qh  Player: bingos Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.21:00:16.ttyrec Time: (1756328416) Wed Aug 27 21:00:16 2025 qh. [?1051l[?1052l[?1060l[?1061hqhNV)0[?7h[?25l[?1cqhBqh5 qhX*Welcome, bingos. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Kobold  t - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Kobold ForgewrightqhS qh qhK Welcome, bingos the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wandererqh s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperqh tv - Fire Elementalist f - Berserkern - Hexslingerqhҩ w - Ice Elementalist g - Cinder Acolyteo - Enchanterqh x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistqh z - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical qhP companions to fight alongside. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesqh FSpace - Change species ? - Help Tab - Kobold Forgewrightqh qhA qhƺ qh{ bingos the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic GrapnelqhQ ####.+#@##.+###qhg qh Welcome, bingos the Gnoll Forgewright.Everyone else who sought the Orb of Zot has failed. Will you be different?qh qh Press ? for a list of commands and other information.qh qh [ _Found a staircase leading out of the dungeon.qh3qh7qhqh<qhP _qh,qh qhV/ _You open the door.qhh3qhqh8There is an open door here.qhqh4  _qh qhN qh qh qh qh qh ,qhL qh qh qh7 qh qhU qh ,qh qh/ qh5 ,qh% qh qh| ,qhR qh8 R  There is a fountain of clear blue water here.qhN qh  _qh qh, qh ,qh\! qh$ R  There is a fountain of clear blue water here.qh.& qhs&  _qh' qh( qhv+ ,qh+ qh- qh/ ,qh0 qh2 qhn4 ,qhk5 qh6 7 _You open the door.qh7 3qh8 qh; @  There is an open door here.qhC #.....###.ß.ß.###...ß..###...ß.ß.###........##.⌠.⌠.###.####.....#.'.##.'..ß..#<#.##@#.....#.+.##.......#.⌠.⌠.###.#qhRD )#g.###..##........##...##...ß.ß.#..#. ##...ß..#... .. #.ß.ß.#g   goblin (asleep)##. #. ....#. ..qh=M 017.0 (17.0)qhN ,8.0 (18qhS qhV u _A goblin comes into view. It is wielding a +0 dagger.qh4qh_qh) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)qhɲ 4qh qh ] _A goblin is nearby!qh+J##.ß.ß##...ß.##...ß.ß##........⌠.⌠.######.....#.'..'..ß..#<#.#..####.#.....#.+#......@#.⌠.⌠.###qh~g.###..##....... #...##...ß.ß..#..##...ß.... ... #.ß.ß.##. #..# .... .. #. ..#..#qhqht89.0) _qhqhqh ##.ß.ß.# ##...ß..# ##...ß.ß.# ##........# #.⌠.⌠.###.# ###.....#.'.# #.'..ß..#<#.# #..####.#.....#.+.# #.#.⌠.⌠.###.# #g.###..##.#qh #...##...ß.ß.# ..#..##...ß..# .......##.ß.ß.# .##.##..# .... .. #.# ..# .. #.# ..#qh{qh'20qhoqhqhW 4qhy qh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)qh8 ##.ß.ß.# ##...ß..# ##...ß.ß.# ##..# #.⌠.⌠.###.# ###.....#.'.## #.'..ß..#<#.# #..####.#.....#.+.# #.#.⌠.⌠.###.# #g.###..##.##.. #...##...ß.ß.## ..#..##...ß..# .......##.ß.ß.# .##.##..# .... .. #.# ..# .. #.# ..#qh?@qh5D;.ggqhNEG===1Kinetic Grapnelqh-HqhHJ( _The goblin shouts!qhwP;******qhqh)g...g.qh`5------2qhqh\ _The kinetic grapnel misses the goblin.qh I  The kinetic grapnel hits the goblin.qh D)*qh &.qh# 4--------1--3Kinetic Grapnelqh qh J _You kill the goblin!qh. 3qh/ qh#6 nqh7 qh: ,qh: qh= P----qh&> qh#@ ,qh@ qhB ,qh8C qh[E ,qhUF qhrH f5====qhI qhK qhK qhxL qhN ,qhYO qhQ ,qhIR qh%T R====qh U qhW ,qhW qhX ,qhaY qhaZ ,qhZ qh[ ,qh9\ qh:^ ,qh _ qhAa qhwa G6====qhgb qhef 4 _Magic restored.qhzg 3qhg qhh qhyp c ##.ß.ß.#..> ##...ß..#... ##...ß.ß.##.. ##........##.. #.⌠.⌠.###.##.. ###.....#.'.# #.. #.'..ß..#<#.# #..####.#.....#.+.# #..@....#.⌠.⌠.###.#-429.0)qh-q  #..###..##..# #.... #...##...ß.ß.# ####. ..#..##...ß..##. .......##.ß.ß.#...##.##..# .... ... #.# ..# .. #.# ..#qhw qh+y F-3.0 (20qh~ qhƂ | _Found a stone staircase leading down. _You see here a +0 dagger.qh3qhoqhqhqhP _qh/<====qhkqhqh qhJ,qh{qhBqh|,qhqhBqh=qhD qh",qh)$qh'qh0+,qh,qhy/qh^2,qh3qh6qh9,qh:qh0=qh&@,qhAqhCqhF,qhhHqhW#.#..###..##.......#....###...##...ß.ß####.....#..##...ß.######.........##.ß.ß........##.##..# .... ........##.# ..# ........##.##..# ............# .......@....# ............# ............# ........##+##........#qhNX........#......?.##.####+##qht_-54.0 (11qhnb,5.0 (12qhZhqh/kR _d - a white potionqhDIqhqh@,qh,qh,qhTqhqh,qh@qhqhx,qh qhqh,qhqhqhI,qhqh#........##.##..# #............# #............# ............# #.....# #.##+## #.# #qh|# # ##.####+##  #.  # 61.0 (6.0)2.0 (7 _e - a scroll labelled QYKHLO CO UFUUKqhz 3qhF{ qhu~ qhg ,qhO M _You open the door.qh qhN qh qh @  There is an open door here.qh` qh  _qhl qhf qh6 ,qhԑ qhw qh ,qh qh qh9 ,qhҙ qhΛ qh? ,qh qh qh! ,qh qh qh ,qh qh$ qh ,qh qh qhJ ,qh qh; qh ,qh qhy qh< ,qh qh qh ,qhE qh qh ,qhʹ qh~ qh ,qh2 qh qh> ,qh qhѺ qh ,qh qh^ qh ,qh qh qh" #########.####'## ........#.# #.# ........#.## #.# ...........# #.# ...........###.# ............##.# #######.....##.# #.....##.# #....@#  #............ #..##..##..##....# ##.. ####. #..#..#K   kobold (asleep)..#qhw A.K.qh 081.0 (19.0)qh ,2.0 (20qh qhJ s _A kobold comes into view. It is wielding a +0 whip.qhqhb qh$ qh( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)qhHN .####'##  ........#.# #.#  ........#.## #.#  ...........# #.#  ...........###.#  ............##.#  #.....##.#  #.....##.#  qhD#....@# #............  #..##..##..##  ....# ##.. #  ###. #..  # ..#  ..#  .K. qhsh .####'##  ........#.# #.#  ........#.## #.#  ...........# #.#  ...........###.#  ............##.#  #.....##.#  #.....##.#  #....@# #............  #..##..##..##  ....# ##.. # ###. #.. # ..#  ..# .K. qhWzqh|qhqh] _A kobold is nearby!qh ........#.# #.# .##.......##........#######..... #.....##.##.##..#.........##..##..##....# ##... # ###. #..# # ..# .K. ...qh; qh 83.0 (1.0) _qh qh qhe 4#...##..####### ###..#.......#..##@.##..##....# ##....## ###. #..##  #  ..K. ... ###qhm qhbp &4qh`u qh7w qh|.#.## #.# .# #.# .###.# ......##.# #######.....##.# #.....##.## #.....##..#.#.#..##.@##..## ....# ##....## ###. ##..## ..#.K. ......###qh∆K.KqhG===5Kinetic GrapnelqhqhR( _The kobold shouts!qhI  The kinetic grapnel hits the kobold.qhX***)qh3O4...qhS5----2--6Kinetic GrapnelqhXqh[J _You kill the kobold!qh̭ 3qh= qh nqhȵ qh ,qh qh qhT :----qh' qh ,qh qhF ,qhD qh ,qh qh ,qh qh z6====qhe nqh1====  You see here a +0 whip. _qh ,qh qh qh qh qhqhqh`qhqhjqhqh,qhqh~qh7%qh%qh?'qh'qhb(qh+qhZ-qh-qhQ.qh/qh1qhF1qh1qh2qh3,qh4qh5qh7qh77qh7qh8qh9,qhs:qhP;qh<,qhH=qh?qh@qh@qhVAqhBqhCqhCqh`DqhEqhG,qhXGqhJqh|KqhKqhLqh}MqhNqhNqh)OqhVPqhwQqhQqhRqhMSqhT,qh0gqhiiBqh3jqhkqhkqh>lqhmqhdo,qhApqh1qqh`r,qhrqhFuqhv,qhtwqhxqhy,qhzqh%Xqh'qhO,qhqh[qh_,qhqhCqhI,qhqhȈqhډqhqhhqhVqhVqhqhތqhҎqh#qhDqhqh̑qh,qhѓqhǔqh•qhqh=qhXqhMqhtqh٘qhqh,qhqhqhqhĝqhfqh!qhEqhjqh֠qh qh&qhNqhңqhqh qh/qhqhqhqhqhqhqh,qhϬqhҰnqhޱ,qhqhqh]A  .  #.# .  #.# qhǽ#  #.. .#  #.# ..#  #.# ...# qh #.# .#  ####.##qh# #  #...@.......#.#qhCc---152.0 (66.0) qhj ###..##.)...#.. qh #..# #..### qh #..# ###### qh׾ #..# #..... qh #..##.#.....  qhQG #.###.##.....   #.# #.# #.....  qh #.# #.##..... qhqhF-3.0 (67qhqh% _Found a dagger.qh 3qhl qhJ qh 6 . #.# . #.# K#.qh  #.. ..#. #.# ..)#. #.# ...#. #.# ..#.qhI  ####.##.# #. #....#.#. ###..##.).qh #. #..# ##.# #..# . # #..# #. #..##. #.qh K   kobold (asleep) #.###.# #.qh #.# #.# #.qh% #.# #.# #.qhc 0.0)  A kobold comes into view. It is wielding a +0 dagger.qh +4.0 (1qh qhh # _Found a whip.qhW 4qh/ qhv  qh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)qh4,, ..> #.# ........ #.# .....K.#.qh{, #.. .....#. #.# .....).#. #.# ...#.qh, #.# ..#. ####.##.# #. #.....#.#. ###..##.).qh,#. #..# .##...# ####.qh- #..# .# ..# #.qh;- #..# .# # #. #..##.##.qhh- #.###.# #. #.# #.# #. #.# #.# #.qh6qh8-5 _qhN>qh@qhi ..># #.##....# #.##.....K.#..# #....#..# #.##.....).#..# #.##.#..# #.##.#..# ####.##.# #..) #.#.#..# ###..##.).#....# #..##.##...## ####. #..##.# ..# #. #..##.# .# #. #..##.# # #. #.###.# #. #.# #qhγ.# #. #.# #.# #.qhqh&6qh_qh{qh%  #.####.#+>..##.....K........) #.# #..#####.## #..)........#qh79###..##.)...... #....##..##.##...## #...# #######....##.#qhqh5&7qhy"qh$qh` .#  #.####.#+>..##.....K........)  #..#####.## #..)#........####..##.)...... #....###...## ...# #######...#.#qhiqhl&8qhtqhLvqhT   #.# .#  #.####.#+# ..>#  #.##.qh 0...#  #.##.....K.#..#  #...#..#  #.##.....).#..#  #.##.#..#  #.##.#..#qh  ####.##.# #..). #......#.#..# ###..##.).qh #....# #..##.##...### ####.qh<  #..##.# ...# #. #..##.# ...# #.# #..##.# ...# #.#qh]  #.###.# .# #.#qhS qh'=9Kinetic Grapnelqhqhrh, .. .# .#  #.####.#+#>#.#..#.##.....Krh ........)   #..#####.## #..).........####..##.)....... #....###..##.##...### ######...rh E.##.# ..rh rh `.KKrh 1===60rh rhe ( _The kobold shouts!rhzy  .. ..  #.# .#  #.####.#+## ..>#  #.##....#  #.##.#..#  #.......K.#..#  #.##.....).#..#  #.##.#..#  #.##.#..# ####.##.# #..). #......#.#..# ###..##.).#....# #..##.##...#### ####. #..##.# ...# #. #..##.# ...# #.#rhy #..##.# ...# #.#rh+{.K---1rhcrhrhv  (grapneled)  The kinetic grapnel hits the kobold.rh  The kobold is severely wounded.rh 0------5----=--rh 2rh rh ; _The kobold hits you with a +0 dagger.rh_c I  The kinetic grapnel hits the kobold.rhg b)rh rh ------4--------33rh 9Kinetic Grapnelrh rh J _You kill the kobold!rh3rh-rhax1==rhrhrhrh,rhrhrh:----rh rh"rh:==rhrhrhLE2==rhrhH,rh9rhcrhP5====rhYrhV,rhWrh3====rhrhN _HP restored.rhrhrh;5====rhrhq,rhrh rh :==rh rh,rhrh,rhrh,rhrhrhN6====rh rh$rh_)rh)rh,rh1~  Things that are here:  a +0 dagger; a kobold corpserh^5rh5 _rh7rh:rh<,rh~>rh@rhBrh3C<====rhErhGrhaJ,rhKrhPrhR,rhSrh #.#.#.#  #.#.#.# ###.#.#.######## rh................ ........######## rh#...#...# #...#...#rh1221.0 (58.0)rhF-2.0 (59rhrhb _f - a scroll labelled LILUJU HUESTrh(rrhrrhrrhtrhu,rhJvrhznrh{,rh'|rh}rh2,rhrhrh,rh0rhrh,,rhcrhrh,rhirh6rh!rhIrhrh rhŒ,rhڍrhDrhq,rhrhrhqrhrhrhÕrh,rhrhrhrhrhrh!rh3,rhqrhArh,rh)rhrhurhrhàrhVrh١rhrh.rhrh1rhRrhrhrh^,rhrhʨrh&,rhrhǫrh ,rhrhޮrhZ,rhȰrh?rhA,rhȳrhrh,rhrhArhR,rhrhrh,rhfrh3rhrh;rhlrhXrhKrhurhrhrhrhrhrhrhrhrhXrh rhrh(rhrhrhrhrharhrhrhrh)rh'rhbrhrhrh-rh,rhrhrh,rhrh=rh,rhrhrhm,rhrhrh`,rhrhrhH,rhrh7 _You open the door.rhM3rhrhrhW,rhrh@  There is an open door here.rhrh _rhyrhrhu,rhrh:rh,rh3rhtrh,rhrhrh`,rhrh5rh|,rhrhrh8 ,rhx rhB rhW ,rh rhW rh? #....# #....# #....#### +....'..##....##.#######.+....+..........rhE#....##.#######. ...#.###.#............>7rh0 ......####.#######.rh< ##.... #.# ∆ #.# #.# #.# #rh.# ∆ #.. rh&rh,3.0 (51rhrh!; _Found a stone staircase leading down.rhS,rh,rh,rh.rh/rh3Brh4,rh5rh7rh9,rh9:rhe<rh9?rhr?rhD@rhBrh@L#.# #....# #.# #....# #.# #....#### #.# +....'..# ..# #....##.#######. rhL... +....+.......... # #####....##.#######. # #.....#.###.#######. # rhL{.@...........>7.0 (4.0) # #......####.#######. # ###.... #.# #rh]M #.?.. #.# ##.... #.# ##.... #.# ##.... #.# # #...) #.. rhM#rhTrhV+8.0 (5rh[rh^% _Found a dagger.rhv 3rh rh rh ,rh! rhv! rh$ ,rh& rh@( rhw* ,rh+ rh. rhU0 ,rh1 rh=> h.# #.# +....'..# .. ..# #....##.#######. .. ... +....+.......... ##### #####....##.#######..# ##.#.....#.###.#######. .ß.# ..............> rh> ß..# .#......####.#######. .ß.# ###....# #.# ...# #.@..# #.# #.# #....# #.# rh> ,.'.# #....# #.# <#.# #....# #.# rh? .+.# #...)# #.. ##.# ...... ...#rhx?  ∆....... .ß.# ###.###.# ß..#rhF ,82.0 (4rhH +3.0 (5rhM rhFO c _g - a scroll labelled ERCHYC MAWIEHrhB3rhCrh ErhwF,rhIXrhIrhJrh:rh:rh;rh =,rh=rhb>rh3 rh3 rhp5 rh5 rh5 5====rh7 rhp8 rh8 rhL9 rh: rh; rh; rh= ,rhs> rhk@ rh@ rhLA rhB rhB rhmC rhqK h - _You start resting.rhQ 052.0 (44.0)rhaS @6====-rhS %3.0 (45rhnW rhZ % _Magic restored.rh,rhkrhRrhMrhrhڷrhD,rh,rhVrhrhrhrhrhrhR====rhrh}rh?,rh1rhrh,rhrhrh,rhrhrh,rhZrhrh,rhrhXrh,rhrhrh,rhrhXrh|,rhIrhrh,rhrhrh6 ###.....# ## ..#  ........######..#  .................###  ....................  .####.#......##..# #...##.##..# rhb#.#..........#####.................#...........66.0 (13#.....#..##..#####.........>...# ..#..#...#..##..............#..#...#..##rhm.....  [#. ....rh rhf,7.0 (14rhrhL _Found a buckler. Found a stone staircase leading down.rhD 3rhF rhoJ rh8M rh|M rhP ,rhPS rhwS rhT rhV rhY rhY rh0[ rh\ rh^ rh_ rh_ rhd rhg ,rhi rhk rhm rhm rhn rhr rh7u ,rhv rh8y rhK{ rhm{ rh| rh1 rhށ ,rh3 rhԅ rh߈ rh rh5 rh rh rha rh4 rhĒ rhĔ rh rh= rhu rh x .................... .#..#...#..#####... . .................#rh,  #. #.[#.............. #.. #..#......#####..# #?..#..#...#........ . )..........#..#####. #.#........ ..79.0 (12rhQ  ..........##..#### #.####.##.###... #. #.# .### rht .. ... . ... #.## # .... .#rh "rh ;∆rh% -80.0 (13rh rhR 9 _Found a short sword.rh ,1.0 (14rh rhg 1 _You now have 9 gold pieces.rhurh,rhrhU,rhrhrh2,rhKrhrhrh rhrh,rhErhmrhwrhrhrh,rhkrh #.....#..##..####∆ #.........>...# #..#..#...#..#### .... ####..#..#...#..#### ................... #...#.[#.......... #...#..#......#### .#.#@..#..#...#......)..........#..######.#(#.#.................................................##..######.#.#.####.##.###...#.#.#.# #.##.# .### . #.#.# [4rho0m...... ....##.## #rhm17.0 (6.0)rh+8.0 (7rh/rh rh9[_i - a scroll labelled ODER IKYNERrhZIrhrh.