fg Player: blitzy Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.15:03:28.ttyrec Time: (1734793408) Sat Dec 21 15:03:28 2024 fgvo [?1051l[?1052l[?1060l[?1061hfgLqV)0[?7h[?25l[?1cfgyfg{fg1tWelcome, blitzy. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Demonspawnu - Vampire d - Gargoylem - Djinniv - Demigod e - Draconiann - Sprigganw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human FighterfgU) a - Mountain Dwarf  j - Human Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.fgx fgX~ fgۂ Welcome, blitzy the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Fire Elementalist Zealotm - Warperv - Ice Elementalist f - Berserkerfg Bn - Hexslingerw - Air Elementalist fg^ yg - Cinder Acolyteo - Enchanterx - Earth Elementalist fg| .h - Chaos Knightp - Reavery - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and a potion of might. + - Recommended backgroundfg x * - Random background # - Recommended character ! - Random character % - List aptitudesfg WSpace - Change species ? - Help Tab - Human Fighterfgd fg+m fgo Welcome, blitzy the Mountain Dwarf Fighter. You have a choice of weapons.a - rapier(-2 apt)  b - flail (+2 apt)  c - war axe (+2 apt)  d - trident (+0 apt)e - long sword(-1 apt)  f - unarmed(+0 apt) fgo + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - flailfg. fg8 fgC blitzy the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1========================AC: 6Str: 18EV: 8Int: 8SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1fgpD Noise: ---------  Time: 0.0 (0.0)a) +0 flailNothing quiveredfg O T###########...ß...###..ß.@.ß..##ß.........ß#....ß..(..ß.....#ß.........ß#.##.%ß...ß..####...ß...###########fg V 9%fg}X Welcome, blitzy the Mountain Dwarf Fighter.The heart of this dungeon contains the majestic artefact, the Orb of Zot.fg^ 9%fg Press ? for a list of commands and other information.  Found a stone and a blade talisman.fg 9%fg& [ _Found a staircase leading out of the dungeon.fgublitzy the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1fg========================AC: 6Str: 18EV: 8Int: 8#########SH: 4Dex: 9##...ß...##XL:  1 Next:  0% Place: Dungeon:1#..ß.@.ß..#Noise: ---------  Time: 0.0 (0.0)#ß.........ß#a) +0 flail....ß..(..ß....Nothing quivered.#ß.........ß#.##.%ß...ß..####...ß...###########The heart of this dungeon contains the majestic artefact, the Orb of Zot.Press ? for a list of commands and other information.  Found a stone and a blade talisman. _Found a staircase leading out of the dungeon.  Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.fg}O.@%  The floor.fgY..%fgZM..%.fg Y..%fgLI..%fgE|W..%fg^.%Press ? for a list of commands and other information.  one and a blade talisman. _Found a staircase leading out of the dungeon.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a blade talisman.fg)blitzy the Shield-BearerMountain DwarfHealth: 19/19 ========================fgA*Magic: 1/1========================AC: 6Str: 18EV: 8Int: 8#########SH: 4Dex: 9fgs*z##...ß...##XL:  1 Next:  0% Place: Dungeon:1#..ß.@.ß..#fg+Noise: ---------  Time: 0.0 (0.0)#ß.........ß#a) +0 flail....ß..(..ß....Nothing quivered.#ß.........ß#.##.%ß...ß..####...ß...###########Press ? for a list of commands and other information.  Found a stone and a blade talisman. fg,_Found a staircase leading out of the dungeon.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a blade talisman.  The floor.fg2fg#5. _fg C # ##...ß...## #..ß@<.ß..# #ß.ß#.ß..(..ß.....#ß.ß#.. ##.%ß...ß..##  ##...ß...##  #fg e1.0 (1 _fg<; ###########...ß...####..ß.<.ß..###ß...@.....ß#.....ß..(..ß....#ß.........ß#fg;m. ##.%fgA#%.fg&2fg9%fgfg4\ # ##...ß...## ##..ß.<.ß..## #ß.ß#.ß..(..ß.....#ß.ß#... ##.%ß...ß..##  ##...ß...##  #fg;fg<&3fgA'%fgCfg W ###########...ß...####..ß.<.ß..##...#ß.........ß......ß@.(..ß....#ß.........ß#.. ##.%ß...ß..## fg9 3%fg &4fg $%fg fgF ###########...ß...##. ##..ß.<.ß..##...#ß.........ß...ß..(..ß.......#ß..@......ß#.. ##.%ß...ß..##  ##...ß...## fgfgQ&5fg'%fgfgP #. ##...ß...##.. ##..ß.<.ß..##.#ß.ß#.ß..(..ß.... ...#ß.ß#. .. ##.%ß...ß..## ##...ß...##  #fgfgFX%6fg'%fgfg l. #########.. ##...ß...##.. ##..ß.<.ß..##.#ß.........ß.......ß..(..ß.... ...#ß.........ß# ##.@ß...ß..##  ##...ß...##  ######### fgH fg &7fgR fg T _You see here a blade talisman.fgPfg'Q&8fg:VfgX* _e - a blade talismanfgbfgInventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Talismans (go to first with %)e - a blade talisman Potions (go to first with !)d - a potion of mightfg e - a blade talisman. A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the user's hands, and smaller fragments ofmetal to grow inside their body, deforming them and reducing the effectiveness of body armour. Shapeshifting skill mitigates and eventually eliminates the latter effect, as well as increasing damage dealt. While transformed, equipped weapons, shields, and gloves are melded. A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. Minimum skill: 10 (insufficient skill lowers this form's max HP) Maximum skill: 19 Your skill: 0.0; use (s) to set 10.0 as a target for Shapeshifting.At 100% training you would reach 10.0 in about 8.0 XLs. Defence: HP:10% (reduced by your low skill) AC:-6 (-100% of your body armour's 6 base AC) e(v)oke, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.9fg 9fgW 9fg5 blitzy the Shield-BearerMountain Dwarf. #########Health: 19/19 ========================.. ##...ß...##Magic: 1/1========================... ##..ß.<.ß..##AC: 6Str: 18....#ß.........ß#EV: 8Int: 89fg .......ß..(..ß....SH: 4Dex: 9...#ß.........ß#.XL:  1 Next:  0% Place: Dungeon:1.. ##.@ß...ß..##Noise: ---------  Time: 8.0 (0.0)##...ß...##a) +0 flail#########Nothing quivered 9fg 6_Found a staircase leading out of the dungeon.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a blade talisman. _The floor. _You see here a blade talisman. _e - a blade talisman9fg$ 9fgz 9fg 9fgA p _Setting a skill training target for Shapeshifting at 10.0.@fg*Z@fgS^  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.2  31%  +1   j + Spellcasting   0.0    -2  @fg^        b + Maces & Flails 2.4   8%  +2       c + Axes   1.3    +2   k + Shapeshifting   0.0    -2   d + Staves   1.2    +1       e + Unarmed Combat   0.0     0  @fg_        @fgB_        @fga_T    @fg_(f + Armour@fgb3.2  31%  +1       g + Dodging   0.0    -3      h + Shields3.2  30%  +1       i + Stealth   0.0    -2                                           [4@fgc0m   The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsOfg B a + Fighting Pfg[h  a + Fighting   b + Maces & Flails PfgT r  b + Maces & Flails   c + Axes Pfg}Fg  c + Axes  k + Shapeshifting Sfg Zargetarget--  -- -- Sfg -- 10.0 -- -- --  -- -- Sfg  -- Sfg/ a-z] set[-] clear selected targetSfgQ Wtrainingtargets[fgӜW=] set aall targets^fgd ^fg!k blitzy the Shield-BearerMountain Dwarf. #########Health: 19/19 ========================.. ##...ß...##^fg]k TMagic: 1/1========================... ##..ß.<.ß..##AC: 6^fgk Str: 18....#ß.........ß#EV: 8Int: 8^fg l .......ß..(..ß....SH: 4Dex: 9...#ß.........ß#.XL:  1 Next:  0% Place: Dungeon:1.. ##.@ß...ß..##Noise: ---------  Time: 8.0 (0.0)##...ß...##a) +0 flail#########^fgMl Nothing quiveredPress: ? - help, v - describe, . - travel, g - get itemItem here: a blade talisman. _The floor. ^fgpl _You see here a blade talisman. _e - a blade talisman _Setting a skill training target for Shapeshifting at 10.0.^fg"s ^fgns ^fgy ^fg| efgefg@efg#efgefguf _efgefgœefgjefgefgefgefgߘefgݛefgWl### ##..##  #....# ######### #....###...ß...## #....##..ß.<.ß..## #....#ß.........ß# #.......ß..(..ß.... #...@#ß.........ß#.#....##..ß...ß..##efg#....###...ß...###....# ##########...###.##J   endoplasm (asleep)#.#Jefg$~ 11.0 (3.0)  An endoplasm comes into view.efgBJJ.efg+2.0 (4efgefg^ _The endoplasm quivers.kfgkfg-J.kfg+3.0 (1kfg kfg[^ _The endoplasm jiggles.lfg lfg ,J...lfg &4lfg lfg mfgmfg ,J...mfg &5mfgcmfg mfg mfg PJ..6mfg mfgW nfglnfg(J.nfg:&7nfgnfgϐofgK=8.3 (1.3ofg ofgDv _You barely miss the endoplasm. You block the endoplasm's attack.pfgu  You hit the endoplasm.  The endoplasm is severely wounded.pfg(9.6pfg>$pfg&V _The endoplasm barely misses you.pfgآ <  You sock the endoplasm!pfg 2.pfg} 21620.9pfg pfg M _You kill the endoplasm!rfgOrfghOrfgZrfg`rfg~arfgarfgbrfgbrfgbrfgcrfgQdrfgqdrfgdrfg6frfgf,rfgJgrfghrfghrfghrfgirfgirfgj,rfgjrfgkrfgmrfgmrfgonrfgqrfgrrfgsrfgsrfgtrfg&v,rfg]vrfg0wrfgwrfgwrfg4xrfg$~nrfg~,rfgrfgsrfgH,rfgrfg#rfg҂,rfg rfg$rfg,rfgerfg rfg,rfgrfgƇrfgWrfgrfgՈrfgirfgZ,rfgrfgOrfgrfg!rfgFrfgrfgrfgrfgrfgrfg#rfgNrfgtrfg)rfg,rfgYrfgrfgܓrfgrfg5rfgrfgrfgɕrfgrfgrfg[rfg|rfgrfgrfgrfgrfgFrfg9rfg rfg1rfgrfgvrfgV,rfg/rfggrfg rfgWrfgrfgrfg##...ß...## #.#+############## #........ #........ #........  #........ #################........ ......................... #################.#######  #.@..# - #.#..# rfgV #.#..#  #b#..# #.#..# #.#..#b   bat (asleep) #.#..# #. ..#rfg+051.9 (31.0)rfg¹rfg b.b  A bat comes into view.rfg94=2.9 (32rfgrfg2: _The bat hits you but does no damage.tfg tfg3 tfgtfgCtfgcM8--4.2 (1.3tfg )tfgtfg4 _You barely miss the bat. The bat barely misses you. The bat hits you.ufgLufgJQ b.  You completely miss the bat. The bat hits you but does no damage.5.5ufg4Wufg]Z1 _You block the bat's attack.vfg)  You closely miss the bat. The bat hits you but does no damage.vfgT* \9==6.9 (1.4vfg/ vfg:3 u _The bat barely misses you. The bat hits you but does no damage.wfgf  You hit the bat..wfg$==wfg*258.3wfg_wfgG _You kill the bat!~fgI~fg~fg{~fggB~fg~fg~fg~fg~fg~fg~fg|~fg+ ~fgQ #........ ~fgf#######........ ~fg*........................ ################.####### ~fgU#....#  #.#..#  ~fgyl#.#..#  ~fg+#.#..# #.#@.# -#.#..# ~fgp#.#..# #.#~fg..# #..# #... r   rat (asleep)~fgP #.##~fg:O #.r~fg@` 61.3 (3.0  A rat comes into view.~fgt~fg5prr.~fg4==2.3 (4~fgD!~fg$- _The rat squeaks loudly.fg!fg:r.fg`4--3.3 (1fgfgfgLfg0:r.fgA--4fgpfge fgi fg;r `r.5fgww fg!z fgRfg[:r.fg\fg;\6fgEcfgefg r.7fg fg fg? 5=8.7 (1.4fgfgJu _You closely miss the rat. The rat bites you but does no damage.fgT   You closely miss the rat. You block the rat's attack.70.1 _The rat barely misses you.fgs }  You thump the rat!†fg YTrooper 331.5fg fg G _You kill the rat!fgDfgfg5fgfg|fgůfgfgfgBfg=fg,fg)fgsfg%fghfgfgfg۽,fgľfgDfgfgfgfgfg,fgfgz(#..#  #.#†.#  #.#..#  #.#..# fg|/ #..######## #.......... #.##########.######........#.....@.....####-###########.# .# #        83.5 (12.0)-4.5 (13fg1d _f - a scroll labelled XEMES TUIVIUKHfgr2fgJ4sRead which item? Scrolls fg4 f - a scroll labelled XEMES TUIVIUKH [!] read|quaff|evokefg4G[?] describe selectedfg@#.#..#blitzy the Trooper#.#†.#Mountain Dwarf#.#..#Health: 19/19 ========================#.#..#Magic: 1/1========================#..########AC: 6Str: 18#..........EV: 8Int: 8#.#########SH: 4Dex: 9#.######........XL:  1 Next: 33% Place: Dungeon:1#.....@.....####Noise: ---------  Time: 84.5 (0.0)###########.#a) +0 flail.#Nothing quivered#       _You closely miss the rat. The rat bites you but does no damage.  You closely miss the rat. You block the rat's attack. _The rat barely misses yofg[FWu.You thump the rat! _You kill the rat! _f - a scroll labelled XEMES TUIVIUKH  As you read the scroll labelled XEMES TUIVIUKH, it crumbles to dust.  It is a scroll of enchant weapon.fgL/  --more--fglEnchant which weapon? Hand Weapons  a - a +0 flail (weapon)[?] describe selectedfgy fgR} fg #.#..#blitzy the Trooper#.#†.#Mountain Dwarf#.#..#Health: 19/19 ========================#.#..#fgS Magic: 1/1========================#..########AC: 6Str: 18#..........EV: 8Int: 8#.#########SH: 4Dex: 9#.######........XL:  1 Next: 33% Place: Dungeon:1fg p#.....@.....####Noise: ---------  Time: 84.5 (0.0)###########.#a) +0 flail.#fg Nothing quivered#       fg _The rat barely misses you.You thump the rat! _You kill the rat! fgc _f - a scroll labelled XEMES TUIVIUKHAs you read the scroll labelled XEMES TUIVIUKH, it crumbles to dust.  It is a scroll of enchant weapon.fg^ fg ^5.5 (11fgP fg ; _Your +0 flail glows red for a moment.fg3fgfgxfg6fgfg,fg>fgdfg,fgFfg1fg,fgfgfg,fgfgfg>,fgfg[fgc,fgQfg=fg_,fgfgi%#.#..# #.#..# #.#†.# #.#..# #.#..# #..#########..........#.############## ###.............@....... .......###### ######.# #.####fgp]100.5 (15.0)1.5 (16fg6fgJ1 _f - an amulet of reflectionfgbfgrEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +1 flail (weapon) Armour (go to first with [) fgA b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)f - an amulet of reflection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fgqD T f - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A WeddingNight”. 