i? Player: bronnyjavo Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-15.17:44:38.ttyrec Time: (1771177478) Sun Feb 15 17:44:38 2026 i4 [?1051l[?1052l[?1060l[?1061hi C)0[?7hi [?25l[?1ci i i i2 Welcome, bronnyjavo. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk Gladiator i  iBl i&ubronnyjavo the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1 ibuNoise: ---------  Time: 0.0 (0.0)a) +0 tridentThrow: 3 throwing nets i{y#######..##....+#@.##..+#### i~ ibWelcome, bronnyjavo the Merfolk Gladiator.Will you prevail where others failed? Will you find the Orb of Zot? i iYPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.i   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.4  -2      c + Polearms4.4   2.5  +4       d - Staves   1.3   1.4  -2       e - Unarmed Combat   0.0   0.8  +1i!      f + Throwing2.0   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging4.0   3.0  +3       i - Stealth   0.0   0.7  +2          i!                                    The relative cost of raising each skill is in cyan.  i"TSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi$ + b + Axes   1.3 d + Staves   1.3+++In automatic mode, skills are trained as you use them. auto|manuali- b - Axes   1.3 d - Staves   1.3---manual mode, experience is spread evenly across all activated skills.auto|manuali + b + Axes   1.3 d + Staves   1.3+++automatic mode, skills are trained as you use them.auto|manuali- b - Axes   1.3 d - Staves   1.3---manual mode, experience is spread evenly across all activated skills.auto|manuali + b + Axes   1.3 d + Staves   1.3+++automatic mode, skills are trained as you use them.auto|manualiz- b - Axes   1.3 d - Staves   1.3---manual mode, experience is spread evenly across all activated skills.auto|manuali~@+ b + Axes   1.3 d + Staves   1.3+++automatic mode, skills are trained as you use them.i~eauto|manuali{- b - Axes   1.3 d - Staves   1.3---manual mode, experience is spread evenly across all activated skills.auto|manuali+ b + Axes   1.3 d + Staves   1.3+++automatic mode, skills are trained as you use them.auto|manualiq TargetTarget--  --  --  --  --  --  --  --  --  --  The current training targets, if any.[-] clear all targetscost|targetsi1rain rain iʮv11%     39% iL    i :11%   i.&39%  iY percentage of incoming experience used to train each skill is in brown.i]trainingtargetsiM hbronnyjavo the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14####EV: 12Int: 7###..#SH: 0Dex: 15#....+XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 0.0 (0.0)#..+a) +0 trident####Throw: 3 throwing netsWelcome, bronnyjavo the Merfolk Gladiator.Will you prevail where others failed? Will you find the Orb of Zot?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.i + #####..##..@.+#..#<.##.. #..+#.. #####.#1.0 (1 _i i iaiiii< * #### ###..# #.@..+ #..#<.# #...#..+ #....#### #.... #....#....#....2iG      ####  ###..#  ....+  #<.#  .#..+  .####   #....#   #....#   #....#   #....#   #....#  3itY*    ####  ###..#  ##....+  ##..#<.#  ##...#..+  #..@.####5.0 (2 .#   #....#   #....#   #....#   #....#  #.....  #..... i $#######..###....+##..#<##...##....###....#  7......iEYou encounter a dart slug.###..###....+##..#<##...##....###....#  .........#..#.#w   dart slug (asleep)#....... ##......w8.0 (19.0 (2 _i ###..#  ##....+  ##..#<.#  ##...#..+  #....####  #....#  #....#  #....#  i2#...@#  #....#  #......  #.......# #.# #.#  i910.0 (ic 1.0)iǴii &##....+##..#<.###...#..+....#### ...#..#.###. ##w #########i˨ <1ik i i4 ##..#<.#  ##...#..+  #....####  #....#  #....#  i#....#  #....#  #....#### #....@..# #.#  #.#   # w ######### iȭLwwi&2i}ii V##..#<.# ##...#..+ #....#### #....# #....# #....# #....# #....#### #.# #.# #.# ##......w ##w.3i ip ##..#<.# ##...#..+ #....#### #....# #....# #....# #....# #....#### #.# #.# #.# ##....... ###ii=|```The dart slug launches a dart at you.i5...i.=4i`i~@ _The slug dart hits you but does no damage.i ##...#..+....#####....# #.#.......####...#w ##....... ######### i i .-5iR iq ir> l....#####....# .......####...#w ##....... #########inM w.-6i`A*  You puncture the dart slug!iH  The dart slug is severely wounded.iZI5=7.1 (1.1iLiNA _The dart slug bites you but does no damage.iR .  You puncture the dart slug!i ' i 038.2i|iJM _You kill the dart slug!i ##...#..+ #....#### #....# #....# #....# #....#  #....#### #.# #.# #.# #.......#########-90is  ##..#<.# ##...#..+ #....#### #....# #....# #....# #....#  #....#### #.# #.# #.# #.......#########i A-20i i: iv  ##....+   ##..#<.#   ##...#..+   #....####   #....#   #....#   #....#   #....#   #...@####   #.#   #.#   #.#   #   .......  #########  i%ii1iiiMi,iM  ####   ###..#   ##....+   ##..#<.#  i ##...#..+   #....####   #....#  #....# i #..@.# 3.2 (2 i] #....#   #....#### it #.......#   #iC.#   #ic.#   #i+  ##.......iii#ii' i+    #### ###. ##.. ##..#<.#...#..+###5..# ####....#.......##.......#i. i2 i i ii3ii$is   #### ###..# ##... ##..#<.##.@.#..+7###  #....#  #....##.....iLiV!i#iXiiiiXiiEii          ####  iR ###..#   ##@...+ 9 ##..#<.#  ##...#..+ #....####  #....# i#....# #....####iiii; Ii i1 ic ni i PiҼ  ####  ###..#  ##..@.+ 31i, d ##..#<.#  ##...#..+  #....####iǽ  #....# #....# #....# #....# i i i i#### ###..# ##...@+ ##..#<.# ##...#..+ #..#....##....# iib+2.2 (1iDi*i####...........'......######iMi&3ij iU ( _You open the door.i ...........#####)####..###..#.##....@......###..#<.###...#..+ #....#### i, i i &4i( $ i _Found a runed hand axe. _There is an open door here.i-..... .... ... ... .#.#####).####.###..#.##....'# ##..#<.#i ##...#..+ #....#### iibi-5 _ii iY ................. ... . #.#####)iZ  ### ###..#.. ##....'......## ##..#<.#########...#..+####i` i a &6ize iLg il....?.. ................... ............... iAw.... .  #.#####) ####.!##..#...#....'......##.#<.##########...#..+#....#### i3i(<7i  _Found a dark potion and a scroll labelled REUNIQ GORASEAT.i.....?.. .......... iG/......... ......... ...... .... . .#.#####).####.!.###..#.##....'......##. ##...#..+#....#### i0iffY8if D....?.. ... ......... ......... ...... #.... ...#.#####).####.!.ifj 3###..#.##....'......##.##..#<.# . iq <9iu ixw i....?.. . . . ...... ###.... ..#.#####).####.!.###..#.###....'......##.##..#<.#i  #.###...#..+ .#....#### ii'40ii0i>C....?.. . . . ##...... .##.... ..#.#####).####.!.###..#.#.##....'......##.##..#<.# #.#.##...#..+ .#....#### # ii&1iii i KA runed hand axe. A small axe. i> Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 1.3At 100% training you would reach 14.0 in about 9.7 XLs.Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 105% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the iw wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {ego} {branded} {Axes} {one-handed} {melee weapon} i OMenu/colouring prefixes: unidentified melee weapon _________________ i͸ ]“Lizzie Borden took an axe (g)o to location.i( iU) i8/ bronnyjavo the Poker....?..Merfolki/ j..........Health: 16/16 ========================.........Magic: 1/1========================......... ##AC: 4Str: 14...... .######EV: 12Int: 7.... .......i60 SH: 0Dex: 15#.#####)......XL:  1 Next: 30% Place: Dungeon:1####.....@..!....Noise: ---------  Time: 41.2 (1.0)###..#...........#.a) +0 trident##....'......##.....Throw: 3 throwing netsig0 ##..#<.######## #.#.##...#..+..#....####i0 C##....##....##....#i0 You puncture the dart slug! _You kill the dart slug! _You open the door. _Found a runed hand axe. i0 _There is an open door here. _Found a dark potion and a scroll labelled REUNIQ GORASEAT.i(D Qi?l....?.. .. ...#### ...... ..#######.... #.. #.#####@... ####.!....##..#.....#..'......##.....##<.######## .#.###...#..+ .....  #....####..##.  #....# ... i~<2iiq _You see here a +4 hand axe.i c....?.............i . ####  ..#######$ .... #.........#.#####)####.......@!....# ###..#...#...##....'......##.....#  ##..#<.######## .#.#... iJ##...#..+ .....# #....#### #..## #....# ... #....# #.. ii&3i"iN$* _Found 7 gold pieces.i'....?.. .... ... ..#### #...... ...#$..... #.#.#####).####.....# ###..#.#...###....'......##.....# . ##..#<.#########.#.#...#...#..+ #.....#. ....#### ##..##. . ....# ... . ....#i/i0&4iz5i;is<+5.2 (2iAiDQ _d - a dark potioniilii N _There are no items here.i}^i5_i{_icidih| _iyiin ....?..  .......... ..  ....#### #.. ...#######$.io+ .... #.. #.#####@.........7 ####.....#. ###..#.........#  ##....'......##.....#..  ##..#<.#########.#.#...#  ##...#..+ #.....#..  #....######..##. . io #....# ... .  #....##..iqiuixq _You see here a +4 hand axe.iNiii ig inP _iiiiY....?.. .. .........  ..........#### # iW...........#######$. .... #..@. 9 #.#####)......... #... ###..#.....#  ##....'......##..... i=r##..#<.#########.#.#... #...#..+ #.....#.. i^J....######..##i . ....# ... i* .i7i i"i i i$ ,i`& i& i/ ni3 ....?.. .......... . ..........##### ...........#######$. .... #.......... #.#####@...51####.....#....#..# ##....'##.....#.. ##..#<.#########.#.#...#  ##...#..+ #.....#.. i@  #....#### ##..##. .  #....#  ... .  #....# #.. _You see here a +4 hand axe.iiA +4 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 1.3At 100% training you would reach 14.0 in about 9.7 XLs.Current attack delay: 1.2. Damage rating: 12 (Base 7 x 110% (Str) x 105% (Skill) + 4 (Ench)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the igwielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (g)et.is i bronnyjavo the PokerMerfolk....?..Health: 16/16 ========================..........Magic: 1/1========================i (.........AC: 4Str: 14..........#####EV: 12Int: 7...........#######$.SH: 0Dex: 15.... #..........XL:  1 Next: 30% Place: Dungeon:1#.#####@.........Noise: ---------  Time: 51.2 (2.0)####.............#..a) +0 trident###..#...........#...#Throw: 3 throwing nets##....'......##.....#..##..#<.#########.#.#...###...#..+#.....#..#....######..##. .#....#... .#....##.. i r_You see here a +4 hand axe. _Found 7 gold pieces. _d - a dark potion _There are no items here. _You see here a +4 hand axe. _You see here a +4 hand axe.i5 i +2.2 (1i i G _f - a +4 hand axei(i8+Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)[?] describe selected [!] equip|wield|weari+y[tab] equip|unequip iGiiXbronnyjavo the PokerMerfolk....?..Health: 16/16 ========================..........Magic: 1/1========================.........AC: 4Str: 14..........#####EV: 12Int: 7i...........#######$.SH: 0Dex: 15.... #..........XL:  1 Next: 30% Place: Dungeon:1#.#####@.........Noise: ---------  Time: 52.2 (0.0)####.............#..a) +0 trident###..#...........#...#ikThrow: 3 throwing nets##....'......##.....#..##..#<.#########.#.#...###...#..+#.....#..#....######..##. .#....#... .#....##.. i_Found 7 gold pieces. _d - a dark potion _There are no items here. i3_You see here a +4 hand axe. _You see here a +4 hand axe. ir2_f - a +4 hand axeiP  Okay, then.ii]i _iii  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1  11%  +1   j + Spellcasting   0.0    -1  igB         b + Axes   1.3    -2      c + Polearmsi4.4  38%  +4      i¯R d + Staves   1.3    -2      i=W e + Unarmed Combat   0.0    +1      f + Throwing2.0  11%   0      i\                g + Armour0.0   1%  -3      h + Dodging4.2  37%  +3      i + Stealth0.0   2%  +2                                      i[m        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsiii bronnyjavo the PokerMerfolk....?..Health: 16/16 ========================..........Magic: 1/1========================.........AC: 4Str: 14..........#####EV: 12Int: 7...........#######$.SH: 0Dex: 15.... #..........XL:  1 Next: 30% Place: Dungeon:1#.#####@.........Noise: ---------  Time: 52.2 (0.0)####.............#..a) +0 trident###..#...........#...#Throw: 3 throwing nets##....'......##.....#..##..#<.#########.#.#...###...#..+#.....#i ..#....######..##. .#....#... .#....##.. _d - a dark potion _There are no items here. _You see here a +4 hand axe. _You see here a +4 hand axe. _f - a +4 hand axe _Okay, then.i Ii| i} iP _iii.i....?.. ..iDq .........  ..........#### # ...........#######$. ik.... #..@. 4.2 (2 #.#####.. #... ###..#.....#  ii##....'......##..... ##..#<.#########.#.#... iE#...#..+ #.....#.. ....######..## . ....# i N... .iiii'VQii ....?.. .. ..i* ..#### # ..#######$.##.... #...6#.#####...####.....#.. ###..#..#...#.. #....'......##.....#...> ..#<.#########.#.#...#.. ..#..+ #.....#.. .#### ##..##.... iii; _Found a stone staircase leading down.i i i i' ii ,iS ,iF ,i ir ?..   #### ## i ..#######$.##.... #..8#.#####.. ####..#.....#..#..#...#.. i ...'......##.....#...>.# #<.#########.#.#...#...# ix #..+ #.....#.... # #### ##..##.... i i iSi¦iiiaiܭi?,iXibiiqi+,iiG ?..    #### #### i+.........#######@.####.#62.2 (4 .... #.........#  #.#####i.......#....##.....#...#...... iL.'......##.....#...>.## .#########.#.#...#...i4# .+ #.....#.....##iX+##..##.......iimi| i#_You now have 7 gold pieces.i iiZi  i: H_There are no items here.i5_ _iOni=,ii....?............  ......... ia ..........#### ####  ...........#######..####.# .... #...............#i #.#####...@............7.2 (5 i ####.......#.....#..##..#.#...#......i'##.....#...>.### i2#..#<.#########.#.#...#...# .ia..#..+ #.....#.....# ...#### ##..##....... ...# #... ..... ...# #..iiiiZ i nia i iP i Bim K....?..iô ? .......... ......... ..........#### #### ...........#######..####. i .... #............... #.#####....i ..... ####......#.....#.iC 72 ###..#...#...#..... ##....'i/ >#.....#...>.##  ##..#<.#########.#.#...#...#  ##...#..+ #....#.....#  #....#### ##..##.......  #....# #... .....  #....# #..#  #....#i i ip i݊4ii^i_i_icidihBi iiXii,jidn ....?.. ..in.. ......... ..........#### ####in .....#######..### .... #...in #.#####.. ####..@..........#....4.2 (2i oR ###..#..#...#i.o ##....'......##.....#...>.iRo ##..#<.###.#.#...#...io: ##...#..+ #.....#..... #....#### ##..##......  #....#io #... .....  #....# #..#  #....#ipiXqiuixiB iLF  ....?...?.# ..........# ..........# ..........#### #### ...........#######..iF  .... #.. #.##### ####..#6 ###..#..#...# ##....'......##.....#.. ##..#<.###.#.#...# ##...#..+ #.....# #....#### ##..## #....# #... ....  #....#iF w #..#  #....#ixG iJ i?L h _Found a scroll labelled REUNIQ GORASEAT.iM############....?...?#..#...# #..........#### ####.............#######..##..........##.. #@#####........ ###..#.. ###..#.....#...###....'......##.....#......##iLi{+7.2 (1i7!iP#is0############ #....?...?.# #.# #.# #.#### #### #...#######..###.......@..##.######.#####......... ####.............#...#..#...........#...#..'......##.....#...>#<.#########.#.#...#.. ##...#..+ #..... #....######..##..... #....# #... ..... i&8i?ibi ############ #....?...?.# #.# #.# #.#### #### #...#######..####..........##....######.#####......... ####...#...#..#...........#...#.....'......##.....#...>#<.#########.#.#...###...#..+ #.....#....######..##.i &9i i i8iz"##########?...? #81.2 (2..#### #### #.............#######..####..........##.............######.#####............... .. '.id9iMi)NibOiNSi/Ui`XXiY,ia[i[i\\iT`78 ##########?4.2 (3 i`U##..........#### #####.............#######..###.. ... i`3..#..i_aieiQh ih__c - a scroll labelled REUNIQ GORASEATitiqioiN _There are no items here.iǎ ia i iÔ i ix P _i7 i iq i. i i2 iV iަ  ### #....?@....#7 #..........# #..........# #...#### ### #.....#######.. #...##. #######.##### ####.....# ###..#...#...#i1 i i@ i•Iiiși,iiii _c - 2 scrolls labelled REUNIQ GORASEAT (gained 1)iii٤i4iiCii8 ### #..@.......#91.2 (4 #...# #...# #...i### #....###### #...## #######.##### ####... ###..#...#.iͮiiiiJ _i Bi. Bi i! #############..........##..........# #...@......# 3.2 (2#.#### ##...########.##........#######.#####........ ####.......####..#...........###....'......##.....###..#<.#########.#.#.iT" i@& i( i i ib i ]#############..........##..........# #..........# #..........#### ####...#######..5#..##..........#######.#####.......... ####.............####..#...........#...###....'......##.....#..##..#<.#########.#.#...###...#..+ #.....#..#....#### ##..##.i# i_iiiFii,i,iti#i#############..........##..........##..........# #...#### #####.............#######..##..........##...........#######.#####........... ####.....#.8.2 (3###..#...........#...#i##....'......##.....###..#<.#########.#.#...###...#..+ #.....#...#....#### ##..##....#....# #... ....#....#  #..##....#iii{iqDrink which item? Potions  d - a dark potion [!] read|quaff[?] describe selectedii#############bronnyjavo the Poker#..........#Merfolk#..........#Health: 16/16 ========================#..........#Magic: 1/1========================#..........#### #### AC: 4Str: 14#.............#######..# EV: 12Int: 7#..........##........... SH: 0Dex: 15#######.#####........... XL:  1 Next: 30% Place: Dungeon:1####@............#... Noise: ---------  Time: 98.2 (0.0)###..#...........#...#. a) +0 trident##....'......##.....#... Throw: 3 throwing nets##..iA#<.#########.#.#...#.##...#..+#.....#...#....######..##....#....##... ....#....##..##....# _You now have 7 gold pieces. _There are no items here. _Found a scroll labelled REUNIQ GORASEAT. _c - a scroll labelled REUNIQ GORASEAT _There are no items here. _c - 2 scrolls labelled REUNIQ GORASEAT (gained 1)iP  Okay, then.iii i . _iP iS :Read which item? Scrolls  c - 2 scrolls labelled REUNIQ GORASEAT [!] read|quaffiS G[?] describe selectedi)i/i5############bronnyjavo the Poker#..........#Merfolk#..........#Health: 16/16 ========================#..........#Magic: 1/1========================#..........#### #### AC: 4Str: 14#.............#######..# EV: 12Int: 7#..........##........... SH: 0Dex: 15i6#######.#####........... XL:  1 Next: 30% Place: Dungeon:1####@............#... Noise: ---------  Time: 98.2 (0.0)###..#...........#...#. a) +0 trident##....'......##.....#... Throw: 3 throwing nets##..#<.#########.#.#...#.##...#..+#.....#...#....######..##....#....##... ....#....##..##....# _There are no items here. _Found a scroll labelled REUNIQ GORASEAT. _c - a scroll labelled REUNIQ GORASEAT _There are no items here. _c - 2 scrolls labelled REUNIQ GORASEAT (gained 1) _Okay, then.i8  As you read the scroll labelled REUNIQ GORASEAT, it crumbles to dust.  It is a scroll of identify.iB/  --more--iKiTM[Identify which item? (\ to view known items) Potions (select first with !)  d - a dark potion[?] describe selectediQ iS i ############bronnyjavo the Poker#..........#Merfolk#..........#Health: 16/16 ========================#..........#Magic: 1/1i ========================#..........#### #### AC: 4Str: 14#.............#######..# EV: 12Int: 7#..........##........... SH: 0Dex: 15i} #######.#####........... XL:  1 Next: 30% Place: Dungeon:1####@............#... Noise: ---------  Time: 98.2 (0.0)###..#...........#...#. a) +0 trident##....'......##.....#... Throw: 3 throwing nets##..#<.#########.#.#...#.##...#..+#.....#...#....####i t##..##....#....##... ....#....##..##....# i& _c - a scroll labelled REUNIQ GORASEAT _There are no items here. ik _c - 2 scrolls labelled REUNIQ GORASEAT (gained 1) _Okay, then.As you read the scroll labelled REUNIQ GORASEAT, it crumbles to dust.  It is a scroll of identify.iE i kReally abort (and waste the scroll)? i )Y - Yes  N - Nois iB Really abort (and waste the scroll)? Y - Yes  N - No [Y]es or [N]o only, please.iUi[i]Really abort (and waste the scroll)? Y - Yes  N - No [Y]es or [N]o only, please.ia* Really abort (and waste the scroll)? Y - Yes  N - No [Y]es or [N]o only, please. im  io _Identify which item? (\ to view known items) Potions (select first with !)  d - a dark potion[?] describe selectediii=############bronnyjavo the Poker#..........#Merfolk#..........#Health: 16/16 ========================#..........#iUMagic: 1/1========================#..........#### #### AC: 4Str: 14#.............#######..# EV: 12Int: 7#..........##........... SH: 0Dex: 15#######.#####........... XL:  1 Next: 30% Place: Dungeon:1####@............#... Noise: ---------  Time: 98.2 (0.0)###..#...........#...#. a) +0 trident##....'......##.....#... Throw: 3 throwing nets##..#<.#########.#.#...#.##...#..+#.....#...i#....######..##....#....##... ....#....##..#i#....# _c - a scroll labelled REUNIQ GORASEAT _There are no items here. iݝ_c - 2 scrolls labelled REUNIQ GORASEAT (gained 1) _Okay, then.i}As you read the scroll labelled REUNIQ GORASEAT, it crumbles to dust.  It is a scroll of identify.iOA9.2 (1iǮiW _d -> e - a potion of enlightenment; c -> i - a scroll of identifyiiyDrink which item? Potions  e - a potion of enlightenment [!] read|quaff[?] describe selectediG e - a potion of enlightenment. iA potion which uplifts both the body and mind of its drinkers, lifting them fromthe ground and increasing their Will to resist the world's temptations. It is an uncommon potion. Stash search prefixes: {inventory} {Will+ flight Fly} {potion} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified potion _________________ i“Let go your earthly tether. Enter the void. Empty, and become wind.”  -_The Legend of Korra_. 2014i4F Drink which item? Potions  e - a potion of enlightenment iF [!] read|quaff[?] describe selectedim i(############bronnyjavo the Poker#..........#Merfolk#..........#iޑHealth: 16/16 ========================#..........#Magic: 1/1========================#..........#### #### AC: 4Str: 14i #.............#######..# EV: 12Int: 7#..........##........... SH: 0Dex: 15i0#######.#####........... XL:  1 Next: 30% Place: Dungeon:1iV####@............#... Noise: ---------  Time: 99.2 (0.0)###..#...........#...#. a) +0 tridentiy##....'......##.....#... Throw: 3 throwing netsi##..#<.#########.#.#...#.##...#..+iҒ3#.....#...#....####ih##..##....#....##... ....#....##..#ir#....# _There are no items here. _c - 2 scrolls labelled REUNIQ GORASEAT (gained 1) _Okay, then.As you read the scroll labelled REUNIQ GORASEAT, it crumbles to dust.  It is a scroll of identify. _d -> e - a potion of enlightenment; c -> i - a scroll of identifyi9P  Okay, then.iiD _i i i i͎ i> i f _i@ iߖ i ....................#.........#### ####...........#######..#.......##...........######.#####...........i  ####.............# ###..#...........#...###....'##101.2 (2.0)##..#<.#########.###...#..+ ###....##....####iU i i iGYiZiT_iai G #.# #..........# #..........####  #.............#..i;  #..........##. #######.##### ####.# ###..#.#...# ##.....##.....# ##..#<.##.#.#...# ##...#..+ #.....# #....#### ##..## #....# #...  #....# #..#  #....#  #....#  #....####i i +2.2 (1i4 i: Q _There is an open door here.i #.# #..........#### ## #.............#######. #..........##....... #######.##### ####.....####..##.##....'##.....#.#..#<@#########.#.#.#...#..+ #.....#. #....#### ##..# #....#  #...  #....# #..# #....#  #....# #....#### #.......#ii-3 _iQi{iT'r#...##...##..#..r#rr 2 rats (asleep).:#.#ip]7  You open the door.i^&4idieN _You encounter 2 rats.ig\ _Found a parchment of Lesser Beckoning.i` #..........#  bronnyjavo the Poker #..........#### ## Merfolk #.............#######. Health: 16/16 ======================== #..........##......... Magic: 1/1======================== #######.#####......... AC: 4Str: 14 ####.............#. EV: 12Int: 7 ###..#...........#... SH: 0Dex: 15 ##....'......##.....#. XL:  1 Next: 30% Place: Dungeon:1i  ##..#<@#########.#.#... Noise: ---------  Time: 104.2 (0.0) ##...#..'r# #.....#. a) +0 trident #....####...# ##..##.. Throw: 3 throwing nets #....# #...# #... .. #....# #..# #..#  #....# ..r#  rr 2 rats (asleep) #....# .:#  #....#### .#  #.......#You open the door. _You encounter 2 rats. ib_Found a parchment of Lesser Beckoning.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (asleep, 98% to hit)ijU *riB9p'rAim: a rat (asleep, 98% to hit)iKQ  #..........#  bronnyjavo the Poker #..........#### ## Merfolk #.............#######. Health: 16/16 ======================== #..........##......... Magic: 1/1======================== #######.#####......... AC: 4Str: 14 ####.............#. EV: 12Int: 7 ###..#...........#... SH: 0Dex: 15 ##....'......##.....#. XL:  1 Next: 30% Place: Dungeon:1 ##..#<@#########.#.#... Noise: ---------  Time: 104.2 (0.0) ##...#..'.# #.....#. a) +0 trident #....####...# ##..##.. Throw: 3 throwing nets #....# #...# #... .. #....# #..#iR  #..#  #....# ..r#  rr 2 rats (asleep) #....# .:#  #....#### .#  #.......#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (asleep, 98% to hit)  You reach to attack!  The helpless rat fails to defend itself.  You hit the rat.ir $rAim: a rat (asleep, 98% to hit)  You reach to attack!  The helpless rat fails to defend itself.hit the rat.  You kill the rat!  The rat squeaks loudly.r.     ##### ####...... ###..#...... ##....'...... #  ..#   #...# #...   #..#   .r.# rr1 wandering)  .:#  r# 4==5.3 (1.1 _You encounter a rat.i _#.#### ####...#######..#.##.........#######.#####. ####.......####..#...........#...###....'......##.....###..#<.#########.#.#...###...#..@.# #.....#i #....####...# ##..##..#....# ... .#....# # ##....# .r#....# :# #....#### r##.......# .# i r.rr.i or 3 rats (2 wandering)i 5--60i i M _You encounter a rat.i Q _There is an open door here.i T #..........#### ### bronnyjavo the Poker #.............#######.. Merfolk #..........##.......... Health: 16/16 ======================== #######.#####.......... Magic: 1/1======================== ####.............#.. AC: 4Str: 14 ###..#...........#...# EV: 12Int: 7 ##....'......##.....#.. SH: 0Dex: 15i  ##..#<.#########.#.#...# XL:  1 Next: 40% Place: Dungeon:1 ##...#..@.# #.....#.. Noise: ---------  Time: 106.3 (0.0) #....####...# ##..##... a) +0 trident #....# #...# #... ... Throw: 3 throwing nets i #....# #r.# #..#  #....# ...#  #....# rr#  rrr 3 rats (2 wandering) iѷ %#....#### .#  i :#.......# .#  #.......#i bThe rat squeaks loudly. _You encounter a rat. i E_You encounter a rat. i5 _There is an open door here.  Reach: a) +0 tridentPress: ? - help, Dir - move targeti1 :@*i 9.* ii4x #..........#### ### bronnyjavo the Poker #.............#######.. Merfolk #..........##.......... Health: 16/16 ======================== #######.#####.......... Magic: 1/1======================== i5####.............#.. AC: 4Str: 14 ###..#...........#...# EV: 12Int: 7 ##....'......##.....#.. SH: 0Dex: 15 ##..#<.#########.#.#...# XL:  1 Next: 40% Place: Dungeon:1 i5##...#..@.# #.....#.. Noise: ---------  Time: 106.3 (0.0) #....####...# ##..##... a) +0 trident #....# #r..# #... ... Throw: 3 throwing nets #....# #..# #..#  #....# ...#  #....# rr#  rrr 3 rats (2 wandering) #....#### .#  #.......# .#  i66 #.......# _You encounter a rat. _You encounter a rat. _There is an open door here.  Reach: a) +0 tridentPress: ? - help, Dir - move targetYou reach to attack! You attack empty space. i65r. i75r: ib>=   i>q ### ###.. ##.. ##..# ##...#..@.#  i2?#....####...#   #r..# #...   i?  #..#   .r.#  r:# i@rrr  .#  .#  i@7===7.4 (1.1 ivD iI= _There is an open door here.  Reach: a) +0 trident  Press: ? - help, Dir - move targetYou reach to attack! You attack empty space. _The rat squeaks loudly. x2; You hear a loud squeak. i  #..........#### ### bronnyjavo the Poker #.............#######.. Merfolk #..........##.......... Health: 16/16 ======================== #######.#####.......... Magic: 1/1======================== ####.............#.. AC: 4Str: 14 ###..#...........#...# EV: 12Int: 7 i ##....'......##.....#.. SH: 0Dex: 15 ##..#<.#########.#.#...# XL:  1 Next: 40% Place: Dungeon:1 ##...#..@.# #.....#.. Noise: ===------  Time: 107.4 (0.0) ij #....####*..# ##..##... a) +0 trident #....# #r..# #... ... Throw: 3 throwing nets #....# #..# #..#  #....# .r.#  i̍ e#....# r:#  rrr 3 rats #....#### .#  #.......# .#  #.......#Press: ? - help, Dir - move targetYou reach to attack! You attack empty space.  i _The rat squeaks loudly. x2; You hear a loud squeak.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit) i%  #..........#### ### bronnyjavo the Poker #.............#######.. Merfolk #..........##.......... Health: 16/16 ======================== i& h#######.#####.......... Magic: 1/1======================== ####.............#.. AC: 4Str: 14 ###..#...........#...# EV: 12Int: 7 ##....'......##.....#.. SH: 0Dex: 15 ##..#<.#########.#.#...# XL:  1 Next: 40% Place: Dungeon:1 ##...#..@.# #.....#.. Noise: ===------  Time: 107.4 (0.0) #....####r..# ##..##... a) +0 trident i' 5#....# #...# #... ... Throw: 3 throwing nets #....# #..# #..#  #....# .r.#  #....# r:#  rrr 3 rats #....#### .#  #.......# .#  #.......#Press: ? - help, Dir - move targetYou reach to attack! You attack empty space. _The rat squeaks loudly. x2; You hear a loud squeak.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit) i( 4r. i( 1r. i6* rYou reach to attack! You attack empty space. _The rat squeaks loudly. x2; You hear a loud squeak.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a rat (61% to hit)  You reach to attack! You barely miss the rat. i1    ### ###.. ##.. ##..# ##...#..@.#  #....####r..#   #...# #...   #r.#   r..#  .:# r 4 rats i]2   r#  .#  i?3 5-8.5 (1.1 iA9  i:< T _You encounter a rat.!iZ or.r.!i;\ 8r.!ic g--9.6!ih !i:k u _You closely miss the rat. The rat bites you but does no damage."iG .  You hit the rat."i1qr.r:"i7r."i“Q 3 rats"imY5-10.7"i"iG _You kill the rat!"i{  #..........#### ### bronnyjavo the Poker #.............#######.. Merfolk "i{#..........##.......... Health: 16/16 ======================== #######.#####.......... Magic: 1/1======================== ####.............#.. AC: 4Str: 14"i>|b ###..#...........#...# EV: 12Int: 7 ##....'......##.....#.. SH: 0Dex: 15 "ii|##..#<.#########.#.#...# XL:  1 Next: 50% Place: Dungeon:1 "i|##...#..@.# #.....#.. Noise: =--------  Time: 110.7 (0.0) #....####r..# ##..##... a) +0 trident #....# #r..# #... ... Throw: 3 throwing nets #....# #..# #..#  "iS}#....# .r.#  #....# .:#  rrr 3 rats #....#### .#  #.......# .#  #.......# _You closely miss the rat. The rat bites you but does no damage.  You hit the rat. _You kill the rat!"i}Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit)"i{  #..........#### ### bronnyjavo the Poker #.............#######.. Merfolk #..........##.......... Health: 16/16 ======================== #######.#####.......... Magic: 1/1======================== ####.............#.. AC: 4Str: 14 ###..#...........#...# EV: 12Int: 7 ##....'......##.....#.. SH: 0Dex: 15 ##..#<.#########.#.#...# XL:  1 Next: 50% Place: Dungeon:1 ##...#..@.# #.....#.. Noise: =--------  Time: 110.7 (0.0) #....####r..# ##..##... a) +0 trident #....# #r..# #... ... Throw: 3 throwing nets "i= #....# #r.# #..#  #....# ...#  #....# .:#  rrr 3 rats #....#### .#  #.......# .#  #.......# _You closely miss the rat. The rat bites you but does no damage.  You hit the rat. _You kill the rat!"ik Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit)"i 8r."i    ### ###.. ##.. ##..# ##...#..@.#  #....####rr.#   #...# #...  "if m #r.#   ...#  .:#   .#  .# "i "iM _3-----1.8 (1.1"i% "i 9  You hit the rat. _You kill the rat!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit) _You hit the rat but do no damage. The rat bites you.#ij #..........#### ### bronnyjavo the Poker #.............#######.. Merfolk #..........##.......... Health: 13/16 ===================----- #######.#####.......... Magic: 1/1======================== ####.............#.. AC: 4Str: 14 ###..#...........#...# EV: 12Int: 7 ##....'......##.....#.. SH: 0Dex: 15 ##..#<.#########.#.#...# XL:  1 Next: 50% Place: Dungeon:1 #i##...#..@.# #.....#.. Noise: =--------  Time: 111.8 (0.0) #....####rr.# ##..##... a) +0 trident #....# #...# #... ... Throw: 3 throwing nets #....# #r.# #..#  #....# ...#  #....# .:#  rrr 3 rats #....#### .#  #.......# .#  #.......#Press: ? - help, Dir - move targetAim: a rat (61% to hit) _You hit the rat but do no damage. The rat bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit)#ia #..........#### ### bronnyjavo the Poker #.............#######.. Merfolk #..........##.......... Health: 13/16 ===================----- #######.#####.......... Magic: 1/1========================#io ####.............#.. AC: 4Str: 14 ###..#...........#...# EV: 12Int: 7 ##....'......##.....#.. SH: 0Dex: 15 #iZ##..#<.#########.#.#...# XL:  1 Next: 50% Place: Dungeon:1 ##...#..@.# #.....#.. Noise: =--------  Time: 111.8 (0.0) #....####rr.# ##..##... a) +0 trident #....# #r..# #... ... Throw: 3 throwing nets #i j#....# #..# #..#  #....# ...#  #iV#....# .:#  rrr 3 rats #....#### .#  #.......# .# #iM #.......#Press: ? - help, Dir - move target#iAim: a rat (61% to hit) _You hit the rat but do no damage. The rat bites you.  Reach: a) +0 trident#i^Press: ? - help, Dir - move targetAim: a rat (61% to hit)#i6r.#i) #iE #im #i[### ###..#ix ##.. ##..# #ip##...#..@r#  #i"#....####r..#   #r..# #...  #iNQ #..# #it  ...#  .:#  #im .#  .##i #i-2.9 (1.1#i#i  Aim: a rat (61% to hit) _You hit the rat but do no damage. The rat bites you. #i$ Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a rat (61% to hit) _You barely miss the rat. The rat closely misses you.$iA #.#  ##### ## #....####### #..........#########.#####. ####.............#. ###..#...........#. ##....'......##.....#. ##..#<@#########.#.#. ##...#..'r# #.....# #....####..## #....# #r..#. ..$iB #....# ##..# #....#..# #....# :# #....#### .# #..# .#$iC8r.$i3D2r.$iF1r.$i]G+r.$i N$iN[4==30$i~T$iY^ _The rat attacks as it pursues you! The rat bites you but does no damage.$ioE #..........#  bronnyjavo the Poker #..........#### ## Merfolk #.............#######. Health: 14/16 =====================--- #..........##......... Magic: 1/1======================== #######.#####......... AC: 4Str: 14 ####.............#. EV: 12Int: 7 ###..#...........#... SH: 0Dex: 15 ##....'......##.....#. XL:  1 Next: 50% Place: Dungeon:1 ##..#<@#########.#.#... Noise: =--------  Time: 113.9 (0.0) ##...#..rr# #.....#. a) +0 trident $ipM#....####r..# ##..##.. Throw: 3 throwing nets #....# #...# #... .. #....# #..# #..#  #....# ...#  rrr 3 rats #....# .:#  #....#### .#  #.......# .# Aim: a rat (61% to hit) _You barely miss the rat. The rat closely misses you. _The rat attacks as it pursues you! The rat bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit)$i4I7rr$iPB  #..........#  bronnyjavo the Poker #..........#### ## Merfolk #.............#######. Health: 14/16 =====================--- #..........##......... Magic: 1/1======================== #######.#####......... AC: 4Str: 14 ####.............#. EV: 12Int: 7 ###..#...........#... SH: 0Dex: 15 ##....'......##.....#. XL:  1 Next: 50% Place: Dungeon:1 ##..#<@#########.#.#... Noise: =--------  Time: 113.9 (0.0) ##...#..'r# #.....#. a) +0 trident #....####r..# ##..##.. Throw: 3 throwing nets #....# #...# #... .. #...$iB .# #..# #..#  #....# ...#  rrr 3 rats #....# .:#  #....#### .#  #.......# .# _You barely miss the rat. The rat closely misses you. _The rat attacks as it pursues you! The rat bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit)  You hit the rat.r.r.$iI u      ##### ####...... ###..#...... ##....'......$iJ  #  ..#   #...# #...   #..#  #....# ...# rr 2 rats $i@K 2#....# .:# #....#### .# #.......# .# _The rat attacks as it pursues you! The rat bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (61% to hit)  You hit the rat.  You kill the rat!$i U z3--65.0 (1.1$iY ( _The rat bites you.%iB60%i] %i!} _You hit the rat but do no damage. The rat bites you but does no damage.%i,7 G '  You hit the rat.%i9 +r.%ij@ o   rat%iB 577.1 (1.1%iuH %iK G _You kill the rat!%i:B80%i%ie _You closely miss the rat. The rat barely misses you.&iL '  You puncture the rat!&i)&iC]4==89&i &iG _You kill the rat!&iW #.#### ####...#######..#.##.........#######.#####. ####.......####..#...........#...###....'......##.....###..#<.#########.#.#...###...#..@.# #.....##....####...# ##..##..#....# ... .#....# # ##....# .#....# :##....######.......#..#-20 _There is an open door here.&i C *#...#######..#.##.........#######.#####. ####.......####..#.#...###....'......##.....#...&iC E##..#<.#########.#.#...###...#..'.### #.....#...#....####@..# ##..##..#....# ... .#....# # # #....# .#....# :##....#### ..##....... &i>D &iM ]-1 _&iQ &iNS 'i#.##............#######.#####. ####.......####..#.#...###....'......##.....#...>##..#<.#########.#.#...###...#..'.### #.....#...#....####...## ##..##..#....# 'i... .#....# # # #....# . #....# ..:##....#### ...##.......# ...##.# ...##.# .?## 'i'iQ&2'i'ir1 _Found a scroll of identify.'i%#######.#####. ####.......####..#.#...###....'......##.....#...>##..#<.#########.#.#...#...##...#..'.### #.....#...#....####...## ##..##..#....#  #... ..... #....# # # #....# #. #....# ...:# #....#####....##.......##....##.###...##.# #.?###.# #####'i'iwr5===3'i'i'i 3'i 'i) X'i[ B'i 'i' ' ####.............#.....####..#..###....'......##>.####..#<.#########.#.## ##...#..'.### #.....#.....# #....####...## ##..##....... #....# ##...# #... ..... #....# ##..## #..# #....# #..@# 5.1 (2#....# #...:# #....#####....# #.......#.......###...##.......# #.?###.......# ######. 'i 'iT (i/ v ###..#...#....##....'##.....#...>.####..#<.#########.#.#...#...# ##...#..'.### #.....#......####...## ##..##....... ##...# #... .....  ##..## #..# ##...# #...####.......#########6.1 (1  You pick up a parchment of Lesser Beckoning and begin reading...=7.1 (2(iʶ  (i6 C_You add the spell Lesser Beckoning to your library.)i ]g6== _HP restored.)i`B)ie##...#..'.### #.....#.....##....####...## ##..##.......)ie....# ##...# #... .....  #....# ##..## #..#  #....# ##...# )ie #....# #....#  #....#####....# )ifj #.......##....#)i1f #.......###.@.#30.1 (3)iRfa #.......# #.?##)iefT #.# ###)ifJ ##.......)ifJ ##....... ########)if(# )if)if )ifg)ik)iv)if )iWf )ij )ibk *i ....####...## ##..##....... ##...# #... .....  ##..## #..# ##...# .####.......##...##.. #.@##### #. 1.1 (1*i*i$==*i@$2.1 (2*i*id *iz,_i - 2 scrolls of identify (gained 1)*iB *iJC *iC *iH *iI *iN *i6O *i|P *iP *i0Q *i&V  ##....'......##.....#...> ##..#<.#########.#.#...#...*iTV  ##...#..'.### #.....#..... #....####...## ##..##......*ikV P #....# ##*iV 0#... .....*iV  #....# ##..## #..#*iV  #....# ##...# #....# #....#*iV  #....#####.@..#5.1 (3*iV #.##....# *iW L###...#*i0W #.......# #..###.......# ####*iPW ?.......#########*i9X *iH\ *i<^ +iXkQ+iv 4+i} ,ip,i_,iع,i,iO ,iP ,ipV ,i I,i\ ,ip ,i B,iS ,i ,i/ ,i ,i ,i ,i ,i, ,i B,i" + #..........##........... #######.#####......... ####.............# ###..#...........#...#,iS  ##....'......##.....#...> ##..#<.#########.#.#...#..,ix  ##...#..'.### #.....#.... #....####...## ##..##.....,i  #....# ###... .....,i 9.1 (4 #....# ##..## #..#,i  #....# ##...# #....# #....#,i  #....#####....# ,i& v##....#.###...#,iF `#.......# #..##,ig V#.......# ####,i ,i,i\-i^-i-i-i-i-iX-i-i.-i@  There is an open door here.-i{-i` _-i-i-i|-i-i-i@  There is an open door here.-i^-i _-i-ih #.#  #..........# #..........#### #####.............#######..# #..........##........... #######.#####.........-i'b ####.............# ###..#...........#...# ##....'@.....##.....#44.1 (5 ##..#<.#########.#.#...#. ##...#..'.### #.....#... #....####...## ##..##....-i0 #....# ##...# #... .... #....# ##..## #..# #....# ##...# #....# #....# #....#####....#-i-i-i-i\M#.# #..........# #..........# #..........#### #### #.............#######..###..........##..#######.#####. ####..#...##..#.....#...#..'......##.....#...>..#<.#########.#.#...###...#..'.### #.....#....####...## ##..##.#....# ##...# #... .....#....# ##..## #..##....# ##...##....# 5.1 (1-i ^-i̜ _-iɡ X-i ,-i[ -i` ############ #..........# #..........# -i #..........##..........#### #### #.............#######..#####..........##..-i #######.#####.#.....#7.1 (2-i ###..#.....#.##....'......##.....#...>.#-i~ y##..#<.#########.#.####...#..'.### #.....#.....##....####...## ##..##..#....# ##...# #... .....#....# ##..## #..##....# ##...#-ie -i -iȯ .iKI.iN.iO.iT.iT.iXB.i.[### #...# #....i~[)# #...# #...#### #### #.....#######..####.# .i[#...##.....# #######.#####... ####......i[I#.....#.. 50.1 (3.i\###..#.....#...#...... .i@\##....'......##.....#...>.### .ig\<##..#<.#########.#.#..  ##...#..'.### #.....#.i\  #....####...## ##..##.  .i\#....# ##...# #...  .i\#....# ##..## #..# .ir].ia.iWc.i13.i+4.i6.iT;X.i1@B.i~CX.i.### #..#<.#########.#.#...#...# ...#..'.### #.....#.....# ...####...## ##..##.... ...# ##...# #... .... ...# ##..## #..# . ...#[40.i6Qm ##...# ..# ...# #....#.i(Y.i 3.i .i .iA .i n.i .i9 }.# .# ..i #### #### ....#######..####.# .##...............# ####.#####......... .i i ####.............#.....#.. ##..#.....#. ....'......##...i >.### 5.1 (2 .#<.#########.#.## .i e.#..'.### #.....#.....# ####...## ##..##....if # ##...# #... ......# ##..## ##..#... ..# ##...# #..# ### ## #....# ....####.i .i` .i /i# #### ####..#######..####.###...............# ####.#####................ .............#.....#.. #..#.#...#...... ...'......##.....#...>.### #<.#########.#.#@..#...# #..'.### #.....#.....# ####...## ##..##....... #  #... . # ## ##..#... # ##...# #..##### # # #....# ../i.. #####....#../iA6.1 (1/i /i/iL # #### #### #######..####.# ##...............# .#####................ ....#.....#.. ..#.#...#...... '......##.....#...>.### <.#.#.#.@.#...# ..'.### #.....#.....# ...## ##..##...  ##...# #... .......#  ##..## ##..#.......#  ##...# /iM #..#######.#  #....# .... . /i'S /iS &7/iX /ipY /io# #### #### .########..####.# ##...............# .#####................ ....#.....#.. #.#...#...... '......##.....#...>.### .#.#.#..@#...# /iS'.### #.....#.....# ...## ##..##..  ##...# #...#.......#.##..## ##..#.##...# #..###....# .... ..^....# ## /i/i$&8/i /i"0i0i0i0i60i"0iB0i5,0i0iȤ...#######..####.#...............# ##.#####................ ##.............#.....#.. .#...........#...# .'##>.###0i########.#.#...#...# ### .....### ##...## ##..##.@.......60.1 (2 0iC ##...# #...#.......#.  ##..## ##..## 0i%.# .###...# 0iF.# #..##0ip0i0is 0it 0iox 0iy 1iI1i1id1iB1i1i1i1i#### #### .#.....#######..####.# ........##...###.#####................ ####.......#.. #..#.........#...... .1i¯..'......##.....#...>.### #<.#########.#.#...#...# #..'.### #....@#.....###2 ####...## ##..##......... # ##...# #...#.......#. # ##..## ##..#.......# # ##...# #..#######.# # #....# .... ..^ #####....### ...##....# ...###...#1i|1i1i1i.#### #### .#.#######..####.#.##...............##.#####................  ####......#.....#.. ##..#...........#...#.......'......##.....#...>.### .#<.##.#.#...#...# .#..'.### #...@.#.....### .####...## ##..##.. .# ##...# #...#.......#. .# ##..## ##..#...# .# ##...# #..#######.# .# #....# .1i... ..^ .#####....# .. ##.##....# .. ....###...#1ip1i+3.1 (11i1i1i 41ia# 1i% 2i>2i??2i@2i.D2iE2iI2iN3.##...............# ######.#####................  ####.............#.....#....#...........#...#...... #....'......##.....#...>.### 2ifO?..#<.#########.#.#...#...# #..'.### #.....#.....### ..####...## ##..##......... ..# ##...# #..#.5.1 (2.# ##..## ##..#.......# ..# ##...# #..#######.# ..# #....# .... ..^.#####....# ....# ## .2i6P....##....# #.........###...# ..##..#.# #..###.#.# ###2iP2i1U2iW;i;i;iŢ;i\;i;i;i,H _Found a robe.;i0;ip;iZ;i ####......#.....#....#...........#...# #....'##.....#...>.### ..#<.#########.#.#...#...# ;i..#..'.### #.....#....###...## ##..##......... ##...# #...#.......#. ##..## ##..#  ##...# #@.#######.# 7;ir....#...........# ..^####....##......###.. ##...####.........###..##..#.;i˸] #..## ... #.# # #### [.. ... .... ..#..;i;i;i;ijC###..#...#.... #....'##.....#...>.### ..#<.#########.#.#...#...# ..'.### #.....#.....######...## ##..##......... ##...# #...# ##..## ##. .##.##..#######....#....@......# ..^#######.. ##...####....... #...# ..###.g. #..## ... #.# ##### .[.. .. g   hobgoblin (asleep). ..... ..#. #. ########;in g.  You encounter a hobgoblin.;itDg;i u4==8.1 (1;iz;ia}+ _The hobgoblin shouts!>i:....'##.....#...>.### ..#<.#########.#.#...#...# ..'.### #.....#.....######...## ##..##......... ##...## #...# ##..##r ## .##.##..#######....#...........# ..^####....#####.. ##...####........# #...# ...##..#g.. #..##.... #.# ######.[.. .... #..... ..##. # .r   rat (asleep) ######## ## g.>i'E--9>i>iT _You encounter a rat.?i$##..#.....#...#...... #....'......##.....#...>.###<.#########.#.#...#...# ..'.### #.....#.....######...## ##..#.##...## #..##r ##..#......#...##.##..#######.#  #....#.....# ..^?i$#####......###.. ##....####.....g..###...# ...##..#.....##.... #.# ### #####.[.. ...  #..## ....... #..# ######## ##....?i'2g.?i.?i.B--70?i3?i5@iQ ###..#.....# ###..#.....#...#...... #....'......##.....#...>.###<.#########.#.#...#...# ..'.### #.....#.....######...## ##..#.##...## #..##r ##..#......#...##.##@.#######.#  .@i6K....# ..^#####......###.. ##....####....g...###...# ...##..#.....##.... #.# ### #####.[.. ... #...## ....... #..#@i7g.@i?@i&1@i @i@i'k######.#####.......  ###.......#.....# ###..#.....#...#...... #....'......##.....#...>.###<.#########.#.#...#...# ..'.### #.....#.....###@iX_###...## ##..#.##...## #..##r ##@.#......#...##.##..#######.#  #....#...........# ..^####.....g###.. ##....####........###...# ...##..#.....##.... #.# ### #####.[. ..##@i@i/g.@iT@i&2@i@i l..........# ######.#####.......  ###.......#.....# ###..#.....#...#...... #....'......##.....#...>.###<.#########.#.#...#...# ..'.### #.....#.....######...## ##..#.##...## #..##r ##..#......@i #...##.##..#######.#  .....g.....# ..^###......###.. ##....####........###...# ...##..#.....##.... #.# ### #####.[.@i 4g.@i @i &3@iZ @i! Aiė ..........##...............#  bronnyjavo the Poker ######.#####................  Merfolk Aif _ ####.............#.....#..  Health: 16/16 ======================== ###..#...........#...#......  Magic: 1/1======================== #....'......##.....#...>.###  AC: 4Str: 14 ..#<.#########.#.#...#...#  EV: 12Int: 7 ..#..'.### #.....#.....###  SH: 0Dex: 15 Aiژ ..####...## ##..##.........  XL:  1 Next: 80% Place: Dungeon:1 ..# ##...## #.@.#.......#.  Noise: ---------  Time: 173.1 (0.0) ..# ##..##r ##*.#.......#  a) +0 trident ..# ##...##.##g.#######.#  Throw: 3 throwing nets ..# #....#...........# ..^ Ai ..#####....##......###.. ## .....##....####........#  g   hobgoblin .....###...# ...##..#... Ai\ .....# #..##.... #.# ## .....# #####.[.. ... You encounter a hobgoblin. _The hobgoblin shouts! Ai _You encounter a rat.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)Bi!..........##...............#  bronnyjavo the Poker Bi######.#####................  Merfolk  ####.............#.....#..  Health: 16/16 ======================== ###..#...........#...#......  Magic: 1/1======================== #....'......##.....#...>.###  AC: 4Str: 14 ..#<.#########.#.#...#...#  EV: 12Int: 7 ..#..'.### #.....#.....###  SH: 0Dex: 15 ..####...## ##..##.........  XL:  1 Next: 80% Place: Dungeon:1 Bi..# ##...## #.@.#.......#.  Noise: ---------  Time: 173.1 (0.0) ..# ##..##r ##..#.......#  a) +0 trident ..# ##...##.##..#######.#  Throw: 3 throwing nets ..# #....#...........# ..^ ..#####....##......###.. ## Bir7.....##....####........#  g   hobgoblin .....###...# ...##..#... .....# #..##.... #.# ## .....# #####.[.. ... _The hobgoblin shouts! _You encounter a rat.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You reach to attack! You puncture the hobgoblin!Bi #..........  .......#. ....#.. #.....#...>.### <Bi#.#.#.  #          .  ........# ..^....###.. Bi@#..... ...##..# Bi.. #.#  [.. Bi`Bi6..........##...............#bronnyjavo the Poker ######.#####................Merfolk####.............#.....#..Health: 16/16 ======================== ###..#...........#...#......Magic: 1/1Bi======================== #....'......##.....#...>.###AC: 4Str: 14 ..#<.#########.#.#...#...#EV: 12Int: 7 ..#..'.### #.....#.....###SH: 0Dex: 15 ..####...## ##..##.........XL:  1 Next: 100% Place: Dungeon:1 ..# ##...## #.@.#.......#.BiNoise: ---------  Time: 174.2 (1.1) ..# ##..##r ##..#.......#a) +0 trident ..# ##...##.##..#######.#Throw: 3 throwing nets ..# #....#...........# ..^ ..#####....##......###.. ## .....##....####........# .....###...# ...##..#... .....# #..##.... #.# ## Bi(.....# #####.[.. ... _The hobgoblin shouts! _You encounter a rat.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You reach to attack! You puncture the hobgoblin!Bi^  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You reach to attack! You puncture the hobgoblin! Bi_You kill the hobgoblin!  You have reached level 2!Bik/  --more--EiJ922/222/22Ei 0% Ei,J _EiN'  ######.###.  ####......#.....# ###.......#...#.... #....'Ei@( ##.....#...>.### ..#<.#########.#.#...#...# ..'.### #.....#.....######...## ##..##......... ##...## #...# ##..##r ## .##.##..#######....#...........# ..^.....###.. .. ...... #..... ..##Ei. Ei/ #5Ei 0 0 _Ei4 Ei6 Fi&GN  ####......FiGGT#.....# ###.......#...#.... #FiXG ....'FiiGm##.....#...>.### Fi]K..#<.#########.#.#...#...# ..'.### #.....#.....######...## ##..##......... ##...## #...# ##..##r ## .##.##@.#######....#...........# ..^####....##......###.. ###...#.... ..# ....... #..... .#FiOFiR&6FiNVFi{VFi ###..##...#..........'##.....#...>.####<.#########.#.#...#...# .#..'.### #.....#.....###.####...## ##..##..........# ##...## #...##.Fi .# ##..##r ##..#.#.# ##...##.##..#######.#.# #....#...@.......# ..^FiY .#####....#####.. ##....##....####........# .###...# ...##..#....# #..##..... #.# ##Fi .# #####.[... ... r   rat (asleep)Fi .. #...... ..## #....... #....... .# Fi [######### ##....Fi Fi4 &7Fi~ FiE Gi ###..#.#...#......  ##....'......##.....#...>.### ##..#<.#.#.#...#...# #...#..'.### #.....#.....###.####...######..##..# ##...##.##...#.#..# ##..##r.##..#Giݝ.#.# ##...##.##..#.#.# #....#Gi .# ..^.#####....##......###.. ##.##....####Gi-.#.###...# ...##..#..GiT.# #..##..... #.# ##Gi.# #####.[.... ... #. #....... ..## ##. #.......# .#  GiߞP# ##....GiqF.rGiJrGiE====8GiհGi- _The rat squeaks loudly.Gi ~ ###..#...........#...#......  bronnyjavo the Poker  ##....'......##.....#...>.###  Merfolk ##..#<.#########.#.#...#...#  Health: 22/22 ======================== #...#..'.### #.....#.....###  Magic: 2/2======================== ....####...######..##.........  AC: 4Str: 14 ....# ##...##.##...#.......#.  EV: 12GiZ Int: 7 ....# ##..##..##..#.......#  SH: 0Dex: 15 ....# ##...##r##..#######.#  XL:  2 Next:  0% Place: Dungeon:1 ....# #....#..@........# ..^  Noise: ====-----  Time: 178.2 (0.0) ....#####....##......###.. ##  a) +0 trident Gi .......##....####........#  Throw: 3 throwing nets .......###...# ...##..#... .......# #..##..... #.# ## Gi .......# #####.[.... ...  r   rat #....... #....... ..## ##....... #.......# .# Gi ######### ##.... _You kill the hobgoblin! _You have reached level 2! Gi _The rat squeaks loudly.  Reach: a) +0 tridentPress: ? - help, Dir - move targetGi 4Aim: a rat (61% to hit)GiH X r*Gi  ###..#...........#...#......bronnyjavo the Poker##....'......##.....#...>.###Merfolk ##..#<.#########.#.#...#...#Health: 22/22 ======================== #...#..'.### #.....#.....###Magic: 2/2======================== ....####...######..##.........AC: 4Str: 14 ....# ##...##.##...#.......#.EV: 12Giz Int: 7 ....# ##..##..##..#.......#SH: 0Dex: 15 ....# ##...##r##..#######.#XL:  2 Next:  0% Place: Dungeon:1 ....# #....#..@........# ..^Noise: ====-----  Time: 178.2 (0.0) ....#####....##......###.. ##a) +0 trident .......##....####........#Throw: 3 throwing nets Gi o.......###...# ...##..#... .......# #..##..... #.# ## .......# #####.[.... ...r   rat #....... #....... ..## ##....... #.......# .########## ##.... _You kill the hobgoblin! _You have reached level 2! _The rat squeaks loudly.  Reach: a) +0 tridentPress: ? - help, Dir - move targetGi 1--=---9.3 (1.1Gi Gi 6 _You swing at nothing. The rat bites you.Hihg _You have reached level 2!The rat squeaks loudly. Hi Reach: a) +0 trident  Press: ? - help, Dir - move target _You swing at nothing. The rat bites you.  You hit the rat.Hic~  The rat is heavily wounded.HiE---80.4Hiz HiVP _The rat barely misses you.Hi m .  You hit the rat.Hio _2==41.5Hi Hi G _You kill the rat!Ii74Ii`(Ii* I ##....'##.....#...>.### ##..#<.#########.#.#...#...# ...#..'.### #.....#.....### ....####...######..##......... ##...##.##...## ##..##..##.. .##.##..#######....#...........# ..^####....#####.. ##...####........# #...# ...##..#.....#..#..##Ii g-20Ii;#..#<.#########.#.#...#...# ...#..'.### #.....#.....### ...####...######..##......... # Ii;#.##...#.#. # ##..##..#.# # ##...##.##..#######.# Ii;# #....#...........# ..^#####....####.. ## ..##....####@.......# Ii<###...##...##..#... # #..##..... #.# ## # #####.[.... ...Iik<m #.......#..###.......# ######## ##.....## #.....Ii<+#Ji=s-3Ji ...#..'.### #.....#.....######...######..##......... ##...##.##...# ##..##..## .##.##..#######....#...........# ..^####....##......###.. ##...##........# #...##..@##..#... #..##.....##.# ##Ji####.[........ ...##.......Jik<4Ji}KiG#<.#########.#.#...#...# #..'.### #.....#.....### ####...######..##.. # ##...##.##...#.#.# ##..##..##..#.......# # ##...##.##..#######.# # #....#...........# ..^ #####....##......###.. ####....####.@......# ###.##..#... # #..##.....##.# ### #####.[...... ...... #.......#..# ....... #.......# .# ########i9m ##.....## ##.....#.......Ki(KinC==5KiKiKi Ki XKi 0###...######..##......... ##...##.##...#.......#. ##..##..##..##  ##...##.##..#######.# ....#...........# ..^####....##......###.. ##...##....####........# ...###...##...##..#...  #..##....@##.# ##7.5 (2 #####.[........ #.......#..###..# .#.## #.#.......#.......Ki- Ki 3Ki Ki# Ki'' i  You encounter a hobgoblin.Ki1 x  ##...##.##...# ##..##..## .##.##..#######....#...........# ..^Kia2 ####......###.. ##...###........# #...##...##..#...Ki2  #..##.....##.####Ki2 ####.[..@........ #.......#..###Ki2 s. .# #KiC3 .g   hobgoblin (asleep)#Ki3 F#....g..Ki; O0g.KiwD NgKiJ 4==8.5 (1Ki;L KiWO + _The hobgoblin shouts!LiU ##..##..## .##.##..#######....#...........# ..^####......###.. ##...###........# #...##...##..#... #..##.....##.########.[........... #.....@.#..###. .# ######## ##.....## # Li:........##.....g .##.Li5g.Li=Li&--Li 9LiLiLi # ##..##..##..#.# # ##...##.##..#.# # #....#.....# ..^ #####....##......###.. ## ##....####........# ###...##...##..#... # #..##.....##.####.# #####.[. #.#..###  #.# .#  ##.....## # #.....#......g.##....... #.......##.......g.Li` X--90LiL Li Mi.# ##..##..##..#.......#  bronnyjavo the Poker .# ##...##.##..#######.#  Merfolk .# #....#...........# ..^  Health: 22/22 ======================== .#####....##......###.. ##  Magic: 2/2======================== ....##....####........#  AC: 4Str: 14 ....###...##...##..#...  EV: 12Int: 7 ....# #..##.....##.####.  SH: 0Dex: 15 ....# #####.[...........  XL:  2 Next:  4% Place: Dungeon:1 ..... #......@#..###  Noise: ---------  Time: 190.5 (0.0) ...... #.......# .#  a) +0 trident ####### ##.....## #  Throw: 3 throwing nets #....g#i 3;9H ........ ##....... g   hobgoblin #....... ##.......You hit the rat. _You kill the rat!You encounter a hobgoblin. _The hobgoblin shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move targetMiL@*#Mi O.*#Ni.# ##..##..##..#.......#  bronnyjavo the Poker .# ##...##.##..#######.#  Merfolk .# #....#...........# ..^  Health: 22/22 ======================== .#####....##......###.. ##  Magic: 2/2======================== ....##....####........#  AC: 4NiStr: 14 ....###...##...##..#...  EV: 12Int: 7 ....# #..##.....##.####.  SH: 0Dex: 15 NiO....# #####.[...........  XL:  2 Next:  4% Place: Dungeon:1 ..... #......@#..###  Noise: ---------  Time: 190.5 (0.0) Niĉ[...... #.......# .#  a) +0 trident ####### ##....g## #  Throw: 3 throwing nets #.....# ........ ##....... g   hobgoblin Ni:#....... ##.......NiYou hit the rat. _You kill the rat!You encounter a hobgoblin. Ni1_The hobgoblin shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move targetNi[   #.#  .. ..^ .....###.. ## ###........# ##...##..#... Ni-v #..##.....##.####.  #####.[...........  #....  #.......# .#  ##....g## #  #....Ni ....... ##....... #...... ##..... Niؓ-1.6 (1.1NiNiG _You kill the rat!  You encounter a hobgoblin. _The hobgoblin shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.Niw .# ##..##..##..#.......#  bronnyjavo the Poker .# ##...##.##..#######.#  Merfolk .# #....#...........# ..^  Health: 22/22 ======================== .#####....##......###.. ##  Magic: 2/2======================== ....##....####........#  AC: 4Str: 14 ....###...##...##..#...  EV: 12Int: 7 ....# #..##.....##.####.  SH: 0Dex: 15 ....# #####.[...........  XL:  2 Next:  4% Place: Dungeon:1 ..... #......@#..###  Noise: ---------  Time: 191.6 (0.0) ...... #.......# .#  a) +0 trident ####### ##....g## #  Throw: 3 throwing nets #.....# .Niy ....... ##....... g   hobgoblin #....... ##.......Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)Ni .# ##..##..##..#.......#  bronnyjavo the Poker .# ##...##.##..#######.#  Merfolk .# #....#...........# ..^  Health: 22/22 ======================== .#####....##......###.. ##  Magic: 2/2======================== ....##....####........#  AC: 4Str: 14 ....###...##...##..#...  EV: 12Int: 7 ....# #..##.....##.####.  SH: 0Dex: 15 ....# #####.[...........  XL:  2 Next:  4% Place: Dungeon:1 ..... #......@#..###  Noise: ---------  Time: 191.6 (0.0) ...... #......g# .#  a) +0 trident ####### ##.....## #  Throw: 3 throwing nets #.....# ........i 6X ##....... g   hobgoblin #....... ##.......Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)Ni    #.#  .. ..^ .....###.. ## ###........# ##...##..#...  #..##.....##.####.  #####.[...........  #....Ni H  #......g# .#  ##.....## #  #..... ....... ##....... #...... ##..... Ni< -2.7 (1.1Ni  _You reach to attack! You hit the hobgoblin but do no damage.Oik 4Oiq Oi7s PiWs.# ##..##..##..#.......#  bronnyjavo the Poker .# ##...##.##..#######.#  Merfolk .# #....#...........# ..^  Health: 22/22 ======================== .#####....##......###.. ##  Magic: 2/2======================== ....##....####........#  AC: 4Str: 14 ....###...##...##..#...  EV: 12Int: 7 ....# #..##.....##.####.  SH: 0Dex: 15 ....# #####.[...........  XL:  2 Next:  4% Place: Dungeon:1 Pi..... #......@#..###  Noise: ---------  Time: 192.7 (0.0) ...... #......g# .#  a) +0 trident ####### ##.....## #  Throw: 3 throwing nets #.....# ........ Pi##....... g   hobgoblin #....... ##.......Pi<Press: ? - help, Dir - move targetAim: a hobgoblin (61% to hit) _You reach to attack! You hit the hobgoblin but do no damage.PiaReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)Pi.# ##..##..##..#.......#bronnyjavo the Poker .# ##...##.##..#######.#Merfolk .# #....#...........# ..^Health: 22/22 ======================== .#####....##......###.. ##Magic: 2/2======================== ....##....####........#AC: 4Str: 14 ....###...##...##..#...EV: 12Int: 7 ....# #..##.....##.####.SH: 0Dex: 15 ....# #####.[...........XL:  2 Next:  4% Place: Dungeon:1 ..... #......@#..###Noise: ---------  Time: 192.7 (0.0) ......Pi- #......g# .#a) +0 trident ####### ##.....## #Throw: 3 throwing nets#.....#........##.......g   hobgoblin#.......##.......Aim: a hobgoblin (61% to hit) _You reach to attack! You hit the hobgoblin but do no damage.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You closely miss the hobgoblin.=3.8 (1.1 _The hobgoblin hits you but does no damage.Pi+f %  You hit the hobgoblin.Pi8o  The hobgoblin is moderately wounded.Pio ,40Piz e _The hobgoblin misses you.QiV  You hit the hobgoblin but do no damage.Qis  The hobgoblin is moderately wounded.Qi-5.9 (1.1QiQiQW _The hobgoblin closely misses you.QieM .  You hit the hobgoblin.QiV=.Qiܻ1127.0Qic _You kill the hobgoblin!Qi  .########....#...........# ..^####......###.. ## ....###........# #...##...##..#... #..##.....##.####.####.[............ #.......#..### . .# ####### ##.....##  # ##...#Qi J-80Qi Qi RiHIRisMRiYnRiv],Rinb..# #....#...........# ..^Rib..#####....##......###.. ## ......##....####........# ..###...##...##..#.....# #..##.....##.####...# #####.[...........Ric... #.......#..### #....... #.......# . ######### ##...@.## #-Ri(c+200.0 (2 RiEc#.....# #.........####.......#Ricc #.......# ##.......Ric ##...##.? ...## #..RidRi_kRi#n1 _Found a scroll of identify.RiV IRib Ri5 Ri BRi BRi ....##....####.# ....###...##...##..#... RiF [.# #..##.....##.####..# #####.[........... #....... ..#..### Rij ##....... #.......# .# Ri m ######### ##.....## #  #.##.....## Riȸ  #.....@...# 2##RiE ..# #.# ##........ ##...##.?.. ...## #... ..## .## #Ri Ri' Ri Si###...##...##..#... # #..##.....##.##### #####.[...........  #.......#..### #.......# .# ####### ### #  #.##.....## #.........# ####  #.# #..##.?......## #..#..## .##... #####Si+3.0 (1SiSi SiO\ISi`Si8bSi!gBSimBSis# #####.[...........  #.......#..###  #.......# .# ####### ##.....## #  #.##.....##  #.........# ## ###.......# ..###..#!.....#......5.0 (2##...##.?.....#...## #......#..## .###... # ###### SisSiySi{W _Found a silvery potion.Si"  #.......#..### #.......# .# ###### ### #  #.##.....## .# #.........# .#######..#### #.......#!.....#....#...##@?.....#Siy" R#...####..#..## .###... .# ####### .. ....#...Si* SiC+ +6.0 (1Si0 Si 2 Ti) #.#..###  #.......# .#  ##.....## .# #.##.....## .# #..# .## ###.##..#### #.#!.....#.##.##...##.@.....# #...####.#..## #.##.#... #.# ###.#### #..#..#..##...Ti/Ti%0&7TiG6TiU=Ti=+8.0 (2TiCTikF: _i - 3 scrolls of identify (gained 1)Ti> iM# #####.[........... #.......#..### .... #....... ##### ##.....##.....## .# .........# .## ##.##..#### .#!.....###........TiS> B#...##.##...####...#..## #.##......#TiP? +#...TiF Ti,G +9.0 (1Ti&P Ui]M..##.....##.##### #####.[........... #....### .... #....... ##### ##...##.....## .# .........# .## ###.......##..#### .......##.##........#...##.###...####........#..UidUise'10UiiUipUiJq+1.0 (2UivUixT _d - a silvery potionVi١3VixVi(ViViBViViGVicVi|0# #..##.....##.####. # #####.[...........  #.......#..###  #.......##.#  ##.....###.# #.##.....###.# #..##.## ###.......##..#### #.......#..@...#. 3##..# ##...##.......### #...####..##..## #.##......##... #.# .###..#### #.. .# ...#.. #. .. ViVi63ViViUViVi4f _Found 15 gold pieces.VioViViVi####.[...........  #.......#..###  #.......##.# # ##.....###.#  #.##.....###.#  #.........##.##  ####..####.......#......#.##.......... 5##...##### #...####.# #..## #.####... #.##.###...$#### #....# .. #..##. ..##..# # #.##...ViVi 4Vi" Vi WiFWiHGWiLWiENWi5  #.......#..### #.##.# Wi\5 ####.# .##.....###.# #....#.## # #####..####.#Wi5  #.......#......#.##........# Wi5 ##......@### #...##Wi5 .# #..## #.###Wi5 #... #.##.###...$Wi 6 #### #....# .....# #..##. ...#Wi06 #..# # #.# #... WiS6 5.# Wi,= Wi= +6.0 (1Wi=B Wi%D XiXQ#.##.#  #XiL###.# .##.....###.# ....#.## # ####..####.#  #.#......#.#  #........# ##### #...##.# #..## #.###... #.##.###...$.  #### #....# .....# #..##. ...##..# # .#.# .?#... ...#  .###XiXi@&7Xi Xi1 _Found a scroll of identify.Xi_Xi  You encounter a dart slug.Xiu<#.....###.# #.....###.# ......##.## ###..####.# .......#......#.# #........# ##...##### #...####........## #..## #.##.....@# ... #.##.###...$.# ### #....#.......#  #..##.#....#..##..#w###.#.#..?##... ....# ..# w   dart slug (asleep). #.### ###.#89.0 (2 _Zi`.....###.# ..## ###..####.# #......#.# ..# ##### ...##.## ##.# ..## #.##......##....# .. #.##.###..@$.# ## #....#.......#  #..##.#....##..#w###.#.#..?#... ....# ..# . b#.### ### b   bat (asleep) .##.#.#20.0 (1 _You encounter a bat.Zi U###.# ##.## # ##..####.# #......#.# ...# ...##.### #####.## ###.# ## #.##......##....#  #.##.###...@.#  #....#.# #..##.#....#..# #..#w###.#.#..?##... #....#...#. #b#.####### #.##.#.# .1 _You see here 15 gold pieces.]il?.## ###..####.# #......#.# ..# ##### # .##.######.# ## #.##]i?I##....#  #.##.###...$.#  #....#......@# ]iL@ #..##.#....##..#w###.#.#..?]ip@#... #....#...#]i@c . #b#.#######]i@ #.##.#.# . ]iH]iI$2 ]i#J _]i P]iR]i%I]i]i]ir#......#.# .......# ##.......### # ###.######.#  #.##......##....#  #.##.###...$.#  #....#.......## ]i3#..##.#....#..##..#w###.#.#..6.0 (4#... #....#...# . #b#.#######  #.##.## . ]i]i]iT: _i - 4 scrolls of identify (gained 1)^i6   A bat comes into view...###.# ##.## # .....##..####.# .....#......#.# ..............# ...##.......### # ..####........######.# .## #.##......##....# . #.##.###...@.# # #....#.......## #..##.#....#..###..#w###.#.#...##... #....#...#. #b#.#######b   bat (asleep)#[39;4^i T9m.##.#.# .8.0 (29.0 (3 _ _You see here 15 gold pieces.`iU`iV,30.0 (1`i;\`i}^> _You now have 22 gold pieces (gained 15).ai!".##.## #.####...............##.#######..######.## #.##......##....# . .###.....# #...#..# ai"#..##.#....#..##w###.#.#...#. #....#... . #b#.###### #.##.# .# . ##ai$'b.ai,%'b.ai%'b.ai*Obai+&1aiB0ai1ai .....##.## # bronnyjavo the Poker .....##..####.# Merfolk .....#......#.# Health: 22/22 ======================== ..............# Magic: 2/2======================== ...##.......### #  AC: 4Str: 14 ..####........######.#  EV: 12Int: 7 .## #.##......##....#  SH: 0Dex: 15 . #.##.###.....# XL:  2 Next: 12% Place: Dungeon:1 # #....#.....@.##  Noise: ---------  Time: 231.0 (0.0) #..##.#..b.#..##  a) +0 trident #..#w###.#.#...#  Throw: 3 throwing netais Ss #... #....#...#  . #.#.#######  #.##.# b   bat .# . ## _A bat comes into view. _You see here 15 gold pieces. _You now have 22 gold pieces (gained 15).  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)aio J b*ai> qb.  Aim: a bat (46% to hit)aig .....##.## # bronnyjavo the Poker .....##..####.# Merfolk .....#......#.# Health: 22/22 ======================== ..............# Magic: 2/2======================== ...##.......### #  AC: 4Str: 14 ..####........######.#  EV: 12Int: 7 .## #.##......##....#  SH: 0Dex: 15 . #.##.###.....# XL:  2 Next: 12% Place: Dungeon:1 # #....#....b@.##  Noise: ---------  Time: 231.0 (0.0) #..##.#....#..##  a) +0 trident #..#w###.#.#...#  Throw: 3 throwing netsiCh e;5H #... #....#...#  . #.#.#######  #.##.# b   bat .# . ## _A bat comes into view. _You see here 15 gold pieces. _You now have 22 gold pieces (gained 15).  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)b.ai[m  #...#.#.....#...### # .....######.#  #.##......##....#  #.##.###.....#ain  #....#...  #..##.#....#..##  ##.#.#...#  #... #....#...# . #.#.####### #.##.# .# . ## aiKo 3=2.0 (1ait aiv _You reach to attack! You closely miss the bat. The bat completely misses you.bi=.....##.## # bronnyjavo the Poker .....##..####.# Merfolk .....#......#.# Health: 22/22 ======================== ..............# Magic: 2/2======================== ...##.......### #  AC: 4Str: 14 bi':..####........######.#  EV: 12Int: 7 .## #.##......##....#  SH: 0Dex: 15 . #.##.###.....# XL:  2 Next: 12% Place: Dungeon:1 # #....#...b*@.##  Noise: =--------  Time: 232.0 (0.0) #..##.#....#..##  a) +0 trident #..#w###.#.#...#  Throw: 3 throwing nets bi[#... #....#...#  . #.#.#######  #.##.# b   batbiʬ? .# . ##Press: ? - help, Dir - move targetAim: a bat (46% to hit) _You reach to attack! You closely miss the bat. The bat completely misses you.Reach: a) +0 tridentbi]Press: ? - help, Dir - move targetAim: a bat (46% to hit)bi`.....##.## # bronnyjavo the Poker .....##..####.# Merfolk biag.....#......#.# Health: 22/22 ======================== ..............# Magic: 2/2======================== ...##.......### #  AC: 4Str: 14 ..####........######.#  EV: 12Int: 7 .## #.##......##....#  SH: 0Dex: 15 . #.##.###.....# XL:  2 Next: 12% Place: Dungeon:1 bib2# #....#....b@.##  Noise: =--------  Time: 232.0 (0.0) bi2b#..##.#....#..##  a) +0 trident #..#w###.#.#...#  Throw: 3 throwing netsbi`bx #... #....#...#  . #.#.#######  #.##.#bibp b   bat .# . bibW##Aim: a bat (46% to hit) bib_You reach to attack! You closely miss the bat. The bat completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetbic`Aim: a bat (46% to hit)  You reach to attack! You hit the bat.bi2e .b  The bat is severely wounded.bi:k$ #...#.#.....#...### # bikn.....######.#  #.##......##....#  #.##.###.....# #....#...  #..##.#..b.#..##  bi!l##.#.#...#  #... #....#...# . #.#.####### biPl#.##.#  .# .bi}l: ## biq\1--3.1 (1.1bi|rbi@t bit_The bat hits you.bi0.....##.## # bronnyjavo the Poker .....##..####.# Merfolk .....#......#.# Health: 21/22 ======================-- ..............# Magic: 2/2bi1/======================== ...##.......### #  AC: 4Str: 14 ..####........######.#  EV: 12Int: 7 .## #.##......##....#  SH: 0Dex: 15 . #.##.###.....# XL:  2 Next: 12% Place: Dungeon:1 # #....#.....@.##  Noise: =--------  Time: 233.1 (0.0) #..##.#..b.#..##  a) +0 tridentbi1O #..#w###.#.#...#  Throw: 3 throwing nets #... #....#...#  . #.#.#######  #.##.#bi2 b   bat .# . ##You reach to attack! You hit the bat.  The bat is severely wounded. _The bat hits you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (severely wounded, 46% to hit)ciyQN.....##.## # bronnyjavo the Poker .....##..####.# Merfolk .....#......#.# Health: 21/22 ======================-- ..............# Magic: 2/2======================== ci$R...##.......### #  AC: 4Str: 14 ..####........######.#  EV: 12Int: 7 .## #.##......##....#  SH: 0Dex: 15 . #.##.###.....# XL:  2 Next: 12% Place: Dungeon:1 # #....#....b@.##  Noise: =--------  Time: 233.1 (0.0) #..##.#....#..##  a) +0 trident #..#w###.#.#...#  Throw: 3 throwing nets #... #....#...#  . #.#.#######  #.##.# b   bat ci[R.# . ##The bat is severely wounded. _The bat hits you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetciRAim: a bat (severely wounded, 46% to hit)  You reach to attack! You barely miss the bat.ciSTM.b _The bat hits you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetciTAim: a bat (severely wounded, 46% to hit)  You reach to attack! You barely miss the bat.The bat is severely wounded.ci8gS #...#.#.....#...### # .....######.#  #.##......##....#  #.##.###.....# #....#...  #..##.#...b#..##  ##.#.#...#  #... #....#...# . #.#.####### #.##.# .# . ## 2==4.1 (1 _The bat barely misses you.ci.....##.## # bronnyjavo the Poker .....##..####.# Merfolk .....#......#.# Health: 22/22 ======================== ..............# Magic: 2/2======================== ...##.......### #  AC: 4Str: 14 ..####........######.#  EV: 12Int: 7 .## #.##......##....#  SH: 0Dex: 15 . #.##.###.....#ci XL:  2 Next: 12% Place: Dungeon:1 # #....#.....@.##  Noise: =--------  Time: 234.1 (0.0) #..##.#...b#..##  a) +0 trident #..#w###.#.#...#  Throw: 3 throwing nets #... #....#...#  . #.#.#######  #.##.# b   bat .# . ##You reach to attack! You barely miss the bat.The bat is severely wounded. _The bat barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (severely wounded, 46% to hit)ci q .....##.## # bronnyjavo the Poker .....##..####.# Merfolk ciq g.....#......#.# Health: 22/22 ======================== ..............# Magic: 2/2======================== ...##.......### #  AC: 4Str: 14 ..####........######.#  EV: 12Int: 7 .## #.##......##....#  SH: 0Dex: 15 . #.##.###.....# XL:  2 Next: 12% Place: Dungeon:1 ciq # #....#.....@.##  Noise: =--------  Time: 234.1 (0.0) #..##.#....#..##  a) +0 trident #..#w###.#b#...#  Throw: 3 throwing nets #... #....#...# cir  . #.#.#######  #.##.# b   bat .# . ##ciGr 3 _The bat barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (severely wounded, 46% to hit)  You barely miss the bat.cir mThe bat is severely wounded.b.civ  #...#.#.....#...### # .....######.#  #.##......##....#  #.##.###.....# #....#... ci\w  #..##.#...b#..##  ##.#.#...#  #... #....#...# . #.#.####### #.##.# .# . ## ciw +5.1 (1ciz cij} *  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bat (severely wounded, 46% to hit)  You barely miss the bat.  ci} xThe bat is severely wounded. _The bat hits you but does no damage.ciiI †  You hit the bat.cip)cit.66ciFyci{G _You kill the bat!di.##..####.#.#......#.#..........# #...##.......######........######.# #.##......##....# .diY. #.##.###.....# ## #....#.......## #..##.#...@#..## #..#w###.#.#...# #... #....#...# . #.#.####### #.##.#di..# .# ## didi3.-7di}dip _You see here a bat corpse.di diB 8-di di eiA.##..####.#.#......#.# #.......# ##...##.......### # #...####........######.# #..## #.##......##....#. #.##.###.....## #....#.## #..##.#..@†#..## #..#w###.#.#...# #... #....#...# . #.#.####### #.##.# ..# ..## ###eieiy-8 _ei!ei#ei}##.......##..####.#  #.......#......#.#  ##.......#  ##...##.......### #  #...####........######.#  #..## #.##......##....#  #... #.##.###.....#  #### #....#.......## #..##.#@..†#..##40.1 (2 #..#w###.#.#...# #... #....#...# . #.#.####### #.##.# ..# ..# ### ####ei`eiei'ei<eifi ..##.## # ###.##..####.# ##.#.....#  ##...### # #...####........######.# #..## #.##......##....# #... #.##.###.....#fi #### #....#@......# #..##.#...†#..## #..#w###.#.#...##...# #....#...#..# #.#.########.. #.##.#fi? +w   dart slug (asleep)#. ..# ..## ### ####fi vww1.1 (1fi gi#.........##.## #  bronnyjavo the Poker ###.......##..####.#  Merfolk  #.......#......#.#  Health: 22/22 ========================  ##...............#  Magic: 2/2========================  ##...##.......### #  AC: 4Str: 14  #...####........######.#  EV: 12Int: 7  #..## #.##......##....#  SH: 0giDex: 15  #... #.##.###.....#  XL:  2 Next: 16% Place: Dungeon:1  #### #....#@......##  Noise: ---------  Time: 241.1 (0.0) #..##*#...†#..##  a) +0 trident #..#w###.#.#...#  Throw: 3 throwing nets #...# #....#...#  ..# #.#.#######  gi#.. #.##.#  w   dart slug #. ..# ..#  # ### #### gi/You hit the bat. _You kill the bat! _You see here a bat corpse.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (95% to hit)giz] *wgi?.#gi*w#Aim: a dart slug (95% to hit)gi #.........##.## #  bronnyjavo the Poker ###.......##..####.#  Merfolk gi 5 #.......#......#.#  Health: 22/22 ========================  ##...............#  Magic: 2/2========================  ##...##.......### #  AC: 4Str: 14  #...####........######.#  EV: 12Int: 7  #..## #.##......##....#  SH: 0Dex: 15  #... #.##.###.....#  XL:  2 Next: 16% Place: Dungeon:1 gi-  #### #....#@......##  Noise: ---------  Time: 241.1 (0.0) #..##w#...†#..##  a) +0 trident gii #..#.###.#.#...#  Throw: 3 throwing nets #...# #....#...# gi  ..# #.#.#######  #.. #.##.#  w   dart slug #. ..# ..#  gi v# ### #### You hit the bat. _You kill the bat! gi _You see here a bat corpse.  Reach: a) +0 tridentPress: ? - help, Dir - move targetgi= ;Aim: a dart slug (95% to hit)gi  #        #  #  #..## .##....# gi  #... ....#  #### ....##  .†#..##  #..#.###.#.#...#  #...# #....# ..# #.#.### #..   #. ..#  # ### gi  gix -2.2 (1.1gi gi i _You reach to attack! You barely miss the dart slug.hi:D#.........##.## #  bronnyjavo the Poker ###.......##..####.#  Merfolk  #.......#......#.#  Health: 22/22 ========================  ##...............#  Magic: 2/2========================  ##...##.......### #  AC: 4Str: 14  #...####........######.#  EV: 12Int: 7  #..## #.##......##....#  SH: 0Dex: 15  #... #.##.###.....#  XL:  2 Next: 16% Place: Dungeon:1  #### #....#@......##  Noise: ---------  Time: 242.2 (0.0) hi#..##w#...†#..##  a) +0 trident #..#.###.#.#...#  Throw: 3 throwing nets #...# #....#...#  ..# #.#.#######  #.. #.##.#  w   dart slug #. ..# ..#  # ### #### hi:Press: ? - help, Dir - move targetAim: a dart slug (95% to hit) _You reach to attack! You barely miss the dart slug.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (95% to hit)hi #.........##.## #bronnyjavo the Poker hi^ ###.......##..####.#Merfolk#.......#......#.#Health: 22/22 ========================##...............#Magic: 2/2========================##...##.......####AC: 4Str: 14hi #...####........######.#EV: 12Int: 7#..## #.##......##....#hi SH: 0Dex: 15#... #.##.###.....#hi XL:  2 Next: 16% Place: Dungeon:1#### #....#@......##hi< Noise: ---------  Time: 242.2 (0.0)#..##w#...†#..##a) +0 trident#..#.###.#.#...#Throw: 3 throwing nets#...# #....#...#hid ..# #.#.########.. #.##.#w   dart slughi #. ..# ..## ### #### hi _You reach to attack! You barely miss the dart slug.Reach: a) +0 tridentPress: ? - help, Dir - move targethi Aim: a dart slug (95% to hit)  You puncture the dart slug!  The dart slug is severely wounded.hi hi3=3.2 (1hiYhiReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a dart slug (95% to hit)  You puncture the dart slug!  The dart slug is severely wounded. _The dart slug misses you.hi Z#.........##.## #  bronnyjavo the Poker ###.......##..####.#  Merfolk  #.......#......#.#  Health: 22/22 ========================  ##...............#  Magic: 2/2========================  ##...##.......### #  AC: 4Str: 14  #...####........######.#  EV: 12Int: 7  #..## #.##......##....#  SH: 0Dex: 15  #... #.##.###.....#  XL:  2 Next: 16% Place: Dungeon:1  #### #....#@......##  Noise: =--------  Time: 243.2 (0.0) hiޔ ?#..##w#...†#..##  a) +0 trident #..#.###.#.#...#  Throw: 3 throwing nets #...# #....#...#  ..# #.#.#######  #.. #.##.#  w   dart slug #. ..# ..#  # ### #### You puncture the dart slug!  The dart slug is severely wounded. _The dart slug misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (severely wounded, 95% to hit)hiǦ #.........##.## #  bronnyjavo the Poker ###.......##..####.#  Merfolk  #.......#......#.#  Health: 22/22 ========================  ##...............#  Magic: 2/2========================  ##...##.......### #  AC: 4Str: 14  #...####........######.#  EV: 12Int: 7  #..## #.##......##....#  SH: 0Dex: 15  #... #.##.###.....#  XL:  2 Next: 16% Place: Dungeon:1  #### #....#@......##  Noise: =--------  Time: 243.2 (0.0) #..##†#...†#..##  a) +0 trident #..#.###.#.#...#  Throw: 3 throwing nets #...# #hiX ....#...#  ..# #.#.#######  #.. #.##.#  w   dart slug #. ..# ..#  # ### #### The dart slug is severely wounded. _The dart slug misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (severely wounded, 95% to hit)  You hit the dart slug. #        #  #  #..## .##....#  #... ....#  #### ....##  .†#..##  #..#.###.#.#...#  #...# #....# ..# #.#.### #..  #. ..#  # ###hi Y[37m  294.3 (1.1hi9 hiY Mhi _The dart slug misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targethi vAim: a dart slug (severely wounded, 95% to hit)  hi ^You hit the dart slug. _You kill the dart slug!ii #.........##.## #  bronnyjavo the Poker ###.......##..####.#  Merfolk  #.......#......#.#  Health: 22/22 ========================  ##...............#  Magic: 2/2========================  ##...##.......### #  AC: 4Str: 14  #...####........######.#  EV: 12Int: 7  #..## #.##......##....#  SH: 0Dex: 15  #... #.##.###.....#  XL:  2 Next: 29% Place: Dungeon:1  #### #....#@......##  Noise: =--------  Time: 244.3 (0.0) #..##†#...†#..##  a) +0 trident #..#.###.#.#...#  Throw: 3 throwing nets #...# #ii, ....#...#  ..# #.#.#######  #.. #.##.#   #. ..# ..#   # ### ####    Press: ? - help, Dir - move targetAim: a dart slug (severely wounded, 95% to hit)  You hit the dart slug. _You kill the dart slug!Reach: a) +0 tridentPress: ? - help, Dir - move targetii_\<@*ii[ #.........##.## #bronnyjavo the Poker ###.......##..####.#ii 1Merfolk#.......#......#.#Health: 22/22 ========================##...............#Magic: 2/2========================##...##.......####AC: 4Str: 14#...####........######.#EV: 12ii Int: 7#..## #.##......##....#SH: 0Dex: 15#... #.##.###.....#ii) XL:  2 Next: 29% Place: Dungeon:1#### #....#@......##ii CNoise: =--------  Time: 244.3 (0.0)#..##†#...†#..##a) +0 trident#..#.###.#.#...#Throw: 3 throwing nets#...# #....#...#..# #.#.#######ii #.. #.##.##. ..# ..#ii # ### ####Press: ? - help, Dir - move targetAim: a dart slug (severely wounded, 95% to hit)  ii jYou hit the dart slug. _You kill the dart slug!Reach: a) +0 tridentii$ 8Press: ? - help, Dir - move targetii 3-5.3 (1ii ii 3 Aim: a dart slug (severely wounded, 95% to hit)  You hit the dart slug. _You kill the dart slug! _You swing at nothing.ji}###..####.#  #.#......#.#  #..# ##jij### ##...##.######.# #..## #.##......##....#  #... #.##.###.....#  #### #....#.......## ji-#..##†#@..†#..##..#.###.#.#...# #...# #....#...# ..# #.#.#######jig #.. #.##.##. ..# ..#ji# ### #### jijiz@-6jijiFjic jir jiw s ##........ ##...##.### #...####.######.#..## #.##......##....#... #.##.###.....#  #### #....#.......##  #..##†#...†#..## #..#.###.#.#...#.# #@...#...8.3 (2 ..# #.#.###### #.##.# ..####jiy ji'z ki ##...###### ##........######.# #..## #.##......##....#. #.##.###.....#  #### #....#.......## kiD#..##†#...†#..## #..#.###.#.#...# #...#$#....#...#kih #.########.. #.##.# ki #. ..# ..# # ### #### kiki|+9.3 (1kiFki{* _Found 7 gold pieces.ki kio kip lilislililiAliџli / #..## #.##......##....# #... #.##.###.....#  #### #....#.......# #..##†#...†#..## #..#.###.#.#...# #...#$#....#...#li #..###.#.####### #...#.##.#  #...@#...# 51.3 (2 ########## li6lili lia li nli~ Bli4 li ) #...##..######.# #..## #.##......##....# #... #.##.###.....##### #....#.......## #..##†#...†#..## #..#.###.#.#...# #...#$#....#...# #..###.#.####### #@..#.##.#4.3 (3 #....#...###########liz li mimi[miڻmimih miǣ miѤ miH mi[ Bmi ,mi+ mi mi mi miE miܵ mi mi< mi miP miO mi mi۽ mi̾ mi miZ mi mi0 mi mi^ mi miO mi' mi mi miU mi3 mi~ ,mi mi mi/ mi mi mi( mi mi miq mi mir mi mi mi mi) ,mi miA mi ,miY mi mi mi mi mi% #########..##.....###.#  #.##.....###.#  #.........##.## # ###.......##..####.##.......#......#.##............##...##.......##mi #...####........####.@## #.##......##69.3 (15.0)#...# #.##.###....##### #....#......#..##†#...†##..#.###.#.##...#$#....#mi v#..###.#.####...#.##.##....#...#mia mi` mix nig ni nif niV ni XniF ni niw ni ni ,ni^ ni ni[ ni niE ni ni ni ni ni .# #####.[........... .. #.......#..### ... #.......##.# ####..##.....###.# #.##.....###.# #.........##.## # ###.......##..####.# niJ #.......#......#.# ##........@......# 76.3 (7.0)##...##.......### # #...####........######.# #..## #.##......##....##...# #.##.###.....###### #....#.......###..##†#...†#..###..#.###.#.#...##...#$ni ni* ni oiIoioioi*oioiY,oioi>oi,oioioioioi^oioiu,oi&oioioiRoioiI#...##..#... ##.....##.####.... ##.[....#.........#..### #.......##.# ##.....###.# #.# oi##.....###.# #.# ........##.## #.# #.......##..####@# 83 #.......#......#.#  ##...............#  ##...##.......### #  #...####........######.#  #..## #.##......##....oi# #...# #.##.###.....# ##### #....#.......###..##†#...†#..##oioi+oiTpicpi dpiVdpiagpiLhpihpimpim,piopisBpii}##..#######.# .......##..^ .. .##......###....####. .####........##.##..# .##...##..#... ......####.....[...........#.. #..#### 7.3 (4#.....###.# ###.# #. ........##.## #. #.......##..####.# #.......#......#.##...............#  ##...##.......### ##...####........######.#pi pi[ pi pi qiܾ_qiHqiv _Found a stone staircase leading down.qi3qiqiqi}f  You encounter a jackal.qi#.##...#.......#. #..##..#.......# #.. ##.##..#######.# ... #....##..^ ...# ##......###....####...###........##.##..#...qi[+..##..#...>......###.####.....#.##[...........#.@....# ....### #.##...... ...# #.# ..... #.....###.# #.# ....###.# #.# .h? qiJ.##.## #.# ..h   jackal (asleep) .......##..####.# . qi.......#.# #.........#qi+9.3 (2qi,90.3 (3qiqi qiW_Found a scroll labelled KASOEWKOUREJ.ri .##...#.#. ..##..#.# #.. .##..#######.# .... ..##..^ ...# riI ......###....####...# .##.##..#... ...##..#...>......# .....##.####.....#.## .[.#..@...# ri j#..### #.##.##.# #.# #. .....###.# #.# #. ri .....###.# #.# #.h?.##.## #.# ..h 2 jackals (asleep)##..####.# ..hri/ c#......#.# .# rir h.  You encounter a jackal.h.ri_ k JThe jackal barks! x2ri J   endoplasm (wandering)hh 2 jackalsriJ 5===1.3 (1ri ri[ [ _You encounter an endoplasm.ti%8#.##...#.#. #..##..#.# #..#.##..#######.# .... #..##..^ ...##......###....####...##.##.##..#... ##...##..#...>......# #.....##.####.....#.## #.[ti8.#.@....#.#..### #.##..##.# #.# #...... #.....###.# #.# #.h... #.....###.# #.# #..?..##.## #.# ....hh 2 jackalsti8&.##..####.# .hJ.#......#.# .# #.#tio:2h.ti3;.ti;7h.tihK   jackalh---2ti/RtiSti #.##...#.#. ##..##..#.......# #.. .##.##..#######.# .... .#.##..^ ...# ti J.##......###....####...# .####.##.##..#..r .##...##..#...>......##.....##.####.....#.###.[.#@.....# #.#..### #.##. #.##.# #.# #h..... ##.....###.# #.# #.... ##.....###.# #.# #..?..##.## #.# ....tiR qr   quokka (wandering) #.##..####.# h.J #.#......#.# .# ##.#ti lr.hti# O.h   jackal---3 _You encounter a quokka.uig .