vhY  Player: bhs1982 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.13:00:38.ttyrec Time: (1756299638) Wed Aug 27 13:00:38 2025 xh] [?1051l[?1052l[?1060l[?1061hxh^C)0[?7hxh_[?25l[?1cxhXaxhtexhoVWelcome, bhs1982. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helph*hv/h3Welcome, bhs1982 the Human. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperhW4v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species h4? - Helph}h9h8Hbhs1982 the ConjurerHumanHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 7EV: 11Int: 18SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DarthM-###############≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈....~~~....≈≈≈...~~~.~~~...≈≈..~~..@.~~~...≈...~~~.~~~...≈≈≈....~~~....≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈#######.########..##.hVhaWelcome, bhs1982 the Human Conjurer.Will you prevail where others failed? 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#.#P #. #.# #.##.# ###....# #.###..###  ##+##.##..@..#### # #. ≈≈§≈#.#.#.#.#.#≈§#.#### # ...≈#.###hB. ...≈#.###.........#§≈#.....###..#### h%h+&1h0hm5h M..^#  ..#### #.#Ph . #.# #.##.###....#  #.###.@### ##### ##+##.##.....#### hB ≈≈# #................. ≈≈§≈#.#.#.......#.#.####.h ]#..###h h_ &2h h< hPM....^#  ..#### #.#P#. #.# #.##.###...@#  #.###..### ##### ##+##.##.....#### ≈≈≈≈# #...................###.....3h*Mb.....^#  ..### #.#P##. #.#.# #.##@###....#  #.###..### h+##### ##+##.##.....####.........b   bat (asleep)...#.#..>..h[0h0h1h(;<. bbh->84Magic DarthChQIV _A bat comes into view.h\M.......#..#.....b^#  ..## #.#P #@#.# #.##.#.#hA##....# ##.###..###b   bat....#.#.....#hh\h&.bh]2--=5hh' _The bat hits you.h hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.hzReligion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh5 Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell hY5 RSo, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of h5 dcommands). You should also try the tutorial mode; it only takes a few minutes. h5 When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. h5 DINTRODUCTION TO CRAWL --------------------- h6 Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to traveh86 ol into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.h'{   ht hd2e Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. ItshZh2b  graphics are simple but highly informative, designed to be understood at ahUhW`  glance, and control is exercised largely through one-keystroke commands.h: h   h?h# STARTING OUTh{h_$  ------------h{zhH   hrj hsd After starting the program you will be greeted with a message asking for yourh#hNig  name. Don't spend too much time over this, as your first character will **not**hhf >  last very long (sorry, but it's true).hI hJ  hh\` Next you are given menus of species and backgrounds from which to choose.hB h b  A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quiteh!hnXe  fragile, humans are pretty average at everything, and the weirder species areh h6f  mostly too tricky for beginning players. Finally, you may be given a choice ofh  h h@ weapons. I suggest an axe (axes are fun). h[ h   h  hP Now you are in the game. The game screen has three parts: hT hܗ  h,  hKx c - the Map takes up the upper left part of the screen. In its very centre is hhg  the `@` sign (or player doll tile) which represents You. The bright parts ofh(ah"h   hYh Gthe Map are the parts you can see, while places which you have visited h/ h\H  before but cannot currently see are darkened.hhebf  - the Message box is the large part of the screen below the map. It describesh' h<Z  events as they happen and asks you questions from time to time.hwhb  - the Stats area (to the right of the Map) contains various indicators ofhoh[# 5  your health and abilities.hu!hMi  !h20!h;  EXPLORING!h )h; !  ---------*h6hژ   6h{, 7hf Try walking around, using either the numeric keypad (try numlock off and on) or7h7hپr  the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which wil[?7ll[?7h7hW 7h> g  move until an enemy is seen, or some other notable event (e.g. finding a set of7h0 8hC'  stairs) occurs.8h 8hG  8hy 8he e If you want to know what a certain character on the screen represents, you can8hj 9he  use the `x` (examine) command to get a short description, and then `v` to get9hJ|9hg  more information. You use the `O`, `C` commands to open or close doors, and the9h$ ShQ M  `<` (up) and `>` (down) commands to climb staircases.ShYh   Yh Zhe The Dungeon gets more dangerous (but more interesting!) as you go down. If youZh3Zh`  get lost you can access a map of the whole level you are on with the `X`ZhZh =  command, which uses the whole screen.Zhs [h  [h[h ITEMS[hox [hy[  -----\h\hKH  \ho]h) a After walking around for a while, you will no doubt come across some items]h3 ^hd  lying around (you may come across some monsters as well; for help in dealing^hn^h$(c  with them skip to the Monsters section). You can pick up items with the `g`^h\^hڀ ^  (get) or `,` commands and drop them again with `d` (drop), and the `i`^h_hQ`  (inventory) command shows you what you're carrying. While examining your_h_h0e  inventory, press any item's key to see more information about it, and to list_h `h +  available commands.`hn`h\  `h `h\ B There are several different types of items:`h] ahl  ah/ahEc - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)ahbh-#  command.bhW oh b  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.ohڱ ph f  Heavier armours give more protection, but may hamper your ability to dodge,phph?  cast spells, or fire ranged weapons.phph( e  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).ph qh?_  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be veryqhnqh/]e  valuable, but have limited uses (scrolls and potions can only be used onceqh qhߦ e  each, wands contain only a certain number of charges). Wands are e`V`oked,qhTrhnd  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't atrhrh^wd  first know what a scroll or potion does; it will only be described by itsrhU7 rh4r  physical appearance. But once you have used, for example, a potion of curing[?7l,[?7hsh%sheR  you will in the future recognise all potions of curing.thvhm   vhQn Y- **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects[?7l.[?7hvh whY  They are put on with `P` (put on) and can be removed with `R`.whܡwh"M  - **Money** (`$`) can be used to buy stuff in shops.wh xhӊ  xhre There are a few other types of items, but you will discover these as you play.xh  xh>/ MONSTERSxhoxh  --------xhnRxh  xh>c You will also run into monsters (most of which are represented by letters ofyhs:  yh:Lthe alphabet). You can attack a monster by trying to move into the square ityhyhVa  is occupying. Pressing Tab will automatically move toward & attack nearbyyhq yh!  monsters.zhzh!  zhzh6 d When you are wounded you lose hit points (displayed near the top of the statszh {he^  list); these return gradually over time through the natural process of{h)+{h`D  healing. If you lose all of your hp you die.