1831.fgl'Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +1 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  f - an amulet of reflection [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fg]A fgYF#.#..#blitzy the Trooper #.#..#Mountain Dwarf #.#†.#Health: 19/19 ======================== #.#..#Magic: 1/1======================== #.#..#AC: 6Str: 18#..########EV: 8fgYGInt: 8#..........SH: 4Dex: 9#.####################XL:  1 Next: 33% Place: Dungeon:1 ###.............@.......Noise: ---------  Time: 101.5 (0.0) .......#################a) +1 flail ######.#Nothing quivered#.####     _You kill the rat! _f - a scroll labelled XEMES TUIVIUKHfgHAs you read the scroll labelled XEMES TUIVIUKH, it crumbles to dust.  It is a scroll of enchant weapon. _Your +0 flail glows red for a moment. _f - an amulet of reflectionfgMfgMfgARfgY .###  You start putting on your amulet.fg^+2.5 (1fgZ_fgdfge+3.5 (2fg5ifgnfg4o+4.5 (3fgrfgSxfgx+5.5 (4fg|fgfg+6.5 (5fgfg 9 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you.fgfg4fg_ _f - an amulet of reflection (around neck)fgzfgc{fg{fgJ}fg~fg1 _fg$nfg,fgfgQfgfgMfgfgfgfgfgfgҏfgfgݐfg0fgRfgIfgvfg˓fgߔfgfgfgofgafgfg̘fg/fgGfg\fgfgfgfg%fgRfgfgٟfg٠fg+fgafg9fgfgfgfgfgfg6fgfg{fgfgfg/fg fgk       #  #.  fgR r###   ..#  ####.#  .......#  #######          r   quokka (asleep)fg߶022.5 (16.0)fgfgݽt.rrfg,3.5 (17fgfgY _A quokka comes into view.fgA  You hit the quokka.  The quokka is almost dead.=4.8 (1.3)fgfgT _The quokka closely misses you.fg  You closely miss the quokka.The quokka is almost dead.The quokka bites you but does no damage.fgJ (6.1fg fgp 4 _You block the quokka's attack.fg  You closely miss the quokka.The quokka is almost dead.fg-7.5 (1.4fgfgR4 _You block the quokka's attack.fg  You hit the quokka but do no damage.The quokka is almost dead.fgЂ(8.9fgofgA _The quokka bites you but does no damage. x2fg-9  You sock the quokka!fgF4y†fg775030.2 (1.3fg<fgk?J _You kill the quokka!fgUfg%]XInventory: 6/52 slots Hand Weapons (go to first with ))  a - a +1 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  f - an amulet of reflection (around neck) fg^'Talismans (go to first with %)e - a blade talisman Potions (go to first with !)d - a potion of mightfg=e - a blade talisman. A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the user's hands, and smaller fragments offgQ>metal to grow inside their body, deforming them and reducing the effectiveness of body armour. Shapeshifting skill mitigates and eventually eliminates the latter effect, as well as increasing damage dealt. While transformed, equipped weapons, shields, and gloves are melded. A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. Minimum skill: 10 (insufficient skill lowers this form's max HP) Maximum skill: 19 fg>Your skill: 0.0At 100% training you would reach 10.0 in about 7.5 XLs. Defence: HP:10% (reduced by your low skill) AC:-6 (-100% of your body armour's 6 base AC) e(v)oke, (d)rop, (=)adjust, or (i)nscribe.fg>fgZ Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +1 flail (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  f - an amulet of reflection (around neck) Talismans (go to first with %)  e - a blade talisman Potions (go to first with !)  d - a potion of might fg;p fgy fg[   blitzy the Trooper  Mountain Dwarf  Health: 19/19 ========================#  Magic: 1/1fg #========================#.  AC: 6Str: 18.###   EV: 8Int: 8..#   SH: 9Dex: 9 ################†#   XL:  1 Next: 50% Place: Dungeon:1 ................@#   Noise: =--------  Time: 130.2 (0.0) ##################   a) +1 flailfgy   Nothing quivered           _You block the quokka's attack.  fg You hit the quokka but do no damage.The quokka is almost dead. _The quokka bites you but does no damage. x2  You sock the quokka! fgр 5_You kill the quokka!fgن 4fg fg fg/fg l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightingfgjv3.4  26%  +1   j + Spellcasting   0.0    -2  fg        fg+b + Maces & Flails 2.4  12%  +2      fg} c + Axes   1.3    +2   k + Shapeshifting   0.0    -2   d + Staves   1.2    +1       e + Unarmed Combat   0.0     0  fg                    f + Armour3.4  29%  +1      g + Dodging0.0   3%  -3  fg    h + Shields3.3  30%  +1      fg  i + Stealth   0.0    -2          fgS        fg            fg,            fg82    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  fgm[?] Help[=] set a skill target  fgg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgfg B a + Fighting fgݦh  a + Fighting   b + Maces & Flails fg̖r  b + Maces & Flails   c + Axes fg g  c + Axes  k + Shapeshifting fgޏfgrargetarget--  -- --  -- 10.0 -- -- --  --  --  -- a-z] set[-] clear selected targettrainingtargetsfglFO- c - Axes   1.3 k + Shapeshifting  0.0  10.0   d - Staves   1.2- g - Dodging   0.0-In manual mode, experience is spread evenly across all activated skills. auto|manualfg i+ c + Axes   1.3 k + Shapeshifting   0.0  10.0  d + Staves   1.2+ g + Dodging 0.0+automatic mode, skills are trained as you use them.auto|manualfgN ?- c - Axes   1.3 k + Shapeshifting  0.0  10.0   d - Staves   1.2- g - Dodging   0.0-manual mode, experience is spread evenly across all activated skills.auto|manualfg) W=] set aall targetsfgfg<fgI  blitzy the Trooper  Mountain Dwarf  Health: 19/19 ========================#  Magic: 1/1========================#.  AC: 6Str: 18.###   EV: 8Int: 8..#   SH: 9Dex: 9 fgxh################†#   XL:  1 Next: 50% Place: Dungeon:1 ................@#   Noise: =--------  Time: 130.2 (0.0) ##################   a) +1 flail  Nothing quivered           _You block the quokka's attack.  You hit the quokka but do no damage.The quokka is almost dead. _The quokka bites you but does no damage. x2  You sock the quokka! _You kill the quokka!fg\fgfgfgfgfg% fg4G Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingfg\3.4   3.4  +1   j - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.4   2.1  +2      fg c - Axes   1.3   0.7  +2   k + Shapeshifting 0.0   1.4  -2  fgy) d - Staves   1.2   0.8  +1       e - Unarmed Combat   0.0   1.0   0              fg        fg3*f + Armour3.4   3.4  +1      fgZW g - Dodging   0.0   1.7  -3      h + Shieldsfg3.3   3.4  +1  fg.     i - Stealth   0.0   1.4  -2  fga    fg_    fga    fg_    fg;a    fg`_    fgua    fg_    fga    fg_    fgT    fgpThe relative cost of raising each skill is in cyan.  fgSkills enhanced by cross-training are in green.  [?] Helpfg@G[=] set a skill target  fg|[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  fg[!] training|cost|targetsfgs} fg`   blitzy the Trooper  Mountain Dwarf  Health: 19/19 ========================#  Magic: 1/1========================#.  AC: 6fg )Str: 18.###   EV: 8Int: 8..#   SH: 9Dex: 9 ################†#   XL:  1 Next: 50% Place: Dungeon:1 ................@#   Noise: =--------  Time: 130.2 (0.0) ##################   a) +1 flail  Nothing quivered           _You block the quokka's attack.  You hit the quokka but do no damage.fg The quokka is almost dead. _The quokka bites you but does no damage. x2  You sock the quokka! _You kill the quokka!fg fg fg fgЍ fgNl #. #.## #... ################ ................. ##################fgqfg1r3-1.2 (1fg"ufgJxc  You hit the quokka but do no damage.The quokka is almost dead. _The quokka bites you but does no damage. x2  You sock the quokka! _You kill the quokka! _You see here a quokka corpse.fg  _fg nfg ,fg4 fg fg fg0 fgo fg fg ,fgA fgl fgT fg fg fg fg fg fgX fg fg fg fgM fgc fgR ,fg fgI fg fg fgL fg= fg fgR fg fg fgh fg fg fg fgy fg fg fg fgA fg fg \...... ######### ...... #.......# ...... #.......# ...... #.......# ...... #.......# fg; L###### #.......# ##.......##### ##...........#  #.....@.###.# - # Jfgc W# #.######  .##.#.#.# #......# #fg d# ###.# ######.# #..# #.# #### #.# J   endoplasm (asleep) ######## #.### ........ #...# ############################†#fg 0509.0)fg <.JJfg ,1.2 (20fg% fg( ] _An endoplasm comes into view. fgܻ fg>'.J.... fg12.2 (1.0) fgF fg fg fg&.J... fg6&3 fg fgg fg fg(J.J.. fg~&4 fg fg fg u.J.5 fg] fg.J fg&6 fg fg^ _The endoplasm jiggles. fg<d  You hit the endoplasm.  The endoplasm is lightly wounded. fg5=7.6 (1.4 fg  fg3 V _The endoplasm barely misses you. fg'<  You sock the endoplasm! fgN/1. fg36668.9 (1.3 fg+: fg<M _You kill the endoplasm! fgl fgq% fgr Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.4   3.4  +1   j - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.4   2.1  +2       c - Axes   1.3   0.7  +2   k + Shapeshifting 0.0   1.4  -2   d - Staves   1.2   0.8  +1       fg`s* e - Unarmed Combat   0.0   1.0   0                      f + Armour3.4   3.4  +1       g - Dodging   0.0   1.7  -3      h + Shields3.3   3.4  +1       fgs{ i - Stealth   0.0   1.4  -2                               fgt7                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgx fg fg ...... #########blitzy the Trooper ...... #.......#Mountain Dwarf ...... #.......#Health: 19/19 ======================== ...... #.......#Magic: 1/1======================== ...... #.......#AC: 6Str: 18 ###### #.......#EV: 8Int: 8 ##.......#####SH: 9fg Dex: 9 ##...........#XL:  1 Next: 66% Place: Dungeon:1 ##.....@.###.#Noise: =--------  Time: 158.9 (0.0) #........## #.######a) +1 flail #.##.#.#.# #......#Nothing quivered ## ###.# ######.# #fg 8..##.# #####.# #########.### ........#...# ############################†# _The endoplasm jiggles.You hit the endoplasm.  The endoplasm is lightly wounded. _The endoplasm barely misses you.You sock the endoplasm! fg 8_You kill the endoplasm!fg) fg fg fgX# fggfgXfgXfgfg_fgfgfgӮfgfgXfgִfgĶ,fgfgefgBfglfg,fgafgfg^fgfgfgfg3Xfgfg*fg}fg fg,fg~fgfg<fgdfgfgfgfg@fgyfg)fgkfg,fg6fg9fg^fgfgfgfgXfgfg9fgBfgfg,fgQfgfg,fgfgfgfgfgYfgfg,fg fgfgOfgfgfg/fgg,fgfgXfg,fg fgfg!fg]fgfgfgvfgfgfgfgfgJfgfgnBfgfg=fg,fgfglfg,fg'fgnfgfg`fgfg fg fg fg fg fg ,fg=fgfg,fg4fgXfgfgt,fg,fg0,fgKXfgfg"fg#,fgL$fg%fgw'Bfg)fg5*,fg*fg+fg,fg_-fg-fge/fgw0,fg0fg2fg3fg!4,fg5fg6,fg/7fgh8fg9,fg:fg;fg<fg=fg=fg>fgP@fg@fg&AfgBfgD,fgEfgFfgDH,fg2IfgJfgL,fgMfgOfg SBfgSfg,o####### ß...## ß.<.ß..## .ß# (..ß.... #. .......ß#. #. ß...ß..## #.# ..ß...## #.#+######## ####### #..@.......#- #..........# ####### #..........# #...... #..........# #...... ##############..........# #...... ........................# #...... ######.##########[fgo37m #......  #....# #......  #.#..# #...... #.##.##.##.##.##.#'219.9 (61.0)fg_x>======fgy&20.9 (62fgg~fg= _As you open the door, it creaks loudly!fgfg fgufg< fg fg{ fgfg,fg,fg,fgufg.fg4,fgc,fg,fgfgsfg ,fg",fg#BfgN%fg)fgB*fgF+fgl+fg+fg,fg-fg.fgn.fg>4fgt5fg6,fgM7fgy8fg9,fgo:fg;fg&=,fg=fg?fg@,fg(AfgBfgCfg DfgDfgEfgGfgHfgHfgQJfgKfgLfgKLfgMfgO,fgOfg1QfgPR,fgSfgUfg^% ....  ....#  ...# ###.B #.#######......  #...... ------#......##.....# #......# ....# #......# ...# #.####.# ..# #....#.# .. B   giant cockroach (asleep) fg_#####.#.# . #.#. ###### #.#.#fgc-43.9 (23fgj.BB------4.9 (24fgofgrb _A giant cockroach comes into view.fgfg8B.fg15.9 (1.0)fgfgfg¨fg®8B.fgz&6fgOfgfg fg& fgs I.Bfg &7fg fgK fgfg0B.fgF&8fg}fgfggB  You sock the giant cockroach!fg%1.fgPCovered83=fgh50.3 (1.4fgfgS _You kill the giant cockroach!fgt fg fg fg| fg% -.... ....# ....# ####..##.#......#fg #.#......##.....##......# .....# #......# .....##.####.# .....#fg #....#.# .l...l   frilled lizard (asleep)fg ####.#.# ##....#.#.# ..... #.fg $#.#fg (0.0fg l.l-1.3 (1fg fgta _A frilled lizard comes into view.fgffgl>l.fg0m!-fgPm2fg*rfgtfg fg>l.fg&3fgfgfg fgI >l.fg &4fga fg fgA  You sock the frilled lizard!fg9D.fg>91=5.6 (1.3fgWfgR _You kill the frilled lizard!fg/ fg fg߅ fg fg fg fgU fg ,fg fg fg ,fgl fgF fgS ,fg͓ fgF fg[ #.#....##.#....##......... #......# #......##.... #.......Jfg ....# #......# ...# #####@.# -#.#######......## #.................# #......##.....######......##......##.....# J   endoplasm (asleep)#.####.##.....#....#.##.......  ####.#.####......fg" } 60.6 (5.0  An endoplasm comes into view.fg ;J.JfgO E-1.6 (6fg fg^ ^ _The endoplasm quivers.!fgY !fg˽ ,.J!fgS +2.6 (1!fg1 !fg "fgbs"fgy&J."fgz&3"fg"fg#"fg "fg0&J."fg&4"fg6"fgr"fg "fg &J."fge &5"fg "fg{ #fg0\#fgbM.J6#fgh#fgj$fgN<  You sock the endoplasm!$fg1.$fgv$fgblitzy the Covered#.#....#Mountain Dwarf#.#....##Health: 19/19 ========================.........Magic: 1/1========================#......#AC: 6Str: 18#......##EV: 8Int: 8  ....#........SH: 9Dex: 9  ....##......#XL:  1 Next: 108% Place: Dungeon:1...# #####@.#Noise: =--------  Time: 267.8 (1.2)#.#######......##a) +1 flail#.................#Nothing quivered$fg#......##.....######......##.....##......##.....##.####.##.....##....#.##.......####.#.####...... _A frilled lizard comes into view.You sock the frilled lizard! _You kill the frilled lizard!An endoplasm comes into view. _The endoplasm quivers.You sock the endoplasm!