[:jq6 Player: bendrew64 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.16:29:15.ttyrec Time: (1782232155) Tue Jun 23 16:29:15 2026 \:j^v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c\:j6e\:jEj\:j`vWelcome, bendrew64. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk Ice Elementalist`:j `:j0 `:jn Welcome, bendrew64 the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Merfolk Ice Elementalistp:j p:jc p:j- Welcome, bendrew64 the Merfolk Gladiator. You have a choice of weapons.  a - rapier(+2 apt)b - flail(-2 apt)  c - war axe(-2 apt)  d - trident (+4 apt)  e - long sword (+1 apt)f - quarterstaff(-2 apt)  g - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpr:jhr:jP r:j [bendrew64 the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 tridentThrow: 3 throwing nets#######.>.###..@..##.......##..⌠...⌠..##...........##.⌠....⌠....⌠.#..............?.⌠...⌠...⌠...⌠................Welcome, bendrew64 the Merfolk Gladiator.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...r:jԲ r:jPress ? for a list of commands and other information.  Found a scroll labelled ZAAG UGEC XYE. Found an escape hatch in the floor.r:j<r:jM [ _Found a staircase leading out of the dungeon.s:jk s:j8o   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.4  -2      c + Polearms4.4   2.5  +4      s:jp l d - Staves   1.3   1.4  -2       e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.0   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging4.0   3.0  +3      s:jq  i - Stealth   0.0   0.7  +2                                          s:jr     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  s:jIr }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsv:jIv:jѲv:jbendrew64 the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7#####SH: 0Dex: 15##.>.##XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#.......#v:j7a) +0 trident#..⌠...⌠..#Throw: 3 throwing nets#...........##.⌠....⌠....⌠.#..............?.⌠...⌠...⌠...⌠................  Welcome, bendrew64 the Merfolk Gladiator.v:jBelow lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information.  Found a scroll labelled ZAAG UGEC XYE. Found an escape hatch in the floor. _Found a staircase leading out of the dungeon.v:j v:jv:j=v:jv:j v:jN Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) v:j Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)x:ja - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 x:j²pThis weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 4.4; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 7.3 XLs.  At current training (25%) you reach 14.0 in about 10.9 XLs.Current attack delay: 1.0. Damage rating: 11 (Base 9 x 110% (Str) x 111% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.x:jhx:jzx:jցx:jebendrew64 the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7#####SH: 0Dex: 15##.>.##XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#.......#a) +0 trident#..⌠...⌠..#Throw: 3 throwing nets#...........##.⌠....⌠....⌠.#..............?.⌠...⌠...⌠...⌠................  Welcome, bendrew64 the Merfolk Gladiator.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information.  Found a scroll labelled ZAAG UGEC XYE. Found an escape hatch in the floor. _Found a staircase leading out of the dungeon.x:jx:jx:jƨx:jSc _Setting a skill training target for Polearms at 14.0.y:jֿy:j  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.4  -2      c + Polearms4.4   2.5  +4       d - Staves   1.3   1.4  -2       e - Unarmed Combat   0.0   0.8  +1 :j6m     f + Throwing2.0   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging4.0   3.0  +3       i - Stealth   0.0   0.7  +2                    :j'$37m                          The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsz:j c * Polearms   4.4z:j%T z:jZ bendrew64 the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7#####SH: 0Dex: 15##.>.##XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#.......#a) +0 trident#..⌠...⌠..#Throw: 3 throwing nets#...........##.⌠....⌠....⌠.#..............?.⌠...⌠...⌠...⌠................  Welcome, bendrew64 the Merfolk Gladiator.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...z:j[ Press ? for a list of commands and other information.  Found a scroll labelled ZAAG UGEC XYE. Found an escape hatch in the floor. _Found a staircase leading out of the dungeon. _Setting a skill training target for Polearms at 14.0.z:ja z:j=b z:jg z:jj z:jg Iz:jE z:j z:jl $ _z:j ,z:j z:j8 ]#######.>.####..<..##......#..⌠.1.0 (1#....#.⌠...⌠....?.⌠...⌠⌠...(..⌠.....⌠z:j2 W2.0 (2z:j*3  _Found 7 stones.z:jB9 S _There is a dry fountain here.{:jI{:j{:jF{:j$ _{:jC{:jX{:jC,{:j{:j{:jf{:j{:j#######.>.####..<..####.......## #..⌠...⌠..## #...........## #.⌠....⌠....⌠.## ..............@# .⌠...⌠...⌠...⌠..# ................(# ..⌠.⌠#.....⌠..........#..#####.##########..7.0 (58.0 (6 _c - a scroll labelled ZAAG UGEC XYE|:jq3|:j|:j3|:jB|:j(|:j|:j|:j |:j |:j,|:j,|:j8,|:j%|:j|:jZ|:j|:j|:jZ!|:jF#|:jb,|:j,|:j/,|:j0|:jQ3|:jZ5,|:j7|:j9|:j;|:j9<|:j=|:j@|:jDi  You encounter a hobgoblin.|:jJ#..⌠...⌠..## #...........## #.⌠....⌠....⌠.## ...............## .⌠...⌠...⌠...⌠..## ................(## ..⌠.......⌠......# ......⌠..........# .......@........## ######.########## #.. |:j$K ..g. ..### ### g   hobgoblin (asleep) |:jrW018.0 (10.0)|:jX39.0 (11 _|:j)_|:ja|:jJ .........##⌠....⌠....⌠.## ...............## .⌠...⌠...⌠...⌠..## ................(## ...⌠⌠......#.....⌠..........#....## ######@######## #..# ..g.....####.#### .# .##|:j H20.0 (1.0)|:j3 |:j3 |:j a (gcaught  You throw a throwing net. The throwing net hits the hobgoblin.|:j}N.g|:j[9 (0.92|:j|:j(9 _The hobgoblin is caught in the net!}:j iQ  You reach to attack! You hit the hobgoblin.  The hobgoblin is moderately wounded.1.9 (1.0 _The hobgoblin struggles against the net.}:jM~ (You reach to attack! You puncture the hobgoblin!23.0 (1.1}:j }:j  }:j| }:j ?_You kill the hobgoblin!~:j=4~:j`~:jH _No target in view!~:j~:jP~:j~:j9~:j~:j _~:jm  d - 3 throwing nets (gained 1)~:j~~:jر~:je _You see here a hobgoblin corpse.~:jͶ3~:j~:jǸ~:j~:j~:j,~:jK~:jH~:j~:j~:jd~:j^~:j B~:j1~:j%~:j~:j,~:j,~:ju~:j~:j~:jR~:jH~:j~:j*~:jx~:j9X~:j~:j~:jU~:j~:jF~:j"~:j$  You encounter a goblin. It is wielding a +0 club.~:j", ###########.######### #.##..####..###.#~:j.g #.##......†.....# #........####.### ####.##### .#  #.# .  #.# # #.#  #@# g:.^......##.#########3  g   goblin (asleep) ~:j53B 43.0 (20.0).g  ~:j3'Found a parchment of Swiftness.~:j=~:j>Jg~:j?5==4.0 (21~:jF~:j#K( _The goblin shouts!~:j 4~:jf ~:j ] _A goblin is nearby!:jy:j&:jD:j1R _No reachable target in view!:jC:j1 _No reachable target in view!:jf8( . #.##..####.  #.##......†  #........  ####.##### .#  #.# .  #.# ##  #.# #@#:j8 .g.^......#  #.######### :j/93:j:j . #.##..####.  #.##......†  #........  ####.##### .#  #.# .  #.# ##  #.# #@# .g.^......#  #.#########  :js _A goblin is nearby!:jy .##..####..###.# ....†...........####.#####.##### .#  #.# ..##.# ##### #.#####.#...K...g.^...@..##.######## K   kobold (asleep):j K.  You encounter a kobold. It is wielding a +0 whip.:g:j MK:j 9=5.0 (1.0):jl :j : _The kobold shouts! You hear a shout!:jL #.##..####..###.# #.##......†.....# #........####.### ####.##### .# #.# . #.# ## #.# ######.#####.#..K...:jM.:g^..@...##.#:jQX§..@..g:jzX .................###########.##########.##..####..###.# #.##......†.....##........####.#######.##### .# #.# . #.# ## :j"YL#@# #######.#####.#..K.....:g§..§..g###.######### :jvZ:ja:jb0---6:ji:jOlW _The goblin enters a dispersal trap! The goblin blinks! You blink.:j_ f---:j)a H _No target in view!:j*4:j:jH _No target in view!:jr  A goblin comes into view.:jt###########.#########.##..####..###.# ....†...........####.##:ju###.##### .#  #.# .##.# ##### ##.#####@#..K.....:.^..§..g# ##.######### g   goblin:jBx(0g.:jz*K:jO.K   kobold:jIH7.0 (1 _:j:j.:j>K :j 5=8.1 (1.1:j :j _You closely miss the goblin. The goblin barely misses you.:jo )You puncture the goblin!:jR*K:jڈ.K   kobold:j039.2:j&:jJ _You kill the goblin!:jd:je:je"50.3:jn:jq _You barely miss the kobold. The kobold barely misses you.:jS ^ You hit the kobold.  The kobold is moderately wounded.:jV (1.4:j, b _The kobold misses you.:j+G  You barely miss the kobold.The kobold is moderately wounded.:jG(2.5:jN:jzlT _The kobold closely misses you.:j  You hit the kobold.  The kobold is moderately wounded.:j8:2------:j%30:j:j 9 _The kobold hits you with a +0 whip.:jQj )You hit the kobold.:jV' :j^M------44:j_:jbJ _You kill the kobold!:jS  _No target in view!:jF4:jX:j?H _No target in view!:j3= _:j:j,:j:j:j?i4===:j:j:j%:j:j,:j':j ==5=:j@6=== _HP restored.  Things that are here:  a +0 whip; a +0 club; a goblin corpse _==:jN###########.### #.##..####..###.# #.##......†.....# #........####.### ####.##### .## #.# .. #.# .## #.########.# ##.#####.#......@.# -75.5 (21.0) ..:.^....).######.# ##.######### .# .#.$:j2Og.>......:jW:jVYF-6.5 (22:jt^:j`; _Found a stone staircase leading down.:j :j :j :jʔ H _No target in view!:jK73:j8:j::j=:jB: _:jC:jWJ:j]:j`:j]lA _You now have 15 gold pieces.:j6o3:jXr:jEB:jt:jɧX:j #.########.#  ##.#####.#........#  ..:.^....).######.#  ##.######### #.#  ##.## #...# ###..>### .......# .......@.....# ######.......# ###...####...###### :jno86.5 (107.5 (11:j2 _f - an amulet of dissipation:jҾ :j :j :j= :j< :j B:j p #.##.# ##.#####.#........# ..:.^....).######.# ##.## #.# ##.## #...# ###..>#####.......#>.......#8.5 (1.0)##.......# ###...### #...# #####:j A9.5 (2:j :j ; _Found a stone staircase leading down.:j:j˭B:j$:j  There is a stone staircase leading down here. _:j :j<  You encounter a kobold. It is wielding a +0 club. #.##......†.... #.##........####.# #.#####.##### #.# #.# #.##..#.# #.##.##.# #.########.########.#####.#........#.......:.^K...).######.# ##@######### #.# #.# ##.##.# #...#.# ###..>#.###########.....#....>............ K :j=@@[30m  kobold (wandering)#############.....###...#...K..:.§104.5 (15.0):jZ#.#####.##### #.# #.# #.. #.# #######.########.#####.#...........K..:.§K...). ##§######### # #.#  #@# #...###..>##########.....>............####  The kobold enters a dispersal trap! The kobold blinks! You blink.5.5 (16:jeI _The kobold leaves your sight.:j  _No target in view!:j+3:j"-:jI[ _  A kobold comes into view. #.##......†....#........####.#####.##### #.. #.# #.# # #.# #.#########.#####.#............K.:.§....).######@######### #.# ##.# ##.####..>#.###########.........>.......K   kobold (wandering).K6.0)^7.5 (2 _:j]:jr:j6W KKYou closely miss the kobold.The kobold shouts!====8.6 (1.1 _The kobold barely misses you.:j=---9.7 _You barely miss the kobold. The kobold barely misses you.:jM |^---10.8:j $ :j` d_You miss the kobold. The kobold hits you but does no damage.:jJ+ :j#, ,10:jK4 :j27 z _You closely miss the kobold. The kobold hits you but does no damage.:jJ )You puncture the kobold!:jV552.9 (1.1:j` _You kill the kobold!:j _No target in view!:j  _:j :j, ] M####..#####......†............#######.##### #.#.  #.# #.###############.#####.#.............)@.^....).#####-...####.######### .#.##.##...You pick up a parchment of Swiftness and begin reading...30-4.9 (2 _You add the spell Swiftness to your library.:j:j_:j|:j> :j :j:jL:  Things that are here::j&_  a +0 club; a kobold corpse:jA#:jI$ _:j$:j3:j9:j;:j"=:j?:jC:jC:j;E:j^  You encounter a dart slug.:j #.##..# #.##.##.. #.##....... #.#####.#### #.# #.#  #.# #.#  #.# #.####:j<8.#.########.#####.#.....@...)..^....).##.....####.######### ........w #.# ........#. #.#.#..!#.##.##.# ###.##. ##.##### w   dart slug (wandering)#. #. #....># #. ##### #:j8.9 (49.9 (5 _:j!:jr "  You reach to attack! You hit the dart slug.21.0 (1.1 _The dart slug is moderately wounded.:ja w.  You reach to attack! You hit the dart slug.:j9 :j(2.1:j:jb _The dart slug is severely wounded.:jsXM .  You hit the dart slug.:jbS:jf@7/179=3.2:jc _You kill the dart slug!:j. :jw :j :j B:jS  #.# #. #.# #.# #.## #.# #.#####.#.########.#####.#...............)..^....).###........####.########.............##.# ...........#.##.# .##.#..@#.##.##.# - # ##.##.# ##.## #. #.# #....>.... #. #.# ########## .. #.# .. .# ### 7.2 (4.0-8.2 (5 _d - a brown potion:jH:j9:j;:j=:j>:j??:j@:j+C:jP:j' _The bat hits you.:j  You hit the bat.  The bat is moderately wounded.:jW -9.3 (1.1:j :j T _The bat closely misses you. x2:jT b.  You barely miss the bat.The bat is moderately wounded.b.:jr7==500:j(:jQ _The bat closely misses you.:j4 # .## ### #..  #. .. ..# #.###  #.#.###.## ...##.. #.##.### #.b.... #.... #..# #@.#  #........#  ########.#  #..  #### .#    #.# :j)4  # .## ### #..  #. .. ..# #.###  #.#.###.## ...##.. #.##.### #.b.... #.... #..# #@.#  #........#  ########.#  #.. ####  :j4 X  #.# :j< :j3= :jQD :jS Z _A bat is nearby!:j1  :. #### .## ### #.. #. .. ..# #.### #.#.###.####.#.######...##......##.###.##b.................... ...#.##.#.######.......########.##.##.##..........######.##..... .########.#.b..b:j :j 1:j :j : _The bat hits you but does no damage.:jx †  You puncture the bat!:j":.####bendrew64 the Poker# .## ### #..Merfolk#. .. ..# #.###Health: 17/17 ========================#.#.###.####.#.###### Magic: 1/1========================...##.............. AC: 4Str: 14#.##.###........## EV: 12Int: 7#................. SH: 0Dex: 15#...............#. XL:  1 Next: 100% Place: Dungeon:1#@†##.##.#...#.##. Noise: =--------  Time: 152.3 (1.0)#.#####..##.##.##.##.#a) +0 trident[11;10:j#lH#........##.##.##.##.#Throw: 3 throwing nets########.##.##.##.##.##..........##.#####.##..... .##.########.#You barely miss the bat.The bat is moderately wounded. _The bat closely misses you. _A bat is nearby! _The bat hits you but does no damage.  You puncture the bat! _You kill the bat!You have reached level 2!  --more--:j$ E23/232/22 0% :jF :jf 4 _:jԦ:j:j^ _No target in view!:j@ :j | _No target in view!:jz:j _:j=  You encounter a hobgoblin.#.g## #..#. ..#.## .....#.= # .:. .# #### ##.###.### #.. #..@.....# #.### - #..#.#.###.####.#.#### #.......##............ #.#####.##.###........# #........[4:j0m #............... g   hobgoblin (asleep)#.†##.##.#...#.##.#####..##.##.##.##.##........##.##.##.##.#8.3 (6-9.3 (7:jii _Found an iron ring.:j< :j  #.g## #..#. ..#. ## ... ..#.= #  .:. .# ####  ##.###.### #..  #..@.....# #.###  #..#.#.###.# #.......# #.#####.# # #.. #... #.†## .#:jU #.g## #..#. ..#.:j^ ## ... ..#.= #  .:. .# ####  ##.###.### #..  #..@.....# #.###  #..#.#.###.# #.......# #.#####.# # #.. #... #.†## .#:j4:jv _A hobgoblin is nearby!:j  #..  #.g####..#.. ..#.##.## ...## #....#.=. # #..:.# .# #### ##@###.### #..  #........# #.###  #..#.#.###.####.#.### #.......##... #.#####.##.####. #. #..............## #.†##.##.#...#. #.#####..##.##.##.##.:j( :jG 360.3 (1 _:j, :j #.. #.g### #..#.. ..#.# #.## ...## #....#.=. #  #..:.# .# ####  ##@# #..  #........# #.###  #..#.#.###.# #.......# #.#####.# #. #.. . #... ## #.†##:j@ #.. #.g### #..#.. ..#.# #.## ...## #....#.=. #  #..:.# .# ####  ##@# #..  #........# #.###  #..#.#.###.# #.......# #.#####.# #. #.. . #... ## #.†##:jzD:jK:jHL:jS` _A hobgoblin is nearby!:j.G #.. #..  #.g#####..#.. ..#. #.## ...###.##....#.=...?# #..@.# .# #####.##.###.### #..  # #........# #.###  #..#.#.###.####.#.## #.......##... #.#####.##.### #. #. . #............# #.†##.##.#...#:j/JI.g:j5Zsg1:j[:jv_] _Found a scroll labelled PUACUTTELEZ.:j~bc _You see here a parchment of Lesser Beckoning.:jt! - #.. #.. #..####  #g.#.. ..#.# #.## ...###.#  #....#.=...?#  #..@.# .# ####  :j" #.##.# #..  # #........# #.###  #..#.#.# #.......# #.#####.# #. #.. . #... ## #.†:j: O #.. #.. #..####  #g.#.. ..#.# #.## ...###.#  #....#.=...?#  #..@.# .# ####  #.##.# #..  # #........# #.###  #..#.#.# #.......# #.#####.# #. #.. . #... ## #.†:j J:j ` _A hobgoblin is nearby!:j[Z6 .gYou pick up a parchment of Lesser Beckoning and begin reading...2 _You add the spell Lesser Beckoning to your library.:jS ####..#.. #g.#.# #.##....###.#....#@=...?# ...###.# ####.##.###.### #.. #.#........# ###..#.#.###.####.#.##......##....#####.##.####. #... ..............g3:j:j:j g(caught)You throw a throwing net. The throwing net hits the hobgoblin.:jO gThe hobgoblin is caught in the net!=4.2 (0.92:jPX:j,^> _The hobgoblin struggles against the net.:jG :  :j>K You catch the helpless hobgoblin completely off-guard!  You hit the hobgoblin.  The hobgoblin is moderately wounded.-5.2 (1.0:jW :j^_ > _The hobgoblin struggles against the net.:jT †You puncture the hobgoblin!:jW=8=6.3 (1.1:j|c _You kill the hobgoblin!:j.3_:jj[#.. #.. #.. #..#### #..#.. #..#.# #.##.†..###.# #....#.@...?# -#....###.# #### #.##.###.### #.. #.#.#..#.#.###.####.#.##.......##.#.#####.##.###.#. #.... #.70-8.3 (2 _g - a ring of willpower:jV:j3:j8:j:jf,:j)B:j:jG:j,f  You encounter a quokka.:j#.. .$.#.. r.##.. .$##..#### ..##..#.. ..#..#.# .##.##.†..###.# #....#....@?# #....###.# #### #.##.###.### #.. #.#.......#..#.#.###.####.#.####.......##...r   quokka (asleep)#.#####.##.###........###. #.... #...#.:j h701.3 (3:j + _Found 17 gold pieces.:j<  #.j# #.. ..$. #.. #r.# #.. #.$# #..#####..##..#.. ...  #..#.# #.# #.##.†..###@# #....#.....?# #....###.# #####.##.###.### #..#.#........# #.####..#.#.###.####.#.####### j   gnoll (polearm, asleep)#.......##....... r   quokka (asleep)#.#####.##.#######. #..#.rr:j l2.3 (1:j q _You encounter a gnoll. It is wielding a +0 spear.:j... #.j#..$... #r$# ######..#.##........# #..#.# ##.†..###.#....#.....?# ....###.# #####.###.### #..#........# #.### #.#.###.####.#.#######......##.......#####.##.#####.r3:je" †You reach to attack! You puncture the quokka! .jYou kill the quokka!:joj)16==4 _The gnoll shouts!:j##. #..##.j$..#  #.$# #####†.#:j#....@...# #..#.###.######.†..###.#....#.....?.. #####.###.### #.. #........# ####.#.###.####.#.#######......##........j:jq:jg&--:j 5:j:jg:j I ##.# ...# #..##  #.. ..$. #.. #j.# #.. #.$# #  #..#####†.#.#  #..#....@...#  #..#.###.####  #.##.†..###.# .?# #.# ####  #.### #..  ....# #.###  ###:jmz ##.# ...# #..##  #.. ..$. #.. #j.# #.. #.$# #  :jN{#..#####†.#.#  #..#....@...#  #..#.###.####  #.##.†..###.# .?# #.#  #.### #..  :j{z....#  ###:j4e--:j\ _A gnoll is nearby!:jE$ ##...#  #..##..$.j.#  #.$# ######@.#.#....... #..#.###.######.†..###.#....#.....?.. #####.###.### #..#........# ####.#.###.####.#.#######=6:jH:jI :jBJ=_The gnoll barely misses you.:jEYs _You see here a quokka corpse.:j{  You reach to attack! You puncture the gnoll!  