∆ #.........>...#  #..#..#...#..### #...............####..#..#...#..### .................. #...#.[####...#..########.#.#...#..#...#.....)......@..........#..###0rh.B####.#(#.#.............. .........................##..######.#.#.####.##.###... #.#.#.# #.##.# .###rh . #.#.# ...... .## #. .. ...##.## #.# .#rh!rh &+9.0 (1rh?+rh0m _Found a hand axe. _You see here a +0 short sword.rh ∆ #.>...# #..#..#...#.. #....rh>' ####..#..#...#.. ....... #...#.[## ###...#..#.......####.#.#...#..#...#rhn.)).#...####.#(#.#rh............................##..#####.#.#.####.##.###...rh׺ #.#.#.# #.##.# . ..#.#.# ...... .rh* ## #.... ...##.## #  ....# .#rh[rh-.90 _rhrhrhip  #..#..#...#..#.............####..#..#...#..## .................# #...#.[##.###...#..##.####.#.#...#..#...#....)......).......##.####.#@#.#.........................................##..#####.. .∆ ....rh(jrhm&1rh*trhrh+2.0 (2rhrhR _j - a throwing netrhnSrh,rh>rhrhz,rhrhrhBrhrh,rhnrhrh5,rhrh&rht,rh8rhrh,rh rhrhrhrhrhrh,rhrhzrhrh9rhrh|rhrhrhVrhrh,rh2rhrh),rhwrhmrh,rh_rhrhrhrh1rh<rhrhrhrhrhrhrh9rhtrhC,rhrhOrh{,rhrhtrh,rhrhrh,rhCrhrh,rhrhrh,rh rhrh,rh'rh,rhW,rhrhrh;,rhrhsrhF,rhrhRrh,rhVrhrhH,rhrh rh ,rh rh rhw rh rh rhd rh ,rh- rh rhrhrhrhrhrh;rhhrhrh,rhrhrrhQ,rhrhrh=,rhrh7rh..........#.#  .............# #j#  ....#####..#.# #.#  .#...........# #.#  .#..#####..#.# #.#  ...........#.# #.#  ...........#.# #.#  ##..#####..#.###.#  rh' o###...........##@#  ###.#####.##.###.#  .............# #.#  ###.#####.######.#  ###..............#  .......##.########   j   gnoll (asleep) ###.#####.#  # ### ###   rh-"1446.0 (47.0)rh(%j.jjrh*&,7.0 (48rh(rh+r _A gnoll comes into view. It is wielding a +0 whip.rhN   #.#  #j#  #.#  #.#  #.#  #.# rhN ..#.###.# ..........##@# .#####.##.###.# .......# #.# .######.# rh&O Y.......# ###  # ### ### rhMO rh[  #.#  #j#  #.#  #.#  #.#  #.# ..#.###.# ..........##@# rh.#####.##.###.# .......# #.# .######.# .......# ### rhv  ### ### rhrhrhrh\ _A gnoll is nearby!rhɅ4rhrh] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rh j#..#####... #.........# #....#####..#.# #j........ .#..##### ...........#.# ..#####..#.#...........##. ###.#####.##.###. .............# #.#####.######. ###.............. .......##.##########.#####. # ### ###rh P.jrh R8.0 (1.0)Kinetic Grapnel _rhP rhh rh *** (grapneled)The kinetic grapnel hits the gnoll.rhF rhI b.j..rhJ _5----=9rh1O rhQ ` _The gnoll is moderately wounded.rhD****rhʀrh .rhԄ<.j.rhH4--------rhۅ 50rhʼnrhE _The kinetic grapnel misses the gnoll.rh#rh M q *The kinetic grapnel hits the gnoll.rh rh| V.jrho N3--------rh 1rh rh  rh O_The gnoll is heavily wounded.rh9H  The kinetic grapnel hits the gnoll!rh<c)rhrhSrhMc.#..#####...  bingos the Tinkerer ...........#.# #.#   Gnoll rh.............# #.#   Health: 14/14 ======================== ....#####..#.# #.#   Magic: 2/6========---------------- .#...........# #.#   AC: 2rh)Str: 9 .#..#####..#.# #.#   EV: 12Int: 14 rh...........#.# #.#   SH: 0Dex: 10 ...........#.# #)#   XL:  1 Next: 200% Place: Dungeon:1 rh##..#####..#.###@#   Noise: =--------  Time: 452.0 (1.0) ###...........##.#   a) +0 hammer ###.#####.##.###.#   Cast: Kinetic Grapnel rhS.............# #.#  ###.#####.######.#  ###..............#    .......##.########    ###.#####.#   # ### ### rhw The kinetic grapnel hits the gnoll. _The gnoll is moderately wounded. rh_The kinetic grapnel misses the gnoll.The kinetic grapnel hits the gnoll. _The gnoll is heavily wounded.The kinetic grapnel hits the gnoll!rhsJ _You kill the gnoll!rh@You have reached level 2!rhR/  --more--rh 20/207------241% Kinetic Grapnelrh rh 4 _rhdrh>rh!rhd# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rhZIrh\rh]$ _rh`Brharhc,rhHdrh)fN--rhgrhh,rhZirh#krh\kV3====rhNlrhm,rhHnrhJp,rhprhq,rhCrrhsrhGs<====rhsrhztrhtrhVurhJw,rhwrhyrhyrhyrhD{,rh{rh }rh8}rh}rhe4===rhrh5,rhTrh`,rhrh\,rhrhrhË;===rhqrhǍrhrh׎rhrhrh7rhrhrh`rh:rhSrhrhOrhxrh'rhrhP5====rhrhrhrhrhh,rhOrh,rhrrhrhƞ<====rh"rh ,rhkrh6rh[rhrh\rhurhârhԣrhrhBrh0,rhwrhFrhhF6===rhƦrh,rhrhe,rhrhjrhrh)rhrh;===rh#rh,rhnrh;,rhrhT,rhrh,rhrhrhrh@rhҵrh87====rhrhƶrhrhrhrhrh;{  Things that are here:  a +0 whip; a gnoll corpserhrh _rhrhrh,rh rhrhrh<====rhrhrh,rhrhrh,rhrhrhk,rh rhIrh,rhrhrhZ,rhrhfrhrhrhrhrh..##..#  ##.##..# #.... #####..#. ...........§ ..._ #..##..###### §§ >...# # #. #...#..#####..#.###### ................@....# -508.0 (5rhX-6.0)...#..#####.........# ..............#.###.## #.......# #.# ......#####..#.# #.# ...#....# #.# rhx#..#####..#.# #.# ..............#.# #.# ..............#.# #)# rh§§.§§.§-9.0 (57rh9§rhY< _Found a faded altar of an unknown god.rh 3rh rh# rhZ rh rh nrh rhM ,rh rh rh ,rh rhв rhڳ ,rh> rh˶ rh rhƷ rh rh0 rh ,rh rh( rh ,rh rh rhc ,rhI rh rh ,rh rh rhV ,rh rh rh ,rh rh{ rh rh rh rho rh5 ,rh rh1 rh B#.#...#  .#.###.. #... ..# #..# #.#.###. #. ##..### # ... ..... ###.#.. .. .... ∆ †.......#..##.##..#####. ..##...##...b........... # ..# .# #@.# rhv ...# ## ..# #..# ######..# #..# Kinetic Grapnel ...#####..# ............# ...##..#####..### b   bat (asleep) #...##.##..# #....##   ######..#..#  .....§.# rh 0 rh -23.0 (14rhI ,4.0 (15rh rhk _A bat comes into view. _You see here a scroll labelled BAIRICL SEICO. rh ***b  grapneled)The kinetic grapnel hits the bat. rh E  rhjE  rhE  rhO )...b rhP j6----=5.0) rhbT  rhU \ _The bat is severely wounded.!rhc1*!rh,!rh*b.!rhd5-------6!rh6!rh _The kinetic grapnel misses the bat. The bat completely misses you.!rh. F  The kinetic grapnel hits the bat.!rh {†*!rh@s&.!rhw4-------57Kinetic Grapnel!rh|!rh}G _You kill the bat!"rh͈ ###..#... .........## #.#.###. #. ##..### ....# ... ..... #.###.#.. .. ∆ †.......#..##.##.†#####. ..##...##................# ..# .# #?.#  ## .#####.........#####."rh.. .. ..................§§.#  .._"rh&."rh .-8"rhߕ"rh#rh(M..#  #.#.###.. . .........# #..# #.#.###. #. ##..### ....# ... . #.###.#.. .. .... ∆ †.......#..##.##.†#####.##...##...............#rh..#  ## ######..# ...........#####..# ....#rh‰#rh@-9#rh#rh#rhқ,30.0 (2#rh#rhoc _k - a scroll labelled BAIRICL SEICO#rh I#rh ----#rh f5====#rh" #rhϘ ,#rh #rh% ,#rhޛ #rhb ,#rh #rh #rh <====#rhp #rhx ,#rh #rh ,#rhN #rh* ,#rh #rhZ ,#rh #rh ,#rh #rh #rhܧ M6===#rh8 #rh1 ,#rh #rh ,#rhߪ #rh ,#rh #rha Q===#rhƭ #rh ,#rh #rh ,#rhI #rh+ ,#rh #rhE #rhc #rh #rhi #rh #rhγ #rh #rhִ N7====#rh) #rh #rhз #rh #rh| #rhS #rhj #rh #rhٺ #rh. #rh6 ,#rh #rh #rh #rh <====#rh #rh #rh #rh% #rh #rh #rh ,#rh #rh #rh3 #rh[ #rh #rh #rh ,#rh #rhO #rh1 ... #....# #.#  #.###...)## #..b.  ##..###.#.#  ............ #.# .## #.#.###.###.#. #.##..#rhs  . #...#.#...# .........### ..###.#.#.###..#.##.##.... #..............#.##.##..# ###.#.#.###..#@##.##..#####  #.#.....# #................ #rh V#.#.###.###.#.............. ∆ #.....†.......#..##.##.†#####. ####....##...##...............  #.....#...##..#####..###### b   bat (asleep) #rh  ###.....######..# #..#  ######..# #..######..##rh 062.0 (32.0)#rh* ,3.0 (33#rh] #rh V _A bat comes into view.$rh $rho $rhp $rh  $rh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%rh7## ... #....# #.#.#  #.###...)## #..b.####.#.# .............#.# .## #.#.###.###.#..#.##..  #...#.#...# .........### ..###.#.#.###%rh.. #............ ..###.#.#.###..#.##.##..#####  #.#.....# #................#.###.###.#.............. ∆%rh.....†.......#..##.##.†##### ####....##...##............... #...##..#####..%rhF###########  %rh&3######..# %rh%rh84.0 (1.0) _%rh%rh&rh5  ##. ... #....# #.#.#  #.###...)## #..b.#..###.#.# .............#.# .##.. &rh5 /#.#.###.###.#..#.##.....  #...#.#...#...........### ..###.#.#.###.. #............ &rh5 ..###.#.#.###..#.##.##..#####  #.#.....# #......&rh6 ..&rh@6 #.###.###.#.............. ∆.....†.......#..##.##.†##### &rhb6 l####....##...##............... &rh6 y...##..#####..#########&rh= &rh@ &5&rhE &rhIF 'rh  ## ##. ... #....# #.#.#  #.###...)## #..b.#..###.#.# 'rh8.............#.# .## #.#.###.###.#..#.##.....  #...#.#...#...@.......### ..###.#.#.###..#.##.##.... #............. ..###.#.#.###..#.##.##..#####  #.#.....# ..#.###.###.#.............. ∆ 'rhq.....†.......#..##.##.†##### ####....#............. ...##..#####..######'rh'rhwS6Kinetic Grapnel'rh'rh'rh ..###  ## ##. ... #....# #.#.#  #.###...)## #..b.#.###.#.# .............#.# .##.. 'rh Z#.#.###.###.#..#@##.....  #...#.#...#...........### ..###.#.#.###..#.##.##.... #..............#.##.## ..###.#.#.###..#.##.##..#####  #.#.....# #...#.###.###.#.............. ∆.....†.......#..##.##.†##### ####....#.............'rh2 'rh^ &7'rhD 'rh (rh] .#......####.#######...###  #.### ###.#.. ... #....# #.#.##  #.###...)## #..b.####.#.# .............#@# .## (rh#.#.###.###.#..#.##.....  #...#.#...#...........### ..###.#.#.###..#.##.##.... #..............# ..###.#.#.###..#.##.##..#####  #.#.....# #...#.###.###.#.............. ∆.....†.......#..##.##.†#####(rhq(rhY(rhVT.bb(rh.=8(rh(rhQ _The bat closely misses you.)rhF  The kinetic grapnel hits the bat.)rh4Z†*)rh&.)rh6----509Kinetic Grapnel)rh)rh<G _You kill the bat!*rh{3*rh|*rh~,*rhłB*rhh*rh,*rh҆*rh:----*rhd*rh[*rh,*rh*rhЏ,*rh~*rhϒ,*rh*rh*rh*rh *rhd*rhG7====*rh*rh*rhH,*rh+*rh4*rhb,*rh_*rh*rho,*rh3*rh߮*rh[*rh<====*rh\*rhŴ*rh,*rh}*rh*rh^,*rh*rhܼ*rh5,*rh8*rh*rhU,*rh*rh*rh,*rhJ*rh*rh,*rh|*rh8*rh,*rh*rh`*rh,*rh;*rhV*rh,*rh*rhI*rh^,*rh(*rh*rh,*rh*rh*rh2*rhf*rh *rhR*rhM,*rh*rh8*rh,*rhS*rh7*rh6,*rh0*rh2*rh*rhC*rh*rh|*rh",*rh*rh*rh*rhG*rh*rh;*rh ,*rhl *rh *rh ,*rh0*rh*rh#.####.##..# #.#  #.#........# #.#  #.#.##.##..# #.#  #...†#.##..####.#  #*rhs.#.##..........#  #.##.##..####.#  ..#.##.....# #.#  ....####.##  ..#.##.##.......@#  -602.0 (3*rh3.0) ..#.##.##..#####.#  .*rhT.#.##.##..#####.#  ................  .. )..#  .#..##.##.†#####.##    ##...............#  *rhE  ##..#####..#######    #*rhl#..# #..#   *rh!*rhQ#F-3.0 (34*rht(*rh*% _Found a dagger.*rhxq 3*rhr *rhs *rh4u *rhcu *rh2y *rh(z ,*rhz *rhm~ *rh ,*rh *rh *rh ,*rh *rhx *rh *rhN *rhN *rh *rh< ,*rh *rhZ *rh ,*rh *rhf *rh ,*rh *rh *rhӔ ,*rh; *rhX *rhv ,*rh *rh *rh *rh *rhn *rh *rh? ,*rh *rh *rh ,*rh *rh *rhҠ ,*rhK *rh *rh ,*rh *rh' *rhc ,*rh *rhH *rhڧ ,*rh *rh *rhX ,*rh *rh& *rh *rhت *rh *rh *rh/ ,*rh| *rhh *rh *rh> *rh *rh *rhİ *rh *rh2 *rh! *rh *rh( *rhg *rh5 *rh *rh *rh- *rh *rh *rh *rhǶ *rh *rh ,*rh{ *rhF *rh] ,*rhμ *rh8 *rh` *rh *rhϿ *rh *rh *rh *rhQ *rhl *rh *rh *rhY *rh0 *rhR *rhs *rh *rh *rh_ ,*rh *rh> *rh ,*rh@ *rh< *rhp *rh ,*rh *rh ,*rhP *rh *rh ,*rhY *rhN *rh ,*rh" *rh *rhA *rhj *rh *rh *rh ,*rhe *rhS *rha ,*rh *rh *rhH ,*rh *rh *rh ,*rhO *rh' *rh ,*rh *rh *rhp ,*rh *rho *rh ,*rhg *rh *rh ,*rh *rh *rhf ,*rh *rh @  There is an open door here.*rh 5 _*rh( *rh *rh ,*rh$ *rh *rh ,*rh  *rh *rhx *rh *rh *rhM *rh ,*rhJ *rho 7 _You open the door.*rhG 3*rh *rhR @  There is an open door here.*rh *rh  _*rh *rh *rh- ,*rh *rh 7 _You open the door.*rh 3*rhH *rh @  There is an open door here.*rh *rh  _*rh^ *rh *rh ,*rh9 *rh There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  *rh *rh  _*rh5 *rh *rh ,*rh *rh *rhL ,*rh *rhb *rh  ,*rhz *rhS! *rh! ,*rh2" *rh# You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.*rhn$ 3*rh$ *rhw& There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.*rh' *rh'  _*rhq( *rh) *rh* ,*rh+ *rh. *rh/ ,*rh0 *rh1 *rh63 *rhK3 *rh3 *rhQ5 *rh6 *rh6 *rhD7 *rhE8 *rhx9 *rh9 *rh*: *rh> *rha@ ,*rhA *rhB *rhC B*rhE *rhF ,*rh[G *rhH *rhI ,*rhJ *rhL *rhN ,*rhvO *rhP *rh-R ,*rhR *rhU *rhUV ,*rhV *rhX *rhgY ,*rhY *rhZ *rh[ ,*rh[ *rh\ *rh] ,*rh] *rhb_ *rh` *rh` *rhBa *rhb *rhc ,*rhQc *rhc *rhd ,*rhd *rhh *rhi ,*rh5j *rh -rh> N7====-rh? -rhB -rhC -rhC -rhD -rhF -rh,H -rhfH -rhI -rhJ -rhK -rhL -rhL -rhN -rhP -rh$Q <====-rhQ -rhV |  Things that are here:  a +0 whip; a kobold corpse-rhX -rhdX  _-rhbY -rh ` -rha ,-rhb -rh_f -rhh ,-rhi -rhl -rho ,-rhp -rhr -rhGu ,-rhv -rhy -rh| ,-rh} -rh -rh -rh -rh3 -rhj -rhP ,-rhS -rhC -rh -rh -rh -rhv -rh -rh -rh -rhJ  Things that are here:  a +0 dagger; a kobold skeleton-rh -rh.  _-rhЫ -rh -rh -rh -rh -rh -rhK -rh -rh -rhZ -rh -rh5 -rh -rh -rh ,-rhy -rh -rh -rh -rhJ -rh -rh ,-rhI -rh -rh -rh B-rh* -rhn -rh -rhh -rh -rh ,-rh -rh -rhS ,-rhb -rh -rh ,-rh" -rhq% 7 _You open the door.-rh' 3-rh( -rh,, @  There is an open door here.-rhq. -rh/  _-rh0 -rh3 -rh$5 -rhH5 -rh6 -rh(; -rha= ,-rhu> -rh1@ -rhA -rhB -rhC -rh)E -rh-G -rhXG -rhIH -rh)J -rhK -rhK -rhL -rhN -rhP -rhP -rhQ -rhXY -rhZ ,-rh[ -rh=^ -rhH_ -rhk_ -rh>` -rhb -rh_d -rhd -rhFe -rh g -rhh ,-rh j -rhk -rhBm -rhem -rhDn -rhp -rhq -rhr -rhr -rhu -rhu ,-rhbv -rhy >  You see here a +0 dagger.-rhz -rh){  _-rh{ -rh'} -rh<~ ,-rh~ -rh -rhK -rhv -rhx -rhh -rh -rh -rh -rh -rhA ,-rh -rh\ -rh ,-rh -rhw -rh4 ,-rh -rh -rhQ -rhw -rha -rhD -rh ,-rh -rhc -rh۠ ,-rht -rh -rhk -rh -rh= -rh -rh -rh -rhŨ -rh -rh ,-rh -rhȭ -rhЮ -rh -rhe -rh" -rh8 -rh| -rh -rh[ -rh ,-rhɺ -rh -rhο -rh -rh/ -rhp -rh ##.........##.ß.ß.# #.....###.#.# ....##.##..# .... #...#........ ....##.##..# #.....###.#.# ....##.##..