## #.. .########.# ...............##..^ ...#####....####..##........##.##..#.r....##..#...>......# ##.....##.####.....#.##[...........#.............#..### #@##h......#.# #.# #.... ##.....# #.....###...##.......####ui60huiv:rui1h.ui-].rui..r   quokkah   jackalui4&4uiuiRuiMX##..##..#.......# #..  bronnyjavo the Poker .##.##..#######.# ....  Merfolk .#...........##..^ ...#  Health: 22/22 ======================== .##......###....####...#  Magic: 2/2======================== .####........##.##..#...  AC: 4Str: 14 .##...##..#...>.....r#  EV: 12Int: 7 ##.....##.####.....#.##  SH: 0Dex: 15 ##.[...........#.h....#  XL:  2 Next: 29% Place: Dungeon:1 #.......#..### #@##.......  Noise: ---------  Time: 294.3 (0.0) #.......##.# #.# #......  a) +0 trident ##.....###.# #.# #.....  Throw: 3 throwing nets uiZ'[12d##.....###.# #.# #..?. ........##.## #.# .... #.......##..####.# h.J  r   quokka #.......#......#.# .#  h   jackal ##...............#  ##...##.......### # The jackal barks! x2 _You encounter an endoplasm. _You encounter a quokka.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (53% to hit)ui ##..##..#.......# #..  bronnyjavo the Poker .##.##..#######.# ....  Merfolk .#...........##..^ ...#  Health: 22/22 ======================== .##......###....####...#  Magic: 2/2======================== .####........##.##..#...  AC: 4Str: 14 .##...##..#...>....r.#  EV: 12Int: 7 ui ##.....##.####.....#.##  SH: 0Dex: 15 ##.[...........#.h....#  XL:  2 Next: 29% Place: Dungeon:1 #.......#..### #@##.......  Noise: ---------  Time: 294.3 (0.0) #.......##.# #.# #......  a) +0 trident ##.....###.# #.# #.....  Throw: 3 throwing nets ##.....###.# #.# #..?. ........##.## #.# .... uiԉ B#.......##..####.# h.J  r   quokka #.......#......#.# .#  h   jackal ui D##...............#  ##...##.......### # ui _You encounter an endoplasm. _You encounter a quokka.ui& VReach: a) +0 tridentPress: ? - help, Dir - move targetuiB Aim: a jackal (53% to hit)  You hit the jackal but do no damage. The jackal closely misses you.uis  #.. #.# .... #..^ ...# ..####...# ##.##..#... >....r.# #.## [...#    #.#   #.#  uiّ $ #.# #..? #.# #.# h.J #.# .# ..#   ui 3=5.3 (1ui+ ui:  quokka.  Reach: a) +0 trident  uiY mPress: ? - help, Dir - move targetAim: a jackal (53% to hit)  uiҚ You hit the jackal but do no damage. The jackal closely misses you. _The quokka twitches its whiskers.uiV5##..##..#.......# #..  bronnyjavo the Poker .##.##..#######.# ....  Merfolk .#...........##..^ ...#  Health: 22/22 ======================== .##......###....####...#  Magic: 2/2uiWw======================== .####........##.##..#...  AC: 4Str: 14 .##...##..#...>....r.#  EV: 12ui=WInt: 7 ##.....##.####.....#.##  SH: 0Dex: 15 uiW##.[...........#.h....#  XL:  2 Next: 29% Place: Dungeon:1 #.......#..### #@##.......  Noise: =--------  Time: 295.3 (0.0) uiWy#.......##.# #.# #......  a) +0 trident ##.....###.# #.# #.....  Throw: 3 throwing nets ##.....###.# #.# #..?. ........##.## #.# .... #.......##..####.# h.J  r   quokka ui X#.......#......#.# .#  h   jackal ##...............#  ##...##.......### # ui;XAAim: a jackal (53% to hit)  ui^XYou hit the jackal but do no damage. The jackal closely misses you. _The quokka twitches its whiskers.uiXReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (53% to hit)vi##..##..#.......# #..  bronnyjavo the Poker .##.##..#######.# ....  Merfolk .#...........##..^ ...#  Health: 22/22 ======================== .##......###....####...#  Magic: 2/2======================== .####........##.##..#...  AC: 4Str: 14 .##...##..#...>....r.#  EV: 12Int: 7 ##.....##.####.....#.##  SH: 0Dex: 15 ##.[...........#.hh...#  XL:  2 Next: 29% Place: Dungeon:1 #.......#..### #@##.......  Noise: =--------  Time: 295.3 (0.0) #.......##.# #.# #......  a) +0 trident ##.....###.# #.# #.....  Throw: 3 throwing nets vi[12d##.....###.# #.# #..?. ........##.## #.# .... #.......##..####.# h.J  r   quokka #.......#......#.# .#  h   jackal ##...............#  ##...##.......### # Aim: a jackal (53% to hit)  You hit the jackal but do no damage. The jackal closely misses you. _The quokka twitches its whiskers.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (53% to hit)viZ.rvi:&T #.. vi&G#.# .... #..^ ...# ..####...# ##.##..#... vi '>......# #.## [...#    #.#  vi's #.#   #.# #..? #.# #.# h.J #.# .# hh 2 jackalsvi(^..#   vi )-6.4 (1.1vif0vi 3 MYou hit the jackal but do no damage. The jackal closely misses you. _The quokka twitches its whiskers.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jackal (53% to hit) _You barely miss the jackal. The jackal barely misses you. x2vik##..##..#.......# #..  bronnyjavo the Poker .##.##..#######.# ....  Merfolk .#...........##..^ ...#  Health: 22/22 ======================== .##......###....####...#  Magic: 2/2======================== .####........##.##..#...  AC: 4Str: 14 .##...##..#...>......#  EV: 12Int: 7 ##.....##.####....r#.##  SH: 0Dex: 15 ##.[...........#.hh...#  XL:  2 Next: 29% Place: Dungeon:1 #.......#..### #@##.......  Noise: =--------  Time: 296.4 (0.0) #.......##.# #.# #......  a) +0 trident ##.....###.# #.# #.....  Throw: 3 throwing nets vi~l@[12d##.....###.# #.# #..?. ........##.## #.# .... #.......##..####.# h.J  r   quokka #.......#......#.# .#  hh 2 jackals ##...............#  ##...##.......### # Press: ? - help, Dir - move targetAim: a jackal (53% to hit) _You barely miss the jackal. The jackal barely misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (53% to hit)vi* ##..##..#.......# #..  bronnyjavo the Poker .##.##..#######.# ....  Merfolk .#...........##..^ ...#  Health: 22/22 ======================== .##......###....####...#  Magic: 2/2======================== .####........##.##..#...  AC: 4Str: 14 .##...##..#...>......#  EV: 12Int: 7 ##.....##.####....r#.##  SH: 0Dex: 15 vi+ ##.[...........#.hh...#  XL:  2 Next: 29% Place: Dungeon:1 #.......#..### #@##.......  Noise: =--------  Time: 296.4 (0.0) #.......##.# #.# #......  a) +0 trident ##.....###.# #.# #.....  Throw: 3 throwing nets ##.....###.# #.# #..?. ........##.## #.# .... #.......##..####.# h.J  r   quokka #.......#......#.# .#  hh 2 jackals ##...............# vit+  ##...##.......### # Press: ? - help, Dir - move targetAim: a jackal (53% to hit) _You barely miss the jackal. The jackal barely misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (53% to hit)vi+ vi+ 8r.vi, 1h.viT2  #.. #.# .... #..^ ...# ..####...# vi2 ##.##..#... >......# #.## [...#   vi2  #.#   #.#   #.# #..? #.# #.# h.J vi 3 #.# .# ..# vi=3   vi3 +7.4 (1viL8 vi_:   Aim: a jackal (53% to hit) _You barely miss the jackal. The jackal barely misses you. x2  Reach: a) +0 trident  vi: Press: ? - help, Dir - move targetAim: a jackal (53% to hit) _You closely miss the jackal.viz.########.# .............##..^ ...#####....####...###........##.##..#......##..#...>......# ##.....##.####...r.#.##[...........#h.h...# #.......#..### #.##.......#.# #@# # ##.....# # #..? ........##.## ... #.###vi V h.J...... .# ##..    jackal  ##...#####...####..######.viY.rvi]*hviEF.hvi5r.vin.h 2 jackalsvi.-8vi0viZwi_...........##..^ ...#####....####..##........##.##..#......##..#...>......# ##.....##.####...h.#.##[...........#r..... #.......#..### #h##.......#.# #.# # ##.....# # #..? ........##.## ... #.### h.J...... .# ##.. wi ##...#####...####..######.## #.##......##...wiG.hwi=F.hwikG.hwiwi.=9wiTwi9y _The jackal attacks as it pursues you! The jackal barely misses you.wi< .#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 22/22 ======================== .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#r.....#  EV: 12Int: 7 #.......#..### #h##.......  SH: 0Dex: 15 #.......##.# #h# #......  XL:  2 Next: 29% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 299.4 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets wi% /#.......##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  hh 2 jackals  #...####........######.#  #..## #.##......##....# Aim: a jackal (53% to hit) _You closely miss the jackal. _The jackal attacks as it pursues you! The jackal barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (53% to hit)xi:hhxi..#...........##..^ ...#bronnyjavo the Poker .##......###....####...#Merfolk xiS.####........##.##..#...Health: 22/22 ======================== .##...##..#...>......#Magic: 2/2======================== ##.....##.####.....#.##AC: 4Str: 14 ##.[...........#r.....#EV: 12Int: 7 #.......#..### #h##.......SH: 0xi:6Dex: 15 #.......##.# #h# #......XL:  2 Next: 29% Place: Dungeon:1 ##.....###.# #@# #.....Noise: =--------  Time: 299.4 (0.0) ##.....###.# #.# #..?.a) +0 trident ........##.## #.# ....Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.#.# ##...............#r   quokka##...##.......####hh 2 jackals#...####........######.##..## #.##......##....#xiqReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (53% to hit)  xiYou hit the jackal.  The jackal is heavily wounded.The jackal bites you but does no damage.xi/300.5 (1.1xixikW  Press: ? - help, Dir - move targetAim: a jackal (53% to hit)  You hit the jackal.  The jackal is heavily wounded.The jackal bites you but does no damage. _The jackal closely misses you.xi9.#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 22/22 ======================== .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4xi:Str: 14 ##.[...........#r.....#  EV: 12Int: 7 #.......#..### #h##.......  SH: 0Dex: 15 xi:#.......##.# #h# #......  XL:  2 Next: 29% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 300.5 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J xi:F#.......#......#.# .# ##...............#xiK; r   quokka  ##...##.......### #  hh 2 jackals  #...####........######.#  #..## #.##......##....# The jackal is heavily wounded.The jackal bites you but does no damage. _The jackal closely misses you.xix;Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (heavily wounded, 53% to hit)xiI &.#...........##..^ ...#bronnyjavo the Poker .##......###....####...#Merfolk .####........##.##..#...Health: 22/22 ======================== .##...##..#...>......#Magic: 2/2======================== ##.....##.####.....#.##AC: 4Str: 14 ##.[...........#r.....#EV: 12xiJJ Int: 7 #.......#..### #h##.......SH: 0Dex: 15 #.......##.# #h# #......XL:  2 Next: 29% Place: Dungeon:1 ##.....###.# #@# #.....Noise: =--------  Time: 300.5 (0.0) ##.....###.# #.# #..?.a) +0 trident ........##.## #.# ....Throw: 3 throwing nets #.......##..####.# h.J xiJ #.......#......#.#.# ##...............#r   quokka##...##.......####hh 2 jackals#...####........######.##..## #.##......##....# xiOK {_The jackal closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (heavily wounded, 53% to hit)  You closely miss the jackal.The jackal is heavily wounded.xi2L _19----1.6 (1.1xi1Q xiR EMReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jackal (heavily wounded, 53% to hit)  You closely miss the jackal.  xiR qThe jackal is heavily wounded. _The jackal bites you.yi= .#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 19/22 ====================---- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 yib>##.[...........#r.....#  EV: 12Int: 7 #.......#..### #h##.......  SH: 0Dex: 15 #.......##.# #h# #......  XL:  2 Next: 29% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 301.6 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets yi ?#.......##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  hh 2 jackals  #...####........######.#  #..## #.##......##....# You closely miss the jackal.The jackal is heavily wounded. _The jackal bites you.  Reach: a) +0 tridentyiL?Press: ? - help, Dir - move targetAim: a jackal (heavily wounded, 53% to hit)yiaPhhyi.#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 19/22 ====================---- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#r.....#  EV: 12Int: 7 #.......#..### #h##.......  SH: 0Dex: 15 #.......##.# #.# #......  XL:  2 Next: 29% Place: Dungeon:1 yifj##.....###.# #@# #.....  Noise: =--------  Time: 301.6 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  hh 2 jackals  #...####........######.#  #..## #.##......##....# The jackal is heavily wounded. _The jackal bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (53% to hit)  The jackal is in the way. You puncture the jackal!yiD.hyiQV.ryi!c^ ...# yiv"..####...# .##..#... >......# ....#.## [#......#   yi"- #h#   #@#   #.# #..?. yi"- #.# .... #.# #.# yi!#..#  ### # h   jackal yi`#b   #..## yij'6372.7 (1.1yi,yiJ. yii.{_The jackal bites you.  Reach: a) +0 trident  Press: ? - help, Diyi.r - move targetAim: a jackal (53% to hit)  The jackal is in the way. You puncture the jackal! _You kill the jackal!yi$ f.#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 19/22 ====================---- .##...##..#...>......#  Magic: 2/2======================== yi u##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #r##.......  SH: 0Dex: 15 #.......##.# #h# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 302.7 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  h   jackal  #...####........######.#  #..## #.##......##....# yiI Aim: a jackal (53% to hit)  The jackal is in the way. You puncture the jackal! _You kill the jackal!Reach: a) +0 tridentyiy `Press: ? - help, Dir - move targetAim: a jackal (53% to hit)yiTrhquokka (50zim.#...........##..^ ...#bronnyjavo the Poker .##......###....####...#Merfolk .####........##.##..#...Health: 19/22 ====================---- .##...##..#...>......#ziMagic: 2/2======================== ##.....##.####.....#.##AC: 4Str: 14 ##.[...........#......#EV: 12Int: 7 #.......#..### #r##.......SH: 0Dex: 15 #.......##.# #h# #......XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....Noise: =--------  Time: 302.7 (0.0) ##.....###.# #.# #..?.a) +0 trident ........##.## #.# ....Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.#.# ##...............#r   quokka##...##.......###iam#h   jackal#...####........######.##..## #.##......##....# _You kill the jackal!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)  The jackal is in the way. You hit the jackal.  The jackal is moderately wounded.8-3.7 (1  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)  The jackal is in the way. You hit the jackal.  The jackal is moderately wounded. _The jackal bites you. The jackal misses you.zi .#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 18/22 ===================----- ziܴ .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #r##.......  SH: 0Dex: 15 #.......##.# #h# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 303.7 (0.0) ziL ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.# .# ##...............#zi| H r   quokka  ##...##.......### #  h   jackal  #...####........######.# zi  #..## #.##......##....# The jackal is in the way. You hit the jackal.  The jackal is moderately wounded. _The jackal bites you. The jackal misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)zi .#...........##..^ ...#bronnyjavo the Poker .##......###....####...#Merfolk .####........##.##..#...Health: 18/22 ===================----- .##...##..#...>......#Magic: 2/2zi- *======================== ##.....##.####.....#.##AC: 4Str: 14 ##.[...........#......#EV: 12Int: 7 #.......#..### #r##.......SH: 0Dex: 15 #.......##.# #h# #......XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....Noise: =--------  Time: 303.7 (0.0) ##.....###.# #.# #..?.zi a) +0 trident ........##.## #.# ....Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.#.# ##...............#r   quokka##...##.......####h   jackal#...####........######.##..## #.##......##....#The jackal is in the way. You hit the jackal.  The jackal is moderately wounded. _The jackal bites you. The jackal misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)ziV -4.8 (1.1zi zi The jackal is moderately wounded. _The jackal bites you. The jackal misses you.Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a quokka (50% to hit) _You reach to attack! You barely miss the quokka. The jackal closely misses you.{i.#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 18/22 ===================----- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #r##.......  SH: 0Dex: 15 #.......##.# #h# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 304.8 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J {io0 #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  h   jackal  #...####........######.#  #..## #.##......##....# Press: ? - help, Dir - move targetAim: a quokka (50% to hit) _You reach to attack! You barely miss the quokka. The jackal closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit){if..#...........##..^ ...#bronnyjavo the Poker .##......###....####...#Merfolk {i.####........##.##..#...Health: 18/22 ===================----- .##...##..#...>......#Magic: 2/2======================== ##.....##.####.....#.##{iAC: 4Str: 14 ##.[...........#......#EV: 12{i+Int: 7 {iB#.......#..### #r##.......SH: 0Dex: 15 {iԡ#.......##.# #h# #......XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....Noise: =--------  Time: 304.8 (0.0) ##.....###.# #.# #..?.a) +0 trident ........##.## #.# ....Throw: 3 throwing nets {i#.......##..####.# h.J #.......#......#.#.# {i###...............#r   quokka##...##.......###{iDq#h   jackal{ih#...####........######.##..## #.##......##....#Aim: a quokka (50% to hit) {i_You reach to attack! You barely miss the quokka. The jackal closely misses you.Reach: a) +0 trident{i`Press: ? - help, Dir - move targetAim: a quokka (50% to hit)  {iѢYou reach to attack! You barely miss the quokka. The jackal barely misses you.{i+5.8 (1{iݩ{iA> _The jackal bites you but does no damage.{i7 .#...........##..^ ...#  bronnyjavo the Poker {i .##......###....####...#  Merfolk .####........##.##..#...  Health: 18/22 ===================----- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 {i #.......#..### #r##.......  SH: 0Dex: 15 {i #.......##.# #h# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 305.8 (0.0) {i? ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.# .# ##...............#{ie ! r   quokka  ##...##.......### #  h   jackal {i O #...####........######.#  #..## #.##......##....# {i AAim: a quokka (50% to hit)  {i You reach to attack! You barely miss the quokka. The jackal barely misses you. _The jackal bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target{i 7Aim: a quokka (50% to hit)|i2g.#...........##..^ ...#bronnyjavo the Poker .##......###....####...#|ig=Merfolk .####........##.##..#...Health: 18/22 ===================----- .##...##..#...>......#Magic: 2/2======================== ##.....##.####.....#.##AC: 4|igStr: 14 ##.[...........#......#EV: 12|igInt: 7 #.......#..### #r##.......SH: 0Dex: 15 |ihq#.......##.# #h# #......XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....|i`h{Noise: =--------  Time: 305.8 (0.0) ##.....###.# #.# #..?.a) +0 trident |ihO........##.## #.# ....Throw: 3 throwing nets #.......##..####.# h.J |ii1#.......#......#.#.# ##...............#r   quokka##...##.......####h   jackal#...####........######.##..## #.##......##....# _The jackal bites you but does no damage.  |i6iNReach: a) +0 tridentPress: ? - help, Dir - move target|i]iAim: a quokka (50% to hit)  You reach to attack! You barely miss the quokka.The quokka twitches its whiskers.|ij+6.8 (1|iOp|irL _The jackal misses you.|im .#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk |in g.####........##.##..#...  Health: 18/22 ===================----- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #r##.......  SH: 0Dex: 15 |i]o #.......##.# #h# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 306.8 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J |io #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  h   jackal  #...####........######.# |i(p  #..## #.##......##....# You reach to attack! You barely miss the quokka.The quokka twitches its whiskers. _The jackal misses you.|i4q Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)|i rhjackal (moderately wounded, 53% to hit)|i& $|i .#...........##..^ ...#bronnyjavo the Poker .##......###....####...#Merfolk .####........##.##..#...Health: 18/22 ===================----- .##...##..#...>......#Magic: 2/2======================== |i  ##.....##.####.....#.##AC: 4Str: 14 ##.[...........#......#EV: 12Int: 7 #.......#..### #r##.......SH: 0Dex: 15 #.......##.# #h# #......XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....Noise: =--------  Time: 306.8 (0.0) ##.....###.# #.# #..?.a) +0 trident ........##.## #.# ....Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.#.# ##...............#r   quokka##...##.......####h   jack|i al#...####........######.##..## #.##......##....#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (moderately wounded, 53% to hit)  You barely miss the jackal.The jackal is moderately wounded.The jackal bites you but does no damage.9=7.9 (1.1  Press: ? - help, Dir - move targetAim: a jackal (moderately wounded, 53% to hit)  You barely miss the jackal.  The jackal is moderately wounded.The jackal bites you but does no damage. _The jackal misses you.}iz.#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 19/22 ====================---- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #r##.......  SH: 0Dex: 15 #.......##.# #h# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 307.9 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.}iRF......##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  h   jackal  #...####........######.#  #..## #.##......##....# The jackal is moderately wounded.The jackal bites you but does no damage. _The jackal misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (moderately wounded, 53% to hit)}iHK.#...........##..^ ...#bronnyjavo the Poker .##......###....####...#Merfolk .####........##.##..#...Health: 19/22 ====================---- .##...##..#...>......#Magic: 2/2======================== ##.....##.####.....#.##AC: 4}i Str: 14 ##.[...........#......#EV: 12Int: 7 #.......#..### #r##.......SH: 0Dex: 15 #.......##.# #h# #......XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....Noise: =--------  Time: 307.9 (0.0) ##.....###.# #.# #..?.a) +0 trident ........##.## #.# ....Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.#.# ##...............#r   quokka##...##.......####h   jackal#...####........######.#}i #..## #.##......##....# _The jackal misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target}i Aim: a jackal (moderately wounded, 53% to hit)  You hit the jackal.  }i2 IThe jackal is severely wounded.}i -9.0 (1.1}i}iMReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jackal (moderately wounded, 53% to hit)  }iYou hit the jackal.  The jackal is severely wounded. _The jackal bites you but does no damage.iL.#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 19/22 ====================---- iON.##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #r##.......  SH: 0Dex: 15 #.......##.# #h# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 309.0 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  h   jackal  #...####........######.#  #..## #.##......##...iN.# You hit the jackal.  The jackal is severely wounded. _The jackal bites you but does no damage.  Reach: a) +0 tridentiNPress: ? - help, Dir - move targetAim: a jackal (severely wounded, 53% to hit)i|Yrhquokka (50i .#...........##..^ ...#bronnyjavo the Poker .##......###....####...#Merfolk .####........##.##..#...Health: 19/22 ====================---- i !.##...##..#...>......#Magic: 2/2======================== ##.....##.####.....#.##AC: 4Str: 14 ##.[...........#......#EV: 12Int: 7 i \#.......#..### #r##.......SH: 0Dex: 15 #.......##.# #h# #......XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....Noise: =--------  Time: 309.0 (0.0) ##.....###.# #.# #..?.a) +0 trident ........##.## #.# ....i Throw: 3 throwing nets #.......##..####.# h.J i #.......#......#.#.# ##...............#r   quokkai ##...##.......####h   jackali. #...####........######.##..## #.##......##....#You hit the jackal.  iQ The jackal is severely wounded. _The jackal bites you but does no damage.  Reach: a) +0 tridentiu YPress: ? - help, Dir - move targetAim: a quokka (50% to hit)ie B14-----i '10.1 (1.1i   The jackal is severely wounded. _The jackal bites you but does no damage.  Reach: a) +0 trident  Press: ? - help, Dir - move targeti+ Aim: a quokka (50% to hit) _You reach to attack! You barely miss the quokka. The jackal bites you. x2i.#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 14/22 ===============--------- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #r##.......  SH: 0Dex: 15 #.......##.# #h# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 310.1 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......i/4##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  h   jackal  #...####........######.#  #..## #.##......##....# Press: ? - help, Dir - move targetAim: a quokka (50% to hit) _You reach to attack! You barely miss the quokka. The jackal bites you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)irhjackal (severely wounded, 53% to hit)i.#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 14/22 ===============--------- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 i:j#.......#..### #r##.......  SH: 0Dex: 15 #.......##.# #†# #......  XL:  2 Next: 37% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 310.1 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J iB#.......#......#.# .# ##...............# r   quokka  ##...##.......### #  h   jackal  #...####........######.#  #..## #.##......##....# Aim: a quokka (50% to hit) _You reach to attack! You barely miss the quokka. The jackal bites you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jackal (severely wounded, 53% to hit)  You hit the jackal.iV.riG^ ...# ..####...# .##..#... >......# ....#.## [#......#    #r#   #@#   #.# #..?.  #.# .... #.# #.# iݵ..#  ###     #..## i96451.2 (1.1i̾ilJ _You kill the jackal!iR .#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 14/22 ===============--------- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #.##.......  SH: 0Dex: 15 #.......##.# #r# #......  XL:  2 Next: 45% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 311.2 (0.0) ##.....###.# #.# #..?.  a) +0 trident ........##.## #.# ....  Throw: 3 throwing nets i [40m#.......##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  #...####........######.#  #..## #.##......##....# Aim: a jackal (severely wounded, 53% to hit)  You hit the jackal. _You kill the jackal!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)i"2 .#...........##..^ ...#  bronnyjavo the Poker .##......###....####...#  Merfolk .####........##.##..#...  Health: 14/22 ===============--------- .##...##..#...>......#  Magic: 2/2======================== ##.....##.####.....#.##  AC: 4Str: 14 ##.[...........#......#  EV: 12Int: 7 #.......#..### #.##.......  SH: 0Dex: 15 #.......##.# #†# #......  XL:  2 Next: 45% Place: Dungeon:1 ##.....###.# #@# #.....  Noise: =--------  Time: 311.2 (0.0) ##.....###.# #.# #..?.  a) +0 trident i22........##.## #.# ....  Throw: 3 throwing nets #.......##..####.# h.J #.......#......#.# .# ##...............# r   quokka  ##...##.......### #  #...####........######.#  #..## #.##......##....# You hit the jackal. _You kill the jackal!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)  You hit the quokka.i<^ ...# ..####...# .##..#... >......# ....#.## [#......#    #†#   #@#  i_= #.# #..?.  #.# .... #.# #.# ..#  ###     #..## i AP5/23542.2 (1iGiH _You kill the jackal!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)  i"IXYou hit the quokka. _You kill the quokka!ig3i%iioS6=inicii!,iiik17==iOi,i͎iiiitiiBii#=i̔iii#8i(=iiiҘiViؚ,iCi,i&iCih9==iiKiiޠiD,iiiڣii/i9=i iiRL20=iاiBiG,ii,iiiHh1==ii ,iicii"iBiii;iuia2==i_i _You start resting.An endoplasm comes into view.iWJ-J   endoplasm (wandering)i/39.2 (27.0)id-40.2 (28 _iii i####....######........##.##..#......##..#...>......# ##.....##.####...J.#.##[...........#...... #.......#..### #.##.......#.# #†# # ##.....#i .# # #..? ........##.## ... #.### h.J...... .# ##..  ##...#####...####i ..######.## #.##......##... #...# ###.....#i$ '.Ji|* QJi1+ 11.2 (1.0)i1 i(4 i)6##........##.##..#......##..#...>......# ##.....##.####.....#.##[...........#.J.... #.......#..### #.##.......#.# #†# # ##.....#.# # #..? i6........##.## ... #.### h.J...... .# ##..  ##...#####...####..######.## #.##......##... #...# ###.i6a....####...#..##i8).J.i%>i@&2iCiEiQ.####........##.##..#...  bronnyjavo the Poker .##...##..#...>......#  Merfolk ##.....##.####.....#.##  Health: 22/23 ======================-- ##.[...........#......#  Magic: 2/2======================== #.......#..### #J##.......  AC: 4Str: 14 #.......##.# #†# #......  EV: 12Int: 7 iYRJ##.....###.# #.# #.....  SH: 0Dex: 15 ##.....###.# #.# #..?.  XL:  2 Next: 54% Place: Dungeon:1 ........##.## #@# ....  Noise: ---------  Time: 342.2 (0.0) #.......##..####.# h.J  a) +0 trident #.......#......#.# .#  Throw: 3 throwing nets ##...............#  ##...##.......### #  #...####........######.#  J   endoplasm  #..## #.##......##....# #...# #.##.###.....# iR##### #....#.......## You hit the quokka. _You kill the quokka! _You start resting. iR_An endoplasm comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move targetiR**@ik,.####........##.##..#...  bronnyjavo the Poker .##...##..#...>......#  Merfolk ##.....##.####.....#.##  Health: 22/23 ======================-- ##.[...........#......#  Magic: 2/2======================== #.......#..### #.##.......  AC: 4Str: 14 ik(#.......##.# #J# #......  EV: 12Int: 7 ##.....###.# #.# #.....  SH: 0Dex: 15 ##.....###.# #.# #..?.  XL:  2 Next: 54% Place: Dungeon:1 ........##.## #@# ....  Noise: ---------  Time: 342.2 (0.0) #.......##..####.# h.J  a) +0 trident i6l#.......#......#.# .#  Throw: 3 throwing nets ##...............#  ##...##.......### #  #...####........######.#  J   endoplasm  #..## #.##......##....# #...# #.##.###.....# ##### #....#.......## You hit the quokka. _You kill the quokka! _You start resting. _An endoplasm comes into view.Reach: a) +0 tridentijl?Press: ? - help, Dir - move targetir >......# ....#.## [#......#  #.#  #J# is  #.#   #.# #..?.  #@# ....  h.J  .# ..#  iDsL###    irsO #..##  is it\3==3.3 (1.1iziq| _You kill the quokka! _You start resting. i|_An endoplasm comes into view.  Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.i .####........##.##..#...  bronnyjavo the Poker .##...##..#...>......#  Merfolk i##.....##.####.....#.##  Health: 23/23 ======================== ##.[...........#......#  Magic: 2/2======================== #.......#..### #.##.......  AC: 4Str: 14 #.......##.# #J# #......  EV: 12iInt: 7 ##.....###.# #.# #.....  SH: 0Dex: 15 ##.....###.# #.# #..?.  XL:  2 Next: 54% Place: Dungeon:1 ........##.## #@# ....  Noise: ---------  Time: 343.3 (0.0) #.......##..####.# h.J  a) +0 trident i##.......#......#.# .#  Throw: 3 throwing nets ##...............# iF ##...##.......### #  #...####........######.#  J   endoplasm  #..## #.##......##....# il#...# #.##.###.....# ##### #....#.......## _An endoplasm comes into view.iReach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  idReach: a) +0 tridentPress: ? - help, Dir - move targeti|R**@iJ.####........##.##..#...  bronnyjavo the Poker .##...##..#...>......#  Merfolk ##.....##.####.....#.##  Health: 23/23 ======================== ##.[...........#......#  Magic: 2/2======================== #.......#..### #.##.......  AC: 4Str: 14 #.......##.# #†# #......  EV: 12Int: 7 ##.....###.# #J# #.....  SH: 0Dex: 15 i‚##.....###.# #.# #..?.  XL:  2 Next: 54% Place: Dungeon:1 ........##.## #@# ....  Noise: ---------  Time: 343.3 (0.0) #.......##..####.# h.J  a) +0 trident #.......#......#.# .#  Throw: 3 throwing nets ##...............#  ##...##.......### # iLB #...####........######.#  J   endoplasm  #..## #.##......##....# #...# #.##.###.....# ##### #....#.......## _An endoplasm comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move targetiъ >......# ....#.## [#......#  #.# i7L #†#   #J#   #.# #..?.  #@# ....  h.J  .# ..#  iu###     #..##  i i-4.4 (1.1i}iw  Reach: a) +0 trident  Press: ? - help, Dir - move target i_You reach to attack! You attack empty space.  Reach: a) +0 trident  Press: ? - help, Dir - move target i J_You reach to attack! You attack empty space.i¦.####........##.##..#...  bronnyjavo the Poker .##...##..#...>......#  Merfolk iD=##.....##.####.....#.##  Health: 23/23 ======================== ##.[...........#......#  Magic: 2/2======================== #.......#..### #.##.......  AC: 4Str: 14 #.......##.# #†# #......  EV: 12Int: 7 ##.....###.# #J# #.....  SH: 0iJDex: 15 ##.....###.# #*# #..?.  XL:  2 Next: 54% Place: Dungeon:1 ........##.## #@# ....  Noise: ---------  Time: 344.4 (0.0) #.......##..####.# h.J  a) +0 trident #.......#......#.# .#  Throw: 3 throwing nets ##...............#  ##...##.......### #  #...####........######.#  J   endoplasm i* #..## #.##......##....# #...# #.##.###.....# ##### #....#.......## Reach: a) +0 tridentiѨPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)iM .####........##.##..#...  bronnyjavo the Poker .##...##..#...>......#  Merfolk i ##.....##.####.....#.##  Health: 23/23 ======================== ##.[...........#......#  Magic: 2/2======================== #.......#..### #.##.......  AC: 4Str: 14 #.......##.# #†# #......  EV: 12Int: 7 i ##.....###.# #.# #.....  SH: 0Dex: 15 ##.....###.# #.# #..?.  XL:  2 Next: 54% Place: Dungeon:1 i< ........##.## #@# ....  Noise: ---------  Time: 344.4 (0.0) #.......##..####.# h.J  a) +0 trident i3 C#.......#......#.# .#  Throw: 3 throwing nets ##...............#  ##...##.......### #  #...####........######.#  J   endoplasm  #..## #.##......##....# #...# #.##.###.....# ##### #....#.......## Press: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You reach to attack! You puncture the endoplasm!i q >......# ....#.## [#......#  #.#i7   #†#   #.#  ic  #.# #..?.  #@# .... i n h.J  .# i a..#  ### i    i O #..##  i&  i 6625.5 (1.1i iC _You reach to attack! You attack empty space.  Reach: a) +0 trident  Press: ? - help, Diix r - move targetAim: an endoplasm (87% to hit)  You reach to attack! You puncture the endoplasm! _You kill the endoplasm!i| M......###....####...###........##.##..#... .##...##..#...>......# ....##.####.....#.# ##.[...........#......# ..### #.##. #.......†# #.iM} -#.... ##.....###.# #..? .## ....#..###h.J #.......#......#.#.#i i ,60i i iE` -M.....##..^ ......###....####...###........##.##..#... .##...##..#...>......# ....##.####.....#.# ##.[...........#......# ..### #.##. #.......†# #.#.... ##.....###.# ia #..? .## .... #.......##..####.# h.Jig i[h &7iv iw ii(ii!im(4iS.i/i Ii iɨ   You see here a jackal corpse.i i  You encounter a dart slug.ip ##..##..#.......# #..##..#######.# .......#..^ ...#...###....####..w# i #.####........##.##..#... .##...##..#...>......# #.....##.####.....#.## #.[...........#......# .......#..### #@##.. #.......†# #..... ##.....###.# #.# #. i ##.....###.# #.# #..?. ........##.## #.# ....w   dart slug (wandering)###iO -.8i ?wi +9.5 (2i~ i 6 _The dart slug leaves your sight.iNidOiOi8UiwVk  A dart slug comes into view.i]}M##.. ##........# #..#.##..#######.# .....ih]....##..^ ..w......###....####...###........##.##..#... .##...##..#...>......# i]y....##.####.....#.##.[...........#@.....# ..### #.##............i]]†# #.... ##.....###.# #.# #.....w   dart slug (wandering)i]+..#imo050.5 (1 _i ri<.##...#.#. ..##..#.......# #.. ##.##..#######.# .... #.##..^ ..w# ##......###....####...# ####.##.##..#... ##...##..#...>......# iL=.....##.####.....#.## .[.#.@....# .#..### #.##. .##.# #†# #...... .....###.# #.# #..........###.# #.# #..?.iv=##.## #.# ... .i= ##..####.# h.J .#......#.# i@0wiI.w   dart slug (wandering)1iMi:Pi9 G.##...#.#. ..##..#.# #.. .##..#######.# .w.. .i |.##..^ ...# ......###....####...# .##.##..#... ...##..#...>......# .....##.####.....#.## .[.#..@...# #..### #.##. ##.# #†# #...... .....###.# #.# #..... .....###.# #.# #..?.##.## #.# .... ##..####.# ...#......#.# .# i 1w.iՐ iϔ &2iJ i] i!##...#.#. ##..#.# #... .##..#######.# w... .##..^ ...# ......###....####...# .##.##..#... ...##..#...>......# ##.####.....#.## [.#...@..# #..### #.##.##.# #†###.###.# #.# #.i###.# #.# #..?.##.## #.# .....##..####.# .#......#.# ..##ii&3iiio f#.# #... ##..#######.# w... ........##..^ ...# ###....####...# #........##.##..#... ..##..#...>......# ####.....#.#.......#......###... ....#..### #.##.@......:##.# #†####.# #.# ###.# #.# #..?..#.## #.# ....##..####.# .....##......#.# ..###..# .####### #i i &4i i > _Found a parchment of Forge Monarch Bomb.i g..#######.# w... i# I........##..^ ...# ###....####...# ...##.##..#... .##..#...>......# .####.....#.## ...ig >.......#......###....#..### #.##........:##.# #†##i ###.# #.# ###.# #.# ##..?..#i .## #.# .......##..####.# .....#i n#......#.# ...###.i2 .# #.####### .# ##.######.#i <5io i i=D.......##..^ ...# ###....####...# .$.iD)...##.##..#... ... ##..#...>......# ....####.....#.## ...........#......###..#..### #.##........:.###.# #†######.# #.# iSE###.# #.# ##..?..#.## #.# #.......##..####.# #.....##......#.# #...### ..# #### ##### .# #iE.######.#  #.##....#iP<6i'UiW* _Found 9 gold pieces.ij###....####...# .$....##.##..#... ..... #..#...>......# ...####.....#.## .........#......###.#..### #.##........:.# ##.# #†### ###.# #.#  ###.# #.# ##.@?..#.. ik.## #.# #........###..####.# #.....#..##......#.# #...### .#..# ##.## #### #.#.######ik.#  #.##....#  #.##.###.....#iw<7i[zi{iR ###....####...# .$. ##.##..#... . ..#...>......# ..####.....#.## .irRB#......###...... #..### #.##.:.# ##.# #†###.## .# #.# ##.# iRk.# #.# ##..@..#.. ##.## #.# #.# iRV##..####.# #.....#..# #......#.# #...### .# .iWS0### #.#.######.# #.##......##....# i[i\&8icililil$9.5 (2izio}b _c - a scroll labelled KASOEWKOUREJiWM....##..^  ###....####...# ...$...##.##..#... ..#...>......# #.####.....#.## . .......#......###.........### #.##.:.†###.###...@....# ##....## ...## ##..####.# #.....#..##..iiiG%60.5 (1iiiK M#######.# w... .....##..^ ########....####...# ...$...##.##..#... ..#...>......# #.####.....#.## .......#......###.......iߛ ..### #.##.:.†###.####........#  ##.... ##.## #.# #........###i h#.##.i7 i &1iQ i iXK.......# # ######.# w......# ...##..^ ...#...###### ###....####...#....$..##.##..#..... .#...>......# #.####.....#.## #. ......#......###........ ..### #.##..:.# .# #†###..## .# #.# ##........# .# #.# ##.....#.....## #.# #........######.# #.....#..##.# #...####.#.# ##.## .#iVL ......### #.# #iV<2iYi"[iԭ:# #... .# w......# ##..^ ...#...######.....####...#....$.##.##..#.... #...>......# #. ####.....#.## #.#......###.### #.##.:.# .# #†###.i@X## .# #.# ##.# #.# #...####.i## ##.## .# i0wijpw   dart slug (wandering)i(&3iܹiikN# #... .# w...w..# ..##..^ ...#...######.#....####...#....$.##.##..#.... ...>......# #......#.## #.i*O#......###. ### #.##..# # #†###.## # #.# ##.# # #.# ##.....#.... ## #.# #........######.# #.....#..# #.# #...###iOU.# iYig&4i$jioe _You see here a parchment of Forge Monarch Bomb.ipt.# #...#.# w...w..# ...##..^ ...#...######.# ##....####...#....$.......##.##..#.... #...>......# #.iq#.....#.## #..#......###. .### #.##:.# .# #†###.## .# #.# ##.# .# #.# ##.....#.... iqZ.## #.# #........##.####.# #.....#..#.#.# #...###i"r<#.# .# ##.## .# .....### #.# #isG.wizi{$5 i| _iʀi2i.# #...#.# w......# ...##..^ ...#w..######.##....####...#....$.......##.##..#.... .#...>......# #. .####.....#.## #..#......###. .i".### #.##.:.# #.# #†###.## #.# #.# ##.# #.# #.# ##.....#.... #.## #.# #.## #..####.# #.....#..#.#.# #...####.#.# ##.## .# ......### #.# #iE.wi Cwia&6iS!id"i"#.# #...#.# w......# ...##..^ ...#...######.# .###....####...#w...$.......##.##..#..... ..#...>......# #. #.####.....#.## #..#......###. #..### #.##.:.##.# #†###.###.# #.# ##.##.# #.# ##.....#....#.## #.# #..###..####.# #.....#..# #......#.# #...####.#.# ##.## .# .### #.# #iiT&7iziQi-iiViiJ J.#.# #... i $.#.# w......# ...##..^ ...#...######.# ..###....####...#w...$......i E.##.##..#........ i #..#...>......# #..i . ##.####.....#.## #.i 9..#......###i5 . .#..### #.##.:.# iP .##.# #†###.##ii #.# #.# ##.#i #.# #.# ##.....#.... i .##.## #.# #........## i ~.##..####.# #.....#..# i .#......#.# #...####.# iF .# ##.## .# #.### #.# #i iN &8i i$ i}#.# #... #.# w......# .. ##..^ ...#...######.# ###....####...#w...$...... ##.##..#........ ..#...>......# #... .####.....#.## #.. #......###. #..### #.##.:.# ##.# #†###.## .# #.# ##.# .# #.# ##.....#.... ##.## #.# #........## ##..####.# #.....#..# #......#.# #iE~[40m...####.# widw   dart slugi\&9iii4m#.......# #... bronnyjavo the Poker #######.# w......# ..  Merfolk .....##..^ ...#...######.#  Health: 23/23 ======================== .###....####...#w...$......  Magic: 2/2======================== .....##.##..#..............  AC: 4Str: 14 ..#...>......# #w.........  EV: 12Int: 7 #.####.....#.## #..........  SH: 0Dex: 15 .......#......###..........  XL:  2 Next: 62% Place: Dungeon:1 i#..### #.##.....@..:.#  Noise: ---------  Time: 369.5 (0.0) ##.# #†###........##  a) +0 trident ##.# #.# ##........#  Throw: 3 throwing nets ##.# #.# ##.....#.... ##.## #.# #........## ##..####.# #.....#..#  w   dart slug #......#.# #...####.# .........# ##.## .# .......### #.# # _Found a parchment of Forge Monarch Bomb. _Found 9 gold pieces. _c - a scroll labelled KASOEWKOUREJ _You see here a parchment of Forge Monarch Bomb.  Reach: a) +0 tridentPress: ? - help, Dir - move targetiE*@i; #.......# #...bronnyjavo the Poker #######.# w......# ..Merfolk .....##..^ ...#...######.#Health: 23/23 ======================== .###....####...#w...$......i Magic: 2/2======================== .....##.##..#..............AC: 4Str: 14 ..#...>......# #w.........EV: 12Int: 7 #.####.....#.## #..........SH: 0Dex: 15 .......#......###..........XL:  2 Next: 62% Place: Dungeon:1 iz! M#..### #.##.....@..:.#Noise: ---------  Time: 369.5 (0.0) ##.# #†###........##a) +0 trident ##.# #.# ##........#Throw: 3 throwing nets ##.# #.# ##.....#.... i! ##.## #.# #........## ##..####.# #.....#..#w   dart slug i! #......#.# #...####.# .........# ##.## .# i" .......### #.# # _Found a parchment of Forge Monarch Bomb. _Found 9 gold pieces. i4" _c - a scroll labelled KASOEWKOUREJ _You see here a parchment of Forge Monarch Bomb.  Reach: a) +0 tridentiV" 8Press: ? - help, Dir - move targeti;# ,70.5 (1im) ib+ e _Found 9 gold pieces. _c - a scroll labelled KASOEWKOUREJ i+ _You see here a parchment of Forge Monarch Bomb.  Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.i1M#.......# #... bronnyjavo the Poker #######.# w......# ..  Merfolk .....##..^ ...#...######.#  Health: 23/23 ======================== .###....####...#w...$......  Magic: 2/2======================== .....##.##..#..............  AC: 4Str: 14 iN..#...>......# #w.........  EV: 12Int: 7 #.####.....#.## #..........  SH: 0Dex: 15 .......#......###..........  XL:  2 Next: 62% Place: Dungeon:1 #..### #.##.....@..:.#  Noise: ---------  Time: 370.5 (0.0) ##.# #†###........##  a) +0 trident ##.# #.# ##........#  Throw: 3 throwing nets ##.# #.# ##.....#.... ##.## #.# #........## iDN ##..####.# #.....#..#  w   dart slug #......#.# #...####.# .........# ##.## .# .......### #.# # ilNr_You see here a parchment of Forge Monarch Bomb.  Reach: a) +0 tridentiNPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentiN?Press: ? - help, Dir - move targeti7E*@i4#.......# #...bronnyjavo the Poker #######.# w......# ..Merfolk .....##..^ ...#...######.#Health: 23/23 ======================== .###....####...#w...$......Magic: 2/2======================== i4.....##.##..#..............AC: 4Str: 14 ..#...>......# #w.........EV: 12Int: 7 #.####.....#.## #..........SH: 0Dex: 15 .......#......###..........XL:  2 Next: 62% Place: Dungeon:1 iX5M#..### #.##.....@..:.#Noise: ---------  Time: 370.5 (0.0) ##.# #†###........##a) +0 trident ##.# #.# ##........#Throw: 3 throwing nets ##.# #.# ##.....#.... i5##.## #.# #........## ##..####.# #.....#..#w   dart slug #......#.# #...####.# i5.........# ##.## .# .......### #.# #i5Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  i6Reach: a) +0 tridentPress: ? - help, Dir - move targetYou reach to attack! You attack empty space.i<Z ``````i7=W`The dart slug launches a dart at you.i`..@..il..i-1.6 (1.1iiO _The slug dart misses you.isZ.#.# #... .#.# w......# ...##..^ ...#...######.# ..###....####...#w...$.......##.##..#........ #..#...>......# #w.iCtb. ##.####.....#.## #...#......###. .#..### #.##.:.# .##.# #†###.###.# #.# ##.#itS#.# #.# ##.....#.... .##.## #.# #........## .##..####.# #.....#..# .#......#.# #...####.# .# ##.## .# #.### #.# #i~i~#2i~ 0i ii-.#.# #... ..#.# w......# ...##..^ ...#...######.#.###....####...#w...$.......##.##..#........ #iȌ#..#...>......# #w......... .##.####.....#.## #....#......###. ..#..### #.##.:.#.##.# #†###.## .###.# #.# ##iQ>.# .###.# #.# ##.....#.. ..##.## #.# #.## .i .##..####.# #.....#..# ..#......#.# #...####.#.# ##.## .# ##isn.### #.# #i 0wisdw   dart slugi+&3i0ii.c#.# #... #.# w......# .. ##..^ ...#...######.# ###....####...#w...$...... ##.##..#........ ..#...>......# #w......... ##.####.....#.## #... #......###w. i/7#..### #.##.:.# ##.# #†###.## ###.# #.# ##.# ###.# #.# ##.....#....##.## #.# #.####..####.# #.....#..# #......#.# #...####.## ##.## .# i7i8&4i_=i>i.#.......# #... bronnyjavo the Poker .#######.# w......# ..  Merfolk ......##..^ ...#...######.#  Health: 23/23 ======================== ip..###....####...#w...$......  Magic: 2/2======================== ......##.##..#..............  AC: 4Str: 14 #..#...>......# #w.........  EV: 12Int: 7 ##.####.....#.## #..........  SH: 0Dex: 15 ........#......###w.........  XL:  2 Next: 62% Place: Dungeon:1 .#..### #.##....@...:.#  Noise: ---------  Time: 374.6 (0.0) i.##.# #†###........##  a) +0 trident ###.# #.# ##........#  Throw: 3 throwing nets ###.# #.# ##.....#.... .##.## #.# #........## .##..####.# #.....#..#  w   dart slug .#......#.# #...####.# ..........# ##.## .# i.#.......### #.# # You reach to attack! You attack empty space.  The dart slug launches a dart at you. _The slug dart misses you.iZReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (95% to hit)iQY w*i5**ipw..  Aim: a dart slug (95% to hit)iT P.#.......# #... bronnyjavo the Poker .#######.# w......# ..  Merfolk ......##..^ ...#...######.#  Health: 23/23 ======================== ..###....####...#w...$......  Magic: 2/2======================== ......##.##..#..............  AC: 4Str: 14 #..#...>......# #w.........  EV: 12Int: 7 ##.####.....#.## #..........  SH: 0Dex: 15 ........#......###..........  XL:  2 Next: 62% Place: Dungeon:1 iU .#..### #.##....@...:.#  Noise: ---------  Time: 374.6 (0.0) .##.# #†###........##  a) +0 trident ###.# #.# ##........#  Throw: 3 throwing nets ###.# #.# ##.....#.... .##.## #.# #........## .##..####.# #.....#..#  w   dart slug .#......#.# #...####.# ..........# ##.## .# #.......### #.# # The dart slug launches a dart at you. iU _The slug dart misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (95% to hit)  You reach to attack! You puncture the dart slug!i_  #...  .. ^ ###.# #$...... #........ >......# #w......... ...#.## #.......... ......###..........  #.##....@...:.#  #†###........##  #.# ##........#  #.# ##.....#... #.# #........# #.....#..# #...####.# ##.## .# #.# isb <75=5.6 (1ih ik R _The slug dart misses you. iVk  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a dart slug (95% to hit)  You reach to attack! You puncture the dart slug! _You kill the dart slug!ik i% #.# #... #.# w......# .. ##..^ ...#...######.# ###....####...#w...$...... ##.##..#........ ..#...>......# #... i .####.....#.## #.. #......###. #..### #.##.:.# ##.# #†###.## .# #.# ##.# .# #.# ##.....#.... ##.## #.# #........## ##..####.# #.....#..# #......#.# #...####.# iǸ iL .-6iݼ i i..# #... .# w......# .. ##..^ ...#...######.# ###....####...#....$...... ##.##..#..... #...>......# #. i›.####.....#.## #. #......###. ..### #.##.:.# .# #†###.## .# #.# ##.# i.# #.# ##.....#.....## #.# #..##..####.# #.....#..ij# ......#.# #...####.## ##.## .# iiy@-7i7iifCM. .......# # ######.# w......# .. ....##..^ ...#...######.# ###....####...#....$...##.##..#....i...>......# ####.....#.## ....#......###@......... ..### #.##.:.####†###.# #.# #.# ##........#.#.##.#i<8iii)& # #.....# #####.# w......# .. ...##..^ ...#...######.# ##....####...#....$...... ...##.##..#.............. #...>......# #i'  ####.....#.## #. ....#......###. ### #.##.......@:.#### # #†### .# #.#  .# #.# #.... .## #.# #........## iG' ..####.# #.....## .....#.# #...####.#.# ##.## .#### #.# i' +#i, iy- i- 9i2 iK4 iw8# #.....# .# w......# .. ##..^ ...#...######.# ....####...#....$...... ##.##..#.... i]x...>......# #. .....#.## #. #......###. ### #.##..#### # #†###.## # #.# ##.# # #.# ##.....#...ix?. ## #.# #........######.# #.....#..##.# #...###.# ii'80ii1g  You pick up a parchment of Forge Monarch Bomb and begin reading...iъ+1.6 (2iĎiK _You add the spell Forge Monarch Bomb to your library.iiNiiwi:BiiiOi#i.. .....#. #...#. ia...# #.....# ###.# .......# ..^ ...#...######.# i#....####...#....$ ..##.##..#....>......# .....#.## #..@.......3 ....#......###..........i ## #.##..........####.# # #†###........## i$# #.# ##........#.i[#.###...####.#iii$in&iOLi9M3iPiWXiWi)XiXi]D# ### ... . #... ....#. #...#. iW^Z..# #.....# . ###.# .......# ... .##..^ ...#...######.##.####...#....$# .##.##..#.....#i^ 5>......####.#.....#.## #......... i^...#......###..........## #.##....####.## i _ #†###...# #  #.# ##..iC_#  #.# ##.....#.... i_q# #.# #........#i2`i>eifi164i<i| M>.### ### ... ... ..#.  ....# #..... ###.# .......# ... .##..^ ...#...######.#...####...###.##..#........ ..>......####... ##.....#.## #..........#....##.....#ik i= +6.6 (1i i iR +7.6 (2i id = _You now have 31 gold pieces (gained 9).i4b.>.### #...# g##. ...### .... ... #....[.#. #...#..# ##.....# .#.# .......# ... ..##..^ ...#...######.## #....####...#.# ..##.##..#.#.>......####.##.....#.## #.#.#......###i c.## #.##..........####.##g   hobgoblin (asleep) # #†###........## .# # #.# ##........# # # #.# ##.....#....ieS  You encounter a hobgoblin.iliIm+8.6 (1iItiv- _Found a leather armour.io.>.### .#...# g##.......### ......... #....[.i]x.#. #...#...# ##.....# .#.# .......# ....##..^ ...#...######.## ##....####...#.#.##.##..#.# #...>......####.##.....#.## #.#.#......###.# .### #.##..........####.## .# #†###........## .# .# #.# ##........# # .# #.# ##.....#....i i&9iiiHp!#...>.### ..#...# g##...... #.....### ........#. #....[...#. #...#...# ##.....# .#.# .......# ....##..^ ...#...######.###....####...#.#.##.##..#.# it).#...>......####.# .####.....#.## #..#.#......###..# ..### #.##..........####.## #.# #†###........## .# #.# #.# ##........# # #.# #.# ##.....#....iyi2z'90ii7i[.#...>.###.#...# g##........ .#.....### ........#. #. #....[.. #.#. #...#.. #.# ##.....# .#.# .......# ....##..^ ...#...######.## .###....####...#.#.##.##..#.# ..#...>......####.# #.####.....#.## #...#.#......###...# #..### #.##..........####.## ##.# #†###........## .# ##.# #.# ##........# # ##.# #.# ##.....#....i_G.gifMgif/==1ipA _The hobgoblin shouts!i#...>.### #...# .##........ #.....### .g......#. .iN  #....[.. .#. #...#.. .# ##.....# . .# .......# ... ##..^ ...#...######.## ###....####...#.i;# ##.##..#.# #...>......####.# i.####.....#.## #...#if#......###...# i0..### #.##..........####.## .# #†###.....i.# #.# ##.... i%iW@.gi7%i%/--2i,i#.iD...>.### #...# .##........ .....### ........#.  #g...[.. #. #...#.. # ##.....# . .# .......# ... ##..^ ...#...######.## ....####...#.# ##.##..#.# #...>......####.# ####.....#.## #..##......###..#### #.##..........####.## .# #.# ##... .g[4i0F0miLW--3iMiOi^a >.### #...# .##........ ### ........#.  #....[.. #. #g..#.. # ##.....# . .# .......# ... ##..^ ...#...######.## ....####...#.# ##.##..#.# ...>......####.# .....#.## #.##......###.# ### #.##..........####.## # #†###........## .# #iXb q[39;49m #.# ##.. ij @.giq iyr &4iy iz i >.### ...# .##........ ### ........#.  #....[.. #. #.g.#.. # ##.....# . i .# .......# ... ##..^ ...#...######.## ....####...#.# ##.##..#.# >......####.# .....#.## #.##......###.# #.##..........####.##  #†###........## .# iL #.# ##........# # i 1.gi i i &5i} iO i4i\i`iK}.>.### #...# .##.........### ........#.. #....[..i]LN.#. #...#...# ##..g..# .#.# .......# ... ..##..^ ...#...######.## #....####...#.# ..##.##..#.#.>......####.##.....#.## #iL.#.#......###.## #.##..........####.## iL# #†###........## .# # #.# ##........# # # #.# ##.....#....i&MiUG.giZiZ&6i _i`i#...# .##........ ....### ........#. ... #....[.. ##..  ##.....#. i####.# .....g.. ..##..^ ...#...######.## #....####...#........... ..##.##..#....>......#### ###.....#.## ....#......## ### #.##..........####.# #†###........## .# is.# ##........# # ##.....#....# ...##iF.giR7ii #...# .##........bronnyjavo the Poker ....### ........#.Merfolk ....... #....[..Health: 23/23 ======================== .....#. #...#..Magic: 2/2======================== .....# ##.....#.AC: 4Str: 14 ####.# .......# ...EV: 12Int: 7 ..##..^ ...#..g######.##SH: 0Dex: 15 i~ s#....####...#..*........#XL:  2 Next: 75% Place: Dungeon:1 ..##.##..#......@.......#Noise: ---------  Time: 397.6 (0.0) ...>......####..........#a) +0 trident ###.....#.## #..........#Throw: 3 throwing nets ....#......###..........# ### #.##..........####.## # #†###........## .#g   hobgoblin # #.# ##........# # # #.# ##.....#.... ## #.# #........## _Found a leather armour. _The hobgoblin shouts!  Throw: 3 throwing netsi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (58% to hit)i܈#...# .##........bronnyjavo the Poker ....### ...(....#.Merfolk ....... #..(.[..Health: 23/23 ======================== .....#. #..(#..Magic: 2/2======================== .....# ##...(.#.AC: 4Str: 14 ####.# .....(.# ...EV: 12Int: 7 ..##..^ ...#..(######.##SH: 0Dex: 15 #....####...#..(........#XL:  2 Next: 75% Place: Dungeon:1 ..##.##..#......@.......#Noise: ---------  i][33mTime: 397.6 (0.0) ...>......####..........#a) +0 trident ###.....#.## #..........#Throw: 3 throwing nets ....#......###..........# ### #.##..........####.## # #†###........## .#g   hobgoblin # #.# ##........# # # #.# ##.....#.... ## #.# #........##Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (58% to hit)  You throw a throwing net.  The throwing net closely misses the hobgoblin.io.g..i ...i g8.5 (0.92 _iKi` ,#...# .##........  bronnyjavo the Poker ....### ...(....#. Merfolk ....... #....[.. Health: 23/23 ======================== .....#. #...#.. Magic: 2/2i` ======================== .....# ##.....# .  AC: 4Str: 14 ####.# .......# ...  EV: 12Int: 7 ..##..^ ...#...######.##  SH: 0Dex: 15 #....####...#...g.......#  XL:  2 Next: 75% Place: Dungeon:1 ..##.##..#......@.......#  Noise: ---------  Time: 398.5 (0.0) ...>......####..........#  a) +0 trident iFa c###.....#.## #..........#  Throw: 2 throwing nets ....#......###..........# ### #.##..........####.## # #†###........## .#  g   hobgoblin # #.# ##........# # # #.# ##.....#.... ## #.# #........## Aim: a hobgoblin (58% to hit)  i{a You throw a throwing net. _The throwing net closely misses the hobgoblin.Reach: a) +0 tridentia cPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)i( #...# .##........bronnyjavo the Poker ....### ...(....#.Merfolk ....... #....[..i Health: 23/23 ======================== .....#. #...#..Magic: 2/2======================== .....# ##.....#.AC: 4Str: 14 ####.# .......# ...EV: 12Int: 7 ..##..^ ...#...######.##SH: 0i[ Dex: 15 #....####...#...g.......#XL:  2 Next: 75% Place: Dungeon:1 ..##.##..#......@.......#Noise: ---------  Time: 398.5 (0.0) ...>......####..........#a) +0 trident i *###.....#.## #..........#Throw: 2 throwing nets ....#......###..........# ### #.##..........####.## # #†###........## .#g   hobgoblin # #.# ##........# # ic # #.# ##.....#.... ## #.# #........## _The throwing net closely misses the hobgoblin.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You hit the hobgoblin.  The hobgoblin is lightly wounded.iV 5=9.6 (1.1iY i  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You hit the hobgoblin.  The hobgoblin is lightly wounded. i ,_hits you but does no damage.i,#...# .##........  bronnyjavo the Poker ....### ...(....#. Merfolk ....... #....[.. Health: 23/23 ======================== .....#. #...#.. Magic: 2/2i======================== .....# ##.....# .  AC: 4Str: 14 ####.# .......# ...  EV: 12Int: 7 ..##..^ ...#...######.##  SH: 0Dex: 15 #....####...#...g.......#  XL:  2 Next: 75% Place: Dungeon:1 ..##.##..#......@.......#  Noise: =--------  Time: 399.6 (0.0) ...>......####..........#  a) +0 trident ###.....#.## #..........#  Throw: 2 throwing nets ....#......###..........# ### #.##..........####.## # #†###........## .#  g   hobgoblin # #.# ##........# # # #.# ##.....#.... ## #.# #........## You hit the hobgoblin.  The hobgoblin is lightly wounded. _The hobgoblin hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: [3i*?9;49ma hobgoblin (lightly wounded, 61% to hit)i#...# .##........bronnyjavo the Poker ....### ...(....#.Merfolk ....... #....[..Health: 23/23 ======================== .....#. #...#..iMagic: 2/2======================== .....# ##.....#.AC: 4Str: 14 ####.# .......# ...EV: 12Int: 7 ..##..^ ...#...######.##SH: 0Dex: 15 #....####...#...g.......#iBXL:  2 Next: 75% Place: Dungeon:1 ..##.##..#......@.......#Noise: =--------  Time: 399.6 (0.0) ...>......####..........#a) +0 trident ###.....#.## #..........#Throw: 2 throwing nets i....#......###..........# ### #.##..........####.## i*# #†###........## .#g   hobgoblin # #.# ##........# # # #.# ##.....#.... ## #.# #........## _The hobgoblin hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetiAim: a hobgoblin (lightly wounded, 61% to hit)  You closely miss the hobgoblin.The hobgoblin is lightly wounded.iN-400.6 (1ii!  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (lightly wounded, 61% to hit)  itYou closely miss the hobgoblin.  The hobgoblin is lightly wounded. _The hobgoblin misses you.iw#...# .##........  bronnyjavo the Poker ....### ...(....#. Merfolk ....... #....[.. Health: 23/23 ======================== .....#. #...#.. Magic: 2/2======================== .....# ##.....# .  AC: 4Str: 14 iC####.# .......# ...  EV: 12Int: 7 ..##..^ ...#...######.##  SH: 0Dex: 15 #....####...#...g.......#  XL:  2 Next: 75% Place: Dungeon:1 ..##.##..#......@.......#  Noise: =--------  Time: 400.6 (0.0) ...>......####..........#  a) +0 trident ###.....#.## #..........#  Throw: 2 throwing nets ....#......###..........# ### #.##..........####.## # #†###........## .#  g   hobgoblin # #.# ##........# # # #.# ##.....#.... ## #.# #........## iYou closely miss the hobgoblin.The hobgoblin is lightly wounded. _The hobgoblin misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetiKAim: a hobgoblin (lightly wounded, 61% to hit)iM ]#...# .##........  bronnyjavo the Poker ....### ...(....#. Merfolk ....... #....[.. Health: 23/23 ======================== .....#. #...#.. Magic: 2/2======================== i .....# ##.....# .  AC: 4Str: 14 ####.# .......# ...  EV: 12Int: 7 ..##..^ ...#...######.##  SH: 0Dex: 15 #....####...#...†.......#  XL:  2 Next: 75% Place: Dungeon:1 ..##.##..#......@.......#  Noise: =--------  Time: 400.6 (0.0) ...>......####..........#  a) +0 trident ###.....#.## #..........#  Throw: 2 throwing nets ....#......###..........# ### #.##..........####.## # #†###........## .#  g   hobgoblin # #.# ##........# # is m# #.# ##.....#.... ## #.# #........## The hobgoblin is lightly wounded. _The hobgoblin misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (lightly wounded, 61% to hit)  You hit the hobgoblin.iE    ...(....#. #....[.. #...#.. ##.....# .  .......# ... ^ ...#...######.## ...#...†.......# #......@.......# >......####..........#  #..........# #.......... .....####.# #†.....## .# #.# ##........#  #.# ##.....#. #.# i M831.7 (1.1 _The hobgoblin misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (lightly wounded, 61% to hit)  You hit the hobgoblin. _You kill the hobgoblin! _Your Stealth skill increases to level 1!i?M..>.### #...# .##........### ...(....#...[... #...#.. .....# ## ####.# .......# ... ..##..^ ...#...######.# #....####...###.##..#.... ...>......### ###.....#.## #..........##.....#.-20 i. _ixiRv _You see here a hobgoblin corpse.i$  _i<#.....#.. ..#........ .... #...>.####.# ...#######.#...# ..##.......... #.....### ...(....#........ #....[.... .......#. #...#... .....# ###.....# . ######.# #.....@.# ...-4.7 (2..##..^ #...#...######.## ###....####...#...†.......# ....##.##..#......# .#...>......####..# .####.....#.## #..........# ......#......###..........# ..### #.##..........####.## #.# #†#...## .#[i@39;49mi i i7 i i i i ni .........#.. .#.....#... ##.## .#........ ..... .#...>.####.# ...#######.i #...# #..##.......... .### #...(....#.... #... #....[..... .......#. #..@#...... 6 #.......# ###.....# .####.# #.......# ...iJ .##..^ #...#...######.####....####...#...†.......# .....##.##..#..............##...>......####..........# #.####.....#.## #..........# .......#......###.......i0 8...#i? i ii###..####.## #.#.......... ...#.....#... ##.### #...#........ ..... #...>.####.# ...#######. #...#...# #..##.......... iM..#.....### #...(....#.... ##... #.@..[..... .#.#. #...#...... .#.......# ###.....###. . .#######.# #.......# ... ......##..^ #...#...######.#####....####...#...†.#....##.##..#.........#.#...>......####.....# ##.####.....#.## #.#iig+7.7 (1iZiYijM #### ###..####....### #.#......... .. ... ..#.....#... .##.### #...#........ ..... ..#...>.####.# ...####### ij#...#...# #..##...... ..#.....### #...@....#.... #.. ###....[. #...#...... .#.......# ###.....###. .##...####.....i#i&8im i'i([9.7 (23i-i/ i40P_d - 3 throwing nets (gained 1)i riri1siyi{i|ikni8#### .# ..####.# ... ### ##.# i... ... #.....#.....##.### ..#........ #...>.####.##...#######. ..#...# #..##.. #.....### #.....@..#.... i11 .. ###....[...... i ......#. #...#....... ......# ###.....###...i . ######.# #.......# ##i#...##..^ #...#..iB ###....####...#..ic##.##..#........ i iiii/s..####.# ... .......### ##.# ... ... #.....##.### .#.............. .>.####.##...#######.. i[ .#...# #..##.............### #........# ........ ###....@.......#. #...#..# ###.....###...) . #####.# #.......# ##... ...##..^ #...#...######.## ##....####...#...†.......# ...##.##..#....... #...>......#### ####.....#.## i iP +2.7 (1id i P _Found a runed hand axe.i W _You see here a +0 leather armour.i3iKiiPit: _iii8ii ...### ##.# .. ... #.....##.#####.i! ......... ....>.####.##...#######....# #..##...........##..### #........#......!iC . ###....[....#. #...#..ic #4.7 (2i ,# ###.....###...) ###.# #.......# ##... i .##..^ #...#...######.##.####...#...†.......# .##.##..#.......>......####...i n#.....#.## #... ....##i-"iiiHU _Found a green potion.i  You encounter a frilled lizard.### ##.#  ... .$#.....##.### ##... . >.####.##...#######.... # #..##...........#### #.#......!. ###....[.l#. #...#.# ###.....###...)..# #.......# ###...# i##..^ #...#...######.######...# ##.##..#.# l   frilled lizard (asleep) i<#&0i#+5.7 (1i62@ _Found 8 gold pieces.i~s... ... .$#.....##.### ###.. .......... ..... ####.##...#######.... .# #.........###.### #........#!.... ###....[...l#. #...#...# ###.....###@..) #.# #.......# ####...#..^ #...#...######.### ..####...#...†.......# #.##..#....... >......##### ....#.##  .#......##  #.##..........####.##i/uK.li|Mlis}&6iƌii{  ... .$ i ;#.....##.### ###.. .. ..... ####.##...#######.... # # #..##.....###.# ### #.#......!. ###....[.#. #...#.l.# ###.....###.@.). .# #.# ####...#. ..^ #...#...######.### ......####.# i i K.li <7i i i4iiiWiXi_iQaN _There are no items here.ib`  ... .$ .....##.### ####..  ...... .##...#######.... #  #..##...........###.# #.#......!. ###....[. #. #...#. # ###.....###..@)l. # #.# ####...#.^ #...#...######.### ####...#...†.......# ##..#...#####...# #.## #...# ......###...# ibb -l.ii ij -8 _i|q ir i t ..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 iPu=## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......  Noise: ---------  Time: 418.7 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###..........# .##..........####.## You encounter a frilled lizard. _Found 8 gold pieces. _There are no items here.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)iM>..... ....$bronnyjavo the Poker .....##.### ####..Merfolk .......... ......Health: 23/23 ======================== ###.##...#######.... #Magic: 2/2========================#..##...........###.##AC: 4Str: 14 ## #........#......!....EV: 12iMInt: 7 .. ###....[.............SH: 0Dex: 15 #. #...#..............XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......Noise: ---------  Time: 418.7 (0.0) # #.......# ####...#...a) +0 trident .^ #...#...######.###Throw: 3 throwing nets ####...#...†.......# iGNW##..#..............# .....####..........#l   frilled lizard ...#.## #..........# ......###..........# .##..........####.##You encounter a frilled lizard. _Found 8 gold pieces. _There are no items here.  Reach: a) +0 tridentiNaPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)iTO5=9.8 (1.1iTiV~ _Found 8 gold pieces. _There are no items here.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you.i ..... ... .$  bronnyjavo the Poker ip .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......  Noise: =--------  Time: 419.8 (0.0) i # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###..........# .##..........####.## Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetiU ?Aim: a frilled lizard (42% to hit)i ..... ....$bronnyjavo the Poker .....##.### ####..Merfolk .......... ......Health: 23/23 ======================== ###.##...#######.... #Magic: 2/2========================#..##...........###.##AC: 4Str: 14 ## #........#......!....EV: 12Int: 7 .. ###....[.............SH: 0Dex: 15 #. #...#..............XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......Noise: =--------  Time: 419.8 (0.0) # #.......# ####...#...[40i ma) +0 trident .^ #...#...######.###Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#l   frilled lizard ...#.## #..........# ......###..........# .##..........####.##Aim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)  You miss the frilled lizard.20.9 (1.1i8 i F _The frilled lizard bites you but does no damage.i<..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......  Noise: =--------  Time: 420.9 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# iw ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###..........# .##..........####.## Aim: a frilled lizard (42% to hit)  You miss the frilled lizard. _The frilled lizard bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)i ..... ....$bronnyjavo the Poker .....##.### ####..Merfolk .......... ......Health: 23/23 ======================== ###.##...#######.... #Magic: 2/2========================#..##...........###.##AC: 4Str: 14 ## #........#......!....EV: 12Int: 7 .. ###....[.............iH rSH: 0Dex: 15 #. #...#..............XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......Noise: =--------  Time: 420.9 (0.0) # #.......# ####...#...a) +0 trident .^ #...#...######.###Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#l   frilled lizard ...#.## #..........# ......###..........# .##..........####.##Aim: a frilled lizard (42% to hit)  You miss the frilled lizard. i _The frilled lizard bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)2.0 (1.1iiMYou miss the frilled lizard. _The frilled lizard bites you but does no damage.  Reach: a) +0 trident ie# Press: ? - help, Dir - move target  Aim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you. x2ig1..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk i2.......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......  Noise: =--------  Time: 422.0 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###......i3....# .##..........####.## Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)iǬ ..... ....$bronnyjavo the Poker .....##.### ####..Merfolk .......... ......Health: 23/23 ======================== ###.##...#######.... #Magic: 2/2========================#..##...........###.##AC: 4Str: 14 ## #........#......!....EV: 12Int: 7 .. ###....[.............SH: 0Dex: 15 #. #...#..............XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......Noise: =--------  Time: 422.0 (0.0) # #.......# ####...#...i sa) +0 trident .^ #...#...######.###Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#l   frilled lizard ...#.## #..........# ......###..........# .##..........####.##Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)iK -3.1 (1.1i iX   Aim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you. x2  Reach: a) +0 trident  i Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you.i ..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......  Noise: =--------  Time: 423.1 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# iL  ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###..........# .##..........####.## Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)iч..... ....$bronnyjavo the Poker .....##.### ####..Merfolk .......... ......Health: 23/23 ======================== ###.##...#######.... #Magic: 2/2========================#..##...........###.##AC: 4Str: 14 ## #........#......!....EV: 12Int: 7 .. ###....[.............SH: 0Dex: 15 #. #...#..............irXL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......Noise: =--------  Time: 423.1 (0.0) # #.......# ####...#...a) +0 trident .^ #...#...######.###Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#l   frilled lizard ...#.## #..........# ......###..........# .##..........####.##Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)i+4.1 (1ii  Aim: a frilled lizard (42% to hit) _You closely miss the frilled lizard. The frilled lizard misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You barely miss the frilled lizard. The frilled lizard misses you.i&..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......  Noise: =--------  Time: 424.1 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# i( ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###..........# .##..........####.## Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You barely miss the frilled lizard. The frilled lizard misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)i}h..... ....$bronnyjavo the Poker .....##.### ####..Merfolk .......... ......Health: 23/23 ======================== ###.##...#######.... #Magic: 2/2========================#..##...........###.##AC: 4Str: 14 i~## #........#......!....EV: 12Int: 7 .. ###....[.............SH: 0Dex: 15 #. #...#..............XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......Noise: =--------  Time: 424.1 (0.0) # #.......# ####...#...a) +0 trident .^ #...#...######.###Throw: 3 throwing nets ####...#...†.......# i##..#..............# .....####..........#l   frilled lizard ...#.## #..........# ......###..........# .##..........####.##Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You barely miss the frilled lizard. The frilled lizard misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)iU+5.1 (1iiՈ  Aim: a frilled lizard (42% to hit) _You barely miss the frilled lizard. The frilled lizard misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) i9_You miss the frilled lizard. The frilled lizard closely misses you.i]]..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......  Noise: =--------  Time: 425.1 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# i^ ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###..........# .##..........####.## Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit) _You miss the frilled lizard. The frilled lizard closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)i<..... ....$bronnyjavo the Poker .....##.### ####..Merfolk .......... ......Health: 23/23 ======================== ###.##...#######.... #Magic: 2/2========================#..##...........###.##AC: 4Str: 14 ## #........#......!....EV: 12Int: 7 .. ###....[.............SH: 0Dex: 15 #. #...#..............iXL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......Noise: =--------  Time: 425.1 (0.0) # #.......# ####...#...a) +0 trident .^ #...#...######.###Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#l   frilled lizard ...#.## #..........# ......###..........# .##..........####.##Aim: a frilled lizard (42% to hit) _You miss the frilled lizard. The frilled lizard closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)  You miss the frilled lizard.iK-6.2 (1.1ieiAF _The frilled lizard bites you but does no damage.i^..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@l......  Noise: =--------  Time: 426.2 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# iR ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###..........# .##..........####.## Aim: a frilled lizard (42% to hit)  You miss the frilled lizard. _The frilled lizard bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)i ..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 83% Place: Dungeon:1 # ###.....###..@)......  Noise: =--------  Time: 426.2 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# i ##..#..............# .....####..........#  l   frilled lizard ...#.## #..........# ......###..........# .##..........####.## You miss the frilled lizard. _The frilled lizard bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)  You hit the frilled lizard. ... .$  ####..  ...... #######.... #  .........###.##  ...#......!....  .[.............  #...#..............  #..@)......   ####...#... ^ ## †.........#..# ..#..#77.3 (1.1il _The frilled lizard bites you but does no damage.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)  You hit the frilled lizard. _You kill the frilled lizard!i, ..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk i8 .......... ......  Health: 23/23 ======================== ###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 87% Place: Dungeon:1 # ###.....###..@)......  Noise: =--------  Time: 427.3 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets i& ####...#...†.......# ##..#..............# .....####..........#   ...#.## #..........#   ......###..........#   .##..........####.##  Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)  You hit the frilled lizard. _You kill the frilled lizard!Reach: a) +0 tridentPress: ? - help, Dir - move targetiڊ 5@*i^A runed hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.5  At 100% training you would reach 14.0 in about 8.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 110% (Str) x 107% (Skill)). iThis weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {ego} {branded} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “Lizzie Borden took an axe (g)o to location.i..... ... .$  bronnyjavo the Poker .....##.### ####..  Merfolk .......... ......  Health: 23/23 ======================== i]###.##...#######.... #  Magic: 2/2========================  #..##...........###.##  AC: 4Str: 14 ## #........#......!....  EV: 12Int: 7 .. ###....[.............  SH: 0Dex: 15 #. #...#..............  XL:  2 Next: 87% Place: Dungeon:1 # ###.....###..@*......  Noise: =--------  Time: 427.3 (0.0) # #.......# ####...#...  a) +0 trident .^ #...#...######.###  Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........#   ...#.## #..........#   ......###..........#   .##..........####.##  Press: ? - help, Dir - move targetAim: [40ima frilled lizard (42% to hit)  You hit the frilled lizard. _You kill the frilled lizard!Reach: a) +0 tridentPress: ? - help, Dir - move targetie..... ....$bronnyjavo the Poker .....##.### ####..Merfolk .......... ......Health: 23/23 ======================== ###.##...#######.... #Magic: 2/2========================#..##...........###.##AC: 4Str: 14 ## #........#......!....EV: 12Int: 7 .. ###....[.............SH: 0igDex: 15 #. #...#..............XL:  2 Next: 87% Place: Dungeon:1 # ###.....###..@)......Noise: =--------  Time: 427.3 (0.0) # #.......# ####...#...a) +0 trident .^ #...#...######.###Throw: 3 throwing nets ####...#...†.......# ##..#..............# .....####..........# ...#.## #..........# ......###..........# .##..........####.##Press: ? - help, Dir - move targetAim: a frilled lizard (42% to hit)  You hit the frilled lizard. _You kill the frilled lizard!Reach: a) +0 tridentPress: ? - help, Dir - move targeti[h3-8.3 (1ipir^  Aim: a frilled lizard (42% to hit)  You hit the frilled lizard. _You kill the frilled lizard!  Reach: a) +0 trident  Press: ? - help, Dir - move target _You swing at nothing.i ... .$ ##.### ####.. w ...... ..##...#.... .#  #..##.###.# #.#......!....# ###....[.# . #...#.#  ###.....###...@.  #.# ####...#. ^ #...#...######.### .iI\...#...†.......#..#....#####..........# w   dart slug (asleep)#.## #..........####..........# ifi@-9i iS _You encounter a dart slug.iz _You see here a +1 vampiric hand axe.ik### ##.# . ... .$ ##.### ####.. w .......... ...... . ##########.... .#  #..##.....i@####.### ## #........#!....# .. ###....[.# #. #...#...# # ###.....###...)....... # #.......# ####...#.... .^ #...#...######.### #. ####...#...†.......# ##..#........#i...####..........##.## #..........# ......###..........#i=i3%30 i _iWii ### ##.#  ... .$ ##.### ####.. w  ...... . .##...#######.... .#  #..##.....###.###  #.#......!....#  ###....[.# . #...#.iY w#  ###.....###...).  #.# ####...#.... ^ #...#...######.### ##....#...†.......#..#....#####....##.## #..........# iF i0 &1i- i i ... ## ##.#  i  ... .$ ##.### #####.. w ........ ...... . #.##...#######.... .# ..##.....###.###  #........#!....#  ###....[#  #...#..............#  ###.....###...).......#  #.......# ####...#....#  #...#...######.######.#ia#...#...†.......# ##........#.####..........##.## imi%&2i˳im  ... # ##.#   ... .$ ##.### ######.. w ....... ....... . isn.##...#######.... .# ..##.....###.### #........## ###....[#  #...#..............# ###.....###...)....# #.......# ####...#....#...#...######.######.# g   hobgoblin (asleep) #...#...†.......# g##..............# #.###in!iwigx&3iiS _You encounter a hobgoblin.iă| _You see here a green potion.icr!...##.# .... . ... .$...##.### ######....w.... ......... ##...#######.... .# isx........###.###......#!....# #....[...#  #...#..# ##.....###...) .......# ####...#....# ...#...######.######.# ...#...†.......# g# w   dart slug (asleep)...........# # itg   hobgoblin (asleep)###..........### i {8g.iNgiŅ0===4iWi= _The hobgoblin shouts! You hear a shout!i5 ##.# ....... .$... ##.### ######....w .... ......... #...#######......# ........###.###......#!....# #....[.......# ...#..# iJ k#.....###...) ......# ####...#....# #...######.######g##...†.......# .#...........# # g   hobgoblin ####..........# ## #..........#i- 7g.i$ \---5i% i"(  ...  ##.# .... . ... .$...##.### ######....w ...... .........#######......# ##.....###.### ........#!....##....[i) ".#  #...#....... ##.....###...).......#.....# ####...#..g.#.#...######.######.##...†.......# .#w   dart slug (asleep)..............# #g   hobgoblin .####..........# #.#i\+ 7g.i92 i2 B---6i9 ir: is  ... # ##.# .... .. ... .$...##.### ######....w ....... .........i%u#######......# ##.....###.###........#.# ###....[.#  #...#............ ###.....###...)....g..# #.......# ####...#....# #...#...######.######.#i'w|g   hobgoblin#...†.......# .#..............# #.####.#iw1Kix7g.iK   kobold (missile)7ii _You encounter a kobold. It is wielding a +0 dagger and quivering stones.iǍ| _You see here a green potion.i 7g.i 8K.i <8i1 iv < _f - a green potioni ir  bronnyjavo the Poker  ... Merfolk # ##.# ....  Health: 23/23 ======================== .. ... .$...  Magic: 2/2======================== ..##.### ######....w  AC: 4Str: 14 ....... .........  EV: 12Int: 7 .##...#######......#  SH: 0Dex: 15 ..##...........###.###  XL:  2 Next: 87% Place: Dungeon:1 #........#......@....#  Noise: ---------  Time: 438.3 (0.0) ###....[.........g...#  a) +0 trident  #...#..............#  Throw: 3 throwing nets ###.....###...).......# #.......# ####...#....# #...#...it;######.######K#  g   hobgoblin #...#...†.......# .#  K   kobold (missile) .#..............# # ..####..........# _You encounter a kobold. It is wielding a +0 dagger and quivering stones. _You see here a green potion. _f - a green potionReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)iĎZ  bronnyjavo the Poker  ... Merfolk # ##.# ....  Health: 23/23 ======================== .. ... .$...  Magic: 2/2======================== ..##.### ######....w  AC: 4Str: 14 ....... .........  EV: 12iDsInt: 7 .##...#######......#  SH: 0Dex: 15 ..##...........###.###  XL:  2 Next: 87% Place: Dungeon:1 #........#......@....#  Noise: ---------  Time: 438.3 (0.0) ###....[........g....#  a) +0 trident  #...#..............#  Throw: 3 throwing nets ###.....###...).......# #.......# ####...#....# #...#...######.######K#  g   hobgoblin #...#...†.......# .#  K   kobold (missile) .#..............# # ..####..........# _You see here a green potion. _f - a green potionReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You hit the hobgoblin.i7K.iG  ... ##.# ....  ... .$...  ##  .. ####......# ......###.### #......@....# [........g....#  ............# ##...).......# ####...#..K.##.######.#  †.......# .# ....# #i=9.3 (1 _f - a green potion  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You hit the hobgoblin. _The hobgoblin is almost dead.io'... ## ##.#.... ... ....$.##.### ######....w...... ......... #.##...#######......# #..##...........###.###  #..#...........#  ###....[.g....#  #...#ixa......####.....###...).......#  #.......# ####...#K.#  #...#...######.######.##...#...†.......# .# ..#..............# # ...####..........##.## #.#ii2) (((((((The hobgoblin misses you. The kobold throws a stone.i..@....40 _The stone barely misses you.iO c ... bronnyjavo the Poker ## ##.# ....  Merfolk ... ... .$...  Health: 23/23 ======================== ...##.### ######....w  Magic: 2/2======================== ........ .........  AC: 4Str: 14 #.##...#######......#  EV: 12Int: 7 #..##...........###.###  SH: 0Dex: 15 iUP b #........#...........#  XL:  2 Next: 87% Place: Dungeon:1  ###....[.......@g....#  Noise: =--------  Time: 440.3 (0.0)  #...#..............#  a) +0 trident  ###.....###...).......#  Throw: 3 throwing nets  #.......# ####...#..K.#  #...#...######.######.# ##...#...†.......# .#  g   hobgoblin ..#..............# #  K   kobold (missile) ...####..........# .#.## #..........# iP _The hobgoblin is almost dead.The hobgoblin misses you. The kobold throws a stone. _The stone barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (almost dead, 61% to hit)i Y g*i g.  Aim: a hobgoblin (almost dead, 61% to hit)i  ... bronnyjavo the Poker ## ##.# ....  Merfolk ... ... .$...  Health: 23/23 ======================== ...##.### ######....w  Magic: 2/2======================== ........ .........  AC: 4Str: 14 #.##...#######......#  EV: 12Int: 7 #..##...........###.###  SH: 0Dex: 15  #........#...........#  XL:  2 Next: 87% Place: Dungeon:1  ###....[.......@g....#  Noise: =--------  Time: 440.3 (0.0)  #...#..............#  a) +0 trident  ###.....###...)....K..#  Throw: 3 throwing nets  #i8 f.......# ####...#....#  #...#...######.######.# ##...#...†.......# .#  g   hobgoblin ..#..............# #  K   kobold (missile) ...####..........# .#.## #..........# _The stone barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (almost dead, 61% to hit)  You barely miss the hobgoblin.The hobgoblin is almost dead.ic  ... ##.# ....  ... .$...  ##### i-  ......... #####......# .......###.###  .#...........#  [.......@g....#  .............#  ###...)....K..