$fg _You kill the endoplasm!You have reached level 2!$fg)/  --more--%fgE26/262/22 3% %fg^J _'fg^'fgDl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting'fg83.4   3.4  +1   j - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.5   2.1  +2       c - Axes   1.4   0.7  +2   k + Shapeshifting 0.1   1.4  -2   d - Staves   1.2   0.8  +1       e - Unarmed Combat   0.0   1.0   0          'fg׈            f + Armour3.5   3.4  +1       g - Dodging   0.0   1.7  -3      h + Shields3.4   3.4  +1      'fg i - Stealth   0.0   1.4  -2              'fgA_    'fgh                'fg            The relative cost of raising each skill is in cyan.  'fg0TSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets4Wfg'DWfgFYfg YfgV Yfgk Yfg YfgX Yfg P _Yfg{ ,Yfg2 Yfgo Yfg: ,Yfg Yfg Yfg Yfg Yfg Yfg YfgO ,Yfg" Yfg Yfg&'Yfg# #.###### #.#.#....# # #.#.#....##. ...........  #......#  #......####.#.# #......@.......- #......####...# #####..##.## r ######......### .........# ....##.....##### r   rat (asleep) ....##.....# ....##.....# ###.##.....# 72.8 (5  A rat comes into view.r.r==3.8 (6 _The rat squeaks loudly.[fg [fgƤ 9r.[fgL 4--4.8 (1[fg [fg \fg\fgp;r.\fgA--5\fg!\fg$\fgJ> \fgD 4r.\fgD &6\fg J \fgL ]fgw]fgΎ3r.]fg&7]fgt]fg]fgF ]fg 0r.]fgo &8]fgʦ ^fg! ^fg" d5-=80.0 (1.2^fg' ^fg+ } _You barely miss the rat. The rat bites you. You block the rat's attack._fgj6  You sock the rat!_fg+1._fg%c6=61.3 (1.3_fg_fg`G _You kill the rat!afgvafg afgafgafgוafgBafgŚafgafgafgafg,afgvafgܡafgޣafg@9=afgafg afgè,afgCafgڪafgb,afgafg4afgafgafgPafgͲafgafgafgafgeafgָafg(afgùafg~afg8afgafgBafgafgafgafgafg}afgGafgafg>afg!afg,,afgNafgafgafgGafgafgafgafg4afgafgafgafgz,afgM#.#.#....##.#........# #.#.#....##.#.### ...# ................# ...# .#......##.#.#.#....# #......####.#.#...##.afg #.................... #......####...###.#.. ####..##.## ###.....#  ......##.# #@.#..#  - .........# #)....... .....##### #.##.##.# .....# ... ... # # #.. ### .# #..#  afg... #..#   ##...... #..#    ......   afgm  .#.###  ................  .###.#.#.#. ####................####...###.#. ####..##.## ###.....# .... #..#..#..........afgI####.##.##.# ... ... ###... ### ## .>.#  afgi097.3 (16.0)afgF-8.3 (17afgafg _Found a stone staircase leading down. _You see here a +0 mace of protection.ffgB7 G9.0)ffg8 ffgk; Q _g - a +0 mace of protectionmfgq.mfgP2Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +1 flail (weapon)  g - a +0 mace of protection Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  f - an amulet of reflection (around neck) Talismans (go to first with %)e - a blade talisman mfgt2Potions (go to first with !)d - a potion of mightpfg g - a +0 mace of protection. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. pfgn  Your skill: 2.5; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 7.0 XLs.  At current training (20%) you reach 14.0 in about 12.4 XLs.  Current attack delay: 1.3. Damage rating: 10 (Base 8 x 120% (Str) x 111% (Skill)). Protect: It grants its wielder temporary protection after it strikes (+7 AC).pfg This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{protect} {melee weapon} Menu/colouring prefixes: identified ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fgp fg fg  #.#.#....##.#.### ...#  blitzy the Covered................# ...#  Mountain Dwarf.#......##.#.#.#....#  Health: 26/26 ========================#......####.#.#...##.  Magic: 2/2========================#....................  AC: 6fg@ BStr: 18#......####...###.#..  EV: 8Int: 8 ####..##.## ###.....#  SH: 9Dex: 9 ......##.# #..#..#..  XL:  2 Next:  6% Place: Dungeon:1 .........# #@.......  Noise: ---------  Time: 299.3 (0.0) .....##### #.##.##.#  g) +0 mace (protect) .....#... ... #  Nothing quivered .....#fgÓ c##... ### .....##..## .......#..#   ##......#..# fg] o .......>.#    You sock the rat! _You kill the rat! _Found a stone staircase leading down. _You see here a +0 mace of protection. _g - a +0 mace of protectionYour +0 mace of protection hums with potential!fg fg +8 (0.5fg fg\  _You kill the rat! _Found a stone staircase leading down _You see here a +0 mace of protection. _g - a +0 mace of protection  Your +0 mace of protection hums with potential! _g - a +0 mace of protection (weapon)fgfgfgfgIfg&fg|Xfgfgfg3fg,fgfgfg,fgfgofg,fgfg7fgfgfgkfgfgCfgfgXfgfgkfgfgfgfgvfgfg1fgfgG #.#  ... .>  #######.#######.##.#  #....##.#........#.#  #....##.#.###....#.#  ....fg?..#....#.#  .....##.#.#.#....#.#  ####.#.#...##.#  .......@..#  308.8 (9.0...###.#..#  .fg##.## ###.....#..#  .##.# #..#..#..#  # #........ ###########.##.##.## # ............. # #######....### ##..### fg`fg@.9.8 (10.0) fgfg; _Found a stone staircase leading down.fgg[?25h[?0c  Number of times to repeat, then command key: fgwU)[?25l[?1cfgwXfg[s _You must enter the number of times for the command to repeat.fg IfgT fg fg : _fgY fg! fgB! fg! fg# fgF% fg% fg% fg' fg%) fgK) fg) fg* fg+ fg+ fg+ fg_- fg2 < fg3 p..#   #.# fg83 J  #.#   fg]3 h#.#.#######   fg~3 ...b.....>#  fg3 i#######.#######@##.# fg3 #....##.#........#.# fg3 ....##.#.###....#.#fg3  fg4 ............#....#.# ..##.#.#.#....#.# ......####.#.#...##.# b   bat (asleep) ............#   ......####...###.#..#   ..##.## ###.....#..# fg45 0 fg2: 214.8 (5.0)fgq; fg< fgA :...bbfgwA +5.8 (6fg%E fgG V _A bat comes into view.fg fg fg #..bfg %=fg 6.8 (1fg fgo 1 _You block the bat's attack.fgR fgR fgkX  You miss the bat. The bat barely misses you.fgX -8.2 (1.4fg*\ fg_ : _The bat hits you but does no damage.fg fgƨ fgذ z  You closely miss the bat. You block the bat's attack.fgD -9.5 (1.3fg fge : _The bat hits you but does no damage.fg fg4 fg U20.8fg w _You closely miss the bat. The bat hits you but does no damage. x2fgz  You closely miss the bat. You block the bat's attack.fgL-2.0 (1.2fgfgm _The bat closely misses you. You block the bat's attack.fg*g f  You hit the bat.  Your weapon exudes an aura of protection.fgm k†fgq ]13 103.3 (1.3fg x fgz G _You kill the bat!fgfg&  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.5   3.4  +1   j - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.5   2.1  +2      fg] c - Axes   1.4   0.7  +2   k + Shapeshifting 0.2   1.4  -2   d - Staves   1.2   0.8  +1       e - Unarmed Combat   0.0   1.0   0                      f + Armour3.5   3.4  +1  fg&.     g - Dodging   0.0   1.7  -3  fgD}    h + Shieldsfgc3.4   3.4  +1      fg i - Stealth   0.0   1.4  -2  fga    fg_    fgٕ        fg            fg1_    fgIa    fgfl    fg~T    fgpThe relative cost of raising each skill is in cyan.  fg–Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  fg[!] training|cost|targetsfgfgfg6  blitzy the Covered  Mountain Dwarf  Health: 26/26 ========================..#  Magic: 2/2========================#.#  AC: 13  Str: 18#.#  EV: 8fgRInt: 8#.#.#######  SH: 9Dex: 9........†>#  XL:  2 Next: 10% Place: Dungeon:1 .#######.#######@##.#fg4*  Noise: =--------  Time: 323.3 (0.0) .#....##.#........#.#fgV  g) +0 mace (protect) .#....##.#.###....#.#fgv  Nothing quivered .............#....#.# fgN......##.#.#.#....#.# ......####.#.#...##.#   ....................#   ......####...###.#..#   ..##.## ###.....#..# fg  _You closely miss the bat. The bat hits you but does no damage. x2  fg,2You closely miss the bat. You block the bat's attack. _The bat closely misses you. You block the bat's attack.  You hit the bat.  Your weapon exudes an aura of protection. _You kill the bat!fgwfgfgfg* fg_fgǿfg|fgYfg  You see here a bat corpse. _ 6 fgWfgfg,fg8fgfg,fgfgQfg,fg?fgdfg,fgfg fg,fgfgfg,fgofgfgRfg|fgfgfg,fg}fgyfg ,fgfgfg]Bfgfg,fgfg~,fgfgA _You now have 10 gold pieces.fgIfgfgfg'fgfg fgl' #.#  ##.#  #......#.#  fg=#.....@#######.# - #......#.#  ....#.#######.#.#  .h# #. #.#.# . # ######.#.####### ..............†># h   jackal (asleep) # #.#######.#######.## fgf#.#.#....##.#........# #.#.#....##.#.###....#fg{ 42.3 (19.0)  A jackal comes into view.fgcfg# hh.hh 2 jackals (1 wandering)  The jackal barks!fgz#5==3.3 (20fg,*fg=-Y _A jackal comes into view.fg _#.######### #.# #......# #.# #......#######.# fg !#......#.# ..h.#.#######.#.# h.# #. #.#.# . # ######.#.####### fg9 2..............†>## #.#######.#######.##. h   jackalfg[ |#.#.#....##.#........#.#.#.#....##.#.###....#.................#....#.fgg fg fg =h.fg ,--4.3 (1fgĭ .0)fgg fg' fg#.# ######## #.# #......# #.# #......#.# #..h.#.# ....#.#.#.# h.# #. #.#.# # #.#.#.##.##.#.#....##.#.#.##.#.#....##.#.###....#.#.#....#.#fg~fgfgfgX.h--5fghfgfgG fgH fgoJ fgS ..hhh 2 jackals (1 wandering)6fg] fg#` fgfgCfg).h.hhfg/==7fgfg' _The jackal barks!fg  You hit the jackal but do no damage.  Your weapon exudes an aura of protection.fgAh.fg`L13 -fg8.5 (1.2fgfgGr _The jackal barely misses you. You block the jackal's attack.fg:  You thump the jackal!fgŕfgfg<}..h.   jackalfgr]7-9.9 (1.4fgӨfg,J _You kill the jackal!fg>fgӈ:.hfgs,-50fg 0fg fgxfg  You hit the jackal but do no damage. The jackal closely misses you.fg 5=2.2 (1.3fg fg* S _The jackal barely misses you.fgg9  You sock the jackal!fg6oe.fgcs1243.5fgxfgj{J _You kill the jackal!fgZ/ 3fg/ fg1 fg2 fg8 fg79 fga: fg: fg; fg< fg> F 6 fg> fg@ fgA fg(B fgB fgD fg0G ,fgI fgXL fgN fgN fgO fgKR fgOT ,fgU fgX fgZ fgKZ fg[ fg5^ fg|` ,fga fg3d fg f fgMf fgSg fgi fgk ,fg5m fgo fg8q ,fgTr fgy &#.####.##....... ########.......######......# ............#......##### ............#........... #...........#.####### fgMz P#@.....#.#.# #- #......#.#.####### ..................... fg{z K####.#..#.#.#.####### #.#..#.#.#.#....##fgz  #.#..#.#.#.#....# fgz .......... #.#.##.#.#......#fgz K #......#fg 066.5 (13.0)fgo !-fg %7.5 (14fg, fgψ \ _h - a bubbling orange potionfgFfgTe #.# # #.# #. #.#  #.####.###  # ##########...........#.............@.........#.............##...........#.K...... ####......#.#.# ####### #......#.#. ................ ####.#..#.#.#K   kobold (missile, asleep) #.#..#.#.#.#. #.#..#.#.#.#........72.5 (5.0)fg9gKfgg.fggKfg..K-8fgl3fg5fg3 fgj ,((fgmH..=9fgtfgxW _The kobold throws a stone. The stone hits you but does no damage.fgtfg,>.Kfgl/-80fgfgjfgyfgl:.Kfg@@-1fgfg i  You hit the kobold.  Your weapon exudes an aura of protection.fg@ e)fg/ e13 31=2.8 (1.3fg} fg J _You kill the kobold!fg: `#. #.# #. #.# #. #.# #.####.### #.# .###.######.#.@....#.##....#..#####......#.#.### #......#.#.  ####.#..#.#.#. #.#..#.#.#.# #.#..#.#.#.# fg fgZ 4-30fg fgҡ h  Things that are here: _a +0 dagger; 3 stonesfg^ fg_ fg` fgc fgke fgi c 6 _fgk ,fg(m fgn fgs ,fgu fgy fgz fg{ fg{ fg~ fg ,fg fg2 fg fg fg fg fgS #.. #.# #.######## #.# #.#......r #.# #.#....... #.####.### ..... #........# ####.#####.........#-....)fg I......##......................#####......############## # .......... r   rat (asleep) ####.#..#. #.#..#. #.#..#.fg* s 9.8 (6  A rat comes into view.fg g.rrfgm 6===90.8 (7fg fg - _The rat squeaks loudly.fgZ fg {.r---1.8 (1fgա fg fgfgbF.rfgB---2fgfgfgBK=4.0 (1.2fgfgϒx _You closely miss the rat. The rat bites you but does no damage. x2fg! f  You hit the rat.  Your weapon exudes an aura of protection.fg* i.fg / [13 45.3 (1.3fgY6 fg8 G _You kill the rat!fg$ fg( l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingfg ) 3.5   3.4  +1   j - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.6   2.1  +2  fg) (     c - Axes   1.4   0.7  +2   k + Shapeshifting 0.3   1.4  -2   d - Staves   1.3   0.8  +1       e - Unarmed Combat   0.0   1.0   0              fg*         f + Armour3.6   3.4  +1      fg`* Y g - Dodging   0.0   1.7  -3      h + Shields3.4   3.4  +1      fg*  i - Stealth   0.0   1.4  -2              fg*+                     fg+             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  fg+ [?] Help[=] set a skill target  fg, }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg fgofgi#..blitzy the Covered#.#Mountain Dwarf#.# #.#Health: 26/26 ========================####### #.# #.#Magic: 2/2========================....... #.# #.#AC: 13  Str: 18....... #.####.###EV: 8Int: 8....... #........# # SH: 9Dex: 9fg?o.......###........###### XL:  2 Next: 34% Place: Dungeon:1.......@...............# Noise: =--------  Time: 395.3 (0.0)............)..........# g) +0 mace (protect).............##......... Nothing quivered.............#####......############## #................ ####.#..#. #.#..#. #.#..#. A rat comes into view. _The rat squeaks loudly. _You closely miss the rat. The rat bites you but does no damage. x2  You hit the rat.  fgaYour weapon exudes an aura of protection. _You kill the rat!fgQfgfgfg fg&.fg.fg:0fg 4fg[6fg:,fg;fg @BfgAfgK #.. #.#### #.# #.#...######## #.# #.#...# #.# #.#...# #.####.###...# #........# ...###...........-7.3 (2...)....##...#####[fgK### #  #### # #fg|UX 6 -fg'V$8.3 (3fg[fg^( _Found a ring mail. fg  #.. #.