# . .. #.#... ........#..# ####+### #.#.###.# -rh Z........#..###......# #.....†. ........##..........# ####....# ........#...........+ #.... ....##+##.......@.!.# ###--- -rh 1....# #..###......+ ....# #...r.......# ........-rhG \Kinetic Grapnel ....# #............. ........ ##'## ##......#...##.#.####.#.  #.# #.####.#...# # #.#-rhz $r   quokka (asleep)  #.# .. ...$... #.#.. -rh #.# .. ..... .... ##.# -rh ; #....-rha 1816.0 (69.0)-rh F-7.0 (70-rh -rh Y _A quokka comes into view..rh;r ***r  grapneled)  The kinetic grapnel hits the quokka..rh .rh d...r.rh j6----=8.0 (1.0).rh .rhR  .rhn P_The quokka is heavily wounded./rh3B****/rh/ /rhKr...../rhd5-------9/rhH/rh\ _The kinetic grapnel misses the quokka./rh(  The kinetic grapnel hits the quokka..*/rh`(../rhw4-------6220Kinetic Grapnel/rh/rh4 _You kill the quokka!/rh!0rhR0rh0rh0rh,0rhb0rhT,0rhu0rhY,0rh`0rhu0rh:----0rh0rh,0rh0rh9,0rhn0rhz0rh%50rh+====0rh0rhQ,0rh[0rh{0rh0rh0rhO,0rh0rh0rh<====0rh10rh,,0rhS0rhE0rhb0rh~0rh,0rh0rh0,0rhi0rh0rh"0rhc0rh0rh0rhF6===0rh0rh ,0rh= 0rhk 0rh 0rh 0rh ,0rh 0rh 0rh ;===0rh 0rh' ,0rhs 0rhl 0rh 0rh 0rh ,0rh 0rh* ,0rhZ 0rh^ 0rh~ 0rh 0rh 0rh 0rhC G7====0rh 0rhU# 0rhH% ,0rh& 0rh( 0rh* 0rh* 0rh+ 0rh 9 w..##.ß.ß.# #.....###.##.##..# .... #...#..##.##..# #.....###.##.##..# . .. #.#.....#0rh9 #..# ####+### #.#.###.###..###......# #.....†..##..........# ####....##.#.....+ #.....###+##.........@.# ###.....##-# #..###......+ ..0rh9 ### #....# ..0rh: # #... .. '## ##......#...##.#.####.#.. 0rhG: .# #.####.#...# # #.#...# 0rhw: .# .. ...$... #.#.. .# 0rh: ......... .. .# #..0rh: 0rh@ 049.0 (29.0)0rhSC G-50.0 (300rhH 0rhJ Q _l - a pink potion1rh #31rh#1rh+%1rh&1rh(R====1rh+1rh{,,1rh-1rh01rh=2,1rh"31rh41rh<s#..# ####+### #.#.###.#.....#..###......# #.....†.....##..........# ####....#1rhV<.....#...........+ ##+##...........# .###.....# #..###......+ .J.........## 1rhx<...#............# #1rh<?................ 1rh<#'## ##......#@..##.#.####.#... 1rh<#.# #.####.#...# # #.#... 1rh<#.# .. ...$..... #.# #.# ............ 1rhN=#.# ............. #. #.# .. ........♣..... #..... J   endoplasm (asleep) #.# ... ........♣.?.. #.....1rh{= #.##.... ...###... .... #..#.. #..#....1rh=H #1rhH13.0)1rhI+4.0 (41rhTN1rhPG _An endoplasm comes into view.1rhQ1rhR  .###......# †..........# .........+ ........# . #..###......+ .J.1rh #...........#.... #................ #@..# #...# #  .. ...$.....  ............  .............  .. ........♣..... 1rh] ... ........♣.?..  ...###... .... 2rhY#  .###......# †..........# .........+ ........# . #..###......+ .J. #...........#.... #................ #@..# 2rhZ1#...# #  .. ...$.....  ............  .............  .. ........♣.....  ... ........♣.?..  ...###... .... 2rhWa2rhc2rh j2rhHl 2rhslS_An endoplasm is nearby!3rh>! 3rh^$ 3rhh* 3rh, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4rh _#..# ####+### #.#.###.##..###......# #.....†.##.# ####....##.#...4rhv + # #.....#.##+##.....# #.###.....## #..###......+ .J.## #...#.# #.4rhʇ i. '## ##......#.@.##.#.####.#. .# #.####.#...# # #.#...# .# .. ...$..... #.#. .# ...4rh . . .# ...........#. 4rhe .# .. ........♣..#.....# .# ... .........♣.?... #. .##.... ...###... .4rh f#..#..# ..#.... #.4rh 4rhߒ :J.J4rh6 B5.0 (1Kinetic Grapnel4rh 4rh ^ _The endoplasm quivers.5rh+ } *** (grapneled)  5rhR, 'The kinetic grapnel hits the endoplasm.5rh   The endoplasm is almost dead.5rh .J..rr   quokka5rh 86----5rh6 '=65rh 5rht Y _A quokka comes into view.6rhL  The kinetic grapnel hits the endoplasm.6rh.**r   quokka6rhc6rhXfb..r.6rhid5-------706rhj 76rho6rhq 6rhr?_You kill the endoplasm!6rh A****6rh 6rh c....r6rhS f4-------86rh0 6rh  6rh N_The kinetic grapnel misses the quokka.7rhAI  The kinetic grapnel hits the quokka.7rhv†7rhH 7rh3-------99Kinetic Grapnel7rh7rh 7rh<_You kill the quokka!8rh38rh8rh 8rhg8rhWX8rh,8rh"8rh/8rhn9---8rh8rhO,8rh 8rh8rhطO4===8rh`8rhʻ8rh8rh48rh,8rh8rhL,8rh8rhQ===8rhp8rh8rh8rhK8rh8rh8rh88rh8rh8rh8rh/8rh_8rh8rh8rh8rhC8rh8rh%58rh+====8rhA8rh8rh8rhP8rhz8rh8rh8rh>8rhf8rh8rh#8rhN8rhx5====8rh8rh*,8rh8rhh,8rh8rhg8rh8rh8rhn,8rh8rhT,8rh8rh8rhC8rhfF6===8rh8rhX ,8rh 8rh@,8rh8rh8rh)8rhn8rh8rh;===8rhT8rh8rh8rh8rhW8rh8rh 8rhY"8rh}"8rh#8rh1&,8rh?(8rh,,8rh/8rhS18rh18rh1G7====8rh38rhE58rh7,8rh88rh;8rh!=8rhD=8rh>8rhDB,8rhC8rhGM _You now have 22 gold pieces (gained 13).8rhJ8rhPJ&====8rhhJ8rhK8rhN8rhtQ8rhQ8rhS8rhU8rh`# #..###......+............# # #...........#............ 8rh/a# #........................... # ##......#..†##.#.####.#..... #.####.#...##.#.# #.#...##. 8rhla................####.#...... ...........  8rha.8rhVb........# #  .. ...♣@.....# #.....#-  ... ..........♣.?...# #........ #.... ....###.........# #..#..# #.... .... #...#..#+## #.. .... ... #........####..#..#8rh{b#∆ #...##............... b   bat (asleep) ## #... ##.# #...#.[#.. 8rhb# #.b. #.###...#..#.. .####.#.#...#..#..8rhn1900.0 (41.0)8rhVrF-1.0 (428rh,z8rh{ 8rh|H_A bat comes into view.8rhѮ  # .....#...... # #................. # ##......#..†##.#.# #.####.#...##.#.#  ................### ..................  ................#  .. ♣@.....#  ... ..........♣.?...#  ....###.........#  .... #...#..#+##  ... #....... #...##... #... ##.# [ # #.b. #.#8rhB z  .....#...... #................. ##......#..†##.#.# #.####.#...##.#.#  ................### ..................  ................#  .. 8rh2C ♣@.....#  ... ..........♣.?...#  ....###.........#  .... #...#..#+##  ... #....... #...##... #... ##.# [ #.b. #.#8rhH 8rh;J 8rhxN 8rhO Z _A bat is nearby!:rh3Q :rhR :rhY :rhZ ;rhby #..###......+.#  #...........#.......  #..................  ##......#..†##.#.####.#......#;rh#.####.#...##.#.# #.#...##.#..####.#.............# #... .;rh 2♣.@....# #.....#..#... ...♣.?...# #. ;rh.... ....###.........# #..#..#. .... .... #...#..#+## #. ... #........####..#..#. ##∆ #...##.... # #... ##.# #...#.[#...;rh  #.b. #.###...#..#...;rh  .####.#.#...#..#... ;rh0;rh82.0 (1.0) _;rh;rh;rh ...#.................#......#..†##.#.####.## #.####.#...##.#.# ##................####.#.......;rh= ........................# #.. .........♣#..#..♣@?.... .###......#..# #...#..#+## #.......;rhld###.;rh.# #...#. .)......).......... ;rh;rh%;rhs&3;rhq;rh;rhgY  .##..†##.#.####.## #.####.#...##.#.# ##................####.#....... ...................# #.. .........♣#..#.......♣.?.... .###....@.#..# #...#..#+## #...... ... #........####..#..# ##∆ #...##............. # ;rhY ... ##.###...#.[##.bb   bat (asleep)..####.#. ..####..####.#.#.#........;rh\a ;rhc &4;rhg ;rhi rhF  The kinetic grapnel hits the bat!>rh\.>rh'.>rhܡ6----838Kinetic Grapnel>rhG>rh) >rhHA_You kill the bat!?rh#.####.#...##.#.# #.#...##.#................####.#....................................# #... ...♣......# #.....#..#?rh ... ..........♣.?...# #. .... ....###.........# #..#..#. .... .... #...#..#+## #. ... #.####..#..#. ##∆ #...##. #... ##.###...#.[#. #... #.###...#..#.#...####.#.#...#..#. #... #...)......).# ###..####.#.#.#.# ?rhg...... #... .#?rhS ?rh%. .... #...#@.#+## #...... @rhO%-... ...@rh`%L.....####..#..# ##∆@rh|%_.##............. #@rh%#... ##.###...#.[#...@rh%l.. #...@rh%#@rh%/ @rh%<#.##@rh%@rh/@rh2A-10@rh9@rhA;@rh M.................##......#..†##.#.###@rh? |..#.####.#...##.#.# #.#...##.#....####.#............ ..@rhc j.... .♣...@rh #..#  ......♣.?@rh ....@rh ###....@....# #..#..#. ....@rh #..#+## #...... ... ...@rh ......####..#..# ##∆#...##................@rh, J..# @rhR ##@rh @rh &1@rhc" @rh# @rhq #.##......#..†##.#.####.#......##.####.#...##.#.# #.#...##.#..####.#...........................# #... ..♣......# #.....#..# ... ...♣.?...# #.> ....###.....@...# #..#..#...# .... #...#..#+## #. ... #........####..#..#...# #∆ #...##...... #... ###.###...#.[#.#... #[37@rh m.###...#..#.#...####.#.#...#..#...# ... #...)......).# .# ###..####.#.#.#.@rh @rh C----2@rh @rh Arh6LM#.Arh{!.................##......#..†##.#.###..Arh #.####.#...##.#.# #.#...##.##........####.#ArhP............. Arh..........  ....♣...#..##Arhl......♣........>Arh2###.........# #..#..#...#ArhR. .... #...#..#+## #.......... .. ... #........####..#..#...#Arhs#...##....#Arh` ##.Arh/#..ArhArh&3ArhArh3Arh+4.0 (2ArhArh Arha_g - 3 scrolls labelled ERCHYC MAWIEH (gained 1)Arhg 3Arh Arh΂ Arh BArh Arh} Arh Arhȇ N7====Arh@ Arh' Arh! Arh: Arh Arh) Arh ,Arh Arh Arh. ArhG Arh Arh Arh Arh <====ArhS ArhX Arh- ArhG Arh Arh Arh ,Arh Arh Arh ,Arh Arhl ArhJ Arhd Arh Arh Arhڥ Arh Arh Arh Arh ArhR BArhh Arh ,Arh Arh Arh9 ArhS Arh Arh Arh Arh? Arh Arh' Arh Arh Arho Arh ArhG Arhh Arh ArhP ArhJ Arhn Arhn Arh Arh1 ArhS Arh# Arh Arh ,Arh ,Arh ,Arh ArhD Arh Arh Arh Arh ArhS Arhv Arh Arhr Arh Arh Arh Arh Arh ArhG Arh Arh Arh ,Arh Arh Arh; ,Arh Arh ArhR ,Arh Arh ArhT ,Arh Arh2 Arh ,Arh Arh] ArhB ,Arh Arh Arh ,Arh# ArhH" Arh# ,Arhf$ Arh@' Arh) ,Arh) Arh, Arh. ,Arh. Arh3 XArh>5 Arh7 BArh9 Arhd; Arh; ArhQ< ArhB? Arh@ ,ArhA ArhC ArhE ,ArhF ArhH Arh\J ,Arh$K ArhL ArhTN ,ArhN ArhR ArhR ,ArhS ArhU ArhU ,ArhoV Arh{W Arh}X ,ArhX ArhQZ Arhc .....# #.....#....... .....# #............ ###'## ##......#..†##.#.####.#.ArhGd #.# ##.####.#...##.#.# #.#. # #.# r.......####.# # #.# ..... ###.# ..................### Arhd .##.# ............♣......# #... .##.# .........@....♣.....# #... .Arhd ##.##.........###.........# # .##..#......... #...#..#+## #............ #........#### Arhe ..##..##∆... #...##. #....## .. #...####.###...# r   quokka (asleep) ##..## . #...# #.###...#  ArhZe #..# #...####.# ##).###... #...))....Arhuq 063.0 (49.0)Arhr ,4.0 (50Arhy Arh{ Y _A quokka comes into view.CrhO .# #.#.......# #.................#'## ##......#..†##.#.####.# # #.# ###.####.#...##.#.# #.# #Crh # #.# .r...####.# .# #.#.... .###.#.........### ..##.# .♣......# # ..##.# Crh .....♣.....# # ..##.##.###.........# #.. ..##..#.. #...#..#+## #CrhI ... #........####.. #..##..##)...... #...## ##....## #.....K #...####.###... Crh}  ##..## #...... #...# #.###... K   kobold (asleep) # #..# ....... #...####.#.#...#).###...Crh h #...)......)Crh'  A kobold comes into view. It is wielding a +0 whip.Crh+ 15.0 (1.0)Crh0 Crh2 # _Found a club.DrhU###+#....#. Drh......# #...................... ####'## ##......#..†##.#.### #Drh ###.####.#...##.#.# DrhӖj#r####.# Drh>........... .#..Drh/# Drh5.♣. ......♣.Drh&####.........##..#..#..#+## ................#### #Drhӗ..##..##)......##...... ##....##K##  ##..## #Drh #.## # #..# .......####.#.#DrhDrhb&6DrhDrhFrhT...##...... ####'## ##......#..†##.#.####.# # #.# ###.####.#...##.#.# #.r................### ........#........### ...♣ ...♣#.###...... #...#..#+#............### #..##..##).##....... ##....## #.....KFrh^####.###  ##..## . # #..# .Frha###.#. ###).###... FrhC)......)FrhXFrhu&7Frh[FrhEFrh.# #.#.# #............ .####'## ##......#..†##.#.####. .# #.# .###.####.#...##.#.# #. .## #.# ..r.####. ..# #.# ..###.#.........###.##.#.♣......# #.##.# ...♣.....# #.##.##.###.........# #.##..#.# #...#..#+## #.# #.#### ##..##..##)......# #...###....####.....K# #...####.### # ##..## #......# #...# #.### ## #..#Frh .# #...####.#.# .###).###... #...)......)FrhFrhzK.KFrhLSrhMSrh]PSrhP%===SrhPSrheRSrhT,Srh$VSrhX,SrhcZSrh\,Srhg^Srh`,SrhXeSrh%hSrh\hSrhuiSrh5ld7====SrhmSrhqSrhVsSrhsSrhtSrhvSrhySrh>ySrhFzSrh|Srh=~Srh~SrhSrh@SrhSrhωSrh5====SrhISrhSSrhSrhSrh6SrhSrhSrhSrh9SrhSrhJSrh|SrhSrhSrh`SrhSrhgSrh`SrhSrh SrhSrhSrh,SrhnSrhSrhU,SrhcSrhSrh ,Srh~Srh/Srh,SrhSrhSrh,SrhSrhxSrh,SrhSrhSrh,SrhSrh*Srh+,Srh:SrhSrhSrh Srh(SrhSrhSrhSrhSrh)SrhSrh,SrhSrhISrh Srh Srhb Srh Srh ,SrhT SrhXSrhSrh,SrhSrhSrhBSrhq%XSrh'Srh(,Srh)Srh*Srh+Srh+Srh,Srhv-Srh.Srh.Srh6/SrhZ0Srh1,Srh3,Srh|4,Srh5Srh\6SrhA7,Srh7Srh!;Srht<,SrhJ=Srh5?SrhX@,Srh)ASrhBSrh]D,SrhFESrhGSrhHSrhHSrhISrhNSrhO,SrhMPSrhRSrhITSrhTSrhUSrhYSrhZSrhZSrh~[Srh]Srh^,Srh^SrhaSrhc,Srh^eSrhgSrhi,SrhiSrhkSrhl,SrhkmSrhnSrho,SrhpSrhrSrh?sSrhjsSrhtSrhQwSrhx,SrhySrhx|Srh~~,SrhSrhSrhSrh4Srh1SrhSrhz,SrhVSrhSrhʌSrhSrhxSrhSrhSrhSrhPSrhϒSrh,SrhSrhOSrhSrhSrhISrhSrhY,SrhTSrhSrhSrhSrhSrhGSrhӨSrhSrhSrh(SrhɭSrhSrh׮SrhSrhͲ,SrhSrh[Srhֶ,Srh4SrhSrhK,SrhESrh?SrhBSrh$Srh,Srh:SrhSrhSrh,SrhSrhSrh,SrhSrhSrh",SrhiSrhSrh,Srh#SrhxSrh7,SrhSrh:Srh,SrhSrhSrht,SrhSrhBSrhSrhSrhSrhSrhuSrhSrhSrhSrhqSrhSrh ,Srhb SrhT Srh\ BSrh Srh9,SrhSrhSrh,SrhSrhSrhbBSrhSrh,SrhbSrhf(Srhn),Srh)Srh2Srh'4,Srh4Srhc?Srhe@,Srh@SrhrKSrhLSrhLSrh.MSrhxXSrhY,SrhBZSrheSrhg,SrhgSrh1sSrht,Srh9uSrhSrhC,SrhSrhSrhr,SrhSrhSrh͟,SrhsSrhgSrh,SrhSrhSrh@Srh{SrhܷSrhhSrhz,SrhSrhhSrh,SrhSrhTSrhSrhSrhSrhSrhSrhUSrhSrhSrh,SrhSrhSrhSrhSrh-Srh SrhOBSrh6`Srh9Srh0;,Srh<Srh3BSrhD,SrhESrhaJSrhL,SrhMSrhRSrhFT,SrhvUSrhZSrh[,SrhJ\Srh^Srh-`BSrhbSrhb,SrhcSrhkeSrhf,SrhffSrhgSrhh,SrhtiSrhjSrhk,Srh:lSrhmSrhxn,SrhnSrhpSrhp,Srh?qSrhJrSrhrSrhrSrhsSrhuSrhPw,SrhwSrhySrhzSrh{Srhn{Srh|Srh},Srhf~SrhWSrh,SrhSrhSrhx,SrhSrhSrh,Srh5SrhSrh,SrhSrhSrhq,SrhSrhSrhƎ,SrhJSrh]Srh,SrhrSrhNSrh̓,SrhȔSrh՗@  There is an open door here.SrhSrh? _SrhSrhSrh,Srh.SrhɞR  There is a fountain of clear blue water here.SrhSrh _SrhSrhSrhI,SrhSrhXSrh .