#   ####...#....#  i #.######.#†.......# .# ...# # ....# i +1.3 (1i# i3 x  Reach: a) +0 trident  Press: ? - help, Dir - move targeti UAim: a hobgoblin (almost dead, 61% to hit)  You barely miss the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin completely misses you.ibP ... bronnyjavo the Poker ## ##.# ....  Merfolk ... ... .$...  Health: 23/23 ======================== iQ...##.### ######....w  Magic: 2/2======================== ........ .........  AC: 4Str: 14 #.##...#######......#  EV: 12Int: 7 #..##...........###.###  SH: 0Dex: 15  #........#...........#  XL:  2 Next: 87% Place: Dungeon:1  ###....[.......@g....#  Noise: =--------  Time: 441.3 (0.0)  #...#..............#  a) +0 trident  ###.....###...)....K..#  Throw: 3 throwing nets  #.......# ####...#....#  #...#...######.######.# ##...#...†.......# .#  g   hobgoblin ..#..............# #  K   kobold (missile) iR...####..........# .#.## #..........#You barely miss the hobgoblin.The hobgoblin is almost dead. _The hobgoblin completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (almost dead, 61% to hit)i  ... bronnyjavo the Poker ## ##.# ....  Merfolk ... ... .$...  Health: 23/23 ======================== ...##.### ######....w  Magic: 2/2======================== ........ .........  AC: 4Str: 14 iՋd#.##...#######......#  EV: 12Int: 7 #..##...........###.###  SH: 0Dex: 15  #........#...........#  XL:  2 Next: 87% Place: Dungeon:1  ###....[.......@g....#  Noise: =--------  Time: 441.3 (0.0)  #...#...........K..#  a) +0 trident  ###.....###...).......#  Throw: 3 throwing nets  #.......# ####...#....#  #...#...######.######.# i##...#...†.......# .#  g   hobgoblin ..#..............# #  K   kobold (missile) ...####..........# .#.## #..........# _The hobgoblin completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (almost dead, 61% to hit)  You barely miss the hobgoblin.The hobgoblin is almost dead.iK ... ##.# ....  ... .$...  #####  ......... #####......# i[b.......###.###  .#...........#  [.......@g....#  .....i:..#  ###...).......#   ####...#....# iʕ #.######.#†.......# .# i ...# # ....# i5 i-2.4 (1.1iʝi  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (almost dead, 61% to hit)  You barely miss the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin barely misses you.i ### ##.#.... .... ....$.##.### ######....wi ...... ......... ##.##...#######......#  #..##...........###.### #..#...........# . ###....[.g....# . #...#...K..####.....###...).......# #.......# ####...#....# ^ #...#...######.######.# ###...#...†.......# .# #iD K..#..............# #..####....# #.## #..........#....###.#i K.gi ~ K.  The hobgoblin attacks as it pursues you!i* i #3i 0i i1 V _The hobgoblin barely misses you.i+:### ##.# ....  bronnyjavo the Poker .... ... .$...  Merfolk ....##.### ######....w  Health: 23/23 ======================== ......... .........  Magic: 2/2======================== ##.##...#######......#  AC: 4Str: 14  #..##...........###.###  EV: 12Int: 7 # #........#...........#  SH: 0Dex: 15 . ###....[.............#  XL:  2 Next: 87% Place: Dungeon:1 . #...#.......@g.K...#  Noise: =--------  Time: 443.4 (0.0)  ###.....###...).......#  a) +0 trident iX #.......# ####...#....#  Throw: 3 throwing nets ^ #...#...######.######.# ###...#...†.......# .# #..#..............# #  g   hobgoblin ....####..........# K   kobold (missile) ..#.## #..........# .....###..........# _The hobgoblin barely misses you.The hobgoblin attacks as it pursues you! _The hobgoblin barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, 61% to hit)i|R### ##.# ....  bronnyjavo the Poker .... ... .$...  Merfolk ....##.### ######....w  Health: 23/23 ======================== ......... .........  Magic: 2/2======================== ##.##...#######......#  AC: 4Str: 14  #..##...........###.###  EV: 12Int: 7 iS# #........#...........#  SH: 0Dex: 15 . ###....[.............#  XL:  2 Next: 87% Place: Dungeon:1 . #...#.......@gK....#  Noise: =--------  Time: 443.4 (0.0)  ###.....###...).......#  a) +0 trident  #.......# ####...#....#  Throw: 3 throwing nets ^ #...#...######.######.# ###...#...†.......# .# #..#..............# #  g   hobgoblin ....####..........# K   kobold (missile) ..#.## #..........# .....###..........# _The hobgoblin barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetiTAim: a hobgoblin (severely wounded, 61% to hit)  You closely miss the hobgoblin.The hobgoblin is severely wounded.ici ##.# ....  ... .$...  ######....w  ......... ######......#  ........###.###  ..#...........#  [.............#  #...#........#  .###...).......#   ####...#....# ^ #.######.†.......# ...# # ...# ....#4.4 (1ihk  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, 61% to hit)  You closely miss the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin closely misses you.i$8$i=9### ##.# ....  bronnyjavo the Poker .... ... .$...  Merfolk ....##.### ######....w  Health: 23/23 ======================== ......... .........  Magic: 2/2======================== ##.##...#######......#  AC: 4Str: 14  #..##...........###.###  EV: 12Int: 7 # #........#...........#  SH: 0Dex: 15 . ###....[.............#  XL:  2 Next: 87% Place: Dungeon:1 . #...#.......@gK....#  Noise: =--------  Time: 444.4 (0.0)  ###.....###...).......#  a) +0 trident iS: #.......# ####...#....#  Throw: 3 throwing nets ^ #...#...######.######.# ###...#...†.......# .# #..#..............# #  g   hobgoblin ....####..........# K   kobold (missile) ..#.## #..........# .....###..........#You closely miss the hobgoblin.The hobgoblin is severely wounded. _The hobgoblin closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, 61% to hit)iKS### ##.# ....  bronnyjavo the Poker .... ... .$...  Merfolk i3T....##.### ######....w  Health: 23/23 ======================== ......... .........  Magic: 2/2======================== ##.##...#######......#  AC: 4Str: 14  #..##...........###.###  EV: 12Int: 7 # #........#...........#  SH: 0Dex: 15 . ###....[.............#  XL:  2 Next: 87% Place: Dungeon:1 . #...#.......@.K....#  Noise: =--------  Time: 444.4 (0.0)  ###.....###...g.......#  a) +0 trident  #.......# ####...#....#  Throw: 3 throwing nets iT^ #...#...######.######.# ###...#...†.......# .# #..#..............# #  g   hobgoblin ....####..........# K   kobold (missile) ..#.## #..........# .....###..........#The hobgoblin is severely wounded. _The hobgoblin closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetiDUAim: a hobgoblin (severely wounded, 61% to hit)  You closely miss the hobgoblin.i2V+K.i^ ##.# ....  ... .$...  ######....w  ......... ######......#  ........###.### i^ ..#...........#  [.............#  #...#.......@K.....#  .###...g.......#   ####...#....# ^ #.######.i_;†.......# ...# # ...# ....#iK`-5.5 (1.1ifi iM_The hobgoblin closely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, 61% to hit)  You closely miss the hobgoblin. _The hobgoblin is severely wounded.i,~ .### ##.# ..... ... .$....##.### ######....w. .........#.##...#######......# #..##.....###.### ## #.#i/ .# .. ###....[.# #. #...#.K.....# # ###.....###...g.# # #.# ####...#....# .^ #...#...######.######.##...#...†.......# .# ##..#....# #.####....#.#.## #.......i d...# ......###.#i9 i( (The hobgoblin barely misses you. The kobold throws a stone.i R.60i i < _The stone hits you but does no damage.i&.### ##.# ..... ... .$... #.....##.### ######....w. .........#.##...#######......# # #..##....###.#### #.#i'.#. ###....[.# .#. #...#.K.....# .# ###.....###...g.# .# #.# ####...#....# ..^ #...#...######.######.# .####...#...†.......# .# .##..#...# #.####...#.#.## #...# #......###.#iu,g) K.  The hobgoblin attacks as it pursues you!iQ38 i44&7i];i=Z _The hobgoblin completely misses you.ii;R.### ##.# ..... ... .$... .#.....##.### ######....w... ......... .####.##...#######......# .# #..##...........###.### .### #.#.#. ###....[.# ..#. #...#....@.gK......# ..# ###.....###...).# #.# #.......# ####...#....# #..^ #...#...######.######.# ..####...#...†.......# .# #.##..#..# # >......####.# .....#.## #.# .#......###.#iU=5K.iX>-g.i,FiG.-8icill.### ##.# ..... ... .$... ..#.....##.### ######....w... ......... >.####.##...#######......# ..# #..##.....###.### ..### #.#.#. ###....[.....K.#.#. #...#...@.g.#.# ###.....###...).# ##.# #.......# ####...#....# ##..^ #...#...######.######.# ...####...#...†.# .# ##.##..#.# # .>......####.# #.....#.## #.# ..#......###.#i{mbK.g.iviv@-9i>~iZiۘ ~....### ##.# ....  bronnyjavo the Poker ........ ... .$...  Merfolk ..#.....##.### ######....w  Health: 23/23 ======================== ............. .........  Magic: 2/2======================== >.####.##...#######......#  AC: 4Str: 14 ..# #..##...........###.###  EV: 12i Int: 7 ..### #........#...........#  SH: 0Dex: 15 ..... ###....[....K........#  XL:  2 Next: 87% Place: Dungeon:1 ...#. #...#...@g.........#  Noise: ---------  Time: 449.5 (0.0) ...# ###.....###...).......#  a) +0 trident ##.# #.......# ####...#....#  Throw: 3 throwing nets ##..^ #...#...######.######.# ...####...#...†.......# .# iؚ ##.##..#..............# #  g   hobgoblin .>......####..........#  K   kobold (missile) #.....#.## #..........# ..#......###..........# _The stone hits you but does no damage.  The hobgoblin attacks as it pursues you! _The hobgoblin completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (heavily wounded, 61% to hit)i T @giW@gAim: a hobgoblin (heavily wounded, 61% to hit)i" ....### ##.# ....  bronnyjavo the Poker ........ ... .$...  Merfolk ..#.....##.### ######....w  Health: 23/23 ======================== ............. .........  Magic: 2/2======================== >.####.##...#######......#  AC: 4Str: 14 i..# #..##...........###.###  EV: 12Int: 7 ..### #........#...........#  SH: 0Dex: 15 ..... ###....[...K.........#  XL:  2 Next: 87% Place: Dungeon:1 ...#. #...#...@g.........#  Noise: ---------  Time: 449.5 (0.0) ...# ###.....###...).......#  a) +0 trident ##.# #.......# ####...#....#  Throw: 3 throwing nets ##..^ #...#...######.######.# ...####...#...†.......# .# ##.##..#..............# #  g   hobgoblin .>......####..........#  K   kobold (missile) #.....#.## #..........# ..#......###..........# The hobgoblin attacks as it pursues you! _The hobgoblin completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (heavily wounded, 61% to hit) [2i) 3d You hit the hobgoblin.i  ##.# .... i ... .$... #.### ######....w .... ......... >...#######......#  #..##...........###.###  #........#...........#  ###....[...K.........# i- #...#...@g.........#  ###.....###...).......#  #.......# ####...#....# ^ #...###†i  #  >   _The hobgoblin completely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move target  i@Aim: a hobgoblin (heavily wounded, 61% to hit)  You hit the hobgoblin.  The hobgoblin is severely wounded.i6=50.6 (1.1iViV _The hobgoblin barely misses you.i.### ##.# ..... ... .$....#.....##.### ######....w... ... .>.####.##...#######......#.# #..##...........###.###.### #.#.#. ###....[...K.#.#. #...#..@.g.#.# ###.....###...).##.# #.......# ####...#....# .##..^ #...#...######.#####.#.####...#...†.# .# .##.##..#.# # ..>......####.# ##.....#.## #.# ...#......###.#[iy8;19H.Kg.ii,10ii z _The kobold attacks as it pursues you! The kobold closely misses you.iAy g.### ##.# ..... ... .$....#.....##.### ######....w #.. ......... ..>.####.##...#######......# #...# #..##...........###.###.### #iz %.#.#. ###....[..g.#.#. #...#.@.K.#.# ###.....###...).##.# #.......# ####...#....# ..##..^ #...#...######.######.# #....####...#...†.# .# ..##.##..#.......# #.>......####...##.....#.## #...# ....#......###i!{ .#i } -K.i /g.i i &2i i6 } _The kobold attacks as it pursues you! The kobold completely misses you.i\p..... ....$#.....##.### ######....w .#.............. ......... ...>.####.##...######## .#...# #..##...........###.### iqY.....### #........#...........#.... ###....[.g.##. #...#..K.#.# ###....@###...).......# #####.# #.......# ####...#....# ...##..^ #...#...######.######.# ##....####...#...†.......# .# ...##.##..#........# # #...>......####..........# ####.....#.## #..........# .....#......###..........# .### #.##..........####.##i{iXS(((((((iD K.gi d .@....  iThe kobold throws a stone. The stone closely misses you.The hobgoblin attacks as it pursues you!i&3i?i@ _The hobgoblin hits you but does no damage.i ........... ....$...bronnyjavo the Poker .....#.....##.### ######....wMerfolk .#.............. .........i Health: 23/23 ======================== ...>.####.##...#######......#Magic: 2/2======================== .#...# #..##...........###.###AC: 4Str: 14 .....### #........#...........#EV: 12Int: 7 ........ ###....[.............#SH: 0Dex: 15 ......#. #...#.gK...........#XL:  2 Next: 87% Place: Dungeon:1 i* ......# ###....@###...).......# Noise: =--------  Time: 453.6 (0.0) #####.# #.......# ####...#....# a) +0 trident ...##..^ #...#...######.######.# Throw: 3 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#g   hobgoblin ####.....#.## #..........#K   kobold (missile) .....#......###..........# .### #.##..........####.##The hobgoblin attacks as it pursues you! _The hobgoblin hits you but does no damage.  Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 58% to hit)i:........... ....$...bronnyjavo the Poker .....#.....##.### ######....wMerfolk .#.............. .........iHealth: 23/23 ======================== ...>.####.##...#######......#Magic: 2/2======================== .#...# #..##...........###.###AC: 4Str: 14 .....### #........#...........#EV: 12Int: 7 ........ ###....[.............#SH: 0Dex: 15 ......#. #...#.gK...........#XL:  2 Next: 87% Place: Dungeon:1 ......# ###....@###...).......# Noise: =--------  Time: 453.6 (0.0) #####.# #.......# ####...#....# a) +0 trident iO[40m...##..^ #...#...######.######.# Throw: 3 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#g   hobgoblin (caught) ####.....#.## #..........#K   kobold (missile) .....#......###..........# .### #.##..........####.##Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 58% to hit)  You throw a throwing net. The throwing net hits the hobgoblin.  The hobgoblin is caught in the net!i;K.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (severely wounded, 58% to hit)  You throw a throwing net. The throwing net hits the hobgoblin.  The hobgoblin is caught in the net!  The hobgoblin is severely wounded.iOF.gi%G]4.5 (0.92iNi7P> _The hobgoblin struggles against the net.iXR ........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 23/23 ======================== ...>.####.##...#######......#  Magic: 2/2======================== .#...# #..##...........###.###  AC: 4Str: 14 iHS .....### #........#...........#  EV: 12Int: 7 ........ ###....[K............#  SH: 0Dex: 15 ......#. #...#.g............#  XL:  2 Next: 87% Place: Dungeon:1 ......# ###....@###...).......#  Noise: =--------  Time: 454.5 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: 2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  g   hobgoblin (caught) ####.....#.## #..........#  K   kobold (missile) isT .....#......###..........# .### #.##..........####.## The hobgoblin is caught in the net!  The hobgoblin is severely wounded. _The hobgoblin struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, entangled in a net, 91% to hit)i Kgkobold, wielding a +0 dagger and quivering stones (53% to hit)i=........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 23/23 ======================== ...>.####.##...#######......#  Magic: 2/2======================== .#...# #..##...........###.###  AC: 4Str: 14 .....### #........#...........#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.g............#  XL:  2 Next: 87% Place: Dungeon:1 ......# ###....@###...).......#  Noise: =--------  Time: 454.5 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: if?2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  g   hobgoblin (caught) ####.....#.## #..........#  K   kobold (missile) .....#......###..........# .### #.##..........####.## The hobgoblin is severely wounded. _The hobgoblin struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering stones (53% to hit)  You reach to attack! You puncture the kobold!iJ ... .$... .##.###  ..... ......... >.####.##...#######......#  #..##...........  #........#.....  ###....[)......  #...#.g......  ###..)  #.......#  ^ #...# #...#...† .#....... >###....  #....#.....  _The hobgoblin struggles against the net.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a kobold, wielding a +iX/0 dagger and quivering stones (53% to hit)  You reach to attack! You puncture the kobold!  You kill the kobold!91-5.5 (1 _The hobgoblin struggles against the net.ik........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 23/23 ======================== ...>.####.##...#######......#  Magic: 2/2======================== .#...# #..##...........###.###  AC: 4Str: 14 .....### #........#...........#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.g............#  XL:  2 Next: 91% Place: Dungeon:1 ......# ###....@###...).......#  Noise: ---------  Time: 455.5 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: 2 throwing niets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  g   hobgoblin (caught) ####.....#.## #..........# .....#......###..........# .### #.##..........####.## You reach to attack! You puncture the kobold!  You kill the kobold! _The hobgoblin struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, entangled in a net, 91% to hit)i ........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 23/23 ======================== ...>.####.##...#######......#  Magic: 2/2======================== .#...# #..##..........g###.###  AC: 4Str: 14 .....### #........#...........#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.g............#  XL:  2 Next: 91% Place: Dungeon:1 ......# ###....@###...).......#  Noise: ---------  Time: 455.5 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: [i A32m2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  g   hobgoblin (caught) ####.....#.## #..........# .....#......###..........# .### #.##..........####.## _The hobgoblin struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, entangled in a net, 91% to hit)  You completely miss the hobgoblin.The hobgoblin is severely wounded.i  ... .$... .##.###  ..... ......... >.####.##...#######......#  #..##.......... iP  #........#.....  ###....[)......  #...#.g......  ###..)  #.......#  ^ #...# #...#...† .#....... >###.... gg 2 hobgoblins (1 wandering, 1 caught) #....#.....   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, entangled in a net, 91% to hit)  You completely miss the hobgoblin.  The hobgoblin is severely wounded.You encounter a hobgoblin.i 5=6.6 (1.1i{ ib" > _The hobgoblin struggles against the net.i........... ... .$...  bronnyjavo the Poker i_.....#.....##.### ######....w  Merfolk .#.............. .........  Health: 23/23 ======================== ...>.####.##...#######......#  Magic: 2/2======================== .#...# #..##..........g###.###  AC: 4Str: 14 .....### #........#...........#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.g............#  XL:  2 Next: 91% Place: Dungeon:1 ......# ###....@###...).......#  Noise: =--------  Time: 456.6 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: 2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #i[...>......####..........#  gg 2 hobgoblins (1 wandering, 1 caught) ####.....#.## #..........# .....#......###..........# .### #.##..........####.## The hobgoblin is severely wounded.You encounter a hobgoblin. _The hobgoblin struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, entangled in a net, 91% to hit)il........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk i.#.............. .........  Health: 23/23 ======================== ...>.####.##...#######......#  Magic: 2/2======================== .#...# #..##...........###.###  AC: 4Str: 14 .....### #........#...g.......#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.g............#  XL:  2 Next: 91% Place: Dungeon:1 ......# ###....@###...).......#  Noise: =--------  Time: 456.6 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: 2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  gg[3i59;49m 2 hobgoblins (1 wandering, 1 caught) ####.....#.## #..........# .....#......###..........# .### #.##..........####.## _The hobgoblin struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (severely wounded, entangled in a net, 91% to hit)  You catch the helpless hobgoblin completely off-guard!  You hit the hobgoblin.iM ... .$... .##.### iG ..... ......... >.####.##...#######......#  #..##..........  #........#...g.  ###....[)...... i  #...#.g......  ###..)  #.......#  ^ #...# #...#...†it .#....... >###....  #....#.....   Reach: a) +0 trident iޢ Press: ? - help, Dir - move target  Aim: a hobgoblin (severely wounded, entangled in a net, 91% to hit)  You catch the helpless hobgoblin completely off-guard!hit the hobgoblin.  The hobgoblin is almost dead.i3-7.6 (1iig> _The hobgoblin struggles against the net.ia........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 23/23 ======================== ...>.####.##...#######......#  Magic: 2/2======================== .#...# #..##...........###.###  AC: 4Str: 14 .....### #........#...g.......#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.g............#  XL:  2 Next: 91% Place: Dungeon:1 ......# ###....@###...).......#  Noise: ---------  Time: 457.6 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: [ib32m2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  gg 2 hobgoblins (1 wandering, 1 caught) ####.....#.## #..........# .....#......###..........# .### #.##..........####.## You hit the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (almost dead, entangled in a net, 91% to hit)i}P5........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 23/23 ======================== ...>.####.##...#######......#  Magic: 2/2ioQ======================== .#...# #..##...........###.###  AC: 4Str: 14 .....### #........#...g.......#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.†............#  XL:  2 Next: 91% Place: Dungeon:1 ......# ###....@###...).......#  Noise: ---------  Time: 457.6 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: 2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  gg 2 hobgoblins (1 wandering, 1 caught) ####.....#.## #..........# .....#......###..........# .### #.##..........####.## The hobgoblin is almost dead. _The hobgoblin struggles against the net.  Reach: a) +0 tridentPiRress: ? - help, Dir - move targetAim: a hobgoblin (almost dead, entangled in a net, 91% to hit)  You hit the hobgoblin.iRK.giY ... .$... .##.###  ..... ......... i ZQ>.####.##...#######......#  #..##...........  #........#.....  ###....[)...g..  #...#.†......  ###..)  #.......#  ^ #...# #...#...† .#....... >###.... g   hobgoblin (wandering) #....#..... i[ibd........... ...ijc.$...bronnyjavo the Poker .....#.....##.### ######....wMerfolk .#.............. .........Health: 23/23 ======================== ...>.####.##...#######......#icBMagic: 2/2======================== .#...# #..##...........###.###AC: 4Str: 14 .....### #........#...........#EV: 12Int: 7 ........ ###....[)...g........#iXdSH: 0Dex: 15 ......#. #...#.†............#XL:  2 Next: 100% Place: Dungeon:1 ie......# ###....@###...).......# Noise: =--------  Time: 458.7 (1.1) #####.# #.......# ####...#....# a) +0 trident ...##..^ #...#...######.######.# Throw: 2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#g   hobgoblin (wandering) ####.....#.## #..........# iue.....#......###..........# .### #.##..........####.## _The hobgoblin struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (almost dead, entangled in a net, 91% to hit)  ieTYou hit the hobgoblin. _You kill the hobgoblin!ifq  Press: ? - help, Dir - move target  iMg]Aim: a hobgoblin (almost dead, entangled in a net, 91% to hit)  You hit the hobgoblin. _You kill the hobgoblin!  Your Polearms skill increases to level 5!You have reached level 3!ir/  --more--in  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? iL8/283/363 0% iiͺU _You feel stronger. x2iAQ #.....##.### ######....w .#.............. ......... ..>.####.##...#######......# .#...# #..##...........###.### .iiK....### #........#.............. ###....[)...g..#. #...#.†...... ###.....###...).# #####.# #.. ####...# ...##..^ #...#...######.###### ##....####...#...†.......# ...##.##..#........ #...>......####.....#.........#### .# #†###........## .#i iG ;-90 _iiPM...... ... .$... .....#.....##.### ######....w .ip#.............. ......... ...>.####.##...#######......# #...# #..##...........###.##### #........#.....i.. ###....[)....... #...#.†..g...# i*......# #####...)... #####.# #.......# ####...#... ...##..^ #...#...######.###### iKw##....####...#...†.......# .#.#........#.g   hobgoblin (wandering)il8.........####i1g.ixiA-60iЯi........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 28/28 ======================== ...>.####.##...#######......#  Magic: 3/3======================== .#...# #..##...........###.###  AC: 4Str: 16 .....### #........#...........#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.†.g..........#  XL:  3 Next:  0% Place: Dungeon:1 ......# ###....@###...).......#  Noise: ---------  Time: 460.7 (0.0) #####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: iʻ2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  g   hobgoblin (wandering) ####.....#.## #..........# .....#......###..........# .### #.##..........####.## You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetiCH*@iU ~........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 28/28 ======================== ...>.####.##...#######......#  Magic: 3/3======================== .#...# #..##...........###.###  AC: 4Str: 16 .....### #........#...........#  EV: 12i}U AInt: 7 ........ ###....[)............#  SH: 0Dex: 15 ......#. #...#.†g...........#  XL:  3 Next:  0% Place: Dungeon:1 ......# ###....@###...).......#  Noise: ---------  Time: 460.7 (0.0) ilV ?#####.# #.......# ####...#....#  a) +0 trident ...##..^ #...#...######.######.#  Throw: 2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  g   hobgoblin (wandering) ####.....#.## #..........# .....#......###..........# .### #.##..........####.## You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targeti_  ... .$... .##.###  ..... ......... i^` >.####.##...#######......#  #..##...........  #........#.....  ###....[)......  #......  ###..)  #.......#  ^ #...# i` #...#...† .#....... >###....  #....#..... ib +1.7 (1ij i m   Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2  Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.i2x #.....##.### ######....w .#.............. ......... ..>.####.##...#######......# .#...# #..##...........###.### .....### #........#.............. ###....[)......#. #...#.†g..... ###.....###...).# #####.# #.. ####...# ...##..^ #...#...######.###### i3$##....####...#...†.......# ...##.##..#........ #...>......####.....#.........#### .# #†###........## .#i<ir=&2iDiFi`AM...... ... .$... .....#.....##.### ######....w .#.............. ......... ...>.####.##...#######......# #...# #..##...........###.##### #........#....... ###....[).g..... #...#.†......# ......# #####...)... #####.# #.......# ####...#... i#G...##..^ #...#...######.###### ##....####...#...†.......# .#.#........#.g   hobgoblin (wandering).........####iΚ6g.iAiC3ig y........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 28/28 ======================== ...>.####.##...#######......#  Magic: 3/3======================== .#...# #..##...........###.###  AC: 4Str: 16 .....### #........#g..........#  EV: 12Int: 7 ........ ###....[)............#  SH: 0i Dex: 15 ......#. #...#.†............#  XL:  3 Next:  0% Place: Dungeon:1 ......# ###....@###...).......#  Noise: ---------  Time: 463.7 (0.0) #####.# #.......# ####...#....#  a) +0 trident i ...##..^ #...#...######.######.#  Throw: 2 throwing nets ##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  g   hobgoblin (wandering) ####.....#.## #..........# .....#......###..........# iE .### #.##..........####.## _You feel stronger. x2  Reach: a) +0 tridentic Press: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridenti~ ?Press: ? - help, Dir - move targetiU C*@iSB*†i?< J*)*i=Q[.*iO ........... ... .$...  bronnyjavo the Poker .....#.....##.### ######....w  Merfolk .#.............. .........  Health: 28/28 ======================== ...>.####.##...#######......#  Magic: 3/3======================== .#...# #..##.....g.....###.###  AC: 4Str: 16 i.....### #........#...........#  EV: 12Int: 7 ........ ###....[)............#  SH: 0Dex: 15 i.......#. #...#.†............#  XL:  3 Next:  0% Place: Dungeon:1 i......# ###....@###...).......#  Noise: ---------  Time: 463.7 (0.0) i#####.# #.......# ####...#....#  a) +0 trident i...##..^ #...#...######.######.#  Throw: 2 throwing nets i@W##....####...#...†.......# .# ...##.##..#..............# # #...>......####..........#  g   hobgoblin (wandering) ####.....#.## #..........# .....#......###..........# iQ'.### #.##..........####.## igx_You feel stronger. x2  Reach: a) +0 tridenti{(Press: ? - help, Dir - move target io_You reach to attack! You attack empty space.  Reach: a) +0 tridenti?Press: ? - help, Dir - move targeti& ... .$... .##.###  ..... ......... i&>.####.##...#######......#  #..##.....g.....  #........#.....  ###....[)......  #...#.†......  ###..)  #.......#  ^ #...# #...#...†i='= .#....... >###....  #....#.....i/V 4.8 (1.1iY1 it1q Reach: a) +0 trident  Press: ? - help, Dir - move target i1o_You reach to attack! You attack empty space.  Reach: a) +0 tridenti1[Press: ? - help, Dir - move target _You swing at nothing.ibCH### ##.# .......... ... .$... .....#.....##.### ######....w .#.............. ......... ...>.####.##...#######......# #...# #..##.....g.....###.##### #........#.. ###....[)i5DF. #...#@†......# ......# #####...)... #####.# #.......# ####...#... ...##..^ #...#...######.###### ##....####...#...†. ...##.##..#........# #...>......####.... ####.....#.## #..... .....#......###..........iF1g.iMiGN,50iRiTiU### ##.# .... . ... .$... #.....##.### ######....w #....... ......... >.####.##...#######......# #...# #..##....g......###.### ### #.#.#  ###....[).# #. #...#.@.# # ###.....###...).# i.# #.# ####...#....# ##..^ #...#...#....######.##..#........# # ...>......####...i!.....#.## #.... i=.giR6iLv _You see here a hobgoblin corpse.i H####.# ...  ### ##.#  ...... ... .$... ...#.....##.### ######....w............ ... .>.####.##...#######......# # #..##.....g.....###.### ### #........#i # . ###....[)# #. #...#.†............# ....# ###.....###...).......# ###.# #.......# ####...#....# .##..^ #...#...######.######.#..####...#...†# .###.##..#.......i # # ..>......####.. ##.....#.## i* g.g   hobgoblin (wandering)i+ -7 _i93 id4 i####.# ... bronnyjavo the Poker .....### ##.# ....  Merfolk ......... ... .$...  Health: 28/28 ======================== ...#.....##.### ######....w  Magic: 3/3======================== .............. .........  AC: 4Str: 16 .>.####.##...#######......#  EV: 12Int: 7 ...# #..##...........###.###  SH: 0Dex: 15 ...### #........#g..........#  XL:  3 Next:  0% Place: Dungeon:1 ...... ###....[)@...........#  Noise: ---------  Time: 467.8 (0.0) ....#. #...#.†............#  a) +0 trident ....# ###.....###...).......#  Throw: ioI[40m2 throwing nets ###.# #.......# ####...#....# .##..^ #...#...######.######.# ....####...#...†.......# .#  g   hobgoblin (wandering) .##.##..#..............# # ..>......####..........# ##.....#.## #..........# Press: ? - help, Dir - move target _You swing at nothing. _You see here a hobgoblin corpse.  iReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (wandering, hasn't noticed you, 61% to hit)iz####.# ...bronnyjavo the Poker .....### ##.#....Merfolk ......... ....$...Health: 28/28 ======================== i...#.....##.### ######....wMagic: 3/3======================== .............. .........AC: 4Str: 16 .>.####.##...#######......#i, 'EV: 12Int: 7 ...# #..##...........###.###SH: 0i] ADex: 15 ...### #........#g..........#XL:  3 Next:  0% Place: Dungeon:1 i ...... ###....[)@...........#Noise: ---------  Time: 467.8 (0.0) ....#. #...#.†............#a) +0 trident i ....# ###.....###...).......#Throw: 2 throwing nets i!b###.# #.......# ####...#....# .##..^ #...#...######.######.# i-!....####...#...†.......# .#iS!g   hobgoblin .##.##..#..............# # i"..>......####..........# ##.....#.## #..........#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (wandering, hasn't noticed you, 61% to hit)  You catch the helpless hobgoblin completely off-guard!  You hit the hobgoblin.  The hobgoblin is moderately wounded.iQ#3=8.8 (1i7(i)  Press: ? - help, Dir - move targetAim: a hobgoblin (wandering, hasn't noticed you, 61% to hit)  i)You catch the helpless hobgoblin completely off-guard!hit the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin closely misses you.i_ ####.# ... bronnyjavo the Poker .....### ##.# ....  Merfolk ......... ... .$...  Health: 28/28 ======================== ...#.....##.### ######....w  Magic: 3/3======================== .............. .........  AC: 4Str: 16 .>.####.##...#######......#  EV: 12Int: 7 ...# #..##...........###.###  SH: 0Dex: 15 iI` ...### #........#g..........#  XL:  3 Next:  0% Place: Dungeon:1 ...... ###....[)@...........#  Noise: =--------  Time: 468.8 (0.0) ....#. #...#.†............#  a) +0 trident i` ....# ###.....###...).......#  Throw: 2 throwing nets ###.# #.......# ####...#....# .##..^ #...#...######.######.# ....####...#...†.......# .#  g   hobgoblin .##.##..#..............# # ..>......####..........# ia ##.....#.## #..........# You hit the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)i1 ####.# ... bronnyjavo the Poker .....### ##.# ....  Merfolk ......... ... .$...  Health: 28/28 ======================== ...#.....##.### ######....w  Magic: 3/3======================== .............. .........  AC: 4Str: 16 .>.####.##...#######......#  EV: 12Int: 7 ...# #..##...........###.###  SH: 0Dex: 15 ...### #........#†..........#  XL:  3 Next:  0% Place: Dungeon:1 ...... ###....[)@...........#  Noise: =--------  Time: 468.8 (0.0) ....#. #...#.†............#  a) +0 trident ....# ###.....###...).......#  Throw: [iS 0;10;1m2 throwing nets ###.# #.......# ####...#....# .##..^ #...#...######.######.# ....####...#...†.......# .#  g   hobgoblin .##.##..#..............# # ..>......####..........# ##.....#.## #..........# The hobgoblin is moderately wounded. _The hobgoblin closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)  You hit the hobgoblin. ... ##.# ....  ... .$... ##.### ######....w ..... ......... >#...#######......#  #..##...........###.###  #........#†..........#  ###....[)@...........#  #...#[39;49iX m.†............#  ###.....###...)..  #.......# ####...^ #...#..##..#...† .. >### 49.9 (1.1 _The hobgoblin closely misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)  You hit the hobgoblin. _You kill the hobgoblin!i####.# ... bronnyjavo the Poker .....### ##.# ....  Merfolk ......... ... .$...  Health: 28/28 ======================== ...#.....##.### ######....w  Magic: 3/3======================== .............. .........  AC: 4Str: 16 .>.####.##...#######......#  EV: 12Int: 7 i...# #..##...........###.###  SH: 0Dex: 15 ...### #........#†..........#  XL:  3 Next:  4% Place: Dungeon:1 ...... ###....[)@...........#  Noise: =--------  Time: 469.9 (0.0) ....#. #...#.†............#  a) +0 trident in....# ###.....###...).......#  Throw: 2 throwing nets ###.# #.......# ####...#....# .##..^ #...#...######.######.# ....####...#...†.......# .#   .##.##..#..............# #   ..>......####..........#   ##.....#.## #..........#  Press: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)  You hit the hobgoblin. _You kill the hobgoblin!Reach: a) +0 tridentPress: ? - help, Dir - move targeti!C*@iV<†*i-@.i5@*iY -@.i`D s####.# ...bronnyjavo the Poker .....### ##.#....Merfolk ......... ....$...Health: 28/28 ======================== ...#.....##.### ######....wiD YMagic: 3/3======================== .............. .........AC: 4Str: 16 .>.####.##...#######......#EV: 12Int: 7 ...# #..##...........###.###SH: 0Dex: 15 i{E ...### #........#†..........#XL:  3 Next:  4% Place: Dungeon:1 ...... ###....[)@...........#Noise: =--------  Time: 469.9 (0.0) ....#. #...#.†............#a) +0 trident ....# ###.....###...).......#iE Throw: 2 throwing nets ###.# #.......# ####...#....# iF .##..^ #...#...######.######.# ....####...#...†.......# .# .##.##..#..............# # ..>......####..........# ##.....#.## #..........#Aim: a hobgoblin (moderately wounded, 61% to hit)  You hit the hobgoblin. _You kill the hobgoblin!Reach: a) +0 tridentPress: ? - help, Dir - move targetOkay, then.iJG iwN i4P . _i[ ic h####.# ...bronnyjavo the Poker .....### ##.#....Merfolk ......... ....$...Health: 28/28 ======================== ...#.....##.### ######....wMagic: 3/3======================== .............. .........ie iAC: 4Str: 16 .>.####.##...#######......#EV: 12Int: 7 ...# #..##...........###.###SH: 0Dex: 15 ...### #........#†..........#XL:  3 Next:  4% Place: Dungeon:1 ...... ###....[)@...........#Noise: =--------  Time: 469.9 (0.0) ....#. #...#.†............#a) +0 trident ....# ###.....###...).......#Throw: 2 throwing nets ###.# #.......# ####...#....# iIe .##..^ #...#...######.######.# ....####...#...†.......# .# .##.##..#..............# # ie =..>......####..........# ##.....#.## #..........#Aim: a hobgoblin (moderately wounded, 61% to hit)  You hit the hobgoblin. ie _You kill the hobgoblin!Reach: a) +0 tridentPress: ? - help, Dir - move target _Okay, then.iiWhat do you want to examine? Items  a - ()) a +0 daggerb - (() 2 stonesi4i ;iC####.# ...bronnyjavo the Poker .....### ##.#....Merfolk ......... ....$...Health: 28/28 ======================== ...#.....##.### ######....wMagic: 3/3======================== .............. .........AC: 4Str: 16 .>.####.##...#######......#EV: 12Int: 7 ifE...# #..##...........###.###SH: 0Dex: 15 ...### #........#†..........#XL:  3 Next:  4% Place: Dungeon:1 ...... ###....[)@...........#Noise: =--------  Time: 469.9 (0.0) ....#. #...#.†............#a) +0 trident ....# ###.....###...).......#Throw: 2 throwing nets ###.# #.......# ####...#....# .##..^ #...#...######.######.# ....####...#...†.......# .# .##.##..#..............# # ..>......####.......iE...# ##.....#.## #..........#Aim: a hobgoblin (moderately wounded, 61% to hit)  You hit the hobgoblin. _You kill the hobgoblin!Reach: a) +0 tridentPress: ? - help, Dir - move target _Okay, then.iLiMiNTiUix.####.# ....### ##.# ..... ... .$....#.....##.### ######....w #... ......... ..>.####.##...#######......# #...# #..##...........###.###.### #.#†.#. ###....[.#.#. #...#.†i3.#.# ###.....###...).##.# #.......# ####.#....# ..##..^ #...#...######.#####.# #....####...#...†.# .# ..##.##..#.......# #.>......####...# ###.....#.## #.#iti;-70.9 (1 _ii6  You hit the hobgoblin. _You kill the hobgoblin!  Reach: a) +0 trident  Press: ? - help, Dir - move target _Okay, then.  Things that are here:i>K _a +0 dagger; 2 stonesi t####.# ... ### ##.# ....  ... .$... #.....##.### ######....w ... ......... iΔ +>.####.##...#######......# ...# #..##...........###.### ### #.#†.#  ###....[)# #. #...#.†.# # ###.....###...).# .# #.......# ####...##..^ #...#...######.## ....####...#...##.##..#......i >......####.. i) i G-1 _i˥ iB i .# ... ### ##.# ....  ... .$... #.....##.### ######....w .. ......... >.####.##...#######......# # #..##...........###.### ### #.#†.#  ###....[).# #. #...#.†.# # ###.....###...).# .# #.......# ####...#....# ##..^ #...#...######.######.#[i 14;4H####...#.. ##.##..#....>......#### iQ<2iiji-.# ... ### ##.# i:......  ... .$... #.....##.### ######....w ... ... .####.##...#######......# # #..##...........###.### ### #.i.1#†.#  ###....[).# #. #...#.†.# # ###.....###...).i.# .# #.......# ####...#....#i...^ #...#...######.####...#...†.......i(/c.##..#.# i@=i=&3iEiGGi .# #.# ...  ### ##.# ...... ... .$... #.....##.### ######....w ........... ......... ####.##...#######......# # #..##.....###.### ### #........#†# i0. ###....[).# #. #...#.†............# .# ###.....###...).......# .# #.......# ####...#....#^ #...#...######.######.# .####...#...†.......# .# .##..#.......# #.###ii&4ii{i < .# ..## ...  ### ##.# . ..... ... .$... ##.### ######....w .......... ..........##.##...#######......#  #..##.........@.###.### ## #........#†# . ###....[).# #. #...#.†.......# i # ###.....###...).......# # #.......# ####...#....# w   dart slug (asleep) .^ #...#...######.######.# ####...#...†.......# .# ##..#.....# #i i! &5i[) i+ is ..# # ..## # ... ..... ### ##.# . ... .$...###.###########....w .................. ##.##...#######.@....#  #..##it.....###.### # #........#†..........# . ###....[).....# . #...#.†............#  ###.....###...).......#  #.......# ####...#....# ^ #...#...######.######.##...#...†# .#iu|i|&6iipi>V ....#  ....#  ... .. ##.# .. ... iV .$...#.##.#....w..##...#######..@...# #..##.###.###  #.#†..........#  ###....[)............# iV #...#.†............#  ###.....###...).......#  iW #.# ####...#....#  #...#...######.######i4W ,.# i^ iW_ &7ic id i $#....# #....#... #. ##.# #. ... ..$...#.##.#....w. .##...#######...@..# ..##.###.### #.#†..........# ###....[)............#i s#...#.†............# ###.....###...).# #.# ####. #...#...######. [17dix Uwwi ```The dart slug launches a dart at you.i[/...ib\_4----=8iaib- _The slug dart hits you.i{#....# #....#... #.  ##.# ##. ... ..$...#.##.#....w. ##...#######....@.# ##.###.### .#†..........# ....[)............#  #...#.†............#.....###...).......# .# ####...#....# ...#...######.######.# i}D-9iUiK d-ijM i#....# #....#####... #.. ##.# ###.......  ... ...$...#. ##.#....w....#######.....@# ##.###.### i #†..........# ....[)............# #...#.†............#.....###...).......# # ####...#....##...######.######.# iK.wiiHB5=---is 80iմiig  bronnyjavo the Poker #....# Merfolk #....######  Health: 25/28 =====================---  ... #..........  Magic: 3/3======================== ##.# ###..........  AC: 4Str: 16  ... ...$...#....  EV: 12Int: 7 ##.###########..........  SH: 0Dex: 15 .................w......  XL:  3 Next:  4% Place: Dungeon:1 #...#######.....@#i Noise: ---------  Time: 480.9 (0.0) ##...........###.###  a) +0 trident .......#†..........#  Throw: 2 throwing nets #....[)............# #...#.†............# #.....###...).......#  w   dart slug ......# ####...#....# ..#...######.######.# ..#...†.......# .# _a +0 dagger; 2 stones  The dart slug launches a dart at you. i_The slug dart hits you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (95% to hit)iWT bronnyjavo the Poker#....#Merfolk#....######Health: 25/28 =====================---...iT #..........Magic: 3/3======================== ##.####..........AC: 4Str: 16  ......$...#....EV: 12Int: 7 ##.###########..........i U SH: 0Dex: 15 .................w......iIU XL:  3 Next:  4% Place: Dungeon:1 #...#######.....@#Noise: ---------  Time: 480.9 (0.0) ##...........###.###itU a) +0 trident .......#†..........#iU ?Throw: 2 throwing nets iV k#....[)............# #...#.†............# #.....###...).......#w   dart slug iV ......# ####...#....# ..#...######.######.# ..#...†.......# .# _The slug dart hits you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetiW Aim: a dart slug (95% to hit)  You hit the dart slug.  The dart slug is moderately wounded.i6X 5=2.0 (1.1i^ i j u  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a dart slug (95% to hit)  You hit the dart slug.  The dart slug is moderately wounded. _The dart slug closely misses you.i-  bronnyjavo the Poker #....# Merfolk #....######  Health: 25/28 =====================---  ... #..........  Magic: 3/3i======================== ##.# ###..........  AC: 4Str: 16  ... ...$...#....  EV: 12Int: 7 ##.###########..........  SH: 0Dex: 15 .................w......  XL:  3 Next:  4% Place: Dungeon:1 #...#######.....@# Noise: =--------  Time: 482.0 (0.0) ##...........###.###  a) +0 trident .......#†..........#  Throw: 2 throwing nets #....[)............# i9#...#.†............# #.....###...).......#  w   dart slug ......# ####...#....# ..#...######.######.# it..#...†.......# .# You hit the dart slug.  The dart slug is moderately wounded. _The dart slug closely misses you.iReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (moderately wounded, 95% to hit)i,`bronnyjavo the Poker#....#Merfolk#....######i`Health: 25/28 =====================---...#..........Magic: 3/3======================== ##.####..........AC: 4Str: 16  ......$...#....EV: 12Int: 7 ##.###########..........SH: 0Dex: 15 .................w......XL:  3 Next:  4% Place: Dungeon:1 #...#######.....@#Noise: =--------  Time: 482.0 (0.0) ##...........###.###a) +0 trident ia.......#†..........#Throw: 2 throwing nets #....[)............# #...#.†............# #.....###...).......#w   dart slug ......# ####...#....# ..#...######.######.# ..#...†.......# .# _The dart slug closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (moderately wounded, 95% to hit)  You hit the dart slug.  The dart slug is moderately wounded.i]b+3.0 (1iAiij  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a dart slug (moderately wounded, 95% to hit)  You hit the dart slug.  The dart slug is moderately wounded. _The dart slug barely misses you.i  bronnyjavo the Poker #....# Merfolk #....######  Health: 25/28 =====================---  ... #..........  Magic: 3/3======================== ##.# ###..........  AC: 4Str: 16  ... ...$...#....  EV: 12Int: 7 ##.###########..........  SH: 0Dex: 15 .................w......  XL:  3 Next:  4% Place: Dungeon:1 #...#######.....@# Noise: =--------  Time: 483.0 (0.0) ##...........###.###  a) +0 trident .......#†..........#  Throw: 2 throwing nets #....[)............# #...#.†........i....# #.....###...).......#  w   dart slug ......# ####...#....# ..#...######.######.# ..#...†.......# .# You hit the dart slug.  The dart slug is moderately wounded. _The dart slug barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (moderately wounded, 95% to hit)iQ  bronnyjavo the Poker #....# Merfolk #....######  Health: 25/28 =====================---  ... #..........  Magic: 3/3======================== ##.# ###..........  AC: 4Str: 16  ... ...$...#....  EV: 12Int: 7 ##.###########..........  SH: 0Dex: 15 ........................  XL:  3 Next:  4% Place: Dungeon:1 #...#######.....@# Noise: =--------  Time: 483.0 (0.0) ##...........###.###  a) +0 trident .......#†..........#  Throw: 2 throwing nets #....[)............# #...#.†............# #.....##iQy#...).......#  w   dart slug ......# ####...#....# ..#...######.######.# ..#...†.......# .# The dart slug is moderately wounded. _The dart slug barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (moderately wounded, 95% to hit)  You puncture the dart slug!iW #....# #....######  ... #..........  ###.......... iW ... ...$...#.... #####.......... ............... #.....@#....# †. [).....†......#)....... ####...#....##.######.#† i \6124.1 (1.1icieM_The dart slug barely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetieAim: a dart slug (moderately wounded, 95% to hit)  You puncture the dart slug! _You kill the dart slug!ii   bronnyjavo the Poker #....# Merfolk #....######  Health: 25/28 =====================---  ... #..........  Magic: 3/3======================== ##.# ###..........  AC: 4Str: 16  ... ...$...#....  EV: 12Int: 7 ##.###########..........  SH: 0Dex: 15 ........................  XL:  3 Next: 12% Place: Dungeon:1 #...#######.....@# Noise: =--------  Time: 484.1 (0.0) ##...........###.###  a) +0 trident .......#†..........#  Throw: 2 throwing nets #....[)............# #...#.†............# #.....##i, #...).......#   ......# ####...#....#   ..#...######.######.#   ..#...†.......# .#  Press: ? - help, Dir - move targetAim: a dart slug (moderately wounded, 95% to hit)  You puncture the dart slug! _You kill the dart slug!Reach: a) +0 tridentPress: ? - help, Dir - move targeti@TC*@i>.#i%7@#i;@*i>. bronnyjavo the Poker#....#MerfolkiA/ #....######Health: 25/28 =====================---...#..........Magic: 3/3======================== ##.####..........AC: 4Str: 16  ......$...#....EV: 12Int: 7 ##.###########..........SH: 0Dex: 15 ........................it/ gXL:  3 Next: 12% Place: Dungeon:1 #...#######.....@#Noise: =--------  Time: 484.1 (0.0) i/ ##...........###.###a) +0 trident i/ .......#†..........#Throw: 2 throwing nets i/ #....[)............# #...#.†............# i0 #.....###...).......# ......# ####...#....# i%0 ..#...######.######.# ..#...†.......# .#iG0 Aim: a dart slug (moderately wounded, 95% to hit)  You puncture the dart slug! ih0 w_You kill the dart slug!Reach: a) +0 tridentPress: ? - help, Dir - move targeti0 !Okay, then.iv1 i8 if:  _i: i6=i=i7=iiTniA _You start resting.HP restored.-i,93.1 (9iK8==-4.1 (10.0) _i6i= #>...# #....#  #....######  ... #..........##.####.......... . ... ...$...#.... .##.###########. ...................#######......###...##...........###.### ........#†........# ##....[)............#  #...#.†............# ##.....###...).......#.....# ####...#....#.#...######.######.#i iz15.0)i1i; _Found a stone staircase leading down.i_ iS` ia ij in iXs ,i?u r _Found 2 sedimented emerald potions.isx ix i,z i} i} 9=i~ i .!>...#  #....#  #....######   #......  ##.#  ... #...8.1 (3 .##.####.......... ...i ................ ##...#######......###... .##...........###.### ........##....ig i iɐ = _You now have 39 gold pieces (gained 8).iXM####.!>  #....###### ...  ##.# ######.@....... ... ...........###.###########.. .........................#....................9.1 (1i'i3i=ii,i,i i i7 i| ###### #....# #!...# #>...# iV #....#  #@...######501.1 (2  ... #.......... # ##.# ######... ... .....#.. ..##iC####.......... ................. .##...#######......###... ..##...........###.###... #........#†.# .ii[i~i[RIiX,i;\Bi_BibR  There is a stone staircase leading down here.ifdid _ieiXq1iqiy78 ##### 5.1 (4 #>...#  #....# #....######...iz#.......... # ##.# ######...................izi~i` _j - 2 sedimented emerald potionsi_i Bi  There is a stone staircase leading down here. _ii|,i3i=i,iAi"Xi)#######....##....##>...##....#....######............. # ##.# ######@.........iJ)#10.1 (5 i|).. ... ............#.... ..##.###########.......... .......................... i).##...#######......###... ..##...........###.###..i). #........#†..........# i)*. i*###....[)............#  #...#.†#i7+i1i3iC i1D iyJ iK i i Read which item? Scrolls  i - 4 scrolls of identify  c - a scroll labelled KASOEWKOUREJ [!] read|quaff[?] describe selectediiGbronnyjavo the Poker######Merfolk#....#Health: 28/28 ========================#....#Magic: 3/3========================#>...#AC: 4Str: 16#....#EV: 12Int: 7#....######SH: 0Dex: 15...#..........XL:  3 Next: 12% Place: Dungeon:1 # ##.# ######@.........Noise: ---------  Time: 510.1 (0.0) .. ... ............#....a) +0 trident ..##.###########..........Throw: 2 throwing nets .......................... .##...#######......###... ..##...........###iq.###... #........#†..........# . ###....[)............##...#.†............# _Found a stone staircase leading down. _Found 2 sedimented emerald potions. _You now have 39 gold pieces (gained 8). _There is a stone staircase leading down here. _j - 2 sedimented emerald potions _There is a stone staircase leading down here.i4i$iIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled KASOEWKOUREJ Potions (select first with !)  d - a silvery potion  f - a green potion  j - 2 sedimented emerald potions[?] describe selectedi iG i5 bronnyjavo the Poker######Merfolk#....#Health: 28/28 ========================#....#Magic: 3/3========================#>...#AC: 4Str: 16#....#EV: 12Int: 7#....######SH: 0Dex: 15...#..........i XL:  3 Next: 12% Place: Dungeon:1 # ##.# ######@.........Noise: ---------  Time: 510.1 (0.0) .. ... ............#....a) +0 trident ..##.###########..........Throw: 2 throwing nets .......................... .##...#######......###... ..##...........###.###... #........#†..........# . ###....[)............##...#.†............# _Found a stone staircase leading down. _Found 2 sedimented emerald potions. _You now have 39 gold pieces (gained 8). _There is a stone staircase leading down here. _j - 2 sedimented emerald potions _There is a stone staircase leading down here.i ]  As you read the scroll of identify, it crumbles to dust.iM +1.1 (1i i ` _j -> r - 2 potions of resistanceid ###### #....# #....# #>...# #....#  #....######  ... #.  ##.# ######....  ... ............#.... ##.###########....................... ##...#######......###... S   ball python (constriction, asleep) .##.....###.###... ........#†..........# S. ##....[) S.  You encounter a ball python.S.S)2 _The ball pythoni8f  hisses angrily.i###### #....# #....# #>...# #....# #....######  ... #. ##.# ######.  ... ......#.... ##.#####........#im......###S. ##...###.###.#†..........# . i8S.iEi&3ii i0(q######....>.#####......... ##.# #####  ... ............# ##.###########......... ..............S #...#######......###...i)#...........###.### .......#†..........# #....[)...... ###.†i*7S.i2<4i^8i:i0 #######....# #....# #>...# #....# #....####### ...#.......... #.# ######.# ... ..........@.#.... #.###########.....S....# .......................########......###....#........###.###....# ......#†..........# ...#[)............# ### ...#.†............# .....###...)i 2S.ir i &5iŸ ia il ###### bronnyjavo the Poker #....# Merfolk #....# Health: 28/28 ======================== #>...# Magic: 3/3======================== #....# AC: 4i1mStr: 16 #....#######  EV: 12Int: 7 ... #..........#  SH: 0Dex: 15 iml#.# ######..........#  XL:  3 Next: 12% Place: Dungeon:1 ... ..........@S#....  Noise: ---------  Time: 515.1 (0.0) #.###########..........#  a) +0 trident .......................#  Throw: 2 throwing nets ...#######......###....# im#...........###.###....# ......#†..........# ...#  S   ball python (constriction) inn....[)............# ### ...#.†............# .....###...).......# i r - 2 potions of resistanceYou encounter a ball python. _The ball python hisses angrily.  ihnReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ball python (65% to hit)ii S**i=d8*.i"KS.  Aim: a ball python (65% to hit)i- ###### bronnyjavo the Poker #....# Merfolk #....# Health: 28/28 ======================== #>...# Magic: 3/3======================== #....# AC: 4Str: 16 #....#######  EV: 12Int: 7 ... #..........#  SH: 0Dex: 15 #.# ######..........#  XL:  3 Next: 12% Place: Dungeon:1 ... ..........@†#....  Noise: ---------  Time: 515.1 (0.0) i? #.###########..........#  a) +0 trident .......................#  Throw: 2 throwing nets ...#######......###....# #...........###.###....# ......#†..........# ...#  S   ball python (constriction) ....[)............# ### ...#.†............# .....###...).......# You encounter a ball python. _The ball python hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targeti [Aim: a ball python (65% to hit)  You hit the ball python.iy   #....# #....# #>...# #....# #....####### ip #..........#  ######..........#  ........ ####..........# ..............# #......###....#...###.###....#†..........# ...#[)............# ###†...)iJ;4=6.1 (1ii B _The ball python hisses angrily.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ball python (65% to hit)  You hit the ball python. _You kill the ball python!ipiii&iM(i(i)i1i3is9niw:i?{#....#  #>...#  #....#  #....####### .#..........# # ######..........#  . ...........†#....#  ###########..........#  .......#  -iA8.1 (2 .#......###....#  ###.###....#  .#†..........#....#  ..[)............######  .#.†............#   ###...).......#    ####...#....#   ######.######.#   iA8-iGiIi?ii'iiiBii8ii#....#  #....####### #..........#iٟ ######..........#   ...........†#....# iv #########..........#  .i%..................#  ......###....#  iI###.###.@..#  20iq.#†..........#....#  i[).....######  .†....iO#  .###...)i&#   ####...#....#  .######.######.#  .†.......# .#  ......# # iL* iiiHi 0 i0 i6 i,8  iu i7v iw i| i~ iB i, iw i iu i:, i iA ič i iǐ iǑ i, i i i& i ii iK i&, i/ i̠ iI, i  i2... #..........# #.# ######..........# ... ...........†#....# #.#####..........# i ................# ...#......###....# #...###.###....#  iX......#†..........#....# [)..........@.###### 8.1 (8.#.†............#  in .....###...).......  i-....# ####...#....#...######.######.# ij...†.......# .#............# .# ###....# .#  iPX# #....# iԬ iظ i> 3 il i1 i i i3n i i  i! il# i6#.########## ..............#######......##..........###.####†..........#.[)............##### ...#.†......##  i6###...).# .# ####...#.@..# 31.1 (3#...######.######.##...†.......# ...# i$7{.# ###..........# .......####.## ......## .# i8 i A iD io_ icX ie, if im.............#  .#######......###....#  .......###.###....#  ....#†....#....#  inJ [)....######  .#.†..##  ##...).#  # ####...#....#  ######.######@#  4 i\n..†.......# #.#  ...........# #.#  ## #.#  #..# #.#  in{ #..# #.#   .....####.## #.#  ## .# #.#  # #    iXo ir it i4 3 i5  i8  it9  i9  i> n iC ###.### ....#†..........[)............##### .#.†............## .###...).......# ..# ####...#....###.######.†.......# #........# 6.1 (2 #... # iC .#.# ...#....#.#   ......##   iG  iH  iM i i i i  i2! i$, i% i% i& i-Q[) i-h......##### .#.†.....## .###...).......# ..# ####...#....###.###### i.†.......# #........# #... # iL.c8 .....####.# iu.N... ...#..#... i.  .####.#   if/ i)5 i6 i% i iv i) iX iB i .###...).# ..# ####...#....###.######†.......# #........# #... #.....####.#40 ....## .#  iP # ... ## .#.....   # #   i i/ iL iQ i`R iR iY iZ i], i^ ib ib ic iiH###.######†.......# #........# #... #.....####.# ....## .#  # 2 ij#.... .## ...# .....####.# ....... ##  i9j#?....... # #........# iRj\ #........# ijj  ij ip ir  i=rZ_Found a scroll labelled ZIAPSOT MYTZOLA. i>3 i> iC iF iI, iJ iL, iN iUk........# #... #.....####.# ....## .#  # #.... ####.#####.## #...@....#4# #........#####.# #........# ## #?.......#.........#......$...#     iZA _Found 10 gold pieces. iw i9x ix i} ir i iX i iX ip?####...# #.# # #...# #.# .###...# #.# .####.## #.# ..## .# #.# ....# # #.# #.....#.... ####.#####  i#........## #........# #..# #@.......# 7.1 (3 #...####.# #........# i ##.## .# #?.......# i+W  #.# # #........##.# #........# ...# ilX ...# ......$...# ## ...#########  i..## i iI im i) iX* i/ i]0 i 3 i  io  i$ , iX , i  i  ih  i,  iu  i  i .........####.# .......## .# #.# # #.# #.....#.... ####.##### #.## #........## #........####.# #....#.## ..50  #.#  .... ..#... ..# i"  i%$ e _e - a scroll labelled ZIAPSOT MYTZOLA ir  i  iź  iT  i  i) B i  i  i  iW h.....####.## #.#  i ## .# #.# # # #.# #.... ####.##### .......## #........#  i ....#..# #..# ..####.# #........# .## .# #........#  ia .# # #..# 2.1 (2 .# #..# .# .....#  i .........$...# ......######### ...... # ...... # ......  i ,# iR  i  i i3iifioiЧi7ni## .# #.#  iڮ# # #.#  #.... ####.#####i@ .## #........#  #..# #..#  if####.# #..#  i# .# #..#  i i# #..#   i8#..#  4 i_......#   i.........$...#  iΰ......#########  ......   i ......    ......   i      iii̶i^IidifikfijXiJkiWq#.... ####.##### # #........# .#..# #........#  ###.# #.#  iq\ .# #.#   # #.#   iq##........#   ............# i?ra .........$@..#  6......#########  ...... iorw ......  ...... irr      ir isixiyi#.#.... ####.##### .## #.# .#..# #.# #.# #.# # .# #.#  # #.# #........#  ....#  .@...#  ......#  ......  ......  ......     iYiZ+7.1 (1iiiY+8.1 (2ii~> _You now have 49 gold pieces (gained 10).i i i iiZi,i1iiiiP!....# # #.#  i!#.... ####.##### .....## #..# ....#..# #..# iG"@..####.# #..# .## .# #..# .# # #..# .# #.###..# .# .....# 60 .............#i"  ......######### # ...... # ...... #...... #. it#i'i&)i_iBiBii8 _Found a chain mail.iiii#........# # #.# ##.....#.... ####.##### i #........## #........#  #.....#..# #........#  #...####.# #........#  ##.## .# #........#  #.# # #........# i/###.# ...#.###........# ....# #.......#3.1 (3 .##iC.......# .## #.......### ..## #.......# ijm...# #.......# ...# #.......#### #.......##[......#iiiiiQiiii1ii,iyiiiiiJii ##........# # #.# # ##.....#......# ####.##### # #........###.# #........# # #.....#..# #.# #........# # #...####.# #.# #........# i6v# ##.## #.# #.# #........# # #.# #.# #.# #........####.# #...#.###........# .##....# #...#6...# #...# ....## #.......iaZ### .†#..## #.......# #.#...# #.......# ..#...# #.......# i####### #.......# # #[......# #iiii 3ic i ni Bi V.# #..###.# #........# .# #.....#..# #.# #........# .# #...####.# #.# #.# .# ##.## #.# #.# #........# ## #.# #.###.# #........# .######.# #...#.###........# ..##....# #...............# .....# #.......# .....## #..@....#########8.1 (2†#..## #i # #.#...# #.# ..#...# #.# .####### #.## #[......# .# #.## #.# i i: it-i-i.i7i<BiR@Xi^#.# #...####.# #.# #.# ..# ##.## #.# #.# #.# ### #.# #.###.# #........# .i.######.# #...#.###..# ...##....# #........# #.....# #.......#....## ##########†#..## ## #.#.#...# #.# 70..#...# #.# it#.####### #.# #.# #[......#.# #.# ### #.# ######### i;iF i i3iiiiFi7Xiii.### #.# #.###.# #iF.#ix.######.# #...#.###.i.# iR....##....# #.......i.# i+S##.....# #......ix.#i2....## #i9 #########i~ S†#..## #i ## i ?##.#.#...# #i D.# i ?#....#...# #i '.# iX ?.#.####### #i ).#i 2 i! |##.# #[......# ia ?...# #i ).#i ###i" #iLi*.#i i_#######i## iif!i6ii+ i@, i2 i3 i. 4i0 i1 ini3ijiotiviVwi{,i=|i}|i}iXi,iiziBi9 #.# #....... ##.# #.....#..# #.# #. .i#.# #...####.# #.# #. ...# ##.## #.# #.# #. .### #.# #.###.# #........ ...######.# #...#.###........# ....##....#iэx..............# ##.....# .........# .ib......## ########6.1 (4i"v...†#..##. ##.#.#...#.iKB....#...#. .#.#######iq....... ##.##[......# ie...##.......# ####il#.......##########igiiiFQiXiXiF^i_iiiiCiiziBiwi~iimiiGiiiiliIiB #†###.iU## .# #.#  #.# #i...## # #.#  #.# ##.....#......# ####.#####  #.# #........###.# #ik.# ###.# #.....#..# #.# #i5.##.# #...####.# #.# #.# ##.## #.# #.# #.# ..### #.# #.###.# #.#######.# #@..#.###........#80 .....##....# ##...............#i~I#.....# #...............#...# #.......######### †#...†#..## #ik.##.#.#...# #.# $#....#...# #.# #.#.####### #.# .##.# #[.....i6.#iUi8iHiBIiLNiqOiQw iw iUx i iz i݂ i( Bi i׆ i& iK i i i i i i i ..>......####..........# #.# ##.....#.## #..........# #.# ...#......###..........# #.# iؔ H## #.##..........####.## #.#  #†###........## .# #.#  #.# ##........#### # #.# i a #.# ##.....#......# ####.### # #.# #........###.# #i . iz ;####.# #.....#@.# #.# #.4#.# #...####.# #.# #. .....# ##.## #.# #.# #. i ...### #.# #.###.# #........ .....######.# #...#.###........ iЕ q......##....# ##............... i .###.....# #............... .#....... #......i y.######## #†#...†#..## #i .#i9 iі i̛ iZ i[ii[iiijBiiiiiWiii###....####...#...†.......# #.# ....##.##..#..............# #.# .#...>......####..........# #.# iD.####.....#.## #..........# #.# ......#......###..........# #.# ..### #.##...####.## #.# iD#.# #†###........## .# #. #.# #.# ##..####.# #.# #.# #.# ##...@.#......# ####.#i7.1 (3 #.## #.# #........###.# # i#..####.# #.....#..# #.# #i...#.# #...####.# #.# #...# ##.## #.# #.# #i,# #.# #.###.# #  ........######.# #...#.### #....# ##............  .##.###.....# #............iE iiii i$ iܸ i@ i iP Xi i i i i\ ,i ..#...>......####...# ##.####.....#.## #i2 ...# ........#......###...# .#..### #.##...####.## ##.# #†###..## .# i[ ###.# #.# ##........####.# i .###.# #.# ##.....#......# ## ..##.## #.# #........###.# #.. i ..##..####.# #@....#..# #.# #..90 i ~..#......#.# #...####.# #.# # ...........# ##.## #.# #.# # i ##.......### #.# #.###.# # ###........######.# #...#.### i?  #.##......##....# ##....  #.##.###.....#### #....i (  #....#.......## ###  #..##†#...†#..## ##i@ i i isi,iii:ini/iiii~iiiVii-.##.# #†###........## .# # ###.# #.# ##........####.# # ###.# #.# ##.....#......# #### .##.## #.# #........###.# #... .i>##..####.# #.....#..# #.# #.........#.# #...####.# #.# #... ..........# ##.## #.# #.# #... #.......### #.# #.###.# #. ##........######@# #...#.###.i4.1 (4  #.##......##....# ##........ i  #.##.###.....#### #........  #....#.......## #.......### i #..##†#...÷#..## ....#  iB#..#.###.#.#...# #.#  ij#...#$#....#...# #.#  iE#..###.#.######.#  iw#...#.##.# #[iyiiiU iU 3i4] i^ ic ih iWh ih il ...##.## #.# #........###.# ....##..####.# #.....#..# #.# i)m ....#......#.# #...####.# #.# ............# ##.## #.# #.# # ..##.......### #.# #.###.# ####........######.# #...#.### ## #.##......##....# ##.... # #.##.###.....#### #.... #im  #....#......@## #....8  #..##.#...÷#..## # #..#.###.#.#...# # #...#$#....#...# #....... #..###.#.####### #....... #...#.##.# #[......  #....#...# #.......  ########## #.......  ######## in iq is im Ii[ Xi i i i i a  You see here a bat skeleton.i in  _i i: i i i i i ip i i i i< i i i iy i iO ,i iE t ##...............# ##.## #.  ##...##.......### #.# #.  #...####........######.# #.  #..## #.##......##....# #  #...# #.##.###.....#### i  ##### #....#.......##  #..##.#...÷#..## # #..#.###.#.#...# # #...#@#....#...# #606.1 (8 #..###.#.####### #i  #...#.##.# # #....#...# # ########## # # i i = _You now have 56 gold pieces (gained 7).ici iii iBiiTiiiwiiiii*iiiiB iq iAYou encounter a quokka.i##..##.....###.# #.# ##.......#.##.....###.# #.# ##.....#.........##.## #.# #......###.......##..####.# #.....#. #.......#......#.# #...### ##...............# ##.##i##...##.......### #.##...####r.......######.##..## #.##@.....##....##...# #.##.###.....#### ##### #....#.......##  #..##.#...÷#..## #..#.###.#.#...#iOr#...#.#....#...# r   quokka (wandering)#..###.#.########...#.##.##....#...#i^.r10.1 (4ii)1.1 (5 i _iieiy4im}i+~i i iơ iݢ i #...# #†###..## #..##.....###.# #.# ##........##.##.....###.# #.# ##.....##.........##.## #.# #.......###.......##..####.# #.....#..#.......##.# #...####.##........# ##.## #.i##...##.......### #.# #.#...####.r..@...######.# #.## #.##......##....# ###...# #.##.###.....#### ###### #....#.......## ##..##.#...÷#..## ##..#.###.#.#...# ##...#.#....#...# ##..###.#.####### ##...#.##.# #iuF.riɚi7+2.1 (1iViii #.#..### #.##..  #...# #†###..## ..##.....###.# #.# ##........## #.##.....###.# #.# ##.....# #.........##.## #.# #........# ###.......##..####.# #.....#..##.......##.# #...####.###........# ##.## #.###...##......@### #.# #.##...####..r.....######.# #..## #.##......##....# ##.#...# #.##.###.....#### #.##### #....#.......## #.#..##.#...÷#..##i S[39;49m #.#..#.###.#.#...# #.#...#.#....#...# #.#..###.#.####### #..r3i` i i###.[...........#......###.......#.#..### #.##..#  #...# #÷###..## .##.....###.# #.# ##........### .##.....###.# #.# ##.....#.... ...##.## #.# #........# ##.##..####.# #.....#..#  #.......#i.#.# #...####.#  ##........# ##.## #.# #.......### #.# #.###...####........######.# #..## #.##r.....##....# ##.#...# #.##.###.....#### #.##### #....#.......## #.#..##.#...÷#..## #.#..#.###.#.#...# #.#...#.#....#...# #.i S.rii<&4iii; #.......#..### #.##..........## #.##.# #÷### ..###.# #.# ##..## #.##.....###.# #.# ##.....#... #.........##.## #.# #........# ###.##..####.# #.....#..  #.#......#.# #...####.# ##.........# ##.## #.# ##...##i=### #.# #.# ##........######.# #.. #..## #.##......##....# ##.# #.##r###.....#### # ##### #....#.......## # #..##.#...÷#..## # #..#.###.#.#...# # #...#.#....#...# # #..###.#.####### #i49r.i7r.ii&5iiiY  #.......#..### #.##..........## bronnyjavo the Poker  #.......##.# #÷###........##  Merfolk ..##.....###.# #.# ##........## Health: 28/28 ======================== #.##.....###.# #.# ##.....#... Magic: 3/3======================== #.........##.## #.# #........# AC: 4Str: 16 ###.......##..####.# #.....#..# EV: 12Int: 7 iJ\  #.......#......#.# #...####.# SH: 0Dex: 15  ##...............# ##.## #.# XL:  3 Next: 14% Place: Dungeon:1  ##...##......@### #.# #.# Noise: ---------  Time: 615.1 (0.0)  #...####....r...######.# #.. a) +0 trident  #..## #.##......##....# ##. Throw: 2 throwing nets  #...# #.##.###.....#### #.  ##### #....#.......## #. #..##.#...÷#..## #. r   quokka (wandering) #..#.###.#.#...# #. #...#.#....#...# #. #..###.#.####### #. _You see here a bat skeleton. _You now have 56 gold pieces (gained 7). _You encounter a quokka.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (wandering, hasn't noticed you, 50% to hit)i> l r*i4r.  Aim: a quokka (wandering, hasn't noticed you, 50% to hit)i. #.......#..### #.##..........## bronnyjavo the Poker  #.......##.# #÷###........##  Merfolk ..##.....###.# #.# ##........## Health: 28/28 ======================== #.##.....###.# #.# ##.....#... Magic: 3/3======================== #.........##.## #.# #........# AC: 4Str: 16 ###.......##..####.# #.....#..# EV: 12Int: 7  #.......#......#.# #...####.# SH: 0Dex: 15  ##...............# ##.## #.# XL:  3 Next: 14% Place: Dungeon:1  ##...##......@### #.# #.# Noise: ---------  Time: 615.1 (0.0)  #...####....†...######.# #.. a) +0 trident  #..## #.##......##....# ##. Throw: 2 throwing nets  #...# i #.##.###.....#### #.  ##### #....#.......## #. #..##.#...÷#..## #. r   quokka (wandering) #..#.###.#.#...# #. #...#.#....#...# #. #..###.#.####### #. _You now have 56 gold pieces (gained 7). _You encounter a quokka.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (wandering, hasn't noticed you, 50% to hit)  You puncture the quokka!if    #÷ iZ#.# #.# #.# #.# #.## #.# ##..####.#  .#......#.#  ..........# ##.##  #.... #.#  ##....†...#  #..## #.##......#  #...# #.##.###.....####  ##### #....#.......##  #..##.#...÷#..## i #..#.#...#   #..#...#     i'=8=6.2 (1.1ifij i_You encounter a quokka.  Reach: a) +0 trident  iPress: ? - help, Dir - move target  Aim: a quokka (wandering, hasn't noticed you, 50% to hit)  iZYou puncture the quokka! _You kill the quokka!i i i i ijiji4piPqihi>3iSi'iini}ibii+iei}i͜i'ini;iqiiiiiiiii:ixd  You see here a jackal skeleton.iii _iiii/iiUiiׯii{i:iuii #.....#.....### #.#†... #####..##......... i[)..... ##.##...#.......#. #...#.†..... ##..##..#.......# ###.....## .##.##..#######.# #.......# ### .#....##..^ #...#...##### i$'.####....####...#...†..... .######.##..#............ iB.##...##..#...>.@....####........-27.2 (11.0) i]G##.....##.####.....#.## #...... ##.[...........#......###....... iz!#.......#..#####.##..........#### #.......##.# #÷###........## iS##.....###.# #.# ##........#### ##.....###.# #.# ##.....#.... i.........##.## #.# #........### #.......##..####.# #.....#..# #i&8-ibi iV i`3 iH i< i i, i@ iy i ieK _Found a faded altar of an unknown god. i i i i i, i i i i i iy iN i i) i i- ig i im ix i i i& i' i iZ i| iG i iu i+ o _Found a dented zirconium amulet. i  i  iS i..# ..### ..#." ..#### #### .#  i2I....#######..####.# ... .##...............######.# ####....................... ..........#.....#.....##.####### .........#...#.....38 ....##.....#...>.####.##...###### i]####.#.#...#...# #.. ## #.....#.....#####........#†. .######..##.........####....[)...  i..##.##...#.......#.# #...#.†... ..##..##..#.......# ####.....#####.##..#######.####.......#  i...#...........##..^_#...#...### i i0!in(3!ig)!iH0B!i0!i4B!i;5!iI7!i8!iJ9!i:!i7@%!i@ #  ## ##### !i@# #.." #### ..#!i*A#######..####.# ... ##.......@######.# ####41.2 (3.0) ##....................... ..... .........#.....#.....##.######### .......#............ .!iF?.##.....#...>.####.##...####### ####.#.#...#...# #..##.......  #.....#.....#####........#†.. #####..##.........####....[)..... ##.##...#.#.# †.....!iG!i]I"iM #### #.." #### #### #. ...#######..####@# ... ..######.# #### ##................ ..... .........#.....#.....##.#########...........#.. ........##."i"i+2.2 (1"i"i]"i"i.(4"i<)"iS "iS "iuT "i\ "i^ "iIb B"i7c "itc "i+d "ie "ig ,"iOh "ii 1"iTj "is P ## "iGt ... .... ..... #####...... #..@....... 6.2 (4"i?u b# #### #..###..... ..#######..####.# ... #.......######.# #................. ......#.....#.....##.### ......#...#............ .##.....#...>.####.##...#######.#.#...#...# #...."iu "i{ I _g - an amulet of regeneration%iH\ %i^ Equip or unequip which item?  - - Unarmed %i2_ Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)%ie_ g - an amulet of regeneration[?] describe selected [!] equip|wield|wear|put on%i_ y[tab] equip|unequip 'i9 g - an amulet of regeneration. An amulet that increases the wearer's rate of health regeneration. In order to 'i#:6function, it must first attune itself to the wearer's body at full health. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Regen} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding'iQ:* Night”. 1831.(iymEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip )i )i bronnyjavo the PokerMerfolkHealth: 28/28 ========================##Magic: 3/3========================...AC: 4Str: 16....EV: 12Int: 7.....SH: 0Dex: 15#####......XL:  3 Next: 18% Place: Dungeon:1#..@.......Noise: ---------  Time: 646.2 (0.0) ### #### #..###.....a) +0 trident ..#######..####.# ...Throw: 2 throwing nets #...............######.# ##### #....................... ...... ........#.....#.....##.##########  ......#...#......................  .##.....#...>.####.##.)i B..#######..  ###.#.#...#...# #..##........... You puncture the quokka! _You kill the quokka! _You see here a jackal skeleton. _Found a faded altar of an unknown god. _Found a dented zirconium amulet. _g - an amulet of regeneration)i f  You start putting on your amulet.)i- +7.2 (1)i )i )i +8.2 (2)i  )iY )i )i $9.2 (3)i )i" )iR# ,50.2 (4)i& )i)+ )i+ +1.2 (5)i. )i1 _You continue putting on your amulet of regeneration. x5  )iG2 eYou finish putting on your amulet of regeneration.  g - an amulet of regeneration (worn))i7 1)iG9 t _The amulet throbs as it attunes itself to your uninjured body.1i'0 1i2 Drink which item? Potions  r - 2 potions of resistancee - a potion of enlightenment  d - a silvery potion 1i<3 f - a green potion [!] read|quaff[?] describe selected2i5 2i 2i bronnyjavo the PokerMerfolkHealth: 28/28 ========================##Magic: 3/3========================...AC: 4Str: 16....EV: 12Int: 7.....SH: 0Dex: 152i #####......XL:  3 Next: 18% Place: Dungeon:1#..@.......Noise: ---------  Time: 651.2 (0.0) ### #### #..###.....a) +0 trident ..#######..####.# ...2i Throw: 2 throwing nets #...............######.# ##### 2i #....................... ...... ........#.....#.....##.##########2i* E  ......#...#......................  .##.....#...>.####.##...#######..  2iX n###.#.#...#...# #..##...........  2i _g - an amulet of regeneration  You start putting on your amulet. _You continue putting on your amulet of regeneration. x5  2i You finish putting on your amulet of regeneration.  g - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body.2i P  Okay, then.2i 2it 2i7 . _4i(4iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe Armour (go to first with [) 4i b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)[?] describe selected [!] equip|wield|wear|put on4iɔy[tab] equip|unequip 5i g - an amulet of regeneration (worn). An amulet that increases the wearer's rate of health regeneration. In order to function, it must first attune itself to the wearer's body at full health. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Regen} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ 5iO“Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.9iqc~Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn) [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 9i- 9i 9i bronnyjavo the PokerMerfolkHealth: 28/28 ========================##Magic: 3/3========================...AC: 4Str: 16....EV: 12Int: 7.....SH: 0Dex: 15#####......XL:  3 Next: 18% Place: Dungeon:1#..@.......Noise: ---------  Time: 651.2 (0.0) ### #### #..###.....a) +0 trident ..#######..####.# ...Throw: 2 throwing nets #...............######.# ##### #....................... ...... ........#.....#.....##.##########  ......#...#......................  .##.....#...>.####.##...##9ic =#####..  ###.#.#...#...# #..##........... You start putting on your amulet. _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  g - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body. _Okay, then.9i P  Okay, then.9i| 9iD 9i . _;ilI;i;ia;i: _;i0;iu;i;ic;ij$(###### .....# ##.....# #.##.....# #.#####......# #>#...# #.;i$*3.2 (2 #### #..###.....# #. #######..####.# .....# #. .######.## ######. ........... ..#.....#.....##.###.;i%#...#....... #.....#...>.####.##...#######.. #.#.#...#...# #..##..##;i&;i7;iQp #######  #.....# ###.....# #. # #..#####.@....# #> #..........# #. ;iq #### #..###.....# #. ######..####.# #.....# #.######.## ######................ .........#.....#.....##.########### ...#...#..................... .....#...>.####.##...#######.....;iE~ ^4.2 (1;iM##### ##  ##.#####> #.....#### #..###.....##...;iN;i&5;i?;i<i5<io6<i6<iN?<im@<i@<iYFn<iG<i1H<iH<iH<iO########.....######.....##...##.....# #...#####......# #>..#..........# #.#### #..###.@...# #.8.2 (3 #####..####.# # #.. ............######.## ######. ..................... ........ ....#.....#.....##.###########.#...#<iP..................#...>.####.##...####### #.#...#...# #..##...........###.#.....######†<irU<iV<iO<iXP<iP<iU<iV<iYX<iZ<i[<i:]<i0_<i}_<i`<ib<id<ie<i4f<iqi<ii<iuj<ik<iw##.....##....######......##>...##..........# #....##### #..###.....# #.... ###..####.# #.....# #.. ..........######.###########.. ................................† ..#.....#.....##.###########.. #...#...........@.............63.2 (5 ..#...>.####.##...#######......## #...#...# #..##...........###.###.....#####........#† ##.........####....[)......... .#.......#.# #...#.÷...#.......# ####.....###...) .#######.####.......# ####...#....##..^_#...#...######.######<iy<iz<iM4<iq<i=i3=i=i=i͚=iB=iw=iʠ=i =i=i=i=i=i^=i=i=iw=iح=iB=iݸ=i˺,=i=iý=i=iʾ=i=i#.....# ###### #.....# #....# =iu##.....# #....#  #####......# #>...#  #..........# #....#  #..###.....# #....####### ###.# #.....# ##..######.###########..........# ..........=i†#....#70.2 (7..##.###########.... ......................... =i[>.####.##...#######......###....# ..# #..##...........###.###....# ..#####........#†..........#....#....####....[)............######..#.# #...#.÷............### ####.....###...).......#=i6=ip=i߮ I=i =i =i =i =i =i =i B=i\ =i =i =i =i =i =iH =i =i t ######  .....# ###### .....# #....# .....# #....# .# #>...# # #.@..# 9.2 (9...# #....####### # #..........# ###.###########..........#.................†#....###.###########..........#...................# ##...#######......###..###......###....#=ix =i =iD >iP ####### #.....# ###### #.....# #....# #.....# #....#.# #@...#.# #....# #.....# #....####### #.....# #....# ####.###########..........# ....................†#..###.###########..# ..........................########......###....#>iX80.2 (1>i~c _There is a stone staircase leading down here.?i'pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.?ip ?iv bronnyjavo the PokerMerfolkHealth: 28/28 ========================Magic: 3/3======================== #######AC: 4Str: 16 #.....#######EV: 12Int: 7 #.....##....#SH: 0Dex: 15 #.....##....#XL:  3 Next: 18% Place: Dungeon:1 ......##@...#Noise: ---------  Time: 680.2 (1.0) ......##....#a) +0 trident #.....##....#######Throw: 2 throwing nets #.....#?iv F#..........# ####.###########..........# ....................†#....# ..##.###########..........# ..........................# .##...#######......###....#You finish putting on your amulet of regeneration.  g - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body. _Okay, then. _Okay, then. _There is a stone staircase leading down here.?iz ?i{ ?i~ ?i ?i0 C1 _?i J 2  You climb downwards.?iܷ  ############..g......# #.........# #.........## .#..?.......## ........?....# #.....@...?<# ..........###.# .........##  :.......## .##### #.# g   goblin #.# ?i #.#  You encounter a goblin. It is wielding a +0 dagger.?ie /===2.7 (2.5< _The goblin shouts!  Found three items. Found a stone staircase leading up. _There is a stone staircase leading up here.Aiy{########### #..g# #.# #.........## .#..?.......## ....# #.....<...?<# .#.#..:.......##.######.. #.##.##.#Ait{'.gAiAiF>---3.7 (1.0 _AiшAiyX _You see here a scroll of identify.CiJ #########.g  #...## #..?##........?.... #.....<...?<# .###.#..## .#:.......## .Ci X.######..Ci '.gCiMCifI---4 _Ci"Ci %Ci5  bronnyjavo the Poker  Merfolk  Health: 28/28 ========================  Magic: 3/3======================== ###########  AC: 4Str: 16 #.........#  EV: 12Int: 7 #.........#  SH: 0Dex: 15 #....g....##  XL:  3 Next: 18% Place: Dungeon:2 .#..?...@...##  Noise: ---------  Time: 684.7 (0.0) ........?....#  a) +0 trident #.....<...?<#  Throw: 2 throwing nets ..........###.#  .........## .#  :.......## .  g  i37m goblin .######.. #.# #.#Found three items. Found a stone staircase leading up. _There is a stone staircase leading up here. _You see here a scroll of identify.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit)CiAI g*Cig.  Aim: a goblin, wielding a +0 dagger (53% to hit)CiP   bronnyjavo the Poker  Merfolk  Health: 28/28 ========================  Magic: 3/3======================== ###########  AC: 4Str: 16 #.........#  EV: 12Int: 7 #.........#  SH: 0Dex: 15 #.........##  XL:  3 Next: 18% Place: Dungeon:2 .#..?..g@...##  Noise: ---------  Time: 684.7 (0.0) ........?....#  a) +0 trident #.....<...?<#  Throw: 2 throwing nets ..........###.#  .........## .#  :.......## .  g   CiQ [34mgoblin .######.. #.# #.#Found three items. Found a stone staircase leading up. _There is a stone staircase leading up here. _You see here a scroll of identify.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit)CiU M ###########  #.........#  #.........#  CifV r#.........##  .#..?..g@...##  ........?....#  #.....<...?<#  ..........###.# .........## .# :.......## . CiV  .######. #.# #.#CiLW -5.8 (1.1Ci\] CiH_ _ _You reach to attack! You miss the goblin.DixY  bronnyjavo the Poker  Merfolk  Health: 28/28 ========================  Magic: 3/3======================== ###########  AC: 4Str: 16 #.........#  EV: 12Int: 7 #.........#  SH: 0Dex: 15 #.........##  XL:  3 Next: 18% Place: Dungeon:2 .#..?..g@...##  Noise: ---------  Time: 685.8 (0.0) ........?....#  a) +0 trident #.....<...?<#  Throw: 2 throwing nets ..........###.#  .........## .#  :.......## .  g  iOZ37m goblin .######.. #.# #.#Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit) _You reach to attack! You miss the goblin.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit)Di<bronnyjavo the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================###########AC: 4Str: 16#.........#EV: 12Int: 7#.........#SH: 0Dex: 15#.........##XL:  3 Next: 18% Place: Dungeon:2.#..?..g@...##Noise: ---------  Time: 685.8 (0.0)........?....#a) +0 trident#.....<...?<#Throw: 2 throwing nets..........###.#.........## .#:.......## .g   goblin.######..#.##.# _You reach to attack! You miss the goblin.Reach: a) +0 tridenDiGtPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit)  You hit the goblin.  The goblin is severely wounded.=6.9 (1.1Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 dagger (53% to hit)  You hit the goblin.  The goblin is severely wounded. _The goblin hits you but does no damage.Di )You hit the goblin.Di 1208.0Di Di J _You kill the goblin!Di0  bronnyjavo the PokerDiߪJ  Merfolk  Health: 28/28 ========================  Magic: 3/3Di8~======================== ###########  AC: 4Str: 16 #.........#  EV: 12Int: 7 Dix#.........#  SH: 0Dex: 15 #.........##  XL:  3 Next: 20% Place: Dungeon:2Di .#..?..)@...##  Noise: =--------  Time: 688.0 (0.0) ........?....#  a) +0 trident #.....<...?<#  Throw: 2 throwing nets ..........###.#  .........## .#  :.......## . Di   .######..  #.#  #.# The goblin is severely wounded. _The goblin hits you but does no damage.  