The gnoll is heavily wounded.:j}-7.4 (1.1:j:j@S _The gnoll closely misses you.:j]1  You reach to attack! You barely miss the gnoll.The gnoll is heavily wounded.:j2(8.5:jPMi _The gnoll closely misses you.:jIs )You reach to attack! You puncture the gnoll!:j R:j҅ | 75-9.6 _You kill the gnoll!:jw :j^ i _Your Polearms skill increases to level 5!:j.N-:j3:j8PH _No target in view!:j^3:j `:j d:je:j lf _:jup:jtM _You now have 31 gold pieces (gained 16).:jv3:jax:jkz:j:jL _You now have 32 gold pieces (gained 1).:j:j5:j:j :j,:j:j:j;:j:jh! #.# .# #.# #  #.#  ####.####### #........... ##.# #@## .....##.##.# ...........# ##..###.#..### #.. #......# #.. ###).#.# #.. #..# #..#####†.#.# #..#........#  You pick up a parchment of Poisonous Vapours and begin reading...80.0)90.6 (11:jJ _You add the spell Poisonous Vapours to your library.:j2 :j& u  Things that are here:  a +0 spear; a gnoll corpse _  You see here a quokka corpse. _:j B:j :j :j :j :j :j :j ##..###.#..####.. #......##.. ###).#.##.. #..# ##..#####†.#.##..#........##..#.###.#### #.##.†..###.# #....#.....@# #....###.# #####.##.###.### #..#.#........# #.####..#.#.###.####.#.########.......##............... #.#####.##.###........### #. #.................# . #........#.# :j (201:jp ,2.6 (12:j/ :ja _h - a scroll labelled PUACUTTELEZ:jr :j} Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) :jY~ Jewellery (go to first with "=)f - an amulet of dissipation  g - a ring of willpower:j f - an amulet of dissipation. An amulet which causes magic contamination and negative status effects upon the wearer to expire twice as quickly with time. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Dissipate} {jewellery} Menu/colouring prefixes: identified jewellery (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:j=##..###.#..###bendrew64 the Poker:j_#.. #......#Merfolk#.. ###).#.#Health: 23/23 ========================#.. #..# #Magic: 2/2========================#..#####†.#.#AC: 4Str: 14#..#........#EV: 12Int: 7#..#.###.####SH: 0Dex: 15#.##.†..###.#XL:  2 Next: 75% Place: Dungeon:1#....#.....@#Noise: ---------  Time: 202.6 (0.0)#....###.# ####a) +0 trident#.##.###.### #..Throw: 2 throwing nets:j*a#.#........# #.####..#.#.###.####.#.########.......##............... #.#####.##.###........### #. #.................# . #...............#.# You pick up a parchment of Poisonous Vapours and begin reading... _You add the spell Poisonous Vapours to your library.  Things that are here: _a +0 spear; a gnoll corpse _You see here a quokka corpse. _h - a scroll labelled PUACUTTELEZ:jUJ:j  You start putting on your amulet.3.6 (1:jrm4.6 (2:j5.6 (36.6 (47.6 (5 _You continue putting on your amulet of dissipation. x5  You finish putting on your amulet of dissipation.  You feel as though your troubles will go away faster. _f - an amulet of dissipation (worn):j :j pGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  f - an amulet of dissipation (worn)g - a ring of willpower:j! . g - a ring of willpower. A ring that increases its wearer's willpower, protecting against certain magicaleffects. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Will+} {jewellery} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified jewellery _________________ “I am, indeed, a king, because I know how to rule myself.”  -Pietro Aretino, letter to Mr. Agostino Ricchi, May 10th, 1537. from _The Works of Aretino, Translated into English from the original Italian_, trans. Samuel Putnam. 1926 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:j##..###.#..###bendrew64 the Poker#.. #......#Merfolk#.. ###).#.#Health: 23/23 ========================#.. #..# #Magic: 2/2========================#..#####†.#.#AC: 4Str: 14#..#........#EV: 12Int: 7#..#.###.####SH: 0Dex: 15#.##.†..###.#XL:  2 Next: 75% Place: Dungeon:1#....#.....@#Noise: ---------  Time: 207.6 (0.0)#....###.# ####a) +0 trident#.##.###[:jOam.### #..Throw: 2 throwing nets#.#........# #.####..#.#.###.####.#.########.......##............... #.#####.##.###........### #. #.................# . #...............#.#  _h - a scroll labelled PUACUTTELEZYou start putting on your amulet. _You continue putting on your amulet of dissipation. x5  You finish putting on your amulet of dissipation.  You feel as though your troubles will go away faster. _f - an amulet of dissipation (worn):jeC8.1 (0.5:j4 _g - a ring of willpower (worn):j:jPGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) :j[Missiles (go to first with ()  d - 2 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn):j Ve - a javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.2; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 8.3 XLs.  At current training (20%) you reach 16.0 in about 16.7 XLs.  Current attack delay: 1.3. Damage rating: 13 (Base [10 + 2 (Thrw)] x 110% (Str) x 104% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:j[:jz:j##..###.#..###bendrew64 the Poker#.. #......#Merfolk#.. ###).#.#Health: 23/23 ========================#.. #..# #Magic: 2/2========================#..#####†.#.#AC: 4Str: 14#..#........#EV: 12Int: 7#..#.###.####SH: 0Dex: 15#.##.†..###.#XL:  2 Next: 75% Place: Dungeon:1#....#.....@#Noise: ---------  Time: 208.1 (0.0)#....###.# ####a) +0 trident#.##.###[:j37m.### #..Throw: javelin:jWs#.#........# #.####..#.#.###.####.#.########.......##............... #.#####.##.###........### #. #.................# . #...............#.# You start putting on your amulet. _You continue putting on your amulet of dissipation. x5  You finish putting on your amulet of dissipation.  You feel as though your troubles will go away faster. _f - an amulet of dissipation (worn) _g - a ring of willpower (worn):j:j:j:j:j :jd :j: `:j B:jM ,:j :jm :j :j :jk :j :jR  _You now have 35 gold pieces (gained 3).  You encounter a dart slug. #.#  #.#  #.#  #.#  #.#  ####.#########. #............w. ##.# #.##.....##.##.# ...........# ##..###.#..####.. #.....##.. ###).#.#w   dart slug (asleep)#.. #..#.#..####:jW #†.#.##..#........#20.1 (12.0):jw P1.1 (13 _:j$ (((((((w    You throw a javelin.  The javelin pierces through the dart slug.:j"K.....w:jʩi2.4 (1.3)Nothing quivered:jez _The dart slug is moderately wounded.:j4 #.# #.# #.# #.#  #.# ####.#########(# #.......@....w.###.#.##.##.########.....##.##.# ...........###..###.#..####.. #......# #.. ###).#.##.. #..#.##..#####†.#.#w.30:j":j #.# #.# #.# #.# #.# ####.#(# #.w..# ##.#.##.##.# .....##.##.# ..###..###.#..####.. #......# #.. ###).#.##.. #..#.# :jH0r:j r   rat (wandering)You encounter a rat.:j ```````The dart slug launches a dart at you.:jDUr....@..4:j#le _The slug dart misses you.:jD4:j] _Nothing quivered!:j#.# #.# #.# #.# #.# ####.#r# #.w..# ##.#.##.##.# .....##.##.# #.. #......# #.. ###).#.# #..#####†.#.# #(r `The dart slug launches a dart at you.:jw.1---=5 _The slug dart hits you.:jOh r rYou reach to attack! You hit the dart slug.  The dart slug is severely wounded.The rat squeaks loudly.====6:j~| _The rat twitches its whiskers.:j †You reach to attack! You hit the dart slug.:j r.r   rat:j ---91----7.5 (1.1:j# M _You kill the dart slug!:jC| †You reach to attack! You hit the rat.:jhR:j;w2=5----8.6 _You kill the rat!:j4:j^ _No target in view!:j6 _:jB:jV 3===:j ,:j :j :j :j  :jj :j e  You see here a dart slug corpse.:j  :jp  _:j| :j  :j :jP :==:j :j :j j  You encounter an endoplasm.:jt2 k#..# #..##.# #..##.# #..##.# #..##.# #..#######.# #.......J####.#########@# #...........†..# #.#.##.##.######### ....##.##.# . ..........# . #..###.#..### . J   endoplasm (wandering) #.. #......# . #.. ###).#.# . #.. #..#.# .:j 3 5.36.6 (8.0:j@ R:j|p 7.6 (9 _The endoplasm leaves your sight.8.6 (10.0)Throw: javelin:j c _e - a javelin:jaQ:jhX:j   You encounter an endoplasm.:j..J.. ....  ...#  #..#  #..#  #..# #.# #..#  #.# #. #.# #.  #.# #..#######  #.# #.........  ####.#########.########  #...........†..## J   endoplasm (asleep) .#.##.##.#########. ...##.##.# .. .........# .⌠:j..J42.6 (4.0)J3.6 (5 _The endoplasm quivers.:j O (((((:j( |(( You throw a javelin.  The javelin pierces through the endoplasm.:j} '.J:j[ 2....:j/ e4.9 (1.3Nothing quivered:j w _The endoplasm is heavily wounded.:jB _Nothing quivered!:j ........(.......J..# ..####### #.# #.........###.#########.########  #...........†.. # .###########.##..J50 _:j'M....#####..........(........J####### #.# #.........###.#########.########  #...........†.. # .#########:j($.J:jq)Y6:j :j֊7 You hit the endoplasm but do no damage.The endoplasm is heavily wounded.The endoplasm freezes you.18------=8.0 (1.1:js:jהg _You are frozen. The endoplasm closely misses you.:jn  You barely miss the endoplasm.The endoplasm is heavily wounded.9.1:je _The endoplasm misses you.:jg .  You hit the endoplasm.:j :j xbendrew64 the Poker....#####Merfolk.......Health: 19/23 ===================-----....(.Magic: 2/2========================.....AC: 4Str: 14:j -...#EV: 12Int: 7#..#SH: 0Dex: 15#..#XL:  2 Next: 104% Place: Dungeon:1#.@#Noise: =--------  Time: 250.2 (1.1)#.##..#a) +0 trident#.##..#:j Nothing quivered#.##..##.##..########.##.........####.#########.#########...........†..##  .#.##.##.#########. The endoplasm freezes you. _You are frozen. The endoplasm closely misses you.You barely miss the endoplasm.:j The endoplasm is heavily wounded. _The endoplasm misses you.You hit the endoplasm.:j _You kill the endoplasm!You have reached level 3!:j /  --more--:j+  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? :j$23/28=3/393 2%  _You feel clever. x2:jr I:j\ :j | _:j$ :jj K4=:j֛ :j ,:j :j :jd :jǟ :jf ,:j :j ~5==:jۤ :j :j :j :j :jU :j* :j :j* :jݮ :j :j O=:jӳ a6=:jc ,:j :jm :j ,:jֹ :j ,:j :j :jh h7==:j& :j :j ,:jj .8==:j ,:j :j n:j  You encounter a kobold. It is wielding a +0 short sword of venom and quiveringstones.:j #### ..... ..... ......########.#......................(...K###.....................- .###.#.. #..#..##.#:j #..##.##..#K   kobold (missile, asleep)#...:j K72.2 (22.0)K)The kobold shouts! You hear a loud squeak.:j J(((((:j X....@:j 6===3.2 (23:j :j$ n _The kobold throws a stone. The stone closely misses you.:jr>#### ..... #..... .......########.##..........(...K###................###.###..###.#..# # #..# #..##.# #..# #.# #..##.# #..##.# #..#######:j*?K.K:jF:j\GW=---4.2 (1.0):jS:j K. rYou reach to attack! You completely miss the kobold.g:j JM#..##.#g   hobgoblinr   rat:jt I---5.3 (1.1:jG :jK _You encounter a rat. You encounter a hobgoblin.:j gr.g.:j :j" 0=6.4:j  _You hit the kobold but do no damage. The kobold closely misses you.:j4 )You puncture the kobold!g.:j(K.r:jr   rat47.5:j` _You kill the kobold!:j8.r80 _You barely miss the hobgoblin. The hobgoblin barely misses you.:jp )You hit the hobgoblin..rr   rat89:j:jM _You kill the hobgoblin!:j >#### ..... #..... .. .....#.## .. .(...r###.#.......#.###.###.#.###.#..# ## #..##..##.# #..# #.# #..##.# #..##.# #..# #:j K.r:jp E-80:j :j " _Items here: ( ) ††.:jJ .  You puncture the rat!:jR:j>10=1.6 (1.1:j:jG _You kill the rat!:jb _No target in view!:j-:j0Pick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 short sword of venom Missiles (select all with ()b - a stone Carrion :j1a hobgoblin corpse a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j :j cbendrew64 the PokerMerfolk####Health: 28/28 ========================.....##Magic: 3/3:j[ ========================.......AC: 4Str: 14.....########.##EV: 12Int: 9................SH: 0Dex: 15.......(....###.#XL:  3 Next: 10% Place: Dungeon:1.........@......#Noise: =--------  Time: 281.6 (0.0)........###.###.#a) +0 trident.###.#..# #Nothing quivered# #..##..##.##..##.##..##.##..##.##..########  _You kill the hobgoblin! _Items here: ( ) ††.  You puncture the rat! _You kill the rat! _No target in view!  Okay, then.:j(:j):j:0:je2. _:j_:j! _:j&1:j&':jW+_Items here: ( ) ††.  You puncture the rat! _You kill the rat! _No target in view! _e - a javelin:j4:j5 #####  ...... ## >..... .. ......########.## ...-4.6 (3 .......###.# ..........)......#Throw: javelin.........###.###.#..###.#..# # # #.#..# ..#..# #.# ####..# #.# #..#:j7=:j=E-5.6 (4:jD:jF; _Found a stone staircase leading down.:j9N :jQ :j^ :jz` :jvb :jc :j0g :j :j ,:j1 :j: :jŐ |  You encounter a ball python and an endoplasm.:j ##########.........####..>.....# ..#........########.##J...................###.##.....)......# ##..###.###.# #...###.#..# ##.### #.#..#S ..#..#J   endoplasm (asleep)#.# ####..#S   ball python (constriction, asleep) #.# #..#  #.# #..#:j +7.6 (2:j 28.6 (3 _:jګ :j :jg#.# ## #..>.....# ..#.#.###J....#.###.#.#.)......# ##:jn.###.###.#  #...###.#..# # #.### #.#..##S ..#..# #.# ####..#  #.# #..#  #.# #..#:j$:j&+9.6 (1:j,:j/:j |# .# ##:j #..>.....# .. ##.#.## #J. #.###.#.#.)......# ##.###.###.#  #...###.#..# #  #.### #.#..# #S. ..#..# #.# ####..# #.# #..#  #.# #..#:jh9S.:j9S.:j:jGS):jb'90:j:j5 _The ball python hisses angrily.:j^ ############ ..........#:jV ## #..>.....#..#........########.## #J............ ####.#...#)......# #####.###.#:j  #S..###.#..# # .#### #.#..#. ..#..# #.# ####..# #.# #..# #.# #..# #.# #..#######:j 7S.:j8 :j &1:j :j :j/O .  You hit the ball python.:jo .J  You kill the ball python!:j\J:j62=2:j:j^ _The endoplasm quivers.:j############ ..........# # #..>.....# .. ##########.## #.J..... #.....###........)......:j##. ##.........###.###. #...###.#..# # #.#### #.#..# #.. ..#..# #.# ####..#  #.# #..# #.# #..#:j%.J:j$:j.%.-3:j,:j-:j-E P .  You puncture the endoplasm!:jH[ 6=4.7 (1.1 _You kill the endoplasm!:j'J:jH _No target in view!:js^Read which item? Scrolls  c - a scroll labelled ZAAG UGEC XYE  e - a scroll labelled HEDUK ZESAAKH  h - a scroll labelled PUACUTTELEZ [!] read|quaff[?] describe selected:j:j:jbendrew64 the PokerMerfolkHealth: 28/28 ========================:j ############Magic: 3/3========================..........## AC: 4Str: 14#..>.....#.. EV: 12:j0Int: 9##........########.## SH: 0Dex: 15#.................... XL:  3 Next: 16% Place: Dungeon:1#...@............###. Noise: =--------  Time: 294.7 (0.0):j.....#...........)...... a) +0 trident##. ##.........###.###. Throw: javelin#...###.#..# ##.#### #.#..##.. ..#..##.# ####..##.##..##.##..#You hit the ball python.  You kill the ball python! _The endoplasm quivers.:jYou puncture the endoplasm! _You kill the endoplasm! _No target in view!:j0 §§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§@§§§§§§§§§§§§#§§§§§§§§§§ ##§§§§§§§§§§§###§#§The air fills with toxic fumes!  As you read the scroll labelled ZAAG UGEC XYE, it crumbles to dust.-5.7 (1:j0 _It was a scroll of poison.:jCRead which item? Scrolls  e - a scroll labelled HEDUK ZESAAKH  h - a scroll labelled PUACUTTELEZ [!] read|quaff[?] describe selected:ju:j|:j}bendrew64 the PokerMerfolkHealth: 28/28 ========================############Magic: 3/3========================.§§§§§§§§§## AC: 4Str: 14#§§§§§§§§#:jM.. EV: 12Int: 9##§§§§§§§§########.## SH: 0Dex: 15#§§§§§§§§§§§......... XL:  3 Next: 16% Place: Dungeon:1#§§§@§§§§§§§.....###. Noise: ---------  Time: 295.7 (0.0):jN§§§§§#§§§§§§§§§..)...... a) +0 trident##§ ##§§§§§§§§.###.###. Throw: javelin:jz#§§§###§#§.# ##.#### #.#..##.. ..#..##.# ####..#:j'#.##..##.##..#:jYou puncture the endoplasm! _You kill the endoplasm! _No target in view!  The air fills with toxic fumes!  :j dAs you read the scroll labelled ZAAG UGEC XYE, it crumbles to dust. _It was a scroll of poison.:j̘i ##############################*****####*,,,,....# ****,***##### *, *****,***### ,,,,,,,,,... *****,***##. * *,,,, * *****##§.# :j{ *####.#*,# *, *#####.######.#..# *,***, *********####.........#..# *,,,,,  ,,,,,,,,,####.#########..# *****,  ********,####.#########.*,:j *,**, As you read the scroll labelled HEDUK ZESAAKH, it crumbles to dust.:jI+6.7 (1:j:j=Y _You feel aware of your surroundings. It was a scroll of revelation.:j1:jE3|Read which item? Scrolls  h - a scroll labelled PUACUTTELEZ [!] read|quaff[?] describe selected:j o :jv :jo bendrew64 the Poker###############Merfolk###############Health: 28/28 ========================*****###############Magic: 3/3========================*,,,,....§§§§§§§§§## ***# AC: 4Str: 14*,***#####§§§§§§§§## *,.. EV: 12Int: 9 *****,***#####§§§§§§§§########.## SH: 0Dex: 15 ,,,,,,,,,...#§§§§§§§§§§§......... XL:  3 Next: 16% Place: Dungeon:1 *****,***##.#§§§@§§§§§§§.....###. Noise: ---------  Time: 296.7 (0.0) * *,,,,§§§§§#§§§§§§§§§..)...... a) +0 trident [0;10:jX bm* *****##§.###§§§§§§§§.###.###. Throw: javelin *####.#§§§###§#§.# *,# *, *#####.######.#..# *,***, *********####.........#..# *,,,,,  ,,,,,,,,,####.#########..# *****,  ********,####.#########..# *, *,* #.##..# *,  _No target in view!  The air fills with toxic fumes!  As you read the scroll labelled ZAAG UGEC XYE, it crumbles to dust. _It was a scroll of poison.  As you read the scroll labelled HEDUK ZESAAKH, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled PUACUTTELEZ, it crumbles to dust.  It is a scroll of identify.:jR /  --more--:j_:ja\Identify which item? (\ to view known items) Potions (select first with !)  d - a brown potion[?] describe selected:jI2:j\4:jU<^bendrew64 the Poker:j###############Merfolk###############Health: 28/28 ========================*****###############Magic: 3/3========================*,,,,....§§§§§§§§§## ***# AC: 4Str: 14*,***#####§§§§§§§§## *,.. EV: 12Int: 9 *****,***#####§§§§§§§§########.## SH: 0Dex: 15 ,,,,,,,,,...#§§§§§§§§§§§......... XL:  3 Next: 16% Place: Dungeon:1 *****,***##.#§§§@§§§§§§§.....###. Noise: ---------  Time: 296.7 (0.0) * *,,,,§§§§§#§§§§§§§§§..)...... a) +0 trident * *****##§[3:jg9;49m.###§§§§§§§§.###.###. Throw: javelin *####.#§§§###§#§.# *,# *, *#####.######.#..# *,***, *********####.........#..# *,,,,,  ,,,,,,,,,####.#########..# *****,  ********,####.#########..# *, *,* #.##..# *, As you read the scroll labelled ZAAG UGEC XYE, it crumbles to dust. _It was a scroll of poison.  As you read the scroll labelled HEDUK ZESAAKH, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation.  As you read the scroll labelled PUACUTTELEZ, it crumbles to dust.  It is a scroll of identify.##################################....#########...##..#####.######.######.#.####.........#.####.#########.####.#########.[3:jr7m7.7 (1 _d - a potion of moonshine:jڋI:j:j:jhX:jP:jϡ,:jJ:j,:j:j,:j:j&,:jI:j3B:j:jO:j:j&:jB:j B:j,:j:j,:j}:j:j:j:j _You start waiting.An endoplasm comes into view.:jlE...........>...........................@......J.....#...........###...........###.#.J   endoplasm (wandering):j0325.7 (28.0):j-:j136.7 (29 _:j:j:jc     :j~############  .........##  #..>.....## ##........###...........#...@...... * *,,,,.....#...........) * *****##..###........ * ...###.#..# *,# * ######.#..#     *,* #.# #..# :jU     ############  .........##  #..>.....## ##........###...........#...