#..# ##........#.######.# .#..# #.⌠.⌠.###.#. .#..# ###.....#.'.#.######.# # .#.#..# #.'..ß..#<#.#........# # .#.#..####.#.....#.+.###...##.### .#.#..)....#.⌠.⌠.###.# #...##.... .#.#..###..##........# #...#..... .#....###...##...ß.ß.# #...#.#.# #####.....#..##.@.ß..# #.....#-1135.1 (153.0) Srh#####.........##.ß.ß.# #.....####..##.....# #...# ..#..##########.....### ..#..# #.......+.#.# ...........#..# ####+###.# ..#..###......#...#..... ...........##..........##........#...........+..### #..SrhH8-Srh;Srh%E _Done exploring.Trh ITrha' a'.#..#.⌠.##....##...0.0)........Trh+ Trh- Trh0 E _Done exploring.WrhWrhHWrhWrhWrh£Wrh$P _WrhF,WrhǩWrhWrh],Wrh߯Wrh9R  There is a fountain of clear blue water here.Wrh1Wrh _WrhWrhWrh,WrhjWrhu@  There is an open door here.WrhoWrh _WrhWrhWrh,WrhWrhWrh,WrhWrhWrh,WrhWrhWrh.Wrh^WrhWrh fountain of clear blue water here. _Done exploring. _There is a fountain of clear blue water here.n open doo  You see here a +0 dagger.WrhWrh= _WrhWrhWrhWrh=WrhWrhWrh$,WrhWrhfWrh ,WrhWrh"WrhS,WrhWrhWrh>,WrhrWrhWrh,Wrh?WrhH.######.#...#...# #. ..# #.#...#...# #. ..######.###.#...# ####.#.## .................#######... ................................. ..####.#.###.....#......######### ..............#..######## #.....# #.####.#.####....# ##.ß.ß. #.####.#'#####..@# ##...ß..#52.1 (17.0)....#....# ##...ß.ß.# #.....#.#..# ##........#.....#.#..# #.⌠.⌠.###.# #...).).....#.#..# ###.....#.'.# #Wrh.#.#..# #.'..ß..#<#. #.#.#..####.#.....#.+.# #.#.#..)....#.⌠.⌠.###.#.#.#..###..##........#WrhWrhWrhc _There is a stone staircase leading down here.Xrh8Xrh>XrhXrhXrh`83.0) _Xrh}Xrh| ...  ... #.# #.# #.# #.# # 2 #  #?............#  #######.#...#.#  #.##.## ..$ ... .## ##. . # #. Xrha}XrhgXrhȾ+8 (1.7XrhXrh _You climb downwards.  Found a scroll labelled UPREBI ICUNT and 6 gold pieces. _There is a stone staircase leading up here.Yrhc Yrhkc YrhUd Yrhf Yrhj Yrhj $ _Yrhm ,Yrhp ,Yrhq YrhGs YrhMu Yrhdu Yrhu Yrhv YrhDx YrhYx Yrhx Yrhy{ ,Yrh{ Yrh} L _You now have 28 gold pieces (gained 6).Yrh` Yrh YrhȀ Yrh_ Yrh ,Yrh Yrh Yrhc Yrh YrhQ Yrh֌ Yrh8 ,Yrh% Yrh! Yrh; ,Yrh Yrh@ Yrh ,Yrh Yrh Yrh ,Yrhޠ Yrhq Yrh8 ,Yrh Yrh ... ... #.# #.# ##### #.# ...# #.# .##.##.##Yrhn ]####<#...###............# #######.#...#.# ######.##.##................#######.###.##... #. # # #. #.#.Yrh 066.8 (13.0)YrhѲ ,7.8 (14Yrh\ Yrh b _m - a scroll labelled UPREBI ICUNTZrh;@3Zrh@ZrhwBZrh,rh.?rhArhBrhK[ ...........######## #.###.#.##.# ###### #.###.#.##......... #.......##.####### #.....####.# #. ....##..# #.# #. #.# #..####.# #.####.####.....#.# #.rhULS......@....#.....∆ #.####............##  ####.#.####### #.#.#rhL~ #.#.# #.#.#S   ball python (constriction, wandering) #.#.#rhLN ..#..rhnP1214.9 (17.0)rhUG.SrhX,5.9 (18rh\rh_ rhv_P_A ball python comes into view.rh+ . #.###.#.##.#  #.###.#.## #.##.# #.....####.# # ....##..# #.# # #.# #..####.# ##.####.....#.# #.S....@.....#.....∆ ##rhb.## ####.#.# #.#.# #.#.# #.#.# #.#.# ..#..rhrhic.SS)rh8f===6.0)Kinetic Grapnelrhvrh"rhQ *** , grapneled)The kinetic grapnel hits the ball python.rh rh.S..8---=7rhrh d _The ball python is severely wounded.rh N  The kinetic grapnel hits the ball python.rh O.**rh\(...rhNa7------48Kinetic GrapnelrhZfrhshO _You kill the ball python!rh۱IrhBrhGrhrhrhjrhrh8rhrhF9---rhԼrhM,rhrhm,rhPrhc8===rh"rh,rh~rhrhrhIrh5,rhrhrh;===rhrh,rh@rhrhrh9rh,rhvrhfrhrhrh99rh*===rhjrhSrh,rh(rhrh,rhrh/rh,rhrhrhrhK;===rhrhrh,rhrhrhY,rhrhrh?,rhrh rhy,rhrh# rh ,rh( rh rh ,rh  rhS rh ,rh> rh rh rhO rh rh rh rh rhZ rh7 rh o #####  rhQ ...# ######### ####.#........####.#####.........K.............#.##.# #@# #.#.##.#-rh T #.####.###.#.##.## #.##............##Kinetic Grapnel#.##.#.###.#.##.##.##.#.###.#.##...rh #.##.#.......##.## K   kobold (wandering)#.##.#.....####.##......##..# #.#####.####..####.#rh+ 047.9 (29.0)rh$ 9K.rh\% -8.9 (30Kinetic Grapnelrh( rh0 u _A kobold comes into view. It is wielding a +0 dagger.rhrh\rhrh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rh#### ...# ######### ####.##......####.#####........K....@........#######.####.##.####.###.#.##.##............##.#.##.#.###.#.##......##.##.##.#.....###rh1*......##..# rhrh3K.....rhq89.9 (1.0) _rh rh"rhk rh rhy rh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rhv ##### ...## ####..####.#####.K.#.##.#.####.###.#.##.rh  #.####.###.#.##. #.##. #.##.#.###.#.##.# #.##.#.###.#.## #.##.#.##. #.##.#.....####.#  #......##..# #.#rhKrh3K.....rhM.50 _rh=rhrh"B rhD rhH rhK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rh!M 9  ...# ####..####.#####.K.#.##.#.####.###.#.##. #.####.###.#.##. #.##. #.##.#.###.#.##. #.##.#.###.#.## #.##.#.##. #.##.#.....####. #......##..# #..KK===1Kinetic Grapnel _The kobold shouts!rhDI  The kinetic grapnel hits the kobold.rhe)***rhі(...rhؚ8---6--2Kinetic Grapnelrh@rhJ _You kill the kobold!rhurh!w9--rhr}rh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rhM rhaN rhQ rhS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rhQK3rh LrhNrhRf _rhiSrhU,rhcVrhXrh&Y9---rh&Zrh"\,rh\rh_,rh`rhb,rhpcrhfrhYfF9===rh=grh4hrhGj,rhjrhkrhm,rhnrh"qrhTr,rhrrhsrhurhgu;===rhurhwrhTxrh}xrhxrhzrh|,rh,}rhŁXrhnrhׄ,rh"rh[rh,rh^rhrh,rhrhrh,rhrhrh,rhHrh4rh,rhrhәrh,rhrhnrh~,rhrhrht,rhŤrhurh,rh^rhrh0,rhrhrh,rhհrhBrh0,rhrhٴrh,rhrhrh ,rhrhZ,rhrhrh,rhrhprh}rhrhrh{rhBrhrh#.####.###.#.##.##.............##.##............########.#...#.##.##.#.###.#.##.########.##.##..#.##.#.###.#.##...............##.##.#.......##.#######.###.##..rh D#.##.#.....####.# #. # ##......##..# #.# #.  ####.####..####.# #. #####.####.....#@# #. - rhO.............#.....)K.##. #####............####.# Kinetic Grapnel####.#.#######rh#.#.##.#.#K   kobold (asleep)#.#.##.#.#rh0..#..rh 87.9 (35.0)  A kobold comes into view. It is wielding a +0 short sword.rhF-8.9 (36rhrh# _Found a mace.rhI  The kinetic grapnel hits the kobold!rhG***)rht)..)rh3 rh3 rh3 rhf6 rh7 ,rhE8 rh9 rh; ,rh< rh= rh? ,rh2A rhA rhB ,rhB rhsE rh,G ,rhG rhI rhK ,rhL rh N rhBP ,rhQ rhQ rhR ,rhmS rhT rhU ,rhV rh{W rhZ ,rhZ rh\ rhs^ ,rh^ rhm` rhb ,rh6c rhe rhn  #.#  #. #.#  #S #.#  #. #.#  #. #.#  #. .#  #. ######.######## #.###.............. #.@........########- #.###.###### #.. #.#  #.? ..# #.. #### ##.S   adder (asleep) #. .. rhs 328.9 (39.0)  An adder comes into view.Found a scroll labelled COJILE XOOCH.rh\t rhGz t.SSrh\} ]-9.9 (40Kinetic Grapnelrh߂ rh s _The adder hisses angrily. _You see here 17 gold pieces.rh p #.#  #. #.#  #. #.#  #. #.#  #S #.#  #. #.#  #. ######. #.###....... #.@........ #.###.######  rh #.. #.#  #.? ..#  #.. ####  ##. #. ..rh3  #.#  #. #.#  #. #.#  #. #.#  #S #.#  #. #.#  #. ######. #.###.......rhd4  #.@........ #.###.######  #.. #.#  #.?  rh4 n#..  ##. rh4 G#. .. rhk< rh? rh&F rhI ] _An adder is nearby!rhk *** (grapneled)The kinetic grapnel hits the adder.rhͤrh|^.S..rhAi8---=30.9 (1.0) rh2rh] _The adder is heavily wounded.rh C >***rh rh V.S.rh7 c7------1rh rhk [ _The kinetic grapnel misses the adder.rhc'H  The kinetic grapnel hits the adder!rh/S.*rh,..rh6-----332Kinetic Grapnelrh]rh` rhC_You kill the adder!rh; 3rhW rhv nrh rh2 ,rh) rh rh^ 8--rh rh) ,rh1 rh\ d7==rh rh ,rh( rhv rh rh rh ,rh rh= P==rh rh ,rh[ rh ,rh rh ,rh rh ,rh rh rh: F8===rh rh ,rh rh ,rh rhŴ ,rhٵ rhX Q===rh rh ,rh& rh| ,rh rh2 ,rh rh rh +.................-r   rat (wandering)rrh 054.9 (22.0)rh\ F-5.9 (23rh rh V _A rat comes into view.rhrhrh6rh+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rh! #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ######. #.### #@$. #.###.###### #... #.# #.?....# #...#### ##.## #.# .r.rhrhG<r.rhS9===6.9 (1rh.0) _rhrh\rh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rh  #.#  bingos the Tinkerer #.# #.#  Gnoll #.# #.#  Health: 25/25 ======================== #.# #.#  Magic: 6/9================-------- #.# #.#  AC: 2Str: 11 #.# #.#  EV: 12Int: 14 #.# ######.####### SH: 0Dex: 10 #.###............. XL:  3 Next: 33% Place: Dungeon:2 #@$........####### Noise: ---------  Time: 1356.9 (0.0) #.###.######  arhۘ ) +0 hammer #... #.#  Cast: Kinetic Grapnel #.?....#  #...####  ##.## r   rat (wandering) #r# ... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rat (wandering, hasn't noticed you)rh #.#  bingos the Tinkerer #.# #.#  Gnoll #.# #.#  Health: 25/25 ======================== #.# #.#  Magic: 6/9================-------- rhE#.# #.#  AC: 2Str: 11 #.# #.#  EV: 12Int: 14 #.# ######.####### SH: 0Dex: 10 #.###............. XL:  3 Next: 33% Place: Dungeon:2 #@$........####### Noise: ---------  Time: 1356.9 (0.0) #.###.######  a) +0 hammer rh#... #.#  Cast: Kinetic Grapnel #.?....#  rh#...####  ##.##rh r   rat (wandering) rhx#r# ...rhACasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rheAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetrhAim: a rat (wandering, hasn't noticed you)  You lock target on the rat and prepare to deploy your bee.rh #.#  #.# #.#  rhkh#.# #.#  #.# #.#  #.# #.#  #.# #.#  #.#    rhU#... #.#    ##r##r #.# rh... rhc==7.9 (1Winding rh\rhzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  rh5Aim: a rat (wandering, hasn't noticed you)  You lock target on the rat and prepare to deploy your bee. _(Press . to continue winding your bee.)rh.rhO  You continue winding your clockwork bee...rhl!rrh.w   dart slug (wandering)r   ratwrhr--8Kinetic Grapnel. rhrh\ _A dart slug comes into view.rhl rh;m rhq hr.w.rh s k--9.. rhw rhez @ _You continue winding your clockwork bee...rhrhrh߽ yr?(ally target)y   clockwork bee (minion)rh@160rhrh|Z _With a metallic buzz, your clockwork bee launches itself at the rat.rh..#.... #.#  ######.##########.............rh2.$........####### #y###.#######.r. ##.?.......######.###w#...rh2rhrhG  Your clockwork bee stings the rat.rh(†wwy   clockwork bee (minion).#rh 51Kinetic Grapnel _The rat dies!rhrhll _Your Invocations skill increases to level 1!rh>z #.#..######.#########.............$........#######y###.###### #.†. #.# #.?...rh#...####w##  #.# ... rhrh,rh.yw.(ally target)rh=2Kinetic Grapnelrh]rh rh?_Your clockwork bee locks its sights upon the dart slug.rhY..######.#########.............$..##########.###### #.†.##.# #.y...w.####.## #.# ...rhcw  Your clockwork bee stings the dart slug.rhBd&3rh#irhokP _The dart slug bites your clockwork bee but does no damage.rhyt ..######.#########.............$........#########.###.###### #.@.##.# rhXu y....#w.#####.## #.#...rh  Your clockwork bee stings the dart slug! †...rh h434Kinetic Grapnelrh rh _The dart slug dies! _You see here a rat corpse.rh ..######.#########.............$..rh >#########.###.###### .y.##.# ...#†.###rh #.##  #.#........rh **   dormant clockwork bee (minion)You swap places.rh W7==5rh rh [ _Your clockwork bee winds down and falls to the ground.rh +6.9 (2rh3 rh   rh2 T_n - a scroll labelled COJILE XOOCHrh 4rh rh \  You need a visible target to rewind your bee! (Use ctrl+direction or * rh M_direction to deconstruct it instead.)rh#.# #.# #.# #.# #.# #.# #.# ######.##.###.#.$.###.###.###### #.*.##.# #..@...# #.†.#### ##.## #.#...r... r   quokka (asleep).... *   dormant clockwork bee (minion)#.....rhE, ally target)rh+7.9 (1rhrhY _A quokka comes into view.rhP #M.. #.#  ######.###########........ #.$........#########.###.######*@##.#......†.####rh P##.##*   dormant clockwork bee (minion)r... ....#.....rh rhP &8rh rh rhP rhR rhW rhY  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)rh ..######.##########..............$..##########.###.###### .*.##.# .@...#†.####.##  #.#...rr   quokka (asleep).*   dormant clockwork bee (minion)#..... rh?E, ally target)rh|A==9 rh _rhrhܦrhD #.# #.# #.# #.# #.# #.# #.# ######. #.### #.$. ##.###.###### #.*.##.# #.@....# #.†.#### ##.## #.#rhD: ... r...*   dormant clockwork bee (minion) .... #.....rh7JrhK'70rhtOrh3Qrh<rh=rhBrhDE  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)rh,qO.######.#########.............$..#########.###.###### .*.##.# ....#####.##  #.# ...rhqr.....#.....##...##rh&yrhz-1 _rh@rhEv _You see here a dart slug corpse.rh1. #.#  ######.##########....... #.$........########.###.######*.##...#.†.######.###.# r...  .....rh&2U#.....##...##rhI9rh;-2 _rh@rh0Brhf rh' rh rh  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)rh*#.# #.# #.# #.# #.# #.# #.# ######.##.###.#.$.###.###.###### #.*.##.# rho#..@...# #.†.#### ##.## #.#...rh r... r   quokka (asleep)..... rhѻ*   dormant clockwork bee (minion)#..... rh#r, ally target)3 _rh~rhmrh2_yy   rh*`O6--rhdrh:e _You wind your clockwork bee back up and it locks its sights upon the quokka!rhH*.######.##########..............$..##########.###.###### .y.##.# ....†@#####.##  #.# ...r......###...## rh4rh%rhJ†yrhx7==4Kinetic Grapnel _rhrhKrh #.# #.# #.# #.# #.# ######. #.### #.$.rhU ##.###.###### #.†.##.# #......#rh #.@y#### ##.## #.#rh5~ ... r... ......rhWy   clockwork bee (minion) ##..... ##...