:jp*  Player: bendrew64 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.17:19:09.ttyrec Time: (1782235149) Tue Jun 23 17:19:09 2026 :j [?1051l[?1052l[?1060l[?1061h:j+V)0[?7h[?25l[?1c:j/Welcome, bendrew64. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk Gladiator:jWD:j.l :j bendrew64 the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 tridentThrow: 3 throwing nets.#### # . #####.#.#.#.#.#.##.#.#.#!#.##.#.~~~~~(#.##.#≈...≈#.##.≈...≈.##≈.@.≈[:j }40m##.≈≈≈≈≈.##.#.#.#.#.##.#.#.#.#.#.### # # .##:j :j` Welcome, bendrew64 the Merfolk Gladiator.It is said that the Orb of Zot exists deep within this dungeon.:j :jb Press ? for a list of commands and other information.  Found 5 poisoned darts and 2 metallic grey potions.:ji :jl [ _Found a staircase leading out of the dungeon.:ju:j$ _:j,:j:j, :j'S15  Water :j:j P _Your legs become a tail as you dive into the water.:j:j?Water :j:jS3 _Found a spear.:j:jF12 :j:j:j:j):j #  #)  .##  .. #######. #### #.#.#.#.#.#.##.#.#.#@#.#4.2 (4.2:j.#.#.~~~~~(#.##.#≈...≈#.# ≈...≈.#.##.#≈.<.≈#.#.#.#.≈≈≈≈≈.#.##:jS#.#.#.#.#.#.##.#.#.#.#.#.##:j# #### # .###:j:j:j6[ _d - 2 metallic grey potions:j-G##).##. #######. #####.#.#.#.#.#.# .#.#.#.#.# #.#.~~~~~.#≈...≈#.# ≈...≈.#.#≈.<.≈#..#.≈≈≈≈≈.###.#.#.#.#.#.##..#.### #### # .### .#:jc5.2 (1.0 _You see here 5 poisoned darts.:j<6:j:j* _f - 5 poisoned darts:jA0:j.3Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin  f - 5 poisoned darts :j3Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn):j f - 5 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.At 100% training you would reach 6.0 in about 4.9 XLs.At current training (25%) you reach 6.0 in about 8.0 XLs.Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:j :j bendrew64 the Poker#Merfolk#):j Health: 16/16 ========================.##Magic: 1/1========================..AC: 4Str: 14:j L#######. ####EV: 12Int: 7#.#.#.#.#.#.#SH: 0Dex: 15#.#.#.#.#.#XL:  1 Next:  0% Place: Dungeon:1#.#.~~~~~@#.#Noise: ---------  Time: 6.2 (0.0)#.#≈...≈#.#a) +0 trident:j #.≈...≈.#.#Throw: 5 darts (poison)#.#≈.<.≈#.#.#:j .#.≈≈≈≈≈.#.###.#.#.#.#.#.#:j #.#.#.#.#.#.### #### # .###:j1 .# _Found a staircase leading out of the dungeon. _Your legs become a tail as you dive into the water. :jZ _Found a spear. _d - 2 metallic grey potions _You see here 5 poisoned darts. :j _f - 5 poisoned darts:j :jc :j :j :jd_:jtjX:jl:j`l:jl:jo:j\q:jq:jzr:j~:j`:j :jN:j؆:j2:j,:j:jt:j,:jk:j{:jŖ,:j:j:jC,:j :j:jB:j:j',:j:j:jh  You encounter an endoplasm. #.##.# #.##.# #.##.# #.##.# #.##.# #.##.# J..####.##)# .......@...### #######......# #######.##### #.#.#.#.#.#.## #.#.#.#.#.#.# #.#.~~~~~.#.##J   endoplasm (asleep) #.#≈...≈#.#.# #.≈...≈.#.###.#≈.<.≈#.#.#20.2 (14.0)1.2 (15 _:jH ((((((Jpoisoned)  You throw a dart. The dart hits the endoplasm. The endoplasm is poisoned.:j.J...... 2.1 (0.9)4 :j(X_The endoplasm quivers. :j! #.##.# #.##.# #.##.# #.##.# #.##.#. #.##.#.####.##)#.J....@....####......# :jsT #######.##### #.#.#.#.#.#.## #.#.#.#.#.#.# #.#.~~~~~.#.##  #.#≈...≈#.#.#  :j #.≈...≈.#.##  #.#≈.<.≈#.#.# :j{.J :jz  :j -3.1 (1.0 :j{ :j :jvF #.##.# #.##.# #.##.# #.##.# #.##.##.# #.##.#.####.##)##...J.####......# #######.#####  #.#.#.#.#.#.##  #.#.#.#.#.#.# #.#.~~~~~.#.##  #.#≈...≈#.#.#  #.≈...≈.#.##  #.#≈.<.≈#.#.# :j{.J :j-} :j}&4 :j  :jY :jg .  You reach to attack! You puncture the endoplasm!15 _You kill the endoplasm! :j7 :j :j :j?H _No target in view! :j/> :j>!:j$!:jH _No target in view!!:jHw!:jw!:j}!:jH _No target in view!!:jO!:j!:j!:jH _No target in view!!:jg4!:j1n!:jTqH _No target in view!!:j'3!:j2B!:j}7P _!:j8!:jn<B!:j<!:j5=!:j=!:j(?!:jA!:jUA!:jA!:jEB!:jE!:jG!:jH!:j@I!:jI!:jIL!:jL,!:jOk _No target in view! _You now have 6 gold pieces.!:jQ!:jgQ!:jQ!:jS!:jU!:joU!:jV!:jX!:jJZk  You encounter a ball python.!:jp#.#  #.##.# #.##.# #.##.##### #.# #.##.# ... #.# #.##.####.##.# #.##.#...####.##)#S..###............############......# #######.#### .#. #.#.#.#.#.# S   ball python (constriction, asleep) #.#.~~~~~.#. #.#≈...≈#.# #.≈...≈.#.!:jUx,34.1 (9!:jx65.1 (10.0) _!:j!:jt":j ((((((Spoisoned)You throw a dart. The dart hits the ball python. The ball python is poisoned.":jFO(S":jK,.....":jb":j)ip6.0 (0.9)3":j-l ":jn/_The ball python hisses angrily.":j# s #.# #.# #.# #.##.# #.# #.##.# #.# #.##.# ######.# #.##.#. ...##.# #.##.##...###.##.# #.##.#...####.##)##(S.###............#### #......# #. #.#.#.#.#.# #.#.#.#.#. #.#.~~~~~.# #.#≈...≈#. #.≈...≈.#":j# 5S.":j, 7.0 (1.0#:j[` #.# #.# #.# #.##.# #.# #.##.# #.# #.##.## ######.# #.##.##.. ...##.# #.##.##:jN\#...###.##.# #.##.#.S.####.##)##(..###.### ## ##......##:j\H #. #.#.#.#.#. #.#.#.#.# #.#.~~~~~. #.#≈...≈# #.≈...≈.#:jau.S.S#:jet^ 8#:j{#:j .  You closely miss the ball python.The ball python is severely wounded.#:jR#:j$=2=9.1 (1.1#:j+e _You kill the ball python!#:j 3#:jQ #:jI #:jB#:jn#:j!#:jx#:j:#:j#:j^#:jz,#:j#:j7!,#:j-"$:j9 $:jh_f - 4 poisoned darts (gained 1)$:jb  You encounter a ball python.#.#.# #.# #.##.#.#.# #.# #.##.#.#.# #.# #.##.#.#.#######.# #.##.$:j.. #........##.# #.##.#..###...###.##.# #.##.#...............####.##) #.###...###............ ##@## #########....-........# ######S..###### #.#.#.4 #.#. #.#.~~ #.#≈. S   ball python (constriction, asleep) #.≈. #.#≈. #.#.≈≈$:j645.1 (6.0-6.1 (7 _$:j%Y $:jY $:jc x _A ball python is nearby!%:j$ %:j8l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting%:j /2.2   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.4  -2      c + Polearms4.4   2.5  +4       d - Staves   1.3   1.4  -2       e - Unarmed Combat   0.0   0.8  +1      f + Throwing%:j~2.0   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging4.0   3.0  +3       i - Stealth   0.0   0.7  +2                          [3%:j7m                    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets(:j (:jҴ#.#.# #.# #.##. bendrew64 the Poker#.#.# #.# #.##. Merfolk#.#.# #.# #.##. Health: 16/16 ========================#.#.#######.# #.##. Magic: 1/1========================.. #........##.# #.##. AC: 4Str: 14#..###...###.##.# #.##. EV: 12Int: 7#...............####.##) SH: 0Dex: 15#.###...###............ XL:  1 Next: 20% Place: Dungeon:1##@## [4(:j0m#########.... Noise: ---------  Time: 46.1 (0.0)........####### a) +0 tridentS..#######.#.#. Throw: 4 darts (poison)#.#.##.#.~~#.#≈. S   ball python (constriction, asleep)#.≈.#.#≈.#.#.≈≈You closely miss the ball python.The ball python is severely wounded. _You kill the ball python! _f - 4 poisoned darts (gained 1) _You encounter a ball python. _A ball python is nearby!*:j*:jUnequip which item? Hand Weapons (go to first with ))  a - a +0 trident (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip+:j+:j+:j#.#.# #.# #.##. bendrew64 the Poker#.#.# #.# #.##. Merfolk#.#.# #.# #.##. Health: 16/16 ========================+:j#.#.#######.# #.##. Magic: 1/1========================.. #........##.# #.##. AC: 4Str: 14#..###...###.##.# #.##. EV: 12Int: 7+:jW#...............####.##) SH: 0Dex: 15#.###...###............ XL:  1 Next: 20% Place: Dungeon:1##@## #########.... Noise: ---------  Time: 46.1 (0.0)........#+:j###### a) +0 tridentS..#######.#.#. Throw: 4 darts (poison)#.#.##.#.~~#.#≈. S   ball python (constriction, asleep)+:jq#.≈.#.#≈.#.#.≈≈You closely miss the ball python.The ball python is severely wounded. _You kill the ball python! _f - 4 poisoned darts (gained 1) _You encounter a ball python. +:jcU_A ball python is nearby!+:jt .SYou unwield your +0 trident.+:jWOS)+:jh6 (0.5-) Nothing wielded+:j+:j`5 _The ball python hisses angrily.,:j6Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 trident Missiles (go to first with ()  d - 3 throwing netse - a javelin  f - 4 poisoned darts (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)-:j5Q a - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 4.4; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 7.1 XLs.  At current training (25%) you reach 14.0 in about 10.7 XLs. -:jQ 5 Current attack delay: 1.0. Damage rating: 11 (Base 9 x 110% (Str) x 112% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./:j@/:jLK#.#.# #.# #.##. bendrew64 the Poker#.#.# #.# #.##. Merfolk#.#.# #.# #.##. Health: 16/16 ========================#.#.#######.# #.##. Magic: 1/1========================.. #........##.# #.##. AC: 4Str: 14#..###...###.##.# #.##. EV: 12Int: 7#...............####.##) SH: 0Dex: 15#.###...###............ XL:  1 Next: 20% Place: Dungeon:1##@## [34/:j.l2:j5 l   frilled lizard (wandering2:j~9 >3=50.2 (1.12:j> 2:jA O _You kill the ball python!3:j3 #.#.# #.# #. #.#.# #.# #. #.#.#.# #. .. #.##.# #. #..###...###.##.# #. #........####. #.###...###.###.####.## #.l..@...#3:j .###### #.##.... #.... #.##.. #.#. ## #. #.# .#.3:j#5l.3:j%3:j&4-103:j/3:jB .  You reach to attack!  You catch the helpless frilled lizard completely off-guard!  You puncture the frilled lizard!3:j64-2.3 (1.1 _You kill the frilled lizard!3:j 3:j 3:jW ^ _No target in view!3:j;  _No target in view!3:jy 43:j 3:jM H _No target in view!3:jEj 43:j!k 3:jw H _No target in view!3:jK 3:jC 3:j 3:jO H _No target in view!3:jc  _No target in view!3:j 3:j 3:ji1 3:j53 4:j` Q5:j35:j5:j5:jL5:j$ _5:jT5:j,5:j5:j@5:j+5:j,5:j[5:ja5:j5:j5:jf5:j5:j5:jA5:j5:jj _ You encounter a ball python.5:j #.# ... #. #.# #.##.#.# #.#  #.##.#.# #.# # #.##.#.# #.# #S###.##.#.#######.# ....##........##.#  #..###...###.##.#  #.@.............### ##.###...###.......#...###.####.## ########5:j.............# ........###### ####.....# S   ball python (constriction, asleep) #......# ###.....##.....#5:jY.S8.3 (6.05:j<S)9.3 (7 _5:j5:j5:j T #.# .. 5:j  #.# ... #. #.# #.##.#.# #.# #.##.#.# #.# # #.##.#.# #.####.###.##.#.#######.#5:j #...S...##........##.# #@.###...###.##.#  #...............## ### ##.###...###...... #...###.####.## ###### .............# ........########.....# #......###.....#5:j >.S5:j7 5:j! ,60.3 (15:j 6:j  You closely miss the ball python. The ball python misses you. x36:jS5=1.4 (1.16:j/#6:j%X _The ball python barely misses you.6:jǚ  You closely miss the ball python.The ball python bites you but does no damage.6:j,206:jџ6:jBY _The ball python closely misses you.6:jJR .  You puncture the ball python!6:jEQ(6:jlT553.5 (1.16:jY6:j^O _You kill the ball python!6:j6:jY| _No target in view!6:j2 I _6:j, X6:j~ 6:j B6:j0 6:j 6:jR ,6:jl 6:j ,6:j{ 6:j 6:j ,6:j 6:jd 6:jV ,6:j0 6:j 6:j ,6:j| X6:j^ 6:j\ 6:j 6:j0 6:j#F 6:jbT 6:jڜ 6:j F  You encounter a kobold. It is wielding a +0 whip.6:j .. ...#. ..... ... ...#. #.#.# #.# #.##. #.#.# #.# #.##. #.#.# #.# #.# #. #.#.# #.###.# #K #.#.###.#.... #.#####.........#.##.@...........###.#-#########.##..###. #.##..#...# #.##....... #.......... ####.####.. K   kobold (asleep) #.# #... #.# ##.. #.# #..87.5 (24.0)6:j M-8.5 (25 _6:j 7:jT( )You reach to attack!  The helpless kobold fails to defend itself.  You puncture the kobold!7:j(69.6 (1.1) _You kill the kobold!7:j 47:jP7:jKH _No target in view!8:j#48:j$8:j=H _No target in view!8:jJ8:jvH _No target in view!8:ja8:j+48:j5H _No target in view!8:jc48:j8:jFH _No target in view!8:j8:jI8:jp8:j8:j$/ _ _No target in view! _ Things that are here:  a +0 whip; a kobold corpse _8:jC8:jb  You encounter a bat. # #.#########.## #........@...## ######........... #.####..##.b #.# #.# ..# .. ...#.# ..... ... ... #.# #.#.# #.# #.# # b   bat (asleep)#.# #.#.# 8:jzc#.# #.# ##.# #.#.# #.# #.# ##.# #.#.# #.###.###8:jk1104.6 (15.0)8:j5m35.6 (16 _8:j"8:j. %..8:jD .#[#.#.##.#########.##............##...######....@....... #.####..##.b. #.# ##.# ..# .. ... .#.# ..... ... ... ..#.# #.#.# #.# #.# ##.# #.#.# #.# #.# #.#.# #.#.# #.# #.# #.#.# #.#.# #.###.###.#)# #.#.###.#.......8:j 8:j 16.0)8:j C _Found a leather armour.9:j)... ..# #[# #.# #.# #.#.## ##.##...#######.#.####..##.b.. #.# #.#.# #..# .. ... .#.# #..... ... ... .#.# ##.#.# #.# #.# #.##.# #.#.# #.# #.# #.##.# #.#.# #.# #.# #.##.# #.#.# #.###.###.##)# #.#.###.#.#b.b.[9:jmb.b79:j9:j hb..bb.=8.7 (1.19:j m9:jDo _You reach to attack! You barely miss the bat. The bat closely misses you.9:jL †  You puncture the bat!9:jR9:j47909:jK9:j=G _You kill the bat!9:jc _No target in view!9:j9:j9:j9:jH _No target in view!9:jg49:jϝ^ _No target in view!9:j'49:j..9:j0H _No target in view!9:jmw9:j&x9:j}9:j#H _No target in view!9:j49:j9:j@@ _No target in view!::j^I::j;z::j+~b  You encounter an endoplasm.::jB.....# #[# #.# ##.# .#::j#.#########.## .J##...........†##...#######.............. #.####.@##.... #.# #.#.# #..# .. ... .. ::j#.# #..... ... ... ... #.# ##.#.# #.# #.# #.##::j&#.# #.#.# #.# #.# #.##.# #.#.# #.# #.# #.## J   endoplasm (asleep)::ja#.# #.#.# #.###.###.###)# #.#.###.#.......###.#####.........#.##..##::j&0::j|;-10.7 (1 _::j7::j::j) ((((Jpoisoned)  You throw a dart. The dart hits the endoplasm. The endoplasm is poisoned.::jn G(J::jr ....::jն w-1.6 (0.93::j ::j ^ _The endoplasm quivers.;:jB;:jnD... ..# #[# #.# #  #.# .# #.#########.## .(# #...........†##.J.#########.......@....... #.####..##....###.# #. ;:jET#.# #..# ........ .. #.# #..... ....... ...#.# ##.#.# #.###.# #.##.;:jEt#.# #.#.# #.# #.# #.##.#.# #.#.# #.# #.# #.##.#.# #.#.# #.###.###.##.#)# #.#.###.#.......##.;:jvJ).J.;:jR8 ;:j T-2.6 (1.0;:jm;:j|;:j ` .  You reach to attack! You hit the endoplasm.;:jw R;:ji =7/1793.7 (1.1;:j ;:j* M _You kill the endoplasm!;:jB 4;:j ^ _No target in view!;:jm ;:j# ;:j ;:j_ H _No target in view!;:jaL ;:j]O ;:j^ ^ _No target in view!;:j ;:j ;:j ;:jG H _No target in view!;:jI;:j;:j3... ...##..# ....#[# ...##.# ...# #.# ...# #.#.## ).(# #.†##...#######..0.0#.####..##....###.# #. #.# #..# .. .. #.# #....... ... ##.# ##.#.###.###.# #.##.#;:j)7#.# #.#.# #.# #.# #.##.##.# #.#.# #.# #.# #.##.##.# #.#.# #.###.###.##.##)# #.#.###.#.##.;:j;:j) +4.7 (1;:j99 _Found a whip.<:j3<:j  You encounter a dart slug.<:j<:j... ....## ..# #.... #[# #...# #.# #...# #.# #...#  #.#.###).(#  #.†##...#######.#.####..##....###.# #. #.# #..#w. .. #.# #..... ... #.#.# ##.#.###.###.# #.##.#.<:j#.# #.#.# #.# #.# #.##.#. w   dart slug (asleep)#.# #.#.# #.# #.# #.##.#.#.# #.#.# #.###.###.##.#.#)# #.#.###.#.##...<:jO0w.<:jDw<:j25.7 (1 _<:j<:jK z ... ....##  ..# #....  #[# #...#  #.# #...#  #.# #...#  ###.###).(#  ....†##...#####  .......@.......  #.####..##w...###.# #.  #.# #..#.......... ..  #.# #............. ...  #.# ##.#.###.###.#  #.# #.#.# #.# #.#  #.# #.#.# #.# #.#  #.# #.#.#  #)# <:jL/  ... ....##  ..# #....  #[# #...#  #.# #...#  #.# #...#  ###.###).(#  ....†##...#####  .......@.......  #.####..##w...###.# #.  #.# #..#.......... ..  #.# #............. ...  <:j0 #.# ##.#.###.###.#  #.# #.#.# #.# #.#  #.# #.#.# #.# #.#  #.# #.#.#  #)# <:j8 <:j>9 <:j:A <:jC ` _A dart slug is nearby!=:j'd  You hit the dart slug.  The dart slug is lightly wounded.=:j.0N `````=:j?]``The dart slug launches a dart at you.=:j....).@=6.8 (1.1=:jp=:j O _The slug dart misses you.=:j =:j  You hit the dart slug.70=:jg(=:j/,d _The dart slug is moderately wounded.=:jmR .  You puncture the dart slug!=:jwS=:jx=:jƇbendrew64 the Poker... ....##Merfolk..# #....Health: 17/17 ========================#[# #...#Magic: 1/1========================#.# #...#AC: 4Str: 14#.# #...#EV: 12Int: 7  #.#########.###).(#SH: 0Dex: 15  #...........†##...#####XL:  1 Next: 130% Place: Dungeon:1  ######.........@.......Noise: =--------  Time: 118.9 (1.1)#.####..##....###.# #.a) +0 trident#.# #..#.......... ..Throw: =:j-3 darts (poison)#.# #............. ... #.#.# ##.#.###.###.# #.##.#.#.# #.#.# #.# #.# #.##.#. #.# #.#.# #.# #.# #.##.#. #.# #.#.# #.###.###.##.#. #)# #.#.###.#.......##... The dart slug is lightly wounded.  The dart slug launches a dart at you. _The slug dart misses you.You hit the dart slug. _The dart slug is moderately wounded.You puncture the dart slug! _You kill the dart slug!You have reached level 2!=:j5/  --more-->:jQF23/232/222% >:joZ>:jn`4 _>:j!!>:j!>:j#>:j'>:j,>:j2P _>:j5>:j5>:j7>:j;,>:j1=>:jBn _f - 4 poisoned darts (gained 1)>:j|D>:jD>:jF>:jH>:jCK>:jK>:jL>:jO>:jQ,>:jS>:jU>:j;X>:jX>:j5Z>:j`>:jt ######### ) ........####.... ..# #-25.9 (7.0 #[# #...####....  #.# #...# # 4 #.# #...# #########.###)..# ..........†##...##### ####..................#.####..##....###.# #.#.# #..#.......... >:j{>:j }E-6.9 (8>:j; _Found a dagger.?:jt3?:j?:j B?:j?:ja?:jM,?:j?:jI ?:j ,?:j?:j(  You encounter a frilled lizard... .##l .##. #.##.#...####...#.....######### #...).# ........####.....## ..# #......# #[# #...####......# #.# #...# #####....#.# #...# ....###)..# .†##...##### l   frilled lizard (asleep) .... .####..##....###.# #. # .# #..#.... .. #.l9.9 (3?:jFl30.9 (4 _The frilled lizard hisses angrily.?:j ,#. #.. .# #l #.## #.#...#### ...#.....######### #...).# ......####@....##......[# #...####......# #####.  #.# #... #####.###)..# ..†##...##### ..................###..##....###.# #.l1.9 (1?:j/0@:j #. #.. .# . #.## #l#...#### #...#.....######### #@..).# ......####.....##..# #.......[###......######.  #.# #... #####.###)..# ..†##...##### ...................@:j؞E.l@:jƳ<2@:j@:jط@:j\RW  You closely miss the frilled lizard.The frilled lizard unfolds its giant frill.=3 _The frilled lizard barely misses you.@:j֢  You miss the frilled lizard. The frilled lizard misses you.@:j -5.0 (1.1@:j\ _The frilled lizard bites you but does no damage.@:j/ g  You hit the frilled lizard.  The frilled lizard is heavily wounded.1---60 _The frilled lizard bites you.@:j   You miss the frilled lizard.The frilled lizard is heavily wounded.The frilled lizard unfolds its giant frill.7.1 (1.1 _The frilled lizard closely misses you.A:jr †You hit the frilled lizard.A:j---68.2 _You kill the frilled lizard!A:j4A:j ^ _No target in view!B:jy7B:jb8B:jX=B:j> B:j>B_No target in view!B:j{4B:jPB:jqH _No target in view!B:jB:jB:jEB:jH _No target in view!B:jB:j>B:jB:j H _No target in view!B:j _No target in view!B:jGQB:jh4B:jMsB:jyJB:j;B:jDB:jPOJB:jiC:j1 _C:j̝C2=3=== _HP restored.  You see here a frilled lizard corpse. _C:ja   You see here a frilled lizard corpse.== _C:j,C:j`C:j:  You encounter a bat. .b# #.# #.# #.# #.# #.# #.#### #)# .....# #.# #.##.# #.#  #.##.## #@# - #.#...#####.#  #.†.#.......# #### ##...).###### ...####.....## .............# b   bat (asleep) ...####......## #####....# #....C:jk 57.2 (19.0)-8.2 (20 _O:jĸ `(((((((O:jRP ;b.b.b)..b9.1 (0.9)3O:jNU O:j|X k _You throw a dart. The dart completely misses the bat.P:j..(. #b#.###).....# #.## #..#...#####. #.†.#....... #### ##...).##########.....#....###......#####P:j$.bP:jy7)bP:j%P:j+e2--=60.1 (1.0P:jP:j' _The bat hits you.P:jE .  You hit the bat.P:j'(P:jQ--201.2 (1.1P:jP:jG _You kill the bat!P:j4P:jP:jH _No target in view!Q:j-3== _Q:j6,Q:j=Q:jG1M...( #.#.###)....- #.Q:jDH#.## #.#...#####.#Q:jVO78 M##.#...( #.#.###.....# #.#.##.## #.#Q:jWr3.2 (2.0-4.2 (3Q:jc]Q:je} _You see here a +2 short sword of speed.R:joR:j2q3R:j _==R:jBR:jn _f - 4 poisoned darts (gained 1)R:j3R:jR:jR:j#R:jR:jR:jjR:jR:jR:jR:jc  You encounter a bat.R:j,8R:jg ######### #.......# ##.#####.## #.......... R:j######@.######## b........# ########.#R:j4 #.# #.# #.# #R:j.# #.#### #)#R:j;b   bat (asleep) .....# #.#R:j #.##.# #.# #.##.## #.#R:jv074.2 (10.0)R:jr35.2 (11 _R:jR:jR:j\  #########  #..  ##.#####.##  #..........  ######@.#  R:j]] b........# ########.# #.# #.# #.# #.#  #)#  #.#  #.#  #.#R:j  #########  #..  ##.#####.##  #..........  ######@.#  R:jm@b........# ########.# #.# #.# #.# #.#  #)#  #.# R:jr #.#  R:jR:jR:j%R:j/Z _A bat is nearby!S:j=l######### #.......##.#####.## #..........########..########.b.....@..# #########.##.# #.# #.# #.# #.#### #)# .....# #.# #.##.# #.# #.##.## #.# #.#...###S:j>!##.#S:juGS:jH86.2 (1.0) _S:jVOS:jxpS:j }(((((bpoisoned)S:jD6 7.b.bS:j 7 .bS:j:> ..S:j> ]7.1 (0.93S:j[E S:jG S _You throw a dart. The dart hits the bat. The bat is poisoned.T:j̎ ######### #.......# ##.#####.## #...........#..##.b.@...#.#.# #.# #.#  #.# #.#  #.#### #)# .....# #.#  #.##.# #.#  #.##.## #.#  #.#...#####.#.bT:j8 =8.1 (1.0T:jv _The bat closely misses you. The bat hits you but does no damage.T:jlg †  You barely miss the bat.The bat is heavily wounded.T:j"o (T:jr .59T:jx T:j| G _You kill the bat!T:j2 T:j T:j T:j H _No target in view!T:j^R T:jS T:j^ T:j` H _No target in view!U:j\ _  You see here a bat corpse. _  You encounter a hobgoblin. ### #.......# ##.#####.##. #..........g...########..########.@.†....#-.###.# #.# #.#  #.# #.#  #.#### #)# .....# #.#g   hobgoblin (asleep)  #.##.# #.#  #.##.## #.#  #.#...#####.#81.1 (2-2.1 (3 _U:j) # #.# ##.#####.##.# #.#g...#..##..†....##.##.#.# #.# #.#  #.# #.#  #.#### #)# .....# #.#  #.##.# #.#  #.##.## #.#  #.#...#####.#U:j  rThe hobgoblin shouts! You hear a loud squeak. You hear an angry hiss..gggg 2 hobgoblins (1 wandering)r   rat==3.1 (1U:j  U:j" _You encounter a rat. You encounter a hobgoblin.U:jM o((((, 1 poisoned)U:j_ (g.gr.....U:j` f--4.0 (0.92U:jCm U:jL _ _You throw a dart. The dart hits the hobgoblin. The hobgoblin is poisoned.V:jBI# #.# #.## .. ##.#####.##.#. #. #g(..#..# #.rg..@...†....# #.##.#.# #.# #.#  #.# #.#  #.#### #)# .....# #.# #.##.# #.#  #.##.## #.#  #.#...#####.#.g.r.gV:jV:jH--5.0 (1.0V:jlV:jפV:j4(V:jk_.9 (0.9dart (poison) V:jeV:jhD _You throw a dart. The dart hits the hobgoblin.V:ja (You reach to attack! You hit the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!V:j)=.gV:j<.rV:jt   hobgoblinV:j@33===6.9 (1.0V:jV:j M _You kill the hobgoblin!W:jj 4(W:jt I(rW:ju <.gW:j#| W:j| o---7.8 (0.9Nothing quiveredW:je W:j > _You throw a dart. The dart hits the rat.W:j,p J  You closely miss the rat.W:j, .gYou encounter an endoplasm.W:j@-J   endoplasmg   hobgoblinr   ratW:jAW=--8.9 (1.1W:j ^W:j`; _The rat bites you but does no damage.X:j#J.X:jB90X:jX:j _You barely miss the rat. The rat barely misses you.X:jr g †You hit the rat.X:j e(g.JX:jU g .J  You kill the rat!X:jC (X:j 6791.0 (1.1X:j\ X:j @ _The hobgoblin hits you but does no damage.Y:jF#Y:j#_19-----20Y:j)Y:j:8l _You barely miss the hobgoblin. The hobgoblin hits you.Y:jY:jʤ3Y:j4Y:jw _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.Y:jXm †You hit the hobgoblin.Y:jZ7(JY:jVc(Y:jeT-----454.1 (1.1Y:jUsc _You kill the hobgoblin!Y:jB50Y:j7Y:j _You hit the endoplasm but do no damage. The endoplasm closely misses you.Y:jgG  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.Y:j H[8-6.2 (1.1Y:jzOY:jQ% _You are frozen.Y:jW\ †You puncture the endoplasm!9=507.3 _You kill the endoplasm!Y:jBXY:jXY:j_Y:j5aH _No target in view!Y:j"Y:jY:jY:j`H _No target in view!Y:j,JY:j>/H _No target in view!Y:jG4Y:jY:jmH _No target in view!Y:jt4Y:j{Y:j}H _No target in view!Y:j-O  _Y:jS XY:jW ,Y:jW`  _No target in view! _ You encounter a ball python.Y:j e 20==-SS   ball python (constriction, wandering)Y:je /200.3 (3.0Y:j0m Y:jm C-1.3 (4 Y:j-n _Y:js Y:ju Z:j..#.#.#$Z:j # ...# # .#... #.##..... ##.#####.#...#.. # #.(..#.. #...(@....†....#Z:jY #S##.#.# #.# #.# #.# #.# #.#### #)# .....# #.# #Z:jH.##.# #.# #.##.## #.#  #.#...#####.#Z:j4S.Z:jp 2.3 (1 _Found 5 gold pieces.  Things that are here: _a hobgoblin corpse; a rat corpseZ:jC4Z:jPZ:jaG _Nothing quivered![:j]4[:jhe[:jBhG _Nothing quivered![:jm ..#. #.#$.## ...## ...#...# #. ##.....# ##.#####. #...#..# # #.(..#.. #.S.@†....†....# #.##.#.# #.# #.# #.[:jnw# #.# #.#### #)# .....# #.# #.##.# #.# #.##.## #.#  #.#...#####.#[:jp4S.[:jtxC3 _[:jNj _You see here 2 poisoned darts.[:jG M .  You hit the ball python.[:jH <.[:j)N Y=4=4.4 (1.1[:jR [:j^U O _You kill the ball python![:j 4[:jL [:jc H _No target in view![:j6 J[:j: H _No target in view![:j( [:j [:j [:jh H _No target in view![:j%$ 4[:j2 ^ _No target in view![:j 4[:j@ [:j H _No target in view!\:j?\:j \:j\:j\:jH1= _\:jZ2==\:jX\:j\:jC\:jj=3== _No target in view! _f - 2 poisoned darts####.# ..#.## #.#$ ## ...## ####### ...#...# #..... ##.....# ##.######...#..# #....... #.(@.########..#####-15.4 (11.0) #....†....†....##.##.#########.#Throw: 2 darts (poison)[.. #.# #.#..# #.# #.####[\:jmm #.#### #)# .....# #.# #.##.# #.# #.##.## #.#-6.4 (12 _Found a leather armour.\:j7_\:j;B\:jAf==\:jOFn _f - 3 poisoned darts (gained 1)\:jFG3\:jH\:jj ## . ####. ..