## #.# #.#.# #.# #.##.# #.# #.#.# #.####.####.# #.##.###.#...#.)#.###.######[# ##  ####.# #.# #.# fg A9.3 (1 fgӺ  fgȼ  fgD# ######.#....#########...........###.####.......##.#.....).#####...  fg'L>400 fgQ fgS fgL  #.#.#### #.# #.#.# #.# #.##.# #.# #.#.# #.####.### #.# #.# #.###. # #.) #.## #.##### #[# # #  ####. #. #.  fg  fg &1 fg  fg  fgM  .#####.#.....##########............###.### #.......##....).#####Nothing quivered##.  fgS <2 fgW  fgY  fgh .#### #.# #.# .....# #.# #.##.# #.# #.# .# #.####. #.# #. #.###. # #.) #.## #.##### fgis #[# # #  #### # #  # fgq fgr3 fgtx fgz fg .#### #.# #.# .....# #.# #.# ###.# #.# #.# ..# #.####. #.# # #.### # #.) #.## #. #[#  #   fg fgJ<4 fg< fgѱ fg  .#### #.# #. .....# #.# #. ###.# #.# #. ..# #.####. #.# # #.### # #.) #.## #. #[# #. . ..## fg  fg> &5 fg  fg  fg*_ ....###########.......... ..## #....#.....).###[################ .Nothing quivered...## fgZg fgg&6 fgm fg]o fg .....# #.# # ###.# #.# # ..# #.#### #.# # #.### # #.) #.## #. #[# #.  ..  ... #### fg fgv&7 fg? fg fg .....# #.#  ###.# #.#  ..# #. #.# # #.### # #.) #. #. fg[! #[# #.#  ..# .... fg6 ##### fg6 fg&8 fg/ fg fga ###.......... ..## #...#.....).################.# fgJ..#.. fgD  fg<9 fg fgR _You see here a +0 ring mail.fg9fgInventory: 8/52 slots Hand Weapons (go to first with ))  g - a +0 mace of protection (weapon)  a - a +1 flail Armour (go to first with [)  b - a +0 scale mail (worn) fgƇ4 c - a +0 buckler (worn) Jewellery (go to first with "=)  f - an amulet of reflection (around neck) Talismans (go to first with %)fge - a blade talisman Potions (go to first with !)fg1d - a potion of might fg%G h - a bubbling orange potionfgufgfg###..........# #.#blitzy the Covered............# #.### Mountain Dwarf#..........# #.... Health: 26/26 ========================#..........###.... Magic: 2/2========================#................. AC: 6Str: 18#...............). EV: 8Int: 8#................# SH: 9Dex: 9#................# XL:  2 Next: 34% Place: Dungeon:1#@################ Noise: ---------  Time: 409.3 (0.0)#.#g) +0 mace (protect)..#Nothing quiveredfg....#####..  _You closely miss the rat. The rat bites you but does no damage. x2  You hit the rat.  Your weapon exudes an aura of protection. _You kill the rat! _Found a ring mail. _You see here a +0 ring mail.fgfg fgfgfg fg fg? fgی fg9 " ..## #........##............)......#......[###############................##..######.>......fgϙ fg ,10.3 (1fg fg ; _Found a stone staircase leading down.fg fg fgb fg fg fgB Bfg$ fg\ fg fg fgV fg fg6 fg fg fgI& ,fgw+ BfgV. fg. fgG0 fg3 fg6 fg6 fg7 fg~: fg< fg= fg> fg@ fgI /#.........#...............).#................###.........#####.. #[################ #fghJ '....####.#.......... .............#.#....### ###...........#....# ###..#######@...##..>. ....g.............. #######....#...#fgJ .. ###### ... . .... ....# g   hobgoblin (asleep) ...##.###...fgR y 9.3 (9  A hobgoblin comes into view.fgZ \.ggfg[ fgb[ G====20.3 (10.0) fgEd fgh + _The hobgoblin shouts!fgEfg7h.g----fg*1.0)fgfgfg X n=---2.6 (1.3fgX_ fgb w _You closely miss the hobgoblin. You block the hobgoblin's attack.fg{D  You hit the hobgoblin.  Your weapon exudes an aura of protection.  The hobgoblin is heavily wounded.fgkE O13 3.9fgXL fgjO 7 _You block the hobgoblin's attack.fg  You barely miss the hobgoblin.The hobgoblin is heavily wounded.fg.-5.3 (1.4fg fgu x _The hobgoblin barely misses you. You block the hobgoblin's attack.fg  You completely miss the hobgoblin.The hobgoblin is heavily wounded. 6 6.6 (1.3fg  fg 7 _You block the hobgoblin's attack.fg  You hit the hobgoblin but do no damage.Your weapon exudes an aura of protection.  The hobgoblin is heavily wounded.fgO13 7.9fg_fg 7 _You block the hobgoblin's attack.fgx  You barely miss the hobgoblin.The hobgoblin is heavily wounded.The hobgoblin hits you but does no damage.9.3 (1.4fg fg V _The hobgoblin barely misses you.fg|;  You hit the hobgoblin.fgoh†fgn24130.7fgfgM _You kill the hobgoblin! fgdn  fgo  fgp  fgr  fgt  fgx B fgrz  fgz  fg_{  fg}  fgp #...)#...##.#...###.. #[################ #.......####.#.......... ................#.#....### ####.#....#....# .#.###..#######....####### #.#...>. ......†...@......l .... fg -  ... #######....##.#.. ###### ..  .  ........ .......#.. ...# l   frilled lizard (asleep). #.######......#...... fg% 2.7 (2.0  A frilled lizard comes into view. fg wl.l fg f 6 -3.7 (3 fg  fgE 8 _The frilled lizard hisses angrily.#fg+#fg*64l.#fg6+4.7 (1#fgQ>#fgJC#fg#fgK4l.#fg&5#fg@#fg#fgv#fg.Zl.6#fg#fgt$fg=$fg˫Yl.7$fg$fg'$fg $fg Vl.8$fg $fg %fg  You completely miss the frilled lizard. The frilled lizard barely misses you.5-=40.0 (1.3%fg%fg!3 _The frilled lizard bites you.%fg3 q  You hit the frilled lizard.  Your weapon exudes an aura of protection.%fg g†%fg% p-13 41.3%fg %fg R _You kill the frilled lizard!(fg)3(fg*(fg/(fgZ3,(fg3(fg^40 6 (fg5(fgAv ...- _You start resting.(fgJ-3.3 (2.0(fgJ#6(fgKH=-4.3 (3(fgR(fggU" _HP restored.)fg =#.).#.##.#.#####. .. #[### #. ....####.#.......... . .#.#....### ####.#. .#....# #.#. ###..#....##.#. ..>. ......†....@.. ... #....#......# #.#.# .. ######......# . ..........#.........#.........# B   giant cockroach (asleep)$....# #.#B....# #.#......# 0  A giant cockroach comes into view.BB[)fg'K^m.5.3 (1)fgQ )fgHR )fgR_Found 9 gold pieces. )fgRm_You see here a frilled lizard corpse.+fg3+fgSB$+fg-6 _+fg+fg^+fg +fgi ?B.+fg &7+fg +fg ,fg{!,fgK.?B.,fg.B=8,fg6,fg8,fg ,fgb ,fg >B.,fg &9,fg% ,fg' .fgNL=50.6 (1.3.fgR.fg8Y _You closely miss the giant cockroach. The giant cockroach closely misses you..fgq  You barely miss the giant cockroach. The giant cockroach closely misses you..fgr.fgBr!1.9.fgx.fg-|G _The giant cockroach bites you but does no damage./fg+  You hit the giant cockroach.  Your weapon exudes an aura of protection.  The giant cockroach is moderately wounded./fgk,O13 3.2/fg2/fg6= _You block the giant cockroach's attack./fg  You barely miss the giant cockroach.The giant cockroach is moderately wounded.You block the giant cockroach's attack./fg -4.6 (1.4/fg /fg G _The giant cockroach bites you but does no damage.0fgl  You closely miss the giant cockroach.The giant cockroach is moderately wounded.0fg m@ 6 5.9 (1.30fgt0fgw _The giant cockroach closely misses you. You block the giant cockroach's attack.0fgT  You barely miss the giant cockroach.The giant cockroach is moderately wounded.5-7.3 (1.4 _The giant cockroach bites you.1fg  You barely miss the giant cockroach.The giant cockroach is moderately wounded.1fg* (8.71fg“ 1fg( @ _You block the giant cockroach's attack. x22fgys  You sock the giant cockroach!  Your weapon exudes an aura of protection.2fg%j.2fg* g-13 512fg 60.0 (1.32fgj2fgS _You kill the giant cockroach!4fg|[I4fg d&.4fgj(0.04fgj#64fgp>=-1.0 (14fgr4fghtU _You start resting. HP restored.4fg =#.).4fg- #.##.#.#####. . #[########4fgN + #.4fgn \####.#.......... .4fg #.#....### ####.#..##....# 4fgߦ `#.#..#..#....##.#..# .4fg >. ......†....†.4fg- ( #4fgM ....#......## #.#.# . ######......# 4fg A #...##...#.# #$....###.#4fg֧ u.....# #.#......#4fg 4fgK @-24fgb 4fgB 5fgO#.).##.##.#.#####. #[#### #.####.#.... .#.#....### ####.#..#.#....# #.#..#. #5fg..#....##.#..#. >. ......†....†.. . #....#......### #.#.##. ######......# #..##.5fg.##.# ##$....###.#5fgD.#.....# #.#......##.5fg5fgy9 6 35fgU5fg5fg  .##.###[################ ..####.#.......... .........#.#....### ####.#..#..#....#  5fgK #..#######....########## >. ......†....†......... ...... . #######....#### #.#.## #####  ....#.....##......##. 5fg} 5fg 5fg 45fgH 5fg 6fgi ###[################ ..####.#.......... .........#.#....### ####.#..#..#....#  #..#######....########## >. ......†....†......... ...... . #######....#### #.#.## #####  ....#6fghj#########......##. 6fgpr6fgxsB=56fgz6fgn}6fg [################ ..####.#.......... .........#.#....### ####.#..#..#....#  6fg#..#######....########## >. ......†....†......... ...... . #######....#### #.#.## #####6fg<##  6fgA<....##6fgrT ##6fgX#.####.##. 6fgڤ6fg0&66fgr6fgu6fg  ..####.#.......... .........#.#....### ####.#..#..#....#  #..#######....########## >. ......†....†......... ...... . #######....#### #.#.## #######  ....### ##$....###.#######.#....#.##. 77fg> .....#.#....### ####.#..#..#....#  #..#######....########## 7fg?z>. ......†....†......... ...... . #######....#### #.#.## #######  #....### ##$....###.#######......# #........#######.#.### 7fgF7fgF&87fgK7fgM7fg:+ .  #..#######....########## >. ......†....†......... ...... . #######....#### #.#.## ########  #....## #####.#######......# #........####..###.#.#7fge3<97fg:7fg@7fgZA%70.0 (27fgF7fgJ= _You now have 19 gold pieces (gained 9).:fg{:fgn:fg,:fg:fgn:fg:fg:fg:fg:fg-,:fgC:fgN:fgp,:fg:fgn:fg:fgM:fgL:fgƗ:fg ,:fgO:fg:fg:fg.:fg7:fg:fg,:fg:fg:fgB:fg2:fg>:fg:fg:fg:fg:fgȰ:fgR:fg:fgش:fg:fgε:fg:fg:fg:fg:fg:fg,:fg:fgp:fg:fg:fg:fg?:fg,:fg:fg:fg,:fg:fgP:fgb:fg:fgZ:fg6:fg,:fg:fg:fgU,:fg:fgc:fg*,:fg:fg:fg,:fgc:fg?:fg]:fg:fgM:fg:fg#:fgE:fg:fg<:fgi:fg:fg*:fg:fgM,:fg:fg:fg:fg:fg:fg  :fg ,:fg :fg :fg ,:fg :fgw :fg ,:fg :fgF :fg/ ,:fg :fg :fg ,:fg :fg :fg ,:fg :fg :fg ,:fg% :fg_& :fg. ,......................#.. .######.#.##.#.#......##.#.#.#.. .###.........#.#......####.#.# .....##.######.#................ .....##........#......####...###. .....###########..##.## ###..... .###.#######......##.# #..#.. .# #.................# #..... .# #......##....@###########.##.#510.0 (40.0) ## #......##.....# ...:fg>/ #......##.....# #######....##.####.##.....# #..####....#.##....... #..#####.#.####...... #..##.#.# #...... .> #.#.# #.[... ##### #:fg7 :fg 8 ,1.0 (41:fg? :fgB # _Found a robe..# # #.#.# #.[.... ##### ## #.#.#R.. .> #[.....## #### ##S .##.ß...=fg=fg:S.=fgI&5=fg=fg@fga@fg c@fgqmDS[@fgm&6@fgqv@fgx@fg @fg `S.7@fg @fgc @fg4  You barely miss the ball python.The ball python bites you but does no damage.=8.3 (1.3@fg;@fg>9 _You block the ball python's attack.AfgLn  You hit the ball python.  Your weapon exudes an aura of protection.AfgUF†AfgYV13 89.6AfgbAfgdO _You kill the ball python!BfgL ......####...############..##.## ###....#####......##.# #..# #...........##.....###########.## ##.....# ..........  ############.## #..##.......# ###.#.####.. #.#.# .. .>######### .ß#. #.#.#BfgBfgJBfg5-200BfgŚBfgUx _You see here a ball python corpse.Bfg  #########..##.## ###....#####......##.# #..# #...........##.....###########.## ##Bfgs A.....# ..........  #############.## #..##...†..... Bfg d###.#.#### #.#.# .. .> #[.....## #### .## #.#.#Bfg Bfg h 6 -1 _Bfg Bfg! CfgR ###.... #..# #...........CfgR##.....###########.## ##.....# ..........  #############.## #..##...#.##...†..... ###.#.####..# #.#.# .. .> #[.....## #### ##. ## #.#'########Cfg[Cfg{[2CfgaCfgcCfg} r  #...........##.....###########.## ##.....# [..........  .############.###.## #..##...#.##...†..... ###.#.####..Cfg # #.#.# .. .> ### #### ##. Cfg? A.## ##..........#CfgG<3Cfgd$Cfg(e _Found a buckler. _You see here a +0 robe.Dfg Dfg+ Dfg Dfg Dfg Dfg : _Dfg0 Dfg ,Dfg Dfg Dfg Dfg Dfg DfgD Dfgq ,Dfg Dfg Dfg< ,Dfg Dfg' Dfg Dfg Dfg! Dfg* Dfg+ ,Dfg- Dfg 1 Dfg3 DfgG3 Dfg4 DfgG7 Dfg8 Dfg#9 Dfg: Dfg= Dfg> Dfg? Dfg5@ DfgB DfgD ,DfgxE DfgG DfgvN nDfgN DfgLO DfgQ DfggR DfgR DfgS Dfg"U Dfg V Dfg-V DfgV DfgX Dfg&Z DfgJZ DfgZ Dfg\ Dfg_^ Dfg^ Dfg_ Dfg` Dfga ,Dfgb Dfgc Dfge ,Dfge Dfg]g Dfgvh ,Dfgi Dfgj DfgXk Dfgk DfgYl Dfgm Dfgn ,Dfgo DfgTq Dfg Dfg% DfgC Dfg Dfgz Dfg Dfg Dfg# Dfg Dfg< Dfgc Dfg Dfg Dfg,DfgqDfgDfgXDfgDfgDfg Dfg BDfguDfgKDfgwDfgDfgDfgdDfgDfg0DfgDfg,Dfg!DfgDfg,DfgDfg!Dfg#,Dfg#Dfg&Dfg',Dfg(Dfg9+Dfgf,Dfg,Dfg&-Dfg/Dfg0Dfg.1Dfg1Dfg4Dfg05,Dfg5Dfgt8DfgX9,Dfg9DfgR<Dfg=Dfg=Dfg1>Dfg@Dfg B,DfggCDfgDDfgF,DfgGDfgIDfgrK,Dfg=LDfgyNDfgODfgODfgPDfgSDfgyT,Dfg}UDfgWDfg1YDfg`YDfg3ZDfg?\Dfg^,Dfg^Dfg`Dfg0b,Dfg cDfg/eDfgf,DfggDfg5kDfgm,DfgnDfgUqDfgs,DfguDfgwDfgly,DfgzDfg}Dfg,,DfgDfgQDfg7DfgrDfg Dfg؈DfgLDfgDfgqDfgDfg’,DfgDfggDfg)Dfg,DfgDfg9BDfgўDfg,DfgϨnDfgDfg,DfgDfgDfgu,DfgDfg*Dfgٶ,DfgDfg}DfgmDfgDfgDfgDfgh,DfgDfgODfg3,DfgYDfg"Dfg$DfgMDfgYDfgDfgDfg*DfgNDfgDfgDfg9DfgDfgbDfgbDfgDfgDfgDfgBDfgdDfgDfgDfgDfgDfg,DfgSDfg<DfgDfgzDfgDfg{DfgyDfg3Dfg`DfgDfgDfg,Dfg'DfgDfgDfgDfgnDfgDfgBDfg&Dfg9 T ### #.# ######.# #...... ##.####.#Dfg i g..#### #.# #.# #.....######## #.# #.# ###...@......# #.# #.# Dfg #............# #.####.# #.#..Dfg ..# #....... #...###....... Dfg- #.................... #...............).... g   goblin (asleep) #................##.. #..Dfg ..............#### .. #[###################Dfg 63613.0)  A goblin comes into view. It is wielding a +0 dagger.Dfg;.ggDfg5==74Dfgr Dfg$( _The goblin shouts!GfgGfg&.gGfgH:--8.0)GfgnGfg!Gfg^ Gfgh *.gGfgh A--9Gfgp Gfgr HfgdbHfgm,.g..Hfg5n 40HfgvHfgyHfg Hfg #.g.Hfgz &1Hfgy Hfg IfgjIfgs.gIfgct&2Ifg{Ifg}Ifg4y5-=3.9 (1.3Ifg<Ifg?x _You closely miss the goblin. The goblin hits you with a +0 dagger.Ifg   You hit the goblin.  