@...... *,,,,.....#...........) *****##..###........ :j...###.#..# *,#  ######.#..#     *,* #.# #..# :j{:j7:j:ja _An endoplasm is nearby!´:jB ((((((JYou throw a javelin.  The javelin hits the endoplasm and shatters, but does no damage.´:j:J.J.´:j....J.8.1 (1.4)Nothing quivered´:jx´:j^ _The endoplasm quivers.´:jN# # *****##### *,,,,.....## ***#*,***#####..>.....## *,..,,***#####.#.##*...#.*,***##.#.J.###.#  *,,,,.....#.)......#  *****##..###.###.###.# ####.#...###.#..# *,# *,* #####.######.#..# *,***,*####..#..# *,####.#..# *****,,####.#..# *,*,* #.# #..# *,J.´:j!´:j&,90´:jc-´:j)' # # *****#### *,,,,....## ***##**,***#####..>.....## *,..,´:j' ,***#####.#.##*...#.* ,***##.#.J.###.# *,,,,.....#.)......# *****##..###.###.###.# ####.#...###.#..######.######.#..# *,***,*####...#..# *,´:j( S####.#..# *****,,####.#..# *,*,* #.# #..# *,´:jF* J.´:j3 ´:j4 30´:j: ´:j< ô:jP .  You puncture the endoplasm!ô:j-,Rô:jHA>20=1.2 (1.1ô:jHô:jIM _You kill the endoplasm!ô:j{ ô:j{ ô:j| ô:j ô:j% ô:j( ô:jz ô:j ô:j ô:jS ô:j ô:je ô:j ô:jy ô:j ô:j Bô:jM ô:j ,ô:j, ô:j$ ô:jE ô:j ô:js ô:j ô:j ô:j- ô:j ô:j ô:jJ ô:j ô:jq ô:j7 ô:j ô:jD ô:jЧ ô:j ô:j ,ô:jN ô:j ô:j ,ô:j_ ô:j ô:j~ ,ô:jS ô:jñ ô:jҲ ô:j, ô:j ô:j Bô:j L _You now have 44 gold pieces (gained 9).ô:j ô:jo ô:j ô:jS ô:j ô:j ,ô:ji ô:j ,ô:j ô:j0 M _You now have 55 gold pieces (gained 11).ô:j 3ô:j ô:j ô:j ,ô:j ô:j ô:j ô:j/ ô:j ô:j" ô:j ô:jE ô:j ô:j ô:j ô:j ô:j ô:j ô:jd ô:j ,ô:jF ô:j ô:jv ô:j ô:ja ô:jM ,ô:j ô:j ô:j ô:jQ ,ô:j& ô:j ô:j4 ô:ji ô:j ô:j4 ô:j ô:j ô:j Bô:j ô:j ô:j ô:jM ô:j ô:j ô:j ,ô:j ô:j ô:j ,ô:j ô:j ô:j ô:j ô:jr ô:js ô:j/ ô:j ô:j ô:jf ô:j/ ô:j| ô:j ô:j ô:j ,ô:j ô:j ô:j ô:j ô:j ô:j ô:j ô:j ô:j ô:j ô:j ô:j< ô:jq ô:j ô:j ô:j ô:j ô:j ô:j ô:j ô:j ô:jQ ô:j\ ô:j ô:j? ô:jm ô:jk ,ô:j ô:j ô:j! ô:j ô:j ô:j&" ô:j" ô:j" ô:j# ô:j% ô:j' ,ô:j( ô:j* ô:j+ ô:jW, ô:j2- ô:j1 Bô:j>2 ô:j4 ô:j: ô:j: ô:j; ô:j~< ô:j= ,ô:j> ô:jB ô:jWC ,ô:jC ô:jF ô:jG ô:jG ô:jH ô:jI ô:jK ,ô:jnK ô:jL ô:jM ,ô:j.N ô:jO ô:jP ô:jP ô:jP ô:jR ô:jS ô:jT ô:jHT ô:jW ô:jpY ,ô:jY ô:jZ ô:j[ ô:j[ ô:jP\ ô:j^ ô:j__ ô:j_ ô:j_ ô:jja ô:ja ô:j:b ô:jb ô:jRc ô:jd ,ô:jd ô:je ô:jf ô:j0f ô:jf ô:jh ô:jgh ô:jh ô:jh ô:ji ô:jwj ô:jj ô:jk ô:j:m ô:jn ô:jho ,ô:jq Xô:jr ô:j,z ô:jz ,ô:j*{ ô:jC| ô:j| ,ô:jE} ô:j~ ô:j ,ô:j ô:j ,ô:j ô:j_ ô:j ô:jg ô:j ô:jE ô:j0 ô:j ô:j ô:jI ô:j ô:j҈ ô:j ô:j ô:j ô:j ô:jM nô:jՍ ô:jԎ ô:j~ ô:jď ô:j ô:jp ô:j ,ô:j1 ô:j ô:j0 ,ô:j ô:jf ô:j ô:j3 ô:ja ô:jO ô:j ô:j ô:j ô:j ô:j ,ô:jB ô:j ô:j Bô:jL ô:j ,ô:j ô:j ô:j] ,ô:j ô:jz ô:j ô:jC ô:jִ ô:j ô:j ô:jL nô:j$ ,ô:j ô:j" ô:j' ,ô:j ô:jW ô:j ,ô:jf ô:jo ô:j= ô:j ô:j ô:j ô:j ,ô:jM ô:j ô:jL ô:j ô:j ô:j1 ô:j ô:je ô:j ô:j ô:ji ô:j ô:j ô:j ô:j ô:j ô:j ô:j ô:j ,ô:j} ô:jô:jô:j$ô:jô:jô:j,ô:jô:j ô:j ,ô:j ô:j ô:jô:j0ô:jô:jô:jô:jô:jô:jxô:jô:jô:jfô:j/ô:j[,ô:j:ô:j\ô:jqô:jô:j "ô:jd#ô:j$ô:jj%,ô:j&ô:j'ô:j'ô:jb(ô:j+ô:j,ô:j-,ô:j!0ô:j1,ô:j1ô:jN3ô:jS4ô:j4ô:j6,ô:j;nô:jK<ô:jQ>ô:jHhXô:jkô:j8mô:jmô:jnô:joô:jqBô:jhsô:jtô:j uô:jvô:jvô:jw,ô:j^xô:jXô:jaô:jޚBô:j{ô:j,ô:jô:j?ô:jô:j֡ô:jô:jô:j¦ô:jô:jpô:joô:j,ô:jaô:jܰô:j,ô:jô:jô:j,ô:jô:jvô:jX,ô:jYô:j$  Things that are here:ô:jI ô:j[ a +0 club; a kobold skeletonô:jô:j _ô:jô:jô:j1ô:jô:j\ô:jô:j"ô:jô:j$ô:jô:j,ô:jô:jô:j##.##.# #.##........## ...# #.# #.#####.##### ##.# .# #.# #.# ##.### #.......# #.# #.# .....# #.####### #.# #.###### .###.####.#.########.#####.#..... ..##...............)..^....).#### #.##.###........####.######### #..........##.# -475.2 (144.0) #...............#.##.# #.÷##.##.#...#.##.##.# ## #..##.##.##.##.#*.##.###########. ...##.##.##.##.#*.##....>........ ##.##.##.##.##.#*[3ô:j]9;49m.##############.  #..........##.#*)# ##  ####.##.....,.#*.##.#######****,*ô:jô:jNF-65ô:j8ô:j$ _Found a sling.Ĵ:j( Ĵ:j1 Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Ĵ:jc2 .Missiles (go to first with ()  d - 2 throwing nets Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn)Ŵ:j Od - 2 throwing nets. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.3; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 3.1 XLs.  At current training (20%) you reach 6.0 in about 6.3 XLs.Current attack delay: 0.8. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ Ŵ:j9 “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ƴ:jp ƴ:j ƴ:j ##.##.# #.##........## bendrew64 the Poker ...##.# #.#####.##### Merfolk ##.# #######.# #.# #.#Health: 28/28 ======================== ##.### #.......# #.# #.#Magic: 3/3======================== .....# #.####### #.# #.###### AC: 4Str: 14 .###.####.#.########.#####.#..... EV: 12Int: 9 ..##...............)..^....).#### SH: 0ƴ:jo Dex: 15 #.##.###........####.#########XL:  3 Next: 20% Place: Dungeon:1 #...............@.##.#Noise: ---------  Time: 476.2 (0.0) #...............#.##.#a) +0 trident #.÷##.##.#...#.##.##.### Throw: 2 throwing nets #..##.##.##.##.#*.##.###########. ...##.##.##.##.#*.##....>........ ##.##.##.##.##.#*.##############.#..........##.#*)#######.##.....,.#*.##.#######****,* _You kill the endoplasm! _You now have 44 gold pieces (gained 9). _You now have 55 gold pieces (gained 11).  Things that are here: _a +0 club; a kobold skeleton _Found a sling.ƴ:j 4ƴ:jT ƴ:j ƴ:jIƴ:jƴ:jƴ:jBƴ:j,ƴ:jƴ:j%ƴ:jƴ:j&ƴ:jlƴ:jƴ:j ,ƴ:jGƴ:jƴ:jƴ:jƴ:jƴ:jƴ:jƴ:jƴ:jƴ:jr=  You see here a +0 sling.ƴ:jƴ:jk _ƴ:j7ƴ:jƴ:jk,ƴ:jƴ:jƴ:jƴ:j<ƴ:jƴ:jƴ:jj ,ƴ:j ƴ:j ƴ:jqƴ:jcƴ:jƴ:jƴ:jƴ:jGƴ:j,ƴ:jtƴ:j&Bƴ:j'ƴ:jl,Ǵ:jRǴ:jXǴ:jhǴ:j#Ǵ:j~Ǵ:jǴ:jǴ:j/ Ǵ:jO ,Ǵ:jXǴ:jOǴ:j ,Ǵ:j]Ǵ:jǴ:j#Ǵ:jl$,Ǵ:j$Ǵ:j'Ǵ:jH(,Ǵ:j(Ǵ:j>4Ǵ:j&6Ǵ:j6,Ǵ:jW7Ǵ:ju9Ǵ:j:,Ǵ:jz:Ǵ:jz<Ǵ:j1=,Ǵ:j=Ǵ:j\?Ǵ:j?Ǵ:j6@Ǵ:j AǴ:jBǴ:jHCǴ:jCǴ:jDǴ:jEǴ:j|FǴ:jFǴ:j0GǴ:jHǴ:jxIǴ:j J,Ǵ:jeKǴ:jKǴ:j+LǴ:jLǴ:jMǴ:jNBǴ:j,PǴ:jPǴ:j(QǴ:jbQǴ:j]Ǵ:j=^Ǵ:j^,Ǵ:j#_Ǵ:j`Ǵ:jaǴ:jfaǴ:jaǴ:jbǴ:jrcǴ:jcǴ:jcǴ:jdǴ:j{eǴ:jeǴ:j]fǴ:jfǴ:jgǴ:jg,Ǵ:jFjBǴ:j"~Ǵ:jǴ:jǴ:jǴ:jǴ:jhǴ:j]Ǵ:jǴ:j#Ǵ:j].........###.###.# *,*##.#..# *,# *.# *##**** *,,####.#..# *,***.####..,,,** *** .......#..# *,,,,......#**,,***** ########..# *****......# *,,,,,,, ########..# *).....#**,,,#### #..# *.......,,,,##.>. #..#######.....#*,**##..<. #........@.#,****,*##.....575.2 (99.0)#######.##########,* *,*#..⌠... .........# *,* **#.......######## *,* *#.⌠....⌠ #.#*,****. ..#*,,**,.⌠...⌠...  ..### ****,,.........  ....#*,,,...⌠.....[40Ǵ:j&fm  ).#.#*,,,.......⌠. 6.2 (100.0)Ǵ:jl= _Found a hand axe.Ǵ:j Quiver which action? ([-] to clear)  a - Throw: 2 throwing nets (quivered) [*/%] inventory[!] focus mode: off|onȴ:jYsȴ:j#.........###.###.#*,* bendrew64 the Poker ...###.#..# *,# *.# *##**** *,, Merfolk ######.#..# *,***.####..,,,** *** Health: 28/28 ======================== .......#..# *,,,,......#**,,***** Magic: 3/3======================== ########..# *****......# *,,,,,,, AC: 4Str: 14 ########..# *).....#**,,,#### EV: 12Int: 9#..# *.......,,,,##.>. SH: 0Dex: 15#..#######.....#*,**##..<. XL:  3 Next: 20% Place: Dungeon:1[ȴ:j40m#........@.#,****,*##..... Noise: ---------  Time: 576.2 (0.0) ########.##########,* *,*#..⌠... a) +0 trident .........#*,* **#....... Throw: 2 throwing nets #.########*,* *#.⌠....⌠. #.#*,****......... ..#*,,**,.⌠...⌠...  ..###****,,.........  ....#*,,,...⌠.....  ).#.#*,,,.......⌠.  _You now have 55 gold pieces (gained 11).  Things that are here: _a +0 club; a kobold skeleton _Found a sling. _You see here a +0 sling. _Found a hand axe.ȴ:j7ȴ:jȴ:j_ȴ:jȴ:jN Bȴ:j ȴ:j ȴ:j2 ȴ:j ȴ:j$ ,ȴ:j ȴ:j ȴ:j ȴ:jI ȴ:j; ȴ:j ȴ:j ,ȴ:j ȴ:j ȴ:j ȴ:j ȴ:j ȴ:j= ȴ:j ȴ:j ȴ:j ȴ:j ȴ:j ȴ:j2! ȴ:j" ȴ:j]$ ȴ:j% ȴ:j% ȴ:j& ȴ:j>( ȴ:j) ȴ:j4* ȴ:j1 ȴ:jM4 ȴ:j5 ȴ:jF6 ȴ:j6 ȴ:jg8 ȴ:j9 ȴ:jO: ȴ:j: ȴ:j < ȴ:j< ,ȴ:j= ȴ:j? ȴ:j@ ȴ:j@ ȴ:j[A ȴ:jB ȴ:jC ȴ:jC ȴ:jED ȴ:jE ȴ:jF ȴ:jF ȴ:jG ȴ:jK ȴ:jL ,ȴ:j3M ȴ:jN ȴ:jO ȴ:jO ȴ:jEP ȴ:jT ȴ:jU ȴ:j,V ȴ:jV ȴ:jFX ȴ:j1Y ȴ:jzY ȴ:jY ȴ:jZ ȴ:j\ ,ȴ:j\ ȴ:j^ ȴ:j#` ȴ:ju` ȴ:j#a ȴ:j0c ȴ:jn ȴ:jxo ȴ:jcp ȴ:js ȴ:jt ,ȴ:j}v ȴ:jx ȴ:jnz ,ȴ:jd{ ȴ:jL Xȴ:jO ȴ:jM ȴ:j ȴ:jP ,ȴ:jh ȴ:jе nȴ:jO ȴ:j/ ȴ:j ȴ:j< ȴ:j ȴ:j4 ȴ:j ȴ:j ,ȴ:j ȴ:j ȴ:j ,ȴ:jH ȴ:j ȴ:jP ȴ:j ȴ:j ȴ:jn ȴ:j ȴ:jr ȴ:jS ȴ:j ȴ:j ,ȴ:j+ ȴ:j ȴ:jP ȴ:j ȴ:j ȴ:jX nȴ:j4 ,ȴ:jy ȴ:j ȴ:jh ȴ:j ȴ:j ȴ:jL ȴ:j8 ȴ:j{ ȴ:j ȴ:j ȴ:js ȴ:j ȴ:j- ȴ:jK ȴ:j ȴ:j ȴ:j< ȴ:j ȴ:j= Bȴ:j( ȴ:j8 ȴ:j ȴ:j ȴ:j ȴ:j~ ȴ:j ȴ:j ȴ:jR ȴ:j ,ȴ:j ȴ:jO Xȴ:j0   You encounter a hobgoblin.ȴ:j  *,,,,,*  *,***,***  *,* *...,,,,,, *,###.#******,,,, *,....# ***** *#...##  ##.....##*******  #........,,,,,,*  #@.....#******,*** ȴ:j x#.#...## *,**, ## #.#*g##**** *,*,* ## #.#*,..,,,* *,,** ## #.#***##*,* ***,* ## #########.# *,* **, g   hobgoblin (asleep) ## #.........# *,* *, ########.######### *,* *, ...........# *,* *,ȴ:jW X629.2 (53.0)g.ȴ:j$ Ngȴ:j% L====30.2 (54ȴ:jV/ A _The hobgoblin shouts!ɴ:jz   ##  *,* *... *,###.# *,....#  *#...##  ##.....##  #........  #@.....# #.#g..##  #.#*.##****  #.#*,..,,,* ɴ:jT #.#***##*,*  #.# *,*  #.........# *,* .### *,* ....# *,* ɴ:j   ##  *,* *... *,###.# *,....#  *#...##  ##.....##  #........  #@.....# #.#g..##  #.#*.##****  #.#*,..,,,*  #.#***##*,*  #.# *,*  #.........# *,* .### *,* ....# *,* ɴ:j%v _A hobgoblin is nearby!ɴ:j2g.ɴ:jkɴ:jP----1.3 (1.1)ɴ:j _You reach to attack! You hit the hobgoblin but do no damage.ɴ:jJG r †You puncture the hobgoblin!ɴ:jM Rɴ:jQ [5=---2.4ɴ:jV ɴ:jY M _You kill the hobgoblin!ɴ:jT4ɴ:j^ _No target in view!ʴ:j- _ʴ:jʴ:j>ʴ:jJ#Jʴ:jB  You encounter a bat.#.#  ##******#.#  ...,,,,*#.#  ###***,**** #.#  *,**,** #.#  *** *,*,*,** #.#  ,,* *,,***,* #.#  *,* ***,*,** #.##  *,*[40ʴ:jCm **,** #.@#  - *,* *,* ##.#  *,* *,* #.#  *,* *,*** #.#  *,* *,,,* #.#  *,* ***,* #.   b   bat (asleep) *,*********,***#.  *,,,,,,,,,,,,,,b.  ***********,****** ʴ:jH73.4 (41.0)-4.4 (42 _ʴ:j8J˴:jZ #.#  #.#  #.#  #.#   #.#   #.#   #.#   #.##  **,** #.@#  *,* ##.#  *,* #.#  *,*** #.#  *,,,* #.#  ***,* #.# #.# .#  ˴:j&4  #.#  #.#  #.#  #.#   #.#   #.#   #.#   #.##  **,** #.@#  *,* ##.#  *,* #.#  *,*** #.#  *,,,* #.#  ***,* #.# #.# .#  ˴:jIJ _A bat is nearby!˴:j%##******. ...,,,,. ###***,**** #. *,**,** #. *** *,*,*,** #. ,,* *,,***,* #. *,* ***,*,** #.## **,** #.. *,* ## **,,**********,***,,,,,,,,,,,,,b**********,***## ##### *,* b.b.b.b5.4 (1.0) _˴:jI˴:j...,,,, ###***,**** *,**,** *** *,*,*,** ,,* *,,***, *,* ***,*,** #.## **,** #.. *,* ## **,,* #b**,* #.********,***,,,,,,,,,,,,,.**********,***## ##### *,* ....˴:j<#b.˴:jD=6˴:j˴:j_y _The bat completely misses you. The bat hits you but does no damage.˴:j-}  You hit the bat but do no damage. The bat closely misses you.˴:j`&7˴:j!˴:j: _The bat hits you but does no damage.̴:j&.b̴:j̴:j&8̴:j̴:j _You closely miss the bat. The bat misses you. x2̴:j fa .  You reach to attack! You puncture the bat!̴:jg_.̴:jn=7-9.5 (1.1̴:j p̴:jrG _You kill the bat!̴:j- - _No target in view!ʹ:jEʹ:j 3ʹ:j1ʹ:jʹ:jB$ _ʹ:jHʹ:j,ʹ:jcʹ:jʹ:jϜ,ʹ:jFʹ:jʹ:jʹ:jmʹ:jʹ:jʹ:jBʹ:jXʹ:j<ʹ:j,ʹ:jʹ:jʹ:jMi  You encounter a dart slug.ʹ:jx####*,* ***,*,** #.##  *,* **,** #..# *,* #,* ##.#  *,* #.* #.#  *,* *.##* #.#  *,* *,..* #.#  *,* **#.* #.#  *,***######.####.# ## *,,,,.....$.@....# .## *****######.###### ..####### #w*  ........# #.*  ...###### #.*  ..##.>.##[3ʹ:j)9;49m #.*  w   dart slug (asleep) ###..<..## #.*   .......## #.*   #..⌠...⌠..## *,*  ʹ:jVʹ:jsn87.5 (8.0wwʹ:j `The dart slug launches a dart at you.ʹ:j[.3-----=8.5 (9 _The slug dart hits you.ʹ:j  You reach to attack! You puncture the dart slug!-9.6 (1.1ʹ:j6 ʹ:j+ b _The dart slug is severely wounded.δ:j^ w.  You reach to attack! You completely miss the dart slug.δ:jGδ:jq4=-----900δ:jδ:jb _The dart slug is severely wounded.δ:j=lt †You puncture the dart slug!δ:j uSδ:j~S=33=1δ:jδ:jM _You kill the dart slug!δ:jl δ:j} δ:j δ:jf H _No target in view!ϴ:j{fIϴ:j{gϴ:jLh$ _ϴ:j^mϴ:jna5=ϴ:joϴ:j7pϴ:jpϴ:jpϴ:jr,ϴ:j~sϴ:jt,ϴ:j!uϴ:jv96ϴ:jaw[==ϴ:jxϴ:jxϴ:jyϴ:j+zϴ:jzϴ:jzϴ:j|ϴ:j},ϴ:jN~7==ϴ:jϴ:jрϴ:j0ϴ:jϴ:j,ϴ:juϴ:j1b8== _HP restored. _You now have 70 gold pieces (gained 15).=ϴ:jrBϴ:jϴ:jϴ:j,ϴ:jBBϴ:jϴ:j&ϴ:jBϴ:j,ϴ:j,ϴ:jϴ:jyϴ:jaBϴ:j[ #.###.#######..........# #.....# ##########.# ##...###.# ##.....###***### #.# #..........,,..# #.# #.†....####**#.#*## #.# #.#...## #.##.#* #.# #.##.##**** #.#.#,## #.#  #.#*...,,,* #@.###.# #.# -  #.#*####*,* ###.#.#* #.## ###.# *,* ##.## #..# # *,* #.# ##.# ##### *,* #.# #.#[40ϴ:jcm *,* #.### #.# *,* #...# #.# *,* ###.# #.# *,*########.####.#724.6 (33.0)-5.6 (34 _c - a scroll labelled NEBUOLOIHOϴ:j! _ϴ:jM" ϴ:j& ϴ:ji' ϴ:j' ϴ:j) ϴ:j) ϴ:j) ϴ:j* ϴ:j+ ϴ:jm, ,ϴ:j, ϴ:j- ϴ:jt. ϴ:j/ ,ϴ:j0 ϴ:j0 ϴ:j0 ϴ:jC1 ϴ:jw2 ϴ:j3 ϴ:j^3 ϴ:j3 ϴ:j4 ϴ:jj5 ϴ:j5 ϴ:j5 ϴ:j%7 ϴ:j7 ϴ:j8 ϴ:jO8 ϴ:jz9 ϴ:j;: ϴ:j: ϴ:j: ϴ:j= ϴ:jK> ϴ:j> ϴ:j> ϴ:j@ ϴ:jA ϴ:jHB ,ϴ:j7F Xϴ:j1G ϴ:jH ϴ:jiH ϴ:jH ϴ:jI ϴ:jK ,ϴ:jK ϴ:jM ,ϴ:jN ,ϴ:jP ϴ:jP ϴ:jGQ ϴ:jQ ϴ:j3S ϴ:jS ϴ:j=T ϴ:jT ϴ:jV ϴ:jV ϴ:jOW ϴ:jW ϴ:jX ϴ:jY ϴ:jvZ ,ϴ:j\ ϴ:j\ ϴ:j'] ϴ:j] ϴ:j_ ϴ:j` ϴ:jW` ϴ:j` ϴ:jSb ,ϴ:jc ϴ:jgc ϴ:j1d ϴ:jd ϴ:jPe ϴ:je ϴ:jg ϴ:jg ,ϴ:j>h ϴ:jOi ϴ:ji ϴ:j]j ϴ:jj ϴ:jo nϴ:jwp ϴ:jp ϴ:j,q ϴ:jt ϴ:ju ,ϴ:j,v ϴ:jw ϴ:jx ϴ:jy ϴ:jhy ϴ:j{ ϴ:j | ,ϴ:j| ϴ:j+~ ϴ:j# ,ϴ:j ϴ:j݀ ϴ:j ϴ:jy ,ϴ:j ϴ:j ,ϴ:j ϴ:j ϴ:j ,ϴ:j ϴ:j# ϴ:jm Bϴ:j ϴ:jN ϴ:j ,ϴ:jM ϴ:j ϴ:jt ϴ:jΏ ϴ:j/ ϴ:j& ϴ:j ϴ:jޒ ϴ:j ϴ:jʔ ϴ:j ϴ:jv ϴ:j> ϴ:jߖ ϴ:j: ϴ:j ϴ:j ϴ:j6 ϴ:j ϴ:j ϴ:j0 ϴ:jқ ϴ:j# ϴ:j ϴ:j֟ e  You see here a dart slug corpse.ϴ:j  ϴ:j  _ϴ:j* ϴ:jn ϴ:j| ϴ:jޤ ϴ:j8 ϴ:j ϴ:jx ϴ:jӧ ϴ:jj ϴ:jV ϴ:jR ϴ:j ϴ:j? ϴ:j[ ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j3 ϴ:j ϴ:j, ϴ:j ϴ:j ϴ:j ϴ:jh ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j ϴ:jZ ϴ:j ϴ:j ϴ:j ϴ:j ϴ:jk ϴ:j ϴ:jz ϴ:j ϴ:j ϴ:j% ϴ:j$ ϴ:jw ϴ:jL ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j2 ϴ:j ϴ:jZ ϴ:j ϴ:jg ϴ:jP ,ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j ϴ:jW ϴ:jS ϴ:j ϴ:j% ϴ:jr ϴ:jC ϴ:j ϴ:j ϴ:j e  You see here a dart slug corpse.ϴ:j ϴ:j  _ϴ:j ϴ:j+ ϴ:j ϴ:jt ϴ:j ϴ:j ϴ:jf ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j ϴ:je" ϴ:jJ# ϴ:j&$ ,ϴ:j( ϴ:jQ* Bϴ:j0 Xϴ:j4 Xϴ:j7 ϴ:jm8 ϴ:j8 ϴ:j9 ϴ:j:< ϴ:j< ϴ:j= ,ϴ:jq@ ϴ:j@ ϴ:jPA ,ϴ:jD ϴ:jE ϴ:jF ,ϴ:jI ϴ:jK ,ϴ:jK ϴ:jCO ϴ:jO ϴ:jP ,ϴ:jT ϴ:jT ϴ:jMU ϴ:jU ϴ:jzY ϴ:j%Z ϴ:jZ ϴ:j[ ϴ:j] ϴ:j^ ϴ:j _ ϴ:jf_ ϴ:ja ϴ:jb ϴ:j,c ϴ:jc ϴ:j,f ϴ:jf ϴ:jGg ,ϴ:j2j ϴ:jj ϴ:j(k ϴ:jk ϴ:jan ϴ:jo ,ϴ:j$p ϴ:jr ϴ:jt Bϴ:jjw ϴ:jix ϴ:j6y ,ϴ:j;| ϴ:j4} ϴ:j} ϴ:j'~ ϴ:jz e  You see here a hobgoblin corpse.ϴ:j ϴ:j/  _ϴ:jDŽ ϴ:j ϴ:j ϴ:jT ϴ:j ϴ:j ϴ:j+ ϴ:j ϴ:jތ ϴ:j ϴ:j ϴ:jҏ ϴ:js ϴ:j ϴ:j ,ϴ:jL ϴ:j& ϴ:j ϴ:j ,ϴ:j ϴ:j ϴ:jw ϴ:jߚ ϴ:j̜ ϴ:j ,ϴ:j- ϴ:j ϴ:jʠ ϴ:jQ ,ϴ:j ϴ:j ,ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j^ ϴ:j4 ϴ:j ,ϴ:j ϴ:j ϴ:j ϴ:j ϴ:jٳ ϴ:jֵ ϴ:j ,ϴ:j ϴ:j5 ϴ:j ϴ:j@ ϴ:jD ϴ:j ϴ:ju ,ϴ:j0 ϴ:jK ϴ:j ϴ:js ϴ:j) ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j ϴ:jY ϴ:j ϴ:j ϴ:j@ ϴ:j ϴ:j` ϴ:j ϴ:j ϴ:j ϴ:j ϴ:j ϴ:jZ ϴ:jL ,ϴ:jt ϴ:j> ϴ:j ϴ:jM ϴ:jT ϴ:jH ϴ:j+ ϴ:j ϴ:j ϴ:jo ϴ:j ,ϴ:jD ϴ:j ϴ:j ϴ:j ϴ:j6 ϴ:j ϴ:j ϴ:jU ϴ:j  ϴ:j ϴ:j Bϴ:j ϴ:j ϴ:jk ϴ:j ϴ:j8 ϴ:j ϴ:j ϴ:jX ϴ:j ϴ:j ,ϴ:j ϴ:jk& ϴ:j' ,ϴ:j( ϴ:j. ϴ:j/ ϴ:jI0 ϴ:j0 ϴ:j7 ϴ:j8 ϴ:j89 ϴ:j9 ϴ:jr? ϴ:j@ ϴ:j@A ϴ:jA ϴ:jdH ϴ:jI ϴ:jVJ ϴ:j1K ϴ:jP ϴ:jQ ϴ:j{R ϴ:j*S ϴ:jxX ϴ:jY ϴ:jFZ ϴ:jZ ϴ:j_ ϴ:ja ,ϴ:jc ϴ:jg ϴ:ji ϴ:ji ϴ:jSj ϴ:jo ϴ:jKp ϴ:jp ϴ:jVq ϴ:jVv ϴ:jLw ϴ:jw ϴ:j2x ϴ:j| ϴ:j~ ,ϴ:j~ ϴ:j ϴ:j ,ϴ:je ϴ:j< ϴ:jo ,ϴ:jI ϴ:jڏ ϴ:j ϴ:j ϴ:j ϴ:j ϴ:jn ,ϴ:j& ϴ:jI ϴ:jž ϴ:jM ϴ:j ϴ:j: ϴ:j* ,ϴ:jϦ ϴ:j ϴ:je ϴ:jѬ ϴ:j ϴ:j ϴ:jͶ ϴ:jD ϴ:j ϴ:j ϴ:j[ ϴ:jž ϴ:j ϴ:j ϴ:j. ϴ:j ϴ:jG ϴ:j ϴ:j ϴ:j ϴ:j; ϴ:j ϴ:j` ϴ:j ϴ:j^ ϴ:jE ϴ:j ,ϴ:j[ ϴ:j ϴ:j[ ϴ:j ϴ:j ϴ:j ϴ:j ,ϴ:j ϴ:j $  Things that are here:ϴ:j a  a +0 spear; a gnoll skeletonϴ:j ϴ:jh  _ϴ:j ϴ:j8 ϴ:j ϴ:j ϴ:j ϴ:j d  You see here a quokka skeleton.ϴ:jf ϴ:j<  _ϴ:j ϴ:j ϴ:j ϴ:jf ϴ:j ϴ:j ϴ:j ϴ:j@ ϴ:j ϴ:j## ϴ:j$ ,ϴ:j% ϴ:jI) ϴ:j* ϴ:j+ ϴ:j=, ϴ:j[0 ϴ:jR2 ϴ:j2 ϴ:j3 ϴ:j6 ϴ:j*8 ,ϴ:j8 ϴ:j< ϴ:j= ϴ:j= ϴ:j= ϴ:jA ϴ:j C ϴ:j|C ϴ:jC ϴ:jF ϴ:jG ϴ:jG ϴ:jH ϴ:jOK ϴ:j2L ϴ:jL ϴ:jM ϴ:j7P ϴ:jOQ ϴ:jQ ϴ:jhR ϴ:jU ϴ:j'W ϴ:jW ϴ:j!X ϴ:jf[ ϴ:j\ ϴ:j] ϴ:j] ϴ:jb ϴ:jx hϴ:jڎ ,ϴ:jJ ϴ:j Bϴ:j ϴ:j $  Things that are here:ϴ:jX a  a +0 club; a kobold skeletonϴ:j ϴ:j#  _ϴ:j ϴ:j̢ ϴ:jb ϴ:j ϴ:j ϴ:jձ ϴ:jg ϴ:jD ϴ:j ϴ:j4 ϴ:j ϴ:j ϴ:j ϴ:j' ,ϴ:j ϴ:j ϴ:jm ϴ:j ϴ:j@ ϴ:j; ϴ:j ϴ:jw ϴ:j ϴ:j ϴ:j ϴ:jy ϴ:j ϴ:j R  There is a stone staircase leading down here.ϴ:j ϴ:j  _ϴ:j ϴ:j ϴ:j ,ϴ:j ϴ:j ϴ:j ϴ:jD ϴ:ja ϴ:j ϴ:jϴ:jϴ:jZϴ:jϴ:j8ϴ:jϴ:j8 ϴ:j ϴ:j ϴ:jSϴ:jϴ:jdϴ:jϴ:j_,ϴ:jϴ:jϴ:jϴ:jϴ:jϴ:j ϴ:j7,ϴ:jϴ:j&ϴ:j ϴ:jk ϴ:j ϴ:j6"ϴ:j"ϴ:j#ϴ:jk#ϴ:jq$ϴ:j%,ϴ:j&ϴ:j1'ϴ:jY(,ϴ:j(ϴ:j)ϴ:j*ϴ:j+ϴ:j,ϴ:j-ϴ:j|9*,,,.......⌠.# **,,.................## ##############.########## ..##.##..####..###.# *,* #.##.##†.....# *,* #.##........####.### *,* #.#####.##### #.######[* #.# #.# #.......[* #.# #.# #@##****** 919.6 (194.0) #.# #.########.# .#####.#........# )..^....).######.#.######### #.# #.# ##.## #.# #...# #.# ###..ϴ:jt:># #.###########.......#ϴ:jAϴ:jB-205ϴ:jIϴ:jRL8 _Found a robe and a leather armour.д:j4д:jд:j_H _No target in view!д:ja4д:jgд:jlH _No target in view!д:j Iд:j P _д:jG д:je д:j ,д:j д:j ,д:j/ ,д:jm д:j ,д:j д:jP д:j д:j? д:j д:j д:j` д:j д:j д:j д:j( д:j д:jT д:j& <  You see here a +0 robe.д:j9 5 _д:jn д:j д:j д:j д:j2 д:j< д:j д:j д:j д:jS" Bд:j$ д:jD) д:jT+ д:j+ д:j- д:j 0 д:jI2 ,д:j2 д:j5 д:jx7 д:j7 д:j; д:j = д:j? д:j? д:j@ д:jB д:jD д:j"F д:jF д:jI д:jI д:jI д:jJ д:jL д:jIN д:jN д:jP д:jQ д:juS д:jS д:jT д:j1W д:jX д:jTY д:j'Z д:j\ д:jI^ ,д:j3_ д:jIb д:j[c д:jc д:jd д:j*i д:jj д:j[k д:jk д:j ........#.####.#### #.# #########.# #.##..⌠...⌠..## #.# #.# ###...........####.# #.# ##.⌠....⌠....⌠.##..# #.####...............#### #..##..⌠...⌠...⌠...⌠..## ####..................(## #......⌠.......⌠......# #.....@....⌠..........#43.6 (23.0) ##...................##  ###################.##########  #......##.##..####..###.# #.#  #.####.##.##......÷.....# #.#  #.# #.##........####.### #.#  #.# #.#####.##### #.######[# ###.# #.# #.# #.......[# ....#[40д:j m #.# #.# #.########д:je [ _Done exploring.Ѵ:j-Ѵ:j/Ѵ:jh/Ѵ:jI0.0)...............[.Ѵ:jJѴ:jvRѴ:j\E _Done exploring.Ҵ:jҴ:jWhere to? (? - help)  D - Dungeon Ҵ:jV ........#.####.###.......## #.# bendrew64 the Poker #########.# #.##..⌠...⌠..## #.# Merfolk#.# ###...........####.# Health: 28/28 ========================#.# ##.⌠....⌠....⌠.##..# Magic: 3/3========================#.####...............#### AC: 4Str: 14#..##..⌠...⌠...⌠...⌠..## EV: 12Int: 9####..................(## SH: 0Dex: 15#......⌠.......⌠......# XL:  3 Next: 33% Place: Dungeon:1#.....@....⌠..........# Noise: ---------  Time: 943.6 (0.0)##...................## a) +0 trident###############Ҵ:jZ ####.########## Throw: 2 throwing nets#......##.##..####..###.# #.##.####.##.##......÷.....# #.##.# #.##........####.### #.##.# #.#####.##### #.######[# ###.# #.# #.##.......[# ....# #.# #.##.######## _Found a robe and a leather armour. _No target in view! _No target in view! _You see here a +0 robe. _Done exploring. _Done exploring.Ҵ:j Ҵ:j Ҵ:jL Ҵ:j3 $ _Ҵ:j] XҴ:j' Ҵ:j Ҵ:jR Ҵ:j Ҵ:jF Ҵ:j! Ҵ:jP Ҵ:j Ҵ:j_ Ҵ:jF Ҵ:jA BҴ:j Ҵ:j Ҵ:js Ҵ:j Ҵ:j Ҵ:j Ҵ:jm Ҵ:j% Ҵ:j Ҵ:j% ,Ҵ:j9 Ҵ:j0 Ҵ:j ,Ҵ:j Ҵ:je Ҵ:j ,Ҵ:j Ҵ:j Ҵ:j Ҵ:j_ Ҵ:j nҴ:j Ҵ:j  Ҵ:jX Ҵ:j Ҵ:jC Ҵ:j Ҵ:j Ҵ:j Ҵ:jN Ҵ:jM ,Ҵ:jn Ҵ:j Ҵ:jW Ҵ:j Ҵ:j Ҵ:j Ҵ:jy Ҵ:j Ҵ:j Ҵ:j Ҵ:j Ҵ:j Ҵ:jY Ҵ:j Y  There is a stone staircase leading down here.Ҵ:jy Ҵ:j Ҵ:j$ $ _Ҵ:j Ҵ:jK &2Ҵ:j N Ҵ:jN Ҵ:j#P Ҵ:jS _You climb downwards.  