#.#  # ##.#$#  #.##....# ##.....#. ###...@.# ##9.4 (3.0)#...#..# #.......#:!.#....########..#####3.)? #....†....†....#. #.##.#########.#..###..20.4 (4\:j# _Found a mace.]:j= ]:jd ,]:j) ]:j+ ]:j/ ,]:j 2 ]:jZ6 ,]:jd8 ]:j< L _You now have 11 gold pieces (gained 5).]:j>? ]:j? ]:j:A ]:jG ]:jH n  You encounter a frilled lizard.]:j'R  ### ..######.# ...#.# # ##.#.  #.##....## #######.....#@..# #.......###.....# ##.#### #...#..# #...... #:!.#....########..####]:jR #l)?##....†....†....#..#. #.##.#########.#l   frilled lizard (wandering). # [.. #.# #.# ..## #.# #.#### #.#### #)#]:j+V T5.4 (5l.]:jQ_ ]:jL` 26.4 (6 _]:j|h ]:jbj ^:j/,^:j[0 ### ..# #####.# ...#.# # ##.#.# #.##....##  #@..#  ..###.....#  #...#..# ^:j0u #l!.#....# #.)?##....†....†....#  ..#. #.##.## ^:j01~ . # [.. #.# #.#  ..## #.# #.#  ###  #)# ^:j:^:j ### ..# #####.# ...#.# # ##.#.# #.##....##  #@..#  ..###.....#  #...#..#  #l!.#....# #.)?##....†....† ..#. #.##.##  . # [.. #.#  ..## #.#  ###  #)^:j4^:j^:je _A frilled lizard is nearby!^:j{ ### ..######.# ...#.## ##.#.###.##....#######^:j| #.....#...# #.... ..###.@...##.### #...#..# #.....#l!.#....########..####.)?##....†....†....#...#. #.##.#########.# # [..##.# #.# ..####.# #.#### #.#### #)# .....# #.#^:jf =:l^:j Nl^:ju 27.4 (1 _^:j̖ _:j### ..######.# ...#.## ##.#.###.##....###### #.....#...# #... ..###.....##.## #.@.#..# #....#:l.#....########..##.)?##....†....†....# ....#. #.##.#########.##.. # [..##.# #.# ..####.# #.#### #.#### #)# .....# #.# #.##.# #.#l_:j-!_:j]_:j&8_:j_:j_:jnr †You hit the frilled lizard._:j3_:j _:j|=8=9.5 (1.1_:j_:jR _You kill the frilled lizard!_:j4_:j*^ _No target in view!_:j[`_:ja_:jk_:jkH _No target in view!_:j_:j_:jx_:jBH _No target in view!_:jr _No target in view!_:j/_:j_:j#_:j&H _No target in view!_:j, _No target in view!_:j' Q_:ji_:jLj_:ju_:jLw`:jL`:jO  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.5   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.4   1.4  -2      c + Polearms4.7   2.5  +4      `:jP d - Staves   1.4   1.4  -2       e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.3   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging4.3   3.0  +3       i - Stealth   0.0   0.7  `:jNQ+2                              `:jQ                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  `:j R}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsa:jXa:jOaa:jZs?###a:jsibendrew64 the Poker..#Merfolk#####.#Health: 23/23 ========================...#.#a:jtpMagic: 2/2========================# ##.#.#AC: 4Str: 14##.##....##a:jx#### EV: 12Int: 7#.....#...##... SH: 0Dex: 15..###.....###.## XL:  2 Next: 58% Place: Dungeon:1#†@.#..##.... Noise: =--------  Time: 229.5 (0.0)#:!.#....########..## a) +0 trident#.)?##....†....†....# Throw: 3 darts (poison)....#. #.##.#########.##.. # [..##.##.#.. ..####.##.#. ### #.#### #)#.....# #.##.##.#a:jzg #.# _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!a:jNJa:j$a:j{Za:jZa:j]a:jS`a:j} _ ..######.# ...#.## ##.#.# ##.##....#######.....#...# #.#...###.....# ## #..#†..#..# #..:@.#....########- #.)?##....†....†.........#..#.##.#########. ##..###[..##.# #. .... ..####.# #.#... #### #.#### #) #.. .....# #. a:j![33m#.. #.##.# #.  #.##.## #. a:j1,31.5 (2a:jE-2.5 (3a:ja:jP _f - a red potiona:jC 3a:j a:jy a:jHN  ##### ...#.## ##.#.###.##....#######.....#....#...###.....## #..#†..#..#.#:..#....########.)@##....†....†........#..#.##.############..###[..##.# .#....#.#...#####. 3.5 (14.5 (2 _c - a scroll labelled TUPNUR KADDUNKb:j@fb:jfb:jhb:j}kb:j/nb:jr,b:jy  ..######.# ...#.# # ##.#.  ##.##....## # ###.....#...# ##...###.....# ##b:jz^ #..#†..#..# # ##@..#....######## #.).##....†....†.. ......#..#.##.#########b:jBz&###..###[..##.# # .... ..####.# #b:jiz #.... #### #.#### # #...b:jzg .....# ##...b:jz #.##.# # #.##.## #b:jzVYou pick up a parchment of Passwall and begin reading...b:jڄV5.5 (16.5 (2b:j5b:j#A _You add the spell Passwall to your library.b:jmIb:jpb:jqb:jvBb:jcb:jƍb:jXb:j,b:j]b:jDb:jd,b:j]b:j?Bb:jb:jФb:j*Xb:jb:jDb:jb:jb:jab:jb:jγb:j[b:jb:jкb:jb:jUb:j6,b:jb:jub:jb:jb:j b:j=b:j#b:jVb:jxb:jb:j,b:jb:jb:jb:jb:jb:jb:jb:jb:jb:jb:jvb:j\,b:jLb:j,b:jb:jb:j,b:jb:j`b:j),b:jb:j( b:j Xb:j ,b:j b:j b:j" b:j; b:j b:j b:j" ,b:j b:j b:j b:j4 b:j` b:j b:jj ,b:j b:j b:jO b:j b:jX b:jj" b:j' Xb:j) ,b:j* b:j6 b:jW8 ,b:j9 b:j> b:j? ,b:jS@ b:jB b:jED b:jD b:jE b:jeN nb:jN ,b:jO b:j|Q b:j'S b:jS b:j-U b:jbV b:jEX ,b:jY b:j[ b:jf] ,b:j`^ b:ja b:jf b:jUf b:joi b:j5k ,b:jl b:j}m b:jn b:jo b:jo b:j@q b:jr b:js b:js b:ju b:jw b:j;w b:jw b:jy b:jwz b:jz b:jU{ b:j} b:jl~ Bb:j b:j b:jV b:jC b:jK b:j ,b:j b:j} b:jՈ b:j b:jr b:j b:j0 ,b:jČ b:j b:j: b:jp b:jԑ b:jM b:j ,b:jh b:j– b:jƗ b:j b:j b:jә b:jh ,b:jě b:j b:jT b:j b:j b:j b:j b:jE b:j b:j b:j b:jI b:j b:jS b:j ,b:j0 b:j b:jj Bb:jW b:j b:j b:jr b:j b:j9 b:j b:jO b:j b:jQ b:j b:ja b:j b:j Bb:j b:j b:j b:j b:j b:j b:jR b:j" b:j b:j b:j' b:jQ b:j b:j0 b:j} b:j b:j b:j b:j$ b:j b:jA   #.# #.#........# #.# #.#....##### #.# #.#.........b:j f  #.# #.#....#####  ##.# #.#.####  b:j  #..# #.#.#  b:j  #.## #.#.#  b:j/  #.# #.#.######## b:jQ  #@# #.#........ b:jq  #.# #.....### b:j  #.# #####[# #... b:j  #.# #.# #... b:j  #.# #.# #... b:j  #.#########.###)..  #...........†##... b:j; Z ######............ b:jZ #.####..##...b:j~ \You pick up a parchment of Mephitic Cloud and begin reading...b:j 1307.5 (71.0)b:j7 ,8.5 (72b:j b:j G _You add the spell Mephitic Cloud to your library.c:jLIc:jUXc:j|Yc:jXZ,c:jZc:j,^c:j5_c:j_,c:jbc:j%cc:jOcc:jcc:jec:jfc:jf,c:jic:jic:jic:jFjc:jhlc:jNm,c:jmc:j%pc:jq,c:jrc:jtc:j.vc:jfvc:jwc:j%zc:j{c:j|c:j}c:jȃXc:jc:j,c:jc:jrc:jc:jwc:jc:jc:jc:j]c:j+c:jc:jc:jc:jc:jc:jpc:j۫c:j=c:jc:jc:j0c:jUc:j1c:jc:j6c:jc:jEc:j,c:j]c:jc:jc:jc:j=c:jc:jc:j.c:jc:jc:j,c:jKc:jc:j_c:jc:jc:jc:jVc:jc:j@c:jc:j,c:jc:jsc:jc:j,c:j:c:jc:jc:jVc:j c:j,c:jc:jI .#.######### ##...).###### .#.........####.....## .....###.............# ####[# #...####......#  #.# #...# #####....  #.# #...# #((#.... ####.###)..# #)(#..... .....÷##...#####'# .. ................@#36.5 (28 ####..##....###.## #. # c:j# #..#........... .. # # #................. #. # # ##.#.###.###.###.##.#.# # # #.#.# #.# #.# #.##.#.# # # #.#.# #.# #.# #.##.#.# # # #.#.# #.###.###.##.#.####### # #.#.###.#.......##........## _You open the door.c:jr_ _Found a spear, 6 boomerangs and 5 stones.c:j/ : _  There is an open door here. _c:j7 =  You see here a +0 spear.c:j9 c:j:  _c:j; c:j? @  There is an open door here.c:jB c:jnC  _c:jdE c:jP c:jQ ,c:j e nc:j c:jޓ c:j c:jJ c:jȘ c:j Bc:j c:ja c:j c:js c:j c:j ,c:j ,c:j c:j c:jc:jc:j,c:j" c:ja c:j,c:j*c:jKc:jN,c:jO,c:jUnc:jUc:jZM _You now have 24 gold pieces (gained 13).c:jZ3c:j-[c:jbc:jmnc:jsx  You encounter a bat and a frilled lizard.c:jr#.##.# #.# #.##.## #.# . #.#...#####.# . .†.#.......# ## ##.# ##...).########. .#. ##.....##.. b.#.. ........#.# l.. ##......#.######.#  #####..........  #((#.....####..##.###  #)(#.......... ##'##..............### ....##....#########.#.####.#.### #.#b   bat (asleep) ............# #.#l   frilled lizard (asleep) ........#.#.#c:j[40m #.###.##.#.# #.# #.##.#c:j+.b57.5 (21.b rThe frilled lizard hisses angrily..b.lc:j6blr   rat (wandering)c:jڒ5==8.5 (22c:jJc:jʠT _You encounter a rat.d:j ((poisoned)You throw a dart. The dart barely misses the bat.d:j݅ (The dart hits the frilled lizard. The frilled lizard is poisoned.  The rat squeaks loudly.d:j b.  You kill the frilled lizard!.r.b.d:j# r   rat  The bat closely misses you.d:j]o62====9.4 (0.9)d:jCm2 _You hear a shout!e:j b.  You hit the bat.  The bat is heavily wounded.e:j@(re:j KThe bat misses you..be:j K   koboldr   rate:jfc===-60.4 (1.0e:jRe:jq _You encounter a kobold. It is wielding a +0 whip.e:jʣ J .  You puncture the rat!e:j 6(be:jԧ ? .Ke:j 8You kill the rat!e:j (e:j X6---1e:j e:jk y _The bat hits you but does no damage. The bat completely misses you.e:j" b.  You closely miss the bat.The bat is heavily wounded.e:j .e:j- 'Ke:j #b.e:jh e:jA! H--2.5 (1.1e:j0( e:jM+ : _The bat hits you but does no damage.e:j .b  You hit the kobold..b.Ke:j 8 e:jծ (3.6e:jN e:j _ _The kobold is severely wounded.e:j (b  You closely miss the kobold.e:j n  The kobold is severely wounded.e:jA (4.7e:j1)  _The bat closely misses you. The bat barely misses you. The kobold misses you.e:j b.  You barely miss the kobold.The kobold is severely wounded.e:j# .be:jM e:jڐ W2--5.8e:jė e:jۚ i _The bat hits you. The kobold completely misses you.e:j (b  You closely miss the kobold.e:j" b.  The kobold is severely wounded.e:j e:j W3==6.9e:je:j9| _The bat hits you but does no damage. The kobold completely misses you.e:j[ b.  You closely miss the kobold..be:j3 .b  e:jPThe kobold is severely wounded.e:j  The kobold misses you. The kobold hits you but does no damage.e:j(8.0e:je:jQ _The bat closely misses you.e:jH9h )You hit the kobold.e:j;5 .b  e:j;;You kill the kobold!f:j:?b)f:ji(f:jN==709.1f:jf:jQ _The bat closely misses you.f:jt .b  You reach to attack! You miss the bat. b)The bat is heavily wounded.f:juf:jv)70.2f:j~f:jI _The bat misses you.f:j .b  You reach to attack! You barely miss the bat.f:j b)The bat is heavily wounded.f:j f:j,10f:j$f:j: _The bat hits you but does no damage.f:j[ .b  You reach to attack! You closely miss the bat.f:j^ b)The bat is heavily wounded.f:jdf:jGe-2.3 (1.1f:jkmf:joI _The bat misses you.f:j .b  You reach to attack! You hit the bat. b)The bat is severely wounded.f:jf:jP3f:j 0f:jf:j f:jf:j-_The bat closely misses you.f:jMf:jS_ .  You reach to attack! You puncture the bat!f:j@\(f:jac65-4f:j`kf:jWnG _You kill the bat!f:jwN-f:jf:jWH _No target in view!f:jء  _f:j ,f:j f:jf f:jy f:j n  f - 3 poisoned darts (gained 1)f:j^ f:jU f:j~ j _You see here a frilled lizard corpse.f:j f:j f:j f:jt f:j f:j¹ f:jݺ f:jŽ f:j f:j f:j f:j f:j f:j f:j f:j f:jz ,f:js f:j f:j9 f:jn f:jj f:j f:j ,f:j f:j f:j ,f:j f:j f:j f:jF f:j f:j f:j f:j f:j f:j f:j f:j f:j f:j f:j f:j f:j[ f:jl f:j ,f:j f:j f:j} ,f:jZ f:j6 f:j f:j f:j f:j f:j ,f:j f:j f:jg Bf:j; f:ju ,f:j f:j. f:j f:j f:j f:j f:j f:j f:j f:j ,f:j f:j M _You now have 36 gold pieces (gained 12).f:j f:j f:j f:j f:j f:j f:j f:j7$ f:j2% f:j% f:j& f:j' f:j) ,f:j* f:j+ f:j. Bf:j1/ f:j:0 f:jo0 f:j1 f:jN6 Bf:j; f:j= f:jD f:jD f:j3F f:jH f:jJ f:j K f:jK f:jzM f:j'Q f:jpQ f:jR f:jS f:jT f:j$U f:jV f:j=b ......#...# #### #####.†.#.#  #####.##.#  .....).##.# .####..##.######## .................# ..######.# ########.# #.#.# ### #.# #@..# f:jb ..# #.# #.....# #.# #.# #.##$## 3.# #.# #.##.# #.# #.# #.##.f:jb .# #.# #.##.# f:j c #.#######.# #.##.###.# #.##.# f:j~c 3..f:jj 1409.3 (35.0)f:jj -10.3 (36f:j]p f:jt S _j - a purple potiong:jg:jq3g:jg:jg:jBg:j _You now have 53 gold pieces (gained 17).g:jXg:j  You encounter an endoplasm and a rat.# #.#  #. # #. # ######.## # #.......# # # #.##....# ######.# # ##.##.##.#####......##...#.##..........r.J. ....#...# #### #@# ###.†.#.# #.# ###.##.# #.# ...).##.# #.###..##.########.# ...............#.# J  :jPm endoplasm (asleep) ........######.#.# r   rat (asleep) #######.# #.#.# # #.# ###...#22.3 (123.3 (13g:jg:j%!e _Found a scroll labelled GELIOBA DOWK.h:jA #.# # #.# # #.# #  #  # #  ######.# # #.#####......## #..........r.J.  #### #@#†.#.# #.# #.#).##.# #.##.##.##.# #.#.# # #.# ###...#h:jd #.# #.# #.#   #   ######.#  #.#####......## #..........r.J.  #### #@#†.#.# #.# #.#).##.# #.##.##.##.# #.#.# #.# ###... _There are monsters nearby!h:j #.# # #.# # #.# #  #  # #  ######.# # #.#####......## #..........r.J.  #### #@#†.#.# #.# #.#).##.# #.##.##.#h:jlX#.# #.#.# # #.# ###...#h:jJR b #.# #.# #.#   #   ######.#  #.#####......## #..........r.J.  #### #@#†.#.# #.# #.#).##.# #.##.#h:j%S T#.##.# #.#.# #.# ###...h:jY h:jCZ h:jC` h:jb d _There are monsters nearby!i:je (((rYou throw a dart. The dart hits the rat.i:jb r(The rat squeaks loudly.J.i:jRj..J===4.2 (0.9)2i:jQpi:jr^ _The endoplasm quivers.i:j B #.#  #.#  #.#  #.#  ######.##   #.......# #  #.##....# ######.#  ##.##.##.#####......### ##...#.##.......@.r(J... ...#...# ######.########i:jS .†.#.# #.# ###.##.# #.# ..).##.# #.# ##..##.########.# ......#.# .......######.#.######.# #.#.#i:j .bi:j% /r.i:jH J.i:j< b   bat (wandering)r   rati:j 7---5.2 (1.0i:j i:j T _You encounter a bat.j:jR/b.j:jR.b.j:jV=J(j:j<r   ratj:jW=--6.3 (1.1j:jCj:j _You closely miss the rat. The rat misses you.j:j Fb.j:j *bj:j ?J..j:j$ j:jۑ Y0----7.4j:j j:j } _You closely miss the rat. The rat bites you. The bat leaves your sight.j:j Zbb.j:jd  b   bat (wandering)r   ratYou hit the endoplasm but do no damage. The rat bites you but does no damage.  The endoplasm freezes you.j:jL u15---------80j:j j:j % _You are frozen.j:jm P .  You puncture the endoplasm!j:j b.j:j^ 6b.b.j:jH  b   batr   rat  You kill the endoplasm!j:j T-----839.5 (1.1j:jˢ j:j Q _The rat closely misses you.j:j _b(b.j:j j:j e2---300j:j j:jT _You closely miss the rat. The bat barely misses you. The rat bites you.j:jj 6b..bj:jr  You closely miss the bat. The bat hits you but does no damage.j:js o3=--1.6 (1.1j:j~y j:j{ P _The rat barely misses you.j:j~ J .  You puncture the bat!j:j r   r  You kill the bat!j:j L=72.7j:jg j:jVI _The rat misses you.j:jmg †You hit the rat.j:js(j:jw59130j:jd~j:jjG _You kill the rat!j:j j:jj:j&%j:j'H _No target in view!k:jQk:jRk:jbXk:j$[H _No target in view!k:jPk:jk:j k:jH _No target in view!k:jCk:j#####.# k:j =####.## #.......# ....# #@# 80.7 (2.0)#....# ######.# ##.##.#####......#####.##........†.......# .k:j }..# ######.########.#.# #.# ##.# #.# ##.# #.#.########.#k:j W1.7 (3k:j" ; _Found a stone staircase leading down.m:j3m:jam:j*m:j,m:jm:j.  ##.# ## #.# .# #.# .# #.# ># #.#  .#  #.# # .#   #.# #>#####.#  ##.## #.....@.# 3.7 (2 ....# ####.#### ....# ######.# m:j #.#####......#####  .##........†.......#   ######.########.#   .# #.#    .# #.#    .# #.#   m:jA4.7 (3m:jm:j ; _Found a stone staircase leading down.m:j~ 3m:jU m:j m:j m:jj m:jt nm:j& m:j m:jR m:j m:j m:jZ m:j m:j m:j m:j m:j m:j6 m:j R  There is a stone staircase leading down here.m:j m:j  _m:j m:j ,m:j. m:j m:j$ m:j ,m:j} m:j m:j ,m:j m:j m:j m:j m:j m:j m:j m:jK m:j m:jB m:jo j  You encounter an endoplasm.m:j Y ###  ..  ##.##  .....   ######.# #########  #.# #.@.....#  #.# #.#####.#  #.# #. #>#  m:j@ #.# J. #.# #.# ##. #.# #.# #>#####.# J   endoplasm (asleep) ######.## #.......# #.......# ####.#### #.##....# ######.#m:j 95.7 (11.0)J?Found a scroll labelled TUPNUR KADDUNK.m:jM RJm:j ,6.7 (12m:jQ m:j ^ _The endoplasm quivers.n:j*# #########  #.# #.@.....#  #.# #.#####.#  #.# #J #>#  n:j#.# ?. #.#  #.# ##. #.#  #.# #>#####.#  #.......#  ##   n:jn:j!&n:j` n:j n:jn:jO #########  n:j#.# #.@.....#  n:j$#.# #.#####.#  n:jC#.# #J #>#  n:jt#.# ?. #. n:j#.# ##. #. #.# #>#####.#  #....... ## n:jn:j`n:j.n:jba _An endoplasm is nearby!n:ji J.  You reach to attack! You hit the endoplasm.n:j^ 7.8 (1.1n:j2 )n:jn:jX] _The endoplasm is almost dead.o:j9%R .  You puncture the endoplasm!o:jJ-o:jnRVbendrew64 the PokerMerfolkHealth: 23/23 ======================== ####Magic: 2/2======================== ...#AC: 4Str: 14 ##.##EV: 12Int: 7 .....SH: 0Dex: 15 ######.##########XL:  2 Next: 100% Place: Dungeon:1#.##.@.....#Noise: =--------  Time: 498.9 (1.1)#.##.#####.#a) +0 trident#.##. #>#Throw: 3 darts (poison)#.#?. #.##.# ##. #.##.#o:jS#>#####.# ######.## #.......# #.......# ####.#### #.##....# ######.#Found a scroll labelled TUPNUR KADDUNK. _The endoplasm quivers. _An endoplasm is nearby!You reach to attack! You hit the endoplasm. _The endoplasm is almost dead.You puncture the endoplasm!o:jTT _You kill the endoplasm!You have reached level 3!o:j_/  --more--o:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? r:jH) L8/283/363 0% r:jn/ r:j 2 U _You feel stronger. x2s:j͢3s:jis:jFs:js:jgP _s:j׫s:js:j\s:js:j,s:js:j:s:j,s:js:jصs:j%,s:j9s:j,s:jas:jz _c - 2 scrolls labelled TUPNUR KADDUNK (gained 1)s:jEs:j~s:js:jps:j,s:jrs:js:j s:j?s:js:js:jhs:js:js:js:js:js:js:js:j,s:j@s:jfs:j ,s:js:jks:js:jxs:js:js:js:js:jHs:js:jvs:js:j5s:jGs:j,s:jJs:js:j,s:js:js:js:j"s:j%s:j's:j,s:js:jas:j s:j<s:js:js:js:j@s:jns:js:js:j5s:j s:js:j,s:j(s:jYs:j.s:j]s:js:js:jL,s:js:jws:jX,s:js:js:js:j!s:j s:j s:jV s:j s:j s:js:jFs:js:js:jXs:jBs:jds:js:js:js:js:js:js:js:js:js:j,s:jhs:j=s:j: ,s:j s:j#_  You see here a rat corpse.s:j$s:jC% _s:j%s:j&s:jV-s:j0.s:jn/s:j/s:j0s:j0s:j1s:j2s:j2s:j83s:j$4s:j4s:jf5s:j5s:j7s:j7s:j7s:jP8s:j9s:j:s:j:s:j=s:j?s:j@s:jAs:jAs:jCs:j7D,s:jDs:jFs:jHs:jRU  You encounter a rat.s:j[ #........†.......# #######.########.# #.##.#  #.##.#  #.##.# #####.##.# s:jx\.#.##.# .#.# #.#  #.#.# #@#  -###...# #.# s:j\  #.....# #.#  #.##.## #.# s:j\  #.# #.#  #.# #.# s:j,]1  r   rat (asleep)  #.##.# #.#  s:jo] #.##.# #r#   #.##.#  s:jMc 548.9 (50.0)r!Found a bubbling orange potion.s:jjKrs:jj5==9.9 (51s:jSqs:js- _The rat squeaks loudly.s:j6`.......†.......# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.#  #.#.# #@#   #.#   #.#   #.#   #.#   #.#   #r#   #!#  t:j.......†.......# #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.#  #.#  #.#.# #@#   #.#   #.#   #.#   #.#   #.#   #r#   #!#   _A rat is nearby!t:j######.########. #.# #.t:jn.. ######. ....... #####.  .###....##.# r!.r.--50.9 (1.0) _t:jt:jO  #.# ###### ...... #####  ###....##.# r.!. ###.##)r.t:jC[ W--1t:j] t:j] t:j5 5r.t:jj 2 _You reach to attack! You closely miss the rat.t:j. ;=t:ji/ 4.0 (1.1t:jQ8 $ t:j8 _You barely miss the rat. The rat barely misses you. The rat closely misses you.t:j  You hit the rat.  The rat is moderately wounded.t:jO [6--50t:jn t:j< ( _The rat bites you.u:j{-  You closely miss the rat.The rat is moderately wounded.u:j.-6.1 (1.1u:jk3u:j5P _The rat barely misses you.u:jO G .  You hit the rat.u:j.W _.u:j^ O--270u:jPa u:jc G _You kill the rat!v:j43v:jv:jv:jX"7=v:j#,v:j$v:ja%,v:j-&v:jO'v:j'v:j(v:j)v:j*h8==v:j*v:j,v:jA-v:jz-v:j.v:j9v:jġe=v:jWv:jФ,v:j6v:j#####.#.###..  #.....  #.##.#.  #.##.# .#.##.# ..##.# .##.# - . ###.##) .......###. ###......##.  #######.##### .  #.#.#.#.#.#.## .#  #.#.#.#.#.#.#68.1 (11.0)-9.1 (12 _k - a bubbling orange potionv:jIv:jv:j7v:jKv:jv:jv:jv:j̙v:jv:jv:jv:j4nv:jv:jsv:jѡv:j<v:jv:juv:jȤv:jBv:j=v:j|,v:jv:j.v:jv:jAv:jwv:jv:j_v:jv:jsv:jXv:jv:jv:jPv:jv:jc  You encounter a bat.v:jn.##)# #.# ......###.. ##...##. #######.##### #.#.#.#.#.#.## #. #.#.#.#.#.#.# v:jm#.#.~~~~~.#.## #.#≈...≈#.#.# ≈...≈.#.## #.#≈.<.≈#.#.# #.#.≈≈≈≈≈.#.## .#.#.#.#.#.#.# #.#.#.#.#.#.## #.# # #### # .### #.# v:j˽b   bat (asleep) .# #.#  ## #b#    v:jm-80.1 (11v:j}31.1 (12 _v:jv:jw:j......###.. ##......#.#####.##### #..#.#.#.#.#.## #.  #.#.#.#.#.#.# #. #.#.~~~~~.#.## #.  #.#≈...≈#.#.# #.  #.≈...≈.#.## #.  #.#≈.<.≈#.#. #.#.≈≈≈≈≈.#.# .#.#.#.#.#.#. #.#.#.#.#.#.# # #### # .###  .# #b #.w:j3w:j$12.0)w:jw:jVw:jo(((((bw:ju3b.b.b...3.0 (0.92w:j'4> _You throw a dart. The dart hits the bat.w:j j(((poisoned)w:jpCyb(b.w:jjIw:jIe9dart (poison) w:jOw:jRS _You throw a dart. The dart hits the bat. The bat is poisoned.x:jN †  You puncture the bat!x:j4=5.0 (1.1x:jx:jmG _You kill the bat!x:j< x:jܚ x:j x:jd x:j}   You see here a bat corpse.x:jq x:j5  _x:jŤ x:jƥ x:j ,x:jg x:jp ,x:j x:j n _f - 2 poisoned darts (gained 1)x:j 3x:jH x:j԰ x:j x:j x:j x:j x:jʴ x:j x:jb x:j x:j   You encounter a dart slug. #.#.≈≈≈≈≈.#.## #†#  .#.#.#.#.#.#.# #.#  #.#.#.#.#.#.## #.#  # #### # .### #.#  .# #.#  ## #.#  #.#  ##.#######.#  w......@...# - ############  2 darts (poison) w   dart slug (asleep)    x:j   97.0 (12.0)-8.0 (13 _y:j+.I #.#.≈≈≈≈≈.#.## #†#  .#.#.#.#.#.#.# #.#  #.#.#.#.#.#.## #.#  # #### # .### #.#  .# #.#  ## #.#  #.# #.#.# .w....# #        y:j1y:j219.0)y:j;y:jN. y(((((wpoisoned)y:j6 L(wy:j .... 9 (0.9dart (poison) y:jϽ y:j _ _You throw a dart. The dart hits the dart slug. The dart slug is poisoned.y:jf ((((very poisoned)You throw a dart. The dart hits the dart slug. The dart slug looks even sicker.z:jz.... 600.8z:j8Nothing quiveredz:juz:jd _The dart slug is moderately wounded.z:jz:j;z:jz:jG _Nothing quivered!z:jH 4z:j( z:j G _Nothing quivered!z:j!~ #.#.≈≈≈≈≈.#.## #†#  .#.#.#.#.#.#.# #.#  #.#.#.#.#.#.## #.#  # #### # .### #.#  .# #.#  ## #.#  #.# #.#.# .(w.# #   z:j7-7(z:j2& z:j56101.8 (1.0z:j<z:j=M _You kill the dart slug!{:j _No target in view!{:jC6  #.#.≈≈≈≈≈.#.## #†# .#.#.#.#.#.#.# #.# #.#.#.#.#.#.## #.# # #### # .### #.# .# #.# ## #.## #.##.#.#>..((..@......#0#2.8 (1 _Found a stone staircase leading down.{:j I{:j4 {:j3 B{:j. {:j= j _f - a poisoned dart _f - 2 poisoned darts (gained 1)  There is a stone staircase leading down here. _{:j {:ja{:j#.# ###.####.#≈.#.# #.#.#.≈≈#.# #..#.#.# #.#.#. {:ji# ####.######## ).......#  ##@################25.8 (23.0) #...............>..##.################ Throw: 2 darts (poison){:j3###{:jk(B6.8 (24{:j"0{:j23 _Found a sling.{:j2,7.8 (25{:j8{:j:> _You now have 69 gold pieces (gained 16).|:jxt|:j|:j|:j|:j|:j|:j|:jn|:j  You see here a +0 sling. _|:jX|:jX|:jX|:j,|:j|:j J|:j* |:j2 X|:jD |:j! ,|:j |:j, |:jM X|:j |:j< |:j" |:jk% c _You now have 84 gold pieces (gained 15).|:j% |:j& |:j( X|:jG |:jhJ X|:jJ |:jS |:j;Z |:j\^ |:j=_ |:j_ |:j` |:ja |:jb |:j=e B|:je |:j:f |:jf |:jTh |:ji |:jdi |:ji |:j:k |:jl |:jhl |:jl |:j n |:jmr |:jds |:j|t ,|:jt |:ju |:j*w B|:jx |:jx |:jy |:jEy |:j{ X|:j| |:j X|:jЁ B|:j n|:jl |:j |:jt |:jȍ |:j] |:j ,|:j_ |:j |:j ,|:j+ |:jЙ |:j ,|:j |:j |:jr |:jN |:j |:j |:j  #.# #......#  #.# ##.....#  #.# #.....# #.# ###.### #.# #.# #.# #.# ######## #> ##.###....... #.#####......#######.@......##### 87.8 (60#######.########  #).......#  ########.####.....##.######|:j' B8.8 (61|:jR |:j 9 _Found an escape hatch in the floor.}:jI3}:jWJ}:j=L}:j0N,}:jsS}:jflK #.# #......# #.# ##.....# #.# #.....# #.# ###.### #.# #.# #.# #.#  #># ##.###...... #.#####...... #@.......#####9.8 (1.0) #.# #).......# #. # ##.  ###}:jrn}:j qE _Done exploring.}:jI}:jR8Z.0}:jP;E _Done exploring.}:jf I}:j| X }:jd 7_Done exploring.~:jK$ X[?25h[?0c  Search for what [? for help]? :j/ m[?25l[?1c5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] d - 3 throwing nets  b - [carried] e - a javelin  c - [carried] f - 2 poisoned darts (quivered) Results elsewhere ([,] to cycle) :j p d - [D:1] 2 boomerangs (4 further duplicates in 1 pile)e - [D:1] 5 stones:j 2 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.4  At 100% training you would reach 12.0 in about 6.2 XLs.At current training (25%) you reach 12.0 in about 10.6 XLs.Current attack delay: 1.1. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 104% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a (g)o to location.:jX :jY :j[ ?bendrew64 the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================AC: 4Str: 16EV: 12Int: 7SH: 0Dex: 15XL:  3 Next: 10% Place: Dungeon:1Time: _You now have 84 gold pieces (gained 15). :j\ _Found an escape hatch in the floor. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? throw:j] :j^ :jb_ :ji :jInt: 7 ###[# #...####......#.######.##.# SH: 0Dex: 15#.# #...# #####.........).##.# XL:  3 Next: 10% Place: Dungeon:1#.# #...# #(@#.....####..##.# Noise: ---------  Time: 719.8 (0.0) ###.###)..# #).#............... a) +0 trident :j ....÷##...#####'##..............# Throw: 2 darts (poison) ................##....#########.# ###..##....###.####.#.### #.##..#..................# #.# #.................#.#.# #.# ##.#.###.###.###.##.#.# #.# #.#.# #.# #.# #.##.#.# #.#  _There is an escape hatch in the floor here. _There is an open door here. _You see here 2 boomerangs. :j% i_g - 2 boomerangs _g - 6 boomerangs (gained 4) _Done exploring.:j1 :jm :j :jl :jm $ _:j :j =  You see here a +0 spear.:j :j  _:j :j @  There is an open door here.:j :j  _:j :j" :jA ,:ji :jE :jG :jI ,:j K :jN :jVQ :j :j/ B:jĖ :jp :jݙ :jN :jϚ :jG :j ,:j֠ :j٢ :j) :j :jC :j :j :j :jS n:j} R:j :jR :j ,:j :jQ :j :j ,:j :j] Y  There is a stone staircase leading down here.:j :jC :j $ _:j :j &2:j :jC :j :j # _You climb downwards.:j    ##   ..   .#   .#   .#   .#   ########.#  :jظ h .......@.