You hit the goblin. _You kill the goblin!Reach: a) +0 tridentPress: ? - help, Dir - move targetEiOK7*@EiL-;)*EiOt7*.Eig ;)*Eiϑ 9.*Eitk -*?Ei . The floor.Fi&-  bronnyjavo the Poker  Merfolk  Health: 28/28 ========================  Magic: 3/3======================== ###########  AC: 4Str: 16 Fi. #.........#  EV: 12Int: 7 #.........#  SH: 0Dex: 15 #.........##  XL:  3 Next: 20% Place: Dungeon:2 .#..?..)@...##  Noise: =--------  Time: 688.0 (0.0) .......*?....#  a) +0 trident #.....<...?<#  Throw: 2 throwing nets ..........###.#  Fi.v.........## .#  :.......## .   .######..  #.#  #.# The goblin is severely wounded. Fi.^_The goblin hits you but does no damage.  You hit the goblin. Fi.u_You kill the goblin!Reach: a) +0 tridentPress: ? - help, Dir - move targetFi/Fi- 9.*FiY Ebronnyjavo the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================Fi ###########AC: 4Str: 16#.........#EV: 12Int: 7#.........#SH: 0Dex: 15#.........##XL:  3 Next: 20% Place: Dungeon:2.#..?..)@...##Noise: =--------  Time: 688.0 (0.0)........?....#a) +0 tridentFiP #.....<...?<#Throw: 2 throwing nets..........###.#.........## .#Fi :.......## ..######..Fi x#.##.#The goblin is severely wounded. Fi _The goblin hits you but does no damage.  You hit the goblin. _You kill the goblin!Reach: a) +0 tridentFif 8Press: ? - help, Dir - move targetFi 3-9.0 (1Fi Fik G _The goblin hits you but does no damage.  You hit the goblinFi . _You kill the goblin!  Reach: a) +0 tridentPress: ? - help, Dir - move target _You swing at nothing.GiGi8-GiGi Gi @_There are no items here.GidG +###########GiG -.........#.#..?..)....##.......@....# #.....<...?<..........###.### .#:Gi$H ## ..######.. GiVH H#.#GiKP Gi`Q GiQ '90 _GiSW Gi^ Giz_ +1.0 (2Gi?o Gir  Giqs 4_i - 4 scrolls of identify (gained 1)HiM _There are no items here.Hi 3Him Hip HiV Hi $ _Hi Hi >  You see here a +0 dagger.Hi Hi,  _Hi Hi& Hia ,Hi Hiy Hi: Hi Hi Hi ,Hi Hi a ########### #.........# #.........# #.........## .#..@..)....##6.0 (5..........# #.#.#.....<...?<# .....###.#Hi   ............## .# #.:.......## .##.######..#. #.#.  #.#Hi Hi Hi7 : _i - 5 scrolls of identify (gained 1)IiU3IiXIi[Ii^IicBIieIifIi|gIiiIilIiilIimIioIiTrIirIisIiwc############.........# #.........# #.........## ##.#.....)....## #..........@....# 700.0 (4#.#.Ii?x3<...?<# ............###.# .....## .##.:.......## .##.######.#. #.#.# #.##. Ii|x IixIi|Iir~Ii3IiIiPIisIiBIiƣ,IiIi-IiIi############.........# #...# Ii#...## ##.#.....)....## #...............# #.#.#.....<...@<# 4............###.# ....## .# #.:## .###.######.. ##. #.#.# #.##. #.# IiIi9d _h - a scroll labelled NEDECA TEQARCHJi Ji!Ji"Ji{%Ji'Ji+BJi,Ji3-Ji2.Ji/JiC2Ji2Ji3Ji5Ji7Ji7Ji 9Ji<P  There is a stone staircase leading up here.Ji>Ji> _Ji%@JiAJiYD,JiEJiK ########### #.........# #.........# #.........## ##.#.....)....## #...............# #.#.#...@.<....<#10.0 (6JiL; ......###.# ......## .# #.:.......## .# ##.######.. # #. #.#. # #.##. #.# #.Ji>MJiRJi7TKiM3KiKiKi{KiKi,KiDKiKi6KiKiKifKiKi.f########### #.........# # #...# #.#...#####.#.....)....## #...............# #.#.#.....<....<#Ki #....@.......###.#3.0 (3..## .# .###.:.......## .# ##.######..# # #. #.#.Ki# #. #.##.# # #.# #. KiKiKiLi}Li~Li~LiLiLiƄLiLiLi/LiLiLie  You pick up a parchment of Static Discharge and begin reading...Li LiLiա#.#.........#.#.........##...####.#.....)....##.....# #.#.#.....<....<###.##.....###.#................## .##.###.@.. .#6 ##.######..# # #.# #.#.#  #.# #.##.# #+# #.# #. LiLi[Li I _You add the spell Static Discharge to your library.OiH Oi J  Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 65% 2b - Static DischargeConjuration/Air65% 2  c - Forge Monarch BombOiJ Fire/Forgecraft 100% 6 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitXiZ Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2Schools: Conjuration/AirFail: 65%  Power: 0% Xi[)Damage: 3-3/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 14 irresistible or electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.[i w Spells (Memorise)TypeFailure Level[iM ta - Lesser BeckoningTranslocation65% 2  b - Static DischargeConjuration/Air 65% 2  c - Forge Monarch BombFire/Forgecraft 100% 6 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\i1 \is#.#.........#bronnyjavo the Poker#.#.........#Merfolk#.#.........##Health: 28/28 ========================###.#.....)....##Magic: 3/3========================#...............#AC: 4Str: 16#.#.#.....<....<#EV: 12Int: 7##.##............###.#SH: 0Dex: 15................## .# XL:  3 Next: 20% Place: Dungeon:2#.###.@.......## .# Noise: ---------  Time: 716.0 (0.0)##.######..## a) +0 trident\i [29X#.# #.#.#Throw: 2 throwing nets#.# #.##.##+# #.# #. _You see here a +0 dagger. _i - 5 scrolls of identify (gained 1) _h - a scroll labelled NEDECA TEQARCH _There is a stone staircase leading up here.  You pick up a parchment of Static Discharge and begin reading... _You add the spell Static Discharge to your library.\i ##.######..# # a) +0 trident  .# Throw: 2 throwing nets.#.#\it#+# #.# #.  Okay, then.\i\i\i. _\i ^ ########### #.#.........# #.#......... #.#..... ###.#.....)....## #...............# #.#.#.....<....<###.##.....###........##\i A###.###.........## .#.######. #.# #. #.# #.##.##+# #.# #.\i \i 27.0 (1 _\iP \i& ]ii3]iij]il]im]ipB]iq]ir]ir]iw ## #.#.........# #.#.]iAxy..# #.#..## ###.#.....)....## #........#]ilx# #.#.#.....<....<###.##..###.]ix]#....## 9.0 (2]ix.###.###..## # ##.######..#]iyD #.# #.#.# #.# #.##.# #+# #.# #.]iy]iN}]i*]i ]iC ]is ]i ]i]i]i]i]i!]i!]i%X]i&&]i|']i(]i(]i)]i.0.# .# .########### .#.........# #...]i /#  #.#.........##  ###.#.....)  #.@....#22.0 (3]iG/7 # #.#.#.....<....<######.##............###.#]i/#..................## .##.###.###.........## .# ##.######..##.# #.#.#]i/#.# #.##.##+# #.# #.]i0]iy6^i1^i ^i^i}^i ^i 3^iʳ ^i ^i B^iD ^i ^i7 ^i S#.. #.# #.# #.# #.########### #.#.........#  #.#.........#  #@#.........## 4.0 (2 ###.#.....)....##  #...............#  # #.#.#.....<....<^i ######.##............###.##..................## .##.###.###.........## .## ##.######..# ##.# #.#.#^i ^i ^iG ^ilI ^iJ ^iM ^i N _i'3_iS.n_i1B_iK2_i7.....  ########## 6 ....#  #.#_i8## ###.#.....)....###...............#.#.#.#.............. ###....... _i8_i-=_i>_i3_i+_i_iX_iB_i##..##........  8_i["########## #.#.........##.#.........##..._i_i_i!_iI_i_i_isB_io_i_in_iعD ..#.####..#.#...##........######.....?.30  #.############.#.........#..._i<_iZ1 _Found a scroll of identify.`i$I`iT`i-`i`i]n`i-`i`i`iw`ip#+# ##..# # ..#. #.####..# ....#...## #......# #...#########..@...?...3.0 (3#.##########.# #.##.###########`i#.##.#..#.#.....###.#.....)....##`i?`ie`i`i`i`iD`i`i`i0`i|n`i|  #+# ##..# # ..#. #.####..# ....#...## #......# #...###....@.?..`iw!5.0 (2#.###.# `i$`iZ&`i& `i& `i6' `i* `i+ `i<0 X`i0 `i1 `i3 `iH4 ,`i9 #+# ##..# # ..#. #.####..# ....#...## #......# #...##.`i9 #.......#8.0 (3#.###.# `i9 `i: `i2? `inB : _i - 6 scrolls of identify (gained 1)ai ai 3aiL aiO ai aic #+# ##..# # ..#. #.####..# ....#...## #......# #...##.# #....@........#40.0 (2 #.## #.#  #.#  #.##  #.#..#  #.#..# ai #.#..##  ###.#.....)....##aiaiai3ei ei, Read which item? Scrolls  i - 6 scrolls of identify  c - a scroll labelled KASOEWKOUREJ ei - e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH [!] read|quaff[?] describe selectedgi>gibronnyjavo the Poker#+#Merfolk##..#Health: 28/28 ========================# ..#.Magic: 3/3========================#.####..#AC: 4Str: 16....#...##EV: 12gi"3Int: 7#......#SH: 0Dex: 15#...##########.#XL:  3 Next: 20% Place: Dungeon:2#....@........#Noise: ---------  Time: 740.0 (0.0)#.#############a) +0 trident#.#Throw: 2 throwing nets#.##.############.#.........##.#.........##.#.........#####.#.....)....## _There is a stone staircase leading up here.  You pick up a parchment of Static Discharge and begin reading... _You add the spell Static Discharge to your library. _Okay, then. _Found a scroll of identify. _i - 6 scrolls of identify (gained 1)gigi Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled KASOEWKOUREJ gi5x e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH Potions (select first with !)  d - a silvery potion  f - a green potion[?] describe selectedii ii4 iiB bronnyjavo the Poker#+#Merfolk##..#Health: 28/28 ========================# ..#.Magic: 3/3========================#.####..#AC: 4Str: 16....#...##EV: 12Int: 7#......#SH: 0Dex: 15#...##########.#XL:  3 Next: 20% Place: Dungeon:2#....@........#ii ?Noise: ---------  Time: 740.0 (0.0)#.#############a) +0 trident#.#Throw: 2 throwing nets#.##.############.#.........##.#.........##.#.........#####.#.....)....## _There is a stone staircase leading up here.  You pick up a parchment of Static Discharge and begin reading... _You add the spell Static Discharge to your library. _Okay, then. _Found a scroll of identify. _i - 6 scrolls of identify (gained 1)ii| ]  As you read the scroll of identify, it crumbles to dust.iih +1.0 (1ii iir X _c -> g - a scroll of fogkic4kikikiaD ^ #+# ##..#kiD  # ..#. #.####..# ....#...## #......# #...#.# #...@...# #.# #.# ki(E  #.#  #.#  #.#kirE x.#  #.#.#  #.#kiE t.##  ###.#.....)....##kiK kiL &2ki}O kiQ liJ #+# ##..# # ..#. #.####..# ....#...## #......# #...#.# #.# #.# #.#  #.#  #.#  #.#.#  #.#.#  #.#.##  ###.#.....)....##liOliP&3li"Tli=Vli{ #+ ##..# # ..#. #.####..#....#...###......# ##########.##.............# #.############# #.# #.# #.########### #.#.# #.#. #.#.....lili9&4liCli]liÓ  #+ ##..## # ..#.##.####..#....#...###...@..# #.#...##########.##.............# #li .############# #.# #.# #.########### #.#.# #.#.liP liY &5liО li li3liliyli&lili> #+##liw ##..## # ..#.# ##.####..# #....#...## #.@....#7.0 (2 #.#...####.#.##.............##. #.########. #.#li .. #.### #.## #.#..#  #.#..#lili9mi&mi?'mii*miw+mi+ #+###..#### ..#.###.####. #....#...## #......# #@#...##########.# #.##.............# #.##.############# #.##.# ..##.# ####.########### #.#.........#  #.#.# #.#.##miI0 mi.1 +8.0 (1mib4 miS6 niNni*P3nirRniSni+Xni/]#+####..#### ..#.###.####..# #....#...## #......# #.#...##########.#.##.............##.##50.0 (2# ..##.# #ni]###.#.....)....## #...............# ni ^nibnidniz`nianiAanidnienieni(inni|nE## ..#.###.####..# #....#...# #......#nin #########.###.............##.##.######.##.# .......@##.# 2##########.########### #.#.........#ni2o# #.#.#.....<....<# #####.##............###. nionitnivni1 3nif2 ni[4 ni9 ni9 ni=  ## ..#.# ##.####..# #....#...## #......# #.#...# #.##. #.##. #.######.##.# #..##.#4 ###.## #.#..# ni?>  #.#..# #.#..# ###.#.....).... #. # #.#.#.....<.... #####.##..##ni> nidB niC ni nib 3ni ni Xnin Bni% q ## ..#.# ##.####..# #....#...## #......# #.#... #.## #.##. #.######.##.# #..##.#6 ###. #.#. #.#. #.#. ###.#.....) # # #.#.#.....< #####.##..ni( ni_* oioi3oiPoitoinoioiy  ## ..#.#  #.## ##.####..#  ##.#. #....#...##  .... #......#  ... #.#...  .. #.##  #. #.##.   #.######.##.#   #..##.#8   oiY###.   #.#   #.#   #.#   ###.#.....)   #   # #.#.#.....<   #####.##oioioioiRoioioioiG3oioioi}oi/oiRoiBoioiīoi6  #+#  #. ##..##  #. # ## ..#.#  #.##. ##.#### ##.#.. #....#...##  #....## #......#  #..... #.#... oi˱S#....# #.##.......  #@# #.##.######61.0 (3  #.######.##.#  #........##.#  ###########.######  #.#  #.#.....  #.#  ###.#.....  #oioioiHoiM kM   #+## . ###..# ## ##.. ..#.# #.##. ##.####..# #.#.. #....#...###.# #......# ...# #.#...######.........oi ####.# #####.######  #........##.##oiݛ oiɜ +2.0 (1oi{ oiP pi)M   #+## #. ###..#. ## ##.. ..#.# #.##.###.####..# #.#.. #....#...#pim##.# #......# ...# #.#...#####....####......####.# #####  #.######.##.#pi<3pipik   #+##  #. ###..##  #. ## ##.. ..#.#  pi[#.##.###.####..#  ##.#.. #....#...##  #....##.# #......#  #.# #.#...# #....#### #.##. ####.# #.##.# #.# #.. ####.# pil#.#. #.#. #.#.piPpiE&4pi"pipiIpipipiBpipipipi]    #+## #.## # #. .## ##.. ..#. #.##.###.####..# ##.#.@.#... 6.0 (2.##.# #......# .......# #.#...  #....#### #.##........  ####.# #.##.#######pipiZqiN 3qiO qiQ qiU XqiW Bqi;[      ##   #.#  qi[ u #.# #+#  #.##.# ###..##  #.#@## ##.. ..#.#8  #.##.###.####  ##.#...#....#...##   #....##.# #......#  #.......# #.#... #....#### #.##....... ####.# #.##.######  #..##.# #........##.#qi\ qi ` qi^a riL       #      #+##  #.##@# ###..##  ri#.#.## ##.. ..# .##.###.####..#  ##.#...#....#...## #....##.# #......# #.......# #.#...###### #....#### #.##........ ####.# #.##.####### #.######.##.#rihriy+9.0 (1ri$ri<ri        #      #+##  #.##.## ###..##  #.#.## ##.. ..#   .##.###.####..# ##.#...#....#...## #....##.# #......#   #.......# #.#...#######    #....#### #.##.........    ####.# #.##.######## riri,'70ririuriz) { ###    ##.#.# #+##  #.##.###.####..##  #.#.## ##.. ..# #.##.###.#### ##.#...#....#...##  #....##.# #......#  #.......# #.#...######## #....#### #.##..........rid. ri  #....#### #.##.....  ####.# #.##.####  #.######.##.#ti>  #........##.#   ###########.####ti6?tiCtiDtiItititi,ti$ tiL_Found a twisted falchion.titi&titi^##)..#..  ##...##### #.#.#.##.# #...##.#.# #+## .#81.0 (2 #.#.## ##.. ..#. #.##.###.####..#  ##.#...#....#...## #....##.# #......##....#....##.#ti&ti'uiL\ _Found 3 gold pieces and 2 emerald potions. >## .! ##...###).. ... #..$.#  ##.#.# #### #.#@#.##.# 3#...##.#.# #+## ##.### #.#.## ##.. ..#.# #.##.###.####..#...  _Found a stone staircase leading down.vid^A twisted falchion. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 6.6 XLs.Current attack delay: 1.3. Damage rating: 9 (Base 8 x 112% (Dex) x 104% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {artefact} {artifact} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee artefact weapon _________________ (g)o to location.xi bronnyjavo the Poker >##Merfolk .! #Health: 28/28 ======================== ##...###Magic: 3/3======================== ).. ...AC: 4Str: 16 #..$.#EV: 12Int: 7 ##.#.#SH: 0Dex: 15 ##...#####XL:  3 Next: 20% Place: Dungeon:2 #.#@#.##.#Noise: ---------  Time: 783.0 (2.0) #...##.#.# #+##a) +0 trident ##.##.###.####..## Throw: 2 throwing nets #iy9;49m.#.## ##.. ..#.# #.##.###.####..# ##.#...#....#...##  #....##.# #......#  #.......# #.#...###  #....#### #.##.....  _i - 6 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _c -> g - a scroll of fog _Found a twisted falchion. _Found 3 gold pieces and 2 emerald potions. _Found a stone staircase leading down.xi&xixixiyif M## >##  .!## ##...###)...... #..$.# ##.#.# #.@.#####.#.#.##.# ##...##.#.# #+##  ##.##.###.####..##...yiI yi yi +4.0 (1yi yi zi\FM ## >##  .!## ###...####).......+ #..$.# ##@#.# ##...####.#.#.##.#  zi ^ ##...##.#.# #+####.##...zidzie&5zilziozi zi zi zic {i^   #  .##  {i_#>##  # #.!##  #.###...####  #.).......+ #.@$.# #.##  ##...#####  #.#.#.##.# ##...##.#.# #+##{i` ##.##.###.####..## #.#.## ##.. ..# #.##.###.####..# ##.#...#....#...##{iY6{i    #  .##  #>##  # #.!##  #.###...####  {i W#.).+  #..@.#  ##.#.##  ##...#####  #.#.#.##.# ## ##. #. #. {i0 {i> &7{i {i {i +8.0 (2{i {iY = _You now have 59 gold pieces (gained 3).|iHZ |i`[ |i[ |i` |i)b |ib |i/h ,|ih ,|ii |i$l |i9o |io |ip |it X _Found 15 gold pieces.|iyv |i{ r78 ##. #.# ...  #.#  $.##  #>## # #.@##92.0 (4|i| T#.###...####.).......+  ###....####  ##.#.##  ##...######.####|iS} |i |i U _j - 2 emerald potions~i^x #.  #.#  ...  #.#  $.##  #>## # #..## #.###...####  #.).@.....+4.0 (2  ###....####  ##.#.##   ##...#### .#.#.##.#  ##...##.#.# #+##  ##.##.###.####..##  #.#.## ##.. ..#.#  #.##.###.####..~i~ [40m~ij   #.  #.#  ...  #.#  $.##  #>##  # #..##  #.###...####  #.@.......+6  ###....####  ##.#.##  ##...#####  #.#.#.##.#  ##...##.#.# #+##  ##.##.###.####..##  .#.## ##.. ..#.#   #.##.###.####..#~im  _You see here the +1 falchion "Guxadul" {chaos, Int+5}.iG]The +1 falchion "Guxadul" {chaos, Int+5}. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 6.6 XLs.Current attack delay: 1.3. Damage rating: 10 (Base 8 x 112% (Dex) x 104% (Skill) + 1 (Ench)). Chaos: Each hit from it has a different, random effect. Int+5: It affects your intelligence (+5). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. (g)et.ii #.bronnyjavo the Poker #.#Merfolk ...ixHealth: 28/28 ======================== #.#Magic: 3/3======================== $.##AC: 4Str: 16 #>##EV: 12Int: 7 # #..##SH: 0Dex: 15 #.###...####i3XL:  3 Next: 20% Place: Dungeon:2 #.@.......+Noise: ---------  Time: 796.0 (2.0) ###....####a) +0 trident ##.#.##Throw: 2 throwing nets i##...##### #.#.#.##.# ##...##.#.# #+## ##.##.###.####..## #.#.## ##.. ..#.# i##.##.###.####..# _Found 3 gold pieces and 2 emerald potions. _Found a stone staircase leading down. _You now have 59 gold pieces (gained 3). _Found 15 gold pieces. _j - 2 emerald potions _You see here the +1 falchion "Guxadul" {chaos, Int+5}.iGiiiiTiThe +1 falchion "Guxadul" {chaos, Int+5}. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 izThis weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 6.6 XLs.Current attack delay: 1.3. Damage rating: 10 (Base 8 x 112% (Dex) x 104% (Skill) + 1 (Ench)). Chaos: Each hit from it has a different, random effect. Int+5: It affects your intelligence (+5). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. (g)et.i+ i # #.bronnyjavo the Poker #.#Merfolk ...Health: 28/28 ======================== #.#Magic: 3/3======================== $.##AC: 4Str: 16 #>##EV: 12Int: 7 # #..##SH: 0Dex: 15 #.###...####XL:  3 Next: 20% Place: Dungeon:2 #.@.......+Noise: ---------  Time: 796.0 (0.0) ###....####a) +0 trident ##.#.##Throw: 2 throwing nets i ##...##### #.#.#.##.# ##...##.#.# #+## ##.##.###.####..## #.#.## ##.. ..#.# #.##.###.####..# _Found 3 gold pieces and 2 emerald potions. i 7_Found a stone staircase leading down. _You now have 59 gold pieces (gained 3). _Found 15 gold pieces. _j - 2 emerald potions _You see here the +1 falchion "Guxadul" {chaos, Int+5}.i i+ +7.0 (1i\ i t _h - the +1 falchion "Guxadul" {chaos, Int+5}i i sRead which item? Scrolls i  g - a scroll of fogi - 5 scrolls of identify  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH [!] read|quaff[?] describe selectediQi\Wi@]~ #.bronnyjavo the Poker #.#Merfolk ...Health: 28/28 ======================== #.#Magic: 3/3======================== $.##AC: 4Str: 16i ^ #>##EV: 12Int: 7 # #..##SH: 0Dex: 15 #.###...####XL:  3 Next: 20% Place: Dungeon:2 #.@.......+Noise: ---------  Time: 797.0 (0.0) ###....####a) +0 trident ##.#.##Throw: 2 throwing nets i^h##...##### #.#.#.##.# ##...##.#.# #+## ##.##.###.####..## #.#.## ##.. ..#.# #.##.###.####..# _Found a stone staircase leading down. _You now have 59 gold pieces (gained 3). _Found 15 gold pieces. _j - 2 emerald potions _You see here the +1 falchion "Guxadul" {chaos, Int+5}. i^__h - the +1 falchion "Guxadul" {chaos, Int+5}ijcP  Okay, then.icinfig. _i& i) Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon) i*  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)[?] describe selected [!] equip|wield|wear|put oni9+ y[tab] equip|unequip i/h - the +1 falchion "Guxadul" {chaos, Int+5}. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. i0 Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 6.6 XLs.  Current attack delay: 1.3. Damage rating: 10 (Base 8 x 112% (Dex) x 104% (Skill) + 1 (Ench)). Chaos: Each hit from it has a different, random effect. Int+5: It affects your intelligence (+5). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Long Blades} {one-handed} {chaos} {melee weapon}i=0Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [) i> b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip i i i  #.bronnyjavo the Poker #.#Merfolk ...Health: 28/28 ======================== #.#Magic: 3/3i ======================== $.##AC: 4Str: 16 #>##EV: 12Int: 7 # #..##SH: 0Dex: 15 #.###...####i uXL:  3 Next: 20% Place: Dungeon:2 #.@.......+Noise: ---------  Time: 797.0 (0.0) ###....####a) +0 trident ##.#.##Throw: 2 throwing nets ##...##### #.#.#.##.# ##...##.#.# #+## ##.##.###.####..## #.#.## ##.. ..#.# #.##.###.####..# _You now have 59 gold pieces (gained 3). _Found 15 gold pieces. _j - 2 emerald potions i\ $_You see here the +1 falchion "Guxadul" {chaos, Int+5}. _h - the +1 falchion "Guxadul" {chaos, Int+5} _Okay, then.i P  Okay, then.iz iZ ix . _i iU @  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.4  12%  +1   k + Spellcasting   0.0    -1      i k     b + Axes   1.6    -2      c + Polearms5.1  34%  +4       d + Staves   1.6    -2       e + Unarmed Combat   0.0    +1      f + Throwingi2 N2.0   2%   0               g + Long Blades   0.0    +1          iŶ     h + Armour0.0   5%  -3      i + Dodging4.4   7%  +3      j + Stealth1.3  40%  +2      i+                 i             i 2    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  i@ [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi^ZiiA\ b + Axes   0.0 d + Staves   0.0The species aptitude is in white.enhanced|baseiBi $ b + Axes   1.6 d + Staves   1.6Skills enhanced by cross-training are in green. enhanced|baseih  b + Axes   0.0 d + Staves   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|basei=& b + Axes   1.6 d + Staves   1.6Skills enhanced by cross-training are in green. iϪgenhanced|baseil'  b + Axes   0.0 d + Staves   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|basei  b + Axes   1.6 d + Staves   1.6Skills enhanced by cross-training are in green. enhanced|basei' b + Axes   0.0 d + Staves   0.0The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.enhanced|basei  b + Axes   1.6 d + Staves   1.6Skills enhanced by cross-training are in greeni . enhanced|basei0 b + Axes   0.0 d + Staves   0.0The percentage of incoming experience used to train each skill is in brown.  iThe species aptitude is in white.enhanced|basei^ & b + Axes   1.6 d + Staves   1.6Skills enhanced by cross-training are in green. iW genhanced|basei8 a - Fighting   2.4   - b - Axes   1.6 c - Polearms   5.1    d - Staves   1.6- f - Throwing   2.0    g + Long Blades 0.0  100% h - Armour   0.0   ip9 i - Dodging   4.4    j - Stealth   1.3   i}i=i2 g * Long Blades   0.0i  g - Long Blades   0.0   iP c + Polearms 5.1  100%i a + Fighting 2.4  27%73% i265 i + Dodging 4.4  13%iW136 8 j + Stealth 1.3  44%ieP0 c * Polearms   5.1  53i:Q(532i iB 21 c - Polearms   5.1   1168iZG12 c + Polearms 5.1  36% 844iT0 c * Polearms   5.1  53532i> a * Fighting   2.4  1848628i  a - Fighting   2.4   59734ii{ a + Fighting 2.4  10%352iZ a * Fighting   2.4  1848i(628i 63 i * Dodging   4.4  15 i  i  i]  #.bronnyjavo the Poker #.#Merfolk ...Health: 28/28 ======================== #.#Magic: 3/3======================== $.##AC: 4Str: 16 #>##EV: 12Int: 7 # #..##SH: 0Dex: 15 #.###...####XL:  3 Next: 20% Place: Dungeon:2 #.@.......+Noise: ---------  Time: 797.0 (0.0) ###....####a) +0 trident ##.#.## i2 TThrow: 2 throwing nets ##...##### #.#.#.##.# ##...##.#.# #+## ##.##.###.####..## #.#.## ##.. ..#.#  in #.##.###.####..# _Found 15 gold pieces. _j - 2 emerald potions _You see here the +1 falchion "Guxadul" {chaos, Int+5}. _h - the +1 falchion "Guxadul" {chaos, Int+5} _Okay, then. _Okay, then. i Q ig"8  #.  #.#  ...  #.# ## $.##  iM# #. #>##  #. #..##  #.###...####  #@........+  ###....####  ##.#.##  ##...#####  #.#.#.##.# i#  ##...##.#.# #+##   ##.##.###.####..#   #.#.## ##.. ..#.  i $~  #.##.###.####..#  i( iW)28.0 (1 _ i+ i*- i4 i i& i~  #  #. #.# ... iY4  #.#   ##.$.  #.# #>##  #.# #..##  ###...#### .........+ ##....####  ##.#.## iK  ##...#####  #.#.#.#  ..##.#.# #+ #.##.###.####.  #.#.## ##..  i iǙ<9 i i  ih  io  i iǹ3 i iw iֽ ien i1  #. ...#. ..##.# #.. .....  i3 #.## #.$.##  #>## 801.0 (2.# #..## #.###...# ##.........+ ###....#####.###### i i i i;4 i= i> i^ D  #. .  .. #.# # #. ... #. ....# #.#.#..# .....  ##  ##@$.##  #.###>##  #.# #..##  #.###...#### ##.........+ ###....#### #.## ##...##### #.#.# ib  i!c +2.0 (1 iif  ih  it}  .# #. #..  . ...#.#  # .#. ...  #......#  #.#.#..#  .....  ##.##  ##.@.##  #.###>##  #.# #..##  #.###...#### ##.........+  ie###....####  iC i&3 i i i+4.0 (2 i i4> _You now have 74 gold pieces (gained 15). i+M#b .. #..# #. #... .. ...#.# .#. ...#......##.#.#..###.#.......... ##@## ##...## .###>##  #.# #..###.###....b   bat (asleep).### iX- i'.+5.0 (1 i1 i)4  i4N_You encounter a bat. i-9# ... #b ..# ##.# #.^#..... ...#.##..#..... i:......# #.#..####..@.......###.#########...## #.###>##.# #..###.###...######.........+###....#### ##.#.## i<'.b i<I.b.b iANb iC&6 i[ izi ##### ...  ..# #.# #.^#...#.. ...#.#.b#.....#.....# #.#@#..###...........###.########...###.###>## i~{#.# #..## .###...######.........+###....#### ib~F.bb. i؃ id.=7 i i%P _The bat barely misses you. i<     #### ## ...  #. ..# #.# #.###.^#... #......#.#  #..#b....# #...@..#  #.#.#..###.  #..........  ###.####### ##...## #.###>##  #.# #..## #.###...#### ##.........+ iO%.b. i i2&8 iT iu _The bat hits you but does no damage. The bat barely misses you. iw L †  You puncture the bat! i{ ( iQ 529.1 (1.1 iY  iDž G _You kill the bat! ik iaEquip or unequip which item?  iT - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  i+ g - an amulet of regeneration (worn)[?] describe selected [!] equip|wield|wear|put on i}y[tab] equip|unequip i a - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.2; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 5.2 XLs.  At current training (45%) you reach 14.0 in about 6.9 XLs.  Current attack delay: 1.0. Damage rating: 11 (Base 9 x 115% (Str) x 114% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Without noticing the occupations of an intervening day or two, which, as they  consisted of the ordinary sylvan amusements of shooting and coursing, have i Equip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  i XArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip  i $h - the +1 falchion "Guxadul" {chaos, Int+5}. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 6.6 XLs.  Current attack delay: 1.3. Damage rating: 10 (Base 8 x 112% (Dex) x 104% (Skill) + 1 (Ench)). Chaos: Each hit from it has a different, random effect. Int+5: It affects your intelligence (+5). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Long Blades} {one-handed} {chaos} {melee weapon} i(Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip  i͜ i] i§~ bronnyjavo the Poker Merfolk ####Health: 28/28 ======================== ## ... i@Magic: 3/3======================== #. ..# #.#AC: 4Str: 16 #.###.^#...EV: 12Int: 7 #......#.#SH: 0Dex: 15 #..#.....#XL:  3 Next: 22% Place: Dungeon:2 #..†@..#Noise: =--------  Time: 809.1 (0.0) #.#.#..###.a) +0 trident #.......... iةgThrow: 2 throwing nets ###.####### ##...## #.###>## #.# #..## #.###...#### ##.........+ _You now have 74 gold pieces (gained 15). _You encounter a bat. _The bat barely misses you.  i_The bat hits you but does no damage. The bat barely misses you.You puncture the bat! _You kill the bat! iP  Okay, then. i icD _ i5   #####  ## #... # i6 #. ...# #.#  #.###.^#...  #......#.#  #..#.....#  #..†.@.#  #.#.#..###.  #..........   i;r###.#######  #.###>## #. #  i= i>2-10.1 (1  i> _ iB igD iD"  i     #####  ## ##... #  #. ...# #.# #.###.^#...  i#......#.#  #..#..@..# #..†...###  #.#.#..###.  #.......... ###.####### ##...## #.###> i}## #.# #..## #.###...#### iU iN!- i1 iߑ i i@M  ##### ####... ##. ....# #.####.^#...#.....@#.##..... iBa#..†...###  #.#.#..###.#...#..#. iMG i)H&2 i5K iM iM  ##### #####... .....# #.##.###.@#.......#.# i#..#.....#  #..†...####.###..# i  i&3 iZ  i#L _There is a shaft here. iw+    ##### #####... #  #......# #.#  #.###.^#...  #....@.#.#  #..#.....#  #..†...###  #.#.#..###.  #..........  ###.#######  ##...##  #.###>##  #.# #..##4 _ i: i  iL! A shaft. A hole in the ground, leading to a dungeon level one or more floors deeper. _________________ “Gravity, a mere nuisance to Christian, was a terror to Pope, Pagan, and  Despair. To the mouse and any smaller animal it presents practically no  dangers. You can drop a mouse down a thousand-yard mine shaft; and, on  arriving at the bottom it gets a slight shock and walks away, provided  that the ground is fairly soft. A rat is killed, a man is broken, a  i" n horse splashes.”  -J.B.S. Haldane, “On Being The Right Size”. March 1926. i  i . bronnyjavo the Poker  Merfolk  Health: 28/28 ========================  Magic: 3/3========================  #####AC: 4Str: 16  #####... #EV: 12Int: 7  #......# #.#SH: 0Dex: 15  #.###.^#...XL:  3 Next: 22% Place: Dungeon:2  #....@.#.#Noise: ---------  Time: 814.1 (1.0)  #..#.....#a) +0 trident   iL #..†...###Throw: 2 throwing nets  #.#.#..###.  #..........  ###.#######  ##...##  #.###>##  #.# #..## _The bat barely misses you. _The bat hits you but does no damage. The bat barely misses you.You puncture the bat! _You kill the bat! _Okay, then. _There is a shaft here. i  i  iN  iv  iz i{ i^| iY i i in i7T i    ############......# #.#6.1 (2###.^#... i#......#.#  #..#.....#  #..†...### i:#.##. i i i i       ########  #####.@....#  #......###.# #.###.^#... #......#.# #..#.....#  iG#..†...### #.#.#..###. #.......... ###.####### iI i+7.1 (1 i i i` ia ih iE4 iI iJ i5I i9 i= i i, i} iƝ iF i4    if  ##  #####...@..# 9.1 (2 #......###.#  #.###.^#..... iw #......#.# ## #..#.....# #..†...### #.#.#..# ij##. #..........  i i i ic_ iJ`3 ib id iQe ihX i!i im3 i n0 ##  #####.....@# 21 #......###.#  ijnl #.###.^#.....  #......#.#.### #..#.....#.# inN #..†...###.# #.#.#..###.# iTo#..........#  io is iu im  im 3 i&  i$  i  i  i , i  i `#############......##......###.#####.###.###.^#...@.......4.1 (3 i9 #......#.#.###.....#..#.....#.# ..##..†...###.# ##.#.#..###.##..........####.##########...###.###>## i  iW  i ! i&######## #####......# #......###.#####.##.###.^#....#......#.#.###.....##..#.....#.# ...##..†...###.# .###.#.#..###.# ##..####.######## 5.1 (1! iQ! iPl ! ilm ! ip ! imr " i" i3" iq" i" i," in" i######## #####......# ##......###.#####.###.###.^#......7.1 (2#......#.#.###.....###..#.....#.# ##...## #..†...###.# #.###.#.#..###.# .##..# .####.## # " i A" i<" i" i3" i" i " iZ"" i"" i&B" i&," i,## #####......# ### #......###.#####.## #.###.^#..9 #......#.#.###.....## #..#.....#.# ##...## #..†...###.# ##.## #.#.#..###.# #.# #..# #" i-.# ###.## #+# " i1" i3" i8F " i G " ijG " iJ " iN X" iO " izP ," iU ######## #####......# ### #......###.#####.####### #" iQV .###.^#.................#.###.....#####.#.....#.# ##.@.## 31†...###.# ##.## #.#..###.# #.# #.# #..## #.###...####" iW " iZ " iy\ # i # i& 3# i1# i=# iX# it,# iX  ######## ##......# ### .....###.#####.########.##.^#.................. .....#.#.###....@#####3 .#.....#.# ##...## # i r.†...###.# ##.## #..###.# #.# .........# #.#.######## #+# ...####>## #..### i# i# iP # iyI# i~# ic# i-# iw,# i# iI#### .# ### ..###.#####.########.###^#.............@.......6.1 (3.#.#.###.....######.##....#.# ##...## ..###.# ##.#####.# ## iM&.# ......# #.# ####### #+# >### i# i# ii# i ~ 4# i # i # ik# iH3# i# i[# iߓn# i~# i ### ### .. ###.#####.### i.#### #..# 8.1 (2 #.#.###.....######.##.# #.# ##...## # ###.# ##.## # ijS## ig$ i$ i 3$ iu$ i$ i$ in$ i" ##### # ### #... .#####.##$ i"5.#### .# 40##.....######.##.# #.# ##...## #.# .# ##.## #.#.# #.# #..# #.# ### $ iV#!$ i]'$ i9)$ i2! Q$ i| $ i} 3$ iւ $ i ,$ i< n$ i@ ` ##### # ### #... ####.##.#### # 2$ iQ ##.....######.##.#  ##...## #.# .# ##.## #.# .# #.# #.. .. # #.# ### .# #+# .#.#$ i+ $ iѐ $ i: % ill% i]m3% i3tX% i}-#########... ####.########.#### .................#.....######.##.#  ##...## #.##@# 5.1 (3 % i ##.## #.##.#  #.# #.....  #.# ####.#  #+#  #.# #.# .#.# #% i% i3% i% i% i% i,% i,% il#########... ###.########.### ................# #......##.# ##...## #.##.#  ##.## #.##.###.#% i! #.# #....@...#8.# ####.######+#  #.#  #.# .#.# # % i% i % i.. ...####.& iشQ _Found a stone staircase leading down.& i6 & i 3& i & i B& i X& i  ..................#.....######.##.# & i 4# ##...## #.##.# # # ##.## #.##.###.# # #.# #........# # #. ####.##### # #+# #.#  ##.#  #@#.#& i 4.1 (2#.###.# ##.# #># +& i ... ... ##.# ###& i> ?#. # & ia P# #+##& i & i & iF ' i.e~###.....######.##.# .# ##...## #.##.# # .# ## #.##.###.# .# #. #........# .# #.# ####.##### ## #+# #.#  ##.#.#.###.# ## #># .+... ... ###.#. ### #.## # # #.# #+## #.####..##5.1 (1' i0s #.# ##...## #.##.# # #.# ## #.##.###.# #.# #. #........# ..# #.# ####.##### ### #+# #.#  ##.#.###.# ### #># ..++.....# ... #####.#...# ### #.##...# ## # #.## .#' isB ...# #+###.# ##.####..##.#  ##.. .#' iw' izx&6' iU{' i|' isX /#.# ## #.##.###.# ##.# #. #........# ...# #.# ####.##### #### #+# #.#  ##.#.# ###.# ########.## #># ...++..@..# ... #### ##.#...# ### #  #.##...# ### #. ###.# #. ..#.# #+## #. #.###.####..## #. .# ##.. ..#.# #. ###.####.' i^ <7' ic ( i$#.# ##.## #.##.###.##.# #.# #.#.# #.# ####.###### #+# #.# ##.# #( iZ% ##.#.# ## ##.###.# .#### ####.## #>#.+ +.@...# ... .#### ##.#...# ### ##( i~% #.##...## #.# ( i%#.###.# #.# ..# ( i%#.#.# #+## #.# #.# ( i%.###.####..## #.# .# ## ##.. ..#.# ( i&\#.. .###.####..#( ie;Y8( i&g.###.# ##.## #.##.###.# .###.# #.# #.#.# #.# ####.###### #+# #.# # ##.# ## ##.#.# .## ##.###.# ..#### ####.## #>#.+ +@....# ... ..#### ##.#...# ### .## #.##...## #.# #.## .##.# #.# ..# ##.#.# #+## #.# #.# #.###.####..## #.# .# .## ##.. ..#.# #.. #.###.####..#9( i3 #+.................J......'..................#+( i J   endoplasm (asleep)( i .J  As you open the door, it creaks loudly!  You encounter an endoplasm.( i QJ( if H======60( i ( i ^ _The endoplasm quivers.* i"e .###.# ##.## #.##.###.#  bronnyjavo the Poker .###.# #.# #........#  Merfolk .....# #.# ####.#####  Health: 28/28 ======================== ###### #+# #.#  Magic: 3/3======================== # ... ##.#  AC: 4Str: 16 ## .... ##.#.#  EV: 12Int: 7 .## ..... ##.###.#  SH: 0Dex: 15 ..#### ......####.## #>#  XL:  3 Next: 22% Place: Dungeon:2 .....+ ......J@....# ...  Noise: ======---  Time: 860.1 (0.0) ..#### ......##.#...# ###  a) +0 trident .## ..... #.##...#  Throw: 2 throwing nets ##### .... * if s #.# #.## .##.# ... #.# ..# ##.#.# #+## #.# #.#  J   endoplasm #.###.####..## #.# .# .## ##.. ..#.# #.. #.###.####..#As you open the door, it creaks loudly!  You encounter an endoplasm. _The endoplasm quivers.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)* iԫ .###.# ##.## #.##.###.#  bronnyjavo the Poker * i .###.# #.# #........#  Merfolk .....# #.# ####.#####  Health: 28/28 ======================== ###### #+# #.#  Magic: 3/3* if ======================== # ... ##.#  AC: 4Str: 16 ## .... ##.#.#  EV: 12Int: 7 .## ..... ##.###.#  SH: 0Dex: 15 * i ..#### ......####.## #>#  XL:  3 Next: 22% Place: Dungeon:2 .....+ ......'@....# ...  Noise: ======---  Time: 860.1 (0.0) * i ..#### ......##.#...# ###  a) +0 trident .## ..... #.##...#  Throw: 2 throwing nets ##### .... #.# #.## .##.# ... #.# ..# * i} ##.#.# #+## #.# #.#  J   endoplasm #.###.####..## #.# .# .## ##.. ..#.# #.. #.###.####..#You encounter an endoplasm. _The endoplasm quivers.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  * i You hit the endoplasm.* iG  ##.##   #.#   #.#   #+# #.#  ... ##.#  .... * i   .....   ......####.## #>#  ......'@....# ...  ......##.#...# ###  ..... #.##...#  .... #.# #.## ... #.#  #+## #.# * iy #.#  ##.. ..#.# #..* i l5=-----1.2 (1.1* i& * i~ _The endoplasm quivers.  Reach: a) +0 trident  * i Press: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You hit the endoplasm. _You kill the endoplasm!+ iC.###.# ##.## #.##.###.# ..###.# #.# #.#.# #.# ####.###### ##+# #.# #+ is##...# ##.# >##.# ##.#.# ..##.# ##.###.#.####.####.## #>#.+.@.....# ....####.##.#...# ### #.##.# #.##...# .#####.# #.# #.## #.##.# #...# #.# ..# .##.#.# ##+## #.# #.# ##.###.####..## #.# .# #.## ##.. ..#.# #.. ##.###.####..#+ i/+ i)Y------20+ i + i7Q _There is an open door here.+ i .###.# ##.## #.##.###.# #..###.# #.# #.#.# #.# ####.###### ##+# #.# .###...# ##.# + i= #>## #.....# ##.#.# #..##.## ##.###.# #...####.####.## #>#.+'.....# ....####.##.#...# ### .#.##.###.##...# ..######.....# #.# #.## .#.##.###...# #.# ..# ..##.#.# ##+## #.# #.# .##.###.####..## #.# .# .#.## ##.. ..#.# #.. .##.###.####..#+ iC + i >-3 + iL _+ i + iǨ + i+ iٰK†...###.# ##.## #.##.###.# .#..###.# #.# #.#.# #.# ####.##### .+ ix# ##+# #.# .+ iT.## ##...#+ i+ ##.# #+ i6#>## ##.....## ##.#.#  #..## #+ iZb.## ##.###.# ##...####+ i.####.## #>#.+.'.....# ... #....####+ i.##.#...# ### + i #.#.## #.###.##...#.##### ##.....## #.# #.## + i #.#.##.# ##...# #.# ..# + iG...##.#.# ##+## #.# #.# #.##.###.####..## #.# .# #.#.## ##.. ..#.# #.. #.##.###.####..#+ iķ+ i&4+ iv+ i{, i? .†...###.# ##.## #.##.###.# #.#..###.# #.# #.#.# #.# ####.##### #.# ##+# #.#.## ##...## ##.##>## ##.....## ##.#.# , il# #..## ##.## ##.###.##...####.####.## #>#.+.'.....# ... ##....####.##.#...# ### #, i؋ #.#.## ##.###.##...# #...##### ##.....## #.# #.## , i.#.#.##.# ##...## #.# ..# , i%#...##.#.# ##+## #.# #.# ##.##.###.####..## #.# .# , i? #.#.## ##.. ..#.# #..  #.##.###.####..#, iU, i&5, i, i, i.†...###.# ##.## #.##.###.# .#.#..###.# #.# #.#.# #.# ####.##### ##.# ##+## #.# #...## ##...## ##.# .###>## ##.....## ##.#.# .# #..## ##.## ##.###.# .###...####.####.## #># #.+.'.....# ...#....####.##.#...#  ##.#.## ##.###.##...# ##...##### ##.....## #.# #.## #.#.#.##.# ##...## #.# ..# ##...##.#.# ##+## #.# #.#  ##.##.###.####..## [, i40m#.# .#  #.#.## ##.. ..#.# #..  #.##.###.####..#, ij, i&&6, i, i, i #..†...###.# ##.## #.##.###. #.#.#..###.# #.# #. #.# #.# ####.#.# ##+## #.# ##...## ##...## ##.# #.###>## ##.....## ##.#.# #.# #..## ##.## ##.###.# #.###...####.####.## #># ##.+.'.....#  ###....####.##.#...#  ##.#.## ##.###.##...#  ##...##### ##.....## #.# #.##  #.#.#.##.# ##...## #.# ..#  ##...##.#.# ##+## #.# [4, i* ~0m#.#  ##.##.###.####..## #.# .#  #.#.## ##.. ..#.# #..  #.##.###.####..#, iG* Y7, i #..†...###.# ##.## #.##.###  #.#.#..###.# #.# #  #.# #.# ####.  ###.# ##+## #.#  ##...## ##...## ##.#  #.###>## ##.....## ##.#.# , i #.# #..## ##.## ##.###.#  #.###...####.####.## #>  ##.+.'.....#  ###....####.##.#...#  ##.#.## ##.###.##...#  ##...##### ##.....## #.# #.## , iq #.#.#.##.# ##...## #.# ..#  ##...##.#.# ##+## #.# #.#  ##.##.###.####..## #.# .#  #.#.## ##.. ..#.# #..  #.##.###.####..#, i , i &8, i , i- i#..........# #.# ####.# ###.######## ##+## #.# ##...## ##...## ##.# #.###>## ##.....## ##. #.# #..## ##.......## ##.###.# #.###...####.........####.## #># ##.........+.........'.....# ..##....####.........##.#...# # ##.#.## #####.##...# 70.2 (2  ##...##### ##.....## #.# #.##.#.#.##.# ##...## #.# ..#  ##...##.#.#[- ih37m ##+## #.# ##.##.###.####..## #.# .# #.#.## ##.. ..#.# #...##.###.####..###.#...#....#...###....##.# #....- iP4- i- i- iG_- i_- i`- id- ie- iQiB- i&j- i_j- ik- iq#...## ##...## ##.# .###>## ##.....## ##.#.# #.# #..## ##.......## ##.###.#- i>qX...####.........####.## #># ##.........+..'.....# ..  ###.#.#...# - i^q ##.#.## ##.......###.##...# - izq ...##### ##.....## #.# #.##  #.- iq.# ##.@.## #.# 2- iq.#.# ##+## #.# #. ##.##.###.####..##- iqk #.......# #.#...##########.#- iqZ#....#### #.##.............#- ir- iw- ix. iSI. iX,. iX. i\: . i}\_You open the door.. if^3. i>_. ib@  There is an open door here.. id. iQe _. ijf. ig. i!j. izj. ij. i0p.###...####.........####.## #># ##.........+.........'.....# .. . ipW ###....####.........##.#...# #  ##.#.## ##.......###.##...#  ##...##### ##.....## #.# #.## .#.#.##.# ##...## #.# ..#  ##...##.#.# ##'## #.# # ##.##.###.####..## #.# .. i q\  ##....@#.# #.. 6.2 (4  #.##.###.####..## . iZq...#....#...## ......#...###.##...####.# #.##.#############. iqs#.######.##.##........##.#. i(r. iPv. ix. i4. ih. i. iJ\ 4. iQ` . ia / i/ i/ im/ ip Q0 i70 i30 i0 i X0 i"0 ia"0 i"0 iL#0 i#,0 iI$0 i5) ##.#.## ###.##...# ##### ##.....## #.# #.## #.#.#.##.# ##...## #.# 0 i) ##...##.#.# ##'## #.# #.# ##.###.####..## #.# .#  0 i)M #.#.## ##.....#.# #..  #.##.###.####..##  ##.#...#....#...##  #....##.# .# 0 i*9.2 (3  #.......# #.#...##########.#0 i-*#....#### #.##.............#####.# #.##.###0 iK*L########## #.######.#0 ii*!#0 i}*c #........##.#0 i*D ###########.0 i*_ #.#.........# 0 i* #.0 i*)#.........#0 i+0 i/0 i811 iSw31 ix1 iy1 i{1 i|1 iu,1 ì1 i 1 iO1 i1 i01 iw1 iɃ1 i1 i\1 i1 iυ1 i]1 i1 i1 ie1 i1 i1 i1 iR1 i.##.# ##...## #.# ..# #.# ##'## #.# #.# ##.####..## #.# .# .## ##.....#.# #.. #.###.####..## ...#....#...## 1 i .##.# #......# ....# #.#...##########.# .#### #.##......@......#85.2 (6 .# #.##.############# .######.##.# ........##.# ##########.########### #.#.........#1 i #.#.........##.#.........#####.#.....)....##1 i1 i?1 i" I1 i[ 1 i 1 i 1 i 1 iB 1 iu 1 i 1 i 1 iR 1 i 1 iS  ##...## #.# ..#  ##'## #.# #.# ###..## #.# #.# ....#.# #.. ... ###..## #.##...## #.# #......# #.# #.#...##########.# #.##............@# 91 #.##.###### #.##.# 1 i 1 i 2 i)32 i*2 io,2 i7-2 i/X2 ig0,2 i12 iG22 i22 i22 i)42 it52 i52 i*62 id:.........'.....# ... .........##.#...# ### #2 i:.......###.##...# ##.....## #.# #.##  ##.#.# .  ##'## #.#####..## #.####.##.# .....#.# #.........####..## #5.2 (4 ..#...## #......#2 i;x#.# #.#...##########.#.##.............# #.##.############# #.##.# ..##.# ####.###########2 iG;2 i=2 i?2 i 2 i 2 i2 2 i9 2 i 2 i X2 i ,2 ie R### ##.###.# ##.## #># .2 i .'.....# ... .........##.#...# ### #.......###.##...# ##.....## #.# #.##  ##.#.# ..# 2 i  ##'## #.# #.# ##.####@##.#7.2 (22 i< q...#.# #.........####..## ######.#### ..#...###.# #......##.#2 i <..2 i 3 i 3 iЌ 3 i 3 i 3 iAJ3 iS4 iU4 iIV34 i>Z4 i\4 i?`4 ie*.####.## #># '.....# ... ##.#...# .### ###.##...# .# .....## #.# #.## .#...## #.# ..# .# ##'## #.# #.# .# 4 if##..## #.####.##.# ...#.# #.......@.# 9 ##..## ######.#### ...## #.# ...# #.###########.##.............##.##############.# ##.#4 i5g4 ij4 il4 i 4 iV 34 it 4 i 4 i# 4 i$ 4 i$ ,4 i% 4 i' 4 iq' 4 i' 4 i, ;## ##.# ## ##.#.# ## ##.###.## 4 i, #.## #># .'.....# .... ......##.#...# #.### .....###.##...##.# ....## #.# #.###.# 4 i- :# #.# ..##@# 903.2 (4'## #.# #.##.# 4 i6- ## #.####.##.##.# #.........### 4 ie- .#### ...## #.# ....# #.# 4 i- L...##########.# #.............#4 iE. 4 i2 4 il5 5 i5 i5 iZ5 i5 ilc#.# ####.##### #+## #.# ## ##.# ## ##.#.# ## ##.###.## ##.## ##>## .'.....# ......##.#...# #.###..###.##.5.2 (2 ....## #.# #.# . . #'## #.# #.##.# #..## #.####.##.#..5 ii5 iv #.. #.# #........# #.# ####.##### #+## #.# ## ##.# ## ##.#.# ## ##.###.## ##.## ##>#####.#.'.....# #.@.......7..##.#...#.#.#####.#..###.##... ....## #.# #.###.# ...## #.# #..##.####6 i6 iq6 i 6 i6 i]_6 i _Found a ring mail and 4 gold pieces.6 i"6 iX6 i #.##.###.#  #........#  6 iޒf####.#####  #.# ## ##.# ## ##.#.# ## ##.###.## 6 i7####.## ##>#####.#...'.....# #....@....[6 i;m10.2 (3##.#...#.#.#####.#$..###.##...##.# ## #.# #.###.#6 i_ ## #.# #..##.# #.# #.##.#6 i# #.####.##.## #...6 i,# 6 i6 i<6 iW6 i6 i6 it6 i6 i6 i6 iy,6 i6 i.6 i6 ig 6 iQ_Found a spear. Found a stone staircase leading up.6 iO36 iD6 i #.##.###.# #........# ..6 i5####.##### .# # #.# .#.# ##.# ##.#.#  ##.#.# #<...###. 6 i# ##.###.## #........ ####.## ##>#####.#...### '.....# #...[...3 ##.#...#.#.#####.#$..### 6 i##.##...##.# #.# .##  #.# #.###.# #.# #  #.# #..##.# #.# 6 iD #.# #.##.# #)#  #.####.##.# #.#  #...# #.# 6 i6 i6 i98 iWhat do you want to examine? Items  a - (?) a scroll labelled TAEVED FOPEADDb - ()) a spear9 i&9 i9 i #.##.###.#bronnyjavo the Poker#........# ..Merfolk####.##### .# #Health: 28/28 ========================#.#.#.#Magic: 3/3========================##.###.#.#AC: 4Str: 16##.#.# #<...###.EV: 12Int: 7 # ##.###.## #........SH: 0Dex: 15 ####.## ##>#####.#...###XL:  3 Next: 25% Place: Dungeon:2 '.....# #.......@.[.....Noise: ---------  Time: 913.2 (3.0) ##.#...#.#.#####.#$..9 i###a) +0 trident ##.##...##.# #.# .##Throw: 2 throwing nets#.# #.###.# #.# ##.# #..##.# #.##.# #.##.# #)##.####.##.# #.##.........# #.#######.#### _You kill the endoplasm! _There is an open door here. _You open the door. _There is an open door here. _Found a ring mail and 4 gold pieces. _Found a spear. Found a stone staircase leading up.9 i09 i9 i"9 iZ$: i #.##.###.# #.# ....: i####.##### .#.# #.# .#.# ##.# ##.#.# ###.#.# #<...###.#  ##.###.## #........#.## ##>#####.#...# .....# #........@[.....+.#...#.#.#####.#$..#: i.##...##.# #.##.## #.# #.###.# #.# ## #.# #..##.# #.# #.# #.##.# #)# : i#.####.##.# #.# #.: iq# #.# : iW4.2 (1: i: i#........# ....####.##### #.#.#  #.# #.#.# ##.# ##.#.# ###.#<...###.#  ##.###.## #........# ##.## ##>#####.#...#### ....# #.........[.....+ #...#.#.#####.#@..#### .##...##.# #.##.## : i!.# #.###.# #.# ## .# #..##.# #.# .# #.##.# #)# .####.##.# #.# .........# #.#####.####  #.#: i: ic&5: i: ib: iD+6.2 (2: i : i= _You now have 78 gold pieces (gained 4).; i #.##.###.#  #........# ....####.##### #.#.# #.# #.#.#  # ##.#.# # ##.#.# #<...###.#  ##.###.## #........# ###.## ##>#####.#...####....# #........@[.....+ #.#...#.#.#####.#...#### #.##...##.# #.##.## #.# #.###.# #.# ## #.# #..##.# #.# #.# #.##.# #)# #.####.##.# #.# #.........# #[3; iI9;49m.# ######.####; i; i4+7.2 (1; i` ; i ; i #........# .... ####.##### #.#.# #.# #.#.##.#; ij##.#.# #.# #<...###.# ###.## #........# ####.## ##>#####.#...#### '.....# #.........[.....+ ##.#...#.#.#####@#...#### ##.##...##.# #.##.##  #.# #.###.# #.# ##  #.# #..##.# #.# ; i' #.# #.##.# #)#  #.####.##.# #.#  #.........# #.#  ######.#### #.# #.#; ib; i&8; i; i ; i} ; i2 ; i ; iz X; iZ ; i ; i` ; i  #.# #.#.# ##.# ##.#.# ###.#.# #<...###.# # ##.###.## #........ ; iI ####.## ##>#####.#...### '.....# #.........[.....+.#...#.#.#####.#...### ##.##...##.# #.##.##  #.# #.###.# #@# ## 20.2 (2  #.# #; iz   #.)# #.#; i b#.#... #######.#; i ; i ; i ; ij ; i ; i ; i ; i ; if ; i n; i s  c - a scroll labelled TAEVED FOPEADD; iִ ; ih ; i 6; i9 {##.#.# #<...###.# # ##.###.## #........ ####.## ##>#####.#...### '.....# #.........[.....+.#...#.#. ##.##...##.# #.##.## ; ie  #.# #.###.# #.# ##  #.# #  #.; iĻ  3.2 (3###........#.. ........#; i D### #########; i ,; it . _You see here a +0 spear.= i = iS = i̤ = i4 = i = i[ B= i = i{ = i8 = iy p####.## ##>#####.#...### '.....# #.........[.....+.#...#.#. ##.##...##.# #.##.##  #.# #.###.# #.# ## = i X #.# #  #.)# ###.......5.2 (2## #.# #= i, = i = i = iE = i:I= i;= i=,= iaBX= iC= iH.#...#.#. ##.##...##.# #.##.##  #.# #.###.# #.# ##  #.# #  #.)# ###........## #.# 7 = i7I #.# #.......# #######.#......# .......#.#####..### # ... ## ####### ......#= iM= i7P> i> i> iǭ> i #.# #.###.# #.# ##  #.# #  #.)# ###........## #.# ###.##### #.# #.......## #######.#@.....#9 .......#.#####..### # ...## ......# ......##> i> i> i> i> i> iAB> i> i> ip> i 4M> i1G.###.##...##.# #.##.## > iG## #.# #.###.# #.# ## # #.# #..##.# #.#> iq #.# #.##.# #)# > i# #.####.##.# #.# # #.........# #.# > i{# ######.#### #.# > i˫# #.# ###.##### #.# #@......##> i31 > i#########.# #.#......# > i..........# #.#####..# ########### #.. ...> i:1####### > ip...# ..#> i> i> i? iCQ? i-I? i10? i0? i5B? i5? i6? ij6? i;+# #.# #  #.# #.)# ### # #.........#### #.# #.# ###.##### #.# #.......## ########.#......# .........#####..3#......... ########### ........## ....)....##? i;? iH>? ig?? i 4? i ? i ? i? i? i? i? iX!? it$B? i$? i-%? i%? i&? i'? i+(? i(? i";.# #.##.# #)# ? if;Q#.####.##.# #.# .........# #.# #####.#### #.#  #.# ###.#####? i; #.# #.......## #####.# #.#......# .......# #.#####..### ######## #...@....... ? i;6.2 (3 ? i;@############  ? i<###### .....? i?<####)...? ic<"#? iI=? iB? i/D@ id@ iȑ@ i"@ i#@ ii@ i@ i@ i @ i?@ im@ i@ i@ iJ@ i@ i|@ iw@ i@ i@ i~#.# #)# .# #.# .....# #.# .#### #.# @ iu#.# ###.##### #.# #.......## .# #.#......# # #.#####..#######. #......41.2 (5@ i?#####.@ i̥3#@ iU### @ i,.##@ i<,#@ i3@ i«@ ib@ iI I@ iD @ i. @ i` @ i ,@ iP @ i @ iC @ im @ i @ i .# #)# .# #.# # #.# # #.#  ###.#####  #.......##  #.#......#  #.#####..#######.  #........@ i@ s5.2 (4####. @ i @ i @ ic @ iȿ I@ i @ i X@ is ,@ i @ iK 9 _Found 7 gold pieces.@ i @ i @ iA @ i @ i; ,@ is @ i  #)#  #.# #.#  #.# #.#  #.# ##.## ##.##### ##...## .......## #.....# .#......# #...# ## @ i .#####..#######.###...# ....# 9 ###.###...# #.# ###.##.##.##$##.#@ i @ i` A iB A i A i" A i A i f  You encounter a quokka.A i  #.##.# #.# #.# #.##.## ###.##### ##...## #A i '.......## #.....# #.#......# #...# ## #.#####..#######.###...# #....................# ################@###...# #.# ## #.#  #.#A i۝ \ #.# #$#r   quokka (asleep) #.#A i h #r#A i &0A iT I50.2 (1 _A ih B iKB i,LB iRB ib p##.## ###.##### ##...## #.......## #.....#......# #...# ######..#######.###...#...................# ###############.###...# #@# # $.r.B ihd ?r.B i^e @r.B ij `rB ihk &1B io B i q D i0 #.# #.# bronnyjavo the Poker  #.# ##.## Merfolk ###.##### ##...##  Health: 28/28 ======================== #.......## #.....#  Magic: 3/3D i2======================== #.#......# #...# ##  AC: 4Str: 16 #.#####..#######.###...#  EV: 12Int: 7 #....................#  SH: 0Dex: 15 D iF################.###...#  XL:  3 Next: 25% Place: Dungeon:2 #@# ##  Noise: ---------  Time: 951.2 (0.0)D i{ #.# a) +0 trident #.#D i Throw: 2 throwing nets #.# #r#D i #.# r   quokkaD i* #.# #.#D i8c - a scroll labelled TAEVED FOPEADD _You see here a +0 spear. _Found 7 gold pieces. _You encounter a quokka.Reach: a) +0 tridentPress: ? - help, Dir - move targetD i]^ r @.You see here a +0 spear. _Found 7 gold pieces. _You encounter a quokka.  Reach: a) +0 tridentPress: ? - help, Dir - move targetYour weapon can't reach that far!F in **.F i. The floor.G i_ #.# #.# bronnyjavo the Poker  #.# ##.## Merfolk ###.##### ##...##  Health: 28/28 ======================== #.......## #.....#  Magic: 3/3======================== #.#......# #...# ##  AC: 4Str: 16 #.#####..#######.###...#  EV: 12Int: 7 #....................#  SH: 0Dex: 15 ################.###...#  XL:  3 Next: 25% Place: Dungeon:2 #@# ##  Noise: ---------  Time: 951.2 (0.0) #*#G iB* a) +0 trident #*# Throw: 2 throwing nets #.# #r# #.# r   quokka #.# #.# _You see here a +0 spear. _Found 7 gold pieces. _You encounter a quokka.Reach: a) +0 tridentPress: ? - help, Dir - move targetG iI #.# #.# bronnyjavo the Poker  #.# ##.## Merfolk ###.##### ##...##  Health: 28/28 ======================== #.......## #.....#  Magic: 3/3======================== #.#......# #...# ##  AC: 4Str: 16 #.#####..#######.###...#  EV: 12Int: 7 #....................#  SH: 0Dex: 15 ################.###...#  XL:  3 Next: 25% Place: Dungeon:2 #@# ##  Noise: ---------  Time: 951.2 (0.0) #.# a) +0 trident #.# Throw: 2 throwing nets #r# # iJw10;1m$# #.# r   quokka #.# #.# _You see here a +0 spear. _Found 7 gold pieces. _You encounter a quokka.Reach: a) +0 tridentPress: ? - help, Dir - move target #.# #.#  #.# ##.## ##...##  #.....#  #...# ## ##.###...#    #@# ##  #.# G i3Kd#.# #r# #$# #.# G iK#.# #.# G i^L-2.3 (1.1G i"QG iS: _You reach to attack! You attack empty space.H i" #.# #.# bronnyjavo the Poker  #.# ##.## Merfolk ###.##### ##...##  Health: 28/28 ======================== #.......## #.....#  Magic: 3/3======================== #.#......# #...# ##  AC: 4Str: 16 #.#####..#######.###...#  EV: 12Int: 7 #....................#  SH: 0Dex: 15 ################.###...#  XL:  3 Next: 25% Place: Dungeon:2 #@# ##  Noise: ---------  Time: 952.3 (0.0) #.# a) +0 trident #.# Throw: 2 throwing nets #r# #$# iK#+15X #.# r   quokka #.# #.# _You encounter a quokka.Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move targetH i8L@**H i #.# #.# bronnyjavo the Poker  #.# ##.## Merfolk ###.##### ##...##  Health: 28/28 ======================== #.......## #.....#  Magic: 3/3======================== #.#......# #...# ##  AC: 4Str: 16 #.#####..#######.###...#  EV: 12Int: 7 #....................#  SH: 0Dex: 15 ################.###...#  XL:  3 Next: 25% Place: Dungeon:2 #@# ##  Noise: ---------  Time: 952.3 (0.0) #.# a) +0 trident #r# Throw: 2 throwing nets #.# #$# i 15X #.# r   quokka #.# #.# _You encounter a quokka.Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move target #.# #.#  #.# ##.## ##...##  #.....#  #...# ## ##.###...#    #@# ##  #.# H i #r# #.# #$# #.# #.# #.# H i +3.3 (1H iH i  Reach: a) +0 trident  Press: ? - help, Dir - move target _You reach to attack! You attack empty space. H i# Reach: a) +0 trident  Press: ? - help, Dir - move target _You reach to attack! You attack empty space.I ip #.# #.# bronnyjavo the Poker  #.# ##.## Merfolk ###.##### ##...##  Health: 28/28 ======================== #.......## #.....#  Magic: 3/3======================== #.#......# #...# ##  AC: 4Str: 16 #.#####..#######.###...#  EV: 12Int: 7 #....................#  SH: 0Dex: 15 ################.###...#  XL:  3 Next: 25% Place: Dungeon:2 #@# ##  Noise: ---------  Time: 953.3 (0.0) #*# a) +0 trident #r# Throw: 2 throwing nets #.# #$# #.#  i039;49mr   quokka #.# #.#Reach: a) +0 tridentPress: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)I ie  #.# #.# bronnyjavo the Poker  #.# ##.## Merfolk ###.##### ##...##  Health: 28/28 ======================== #.......## #.....#  Magic: 3/3======================== #.#......# #...# ##  AC: 4Str: 16 #.#####..#######.###...#  EV: 12Int: 7 I ih M#....................#  SH: 0Dex: 15 ################.###...#  XL:  3 Next: 25% Place: Dungeon:2 #@# ##  Noise: ---------  Time: 953.3 (0.0) #r# a) +0 trident #.# Throw: 2 throwing nets #.# #$# #.# r   quokka #.# #.#Press: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a quokka (50% to hit)  You reach to attack! You hit the quokka.I ix - #.# #.#  #.# ##.## ##...##  #.....#  #...# ## ##.###...#    #@# ##  I iIy _#r# #.# #.# #$#I iy - #.#  #.# #.# I isz I i{ &4.4 (1.1I i I i _You reach to attack! You attack empty space.  Reach: a) +0 trident  Press: ? - help, Dir - move targetI iB Aim: a quokka (50% to hit)  You reach to attack! You hit the quokka. _The quokka is heavily wounded.J ie{  You hit the quokka.  The quokka is almost dead.=5.5 _The quokka completely misses you. The quokka closely misses you.J iI S  You hit the quokka but do no damage.J i i  The quokka is almost dead.J iǮ 66--J i !6.6J i J i + _The quokka bites you.J ip J  You barely miss the quokka.J iޠ i  The quokka is almost dead.J i @7=-J i !7.7J iI J ic  J i F_The quokka closely misses you.K i J .  You hit the quokka.K i)K i#p8==9K i~ 8.8K i K iJ _You kill the quokka!K iO} ##.## ###.##### ##...## #.......## #.....#......# #...# ######..#######.###......................# ###############.###...# #.# # ...K iK iB4-90K iK ijK iK iK i1K iUK i<nK iwK ik#.......## #.....# #.#......# #...# #######..#######.###...#.............# ######## #.# ## #.# .# -61.8 (2K iO$.......K iK iK iK iB=m#......# #...# ######..#######.###......................# ###############.###...# #.# # ......##.##K iWBK iCG=2.8 (1K iEK ixJK i K+3.8 (2K iMK iP= _You now have 85 gold pieces (gained 7).L i_L iu!L i%,L i3&\ _Found 2 boomerangs. Found an escape hatch in the floor.L id(L i(L i{)L i/I.............# L i%0######## #.# ##L iE0j #.# L ij0 .L i2Y.5.........>...(.####.#####.# #.#L iA4L ik8L i9L i93L ii:L i?L iAL i BL iF,L iGL iGL iHL i\Q" #.# ## #.#  ##.###.@.#7#.....##..>...(...#####.###### #.# #.#+ L iUL i_VM ik| M iD} 2 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 M ij} This projectile's minimum attack delay (0.7) is reached at skill level 12.Your skill: 2.0At 100% training you would reach 12.0 in about 6.1 XLs.Current attack delay: 1.2. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 104% (Fight)). M i} It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile M i} _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents, M i} actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (g)o to location.N iͥN i#.# ##bronnyjavo the Poker#.#Merfolk#.#Health: 28/28 ========================N i6I#.#Magic: 3/3========================#.#AC: 4Str: 16#.#EV: 12Int: 7#.#SH: 0Dex: 15##.##N iJXL:  3 Next: 29% Place: Dungeon:2#.@.#Noise: ---------  Time: 967.8 (2.0)N i#.....#a) +0 trident#..>...(...N iAThrow: 2 throwing netsN iq#####.#######.#N iҬ+#.#N i*#+#N izThe quokka is almost dead. _The quokka closely misses you.N iYou hit the quokka. _You kill the quokka! _You now have 85 gold pieces (gained 7). N i.8_Found 2 boomerangs. Found an escape hatch in the floor.N iN iJN iqN iO iP(O i(O iV)O i'-O iM.O i0BO i1O i2O i2O i6#.# #.# #.# O i7#.# #.# O i7$##.## ##...##.#.....#######O iD7e#..>...@.......9#####.######### #.#  #.##+# O ig7O i7O i<O i= O i>J_You see here 2 boomerangs.O i #.# #.# #.# #.# #.# ##.## ##...## #.#.....##..>...(#####.##.# O iʾ O i P70.8 (1 _Q i! #.# #.# #.# #.# #.# ##.## ##...## #.#.....# #..>.... #####.# #.#  #.#  #+#Q iQ i&1Q i"$Q iv'P _You see here 2 boomerangs.S i+ R2S i & _i - 2 boomerangsT iT i}Gear: 9/52 gear slots (Left/Right to switch category) T i Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} T iD Missiles (go to first with ()  d - 2 throwing nets (quivered)e - a javelin  T i] i - 2 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn) T iq  c - a +0 helmet (worn) Jewellery (go to first with "=) T i O g - an amulet of regeneration (worn)U igi - 2 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 6.1 XLs.  Current attack delay: 1.2. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 104% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.W i W i x#.#bronnyjavo the Poker#.#Merfolk#.#Health: 28/28 ========================#.#W i Magic: 3/3========================#.#AC: 4Str: 16##.##EV: 12Int: 7W i ##...##SH: 0Dex: 15W i #.#.....########XL:  3 Next: 29% Place: Dungeon:2W i+ #..>...@........W i@ Noise: ---------  Time: 972.8 (0.0)#####.##########W iU _a) +0 trident#.#W ik [Throw: 2 boomerangs#.#W i #+# W i _You kill the quokka! _You now have 85 gold pieces (gained 7). W i >_Found 2 boomerangs. Found an escape hatch in the floor. W i !_You see here 2 boomerangs. W i R_You see here 2 boomerangs. _i - 2 boomerangsW i W i' W i W i9 X i IX iX iX i?XX i,X i` #.# #.# #.# #.# #.# ##.## ##...## #.#.....## #..>.@....4.8 (2 #####.## #.# #.# #+#X iX i&Y i?9Y i9Y i9Y i<Y i^>Y iAY i-E #.# #.# #.#Y ihE #.# #.# #.# ##.## ##...##  #.#@....########6 Y iE# #..>............ ######.########## Y iE #.# #.##+#Y i.FY iKY iM #.# #.# #.### #.#.. #.##. ##.###.##...## ##.#.....######## .#Y i #.@>............  # #####.########## #.#  #.# #+# Y i|Y i+7.8 (1Y iY iY i  #.# #.# #.# #.#Y i  ### #.# ..# #.# #.###.## #.##...##  #@#.....########.# #..>............######.##########  #.# #.##+#Y i Y i' &8Y i Y i? Z iLi_Z iClXZ imZ imZ inZ iXtH################.###...###  ######## #.#  #......# #.#  #@###.## 80.8 (2 # .##...## .# .#.....#.##..>............######.##########Z ivZ i{xZ i˲Z iUZ iZ iZ i'S Z iS 3Z i Y Z i|Z Z iZ Z i _ Z i_ ,Z i_ Z iVe ## #.................################.###...# #.# ## #.# #.#Z ie 1 #.# # #.# ## ######## #.# .##...@..# #.#Z ie 3.8 (3 <##.####.###.## Z ie #.# #.##...##  .#Z if d #.#.....######## .#Z i9f t #..>............######.########## Z i[f Z #.# #.#Z if !#+#Z i;g Z ik Z iYm [ iFnI[ i## #..# ##.###...# #.# ## ## #.# .# #.# .# #.# .## #.# ..## ## #.# ...# #.@....# #.#5.8 (2 ..<# #.####.###.## ###.##. #.##...## # .##. #.#..... .##. #..> ##. #####. ##. #.# .##. #.# #. #+#[ ir[ iU4[ i4[ iz8[ iz9[ i 4[ iq [ i [ i [ i@ [ ia [ i^  #.# ## ####.# ..# #.# ..# #.# ..## #.# ...########## #.# ....##......# #.#.<# #.####.###.## .###.# #@# #.##...##8.8 (3 ## .# #.# #.#.....##### # .# #.# #..>......... # #.# #####.# .#  #.# #.# #.#  #.# #.#  #. #.# #+#[ i a ... \ i\ i3\ i\ iV\ iE\ i..# ..##.##########..##......#<.####.###.## .###.## #.##...## ## .#\ i~d #.#.....##### # .#.>.........90.8 (2 #####.## .#  #.# .#.. .\ i\ i \ i \ i\\ if\\ i\\ iA_\ i`\ ibn\ i.c\ ifQ#.##\ if########..##......#<.####.###.## .###.## #.##...## \ if## .# #.#.....##### # .#\ iOg.>......... # #####.## .#  #.# 2.#  #.#  #.+#. .#.. ##\ iig ..\ i&h\ ij\ ik\ iz" \ i" \ iW# \ i( \ i * \ i, ,\ iM, \ i- \ i- \ iw. \ i4 C..##......#<.####.###.## .###.## #.##...## ## .# #.#.....##### # .#.>......... # #####.## .#  #.# .#  #.#  #.+4 #...#  ...#.# #.##. .## .. ##.......#\ iG5 \ i8 \ i: \ i4 \ i \ i ] i-m <# #.####.###.#####.# #.# #.##...## .#] im #.# #.#.....#### .# #.# #..>........ .# # #.# #####.###### #] im!.#  #.# #.# ##.# #.# #.# #] im #.#.## #+# #@..# ] in#.....#.###.##...#] iEn # ...## ..... ....##.#..##] inc #.##] it] iwt+5.8 (1] iv] ix] i x###.# #.# #.##...## .# #.# #.#.....### .# #.# #..>....... ] iXx..# # #.# #####.#####.#  #.# #.# .##.# #.# #.# .# #.# ##.## #+# ##.##...# ] ix#...@.#.# ##.##...# # ...## ...... ....###] ix_.#. #. ] i~<6] i=] iԂ] i~ ] i ] i ] is X] i# X] iM ..###.# #.# #.##...##..## .#] i  #.# #.#..... ...## .# #.# #..> ##..# # #.# #####.  #.#.#] i  #.# #.#  #.##.# #.# #.# ] i + #.# #. #####.## #+# ##.##...#] i c #.@...#.#8.8 (2 ##.##...# #.#...##] i ...............###.##.#..###. #.#.### #.#.#] i! ] i ] i~ ^ i^ i^ ia^ i{^ im^ iԿ^ i^ i^ iH ^ iYI ^ i~I ^ iL ^ i4N ^ iQ X^ i R ^ iR ^ icW 6^ iW ## .#.>..... ##..# #####.##  #.#.#  #.#  #.##.#  #.#  #.#####.##^ iW D+ ##.##...#  #.....#.# ##.##...#^ iW  #@#...#1000.8 (2.0)...............####........####.##.#..###. #.#.##^ i&X w##.# #...^ iX ^ i[ ^ iX] _ i>_ i_ i4_ i_ i_ iݶ _Found a dented bone amulet._ iȸ3_ i_ i#.#. #.# #.# .##.# #.# #.# #.# #.#####.## #+#  _ i##.##...#  #.....#.# ##.##...# ######.#...####_ i...............+####....@...####2 #.##.#..##  #. #.#.## # #.#.# #.#.# ....##" ###._ im_ i_ i_ iE_ i_ il_ i` iN A dented bone amulet. An amulet to be worn as jewellery around the neck, charged with arcane powers ofunknown provenance. Stash search prefixes: {jewellery} Menu/colouring prefixes: unidentified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (g)o to location.a iz@a iAp#.#.##.##.#bronnyjavo the Poker a iAA#.##.##.##.#Merfolk #.# #.#####.## #+#Health: 28/28 ========================##.##...#Magic: 3/3========================a iB#.....#.#AC: 4Str: 16##.##...#EV: 12Int: 7######.#...####a i@BSH: 0Dex: 15...............+XL:  3 Next: 29% Place: Dungeon:2####....@...####a ikBNoise: ---------  Time: 1002.8 (0.0)#.##.#..##a) +0 trident#. #.#.##Throw: 2 boomerangsa iB# #.#.##.#.#....##" ###. _You now have 85 gold pieces (gained 7). _Found 2 boomerangs. Found an escape hatch in the floor. _You see here 2 boomerangs. _You see here 2 boomerangs. _i - 2 boomerangs _Found a dented bone amulet.a igFa iFa i6Ia iLa i3 3a iv4 a iM8 a i8 a i: Ba i; a i; a iO< a i0= a i> a ix> a i ? a i? a i@ a i@ a i:A a iA a iB a iC a i;C a iF  ##.##...#  #######.#...####  ...............+ ####........#####.##.#..###. #.#.## a isG _ # #.#.#  #.##.#.#  ## 7.8 (5 ####"###  #.#  #.# #.# #.# #.# #..a iG a igJ a irK b i+k #######.#...####...............+######## #.##.#..##  #.#.## # #.#.# #.##.#.....####@### #.# ###b iY5b i5+8.8 (1b i8b i<b ig=+9.8 (2b iPAb iC6 _j - an amulet of guardian spiritf i!f iEquip or unequip which item?  - - Unarmed f i/1Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=) f iiR g - an amulet of regeneration (worn)j - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put onf iy[tab] equip|unequip g iT g i#######.#...####bronnyjavo the Poker...............+Merfolk####........####Health: 28/28 ========================#.##.#..##Magic: 3/3========================#. #.#.##AC: 4Str: 16# #.#.#EV: 12Int: 7#.##.#.#SH: 0Dex: 15#......#XL:  3 Next: 29% Place: Dungeon:2####@###Noise: ---------  Time: 1009.8 (0.0)#.#a) +0 trident#.#Throw: 2 boomerangs#.##.##.##..### _Found 2 boomerangs. g iFound an escape hatch in the floor. _You see here 2 boomerangs. _You see here 2 boomerangs. _i - 2 boomerangs _Found a dented bone amulet. _j - an amulet of guardian spiritg iP  Okay, then.g i g i)g i. _g i4g iG5g i7g i8F _Unknown command.h iENh iNh i=Rh ivSN _There are no items here.h i M ##.##...# #######.#...####.......+####........######.#..###. #.#.### #.#.##.##...@..#####.####.####h iv h i 310.8 (1 _h iz h iл i ii iuEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)j - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip j iK  j - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.{ i'VBEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn) { irV j - an amulet of guardian spirit [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip | i| i}"| i'##.##...#bronnyjavo the Poker#######.#...####Merfolk| ic'...............+Health: 28/28 ========================####........####Magic: 3/3========================#.##.#..##AC: 4Str: 16#. #.#.##EV: 12Int: 7| i(# #.#.#SH: 0Dex: 15#.##.#.#XL:  3 Next: 29% Place: Dungeon:2#...@..#Noise: ---------  Time: 1010.8 (0.0)####.###a) +0 trident#.#Throw: 2 boomerangs#.##.##.##.##..### _i - 2 boomerangs _Found a dented bone amulet. _j - an amulet of guardian spirit | iJ(v_Okay, then. _Unknown command. _There are no items here.| i;  Okay, then. _} i } i } i } i ~ i~ i~ i~ i,~ i4~ i4~ is5~ ix;~ i<~ i;@f _~ i@,~ iOE ##.##...# #######.#...#### .........+ ####........#### #.##.#..## #. #.#.##~ iE+ #. #.#.# #.##.#.# #.@....#2.8 (2 ####.### #.# #.#~ iE #.# #.# #.# #..  ###~ i@F~ iRI~ i M~ iS 4~ ie ~ i5 ~ i1 ~ i ~ i' ~ iˮ X~ i# n~ i B~ i ~ i ~ i ,~ i #.# #. #####.## #+~ i  ##.##...#  #.....#.# ~ i  ##.##...# #######.#...####~ i ...............+####........#### #.##.#..##~ i'  #@##.#.##6.8 (4 #.##.#.#~ iI ~#.##.#.##......#####~ i p.###  #.#  #.#~ i n #.# #.#~ i7 ~ i¼ ~ i  i i iY i iL i i> i i i! i ######..# # #.# ##### # #.#.# i  ## # #.##.#  i # # #.# #. #####.## # ##.##...#   i" '#.....#.#  ##.##...# ..#########.#...####.......@...........+ i: 9.8 (3..######........#### #.##.#..## ij A #.##.#.## #.##.#.##.##.#.##......##### i T.###  #.# i  i i i  i  i  i  i+h ih ijl im ij iQ iب i$6 ##.######..# # #.#  #.# #.#.# #.#  #.# #.##.# #.#  #+# #.# #. #####.##  ##.##...## #.....#.###. ##.##...##.#...#########.#...####........+23.8 (4#.#...######........#####.... #.##.#..###### #.##.#.## #.##.#.# #.##.#.# i #......# ####.###  #.# i i_ i i-  i  i  i  ia  i/  i  i  iA  i  i  i" B il% < ##.######..# # #. #.# #.#.# #. #.# #.##.# #. #+# #.# #. #####. ##.##.. ### #.....# # ##.## ##.##.. ##.#...#########.#... +.7 ##.#...######........ #......# #.##.#..# ######.# #.##.#.## .# #.##.#.# .# #.##.#.# .# #......# .# ####.###  i& [ #.# i)  i*  i< i # ##.######..# #  #.# #.#.#  #.# #.##.#  #+# #.# #. #####.# ##.###.#### #.... #.##.## ##.## ##.#...##.# +.@....9.8 (2 ##.#...###### #......# #.##.#. ######.# #.##.#. .# #.##.#. .# #.##.#. .# #...... .# ####.##  #.# i iE i 4 i/  i  iw i iaX i i i1 i/ it i i i; #.# #.#.#  #.##.# #.##.# #.##+# #.# #. #####.## #.# ##.##... i#.#### #.....#.#.##.## ##.##...###.#...#########.#..+.....................##.#..@######.## i{33.8 (4#......# #.##.#..## ######.# #.##.#.##  .# #.##.#.# ih.# #.##.#.#.# #......#.# ####.###.# #.#  i i ik i\ i3] ia ib iB  iwB  i C  ioI  iJ  i^O B iO , i`P  ifU #+# #.# #.#####.# #.# ##.##.. #.#### #.....#.# #.##.####.##...#  iU 5##.#...#########.#...##+.......................##.#...######........##......# #.##.#..## ####@# #.##.#.## 5.8 (2 #.# #.##.#.#  #.# #.##.#.#  iV #.# #......##.# ####.####.# #.##.# #.#. iMV   iV  iZ  i\  i\ i] i[] iac iHd ih ij< ij##.#####.....#.#.####.#...#########.#...###+.......................#.#...######..... i'kp #......# #.##.#..##  ######.# #.##.#.##  ##   7 ik....###.######.##.. in io i i i i i i} iin i"H##.#...#########.#...###+.........................######..... #......# #.##.#..##  ######.# #.##.#.##  ##   ....###.##9 #.#  #.# ### i# i i i i i ijB i i iZ i..... #......# #.##.#..##  ######.# #.##.#.##  ##   ....###.## #.#  #.# 41.......#.###.##...### iS i i iWS iS i V iW i  i4  ih  i  i%  ix  i X iN  i < _Found 4 poisoned darts. i  i  it  i. [ #......# #.##.#.. ######.# #.##.#.## #.# #.##.#.######.# #.##.#.#...#.# #......## #..#.# ####.### i .(. #..#.# #.#...#..#.# #.##.....@..# #.#4.8 (3 ##.###.### #.# ... #.# ##### #.. ###    i  i  iz  itmI io iq itB i2v iv iw i{ #......# #.##.#.. ######.# #.##.#.# #.# #.##.#.#########.# #.##.#.##.. ...#.# #......####..##..#.# ####.### iD|f..(...#..#.# #.# #...#..#.# #.# #..# #.#6.8 (2 ##.###.### #.## ...# #.# ##### #..  i|C ### i| iJ i1 i  i  i  i! i iB i iQ i i_{ #......# #.##.# ######.# #.# #.# #.# ########.# #.# #......#.# #..... ####..##..#.# ####. iz ...(...#..#.# #.# #...#..#.# #.# #..# #.#8 ##.###.### #.# #.....# #.######## #..  iC ### iD i i  i i iQ i i! it%r _Found a parchment of Inner Flame. i% i& i& i' i) ic) i) i. +............... ##.#...######...#......# #.# ######.# #.# #.# #.## ########.# #.# #......#.# #...###.####..##..#.# ###..:....@...#..#.# 51.8 (3 i..#...###...#..#.# ... #........# . ##.###.### ##.....# #########  i~/ i93 i4T _You see here 4 poisoned darts. i iP i$2.8 (1 i i* _k - 4 poisoned darts ih3 iqi in is iw + ##.#...###### #......# #. ######.# #. #.# #. ########.# #. i>w# #......#.# # ####.####..##..#.#  #..:..@.....#..#.# 4.8 (2 #.#...###...#..#.#  iw #..... #........#  #.#... ##.###.###.. ##.# #.....## ## #######  i*x i:{ i| iXI i i i + ##.#...##### #......#  ######.#  #.# #+# ########.#  #.# #......#.#  ####.####..##..#.#  #..:..#..#.#6 #.#...###...#..#.# #......##........# #.#...####.###.### i{" ...##.## #.....# ### ### ####### iD iu iAn + ##.#... #......# ######.# #.# #+# #.# #.# #......#.# ####.####..##..#.# #..@........#..#.# #.#...###...#..#.# #......##.# #.#...####.###.### i2C&...##.## #.....# ### ### # iH i0I+7.8 (1 i;M iQS`  You pick up a parchment of Inner Flame and begin reading... iS+8.8 (2 ifV iXD _You add the spell Inner Flame to your library. i/3 i i i in i i( ##  ######.#  #.##+# ##.##.# #......#.#####.####..##..#.##...........#..#.# i #.#...###...#..#.# ###........#60 #.#...####.###.###...##.## #.....# #### ### #######     iE i io i1  i2 3 i59  i8:  ip>  iC  #.##+# ##.##.# #......#.#####.####..##..#.##...........#..#.# #.#...###...#..#.# #......##........###.####.#...####.###.### i0D z.......@##.## #.....# 2##.######### #######   i*H  i2I  i] i^ i_ iPd ie ii iWj, im #+# ###### #.# #...... ####.####..##.. #....#.. #.#...###...#..# #......##.......###.####.#...####.###.#...##.## #.....5.8 (3 im###.######### ######..## i&n ip ir i[ i\ ib\ icX i d i'fB iPg ig ig ith il   #+#   #.# #   ilW ####.####..#  #### #.  ..# #.#...###.   #.# #......##  i6m  #.###.####.#...####.#   # iom...##.## #8   #####.#########   im ...#   #####    i4n ir i_t i}U    #+#   #.# #  ####.####..  #### #  ..# #.#...### # #.# #......##  #.###.####.#...####.  #..@.......##.## #  #####. iV #   ...#  #####   iLY  i#Z +9.8 (1 in[  i\  i1 4  #. #+#  .. #.# # #. ####.####  i H##. #### # .. ..# #.#...###  #. #.# #......##  #.###.####.#...####  #.##.## #  #####.#   ...#   #####   i  i3 '70 i*  i  i{ g   #.#   #.# #+# #  ... #.# #  #.# ####.#### ##.##### #.......  ..! ..# #.#...###  #.# #.# #......  #@###.####.#...##  #..........##.##  #####.#########  ...# #####  iP<1 i i  i'I_Found a silvery potion. i\ i\ i_ i` i FM. #.#+... #.#  #.# ####.#########.##### #........#.....!...# #.#...# #.# #......###.####.#...###..........##.## #####.######### i&  i C2 i+ # ..  #..  #.#   ##.# #+# # ...  #.# #.  #.# ####.#### i# #####.##### #......... #.....@...# #.#...###. #.###.###.# #......##. #.###.####.#...#### #..........##.## # #####.######### # ...# ##### i iO&3 i4 i_ i+4.8 (2 i i; ` _d - 2 silvery potions (gained 1) i@ iX5    ...  #..  #.#  ##.## #+#   ... #.#   #.# ####.###  #####.##### #  #...@.....# #.#...##6  #.###.###.# #......#  #.###.####.#...  #....##.##  #####.##   ...#   #####   iK  ...  #..  #.#  ##.## #+# # ... #.# # #.# ####.# #####.##### #. #....@....# #.#...# #.###.###.# #......# #.###.####.#...# # #### ipLC    iQ iR+7.8 (1 iV iX ii il>Read which item? Scrolls  g - a scroll of fogi - 5 scrolls of identify  c - a scroll labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  il h - a scroll labelled NEDECA TEQARCH [!] read|quaff[?] describe selected iE  i  i1  bronnyjavo the Poker ...Merfolk #..Health: 28/28 ======================== #.#Magic: 3/3======================== ##.###+# # AC: 4Str: 16 ...#.# # EV: 12Int: 7 #.#####.#### SH: 0Dex: 15 #####.##### #........ XL:  3 Next: 29% Place: Dungeon:2 #....@....# #.#...### Noise: ---------  Time: 1077.8 (0.0)  i #.###.###.# #......## a) +0 trident #.###.####.#...### Throw: 2 boomerangs #..........##.## #####.######### ...# ##### _You see here 4 poisoned darts. _k - 4 poisoned darts  You pick up a parchment of Inner Flame and begin reading... _You add the spell Inner Flame to your library. _Found a silvery potion. _d - 2 silvery potions (gained 1) i| n  Okay, then. i  i9 . _ i iڣEDrink which item? Potions  r - 2 potions of resistancee - a potion of enlightenment  d - 2 silvery potions  f - a green potion  j - 2 emerald potions  i2[!] read|quaff[?] describe selected i i i>  ibronnyjavo the Poker ...Merfolk i, #..Health: 28/28 ======================== im #.#Magic: 3/3========================  i##.###+# # AC: 4Str: 16 i6 ... ir#.# # EV: 12Int: 7 #.#####.#### SH: 0Dex: 15 i  i8#####.##### #........ XL:  3 Next: 29% Place: Dungeon:2  iq-#....@....# #.#...### Noise: ---------  Time: 1077.8 (0.0)  i#.###.###.# #......## a) +0 trident #.###.####.#...### Throw: 2 boomerangs  i#..........##.## #####.######### ...#  i##### iI   il_k - 4 poisoned darts  You pick up a parchment of Inner Flame and begin reading... _You add the spell Inner Flame to your library.  i_Found a silvery potion. _d - 2 silvery potions (gained 1) _Okay, then. iP  Okay, then. i- i it. _ i i >Read which item? Scrolls  g - a scroll of fogi - 5 scrolls of identify  c - a scroll labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  i{ h - a scroll labelled NEDECA TEQARCH [!] read|quaff[?] describe selected i i i$ bronnyjavo the Poker ...Merfolk #..Health: 28/28 ======================== #.#Magic: 3/3 i======================== ##.###+# # AC: 4Str: 16 ...#.# # EV: 12Int: 7 #.#####.#### SH: 0Dex: 15  i#####.##### #........ XL:  3 Next: 29% Place: Dungeon:2  ii-#....@....# #.#...### Noise: ---------  Time: 1077.8 (0.0)  i#.###.###.# #......## a) +0 trident  iY#.###.####.#...### Throw: 2 boomerangs #..........##.## #####.######### ...#  i ##### i?You pick up a parchment of Inner Flame and begin reading... _You add the spell Inner Flame to your library.  il_Found a silvery potion. _d - 2 silvery potions (gained 1) _Okay, then.  i6_Okay, then. i i$'Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH Potions (select first with !)  d - 2 silvery potions  f - a green potion  ib{ j - 2 emerald potions[?] describe selected i c - 2 potions of curing i i@Read which item? Scrolls  g - a scroll of fogi - 4 scrolls of identify  c - a scroll labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH [!] read|quaff[?] describe selected iF i iQ bronnyjavo the Poker ...Merfolk #..Health: 28/28 ======================== #.# i( Magic: 3/3======================== ##.###+# # AC: 4Str: 16 ...#.# # EV: 12Int: 7 #.#####.#### SH: 0Dex: 15  i]#####.##### #........ XL:  3 Next: 29% Place: Dungeon:2  i-#....@....# #.#...### Noise: ---------  Time: 1078.8 (0.0)  i#.###.###.# #......## a) +0 trident  i#.###.####.#...### Throw: 2 boomerangs #..........##.## iK#####.######### ...# ##### _Found a silvery potion. _d - 2 silvery potions (gained 1) _Okay, then.  iʬ_Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> c - 2 potions of curing i_ i qIdentify which item? (\ to view known items)  iHScrolls (select first with ?)  c - a scroll labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  iPotions (select first with !)  f - a green potion  j - 2 emerald potions i][?] describe selected i1 i i bronnyjavo the Poker ...Merfolk #..Health: 28/28 ========================  i,#.#Magic: 3/3======================== ##.###+# # AC: 4Str: 16 ...#.# # EV: 12Int: 7 #.#####.#### SH: 0Dex: 15 i* #####.##### #........ XL:  3 Next: 29% Place: Dungeon:2  i)-#....@....# #.#...### Noise: ---------  Time: 1078.8 (0.0)  im#.###.###.# #......## a) +0 trident #.###.####.#...### Throw: 2 boomerangs  iS#..........##.## #####.######### ...# ##### _Found a silvery potion. _d - 2 silvery potions (gained 1) _Okay, then. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> c - 2 potions of curing i]  As you read the scroll of identify, it crumbles to dust. iQ+9.8 (1 i i6 _j -> b - 2 potions of brilliance izz 4 i|  i}  î i i i i i i3 i i I iM  i  i    ...  #..  #.#  ##.## #+#   ... #.#   i  #.# ####.  #####.##### #  #..@......# #.#...81.8 (2  #.###.###.# #...... # #.###.####.#...  #..##.##  #####.##   ...#   #####   iD  i  icI ie if ij i m   ...  #..  #.#  ##.## #+  ... #.  #.# ####.  #####.##### #  #..# #.#..3  #.###.###.# #  #.# #.###.####.#.. #.# #..##. #.# #####.# #.. ...# ### #####   iq3 i4 i iV ie iN3 i i iԱ i#..#.###.###+...#. #.# ####.#####.##### #...#.........# #.#..###.###. iZ# #.###.###5 #..........#######   iJ   iI i i i I i i  i  i "##.###+...#. #.# ####.#####.##### #...#.........# #.#..###.###.# #.###.### #..........#######7 i ........# ##########  i  i  i  iO  i  iz  i  i>"4 i$ i& iL$Q i2 Q i)I i    ...   #..    #.# ##.## #+#   ... #.#   #.# ## #####.##### #...... #...@.....# #.#...93.8 (6 #.###.###.# #......# #.# #.###.####.#...## #.# #..........##.## #.# #####.######### i[14;7H #.........# ########### i J i i/I i i, iMn i  .  .#.  ...  #..   #.#   #.###.###.# #+#  #.........# #.# #  #@# ####.##5.8 (2 #####.##### #.. #.........# #.#...# #.###.###.# #......## #.# #.###.####.#...### i #.# #......##.## #.# #####.######### #.........# ########### i i i#. #..##.. ....##. .....#....... #.. #.##.###@###.# #+# 7#.........# #.# ######.##### ####.# #####.##### #........ #.........# #.#...#####.##### i M #.# #. #..#.##.#. ......#.#....##..............# #@##.###.###.#+ iŽ #.........# #.#  #####.##### ####.#####.. i  i\ +8.8 (1 i^  i  iE rM#+# .. #.# ##. #..## .##. ......#.#....###.............# #.###.# ###.###+ #.........# #.# ###.###.# 9 iB  #.#  ### ## #+#  #.. ..  #.# #.# ##.##..##   .......##.  #.........  #.#....##. .... #.....##  #.###.#   #.###.###.# #+#  #.........# #.#  #####.##### ####.###  #####.##### #.......  #.........# #.#  #.###.###.# # i9...... i(100 i i i3 i iS# # ##.### . #.### ### #+# #.. ...#.# #.# ####.##..## #.....2.8 (2.#.#......... ##.....## #.###.##.# i8R  ia  iny #.............#.###.###.....# ##.### #. #.#### ### #+# #.. ... #.# #.# ####@##..## 4#.........###.##... # #.#....##. #..........###... iYQ iQ il   #.###.###  # ##.#  #.  #.# #### ### #+#  #.. ...   #.# #.# ####.##..##  #.@.......##.6  #.##.........  #. #.#....##.  #. #......... #. ##.....## #. #.###.# #.###.###.# #+#   #.........# #.#   #####.#####[4 it 0m ####.#  i  #####.##... #............. #.###.###..... # ##.##  #.#   #.# #####.### #+#  #........   #@# #.# 9.8 (3 ####.##..##  #.........##.  #.##......... #. #.#....##. #. #......... #. ##.....## #. #.###.# #.###.###.# #+# i%3 iM I izU  i   # #.#.# #####.## #........... #.###.###........ .# # ##.###### .### #.# #  ... #.# # #####.##### #+# # #...@.....##13.8 (4 #.###.###.## ####.##..## # #.........##. ## #.##......... +. #. #.#....##.[39 i. ;49m ## #. #......... # #. ##.....## # #. #.###.# il  i\ Q iI in ig i, i, i; iZ  #.#.  ###.#.....)  #  # #.#.#.....< #####.##.......... #................. #.###.###.........  #.# # ##.######. #.###@###.# #.# #.7 #.........# #.# #.  #####.##### #+# #.  #.........#.  #.###.###.## ####.##..## .  #.........##. ##.  #.##.........+..  #.  iy[34m#.#....##.##.  ir i i  i 3 i , i , i$' X i+ U . #.# ##)  # #.#.#.....<####.##................ ##........9.8 (2 #.# # ##.######.###.###.# #.  #.........# #.# #.  #####.##### #+# #... ... im0  i@  iff if ig ijn iXp, it, ituB i} i" iUp#........##.#  ###########.########### #.#.........# #.#.........# ### #.# ..####.#.....).... #.##..... #.##.#.#.....< #####@##.....##23.8 (4 #..................##  #.###.###.........##  #.# #.# ##.######..# #.###.###.# #.# #.#.# #.........# #.# #.##.# #####.##### #+# #.# #.........# #.#  #.###.###.# #.#### iƴ i? i####.# #.##.###########..##.# #........##.# ###########.########## ....########## #.##........###) ..5.8 (2 #.##.#.#.....<....#####.##............###..................###.###.###.........####### ij #....#### #.##..........####.# #.##.######### #.######.##.# #........##.# ###########.######## #.#. #.#.########### #.#....#......@..####.#.....)8.8 (3#.#######.##........ #.##.#.#.....<.. #####.##... #.........# #.###.###.........## #.# #.# ##.######..# #.###.###.# #.# #.#. #.........# #.# #.## i q iu i^. 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ic" i" i+# i# i@& i' i0( iu) i* i- i.B ic/ i/ i0 iX0 i0 i1 i1 i1 ii2 i2 i3 iz3 i4 i4 i75 i^5 i5 ij6 i6 i6 ib7 ib8 i8, i9 i9 i9 i: iH<n i< i=, i>= i= i$> iJ> i6Cw......##.#...#.#.#####.#...### #.......###.##...##.# #.##.## #.....## #.# #.###.# #.# ##  ##...## #.# #..##.# #.#  iCm ##'## #.# #.##.# #)#..## #.####.##.# #.# .....#.# #.........# #.# ####..## ######.#### #.#  iC'..#...## #@# ###.#####204.8 (28.0) #......# #.# #.......## # i?D.#...##########.# #.#......# #.##.............# #.#####..## #.##.############# #.......... #.##.############ ..##. iD# ####.###########  #.#......... iE"# iQE iI iqK i3 i i, i i  id  i , i8X i i i  You encounter a kobold. It is wielding a +0 short sword. i3### #.##.###.# #........# ....  ####.##### #.#.# ## #.# #.#.# .## ##.# ##.#.# # ..## ##.#.# #<...###.### ##.###.## #........#  i#....####.## ##>#####.#...####..'.....# #...@.....[.....+ ....##.#...#.#.#####.#K..#### ...###.##...##.# #.##.## ..## #.# #.###.# #.# ## .## #.# #..##.# #.## #.# #.##.# #)#K   kobold (wandering) .## #.####.##.# #.## #.# #.........# #.## .## ######.#### #.# iH$M##14.8 (10 i) iS*35.8 (11 _ i/ i4 i*f #.##.###.#  #.# ....  ####.##### #.#.#  #.# #.#.#  i## ##.# ##.#.# # ## ##.#.# #<...###.# ## ##.###.## #.# ####.## ##>#####.#...#### '.....# #....@....[.....+ ##.#...#.#.#####.#K..#### ###.##...##.# #.##.## ## #.# #.###. ## #.# #..##. #.# #.##.# #)# ## #.####.##.# #.# #. .# #...# #.# #. ## ######.#### #.# ##.K. i i16.8 (1.0) i iU iX #.##.###.# #.# .... ####.##### #.#.#  #.# #.#.#  ##.# ##.#.# # ## ##.#.# #<...###.# ## ##.###.## #........# ####.## ##>#####.#...#### '.....# #.K[.....+ ##.#...#.#.#####.#...#### ###.##...##.# #.##.##  #.# #.##.# #)#  #.####.##.# #.# #.# # #.# #.# #.# # i[39;49m ######.#### #.# ##.# i/K. iMK i&==== iɹ7 i i( _The kobold shouts! i #.##.###.#bronnyjavo the Poker#........# ....Merfolk####.##### #.#.#Health: 28/28 ========================#.##.#.#Magic: 3/3========================  iI ###.###.#.# #AC: 4Str: 16 ## ##.#.# #<...###.#EV: 12Int: 7 .## ##.###.## #........#SH: 0Dex: 15 ..####.## ##>#####.#...####XL:  3 Next: 29% Place: Dungeon:2 ..'.....# #.....@*K.[.....+Noise: ====-----  Time: 1217.8 (0.0) ..##.#...#.#.#####.#...####a) +0 trident .###.##...##.# #.##.##Throw: 2 boomerangs ## #.# #.###.# #.# ## # #.# i /[40m #..##.# #.##.# #.##.# #)#K   kobold # #.####.##.# #.##.# # #.........# #.##.# # ######.#### #.###.# _You encounter a kobold. It is wielding a +0 short sword. _The kobold shouts!  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (50% to hit) i #.##.###.#bronnyjavo the Poker#........# ....Merfolk####.##### #.#.#Health: 28/28 ========================#.##.#.# i#Magic: 3/3======================== ###.###.#.# #AC: 4Str: 16 ## ##.#.# #<...###.#EV: 12Int: 7  i!&.## ##.###.## #........#SH: 0Dex: 15 ..####.## ##>#####.#...####XL:  3 Next: 29% Place: Dungeon:2 ..'.....# #.....@.$.[.....+ i6Noise: ====-----  Time: 1217.8 (0.0) ..##.#...#.#.#####.#...####a) +0 trident .###.##...##.# #.##.##Throw: 2 boomerangs ## #.# #.###.# #.# ## # #.# #..##.# #.##.# #.##.# #)#K   kobold # #.####.##.# #.##.#  if# #.........# #.##.# # ######.#### #.###.# iThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycle irShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (50% to hit)  i؋wYou throw a boomerang. The boomerang hits the kobold.  You kill the kobold! i`_( i. i  iZ#i31=---9.0 (1.2  i7$ _ i( i8* ijQ  iQ  iS  i;_ n ijb B i^e j  You now have 95 gold pieces (gained 10).  Things that are here: ie  ig  il '#.##.###.# #..# .... ####.##### #.#.#  iFm #.# #.#.#  ##.# ##.#.# #  ##.#.# #<...###.# # ##.###.## #........#  i{m ####.## ##>#####.#...####  im '.....# #.......@.[.....+ ----22.0 (3.0  im ]##.#...#.#.#####.#...#### ##.##...##.# #.##.##  in d #.# #.###.# #.# ##  #.# #..##.# #.#  ibn I#.# #.##.# #)#  #.####.##.# #.# #.#  #.. in # #.# #.#  ######.#### #.# ##.## ieo 8- iu  ix W _a +0 short sword; a kobold corpse ih[ i\ ib iFc i-  i& iZ i io#.##.###.# #.# .... ####.