Zh  Player: benj Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-06-24.16:43:05.ttyrec Time: (1750783385) Tue Jun 24 16:43:05 2025 Zh [?1051l[?1052l[?1060l[?1061hZhlV)0[?7h[?25l[?1cZh"Zh(Zh1xWelcome, benj. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf ConjurerZhNGZhgUWelcome, benj the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf ConjurerZh0ZhM ZhBZ benj the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartZhrc .... .###......##...#. .. 0#......# .... #....... ..#$.#...... .##...... ..##.....#...##....@.##......##........#....(..#..#........ .....#........ .....#......... .ZhDd 6.. .#.........Zhm Zh Welcome, benj the Deep Elf Conjurer.If you return without finding the Orb of Zot, so far below, it's all over!ZhK Zh Press ? for a list of commands and other information.  Found 7 stones, 6 gold pieces and 3 flux baubles.Zh Zh [ _Found a staircase leading out of the dungeon.ZhG.... .###... ...##...#. ... 0#......#... #... #$....#  #..#...#<.# #..#(..#...$..........#........ .#. ...#.ZhZh+1.0 (1Zh9 _Found 12 gold pieces.Zhn  ...##...#. .... 0#......#.....#.......#.. #$..#  #.........##...#<.# ..#.#..#(..#...$...............##.......ZhUwZh&2Zh ZhZh p.. 0#......#....#... #$...#  #..#...#<.# .#..#.#.#...$...........#.......# ....#......##Zh k.).... ######Zh Zh &3Zh Zh# b _Found a spear. _You see here 7 stones.ZhC)Zh}4&4Zh:Zh=" _c - 7 stonesZhK> ....# #$.#..# ..#Zh>! #.....#...# #....<.# .# #......# #........# #...$ #Zh>......#...#.#...#. ....#Zh?U. ....#.Zh8?K#......##.Zh}?).... ######.##.Zh,IZhJT&5ZhXZh7ZZh,, #$.#..# .# #.....#...# #....<.# .# #......# #........# #...$ #......#...#. #...#. ....#.Zh, #....#..#......##.....).... ######.r   rat (asleep)r##...Zh,+ #####ZhwN6Magic DartZhۉl _A rat comes into view.Zhb[ .# #.....#...# #....<.# .# #......# #........# #...$ #Zh%c......#...#. #...#. #....#.##....#...##...Zhmc1...).... ######.r##..... . ##### ZhgZhdpqr.rZh|/==7ZhJZh͈- _The rat squeaks loudly.Zh % #.....#...##. #. #....<.# .##.##. #......#..#..#........#....#....$Zh #..#............#...#. #...#. #...@#.......... ##....#.........Zhg f #......##........r.)......######....##.....$#.Zh > ######## #ZhT Zh Zhf @r.Zh /--8Zh Zh * _Found 6 gold pieces.Zhi #. #. #....<.# .# #.##..#......# ..#..#........# ....#.....$ #..#............ #...#........... #...#.... #....#. ##.@..#. #r.....##.....)......######.....##.....$#.. ######## # Zhok Zhs 8r.ZhZ ^--9Zh?##..#......#.#  ..#..#....... ....#.......#...$ #..#.............#........#....#r...##..@...##......)......######....##.....$#..  ######## #.. Zh^Zh7=10.0 (1.0)Zh"Zh I _The rat misses you.Zh ..#..#........# ....#.....$ #..#............ #...#. #...#.. #....#....... ##r...#.....(..#......##.........######.##.....$#.. Zhq. ######## #^.. ZhpZh!F.rZh).-1Zh9,Zh0m _Found 2 poisoned darts. _You see here a +0 spear.Zh3  d - a +0 spearZhb9/10 ---=2ZhZh-( _The rat bites you.Zh{Zh-~Really attack while wielding nothing? Y - Yes  N - NoZhLZhD..#..#........#benj the Conjurer....#.......#...$Deep Elf#..#............Health: 9/10=====================---Zh#...#...........Magic: 6/6========================#...#...........AC: 2Zh Str: 4. #....#..........EV: 11Int: 22Zh<L... ##....#.........SH: 0Dex: 13..(..#.r....##.......XL:  1 Next:  0% Place: Dungeon:1.......@......######.ZhNoise: =--------  Time: 12.0 (0.0).....##.....$#..-) Nothing wielded.... ######## #ZhCast: Magic Dart^...r   rat _Found 6 gold pieces. _The rat misses you. _Found 2 poisoned darts. _You see here a +0 spear.  d - a +0 spear _The rat bites you.Zhn+3.0 (1ZhZht _You barely miss the rat. The rat bites you but does no damage.Zhp4 _You hit the rat but do no damage. The rat closely misses you.Zh,  You hit the rat.  The rat is heavily wounded.Zh/Z10/10===5Zh5Zh8: _The rat barely misses you.Zh9ZhZhؐ&6Zh^Zhj _You hit the rat but do no damage. The rat barely misses you.Zhx Zh jWield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))d - a +0 spear[?] describe selected [!] equip|wield|wear[tab] equip|unequip Zh7NZh PZhY..#..#........#benj the Conjurer....#.......#...$Deep Elf#..#............Health: 10/10 ========================#...#...........Magic: 6/6ZhYh========================#...#...........AC: 2Str: 4. #....#..........EV: 11Int: 22... ##....#.........SH: 0Dex: 13..(..#.r....##.......Zh"ZXL:  1 Next:  0% Place: Dungeon:1.......@......######.Noise: =--------  Time: 16.0 (0.0).....##.....$#..-) Nothing wielded.... ######## #Cast: Magic Dart^...ZhTZ!r   rat _You barely miss the rat. The rat bites you but does no damage. _You hit the rat but do no damage. The rat closely misses you.ZhZ6You hit the rat.  The rat is heavily wounded. _The rat barely misses you. _You hit the rat but do no damage. The rat barely misses you.ZhXdZhf-5 (0.5d) +0 spearZhlZho- _d - a +0 spear (weapon)ZhuZhsw5=7.6 (1.1Zh}Zh _You barely miss the rat. The rat closely misses you.ZhB Zh (8.7ZhZh.} _You hit the rat but do no damage. The rat bites you but does no damage.ZhZh'8/10 Zh7-----9.8Zh w _You barely miss the rat. The rat bites you.Zh 5  You hit the rat.Zh; C† Zh e820.9Magic DartZh` Zh%" G _You kill the rat!ZhIZh759==---==Zh - _You start resting.7.9 (7.010/10===-8.9 (8Zhk Zh " _HP restored.Zh_ZhL BZh ZhBZh,ZhZhZhZhQ===ZhZhZh$BZh1*BZh,@ _You now have 6 gold pieces.Zh/Zh 0Zh1Zh3Zh@6,ZhA7Zhd:Zh>,ZhP,Zh6f#.....#...# #. #. #....<.# .#..... #.##..#......#.#...... ..#..#........#...... ....#.......#...$... #..#............... #...#.............. Zhf~#...#............$. .. #....#. 37.9 (9 .... ##....#............ Zhf..(..#.†....##.......... ..............######.... .....##......#......#... Zhgr.... ############... .) ZhTgf^...  .ZhjqZh{/8.9 (10.0)ZhMZh<# _Found a whip.Zh 3Zh Zhv Zhܓ ,Zh ,ZhP i#$.#........# Zh A #.........#.....#  #.....#...#.....## Zh X#. #. #....<.#..#. #.##..#......#.#.....  Zh9 ..#..#........## ....#.......#...$...# #..#...#  #...#...# Zhs #...#....$.#  #....#.....Zh [ ##....#.......... (..#.†....##.................######...... ...##......#......#.... Zhd .. ############.....).. ....ZhG 19.0)ZhJ ,40.9 (2Zh Zh # _Found a robe.Zh4...#.#..#$....#.....# #.........#.....#  #.....#...#.....## Zh. #. #....<.#. .##..#......#.#... ..#..#........#  ....#.Zh#...$...# #..#..# #...#.......# #...#............$.# Zh #....#..[ . ##....#...#Zh>#.†....##.........#####..##......#......#....############.....)ZhZh+1.9 (1ZhZhZh .. 0#....#.......#....... #$.#........#.....# #.........#.....#  #.....#...#.....##  #. #....<.#.. ##..#......#.#.... .#..#....# ....#.......##  #..#..#  #...#.Zhk ..#  #...#..$.#  #....#..[.  ##....#...##.†....##.......#..#####.......###......#......#....Zh Zh ZhW &2Zh ,Zh +3.9 (2Zh Zh > _You now have 18 gold pieces (gained 12).ZhXn...#.......#.......#$.#........#.....# #. #..#.....# ...#.....#...#.....##.. #. #....<.#..#......... #..#......#.#.... ..#........#......# ..#.#.......# #..#.........# #.# #...#.$.# #...[. ## #.†....## .........###### ###......  ############.....)..Zh\Zhj+4.9 (1ZhpZh|ZhJ#$.#.# #. #..#.....# ... #.....#...#.....##... . #....<.#..#......... ..#......#.#.......... ..#..#......# ..#.#.......# #..# .# ...#.$.# ...[.# .†....## ........###### ##......##########.....)...# ...ZhZhñ&5ZhqZhJZh5   #...#...# .<.#..... .#......#.#....# #.Zh ..#.#...[.... #....#.###.#.........#Zh Zh &6Zh Zh" L  You now have 24 gold pieces (gained 6).Zh?+ +7.9 (2ZhU/ Zh1 2 _You see here a +0 ring mail.Zh#.....#...#.....##...  #....<.#..#......... #......#.#.......... #..#......# #.#.......# #..# ZhzR# #.[.####...[.....### †....## ......######Zh#......##########.....)...#Zhȭ, #.Zh8...# ZhZhj+8.9 (1ZhZhZhSv#.....#...#.....##... #....<.#..#......... #......#.#.......... #.#......# #.#.# #.# #.# .#.[.####.#.[.#.###. ....##.# ### #..#.#ZhZh&9ZhZhSZh.....#...#.....##... ....<.#..#......... ZhpJ......#.#.......... .#......# .#.......# ...# . #.ZhٵQ.# .. #.[.####.#..#.###...K##.# .####Zhd .....)...# K   kobold (asleep)#. ZhZhK.K50Magic DartZhZh _A kobold comes into view. It is wielding a +0 short sword. _You see here a +0 robe.Zh5 e#...#.....##... <.#..#. #.#.. ##......# .##.......# .h.....# ... ...# .. .[.####. #.[@....K.#.###.##..# ..######.......# .#......#......#.....)...# h   jackal (asleep)#..# K   kobold#..#ZhH: ZhC 4K.ZhD &1Zh8M Zh6P Y _A jackal comes into view.Zhp .#...#.....##....<.#..#..#.#.. #.#......# .#Zhp .#.......# .h......# .... #...# ..... #.[.####...... Zhq z.#.@....K... .Zh5q Z.#.###.....ZhQq {.##..# ...Zhuq f.######.......# .Zhq .#......#......##.....)...#K   koboldZhq #..# #..#Zht Zh~ 4K.Zh~ &2Zh Zh M _You see here a +0 robe.Zh<#.....#...#.....##... #....<.#..#......... #......#.#.......... # #.#......# .# #.#.......# .h. #...# .... .#..# ..... .#.[.####...... ..#[...K.....#.###......##.# ....######.# . .....#......#......##.....)...# #..#  #.#Zhk4K.ZhJ3 _ZhwK.5.0 (1.1ZhZh+ _You swing at nothing.ZhpZh;!3K.Zh!(6.1Zh,Zh)/+ _You swing at nothing.Zh; .....#...#.....##... ....<.#..#......... ......#.#.......... # .#......# .# .#.......# .h. ...# .... #..# ..... #.[.####...... #.K.Zh t #.###..... ##.# ... #### .....)...# #.Zh  Zh Zh~ [8/10 -----=Zh 70Zh Zh-%  _The kobold hits you with a +0 short sword. _You see here a +0 robe.Zh 4  You hit the kobold.  The kobold is severely wounded.The kobold hits you with a +0 short sword.Zh4v6----------8.2 (1.1Zh>ZhwAT _The kobold closely misses you.Zh4 8  You hit the kobold.Zh@ C)ZhP e169.3Magic DartZhFW ZhZ J _You kill the kobold!Zhh#...#.....##... <.#..#. #.#.. # #......# Zh.# #.......# .h. ....# .... ...# ..... .[.####...... #.[@. #.###..... ##..# ... ######.......# .#......#......#.....)...# h   jackal (asleep)#.ZhU.##..#ZhEZhG-600Magic DartZhZhy+  Things that are here: Zhi_a +0 short sword; a kobold corpseZh: <.#..#.........#.#.......... #...#......# .#......#h..........#... #.....#. #.[.####...... .#....[). ..#.@###..... ...##..# ......######.......# .......#......# #########.....)...# #.........# #..# ..#-1 _ZhuU#......#. # #........#......# .# #...#h. #...#... .#Zh..#. .#[.####...... ..#....[)....... ...#..###.......##..# ...Zh...######.# .......#......# Zh3##########.....)...# #.........#ZhV #.#r   ratZhvD #.##ZhLr...#ZhxZh-j7==---2Zh5Zh8V _A rat comes into view.Zh.#........## .# .#.#h. .#..#... ..#.#. ..#[.####...... ...#....[).........#Zh..###..... †....##..# ......######.# .......#......# ###########.....)...#Zh #.........#  #.# #.# #r...# #.........#ZhjZh&3ZhyZhZh#..h..... ..#..[.####....#...[)...#.### †....##.# .......###### #......# ###########.....) #......r.ZhMZh&4ZhZhZhd p.... ..#.[.####..#...[)..#.### †....##.....# .......###### #......# ###########... .r.##5 _You see here a +0 whip.ZhY.#.[.####..#...[)..#......### †....##.....# .......###### #......# ###########.....)r.## ##==6 _Zh[.####..#..............[)..#.......### †....##......# .......###### #......# ###########.....) .r.## ## #######ZhA!Zh#X8===7Zh,Zhi/Zh; .#...[)..#.......### †....##......# .......###### #......# ###########.....) .r.#Zhg<# ##.....##  ####### ZhHZhJ&8Zh TZhVZhv e  The helpless rat fails to defend itself.  You hit the rat.Zh F†Zh< j259.4 (1.1Magic DartZh ZhS G _You kill the rat!ZhdGM#.[.#####.......[).. ....#.......###.. †....##.........######.. ......#......#... ##########).†#.........#Zh\O-700ZhcZhbM..# ZhkF#............[.#####.......[).. ....#.......###.. †....##......ZhQ...######.. Zh......#......#... ##########)Zhh.#.....†...#Zh.#######ZhZh v9=====1Zh Zhd ZhD M#. ..# #.[.#####......[).. ....#......###.. †....##.........######.. ......#......#... ###########.........###.....##Zh{S 2 _You see here a +0 whip.ZhPZhB+&3Zh3Zh5# _e - a +0 whipZh:xZh6zWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  d - a +0 spear (weapon)e - a +0 whip[?] describe selected [!] equip|wield|wear[tab] equip|unequip Zhf Zhdh .#...............# ....benj the Conjurer Zhh N..#..............# .....Deep Elf ..#............[.####......Health: 9/10Zhh =====================--- ...#..............[).......Magic: 6/6Zhh ======================== ....#..............###.....AC: 2Str: 4 Zhi †....##.............# ...EV: 11Int: 22 Zh1i .......######.......# .SH: 0Dex: 13 ZhRi ......#......#......#XL:  1 Next: 25% Place: Dungeon:1 Zh{i !###########.....@...#Noise: ---------  Time: 73.4 (0.0)#.........#Zhi d) +0 spear#.........#Cast: Magic DartZhi #.........##.....†...##.........##.........#ZhHj &##.......####.....## _You see here a +0 whip.  The helpless rat fails to defend itself.  You hit the rat. _You kill the rat! _You see here a +0 whip. Zhwj _e - a +0 whipZhw ?  You unwield your +0 spear.Zh r4.4 (1e) +0 whip Zhԋ Zh , _e - a +0 whip (weapon)Zh Zh C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   i + Spellcasting 3.0   2.4  +3      ZhX      b - Maces & Flails   0.0   1.7  -3   j + Conjurations 4.4   4.2  +1   c - Polearms   0.0   1.7  -3      Zh , d - Unarmed Combat   0.0   1.4  -2      Zh 8 e - Throwing   0.0   1.0   0      Zh         Zh         Zh#W f - Armour   0.0   1.4  -2      g + DodgingZhK+2.4   2.1  +2      h + StealthZh2.5   1.8  +3              Zhl    Zh        Zh/        ZhVn    Zhw_    Zh        Zh    The relative cost of raising each skill is in cyan.  ZhZThe species aptitude is in white.  Zh@[?] Help[=] set a skill target  Zh[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZhN,  i * Spellcasting   3.0Zhp i - Spellcasting   3.0Zh m  j * Conjurations   4.4Zh p j - Conjurations   4.4ZhZh.#...............# ....benj the Conjurer ..#..............# .....Deep Elf ..#............[.####......Health: 9/10=====================--- ...#..............[).......Magic: 6/6======================== ....#..............###.....AC: 2Str: 4 †....##.............# ...EV: 11Int: 22 .......######.......# .SH: 0Dex: 13 ......#......#......#XL:  1 Next: 25% Place: Dungeon:1 ###########.....@...#Noise: ---------  Time: 74.4 (0.0)#.........#e) +0 whip#.........#Cast: Magic Dart#Zh [39;49m.........##.....†...##.........##.........###.......####.....##You hit the rat. _You kill the rat! _You see here a +0 whip. _e - a +0 whip  You unwield your +0 spear. _e - a +0 whip (weapon)Zhj4ZhZh/ 3Zhס Zhn ,ZhA ZhU }10/10===Zh 1 _HP restored.Zhz 3Zh Zh Zh ,Zh Zh/ ZhU Zh ZhQ ZhY Zh' Zhl ;===Zhq Zh ZhM ,Zh} Zh Zh ,Zh Zh Zh ,Zh Zhq Zh ,ZhdZhHZh BZh Zh ,ZhdZhAZh,ZhWZhZhA,ZhZh"Zh&,Zh'Zh*Zh-,Zh.Zh1Zh4,Zh5Zh)7Zh8,ZhU:ZhX>,Zh>ZhAL _You now have 30 gold pieces (gained 6).ZhC3ZhDZhIZhM,ZhOZhjTA  You see here 3 flux baubles.Zhjs #.....>.....  #...........  #...........  #.....  #....  # ###(.....  #.##.........###... Zhck....##...#....95.4 (21.0)#.##.....0#......#...#........#.......#........#####..#........#.....#........#.........#.....# ...#.##..#.....#...#.....##.#. #..#....<.#..#........Zhk#.##..#......#.#...........#..#........#......#Zh+tZh},6.4 (22ZhZh?; _Found a stone staircase leading down.ZhJh##g.g...ZhK #.....>.....b#.#.#. #............# ####.....(...... #.##.###... Zh+LQ..........##...#.... #.##.....0#......#... #........#.......#..#####..#........#.....# #ZhL........#.........#.....# .. g   hobgoblin (asleep)..#.##..#.....#...#.....##g   goblin (asleep)#. #..#....<.#..#b   bat (asleep)#.##..#......#.#....Zh\Zh@eC7.4 (1.0)Magic DartZhqnZhqo _A hobgoblin, a goblin and a bat come into view.Zh!v....##g.g........##.....>.....b##.#.#. Zh#.......# ####......#.##.###.... ..........##...#.... #.##.....0#......#...#........#.......#..Zht#####.....#.....# #ZhA........#.........#.....# .Zhi ..#.##..#.....#...#.....###. #..#....<.#..#ZhZh>.ggZh &8ZhEZh#L _You see here 5 stones.Zh~ #............##g#....g>.....b.........# ###(.##...###.... ...##...#....Zh  ?#.##.....0#......#.........#.......#....... .#####..#..## #.........#..#..#.##..#...## #. #.<.#.... #..#.#.Zh Zh &.gZh -9 _ZhX Zhޜ ZhQt h##g# #.....>.....b# #....g........ #............. Zht #............. #.............# ####.....(.....#.##.........###..........##@..##.##.....0#... Zht #........#.......#........#####..#....# #.Zh&u ........#.........#.....# ...ZhTu ..#.##..#.....#...#.....##... g   goblin #. #..#....<.#..#.........Zhxu #.##..#......#.#..Zhu _..#..#..#......#Zhx Zh} '.gZhŒ 0100.4 (1.0)Zh Zh Zh=  .....>.....b#.............#.....g.#........#......# ####.....(........##.........###.... ...##...##.##.....0#..@...#.......#..... .#####.#.....# #.........#...#.####g   goblinZh> #........#......#.......#.......#Zh@ ZhI &.gZhU &1Zhy] Zh'_ Zh/..............#.....g.......#............# ####.....(........##.........###. ..........##...#...#.##.....0#......#..........#..... .#####.#.....# #.........#...#.#### #. <.#....#..#.#.. ....#......# ...#.... #.Zh+2Zh<&.gZhC&2Zh[KZhMZh3q .#.............g.......# ####.....(.......##.........###.... ...Zh&4Y.##...#....#.##.....0#......#..........#........ .#####.#.....# #.........#...#.#### #. <.#....#..#.#....#.g   goblin.#........#...#..............# .Zhp6Zh>&.gZhI&3ZhlPZh`RZh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh  #..............  benj the Conjurer #..............  Deep Elf #..............  Health: 10/10 ========================  # ####.....g........  Magic: 5/6====================---- ZhB g #.##........*###.....  AC: 2Str: 4  ..........##*..#....  EV: 11Int: 22  #.##.....0#..*...#...  SH: 0Dex: 13 Zh  #........#...*...#.......  XL:  1 Next: 25% Place: Dungeon:1  .#####..#...@....#.....# #.  Noise: ---------  Time: 103.4 (0.0)  ........#.........#.....# ...  e) +0 whip  ..#.##..#.....#...#.....##...  Cast: Magic Dart Zh> #. #..#....<.#..#.........  #.##..#......#.#..........  ..#..#........#......#  g   goblin ....#.......#.......#  #..#...............#  #...#..............# . _You see here 5 stones.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (100% to hit)Zho#..............benj the Conjurer#..............Deep Elf#..............Health: 10/10 ========================# ####.....g........Magic: 5/6====================----#.##........*###.....AC: 2Str: 4..........##*..#....EV: 11Int: 22Zh԰#.##.....0#..*...#...SH: 0Dex: 13#........#...*...#.......XL:  1 Next: 25% Place: Dungeon:1Zh.#####..#...@....#.....# #. Noise: ---------  Time: 103.4 (0.0)........#.........#.....# ... e) +0 whip..#.##..#.....#...#.....##... Cast: Magic DartZhM#. #..#....<.#..#.........ZhqN#.##..#......#.#............#..#........#......#g   goblinZhϱ....#.......#.......##..#...............##...#..............# .ZhCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZhBmAim: a goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin.Zh3Zh;O(g...Zh!G3=4.4 (1Zh OZhQonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin. _The goblin is moderately wounded.Zht  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhk  #..............  benj the Conjurer #..............  Deep Elf #..............  Health: 10/10 ========================  # ####.....(........  Magic: 4/6================--------  #.##........g###.....  AC: 2Zh Str: 4  ..........##*..#....  EV: 11Int: 22  #.##.....0#..*...#...  SH: 0Dex: 13  #........#...*...#.......  XL:  1 Next: 25% Place: Dungeon:1 Zh(  .#####..#...@....#.....# #.  Noise: =--------  Time: 104.4 (0.0)  ........#.........#.....# ...  e) +0 whip ZhJ  ..#.##..#.....#...#.....##...  Cast: Magic Dart Zht 3#. #..#....<.#..#.........  #.##..#......#.#.......... Zh  ..#..#........#......#  g   goblin Zh p....#.......#.......#  Zh n#..#...............#  #...#..............# . Zh S_The goblin is moderately wounded.Zh* Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhL Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)Zh- #..............  benj the Conjurer #..............  Deep Elf #..............  Health: 10/10 ======================== Zh-o # ####.....(........  Magic: 4/6================--------  #.##........g###.....  AC: 2Str: 4  ..........##...#....  EV: 11Int: 22 Zh- #.##.....0#......#...  SH: 0Dex: 13 Zh. #........#.......#.......  XL:  1 Next: 25% Place: Dungeon:1  .#####..#...@....#.....# #.  Noise: =--------  Time: 104.4 (0.0)  ........#.........#.....# ...  e) +0 whip ZhM. ..#.##..#.....#...#.....##...  Cast: Magic Dart #. #..#....<.#..#.........  Zh}.V#.##..#......#.#..........  ..#..#........#......#  g   goblinZh. ....#.......#.......#  #..#...............# Zh. #...#..............# .Casting: Magic Dart (safe; 1% risk of failure)  Zh/Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZhn/Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin.Zh5       #   )Zhn6  *  *  *   #.   ...    #.  Zh6P  Zh69 Zh69 Zh76  Zh2...ZhRh335.4 (1Magic DartZh%Zh!Zh!MConfirm with . or Enter, or press ? or * to list all spells.ZhXbAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  ZhgThe magic dart hits the goblin. _You kill the goblin!Zhq 3ZhZhM,ZhVZh,Zh!Zh_%Zh%P5====Zh(Zh-,ZhF/Zh2,Zh5Zh=9,Zh5;Zh>Zh?<====Zh@Zh_Th - _You start resting.Zhpf,12.4 (7Zhpd6====-3.4 (8ZhxZh%{% _Magic restored.ZhFZM #..................... #............ ####.....(.......#.##..)###..... ..........##...#....##.....0#... #......#.......  .#####..# #..... ..#.##..#.....#...#.....##.....#..#........4.4 (1Zh FM>.....b#..... #......#...... Zh #............. ####.....(....#.##........)###....Zh+  ..........##...#....##.....0# #......#.......  .#####..# #........#.........#.....# ....Zh\ w.#...#.......#....ZhP Zh &5Zh Zh, Zh PM#g..........#.....>.....b##. #....#...... #............. ####.....(.......#.##.)###. ..........##@..#.##.....0# #......#....... .#####..#........#.....# #.#........#..Zh$ Zh &6ZhV Zh Zhr #.. ##g..........# #.....>.....b# #............. #..............Zh@s #.............. #.............. # ####.....(........#.##........@###..... ..........##. #.##.....0#......#... Zhs#........#..... .#####..#........#.....# #. ........#.........#.....# ... g   hobgoblin (asleep)..#.##..#.....#...#.....##... b   bat (asleep) #. #..#....<.#..#.#.##..#Zht*#.#..........ZhlZhۂW====7Magic DartZhZh  Things that are here: _a +0 dagger; a goblin corpseZh9: #. ##g.# #.....>.....b# #. #. #. #. # ####.....(. #.##)###..... .##...#.... #.##.....0#......#... #.#.......#. .#####..#........#.....# #Zh.: ........#.........#.....#  ..#.##..#.....#...#.....## #. #..#....<.#..#.  #.##..#......#.#.ZhZh& -8 _ZhrZhZhq U #. ##g.# #.....>.....b# #. #. #. #. # ####.....(. #.##.)###..... .##...#....Zhyr  #.##.....0#......#... #.#.......#. .#####..#........#.....# ........#.........#.....#  ..#.##..#.....#...#.....##.Zhr ; #. #..#....<.#..# #.##..#......#.#Zh| Zh &9ZhK Zh[ Zh #. ##g.# #.....>.....b# #. #. #. #. # ####.....(. #.##Zh.)###..... .##...#.... #.##.....0#......#... #.#.......#.Zh .#####..#........#.....#Zhb ........#.........#.....#  ..#.##..#.....#...#.....## #. #..#....<.#..# #.##..#......#.#Zh;Zhj'20ZhZhZh=  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh #............  benj the Conjurer ##g..........#  Deep Elf #.*...>.....b#  Health: 10/10 ======================== #.*...........  Magic: 5/6====================---- #.*............  AC: 2Str: 4 #..*...........  EV: 11Int: 22 #..*...........  SH: 0Dex: 13 # ####..*..(........  XL:  1 Next: 33% Place: Dungeon:1 Zhj#.##.....@..)###.....  Noise: ---------  Time: 120.4 (0.0) ..........##...#....  e) +0 whip #.##.....0#......#...  Cast: Magic Dart #........#.......#.......  .#####..#........#.....#  Zh z........#.........#.....#  g   hobgoblin (asleep) ..#.##..#.....#...#.....## #. #..#....<.#..#....... #.##..#......#.#........ _a +0 dagger; a goblin corpseCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)Zh6#............benj the Conjurer##g..........#Deep Elf#.