#  63.3 (43.5) ##########                :j/ :jܽ :j a _There is a stone staircase leading up here.:jG I:jH :jWJ :j O | _:jO :jP :jR ,:jFR :jS :jT B:jV :jW ,:jX :jdY :jZ :jZ :j4[ :j\ :jH^ ,:j$_ :j` :jc i  You encounter a hobgoblin.:jh e # ## g.. ## ..# . ..# #. ..# :jh _ #.###.###.#   #...@.....#   ###.#######  #.# #.# #.# :jFi #########.# g   hobgoblin (asleep).......<.###########:ji -:jSo 270.3 (7.0):j˰ 21.3 (8 _:j :j :jH :j[K Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  f - 2 poisoned darts (quivered):jK g - 6 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn):j,g - 6 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.4; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 6.2 XLs.  At current training (25%) you reach 12.0 in about 10.6 XLs.  Current attack delay: 1.1. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 104% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile :j.-t_________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:ju  bendrew64 the Poker###  Merfolk..##  Health: 28/28 ========================g..  Magic: 3/3========================## ..#  AC: 4Str: 16. ..#  EV: 12Int: 7#. ..#  SH: 0Dex: 15#.###.###.#   XL:  3 Next: 10% Place: Dungeon:2#...@.....#   Noise: ---------  Time: 771.3 (0.0)###.#######   a) +0 trident#.#  :jݵThrow: 6 boomerangs#.# #.# ########.#  g   hobgoblin (asleep).......<.# ##########  _You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You encounter a hobgoblin.:jC4:j:j:jķ .  You throw a boomerang. The boomerang hits the hobgoblin!((((:j72....:j=:jrA542.5 (1.2:jE:jGM _You kill the hobgoblin!:jNI:jO:jQ:jWR,:jWX:jEX:jY:jY:j0Z:j[:j]:j],:j^:j`:j`,:ja:jTc:jc:jd:je:jhB:j)i:jj,:jk:jl:jm,:jEn:jlo:jp:jp:jq:jr:jt,:jlt:ju:jv:jEw:jw:jsx:j\y:jy,:j|:jq~,:j:j% #.#  #.#  #.# #+ #.# :jh... #.### .... ###...#### ..).. ##.#......# ......####......# ......'@...###..# 86.5 (14.0)......####.# #..# :jR..... #.###.###.# .... #.........#... ###.####### #+ #.# #.##.#:jS ########.# _You open the door.:jD _Found a sling.:jI:jI:jJ:j*N:jP:jT: _:jV@  There is an open door here.:j$  Things that are here::jZ  a +0 short sword; 3 stones; a kobold corpse:j3:ja:j: _:j3:j:jG:j:j:jҳ$  Things that are here::j%  :jKa +0 short sword; 3 stones; a kobold corpse:j:j _:jӹ:j@:j+:j:jq:j :j:j$:j:jz:j:j>:j:jC:jg,:j-:j:j:j:j:jw:j:j;:j:j:j,:ji:j:jl,:j:jq:j:jG:j:j:j:j:j:j0:j,:jV:j:j9:jw:j:j@:j:j:j:j:je:j:jS:j:j:j:j:j:j:j:j:j:jI:j|:j?:jw:j0:j:jD:ja:j,:j :j^ :j :jb :j:j^:j:j:j:j:jB:j:j:j:j:j_:j:jm:j,:jx:jI:j :j :jN!:jh":j#:j$:j$:jG':j(:j(:j):j+:j2-,:j-:j1:j3c  You encounter a rat.:j!;.. #..... ... #.# #.### ... #...##############.#####.................#...####.##.####.# #.#.### #.##.## #.# ##...## #.##..# #.#:j;. #...@.# #.###.###.# #.......# #.........# #.........####....#####+.........+......)....#.........####....#####.......## ##.#.# r   rat (asleep)##.....## ###.###..r## #.#:j<F #.#:jU52.2 (35.0)3.2 (36 _:j6 (((((((You throw a boomerang.:j::q......r:jS=8 r:j=n.  The boomerang completely misses the rat.:j>6r.:j :j? :j? :j@ :jyB :jB :jC :jD :j}F :jF :jQG :jJ :jUJ :jJ :jO  _You now have 86 gold pieces (gained 2).:jpP :jwR :jQT :j^ :j/e ##...###.#bendrew64 the Poker##'###.#Merfolk#.##.#Health: 28/28 ========================#.#..#:je Magic: 3/3========================##.##..#AC: 4Str: 16#####...##EV: 12Int: 7#........#SH: 0Dex: 15#..#....###:j f XL:  3 Next: 27% Place: Dungeon:2... ##....@#Noise: ---------  Time: 877.1 (7.0)## #.#.##.......@:jFf a) +0 trident.....##########Throw: 6 boomerangs#######:jtf @   Jessica (asleep):jf You throw a boomerang. The boomerang hits the dart slug! _The dart slug is severely wounded.:jf You throw a boomerang. The boomerang hits the dart slug. _You kill the dart slug! _You now have 86 gold pieces (gained 2).  :jWg vYou encounter Jessica the Apprentice Sorceress. She is wielding a +0 dagger.:j v /  --more--:jr :j~ :j :jv ; 8.1 (8 _:j :j :j '## #.# #.# #.# ##.# ..# ###.#..# ######... #........# #..#....##... ##.....######.### #.#.##.@.....@# .....###########:jlm####### :jA9.1 (1:j< :jD":j[ (((((@  You throw a boomerang. The boomerang hits Jessica.  Jessica shouts!:jh .....@@.@.:j M==80.3 (1.2:j :j ^ _Jessica is moderately wounded.:ji ((((((You throw a boomerang.:j/6K...@..:j= :jK3@.§The boomerang completely misses Jessica.  Jessica mumbles some strange words. gJessica blinks!:jRtgg   goblin:jT1--1.5:jY:jhq _You encounter a goblin. It is wielding a +0 club.:jh )You throw a boomerang. The boomerang hits Jessica! (:j".:jU).g.:j %.:jX:j##'###.## bendrew64 the Poker#.##.## Merfolk#.#..## Health: 28/28 ========================##.##..## Magic: 3/3========================#####...##AC: 4Str: 16#........#EV: 12Int: 7#..#....###SH: 0Dex: 15... ##.....######.#XL:  3 Next: 104% Place: Dungeon:2## #.#.##.@.)..g.#Noise: =--------  Time: 882.7 (1.2).....###########a) +0 trident#######Throw: 6 boomerangs  g   goblin:jThe boomerang completely misses Jessica.  Jessica mumbles some strange words.Jessica blinks! _You encounter a goblin. It is wielding a +0 club.You throw a boomerang. The boomerang hits Jessica! _You kill Jessica!:j  Jessica blinks! _You encounter a goblin. It is wielding a +0 club. :j\ You throw a boomerang. The boomerang hits Jessica! _You kill Jessica!:jIpYour Polearms skill increases to level 5!You have reached level 4!:jR/  --more--:jcE34/344/44 2% :j":j$4 _:j> j )  You throw a boomerang. The boomerang hits the goblin!:jy e((((:j] @.)..):jf :j4j 83-3.9:jp :js J _You kill the goblin!:jT :j :j :j:j?,:j,:jc:j:j:j$  Things that are here::jA ;  a +0 dagger; a +0 robe:j#:j# _:j$:j&:j(:j ):j5*:j,:j<.:j.:j/:j=4<  You see here a +0 club.:jo7:j7 _:j8:j::j5=,:j>:j B:j.D,:jhE:jG:jH:j?I:jlJ:jK:jM:jFN:jO:j6S:jY:j(Z:j[:ja:jeB:jg:ji,:j;k:jl:jn:j.o:jIp:jq:js:jt:jEu:j.w:j-y,:jz:jЃ  You see here a +0 club. _:j:jG:j:j:jȉ:j#:jl:j$  Things that are here::j%  :j"a +0 dagger; a +0 robe:jG:j _:jR:j:ji,:jn:j:j:j:j9:j:jR:j:js:j:jũ:j:jK:j:j2J:j_:j:j:j:j:j^:j:jA:ji:j8,:j.:j:j:j:j:j1:j,:j:j:j,:j,:j,:j:j:j),:j:j:j,:j:j:jj:j:jG:jf:j$:jJ:j:j:j{,:j:jn:j@,:j:jg:jR,:j":j:ju:j:jx:jH:j:j6:jk:j:j :j} :j :j :j: :j=:j}:j:j:j-,:jq:jr:jF:jw:j:j:j:j>:j:j:jo:j:jL:j<:j,:j:j:j:j :j:jO!:jt":j":j1#:j$:j&:j&:j&:j(:j):j):jR*:j+:j-:jT-:j-:j/:jw0:j0:j21:j2:j3:j3:jh4:j5:j6:j7:j7:j::j;:j=,:j!>:j3@:jb@:j@:jB:jD:jfD:j^E:jF:jH,:jI:j5K:j#M,:jM:jO:jQ,:jqR:jT:jVV,:jW:j1Y:j_  #.# #.###   .. ... #...#   .. #.#####...   .. ...#...#   .#:j_#.#.###   ># ##...##   # .# ##.....##   #.#####.## ##.......## :j`  #.....@..####.........#-952.9 (69.:jk`0)   ####........+.........+   #.#...####.........#  #.##.## ##.......##  :j`#.#### ##.....## #..# ##...##:j`g ##.# ##'## #.# #.# #.# #.#:jk:jVl,3.9 (70:jq:j&t _a +0 dagger; a +0 robe _You see hereclub.  Things that are here: _a +0 dagger; a +0 robe _Found a stone staircase leading down.:j:j03:j@  There is a stone staircase leading down here.:j j  You encounter an endoplasm.:j  #  ... .# ##.  # .. ..# #..  #... ... ...  J#.###.#.# #.### :jc ..... ... #...###  ...### #.#####....  #....# ...#...#  #@# #.#.###   #># ##...##  # #.# ##.....##  #.#####.## #........####.........##:jG ####........+.........+. J   endoplasm (asleep) #.#...####.........##:j #.##.## ##.......##:jz #.#### ##.....##:j517.9 (4.0):j28.9 (5 _:j+:j8 :j)3  (((J  You throw a boomerang. The boomerang hits the endoplasm.  The endoplasm quivers.:j"5J...:j'.J:j:jj.60.0 (1.1:j:ja _The endoplasm is heavily wounded.:j m .  You throw a boomerang. The boomerang hits the endoplasm!:j D((:j't&..:jz:j 5/35 61.2 (1.2 _You kill the endoplasm!:j.:ji _Your Fighting skill increases to level 3!:jNr:jr:jt:jv:jqx:j|$ _:j},:j*~:j,:j=X:j:j1,:j׈:jo:j,:j:j^:jv,:j:j:jB:jX:j:j~:jλ:jG:j:jB:j:js:j:jb:j:jB:j:j:j:j:jG:j:j:j:j:jP:j:j:jn:j,:jm:j:j9:j:j:j:jC,:j:j:jC,:j:j:j,:jj:jX:j:j:j&:j:jX:j+:j,:js:j:j :jM :j :j :j> ,:j :j :j[ :j :j? :jP :j :j ,:j! :j" :j% :j% :jX& :j ( :j&) :jg) :j) :j* :j, ,:j, :ja/ :j0 ,:j3 ,:j65 ,:j5 :j7 :j8 :j9 :jj9 :j: :jq= B:j=> :j? ,:j`@ :jB :jC :jC :jD :jgF :j*H ,:jH :jVJ :j L :j+M ,:jjN :jO :jP ,:jQ :jS ,:j`T :jV :jX :jX :jEY :j[ :j\ ,:jQ] :j_ :j!a ,:ja :j`c :j  +#  #.#  #.#  ######.###  . #........#  <.. #.##.....# ### .ß...####.##.....# ##.. .......@.......#.# ##.#.1013.2 (52.0) ....#.###.##...#.###.### # .. #.##........## # ## #........###.### ######.### ##.#. #.# ##.# #.# # #.# .##. #.#4.2 (53 _Found a stone stair:j case leading up.:j:j:j:j:j:j7g  :jøFYou encounter a ball python.:j   +#  #### #.#  ..... #.#  ....S ######.###  ß.ß.. #..#  ..<...# #.##.....#  ß...####.##.....# ##  :jD.......#.# ##.  ..#.###.##...#.###.  ##.....# #.##........#  ##### #........###.  :jj` ######.### ##.  :jY #.# ## S   ball python (constriction, asleep)   #.#   #.#   .##. #.#:j^.S5.2 (1.0):jt KThe ball python hisses angrily.:jE.S:j?S)K   kobold:j3=6.2 (2:j~:jq _You encounter a kobold. It is wielding a +0 club.:jBOx (((((You throw a boomerang.:jZ...S.:jG.K:jYD.S:jE.K:jA:j5-7.4 (1.2:j~:jb _The boomerang barely misses the ball python.:j1  You throw a boomerang. The boomerang hits the ball python.:jh :j .KThe ball python is severely wounded.:j G==8.6:jž :j( \ _The ball python closely misses you. x2:j0x (((((You throw a boomerang.:j=Z....S:j,, .:jtKThe boomerang closely misses the ball python.The ball python barely misses you. The ball python grabs you.:jj  The ball python constricts you. The ball python barely misses you.:j&  2  -9.7 (1.1Constr :ju _The ball python constricts you.:j x (((((You throw a boomerang.:j1 Z....S:jM<  The boomerang barely misses the ball python.The ball python completely misses you. The ball python constricts you.:j< &:j"= =-20.8:j@D :jF = _The kobold hits you but does no damage.:j- m .You hit the ball python.:j K   kobold  You kill the ball python!:j0D12 71.9:j:j5S _The kobold barely misses you.:jjX  You hit the kobold.  The kobold is moderately wounded.20:j^:jaW _The kobold completely misses you.:j{N  You closely miss the kobold.The kobold is moderately wounded.3:jS:jUS _The kobold barely misses you.:j; -  You barely miss the kobold.The kobold is moderately wounded.4 _The kobold closely misses you.:j  You closely miss the kobold.The kobold is moderately wounded.5:j :j = _The kobold hits you but does no damage.:j  You miss the kobold.The kobold is moderately wounded.:j[4-7.0 (1.1:j:j9 _The kobold hits you with a +0 club.:jc  You hit the kobold but do no damage.The kobold is moderately wounded.:j~d,80:jh:j*kT _The kobold closely misses you.:jT@  You barely miss the kobold.The kobold is moderately wounded.:jQAg2---9.1 (1.1:jG:jCJ9 _The kobold hits you with a +0 club.:j?> m )You puncture the kobold!:jD (:j"H L--830.2:j$M :jO J _You kill the kobold!:jT3=  Things that are here:  a +0 club; a kobold corpse _:j? 4==:j .#   #.#   #.## +#  #######..# #.#  #........# #.#  #........# ######.#  #..ß.ß..# #........  #...@...## #.##....-5.2 (5.0  #..ß.ß...####.##.....  #.......)....  #.......#.###.##...#.  #####.....# #.##.... ####### #........ #####.#  #.#  #.#-[1:j1;76H _There is a stone staircase leading up here.:jگ4:j6:j:j26.2 (1 _:jl:jVB=1:j׉ #....#.#.≈≈≈≈≈.#.## #†# #########.##..#.#.#.#.#.#.# #.# ..........####.#.#.#.#.#.## #.# ########### #########.### #.# ##..# #.# #####.## #.# ...##.# #.# ##.##################.#######.# #...............@.............# ##.############################  ### :jp-7.7 (2.5:j:j! _You climb upwards.:jc _There is a stone staircase leading down here.:jFR :jES :jW :j\ :ja q5=8.7 (1.0:j t =2 _HP restored.:jG& -   .#   #.#   #.## +#  #######..# #.#  #........# #.#  #........# ######.## :j& r #..ß.ß..# #........  ### #.##.....  #..ß.ß...####.##.....  #.......)..........#.:j' #  #.......#.###.##...#.  #####.....# #.##..... :j' ####### #........ ######.## #.# #.#:jb .40.2 (2.5:j[f :j'g # _You climb downwards.:jh a _There is a stone staircase leading up here.:j:j:j:jN:j:jB: _:j:j:j:j:jt :j :j :j :j:j6,:jS:jg:jO:j:j:j:ji!  ##..#  ....  :j!...>   #.:   #..  :j!4 #.# #.# #@## +# :j"5.2 (5.0 #######..# #.# :j" #........# #.# :j-" #........# ######.###:jY"I #..ß.ß..## #........# #...<...## #.##:j" #..ß.ß...####.##.....#:j"7 #.......)..........#.# #  #.......#.###.##...#.### :jy(:j )+6.2 (6:j+:j.; _Found a stone staircase leading down.:j^ :jg_ :j#e :j"g H _No target in view!:j@3:j:j:j`:jP _:j:j:j:jV:j,:j:j9:j[,:j5:j-    #  # # #.# .# ######..# .......#### #...>...+ :jG#.@.#  #..#  #.##   #.# #.## +# #######..# #.# #........# #.#:jt #........# ######.### :j  #..ß.ß..## #........#  You pick up a parchment of Flame Wave and begin reading...:j,50.2 (4:jd+1.2 (5:j:jHC _You add the spell Flame Wave to your library.:jE:j̝:jf:j:j<:j ~  There is a stone staircase leading down here.:j:j _:j|:j:j,:j:j+:j`:j:j:j:j:j:jͲ:j7 _You open the door.:j:j:jv:j@  There is an open door here.:jK _:j*,:j{:j :j:j*:ja:j":j:j3:jy:jD:jc:jiH  #.  .# #  .###. ##+## :j& .#.# ##...##  #..# ##.@...##61.2 (10.0) :j ######..# ##.......#  ........####...........  #...>...'...........  ##...####.........._:j^f #..## ##.......... #.## ##.....#... #.# ##...####.:j_ #.## #+##:jB2.2 (11:jt:j6 _Found a sacrificial altar of Ru.:j:jy Spells (Memorise)TypeFailure Level  a - Mephitic CloudConjuration/Alchemy/Air 86% 3b - PasswallEarth86% 3  c - Flame Wave:jConjuration/Fire 99% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jZ bendrew64 the PokerMerfolkHealth: 35/35 ========================Magic: 4/4========================#.AC: 4Str: 16.# #EV: 12Int: 7.###. ##+##SH: 0Dex: 15.#.# ##...##XL:  4 Next:  8% Place: Dungeon:2#..# ##.@...##Noise: ---------  Time: 1062.2 (0.0)  ######..# ##.......#a) +0 trident........####...........Throw: 6 boomerangs#...>...'...........##...####.........._#..## ##..........#.## ##.....#...#.#:jW] ##...####.#.###+##You pick up a parchment of Flame Wave and begin reading... _You add the spell Flame Wave to your library. _There is a stone staircase leading down here. _You open the door. _There is an open door here. _Found a sacrificial altar of Ru.:jf  Okay, then. _:j3:j:j:j:j: _:j5:j,:jD:j7 _You open the door.:j3:j:j :j :jThere is an open door here.:jZ:j :jv_:j":j:j":j:jG:j:j8:j:jG:jQ:j:j:j^ :j~ :j:jb:j:j:j :j #####:j  :jQ,##...:j  :jN##...## :j u ...##.....# :jKa ........@# :j :ji...####.##  :jr#. #.# :jX.# # #.#:jw.###. ##'##:j .#.# ##...##:jT#..# ##.....## :j}#####..# ##.......# :jk(.......####...........:j:j":j7#%70.2 (8:j$:j$$1.2 (9:j(:j, :jY,:j,>_h - a scroll labelled DIUTUOF YKLI:j,:jZ:j*[:jY[:jd]:j[^:j^:jhb,:j[c,:jc:jd:je:jf:j|f:jh:jj:j?j:jj:jl:jPm:jm:jm:j0o:jvp:jp:jGq:jAr:j?s:js:js:jt:j*v:jv:jv:jCx:jBy:jy,:jwz:jz:j&{:j\{:j|:j|:j|:j|:jp}:j ~:j/~:j_~:j~:jd:j:j:j:j:j;:j:j:j:jτ:j:j):j:jm:j:j :j:j:jc:jڊ:jR:jw:j:jd:j:j:j@:j:j:j:jM:j:jL:j:j’:j:j:j:j:j:j:jQ:jr:j:j,:j:j:jJ:jv:j:j|:j :jA:jf:j0:j:jן:j:j:j  You encounter a kobold. It is wielding a +0 short sword and quivering stones.:jT##.###.############.#####.###.............##.###...#######.##.##.# ##.....# ##.#.#.## :jv......## ##...## ####.## ##.###.# ##.######.#.# #.@......###'## #..#####..#...##... ##.....##:j.##. #.......# .. .. ........... ... .#K   kobold (missile, asleep) ............ ... .. .........._...K. ## :j@098.2 (27.0):j*9.2 (28 :j+ _:j˶:jJ:jHk ##.###.##  .#####.#  ##.............##.#  ##...#.##.# ..# ##.#.#.## .## ##...##  ##.##  #.# ##.######.  #.# #.@......#  ##'## #..#####..   #... #.##. .. ..  ... .#  ... .. _...K. ## :jՖ ##.###.##  .#####.#  ##.............##.#  ##...#.##.# ..# ##.#.#.## .## ##...##  ##.## :j, #.# ##.######.  #.# #.@......#  ##'## #..#####..   #... #.##. .. .. ... .#  ... .._...K. ##:jd:j:j:jE] _A kobold is nearby!:j##########.#####.#.............##.#.#######.##.##.# .##.....# ##.#.#.## .......## ##...####. ##.#  #. ##.######. #.# #........##'## #@.#####.....## #...<# ..## #.##.#..# ..# ..#.... ...# .# '.. .... .. #_...K.# ## ##....###  ###....:jC:j;3100.2 (1.0):j:jC; _Found an escape hatch in the ceiling.:ĵ )You throw a boomerang. The boomerang hits the kobold!:j)[(((((:j >.....:j:j4591.4 (1.2:j` _You kill the kobold!:j} J:j H _No target in view!:jeI:jf:jh:jl: _:jnm:jFo:jo:jp:jr:jtk  You encounter a ball python.:jz7##.............##.# #...#######.##.##.# .....# ##.#.#.## ...## ##...## :j/{8##.## ##.##  #.# ##.######.#.# #........# ##'## #..#####.. #...## #...@# :jS{1.....## #.##.# ......# #..#S..# ..:j{ ....#.# ........ ._...).#.#### S   ball python (constriction, asleep) .#.##. :j$|p.....#.....#.  #...####.:jV3.4 (2.0S.:jW S)The ball python hisses angrily.:j4==4.4 (3:jt:j̋ _The ball python misses you. The ball python closely misses you.:jNc _There is an escape hatch in the ceiling here.:jj    ##.##  #.# #  #.# #. :jk  #..#####..  #...@# #.##S# #..#...# ....#...#....._...).#.#### ##. #.:j a   ##.##  #.# #  #.# #.  #..#####..  #...@# #.##S# #..#...# ....#...#....._...).#.#### ##. #.:j :j :j :j1 b _A ball python is nearby!:jZS:  :jSYou hit the ball python.  The ball python is severely wounded.:j{T3-5.4 (1:jbZ:j\ _The ball python barely misses you. The ball python misses you.:j   You barely miss the ball python.The ball python is severely wounded.-6:j:j# _The ball python misses you. The ball python barely misses you.:j W  You barely miss the ball python.:jt NThe ball python is severely wounded.:jn -7.5 (1.1:jU :j Y _The ball python closely misses you.:jz7J   ##.##  #.# #  #.# #.  #..#####..  #...@# #.##S# #..#...#:j7u ....#...#....._...).#.#### ##. #.:j7:j   ##.##  #.# #:jY  #.# #.  #..#####..  #...@# #.##S# #..#...# ....#...#....._...).#.#### ##.:j%8 #.:j:jC:jr:jb _A ball python is nearby!:jSM _A ball python is nearby!  You barely miss the ball python.The ball python is severely wounded.The ball python barely misses you. x2; The ball python closely misses you.:j ,80:j:jQ _The ball python misses you.:j ~v †You puncture the ball python!:j):j6109.6 (1.1:jI:jO _You kill the ball python!:j :j\ :j :j :j- :j| :jL$ :j'% g  You see here a ball python corpse.:j' :j(  _:j) :j3, :j. ,:j/ :j0 :j2 :j2 :j3 :j?5 :j7 :jY7 :j;8 :j; :j< :j= :j= :j?? :j@ :j@ :j{A :jB :jzD ,:j;E :jG :j7H :jH :jWI :jJ :j L :jZL :jM :jN :jQ :jWQ :j*R :jS :jU :jU :jV :j+X :jY :jZ :jZ :jd\ :j] :j^ :j^ :j)` :jb :jub :j=c :j f :j^f :jh :jj M _You now have 99 gold pieces (gained 13).:jl :jl :jNm :jn :jo :jRp :jp :j r :jvs :jAt ,:jhv :jw :jx :jy :jz 7 _You open the door.:j| :j@} :jJ~ :j6 @  There is an open door here.:j :j  _:jʅ :j :j :jT :j :j! :j :j :jx :j :jn :jœ :jv :jQ :j ,:j :j2 X:j 7 _You open the door.:jZ :j :jj :j9 @  There is an open door here.:j :j 5 _:jV :j :jL :jҬ :j :j :jͯ :j :js :j߳ :j" :jŴ :jC :jI :jŷ :jO :jB :j :j :j :j :j$ :jo :jͿ :j :j :j :j :j :j_ :j :jy :j :j :jI :j :j :j` :j :ji :j :j ,:jc :j :jv :j :j :j :j( ,:j :j :j :j :j :j :j ,:je :js :j :j :jg :jt :j :j :j@ :j :j :j :j :j :jp c  You encounter a rat.:jE  ## ..#  ####.# :j .##  ....# #.# ####..##.#  #......##.#  #@##...##:j^ \- ##.# ...r....##....## #.## .##..#####.....# .## ..............## ## .##.###.#####.#.######## ######..... ........#.........r   rat (asleep)#...###########.######## #####. ##'## :j ~.<# #......###...##:j6 056.6 (47.0):j D-7.6 (48 :j _:j :j :j ## ..# #######.# ..## ### ....# ##.## .... ####..## ###.# .... #......# .##.# ####..##.##...## .##.# #...r..@.##....## .#.## #.##..#####.....# . ..............##.##.###.#####.#.######## .######..... ........#......... .......#...###########.######## .#####......# ##'## ..<# #......#...## ##†###......##....##.r:jYJr:j.P====8.6 (1.0):j:j- _The rat squeaks loudly.:j Q.r:j E----9:j :j] c _You reach to attack! You barely miss the rat.:j E .  You hit the rat.:jV(:j[Z2=---60:j:j!G _You kill the rat!:j E4:jhJ:jLH _No target in view!:j{:j:jD:j#, _:jE):j+:j-,:j.:j/:j1:jY1:j2:j}4:j6:jA6:j6:jU8:j9:j9:jj::j;:jX=:j=:j >:j?:j&@:j@:j@:jB:jC,:jD:jYE:jF,:j9H:joH:jI:jI:jfJ:jL:j_M:jM:j(N:jQ:jW:jtY:jZ:jZ:jg[:j`:j#b:jc,:j`e:jf:jg:j?h:jFi:jj,:jk:jl:jm:jm:jn:j/r:jt:j:jx:j<:j:j}  You open the door.  You encounter a bat.:j! #...<# #......# ##...## ##.##†###......## ##.....## ###..#...##.#...#.## ##.......# .....#...##.##.#...####.........#....................'.........+ :j?...).#.#######.....####.........# ..#.##.# ###..## ##.......## ..#.##.# #.## ##.....## ....##.# #@^# ##...##:j- ######.# ##'# #+## :j#.# #..  #.# b~..:jF #.# ...# :j#.# ...# b   bat (asleep) ## :j5k~.# #......#  ..# :jV3.#.#####:jc1211.6 (51.0):j`D-2.6 (52 :j _:j:j:j##.##†###......## ##.. ##..#...##.#...#.## ##.. ....#...##.##.#...####.....................'.+ ).#.#######.....####.# #.##.# ###..## ## :jEi#.##.# #.## ## .##.# #.^# ## #####.# ##@# #+##  #.# #....#....# #.# #..~~ b~..##.# #.... ....##.# #.... ....# #####.# #.~~~ ~~~.# ......# #.... ....###### #.... ....# ##.##:j:j13.6 (1.0):j]:jQ _There is an open door here.:js O ##.##†  ...#.##  .#. ... )..  ###..##   #.##   #.^#   ##@# #+##  #.# #....#....#  #.# #..~~ b~..#  #.# #.... ....#  #.# #.... ....#  #.~~~ ~~~.#  #.... ....#  #.... ....# :j^ ##.##†  ...#.##  .#. ... )..  ###..##   #.##   #.^#   ##@# #+##  #.# #....#....#  #.# #..~~ b~..#  #.# #.... ....#  #.# #.... ....# #.~~~ ~~~.#  #.... ....#:j # #.... ....#:j :j :jo:jZ _A bat is nearby!:j †You reach to attack!  The helpless bat fails to defend itself.  You hit the bat.:j:j#!:j'.34:j+:j_-G _You kill the bat!:jf _:jzg R#..#...##.#...#.## ##..:jg  ...#...##.##.#...####..................'.+ :jg ).#.#######.....####.# #.##.# ###..## :jh ## #.##.# #.## ## .##.# :jBh #.^# ## ####.# :jgh v##'##### #+## :jh  #.# #....#@...# 0#.# #..~~#†~..# :jh Z#.# #....#....# :j4i #.# #....#....# ####.# #.~~~_~~~.# .....# #....#....###### #....#....# #~~..# :jmo :js +5.6 (1:ju :j6w < _Found a faded altar of an unknown god.:j:j:j:j@ B:j& :j @  There is an open door here.:j:j _:j:j[ 15  Water  _Your legs become a tail as you dive into the water.:jD =:j 12 :j!:j%:j&:j[':j':j9*:j,,:jI-:j>2S  There is a faded altar of an unknown god here.:j54:j"5 _:j5:j}7:jA9:j9:jZ::j;:j??:j?6 15 :j?7 Water :jIDn _Your legs become a tail as you dive into the water.:jD:jWEF12 :jF:jTH:jI:jJ:jJ:jM7 _You open the door.:jO:jO:jP:jPT@  There is an open door here.:j:V:jV _:j_W:jY:j \k  You encounter a ball python.:ja #.# #....#....# #####.# #.~~~_~~~.# # #....#....# #.##### #....#....# #.## :j_bT..~~#~~..#  ##.# #....#....# ##.## #####'##### .##  #.# .## #@# ## #.#  #..  ###.:jb  S. ..S   ball python (constriction, asleep) ##. .. :jyc :jbj027.8 (12.2):j,k38.8 (13 _:jo:jq:j&####~~~_~~~ ........#... #.####..#.. ##.## ~~#~~  ##...#.. ##.#####'#### #.##  #.# .## . ##  #...###.# S.. ...##..# ... .# ##########:j*9.8 (1.0):j?_:jz g.....# #....#....# :jP| D##### #....#....#  #..~~#~~..#  #....#....# #.## #####'##### .##  #.# # #.# # #.### #.@.####.#  S........##..#.# .....# .## #########.. # ........# .##:j 8S.:j OS):j 0==30:j :j` 5 _The ball python hisses angrily.:j q †You hit the ball python.:jE ):j 64-1:j e _You kill the ball python!:jp :jq 8-:jv :j,y H _No target in view!:j 4:jb :j H _No target in view!:j :j :jj :j H _No target in view!:jG:jH3:jJ:jK:jL$ _:jQX:j3R:jIUg  You see here a ball python corpse.:jW:jW _:jX:j#Z:j[:jH\:j\:j^:j}`:j`:jda:jb:jld:jd:j:e:j?g:jh:jh:jwi:jk:jl:jl:jm:jn:jq,:j'r:js:jMu,:ju:j0z,:jz:jd{:j}:jMi  You encounter a hobgoblin.:j #.#  #.#  #.###  #...#  ###†#####  :jS###.....# #.......# #.. #.#.##..##g....#.#.##.@.......-#.#.###.##..... #### #.#.. ..# .#..#. ...# #.####### #:jK#. ##.# #..# #.#.# ##.# ##+## #. g   hobgoblin (asleep)#.##.# ##...###..# ##.# ##.....## ###.# ####..# ##....)..## ##.#.:j042.8 (11.0):jM-3.8 (12 _:ja:j:jv #.# #.# #.### #...# ###†##### ###.....# # .#.......# .#..##.#.##..##g....##.#.##.#.#.###.##.....# #.#.....# .#..##.## #.####### # .#.# #.# #..# :jw @#.# #.# ##.# ##+## #.# #.# #.# ##...## #.# #.# ##.# ##.....## ###.# ####..# ##....)..## ##.#.:j~ :j 14.0):j/ :j :j|X †You reach to attack!  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin.:j_R:jxc.65:jhi:j&kM _You kill the hobgoblin!:jl 3:jS :j :jw :j B:j :j :ja :j :j :j :jb :j* e  You see here a hobgoblin corpse.:j #####'######.# #.##.# #.##.### #.##...# #.# ######†##### #.# ...###.....# #.# .... #.......###.#..# #.#.##..##†@...### 8.8 (3:j \#.#.##............< #.#.###.##.....