##### #.#.# #.# #.#.# ##.# ##.#.# # ##.#.# #<...###.#  ii ##.###.## #........# .## ##>#####.#...#### .....# #.......)@[.....' .#...#.#.#####.#...#### .##...##.# #.##.## #.# #.###.# #.# ## #.# #..##.# #.# #.# #.##.# #)# #.####.##.# #.# #.# #.# i+  iW3.0 (1 i i _ i B i. v  You see here a +0 ring mail. _ i[ X i)  iO  i]  i  i  i ##.###.# .......# #.... ##.##### #.#.#  i6 #.# #.#.# ##.# ##.#.# # #.#.# #<...###.# .###.## #........# . ##>#####.#...####.... i # #.......).[..@..'....7.0 (4 ..#.#.#####.#...####.... ...##.# #.##.## .##.# #.####.##.# #.#  #.##.# )##.##.# #. ......# #.  i  iw  i  i What do you want to examine? Items  a - ()) a +0 short sword  i N b - (†) a kobold corpse imo  iw  ik ##.###.#bronnyjavo the Poker .......# #....Merfolk ##.##### #.#.#Health: 28/28 ========================#.##.#.#Magic: 3/3======================== ##.###.#.# #AC: 4Str: 16 #.#.# #<...###.#EV: 12Int: 7 .###.## #........# .SH: 0Dex: 15 ## ##>#####.#...####....XL:  3 Next: 31% Place: Dungeon:2 .# #.......).[..@..'....Noise: ---------  Time: 1227.0 (4.0) ..#.#.#####.#...####[ ij <40m....a) +0 trident ...##.# #.##.##.Throw: 2 boomerangs #.###.# #.#### #..##.# #.##.##.# #)# ##.##.# #.##.# ......# #.##.# ##.#### #.###.##You throw a boomerang. The boomerang hits the kobold. _You kill the kobold!You now have 95 gold pieces (gained 10).  Things that are here: _a +0 short sword; a kobold corpse _You see here a +0 ring mail. iߋ  i^  i  i  i  i  iۜ , i5  i  i8  i  i , iҠ  iݥ #.# # #.... ### #.#.# # #.#.# #+## ##.#.# # #...# .# #<...###.# #..... #.## #........##..... i >#####.#...####... #.......).[.....@...30.0 (3#.#####.#...####... ##.# #.##.## #.....#.# #.#### #.....#.# #.# #...# ##.# #)# #'## #.# #.## #.# #.#  iŦ  i  iR Q _There is an open door here. i3 i i2 ia i~ i | _ ig i:.# # #....  #.#.#  #.#.# #+##  ##.#.# # #...##  #<...###.###.....## iR# #........##.......# >#####.#...####.. ......).[.....'2.0 (2####.#...####.. .# #.##.## ##.......#  i&.# #.#### ##.....## .# #.# #...## # #.# #. iL#  i: i i9  if:  iB;  iIC  iD  iH n iNI  iN v #.... # #.#.#  #.#.# ##+####.#.# # ##...##  iVN #<...###.###.....## #........##.......## ##.#...####...# ....).[.....'.. i~N ' ####.#...####..#  iN 4  #.##.## ##.##  iN #.#### ##.....##  #.# ## iN ...##  #)# ##' i&O ##  #.# #.#  iMO #.# ##.##  iwO ` ###.##### ##...## iO  iEU  ifV  iR iR iQS iW iX, ip\n i` #.#.#  #.#.# ##+## i"a##.#.# # ##...##  #<...###.###.....##  #........##.......## # ##.#...####...##..  i~au..).[.....'..'..< ##.#...####..#  #.##.## ##.##  ia6  #.#### ##.....##  #.# ##...##  #)# ##'##  #.#  ib#.#  #.# #.  i@b#.# ##.## ##.##### ##...# icb~# .......## #.....# ic i{g ibk; _Found an escape hatch in the ceiling. iU  il 3 i  i  i X i  i  ig  i  ij  i   i$ .... .#.#  .#.# ##+## .#.# # ##...##  i$ ...###.###.....## .......##.......## #...####...##..... .[.....'.........'..<... #...####........@# 9.0 (3  i!% ##.## ##.......## #### ##.....## # ##...## #  iX% ##'## # #. i% # ##.## ##### ##...## iw&  i+  i,  i  i  iY  i^  iv  iU   You encounter a hobgoblin. i .. #.#  #.# ##+##  i #.# # ##...## ###.### # ......## ##..#..####.##...  iM }[.....'...@..<.... ...####.........##.#...g.## ##.. i # ### ##.. ##... iگ  ##'#g   hobgoblin (asleep) #. i # #.# ##.## iq ,40.0 (1 ik 21.0 (2 _ i  i# Q _There is an open door here. ic  .# .# ##+## ## .# # ##...## ..###.###.....## .# .# ##.## .##..#####.##. .....'.'@.<....#####.##.#...g. .## ##.## .# ##. ##.....## ..##...## #####'## #.##.# g.g2.0 (1 _ i4 i iN _There are no items here. i i i iF _Unknown command. i:bronnyjavo the Poker ..Merfolk .#Health: 28/28 ======================== .###+## ##Magic: 3/3======================== .# # ##...## ..AC: 4Str: 16 .###.###.....## .# .#EV: 12Int: 7 .....##.......## .##..##SH: 0Dex: 15 ..####.........##.......XL:  3 Next: 31% Place: Dungeon:2 .....'.........'@**....#Noise: ---------  Time: 1242.0 (0.0) ..####.........##.#**g..a) +0 trident .## ##.......## .# ##.Throw: [0;10 i;u;1m2 boomerangs ## ##.....## ..##...## #####'##g   hobgoblin#.##.###.## _There are no items here. _Unknown command.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (58% to hit) if bronnyjavo the Poker ..Merfolk .#Health: 28/28 ======================== .###+## ##Magic: 3/3 if s======================== .# # ##...## ..AC: 4Str: 16 .###.###.....## .# .#EV: 12Int: 7 .....##.......## .##..##SH: 0Dex: 15 ..####.........##.......XL:  3 Next: 31% Place: Dungeon:2 .....'.........'@.<....#Noise: ---------  Time: 1242.0 (0.0) ..####.........##.#.....a) +0 trident  if .## ##.......## .# ##.Throw: 2 boomerangs ## ##.....## ..##...## #####'##g   hobgoblin#.##.###.##Throw: 2 boomerangs i)g Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (58% to hit)  You throw a boomerang. The boomerang hits the hobgoblin!  You kill the hobgoblin! iSj K(((( i .<....53.2 (1.2 _ i;: iC iSV  You encounter an adder and a dart slug. .  #  # ##+## ### ## # # ##...## #.. .. ###.###.....## #.# .#  ##.......###.##..##. .####.##. '.'.@<....#  .####.##.#.... ## ##.......###.# .##.S # ##.....## #.. .w ##...## #### #. ##'## #  S    i[fadder (asleep)#.#   w   dart slug (asleep)#.#  ##.##   i\\(0.0 i`+4.2 (1 ida ig1 _Found a scroll of identify. ia       ##+## ### ###  iUb   # ##...## #.. ...  .###.....## #.# #.#  ##.......###.##..##.# ####.##. ib '# '.'..@....#  ####.##.#......# # ##.......###.##.##.S# idc   ##.....## #.. ..w # ##...## #### ##.  ##'## #  #.#  #.#  ic ^ ##.##   ih 9S? ih 2w. i i 2S. i2w Sw5 _The adder hisses angrily. ix c _There is an escape hatch in the ceiling here. i$  bronnyjavo the Poker  Merfolk  Health: 28/28 ========================##+## ### ###  Magic: 3/3========================# ##...## #.. ...  AC: 4Str: 16 ##.###.....## #.# #.#  EV: 12Int: 7 ...##.......###.##..##.#  SH: 0Dex: 15 ####.........##........#  XL:  3 Next: 35% Place: Dungeon:2 ...'.........'..@....#  Noise: ---------  Time: 1245.2 (0.0) [40 i$m####.........##.#*..S..#  a) +0 trident # ##.......###.##*##.?#  Throw: 2 boomerangs##.....## #.. .w. # ##...## #### ##. ##'###  S   adder#.#  w   dart slug#.# ##.## _The adder hisses angrily. _There is an escape hatch in the ceiling here.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (94% to hit) i**..*S.wn adder (37 i<   bronnyjavo the Poker  Merfolk  Health: 28/28 ========================##+## ### ###  Magic: 3/3========================# ##...## #.. ...  AC: 4Str: 16 ##.###.....## #.# #.#  EV: 12Int: 7 ...##.......###.##..##.#  SH: 0Dex: 15 ####.........##........#  XL:  3 Next: 35% Place: Dungeon:2 ...'.........'..@((..#  Noise: ---------  Time: 1245.2 (0.0) [10 iZ d####.........##.#..(((.#  a) +0 trident # ##.......###.##.##.(#  Throw: 2 boomerangs##.....## #.. .w. # ##...## #### ##. ##'###  S   adder#.#  w   dart slug#.# ##.## _The adder hisses angrily. _There is an escape hatch in the ceiling here.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (37% to hit) i >...S.? S.  You throw a boomerang. The boomerang barely misses the adder. i ``The dart slug launches a dart at you. iˣ ..4----=6.4 (1.2 i$  i - _The slug dart hits you. i. # ###+## ### ### # # ##...## #.. ... ###.###.....## #.# #.# ....##.......###.##..##.# ##....##........# ....'.'..<....#  ####.........##@#..S...#  ##.......###.##.##.?#  ##.....## #.. .w. #  ## #### ##.   ##'## #  #.   #.# #.##   ##..##[1 i7;32H  SS..S   adder5=----70 i? .. .# .# ##+## ### ### .# # ## #.. ... ###.### #.# #.#  ....#####.##..##.# ####.##........# ....'.........'@.<S...#  ..####.........##.#......# .##.....###.##.##.?# ##....## #.. .w. #...## #### ##.#'###  #.#[ i#ERK #.# ##.##S.6==-8 iN- . #.# #.# ##+## ### ### #.# # ##...## #.. ... ..###.###.....## #.# #.#.##.###.##..##.#.####.##.# [.....'.@..S....#.#### i. .##.#......# #.## ##.###.##.##.?## ##.....## #.. .w. # ##...## #### ##. ##'## # #.# #.#  ##.## i. 1w i/ DS< i@6 w   dart slug7==9 i8  in: Q _There is an open door here. i'^bronnyjavo the Poker ...Merfolk #.#Health: 27/28 =======================- #.###+## ### ###Magic: 3/3======================== #.# # ##...## #.. ...AC: 4Str: 16  i(..###.###.....## #.# #.#EV: 12Int: 7 ......##.......###.##..##.#SH: 0Dex: 15 ...####.........##........#XL:  3 Next: 35% Place: Dungeon:2 [.....'.........@*S<....#Noise: ---------  Time: 1249.4 (0.0) ...####.........##.#w.....#a) +0 trident  i(g#.## ##.......###.##.##.?#Throw: 2 boomerangs ### ##.....## #.. .w. ###...## #### ##.##'###S   adder#.# i)Aw   dart slug#.###.## _The slug dart hits you. _There is an open door here.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (37% to hit) ibronnyjavo the Poker ...Merfolk #.#Health: 27/28 =======================- #.###+## ### ###Magic: 3/3======================== #.# # ##...## #.. ...AC: 4Str: 16 ..###.###.....## #.# #.#EV: 12Int: 7 ......##.......###.##..##.#SH: 0Dex: 15 ...####.........##........# iXL:  3 Next: 35% Place: Dungeon:2 [.....'.........@(S<....#Noise: ---------  Time: 1249.4 (0.0) ...####.........##.#w.....#a) +0 trident #.## ##.......###.##.##.?#Throw: 2 boomerangs ### ##.....## #.. .w. ###...## #### ##.##'###S   adder#.#w   dart slug#.###.##Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (37% to hit)  You throw a boomerang. The boomerang h i_its the adder.  The adder is moderately wounded. io&. ip3S. iZq/w. iux ixS8== iy50.6 (1.2 ix~ ioM ibPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (37% to hit)  You throw a boomerang. The boomerang hits the adder.  iThe adder is moderately wounded. _The adder misses you. i  You miss the adder. w<The adder is moderately wounded.1.7 (1.1 i iK _The adder misses you. i^ L .  You puncture the adder! ie .w   dart slug  You kill the adder! ij ```````The dart slug launches a dart at you. i V.....@. i Q=6020 iW  iF O _The slug dart misses you. i  .# .# ##+## ### ### .# # ##...## #.. ... ###.###.....## #.# #.# ##.###.##..##.# ####.##. i *# .....'.'@w<....# ####.##.#......# .## ##.###.##.##.?#  ##.....## #..##...## #### ##.##'## # #.##.#  i  i .-3 i  i  i[P .  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 i i{ i i^  i  i  iF  i{ , i? X i  i  ##'## #.#  #.# #.#  #.# #.#  ##.## #.# # ##...## #.# ## #.....# #.# .# #...###### #.# .#######.###...######.# ..#..@..[..# 9.7 (2##.###...##  #.# #####  #.#  #.#  #.#  #.# ## #.# ..# #.#  i@ i0A iA iI iqJ iaMB iN iN iyO iT #.# #.#  #.# #.#  ##.## #.# iT ### ##...## #.#  iT..## #.....# #.#  iU+...# #...###### #.# #..#######.###...######.# iAU ..............#.....[..# iiU ##########.###..@########  iUm61 #.# #####   iUi #.#   #.# iU #.# #.# ######## #.# itV......# #.# #.####.###.## iV i1Z i[ iC 3 iPD  iJ  iL  ikP B i[Q , i8R  ixS  iT  iT , iU  iIV  iV , ikZ #)# ##'## #.# #.# #.# #.#  iZ 0#.# #.# #.# #.# ##.## #.# #.##### ##...## #.# i<[ ...## #.....# #.#....# #...###### #.# #####..#######.###...######.# ................@..#.....[..#5.7 (4 ##############.###...######## #.# #####  i[  #.#  #.#  #.# #.#  ### i\ ##### #.#  #......# #.# i\  i_  i`  i  ip i  i  iS igB i i i i i i is i io i i* i i' i i iK i$ ih i i i i iN i i i i iP i; i i  i @  There is an open door here. i} i _ il i id, i ik i i iI i^ i i i i i iB i" ie@  There is an open door here. i i _ i i i i' i% i i, i iM ic , ir  i.  i  iF i iC.##.###.# ###.##### ##..# #.......# #.......# #.... . # i###.##### #.#.###.# #.######  #.# #.#.# #.# ##+## #  iV ##.# ##.#.# #.# ##...## #  irA ##.#.# #<...###.###.....## # ##.###.## #........##.......### # i.## ##>#####.#...####.........### # i).[@....'.........'.84.7 (19.0) i...#.#.#####.#...####.........##  i"j##...##.# #.##.## ##.......### # #.###.# #.#### ##.....## #  iQ# #..##.# #.# ##...## #  ic:# #.##.# #)# ##'## ####.##.# #.# #.# ........# #.# #.# ####.#### #.# ##.## i$ iC  ij  i  i  i i i i i5  ir; You see here a +0 ring mail. i] i  _ i i iC i in i $  Things that are here: i#P  a +0 short sword; a kobold corpse i5# i.&5 _ i9' i( i* i* ig+ i:, i0- ie- i. i3, #.##.###.# ###.##### ##. #........# #.......# # i30####.##### #.#.###.# #. # #.# #.#.# #.# ##+ ## ##.# ##.#.# #.# ##.. .## ##.#.# #<...###.###...  i4..## ##.###.## #........##.... ...####.## ##>#####.#...####.....'.....# #....@..).[.....'....90.7 (6.0)  iE4...##.#...#.#.#####.#...####..... ..###.##...##.# #.##.## ##.... .## #.# #.###.# #.#### ##... # i`48# #.# #..##.# ##.. #.# #.##.# #)# ##' i4,  #.####.##.# #.  .# #.........# #.# #.  ######.#### #.# ##.  i5 i: iE; i  i  id  i  i  iy , i٨  i  i%  iɪ  il n iӯ , i6  i #.## #.##.###.# ###.#####  #.# #........# #.......#  iV V#.# ####.##### #.#.###.# #+## #.# #.#.# #.# ...## ##.# ##.#.# #.# ....## ##.#.# #<...###.## i ....## ##.###.## #........##....####.## ##>#####.#...#### i= ....'.....# #@......).[.....'4.7 (4....##.#...#.#.#####.#...####....###.##...##.# #.##.## ## .....## #.# #.###.# #.#### # #...## #.# #..##.# #.# i ##'## #.# ##.##.# #)#..## #.####.##.# #.#..#.# #.........# #.# i ..## ######.#### #.# i-  iݿ  i-  iH..#.##.# # #.# # #.##.##.###.# ###.##### #.# #........# #.......# .# ####.##### #.#.###.# +## #.# .#.# #.# ## ##.# ##.#.# #.# ## ##.#.# #<...###.### ##.###.## #........####.## ##@#####.#...####.'.....# #.......).[.....'..#...#.#.#####.#...####..#.##...##.# #.##.## ##. .#.# #.###.# #.#### ## ...##[40 i=tm #.# #..##.# #.# # #'## #.# ##.##.# #)# #..## #.####.## ..#.# #......... i i+5.7 (1 i ic _There is a stone staircase leading down here. iN iUlA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down. i`  it w...## #.##.# # #.# # bronnyjavo the Poker #.## #.##.###.# ###.#####Merfolk #.##........# #.......#Health: 28/28 ======================== #.# i ####.##### #.#.###.#Magic: 3/3======================== #+###.##.#.# #.#AC: 4Str: 16 ...####.###.#.# #.# # EV: 12Int: 7 ....## ##.#.# #<...###.### SH: 0Dex: 15 .....## ##.###.## #........##. XL:  3 Next: 68% Place: Dungeon:2 ......####.## ##@#####.#...####.. Noise: ---------  Time: 1395.7 (1.0) ......'.....# #.......).[.....'.. a) +0 trident ......##.#...#.#.#####.#...####.. Throw: 2 boomerangs .....### iG &.##...##.# #.##.## ##. ....## #.# #.###.# #.#### ## ...## #.# #..##.# #.## #'## #.# ##.##.# #)# #..## #.####.##.# #.# ..#.# #.........# #.# _There is an open door here. _There is an open door here. _You see here a +0 ring mail.  Things that are here: _a +0 short sword; a kobold corpse _There is a stone staircase leading down here. i  iV  i  i  i^ C6 _ iWJ 3  You climb downwards. ihN #### i  #.J. ##♣.<.♣## #.......# ♣.@r# #.......# i$##♣...♣## #... ##.# ..  i[? J   endoplasm (asleep) #.. r   rat (asleep) i7#..  iAA-8.2 (2.5 i i _You encounter an endoplasm and a rat.Found a stone staircase leading up. ia _There is a stone staircase leading up here. iW †The helpless rat fails to defend itself.  You puncture the rat!709.2 (1.0 _You kill the rat! i7gFbronnyjavo the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================####AC: 4Str: 16#.J.EV: 12Int: 7 i+h##♣.<*♣##SH: 0Dex: 15#....*..#XL:  3 Next: 70% Place: Dungeon:3♣.@†#Noise: ---------  Time: 1399.2 (0.0)#.......#a) +0 trident##♣...♣##Throw: 2 boomerangs#...##.#..J   endoplasm (asleep)#..#..  You puncture the rat! _You kill the rat!Throw: 2 boomerangs ih&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit) i bronnyjavo the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================####AC: 4Str: 16#.J.EV: 12Int: 7##♣.<(♣##SH: 0Dex: 15#....(..#XL:  3 Next: 70% Place: Dungeon:3 iJ ♣.@†#Noise: ---------  Time: 1399.2 (0.0)#.......#a) +0 trident##♣...♣##Throw: 2 boomerangs#...##.#..J   endoplasm#..#..  Throw: 2 boomerangs i wPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You throw a boomerang.  The boomerang hits the endoplasm but does no damage. i~ 1J.. i .J  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You throw a boomerang.  The boomerang hits th iV xe endoplasm but does no damage.  The endoplasm quivers. i$  iI 6400.4 (1.2 _ i  i  ik  bronnyjavo the Poker  Merfolk  Health: 28/28 ========================  Magic: 3/3======================== #### AC: 4Str: 16 #... EV: 12Int: 7 ##♣.<J♣## SH: 0Dex: 15 #.......# XL:  3 Next: 70% Place: Dungeon:3 iq ♣.@†# Noise: ---------  Time: 1400.4 (0.0) #.......# a) +0 trident ##♣...♣## Throw: 2 boomerangs #... ##.# .. J   endoplasm #.. #..You throw a boomerang.  The boomerang hits the endoplasm but does no damage. _The endoplasm quivers.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit) i  bronnyjavo the Poker  Merfolk  Health: 28/28 ========================  Magic: 3/3======================== #### AC: 4Str: 16 #... EV: 12Int: 7 ##♣.<.♣## SH: 0Dex: 15 #.......# XL:  3 Next: 70% Place: Dungeon:3 i ♣.@†# Noise: ---------  Time: 1400.4 (0.0) #.......# a) +0 trident ##♣...♣## Throw: 2 boomerangs #... ##.# .. J   endoplasm #.. #..The boomerang hits the endoplasm but does no damage. _The endoplasm quivers.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You reach to attack! You puncture the endoplasm! iE  ih#### #... ##♣.<.♣## #.......# ♣.@†# #.......#  i##♣...♣## #... ##.#  i&{.. #.. #..  i 351.4 (1 i i! _The endoplasm quivers.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You reach to attack! You puncture the endoplasm! _You kill the endoplasm! iM### #... #♣.<.♣##.....@.>.♣.<†....... i##♣...♣###.. i iW&2 i i9 _Found an escape hatch in the floor. ij _ i , i , iN  i  i  i ######...###♣.<.♣###.......# #.>.♣.<†# #.# iS 4.4 (2 ##♣...♣## #...#  ##.##  iy #..#..  #..  i  i  iq  i  i ######...##♣.<.♣##.......>.♣.<†...... i##♣..@♣## #...# #.##.. i{ i2+5.4 (1 i  iG##### #...###♣.<.♣## #.......# #.>.♣.<†# #.......# i ##♣...♣## #.@.#  ##.## ..##... #..# #..# #..# ib #..# i i&6 i i iF  ijF  i5G  iH  iEJ  iM X i?N  iN  iS %#...###♣.<.♣###.......# i T #.>.♣.<†##.......###♣...♣## i,T : #...#  ##.## #.@# 8.4 (2 iTT h#.....##..#### ivT # iT  iY  i[  i##♣.<.♣###.......#.>.♣.<†.......#♣...♣# #...# ##.##..##.#...####  i i.+9.4 (1 im i? i@##♣.<.♣## #.......# #.>.♣.<†# #.......# ##♣...♣## ###...# ..##.## .##..##.# #..@..# #..####  i#..# #..##..##..##..##..# i i i 10 i i<  i; 4##♣.<.♣## #.......# #.>.♣.<†# #.......# ##♣...♣##### #...##... ##.##..# #..##.# #...@.# #..#### #..# #..##..##..##.. i M##..# ii  i &1 i  i  i.4 iF4 iv_ i iDn i iY #####  #...# ##♣.<.♣##  iǥ#.# #.>.♣.<†# #.......# ##♣...♣######.##...##......###.##3.4 (2 i#..##.#.....##..#### #..# i i  i iw .#####  #...# ##♣.<.♣## #.......# #.>.♣.<†# #.......# ##♣...♣######.# #...##@.....###.##..####.##..##.# iw #.....##..####  im~  i~ +4.4 (1 i  i  ik i i] i* i iB iB i]h##### #...#  i##♣.<.♣## #.......# #.>.♣.<†#  iM#.......# ##♣...♣######.# #...##..@...# 6.4 (2##.##..####.# #..##.## #....##..#####..#  iM i iBI iB i9L iO##### .##...# .###♣.<.♣## .##.......# .##.>.♣.<†# .##.......# .###♣...♣######.# #...##....@.# 8##.##..####.# #..##.## .##.....# .##..#### .##..# .##..# .##..# .#  i.♣.<†# #.# #. i# #.# ##♣...♣######.# #...##.....@# ##.##..####.# #..##.## #.# #.....# #.# i:#..#### #.##..# #.##..# #.##..# #.#  iu iE+9.4 (1 i iL i]  iٞ  i[  i^  i1  i  i  i3 , i  i  #####  #...#  iU #♣.<.♣#.......# #.>.♣.<†# #22.4 (3#.......# #.##♣...♣######.#...##......# i ##.##..####.##..##.## #.##.# i+  i&  i  iF_ i i+ i _Found a crooked runed staff. i i i i iB iY| #####  #...# 5#♣.<.♣#.......# #.>.♣.<†# #.# i#.......# #.###♣...♣######.#. i+#.# ig i i i\_ ie\ ia icb iPd, id ik........| 8 ##### #...# #.###♣.<.♣## #.##.......# #.#.#.# iEl io i0I i2 i9X i9 i<: i: isAb  You see here a staff of fire. isC iD _ iD i~J#######...#.... iJ#.....31| #.# iJ#.###### #.# iKI.#.# iK iO iQ i'o iXxA staff of fire. A staff that increases the power of fire spells cast by its wielder, and protects them from the effects of fire. If the wielder is skilled in Evocations and Fire Magic, they can burn those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 1.7At 100% training you would reach 12.0 in about 6.5 XLs.Current attack delay: 1.1. Damage rating: 6 (Base 5 x 115% (Str) x 107% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 3 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {rF+} {magical staff} {resist fire} {fire resistance} Menu/colouring prefixes: identified melee magical staff _________________ (g)o to location. i ibronnyjavo the PokerMerfolk#####Health: 28/28 ========================##...# iչMagic: 3/3========================....AC: 4Str: 16#...EV: 12Int: 7..#SH: 0Dex: 15 iX#.#XL:  3 Next: 75% Place: Dungeon:3#@#Noise: ---------  Time: 1431.4 (3.0)#|#a) +0 trident#.#Throw: 2 boomerangs#.##.###### #.# i#...# #.###♣.<.♣## #.# iú##.......# #.#Aim: an endoplasm (87% to hit)  You reach to attack! You puncture the endoplasm! _You kill the endoplasm! _Found an escape hatch in the floor.  i_Found a crooked runed staff. _You see here a staff of fire. i i  i i  iA staff of fire. A staff that increases the power of fire spells cast by its wielder, and protects them from the effects of fire. If the wielder is skilled in Evocations and Fire Magic, they can burn those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 1.7At 100% training you would reach 12.0 in about 6.5 XLs.Current attack delay: 1.1. Damage rating: 6 (Base 5 x 115% (Str) x 107% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 3 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {rF+} {magical staff} {resist fire} {fire resistance} Menu/colouring prefixes: identified melee magical staff _________________ (g)o to location. i6bronnyjavo the PokerMerfolk#####Health: 28/28 ========================##...#Magic: 3/3========================....AC: 4Str: 16#...EV: 12Int: 7..#SH: 0Dex: 15#.#XL:  3 Next: 75% Place: Dungeon:3#@#Noise: ---------  Time: 1431.4 (0.0)#|#a) +0 trident#.#Throw: 2 boomerangs#.##.###### #.##...# #.###♣.<.♣## #.##.......# #.#Aim: an endoplasm (87% to hit)  You reach to attack! You puncture the endoplasm! _You kill the endoplasm! _Found an escape hatch in the floor. _Found a crooked runed staff. i89 _You see here a staff of fire. igM ######...#....#######...#.g.....|#.#.g   hobgoblin (asleep)#.# i i>+2.4 (1 i iLZ _You encounter a hobgoblin. iUu ####### .....######...##.g....#.#####.| iVZ### #...#  iv] i]&3 i0b ik ibronnyjavo the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================#####AC: 4Str: 16###...#EV: 12Int: 7.....#SH: 0Dex: 15######...#XL:  3 Next: 75% Place: Dungeon:3#.g****@#Noise: ---------  Time: 1433.4 (0.0)#.#####.#a) +0 trident#.#Throw: 2 boomerangs#|##.##.#g   hobgoblin (asleep)#.###### #.##...# #.# _You see here a staff of fire. _You encounter a hobgoblin.Throw: 2 boomerangsPress: ? - help, Q - select action, ([ i 0;10m or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit) iRcbronnyjavo the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================##### i|AC: 4Str: 16###...#EV: 12Int: 7.....#SH: 0Dex: 15######...# iȣXL:  3 Next: 75% Place: Dungeon:3#.†....@# iNoise: ---------  Time: 1433.4 (0.0)#.#####.#a) +0 trident#.#Throw: 2 boomerangs#|# i=#.##.#g   hobgoblin (asleep)#.# ij##### #.##...# #.# iThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i:Aim: a hobgoblin (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the hobgoblin!  You kill the hobgoblin! i>(((( i11.... i=9 i<<94.6 (1.2 _ i7B iC! i&3! i! in! i3! i! i- ##### ###...# .....# ######...# #.†.@...#7.6 (3.0 #.#####.# #.# #|# #.# #.# #.# ##### #.#  #...# #.#! i3! i! i ! iHX! iȠ! i! i! iY%  ! i{@You see here a hobgoblin corpse.! iئ! im _! i! i ##### ###...# .....# ######...# #@†.....#40 #.#####.#! iG...# #.###### #|#  #.# ! iq #.#  #.#  ##### #.# ! in #...# #.#! iI! i! i! ix ! ix ! is| ! i~ " i&I" im" iB" iw" i9" i" i"" i" iw" i" i" iY########...#.....#######...##.†.########.#####........@.# #.#3########## #|# #.# #.# " iL #.###### #.##...# #.###♣.<.♣## #.##.......# #.#" i6 " i " i}" inE" iNHX" ixI" imJ" iJ" iK" iP ##### ###...# .....# ######...# #.†.....####.#####.##...# #.#6..### #|# #.#  #.# " iQ #.#  ##### #.#  #...# #.#  ##♣.<.♣## #.#  #.......# #.#" iQ" iU" ioW" i! " ik " i " i " i  ##### ###...# .....# ######...#" i 7 #.†.....# ###.#####.# #...# #.#9...### #|#.## #.#  #.# " iC  #.#  ##### #.#  #...# #.#  ##♣.<.♣## #.# " i` p #.......# #.#" i " i " iY " i" i" i" iB" i" ilX" i" i" i" i" i" i?" i_$ ### ###.. .... ######.. #.†..... ###.#####. #...# #.52...### #|" i###.##### #. #. #. ##### #.  #...# #." i  ##♣.<.♣## #. " iI #.......# #. " iH" i" i5# i;# ie<# i K# i # i # i # i6 # iv I# i # iר # i # i^ # i # i # ###### #.†.# i # ###########.#########.###...........# .......@..########### 5#####.#####  #  ###### i O #...##♣.<.♣## #.......# #.>.♣.<†## i # i" $ ip$ iq3$ is$ iAv$ iezn$ iz$ i" #### ..# #.†$ iB #.# ###########.##.###..#..###7.6 (2##.##### #.##.##.# #####$ iŀ #.# #...##.# ##♣.<.♣##.$ i.. #.......#  #.>.♣.<†#$ i$ i' i/' ir3Gear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) ' i3S f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - 2 throwing netse - a javelin  i - 2 boomerangs (quivered)k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) ' i@4Jewellery (go to first with "=)  g - an amulet of regeneration (worn)j - an amulet of guardian spirit( iOi - 2 boomerangs (quivered). A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 5.7 XLs.  Current attack delay: 1.2. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 104% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents, ( iP actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.7 i  Gear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - 2 throwing nets  e - a javelin  i - 2 boomerangs (quivered)  k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  j - an amulet of guardian spirit 8 i18 i8 ibronnyjavo the PokerMerfolk# Health: 28/28 ========================Magic: 3/3========================######## AC: 4Str: 16..##.†. EV: 12Int: 7#.# ###########.## SH: 0Dex: 158 idw#######.###...........# XL:  3 Next: 79% Place: Dungeon:3.......@....########### Noise: ---------  Time: 1457.6 (0.0)#######.#####a) +0 trident#.#Throw: 2 boomerangs#.##.#######.#8 i#...##.# ##♣.<.♣##... #.......##.>.♣.<†#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8 iAim: a hobgoblin (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the hobgoblin! 8 i _You kill the hobgoblin! _You see here a hobgoblin corpse.8 io8 i8 iF8 i9 iӚ9 im  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   2.6  14%  +1   k - Spellcasting   0.0    -1          9 i[ b - Axes   1.7    -2       c * Polearms   5.4  39%  +4       d - Staves   1.7    -2       e - Unarmed Combat   0.0    +1       f - Throwing   2.0     0               g - Long Blades   0.0    +1      [9 i20X         h - Armour   0.0    -3       i * Dodging   4.5  15%  +3      j + Stealth1.7  32%  +2                                      The percentage of incoming experience used to train each skill is in brown. [29 iPW0d Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets> i\ > ibronnyjavo the PokerMerfolk# Health: 28/28 ========================Magic: 3/3========================######## AC: 4Str: 16..##.†. EV: 12Int: 7#.# ###########.## SH: 0Dex: 15> i*#######.###...........# XL:  3 Next: 79% Place: Dungeon:3.......@....########### Noise: ---------  Time: 1457.6 (0.0)#######.#####a) +0 trident#.#Throw: 2 boomerangs#.##.#######.##...##.# ##♣.<.♣##... #.......##.>.♣.<†#> iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the hobgoblin! _You kill the hobgoblin! _You see here a hobgoblin corpse.> i> ii> i> i  ####  ..# #.† #.# #####.#.###.#.....###.##### #.# #.# #.# ##### #.# #...# #.# ##♣.<.♣##  ... #.#  #.>.♣.<†# 8.6 (1? i:##### ####..# #.†. #.# ###########.#########@###...........# ? i!.............###################.######.##.##.# ######.# #...##.# ##♣.<.♣##... #.......#? i? i&9? i? i? i ? is 3? i ? i/ ? i5 ? i ,? i B? i &######### ## .......@# #.†.61.6 (2 #######.# ###.#########.###...........#.............###########? i_ k########.######.#? i ? iר ? i5 @ i# .# #.†#.# #. ##.###.# .......# ##.#@ i\#### #.# #.# #.# #####  #.# #...#@ i@ i:+2.6 (1@ i@ ip@ is@ it@ it@ i w@ ix@ i}@ iEC.## ...# #4.6 (2..##.# # ##.###. ....... ##.##### #.# #.#@ i9 #.# #####  #.# #...# @ iK@ i@ i/@ i@03@ i1@ i2@ iQ7@ i:.## ..# 6..##.# # ##.### ..  ##.##### #.# #.# #.#  #.# #..@ i<@ i,>@ ibI@ i@ it  You encounter a kobold. It is wielding a +0 club.@ i #.#.##.....#.#.# @ i8H#K #.### .  #.##### #.#K   kobold (asleep)@ i #.# #.#  #.# #.@ i!@ iV0K.K@ iK===7.6 (1@ i( _The kobold shouts!@ i # ##.#.#@ iA  #.......#:...K.#.# #.# #.#### . @ ij g #.##### #.# @ i t #.# #.# @ i R #.# #@ iԞ 3K.@ i @ i 0---8@ i @ i 6 _Found a parchment of Cause Fear.A i##..#. #. ##.#.# #...K.#.:.....#.# A i.###.###.### # .  #.##### #.#  #.# #.# #.#A iA i1=--A i9A ii _The kobold barely misses you.B ih )You hit the kobold.B i.(B iB iՕ)8170B i` _You kill the kobold!B iq  ### ... #.## #.# ##.#.# #....#.:.....#.# #.###.####.### #. .# #.#####  #.#  #.#  #.#  #.#B iG B i .-1B i B i $  Things that are here:B i0 p _a +0 club; a kobold corpseC iJ3C i _### ... #.###.# ##.#.#############.##...).........#....:..@..########.# ###-3.6 (2###.###.##########.###.. #.#[39;49m .............# #.# ########.## #.# #.#..# #.#### #.#  #.#  #.#C iC iC i C i#C i&C i&C i)C i|*C iv-C i-C i|.C i 4Y ### ... #.# ###.## ##.#.##C ic4.####.##...)..#..:@....########.# 5##.###.##########.###.. #.# .C i4## #.# ##. #.# #.#C i4z ..# #.# #C i4e## #.#  #.# C i{5K #.#C i5C i:C ih<C iצ IC iİ C ij BC i̺ _  You pick up a parchment of Cause Fear and begin reading...C i+ C i C i R _You add the spell Cause Fear to your library.C i! C i C i C iJ ### ###... ...#.# #.##.# ###.# #.###.#.## #.####.##...)..# #.....@......########.8.6 (3 ######.###.##########. .... #.#  ###..##.# ##.#..##.# #.##.....# #.# #..#### #.# .... #.#  #.# C i C i E ibIE ieE iehE ilBE iImE imE iBnE is ### ###... ....# #.#.# ###.###.#.###########.####.##...).........##............#.E it#######.###.##########...##.# ..........80.6 (2#.##.# # #..##.# #.#E ift##...........E i uE ikyE izJ ix)J i* Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 65% 2b - Static DischargeConjuration/Air65% 2 J i+< c - Inner FlameHexes/Fire86% 3  d - Cause FearHexes99% 4  e - Forge Monarch BombFire/Forgecraft 100% 6 2 spell levels left J i+][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitL i ### ###bronnyjavo the Poker... ...Merfolk#.# #.#Health: 28/28 ========================#.# ###.#Magic: 3/3========================#.###.#.########## AC: 4Str: 16#.####.##...).........# EV: 12Int: 7#............########.# SH: 0Dex: 15#######.###.##########.# XL:  3 Next: 81% Place: Dungeon:3.......@.##.# .......... Noise: ---------  Time: 1480.6 (0.0)#######..##.# ########.# a) +0 trident#..##.##.#L i w[40m Throw: 2 boomerangs#.....##.##..#####.#....#.##...#.#........You hit the kobold. _You kill the kobold!Things that are here: _a +0 club; a kobold corpseYou pick up a parchment of Cause Fear and begin reading... _You add the spell Cause Fear to your library.  Okay, then. _M i M i M iP M ic M i M i : _M i M i M i= M i M i* .# #.#.# ###.###.#.###########.####.##...).........##............###M i #.##########..##.# ..........#######..##.#  # #.#2.6 (2 #.....# #####.....##.....M i M i M i/ M i~ C ####.#.###########.####.##...)....................###############.###.##.........##.# ..........#######.########.# #..##.# ...####....# #.###..M i M i +3.6 (1M i M i N it##.#.###########.####.##...)....................###############.###.##.........##.# ..........#######..##.# ########.# #..##.# ..####..........# .#...###.. .........#. #......# ##......# .###..#. ...4N iQ #.####.##...)......... #............########.######.###.##. .........##.# ......... #######..##.# ######## #..##.# #. #.....# #.########..#### #.#......@...#  #.#.#...##...#N idR K #. #.. ........ .. #. #....... # ##......# .###..# .. ... ..N i(V 1SN iW\ S   ball python (constriction, wandering)N i\ &5N ia N ic \ _You encounter a ball python.O i04 #.####.##...) #............# #.###.# ...##.#  #..##.# # #..##.# #O i4w #.....# # #..#### # #.# #O i4 #S#...##...# #O i4 #... ........  #... #.......O i 5 ##(# ##...#O i25.. .###..#... .. ...##. ..O iv85S.O i@O ixAO iA6O iHO iK2 _Found 4 curare-tipped darts.O i( #.####.##...) #. #.###. .##.#  #..##.#  #..##.#  #.....#  #..####  #.S.#  #.#...##...#  #............ O i( #...##...... ##(####......# .. .###..# ... .. ...  ##. ..O i*.S.O iX0O i0&7O i3O iE5O if  #.####.##...) #. #.###. .##.#  #..##.#  #..##.# #.....# #..#### #S.# #.#...##...# #............ #...##....... ##(####......# ..) .###..# ...? .. ... ##.# ..O i. D.SO i O i &8O i O iP p _Found a flail and a scroll labelled UMOUMUDIKKY.Q i, #.####.##...) #. #.###. .##.#  #..##.#  #..##.# #.....# #..#### #.# #S#...##...## #............ #...##....... ##(####....# ..) .###..# ...? .. ... ##.#. ...Q i3)Q i3&9Q i9Q ia;Q ie ) #.####.##...) #. #.###. .##.#  #..##.#  #..##.# #.....# #..#### #.# #.#...##...# #S#............#.#...##.....#.##(####.....#.. ..) .###..#S   ball python (constriction, wandering)#....?. .. ...#.##.#. ..Q ik 6S.Q ir OS)Q iDs 0==90Q i~y Q iR| 5 _The ball python hisses angrily.S i4  You closely miss the ball python. The ball python barely misses you.S i.-1S iԳS i( _The ball python misses you. The ball python barely misses you. x2S ifW S iW @-2S i^ S i# #.# #..........# .# #.# #†#...##...###.#### #.# #.#.... ... #.#...##.......#  #.#.##(####....@.# 6.0 (2  #......).##.###..###  ###........... #.##.#......[...##.#...##.######.#...#  ### #.# #.#...##.# i6m #.#...##.# #.#...# d iѯd ipd i7 4d iɿ d i d i`w3d ixd i|d iǀ  You encounter a goblin. It is wielding a +0 dagger.d iP  .# #.# ...########..####>..........# .†#...##...###.####.#................ ...##d i9#  #.#.##(####..........).##.###@.#####...................# #.##.#......[...##.######g   goblin (asleep)#..g#### .#d i<&0d i+7.0 (1d id i( _Found a ring mail.e i#.....#.# #.# ########..####># #.# #..........# #.# #.# #†#...##...###.#### #.# ##.#................ ... ##.#...##.## #.#.##(####......# # #......).##.###..###.### ###.............@.....# #.##.#[...##.##  e i\U...##.######.#...# ### #.# #.#...#  #.# #.#...##.# #.#...# ... .#..g#### .#...# e iPg[e i’Rge iy/==8e ie iƜ( _The goblin shouts!f iB#.....#.##.#bronnyjavo the Poker########..####>##.#Merfolk#..........# #.##.#Health: 28/28 ========================#†#...##...###.#### #.# # Magic: 3/3========================#.#................ ... # AC: 4Str: 16#.#...##.......## EV: 12Int: 7 #.#.##(####......## SH: 0Dex: 15 #......).##.###..###.### XL:  3 Next: 85% Place: Dungeon:3 ###.............@.....#f iZNoise: ==-------  Time: 1518.0 (0.0)#.##.#......[.*.##.##a) +0 trident...##.######.#.*.#Throw: 2 boomerangs ### #.# #.#..*##.# #.#..*##.# #.#..g#g   goblin... .#..[#### .#...# _Found a ring mail. _The goblin shouts!  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (50% to hit)f iC#.....#.##.#bronnyjavo the Poker########..####>##.#Merfolk#..........# #.##.#Health: 28/28 ========================#†#...##...###.#### #.# # Magic: 3/3========================f il#.#................ ... # AC: 4Str: 16#.#...##.......## EV: 12Int: 7 #.#.##(####......## SH: 0Dex: 15 #......).##.###..###.### XL:  3 Next: 85% Place: Dungeon:3 ###.............@.....#f i=<Noise: ==-------  Time: 1518.0 (0.0)#.##.#......[.(.##.##f i`-a) +0 tridentf i...##.######.#.(.#Throw: 2 boomerangs f i### #.# #.#..(#f iҵ#.# #.#..(##.# #.#..g#f ig   goblin... .#..[#f i### .#...#Throw: 2 boomerangsf i?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef i^Aim: a goblin, wielding a +0 dagger (50% to hit)  You throw a boomerang. The boomerang hits the goblin.  f i{DThe goblin is almost dead.f iC;....f i/F&g.f iF$g.f iQS--9.2 (1.2 _f iYg i #.....#.##.#bronnyjavo the Poker########..####>##.#Merfolk#..........# #.##.#Health: 28/28 ========================#†#...##...###.#### #.# # Magic: 3/3========================#.#................ ... # AC: 4Str: 16#.#...##.......## EV: 12Int: 7 #.#.##(####......## SH: 0Dex: 15 #......).##.###..###.### XL:  3 Next: 85% Place: Dungeon:3 ###.............@.....#g i_ Noise: ---------  Time: 1519.2 (0.0)#.##.#......[.*.##.##a) +0 trident...##.######.#..*#Throw: 2 boomerangs ### #.# #.#..g##.# #.#...##.# #.#...#g   goblin... .#..[#### .#...#You throw a boomerang. The boomerang hits the goblin. _The goblin is almost dead.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (almost dead, 50% to hit)h i#.....#.##.#bronnyjavo the Poker########..####>##.#Merfolk#..........# #.##.#Health: 28/28 ========================#†#...##...###.#### #.# # Magic: 3/3========================h i##.#................ ... # AC: 4Str: 16#.#...##.......## EV: 12Int: 7 #.#.##(####......## SH: 0Dex: 15 #......).##.###..###.### XL:  3 Next: 85% Place: Dungeon:3 ###.............@.....#Noise: ---------  Time: 1519.2 (0.0)#.##.#......[.(.##.##h iGa) +0 trident...##.######.#..(#Throw: 2 boomerangs ### #.# #.#..(##.# #.#...##.# #.#...#g   goblin... .#..[#### .#...#You throw a boomerang. The boomerang hits the goblin. _The goblin is almost dead.Throw: 2 boomerangsh i)`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (almost dead, 50% to hit)h i!b4..gh iIeg. _The goblin is almost dead.  Throw: 2 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (almost dead, 50% to hit)  You throw a boomerang. The boomerang misses the goblin.h ikh im520.4 (1.2 _h irh iti i*q #.....#.# #.#  bronnyjavo the Poker  ########..####># #.#  Merfolk  #..........# #.# #.#  Health: 28/28 ========================  #†#...##...###.#### #.# # Magic: 3/3========================  #.#................ ... # AC: 4Str: 16  #.#...##.......## EV: 12Int: 7 #.#.##(####......## SH: 0Dex: 15 i iS+#......).##.###..###.## # XL:  3 Next: 85% Place: Dungeon:3 ###.............@.....#  Noise: ---------  Time: 1520.4 (0.0)  #.##.#......[.*.##.##  a) +0 trident i i+, ...##.######.#.g.# Throw: 2 boomerangs ### #.# #.#...# #.# #.#...#i i+  #.# #.#...#i i+w g   goblin ... .#..[#i i+  ### .#...#i i+5Shift-Dir - straight linei i,Aim: a goblin, wielding a +0 dagger (almost dead, 50% to hit) i i&,n_You throw a boomerang. The boomerang misses the goblin.Reach: a) +0 tridenti i=,)Press: ? - help, Dir - move targeti i\,Aim: a goblin, wielding a +0 dagger (almost dead, 53% to hit)i iH  #.....#.# #.#  bronnyjavo the Poker  ########..####># #.#  Merfolk i ig #..........# #.# #.#  Health: 28/28 ========================  #†#...##...###.#### #.# # Magic: 3/3========================  #.#................ ... # AC: 4Str: 16  #.#...##.......## EV: 12Int: 7 #.#.##(####......## SH: 0Dex: 15 i iC#......).##.###..###.## # XL:  3 Next: 85% Place: Dungeon:3 ###.............@.....#  Noise: ---------  Time: 1520.4 (0.0)  #.##.#......[...##.##  a) +0 trident  ...##.######.#.).# Throw: 2 boomerangs i imU### #.# #.#...# #.# #.#...# i i#.# #.#...# g   goblin ... .#..[#i i+ ### .#...#i iAim: a goblin, wielding a +0 dagger (almost dead, 50% to hit) _You throw a boomerang. The boomerang misses the goblin.i iNReach: a) +0 tridentPress: ? - help, Dir - move targeti i+Aim: a goblin, wielding a +0 dagger (almost dead, 53% to hit)  You reach to attack! You puncture the goblin!i i]  #.#  #..####># #.#  ....# #.# #.# i i #†#...##...###.#### #.#  ............ ...  ......#(....#i i).##.###..###.## .......@.....# i i  .....[...##.##  i i.####.#.).#i i #.# #.#...# #.# #.#...# i i#.# #.#...# i i$... .#..[# ### .#...# i i i i371.4 (1i ii irg _You throw a boomerang. The boomerang misses the goblin. i ir Reach: a) +0 trident  Press: ? - help, Dir - move targeti iAim: a goblin, wielding a +0 dagger (almost dead, 53% to hit)  You reach to attack! You puncture the goblin! _You kill the goblin!j i j i$What do you want to examine? Items  a - ()) a +0 dagger j i%Z b - (†) a goblin corpsej i j i #.....#.##.#bronnyjavo the Poker########..####>##.#Merfolk#..........# #.##.#Health: 28/28 ========================#†#...##...###.#### #.# # Magic: 3/3========================#.#................ ... # AC: 4Str: 16#.#...##.......## EV: 12Int: 7 #.#.##(####......## SH: 0Dex: 15 #......).##.###..###.### XL:  3 Next: 87% Place: Dungeon:3 ###.............@.....#j i Noise: ---------  Time: 1521.4 (1.0)#.##.#......[...##.##a) +0 trident...##.######.#.).#Throw: 2 boomerangs ### #.# #.#...##.# #.#...##.# #.#...#... .#..[#### .#...# _You throw a boomerang. The boomerang misses the goblin.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (almost dead, 53% to hit)  You reach to attack! You puncture the goblin! _You kill the goblin!j i j i8 j i+ j iA k iAQk iQk iSk i_Yk i,\k i_,k iSak idk idk ihfk igk i,ik iik ijk ixo~#†#...##...###.#### #.# ###.#................ ... #.#.#...##.......#  #. k io.#.##(####......# # #. ......).##.###..###.## # ##...................#k io  #.##.#......[...##.##k ip ...##.######.#.).#  k i>p #.# #.#..@# k idp4.4 (3 #.# #.#...#  k ip #.# #.#...#  ... .#..[k ip[#### k iph ....# ...#.k i.q# ..###.#k iqk ivk icxk ik iak ik ilk ik i1k i,k ik ik ik i]: _Found 15 gold pieces.k iXk ik i<k iQ.#.##(####......# # . ......).##.###..###.## # ##............#  #.##.#......[...##.## ##.######.#.).# k i  #.# #.#...#  #.# #.#...#  #.# #.#..  ... 7##  ...k i ......#. ##..###$... ##. ##k i"#k iUk izk i! k iGD_You see here a +0 ring mail.k iz k i&{ k i| k iс k iB k iu : _k iY k iɓ k i k i k i W###.............#  #.##.#......[...##.##  ...##.######.#.).# k i1 .### #.# #.#...#  #.# #.#...# k i[ #.# #.#...# ... .#..[#k i * ### ##.#...# #....@.#k i 9.4 (2 .......#.#.##..###.#$... ..#.##. ### # k i$ k i k i k i% k i k i k i k iV l il il iCl itl iFl i^ nl i{ l i l il il il ik #.##.#[...##.##l i ...##.######.#.).#  ### #.# #.#...# #.# #.#...#l i  #.# ###.#...# ... ...#..[# ### ##.#...#l i!0 ....##......#..#.#32.4 (3 #.##..###.#l iMr .$.... ..# #.##..##### # #..#l it #..##..#...#l il il iql i l i^ l i2 l iB l i$ l i5 ,l i l i l i l i l i l ii l i ,l i l i l iM l iz  ### #.# #.#...#  #.# #.#...# #.## ###.#...#l i M .... ...#..[# ###.# ##.#...# .....##......# #.......#.# #.##..###.# #.@.......#l i 6.4 (4 #.##..##### #. #..# l iT .. #..# ### #..# ...# #.##l i D .#l i l i{" l i$ ? _You now have 110 gold pieces (gained 15).m i ### #.# #.#...# #.# #.#...# #.## ###.#...# .... ...#..[# ###.####.#...# .....##......# #.......#.# #.##..###.# #@..# #.##..##### #.##..#m i+ ..##..# #####..#  ...#  #.##  .#m im id+7.4 (1m im iym iBTQm i Qn iIn i!n il'n i<)n i$+j  You encounter an endoplasm.n i=0 .... ...#..[##.###n i0:.....##... #.......#. #.##..### #.........##..####.J#####.##..# .......@##..# n i0.###.#####..# # ...#n i0J   endoplasm (asleep)n iJ7+9.4 (2n i&8*40.4 (3 n i]8 _n iC<n iI>n ib .... ...#..[# ###.####.#...# .....##......# #.......#.# #.##..###.# #...# #.##..######.J#####.##..#.##..#.###.#####..# # ...#  #.##  .#n iA1.4 (1n in i2o ix .... ...#..[# ###.####.#...# .....##......# #.......#.# #.##..###.# #..# #.##..######.J#####.##..#.##..#o iQ#..###.#####..# #. ...##. #.##.. .###o i.o i&2o i o i]o i\4.... ...#..[#bronnyjavo the Poker###.####.#...#Merfolk.....##......#o i0]Health: 28/28 ========================#.......#.#Magic: 3/3========================#.##..###.#AC: 4Str: 16#.........#EV: 12Int: 7#.##..#####SH: 0Dex: 15##.J#####.##..#XL:  3 Next: 87% Place: Dungeon:3....***@..##..#o il]gNoise: ---------  Time: 1542.4 (0.0)#..###.#####..#a) +0 trident#. ...#o i]Throw: 2 boomerangs#. #.##.. .###o i]J   endoplasm (asleep) _You now have 110 gold pieces (gained 15). o i^_You encounter an endoplasm.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)o i" .... ...#..[#bronnyjavo the Poker###.####.#...#Merfolk.....##......#Health: 28/28 ========================#.......#.#Magic: 3/3o i" W========================#.##..###.#AC: 4Str: 16#.........#EV: 12Int: 7#.##..#####SH: 0Dex: 15##..#####.##..#XL:  3 Next: 87% Place: Dungeon:3.......@..##..#Noise: ---------  Time: 1542.4 (0.0)#..###.#####..#a) +0 trident#. ...#o i# 8Throw: 2 boomerangs#. #.##.. .###J   endoplasm (asleep)Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineo i# Aim: an endoplasm (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the endoplasm!  You kill the endoplasm!o i( A(((o iY #...o i o i S913.6 (1.2 _o i p i=Ip ip ip ip i;p io,p ifp i?p ip iCp i!` .... ...#..[# #.####.####.#...# #.......##......#..# #.......#.###.# #.##..###.##..# #.........#p i|!#..# #.##..##### ####..#####.##..# #....@......##..#7.6 (4.0 #.#..###.#####..##.# #.# ...##. #.# #.### ..# .# ###p i/"p i%p i&p i p i 3p i p i p i p i\ ,p i p i- p i ,p i) p i   .... ...#.   #.####.####.#.   #.......##....   ..# #.......   ##.# #.##..##   #..# #.......   #..# #.##..##  p is  ####..#####.##..#   #....##..#51   #.#..###.#####..#   #.#.## #.# ...#   ..#.. #.# #.##   ###p i #### ..# .#   ###    p i! p i p i q i$q iq i9q i'q iq iq inq iq i,q i#q i..# #......##.# #.##..###..# #...###..##q ir####..#### #...........##..# #.#..###.#####..# #.###.#.## #.# .#....@#.. #.# #.#4.6 (3#..####### ..# .# ## ### q i q i\q iq i q i 3q i q i q iq ic  You encounter a rat.q iIR  ..# #  #. ##.# #.##.  #. #..# #  q ig#r #..# #.##.  #. ####..#####.##.  #! #...##.  #. #.#..###.#####.  q i  #.###.#.## #.# ..  q i  #.@...#.. #.# #.  q iA #..####### ..# .   ##.. ###  q i~####  r   rat (asleep)   q i+  q i+6.6 (2q i+7.6 (3q i!q i#Z _Found a fizzy dark potion.r i ..# #.... bronnyjavo the Poker  #. ##.# #.##. Merfolk  #. #..# #.... Health: 28/28 ========================  #r #..# #.##. Magic: 3/3========================  #* ####..#####.##. AC: 4Str: 16  #* #...........##. EV: 12Int: 7  #* #.#..###.#####. SH: 0r iDex: 15  #*###.#.## #.# .. XL:  3 Next: 91% Place: Dungeon:3  #.@...#.. #.# #. Noise: ---------  Time: 1557.6 (0.0)  #..####### ..# . a) +0 trident  ##..###Throw: 2 boomerangs  ####   r   rat (asleep)    You encounter a rat. _Found a fizzy dark potion.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)r i$ 4 ..# #.... bronnyjavo the Poker  #. ##.# #.##. Merfolk  #. #..# #.... Health: 28/28 ========================  #r #..# #.##. Magic: 3/3========================  #( ####..#####.##. AC: 4Str: 16  #( #...........##. EV: 12Int: 7  #( #.#..###.#####. SH: 0Dex: 15  #(###.#.## #.# .. XL:  3 Next: 91% Place: Dungeon:3  r i$ #.@...#.. #.# #. Noise: ---------  Time: 1557.6 (0.0)  #..####### ..# . a) +0 trident  ##..###Throw: 2 boomerangs  ####   r   rat    Throw: 2 boomerangsr i0% oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the rat.  The rat squeaks loudly.r i zr.!..r i 5.rr i LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  r i& You throw a boomerang. The boomerang hits the rat.  The rat squeaks loudly.  The rat is severely wounded.r i r i '===r i 8.8 (1.2 _r i r iZ s i0  #.......##  #.. ..# #..  #.# ##.# #.##  #.# #..# #..  #.# #..# #.## s i1 #r# ####..#####.##  #!# #...........##  #.# #.#..###.#####  #@###.#.## #.#   #.....#.. #.# #  #..####### ..# ..### ####s i1=    s i3D.rs i698 s i?L---90s i@s i+  #.......## bronnyjavo the Poker #.. ..# #... Merfolk #.# ##.# #.## Health: 28/28 ======================== #.# #..# #... Magic: 3/3======================== #.# #..# #.## AC: 4Str: 16 #.# ####..#####.## EV: 12Int: 7 #r# #...........## SH: 0s i, Dex: 15 #*# #.#..###.##### XL:  3 Next: 91% Place: Dungeon:3 #@###.#.## #.# . Noise: ---------  Time: 1559.8 (0.0) #.....#.. #.# # a) +0 trident #..####### ..#  Throw: 2 boomerangs ##.. ###  ####   r   ratYou throw a boomerang. The boomerang hits the rat.  The rat squeaks loudly. _The rat is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (moderately wounded, 61% to hit)s i~ X r*s ir*Aim: a rat (moderately wounded, 61% to hit)t iE #.......## bronnyjavo the Poker #.. ..# #... Merfolk #.# ##.# #.## Health: 28/28 ======================== t i#.# #..# #... Magic: 3/3======================== #.# #..# #.## AC: 4Str: 16 #.# ####..#####.## EV: 12Int: 7 #!# #...........## SH: 0Dex: 15 #.# #.#..###.##### XL:  3 Next: 91% Place: Dungeon:3 #@###.#.## #.# . Noise: ---------  Time: 1559.8 (0.0) #.....#.. #.# # a) +0 trident #..####### ..#  Throw: 2 boomerangs ##.. ###  ####   r   ratThe rat squeaks loudly. _The rat is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a rat (moderately wounded, 61% to hit)  You reach to attack! You puncture the rat!t i~ #.. ..#  #.# ##.#  #.# #..#  #.# #..#  #.#  #!#  #.#   #.#  #.....#.. #.# t i6 #..####### ..#  ##..  ####t im4360.8 (1t iwt i< _The rat is severely wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a rat (moderately wounded, 61% to hit)  You reach to attack! You puncture the rat! _You kill the rat!t i It i t i@ t i> t i=  j - a fizzy dark potiont iw t ih 78  .... . #.####.##### #......t i . # #..# #...t i .# #..# ####..#####. #...........##3.8 (3.# #.#..###.####.###.#.## #.# . t iO #.....#.. #.# # #..####### ..##t i t i f _You see here a rat corpse.t it it i t it it i1Xt it it i#.#  #.##  .... . #.####.##### #....... # #..# #... #..# #5.8 (2###..#####.†# #...........## #.# #.#..###.##### #.###.#.## #.# ..##t i_t int iv iv iv iv iOv iv iv iܜ...##.######## #.# #.#  #.##  .... . #.####.###########.............#7v iE #..# #....# #..# # #.# ####..#####.## #†# #...........###..v iʝv iáv iv i% v i v i v i+ w iNIw iXw inw iC,w iw iw inw iw iw i_  You see here a rat corpse.w iw i _w iew i w iw iw iw iw i[,w iw i;w iUBw i $ w i2 #.# ##.# #.##. #.# #..# #....w iK w ib#.# #..# #.##. w ixu#.# ####..#####.##. w iv#†# #...........## w i#.# #.#..###.#####. w i#.###.#.## #.# .. w i#.....#.. #.# # w i#.@####### ..# .75.8 (8 w i;##....# ###  w iUa###.#  w ij8 #w iw iw i w i=w iw ix i;)x iV*x i-x iS/x iIx iKx ix iRx iXx i x in #.# #..# #..... #.# #..# #.##..# #.# ####..#####.##..# #†# #...........##..# #.# #.#..###.#####..# x i#.###.#.## #.# ...# #.....#.. #.# #.## #..####### ..# .#  ##..@.# ### 7.8 (2 ####.#   .#  .. #.# x i7z.# .# ..x ix ix ix i  #.# #..# #.##..##   #.# ####..#####.##..#  #†# #...........##..#  #.# #.#..###.#####..#  #.###.#.## #.# ...#  #.....#.. #.# #.##  #..####### ..# .#  x i N##....# ###  ###@#   #.#  #..  ##.# .#  .. .# x ir x iA +8.8 (1x i, x i y iIy iy iRXy iBy i/k†# #.......... .#..###.###.###.#.## #.# .....#.. #.# #.#y i#..####### ..# .# ##....# ###  ####.# #  #.#.#  #@..#80.8 (2#.## .###   y i y iy i5y iy i3y i3y i_ #.###.#.## #.# ...#  #.....#.. #.# #.##  #..####### ..# .#  ##....#.. ###  ####.#.#  #.#.#  #...#  ##.##  #@# 3.8 (3 #.#  ...  ##.# ### y iy iy iTy iΏ _y iI  _Found 29 gold pieces.y i y iP .####### ..# .# #....#.. ###  ####.#.#  #.#.#  #...###.## #.# ##.#######y iؚ #.@....$..5.8 (2##.########## y iD y i y iĢ z i3z iz i}z iz ivnz iܭz i"z iFz iz i$z i#..####### ..# .# ##....#.. ### ####.#.# #.#.# #...# ##.## #.# ##.########.#....@.$....#8.8 (3z ip##.########.### z iz iùz iz i+g z i{g z ig z ik z iTm z ip z ir z ir z i3s z iWu N _You now have 139 gold pieces (gained 29).z i0v z ixv z iv z i { #..####### ..# .# ##....#.. ### ####.#.# #.#.# #...# ##.## #.# ##.########.# #.....# z ij{ 92.8 (4##.########.# ### z i{ z ih~ z i1 { i { i{ i*{ i{ iiV{ iV{ iW{ iKZ{ iZ{ i]n{ iDh#..####### ..# .#  ##....#.. ### ####.#.# #.#.# ##...# .####.## #.###.# #..###.########.# #...# 5.8 (3##.########.# ### #.##.##.##.##.##..{ ii{ i.{ i.{ i.{ i5,{ im6{ iH9,{ iu:,{ i:{ i?M###.#.## #.# ...#..# #.###..####### ..# .###....#.. ### { i;@####.# .#.# ## #...# .## # #.## #.# #@.#7.8 (2{ i@_#######.#.##...........# >###.######## #####{ i@+#.#{ iGA{ i&E{ iG; _Found a stone staircase leading down.| i?Q| i2 | iJ3 | i5 | i7 } i'_} i} iB} i`,} i} i! #†# #...........##..# #.# #.#..###.#####..# #.###.#.## #.# .....#} i"q #.....#.. #.# .##.##..####### ..# .##.###....#.. ### .#.#####.#.# ..# #.#.# ##...###9 ##.## ##.## #.# #..#  ##.########.#............##>###.########} i:#>.# ##### #.# #.#  #.#} i#} i3)} i*} ii J} im  i\ i] i###.########.# ####  605.8 (6 #.#  #.#  i˰c #.# #.# #.. #.##..  i4 i i1 i&  i 3 i  ik X i  i  i  i  i  iW  i  i  i  i  iY  i  i  iU , i  i , i9  iZ ) #...........##>##.########.# ## ### #. i  #.#  #.#  #.#   i #.#####.. #.......# #@#######11......# i D######..  iE  i  i\  i  i: 3 i6;  i+?  i@  iLA  i E n iH X ivN ##.########.#.# #...........##># ##.########.# ######.# #.# #.# #.# ♣♣#.#####.....#...@...# 4.8 (3#.####### #.......#  ibO G#######.. icS  iT  i3 i i i iCB i i iG i i2, i iE#.########.#.# ...##># #.########.# ## ### #.# #.# #.# #.# ###♣♣.♣♣##.#####...#......@# 7#.####### #.......#  i iT i^ i M #..# #.########.#.# ...........##>.########.# ## ### #.# ###♣♣.♣♣##.#####@.............#♣♣.♣♣##.########.......# i  i +8.8 (1 i  iD  iz{3 i{ i~ i iy in i^ #..# #.#.# ##># #.# ##  #.# #.# #.# ♣#.# ###♣♣.♣♣###.#####..#20.8 (2#.......#♣♣.♣♣#..#.####### ♣  iL i i  i 3 i  i  i B iK  ir  i  iL  #..# .#.# ##># .# ## ### #.# #..#.# #.# i (#.# ♣.♣ #.# ###♣♣.♣♣### #.#####..# 2#.......#♣♣.♣♣#.. i d#.####### ♣.♣ [#.......# #.########.. ..#### i  i  i3 # _Found a robe. iS3 ioT iZ i _X i` i` ia ifX it(######.# ## ### #.# #.. #.# #.# #.# ♣.♣###♣♣.♣♣#######.........#......#♣♣.♣♣#....###### ♣.♣ [......# #@# 5.8 (3######.....#  itd#######  iy iy{ iJ iX i| 4 i#  i  i i iW iq i i@B i B i֯ i iα iв i #..# ######.#.# .......##>#  i######.# ## ### #..  #.# # ♣.♣  ###♣♣.♣♣###  i6#####....@....#8.......#♣♣.♣♣#.... iZ#.####### ♣.♣ [#.......# #.# ix#######.....######## i ix i5  iا  ir  i  i& i io i/ i in i  iE#.##  ##.##  #..# .#  i>.......##># ######.# ## #####.. #.#  ♣@♣ 30.8 (2# ###♣♣.♣♣### ###.........# #.......#♣♣.♣♣#....#.####### ♣.♣ #[. i iY i i0A iA i9B iaG iMJB iMX iSg ..#  iT #.##  ##.##  #..# .# .......##>#  iT######.# ## #######.##@......#2 #.####..# ♣.♣ #.# ###♣♣.♣♣####.#####.........#♣♣.♣♣ i0U7..# iY i [ iH I i iB iqX i.V..# ##.# #.## ##.## #..# .#.# ##># .# ## #######.# #.# #..@....# 4#.# #.####..# #.# ♣.♣ ##.# ###♣♣.♣♣####.#####.........##.......#♣♣.♣#.####### ♣.♣#.......# #.#  i! i> iɢ i ij i8, iX iA idt..# ##.# #.## ##.##  #..# .#.# ##># #.# ## #######.#  #.# #....@..# 6  #.# #.####..#  #.# ♣.♣ ..#  #.# ###♣♣.♣♣#####  iò i' i i-I in i\B i..# .# #  i.## ..# #### .#.#  i)#.. i##># #.#  iZ%.# ## #######.# .# #......@# 8  i.# #.####..# .# ♣.♣ #...# .# ###♣♣.♣♣#####  i i  ih i i i  i  i  i  i  i B i  i-  i  i #  i \#.## #..##### #.#.##.. i5 #># #.#  iX #.# ## #######.# #.# #.......#  i| #.# #.####..# #.# i  ♣.♣ #.@.#40 #.# ###♣♣.♣♣#####  i #.#####.........# #.......#♣♣.♣♣#.... #.####### ♣.♣ #[  i #.# #.# #.....# ##### i( )##  i  i  i  i3 i i5 i̪ i iH i֯ ih i iڰ it ix, i i i iٴ i1 i ie i| iڶ i8 i  iF iY i iT iz i i iV iz iӾ i i i i i #..##### ###.#.##.. ....##># #.# ###.# ## #######.#  #.# #.......#  #.# #.####..#  #.# ♣.♣ #...#  #.# ###♣♣.♣♣#####  #.#####.......51.8 (11.0)  ibK #.......#♣♣.♣♣#....#  #.####### ♣.♣ ###[#  #.......# #.# ..  .....# # #######  i i$ is iXe##.##.. ...##>#.# ##.# ## #######.#  #.# #.......#  #.# #.####..#  #.# ♣.♣ #...#  #.# ###♣♣.♣♣#####  #.#####.........##.##.......#♣♣.♣♣#@...##.####### ♣.♣ ####[#  #.......# #.# ..#######.....#  # #######  i i12.8 (1.0) i iH ioq i,r iv ix iY~ Q iQ i  #. #### ###.#. #.. ....##># #.# ###.# ## #######.# #.# #.......# #.# i ! #.####..# #.# ♣.♣ #...# #.# ###♣♣.♣♣##### #.#####.......@.##.# #.......#♣♣.♣♣#....# #.####### ♣.♣ ####[# #.......# #.#..#######.....######### i  i &3 i  i  iV #..# #####.#.# #...##># #.##.# ## #.# #.# #.# #.# #.####..# #.# ♣.♣ #...# #.# ###♣♣.♣♣##### #.#####.##.# #.#♣♣.♣♣#....# #.# ♣.♣ ####[# #.# #.# .. #.....# #  # i&4 iM i-  i{-  i>.  i:  if<  i1@ B iUA  iA  iB  iK 9##.#.#  iK -#.. ...##># #.# ##.# ## #######.#  iUL  #.# #.......#  #.# #.####..#  #.# ♣.♣ #...#  #.# ###♣♣.♣♣#####  iL !#.#####.........##.#  #.......#♣♣.♣♣#@...# 6.8 (2  iL #.####### ♣.♣ ####[#  iL #.......# #.# ..  #######.....# # ###### iL +#  iM  iR  i"T  iD iҎ i iܓ iڈI i i in iS ic.#.# #..  iC##># #.# .# ## #######.# .# #.......# # .# #.####..# .#  iW.# ♣.♣ #...##.# .# ###♣♣.♣♣#####..  i.#####...##.# .......#♣♣.♣♣#..@.#  i:8 .####### ♣.♣ ####[# .......# #.# #.. ######.....# ###  iӚ i i i- m#.# #.. ##># #.# # ## #.# # #.# # # #.####..# .# #  i ♣.♣ #...##.# # ###♣♣.♣♣#####.. #####.##.# #♣♣.♣♣#...@# # ♣.♣ ####[# # #.# ##.. .....# ###  i  i` +9.8 (1 iX  iF  i  id 3 iZ  i  i!  i4  i( <  You see here a +0 robe. i  i  _ i  iQ y ## #######.#  #.......# # #.####..# .# ♣.♣ #...##.#  i e ###♣♣.♣♣#####.. ###.........##.# .....#♣♣.♣♣#....# # ♣.♣ ####[###.## #.# ##@..#61.8 (2.....# #####  #######  i  i  i"  i## #.# #.# # #.####..# .# ♣.♣ #...##.# ###♣♣.♣♣#####.. ...##.# #♣♣.♣♣#....# # ♣.♣ ####[###.# # #.# ##.@.#  i.....# ##### #  i3 i+2.8 (1 i- i i"  i  i  i!  i"  i&  i)  #.# #######.# #.......# # #.####..# .#  ♣.♣ #...##.# #♣♣.♣♣#####...#. #.........##.# #.# ..#♣♣.♣♣#....# #.# ### ♣.♣ ####[###@# 4.8 (2  i* W..# #.# ##...#...# #.....# ######### ####### i-  i_.  i/gM. i######.# ......## #.####..##.#  ♣.♣ #...##.# ####♣♣.♣♣#####...#. #.........## ..#♣♣.♣♣#....#  i### ♣.♣ ####[###.# ..# # iP##...#...#  iEz#.....# ######### iq  i +5.8 (1 i| iS iWM###.######.# ......## #.####..##.# #  ♣.♣ #...##.# ##.###♣♣.♣♣#####...#..J# #.........## ..#♣♣.♣♣#....# ### ♣.♣ ####[###.# ..# #.# ##...#...######J   endoplasm (asleep) i|` ia&6 ihq _You encounter an endoplasm. iz ####bronnyjavo the Poker#..Merfolk#.#Health: 28/28 ========================#######.#Magic: 3/3========================#.......## #AC: 4Str: 16#.####..##.# #EV: 12Int: 7♣.♣ #...##.# ##.# i SH: 0Dex: 15 ###♣♣.♣♣#####...#**J#XL:  3 Next: 93% Place: Dungeon:3 #.........##.# #@#Noise: ---------  Time: 1666.8 (0.0) ..#♣♣.♣♣#....# #.#a) +0 trident  i' ### ♣.♣ ####[###.#Throw: 2 boomerangs ..# #.# ##...#...#  iT #.....# ######### #######J   endoplasm (asleep) _You see here a +0 robe.  i _You encounter an endoplasm.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit) id####bronnyjavo the Poker#..Merfolk#.#Health: 28/28 ========================#######.#Magic: 3/3========================#.......## #AC: 4Str: 16#.####..##.# #EV: 12Int: 7♣.♣ #...##.# ##.#SH: 0Dex: 15 ###♣♣.♣♣#####...#...#XL:  3 Next: 93% Place: Dungeon:3 #.........##.# #@#Noise: ---------  Time: 1666.8 (0.0) ..#♣♣.♣♣#....# #.#a) +0 trident ### ♣.♣ ####[###.#Throw: 2 boomerangs ..# #.# ##...#...# #. id....# ######### #######J   endoplasm (asleep)Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the endoplasm!  You kill the endoplasm! ii?(( i... iy i_<78.0 (1.2 _ i i1 i I i  i  i X i , i #### .##.. .# #.# .########.# .##.......## # .# #.####..##.# .#  ♣.♣ #...##.####.# ♣♣.♣♣#####...#.@.#70.0 (2.0......##.# #.###.# i ♣♣.♣♣#....# #.# .. # ♣.♣ ####[###.# ## #.# ##...#...# ....# ######### ##### iC  i  i i i% iG iA  .## #### ..# #.. #.#  #.# #.#  #######.# #.#  #.......## # #.#  #.####..##.# #.#  ♣.♣ #...##.####@#  i ♣♣.♣♣#####...#...# .......##.# #.###.# ♣♣.♣♣#....# #.# ...  ♣.♣ ####[###.# .###  #.# ##...#...## ...# ######### #### i  i +1.0 (1 i,  iz  if i iQ i i= iX iO iV iy#.  .  .# i### . #.. #.# ######.#  i#.......## # 3.0 (2  #.####..##.# #.  ♣.♣ #...##.####.# ♣♣.♣♣#####...#...# .......##.# #.###.# iDM#.# ..## i i4 i ir i i i i& i=B iB ih##.  i #.  #.#### . #.. i4 #.# 5######.#  #.......## #  if#.####..##.# #.#♣.♣ #...##.####.# i). i iH i  iCo io io iu iv iz i+~X  #.  #.#### #.7 #.. # i~=#.#  #######.# #.##.......## # #.###. i i i= i| #.# #.. #.# #.# #.# #.# #.## #### #@.# #.. ##.# #.# #.# #.# #.# #.## # #.# #.####..##.# #.# ♣.♣ #...##.####.# #♣♣.♣♣#####...#...# .##.# #.###.# i  ip +8.0 (1 i i i^  i  i  i  iη i iD i is  iPt  i-u  i={  i|  i B i  i8  iȂ  i  i  i8  i  i  i|  i  i  iZ , i  i  i  ip  i  i  i  i , iׯ  i  iѳ  i  i  i^  i˸  i  i  i  iA  iy  i.  if  i  i}  i  i  iQ  i ##.###.# ##.# #.. #.# #.# .# #.# # #.# # #.# ## #.## .####### #..# #.# #.@..# ##.#957.0) ##># #.##.# #.# # ## #######.##.# #.# # #.......##.# #.# # #.####..##.# #.# # ♣.♣ #...##.####.# # ###♣♣.♣♣#####...#...# #####.........##.###.###.##♣♣.♣♣#....# #.# ... is  i  i0.# #..  #.#  #.#  #.#  #.#  #.##  ###### #..# # #....# ##.# ># #.##@# #.# 7.0 (2.0) #######.##.# #.#  #.......##.# #.#  #.####..##.# #.# ♣.♣ #...##.####.#  ###♣♣.♣♣#####...#...###.........##.###.###.# ....#♣♣.♣♣#....# #.# ... ##### ♣.♣ if ####[###.# .### ip4 iu iv iY I i  i6!  i% n i&  i'  i) , i*  i@,  i- , i.  iT3 n i?5 , i5  i6  i8  iC8  i8  il:  iM;  i;  i(<  i\=  i>  i>  i?  i7A  iB , iPC  igD  iE  iE  iG  iG  iI  ioI  iDJ  iJ  iK  iK  iK  iuL  i3M  iXM  iM  iN  i_Q j  You encounter an endoplasm. ilU  #.# #.J #.# #.# #.#  #.#  #.##  ###### #@.#  iU #....# ##.#  #.##.# #.# #######.##.# #.##.......##.# #.#.####..##.# #.# J   endoplasm (wandering)  iU t ♣.♣ #...##.####.# #♣♣.♣♣#####...#...# ........##.###.# iTV 0711.0 (14.0) icY  iY 32.0 (15 _ is\  i^  i; ...#J  #@####### #.....# ##. #.##.# #.######.##.# #. iy< +......##.# #.#.####..##.# #.  ♣.♣ #...##.#### #♣♣.♣♣#####...#...# i> ).J. iJ J3.0) icbronnyjavo the Poker...Merfolk#.#Health: 28/28 ========================#..Magic: 3/3========================#J#AC: 4Str: 16#*#EV: 12 icInt: 7#*#SH: 0Dex: 15#*#XL:  3 Next: 97% Place: Dungeon:3#@## i&d Noise: ---------  Time: 1713.0 (0.0)###### #..#a) +0 trident iNd#....# ##.#Throw: 2 boomerangs#.##.# #.# iud#######.##.# #.##.......##.# #.# idJ   endoplasm#.####..##.# #.#♣.♣ #...##.####.#  id#♣♣.♣♣#####...#...# _You kill the endoplasm! _You encounter an endoplasm. id,Throw: 2 boomerangs i&ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (86% to hit) ibronnyjavo the Poker...Merfolk#.#Health: 28/28 ========================#..Magic: 3/3========================#J#AC: 4Str: 16#(#EV: 12Int: 7#(#SH: 0Dex: 15#(#XL:  3 Next: 97% Place: Dungeon:3#@##Noise: ---------  Time: 1713.0 (0.0)###### #..#a) +0 trident#....# ##.#Throw: 2 boomerangs#.##.# #.########.##.# #.##.......##.# #.#J   endoplasm#.####..##.# #.#♣.♣ #...##.####.# [ i| 17d#♣♣.♣♣#####...#...#Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (86% to hit)  You throw a boomerang. The boomerang hits the endoplasm.  The endoplasm is moderately wounded. i....J.J4.2 (1.2 _ iO  bronnyjavo the Poker ... Merfolk #.# Health: 28/28 ======================== #.. Magic: 3/3======================== #.# AC: 4Str: 16 #.# iOS EV: 12Int: 7 #J# SH: 0Dex: 15 #*# XL:  3 Next: 97% Place: Dungeon:3 #@## Noise: ---------  Time: 1714.2 (0.0) ###### #..# ixP a) +0 trident #....# ##.# Throw: 2 boomerangs #.##.# #.#  #######.##.# #.#  #.......##.# #.# J   endoplasm  #.####..##.# #.#  ♣.♣ #...##.####.# #♣♣.♣♣#####...#...#Aim: an endoplasm (86% to hit)  You throw a boomerang. The boomerang hits the endoplasm.  iP_The endoplasm is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (moderately wounded, 87% to hit) i1]  bronnyjavo the Poker ... Merfolk #.# Health: 28/28 ======================== #.. Magic: 3/3======================== #.# AC: 4Str: 16 #.# EV: 12Int: 7 #.# SH: 0 i]Dex: 15 #J# XL:  3 Next: 97% Place: Dungeon:3 #@## Noise: ---------  Time: 1714.2 (0.0) ###### #..# a) +0 trident #....# ##.# i,^ Throw: 2 boomerangs #.##.# #.#  #######.##.# #.#  #.......##.# #.# ia^ J   endoplasm  #.####..##.# #.#  ♣.♣ #...##.####.# #♣♣.♣♣#####...#...#  i^_The endoplasm is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move target iX_Aim: an endoplasm (moderately wounded, 87% to hit)  You reach to attack! You barely miss the endoplasm.The endoplasm is moderately wounded. idl ... #.# #.. #.# #.# ind #.# #J# #@##  #..#  ##.# idb  #.#   id #.#   #.#   #.#  ief ♣.♣ .# ie+5.2 (1 ij i.l  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an endoplasm (moderately wounded, 87% to hit)  iwlYou reach to attack! You barely miss the endoplasm.The endoplasm is moderately wounded. _The endoplasm jiggles. i   bronnyjavo the Poker ... Merfolk #.# Health: 28/28 ======================== #.. il C Magic: 3/3======================== #.# AC: 4Str: 16 #.# EV: 12Int: 7 #.# SH: 0 i tDex: 15 #J# i  XL:  3 Next: 97% Place: Dungeon:3 i 8#@## i  Noise: ---------  Time: 1715.2 (0.0) ###### #..# i7 Q a) +0 trident i  #....# ##.# Throw: 2 boomerangs #.##.# #.#  #######.##.# #.#  i z #.......##.# #.# J   endoplasm  i @ #.####..##.# #.#  ♣.♣ #...##.####.#  i #♣♣.♣♣#####...#...#You reach to attack! You barely miss the endoplasm.The endoplasm is moderately wounded.  iD }_The endoplasm jiggles.Reach: a) +0 trident io Press: ? - help, Dir - move targetAim: an endoplasm (moderately wounded, 87% to hit) iC(  bronnyjavo the Poker ... Merfolk #.# Health: 28/28 ======================== #.. Magic: 3/3======================== #.# AC: 4 i(Str: 16 #.# EV: 12Int: 7 #.# SH: 0Dex: 15 #.# XL:  3 Next: 97% Place: Dungeon:3 #@## i)\ Noise: ---------  Time: 1715.2 (0.0) ###### #..# a) +0 trident iA)#....# ##.# Throw: 2 boomerangs iv)T#.##.# #.#  #######.##.# #.#  #.......##.# #.# i) J   endoplasm  #.####..##.# #.#  ♣.♣ #...##.####.#  i)e#♣♣.♣♣#####...#...#The endoplasm is moderately wounded.  i)_The endoplasm jiggles.Reach: a) +0 tridentPress: ? - help, Dir - move target i*Aim: an endoplasm (moderately wounded, 87% to hit)  You puncture the endoplasm! i*0l ... #.# #.. #.# #.# i1 #.# #.# #@##  #..#  ##.#  #.#   #.#   #.#   iI1 #.#  ♣.♣ .# i3 iU>bronnyjavo the Poker...Merfolk#.#Health: 28/28 ========================#..Magic: 3/3========================#.#AC: 4Str: 16#.#EV: 12Int: 7#.#SH: 0Dex: 15#.#XL:  3 Next: 102% Place: Dungeon:3#@##Noise: =--------  Time: 1716.2 (1.0)###### #..#a) +0 trident#....# ##.#Throw: 2 boomerangs#.##.# #.########.##.# #.##.......##.# #.##.####..##.# #.#♣.♣ #...##.####.# #♣♣ i>N.♣♣#####...#...# _The endoplasm jiggles.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (moderately wounded, 87% to hit)  You puncture the endoplasm! _You kill the endoplasm! Press: ? - help, Dir - move targetAim: an endoplasm (moderately wounded, 87% to hit)  You puncture the endoplasm! _You kill the endoplasm!Your Stealth skill increases to level 2!  You have reached level 4! iD/  --more-- i,[34/344/44 1%  if-4 _ i i% i Skill  Level Train  Apt Skill  Level Train  Apt  i a * Fighting   2.6  14%  +1   k - Spellcasting   0.0    -1   i ^     i/     b - Axes   1.7    -2       iGl c * Polearms   5.4  31%  +4       i` d - Staves   1.7    -2       e - Unarmed Combat   0.0    +1   ir"     f - Throwing   2.0     0   i_     i^     i$     g - Long Blades   0.0    +1   iR             h - Armour   0.0    -3       i * Dodging   4.5  16%  +3   i    j + Stealth2.0  39%  +2       ic                                The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets i/ bronnyjavo the Poker...Merfolk#.#Health: 34/34 ========================#..Magic: 4/4========================#.#AC: 4Str: 16#.#EV: 12Int: 7#.#SH: 0Dex: 15#.#XL:  4 Next:  1% Place: Dungeon:3#@##Noise: =--------  Time: 1716.2 (0.0)###### #..#a) +0 trident#....# ##.#Throw: 2 boomerangs#.##.# #.########.##.# #.##.......##.# #.##.####..##.# #.#♣.♣ #...##.####.#  i$ #♣♣.♣♣#####...#...#Press: ? - help, Dir - move targetAim: an endoplasm (moderately wounded, 87% to hit)  You puncture the endoplasm! _You kill the endoplasm!Your Stealth skill increases to level 2! _You have reached level 4! i iO i~ iP iެ i iD ið i_ i _ i i i= i i i i5 i i i ia iܽ i i; i i i.##..# .# ##  i######.... ##.###..### i M#.@.......-22.2 (6 i/#.###..##. #.# ... iS #.# . #.# #.## ###### #..# ii #....# ##.# iV#.##.# #.# ij8- i. i i̅ J ip  i is i  i  i|#.# #..# #.##..# ..# #### i- .###########..##.............#  #@###..### #......... #.###..##. #.# ... i #.#. #.# i3Z #.## iU ###### #..# #....# i}!##.# iJ i+3.2 (1 i i i!...# #..# .#.# #..# ##.##..# ...# ####  # .############..##.......@......# ########.###..### i% #......... #.###..##. #.# ... #.#. #.# #.## i&k ###### ..# i# i$&4 iS( i>* i$ i i  i[ iI iM iá i iUX i iB..# #..# ...#.# #..# .###.# #..#..#  ix.##### .# # .# .# .###..## .# ip........#6.2 (2 ## i##.###..### # #. iިa.. #.###..##. # i.# ... #.# . i# #.# #.##  ###### #..# i iT i iVy iz3 i i i˄ i#......# #..#..#.# #..# #..###.# #..# iR..# #..##### #..# # #..# .# #..# iug##..## ...#..#8.## ix##.###..### #.# # iM.. .# #.###..##. # i #.# ...  #.# .  i& #.# # #.## # ###### #..# iI i iڎ i iY  iH^ r.##......# #..#..#.# #..# .##..###.# #..#..# .##..##### .##..# # .##..# .# ###..###..##..# #..#30 .##.## #.##.###..### .##.# i^  #.. .#.# #.###..##. ..# #.# ... .# #.# . ## #.# .## #.## ..# ###### #..# i_  i-d  ig  i0, i, i"- i2 i3 i>8 i<..##......# #..#  #.......#.# #..#  #.##..###.# #..#  #..#  #.##..##### ##.##..# # ...##..# .###..# ##..## # .....# #..#2 # .##.## #.##.###..## # .##.# #. # .#.# i|= #.###..##  ..# #.# .. ##.# #.# #.## #.# ##.## #.##  #..# ###### #..# i> iA iC iI ix i..##......# #..# #.......#.# #..# #.##..###.# #..# #..# #.##..#######.##..# #..##..# .# #.#####..# ##..# #.# .....# #..4.# .##.## #.##.###.. ..# .##.# # # ### .#.# #.###.. ..# #.#  ##.# #.#  #.## #.#  ##.## #.##  #..# ###### #..# i iI i i i*5..##......# #. .# #.......#.# #. .# #.##..###.# #. .# #..# .# #.##..##### .#####.##..# ..##..# ##.#####..# ##. # #.# .....# #6  #.# .##.## #.##.### # ..# .##.# #.# #  ### .#.# #.# #.### ..##.# iC #.# ##.##.# #.# #.##..# #.# ##.##### #.##  #..# ###### #..# im iG iI i 3 i9  ii  i8  i , iB X i # #.##..###. # ####.##..# ..... ###.####################. # #.# ...#.................  #.# .##.## #.############.### iI E..# .##.# #@# #8## .#.#   ..#  i˜ # ######.#.##....# ##.# .......##>##.##.# #.# i  i  i  i u ij # ####.##..# ..... ###.####################. # #.# ...#.................  #.# .##.## #.##.###..# .##.# #.# ### .#.#   ..# # 40 ##.#  #.## .# ######.# ## #######.##.# #.##.##.......##.# #.# i  i i3 il iq i5! i!%..... ###.####################. # #.# ... ie%#.................  #.# .##.## #..###..# .##.# #.# ### .#.#   ..# #  ##.# #.## #.## #...2# #.##### #..# ###### #..##.# i%#.####..##.# #.##.#♣.♣ #...##.####.# i% i( i* ioQ i I i  i  ig B i  i  i7  iQ  i  i  iN  i+ Y...##..# #..###.#####..# # #.## #.# .....# # #.. #.# .##.## #.###. #### ..# .##.# #.# # #.. ### .#.#.# #.# #.  i #.# ..# #.# #.# #. #.# ##.# #.###.# #. ..# #.## #@...# #.5.2 (3 .## ##.## #.##### #.  i  .# #..# #.# ###### #. .########.#.#.# #....# ##...##># iJ  #.##.# # .########.#### #######.##.# #   i ## #.# #.......##.# #  #.# #.####..##.# #  #.# ♣.♣ #...##.####  i  iI  iG  i im3 i  i#B i n i>  i  i  i  i  i  iO i ip i i i iF iz i iU iG i i i^ iK il i iz i i5 i ir i4 ic i i##......# #..#  #.......#.##..#  #.##..###.##..#  #.........#  #.##..#####   ig##.##..#  ....##..# .# .#####..# #################..## .# .....# #...@...............#55.2 (10.0) i~ .##.## #.############.###..#.##.# #.#  #...... ## .#.#.# #.# #.###..  ij ..# #.# #.# #.# .  ##.# #.###.# #.# i  #.## #....# #.#  i *##.## #.##### #.###..# #.# ###### #..# i  i$ i & i i i i i i߼ iS i i@ iF i= in i i~ i i i6 i i i. io i i^, i i i i i i7# #..# .#.# #..# ##.# #..#  i...# ####  #  i!.#  #########..##  iGw #..........# 64.2 (9.0)  iu" #.############.###..###  #.# #.........  iP #.# #.###..##. # #.# #.# ...  i.###.# #.#.  i#....# #.# .##### #.##  i i i ijQ iz ie{ i{ iҀ i iFn iօ iކ iȈ i i iNJ _Found a stone staircase leading down. iu i݌ iv i #..#  #..#  #..#  iƒ #..# #..# i #.># #..# ###..##  i............# 8.2 (4 .#### i@.###..### .# #......... .#  ii#.###..##.# .# #.# .......  i#.# .###. # .# #.#  ip## #.##   ie i i i i& ia i  i i i, i i#..# #..# #.># #..# ###############..# ..................  i############.###..###### #............ # #.###@.##.###71.2 (3 # #.# #........ # #.# #.###.### # #.# #.# # # #.###.#  iS_ ###### #..##..  #....# ##.####  #.##.# #####.##.# .# i i i5 i  i 3 i  ip  i  ib! i  You encounter a hobgoblin. i% 4#..# #.># #..# ############..## ...............#  i& #########.###..###### #............  #.###..##.####.# iE& =#.# #...@......# #.# #.###.####.# iq&  #.# #.# .#  #.###.# . i& #  ###### #..##.. ..  #....# ##.#### .. i& Sg   hobgoblin (asleep)#.##.# #.# g.# ##.##.# #.# ..# .. i& " i", ]3.2 (24.2 (3 _ i".  i_/  io A#.># #..# ###########..# ..............# ########.###..###### #............ #.###..##.####.##.# #..........# #.# #.###@####.# #.# #.# #.# #.###.# #.#  ip ###### #..##.. ... #....# ##.#### #.. #.##.# #.# #g.# #.##.# #.# #..# ..##.# #.# #..#  iv  iWw  iqw $5.2 (1 ii|  i}  i.#.>#bronnyjavo the Poker#..#Merfolk ###########..##Health: 34/34 ======================== ..............# iYMagic: 4/4======================== ########.###..######AC: 4Str: 16#............EV: 12Int: 7#.###..##.####.#SH: 0Dex: 15#.# #..........#XL:  4 Next:  1% Place: Dungeon:3#.# #.###@####.#Noise: ---------  Time: 1775.2 (0.0)#.# #.# #*#a) +0 trident#.###.# #*#Throw: 2 boomerangs  i###### #..##.. .*. #....# ##.#### #*. #.##.# #.# #g.#g   hobgoblin (asleep) #.##.# #.# #..# ..##.# #.# #..#  iP..##.# #.# _Found a stone staircase leading down. _You encounter a hobgoblin.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit) i{ U #g i׉ r#gAim: a hobgoblin (asleep, 98% to hit) iG H#.>#bronnyjavo the Poker#..#Merfolk ###########..##Health: 34/34 ======================== ..............#Magic: 4/4======================== ########.###..###### i;H QAC: 4Str: 16#............EV: 12Int: 7#.###..##.####.#SH: 0Dex: 15#.# #..........#XL:  4 Next:  1% Place: Dungeon:3#.# #.###@####.#Noise: ---------  Time: 1775.2 (0.0)#.# #.# #.#a) +0 trident#.###.# #.#Throw: 2 boomerangs ###### #..##.. ... #....# ##.#### #.. #.##.# #.# #..# i_H eg   hobgoblin (asleep) #.##.# #.# #..# ..##.# #.# #..#  iH ..##.# #.#Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the hobgoblin!  You kill the hobgoblin! i/L W(((( is 7.... i *. i7 %3 i 6.4 (1.2 _ i  iP  i ip3 i, i  i>r..............# ########.###..###### i#............ #.###..##.####.# #.# #..........## #.###.####.# #.# #.# ##.###.## ###### #..##....@.# 9.4 (3.0 #....# ##.######..#  i#.##.# #.# #..#.##.# #.# #..# ..##.# #.# #..# .. ..##.### ###...#..  i *##.###.###.# in in i ip iq iJr i^u igv izX iO{ i{ i}H _Found a stone staircase leading up. i~ i= i i #.###..##.####.# #.# #..........## #.###.####.# #.# #.# ##.###.## ###### #..##......# #....# ##.######..# #.##.# #.# #...##.# #.# #82 ..##.# #.# . i.#... ...# #.# ... ..<# ##[###.# .### ######...#...## i* i  i 3 i  i0  i , i5 X ig  ip  i  i  i  iS  i  i*  i D#.###.###.##  i! ##### #..##......# ....# ##.######..# .##.# #. .##.# #.# #..# .##.# #.# #..# .##.# #.# #..# .##.####.# #..#  i\ #...#...# #.@# 6.4 (4 #.###.###......... #.# ... ...<####### #[###.# .######## i ...#...##  #########  i  i|  i  i i3 i i i, i iA i i iǯ### #..##......# ..# ##.######..# #.# #.# #..# #.# #.# #..# #.# #.# #..# #.# #.# #..#  i`#.####.# #..# ..#...# #..######.##.###.# #...@.....#9.4 (3 #.# .......<######## ###.# .######## ...#...########  i i i i;  i<  i<  i,C  iD  i+G B iG , i H  i I  iJ  i4J  iJ  iN - #..##......#  ##.######..#  #.# #..#  #.# #..#  iJO B #.# #..#  #.# #..# ##.# #..# # #...# #..######.# .###.# #......@..# 92 .# .......<######## .# .########  iO  iR  i1S  i iy i i if( i;)3 iD/ i~0 i4n i4 i5 i6 i 7 in7 i<?.###.###.##  if< ..##......# #.# #.######..# #.# #.# #..# ... #.# #..# #.# i<; #.# #..# #.# #.# #..# #.#   i<=# #..# #.#  ..# #..######@#  5  i,=)##.# #.........#   .......<########  .######## iq=w ..##  ###   i=      i[> i  iD##.# .# #.# #.# .###.###.# ..##....#.#####... # 7.4 (2.# #..# #  i..# #..######. ##.# #.........# .......<########  i! iV i> iZ i4PI iP iTX i6Z##.. iZ.........#.# ##.#.# #.# #.# .###.###.# ..##......# # #.######..# #.##.###.##........#9 #  i[5#.# #..# #.# ..# #..######.#  i[ i_ if` i M........... ##..##.####.#. .........#.###.####.#. i f #.# #.# ###.###.## ..##......# # #.# ######.### i2 #...@....#####.##### iz . #.# #..# #.#  i  i -800.4 (1 ir  i(  i#. #.###..##.####.#. #.# #.#.## #.# #.###.####.#..# #.# #.# #.# #.# #.###.###.## #.# i֡ #..##......# # #.# #.######..# #.##.###.#  #.# #..# #.#  #.# #..# ####.#####  #.# #..# #.#  #.# #..# #.##.# #..# #.# iS.# #..######.##.# #...# # .<######## # .# iW iۦ&1 i i4 i  i>  i  i  i4 i i iG i i i  i#  i4$ 3 i+)  i)  iu-  i0 x##.###..######  #...............  i'1 , #.###..##.####.#.  #.# #..........#.##  #.# #.###.####.#..#  #.# #.# #.# #.##.#  i\1  #.###.###.## #.##.# # #..##......# #.##.# # ##.######..# #@##.###.#4.4 (3  i1 # #.# #..# #........# # #.# #..# ####.##### # #.# #..# #.# i22  #.# #..# #.# ####.# #..# #.# .#...# #..######.# #.###.# #.........# #.# .......<######## i4  iL6  i* i[+ i+ i\1n i3B i5###..## ...# #.# ## i5## .... ##.. .........#.# ##.#.  #.# #.# #.#  #.###.###.# 6.4 (2#..##.... i 6|##.# ##.#####.##.###.  i(6*# #.# #..# #........# # #.# #..# ####.##### i>6# i6 i9 i<; i  i 3 i{  i(  i  iu  i  i  i  ig  i  i  iv  i  i'  ik  i  iw  i  i  ik  i  i  i_  i  iy  i  i  ig  #..#  ###..## #  ......# #.#  .###..#######.##  iS ` ................  .###..##.####.#.  .# #..........#.##  .# #.###.####.#..#  .# #.# #.# #.##@#  14.4 (8 .###.###.## #.##.#  ..##......# #.##.#  #.######..# #.##.###.#  i  #.# #..# #........#  #.# #..# ####.#####   # i ].# #..# #.#    #.# #..# #.#  i    #.# #..# #.#  i, E  i  i  i  il i@ i i iP  i 3 i  it  i  i] , i  i"  i , i&  i  ih  i  i  i 9 _Found 9 gold pieces. i{  i  i2  i  i  i1  iZ  i9 a..#######.## ............ #.# ##.####.#. #.# ..........#.## #.# i V .###.####.#..# #$#  #.# #.##.# #.# ##.## #.##.# #. ......# #.##.# #  i۱ ####..# #.##.# 22  #..# #....... i   #..# ####.####  i2  #..# #.#   i_ Z #..# #.#   #..# #.#   #..######.#  i x  #.........#   i p.....<########   i  i]  iG  i i i i4 i-(  i(  i)  iQ/  iP0  i|4  i4  i5  i5  i]6  i: ?#  i; ## # . #.# #######.## ........... #. iC; .##.####.#. .........#.# .###.####.#..# #$  ii; .# #.# #.##.# 5.4 (3  i; g.###.## #.##.# # ......# #.##.# #. ####..# #.##.###.##........# i; |####.##### # #  i; k #..# #. i<  iM@  iA  i  i  i  i i i$ iX iM _You now have 148 gold pieces (gained 9). i3 iP i i, iA i!6 i!  >## #### # . i!a #.# #######.##  i"........... #..##.####.#. 9.4 (4 i"..........#.# .###.####.#.  i2".# #.# #.##.# #.# iI" .###.## #.##.# #.# ia" ......# #.##.# #.# ix"N . i"!  i"!### i43 i\I i im iX i# iy i  You encounter a kobold. It is wielding a +0 whip. iFg.  iI  >## .######### #...K... #.#  i#######.## ........... ..##.####.#. #.# i ..........#.## #.#  i".###.####.#..# #.#  K   kobold (asleep) iIY.#.#  i,31.4 (2 i)2.4 (3  i, _ iA i` iB J iB  ir.#  bronnyjavo the Poker .#  Merfolk .#  Health: 34/34 ======================== .#  Magic: 4/4======================== .#  AC: 4 i Str: 16 >#  EV: 12Int: 7 .#.########  SH: 0Dex: 15 .## #...K***.#  XL:  4 Next:  3% Place: Dungeon:3 ..# #.# #@#  Noise: ---------  Time: 1832.4 (0.0) ..#######.## #.#  a) +0 trident ............ #.# i{  Throw: 2 boomerangs ..##.####.#. #.# ..........#.## #.# .###.####.#..# #.#  K   kobold (asleep) .# #.# #.##.# #.#  i.###.## #.##.# #.# ......# #.##.# #.# i͖ _You now have 148 gold pieces (gained 9). _You encounter a kobold. It is wielding a +0 whip. iThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycle isShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit) il.#  bronnyjavo the Poker .#  Merfolk .#  Health: 34/34 ======================== .#  Magic: 4/4======================== .#  AC: 4Str: 16 >#  EV: 12Int: 7 .# i.########  SH: 0Dex: 15 .## #...K(((.#  XL:  4 Next:  3% Place: Dungeon:3 ..# #.# #@#  Noise: ---------  Time: 1832.4 (0.0) ..#######.## #.#  a) +0 trident ............ #.#  Throw: 2 boomerangs ..##.####.#. #.# ..........#.## #.# .###.####.#..# #.#  K   kobold .# #.# #.##.# #.# i- .###.## #.##.# #.# ......# #.##.# #.# Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 98% to hit)  You throw a boomerang.  iM1The boomerang hits the kobold but does no damage. i+ ;K... i, 0.K i- Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 whip (asleep, 98% to hit)  You throw a boomerang.  The boomerang hits th i?- ;e kobold but does no damage.kobold shouts! i72  i2 '=== i83 3.6 (1.2 _ i6  i]8  id.##.# .# .# .# .#  i+V..# >#  . #.######## # #....K.@.# .# #.######.# #..#######.## #.# ........... #.# i\ #..##.####.#. #.# #..........#.## #.# i #.###.####.#..# #.# iD #.# #.# #.##.# #.# #.###.## #.##.# #.# i  i;.K i  i( 6---40 i$ i i!..# #.# bronnyjavo the Poker ..# Merfolk ..# Health: 34/34 ======================== ..# i Magic: 4/4======================== ..# AC: 4Str: 16 ..# EV: 12Int: 7 .># ip SH: 0Dex: 15 ..# #.######## XL:  4 Next:  3% Place: Dungeon:3 ..## #.....K@.# Noise: ---------  Time: 1834.6 (0.0) ...# #.######.# a) +0 trident #..#######.## #.# iU Throw: 2 boomerangs ............. #.# #..##.####.#. #.# #..........#.## #.# i K   kobold #.###.####.#..# #.# #.# #.# #.##.# #.# #.###.## #.##.# #.#You throw a boomerang.  The boomerang hits the kobold but does no damage. _The kobold shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip (53% to hit) i ..##.#  bronnyjavo the Poker ..#  Merfolk ..#  Health: 34/34 ======================== ..#  Magic: 4/4======================== ..#  AC: 4Str: 16 ..# i   EV: 12Int: 7 .>#  SH: 0Dex: 15 ..##.########  XL:  4 Next:  3% Place: Dungeon:3 ..## #.....K@.#  Noise: ---------  Time: 1834.6 (0.0) ...# #.######.#  a) +0 trident #..#######.## #.# i T  Throw: 2 boomerangs ............. #.# #..##.####.#. #.#  i O#..........#.## #.#  K   kobold #.###.####.#..# #.#  i8 #.# #.# #.##.# #.# #.###.## #.##.# #.#  iu You throw a boomerang.  The boomerang hits the kobold but does no damage. _The kobold shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move target i DAim: a kobold, wielding a +0 whip (53% to hit) i d2--=5.7 (1.1 iU  i4  The boomerang hits the kobold but does no damage. _The kobold shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip (53% to hit)  i g_You barely miss the kobold. The kobold hits you with a +0 whip. i X  You hit the kobold.  The kobold is severely wounded.3=-6.8 _The kobold hits you but does no damage. i{K  You closely miss the kobold. in  The kobold is severely wounded. iR1--7 iس 0 i0 i9 _The kobold hits you with a +0 whip. i)K  You closely miss the kobold. in  The kobold is severely wounded. i#2 i<=-8 i if= _The kobold hits you but does no damage. iEAH )  You hit the kobold. iGR iJy3==49 iN i0QJ _You kill the kobold! i1 #..# #.# #..# #..# #..# #..# #..# #.># i"2  #..# #.# #..## #.....@..# .# #.######.# #..#.## #.# . #.# ia2  #..##.####.#. #.#  #.#.## #.# i2   #.###.####.#..# #.#  i2 #.# #.# #.##.# #.#  i 3 #.###.## #.##.# #.#  ig:  iE; p4==- i; 40 i>@  iC M _You see here a +0 whip. i i i- i i if _ i, i #..# #.#  #..#  #..# i3  #..#  #..#  #..#  #.># if  #..# #.##  i##..## #...@.)..# -2.8 (2 iɨD..# #.######.# .###..#######.## #.# .. #.# i .###..##.####.#. #.#  i.# #..#.## #.# .# #.###.####.#..# #.# iA .# #.# #.# #.##.# #.# ii .###.###.## #.##.# #.#  i3 il3 im i8q i)r iuX iIv9= iv i| #..# #.#  #..##.  #..##.  #..##.  #..##.  #..##. iA}O  #.>##.  #..# #.## ##..## #.@...)..# 4..# #.######.# ##.###..#######.## #.#  #.... #.#  #.###..##.####.#. #.#  #.# #..#.## #.#  #.# #.###.####.#..# #.#  i}d #.# #.# #.# #.##.# #.#  #.###.###.## #.##.# #.# i~ i i1 i^K4 i/O iO i i iI i׸ i iڽX i: i iW iU i i5 i #..# #.# #..# #.# #..# #.# #..# #.# #..# #.# #..# #.# #..# #.# #..# #.#  #.> #@# 7.8 (3 # #.######### #.....)..# ..# #.######.# ###.###..#######.## #.# #........ #.# #.###..##.####.#. #.# #.# #..........### #.# #.# #.###.####.#..# iX #.# iK i i i| i i  i[  in i i7 i i i i=#.##...####.50  #..# # #.>##.##..##.######## ######..## #.....)..## i?!... i i9 i ! i| i i iQ iB i i i , it i ##♣...♣#######.....#.##..####.##...####3#..##.# i#..##.##..##.#.#.. ie i i5 ik Q i .......# #.>.♣.<†# ##.......# ##♣...♣#######.....#.##..####.##...####6. #..# .# i  i  i  iX3 i3 i 4 iv: i~; iZ? i@ iA iB iJB ixH #####  #...# #♣.<.♣#.......#  iHa#.>.♣.<†# ##.......# ##♣...♣#######.....#.##..###9#.## i I-...#### iI iM itO ig 3 i  i  i , iP  i  i8  i , i?  i/  i; M.########### #| ##  #####  #...# <.♣## #.......# ##.>.♣.<†# 63.8 (4#.......# ##♣...♣##### i .##.....#.##..####.#.##...#### i  i  i2  i  i!  io  i X ie! X i"  i$ , im%  i'  il( , ir)  i+  i, , iv-  i0  ip0  i0  i1  i3  i4 , i5  i7  i8  i(9  i9  i> b  You see here a staff of fire. i?  i@  _ i@  iL  iM  iM  iO  iP  iS , iT  iU  iWY , i9Z  it[  i] , iS^  i_  iSa , ibb  iic  ie , iJf  iZs  You see here a hobgoblin skeleton. _ i)t  it  i@v , iv  iw  ijx  i2z B iY} X i@~  i~  ib  i f ##### im ###...# .....# ######### ######...# ........# #.÷.....# #######.# ###########.#####.# #######.###.....@.....# #.#84.8 (21.0) ............########### #|# #######.##### #.# #.# #.# #.# #.# #.# ##### #.# #.# #...# #.# ### #.# ##♣.<.♣## #.# ... ... #.......# #.# i  i2  i  iI i~ i, i%  i  i , i  i i, i i i, i\ iL i3 i i  i1 i] i i i i, if iW i+ iZ i i &#.