*...>.....b#Health: 10/10 ========================#.*...........Magic: 5/6====================----#.*............AC: 2Str: 4#..*...........EV: 11Int: 22#..*...........SH: 0Dex: 13# ####..*..(........XL:  1 Next: 33% Place: Dungeon:1#.##.....@..)###.....Noise: ---------  Time: 120.4 (0.0)..........##...#....e) +0 whipZh'#.##.....0#......#...Cast: Magic Dart#........#.......#........#####..#........#.....#........#.........#.....# g   hobgoblin..#.##..#.....#...#.....###. #..#....<.#..#.......#.##..#......#.#........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.ZhbZZhak..g.....Zhzc4==1.4 (1Zh$kZhl  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!Zhs  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhձn #............  benj the Conjurer ##...........#  Deep Elf #..g..>.....b#  Health: 10/10 ======================== #..*..........  Magic: 4/6================-------- #..*...........  AC: 2Str: 4 #..*...........  EV: 11Int: 22 #..*...........  SH: 0Dex: 13 # ####..*..(........  XL:  1 Next: 33% Place: Dungeon:1 Zhϲg#.##.....@..)###.....  Noise: ==-------  Time: 121.4 (0.0) ..........##...#....  e) +0 whip #.##.....0#......#...  Cast: Magic Dart #........#.......#.......  .#####..#........#.....#  ........#.........#.....#  g   hobgoblin ..#.##..#.....#...#.....## Zhi#. #..#....<.#..#....... #.##..#......#.#........ _The hobgoblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)Zh ' #............  benj the Conjurer ##...........#  Deep Elf #..g..>.....b#  Health: 10/10 ======================== #.............  Magic: 4/6================-------- #..............  AC: 2Str: 4 #..............  EV: 11Int: 22 #..............  SH: 0Dex: 13 # ####.....(........  XL:  1 Next: 33% Place: Dungeon:1 #.##.....@..)###.....  Noise: ==-------  Time: 121.4 (0.0) ..........##Zhu'[37m...#....  e) +0 whip #.##.....0#......#...  Cast: Magic Dart #........#.......#.......  .#####..#........#.....#  ........#.........#.....#  g   hobgoblin ..#.##..#.....#...#.....## #. #..#....<.#..#....... #.##..#......#.#........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.Zh!,     #..†  #..*  #..*  #..*  #..*  # *    Zh,d          #.    Zho>.....Zhyp50-2.4 (1Magic DartZhZhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin! Zhn%J ##...........# #..†..>.....b# #. #. #.  #.......  Zh# ####...@.(........ #.##)###..... ..........##...#.... #.##.....0#......#...#........#.......#..#####..#........#.....# J   endoplasm (wandering)........#.........#.....# ...#.##..#.....#...#.....##.#. #..#....<.#. Zh ZhfK.J Zha--3Magic Dart Zhs _An endoplasm comes into view. Zhy  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Zh=G  benj the Conjurer #............  Deep Elf ##J..........#  Health: 10/10 ======================== #.*†..>.....b#  Magic: 3/6============------------ #.*...........  AC: 2Str: 4 #..*...........  EV: 11Int: 22 Zha>3#..*...........  SH: 0Dex: 13 #..*...........  XL:  1 Next: 50% Place: Dungeon:1 # ####...@.(........  Noise: ---------  Time: 123.4 (0.0) Zh>#.##........)###.....  e) +0 whip ..........##...#....  Cast: Magic Dart #.##.....0#......#...  #........#.......#.......  .#####..#........#.....#  J   endoplasm (wandering) ZhG?!........#.........#.....# . ..#.##..#.....#...#.....##. #. #..#....<.#..#........  Zh?5_An endoplasm comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit) Zhbenj the Conjurer#............Deep Elf##J..........#Health: 10/10 ========================#.*†..>.....b#Magic: 3/6============------------#.*...........AC: 2Str: 4#..*...........EV: 11Int: 22#..*...........SH: 0Dex: 13#..*...........XL:  1 Next: 50% Place: Dungeon:1# ####...@.(........Noise: ---------  Time: 123.4 (0.0)#.##........)###.....e) +0 whip..[40 Zhm........##...#....Cast: Magic Dart#.##.....0#......#...#........#.......#........#####..#........#.....#J   endoplasm........#.........#.....# ...#.##..#.....#...#.....##.#. #..#....<.#..#........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead. Zh Zhx$C.J.... Zh-3=4.4 (1 Zh8 Zh;  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead. _The endoplasm quivers. ZhB  Zh݀Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ZhQ  benj the Conjurer #............  Deep Elf ##...........#  Health: 10/10 ======================== #.J†..>.....b#  Magic: 2/6========---------------- #.*...........  AC: 2Str: 4 #..*...........  EV: 11Int: 22 #..*...........  SH: 0Dex: 13 ZheR #...*..........  XL:  1 Next: 50% Place: Dungeon:1 # ####...@.(........  Noise: =--------  Time: 124.4 (0.0) #.##........)###.....  e) +0 whip ..........##...#....  Cast: Magic Dart #.##.....0#......#...  #........#.......#.......  ZhRR.#####..#........#.....#  J   endoplasm ........#.........#.....# . ..#.##..#.....#...#.....##. #. #..#....<.#..#........ _The endoplasm quivers. ZhySCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit) ZhG   benj the Conjurer Zhe  #............  Deep Elf ##...........#  Health: 10/10 ======================== #.J†..>.....b#  Magic: 2/6========---------------- #.............  AC: 2Str: 4 #..............  EV: 11Int: 22 #..............  SH: 0Dex: 13 #..............  XL:  1 Next: 50% Place: Dungeon:1 # ####...@.(........  Noise: =--------  Time: 124.4 (0.0) #.##........)###.....  e) +0 whip[4 Zh 0m ..........##...#....  Cast: Magic Dart #.##.....0#......#...  #........#.......#.......  .#####..#........#.....#  J   endoplasm ........#.........#.....# . ..#.##..#.....#...#.....##. #. #..#....<.#..#........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.     #..  #.*  #..*  #..* [8;12 ZhL KH #...*  #               #. <  Zh;> <..... ZhIJ 3====85.4 (1Magic Dart ZhS  ZhV onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!Zh@9#. ##.# #..†..>.....b# #. #. #. #. # ####....@(. #.##.)###..... .##...#.... #.##.....0#......#...#.#......#####..#........#.....# # b   bat (asleep)........#.........#.....# ....#.##..#.....#...#.....##..#. #..#....<.#..#.ZhP)Zh@2@-6Magic DartZhCZh}A #. ##.# #..†..>.....b# #. #. #. #. # ####.....@. #.##.)###..... .##...#.... #.##.....0#......#...#.#.......#.#####..#........#.....# #.........#.........#.....# ...#.##..#.....#...#.....##. ZhJ >.bbZhM @-7ZhDU ZhGY L _You see here 5 stones.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh   benj the Conjurer #............  Deep Elf ##...........#  Health: 10/10 ======================== #..†..>......#  Magic: 2/6========---------------- #.............  AC: 2Str: 4 #........b.....  EV: 11Int: 22 #.......*......  SH: 0Dex: 13 #......*.......  XL:  1 Next: 58% Place: Dungeon:1  # ####.....@........  Noise: ---------  Time:Zh v 127.4 (0.0)  #.##........)###.....  e) +0 whip ..........##...#....  Cast: Magic Dart  #.##.....0#......#...  #........#.......#.......  .#####..#........#.....# #. b   bat  ........#.........#.....# ...  ..#.##..#.....#...#.....##... #. #..#....<.#..#......... _You see here 5 stones.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)ZhNS   benj the Conjurer #............  Deep Elf ##...........#  Health: 10/10 ======================== #..†..>......#  Magic: 2/6========---------------- #.............  AC: 2Str: 4 #........b.....  EV: 11Int: 22 #..............  SH: 0Dex: 13 #..............  XL:  1 Next: 58% Place: Dungeon:1  # ####.....@........  Noise: ---------  Time: 127.4 (0.0) Zhs  #.##........)###.....  e) +0 whip ..........##...#....  Cast: Magic Dart  #.##.....0#......#...  #........#.......#.......  .#####..#........#.....# #. b   bat  ........#.........#.....# ...  ..#.##..#.....#...#.....##... #. #..#....<.#..#......... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  The magic dart hits the bat.         ......  *  *  # Zhs [9;26H                #. <ZhP |...66=8.4 (1Magic Dartonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat. _You kill the bat!Zhbd3ZhmfZhzjZhjZhoZhu3====Zhy,Zh{Zh,ZhLZh\,ZhVZhR====ZhZhzZhԓP4====Zh{Zh,ZhcZh,ZhcZh,Zh1Zh0Zh<====ZhZh:ZhȽP5====ZhHXZhZh`$h====Zhf - _You start resting.446.0)Zhp}6====-5.4 (17 _Magic restored.ZhZhZhtBZh====Zh,ZhZh,ZhZh,ZhZh,ZhZh,ZhZh,ZhXZh,Zh9Zhp%,Zh'Zh+,Zh.Zhb2,ZhIZhMZh)NZh|PZhU,ZhWZhjBZhG,ZhZhXZh JMagic DartJ   endoplasm (wandering) _You start waiting.Zh-70.4 (25ZhUB1.4 (26Zh5 ] _An endoplasm comes into view.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhk   benj the Conjurer #.......J....  Deep Elf ##.......*...#  Health: 10/10 ======================== #..†..>.*....#  Magic: 5/6====================---- #.......*.....  AC: 2Str: 4 #......*.......  EV: 11Int: 22 #......*.......  SH: 0Dex: 13 #.....*........  XL:  1 Next: 66% Place: Dungeon:1  # ####.....@.......[34Zhn m.  Noise: ---------  Time: 171.4 (0.0)  #.##........)###.....  e) +0 whip ..........##...#....  Cast: Magic Dart  #.##.....0#......#...  #........#.......#.......  .#####..#........#.....# #. J   endoplasm (wandering)  ........#.........#.....# ...  ..#.##..#.....#...#.....##... #. #..#....<.#..#......... _An endoplasm comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)Zhkbenj the Conjurer#.......J....Deep ElfZh[##.......*...#Health: 10/10 ========================#..†..>.*....#Magic: 5/6====================----#.......*.....Zh>AC: 2Str: 4#......*.......EV: 11Int: 22#......*.......SH: 0ZhDex: 13#.....*........XL:  1 Next: 66% Place: Dungeon:1# ####.....@........Noise: ---------  Time: 171.4 (0.0)#.##........)###.....Zhe) +0 whip..........##...#....Cast: Magic DartZhP<#.##.....0#......#...#........#.......#........#####..#........#.....# #. J   endoplasm........#.........#.....# ...Zh..#.##..#.....#...#.....##...#. #..#....<.#..#.........ZhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Zh;Press: ? - help, Shift-Dir - straight lineZhAim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead.Zh]4Zh`^.J......=2.4 (1  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead. _The endoplasm quivers.Zh%K  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh   benj the Conjurer #............  Deep Elf ##......J....#  Health: 10/10 ======================== #..†..>.*....#  Magic: 4/6================-------- #.......*.....  AC: 2Str: 4 Zh #......*.......  EV: 11Int: 22 #......*.......  SH: 0Dex: 13 #......*.......  XL:  1 Next: 66% Place: Dungeon:1 Zh  # ####.....@........  Noise: =--------  Time: 172.4 (0.0)  #.##........)###.....  e) +0 whip ..........##...#....  Cast: Magic Dart  #.##.....0#......#...  #........#.......#.......  Zh $.#####..#........#.....# #. J   endoplasm  ........#.........#.....# ... Zh ..#.##..#.....#...#.....##... #. #..#....<.#..#......... Zh _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  ZhR Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh~ sAim: an endoplasm (almost dead, 100% to hit)Zh:  benj the Conjurer #............  Deep Elf ##......J....#  Health: 10/10 ======================== #..†..>......#  Magic: 4/6================-------- #.............  AC: 2Str: 4 #..............  EV: 11Int: 22 #..............  SH: 0Dex: 13 #..............  XL:  1 Next: 66% Place: Dungeon:1  # ####.....@........  Noise: =--------  Time: 172.4 (0.0)  #.##........)###....[4Zh;-0m.  e) +0 whip ..........##...#....  Cast: Magic Dart  #.##.....0#......#...  #........#.......#.......  .#####..#........#.....# #. J   endoplasm  ........#.........#.....# ...  ..#.##..#.....#...#.....##... #. #..#....<.#..#......... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.Zh; |   .....#  *....#  *.....  *  *  *  #                 #. <ZhF......833.4 (1Magic DartZhZhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  ZhcmThe magic dart hits the endoplasm. _You kill the endoplasm!Zh uZh XZh |5====Zh ,ZhVZh,ZhZh6,ZhF:Zh>Zh.?<====ZhmBZhAhh - _You start resting.Zhp,80.4 (7Zhzd6====-1.4 (8ZhZhs% _Magic restored.Zh0Zhc4  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   i - Spellcasting   3.0   2.4  +3          Zh@5K b - Maces & Flails   0.0   1.7  -3   j - Conjurations   4.4   4.2  +1   c - Polearms   0.0   1.7  -3       d - Unarmed Combat   0.0   1.4  -2       e - Throwing   0.0   1.0   0                  Zh9     f - Armour   0.0   1.4  -2      g + Dodging2.8   2.1  +2      h + Stealth2.9   1.8  +3                                                  [18Zh:;61H    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets#ZhE#Zh#ZhT#Zh`benj the Conjurer#............Deep Elf##...........#Health: 10/10 ========================#..†..>......#Magic: 6/6========================#.............AC: 2Str: 4#Zh}#..............EV: 11Int: 22#..............SH: 0Dex: 13#..............XL:  1 Next: 83% Place: Dungeon:1# ####.....@........Noise: ---------  Time: 181.4 (0.0)#.##........)###.....#Zhe) +0 whip..........##...#....Cast: Magic Dart#ZhI#.##.....0#......#...#........#.......#.......#Zh.#####..#........#.....# #.........#.........#.....# .....#.##..#.....#...#.....##...#. #..#....<.#..#.........#ZhPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. #Zh_You kill the endoplasm! _You start resting. _Magic restored.#Zh#Zh#Zh#ZhZ (Zh>3(ZhA(ZhH,(ZhK(ZhVp _c - 12 stones (gained 5)(ZhY(Zh[(Zh_,(Zhb(Zhed(Zhg,(Zhi(Zhn(Zhr,(Zht(Zh;y(Zh{,(Zh}(Zh>R  There is a stone staircase leading down here.(Zh>.#  #..###.........#.........$  ##.  #  ### 7.4 (6 #..†..>......#  #.............  #............. #.............. #..............# ####..............#.##........)###...............##...#....(Zh(Zh}+8.4 (7(Zh(Zhɺ; _Found a stone staircase leading down.)Zh+3)Zh)Zh)Zh)Zh)ZhP,)Zh,)Zh)Zh )Zh )Zh )Zh<)Zh)Zh)Zh-)ZhPM _You now have 41 gold pieces (gained 11).)Zh3)ZhQ)Zh)ZhV",)Zhw#)Zhq&)Zh5 # ###########...K#.)Zh6>.# #.#.. #####.........#.. ...........Magic Dart...........######..........#)Zh6... K   kobold (asleep) .......# #..†..>......# #.........)Zh6%....)ZhH,94.4 (6)Zh%Q+5.4 (7)ZhYW)Zh\s _A kobold comes into view. It is wielding a +0 club.+ZhÎ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Zha+Zhg+ZhPn+ZhqP _You don't know that spell.-Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Zh]6  benj the Conjurer  Deep Elf  Health: 10/10 ========================  Magic: 5/6====================---- #  AC: 2Str: 4 #..  EV: 11Int: 22 ##########***K  SH: 0Dex: 13 #......***#  XL:  1 Next: 83% Place: Dungeon:1 #.....@...#..  Noise: ---------  Time: 195.4 (0.0) #####.........#..  e) +0 whip ..................  Cast: Magic Dart.ZhT7R[34m .................#  #####..........#..  #.............  K   kobold (asleep) ##...........#.  #..†..>......#  #............. _You don't know that spell.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit).Zh'/ D  benj the Conjurer  Deep Elf  Health: 10/10 ========================  Magic: 5/6====================---- #  AC: 2Str: 4 #..  EV: 11Int: 22 ##########...K  SH: 0Dex: 13 .Zh/ #.......>.#  XL:  1 Next: 83% Place: Dungeon:1 #.....@...#..  Noise: ---------  Time: 195.4 (0.0) #####.........#..  e) +0 whip ..................  Cast: Magic Dart .................#  #####..........#..  #.............  K   kobold (asleep) ##...........#.  #..†..>......#  #............. Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic .Zh*0 Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold!.Zh24  #  #..  ***)  .Zh4 ***#         .Zh4 X   .Zh4  .Zh' d....>..Zh3 p91=6.4 (1Magic Dart.Zh .Zh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold! _You kill the kobold!0Zh( Z-70Zhd 1Zh1Zh@-81Zh1Zh22Zh32ZhU2Zh2ZhB2ZhnN6====2Zh2Zh2Zh,2Zh62Zh2Zh,2Zh2Zh7R  There is a stone staircase leading down here.2Zh2Zh0 _2Zh62Zh2ZhR====2Zh2Zhh2Zh{,2Zh#  You see here a +0 club.###################........#.........###########...).......##.......>.#....207.4 (9#.........#.........^^ ###.........#..^_ ............... ...............####.#. ###..........#..# .. .##.............. ..  ##...........#.. ###..†..>......#2ZhH'2Zh//8.4 (10.0)2Zh62Zh;< _Found a faded altar of an unknown god.6Zh'6Zh6ZhY6ZhK 6Zh 6Zh3 6ZhS6Zh6Zh&###################........#.........# ##########...).......##. #.......>.#.... #.........#.........^^^> #..6Zh+'.#..^_^ ............... .......####.#..... #..#..# .. .### #..... ... .......#.. .### # ..†..>......# .# ....... .# 6Zhe'8........6Zh<K_9.0)6ZhEG,10.4 (26ZhEQ6ZhT9 _Found an escape hatch in the floor.7ZhG###################........#.........# # #########...)##.. .......>.#...... ..#.........^^^> .7Zhʢ3#.........^_^.. ......####.#.#..# #.. .#### ...... .... .. ...#.. #.### ## .†..>7Zh'# ..#.... ..#... 7Zh7Zh>+1.4 (17Zhq7Zhh7Zhq##  .#.# #7ZhJ...).##.>.#.#.^^^>.#.^_^.7Zh-####.#......##..# #....# ...7Zhd..#...#.### 7Zh†..>......# ....#.. ..#7ZhK:... ... 7Zh%_7Zhp&27Zh8_7Zhn7Zh8< J # .7Zh< ;#.# ##...).##.>.#.#.^^^>.#.7Zh< u^_^.####.#......##..# #....#####  .......7Zh< #...#.###### ..>......# ....#7Zh:= ....#.....7Zhh= *. 7ZhE 7ZhP &37Zh|U 7ZhV 7Zh{( #.# #...).##....#>.#.##.^^^>...##.^_^....#####.#......##..# #....##### ..#...#.######>......#.....#.....#  7Zh&47Zh+ 8_7Zh"8ZhAZ0 ################# ......#...# ##### #####...)##....# >.#.......# #.^^^>...# #^@^....# ..........####.#......#####..# #....#####................#...#.###### >##.#....8Zh`8ZhZj&58Zhq8Zhud _There is a faded altar of an unknown god here.9Zh6 _Found an escape hatch in the floor. _faded altar of an unknown god here.  This altar belongs to (a) the Shining One, (b) Uskayaw or (c) Cheibriados, but  you can't tell which. 9Zh\ Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.BZhv  Okay, then. _CZhm3CZh@nCZhpsCZh0vCZh{P _CZh~BCZh\CZh,CZhCZhcCZhK,CZhKCZh{CZhBCZhuCZh ,CZh̛CZhCZh¢,CZhNCZhCZh,CZhCZhCZh.,CZhCZh}CZh,CZh;CZhCZhCZh8CZhŴCZh͸,CZh<CZhtCZh~M  You now have 56 gold pieces (gained 15).CZhCZhCZh< _You see here a +0 robe.CZh]CZhCZhhCZhfCZh,CZhBCZhCZh,CZhdCZhCZh,CZhCZh CZh,CZh6CZhCZh,CZhCZhCZhg,CZh& CZhr CZh ,CZh CZh5CZhCZhPCZhCZhCZh~CZhCZhCZhQCZh,CZhCZh&CZh $K....#.....# #[# ..........# #.# .............####.#####.# ...... #............# #######.###### ...... #..# #..... ##.# #.... #####.# #... #.@...# CZh$#. #.##### #.....# #.#. Magic Dart#.....# ...K#.....##...## #..#.......... K   kobold (asleep) #.#....... #CZh%####. .# .## .h.CZh.039.4 (24.0)CZh0-40.4 (25CZh6CZh;s _A kobold comes into view. It is wielding a +0 club.EZh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EZh٪ EZh EZh f _You don't know that spell.EZhm 4EZhr EZh9u F _Unknown command.FZhn FZh  _Sorry, you're not good enough to have a special ability.FZhɗFZhzFZhFZhߢF _Unknown command.GZh'GZhGZhGZhL F _Unknown command.GZh% _Unknown command.Sorry, you're not good enough to have a special ability.Unknown command.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HZh....#.....# #[# benj the Conjurer ..........# #.# Deep Elf .............####.#####.#  Health: 10/10 ======================== HZhT=...... #............#  Magic: 5/6====================---- ...... #######.######  AC: 2Str: 4 ...... #..#  EV: 11Int: 22 #..... ##.#  SH: 0Dex: 13 .#.... #####.#  XL:  1 Next: 91% Place: Dungeon:1 ..#... #.@...#  Noise: ---------  Time: 240.4 (0.0) ..#....... #*#####  e) +0 whip ...#.....# #.#* Cast: Magic Dart ...#.....# ...K. HZh...#.....##...## #..#.......... K   kobold (asleep) #.#.......... # ..#......###. .# .#.......# .h. _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)HZh ....#.....# #[# benj the Conjurer ..........# #.# Deep Elf .............####.#####.#  Health: 10/10 ======================== HZho ...... #............#  Magic: 5/6====================---- ...... #######.######  AC: 2Str: 4 ...... #..#  EV: 11Int: 22 #..... ##.#  SH: 0Dex: 13 .#.... #####.#  XL:  1 Next: 91% Place: Dungeon:1 HZh U..#... #.@...#  Noise: ---------  Time: 240.4 (0.0) ..#....... #.#####  e) +0 whip ...#.....# #.#. Cast: Magic Dart HZh ...#.....# ...K. ...#.....##...## #..#..........HZh5 " K   kobold (asleep) #.#.......... # ..#......###. .# .#.......# .h.HZhl Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineHZh sAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold.HZh  #[# #.#.  .. HZhX ( .  #..#  ##.#     HZh #*#####  #.#*HZh 8 ...).HZh  HZh *  HZh0 ...HZh 2 HZh 8 k....#.....# #[#benj the Conjurer ..........# #.#Deep Elf .............####.#####.#Health: 10/10 ======================== ...... #............#Magic: 5/6HZh8 ====================---- ...... #######.######AC: 2Str: 4 ......#..#EV: 11Int: 22 #.....##.#SH: 0Dex: 13 .#....#####.#XL:  1 Next: 100% Place: Dungeon:1 ..#...#.@...#Noise: =--------  Time: 241.4 (1.0) ..#....... #.#####e) +0 whip ...#.....# #.#.HZh09 CCast: Magic Dart ...#.....# ...). ...#.....##...## #..#.......... #.#.......... # HZh9 !..#......###. .# .#.......#.h.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  HZh9 Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!HZh: ]Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!  Your Stealth skill increases to level 3! HZhB; W You have reached level 2!HZhC /  --more--KZh5/156/8--2 0% Magic DartKZhuKZh4 _LZhGLZhHKM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   i - Spellcasting   3.0   2.4  +3      LZh/L     b - Maces & Flails   0.0   1.7  -3   j - Conjurations   4.4   4.2  +1   c - Polearms   0.0   1.7  -3       d - Unarmed Combat   0.0   1.4  -2       e - Throwing   0.0   1.0   0                  LZhLY     f - Armour   0.0   1.4  -2      g + Dodging2.8   2.1  +2  LZh0M    h + Stealth3.0   2.4  +3                  LZhkM        LZhM!            LZhNs                LZhTNThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpLZhNG[=] set a skill target  LZhN[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsMZh* h * Stealth   3.0MZhK4p h - Stealth   3.0QZh&Y> j + Conjurations 4.4TZh TZh0....#.....# #[#benj the Conjurer ..........# #.#Deep Elf .............####.#####.#Health: 15/15 ======================== ...... #............#Magic: 6/8==================------ ...... #######.######AC: 2Str: 4 ......#..#EV: 11Int: 22 #.....##.#SH: 0Dex: 13 .#....#####.#XL:  2 Next:  0% Place: Dungeon:1 ..#...#.@...#Noise: =--------  Time: 241.4 (0.0) ..#....... #.#####e) +0 whip ...#.....# #.#.Cast: Magic Dart ...#.....# ...). ...#.....##...## #..#.........TZh1M. #.#.......... # ..#......###. .# .#.......#.h.Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!Your Stealth skill increases to level 3! _You have reached level 2!YZh(YZhP)YZh)YZh/ _YZh0,YZh1YZht77===YZh7,YZh99YZh:YZhL:YZh;YZh<;===YZh=YZh=YZh?c8===YZh@YZhsD4 _Magic restored.YZhF3YZhFYZh.HYZh{JBYZhUYZhX,YZh[YZh]YZh `Q===YZhnYZh@  You see here a +0 club...... #............# ..########.######. .. #..# )###....... .. ##.# #...#....... .#######.# #....... ..#.....# .....#.......r #.#.##### ......#.....#..#.#.# ....#.....##..@).# -#.....##...### <.#..#..........#Magic Dart#...........# #..#......###..# .# ....#.......# #... .h.r   quokka (asleep) ......# #...........# ##...... ...[.###YZhE #......54.4 (13.0)-5.4 (14 _A quokka comes into view.\Zh|  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\Zh _You don't know that spell.]Zh?a]Zha]Zh@j]ZhmF _Unknown command.]ZhI;  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^Zh)v......... #............#  benj the Conjurer ......... ..########.######  Deep Elf .......... .. #..#  Health: 15/15 ======================== )###....... .. ##.#  Magic: 7/8=====================--- #...#....... .#######.#  AC: 2Str: 4 .....#....... ..#.....#  EV: 11Int: 22 .....#.......r #.#.#####  SH: 0Dex: 13 ^ZhZw......#.....#.*#.#.#  XL:  2 Next:  0% Place: Dungeon:1 ......#.....##.*@).#  Noise: ---------  Time: 255.4 (0.0) ..#...#.....##...###  e) +0 whip .<.#..#..........# Cast: Magic Dart ...#.#...........