###.  #.#.....###.#.. #.####### #.#..... :j y#..# #.##.... #.#  ##.# ##+####### #.#  #.# ##...## #.###  ##.# ##.....## ###...##:jB# :j# +9.8 (4:jF) :j+ 9 _Found a stone staircase leading up.:j`:j :jL:jH _No target in view!:j:j:j:jq:jM:jf _:j,:j] :j :jW :j :jX :jY ,:j. :jU :j\ :j :j :j5 :j :j :jY :jv :j9 :j :j :j :j9 :j :j[ :j :j :jT :j :j4 f  There is a stone staircase leading up here.:j  _:j :j" :j:$ :j$ :j% :j& :j_( ,:j2) :j* :j, :j, :j- :j1 :jy2 ,:jK3 :j4 :j6 ,:jn7 :ju8 :j:: :j: :j6; :jb< :j= :j= :j0> :j? :j@ ,:jiA :jB :j_C :jC :jD :j@E :jF :jF ,:jH :jJ ,:jkJ :jM :jN :jWO :jO :jQ :jR :jS :jZS :jT :jU ,:j\V :jW :jY ,:jOZ :j[ :j\ ,:j] :j^ :j%` :j` :j` :j6d :jtf :jf :jg :jh :ji :j^j ,:jek :j|l :jl :jl :jn :jp :j`p :jp :jq :jr :jr :j=s :jDw :jzx ,:jx :jz :j{ :jE| :j| :jP~ :j ,:jG :j& :jH :j :jM :jڅ :jR :j :j6 :j݉ :jC ,:j :j] :j` :j :j, :j :j :j :ju :j :j :ja :jɗ :j' :j* ,:j :jQ :j ,:jN :j :jO ,:jf :j @  There is an open door here.:jѵ :j  _:jj :j :j :j :j :j :j} :j :j :jy :j8 ,:jD :j X:jT 7 _You open the door.:j; :jr :jO :j :j :j :j :j @  There is an open door here.:j :j  _:j :j :ji :j :j' :j :j :j= :j :j& :jo :j :j :j :j :j :j :j" :j ,:jX :j :j :je :j :j :j ,:j :j :j :j :j^ :jd :jO :j :j :jy :j :j! :jv :j* :jJ :j :j :j& :j :j  :jQ :j :j ,:j3 ,:j X:j :j :jg :j :j :j :j B:j :jE :j :j :j :j :j :jM :jI :j# :j :j :j :j :j :jS! :j" :j# :j $ :jm$ :j% :j& :j& :j' :j' :j( ,:j) :jM* :j* :ju+ ,:j+ :j, :j, :j>- :jN. :jI/ :j0 ,:j}: :jZ; :j; :j)< :j@ :jA :jRA :jA :jE :jQG ,:jH :jK :jL :jL :j*M :jP :jQ :jR :jzR :jV :j6X B:jZ :j[ :j<\ :j\ :j_ :jVa ,:ja :j'q :jq :jr ,:j v :jw :jw :jfx :jR{ :j(} :j} :j~ :j% :j :j :j :jZ :jz :jLJ :jV :j :j͋ :j8 :j :jӎ :j8 :j :j :jN :j :j :jL :jޝ n:j4 :j :j :j= V  There is an open door here.:j  _:j :jh :j] :j :jF :j :j :j6 :j :j+ :j :j; :j :jD :j  #.......###.#..###.#.#### #.#.##..##†....###.#.##.## #.#.##............<....#.# #.#.###.##.....###.#.##.## # #.#.....###.#..###.#.##.# # #.####### #.#......#.##.# # #..# #.##.......##.# # ##.# ##+###########.# # #.# ##@..## #.### # ##.# ##.....## ###...# # ####..# ##....)..## ##.#.... ####.....####.........####......# ............'.........'....##..# ####.#...####.........####.#[40:jJ m #..##.##.## ##.......## #.###.###.#### ##.....## #.......#.# ##...##:j .......#.#.#'351.8 (102.0):j :j M======23:j :j = _As you open the door, it creaks loudly!:j9\I:j$a:jb:jWc:jg:jnh%  :j8kThere is an open door here.:jm:jn _:jq:jq:jOt:jt:ju:jw:jy:jy:jz:jqX:jՁ:j̓:jx:j:jن:j,:j|:jM:j:j}:jՍ:jX:j֐:j:j:j :j;:ju:j:jd:j,:jc:jЙ:j:j+:jp:j:j ,:jg:j:jƠ:jQ,:j:j~,:j:j:jF:j:j:jʪ:j,:jx:j:j8#.^# ##...##  #####'##### #+##  #....#....# #.#  #..~~#†~..# #.# ####  #....#....# ##.###....  #....#....####...#... :j  #.~~~_~~~.# ......[  #....#....# #...#  #....#....# #@#  ------69.8 (17.0)  #..~~#~~..# #.#  #....#....# #.# :j< #####'##### #.# #.# #.# :j#.# #.# #.### #.#:jٷ  #...# #.######## ###†##### #.#......###:ja:jL------70.8 (18:j@:j$ _Found a cloak.:j5 :j l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting:j /3.0   3.4  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.6   1.4  -2      c + Polearms5.2   3.0  +4       d - Staves   1.6   1.4  -2       e - Unarmed Combat   0.0   0.8  +1      f + Throwing:j/ 2.7   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging4.7   3.0  +3  :j      i - Stealth   0.0   0.7  +2                              :j 7                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j"TargetTarget--  --  --  14.0 --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets:j/ <[?25h[?0c0 :jo $ [?25l[?1c5.0   0 current training targets, if any.=] set aall targets:j :j:jO #.^# ##...##bendrew64 the Poker#####'##### #+##Merfolk#....#....# #.#Health: 35/35 ========================#..~~#†~..# #.# ####Magic: 4/4========================#....#....# ##.###....AC: 4Str: 16  #....#....####...#...EV: 12Int: 7  #.~~~_~~~.# ......[SH: 0Dex: 15  #....#....# #...#XL:  4 Next: 16% Place: Dungeon:2  #....#....# #@#:jJNoise: ---------  Time: 1370.8 (0.0)  #..~~#~~..# #.#a) +0 trident#....#....# #.#Throw: 6 boomerangs#####'##### #.##.##.##.##.##.### #.##...# #.###########†##### #.#......### _You open the door. _There is an open door here. _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _Found a cloak.:jO:j:j:j:j :j} :j :j :j :jJ B:j :j :j :j :j :j :j :j+ :j ,:j :j :j ,:jF :j ,:j[ :j$ M _You now have 107 gold pieces (gained 8).:j :j :jb :j :j ,:jP :jJ :j :j ,:j[ :jB ,:j, :j' :j ,:j :j :j :j :j :j :jG ,:j\ :jD B:j n:j@ B:j :ji X:j  :j ,:j; :j7 :j '#.......#  .........# ##  .........+ ..  .........# . #  #.......## #. >#  ##.....## .###.  #...## ...   #+## #.# :jc   #.#  88.8 (18.0)  #.# ########  ##.###........ ###...#...####### :j }.......[..#  ###...#...#   ##.######   #.#  #.#  :j:& :j& ,9.8 (19:j+ :j, 9 _Found an escape hatch in the floor.:jW:jź:jd:j:j:j:jM:j:j:j":jd:j1:jo:jq:j:j:j:j:j_:j:jh:jJ:j:j:j:j:j}:j:j:j:j8:j:j:jz:j:j:j^:j:j#..## ##.......## #. >#  #.## ##.....## .###.  #.^# ##...##... ###'##### #+## #.# ...#....# #.# #.# .~~#†~..# #.# #########.# ...#....# ##.###.........# ...#....####...#...######## :j~~~_~~~.#.......@..# 90 ...#....####...#...# ...#....# ##.###### .~~#~~..# #.##....# #.#'##### #.#.# #.##.# #.##.### #.#:j:j :j N _You see here a +0 cloak.:jp:jP3400.0):j:j$ _h - a +0 cloak:j2+:j.Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  f - 2 poisoned darts  g - 6 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) :jh/B c - a +0 helmet (worn)h - a +0 cloak:j+ h - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (4.0 -> 5.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour :j _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j:j:j##..## ##.......## #. >#bendrew64 the Poker#.## ##.....## .###.Merfolk#.^# ##...##...Health: 35/35 ======================== ###'##### #+###.#Magic: 4/4======================== ...#....# #.##.#AC: 4Str: 16 .~~#†~..# #.# #########.#EV: 12Int: 7 ...#....# ##.###.........#SH: 0Dex: 15 ...#....####...#...########XL:  4 Next: 16% Place: Dungeon:2 ~~~_~~~.#.......@..#Noise: ---------  Time: 1400.8 (0.0) ...#....####...#[3:jp9;49m...#a) +0 trident ...#....# ##.######Throw: 6 boomerangs .~~#~~..# #.# ...#....# #.# ###'##### #.##.##.##.##.##.### #.# _There is an open door here. _Found a cloak. _You now have 107 gold pieces (gained 8). _Found an escape hatch in the floor. _You see here a +0 cloak. _h - a +0 cloak:j:j:jp%_:jx1.8 (1_:j A2.8 (2:j1:j:jD+3.8 (3:j%_:j:ju+4.8 (4:j&:j(:j(+5.8 (5:j-:je/ 5 _You start putting on your armour. You continue putting on your +0 cloak. x5:j/:j4:jF7Z _You finish putting on your +0 cloak.:j:ji3:j:j:j- | _:j :j_:j,:jQ:j:j:j:jF:j:j:j2:j:j(:jc.#...#.## ##.......# .##.#...####.........# ## ...........'.........+ .. .....####.........# . #  ###..## ##.......## #. >#  #.## ##.....## .###. :j #.^# ##...## ...  #####'##### #+## #.#  #....#....# #@# #.# :jT #..~~#†~..# #.# #########.#  #....#....# ##.###.........#  #....#....###:j #...#...########  #.~~~_~~~.#..........#  #....#....##:j> ##...#...##....#....# ##.######:jd #..~~#~~..# #.##....#....# #.#:j&##.........#'.........+........................'10:j_-b======1.8 (6:j!;:j?= _As you open the door, it creaks loudly!:j3:j :j@:j:j:jR l  There is an open door here.:j  _:j :j:j:j:j:jw:j:j:j:j:j6:j:j:jM:j:j:js:j:j :j8!:j!:j$$7 _You open the door.:j%:j%:jk&:j*@  There is an open door here.:j,:jT- _:j&.:j/:j 7>#.#####.#.########  ........#.........  #########.########   ##'## :j7 ##...## #  # ##.....## .#  ## ##.......## ..###  .####.........####......  ....'.........'.@......#  ------20.8 (9 :j7.####.........####..###>#  ## ##.......## #.# >#  :j7?# ##.....## .###.  # ##...## ... :j8##### ##'## #   ....# #.# #.:jS8   †~..# #.# #########.#   :j8....# ##.###.........#  :j>:je?N------1.8 (10.0):jD:jkG; _Found a stone staircase leading down.:j :j :jc :jK :j :j" :jH X:jö :j :j :jҹ :j :j :j :jܿ :j :j :j ,:jw :j :j :j :j :jm :j :j :j :j :j ,:jA :j* :jd :j :ji :j5 :j :jm :j :j :j. :jw :j> :j~ :j :j :jK :j :j :j9 :j~ :j :j :jL :j. :j :j/ :jw :j :j5 :j ,:j :j :j :j2 :jq :j :j ,:j :j :jR :j :jK :jK :j :j :j :j4 :j ,:jF :j :j# :j :j :jh :jd :j :j :jR :j{ :j :j! :je :j :j :j3 :j :j ,:j :j :j :jp :j :j :j  :j :j :j :j :j :jB :j :jO :j ,:jQ :j :j :jg :j :j :j :jp :j# R  There is a stone staircase leading down here.:j5$ :j$  _:j% :j' P  There is an escape hatch in the floor here.:j) :j-*  _:j* :j, :j; B:j< :j? :jZf ,:jrn X:jq :jr :ju :jpv :j} :j~ :j :j :j^ :jn ,:jɈ :jn :jǐ :j :j :j :j :jp ,:jW :j :j :j :j :jҨ :j, :jѩ :j @  There is an open door here.:jc :jɲ  _:j :j :j8 :j :jV :j :j ,:j :jx X:j$ B:j :j :j :jj :jN :j :jv :j :jh :j] :j ,:j :j5 :j :j :j :j :jh ,:jI :jm @  There is an open door here.:j :j  _:j :j :j :jb :j :j :j :j :j, :j :j ,:j :jQ :j ,:jY :jD :j} ,:j? :j! :j# ,:j}$ :jp2 :j4 ,:j6 :j9 :j; :j; :j|< :j@ :j>A :jA :jxB :jE :jG :jjG :j[H :jK :jM :j,N :jO :jIR :jT :jSU :jU :jN[ B:j4\ :j^ :j` :jMa :jtb :jEe :jg :j`g :jh :jk :j2m :jm :jn :j.q :jr :jHs :j#t :jv :jx :j6y :jdz :j} $  Things that are here::j' r  a +0 short sword; 5 stones; a kobold skeleton:jK :j  _:j@ :j܆ :j0 :j :j :j :j :j :j :jɓ :jԕ :j% :j- :j :jq :jś :j :j :j :j? :j/ :j :j ,:jp :jխ :j ,:j :j1 X:j? :j :j :jm :j :j :jQ :j :j? :j :j* :jN :j @  There is an open door here.:j! :j  _:j4 :jQ :jG :j :j :j. :j ,:j :j% :j5 ,:j :j[ :jL :j :j :j :j :j= :j :j :jN ,:j :jo :jl ,:j :j :j :j :jU :j :j :j :jg :j :ju :j :j :j :j( B:j :jX :j ,:j :jL ,:j :j :j ,:jg :j :j[ ,:j :j :j ,:j[ :j> :j :jO :j M _You now have 115 gold pieces (gained 8).:jp :j :j :j :j  :j` :j :jP :j :j :j :j :j ,:jy :j7" :j}$ f  You encounter an adder.:j~+ e  #........####...#####   #.##.###.#...##.....#   .........#.........##   .........#...####.##   .###.##..##### #.# :j+ A  #.#.#.## #.#   ..###.# ##'##   ###.#.## ##...##   #@.# ##.....## :jO,   ######..# ##.......###   ........####...........   #...>...'........... :j,   ##...####.........._   #..## ##.......... S   adder (wandering) :j, Z  #.## ##.....#...   #S# ##...####. :j,   #.## ##+## ##:j. c5287.0)S.:j/ 8S.:j6 :j 8 398 _:j= :jv? :jq #.##.###.#...##.....# .........#.........#.......#...####.## ###.##..##### #.#  #.#.#.## #. ..###.# ##'#####.#.## ##...## #..# ##.....#########.......###.........####...........#####...>...'.##...####..._ #S.## ##....## ##.....#...# ##...##### ##+## #########.. #.#:j 8S.:j FS:j 230.0):j6 :j :jS( (( You throw a boomerang. The boomerang hits the adder.:j[/..:j^;S.:j6:j-2.0 (1.2:j:jҼ] _The adder is heavily wounded.:j S.  You reach to attack! You closely miss the adder.:jWl  The adder is heavily wounded.:jr4=30:j:j̮R _The adder barely misses you.:j N .  You puncture the adder!:j ):j /324:jۭ :j I _You kill the adder!:j//:j/:j/:j1:jU6n:j6:j6:jN::j;:jN;:j;:j;=:j>:j<>:j>:j"@:j@:j8A:jB:jC:jD:j[E,:jF:jG:jG:j`H:jGI:j8KB:j2L:jL:jL:j#M:jM:j@N:jdN:jN:jO:j/P:jP:j4Q:jR:jxS:jS:jT:jAU:jXV:jV:jV:j3X:jX:jZY,:jZ:jm[:j[:j[:j\:j\:j?]:js]:j]:j8^:jr^:j^:j|k:jk:jWl:jl:jp:jEq:j{q:jq:jSt:jt,:jQu:jw:j9x,:jfx:jQ}:j~:j}~:j~:j:jw:j҃:jB:jj:j݆:j-:jՇ:j]:jNj:j:j9:jm:j:j):jh:j:jt:j:j&:j_:jS:j:jJ:jB:j,:jc:j:j :j3:j:j :jå:j:j:ju:jߪ:j8:jh:jG:j:jԭ:j :jJ:j:j:j:j#@  There is an open door here.:j}:j7 _:j:j:j:j]:j):j:jK:j:j:j:j?:j:jK:j3:j:j:j:j7 _You open the door.:j):j:j`:j@  There is an open door here.:j):j _:jx:j:j:j:ja:j:j:j":jq:j:j:j:j:j:j:j0:j:j:j:jD:j:j:j:j3 :j :jo :j] :j :jE:j!:j#:j#:j$:j|':j(:j):j):j+:j-:jq-:jJ.:j0:j1,:j(2:j 4:j{5,:j 6:jB:jB:jyC:jC:jD:jE:jF:jF,:jG:jRH:jH:jH:j_I:jI:j J:jTJ:jJ:jKK:j}K:jK:jVL:jL:j*M:j[M:jO:j"P:jbP:jQ:j1R:jR:j)S:jS:jU:jWi  You encounter a dart slug.:j\G #.# ##.## .. .w #.# ### #.# #. #.#  ...##. #.#  :j^##.....#.## #.#  #.... ....# ##.##  #... #..####...##  #... #...##.....#  #.#.###.#@###.#.### -  ####.......#.....#...########  #........#####.##### #....#.....#...####.##. #.##.#.###.#.### #.## #>##...###...## #.##. w   dart slug (asleep)  # #.#######.....## #.###  #.#####.## ##.......## #....  #........####.........####...:jc098.0 (64.0):jdM-9.0 (65 _:j h:ji:jK ((((((w  You throw a boomerang. The boomerang hits the dart slug.:j[w......:jG.w:j 8 :j3600.2 (1.2):jOx _The dart slug is severely wounded.:jwm .  You throw a boomerang. The boomerang hits the dart slug!:j#y(((((:j8.....:ju:jӯ071.4:j~:j]M _You kill the dart slug!:j :j- 3:j :j:jm:jB:j:j:j:j#####.....# #.##........## ######## #........###.### ######.### ##.#.### ### #.# ##.# #... ..# #.# ### #.#.# #.# #.# #....##.# #. ##.....#.## # #.......@.# ##.3.4 (2.0 #....[#..####...##  #.... #...##.....# :jx|#.#.###.#.###.#.#######.......#.....#...#######........#####.#####...... # ##....#.....#...####. #.##.#.###.#.### #.# #>##...###...## #.#:j%:jo&+4.4 (3:j+:j-- _Found a leather armour.:j 3:j :j " :j# :j' ,:j( :j) :j) :j + :j|3 F  You see here a +0 leather armour.:j4 :j5  _:j6 :jG9 :j; ,:j< :j= :jD? :j? :jF@ :jD B:j,E :jH :jTJ ,:j K :jK :jL ,:jSM :j2N :jN :jO :jvO :joP :jQ :jkQ :jJR :jAT :jU :jU :jV :jX :j Z ,:j [ :j\ :j] :j^ :j^ :j` :jb ,:jGc :jd :je :j)f :jf :ji :jXj ,:jj :j/ `  #.#.###.# #.  #....##.# #. .....#.##   #.........# ##.  ##....[#..####..  #....##...##...  #.#.###.#.###.#  ####.......#.....#  #@.......#####.###20.4 (16.0) :j  #.#####....#.....#  #.# #.##.#.###.#  #.# #>##...###..  #.# #.#######...  #.#####.## ##  #........####.....  ####........+.....  #.#...####.....:j: :j :j E _Done exploring.:j3:j[:j.................[.....0.0):j,:jL[ _Done exploring.:j :jQ :j :j- 4:jN [ _Done exploring.:j0:jzWhere to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon :j[ :j #.#.###.# #. bendrew64 the Poker #....##.# #. Merfolk ##.....#.## #. Health: 35/35 ======================== #.........# ##. Magic: 4/4======================== ##....[#..####.. AC: 5Str: 16 #....##...##... EV: 12Int: 7 #.#.###.#.###.# SH: 0Dex: 15 ####.......#.....# XL:  4 Next: 37% Place: Dungeon:2 #@.......#####.### Noise: ---------  Time: 1620.4 (0.0) #.#####....#.....# a) +0 trident :j= #.# #.##.#.###.# Throw: 6 boomerangs #.# #>##...###.. #.# #.#######... #.#####.## ##....  #........####.....  ####........+.....  #.#...####.....  _You kill the dart slug! _Found a leather armour. _You see here a +0 leather armour. _Done exploring. _Done exploring. _Done exploring.:j :j ":jw-:j /:j3| _:jZ7,:j7:jX8:j9:j;:j3<:j<:jj=:j?:jA,:j B:jC:jJE:jE:jdF:j3H:jTI:jI:jK:jL:jM:jN:j;O:j!QY  There is a stone staircase leading down here.:jQ:jR:j%S$ _:jS:jC&3:jD,:jE:jH# _You climb downwards.:jN           ##   .#   ##.#   #@.#  30.9 (10.5) #..#   #..#   #..#   ...#   #.##   #..  ###:jOV   :j P:jT:j&Ya _There is a stone staircase leading up here.:j8:jһ:j.:j:j0:jNP _:j:jL:j:j:j:j:jC:jk:j:j:j,:j:jw:j:j:j:j,:j~:j :j|,:j:jU:jA,:jg:j:j,:j:j:j:j:j:j:j":j~:j:jw:j,:j :j< :jw#........♣~~♣P .....P.~~~... ..P.P~≈~~~P. ..P~~≈≈≈~~. ### #.~~~≈≈≈≈~~≈ ....#.~~≈≈~≈~~≈~ #...#..~~≈≈~~~~. #....P@~~≈~~... 42.9 (12.0#>##.P..~~~.... #....P..P.. ##.....###. ..####.....###..#..............######.....#####:j/.............#.###########.#:j:jv,3.9 (13:jH}:jƈJ _Found a stone staircase leading down.:jP,4.9 (14:j:jr? _You now have 125 gold pieces (gained 10).:j%3:ju':j,:j0:j[4,:j,6:j9:j%::j;:j>:jC:jC:jcE:jLH:jPL:jL:jKO:jOR:j$V:jV:j_X:j#\:j_:j`:ja:jd:jsh:jh:jm,:jq:j}q:jr:ju:j,:j>:j:jq:j:jx:j:jy:j:j:j:j,:j:jX:j&X:j:j}:j :jP:j:j:j :j:j;:j :j :j :j :jTi  You encounter a hobgoblin.:j.######...........P... .........#####.................## #.....P.~. ..........## #...P.P~≈.............###....P~~≈:j##.#########..###.#.~~~≈g.................#.~~≈≈.........######...#..~~≈.......@......##....P.~~....≈≈≈≈≈≈≈≈#.##>##.P..~####..$....≈# ####....P..######.≈# ##....≈≈≈≈ .≈# ####....:j.... .≈# ......... g   hobgoblin (asleep). .≈# #####.... ........ .#######:j -72.9 (28:jE!33.9 (29 _:j&:j):j ((((((g  You throw a boomerang. The boomerang hits the hobgoblin.  The hobgoblin shouts!:jxFg......:jG.g:jԮ:j:==5.1 (1.2):j:jڸa _The hobgoblin is heavily wounded.:jn (((((((You throw a boomerang.:jZP.g.....:jk\G.g:j/d:jd1--6.3:j8l:jpd _The boomerang completely misses the hobgoblin.:jmj (((((((You throw a boomerang.:juL..g....:jLx@.g:j:jyC--7.5:jrw _The boomerang closely misses the hobgoblin.:j_ †You throw a boomerang. The boomerang hits the hobgoblin.:jb7(((:jb(:jw...:j:jW098.7:j:j" :jm?_You kill the hobgoblin!:j.:j/:j0:j3:j9:j= 16  Water :j>$ :j>4_Your legs become a tail as you dive into the water.:jC:jD112 :j>D:jlE:jJ:jhJ:j|K:jON _You now have 138 gold pieces (gained 13).:j}S:jS:jT:jV:jY:j~Z:jx[:j]:js #............## #...P .............########.#########..###.#. ...............#. ......######...#. ......†..........##.... .......≈≈≈≈≈≈≈≈#.##>##. #######.......≈# ####. #.....@######.≈# ##83.3 (4.6 #.≈≈≈≈≈.....#.≈# #### #.≈....≈≈≈≈.#.≈# .....#.≈.###...≈.#.≈# ##### #.≈. ##)≈.#  #.≈.≈.# .####.≈ .#.≈#.≈.#.≈ 4.3 (5:jv:j!~# _Found a whip.:jC3:jD:jH:jWLc  You encounter a rat.:jR.#.#####.##########.~.....................#.~.....######...#.......†..........##....P.:j[SV≈≈≈≈≈≈≈≈#.##>##.P#######.......≈# ####.#......######.≈# #.≈≈≈≈≈@....#.≈# ####.#.≈....≈≈≈≈.#.≈# ......:jS#.≈.###...≈.#.≈# ######.≈. .##)≈.# .....#.≈ . .≈.# .####:j>T#.≈ ≈r ≈.#.≈ r   rat (wandering)#.≈ ≈≈ .#.≈. ... .# ≈.:jT(0.0:jw]:jab25.3 (1 _:je:jh:j  † > #######  #......######.≈#  #.....#.≈#  #.≈....≈≈≈≈.#.≈# :j: o #.≈.###...≈.#.≈#  #.≈. .##)≈.#  #.≈ . .≈.#  :ju #.≈ ≈r ≈.#.≈  #.≈ ≈≈ .#.≈.  ... .# ≈. :j :ji~ † :ji > #######  #......######.≈#  #.....#.≈#  #.≈....≈≈≈≈.#.≈#  #.≈.###...≈.#.≈#  :ji#.≈. .##)≈.#  #.≈ . .≈.#  #.≈ ≈r ≈.#.≈  #.≈ ≈≈ .#.≈.:jJjE ... .# ≈. :jq:jwr:jC{:j|Z _A rat is nearby!:jTa(((((((:j+@≈...r≈.:j[C6r.:jLKr:jCM-6.5 (1.2:jIT:jXq _You throw a boomerang. The boomerang barely misses the rat.:j_K(((((((:j6`:j≈..r.≈.:js6r.:ji:j*(7.7:j:jq _You throw a boomerang. The boomerang barely misses the rat.:j,/ †You throw a boomerang. The boomerang hits the rat!((:j=≈.:j:j1408.9:j:jG _You kill the rat!:j I:j :jW :j 6 16 :j3" Water  :j" 4_Your legs become a tail as you dive into the water.:jX* ........#.~............######...#..†##....P≈≈≈≈≈≈≈≈#.##>##.P#######≈# ####..#......######.≈# ##.12 :j* f.≈≈≈≈≈.....#.≈# ####≈....≈≈≈≈......#.≈.###@..≈#9.5 (0.6#.≈.#_†##)≈.# #.≈ #.. .≈.# .####:j + #.≈ #.≈. ≈.#.≈ #.≈ #.≈≈ .#.≈. #... .# ≈. #### :jD+ :j: :j/; 690.5 (1:jA :j E 9 _Found a blossoming altar of Fedhas.:j:j:j:j:j ######...#. †..........##.. .......≈≈≈≈≈≈≈≈#.##>##. #######.......≈# ####. #......######.≈# ## #.≈≈≈≈≈.....#.≈# #### #.≈....≈≈≈≈.#.≈# .... #.≈.###...≈.#.≈# ##### #.≈.#_@##)≈.# ...0.0 #.≈ #...#.≈.# .###:j≈...≈.#.≈  #.≈ #.≈≈._≈.#.≈. #...≈≈≈.# ≈. ####....# #####:j:j+1.5 (1:jN:j : _Found a snail-covered altar of Cheibriados.:ji p _You see here a rat corpse.:jjD:jE:jyF:jH:jK:jOP _:jR:jS 16  Water :j T:jWX _Your legs become a tail as you dive into the water.:jZ:jh[F12 :j\:j^:ja3:jub:je:jFh,:j:i:j:j:j 16  Water :j:jX _Your legs become a tail as you dive into the water.:j:j#F12 :j ,:j!:j 16  Water :j:j]Rr legs become a tail as you dive into the water.:jD:jF12 :j:j:j3:j8:j<:j:j:j,:j:j:j:jl:j :j  16  Water :j+":j6#:j$:j4:12 :j::j[;:jD=:j>:j>:jQ?:j|@:jA:j2A:jfA:jA:jB:jB:jC:jnE:jFB:jG:jIB:jK:jL,:j%M:jN:jqO,:jP:j#R,:jR,:jT:jV:jhV:jW:jX:jXZ:jZ:jM[:j[:j]B:j^:j _,:js_:j `:j`:ja:jTa:jc:jdB:j0e:jf,:jg:jh:ji:ji:jj:jk:jk:j$l:j_l:jl:j&oX:jp:jq:jq:jjr:jt,:jRu:jyw:jy,:jcz:j{:j'~,:j~:j:j:jD:j:j:j=,:j:j{:j:jy:j܉:j:jƓ:j:jȕ:j :j:j:jڛ:je,:ju:jY:jޣ:j+:j:j:j$:jo:j:jC:j:je:j&:jA:j:j:j%:j¾E.##<.#  .##..#  .##..#  .##..#  ..#:j...#  #####.##  . #####################.#  ................@?....#  #######################             :jy   :j-1755.7 (64.2):j,6.7 (65:j=:j] _m - a scroll labelled YTIUVV ZEEDI:jGP:jBQ3:jS:j*U:jY,:j9\# #<.#  # #..#  # #..#  ## #..#  .# ...#   ##.##  #..  .#  ................@....#       :j`17.7 (1.0):jx`+8.7 (2:jb:j de _n - a scroll labelled UVOIGUL IDGHADO:j> :j 7Read which item? Scrolls  c - 2 scrolls labelled TUPNUR KADDUNK  e - a scroll labelled GELIOBA DOWK  h - a scroll labelled DIUTUOF YKLI  m - a scroll labelled YTIUVV ZEEDI  n - a scroll labelled UVOIGUL IDGHADO [!] read|quaff[?] describe selected:j:j:j##<.#  bendrew64 the Poker ##..#  Merfolk ##..#  Health: 35/35 ======================== ###..#  Magic: 4/4======================== .#...#  AC: 5Str: 16 ####.##  EV: 12Int: 7#..  SH: 0Dex: 15 ####################.#   XL:  4 Next: 40% Place: Dungeon:3 ................@....#   Noise: ---------  Time: 1758.7 (0.0) ######################   a) +0 trident  Throw: 6 boomerangs      [:j 16;33H     _Your legs become a tail as you dive into the water. _Your legs become a tail as you dive into the water. _Your legs become a tail as you dive into the water. _Your legs become a tail as you dive into the water. _m - a scroll labelled YTIUVV ZEEDI _n - a scroll labelled UVOIGUL IDGHADO:j  As you read the scroll labelled TUPNUR KADDUNK, it crumbles to dust.  It is a scroll of identify.:jx/  --more--:j: :j%= Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled GELIOBA DOWK  h - a scroll labelled DIUTUOF YKLI  m - a scroll labelled YTIUVV ZEEDI  n - a scroll labelled UVOIGUL IDGHADO :j= mPotions (select first with !)  d - 2 metallic grey potions  f - 2 red potions  j - a purple potion  k - a bubbling orange potion  l - a coppery potion[?] describe selected:j:j-:j=+##<.#  bendrew64 the Poker ##..#  Merfolk ##..#  Health: 35/35 ======================== ###..#  Magic: 4/4:jE======================== .#...#  AC: 5Str: 16 ####.##  EV: 12Int: 7#..  SH: 0Dex: 15 ####################.#   XL:  4 Next: 40% Place: Dungeon:3 ................@....#   Noise: ---------  Time: 1758.7 (0.0) ######################   a) +0 trident  Throw: 6 boomerangs:jL      :j|f     :j_Your legs become a tail as you dive into the water. _Your legs become a tail as you dive into the water. _m - a scroll labelled YTIUVV ZEEDI :j_n - a scroll labelled UVOIGUL IDGHADOAs you read the scroll labelled TUPNUR KADDUNK, it crumbles to dust.  It is a scroll of identify.:j):j*+9.7 (1:j2 :jt3M_d -> a - 2 potions of ambrosia; c -> i - a scroll of identify:j=:j>URead which item? :j?Scrolls  i - a scroll of identify  e - a scroll labelled GELIOBA DOWK  h - a scroll labelled DIUTUOF YKLI  m - a scroll labelled YTIUVV ZEEDI :jf? n - a scroll labelled UVOIGUL IDGHADO [!] read|quaff[?] describe selected:j :j##<.#  bendrew64 the Poker :jU##..#  Merfolk ##..#  Health: 35/35 ======================== ###..#  Magic: 4/4:j======================== .#...#  AC: 5:j$Str: 16 ####.##  EV: 12Int: 7#..  SH: 0Dex: 15 ####################.#   XL:  4 Next: 40% Place: Dungeon:3 ................@....#   Noise: ---------  Time: 1759.7 (0.0) :jkz######################   a) +0 trident  Throw: 6 boomerangs    :jm     :j  _Your legs become a tail as you dive into the water. _m - a scroll labelled YTIUVV ZEEDI :j_n - a scroll labelled UVOIGUL IDGHADOAs you read the scroll labelled TUPNUR KADDUNK, it crumbles to dust.  It is a scroll of identify. _d -> a - 2 potions of ambrosia; c -> i - a scroll of identify:j:j-Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled GELIOBA DOWK  h - a scroll labelled DIUTUOF YKLI  m - a scroll labelled YTIUVV ZEEDI  n - a scroll labelled UVOIGUL IDGHADO :jKPotions (select first with !)  f - 2 red potions  j - a purple potion  k - a bubbling orange potion  l - a coppery potion[?] describe selected:j:j$:j8)##<.#  bendrew64 the Poker ##..#  Merfolk ##..#  Health: 35/35 ======================== ###..#:j)  Magic: 4/4======================== .#...#  AC: 5Str: 16 ####.##  EV: 12Int: 7#..:j)z  SH: 0Dex: 15 :j*####################.#   XL:  4 Next: 40% Place: Dungeon:3 :jp*................@....#   Noise: ---------  Time: 1759.7 (0.0) ######################   a) +0 trident  Throw: 6 boomerangs     :j*h    :j*  _Your legs become a tail as you dive into the water. _m - a scroll labelled YTIUVV ZEEDI _n - a scroll labelled UVOIGUL IDGHADO:j+As you read the scroll labelled TUPNUR KADDUNK, it crumbles to dust.  