# #.## #.# ###.# #.###.#.########## #### #.##...).........# #.÷. ........########.# ###########.## #.###.##########.###...........###.# .............########### #..##.# ########.##### ..##.#.# #@# 94.8 (10 #.....#.# #.# ..####># #.###### ....##.##...# #...###.#### #.# ##♣.<.♣## ............ ... #.......#  #......... #.>.♣.<†# ......# # ### #.......#  ##.###..###.## ##♣...♣### if'N[37m  i( i* i  im  i[  i  izQ iO i^P iQ iV iXB i[B i>\ ij] i[^ i^ i_ iaf#...).........##.÷. ........########.# ###########.### if.###...........# ...##.# ....########### #..##.# #### .##.#.# #.# #.....#.# #.###># #.# ##### ....# #...#7.8 (3 iBg .0)###.######♣.<.♣## ............ ... #.......# #......#.... #.>.♣. ig<†# ##......# # ###### #....... ##.###..###.##  iga#♣...♣### ......# #...##..  ih.....[...##.## ##.##..###.#.).#  #..##. ih in iq i ij iQ i-, i i_, i iq i i i, i} i i...##.# ....########### #..##.# ####  iC.##.#.# #.# #.....#.# #.###># #.# ##### ....# #...# ih###.########.##### ##♣.<.♣##  iL.....................###.......# #.......#######.@......#.>.♣.<†#900 i#......# # ######.###....... ##.###..###.## # ##♣...♣### iթ& i1#.#...##.....# i.#.#...##..#######.#...# i6"#..# i i i i i8 i iM i iB i iD i i ig~  You encounter an orc. It is wielding a +0 mace. i})##.# ...### # ##.# ########.##### # ##.#.# #.#  i # ...#.# #.# # ####># #.# ##### # .# #.# #.# #...# # .###.########.##### ##♣.<.♣## #..###.......# #  i<.....#######....@...#.>.♣.<†# # .....# # ######.###.......# # ij#..###.## .# ##♣...♣#### ?# #...##... i[...##.## .# ##.##..### #.#.).#  i.# #..##.## # o   orc (asleep) #.#...#  i)o# #.....# # #.#...# .# #..#### # #.#...#  i$S#..# # i~+2.8 (2 i+3.8 (3 i ie _Found a scroll labelled COOQAL MYHAN. ipb##.# .............########### # bronnyjavo the Poker ##.# ########.###### Merfolk  ipH##.#.##.## Health: 34/34 ======================== ...#.##.## Magic: 4/4========================  ip####>##.###### # AC: 4Str: 16  ip.# #.##.##...# # EV: 12 iq9Int: 7 .###.########.##### ##♣.<.♣## # SH: 0 iqDex: 15 ..................###.......# # XL:  4 Next:  4% Place: Dungeon:3 .....#######....@...#.>.♣.<†# # Noise: ---------  Time: 1903.8 (0.0) .....# # ######*###.......# # a) +0 trident ###..###.## iq *# ##♣...♣###### Throw: 2 boomerangs ..........#*# #...##.....  ir..[...##.##*# ##.##..#### #.#.).# iErs*# #..##.## # o   orc (asleep) #.#...#o# #.....# # #.#...# itr.# #..#### # #.#...##..# ir#You encounter an orc. It is wielding a +0 mace. _Found a scroll labelled COOQAL MYHAN.  irThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ixRAim: an orc, wielding a +0 mace (asleep, 98% to hit) i##.# .............########### # bronnyjavo the Poker ##.# ########.###### Merfolk ##.#.##.## Health: 34/34 ======================== ...#.##.## Magic: 4/4======================== ####>##.###### # AC: 4Str: 16  iyT.# #.##.##...# # EV: 12Int: 7 .###.########.##### ##♣.<.♣## # SH: 0Dex: 15 ..................###.......# # XL:  4 Next:  4% Place: Dungeon:3  i*w.....#######....@...#.>.♣.<†# # Noise: ---------  Time: 1903.8 (0.0) .....# # ######.###.......# # a) +0 trident ###..###.##.# ##♣...♣###### Throw: 2 boomerangs ..........#?# #...##..... ..[...##.##.# ##.##..#### #.#.).# iX.# #..##.## # o   orc (asleep) #.#...#)# #.....# # #.#...# i.# #..#### # #.#...##..## iThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycle iShift-Dir - straight lineAim: an orc, wielding a +0 mace (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the orc!  i9You kill the orc! i((((( i݃h..?.. i iR<75.0 (1.2 _ i@ i i i i ia i.# ########.##### #. #.#.# #.# #. ..#.# #.# #. ###># #.# ##### #. # #.# #.# #...# #. ###.########.##### ##♣.<.♣## #. .................###.......# #.#######.#.>.♣.<†# #.# # ######@###.......# #. ##..###.## #.# ##♣...♣######. .........# #?# #...##...... .[...##.## #.# ##.##..#### .#.).# #.# #..##.## #. .#...# #)[4 iu$0m# #.....# #. .#...# #.# #..#### #. .#...# ..# #..# #. .#..[# #..# #. i iS,60 i i iV3 i i i~ i i i+ i i i i il i i..#.# #.# ##>##### #  i#...#.########.##### ##♣.<.♣## .................###.......# ...##........#.>.♣.<†# # ######.###  i2S##..###.## #.# ##♣...♣#####.....# #@# #...##.....9.0 (3 .[... i4 ##.##.. .#.).# .##.## #### .#...##..##.   i^.....##..##.  i i ib _k - a scroll labelled COOQAL MYHAN ix i/{Read which item? Scrolls  g - a scroll of fogi - 4 scrolls of identify  i{ c - a scroll labelled TAEVED FOPEADD  d - a scroll labelled UMOUMUDIKKY  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN [!] read|quaff[?] describe selected iL  iP7..#.##.##. bronnyjavo the Poker ###>##.###### #. Merfolk # #.##.##...# #. Health: 34/34 ======================== ###.########.##### ##♣.<.♣## #. Magic: 4/4======================== .................###.......# #. AC: 4Str: 16 ....#######........#.>.♣.<†# #. EV: 12 iCQInt: 7 ....# # ######.###.......# #. SH: 0Dex: 15 ##..###.## #.# ##♣...♣######. XL:  4 Next:  7% Place: Dungeon:3 .........# #@# #...##...... Noise: ---------  Time: 1909.0 (0.0)  iQ4.[...##.## #.# ##.##..####. a) +0 trident .#.).##.# #..##.## #. Throw: 2 boomerangs .#...##)# #.....# #. .#...##.# #..#### #. .#...#..# #..##.  .#..[#### #..##. ioR  .#...##..##.  .....##..##. Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iRAim: an orc, wielding a +0 mace (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the orc! _You kill the orc! _k - a scroll labelled COOQAL MYHAN iMcP  Okay, then. i(d ij il. _ iD\ODrink which item? Potions  c - 2 potions of curing  r - 2 potions of resistanceb - 2 potions of brilliance  e - a potion of enlightenment  f - a green potion  j - a fizzy dark potion [!] read|quaff[?] describe selected i  i;  i݋ ..#.##.##. bronnyjavo the Poker  i. ###>##.###### #. Merfolk # #.##.##...# #. Health: 34/34 ======================== ###.########.##### ##♣.<.♣## #. Magic: 4/4========================  iq ).................###.......# #. AC: 4Str: 16 ....#######........#.>.♣.<†# #. EV: 12Int: 7 ....# # ######.###.......# #. SH: 0Dex: 15  i ##..###.## #.# ##♣...♣######. XL:  4 Next:  7% Place: Dungeon:3 .........# #@# #...##...... Noise: ---------  Time: 1909.0 (0.0) .[...##.## #.# ##.##..####. a) +0 trident .#.).##.# #..##.## #. Throw: 2 boomerangs .#...##)# #.....# #. .#...##.# #..#### #. .#...#..# #..##.   i .#..[#### #..##.  .#...##..##.  .....# iJ #..##. Shift-Dir - straight lineAim: an orc, wielding a +0 mace (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the orc!  io _You kill the orc! _k - a scroll labelled COOQAL MYHAN _Okay, then. i> P  Okay, then. i  i  iĖ . _ id i i i iw iP _ i i6 i i/# #...#.########.##### ##♣.<.♣##  it.................###.......# ...........#.>.♣.<†# # ######  i.##..###.## #.# ##♣...♣#####.....# #.# #...##..... .[... ##.##.. .#.).# ##.## #11.0 (2#...#  i)# #.....# .##  iDY ...#.##..##.   ii.###.##..##. iE  ii i i= i.I i3 i4 i7, iY9<  You see here a +0 mace. i: ik; _ iM< iBF.................###.......# ...........#.>.♣.<†# # ###### ##..###.## #.# ##♣...♣#####.....# #.# #...##.....  iB.[... ##.##.. .#.).# ##.## # .#...# )# #.....# .##  iC3........# [# ######## i@CJ  .....# ikCQ#..##.  .######..##. iCE  iF iK iL i$I i* i=+ i/n i0 i2 i4, i5 i=#######........#.>.♣.<†# ..# # ######.###.......# ###..###.## #.# ##♣...♣##### ...........# #.# #...##...[...##.## #.# ##.##..### ##.#.).# #.# #..##.##  #.#...# #)# #.....#  i{> #.#...# (########.# #..#### ##.#...# .......@..# #..# 6.0 (3..#..[# ########### #..# ##.#...##..# #......# #..#.# #..# #..###.# #..#......# i?G #..# #..##### #..# #..#  #.># iE iF) _Found 4 boomerangs. i9 3 i  i3  i<  i2 n i  i #.......#######..#.>.♣.<†# ##......# # ######.###.......# ##.###..###.## #.# ##♣...♣..# #.# #...##..[...##.## #.# ##.##..##.#.).# #.# #..##.## #.#...# i! } #)# #.....# #.#...##(##.# #..####  ###.#...##..# #..#8.0 (2  ...#..[### #..###.#...# #..#  iR .##......# #..# .......#.# #..# .##..###.# i % #..# ..# #..# .##..##### #..# .##..# #.># iD  i  i;  i] iژ i i i iB iO, i i ip, iJ i..##.......#######........#.>.♣.< (####......# # ######.###...... .).##.###..###.## #.# ##♣...♣...# #.# #...# .#......[...##.## #.# ##.# .######.#.).# #.# #. .# #.#...## #)# #.... .# #.#...##(########.# #..## .## ###.#...##..@.......# #..#21.0 (3 ... ...#..[#### #..#.####.#...# #..# ....##......# #..#  #.......#.# #..#  #.##..###.# #..#  #...# #..#  #.##..##### #..# ###.##..# ib #.># i i` i i id  i  i B iS  i  i  iF  i  iF  i  i{  i  i  i|' #..........##.... #...##.......#######........#.>.♣ ##(####......# ### ######.###....).##.###..###.## #.# ##♣.. .. i#( ..........# #.# #.. ##.#......[...##.## #.# ##. ##.######.#.).##.# #.# #  #.# #.#...##.# #)# #..  #.# #.#...##@########.# #..5.0 (4  #.## ###.#...##..........# #..  .... ...#..[############# #.. iQ( 6 ####.####.#...# #.. ......##......# in(  #.. # #.......#.# #..  # #.##..###.# i( % #.. i(   # #.........# #.. i(   # #.##..##### #.. i( E  it)  i/  i1 [ _i - 6 boomerangs (gained 4) i"(  i(  i(  i~,  i-  i1 X iP1  i1  i6 .# #.# #.# #####.##### ##♣.< i6 .................. #...##.......#######........#.>.♣ ##(##### ### ######.###..  i6 ...).##.###..###.####♣. ..................# ##.#......[ i 7 #.# ## ##.######.#.).##@# 7.0 (2  i"7 # #)  #.# #.#...##.########. iu7 \#.## ###.#...##..........# #...... ...#..[############# #.. i7  i<  i=  iK i i i  i iA iB if iG i  #..... #####..####># #.# ### .# #.# #.# #####.##### ##♣.<.................. #...##.......#######........#.>.♣ ##(#### i# ### ######.###.. ...).##.###..###.####♣. ................@.#9 ##.#......[...##.##.# ## ##.######.#.).##.#  ih#.# #.#...##.##)# #..#.# #.#...##.########.# #.. i! i i iT iL i=M i N iT ifV i[B i[ i[ i)] id #.....#.# #.###..####># #.# #..# #.# #.# # #†#...##...###.##.##### ##♣#.....####...##.......#######..#.>.##(####......# ### ######.###..).##.###..###.## #.# ##♣ #...# #.# #31.##.#......[...##.## #.# # ..##.######.#.).##.# #.# #  ie# #.# #.#...##.# #)# # #.# #.#...##.##.# # #.## ###.#...##..# # .... ...#..[#### # #.####.####.#...# # #.......##......# # ikf ifm ihn ih4 i4 i6 i> i? iDB i5F iF iH iPP{ #.....#.# #.#   iP##..####># #.#  #...# #.# #.#  #†#...##...###.########.##### #  #.#...... iQ5..###  #.#...##.......#######..#.##(####......# ### ######.###  iR"#......).##.###..###.## #.# # ###..# #.# 3  #.##.#......[...##.## #.#  ...##.######.#.).##.# #.# ## #.# #.#...##.# #)# #.# #.#...##.##.# #.## ###.#...## iPRz..# .... ...#..[###  #.####.####.#...###.......##......# i(S ic i~d i i3 i i, iX iZ ivB i< i i0 i i i i( i i i3 i #.....#.# #.# ########..####># #.# #..........# #.# #.# i#†#...##...###.########.# #.#............. #.#...##.......#######.... #.#.##(####......# ### ## #......).##.###..###.##  ###........# 8.0 (5 #.##.#......[...##.##  ...##.######.#.).##.#  ### #.# #.#...##.# #.# #.#...##.####### #.## ###.#...##........ .... ...#..[ i## ####.#...# ########.......##......# i ix i i8 i8 i#: i? ic@ i@ iF, i6G iG iH i K iL iIM iN iP i!Q, iR i.Wz #.....#.#  ########..####>#  #..........# #.#  #†#...##...###.##### #.#...... #.#...##.......####### iW #.#.##(####......# ###  #......).##.###..###.## ###..........#42.0 (4 #.##.#......[...##.## ...##.######.#.).##.# ### #.# #.#...##.# #.# #.#...##. #.## ###.#...## .... ...#..[ #.####.####.#...#  #########.......##......# iTX i\ im] iy  i  i  i X i X i  in  i  i  i~  i  ib  iU  i\  #.....#.# ########..####># #..........# #.# #÷#...##...###. # #.#..... #.#.#...##....... i f #.#.##(####...... #......).##.###..### ###..6 #.##.#......[...## ...##.######.#.).## ###.##.# #.#...## id 8 #.##.# #.#... #.##.## ###.#...## ....... ...#..[ #.####.####.#...#  #########.......##......# iB  i  i]  i  #..##.#.##. #.....#.##.########..####>##.#..........# #.#  #.#÷#...##...###.## #.#.#....... #.#.#...#.# #.#.##(####......#  #.@....).##.###..#####.......... #.##.#......[... ...##.######.#.).###.##.# #.#... #.##.# #.#...#  #.##.## ###.#...#  ....... i [39;49m ...#..[#  #.####.####.#...#  i  i' +7.0 (1 i  i  iA iD i.........##.# . #.########..##.# # #.# #..##.#.# #.# #.....#.# #.########..####> #.#.# #.# #.#÷#...##...###. #.#.#....... #@#.#...##.......9.0 (2 #.#.##(######......).##.######............... #.##.#......[......##.######.#.).###.##.# #.#... #.##.# #.#... #.##.## ###.#... i- i  i  im i i i iLI i"S iS iVX i W iW iY ib[ i[ ic iEd ird i e if if if iug i8h iXi ii i1k il idm, im in ip, i^q ir: _Found 12 gold pieces. is3 it i{#.#.##(##### ### ##......).##.###..###.## ###...................#  i|#.##.#......[...##.## ...##.######.#.).##.# ###.##.# #.#...##.# #.##.# #.#...##.#####.##.######.#...##.$......@......#..[#####60.0 (11.0)####.####.####.#...# #########.......##......# #.........# #.......#.# i|#.# ##.##..###.##.# #..# #.........##.# #..# #.##..######.# ####..#####.##..##†# #...........##..# i| i i߄ i&x 3 iy  i  i  i6 B i] B i~  i  iK  i  i  i  ip  i  i:  i~  iƔ  i  i  iP  i  is  i8  i]  i  i  iȞ  iП  i  i  i  i  i  i_  i .$.............#..[###############.####.####.#...# ######.......##......# .......#####.......#.# ##.# #.##..###.#  i #..# #.........# #..#..#####  ####..#####.##..#  #...........##.@#9.0 (9.0)  #.#..###.#####..# ############ ##.#.## #.# .....# #........... ...#.. #.##.##.## #.########## ####### ..##.##.# #.# ...#.. ### .#.#.# #.# ##. ..# #.# #. i #  #.#.# ##.# #.####...# #.## #.. i2  iy  i4 i i iS iT iT iZ i[ ia ia ibb ib ib id ixe ie iIf ig i/i, iti iqj i;k i|k ik il im im i=n i.o ip, ip iq ir ir i4s it it iu iau iv ibw iw i/x iU}...#.. #.##.##.## #.  i}####### ..##.##.## #.# ...#.. ### .#.#.## #.# ##.#.# ..###.## #.##.#.# ##.# ##.###.# i~#...# #.## ##....###.## ##.## ##.##### #.# #..###.#########.########.#.#@###....#80.0 (11.0) i<~..........##>## #.##.  ##.########.#### #######.##.#  ij~ ### #.# #.......##. #.# i~#.####..##.# #.# ♣.♣ #...##.# i~  #.# ###♣♣.♣♣#####...  i~ #.#####.........##.###  iA#.......#♣♣.♣♣#....# #  i i i####### ..##.##.## #.# ....#.. ### .#.#.## #.# ###.#.# ..###.## #.#  #.#.# ##.# ##.###.# #...# #.## ##....# ##.## ##.## ##.##### #.# #..###.## ######.########.#.#. #.... #...........# #.##. ##.########.#########.##. i ### #.# #.......##. #.# #.####..##. #.# ♣.♣ #...##. #.# ###♣♣.♣♣#####.. #.#####.........##.## #.......#♣♣.♣♣#....#  #.####### ♣.♣ ####[# i iy11.0 (1.0) i iCc _There is a stone staircase leading down here. i8  i nA stone staircase leading down. A staircase leading further down.  i While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down. i  iٿ i)f.####### ..##.##.## #.#bronnyjavo the Poker ....#.. ### .#.#.## #.#Merfolk  i###.#.#..###.## #.#Health: 34/34 ========================#.#.# ##.# ##.###.#Magic: 4/4========================#...# #.## ##....#AC: 4Str: 16 i;##.## ##.## ##.#####EV: 12Int: 7#.# i#..###.####### SH: 0Dex: 15 ih##.########.#.#.###.... XL:  4 Next:  7% Place: Dungeon:3#...........##@## i:\#.##. Noise: ---------  Time: 1981.0 (1.0)##.########.#### #######.##. a) +0 trident### ib#.##.......##. Throw: 6 boomerangs#.##.####..##. i|#.#♣.♣ #...##.#.# ###♣♣.♣♣#####.. i #.#####.........##.## #.......#♣♣.♣♣#....# #.####### ♣.♣ ####[##  _Okay, then. _You see here a +0 mace.  i+_Found 4 boomerangs. _i - 6 boomerangs (gained 4) _Found 12 gold pieces.  iTN_There is a stone staircase leading down here. ig i i% i i-2 _ i i &4 i     ##. ##.#   ## #..## .#..   #.##...# .....   ##......##.....   #..............  iN Z  ......>......   #.........#   #@.#   ####        i{          i -  i -3.5 (2.5 i  iR P _You climb downwards.  Found a stone staircase leading down. i a _There is a stone staircase leading up here. iA crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold. ij i bronnyjavo the Poker  ##. ##.#Merfolk  ## #..## .#..Health: 34/34 ========================  #.##...# .....Magic: 4/4========================  ##......##.....AC: 4Str: 16  #..............EV: 12Int: 7  ......>...... i>SH: 0Dex: 15  #.........#XL:  4 Next:  7% Place: Dungeon:4  #@.#Noise: ---------  Time: 1983.5 (2.5)  ####a) +0 trident  Throw: 6 boomerangs       _i - 6 boomerangs (gained 4) _Found 12 gold pieces. _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here. iG i i[ i4 iO   #.#   ##.. ##.#  ## #..## .#..  iP  #.##...# .....  ####..... #.. #......>...... #.@.......# #.#<.#.... ###### # iP5       iP iU iV44.5 (1.0 _ iY[ i_] i-  i  iF  i-  i  i B ip , i/  i    ..  #.##  iO   ##.. ##.#  ## #..## .#..  #.##...# ..... iq ]  ####..... i J  #...... i ..  i #..@...>......6.5 (2  i i####.........#  i2  #.#<.#....  iP O###### .# io    i    i  i  i  i  i-%I i' iU) i-B i). i. i/ i75l  .# ..   i5 ..   #.##   ##.. ##.#  i5 ## #..## .#..  i5 ##...# .....   i&6##...@..##..... 8 iN6S #....... i27  ##......>.. ####........ #.#<.#.... ###### ..# .   i8 iwE i1G i Q  ...#  ..#. ...  ...  .##   ##.. ##.#   i ## #..## .#..  .##.@.# .....  ##......##.....  #..............  ##......>......  i [####.........# #.#<.#.... ######...# ...  i  i +9.5 (1 i  i  io_ i`, iHn i###.. ....... #.....##..##..#....... ... ##  #.##..#  ##@....##.#91.5 (2 ## #..##...# #.##...# ....  i ##......##.....  #..............##.........######...# i i i i i  i iQ  ###.. ...  #.... #..  ...##..   i{##..#..  #.....  #... ##  #.##..#  ##.@...##.#  ## #..##...#..  il #.##...# .....   i(##......##..... #.............. ##......>...... ####.........# #.#<.#....  i ic$2.5 (1 i i i A  ###.. ...  #.... #..  ...##..  ##..#... #......# #... .##  #.##..#  ##..@..##.#   i S## #..##...#..  #.##...##. ##......##.....# #..............# ##......>..... ####.........# #.#<.#.....  ih  iz &3 i  i/  i] i i i i" is# i# i&& i+X i.B iO5 #.....#.. ...##..  ##..#...  #......#  #.....##  #.##..#  ##.....##.##.. ## #..##...#..... #.##...##@.....#5.5 (2 ##......##.....## #..............#  ##......>.. ####.........##.. #.#<.#.....  ######...## ##...  i6 i$: ir i i/ iվ i i i##..#... #......# .##.....## .# .#.##..# .# ##.. im##.....##.##....## #..##...#......#.##...##......# ##......##.....## #...........@..# 7##......>.......# ####.........##.... #.#<.#..... i ..# ######...##. ## ##... .. ##.. ..# ## iY iD i iQ3 iSR iT iY i]~.....###.# .. #.##..#..# ##..##.....##.##.... ## #..##...#...... #.##...##......# ##......##.....## #..............## ##......>.......# #####..... i^9 #.#<.#..#. ######...##...##  ##... ....# ##.. ...# #.# ##... ... in^ .. ia ib ii ij in, iu iC{X i"<## #..##...#....#.##...##......# ##......##.....## ..............## #......>.# .. ####.........##..... #.#<.#.........#. ######...##...## ##.@......#2002.5 (3 ##.# #.#####... ### ... ..  i i܃ ip  i*  i  i  i# i0O## #..##...#...... #.##...##......# ##......##.....## .#........## ##..##......>.......##....####.........##...... #.#<.#.........#. ######...##...## ##...@....# 4.5 (2##.......# #.#####.... ### ......= i1 i4 i7Z _Found a notched ruby ring. ir ia iz i9 ib i i , iK  i  i i^#.##...##......# ##......##.....## ..# #..............## ##...  ine##......>.......##....  ####.........##......  #.#<.#.........#. ######...##...##  ##........# ##....@..# 6#.#####.....#### .....#  ip..=### i4 i i i[) I i-  i~0 O  You encounter a hound. i0  i6 #.##...##......# ......##.....## ..# . i<7 X.....## ##... ......>.......##.... ####.........##...... #.#<.#.........#.  i7 ######...##...## ##........# ##.# #.#####.....# ### .....#  i7 ...=....###h...#h   hound (asleep) i8 A:........ i9 W0h. i\: 2h. i@ 0h iA  i(E +7.5 (1 i.......##....Magic: 4/4======================== ####.........##......AC: 4Str: 16#.#<.#.........#.EV: 12Int: 7######...##...##SH: 0Dex: 15##........#XL:  4 Next:  7% Place: Dungeon:4##.....@.#Noise: ---------  Time: 2007.5 (0.0)#.#####.....#a) +0 trident### .....# ia Throw: 6 boomerangs...=h.....###....#h   hound:........ _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here. _Found a notched ruby ring.  You encounter a hound. _Found a parchment of Fugue of the Fallen. iw n  Okay, then. iז  i . _ is #.##...##......#bronnyjavo the Poker #......##.....## ..#Merfolk ..............## ##...Health: 34/34 ======================== #......>.......##....Magic: 4/4 it ======================== ####.........##......AC: 4Str: 16#.#<.#.........#.EV: 12Int: 7######...##...##SH: 0Dex: 15##........#XL:  4 Next:  7% Place: Dungeon:4##.....@.#Noise: ---------  Time: 2007.5 (0.0)#.#####**...#a) +0 trident### ..**.#Throw: 6 boomerangs...=h.....###....#h   hound it :........ _Found a parchment of Fugue of the Fallen. _Okay, then.Throw: 6 boomerangs iTu Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit) it#.##...##......#bronnyjavo the Poker #......##.....## ..#Merfolk ..............## ##...Health: 34/34 ======================== #......>.......##....Magic: 4/4======================== ####.........##......AC: 4Str: 16#.#<.#.........#.EV: 12Int: 7######...##...##SH: 0Dex: 15##........#XL:  4 Next:  7% Place: Dungeon:4##.....@.#Noise: ---------  Time: 2007.5 (0.0)#.#####((...#a) +0 trident### ..(([ i:40m.#Throw: 6 boomerangs...=h.....###....#h   hound:........  Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit)  You throw a boomerang. The boomerang hits the hound.  The hound is lightly wounded. ig /.... iS 4h. i in+8.7 (1.2  i _ i i8 i #.##...##......#bronnyjavo the Poker #......##.....## ..#Merfolk ..............## ##...Health: 34/34 ======================== #......>.......##....Magic: 4/4======================== ####.........##......AC: 4Str: 16#.#<.#.........#.EV: 12Int: 7 i ######...##...##SH: 0Dex: 15##........#XL:  4 Next:  7% Place: Dungeon:4##.....@.#Noise: ---------  Time: 2008.7 (0.0)#.#####**...#a) +0 trident### ..*..#Throw: 6 boomerangs...h......###....#h   hound:........  You throw a boomerang. The boomerang hits the hound. _The hound is lightly wounded.  Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 45% to hit) iyM w *h. in .h.  Aim: a hound (lightly wounded, 45% to hit) iլ#.##...##......#bronnyjavo the Poker #......##.....## ..#Merfolk ..............## ##...Health: 34/34 ======================== #......>.......##....Magic: 4/4======================== ####.........##......AC: 4 iխStr: 16#.#<.#.........#.EV: 12Int: 7######...##...##SH: 0Dex: 15##........#XL:  4 Next:  7% Place: Dungeon:4##.....@.#Noise: ---------  Time: 2008.7 (0.0)#.#####((...#a) +0 trident### ..(..#Throw: 6 boomerangs...h......###....#h   hound:........   i4Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 45% to hit)  You throw a boomerang. The boomerang hits the hound!  The hound is severely wounded. i3.... i5Ch= i59h. i< i=49.9 (1.2 _ i8D iE i%f #.##...##......#bronnyjavo the Poker #......##.....## ..#Merfolk ..............## ##...Health: 34/34 ========================  if ##......>.......##....Magic: 4/4======================== ####.........##......AC: 4Str: 16#.#<.#.........#.EV: 12Int: 7######...##...##SH: 0Dex: 15##........#XL:  4 Next:  7% Place: Dungeon:4##.....@.#Noise: ---------  Time: 2009.9 (0.0) icg #.#####*h...#a) +0 trident### .....#Throw: 6 boomerangs...=......###....#h   hound:........  You throw a boomerang. The boomerang hits the hound! _The hound is severely wounded. ig ,Throw: 6 boomerangs ig VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 45% to hit) iS#.##...##......#bronnyjavo the Poker #......##.....## ..#Merfolk ..............## ##...Health: 34/34 ========================  iz#......>.......##....Magic: 4/4======================== ####.........##......AC: 4Str: 16#.#<.#.........#.EV: 12Int: 7######...##...##SH: 0Dex: 15##........#XL:  4 Next:  7% Place: Dungeon:4##.....@.#Noise: ---------  Time: 2009.9 (0.0)#.#####(h...#a) +0 trident### .....#Throw: 6 boomerangs...=......###....#h   hound:... iN.....  Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (severely wounded, 45% to hit)  You throw a boomerang. The boomerang hits the hound.  The hound is almost dead. i '. if!Jh. iF) i*^2--=11.1 (1.2 iE/ i1   iE2(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (severely wounded, 45% to hit)  You throw a boomerang. The boomerang hits the hound.  The hound is almost dead. _The hound bites you. it~I  You barely miss the hound. iXh  The hound is almost dead. i&e3=-20 i? ig= _The hound bites you but does no damage. iL .  You puncture the hound! i( ily4==53 i! iI _You kill the hound! i8.##...##......# ......##.....## ..# ...## ##...  i......>.......##.... .........##...... #.#<.#.........#. ######...##...## ##.# ##......@# #.#####.....# ### ......# .....=...[...###........# .....#:.............. i ia.-4 i* i  i %_Found a plate armour. i....##.....## ..#......## ##... >..... ##.........##......#  #.#<.#.........#..#######...##...##..## ##........#...+#...#.#####.@...#### #......#  #.....=..... i#..[...###..#........# .#.....#:... .............# i7- iU5 ii i i,K......## ##... >..... #.........##......# .#<.#.........#..# ######...##...##..## ##........#...+ ......#...# .#####.....# ### #...@..#  #.....=.....##..[...###..##........# .#.....#:... ..............# #.#...##. i i&6 i iԔ i%>..... .....##......# .#<.#.........#..# ####...##...##..##  ##........#...+ .....#...# .#####.....# ### ##......###+# #.....##..[...###..## ........# .# .....#:... ..............#.. #.#...##.###... in=7 i i+8.1 (2 i i1 _l - a ring of see invisible i iDrink which item? Potions  c - 2 potions of curing  r - 2 potions of resistanceb - 2 potions of brilliance   iCe - a potion of enlightenment  f - a green potion  j - a fizzy dark potion [!] read|quaff[?] describe selected i  iۢ  i /...>.......##.....bronnyjavo the Poker .........##......#Merfolk .#<.#.........#..#Health: 34/34 ======================== #####...##...##..##Magic: 4/4========================##........#...+AC: 4Str: 16##.......#...#EV: 12Int: 7#.#####.....#SH: 0Dex: 15### ##......###+#XL:  4 Next: 57% Place: Dungeon:4#.....@.....#Noise: ---------  Time: 2018.1 (0.0) i #..[...###..##a) +0 trident........# .#Throw: 6 boomerangs.....#:... ..............#........#.#...##.###...  The hound is almost dead. _The hound bites you but does no damage.  You puncture the hound! _You kill the hound! _Found a plate armour. _l - a ring of see invisible io P  Okay, then. i4  iڹ  i . _ ih iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  iArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)j - an amulet of guardian spirit  l - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip  i;&  i,  i3 ...>.......##.....bronnyjavo the Poker .........##......#Merfolk .#<.#.........#..# i4 THealth: 34/34 ======================== #####...##...##..##Magic: 4/4========================##........#...+AC: 4Str: 16##.......#...#EV: 12Int: 7#.#####.....#SH: 0 i_4 Dex: 15### ##......###+#XL:  4 Next: 57% Place: Dungeon:4#.....@.....#Noise: ---------  Time: 2018.1 (0.0) i4 p#..[...###..##a) +0 trident........# .#Throw: 6 boomerangs i4 \.....#:... ..............#........#.#...##. i5 ###... _The hound bites you but does no damage.  You puncture the hound! _You kill the hound!  iN5 _Found a plate armour. _l - a ring of see invisible _Okay, then. i;  iE< +6 (0.5 i?  ijB 8 _l - a ring of see invisible (worn) ic3 ik io iVs iw, iyt _Found 2 scrolls labelled UMOUMUDIKKY. i| i} iV~ i..>.......##..... ##..##......#  #.#<.#.........#..#  ######...##...##..## ##........#...+ ##.......#...# #.#####.....# ### ##......###+# i@ #...@.......#20.6 (2.0 #..[...###..## #..# .# .....#:... . .... ..#......... #.#...##.#. ###...# ?##. i؉ i| iG iV. i. i,0 i4 iI7 i@;, is< i= i= i> iEf #.#<.#.........#..#  ######...##...##..## ##........#...+ ##.......#...# #.#####.....# ### ##......###+# ##...........# ###..[...###..###.....@..# .2......#:.......................#..#...........## #.###.#.. ###...# ?##. #....  ##.## # iI iJ iz K #####...##...##..## ##........#...+ ### #.#####..## ##......###+# ##...........###..[...###..#........##...# ......#@.......... #..#..## #.#### i  is +3.6 (1 i  i o  You pick up a parchment of Fugue of the Fallen and begin reading... i$ $4.6 (2 i  i L _You add the spell Fugue of the Fallen to your library. i$_ i iB i iV i iǻK ##........#...+ ##.......#...# #.#####.....#  i+### ##......###+# ##...........# ###..[...###..## #........##...## ......#.........$  i7.........# 6#..#### #.#...##.#...# ###...# ?##..... . ###.## .#### . .. i i+ _Found 11 gold pieces. it=e#...# .#####.....# ### ##......###+# ##...........# ###..[...###..## #........##...##$......#.........$....# #..#......#  i>## #.#...##.#...#  ###...# ?##.... #.... .. ####.## >.#### ... ...#### i i^+7.6 (1 if _Found 6 gold pieces. Found a stone staircase leading down. iB3 i i i ip i$, i i i~ i i>B i< is i iH# ##......###+# ##...........#..[...###..## ##........##...##$.......#.........$.. i0................# #..#............# ## #.#...##.#...#  ###...#.@##.....31.6 (4 #.......# .### irL ##.###>.# # ## #... #.... iL #####. .. .. i i im _d - 3 scrolls labelled UMOUMUDIKKY (gained 2) i3 i i iB ip i! i! i,# i % iw& i& i( i[.{##........#...+ ##.......#...# #.#####.....# ### ##......###+#  ##...........# .###..[...###..## #..#........##...##$.........#.........$.... i..............@..# 4.6 (3#..#............# ## #.#...##.#...# ###...#..##......#.......#..###.##.###>.#.. iU/### #......#......######... i/ i4 i-6 iI iM iD  i- , iFR _Found a parchment of Olgreb's Toxic Radiance. i3 i ib...##...##..## #........#...+ ##.......#...#  #.#####.....#   i### ##......###+# #...........# .###..[...###..## #.#..##...##$.  ......#.@$......6.6 (2  .........#....:.   i2(#..#............# .....  ## #.#...##.#...# ....###...#..##.........#.......#..###. ..##.###>.#..# .### #...... i[>#......# i i+ iq iv ##...##..## .#...+ .#...# #.#####.....#  iv ### ##......###+# +###...........# .  ###..[...###..####.  #.##...##$.  i/w ......#..@. ...#....:. #..#.#..  iFw <## #.#...##.#...##..###...#..##....... ijw #.......#..###... iw ##.###>.#..# ....### #...... iw N ..##.  i~  iH +7.6 (1 i  i A8.6 (2 ir  if ? _You now have 159 gold pieces (gained 11). inl.....#..# ##...##..## .#...+ .......#...# .###.# #####+# +### ##...........# ###..[...###..#### #........##...###...... ....#....: ..#............#.. # #.#...##.#...##.###...#..##......#.......#..###.##.###>.#..# .....### #...... ..##. iA9.6 (1 i+, i,40.6 (2 iT _You now have 165 gold pieces (gained 6). ieF ##...##..# ......#...+ #...# #####.....# # ##......###+# ##+###.  ##.....# ....... ##..[...###..####.. ........##...##... ....#............#....:#..#......  #.#...##.#...#  ###...#..##..... #.......#..#####.###>.#..# ......## #...... ..## #......# iK  iiL +1.6 (1 i8Q  iR  ix iy i5z in~ iM i _Found a stone staircase leading up. iF i....#...+ #...# # ###.....# .#......###+##+##+###.##.....# .........  i(#..[...###..####.. ......##...##.........# #............##........#...@:.....#3.6 (2...#.........## iO##.#...##.# ##...#..##......# ix.......#..#####.###>.#..# #......#< iL### #...... #..##..... #......#...# ....#####... iŒ! i_ i$ iqI#...+ #...# # .....# .# ......###+##+##+###.##. .# .[...###..####.##...##.# #..## #....@.....# #.## #...##.#...##.# #.#..###.) ##.###>.#..# #......#<.  ### #...... #..##.....#......#...# ......  iPx ix+4.6 (1 i| i _Found a mace.  You pick up a parchment of Olgreb's Toxic Radiance and begin reading... i+5.6 (2 i iP _You add the spell Olgreb's Toxic Radiance to your library. iS Spells (Memorise)TypeFailure Level  a - Lesser Beckoning iߨTranslocation 65% 2b - Static DischargeConjuration/Air65% 2  c - Fugue of the FallenNecromancy86% 3  d - Inner FlameHexes/Fire86% 3  e - Cause FearHexes99% 4  f - Olgreb's Toxic Radiance Alchemy99% 4  g - Forge Monarch BombFire/Forgecraft 100% 6 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help i<[Esc] exit" iy " i~ " i ...#...+bronnyjavo the Poker ...#...##Merfolk ##.....#.#Health: 34/34 ======================== #......###+##+##+###.##.Magic: 4/4======================== ...........# ...........AC: 4Str: 16 .[...###..####..........EV: 12Int: 7 .....##...##.........#SH: 0Dex: 15 .#...................##XL:  4 Next: 57% Place: Dungeon:4 ...........#....@.....#Noise: ---------  Time: 2045.6 (0.0) ...........#.........##a) +0 trident #...##.#...##.........#Throw: 6 boomerangs #...#..##.............# #.......#." iP M.###.........) ##.###>.#..# #......#<..  ### #...... #..##......#......#...# ......#####... _You now have 159 gold pieces (gained 11). _You now have 165 gold pieces (gained 6). _Found a stone staircase leading up. _Found a mace.  You pick up a parchment of Olgreb's Toxic Radiance and begin reading... _You add the spell Olgreb's Toxic Radiance to your library." i  Okay, then. _$ i $ im $ i $ i $ i $ i $ _$ i X$ i $ i $ i ,$ i $ i $ i~ $ i $ i+ $ i $ i ,$ ip $ i [...###..####.............##...##.........# $ i ^..#...................## ......#..........#.#.........###...##.#...##...$ i # ##...#..##.............#  #..###.........)  ##.###>.#..# ##<..50.6 (5  ### #...... #..##...... #......#...# ...... $ i% X#####.....## ..... ..... .... #...... .#.  # $ i $ i\ $ i % i[% iĄ% i% i% if% i,% i#............#.## #.##...##...# ###...#..##.............#  ##..###.........)  ##.###>.#..# #......#<..  ### #......##..##...... #......#...# ...... #####.....##...... #.......4.6 (4 #............# #...........##  #...........###.#.##.....# #### ....## ..### .##% i_% i% i% i% i% iZB% ie% i% i% iW% i% i% i% iV ##..###...) % i2 ##.###>.#..# #......#<..  ### #......##..##...... % i#......#...##...... #####.....##.... #........... #............# ......##% if ## 7.6 (3 ##.#.##  #### . ..## % iY.##      % i% i% i% i( % i % i` % i % i % i B% i" % i % iJ % iO % i % i % i % i J#.......#..###...) % i@ ##.###>.#..# #......#<..  ### #......##..##...... #......#...##...... #####.....##....... #......... #............#. #...........## #.......@...# 60##.#.##.....# #####.....## #...#####.##% i 5###% i % iR % i0 & i& iG& i& i& i& i,& iDO _Found a parchment of Dimensional Bullseye.& i& i& i& i& i& i!& iL& i1.##.#...##.........# .#..##.............#.. .....#..###.........): ###>.#..# #......#<...# # #......##..##......# & iV#......#...### #####.....##..#.......#..........@.#. 3#...........## & i)#...........# ##.#.##.....######....& i#...##.## ### & i & ir& i & i]& i& i& i& i& i0 & i & i & i{ & i)& i$F....#....# & iq.....#.........## .# #...##.........####.## .##.............#..... ..#..###.........):.. & i>.#..# #......#<...# ......##..##......# ......#...### ####.....##& i*..6#.........##...#.....####...........###.#..##...........# & io #######.#.##.....######.....##...##& i###.##& iC& i & iI"' iFI' igT' i[A##.# ' i[.## .....#..........# . ...### .# ' i[d#...##..####.## ##......' i\.#.....##..###.........):..' i7\#..# #......#< .....##.@# 8.6 (2 ' i|\r.....#...##......# ' ib]X####.......#...  #.........##.#.....####........###.#..##...........# ########.#.##.....#####.....##' iK^' ig' i_ ' i ' iM ' i ' i ' i= B' i k  You encounter a ribbon worm.' i  ..####...........##.........# ...........## .. ' i ...#..........# . ...#...## .# ..##.........####.## #......' i f.#.....##.. ' i? 0#..###.........)@....... #..# #......#<...#w..... ' i ....#### ..... ....#...### .... ###.......#... ##. #.........#w   ribbon worm (asleep) #.#.....### ' i #.......###.#..# #......# ######' i6 ' i Hw9.6 (1.' i Xw' i *70.6 (2 ' i  _' i ' i$ g _You see here a parchment of Dimensional Bullseye.) i^'  You hit the ribbon worm.) iu  The ribbon worm is moderately wounded.) iӫh27-----=1.7 (1.1) i) i00 _The ribbon worm bites you!) i2 ,  You puncture the ribbon worm!) i:  The ribbon worm is severely wounded.) i; |23--------=20) i? ) iA 0 _The ribbon worm bites you.* i,R .  You puncture the ribbon worm!* ig (* i f4---61-* iv  3* i"* iO _You kill the ribbon worm!+ i#..####. ....##.........# ............## .#..........# .#.........## .# #...##.........####.## ##......#.....##.. .#..###..):....... .#..# #......#<.@.#...... .....##..##......## ......#...##......# .... ###...#... ##.  ........#  ##.....###  ###.#..#  #.# ######  ##.#.##.....#+ i+ iVa25=--+ i4+ i+ i+ i I+ il + i+ i2k7===+ i+ i+ i+ iV8==+ i+ i; .......## .. + i #...# . #.## .# #...##.####.## ##.............#.....##.. .#..###.):....... .#..# ##<...#..... .....##..##......## .... .+ iM ....#...##.....@# -6.7 (2 ###.....##.... ##  #..............# + i E...###...+ i b#####.....###...###+ i+ iJ+ i, ia, ixa, iIc, ie99, i1k=30==, im, io, ipN1=, iq, is, isK2=, iu, iw, i x#3, ixE==, i8z, i_|k _You start resting.HP restored., it,.., i,81.7 (5, i`}4==2.7 (6 _, i, i - i%A parchment of Dimensional Bullseye. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. You found it on level 4 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Dimensional BullseyeHexes/Translocation4no Select a spell, or (g)o to location.. iq5 ..............## ..bronnyjavo the Poker ....#..........# .Merfolk ....#.........## .#Health: 34/34 ======================== #...##.........####.##Magic: 4/4======================== ##.............#.....##..AC: 4Str: 16 .#..###.........):.......EV: 12Int: 7 .#..# #......#<...#......SH: 0Dex: 15 .....##..##......## .....XL:  4 Next: 61% Place: Dungeon:4 .....#...##.....@# ....Noise: ---------  Time: 2082.7 (6.0) ###.....##.......#... ##.a) [. i@6 40m+0 trident#....................#Throw: 6 boomerangs#............#.....####...........###.#..##...........# ########.#.##.....######.....###...###The ribbon worm is severely wounded. _The ribbon worm bites you.  You puncture the ribbon worm! _You kill the ribbon worm! _You start resting. _HP restored.. iQ8 . i9 . i? . i@ / i4I/ iI/ iXK/ iP/ i:R/ iR/ iU,/ iW/ i9X/ iGY/ i_####...##.........# ............## .. ...#..........# .. / iD`...#...## .# ..##...####.## #.......#.....##.. #..###.........):....... / ix`#..# #......#<..@#...... 4.7 (2 ....##.## ..... / i`....#...##......# .... ###.......#... ##. #.........# #./ i`#.....### #.......###.#..# #.........../ i$al# ###### ##.#.##...../ ib/ i>g/ ih0 iRM.# . ##... ...##.........# .............## ..0 iy.....# ...........## .# ...##..####.## ...#.....####.........)@....... #..# #......#<...#......#.## ..... ....#...##......# ....##....# ##0 iئ0 ix+5.7 (10 iȬ0 ii  You pick up a parchment of Dimensional Bullseye and begin reading...0 if+6.7 (20 i80 iM _You add the spell Dimensional Bullseye to your library.2 i(2 iA+ Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 65% 22 i1,b - Static DischargeConjuration/Air65% 2  c - Fugue of the FallenNecromancy86% 3  d - Inner FlameHexes/Fire86% 3  e - Cause FearHexes99% 4  f - Dimensional Bullseye Hexes/Translocation 99% 4 2 il,~ g - Olgreb's Toxic Radiance Alchemy99% 4  h - Forge Monarch Bomb2 i,kFire/Forgecraft 100% 6 3 spell levels left 2 i,][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7 i  Inner Flame Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused isdependent on the size of the target. Level: 3 Schools: Hexes/Fire Fail: 86% Power: 0% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also either slows you or deals up to 24 fire damage.I i] Spells (Memorise)TypeFailure Levela - Lesser BeckoningTranslocation65% 2  b - Static DischargeConjuration/Air 65% 2  c - Fugue of the Fallen Necromancy86% 3  d - Inner FlameHexes/Fire86% 3  e - Cause FearI iHexes99% 4  f - Dimensional Bullseye Hexes/Translocation 99% 4  g - Olgreb's Toxic Radiance Alchemy99% 4  h - Forge Monarch BombFire/Forgecraft 100% 6 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitI i I i I i ...# ...........bronnyjavo the Poker ..####.......... ...Merfolk ..##.........# ...Health: 34/34 ======================== I i .............## ..Magic: 4/4======================== ...#..........# ..AC: 4Str: 16 ...#.........## .#EV: 12Int: 7 ...##.........####.##SH: 0I iD Dex: 15 #.............#.....##..XL:  4 Next: 61% Place: Dungeon:4 #..###.........)@.......Noise: ---------  Time: 2086.7 (0.0) #..# #......#<...#......a) +0 trident ....##..##......## .....Throw: 6 boomerangs I i ....#...##......# .... ##.....##.......#... ##. #....................# #............#.....### I i #...........###.#..# #...........# ######You puncture the ribbon worm! _You kill the ribbon worm! _You start resting. _HP restored.  You pick up a parchment of Dimensional Bullseye and begin reading... I i? 8_You add the spell Dimensional Bullseye to your library.I i P  Okay, then.I iH I i D _J i' # . ####. ..... ##.# .... ## ... #.# .. #.........## .# ##.........####.## .#.....##. ..###.).# ..# #......#<...#.J iT( ##..##......##......##...##......# ......#.....##.......#....##.# .......# . .#.....### .###.#..# J iT/ J il0 27.7 (1 _J i5 J i6 K i҆+##+##+###.##.  .......# ####.. ..... ### ......## .... .#. #.. #.........## #.# ##...####.## ..........#...@.##... ###...)........# # #......#<...#..##..##......##......#K ..##.......###.#....##.# K   kobold (asleep).......# ........### #.###.#..#K i!K i&8K iK i K ips_You encounter a kobold. It is wielding a +2 short sword of speed.M i&# ................# ###....... #...# ..... ..## .... # #.. #.## #.# . #####.## .......#.....##....# ###...)...@....# # #......#<...#.##..##......##......#K#M i'#...##......#.......#..##.......#....##.#.............# ....#.....### ####.#..# .## ######M i0M i/1&9M i6M it8O i[# ................#bronnyjavo the Poker ###.................Merfolk #.........# .....Health: 34/34 ======================== ..........## ....Magic: 4/4======================== #..........# #..AC: 4Str: 16 #.........## #.#.EV: 12Int: 7 ##.........####.## ...SH: 0Dex: 15 ...........#.....##....#XL:  4 Next: 61% Place: Dungeon:4 ###.........)...@**..#Noise: ---------  Time: 2089.7 (0.0) # #......#<...#....***.#a) +0 trident .##..##.....O i\[40m.##......#K#Throw: 6 boomerangs .#...##......#.......# ....##.......#....##.# ..................# ...K   kobold (asleep) ..........#.....### #.. .........###.#..# .# .........# ###### _Okay, then. _You encounter a kobold. It is wielding a +2 short sword of speed.Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 short sword of speed (asleep, 98% to hit)O iG# ................#bronnyjavo the Poker ###.................Merfolk #.........# .....Health: 34/34 ======================== ..........## ....Magic: 4/4======================== #..........# #..AC: 4Str: 16 #.........## #.#.EV: 12Int: 7 O iH##.........####.## ...SH: 0Dex: 15 ...........#.....##....#XL:  4 Next: 61% Place: Dungeon:4 ###.........)...@((..#Noise: ---------  Time: 2089.7 (0.0) # #......#<...#....(((.#a) +0 trident .##..##......##......#K#Throw: 6 boomerangs .#...##......#.......# O iI....##.......#....##.# ..................# ...K   kobold ..........#.....### #.. .........###.#..# .# .........# ######Throw: 6 boomerangsO iIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 short sword of speed (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the kobold.  The kobold shouts!O ipU.....KO i K.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +2 short sword of speed (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the kobold.  The kobold shouts!  O i&SThe kobold is moderately wounded.O iO i5==90.9 (1.2 O i _O i8O iO i # ................#bronnyjavo the Poker ###.................Merfolk #.........# .....Health: 34/34 ======================== ..........## ....Magic: 4/4======================== #..........# #..AC: 4Str: 16 #.........## #.#.EV: 12Int: 7 ##.........####.## ...SH: 0Dex: 15 ...........#.....##....#XL:  4 Next: 61% Place: Dungeon:4 ###.........)...@**..#Noise: ==-------  Time: 2090.9 (0.0) # #......#<...#....**K.#a) +0 trident .##..##.O i .....##......#.#Throw: 6 boomerangs .#...##......#.......# ....##.......#....##.# ..................# ...K   kobold ..........#.....### #.. .........###.#..# .# .........# ###### _The kobold is moderately wounded.Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 short sword of speed (moderately wounded, 50% to  hit)P i># ................#bronnyjavo the Poker ###.................Merfolk #.........# .....Health: 34/34 ======================== ..........## ....Magic: 4/4======================== #..........# #..AC: 4Str: 16 #.........## #.#.EV: 12Int: 7 ##.........####.## ...SH: 0Dex: 15 P iC?...........#.....##....#XL:  4 Next: 61% Place: Dungeon:4 ###.........)...@....#Noise: ==-------  Time: 2090.9 (0.0) # #......#<...#......).#a) +0 trident P iv?F.##..##......##......#.#Throw: 6 boomerangs .#...##......#.......# P i?....##.......#....##.# ..................# ...K   kobold ..........#.....### #.. P i@.........###.#..# .# .........# ######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +2 short sword of speed (moderately wounded, 50% to  hit)  You throw a boomerang.  The boomerang hits the kobold and shatters for extra damage!P i/EK((((P ij ....  You kill the kobold!P ix2--2.1 (1.25 _P iP iMP isz 3P i| P i P i ,P iՊ BP i P i P i . ........# ..... . .## .... #.## #.. .#.## .## #.# ##..... .####.## ......# ..#.....##....# #)........#......#<...#...@..)--4.1 (2.0..##......##......#.# P i N..##......#.......# .##.......#....##.#............# ...#.....### .#..###.#..# ..#.# ###### . . ###P i P i( P i 3P i' P i P i^ P i' BP i} P i P i3 P iX ......# ..... .## .... .#.# # #.. .#.## ## #.# ###..... ####.###......##.....##....#P i )........#...# .....#<...#......).# .##......##.....@#.# 6 .##......#.......# ##.......#....##.# ............#....#.....###..#.P i .###.#..# #....#.P i[ k# ###### #!.. .# ###.... ....##P i P i_ P i Y _Found a potion of curing.Q i Q i XQ in XQ i Q is ,Q i .####.###......#...#.....##....#...#.)........#...##<...#......).# ##......##......#.# Q i5 {##......#.......#.# ##.#....##.#.# .........#........#.....###.@#...#100.1 (4....###.#..# #....#...# .....# ###### #!.....#..# ###......### ##.....#####...##### ## Q iD Q iX Q i R iIR iR iXR iR iR i6R i,R iR i ..)........#...# #<...#......).# R i##......##......#.# ##.......#.#.#....##.#.# #.........#....#... .......#.....###..#...####.#..# #....#...#R i5 ###### #@.....#..3.1 (3 R inW#.....# ###......## ##.....## ##... #.## R i ### ###   R iJ  R iR iR il R iT_c - 3 potions of curing (gained 1)R i[94R i@R i@S iS inS iLjS iMS iS iS iS i2S i!BS i#L _Found a white marble altar of Elyvilon.S i$S i&%S iY&S iY,I)..#...# #<...#......).# ##......##......#.# . ##......#.......#.# # _. #.......#....##.#.#.#..#....#...#S i,#.....###..#...#...###.#..# #....#...# # ###### #..@...#.. 5.1 (2 S i,....# ###......# ## S i,###...... ### ##....S i -w# #### S i-S iQ3S i4S iw ).#...# #<...#......).# ......##......#.# . ......#.......#.# # _. .#....##.#.#.#...#S iw Q#....#...#.##.....###..#...#...####.#..# #....#...# # ###### #...@..#.. # ###......# ## ###......# S iw ### ##....# ##S i S i $6.1 (1S i S iF T iEE3T i6P,T iP  You encounter a kobold. It is wielding a +0 dagger.T i&^).#...# #<...#......).#.# #K# ......##......#.#.# .. ......#.......#.#.#._. #....##.#.#.#...# #....#...#.# #.....###..#...#...# ###.#..# #....#...# # ###### #....@.#.. # ###......# ## ###......#  #  K   kobold (wandering) T i^.K0T idT ih27.1 (1 _T ilT isT iT iXT iT i"U idX A white marble altar of Elyvilon. An altar to Elyvilon the Healer, made from purest white marble and topped by a sculpture of the Chalice of Purification. Pray here with > to learn more.V i( V i3/ .....)........#...#bronnyjavo the Poker ..#<...#......).#.# #.#Merfolk ......##......#.#.# .KHealth: 34/34 ======================== ......#.......#.#.#._.Magic: 4/4======================== ......#....##.#.#.#...#AC: 4Str: 16 V i/ X...........#....#...#.#EV: 12Int: 7 ...#.....###..#...#...#SH: 0Dex: 15 ..###.#..# #....#...#XL:  4 Next: 62% Place: Dungeon:4 ..# ###### #....@.#..Noise: ---------  Time: 2107.1 (0.0) ..####......#a) +0 trident .#####......#Throw: 5 boomerangs #####....######K   kobold (wandering)V i0 The boomerang hits the kobold and shatters for extra damage! _You kill the kobold! _Found a potion of curing. _c - 3 potions of curing (gained 1) _Found a white marble altar of Elyvilon. _You encounter a kobold. It is wielding a +0 dagger.V i 6 V i6 V i= V ix> W i).#...# #<...#......).#.# #.# ##......#.#.# .K#W i(#.......#.#.#._. #....##.#.#.#...# #....#...#.# #.....###..#...#...# ###.#..# #....#...# # ###### #.....@#.. # ###......# ## ###......# W i%1.KW iwW iW i[+8.1 (1W inW i/W iK |#<...#).#.# #.# ....##......#.#.#...# #.......#.#.#._K# #....##.#.#.#...#....#....#...#.# #.#.....###..#...#...#... ###.#..# #....#...#...# # ###### #......#...# W ihL $# ###....@.# #  ###......# ###....#  ######   W iM 0KW ilS .K   kobold (wandering)W iT &9W iLX W iY Y i k<...#......).#.# #.# ##......#.#.#...# #.#.#.#._.# Y i Y#....##.#.#.#..K# ##....#...#.# #. #.....###..#...#...#...#.#..# #....#...#...#  ###### #......#...#  ###.....@#  ###......# ###....# Y i NY i Z10Z i..)..#...# <...).#.#.#.#....#.#.#._.# #....##.#.#.#...# # ........#....#...#K# #.......###..#...#...#...# ##.#..# #....#...#...####### #......#@..####......#...####......######....#######K   kobold (wandering) K.Z i Z i&1Z iZ i[ i&..)........#...#bronnyjavo the Poker <...#......).#.#.#.#Merfolk ...##......#.#.#...#Health: 34/34 ======================== ...#.......#.#.#._.#[ i'Magic: 4/4======================== ...#....##.#.#.#.K.# #AC: 4Str: 16 ........#....#..*#.# #..EV: 12Int: 7 #.....###..#...#*..#...#SH: 0Dex: 15 ##.#..# #....#..*#...#XL:  4 Next: 62% Place: Dungeon:4  ###### #......#@..#Noise: ---------  Time: 2111.1 (0.0)###......#...#a) +0 trident###......###[ i'Throw: 5 boomerangs###....#######K   kobold (wandering) [ i'_Found a white marble altar of Elyvilon. _You encounter a kobold. It is wielding a +0 dagger.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle[ i(Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 50% to hit)[ i H..)........#...#bronnyjavo the Poker <...#......).#.#.#.#Merfolk ...##......#.#.#...#Health: 34/34 ======================== ...#.......#.#.#._.#Magic: 4/4======================== ...#....##.#.#.#.).# #AC: 4Str: 16 [ i &........#....#...#.# #..EV: 12Int: 7 #.....###..#...#...#...#SH: 0Dex: 15 ##.#..# #....#...#...#XL:  4 Next: 62% Place: Dungeon:4  ###### #......#@..#Noise: ---------  Time: 2111.1 (0.0)###......#...#a) +0 trident###......###Throw: 5 boomerangs###....#######K   kobold (wandering)[ i Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 50% to hit)You throw a boomerang. The boomerang hits the kobold.  You kill the kobold![ i o((([ i^j 0...[ ivq [ iu <32.3 (1.2 _[ iA| [ i} \ i~M#.....##....#...# ..)..\ i #...#.#.# <...).#.#.#.#......#.#.#...#...#.#.#._.# #....##.#.#.#.).# # ........#....#...#.# #.. #.....###..#...#...#...# ##.#..#..@#...####### #......#...# ###......#...###......######....##\ i\ i,30\ i*\ i#B M###.#..#.. .#.....##....#...#.. ..)..\ iB b#...#.#.# <...).#.#.#.##......#.#.#......#.#.#._.# #....##.#.#.#.).# # ........#....#...#.# #.. #.....###..#...#@..#...# \ iB H##.#..# #....#...#...####### #......#...#...####......#...###......###### \ i*C \ iI \ iYJ &4\ iN \ iS \ iz M## #.# ###..... ####.#..#...#.#.....##....#...#.. ..)..#.. <...).#.#.###.#...#...#.#.#._.# #....##.#.#.#.).# # \ i4| F........#....#..@#.# #.. #.....###..#...#...#...# ##.#..# #....#...#...#  ###### #......#...#...###......#..##.###....#\ i \ i* &5\ i \ i ] igQM.# #.. .#.## ## #.# ###......# .####.#..#...#.#.....##....#...#.. ..)..#.. ] ihR<...).#.#.###.#.....#.#.#._.# #....##.#.#.#@).# # ........#....#...#.# #.. #.....###..#...#...#...# ##.#..# #....#...#...#..#...#...##....#####.######] im] iun&6] i_z_ i=R# .... .#.#  #.. .#.##. .# # # #.# ###......#...# ####.###......#...# #.....##....#...#.. .)........#...#.#.# ......).#.#.#.# ##.#.#...# _ iN#.......#.#.#.@.# #....##.#.#.#.).# # .......#....#...#.# #.. .....###..#...#...#...# #.#..# #....#...#.# ###### #......#...#...####......#...######......######....#_ i>_ i*&7_ il  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 50% to hit)You throw a boomerang. The boomerang hits the kobold. _You kill the kobold! _There is a white marble altar of Elyvilon here.a ip `A white marble altar of Elyvilon. An altar to Elyvilon the Healer, made from purest white marble and topped by a sculpture of the Chalice of Purification. Pray here with > to learn more. You are here. (>)pray.b i9 b i # .... .#.#bronnyjavo the Poker # #.. .#.##. .# #Merfolk # #.# ###......#...#Health: 34/34 ======================== ####.###......#...#.Magic: 4/4======================== #.....##....#...#..AC: 4Str: 16 .)........#...#.#.#EV: 12Int: 7 ...#......).#.#.#.#SH: 0Dex: 15 ..##......#.#.#...#XL:  4 Next: 63% Place: Dungeon:4 ..#.......#.#.#.@.#Noise: ---------  Time: 2117.3 (1.0) b i U[34m..#....##.#.#.#.).# #a) +0 trident .......#....#...#.# #..Throw: 5 boomerangs .....###..#...#...#...# #.#..# #....#...#...# ###### #......#...#...####......#...######......######....#Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 50% to hit)You throw a boomerang. The boomerang hits the kobold. _You kill the kobold! _There is a white marble altar of Elyvilon here.  You kneel at the altar of Elyvilon.b iE /  --more--d i C d iLF Elyvilon the Healer Elyvilon the Healer welcomes all kind souls prepared to help others. Those individuals can expect to gain powerful healing abilities, by which they can avoid bloodshed. Elyvilon appreciates exploration of the dungeon. Elyvilon's followers can convert to the Shining One or Zin while keeping some piety. Favour - Elyvilon is neutral towards you. Granted powers:(Cost)d iF `Elyvilon occasionally guards your life. You can purify yourself.(2 MP, Piety-)You can heal and attempt to pacify others.(2 MP, Piety-)You can provide healing for yourself.(2 MP, Piety-)You can call upon Elyvilon for divine vigour.(Piety--)[!]: Overview|Powers|Wrath [J/Enter]: join religionr i  The Healer offers followers a number of means to heal themselves from damage andother ill effects. Followers may also attempt to pacify hostile monsters and turn them neutral. Elyvilon may directly intervene to save a follower's life, and if there has been no such intervention recently, is sure to prevent a killing blow against especially pious followers. Elyvilon may also occasionally protect the follower's allies from death. r i Elyvilon likes it when you explore the world. Overview|Powersu iE.  Elyvilon strongly dislikes it when you use evil magic or items, you attack non-hostile holy beings, you attack neutral beings, you attack allies or you kill non-hostile holy beings. Elyvilon forgives followers for abandonment; however, those who later take up the worship of an evil god will be punished. (Kikubaaqudgha, Yredelemnul, Makhleb, Lugonu and Beogh are evil gods.) u i. GElyvilon is not a god known for wrath. Still, those earning Elyvilon's ire will find the Healer occasionally protecting their foes from their attacks, and even from death. Elyvilon's wrath lasts for a relatively long duration.Powers|Wrathv i the Healer welcomes all kind souls prepared to help others. Those individuals can expect to gain powerful healing abilities, by which they can avoid bloodshed. Elyvilon appreciates exploration of the dungeon. Elyvilon's followers can convert to the Shining One or Zin while keeping some piety. Favour - Elyvilon is neutral towards you. Granted powers:(Cost)Elyvilon occasionally guards your life. You can purify yourself.(2 MP, Piety-)You can heal and attempt to pacify others.(2 MP, Piety-)You can provide healing for yourself.(2 MP, Piety-)v i You can call upon Elyvilon for divine vigour.(Piety--)OverviewWrathw iw iw iϭ# .... .#.#bronnyjavo the Poker # #.. .#.##. .# #Merfolk # #.# ###......#...#Health: 34/34 ======================== ####.###......#...#.Magic: 4/4======================== w i#.....##....#...#..AC: 4Str: 16 .)........#...#.#.#EV: 12Int: 7 ...#......).#.#.#.#SH: 0Dex: 15 ..##......#.#.#...#XL:  4 Next: 63% Place: Dungeon:4 ..#.......#.#.#.@.#Noise: ---------  Time: 2117.3 (1.0) ..#....##.#.#.#.).# #a) +0 trident .......#....#...#.# #..Throw: 5 boomerangs .....###..#...#...#...# #.#..# #....#...#...# ###### #......#...#...####.w i......#...######......######....#Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 50% to hit)You throw a boomerang. The boomerang hits the kobold. _You kill the kobold! _There is a white marble altar of Elyvilon here.  You kneel at the altar of Elyvilon.w iw i@w ipw i{. _x iJ4x i_[x i\x i= #.. .#.##. .# #  #.# ###......#...# ##.###......#...#. .....##....#...#.. )........#...#.#.# .#).#.#.#.# ##......#.#.#...# #.......#.#.#._.# #....##.#.#.#.)@# #....#....#...#.# #.. ###..#...#...#...# #..# #....#...#...##### #......#...#...# ###......#...### i=;8H ###......### ###....# ######x i`8 _y iy iKy iy iy i y i y i y i y i y i y i ,y i y i6 y iO y i y i ,y i y im y iX y i y i y i #.###......#...#.  ...##....#...#...#  .......#...#.#.#..  #......).#.#.#.#.# ##.#.#...#.. .....#.#.#._.# ....##.#.#.#.).#.# #.# ....#..#.#.#...# ..###..#...#...#@..#  22.3 (4# #....#...#...#...# ### #......#...#...###  ###......#...##  ###......###   ###....#    ######     y i     y i y i z iZz iBz iz i=z iz i@Xz iz iz iS##......#...#.  .##....#...#...#.. #...#.#.#...# # .....).#..# .....#.#.#...#...#.# #.#.#._.#.#...#  ##.z i).#.#.#.#  #....#...#.#.#...#  ###..#...#...#..@#  4.3 (2 # #....#...#...#...#  # #......#...#...###  ###......#...###  ###......###  ###....#  ###### z i-<   z i~z iz iz iz iqz i z i5 z i z i8 z i z i { i{ i5{ i{ i{ i"{ i{ i{ i{ ii W....#...#...#.. ....#...#.#.#...#.# ).#.#.#.#.#...#  #.#.#...#...#.#  #.#.#._.#.#...#  .##.#.#.#.).#.#.#.#  .#....#...#.#.#...#  ##..#...#...#...#.#  { ij  #....#...#...#.@.#  #......#...#...###   ###......#...###   ###......###   ###....#   ######      { ir { is +5.3 (1{ i } i5? } i6@ } iA } iC } iD } iD } iF } itH } iH } i-I } iM   ...#  ...... ..###  ..... .....   .... .#.#  #.. .#.# 40.3 (5  #.# ###....### ###.###........###} iN  ##....#.....# )........#...#.#.#...#.##......).#.#.#.#.#...###......#.#.#...#...#.##.......#.#.#._.#.#...# .#....##.#.#.#.).#.#.#.#} iXN } ilc } i^j } ip} i<3} i} i*,} i4 Aim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 50% to hit) You throw a boomerang. The boomerang hits the kobold. _You kill the kobold! _There is a white marble altar of Elyvilon here. _Found 3 gold pieces.} if} i} i} i} i} i} i} i|H _Found a stone staircase leading up.} i } iB} ib} i..<.  #.. #..#  .# ..#...# #.##. ## ....## } i..........##$. .....# ...............###..# ..# ..... #...@..#4.3 (4 ..## .... #.#.#.. ...# #.. .#.##.## #.# ###.....## } i...####.###......#...#...###.#.....##....#.....# ....)........#...#.#...#.#<...#......).#.#.#.#} iYP.#...# .....##......#.#.#...#...#.#} i} ig} i~ i$ ~ if% ~ i& ~ i - ~ i/ ~ i{3 B~ i8 B~ i? ### .<. #.. .. #..# .##.##..#...# ###.##. # ##..# ....##..##$..# .....#..###..#..# ..... #.@....#6.3 (2..## .... #.#.#..###..# #.. #.#.##...###..## #.# ###......#...###..####.###......#...#...###..#.....##....#...#...#...#..)........#...#.#.#...#.# ...#<...#......).#.#[39;49~ i@ wm.#.#.#...# #......##......#.#.#...#...#.#~ iD ~ iqF  iu/## .  ###. .<. # ... .. #..#  .# #.##..#...# +###.##. ## ##..# ....####$..# .....#............@.###..# idv.# .....##......# # .... #.#.#..### ..# #.. #.#.##...### #.# ###......#...###.####.###......#...#...####.....##....#...#...#...#....)........#...#.#.#...#.# ....#<...#......).#.#.#.#.#...# i i$7.3 (1 iގ i iL ... ##.. ...  ###.. .<. # ... .. #..# .# #.##..#...# #+###.##. ## ##..# ....##.....##@..# .....#..............###..#.# #.....##......# # #....# #.#.#..###..# ##..# #.#.##...### #.# ###......#.####.###......#...#...####.....##....#...#...#...#....)..#...#.#.#...#.# iP iQ&8 iW i] i ^+9.3 (2 ib id> _You now have 168 gold pieces (gained 3). iCp iq it iu io  i 3 iP  i߅  iM  iԊ n i| ...##..## ....# ###.. .<.# .. ... .. #..# .## #. #.##..#...#  i +##+###.##..###. ##..# ....## ................##...# .....# #.......@....###51##.#.....##......#..## #....###.#.#..### i͑ ...# ##..# #.#.##...###.## #.# ###......#...###...####.###......#...#...## ..#.....##....#...  #...)........#...#.#.  ##<...#......)#.#...  ia  i  ij  i i i i i i i5B i i i##..## ## .# .... .#.###.. .<.##. ....... .. #..# .##.. #.. #.##..#...# ##+##+###.##..###.###..# ....## # ................##...# .....# ###.......###.##.#..@..##......#3..## #....###.#.#..### #...# ##..## #.#.##...### #.## #.#####......#...## ##...####.... iy..#.....##. ###...)....# # ##<...#......)# .##..##......##...... i% i i{ i3 iO i i, i, i, i iM ##.. ###. ## .# ... ... .#.###.. .<. ##.. ....... .. #..# i #.##.. #..##.##..#...# #+##+##+###.##..###.###..# ....## ..# ..##...# .....# .#### i".......###..# .##..##.#@....##......#5..## #....###.#.#..###  i..#..# ##..## #.#.##...## ..# i>..## #.#####......#... ..##..####.###......#...#..#.....##....#...#..  i(..###..)........#...#.#.# ..# #......#<...#......)..##..##......##......#.#.#...# iZ i i i 3 i*  iw  i   You encounter an orc. It is wielding a +0 flail. i $ ... .o. ##..###.### .# ...  .... .#.###.. .< ##... ....... .. #.. #.##..# #..##.##..#... ##+##+##+###.##..###.###..# ..# ##...# ..... . i .####..........@.........###..###.........##.#.....##......# .....####....###.#.#..#.#..# ##..## #.#.##...#. #.#####......#.## i !.####.###......#...# o   orc (asleep) #....#.....##....#...#..  i #..###.........)........#...#.#.# #..# #......#<...#......).#.#.#.# i &0 i 26.3 (1 _ i  i  i2 ... i .o. ##.. # ###.### .# ... + ......#.###.. . # ##... . .. # # #.##..# #..##.##..##+##+##+###.##..###.###..# .....# .##...# #..####.###..#.##.##.#.....##......#....####....###.#.#...#..........# ##..## #.#.##....# ic.## #.#####......# #...##.####.###......#... ##.#.....##....#...# .#..###.)........#...#.#. .#..# #......#<...#......).#.#.#. i[ i&7 i iI i...bronnyjavo the Poker.o.##..Merfolk ####*### .# ...Health: 34/34 ======================== +..*...#.###.. . Magic: 4/4======================== ###.*. ....... .. #. AC: 4Str: 16 ##.##*.# #..##.##..#.. EV: 12Int: 7 ###+##+##+###.##*.###.###..# .... SH: 0Dex: 15 ....# ..........*.....##...# .... XL:  4 Next: 63% Place: Dungeon:4 #..####.........@ iL [40m..........###..# Noise: ---------  Time: 2157.3 (0.0) ...##.........##.#.....##......# a) +0 trident ..............####....###.#.#..## Throw: 5 boomerangs ....#..........# ##..## #.#.##... ....#.........## #.#####......#. #...##.........####.###......#... o   orc (asleep) ##.............#.....##....#...#. .#..###.........)........#...#.#. .#..# #......#<...#......).#.#.#. _You now have 168 gold pieces (gained 3). _You encounter an orc. It is wielding a +0 flail.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (asleep, 98% to hit) iC ...bronnyjavo the Poker.o.##..Merfolk ####(### .# ...Health: 34/34 ======================== +..(...#.###.. . Magic: 4/4======================== ###.(. ....... .. #. AC: 4Str: 16 # i R#.##(.# #..##.##..#.. EV: 12Int: 7 ###+##+##+###.##(.###.###..# .... SH: 0Dex: 15 ....# ..........(.....##...# .... XL:  4 Next: 63% Place: Dungeon:4 #..####.........@..........###..# Noise: ---------  Time: 2157.3 (0.0) ...##.........##.#.....##......# a) +0 trident ..............####....###.#.#..## Throw: 5 boomerangs  i #....#..........# ##..## #.#.##... ....#.........## #.#####......#. #...##.........####.###......#... o   orc ##.............#.....##....#...#. .#..###.........)........#...#.#. .#..# #......#<...#......).#.#.#.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the orc.  i The orc shouts! i" _o...... i' .oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the orc.  The orc shouts!  The orc is heavily wounded. i/* c.o. i* P.o i2   You encounter an orc. It is wielding a +0 flail. if3 6==8.5 (1.2 i{8  i0? 0 _The orc leaves your sight. i...bronnyjavo the Poker...##..Merfolk ####.### .# ...Health: 34/34 ======================== +..o...#.###.. . Magic: 4/4======================== ###.*. ....... .. #. AC: 4Str: 16 ##.##.*# #..##.##..#.. EV: 12Int: 7 ###+##+##+###.##*.###.###..# .... SH: 0Dex: 15 ....# ..........*.....##...# .... XL:  4 Next: 63% Place: Dungeon:4  iE#..####.........@..........###..# Noise: ==-------  Time: 2158.5 (0.0) ...##.........##.#.....##......# a) +0 trident ..............####....###.#.#..## Throw: 5 boomerangs ....#..........# ##..## #.#.##... ....#.........## #.#####......#. #...##.........####.###......#... o   orc ##.............#.....##....#...#. .#..###.........)........#...#.#. .#..# #......#<...#......).#.#.#.You encounter an orc. It is wielding a +0 flail. _The orc leaves your sight.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (heavily wounded, 58% to hit) i ...bronnyjavo the Poker...##.. i :Merfolk # i& =###.### .# ...Health: 34/34 ======================== +..)...#.###.. . Magic: 4/4======================== ###... ....... .. #. AC: 4Str: 16 ##.##..# #..##.##..#.. EV: 12Int: 7 ###+##+##+###.##..###.###..# .... SH: 0Dex: 15  i.....# ................##...# .... XL:  4 Next: 63% Place: Dungeon:4 #..####.........@..........###..# Noise: ==-------  Time: 2158.5 (0.0) ...##.........##.#.....##......# a) +0 trident ..............####....###.#.#..## Throw: 5 boomerangs ....#..........# ##..## #.#.##... ....#.........## #.#####......#. #...##.........####.###......#... o   orc ##.............#.....##....#...#. .#..###.........)........#...#.#. .#..# #......#<...#......).#.#.#.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (h ieavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits the orc.  You kill the orc! i<u(((( ij6.... i> i-E7--9.7 (1.2 _ i i i  i3  i@  i  i2 X i }Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits the orc. _You kill the orc!  You encounter an orc wizard. It is wielding a +0 dagger. i;C.o.   #.# ... ... ##..  ###.### .# ...  ..)...#.###.. .< iY##... ....... .. # #.##..# #..##.##..# ##+##+##+###.##.@###.###..# ..-- .......##...# .....####..............###..# ##.........##.#.....##......# i.........####....###.#.#..###  i ...#..........# ##..## #.#.##...# o   orc wizard (wandering) ...#.........## #.#####......#.. i..##..####.###......#...# #.......#.....##....#...#.. iZ _o iL600  Found an opulent altar of Gozag. i+ } oThe orc wizard shouts! You hear a shout! ioo 2 orc wizards==1.7 (2 i ix _You encounter an orc wizard. It is wielding a +0 dagger. i i /An opulent altar of Gozag. A glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy, gleaming brightly even in the dim dungeon light. Pray here with > to learn more. _________________  iI “Mother, I kneel before gold,  my lover and beloved;  and knowing I adore him,  he turns melancholic yellow.  Because he follows his every lust  whether doubloon or dust,  a mighty knight  is Don Dinero.”  -Francisco de Quevedo, _Poderoso caballero es don Dinero_. 1603. trans. Christopher Johnson, 2009. iw ibronnyjavo the Pokero_.Merfolk#o#...Health: 34/34 ========================... i3##..Magic: 4/4========================###.### .# ...AC: 4Str: 16..)...#.###.. .< EV: 12Int: 7##... ....... .. #.. SH: 0Dex: 15 iA #.##..# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4  is<##+##+##+###.##.@###.###..# ....# Noise: ==-------  Time: 2161.7 (2.0) ...# ................##...# ..... a) +0 trident  ij..####....................###..# Throw: 5 boomerangs ..##.........##.#.....##......#  iם.............####....###.#.#..### ...#..........# ##..## #.#.##...# oo 2 orc wizards  i...#.........## #.#####......#.. ...##.........####.###......#...#  i4#.............#.....##....#...#..You throw a boomerang. The boomerang hits the orc. _You kill the orc! ilYou encounter an orc wizard. It is wielding a +0 dagger.Found an opulent altar of Gozag.  The orc wizard shouts! You hear a shout!  ic_You encounter an orc wizard. It is wielding a +0 dagger. iۧ iL i iͱ ibronnyjavo the Pokero_.Merfolk#o#...Health: 34/34 ========================.*.##..Magic: 4/4 i=========================###*### .# ...AC: 4Str: 16..*...#.###.. .< EV: 12Int: 7##.*. ....... .. #.. SH: 0Dex: 15 iS#.##.*# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ==-------  Time: 2161.7 (0.0) ...# ................##...# ..... a) +0 trident ..####....................###..# Throw: 5 boomerangs ..##.........##.#.....##......# .............####....###.#.#..### ...#..........# ##..## #.#.##...# oo 2 orc wizards  i;`...#.........## #.#####......#.. ...##.........####.###......#...# #.............#.....##....#...#..The orc wizard shouts! You hear a shout!  i|C_You encounter an orc wizard. It is wielding a +0 dagger.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle iShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (50% to hit) i$bronnyjavo the Pokero_.Merfolk#o#...Health: 34/34 ========================.(.##..Magic: 4/4======================== iƆ###(### .# ...AC: 4Str: 16..(...#.###.. .< EV: 12Int: 7##.(. ....... .. #.. SH: 0Dex: 15#.##.(# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4  i#<##+##+##+###.##.@###.###..# ....# Noise: ==-------  Time: 2161.7 (0.0) ...# ................##...# ..... a) +0 trident  iQj..####....................###..# Throw: 5 boomerangs ..##.........##.#.....##......#  i.............####....###.#.#..### ...#..........# ##..## #.#.##...# oo 2 orc wizards  iۇ...#.........## #.#####......#.. ...##.........####.###......#...# #.............#.....##....#...#.. iThrow: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iUAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (50% to hit)  You throw a boomerang. The boomerang hits the orc wizard.  iOThe orc wizard is moderately wounded. i-<..)...o.ooo   orc (wandering)--2.9 (1.2 _ i(bronnyjavo the Poker.o.Merfolk#o#...Health: 34/34 ========================.o.##..Magic: 4/4======================== i@###*### .# ...AC: 4Str: 16..*...#.###.. .< EV: 12Int: 7##.*. ....... .. #.. SH: 0Dex: 15#.##.*# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4  i##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2162.9 (0.0) ...# ................##...# ..... a) +0 trident ..####....................###..# Throw: 5 boomerangs ..##.........##.#.....##......# .............####....###.#.#..###  i...#..........# ##..## #.#.##...# oo 2 orc wizards  i#...#.........## #.#####......#.. o   orc (wandering) ...##.........####.###......#...# #.............#.....##....#...#..  iMF_The orc wizard is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle iŭShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 50% to hit) ibronnyjavo the Poker.(.Merfolk#(#...Health: 34/34 ========================.(.##..Magic: 4/4========================###(### .# ...AC: 4Str: 16..(...#.###.. .< EV: 12Int: 7##.(. ....... .. #.. SH: 0Dex: 15#.##.(# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2162.9 (0.0) ...# ................##...# ..... a) +0 trident [ i34m..####....................###..# Throw: 5 boomerangs ..##.........##.#.....##......# .............####....###.#.#..### ...#..........# ##..## #.#.##...# oo 2 orc wizards ...#.........## #.#####......#.. o   orc (wandering) ...##.........####.###......#...# #.............#.....##....#...#..Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 50% to hit)  You throw a boomerang.  The boomerang barely misses the orc wizard.The boomerang barely misses the orc wizard.The boomerang completely misses the orc. iBooo.). iZC . ipI.o.oo_ iN iO44.1 (1.2 _ iU8_ iW iZ bronnyjavo the Pokero_.Merfolk#.#...Health: 34/34 ========================.o.##..Magic: 4/4========================###o### .# ...AC: 4Str: 16..*...#.###.. .< EV: 12Int: 7##.*. ....... .. #.. SH: 0Dex: 15#.##.*# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2164.1 (0.0) ...# ................##...# .....  i= [40ma) +0 trident ..####....................###..# Throw: 5 boomerangs ..##.........##.#.....##......# .............####....###.#.#..### ...#..........# ##..## #.#.##...# oo 2 orc wizards ...#.........## #.#####......#.. o   orc (wandering) ...##.........####.###......#...# #.............#.....##....#...#.. _The boomerang completely misses the orc.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 50% to hit) iUbronnyjavo the Pokero_.Merfolk#.#...Health: 34/34 ========================.o.##.. i,Magic: 4/4========================###o### .# ...AC: 4Str: 16..(...#.###.. .< EV: 12Int: 7##.(. ....... .. #.. SH: 0Dex: 15#.##.(# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2164.1 (0.0) ...# ................##...# ..... a) +0 trident ..####....................###..# Throw: 5 boomerangs  i&..##.........##.#.....##......# .............####....###.#.#..###  i(...#..........# ##..## #.#.##...# oo 2 orc wizards  iX'...#.........## #.#####......#.. o   orc (wandering)  iy...##.........####.###......#...# #.............#.....##....#...#.. iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 50% to hit)  You throw a boomerang. The boomerang hits the orc wizard.  i3LThe orc wizard is heavily wounded. iKD).. iMG.o iND.o iaOI.o iW iVY45.3 (1.2 _ iMa ic itbronnyjavo the Poker.o.Merfolk#.#...Health: 34/34 ========================...##..Magic: 4/4========================###o### .# ...AC: 4Str: 16 i...o...#.###.. .< EV: 12Int: 7##.*. ....... .. #.. SH: 0Dex: 15#.##.*# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2165.3 (0.0)  iOo...# ................##...# ..... a) +0 trident ..####....................###..# Throw: 5 boomerangs ..##.........##.#.....##......#  i.............####....###.#.#..### ...#..........# ##..## #.#.##...# oo 2 orc wizards ...#.........## #.#####......#.. o   orc (wandering) ...##.........####.###......#...#  i'#.............#.....##....#...#..  i_The orc wizard is heavily wounded.Throw: 5 boomerangs i)Press: ? - help, Q - select action, ( or ) - cycle iEShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily i1wounded, 50% to hit) i/r+ iPsbronnyjavo the Poker.o.Merfolk#.#...Health: 34/34 ========================...##..Magic: 4/4========================###o### .# ...AC: 4Str: 16..)...#.###.. .< EV: 12Int: 7##... ....... .. #.. SH: 0Dex: 15#.##..# #..##.##..#... XL:  4 Next: 67% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2165.3 (0.0) ...# ................##...# ..... a) +0 trident ..####......... isk...........###..# Throw: 5 boomerangs ..##.........##.#.....##......# .............####....###.#.#..### ...#..........# ##..## #.#.##...# oo 2 orc wizards ...#.........## #.#####......#.. o   orc (wandering) ...##.........####.###......#...# #.............#.....##....#...#.. i&tPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 50% to hit)  You throw a boomerang. The boomerang hits the orc wizard!  You kill the orc wizard! i?|((   orc wizard i+ &.. if D.o inD_o iqA)o i. i|( i* iR%bronnyjavo the Poker._.Merfolk#.#...Health: 34/34 ========================...##..Magic: 4/4========================###.### .# ...AC: 4Str: 16..)...#.###.. .< EV: 12Int: 7##.o. ....... .. #.. SH: 0Dex: 15#.##..# #..##.##..#... XL:  4 Next: 109% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2166.5 (1.2) ...# ................##...# ..... a) [40 i%_m+0 trident ..####....................###..# Throw: 5 boomerangs ..##.........##.#.....##......# .............####....###.#.#..### ...#..........# ##..## #.#.##...# o   orc wizard ...#.........## #.#####......#.. ...##.........####.###......#...# #.............#.....##....#...#..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 50% to hit)  You throw a boomerang. The boomerang hits the orc wizard! _You kill the orc wizard! i3'Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 50% to hit)  You throw a boomerang. The boomerang hits the orc wizard! _You kill the orc wizard!  You have reached level 5! iT1/  --more-- iM40/405/565 5%  i{ iO _You feel agile. is  bronnyjavo the Poker ._. Merfolk #.# ...  Health: 40/40 ======================== ... ##..  Magic: 5/5======================== ###.### .# ...  AC: 4Str: 16 ..)...#.###.. .< EV: 12Int: 7 ##.o. ....... .. #.. SH: 0Dex: 16 #.##.*# #..##.##..#... XL:  5 Next:  5% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2166.5 (0.0) ...# ................##...# ..... a) +0 trident ..####....................###..#  Throw: 5 boomerangs ..##.........##.#.... i.##......# .............####....###.#.#..### ...#..........# ##..## #.#.##...# o   orc wizard ...#.........## #.#####......#.. ...##.........####.###......#...# #.............#.....##....#...#.. _You kill the orc wizard!You have reached level 5! _You feel agile.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (55% to hit) i o o.# iW @*# i1 o.*Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (55% to hit) ii  bronnyjavo the Poker ._. Merfolk iw#.# ...  Health: 40/40 ======================== ... ##..  Magic: 5/5======================== ###.### .# ...  AC: 4Str: 16 ..)...#.###.. .< EV: 12Int: 7 ##... ....... .. #.. SH: 0Dex: 16 #.##.o# #..##.##..#... XL:  5 Next:  5% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2166.5 (0.0) ...# ................##...# ..... a) +0 trident  i..####....................###..#  Throw: 5 boomerangs ..##.........##.#.....##......# .............####....###.#.#..### ...#..........# ##..## #.#.##...# o   orc wizard ...#.........## #.#####......#.. ...##.........####.###......#...# #.............#.....##....#...#..You have reached level 5! _You feel agile.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (55% to hit)  You reach to attack! You hit the orc wizard. i 0o i, .o. #.# ...  ... ##..  ###.### .# ...  ..).. .< ##...  ..     ................##...# ............... ....##.#.....##....####....##.....# ##..##  ....## #.##o   orc (wandering).# iʩ+7.5 (1 i _You feel agile.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (55% to hit)  You reach to attack! You hit the orc wizard. _The orc wizard is moderately wounded. i8'  bronnyjavo the Poker .o. Merfolk i#94#.# ...  Health: 40/40 ======================== ... ##..  Magic: 5/5======================== ###.### .# ...  AC: 4Str: 16 ..)...#.###.. .< EV: 12Int: 7 ##... ....... .. #.. SH: 0Dex: 16 #.##.o# #..##.##..#... XL:  5 Next:  5% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2167.5 (0.0)  ia9...# ................##...# ..... a) +0 trident ..####....................###..#  Throw: 5 boomerangs ..##.........##.#.....##......# .............####....###.#.#..###  i9...#..........# ##..## #.#.##...# o   orc wizard ...#.........## #.#####......#.. o   orc (wandering) ...##.........####.###......#...# #.............#.....##....#...#.. i9You reach to attack! You hit the orc wizard. _The orc wizard is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move target i :Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 55% to hit) i   bronnyjavo the Poker ._. Merfolk #o# ...  Health: 40/40 ======================== ... ##..  Magic: 5/5======================== ###.### .# ...  AC: 4Str: 16 ..)...#.###.. .< EV: 12Int: 7 ##... ....... .. #.. SH: 0Dex: 16 #.##.o# #..##.##..#... XL:  5 Next:  5% Place: Dungeon:4 ##+##+##+###.##.@###.###..# ....# Noise: ---------  Time: 2167.5 (0.0) ...# ................##...# ..... a) +0 trident ..####....................###..#  Throw: 5 boomerangs  i ..##.........##.#.....##......# .............####....###.#.#..### ...#..........# ##..## #.#.##...# o   orc wizard ...#.........## #.#####......#.. o   orc (wandering) ...##.........####.###......#...# #.............#.....##....#...#..Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 55% to hit)  You puncture the orc wizard!  The orc wizard is severely wounded. ._. #o# ...  ... ##..  ###.### .# ...  ..).. .< ##...  ..     ................##...# ............... ....##.#.....##....####....##.....# # ik G#..##  ....## #.##.#=8.5 (1 i  i- :  Press: ? - help, Dir - move target iv jAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 55% to hit)  You puncture the orc wizard!  The orc wizard is severely wounded. _The orc wizard misses you. i._.#o# ...... ##.. ###.### .# ... ..)...#.###.. .<.##... ....... .. #..##.##.o# #..##.##..#...# #+##+##+###.##..###.###..# ....## ..# ............@...##...# . .####.........###..# ##...##.#.....##......# ....####....###.#.#..####....# ##..## #.#.##...#.........## #.#####......#...#....####.###......#...#..#.....##....#...#... ..###)........#...#.#.# i/ ooThe orc shouts! iz *The orc wizard gestures at you while chanting. iQ.o iB.34----=9 i53_ iݐ. _The magic dart hits you. il  ._. bronnyjavo the Poker #.# ...  Merfolk .o. ##..  Health: 34/40 ====================---- ###.### .# ...  Magic: 5/5======================== i!m ..)...#.###.. .<. AC: 4Str: 16 ##... ....... .. #..# EV: 12Int: 7 #.##.o# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##..###.###..# ....## XL:  5 Next:  5% Place: Dungeon:4 ..# ............@...##...# .....# Noise: ==-------  Time: 2169.5 (0.0)  im j.####....................###..#  a) +0 trident .##.........##.#.....##......#  Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc wizard ..##.........####.###......#...#. o   orc .............#.....##....#...#... ..###.........)........#...#.#.#. im The orc wizard gestures at you while chanting. _The magic dart hits you.  Reach: a) +0 trident im Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 55% to hit) i X o* i+ o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 55% to hit) i!4$ ._. bronnyjavo the Poker #.# ...  Merfolk .o. ##..  Health: 34/40 ====================---- ###.### .# ...  Magic: 5/5======================== ..)...#.###.. .<. AC: 4Str: 16 i5##... ....... .. #..# EV: 12Int: 7 #.##..# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.o###.###..# ....## XL:  5 Next:  5% Place: Dungeon:4 ..# ............@...##...# .....# Noise: ==-------  Time: 2169.5 (0.0) .####....................###..#  a) +0 trident .##.........##.#.....##......#  Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...##  i|5)..#.........## #.#####......#... o   orc wizard ..##.........####.###......#...#. o   orc .............#.....##....#...#... ..###.........)........#...#.#.#. _The magic dart hits you.  Reach: a) +0 tridentPress: ? - help, Dir - move target i5Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 55% to hit)  You reach to attack! You hit the orc wizard. i6O.o i!? ._. #.# ...  i?... ##..  ###o### .# ...  ..) .< ##...  ..  #.##..# ##.##.o###.###..#  i2@ ............@...##...# ............... ...##.#.....##. ...####....## ##..##  i@ #.## .#..) iAc5=--70.5 (1 iF8_ iyI  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 55% to hit)  You reach to attack! You hit the orc wizard. _The orc wizard is almost dead. i0 ._. bronnyjavo the Poker #.# ...  Merfolk ... ##..  Health: 35/40 =====================--- i1 ###o### .# ...  Magic: 5/5======================== ..)...#.###.. .<. AC: 4Str: 16 ##... ....... .. #..# EV: 12Int: 7 #.##..# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.o###.###..# ....## XL:  5 Next:  5% Place: Dungeon:4 ..# ............@...##...# .....# Noise: ---------  Time: 2170.5 (0.0)  i2.####....................###..#  a) +0 trident .##.........##.#.....##......#  Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc wizard ..##.........####.###......#...#. o   orc .............#.....##....#...#... ..###.........)........#...#.#.#.You reach to attack! You hit the orc wizard.  i]2#_The orc wizard is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  i255% to hit) ig o ._. bronnyjavo the Poker #.# ...  Merfolk ... ##..  Health: 35/40 =====================--- ###.### .# ...  Magic: 5/5======================== i#  ..o...#.###.. .<. AC: 4Str: 16 ##... ....... .. #..# EV: 12Int: 7 #.##..# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.o###.###..# ....## XL:  5 Next:  5% Place: Dungeon:4 ..# ............@...##...# .....# Noise: ---------  Time: 2170.5 (0.0) .####....................###..#  a) +0 trident  iʠ .##.........##.#.....##......#  Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc wizard ..##.........####.###......#...#. o   orc .............#.....##....#...#... ..###.........)........#...#.#.#.Reach: a) +0 trident i Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  55% to hit)  You miss the orc wizard. i9 OThe orc wizard is almost dead. i' j ._. i #.# ...  ... ##..  ###.### .# ...  .. .< i ##...  ..  #.##..#  iJ ##.##.o###.###..#  ............@...##...# ............... ...##.#.....##. ...####....## ##..##  #.## i Q.#..) iw ;6=1.5 (1 i! _ _The orc wizard closely misses you. iKh ._. bronnyjavo the Poker #.