Your weapon exudes an aura of protection.  The goblin is moderately wounded.IfgQ T13 5.3 (1.4IfgIfgxt _The goblin hits you but does no damage. The goblin misses you.Jfg  You barely miss the goblin.The goblin is moderately wounded.6.6 (1.3JfgJfg4 _You block the goblin's attack.Jfgl  You closely miss the goblin.The goblin is moderately wounded.Jfgm^6= 6 JfgMm 7.9Jfg tJfgv= _The goblin hits you but does no damage.Kfge  You closely miss the goblin.The goblin is moderately wounded.Kfg(9.2Kfg~Kfgºr _The goblin barely misses you. You block the goblin's attack.Kfg^  You barely miss the goblin.The goblin is moderately wounded.Kfg_ '50.4 (1.2Kfgzg Kfgi 4 _You block the goblin's attack.Lfgz  You barely miss the goblin.The goblin is moderately wounded.LfgS{W4--1.6LfgLfg; _The goblin hits you with a +0 dagger.LfgXR  You closely miss the goblin.The goblin is moderately wounded.LfgR f5=-2.9 (1.3Lfg*Y Lfg\ 4 _You block the goblin's attack.Mfg  You barely miss the goblin. The goblin hits you but does no damage.4.2MfgؕMfgҘ4 _You block the goblin's attack.Mfg,  You block the goblin's attack.barely miss the goblin. The goblin hits you but does no damage. _You block the goblin's attack.  You hit the goblin.  Your weapon exudes an aura of protection.  The goblin is moderately wounded.Mfg- T13 5.4 (1.2Mfg4 Mfgm7 S _The goblin barely misses you.Pfg8  You hit the goblin.Pfge)Pfg6==626.8 (1.4PfgPfgJ _You kill the goblin!Rfg.  #. ######. #......## #.####..##### #.# #. #.....# #.# #. ###..@.......# #.# #. #....# #.####. #.#...# #......# #..###... #...... #.) #.## #. .. #[Rfg5Rfg!64-70Rfg;RfgAO _You see here a +0 dagger.Sfgy Sfg2z Sfgc{ Sfg Sfg6 SfgI P _Sfg ,SfgN Sfg Sfg) Sfgs L= 6 Sfg5 Sfg SfgS Sfg Sfg Sfgٓ Sfg ,Sfg? Sfg! Sfg ,Sfg Sfgr SfgO Sfgv Sfg Sfg˜ Sfgǝ ,Sfg Sfg Sfg Sfg۠ Sfg Sfg. Sfg ,Sfg Sfg) Sfg* ,Sfg Sfg Sfgh Sfg Sfg Sfg: Sfgl Sfg SfgI Sfg Sfg          Sfg! c     #########   #.......#####   #@#####.....######-   #.# ###..).....  Sfg 5 #.# #.....   #.# #.#...   ..# #.#   ..# #.#......K   kobold (asleep)  Sfg̹  ..# #.#...   K..# #.#... Sfg= f #.#.........Sfgz 703.0)  A kobold comes into view. It is wielding a +0 whip.Sfg, uKK.Sfg 5==1.8 (14Sfg Sfgd ( _The kobold shouts!XfgVXfg^fK.--2XfgF_.0)XfgdXfg4gXfg8Xfg:K.XfgrA--3Xfg(XfgzXfg?Xfg~F:K.XfgG&4XfgLXfgNYfg$KYfg>S:K.YfgS&5YfgJZYfgh\Yfgv Yfg" :K.Yfg &6Yfg? Yfg Yfg_'i  You hit the kobold.  Your weapon exudes an aura of protection.Yfg@0f)Yfg3c13 5=8.1 (1.3YfgV:Yfg<J _You kill the kobold![fg#########.......#####.#####.....###### ###..).......# #.....#............ ..#[########[fg[fg4-90[fgn[fgv  Things that are here: _a +0 whip; a kobold corpse\fg&|3\fgY}\fg\fg\fgc 6 _\fgΉ,\fgM\fgf\fg,\fg\fg\fg\fg\fg!\fg\fg ,\fg\fg ,\fg\fgM _You now have 31 gold pieces (gained 12).\fg3\fgm\fg'\fgH,\fg\fgc\fg,\fg\fgM\fg,\fg+\fg #....#)# ###..).. #....#.# #....... #....#.# #.#..... #......# #.#..... #......# #.#..... #......# #.#..... #......### #.#..... \fgM#.........##.#..... #.@..#..?....#[####- ######....####.#  ..........#.#  ....#  ###..#######  ..>. †  ... #######.  .. ##  .\fg/80.0)\fg-90.1 (11\fg\fg_ _i - a scroll labelled NYBIXKYGEafg] #....#)# ###..). #....#.# #. #....#.# #.#. #......# #.#. #......# #.#. #......# #.#. #......#####.#. #...##.#. afg,#..@.#..?....#[# ######....####.#. .#.#. .#. ###..#. ..>. ......†. ... #. .. # afgafgD11.1 (1.0)afgoafg bfgHM#####.#####.....###)# ###..).# ###.....##.#..........#..?....#[###########....####.#.. ..........#.#..bfgbfg&2bfg3bfgbfg) ######.#####.....# #....#)# ###..). #....#.# #. bfg #....#.# #.#. #......# #.#. #......# #.#. #......# #.#. bfg#......#####.#. #.##.#. bfgB#....#..?....#[# ######....####.#. bfg&..........#.#. ...........#. bfgV###..#. ..>. ......†. bfg... #. .. #bfgq<3bfgTbfgbfg  ######.#####.....# #....#)# ###..). #....#.# #. #....#.# #.#. #......# #.#. #......# #.#. #......# #.#. bfg( #......#####.#. #.##.#. #....#..?....#[# ######....####.#. ....#.#. ....#. ###..#. bfgZ ..>........†. ... ########. bfg +.. bfg (#bfg bfgo 4bfg! bfg cfg& ######.#####.....# #....#)# ###..). #....#.# #. #....#.# #.#. #......# #.#. #......# #.#. #......# #.#. #......#####.#. #.##.#. #....#..?....#[#cfg ######....####.#. ..........#.#....# #.#....# ####..#....# cfgG..>........†....† ...#########....# .. #cfgq<5cfgcfg cfg` : ######.#####.....#   #....#)# ###..).   #....#.# #.   #....#.# #.#.   cfga #......# #.#.   #......# #.#.   #......# #.#.   #......#####.#.  cfgSa  #.##.#.   cfga L#....#..?....#[#   ######....####.#.   cfgb ....#.#....#   .#.. ..####..#######....#   cfgfb t.. ..>........†....†.   #.# ...#########....#.   .. cfgb .######.cfg*l <6cfgp cfgr dfgp ######.#####.....# #....#)# ###..).# #....#.# #.# #....#.# #.#.# #......# #.#.# #......# #.#. #......# #.#. #......#####.#. #.##.#. #....#..?....#[# ######....####.#. ...........#.#....# ..#....... ....####..#######....# ... ..>........†....†. #.# ...#########....#. .. ######.dfgqY7dfgsdfgudfgdT ....#)# ###..)...........#.# #........#.........####...##.#....#..@....#[###############....####.#......... ............#.#....###.....##...#.. dfg\dfg]&8dfgddfgLnA9.1 (2dfgmtdfgxc _j - a scroll labelled JUXAGY ZUCZIOefg?|efg|URead which item? efg|MScrolls  i - a scroll labelled NYBIXKYGE efg+}> j - a scroll labelled JUXAGY ZUCZIO efgV}[!] read|quaff|evoke[?] describe selectedffg@ffgnffg#....#)# ###..).......# blitzy the Covered#....#.# #............# Mountain Dwarf#....#.# #.#..........# Health: 26/26 ========================#......# #.#..........# Magic: 2/2========================#......# #.#........... AC: 6Str: 18#......# #.#........... EV: 8Int: 8#......#####.#........... SH: 9Dex: 9#.........##.#........... XL:  2 Next: 65% Place: Dungeon:1#....#..@....#[########## Noise: ---------  Time: 699.1 ffg(0.0)######....####.#......... g) +0 mace (protect)............#.#....### Nothing quivered....#...........#....#....####..#######....###... ..>........†....†.. #.# ...#########....#.. ..ffg.p######.. .#..  ffgKm_You kill the kobold!Things that are here: ffg_p_a +0 whip; a kobold corpse _You now have 31 gold pieces (gained 12). ffgu:_i - a scroll labelled NYBIXKYGE ffgd_j - a scroll labelled JUXAGY ZUCZIOffgr  As you read the scroll labelled NYBIXKYGE, it crumbles to dust.  It is a scroll of identify.ffg /  --more--hfg}Identify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled JUXAGY ZUCZIO Potions (select first with !)  h - a bubbling orange potion[?] describe selectedjfg; jfgЋv#....#)# ###..).......# blitzy the Covered#....#.# #............# Mountain Dwarf#....#.# #.#..........# Health: 26/26 ========================jfg%p#......# #.#..........# Magic: 2/2========================#......# #.#........... AC: 6Str: 18#......# #.#........... EV: 8jfgXInt: 8#......#####.#........... SH: 9Dex: 9jfg|#.........##.#........... XL:  2 Next: 65% Place: Dungeon:1jfg#....#..@....#[########## Noise: ---------  Time: 699.1 (0.0)######....####.#......... g) +0 mace (protect)jfgʌD............#.#....### Nothing quivered....#...........#....#....####..#######....###jfg\9... ..>........†....†.. #.# ...#########....#.. ..######.. .#..  _a +0 whip; a kobold corpse jfg_You now have 31 gold pieces (gained 12). _i - a scroll labelled NYBIXKYGE jfg_j - a scroll labelled JUXAGY ZUCZIOAs you read the scroll labelled NYBIXKYGE, it crumbles to dust.  jfgύIt is a scroll of identify.jfgC700.1 (1jfgjfgr2 _h - a potion of invisibilitymfg mfg mfg/ mfg mfgu mfg ,mfg mfgB mfgx mfgs mfg! mfg# ,mfg$ mfg$ mfg% ,mfg& mfg' mfg) Bmfg) mfgx* mfg* mfg* mfg+ mfg, mfgG, mfgp, mfg- mfg>. mfgf. mfg. mfg0 mfg7   #.........##.#.....  #....#.......#[###  ######....####.#...  #.......#.#.  #....#..#  #....####..#######  #....#..>†  ##.###...######### mfg7  #@# ..   #.......#   #####..J#  ##  J   endoplasm (asleep) mfg8 }  mfgD< z 8.1 (8  An endoplasm comes into view.mfg A AJ.JmfgqA +9.1 (9mfgD mfg G ^ _The endoplasm quivers.pfg_ pfgf 1.pfgR ,10.1 (1pfg pfg- rfgrfg٭[JJ   endoplasmrfg&1rfgrfgdrfgL rfg 'J.rfg &2rfgY rfgz sfgvsfg&J.sfgi&3sfgzsfgufgl  You hit the endoplasm.  Your weapon exudes an aura of protection.ufgr2.ufg/e13 72=4.3 (1.2ufgڴufg4M _You kill the endoplasm!xfgm_xfg 6 xfgxfg5,xfgÛxfgMxfg(xfg_xfg(xfg:xfg,xfgQxfgxfg,xfgxfgxfg,xfgwxfgxfgK,xfgxfg>xfg|xfgxfgxfgxfg,xfgxfgxfg,xfg;xfgg  You see here a hobgoblin skeleton.xfgxfg _xfgxfgxfg$xfgxfgwxfg9%xfg'xfgN(xfg?)xfg.xfg1,xfgg2xfg6xfg*8xfg8xfg:xfgBl  You see here a frilled lizard skeleton.xfgCxfgsD _xfgeExfgIxfgxL,xfgLxfgPxfgRxfgRxfgSxfgZWxfgXxfg*YxfgZxfg^xfg_xfg_xfg`xfg5dxfge,xfgfxfgjxfgkxfgkxfgmxfgpxfgrxfgPrxfgrxfg|xfg}xfg}xfg~xfgxfg,xfgxfgxfg,xfgxfgUxfg,xfgYxfgxfgՕ,xfg$xfgBxfgxfg"xfgrxfgxfg*xfgZxfg7xfg7xfgxfgxfgxfgxfg,xfg3xfgxfg,xfgxfg~xfg,xfgKxfgxfgxfg:xfg xfgxfgxfgxfgxfg&xfgxfgxfgxfgxfgcxfgxfgxfgxfg  There is an open door here. _xfgH,xfgxfgxfgxfgxfgxfgg xfg$ ,xfg xfgxfgxfgxfg;xfg"xfgL,xfgxfgxfg,xfgxfgOxfgg,xfg1xfgxfg,xfg]xfgxfg:xfgbxfgxfgxfgT ,xfg xfg"xfg=#,xfg#xfg$xfgu%xfg%xfg&xfg'xfgF)Bxfg*xfg5+xfg+,xfg,xfg-,xfg.xfgp/xfg/xfg0xfg]0xfgm2xfg2xfg3xfg3xfg8nxfg9,xfgK:xfg;xfg<,xfg9=xfg*Cxfg$D,xfgDxfgExfg#G,xfgGxfgHxfg/JxfgUJxfgKxfgLxfgDMxfgMxfgMxfgOxfg Q,xfgQxfg?SxfgaT,xfgTxfgVxfgW,xfg XxfgRYxfgZ,xfgZxfg\xfgG],xfg]xfg`Bxfg axfgibxfg7c,xfgdxfgexfgxfxfgfxfgfxfg`hxfgi,xfgixfg2kxfgkxfg1lxfgYlxfgmxfg]nxfg~nxfgoxfg,pxfgWq,xfgqxfgrxfgs,xfg txfguxfg&v,xfg wxfgxxfgyxfgxfgxfgVxfg,xfgxfgxfg,xfgxfglxfg֓xfgܔ,xfgxfgL,xfgxfgKxfg>,xfgxfgxfgBxfgxfgȞxfgxfg_xfgxfg,xfgMxfgxfgBxfgYxfg xfg5xfgxfgxfg,xfgxfglxfg,xfgUxfgrxfgo,xfgxfgxfg6,xfg˳xfgxfg,xfgʶxfgPxfgJxfgxfgxfgcxfg,xfgxfgxfgg,xfgxfgxfg,xfg,xfg,xfgMxfgrxfg=,xfgxfgxfg1Bxfgxfg,xfgxfgxfg #.# #.#..# ####.##. #.#..# .....#. #.#÷.# ######[ #.#..#  #. #.#..#  #. #.#..##### #. ######.#...... ### #.###......#.###### ..# xfg}#.@.#.######.......-832.3 (118.0) #.###############.#...........### #.................###########.# #.################# #.# ### ###      xfgS\-39xfgxfg( _Found a ring mail.yfg1 r #.# #.#..##.# #.# #.#..# ......# #.# #.#÷.## #[# #.#..# #.# #.#..# #.# #.#.. #.# ######.## #.###......#. ...# #@..#.###### .#.####.#. .#.................##.# ##.### #.#  ### ###yfgׇ 94yfgH .0)yfg} yfg# zfg*M . #####. .......÷ #######[  #.#..#### #.# ######.#...... ######......#.##### ...# #...#.######......###############.#...........## .#.................###########.##zfg3<5zfg::zfg8<{fg^M##  . #####. .......{fgwB÷ #######[  #.#..#### #@# ######.#...... ######......#.##### ...##...#.######...... Nothing quivered# 6{fghM. ##  . #####. .......÷ #######[  #.#..#### #.# ######.#...... ######......#.##### ...##...#.######........##{fgp{fgp&7{fgv{fg`x{fg1 M####################.#####. ##  . #####. .......÷ #######[  #.#..#### {fg0 #.# ######.#...... #####.###......#.#####{fg {fgu &8{fg {fg |fgXM...........................####################.#####. ##  . #####. .......÷ #######  #.#..#####.# ######.#......|fgU\&9|fg`|fgcR _You see here a +0 ring mail.|fgJpI|fg8r|fgs|fg w: _|fg`w|fg]##.................................####################.##### .  #.# ########  #.# g...g.... ......#.|fg÷ #######[ #.##.#..##.##.#..####g   hobgoblin (asleep)g   goblin (asleep)###|fg 40  A hobgoblin and a goblin come into view.|fg|fg.g...ggg|fg{J====1.3 (2|fg۔|fg> _The hobgoblin shouts! The goblin shouts!~fgG  ###################.....................#####################.######....# ##########.g...g.. #####.# # .....÷ ######[. #.### .#.................###########.#~fgI ~fg`Q i.gg   goblin~fgQ J----2.3 (1~fg X ~fgZ fg@fg&.gfgbC----3fgfgfgj  You sock the goblin!  Your weapon exudes an aura of protection.fg-1)fgc13 5=4.6 (1.3fg\&fg(J _You kill the goblin!fg M#####################...........................####################.#####. ########  #.# ....g... #####. .......÷ #######[#.##.#..#g   hobgoblin###fg? fg h.g#-fg 50fg( fgP M _You see here a +0 club.fg4~#######################...........................####################.#####. ########  #.# .....g. #####.# #######). .......÷ #######[ #.#..#### #.# ######.#...... ######......#.##### ...# #...#.######......fgfg:.gfgh 6 -6 _fg-fgfg!Q  You hit the hobgoblin but do no damage.Your weapon exudes an aura of protection.  The hobgoblin hits you.fgHR5-13 =8.0 (1.4fg\fg^_@ _The hobgoblin hits you but does no damage.fga4C9.3 (1.3fgq;fgz>w _You closely miss the hobgoblin. You block the hobgoblin's attack.fg  You hit the hobgoblin.  The hobgoblin is severely wounded.50.6fgfg@ _The hobgoblin hits you but does no damage.fgSq;  You hit the hobgoblin.fgyi.fgg~P-821.8 (1.2fgfg`M _You kill the hobgoblin!fgb fgcb fgc fgo fgSu (0.0fgy a6=-2.8 (1fg| fgN~ U _You start resting. HP restored.fg\  ###################.....................