It is a scroll of identify. _d -> a - 2 potions of ambrosia; c -> i - a scroll of identify:j5]  As you read the scroll of identify, it crumbles to dust.:jS6,60.7 (1:j#::j>Y _f -> L - 2 potions of lignification:jv:j :jV:j:jE :j n:j7:jE:j:j:j;:jb:j,:j:j:j:jB:j:j :j5:j:j2:j:j:j_:j:j* :j`!:j>#,:j#:j$:jU&:j&:j':j(:j*,:jq*:j+:j-:j-:j.:j/:j0:j1:j1:js2:j4:j4:j4:jZ6:j7:jr8:j8:j9:j&;:j;:j;:j-=:j>:j1?:jx?:j@:jA:j.B:jnB:jC:jKE:jE:jE:jYG:j6I:jI:jI:jM,:jXN,:jO:jQ,:jR:j#S:jU:jV,:jW:jY:jY:jY:j[:j ]:j]:j]:j{_:j/a:ja:ja:jc:jd:j5e:j jn:j|j:jl,:j@m:jcn:jUp:jp:jq:jr:js:jJt:jt:jv:j'x,:jx:jy:j{:j{:j|:j}:j:j:j :jv:j:j1:j:j:j:j :j::jF:jԉ:j):j:j_:j:jT:jߎ:j/:j:jC:j:j:j:j2:j~:j]:j+:jz:jb:j{:j:j`:j :j7:jԢ:j9:j:j:jȨ:jھ:jX:j:jr:j:j?:j3:j:jb:jV≈≈≈≈.#.≈#................# ...≈.#.≈#..#####.....##### #)≈.#.≈...#.............######## .#.≈.#.≈...#.###########.#........≈.#.≈.#..#.#..#<.#.###### :j4._≈.#.≈.#..#.##.#..#.###..# ≈≈≈.#.≈....#.##.#..#......# ....#.≈.#.##.##.#######..######.# #####.≈.#.....#.@........#..# #.# ......≈.#######.##..###.# ≈≈≈≈≈≈≈.##.........# ........######################### ................................. #######.######################### ### :j:j1807.7 (47.0):j,8.7 (48:j:j2 _f - a wand of mindburst (11):j:jQ3:j:j:j ,:jE:j:j;)#.......≈# ####....P..P.. .######.≈# ##.....###. .. ≈.....#.≈#.######.....###..# ≈≈≈≈.#.≈#................# #...≈.#.≈#..#####.....##### †##)≈.#.≈...#.............###### ..#.≈.#.≈...#.###########.#......≈.#.≈.#..#.#.....<# #<.#.#### ≈._≈.#.≈.#..#.##@# #..#.###..11.7 (3.0)≈≈≈.#.≈....#.##.# #..#...... #....#.≈.#.##.##.#######..######. .#####.≈.#.....#..........#..# #. ≈......≈.###############.##..###. .≈≈≈≈≈≈≈.##.........  #. .... #. :j8:jd+2.7 (4:j?:jD9 _Found a stone staircase leading up.:jB_:j|E:jJ,:jL:jN:jZO:jO:j!S:j9U:jU:jV:jX:jZ:j)[:j[:j^:j`:j#a:ja:jd:jf:j7g:jg:ji:j!l:jl:jl:j.o:jRq:jq:j-r:jbt:j_v:jv:jEw:juy:jt{:j{:j2|:j_~:jp:j:jF:j:j{:jb,:jψ:j:jI:jɋ:j#:j:j:jD:jԒ:j̔:j:jƕ:j":j:jF:jۙ:j:j@:j:j:jf:jL:j:j:j:jߥ:j&:j7:j:j:jo:jA:jZ:j:jO:j+:ji:j:jo:j:j:j:j:j,:j:j#:j?X:j0:j:j:j:j4:j:j:j}:jw:j:jy:j:j:j*, :jA16  Water :j:jX _Your legs become a tail as you dive into the water.:j:jA=Water :j:j:j :jpF12 :j3:j :j:jb:j:j=:j:jK:j6:j:j}:j6 16 :j*7 Water :j:jQ"X _Your legs become a tail as you dive into the water.:j#&:j&F12 :j(:jS+:j-3:jX.:j0:jH3:j3:j`5:j7:j::j::j;:j=:j@:j@:jtB:jE:j8H:jH:jI:jK:j N:jYN:jVO:j7R:jU:jV:j6W:j~Y:j\:j#]:j^:je`:jc:j]c:j!d:j g:ji:ji:jj:jl:jo:jpo:jp:jq:j7t:jt:j&u:jv:jy:jy:jz:j:jށ:j2:jl:j9:jΌ .>#  #.#  #.#  #.########  #.........  #......... :ja #.........  #@........ 61.5 (48.8) #.........  #...#§ #.........  .....≈ #.########   #.  .....≈#:j׍(#.#  #...≈≈#.#  #........## :jc^ #........................P#:jѕ:j,2.5 (49:jۚ:j<; _Found a stone staircase leading down.:j I:j4" :j$ :j% :j+ X:j- :j`. :j. :j-2 :j3 :j4 :j4 :j7 :j/; s  You encounter a gnoll and 2 jackals.:j@ #####++++#####.............~~~~~....≈~~:j*A d≈≈~~~....~≈ ~~~~~....≈ hjh.....= .......># #@# #.#  #.######## #......... #......... #.........:jA j   gnoll (asleep) #......... hh 2 jackals (asleep) #.........#...#§ #..:jD !:jI ].j7.5 (5.0):jJ <.h:j=K 9.h:jUR jwandering)hh1 wandering):j#S 5===8.5 (6:jX :j8` ' _The jackal barks!:jL †You throw a boomerang. The boomerang hits the jackal.:jFR (((h   jackal (:jJ #...:jD t .hYou kill the jackal!:j 5j.:j f hThe gnoll shouts!:j 7h.:j*  hjh 2 jackals (1 wandering)You encounter a jackal.:j 539.6 (1.1:jz :j ' _The jackal barks!:jhF(((((((:jŽf≈~~j...:jj †jYou throw a boomerang. The boomerang closely misses the gnoll.:jG~h:ja<~h:jҠMh:j.70.8 (1.2:j::jɫ8 _The jackal barks! You hear a bark!:j7 (( You throw a boomerang. The boomerang hits the gnoll.:j|'..:j';.h.:j"".:jc/j:jE.h:jWJ.j:jSB~h:j:j7---1.9 (1.1:j{:j` _The gnoll is moderately wounded.:j (You throw a boomerang. The boomerang barely misses the gnoll.The boomerang hits the jackal.:j[ :j:j|` .hThe jackal is heavily wounded.:jkk M  The jackal bites you but does no damage.:j|l W=--3.1 (1.2:js :j K _The gnoll misses you.:j#q hYou hit the gnoll.  The gnoll is heavily wounded.The jackal barely misses you.:jXr@.h:j} h 3 jackalsYou encounter a jackal.:j},40:j:j _The jackal closely misses you. The gnoll misses you.:j h~You barely miss the gnoll.:j{ h.  The gnoll is heavily wounded.:jg:j;-5.2 (1.1:j:j _The jackal barely misses you. The gnoll misses you.:jt .hYou hit the gnoll.  The gnoll is severely wounded.:j  The jackal misses you. The gnoll hits you with a +0 whip.:j W3--6.3:j :j; T _The jackal closely misses you.:j .hYou barely miss the gnoll.:j jThe gnoll is severely wounded.The jackal bites you but does no damage.  The gnoll closely misses you.:jB5.h:j% j 2 gnolls  You encounter a gnoll. It is wielding a +0 flail.:j'(7.4:j/:j6> _The jackal bites you but does no damage.:j*~ .hYou barely miss the gnoll.:jm  The gnoll is severely wounded.:je29-----8.5:jN:jlw _The gnoll hits you with a +0 whip. The jackal closely misses you.:j ~jYou closely miss the gnoll.The gnoll is severely wounded.:jl,:j-g30=--90:j4:j: _The jackal closely misses you. The gnoll closely misses you.:j j.You closely miss the gnoll.The gnoll is severely wounded.:jٙ  The jackal closely misses you. The gnoll barely misses you.:jК.80.6 (1.1:jM:jQS _The jackal barely misses you.:j\ L )  You puncture the gnoll!:j .jYou kill the gnoll!:jy I.h:j ?h=:j Q.j:jn    gnoll  The jackal bites you but does no damage.:jm M=601.7:j% :j) S _The jackal barely misses you.:j j.  You closely miss the jackal.The jackal is moderately wounded.:j :jJ 51=:j %20:jv :j W _The jackal closely misses you. x3:j3 .jYou barely miss the jackal.The jackal is moderately wounded.:j: :j; 729--:j; 3:jC :jF b _The jackal misses you. The jackal bites you.:j= M )  You puncture the jackal!:jB G.h:jD j.  You kill the jackal!The jackal barely misses you. The jackal bites you.:j L 2:j h7---24:j> :j0 > _The jackal bites you but does no damage.:j+ .jYou hit the jackal but do no damage. The jackal misses you.:jK4 :j4 -5.8 (1.1:j; :j? > _The jackal bites you but does no damage.:j޳  You closely miss the jackal. The jackal bites you.  The jackal bites you but does no damage.  The jackal barely misses you.:j a6--6.9:jR :jF > _The jackal bites you but does no damage.:j0$ & :j$ G)You puncture the jackal!:j) .jYou kill the jackal!:j2 q   jackal:j=7 N-570:jH :jgL > _The jackal bites you but does no damage.:jW  You hit the gnoll.  The gnoll is moderately wounded.:j: ^22--8:jY :j ~ _The jackal bites you. The gnoll barely misses you. The jackal bites you.:j0 i  You barely miss the gnoll.The gnoll is moderately wounded.90.0 (1.1 _The jackal misses you. The gnoll closely misses you.:jI  You puncture the gnoll!  The gnoll is almost dead.:j k3--=10:j̘ :j( _The jackal closely misses you. The gnoll barely misses you.:jpEThe gnoll is almost dead. _The jackal closely misses you. The gnoll barely misses you.  You barely miss the gnoll.  The gnoll is almost dead.The jackal closely misses you.  The jackal bites you but does no damage.:jF.-2:juL:jOR _The gnoll barely misses you.:j-g )You hit the gnoll.:j@ h   jackal  You kill the gnoll!:jH1-81-3:jO:jS+ _The jackal bites you.:j_  You closely miss the jackal. The jackal barely misses you.:j` &4:jp T _The jackal bites you but does no damage.:j\:j^\2=5:j}:j _You hit the jackal but do no damage. The jackal misses you.:j  You closely miss the jackal.6:j:j> _The jackal bites you but does no damage.:js P((((((:j ~.....h:js  You throw a boomerang. The boomerang barely misses the jackal.:j: -7.1 (1.1:j :j A _The jackal bites you but does no damage. x2:jm >You puncture the jackal!:j(:j =480 _You kill the jackal!:jg:jh _Your Dodging skill increases to level 5!:j6 :j :jY :j :j V3 _:j% :j :j :j :j5 :j :jm :j :j :j :j S4=:jK :j :j3 :j :j :j4 :j :j :j> :jj :j :j^ k25==:j :j B:jp :j :j? :j+ ,:j/ :j= :j W6=:jC :j># ,:j1% :j( ,:j* :j. :jn. :j/ :jh3 :j3 K7=:j_5 :j8 :j!9 :j: :j@ ,:j@ :jC ,:jaE :jfH :j I h8==:jVJ :jM :jM :jzO :jCS ,:jT :jcW :jW :jY :jb^ k9=:j _ :jkc ,:jzd :jg ,:jh :jk :j[l :j3m :jvp :jq L30=:jq :jt ,:jv :jx :jx :j6z :j%} :j} :j~ :j^ :j h1==:j :ją :j :j2 :j͉ ,:j :j} :jލ :jS :j k2=:j( :j̙ B:j6 :j :jޜ :jL ,:j :j :j$ K3=:j :j :jm :j :jɯ :jy :j :j :j :j :jǹ :jR #4:j E==:j :j` ,:j :j ,:j :j :jv :jN :j :j h5==:j :j 1 _HP restored.:j :j> :jz :j( <  There is a stone staircase leading down here.:j b  You see here a jackal corpse.:j :jv  _:j :j :j :j& :j_ :j {#####++++#######................~~~~~....≈~~~~~≈≈≈~~~....~≈≈≈~≈≈~~~~~....≈~~≈~~~...†....@.......-......)>###############.# #.##.#########...:j #...#......... :j 1950.1 (52.0):j b=-1.1 (53:j :j 5 _i - a ring of poison resistance:jm:jXn:jo:js:jw:j|B:j&:j:jـ:j:j ,:js:jf:j:jŌ:jp:j:j(:j:j:j"< _You open the huge gate.:j>:jȜ:j:jD  There is a huge open gate here.:j:ji _:j:j:jŪ:j5:j:j :jQ:j ,:j:j  You open the door.  You encounter an orc and 2 gnolls.A gnoll is quivering 2 throwing nets.:j ############ +...@'..o #....#....j. #....# .j...#####''''#######................~~~~~....≈~~~~~≈:j;jj 2 gnolls (polearms, 1 missile, asleep)≈≈~~~....~≈≈≈~≈≈o   orc (polearm, asleep)~~~~~....≈~~≈~~~...†.....:jw260.1 (9.0):j61.1 (10.0) _:j:j:j{:j'Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets:je - a javelin  f - 2 poisoned darts  g - 6 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  h - a +0 cloak (worn) Jewellery (go to first with "=)i - a ring of poison resistance:jk i - a ring of poison resistance. A ring that protects its wearer from poison. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified jewellery _________________  Buttercup: “And to think, all that time it was your cup that was poisoned.”  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”  -_The Princess Bride_. 1987 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:j,:j$:j,bendrew64 the PokerMerfolkHealth: 35/35 ========================Magic: 4/4========================AC: 5Str: 16EV: 12Int: 7SH: 0Dex: 15############XL:  4 Next: 84% Place: Dungeon:3+...@'..o...Noise: ---------  Time: 1961.1 (0.0)#....#....j.a) +0 trident#....# .j...Throw: 6 boomerangs:j1-+#####''''#######................~~~~~....≈~~~~~≈jj 2 gnolls (polearms, 1 missile, asleep)≈≈~~~....~≈≈≈~≈≈o   orc (polearm, asleep)~~~~~....≈~~≈~~~...†............ _i - a ring of poison resistance _You open the huge gate. _There is a huge open gate here.  You open the door.  You encounter an orc and 2 gnolls. _A gnoll is quivering 2 throwing nets.:j8< ojjjj1 wand…)o)i - a ring of poison resistance (worn):j95===6 (0.5:jY@:jB7 _The orc shouts! The gnoll shouts!:j A(((((:j? O'..j.:jA 4j.:jqB 5j.:jC 3o.:j.P }j)---2.7 (1.1:jiQ :jAU s _You throw a boomerang. The boomerang barely misses the gnoll.:j_@((((:ji%'.:j[3j.:j  You throw a boomerang. The boomerang barely misses the gnoll.:j( ((The gnoll throws a throwing net. The throwing net hits you.:jĀ3j.:j0o.:j 8j.:j܂1j.:j1N '  You become entangled in the net!:j/29-----  6  =--3.9 (1.26 boomerangsHeld :j:j2C _The orc hits you from afar with a +0 trident.:j:j0:j:j;i _You cannot throw/fire anything while held in a net.:j~  You struggle against the net. The orc closely misses you.:jO+40:ju :jR _The gnoll barely misses you.:jDrg  You struggle against the net. The orc hits you but does no damage.:jsc6-------5:jBz:j\}E _The gnoll hits you from afar with a +0 halberd.:jT&  :jDYou rip the net and break free!  The orc hits you from afar with a +0 trident.24---12 6:jM6 boomerangs:jj:jR _The gnoll barely misses you.:jޜ:jWGear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) :jP a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  f - 2 poisoned darts  g - 6 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  h - a +0 cloak (worn) Jewellery (go to first with "=)  i - a ring of poison resistance (worn):j6:jl<:jFbendrew64 the PokerMerfolkHealth: 24/35 ================--------Magic: 4/4========================AC: 5Str: 16EV: 12Int: 7SH: 0Dex: 15############XL:  4 Next: 84% Place: Dungeon:3+...@'oj....Noise: =--------  Time: 1966.9 (0.0)#....#j.....a) +0 trident#....# .....Throw: 6 boomerangs#####''''#######................:joHx~~~~~....≈~~~~~≈jj 2 gnolls (polearms, 1 missile)≈≈~~~....~≈≈≈~≈≈o   orc (polearm)~~~~~....≈~~≈~~~...†............ _The gnoll barely misses you.You struggle against the net. The orc hits you but does no damage. _The gnoll hits you from afar with a +0 halberd.  You rip the net and break free!  The orc hits you from afar with a +0 trident. _The gnoll barely misses you.:jlU4:jAZ:j]:j`  You reach to attack! You hit the gnoll.  The gnoll is lightly wounded.  The orc barely misses you.:jo15------=7.9 (1:j:jE _The gnoll hits you from afar with a +0 halberd!:jy ############ +....'oj.... #..@.#j..... #....# .....#####''''####### ................ ~~~~~....≈~~~~~≈ ≈≈~~~....~≈≈≈~≈≈   gnoll (polearm) ~~~~~....≈~~≈~~~ ...†............ ......)>########:j .:j /o.:j^ ,j:j .jj   gnoll (polearm, missile):j .-8:j$ :j s _The orc attacks as it pursues you! The orc barely misses you.:jВ############ +....oj..... #....#.j.... #.@..# .....#####''''####### ................ ~~~~~....≈~~~~~≈~≈≈~~~....~≈≈≈~≈≈~~~~~~....≈~~≈~~~....†................)>######## #######.#:j^J.j:jP'o:jj.j   gnoll (polearm):j@-9:jͨ:jt _The orc attacks as it pursues you! The orc closely misses you.:jG ############ +....'j..... #...o#j..... #....# .....#####@'''#######..................~~~~~~~....≈~~~~~≈~~≈≈~~~....~≈≈≈~≈≈~~~~~~....≈~~≈~~~:jD .....†................)>#################. #.#:j 2j:j .:j U.o:ji j   gnoll (polearm, missile):j j6-------70:j;" :j& U _There is a huge open gate here.:j############+....j...... #....#j..... #..o.# ..... ######''''####### ........@......... ~~~~~~~....≈~~~~~≈ ~~≈≈~~~....~≈≈≈~≈≈ ~~~~~~~....≈~~≈~~~.....†....................)>######## #########.#  #.##.########'jj:j.j 2 gnolls (polearms, 1 missile):jG-1 _:j:j:j :############+....j...... #...j#...... #..o.# ..... ######''''####### .................. ~~~~~~~..@.≈~~~~~≈ ~~≈≈~~~....~≈≈≈~≈≈ ~~~~~~~....≈~~≈~~~ .....†....................)>#################.#  #.# :jp#.#########.........:jN.o:jQ.j:jQ'j:j :jB .=2:jj:jt _The orc attacks as it pursues you! The orc closely misses you.:j'############+....'......#...j#j.# ######''o'#######..................~~~~~~~....≈~~~~~≈≈≈~≈≈≈~≈~~≈~~≈~~~.....†...............)>#################. #.########.........:j*N'o:jx+N.j:j,P.j:j"6:j6.-3:j?:jC:jm ############+....'......#....#j# ######''j'#######.........o........~~~~~~~....≈~~~~~≈≈≈~≈≈≈~≈~~≈~~≈~~~.....†...............)>#################. #.########..........o.j:j P'j:j :j d7==4:j :jw ] _The orc attacks as it pursues you! The orc hits you but does no damage.:j+....'......#....# ######'''j#######.........j........~~~~~~~..o.≈~~~~~≈≈≈~~~....~≈≈≈~≈:j~~≈~~≈~~~.....†...@...........)>#################.#  #.########.........:jJ.o:jN'j:jP.j:j4 Z-5:j :j#....# ######''''#######..........j.......~~~~~~~..j.≈~~~~~≈≈≈~~~..o.~≈≈≈~≈~~~~~....≈~~≈~~~.....†...............)@#################.#  #.########..........:jsJ.o:jƧN.j:jL.j:j:j.=6:j8:j _The orc attacks as it pursues you! The orc barely misses you.There is a stone staircase leading down here.:js _You see here a jackal corpse.:j>  ######''''#######..................~~~~~~~...j≈~~~~~≈≈≈~~~..j.~≈≈≈~≈~~~~~..o.≈~~≈~~~.....†...............)>#################@#  #.########............#...#§:j@ J.o:jA J.j:jrB M.j:jK :jM 5-7 _:jdT :jW :j] q######''''#######..................~~~~~~~....≈~~~~~≈≈≈~~~..j.~≈≈≈~≈~~~~~..j.≈~~≈~~~.....†...o..............)>#################.# ########.................#...#§........≈########:j N.o:j O.j:j K.j:j :j y8==-8:j:j:j^..................~~~~~~~....≈~~~~~≈≈≈~~~....~≈≈≈~≈~~~~~.j..≈~~≈~~~.....†...j...........)o#################.#  #.########...........................#...#§.......≈########:j6J>o:j .jThe orc attacks as it pursues you!:j;N.j:j::jT12----=9:j&:jC _The orc hits you from afar with a +0 trident.:jWG~~~~~~~....≈~~~~~≈≈≈~~~....~≈≈≈~≈~~~~~....≈~~≈~~~.....†..j............)j#################o#  #.########@........#...#§.....≈##########:jJJ.o:jJP.j:jK:jKF>j:jdT:jbU/-80:jy\:j,_:j^≈≈~≈≈≈~≈~~~~~....≈~~≈~~~.....†...............j>#################j#  #o.#########.........#...#§.....≈:js######## ## #...≈≈#######.#############:jHN.o:jhE)j:jQ.:j.j:j:j,@-1:j :j:j"~~~≈~~≈~~~.....†...............)j#################.#  #jo#########.........#...#§.....≈######## ## #...≈≈#######.#############......................##:jN.o:jǁK>j:j|:jU3----2:jɔ:j:j3.....†...............)>#################j#  #j.#########o.........#...#§.....≈##########:j #...≈≈#######.#############......................## #P:j.j.o.j:j:j&3:jr:jL:j1" ...)>#################.#  #jj#########.........o.#...#§.....≈########## #...≈≈#######.#############......................## #P.######P.....~.....j.o.j:j) :jP* &4:j1 :j4 :jˈ ,#########.#  #.j#########j.........o.#...#§.....≈######## ## #...≈≈#######.#############......................## #P.######P.....~............#####........♣~~♣P:jG .j.o:j O.j:jX O.j:j :jm &5:jW :jc :j########j.........jo.#...#§.....≈######## ## #...≈≈#######.#############......................## #P.######P.....~....:jS........#####........♣~~♣P P.~~~...:jRN.o:jaO.j:jO.j:j:jZ4==6:j:j'l _The orc attacks as it pursues you! The orc misses you.:j4"########.........j...............j.......o.......#...#§.............≈######## ## #...≈≈#######.#############......................## #P.######.....P.....~............#####........♣~~♣P #.....P.~~~... ..## #...P.P~≈~~~P:jv7N.o:j7O.j:jP8O.j:j=:j>.-7:j0E:j*H:j...........j..........j...#...#§o.......≈.######## ## #...≈≈#######.#############......................## #.....P.######...........P.....~............#####........♣~~♣P #.....P.~~~... ..## #...P.P~≈~~~P.###....P~~≈≈≈~~..P##.o:jO.j:j:j.=8:j:j] _The orc attacks as it pursues you! The orc barely misses you.:j:j .j..j..#...#§......≈:jҨ =o########.# ## #...≈≈#######@#############......................## #........................P.######...........P.....~............#####........♣~~♣P P.~~~... ..## #...P.P~≈~~~P.###....P~~≈≈≈~~..P## #.#########..###.#.~~~≈≈≈≈~~≈..:jW .j.o.j:jδ O.j:j\ :jս .-9:j :j :jU.j#...#§......≈j########o# ##. #...≈≈#######.#############.........@............## #P.######P.....~............#####........♣~~♣P.## P.~~~... ..## #...P.P~≈~~~P.###....P~~≈≈≈~~..P## #.#########..###.#.~~~≈≈≈≈~~≈.. .................#.~~≈≈~≈~~≈~:j N.o:jO.j:jO.j:j:jd{15==-90:j:j+:j!#...#§j.....≈.########j# ##o #...≈≈#######.#############......................## #P.######:jnP.....~............#####........♣~~♣P.## P.~~~... ..## #...P.P~≈~~~P.###....P~~≈≈≈~~..P## #.#########..###.#.~~~≈≈≈≈~~≈.. .................#.~~≈≈~≈~~≈~######...#..~~≈≈~~~~.:j*N.o:jO.j:juO.j:j:j&1:j:jO:j /#...#§.....≈j########.# ##j #...≈≈#######o#############......................## #P.######P.....~............#####........♣~~♣P.## P.~~~... ..## #...P.P~≈~~~P.###....P~~≈≈≈~~..P## #.#########..###.#.~~~≈≈≈≈~~≈.. .................#.~~≈≈~≈~~≈~:j ######...#..~~≈≈~~~~.†..........##....P.~~≈~~...P:j^ N.o:j O.j:jb O.j:j :j &2:j :jG! :j #...#§.....≈########j# ##. #...≈≈#######j#############.........o............## #.P.######P.....~............#####.@......♣~~♣P.## P.~~~... ..## #...P.P~≈~~~P:jT .###....P~~≈≈≈~~..P## #.#########..###.#.~~~≈≈≈≈~~≈.. .................#.~~≈≈~≈~~≈~######...#..~~≈≈~~~~.†..........##....P.~~≈~~...P.≈≈≈≈≈≈≈≈#.##>##.P..~~~.....:jS .j.o:j <3:j :jR :j).....≈######## ##j #...≈≈#######j#############......................## #...........oP.######...........P.....~............#####........♣~~♣P P.~~~... ..## #...P.P~≈~~~P.###....P~~≈≈≈~~..P## #.#########..###.#.~~~≈≈≈≈~~≈.. .................#.~~≈≈~≈~~≈~######...#..~~≈≈~~~~.†..........##....P.~~≈~~...P.≈≈≈≈≈≈≈≈#.##>##.P..~~~..... ###.......≈# ####....P..P:jvN.j:j5.o.j:j:jPR6=4:j:jx:j.....≈ #.#  .....≈## #.# #...≈≈#######j##############............j....................P# .######........o..P.....~....# .........#####........♣~~♣P..# .## #.....P.~~~.....# .#..@P.P~≈~~~P...# #....P~~≈≈≈~~..P# .#########..###.#.~~~≈≈≈≈~~≈..# ................#.~~≈≈~≈~~≈~..#######...#.~~~...#†....##....P.~~≈~~...P.# :j≈≈≈≈≈≈≈≈#.##>##.P..~~~......# ##.......≈# ####....P..P ..######.≈# .###....#:jyO.j:jO.o:j .jThe orc attacks as it pursues you!:j:j\R12--=5:jx:jC _The orc hits you from afar with a +0 trident.:jd.....≈## #.#  :jH#...≈≈#######.##############.............j................j..P# ######..P.....~....# .......#####..o.....♣~~♣P..# ## #.....P.~~~.....# #...P.P~≈~~~P...# #...@P~~≈≈≈~~..P# #########..###.#.~~~≈≈≈≈~~≈..# ..............#.~~≈≈~≈~~≈~..# ######...#.:j*~~~...# †....##....P.~~≈~~...P.#≈≈≈≈≈≈≈≈#.##>##.P..~~~......# #.......≈# ####....P..P.....# .######.≈# ##.....###....# ≈.....#.≈#.######.....###..###:jeP.j:j[N.o:jvO.j:j,<6:j43:jz7t _The orc attacks as it pursues you! The orc closely misses you.:j?F#...≈≈#######.############# #.........................j....P# #####j.P.....~....# .......#####........♣~~♣P..# ## #...o.P.~~~.....# #...P.P~≈~~~P...# #....P~~≈≈≈~~..P# ########..###.#.@~~≈≈≈≈~~≈..# :jG..............#.~~≈≈~≈~~≈~..# ######...#.~~~...# ....##....P.~~≈~~...P.# ≈≈≈≈≈≈≈≈#.##>##.P..~~~...#......≈# ####....P..P.....# #####.≈# ##.....###....# ....#.≈#.######.....###..###≈≈≈.#.≈#................##:jJP.j:jLR.o:jjU:jV 16  -7.5 (0.6Water :j^:jbI _Your legs become a tail as you dive into the water.:j.........................j..P# ####P.....~....# ......#####..j.....♣~~♣P..# ## #.....P.~~~.....# #..oP.P~≈~~~P...# #....P~~≈≈≈~~..P# #######..###.#.~~~≈≈≈≈~~≈..# .............#.~@≈≈~≈~~≈~..# ######...#.~~~...# ....##....P.~~≈~~...P.# ≈≈≈≈≈≈≈#.##>##.P..~~~......# ......≈# ####....P..P:j ...# #####.≈# ##.....###....# ....#.≈#.######.....###..### ≈≈≈.#.≈#................## ..≈.#.≈#..#####.....#####:j Q.j:jP.j:j:jA-8.1:j-:j :j1 0:j :jN :jqcP# ##jP.....~....# .....#####........♣~~♣P..# ## #..j..P.~~~.....# #..oP.P~≈~~~P...# #....P~~≈≈≈~~..P# ######..###.#.~~~≈≈≈≈~~≈..# ............#.~~≈≈~≈~~≈~..# ######...#.~~~...# ....##....P.~~≈~~...P.# :j ≈≈≈≈≈≈#.##>##.P..~~~......# .....≈# ####....P..P.....# ####.≈# ##.....###..# ...#.≈#.######.....###..### ≈≈.#.≈#................## .≈.#.≈#..#####.....##### )≈.#.≈...#........##########:jQ.o:jN.j:j#3--  7:j):j&+:j:jϊ0:jԕ:jm:ju 3:j :jI :j'':jY(:j0:jj7:j##P.....~....# ....#####....j...♣~~♣P..# ## #..j..P.~~~.....# #...P.P~≈~~~P...# #...oP~~≈≈≈~~..P# ######.~~~≈≈≈≈~~≈..# ...........#.~~≈≈~≈~~≈~..# ######...#.~~~...# ....##....P.~@≈~~...P.# ≈≈≈≈≈#.##>##.P..~~~......# ....≈# ####....P..P.....# ###.≈#:jk ##.....###....# ..#.≈#.######.....###..### ≈.#.≈#................## .#.≈#..#####.....##### ≈.#.≈...#.............########## ≈.#.≈...#.###########.#........#:jQ.j:j:j_  9.3:j#:j':j...#####....j...♣~~♣P..# ## #.....P.~~~.....# #..jP.P~≈~~~P...# #...oP~~≈≈≈~~..P# #####.~~~≈≈≈≈~~≈..# ..........#.~~≈≈~≈~~≈~..# ######...#.~~~...# ....##....P.~~≈~~...P.# ≈≈≈≈#.##>##.P..~@~......# ...≈# ####....P..P.....# ##.≈# ##.....###....# .#.≈#.#####:j5[40m#.....###..### #.≈#................## .#.≈#..#####.....#####    gnoll (polearm, .#.≈...#.............########## .#.≈...#.###########.#........# #.≈.#..#.#.....<# #<.#.######.#:jV2j:j7 P.o:j.j 2 gnolls (polearms, 1 missile):j%9:j :j #....jP.~~~....## #..jP.P~≈~~~P.###....P~~≈≈≈~~..P## ####..###.#o~~~≈≈≈≈~~≈.. ..........#.~~≈≈~≈~~≈~######...#..~~≈≈~~~~......##....P.~~≈~~...P ≈≈≈≈#.##>##.P..~~~..... ...≈# ####....P@.P ##.≈# ##.....### .#.≈#.#######..##...............## #####.....#####...#.............##########   gnoll (polearm,###########.#........ #.≈.#..#.#.....<# #<.#.#######.#####[39;4:j 9m #....j:j}.oj:j.j 2 gnolls (polearms, 1 missile):jؘU12 2000.9 (1.0:j:j:jI .## #...PjP~≈~~~P.###..j.P~~≈≈≈~~..P## ####..###.#.~~~≈≈≈≈~~≈.. ..........#o~~≈≈~≈~~≈~######...#..~~≈≈~~~~......##....P.~~≈~~...P ≈≈≈≈#.##>##.P..~~~..... ...≈# ####....P..P ##.≈# ##....@###.... .#.≈#.#######..##...............## #####.....#####...#.............#####################.#........   gnoll (polearm, #.≈.#..#.#.....<# #<.#.#######.##### #.... ...:j Q.j:j N.o:j 0j:j .j 2 gnolls (polearms, 1 missile):j &1:jq :jd :j,.###...jP~~≈≈≈~~..P## ####..###.#j~~~≈≈≈≈~~≈.. ..........#.~~≈≈~≈~~≈~.. .######...