{h]{h   {h hP To survive, you will need to develop a few basic tactics:hJ'h   hޒhe - Rest between encounters. The `s`, `.`, delete or keypad-5 commands make youhh_d  rest for one turn, while pressing `5` or Shift-and-keypad-5 make you resth? hƠ W  for a longer time (you will stop resting when fully healed).h3h2c  - Never fight more than one monster if you can help it. Always back into ahhl K  corridor so that they must fight you one-on-one.h@ hqf  - Consumable items like scrolls and potions won't do you any good when you'rehhCg d  dead, and most are more effective when used at the start of a tough fighth h9ag  than when you're near death. Try identifying some ahead of time by 'wasting'h#h A  one from a stack while in a safe spot.h,h`  - Remember to use projectiles before engaging monsters in close combat.hh@ h@b - Learn when to run away from things you can't handle - this is important!h hv ]  It is often wise to skip a dangerous level. But don't overdo this.hh  h'xh  DEATHhYD hh BhjShh6 h# h, h ha h hgV h,hh,h# h{fh h hL 5bhs1982 the Conjurer.......Human#.....Health: 12/13 ======================--.....Magic: 3/3========================#....AC: 2h Str: 7..^#EV: 11Int: 18..###SH: 0h Dex: 11# #b#P#XL:  1 Next:  0% Place: Dungeon:1h #. #@#.#Noise: =--------  Time: 75.2 (0.0)#.##.#.#-) Nothing wielded###....# #Cast: Magic Dart#.###..### ##### ##+##.##.....#### h! ≈≈≈≈# #.................b   bat h? ≈≈§≈#.#.#.......#.#.#### ..≈§#..........####.# h\ ...≈#.###.....### # _Found a stone staircase leading down. hz _Found a book of Minor Magic.  You pick up a book of Minor Magic and begin reading... _You add the spells Blink and Call Imp to your library. h Y_A bat comes into view. _The bat hits you.h hW h h$ hR  You pick up a book of Minor Magic and begin reading... _You add the spells Blink and Call Imp to your library. _A bat comes into view. _The bat hits you.  You closely miss the bat. You punch the bat.  The bat is moderately wounded.ha+6.2 (1hh = _The bat hits you but does no damage. x2h  You hit the bat but do no damage. The bat hits you but does no damage. x2hU1--7hsh' _The bat hits you.h*hF1b.2==8 _You miss the bat. The bat hits you but does no damage. The bat misses you.h ###.............#.......#....##..^# #...b### #@#P# #.# #.##.#.##....###hA  #.###..### ##### ##+##.##.....#### ≈≈# #................. ≈≈§≈#.#.#.......#.#.####≈§#..........####.h h h &b.h5 U1--9h} h ' _The bat hits you.ho M ...# ###.......#.. ....#.............. #....#.b^# #...@###.##.#P# #.#.##.##.#.#b   batho `....#.hv ,hy hn{ b0----80hЁ h ' _The bat hits you.hS r . # ###.# .. .# .#..# ......... #..... ##.b^# #..@.### #.##.#P# #. #.#.# #.##.#.# ###....### #.###..#### ##+##.##.....####≈# #........... §≈≈§≈#.#.#.#.#.####h T h\ ..  The bat closely misses you. The bat is sucked into a shaft!hRa Z1Magic Darthif hi 7 _The shaft crumbles and collapses.hGM## ..### ###h#H[#.. ...##.........# #.......###.@.# ...##hH.##.#P#. #.#.###..hqQhY]1==-2h^hOahzM$# ..#######....#...#h#... #.@.....###...#####...###.##.#P#.##..h0hh72====-3hh+ _Found 12 gold pieces.h?1zM#####+#$## ..#######....#...##...h1b....##.......# ##...######....###.....##.#h9hCA&4hFFhAHhq M#####+# $##h  ..######.#...# #...h ....##.......### ##...#####h0 -#....#h6 h &5h h2 hWfM .#####+# $### K..#######....hS#...## #.......##.......#K   kobold (missile, asleep)##.##.#hh86Magic DarthHhFu _A kobold comes into view. It is wielding a +0 dagger.hw .#####+#h X $######h:T....K..#hN!######h_.ho...#h$###...hU....##.......h###.##...###### #....##hm#.##.#P huh#3hP====7h%h-(h%Yn.# ######+#.# #.....$..# ######.# ....K.# ######.# #.# #...#.# ###..###.##...##### # # hA`hc&8h*hh)jhz #.# ######+#.# #.....$..# ######.# ....K.# ######.# #.# h #...#.# ###..###.##...##### # #....###hH |#.##.#P# hs u KK)  The kobold shouts!h ?((((ha -....hd _2--===9hi hl D _The kobold throws a stone. The stone hits you.hd# .# ######+#.# #.....$..# ######.# ....K.# ######.# #.# hdL#...#.# ###...###.##...##### hK...h˜&4hhR _You see here 12 gold pieces.h@.##.#######+#......$.######...K..........#######.....####......#####.##...#### # #....###hP.KhTA==5 hy _hhh .#.#.######+#hQ .....$.######....K............#######h h..... ###......#####.##...#### # #....###h 0 #.##.#PhT! h# .=6h' h) S _The kobold barely misses you.hȑ .#.######+#.....$.######....K............########..... #h ##......#####.##...#### # #....###h3 #.##.#P #.#.h h F.Khl .-7hv hأ hhvV1----=h 8h!hw _You barely miss the kobold. The kobold hits you with a +0 dagger.h\h'9/13 --------9hh] hi_You barely miss the kobold. The kobold hits you with a +0 dagger.h`hb`10/13==--10hDb0.2 (1.0)h hhi _You closely miss the kobold. The kobold barely misses you.h_h&1hh5 h\l_You closely miss the kobold. The kobold hits you but does no damage.h  You hit the kobold.  The kobold is moderately wounded.h &2hhd= _The kobold hits you but does no damage.h2*  You closely miss the kobold.The kobold is moderately wounded.h%,&3h0h$3L _The kobold misses you.h2  You hit the kobold.  The kobold is severely wounded.h}4C==4h/8h9L _The kobold misses you.hd  You hit the kobold but do no damage.The kobold is severely wounded.h{dU1==5hjh0mL _The kobold misses you.h]8  You hit the kobold.hfC)hob16Magic Darth:vhxJ _You kill the kobold!hYM.#####+# $######.............#######.h}#...#........###.##.hh.-7hhY  Things that are here: _a +0 dagger; 3 stones; a kobold corpsehh.M.#.#####+# $h.######...........)..#######............#....h{7ho?G-8 _hh6h > .#.#.######+#.....$.#####.......######.......#..... ....#.##.#P#h h s2====9h hS  Things that are here: _a +0 dagger; 3 stones; a kobold corpseh .# .# .#######+#.# #.....$..#######........# .....h )..# ####### #..... #...#.# ###..# ....##h: .# ###.##...#####h`  # #....### #.##.P#h f #. #.#.#h= h .10 _h h hB 0M#.#####+# $######......h >..........@)..#######.#...#........##.##.h h) &1h^ h* hk.# .# .# ######+#.# #.....$..# ######.# ...# ######.h}## #.# #...###.h..... hh hhd &2h&h,a  Things that are here: _a +0 dagger; 3 stones; a kobold corpse _h,hQhShPick up what? 2/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()hSXb - 3 stones Carrion a kobold corpse hT[Up|Down] select[Esc] exit hlTLetters toggle [.|Space] toggle selected[top]hZh hh  a + a +0 dagger[Enter] accept (1 chosen)h| q  a + a +0 dagger  b + 3 stones2h H  b - 3 stones1hAJ  b + 3 stones2h| hSbhs1982 the ConjurerHuman.#Health: 12/13 ======================--.#Magic: 3/3========================.#AC: 2Str: 7######+#.#h>EV: 11Int: 18#.....$..#SH: 0Dex: 11######........#XL:  1 Next: 10% Place: Dungeon:1hd...........@..#Noise: ---------  Time: 112.2 (0.0)######.......##ho-) Nothing wielded#............#hCast: Magic Dart#...#........####..........#hɃ....##.......####.##...#####hk# #....####.##.