#####################.######....# ##########........ #####.# ####### ......# #.÷ ######[.#.. .#.###############.#...........## fg&dfgd@-3fgifgWmM _You see here a +0 club.fgp3fgdrfgyufg}wfg{P _fgq}fg}0 6 fg~fgfgǃfg9=fg:fg7fg1,fgfgfg,fgϐfgsfgp,fgŖfg!fgk,fgfgfgfgfg,fgfgfg6fgfgfg,fgߦfgnfgϪ,fg̫fgjfgǮ,fg`fgװfgfg.fg,fgfgqfg,fgfgrfg_,fgfgvfgu,fgfg-fg,fgTfgfg,fgfgafgD,fgfgfgfgpfgfgfg9,fgbfgfg,fgDfgfgo) #.#####################.### #.##....#  #.##.#..#  #. #.#..#  #.#..........# #.#..# #######.#.########)# #.#..# ........#..#.# #.#÷.# .########.#l[# #.#..# .# #.# #@#.# #.#..# .fg# #.# #.#.# #.#..## .# #.# #.#.# ######.#.... .##### #.######.#.###......#.### .#...# #........#...#.######.... .#.#.###############.#.....l   frilled lizard (asleep) fg...#.................###########.###.################# #. ## ###fg= fgm 80.8 (27.0)  A frilled lizard comes into view.fg`(e.llfg(,1.8 (28fg?1fg48 _The frilled lizard hisses angrily.fg.  #....# ############.......... #######.#.########) fg. ........#.######.#.÷########.#.l....#[. #.# #.#..#..#.# ######.#....#### #.######.#.###......#.###...# #........#...#.######....fg/ K#.###############.#.......fg<9 G2.8 (1.0)fgg= fg&? fg, fgƂ 3fg fg# fg9fgCll   frilled lizardfgD&4fgNfg UfgfgF.lfgD&5fg"fgfgt s  You thump the frilled lizard!  Your weapon exudes an aura of protection.fg| 1.fg c13 6=7.1 (1.3fg fg R _You kill the frilled lizard!fgk 6 fgR`fgfg[fg@fg/fgfgfgnfgfgCfg[fgfgfgfgfgefgfgfgfgkfgLfgfgfgdfgAfgQfgfgwfgBfgZfgfgfgU fgfgfgBfgfgfgfgfg#fgfg<fgnfgfg fg!fg!fg1"fg%fg',fgr'fg{,fg.fgZ.fgn/fg4fgM5fg~5fgx6fgz:fg<,fg>fg+BfgC,fg EfgQHfgI,fg8KfgNfgPPfgPfgQfgUfg2X,fg]Yfg\]fg_fg~`fgdafg:f<  You see here a +0 club.fggfgyh _fgifglfglnfgnfgofguA  You see here a +0 ring mail.fgvfgUw _fgxfg{fgA},fgfgÄfgfg͆fgfg9fg͌,fgfgfg+fgrfgfgfgW,fgDfgњfgfgfgٜfgvfg,fgfg?fgOfgfgzfgfg-fgufg!fgfgfgGfgfgnfg,fg[fgfg޽fg`fgfgBfgfgfg}fgfgfgLfgfgzfg9fgifgfgfgKfgwfgfgfgNfg~fgfgpfg<fgifgfg*fg^,fgfgqfg^fgfgfggfg,fgfgfgfgfg fgfg,fg#fgQfgfg fgTfgfgfgfg9fgfg;fghfgfgAfgfgfgofgffg,fgxfgmfg6fgdfgfg$fgfgfgfgfgfgfgfg9fgfgfgfgMfgfgnfgfg fgfgfgfg fgfg,fgfgm fgU ,fg fg fg fg fg\ fgfgufgfg fgHfgbfgfgfg6fgFfgzfgfg/fg*fgUfgfgfgfg/fgfgfgfgfg8fgffgU fg~ fg!fgr"fg#,fg$fg%fg&fg*'fg'fg>)fgG*,fg*fg/,fgX-fg-fg.fgD/fg0fg0fgV1fgW5fg7fgM7fg78fgc:fg<fg:<fg=fg-?fg@,fgAfgLCfgD,fgEfgGfg;I,fgdJfgLfgM,fgNfgPfgOR,fgESfgVfgW,fgXfgZfgg\fg\fg^fg`fgb,fgydfgffgmhfghfgjfgjlfgm,fg;ofgIqfgs,fgZtfg&vfgwfgwfgxfg{fg}fg=}fg~fgfg߁fg fgfg[fg>fgmfgfg #......##.....##. #.####.##.....##. #....#.##...†.... fgf## #####.#.####...... .## ##..##.#.# #......# ######### #...##.#.# #.[.... ..###...ß...###...##.#.# #...... ..##..ß.<.ß..##...##.#.# #...... .fg.#ß.........ß#.@.##.#.# #......-900.0)fg....ß..(..ß......##.#.# ####### fgЧ|..#ß.........ß#...##.#.# ..##..ß...ß..##...##.#.# fgX..###...ß...###...##.#'######## ..# ######### #...##..........#fg.! ##..##..........# #  #####..........# fg #..........# # fgfg$1-fgfgE _Done exploring.fg6 X[?25h[?0c  Search for what [? for help]? fg [?25l[?1cfg>fggfgfg`X _Can't find anything matching that.fgD0j[?25h[?0c  Search for what [Enter for ">", or ? for help]? fgP[?25l[?1c  Okay, then. _fgffgChiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats fgh^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpfgh1H.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionfgiJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsfg+iM.Macros, Options, Performance Home: This screenfgRiN.Philosophy1.List of Character Species2.List of Character Backgroundsfg{i3.List of Skills4.List of Keys and Commands5.InscriptionsfgjM6.Dungeon sprint modesfgo------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== fgRfgY The dungeon is a hostile place, and you will likely need to defendfg fgXr]  yourself. The basic case of combat involves melee attacks: if you arefg=c  adjacent to a monster, moving towards that monster will cause you to attackfgb\  it with a wielded melee weapon, or your fists. There are also a widefgF[  variety of ways to attack monsters that are further away, includingfg\  polearms (which can reach a tile away), various bows, launchers, andfg``  throwable items, magical items that can be evoked such as wands, spells,fg$`  and abilities. These are described throughout the rest of this document.fga  These are triggered in a variety of ways, but one commonality is that allfg_  of these can be quivered: the quiver provides quick access to an actionfg*  that can be fired.fgK  fg a Both melee and ranged combat provide shortcuts that autotarget the nearestfg a  enemy, if there is one available. Your wielded weapon can be triggered byfgn b  Tab ("Autofight"), moving towards or attacking the nearest enemy dependingfgm a  on whether there is one in range for the weapon. Your quivered action canfg1 c  be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a targetfge  fg b the nearest enemy will be selected, otherwise the action will be triggered.fg{ ^  See "Attacking and firing" for the full key list related to attacking,fg,  quivers, and firing.fg  fg Restingfg@  ========================================fgqp  fg9a If you press '5', you will rest until your health or magic return to full.fg1N  You can rest for just one turn by pressing '.' or 's'.fg  fg^ Resting stops if a monster appears or if you are otherwise interrupted.fg,V  fg2 Examining your surroundingsfg@  ========================================fgѭ fg fgw X The section of the viewing window which is coloured (with the "@"fg[A `  representing you at the centre) is what you can see around you. The darkfgt c  grey around it is the parts of the level which you have visited, but cannotfg _  currently see. The 'x' command lets you move the cursor around to get afgÛ c  description of the various dungeon features, and typing 'v' when the cursorfg,c  is over a monster or feature brings up a short description of that monster,fg<0  as well as a short list of its various strengths, weaknesses, immunities,  and any spells or abilities it has. This is generally useful with monstersfg} fg}a you've never encountered before. You can also select monsters and featuresfgb@ fg@] from a list by pressing 'Ctrl-X'. You can get a map of the whole levelfg N  (which shows where you've already been) by typing 'X'.fg+  fg] You can see the full set of commands available while looking around byfgfD  pressing '?', both in the 'x' and 'X' modes.fg-  fg- Staircases and Portalsfg=@  ========================================fg!  fgrN` You can make your way between levels by using staircases, which appear asfg a  ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is importantfgQ ^  to know that most monsters adjacent to you will follow when you changefg c  levels; this holds both for hostile and allied monsters. Notable exceptionsfgn ]  are zombies and other mindless undead, who are too stupid to properlyfg7 '  operate stairs.fg   fg b When taking stairs with an unknown destination, you are guaranteed a chancefg%fgW\  to move before any adjacent monsters. When taking stairs that you'vefgfgb  already seen the other side of, monsters will be alert and get a chance tofgÜfgr (  move before you.fg   fgS ] If you ascend an up staircase on level one, you will leave the dungeonfg`  forever; if you are carrying the magical Orb of Zot, you win the game byfg.K  doing this. Otherwise, the game ends, and you lose.fgl  fg:b Besides the dungeon you start in, Crawl's dungeon has many branches. All offgZ  them are themed and host opponents of some special sort. It is notfgh^  mandatory to visit any particular branch, but you must explore some offg̉^  them: progress to the Realms of Zot (where the Orb is located) is onlyfgV  fgVJpossible for adventurers who have at least three magical runes of Zot. ThefgfgG  bottoms of several branches contain such runes.fg]fgz  fgfg\^ Occasionally you will find an archway (displayed as "\" or as an actualfgaSfg b  arch); these lead to special places like shops, themed one-off portals, orfg8 fg]  special branches such as Hell and Pandemonium. You can enter these byfg; fg;W typing '<' or '>'. A few portals only accept one of '<' and '>'.fg   fgQ& Doors and Trapsfgfg2 @  ========================================fgW fg@-  fg` Doors can usually be opened by just walking into them (there is an optionfgK`  to disable this); else this can also be done using the 'O' command. Theyfgb  can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*'fgJL  followed by a direction, will open/close doors, too.fg5  fgZ If there is no door in the indicated space, both Ctrl-direction andfg}^  '*'-direction will attempt to attack any monster which may be standingfgpq \  there (this is the only way to attack a friendly creature with meleefgJ9 `  combat). If there is apparently nothing there, you will still attack it,fg2 P  just in case there's something invisible lurking around.fg4   fg ` The malevolent forces of Zot will attempt to thwart your progress throughfgT [  the dungeon, and will occasionally manifest traps to force you intofgZ  dangerous situations. Some traps are visible in advance and can befgN  triggered by monsters to unleash their effects on you.fg t  fg7 Shopsfg@  ========================================fg  fg] When you visit a shop (by using < or > while standing on one), you arefg~$fg<Z  shown what the shopkeeper has in stock and can choose what to buy.fg fg/c  Unfortunately, the shopkeepers all have an exclusive deal with the Guild offg`^  Dungeon Procurers which prevents them using non-guild labour to obtainfg*_  stock, so you can't sell anything in a shop. (But then, what shopkeeperfgW  would buy stolen goods from a disreputable adventurer, anyway?)fg  fg` To purchase one or more items, select them by pressing the letters of thefgL`  item in the shop menu and then press Enter to make the purchase; you canfg fgMb examine items before buying them by pressing '!' and then the letter of thefg  item.fg fg fgob If you've lost track of the shops in the dungeon, you can get a list of allfg5   fg!6 >the shops you've found in the dungeon overview (use 'Ctrl-O').fgW   fg, \ You can also use the stash search: Hitting 'Ctrl-F' and searching forfgԎ \  "shop" will list all stores. The stash-search menu allows you travelfgyV b  quickly to a particular shop; if you just want to know what's in the shop,fgN# ^  you can also examine the shop's inventory from the search menu withoutfgR A  having to travel all the way to the shop.fg  fgR fgmJ[ Some shops are antique stores that sell items of unknown provenance,fgc  usually at a good discount. The dungeon overview screen displays these withfg[&  yellow glyphs.fg  fg9`_ If you're short on gold for some particularly interesting commodity, youfg#b  can place it onto your shopping list. The game will interrupt you when youfg`  have collected enough gold to finally purchase an item on that list. Youfg fgG can read the shopping list in the game with '$'.fg;|  fg]H7 Automated Travel and ExplorationfgP @  ========================================fgS  fg \ Crawl has an extensive automated travel system: pressing 'G' (or alsofgh `  'Ctrl-G') lets you choose any dungeon level; the game will then take thefg0  fg0 b shortest path to reach this destination. You can also use autotravel on thefg b  level map ('X'): Move the cursor to the place where you want to go and hitfg fgc  Enter. There are several shortcuts when choosing destinations: For example,fgxfg H  try '<' and '>' to quickly reach the staircases.fg fg[fgigfgVp#......##.....##. blitzy the Covered#.####.##.....##. Mountain Dwarf#....#.##...†.... Health: 26/26 ======================== #######.#.####...... Magic: 2/2======================== .####..##.#.# #...... AC: 6Str: 18 ..# ######### #...##.#.# #.[.... EV: 8Int: 8 ..###...ß...###...##.#.# #...... SH: 9Dex: 9 fgp\..##..ß.<.ß..##...##.#.# #...... XL:  2 Next: 86% Place: Dungeon:1 ..#ß.........ß#.@.##.#.# #...... Noise: ---------  Time: 987.1 (0.0) .....ß..(..ß......##.#.# ####### g) +0 mace (protect) ..#ß.........ß#...##.#.#Nothing quivered fgq ..##..ß...ß..##...##.#.# ..###...ß...###...##.#'######## ..# ######### #...##..........# .####..##..........# #  #######..........# # #..........# #  _You see here a +0 ring mail. _Done exploring.  Search for what [? for help]? > fgq_Can't find anything matching that.  Search for what [Enter for ">", or ? for help]? _Okay, then.fgyfgcyfgfgfgfgcZWhere to? (? - help) fg6 D - Dungeon fg6fgJ[?25h[?0c#......##.....##. blitzy the CoveredfgL#.####.##.....##. Mountain Dwarf#....