Found a silver ring, a whip and a scroll labelled QOIM QOPNIW.Ҵ:j \  ##### ### .....##.. .?....#.# ........# )......=#..#..#64.1 (20.5).......## ....... ....... ......^ ....... ....... Ҵ:j\ 1....... Ҵ:jb Ҵ:jd a _There is a stone staircase leading up here.Ӵ:j](  _Ӵ:jq- Ӵ:j"1 Ӵ:jK4 ,Ӵ:j6 Ӵ:j> ##### ####...?....#.).<#.......##..............Ӵ:j_F 16.1 (2.0)Ӵ:jn +7.1 (3Ӵ:j Ӵ:j 3 _e - a ring of positive energyԴ:j^ }Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn)e - a ring of positive energyմ:jvk e - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.ִ:jִ:jGִ:j0bendrew64 the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================##### ###AC: 4Str: 14.....##..EV: 12Int: 9.?....#.#SH: 0Dex: 15........#ִ:jPXL:  3 Next: 33% Place: Dungeon:2)......@#Noise: ---------  Time: 967.1 (0.0)........#a) +0 trident.......<#Throw: 2 throwing nets.......##....................^.............. _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  ִ:jFound a silver ring, a whip and a scroll labelled QOIM QOPNIW. _There is a stone staircase leading up here. _e - a ring of positive energyִ:j&ִ:j+6 (0.5ִ:j ִ:j;: _e - a ring of positive energy (worn)ִ:j6ִ:j7ִ:jִ:j6nִ:jBִ:j ִ:j,ִ:jִ:jִ:j,ִ:j#ִ:jִ:j,ִ:jִ:j%ִ:jִ:j=ִ:jִ:j  ## .. ############.# ##......##... #...@....#.# #...........# #...).......# #.....ִ:j] ......# #..........<# #..........## ##........... #........... .......^#ִ:j.73.6 (6.0ִ:j +4.6 (7ִ:jִ:ja _d - a scroll labelled QOIM QOPNIW״:j`D_״:j%IB״:jK״:jM״:jnN״:jaO״:jaR״:j1U״:jU״:jV״:jY״:j[״:j \״:j]״:j_״:j}b״:jb״:j e״:j+g״:jMj״:jj״:jk״:jn״:jr  You encounter a kobold. It is wielding a +0 dagger.״:jQz##......##...##........#.##...........##...).......##...........# #..........<# #..........### > ״:jz##...........#...# #........@....# #.........^##.....#..........# .#.K#..... ##.....#........?.## K   kobold (asleep)........##......# ״:j 80.6 (6K.  Found a stone staircase leading down.״:jňNK״:j4==1.6 (7״:j״:j( _The kobold shouts!ش:jB4##......##... ##........#.# #...........# #...).......# #...........# #....<# ##...### .>###....#...# #.# #.^##...K.#.# .#.#.. # ##..#.?.## .##.K.ش:j6J--2.6 (1ش:j>ش:j@ش:j;##......##... ##..#.# #....# #...).......# #...# #.<# .# #.### #.># ##.#...# #.# #.^##..K.#..# ..#.#.ش:j s... .## ###.....###........?.## ........##......#ش:j4K.ش:jش:jA--3ش:jش:jVش:j{ } )You reach to attack! You hit the kobold.ش:j (ش:j# 554.7 (1.1ش:j~ ش:j J _You kill the kobold!ٴ:j+2ٴ:j5ٴ:j=ٴ:jp@H _No target in view!ٴ:j3ٴ:jٴ:jٴ:jz?P _ٴ:j&MBٴ:jTP,ٴ:jRٴ:jXSٴ:jTٴ:jVٴ:jb,ٴ:jZٴ:jeU #..........<# .# #..........### #.># ##...........#...# #............)## #...^##....... #...##..#.... #......## ### #...###ٴ:jA ## ........##  #......##  ####### ٴ:j.91.7 (7.0ٴ:j+2.7 (8ٴ:jٴ:jڪ. _i - a scroll of identifyٴ:j 3ٴ:jP ٴ:j? ٴ:j Bٴ:j Xٴ:j2 ٴ:j ٴ:j ٴ:j  ٴ:j ٴ:j ,ٴ:j ٴ:j ٴ:j ,ٴ:j ٴ:j ٴ:jD" ,ٴ:j# ٴ:j$ ٴ:jb& ,ٴ:j& ٴ:j~( ٴ:j* ,ٴ:j + ٴ:j? ٴ:jaC ,ٴ:jdE ٴ:jU ٴ:j#Y ٴ:j)Z ٴ:jZ ٴ:ja T  You see here a +0 dagger.ٴ:jb  _ٴ:jc ٴ:je ٴ:jf ٴ:jg ٴ:jg ٴ:ji ٴ:j~j ٴ:jj ٴ:jk ٴ:jm ٴ:j6o ,ٴ:j^p ٴ:jt R  There is a stone staircase leading down here.ٴ:jKv ٴ:jv  _ٴ:j\w ٴ:jy ٴ:jez ٴ:jz ٴ:jn{ ٴ:j| ٴ:j?~ ٴ:j~ ٴ:j  ٴ:j ,ٴ:j ٴ:j ٴ:j ٴ:j' ٴ:j ٴ:j ٴ:j> ٴ:j> / ##  .. ###########.# ......##... #####.> .......#.# ##....... .........# ##@.# 1011.7 (19.0) .).......# ##.. .........# #.. ٴ:jݓ ........<# ##.## ........#####.># ..........#...## ...........)####... .......^##......... ........##..#......ٴ:j* B2.7 (20ٴ:j۠ ٴ:j- ; _Found a stone staircase leading down.ڴ:jx3ڴ:jڴ:jiڴ:jڴ:jgڴ:j,ڴ:j_,ڴ:j`ڴ:j\ڴ:jڴ:jڴ:j'ڴ:jڴ:jB##  .. ) ########.#  ...##... ######.>#.# ##..@.......5.7 (3.0).....# ##..####.....# ##..## ...# #..## .ڴ:j<# ##.######.>##...##.)####...^##...ڴ:jGڴ:j +6.7 (4ڴ:j}ڴ:j& _Found a trident.ڴ:j ڴ:j ڴ:jo ڴ:j ڴ:j h#<### ..... ..)..# ..##... ######.>.#.# ##..0# ##..####.# ##..## ..# #..## ...<# ##.## ##.#####.>##...## ڴ:j@ +7.7 (1ڴ:j Q _Found an escape hatch in the ceiling.۴:jI۴:j9۴:j  You encounter a goblin. It is wielding a +0 club.۴:j~+.# ##.# .# ..##<### ...... ....)..# ..##... ######.>.#.# ##.# ##..####.# ##..## ..# #..## ......g<# ##.## ...##.۴:j#####.># ##.. .g   goblin (asleep)#...## ...)####... ..## ۴:j 0SThe goblin shouts!g.gS   ball python (constriction, wandering)==8.7 (1 _You encounter a ball python.۴:j j .# #  #.# .#  ..##<##  ## .......  .. ....)..  .......  ######.>.....  ##....@.......  ##..####.......   .......  #..## .....g. <# ##.## ...##.. ># ##.. S  ... ) ..## ^۴:j ۴:jU  .# #  #.# .#  ..##<##  ## .......  .. ....)..  .......  ######.>.....  ##....@.......  ##..####.......   .......  #..## .....g.<# ##.## ...##..># ##.. S  ... ) ..##^۴:jr ۴:jg ۴:jY ۴:j d _There are monsters nearby!۴:j.# #.#.# .# ...##<##.###.......... .....) #####.# #......... ######.>.# ##............$.# ##..##### ##..## #.# #..## #.....g<# ##.## ....##..#####.># .##.. S#.#...## #. ... #)####... .. ..##^##......... .. ..r r   rat (wandering)##..#۴:j S.  You encounter a rat.۴:j\7r.۴:j"g.۴:j0S.۴:j۴:j/--9۴:j۴:j+ _Found 11 gold pieces.ܴ:j`W.#.# .# ...##<##.####.......... .....) ####.# #......... ######.>.# ##............$.# ##..####.# ##..## #.# #..## #....g.S<# ##.## #....##...#####.># ...##.. .#.#...## ###. ... #)####... .. .r## ܴ:jX^##............ ... ##..#........ #.#..########ܴ:j^Zr.g.ܴ:ji.Sr===20ܴ:jpC _The rat squeaks loudly.ܴ:j ] )  You reach to attack! You hit the goblin.ܴ:j V r.  ܴ:jn nYou kill the goblin!S.ܴ:j S   ball python (constriction)ܴ:j4 }r   ratܴ:j` 87---1ܴ:j} ܴ:j 5 _The ball python hisses angrily.ݴ:je...##<##.### .#............ .....)....# ###.# #.........# ... ######.># .# ##............$.# .# ##..####.# ##..## #...)# #..## #..@.. <# ##.## #....##S...# #####.># .....##.r .#.#.#...## .###. .... #)####... .. ...## ##................. ##..#. .##.#. ...######## #. .####ݴ:jcg4S.ݴ:jph3r.ݴ:jsݴ:jtB---2ݴ:j}ݴ:jݴ:j n †You puncture the rat!ݴ:j6 -S.ݴ:jcb   You kill the rat!ݴ:j !k7-9=3.8 (1.1ݴ:jA+ݴ:j.t _The ball python bites you. The ball python closely misses you.ݴ:j)  You completely miss the ball python. The ball python misses you.ݴ:j Z8=40ݴ:j ݴ:j Y _The ball python closely misses you.޴:jv-M .  You hit the ball python.޴:j1(޴:j66415.9 (1.1޴:j=޴:j@@O _You kill the ball python!޴:j  You see here a +0 club. _=޴:j6 _You now have 81 gold pieces (gained 11).޴:j޴:j ޴:j ޴:j>You encounter a bat.޴:j6 ޴:j V.....##<##.###. ޴:j& [#.#........... ޴:jZJ ....)....#  #.........# ######.>.......# #..............## .####..........## # #...).......##...# #......# - # #...†##....#........  .....##.....#.#........  .###. .....##.......... ..#...####.#........ .. ..#........b   bat (wandering) .......##.#. ........... ### #. .# #.$...b.. ޴:jN 34.9 (9.0b.b.b.b-޴:jk_ h5.9 (10.0) _Found 8 gold pieces.޴:j)} <  ........  ......)....# #.........#޴:jg>.......#......## # .......## ...  #...).......##...#  #..........@...# # #...†##....#........  ....#.#........  .###. .....##..........  ..#...####.#....b...  ..#........  ...........  #. .# #.$...... ߴ:j4 <  ........ ߴ:j=  ......)....# #.........#>.......#......## # .......## ...  #...).......##...#  #..........@...#  #...†##....#........  ....#.#........  .###. .....##.......... ..#...####.#....b... ..#........  ...........ߴ:jA  #. .# #.$...... ߴ:j|ߴ:jKߴ:jߴ:j{ ߴ:jL_A bat is nearby!ߴ:j=T#.#........... ......)....# #.........# #####.># ........## # ### .####....## .#.... ߴ:j"t## #...).......##...# # #..............#####  #...†##....#.@....... .....##.....#.#. .###. .....##... .. ..#...####.#....b....... ...#......##.#...... ## #. .#.. #.$ ... ........<ߴ:j%b.ߴ:j`%b.ߴ:j9<ߴ:je9=6.0)ߴ:jpߴ:ju _Found a stone staircase leading up. The bat closely misses you.ߴ:j+.b.ߴ:jߴ:jtT7-7ߴ:j ߴ:j _You hit the bat but do no damage. The bat hits you. The bat barely misses you.ߴ:j #b.ߴ:j %.bߴ:jߴ:j _6--8ߴ:jo ߴ:jy _You reach to attack! You completely miss the bat. The bat hits you.:j-c †  You reach to attack! You puncture the bat!:j):j#X-3-40.0 (1.1:ja:j\G _You kill the bat!:jN 3:jS :jY :jf K7=:jh :jkl :jam :j| :jp ~8==:jI 1 _HP restored.:j܆ :j :jΈ :j7 :j ,:j] :j :j  :jI d You encounter an endoplasm.:j #####.># .# ........## .##### .###.....## .#.... #...).......##...# # #.......##  #...†##....#..... .....##.....#.#......... .###. .....##....†...... .. ..#...####-..... .. ......##.#........ ## #. .#....#.$ ......< #######J   endoplasm (asleep) .. .J......:j% -7.0 (7.0:jh 28.0 (8 _:j :j :jcv> .# ..## .##### ......## .#....  #...).......##...# # #..............#####  #...†##....#......... #.#.........  #....†......  #.@.......  ...#......... ...........  #. .#....#.$.......  .............<.  #######........  .........  .J....... :j > .# ..## .##### ......## .#....  #...).......##...#  #..............#####  #...†##....#......... #.#.........  #....†......  #.@.......  ...#......... ...........  #. .#....#.$....... .............<. #######........  ......... .J....... :j&w _An endoplasm is nearby!:j.......# .##### .####..........## .#.... ## #...).......##...#  ...........#####  #...†##....#......... .....##.....#.#..###. .....##....†. ..#...####.#........... ..##.#..... ## #. .#....#.$ .............<#######. .J.=9.0 (1 _:j:j::jw[ &####.## .#.... ## #...).......##...#  ...........#####  #...†##....#......... .....##.....# .###. .....##....†. ..#...####.#...............:j] ##.#..... ## #. #.$ .............<#######. .J.#:j` #J.:j[h RJ:j%i '50:jGp :jr ^ _The endoplasm quivers.:j* ## #...).##...#  ...........##### :j* b #...†##....#......... .....##.....# .###. .....##....†. ..#...####.#...............##.#..... ## #. .#....# .............<#######. .JJ   endoplasm#.........#.........:jR #J.:je :j &1:j g _You see here 8 gold pieces.:jg .  You reach to attack! You puncture the endoplasm!:jM):j.72:jY:jM _You kill the endoplasm!:j:j:jj:jH _No target in view!:jwa _No target in view!:j):j@:j/:j :j:_No target in view!:j(:j*:j3B:j0DH _No target in view!:j:j:jʨ:jB:jNL _You now have 89 gold pieces (gained 8).:j :ja :j"`:j%B:j':j):j):j*:j+:jK-:j-:ju.:j9X:j,=:ji:jVr:jv:jkx:j:j  You encounter a frilled lizard.:js[..## .#####.## ...###.#....... ....##...# #..# ..#####..# .#...........### #.#.........#...# :jb#....†.......##.## #.#..........##..## ..#..........###@.# .............# ##.# ..#..........####... ..........<........... ####........##.....##..##..........#####.. .ll   frilled lizard (asleep)#..........# ### ##..........##..........#:jic73.0 (21.0)4.0 (22 _:j:j:jO}#.#....... ...# #..# ..#####..# #...........### .#.#...# ....†#.# .#....##.. .#.###..# ..# ##@# #.####.....#.......<...........# ###........##.....##..#  #..........#####.. .l:jP#..........# ### ###..........#  #... :jyX:jY15.0 (1.0):j^:jU_:j`...# #..# ..#####..# #...........### #.#...# ..†#.# #....##. #.###..# #.# ##.##.## #####.@...#.<...........# ##.##.....##..#####.. .l #.# #### ## #.# ###:j:j&6:jݲ:j:j] ..#####..# ......### .# .#...# .# ..†#.## .#.##..## .# .###..# .# .# ##.##.#.####.....# .<........@..# #.##.....## ...#####.. .l .# #### ## .# .# ##:je :jf &7:jk :j%m :j' #####..#  ### #.#  #...# #.#  .†.##.## #.#  ##..###.#  ###..##.#  # ##.##.##  ####.....#  <.#  .##.....##..#  #####.. ..l#  # ########  #  #  #  .##  #......##  :j/ :j|0 &8:j5 :j6 :j.......### #.# #...# #.#  †#.## #.#  ..##..###.#  ###..##.#  # ##.##.# ####.....#  <...........# .##.....## ####.....l # ########  #  #  #  ##  ##  #######  l.l==9:j88 _The frilled lizard hisses angrily.:jE-80:j _You barely miss the frilled lizard. The frilled lizard barely misses you.:jt4 V-1:j9 :j= _You closely miss the frilled lizard. The frilled lizard barely misses you.:jS  You miss the frilled lizard. The frilled lizard closely misses you.:j-2.1 (1.1:j?:j^F _The frilled lizard bites you but does no damage.:j  You hit the frilled lizard.  The frilled lizard is heavily wounded.30:j\ _The frilled lizard bites you but does no damage.:j :j_ < You closely miss the frilled lizard.The frilled lizard is heavily wounded.4 _The frilled lizard barely misses you.:j u .You puncture the frilled lizard!:j= R:j 6505.2 (1.1:j :je R _You kill the frilled lizard!:jCgu:jSy:jz:j:|,:j}:jr~:j:jT,:j:jB:j{:jR:jc:j:j:j:jB:jnj:j:jM,:jf:j'B:j:jj:j,:j:jU:jۖ:jԗ:j':jB:j<B:jX:j6:j,:j#:j|:jk  You encounter a ball python.:j}##..  ##.# # .S #### <##.###. .. #..#  #. ##.## )....# #. ###..# # #. #...## # .# #. ####.#.# ## .#####.##....#.# ###.#.....@..####.# -##...###..### #.# ..#####..# #.# #....#...........### #.##.#.........#...# #.#:j[34m##....†.......##.## #.# S   ball python (constriction, asleep) ####.#..........##..###.##..........###..##.#...............# ##.##.##:j1115.2 (30.0):jM-6.2 (31 _:j:j:j P # .S #### < .. #..#  #. ##.## )....# #. ###..#  #. #...##  .# #. ####.#.#  .#####.##....#.# #.....@..####.# ...###..### #.# #..# #.# ...### #.# ..#...# #.# †.......##.## #.# ......# .......#  ##.##.## :j # .S #### < .. #..#  #. ##.## )....# #. ###..#  #. #...##  .# #. ####.#.#  .#####.##....#.# #.....@..####.# ...###..### #.# #..# #.# ...### #...#...# #.†.......##.## #.# ............. ##.##.:j":j":jn(:j*b _A ball python is nearby!:j #.##.. ... #.##.# # .S. #### #<##.###. ... #..# ........ #.# ##.## .)....# #.. ###..#.# #.# #...##.# .# #.#####.#.# .#####@##....#.##.#........####.# )##...###..### #.# ...........#####..# #.# ##....#.....### #.#..#.#.........#...# #.# ...##....†.......##.## #.# .:js####.#..........#.# ......#.###..##.:jD.S:jNS):j87.2 (1.0) _:j:j1:j ......  .##.# #.## #<##.###..S. #.. ........## ##.## .). ###..  #...## .# #@####### .#####.##.... .###.#........### )##...###..### ...........#####..# :jfn##.....##.#.#...#...# ..##....†.......##.## ####..#:jGD.S:jܧE.S:j:j&8:j:j .SYou reach to attack! You hit the ball python.:j' e 9.3 (1.1:j( :j+ d _The ball python is severely wounded.:j  You barely miss the ball python.The ball python is severely wounded.The ball python bites you but does no damage.:jQ 7-  2  =200Constr :j :j z _The ball python grabs you. The ball python constricts you.:j   You closely miss the ball python.The ball python is severely wounded.The ball python bites you but does no damage.1:ju :j _ _The ball python constricts you.:jʪ z .  You puncture the ball python!:j B12 22:j³ :j6 O _You kill the ball python!:jP :j :j :j H _No target in view!:j  _No target in view!:j$6 :j7 :j$I ^ _No target in view!:j3:j :j:j _8=:jy:jb#i  You encounter a hobgoblin.:j(,M....... ...... g.... # .##.# #.# ### #<##.###.... .# #.. ........##.# ##.## .)...####..  #...##-:j2- .# #.####### .#####.##.... .......###.#........####.###..#g   hobgoblin (wandering)..##:j-*4.3 (2:jb5:ju6L-5.3 (3 _:jU=:j&?:j .............# ........# . .g..... # .##.# # ..... .# ### #<##.###.... .# #.. ........##.# ##.## .)...####.. #.#####...## .# #.####### .#####.##.... .###.#........### )##...###..### ...........#####..# ##.....##.#.#...#...# :j~ F.g:j Mg:j 5===6.3 (1:j A _The hobgoblin shouts!:jUo#.#g:#.#..[. ..# #. #.......#.# .##.# # #..g......# ### #<##.###. #........# #.. ........##.# ##.## .)...####.. ####...## .# #.####### .#####.##.... .###.#........### )##...##g   goblin (wandering) ...........#####..# ##.....##:j] .g  You encounter a goblin. It is wielding a +0 club.:js^G.g:jij---7:jIu:jwR _Found a ring mail and a parchment of Forge Blazeheart Golem.:jQ .g  You hit the hobgoblin.:j  The hobgoblin is heavily wounded.:js==--8.4 (1.1:jB:jW _The hobgoblin closely misses you.:jAR .g  You hit the hobgoblin.:jJ  The hobgoblin is severely wounded.:j#L,90:jS:jVV _The hobgoblin barely misses you.:j0 .g  You completely miss the hobgoblin.  The hobgoblin is severely wounded.30.5 (1.1:j:jW _The hobgoblin closely misses you.:j5{ .g  You closely miss the hobgoblin.:jB  The hobgoblin is heavily wounded.1.6:j@J:jrL@ _The hobgoblin hits you but does no damage.:j p $You puncture the hobgoblin!:jK $.g:j! xg   :jF% 4620:j, :j/ M _You kill the hobgoblin!:jLz  You hit the goblin.  The goblin is heavily wounded.:j=-3.7 (1.1:j9:j΍S _The goblin barely misses you.:j*  You barely miss the goblin.The goblin is heavily wounded.:j,[6--40:j>:j@9 _The goblin hits you with a +0 club.:j  You barely miss the goblin.The goblin is heavily wounded.5:j+i _The goblin barely misses you.:j.  You closely miss the goblin.The goblin is heavily wounded.:ji_7=-6:jQ(:j]+T _The goblin closely misses you.:j h $You hit the goblin.:j(:jj.87:j*:jJ _You kill the goblin!:j :j:j:jH _No target in view!:j:j:j:j#:j$ _:jS:jfi  You encounter a dart slug.:j w-w   dart slug (wandering)8:j-9.7 (2 _:j......!....####....w..:#.#...[  .. #. #.# .##.# #......# ### #<##.###. #...@....# #.. ........ ####.##.## ##.## .)...####.. ####...## .# #.####### .#####.##.... .###.#........### )##...## ...........#####..# :jww8==40.7 (1:j:jl _Found 2 clear potions.  Things that are here::j _6 gold pieces; a +0 club; a hobgoblin corpse:j/ .##....#### ......!....#####....w..:#..#.:j0...[  .... #. #.# .##.# #.# ### #<##.###. #...$....## #.. ........ ####.##.## ##.## .)...####.. ..## .# #.####### .#####.##.... .###.#........### )##...##:ju:jN ````The dart slug launches a dart at you.:j 8....:jd]6--=1:jO:j- _The slug dart hits you.:j/F#. ...#.. #.##....#### ......!....#####....w..:#...#...[  .... #. #.# .##.# #......# ### #<##.###. #...$....## #.. ........ ####.##.## ##.## .)...####.. ##...## .# #.####### .#####.##.... .###.#........###:j2D.w:j;D-2:jI:jMn ##..###. ...#.. #.##....#### ......!....#####.......:#...#......w.....#[  .... . #.##.# .##.# #......# ### #<##.###. #...$....## #.. ........ ####.##.## ##.## .)...####.. ##...## .# #.####### .#####.##....:jV:jaX@-3:jrb:jD.w:j:jf7=-4.8 (1.1:j  _You reach to attack! You completely miss the dart slug.:j[J=50:jAd:jf _You barely miss the dart slug. The dart slug misses you.:je  You hit the dart slug.:j&6:j:jd _The dart slug is moderately wounded.:jmR  You hit the dart slug.  The dart slug is almost dead.:j&Yt  The dart slug launches a dart at you.:j:jFV4---7:j:j- _The slug dart hits you.:j.6 m ##..### #. ...#.. #.##....####  ......!....####  #.#.......:#...  #............#  .[.....w...#  .......@...# #  #.##.......#.#  # #.........# #### #< #...$....## #..#  ####.##.## ##.## .)....# #....#  #.####  .# #.#   :j9  ##..### #. ...#.. #.##....####  ......!....####  #.#.......:#...  #............#  .[.....w...#  .......@...# #  #.##.......#.#  # #.........# #### < #...$....##  ####.##.## )....# #....#  #.#### .# #.# :j 4:jY :j4 ` _A dart slug is nearby!:jQ  You hit the dart slug.  The dart slug is almost dead.:j &8:jw:jW _The dart slug closely misses you.:jhK .  