#P#hThings that are here: _a +0 dagger; 3 stones; a kobold corpseThings that are here: h5i_a +0 dagger; 3 stones; a kobold corpseThings that are here: hZg_a +0 dagger; 3 stones; a kobold corpseh]h+3.2 (1hh_s _a +0 dagger; 3 stones; a kobold corpse  Things that are here: _a +0 dagger; 3 stones; a kobold corpse  Things that are here: _a +0 dagger; 3 stones; a kobold corpse _c - a +0 dagger; d - 3 stoneshyM.#.#####+# $######h'...........†..#######............#....hhU3==4hhsh~ M#.# .#####+#######.................†..######.......###...#####ht h/ &5hY h h$$ +6.2 (2h( h^+ 2 _You now have 12 gold pieces.hxhhh/N _There are no items here.hM .##.#######+#........#####...........†h######.......##...###### #....###hsh27.2 (1 _hth$hj9 M#.# .#####+#######......h9 ...........†..######.......###...#####h,A hF C==8hTK hzM h0#.#..##.#...#.##.#'hh&9h#hf%( _You open the door.h}yX #.#.#....##.#.#.#######'#.hy#.......#####...........†######.......##...###### #....###h]h'20hhvh z .#....##.#.#.######'.......#####......hC ######.......#..... ....#.##.#P#h" h& &1h* hE. s _You see here a kobold corpse.h%X #....##.#.######'.......#####...........†########..... hX###.##.#. #.#.#h`hi-2 _hLohqh} ....##.#######'.......#####...........†######.......##..... ###...#.#.##.#.#h~hh'&3hh6h@ * ....# #.#.# #.#.# ######'#.# #.# ######.# .†..# ######.## #.# #...#.# ###.# ...h@ Y.##.#  ###.##...#####  # #....### #.##.#P# #. #.#.#  #.##.#.#hdH hQO &4hS heU hf ....# #.#.# #.#.# ######'#.# #.# ######.# .†..# ######.## #.# #...#.# ###.# ....##.# ###.##...##### # #....### h84 #.##.#P#  #. #.#.#  #.##.#.#hh&5h3hhHG ....# #.#.# #.#.# ######'#.# #.# ######.# ....†..# ######.## #.# #...#.# ###.# .hB...##.# ###.##...##### # #....### #.##.#P# #. #.#.#  #.##.#.#hh. &6hD h hs #.#.######'.......#####...........†######.......##..... ...###......####.##.####....###hWth|hx&7h/hhW ######'.......#####...........†######.......##..... ###......#####.##...#####....##.###..###h)^hf&8hihkh  ######'.......#####...........†######.......##..... ###......#####.##...#### # #....### ..# ##### ##+##.##.....####hEh&9hh#h  .......#####...........†..#######.......##..... ..###......########## # #....###  #.##.#P.h ##.... ≈≈≈≈# #.................hh h '30h hQ hT #####...........†..#######.......#.....# ...#.###....#....##.......####.##...##### # #.  #.##.#P#. #.#..##.... ≈≈§≈#.#.#.......#.#.####hm]hmc&1hhhj h ...........†######.......#............# ...#..##.............##.....###.##...#### # #.  #.##@#P#. #.#.###.#.#....#. ..≈§#..........####.# h h&2 h h h3  h6  h  h  h; ######.......#............# #......##............#####.##...#### # #....###  #.##.#P# #@#.###.####....### h....#### ...≈#.###.....### # hW h=&3 hʮ hD h  h  h  h  hb hInventory: 4/52 slots Hand Weapons (go to first with ))c - a +0 dagger Missiles (go to first with ()d - 3 stones Armour (go to first with [)  a - a +0 robe (worn)  hKPotions (go to first with !)  b - a potion of magichd  hhD h@ h w######.......##bhs1982 the Conjurer#............#Human#...#........#Health: 13/13 ========================###..........#Magic: 3/3========================....##.......#AC: 2Str: 7###.##...#####EV: 11Int: 18# #....###SH: 0Dex: 11#.##.#P#XL:  1 Next: 10% Place: Dungeon:1#. #@#.#Noise: ---------  Time: 133.2 (0.0)#.##.#.#-) Nothing wieldedh? ###....###Cast: Magic Dart#.###..### ##### ##+##.##.....#### hc d≈≈≈≈# #................. ≈≈§≈#.#.#.......#.#.#### ..≈§#..........####.# ...≈#.###.....### # h _a +0 dagger; 3 stones; a kobold corpse _c - a +0 dagger; d - 3 stones _You now have 12 gold pieces. hS v_There are no items here. _You open the door. _You see here a kobold corpse.hk h hj h hhhh'h>8 hq; h@ hRB !h/!h!!h!h"hX ..... #......##.......#####.##...#### # #....###  #.##.#P #.#.##@#.####....###.###..###....#.#.....# ~..........>....#."hN_"h]d+4.2 (1"hi"h5j#h~#hY4#h%h %h#Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen %h##?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.%h#Exploring the Dungeon :: Browse character notesE.Experience and Skills %h##: Browse character dumpF.Monsters %h$~: Macros helpG.Items &: Options help%h5$KH.Spellcasting %hX$%: Table of aptitudesI.Targeting /: Lookup descriptionJ.%h$Religion Q: FAQK.Mutations V: Version information%h$L.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy%h%1.List of Character Species2.List of Character Backgrounds3.List of Skills%hQ%4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes4hs------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any 4hTreason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the 4hsection on Automated Travel and Exploration below. Combat ======================================== 4h(9hcY The dungeon is a hostile place, and you will likely need to defend9h29h ]  yourself. The basic case of combat involves melee attacks: if you are9hh c  adjacent to a monster, moving towards that monster will cause you to attack9h \  it with a wielded melee weapon, or your fists. There are also a wide9hoe [  variety of ways to attack monsters that are further away, including9hZ \  polearms (which can reach a tile away), various bows, launchers, and9h8 `  throwable items, magical items that can be evoked such as wands, spells,9hd:hE`  and abilities. These are described throughout the rest of this document.:hw:h :h` These are triggered in a variety of ways, but one commonality is that all:hI._  of these can be quivered: the quiver provides quick access to an action;hw*  that can be fired.;h <hc  <h<hG a Both melee and ranged combat provide shortcuts that autotarget the nearest<h a  enemy, if there is one available. Your wielded weapon can be triggered by<hQ b  Tab ("Autofight"), moving towards or attacking the nearest enemy depending<h a  on whether there is one in range for the weapon. Your quivered action can<h c  be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target<h0 ?h$c  the nearest enemy will be selected, otherwise the action will be triggered.?h|?h ^  See "Attacking and firing" for the full key list related to attacking,?hB ,  quivers, and firing.?hl   ?h  Resting?h2y @  ========================================?h  ?h  ?hva If you press '5', you will rest until your health or magic return to full.?h9N  You can rest for just one turn by pressing '.' or 's'.@hI@  @h@h|^ Resting stops if a monster appears or if you are otherwise interrupted.