#.##...†.... Health: 26/26 ======================== #######.#.####...... Magic: 2/2======================== .####..##.#.# #...... AC: 6fg[LStr: 18 ..# ######### #...##.#.# #.[.... EV: 8Int: 8 ..###...ß...###...##.#.# #...... SH: 9Dex: 9 ..##..ß.<.ß..##...##.#.# #...... XL:  2 Next: 86% Place: Dungeon:1 ..#ß.........ß#.@.##.#.# #...... Noise: ---------  Time: 987.1 (0.0) .....ß..(..ß......##.#.# ####### g) +0 mace (protect) ..#ß.........ß#...##.#.#Nothing quivered ..##..ß...ß..##...##.#.# ..###...ß...###...##.#'######## .fgL.# ######### #...##..........# .####..##..........# #  #######..........# # #..........# #  _Done exploring.  Search for what [? for help]? > _Can't find anything matching that.  Search for what [Enter for ">", or ? for help]? _Okay, then.What level of the Dungeon? (default 1, ? - help) fgO [?25l[?1cfg \2fgd\fg]fgjfgr[ _fgwfgGyfgyfgzfgfgHfgmfgifgCfg,fgfgtXfgfgfg},fgfgfg,fgfg~fgfg/fg-fgyfg,fgfgfgE,fgfgfg`fgfgfgfg"fgRfgfgfgwfgfgfgfgfgfgH fgfg/,fg fgfgfgfghfgfg,fgfg.%fg4&,fg&fgo,fg,fg-fg-fgS3fg9Bfg9fg:,fg;fg@fgdAfgAfg+BfgGfg2HfgeHfg IfgGOfgP,fgRfgXfgFZ,fg [fg`fgbfg/bfgbfgIhfgVi,fgjfgofgpfgqfgqfg&wfg$x,fgyfge~fg,fgXfgPfgfgІfgfgJfg|fgfgfg!fgkfgfgLfgfg@,fgfgfg,fg3fg-fg,fg?fgԱfg?,fgȳfgfgfgfgfgfg,fg~fgfg>,fgfgwfgfgfgfg^BfgfgMfg0fgafg fgfg1fgsfgXfgifg,fgfgfgfgfgfgGfg_fgfgfg8@  There is an open door here.fgfg _fgCfgfgfgfgfg fgA fgw fgP fg+fgfgfgfgfgnfgfgfgfgzfgfgfg!fg#fg>#fg4$fg'fg(fg(fg)fg,fg.,fg.fg1fg_3fg3fg4fg7fg 9fgJ9fg?:fgP=fg>fg?fg @fgBfgdDfgDfgEfgHfgIfgIfgJfg/Mfg;NfglNfgOfg7RfgS,fgSfg`fgbfg;cfgTdfg`gfgcjfgjfgllfgqsBfgtfguwfgyfgyfgf{fg fgr,fg$fgkfgfgfgfgfgfgfgfg{fg,fgfgfgC,fgfgfgަ,fg~fgOfgfgBfgfgͮfg1,fgfglfg,fgfgյfg+,fgfgfg,fgfgfgCfgkfgafgfg,fg9fgY  There is a stone staircase leading down here.fgpfgnfg$ _fgfg ;2fg fg fg fg 1  #######.#  #@......# 1070.8 (83fg* .7) #########  _You climb downwards.fg fg fg a _There is a stone staircase leading up here.fgfg  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   3.4  +1   j - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.7   2.1  +2      fg c - Axes   1.5   0.7  +2   k + Shapeshifting 0.5   1.4  -2   d - Staves   1.4   0.8  +1       e - Unarmed Combat   0.0   1.0   0      fgs                f + Armour3.6   3.4  +1       g - Dodging   0.0   1.7  -3  fg    h + Shields3.5   3.4  +1       i - Stealth   0.0   1.4  -2      fg            fgJ                    fg#        The relative cost of raising each skill is in cyan.  fgSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fg}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg_fggfg:jblitzy the CoveredMountain DwarfHealth: 26/26 ========================Magic: 2/2========================AC: 6Str: 18EV: 8fgjJInt: 8SH: 9Dex: 9#######.#XL:  2 Next: 86% Place: Dungeon:2#@......#Noise: ---------  Time: 1070.8 (0.0)#########g) +0 mace (protect)fgjDNothing quivered _Okay, then. fgk_What level of the Dungeon? (default 1, ? - help) _There is an open door here. _There is a stone staircase leading down here. fgCkg_You climb downwards. _There is a stone staircase leading up here.fgofgpfgsfgwfg},fg0  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   3.4  +1   j - Spellcasting   0.0   1.4  -2  fgL1        b + Maces & Flails 2.7   2.1  +2      fg1 c - Axes   1.5   0.7  +2   k + Shapeshifting 0.5   1.4  -2   d - Staves   1.4   0.8  +1       e - Unarmed Combat   0.0   1.0   0  fg^2                    f + Armour3.6   3.4  +1  fg2     g - Dodging   0.0   1.7  -3      h + Shieldsfg23.5   3.4  +1       i - Stealth   0.0   1.4  -2  fg3        fg63        fgk3        fg3        fg3        fg4    The relative cost of raising each skill is in cyan.  fg;4Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fg4}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgF fgYJrblitzy the CoveredMountain DwarffgJHealth: 26/26 ========================Magic: 2/2========================fgJcAC: 6Str: 18fgJEV: 8Int: 8SH: 9Dex: 9fgK#######.#XL:  2 Next: 86% Place: Dungeon:2fg+K#@......#Noise: ---------  Time: 1070.8 (0.0)#########fgSK]g) +0 mace (protect)Nothing quivered fgK_Okay, then. _What level of the Dungeon? (default 1, ? - help) _There is an open door here. fgK_There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.fg#bQfgfgfgfg)fgfgP _fgfgfgdfgfg{,fg'fgefg,fgK,fg fgnfg# #.@...# #.###.# #. #.##. #.#.S #.#fg#######.#S   ball python (constriction, asleep)#<......##########fg 84.8 (14.0)  A ball python comes into view.fg:%uS.S)fgj4=5.8 (15fg.qfgt5 _The ball python hisses angrily.fg2       #  #..@..#  #.###.#  #. #.#  #S #.#  .. #.#  #######.#   #<......#   #     fgfg&SS   ball python (constriction)-6.0) fg,fgBfg fgR 8S.fgӣ @-7fgʨ fg fgR  You barely miss the ball python.The ball python bites you but does no damage.fgeS5=9.0 (1.2fgXfgO[9 _You block the ball python's attack.fg^ $  You hit the ball python.  Your weapon exudes an aura of protection.  The ball python is severely wounded.You block the ball python's attack. The ball python grabs you.  fg+_ The ball python constricts you.  The ball python bites you but does no damage.fg_ 13 -1 90.4 (1.4Constr fg_ fge fgwf fgjp /  --more--fg ] _The ball python constricts you. fgB \You barely miss the ball python.The ball python is severely wounded.The ball python bites you but does no damage.1.7 (1.3 _The ball python constricts you.!fgY5You hit the ball python.!fgg†!fgڥC 8 933.0!fg,!fg(O _You kill the ball python!#fg<3#fg#fg#fgO#fg#fg}  You see here a ball python corpse.#fgm#fg _#fg_#fg#fgl#fg0 6 #fgؾ#fg#fg ,#fg#fg#fg,#fg#fg*#fg,#fg+#fg#fgt,#fg#fg#fg,#fg&#fgS#fg#fgR#fg#fg#fg,#fg#fg#fgB#fg#fg/#fgg#fg#fg)#fgf,#fg#fg-#fg,#fg&#fg#fg#fgK#fg#fg#fg,#fg#fgi#fg|#fg#fg#fg#fg#fg#fgc#fgn#fg#fg#fgI #fg #fg#fg:#fg#fgf#fg#fg#fgx#fg#fg#fg#fg#fg_#fg" .(# #######.# #.†...#.# #.###.#.# #.# #.#.# #####.# #.#.# #fgm#W#.....# #.#.#  #.#######.#@#  -116.0 (23.0)#.#<......#.#  #.#########.#  #...........#  #############     #fg#i    #fgM,#fg,F-7.0 (24#fgO2#fgo;4 _Found 5 stones.#fg;,8.0 (25#fg`A#fg(D= _You now have 39 gold pieces (gained 8).%fg%%fg*%fg3  ######## g......( ###### #.†%fgW3 #.###. #.# #.#..# #.#.#.....# #.#.#g   hobgoblin (asleep)#.#######.#.# %fg3#.#<......#.# #.#########.# %fg9: 23.0 (5.0)  %fg(:FA hobgoblin comes into view.&fg[.gg&fg$4==4.0 (6&fg&fg2 + _The hobgoblin shouts!)fg; :      ########## ..g....@(# ########.#  #.†...#.#  #.###.#.#  #.# #.#.#  #####.# #.#.#  #.....# #.#.#  #.#######.#.#  #.#<......#.# )fg> )fggH v.g--5.0 (1)fgP )fgS +fghL       # .g..@.(# #.#  #.†...#.#  #.###.#.#  #.# #.#.#  #####.# #.#.#  #.....# #.#.#  #.#.#.#  #.#<......#.# +fg Q+fgy.g--6,fg,fg[:.g,fg&7,fg,fg_-fgm  You sock the hobgoblin!  Your weapon exudes an aura of protection.-fgg†-fg-fg  blitzy the Covered  Mountain Dwarf  Health: 26/26 ========================  Magic: 2/2========================  AC: 13  Str: 18  EV: 8Int: 8  SH: 9Dex: 9###########  XL:  2 Next: 100% Place: Dungeon:2......†@.(#-fg  Noise: =--------  Time: 1128.3 (1.3)#########.#  g) +0 mace (protect)#.†...#.#  Nothing quivered#.###.#.# #.# #.#.# #####.# #.#.#  #.....# #.#.#  #.#######.#.#  #.#<......#.#   _Found 5 stones. _You now have 39 gold pieces (gained 8).  A hobgoblin comes into view. _The hobgoblin shouts!  You sock the hobgoblin!  Your weapon exudes an aura of protection.-fgw _You kill the hobgoblin!You have reached level 3!-fg/  --more--.fgw  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 1fg9N31/313/3203 0% 1fgϱ1fgU _You feel stronger. x24fgY4fg]l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4fg^3.6   3.4  +1   j - Spellcasting   0.0   1.4  -2          b + Maces & Flails 2.8   2.1  +2       c - Axes   1.6   0.7  +2   k + Shapeshifting 0.5   1.4  -2   d - Staves   1.4   0.8  +1       e - Unarmed Combat   0.0   1.0   0  4fg^&                    f + Armour3.6   3.4  +1       g - Dodging   0.0   1.7  -3      4fg^h + Shields3.5   3.4  +1       i - Stealth   0.0   1.4  -2  4fg&_        4fgY_!            4fg_        4fg_            4fg_    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  4fg+`[?] Help[=] set a skill target  4fgZ`}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets8fg98fg08fgf$  blitzy the Covered  Mountain Dwarf  Health: 31/31 ========================  Magic: 3/3========================  AC: 13  Str: 20  EV: 8Int: 8  SH: 9Dex: 98fg%###########  XL:  3 Next:  0% Place: Dungeon:2......†@.(#  Noise: =--------  Time: 1128.3 (0.0)#########.#  g) +0 mace (protect)#.†...#.#  Nothing quivered#.###.#.# #.# #.#.# #####.# #.#.#  #.....# #.#.#  #.#######.#.#  #.#<......#.#  Your weapon exudes an aura of protection. _You kill the hobgoblin!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x28fgn.48fgF=8fg?;fggn _;fgre  You see here a hobgoblin corpse.;fges;fgs _;fg},;fg~;fg~0 6 ;fg;fg[;fg,,;fgP;fg;fg.,;fg#;fgF;fgt,;fg;fg4;fgG,;fgْ;fg;fg,;fg;fg;fg1,;fg;fgc;fg6,;fg8;fg:;fgۨ;fg4;fgȩ;fg;fg[,;fg;fg;fg,;fg;fg<;fg,;fgJ;fgH;fg`,;fgE;fgx;fg,;fgm;fg,;fg;fgM _You now have 52 gold pieces (gained 13).;fg3;fg;fg;fg,;fgL;fgd;fgH,;fg;fg;fg.,;fg;fg;fg,;fg9;fgr;fg:,;fg;fg;fg,;fg2;fg;fg;fg,;fg;fg,;fg;fg,;fg;fg;fgC;fg;fg ;fgM;fg;fg;fg;fg,;fg7;fg~;fg;fg;fg1;fg,;fg';fgC;fgs ,;fg ;fg ;fg,;fgq;fg;fg,;fgH;fg;fgb,;fg;fgW;fg8,;fg;fg9 ;fgm",;fg";fgJ$;fg&,;fg';fg(;fg5+,;fg+;fg,;fgh2.>.########.##......#.##.######.##.# #.##.# #.##.#  #.# #.#  #@# #.# -67.3 (39.0);fg2 #.# #.#  #.##########.#  #............# ############## ;fg;\-8.3 (40;fg@Q _Found a stone staircase leading down.=fgDeI=fgf=fgi,=fgm,=fgBo=fgo=fgo=fgxq=fgr,=fgMs=fgs=fgu,=fgGv=fg,w=fg)y,=fgy=fgz=fg },=fgZ}=fg~=fg,=fg=fgER  There is a stone staircase leading down here.=fg=fg _=fg=fgl=fg-,=fg=fg=fgB=fg=fg=fgҐ=fg,=fg=fg=fgN#.......# # #.......# .##....).. ........ ## #..... .. =fgם.$.. .# ###.# ...#.# 79.3 (11###.>.# ### ##.## #.. #.# #.# #.# #.##.#=fg#.# #.##.# #.##.# =fgYg#.##.# =fgå=fg>-80.3 (12=fgЪ=fgs# _Found a club.AfgB # #.......#.##....)..# .........##b#..........Afg#.$...g..#####....#.# ####.>.####.##..#.g   goblin (asleep).b   bat (asleep)..Afg:q  A goblin and a bat come into view.AfgLAfgAfg%Afg.g.bgbAfgtB====1Afg .0) Afg$Afg( _The goblin shouts!Cfg#.......## .##....)..# .........##. #..........#.$..g.b.#  #.####.#...####.>.#### ##.#.. #.# #CfgPA#CfgCfg2CfgCfg{gb.g   goblinb   batCfgUE----2CfgCfgEfgInEfgpEfgsEfg}.bg.=---3EfgEfgT: _The bat hits you but does no damage.GfgkBGfg:$bGfg%-Gfg! 4GfgY$Gfg'Gfg* g  You sock the bat!  Your weapon exudes an aura of protection.Gfg Gfg 7.gGfg# c14 3=5.5 (1.2Gfg6- Gfg- G _You kill the bat!HfgC6.8 (1.3HfgHfgu _You miss the goblin. The goblin hits you but does no damage. x2Ifg!V 7 8.0 (1.2Ifg%Ifg )q _You closely miss the goblin. You block the goblin's attack.IfgxQ  You hit the goblin.  Your weapon exudes an aura of protection.  The goblin is heavily wounded.Ifg7RT14 9.3 (1.3IfgXIfg6\S _The goblin barely misses you.Jfg 9  You sock the goblin!Jfge)Jfg!6790.5 (1.2Jfgq` _You kill the goblin!Lfg.  # #.......#.##....)..# .........##.#..........#.$......#####....#.# ####.>.####.##.#Lfg4Lfg054-10Lfg:Lfg?O _You see here a +0 dagger.Mfg4$ M? ## #........##....)..# ...##...#.$@.....####)####.#....#.# ####.>.####.### Mfg3 Mfg%4 @-2Mfg"< MfgG c _Found a scroll labelled WABUPROOQU.Nfg #...?...# #.# #.# ## #.#Nfg( ...##....)..# ..##. #. #..# ###)####.#Nfg #....#.# ####.>.#  ##.## # #.# #. #.# #. #.# #. #.# #.NfgaNfg&3NfgNfg!Nfg"> 7 4.5 (2Nfg8)Nfg+= _You now have 59 gold pieces (gained 7).Pfg6M.? .## #.........##....)..# #...##.........Pfg7###)####.##....#.#..# #PfgKIW5.5 (1PfgJPfg< #.# #...?...# #.# #.# .## #.# Pfg¯ l....##....)..# #.##. #. #.####)####.# #####.>.# ###.## #.Pfg #.# #.##.# #.##.# #.#Pfg <6Pfg Pfg` Qfg؍OM.?## #.........##....)..# #...##.###..........#####)####.##QfgӒQfg_&7QfgQfg^Qfg#.# #.# #...?...# #.# #.# .## #.# ....##....)..# #.##. ####.##.# #....#.#####.>.# ######.## #...#.# #.###.# #.#QfgQfg18Qfg;Qfg-Qfg=WM.?Qfg## #.........##...@)..# ...##. ###..#........###.#Qfgg# QfgQfg&9Qfg QfgDQfg\ #.# #.# #.# #...?...# #.# Qfg #.# .## #.# ....##....@..# #.##. ####.# #....#.# Qfgs ####.>.# ###.## #.#.# #.#Qfg Qfg !200Qfg} Qfg M _You see here a +0 club.RfgH5 M.?## ....##....)..# ...##. ####..........##.Rfg> Rfg? -1 _RfgJ Rfg P #.# #.# #.# #.# #...?...# #.# #.# .## #.# ....##....)..# #.##. ####..#  #.###Rfg ###)####.# #....#.# ####.>.#  ##.## #RfgRfg:&2RfgIRfgSfgM.?## #.........##....)..# #..........##.#####.>.#SfgMR3SfgCSfgM[.?## #.........##....)..#.###....#.#SfgSfgj&4SfglSfgX # _Found a robe.Sfg VM##...)..[..## #.......#.####)####.#SfgB% Sfg% 5Sfg- Sfg9 b _Found a runed mace.Sfg!: +6.5 (2SfgWF SfgVI ` _i - a scroll labelled WABUPROOQUUfgtM #l......##...)..[#.......#l   frilled lizard (asleep)#........