You hit the dart slug.:jFo(:jsi5=--669:j}:jM _You kill the dart slug!:j%:j&:j,:j/H _No target in view!:j< :jD> :j? :j:C :jQH : _:j"I :jI :jnK :jN :j4O :jP :jS :jT h6==:j V :jX :jzY :j$[ :j^ :j`_ :j` :jc :j[d :je :jh :jVi h7==:jj :jݘ B:j" ,:j͟ :j :jJ :jˤ :j ~8==:j :j :jY ,:j :j :jD :jʹ :j> :jF :j ,:j{ :jO i  You now have 95 gold pieces (gained 6).  Things that are here::j 9=:jy :j b _a +0 club; a hobgoblin corpse:jx 3:jn :j :j ,:j~ :j :j ,:jl :j :j :jy :j :j/ :jz ,:j :j :j\ ,:j$ :jE  . ##..### #. ...#.. #.##....#### ......!....######.##...# - #............#  .[.........#...#  ...........#.### #.. #.##.......#.# :jy #.# # #.........# # #.###. #...)....## # ####.##.## ## #....####..#  You pick up a parchment of Forge Blazeheart Golem and begin reading...:j 071.8 (22.0):j F-2.8 (23:j :j\ O _You add the spell Forge Blazeheart Golem to your library.:jB3:j#D:jG:jJ:jQO,:j&P:j4S:jS:jrW:j[Y:j\,:jS`:jd:jUj####.. #.) #.. ####..##### #.....#... ##.##....#### ....#####5.8 (3.0) .#.#........#...# #............# ..[.........#...# :jk............#.### ##.##.. .#.##.......#.##.##.# #. #.........# #### ##<##.###.# #...)....# #..#...... ####.##.## ##.##:jt:jt$6.8 (4:j {:j2 _Found a mace.:j+7.8 (5:j>:jFS _f - 2 clear potions:j^:j`:jMb:jyl,:jm:js,:jsu,:j(w:jy:j :j:j0B:jv#.). #..# ####..##### #.....#...###.##....#### #............##### .#.#........#...#...####............#.......#...#82##.##......#.####...##.##.. #.#.##.......#.##.#.##.##.# #.#.##......# ### .....##<##.###.#.##...)....## #.. #.#........... #.#####.##.## ##.#  ......)....# #.#[3:j9;49m #....####..#  #.........# #.# #.#####...## ###.>.......# .# #.#####.#.#:j:jyR _You see here a +0 ring mail.:j:j+3.8 (1:j:jq( _h - a +0 ring mail:j:jGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)h - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn):j`h - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (4.0 -> 6.0). Your EV would decrease by 1.1 (12.6 -> 11.5). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j):j:j9#.).bendrew64 the Poker#..#Merfolk####..#####Health: 28/28 ========================#.....#...Magic: 3/3========================###.##....####AC: 4Str: 14:jm#............#####EV: 12Int: 9.#.#........#...#SH: 0Dex: 15...####............#XL:  3 Next: 66% Place: Dungeon:2.......@.........#...#Noise: ---------  Time: 1183.8 (0.0)##.##............#.###a) +0 trident#...##.##.. #.#.##.......#.#Throw: 2 throwing nets#.#.##.##.# #.#.##.........# ### .....##<##.###.#.##...)....## #.. :j:#.#........... #.#####.##.## ##.#......)....# #.# #....####..##.........# #.# #.#####...## ###.>.......# .# #.#####.#.#You pick up a parchment of Forge Blazeheart Golem and begin reading... _You add the spell Forge Blazeheart Golem to your library. _Found a mace. _f - 2 clear potions _You see here a +0 ring mail. _h - a +0 ring mail:j:j:j:jmd  You start removing your armour.:j+4.8 (1:j:j:j+5.8 (2:j:jw:j+6.8 (3:jo :j :j; +7.8 (4:j :j :j +8.8 (5:j :j 13 _You continue removing your +0 leather armour. x5:j :j& :jH/  You finish removing your +0 leather armour.  You start putting on your armour.:j0 +9.8 (6:j7 :jt? :j@ ,90.8 (7:jE :jL :jnM +1.8 (8:jS :jY :j[ +2.8 (9:j` :j h :jPi /3.8 (10.0):jn :jp 61 _You continue putting on your +0 ring mail. x5:jzq :jgx :jz ^ _You finish putting on your +0 ring mail.:ja$:j%:j&:jQ+:j-:j.$ _:j2,:j4:j5:jL6:j8:j::jg;:j<:jL>:j?:jk@:j:j@J _You kill the goblin!:j< u:j   Things that are here:  a +0 club; a goblin corpse _:j :j ,:j :j :j :jn ,:j` :j= :jڽ :j :j :j* :j :j :j :j :j :j? :j :j :j :jR :j9 :jQ :j :ja :jx :jT :j :j :jV :j :j :j :j :jz ,:jN :jj :j :jH :j :j :j\ :j :jL :j* :j :j" :j :j# :jW  #..... ##.#... ##..##.. ##..###.. #..##.. #. #.###> . #.# ##.####.## #)# ##.@..#..# #.# #-50.9 (23.0)##.#.##.# #.# #....# ####.# .....# #....########...###.#####..............########..#..... #.......###..## #....#...##.##:j :ju F-1.9 (24:j! :jn$ ; _Found a stone staircase leading down.:jgQ:jmR  There is a stone staircase leading down here.:jw######.._. ........ #....... #...... # ##... .# ##....# .. ##..##..##.# #..##..@...#. #.## 4.9 (3.0)#.#>####. #.# #. #.####.## #)# # #....#..# #.# ##.#.##.# #.# #.#....# ####.# # #......# #....########...###.###............###.:jy:j)z$5.9 (4:jЀ:jjF _Found a glowing golden altar of the Shining One.:j-p_:jq:jr:jw:j)~:j  You encounter an endoplasm.######.._... ..........  ........  ...... # # .... .# ## #..# .. ## ##..##.# #.. #......#. #. #@#>####. #.# #..#.####.## #)# #.##....#..# #.# #. ##.#.##.# #.#.. #.#....# ####.#... #......# #....# J   endoplasm (asleep)..J #####...###.####.... ............###:j. #####..#........6.9 (1J.J7.9 (2 _The endoplasm quivers.:jZ  ..........     ## .... .##..# .. ##.##..##.# .......#.###.#>#####.@#.####.## #)##....#... ##.#.##.. #.#....# ###..J #......... #####...###.###$.... ............###....... #####..#....... #.......###:j $J.:j :j +8.9 (1:j @ _Found 5 gold pieces.:j####. #. #..#.####.## #) #@##....#..# #. #.###.#.##.# #. .J# #.#....# ####...# #......# #.....######...###.##$.......................######..#....... g   hobgoblin (asleep)#.....g# #.......### #....#...##:jp g.  You encounter a hobgoblin.J.:jYwNg:jIx/==9:j}:j+ _The hobgoblin shouts!:j5g.:j۷E-60:jս:jֿ _You hit the endoplasm but do no damage. The endoplasm barely misses you.:j  .  You hit the endoplasm.g.g   hobgoblin70-1 _You kill the endoplasm!:j>  # .... .##..# .. ###..##.# .......#.##.#>###..#.####.## #)##....#...#.#.###......# #.#....# ####.<......#.....g######...###.####.$................#......######..#.......# #.......##########...##.#.#:j5g.:j9<:j}-2 _Found a stone staircase leading up.:j g.  You reach to attack! You hit the hobgoblin. -3:jd _The hobgoblin is moderately wounded.:j  You barely miss the hobgoblin.The hobgoblin is moderately wounded.:j( 5=5.0 (1.1:j :j @ _The hobgoblin hits you but does no damage.:jj  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.:jLl V7-6.1:jq :jt o _The hobgoblin hits you. The hobgoblin closely misses you.:jbb  You barely miss the hobgoblin.The hobgoblin is moderately wounded.:jd,70:j:j:j%lV _The hobgoblin barely misses you.:jd  You closely miss the hobgoblin.:j&8:j{:j@ _The hobgoblin hits you but does no damage.:jk l  You hit the hobgoblin but do no damage.:jG 9.2 (1.1 _The hobgoblin hits you but does no damage.:j>m8=70.3:j:j _You barely miss the hobgoblin. The hobgoblin misses you.:jd  You closely miss the hobgoblin.:jK(1.4:j:j"@ _The hobgoblin hits you but does no damage.:jI B20:jUQ :jT _You closely miss the hobgoblin. The hobgoblin misses you.:j(  You hit the hobgoblin but do no damage.3 _The hobgoblin hits you but does no damage.:j t †You puncture the hobgoblin!:jA% ":jG& 1:j D =54 _You kill the hobgoblin!:j :j :j :jn H _No target in view!:jc J:jz H _No target in view!:jX 4:jm ^ _No target in view!:jI:j :j̡:j& _  You see here a hobgoblin corpse.:j:j? _:j:j':j}:j:j:j6:j:j:jH:j:j :jz,:jB:j~M _You now have 108 gold pieces (gained 5).:j:jr:j :j:j:j:j,:j+:j:jD:j:j :j:j,:j:j:j|:j:j:j :j,:j^:j:j>B:jk:j:j{:j':jh:j,:j+:j :jO :jC :j:jN:j1:j~:j:jw:j :j:j\:j:j:j:j %:j(:jj),:j):j02:j D`:j_E,:jO:j&_`:jP~n:jڀB:j`:j:j:j,:j:j-:jA,:j:j5:j(,:j:j,:jc:j3:j:j/,:j:jB:j:j1:j,:j:j:j,:j:jn:j,:j:j:j{:jT:j:j:j:j:j#:j:j:j:jf:j:jB:jY:j,:jb:j:j:j;,:j&:jB:j :jR'X:j):j+:j.:j0,:j4:j%9:jj::j>;:jM=:jz>:j?:j?:jA:jVC:jD:jE:jF:j%I:j;J:jY:j[,:j_B:j4}`:j=B:jJ:j:j,:jC:j,:jz:jٍ:jN,:j:j:j:j,:j8:jB:jƞ:j@,:j:jn:j˪,:j:j.,:jLn:jq:jn:j%:jZ:j:j<:j:jK:j_,:j:j#:j:j :jq%:j(,:j):j,:j/:ju0:j 2:j4:jO7:j7:jL9:j;:j>:j?:j@:jB:jR:jT:jV:jV:jY:j\,:j^:j{_:ja,:j+c:jFe:j?g,:jh:jr:jt,:ju:j(z:j{,:j:jǂ:j,:j1:jB:jm,:j:j :j,:jÐ:j:jȕ,:j:j:jE,:jQ:jٜ:j~:jT:j(:j:j*:j:j:j:j%  :jFYou encounter a ball python.:jE##.#....# ##..#....# .S ..  ##..###..## .##..  #..## #.## ###....  #.## #.#..#  #.# ##.# #.)..  :jε#)# #..# #..# #.# #.######..##### #.# #.# #..@..#... -  ####.# ##.###.##....####  #....###..#............##### ##.#####.....#.#........#...# ...###....####..........# ........................#...# S   ball python (constriction, asleep) ..###..##.##............#.### ...##.##..##.#.##.......#.# .#.##.##.###.#.##.........# ####:j`.S385.4 (111.0):jNS):j|F-62:jV:jv5 _The ball python hisses angrily.:j] ;  :j_!4 .. ..   S##..  #..## #.## ###....  #.## #.# #....#  #.# ##.# #.)..  #)# #..# #..#  #.# #.######..#####  #.# #.# #..@..#...   ##.###.##....####  ............##### ...#.#........#...# .####............# ........#...# ........#.### ........#.# .:jP"# #### :j   .. ..   S##..  #..## #.## ###....  #.## #.# #....# :j[k #.# ##.# #.)..  #)# #..# #..#  #.# #.######..#####  #.# #.# #..@..#...   ##.###.##....####  ............##### ...#.#.........####..................#...# ................. :j4:j:jPb _A ball python is nearby!:j......# #....# ### ##....# .. .##..###..## S###..## #.## ###....#.## #.# #....##.# ##.# #.)..#)# #..# #..# #.# #.######@.##### #.# #.# #.....#... ####.# ##.###.##....#### ....###..#............##### #.#####.....#.#..#...####....####.....# ...............#...####..##.##......#.### ..##.##..##.#.##.#.#.S:j:j87.0) _:j-:j*:j' T## ......# #....# ### ##....# .. ....##..###..## .###..## #.## ###S...#.## #.# #....##.# ##.# #.)..##)# #..# #.@# #.# #.######..#####  #.# #.# #.....#... ##.# ##.###.##....:j +#### ....###..#............##########.....#.#........#...# .###....####............#..............#...# ###..##.##......#.###:j K.S:jV F.S:j :j[ &8:j :jj :j/  You hit the ball python.  The ball python is moderately wounded.:jF5.=9:j6:j78 _The ball python completely misses you. The ball python barely misses you.:j  You barely miss the ball python.The ball python is moderately wounded.:jM'90:j?&:je( _The ball python misses you. The ball python closely misses you.:j& :jG)You hit the ball python.:j|(:jw71 _You kill the ball python!:j _No target in view!:j_:j: _:j*:j  Things that are here:  a +0 mace; a ball python corpse _:j9,:j:j,:jI:j(:j!:j":j":j9(,:j!,,:j-:j/:j0:jM1:j3:j[6:j6:j7:j9:jQ,:jR:jW:j[c  You encounter a rat.:jVc ###### #....# #....# #....# ## .....# #.# :jPdx.....# ## #....# #######..### #....# #......@...#- ##..## #.##..#....#  #.## ###....##....#  #.# #....####....# :jd##.# #.)..# #....# #..# #..### #....# r   rat (asleep) #.######..#####r....# #.# #.....#... .....#.###.##....#:jpe$###:jlV400.4 (9r.:jVtKr:jau8==1.4 (10.0):j{:j}- _The rat squeaks loudly.:j3h ##  #.#  ##..#  #######..###  #......@...#  #.##..#....#  #.## ###....##....#  #.# #....####....# :j #.)..# #....#  #..### #r...# .....#   .....# :j9= :j>  ##  #.#  ##..#  #######..###  #......@...#  #.##..#....#  #.## ###....##....#  #.# #....####....# #.)..# #....# #..### #r...# .....#  .....#:jE :jF :jM :jQ Z _A rat is nearby!:j" ###### #....## .#.##..# ########..###..........#..## #.##..#  #.## ###....# #....## #)..# ..### #r######..#####.. #.....#... ##.##....####.> ..#............#####r.:j* :j+ :--2.0):jr3 :j9 9 _Found an escape hatch in the floor.:j ((r(caught)You throw a throwing net. The throwing net hits the rat.:jwU..r:j/--3.3 (0.9throwing net :j :jjP_The rat is caught in the net! The rat struggles against the net.:jO....## .#.##..# ########..####..........#..## #.##..#  #.## ###....# #....## #)..# #r..### #.#######. #.....#... ##.##....####.> ..#............#####..#.#:jQ ...:js:j{4.3 (1.0 _The rat struggles against the net.:j (You reach to attack! You puncture the rat!:jG ):j D95:j G _You kill the rat!:j:j/:j:jfH _No target in view!:j{O:jQ3:j)m _ _d - 2 throwing nets (gained 1):j$s:jyX:jK|:j},:j~:jx:j:jO:jۂ:j:jU,:j:jݑ:jv:j:jΔ:jp:j:j2:jF:jޠ:jǡ:j|:j$:j:jl:jB:jݯ:j`:j:j:j;,:jH:jZ:j:j:j:j:j:j.:jO:j,:j:j:j:j2:j:j:j:jk:j:j8:j:jG:j:j:j,:jP:j :j:j[:j^:j/:j,:j:jX #.## ###....##....#  #.# #....####....# ##.# #.)..# #....# #..# #..### ##....# #.######..#####.....## #.....#.........####.##....####.>..# ..#............###### ....#.#........#@..# 35.3 (30.0) :jGe.####............#.# ...............#...# 2 throwing nets .##............#.### .##.#.##.......#.###.#.##.........# #### ###.#.##...)....## #..#..#.#####.##.## ##.## .####.# #....####..#:j!:j#E _Done exploring.:jI:j................0.0)..:j~:jH:jE _Done exploring.:j:jL:jP:jH _No target in view!:j 6 :j[7 :j>8 :jTP 4:jV :jX E _Done exploring.:jk2:j3Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon :jp :j  #.## ###....##....#bendrew64 the Poker#.# #....####....#Merfolk ##.# #.)..# #....#Health: 28/28 ======================== #..# #..### ##....#Magic: 3/3======================== #.######..#####.....#AC: 6Str: 14 #.# #.....#.........#EV: 11Int: 9 #.###.##....####.>..#SH: 0Dex: 15 ..#............######XL:  3 Next: 79% Place: Dungeon:2 ....#.#........#@..#:jh Noise: ---------  Time: 1435.3 (0.0) .####............#.#a) +0 trident ...............#...#Throw: 2 throwing nets .##............#.### .##.#.##.......#.# ###.#.##.........# #### ###.#.##...)....## #..# ....#.#####.##.## ##.## .####.# #....####..# _No target in view! _d - 2 throwing nets (gained 1) _Done exploring. _Done exploring. _No target in view! _Done exploring.:jU :j^ :j : _:jD :j :j ,:j :j `:j+ :j B:jA B:j' :j :j ,:j ,:j" :j  :j7 :j :jG :j\ ,:jB$ :jx& :jt' :jZ( :j, :j9- :j). :j5/ :j2 :j5 ,:j6 :jZ= B:j1> :j@ :jE B:jF :jRS ,:jU :j` :jd ,:jTf :jq :js ,:jsv :jy :j&~ ,:j :j B:j' :j/ :j B:jG :j3 a  There is a stone staircase leading down here.:j : _:j :j} 3 _You climb downwards.  Found a stone staircase leading up. ##...## #. ##.....##.. ##.........# #.........# +.....<..# #.......  #....### #.@...#62.8 (27.5) ##.....# ##+##..# ..# . :j׃ :j a _There is a stone staircase leading up here.:jz :j{ Read which item? Scrolls  i - a scroll of identify  c - a scroll labelled NEBUOLOIHO :jo~ d - a scroll labelled QOIM QOPNIW [!] read|quaff[?] describe selected:j :jr :jr$ bendrew64 the Poker##...## #.Merfolk##.....##..Health: 28/28 ========================:j& E##.........#:j) !Magic: 3/3========================#.........#AC: 6Str: 14+.....<..#EV: 11Int: 9#.......SH: 0Dex: 15:j* #....###XL:  3 Next: 79% Place: Dungeon:3#.@...#Noise: ---------  Time: 1462.8 (0.0)##.....#a) +0 trident##+##..#Throw: 2 throwing nets..#. _No target in view! _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.:j}_ Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled NEBUOLOIHO  d - a scroll labelled QOIM QOPNIW Potions (select first with !)  f - 2 clear potions:jh ][?] describe selected :j  :j"  :jp bendrew64 the Poker##...## #.Merfolk##.....##..Health: 28/28 ========================##.........#Magic: 3/3========================#.........#AC: 6Str: 14+.....<..#EV: 11Int: 9#.......SH: 0Dex: 15#....###XL:  3 Next: 79% Place: Dungeon:3#.@...#Noise: ---------  Time: 1462.8 (0.0)##.....# :j 5a) +0 trident##+##..#Throw: 2 throwing nets..#. _No target in view! _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here. :jq ]  As you read the scroll of identify, it crumbles to dust. :j< +3.8 (1 :j(  :j- ` _f -> r - 2 potions of resistance :j!Read which item? Scrolls  c - a scroll labelled NEBUOLOIHO  d - a scroll labelled QOIM QOPNIW [!] read|quaff[?] describe selected :j_8  :j<>  :jGK bendrew64 the Poker##...## #.Merfolk##.....##..Health: 28/28 ========================##.........#Magic: 3/3========================#.........#AC: 6Str: 14+.....<..#EV: 11Int: 9#.......SH: 0Dex: 15#....###XL:  3 Next: 79% Place: Dungeon:3#.@...#Noise: ---------  Time: 1463.8 (0.0)##.....#a) +0 trident##+##..#Throw: 2 throwing nets..#. _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.  As you read the scroll of identif :jU y, it crumbles to dust. _f -> r - 2 potions of resistance  This is a scroll of acquirement!  --more-- :jK :j.Choose an item to acquire.  a - a manual of Forgecraft  b - the +8 storm dragon scales "Sueseij" {Harm rElec Int+3 Dex-5}  c - a +1 bardiche of venomd - 785 gold pieces (you have 108 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit:jyacquire|examineexamine item:j l macquire|examineselect item for acquirement:j,Z + Acquire the +8 storm dragon scales "Sueseij" {Harm rElec Int+3 Dex-5}? (y/N):j{:jbendrew64 the Poker##...## #.Merfolk##.....##..Health: 28/28 ========================##.........#Magic: 3/3========================#.........#AC: 6Str: 14+.....<..#EV: 11Int: 9#.......SH: 0Dex: 15#....###XL:  3 Next: 79% Place: Dungeon:3#.@...#Noise: ---------  Time: 1463.8 (0.0)##.....#a) +0 trident##+##..#Throw: 2 throwing nets..#. _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _f -> [:j40mr - 2 potions of resistanceThis is a scroll of acquirement!4.8 (1:j:j5 _Something appears at your feet!:je 5 _i - the +8 storm dragon scales "Sueseij" {Harm rElec Int+3 Dex-5}:j dGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  h - a +0 ring mail (worn)b - a +0 leather armour  i - the +8 storm dragon scales "Sueseij" {Harm rElec Int+3 Dex-5} Jewellery (go to first with "=)  e - a ring of positive energy (worn)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn):ji - the +8 storm dragon scales "Sueseij" {Harm rElec Int+3 Dex-5}. The scales of a lightning-breathing dragon. It is heavier than most dragon scalearmours, and gives its wearer resistance to electrical discharges. Base armour rating: 10 Encumbrance rating: 15 Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 13.0 (6.0 -> 19.0). Your EV would decrease by 5.6 (11.5 -> 5.9). This ancient artefact cannot be changed by magic or mundane means. You acquired it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j:j:jbendrew64 the Poker##...## #.Merfolk##.....##..Health: 28/28 ========================##.........#Magic: 3/3========================#.........#AC: 6Str: 14+.....<..#EV: 11Int: 9#.......SH: 0Dex: 15#....###XL:  3 Next: 79% Place: Dungeon:3#.@...#Noise: ---------  Time: 1465.8 (0.0)##.....#a) +0 trident##+##..#Throw: 2 throwing nets..#. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _f -> r - 2 potions of resistanceThis is a :jscroll of acquirement! _Something appears at your feet! _i - the +8 storm dragon scales "Sueseij" {Harm rElec Int+3 Dex-5}:j:jd  You start removing your armour.:j+6.8 (1:j:j*:j!+7.8 (2:j7&:j,:j-+8.8 (3:j 2:j8:jZ:+9.8 (4:j>:j70.8 (5 13 _You continue removing your +0 ring mail. x5:jN  You finish removing your +0 ring mail.  You start putting on your armour.1.8 (6:jB;2.8 (73.8 (84.8 (9:j:>:j ?/5.8 (10.0):jB:jF-19 5120  You start putting on your armour.  You continue putting on the +8 storm dragon scales "Sueseij" {Harm rElec Int+3 _Dex-5}. x5 :j9G You finish putting on the +8 storm dragon scales "Sueseij" {Harm rElec Int+3  Dex-5}.  You feel clever.:jG:jK:j,OZ _You feel clumsy.:j&? _ #.### ... ##...## #. ##.....##.. ##.........# #.........# +.....<..# #@......# ##....### ##.<...###.....###+##..#..#.....