@h7 Ah   Ahh2 Examining your surroundingsAh]@  ========================================Ah}  AhX The section of the viewing window which is coloured (with the "@"AhGhnW `  representing you at the centre) is what you can see around you. The darkGhHh>c  grey around it is the parts of the level which you have visited, but cannotHhShZcurrently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities,Sh~Dand any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'.Sh' You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes.Sh lStaircases and Portals ======================================== ThYou can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly operate stairs. When taking stairs with an unknown destination, you are guaranteed a chance to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you.Th@Th@If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. Besides the dungeon you start in, Crawl's dungeon has many branches. All ofTh./to move before any adjacent monsters. When taking stairs that you've already seen the other side of, monsters will be alert and get a chance to move before you. If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. Besides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and Traps ======================================== Doors can usually be opened by just walking into them (there is an optionTh Th9to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. If there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature with meleeUhmo4======================================== Doors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. If there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature with melee combat). If there is apparently nothing there, you will still attack it, just in case there's something invisible lurking around. The malevolent forces of Zot will attempt to thwart your progress through the dungeon, and will occasionally manifest traps to force you into dangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you. Shops ======================================== When you visit a shop (by using < or > while standing on one), you are shown what the shopkeeper has in stock and can choose what to buy. Unfortunately, the shopkeepers all have an exclusive dealthe Guild ofUh8Uhgspecial branches such as Hell and Pandemonium. You can enter these by Uh\typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and TrapsUhMthem: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, orZhTgZhjqZhVx#............#bhs1982 the Conjurer#...#........#Human###..........#Health: 13/13 ========================....##.......#Magic: 3/3Zhx7========================###.##...#####AC: 2Str: 7# #....###EV: 11Int: 18#.##.#P#SH: 0Dex: 11#. #.#.#XL:  1 Next: 10% Place: Dungeon:1#.##@#.#Noise: ---------  Time: 134.2 (0.0)###....###Zhy-) Nothing wielded#.###..###Cast: Magic Dart Zh5y##### ##+##.##.....#### ≈≈≈≈# #................. ZhYy≈≈§≈#.#.#.......#.#.#### ..≈§#..........####.# Zhzy...≈#.###.....### # ~..........>....#. Zhy_a +0 dagger; 3 stones; a kobold corpse _c - a +0 dagger; d - 3 stones _You now have 12 gold pieces. Zhyv_There are no items here. _You open the door. _You see here a kobold corpse.Zh7ZhZhZh\h ######..........#.###.......##.......###.##...###### #....####.#P #@#.# #.##.#.###....### #.###..### ##### ##+##.##.....####≈≈# #................. ≈≈§≈#.#.#.......#.#.####≈§#..........####. ...≈#.###.....### #5.2 (1_hQ' _c - a +0 dagger; d - 3 stones _You now have 12 gold pieces. _There are no items here. _You open the door.see here a kobold corpse.  Your movement speed is average. Your attack delay is about 1.0._hV_h[_h8^  Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 92% _(Str) x 100% (Fight)).dh_ dhd -6 _dhi dhj hh *hh.&7hhl3hhc5ih3ih-ihTBih,ihih,ihGihih'ihMih,ih9ihihih ih ,ihB ihV,ihih^,ihih~,ihNihB,ih?ih.,ihih ,ih!ih$,ih[%ihE(,ih(ihC+,ih+ih^.,ih/ih1,ih2ih5,ih&6ihe8,ih/9ih;,ihe<ih>,ih?ihB,ihCih!FihPFihFih|IihIihEJihL,ihMihP,ihQihS,ihTihW,ihXihZ,ih[ih ^ihT^ih _iha,ihbihe,ih4fihjhihhihQiihkihkihlih oih;oihpihhs,ihtihv,ihwihy,ihzih },ih}ih,ihrih.,ihihȇihPihvih,ihgih,ihJih,ihihF,ihzih,ihih.,ihih,ihkih=Bih),ihih,ih%ih,ihNihih&ihih,ihLih,ihlih,ihihsihihihD,ihֶih,ihmihĺ,ihih(ih[ihihihihih,ihih>,ihQiht,ihMih~,ihih,ih?ih,ihkih+,ihihn,ihCih(,ihih,ihLXihBihih ihihihihih,ihrihihAihrih! ,ih ihG ,ihih,ihih,ihZXih*,ihihP ,ihR!ih#ih$ih$ih',ihx(ihg+,ih:,ih.ih/ih/ih)2ihO2ih2ihu5ih5ihI6ih9,ih9ihB=,ihD>ih@,ihqAihD,ihDihG,ihHihK,ihLihYk 236.2 (99.0) _You start waiting.ih^07.2 (100.0)ihaihc# _Done waiting.oh6 ohI; oh@ oh C rh*rhIrhrh~ththReally attack while wielding nothing? Y - Yes thJ' N - Noxhxh######.......##bhs1982 the Conjurer#............#Human#...#........#Health: 13/13 ========================###..........#Magic: 3/3========================....##.......#AC: 2Str: 7###.##...#####EV: 11Int: 18# #....###SH: 0Dex: 11#.##.#P#XL:  1 Next: 10% Place: Dungeon:1xh#. #@#.#Noise: ---------  Time: 237.2 (0.0)#.##.#.#-) Nothing wielded###....###Cast: Magic Dart#.###..### ##### ##+##.##.....#### ≈≈≈≈# #................. ≈≈§≈#.#.#.......#.#.#### ..≈§#..........####.# ...≈#.###.....### #Your movement speed is average. Your attack delay is about 1.0.  Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 92% _(Str) x 100% (Fight)). xhy_You start waiting. _Done waiting.  Okay, then.xhxh xh. _{h|{hU{h{hf|ho|h|h|hX~hM~h:Q~hV~hXhP hU hZ h\ hb h h hE hShvVhYh0[hr h dDrop what?4/52 slots (_ for help) Hand Weapons (select all with ))  c - a +0 dagger Missiles (select all with ()h_ d - 3 stones Armour (select all with [)  a - a +0 robe (worn) Potions (select all with !) h  b - a potion of magic [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]h (1 turn)  c - a +0 dagger  d + 3 stones[Enter] accept (1 chosen)hh_######.......##bhs1982 the Conjurer#............#Human#...#........#Health: 13/13 ========================###..........#Magic: 3/3========================....##.......#AC: 2Str: 7###.##...#####EV: 11Int: 18# #....###SH: 0Dex: 11#.##.#P#XL:  1 Next: 10% Place: Dungeon:1#. #@#.#Noise: ---------  Time: 237.2 (0.0)h#.##.#.#-) Nothing wielded###....###Cast: Magic Dart#.###..### ##### ##+##.##.....#### h'≈≈≈≈# #................. ≈≈§≈#.#.#.......#.#.#### ..≈§#..........####.# h...≈#.###.....### #Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 92% _(Str) x 100% (Fight)). h:_You start waiting. _Done waiting. _Okay, then.Okay, then.hhchW. _h)NhLRhDWh3YhDh9Gh[JhKhmhohrhth0SA translucent rock wall. A rock wall made from a mineral as translucent as good quality glass. Whether itis natural or magical, you cannot tell. It can be dug through.h hU ######.......##bhs1982 the Conjurer#............#Human#...#........#Health: 13/13 ========================###..........#Magic: 3/3========================....##.......#AC: 2Str: 7###.##...#####EV: 11Int: 18h # #....###SH: 0Dex: 11#.##.#P#XL:  1 Next: 10% Place: Dungeon:1#. #@#.#Noise: ---------  Time: 237.2 (0.0)#.##.#.#h -) Nothing wielded###....###Cast: Magic Dart#.###..### h ##### ##+##.##.....#### ≈≈≈≈# #................. h ≈≈§≈#.#.#.......#.#.#### ..≈§#..........####.# ...≈#.###.....### #h# ,Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 92% _(Str) x 100% (Fight)). _You start waiting. _Done waiting. _Okay, then. _Okay, then.h h h" h`hըA translucent rock wall. A rock wall made from a mineral as translucent as good quality glass. Whether itis natural or magical, you cannot tell. It can be dug through.h h ######.......##bhs1982 the Conjurer#............#Human#...#........#Health: 13/13 ========================###..........