##rhrhrh Q.yrh_5Kinetic Grapnelrhrh  _You swap places. _You see here a dart slug corpse.rh######.#########.............$..#########.###.###### .†.##.# .....#†.######@##  #y# ...r...........##.....##r   quokka (asleep, ally target) ##...##y   clockwork bee (minion) ##.##r.r  6Kinetic Grapnel _Your clockwork bee stings the quokka.rhN #.#  ######.##########....... #.$........########.###.######†.##.#.....##.@.######.###y# r.. ..... ....... ##.....####...####.##rhn _You see here a dart slug corpse. _Your clockwork bee stings the quokka.  The quokka closely misses your clockwork bee.  Your clockwork bee stings the quokka.  The quokka bites your clockwork bee but does no damage.  rh†y   clockwork bee (minion)rhg77Kinetic Grapnelrh  _The quokka dies! _You see here a dart slug corpse.rhM. #.#  ######.#######rh###....... #.$........########.###.######†.##rh}...#.†.####rh##.###y# †.. .....  .......##.....####...##rh rh"**   dormant clockwork bee (minion)rhC==8rhrh:L _Your clockwork bee winds down and falls to the ground.rh7J y.. #.#  ######.##########....... #.$........########.###.########.#......†.######.###*# †..  ..... .......##.....##rhP rhxR &9rhW rh[ p _You see here a rat corpse.rhW.. #.#  ######.##########............. #.$........#########@###.######†.##.#.....#.†.######.###*# †.. ..... .......rhrhS.80 _rhrh%rhBrh+DrhJrhwKrh rh\ .rh .rh K #.# rh 4 ######.#######rhV ###rh .......rh y #@$........#######rh i##.###.######rh> P#.†.##rht -.....rh [.†.####rht V##.###*#rhE  †.. .....rh rh 1rh rh rhlK#.# #.# #.# #.# #.# #.# rh#.# #.# #.# #.# #.# #.# #.# ######.#rhݴ#.###.#.@.#rh 0##.###.###### #.†.##.# #......#rh7#.†.######.## rh`#*#†.. rhrh&2rh rhyrh*[8===3.9 (2rhrh rh8_You now have 45 gold pieces (gained 17).rh; rhf rh3 rhZ rh rh rh g===rh rh rhL rha ,rh rh9 rh ,rh rh _Your dormant clockwork bee falls apart.rhN rh( ,rh rhq rh M9===rh rh rh rh# rha rh rh rh rh rh!  rh! Y You see here a rat corpse.rh# rh#  _rh$ rh% rh' rh' %===rh' rhh( rh +  rh + _ You see here a dart slug corpse.rh, rh-  _rh!. rh/ rh 1 ,rh1 rh2 rh4 ,rh+5 rhj6 rh8 rhB8 rhi8 rhm9 rhV: rhz: rh: rh; rh< ,rh = rh> rh@ ,rh/A rhB rhC ,rh'D rhD rhE ,rhE rhF rh=G ,rhG rhH rhH rhH rhH rhI rhJ rhJ rhJ rhxK rh1L rh\L rh~L rhDM rhN ,rhcO rhpP rhQ rhQ rh R rhR rhS ,rheT rhU rh W rhGW rhW rhxX rhZ ,rhMZ rh[ rh[ ,rh \ rh\ rh{] ,rh] rh^ rh_ ,rh_ rh` rhLa rhoa rha rh7b rhc rh0c rhSc rhc rhd rhd rhd rhe rh/f rhRf rhf rh5g rhu rhyu rhv rh9w rhQw rhw rh@x rhx rhx rh%y rhy rhz ,rh { rh| rh} rh} rhP~ rh~ rh ,rh rh rhR ,rh҂ rh rh ,rh rh rhK ,rh rh rh rh rh rh} rh* rhI rh} rh rh rh% rh` rh rhό rh rh rh rh ,rhݎ rhy rh+ rhS rhv rh rh rh rhF rh rh rh͓ rh rh rh+ rhQ rh rh rhԖ rh rh1 rh× rhp ,rhɘ rh rhR rh rh* rhe rhK ,rh rh/ rh ,rh rh rh( ,rhk rh rh ,rh١ rh rh ,rhe rh rh ,rhŤ rh: rhޥ ,rh# rh rhi ,rh rh' rh ,rh rh rh Brh< rh} Xrh rh ,rhű rh; rhIJ ,rh rh rh& ,rhv rh rhw ,rh rh, rh ,rh rh rh5 ,rh rh rh ,rh rh rhF ,rh rhʼ rh rh rhc rh| rh ,rh1 rh` rhq rh rh rh rh~ ,rh rh rhl ,rh rh rh ,rh rh rh ,rh7 rh/ rh ,rh6 rh rh ,rhp rh# rh #  ##J......# ##.......# #####.......# .#.........# .##J......#### .##.......... .#rh# ?#(......# .# #@.# .# ##..# .# #...# Kinetic Grapnel .#rhO  #...# .# #.#.# .############ #.#.#JJ 2 endoplasms (1 wandering, 1 asleep) rh ............# #.#.# .##########.# #.#.# ###.# #.#.#rh  479.9 (96.0)  2 endoplasms come into view.rh L.Jrhr -80.9 (97rh rhE U _Found a throwing net.rh c #.......# # #J......#  ###.......#  .........#  #J......####  #..........  #(......#  #@.# ##..# #...# #...# #.#.# #.#.#.# #.#.#.# #.#.# #.# #.#.#rha  #.......#  #J......#  ###.......#  .........#  #J......####  #..........  #(......#  #@.# ##..#rha J #...# #...# #.#.# #.#.#.# #.#.#rhb .# #.#.# #.# #.rhh rhk rhTq rhvs  rhs V_There are monsters nearby!rh*i  rheiBCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rh # bingos the Tinkerer # #.......#  Gnoll # #J......#  Health: 25/25 ======================== rh,l## ###.......#  Magic: 6/9================-------- .# .........#  AC: 2Str: 11 .# #J......####  EV: 12rhOInt: 14 .# #..........  SH: 0rh{6Dex: 10 .# #(......#  XL:  3 Next: 47% Place: Dungeon:2 rh.# #@.# Noise: ---------  Time: 1480.9 (0.0) rh.# ##..# a) +0 hammer rh.# #...# Cast: Kinetic Grapnel .# #...# .# #.#.# rh:.############ #.#.# JJ 2 endoplasms (1 wandering, 1 asleep) rhb............# #.#.# .##########.# #.#.# ## #.# #.#.# rh$_There are monsters nearby!Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  rhMConfirm with . or Enter, or press ? or * to list all spells.rhEAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an endoplasm (asleep)rh# bingos the Tinkerer rh## #.......#  Gnoll # #J......#  Health: 25/25 ======================== ## ###.......#  Magic: 6/9================-------- rhOn.# .........#  AC: 2Str: 11 .# #J......####  EV: 12rhqInt: 14 .# #..........  SH: 0rh,Dex: 10 rhq.# #(......#  XL:  3 Next: 47% Place: Dungeon:2 .# #@.#rhO Noise: ---------  Time: 1480.9 (0.0) .# ##..# a) +0 hammer rh.# #...# Cast: Kinetic Grapnel rh7.# #...# .# #.#.# rhX.############ #.#.# JJ 2 endoplasms (1 wandering, 1 asleep) rh............# #.#.# .##########.# #.#.# ## #.# #.#.#rh(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  rhݝjPress: ? - help, Dir - move targetAim: an endoplasm (asleep)  rh You lock target on the endoplasm and prepare to deploy your bee.  (Press . to continue winding your bee.)rh"   #.  ###J      rha    #@.# ##..# #...#   #.#.#JJ.# .# rh #.# #.rh[c==1.9 (1Winding rh rh"  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  rhLPress: ? - help, Dir - move target  Aim: an endoplasm (asleep)  You lock target on the endoplasm and prepare to deploy your bee.  rhn(Press . to continue winding your bee.) _The endoplasm quivers.rh rh2 *.Jrh5 X--2. rh rh+ @ _You continue winding your clockwork bee...rh8c rhi T.JJJrhk k--3.. rhoq rhs @ _You continue winding your clockwork bee...rhNrh2OrhW.Jy, 1 ally target)y   clockwork bee (minion)rhY04rh`rhXc` _With a metallic buzz, your clockwork bee launches itself at the endoplasm.rhrho5y.rh.=5rhrhf _The endoplasm closely misses your clockwork bee.rh\   #.#   #.#  # ###.#  # .# rhd]  # #J......####  # #...J......  # #(...y..#  # #.@#  # ##..#  # rhS^s#...#  # #...#  # #.#.#  # #.#.#  # #.#.#  #.# #.#.#  # rh^z#.# #.#.#  rh _Your clockwork bee stings the endoplasm.rh  #.#### #.# .....##.####.. #..#####......J.......(..y...###########..####.. rh ,rhb U  The endoplasm attacks as it pursues you!  rh oThe endoplasm barely misses you.Your clockwork bee stings the endoplasm!rh1& 8 ∆*..*   dormant clockwork bee (minion)  The endoplasm dies!rh0 ==6=90Kinetic Grapnelrh5 rhe L _Your clockwork bee winds down and falls to the ground.rhz. #.  #. #.# ∆ #.. #.# #..#### #.# # .....##.## # #.# # #.# # ###.# .#.# .##.#####. .# #....*........ .# #(......###### .# #####..## .# ##..#rh/i .# #...# .# #...# .# #.#.#rhc6rhL9.-1rh>rh@rh\2 #. #. #. #.# ∆#. #.. #.# .##. ..#### #.# .# .....##.## .# #.# .# #.# .###.#.#.# #.##.#####. #.#rhl3 #....*........ #.# #(......###### #.# #####..## #.# ##..# #.# #...# #.# #...# #.# #.#.#rh:rh>@-2rhDrhFrh*)#.#.# ∆ ###.. . ..####  .....##.## #.......####..... #########. #....*.......(......##########..## ###.############3rh^p##. . ..####  .....##.## #.......####..... #########. #...@*.......rh i(......##########..##  ###.############ #.# .............rhrh&4rhprhrh#. #.. #.# ).##. ..######.# #.# .....##.## #.# #.# #.# #.# #.## ####.# #..# ..##.# ####.#####.  #.# #..@.*.  #.# #(......######  #.# #####..##  #.# ##..#  #.# #...#  #.# #...#  #.# #.#.##.# #.#.# .# #.#.#rhHrhc!&5rh&rhq(rh*#. #.. #.# )).##. ..######.##.# .....##.##  #.# #.#  #.# #.#  #.## ####.#  #..# ...#  ##.# ####.#####. #.# #.@..*. #.# #(......###### #.# #####..## #.# ##..# #.# #...# #.# #...#rhA+ #.# #.#.# ###.# #.#.# .# #.#.#rh 3rh5&6rh};rhh=rhf #. #.. #.# .)).##. ..######.##.# .....##.## #.# #.# #.# #.# #.## ####.# #..# ....# ##.# ####.#####.rh  #.# #@...*. #.# #(......###### #.# #####..##  #.# ##..# #.# #...# #.# #...#  #.# #.#.# ####.# #.#.# .# #.#.#rh rh9 &7rh rh rh .)). ..##### ###.#  .....##.##   #.......####.....rh= #########.  #....*..........######rh\ U####..## rh~ G ##..# ...#rh 5# ####.############ ................rh '##########rh8 rh V8===8rh+ rh rh +9.9 (2rh rh ^ _j - 2 throwing nets (gained 1)rh 3rhrhjnrhrhrh;===rhrhMrhV _Your dormant clockwork bee falls apart.rh3rh7rh*rh@rhrhVrhkrhrhqrhrhѿrhrh#9rh4*===rhrhrhB,rhrhrh rhDrhrhrh,rhrhFrhrh%===rhQrhtrhrhrhrhrhprh ,rhYrhVrh,rh7rh|rhrhrh*rhrh3rhcrhrh_rh,rhzrhLrh,rhorh<rh,rhrhrh,rh<rhrh,rh>rhrhrhrhPrhrh1rhWrhrh7rhrhrhCrhHrhrhrh%rhrhrhrhrhrhrhrhrhrhcrhrh"rhwrhVrh|rhrhrh,rhJrhrh!rhqrhrh6rhrhrh<rhrh],rhrh%rhK,rhrhrhrhrhrhrh rh rhJ!rh"rh&$rhO$rh$rhR&rhQ(,rh(rh{)rhT*rh*rh*rh+rh+rh(,rhI,rhT-rh.,rht.rhz/rh+6 #.r ∆ ...  rhj6O... ...  ... #.# #### #.# #.# rh6 ...# #.#####.# ##.#### #.##..@# rh6k......# #.##.##.# # ##.##.# #.##.###.#. rh6##.##.#####<#...###.# ##.##.............#.# rh6...########.#...#.#.## r   rat (asleep)rh7%.##.##.##...rh37t.# ##.......#...# rhV7W##.#######.###.##...#rh?1543.9 (44.0)rh"A,4.9 (45rhDrh!GV _A rat comes into view.rhG4rh_HrhbQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rhR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rhG  bingos the Tinkerer ##  Gnoll #.r  Health: 25/25 ======================== rh3H∆ ...  Magic: 6/9================-------- ... ...  AC: 2Str: 11 rhQH... #.#  EV: 12Int: 14 rhpH#### #.# #.#  SH: 0Dex: 10 rhH]...# #.#####.#rhH XL:  3 Next: 56% Place: Dungeon:2 ##.#### #.##..@#rhH Noise: ---------  Time: 1544.9 (0.0) rhH......# #.##.##.# #  a) +0 hammer rhH$##.##.# #.##.###.#.  Cast: Kinetic Grapnel ##.##.#####<#...###.# rhIQ##.##.............#.# rh0I...########.#...#.#.##  r   rat (asleep) ##.########.##.##....# rhMIN##...............#...# ##.#######.###.##....# rhhI_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  rhI3Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rhIAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetrhI0Aim: a rat (asleep)rhL   bingos the Tinkerer ##  Gnoll #.r  Health: 25/25 ========================rhUM  ∆ ...  Magic: 6/9================-------- ... ...  AC: 2Str: 11 ... #.#  EV: 12Int: 14 #### #.# #.#  SH: 0Dex: 10 ...# #.#####.# XL:  3 Next: 56% Place: Dungeon:2 ##.#### #.##..@# Noise: ---------  Time: 1544.9 (0.0) ......# #.##.##.# #  a) +0 hammer rhzM '##.##.# #.##.###.#.  Cast: Kinetic Grapnel ##.##.#####<#...###.# ##.##.............#.# ...########.#...#.#.##  r   rat (asleep) rhM \##.########.##.##....# ##...............#...# ##.#######.###.##....# Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  rhM Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rat (asleep)  rhM :You lock target on the rat and prepare to deploy your bee.rhQ d ##  rhR #..  ∆ ..r  ... ...  rh6R ... #.#  #.# #.# rhVR 9   rhuR #  #.##. <#.rhR ..r........rhR [....#rhS c==5.9 (1Winding rh6W rhX Qonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  rhY -Press: ? - help, Dir - move target  Aim: a rat (asleep)  You lock target on the rat and prepare to deploy your bee. _(Press . to continue winding your bee.)rh9 rhф L.rrh3 X--6. rh rh @ _You continue winding your clockwork bee...rh rhX r.--7Kinetic Grapnel.. rh @ _You continue winding your clockwork bee...rhËrh .ry(ally target)y   clockwork bee (minion)rhl08rhrh4Z _With a metallic buzz, your clockwork bee launches itself at the rat.rh) O ## #.. ∆ ... ... ... ... #r## #.# #.#.# #.#####.##.#### #.##.@.#.# #.##.##y# # .##.##.# #.##.###.#. .##.##.#####<#...###.# .##.##.......#.#.#.#...#.#.## .##.#.##.##....# .##........#...# .##.#.###.##....#rh rhـ rhv m.ry.rh &9rh rh. rh٥rh+rhrh"rh  ## #.. ∆ ...rh  ... ... ... #.## #.# #r#rh a.# #.#####.#rh #.#### #.##@.y# #rh= .# #.##.##.# # #.##.##.# #.##.###.#. rh] ]#.##.##.#####<#...###.# #.##.##rh .......#.#.#.#...#.#.##rh y   clockwork bee (minion) #.##.rh ##.##.##....# #.##......rh  5..#...# ..##.#.###.##....#rh- rhC rh' <y.rh) `50Kinetic GrapnelrhA0 rh1 d _Something misses your clockwork bee.rh## #.. ∆ ... ... ... ... #.#  #.# #r# rhn# #.#####y# .#### #.##.@.# .# #.##.##.# # .##.##.# #.##.###.#. .##.##.#####<#...###.# .##.##.......#.##rh.#...#.#.## r   rat (ally target) .##.#rhu#.##.##....# rhӈy   clockwork bee (minion) .##.rhf...... rhX rho  Your clockwork bee closely misses the rat.rh=1Kinetic Grapnelrh:rh&7 _The rat bites your clockwork bee.rh6## #.. ∆ ... ... ... ... #.#  #.# #r# # #.#####y# .#### #.##..@# # #.##.##.# # ##.##.# #.##.###.#. ##.##.#####<#...###.# ##.##......#.##.#...#.#.## ##.#.##.##....# ##..... rh?&  rh@zYour clockwork bee closely misses the rat.The rat barely misses your clockwork bee.rhA.=2rhFrhI_ _Your clockwork bee barely misses the rat.rh}P ## #.. ∆ ... ... ... ... #.## #.# #r#.# #.#####y##.#### #.##.@.#.# #.##.##.# # .##.##.# #.##.###.#. .##.##.#####<#...###.# .##.##......