#Ufg{Ufgh.llUfgn+7.5 (1UfgzUfga _A frilled lizard comes into view.Xfg7!. #.......##.l.)..[## #.........##....)...##.###..Xfg3Xfgl.l8XfgXfgT _Found a pink potion.Yfg..!.. #........##...)...[.l## #.........##....)...##.YfgYfgwM.lYfg9YfgYfgZfge*ZfgE4F.lZfg4'10Zfg=Zfg@[fgQ1r  You sock the frilled lizard!  Your weapon exudes an aura of protection.[fga<E†[fg@c14 8=1.8 (1.3[fgJ[fgJNR _You kill the frilled lizard!\fgHM.!. #.........##...)...[.#.......##....)..#\fgP\fgQ4-20\fgX\fgg{ _You see here a frilled lizard corpse.]fgqmM).! #.........##...).....[†#.......##.......#]fg]fga 7 -3]fg]fg# _Found a club.]fg [ #..)...... #. #. #!. #. ###...)..... #.[.....# #.# #...†...# #.#  #.#  #.#  #.#  #.#  #.#  .## #.#]fg R4]fgK ]fg? ...... ).! #....##...).....[.†5^fgR #. #..)...... #. #. #!. #. ###...)..... #.@.....# #.# #...†...#  #.#  #.#  #.#  #.#  #.#  #.#^fgd^fgd&6^fgo^fg~b  k - a yellow potion^fg{+7.8 (2^fg^fgf- _You see here a +0 robe.`fgFd#. #..)...... #. #. #!. #. ###...)..... #.[@....# #.# #...†...# `fge`fgoA8.8 (1`fg{`fg:}afg`w U...... ).! #....###@..).....[##.†afg afg &9afg* afg, afgM.l..g...... ).! #@...###...).....#.[###.......#g   hobgoblin (asleep)l   frilled lizard (asleep)#.......#afg  A hobgoblin and a frilled lizard come into view.afgafg1....l..gglafg0==20afgPafgIN _The hobgoblin shouts! The frilled lizard hisses angrily.ffgb4.........#l..g....).......!.###@..)#.[.....### #.. #...†.ffgfffgfffgsp....l..gffgxt/--1ffg ffgffg. #.#l..g.#..)...... #. #. #!. #. ###.@.)..... #.[.....##.# #.# #.# ffgffgF.lffgjA--2ffg2ffggfg. #.##...g.....##l.)......##.##.##!.##.####..@).....##.[.....##.# #.# #.# gfggfggfgْa...glgfgx&3gfggfggfg3. #.# #.# #..g......# #l.# #.# #!.# #.# ###...@.....# #.[.....##### #.# #.# #.# gfg&gfg(gfg4_)..glgfg5&4gfg>gfg2D{ _You see here a +0 mace of protection.jfgjfg;jfg`....gljfg&5jfg&jfgQ _l - a +0 mace of protectionlfgњInventory: 12/52 slots Hand Weapons (go to first with ))  g - a +0 mace of protection (weapon)  a - a +1 flail  l - a +0 mace of protection Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  f - an amulet of reflection (around neck) Talismans (go to first with %)e - a blade talisman Scrolls (go to first with ?)  i - a scroll labelled WABUPROOQU  j - a scroll labelled JUXAGY ZUCZIO Potions (go to first with !)d - a potion of might  h - a potion of invisibility  k - a yellow potionsfg4sfgsfg4.........blitzy the Covered#.........#Mountain Dwarf#.........#Health: 31/31 ========================#..)......#Magic: 3/3========================#.........#AC: 7Str: 20#...g.....#EV: 8sfgInt: 8#!l.......#SH: 9Dex: 9#.........#XL:  3 Next:  8% Place: Dungeon:2###...@.....#Noise: ---------  Time: 1225.8 (0.0)#.[.....#####g) +0 mace (protect)#.......#Nothing quivered#...†...##.......##.......#g   hobgoblin#.......#sfgl   frilled lizard#.......##.......#k - a yellow potion _You see here a +0 robe.  sfg A hobgoblin and a frilled lizard come into view. _The hobgoblin shouts! The frilled lizard hisses angrily. _You see here a +0 mace of protection. sfg<_l - a +0 mace of protectionsfgw4sfgVsfgCvfgQ,vfg_...gl6.8 (1vfghvfgjxfg$q  You hit the frilled lizard.  Your weapon exudes an aura of protection.xfgxfgR ..g  You kill the frilled lizard!xfge14 10=8.2 (1.4xfgxfg@ _The hobgoblin hits you but does no damage.zfg"zfg2 Mg#.......#g   gnoll (wandering)#.......#You hit the hobgoblin but do no damage.A gnoll comes into view. It is wielding a +0 flail.zfgy3-9.4 (1.2zfg?{fgV _The hobgoblin barely misses you.|fg;  You hit the hobgoblin.|fg .gg The hobgoblin is severely wounded.|fg W0-30.6|fg33C _The hobgoblin hits you.~fgwc  You barely miss the hobgoblin.~fgyq  The hobgoblin is severely wounded.~fgu .g The hobgoblin hits you but does no damage.~fg[1=2.0 (1.4~fgjp _The hobgoblin completely misses you.~fg ;  You hit the hobgoblin.~fg ~fg z.g†~fgg p3/33=43.3 (1.3~fgۨ ~fgH M _You kill the hobgoblin!fgfg  A gnoll comes into view. It is wielding a +0 club.fgN\g.g.fgggg 3 gnolls (1 polearm, 1 missile, 2 wa…)fg+-4fg7 0fgfg  A gnoll comes into view. It is wielding a +0 spear and quivering a throwing _net.fgcK fg7Y g..ggg)The gnoll shouts!fgb ((((((The gnoll throws a throwing net. The throwing net hits you.fg fg Mg....fg5 O..gg)fg fg n 4  0 ==5Held fg" fg fga 6 _You become entangled in the net!fgXfglYfg0[fgjE gg..gg 4 gnolls (1 polearm, 1 wandering)You struggle against the net. The gnoll hits you but does no damage.fgk.-6fgpwfgbs _A gnoll comes into view. It is wielding a +0 flail.fg\yB  You struggle against the net.fgzfg}6  The gnoll shouts!fg.g.g).gg)fg}r29--- 7 =7fg>fg۞9 _The gnoll hits you with a +0 flail.fga ,fgb fgyp .g..gfg q v23---------8fg ~ fg W _You struggle against the net. The gnoll hits you with a +0 flail.fg<,fg?fg|R.g.gfgWSy15-----------=9fgd`fgCeW _You struggle against the net. The gnoll hits you with a +0 flail!fgNBfgOfg[b..†ggfgs\0--40fghfgl3 _You struggle against the net.fg  You rip the net and break free! The gnoll closely misses you. x2fgY V.gfga 12-------- 8  9 =-1fg: fgd 9 _The gnoll hits you with a +0 flail.fg[  You rip the net and break free! The gnoll closely misses you. x2 _ You hit the gnoll.  Your weapon exudes an aura of protection.  The gnoll is moderately wounded.  club. You block the gnoll's attack.fg .g1--14 2.7 (1.4fgfg< _The gnoll hits you but does no damage.fg9O    #.........#  #.........#  #..)......#  #.........#  #.........#  #!..g.....#  #...gg....#  ###...@g....#  #.[.....#####  #.......# #...†...# #.......# #.......# #.......# #.......# You barely miss the gnoll.The gnoll is moderately wounded.fgp    #.........#  #.........#  #..)......#  #.........#  #.........#  #!..g.....#  #...gg....#  ###...@g....#  #.[.....#####  #.......# #...†...# #.......# #.......# #.......# #.......# fg  The gnoll hits you with a +0 club.  * * * LOW HITPOINT WARNING * * *fg c    #.........#  #.........#  #..)......#  #.........#  #.........#  #!..g.....#  #...†g....#  ###..g@g....#  #.[.....#####  #.......# #...†...# #.......# #.......# #.......# #.......# You block the gnoll's attack. The gnoll completely misses you.fg    #.........#  #.........#  #..)......#  #.........#  #.........#  #!..g.....#  #...†g....#  ###..g@g....#  #.[.....#####  #.......# #...†...# #.......# #.......# #.......# #.......# fgW fg 6/33 ----The gnoll hits you with a +0 club.fg /  --more--fg      #.........#  #.........#  #..)......#  #.........#  #.........#  #!..g.....#  #...†g....#  fg ###..g@g....#  #.[.....#####  #.......# #...†...# #.......# #.......# #.......# #.......# #.......#fg b   #.........#  #.........#  #..)......#  #.........#  #.........#  #!..g.....#  #...†g....#  ###..g@g....#  #.[.....#####  #.......# #...†...# fg y#.......# #.......# #.......# #.......# fg p   #.........#  #.........#  #..)......#  #.........#  #.........#  #!..g.....#  #...†g....#  ###..g@g....#  fgN #.[.....#####  #.......# #...†...# #.......# #.......# #.......# #.......# The gnoll hits you from afar with a +0 spear.  * * * LOW HITPOINT WARNING * * *fg4   #.........#  #.........#  #..)......#  #.........#  #.........#  #!..g.....#  #...†g....#  ###..g@g....#  #.[.....#####  #.......# #...†...# #.......# #.......# #.......# #.......# fggThe gnoll hits you with a +0 flail.1--------fg&3.9 (1.2fgfg4N _* * * LOW HITPOINT WARNING * * *fgfgInventory: 12/52 slots Hand Weapons (go to first with ))  g - a +0 mace of protection (weapon)  a - a +1 flail  l - a +0 mace of protection Armour (go to first with [) fg5 b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  f - an amulet of reflection (around neck) Talismans (go to first with %)e - a blade talisman Scrolls (go to first with ?)  i - a scroll labelled WABUPROOQU fg- j - a scroll labelled JUXAGY ZUCZIO Potions (go to first with !)d - a potion of might  fg`h - a potion of invisibility  k - a yellow potionfg_h - a potion of invisibility. A potion which confers invisibility on one who consumes it. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion “I shall never forget that dawn, and the strange horror of seeing that my hands  had become as clouded glass, and watching them grow clearer and thinner as the  day went by, until at last I could see the sickly disorder of my room through  them, though I closed my transparent eyelids. My limbs became glassy, the bones and arteries faded, vanished, and the little white nerves went last. I gritted  my teeth and stayed there to the end. At last only the dead tips of the  fingernails remained, pallid and white, and the brown stain of some acid, upon  my fingers.”  -H.G. Wells, _The Invisible Man_, Chapter 20. 1897 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.fg6 fgA fgYQ w.........blitzy the CoveredfgQ d#.........#Mountain Dwarf#.........#Health: 1/33------------------------#..)......#Magic: 3/3========================#.........#AC: 14  Str: 20fg(R L#.........#EV: 8Int: 8#!..g.....#SH: 9Dex: 9fgcR c#...†g....#XL:  3 Next: 14% Place: Dungeon:2###..g@g....#fgR cNoise: =--------  Time: 1243.9 (0.0)#.[.....#####g) +0 mace (protect)#.......#fgR Nothing quivered#...†...#Invis #.......##.......#fgS bgggg 4 gnolls (1 polearm, unable to see …)#.......##.......##.......#* * * LOW HITPOINT WARNING * * *You block the gnoll's attack.  fg T The gnoll hits you from afar with a +0 spear.  * * * LOW HITPOINT WARNING * * *The gnoll hits you with a +0 flail. fg0T A_* * * LOW HITPOINT WARNING * * *fgk  You fade into invisibility!You block the gnoll's attack. The gnoll hits you but does no damage. x2fgel +4.9 (1fgd| fg S _The gnoll closely misses you.fg2 #.#).!..g...†g###..g.#.[...@.#####. †..fgt fgK fg fgA$ N.gg.fg;% 9 7 5fg0 fg6 S _The gnoll closely misses you.fgInventory: 11/52 slots Hand Weapons (go to first with ))  g - a +0 mace of protection (weapon)  a - a +1 flail  l - a +0 mace of protection Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Jewellery (go to first with "=)  f - an amulet of reflection (around neck) Talismans (go to first with %)e - a blade talisman Scrolls (go to first with ?)  i - a scroll labelled WABUPROOQU  j - a scroll labelled JUXAGY ZUCZIO Potions (go to first with !)d - a potion of might  k - a yellow potionfg]Gi - a scroll labelled WABUPROOQU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.fgU fg!fg #.........#blitzy the Covered#.........#Mountain Dwarf#..)......#Health: 1/33------------------------#.........#Magic: 3/3========================#.........#AC: 7Str: 20fg@!>#!........#EV: 8Int: 8#...gg....#SH: 9Dex: 9###..gg§....#XL:  3 Next: 14% Place: Dungeon:2fg1"-#.[..§@§#####Noise: =--------  Time: 1245.9 (0.0)#.....§§#g) +0 mace (protect)#...†...#Nothing quivered#.......#Invis #.......##.......#gggg 4 gnolls (1 polearm, unable to see …)#.......##.......##.......# _* * * LOW HITPOINT WARNING * * *You fade into invisibility!You block the gnoll's attack. The gnoll hits you but does no damage. x2 _The gnoll closely misses you. fg"_The gnoll closely misses you.As you read the scroll labelled WABUPROOQU, it dissolves into smoke.fgHn  You block the gnoll's attack. The gnoll hits you but does no damage. x2 fg9Q_The gnoll closely misses you.  As you read the scroll labelled WABUPROOQU, it dissolves into smoke.  It was a scroll of fog. The gnoll hits you with a +0 club.  You die...fga;-1/33fgq/  --more--fgfgInventory: 10/52 slots Hand Weapons (go to first with ))  g - a +0 mace of protection (weapon)  a - a +1 flail  l - a +0 mace of protection Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) fg&uJewellery (go to first with "=)  f - an amulet of reflection (around neck) Talismans (go to first with %)e - a blade talisman Scrolls (go to first with ?)  j - a scroll of vulnerability {unknown} Potions (go to first with !)d - a potion of might  fgo'k - a potion of enlightenment {unknown}fgx7 fg78,fg[Goodbye, blitzy.34 blitzy the Covered (level 3, -1/33 HPs)Began as a Mountain Dwarf Fighter on Dec 21, 2024.Slain by a gnoll... wielding a +0 club(3 damage)... on level 2 of the Dungeon.The game lasted 00:14:14 (1219 turns). Best Crawlers -1.59874334 freshwater VSCj-27 escaped with the Orb2.53115580 tswnHuSh-27 escaped with the Orb3.32457476 tswnTrRe-27 escaped with the Orb4.26687813 tswnSpSh-27 escaped with the Orb5.26460741 tswnMDHs-27 escaped with the Orb6.26319591 MollyMollu OpFi-27 escaped with the Orb7.25873036 tswnMDRe-27 escaped with the Orb8.25355277 MollyMollu OpFi-27 escaped with the Orb9.24699432 MollyMollu OpFi-27 escaped with the Orb  10.23823169 MollyMollu OpFi-27 escaped with the Orb  11.23737872 oddsox OpCA-27 escaped with the Orb  12.23156942 tswnMDSh-26 escaped with the OrbfgfgC [?25h[?0c [?1051l[?1052l[?1060l[?1061l