# # .....#......###..# .# ....#.......# #... .h.  r   quokka (asleep) ............# #....... ............# ##...... ..........[.####...... _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift^Zhw[-Dir - straight lineAim: a quokka (asleep, 100% to hit)^Zh=......... #............#benj the Conjurer ......... ..########.######Deep Elf .......... ..#..#Health: 15/15 ======================== )###....... .. ##.#Magic: 7/8=====================--- #...#....... .#######.#AC: 2Str: 4 .....#....... ..#.....#EV: 11Int: 22 .....#.......r #.#.#####SH: 0Dex: 13 ......#.....#.*#.#.#XL:  2 Next:  0% Place: Dungeon:1 ......#.....##.*@).#Noise: ---------  Time: 255.4 (0.0) ..#...#.....##...###e) +0 whip .<.#..#....[39^Zh&?;49m......#Cast: Magic Dart ...#.#...........# # .....#......###..# .# ....#.......# #... .h.r   quokka ............# #....... ............# ##...... ..........[.####......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka.^ZhR^Zh.r. ^Zh`3=6.4 (1^Zh^Zhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka. _The quokka is almost dead._Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ZhJ......... #............#  benj the Conjurer ......... ..########.######  Deep Elf .......... .. #..#  Health: 15/15 ======================== )###....... .. ##.#  Magic: 6/8==================------ #...#....... .#######.#  AC: 2Str: 4 .....#....... ..#.....#  EV: 11Int: 22 .....#........ #.#.#####  SH: 0Dex: 13 ......#.....#.r#.#.#  XL:  2 Next:  0% Place: Dungeon:1 ......#.....##.*@).#  Noise: =--------  Time: 256.4 (0.0) _ZhMLM..#...#.....##...###  e) +0 whip .<.#..#..........# Cast: Magic Dart ...#.#...........# # .....#......###..# .# ....#.......# #... .h.  r   quokka ............# #....... ............# ##...... ..........[.####...... _The quokka is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)_Zh......... #............#benj the Conjurer ......... ..########.######Deep Elf .......... ..#..#Health: 15/15 ======================== )###....... .. ##.#Magic: 6/8==================------ _Zh#...#....... .#######.#AC: 2Str: 4 .....#....... ..#.....#EV: 11Int: 22 .....#........ #.#.#####SH: 0Dex: 13 ......#.....#.r#.#.#XL:  2 Next:  0% Place: Dungeon:1 ......#.....##.*@).#Noise: =--------  Time: 256.4 (0.0) _Zh..#...#.....##...###e) +0 whip .<.#..#..........#Cast: Magic Dart _Zh `...#.#...........# # .....#......###..# .# ....#.......# #... .h._ZhWr   quokka ............# #....... ............# ##...... ..........[.####......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._Zh'Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  _ZhThe magic dart hits the quokka._Zhl _Zh x ].r_Zhv| +7.4 (1_Zh _ZhV Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (severely wounded, 100% to hit)  The magic dart hits the quokka. _Zh O_The quokka is almost dead.aZhH  You completely miss the quokka.The quokka is almost dead.aZh^3----8.5 (1.1aZhaZhj _The quokka closely misses you. The quokka bites you.aZh8  You hit the quokka.aZh.4==--7===69.6Magic DartaZhaZhJ _You kill the quokka!cZh)>IcZhB,cZh"GXcZhkJ,cZh\KcZhNcZh6OG=====cZh"RcZh^ ....)- _You start resting.cZhm.63.6 (4.0cZhs5==8===-4.6 (5cZhg{cZhڀ" _HP restored.cZh 3cZhŎ cZh{ cZh cZhJ cZh ,cZhϜ ,cZh cZh cZh ,cZh cZh) cZh cZhX N=====cZhT cZh cZhd ,cZh! cZh cZh cZh cZhv ,cZh cZh cZh[ ,cZhu cZh cZhj ,cZh cZhY cZh ,cZh cZhU cZh| ,cZh cZh cZh ,cZh cZh cZh ,cZhe cZh( cZh ,cZh] cZhh cZh ,cZh  cZh= cZh ,cZh cZh cZh ,cZh cZh} cZh ,cZhP cZh" cZh% ,cZhz' cZh) cZh, ,cZh|/ cZhI3 cZh%? w#...#........#.#######.# #.......#...#.....# #........##.#.#### ......#.....#..#.#.# ......#.....##...).# #...#.....##...### <.#..#..........# #.#...........# ##.##.@# .#..#.. #.....h..............# #.........Magic Dart.........# ##.......h.....[.####.................[).........hh 2 jackals (asleep).....###....... ##...# .......######.......# cZhYM { 85.6 (21.0)  A jackal comes into view.cZhN ,6.6 (22cZhW cZh7Z _ _Found a metallic golden potion.dZh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dZh #...#........#.#######.#  benj the Conjurer .....#.......#...#.....#  Deep Elf .....#........##.#.#####  Health: 15/15 ======================== ......#.....#..#.#.#  Magic: 7/8=====================--- ......#.....##...).#  AC: 2Str: 4 ..#...#.....##...###  EV: 11Int: 22 .<.#..#..........# SH: 0Dex: 13 ...#.#...........# #  XL:  2 Next:  6% Place: Dungeon:1 .....#......###.@# .#  Noise: ---------  dZh` [33mTime: 286.6 (0.0) ....#.......# #..***h...  e) +0 whip ............# #.........  Cast: Magic Dart ............# ##.......h ..........[.####........ .............[).........  hh 2 jackals (asleep) ..............###....... ##.............# ....... ..######.......# . _Found a metallic golden potion.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)eZh#...#........#.#######.#benj the Conjurer .....#.......#...#.....#Deep Elf .....#........##.#.#####Health: 15/15 ======================== ......#.....#..#.#.#Magic: 7/8=====================--- ......#.....##...).#AC: 2Str: 4 ..#...#.....##...###EV: 11Int: 22 .<.#..#..........#SH: 0Dex: 13 ...#.#...........# #XL:  2 Next:  6% Place: Dungeon:1 .....#......###.@# .#Noise: ---------  Time: 286.6 (0.0) ....#.......# #..***heZh ...e) +0 whip ............# #.........Cast: Magic Dart ............# ##.......h ..........[.####........ .............[).........hh 2 jackals (1 asleep) ..............###....... ##.............# ....... ..######.......# .Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The magic dart hits the jackal but does no damage.eZhc,eZhpfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (asleep, 100% to hit)  The magic dart hits the jackal but does no damage.jackal barks! You hear a bark! x2eZhpheZhi,eZhBwa .....hh!eZhwh  A jackal comes into view. x2  The jackal moves out of view.eZhy'===eZhz7.6 (1eZheZh߅' _The jackal barks!eZh.  eZhثCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fZh(1g#...#........#.#######.#  benj the Conjurer .....#.......#...#.....#  Deep Elf .....#........##.#.#####  Health: 15/15 ======================== ......#.....#..#.#.#  Magic: 6/8==================------ ......#.....##...).#  AC: 2Str: 4 ..#...#.....##...###  EV: 11Int: 22 fZh1X.<.#..#..........# SH: 0Dex: 13 ...#.#...........# #  XL:  2 Next:  6% Place: Dungeon:1 .....#......###.@# .#  Noise: ===------  Time: 287.6 (0.0) ....#.......# #..*****h.  e) +0 whip ............# #.......h.  Cast: Magic Dart ............# ##.......! ..........[.####........ fZhf2.............[).........  hh 2 jackals ..............###....... ##.............# ....... ..######.......# . _The jackal barks!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  fZh3tPress: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)fZh#...#........#.#######.#benj the Conjurer .....#.......#...#.....#Deep Elf .....#........##.#.#####Health: 15/15 ======================== ......#.....#..#.#.#Magic: 6/8fZhp==================------ ......#.....##...).#AC: 2Str: 4 ..#...#.....##...###EV: 11Int: 22 .<.#..#..........#SH: 0Dex: 13 ...#.#...........# #XL:  2 Next:  6% Place: Dungeon:1 fZh.....#......###.@# .#Noise: ===------  Time: 287.6 (0.0) ....#.......# #..*****h.fZhe) +0 whip ............# #.......h.Cast: Magic Dart fZh............# ##.......! ..........[.####........ fZh .............[).........hh 2 jackals ..............###....... fZht##.............# ....... ..######.......# .Casting: Magic Dart (safe; 1% risk of failure)  fZhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linefZh!WAim: a jackal (100% to hit)  The magic dart hits the jackal.fZh\nfZhf..h..h.h 3 jackalsfZhUi3-8.6 (1fZhtfZhAxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (100% to hit)  The magic dart hits the jackal. _The jackal is heavily wounded.gZhD  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gZh#...#........#.#######.#  benj the Conjurer gZh .....#.......#...#.....#  Deep Elf .....#........##.#.#####  Health: 15/15 ======================== gZh] ......#.....#..#.#.#  Magic: 5/8===============--------- gZh ......#.....##...).#  AC: 2Str: 4 gZh N..#...#.....##...###  EV: 11Int: 22 .<.#..#..........#gZh!s SH: 0Dex: 13 gZhD!...#.#...........# #  XL:  2 Next:  6% Place: Dungeon:1 .....#......###.@# .#  Noise: ==-------  Time: 288.6 (0.0) gZh|!....#.......# #..**h..h.  e) +0 whip gZh!D............# #......h..  Cast: Magic Dart ............# ##.......! gZhS"..........[.####........ .............[).........  hhh 3 jackals ..............###....... ##.............# ....... ..######.......# . _The jackal is heavily wounded.gZh"Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linegZh"9Aim: a jackal (100% to hit)gZh@ #...#........#.#######.#benj the Conjurer .....#.......#...#.....#Deep Elf .....#........##.#.#####Health: 15/15 ======================== gZhA c......#.....#..#.#.#Magic: 5/8===============--------- ......#.....##...).#AC: 2Str: 4 ..#...#.....##...###EV: 11Int: 22 .<.#..#..........#SH: 0Dex: 13 gZhA ...#.#...........# #XL:  2 Next:  6% Place: Dungeon:1 .....#......###.@# .#Noise: ==-------  Time: 288.6 (0.0) gZh#B ....#.......# #..**h..h.e) +0 whip ............# #......h..Cast: Magic Dart gZhcB <............# ##.......! ..........[.####........ .............[).........gZhB hhh 3 jackals ..............###....... ##.............# ....... gZh C !..######.......# .Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  The magic dart hits the jackal.gZhU ,gZh? ,gZh gZh+ gZh h.h.h.h..h 4 jackalsgZh 3-9.6 (1gZh gZh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (100% to hit)  The magic dart hits the jackal. _The jackal is severely wounded.jZh )###...# #...#........#.#######..#...#.....#........##.#.#####...#..#.#...##...). ..#.##...### .<.#..#.# jZh #.#..........@# .#......###..# .# #h.h.h......h......# ##.......![.####........   jackal[)......... ..###. ##.............jZhe ,jZh Ihh 2 jackalsjZhD 6===--90jZh] kZh ~}....#. )###...........# #...#........#.#######...#...#.....#........##.#.#####...#..#.#.....##...). ..#.##...### .<.#..# #kZhW.....# .#......###.h# .# #.....h.h.h....h......# ##.......![.####......[)........ ..###kZh'kZhkZhkZhIhh 3 jackalskZh]-1kZh.@ b########.###### .......#. )###....# # #...#........#.#######....#...#.....#........##.#.######..#.#.#....##...).#.#...#.....##..@### .<.#..#.# #....h# .#......###.h# .##......h.h.h...# #....h......# ##.......![.####....[)..kZhA kZhC J  The jackal attacks as it pursues you!kZhUD kZhD kZhF M  The jackal bites you but does no damage.kZhQ uhh.h 4 jackalskZhR .=2kZhx[ kZh^ L _The jackal misses you.kZh ##............# ...########.###### .............## #..# ##...........# ##.# #........#.#######.# #.......#...#.....# #........##.#.######.....#..#.#.# ...#.....##...@.# #...#.....##...### <.#.h# #.#....h# ####.h# .### #.h..h.h.. # #....h.....# ##.......![.####kZh, XkZhf :h.kZh .-3kZhw kZh M _You see here a +0 club.lZhR..####.#####.# .##............# ########.###### ...## #..# ##...# ##.# #........#.#######.# #.......#...#.....# #........##.#.######.....#..#.#@# ...#.....##...).# lZh#...#.....##...####.##.#...hh# ####.h# .#  2## #....h.h..# #....h.....# ##.!lZhlZh ,lZhu lZh lZh)phh..hh 4 jackalslZhB,e===-4 _lZh2lZho7lZh>(#### #.# ...####.#####............########.###### ..#. ##...# ##.#######.##...#.....##........##.#@#####..#.# .#...). #..##.hh###.#.........h##....h.#  3.###..# .###h....h....h.. 27===5mZhI v  You barely miss the jackal.mZhJ mZhL p  The jackal is moderately wounded.mZhT jh.h 3 jackalsmZhU 5=6.7 (1.1mZhV] mZh|a S _The jackal barely misses you.nZh8  You hit the jackal.nZhWnZhm  The jackal is heavily wounded.nZh%nZhAh.nZhʬW4--7.8nZhF _The jackal bites you. The jackal barely misses you.nZhs  You closely miss the jackal.The jackal is heavily wounded.nZhnt nZha{ nZh| (8.9nZh؀ nZh L _The jackal misses you.oZh  You closely miss the jackal.The jackal is heavily wounded.oZhҐ1-------8======300.0oZhAx _The jackal bites you. The jackal misses you.oZh3   You closely miss the jackal.The jackal is heavily wounded.-----1.1oZh oZhs + _The jackal bites you.pZh0  You barely miss the jackal.The jackal is heavily wounded.pZhpZhpZh"(2.2pZhpZhW _The jackal closely misses you. x2pZhe  You closely miss the jackal.The jackal is moderately wounded.pZhf pZhpr >3.3pZhKw pZhyz _The jackal closely misses you. The jackal barely misses you.qZhZ8  You hit the jackal.qZh\m  The jackal is heavily wounded.qZhdqZh fS8/15 -----qZh}f?===4.4qZhlqZhn+ _The jackal bites you.qZh  You hit the jackal.  The jackal is almost dead.qZhu qZh` q6--------5.5qZh qZh] j _The jackal bites you. The jackal closely misses you.rZhm  You closely miss the jackal.  The jackal is almost dead.rZh=s>6.6rZhwrZhz> _The jackal bites you but does no damage.rZh  You hit the jackal but do no damage.The jackal is almost dead.rZhH  #.#     #..#  ##.# #####.# #.....# #@##### #h#hh#.###..#...# # ##..# .#  #   rZhf d #.#  rZhJg %   #..#  ##.# #####.# #.....# #@##### #h##.###rZhg ..#...# # ##..#  #rZhh  rZhup g hThe jackal bites you. x2rZhq [3--------7.7rZh}w rZh6z  rZh}z P_* * * LOW HITPOINT WARNING * * *tZha 8  You hit the jackal.tZhA tZh tZh= tZhO 1138.8tZh tZhi J _You kill the jackal!vZh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vZh} wZh)X...........#### #.#  benj the Conjurer wZhX..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 7/8=====================--- ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11wZh YOInt: 22 ..#........#.#######.#  SH: 0Dex: 13 ...#.......#...#.....#  XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 308.8 (0.0) ....#.....#..#.#h#wZhFY e) +0 whip ....#.....##...hh#wZhvY Cast: Magic Dart #...#.....##...### wZhY%.#..#..........# .#.#...........# #  hhh 3 jackals ...#......###..# .# wZhY..#.......# #....h.h.. ..........# #....h.... _You kill the jackal!wZh ZHCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  wZhZtPress: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)wZh...........#### #.#benj the Conjurer ..............####.#####.#Deep Elf ...........##............#Health: 3/15====-------------------- ...........########.######Magic: 7/8=====================--- ............## #..#AC: 2Str: 4 wZh}##...........# ##.#EV: 11Int: 22 ..#........#.#######.#SH: 0Dex: 13 ...#.......#...#.....#XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####Noise: =--------  Time: 308.8 (0.0) ....#.....#..#.#h#e) +0 whip ....#.....##...hh#wZhCast: Magic Dart #...#.....##...### .#..#..........# .#.#...........# #hhh 3 jackals ...#......###..# .# wZh...#.......# #....h.h.. ..........# #....h....wZhYCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wZh Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  The magic dart hits the jackal.wZhjonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (100% to hit)  The magic dart hits the jackal.  The jackal is moderately wounded.wZh_p~ #.#     #..#  ##.# #####.# #.....# #@##### #h#)h#.###..#...# #  2##..# .#  #wZhhqO   wZhD #.#     #..#  ##.# #####.# #.....# #@##### #h#)h#.###..#...# # ##..#  # wZhFNx  The jackal barely misses you. The jackal bites you.wZhO+9.8 (1wZhzVwZhXV _* * * LOW HITPOINT WARNING * * *xZhx  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xZh...........#### #.#  benj the Conjurer ..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 6/8==================------ ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11Int: 22 ..#........#.#######.#  SH: 0Dex: 13 ...#.......#...#.....#  XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 309.8 (0.0) ....#.....#..#.#h# e) +0 whip ....#.....##...)h# Cast: Magic Dart #...#.....##..Zh40m.### .#..#..........# .#.#...........# #  hh 2 jackals ...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... _* * * LOW HITPOINT WARNING * * *Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 100% to hit)xZh` ...........#### #.#benj the Conjurer ..............####.#####.#Deep Elf ...........##............#Health: 3/15====-------------------- ...........########.######Magic: 6/8==================------ ............## #..#AC: 2Str: 4 ##...........# ##.#EV: 11Int: 22 ..#........#.#######.#SH: 0Dex: 13 ...#.......#...#.....#XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####Noise: =--------  Time: 309.8 (0.0) ....#.....#..#.#h#e) +0 whip ....#.....##...)h#Cast: Magic Dart #...#.....##...### .#..#..........# .#.#...........# #hh 2 jackals ...#......###..# .# xZh [16d..#.......# #....h.h.. ..........# #....h....Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 100% to hit)  The magic dart hits the jackal.xZhߗ xZhC onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  xZh HPress: ? - help, Shift-Dir - straight line  Aim: a jackal (moderately wounded, 100% to hit)  The magic dart hits the jackal.  The jackal is heavily wounded.xZh^ B10.8 (1xZh! xZh > _The jackal bites you but does no damage.yZh  yZh^  Casting: Magic Dart (safe; 1% risk of failure)  yZh \Confirm with . or Enter, or press ? or * to list all spells.yZhR...........#### #.#  benj the Conjurer ..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 5/8===============--------- ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11Int: 22 ..#........#.#######.#  SH: 0Dex: 13 ...#.......#...#.....#  XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 310.8 (0.0) ....#.....#..#.#h# e) +0 whip ....#.....##...)h# Cast: Magic Dart #...#.....##..ZhS40m.### .#..#..........# .#.#...........# #  hh 2 jackals ...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... _The jackal bites you but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 100% to hit)zZhZ...........#### #.#benj the Conjurer ..............####.#####.#Deep Elf ...........##............#Health: 3/15====-------------------- ...........########.######Magic: 5/8===============--------- ............## #..#AC: 2Str: 4 ##...........# ##.#EV: 11Int: 22 ..#........#.#######.#SH: 0Dex: 13 ...#.......#...#.....#XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####Noise: =--------  Time: 310.8 (0.0) ....#.....#..#.#h#e) +0 whip ....#.....##...)h#Cast: Magic Dart #...#.....##...### .#..#..........# .#.#...........# #hh 2 jackals ...#......###..# .# zZhd[16d..#.......# #....h.h.. ..........# #....h....Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 100% to hit)  The magic dart hits the jackal.zZh)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (moderately wounded, 100% to hit)  The magic dart hits the jackal.  The jackal is severely wounded.zZhU0Mhh 3 jackalszZh 1+1.8 (1zZh76zZh8W _The jackal closely misses you. x2{ZhZ Drink which item? Potions  b - a potion of magic[?] describe selected}Zh }Zh/ }Zh ...........#### #.#benj the Conjurer ..............####.#####.#Deep Elf ...........##............#Health: 3/15====-------------------- ...........########.######}ZhO eMagic: 5/8===============--------- ............## #..#AC: 2Str: 4 ##...........# ##.#EV: 11Int: 22 ..#........#.#######.#SH: 0Dex: 13 ...#.......#...#.....#XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####}Zh LNoise: =--------  Time: 311.8 (0.0) ....#.....#..#.#h#e) +0 whip ....#.....##...hh#Cast: Magic Dart }Zh #...#.....##...### .#..#..........# .#.#...........# #hhh 3 jackals }Zh ...#......###..# .# ..#.......# #....h.h.. }Zh ..........# #....h....Aiming: Magic Dart (safe; 1% risk of failure)  }ZhM Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 100% to hit)  The magic dart hits the jackal.  }Zh| The jackal is severely wounded. _The jackal closely misses you. x2}Zh] P  Okay, then.}Zh }ZhK }Zh . _~ZhrInventory: 5/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)d - a +0 spear Missiles (go to first with ()c - 12 stones Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magicZh. Zh6 Zh= ...........#### #.#benj the Conjurer ..............####.#####.#Deep Elf ...........##............#Health: 3/15====-------------------- ...........########.######Magic: 5/8Zh ===============--------- ............## #..#AC: 2Str: 4 ##...........# ##.#EV: 11Int: 22 ..#........#.#######.#SH: 0Dex: 13 ...#.......#...#.....#XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####Noise: =--------  Time: 311.8 (0.0) ....#.....#..#.#h#e) +0 whip ....#.....##...hh#Cast: Magic Dart #...#.....##...### .#..#..........# .#.#...........# #hhh 3 jackals ...#......###..# .# ..#.......# #....h.h.. ..........# #....h....Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 100% to hit)  The magic dart hits the jackal.  The jackal is severely wounded. _The jackal closely misses you. x2 _h y6mOkay, then.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh ...........#### #.#  benj the Conjurer ..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 4/8============------------ ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11Int: 22 Zhl ..#........#.#######.#  SH: 0Dex: 13 ...#.......#...#.....#  XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 311.8 (0.0) ....#.....#..#.#h# e) +0 whip ....#.....##...hh# Cast: Magic Dart #...#.....##...### .#..#..........# .#.#...........# #  hhh 3 jackals ...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... _Okay, then.Zh Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (heavily wounded, 100% to hit)Zh &...........#### #.#  benj the Conjurer ..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 4/8============------------ ............## #..#  AC: 2Str: 4 Zh ##...........# ##.#  EV: 11Int: 22 ..#........#.#######.#  SH: 0Dex: 13 ...#.......#...#.....#  XL:  2 Next: 13% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 311.8 (0.0) ....#.....#..#.#h# e) +0 whip ....#.....##...hh# Cast: Magic Dart Zh #...#.....##...### .#..#..........# .#.#...........# #  hhh 3 jackals Zh@ A...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh Aim: a jackal (heavily wounded, 100% to hit)  The magic dart hits the jackal.Zh  #.#     #..# Zhc  ##.#    †# #  2Zh W .#  Zhф Zh 8h)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (heavily wounded, 100% to hit)  The magic dart hits the jackal.  You kill the jackal!Zh 5===202.8 (1 _The jackal barely misses you.Zh6 Zh h _Your Dodging skill increases to level 3!Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh8e...........#### #.#  benj the Conjurer ..............####.#####.#  Deep Elf Zhfn...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 4/8============------------ ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11Int: 22 ..#........#.#######.#  SH: 0Zhf,Dex: 13 ...#.......#...#.....#  XL:  2 Next: 20% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 312.8 (0.0) Zh@gc....#.....#..#.#h# e) +0 whip ....#.....##...)h# Cast: Magic Dart #...#.....##...### .#..#..........# .#.#...........# #  hh 2 jackals Zhg...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... _Your Dodging skill increases to level 3!ZhgCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhhAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)Zh...........#### #.#benj the Conjurer ..............####.#####.#Deep Elf ...........##............#Health: 3/15====-------------------- ...........########.######Magic: 4/8============------------ ............## #..#AC: 2Str: 4 ##...........# ##.#EV: 11Int: 22 ..#........#.#######.#SH: 0Dex: 13 ...#.......#...#.....#XL:  2 Next: 20% Place: Dungeon:1 ...#........##.#@#####Noise: =--------  Time: 312.8 (0.0) ....#.....#..#.#h#e) +0 whip ....#.....##...)h#Cast: Magic Dart #...#.....##...### .#..#..........# .