#.#.#.#...#.#.## .##.#.##.##....# .##.......#...# .##.#.###.##....#rhެG  Your clockwork bee stings the rat.rh.y   clockwork bee (minion)rh7==8-3Kinetic Grapnelrh.rhC _The rat dies!rhTF ## #.. ∆ ... ... ... ... #.## #.# #.#.# #.#####y##.#### #.##@..# #.# #.##.##.# # #.##.##.# #.##.###.#. #.##.##.#####<#...###.# #.##.##.......#.#.#.#...#.#.## #.##.##.##.##....# #.##........#...# ..##.#.###.##....#rhZ**   dormant clockwork bee (minion)rh[@-4rh`rh?cL _Your clockwork bee winds down and falls to the ground.rhIrhrhP==rhrh,rhrh,rhPrh,rhrh,rhrh98rh*===rh8rh,rhrh,rh6rh`rhprhrhFrhl _Your dormant clockwork bee falls apart.rh<%===rhlrhrh,rhXrh9,rhrh,rh<rh ,rh rhy"rh"M9===rhJ#rh%rhe',rh>(rh)rh*,rhy+rh,rh.,rhX/rh1rh2rh2rh24===rh^3rhC5rh27,rh7rhZ:rhB ##### rhQC..########...$. ∆ .<.........#### ... #@.......76.9 (22.0) ... ##.#######rh{C, #.# ##.#.#  #.#####.###.#rhC### #.##...## #..# #.##.##.# # ###rhC#.# #.##.###.#.#.#####<#...###rh(D^.# ##.............#.#rh1JrhUL,7.9 (23rhrQrh,T9 _Found a stone staircase leading up.rhw Irhux rhy rh8z rht} ,rh=~ rh{~ rh~ rhv rh҂ ,rhk rh̄ rh5 ,rhu rhK rhm Brh) rh҉ ,rh rh ,rh rhT L _You now have 52 gold pieces (gained 7).rh8 rh_ rhێ rhk rh ,rhS rhΓ rh        ##rh   ..########.......#  .<.........#####@#  86.9 (9.0) ..#####.............#  . ##.########.##.# rh ##.#.# <.# # #.###.# .##  rhB '##...## #.. ..   #.# # ### #.  rhd  .#. #.    #...###.#  rh E rh` rhƟ /7.9 (10.0)rh rh 9 _Found a stone staircase leading up.rht3rh,rh>rhQ@rh@2---rh ArhB,rh=CrhDrhDrh1ErhFrh G#8rh0G*===rhGrhHrhlIrhIrhK,rh0Lrh8N,rhNrh8PrhgPrhP4===rhPrh0R,rhnRrhSrh8SrhfSrh T,rhcTrhU,rhVUrhUrh4VM9===rhlVrh5WrhW,rhXrhXrhPY,rhYrhUZrhZ,rhM[rh]_  You see here a rat corpse.rh^rh$_B=== _rh_rhbrhc,rhdrhfrhh,rhwirhkrh_mrhmrhonrhprh6s,rhtrhvrhx,rhyrhQ|rhb~,rh rhrh,,rh9rh6##.###.#####.###†# ..## #..........# ##.# # #####.##..# ###.#. #. #..# rh+.###.# #. #..# ...#.# #..# .#.#.## #..# ##....# #.. ..#...# #.--- rh##....# #. ##.######### #. rh.#.......... ...#..######.# ##?# rh.#..# #.# #. .#..######.# #. rh&X.......##.## #. rhI4####.......#rhP1620.9 (27.0)rhF-1.9 (28rhǞrh(a _o - a scroll labelled HUPOAFRAADUrh Irhh rh rh@ rho ,rh ,rh$ rh rh rh rh rh rh rh rhD" rh% ,rh& rh) ~ _g - 4 scrolls labelled ERCHYC MAWIEH (gained 1)rh* rh* rh-+ rh, rh- rh- rhA. rhw/ rh0 ,rhW1 rh2 rh3 rh4 ,rhc5 rh6 ,rh7 rhC9 rhR: rh: rh: rh< rhV= ,rh= rh> rh? ,rhW@ rhGA rhUB ,rhB rhJ nrhMO . #. #..# #...###.# #. #..# ......#.# #. #..# ...#.#.## #. #..# ##.##....# #> #..# ..#...#rhO  #..# ##.##....# #..#  #.##.#########.##..#  #..#...........@...# 36.9 (15 rhP  ##.#..######.####.##  #.#..# #.# #.# ###.#..######.# #.### ..........##.## #...# rhP ###.####.......# ###.#  #.# #.......# #.#  #.####.......# #.#  #.....# #.# rh@V rhX ,7.9 (16rhz\ rh^ ; _Found a stone staircase leading down.rhrhSrh%rhrhrhrh] Brh rh rhXrhrhvrhrhrhrhrhrhcrhqR  There is a stone staircase leading down here.rhrhS _rhrh` rh!rh"rh"rh#rh$rh$rha%rh&rh<(rh(rh(rh*rh@,,rh,rh+.rh/,rh0rh1rh~3rh3rh|4rh5rh7,rh7rh9rhg:,rh:rh,<rhd=,rh=rh@rhGArhArhArhCrhDrh5ErhErhGrhH,rhKIrhWJrhWKrhKrhKrhLrh NrhGNrhNrhTQrhR,rhSrhTrhUrhtVrhVrhWrhYrhYrh>Zrh[rh\rh\rhk]rh_rha,rhbrhdrhdrhIerhfrhgrh/irhWirh8jrhkrhBm,rh,nrhorh5qrh~qrhGrrhu%  rhu+There is a stone staircase leading up here.rh _rhN  #####   ##...####### #.....########..... #.@..<.........#### #.....#####........rh ##...## ##.############## ##.## ##.#.## ## #.#####.###.#####rh#####.#### #.##...## ##..... rh04#####.......# #.##.##.###.##### ....#.##.##.# #.##.###.#.## # rhQ\###.#.##.##.#####<#...###.## #rhqOYou pick up a book of Winter and begin reading...rh-69.9 (32rhW-70.9 (33rhY  You add the spells Frozen Ramparts, Ozocubu's Armour and Metabolic Englaciation_to your library.rh Irh" rh̡ rh% rh ,rh rh rhc rh rhE rhr rh rh rh rh rh rh rh rh״ rhO rh rh˸ ,rh, rhE rhz rh rh rh% rh ,rh( rh P  There is a stone staircase leading up here.rh rhe  _rh rh rh^ rh rh rh rh ,rh{ rh rhq ,rh rh rh ,rh rh8 rh ,rh rh rh- rhS rh3 rh^ rh rh rh rh] rh ,rh rh rh ,rh rh rh^ ,rhe rhj rh ,rhd rh$ rh~ ,rh rh  rh ,rhm rhi rh ,rh rh rh ,rh rh rh P#.##............########.#...#.#.##.#.###.#.##.########.##.##.#.##.#.###.#.##...............##.##.#.......##.#######.###.##.rh #.##.#.....####.# #.# #.##.#......##..# #.# #.# #..#.####.####.S####.# #.# ##.#. ######.####.....#.#######.# #.# ..............#.@...)).##.####.#. rh* ######............####.##.####.#.####### #.#######.Kinetic Grapnel #.#.# #.# #.#rh  #.#.# #.## #. #.#.# #..# #... S   ball python (constriction, wandering) #.#.# ##.#  ..#.. #.# #.# #.#rh -94.9 (24rh} K.Srhv ,5.9 (25rh  rh ^ _A ball python comes into view.rhO($ **S  grapneledThe kinetic grapnel hits the ball python.  The ball python is moderately wounded.rhrh.L.S.rh{i8---==6.9 (1.0) rhkrhc5 _The ball python hisses angrily.rh+<N  The kinetic grapnel hits the ball python.rh#AN.*rh'..rhM7------2-7Kinetic Grapnelrh<rhRO _You kill the ball python!rh"---rh&M8===rhY1rh3Brh:===rh=rh@,rhArhLCrhCrhDrhcG,rh6-4Kinetic Grapnelrh?I _The hobgoblin dies!rh,3rhX-rh0,rhi4 _Your clockwork bee winds down and falls to the ground.rh5,rh6rh97rhi7N7==rh7rh*9rhJ9rh9rh:,rhb;rhdB==rhBrhD,rhDrhPrhQrh#QrhRrhSl _Your dormant clockwork bee falls apart.rhSM8===rhXTrhIU,rhUrhVrhVrhWrh1M8===rh1rh23,rh3rh4,rh5rh6,rh@7rh8rh8;===rh9rh:,rh;rh<,rhL=rht>,rh?rh/@,rh@rhArh#BrhBF9===rh*ErhHrhKrh$LrhLrhkPrhRrhSrhSrhUrh.WrhWrhZrh*\rh;]rh];===rh ^rh_rh`,rhiarhbrhc,rhYdrhEfrhkrhl,rhJmrhnrho,rhYprhqrhr,rhwsrh5|rhrrh1rh,rhrh rh,rhYrhrh,rh#rh<rh3,rhȎrhrhrhrhrhrh_,rhrhrhכrh*rhBrhrh͟rhyrh,rhNrhrh,rhrhrhrhبrh7rhXrhf,rhrhrhM,rh8rhrh/rhPrhrhڵrhrhrh"rhXrhDrhcrhݹrhrhH,rhVrhrh,rhrh" ##########..#  #.......##..# # #.#####.##..# #rh   #.###.######   #..........#  rh# #.###...##.#  rhB#.#####.# #.#.# ## rhi#.......# #.#.# .... rh####@#### #.#.# ### .# #...#  .# ##..# ### rhz... #..# ##.# rh.## #..# ##.#. rh=^#. #..###.###rhZ rhw#? #..†..## #rhx  #. #.####.###rh3  rhw#†# ##.#. rhrh056.9 (51.0)rhD,7.9 (52rhrh?T _p - 2 purple potionsrhrhXrhMrhrhrh"rhrhMrh{rhrh[rhrh(rhWrhrhrhrhrhkrh,rhrhi$ rhZ_g - 5 scrolls labelled ERCHYC MAWIEH (gained 1)rhrhrhNrh~rh@.......# #.#.# ....###.#### #.#.# ### #.# #...# ##.#### ##..# ##rh}#.....# #..# ##. #.###.# #..# ##.#. #.# # #..###.rht #.###.# #..†..## # #.@...# #.####.66.9 (9.0)rh###.### #†# ##.#. .# #.# ##. .# #.# ## .# #.# .# #.# .> ...rhN ..rh rh- /7.9 (10.0)rhrh; _Found a stone staircase leading down.rh3rhNrherh7,rhnrh*rhBrhrh,rhrhrh,rhrhrh,rhrhrh,rhrhrh,rh:rh5rh\,rhJrhcrhr,rhrhrhrhrhrhrh/,rhrhR  There is a stone staircase leading down here.rhrhY _rhrhrh,rhrh rhZ,rhrhFrharhrh*rh|rh,rhrhq,rhrhL _You now have 59 gold pieces (gained 7).rh3rhrhrhV ,rh rh! rhu ,rh rhgrh| #.......####..  #.###...# #...#  rhK#...# #...# rh#...# #...# #...#rhk #..@# rh#..........  #.#.###r### rh!Kinetic Grapnel rh6.....# ###.### #. rhdr   rat (asleep)rh-88.9 (21rh ,9.9 (22rh%rh'V _A rat comes into view.rhW F  The kinetic grapnel hits the rat.rhB V***.rhx /....rhL 8---5=90.9 (1.0)Kinetic Grapnelrh rh G _You kill the rat!rhЋ3rhhrhv,rhXrh,rhrhwrh9---rh1rhXrhrhrhw,rh̙rhI,rhrhrh>M9===rhrh&rh ###...#  #.......##B###.......-#.###.###.Cast: Kinetic Grapnel#.#.#B   giant cockroach (asleep)  rh+8.9 (8rhѵE-9.9 (9rhrhb _A giant cockroach comes into view.rh ***B  grapneled)The kinetic grapnel hits the giant cockroach.rhs rhCy P...Brhz e8---=900.9 (1rh~ rhL g _The giant cockroach is heavily wounded.rhø ** The kinetic grapnel hits the giant cockroach.rh8rh=H.B.rhm>c7------1rhArhCc _The giant cockroach is almost dead.rh R  The kinetic grapnel hits the giant cockroach.rh P*†rhH2 &.rh6 6-----92Kinetic Grapnelrh; rh> S _You kill the giant cockroach!rhA>rh{>rh>rh^@rhbCnrhD,rhDrhEN--rhQFrhHGrhjGrhGrhHrhHN7==rhIrhJrhJrh!Krh:L,rhLrhMrhMrhcNrhO:==rhOrh PrhQ,rhQrhRrhRrhSrhSrhTrhTrhUrhUrh$VrhMWrhnWF8===rhXrhSY,rhYrhZ,rh\rh'],rh]rh^Q===rh:`rh`,rh6arhObrhvbrhcrhd,rhdrhe,rhfrh;grhegM9===rhzhrh{irhpjrhjrhbkrh\lrhkmrhmrhnrhorh$prhGprhprhqrhrrhr;===rhsrhurhAv,rhvrhxrhx,rhyrhzrhz,rhL{rh}Xrho~rh7,rhrhNrh,rh]rhrhȄ,rh,rhDrh,rhbrh>rhrhrhqrhrh,rh:rhArh,rhtrhrhC,rhrhrh_,rhrhrhrh,rhrh'rhFrhMrhrh<k  You see here a giant cockroach corpse.rharh _rhrh(rhrh^rhrhʦrh,rhrhrhrhrhrh9rhrh=rhrhϯrh۰,rhjrhvrh,rh|rhrhĶ,rh0rhrhY,rhrh5rh{,rhrhrhϾrhrh\rhrhq #.# #.# ####.  #.# #.# #.  #.######.# ###. rh#####.>....... .##. #.......####.. .##. rh;#.###...# >##. #.# #...# .#rh]##. #.# #...# #######.# rh#.† #.# #...# #.....@.# #..rh/-56.9 (54.0) rh#.# #...# #.#####.# #.† rh#.# #...# #.# .###. rh#.# #...# #.# .#rh+##. #.# #...###.#####.###†. rhC#.# #....†........####...rh^-  rhx{#.###.#.###.###...........rh  #.......# #.# ..rh?...##...  rh#####.### #.### ##.. rh;∆rhF-7.9 (55rhrh; _Found a stone staircase leading down.rhf3rhrhrh5rhorhݛXrh4rhrh,,rh͟rh=rh,rhrhR  There is a stone staircase leading down here.rhrh' _rhrh0rh4rhTrh«rhfR  There is a stone staircase leading down here.rharh֯ _rhdrharh~,rhrh rhrh/rhrhʶrhܷrhrhmrhrhrhrhvrhrhrhؽrhArh]rhRrhzrhrhrh.###...# ######># #. .# #...# #.###.# .# #...# #######.# #.† rh.# #...# #.......# #.. .# #...# #.#####.# #.† .# #...# #.# #.# rhL##.# .# #...# #.# #.# ##.# .# #...###.#####.# ##†.. rh9.# #....†.......@# ###..70.9 (13 .###.#.###.###.......... ........ rh.......# #.# #........)....##... ####.### #.# #.########### ##..  #.# #.# #. rh_9.#  #.# #.# #.  #.#  #.# #.# #.  #.#  #.# #..#.  #.#rhLrh&,1.9 (14rh$rhi% _Found a dagger.rh rh rh rh rh ,rhh ,rh rh rh' rh rh rh rhS rh rh- ,rhi rh' rh ,rhV rh' rhi ,rh rh rh rh rh rh rh$ rh7 rhw rh  rh rh rh3 rh rh rh rhT rh rh) rhM rh rh rh( rhH rh rh rh rh rh rh rhs rh rh rh rh4 rhU rh rh rh&! rhG! rh! rh# rh$ rh% rh{% rh& rhB( rhg( rh( rh* rh:+ rhb+ rh, rh- rh6 #.# #.# #.# ##.## #.# #.# #.# #.# #.# #.###.# #.# rh 7 U#.# #.....# ###. #.# #####.# .. #.. ∆ #.# .# ### #.# g#rh.7 %  rhN7 #.##.#####.#####.  rhh7 z#........@$......  rh7 Q#################  rh7 rh7 +Kinetic Grapnel rh7 k g   goblin (asleep) rh7 )rh8 ,rh!@ -90.9 (19rhaB ,1.9 (20rhE rh?J s _A goblin comes into view. It is wielding a +0 club.rh #I  The kinetic grapnel hits the goblin!rh'P)*rhR'&rh&.rhr8---81=2.9 (1.0)rh/9Kinetic Grapnelrh:rhSJ _You kill the goblin!rhzP IrhR ,rhBV XrhuW ,rhCX rhY rhY 9---rhZ rh\ rh,\ rh\ rh^ rh^ rh_ rha ,rha rhlc ,rhgd rhe rhQf M9===rhg rhih rhi rhj rhj rh`m rhm rhWn rhq L _You now have 61 gold pieces (gained 2).rh#s 3rhs rhxu rhv rhw ;===rhw rh{ <  You see here a +0 club.rhE} rh}  _rh~ rha rhH rhh rh rhC rhF rhr rh rh: rh ,rh rh rh1 rhK rh rh rh rh rh rhT rh rh1 rh rhE rhI ,rh rh rh[ ,rh rh rh ,rh rh޹ nrh ,rhP rhȼ rhk ,rh rh rh ,rh rh1 rh ,rhv rh rh ,rho rh rh) ,rh rh rh` ,rh4 rh rh> ,rhD rh rh ,rh rh; rh ,rh rh rh ,rh^ rh rh ,rh$ rh rh ,rh^ rh rh ,rhs rhA rh ,rh\ rh rh  #.# #.# #.# #.# #.# #.# #.#rhC  #.# #.# #.###.# ##.## #.# #.....# ######...# #.# #####.# #......#.. rh #.. .) #.# #.####...# ### #. #.# #)# ##.## #.##.#####.#####.# #.@..............#-2031.9 (39.0) rh 0########rh rh" F-2.9 (40rh rh? ' _Found a hand axe.rhbI3rhJrhLrhCOrhOrhyS,rh>U,rhVrhXrhoZ,rhv[rh[]rh_,rh`rhEo@  You see here a +0 hand axe.rhprh_q _rh2rrhvrhwrhwrhxrh|rh},rh$rhrh2rhfrh rhMrhrhČrhgrhאrhrhBrhrh1rh,rhrrhrhrhrh#rh/rh,rhlrhUrh,rhxrhrh,rhrh rhrh̲rhrhrrh rh)rh=rhۻrh ,rhrh_rh,rhrhKrh,rh0rhrh,rhrhrhg,rh rhrh,rhsrhrhrhrhrhrh`,rhrhgrh,rh=rhrh,rhwrhUrh,rhrhrh,rhrhrh,rhRrhrh,rhrh-rh8,rhrhrh5,rhrhNrhu,rhrhrh+rhUrhrhrh,rhrhrhl,rhrhrhrhrhrh rh ,rh[ rh rh ,rh#rhrhrhrh|rhzrhrhrhDrhrh,rhrh-,rharhrh4rhX,rhrhrh ,rh!rh#BrhK$rh%rh&,rh%'rhl(rh7),rh)rh#+rhL,,rh,rh|.rh/,rh>0rh6rh6rh7,rh7rh8rh9,rh:rh;rh=rh;=rh=rh?rhT@,rh@rhBrhwC,rh?DrhDrhNNrhQBrh"RrhSrhT,rhYUrhrVrhaW,rhWrh5Yrh?Z,rhZrh\rhR^,rhH_rh`rhb,rhbrhydrh...........#  #.# .......####......# #.# .###...# ######@#  #..rh8r49.9 (25 .# #...# #.# #.# .# #...# #######.# rh68†. .# #...# #.......# .. rhZ8.# #...# #.#####.# †. rh8.# #...# #.# #.# rh8#.# .# #...# #.# #.# rh8#.# .rh8# #...###.#####.# ##†.. rh 9q.# #....†........############rh;rh;ArhCc _There is a stone staircase leading down here.rhxrhjzrhrh rh2950.9 (1.0) _rhrhg #rh*  ###.## 3 #@...#  #.....##rh?  ###...#  rh..### #.# ### rhrh^^∆ ∆rhC1.6 (1.7rh!} _You climb downwards. _There is a stone staircase leading up here.rhN rhrO rhO rh| .#...∆.?. ## .S ###.###.#<...#..@..####...#  ..##Kinetic Grapnel.#.#.o##.. o   orc (missile, asleep)...S   ball python (constriction, asleep)... 0.0  An orc and a ball python come into view.o.o)2.6 (1 _Found a scroll labelled USECWO YDOOHAT.rhzx  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rh  bingos the Tinkerer  Gnoll  Health: 26/26 ======================== rhx.# Magic: 6/9================-------- ... AC: 2Str: 11rh? ∆.?. ##  EV: 12Int: 14 .S ###.##  SH: 0Dex: 10rhs3 #.#<...#  XL:  3 Next: 81% Place: Dungeon:3 rh#..@..##  Noise: ---------  Time: 2152.6 (0.0) ###...#  a) +0 hammer ..###  Cast: Kinetic Grapnel o#.# rhp..