# ...  Merfolk ... ##..  Health: 36/40 =====================--- ###.### .# ...  Magic: 5/5======================== ..o...#.###.. .<. AC: 4Str: 16 ##... ....... .. #..# EV: 12Int: 7 #.##..# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.o###.###..# ....## XL:  5 Next:  5% Place: Dungeon:4 ..# ............@...##...# .....# Noise: =--------  Time: 2171.5 (0.0) .####....................###..#  a) +0 trident .##.........##.#.....##......#  Throw: 5 boomerangs  ii{............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc wizard ..##.........####.###......#...#. o   orc .............#.....##....#...#... ..###.........)........#...#.#.#.The orc wizard is almost dead. _The orc wizard closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  55% to hit) ioTf ._. bronnyjavo the Poker #.# ...  Merfolk ... ##..  Health: 36/40 =====================--- ###.### .# ...  Magic: 5/5======================== ..o...#.###.. .<. AC: 4Str: 16 ##... ....... .. #..# EV: 12Int: 7 #.##..# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.)###.###..# ....## XL:  5 Next:  5% Place: Dungeon:4  iU..# ............@...##...# .....# Noise: =--------  Time: 2171.5 (0.0) .####....................###..#  a) +0 trident .##.........##.#.....##......#  Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc wizard ..##.........####.###......#...#. o   orc .............#.....##....#...#... ..###.........)........#...#.#.#. _The orc wizard closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  55% to hit)  You puncture the orc wizard! iWO)o iw^2 ._. #.# ...  ... ##..  ###.### .# ...  .. .< ##o..  ..  #.##..#  i_##.##.)###.###..#  ............@...##...# ............... ...##.#.....##. ...####....## ##..##  #.##o   orc.#..) ifL 8/41=3272.5 (1  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  55% to hit)  You puncture the orc wizard!  i|f_You kill the orc wizard!Your Fighting skill increases to level 3!Your Polearms skill increases to level 6! icm ioh _Your Stealth skill increases to level 3! iō u._.bronnyjavo the Poker#.#...Merfolk...##..Health: 38/41 ======================--###.### .# ...Magic: 5/5========================..)...#.###.. .<. AC: 4Str: 16 i `##o.. ....... .. #..# EV: 13Int: 7#.##.*# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.*###.###..# ....## XL:  5 Next: 27% Place: Dungeon:4 ..# ............@...##...# .....# Noise: =--------  Time: 2172.5 (0.0) .####....................###..#a) +0 trident  i }.##.........##.#.....##......#Throw: 5 boomerangs ............####....###.#.#..###  iя ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc ..##.........####.###......#...#. .............#.....##....#...#... ..###.........)........#...#.#.#.Your Polearms skill increases to level 6! _Your Stealth skill increases to level 3!Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (59% to hit) iR +._.bronnyjavo the Poker#.#...Merfolk...##..Health: 38/41 ======================--###.### .# ... i= Magic: 5/5========================..)...#.###.. .<. AC: 4Str: 16##o.. ....... .. #..# EV: 13Int: 7#.##.(# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.(###.###..# ....## XL:  5 Next: 27% Place: Dungeon:4 ..# ............@...##...# .....# Noise: =--------  Time: 2172.5 (0.0) .####....................###..#a) +0 trident  i .##.........##.#.....##......#Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc  i ..##.........####.###......#...#. .............#.....##....#...#... ..###.........)........#...#.#.#.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (59% to hit)  You throw a boomerang. The boomerang hits the orc.  The orc is heavily wounded. i&L.) iA(Q.o i/ i 1D9-3.7 (1.2 _ i78_ i9 iK ._. bronnyjavo the Poker #.# ...  Merfolk ... ##..  Health: 39/41 ======================-- ###.### .# ...  Magic: 5/5======================== ..)...#.###.. .<. AC: 4Str: 16 iK##... ....... .. #..# EV: 13Int: 7 #.##.o# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.)###.###..# ....## XL:  5 Next: 27% Place: Dungeon:4 ..# ............@...##...# .....# Noise: ---------  Time: 2173.7 (0.0) .####....................###..#  a) +0 trident .##.........##.#.....##......#  Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc ..##.........####.###......#...#. .............#.....##....#...#...  iL..###.........)........#...#.#.#.Aim: an orc, wielding a +0 flail (59% to hit)  You throw a boomerang. The boomerang hits the orc. _The orc is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, 63% to hit) ij o* i o)Aim: an orc, wielding a +0 flail (heavily wounded, 63% to hit) i"J ._. bronnyjavo the Poker #.# ...  Merfolk ... ##..  Health: 39/41 ======================-- ###.### .# ...  Magic: 5/5======================== ..)...#.###.. .<. AC: 4Str: 16 ##... ....... .. #..# EV: 13Int: 7 #.##.)# #..##.##..#...# SH: 0Dex: 16  i_$m#+##+##+###.##.)###.###..# ....## XL:  5 Next: 27% Place: Dungeon:4 ..# ............@...##...# .....# Noise: ---------  Time: 2173.7 (0.0) .####....................###..#  a) +0 trident .##.........##.#.....##......#  Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#... o   orc ..##.........####.###......#...#. .............#.....##....#...#... ..###.........)........#...#.#.#.You throw a boomerang. The boomerang hits the orc. _The orc is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, 63% to hit)  You reach to attack! You puncture the orc! iw. ._. #.# ...  ... ##..  ###.### .# ...  ..) .< ##...  ..  #.##.)# ##.##.)###.###..#  ............@...##...# ............... ...##.#.....##. ...####....## ##..##  #.##.# .. )  i4c41==94.7 (1 i&: i4= _The orc is heavily wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, 63% to hit)  You reach to attack! You puncture the orc! _You kill the orc! i iaWhat do you want to examine?  iItems  a - ()) a +0 daggerb - ([) a +0 robe  c - (†) an orc corpse i i ij._.bronnyjavo the Poker#.#...Merfolk...##..Health: 41/41 ========================###.### .# ...Magic: 5/5========================..)...#.###.. .<. AC: 4Str: 16##... ....... .. #..# EV: 13Int: 7#.##.)# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.)###.###..# ....## XL:  5 Next: 29% Place: Dungeon:4 ..# ............@...##...# .....# Noise: ---------  Time:[4 i=0m 2174.7 (1.0) .####....................###..#a) +0 trident .##.........##.#.....##......#Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#...  ..##.........####.###......#...#.  .............#.....##....#...#...  ..###.........)........#...#.#.#.  _The orc is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, 63% to hit)  You reach to attack! You puncture the orc! _You kill the orc! i i i i i5 ikWhat do you want to examine? Items  a - ()) a +0 flail  b - (†) an orc corpse i i iov._.bronnyjavo the Poker#.#...Merfolk...##..Health: 41/41 ========================###.### .# ...Magic: 5/5========================..)...#.###.. .<. AC: 4Str: 16##... ....... .. #..# EV: 13Int: 7 i#.##.)# #..##.##..#...# SH: 0Dex: 16 #+##+##+###.##.)###.###..# ....## XL:  5 Next: 29% Place: Dungeon:4 ..# ............@...##...# .....# Noise: ---------  Time: 2174.7 (0.0) .####....................###..#a) +0 trident .##.........##.#.....##......#Throw: 5 boomerangs ............####....###.#.#..### ..#..........# ##..## #.#.##...## ..#.........## #.#####......#...  ..##.........####.###......#...#.  .............#.....##....#...#...  ..###.........)........#...#.#.#. i _The orc is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, 63% to hit)  You reach to attack! You puncture the orc! _You kill the orc! il i- i^ i id3 if il in i%o ir iy$  Things that are here: i  a +0 dagger; a +0 robe; an orc corpse _ i^ ._.  #.# ... ... ##.. # ###.####.# ... + ..)...#.###.. . # iJs ##...#....... .. #. # #.##.)# #..##.##..#.. ###+##+##+###.##@)###.###..# ....6.7 (2...# ....##...# .... #..####....................###..###.........##.#.....##............####....###.#.#..#..........# ##..## #.#.# i֊/..#.........## #.#####... #...##.........####.###... ##....#.....##....#.. i i i iZ3 i i` iHB i _Found 13 gold pieces.  Things that are here:  a +0 flail; an orc corpse i in _ i i... #.#  ._.   #.# ... # ... ##..  #$###.####.# ...  +....)...#.###.. .< ipy##.@.#....... .. #8 #.##.)###..##.##..# ##+##+##+###.##.)###.###..# .. ................##...# .....####....................###..###.........##.#.....##......# .........####....###.#.#..### ...#..........# ##..## #.#.##...# ...# iQ## #.#####......#. iv ii i i i What do you want to examine? Items  a - ()) a +0 daggerb - ()) a +0 flail  c - ([) a +0 robe  d - (†) an orc corpse  e - (†) an orc corpse iZ iKa iiybronnyjavo the Poker...Merfolk#.#Health: 41/41 ========================._.Magic: 5/5========================#.#...AC: 4Str: 16# ...##..EV: 13Int: 7#$###.####.# ...SH: 0Dex: 16+....)...#.###.. .< XL:  5 Next: 29% Place: Dungeon:4##.@.#....... .. #.. Noise: ---------  Time: 2178.7 (2.0) iqj#.##.)###..##.##..#... a) +0 trident ##+##+##+###.##.)###.###..# ....# Throw: 5 boomerangs ...# ................##...# ..... ..####....................###..# ..##.........##.#.....##......# .............####....###.#.#..###  ...#..........# ##..## #.#.##...#  ...#.........## #.#####......#..  _You kill the orc!Things that are here: _a +0 dagger; a +0 robe; an orc corpse _Found 13 gold pieces.  Things that are here: _a +0 flail; an orc corpse iMs4 iw ix iC  .# ... #.# # ._..#  #.#.# ... # .... ##.. # #$###.####.# ... ++...@)...#.###.. # #.##...#....... .. # # #.##.)###..##.##..#.. ###+##+##+###.##.)###.###..# ..# .........##...# .... #..####....................###..###...##.#.....##......# .....####....###.#.#..#.#..# ##..## #.#.##. ib  i +9.7 (1 il  i:  iQ _ i  i B i5  i  i  iE  .# .# ... .. #.# # .. ._..#  i .# #.#.# ... .# ## .... ##.. .## #$###.####.# ... ..+ iؤ  +.@..)...#.###.. 81.7 (2 ..# #.##...#....... .. ..# i & #.##.)###..##.##..# ..###+##+##+###.##.)###.###..# ..#  i= ..........##...# ##..####.............###. ##...## il ...##.#.....##.........####....###.#.#....# i o..# ##..## #.#.## i_  i  i  i .## ... . #.# # ... ._..# .# #.#.# .. .. ### .... ##..## #@###.####.# ....+ +....)...#.###.. .# #.##...#....... ...# #.##.)###..##.#####+##+##+###.##.)###.###..# .......# .........##...# .###..####....................### .##...##.........##.#.....##....###....###.#. i i+2.7 (1 i8_ i~A3.7 (2 i:_ iƴ? _You now have 181 gold pieces (gained 13). i .# .#...  #.# # ._..# # #.#.# ... .# ### .... ##.. # iƧ #.###.####.# ... + +.@..)...#.###.. # #.##...#....... ..# #.##.)###..##.##..####+##+##+###.##.)###.###..# ...# ................##...# . ###..####.............### ##...##.........##.#.....##...... ................####....###.#.## ##..## #.#.# i`  i +4.7 (1 i 8_ i  i 3 i  i  i , i , iK B i2  i!  iw  i  i <...  #.#  ...  #.# #  ._..#   ###.#.# ...  ###$....# ##..  #.###@####.# ... 7.7 (3 i^  +....)...#.###.. .< #.##...#....... .. #.. #.##.)###..##.##..#. ##+##+##+###.##.)###.###..# ....# ...# .........##...# .... ..####..............###..# ## i ##.#.....##......# .####....###.#.#..### i(  i?  i) * _Found 8 gold pieces. iEU .. ... #.# ...  #.### ._..#  ###.#.# ... ###$@...# ##.. # #.###.####.# ... + +....)...#.###.. # #.##...#....... .. # # #.##.)###..##.##..#.. ###+##+##+###.##.)###.###..# ..# ........##...# .... #..####..............###..###.##.#.....##......# iM[A8.7 (1 ih ia - .. ... #.# # ... . #.### . ._..# # ###.#.# ... # ###@....# ##.. ## #.###.####.# ...  i& K.+ +....)...#.###.. .# #.##...#....... .. # .# #.##.)###..##.##..# .###+##+##+###.##.)###.###..#  .# ......##...#   ##..####...###..  #...##.##.#.....##......#  i  i &9 iR  i  i߬ ,90.7 (2 ic 8_ i > _You now have 189 gold pieces (gained 8). i*.. ... #.#  ...  #.###  ._..#  ###.#.# ...  ###.@...# ##..  #.###.####.# ... + +....)...#.###.. . # #.##...#....... .. #. # #.##.)###..##.##..#. ###+##+##+###.##.)###.###..# ....# ......##...# ......####...###..# ...##.##.#.....##......# iA1.7 (1 i:_ il  iN ..$ ... ... # #.# #.... #.#.### #.._..#   ###@#.# . ###.....# ## #.###.####.# .  iv +....)...#.###.. .< #.##...#....... ..  #.##.)###..##.##..# ##+##+##+###.##.)###.###..# ....# ...# .........##...# .....####............### i[ <2 iٺ  i * _Found 5 gold pieces. i i_... ...$ ... ... ###.# #.... #.#.### #.._.@#  4.7 (2###.#.# ... ###.....# ##.. #.###.####.# ...+....)...#.###.. .<.#.##...#....... .. #..# #.##.)###..##.##..#...# +##+##+###.##.)###.###..# ....### ...##...# ... i iJJ i i  i i& i i ih iB it ia i #...... ..... ...$. ... ... ###.### #....$# #.#@###6 #.._..#  ###.#.# ... ###.....# ##.. #.###.####.# ... +....)...#.###.. .<  #.##...#....... .. #..  #.##.)###..##.##..#...  ##+##+##+###.##.)###.###..# ....#  iN i+ _Found 11 gold pieces. i i i2 i i  iB i , i! i#, i)$ i_*. .... #.#...... #.#..... #.....$. ...... .... ###.### #....@# 9.7 (3#.#.### #.._..#  ###.#.# ...###.....# ##.. i+#.###.####.# ...+....)...#.###.. .<#.##...#....... .. #..# #.##.)###..##.##..#...# i, i/ i^2? _You now have 200 gold pieces (gained 11). i iO i i iL=3 i=> iD iF i4KB iMB i?n # ..#......... . ........... #.#.......... #.#.......... #.....$......#............+...........# ###@###201.7 (2 #.....# #.#.### #.._..# ###.#.# ... ###.....# ##.. #.###.####.# ... +....)...#.###.. .<  #.##...#....... .. #..  ir it i[ M ..###...#.># ..#. . i\#.#....$#.+....@......##.###.###...##.....# .#.#.###.). ib ib+2.7 (1 i4e;_ im; _Found a stone staircase leading down. i|M..# ....#.. ..###...#.># ..#. .#.#....$#.+........#.###.###...## #.....# ... i}.#.### ##.##.# i <3 i-9_ i iO .. #.......# ....#......###...#.>#...#....#.#.#.#.....#.##..+...........##.###.###...## #.....#....#.#.### .####.._..# # iK ###.#.# .###.....# ## i2  i0 &4 i ;_ i)  i +5.7 (2 i  iZ > _You now have 205 gold pieces (gained 5). i! i! i! i% i& i)B i+ iY+ i), i- i:/ i/ i0 iw1 ib2 i2 i2 iY77.. #......... ...# ....#..... ...###...#.>... #...#.......... ....... i8P #.#.... #.#.... #............# #.@...........9.7 (4 +..## #.###.###...# .# #.#.....#....# .. #.#.#.### .### .. +.#.._..# # .# #####.#.#... .# ###.....# ##.. .## #.###.####.# ... iv8 if; it< i ;.# ....#..... ...###...#.>... #...#.......... .... #.#. #.#. #.# #....... +@...## #.###.###... ..# #.#.....#....# ... #.#.#.### .###. +.#.._..# ## #####.#.# .. ..# ###.....# ## ..## #.###.####.# . ...+ +....)...#.### i2  i ,10.7 (1 i  iR  iE+##+#....#.....#'#..#.# in iO &1 i 9_ i( _You open the door. i  ...# ....#..... ...###...#.>... #...#.. ..... #.#. . +##+###.#. . #.....#.# . #.....#. #.## #..#.###.###...#  ..# #..#.#.....#....# #... #..#.#.#.### .###.+..+.#.._..# #.##..#####.#.#  i Y#..##..###.....# ## #..###..#.###.####.# ... #...+ +....)...#.###.. il  i &2 i  ;_ iy Q _There is an open door here. i1_ ...###...#.>... #...#.......... .... #.#. ..+##+###.#. .. #.....#.# .. #.....#.. +##'###.@#.###.###.....# #..#.#.....#....# ##... #..#.#.#.### .### ..... i` +..+.#.._..# ## #..#####.#.##..# #..###.....# ## ##..## #..#.###.####.# . .#...+ +##+....)...#.### .#...# #.##...#..... idf icg-3 _ i6 i X ..  +##'## #..#.###.###...# ..#.....#....###... id @#.### .## #..+..+.#.._..# # .....##..#####.#.# # iƈ ..###....# .##..##.###.####.# . ..#...++##+....)...#.#### i X #.##...#......  i o#...................####....###.#  i  i +9.7 (1 i  i #'...#...+##+ iw i'20 i:_ i( _You open the door. i  +##'## #  #..#.###.###... # ..# #..#.#.....#....# # ##... #..#.#.#.### .### ##..... +..+.#.._..# # ......# #..#####.#.# #..# #+###+#..###.....##..## #.....#..#.###.####.# ..#...+##+....)...#.###.#...# #.....#.##...#..... ##.....# #.....#.##.)###..##.###+##+##+###.##.)###.###......# ................ .[...###..####.. .....##...##.##.#.....## .#..........##### .#..# ##..## #. i  i? &1 i 8_ is Q _There is an open door here. iQ i4Q I iW  irX  i[ P _ i[  i8\  i\  iyb C##....#.....#.. ..... ib z +##'........... ..#  #..#.###.###...  ic .## ..# #..#.#.....#... .## ##... #..#.#.#.### .###..... +..+.#.._..# # ##......# #..#####.#.# i0c J...#..# #+###+#..###.....# #...##..## #...@.#..#.###.####.3.7 (2 iUc ..#...+ +##+##'##+....)...#.#  ixc .....#...# #.....#.##...#... ####.....# #.....#.##.)###..#  ic  #####+##+##+###.##.)###.## ##...........# ##  ic #..[...###..####................ .......##...##..##.#.....##. id ).####....## iud  ii  i\j  ilS.##.... #.....#. +##'.# #..#.###.### ..## ..# #..#.#.....# ..## ##... i #..#.#.#.### ..##..... +..+.#.._..# .##......# #..#####.#.#.#..# #+###+#..###.....# # ir#...##..## #..@..#..#.###.####..#...+ +##+##'##+....)...#..#...# #.....#.##...# iP#.....# #.....#.##.)###.. # ##......###+##+##+###.##.)###.  ##.# . # i#..[...###..####.##...##.##.#......#.####.... i  i; +4.7 (1 i$  i)#.##.... #.....# #...... +##'.# #..#.###.###.## ..# #..#.#.....# i.## ##... #..#.#.#.### .##..... i +..+.#.._..# ..##......# #..#####.#.# i.#..# #+###+#..###.....# .##...##..## #.@...#..#.###.####.#...+ +##+##'##+....)...#.#...# #.....#.##...# .#####.....# #.....#.##.)### ## ##......###+##+##+###.##.)###. ##.# . i#..[...###..#### #.##...##.##.#.#.####.... i<5 i i i -#.##.... #.....# .#...... +##'.# #..#.###.###.## ..# #..#.#.....# iq .## ##... #..#.#.#.###.##..... +..+.#.._..#.##......# #..#####.#.# i .#..# #+###+#..###.....# ..##...##..## #@....#..#.###. i .#...+ +##+##'##+....)... # i ?.#...# #.....#.##...#  i #.#####.....# #.....#.##.)#### ##......###+##+##+###.##.)### ## i2 .#  ###..[...###..####  # iS H.##...##.##.#.#.#### i Y6 iJ #'...#...###+ i!Q  iQ &7 ic b_ _You open the door. i..#.. +##' ......# #.. #..#.###.### ..##.. #..#.#......## ##...#.. #..#.#.#.#..##.....+.. +..+.#.._..##......##.. #..#####.#.......#..##..#+###+#..###.....##...##..##..#.....#..#.###.# #........#...+ #@##+##'##+....)..  i(##.#...#.....#.....#.##...#  #.#####.....#.....#.....#.##.)##  ### .###+##+##+###.##.)  .....# ..............###..[...###..#### #........##...##.##.#......#..........####  ......#..# ## i ix&8 i iopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open i door here. iR#.##....#.....##...... +##+ +##'...... #......# #..# #..#.###.# #.....## ..##..# #..#.#.... ##...#..# #..#.#.#.#...##.....+..+ +..+.#.._##......##..# #..#####.# #.........#..##..#+###+#..###....##...##..##.@#.....#..#.###.#.#...+##'##+##'##+....).#.......#...#.....#.....#.##... #.#####.....#.....#.....#.##.)### #####+##+##+###.##.)# ##...........#  ###..[...###..####.... #........##...##.##.# #.# i i-9 _ i iD iUV#..#..# ##.. #.....##.##.... #.....# iV#...... +##+ +##'..... ##......# #..# #..#.### ##.....## ..##..# #..#.#... ##...#..# #..#.#.# >.......##.....+..+ +..+.#.._ ......##......##..# #..#####  ijW.#.........#..##@.#+###+#..###...##...##..##..#.....#..#.###.#...+##'##+##'##+....)#.......#...#.....#.....#.##.. #.#####.....#.....#.....#.##.)### #####+##+##+###.##.) ##...........#  iW ###..[...###..####.... #........##...##.##.# iW i` iY`'30 i\w i0  i6 4 iz9  iI i! iŸ iX iv...  .# .#  #.# ..###.# .. +##+###.# #..#..# ##.. #.....#.... ...##.##.... #.....#..  iŨ#...#...... +##+ +##'.... ## #..# #..#.###. ##.....## .#.. .......## ##...#@.# #..#.#.# i"3.7 (3  i6>.......##.....+..+ +..+.#.._ ......##......##..# #..#####.  i].#.........#..##..#+###+#..###... ##...##...##..##..#.....#..#.###. i##........#...+##'##+##'##+....) ..  i...# ##+ i i i+ iy iz iـ iR i4  i)5  i5  i?  i5D I#.....### #.. #...#.  ... ..# .#  #.####.# +##+###.##..# ##.. #.....# ...##.##.... #.....#.... #...#...... +##+ +##'.. ##......# #5.7 (2 ##.....## ..##..# #..#.#....## ##....#. >.......##.....+..+ +..+.#.._ ......##......##..# #..#####.. . iI  iJ  i####.'6.7 (1 i9_ i _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. iO = ... ..#.. ...### ##..#...# #...  ...# .#  #.#  i ...###.# .. ##+##+##+###.# ##..#..# ##.. .....#.....# ....##.##.... ###.....#.....##...... #.@##+ +##'...  i .##......##.....#..# #..#.### . i ##.....####...##..# #..#.#. . i*  ##...#..# #..#.#.# . i V>.......##.....+..+ +..+.#. .......##......##..# #..##### <.#.........#..##..#+###+#..###. ###...##...##..##..#.....#..#.###.#...+##'##+##'##+.. i\  i  i 7 i  i _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. i26 4 iAB  iQ..# ...## .# #... .#... ... ....# .# #.#.###.# .. ##+##+##+###.# .##..#..####.. .....#.....#.  iM.....##.##.... ###.....#.....# .##...#.......##.'##+ +##' ..##......##....@#..# #..#.## ..#####...##..# #..#.#. .........## ##...#..# #..#.#>.......##.....+..+ +..+.#. .. i1##......##..# #..#### #<.#.........#..##..#+###+#..###.  iT####...##...##..##..#.....#..#.##  ##........#...+##'##+##'##+... ##.#...#.....#.....#.## i# i@$8  io _ i( iB ir Q iz1 i23 i56 i6 i:B i; i; i< i> ibA iA iB iG#.....#.. ..  ...##.. ... . .... #. ##..#... ..# ....: #......# .# ..##.... #  iH #.....###.# ...#.. ##+###  #.##..#..####.... .....#.....#  ##.....##.##.....###.....#.....#  #..##...#.......##.'##+ +##' ##...##......##.@...#..# #..41.7 (3...##.....####...##..# #..#...## ##...#..# #..#...>.......##.....+..+ +..+ ## iHh...##......##..# #..  #.#<.#.........#..##..#+###+#..#  ######...##...##..##..#.....#.. iI ##........#...+##'##+##'##+ ##.......#...#.....#..... iI iO iR _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a parchment of Appor iQStation. i?  i t ...# ..  ....# ...##...# .....#.. .##. #....###... ...##.. .... ........ #.. #..#... ....# ....:. .. ......# .#...##....# #. #.....###.##....#..###+##+##+###.  #.##..#..####..@..#.....#.....#.4 ##.....##.##.....###.....#.....#.  i ;#..##...#.......##.'##+ +##'. #...##......##.....#..# #..#. ....##.....####...##..# #..#. ...........## ##...#..# #..#. ....>.......##.....+..+ +..+. #.........##......##..# #..## #.#<.#...#..##..#+###+#..# i`  i iN> i> i? ivL i#Q9  Found 7 gold pieces. iQ iU i.WP _Found a staircase to the Ecumenical Temple. iVZf  You encounter an adder. i1a.ß......#   ..>......#   .$ß......# ..  ....##...##...## # ...# ...#.. .##.S.##....###.. ...## .##.. ................. #...# .#... ....# #....:..... ... ....# .#...# # ....###.##....#..###+##+##+### .##..#..####.....#.....#.....#.. .....##.##.....###.....#.....#.. .##...#.......##.'##+ +##'..## ia##.....#..# #..#.## S   adder (asleep)##.....####...##..# #..#.#. .## ##...#..# #..#.#. ..>.......##.....+..+ +..+.#. iydU!S5.7 (1 idG.S ikES il+6.7 (2 ir iltU _Found 2 cyan potions. ibronnyjavo the Poker.ß......#Merfolk iI..>......#Health: 41/41 ========================.$ß......#..Magic: 5/5========================  iW.. ....##...##...## # ...#AC: 4Str: 16  i#...#.. .##.!.##....###.. ...## EV: 13Int: 7 .##.. ......S.......... #...# SH: 0 i"Dex: 16 .#... ....# #**..:..... .... XL:  5 Next: 29% Place: Dungeon:4 ....# .#...##..@.##.#. Noise: ---------  Time: 2246.7 (0.0)  ik....###.##....#..###+##+##+###.#. a) +0 trident .##..#..####.....#.....#.....#... Throw: 5 boomerangs  i.....##.##.....###.....#.....#... .##...#.......##.'##+ +##'... ..##......##.....#..# #..#.## S   adder  is..##.....####...##..# #..#.#. .........## ##...#..# #..#.#. ..>.......##.....+..+ +..+.#.You encounter an adder.  i;_Found 2 cyan potions.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (40% to hit) ibronnyjavo the Poker.ß......#Merfolk..>......#Health: 41/41 ========================.$ß......#..Magic: 5/5======================== .. ....##...##...## # ...#AC: 4Str: 16 ...#.. .##((.##....###.. ...## EV: 13Int: 7 .##.. .....((.......... #...# SH: 0Dex: 16 .#... ....# #((..:..... .... XL:  5 Next: 29% Place: Dungeon:4 ....# .#...##..@. iQ##.#. Noise: ---------  Time: 2246.7 (0.0) ....###.##....#..###+##+##+###.#. a) +0 trident .##..#..####.....#.....#.....#... Throw: 5 boomerangs .....##.##.....###.....#.....#... .##...#.......##.'##+ +##'... ..##......##.....#..# #..#.## S   adder ..##.....####...##..# #..#.#. .........## ##...#..# #..#.#. ..>.......##.....+..+ +..+.#.You encounter an adder. _Found 2 cyan potions.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (40% to hit) iR.!.S.. iNT.S _Found 2 cyan potions.  Throw: 5 boomerangs  iTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (40% to hit)  You throw a boomerang. The boomerang misses the adder. iZ i[47.9 (1.2 _ ia ic i7bronnyjavo the Poker.ß......#Merfolk..>......#Health: 41/41 ========================.$ß......#..Magic: 5/5========================  iZ8t.. ....##...##...## # ...#AC: 4Str: 16 ...#.. .##.!.##....###.. ...## EV: 13Int: 7 .##.. ................. #...# SH: 0Dex: 16 .#... ....# #S*..:..... .... XL:  5 Next: 29% Place: Dungeon:4 ....# .#...##..@.# i8D#.#. Noise: ---------  Time: 2247.9 (0.0) ....###.##....#..###+##+##+###.#. a) +0 trident .##..#..####.....#.....#.....#... Throw: 5 boomerangs .....##.##.....###.....#.....#... .##...#.......##.'##+ +##'...  i9..##......##.....#..# #..#.## S   adder ..##.....####...##..# #..#.#. .........## ##...#..# #..#.#.  i9<..>.......##.....+..+ +..+.#.Aim: an adder (40% to hit) _You throw a boomerang. The boomerang misses the adder.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (40% to hit) ip# bronnyjavo the Poker.ß......#Merfolk..>......#Health: 41/41 ========================.$ß......#..Magic: 5/5======================== .. ....##...##...## # ...#AC: 4Str: 16 ...#.. .##.!.##....###.. ...## EV: 13Int: 7 .##.. ................. #...# SH: 0Dex: 16 .#... ....# #S...:..... .... XL:  5 Next: 29% Place: Dungeon:4 ....# .#...##..@.[ i$ 32m##.#. Noise: ---------  Time: 2247.9 (0.0) ....###.##....#..###+##+##+###.#. a) +0 trident .##..#..####.....#.....#.....#... Throw: 5 boomerangs .....##.##.....###.....#.....#... .##...#.......##.'##+ +##'... ..##......##.....#..# #..#.## S   adder ..##.....####...##..# #..#.#. .........## ##...#..# #..#.#. ..>.......##.....+..+ +..+.#. _You throw a boomerang. The boomerang misses the adder.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (40% to hit)  Okay, then. _ i8W  bronnyjavo the Poker .ß......# Merfolk ..>......# Health: 41/41 ======================== .$ß......# ..  Magic: 5/5======================== .. ....##...##...## # ...#  AC: 4Str: 16 ...#.. .##.!.##....###.. ...## EV: 13Int: 7 .##.. ................. #...# SH: 0Dex: 16 .#... ....# #S...:..... .... XL:  5 Next: 29% Place: Dungeon:4 ....# .#...##..@.# #.#. Noise: ---------  Time: 2247.9 (0.0) ....###.##....#..###+##+##+###.#. a) +0 trident .##..#..####.....#.....#.....#... Throw: 5 boomerangs .....##.##.....###.....#.....#... [ i'X@13d.##...#.......##.'##+ +##'... ..##......##.....#..# #..#.## S   adder ..##.....####...##..# #..#.#. .........## ##...#..# #..#.#. ..>.......##.....+..+ +..+.#.Shift-Dir - straight lineAim: an adder (40% to hit) _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (46% to hit) i^E   bronnyjavo the Poker .ß......# Merfolk ..>......# Health: 41/41 ======================== .$ß......# ..  Magic: 5/5======================== .. ....##...##...## # ...#  AC: 4Str: 16 ...#.. .##.!.##....###.. ...## EV: 13Int: 7 .##.. ................. #...# SH: 0Dex: 16 .#... ....# #....:..... .... XL:  5 Next: 29% Place: Dungeon:4 ....# .#...##.S@.# #.#. Noise: ---------  Time: 2247.9 (0.0) ....###.##....#..###+##+##+###.#. a) +0 trident .##..#..####.....#.....#.....#... Throw: 5 boomerangs .....##. iY ##.....###.....#.....#... .##...#.......##.'##+ +##'... ..##......##.....#..# #..#.## S   adder ..##.....####...##..# #..#.#. .........## ##...#..# #..#.#. ..>.......##.....+..+ +..+.#.Aim: an adder (40% to hit) _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (46% to hit)  You reach to attack! You puncture the adder! .ß......# ..>......# .$ß......# ..  ....##...##...## # ...#  .##.!.##....###..  .................  ....# #....:.....  #.S@.# #....###......###.....# .##[ iu em..  ##   > =8.9 (1 _Okay, then.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (46% to hit)  You reach to attack! You puncture the adder! _The adder is almost dead. ice  bronnyjavo the Poker .ß......# Merfolk ..>......# Health: 41/41 ======================== if.$ß......# ..  Magic: 5/5======================== .. ....##...##...## # ...#  AC: 4Str: 16 ...#.. .##.!.##....###.. ...## EV: 13Int: 7 .##.. ................. #...# SH: 0Dex: 16 .#... ....# #....:..... .... XL:  5 Next: 29% Place: Dungeon:4  iuf....# .#...##.S@.# #.#. Noise: =--------  Time: 2248.9 (0.0) ....###.##....#..###+##+##+###.#. a) +0 trident .##..#..####.....#.....#.....#... Throw: 5 boomerangs .....##.##.....###.....#.....#...  ig.##...#.......##.'##+ +##'... ..##......##.....#..# #..#.## S   adder ..##.....####...##..# #..#.#. .........## ##...#..# #..#.#. ..>.......##.....+..+ +..+.#.Aim: an adder (46% to hit)  You reach to attack! You puncture the adder! _The adder is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit) i  bronnyjavo the Poker i.ß......# Merfolk ..>......# Health: 41/41 ======================== .$ß......# ..  Magic: 5/5======================== .. ....##...##...## # ...#  AC: 4Str: 16 ...#.. .##.!.##....###.. ...## EV: 13Int: 7 .##.. ................. #...# SH: 0Dex: 16 .#... ....# #....:..... .... XL:  5 Next: 29% Place: Dungeon:4 ....# .#...##.†@.# #.#. Noise: =--------  Time: 2248.9 (0.0) ....###.##....#..###+##+##+###.#. a) +0 trident .##..#..####.....#.....#.....#... Throw: 5 boomerangs .....##.##.....###.....#.....#... .##...#.......##.'##+ +##'... ..##......##.....#..# #..#.## [0;10 i-;1mS   adder ..##.....####...##..# #..#.#. .........## ##...#..# #..#.#. ..>.......##.....+..+ +..+.#.You reach to attack! You puncture the adder! _The adder is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)  You hit the adder. i% .ß......# ..>......# i&.$ß......# ..  ....##...##...## # ...#  .##.!.##....###..  .................  ....# #....:.....  #.†@.# #....###......###.....# .##..  ##     >   iqM4389.9 (1 i0Q iS _The adder is almost dead.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)  You hit the adder. _You kill the adder! i:  i  i  i]  iF  i B iw  i  iW  iU `  You pick up a parchment of Apportation and begin reading... i  iǧ  iҭ 0..##.... .ß......# ..>......#  i  .$ß......# .. #.  i,  ....##...##...## ## ...# .... .##.!.##....###..## ...###.  i #.. ..................# #...# ....# #....@....... .....-52.9 (3# .#...##.†..#....... #.#.. ..###.##....#..###+##+##+### #..#..####.....#.....#.....#.. ...##.##.....###.....#.....#..  i ;#...#.......##.'##+ +##'..... ##......##.....#..# #..#.## ##.....####...##..# #..#.#.. i z.....## ##...#..# #..#.# i 8- i  iw D _You add the spell Apportation to your library. iE3 iɭ i i i  i, i i i  i#...##.... ..ß......# ..>......# .$ß......# ..  i,.. ....##...##...## ## ...# ..#.. .##.!.##....###..## ...## .##..  i ..# #...# .#... ....# #..@......... 4.9 (2 i..# .#...##.†..#....... #.# i=..###.##....#..###+##+##+###.# .##..#..####.....#.....#.....# i..##.##.....###.....#.....# .##...#.......##.'##+ +##' ..##......##.....#..# #..#.## ..##.....####...##..# #..#.# is..## ##...#..# #. in i i i} iԺ i i[ i iB ilB i ##...##.....##...##......ß......#...>......#  ...$ß......# ..  i u##.. ....##...##...## ## ... .....#.. .##.!.##....###..## ... ...##.. .......@...# # im6 #..#... ....###..... ...# .#...##.†..#.......  i#.....###.##....#..###+##+##+###  #.##..#..####.....#.....#.....#  i##.....##.##.....###.....#.....# #..##...#.......##.'##+ +##'.  i@#...##......##.....#..# #.##.....####...##..# #. i i:3 ia ig i iB i޿B iJ#.............##.##...##.....#..##...##........ß......###....>......#  .....$ß......# .  ###.. ....##...##...## ##  #.....#....##.!@##....###..##  i>8  ...##............# #  ##..#.........###.....  #......##..#...##.†..#.......  #.....###.##....#..###+##+##+##  #.##..#..####.....#.....#....  ##.....##.##.....###.....#.... # #..##...#.......##.'##+ +## .##...##......##.....#..# #. iF i iM i^: #. ##.##...##.....#..##...##..... ......ß......# ##....>......# .....$ß......#  ###.. ....##...##...## ##  #.....#....##.@.##....###..##  ...##...#  ##..#.###. ih. #......##..#...##.†..#. #.....###.##....#..###+##+##+ #.##..#..####.....#.....# ##.....##.##.....###.....# ## #..##...# ie.##.'##+ + #.##...##......##.....#..# # i|W9.9 (1 i iL,60.9 (2 iu i^  iD_l - 2 cyan potions igX iY i)Z i2b i]d id iqi, ik iUk il iok _Found a fizzy yellow potion. ip iq ix .!..#....  ##....#....  #............. ##.##...##......##..##...##.............ß......# ..##....>......#  .......@ß......#  iByK3.9 (3###.. #....##...##...## # #.....#....##...##....###..## ...##...............##..#.........###............ iuy|#......##..#...##.†..#.......  ##.##....#..###+##+##+ iy #.##..#..####.....#.....#...  ##.....##.##.....###.....#.. iz i2 i> _You now have 212 gold pieces (gained 7). iMwA staircase to the Ecumenical Temple. A staircase leading to the Ecumenical Temple. The Ecumenical Temple is a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. Gods that value exploration grant no piety for exploring the Temple. While standing here, you can traverse the staircase with the > key. You have notyet explored it and cannot tell where it leads. _________________ “And I heard a great voice out of the temple saying to the seven angels, Go  your ways, and pour out the vials of the wrath of God upon the earth.”  -KJV Bible, Revelations 16:1. i&bronnyjavo the Poker.!..#....Merfolk##....#....Health: 41/41 ========================#.............Magic: 5/5========================##.##...##.....AC: 4Str: 16.##..##...##.....EV: 13Int: 7........ß......#SH: 0Dex: 16..##....>......#XL:  5 Next: 38% Place: Dungeon:4.......@ß......#Noise: ---------  Time: 2263.9 (3.0)###.. #....##...##...## ##a) +0 trident#.....#..[34 i9wm..##...##....###..## Throw: 5 boomerangs...##......................###..#.........###............#......##..#...##.†..#....... #.....###.##....#..###+##+##+ #.##..#..####.....#.....#... ##.....##.##.....###.....#...  _You kill the adder!You pick up a parchment of Apportation and begin reading... _You add the spell Apportation to your library. _l - 2 cyan potions _Found a fizzy yellow potion. _You now have 212 gold pieces (gained 7). i3 i i i iI ikB i i i i i0 i~ i i i i i6 iQ@#.##.#.#  .......   ..  ##.... ...  i#.!..#....  ###....#....  #....... i  ##.##@..##.....7.9 (4 .##.......  ........ß......#  ..##....># ........ß......###.. #....##...##...## ###.....#....##...##....###..##...##......................###..#.........###............ i i: iyI ie{ i~  i~d You encounter an endoplasm. ī5M iQ## .#.J#.##.#.##..  .........#....#... i</ #.!..#...##....#....  #...@....... i^ ##.##...##... iC##..##...##.............ß......# i..##............J   endoplasm (asleep). i҅4#............... i&0 i28.9 (1 _ iΔ iz iw  .. ..## .#.J.##.##.#.##.# .......#....#... #.!..#....###.@..#....  #........ ##.##...##..##..##...##.............ß......##....>...... ........ß......###.. #....##...##...## ###.....#....##...##....###..# iPy ).J. i QJ i &9 i6  i ^ _The endoplasm quivers. i#i ..  .. . ### .#...###.##.#J#..# .........#....# ###....#....  #........... ##.##...####..##...##.............ß.......##....>..... ........ß......###.. ## ##.J.70 i! i $ _You see here a fizzy yellow potion. iebronnyjavo the Poker..Merfolk.. ..Health: 41/41 ========================### .#...Magic: 5/5========================###.##.#.##AC: 4Str: 16......J..#EV: 13Int: 7....*....SH: 0Dex: 16##.**.#...XL:  5 Next: 38% Place: Dungeon:4#.@..#....Noise: ---------  Time: 2270.9 (0.0)###....#....a) +0 trident#.............Throw: 5 boomerangs##.##...##......##..##...[0;1 i.0;1m##.............ß......#J   endoplasm..##....>......#........ß......####.. #....##...##...## ## _The endoplasm quivers. _You see here a fizzy yellow potion.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (87% to hit) iϸbronnyjavo the Poker..Merfolk.. ..Health: 41/41 ========================### .#...Magic: 5/5========================###.##.#.##AC: 4Str: 16......J..#EV: 13Int: 7....(....SH: 0Dex: 16##.((.#...XL:  5 Next: 38% Place: Dungeon:4#.@..#....Noise: ---------  Time: 2270.9 (0.0) i z###....#....a) +0 trident#.............Throw: 5 boomerangs##.##...##......##..##...##.............ß......#J   endoplasm..##....>......#........ß......####.. #....##...##...## ##Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (87% to hit)  You throw a boomerang. The boomerang hits the endoplasm.  The endoplasm is lightly wounded. i=/... i>J. iE iF42.1 (1.2 _ iJ iL iܩbronnyjavo the Poker..Merfolk.. ..Health: 41/41 ========================### .#...Magic: 5/5========================###.##.#.##AC: 4Str: 16.....J...#EV: 13Int: 7...*.....SH: 0Dex: 16##.*..#...XL:  5 Next: 38% Place: Dungeon:4#.@..#....Noise: ---------  Time: 2272.1 (0.0)###....#....a) +0 trident#.............Throw: 5 boomerangs##.##...##......##..##...[0;1 i0;1m##.............ß......#J   endoplasm..##....>......#........ß......####.. #....##...##...## ##You throw a boomerang. The boomerang hits the endoplasm. _The endoplasm is lightly wounded.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 87% to hit) ibronnyjavo the Poker..Merfolk.. ..Health: 41/41 ========================### .#...Magic: 5/5========================###.##.#.##AC: 4Str: 16.....J...#EV: 13Int: 7...(.....SH: 0 iRDex: 16##.(..#...XL:  5 Next: 38% Place: Dungeon:4#.@..#....Noise: ---------  Time: 2272.1 (0.0)###....#....a) +0 trident#.............Throw: 5 boomerangs##.##...##......##..##...##.............ß......#J   endoplasm i..##....>......#........ß......####.. #....##...##...## ##Throw: 5 boomerangs iCnPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, 87% to hit)  You throw a boomerang. The boomerang hits the endoplasm.  ifGThe endoplasm is almost dead. i-.. iT).J. ig3.3 (1.2 _ ilR  bronnyjavo the Poker ..  Merfolk .. ..  Health: 41/41 ======================== ### .#...  Magic: 5/5======================== ###.##.#.##  AC: 4Str: 16 iSv.........#  EV: 13Int: 7 ...J.....  SH: 0Dex: 16 ##.*..#...  XL:  5 Next: 38% Place: Dungeon:4 #.@..#....  Noise: ---------  Time: 2273.3 (0.0) ###....#....  a) +0 trident #.............  Throw: 5 boomerangs ##.##...##.....  .##..##...##.....  ........ß......#  J   endoplasm ..##....>......#  ........ß......#  ###.. #....##...##...## ## Aim: an endoplasm (lightly wounded, 87% to hit)  You throw a boomerang. The boomerang hits the endoplasm. _The endoplasm is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (almost dead, 88% to hit) i>d  bronnyjavo the Poker ..  Merfolk .. ..  Health: 41/41 ======================== ### .#...  Magic: 5/5======================== ###.##.#.##  AC: 4Str: 16 .........#  EV: 13Int: 7 .........  SH: 0Dex: 16 ##....#...  XL:  5 Next: 38% Place: Dungeon:4 #.@..#....  Noise: ---------  Time: 2273.3 (0.0) ###....#....  a) +0 trident #.............  Throw: 5 boomerangs ##.##...##.....  .##..##...##.....  ........ß......#  J   if endoplasm ..##....>......#  ........ß......#  ###.. #....##...##...## ## You throw a boomerang. The boomerang hits the endoplasm. _The endoplasm is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (almost dead, 88% to hit)  You reach to attack! You puncture the endoplasm! ..  .. ..  ### .#...  ###.##.#.##  if.........#  .........  ##....#...  #.@..#....  #....  #.............  if##.##...##... ifP.##..##...##... ........ß...... ig ..##....>...... iOg........ß.....  ###..   iCk394.3 (1 iro iqW _The endoplasm is almost dead.  iqr Reach: a) +0 trident  Press: ? - help, Dir - move target irAim: an endoplasm (almost dead, 88% to hit)  You reach to attack! You puncture the endoplasm!  i+rB_You kill the endoplasm! i: i}; i A iSB iO iP iV i5W iOM iQN iO iT iU i@V iYB iY iZ i8` ##  ..  .. .. ### .#...###.##.#.## i`#.........#.....6.3 (2 ##....#... #.!..#.... ###....#.... i`#.............#...#.#........ i`S..##....>...... ia if i&g iM  i  i  i  i  i B i  iD  i  iA 3 ##  ..  .. .. ### .#... i M###@##.#.##8#.........###.....##....#... i b#.!..#....#....#...........##...##. i  i  i  i3 iy i  i  i i), i iH ie iG i i i i##.... ..### .#... i>L###.##.#.###.........###......... ##@...#...81.3 (3 #.!..#....###....#...................##...##... iT........ß......#..##....>......#........ß......# i= i9 i i  ##.. .. ..### .#..###.##.#.###.........##... ##....#...#.@..#.###....#.................#..##....##..........ß.....###.. #....##...##...## ## i W2.3 (1 i 3.3 (2 _n - a fizzy yellow potion i ic i ifN _There are no items here. iڰ  i  i  i8  i  iؿ : _ i ## ........ ... ### .#... ###.##.#.## #..# ##......... ##....#... #...@#.... 5###....#.... #............. ##.##...##......##..##...##.............ß......#..##....>......#........ß......# . ###.. #....##...##...## i ## ..  i i i i i i i# ib% i7*X i* i+ iJ1M### ###..####..  .......  #...... ###.#... ###.##.#.## #.........#..####.....@......#7 iw10##....#.....##.#......# ###....#........ i10 #...............##.##...##........##..##...##.........ß......##..  ..##....>......# i2 ic7 i8 iKI iU iV iY, i)Z i[ i[ i\ ib### ###..####.. ....... ##...... ####.#... .####.##.#.###.##.........#..####............# ##....#.@...## 9 ic#....#......# ###....#.........##..........##.##...##...##..##...##..........ß......## i]c..##....>......# ..........ß......# .. ic ih ii iI i i ibB iv i i۰ i### ### ..####..##.........# #........ ####.#... .# ###.##.#.###.# #.. i#..## ##............# ##....#...@.## 91#....#......# ###....#...# #........##.##...##..  .##..##...##....ß......##.....#..##....>......# ....##..ß......# .. #.  iX i i} iЄ### #### ..####..## .........# #........  ####.#.....# ###.##.#.###.# #..#..## ##..........@.# ##....# #....#......# ###....#..#..................  ##.##...##..... .##..##...##........... ........ß......##.....# ..##....>......# ....## i8 iNJ+2.3 (1 io i i i, i i il, iX i  i ? iH'### #### ..####..## .........# #........ in ####.#.....# #.##.#.###@# 4.3 (2#.........#..## i##............###....#.....###....#......#. i(.##....... i i& i' i &M### #### ####..#.# #........# ####.#....##.##.#.###.# ..#..###............##.....###.#..##...... i A5.3 (1 i  iI i i1, inX i i+ ### #### #..####..## #..# ...#7.3 (2 ####.#.....## ###.##.#.###.# #.........#..## i8 ##............# ##....#.....## #....#......# ###....#.........# #...... i`. i i  i  i~4 i i6 i Q iNI ig ibn i ij iU i  i$, iT### #####..####..###.........##........# i^####.#.....##  i###.##.#.###.# #.........#@.## 300.3 (3##............# ....#.....##......####....#........ i+.##..................##.##...##........... i^.##..##...##...................ß##.....# i  i/ i i3 i i X i'B i i i i i i4 i@ ip i i#.........##........#####.#.....#####.##.#.###.# #.........#..##  i##............# .##....#.....## .......#......##...####....#.....@...# iDe4.3 (4#.......# iq##.##...##...........# .##..##...## i.....# ........ß......##.....##  i..##....>......# ....##  i........ß......# #..## .. #..  #....##...##...## #.## ...# ... i^  #....##...###..## ...###..  i i i i$ I i  i[  i+  i  i B i=! ###.##.#.###.# ##.........#..## .## i{! x##............# ##...##....#.....###....##....#......##...#.#.  i! ###....#.........##...  #...................#  i! ##.##...##.....# #..##...##. i! L.#7.3 (3 ......ß i " Q##.....##  i1" K##....>......##....## .....ß......###..## .. #.... iW" ##...##...####.## ...# ....#.##...##....###..## ...###...# i{" ............# #...#... ......###............ ...... i" #...##.†..#....... #.#.... i#  i(  i*  iB iC iC iI i$K iNB iO iDO iO i)T###.##.#.###.# # #..#..## .##. ##.. ilTC..# ##... ###....#.....###....# .##....#......##...#.#.. ##....#.........##.... .. iT....# .##...##.....# .##...##........@..# 9.3 (2ß......##.....## ....>......##....## ß......###..## .. #.. .##...##...####.## ...# ....#.. .##...##....###..## ...###...#.> iU....# #...#..###............ ..  iGU.#...##.†..#....... #.#.. iU iX i$Z i  if  iy  i  iӐ  i:  i  i  iƕ  i1  i  #.........#  #........# ##.#.....## # #.##.#.###.# # .# ........#..## .##. ............####... # #....#.....###....# .#.#...#......##...#.#........#.........##@.......12.3 (3.......###.... #...##...........# . #...##............ß......##.....##.>......##....##ß###..## .. #. #...##...####.## ...# ....# #...##....###..## ...###...#.> i  im  i  i iO iF i i4` i` i!a ihj i+k ip iv## #### #..####..#  i} #.........# #  #........# . ####.#...##. # #.##.#.###.# ##.# .## ........#..## ..##..# ..####.....# #....#.....###..@.# .#.#4.3 (2#......##...#.#..... ....#.##.........  i~{.................###....# #...##...........# ..........# ...#.....## ..#....####..# iD i؄ i i   ### ####  #..####..##  #..# #  #... . ##.#.....## ##. # ##.#.###.# ##.# .## #..## #..##..# ......##.@...# ###....##[39;49m.#.# #......##...#.#..... ###......... .......###....# ...##...# .....##...........# ...ß......##.....#..>......##.. #5.3 (1 iĨ  i i i@ in iB iq ## #### ..####..## ..# ## #..# #.# .#.....## ##..## #.#.###.# ##.#..## #..## #..##..# ####...@.# 7.3 (2#.....###....##.#.# #......##...#.#..... #..##.............###....####...........# .....###...........# .#...#.....##.....## .#....  iM ## #### ####..## .# .......# #.# ....## ##..## #.#.###.# ##.#..##..## #..## ic........####.....# .###....##.#.# .#......##...#.#..........##..#....#.... i i! i+8.3 (1 i! ii# iW iX iJX i] i] iaB iSc ic id ii# #### .####..## ........# ##......# #.##.....## ##..## .#.###.# ##.#..## ....#..## #..##.. ........####.....#  i!j#.....###....##@#.#20.3 (2 ###...#.#.....$..# #.........##..........##......###....### #..# ......# ## iBj...# ..#...#....##.....## ..# i_j  ij....##....## #.....#..###..## .. #......... i&k io iq+ _Found 14 gold pieces. i  iA  i  iۖ  iH  i  _Found an inky potion. i  i  i  i .......# ###### .......# #.# #... #.....## ##..## ... #.###.# ##.#..## .. i ..#..## #..##..##. .......####.....#!# .. #.....###....##.#.##.####...#.#.....$..#........##.....@....##2 ......###....### ..## #.##..##  iD k....##.....##...#..... ....##....####.....#..####..## #.. ###......... #...####.## ...# ....#..... #...###...#.>... i٨  iŭ  i  i###..##  # ## #### . #.# #.. .....#.## ... .###.# ##.#..## .. #..## #..##..##. . .#.....#!# .. ###....##.#.##.##  i\##...#.#...@.$..# ##.......... ...###....## .#.......#.......##..#...###....#..... i##....####.....#..# ...###..## #...###......... ...####.## ...# ....#.. i#... iO i +3.3 (1 i i; i I i  i- G i; 78   ####  ###..##.# ## ####.....# #.# #...##...## ##..## .....  i ###.# ##.#..## ...# #..## #..##..##..# ..####.....#@# ..6.3 (3###....##.#.##.####...#.#.....$..# ........##..........## ...........###....###.####.....#.. i  iѸ  ie R _o - an inky potion i4 io ib im  i8  i  i  i>  il  i_ W##..## .....# ###### .....# #.# #...#### ##..## ..... # ###.# ##.#..## ...# .##..## #..##..##..# #......####.....#.# ....###....##.#.##.## ##...#.#....@$..# 8.3 (2..##..........## .....###....### ..#.......###..####.....##...#.....##....####.....#.####..## #...###.......####.## ...# ....#..... i  i=  i....# ####### #.# #...## ##..## ..... # ##.# ##....# .#  iJ..## #..##..##..###.. ...####.....#.# ... ###....##.#.##.## ##...#.#.....$..# ..##........@.## ..###....### #.......# ##..#...###.....##...#..... .##....####.....#..# . io###..## #...###......... .####.## ...# ....#......##...#.>... i5 iސ+9.3 (1 io iG M#..##  # #### .# #.# #...## ...## ##..## ..... ##.# ##.#..## ...# .# #..## #..##..##..###...####.....#.# ...#....##.#.##.###...#.#.###..........####....### .........#.......#..#.# iN  iN '30 i R  iV  i[W +1.3 (2 iZ  ib] ? _You now have 226 gold pieces (gained 14). i0I i7 i8 iV<B i<, iz= i> i? i? i:@ i\A iRB iB iB iH #### # irH ....# ## ##### ....# #.# ###...## ## ##..###...... # ##.# ##.#..###...# .# #..## #..##..##.@###..# iHC5.3 (4####.....#.#.....####....##.#.##.##...# ...##...#.#........# .. ......##..........## .........###....####......##..#..#...#.. iI iM iN i i]3 i i i|B iE, iQ ie _Found a scroll of fog. i i i< iRa _Found a shiny orb. i3 i] iƶ iȹ, is i iUP # ## ##### # #.# ###...###  i|# ##..###.......##  ig ##.#..###...##[.#  i5 #..# iip.###@.#  i 40.3 (5  ip####.....#.#.....##  i5##....##.#.##.##...#  ip#...#.#........#....# i##..........##.#...# i###....####.#...# irt#.......# .....?# i<##..#...# #.. ..#...##...#........ ... i i. ijv i}qA shiny orb. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. Stash search prefixes: {ego} {branded} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: unidentified armour (g)o to location. i[ ibronnyjavo the PokerMerfolkHealth: 41/41 ======================== #Magic: 5/5 i ======================== # ## #####AC: 4Str: 16 # #.# ###...###EV: 13Int: 7 # ##..###.......##SH: 0Dex: 16##.#..###...##[.#XL:  5 Next: 39% Place: Dungeon:4 # #..##..##..###@.#Noise: ---------  Time: 2340.3 (5.0) ####.....#.#.....##a) +0 trident  i+##....##.#.##.##...#Throw: 5 boomerangs #...#.#........#....#  i..##..........##.#...# .....###....####.#...# .....#.......# .....?#  i0$.....##..#...# #.. ..# ....##...#........ ... _Found 14 gold pieces. _Found an inky potion.  ik_o - an inky potion _You now have 226 gold pieces (gained 14). _Found a scroll of fog. _Found a shiny orb. ib i i i iLM # #####  #.# ###...### # ##..###.......#  iM ##.#..###... # #..##..##..###..##.....#.#.....## ##....##.#.##.##...#....#............##.. ..# i&XA1.3 (1 i4Z i)\s _You see here an orb of guile. i iM9An orb of guile. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of guile': It weakens both your willpower and the willpower of everyone youhex, the latter of which is increased by your Evocations skill. Enemy Willpower: -20 (max -108) You found it on level 4 of the Dungeon. 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X i,  i 3  i6  i9 B i:  i>B n iVG , i?M  idV X iX  i4Y  i|Y  iZ  i!` B ia  if X ik [  Items here: )) [ ÷÷. iNq K _ i;s  iu , isw  ixy  i | B i}  i~  i  i  i6 \##.'##+ +##'...........##..## . if ..#..# #..#.###.###...###... ..##..# #..#.#.....#....###.. ...#..# #..#.#.#.###..### ###  i ...+..+ +..+.#.._..#. # ### ..##..# #..#.#.## #.. i c##..#+###+#..###.....#..# ###.. . i (.##..#.....#..#.###.####.# #...# ...+##'##+##'##+@...)...#.###..##402.3 (16.0) i( ..#.....#.....#.##...#..........#.....#.##.)###..##.##..###+##+##+###.##.)###.###..#.. . iM ......# ................##...#....####....................### is   .##...##.........##.#.....##.....  .................####....###.#.#. i  .....#....# ##..## #.#.## iډ E  iB  i}  i7  i3 i i  i`...)........... i$. i$##.#..#'0.0)#.....#....+##+ i> i BL======3.3 (1 iE:_ i_H= _As you open the door, it creaks loudly! iG i i i{ X i1 V  There is an open door here. i w _ i^  iZ .....#.....#.....#...#..##.....#.....#............'##+ +##'.............#..# #..#.###.###...###. #...##..# #..#.#.....#.... ##...#..# #..#.#.#.###..### #...+..+ +..+.#.._..#. # #..##..# #..#####.#.#.## #..##..#+###+#.@###.....#..# #------6.3 (3 ##..##..#.....#..#.###.####.# # .#...+##'##+##'##'....)...#.# .#...#.....#.....#.##...#......#.....#.....#.##.)###..##.## .....###+##+##+###.##.)###.###.. .........# ................##...####..####....................###...##.##.#.....##...------ i  i  iݍ i) iَ iB i i=B i#..###+##+##+###.#. #.....#.....#.....##..###.....#.....#.. i>r##.'##+ +##'.............#..# #..#.###.####..# #..#.#.....#....#  ##...#..# #..#.#.#.###..### #.....+..+ +..+.#.._..#. #  ih....##..# #@.#####.#.#.## ..#..##..#+###+#..###.....#..# ###..##..#.....#..#.###.####.# # . im.#...+##'##+##'##'....)...#.####...#.....#.....#.##...#....... #.....#.....#.....#.##.)###..## i###+##+##+###.##.)###.###.........# ##... [...###..#### i͞)........... ig#+###+#.....+.._..'7.3 (1 i SAs you open the door, it creaks loudly! You hear an angry hiss. i S   adder  iP[...###..####....................You encounter an adder. i* iEO0-====== i^$8.3 (2 i:_ i|  i_The adder bites you. iY _Found a bloodstained altar of Trog. i  i 51= i [=-----9.3 (1 i  i~   i y_You miss the adder. The adder closely misses you. i֟ iGE-----10 i i  i˨_You hit the adder but do no damage. The adder misses you. i !  You hit the adder. i o  The adder is lightly wounded.1 i} 1_ i z _The adder bites you but does no damage. The adder barely misses you. iLJ  You closely miss the adder. iXB  The adder is lightly wounded. iY&2 i:` i1bK _The adder misses you. i>JI  You barely miss the adder. i TB  The adder is lightly wounded. i,UT0-3 i5\:_ i^* _The adder bites you. iU L '  You puncture the adder! i\ R i` \1=47= i` 4 ig  ii I _You kill the adder! iU##.†..#....... #.# ....#..###+##+##+###.#.. ##.....#.....#.....#..#..###.....#.....#...  ieK....##.'##+ +##'.............#..# #..#.###.### ##..#+###+#..#.#.....#....# # ##...#..#.....#..#.#.#.###..### ##.....+..+.._..@..+.#.._..#. #....##..#.....#..#####.#.#.## ..#..##..#+###+#..###.....#..# ##..##..#.....#..#.###.####.# #.#...+##'##+##'##'....)...#.### ...#...#.....#.....#.##...#......  i-##.....#.....#.....#.##.)###..## ####+##+##+###.##.)###.### ...........# ## i( i&-- i 5 i8_ iQ _There is an open door here. iA iFA bloodstained altar of Trog.  iyAn altar to Trog the Wrathful, crudely made by what seem to be the hands of giants and covered with bloodstains.  i(QPray here with > to learn more. i&  i+ ..##.†..#....... #.#........... bronnyjavo the Poker ....#..###+##+##+###.#........... Merfolk ##.....#.....#.....#............# Health: 41/41 ======================== .....###.....#.....#............. Magic: 5/5======================== ....##.'##+ +##'...........## AC: 4 iy, eStr: 16 ##.....#..# #..#.###.###...## EV: 13Int: 7 ###...##..#+###+#..#.#.....#....# SH: 0Dex: 16 # ##...#..#.....#..#.#.#.###..### XL:  5 Next: 47% Place: Dungeon:4  iE- J##.....+..+.._..@..+.#.._..#. #Noise: ---------  Time: 2415.3 (1.0) ......##..#.....#..#####.#.#.##a) +0 trident ...#..##..#+###+#..###.....#..# # Throw: 5 boomerangs ..##..##..#.....#..#.###.####.# # ...#...+##'##+##'##'....)...#.### ...#...#.....#.....#.##...#......  ##.....#.....#.....#.##.)###..##.  #......###+##+##+###.##.)###.###. i-   ...........# ................##.. You barely miss the adder.The adder is lightly wounded. _The adder bites you.   i- }You puncture the adder! _You kill the adder! _There is an open door here. i3  i4  i9  i:  i iɳ i  i' i iP _ ik i i i iZ i{ i i...###..## ...###...#.>..........# #...#.#............ ...... i. .##.†.... #.#...#..###+##+##+###.#..... #.....#.....#.....#............#. ....###.....#.....#.............. ...##.'##+ +##'...........##. #.....#..# #@.#.###.###...###8.3 (3 ##...##..#+###+#..#.#.....#....##  ##...#..#.....#..#.#.#.###..### #.....+..+.._..'..+.#.._..#. #..##..#.....#..#####.#.#.###..##..#+###+#..###.. iT# ## .##..##..#.....#..#.###.####.# ..#...+##'##+##'##'....)...#...#.....#.....#.##...#..... i ih i iC +##+#......#' i^  i L======9.3 (1 iO  i   i /_As you open the door, it creaks loudly! i[ i[ i[ iGa ia iel  There is an open door here. iFf ig _ iqg ilß..#...###.....##...####.## ...# ....# ...##....###..## ...###...#.>.......# #...#. .###............ ..... ..##.†..#....... #.#.....###+##+##+###.#.. ##.....#.....#.....#......# .....###.....#..@..#.............------21.3 (2 ....##.'##+ +##'##'.......  iam>##.....#..#.....#..#.###.###...## ###...##..#+###+#..#.#.....#....# # ##...#..#.....#..#.#.#.###..### ##.....+..+.._..'..+.#.._..#. # .....##..#.....#..#####.#.#.## .#..##..#+###+#..###.....#..# ##..##..#.....#..#.###.####.# # im=------ i^q i r i i+ i i_ i i2, i i i i4 i iu, i i @  There is an open door here. iA i _ i{ i  i7, i if i, i i" i, i i iC i i  i" i#, iB$ i% iG' i' i;) i* ic, i, i- i/ i<1 i1 i2 i?9F...###....####.#...# .#.......##......# ### .##..#...###.....####.#  iw9##...#..........## .####.....#..##..........#  i9## ##...###............).#  i9## ....###....#.......#.##  i9..##.....###...#.>....####  i9# #...#.....@.....##  i933.3 (12.0) iV: #................# .... ##.#.............### +##+###.#...............# .#.....#............#... ip:+##  i:.#.....#................#  i: +##'##'...........##..### i:.#..#.###.###...###...## ###+#..#.#.....#....###...## i:! i; i#A iZB i##..........##.#...# ###....####.#...# #.......##......# ### #...###.....####.# ...#........## ##.....#..##.# ## ##...###.....).# ## ....###....#.......#. .##.....###...#.@....##### #...#...##  #......# ... ##.#..## i# +##+###.#.....# #.....#..#...# #.....#..... +##'##'...........##..### ...#..#.###.### i im#4 i.0) i" i$  i%U_There is a stone staircase leading down here. i9  i nA stone staircase leading down. A staircase leading further down.  if While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down. i8 ##..........##.#...#bronnyjavo the Poker ...###....####.#...#Merfolk ...#.......##......# ###Health: 41/41 ======================== ...##..#...###.....####.#Magic: 5/5======================== ..##...#................##AC: 4Str: 16 .####.....#..##..........#EV: 13Int: 7 ## ##...###............).#SH: 0Dex: 16 ## ....###....#.......#.##XL:  5 Next: 47% Place: Dungeon:4 .##.....###...#.@....####Noise: ---------  Time: 2434.3 (1.0) ..# #...#...........##a) +0  i9 trident ... #................#Throw: 5 boomerangs ... ##.#.............### +##+###.#...............# #.....#............#...## #.....#................# +##'##'...........##..### ...#..#.###.###...###...## _You kill the adder! _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _There is an open door here. _There is a stone staircase leading down here. i> 4 iB  iH  imL -5 _ iM  i] J 5  You climb downwards. i  ...  #... #  #...## ## .#  ......# .# ..  .....#.##.#    #...#  #.@=#   i R##......>. .. .. S.# ....# S   adder (asleep) #....# #....#  i b6.8 (2.5 _You encounter an adder.Found a sapphire ring. Found a stone staircase leading down. _There is a stone staircase leading up here. ig "... #... # #...## ### .#  i U......##.# .. ......#.##.# ........ #...# #.<@# ##......>.......... i; S.#...# .  i]  iK +7.8 (1.0  i| _ i p _You see here a +6 ring of dexterity. i iA +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring:  i\Your EV would increase by 1.1 (13.0 -> 14.1). You found it on level 5 of the Dungeon. Stash search prefixes: {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  i4p To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (g)et. id{ iׂbronnyjavo the Poker...Merfolk#...#Health: 41/41 ========================#...## ### .# iqMagic: 5/5========================......##.# ..AC: 4Str: 16......#.##.#EV: 13Int: 7........SH: 0Dex: 16#...#XL:  5 Next: 47% Place: Dungeon:5#.<@#Noise: ---------  Time: 2437.8 (1.0) i##......>..a) +0 trident...........Throw: 5 boomerangs........................S.##.............# i]S   adder (asleep)........#....#........#....# _There is a stone staircase leading down here.  You climb downwards.  iP,_You encounter an adder.Found a sapphire ring. Found a stone staircase leading down. _There is a stone staircase leading up here. _You see here a +6 ring of dexterity. io<8 i' ik0 _m - a +6 ring of dexterity i i#KEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  it$Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)j - an amulet of guardian spirit  m - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip  i\E iP/ iQ5bronnyjavo the Poker...Merfolk#...#Health: 41/41 ========================#...## ### .#Magic: 5/5========================......##.# ..AC: 4Str: 16......#.##.#EV: 13Int: 7........SH: 0Dex: 16#...#XL:  5 Next: 47% Place: Dungeon:5#.<@#Noise: ---------  Time: 2438.8 (0.0)##......>..a) +0 trident...........Throw: 5 boomerangs........................S.##.............# iVvS   adder (asleep)........#....#........#....#You climb downwards. _You encounter an adder.Found a sapphire ring. Found a stone staircase leading down. _There is a stone staircase leading up here. _You see here a +6 ring of dexterity. _m - a +6 ring of dexterity iXT  You feel agile. i~Y-42243 iY9.3 (0.5 iGaM _m - a +6 ring of dexterity (worn) i2bronnyjavo the Poker...Merfolk#...#Health: 41/41 ========================#...## ### .#Magic: 5/5========================......##.# ..AC: 4Str: 16......#.##.#EV: 14Int: 7........SH: 0Dex: 22#...#XL:  5 Next: 47% Place: Dungeon:5#.<@#Noise: ---------  Time: 2439.3 (0.0) i##..*...>..a) +0 trident.....*.....Throw: 5 boomerangs........*...............S.##.............#S   adder (asleep)........#....#........#....#You feel agile. _m - a +6 ring of dexterity (worn)  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit) i+ &bronnyjavo the Poker...Merfolk#...#Health: 41/41 ========================#...## ### .#Magic: 5/5========================......##.# ..AC: 4Str: 16 iE ......#.##.#EV: 14Int: 7........SH: 0Dex: 22#...#XL:  5 Next: 47% Place: Dungeon:5#.<@#Noise: ---------  Time: 2439.3 (0.0)##..(...>..a) +0 trident.....(.....Throw: 5 boomerangs........(...............S.##.............#S   adder........#....#........#....#Throw: 5 boomerangs i߱ vPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the adder.  The adder hisses angrily. i7 ...SS.  i8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the adder.  The adder hisses angrily.  The adder is moderately wounded. i%9 9S. iA S=40.5 (1.2 _ iuF  iG ! iZbronnyjavo the Poker...Merfolk#...#Health: 41/41 ========================! ii#...## ### .#Magic: 5/5========================......##.# ..AC: 4Str: 16......#.##.#EV: 14Int: 7........! iSH: 0Dex: 22#...#! iXL:  5 Next: 47% Place: Dungeon:5#.<@#! iRNoise: =--------  Time: 2440.5 (0.0)##..*...>..a) +0 trident.....S.....Throw: 5 boomerangs..........................##.............#! iS   adder........#....#! i)........#....#The adder hisses angrily. ! iA<_The adder is moderately wounded.! iX,Throw: 5 boomerangs! iqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line! ivAim: an adder (moderately wounded, 46% to hit)! i bronnyjavo the Poker...Merfolk#...#Health: 41/41 ========================#...## ### .#Magic: 5/5========================......##.# ..! iy AC: 4Str: 16......#.##.#EV: 14Int: 7........SH: 0Dex: 22#...#XL:  5 Next: 47% Place: Dungeon:5#.<@#Noise: =--------  Time: 2440.5 (0.0)##..(...>..a) +0 trident.....(.....Throw: 5 boomerangs........(...............(.##............(#S   adder........#....#! i C........#....#The adder hisses angrily. _The adder is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 46% to hit)! iL i.S...! iN S. _The adder is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  ! itO Aim: an adder (moderately wounded, 46% to hit)  You throw a boomerang. The boomerang misses the adder.! iU ! iV &1.7 (1.2! iZ ! i] = _The adder bites you but does no damage." i  You closely miss the adder.  The adder is moderately wounded.20" i" i4S _The adder closely misses you." i` N .  You puncture the adder!" iM l.553" i _ _You kill the adder!$ ij Q% iPM...  . ##...## ### .#......##.# ........#.##.#% i...........#..<.# ##......>.......................##..#.........#....#% iH% i/.-4% i% iE% iJ k-( i9DThe floor. You are here.( ic ( ii Obronnyjavo the PokerMerfolk...Health: 41/41 ========================#...#( ii Magic: 5/5========================#...## ### .#AC: 4Str: 16......##.# ..EV: 14Int: 7......#.##.#SH: 0Dex: 22...........#XL:  5 Next: 55% Place: Dungeon:5#..@#Noise: ---------  Time: 2444.7 (0.0)#.<.#a) +0 trident( ij 9##......>..Throw: 5 boomerangs.....................................##.............#........#....#........#....# _The adder bites you but does no damage.  You closely miss the adder.The adder is moderately wounded. _The adder closely misses you.You puncture the adder! ( ij 4_You kill the adder!( ip ( iTq ( iQu ( iw 2 ig...  #... # #...## ### .#......##.# ........#.##.# ........@..##..#...#.S.##.<.#.......##......>... ............ ........S   water moccasin (asleep)......###......# 2 il2 im+5.7 (12 ip2 ihr_ _You encounter a water moccasin.6 iz 6 ij A water moccasin. A largish venomous brown snake. It usually lives near water, and is an able swimmer. Max HP: ~27Will: +AC: +6 ic EV: +++  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Small Int: Animal Speed: 140% (swim: 233%) (normally travels faster than you) You have about 98% to hit with your +0 trident (while incapacitated). It has about 49% to hit you. Attack Max Damage After Damaging Hits Bite 106 i `Poison It has a 11% chance to notice you each turn. It is resistant to drowning. 6 iƝ ]It is cold-blooded and may be slowed by cold attacks. It can travel through water. 6 i [!]: Description|Statuses|QuoteC iBbronnyjavo the PokerMerfolkHealth: 41/41 ========================...Magic: 5/5========================#...#AC: 4Str: 16#...## ### .#EV: 14Int: 7......##.# ..SH: 0Dex: 22......#.##.#XL:  5 Next: 55% Place: Dungeon:5........@..#Noise: ---------  Time: 2445.7 (1.0)#..#...#.S.#a) +0 trident#.<.#.......Throw: 5 boomerangs##......>...................... iam.......S   water moccasin (asleep).............###.............#........#....#You closely miss the adder.The adder is moderately wounded. _The adder closely misses you.You puncture the adder! _You kill the adder! _You encounter a water moccasin.M i-~M i&Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - 2 throwing netsM iwe - a javelin  i - 5 boomerangs (quivered)k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spiritV id Di - 5 boomerangs (quivered). V i 2A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 4.1 XLs.  Current attack delay: 1.2. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 105% (Fight)). It has a 1/20 chance to be destroyed on impact. V io Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ V i “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a V i horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.X i Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) X iBz a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - 2 throwing nets  e - a javelin  i - 5 boomerangs (quivered)  k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit X iK |e - a javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.0; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 5.7 XLs.  Current attack delay: 1.4. Damage rating: 14 (Base [10 + 2 (Thrw)] x 115% (Str) x 105% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Z iB0 Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Z i f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - 2 throwing nets  e - a javelin  i - 5 boomerangs (quivered)  k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn) Z i5k m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit [ ijw|e - a javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.0; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 5.7 XLs.  Current attack delay: 1.4. Damage rating: 14 (Base [10 + 2 (Thrw)] x 115% (Str) x 105% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.\ iv\ ik\ i| mbronnyjavo the PokerMerfolk\ i BHealth: 41/41 ========================...Magic: 5/5========================#...#AC: 4Str: 16#...## ### .#EV: 14Int: 7\ it (......##.# ..SH: 0Dex: 22......#.##.#XL:  5 Next: 55% Place: Dungeon:5........@..#Noise: ---------  Time: 2445.7 (0.0)#..#...#.S.#a) +0 trident#.<.#.......Throw: javelin\ i ##......>.............................S   water moccasin (asleep)\ i .............###.............#........#....#\ i You closely miss the adder.The adder is moderately wounded. _The adder closely misses you.\ i! You puncture the adder! _You kill the adder! _You encounter a water moccasin.\ i 4\ i \ iQ ^ i%bronnyjavo the PokerMerfolkHealth: 41/41 ========================...Magic: 5/5^ i========================#...#AC: 4Str: 16#...## ### .#EV: 14Int: 7......##.# ..SH: 0Dex: 22......#.##.#XL:  5 Next: 55% Place: Dungeon:5........@..#Noise: ---------  Time: 2445.7 (0.0)#..#...#*S.#a) +0 trident#.<.#.......Throw: javelin##......>.............................S   water moccasin (asleep).............###^ iZ.............#........#....# _You kill the adder! _You encounter a water moccasin.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (asleep, 98% to hit)_ iP[bronnyjavo the PokerMerfolkHealth: 41/41 ========================..._ i[Magic: 5/5========================#...#AC: 4Str: 16#...## ### .#EV: 14Int: 7......##.# ..SH: 0Dex: 22......#.##.#_ i[QXL:  5 Next: 55% Place: Dungeon:5........@..#Noise: ---------  Time: 2445.7 (0.0)_ i[#..#...#((.#a) +0 trident_ i;\#.<.#..((...Throw: javelin##......>((............(..............S   water moccasin.............###_ iX\.............#........#....#Shift-Dir - straight line_ io\Aim: a water moccasin (asleep, 98% to hit)  You throw a javelin.  The javelin pierces through the water moccasin.  _ i\OThe water moccasin hisses angrily.  The water moccasin is lightly wounded._ i@S._ i0......_ i{6==7.1 (1.4_ i8Nothing quivered_ iJ_ i  Aim: a water moccasin (asleep, 98% to hit)  You throw a javelin.  The javelin pierces through the water moccasin.water moccasin hisses angrily_ in.is lightly wounded. _The water moccasin misses you.b i~/  You puncture the water moccasin!b i  The water moccasin is heavily wounded.b i$37b i9---80b ib ic3 _The water moccasin bites you.c iJ/  You puncture the water moccasin!c i%  The water moccasin is severely wounded.c i’A8=--c i09c ic i _The water moccasin closely misses you. The water moccasin misses you.c i+ S  You closely miss the water moccasin.c i> O  The water moccasin is severely wounded.9=-50 _The water moccasin closely misses you.d iuh*  You hit the water moccasin.d il  The water moccasin is almost dead.d i%mf6--1d ipd isz _The water moccasin bites you. The water moccasin closely misses you.d iJ*  You hit the water moccasin.d iq  The water moccasin is almost dead.d iT7-2d id i_ _The water moccasin completely misses you.e inK  You miss the water moccasin.e iq  The water moccasin is almost dead.e i/58=e iY3e iǔe i[ _The water moccasin barely misses you.f i0K  You miss the water moccasin.f i98  The water moccasin is almost dead.The water moccasin completely misses you.f i8#9f in9B=4.0 (0.9f i;=f i>T _The water moccasin misses you.f iD K  You miss the water moccasin.f iEN q  The water moccasin is almost dead.f iN U40=9f i\T f i=V \ _The water moccasin closely misses you.h iK S  You closely miss the water moccasin.h iOT q  The water moccasin is almost dead.h iT #1h iWU U==5.9 (1.0h iYZ h i\ F _The water moccasin bites you but does no damage.i iq p .You hit the water moccasin.i iy (i i| i i= %bronnyjavo the PokerMerfolkHealth: 41/41 ========================...Magic: 5/5i i ========================#...#AC: 4Str: 16#...## ### .#EV: 14Int: 7......##.# ..SH: 0Dex: 22......#.##.#i i" XL:  5 Next: 152% Place: Dungeon:5........@..#Noise: =--------  Time: 2456.9 (1.0)#..#...#...#a) +0 trident#.<.#.......Nothing quivered##......>..............(..............i i ?.............###.............#........#....# _The water moccasin closely misses you.You closely miss the water moccasin.The water moccasin is almost dead. _The water moccasin bites you but does no damage.  You hit the water moccasin. _You kill the water moccasin!i i i iA 9 The water moccasin is almost dead. _The water moccasin bites you but does no damage.  You hit the water moccasin. _You kill the water moccasin!Your Dodging skill increases to level 5!You have reached level 6!i iE i iҏ /  --more--m iD7/476/6627% m i>m i4 _m iS M.?.#.......##...##...## ### ...# ......##.# ... .#.##.# .....##..#...# #.<.#........##......>...........(................####.....#.#....# m iX ;-m iY 7m iX\ m i] j _Found a scroll labelled DOV WOKHLEGADITED.n iVn i2Wn iWn iZn i]n i]n ia,n ib,n ibn ihg#.?.#. ... #...# #... #...# #...## ###....# ......##.##... ......#.##.# ....## #..#...#..@# -9.9 (2n ig4#.<.#..###......>.....#.....(..#......#.......## .... n ijn ilp iXb3p iocp iep ihp iAip i(n,p iy#.?.#. ...#...#  #... #...# p iȀn #...## ###....#  ......##.##...  ......#.##.#  .....##  #..#...#...#######  #.<.#....@....# 62.9 (3##......>.....#  ...........(..#  .....# p ij ....######  ..p iB#   ..#....#   p ij..#....#   p i܁k   p iFp ip ivp iK( p i- Xp i/ ...#...#  #... #...#  #...## ###....# p i0 A ......##.##...  ......#.##.#  .....##  #..#...#...#######  #.<.#.........# p i0 k ##......>..@..#  4.9 (2...........(..# p i1  .....#  ....######  p iF1 ..#  ..#....# p i|1  ..#....#   #... p i1 3  p iO2 p iG6 p i7 q i*#...#  ...## ###....#  .....##.##...  .##.#  .....# #..#...#...#######  #.<.#.........#  ##......>.....#  ...........(@.#  .....#  ...######  ..#  .#....#  .#....#   #...     q i,A5.9 (1q iU1q i}3q ir #... #...# #...## ###....# .##.##...  ......#.##.#  ...##  #..#...#...#  #.<.#.#  ##......>.....#  .@..#  .# q i[  .######  ..#  .#....#  .#....#  #...   q i q i &6q i q iv q i w7.9 (2Throw: javelinq i q iw M _e - a javelint iû3t i^t it it inBt i,t i?t it it it ibt it it it i7t i3 #.?.#.  ... #...#  #... #...#  #...## ###....#  ......##.##...  ......#.##.#  ...........##   #..#...#...#######  #.<.#..@......# 71.9 (4 ##......>.....#  ..............#  t i(..........#  .............######  .............#........#....#........#....##...t it it i 4t i# t ii& t iqt i7rt ist iAvt iYyt i}Bt i1t iet it i #..#.#. #.?.#. ... #...# #... #...##...## ###....###.##.........#.##.# ..........@## 3.9 (2t ij#..#...#...####### #.<.#.........# ##......>.....# ..............# ..........# .............###### .............#........#....#t iBt iXu iqM#..#.#...#.#. #.?.#.... #...# ##...# .#u i+#...## ###....#..........##.##......#...#.##@# ...........## #..#...#...#######.<.#.........###.........u iZ0#.........#u iu i*:4.9 (1u iu iA M#B.#.#..##..#.#..#.#.#..# #.?.#..... #...#.  ##...# .##...## ###....#....u i}B ......##.##@.....#...#.##.######...........## #..#...#...########..##.B   bombardier beetle (asleep).................####u iK u iK &5u iO u i R b _You encounter a bombardier beetle.v iH66..## #. ## #B.#.#..#! #..#.#..##.#..#.#..# .#.?.#...#... #...#..  ##...# .##...## ###.@..#..........##.##......#.##.######...........###..#...#...######.<.#....##......> .......... .....v iBv iC&6v iKLv iO[ _Found a fizzy green potion.v ibronnyjavo the Poker..## #.Merfolk## #B.#.#..#Health: 47/47 ========================! #*.#.#..#v iMagic: 6/6========================#.#*.#.#..#AC: 4Str: 16.#*?.#...#EV: 14Int: 7...#*..#..SH: 0Dex: 22v i-#... ##*..# .#XL:  6 Next: 27% Place: Dungeon:5#...## ###.@..#....Noise: ---------  Time: 2476.9 (0.0)......##.##......#a) +0 trident......#.##.######Throw: javelin...........###..#...#...########.<.#.........#B   bombardier beetle (asleep)##......>.....#..............#................# _You encounter a bombardier beetle. _Found a fizzy green potion.  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linev iJAim: a bombardier beetle (asleep, 98% to hit)w iE9bronnyjavo the Poker.(## #.Merfolk## #(.#.#..#Health: 47/47 ========================! #(.#.#..#Magic: 6/6========================#.#(.#.#..#AC: 4Str: 16.#(?.#...#EV: 14Int: 7...#(..#..SH: 0Dex: 22#... ##(..# .#XL:  6 Next: 27% Place: Dungeon:5#...## ###.@..#....Noise: ---------  Time: i:m 2476.9 (0.0)......##.##......#a) +0 trident......#.##.######Throw: javelin...........###..#...#...########.<.#.........#B   bombardier beetle##......>.....#..............#................#Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)  You throw a javelin.  The javelin pierces through the bombardier beetle!w iB.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (asleep, 98% to hit)  w iYou throw a javelin.  The javelin pierces through the bombardier beetle!  The bombardier beetle is severely wounded.w ixo8.3 (1.4Nothing quivered _w iw iy i?# . .. .(##. #..## #B.#.#..#! #..#.#..##. #.#..#.# #..#.#.?.#...#y i... #?...#...#...# ##@..# .##...## ###....#..........##.##......##.##.######...........###..#...#...######y iV.<.#....##......> y iN.By iB90y i| _Found a scroll of identify and a scroll labelled AGECZOJ BUOR.z it% .S# .?# . ..$ .(##. #..#####..#.#..#  ! #B.#.#..# #. #.#..#.#..# z i6&  #..#.#.?.#...#.... #?...#.@.#...#h#... ##..##...#...###...## ###....#....#......##.##......# #......#.##.######...........## h   black bear (asleep)z i& #..#...#...####### B   bombardier beetle#.<.#.........# S   adder (wandering)##>z id) a  You encounter a black bear and an adder.z i* .z ir+ N.Bz i2 (z i93 '80z ip: z i< H _Found 13 gold pieces. The adder leaves your sight.| iz  bronnyjavo the Poker ..# ..  Merfolk .?# . ..$  Health: 47/47 ======================== .(##. #..#  Magic: 6/6======================== ####..#.#..#  AC: 4Str: 16 ! #..#.#..#  EV: 14Int: 7 #. #.#.B#.#..#  SH: 0Dex: 22 #..#.#.*.#...#.  XL:  6 Next: 27% Place: Dungeon:5  ... #?...#.@.#...#h  Noise: ---------  Time: 2480.3 (0.0)  #... ##..##...#...##  a) +0 trident | i #...## ###....#....#  Nothing quivered  ......##.##......# #  ......#.##.######  ...........## h   black bear (asleep) #..#...#...#######  B   bombardier beetle #.<.#.........#  ##......>.....# _Found a scroll of identify and a scroll labelled AGECZOJ BUOR.  You encounter a black bear and an adder. _Found 13 gold pieces. The adder leaves your sight.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 76% to hit)| i> Zbronnyjavo the Poker..#..Merfolk.?# . ..$Health: 47/47 ========================.(##. #..#Magic: 6/6========================####..#.#..#AC: 4| iߩ Str: 16! #..#.#..#EV: 14Int: 7#. #.#.B#.#..#SH: 0Dex: 22#..#.#.?.#...#.XL:  6 Next: 27% Place: Dungeon:5... #?...#.@.#...#hNoise: ---------  Time: 2480.3 (0.0)#... ##..##...#...##a) +0 trident#...## ###....#....#Nothing quivered......##.##......# #......#.##.######...........##| iX yh   black bear (asleep)#..#...#...#######B   bombardier beetle#.<.#.........###......>.....# _Found 13 gold pieces. The adder leaves your sight.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 76% to hit)  You reach to attack!  You hit the bombardier beetle but do no damage.| iݪ -1.2 (0.9| i. | i S  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 76% to hit)  You reach to attack!  You hit the bombardier beetle but do no damage. | i9 u_The bombardier beetle is severely wounded.} i W  bronnyjavo the Poker ..# ..  Merfolk} iW] .?# . ..$  Health: 47/47 ======================== .(##. #..#  Magic: 6/6======================== ####..#.#..#  AC: 4Str: 16 ! #..#.#..#  EV: 14} iW8Int: 7 #. #.#.B#.#..#  SH: 0Dex: 22 #..#.#.*.#...#.  XL:  6 Next: 27% Place: Dungeon:5 } i)XG ... #?...#.@.#...#h  Noise: ---------  Time: 2481.2 (0.0) } iaXs #... ##..##...#...##  a) +0 trident  #...## ###....#....#  Nothing quivered  ......##.##......# #  } iXB......#.##.######  ...........##} iXX h   black bear (asleep) #..#...#...#######  B   bombardier beetle} iXZ #.<.#.........#  ##......>.....# } iYpYou reach to attack!  You hit the bombardier beetle but do no damage. } isY0_The bombardier beetle is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 76% to hit)} i'  bronnyjavo the Poker ..# ..  Merfolk .?# . ..$  Health: 47/47 ======================== .(##. #..#  Magic: 6/6======================== ####..#.#..#  AC: 4Str: 16} ix(0 ! #..#.#..#  EV: 14Int: 7 #. #.#..#.#..#  SH: 0Dex: 22 #..#.#.B.#...#.  XL:  6 Next: 27% Place: Dungeon:5  ... #?...#.@.#...#h  Noise: ---------  Time: 2481.2 (0.0)  #... ##..##...#...##  a) +0 trident  #...## ###....#....#  Nothing quivered } i( ......##.##......# #  ......#.##.######  ...........## h   black bear (asleep) #..#...#...#######  B   bombardier beetle #.<.#.........#  } i)T##......>.....# You hit the bombardier beetle but do no damage. } i7)_The bombardier beetle is severely wounded.Reach: a) +0 trident} iX)Press: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 76% to hit)  } is)bYou reach to attack! You barely miss the bombardier beetle.} i\< ..# ..  .?# . ..$  .(##. #..#  ####..#.#..#  ! #..#.#..#  #. #..#  #..#.#.B.#...#.  ... #?...#.@.#...#h  #... ##..##...#...##   ###..#  ##......# # #.#### ..[} ie=I34m## ..  #.<.#.. >2.2 (1} iD} iF?M_The bombardier beetle is severely wounded.Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a bombardier beetle (severely wounded, 76% to hit)  You reach to attack! You barely miss the bombardier beetle. _The bombardier beetle is severely wounded.~ i'  ?You puncture the bombardier beetle!~ i+(~ i(2 42=3.1 (0.9 _You kill the bombardier beetle!Your Polearms skill increases to level 7!~ ij:~ i"<h _Your Stealth skill increases to level 4!~ ia ..# . ..# .# ....?# . ..$ .(##.##..#####..#.#..# !c#..#.#..##. #.#..#.#..#  ~ ib \#..#.#.@.#...#.... #?...#...#...#h ##..##...#...##...######....#..........##.##......####.##.######...........## c   centaur (launcher, asleep)#..#...#...######.<.#....~ i~t ~ iu 5-4.1 (1.0~ i7} ~ i o _You encounter a centaur. It is carrying a +0 shortbow.~ iP _You see here a scroll labelled DOV WOKHLEGADITED. iB3S iS   adder (wandering)-5 i5 ig _m - a scroll labelled DOV WOKHLEGADITED i A centaur. A hybrid with the torso of a human atop the body of a horse. It is highly skilled in archery. Max HP: ~22Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 150% (normally travels faster than you) You have about 98% to hit with your +0 trident (while incapacitated). It has about 46% to hit you. Attacks Max Damage Hit7 Kick 3 It has a 13% chance to notice you each turn. It can open doors. [!]: Description|Statuses|Quote i* iP30bronnyjavo the Poker..# .Merfolk..# .# ..Health: 47/47 ========================..?# . ..$Magic: 6/6========================.(##.##..# i648AC: 4Str: 16####..#.#..#EV: 14Int: 7!c#..#.#..#SH: 0Dex: 22#. #.#..#.#..#XL:  6 Next: 42% Place: Dungeon:5#..#.#.@.#...#.Noise: ---------  Time: 2485.1 (1.0)... #S...#...#...#h il4a) +0 trident#... ##..##...#...##Nothing quivered i4#...######....#....#......##.##......### i4......#.##.######h   black bear (asleep)...........##c   centaur (launcher, asleep)#..#...#...####### iA5S   adder (wandering)#.<.#.........# _You kill the bombardier beetle! i5Your Polearms skill increases to level 7! _Your Stealth skill increases to level 4! _You encounter a centaur. It is carrying a +0 shortbow. _You see here a scroll labelled DOV WOKHLEGADITED. _m - a scroll labelled DOV WOKHLEGADITED i? i? ifa i # ..# .  ..## .# ....?# . ..$ .(##.##..##..####..#.#..# #..#!c#..#.#..# #.#@.#.#..# #..#.#...#...#. ... #S...#...#...#h #... ##..##...#...## #...######....#....##.##......###c   centaur (launcher, asleep) #.##.######[1 i6;7H...........##..#...#...####### i}<6 i i i D### #..# . ...## .# ....?# . ..$ .(##.##..#####..#.#..##..#!c#@.#.#..##..##.#..#.#..#  #..#.#...#...#.... #S...#...#...#h ##..##...#...##...######....#..........##.##......####.##.######...........## i-& C.c i& . iw+ Bc i+ &7 id/  i1 A _The centaur shouts! You hear an angry hiss. iM) #### .# ##..# .. . #....##. .# .....?# . ..$ #.(##.##..##..####@.#.#..##!.#..#.#..# iy#..##.#..#.#..# #..#c#...#...#.....#....#c   centaur (launcher)##.##.###### iL.c i2S icS   adder i&8 i: i# _Found a club. ic l# ) . ## .. ### .#..##..# ....# ##....##...##..#.....?#...#..$ #.@##.##..##..####..#.#..##..#!.#..#.#..##.S##.#..#.#..# #..#.#...#...#.... #S.c.#...#...#h ##..##...#...#l   iguana (asleep)#...######....#..........##.##......### id 0 c.  You encounter an iguana..c.l i Wl i &9 i  i ) _The iguana hisses angrily. i" M _You see here a javelin. iU28c. iI5` oe - a javelin i5 i?o   orc (wandering) i>As90Throw: javelin iG iNr _You encounter an orc. It is wielding a +0 war axe. i  Ao#l .## ..### .#..###..# ....# ##....##...##..#.....?#...#..$ #..##.##..##..####@.#.#..# #..#!.#..#.#..##..##.#..#.#..# #..#c#...#...#.... #S...#...#...#h i. #... ##..##...#...########....#..........##.##......### ......#.##.###### i .c.S i cl   iguanaS   adder iK &1 i$  iu&  i l .## .### .#..# i##..# ....# ##....##...##....S..?#...#..$ #..##.##..##..####..#.#..# #..#!.#@.#.#..###.#..#.#..# #.c#.#...#...#.....#....####.##.###### ip4...........## iA1c is2S iU..c   centaur (launcher)S   adder i&2 i5  ia! i ] ## .### .#..###..# ....# ##....##...##.....S.?#...#..$ #..##.##..# i I#..####..#.#..# #!.#..#.#..##.c##.#@.#.#..# #..#.#...#...#.... #S...#...#...#h#.#....#.####..##..#...#...####### i 0c iQ 2S i 6c. i ..c   centaur (launcher)S   adder iT &3 i,  i  ipR ### .#..###..# ....# ##....##...##.......?#...#..$ #S.##.##..##.c####..#.#..# #..#!.#..#.#..##..##.#..#.#..# #..#.#@..#...#.... #?...#...#...#h#... ##..##...#...########....#..........##.##......## iR...#.<.#.........# iSO.S iU . i6U.S iUZ iZ&4 ih` ia i  ##..# ....# ##....##...##.. i .....?#...#..$ #..##.##..##.c####..#.#..# .#!.#S.