#.o~~≈≈~~~~... ......##....P.~~≈~~...P. ≈≈≈≈#.##>##.P..~~~...... ...≈# ####....P..P..... ##.≈# ##.....###.... .#.≈#.######...............## #####.....##### ...#.............#####################.#........ #.≈.#..#.#.....<# #<.#.######   gnoll (polearm,#.##### #.... ...#.#######..######:jj.jj.o:jJO.j:j.j 2 gnolls (polearms, 1 missile)4=2:jV:j:j2####..###.#j~~~≈≈≈≈~~≈.. ..........#.~~≈≈~≈~~≈~. .######...#j.~~≈≈~~~~. ......##....Po~~≈~~...P ≈≈≈≈#.##>##.P..~~~..... ...≈# ####....P..P ##.≈# ##.....### .#.≈#.#######..##..........@....## #####.....##### ...#.............#####################.#........ #.≈.#..#.#.....<# #<.#.#######.##### #...   gnoll (polearm,. ...#.#######..######....#..........#..# :j;j.o.j:j6S.j 2 gnolls (polearms, 1 missile)3:jq ..........#j~~≈≈~≈~~≈~ .######...#..~~≈≈~~~~. ......##...jP.~~≈~~...P ≈≈≈≈#.##>##.P.o~~~..... ...≈# ####....P..P ##.≈# ##.....###.... .#.≈#.#######..##...............## #####....@##### ...#.............#####################.#........ #.≈.#..#.#.....<# #<.#.#######.##### #.... ...   gnoll (polearm,#.#######..######....#..........#..# ..≈.###############.##..##j.o.j 2 gnolls (polearms, 1 missile)[9;65:j =H4:j* ######...#j~~~...# ....##...jP.~~≈~~...P.# ≈≈≈#.##>##.P..~~~......# ..≈# ####...oP..P.....# #.≈# ##.....###....# .≈#.######.....###..### #.≈#................## #.≈#..#####.....##### #.≈...#.........@...########## #.≈...#.###########.#........# ≈.#..#.#.....<# #<.#.######.# .≈.#..#.##.##### #..#.###..#.# .≈....#.##.# #..#......#.# .≈.#.##.##.#######..######.#.#    gnoll (polearm, .≈.#.....#..........#..# #.#.# .≈.###############.##..###.#.# ≈≈.# :jb #.........#.#.j.oj.j 2 gnolls (polearms, 1 missile)((((((:jEj.....@jj 2 gnolls (polearms):jɕ.=5:j:j`s _The gnoll throws a throwing net. The throwing net barely misses you.:j | _You see here a throwing net.:j '...#..~~≈≈~~~~...# ##...jP.~~≈~~...P.# #.##>##jP..~~~......# ≈# ####....P..P.....# .≈# ##...o.###....# .≈#.######.....###..### .≈#......## .≈#..#####.....##### .≈...#.(@..## .≈...#.#.#.# :j)≈.#..#.#.....<# #<.#.######.# ≈.#.##.##.#..######.#.#    gnoll (polearm) ≈.#.....#.#..# #.#.# :j*2o:j+Q.j:j4.o   orc (polearm):j5w15==-6 _:j|<:jm?:j0 :j 8-:j` :j :j;...#..~~≈≈~~~~...#  ##...jP.~~≈~~...P.#  #.##>##.P..~~~......#  ≈# ####.j..P..P.....#  ≈# ##.....###....#  ≈#.######..o..###..###  ≈#.......##  ≈#..#####.....#####  ≈...#.(.@.##  ≈...#.#.#.#  .#..#.#.....<# #<.#.######.#  .#..#.##.##### #..#.###..#.#  ....#.##.# #..#......#.#  .#.##.##.#..######.#.#    .#.....#..#..# #.#.#   .#.##..###.#.#    .# #.#.#   :j=C[39;49mo:j3B.o   orc (polearm):jD&7:jH:jL:j|..##...jP.~~≈~~...P.#  #.##>##.P..~~~......#  # ####.j..P..P.....#  # ##.....###....#  #.######.....###..###  #.........o......##  #..#####.....#####  ...#.........(...##########  ...#.###########@#........#  #..#.#.....<# #<.#.######.#  #..#.##.##### #..#.###..#.#  ...#.##.# #..#......#.#  #.##.##.#######..######.#.#  #.....#..........#..# #.#.#  ###############.##..###.#.#  # #.........#.#  #########################.#  :j`Q.o:jG:j&8:j:j:j  #.##>##.P..~~~..... # ####.j..P..P ##.....### #.######...............## #####...o.##### ...#.........(...#####################.#........ #..#.#.....<# #<@#.#######.##### #... . :j ... #.#######..######....#..........#..# # ##  ..........................#   :jy :j &9:j :j :jmL≈#.##>##.P..~~~......# ≈# ####.j..P..P.....# ≈# ##.....###....# ≈#.######.....###..### ≈#.## ≈#..#####...o.##### ≈...#.(...## ≈...#.###.#.# .#..#.#.....<# #@.#.######.# .#..#.##.##### #..#.###..#.# .#.##.# #..#......#.# .#.##.##.#######..######.#.# .#.....#....#..# #.#.# .###.##..###.#.# .# #...#.# .:j4Mo#####.# .# :jKTk6=10:jW:j_\a _There is a stone staircase leading up here.:jZ4:j<`:jg:jk-1 _:jl:jI&2:jO  #...##.##   ##....[#..####...##   #....##...##.....#   #.#.###.#.###.#.###   ####.......#.....#...###   #........#####.#####....   #.#####....#.....#...###   #.# #.##.#.###.#.###   #.# #@##...###...##   #.# #.#######.....## :jO  #.#####.## ##.......##   #........####.........##   ####........+.........+.   #.#...####.........##  #.##.## ##.......## :juP  #.#### ##.....##   #..# ##...##:j-3.4 (2.5:jCE _You climb upwards. :jѼU_There is a stone staircase leading down here. :jen3 :jn :jp :jt7= :j u :jUv :j}v :jVw :jx :jy :jy :jz :j{ :j | :jE} :ju}^8== :jF~ :j :j :j :j , :j :j  :j0 :j :jX :j}^9== :j :j :j :j :j :j҇ :j| :j& :jL :j :jG :j~L20= :j :j  :j2 :jr :jA :jp :j) :jP :j :j[ :j :jS1= :j :j :jA :j :j :jD :j :j :jI :j :j 2== :j :j; :jS :j :j- :j :j3= :j :j0 :jC :js, :j_ :jź :j :j :j :jIS4= :j :j6 :jh :j :jR :j :jd :j, :j{ :j :jk25== :j :j :j :j :jd :j :j/ :jh :j :jO :j :jA6= :j8 :j :j :j :j :j :j. :j :jz, :j :j :j2D7= :jg :j :jK :j^ :j :j :j :j, :j :j :j3h8== :j8 :j, :j\ :j :j :j :j :j( :j :j9 :jU9= :j :j, :j :j, :j :j :j :j :j :jA630= :j~ :j: :jX, :j* :jH :j :jA :j :j :j~ :j :jh1== :j& :j: :jl :j5 :j, :j :j :j :j :j :j&N2= :j :j, :j :jc :j :jO :j, :j :j :jFK3= :j :j, :jp :j, :j :jZ, :j :j :ja4== :j  :j", :j" :j# :j $ :j$ :j% :j6& :j' :js)k _You start resting.HP restored. :j0 :j 5086.4 (73.0) :j5~5==7.4 (74 _ :j: :jc; :jp :j :jG :j( :j18.4 (1.0) :j :j5f=3 ≈#.##>##.P..~~~  ≈# ####.j..P..P.....#  ≈# ##.....###....#  ≈#.######.....###..###  ≈#................##  ≈#..#####...o.#####  ≈...#.........(..j##########  ≈...#.###########.#........#  .#..#.#.....<# #@.#.######.#  .#..#.##.##### #..#.###..#.#  ....#.##.# #.o#......#.#  .#.##.##.#######..######.#.#  .#.....#..........#..# #.#.#  .###############.##..###.#.#   j   gnoll (polearm) .#  #.........#.#[4 :jo0m   o   orc (polearm) .#########################.#  ...........................#  You climb downwards. The orc misses you. :jc4-=9.9 (2.5 :jr :j&> _The gnoll hits you from afar with a +0 halberd. :ja _There is a stone staircase leading up here. :j΃ ( You throw a boomerang. The boomerang hits the gnoll! :j &. :j?+   The gnoll is severely wounded.The orc hits you but does no damage.  The gnoll hits you from afar with a +0 halberd!23---------=91.1 (1.2 _The orc hits you from afar with a +0 trident. :jR  You reach to attack! You closely miss the gnoll.The gnoll is severely wounded.The gnoll barely misses you. :j T$17 :j7T\-------------20 :jK[ :j=_C _The orc hits you from afar with a +0 trident. :j8- :j" :j :ja^ _You are too injured to fight recklessly! :j& :j3( :j. :j 9 :jL=&3 :j? :j ----2 _The gnoll closely misses you. The orc hits you but does no damage. :j  #...##.##   ##....[#..####...##   #....##...##.....#   #.#.###.#.###.#.###   ####.......#.....#...###   #........#####.#####....   #.#####....#.....#...###   #.# #.##.#.###.#.###   #.# #@##...###...##   #.# #.#######.....##   #.#####.## ##.......##   #........####.........##  :j  ####........+.........+.   #.#...####.........##  #.##.## ##.......##   #.#### ##.....##  :j  #..# ##...## :j]k8=-4.6 (2.5 :j.c :j|d! _You climb upwards. :jgc _There is a stone staircase leading down here. :j :j  :j  :j! :j& :j& :j>' :j( :j/)^9== :jP* :jd+, :j, :j- :j2. :j// :j0 :jJ1, :j3 :jB3L20= :j4 :jE6 :j6 :jm7 :j8, :j9 :j; :jN; :j< :j= :j6>S1= :jY? :j~@ :j@ :jmA :jB, :jC :j8E, :jF :jG :jG^2== :jH :jJ :jIJ :jIK :jL :jM :jM :jN :j5O :j?P :j*Ra3= :jR :jS :jT :jU :j8V :joV :j;W :jX, :jaY :jZ :jZS4= :j"\ :j] :jC] :jR^ :j|_ :j_ :jcX :jre25== :jf :jg :j!h :jDi :ji :j$j :jGk :jk :jl :jn :jbn%6 :jn2= :jrX :js, :jt :ju :j$v :j0w :jx :jy :j;yD7= :jIz :j#{ :j_{ :j{ :j :jW8== :jZ 9= :j130= :j1== :j{n :ju :jc :jU2= :j :j :jk :j, :jo :jì :j :j :j :j :j :jM53= :j} :jo :j :j :j  :j\, :j¹B :j4 :j :jh4== :j :jٽ :j :jn :jl :j :j :j :j :j :j%  :j*F_You start resting.HP restored. :j8- :j1161.6 (67.0) :jR5== :jN,2.6 (68 _ :j :j[ :jF 4 :jH  :jM  :jQ 13.6 (1.0) :jsS  :jMR B=3 :jj]  ≈#.##>##.P..~~~  ≈# ####.j..P..P.....#  ≈# ##.....###....#  ≈#.######.....###..###  ≈#................##   :j] S≈#..#####...o.#####  ≈...#.........(..j##########  ≈...#.###########.#........#  .#..#.#.....<# #@.#.######.#  .#..#.##.##### #..#.###..#.#  ....#.##.# #.o#......#.#  .#.##.##.#######..######.#.#  .#.....#..........#..# #.#.#   :jn^ C.###############.##..###.#.#   j   gnoll (polearm) .#  #.........#.#   o   orc (polearm) .#########################.#  ...........................#  You climb downwards. The gnoll closely misses you.The orc hits you from afar with a +0 trident. :j? e2---=5.1 (2.5 :jz  :jj   :j >_The gnoll closely misses you. :j a _There is a stone staircase leading up here.:jK  You reach to attack! You hit the gnoll but do no damage.The orc hits you but does no damage.:jڒE27------:j&6.1 (1.0:jš:jE _The gnoll hits you from afar with a +0 halberd.:jsW >  You reach to attack! You hit the gnoll.  The gnoll is moderately wounded.The orc hits you from afar with a +0 trident.---7:j^ :jJb S _The gnoll closely misses you.:jq  You reach to attack! You hit the gnoll but do no damage.The gnoll is moderately wounded.:j &8:j) :j x _The orc closely misses you. The gnoll hits you but does no damage.:j-  You reach to attack! You hit the gnoll.  The gnoll is heavily wounded.The orc hits you from afar with a +0 trident.:j.e24--9.2 (1.1:j6:j9S _The gnoll closely misses you.:j.{  You reach to attack! You hit the gnoll.  The gnoll is almost dead.700 _The orc hits you but does no damage. The gnoll barely misses you.:j 7 | )You reach to attack! You hit the gnoll.:jDB o   orc (polearm)  You kill the gnoll!:j##.P..~~~......#  bendrew64 the Poker ≈# ####.j..P..P.....#  Merfolk ≈# ##.....###....#  Health: 24/35 ================-------- ≈#.######.....###..###  Magic: 4/4======================== ≈#................##  AC: 5Str: 16 ≈#..#####...o.#####  EV: 12Int: 7 ≈...#.........(..)##########   SH: 0:j4M Dex: 15 ≈...#.###########.#........#   XL:  4 Next: 100% Place: Dungeon:3 .#..#.#.....<# #@.#.######.#   Noise: =--------  Time: 2171.3 (1.1) .#..#.##.##### #..#.###..#.#   a) +0 trident :jgM -....#.##.# #.o#......#.#   Throw: 6 boomerangs .#.##.##.#######..######.#.#  .#.....#..........#..# #.#.#  :jM i.###############.##..###.#.#   o   orc (polearm) .##.........#.#  :jM .#########################.#  ...........................#  :j%N GYou reach to attack! You hit the gnoll.  The gnoll is almost dead. _The orc hits you but does no damage. The gnoll barely misses you.You reach to attack! You hit the gnoll.  You kill the gnoll! :jNN D_The orc hits you from afar with a +0 trident.:jO _The orc hits you but does no damage. The gnoll barely misses you.You reach to attack! You hit the gnoll.  You kill the gnoll! :jCP _The orc hits you from afar with a +0 trident.  Your Throwing skill increases to level 3!You have reached level 5!:j\ /  --more--:jf \8/415/5365:j 0% :j :jk O _You feel agile.:jV  You reach to attack! You hit the orc.  The orc is lightly wounded.20:jX:j\Q _The orc closely misses you.:jv6  You reach to attack! You barely miss the orc.The orc is lightly wounded.:jC7 &3:j> :jC Q _The orc closely misses you.:j d _The orc closely misses you.  You reach to attack! You barely miss the orc.  The orc is lightly wounded. _The orc closely misses you.  You reach to attack! You hit the orc.  The orc is lightly wounded.:j B94:j\ :jd I _The orc misses you.:j  You reach to attack! You hit the orc.  The orc is almost dead.:j! \6-5:j( :j. C _The orc hits you from afar with a +0 trident.:jՙ  You reach to attack! You hit the orc but do no damage.The orc is almost dead.6:j :jJ Q _The orc closely misses you.:jT  You reach to attack! You hit the orc but do no damage.The orc is almost dead.:j &7:j :j : _The orc hits you but does no damage.:j  You reach to attack! You barely miss the orc.The orc is almost dead.:j \7-8:j :jG P _The orc barely misses you.:jk  You reach to attack! You hit the orc but do no damage.The orc is almost dead.:j _0----9:jr :j] C _The orc hits you from afar with a +0 trident!:j :j> :j :jȊ ^ _You are too injured to fight recklessly!:j :jJ :j5:js ^ _You are too injured to fight recklessly!:j߳:j:j:j^ _You are too injured to fight recklessly!:j/:j/:j6:j9^ _You are too injured to fight recklessly!:j^:jO`:jj:jto^ _You are too injured to fight recklessly!:j:j:j"o _You are too injured to fight recklessly!:ji4:jl:jq:j?:jQ@:jG:jK:j)J:j.:j]s#.##>##.P..~~~......#  # ####.j..P..P.....#  # ##.....###....#  #.######.....###..###  #.##  #..#####...o.#####  ...#.(..)##  ...#.###.#.:js#  #..#.#.....<# #<@#.######.#  #..#.##.##### #..#.###..#.#  #.##.# #.o#......#.#  #.##.##.#######..######.#.#  #.....#....#..# #.#.#  ###.##..###.#.#  # #...:j t#.#  #####.#  #  :je~:j&'80:jՄ:jK _The orc barely misses you.:j ####.j..P..P ##.....### #.######...............## #####...o.##### ...#.........(..)#####################.#........ #..#.#.....<# #<.#.#######.##### #... . #.o#.... #.#######..######....#..........#..# ##############.##..## # #........ ######################## ......................... ##########################:j-:j&1:j:j[: _The orc hits you but does no damage.:j  You closely miss the orc.The orc is almost dead.:j p1=---2.4 (1.1:j/ :j P _The orc barely misses you.:j )You hit the orc.:j P=130:jС :jr G _You kill the orc!:j-  ##.....### #.######...............## #####...o.##### ...#.........(..)#####################.#........ :j.O#..#.#.....<# #<.#.#######.##### #... . ... #.#######..######....#..........#..# # #  :j7:j8.-4:j?:jA$  Things that are here::jES _a +0 trident; a +0 chain mail:jM####.j..P..P. # ..######.....###..###..............## #..#####...o.##### ........(..)######### ...#.###########.#............<# #<## ######## ... #.)#.....:jj ##.##.#######..##### #.....#..........#..# #.#.#  #:jĺ:j=2-:jԼ&5 _:j:j9:j]4M:j/^.##>##.P..~~~.####.j..P..P. # ..######.....###..###..............## :jP^#..#####...o.##### ........(..)######### :jp^S...#.###########.#.......:j^h.....<# #<## #:j^e#### #..#.### ...:j^h #.)#..... :j_}#.##.##.#######..######.#.#  :j_ :jfj:jwk&6:jns:jv:j M..##...jP.~~≈~~...P #.##>##.P..~~~.####.j..P..P. # ..######.....###..###..............## #..#####.....##### ........(..)######### ...#.###########@#............<# #<## ##### #..#.### ...#.##.# #.)#......#.#  ###7:j :j :j# M###...#..~~≈≈~~~~.. ..##...jP.~~≈~~...P #.##>##.P..~~~.####.j..P..P. # ..######.....###..###:jv# ..............## #..#####.....##### ........(..@######### ...#.###########.#............<# #<## :j# #..#.##.##### #..#.###..#.#  #.:j, :j- &8:j2 :j"5  :j^5  Things that are here::j]9 r _a +0 halberd; a gnoll corpse:j/:j[2:j23:j+3=:jp39:j@:jE :jpF:jF_j - a +0 halberd:j1Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)j - a +0 halberd Missiles (go to first with ()  d - 3 throwing netse - a javelin  f - 2 poisoned darts  g - 6 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  h - a +0 cloak (worn) Jewellery (go to first with "=)  i - a ring of poison resistance (worn):jj - a +0 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 5.5; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 4.2 XLs.  At current training (25%) you reach 16.0 in about 8.1 XLs.  Current attack delay: 1.2. Damage rating: 17 (Base 13 x 115% (Str) x 117% (Skill)). :jThis weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 3 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:j / Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  j - a +0 halberd Missiles (go to first with () :j/ d - 3 throwing nets  e - a javelin  f - 2 poisoned darts  g - 6 boomerangs (quivered) :j/zArmour (go to first with [) :j$0s b - a +0 leather armour (worn)  c - a +0 helmet (worn)  h - a +0 cloak (worn) Jewellery (go to first with "=)  i - a ring of poison resistance (worn):j a - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.5  At 100% training you would reach 14.0 in about 3.6 XLs.  At current training (25%) you reach 14.0 in about 6.9 XLs.  Current attack delay: 1.0. :jJ zDamage rating: 12 (Base 9 x 115% (Str) x 117% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} :j~ Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, or (i)nscribe.:jg Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) :jםT a - a +0 trident (weapon)  j - a +0 halberd Missiles (go to first with ()  d - 3 throwing nets  e - a javelin  f - 2 poisoned darts :j g - 6 boomerangs (quivered) Armour (go to first with [) :j0 b - a +0 leather armour (worn)  c - a +0 helmet (worn)  h - a +0 cloak (worn) :jlJewellery (go to first with "=)  i - a ring of poison resistance (worn):j.j - a +0 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 5.5; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 4.2 XLs.  At current training (25%) you reach 16.0 in about 8.1 XLs.  Current attack delay: 1.2. Damage rating: 17 (Base 13 x 115% (Str) x 117% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 3 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:jى:jƓ:j###...#..~~≈≈~~~~...#  bendrew64 the Poker ..##...jP.~~≈~~...P.#  Merfolk :j!#.##>##.P..~~~......#  Health: 23/41 =============----------- # ####.j..P..P.....#  Magic: 5/5======================== # ##.....###....#  AC: 5Str: 16 #.######.....###..###  EV: 13Int: 7 :jf#................##  SH: 0Dex: 16 #..#####.....#####  XL:  5 Next:  1% Place: Dungeon:3 :j...#.........(..@##########   Noise: ---------  Time: 2189.4 (0.0) ...#.###########.#........#   j) +0 halberd :j#..#.#.....<# #<.#.######.#   Throw: 6 boomerangs :j>#..#.##.##### #..#.###..#.#  ...#.##.# #.)#......#.#  :j%Z#.##.##.#######..######.#.#    #.....#..........#..# #.#.#    :jQ ###############.##..###.#.#    ##.........#.#   :jsVThings that are here: _a +0 trident; a +0 chain mail  :jThings that are here: _a +0 halberd; a gnoll corpse _j - a +0 halberd  :j™You unwield your +0 trident.:jQ:j ,90.4 (1:jۧ:jΪR _a +0 trident; a +0 chain mail  Things that are here: :j_a +0 halberd; a gnoll corpse _j - a +0 halberd  You unwield your +0 trident. _j - a +0 halberd (weapon) :jeI :j :j :j :j# :j :j :j :j4= :jz  :jg  :j  :j  :j , :j~ 5= :jN  :j  :j  :j4 , :j  :j  :j  :j  :j 6= :j+  :j!  :j "  :j"  :j;%  :jO&  :j4'  :j)  :j[* K7= :jo+  :j-  :jn.  :j(/  :j1  :j2  :j3  :j{6  :j6  :j7  :j9  :jc: S8= :j? X :jB  :jB  :jC  :j^F  :jF #9 :jF (= :jG  :jK  :jK  :jL  :jO  :j&P  :j%Q  :jS  :jT  :jU  :jEX  :jX N30= :jY  :j\  :jC\  :j ]  :j_  :jU`  :j}a  :j5d  :jkd  :j`e  :jg  :j3h T1== :jVh  :j8i  :jk  :jk  :jl  :jn  :jn  :jo  :jq  :j r  :jr  :jDu  :ju  :ju N2= :jwv  :jy  :j`y  :jBz  :j|  :j}  :j}  :j  :j}  :j1  :j  :j% K3= :jƄ  :j9 , :jG  :j6  :j{  :jNj  :j֌  :j  :j  :j 94 :j. 2= :j  :j , :j  :jޓ , :j  :j  :j K5= :j  :j| , :j  :jF  :j~  :ju  :j  :j&  :jn  :j  :j #6 :j& E== :j  :j B :j B :jY , :jD  :jy  :j ?7= :jٵ  :jɶ  :j<  :jl  :j'  :j , :jƿ , :j\  :j-  :j  :j a8= :jg B :j#  :j]  :j9  :j  :j  :j  :j 9= :j2  :jm  :jr  :j\  :j  :j  :j2  :j L40= :j  :j  :j/  :j  :j9  :j  :j  :j  :jZ  :j"  :j  :j #1 :j7 E== :j*  :j| 1 _HP restored. :j  :j  :j  :j  :j , :j  :j  :j   :jp  :jz , :j. O= :j* m _d - 4 throwing nets (gained 1) :j- g  A gnoll comes into view. :jd# ..........#.~~≈≈~≈~~≈~..# ######...#..~~≈≈~~~~...# ......##......~~≈~~...P.#  :j# E≈≈≈≈#.##>##.P..~~j......# ...≈# ####....P..P.....# #.≈# ##.....###....#  :j# .#.≈#.######.....###..###  :j$ .#.≈#................## #.≈#..#####.. :j?$ #.≈...#............†##########  :ja$ ~.#.≈...#.###########.#........#  :j$ ≈.#..#.#.....<# #<.#.######.# #.≈.#..#.##.##### #..#.###..#.# :j$ *≈....#.##.# #.)#......#.# j   gnoll (polearm, wandering)≈.#.##.##.#######..######.#.# :j$ .≈.#.....#..........#..# #.#.# ..≈.###############.##..###.#.# :jm. j263.4 (73.0)j) :j 0 34.4 (74 _ :j7  :jd: !:j; .#..~~≈≈~~!:j_] .....~~≈~ >##.P..~~  ####....P..!:j$  ##.....###....# ###.....###..### ............## #....@##### ...........†# ###########.# <# #<    #.) !:j[8  #.#.#  !:j1  .#..~~≈≈~~ .....~~≈~!:j : >##.P..~~  ####....P.. !:j  ##.....###....# ###.....###..### ............## #....@##### ...........†# ###########.# <# #< !:j" N #.) !:jE # !:jo !:j !:j !:j@ \ _A gnoll is nearby!":j####..###.#.~~~≈≈≈≈~~≈ ..........#.~~≈≈~≈~~≈~ .######...#..~~≈≈~~~~.. ......##......~~≈~~...P ≈≈≈≈#.##>##.P..~~j. ...≈# ####....P..P..... ##.≈# ###....######.....###..###.........@....##":j,#..#####.....##### ...........†######### .#.≈...#.###########.#............<# #<####### #..#.###... #.)#.....##.##.#######..##### #.≈.#.....#..........#..# ":jQ~j":j;":j85.4 (1.0) _":j":j":j P.....###....P~~≈≈≈~~..P# ####..###.#.~~~≈≈≈≈~~≈..........#.~~≈≈~≈~~≈~":j ######...#..~~≈≈~~~~.. ......##......~~≈~~...P ≈≈≈≈#.##>##.P..~~~. ...≈# ####....Pj.P. ##.≈# ###....######....@###..###..............###..#####.....##### ...........†######### .#.≈...#.###########.#.......":jb .....<# #<####### #..#.###... #.)#.....##.##.#######..#####":j ":j .=6":j ":jz R _The gnoll barely misses you.#:j}  You reach to attack! You hit the gnoll but do no damage.#:j-7.6 (1.2#:j#:j< _The gnoll hits you but does no damage.#:jm  You reach to attack! You puncture the gnoll!  The gnoll is severely wounded.#:jS(8.8#:j#:jpR _The gnoll barely misses you.#:j3/ | )You reach to attack! You hit the gnoll.#:j9 (#:j> ?10-70.1 (1.3#:j}E #:jI I _You kill the gnoll!$:j$:jU$:j$:j0$:j$:j,$:j;$:j~$:j$:j$:jA$:j $:jv$:j$:j$:j$:j$$:j^$:jo$:j0$:j$:j,$:j$:j}$:j$:jo$:j$:j$:j$:j\ $:j9 $:j $:j $:j $:j$:j$:j$:jT$:jx$:j$:j]$:j#$:j{$:j$:js$:j"$:j%$:j6&$:j"'$:j+$:j-$:jn-$:j^.$:j2$:jE5$:j5 16  Water $:j6$:j:X _Your legs become a tail as you dive into the water.$:j=$:j%>F13 $:j|?$:jB$:jD$:jE$:jE$:jH$:jJ$:jSK$:jAL$:jN$:jOQ$:jQ$:jR$:j U$:jjX$:jX 16  Water $:jZ$:j]X _Your legs become a tail as you dive into the water.$:j{`$:j`F13 $:jb$:jc$:jjf$:jf$:jvg$:jli$:jkk$:jk$:jel$:jXn$:jJp$:jp$:jpq$:jPs$:ju$:ju$:jv$:jy$:ji{$:j{$:j|$:j~$:j,$:j́$:j[$:j$:j$:jƆ$:j$:jČ,$:j$:j$:j $:jX$:j#$:j $:j $:jc$:j$:jכ$:j3B$:jO$:j,$:j$:jť$:jii  You encounter a hobgoblin.$:j #.. .... ## ≈# #.. .... .###≈# #.. ..... .#...+ #.. $:jy.....####...#≈# #.. .............≈# #.# ..g..........≈# #.# $:j.............≈##.# #@##...≈≈#######.#- #.##.............. #####.# #............. #...#.######.......... #.............#####... $:j-#.............## #... g   hobgoblin (asleep) ###............## #... #.............###... $:j=T#######.#########..###.#$:jL§301.3 (31.2)$:j32.3 (32 _$:j$:jX%:jZ #.  #. ## ≈# #. .###≈# #. .#...+ #####...#≈# #...§# #.g.≈ #........@......≈## #.......##.##...≈≈############ #.##.... #####.# #.. #...#.######...... #.......##### #...... ####.. # #............%:jEc%:jc13.3 (1.0)%:j/i%:jk%:j? #.. #.. ## ≈# #. .###≈# #. .#...+ #.####...#≈# #.§# #.g.≈# #.≈## #.##.##...≈≈### #.##... #####.# #%:j@p #...#.###### #......##### #......## # ###....## # #.###%:jsH?§§%:jeI&4%:jN%:jQ%:j.. .# ## ≈# %:jF.# .###≈# .# .#...+ .####...#≈# .§§# .g.§≈# .≈## .##.##...≈≈###.## #####.# # #...#.######%:j4 #.##### #.## # ###.## # #.###%:jW%:j&5%:j1%:j%:j  †You reach to attack!  The helpless hobgoblin fails to defend itself.  You slice the hobgoblin!!%:jR%:j516.6 (1.3%:jK%:j?M _You kill the hobgoblin!&:j%t&:jt&:ju&:j y&:j|&:j}B&:j&:j&:j,&:jφ&:j‰&:j &:jފ&:j"&:j,&:j&:jI&:j.&:j|&:j(&:j&:jr&:j`&:j&:j&:j&:j#&:j&:j&:j,&:j&:jڬ&:j]&:j&:jr&:j+&:j&:jE&:j&:j1&:jI,&:j&:j&:j&:j&:j/&:jy&:j,&:j=&:jx&:jo,&:j(&:jf _You encounter 2 gnolls.&:j,73&:jA&:j\l _You encounter an orc. It is wielding a +0 dagger.&:jz&:j3&:j&:j#.~≈ .o. ##### ######'~≈ jj. .............~≈#####~~~≈≈~~~~~~~.~≈≈≈≈≈≈≈≈~≈≈~~≈≈~~~.≈~≈≈~≈≈~~~~~~~~~~~~.P......†............ #@.###### ######## ##......#  #......# &:j#######......#..............#........##..### ≈# j   gnoll (polearm)........###..###≈# o   orc (asleep)........# ##.#.§§+........####...#≈#&:j3\22.6 (16.0)3.6 (17&:j&:jQ _d - a pink potion':jaP≈~ #+# #..o. ##### ######' jj. ............#####~~~≈≈~~~~~≈≈≈≈≈≈≈≈~≈≈~~≈≈≈~≈≈~≈≈~~~~~~~~~~~~P†.......@................#######..###### ##########......# #......# #######.........# ##..### ##..###≈# ##.#.§§+':jQ.o':j*j':j/.j 2 gnolls (1 polearm, 1 wandering)o':j14.0)':j':j% _The orc shouts!':j 4':jC4 ':j@ R _No reachable target in view!(:jM0+[~ P≈~ #+# #.j.###### ######' .jo ............#####~~~≈≈~~~~(:jڀA~≈≈≈≈≈≈≈≈~≈≈~~≈≈≈~≈≈~≈≈~~~~~~~~~~~~P†........................