### ..rhIQ o   orc (missile) ... S   ball python (constriction, asleep)rh6 ... _Found a scroll labelled USECWO YDOOHAT.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  rhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword and quivering boomerangsrhH  bingos the Tinkerer  Gnoll  Health: 26/26 ======================== .# Magic: 6/9================-------- ... AC: 2Str: 11 ∆.?. ##  EV: 12Int: 14rhrI .S ###.##  SH: 0Dex: 10 #.#<...#  XL:  3 Next: 81% Place: Dungeon:3 #..@..##  Noise: ---------  Time: 2152.6 (0.0) ###...#  a) +0 hammer ..###  Cast: Kinetic Grapnel rhJo#.# ..### .. o   orc (missile) ... S   ball python (constriction, asleep) ...Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  rh[JPress: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword and quivering boomerangs  You lock target on the orc and prepare to deploy your bee.rhR| .# ...rhhR ∆.?. ##  ..   #S  rhR:   rhRD ..###  rhRpo#.# rhRD..### ..rhS> ...S)rh6S1 ... rhUSLonfirm with . or Enter, or press ? or * to list all spells.rhuS'Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  rhSAim: an orc, wielding a +0 short sword and quivering boomerangs  You lock target on the orc and prepare to deploy your bee.  rhS\(Press . to continue winding your bee.)rhXr ((The orc throws a boomerang.rh/..rh>M==3.6 (1Winding rhnrhV _The boomerang hits you but does no damage.rh rh{ # .So.  You continue winding your clockwork bee...-4. rh _The ball python barely misses you. The ball python closely misses you.rhO  You continue winding your clockwork bee...rhCo.rh55-rhҠ[-5.. rhJrhgV _The ball python bites you. The ball python misses you.rhrhYou continue winding your clockwork bee...all python bites you. The ball python misses you.With a metallic buzz, your clockwork bee launches itself at the orc.  The ball python bites you but does no damage.  The ball python misses you. The orc completely misses you.  Your clockwork bee stings the orc!rhL)yS   ball python (constriction, ally target)y   clockwork bee (minion)rh "856rh'rh*C _The orc dies!rh<.# ... ∆.?. ## .. ###.## #.#<...# #.S.@.## ###)y.# ...### ...#.#.....###.... rh<6.... rh>rhJzThe orc dies!  Your clockwork bee locks its sights upon the ball python.attacks as it pursues you!  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.  Your clockwork bee stings the ball python.rh&Qx ......rhU-77Kinetic Grapnelrh"[rh]K _The ball python dies!rh,.# ... ∆.?. ### .. ###.## #.#<...# #....@## rh'###)y.# ....### ......###rh.... .......rh**   dormant clockwork bee (minion)rh.-8rh@ rhL _Your clockwork bee winds down and falls to the ground.rh۔ .# ... ∆.?. ### .. ###.## #.#<...# #...@.## ###)*.# ....### ....#.# .....###rhY .... .... ...rhÜrh@@-9rhפrh"rhm .# ... ∆.?. ### .. ###.## #.#<...# #..@..##rhu ###)*.# ....### ....#.# .....###rh .... ....  ...rhrh'60rhrhrhi .## .#.#.#.... ∆.?.## ### ...###.## #.#<...# #.@...## ###)*.# ....### ....#.# .....### .... .... ...rhp rh rh _6=7==rh 1rh rh rhVvR .# # .. #.#. #.... ∆.?.### ### ...###.## #.#<...#rhv #@....## ###)*.# ....### ....#.# .....### .... rhvt ....  ...rhorh&2rhrha .# # .. #.#. #.... ∆.?.### ### ...###.## #.#<...# #.@...## ###)*.# ....### ....#.#.....###.... 3rh  %.# # .. #.#. #.... rh r∆.?.### ### ...###.## #.#<...# #..@..## ###)*.# ....### ....#.#.....###rh i.... .......rh rh" &4rhi rh rh3.## ...#.... ∆.?.### ### ...###.## #.#<.......#####@*.# ........##......#.# ......##.........rhh....rhrhZU===5rh@rhp  Things that are here: _a +0 short sword; a boomerangrhԵ# ...#..... ∆.?.### ### ...###.## #.#<...#.....##..#+###)*.# .......@####.# .##..... ... rhrh-6 _rhrhvrh%q p.#... ∆.?.### ### ...###.## #.#<...#.....##..#+###)*.# ......###rhq Q......#@# ......##..... .........*   dormant clockwork bee (minion)rh8} rh 0.rh &7rh rh ] _Your dormant clockwork bee falls apart.rh .#. #.... ∆.?.### ### ...###.##.#<...# #.....###+###)..#.......@###......#.......###.........rhJ......rh'rh&8rh> rhm rhX 3rh rh(! Brh" rh" F8===rh# rh' ,rh;( rh+ ,rh7- rh70 rhR: rKinetic Grapnelr   rat (wandering)rhC ,72.6 (4rh&F +3.6 (5rhK rh(O V _A rat comes into view.rhDZ .#  ...#. #.... ∆.?.### ### ...###.##.#<...# #.....##..#+###@..#..###..#.r.###............rhJrhzr.rrh,^=======4.6 (1rhTrh _The rat squeaks loudly.  Things that are here: _a +0 short sword; a boomerangrhcF  The kinetic grapnel hits the rat.rhfX*†rh$'.rht7---9=---rhIX5Kinetic Grapnelrhrh5G _You kill the rat!rh{3rhrhXrh,rhrhgrh}rh ,rhrhrhKM8===rh.rhR,rhrh<,rhrhZ,rh rhrh;===rh(rhnrhQrhT,rh)rh,rhrhc9===rhrhg _Magic restored.rhrhrh,rhYrhrh,rhmrhrh ## ## .. .> .##. # ... #.#.. ##.... ##.!.?.### ###.......@.###.##----916.0)#.#<...#..#.....##rh#+###)..####........### #.....†#.# #......### ..........rhrh! d===-2.6 (17rh] rh ; _Found a stone staircase leading down.rh 3rh"rh{&rh),rh.,rhi5,rhK7rhA ## ### .. .># #.##.# #....# #.#..# ##....#  ###.!.@.### ### #.........###.## #.......#.#<...# #.......#...## #.....#+###)..#####........### #.....†#.# #......### #.....rhG14.6 (2.0)rhJ+5.6 (3rhOrhSd _q - a scroll labelled USECWO YDOOHATrhq 3rhOt rhw rh z ,rh~ ,rh Brh` H ####### ....># #.##.#∆ #....# #.#..# ##....#rh  ###.@...### ### #.........###.## #.......#.#<...# #.......#.....## #.....#+###)..#rh֐  ####........### #.rh ....†#.# #......### rh F #.....rh3 +7.6 (2rh +8.6 (3rhȽ rh=  rh L_r - a viscous brown potionrhGrhi ### .... ...w.######..........> #@##.# ∆ #....#  #.#..# Kinetic Grapnel ##.###.....### ###.........###.##w   dart slug (asleep)#.......#.<...##.......#.....###.....#+###)..#201rhKq+2.6 (4rhyr _A dart slug comes into view.rh ***w  grapneled)  The kinetic grapnel hits the dart slug.rh w...  The dart slug is severely wounded.The dart slug briefly extends its eye-stalks.rhS rhC ```The dart slug launches a dart at you.rh ...3---8---=3.6 (1rh rh - _The slug dart hits you.rhL  The kinetic grapnel hits the dart slug.rh.$L†***rh,...rh]7------974Kinetic GrapnelrhrhM _You kill the dart slug!rh 4=-----rh rh rh R5==rh F8===rh rh۠ rhM rhc 6=====rhi N _HP restored.rhХ rhN ,rh rh Brh =9===rhʴ rhL rh rh rhx rh) ,rh rh rh Q#######.... ?...†.#######g......@....>#rh -.......##.##.#...?... #....######## #.#..# ##....# ###.....### ###rhs @g   goblin (asleep) #.........###.## #.......#.#<...# #.......#.....##rhR v228.0)-3.6 (19rh( rh s _A goblin comes into view. It is wielding a +0 club.shA4sh$sh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sh@  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sh,   bingos the Tinkerer  Gnoll  Health: 26/26 ========================  Magic: 6/9================--------  AC: 2Str: 11 ####### EV: 12Int: 14 ....... SH: 0Dex: 10 .?...†.#######  XL:  3 Next: 97% Place: Dungeon:3 g......@....>#  Noise: ---------  Time: 2223.6 (0.0) .......##.##.#  a) +0 hammer ...?... #....#  sh- Cast: Kinetic Grapnel ####### #.#..#  ##....#  ###.....### ###  g   goblin (asleep) #.........###.##  #.......#.#<...#  #.......#.....## _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (asleep)shL bingos the TinkererGnollHealth: 26/26 ========================Magic: 6/9================--------AC: 2Str: 11#######EV: 12Int: 14.......SH: 0Dex: 10.?...†.#######XL:  3 Next: 97% Place: Dungeon:3g......@....>#Noise: ---------  Time: 2223.6 (0.0).......##.##.#a) +0 hammersh O...?... #....#Cast: Kinetic Grapnel####### #.#..###....#sh ###.....### ###g   goblin (asleep)#.........###.###.......#.#<...#sh #.......#.....##sh Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sh Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetsh] Aim: a goblin, wielding a +0 club (asleep)  You lock target on the goblin and prepare to deploy your bee.sh! c==4.6 (1Winding sh0 sh ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 club (asleep)  You lock target on the goblin and prepare to deploy your bee. _(Press . to continue winding your bee.)shO  You continue winding your clockwork bee...sh[.ggshO5. sh@sh( _The goblin shouts!sh?sh5!.g....shdY--6.. shsh@ _You continue winding your clockwork bee...shA,shH.g.y(ally target)y   clockwork bee (minion)shHe--7Kinetic GrapnelshNshQ] _With a metallic buzz, your clockwork bee launches itself at the goblin.shK shB0y..sh&8sh sh<f _The goblin completely misses your clockwork bee.sh0##.#.?...†.#.gy.@.....>#.##.##.#.?...##....####.#..# ##....# ###.....### ### #.###.##  #.#.#<...#  #.#.....##shkJ  Your clockwork bee stings the goblin!shƑsh).yy   clockwork bee (minion)shTsh{bingos the TinkererGnollHealth: 26/26 ========================Magic: 6/9================--------AC: 2Str: 11#########EV: 12Int: 14........#SH: 0Dex: 10..?...†.#######XL:  3 Next: 100% Place: Dungeon:3....).y@.....>#Noise: ---------  Time: 2229.6 (1.0)........##.##.#a) +0 hammershhO....?...##....#Cast: Kinetic Grapnel##########.#..###....####.....### ###y   clockwork bee (minion)#.........###.###.......#.#<...##.......#.....##You continue winding your clockwork bee... _The goblin shouts! _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the goblin. _The goblin completely misses your clockwork bee.Your clockwork bee stings the goblin!sh _The goblin dies!You have reached level 4!sh/  --more--shVK v32/327/11-14 0% shK 9Kinetic Grapnelsh5P sh1R O _You feel agile.sh3shXshx _Your clockwork bee winds down and falls to the ground.shsh4z8==shshWshFshհ,shsh,sh6shsh߻3==shBsh9shpshshIsh9shdshsh4shn#9sh)==sh7shSshsh~shshzshshshl _Your dormant clockwork bee falls apart.sh@shshsh:==shshsh%shsh,shsh9,shsh,shsh%sheI10/11==shsh ,sh shL,shshe,shJshsh%3==shshxsh,shsh!shX!F1===sh "sh#sh\%,sh &shc'sh(,sh*sh+sh-,shJ.shg8############.........#...?...†.#######)........># #.........##.##.# #.....@...##....# ############.#..# ##....# ###..shX9 ...### ### #.........###.# #.......#.#<... #.#.....#  #.....#+###)..#  ####........### sh?060.6 (31.0)shBJ===1.6 (32shpHshJa _s - a scroll labelled PYUTZU ADWUsh+> shC XshDE shE shF shK ,shL shQ ~ _g - 6 scrolls labelled ERCHYC MAWIEH (gained 1)shU 3shW shZ shE] ,sh^ sh a she ,shih shi shgl ,shm sho sh)r ,shs sh1u shw sh1x shx shy sh!{ sh[{ sh vsh= shF sh sh sh sh< sh sh sh sh shJ sh sh shߙ shO sh sh shў ,sh sh; shڡ sh sh shң sh ,sh sh< sh 4sh ,sh ,sh~ sh sh Bshv sh Bshs sht ,sh( sh sh ,shQ sh sh ,sh| sh sh ,sh) sh* sh v############## ###............. #####...############ #.....###  #.##### sh  ##.#########  +...@.......  ...... .....  ∆.... .S. .. S   ball python (constriction, asleep)∆ . sh Y94.6 (335.6 (34sh! sh\ ^ _A ball python comes into view. shR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. sh)  bingos the Tinkerer  Gnoll ############## Health: 32/32 ======================== ###............. Magic: 8/11=================------- #####...############ AC: 2Str: 11 #.....###  EV: 12Int: 14 #.#####  SH: 0Dex: 11 sh* ##.#########  XL:  4 Next:  0% Place: Dungeon:3 +...@.......  Noise: ---------  Time: 2295.6 (0.0) ######......  a) +0 hammer .....  Cast: Kinetic Grapnel ∆....  .S.  ..  S   ball python (constriction, asleep) ∆ .  _A ball python comes into view. sh$+Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep) shPH  bingos the Tinkerer  Gnoll ############## Health: 32/32 ======================== ###............. Magic: 8/11=================------- #####...############ AC: 2Str: 11 #.....###  EV: 12Int: 14 #.#####  SH: 0Dex: 11 ##.#########  XL:  4 Next:  0% Place: Dungeon:3 sh-I+...@.......  Noise: ---------  Time: 2295.6 (0.0) ######......  a) +0 hammer .....  Cast: Kinetic Grapnel ∆....  .S.  ..  S   ball python (constriction, asleep) ∆ . Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee. sh5N ###............. #####... #.....###  #.#####        .....  ∆.S.. ... .. S) ∆ .  shOc==6.6 (1Winding  shR shUonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee. _(Press . to continue winding your bee.)shW,shB\AS.sh]r--7Kinetic Grapnel. shDbshee@ _You continue winding your clockwork bee...sh_shD;S.shA--8sh*.. shshQ@ _You continue winding your clockwork bee...shashy@S., ally target)y   clockwork bee (minion)shd09shshb _With a metallic buzz, your clockwork bee launches itself at the ball python.sh+   ###............ #####... #.....### #.##### ##.# +..@yS...... ######...... .....sh  ∆.... ... .. ∆ .sh  You swap places.  The ball python bites your clockwork bee but does no damage.  The ball python misses your clockwork bee.sh 0=300sh sh g _Your clockwork bee barely misses the ball python.sh  ### #####... #.....### #.##### ##.# +.@.yS...... ######...... ..... ∆....  ... .. ∆ .sh]O  Your clockwork bee stings the ball python!shshy.†y   clockwork bee (minion)sho1-1Kinetic Grapnelsh/sh\K _The ball python dies!sh>B ####.#####...##.....### #.##### ##.# +.y@.†...... ######...... ..... ∆.... .. shJ **   dormant clockwork bee (minion)You swap places.shL@-2shPsh{SL _Your clockwork bee winds down and falls to the ground.sh.C####.#####...##.....### #.##### ##.# +.*.