###.....?'8.8 (3.0)======9.8 (4 _As you open the door, it creaks loudly! _Found a scroll of identify.:j+K   You encounter a rat.:jN M .. #.### .....  ##...## # ##.....##.. ##.#####.........#r....?'@....<..#...####.......##....##:jP ##.<...#r   rat (wandering)0:jW ::jG\ T------80.8 (1 _:j_ :jb :j6 ..  #.###  .....  ##...## #.  ##.....##..  ##.........#  ...####.........#  r....?'@....<..# :j ...####.......#  ##....###  ##.<...#  ##.....#  ##+##..#  ..#  .. :jwz ..  #.###  .....  ##...## #.  ##.....##..  ##.........#  ...####.........#  r....?'@....<..#  ...####.......#  :j{##....###  ##.<...# ##..... ##+##..#  ..# .. :ji------:jZ _A rat is nearby!:jb .. #.### ..... ##...## #. ##.....##... ##.##...####.#.r....?@.....<..##...####.## ##....### ##.<...# ##.#:jw ##+##..#  ..#  ..:j>.r:j:j-1 _:j:jQ _There is an open door here.:jZ  .. #.### ..... ##...## #.# ##.....##.... ##.#.#...####.#.r...@'.....<..#.#...####.# ## ##....### ##.<.# ##..# ##+##..#  ..#  ..:j\ =.r:jc :jd -2 _:jk :jjn X _You see here a scroll of identify. :j<.r :j :j^&3 :j2 :j. _i - a scroll of identify :j;.r :jB :j-4.9 (1.1 :j :jd _You reach to attack! You closely miss the rat. :j  :j 0=6.0 :jɴ  :jз } _You hit the rat but do no damage. The rat bites you but does no damage. :j] B70 :j  :j   :j _You closely miss the rat. The rat barely misses you.!:j<8!:j _You barely miss the rat. The rat closely misses you.!:j' †You hit the rat.!:ja0E819!:j3G _You kill the rat!!:jM/ _No target in view!!:jOy 3!:jz !:j| !:j~ !:j : _!:j _  You see here a rat corpse.!:j\ !:j  _!:j !:jɋ !:jh !:j@ !:j !:j !:j !:j5 !:j !:j !:j !:j ,!:j !:jc !:jC !:j !:j !:j  You encounter a kobold. It is wielding a +0 dagger and quivering stones.!:j ##.## .....# #.####..# .....#..# ##...## ##..## ##.....## #....## ##........#.#.##.#...####.........K......@....†.'.....<..#-!:jk %.####.#...####.......# #.##.## ##....###.. ### ##.<...#... ##.....#.... ##+##.. K   kobold (missile, asleep)##...!:ji H .##..!:j[ ~ .K95.0 (6  Found an inkwell talisman.!:jK)==6.0 (7 _The kobold shouts!#:jL ##.## ..  ...# #.###  #..# .....  #..#   ##..##  #....##  #.#.##.#...#### .K.....@....†.'.....< %.####.#...####  #.##.##   .. ### ##.<...#  ...  ....  ##... ##..#:jW ##.## ..  ...# #.###  #..# .....  #..#   ##..##  #....##  #.#.##.#...#### .K.....@....†.'.....< %.####.#...####  #.##.##   .. ### ##.< ...  ....  ##... #:j7##.. #:jx#:j#:jf#:jt] _A kobold is nearby!#:ji7  ##.## .. ...# #.### #..# ..... #..# ##...## ##..## ##..... #....## ##.#.#.##.#...####.K....@.....†.'.....<..#%.####.#...####.##:j8 j #.##.## ##....### ...### ##.<...# .... ##..... ...... ##+## ##..... ##...###:j: >.K#:jRB #:jC ;--7.0 (1 _#:jH #:jJ $:jߦ ##.## .. ...# #. #..#  #..# ##... ##..## ##.....# #....## ##.#.#.##.#...####.K.†.'.....<.#%.####.#...####. #.##.## ##.... ...### ##.<... .....$:j_' ## ....... ##+## ##.....## ##...##$:jɰ$:j,(($:j \..=-8 _The kobold throws a stone. The stone hits you but does no damage.$:j^## ##.## ..#. ...# #.#. #..# #. #..# ##...#g ##..## ## #. #....## ##.#.#.##.#...####.K.†.'.....<#.#%.####.#...##### #.##.## ##.... ...### ##.< ..... ## ....... ##+# g   hobgoblin (wandering) ##.....##K   kobold (missile) ##...##$:j)d .gYou encounter a hobgoblin.$:j e?.K$:jkMg$:jlE====9$:jr$:j~u+ _The hobgoblin shouts!$:j|n .gYou hit the kobold.$:jT  The kobold is moderately wounded.$:jd=---500.1 (1.1$:j$:jȵ= _The kobold hits you but does no damage.$:jSh )You hit the kobold.$:j^e   You kill the kobold!$:jN3---1.2 _The hobgoblin barely misses you.$:j$:jZ(2.3$:j$:j _You barely miss the hobgoblin. The hobgoblin barely misses you.$:j P .  You puncture the hobgoblin!$:j ($:j 073.4$:j~ $:j4 M _You kill the hobgoblin!%:j3%:j%:j%:j%:j%:j:  Things that are here:%:j  a +0 dagger; 2 stones _%:j%:j,%:j,%:j9B%:j%:j #.. ...########.# #..# .....#.# #..# . ..#.#.###..## ###.###.#.#.##....## ##......#.#.##.#...####.........)........†.' ...#.#%.####.#...#### #@.# #.##.## ##.-8.4 (5.0 #>......# ...### ###....#..# ..... #..###..#.......... ...##.....#### ...###...###### %:j$%:jE-9.4 (6%:j18%:j-<; _Found a stone staircase leading down.%:j'3%:j)%:je,%:j/%:j5n%:j7%:j9%:j}<,%:j=%:j?&:j\,&:j&:j&:j&:j&:j_&:j&:j ,&:j] &:j&:j,&:j&:j &:j&:j/?&:j?&:jY@&:jEB,&:jB&:jI&:jJ  You open the door.  You encounter a goblin. It is wielding a +0 dagger.&:jQ? #####. #.. ..#+ #######.# #.... ##### ......#.# .... #.. ......#.#.###..... #.###.###.#.#.##&:jQ;......#.##......#.#.##.#......'@...........)...<.....##.#...#.#%.####..g... #.##.##.#..# #..... #.##>....# ... #.##....#..# ....+ #.##..###..#..... g   goblin (asleep) #..........##....####.......###...##.######&:j|U926.4 (17.0)g.&:j\Rg&:j]5==7.4 (18&:jc&:jf! _The goblin shouts!&:j]i[ _Found an escape hatch in the ceiling.&:j #..  #+   ... #####   .... #..  ..... #.###.### ......#.##..... ......'@...........) <.g...##.#...#. ..... #.##.##.#..#  .... #.##>......#  ... #.##....#..#  #+ #.##.. #.... ### &:j* &:ji i #..  #+   ... #####   .... #..  ..... #.###.### ......#.##..... ......'@...........) <.g...##.#...#. ..... #.##.##.#..#  &:j %.... #.##>......#  ... #.##....#..#  #+ #.##.. #.... ### &:jk# &:j$ &:j* &:j-  &:j3. O_A goblin is nearby!&:jP  ##### #.. #+# #.# ##...# ##### ......#.# #.# #.. ......#.#.###.##.###.###.#.#.##.#.##......#.#.##..@..).<.g...##.#...#.#%.####..# #.##.##.#..# #..# #.##>......# #...# #.##....#..# #+# #.##..###..# #....## ####.###  ##.######g.--8.0) _&:j$S &:jV Q _There is an open door here.':jl  #..  ##+# #.# #...# ##### ......#.# #.....# #.. ......#.#..##.###.###.#.#.##.#.##......#.#.##.g.@'.).<.....##.#...#.#%.####.###.##.##.#..# ##.....# #.##>......# #...# #.##....#..#  ##+# #.##..###..# #.## ####.###  ##.######':j.g':j^--9 _':j':j':j-':jΦ/=30':j':jǯz _You closely miss the goblin. The goblin hits you but does no damage.':jm )You puncture the goblin!':j'(':j*591.5 (1.1':j0':j3J _You kill the goblin!':j':j':jդ':jH _No target in view!':j4':j':jH _No target in view!':jC ':jF   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.7   2.5  +1   j - Spellcasting   0.0   1.2  -1          ':j.H  b - Axes   1.7   1.4  -2       c * Polearms   5.5   3.0  +4       d - Staves   1.7   1.4  -2       e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.4   3.0   0                       g - Armour   0.0 [3':jI 9;49m  1.7  -3      h + Dodging4.5   3.0  +3       i - Stealth   0.0   0.7  +2                                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[':jJ 22;26H[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets):j% > g + Armour 0.0,:jf ,:j ,:j; bendrew64 the Poker#### Merfolk#.. Health: 28/28 ========================##+########.# Magic: 3/3========================##...# ##### ......#.# AC: 19Str: 14#.....# #.. ......#.#.## EV: 5Int: 12.......##.###.###.#.#.## SH: 0Dex: 10,:j ........#.##......#.#.## XL:  3 Next: 89% Place: Dungeon:3......)@'............).. Noise: =--------  Time: 1531.5 (0.0)..<.....##.#...#.#%.#### a) +0 trident.......###.##.##.#..# # Throw: 2 throwing nets#.....# #.##>......# .##...# #.##....#..# ..##+# #.##..###..#...#..........##..####.......###.##.###### _There is an open door here. _You closely miss the goblin. The goblin hits you but does no damage.  You puncture the goblin! _You kill the goblin! _No target in view! _No target in view!,:j ,:j ,:j ,:j ,:j ,:j3 TGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered) Armour (go to first with [)  c - a +0 helmet (worn) ,:j  i - the +8 storm dragon scales "Sueseij" (worn) {Harm rElec Int+3 Dex-5}b - a +0 leather armour  h - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn)-:j5P Vi - the +8 storm dragon scales "Sueseij" (worn) {Harm rElec Int+3 Dex-5}. The scales of a lightning-breathing dragon. It is heavier than most dragon scalearmours, and gives its wearer resistance to electrical discharges. Base armour rating: 10 Encumbrance rating: 15 Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. -:jrQ If you take off this armour: Your AC would decrease by 18.0 (19.0 -> 1.0). Your EV would increase by 7.2 (5.9 -> 13.1). This ancient artefact cannot be changed by magic or mundane means. You acquired it on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body (t)ake off, (d)rop, (=)adjust, or (i)nscribe.2:jrj Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  i - the +8 storm dragon scales "Sueseij" (worn) {Harm rElec Int+3 Dex-5}  b - a +0 leather armour  h - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn)2:j3 2:j 2:j bendrew64 the Poker#### Merfolk#.. Health: 28/28 ========================##+########.# Magic: 3/3========================##...# ##### ......#.# AC: 19Str: 14#.....# #.. ......#.#.## EV: 5Int: 12.......##.###.###.#.#.## SH: 0Dex: 10........#.##......#.#.## XL:  3 Next: 89% Place: Dungeon:3......)@'............).. Noise: =--------  Time: 1531.5 (0.0)..<.....##.#...#.#%.#### a) +0 trident.......###.##.##.#..# [2:jT 34m# Throw: 2 throwing nets#.....# #.##>......# .##...# #.##....#..# ..##+# #.##..###..#...#..........##..####.......###.##.###### _There is an open door here. _You closely miss the goblin. The goblin hits you but does no damage.  You puncture the goblin! _You kill the goblin! _No target in view! _No target in view!2:jt 2:j 2:j 3:jt3:j  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.7   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.7   1.4  -2       c * Polearms   5.5   3.0  +4       d - Staves   1.7   1.4  -2       e - Unarmed Combat   0.0   0.8 3:jS +1      f + Throwing2.4   3.0   0                      g + Armour0.0   1.7  -3      h + Dodging4.5   3.0  +3       i - Stealth   0.0   0.7  +2                  [3:j`c20X                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets8:jp 0TargetTarget--  --  --  14.0 --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets9:jB<[?25h[?0c0 ::j+ [?25l[?1c::ji/5.0   0 current training targets, if any.=] set aall targets=:j}=:j=:jbendrew64 the Poker#### Merfolk#.. Health: 28/28 ========================##+########.# Magic: 3/3========================##...# ##### ......#.# AC: 19Str: 14#.....# #.. ......#.#.## EV: 5Int: 12.......##.###.###.#.#.## SH: 0Dex: 10........#.##......#.#.## XL:  3 Next: 89% Place: Dungeon:3......)@'............).. Noise: =--------  Time: 1531.5 (0.0)..<.....##.#...#.#%.#### a) +0 trident.......###.##.##.#..# [=:jY34m# Throw: 2 throwing nets#.....# #.##>......# .##...# #.##....#..# ..##+# #.##..###..#...#..........##..####.......###.##.###### _There is an open door here. _You closely miss the goblin. The goblin hits you but does no damage.  You puncture the goblin! _You kill the goblin! _No target in view! _No target in view!=:j=:j=:jk>:j:3>:j>:j>:j&>:j$ _>:jy,>:j>:j>:jw>:j >:j ,>:j>:j>:j,>:j>:jh  _You open the door.>:j&#..). ...  ... ... #.# #.# #.# >:j)|##@## ######-6.5 (5 ##...## ##### ...... ##.....###.. ......#. #.......##.###.###.# #.........#.##......# +.......).'........... #...<.....##.#...#.#%. ##.......###.##.##.#.. ##.....## #.##>...... >:j=>:j>E-7.5 (6>:jH>:jII _Found a trident.>:jUNQ _There is an open door here.>:jP 3>:jR >:j^U >:jX >:j] P _>:j^ >:jU_ >:j` >:jya >:jd ,>:je >:jg >:j/j >:jj >:jk >:jl >:jn >:jo >:jdp >:jr >:ju >:j v >:jv >:jx >:jo{ >:j } >:j #####.#...##.#...# ####.#...###...###..........#........:....##..).......####....@....... #.......###.#. ##......###.##### #.#### #.####'## #######.#>:jŃ ##...## ##### ......#.###.....###.. ......#.#.# >:ji 44.5 (7  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!>:j /  --more--?:j   .   .##  ?:j@  ..#   #.#   # #.#  ###.###.#  #.......#  .......@#  #S.b.#..#  #.# ....#   #.#.##  .#. . ..  b   bat (asleep)# ##   S   ball python (constriction, asleep)  ?:j X  You are hurled through space towards some monsters!?:j ?:j͞ ?:jѡ  ?:jǢ `_You encounter a bat and a ball python.@:j' .  .##  ..#  #.#  # #.#  ###.###.#  #.......#  .......@#  #S.b.#..#  #.# ....#  #.#.##  #.#.  . ..  # ## A:j?G .  .##  ..#  #.#  # #.#  ###.###.#  #.......#  .......@#  #S.b.#..#  #.# ....#  #.#.##  #.#.  . ..  # ## A:jA:jd _There are monsters nearby!A:jxQ  .  .##  ..#  #.#  # #.#  ###.###.# #.# .# #S.b.#..#  #.#.....# #.#.## A:j  #.#.#  . ..#  ## ###   A:j!b.A:j#].b.SA:j&bS)=5.5 (1 _The bat hits you but does no damage.A:j()m (((((((You throw a throwing net.A:j .SThe throwing net closely misses the bat..b.A:j!......A:jk6.3 (0.8throwing net A:jA:jP _The bat barely misses you.B:jx b.  You reach to attack! You hit the bat. S.  The bat is heavily wounded.B:j>b. 7.3 (1.0 _The bat hits you but does no damage.B:j' B:j.b  You closely miss the bat.The bat is heavily wounded..SB:j  The bat barely misses you. The bat hits you but does no damage.  The ball python bites you but does no damage.B:j7- -4  8Constr B:j B:jz _The ball python grabs you. The ball python constricts you.B:j b.B:je .bB:j  You barely miss the ball python. The bat hits you but does no damage.  The ball python bites you but does no damage.B:j e8=9B:j, B:j _ _The ball python constricts you.B:jC b.  You hit the ball python but do no damage.B:jD.bB:jtLd  The bat hits you but does no damage. The ball python bites you.B:jMT7-50B:j)SB:jNV_ _The ball python constricts you.B:jR .  You puncture the ball python!B:js .b  You kill the ball python!B:j='.b.B:j(B:j2+C 5 911B:j.B:js1Q _The bat closely misses you.B:j7B .b  You hit the bat.  The bat is severely wounded.b.C:j_ 2C:j C:j: _The bat hits you but does no damage.C:jwL .  You puncture the bat!C:jP|SC:jg\8=33C:j5C:jG _You kill the bat!C:jC:jC:j*C:jH _No target in view!C:j4tC:juC:j|C:jH _No target in view!C:j%C:jeC:j.C:jH _No target in view!C:jC:j!C:jdC:jƘH _No target in view!C:j; _No target in view!C:j 4C:jQC:j@ _No target in view!C:jQC:jyC:j}C:j~C:jzC:jC:j 3C:jFC:jC:j$ _C:jKnC:jEBC:j3C:j,C:jC:j9=C:jߟC:jC:j,C:jxC:j˥C:jçC:jWC:jȨC:jC:jHC:jC:joC:j,C:j C:jj _d - 2 throwing nets (gained 1)C:jC:jϹC:jC:j  .  .## #+ ..# .._ #.# .... ### #.# ..... ###.###.# ......###.......# ......'@........# -62.3 (9......###....#..# ..... #.#.....# 2 throwing nets.... #.##.#.##..) #.##.#.##+ #......#####.####.# _You open the door.C:jl _Found a dagger. Found a faded altar of an unknown god.D:j.3D:jD:jD:jD:j|$ _D:jV  There is an open door here.D:jaD:jN _D:jD:j/D:jD:jD:jD:jD:jD:jD:jBD:jD:jD:jND:jD:jD:jD:jD:j"D:j D:j ,D:jOD:j D:jD:j7D:jD:j . .# ##+## .. ##.._## #. ##@....## ### #.- #.......## ###.###. #.........###....... +.........'......... #.........###....#.. ##.......## #.#..... ##.....## #.##.#.# ##..)## #.##.#.# ##+# #......# D:j,70.3 (8D:j+1.3 (9D:jD:jdZ _f - a bubbling pink potionD:j% D:j3 D:j D:j D:jo D:j D:jb ,D:j- ,D:jR D:jg" D:j% D:j{& D:j' D:j, D:j/  You open the door.  You encounter a bat and 2 orcs.D:j9 ##+####.._## ##.....## ### # ##.......## ###.##..o?###.........###.....o....'@........'......b...###.........###....## ##.......## #.# ##.....## #.##.#D:jl: 9 ##..)## #.##.# ##+## oo 2 orcs (asleep) ###b   bat (wandering) #.# D:j4B .4.3 (3.bD:j-C .bD:jRD .o.oD:j)E .bD:j%Q oob===5.3 (4D:j_X &_D:jd] 7 _The orc shouts! x2; You hear a shout! x2D:j_ _Found a scroll labelled QOIM QOPNIW.E:j^ ##+## ##.._## ##.....## ###.#. ##.## ###.E:jaX.o###..###.o....'.b###.###.....#J ##.## #.# ##.....## #.##. ##..)## #.##. ##+## # ####. J   endoplasm (wandering) #. b   batE:j" b.  You encounter an endoplasm.E:j.bE:j?E:jJ%oE:j J.  The endoplasm quivers.E:jg  oThe bat hits you but does no damage.E:jB H.oE:jo 3 orcs--6.3 (1E:jE:jd!s _You encounter an orc. It is wielding a +2 dagger of speed.E:jt$Q _There is an open door here.F:j0nE .  You hit the bat.F:j qF:jBrF:jrH.oF:j?oF:j 0 o 4 orcsYou encounter an orc. It is wielding a +0 hand axe.F:j71&8F:j9&_F:j)F: _The orc hits you but does no damage.F:jٜj )You puncture the orc!F:jNE.oF:jC J.F:jI.oF:jP 3 orcsF:jF:jQbendrew64 the PokerMerfolkHealth: 28/28 ========================##+##Magic: 3/3========================##.._##AC: 19Str: 14##.....## ### EV: 5Int: 12.#. ##.......## ###.# SH: 0Dex: 10....o###.........###.... XL:  3 Next: 102% Place: Dungeon:3....oJo@.........'...... Noise: =--------  Time: 1579.3 (1.0).....###.........###.... a) +0 trident.#. ##.......## #.#.. Throw: 2 throwing nets##:jtm.....## #.##.##..)## #.##.##+## #.... ooo 3 orcs####. J   endoplasm#. _You kill the bat!You hit the orc.  The orc is almost dead.You encounter an orc. It is wielding a +0 hand axe. _The orc hits you but does no damage.  You puncture the orc!F:j _You kill the orc!You have reached level 4!F:jο/  --more--F:j!E34/344/44 1% F:j+F:j-4 _G:j&j )You puncture the orc!G:j.JG:jC?oG:jP 2 orcsG:j6480.4 (1.1G:j8_G:jG _You kill the orc!G:ju d  You hit the endoplasm.  The endoplasm is lightly wounded.G:jB ,10G:j G:j V _The endoplasm barely misses you.G:j2k )You hit the endoplasm.G:j4E.oG:jv5E.oG:j\>(G:jB.72G:jlIG:jMMM _You kill the endoplasm!G:j<3G:jıG:jt _You closely miss the orc. The orc hits you but does no damage.G:jIj )You puncture the orc!G:jDE.oG:jH'n   orcG:j+>10=4.5 (1.1G:j93G:j5G _You kill the orc!H:jbt  You hit the orc.  The orc is moderately wounded.H:j+v0-5.6H:j2{H:jW: _The orc hits you but does no damage.H:jt  You hit the orc.  The orc is heavily wounded.H:jB-6.7H:j&_H:j: _The orc hits you but does no damage.H:j|e )You hit the orc.H:j((H:j04470H:jH:jjG _You kill the orc!H:j H:j.H:j)H:jiH _No target in view!H:jsH:jJuH:j{H:j6H _No target in view!H:jXH:jWH:jH:jH _No target in view!H:jcH:jIeH:jdkH:j}H _No target in view!H:j'H:jH:jH:jH _No target in view!H:jy3H:jH:j_ H:jJ ##+## ##.._### ##.....## .#.# ##.## ###..?###.###.@'.'H:jD#.....###.####.#.# ##.## #.#.. ##.....## #.### ##..)## #.## ##+## # #### #H:j&0H:jO:-8.7 (1 _H:jR%8_H:j - H:jx._No target in view! __Items here: )))) [.H:jc H:j H:j H:j H:j! H:j" $ _H:jN( ,H:jP* ,H:j+ H:j5 H:jG | _d - 2 scrolls labelled QOIM QOPNIW (gained 1)H:jL H:j1R H:jWS H:jT H:jU H:jd ### %.#  #.# #.# #.###.## #..?..@# ##+## -95.7 (7 #..###.# ##.._##  #. ###.# ##.....## #..#.#.# ##.......## ##......###.........###..........)'.........'... ###.....###.........###. #.#.#.# ##.......## #. #.....# ##.....## #. H:jf H:jg +6.7 (8H:jn H:jq 0 _Found a rimehorn talisman.J:jXJ:jFJ:jJ:jJ:jJ:jBJ:jJ:j<BJ:jJ:jJ:j9J:j ### ## %.# #.# #.# #.# #.#.# #.###.## #..@...# ##+## #..###.# ##.._## #..###.# ##.....## #..#.#.# ##....... ##......###...# .........)'...' ###.....###...# #.#.#.# ##.......##J:j` #.....# ##.....