#.#...........# #hh 2 jackals ...#......###..#Zhlu[40m .# ..#.......# #....h.h.. ..........# #....h....Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  The magic dart hits the jackal.ZhCZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (100% to hit)  The magic dart hits the jackal.  The jackal is almost dead.Zh[+3.8 (1Zh+di _The jackal barely misses you.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhr...........#### #.#  benj the Conjurer Zh..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 3/8=========--------------- ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11Int: 22 ..#........#.#######.#  SH: 0Dex: 13 ...#.......#...#.....#  XL:  2 Next: 20% Place: Dungeon:1 Zh"]...#........##.#@#####  Noise: =--------  Time: 313.8 (0.0) ....#.....#..#.#h# e) +0 whip ....#.....##...)h# Cast: Magic Dart #...#.....##...### .#..#..........# .#.#...........# #  hh 2 jackals ...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... _The jackal barely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 100% to hit)Zh~ ...........#### #.#  benj the Conjurer ..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 3/8=========--------------- ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11Int: 22 ..#........#.#######.#  SH: 0Dex: 13 ...#.......#...#.....#  XL:  2 Next: 20% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 313.8 (0.0) ....#.....#..#.#h# e) +0 whip ....#.....##...)h# Cast: Magic Dart #...#.....##...Zh [40m### .#..#..........# .#.#...........# #  hh 2 jackals ...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 100% to hit)  The magic dart hits the jackal. #.#     #..#  ##.#    †# #h   jackal .#  Zhz Zh y #.#     #..#  ##.# #####.# #.....# #@##### #h#).#.###..#...# # ##..# .#  #   onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (severely wounded, 100% to hit)  The magic dart hits the jackal.  You kill the jackal!Zh  #.#     #..#  ##.# #####.# #.....# #@##### #h#).#.###..#ZhZ ...# # ##..#  # Zh! k h.  The jackal bites you.Zh$% 374.8 (1Zh/ Zh1 V _* * * LOW HITPOINT WARNING * * *Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh ...........#### #.#  benj the Conjurer ..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 2/8======------------------ ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11Int: 22 ..#........#.#######.#  SH: 0Dex: 13 ...#.......#...#.....#  XL:  2 Next: 27% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 314.8 (0.0) ....#.....#..#.#h# e) +0 whip ....#.....##...).# Cast: Magic Dart #...#.....##..h 49m.### .#..#..........# .#.#...........# #  h   jackal ...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... _* * * LOW HITPOINT WARNING * * *Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)Zh;...........#### #.#  benj the Conjurer ..............####.#####.#  Deep Elf ...........##............#  Health: 3/15====-------------------- ...........########.######  Magic: 2/8======------------------ ............## #..#  AC: 2Str: 4 ##...........# ##.#  EV: 11Int: 22 ..#........#.#######.#  SH: 0Dex: 13 Zh>...#.......#...#.....#  XL:  2 Next: 27% Place: Dungeon:1 ...#........##.#@#####  Noise: =--------  Time: 314.8 (0.0) ....#.....#..#.#h# e) +0 whip ....#.....##...).# Cast: Magic Dart #...#.....##...### Zh>t.#..#..........# .#.#...........# #  h   jackal ...#......###..# .# ..#.......# #....h.h.. ..........# #....h.... Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh> Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  The magic dart hits the jackal!ZhDm #.#     #..#  ##.#    †#ZhE # .#  ZhZhh345.8 (1Magic DartZhZh"gonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (100% to hit)  ZhdThe magic dart hits the jackal! _You kill the jackal!Zh|U 3===4==4========5=====ZhY {5===Zh\ 6===ZhA^ Zha ,Zhb Zhe ,Zhf Zhi Q===Zh.j Zh] =6===7==7======8===Zh֜ BZhŝ ,Zh Zhz Zh" ;===Zh Zh< h - _You start resting.Zh 039.8 (24.0)Zh Zh =Zhb 8Zh ===ZhT -Zh; &40.8 (25Zh Zh" % _Magic restored.Zh9==ZhBZh===10/15======Zhz11=ZhӿnZhZhI,ZhZhz2===ZhBZhfXZhZhs:==ZhbZhGZhK3=ZhZh,Zh{Zh,ZhZh,ZhZh(e=ZhZh&(4==Zhf ZhIY_You start resting.ZhU67.8 (275====8.8 (28 _HP restored.Zh@ 3Zh7 Zh   You see here a jackal corpse. _  You see here a +0 club. _==Zh nZh ,Zh Zh! Zh Zh Zhf Zh Zh" ,Zh$ Zh' Zh , ,Zhv- Zh1 ZhO5 ,ZhQ7 Zh: Zh= ZhA> ZhA Zh]D Zh~G ,ZhJ Zhc #..#.#†# ##...).# ##...### .#.######### .....###..#...#...## ...# #...........## Zhd ..# #............# ..# ##.......@...# [.####...........#..[)...........## .......###.........#.......##.........# #.......##.........##......##.........#......##.........##Zh-n -82.8 (14Zh!w ,3.8 (15Zh Zh \ _f - a metallic golden potionZhsJ 3ZhK ZhP ZhAR ZhR ZhV ,Zhg #...##.....# .....############..#...#...### #...........## #............##...........[.####.........[)........@..##4.0)....#### ..## ##.......## ........# ......).. ........#Zh_q Zhy +5.8 (2Zhс Zh: + _Found a quarterstaff.Zh3ZhZhZhZhEZh}ZhZh,ZhZhZh52#..#...#...### #...........### #............# ##...........#[.####.....#.[)...##..#### .....### #.......## 7#......###.........# ....†...##.........# ........##...0.....# ........#ZhA>Zh$H+8.8 (3ZhePZhR+ _Found 2 flux baubles.ZhCk  #...........##..#[.###...[).#.###...# .ZhD. #. .#.##S   ball python (constriction, asleep)#....S....# .......##ZhOQm  A ball python comes into view.ZhXiS)S.Zhc=9.8 (1Magic DartZhlZhn5 _The ball python hisses angrily.Zh.#[.###...[).#.### . #.#.##ZhKx......).....#†.Zh0S..####...?...# #Zh3ZhZhh<S..Zh'90ZhxZh c _Found a scroll labelled KIUNAOSCHE.Zh3#[.###...[).#.### . #.#.####......)..S..†Zhv..0.####...?...# #.....## ##...########ZhZh<S..Zh&1ZhnZhZh%  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh.....# ##...........#  benj the Conjurer ...[.####...........#  Deep Elf ......[)...........##  Health: 15/15 ======================== .......###.........#  Magic: 7/8=====================--- ........##.........#  AC: 2Str: 4 #.......##.........#  EV: 11Int: 22 .#......##.........#  SH: 0Dex: 13 ........##.........#  XL:  2 Next: 34% Place: Dungeon:1 ........###.....@.##  Noise: ---------  Time: 391.8 (0.0) ........##.....S)..# Zhk  e) +0 whip ........##.........#  Cast: Magic Dart ....†...##.........# ........##...0.....# ........##.........#  S   ball python (constriction) .......####...?...## #.....## ##.....## ####### _Found a scroll labelled KIUNAOSCHE.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)Zh+.....# ##...........#benj the Conjurer ...[.####...........#Deep Elf ......[)...........##Health: 15/15 ======================== .......###.........#Magic: 7/8=====================--- ........##.........#AC: 2Str: 4 #.......##.........#EV: 11Int: 22 .#......##.........#SH: 0Dex: 13 ........##.........#XL:  2 Next: 34% Place: Dungeon:1 ........###.....@.##Noise: ---------  Time: 391.8 (0.0) ........##.....S)..#e) +0 whip ........##.........#Cast: Magic Dart ....†...##.........# ........##h49m...0.....# ........##.........#S   ball python (constriction) .......####...?...## #.....## ##.....## #######Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  The magic dart hits the ball python.Zhqonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (100% to hit)  The magic dart hits the ball python.  The ball python is moderately wounded.Zhsb4--=2.8 (1Zh|Zhs _The ball python bites you. The ball python barely misses you.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh<.....# ##...........#  benj the Conjurer ...[.####...........#  Deep Elf ......[)...........##  Health: 14/15 ======================-- .......###.........#  Magic: 6/8==================------ ........##.........#  AC: 2Str: 4 Zhp#.......##.........#  EV: 11Int: 22 .#......##.........#  SH: 0Dex: 13 Zh........##.........#  XL:  2 Next: 34% Place: Dungeon:1 Zhأ........###.....@.##  Noise: =--------  Time: 392.8 (0.0) ........##.....S)..#  e) +0 whip Zh9........##.........#  Cast: Magic Dart ....†...##.........# ........##...0.....# ........##.........#  S   ball python (constriction) .......####...?...## Zh[d#.....## ##.....## ####### Zh{_The ball python bites you. The ball python barely misses you.Casting: Magic Dart (safe; 1% risk of failure)  ZhMConfirm with . or Enter, or press ? or * to list all spells.ZhAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZhӤ|Aim: a ball python (moderately wounded, 100% to hit)ZhV,.....# ##...........#  benj the Conjurer ...[.####...........#  Deep Elf ......[)...........##  Health: 14/15 ======================-- .......###.........#  Magic: 6/8==================------ Zh,?........##.........#  AC: 2Str: 4 #.......##.........#  EV: 11Int: 22 .#......##.........#  SH: 0Zh-,Dex: 13 ........##.........#  XL:  2 Next: 34% Place: Dungeon:1 ZhV-,........###.....@.##  Noise: =--------  Time: 392.8 (0.0) Zh~-........##.....S)..#  e) +0 whip Zh-y........##.........#  Cast: Magic Dart ....†...##.........# ........##...0.....# Zh.e........##.........#  S   ball python (constriction) .......####...?...## ZhA.e#.....## ##.....## #######Zhe.Casting: Magic Dart (safe; 1% risk of failure)  Zh.MConfirm with . or Enter, or press ? or * to list all spells.Zh.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh.Aim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python.Zh6  [ [)Zh6      Zh7 .)..#  †ZhG7.Zh7) Zh'.ZhW273.8 (1Magic Dartonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!Zh [.##...[).#.### . #.#.###..#.†#######-4ZhЙU _You see here a +0 quarterstaff.Zho4Zh?5==7===-5ZhaHZh&K+ _g - a +0 quarterstaffZhZhN=====ZhZhhZh,c8===ZhZhg _Magic restored.ZhZhzZhBZh BZh ZhZh}Q===Zh"Zh XZhb>#......##.# #.........##..# #...###.## #..##...#..##.........# #.....†...##.........# #..##...0.....# #..##.........# ##.####.##  ### ###  ####### ###### 400.0)Zh@,6.8 (11ZhfZh, ZhR_h - a scroll labelled KIUNAOSCHEZhgZhInventory: 8/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)Zh.-d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with ()c - 12 stones Armour (go to first with [) ZhS a - a +0 robe (worn) Scrolls (go to first with ?)  h - a scroll labelled KIUNAOSCHE ZhPotions (go to first with !)  b - a potion of magic Zh½= f - a metallic golden potionZh* g - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 7.7 XLs. Damage rating: 8 (Base 10 x 85% (Str) x 100% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Then Robin he unbuckled his belt,  And laid down his bow so long;  He took up a staff of another oak graff, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Zh9 Inventory: 8/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)  ZhF:d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with ()  c - 12 stones Armour (go to first with [)  a - a +0 robe (worn) Zhp:Scrolls (go to first with ?)  h - a scroll labelled KIUNAOSCHE Zh:Potions (go to first with !)  b - a potion of magic  f - a metallic golden potionZhnZhPsZh`yC...#......##.........#benj the Conjurer #.........##.........#Deep Elf #.........###.......##ZhyHealth: 15/15 ======================== #.........##.........#Magic: 8/8Zhy======================== #.........##.........#AC: 2ZhyStr: 4 #.....†...##.........#EV: 12Zh%zInt: 22 #.........##...0.....#SH: 0ZhLzDex: 13 #.........##.........#ZhtzXL:  2 Next: 37% Place: Dungeon:1 ##.......####...@...##ZhzNoise: ---------  Time: 406.8 (0.0)  ##.....## ##.....##Zh9{e) +0 whip####### #######Cast: Magic DartThe magic dart hits the ball python. _You kill the ball python! _You see here a +0 quarterstaff. _g - a +0 quarterstaff _Magic restored. _h - a scroll labelled KIUNAOSCHEZhZhZhfZhHZh,Zh# ###.##.# ....#......##.##.##..#  #.###.......##  #.##.........#  #.........##.........#  #.....†...##.........#  #.##...0.....#  ....#..##..##.....## ##.....######### #######ZhX( Zh. +7.8 (1Zh5 Zh6 ZhM.... ####. ....### ##..##ZhR.†...##..  ##.......####.......##Zh##.....## ##.....##The magic dart hits the ball python.ZhZh&8ZhPZhݪZ _You see here 2 flux baubles.Zh] Zh &9ZhL Zh ( _i - 2 flux baublesZhb3ZhcZh\qZhNs,ZhzwZh5nZh,Zh+ZhMZh*,ZhZhKZh(,ZhZhGZh,ZhBZh1Zhϻ,ZhZh_Zh,ZhZhZh,ZhZh ZhZhZhZhZhJ,ZhZhzZhn,Zh}  Things that are here:  a +0 short sword; a kobold skeleton _Zh Zh<  You see here a +0 robe.ZhZhE _ZhZhZhH!,ZhA#Zh+)Zh-,ZhN0Zh6ZhU;,Zh>ZhECZhF,ZhHZhZMZhP,ZhrSZhQXZhN\,ZhsaZh2gZhNj,ZhkZhoZhos,ZhtZhxZh{,ZhM}ZhZhؔBZhЗZhZh˚ZhFZhZhZhZhZhZh,ZhEZhZhZh$ZhzB _i - 5 flux baubles (gained 3)Zhػ3ZhXZhZhZhD #................ZhM #................ # ####................ #.##........)###.......ZhF ..........##...#...... Zhm#.##......#......#..... Zh#........#.......#..... Zh...#####..#........#.... .......@.#.........#....Zh(R41.8 (32.0) >..#.##..#.....#...#.... #. #..#....<.#..#.... #.##..#......#.#..... ZhM..#..#........#.........#.......#...... Zhq#..#.............. Zh#...#............. #...#............[ZhO ZhZh,2.8 (33ZhZhL; _Found a stone staircase leading down.Zhg{ 3Zh\} Zh Zh XZhw ,Zho Zh| H _c - 15 stones (gained 3)Zhh Zh ,Zh Zh Zh} ,Zh Zh Zhr ,Zhn Zh Zh ,Zh Zh ZhL ,Zhe ZhW Zh Zh Zh Zh Zh  ,Zh% Zh Zh ,Zh Zh( Zh* ,Zh, Zh1 ZhT4 ,ZhS5 Zh: Zh< Zh-= Zh2> Zh!C Zh`E ZhE ZhF Zh(L ZhN ,ZhO ZhV ZhX ,ZhZ Zh^ Zh!a ,Zh9b Zh]f Zhh ,Zhi Zhn Zhp ,Zhr Zhov Zhvx ,ZhBy Zh~ Zh9 ,Zhv Zhd Zh Zh Zh< ZhU Zh Zhݎ Zh@ Zh Zh. ,Zh Zh՘ Zh9 ,Zhn Zhà ZhI ,Zh ZhK Zhƪ ,ZhX ZhX Zh% ,Zh Zhٸ Zhr ,Zh Zh Zh Zh> Zho Zh Zh ZhA Zh Zh Zh ,Zh[ Zh# Zh ,Zh Zhd Zhb Zh Zh Zhz Zh; ,Zhi Zh Zh| ,Zh Zh Zh ,Zh6 Zh Zhq ,Zh Zh Zh BZh Zh ,Zh ZhZhY,ZhZhZhBZh Zh ,Zhw ZhZh,ZhfZh&Zh(ZhWZhZhoZhA,ZhZh$ZhM!,ZhZR _You open the door.  There is an open door here.ZhWa _Zh_XZh"k#....# #...# ##....###...######## #.......... #....###........... #....# #...########. ###'#####..# #. #≈≈.≈≈# #..# ##.Zhkh #≈...≈# #..# #.. #≈.@.≈# ##.# #..518.8 (76 #≈...≈# #.# #.. #≈#.#≈# ### #..Zhl~§§≈#.#≈≈≈ ### #..§.###.###.. #.#####..... ... ...≈#.##.....≈.. #.# §.§#ZhVl..≈≈ #[# ≈§#.## ######Zhl;.Zhs§≈≈.≈..§§.§§Zhz,9.8 (77ZhZh# _Found a robe.ZhtwZhwZh7yZh|ZhZhXZhӃZhZh ,Zh@ZhZh~ZhZhZhZhZhZhZh'Zh~,ZhZh]ZhȝZhZhNZhHZhݣ,Zh Zh~<  You see here a +0 robe.ZhZh _Zh]ZhZhCZhuZh|Zh{ZhZhZhlL _You now have 63 gold pieces (gained 7).Zh3ZhZhZh,ZhZh<  You see here a +0 robe.ZhZhL _ZhZhZh],Zh8ZhRZhR,ZhZhZh.,ZhZhZhz,ZhZh?Zh,ZhZhZh,ZhVZhZh,Zh[Zh Zh ,Zh ZhzZhk,Zh$ZhHZh,ZhZh9 Zhw",Zh#Zh'Zh!),Zh2*Zh-Zh/,Zh0Zh4Zho6Zh6Zh7Zh:Zh)=ZhZ=ZhC>Zh$AZh,Zh]ZhUZhZZh,Zh Zh Zh,ZhZhZh,Zh'ZhZh,ZhhZhZh,ZhZh{#@  There is an open door here.Zh%Zh% _Zh7&Zh5(Zhh*,Zh*Zh9-Zh8/,Zh/ZhF2Zh64,Zh4Zh27ZhQ9,Zh:Zh:<Zhz>,Zh*?Zh@ZhKC,Zh/DZhEZhRHBZhNZhP,Zh{QZhSZhU,ZhZVZhWZhN(ZhxZhnZh/BZhZhZhCBZh`ZhBZh$Zh,ZhZhrZh,ZhZhZh,ZhyZhJZh ,Zh ZhZhO,Zh@Zh Zh,Zh[Zh Zh"Zh"Zh#Zh]'Zh(,Zh*ZhJ-ZhH.Zhq.Zhl/Zh1Zh4,Zh65Zh_7Zh9,Zh:Zh<Zh?,Zhhg   ##...#...#  ######## ##.........  .......#######..........  .......##....#..........  .............#.........K  ......^^^>...# ........  ......^_^....###...#  ................@#  ###.#......#######  ###....###### Magic Dart ............# ..#.#######.# ....# #[#  K   kobold (missile, asleep) ....#### #.#  .......####.#####.#   ....##............#Zh9h9  Zhr.601.8 (82Zh?u,2.8 (83Zh%7_Zh ZhZhہg_A kobold comes into view. It is wielding a +0 dagger.ZhA  Casting: Magic Dart (safe; 1% risk of failure)  Zh \Confirm with . or Enter, or press ? or * to list all spells.Zh=  benj the Conjurer ##...#...#  Deep Elf ######## ##.........  Health: 15/15 ======================== .......#######..........  Magic: 7/8=====================--- .......##....#..........  AC: 2Str: 4 .............#........*K  EV: 12Int: 22 ......^^^>...# ....***.  SH: 0Dex: 13 ......^_^....###.**#  XL:  2 Next: 37% Place: Dungeon:1 ................@# Noise: ---------  Time: 602.8 (0.0) ###.#......#######ZhX T e) +0 whip ###....###### Cast: Magic Dart ............# ..#.#######.# ....# #[# K   kobold (missile, asleep) ....#### #.# .......####.#####.# ....##............# _A kobold comes into view. It is wielding a +0 dagger.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)Zh4 >  benj the Conjurer ##...#...#  Deep Elf Zh V######## ##.........  Health: 15/15 ======================== .......#######..........  Magic: 7/8=====================--- .......##....#..........  AC: 2Zh !Str: 4 .............#.........K  EV: 12Int: 22 ......^^^>...# ........  SH: 0Dex: 13 ......^_^....###...#  XL:  2 Next: 37% Place: Dungeon:1 ................@#Zh5  Noise: ---------  Time: 602.8 (0.0) ###.#......#######Zh] y e) +0 whip ###....######Zh  Cast: Magic Dart ............# ..#.#######.# ....# #[#Zh  K   kobold (missile, asleep) ....#### #.# Zh .......####.#####.# ....##............#Casting: Magic Dart (safe; 1% risk of failure)  Zh MConfirm with . or Enter, or press ? or * to list all spells.Zh" Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  Zhx The magic dart hits the kobold.Zh       *) ^^^>...# ....***. ^_^**# .........Zh{    #[# #.# Zh     Zh ZhĨ ......41=3.8 (1Magic Dartonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!Zh _Zh4,Zhi,ZhZhmc8===ZhZhZh6,ZhZhZhv,ZhZhZh,Zh!Zh ZhV Zh ;===ZhZhZhs,ZhZhWZhY,ZhZhZh",Zh4&Zh|'Zh),Zh+Zh]4  c - 18 stones (gained 3)  Things that are here:Zhe7a _a +0 dagger; a kobold corpseZh/:3Zhs;Zhu=Zh@,ZhAZhCZhF,ZhGZh?JZhiL,ZhMZhPZh9VBZhXZhfaZhaZhdZh@jZhm,ZhoZhrZhv,ZhwZhzZhf},Zh~ZhZh,Zh+ZhHZh_ZhZhZhZh؎,Zh ZhZh,ZhZhPZh˳,ZhZh̽Zh,ZhZhZh,ZhZhZh,ZhZhZh,ZhZhZhN,ZhZhZhf,ZhZhZh`,ZhZh/Zh^,ZhZhZh ,ZhZh!Zh#,Zh$Zh1+Zhr-,Zh9/Zh6Zh8,Zh%:Zh^EZhH,Zh8IZhOZhQ,Zh SZhWZh`Z,Zh[ZheXZhqiZh l,ZhmZhZh%nZh[Zh Zh9Zh˖ZhʚZh,ZhfZhZh ,ZhZhZh,ZhZhZhZhƸZh#ZhZh=BZh0ZhZhZhZhTZhZhZhZhZh,ZhZhZh',ZhZhZh<XZhk,ZhZhnZh|,ZhfZhhZhZhzZhZhZh1ZhVZh\ZhZhoXZh#,Zh #&Zh1  There is an open door here.Zh25 _Zh7,Zh8,Zh)=Zh=Zh@,ZhCAZhCZhF,Zh7GZhaJZh>L,ZhBNZhYZh\,Zhw,ZhvxZhUnZhBZhZh,ZhZh#≈≈.≈≈# #..# ##.....#≈...≈# #..# #..÷..> #≈...§# ##.# #...... #§...≈# #.# #......  ######≈#.#§###### #......  #≈§≈≈≈≈#.#≈≈≈≈§≈### #......  #§.§§###.###...≈#.#####......  #§.............≈#.##........)  #≈...###.###@..≈#..........##-86.8 (83.0)  #≈≈≈§§§#[#≈≈≈≈≈≈#.##......#..  ######≈#.#§######........#...Zh #≈...≈#......#####..#... #§§..§#............#.... #≈§..≈#...>..#.##..#.... #≈≈≈≈≈########.##..#.... ####### #.##..#.... #..#..#....Zh8-ZhZhE _Done exploring.ZhfB M##'#### ≈≈.≈#........≈# #.÷..>≈...§# # #§...≈# #.######≈#.#≈###### ≈§≈≈≈≈#.#≈≈≈≈§≈### §§###.######......§..........##.)...###.###...≈#....##≈≈≈§§§#[#≈≈≈≈≈≈#.##......#######≈#.#§######........#....###ZhK k§§.≈....≈≈Zh^P 87.8 (1.0) _ZhW ZhX Zh~ ###'#####..# # #≈≈.≈≈# #..# ## #≈...≈# #..# #..÷.. #≈...§# ##.# # #§...≈# #.# # ######≈#.#≈###### # #≈§≈≈≈≈#.#≈§≈≈§≈### # #§.§.###.###...≈#.##### #§.≈#.##.ZhS #≈...###.###...≈#. #≈≈≈§§§#[#≈§≈≈≈≈#.##......# ######≈#.#§######.# #≈...≈#......#####..# #§§..§#.# #≈§..≈#...>..#.##..# #≈≈≈≈≈#.##..# ZhU# #.##..#Zh.Zh4&8Zh&ZhZh9 ###'#####..# # #≈≈.≈≈# #..# ## #≈...≈# #..# #..÷ #≈...§# ##.# # #§...≈# #.# # ######≈#.#≈###### # #≈§≈≈≈≈#.#≈§≈≈§≈### # #§...###.###...≈#.##### #§.≈#.## #≈...###.###...≈#. #≈≈≈§§§#[#≈§≈≈≈≈#.##......# ######≈#.#§######ZhT.# #≈...≈#......#####..# #§§..§#.# #≈§..≈#...>..#.##..# #≈≈≈≈≈#.##..# # #.##..#ZhJ≈§Zh&9ZhZh*Zh ###'#####..# # #≈§.≈≈# #..# ## #≈...≈# #..# #..÷ #≈...§# ##.# # #§...≈# #.# # ######≈#.#≈###### # #≈§≈≈≈≈#.#≈§≈≈≈≈### # #§§..###.###...≈#.##### #§.≈#.## #≈...###.###...≈# #≈≈≈§§§#[#≈§≈≈≈§#.##...... ######≈#.#§######.# #≈...≈#......#####..# #§...§#.#hXm #≈...≈#...>..#.##..# #≈≈≈≈≈#.##..# # #.##..#ZhO.§§##90ZhlJ  ###'#####..# # #≈§.≈≈# #..# ## #≈...≈# #..# #.. #≈...§# ##.# # #§...≈# #.# # ######≈#.#≈###### # #≈§≈≈≈≈#.#≈§≈≈≈≈### # #§...###.###...≈#.##### #≈§.≈#.## #§...###.###...≈# #§≈≈§§§#[#≈§≈≈§§#.## ######≈#.#§######. #≈...≈#......#####.. #§...§#.# #≈Zh_K /[39;49m...≈#...>..#.##..# #≈≈≈≈≈#.##..# # #.##..#ZhS ≈.≈≈§§Zhjw C1Zhb 4 ≈§.≈≈# #≈...≈.§# ##§...≈# ######≈#.#≈#####≈≈≈≈≈≈#.#≈§≈≈≈≈###...###.###...≈#.####..........≈...###@###...≈#...≈≈≈§§§#[#≈§≈≈§§#.#######≈#.#§######...§§..≈#######..#..# §§.§2Zh ..§..§# ##§...≈# ######≈#.#≈#####≈≈≈≈≈≈#.#≈§≈≈≈≈###≈...###.###...≈#.####ZhA^§.............≈#.##...≈...###.###...≈#...≈≈§§§#@#≈§≈≈§§#.#######≈#.#§######... #≈...≈#......#####≈#§...≈##§§≈≈≈#ZhU##....# Zhx≈§≈≈≈#Zh&3Zh Zh M _You see here a +0 robe.ZhiM§.≈#§≈# #.≈...§# # #§...≈# #.#####≈#.#≈###### Zhǁ≈≈≈≈≈≈#.#≈§≈≈≈≈### ≈...###.###...≈#.#####§.............≈#.##...###@###...≈#...≈≈≈§§§#[#≈§≈≈§§#.########≈#.#§######......#≈...≈#......#####..Zh≈§..≈#≈...≈# #≈≈≈≈≈#ZhZhZg§§.§.Zh+-4 _ZhܔZhZh3ZhZhZhZhZhZhZh,ZhZh"ZhZhZh>Zh:Zh,ZhZhdZh$BZh(Zh+,Zh,Zh%3Zh45Zhv5Zh}6Zh|=Zh?,Zh@ZhuFZhHH,ZhHZhP@  There is an open door here.ZhnRZhR _ZhSZhcnZh gBZhGjZhlZhlZhlZhqZh"t,ZhXuZh*zZh|,ZhIZh4ZhA,ZhZhZhpBZh'Zh,Zh]Zh2Zh!,ZhZhZh,ZhZh<ZhBZhZh5,ZhŪZh9Zh,ZhRZhtZh$,ZhoZhZhUXZhZhZhZhZh,Zh)Zh<Zh ,Zh>Zh Zh,ZhZhZh!,Zh\Zh#...###.......>.#.......... #...##.........#.........^^ #...########.........#.........^_ ............................... #.......................####.#. #...########..........#..###....# ##..# #...................#..# ##.....#...#.#####..# #..÷..@......#.....# 724.8 (30.0)  ##.# #..................#####.# #..............# ##### #.................. ZhO≈≈≈≈### #..................### ..§≈#.#####...................## ...≈#.##........)###...........# §..≈#..........##...#........#.# ≈≈≈≈#.##......#......#.......#...ZhZhZhc _There is a stone staircase leading down here.Zh3 . Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 43% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZhDescribMemorise|DescribeZh Searing Ray Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move. Level: 2School: ConjurationFail: 3%Power: 46%Damage: 2d6 (max 2d8) Accuracy: +++++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.Zhb Spells (Describe)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 43% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4 Zhc6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZhtZhyZh...###.......>.#........... benj the Conjurer #...##.........#.........^^ Deep Elf #...########.........#.........^_ Health: 15/15 ======================== ................................. Magic: 8/8======================== #.......................####.#... AC: 2Str: 4 #...########..........#..###....# EV: 12Int: 22 ##..##..................... SH: 0Dex: 13  Zh#..# ##...........#...#.#### XL:  2 Next: 41% Place: Dungeon:1  #..# #..÷..@......#.....#Noise: ---------  Time: 724.8 (0.0)  ##.# #..................#### e) +0 whip#.# #.....................# Cast: Magic Dart ##### #..................##.. ≈≈≈≈### #..................#### ..§≈#.#####...................##Zh]  ...≈#.##........)###...........#  §..≈#..........##...#........#.##  ≈≈≈≈#.##......#......#.......#...  Zh_a +0 dagger; a kobold corpse _There is an open door here. _Done exploring. _You see here a +0 robe. _There is an open door here. _There is a stone staircase leading down here.Zh- ≈≈≈≈#.##......#......#.......#... Okay, then.ZhN_ _ZhkZhm< Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 43% 4 Zh]n c - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZh- Zhn ...###.......>.#........... benj the Conjurer #...##.........#.........^^ Deep Elf #...########.........#.........^_ Health: 15/15 ======================== ................................. Magic: 8/8======================== #.......................####.#... AC: 2Str: 4 #...########..........#..###....# EV: 12Int: 22 ##..##..................... SH: 0Dex: 13  #..# ##...........#...#.#### XL:  2 Next: 41% Place: Dungeon:1  #..# #..÷..@......#.....#Noise: Zhչ [34m---------  Time: 724.8 (0.0)  ##.# #..................#### e) +0 whip#.# #.....................