@†...... ######...... ..... ∆......... ∆ .shyGshIU9==3shMshEPsh ######.#####...##.....### ##.##### sh ###.#+.*..@.######....)..........o   orc (missile, asleep)$.....sh *   dormant clockwork bee (minion)#...o.(sh , ally target)  An orc comes into view. It is wielding a +0 dagger.shz &4shZ shJ _Found a dagger, 19 gold pieces and a throwing net. _You see here a ball python corpse.sh@ !##.#.###.#####...#.#.....### #.#.##### ###.#+.*..†######.#.#.).#.#.#$......?##...o.(.shH sh] 5 _Found a scroll labelled PYUTZU ADWU.shw<##.#.###.#####...#.#.....### #.#.##### ###.#+.*..†.######.#.#.).#.#.#$......?.sh=z##...o.(.shGshH&6shPsh/RshFn   # # ### #####...# #.....### # #.#####  ##.#shn  +.*..†. ######. #. #.). #. #.shCo 5 #$......?. ##...o.(..sh!y sha{ C==7sh sh sh<  # # ### #####...#sh=i #.....### # #.#####  ##.# +.*... ######shy=. #. #.).. #.. #. #$......?. ##...o.(..sh=shZsh&8sh shx _You see here a ball python corpse.sh'<  ### #####... #.....###  #.#####  ##.# +.*.@†. ######. #.. #.)... #......shw< #.........*   dormant clockwork bee (minion) #$......?. ##...o.(..shCshE-9 _shJshLshH  ### #####... #.....### #.##### ##.# +.*@.†. ######. #...shѧ #.)...... #......... #......... #$......?.  ##...o.(..shV=10shEsh9nshpsh|tshcw  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)sh sh ####.#####...##.....### #.##### ##.#sh  sh c+.*.@†. sh/ 8######. shN )#...shb shu _#.).......sh U#.........sh S#......... sh M#$.....sh ].?. sh sh< -1 _shsh(shI:######.shjI*#####...##.....### ##.##### ###.# +.*..@. shI`######. #..shI~ #.).......shIU#.........shJ#......... o   orc (missile, asleep)sh1J#$......?. shRJ *   dormant clockwork bee (minion)##...o.(..sh7Xsh`,.shaY10/11==2shhshm _Your dormant clockwork bee falls apart. _You see here a ball python corpse.sh##.#.###.#####...#.#.....### #.#.##### ###.#sh  +....† ######. #. #.).sh-.#..#. sh\###...o.(..sh6sh-3 _sh=sh shV .#################..............#####...#############.....### ##### ###.############ +....†.........######).$?#...o.(. .......shPW shZ &4shi` shc sh"#################..............#####...#############.....### ##### ###.############ +....†.........######sh).$?#...o.(. .......sh!she$&5sh -sh7sh ###..............#####...#############.....### ##### ###.############ +....†.........######).$?#...o.(. ....... ooo 4 oshL ~rcs (1 missile, asleep)o.oosh)- sh. Z==6Kinetic Grapnelsh7 shB; V _3 orcs come into view.sh. F  The kinetic grapnel hits the orc!sh l***) 3 orcs (sh&3...sh1/ 9/11 --4=7Kinetic Grapnel _You kill the orc!sh6sh8n _Your Shapeshifting skill increases to level 1!shh#####...#############.....### ##### ###.############ +....†.........######).$sh?#...).(.....o   orc wizard (asleep)..o.oo.ooo 3 orcs (asleep).....o.sh  An orc wizard comes into view. It is wielding a +0 vampiric dagger.Found a scroll labelled COJILE XOOCH.shshshshHo.ooowandering)..o.ooo?sh.=8sh sh/$( _The orc shouts! x2sh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sh"f #####...#############. bingos the Tinkerer #.....### #. Gnoll #.##### ## Health: 32/32 ======================== ##.############  Magic: 6/11=============----------- shfL+....†.........  AC: 2Str: 11 ######.........  EV: 12Int: 14 #.........  SH: 0Dex: 11 sh.g>#.).......  XL:  4 Next:  4% Place: Dungeon:3 #@........  Noise: ==-------  Time: 2318.6 (0.0) #.........  a) +0 hammer #$......?.  Cast: Kinetic Grapnel ##...).(..  .......  shZg.o.oo..  o   orc wizard (wandering) ....o..  ooo 3 orcs shgo.....?.  _The orc shouts! x2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.shgOAiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axeshS #####...#############. bingos the Tinkerer #.....### #. Gnoll #.##### ## Health: 32/32 ======================== ##.############  Magic: 6/11=============----------- +....†.........  AC: 2Str: 11 ######.........  EV: 12Int: 14 #.........  SH: 0Dex: 11 #.).......  XL:  4 Next:  4% Place: Dungeon:3 #@........  Noise: ==-------  Time: 2318.6 (0.0) shjT#.........  a) +0 hammer #$......?.  Cast: Kinetic Grapnel ##...).(..  .......  .o.oo..  o   orc wizard (wandering) ....o..  ooo 3 orcs .....?. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.)shTsh*UshUshk_m     sh_{         sh_9    sh`*   sh0`- .oooshR`m ...o... osh`p .......   shaE9.6 (1Kinetic Grapnelsh b/Winding shksh oF  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 hand axe  You lock target on the orc and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc wizard shouts!sh?shshTsh'shmooo..o.sh67==--20. shsh @ _You continue winding your clockwork bee...sho}sh~sh~shshliooo..o.sh4k--1.. shshĖ@ _You continue winding your clockwork bee...shBK y(1 ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the orc.  shMThe orc completely misses your clockwork bee.sh6;*shK ......?.  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!sht,sh3  Deactivating autopickup; reactivate with Ctrl-A.Your clockwork bee stings the orc!shq4sh>o$..{ 2 orcsshAB8===2shIsh{LC _The orc dies!sh #####...#.#.....### #.#.##### ###.### +....†. ######. #. #.). #. shj#oy. #$.o....?. ##..{).(..shz..#.#.#.....?.shUV  Your clockwork bee locks its sights upon the orc.shshn.o(1 ally target)shU0----sh 3shsho` _Your clockwork bee stings the orc. The orc hits you with a +0 short sword.shS+ ###..............####...############....###.. #.##### #####.############+....†#####shSA...oy......$......?##..o).(shT~..#.....?..sh]G  Your clockwork bee stings the orc.shS^sh^sheTy)..sheko.   orcshIiW==10---shni4shan9{shp shph_The orc dies! _You see here a +0 dagger. sh3 ### #####...# #.....### shI3 # #.#####  ##.### +....†. shj3s ######. # sh3b. #@). sh3n #.y. sh3E #). sh3J #$.{o...?. ##...).(.. sh40 .. sh24W #. # shP4.  shn4m #.....?.. sh6 shr7 shAz.{y.(ally target) shB@-5 shM sh~PG _Your clockwork bee locks its sights upon the orc.!sh#####...#############.....### ##### ###.############!shUe +....†.........######).){y$..o...?!sh#...).(. .......#? !sh  Your clockwork bee stings the orc.  The orc hits your clockwork bee with a +0 hand axe.  !sh`Something hits you. Your clockwork bee stings the orc!!sh*' !sh+*)*   dormant clockwork bee (minion)!sh +M  The orc dies!!sh1D26-----!sh2/4=6!shJ29Kinetic Grapnel!sh ;!sh'>L _Your clockwork bee winds down and falls to the ground.!shV ###..............####...############....###. #.##### ####.############+....†#####.)...){*.....$..)...?##...).(..#.....?...---7 _Something hits you."sh4###.#####...#.#.....### #.#.##### ###.### +....†. ######. #."sh #.@. #... #).*...... #$..)...?."sh##...).(.... "shm#.#. "sh3"sh_8==-8"sh"sh5O _You see here a +0 dagger."sh] Z###.#####...#.#.....### #.#.##### ###.##+....†.#######."sh1^ ##.##.)##...#"sh[^ T#).*......##$..)...?.##...).(."sh^ 0.#."sh^ 3#. "sh` "shl "shp G-9 _"shv 8{"shx #shu#####...#############.....### ##### #####.############# +....†.........######{.).*#shU$..)...?..#...).(. .......##? #sh##shi)&  #sh)VYou hear some strange, mumbled words.  A magic dart appears from out of thin air!#sh#shUi20----=30#shӿ#sh. _The magic dart hits you.#sh#sh:#sh#sh\  You need a visible target to rewind your bee! (Use ctrl+direction or * #shM_direction to deconstruct it instead.)#shc4#she#shug  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)$shx{#####...#.#.....### #.#.##### ###.## +....†.# ######.# #.# #.{.# #...# #).*......# #$..)...?.##...).(..<##.#.#.....?...#$shf}H)<$shׁg1-----1$sh$sh9 _Found a stone staircase leading up.$sh w.....### ##### $sh ######.############# +....†.........######$sh+ V).).*$sh t$..)...?...#...).(............<.##... .$sh‡ g?...##########$shd $sh 19-===2$sh $sh S _Something hits you.%shG##### ######.############# +....†.........######).).*#$..@...?...#...).(.............<...##...  ?...# ########## %shI%shV%sh^&3%shQ`%shd _Something completely misses you.Things that are here: _a +0 hand axe; an orc corpse%sh_W #.#####  ##.## +....†.# ######.# #.# #.).# #...# #).*......## #$.@)...?... ##...).(.... ..< ...##.. #.. #.....?...#. #7---4%shY%shg\S _Something hits you.&sh&shZ&sho&sh  &shYou need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)&shY&sh^&shf&shj  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)'sh'shW!'sh).'sh1  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)'sh^  #.#####  ##.### +....†.# ######.# #.# #.).#'sh  #...# #).*......## #$@.)...?... ##...).(.... ...< ...##'sh` .. ... #.. .. #.....?...# . ##'sh+ 'sh 'shՕ v8=--5 _'sh. 'sh (shw #.#####  ##.### +....†.# ######.# #.# #.).# #...# #).*......## #@..)...?... ##...).(.... ....< ...##... ... #... .. #.....?...# . ####(shU&(sh)@-6(sh0(sh3 _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) (sh3 You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You see here 19 gold pieces.(sh'....###(sh. #.##### ####.############+....†#####(shy5.)... *......##$..)...? ##...).(.... ...< ...#....... #.....?.... ###########(sh'(sh56-9===7(sh (shn (sh_Something hits you. _Items here: )) [ ††.*sh\*sh3!*sh)*sh,^ _You are too injured to fight recklessly!,shi)####...############....###. #.##### ####.############+....†#####.).. ).*......##$..)...? ##...).(.... ...<,sh)0 ...#....... #.....?.... ###########,sh4,shj5,shd?1.,shA.-8,shI9{,shK] _Your dormant clockwork bee falls apart.,shTb#####...#.#.....### #.#.##### ###.### +....†.# ######.# #.# #.).# #.@.# #{.## #$..)...?... ##...).(.........<...##...... #..... #.....?...# ,shN5--=9,shi _Something hits you..shy.sh|.sh.sh ^ _You are too injured to fight recklessly!1sh[ 1sh ]13---41.0 (1.41sh 1shb _You closely miss something. Something barely misses you. Something hits you.2sh"R2sh%UR1---==2shvU!2.42sha2shdf _You hit something. Something hits you.3sh>[  You barely miss something. Your bite misses something.3sh@Q2=3.83sh?H3shJf _Something hits you but does no damage.3sh  You closely miss something. Something hits you but does no damage.3sh* [10/11==5.23sh 3sh \ _Something barely misses you.5shg7  You hit something.5shk      ##.#############  5shkN+....†.........#  ######.........#  #.........#  #.).......#  #.@.......#  #{........## 5shlo #$..)...?...  ##...).(....  ............<  ...##..........   ... #..........   .. #.....?...#   .   You hear some strange, mumbled words.  A puff of flame appears from out of thin air!5shD     ##.#############  +....†.........#  ######.........#  #.........#  #.).......#  #.@.......#  5shE#{........##  #$..)...?...  ##...).(.. ............< ...##........ ... #........ 5shE.. #.....?.. . 5shK@  The puff of flame hits you!5sh5sh3/32 -------=6.5 (1.35sh5sh3V _* * * LOW HITPOINT WARNING * * *6sh     ##.#############  +....†.........#  ######.........#  #.........#  #.).......#  #.@.......#  #{........##  #$..)...?...  ##...).(....  ............<  ...##..........   ... #..........   .. #.....?...#   .   6shw     ##.#############  +....†.........#  ######.........#  #.........#  #.).......#  6sh#.@.......#  #{........##  #$..)...?...  ##...).(.. ............< ...##........ 6sh... #........ .. #.....?.. . 6sh 6sh~  You closely miss something. Something hits you.6sh&c2---------7.86sh/6shV _* * * LOW HITPOINT WARNING * * *9shR  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9shVU9shjX8-9sh _You can't see any susceptible monsters within range! (Use Z to cast anyway.):sh`r:shu:sh}:shF _Unknown command.;shy*R  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;sh ;sh- ;sh ;sh _You can't see any susceptible monsters within range! (Use Z to cast anyway.);shW ;sh ;shK ;sh  ;sh @_Unknown command.>shWa  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>shʧ>shū>sh>sh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?sh^ ?sha ?shKj ?shn F _Unknown command.@sh t  Something hits you.You die...@sh} l-1/32 --@sh /  --more--BshBshqInventory: 19/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()  j - 2 throwing nets Armour (go to first with [)  b - a +0 robe (worn) Scrolls (go to first with ?)  e - a scroll of fear {unknown} Bsh1 f - a scroll of immolation {unknown}g - 6 scrolls of identify {unknown}  i - a scroll of silence {unknown}  k - a scroll of vulnerability {unknown}m - a scroll of revelation {unknown}  n - a scroll of noise {unknown}  o - a scroll of acquirement {unknown}q - a scroll of amnesia {unknown}  s - a scroll of teleportation {unknown} Potions (go to first with !)  c - a potion of magic  d - a potion of mutation {unknown}  h - a potion of haste {unknown}l - a potion of berserk rage {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]sh0Goodbye, bingos.65 bingos the Tinkerer (level 4, -1/32 HPs)Began as a Gnoll Forgewright on Aug 27, 2025.Slain by an orc wizard... wielding a +0 vampiric dagger(3 damage)... on level 3 of the Dungeon.The game lasted 00:05:45 (2344 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orbshw*sh@/sh0 [?25h[?0c sh1 [?1051l[?1052l[?1060l[?1061l