#hm 2Magic: 3/3========================....##.......#AC: 2Str: 7###.##...#####EV: 11Int: 18# #....###SH: 0Dex: 11#.##.#P#XL:  1 Next: 10% Place: Dungeon:1h ~#. #@#.#Noise: ---------  Time: 237.2 (0.0)#.##.#.#-) Nothing wielded###....###Cast: Magic Dart#.###..### ##### ##+##.##.....#### h ≈≈≈≈# #................. ≈≈§≈#.#.#.......#.#.#### h ..≈§#..........####.# ...≈#.###.....### #h? Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 92% _(Str) x 100% (Fight)). _You start waiting. hm _Done waiting. _Okay, then. _Okay, then.h h hz 3h[!h-h1he6h8 _(Str) x 100% (Fight)). _You start waiting. _Done waiting. _Okay, then.Sorry, I don't know how to get there.hh h h% h hh.hThhXK hM hR h0U h- ..... #......##.......#####.##...#### # #....###  #.##.#Ph( #.#.##@#.####....###.###..###....#.#.....# ~..........>....#.hh$"28.2 (1 _hy'h)h  ###.......##.###.##...#### # #....###  #.##.#P# #.#.##.##.#.####...@##.### ##### ##+##.##.....####............#.#..>.. ...≈#.###.........#h h&9hh h #...#.# ###..........# ....##.......# ###.##...##### # #....### #.##.#P# #. #.#.#h #.##.#.# ###..@.###h8  #.###..#### ##+##.##.....####≈# #.............hX.... §≈≈§≈#.#.#.......#.#.####h.≈§#..........####.# ~...≈#.###.....### # h~~...>....#. ~...≈#.###h.#hNh'40hh1  ##......######### # #....###  #.##.#P##. #.#.#.##.#.###....##.### ###### ##+##.##.....#### ≈≈≈≈≈# #...................#....#.#.#..... ...§≈#.....###..####h7 hC hD 1hWJ hL hQ ....######### # 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#....### #.##.#P# #. #.#.# #.##.#.# ###....### #.###..#### ##+##.##.....####≈§≈≈≈≈≈# #..§§§≈≈§≈#.#.#.#.#.#### .~~~....≈§#...####.# ~~.~~~...≈#.###.....### # ..<.~~~....>....#. ~~.~~~...≈#.###...# .~~~....§≈#.....###..####.§≈≈≈≈§###........# ≈≈.≈≈§≈≈≈§#.##.#h~<2hhi!hޠ  ###.##...##### # #....### #.##.#P# #. #.#.# #.##.#.# ###....### #.###..#### ##+##.##.....####≈§≈≈≈≈≈# #. ≈...§§§≈≈§≈#.#.#.#.#.#### ..~~~....≈§#....####.# §~~.~~~...≈#.###.....### # ~..<.~~~..§§......>....#.~.~~~...§#.###..# ..~~~....§≈#.....###..## ≈....§≈≈≈≈§###...h> .....# ≈≈≈.≈≈§≈≈≈§#.##.#h S...≈hq &3h h h&w ###.##...##### # #....### #.##.#P# #. #.#.# #.##.#.# ###....### #.###..#### ##+##.##.....####≈§≈≈≈≈≈# #.≈...§§§≈≈§≈#.#.#.#.#.####.~~~....≈§#..........####.#§~~.~~~...≈#.#.....### # ~~..<.~~~..........>....#. .~~~.~~~...≈#.###..#.~~~....§≈#.....###..###≈....§≈≈≈≈§###........# ≈≈≈≈.≈≈§≈≈≈§#.##.#hh2≈h1<4hh#######.).##..l.#....[#....#...'l   frilled lizard (asleep)ho  You open the door.5Magic Darth=2 _A frilled lizard comes into view. _Found a helmet and a spear.hT....... ###.####. #### #....##.. ###.). #.##.#P...##..l.# #. ........[# #.##.#.#......###.. hq#......#.###..### ############# ##@##.##.....#### ≈≈≈≈§≈≈≈≈≈# #.......... h}≈≈...§§§≈≈§≈#.#.#.#.#.#### hA  ...~~~....≈§#..........####. §§~~.~~~...≈#.###.....### # hf 9~~..<.~~~..........>....#. ~~~.~~~...≈#.###......... h ...~~~....≈≈#.....###..####....§≈≈≈≈§###.......h&h1\.llhr2.=6ht;hL?{ _The frilled lizard hisses angrily. _There is an open door here.hz ###.......##....... ###.#### ####.#....## ###.). #.##.#P##....# #. .......l[# #.##.#.##.. #....@.#.###..### #############+##'##.##.....#### ≈≈≈≈§≈≈≈≈≈# #................. ≈≈...§§§≈≈§≈#.#.#.......#.#.#### ...~~~....≈§#..........####. §§~~.~~~...≈#.###.....### # ~~..<.~~~..........>....#.~~~.~~~...≈#.###......... ...~~~....≈≈#.....###..####h( h F.lh 5-7 _h h hv Really attack while wielding nothing? Y - Yes h ' N - NohCh^###..........#bhs1982 the Conjurer....##.......#Human###.##...#####Health: 13/13 ========================. ####.#....###Magic: 3/3========================.. ###.). #.##.#P#AC: 2h,_Str: 7...##....# #. #.#.#EV: 11Int: 18........[# #.##.#.#SH: 0Dex: 11#....l.###....###XL:  1 Next: 10% Place: Dungeon:1#....@.#.###..###Noise: ---------  Time: 257.2 (0.0) ha_#############+##'##.##.....####-) Nothing wielded ≈≈≈≈≈≈§≈≈≈≈≈# #................. Cast: Magic Dart h_≈≈...§§§≈≈§≈#.#.#.......#.#.#### ...~~~....≈§#..........####.# h_§§~~.~~~...≈#.###.....### #l   frilled lizard h_~~..<.~~~..........>....#. .~~~.~~~...≈#.###.........# h*`...~~~....≈≈#.....###..####You open the door. _A frilled lizard comes into view. hb`_Found a helmet and a spear. _The frilled lizard hisses angrily. _There is an open door here.  Okay, then.h`htbhjhl. _h^% ....#####.##...####. ####.#. . ###.). #.##.#P.##....# #. #.#......[# #.# #....l.###....##..#.### #############+##@##.##.....#####.........-) Nothing wielded.....Cast: Magic Dart...#.##...l   frilled lizard≈.≈≈#.....###..# ≈≈....§≈≈≈≈§###........#h2m.l _A frilled lizard comes into view. _Found a helmet and a spear. frilled lizard hisses angrily. _There is an open door here.  The frilled lizard attacks as it pursues you!h4b2--=8.2 (1h<h?v _The frilled lizard bites you. _There is an open door here.hd h lReally attack while wielding nothing? h IY - Yes  N - NohZ h0v y....##.......#bhs1982 the Conjurer###.##...#####Human. ####.#....###Health: 12/13 ======================--.. ###.). #.##.#P#Magic: 3/3========================...##....# #. #.#.#AC: 2Str: 7........[# #.##.#.#EV: 11Int: 18#......###....###SH: 0Dex: 11#....l.#.###..###XL:  1 Next: 10% Place: Dungeon:1 #############+##@##.##.....####Noise: =--------  Time: 258.2 (1.0) hv 9≈≈≈≈≈≈§≈≈≈≈≈# #................. -) Nothing wielded ≈≈...§§§≈≈§≈#.#.#.......#.#.#### Cast: Magic Dart ...~~~....≈§#..........####.# §§~~.~~~...≈#.###.....### # ~~..<.~~~..........>....#.l   frilled lizard .~~~.~~~...≈#.###.........# h/w ...~~~....≈≈#.....###..#### ≈≈....§≈≈≈≈§###........# _There is an open door here. _Okay, then.The frilled lizard attacks as it pursues you! _The frilled lizard bites you. _There is an open door here.  You hit the frilled lizard.h7 z†§§§hm 3==29Magic Darth hR = _Okay, then.  attacks as it pursues you! _The frilled lizard bites you. _There is an open door here  You hit the frilled lizard. _You kill the frilled lizard!h#M###.......##....... ###.#### ####.#....## ###.). #.##.#P##....# #. ........[# #.##.#...###.. #....@.#.###..### #############+##'##.##.....#### ≈≈≈≈§≈≈≈≈≈# #................. ≈≈...§§§≈≈§≈#.#.#.......#.#.####...#.##.....###..#h h#/-60hh{ _You see here a frilled lizard corpse.hv M...####.......##....... ###.####. ####.#....##. ###.). #.##.#P##....# #. ........[# #.##.#.##.. #....†.#.###..### #############+##'##.##.....#### ≈≈≈≈≈≈§≈≈≈≈≈# #.................#.#....###.......#.###......h( hH G-1 _h h3 hXM....####.......##....... ###.####. ####.#....##.. ###.).$#.##.#P##....# #. .......@[# #.##.#.###......###.. #....†.#.###..### #############+##'##.##.....####.......hbhg&2hnhq* _Found 7 gold pieces.hzM######....####.......##....... ###.#### ####.#....##.. ###.).$#.##.#PhA{....##..@.# #. ........[# #.##.#.###......###..ho{#....†.#.###..######..h`hC==3hhh M...........†..######....####.......##....... ###.####hE ; ####.#....## ###@).$#.##.#P...##....###. ........[# #.##.#.###......###....###...h] h &4h^ h hL!.†..# ######.## #.# #...#.# ###.# ....