# Cast: Magic Dart ##### #..................##.. ≈≈≈≈### #..................#### ..§≈#.#####...................##  ...≈#.##........)###...........#  §..≈#..........##...#........#.##  ≈≈≈≈#.##......#......#.......#...  _There is an open door here. _Done exploring. _You see here a +0 robe. _There is an open door here. _There is a stone staircase leading down here. _Okay, then.Memorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - NoZh'eZh...###.......>.#........... benj the Conjurer #...##.........#.........^^ Deep Elf #...########.........#.........^_ Health: 15/15 ======================== ................................. Magic: 8/8======================== #.......................####.#... AC: 2Str: 4 #...########..........#..###....# EV: 12Int: 22 ##..##..................... SH: 0Dex: 13  #..# ##...........#...#.#### XL:  2 Next: 41% Place: Dungeon:1  #..# #..÷..@......#.....#Noise: Zhqh[34m---------  Time: 724.8 (0.0)  ##.# #..................#### e) +0 whip#.# #.....................# Cast: Magic Dart ##### #..................##.. ≈≈≈≈### #..................#### ..§≈#.#####...................##  ...≈#.##........)###...........#  §..≈#..........##...#........#.##  ≈≈≈≈#.##......#......#.......#...  _There is an open door here. _Done exploring. _You see here a +0 robe. _There is an open door here. Zh_There is a stone staircase leading down here. _Okay, then.Zh25.8 (1 _Zh+ZhZh +6.8 (2ZhTZh&_Zh+7.8 (3ZhB8_Zh5 _You start memorising the spell. You continue memorising. x2Zh_Zh^&_Zhc _You finish memorising. Spell assigned to 'b'.Zh7_ZhKZhZhZh: 28.8 (1 _ZhxZh ######.  ########. ZhF$2 ........  ########.####..  .# .. ### Zh ZhZhn-9.5 (1.7Zh{Zh{} _You climb downwards. _There is a stone staircase leading up here.Zhx Zhx Zhy Zh5{ Zh| Zh~ : _ZhQ Zh Zh Zh Zhӂ Zhۃ ,Zh~ Zh Zh #######..########.......#.......<.########@####..#32.5 (3.0 #......# ##........ ..<....####......#......#.##.###. ..Zho Zh6 +3.5 (4Zh Zhע 9 _Found a stone staircase leading up.ZhZ ZhZ ZhX[ Zh\ Zh^ Zh^ Zh/b XZhb Zhc ZhZd ,Zh e Zhe Zh@f ,Zhf Zhg ZhPh Zh{h Zhh Zhi ZhOj ,Zhj Zhk ZhVl ,Zhl Zhn Zhp ,Zhp Zhr Zht Zh*t Zht Zh@v Zhw Zhw Zhx Zhy Zhqz ,Zhz Zh{ ZhP} ,Zh} Zh Zh_ ,Zh Zhc BZh Zh Zhd Zh Zh Zh Zh ZhЉ Zh Zh Zh ,Zh Zh ,Zh; Zhɒ L _You now have 70 gold pieces (gained 7).ZhX 3Zh Zh% ZhH ,Zh Zh Zh ,Zh Zh[ Zh BZh% Zh9 Zh[ Zh~ Zh ZhӨ Zh ,Zh_ Zh Zh ,Zh Zh Zh ,Zh Zhر Zh̲ ,Zh4 Zh Zh0 Zh[ Zhǵ Zh Zh ,Zh Zh` ZhK ,Zh Zh Zh Zh Zhh Zh Zh@ ,Zh Zh^ Zhl ,Zh Zh Zh ,Zh Zh Zh Zh% Zh Zh Zh Zh Zh Zh= Zh .....# ##.### ...#######. #.......... #..#######. #..# # #..# ######.# #..# #..............# #..# #.#Zh #.@.$.# 71.5 (38.0) #..# #.# #..>......# #..# #.# #.###.....# #..###.####.# #.....# #...........# ###.### #........#### .# ######.#.# .#Zhs l#.#.# .##....Zh* Zh ,2.5 (39ZhU Zhp ; _Found a stone staircase leading down.Zh} Zh} Zhv~ Zh Zhj ,Zh nZh ,Zh Zh7 M _You now have 86 gold pieces (gained 16).Zh # ..# ).. ### ...######. #.# ........ ..#######.#.# #.#  ##############.#  #.............@# 5.0) #.########.....#  #.# #..>......#  #.# #.####.####.# #.....# . ###.### ......#### #.# ###.#.# #.##.#.# #.#Zh Zh +6.5 (4Zh ZhG # _Found a whip.Zh3ZhZhS!Zh#ZhP#Zhk',Zh',Zh(Zh,Zh@/,Zh0Zh1Zh3,ZhZ4Zh5Zh`7,Zh.8Zh:Zh<,Zh>ZhjNXZhNZhuPZhPZh^QZhSZhU,ZhVZhXZhZZhZZh[ZhL_Zh`,ZhaZhcZhUfZhfZhgZhiZhk,ZhmZhoZhq,ZhrZhtZhv,Zh$xZh ### .. ..# # #.# ...... #.# ##..##.# ##..####.###.########## .....##..@.......##..##.#.###.###...#### Zh#.#.##............ ##....)........##.# .........####.## # ###....#.###.## .#.......# ..#######.# .. #.#ZhZh91.5 (1Zh: 5.0)ZhAZh%2.5 (16ZhLz _j - a scroll labelled VUOCACE PITEIMZhs3ZhZhZhZh'ZhZhZh\,ZhZhZhZh=ZhXZhZh,Zh1ZhAZhZhZhZhZh^,ZhZhZh,ZhU Zh2 ZhI ,ZhqZhZhp,Zh1Zh2Zha,ZhlZhpZhWZhZhZhe",Zh#Zh&L _You now have 91 gold pieces (gained 5).Zh)3Zh-Zh/Zh'1Zhe1Zhh2Zh)5Zh-7,Zh8ZhE###  ..#   #.# Zh-F  #.#   #.#  ########## ..ZhF..@...# ###...####..###.# ##..............# .)........##.##.# ....####.###.##.ZhFF.## #.# #.##..# #.. ...#..#ZhF.# #..#...#..#  #.# #..#...#..#ZhL.807.5 (15ZhO,8.5 (16ZhUZhVd _k - a scroll labelled AHOTTEO DUYDOOZh9 3Zh Zh Zh< Zhh Zh Zhܨ Zh Zh Zh ,Zh} Zhz Zh ,Zh ZhZ Zh Zh Zh, Zh Zh Zh Zh- Zh| Zh$ ZhY Zh Zh ZhL Zht ZhҸ Zhv Zh- ZhQ Zh ZhQ Zh/ ZhV Zh Zh Zh ,ZhR Zh Zh~ XZh ,Zh Zh ZhH ,Zh Zh5 Zh Zh ZhG Zh_ Zhd Zh Zh Zh Zh= #.. ...#..#...####.##..#...#..##.## ##..#...#..##.####...#......................... .....##.####....Zh ......... #..# . ..# ##.## . #.#.##  #.###@#  ..# ##..B #.# ####Magic Dart Zh2 #. # B   giant cockroach (asleep) Zh -25.5 (17Zh ,6.5 (18Zh Zh  ZhC T_A giant cockroach comes into view.Zhk  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhd2 #.. ...#..#...####.#  benj the Conjurer  #..#...#..##.## #  Deep Elf  #..#...#..##.####...#  Health: 15/15 ========================  .....................  Magic: 6/8==================------  .... .....##.####....  AC: 2Str: 4  ......... #..# .  EV: 12Int: 22 ..# ##.## SH: 0Dex: 13 . #.#.## XL:  2 Next: 41% Place: Dungeon:2 #.###@# Noise: ---------  Time: 826.5 (0.0) Zh2..# ##**B#  e) +0 whip #.# ####  Cast: Magic Dart #. #  B   giant cockroach (asleep) _A giant cockroach comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh13JAim: a giant cockroach (asleep, 100% to hit)Zh ] #.. ...#..#...####.#benj the Conjurer#..#...#..##.## #Deep Elf#..#...#..##.####...#Health: 15/15 ========================.....................Magic: 6/8==================------Zh]5.... .....##.####....AC: 2Str: 4  ......... #..# .EV: 12Int: 22..# ##.##SH: 0Dex: 13. #.#.##XL:  2 Next: 41% Place: Dungeon:2Zh]#.###@#Noise: ---------  Time: 826.5 (0.0)..# ##***#e) +0 whip#.# ####Cast: Magic DartZh ^#.#Zh;^ B   giant cockroach  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Zh\^Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.ZhAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (asleep, 100% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits  The giant cockroach is severely wounded.ZhI.B.ZhEq==7.5 (1Ray ZhTZhf _(Press . to maintain the ray.)ZhXX N  The searing ray hits the giant cockroach.Zh\ M** Zhm J.†Zh" 5---4-8Magic DartZhc ;+ Zh Zh S _You kill the giant cockroach!Zh3ZhZhS.....ZhW....-Zh&0ZhS=-9.5 (1ZhyZh"o _You start resting. You stop channelling your searing ray.Zh 3Zhb Zh ,Zh% 6===Zh ,Zh Zhn ,Zh Zh Zh› %7Zhݛ I======Zh? Zh Zh Zh~ Zhm ,Zhڞ Zh Zh Zh! Zh Zh> ;===Zh Zh - _You start resting.Zh /30.0)Zhͯ ]8===40.5 (11Zh Zh[ % _Magic restored.Zh ZhK 3Zh"ZhZhZh,Zh Zh Zh Zh Q===Zh$ZhZhZhsZhZh,Zh*ZhQZh,ZhZhZh+,ZhZh ZhZhZhZhZh\)Zh*,Zhj-Zh/Zh]0ZhL1ZhS3ZhB5Zh5Zh6Zh8Zh;Zh`<ZhABZhsAZh]EN _You now have 106 gold pieces (gained 15).ZhG3ZhGZh JZhK,ZhLZhQXZhRZhcT,ZhXUZhXZhZ,ZhO[Zh]Zh `,Zh`ZhYbZhc,ZhdZh8fZhg,ZhhZhkZhl,ZhlZhnZhn,Zh oZhoZhp,Zh%qZhTsBZhPu,ZhĄZhEZh,ZhQZhDZhz,Zh;ZhdZhۘ############.#................... .............#.............##.### Zh&########.....#.............##..# # #..>......#......#...##.###.## # #.###.....#......#...##.##.#.# Zhe####.# #.....###.##.#...##.#.###. .....# ###.### #.##.........## ## ..#### #.# #.#####.###.#.###. #.##.# #.# #....#.#70.5 (30 #.##.# #.# #.# #####.## ... #.# #.# ### ZhW#.## #.# #.#.# #.# .##... .#...Zh++)..ZhɠZh,1.5 (31ZhZhe* _Found a short sword.Zh63Zhy:,Zh<,ZhA,ZhEXZhK #..>.....#...##.###.## # #.###......#...##.##.#..# ##.##.#...##.#.###. .....# ###.### #.##.........## ZhL..#### #.# #.#####.###.#.###. #.# #.# #.# #.# #....#.# #.# #.# #.# #.# #####..  #.# ### #     .#  #...  Magic Dart #...# .)... ....... ZhCMr   rat (asleep).......#.#.r.###ZhT13.5 (2.0)ZhU+4.5 (3ZhZZh]V _A rat comes into view.ZhF  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh4ZhU Zh4#P _You don't know that spell.Zh  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh# #..>......#......#...##.###.## benj the Conjurer # #.###.....#......#...##.##.#.# Deep Elf ####.# #.....###.##.#...##.#.###. Health: 15/15 ======================== .....# ###.### #.##.........## ## Magic: 7/8=====================--- ..#### #.# #.#####.###.#.###. AC: 2Str: 4 #.# #.# #.# #.# #....#.# EV: 12Int: 22 #.# #.# #.# #.# #####.## SH: 0Dex: 13 ... #.# #.# ###  XL:  2 Next: 44% Place: Dungeon:2 #.## #@# #.#  Noise: ---------  Time: 874.5 (0.0)  .# #*# .#  e) +0 whip  #Zh .*. .#  Cast: Magic Dart #.*.# .)*.. ...*...  r   rat (asleep) ...*...  #.#.r.###  _You don't know that spell.  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)Zh # #..>......#......#...##.###.## benj the Conjurer # #.###.....#......#...##.##.#.# Deep Elf ####.# #.....###.##.#...##.#.###. Health: 15/15 ======================== ZhH j.....# ###.### #.##.........## ## Magic: 7/8=====================--- ..#### #.# #.#####.###.#.###. AC: 2Str: 4 #.##.# #.# #.# #....#.# EV: 12Int: 22 #.#Zhn #.# #.# #.# #####.## SH: 0Dex: 13 ...Zh t#.# #.# ### XL:  2 Next: 44% Place: Dungeon:2 #.###@# #.#Zh Noise: ---------  Time: 874.5 (0.0)  .##*# .#e) +0 whip#.*. .#Cast: Magic DartZh #.*.#.)*.....*...r   rat...*...#.#.r.###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat.  The rat is heavily wounded.Zh Zht Zh{ q.....r.Zhw| 4==5.5 (1Zhi ZhJ   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat.  The rat is heavily wounded. _The rat squeaks loudly.Zhe  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh [# #..>......#......#...##.###.## benj the Conjurer # #.###.....#......#...##.##.#.# Deep Elf ####.# #.....###.##.#...##.#.###. Health: 15/15 ======================== .....# ###.### #.##.........## ## Magic: 6/8==================------ ..#### #.# #.#####.###.#.###. AC: 2Str: 4 #.# #.# #.# #.# #....#.# EV: 12Int: 22 #.# #.# #.# #.# #####.## SH: 0Dex: 13 Zhf ... #.# #.# ###  XL:  2 Next: 44% Place: Dungeon:2 #.## #@# #.#  Noise: ==-------  Time: 875.5 (0.0)  .# #*# .#  e) +0 whip Zhk ) # .*. .#  Cast: Magic Dart #.*.# .)*.. ...*...  r   rat ...r...  #.#...###  _The rat squeaks loudly.  Casting: Magic Dart (safe; 1% risk of failure)  Zh° qConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 100% to hit)Zh &# #..>......#......#...##.###.## benj the Conjurer # #.###.....#......#...##.##.#.# Deep Elf Zhe ####.# #.....###.##.#...##.#.###. Health: 15/15 ======================== .....# ###.### #.##.........## ## Magic: 6/8==================------ Zh S..#### #.# #.#####.###.#.###. AC: 2Str: 4 #.# #.# #.# #.# #....#.# EV: 12Int: 22 #.# #.# #.# #.# #####.## SH: 0Dex: 13 Zh ... #.# #.# ###  XL:  2 Next: 44% Place: Dungeon:2 #.## #@# #.#  Noise: ==-------  Time: 875.5 (0.0) ZhC ` .# #.# .#  e) +0 whip  # ... .#  Cast: Magic Dart Zh #...# .)... .......  r   rat ...r...  #.#...### Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhV ?Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 100% to hit)  The magic dart hits the rat!Zh  #..>      #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# ###  #@# #.#  .# #*# .#  # .*. .#  #.*.# .)*.. ...* ...†  Zh? C.....ZhF o8-6.5 (1Magic DartZhK ZhM onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ZhBN 2Press: ? - help, Shift-Dir - straight line  Aim: a rat (heavily wounded, 100% to hit)  The magic dart hits the rat! _You kill the rat!Zh~3Zh~Zh,Zhb7===Zhʋ,Zh:ZhO,ZhZh,ZhLZhQ===ZhޓZhݞ ...-- _You start resting.Zh,82.5 (6Zhc8===-3.5 (7ZhZh% _Magic restored.Zhf  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Zh ZhXv Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1  b - Searing RayConjuration2% 2  ZhSelect a spell to cast[!]/[I] toggle spell headers ZhHPower Damage Range Noise 92% 1d77 Almost silent46% 2d64 Quiet Zh Zh$ Zh. # #..>......#......#...##.###.## benj the Conjurer # #.###.....#......#...##.##.#.# Deep Elf ####.# #.....###.##.#...##.#.###. Health: 15/15 ======================== .....# ###.### #.##.........## ## Magic: 8/8======================== Zh. ..#### #.# #.#####.###.#.###. AC: 2Str: 4 #.##.# #.# #.# #....#.# EV: 12Int: 22 #.##.# #.# #.# #####.## SH: 0Zh. rDex: 13 ...#.# #.# ### XL:  2 Next: 48% Place: Dungeon:2 #.##Zh/ ;#@# #.#Noise: ---------  Time: 883.5 (0.0)  .##.# .#Zh/ Xe) +0 whip#... .#Cast: Magic Dart#...#.).............†...#.#...###The magic dart hits the rat! _You kill the rat! _You start resting. Zh!0 _Magic restored.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh0 Zh;9 # #..>......#......#...##.###.## benj the Conjurer # #.###.....#......#...##.##.#.# Deep Elf ####.# #.....###.##.#...##.#.###. Health: 15/15 ======================== .....# ###.### #.##.........## ## Magic: 8/8======================== ..#### #.# #.#####.###.#.###. AC: 2Str: 4 #.#Zh9 <#.# #.# #.# #....#.# EV: 12Int: 22 #.##.# #.# #.# #####.## SH: 0Dex: 13 ...Zh2: m#.# #.# ### XL:  2 Next: 48% Place: Dungeon:2 #.###@# #.#Noise: ---------  Time: 883.5 (0.0)  .##.# .#Zha: e) +0 whip#... .#Cast: Magic DartZh: #...#.).............†...Zh ; #.#...###The magic dart hits the rat! _You kill the rat! _You start resting. _Magic restored.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhB P  Okay, then.ZhF Zh*M ZhuO . _Zh? 3Zh? Zh=B ZhD ZhH P _ZhS ###.# ###.##.###. .....# ###.### #.##.........## # ..#### #.# #.#####.# #.# #.# #.# #.# #....#. #.#  #.# #####.## ...  ### # #.  .#ZhT ##.##   # #.@.# 4.5 (1 #...#  >.).... #..#####.#...##.##..#Zh[ Zha +5.5 (2Zhm Q _Found a stone staircase leading down.ZhZh7,  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   j - Spellcasting   3.0   2.4  +3           b - Maces & Flails   0.0   1.7  -3   k + Conjurations 4.5   4.2  +1  Zh_ c - Polearms   0.0   1.7  -3       d - Staves   0.0   1.0   0   l - Shapeshifting   0.0   1.0   0   e - Unarmed Combat   0.0   1.4  -2       f - Throwing   0.0   1.0   0                       g - Armour   0.0   1.4  -2      h + Dodging[12;Zh>24H3.1   2.8  +2       i - Stealth   3.0   2.4  +3                                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ZhS[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZh ZhJ ####.# #.....###.##.#...##.#.###. benj the Conjurer Zh ,.....# ###.### #.##.........## ## Deep Elf ..#### #.# #.#####.###.#.###. Health: 15/15 ======================== #.#Zh -#.# #.# #.# #....#.# Magic: 8/8======================== #.#Zh #.# #.# #.# #####.## AC: 2Str: 4 Zh ...#.# #.# ### EV: 12Zh9 AInt: 22 #.##ZhY {#.# #.#SH: 0Zh Dex: 13  .###.## .#XL:  2 Next: 48% Place: Dungeon:2##.@.# .#Zh 8Noise: ---------  Time: 885.5 (0.0)#...#e) +0 whip>.)....Zh cCast: Magic Dart#.........Zh# #...†...####.#...###ZhD #.#...##.##..# Zhc 9_You start resting. Zh -_Magic restored.  Zh Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. Zh <_Found a stone staircase leading down.Zh Zhn Zh ZhDZhlEZhFZhJZhLZh"MZhPZhPZhSTZhTZhmYZh\Zh_,Zh`ZhHcZhe,ZhfZhhZhk,ZhlZhnZhpZhqZh rZhCtZh vZhxvZhwZh{Zh},Zh)~ZhUZh8,ZhyZheZh,ZḧZh1Zh,ZhԎZhZhYZhZh)ZhZhٙ,Zh8ZhkZhZhZhZhSZhQ,Zh}ZhBZhZhZhZZhZhZhZh,Zh`ZhjZhwZhZh@ZhZh@ZhiZhZhZhTZhZh,ZhZh ,ZhZhZh5ZhhZhZh)Zh,ZhdZhZh,ZhZhEZh,ZhZhZh,ZhZhZh,ZhZhZh,Zh{Zh Zh,ZhZhBZh;ZhnZhZh5ZhCZh{ZhZhZhZhZh}ZhZhZh8ZhZh8ZhZh ZhZhVZh^ZhZhAZhZhZhZhfZhZhGZh}ZhZhZh{ Zh Zh. Zh Zh ,Zh ZhZh,ZhZhVZh,Zh8ZhsZh,Zh7ZhZh(,ZhZhYZh,ZhWZh Zh ,Zh2"Zhp#Zh$,Zh$ZhT'ZhS),ZhU*Zh>,Zh.,Zh(/Zh0Zh2Zh2Zh3Zh6Zh 8,Zh%9ZhK;Zh#=Zh\=Zh0>Zh@ZhlB,ZhCZhEZhZG,ZhpHZhL,Zh`MZhyP _j - 2 scrolls labelled VUOCACE PITEIM (gained 1)ZhRZhGRZhRZhTZhU,ZhvVZhXZhAf?#.# #[########## .# .........# .# ########.# .#  Zhf#.# .#  #.########.#  #........ 942.5 (57.0)########### Zh*g ZhZg Zh]rZhvu,3.5 (58Zh}Zh$ _Found a cloak.Zh #.#  #.# Zh8 #[# ######### #.# ........# #.# #######.# #.# #.# #.# Zh#.########@# #..........# ############ZhZhO14.5 (1.0)ZhZhZh8 3Zh Zh nZh ,Zh ZhD Zh ,ZhϮ Zh R ## . ######### #. ........# #. #######.##.##.##.##.########.##..........#############Zh&  9.5 (5 Zhi @_You see here a +0 cloak.ZhZh,50.5 (1ZhwZh  Zh8_l - a +0 cloakZhZZhInventory: 12/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with ()c - 18 stones ZhGFArmour (go to first with [)  a - a +0 robe (worn)l - a +0 cloak Scrolls (go to first with ?)  h - a scroll labelled KIUNAOSCHE  j - 2 scrolls labelled VUOCACE PITEIM  k - a scroll labelled AHOTTEO DUYDOO Potions (go to first with !)  b - a potion of magic Zhu f - a metallic golden potion Baublesi - 5 flux baublesZhef7l - a +0 cloak. ZhfqA cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. ZhfIf you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. Zhg=You found it on level 2 of the Dungeon. Zh9goStash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Zh\gOMenu/colouring prefixes: identified armour _________________ Zhg^“O Bell my wife, why dost thou flyte?  Now is now, and then was then: Zhgr Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.Zh Zh ZhK benj the ConjurerDeep ElfHealth: 15/15 ========================Zh Magic: 8/8========================###AC: 2Zh Str: 4..#EV: 12Int: 22#.#SH: 0Zh bDex: 13#.#Zh XL:  2 Next: 48% Place: Dungeon:2#@#Noise: ---------  Time: 950.5 (0.0) Zh} ##########.#e) +0 whip ........##.#Cast: Magic Dart #######.##.#Zh u#.##.##.########.#Zh =#..........#Zh ############ _Okay, then. _Found a stone staircase leading down. _j - 2 scrolls labelled VUOCACE PITEIM (gained 1) Zh3 c_Found a cloak. _You see here a +0 cloak. _l - a +0 cloakZh `Zh +1.5 (1Zh Zh Zh" +2.5 (2Zh% Zhl* Zh", +3.5 (3Zh/ Zh94 Zh5 +4.5 (4Zhf9 Zht> Zh? Zh? $5.5 (5ZhC Zh&E - 3 Zh\E _You start putting on your armour. You continue putting on your +0 cloak. x5ZhG Zh{K ZhM Z _You finish putting on your +0 cloak. Zh#&3 Zh& Zho( Zhb* ZhR/ _ Zh: Zh; Zh<, Zh< ZhD> Zh@B Zh^A ZhB, ZhB ZhD ZhnEB Zh#G ZhH, ZhH ZhJ ZhTx#...†...#####.#...### ###.#...##.  #.##..##l..##.##. ..##.##. #.##.# ZheUG#. #.##.##.###########.##.##.@........#.##.# ##########.##  #.#Magic Dart.....##  #.# #.###.########### #.#  ZhPV#.# #...........# #.#l   frilled lizard (asleep) #.###.#########.# #.# #.....# #.# #.# ########.########.# ZhRa065.5 (10.0) Zhd,6.5 (11 Zhcj Zhla _A frilled lizard comes into view.!Zh  Casting: Magic Dart (safe; 1% risk of failure)  !Zh \Confirm with . or Enter, or press ? or * to list all spells."Zh( #...†...#### benj the Conjurer  #.#...### ## Deep Elf  #.#...# #. Health: 15/15 ========================  #.##..# #l Magic: 7/8=====================---  ..##.# #*"Zh AC: 3Str: 4  ..##.# #* EV: 12Int: 22  #.##.# #* SH: 0Dex: 13 "Zh #.##.# #*##########  XL:  2 Next: 48% Place: Dungeon:2  #.##.# #.@........#  Noise: ---------  Time: 966.5 (0.0) "Zh###.##.# ##########.#  e) +0 whip .......#"Zh #.#  Cast: Magic Dart #.....###.# #.###.########### #.# "Zh5#.# #...........# #.#  l   frilled lizard (asleep) #.###.#########.# #.# #.....# #.# #.# "Zhaz####### #.########.# _A frilled lizard comes into view."ZhCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)"ZhB  #...†...#### benj the Conjurer  #.#...### ## Deep Elf "ZhZC f #.#...# #. Health: 15/15 ========================  #.##..# #l Magic: 7/8=====================---  ..##.# #. AC: 3Str: 4 "ZhC  ..##.# #. EV: 12Int: 22 "ZhC  #.##.# #. SH: 0Dex: 13 "ZhC  #.##.# #.##########  XL:  2 Next: 48% Place: Dungeon:2 "Zh#D  #.##.# #.@........#  Noise: ---------  Time: 966.5 (0.0) ###.##.# ##########.#  e) +0 whip .......##.#  Cast: Magic Dart "ZhKD V#.....###.# #.###.########### #.# "ZhrD #.# #...........# #.#  l   frilled lizard (asleep) #.###.#########.# #.# "ZhD O#.....# #.# #.# ####### #.########.# "ZhD Casting: Magic Dart (safe; 1% risk of failure)  "ZhD Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  "Zh E Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard."ZhI  #...†   ##   #.  "ZhI  #.   #*   #*   #* "ZhsJ   #*   .#  .# #.# #."ZhJ 4   "ZhJ  "ZhK Y #.#  "Zh A..."Zh^ .."Zh` p51=7.5 (1Magic Dart"Zh "Zhk tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  "Zh wThe magic dart hits the frilled lizard. _You kill the frilled lizard!$ZhT3$ZhU$ZhkV,$Zh Z$ZhVZ$ZhZM8===$Zh&[$ZhR]4 _Magic restored.$Zh_3$Zh_$ZhKa$Zh,b,$Zhd,$Zhd,$Zh\e$Zhf$Zh?g$Zhtg;===$Zhg$Zh@h$Zhh,$Zhi$Zhi$Zho ##.## #.# #...# #.#  $Zh$p* ###...####.#  #>.)....##.# #..........# #...†...#### $ZhWp,...### #########...# #...l.... .# #@# $Zhp-  ..##.# #.#  ..##.#$Zhp#.# Magic Dart  #.##.##.# $Zhp #.##.# #.##########  #.##.# #..........#$ZhqPl   frilled lizard (asleep) ####.##.# ##########.# ........#  #.#.....## #.#$Zhu 76.5 (9  A frilled lizard comes into view.$Zh{wl.l$Zh|7==7.5 (10.0) $Zh$Zh8 _The frilled lizard hisses angrily.%Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&ZhB~ ##.## #.# benj the Conjurer  #...# #.# Deep Elf  ###...####.# Health: 15/15 ========================  #>.)....##.# Magic: 7/8=====================---  #..........#&Zh AC: 3Str: 4  #...†...#### EV: 12Int: 22  #.#...### #########  SH: 0Dex: 13  #.#...# #.*l.....  XL:  2 Next: 51% Place: Dungeon:2  #.##..# #@# Noise: ==-------  Time: 977.5 (0.0) &ZhG ..##.# #.# e) +0 whip  ..##.# #.# Cast: Magic Dart &Zhъ #.##.# #.#  #.##.# #.########## &Zh #.##.# #..........#  l   frilled lizard ####.##.# ##########.# ........#&Zh4#.# ##.....###.# &Zh_The frilled lizard hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  &Zh,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&Zh~@Aim: a frilled lizard (100% to hit)&ZhRz ##.## #.# benj the Conjurer  #...# #.# Deep Elf  ###...####.# Health: 15/15 ========================  #>.)....##.# Magic: 7/8&Zhz=====================---  #..........# AC: 3Str: 4  #...†...#### EV: 12Int: 22  #.#...### #########  SH: 0Dex: 13 &Zh{f #.#...# #..l.....  XL:  2 Next: 51% Place: Dungeon:2  #.##..# #@#&Zh,{ Noise: ==-------  Time: 977.5 (0.0)  ..##.# #.#&ZhL{M e) +0 whip &Zhn{ ..##.# #.# Cast: Magic Dart &Zh{O #.##.# #.# &Zh{O #.##.# #.########## &Zh{ #.##.# #..........#  l   frilled lizard &Zh{Q####.##.# ##########.# ........#&Zh|5#.# ##.....###.# &Zh>|Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Zh^|xAiming: Magic Dart (safe; 1% risk of failure)  &Zh~|{Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  &Zh|'The magic dart hits the frilled lizard.&Zhԁ ##.## #.#  #...# #.#    #>.)    #...†&Zhe      #.*......   #@#  &Zh #.#   #.#          &Zh#&Zh'..&Zh o5-8.5 (1Magic Dart&Zh &Zh&Zhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  &ZhTPress: ? - help, Shift-Dir - straight line  &ZhEAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard. _You kill the frilled lizard!'ZhT53'Zh5'Zh6'Zh 7'Zh:8==='Zh<'Zh#=,'Zh='Zh>'Zh?,'ZhA,'ZhO,'ZhbP'ZhSV==='ZhV'ZhX'Zh~X,'ZhX'ZhZ'Zh[,'Zh['Zh\'Zh],'ZhI^'Zh_'Zht`,'Zh`'Zhb'Zhb,'Zh?c'ZhJd'Zh e,'Zhe'Zh_k'Zhk'Zhal,'Zhl'Zh@n'Zhn,'Zhso'Zhp'Zhq,'Zhq'Zhs'Zhs'Zhs'Zhgt'Zhu'ZhTv,'ZhNw'Zhw'Zh y'Zhqy'Zhy'Zh{'Zh{,'Zhq|'Zhr}'Zh'ZhH'Zh,'Zhb'Zhc'Zh6,'Zh'Zh'Zh,'Zh3'ZhL'Zh5,'Zh'Zh'ZhU,'Zh؏'Zh0'Zh'Zh4'Zh'Zh4X'ZhX'ZhĚ'Zh,'Zh'Zhŝ'Zh-,'ZhÞ'Zh'Zhؠ,'Zhs'Zh'Zh,'ZhN'Zh'ZhB,'Zh׬'Zh'Zh,'Zh'Zh='Zh'ZhK'Zh'Zh'Zh,'Zhv'ZhS'Zh/,'Zh'Zha'Zh,'Zh 'Zh'Zh,'Zh'Zh'Zh,'Zh'Zh'Zh,'Zh3'Zh'Zh,'ZhT'Zh'Zh,'Zh|'Zh'Zh,'Zha'Zh<'Zh,'Zh'Zh~'Zhd'Zh'Zh'Zh,'Zh#,'Zh'Zh,'Zh]'Zh'Zh,'Zhm'Zh'Zh,'Zh'Zh'Zh,'Zhq'Zh'Zh,,'Zh'Zh'ZhE'Zhq'Zh'Zh'Zh,'Zh'Zh@'Zh`,'ZhM'Zh'ZhW,'Zh'Zh'Zh; ,'Zh 'Zh 'ZhV'Zh'Zh,'Zh'Zh{'Zh,'Zh'Zh'Zh5,'Zh'Zh'Zh,'Zh 'Zh="'Zhy#,'Zh3$'Zh''Zh.('Zhi('Zh )'Zh*'Zh+'Zh,'Zh,'Zh-'Zh6/,'Zh/'Zh1'Zh2,'Zh3'ZhC5'Zh6'Zh6'Zh7'Zh8'Zh:,'ZhY:'Zh='Zh>,'Zh?'ZhA'ZhB,'ZhJC'ZhD'ZhE'ZhE'ZhF'ZhAH'Zhh,'Zhh'Zh_j'Zhk'Zhk'Zh;l'Zhm'Zhn'Zhn'Zho'Zhq,'Zh r'Zhr'Zhju%  'Zhu+There is a stone staircase leading up here.'Zhv'ZhHw _'Zhw'Zhx'Zh z'Zh>z'Zhz'Zh{'Zhͅ] #### 'Zh8#######... ##########.......## #........<......... 'Zh6#.########.####..## 'ZhY#. ##......####..## ##.##'Zh~.......## #..@..<....#####..##'ZhY--1072.5 (94.0) 'Zhʆ'#..##......# #..## #.. #......# #..##'Zh #.. #.##.### #.... 'Zh#.. #....#######.... #.. ###.......'Zh=  #.. #..#######.###'Zh`  #>. #..# ###'Zh` #..