#######..###### ##########..... #......# #######......#......# ##..### ##..###≈#(:jL .  Found a leather armour.(:jN.j(:jڥij   gnoll(:j&5(:jڷ(:j<' _The gnoll shouts!(:je>##. +[~ P≈~ #+# #....###### ######' jjo ............#####~~~≈≈~~~~~≈≈≈≈≈≈≈≈~≈≈~~≈≈≈~≈@~≈≈~~~~~~~~~~~~P†........................#######..###### ##########... #.... #######...........#..### (:j 16  6.2 (0.6Water (:j(:jVI _Your legs become a tail as you dive into the water.(:jvv @ ##... +.[~ P≈~ #+# #.~≈ ...###### ######' jjo#............#####~~~≈≈~~~~~≈≈@≈≈≈≈≈~≈≈~~≈≈≈~≈≈~≈≈~~~~~~~~~~~~(:jw P†........................#######..###### ##########... #... #######..........#(:jʏ (:jw %8(:j (:jc ):j.8(#.... +....[~ #....P≈~###+# #.....~≈#...###### ######'....~≈ jjo#........~≈#####~~~≈≈~.....~≈~≈≈~~≈≈~~~.....≈~≈≈~≈≈~......P.†..)#..####......# # jj 2 gnolls (1 polearm)#......# ########......# #.# #):jX):jY'7.4):jx):j):jZF):j:):jST _Failed to move towards target.):jN ):j# ):j ):j T _Failed to move towards target.*:j, *:j *:j#*:j5.T _Failed to move towards target.+:j(#.... +....[~ #....P≈~###+# #.....~≈#...#############'....~≈#jjo#.......~≈#####~~~≈≈~+:jT).....~≈~≈≈~~≈≈~~~.....≈~≈≈~≈≈~......P.†..)>#..#.##......# #.#......# +:j)#.#######......# #..# #.+:j)+:jhE+:j9Ff  8.0 _+:jQT+:ja+:j#.... +....[~ +:jE#....P≈~###+# #.....~≈#...####'....~≈#jjo#......~≈#####~~~≈≈~.+:j....~≈~≈≈~~≈≈~~~.....≈~≈≈~≈≈~.+:jm.....P.†..+:jO)>##..#+:jf.###......# +:j,#.# j   gnoll (#......# +:jS~#.########......# #.+:jyR.# #.+:j+:j%6+:j#+:j)+:j ^ #.... +....'...[~ #....#...P≈~###+# #....#....~≈#...##''''#....~≈#jjo#.....~≈#####~~~≈≈~....≈....~≈~≈≈~~≈≈~~~....~....≈~≈≈~≈≈~....≈.....P.†..)>##..###......# #.# #......# #.## #......# #... .# #... +:jNh +:jei '9.2+:jdo +:jr ,:j #.... +....'....[~ #....#.,:jt  ...P≈~###+# #....# ....~≈#...#''''#....~≈#jjo#.....~≈#####~~~≈≈~....≈~....~≈~≈≈~~≈≈~~~....~≈....≈~≈≈~≈≈~,:j ....≈~.....P.†..)>##..#,:jI ##......# #.# #......# #.#,:jv ?#......# #.,:j R.# #.,:j,:j%8,:j,:jK-:jU7-:j70-:j<>-:jBH _No target in view!-:j-:jU  -:j-:j-:j-:j: _-:j-:jg  A gnoll comes into view.-:jr(  .... +... ...[~ #... ...P≈~###+# #.... ....~≈#...###''''-:j ) ....~≈#jjo# ....~≈#####~~~≈≈~~~~~~~.... ....~≈≈~≈≈~~≈≈~~~.... ....≈~≈≈~≈≈~~.... .....P-:jJ)..† ..)> #######..#######.#-:j})U ##......# #.# j   gnoll (polearm) #......# #.#-:j) #######......# #..-:j)< ..#-:j)F #..-:j(/0.30.4-:jh7.j-:j8(-:j8,1.0 (1.2-:j?-:jB2 _The gnoll leaves your sight.-:j -:j -:j -:j -:j* -:j. -:j: -:jH[ -:jx ,-:jρ -:j¯ -:j1 ,-:j -:jx -:j -:j -:jv -:j -:jc -:j -:j^ -:j -:j -:j -:j -:j -:j -:j -:j B-:j -:j ?Water -:j -:j -:j# -:jk# =Water -:j=% -:j( -:j]+ -:j+ -:j - -:j/ -:j2 UWater -:jK4 -:j6 -:j?; -:j~; -:j< -:j> -:jA -:jrA -:jB -:jF -:jzI -:jI -:jK -:jM -:jP SWater -:jQ -:jU -:jX -:jfX ?Water -:jZ -:j] -:j` -:jNa -:jb -:je -:j7h -:j}h -:jj -:jm -:jp -:jIq F13 -:jVs -:ju -:jx -:j;y -:jz -:jD 2 ############  #...........  #....P......  -:j #....~~~≈≈~~  #...|~≈≈≈≈≈≈  #...@≈≈#  #....~≈#  -:j #...P~≈#  #....~≈### #....~~~.#.P..~≈~.##....~~~.# #....~~~.# #....~~~.#-:j 78 M###########.P.......~~~≈≈~~~≈≈≈≈≈≈≈≈#####.~#...P~≈#-:jN F#....~~~.#-:j9 043.8 (12.8)-:j ,4.8 (13-:j -:j _You see here the air staff of Uncomfortable Rashes {rElec Dex+3 Air}..:jg .:jth .:jm .:jp H _No target in view!/:j/:j5/:ja /:j4$/:j')/:j>- 16  Water /:j.X _Your legs become a tail as you dive into the water./:j1/:jS2=Water /:j3/:j8/:j_D/:jD/:jH/:jg _You encounter an orc. It is wielding a +0 flail./:j\z3/:j/:j _You encounter a gnoll. It is wielding a +1 heavy flail./:jEr  You encounter a gnoll and a jackal./:js######.....#....P.....#....~~~≈≈~~~~~#...|~≈≈≈@≈≈≈~~≈~#....≈≈#####≈~~~~#....~≈#j.o# h../:jH#...P~≈#.j.# ##....~≈###+##....~~~.# jj 2 gnolls (asleep)#.P..~≈~.# o   orc (asleep)#....~~~.# h   jackal (asleep)#....~~~.#/:jR17.2 (2.4)/:j18 (3.0 _/:j/:jZ /:jn  #################  #................  #....P...........  #....~~~≈≈~~~~~~~  #...|~≈≈≈@≈≈≈~~≈~  #....≈≈#####≈~~~~  #....~≈#j.o# h..  #...P~≈#.j.# #  /:j,o ###+#    /:j#  #################  #................  #....P...........  #....~~~≈≈~~~~~~~  #...|~≈≈≈@≈≈≈~~≈~  #....≈≈#####≈~~~~  /:j #....~≈#j.o# h..  #...P~≈#.j.# #  ###+#  /:j - /:j  /:jA% /:j% 0/:jb; /:jC ] _A jackal is nearby!/:j ##.P#....P.#....~~~≈≈~≈#...|~≈≈≈≈@≈≈~~≈~≈#....≈≈#####≈~/:jܩ #....~≈#j.o# .h.#...P~≈#.j.# ####....~≈###+##....~~~.# #.P..~≈~.# h   jackal (asleep)#....~~~.# /:j 7h./:j~ Nh/:j n  ===8.4 (0.6/:j /:j ' _The jackal barks!0:j H##.P.#....P.#....~~~≈≈~≈#...|~≈~~≈~≈~#....≈≈#####≈h~#....~≈#j.o#..#...P~≈#.j.#####....~≈###+#0:jH#....~~~.#    gnoll#.P..~≈~.# 0:jK3h0:jEZTh   howler monkeyj   gnoll (asleep)h   jackal0:j[1---9.00:ji0:jm^ _You encounter a howler monkey.0:jw?h~0:jp4h.0:j:0:j00:j:---50.2 (1.20:j0:jYf _You reach to attack! You barely miss the jackal.0:j4 h~You reach to attack! You hit the jackal.  The jackal is almost dead.0:j> 4h.0:jc 7h.0:j&2 jj 1.40:j= 0:jE < _The gnoll shouts! You hear a shout! x21:jd .  You closely miss the jackal.The jackal is almost dead.The jackal misses you.1:jg6 hThe jackal splashes around in the water.  The jackal misses you.The jackal splashes around in the water.h~1:jDpjhh 2 jackals (1 wandering)1:jr/=2.61:jz1:j}W _You encounter a jackal.1:jh ~You hit the jackal.1:j3o1:j3~h1:j1:jao   orc (h   jackal (wandering)1:jg  23.81:j` _You kill the jackal!1:j ##.P.#....P.P#....~~~≈≈~≈≈~#...|~≈~h≈~≈~#....≈≈#####≈~#....~≈#ojo#.....h.#...P~≈#.j.## #....~~~.# #.P..~≈~.# h   jackal (wandering)#....~~~.# 1:jp 2h.1:j   The howler monkey hoots and howls with incredible vigour!You hear a shout! x3; You hear a bark! You hear a shout! You hear a bark!  You hear a shout! x2; You hear a bark! x2; You hear a shout! x4=========4.4 (0.6 _You hear a bark!1:j9zh~h.1:j1:jo---------5.7 (1.31:j _You reach to attack! You closely miss the howler monkey.2:j=~h2:j h  You closely miss the howler monkey.2:j \=--------6.9 (1.22:jq(2:j.,H _The howler monkey splashes around in the water. x52:jy~ ~hYou slash the howler monkey!2:j  The howler monkey is almost dead.=8.12:j2:j E _The howler monkey splashes around in the water.2:j ~You closely miss the howler monkey.2:j" hThe howler monkey is almost dead.The howler monkey closely misses you.The howler monkey splashes around in the water.2:jA$/h2:jc@ h(catching breath)hh 2 jackalsYou encounter a jackal. x2  The howler monkey hoots and howls with incredible vigour!=========9.32:jI2:j}OM _You hear a bark! You hear a shout! x5; You hear a bark!2:jѦ †You slash the howler monkey!hh.h~2:jshhh 3 jackals2:jE  47=--------60.6 (1.32:j2:jQ _You kill the howler monkey!2:j= ##.P.#....P.P.#....~~~≈≈~≈≈~#...|~≈@~≈~≈h~≈#....≈≈#####≈~~~~~hh~#....~≈#ojo#.#...P~≈#.j.# #....~~~.# 2:j= 2:j? I~h2:jRA 7h~2:j/O ---------1.2 (0.6Water 2:j_\ 2:jb z _You see here a howler monkey corpse.2:j ##.P.#....P.P.#....~~~≈≈~≈≈~#...|~≈†@≈~≈h~≈~#....≈≈#####≈~~~~h~#....~≈#ojo#......h.#...P~≈#.j.#  #....~~~.# 2:j *h.2:j 2:j 2:jͮ -2:jR 8 2:jʴ _2:j 2:j~ 2:j t##.P.  #....P.P.  #....~~~≈≈~≈≈~#...|~≈†~@~≈h~≈~≈#....≈≈#####≈~~~~h~#....~≈#ojo#.....h....$#...P~≈#.j.#  #....~~~.# h~h.2:j 2:j U2.4Water 2:j) 2:j, * _Found 8 gold pieces.2:j ~hYou closely miss the jackal. You tail-slap the jackal.2:jm ~hThe jackal is almost dead.The jackal barely misses you.The jackal splashes around in the water.2:j =3.6 (1.2 _The jackal misses you.2:jpK h2:j[L . 2:jL  The jackal splashes2:j>O  around in the water. 2:jO A_The jackal misses you.  2:jeP ,You barely miss the jackal.2:jP OThe jackal is almost dead.2:jHQ "bites you but does no damage 2:jQ 1 The jackal splashes around in the water.2:jf  The jackal barely misses you. The jackal bites you.  The jackal splashes around in the water.2:jZg W39--4.82:jqo 2:js L _The jackal misses you.2:j esplashes around in the water. x2  The jackal barely misses you. The jackal misses you.The jackal splashes around in the water. x2  The jackal closely misses you.  The jackal bites you but does no damage.2:j '6.02:j 2:j > _The jackal splashes around in the water.2:je/ o †You puncture the jackal!2:j?  2You kill the jackal!The jackal barely misses you.2:jC 40=-  87.22:jL 2:j?P A _The jackal splashes around in the water. x42:j q †You puncture the jackal!2:j    jackalYou kill the jackal!2:j _39-508.42:j{ 2:j b _The jackal misses you. The jackal bites you.2:j q †You puncture the jackal!2:j+ )2:j0 N-19.7 (1.32:j7 2:j>; J _You kill the jackal!2:j 2:j 02:j 2:j H _No target in view!2:jW 2:j 2:jV2:j H _No target in view!2:jI2:jPH _No target in view!3:jU3:jV3:jy^ _No target in view!3:jk  3:jD3:j 3:j|40= _3:j3:j3:jX3:jd,3:j83:j3:j-3:j3:je3:jh1==3:j3:j3:jv 3:j c  Water 3:j) 3:jrb  You see here a jackal corpse.3:j3:j|<13 3:j _3:j73:j3:j$3:jd%3:j&3:jd)3:jO,f  You encounter a jackal.3:j~4 ######################## ..............P......... ..P.............P......h ..~~~≈≈~~~~~~~≈≈~~~~~≈~~ 3:j.5.|~≈≈≈≈≈≈≈†~≈†≈~~≈~≈≈~≈~ ..≈≈#####≈~~††~~~~~~ ..~≈#ojo#.......@..$....- .P~≈#.j.################ ..~≈###+# ..~~~.# ..~≈~.# ..~~~.# h   jackal (wandering) ..~~3:j5~.# ..~~≈.# ############3:j75.77.3 (7.63:j G(3:jGa=-8.3 (83:jwO3:jQ3 _The jackal leaves your sight.3:j3:j3:j3:j|  You encounter a jackal.3:j P.P.P.~~~≈≈~≈≈~~~~~≈~~h |~≈3:jI!†~≈†≈~~≈~≈≈~≈~≈ .≈≈#####≈~~††~~≈#ojo#........@.$....h P~≈#.j.# .~≈###+# 3:j$~~~.# hh 2 jackals (wandering) ~0.03:j0r   jackal3:j3+9.3 (13:ju<3:jg3 _The jackal leaves your sight.4:jo############### ....P.......... ......P........ ~~~~≈≈~~~~~≈~~~ |†~≈†≈~~≈~≈≈~≈~≈ ~~††~~~~~~~~~~~ .......@.$....h ###############   4:j############### ....P.......... ......P........ ~~~~≈≈~~~~~≈~~~ |†~≈†≈~~≈~≈≈~≈~≈ ~~††~~~~~~~~~~~ .......@.$....h ############### 4:jU 4:jT4:j4:j 4:j] _A jackal is nearby!4:jpYP. P.P. ~~~≈≈~≈≈~~~~~≈~ ~≈†~≈†≈~~≈~≈≈~≈~≈h ≈≈#####≈~~††~≈ ~≈#ojo#..@$....h ~≈#.j.# ~≈###+# ~~~.# ~≈~.# ~~~.# hh 3 jackals (wandering) ~~~.# ~~~.# 4:j_ h.  You encounter a jackal.4:j`-h.4:j{m-~4:j x hh 2 jackals (1 wandering)The jackal barks!4:jy0==804:j54:jO3 _The jackal leaves your sight.5:jXP. .P.≈≈~≈≈~~~~~≈~~~~≈ ≈†~≈†≈~~≈~≈≈~≈~≈~#####≈~~††~h≈h ≈#ojo#....h. ≈#.j.# ≈###+# ~~.# ≈~.#.# 5:jh 3 jackals (2 wandering) ~~.# ~~.# 5:j/h.5:jAh~5:j1h.5:j.1~h5:j]5:j=Kh15:jW&15:j5:j 5:jK#_The jackal barks! You hear a bark!5:jQ _You see here 8 gold pieces.5:jUU †You reach to attack! You puncture the jackal!5:j'X hYou kill the jackal!The jackal barks!5:j`Y1h.5:jY/~h5:jY5:j:hMh5:jk522.5 (1.25:jDt5:j?xW _You encounter a jackal.5:jyP.P.≈≈~≈≈~~~~~≈~~~~≈~†~≈†≈~~≈~≈≈~≈~≈~h≈ #####≈~~††~h≈~ #ojo#.$@†..h. #.j.# ###+# ~.# 5:jN~.#.# ~.# ~.# 5:j/h.5:j>8h~5:j6;h~5:j1h.5:j-5:j5--305:j5:j_?G~h5:j$A1h.5:jBC~h5:jdM5:jMH--4.7 (1.25:j\U5:j[g _You reach to attack! You closely miss the jackal.5:j h.  You closely miss the jackal.5:j3F~h5:j ~ h.  The jackal bites you but does no damage.5:j5:j0=5.95:jx5:jS _The jackal barely misses you.5:j8l †You slash the jackal!5:jK< h.  You kill the jackal!5:jWHL 25:jL037.15:jzT5:jX _The jackal misses you. The jackal closely misses you.5:j>You kill the jackal! _The jackal misses you. The jackal closely misses you.  You hit the jackal.  The jackal is almost dead.The jackal bites you but does no damage.  The jackal splashes around in the water.5:j(8.35:j5:jT _The jackal closely misses you.5:jfj †You hit the jackal.5:j+v    jackalYou kill the jackal!The jackal bites you but does no damage.5:jz059.55:jk5:j L _The jackal misses you.5:j5:jt)90.75:j85:j  _You barely miss the jackal. The jackal misses you. x25:j^5:j _-2.0 (1.35:j6f5:jt _You hit the jackal but do no damage. The jackal completely misses you.5:jL  You closely miss the jackal. The jackal barely misses you.5:jh]39--3.2 (1.25:j5:j+ _The jackal bites you.5:j}^  You completely miss the jackal. The jackal closely misses you.5:j4_-4.5 (1.35:jf5:jl> _The jackal bites you but does no damage.5:j,  You barely miss the jackal. The jackal misses you.5:j9-5.7 (1.25:j{5:j> _The jackal bites you but does no damage.5:jIl †You slash the jackal!5:jX(5:jS\j40=-66.95:jtc5:jwkJ _You kill the jackal!5:jU 5:j"[ 5:j^ ,5:js 1==5:jt ,5:ju 5:j8{ 5:j{ 5:j| 5:jM M _You now have 146 gold pieces (gained 8).5:j 5:jz 5:jΊ 5:ji 5:jE 5:jÕ 9=5:j 5:j$ $  Things that are here:5:j  a jackal corpse; a jackal corpse5:j֢ 5:j  _5:j( 5:jf 5:j 5:j% 5:jo 5:jڴ 5:j e  You encounter a hound.5:jT eP....hP....~~~~~≈≈~~~~~≈~~~~≈~~~~†~≈†≈~~≈~≈≈~≈~≈~~≈≈≈≈ #5:j v≈~~††~~~~~~~†~~~≈~~≈~......†..@.-### #  h   hound (wandering) 5:j : 5:jJ h.400.0)  The hound barks!5:j Eh5:j 5==7.9 (115:j 5:j m _The hound pauses to sniff the ground.6:j ############### .............h. ............... ~~~~≈~~~~≈~~~~~ ~≈≈~≈~≈~~≈≈≈≈≈ ~~~~†~~~≈~~≈~~~ ....†..@....... ############### #  6:jM############### .............h. ............... ~~~~≈~~~~≈~~~~~ ~≈≈~≈~≈~~≈≈≈≈≈ ~~~~†~~~≈~~≈~~~ ....†..@....... ###############   6:j6:jf6:j6:jޫ\ _A hound is nearby!6:j ########################P...h .......P................ ~~~~~≈≈~~~~~≈~~~~≈~~~~~~ ≈†~≈†≈~~≈~≈≈~≈~≈~~≈≈≈≈≈≈ ≈~~††~~~~~~~†~~~@~~≈~~~~ ............†...........####################### 6:jVV Qh. 16  --8.5 (0.6)Water  _Your legs become a tail as you dive into the water.7:jڌ ########################P...h ......P................P ~~~~≈≈~~~~~≈~~~~≈~~~~~~~ †~≈†≈~~≈~≈≈~≈~≈~@≈≈≈≈≈≈≈ ~~††~~~~~~~†~~~≈~~≈~~~~~ ...........†............ ########################.h--9.1Water 7:jv7:j57:jU.h7:j7:j@10.3 (1.27:j<7:j:n _You reach to attack! You hit the hound but do no damage.7:j:  You miss the hound. The hound closely misses you.7:j9/=1.57:jM7:jB@ _The hound splashes around in the water. x47:j=  You closely miss the hound. The hound barely misses you.The hound splashes around in the water. The hound bites you.7:jU0-2.77:j 7:j@ _The hound splashes around in the water. x27:j  You puncture the hound!  The hound is severely wounded.=3.97:j7:jd} _The hound barely misses you. The hound splashes around in the water. x47:j ~You closely miss the hound. You tail-slap the hound.7:jk& 7:j-  83-5.2 (1.37:j 7:jI _You kill the hound!7:j8- _No target in view!7:j7:j7:j7:jnH _No target in view!7:j/37:jw7:jH _No target in view!7:j7:jV7:j7:jBH _No target in view!7:jw7:jy7:j~7:jH _No target in view!7:jG7:j7:j"Y _No target in view!7:jLm7:jm7:jt7:jrx7:j7:jk7:j7:j(7:j7:jЗ7:jh7:j 7:jy 7:jU 7:j7 7:j k  7:jd 7:j 7:j" e1= _7:j ,7:j+ 7:j u  Water 7:j9 7:jY 7:j3 7:j 7:j} 7:j] 7:j 7:jT 7:j 7:j 7:j 7:j 9=7:j 7:jk 7:j 7:j@ ,7:j 7:j 7:j 7:j 7:j!! B7:j! 7:j{% 7:j* 7:j-+ 7:j. ,7:j2 kWater 7:j3 7:j9 ,7:j: 7:j? 7:j V iWater 7:j$j | _You encounter a gnoll. It is wielding a +0 whip.7:j| 7:jʄ UWater 7:j 7:j: ~ _You encounter an orc. It is wielding a +0 club.7:j SWater 7:j 7:j _You encounter an orc. It is wielding a +0 hand axe.7:j$ I7:jD 7:jN ,7:jR 7:j\ 7:jo` 7:j,a 7:jb 7:je 7:jk 7:jk 7:j m 7:jo 7:jv 7:jEw ?Water 7:jy 7:j({ 7:j~ 7:j0 =Water 7:j 7:j 7:j 7:j ?Water 7:j 7:j 7:j 7:j2 7:jv 7:jɓ 7:jȜ Water 7:j UWater 7:j 7:j= 7:jި 7:j> 7:j 7:jP 7:j B7:j B7:jθ 7:j 7:j iWater 7:j^ 7:j 7:j 7:j 7:j 7:j X7:j B7:jb 7:j ,7:j 7:j 7:ju 7:j 7:j 7:j< 7:j 7:j 7:jh 7:j 7:j 7:j 7:jj 7:j,  _You encounter a gnoll. It is wielding a +0 club.7:jD 7:jE 7:j7M 7:j,s _You encounter a gnoll. It is wielding a +0 spear.7:jތ 37:j 7:j  _You encounter a gnoll. It is wielding a +0 whip.8:jG68:jN #.~~~..P.# ######### #.~~~....# ..'...... #.~~~....# ..#...... #.≈≈≈....# ..# ..... #+###≈≈....# ''######## #.j.#≈~P...# ...... #j.j#≈~....# ..≈~~~~~≈~≈~~~#####≈~....# ..~≈≈≈~≈≈≈≈≈≈≈≈≈@≈≈≈~....# -37.8 (22.6) ..≈~~≈~~~≈~~~≈~~≈≈≈~~...P# ..# >################# .# .#  jjj 3 gnolls (1 polearm, asleep) .######## ......... ......... 8:jPX-8:jf8:jVs\ _A gnoll is nearby!8:j8:j8:j 8:jT _Failed to move towards target.9:j+ #.~ #.~ #.~ #.≈≈ ..... #+###≈# #.j.#≈~P..... #j.j#≈~...~≈~~~#####≈~...≈≈≈~...~~~≈~~≈≈≈~~...9:j............... >###############9:jF #.~ #.~ #.~ #.≈≈ ..... #+###≈# #.j.#≈~P..... #j.j#≈~...~≈~~~#####≈~...9:jG:≈≈≈~...~~~≈~~≈≈≈~~.................. >###############9:j_9:j_9:jv9:jU\ _A gnoll is nearby!::j #.~~~..P.## #.~~~....#.'...... #.~~~....#.#...... #.≈≈≈....#.# ..... #+###≈≈....#'### #.j.#≈~P...#.. #j.j#≈~....#.≈~~~~~≈~≈~~~#####≈~....#.~≈≈≈~≈≈≈≈~....#::j>.≈~~≈~~~≈~~~≈~~≈≈≈~~...P#.# )># #.# #.#  2 #.# #. #. ::j::jo  8.4 (0.6) _::j::j::j #.~~~..P.## #.~~~....#.'...... #.~~~....#.#...... #.≈≈≈....#.# ..... #+###≈≈....#'####.j.#≈~P...#..#j.j#≈~....#.≈~~~~~≈~≈~~~#####≈~....#.~≈≈≈~≈~....#.≈~~≈~~~≈~~~≈~~≈≈≈~~...P#.# .)># ##.#  #.#    gnoll ( ::j #.#  #.  #. ::j::j'9.0::j::j::jI #.~~~..P.## #.~~~....# +....'...... #.~~~....# #....#...... #.≈≈≈....# #....# ..... #+###≈≈....# #''''##.j.#≈~P...#.#j.j#≈~....# ~....≈~~~~~≈~≈~~~#####≈~....# ~....~≈≈≈~≈~....# ~....≈~~≈~~~≈~~~≈~~≈≈≈~~...P#.# ..)>##.#  #.#   #.#   #.   #.  ::j::j%6::j::j::j ? #.~~~..P.#  # #.~~~....#  +....'...... #.~~~....#  #....#...... #.≈≈≈....#  #....# ..... #+###≈≈....# ##''''#.j.#≈~P...#.#j.j#≈~....# ~~....≈~~~~~≈~≈~~~#####≈~....# ~~....~≈≈≈~≈~....# ~::j! ~....≈~~≈~~~≈~~~≈~~≈≈≈~~...P# †.#.)>##.#  #.#  #.#  #.  #. ::j. ::j/ (40.2::j7 ::j: ;:j9 #.~~~..P.# # #.~~~....# +....'...... #.~~~....# #....#...... #.≈≈≈....# #....# ..... #+###≈≈....##''''#.j.#≈~P...#.#j.j#≈~....#~....≈~~~~~≈~≈~~~#####≈~....#~....~≈≈≈~≈~....#~....≈~~≈~~~≈~~~≈~~≈≈≈~~...P# .†;:j;F.#.)>##.#  #.#  #.#  #.  #. ;:jF;8;:jK;:jO;:j>, #.~~~..P.# # #.~~~....# +....'...... #.~~~....# #....#...... #.≈≈≈....# #....# ..... #+###≈≈....##''''#.j.#≈~P...#;:j?,.#j.j#≈~....#~....≈~~~~~≈~≈~~~#####≈~....# ≈~~~....~≈≈≈~≈~....#~....≈~~≈~~~≈~~~≈~~≈≈≈~~...P# ..†.#.)>##.#  #.#;:jZ@  #.#  #.  #. ;:jL;:jL'1.4;:jCS;:jW;:j #.~~~..P.# # #.~~~....# +....'...... #.~~~....# #....#...... #.≈≈≈....# #....# ..... #+###≈≈....##''''#.j.#≈~P...#.#j.j#≈~....#~....≈~~~~~≈~≈~~~#####≈~....#≈~~~....~≈≈≈~≈~....#~....≈~~≈~~~≈~~~≈~~≈≈≈~~...P#.†.#.)>##.# #.# #.# #. #.;:j;:j\'2.0;:j/;:jv;:j #.~~~..P. # #.~~~.... +....'...... #.~~~.... #....#...... #.≈≈≈.... #....# ..... #+###≈≈....#''''#.j.#≈~P....#j.j#≈~....~....≈~~~~~≈~≈~~~#####≈~.... ~≈≈~~~....~≈≈≈~≈~....~....≈~~≈~~~≈~~~≈~~≈≈≈~~...P.†..)> #.#  #.#  #.#  #.  #.;:j;:jf%6;:j;:j;:jR #.~~~..P # #.~~~ +....'...... #.~~~ #....#...... #.≈≈≈;:j> #....# ..... #+###≈≈#''''#.j.#≈~P.#j.j#≈~~....≈~~~~~≈~≈~~~#####≈~ ~~≈≈~~~....~≈≈≈~≈~~....≈~~≈~~~≈~~~≈~~≈≈≈~~....†.)> #.#  #.#  #.# ;:j} #.  #.;:j;:jP '3.2;:jW ;:j ;:j8  #.~~~.. # #.~~~ +....'...... #.~~~ #....#...... #.≈≈≈ #....# ..... #+###≈≈#''''#.j.#≈~P.#j.j#≈~ ≈;:j<9 ~....≈~~~~~≈~≈~~~#####≈~ ≈~~≈≈~~~....~≈≈≈@≈~~....≈~~≈~~~≈~~~≈~~≈≈≈~~.†.)>#.#  #.#  #.# ;:j:  #.  #.;:jCD ;:j2E ]8Water ;:jL ;:jP ;:jaZ o #.~~~ # #.~~~ +....'...... #.~~~ #....#...... #.≈≈≈ #....# ..... #+###≈≈#''''#.j.#≈~P;:j[ p.#j.j#≈~≈~....≈~~~~~≈~≈~~~#####≈~≈~~≈≈~~~....~≈≈@~≈~~....≈~~≈~~~≈~~~≈~~≈≈≈~~.†.)>##.# # #.# # #.# # #;:jH[ X. # #.;:jf ;:jcg U4.4Water ;:jn ;:jtq <:jjM #.~~~ #### #.~~~ j....'...... #.~~~ #....#...... #.≈≈≈ #....# ..... #+###≈≈#''''#.j.#≈~.#j.j#≈~ ~≈≈<:jIk~....≈~~~~~≈~≈~~~#####≈~ ~≈≈~~≈≈~~~....~≈@≈~≈~~....≈~~≈~~~≈~~~≈~~≈≈≈~~.†.)>###.# .# #.#j   gnoll (polearm, wandering) .#<:jukc #.# .# #<:jkY. .# #.<:j%{ 'jYou encounter a gnoll. It is wielding a +0 spear.<:jXx jThe gnoll shouts! You hear a shout!<:j0pjj 2 gnolls (1 polearm, 1 wandering)<:j!0==5.0<:j<:jYp _You encounter a gnoll. It is wielding a +0 whip.<:j #.### #..jj...'...... #. #....#...... #. #....# ..... #+####''''#.j.#≈.#j.j#≈ ~~≈≈~....≈~~~~~≈~≈~~~#####≈ ≈~≈≈~~≈≈~~~....~@≈≈~≈~....≈~~≈~~~≈~~~≈~~≈≈≈.÷..)>#.# ..# #.# ..# #.# ..# #. ..# #.<:jQ.j<:j<:j0.--6<:jQ<:j<:j #. ####### #. .j....'...... #. #.j..#...... #. #....# ..... #+####''''#.j.#.#j.j#~≈≈~....≈~~~~~≈~≈~~~#####<:jeO≈~≈≈~~≈≈~~~....@≈≈≈~~....≈~~≈~~~≈~~~≈~~≈≈≈.÷..)>#####.#.# #.#.# #.# ...# #. ...# #.<:j'<:jj   gnoll (polearm)--6.2Water <:j$<:j<:jQ #. ############# #. j'....'...... #. #.j..#...... #. # #....# ..... #+#''''#.j. #.#j.j #~~~≈≈~....≈~~~~~≈~≈~~~≈~≈≈~~≈≈~~~...@~≈≈≈~ ≈~....≈~~≈~~~≈~~~≈~~.÷..)>######.#.# #.#<:j=.# #.#.# #.. ....# #.<:jAP.j<:j<:ja113 <:j$7.2 (1.0<:j{<:j<:j{ #############j'....' #....#. #. # #.j..# ..... #+## #############''''#############.j. #............................#j.j #~~~≈≈~~~~≈~~~~~≈~≈~~~####≈≈~≈≈~~≈≈~≈≈≈~≈≈≈≈≈≈≈≈≈ ≈~~~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈÷..................... ..............)>################# ###############.#.########.j<:jg Y8=:jrM##############o'....' . #. # #....# ..... #+## #############''j'#############.j. #...............@............#j.j #~~~≈≈~~~~≈~~~~~≈~≈~~~####≈≈~≈≈~~≈≈~≈≈≈~≈≈≈≈≈≈≈≈≈ ≈~~~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈j   gnoll (polearm)o   orc (wandering)#.=:j|' =:j.oYou encounter an orc. It is wielding a +0 club.The orc shouts!=:jTo=:jad32------===9=:j)=:jx9 _The gnoll hits you with a +0 spear!=:j0j=:jJ'o=:j j 2 gnolls (1 polearm, 1 wandering)  You closely miss the gnoll. The gnoll hits you but does no damage.=:j֯7--50.5 (1.3=:jh _The gnoll barely misses you.>:jF .oYou slash the gnoll!.j>:jALl  The gnoll is heavily wounded.>:jSl# 3=-----@--@   Terence (polearm, wandering)jj 2 gnolls (1 polearm)o   orcYou encounter Terence the Veteran. He is wielding a +0 trident.  >:js(--more--?:jH?:j+U=)?:jWp24-----=1.7 (1.2?:jJ_?:je9 _The gnoll hits you with a +0 spear!?:jI ############## @j....'...... #....# #o..# #+## #############''j'#############.j. #?:j`J............................#j.j #~~~≈≈~~~~~~~...@≈~~~~~≈~≈~~~#### ≈≈≈~≈≈~~≈≈~≈≈≈~≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~~≈~~≈~~~≈~~~≈~~ ...........÷........................)>##################. ....##.........?:jMP.o?:j"OQ'j?:jQ,@?:ja.@   Terence (polearm)jj 2 gnolls (1 polearm)o   orc18----------20?:jg?:jOkC _The gnoll hits you from afar with a +0 spear.?:j5 s#.~#.~############## #.~.@....'...... #.~#j...#...... #.≈ #....# ..... #+#'oj'#.j.# ...#j.j# ~~~≈≈~....@~~~~~≈~≈~~~#~≈≈~~≈≈~~~....~≈≈≈~≈ ~....≈~~≈~~~≈~~~≈~~≈÷..)>#.# # #.# # #.# ?:j' J'@?:j Q'o?:j P.j?:j ?:jV 6 16 ?:j --3.3 (0.6Water ?:j) ?:j I _Your legs become a tail as you dive into the water.@:jki#.~#.~######## #.~.'@...'...... #.~#....#...... #.≈#.j..# ..... #+###≈''j'#.j.#≈o..#j.j#≈≈≈~....≈@~~~~≈~≈~~~#####≈~≈≈~~≈≈~~~....~≈≈≈~≈....≈~~≈~~~≈~~~≈~~≈≈≈~÷..)>#.# # #.# # #.# @:jhQ'j@:jQ.@@:j@:j!a-9Water @:jR@:j@:j@:j############## .'....'...... #.@..#≈≈j..# #+### ###########''''#############.j. .............oj............#j.j ~~≈≈~~~~~~~....≈~~~~~≈~≈~~~#### ≈~≈≈~~≈≈~@≈≈~≈≈≈≈≈≈≈≈≈≈≈≈ ~~~~~~~~≈~~≈~~~≈~~~≈~~≈≈≈~ .........÷..........................)>################### #############.# ..# #.#.########........@:j J.j@:jN.o@:j@:j9=---=4.5Water @:j@:j@:jpV _The gnoll completely misses you.@:js #.~####### #.~.'....'...... #.~#.@..#...... #.≈#..j.# ..... #+###≈@:j ''''#.j.#≈~j.#j.j#≈~ ~≈≈~...o≈~~~~~≈~≈~~~#####≈~ ~≈≈~~≈≈~~~....~≈@≈~≈~....≈~~≈~~~≈~~~≈~~≈≈≈~÷..)>#.#@:j # #.# # #.# # #. @:jK Q.@@:j .o.j@:jE @:j; /-5.1@:j @:jI A:jQY#.~~~.###### #.~~~..'....'...... #.~~~.#....#...... #.≈≈≈.#.@..# ..... #+###≈≈.'''j#.j.#≈~Pj.#j.j#≈~. ≈≈~....≈~~~~~≈~≈~~~#####≈~. ≈≈~~≈≈~~~....o≈≈@~≈~.....≈~~≈~~~≈~~~≈~~≈≈≈~~.÷.)>###.# # #.# # #.# # #. A:jZF.jA:jiA:jFj?-7A:jrA:jvA:jT A:jFU 0A:j_ A:j\d ^ _You are too injured to fight recklessly!B:jB3B:jJB:jdN^ _You are too injured to fight recklessly!B:j53B:j<B:j>^ _You are too injured to fight recklessly!B:jȩ #.~~~ ###### #.~~~ .'....'...... #.~~~ #....#...... #.≈≈≈ #.@..# ..... #+###≈≈#'''j#.j.#≈~..j.#j.j#≈~ ~≈≈B:j8~....≈~~~~~≈~≈~~~#####≈~ ~≈≈~~≈≈~~~....o≈@≈~≈~~....≈~~≈~~~≈~~~≈~~≈≈≈~~.÷..)>###.# .# #.# .# #.# .# #. .# #..@B:jQ'jB:jB:j-f  6.3 _B:j`B:jB:j{E FB:jM B:jO ^ _You are too injured to fight recklessly!B:j[zB:jzB:j݃B:jH^ _You are too injured to fight recklessly!G:j%G:j&NAn orc. A subterranean tribe whose forebearers were once scattered across every corner of the surface world. Eons of persecution have taught them the necessity of violence and the importance of having your brethren at your side. Max HP: ~7Will: noneAC: +EV: ++ G:jl'Threat: Minor Class: Natural Size: Medium Int: Human You have about 56% to hit with your +0 halberd and 62% to hit with your tail-slap. It has about 34% to hit you. AttackMax Damage Hit: +0 club 6 It can open doors.G:j>G:jvh#.