##.# ###.##...##### . ####.#....### .. ###.@.$#.##.#P# ...##....###. #.#.# ........[# #.##.#.# §≈≈≈≈≈# #......§§§≈≈§≈#.#.#. h<5hhN _You see here a +0 spear.h .†..# ######.## #....# #...#.# ###..# ....##.# ###.##...##### . ####.#....### h} *.. ###.)@$#.##.#P# ...##....###. #.#.# .[# #.##.#.# ###......##....†.###+##'## h h; -6 _hf hC h M.†..# ######.## #.....# #...#.# ###...# ....##.# ###.##...##### . ####.#....### .. ###.).@#.##.#P# ...##....###. #.#.# .[# #.##.#.# ###......#....†.+##'#§≈≈≈≈≈# #..§§§≈≈§≈#.#.# hGh<7h(A8.2 (2h h-@ h ..... ###......#####.##...####. ####.#. . ###.)..#.##.#P..##....###. #.#........@# #.#hT###......###....## #....†.#.####.## ~..<.~~~..........>....#.huh-&2hhO _You see here a +0 helmet.h  #.# #...#.# ###.# ....##.# ###.##...##### . ####.#....###h t .. ###.)..#.##.#P# ...##....###. #.#.# [# #.##.#.# ###......###....### #....†.#.###..### h ###+##'##.##.....####≈§≈≈≈≈≈# #....h@ r≈...§§§≈≈§≈#.#.#.......#.#.####ha G.~~~....≈§#.........####.#h“ §~~.~~~...≈#.###.....### # ~~..<.~~~.>....#.h hx -3 _h h/ h\ #.# #...#.# ###.# ....##.# h )###.##...##### . ####.#....### .. ###.)..#.##.#P# ...##....###. #.#.# .hɵ # #.##.#.# ###......###....### h #....†.#.###..### §≈≈≈≈≈# #...h y...§§§≈≈§≈#.#.#.h6 ]~~~....≈§#.....hb ~~.~~~...≈#.###.. h h &4h h O _You see here a +0 helmet.h( I #.# #...#.# ###.# ....##.# ###.##...#####h_)  . ####.#....### .. ###.)..#.##.#P# ...##....###. #.#.# [# #.##.#.# ###......###....### #....†.#.###..### ###+##'##.##.....####≈§≈≈≈≈≈# #...h) .≈...§§§≈≈§≈#.#.#.......#.#.####h) .~~~....≈§#.........####.#§~~.~~~...≈#.###.....### # h* ~~..<.~~~.>....#.h.5 h: -5 _hhB hzE hc_T #.# #...#.# ###.# ....##.# ###.##...##### . ####.#....###... ###.)..#.##.#P#h_.##....###. #.#.#.[# #.##.#.##......###....### #....†.#.###..### h_###+##'##.##.....####≈§≈≈≈≈≈# #....h`≈...§§§≈≈§≈#.#.#.......#.#.####.~~~....≈§#.....h5`G.....####.#§~~.~~~...≈#.###..hQ`...### # .~~..<.~~~.>....#.hr`h>ihsm&6hsh,vh/> #.# #...#.# ###.# ....##hp> .# ###.##...#####. . ####.#....###... ###.)..#.##.#P#.##....###. #.#.#h@.[# #.##.#.##......###....### #....†.#.###..### ###+##'##.##.....####≈§≈≈≈≈≈# #...≈...§§§≈≈§≈#.#.#.......#.#. ≈....~~~....≈§#..........####.# .§§§~~.~~~...≈#.###.....### # ..~~..<.~~~.>....#.hHhJ&7hqOhPh _ #.# #...#.## ###.##. ....##.##.. ###.##...#####hN #... ####.#....####.... ###.)..#.##.#P#.##....###. #.#.#.[# #.##.#.#.#####......###....### #....†.#.###..###h !###+##'##.##..... §≈§≈≈≈≈≈# #....≈...§§§≈≈§≈#.#.#.......#.#.h e≈....~~~....≈§#..........####.# ≈.§§§~~.~~~...≈#.###h .....### # ≈..~~..<.~~~.>....#.h h &8h# h' h, h Inventory: 4/52 slots Hand Weapons (go to first with ))c - a +0 dagger h8 Missiles (go to first with ()d - 3 stones Armour (go to first with [)  a - a +0 robe (worn) hm Potions (go to first with !)  b - a potion of magichD  c - a +0 daggerh|h>hhF h)c - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10. h Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.3 XLs. Damage rating: 4 (Base 4 x 102% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. hStash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ h“He drew his dagger, that was sae sharp,  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hKhh&#............# bhs1982 the Conjurer#...#........# Human####..........# Health: 13/13 ========================#.....##.......# Magic: 3/3========================#..###.##...##### AC: 2Str: 7hJ!#... ####.#....###EV: 11Int: 18#.... ###.)..#.##.#P#SH: 0Dex: 11......##....###. #.#.#hwwXL:  1 Next: 20% Place: Dungeon:1.......@...[# #.##.#.#Noise: ---------  Time: 278.2 (0.0)h.#####......###....###c) +0 daggerh#....†.#.###..###Cast: Magic Dart h################+##'##.##.....### §≈≈≈≈≈≈≈≈§≈≈≈≈≈# #............... h≈≈≈≈≈...§§§≈≈§≈#.#.#.......#.#.## ≈≈....~~~....≈§#..........####.# ≈.§§§~~.~~~...≈#.###.....### # hP≈..~~..<.~~~..........>....#. _Found 7 gold pieces. _You see here a +0 spear. _You now have 19 gold pieces (gained 7). _You see here a +0 spear. _You see here a +0 helmet. _You see here a +0 helmet.hMh+7 (0.5hhi _You see here a +0 spear.now have 19 gold pieces (gained 7).spear. _You see here a +0 helmet. _c - a +0 dagger (weapon)hVz > #....PP. #...#..###### ###..#..... ....##.P#..... ###.##...P#..... ####.#....###hz ##..... ###.)..#.##.#P##......##....###. #.#.#.[# #.##.#.##.#####......###....###hz  #....†.#.###..######+##'##.##..... hz _#§≈§≈≈≈≈≈# #.... h){ #≈≈≈≈≈...§§§≈≈§≈#.#.#.......#.#. #≈≈....~~~....≈§#.........####.# #≈.§§§~~.~~~...≈#.###...hX{ ..### # #≈..~~..<.~~~.>....#.h& h< -9.7 (1.0h h{ h@ ##....PP...# #...##.#######. ####.#.....#. ....###P#.....# ###.##...#P#.....# ####.#....### ##.....####.)..#.##.#P#.#......##....###. #.#.#.[# #.##.#.##.#####......###....### #....†.#.###..###  ###+##'##.##.....  #§≈§≈≈≈≈≈# #....  #≈≈≈≈≈...§§§≈≈§≈#.#.#.......#.#. hCAM #≈≈....~~~....≈§#..........####.  #≈.§§§~~.~~~...≈#.###.....###  #≈..~~..<.~~~.>....#.hDhL7bhCU'80h{_?bh f # #....PP...# #...# #.#######.# ###h7  #.#.....#b# ....## #P#.....#. ###.##... #P#.....# ####.#.... ##.....####.)..#.##.#P.#......##....###. #.#..[# #.##.#..##.#####......###.... #....†.#.###.. ##+##'##.##..... #§≈§≈≈≈≈≈# #.. #≈≈≈≈≈...§§§≈≈§≈#.#.#.......#.# #≈≈....~~~....≈§#.####  #≈.§§§~~.~~~...≈#.###.....###  #≈..~~..<.~~~.>....#.h. h h hE1 bb1bh3 M##############....PP...# #...########.# ###....b# .....#b# ###.###P#.....#. ####.#....## ##.....####.)..#.##.#P..###....###. .............[# #.##.#..##.#####......###.... #....†.#.###..###+h: ,hM.bbh&2h&:bh4)h M...... ################.....PP...# #...########.# ###.....# .....b# ###.###P#.....#b#####.#....## ##...@.####.)..#.##.#P..###....###. .............[# #.##.#..##.#####......###....#### h 0h Qbbh &3h YbbhJh.†######.### #.#....PP...# #...#.#.#######.# ###.#.#.....#.# ....##.#P#.....#b# ###.##...##P#.....#b#####.#....###....@####.)..#.##.#P#..#......##....###. #.#.#.....[# #.##.#.#.##.#####......###....#.. #....†.#.###..####+##'##.##.....##§≈§≈≈≈≈≈# #....#≈≈≈≈≈...§§§≈≈§≈#.#.#.#.#.#≈≈....~~~....≈§#.####.b.b4ho JbbhhQbbhh#Rbbh%h˟M######.................† ###############....PP...# #...########.# ###....b# .......# ###.###P#....@#b#####.#....## ###.....####.)..#.##.#P.###....###. ..............[# #.##.#.#.. ##hh,hSbb.h1&5hHbbhhIbbhhRbbhhS.YM######.................† ###############....PP...# #...########.# ###....b# ......b# ###.##P#.....#.#####.#....## ###.....####.)..#.##.#P..#......##....###. #.#.#..#b..b6bh mM#####'h ######.................† ################ #....h ...PP...# #...########b# ###....h< b.......# ###.##h` P#.....#b#####.#....##h ###.....####.)..#.##.#P#.###+hN h h h h/) 8b.hh) 9b.h. &7h9 Abh  ###### # ###### . ###### ## # #....PPb..# #...# #.#######.# ### #.#...@.#b# ....## #P#.....#.# ###.##... #P#.....#.#####.#.... ###.....####.)..#.##.#P ..#......##....###. #.#. .h .....[# #.##.#. .##.#####......###.... ... #....†.#.###.. #+##'##.##.....h h hC h nb.bh$ &8h}, Ubbh/ hX~z  # ######  ###### # # #....PPb..