# #########'ZhE 'Zh͌'ZhF-3.5 (95'Zh''ZhD; _Found a stone staircase leading down.)Zh3)ZhF)Zhp)Zh8)Zh)ZhD)Zh,)Zhn)Zh)Zhޣ)Zh)Zh)Zh)Zhԧ,)Zhz)ZhO)Zh֫,)ZhU)Zh)Zhx,)Zh)Zh)Zh,)Zhγ)Zh˵)Zh,)Zh?)Zh)Zh,)Zh:)Zh)Zhz,)Zh+)Zh)Zh,)Zh)Zh)Zh)Zh)Zh)ZhU)Zh,)Zh)Zh)Zh,)ZhQ)Zh)Zh,)Zh)Zh,)Zh)ZhdN _You now have 119 gold pieces (gained 13).)Zh3)Zh)Zh~)Zh,)Zh)Zh)Zh7)Zh)Zh)Zh)Zh@,)Zh)Zh)Zh)Zh)Zhc)Zh)Zh,)Zh)Zh)Zh)Zh)Zha)Zh)Zh,)ZhQ)Zh)ZhB)Zh)Zh)Zh})Zh)Zh )Zh)Zh)Zhq)Zh)ZhF)Zh)Zh)Zh)Zh ,)Zh )Zh)ZhB)Zh)ZhC,)Zh)Zh)Zhk)Zh)Zh)Zh)Zh,)Zhs)ZhO )Zh ,)Zh\!)Zh")Zh#)Zh$)ZhY$)Zh &)Zh~.)Zhj/)Zhb0,)Zh0)Zh3)Zh3,)Zh4)Zh_6)Zh7,)Zhd8)Zhf:)Zh"<,)Zh<)Zh=)Zh=?,)Zh?)ZhoA)ZhB,)Zh}C)ZhD)ZhcF,)ZhF)ZhH)ZhI)Zh3J)ZhJ)ZhDM)Zh>Vi###.# #.####.###...# #.#.# #.### #.# # ##.## #.##...####.##)ZhVk#.###.##...###.# ##..###.###.# ##.# ##.#### #.#.# #@...# ##.# #.##..... ..# .#. ##.# Magic Dart)ZhPW##. .# #S#.# ..#. ..S   ball python (constriction, asleep)# .#. )ZhW..# .#.# ....)Zhb.120.5 (47)Zhe,1.5 (48)Zhi)Zhl^ _A ball python comes into view.*ZhS  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Zh ! ###.# #.# ###.##  benj the Conjurer #...# #.# .#  Deep Elf *Zh #.### #.# #  Health: 15/15 ======================== ##.## #.# Magic: 7/8=====================--- #...####.## AC: 3Str: 4  #.###.##...## EV: 12*Zh Int: 22  #.# ##..###.## SH: 0Dex: 13 *Zh  #.# ##.# ##.####  XL:  2 Next: 55% Place: Dungeon:2 *Zh.  #. #.# #@...#  Noise: ---------  Time: 1121.5 (0.0)  # #.# #*##.....  e) +0 whip *ZhN ..# .#* ##.#  Cast: Magic Dart *Zho ##. .# #S #.# .. *Zh  #. ..  S   ball python (constriction, asleep)*Zh { # .#.  *Zhϭ N..# .#.# .... *Zh _A ball python comes into view.Casting: Magic Dart (safe; 1% risk of failure)  *Zh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  *Zh3 Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)+ZhG###.# #.####.##benj the Conjurer#...# #.#.#Deep Elf#.### #.##Health: 15/15 ========================##.## #.#Magic: 7/8=====================---+ZhHy#...####.##AC: 3Str: 4#.###.##...##EV: 12Int: 22#.# ##..###.##SH: 0Dex: 13#.# ##.# ##.####XL:  2 Next: 55% Place: Dungeon:2#.#.# #@...#Noise: ---------  Time: 1121.5 (0.0)##.# #*##.....+ZhHne) +0 whip..# .#* ##.#Cast: Magic Dart##. .# #S+ZhI#.# ..#. ..S   ball python (constriction)#+ZhDIR.#...#+ZhpIn.#.#....Confirm with . or Enter, or press ? or * to list all spells.+ZhIxAiming: Magic Dart (safe; 1% risk of failure)  +ZhI;Press: ? - help, Shift-Dir - straight line+ZhIAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is heavily wounded.+Zh.S.==2.5 (1+Zh2  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  +Zh'The magic dart hits the ball python.  The ball python is heavily wounded. _The ball python hisses angrily.+Zhg8  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Zh  ###.# #.# ###.##  benj the Conjurer #...# #.# .#  Deep Elf #.### #.# #  Health: 15/15 ======================== ##.## #.# Magic: 5/8===============--------- -Zh $#...####.## AC: 3Str: 4  #.###.##...## EV: 12Int: 22  #.# ##..###.## SH: 0Dex: 13 -Zh^  #.# ##.# ##.####  XL:  2 Next: 55% Place: Dungeon:2  #. #.# #@...#  Noise: ==-------  Time: 1122.5 (0.0) -Zh  # #.# #*##.....  e) +0 whip ..# .#S ##.#  Cast: Magic Dart -Zh ##. .# #. #.# .. -Zh  #. ..  S   ball python (constriction) # .#. -Zh ) ..# .#.# .... -Zh) _The ball python hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  -Zh^ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line-Zh xAim: a ball python (heavily wounded, 81% to hit).ZhU ###.# #.# ###.##  benj the Conjurer #...# #.# .#  Deep Elf #.### #.# #  Health: 15/15 ======================== ##.## #.# Magic: 5/8===============--------- #...####.## AC: 3Str: 4  #.###.##...## EV: 12Int: 22 .ZhU #.# ##..###.## SH: 0Dex: 13  #.# ##.# ##.####  XL:  2 Next: 55% Place: Dungeon:2  #. #.# #@...#  Noise: ==-------  Time: 1122.5 (0.0)  # #.# #.##.....  e) +0 whip ..# .#S ##.#  Cast: Magic Dart ##. .# #. #.# ..  #. ..  S   ball python (constriction) # .#.  .ZhV&..# .#.# ....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line.ZhAVAim: a ball python (heavily wounded, 81% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!.Zh2[ ###.# #.#   #...# #.# .#  #.### #.# #  ##.## #.# #... .Zh[b #.###.##...##  #.# ##..  #.# ##.#   #. #.#   # #.# #*##.....  .Zhg\..# .#* ##.#  ##. .#  #.# .. #. ..  # .#. ..#   .... .ZhT0.†Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (heavily wounded, 81% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!.Zh083.5 (1Magic DartRay .Zh.Zhf _(Press . to maintain the ray.)1ZhbD**1ZhJ.†1Zh4----4+ 1Zh1Zh03Zh/D**3Zh7J.†3Zh C3-------5++ 4Zh̤ I4ZhR .........##.....###..4Zh &04Zh u4===-6.5 (14Zh 4Zh o _You start resting. You stop channelling your searing ray.5Zh 35ZhT 5ZhJ ,5Zh X5Zh] ,5Zh 5Zh 5Zh} n5======5Zh 5Zhv ,5Zh 5Zh ,5Zh 5Zh ,5Zh: 5Zh= 5Zh ;===5Zh 5Zh 5ZhQ O6===5Zh 5Zh ,5Zhf 5Zho ,5Zh 5Zh ,5Zh| 5Zh 7======5Zh 5Zh ,5Zh< 5Zh ,5Zh$ 5Zh ,5Zh 5Zh 5Zh. ;===5Zh 5Zh - _You start resting.5Zh 0437.0)5Zh# \8===4.5 (185Zh 5Zhf % _Magic restored.6ZhZrI6Zhs6Zht6Zh9u6Zhx,6Zhoy,6Zh5z6Zh>~g  You see here a ball python corpse.6Zh6ZhK _6Zh;6Zh:6Zh6Zh;===6Zh6Zhԇ6Zh,6Zh~6Zh 6Zhݍ,6Zh6Zhq6Zh# ##.# ##.#### #. ## #....# ... # #.##..... . # ..# #.#†####.# .. ##...###.###.##.. #.##...........6ZhY #..........###.. ###...#.#....... ##.##.@.###.# .#.#####50.5 (6.0) #.. ##.## ...........# [=# #.####.###. #### #.## 6Zh#. #. #. ## 6Zh6Zh+1.5 (76Zh6Zh}# _Found a robe.7Zh*37Zh7Zh'7ZhH7Zh7Zhh,7Zh,7Zh7Zh #.# #.##..... ...# #.#†####.# .. #...###.###.##..   #.##...........  #..........###..##...#.#....... ##.##...###.# .#.##### #...##.## ...........#..[@# 7Zh.###...####  # ##.  #7Zh+3.5 (27Zhz+4.5 (37Zhy7Zh0 _m - a +6 ring of dexterity9Zh Inventory: 13/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with ()c - 18 stones Armour (go to first with [)  a - a +0 robe (worn)  l - a +0 cloak (worn) Jewellery (go to first with "=)m - a +6 ring of dexterity Scrolls (go to first with ?)  h - a scroll labelled KIUNAOSCHE  j - 2 scrolls labelled VUOCACE PITEIM  k - a scroll labelled AHOTTEO DUYDOO Potions (go to first with !)  b - a potion of magic  f - a metallic golden potion Baublesi - 5 flux baubles:Zh.Gm - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 0.8 (12.0 -> 12.8). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe. 12.8). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.=Zh^K =ZhGM =Zhq #.# #.##..... .# benj the Conjurer..# #.#†####.# ..Deep Elf##...###.###.##..Health: 15/15 ========================#.##...........Magic: 8/8========================#..........###..AC: 3Str: 4###...#.#.......EV: 12Int: 22##.##...###.# .#.##### SH: 0Dex: 19#...##.##........ XL:  2 Next: 58% Place: Dungeon:2...#..[@##.####. Noise: ---------  Time: 1154.5 (0.0)[4=Zhq 0m###...#####. e) +0 whip##.#. Cast: Magic Dart##.#.## _You start resting. _Magic restored. _You see here a ball python corpse. _Found a robe. _m - a +6 ring of dexterity  You feel agile.5.0 (0.5 _Magic restored. _You see here a ball python corpse. _Found a robe. _m - a +6 ring of dexterity  You feel agile. _m - a +6 ring of dexterity (worn)BZhq  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   j - Spellcasting   3.0   2.4  +3           b - Maces & Flails   0.0   1.7  -3   k + Conjurations 4.6   4.2  +1   c - Polearms   0.0   1.7  -3       d - Staves   0.0   1.0   0   l - Shapeshifting   0.0   1.0   0  Zhm e - Unarmed Combat   0.0   1.4  -2       f - Throwing   0.0   1.0   0                       g - Armour   0.0   1.4  -2      h + Dodging3.2   2.8  +2       i - Stealth   3.0   2.4  +3            ZhQm                                  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsHZh_HZh.HZhٞHZh#.# #.##..... .# benj the ConjurerHZh..# #.#†####.# ..Deep Elf##...###.###.##..Health: 15/15 ========================#.##...........Magic: 8/8========================#..........###..AC: 3Str: 4###...#.#.......EV: 12Int: 22##.##...###.# .#.##### SH: 0Dex: 19#...##.##........ XL:  2 Next: 58% Place: Dungeon:2...#..[@##.####. Noise: ---------  Time: 1155.0 (0.0)###...#####. e) +0 whip##.#.Zh0m Cast: Magic Dart##.#.## _Magic restored. _You see here a ball python corpse. _Found a robe. _m - a +6 ring of dexterity  HZhWYou feel agile. _m - a +6 ring of dexterity (worn)HZhڮHZhHZhHZh\IZh q 3IZhr IZhv IZh BIZh <  You see here a +0 robe.IZh IZh^  _IZh IZh3 IZhy c# #.# #.##..... .  ..# #.#†####.# .. ##...###.###.##.. #.##........... #..........###.. ###...#.#....... ##.##...###.# .#. #...##.##  ...#@.[.# #.## ###...####  ##.## Magic Dart #.#J#. J   endoplasm (asleep)IZh_ S#.#.IZh +7.0 (2IZhϦ +8.0 (3IZhƮ IZh ] _An endoplasm comes into view.KZhƏ  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LZhy # #.# #.##..... .  benj the Conjurer ..# #.#†####.# ..  Deep Elf ##...###.###.##..  Health: 15/15 ======================== #.##...........  Magic: 6/8==================------ #..........###..  AC: 3Str: 4 ###...#.#.......  EV: 12Int: 22 ##.##...###.# .#.## SH: 0Dex: 19 #...##.## ..... XL:  2 Next: 58% Place: Dungeon:2 ...#@.[.# #.## Noise: ---------  Time: 1158.0 (0.0) ###..*####  e) +0 whip ##*##LZh Cast: Magic Dart #* #J #. J   endoplasm (asleep) #. #. _An endoplasm comes into view.Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)MZh # #.# #.##..... .  benj the Conjurer ..# #.#†####.# ..  Deep Elf ##...###.###.##..  Health: 15/15 ======================== #.##...........  Magic: 6/8==================------ #..........###..  AC: 3Str: 4 ###...#.#.......  EV: 12Int: 22 ##.##...###.# .#.## SH: 0Dex: 19 #...##.## ..... XL:  2 Next: 58% Place: Dungeon:2 ...#@.[.# #.## Noise: ---------  Time: 1158.0 (0.0) ###...####  e) +0 whip ##.## Cast: MaMZhfgic Dart #. #J #. J   endoplasm (asleep) #. #.Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!MZh # #.#  .  ..# #.#† ..  ##...##  #.##.            MZh,###..*####  ##*## #* #* #. #. #. MZh4....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!MZh62==9.0 (1Magic DartRay MZhMZhf _(Press . to maintain the ray.)OZh3OZhJOZhH.[.OZh&0OZh?--60.0 (1OZhOZhRo _You start resting. You stop channelling your searing ray.OZhT OZh]Y y7===OZhZ ,OZhp\ OZh] OZhI^ OZhL_ OZh!a ,OZh b OZhc OZhd ;===OZhd OZhn -- _You start resting.OZh9w +6.0 (6OZh;z [8===7.0 (7OZhH OZh % _Magic restored.PZhn3PZh}s,PZh uPZhxBPZh ##...###.###.##. #.##......... #..........###.. ###...#.#....... ##.##...###.# .#.#######...##.## ....#......#..[.# #.###...###  ##@##  8.0 (1 #..<..... #...#####PZh #.#.# #.#.# #.#.# #.# # ...PZhrPZh+9.0 (2PZh!PZh29 _Found a stone staircase leading up.QZh-3QZhBQZhEQZh%,QZh,QZh0QZh;===QZhҷQZh"P  There is a stone staircase leading up here.QZh@QZh˿ _QZhQZh)QZhQZhGQZhLQZhQZhA,QZhEQZhQZh,QZhQZhtQZh,QZhQZh#QZh,QZh&QZhQZh,QZhuQZhQZh,QZhdQZhuQZhc,QZhQZhLQZhzQZhQZh$QZhQZh9,QZh[QZhQZh,QZhQZhQZhv[.#.#####.#.# #.#.# #####.#.#### ...........## # #####.#.#...##.#   #.#....... #QZhe83.0 (14.0)#....$..[....########## QZhQZhv ,4.0 (15QZhQZh`- _Found a leather armour.RZh\V 3RZhW RZhhZ RZh\ RZh\ RZh*b XRZh7f N _You now have 130 gold pieces (gained 11).RZhOk 3RZhk RZh8n RZho ,RZh?p RZh0r RZhs ,RZht RZh!x RZhy RZhz ,RZh| RZh~ ,RZh~ RZh BRZhy RZhJ RZh ,RZht RZh0 RZh* ,RZh RZh{ RZhJ ,RZh3 RZhޓ RZh ,RZh RZh RZhH ,RZh& RZh BRZh ,RZh ,RZh RZh RZhS RZh RZh RZhR RZha ,RZhޱ RZho RZhD ,RZh RZhA ###...#### #.###.##.###########.# #....#..<........ # #.###.####...######.. .# #.....##.#.# #.# #.# ########.#.# #.# ... #.#.# #.###.# #####.#.#### #.....# RZh; ...........###.#@### #####.#.#...##.#.# #.#........#.# #.###...####.##.####.#####.##.......[....###############RZh .202.0 (18RZh0 ,3.0 (19RZh h _n - an inky potionTZh 3TZhITZhdTZh,TZh2nTZhȷTZhY TZh8 #.# # #...# #.# ##...### #.###>.).... ...## #. TZh9v... ###.## #. #...†...# # ##.########.## #.#...### # #....##......## #.#...# # #.##..........########.##..# # #.#†####.##...@.#..... ..##.# ...###.###.##........... ..##.# #.##..............#.#### #.##.# #..........###...## # #.##.# ###...#.#.........#.# #.##.###.##...###.###.#.######.##.# ###...##.## #. #.............# ....#..[.# #.###.#.####.....## ###...#### #.....#.# #.###.#### TZhfA-24.0 (21TZh1F,5.0 (22TZhLTZhOd _o - a scroll labelled TEOCILLE DUHIJUZhIUZhUZhߓUZhlUZhy,UZh UZhUZh;,UZhUZhUZhUZh_UZhiUZhUZhUZhǧUZhUZhUZhA,UZhWUZhUZhC,UZhUZhUZhq,UZhjUZhUZh,UZhUZhiUZh,UZhUZhvUZhUZhaUZhUZh}UZh,UZhUZhUZh,UZhUZh2BUZhVUZhTUZh,UZhUZhsnUZhfUZhUZh!,UZhUZhUZh,UZhVUZhUZh,UZhUZhNUZh?UZhpUZhUZhOUZhIUZh|UZhUZhrUZh_UZhUZh7UZhTUZh,UZh5UZhJ UZhk ,UZh UZhYUZhUZhUZhVUZh/UZhBUZhUZh,UZhkUZh'UZh6(UZhe),UZh)UZh+UZh,,UZh-UZh.UZh#0,UZh0UZhr2UZh3,UZhQ4UZh!6UZh6,UZhg7UZh:9UZh:,UZh;UZh<UZhV>,UZh>UZh@UZhAUZhBUZhBUZhDUZhEUZhEUZhrFUZh:HUZhIUZhoIUZhIUZhcKUZhL,UZhLUZhNUZhoO,UZhgPUZhQUZhR,UZhdSUZhTUZhU,UZhVUZh/XUZhY,UZhZUZh\UZhF^UZh^UZhc_UZhbUZh^dUZhdUZheUZhhUZhjUZhxjUZh{kUZh%mUZhnUZh%oUZhaqUZhrUZhsUZhsUZhtUZhuUZhbw,UZhwUZhzUZh{UZh|UZhz|UZhYUZhUZh"UZhUZhCUZh"UZhOUZhUZh9UZhUZh/UZhUZhUZhpUZhUZhUZhUZh]UZhUZhUZhUZhk,UZhUZhTUZhUZhEUZhUZhUZh,UZh~UZh)UZh',UZhUZhUZh,UZhUZhUZh,UZh<UZh`UZhT,UZhUZhUZhmUZhUZhUZhUZh,UZh&UZhUZhЮ,UZhoUZhEUZhW,UZhUZhUZh0,UZh۶UZhUZhiUZhUZh=UZhXUZhUZh,UZh UZhUZhUZh,UZh,UZh^,UZhUZhRUZh,UZhUZhUZh(UZhpUZhLUZh0UZh,UZh UZhUZhzBUZhUZhUZhUZhUZhUZh,UZhUZhYUZhm,UZh UZhVUZhNUZhUZhUZhUZhUZhUZhUZh<UZhE,UZhUZh5UZhY,UZhUZh ##...####.##...........  ##### #..........###.  ###...#.#......    ##.##...###.#   UZh\ ######...##.## #   #......#..[.# #.   #.####...#### #..   #.# ##.##########   #@# #..<........312.0 (87   #.# #...######..   #.# #.#.# #.#   #.# #.#.# #.#   #.# #.#.# UZh #.#   #.#####.#.#### #..   #..UZh###.#   #######.#.#...##.#  #.#........UZhlUZhUZhm UZh"E _Done exploring.\Zh \Zh Read which item? Scrolls  h - a scroll labelled KIUNAOSCHE  j - 2 scrolls labelled VUOCACE PITEIM  k - a scroll labelled AHOTTEO DUYDOO  o - a scroll labelled TEOCILLE DUHIJ [!] read|quaff|evoke[?] describe selected^Zh|}^Zha^Zh ##...####.##........... benj the Conjurer  ##### #..........###. Deep Elf  ^ZhV###...#.#...... Health: 15/15 ========================  ##.##...###.# Magic: 8/8========================  ######...##.## #.# AC: 3Str: 4 ^Zh3 #......#..[.# #.# EV: 12Int: 22  #.####...#### #.. SH: 0Dex: 19 ^Zhz #.# ##.########## XL:  2 Next: 62% Place: Dungeon:2  ^Zh#@# #..<........ Noise: ---------  Time: 1312.0 (0.0)  #.# #...######.. e) +0 whip  ^Zh܊_#.# #.#.# #.# Cast: Magic Dart  #.# #.#.# #.#  ^Zhl#.# #.#.# #.#  #.#####.#.#### #..   #............###.#   #######.#.#...##.#   #.#........#  _There is a stone staircase leading up here. _Found a leather armour. ^Zh_You now have 130 gold pieces (gained 11). _n - an inky potion _o - a scroll labelled TEOCILLE DUHIJ _Done exploring.^Zh  As you read the scroll labelled VUOCACE PITEIM, it crumbles to dust.  It is a scroll of identify.^Zh)/  --more--_Zh#1Identify which item? (\ to view known items) Scrolls (select first with ?)  h - a scroll labelled KIUNAOSCHE  k - a scroll labelled AHOTTEO DUYDOO  o - a scroll labelled TEOCILLE DUHIJ Potions (select first with !)  f - a metallic golden potion  n - an inky potion[?] describe selectedcZheLcZh`RcZhW ##...####.##........... benj the Conjurer  ##### #..........###. Deep Elf  cZhbXa###...#.#...... Health: 15/15 ========================  ##.##...###.# Magic: 8/8========================  ######...##.## #.# AC: 3Str: 4  #......#..[.# #.# EV: 12Int: 22  cZhX#.####...#### #.. SH: 0Dex: 19  cZhX#.# ##.########## XL:  2 Next: 62% Place: Dungeon:2  cZhX#@# #..<........ Noise: ---------  Time: 1312.0 (0.0)  cZhY#.# #...######.. e) +0 whip  #.# #.#.# #.# Cast: Magic Dart cZhYb #.# #.#.# #.#  #.# #.#.# #.#  #.#####.#.#### #..   #............###.#   #######.#.#...##.#cZhYr   #.#........#  cZhY_You now have 130 gold pieces (gained 11). _n - an inky potion _o - a scroll labelled TEOCILLE DUHIJ cZhZ_Done exploring.  As you read the scroll labelled VUOCACE PITEIM, it crumbles to dust.  It is a scroll of identify.cZhl3.0 (1 _f - a potion of curingdZhdZhRead which item? Scrolls  h - a scroll labelled KIUNAOSCHEj - a scroll of identify  k - a scroll labelled AHOTTEO DUYDOO  o - a scroll labelled TEOCILLE DUHIJ [!] read|quaff|evoke[?] describe selectedeZhQ eZhz ##...####.##........... benj the Conjurer  ##### #..........###. Deep Elf  eZha###...#.#...... Health: 15/15 ========================  ##.##...###.# Magic: 8/8========================  ######...##.## #.# AC: 3Str: 4  #......#..[.# #.# EV: 12Int: 22  eZhU#.####...#### #.. SH: 0Dex: 19  #.# ##.########## XL:  2 Next: 62% Place: Dungeon:2 eZh' #@# #..<........ Noise: ---------  Time: 1313.0 (0.0)  eZh S#.# #...######.. e) +0 whip  #.# #.#.# #.# Cast: Magic Dart  #.# #.#.# #.#  #.# #.#.# #.#  #.#####.#.#### #..   eZhN #............###.#   #######.#.#...##.#   #.#........#  eZh_n - an inky potion _o - a scroll labelled TEOCILLE DUHIJ _Done exploring.  As you read the scroll labelled VUOCACE PITEIM, it crumbles to dust.  It is a scroll of identify. _f - a potion of curingeZheZhCIdentify which item? (\ to view known items) Scrolls (select first with ?) eZhr h - a scroll labelled KIUNAOSCHE  k - a scroll labelled AHOTTEO DUYDOO  o - a scroll labelled TEOCILLE DUHIJ Potions (select first with !) eZh n - an inky potion[?] describe selectedfZhU fZh  ##...####.##........... benj the Conjurer  ##### #..........###. Deep Elf  ###...#.#...... Health: 15/15 ========================  ##.##...###.# Magic: 8/8========================  ######...##.## #.# AC: 3Str: 4  #......#..[.# #.# EV: 12Int: 22  #.####...#### #.. SH: 0Dex: 19  #.# ##.########## XL:  2 Next: 62% Place: Dungeon:2  #@# #..<........ Noise: ---------  Time: 1313.0 (0.0)  #Zh 39;49m.# #...######.. e) +0 whip  #.# #.#.# #.# Cast: Magic Dart  #.# #.#.# #.#  #.# #.#.# #.#  #.#####.#.#### #..   #............###.#   #######.#.#...##.#   #.#........#  _n - an inky potion _o - a scroll labelled TEOCILLE DUHIJ _Done exploring.  As you read the scroll labelled VUOCACE PITEIM, it crumbles to dust.  It is a scroll of identify. _f - a potion of curingfZh ]  As you read the scroll of identify, it crumbles to dust.fZh4 +4.0 (1fZh fZh K _k - a scroll of noiseiZhiZhInventory: 14/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with ()c - 18 stones iZhArmour (go to first with [)  a - a +0 robe (worn)  l - a +0 cloak (worn) Jewellery (go to first with "=)  m - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  h - a scroll labelled KIUNAOSCHE  k - a scroll of noise  o - a scroll labelled TEOCILLE DUHIJ Potions (go to first with !)  b - a potion of magic  f - a potion of curing  n - an inky potion Baublesi - 5 flux baublesiZhJ k - a scroll of noise. A prank scroll that creates a loud noise when read. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “The nature of the place where the Library was founded—a sanatorium rumored to  harbor the pitiably deformed—had proven a lure to people with no desire at all  for ‘regular human communication.’ I remember the case of a man who was normal  in every respect, in words, in reasoning, in the practice of his profession,  but strayed from this ‘normalcy’ in only one way: his inexplicable need to fill thousands of sheets of foolscap paper with seemingly meaningless words,  phonemes close to wailing sounds, cries of fury and pain in relentless  successions, fragments of sentences and pleas addressed to God-knows-whom.”  -Giorgio de Maria, _The Twenty Days of Turin_, 1975. trans. Ramon Glazov, 2016 (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.jZhdjZhjZha ##...####.##........... benj the Conjurer  ##### #..........###. Deep Elf  ###...#.#...... Health: 15/15 ========================  jZh8##.##...###.# Magic: 8/8========================  ######...##.## #.# AC: 3Str: 4  #......#..[.# #.# EV: 12Int: 22  jZh#.####...#### #.. SH: 0Dex: 19  jZh#.# ##.########## XL:  2 Next: 62% Place: Dungeon:2  #@# #..<........ Noise: ---------  Time: 1314.0 (0.0)  #.# #...######.. e) +0 whip  jZh#.# #.#.# #.# Cast: Magic Dart  jZh6#.# #.#.# #.#  jZhU-#.# #.#.# #.#  #.#####.#.#### #..   jZhq#............###.#   #######.#.#...##.#jZhE   #.#........#jZhZ  _Done exploring.  jZhKAs you read the scroll labelled VUOCACE PITEIM, it crumbles to dust.  jZhSIt is a scroll of identify. _f - a potion of curingjZhAs you read the scroll of identify, it crumbles to dust. _k - a scroll of noisejZhjZh+5.0 (1jZhjZhJ1 _You drop a scroll of noise.oZhoZh3oZh5oZh,oZhoZh oZh0BoZhoZhXoZhoZhܺoZh)oZhϻoZhoZh,oZhoZhsoZhV,oZhooZhoZhy,oZhzoZhYoZh,oZh1oZhooZh,oZhoZhoZhoZh:oZh9oZhroZhwoZhoZhoZhoZhoZh=oZhcoZh.oZh,oZhaoZh oZh oZhC oZhS oZh oZh ,oZh? oZh ,oZhL oZhQ oZhT oZh oZh oZh oZhn! ,oZh]" oZhK$ oZh% ,oZh& oZh( oZh * oZh* oZh%. ,oZh/ ,oZhC0 oZhg2 oZh3 ,oZhn4 oZh-7 oZh8 ,oZhO: oZhL> BoZh? oZhD oZhE ,oZhVF oZhtH oZhI ,oZhK oZhL oZhN ,oZhdO oZh_Q oZhR oZhR oZhT oZhxY XoZh6Z oZhJ\ ,oZh2] oZh^ oZhG` oZhm` oZhda oZh=c oZhdd oZhd oZh~e oZhg oZhh ,oZhi oZh%u .....#### #.# #.#####.###.#.# ##.#.# #.# #.# #.# #....  #.#.########.# #.# #.# #####  #............# #.# #.#  ###.########## #.# #.#  #.#oZhu 1 ##.## #.#  #.# #...# #.#  #.###...####.#  #.#.)....##.# 49.0 (34.0) oZhv z #.#..........#  #.#...÷...#### ####.###.#...### #### #......##.#...# #.... ........########.##..# #.### #.##.....#........##.# #.# #.##..............##.# #.# .........#.######.##.# #.#oZh_} oZhN y _There is a stone staircase leading down here.qZh qZh=qZhqZhzqZh2950.0 (1.0) _qZhqZhz .. # #. #. ##. #.. ..  ....##.##  .......^##  .........###### 3 #.@.......  #..#######  qZh#..#  #..# #|.# #... ##.# #.# qZhqZh qZh]\+8 (1.8qZh`qZh7h _You climb downwards.  Found a knobbly smoking staff. _There is a stone staircase leading up here.uZh..#. #.# #.. ##.# #... ... ....##.## .......^## .........###### #.<....... #@.####### #..#  #..# #|.# #... ##.#. #.#.uZhTM .# #uZhRuZhx310 _uZhIuZhyuZh  #. #.##.. #... .......##.##uZh ....^##.....###### #.<........####### |###uZhs uZhߥ &2uZh$ uZh vZh  . #. .......##.##...^##..###### #.<........####### |....#vZhvZh6&3vZhgvZhIvZhy . .......##.##...^##..###### #.<........####### ....##.#.#.#4vZhM}vZhr _You see here a staff of air.wZh wZh &5wZhV wZhu% H _j - a staff of airyZh yZh Inventory: 14/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with ()c - 18 stones Armour (go to first with [)  a - a +0 robe (worn)  l - a +0 cloak (worn) Magical Staves (go to first with |)  j - a staff of air Jewellery (go to first with "=)  m - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  h - a scroll labelled KIUNAOSCHE  o - a scroll labelled TEOCILLE DUHIJ Potions (go to first with !)  b - a potion of magic  f - a potion of curing  n - an inky potion Baublesi - 5 flux baubleszZhĖZj - a staff of air. A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and AirMagic, they can shock those struck by it, dealing electrical damage which bypasses half of defenders' armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 6.6 XLs. Damage rating: 4 (Base 5 x 85% (Str) x 100% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 3 of the Dungeon. zZhStash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rElec} {magical staff} {resist electricity} {electricity resistance} Menu/colouring prefixes: identified melee magical staff _________________ zZh8Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Zh< Inventory: 14/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)  d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with ()c - 18 stones Armour (go to first with [) Zh8 a - a +0 robe (worn)  l - a +0 cloak (worn) Magical Staves (go to first with |)  j - a staff of air Jewellery (go to first with "=) Zh` m - a +6 ring of dexterity (worn) Scrolls (go to first with ?) ZhƲ h - a scroll labelled KIUNAOSCHE  o - a scroll labelled TEOCILLE DUHIJ Potions (go to first with !)  