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 19/41 ===========-------------#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 ##########''@'#############.j.#≈~ EV: 16 G:j'Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 83% Place: Dungeon:3 ~≈≈~~≈≈~~~....o≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ---------  Time: 2456.3 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs G:j:P...........)>#################### Water ############.# .##.#@   Terence (polearm) G:j`.##.########jj 2 gnolls (1 polearm) .#G:j#.........o   orc .##......... G:j_The gnoll completely misses you. _You are too injured to fight recklessly! G:j_You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! G:jI_You are too injured to fight recklessly!G:jG:jvG:jG:jBJ:j  #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 19/41 ===========------------- J:j* #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########''@'#############.j.#≈~ EV: 16 Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 83% Place: Dungeon:3 ~≈≈~~≈≈~~~....o≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ---------  Time: 2456.3 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  J:j jj 2 gnolls (1 polearm) .# #.........  o   orc .# #......... _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, 60% to hit and 65% to hit  with your tail-slap)K:j v j*~K:j E*≈K:jn>.*K:js:~*K:j4>≈*L:j:≈*L:j; *L:j=<L:jC*~.L:jo*≈Aim: an orc, wielding a +0 club and wearing a +0 leather armour (56% to hit and62% to hit with your tail-slap)L:jY  #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 19/41 ===========------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########''@'#############.j.#≈~ EV: 16 Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 L:jV M~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 83% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ---------  Time: 2456.3 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jj 2 gnolls (1 polearm) .# #.........  o   orc .# #......... Reach: j) +0 halberdPress: ? - help, Dir - move targetL:j Aim: an orc, wielding a +0 club and wearing a +0 leather armour (56% to hit and62% to hit with your tail-slap)  You reach to attack! You puncture the orc!  You kill the orc!L:jK '@Aim: an orc, wielding a +0 club and wearing a +0 leather armour (56% to hit and62% to hit with your tail-slap)  You reach to attack! You puncture the orc!  You kill the orc!hear a splash. x2  The gnoll hits you from afar with a +0 spear.L:j!   #####  .'..  #...  #....# ..... #'''@##########.........~....≈~~~~~≈~≈~L:j ~....~....≈~~≈~~~≈~~÷.................)>##############.# #.#    L:jU   Terence screams, "I fought strong elephant-riders! You're not strong!"L:j9 14---  5=7.5 (1.2 _The gnoll closely misses you.L:j L:jk i _Your Polearms skill increases to level 6!R:j #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 14/41 ========---------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########'''@#############.j.#≈~ EV: 16 Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 85% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2457.5 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................:j39;49m Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jj 2 gnolls (1 polearm) .# #......... .# #......... _The gnoll closely misses you. _Your Polearms skill increases to level 6!Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, 62% to hit and 65% to hit  with your tail-slap)R:ji j*R:jR@*~R:j_ j.*Aim: a gnoll, wielding a +0 spear (heavily wounded, 62% to hit and 65% to hit  with your tail-slap)T:j #.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 14/41 ========----------------#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 ##########'''@#############.j.#≈~ EV: 16 Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 T:jS ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 85% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2457.5 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# T:j +.##.#@   Terence (polearm) .##.########jj 2 gnolls (1 polearm) .##......... T:j i.##.........Reach: j) +0 halberdPress: ? - help, Dir - move targetT:j! Aim: a gnoll, wielding a +0 spear (heavily wounded, 62% to hit and 65% to hit  with your tail-slap)  You reach to attack! You hit the gnoll.  The gnoll is almost dead.T:jĎ F58.7 (1.2T:ji T:j   Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, 62% to hit and 65% to hit  with your tail-slap)  You reach to attack! You hit the gnoll.  The gnoll is almost dead. _The gnoll barely misses you.U:j #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 15/41 ========---------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########'''@#############.j.#≈~ EV: 16 Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 85% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2458.7 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................:j539;49m Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jj 2 gnolls (1 polearm) .# #......... .# #......... The gnoll is almost dead. _The gnoll barely misses you.Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 62% to hit and 65% to hit with  your tail-slap)W:j##.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 15/41 ========----------------#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 ##########'''@#############.j.#≈~ EV: 16 Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 85% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2458.7 (0.W:j 0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .##.#@   Terence (polearm) .##.########jj 2 gnolls (1 polearm) .##......... .##.........Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 62% to hit and 65% to hit with  your tail-slap)  W:jAYou reach to attack! You hit the gnoll but do no damage.The gnoll is almost dead.W:jB9.9 (1.2W:j  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 62% to hit and 65% to hit with  your tail-slap)  You reach to attack! You hit the gnoll but do no damage.The gnoll is almost dead. _The gnoll closely misses you.W:j  #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 15/41 ========---------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########'''@#############.j.#≈~ EV: 16 Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 85% Place: Dungeon:3 W:jӲ "~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2459.9 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jj 2 gnolls (1 polearm) .# #......... .# #......... The gnoll is almost dead. _The gnoll closely misses you.Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 62% to hit and 65% to hit with  your tail-slap)X:j[#.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 15/41 ========----------------#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 ##########'''@#############.j.#≈~ EV: 16 Int: 7 X:j.............jj...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 85% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2459.9 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .##.#@   Terence (polearm) .##.########jj 2 gnolls (1 polearm) X:jQ .##......... .##.........Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 62% to hit and 65% to hit with  your tail-slap)  You reach to attack! You closely miss the gnoll.The gnoll is almost dead.The gnoll hits you but does no damage.X:j -61.1 (1.2X:jX:j$s _Terence screams, "Where's your power now?!"X:jF #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 15/41 ========---------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########'''@#############.j.#≈~ EV: 16 Int: 7 .............jj...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 85% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2461.1 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................:j¶39;49m Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jj 2 gnolls (1 polearm) .# #......... .# #......... The gnoll hits you but does no damage. _Terence screams, "Where's your power now?!"Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 62% to hit and 65% to hit with  your tail-slap)Y:j7 #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 15/41 ========---------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########'''@#############.j.#≈~ EV: 16 Int: 7 .............j)...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 85% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2461.1 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................:jg839;49m Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jj 2 gnolls (1 polearm) .# #......... .# #......... _Terence screams, "Where's your power now?!"Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 62% to hit and 65% to hit with  your tail-slap)  You reach to attack! You slash the gnoll!Y:jCO'@Y:j,V #####  .'..  #...  #....# ..... #''''##########.........~....≈~~~~~≈~≈~~....~....≈~~≈~~~≈~~÷.................)>##############.# #.# j   gnoll  Y:j&]6/42=  94-2.3 (1.2Y:j|  Reach: j) +0 halberd  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 62% to hit and 65% to hit with  your tail-slap)  You reach to attack! You slash the gnoll! _You kill the gnoll!Y:jv #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 16/42 =========--------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ---------  Time: 2462.3 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 bY:j)oomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  j   gnoll .# #......... .# #......... You reach to attack! You slash the gnoll! _You kill the gnoll!Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)Y:js +Y:jiu [#.~~~ bendrew64 the PokerY:j v E##############Y:jv @#.~~~ MerfolkY:j w D.'....'......Y:jw #.~~~ Health: 16/42 =========---------------Y:jx 1#....#......Y:jx U#.≈≈≈ Magic: 5/5Y:jy 3========================Y:jz #....# ..... #+###≈≈ AC: 5Y:jz ,Str: 16 Y:j{ ##########''''#############.j.#≈~ EV: 16 Y:j{ 3Int: 7 Y:j$| .............j@...........#j.j#≈~ SH: 0Y:j| ,Dex: 16 Y:jh} 2~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 Y:j~ 9~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ---------  Time: 2462.3 (0.0) Y:jK ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd Y:j ........÷........................ Throw: 6 boomerangs Y:jW ...........)>#################### Water Y:jˀ (############.# Y:j0 .#Y:j #.#Y:jW |@   Terence (polearm) Y:j .#Y:jσ #.########Y:j Yj   gnoll Y:j .#Y:j #......... Y:jf .#Y:j #.........Y:j EYou reach to attack! You slash the gnoll! Y:j^ %_You kill the gnoll!Y:j %Reach: j) +0 halberdY:jۆ )Press: ? - help, Dir - move targetY:j lAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit andY:j\ 65% to hit with your tail-slap)Y:j Y:j =Y:j: 3.5 (1.2Y:j Y:jŘ M_You kill the gnoll!Reach: j) +0 halberd Y:j 9 Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap) _You reach to attack! You barely miss Terence. Terence closely misses you.Z:j!| #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 16/42 =========--------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Z:j"Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2463.5 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  j   gnoll .# #......... .# #......... 65% to hit with your tail-slap) Z:j#;_You reach to attack! You barely miss Terence. Terence closely misses you.Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)Z:js##.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 16/42 =========---------------#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 Z:j$##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2463.5 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs Z:jb$~...........)>#################### Water ############.# .##.#@   Terence (polearm) .##.########Z:j$Sj   gnoll .##......... .##.........65% to hit with your tail-slap) _You reach to attack! You barely miss Terence. Terence closely misses you.Reach: j) +0 halberdZ:j$Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)Z:j7'F74.7 (1.2Z:j1Z:j5 _You reach to attack! You barely miss Terence. Terence closely misses you.  Reach: j) +0 halberd  Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap) _You reach to attack! You hit Terence but do no damage. Terence misses you.Z:jv  #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 17/42 =========--------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Z:jLw Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 Z:jrw ;~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2464.7 (0.0) Z:jw ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd Z:jw ........÷........................ Throw: 6 boomerangs ...........)>#################### Water Z:jw 4############.# .# #.#Z:jx  @   Terence (polearm) Z:j+x .# #.########  j   gnoll Z:jNx Y.# #......... .# #......... Z:jox ;65% to hit with your tail-slap) Z:jx _You reach to attack! You hit Terence but do no damage. Terence misses you.Reach: j) +0 halberdZ:jx Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit andZ:jx &65% to hit with your tail-slap)[:j#.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 17/42 =========---------------[:j#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2464.7 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs [:j(...........)>#################### Water ############.# .##.#[:j@   Terence (polearm) .##.########j   gnoll .#[:j#......... .##......... _You reach to attack! You hit Terence but do no damage. Terence misses you.[:jq6Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)  You reach to attack! You hit Terence but do no damage.[:j,5.9 (1.2[:j[:jAT _Terence closely misses you. x2[:j #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 17/42 =========--------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2465.9 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: [:j[0;10;1m6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  j   gnoll .# #......... .# #......... You reach to attack! You hit Terence but do no damage. _Terence closely misses you. x2  Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)[:j #.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 17/42 =========---------------#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2465.9 (0.0) ~~~~~~~~~[:j  ^~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .##.#@   Terence (polearm) .##.########j   gnoll .##......... .##.........You reach to attack! You hit Terence but do no damage. _Terence closely misses you. x2  Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)7.1 (1.2[:j M_Terence closely misses you. x2  Reach: j) +0 halberd  Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap) _You reach to attack! You closely miss Terence. Terence misses you.\:j #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 17/42 =========--------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 \:j##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2467.1 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.#\:jm @   Terence (polearm) .# #.########  j   gnoll .# #......... \:jB.# #......... 65% to hit with your tail-slap) _You reach to attack! You closely miss Terence. Terence misses you.\:jnNReach: j) +0 halberdPress: ? - help, Dir - move target\:jlAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and\:j&65% to hit with your tail-slap)\:js#.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 17/42 =========---------------#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2467.1 (0.0) ~~~~~~~~~\:ju~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .##.#@   Terence (polearm) .##.########j   gnoll .##......... .##......... _You reach to attack! You closely miss Terence. Terence misses you.Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)  You reach to attack! You barely miss Terence.8.3 (1.2 _Terence hits you from afar with a +0 trident.\:j  #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 17/42 =========--------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 \:jF ##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2468.3 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.#\:js m @   Terence (polearm) .# #.########  j   gnoll .# #......... \:j q.# #......... You reach to attack! You barely miss Terence. \:j _Terence hits you from afar with a +0 trident.  Reach: j) +0 halberdPress: ? - help, Dir - move target\:j܇ Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)\:j_Ss#.~~~ bendrew64 the Poker###############.~~~ Merfolk.'....'......#.~~~ Health: 17/42 =========---------------#....#......#.≈≈≈ Magic: 5/5========================#....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 \:jwT.............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2468.3 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .##.#@   Terence (polearm) .##.########j   gnoll .##......... \:j.U.##......... _Terence hits you from afar with a +0 trident.  Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)  You reach to attack! You hit Terence but do no damage.\:jV,9.5 (1.2\:j`\:je  Reach: j) +0 halberd  Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)  You reach to attack! You hit Terence but do no damage. _Terence barely misses you.]:j]S #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk ]:jPT.'....'...... #.~~~ Health: 17/42 =========--------------- #....#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ]:jT~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: =--------  Time: 2469.5 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ]:jT&........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# ]:jT.# #.# @   Terence (polearm) .# #.########  j   gnoll .# #......... ]:jU.# #......... You reach to attack! You hit Terence but do no damage. _Terence barely misses you.]:j#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  j   gnoll .# #......... .# #......... Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)  You reach to attack! You slash Terence!  ]:jh yTerence is severely wounded.Terence misses you.]:j #####  .'..  #.j.  #....# ..... #''''##########.........~....≈~~~~~≈~≈~~....~....≈~~≈~~~≈~~÷.................)>##############.#]:j] #.#  jj 2 gnolls (1 wandering)  ]:j65=70.7 (1.2]:j]:j#  Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (62% to hit and65% to hit with your tail-slap)  You reach to attack! You slash Terence!  Terence is severely wounded.Terence misses you. _You encounter a gnoll. It is wielding a +3 flail.]:j8$  #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 17/42 =========--------------- #.j..#...... #.≈≈≈ Magic: 5/5======================== #....# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 Int: 7 ]:jY% o.............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ==-------  Time: 2470.7 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jj 2 gnolls (1 wandering) .# #......... ]:j% .# #......... Terence misses you. _You encounter a gnoll. It is wielding a +3 flail.Reach: j) +0 halberd]:j% Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (severelywounded, 62% to hit and 65% to hit with your tail-slap)^:j: #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .'....'...... #.~~~ Health: 17/42 =========--------------- #....#...... #.≈≈≈ Magic: 5/5======================== #..j.# ..... #+###≈≈ AC: 5Str: 16 ##########''''#############.j.#≈~ EV: 16 ^:j>;Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ==-------  Time: 2470.7 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jj 2 gnolls (1 wandering) .# #......... .# #......... Reach: j) +0 halberdPress: ? - help, Dir - move target^:j;bAim: Terence, wielding a +0 trident and wearing a +0 scale mail (severelywounded, 62% to hit and 65% to hit with your tail-slap)  You reach to attack! You hit Terence but do no damage.Terence is severely wounded.^:jeE8###'..#...#..j.#''''##########....j@.........~....≈~~~~~≈~≈~~....)≈@≈~≈≈≈≈≈~....≈~~≈~~~≈~~^:j8FM.................)>##############j  Press: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (severelywounded, 62% to hit and 65% to hit with your tail-slap)  You reach to attack! You hit Terence but do no damage.  Terence is severely wounded.  The gnoll shouts! You hear a shout!^:j #####  .'..  #...  #..j.# ..... #''''##########....j@.........~....≈~~~~~≈~≈~~....)≈@≈~≈≈≈≈≈~....≈~~≈~~~≈~~÷.................)>##############.# #.#    ^:j$ jTerence hits you from afar with a +0 trident!  * * * LOW HITPOINT WARNING * * *^:jr)O.j^:j1*2o^:j4  #####  .o..  #..  #....# ..... #'''j##########....j@.........~....≈~~~~~≈~≈~^:jf5 ~....)≈@≈~≈≈≈≈≈~....≈~~≈~~~≈~~÷.................)>##############.# #.#  j 3 gnolls (1 polearm)   o   orc (wandering)  ^:j5[You encounter a gnoll. It is wielding a +0 spear.^:jH+ #####  .o..  #..  #....# ..... #'''j##########....[0;10;1mj@.........~....≈~~~~~≈~≈~~....)≈@≈~≈≈≈≈≈~....≈~~≈~~~≈~~÷...............^:j..)>##############.# #.#     ^:j R  Terence hits you from afar with a +0 trident.^:j!~7/42 -----=1.9 (1.2^:jlP^:jiXV _* * * LOW HITPOINT WARNING * * *^:jX: #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .o....'...... #.~~~ Health: 7/42====-------------------- #..j.#...... #.≈≈≈ Magic: 5/5======================== ^:j;#....# ..... #+###≈≈ AC: 5Str: 16 ##########'''j#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈*~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ===------  Time: 2471.9 (0.0) ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jjj 3 gnolls (1 polearm) .# #.........  o[39;4^:j@9m   orc (wandering) .# #......... Terence hits you from afar with a +0 trident. _* * * LOW HITPOINT WARNING * * *Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (severelywounded, 62% to hit and 65% to hit with your tail-slap)^:j@ X #.~~~ bendrew64 the Poker ############## #.~~~ Merfolk .o....'...... #.~~~ Health: 7/42====-------------------- #....#...... #.≈≈≈ Magic: 5/5======================== #...j# ..... #+###≈≈ AC: 5Str: 16 ##########'''j#############.j.#≈~ EV: 16 Int: 7 .............j@...........#j.j#≈~ SH: 0Dex: 16 ~≈≈~~~~~~~....≈~~~~~≈~≈~~~#####≈~ XL:  5 Next: 94% Place: Dungeon:3 ~≈≈~~≈≈~~~....)≈@≈~≈≈≈≈≈≈≈≈≈≈≈≈≈~ Noise: ===------  Time: 2471.9 (0.0) ^:jB ~~~~~~~~~~....≈~~≈~~~≈~~~≈~~≈≈≈~~ j) +0 halberd ........÷........................ Throw: 6 boomerangs ...........)>#################### Water ############.# .# #.# @   Terence (polearm) .# #.########  jjj 3 gnolls (1 polearm) .# #.........  o   orc (wandering) .# #......... _* * * LOW HITPOINT WARNING * * *Reach: j) +0 halberdPress: ? - help, Dir - move targetAim: Terence, wielding a +0 trident and wearing a +0 scale mail (severelywounded, 62% to hit and 65% to hit with your tail-slap)  You reach to attack! You hit Terence.^:jS  #####  .o..  #..  #...j# ..... #'''j##########.........~....≈~~~~~≈~≈~~....~....≈~~≈~~~≈~~÷.................)>##############.# #.#        wounded, 62% to hit and 65% to hit with your tail-slap)  You reach to attack! You hit Terence.  Terence is almost dead.  Terence hits you from afar with a +0 trident!  ^:jT fYou die...  Terence says, "And stay out!"^:j d-3/42 ----^:j /  --more--_:j _:jT OGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +0 halberd (weapon)a - a +0 trident Missiles (go to first with ()  d - 4 throwing netse - a javelin  f - 2 poisoned darts  g - 6 boomerangs (quivered) _:j Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  h - a +0 cloak (worn) Jewellery (go to first with "=)  i - a ring of poison resistance (worn)`:j 08`:j9`:jAGoodbye, bendrew64.217 bendrew64 the Poker (level 5, -3/42 HPs)Began as a Merfolk Gladiator on June 23, 2026.Slain by Terence... wielding a +0 trident(11 damage)... on level 3 of the Dungeon.The game lasted 00:05:32 (2496 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb`:jm8 `:jf `:j:i ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l