# #...# #.#######.# ### #.#..@..#.# ....## #P#.....#b# ###.##... #P#.....#.#####.#.... ###.....####.)..#.##.# ..#......##....###. #.# .......[# #.##.# .##.#####......###.... ... #....†.#.###.. #+##'##.##hhhVhh,Tb.bh&9hD"bh0bh4h  # ######  ###### # # #....PPb..# #...# #.#######.# ### #.#.@...#.# ....## #P#.....#.# ###.##... #P#.....#b#####.#.... ###.....####.)..#.##. ..#......##....###. #. .......[# #.##. .##.#####......###.... ... #....†.#.###.. #+##'##.##.bb[h*40m90hNbbh d  # ######hI B  ###### ## # #....PP.b.# #...#h  #.#######.# ### #.#@....#.# ....##h  #P#.....#.# ###.## #P#.....#b#####.# ###.....####.)..#.##h7 u ..#......##....###. # ........[# #.## .##.#####......### ... #....†.#.### #+##'##.##h h h a.bbh &1h Hbbh hV1 ..#####......################# #.....#....PP...#.#######b# ###..#.....#.# ....##P###b#####.#.##.....####.)..#.##h###+##§≈≈≈≈≈≈≈≈§≈≈≈≈≈# #......... h{h,hth^jbb.h&2hxHbbh\h. 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You hit the ball python. _You kill the ball python! _You see here an inkwell talisman. _You see here an inkwell talisman. _e - an inkwell talisman  Okay, then..h6.h@=.h@. _/hSK #... ####... ... ##...######....[####### ##.....##...........# #.# #. #.#####..###....#.##P....###########.# #.. #§≈≈≈≈≈≈≈≈§≈≈ /hR/hcX370.7 (1 _/h]/h_0hޥ # .# .. #### ..# ... ... ##... ....[####### ##.....## .# #.# #. #. .# #.####. #.# .####....#.##P# .###.#.##P# 0hv.#######.#.#### .####.# .....#..## #+#.....######..#..##.##. #.....### .# .####. ##. # #.. #§≈§0h0h&10h0hb0h #. .#.. #### ..#.. ... ##... ....[####### ##.....## .# #.# #. #. .# #.####. #.# .####....#.##P# .###.#.##P# .#######.#.#### .####.# 0h_ .....#..## #+#.....######..#..##.##. #.....### . .####. ##. # #.. #§≈§0h 0hP&20hB0h0h ... #.. .#.. #### ..#.. ...# ##... ....[####### ##.....## .# #.# #. #. .# #.####. #. .####....#.##P .###.#.##P .#.#. .####.# 0h .....#..## #+#.....######..#..##.## #.....###  .####. ##. # #.. #§≈0ht 0h &30h 0h 1hp.. #.. .#.. #### ..#. ...# ##....[####### ##.....##.# #.# #. #.# #.####. #.####....#.##.###.#.##.#.#..####.1h3....#..###+#.....######..#..##. #.....###  .####. ##. # #.. #§1h1h"&41h1h1hҢ.. #.. .##...... #### ..##...... ...# ##...#.....[####### ##.....#.# #.# #. #.# #.####. #.####....#.#.###.#.#.#.#.1h"#.#####....#..###+#.....######..#..##. #.....###  .####.# ##.1hE # #.. #§1hѬ1h&51hz1hd1hІ \  #.#1h   .# .  1h  #......# #### ..  1h=  #......# ...# ##...  1h]  #.....[####### ##.....   #1hՇ .# #.# #.   #.# #.####.   #.####....#.   #1h> .###.#.   #.#.#.   #.####   #.#..##   ###+#.....######..#..##  1h_  #.....###   .####.# ##.  1h  # #.. #§1h 1h &61h 1h 2heM# ..  #### .# ...# ##2hSe[####### ##....  #.#######.......  2hve^#............#######.#.2he"###.#2h%n2hz&72h2hD2h_M##### ..  #### .# ...# ##[####### ##....  #.#######...  #................###.#.....###2h&82hx 2h 2hר M ..###### ..  #### 2h3 s.# ...# ######### ##....  #.###  #............####....#.###+#.....####2h 2hӽ &92h 2h W _You see here a +0 pair of gloves.4hwM. ..###### ..  ####  ...# ##[####### ##....4h6G.....# #.#  #............# #.####....#... .###.............4hW4h.80 _4h4h4h8 M.. ..###### ..  #### .# ...# ##[####### ##....  #............# #.# #... ....#............4hc@ 4hsH &14hkN 4hP 5hN ....#.#  #####........ #####....# ##.[####### ##.........# #.# #....5h..#............  #.................#..## 5h'5h&25h5h5hS =   #####........ #####....# ##.###### ##..5hS .......# #.# #.....# #.###...#....###.............  ###+#.....######..#..##5hT D 5h[ 5h\e &35hk 5hQo W _You see here a +0 pair of gloves.5h4   #####........ #5h R####....# ##.[####### ##........# #.# ###5hи ###....###+#.....####  #.....### ........... 5h0 5h -4 _5h 5h$ #####........ #5hdH####....# ##.[####### ##.........# #.# #5hi#####........###5h_....###  .####.# ##.########5h·D 5h5hA&55h5h6h> ...... #6h>e####....# ##.[####### ##.........# #.# ###6h?^###........#######6h.?!6hH?H###.#  6ha?# #.. #§≈≈≈≈≈ 6h$H6hQT&66hY6h'\6h\ .. #####....# ##.[####### ##..6h*.......# #.# ######........#######.......  #. #≈≈≈≈≈. 6h6h%&76h6h6hJ. .. #####....# ##.[####### ##.........# #.# #6h/y#####........#######..........#..###..  #. #≈≈.... 6h86hA&86hG6hH6h  #####....# ##.[####### ##.........# #.# ######....6hh1....#######..........#..####+#.....######...  6ht# #≈.§§§~ 6hl6h5&96h-6h$6h u ...# ##.[####### ##.........# #.# ######........#######..........#..####+#.....######6h_  #.....### .............####.# ##.#########. #.. #.. #§≈≈≈≈≈#.....  #≈..~~.6h} D 6hN 6h '906h% 6hI' 6h  [####### ##.........# #.# ######........#######..........#..##6h0 ###+#.@...###### #.....### ...........#..####.# ##.#########6h .#.....  #≈...~~ 6hT 6h &16h 6hN 7hs .......# #.# ######........########.....#.......#..#####+#.....###### #...@.### ...........#..####.# ##.#########. #... #.. #§≈≈≈≈≈# ....##. #≈≈≈≈≈. .#.......##  #≈≈.... 7h_z7h&27hg7hl7h  #.# #.# #   #.# #.####   #.####....#   #.###.#   #..#.#   #...####   #....#..   ###+#.....######..#..   #..@..###   #..####.# ##.   #. #... #.. #§   # ....##. #≈≈≈≈≈   ....##. #≈≈   ....## #≈.§§§   ..... #≈..~~   ....## #≈...   #≈≈[37h%9;49m7h~&37h$8h  #.# #.#   #.....# #.  #.....####....  #.....###.  #.....#.  #.....####  #.....#..  ###+#.....######..#..  #.@...###   #..####.# ##.  #. #... #.. #§  # ....##. #  ....##. #≈≈  ....## #≈.  ..... #≈..  ....## #≈...  #≈≈8h:&48h8hw8h  #.# #.#  #............# #.  #............####  #.........###  #............8h#  #............####  #......# 8h= ###+#.....######..#  #@....### 8h^  #..####.# ##. 8h #.. #... #.. #§ 8h #.. ....##. # #.. ....##. #≈≈8h #+. ....## #≈.§ g   hobgoblin (asleep)8h .. ..... #≈..8h g. ....## #≈..8h'\  #≈≈.8h8h85Magic Dart8hK8h\ _A hobgoblin comes into view.9hG#.........#........#.......#..............'9h;9h6&69h9hb 9h_You open the door.:hf=TM[####### ##... ....# #.##.....####.............#......####.....####..#...............###@#.....######..# #.....### ........#..####.# ##.#####  #.. #... #.. #§≈≈g. :hpD:hnKZ7Magic Dart:hQO:hRQ _There is an open door here.:h{*M.# ...# ##[####### ##..  #.######.......#######..#..@............###'#.....######..#:hٻ #.....### ........  #..####.# ##.#####...#.. #...:h#:h-8 _:h:h;hl  [####### ##.........# #.# ####.......#######........####@#.....###### #.....### .......#..####.# ##.#####...#..#...  g. ....## #≈.. ;hks ;hz &9;h[ ;hނ Q _There is an open door here.<h3 .......# #.# .#....####............###......#####.........#..........####'#.....###### #@....### .......#..####.# ##.######.. #... #.. #§≈≈g   hobgoblin (asleep)<hyg.  #≈≈.<h<hVgg<h#.<hMD400Magic Dart _<h<h<h  #.# #.#  #......# #.# #............####. #.........###. #............#. #............####. #......#. <h( ###'#.....######..#. #.@...### . #..####.# ##.# #.. #... #.. #§≈ <h\ z#.. ....##. #≈ #.. ....##. #≈≈. #+. ....## #≈.§<h   .g ..... #≈..~  <h .. ....## #≈...  #≈≈.. <h <h Z1Magic Dart<hs <h =hDc  #.# #.# # #.....# #.# #.....####....# #.....###.#=hc  #.....#.# #.....####. #.....