b - a potion of magic  f - a potion of curing ZhM n - an inky potion BaublesZh(i - 5 flux baublesZhe - a +0 whip (weapon). A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Zh'Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 7.9 XLs. Damage rating: 5 (Base 6 x 85% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.ZhI2It can be maximally enchanted to +9. ZhnYou found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} ZhaMenu/colouring prefixes: identified melee equipped weapon _________________ ZhU“Not with a Club, the Heart is broken Zh\(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Zh  Inventory: 14/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)  d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with () ZhQ  c - 18 stones Armour (go to first with [)  a - a +0 robe (worn) Zhr I l - a +0 cloak (worn) Zh Magical Staves (go to first with |)  j - a staff of air Zh Jewellery (go to first with "=)  m - a +6 ring of dexterity (worn) Zh aScrolls (go to first with ?) Zh  h - a scroll labelled KIUNAOSCHE  o - a scroll labelled TEOCILLE DUHIJ Zh Potions (go to first with !)  b - a potion of magic  f - a potion of curing Zh= n n - an inky potion Baubles  i - 5 flux baublesZh͐#... ...benj the Conjurer....##.##Deep Elf.......^##Health: 15/15 ========================.........######Magic: 8/8========================#.<.......AC: 3Str: 4#..#######EV: 12Int: 22#..#SH: 0Dex: 19#..#XL:  2 Next: 62% Place: Dungeon:3#@.#Noise: ---------  Time: 1355.8 (0.0)#....#e) +0 whip##.#.#Cast: Magic Dart#.#.#.# ### _There is a stone staircase leading down here. _You climb downwards.  Found a knobbly smoking staffhƓm. _There is a stone staircase leading up here. _You see here a staff of air. _j - a staff of airZhZh8ZhB3ZhCZhEZhxJXZh2K,ZhKZhMZhO,ZhOZhQZh^R,ZhRZhnTZhU,Zh"VZh]WZh-XZhCXZhXZhyZZh[,Zh[Zh]Zh^Zh^Zh'_ZhG`Zh'aZhKaZhaZhcZhdZheZheZhfZh@hZhlhZhhZh&jZhPl,Zh1mZh oZh{ #.<....... #. #..####### #r #..# #. #..#. #..####.### #....#######...# ##.#.#.........#####.#.######.@.......#.###.########.#Zh(|.# .#Magic Dart#.. .#### ## r   rat (asleep)Zh}067.8 (12.0)Zh,8.8 (13Zh3Zh.y _You climb downwards.  Found a knobbly smoking staff. _There is a stone staircase leading up here. _You see here a staff of air. _j - a staff of air _A rat comes into view.ZhbZhm  ZhmCasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh8  #.<.......  benj the Conjurer #. #..#######  Deep Elf #r #..#  Health: 15/15 ======================== #* #..#  Magic: 7/8=====================--- Zh39 #* #..###  AC: 3Str: 4 #*### #....#  EV: 12Int: 22 Zh`9 ######.*.# ##.#.#  SH: 0Zhz9 <Dex: 19 Zh9 $.......*.#####.#.#  XL:  2 Next: 62% Place: Dungeon:3 Zh9 #####.@.......#.#  Noise: ---------  Time: 1368.8 (0.0) Zh1: ##.########.#  e) +0 whip #.# .#  Cast: Magic Dart #.. .#  ### ##  ZhK:  r   rat (asleep)Zhb: R _A rat comes into view.Zh: Casting: Searing Ray (safe; 2% risk of failure)  Zh: Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Zh: xPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)Zhl" #.<.......  benj the Conjurer #. #..#######  Deep ElfZh3 #r #..#  Health: 15/15 ======================== #. #..#  Magic: 7/8=====================--- #. #..###  AC: 3ZhStr: 4 #.### #....#  EV: 12Int: 22 Zh######...# ##.#.#  SH: 0Dex: 19 Zh@.........#####.#.#  XL:  2 Next: 62% Place: Dungeon:3 Zhc#####.@.......#.#  Noise: ---------  Time: 1368.8 (0.0) ZhE##.########.#  e) +0 whip #.# .#  Cast: Magic DartZhX #.. .#  Zh### ##   r   rat (asleep)ZhZhCasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.Zh(] #.< ZhU #.   #. #..# Zh|x #* #..#  Zh#* #..###  #*### #....#  Zh*.# ##.#.#  ZhP*  Zh.    Zh<#.# .#  #..  ZhP###  Zh Zh?NC......ZhS;5=9.8 (1ZhS4Magic DartZhfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The magic dart hits the rat. _You kill the rat!Zhg F8===Zh _Magic restored.Zh0 ,Zh Zh Zh| ,Zh ZhC Zh Zh 4===Zh Zh Zhp Zh Zh Zh\ Zh ,ZhE Zh Zh% ,Zh Zh> Zh ,Zh Zhu Zh* ,Zh ZhH Zh  ,Zh Zh+ Zh ,Zh~ Zh Zh ,Zh ZhY Zh ,Zh Zh Zh$ ,Zh Zh Zh  ########  Zh? #...J..#  #@####.# - #...##.## #####........ Magic Dart#.......##.##...####........^#Zh ?#.................######J   endoplasm (asleep)#######.######.<.......Zh #.# #..########.# #..#Zh% 0867.0)Zh& F-7.8 (18Zhh+ Zh. ] _An endoplasm comes into view.Zh4d  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh   benj the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 3Str: 4  EV: 12Int: 22 ########  SH: 0Dex: 19 #.**J..#  XL:  2 Next: 65% Place: Dungeon:3 #@####.#  Noise: ---------  Time: 1387.8 (0.0) #...##.##  e) +0 whip #####........  Cast: Magic Dart #.......##.##  ...####.Zh %[39;49m.......^##  .................######  J   endoplasm (asleep) #######.######.<.......  #.# #..#######  #.# #..# _An endoplasm comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Zhpbenj the ConjurerDeep ElfHealth: 15/15 ========================Magic: 7/8=====================---AC: 3Str: 4EV: 12Int: 22########SH: 0Dex: 19#.**J..#XL:  2 Next: 65% Place: Dungeon:3#@####.#Noise: ---------  Time: 1387.8 (0.0)#...##.##e) +0 whip#####........Cast: Magic Dart#.......##.##...####........^##.................######J   endoplasm#######.######.<.......#.# #..########.# #..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: hs510;1mMagic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is lightly wounded.Zh9>.J.Zh;3=8.8 (1ZhO^  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.endoplasm is lightly wounded. _The endoplasm quivers.Zha  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhσ  benj the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 5/8===============---------Zh!  AC: 3Str: 4  EV: 12Int: 22 ########  SH: 0ZhwDex: 19 #.*J...#  XL:  2 Next: 65% Place: Dungeon:3 #@####.#  Noise: =--------  Time: 1388.8 (0.0) #...##.##  e) +0 whip #####........  Cast: Magic Dart #.......##.##  ...####........^##  Zh:.................######  J   endoplasm #######.######.<.......  #.# #..#######  #.# #..# Zh_The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  ZhӅMConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)Zh(  benj the Conjurer  Deep ElfZh(  Health: 15/15 ========================  Magic: 5/8Zh)===============---------  AC: 3Str: 4 ZhE)5 EV: 12Int: 22 ########  SH: 0Dex: 19Zho) #..J...#  XL:  2 Next: 65% Place: Dungeon:3 Zh)#@####.#  Noise: =--------  Time: 1388.8 (0.0) Zh)y#...##.##  e) +0 whip #####........  Cast: Magic Dart Zh?*[#.......##.##  ...####........^##  .................######  J   endoplasm #######.######.<.......  #.# #..#######  Zhh*#.# #..# Casting: Magic Dart (safe; 1% risk of failure)  Zh*MConfirm with . or Enter, or press ? or * to list all spells.Zh*Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh*Aim: an endoplasm (lightly wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!Zh.EZh.M ##  Zh/#.**...#   Zh$/_   ... ZhK/< .#Zhr/ .Zh/P^# Zh/H....... Zh/h.######.< Zh0n#.# #..Zh70P #.# Zh#..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (lightly wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!Zh)72=9.8 (1Magic DartRay ZhZhNf _(Press . to maintain the ray.)ZhmIZhj.........ZhL&0Zh?--90.8 (1Zh4Zho _You start resting. You stop channelling your searing ray.ZhZhZhuZh,Zh6===ZheZhZh9,ZhZhj,Zh2Zh#ZhX;===Zh ZhIc7===Zh!Zh,ZhZhZh)ZhlZh,Zh4Zh+ -- _You start resting.Zh0400.0)Zhn{8======1.8 (11ZhZh % _Magic restored.ZhjKZhKZhN,ZhSXZhWBZhJXZhZ,Zh[ZhfZhHiZhi;===ZhTZhZh,Zh>ZhZhZhZhsZhZh,ZhZhZhZh ZhZh-ZhIBZhtZhuZhBZhZh|,ZhZh Zh' Zhm Zh Zh Zh,Zh9ZhZh,ZhZhZh,ZhZhGZh,ZhZhZh,ZhZhZh Zh6!Zh!ZhP#Zh$,Zh%Zhy&Zh*(,ZhI*,Zh,BZhC-Zh/,Zh/Zh1ZhI3,Zh3Zh5Zh77BZh38Zh9,Zh?:Zh;ZhX=,Zh>ZhZhZhZh_ZhZhZhZh ,Zh7 Zh Zh ,Zh ZhZho,ZhZh Zh ...#.S#..#.##.#Zh%!l#.# #.###.######....@.....######.####.#  #.# #.# Magic Dart #.# #.# ZhP!#.# #.# Zhw!#.# #.# S   ball python (constriction, asleep)Zh! #.# #.########## #.# #..........# ##########.#ZhK1-49.8 (48Zh8-50.8 (49ZhBt _A ball python comes into view.Zh Zh Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh {  benj the Conjurer ... Deep Elf #.S Health: 15/15 ======================== #.* Magic: 7/8=====================--- #*# AC: 3Zh Str: 4 #*# EV: 12Int: 22 #*# SH: 0Dex: 19 #.###*######  XL:  2 Next: 72% Place: Dungeon:3 Zh4 #....@.....#  Noise: ---------  Time: 1450.8 (0.0) #####.####.#  e) +0 whip Zhc M#.# #.#  Cast: Magic Dart #.# #.#  #.# #.#  Zh #.# #.#  S   ball python (constriction, asleep) #.# #.##########  #.# #..........#  Zh c##########.# _A ball python comes into view.Zh1 Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Zh=  benj the Conjurer ... Deep Elf #.S Health: 15/15 ======================== #.. Magic: 7/8=====================--- #.# AC: 3Str: 4 #.# EV: 12Int: 22 #.# SH: 0Dex: 19 #.###.######  XL:  2 Next: 72% Place: Dungeon:3 #....@.....#  Noise: ---------  Time: 1450.8 (0.0) #####.####.#  e) +0 whip Zh=#.# #.#  Cast: Magic Dart #.# #.#  #.# #.#  #.# #.#  S   ball python (constriction, asleep) #.# #.##########  #.# #..........#  ##########.# Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python. ... #.. #.* #*# #*# #*# #.###*      #.# #.# Zh>  #.# #. #.# #. #.# #. #.# #. #.# #.......... .Zh......5=1.8 (1Magic Dartonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!ZhZhy8===Zh===Zh Zh>XZhZhnZhXZh,Zh_ZhZh,ZhZhZhc,ZhZhZh,ZhrZhZhk,ZhZhZhZh*ZhZhZh,ZhZhZhZhZhZhQZh#### ####. J.$ .......##.## #.# Zh#.....@# #.# -#.####.# #.# .###.#Magic Dart.##...#####..............~###...##....J   endoplasm (asleep) ##.###.. . #.# #.Zhf##.# #.Zh$"#Zh 074.8 (23.0)ZhF-5.8 (24ZhmZht] _An endoplasm comes into view.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh(   benj the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8Zh u=====================---  AC: 3Str: 4 #### ###  EV: 12Int: 22 #. J*$ ...  SH: 0Dex: 19 ....##*## #.#  XL:  2 Next: 75% Place: Dungeon:3 #.....@# #.#  Noise: ---------  Time: 1475.8 (0.0)Zh4 o #.####.# #.#  e) +0 whip #.###.##  Cast: Magic Dart Zhk "#.##...#####..  #............~  ####...##....  J   endoplasm (asleep)Zh Z ##.###.. .  #.# #.#  #.# #.# Zh˄ O_An endoplasm comes into view.Zh PCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Zh# Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Zhobenj the ConjurerDeep ElfHealth: 15/15 ========================Magic: 7/8=====================---AC: 3Str: 4#### ###ZhEV: 12Int: 22#. J*$ ...SH: 0Dex: 19....##*## #.#XL:  2 Next: 75% Place: Dungeon:3#.....@# #.#Noise: ---------  Time: 1475.8 (0.0)#.####.# #.#Zhe) +0 whip#.###.##Cast: Magic Dart#.##...#####..#............~####...##....J   endoplasm##.###.. .#.# #.##.# #.#ZhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ZhLPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead.Zh9"Zh7%,.J.Zh<'3=6.8 (1Zh-Zh0  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Zhl0 Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is almost dead. _The endoplasm quivers.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Zh \Confirm with . or Enter, or press ? or * to list all spells.Zh&   benj the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 3Str: 4 #### ###  EV: 12Zh KInt: 22 #. .J$ ...  SH: 0Dex: 19 ....##*## #.#  XL:  2 Next: 75% Place: Dungeon:3 Zh8 #.....@# #.#  Noise: =--------  Time: 1476.8 (0.0) #.####.# #.#  e) +0 whip #.###.##  Cast: Magic Dart #.##...#####.. Zhl B #............~  Zh ####...##....  J   endoplasm ##.###.. .  Zh /#.# #.#  #.# #.# Zh P_The endoplasm quivers.Zh Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh> Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZha sAim: an endoplasm (almost dead, 100% to hit)ZhH  benj the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 3Str: 4 #### ###  EV: 12Int: 22 #. .J$ ...  SH: 0Dex: 19 ....##.## #.#  XL:  2 Next: 75% Place: Dungeon:3 Zhߍ#.....@# #.#  Noise: =--------  Time: 1476.8 (0.0) #.####.# #.#  e) +0 whip #.###.##  Cast: Magic Dart #.##...#####..  #............~  ####...##....  J   endoplasm ##.###.. .  #.# #.#  #.# #.# ZhCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.ZhiS #### ###  #. ..$ ...  Zh͓ *## #.#   #.#   #.#    ZhD #.....Zh!q ####...ZhDP ##.###.. ZhgR #.#  ZhH#.# Zh+..Zhj g97.8 (1Magic DartZh&Zh) onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!Zhas 3Zht Zhv ,Zhс k7===ZhM g===Zh M8===Zh< ZhO Zh̐ ,Zh Zh1 g===Zh[ M _You now have 139 gold pieces (gained 9).Zh Zh8 Zh ZhP Zh ,Zh Zh- Zh ,Zh Zh8 Zh ,Zh ZhƧ Zh_ ,Zh Zhث Zhf ,Zh Zhu Zh ###..##.# #.#  #.################.................##.####.##-Zh ..S.#####......# #.# #.####.# #.#Magic Dart #.# #.###.## #.# #.##...##### #.# #........... S   ball python (constriction, asleep)Zh #.# ####...##...#.# ##.###..#.# #.# #.#Zh 0947.0)Zh F-5.8 (18Zh4 Zh ^ _A ball python comes into view.Zhl3  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhN q  benj the Conjurer  Deep Elf ### Health: 15/15 ======================== ..# Magic: 7/8=====================---Zh_O V #.# AC: 3Str: 4 #.# EV: 12Int: 22 #.############  SH: 0Dex: 19ZhO 8 ...####.............  XL:  2 Next: 79% Place: Dungeon:3 ZhO 0...****@..##.####.##  Noise: ---------  Time: 1495.8 (0.0) ZhO .S*#####......# #.#  e) +0 whip ZhP #.####.# #.#  Cast: Magic Dart ZhEP #.# #.###.##  #.# #.##...##### ZhpP #.# #........... S   ball python (constriction, asleep) #.# ####...##...ZhP M #.# ##.###..  ZhP #.# #.# #.# ZhP _A ball python comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Zh Q Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ZhFQ Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)ZhF  benj the Conjurer  Deep Elf ### Health: 15/15 ======================== ..#Zh Magic: 7/8=====================--- #.# AC: 3Str: 4 #.# EV: 12Int: 22 #.############  SH: 0Dex: 19 ZhE...####.............  XL:  2 Next: 79% Place: Dungeon:3 .......@..##.####.##  Noise: ---------  Time: 1495.8 (0.0) .S.#####......# #.#  e) +0 whip #.####.# #.#  Cast: Magic DartZht #.# #.###.##  #.# #.##...##### Zh#.# #........... S   ball python (constriction, asleep) #.# ####...##...Zhe #.# ##.###..  #.# #.# #.# ZhCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh%iAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.Zh[ ### ..# #.# #.#   Zh7 1  ...****@..##.  .†* #.#  Zhl  #.#  #.#  Zh #.#  #.# Zh  Zh #.#  #.#  Zh!]#.# #.# Zh2.....Zhfp82=6.8 (1Magic DartZhZh"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Zh:Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!Zh Zh 8===Zh Zh_ Zh ,ZhR Zh Zh ,Zh Zh Zh ZhF Zh Zh Zh. Zhg ;===ZhI Zh9 ZhH ,Zh Zh Zh Zh Zhe Zh Zh ,Zho Zh ZhX Zh Zh ,Zh Zh7 Zhj ,Zh Zh] Zh ,Zh Zh ZhN Zh} Zh Zh. Zhg ,Zh+ Zh Zh! ,Zh  ZhF Zh ,Zh> Zh Zh Zh Zh Zh Zh ,Zh Zh Zh ZhG Zh Zh_ Zh Zh Zh Zh Zh! ,Zh" Zh1 n##### ...########.########...............##.####.#.######.###.###.#..### #. #.....###...# #.##### #.@.#....####......-.......#............##..##..#.####.†.#####.....#. #. #...# #.##### .. ....# #.# ... .....# #.# #ZhI2 #.#. #.###.# #.# ##.#. #. .# #.# # # #.#Zh8 1520.8 (24.0)Zh8= F-1.8 (25ZhB ZhRD  ZhD N_k - a glowing silvery potionZhIZhZhjXZhFZhZhZhZht#######.#########...............##.####.#.######.#Zhk##.###.#..### #.##.....###...# #.#####.##..#...#....####..............#............###.##..#.####.†.#####....#. #@# #...# #.### #...........# #.# #.........g.....# #.# Magic Dart#####.#.###.###.# #.# #.#.# #.# .# #.##.#.# # #.# g   hobgoblin (asleep) . #(# #.#Zh7 # #.# #.# Zh13.0)Zh+4.8 (3ZhZh8\ _A hobgoblin comes into view.ZhC{  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh* #######.########  benj the Conjurer #...............#  Deep Elf #.####.#.######.#  Health: 15/15 ======================== Zh~`##.###.#..### #.#  Magic: 6/8==================------ #.....###...# #.#### AC: 3Str: 4 #.##..#...#....####..... EV: 12Int: 22Zh .........#............## SH: 0Dex: 19 #.##..#.####.†.#####.... XL:  2 Next: 82% Place: Dungeon:3 Zh#. #@# #...# #.### Noise: ---------  Time: 1524.8 (0.0) Zh#....**.....# #.#  e) +0 whip #.........g.....# #.#  Cast: Magic Dart #####.#.###.###.# #.#  #.#.# #.# .# #.#  #.#.# # #.#  g   hobgoblin (asleep) . #(# #.#  # #.# #.#  _A hobgoblin comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)Zh:  #######.########  benj the Conjurer #...............#  Deep Elf #.####.#.######.#  Health: 15/15 ======================== ##.###.#..### #.#  Magic: 6/8==================------ #.....###...# #.#### AC: 3Str: 4 #.##..#...#....####..... EV: 12Int: 22 .........#............## SH: 0Dex: 19 #.##..#.####.†.#####.... XL:  2 Next: 82% Place: Dungeon:3 #. #@# #...# #.### Noise: ---------  Time: 1524.8 (0.0) #...........# #.#  e) +0 whip #.........g.....# #.#  Cast:Zh - Magic Dart #####.#.###.###.# #.#  #.#.# #.# .# #.#  #.#.# # #.#  g   hobgoblin (asleep) . #(# #.#  # #.# #.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!Zh_o     #.####Zh  ##.###. #.#    † Zh,D#. #@# #...#  #....**.....# #.#  ZhV#..**....# #.#  ZhQ######.#  Zh#.#.# #.# .#  Zh#.#.# #  ZhD. #(#  Zh*}# #.#  ZhQ Zh~G..†.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!Zhk9==5.8 (1Magic DartRay ZhZhѬf _(Press . to maintain the ray.)Zh`3Zh Zh3...Zh%"&0Zh'>--6.8 (1Zh-Zh,0o _You start resting. You stop channelling your searing ray.Zh_Zh ZhYBZhZh7===Zh,,ZhBZhRZh\"Zh"e8======Zh#Zh '4 _Magic restored.ZhK*3Zhg+Zh.Zhj0Zh0Zh1Zh3ZhMCy##.###.#..### #.ZhC# #.....###...# #.#####.##..#...#....####..............#............###.##..#.####.†.#####.... #..#.####...# #.####.##...........# #.# #.........†.....# #.# #####.#@###.###.# #.# Zh D--35.8 (9 #.#.# #.# .#Zh8D #.#.# .ZhZD>##.#Zh|Dh#...>$ZhXE6.8 (10.0)Zh^Zha; _Found a stone staircase leading down.ZheZh# # #.....###...###.##..#...#....####..............#............###.##..#.####.†.#####.... #..#.####...# #.####.##........... #.........†.....######.#.###.### #.#@# #.# 0.0) . #( .∩.===7.8 (1ZhyP _Found Ocikhawk's Jewellery Boutique.Zhm3ZhGnZhwpZhrZhrZhvBZh{XZhU{Zh}= _c - 25 stones (gained 7)Zh3ZhZhZhi,ZhZh ZhS.#... #.# ........†.....# #.# #####.#.###.###.# #.#  #.#.# #.# .# #.#  #.#.# # #.#  . #.# Zh # #.#  #.####.##  #@....... #...>$....## .......∩.##### Magic Dart<.l..#..##..####.#. #. l   frilled lizard (asleep)Zh̐Y#.#.Zh 42.8 (5  A frilled lizard comes into view.Found a stone staircase leading up.Zhl.lZh+3.8 (6Zh6ZhӨ8 _The frilled lizard hisses angrily.Zh9Zh;ZhAZh(De _A frilled lizard is nearby!Zh  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhˇ? #.##...........# #.#  benj the Conjurer #.........†.....# #.#  Deep Elf Zh#####.#.###.###.# #.#  Health: 15/15 ======================== #.#.# #.# .# #.#  Magic: 7/8=====================--- ZhJ#.#.# # #.#  AC: 3Str: 4 Zhx. #.# #.#  EV: 12Int: 22Zh # #.# #.#  SH: 0Dex: 19Zhʈ Zh #.####.##  XL:  2 Next: 89% Place: Dungeon:3 Zh#@.......  Noise: ---------  Time: 1543.8 (0.0) ZhN#.**>$....##  e) +0 whip ...l*..∩.#####  Cast: Magic Dart <....#..## ..####.## Zh". #. l   frilled lizard #. Zhz#. _A frilled lizard is nearby!Zh܊Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhfAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)Zhj_ ! #.##...........# #.#  benj the Conjurer #.........†.....# #.#  Deep Elf #####.#.###.###.# #.#  Health: 15/15 ======================== Zhm` #.#.# #.# .# #.#  Magic: 7/8=====================--- #.#.# # #.#  AC: 3Str: 4 . #.# #.#  EV: 12Int: 22 # #.# #.#  SH: 0Dex: 19 #.####.##  XL:  2 Next: 89% Place: Dungeon:3 #@.......  Noise: ---------  Time: 1543.8 (0.0) #...>$....##  e) +0 whip Zh` ...l...∩.#####  Cast: Magic Dart <....#..## ..####.## . #.Zha  l   frilled lizard Zh3a w#. #.Zhpa Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zha Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.Zhg   #.#  † #.#   #.#  Zhh (#.#.# #.# .# #.#  #.#.# # #.#  . #.# #.#  # #.# #.#      #.**  Zhh ...†*    Zh)i w.  #. #. Zhi Zh 1...Zh p93=4.8 (1Magic DartZh(ZhSonfirm with . or Enter, or press ? or * to list all spells.ZhIAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard. Zh2G_You kill the frilled lizard!ZhLZhZhZhcZhZhXZhZhZhrZhpZhM8===ZhoZhZhmZhZhZh,ZhI Zh M _You now have 143 gold pieces (gained 4).Zhx 3Zh ZhyZhWelcome to Ocikhawk's Jewellery Boutique! What would you like to do? Zh& a -  440 gold an amulet of faith (unknown)b -  330 gold an amulet of magic regeneration (unknown)  ZhJc -  330 gold an amulet of magic regeneration (unknown)  d -  330 gold an amulet of magic regeneration (unknown)  Zhme -  330 gold an amulet of the acrobat (unknown)  f -  220 gold a quill talisman  Zhg -  396 gold a +4 ring of slaying (unknown)  h -  275 gold a ring of willpower (unknown)  Zhi -  660 gold a sanguine talisman You have 143 gold pieces. [Esc] exitZhF[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listZh|buy|examineexamine item[Enter] describeZhA sanguine talisman. A vial of roiling blood that pulses with the beat of an unseen heart. Transformsthe user into a fearsome vampire - a creature that straddles the border between life and undeath. They can drink the lifeblood of the living to heal themselves,and even turn those they slay stealthily into vampiric thralls, but do not heal in the presence of monsters. At great effort, they may scatter into a swarm of bats - either to flee or to assail their enemies. Zhf____________________________________________________________ Skill HP Vamp Chance (while <50% HP) --------------------------------------------------- Min 17 +0%63% Max 25 +0%72% ZhCur 0 -90%0% rC: +..rNeg: ++.Stealth: ++ Zh____________________________________________________________ Your skill: 0.0At 100% training you would reach 17.0 in about 8.3 XLs. Zh|A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again.Zh Welcome to Ocikhawk's Jewellery Boutique! What would you like to do?a -  440 gold an amulet of faith (unknown)  b -  330 gold an amulet of magic regeneration (unknown)  c -  330 gold an amulet of magic regeneration (unknown)  d -  330 gold an amulet of magic regeneration (unknown)  e -  330 gold an amulet of the acrobat (unknown)  f -  220 gold a quill talisman  g -  396 gold a +4 ring of slaying (unknown)  h -  275 gold a ring of willpower (unknown)  i -  660 gold a sanguine talisman ZhQ You have 143 gold pieces. [Esc] exit [!] buy|examine items [a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping listZhVi  b $  330 gold an amulet of magic regeneration (unknown)c $ d $  i -  660 gold a sanguine talisman You are short 847 gold pieces for the purchase.Zh|JZhOZhVp#####.#.###.###.# #.#ZhWbenj the Conjurer#.#.# #.# .# #.#ZhBWiDeep Elf#.#.#ZhdW# #.#Health: 15/15 ========================. #.#ZhWB#.#Magic: 8/8ZhW========================# #.# # #.#ZhWAC: 3Str: 4#.####.###ZhWEV: 12Int: 22####.........ZhX[SH: 0Dex: 19ZhCX7#.##...>.....##XL:  2 Next: 93% Place: Dungeon:3ZhXr...†...@.#####Noise: ---------  Time: 1551.8 (7.0)<....#..##e) +0 whipZhX..####.##Cast: Magic Dart. #.ZhXR#.#.ZhXR#.#.  ZhY{Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  Zh2YZThe magic dart hits the frilled lizard. _You kill the frilled lizard! ZhVY_You now have 143 gold pieces (gained 4).  