##J:j+9.7 (3J:j-600.7 (4J:j J:je _c - a scroll labelled DUYZISCH LUSYOBK:j|3K:jK:jK:jK:jKK:j,K:j,K:jK:jK:jNK:jK:jK:j<K:jK:jPK:jK:jK:j[ BK:j K:juK:jK:jK:jK:j,K:jK:jK:jK:j0K:jK:j K:j,K:jK:jj!K:jd#K:j#K:jJ$K:j%K:j',K:j(K:j\*K:j,K:j,K:jA-K:j.K:j0,K:j:1K:j\2K:j3,K:j4K:j7K:j9K:jI:,K:jN<K:j=,K:jn>K:jAK:jCK:j$DK:jDK:jQK:jSK:jTK:j*UK:jWK:jZ,K:j[K:jO]K:j `,K:j`K:jbK:jd,K:jOfK:jMgK:j:i,K:jjK:jlK:jRnK:jnK:joK:j4qK:jrK:jtsK:jsK:jDuK:jvK:jMwK:jwK:jxK:jyK:jyzK:jzK:j}K:j~K:j7,K:jFK:jK:jK:jlK:jK:j,K:jK:juK:j,K:jK:j?K:j K:jK:jYK:jK:jK:jK:jȗK:jΙK:jh,K:jK:jK:j,K:jK:jK:j1,K:jK:jK:j׫K:jcK:j K:j#. ..# #..###.###. #.# #..###.###... #.# #..#.#.# ####....###.####......###.....................)'##...##.#######.....#######.##...## #.#.#.# ##....:.....# #.....##.#####@..## ###.### ##.## #.  ### # # K:j036.7 (36.0)K:jӾ,7.7 (37K:jK:ja _e - a scroll labelled JOEGEO FUERL:j@ _No target in view!L:j)Q L:jMR L:jNS L:jT L:jW L:j[ P _L:ja] L:j] L:j^ L:jf ~  # ### #......# #. ..# #..###.# ##. #.# #..###. ##... #.# #..#.#. ###....###.####......# ..................... ##...##.#######..... ####.##...## #.#.#.# #....@.....# #.....##.#####...## ###.###L:j&h  ##.## #.#### #You pick up a parchment of Mercury Arrow and begin reading...L:j m 19.7 (2.0)L:jm ,40.7 (3L:jr L:jiu F _You add the spell Mercury Arrow to your library.N:j IN:j;N:jN:jN:jWBN:jV,N:jN:jHN:j(,N:jN:j[N:j/,N:jN:jo!N:j7",N:jj#N:jP$N:j %,N:jY&N:j (N:j(,N:j)N:j:+N:j+,N:j-N:j.N:j=/N:j/N:j;1N:j3N:jJ4N:j4N:j6N:j#9,N:jQ:N:jO<N:j!>N:j>N:j?N:j#AN:jvC,N:jqDN:jJ ##.#######.  ##.#.## #.###.##  #%.## ##.#  #.#  #.##.#.##  #.###.## N:j L^# ### #......# ##+## #. ..# #.@###.# ##.._## 53.7 (13.0)##. #.# #..###.# ##.....##... #.# #..#.#.# ##.......# ###....###.####......###..............................)'.........##...##.#######.....###......... ####.##...## #.#.#.# ##.......# #..........# #.....# ##.....## #.#####...## ###.### ##..)##N:jS3O:jO:jO:jO:jO:jO:jpBO:j,O:jO:jO:j O:jO:jrO:jO:j9O:jO:j.O:jO:jO:j%O:jO:j ########## #......... ##.#######. ##.#.## ###.###.##  #@.## ##.# 8.7 (5.0) #.#.###.##  #.##.#.##  #.###.#  O:jD_ # ### #......# ##+##  #. ..# #..###.# ##.._##   ##. #.# #..###.# ##   ##... #.# #..#.#.#..   ###....###.####......###........ O:jO:j+W _You see here a rimehorn talisman.O:j O:jH +9.7 (1O:j O:j' - _j - a rimehorn talismanP:jG P:jJ Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  i - the +8 storm dragon scales "Sueseij" (worn) {Harm rElec Int+3 Dex-5}b - a +0 leather armour  P:j h - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn) Talismans (go to first with %)j - a rimehorn talismanQ:j Q:jEbendrew64 the PokerMerfolkHealth: 34/34 ========================##########Magic: 4/4========================#.........AC: 19Str: 14##.#######.EV: 5Int: 12##.#.##SH: 0Dex: 10###.###.##XL:  4 Next: 14% Place: Dungeon:3#@.## ##.#Noise: ---------  Time: 1659.7 (0.0)#.#.###.##a) +0 trident#.##.#.##Throw: 2 throwing nets#.###.### ### #......# ##+###. ..# #..###.Q:j[40m# ##.._## ##. #.# #..###.# ##.....# ##... #.# #..#.#.# ##....... ###....###.####......###........  _e - a scroll labelled JOEGEO FUER _No target in view!  You pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library. _You see here a rimehorn talisman. _j - a rimehorn talismanQ:jQ:jXQ:jKQ:j Q:j@   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.8   2.5  +1   j - Spellcasting   0.0   1.2  -1  Q:j#          b - Axes   1.8   1.4  -2       c * Polearms   5.6   3.0  +4   k - Shapeshifting   0.0   0.7  +2   d - Staves   1.8   1.4  -2       e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.6   3.0   0            :j 0m          g + Armour0.0   1.7  -3      h + Dodging4.5   3.0  +3       i - Stealth   0.0   0.7  +2                                            Q:j   The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsR:j< bendrew64 the PokerMerfolkHealth: 34/34 ========================##########Magic: 4/4========================#.........AC: 19Str: 14##.#######.EV: 5Int: 12##.#.##SH: 0Dex: 10###.###.##XL:  4 Next: 14% Place: Dungeon:3#@.## ##.#Noise: ---------  Time: 1659.7 (0.0)#.#.###.##a) +0 trident#.##.#.##Throw: 2 throwing nets#.###.### ### #......# ##+###. ..# #..:j $0m###.# ##.._## ##. #.# #..###.# ##.....# ##... #.# #..#.#.# ##....... ###....###.####......###........  _e - a scroll labelled JOEGEO FUER _No target in view!  You pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library. _You see here a rimehorn talisman. _j - a rimehorn talismanR:j 3R:jF R:j XR:j o########### #.......@.# 610.0)##.#######..# ##.#.## ...$. ###.###.## .)...##..## ##.# ...#...#.#.###.## .... ## .##.#.## #.### .  #.###.## .# .# ## #......# ##+## R:j 70.7 (11 _Found a shortbow.S:jIS:j S:jS:jBS:jS:jS:jS:j*S:j,S:j S:jpS:j_,S:jS:jbS:j,S:jhS:j,S:jlS:j $ S:j *_You now have 119 gold pieces (gained 11).S:j3S:jS:j.S:j,S:j S:jS:jS:jS:j*S:j('  ############.........####.#######..########.#.###..........##### ##.###.##.#..)...#...... ..## ##.#.##...#...#### .#.###.##.......@### .##.#.## ####.#### . .###.## #.# .## ......# ##+## ..# ..###.# ##.._## #.# ..###.# ##.....## ### #.# ..#.#.# ##.......## ###.###.# ......###.........###.......# .......)'.........'.........#S:j;.19.7 (9.0)S:j 0080.7 (10.0)S:j4S:j8Q _j - a pink potionU:j{_U:jU:j,U:jBU:jU:jsU:jU:jU:j@U:j!U:jU:jU:jmU:jU:jQU:j,U:jU:jU:j,U:jU:jnU:jy,U:jU:jU:j3,U:jlU:j*U:jU:j]U:jU:jU:jC,U:jU:jU:j,U:jXU:jU:j,U:jU:jU:j4U:j,U:j,U:jTU:jU:jSU:jU:j3U:jU:jU:jU:jU:jUU:jHU:jU:j%U:jU:j U:j U:j ,U:j U:jU:jC,U:j!U:jU:jU:jgU:jU:jNU:jU:jU:j3U:jU:jwU:jU:jU:j U:jY!U:j"U:jO#U:j$,U:j%U:jx&U:j(,U:jF8U:j3=U:j>U:j?,U:jxAU:jBU:jC,U:j9EU:j-G,U:jCHU:jIU:jJU:jwK,U:jMU:jN,U:jOU:jQU:jRU:j.SU:jSU:jEUU:jVU:jkW,U:j>YU:jZU:j_[,U:j\U:j@^U:j^,U:jU`U:jaU:j8bU:jbU:jcU:jleU:jIfU:jgU:jgU:jiU:ji,U:jjU:jfl,U:jAmU:jnU:jDo,U:joU:jpU:j'rU:jr,U:jtU:juU:jcvU:jvU:jxU:jzU:j{,U:j}U:jU:j}U:jU:jςU:jӄ,U:j\U:jU:jU:jU:jDU:j/U:jɏ,U:jU:jU:j&,U:jU:jU:jvBU:jrU:jwU:jU:jˡU:jU:jU:jtU:j4U:jX # #.....# ##.....## #.##.#.## U:j,.# ###.### ##..)## #.##.#.# #.# ##+## #......# # # #.# ####.### #.# #.# ##.## #.# #######...## #.# .....^.....# #.# #@..# #######.#U:jް # ##.## #.......# .###.##.####.####### .............# ####.##.###### # #.# #.#U:jm #.# #.#  You pick up a book of Unlife and begin reading...U:j4Y730.7 (51.7 (51U:jU:jp  You add the spells Soul Splinter, Martyr's Knell and Death Channel to your _library.U:jK _U:j:Q nU:jR ,U:jV U:jY U:jY U:jZ U:j\ U:je U:j\p U:jq ,U:jGs ,U:jb{ U:j} ,U:j~ ,U:j U:j ,U:j+ U:j U:j U:j) U:j U:j U:j U:j ,U:j U:j U:j U:j U:j U:j U:j ,U:j U:je U:j U:j U:j U:j ,U:j0 U:j U:jJ U:j" ,U:jJ U:j} U:j U:jn U:j U:j U:jD ,U:j> U:jG ,U:j U:j U:jX U:j ,U:j U:j U:j ,U:j U:j̭ U:jy U:j U:j U:j- U:jٲ U:j{ U:j U:j U:j@ ,U:j U:jI ,U:j U:j U:j ,U:j U:j` U:j U:j ,U:j U:j U:j ,U:jn U:j U:j U:j U:jw U:j U:j| U:jk U:j U:j ,U:jt U:j U:j U:j U:jM U:j% U:j. ,U:j U:j U:j U:j ,U:j- U:j U:j ,U:j U:j U:j; U:j U:jH U:j U:jr U:jH U:j U:j ,U:j U:j) U:j ,U:j U:j( U:j U:j U:jr U:jv U:j  U:j U:jY U:j U:j ,U:j U:j U:j U:jS U:j U:j U:j U:j U:j* U:j+ U:j ,U:j M _You now have 123 gold pieces (gained 4).U:j* U:j U:j U:j U:jE ,U:j U:j U:j( U:j ,U:j! U:j" U:j# ,U:jW$ U:ji% U:j% U:j& U:j' U:j) U:j) ,U:j+ U:j<- ,U:j- U:j / U:j1 ,U:j1 U:j2 U:j3 U:j4 U:jR5 U:j6 U:jM8 U:j9 U:j9 U:j; U:jt< U:j= U:j= U:j? U:jA U:jBB ,U:jC U:jD U:j/E U:jE U:jrF U:j3H U:jH U:jKI U:jJ U:jpL U:jM ,U:joN U:jT \.#.......#  #.....#.# #....##.#####  #.#..##.##..#  #.#.........##   U:jV )#.#.###.##...#   #.......##.#.##   ##...####..#..##   ##.....##..###.@#  95.7 (64 ##.........# ##..#  #.........# ##..#  '.....<..# .. #..#  #.......# .ß. #...  ##....### ._.ß ##..   ##.<...# .ß.ß. ..#   ##.....##..ß.. .#   ##+##..#   U:j\ U:j] ,6.7 (65U:jb U:je F _Found a glowing golden altar of the Shining One.V:j4 V:j~5 3V:j 8 V:j9 V:j: V:j? BV:j&A ,V:jC V:jG BV:jH V:jJ V:j`K V:jL V:j2M V:j#O V:jO ,V:jVQ V:jgS V:jT ,V:jU V:j&W V:jW V:j[X V:jY V:j&[ V:j[ V:jY\ V:j] V:j_ V:j4` ,V:j2b V:jd f  You encounter an adder.V:j+j .###.##.. .....##.#.## ..####..#..##  ...##..###..##  ......# ##..## V:j4k  .....##...##..# .<..##..ß..##..#####  ...##..ß.ß. ##.....#  .###..ß._.ß ###@..#  ...##..ß.ß. #....##  ....##..ß.. #..##.#  +##..#+...##..# .#   ..# #... .#   .. #S.# .#  S   adder (wandering) ... .# V:jl \ .. ##  V:jn f805.7 (9.0)S.V:jp ;S.V:j'u FSV:jv /6.7 (10.0)V:jGz V:j} / _The adder hisses angrily.W:jA.....##.#.## ####..#..## ..##..###..## ....# ##..## #...##..## <ß..##..##### .ß. ##.....# #_.ß ###...# W:j(<...##..ß.ß. #.@..## ..##..ß.. #..##.# #+##..#+...##S.# .#  ..# #... .#  .. #..# .#  #... .# # ##   W:j{:S.W:jW:j17.0)W:jW:jW:jT 4S.W:j W:jG -8.8 (1.1W:j W:j f _You reach to attack! You closely miss the adder.W:j'$ rYou hit the adder.  The adder is severely wounded.The adder bites you but does no damage. The adder barely misses you.W:j- r   rat (wandering)W:jZ/0=9.9W:j54W:jO6T _You encounter a rat.X:jl .You puncture the adder!X:j r.  You kill the adder!X:jOr   ratX:jRB628=11.0X:jX:j- _The rat squeaks loudly.X:jr#...####..#..## ..##..###..## ....# ##..## #...##..## <ß..##..##### .ß. ##.....# #_.ß ###...# <...##..ß.ß. ##....## #.....##..ß.. #.@##.# ##+##..#+...##..## .#  ..# #... .#  .. #..#. .#  #..... .# X:js #r. #. ## ... #. . #.  X:jt9r.X:jZyX:jz5--20X:jH~X:jUX:jM      <###  ##.....# _.ß ###...# .< ##....##  #.@##.# #..## .#  ..# #... .#  .. #..#. .#  #.r... .#  #.. #. ##  X:j*O U... #.  ... #. X:j X:j ' X:j%  X:j{ b   <### X:j  ##.....# _.ß ###...# < ##....##  #.@##.# #..## .#  ..# #... .#  .. #..#. .#  #.r... .#  #.. #. ##  ... #. X:j F ... #. X:j X:j 9--X:j X:j Z _A rat is nearby!X:j ..##..###..## ....# ##..## #...##..## <ß..##..##### .ß. ##.....# #X:j _.ß ###...# #.<...##..ß.ß. ##....## ##.....##..ß..##..##.#  ##+##..#+...##.@## .#  ..# #...# .#  .. #..#.# .#  #.r.... .#  #.. #.# ## .... #.# . #.# #..# #.#  X:jё 8r.X:jK X:jd -3 _X:jӞ X:jq Y:jX r.You reach to attack! You hit the rat.Y:j9 Y:jܘ&4Y:jY:j[ _The rat is heavily wounded.Y:ji †You hit the rat.Y:jHSY:j(>30=5.1 (1.1Y:jY:j] G _You kill the rat!Y:j 4Y:j` Y:j H _No target in view!Y:j _Y:jw Y:jp $ _Y:jk ,Y:j ,Y:jf Y:j Y:j Y:j Y:j. Y:j Y:j3 Y:j Y:jG Y:j Y:j Y:j Y:j Y:j Y:j] Y:j Y:jx Y:jG Y:j ,Y:j Y:j Y:jY Y:j Y:jJ Y:j Y:j f  You encounter an adder.Y:j ~ ##+##..#+...##..## .#  #S.# ##.†.# .#  Y:j .... ##..#.###.#  # ...#.........#  #. #.#...#.#####  #..#.....#.#  #........#.#  ##.#..#.##.#  # #...@...# - ####.####  Y:j> #.#  ..#  ###   S   adder (wandering)   Y:j! -23.1 (8.0Y:j' Y:j( C-4.1 (9 Y:jt) _Y:j- Y:j/ Z:jc .## .#  #S.# ##.†.# .#  .... ##..#.###.#  # ...#.........#  #. #.#...#  #..#.....#.#  #........#.#  ##.#..#.##.#  # #...@...#  ####.####  #.#  ..#  ### Z:jo .## .#  #S.# ##.†.# .#  .... ##..#.###.#  # ...#.........#  #. #.#...#  #..#.....#.#  #........#.#  ##.#..#.##.#  # #...@...#  ####.####  #.#  ..#  ### Z:juZ:jPwZ:j/|Z:j~] _An adder is nearby!Z:j ##.....##..ß..##..####+##..#+...##..###S.# ##.†.# .... ##..#.#### ...#.........#. #.#...#.######..#.....##........#.###.#..#@##.## #.......####.#####.. ### Z:j Q.SZ:j ESZ:js +5.1 (1Z:jR" Z:j$ / _The adder hisses angrily.[:jB<ß. ##....## .....##..ß..##..##.# ##+##..#+...##..## .#  #..# ##.†.# .#  ..S. ##..#.###.#  # ...#.........#  #. #.#...#.#####  #..#.....#.#  #.....@..#.# ##.#..#.##.# # #.......# ####.####  #.#  ..#[37[:jm  ### .S.S[:j([:j?&6[:j۝[:j[:j P.S[:jI[:jw&7[:j[:j~f _You reach to attack! You closely miss the adder.[:j΀  You hit the adder.  The adder is heavily wounded.[:j.=8[:jR[:j= _The adder bites you but does no damage.[:j   You barely miss the adder.The adder is heavily wounded.[:j &9[:j7[:jD= _The adder bites you but does no damage.[:jڂ  You closely miss the adder.The adder is heavily wounded.[:j˄'30[:j1[:j@ _The adder bites you but does no damage. x2[:j9D  You closely miss the adder.The adder is heavily wounded.[:jE&1[:jJ[:jsM= _The adder bites you but does no damage.[:j  You miss the adder.The adder is heavily wounded.2 _The adder barely misses you.\:jM  You barely miss the adder.The adder is heavily wounded.3\:jzR\:j_Tz _The adder bites you but does no damage. The adder barely misses you.\:j  You barely miss the adder.The adder is heavily wounded.\:j&4\:j \:j = _The adder bites you but does no damage.\:j  You closely miss the adder.The adder is heavily wounded.\:js &5\:j* \:j- = _The adder bites you but does no damage.]:j܉  You miss the adder.The adder is heavily wounded.]:jQ&6]:j]:j&@ _The adder bites you but does no damage. x2]:j  You barely miss the adder.The adder is heavily wounded.]:j &7]:j&]:j|(= _The adder bites you but does no damage.]:j  You hit the adder.  The adder is heavily wounded.]:jT3-8]:j ]:jy * _The adder bites you.]:j4  You closely miss the adder.The adder is heavily wounded.]:j6 _2--9]:j< ]:jS> * _The adder bites you.^:jߨ  You miss the adder.The adder is heavily wounded.40^:j^:j@ _The adder bites you but does no damage. x2^:jQg .You hit the adder.^:jXR^:j8]I-451^:j{b^:jdI _You kill the adder!^:j^:j^:jt^:jH _No target in view!^:j=^:jv?^:jGC^:jFH _No target in view!^:j4^:j3^:jH _No target in view!^:j5^:jW7^:jd;^:j=H _No target in view!_:jK!3= _4==_:jpW1 _HP restored._:jY3_:j\,_:jQgX_:jKn_:j =_:j..## ##.........# ##..## ...####.........##...##..## _:jM....†.'.....<..##..ß..##..##### ...####.......##..ß.ß. ##.....# #.## ##....###..ß._.ß ###...# ### ##.<...##..ß.ß. ##....## .##.....##..ß..##..##.# ..##+##..#+...##..## .# .###.###.@## ##.†.# .# -50.0) ##>........###..#.###.# .#.###....#.........#  #..#.#...#.######..#.....#.##........#.###.#..#.##.# #[39;_:j49m.#.......# #.####.####_:j\-2.1 (11_:jh_:j=9 _Found an escape hatch in the floor._:j~ _:j' _:j _:j+ X_:j j _You open the door._:j _:j @  There is an open door here._:j _:j  __:j| _:j _:j- ,_:jY _:j _:jk _:j? ,_:jc _:j _:j ,_:j _:j! ,_:jb _:ja _:j _:jY _:j _:j ,_:jm _:j) _:j\ ,_:j _:j _:j _:j' _:j _:j' _:j ,_:j _:j _:j _:ji _:j _:j _:j  _:j _:j X_:j _:j X_:j _:j _:j ,_:jn _:j# _:j% _:j* _:j80 B_:j1 _:jP6 B_:jt7 _:jy9 ,_:jL: _:j6F _:jH _:j9I _:jM _:j|N _:jP _:jjR _:jT _:jgV _:j+[ ,_:jep _:j{s B_:ju _:j$v _:jx ,_:jz _:j| _:j9~ _:j~ _:j _:j _:j _:j^ _:j _:j _:j _:jͩ B_:j _:j _:j ,_:j# _:j _:j _:jp _:j _:j _:j _:j _:j! _:jp ,_:j _:j _:j[ _:j: _:j& _:j _:j_ ,_:jL _:jF n_:j _:j\ ,_:j _:j _:j< ,_:j _:j _:jl ,_:j[ _:j _:jb ,_:j _:j\ _:j _:js _:jB _:j$ n_:j] ,_:jl _:jK _:j ,_:j _:j _:j ,_:j  _:j _:j _:j _:j _:jK _:jf _:j2 _:j! _:j&# _:j=% _:j7& _:jV' _:j) _:j[+ ,_:j2- _:j2 X_:j4 _:j6 ,_:jr7 _:j9 _:j@: _:j ; ,_:jt= _:j> ,_:jd? _:jA _:jZB ,_:jC _:jD _:jF ,_:jG _:jI _:jP^ _:j` _:jWa _:jrd _:jIg _:j}h _:joi _:js   #. #. #. ##### #. #.#...# ## #.#...# ######  ##.#...###.....  ###..........#  ........@....#  ##..).......### ##............# _:ju #.......###.#.###......# #.#.# ###.##### #.#.##.##.# #......# #### #.# ###.#### #... ##'## #.#######.## You pick up a parchment of Static Discharge and begin reading..._:j| .926.1 (74_:j~ ,7.1 (75_:j _:j I _You add the spell Static Discharge to your library.`:ja#.###.# #.#  #.####### #...#.#...# #####.#...# ####### .#...###.....(###.@..# 8.1 (1.0).............# ##..)### ##.....# ###.......###.#.# #.##......# #.#.# # #.##.##### #.#.##.# #.#.# #......# #####.#.# ###.#### #.`:j|c"....`:jmA9.1 (2`:jt`:j- _Found 2 poisoned darts.a:j a:ja:ja:j a:j-a:jPBa:j',a:j5a:ja:ja:jca:ja:ja:jVa:ja:ja:j.a:j,a:ja:jHa:j,a:ja:jb a:j a:j a:jM a:jyC  You see here 2 poisoned darts.a:ja:j _a:ja:jLa:ja:ja:ja:ja:j a:j!a:j"a:jY$a:j&,a:j'a:j/*a:jJ,,a:j-a:j/a:jM2a:j(3a:j4a:j46a:j8a:jG9a:j|:a:j^na:j`a:j$c,a:jda:jea:jjBa:jka:jla:jma:joa:jq,a:jsa:jua:jjwa:jxa:jxa:jza:j|a:j|a:jN}a:jVa:j̀a:jxa:j0a:ja:j>....>.) .#.... .....  #...#  a:j(...##  ...  #.#  #@#####51.1 (22.0) #.#...# #.#...# ######## ##.#...###.....(# ###..........####.# ...............# #.# #####..).......####.# ##............##.#a:jvA #.......###.#.##.#a:j2a:j,2.1 (23a:jŜa:jJ _Found a spear. Found a stone staircase leading down.d:j_d:jڀ3d:j*d:jۈd:jnd:jd:jd:j^,d:jd:jd:jed:jd:jd:jnd:jxd:jd:jd:jd:j,d:jd:jd:jd:j&d:jd:jd:j,d:j5d:jd:jmd:j d:jd:jgd:jH,d:jd:jd:jd:jd:jd:jd:j,d:jd:jd:jFd:jd:jGd:jzd:j,d:jd:jd:j d:jd:jsd:jd:jYd:j#,d:j.....#.......### #...# #.###....#...## #.# #.#..##... #.# #.#....#.# #.###.#.####.##### #.......####.#...# #####......#.#...# ################.#...###.....@# d:jf68.1 (16 ##..........####.# ............# #.## ##..).......####.# # ##............##.# ######### #.......###.#.##.# #........ ##......# #.#.##.# #.#########.##### #.#.##.# #.##.# #......# #####.##d:jd:jT _You see here 2 poisoned darts.d:jd:j19.0)d:jkd:j,* _k - 2 poisoned dartsf:j If:jQ f:j ,f:j nf:j f:j ,f:j4 ,f:j6 f:j ,f:j( f:jb ,f:jb f:j f:j f:j f:j f:j3 f:j4 ,f:j f:j f:j f:j f:jb f:j f:j| f:j f:j f:j f:j ,f:j f:j f:j f:j f:j f:js f:jB f:j f:j f:jl f:j f:j Xf:j Bf:j ,f:j ,f:jN f:j ,f:j! f:j" f:j{$ f:j% f:j& f:j' f:jd) ,f:j?* f:j+ f:j+ f:jB, f:j, f:j- f:j\. ,f:j/ f:j1 f:j2 f:j3 ,f:j5 f:j5 ,f:j6 f:jX7 f:j8 f:j8 ,f:j5A f:jkC f:jqD Bf:jE f:jF f:j,G ,f:j;H f:jI ,f:jJ f:jeK f:j@L f:jL ,f:jM f:j[N f:j&O ,f:j5P f:jP f:jQ ,f:jS f:jT Bf:jqU f:j;V f:jV f:j.W f:jX f:jX f:jFY f:jY f:j [ f:j[ f:jy\ f:j] f:j] f:j^ f:j_ ,f:j` f:jc Xf:jd f:je f:j f f:jg f:jh f:jh ,f:ji f:jaj f:jk ,f:jk f:jl f:jVm ,f:jn f:jo f:jo ,f:j q f:jq ,f:jLr f:jr f:js f:jft ,f:jPu f:jv f:jv ,f:jz f:j { ,f:j{ f:j f:j8 ,f:j f:j҄ f:jЅ ,f:jʇ Bf:j ,f:j f:j Bf:j f:j ,f:jF f:j f:j{ ,f:jt f:jp 7 _You open the door.f:j 3f:jn f:j @  There is an open door here.f:jk 5 _f:j f:j f:j֡ f:j f:j8 f:j f:j4 ,f:j f:j f:j ,f:jY f:j f:j# ,f:j f:j5 f:j ,f:j f:jܵ 7 _You open the door.f:j1 f:j f:j f:j @  There is an open door here.f:j f:j  _f:j f:j ,f:j f:jj f:j ,f:j f:j} f:j f:je f:j f:j f:j ,f:j f:j, f:j ,f:jX f:j f:j ,f:j) f:j f:j_ ,f:jV f:j, f:j ,f:j f:jQ / #.# #.###'## #.##.. #.# #.##.# #...... #.##.#.# ####... #.### #..## ##.# #....# ##..## #.f:jY ` ### #.# ##....# #. #.###....### #.# #.#.......# #. #@######.... .# ######         f:j[ 22044.1 (75.0)f:j" ,5.1 (76f:j f:j ` _h - a scroll labelled JYFUCIUZOYh:jh:j nh:j Xh:jQ h:j@,h:jh:jph:jh:jBh:jWh:jh:j ,h:jh:j"h:js$,h:j &h:j&h:jj'h:j0h:j+2h:je3h:j[4h:j8Bh:jFh:jLh:jN,h:jUOh:jRh:jUBh:j6]nh:j`Bh:jdh:j&~h:jnh:joBh:j`h:jh:j~h:j@  There is an open door here.h:jK _h:j&h:j 4h:ji,h:j,h:j&,h:j0)h:jc,,h:j|-h:jb/h:j1,h:j2h:j5h:jO7,h:j8h:j;h:jq=h:jH>h:j?h:jC@  There is an open door here.h:j Eh:j>F _h:jGh:jJh:jKh:j.Lh:jLh:j(Oh:jP,h:jRh:j-Th:jUh:jreBh:jgh:ji,h:jmh:jip,h:joqh:jLth:jlv,h:jyh:jzh:j|h:j1~h:jrh:jh:j,h:jڃh:j|h:jh:jNh:j{h:j]h:jBh:jTh:jG,h:j֔,h:jBh:jph:j4,h:joh:jwh:jƥ,h:jh:jbh:jƯh:jӰh:jh:jh:j,h:j^h:jh:jh:jh:jh:jh:j6c  You encounter a bat.h:j_  #......... .b.. #.##### #... +# ##.# ##.:.###.##  ## ..........   .......:.##  .......>.)## #...#.....###. #.....@....... h:j?#...#...#####. #####...#####.#..............########.####### #.#####b   bat (asleep) #.#...# #.#...# ######## ##.#...###......#h:j2;.b102.1 (57h:j%.bh:jT8:bh:jNbh:j|33.1 (58 _h:j[h:jh:jNo  ....  #... +#  ##.:.###.##  ...b...... .......:.##  .......>.)##  #...#.....###.  #.....@.......  #...#...#####.  #####...#  .........  h:jJq #######.#######  #.#####  #.#...#  #.#...#   ##. h:j0 m ....  #... +#  ##.:.###.##  ...b...... .......:.##  .......>.)##  #...#.....###.  #.....@....... h:j * #...#...#####.  #####...#  ......... #######.## #.#####  #.# #.#...#  ##.h:j4h:j0h:j!Z _A bat is nearby!i:jA ####.###.### #..... .... #.#####.. #... +.###.:.###.#####...b............:.........>.)##  #...#@....###. #............. #...#...#####. #####...#####.# ..............########.####### #.##### #.#...# #.#...# ########.b.bi:ji:j9=4.1 (1.0)i:j\8P _The bat hits you but does no damage.i:jΟ L †  You puncture the bat!i:jȩ Ri:j 565.2 (1.1i:jn i:j G _You kill the bat!i:j i:j i:j" i:j$ H _No target in view!i:jO i:jӕ i:jz i:j H _No target in view!j:j]Ij:j_j:jl...##.#." ####.###.### #............ #.#####.. #... +# ##.###.:.###.######.... ..:.## ......†.@.)## 0.0.#...#.....###. #............. #...#...#####.#####...#####.#..............########.########.######.#...#j:jwI-6.2 (1j:j[ _Found an amulet of dissipation. _There is a stone staircase leading down here.j:j 3j:j j:jD j:j j:j $ _j:j j:j M M......... ##...##.#." ###.###.###.......... #.#####... #... +# ##.###.:.###.#########..........@.## -......†.>.)## .#...#.....###.#.............#...#.#You pick up a parchment of Vampiric Draining and begin reading...j:j Q78.2 (2j:j>$ ` _You add the spell Vampiric Draining to your library.k:jk:jSk:j+k:jN _There are no items here.k:jR _k:jXk:j,k:jk:jik:jk:j ##.).. ###... ... .. .... ## #." ####.# ##.####.....k:j .....# #.# #...# +#  ####.@.###.######11.2 (3 #................#............########......†.>.)## ##.....###. #.#............. # #...#...#####. #####...####.#..............#k:jk:j++2.2 (4k:j=k:j _Found a long sword.  You pick up a parchment of Kinetic Grapnel and begin reading...k:j +3.2 (5k:jk:jH _You add the spell Kinetic Grapnel to your library.l:j.( 3l:j) l:js, l:j. l:j3 ,l:j4 l:je6 l:j7 l:j68 l:j&: l:j; l:js< l:jW= l:j@ l:jB l:jgC l:jD l:jF l:j$Q l:j.R l:jkS l:jX l:jZ l:j[ l:jjf l:jg ,l:ji l:jl 7 _You open the door.l:j=n l:jo l:jp l:ju @  There is an open door here.l:jUx l:jy  _l:jz l:jۅ Xl:j l:j l:j̊ l:ju l:j l:jя ,l:j l:j l:j l:jЗ ,l:jP l:jJ  You open the door.  You encounter a frilled lizard.l:j{  #....  ... # ?.l #. ... #.# #.#  ..# #.#  #.# ##'## # #### #.l:jU  #. ..####.# ##.#.....## ##. #......###.#.# ##... #.##.)..#.#.........####....###.#.......'.........+ ..........##......#...# ##...##.## l   frilled lizard (asleep)#..#.".##.......######.##...####.###.####.....## #.....................##...## #.#####...#l:j ].l27.2 (14.0)l:j Mll:j ,8.2 (15l:jټ l:jg 1 _The frilled lizard hisses angrily.l:j _Found a scroll labelled QOIM QOPNIW.m:jv#.#.##.... ..... ?.. ..l#.# ..# #.# m:j  #.# ##@##  ## ## #.###...## #. .####.# ##.#.....## ##. .....###.## ##... #.)..#.#####....###.......'+ ..........##......#..# ##...##.# #..#.".##.......######.##...####.###.####.....## #..........m:jRK.lm:jhm:j89.0) _m:jm:jQ _There is an open door here.m:j> D.lm:j m:jK '30m:jp  _You reach to attack! You barely miss the frilled lizard.n:jh  You barely miss the frilled lizard.n:j4.=1n:jn:j2F _The frilled lizard bites you but does no damage.n:jU .  You puncture the frilled lizard!n:jq^.n:j.82n:jn:j#R _You kill the frilled lizard!n:jnC 3n:j3E n:jdF n:jH n:jfM n:jVN n:jxO n:j,P n:jP n:jQ n:j X } ##### ....# # # ##.#.##.<n:jX g ####.##.......# ...........## #.##@...# -5.2 (3 #. #.......#  #.# #####.###  ..# #.# #.# ##'## # # ## #.###...## #. ##.# ##.#.....## ##. .....###.#.......# ##... n:jY m ##.)..#.#.........####....###n:j^ n:j_ E-6.2 (4n:jLd n:jj H _Found a stone staircase leading up.n:jl +7.2 (5n:jo n:jq m _d - 3 scrolls labelled QOIM QOPNIW (gained 1)o:jo:jEo:j,o:j,o:jo:j,o:j,o:jo:jTo:j ,o:j'o:j,o:jo:jo:jt,o:jZo:jo:jo:j,o:j&o:j o:j,o:j@o:jbo:j$o:jo:jo:j"o:jo:jo:jo:j ,o:jo:jo:jo:jo:jAo:jo:jo:jo:jFo:j1o:j\o:j o:jo:jo:jo:jo:j;o:j8o:jo:j6o:jo:jBo:jo:jo:j ,o:j o:jo:jo:jWo:jo:jDo:jo:jKo:jo:jo:jo:jUo:jo:jo:jo:jLo:jo:j%!o:j8"o:jn#,o:j%o:j%o:j&,o:j(o:jX),o:j*o:jL+o:j ,o:j-,o:j.o:j7o:j89,o:j:o:j?Bo:jdAo:j:C,o:jJDo:j(Go:jZI,o:jLo:jdOo:jQo:jRo:j"To:jWo:joYo:jwZo:j[o:j\o:j^o:j_o:jA`o:j;bo:jyco:jd,o:jfo:j1ho:jio:jmko:jmo:jPq,o:jvro:jvo:jxo:j(zo:jzo:jŅo:jo:jo:jɊo:j&o:jZ,o:jo:jo:jZo:jo:jo:jo:jjo:jUo:jo:jco:jo:jZo:jo:j o:jo:jo:jo:jo:jƴo:jDo:jZo:j/o:j,o:jbo:jQo:j#.......###.#.......# ##... #. #.###.)..#.#.........####....###. #.##.......'.........+ .......... #.###......#.........# ##...##.## #.# #..#.".##.......######.##...# #.###.###.####.....## #.......... #............##...## #.#####...# #####.####...# #+## ##.###.####...###@#########o:jV#.#.................#............#####..###......†.>.)####.#...#.....###. #.#............. #.#...#...#####. #.#####...#####.# #......#o:j.#.........#'.........+........................'80.0)o:jo:jM======8.2 (51o:jo:j= _As you open the door, it creaks loudly!p:jr4p:jsp:jEuH _No target in view!p:jup:j: _p:jj @  There is an open door here.p:j p:jC  _p:j&p:jPp:j p:jp:jp:jp:j]p:jMp:jp:jp:j ,p:j!p:j#p:jn$p:j`%,p:j'p:j(p:jQ)p:j)p:j.7 _You open the door.p:j(0p:jP13p:jU4@  There is an open door here.p:jz5p:jx6 _p:jn7p:jM8p:j9,p:j~:p:j;p:j<p:j=,p:j?p:jn@p:jMA,p:jBp:jCp:jD,p:jEp:jFp:jG,p:jJp:j\K,p:j3Lp:j_p:ja,p:jcXp:jep:jfp:jg,p:jhp:jip:jrk,p:jKlp:jmp:jmp:jNnp:jop:jWpp:jMq,p:jLrp:jsp:js,p:jtp:jz1p:j{ ########  #..>...#  #@#  ------215.2 (27######### #.# ###.......######.### #.#.###.#.##.<.....# #p:j|C##. ###.##.......###.#.##.###.# ..........# #......# ###.##  ###.##....# ###.#### #..##  # #.......# #.# #.#.##  #######.### #.# #.##.# p:jȀp:jK------6.2 (28p:jp:j݊; _Found a stone staircase leading down.p:jp:j 3p:j4 p:j ,p:jGp:j,p:j?R  There is a stone staircase leading down here.p:j-p:j)? _  There is a stone staircase leading down here.p:j\+K _p:j-Xp:j/p:j/,p:j0p:j1p:j2,p:j3p:jg4p:j}5p:jP6p:j7p:j8,p:j9,p:jM>Xp:jH?P  There is a stone staircase leading up here.p:jD@p:j8A _p:jAp:j)Ip:j.Jp:jK,p:jNP  There is a stone staircase leading up here.p:jPp:jP _p:jQp:jSp:j,Tp:jT,p:jWp:j Xp:jX,p:j[p:j[p:j\,p:j[^p:jL_p:j_,p:jap:jbp:j=c,p:jq:j>q:jo?q:j-@q:j4Aq:jA,q:jFq:j0G,q:jJHq:jIq:jJq:jyK,q:jMq:j_Nq:jO,q:jQq:jwR,q:jMSq:jUq:jyVq:jZWq:jWq:j[You open the door. _There is an open door here. _You open the door. _There is an open door here. q:jV\= You see here a rat skeleton.q:j6]q:j] _q:j^q:j`q:jaq:jb,q:jdq:j fq:jg,q:jiq:jfjq:j kq:jkq:jlq:jmq:jnq:jRoq:jpq:jNqq:j rq:jrq:jqsq:jtq:ju,q:jvq:jwq:j[x,q:jyq:j_z,q:j+{q:j|q:jC}q:j~,q:jq:jq:j,q:j՟n# #.#.###....#.........# #########....##..#.#...#.##### ..............#..#.....#.# ##########...##........#.#  ##.####.#..#.##.# ### #.#.......#.####.####.####.....#352.2 (13q:jK6.0) ######## q:jΥq:j;E _Done exploring.q:jG Iq:jd .........0.0)q:jf q:jcm [ _Done exploring.r:jYIr:j|:4r:jB[ _Done exploring.r:jr:j;Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon r:j r:j0 t##.#.###....#.........#bendrew64 the Poker #########....##..#.#...#.#####Merfolk ..............#..#.....#.#Health: 34/34 ======================== ##########...##........#.#Magic: 4/4========================r:j ##.####.#..#.##.#AC: 19Str: 14### #.#.......#EV: 6Int: 12#.####.####SH: 0Dex: 10#.####.#XL:  4 Next: 48% Place: Dungeon:3#@.....#Noise: ---------  Time: 2352.2 (0.0)########a) +0 trident  Throw: 2 throwing nets         _You open the door. _There is an open door here. _You see here a rat skeleton. _Done exploring. _Done exploring. _Done exploring.r:j 3r:j r:j : _r:j, r:j] ,r:jK ,r:j r:j r:j[ ,r:j r:j r:j ,r:jl r:j Br:jE Xr:j r:j r:j ,r:j r:j! Br:j% r:j& r:j' r:j( r:j5, r:jU- r:j6. ,r:j1 r:j2 r:j?4 ,r:j5 r:j_6 r:j6 r:j7 r:j); r:j<< r:j< r:j= r:j@ r:jTA r:jA ,r:jD r:jE r:jcF r:jF r:jK r:jL r:jL r:jzM r:jQ r:jOR r:jPS ,r:jEV r:jW r:jW r:j=X r:j5Z r:jZ r:jx[ ,r:j] @  There is an open door here.r:j^ r:j_  _r:j(` r:j c r:jd r:jd r:jKe r:jVh a  You see here a rat skeleton.r:ji r:ji 5 _r:jk r:jl r:jbm r:j\n r:j)q r:jr r:j@s r:js r:jiv r:jy r:jy ,r:j{ r:j3} r:j~ r:j~ r:jH r:j r:j r:j" r:j r:j׈ r:j r:j r:j r:jΎ r:j r:j r:j r:jG r:j r:j r:j $  Things that are here:r:j :  a +0 dagger; 2 stonesr:j9 r:j$  _r:jC r:j r:j r:j r:j r:jN r:j] ,r:j r:j r:j6 Br:j r:j' r:j r:j r:j r:jr ,r:jw r:j r:j¿ ,r:j r:j r:j r:j r:j1 r:j Y  There is a stone staircase leading down here.r:j r:j r:jZ $ _r:jz r:js J 4  You climb downwards.r:jp  You encounter an iguana and 2 ufetubi.r:j r:j _The iguana hisses angrily. The ufetubus shouts! x2  Found a ruby potion and a scroll of revelation.  There is a stone staircase leading up here.r:ja r:ju  ## #  #### 5####.. ....# ##5...... .....?......... l.....#........ r:j" ..!............# ===92.7 (40.5)#..###  #... ..### ... ....l   iguana ....#55 2 ufetubi #.... r:j| r:j r:j d _There are monsters nearby!t:j # ## ######. 5#####.##5.....?.l.....#..!....@.............#<..#####.###.#..#### #... ..###  .... ....##.....5.lt:jt:jm(B---3.7 (1.0) _t:j0t:j2t:j K # ## ######. .#####.##55....?..l....#!.................#<..#####.###.#..####.#.... ..###55 2 ufetubi. ...#..... ....#t:j-MU.5t:jNN.5t:jFZ..55There is a stone staircase leading up here. _There are monsters nearby!  The ufetubus slips past you!  The ufetubus hits you but does no damage. x2 ufetubus slips past you!  The ufetubus hits you but does no damage.t:j[P=--4t:j>bt:jdU _The ufetubus barely misses you.t:j  You hit the ufetubus.  The ufetubus is heavily wounded.t:ji &5t:j t:j B _The ufetubus hits you but does no damage. x4t:j BThe ufetubus is heavily wounded. _x4  You closely miss the ufetubus.  The ufetubus is heavily wounded.The ufetubus completely misses you. The ufetubus barely misses you.  The ufetubus closely misses you. The ufetubus hits you.t:j  B   clockroach (wandering, warded)55 2 ufetubi  You encounter a clockroach.The ufetubus hits you but does no damage. x2  The ufetubus completely misses you.t:j. s0---6.8 (1.1t:j t:j: ? _The ufetubus hits you but does no damage.u:jT6x .BYou miss the ufetubus.u:jR8 lThe ufetubus is heavily wounded.u:j9>.Bu:j@,l   iguanaB   clockroach (warded)55 2 ufetubiu:j:B\1---70u:j3Iu:j LB _The ufetubus hits you but does no damage. x4u:j!BThe ufetubus is heavily wounded. _The ufetubus hits you but does no damage. x4  You barely miss the ufetubus.  The ufetubus is heavily wounded.The ufetubus hits you but does no damage.  The ufetubus completely misses you. The ufetubus barely misses you.u:j`5.  The ufetubus hits you but does no damage.  The ufetubus completely misses you. The ufetubus barely misses you.The ufetubus hits you but does no damage.  The ufetubus barely misses you. The ufetubus closely misses you.slips past you!  The ufetubus hits you but does no damage.u:jH&8u:jDu:j4V _The ufetubus closely misses you.u:j4) .5You miss the ufetubus.u:j(- .BThe ufetubus is heavily wounded.The ufetubus hits you but does no damage.u:j.<.lu:jY6u:j7U29-9u:j>u:j%A, _The ufetubus hits you.u:j.BThe ufetubus hits you. barely miss the ufetubus.  The ufetubus barely misses you.u:j  The ufetubus hits you but does no damage. x5  The ufetubus barely misses you.u:j(400u:jԷu:jR> _The iguana bites you but does no damage.u:jmYm .  You miss the ufetubus.u:jlx B55 2 ufetubi  The ufetubus is heavily wounded.The ufetubus hits you but does no damage. x420-------=1u:jwA _The iguana bites you!u:j BYou closely miss the ufetubus.The ufetubus is heavily wounded.u:j<{.B   clockroach (warded)55 2 ufetubi  The ufetubus is heavily wounded.The ufetubus hits you but does no damage. x2  The ufetubus closely misses you. The ufetubus hits you.  The ufetubus closely misses you.The ufetubus hits you but does no damage. x3  The clockroach waves its antennae.u:j  The clockroach sprays sand from its hourglass at you.u:jx~ S  The blast of sand hits you but does no damage.u:j u19--------2u:j6 u:j > _The iguana bites you but does no damage.u:jk L .  You hit the ufetubus.u:j!  # ## #  u:j B#####. .####..  ....#.##.......  .....?B5.......  #@.......  ..!...l........  ......#<..#####  .###.#..###  #.#... . ..### . ... #..... 5   ufetubus ....#You kill the ufetubus!The ufetubus closely misses you. The ufetubus barely misses you.u:j1 = # ## #  #####. .####..  ....#.##.......  .....?B5.......  #@....... u:j"  ..!...l........  ......#<..#####  .###.#..### #.#... . ..### . ... #..... ....#u:jĊ :  The iguana bites you!u:j0 q10-------57=3.9 (1.1u:j u:jÙ V _* * * LOW HITPOINT WARNING * * *u:j 4u:j u:j t _You are too injured to fight recklessly!u:j u:ji u:j ^ _You are too injured to fight recklessly!u:j u:j u:j u:j7 ^ _You are too injured to fight recklessly!u:j5 u:jF8 u:jd= u:jt? ^ _You are too injured to fight recklessly!w:j0 w:j3 Drink which item? Potions  r - 2 potions of resistance  d - a potion of moonshine w:j5  f - a bubbling pink potion  j - a pink potion [!] read|quaff[?] describe selectedx:jOx:jXx:jRmbendrew64 the PokerMerfolkHealth: 10/34 =======-----------------Magic: 4/4========================# ## #AC: 19Str: 14#####. .####..EV: 6Int: 12....#.##.......SH: 0Dex: 10.....?B5.......XL:  4 Next: 57% Place: Dungeon:4.l....#@.......Noise: ==-------  Time: 2403.9 (0.0)..!...l........a) +0 trident......#<..#####Throw: 2 throwing nets.###.#..####.#.... ..###l   iguana. ...Bx:jq[40m   clockroach (warded)#.....5   ufetubus....#The iguana bites you! _* * * LOW HITPOINT WARNING * * * _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!x:j|You feel invigorated.  The ufetubus hits you but does no damage.  The ufetubus hits you.  The clockroach bites you but does no damage.  The ufetubus hits you but does no damage. x2  The iguana bites you.x:j~1-4.9 (1Confused throw: 2 throwing netsConf Ambros x:jʆx:j`B _The clockroach bites you but does no damage.{:jJ {:j@M Drink which item? Potions  r - 2 potions of resistance  d - a potion of moonshine  j - a pink potion [!] read|quaff[?] describe selected|:jq |:j |:j bendrew64 the PokerMerfolkHealth: 11/34 =======-----------------Magic: 4/4========================# ## #AC: 19Str: 14#####. .####..EV: 6Int: 12....#.##.......SH: 0Dex: 10.....?B5.......XL:  4 Next: 57% Place: Dungeon:4.l....#@.......Noise: =--------  Time: 2404.9 (0.0)..!...l........a) +0 trident......#<..#####Confused throw: 2 throwing nets .###.#..###Conf Ambros #.#.... ..###l   iguana. .|:j q..B   clockroach (warded)#.....5   ufetubus....#The ufetubus hits you but does no damage.  The ufetubus hits you.  The clockroach bites you but does no damage.  The ufetubus hits you but does no damage. x2  The iguana bites you. _The clockroach bites you but does no damage.|:j H # ## #  #####. .####..  ....#.##.......  .....?B5.......  #@.......  ..!...l........  ......#<..#####  .###.#..###  #.#... . ..### . ... #..... ....# _The clockroach bites you but does no damage.  It was a potion of attraction.  |:j You feel attractive to monsters.The clockroach waves its antennae.|:jw # ## #  #####. .####..  ....#.##.......  .....?B5.......  #@.......  ..!...l........  ......#<..#####  .###.#..###  #.#... . ..### . ... #..... ....#|:j[T  The clockroach bites you. The iguana bites you.|:jg9/34 -5.9 (1Attr |:j|:jV _* * * LOW HITPOINT WARNING * * *:js Z  You are too confused!:j! :j ( :jJ* . _:jg:jԞ  You throw a throwing net.  You feel less confused.The ufetubus hits you but does no damage. x2:j  The clockroach sprays sand from its hourglass at you.:jBM  The blast of sand hits you but does no damage.  The ufetubus barely misses you.The ufetubus hits you but does no damage.14/34===6.8 (0.9Throw: throwing net  _The iguana bites you but does no damage.:j0:j:j:j^ _You are too injured to fight recklessly!:j:jR:j:j^ _You are too injured to fight recklessly!:j}  _You are too injured to fight recklessly!  You hit the ufetubus.  The ufetubus is moderately wounded.  You feel less invigorated.  The ufetubus hits you but does no damage.  The ufetubus barely misses you.:j ###The clockroach sprays sand from its hourglass at you.:jͣ  # ## #  #####. .####..  ....#.##.......  .....?B5.......  ##.......  ..!...l.#......  ......#<.######  .###.#..###  #.#... . ..### . ... #..... ....#:jz  # ## #  #####. .####..  ....#.##.......  .....?B5.......  ##.......  ..!...l.#......  ......#<.######  .###.#..###  #.#... . ..### . ... #..... ....#:j @..  The blast of sand misses you. The iguana bites you!:j 10=--=7.8 (1.0Attr :j' :j V _* * * LOW HITPOINT WARNING * * *:jp.5 _* * * LOW HITPOINT WARNING * * *:j_You miss the ufetubus.  The ufetubus is moderately wounded.The ufetubus slips past you!  The ufetubus hits you but does no damage. x2  The ufetubus barely misses you. x2-8:j:j:> _The iguana bites you but does no damage.:j0,J # ## #  #####. .####..  ....#.##.......  .....?B........  #@.......  ..!...l5.......  ......#<..#####  .###.#..###  #.#... . ..### :j@.l. ... #..... ....#The ufetubus barely misses you. x2 _The iguana bites you but does no damage. barely miss the ufetubus.clockroach bites you but does no damage.:j # ## #  #####. .####..  ....#.##.......  .....?B........  #@.......  ..!...l5.......  ......#<..#####  .###.#..###  #.#... . ..### . ... #..... ....#:j  # ## #  #####. .####..  ....#.##.......  .....?B........  #@.......  ..!...l5.......  ......#<..#####  .###.#..###  #.#... . ..### . ... #..... ....#:jrThe iguana bites you.  * * * LOW HITPOINT WARNING * * *:j=,E :jO.# ## #  #####. .####..  ....#.##.......  .....?B........  #@.......  ..!...l5.......  ......#<..#####  .###.#..###  #.#... . ..### . ... #..... ....#  The clockroach bites you.6/34 ------9 _* * * LOW HITPOINT WARNING * * *:j' ufetubus hit  The ufetubus closely misses you.ufetubus hits you but does no damage.  The clockroach bites you but does no damage.iguana  You die...:jq-1/34 -------:j/  --more--:j :jT Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing net (quivered)k - 2 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  i - the +8 storm dragon scales "Sueseij" (worn) {Harm rElec Int+3 Dex-5}b - a +0 leather armour  h - a +0 ring mail Jewellery (go to first with "=)  e - a ring of positive energy (worn)  f - an amulet of dissipation (worn)  g - a ring of willpower (worn) Talismans (go to first with %)j - a rimehorn talisman:j7Goodbye, bendrew64.91 bendrew64 the Poker (level 4, -1/34 HPs)Began as a Merfolk Gladiator on June 23, 2026.Slain by an iguana (7 damage)... on level 4 of the Dungeon.The game lasted 00:04:36 (2405 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb  14.13219161 RavnMiFi-27 escaped with the Orb:j :j :j ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l