#..# =hc ###'#.....######..#..# =hc &#..@..### . #..####.# ##.#=hXd / #.. #... #.. #§≈ #.. ....##. #≈ #.. ....##. #≈≈. =h|d #+. ....## #≈.§ .g ..... #≈..~=hd  .. ....## #≈...~ =hd /#≈≈.=hl =h_s &2=h0x =h:z >h M[####### ##....  #.########.........###.##...####.....#...............###'#@....######..#..# #.....### ............####.# ##.#######  #.. #... #.. #§≈≈≈≈#...#.. .....>hA* >h2 &3>h8 >h: ?hM.# ...# ##[####### ##....  #.#######.......###.#####.....#....@..........?h###'#.....######..#..# #.....### ..........  #..####.# ##.########..#.... ?h&O#....?h?h&4?hE?h"?h3M#### .# ...# ##[####### ##....  #.#######.......###.#####....................###'#.....######..#..#  #.....### ...........#.g?h+g   hobgoblin#.#.. ....#?h ?h(>g...?h85Magic Dart?hR#?h%?h1nk..  #### .# ...# ##[####### ##....  #.#######.......###.#####....................###'#.....######..#..# #.....### ...........g####.# ##.#######?h~n.#.. #... #.. #§..≈≈≈.. #≈≈...?hGq?h v>g...?h{&6?h?h?hM#..  #### .# ...# ##[####### ##....  #.#######.......###.#####.....  ?h"#.................#..#g   hobgoblin#.. ...?h?hh<g..?h&7?hj%?h'?hhM#..  #### .# ...# ##[####### ##....  #.#######...?hDi....###.#  #............####.....g   hobgoblin.. #..?hk?hs<g'.?hy&8?hÁ?h?h$ ######..  #### .# ...# ##[####### ##....  #.#######...?hz ....###.#.####.......g............###'#.....######..#..# #.....### ..........####.# ##.#######?h| ?h <g..?h8 &9?h ?h @hm7m ..##### ##..  #### .# ...# ##[####### ##....  #.#######........###.#g@h77####....................###'#.....######..#..# #.....### ..........@h:@hA<g..@h1I'10@hM@hN@h. ..##### ##?..  #### .# ...# ##[####### ##....  #.#######........g###.#####....................###'#.....######..#..#@h@h :g.@h&1@hS@hg _Found a scroll labelled ORA YZOTTYTHUZ.@hu-....# ..##### ##?..  #### .# ...# ##[####### ##........ ..# #.###.####...g....###.#@h-=####....................@h$0@h97:g.@hj8&2@hZ>@h?@hO! .....# ..##### ##?..  #### .# ...# ##[####### ##....... ........# #.###g.......####..........#######.#####.....@hn@h:g.@h&3@h@h@hi,.... .#.....# ..##### ##?..  ###### .# ...# ##[####### ##........ g.......# #.###....####..........###.#@h.@h6:g.@h8&4@hU>@h{@@h........ .#....# ..##### ##?..  ###### .# ...# ##.[####### ##....g... .....# #.###....####.......@hq@h3!:g.@hD"&5@hP(@hV*AhX ...... .. .# ....#.#  ..######......#?.###AhxX ####. ...# ##.g[####### ##..........# #.# #.##.....####............#######Ah]Z Ah` :g.Ahb &6Ahg AhNi Ah]1A  ...... ..  .....#.#  ....#.#  ...#.#  ..#.#  #####...#  #.# #.#Ah1G .?.# #......# ####   #....g.# ...# ##  #.....[####### ##  #......# #.#  #Ah2N.....# #.  #.....####....  #........###.  #Ah3%.#.Ah4Ah>:g.Ah@&7BhBh Bh>  ...... ..  .....#.#  ....#.#  ...#.#  ..#.#  #####...#  #.#Bh6?g  .###.# .?.# #...g..# #### Bhl?N #......# ...# ##  #.....[####### ## Bh? #......# #.# Bh? #.....# #. Bh?b #....#### Bh@d #.......### Bh)@N #.#Bh.JBhL.=8BhgSBhUW _The hobgoblin closely misses you.Chp  ...... ..  .....#.#  ....#.#  ...#.#  ..#.# Ch #####...#  #.#  #.###Ch(.#Ch  #..?.# Ch#...g..# #### Ch #......# ...#  ChTX #.....[####### ##   #.....# #.#  #ChgY....# #. Ch}s #.####  #ChE.  #Ch.ChCh8g.ChA81----Ch]9ChSCh- _The hobgoblin hits you.Ch  ...... ..  .....#.#  ....#.#  ...#.#  ..#.#  #####...# Ch& #.#  #.###.#  #..?..@.g...#ChN6  ######......# ####  #......# ...#  Chv #.....[####### ##  #Ch.....# #.  #.# #. Ch #.####  #.  #.ChChCho#w g.  The hobgoblin attacks as it pursues you!Ch$6/13 -------------20Ch)Chg+- _The hobgoblin hits you.ChA  ...... ..  .....#.#  ....#.#  ...#.#  ..#.#  #####...#  #.#Ch   #.###.#  #..?.@.g....#  ######......# ####  #......# ...#  #.....[#######   #.# #  #ChI.# #  #.####  #. ChlH #.Ch]Ch.-1ChChChg1  ...... ..  .....#.#  ....#.#  ...#.# Ch1 ..#.#  #####...#  #.#  #.###.#  #..?@..g....#  ######......# #### Ch2 #......# ...#  #.....[# Chb2 #....#  #....Ch2q.#   #...... Ch2j #......  #.Ch2Ch5Ch;3g.Chu<@-2ChACh DCh*  ...... ..  .....#.#  ....#.#  ...#.#  ..#.#  #####...#  # #.......#  #.###.#  #..@..g.....#Ch<  ######......# ####  #......# ...#  #.....[#  #......#  #......#  #...... Chʪz #  #.ChCh 3g.Chn7=--------3ChʽCh _You see here a scroll labelled ORA YZOTTYTHUZ.Ch   ...... ..  .....#.#  ....#.#  ## ...#.#  #. ..#.#  #. #####...#  #. #.......#  #.###.#ChE   #.@?.g......#  ######......#   #......# ...  #.....[#  Chv  #.#  #.#  #. Ch { #  #.ChECh}3g.ChCh$&4 _Ch"Cha$Ch  ...... ..  .....#.#  ....#.#  ## ...#.#  #. ..#.#  #. #####...#  #. #.......#  #.###.#  #..@g.# Ch ) ######......# # #......# ...# #.....  #.#  #.# #. #.#ChN Ch .=5Ch_ Chc  _The hobgoblin hits you.  The hobgoblin attacks as it pursues you! _You see here a scroll labelled ORA YZOTTYTHUZ. _The hobgoblin closely misses you. _Ehm d  You hit the hobgoblin.  The hobgoblin is lightly wounded.Eh_n &6Ehfs Ehu V _The hobgoblin barely misses you.HhY'  You closely miss the hobgoblin.The hobgoblin is lightly wounded.Hh'\6-7Hh_-HhY0- _The hobgoblin hits you.IhN  You closely miss the hobgoblin.The hobgoblin is lightly wounded.Ih=O&8IhTIhWW _The hobgoblin closely misses you.Jhΐ  You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded.Jhd &9Jh JhS V _The hobgoblin barely misses you.Lh<   ..      ##   #. ..#.#  #. #####...#  #. #.......#  #.###.......#  #..@g.......#  ######......#  #......#  #.....[      You hit the hobgoblin.  The hobgoblin is moderately wounded.Lhsb  ..      ##   #. ..#.#  #. #####...#  #. #.......#  #.###.......#  #..@g.......# Lht ######......#  #......#  #.....[      Lh8}<  The hobgoblin hits you.Lh}=1-----------Lh} 30LhЃLhV _* * * LOW HITPOINT WARNING * * *OhY  ...... ..  .....#.#  ....#.#  ## ...#.#  #. ..#.#  #. #####...#  #. #.......#  #.###.#  #.@?g.#  ######......#   #......# ...  #.....[#   #.#  #.#  #.  #  #.OhOh+ g.  The hobgoblin attacks as it pursues you!  The hobgoblin hits you.  You die...Oh.u-1/13 -----------Oh9/  --more--ThEInventory: 5/52 slots Hand Weapons (go to first with ))  c - a +0 dagger (weapon) Missiles (go to first with ()d - 3 stones Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic Talismans (go to first with %)e - an inkwell talismanUho  Vhh9VhoGoodbye, bhs1982.2 bhs1982 the Conjurer (level 1, -1/13 HPs)Began as a Human Conjurer on Aug 27, 2025.VhSlain by a hobgoblin (2 damage)... on level 1 of the Dungeon.The game lasted 00:08:00 (430 turns). Best Crawlers -VhÁK1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnVh7TrCA-27 escaped with the Orb3.51342845 tswnVhZVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the OrbVh(75.50006122 tswnTrFi-27 escaped with the OrbVhIK6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnVhi7MiWn-27 escaped with the Orb8.45897621 tswnVhZReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  Vh:10.37259644 spf3250 VSFi-27 escaped with the Orb  Vh͂t11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  Vhm13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the OrbchZ$ch +ch,? [?25h[?0c [?1051l[?1052l[?1060l[?1061l