There is an entrance to Ocikhawk's Jewellery Boutique here.Zh_ZhdZhg  Aim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard. _You kill the frilled lizard! _You now have 143 gold pieces (gained 4). Zhg There is an entrance to Ocikhawk's Jewellery Boutique here. _You can access your shopping list by pressing '$'.Zh Zhx cWelcome to Ocikhawk's Jewellery Boutique! What would you like to do?  a -  440 gold an amulet of faith (unknown)b $  330 gold an amulet of magic regeneration (unknown)  c $  330 gold an amulet of magic regeneration (unknown)  d $  330 gold an amulet of magic regeneration (unknown)  e -  330 gold an amulet of the acrobat (unknown)  f -  220 gold a quill talisman  g -  396 gold a +4 ring of slaying (unknown)  h -  275 gold a ring of willpower (unknown)  ZhK +i -  660 gold a sanguine talisman You have 143 gold pieces. You are short 847 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-I] put item on shopping listZh\ ph $ 1122 gold pieces for the purchase.ZhUZh!Zhy2#####.#.###.###.# #.#benj the Conjurer#.#.# #.# .# #.#Deep Elf#.#.## #.#Health: 15/15 ========================. #.##.#Magic: 8/8========================# #.# # #.#AC: 3Str: 4#.####.###EV: 12Int: 22####.........SH: 0Dex: 19#.##...>.....##XL:  2 Next: 93% Place: Dungeon:3...†...@.#####ZhRNoise: ---------  Time: 1551.8 (0.0)<....#..##e) +0 whip..####.##Cast: Magic Dart. #.#.#.#.Zh#.  Aim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard. _You kill the frilled lizard! _You now have 143 gold pieces (gained 4).  There is an entrance to Ocikhawk's Jewellery Boutique here. _You can access your shopping list by pressing '$'.Zh0ZhZhZhih _You can access your shopping list by pressing '$'.ZhK3ZhZh ZhwZh\ _ZhZhG,ZhZh:Zhx,Zh<ZhZh,ZhrZhZh,ZhZhj  You see here a frilled lizard corpse.ZhzZh _ZhZhZhD,ZhZhZh,ZhIZhZh,ZhZhZh*,ZhZhZh,ZhZhtZh,ZhZhZh,ZhfZhZh,ZhZhZh,ZhbZhZhZhZhq Zh Zh ,Zh ZhZh,Zh{ZhZhZhZhLZh}ZhSZhhZhZhZh,ZhFZhZhIZhZhZhZh,ZhLZhZh8 ,Zh Zh!Zh#,Zha#Zh$Zh,S  #.###.# #.#   #.###.# #.#  Zh=-1 #.....# #.#   #.##### #.#   #.# #.#  .#  Zh-` #.#   #.#   #@# 77.8 (26.0) Zhh. #........>  #.........  ..###### ####   Zh.,Zhm7B8.8 (27Zh:Zh;; _Found a stone staircase leading down.ZhZhZhxnZhBZhZhZh,Zh+Zh}Zh9,ZhZhOZh,ZhWZhXZhZh,ZhZhR  There is a stone staircase leading down here.ZhZh< _ZhZhZhp,ZhZhZh,ZhDZhZhi #.###.# #.#  #.....# #.#  #.##### #.#  #.##.#  #.##.#   #.#Zhf~#.#  #.##.####  ##.########....#####  #........>..@.......  #...........  #...##########.#####Magic Dart  ##### ...Zh_ ##.# ..Zhj   gnoll (asleep) j Zh Zh -89.8 (11Zh%-90.8 (12Zh)Zh,s _A gnoll comes into view. It is wielding a +0 flail.Zhd  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhE #.###.# #.# benj the Conjurer #.....# #.# Deep Elf #.##### #.# Health: 15/15 ======================== #.# #.# Magic: 7/8=====================--- #.# #.# AC: 3Str: 4 #.# #.# EV: 12Int: 22 #.# #.####  SH: 0ZhDex: 19  ##.########....#####  XL:  2 Next: 93% Place: Dungeon:3  #........>..@.......  Noise: ---------  Time: 1590.8 (0.0)  #............*......  e) +0 whip Zh6 #...##########*#####  Cast: Magic Dart  ##### .**  ##*#  *.  j   gnoll (asleep) j  _A gnoll comes into view. It is wielding a +0 flail.Casting: Magic Dart (safe; 1% risk of failure)  ZhlConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZhUAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)Zh#.###.# #.#benj the Conjurer#.....# #.#Deep Elf#.##### #.#Health: 15/15 ========================#.##.#Magic: 7/8=====================---#.##.#AC: 3Str: 4#.##.#EV: 12ZhInt: 22#.##.####SH: 0Dex: 19##.########....#####XL:  2 Next: 93% Place: Dungeon:3#........>..@.......ZhwNoise: ---------  Time: 1590.8 (0.0)#............*......e) +0 whip#...##########*#####Zh=Cast: Magic Dart#####.**##*#*.j   gnolljConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)  The magic dart hits the gnoll.  The gnoll is moderately wounded.ZhZhK........Zhh==1.8 (1Magic DartZh~Zh  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit)  The magic dart hits the gnoll.  The gnoll is moderately wounded. _The gnoll shouts!Zh #.###.# #.# #.###.# #.# #.....# #.# #.##### #.# #.# #.# #.# #.# #.# #.#  #.# #.####  ##.########@...##### #>. #................... #...##########.##########...##.#..Zh5$Zh(/--2Zhe,Zh4.ZhM...###....####  #.# #@#### #.########....#####.....>Zh#...................####...ZhZhA--3ZhZhuZh M...###....####  #.# #.#### #.########....######........>....................####ZhkZhV8===4ZhZhZh! M#....####.##...###....#### Zh - #.# #.#### ##.########....#####..#####.#..##ZhZh+C5ZhZh0&6ZhZh Zhm &7Zhw ZhF ZhZhnD===8ZhdZhZhZh &9ZhZhZhjj   gnollZhғ:600Magic DartZhZhlZh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhi~ ##....####.## benj the Conjurer #.....# #.# Deep Elf #.....# #.# Health: 15/15 ======================== #.###.# #.# Magic: 6/8==================------ Zhyjl#.###.# #.# AC: 3Str: 4 #.....# #.# EV: 12Int: 22 #.##### #.# SH: 0Dex: 19 ZhjL#.# #.#Zhj XL:  2 Next: 93% Place: Dungeon:3 #.# #@# Noise: ---------  Time: 1600.8 (0.0) #.# #*#Zhk e) +0 whip #.# #*####  Cast: Magic Dart ##.########.j..#####  #........>..........  #...................  j   gnoll #...##########.#####  ##### ...  ##.# Zh"l=_The gnoll shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit)ZhhO ##....####.##benj the Conjurer#.....# #.#Deep Elf#.....# #.#Health: 15/15 ========================#.###.# #.#Magic: 6/8==================------#.###.# #.#AC: 3Str: 4#.....# #.#EV: 12Int: 22#.##### #.#SH: 0Dex: 19#.##.#XL:  2 Next: 93% Place: Dungeon:3#.##@#Noise: ---------  Time: 1600.8 (0.0)#.##*#e) +0 whip#.##*####ZhlP Cast: Magic Dart##.########.*..######........>..*.......#...................j   gnoll#...##########.##########...##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.Zh Ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is severely wounded.ZhB e.j..ZhB q==1.8 (1Ray Zhd ZhL f _(Press . to maintain the ray.)ZhR****ZhZhJj...Zh5-----2+ Zh"Zh%W _The searing ray misses the gnoll.ZhXpD  The searing ray hits the gnoll.Zhuc****ZhN)...ZhZh##....####.##benj the Conjurer#.....# #.#Deep Elf#.....# #.#Health: 15/15 ========================#.###.# #.#Magic: 4/8============------------Zh#.###.# #.#AC: 3Str: 4#.....# #.#EV: 13Int: 22#.##### #.#SH: 0Dex: 19#.##.#XL:  2 Next: 141% Place: Dungeon:3Zh  #.##@#Noise: ==-------  Time: 1603.8 (1.0)#.##)#e) +0 whip#.##.####Cast: Magic Dart##.########....#####ZhU Ray++ #........>..........#...................#...##########.##########Zhu...##.#ZhAim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  Zh8The gnoll is severely wounded. Zh_(Press . to maintain the ray.) _The searing ray misses the gnoll.The searing ray hits the gnoll.Zh _You kill the gnoll!You have reached level 3!Zh</  --more--ZhUY  Your experience leads to an increase in your attributes!ZhΈYour base attributes are Str 4, Int 22, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? Zh 9/199-----4321% Magic DartZh2 Zht S _You feel clever. x2Zh"JZhL Spells (Memorise)TypeFailure Level Zh&Ly a - Fulminant PrismConjuration/Alchemy 36% 4 ZhvL b - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZhCZhuIZhP[##....####.##benj the Conjurer#.....# #.#Deep Elf#.....# #.#Health: 19/19 ========================#.###.# #.#Magic: 4/9==========--------------#.###.# #.#AC: 3Str: 4#.....# #.#EV: 13Int: 24#.##### #.#SH: 0Dex: 19#.##.#XL:  3 Next: 21% Place: Dungeon:3#.##@#Noise: ==-------  Time: 1603.8 (0.0)#.##)#e) +0 whip#.##.####Cast: Magic Dart##.########....#####ZhSQRay++ #........>..........#...................#...##########.##########...##.# _You kill the gnoll!You have reached level 3!Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 22, Dex 13.ZhQyIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2Zh{XP  Okay, then.ZhZZh_Zh`. _Zhp Zhvu   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   j - Spellcasting   3.0   2.4  +3  Zhu          b - Maces & Flails   0.0   1.7  -3   k + Conjurations 4.8   4.2  +1   c - Polearms   0.0   1.7  -3   l - Air Magic   0.0   0.8  +1  Zhv  d - Staves   0.0   1.0   0       e - Unarmed Combat   0.0   1.4  -2   m - Evocations   0.0   0.8  +1   f - Throwing   0.0   1.0   0   n - Shapeshifting   0.0   1.0   0  Zhv r                Zh%w Y g - Armour   0.0   1.4  -2      h + Dodging3.5   2.8  +2      Zhdw ; i - Stealth   3.0   2.4  +3      Zhw             Zh4x @                        Zhx     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  Zhx [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZh Zh##....####.##benj the Conjurer#.....# #.#Deep Elf#.....# #.#Health: 19/19 ========================#.###.# #.#Magic: 4/9==========--------------#.###.# #.#AC: 3Str: 4#.....# #.#EV: 13Int: 24#.##### #.#SH: 0Dex: 19#.##.#XL:  3 Next: 21% Place: Dungeon:3#.##@#Noise: ==-------  Time: 1603.8 (0.0)#.##)#e) +0 whip#.##.####Cast: Magic Dart##.########....#####Ray++ #........>..........#.........h249m..........#...##########.##########...##.#You have reached level 3!Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 22, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _Okay, then.ZhZh ZhZhSZh_IZhaK  You stop channelling your searing ray.Zhe[ _Zh fO5===ZhfZhhZhiZhiZhl,ZhGmZhoZhzy--Magic Dartjj   gnoll (wandering)ZhM+7.8 (4ZhTF--8.8 (5ZhQZhr _A gnoll comes into view. It is wielding a +0 whip.Zh)H  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh>1 ##....####.## benj the Conjurer #.....# #.# Deep Elf #.....# #.# Health: 19/19 ======================== Zh?#.###.# #.# Magic: 4/9==========-------------- #.###.# #.# AC: 3Str: 4 #.....# #.#Zh\?R EV: 13Int: 24 #.##### #.# SH: 0Dex: 19 Zh?#.# #.# XL:  3 Next: 21% Place: Dungeon:3 Zh?@#.# #@#Zh? Noise: ---------  Time: 1608.8 (0.0) #.# #*#Zh?e e) +0 whip Zh @##.# #*####  Cast: Magic Dart ##.########.*..#####  Zh,@d#........>..*.......  Zh@b#............j......  j   gnoll (wandering) #...##########.#####  ##### ...  ##.# Zh@d_A gnoll comes into view. It is wielding a +0 whip.Zh@Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh@Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZhAkAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit)Zh Zh 5##....####.##benj the Conjurer#.....# #.#Deep Elf#.....# #.#Health: 19/19 ========================#.###.# #.#Magic: 5/9=============-----------#.###.# #.#AC: 3Str: 4#.....# #.#EV: 13Int: 24#.##### #.#SH: 0Dex: 19#.##.#XL:  3 Next: 21% Place: Dungeon:3#.##@#Noise: ---------  Time: 1608.8 (0.0)#.##)#Zha e) +0 whip#.##.####Cast: Magic Dart##.########....######........>..........#............j......j   gnoll (wandering)Zh c#...##########.##########...##.#Zh ICasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Zh3 Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit)  Okay, then.Zh Zh Zh Zh . _Zhg\Zh_Zh%fZhQh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit) _Okay, then.Unknown command.Zh6 g #..<....#..###....####.##...###....####.)#  #.# #.#Zh ####.########....#####>.............j.........##########.##########...Zh| Zh% jj   gnoll (wandering).Zh 29.8 (1 _Zh ZhR Zh+...†...∩.##### #..<....#..###....####.##...###....####.)# #.# #.#####.########....#####>..j...................##########.#####ZhZh?j.Zhx6======10Zh5Zh&Zh##.##...>.....##...†...∩.##### #..<....#..###....####.##...###Zh....####.)# #.# #.#### #.########.j..#####>................ZhOZhjj.1Zh8###.........##.##...>.....##...†...∩.##### #..<....#..###....####.##...###....####.)#  #.# #j#####.########....#####>Zhj.2ZhB #.####.######.........##.##...>.....##...†...∩.##### #..<....#..###....####.##...###....####.j# #.# #.#####.########....#####Zh ZhNj)ZhD&3ZhZhsZhH ZhI # #.# # #.# #.####.######.........##.##...>.....##...†...∩.##### #..<....#..###....####.##...###....####.j)# #.# ####ZhL ZhV <j.ZhoW W7=====ZhW 4Zh` Zhoc Zhj 7. . # #.# # #.# #.####.######.........##.##...>.....##...†...∩.##### #..<....#..###....####.##Zh ...###....#### #.j.)#Zh Zhs <j.Zh &5Zhg Zh5 Zh| ## #.#. . # #.# # #.# #.####.#######.........##.##...>.....##...†...∩.##### #..<....#..###....####@##...###....# #.Zh| |#### #j.Zh. Zh. <j.Zh &6Zh Zh Zh* ..# #.# .## #.#. . # #.# # #.# #.####.#######.........##.##...>.....##....†...∩.##### #..<....#@.###....####.##...###.# #.....# #j####Zh3Zh4<j.Zh5&7Zh;Zh@Zh .#######.#.###.###.# #.# ..# #.#.# #.# .# #.# #.#### #.#.## #.# #.##.. . #.# #.# #.##.# # #.# # #.# #.##.# #.####.### #.##.#####......... #.##.##...>.....## #.....†.@.∩.##### #..<....#..## ##....####.## #.....# #.# #.....# #.# hzm#.###.# #.# #.###.# #j# #.....# #.# #.##### #.#Zh'Zh]Aj.Zh;C==8ZhZhWZh>*  .#.#.###.###.# #.   ..# #.#.# #.# .# #.   #.#### #.#.# # #.   #.##.. . #.# #.   #.##.# # #.# # #.   #.##.# #.####.###   #.##.#####.   #.##.##...>.....##   #.....†@..∩.#####   #..<....#..##   ##....####.##   #.....# #.#   #.....# #.#   #.###.#Zh*i #j#   #.###.# #.#   #.....# #.#   #.##### #.#Zh58===9Magic DartZh:Zhc<ZhA  .#.#.###.###.# #   ..# #.#.# #.# .# #   #.#### #.#.# # #   #.##.. . #.# #  ZhB #.##.# # #.# # #   #.##.# #.####.###   #.##.#####.   #.##.##...>.....##   #.....@...∩.#####   #..<....#..## ZhC ##....####.##  #.....# #.#   #.....# #.#   #.###.# #j#   #.###.# #.#   #.....# #.#   #.##### #.#ZhMZhP'20Zh4UZhY{ _You see here a frilled lizard corpse.Zhv   .#.#.###.###.#   ..# #.#.# #.# .#   #.#### #.#.# #   #.##.. . #.#   #.##.# # #.# #   #.##.# #.####.###  #.##.#####.  #.##.##...>.....##  #....@†...∩.#####  #..<....#..##  ##....####.##   #.....# #.# hv 40m #.....# #.#  #.###.# #j#  #.###.# #.#  #.....# #.#   #.##### #.#Zh| Zh -1 _Zh* Zh Zh  .#.#.###.###.#  ..# #.#.# #.# .#  #.#### #.#.# #  #.##.. . #.#  #.##.# # #.# #  #.##.# #.####.###  #.##.#####.  #.##.##...>.....##  #...@.†...∩.#####  #..<....#..##  ##....####.##  #.....# #.#  #.....# #.#  #.###.#Zh[37m #j#  #.###.# #.#  #.....# #.#   #.##### #.#jj   gnoll2Magic DartZh ZhBU D  ..# #.#.# #.# .#  #.#### #.#.# #ZhU   #.##.. . #.#   #.##.# # #.# #  #.##.# #.####.### Zh=V  #.##.#####.........  #.##.##...>.....##  #.....†...∩.###  #..@....#j.## ZhjV ] ##....####.# ZhV | #.....# #.  ZhV  #.....# #.#  #.###.# #ZhV j# ZhV  #.###.# #.#  #...ZhW {..# #.#  #.###ZhGW {## #.#  #.# ZhmW - #.#ZhY Zhc 7j.j   gnoll9======3Zhi Zhem a _There is a stone staircase leading up here.Zhվ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhZhZhZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhB ..# #.#.# #.# .# benj the Conjurer #.#### #.#.# # Deep Elf #.##.. . #.#  Health: 19/19 ======================== #.##.# # #.# #  Magic: 8/9=====================--- #.##.# #.####.###  AC: 3Str: 4 #.##.#####.........  EV: 13Int: 24 #.##.##...>.....##  SH: 0Dex: 19 #.....**j.∩.#####  XL:  3 Next: 21% Place: Dungeon:3 #..@**..#..##  Noise: --------- h~C37m Time: 1623.8 (0.0) ##....####.##  e) +0 whip #.....# #.#  Cast: Magic Dart #.....# #.#  #.###.# #j#  #.###.# #.#  j   gnoll #.....# #.#  #.##### #.#  #.# #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (100% to hit)Zh5>  ..# #.#.# #.# .# benj the Conjurer #.#### #.#.## Deep Elf #.##.. . #.#Health: 19/19 ======================== #.##.# # #.# #Magic: 8/9=====================--- Zh? #.##.# #.####.### AC: 3Str: 4 #.##.#####......... EV: 13Int: 24 #.##.##...>.....##SH: 0Dex: 19 #.....**j.∩.#####XL:  3 Next: 21% Place: Dungeon:3 #..@**..#..##Noise: ---------  Time: 1623.8 (0.0) ##....####.##e) +0 whip #.....# #.#Cast: Magic Dart Zh@ #.....# #.# #.###.# #j# #.###.# #.#j   gnoll #.....# #.# #.##### #.# #.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Zh:A Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (100% to hit)  The magic dart hits the gnoll.Zh D†...Zh 3=4.8 (1Zh Zh, onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (100% to hit)  The magic dart hits the gnoll. _The gnoll is moderately wounded.Zhj  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh Zh ZhpZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh7c  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh ..# #.#.# #.# .# benj the Conjurer #.#### #.#.# # Deep Elf #.##.. . #.#  Health: 19/19 ======================== #.##.# # #.# #  Magic: 7/9==================------ #.##.# #.####.###  AC: 3Str: 4 #.##.#####.........  EV: 13Int: 24 Zh#.##.##...>.....##  SH: 0Dex: 19 #.....**j.∩.#####  XL:  3 Next: 21% Place: Dungeon:3 #..@**..#..##  Noise: =--------  Time: 1624.8 (0.0) ZhY##....####.##  e) +0 whip #.....# #.#  Cast: Magic Dart Zh#.....# #.#  #.###.# #j#  Zh #.###.# #.#  j   gnoll Zhw#.....# #.#  #.##### #.#  #.# #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ZhPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)Zh ..# #.#.# #.# .# benj the Conjurer #.#### #.#.## Deep Elf #.##.. . #.#Health: 19/19 ======================== #.##.# # #.# #Magic: 7/9==================------ Zh%#.##.# #.####.### AC: 3Str: 4 #.##.#####......... EV: 13Int: 24 #.##.##...>.....##SH: 0Dex: 19 ZhTZhx0#.....**j.∩.#####XL:  3 Next: 21% Place: Dungeon:3 Zh|#..@**..#..##ZhNoise: =--------  Time: 1624.8 (0.0) Zh݁}##....####.##e) +0 whipZhz #.....# #.#ZhKCast: Magic Dart ZhTg#.....# #.# Zh#.###.# #j# #.###.# #.#j   gnoll ZhC#.....# #.# #.##### #.# #.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)  ZhgThe magic dart hits the gnoll.Zh Zh Y†j...Zh +5.8 (1ZhL_ Donfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)  The magic dart hits the gnoll. _The gnoll is heavily wounded.Zh#   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh"t ..# #.#.# #.# .# benj the Conjurer #.#### #.#.# # Deep Elf #.##.. . #.#  Health: 19/19 ======================== #.##.# # #.# #  Magic: 5/9=============----------- Zhd##.##.# #.####.###  AC: 3Str: 4 #.##.#####.........  EV: 13Int: 24 #.##.##...>.....##  SH: 0Dex: 19 Zh##.....*j..∩.#####  XL:  3 Next: 21% Place: Dungeon:3 Zh#1#..@**..#..##  Noise: =--------  Time: 1625.8 (0.0) Zh'$ ##....####.##  e) +0 whip #.....# #.#  Cast: Magic Dart #.....# #.#  #.###.# #j# ZhN$ #.###.# #.#  j   gnoll Zhu$D#.....# #.#  #.##### #.#  Zh$j#.# #.# _The gnoll is heavily wounded.Zh$Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh$Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh%Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit)Zh e ..# #.#.# #.# .# benj the Conjurer #.#### #.#.# # Deep Elf #.##.. . #.#  Health: 19/19 ======================== #.##.# # #.# #  Magic: 5/9=============-----------ZhT  #.##.# #.####.###  AC: 3Str: 4 #.##.#####.........  EV: 13Int: 24 #.##.##...>.....##  SH: 0Dex: 19 Zh #.....†j..∩.#####  XL:  3 Next: 21% Place: Dungeon:3 Zh #..@....#..##  Noise: =--------  Time: 1625.8 (0.0) ##....####.##  e) +0 whipZh  #.....# #.#  Cast: Magic Dart ZhJ #.....# #.#  #.###.# #j#  #.###.# #.#  j   gnoll #.....# #.#  Zhr >#.##### #.#  #.# #.# Zh Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.Zh  ..# #.#.# #.#  #.#### #.#.#  #.##.. . #.#  #.##.# # #.# #     ##.  ..>  **..∩  #..@**..#..##  #.##   #.#   Zh,   #.###.# ZhV #.....#  #.##### Zh} J #.# Zh6 g†)..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  Zhʖ 6You kill the gnoll!Zh 46=6.8 (1Magic DartRay ZhB Zh> f _(Press . to maintain the ray.)ZhoZhZhZhZh&0Zh>--7.8 (1ZhwZho _You start resting. You stop channelling your searing ray.Zh 3Zh Zh Zh Zhu  ..# #.#.# #.# .#  #.#### #.#.# #  #.##.. . #.#  #.##.# # #.# # 6=== #.##.# #.####.###  #.##.#####.  #.##.##...>.....##  #.....†)..j.#####  #..<@...#..## -- ##....####.##  #.....# #.# Magic Dart  #.###.# #.# jh' 7m   gnoll (polearm, wandering) #.... #.### Zh \0)Zhe +8.8 (1Zh Zh s _A gnoll comes into view. It is wielding a +0 spear.Zh ..# #.#.# #.# .#  #.#### #.#.# #  #.##.. . #.#  #.##.# # #.# #  #.##.# #.####.###  #.##.#####.  Zh?#.##.##...>.....##  #.....†)..j.#####  #..<.@..#..##  ##....####.##  #.....# #.#  #.....# #.# #.###.# #j# #.###.# #.#  #.....# #.# Zh;t#.##### #.# ZhaZhi<j∩Zh&9Zh ZhZhgq ..# #.#.# #.# .# # #.#### #.#.# # # #.##.. . #.# # #.##.# # #.# # # #.##.# #.####.###  #.##.#####.  #.##.##...>.....##  #.....†).j∩.##### Zhn" #..<..@.#..##  ##....####.##  #.....# #.#  #..... #.###. #.###.# #.#  #..... #.#### Zh5ZhU:j.ZhC'30Zh^ZhfZh ..# #.#.# #.# .# #.   #.#### #.#.# # #.   #.##.. . #.# #.  Zhk #.##.# # #.# # #.   #.##.# #.####.###  #.##.#####.  #.##.##...>.....##  Zh#.....†)j.∩.#####  #..<...@#..##  ##....####.##  Zh#.....# #.#  #... #.# Zhkp#.###.# #.# ZhKZh(4-------====1ZhZh9 _The gnoll hits you with a +0 spear.ZhJ#######.#.###.###..# #.# .## #.#. . #.# # #.# # #.#.# #.####.####.##.#####.........##.##...>.....##...†@j.∩.##### #..<....#.j###....####.##........# #..#jj 2 gnolls (polearms, 1 wandering)###....####Zh]  A gnoll comes into view. It is wielding a +0 halberd.ZhKj.7/19 ----------------7==2ZhgZhH _The gnoll hits you with a +0 spear!  Things that are here: _a +0 whip; a gnoll corpseZh  .#.#.###.###.# #   ..# #.#.# #.# .# #   #.#### #.#.# #[m #  Zh* #.##.. . #.# #   #.##.# # #.# # #   #.##.# #.####.###   #.##.#####Zh0.  ZhY #.##.##...>.....##  Zh~ #.....@)j.∩.#####  Zh #..<....#j.## Zh ##....####.##  #.....# #.#  Zhy #.....# #.#  Zh #.###.# #j#   #.###.# #.#   #.....# #.#   #.##### #.#Zhc   ..# #.#.# #.# .#   #.#.# #   . #.#   # #.# #  Zh' #.####.###  #.##.#####.........  #.##.##...>.....##  #.....@)j.∩.#####  Zh#..<....#j.##  ##....####.##  #.....# #.# Zhp #.....# #.#  #.###.# #j# Zh(7 # #.# ZhM,  #.#  Zhq. #.# Zh   ..# #.#.# #.# .#   #.#.# #   . #.#   # #.# #   #.####.###  #.##.#####.........  #.##.##...>.....##  #.....@)j.∩.##### Zhm #..<....#j.##  ##....####.##  #.....#  #.....#  #.###.# #j#  #    Zh ZhR  The gnoll hits you from afar with a +0 spear.Zh?j.Zh9`2---------------3ZhZh" _* * * LOW HITPOINT WARNING * * * _You see here a frilled lizard corpse.ZhM   .#.#.###.###.#   ..# #.#.# #.# .#   #.#### #.#.# #   #.##.. . #.#   #.##.# # #.# #   #.##.# #.####.###  #.##.#####. Zh  #.##.##...>.....##  #....@†)jj∩.#####  #..<....#..##  ##....####.##   #.....# #.#  #.....# #.#  #.###.# #j#  #.###.# #.#  #.....# #.#   #.##### #.#Zhx Zh Zh Ijj.ZhW p3=------4 _Zh Zh ZhL.# #.#.# #.# #.#### .. .  # ## #.####.####.##.#####.........#.##.##...>.....## ....†jj.∩.##### <.@..#..## ##....####.## #.....# #.# ###.# #j.##.#....#.#### Zh'6  The gnoll shouts!Zhl.jj)ZhE====5ZhZhR _The gnoll barely misses you.ZhO  ..# #.#.# #.# .#  #.#### #.#.# #  #.##.. . #.#  #.##.# # #.# #  #.##.# #.####.###  #.##.#####ZhPr.  #.##.##...>.....##  #.....†j..∩.#####  #..<@..j#..##  ##....####.##  #.....# #.#  #.....# #.#  #.###.# #j#  #.###.# #.#  #.....# #.#ZhQ  #.##### #.#   #.# #.#ZhSZh TZhd j)j.The gnoll attacks as it pursues you!  The gnoll hits you from afar with a +0 halberd.  You die...Zhc-3/19 ---Zh%/  --more--Zh Inventory: 15/52 slots Hand Weapons (go to first with ))  e - a +0 whip (weapon)d - a +0 spear  g - a +0 quarterstaff Missiles (go to first with ()c - 25 stones Armour (go to first with [)  a - a +0 robe (worn)  l - a +0 cloak (worn) Magical Staves (go to first with |)  j - a staff of air Jewellery (go to first with "=)  m - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  h - a scroll of vulnerability {unknown}  o - a scroll of fog {unknown} Potions (go to first with !)  b - a potion of magic  f - a potion of curingk - a potion of brilliance {unknown}  n - a potion of enlightenment {unknown} Baubles [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ZhL!8Zh(Zh+Goodbye, benj.46 benj the Conjurer (level 3, -3/19 HPs)Began as a Deep Elf Conjurer on June 24, 2025.Zh+mSlain by a gnoll... wielding a +0 halberd(6 damage)... on level 3 of the Dungeon.Zh',BThe game lasted 00:11:21 (1636 turns). Best Crawlers -ZhS,K1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnZh,TrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the OrbZh,n6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the OrbZhn-8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the OrbZh K [?25h[?0c [?1051l[?1052l[?1060l[?1061l