#.#.#.#..#.#..# #..#.#...#...#.... #?...#@..#...#h iU N#... ##..##...#...########....#....##......####S   adder...##......>.....# i N.S il  i &5 i  i[  ij  ##..# ....#  bronnyjavo the Poker ##....##...##..  Merfolk i%j S#.....?#...#..$  Health: 47/47 ======================== #..##.##..#  Magic: 6/6======================== iOj 5#.c####..#.#..#  AC: 4Str: 16 #..#!.#..#.#..#  EV: 14Int: 7 iwj #..##.#S.#.#..#  SH: 0Dex: 22 #..#.#*..#...#.  XL:  6 Next: 42% Place: Dungeon:5 ij ... #?...#@..#...#h  Noise: ---------  Time: 2495.1 (0.0) #... ##..##...#...##  a) +0 trident ij #...######....#....#  Throw: javelin ......##.##......###  ij ......#.##.######  ...........## S   adder ij U #..#...#...#######  #.<.#.........#  ij " ##......>.....#  ik \_You see here a javelin.  e - a javelin  ik _You encounter an orc. It is wielding a +0 war axe.Reach: a) +0 trident i2k `Press: ? - help, Dir - move targetAim: an adder (51% to hit) ie ##..# ....#  bronnyjavo the Poker ##....##...##..  Merfolk #.....?#...#..$  Health: 47/47 ======================== #..##.##..#  Magic: 6/6======================== #.c####..#.#..#  AC: 4Str: 16 #..#!.#..#.#..#  EV: 14Int: 7 #..##.#..#.#..#  SH: 0Dex: 22 #..#.#S..#...#.  XL:  6 Next: 42% Place: Dungeon:5 ... #?...#@..#...#h  Noise: ---------  Time: 2495.1 (0.0) #... ##..##...#...##  a) +0 trident #...######....#....#  Throw: javelin ......##.##......### [1 iK ......#.##.######  ...........## S   adder #..#...#...#######  #.<.#.........#  ##......>.....# e - a javelin _You encounter an orc. It is wielding a +0 war axe.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (51% to hit)  You reach to attack! You puncture the adder!c ##..# ....#  ##....##...##..  #.....?#...#..$  #c.##.##..#  #..#.#..#  #..#!.#..#.#..#  #..##.#..#.#..#  #..#.#S iwb[37m..#...#.  ... #?...#@..#...#h  #... ##..##...#...##  ##....#  ##..... #.##### ..##c   centaur (launcher) ... S   adder #.<.#... >6.0 (0.9 _You encounter an orc. It is wielding a +0 war axe.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (51% to hit)  You reach to attack! You puncture the adder! _The adder is heavily wounded. i0 I  You barely miss the adder. i G.c i > .c i  NThe adder is heavily wounded. i  i .=9 i~$ h _The adder barely misses you. iJ##....##...##.......?#...#..$ #..##.##..##.c####..#.#..# .#!.#c.#.#..##..##.#..#.#..# #..#.#S..#...#.... #?...#...#...#h#... ##..##@..#...########....#..........##.##......## ......#.##.######.....## #..#...#...####### #.< i[34m.#.........#......>... i7N.S iE.c iq i-7.9 (1.0 i iTz _The adder attacks as it pursues you! The adder barely misses you. x2 iu .....?#...#..$ #..##.##..##.c####..#.#..# .#!.#..#.#..##.#c.#.#..# #..#.#...#...#.... #?...#S..#...#h#... ##..##...#...########........##.##......## ......#.##.###### .....## #..#...#...####### #.<.#.........#......>........... ix D.c iGx O.S i}  i*~ .-8 i  iŅ  iLBx †You puncture the adder! iSd   You kill the adder! iZ )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow. iG.c i†@.... il>6==9.8 (0.9 iD iS _The arrow closely misses you. is #..##.##..##.c####..#.#..# .#!.#..#.#..##.#..#.#..# #..#.#...#...#.... #?...#c..#...#h iM#... ##..##†..#...########....#..........##.##@.....## ......#.##.###### .....##  #..#...#...####### #.<.#.........#......>......... ixi..............##### iq . i$c i[ i&-- i500.8 (1.0 i i i YI#.c####..#.#..# .#!.#..#.#..##.#..#.#..# #..#.#...#...#.... #?...#...#...#h#... ##..##c..#...########....#..........##.##......## ......#.##@###### ........##  #..#...#...####### #.<.#.........##......>.................................##### iZ\ icZ))))))) iD ..@... ie.  The centaur shoots an arrow. The arrow completely misses you. i3`))))))) i0n..@.... in/==1 iJ} _The centaur shoots an arrow. The arrow closely misses you. i  #..#!.#..#.#..# #..##.#..#.#..# #..#.#...#...#.... #?...#...#...#h #... ##..##c..#...## #...######....#....# ......##.##......### ......#.##.######  .........@.##  #..#...#...####### #.<.#.........# ##......>.....# ..............#.........#.......###### ....... #....# i  i7 B))) il 0... i V3---2 iތ  i F _The centaur shoots an arrow. The arrow hits you. i #..#!.#..#.#..# #..##.#..#.#..# #..#.#...#...#. i ... #?...#...#...#h #... ##..##c..#...## #...######....#....# ......##.##......### ......#.##.###### ..## #..#...#...####### #.<.#.........# ##......>..# .......# ........# .............### .............#  .#....# i i*i4=----3 i) i2 i7= #..#!.#..#.#..# #..##.#..#.#..# #..#.#...#...#. ... #?...#...#...#h #... ##..##c..#...## #...######....#....# ......##.##......### ......#.##.###### ...###..#...#...####### #.<.#..# ##......>...# ...........# ..............# .............##### .............#  .#....#c iHc   centaur (launcher)5=--4 iCL iM i"#..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 45/47 ======================--... #?...#...#...#hMagic: 6/6========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22......#.##c######XL:  6 Next: 46% Place: Dungeon:5.......@**.## isNoise: ---------  Time: 2504.8 (0.0)##..#...#...#######a) +0 trident#.<.#.........#Throw: javelin##......>.....#..............#................#c   centaur (launcher) i.............######.............#........#....# _The centaur shoots an arrow. The arrow closely misses you. _The centaur shoots an arrow. The arrow hits you.  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (74% to hit) i8#..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 45/47 ======================--... #?...#...#...#hMagic: 6/6 i<========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22......#.##(######XL:  6 Next: 46% Place: Dungeon:5.......@((.##Noise: ---------  Time: 2504.8 (0.0)##..#...#...#######a) +0 trident#.<.#.........# iaThrow: javelin##......>.....#..............#................#c   centaur (launcher) i .............######.............#........#....# _The centaur shoots an arrow. The arrow closely misses you.  im_The centaur shoots an arrow. The arrow hits you.  Throw: javelin i,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (74% to hit) ic..The arrow hits you.  Throw: javelin  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (74% to hit)  You throw a javelin. The javelin barely misses the centaur.)) icG.. i ))The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. i i*.. i  i iC38 iv--- i== i6.2 (1.4 i8Nothing quivered i iN  i i۞_The arrow hits you. i#..#!.#..#.#..# #..##.#..#.#..# #..#.#...#...#. ... #?...#...#...#h #... ##..##c..#...##  i#...######....#....# ......##.##......### ......#.##c###### ...## ##..#...#...####### #.<.#..#  i:##......>.....#..............#................#  iq.............###### i.............#  i  ( iK 'c ix  The centaur unwields a +0 shortbow.  The centaur hits you but does no damage. i#9 iA----70 i i&!X _The centaur completely misses you. im #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk #..#.#...#...#.  Health: 39/47 ===================----- ... #?...#...#...#h  Magic: 6/6======================== #... ##..##c..#...##  AC: 4 iStr: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0Dex: 22 i) ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ........@c.##  Noise: =--------  Time: 2507.2 (0.0) i: ##..#...#...#######  a) +0 trident iW #.<.#.........#  Nothing quivered i~D ##......>.....#  ..............#  i i................#  c   centaur (launcher) i.............######  .............#  ........#....# The centaur unwields a +0 shortbow.  The centaur hits you but does no damage.  i3Y_The centaur completely misses you.Reach: a) +0 trident iNyPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (76% to hit) i S c* i% c.  Aim: a centaur, carrying a +0 shortbow (76% to hit) i)I#..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 39/47 ===================-----... #?...#...#...#hMagic: 6/6========================#... ##..##c..#...##AC: 4 iI}Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22......#.##(######XL:  6 Next: 46% Place: Dungeon:5........@c.##Noise: =--------  Time: 2507.2 (0.0)##..#...#...#######a) +0 trident#.<.#.........#Nothing quivered##......>.....#..............# ijN/................#c   centaur (launcher).............######.............#........#....#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (76% to hit)  You hit the centaur.  The centaur is lightly wounded.  The centaur closely misses you.41=8.2 (1 iQ ijS  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (76% to hit)  You hit the centaur.  The centaur is ligh iStly wounded.  The centaur closely misses you. _The centaur kicks you but does no damage. i6K  You barely miss the centaur. i_B  The centaur is lightly wounded.  The centaur closely misses you. The centaur barely misses you. x2 iC^0=9 iI iK, _The centaur kicks you. i9 #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk i:#..#.#...#...#.  Health: 40/47 ====================---- ... #?...#...#...#h  Magic: 6/6======================== #... ##..##c..#...##  AC: 4Str: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0 i:Dex: 22 ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ........@c.##  Noise: =--------  Time: 2509.2 (0.0) ##..#...#...#######  a) +0 trident ii; #.<.#.........#  Nothing quivered ##......>.....#  ..............#  ................#  c   centaur (launcher) i;J.............######  .............#  i;&........#....# The centaur is lightly wounded.  The centaur closely misses you. The centaur barely misses you. x2 _The centaur kicks you.  Reach: a) +0 trident i <Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit) i5,#..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 40/47 ====================----... #?...#...#...#hMagic: 6/6========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22......#.##(######XL:  6 Next: 46% Place: Dungeon:5........@c.##Noise: =--------  Time: 2509.2 (0.0)##..#...#...#######a) +0 trident#.< iq-[m.#.........#Nothing quivered##......>.....#..............#................#c   centaur (launcher).............######.............#........#....# _The centaur kicks you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit)  You barely miss the centaur.The centaur is lightly wounded.38-10.2 (1  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit)  You barely miss the centaur.  i-vThe centaur is lightly wounded. _hits you. The centaur misses you. i)u #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk #..#.#...#...#.  Health: 38/47 ===================----- ... #?...#...#...#h  Magic: 6/6======================== i*#... ##..##c..#...##  AC: 4Str: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0Dex: 22 ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ........@c.##  Noise: =--------  Time: 2510.2 (0.0) ##..#...#...#######  a) +0 trident #.<.#.........#  Nothing quivered ##......>.....#  ..............#  ................#  c   centaur (launcher) .............######  .............#  ........#....#  i*You barely miss the centaur.The centaur is lightly wounded. _The centaur hits you. The centaur misses you.Reach: a) +0 trident i*Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit) iw #..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#. i{ Health: 38/47 ===================-----... #?...#...#...#hMagic: 6/6========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22 il{ ......#.##(######XL:  6 Next: 46% Place: Dungeon:5........@c.##Noise: =--------  Time: 2510.2 (0.0)##..#...#...####### i| a) +0 trident#.<.#.........#Nothing quivered##......>.....#..............#................#c   centaur (launcher).............######.............#........#....#Reach: a) +0 tridentPress: ? - help, Dir - move target ic| Aim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit)  You hit the centaur but do no damage.The centaur is lightly wounded.  The centaur hits you but does no damage. i} $33 i} B---1.1 (0.9 i  _The centaur misses you. The centaur hits you. The centaur closely misses you. i #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk #..#.#...#...#.  Health: 33/47 ================-------- ... #?...#...#...#h  Magic: 6/6======================== #... ##..##c..#...##  AC: 4Str: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0Dex: 22 ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ........@c.##  Noise: =--------  Time: 2511.1 (0.0) ##..#...#...#######  a) +0 trident #.<.#.........#  [40 i mNothing quivered ##......>.....#  ..............#  ................#  c   centaur (launcher) .............######  .............#  ........#....# The centaur is lightly wounded.  The centaur hits you but does no damage. _The centaur misses you. The centaur hits you. The centaur closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit) i#..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 33/47 ================-------- i... #?...#...#...#hMagic: 6/6========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22......#.##(###### i7XL:  6 Next: 46% Place: Dungeon:5........@c.##Noise: =--------  Time: 2511.1 (0.0)##..#...#...#######a) +0 trident#.<.#.........#Nothing quivered##......>.....# ij..............#................#c   centaur (launcher).............###### i.............#........#....# _The centaur misses you. The centaur hits you. The centaur closely misses you. iReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit)  ikYou hit the centaur but do no damage.The centaur is lightly wounded. i834= i&2.0 (0.9 i iMReach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit)  You hit the centaur but do no damage.The centaur is lightly wounded. _The centaur closely misses you. x2 i5u} #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk #..#.#...#...#.  Health: 34/47 =================------- ... #?...#...#...#h  Magic: 6/6======================== #... ##..##c..#...##  AC: 4Str: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0Dex: 22 ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ivW........@c.##  Noise: =--------  Time: 2512.0 (0.0) ##..#...#...#######  a) +0 trident #.<.#.........#  Nothing quivered ##......>.....#  ..............#  ................#  c   centaur (launcher) .............######  .............#  ........#....# You hit the centaur but do no damage.The centaur is lightly wounded. _The centaur closely misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit) im #..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 34/47 =================-------... #?...#...#...#hMagic: 6/6 i۠ X========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......### i bSH: 0Dex: 22......#.##(######XL:  6 Next: 46% Place: Dungeon:5 ix ........@c.##Noise: =--------  Time: 2512.0 (0.0)##..#...#...#######a) +0 trident#.<.#.........#Nothing quivered i ##......>.....#..............# i¡ ................#c   centaur (launcher) i .............######.............#........#....#  i _The centaur closely misses you. x2  Reach: a) +0 trident i, Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit)  iZ gYou hit the centaur.  The centaur is moderately wounded. i4 353.0 (1 i  i 3  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (lightly wounded, 76% to hit)  You hit the centaur.  The centaur is moderately wounded.  iѪ [_The centaur misses you. x2 i,  #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk #..#.#...#...#.  Health: 35/47 =================------- ... #?...#...#...#h  Magic: 6/6======================== #... ##..##c..#...##  AC: 4Str: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0Dex: 22 ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ........@c.##  Noise: =--------  Time: 2513.0 (0.0) ##..#...#...#######  a) +0 trident #.<.#.........#  Nothing quivered[1 i 2;12H ##......>.....#  ..............#  ................#  c   centaur (launcher) .............######  .............#  ........#....# You hit the centaur.  The centaur is moderately wounded.  i< 4_The centaur misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (moderately wounded, 76% to hit) i(#..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 35/47 =================-------... #?...#...#...#h ibMagic: 6/6========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22......#.##(###### i!XL:  6 Next: 46% Place: Dungeon:5........@c.##Noise: =--------  Time: 2513.0 (0.0)##..#...#...#######a) +0 trident#.<.#.........#Nothing quivered i>C##......>.....#..............#................# i]c   centaur (launcher).............###### ivt.............#........#....# iNReach: a) +0 tridentPress: ? - help, Dir - move target iAim: a centaur, carrying a +0 shortbow (moderately wounded, 76% to hit)  You puncture the centaur!  iThe centaur is heavily wounded.The centaur hits you. The centaur closely misses you. The centaur hits you. i_27----= i9 (0.9 i i  i5_The centaur kicks you. i$ #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk #..#.#...#...#.  Health: 27/47 =============----------- ... #?...#...#...#h  Magic: 6/6======================== #... ##..##c..#...##  AC: 4Str: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0Dex: 22 ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ........@c.##  Noise: ==-------  Time: 2513.9 (0.0) ##..#...#...#######  a) +0 trident #.<.#.........#  [40 iD@mNothing quivered ##......>.....#  ..............#  ................#  c   centaur (launcher) .............######  .............#  ........#....# The centaur is heavily wounded.The centaur hits you. The centaur closely misses you. The centaur hits you. _The centaur kicks you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (heavily wounded, 76% to hit) iY] #..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 27/47 =============-----------... #?...#...#...#hMagic: 6/6========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22......#.##(######XL:  6 Next: 46% Place: Dungeon:5........@c.##Noise: ==-------  Time: 2513.9 (0.0)##..#...#...#######a) +0 trident#[3 i>a 7m.<.#.........#Nothing quivered##......>.....#..............#................#c   centaur (launcher).............######.............#........#....# _The centaur kicks you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (heavily wounded, 76% to hit)  You hit the centaur.  The centaur is severely wounded.8=-4.8 (0.9 ik  ir MReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (heavily wounded, 76% to hit)  You hit the centaur.  The centaur is severely wounded. _The centaur closely misses you. x2 i #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk #..#.#...#...#.  Health: 28/47 ==============---------- ... #?...#...#...#h  Magic: 6/6======================== #... ##..##c..#...##  AC: 4Str: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0Dex: 22 ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ........@c.##  Noise: =--------  Time: 2514.8 (0.0) ##..#...#...#######  a) +0 trident #.<.#.........#  [40 i-mNothing quivered ##......>.....#  ..............#  ................#  c   centaur (launcher) .............######  .............#  ........#....# You hit the centaur.  The centaur is severely wounded. _The centaur closely misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (severely wounded, 76% to hit) i< #..#!.#..#.#..#  bronnyjavo the Poker #..##.#..#.#..#  Merfolk #..#.#...#...#.  Health: 28/47 ==============---------- ... #?...#...#...#h  Magic: 6/6======================== #... ##..##c..#...##  AC: 4 i->sStr: 16 #...######....#....#  EV: 14Int: 7 ......##.##......###  SH: 0Dex: 22 ......#.##(######  XL:  6 Next: 46% Place: Dungeon:5 ........@).##  Noise: =--------  Time: 2514.8 (0.0) ##..#...#...#######  a) +0 trident #.<.#.........#  Nothing quivered ##......>.....#  ..............#  i4@ ................#  c   centaur (launcher) .............######  .............#  ........#....# The centaur is severely wounded. _The centaur closely misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (severely wounded, 76% to hit)  You puncture the centaur! i(I #..#!      iI... #?  #... #...##  #...######....#....#  ..... iI..  iI......#.##(######  i-J........@).##  iXJ##..#...#...#  i}J#.<.#.........#  iJ##......>... iJa............ iJb.............. i K.............### i.K} .............# iK  iOP9845.8 (1 iV iXiM_The centaur closely misses you. x2  iXReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (severely wounded, 76% to hit)  You puncture the centaur!  iX@_You kill the centaur! ih 3 i7j  iVm  iPp j30= ir  i>r K1= is  it  iu S2= iu  i x  iJx K3= iiy  i{  i>| N34= i}  ik~  i~ W5= i  i@  i K6= iT  i'  iV N7= i  iI  i K8= iU  i  i: U9= iA  i2  i_ L40= i  i  i" h2== i؏  i  i U3= i  i  i˔ K4= i  i 95 iT 2= i  iG  i~ K6= ir  i# %  iS F_You start resting.HP restored. iI &- iɤ 0316.0) iO d7==- i ,2.8 (17 _ i  ih  i/q iqtWhat do you want to examine? Items  a - ()) a +0 shortbow  itO b - (†) a centaur corpse i] i1#..#!.#..#.#..#bronnyjavo the Poker#..##.#..#.#..#Merfolk#..#.#...#...#.Health: 47/47 ========================... #?...#...#...#hMagic: 6/6========================#... ##..##c..#...##AC: 4Str: 16#...######....#....#EV: 14Int: 7......##.##......###SH: 0Dex: 22......#.##(######XL:  6 Next: 84% Place: Dungeon:5........@).##Noise: ---------  Time: 2532.8 (17.0)##..#...#...#######a) +0 trident#.< i%[40m.#.........#Nothing quivered##......>.....#..............#................#.............######.............#........#....#Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (severely wounded, 76% to hit)  You puncture the centaur! _You kill the centaur! _You start resting. _HP restored. i  i  i  i  ij f  An orc comes into view. i y#..#!.#..#.#..# #..##.#..#.#..# #..#.#...#...#.  i ... #?...#..o#...#h #... ##..##†..#...## #...######....#....#  i Q......##.##......### ......#.##(###### ..@.## ##..#...#...####### #.<.#.........# ##......>.... i .#.......# i ........# o   orc (wandering) i ].............###### i) Y..........#  iL  i c.o0.0) i5  i +3.8 (1 _ i*  i $  Things that are here: i u _a +0 shortbow; a centaur corpse igl  il  is  iu  i #.c####..#.#..# #..#!.#..#.#..# #..##.#..#.#..#  #..#.#...#...#. ... #?...#...#...#h #... ##..##†.o#...##  i #...######....#....# ......##.##......###......#.##@######.........).## ##..#...#...####### #.<.#.........###......>.....# .......#  ..........#.......######.....# i U.o i To i^ E====4 i  i\  _The orc shouts! i M _You see here a javelin. i  #.c####..#.#..#  bronnyjavo the Poker #..#!.#..#.#..#  Merfolk #..##.#..#.#..#  Health: 47/47 ======================== #..#.#...#...#.  Magic: 6/6======================== ... #?...#...#...#h  AC: 4Str: 16 #... ##..##†..#...##  EV: 14Int: 7 #...######..o.#....#  SH: 0Dex: 22 ......##.##......###  XL:  6 Next: 84% Place: Dungeon:5 ......#.##@######  Noise: ====-----  Time: 2534.8 (0.0) .........).## a) +0 trident ##..#...#...#######  Nothing quivered i #.<.#.........#  ##......>.....#  ..............#  o   orc ................#  .............######  .............# _a +0 shortbow; a centaur corpse _The orc shouts! _You see here a javelin.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe (67% to hit) iO j o* i-o.  Aim: an orc, wielding a +0 war axe (67% to hit) i2u #.c####..#.#..#  bronnyjavo the Poker #..#!.#..#.#..#  Merfolk #..##.#..#.#..#  Health: 47/47 ======================== #..#.#...#...#.  Magic: 6/6======================== ... #?...#...#...#h  AC: 4Str: 16 #... ##..##†..#...##  EV: 14Int: 7 #...######....#....#  SH: 0Dex: 22 i4......##.##o.....###  XL:  6 Next: 84% Place: Dungeon:5 ......#.##@######  Noise: ====-----  Time: 2534.8 (0.0) .........).## a) +0 trident ##..#...#...#######  Nothing quivered #.<.#.........#  ##......>.....#  ..............#  o   orc ................#  .............######  .............# _The orc shouts! _You see here a javelin.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe (67% to hit)  You reach to attack! You hit the orc. iG<   i&H #..#!.#..#.#..#  #..#.#..#  #..#.#...#...#.  iHf... #?...#...#...#h  #... ##..##†..#...##  #....#  ...###    .........).## ##..#...  i5I#.<.#.... ##......>. iXIa ..............#  i|I`  .............. iI  iIG.......####  iI  iJJ----5.8 (1 iQ iS _You see here a javelin.  Reach: a) +0 trident  iSPress: ? - help, Dir - move target  Aim: an orc, wielding a +0 war axe (67% to hit)  You reach to attack! You hit the orc. _The orc is severely wounded. i  #.c####..#.#..#  bronnyjavo the Poker #..#!.#..#.#..#  Merfolk #..##.#..#.#..#  Health: 47/47 ======================== #..#.#...#...#.  Magic: 6/6======================== ... #?...#...#...#h  AC: 4Str: 16 #... ##..##†..#...##  EV: 14Int: 7 #...######....#....#  SH: 0Dex: 22 ......##.##o.....###  XL:  6 Next: 84% Place: Dungeon:5 ......#.##@######  Noise: ---------  Time: 2535.8 (0.0) .........).## a) +0 trident ##..#...#...#######  Nothing quivered #.<.#.........#  ##......> i/ .....#  ..............#  o   orc ................#  .............######  .............# Aim: an orc, wielding a +0 war axe (67% to hit)  You reach to attack! You hit the orc. _The orc is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe (severely wounded, 67% to hit) i . #.c####..#.#..#  bronnyjavo the Poker #..#!.#..#.#..#  Merfolk #..##.#..#.#..#  Health: 47/47 ======================== #..#.#...#...#.  Magic: 6/6 i*======================== ... #?...#...#...#h  AC: 4Str: 16 #... ##..##†..#...##  EV: 14Int: 7 #...######....#....#  SH: 0Dex: 22 ......##.##).....###  XL:  6 Next: 84% Place: Dungeon:5 ......#.##@######  Noise: ---------  Time: 2535.8 (0.0) .........).## a) +0 trident ##..#...#...#######  Nothing quivered #.<.#.........#  ##......>.....#  ..............#  o   orc ................#  .............######  .............# You reach to attack! You hit the orc. _The orc is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe ( id,j[0;10;1mseverely wounded, 67% to hit)  You hit the orc. i0   #..#!.#..#.#..#  #..#.#..#  #..#.#...#...#.  ... #?...#...#...#h  #... ##..##†..#...##   i&8{#....#  ...###    .........).## ##..#...  #.<.#.... ##......>. ........... .............. .......####  i_R=5=6.7 (0.9 isZ i\ _The orc is severely wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move target i]Aim: an orc, wielding a +0 war axe (severely wounded, 67% to hit)  You hit the orc. _You kill the orc! i What do you want to examine? Items  a - ()) a +0 war axe  b - (†) an orc corpse i i i&k#.c####..#.#..#bronnyjavo the Poker#..#!.#..#.#..#Merfolk#..##.#..#.#..#Health: 47/47 ========================#..#.#...#...#.Magic: 6/6========================... #?...#...#...#hAC: 4Str: 16#... ##..##†..#...##EV: 14Int: 7 i6'#...######....#....#SH: 0Dex: 22......##.##).....###XL:  6 Next: 85% Place: Dungeon:5......#.##@######Noise: =--------  Time: 2536.7 (0.9).........).##a) +0 trident##..#...#...#######Nothing quivered i'6#.<.#.........###......>.....#..............#................#.............######.............# _The orc is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe (severely wounded, 67% to hit)  You hit the orc. _You kill the orc! i, i- iu3 iD5 il -7.7 (1.0Throw: javelin _e - a javelin i, .#!.#.#..#.#.. #..#.#...#...#.... #?...#...#...#h#... ##..##†..#...########....#..........##.##).....## ......#.##.###### ......)@## ##..#...#...####### #.<.#.........##.........#.........#........#....# i ia@-8 id i i?2 I i5  i8  i< , iU= $  Things that are here: i? d  a +0 shortbow; a centaur corpse iB  i%C  _ ibE  iS  #..#!.#..#.#..# #..##.#..#.#..# #..#.#...#...#. ... #?...#...#...#h #... ##..##†..#...## #...######....#....# ......##.##).....### ......#.##.###### .@).##40.7 (2 ##..#...#...####### #.<.#.........# ##......>.....# .......# ...# .....### ......#  ..#....# iY  ihI il ikp, i.u, iTy iy i`{ i #..#!.#..#.#..# #..##.#..#.#..#. #..#.#...#...#. ... #?...#...#...#h #... ##..##†..#...## #...######....#....# ......##.##).....### .......#.##.###### #..).##2 ###..#...#...######## #.<.#.........# ##......>....# ..............# ................# .............###### .............#   iF..#....# i i i`T #..#!.#..#.#..#### #..##.#..#.#..#.. #..#.#...#...#... #?...#...#...#h #... ##..##†..#...##.#...######....#....#.##.##).....###.#.##.###### #...).## ###..#...#...####### i #. #.<.#.........## ##......>.....# ........# ................# .............###### .......#  i#J .#....# iA3.7 (1 i i> iQ  #.c####..#.#..# #..#!.#..#.#..##### i^R #.#..#.#..#. #..#.#...#...#..... #?...#...#...#h #... ##..##†..#...###...######....#....##.##).....###h. iR j#.##.######..#.........).## ###..#...#...####### iR  #..#.<.#.........# iR #..##...>.....# iR #................#h   hound (asleep) iS ; ...........# i@S  .......###### ......# ij]  i] &4 id  if @ _You encounter a hound. ig  iM#.c####..#.#..#bronnyjavo the Poker#..#!.#..#.#..#Merfolk#### #..##.#..#.#..#Health: 47/47 ========================..... #..#.#...#...#.Magic: 6/6========================.... #?...#...#...#hAC: 4Str: 16#... ##..##†..#...##EV: 14Int: 7 i..#...######....#....#SH: 0Dex: 22........##.##).....###XL:  6 Next: 85% Place: Dungeon:5h******@.#.##.######Noise: ---------  Time: 2544.7 (0.0)..#.........).## ia) +0 trident###..#...#...#######Throw: javelin i$]#..#.<.#.........##..##......>.....##................#h   hound (asleep).................#.............######.............# _a +0 shortbow; a centaur corpse  iU2_You encounter a hound.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycle ik^Shift-Dir - straight lineAim: a hound (asleep, 98% to hit) iI#.c####..#.#..#bronnyjavo the Poker#..#!.#..#.#..#Merfolk#### #..##.#..#.#..#Health: 47/47 ========================..... #..#.#...#...#.Magic: 6/6========================.... #?...#...#...#hAC: 4Str: 16#... ##..##†..#...##EV: 14Int: 7 icJv..#...######....#....#SH: 0Dex: 22........##.##).....###XL:  6 Next: 85% Place: Dungeon:5(((((((@.#.##.######Noise: ---------  Time: 2544.7 (0.0)..#.........).##a) +0 trident###..#...#...#######Throw: javelin#..#.<.#.........##..##......>.....##................#h   hound.................# iJ.............######.............#Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)  You throw a javelin. The javelin pierces through the hound.  The hound barks! i5#h iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (asleep, 98% to hit)  You throw a javelin. The javelin pierces through the hound.  The hound barks!  The hound is moderately wounded. iC.h i".... iwx==6.1 (1.4Nothing quivered _ i il iMS #.c####..#.#..####..#!.#..#.#..###.#..##.#..#.#..# ...... #..#.#...#...#. ..... #?...#...#...#h. #... ##..##†..#...##.#...######....#....#.##.##).....###.(.h...@..#.##.######.#.).## ###..#...#...# #..#.<.#...# #..##......>.....# #..........# .......# .........######  .# iNG.h iOC.h iVK--70 iv\ i]^ iN3  #.c####..#.#..#  bronnyjavo the Poker ###..#!.#..#.#..#  Merfolk ######.#..##.#..#.#..#  Health: 47/47 ======================== ...... #..#.#...#...#.  Magic: 6/6======================== ..... #?...#...#...#h  AC: 4Str: 16 . #... ##..##†..#...##  EV: 14Int: 7 ...#...######....#....#  SH: 0Dex: 22 .........##.##).....###  XL:  6 Next: 85% Place: Dungeon:5 .(...h*@..#.##.######  Noise: ---------  Time: 2547.1 (0.0) ...#.........).##  a) +0 trident ###..#...#...#######  Nothing quivered #..#.<.#.........#  #..##......>.....#  #................# [ i4 `40m h   hound .................#  .............######  .............# You throw a javelin. The javelin pierces through the hound.  The hound barks! _The hound is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit) ii #.c####..#.#..#  bronnyjavo the Poker ###..#!.#..#.#..#  Merfolk ######.#..##.#..#.#..#  Health: 47/47 ======================== i}j ...... #..#.#...#...#.  Magic: 6/6======================== ..... #?...#...#...#h  AC: 4Str: 16 . #... ##..##†..#...##  EV: 14Int: 7 ...#...######....#....#  SH: 0Dex: 22 ij .........##.##).....###  XL:  6 Next: 85% Place: Dungeon:5 ij.(....h@..#.##.######  Noise: ---------  Time: 2547.1 (0.0) iPk7...#.........).##  a) +0 trident ###..#...#...#######  Nothing quivered #..#.<.#.........#  #..##......>.....#  #................#  h   hound iykA.................#  .............######  ik.............# The hound barks! _The hound is moderately wounded.Reach: a) +0 trident ikPress: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit)  You reach to attack! You hit the hound but do no damage. il i!v   ###..#!  ######. iv  ......   ..... #?  . #... †  ...#.  iv[ .........##.##)  iv.(....h@..#  ...#.........).##  iw ###..#...#..  i;w#..#.<.# iaw#..##......> iw#.........  .......... iwp ...........  iw  i)|-8.0 (0.9 i i/= _The hound is moderately wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit)  ilYou reach to attack! You hit the hound but do no damage. _The hound is moderately wounded. iQp #.c####..#.#..#  bronnyjavo the Poker ###..#!.#..#.#..#  Merfolk ipY######.#..##.#..#.#..#  Health: 47/47 ======================== ...... #..#.#...#...#.  Magic: 6/6======================== ip..... #?...#...#...#h  AC: 4Str: 16 . #... ##..##†..#...##  EV: 14Int: 7 ...#...######....#....#  SH: 0 iq<Dex: 22 iq.........##.##).....###  XL:  6 Next: 85% Place: Dungeon:5 i5q.(....h@..#.##.######  Noise: ---------  Time: 2548.0 (0.0) iMq ...#.........).##  a) +0 trident isq ###..#...#...#######  Nothing quivered iq;#..#.<.#.........#  #..##......>.....#  iq iq#................#  h   hound iq\.................#  .............######  .............#  irAim: a hound (moderately wounded, 57% to hit)  You reach to attack! You hit the hound but do no damage.  i;r_The hound is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move target ibrtAim: a hound (moderately wounded, 57% to hit) i #.c####..#.#..#bronnyjavo the Poker###..#!.#..#.#..#Merfolk######.#..##.#..#.#..#Health: 47/47 ========================...... #..#.#...#...#. Magic: 6/6========================..... #?...#...#...#h AC: 4Str: 16. #... ##..##†..#...## EV: 14Int: 7...#...######....#....# SH: 0Dex: 22.........##.##).....### XL:  6 Next: 85% Place: Dungeon:5.(....h@..#.##.######Noise: ---------  Time: 2548.0 (0.0)...#.........).##a) +0 trident###..#...#...#######  i5 [40mNothing quivered#..#.<.#.........##..##......>.....##................# h   hound.................#.............######.............# _The hound is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit)  You closely miss the hound.The hound is moderately wounded.4--=9 (0.9 iM  i   i L_The hound bites you. The hound bites you but does no damage. i #.c####..#.#..#  bronnyjavo the Poker ###..#!.#..#.#..#  Merfolk ip ######.#..##.#..#.#..#  Health: 44/47 ======================-- ...... #..#.#...#...#.  Magic: 6/6======================== iR5..... #?...#...#...#h  AC: 4Str: 16 . #... ##..##†..#...##  EV: 14Int: 7 i{...#...######....#....#  SH: 0Dex: 22 .........##.##).....###  XL:  6 Next: 85% Place: Dungeon:5 i .(....h@..#.##.######  Noise: =--------  Time: 2548.9 (0.0) ...#.........).##  a) +0 trident i ###..#...#...#######  Nothing quivered #..#.<.#.........#  i% #..##......>.....#  i;#................#  h   hound .................#  ifA .............######  .............#  i?xYou closely miss the hound.The hound is moderately wounded. _The hound bites you. The hound bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit) iY#.c####..#.#..#bronnyjavo the Poker###..#!.#..#.#..#Merfolk######.#..##.#..#.#..#Health: 44/47 ======================--...... #..#.#...#...#. Magic: 6/6========================..... #?...#...#...#h AC: 4Str: 16. #... ##..##†..#...## EV: 14Int: 7 i,...#...######....#....# SH: 0Dex: 22.........##.##).....### XL:  6 Next: 85% Place: Dungeon:5.(....h@..#.##.######Noise: =--------  Time: 2548.9 (0.0)...#.........).##a) +0 trident###..#...#...####### Nothing quivered iTV#..#.<.#.........##..##......>.....##................# h   hound.................#.............######.............# _The hound bites you. The hound bites you but does no damage.  iReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit)  i~You hit the hound but do no damage.The hound is moderately wounded. i559.8 (0.9 i iB  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit)  You hit the hound but do no damage.  The hound is moderately wounded. _The hound barely misses you. i/;  #.c####..#.#..#  bronnyjavo the Poker ###..#!.#..#.#..#  Merfolk ######.#..##.#..#.#..#  Health: 45/47 ======================-- i;  ...... #..#.#...#...#.  Magic: 6/6======================== ..... #?...#...#...#h  AC: 4Str: 16 . #... ##..##†..#...##  EV: 14Int: 7 ...#...######....#....#  SH: 0Dex: 22 .........##.##).....###  XL:  6 Next: 85% Place: Dungeon:5 i< .(....h@..#.##.######  Noise: =--------  Time: 2549.8 (0.0) ...#.........).##  a) +0 trident ###..#...#...#######  Nothing quivered #..#.<.#.........#  #..##......>.....#  #................#  h   hound .................#  .............######  .............# You hit the hound but do no damage.The hound is moderately wounded. _The hound barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit) i #.c####..#.#..#bronnyjavo the Poker###..#!.#..#.#..#Merfolk i ######.#..##.#..#.#..#Health: 45/47 ======================--...... #..#.#...#...#. Magic: 6/6========================..... #?...#...#...#h AC: 4Str: 16. #... ##..##†..#...## EV: 14 i٬ Int: 7...#...######....#....# SH: 0Dex: 22.........##.##).....### XL:  6 Next: 85% Place: Dungeon:5 iH .(....h@..#.##.######Noise: =--------  Time: 2549.8 (0.0)...#.........).##a) +0 trident###..#...#...####### Nothing quivered i #..#.<.#.........##..##......>.....##................# h   hound.................#.............######.............# _The hound barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit)  You puncture the hound!  i8 CThe hound is almost dead. i d6==50.7 (0.9 i   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hound (moderately wounded, 57% to hit)  You puncture the hound!  The hound is almost dead. _The hound barely misses you. iS|J  You closely miss the hound. i  The hound is almost dead.7==-1.6 iR iU _The hound barely misses you. x2 i J  You closely miss the hound. i h  The hound is almost dead. i G-2.6 (1.0 iv  i R _The hound barely misses you. i L .  You puncture the hound! i3( i$R=993.5 (0.9 i` inI _You kill the hound! i #.c####..#.#..# ###..#!.#..#.#..# ######.#..##.#..#.#..# ......##..#.#...#...#.. .....##?...#...#...#h.= #...###..##†..#...###...#...######....#....#.##.##).....###.(.#.##.######<...#.).##. ###..#...#...# iy #..#.<.#.# #..##......>.....# #.......# .........# .............######  .# i OFound a bone ring. Found a stone staircase leading up. i<O   ogre (wandering) i5-4.5 (1.0 iO i} _You encounter an ogre. It is wielding a +0 giant spiked club. ib  #.c####..#.#..# ###..#!.#..#.#..# i # ######.#..##.#..#.#..#.. ......##..#.#...#...#.. .....##?...#...#...#.O.= #...###..##†..#....#...#...######....#.....##.##)......(.#.##.######.<...#.).##.. ###..#...#.... #..#.<.# i . #..##......>..... #........ ......... .............  .# i @.O iH  i @-5 is  i  i iAn ogre. A large, ugly, and fat creature, distantly related to goblins. It is tremendously strong, and likes fighting alongside its orc friends. Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 79% to hit with your +0 trident. It has about 32% to hit you. AttackMax Damage Hit: +0 giant spiked club 41 It has a 22% chance to notice you each turn. It can open doors. [!]: Description|Quote i& i.#.c####..#.#..# bronnyjavo the Poker###..#!.#..#.#..# Merfolk i.(# ######.#..##.#..#.#..# Health: 47/47 ========================.. ......##..#.#...#...# Magic: 6/6========================... .....##?...#...#...# AC: 4Str: 16..O= #...###..##†..#...# EV: 14Int: 7.#...#...######....#.... SH: 0Dex: 22...........##.##).....## XL:  6 Next: 99% Place: Dungeon:5...(...@....#.##.###### Noise: ---------  Time: 2555.5 (1.0).<...#.........).## i^0#a) +0 trident... ###..#...#...###### Nothing quivered.#..#.<.#.........#..##......>.....#................ O   ogre (wandering)..............................#####.............#The hound is almost dead. _The hound barely misses you.You puncture the hound! _You kill the hound!Found a bone ring. Found a stone staircase leading up. _You encounter an ogre. It is wielding a +0 giant spiked club. i84 iv? i A i A bone ring. A ring charged with arcane forces of unknown provenance, to be worn as jewelleryon a finger. Stash search prefixes: {jewellery} Menu/colouring prefixes: unidentified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (g)o to location. iqk iu#.c####..#.#..# bronnyjavo the Poker###..#!.#..#.#..# Merfolk# ######.#..##.#..#.#..# Health: 47/47 ========================.. ......##..#.#...#...# Magic: 6/6========================... .....##?...#...#...# AC: 4Str: 16..O= #...###..##†..#...# EV: 14Int: 7.#...#...######....#.... SH: 0 iwDex: 22...........##.##).....## XL:  6 Next: 99% Place: Dungeon:5...(...@....#.##.###### Noise: ---------  Time: 2555.5 (0.0).<...#.........).##a) +0 trident... ###..#...#...###### Nothing quivered.#..#.<.#.........#..##......>.....#................ O   ogre (wandering)..............................#####.............#The hound is almost dead. _The hound barely misses you.You puncture the hound! _You kill the hound!Found a bone ring. Found a stone staircase leading up. _You encounter an ogre. It is wielding a +0 giant spiked club. i܁ i i| i i iTGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - 2 throwing netsi - 5 boomerangs  k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit i  i k - 4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 1.2 XLs.  Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing}  ik {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. ir i!z i#.c####..#.#..# bronnyjavo the Poker###..#!.#..#.#..# Merfolk# ######.#..##.#..#.#..# Health: 47/47 ========================.. ......##..#.#...#...# Magic: 6/6========================... .....##?...#...#...# AC: 4Str: 16..O= #...###..##†..#...# EV: 14Int: 7.#...#...######....#.... SH: 0Dex: 22...........##.##).....## XL:  6 Next: 99% Place: Dungeon:5 iq...(...@....#.##.###### Noise: ---------  Time: 2555.5 (0.0).<...#.........).##a) +0 trident... ###..#...#...###### Throw: 4 darts (poison).#..#.<.#.........#..##......>.....#................ O   ogre (wandering)..............................#####.............#The hound is almost dead. _The hound barely misses you.You puncture the hound! _You kill the hound!Found a bone ring. Found a stone staircase leading up. _You encounter an ogre. It is wielding a +0 giant spiked club. io i  i i i$.#.c####..#.#..# bronnyjavo the Poker###..#!.#..#.#..# Merfolk# ######.#..##.#..#.#..# Health: 47/47 ========================.. ......##..#.#...#...# Magic: 6/6========================... .....##?...#...#...# AC: 4Str: 16..O= #...###..##†..#...# EV: 14Int: 7.#.**#...######....#.... SH: 0Dex: 22.....**....##.##).....## XL:  6 Next: 99% Place: Dungeon:5...(...@....#.##.###### Noise: ---------  Time: 2555.5 i#/  (0.0).<...#.........).##a) +0 trident... ###..#...#...###### Throw: 4 darts (poison).#..#.<.#.........#..##......>.....#................ O   ogre (wandering)..............................#####.............# _You encounter an ogre. It is wielding a +0 giant spiked club.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  77% to hit) iY #.c####..#.#..# bronnyjavo the Poker###..#!.#..#.#..# Merfolk# ######.#..##.#..#.#..# Health: 47/47 ========================.. ......##..#.#...#...# Magic: 6/6========================... .....##?...#...#...# AC: 4Str: 16..O= #...###..##†..#...# EV: 14Int: 7.#.((#...######....#.... SH: 0Dex: 22.....((....##.##).....## XL:  6 Next: 99% Place: Dungeon:5...(...@....#.##.###### Noise: ---------  i.Z Time: 2555.5 (0.0).<...#.........).##a) +0 trident... ###..#...#...###### Throw: 4 darts (poison).#..#.<.#.........#..##......>.....#................ O   ogre (poisoned)..............................#####.............#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  77% to hit)  You throw a dart. The dart hits the ogre. The ogre is poisoned.  The ogre shouts! i@ N(O i ).... i R===6.4 (0.93  i< _ i  i,  i!###..#!.#..#.#..# # ######.#..##.#..#.#..# .. ......##..#.#...#...#..##?...#...#...#h..(O #...###..##†..#...#.#...#...######....#............##.##).....###...(.##.###### .<...#..).## ... ###..#...#...#######. #..#.<.#......... #..##......>.....##................#..#.......######........#.#....#=O i@) iJ*7---7.4 (1.0 ig0 i"2 id# ######.#..##.#..#.#..# .. ......##..#.#...#...#..##?...#...#...#h ..(= #...###..##†..#...## .#..O#...######....#....# ...........##.##).....### ...(.##.###### .<...#..).## ... ###.@#...#...#######. #..#.<.#.........#  #..##......>.....# #.............###### .......#.........#....#  iG.O iyX---8 i# i% i}K.. ......##..#.#...#...#....?..h(=.#...###..##†##...#...######.......O.....##.##).....##.(........#.##.###### <...#.........).## .. ###..#...#...####### #.@#.<.#......... #..##......>...............#####... ....###.# #....O i:Q iQ&9 iV iW i2F b.?..h(=.#...###..##†##...#...######... iF ..........##.##).....##.(..O.....#.##.###### <...#.........).## .. ###..#...#...####### #..#.<.#......... #.@##......>...................................#####........#.$. iG <#...##.e   Dowan (asleep) #..e  iLG  isI  iZQ  You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. i(Y /  --more-- i G.O iX=60 i i+ _Found 15 gold pieces. iK o ..#........##?...#.h.(=.#...###..##†##...#...######....#.............##.##).....###..(........#.##.######<...#.O.......).## .. ###..#...#...######..<.#....##......> #......... .................. ........######.......$....#.##....##..e......#....O1 i4# ######.#..##.#..#.#..#  ....#........##?...#.h.(=.#...###..##†##...#...######....#......##.##).....###..(........#.##.######<...#.........).## .. ###O@#...#...######..<.#....##> #.... ............ ....#####......$..#.##....# i i.=2 i isR _The ogre closely misses you. i ###..#!.#..#.#..# # ######.#..##.#..#.#..# .. ......##..#.#...#...#. .........##?...#...#...#h ..(=.#...###..##†..#...## .#...#...######....#....# .....##.##).....###...(........#.##.######.<...#....@....).## ... ###O.#...#...####### .#..#.<.#.........# #..##......>#.......... ..................# [ i015;10H ...............######.................#.$.O.3 _The ogre attacks as it pursues you! The ogre completely misses you. iq=8###..#!.#..#.#..# # ######.#..##.#..#.#..# .. ......##..#.#...#...#. .........##?...#...#...#h ..(=.#...###..##†..#...## .#...#...######....#....# .##.##).....### ...(.#.##.###### .<...#...O.@...).## ... ###..#...#...# . #..#.<.#.........# #..# i=r#.................# ......................#  i/G iG.-4 iO iP i$ L# ######.#..##.#..#.#..# .. ......##..#.#...#...#..........##?...#...#...#h  i% ..(=.#...###..##†..#...## .#...#...######....#....# ...........##.##).....### ...(.##.###### .<...#...O.....).## ... ###..#.@.#...#######. #..#.<.#.........#  ib% #..##......>.....# #............................#.........###### ........... i% +# i% .$..........#....#.## i( ?.O i/  i/ !- i 0 5 i;  i>  iC iAn ogre. A large, ugly, and fat creature, distantly related to goblins. It is tremendously strong, and likes fighting alongside its orc friends. Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 79% to hit with your +0 trident. It has about 32% to hit you. AttackMax Damage Hit: +0 giant spiked club 41 It can open doors. [!]: Description|Statuses|Quote i/  # ######.#..##.#..#.#..#bronnyjavo the Poker.. ......##..#.#...#...#.Merfolk.........##?...#...#...#hHealth: 47/47 ========================..(=.#...###..##†..#...##Magic: 6/6========================.#...#...######....#....#AC: 4Str: 16...........##.##).....###EV: 14Int: 7...(........#.##.######SH: 0Dex: 22.<...#....O....).##XL:  6 Next: 99% Place: Dungeon:5... ###..#.@.#...#######Noise: --- ii0 ------  Time: 2565.4 (1.0).#..#.<.#.........#a) +0 trident#..##......>.....#Throw: 3 darts (poison)#................#..................#...............######O   ogre (poisoned).................#.$..........#....#.##.........#....#You throw a dart. The dart hits the ogre. The ogre is poisoned. _The ogre shouts!  You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. _Found 15 gold pieces. _The ogre closely misses you. _The ogre attacks as it pursues you! The ogre completely misses you. i1; 4 iA  iC  i .. ......##..#.#...#...#........##?..h(=.#...###..##†..#...###...#...######....#..............##.##).....##(........#.##.###### <...#....O....).## .. ###..#...#...####### ...... i 5#..##......>.........................#####........ $..........###.... #..e iF.O i< i=&6 i i   i _The ogre looks more healthy. i#a _There is a stone staircase leading up here. i  iQ A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You  i can view the location it leads to by examining it with X and pressing [. You are here.  i A(<)go up, or ([)view destination. i^I iO .. ......##..#.#...#...#.bronnyjavo the Poker.........##?...#...#...#hMerfolk..(=.#...###..##†..#...##Health: 47/47 ========================.#...#...######....#....#Magic: 6/6========================...........##.##).....###AC: 4Str: 16...(........#.##.######EV: 14Int: 7.<...#.........).##SH: 0Dex: 22... ###..#O..#...#######XL:  6 Next: 99% Place: Dungeon:5.#..#.@.#.........#Noise: ---------  Ti iP{me: 2566.4 (1.0)#..##......>.....#a) +0 trident#................#Throw: 3 darts (poison)..................#...............######.................#O   ogre.$..........#....#.##.........#....##..e......#...You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. _Found 15 gold pieces. _The ogre closely misses you. _The ogre attacks as it pursues you! The ogre completely misses you. _The ogre looks more healthy. _There is a stone staircase leading up here. iU iV iZ i` id.=7 i3 i0&  i\1S.4 _The ogre barely misses you. i8##..........##.#...# ...###....####.#...# ...#.......##......# ### ...##..#...###.....####.# ..##...#................## .####.....#..##..........# ## ##...###....).# ## ....###....#.......#.## .##.....###...#O@....#### ..# #...#...........## ... #......... i#9# ... ##.#.....### +##+###.#.....# #.....#.....#...## #.....#.........# +##'##'... iS9y##..### ...#..#.###.###...###...## iv5-8.9 (2.5 i7 _You climb upwards. ic _There is a stone staircase leading down here. iU.#.#....## #..........##.#...# ###....####.#...# #.......##......# ### #...###.....####.# ...#........## ##.....#..##.#  ##...###.....).# # ....###....#... ##.....###...#O>....#### .# #...#..##  #....# .. ##.#.####+###.#....# .....#.#...# .....#... ##'##'...........##..### iv2O. i[K=9.9 (1.0 i iv _The ogre attacks as it pursues you! The ogre closely misses you. i....#### .##...##...... .. ## ##+###.#.....##...## .....#.....# iNv iw/-70 i} i|~ i7#.....#.#.....### ..##.#.##.##...## .#.#.#....# #..........###....####.# .......##. ### ..##..#...###.....####.# .##...#.......####.....#..##.##...###............). i5n ....###....#.O.....#.## ##.....###...#.>### .##....##.......# .. ##.#...## ##+###.#.......#...## i86O. i i@-1 i i i ##§§§§§@§§O§As you read the scroll of fog, it dissolves into smoke. i4.=2 iF  i U _The ogre completely misses you. i##..##..###.. ##.....#.#.....#...##.#.##.##. ..#.#..#....## ##..........##.#...#.###....####.#...# .#.......##......# ### ...##..#...###....§####. ..##...#........@§§.....## .####.....#..##.§§§......# ## ##...###.....§O§....).# #....#.......#.###.....###...#.>....##### #...#...........##. #................# ... ##.#.............### +##+###.#......# i6§§ i.-3 i i~ iq<#.#..###...##[..##..##..###..# ##.....#.#.....### ..##.#.##.##...## ..#.#.#....# ##..........###....####.# .......##......# ##.##..#...###..@.§####.# .##...#.......§§§§.....# .####.....#..##§§§§§....##...###.....§O§....). ## ....###....#.......#.## .##.....###...#.>####...........#..........# ... ## i=1O iC§O   ogre iPC@-4 ixG i6H id@  ##..###.......# ##.#..###...##[..##..##..###..# ##.....#.#.....### ..##.#.##.##...## ..#.#.#....# ##..........##.##....####.# .......##...@..# ##.##..#...###....§####.# .##...#.......§§§§.....# .####.....#..##§§O§§....##...###.....§§§....). ## ....###....#.......#.## .##.....###...#.>#######...# ibA ?O§ iK §§#§§..§§§§......#.5 iL  i #.# ###...###  ##..###.......# ##.#..###...##[..##..##..###..# ##.....#.#.....### ..##.#.##.##...## ..#.#.#....# ##..........##.##....####.#@..# .......##....§§# ##.#####..§.§####.# .##...#.......§O§§§....# .####.....#..##§§§§§....##...###.....§§§....). ## ....###....#.......#.## .##.....###...#.>####### i@O§ iFa§§§§§§§§ i&6 i i il X# #####  #.# ###...###  ##..###.......# ##.#..###...##[..##..##..###..# ##.....#.#.....### ..##.#.##.##...##  i F..#.#.#....# ##..........##....####.#§..# .......##...§§§# ##.#####..O§§####.#.##...#.......# .####.....#..##§§§§§.....# i] (##...###.....§§§....). ## ....###....#.......#.## .##.....###...#.>#### iw .O i' §§§§§§§#..§.##O   ogre....7 i .  i|/  ig\ ## #####  #.# ###...##  #....##  ##.#..###...##[.#  #..##..##..###..# ###.....#.#.....# #....##.#.##.## ...#.#..#.@..## .##..........##.#...#.#####.#§§§# .#.......##...O§§# ###..##..#...###§§§§§####. . iW6..##...#......§§§§§§....## ..####.....#..##§§§§§.....# .## ##...###.....§§§....).# .#.......#.## iDO§ i i&8 i% iy i6  ## ## ##### # #.# ###...### # #....## ##.#..###...##[.# #..##..##..###..# ####.....#.#.....# ##....##.#.##.## #...#.#..#....####..........##.#...#.#####.#§O§#.#.......##..§§§§# ###..##..#...###§§§§§####...##...#......§§§§§§....## ...####.....#..##§§§§§.....# ..## ##...###.....§§§....).# i  i BO§ iY§.§§# iL&9 i i i # .# ## ##### .# #.# ###...# ## ##..###.......## ##.#..###...##[.# #..##..##..###.. 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7O. is  ibt (600 iz  i{  i  ###.##.#.###.# ##.#..###... #..## #..##..##..##........####.....#.#... ##....#.....###....##.#.## #....###...#.#.. ###....###.......... #........####  ##.##...##.#....... .##..##...##....@......##..#...## ........ß......##.....##...#.....##....>......##....####.....#....ß......###O.#####...### #....##...###.### #....##...##....###..##O....###......#..#...# ........###..............#.. .##..#...##.†..#........###.# i?<O. i<1 i iR ijP R ###.##.#.###.# ##.#..###... #.........#..## #..##..##.. ##.....####.....#.# ##....#.....###....##.#.##. #....#......##...#.# ###....#.##. #.###.... ##.##...##.#.  .##..##...##.##..#...  .ß......##.....##...#  iQ  ..##....>......##O...####.....#  .ß......###..#####...###  #....##...##...####.###....### .#....##...##....###..##O....### #..............#..#...#.. .###..............#  ..##..#...##.†..#.###.#...  iR 1O iV !. iV O   ogre iBW &2 i [  i;\  iJ #.........#..## #..##..## ##............####.....#.#. ##....#.....###....##.#.## #.....##...#.#.....###....#.........##.. #..........###....##.##...##.#........##..##...##.##..#... ........ß.....@##O....##...#... ..##....>......##....####.....# ........ß......###..#####...### . #....##...##...####.###. ..#....##...##....###..##O....### ##......................#..#...###..............#..... ##..#...##.÷..#[39; i\K49m.##.#.. .###.##....#..###+##+##+###.#.. O.O   ogre3 i  #....####.....#.# ##....#.....###....##.#.##....#.#...#.#......###.......##...............###....###.##...##...........#........##..##...##....O......##..#.......ß......##.....##.##....>####.....#......ß#..### . #....##...###.###....###. ..##....###..##O....### ##......................#..#...#..#. .#..###+  ##..#..####.....#.....#.....#.... O i .O   ogre i0  i޻ &4 i  i  i( ir##............####.....#.#. bronnyjavo the Poker i##....#.....###....##.#.## Merfolk i! #....#......##...#.#...... Health: 47/47 ======================== iA###....#.........##......... Magic: 6/6======================== ia#...................###....# AC: 4Str: 16 i##.##...##...........#....... EV: 14Int: 7 i.##..##...##...O.......##..#... SH: 0 i-Dex: 22 i ........ß.....*##.....##...#... XL:  6 Next: 99% Place: Dungeon:4 i ..##....>.....@##....####.....# Noise: ---------  Time: 2604.9 (0.0) i]........ß......###..#####...### a) +0 trident . #....##...##...####.###....###. Throw: 3 darts (poison) ..#....##...##....###..##O....### ##......................#..#...#.  i#.........###..............#..... O   ogre  i ...##..#...##.÷..#........###.#.. ...###.##....#..###+##+##+###.#..  i##..#..####.....#.....#.....#....As you read the scroll of fog, it dissolves into smoke. _The ogre completely misses you. i(Throw: 3 darts (poison) i:Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (77% to hit) i< ##............####.....#.#. bronnyjavo the Poker##....#.....###....##.#.## Merfolk iy #....#......##...#.#...... Health: 47/47 ========================###....#.........##......... Magic: 6/6========================#...................###....# AC: 4 i -Str: 16 i ##.##...##...........#....... EV: 14 i Int: 7.##..##...##...O.......##..#... SH: 0Dex: 22 iV ........ß.....(##.....##...#... XL:  6 Next: 99% Place: Dungeon:4..##....>.....@##....####.....# Noise: ---------  Time: 2604.9 (0.0)........ß......###..#####...### a) +0 trident  i . #....##...##...####.###....###. Throw: 3 darts (poison) ..#....##...##....###..##O....### ##......................#..#...#. #.........###..............#..... O   ogre (poisoned)  i 3...##..#...##.÷..#........###.#.. ...###.##....#..###+##+##+###.#.. ##..#..####.....#.....#.....#.... i As you read the scroll of fog, it dissolves into smoke. _The ogre completely misses you. i (Throw: 3 darts (poison) i1 Press: ? - help, Q - select action, ( or ) - cycle iH pShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (77% to hit) if (O _The ogre completely misses you.  Throw: 3 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (77% to hit)  You throw a dart. The dart hits the ogre. The ogre is poisoned. i=  i˨ -5.8 (0.9 i :2 _ iC  iD  i ##....#....##.#.# #.....##...#.#.....###....#.........##.. #..........####.##...##.#...... iM.##..##...##...(.##..# i ........ß.....O##.# ..##....>......####.. ........ß....@.####...# .. #....##...##...####.###. . i ..#....##...##....###..##O....## .##......................#..#... ...###..............#... ....##..#...##.÷..#........###.#.###.##....#..###+##+##+###.# .##..#..####.....#.....#.....#. .....##.##.....###.....#.....# iK.O iC6.8 (1.0 i i> iK....#....#.#.....###......##................#####.##...##.........##..##...##...(.#..#.......ß......##.....##.##....>....O####.........ß......###..### .. #....##...###.###....#.#...##....###..##O.... .##......................#..#.....###....... ....##..#...##.÷..#........###.# i#.##....#..###+##+##+ .##..#..####.....#.....#.....#.. .....##.##.....####...#.......##.'##+ +##'##' iD.O i  i .=7 iE iv _The ogre attacks as it pursues you! The ogre closely misses you. ih##...##................#####.##...##........##..##...##...(. ix#..#.......ß......##.....##.##....>####.........ß....O.###..### .. #....##...##...####.###....#. i##.@..###..##O.... .##......................#..#......###...... ....##..#...##.÷..####.##.##....#..###+##+##+ .##..#..####.....#.....#.....#.. .....##.##.....## i4##...#.......##.'##+ +##'##' ..##......##.....#..#.....#..#.## i i.-8 iu i iۦ ..........#####.##...##........##..##...##...(#..#.......ß......##.....##.##....>.####.........ß....O.###..### .. #....##...##...####.###....#.#...##....###..##O.... .##.............@........#..#....###... ....##..#...##.÷..####.##.##....#..###+##+##+ .##..#..####.....#.....#.....#.. .....##.##.....####...#.......##.'##+ +##'##' ..##......##.....#..#.....#..#.######...##..#+###+..O i  i9 @-9 iu  i  ijX#.##...##.#..##..##...##...(.##..# ........ß......##.# ..##....>......####.. ........ß......####...# #.. #....##...##.O.####.###...#....##...##....###..##O.... il##......................#..#... .....###.....#... .....##..#...##.÷..###.#.###.##....#..###+##+##+###.# #.##..#..####.....#.....#.....#. #.....##.##.....###.....#.....###...#..#.'##+ +##'##' ...##......##.....#..#.....#..#.#.#####...##..#+###+#..#.........## ##...#..#.....#..#.# i8K.O i< i׶'10 iH _The ogre looks more healthy. i+ .##.(#..#.......ß......##.....##.##....>..####.........ß#..## #.. #....##...##...####.###....# ....#....##...##O...###..##O....##......................#..#............###.....##..#...##.@..#........###.##.##....#..###+##+##+ #.##..#..####.....#.....#.....#......##.##.....## ..##...#.......##.'##+ +##'##'.##......##.....#..#.....#..#.#####...##..#+###+.......## ##...#..#.....>.##.....+..+.._..'..+.O1 i1  i؇ u _You see here an adder skeleton. iZ .##..##...##...(.......##..#. bronnyjavo the Poker........ß......##.....##...#. Merfolk..##....>......##....####.... Health: 47/47 ======================== i׬(........ß......###..#####...# Magic: 6/6======================== #.. #....##...##...####.###....## AC: 4Str: 16 ....#....##...##....###..##O....# EV: 14Int: 7 ..##............O.........#..#... SH: 0Dex: 22 ..#.........###.*............#... XL:  6 Next: 99% Place: Dungeon:4  iH .....##..#...##.@..#........###.# Noise: ---------  Time: 2611.8 (0.0) .....###.##....#..###+##+##+###.# a) +0 trident #.##..#..####.....#.....#.....#.. Throw: 2 darts (poison) #.....##.##.....###.....#.....#.. ..##...#.......##.'##+ +##'##'.. ...##......##.....#..#.....#..#.# O   ogre ...##.....####...##..#+###+#..#.# ..........## ##...#..#.....#..#.# ...>.......##.....+..+.._..'..+.#  i_The ogre looks more healthy. _You see here an adder skeleton.  Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit) i .##..##...##...(.......##..#. bronnyjavo the Poker........ß...(..##.....##...#. Merfolk..##....>...(..##....####.... Health: 47/47 ======================== i5........ß...(..###..#####...# Magic: 6/6======================== #.. #....##...##(..####.###....## AC: 4Str: 16 ....#....##...##(...###..##O....# EV: 14Int: 7 ..##............(.........#..#... SH: 0Dex: 22  im..#.........###.(............#... XL:  6 Next: 99% Place: Dungeon:4  iƶ.....##..#...##.@..#........###.# Noise: ---------  Time: 2611.8 (0.0) .....###.##....#..###+##+##+###.# a) +0 trident  i#.##..#..####.....#.....#.....#.. Throw: 2 darts (poison) #.....##.##.....###.....#.....#.. ..##...#.......##.'##+ +##'##'..  i0m...##......##.....#..#.....#..#.# O   ogre ...##.....####...##..#+###+#..#.#  if..........## ##...#..#.....#..#.# ...>.......##.....+..+.._..'..+.# _The ogre looks more healthy.  iR_You see here an adder skeleton.  Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycle iShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit) i6: .O _You see here an adder skeleton.  Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit)  You throw a dart. The dart barely misses the ogre. iA 2.... iB -2.7 (0.9 iB *dart (poison)  iB _ iJ  i?K  i .......ß...(..##.....##.##....>....####.........ß.#..## #.. #....##...##...####.###....# ....#....##...##....###..##O....##......................#..#....###.O.............##..#...##.÷..#........###.##.##....#@.###+##+##+ #.##..#..####.....#.....#.....#......##.##.....## ..##...#.......##.'##+ +##'##'.##......##.....#..#.....#..#.#####...##..#+###+.......## ##...#..#.....>.##.....+..+.._..'..+......##......##..#.....#..##.O=3.7 (1.0 i  _The ogre attacks as it pursues you! The ogre barely misses you. i)@ ..##....>......####.. ........ß......#### ##.. #....##...##...####.###. .....#....##...##....###..##O....##......................#..#.. #......###..............#....##..#...##.O..#.##  i*#.....###.##....#..###+##+##+###.  #.##..#..####..@..#.....#.....#. ##.....##.##.....###.....#.....###...#...'##+ +##'##' #...##......##.....#..#.....#..#.##.....####...##..#+###+#..#.........## ##...#..#.....#..#.>.......##.....+..+.._..'..+. #...##......##..#.....#..# #.#<.#.........#..##..#+###+#.. i,H÷O iG3 i3.-4 i9 i: i iEquip or unequip which item?  - - Unarmed  iHand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  i c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit[?] describe selected  i[!] equip|wield|wear|put on[tab] equip|unequip  i= i? iOE..##....>......##....####... bronnyjavo the Poker........ß......###..#####... Merfolk ##.. #....##...##...####.###....# Health: 47/47 ======================== .....#....##...##....###..##O.... Magic: 6/6======================== ...##......................#..#.. AC: 4Str: 16 #..#.........###..............#.. EV: 14Int: 7 ......##..#...##.÷..#........###. SH: 0Dex: 22 #.....###.##....#O.###+##+##+###. XL:  6 Next: 99% Place: Dungeon:4  #.##..#..####..@..#.....#.....#.[40 iFm Noise: ---------  Time: 2614.7 (0.0) ##.....##.##.....###.....#.....#. a) +0 trident #..##...#.......##.'##+ +##'##'. Throw: dart (poison) #...##......##.....#..#.....#..#. ....##.....####...##..#+###+#..#. ...........## ##...#..#.....#..#. O   ogre ....>.......##.....+..+.._..'..+. #.........##......##..#.....#..## #.#<.#.........#..##..#+###+#..##Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit) _You throw a dart. The dart barely misses the ogre. _The ogre attacks as it pursues you! The ogre barely misses you. iJP  Okay, then. ihK i&N iWO. _ i iGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - 2 throwing netsi - 5 boomerangs  k - a poisoned dart (quivered)  iArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit iyEd - 2 throwing nets. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 1.2 XLs.  Current attack delay: 0.9. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. i/ iA2 i7T..##....>......##....####... bronnyjavo the Poker........ß......###..#####... Merfolk  i{7##.. #....##...##...####.###....# Health: 47/47 ======================== .....#....##...##....###..##O.... Magic: 6/6======================== ...##......................#..#.. AC: 4Str: 16 #..#.........###..............#.. EV: 14Int: 7 ......##..#...##.÷..#........###. SH: 0Dex: 22  i7#.....###.##....#O.###+##+##+###. XL:  6 Next: 99% Place: Dungeon:4  #.##..#..####..@..#.....#.....#. Noise: ---------  Time: 2614.7 (0.0) ##.....##.##.....###.....#.....#. a) +0 trident  ij8u#..##...#.......##.'##+ +##'##'. Throw: 2 throwing nets #...##......##.....#..#.....#..#. ....##.....####...##..#+###+#..#. ...........## ##...#..#.....#..#. O   ogre ....>.......##.....+..+.._..'..+. #.........##......##..#.....#..## #.#<.#.........#..##..#+###+#..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i8<Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit) _You throw a dart. The dart barely misses the ogre. _The ogre attacks as it pursues you! The ogre barely misses you. _Okay, then. i = ix= iB iKK if ........ß......#### ###.. #....##...##...####.###. #.....#....##...##....###..##O...  ...##......................#..# ##..#.........###..............#....##..#...##.÷..# igJ##  #.....###.##....#O.###+##+##+###  #.##..#..####.....#.....#.....##.....##.##...@.###.....#.....#  #..##...#...'##+ +##'##' ##...##......##.....#..#.....#..# .....##.....####...##..#+###+#..#........## ##...#..#.....#..#>.......##.....+..+.._..'..+ ##...##......##..#.....#..#  #.#<.#.........#..##..#+###+#..  ######...##...##..##..#.....#.. i=K.O iM iФ3=5.7 (1 i iv _The ogre attacks as it pursues you! The ogre closely misses you. iq........ß......###..#####.. bronnyjavo the Poker ###.. #....##...##...####.###.... Merfolk  i=#.....#....##...##....###..##O... Health: 47/47 ========================...##......................#..#. Magic: 6/6======================== ##..#.........###..............#. AC: 4Str: 16 #......##..#...##.÷..#........### EV: 14Int: 7   i#.....###.##....#..###+##+##+### SH: 0Dex: 22 i#.##..#..####..O..#.....#.....# XL:  6 Next: 99% Place: Dungeon:4   i-##.....##.##...@.###.....#.....# Noise: =--------  Time: 2615.7 (0.0)   i2#..##...#.......##.'##+ +##'##' a) +0 trident ##...##......##.....#..#.....#..# Throw: 2 throwing nets .....##.....####...##..#+###+#..#  ix............## ##...#..#.....#..# .....>.......##.....+..+.._..'..+ O   ogre ##.........##......##..#.....#..##.#<.#.........#..##..#+###+#..#######...##...##..##..#.....#..# _Okay, then. _The ogre attacks as it pursues you! The ogre closely misses you.Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit) in........ß......###..#####.. bronnyjavo the Poker ###.. #....##...##...####.###.... Merfolk #.....#....##...##....###..##O... Health: 47/47 ========================...##...............(......#..#. Magic: 6/6========================  i{##..#.........###...(..........#. AC: 4Str: 16 #......##..#...##.÷(.#........### EV: 14Int: 7  #.....###.##....#(.###+##+##+### SH: 0Dex: 22#.##..#..####..(..#.....#.....# XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##...@.###.....#.....# Noise: =--------  Time: 2615.7 (0.0)  #..##...#.......##.'##+ +##'##' a) +0 trident ##...##......##.....#..#.....#..# Throw: 2 throwing nets .....##.....####...##..#+###+#..#  i............## ##...#..#.....#..# .....>.......##.....+..+.._..'..+ O   ogre ##.........##......##..#.....#..##.#<.#.........#..##..#+###+#..#######...##...##..##..#.....#..#Throw: 2 throwing nets i?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit)  You throw a throwing net.  The throwing net barely misses the ogre. i[...O iu6.6 (0.9throwing net _ i iv i2? ........ß......###..#####.. bronnyjavo the Poker ###.. #....##...##...####.###.... Merfolk #.....#....##...##....###..##O... Health: 47/47 ========================...##...............(......#..#. Magic: 6/6======================== ##..#.........###..............#. AC: 4Str: 16  i@ #......##..#...##.÷..#........### EV: 14Int: 7  #.....###.##....#..###+##+##+### SH: 0Dex: 22#.##..#..####..O..#.....#.....# XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##...@.###.....#.....# Noise: =--------  Time: 2616.6 (0.0)  #..##...#.......##.'##+ +##'##' a) +0 trident ##...##......##.....#..#.....#..# Throw: throwing net .....##.....####...##..#+###+#..# ............## ##...#..#.....#..# .....>.......##.....+..+.._..'..+ O   ogre ##.........##....[ icA 40m..##..#.....#..##.#<.#.........#..##..#+###+#..#######...##...##..##..#.....#..#You throw a throwing net. _The throwing net barely misses the ogre.Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit) i?q........ß......###..#####.. bronnyjavo the Poker ###.. #....##...##...####.###.... Merfolk  i^B#.....#....##...##....###..##O... Health: 47/47 ========================...##...............(......#..#. Magic: 6/6======================== ##..#.........###..............#. AC: 4Str: 16 #......##..#...##.÷..#........### EV: 14Int: 7  #.....###.##....#..###+##+##+### SH: 0Dex: 22#.##..#..####..O..#.....#.....# XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##...@.###.....#.....# Noise: =--------  Time: 2616.6 (0.0)  #..##...#.......##.'##+ [ iB34m+##'##' a) +0 trident ##...##......##.....#..#.....#..# Throw: throwing net .....##.....####...##..#+###+#..# ............## ##...#..#.....#..# .....>.......##.....+..+.._..'..+ O   ogre (caught) ##.........##......##..#.....#..##.#<.#.........#..##..#+###+#..#######...##...##..##..#.....#..#Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit)  You throw a throwing net. The throwing net hits the ogre.  The ogre is caught in the net! ilGMO iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 77% to hit)  You throw a throwing net. The throwing net hits the ogre.  The ogre is caught in the net!lightly wounded. iae7.5 (0.9Nothing quivered i* iV9 _The ogre struggles against the net. ibR  .ß......###..#####  ###.. #....##...##...####.###  #.....#....##...##....###..##O ...##...............(......#..#  ##..#.........###.......#  #......##..#...##.÷..#. #.....###.##....#..###+##+##+ #.##..#..####..O..#.....#..... ##.....##.##..@..###.....#..... # #..##...#.##.'##+ +##'## .##...##......##.....#..#.....#...##.....####...##..#+###+#.....## ##...#..#.....#...>.......##..[ iR 40m...+..+.._..'..#...##......##..#.....#.. #.#<.#.#..##..#+###+#.. ######...##...##..##..#.....#.. iY  iZ 5-8.5 (1.0 iX`  ib 9 _The ogre struggles against the net.! ix ........ß......###..#####. bronnyjavo the Poker  ###.. #....##...##...####.###... Merfolk  #.....#....##...##....###..##O.. Health: 47/47 ========================  ...##...............(......#..# Magic: 6/6========================  ##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7  #.....###.##....#..###+##+##+## SH: 0Dex: 22  #.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##..@..###.....#..... Noise: ---------  Time: 2618.5 (0.0) ! i# #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. ......>.......##.....+..+.._..'.. O   ogre (caught) ###.........##......##..#.....#..  #.#<.#.........#..##..#+###+#..  ######...##...##..##..#.....#.. _The ogre struggles against the net. _The ogre struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (lightly wounded, entangled in a  net, 95% to hit)! i An ogre. A large, ugly, and fat creature, distantly related to goblins. It is tremendously strong, and likes fighting alongside its orc friends. ! i Max HP: ~27 Will: + AC: + EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 95% to hit with your +0 trident (while incapacitated). It has about 32% to hit you. AttackMax Damage Hit: +0 giant spiked club 41 It can open doors. ! i [!]: Description|Statuses|Quote" i2  ........ß......###..#####. bronnyjavo the Poker  ###.. #....##...##...####.###... Merfolk  #.....#....##...##....###..##O.. Health: 47/47 ========================  ...##...............(......#..# Magic: 6/6========================  ##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7  #.....###.##....#..###+##+##+## SH: 0Dex: 22  #.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##..@..###.....#..... Noise: ---------  Time: 2618.5 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. [1" i^ m4d......>.......##.....+..+.._..'.. O   ogre (caught) ###.........##......##..#.....#..  #.#<.#.........#..##..#+###+#..  ######...##...##..##..#.....#.. _The ogre struggles against the net. _The ogre struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (lightly wounded, entangled in a  net, 95% to hit)" i{oZ O@# i5@*# i16*.# i|j.OAim: an ogre, wielding a +0 giant spiked club (lightly wounded, entangled in a  net, 95% to hit)# i ........ß......###..#####. bronnyjavo the Poker###.. #....##...##...####.###... Merfolk#.....#....##...##....###..##O.. Health: 47/47 ========================...##...............(......#..# Magic: 6/6# i ========================##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7#.....###.##....#..###+##+##+## SH: 0Dex: 22# i #.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4##.....##.##..@..###.....#..... Noise: ---------  Time: 2618.5 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered # iL ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. # iw +......>.......##.....+..+.._..'.. O   ogre (caught) # i ###.........##......##..#.....#..#.#<.#.........#..##..#+###+#..# i t######...##...##..##..#.....#..Reach: a) +0 tridentPress: ? - help, Dir - move target# i Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, entangled in a  net, 95% to hit)  # i zYou reach to attack! You hit the ogre but do no damage.The ogre is lightly wounded.# i -9.4 (0.9# i # i  ######...##...##..##..#.....#..  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (lightly wounded, entangled in a  # i. net, 95% to hit)  You reach to attack! You hit the ogre but do no damage.The ogre is lightly wounded. _The ogre struggles against the net.$ iu ........ß......###..#####. bronnyjavo the Poker  ###.. #....##...##...####.###... Merfolk  #.....#....##...##....###..##O.. Health: 47/47 ========================  ...##...............(......#..# Magic: 6/6========================  ##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7  #.....###.##....#..###+##+##+## SH: 0Dex: 22  #.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4 $ i ##.....##.##..@..###.....#..... Noise: ---------  Time: 2619.4 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. ......>.......##.....+..+.._..'.. O   ogre (caught) ###.........##......##..#.....#..  #.#<.#.........#..##..#+###+#..  ######...##...##..##..#.....#..The ogre is lightly wounded. _The ogre struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (lightly wounded, entangled in a  net, 95% to hit)$ i+........ß......###..#####. bronnyjavo the Poker###.. #....##...##...####.###... Merfolk$ il+2#.....#....##...##....###..##O.. Health: 47/47 ========================...##...............(......#..# Magic: 6/6========================##..#.........###..............# AC: 4$ i+Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7#.....###.##....#..###+##+##+## SH: 0$ iB,Dex: 22#.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4##.....##.##..@..###.....#..... Noise: ---------  Time: 2619.4 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered $ i},......##.....####...##..#+###+#.. .............## ##...#..#.....#.. $ i,+......>.......##.....+..+.._..'.. O   ogre (caught) $ i,###.........##......##..#.....#..#.#<.#.........#..##..#+###+#..######...##...##..##..#.....#..$ i,NReach: a) +0 tridentPress: ? - help, Dir - move target$ i$-Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, entangled in a  net, 95% to hit)  $ iI-vYou reach to attack! You hit the ogre.  The ogre is moderately wounded.$ i.,20.4 (1$ i4$ i6i  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (lightly wounded, entangled in a  net, 95% to hit)  You reach to attack! You hit the ogre.  The ogre is moderately wounded. _The ogre struggles against the net.$ i  ........ß......###..#####. bronnyjavo the Poker  ###.. #....##...##...####.###... Merfolk  #.....#....##...##....###..##O.. Health: 47/47 ========================  ...##...............(......#..# Magic: 6/6========================  ##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14$ i Int: 7  #.....###.##....#..###+##+##+## SH: 0Dex: 22  #.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##..@..###.....#..... Noise: ---------  Time: 2620.4 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. ......>.......##.....+..+.._..'.. O   ogre (caught) ###.........##......##..#.....#..  #.#<.#.........#..##..#+###+#..  ######...##...##..##..#.....#..$ i wThe ogre is moderately wounded. _The ogre struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, entangled ina net, 95% to hit)$ iy d O**$ i O..  Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, entangled ina net, 95% to hit)$ iɵ ........ß......###..#####. bronnyjavo the Poker###.. #....##...##...####.###... Merfolk#.....#....##...##....###..##O.. Health: 47/47 ========================...##...............(......#..# Magic: 6/6========================$ i 3##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7#.....###.##....#..###+##+##+## SH: 0Dex: 22#.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4##.....##.##..@..###.....#..... Noise: ---------  Time: 2620.4 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. $ i۶ T.............## ##...#..#.....#.. ......>.......##.....+..+.._..'.. O   ogre (caught) ###.........##......##..#.....#..$ i #.#<.#.........#..##..#+###+#..######...##...##..##..#.....#..Reach: a) +0 trident$ i+ Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, entangled in$ i a net, 95% to hit)  You reach to attack! You hit the ogre.  The ogre is moderately wounded.$ i -1.3 (0.9$ i $ i  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, entangled in$ i a net, 95% to hit)  You reach to attack! You hit the ogre.  The ogre is moderately wounded. _The ogre struggles against the net.% iY ........ß......###..#####. bronnyjavo the Poker  ###.. #....##...##...####.###... Merfolk  #.....#....##...##....###..##O.. Health: 47/47 ========================  ...##...............(......#..# Magic: 6/6========================  ##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14% iInt: 7  #.....###.##....#..###+##+##+## SH: 0Dex: 22  #.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##..@..###.....#..... Noise: ---------  Time: 2621.3 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident % i .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. % i91......>.......##.....+..+.._..'.. O   ogre (caught) ###.........##......##..#.....#..  #.#<.#.........#..##..#+###+#..  ######...##...##..##..#.....#..% i]zThe ogre is moderately wounded. _The ogre struggles against the net.  % iReach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, entangled in% ia net, 95% to hit)% iYd O**% iO..  Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, entangled ina net, 95% to hit)% i"........ß......###..#####. bronnyjavo the Poker###.. #....##...##...####.###... Merfolk#.....#....##...##....###..##O.. Health: 47/47 ========================...##...............(......#..# Magic: 6/6========================##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7#.....###.##....#..###+##+##+## SH: 0Dex: 22#.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4##.....##.##[3% i9;49m..@..###.....#..... Noise: ---------  Time: 2621.3 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. ......>.......##.....+..+.._..'.. O   ogre ###.........##......##..#.....#..#.#<.#.........#..##..#+###+#..######...##...##..##..#.....#..Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, entangled ina net, 95% to hit)  You reach to attack! You hit the ogre.  The ogre is moderately wounded.The ogre struggles against the net.2.2 (0.9% iL% iB _The net rips apart, and the ogre comes free!' i' iAn ogre. A large, ugly, and fat creature, distantly related to goblins. It is tremendously strong, and likes fighting alongside its orc friends. Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 79% to hit with your +0 trident. It has about 32% to hit you. AttackMax Damage Hit: +0 giant spiked club 41 It can open doors. ' iz[!]: Description|Quote) iS) iWZ........ß......###..#####. bronnyjavo the Poker###.. #....##...##...####.###... Merfolk#.....#....##...##....###..##O.. Health: 47/47 ========================...##...............(......#..# Magic: 6/6========================##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7#.....###.##....#..###+##+##+## SH: 0Dex: 22#.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4##.....##.##[) iw[40m..@..###.....#..... Noise: ---------  Time: 2622.2 (0.9) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. ......>.......##.....+..+.._..'.. O   ogre ) i]###.........##......##..#.....#..#.#<.#.........#..##..#+###+#..######...##...##..##..#.....#..Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, entangled ina net, 95% to hit)  You reach to attack! You hit the ogre.  The ogre is moderately wounded.The ogre struggles against the net. _The net rips apart, and the ogre comes free!) ie) ie) io) iit* ic ........ß......###..#####. bronnyjavo the Poker  ###.. #....##...##...####.###... Merfolk  #.....#....##...##....###..##O.. Health: 47/47 ========================  ...##...............(......#..# Magic: 6/6========================  ##..#.........###..............# AC: 4* idStr: 16  #......##..#...##.÷..#........## EV: 14Int: 7  #.....###.##....#..###+##+##+## SH: 0Dex: 22  #.##..#..####..O..#.....#..... XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##..@..###.....#..... Noise: ---------  Time: 2622.2 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. ......>.......##.....+..+.._..'.. O   ogre ###.........##......##..#.....#..  #.#<.#.........#..##..#+###+#..  ######...##...##..##..#.....#..The ogre is moderately wounded.* idThe ogre struggles against the net. _The net rips apart, and the ogre comes free!  Reach: a) +0 tridentPress: ? - help, Dir - move target* ieAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 79% to hit)* i&d O*** iO..  Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 79% to hit)* i  ........ß......###..#####. bronnyjavo the Poker  ###.. #....##...##...####.###... Merfolk  #.....#....##...##....###..##O.. Health: 47/47 ========================  ...##...............(......#..# Magic: 6/6========================  ##..#.........###..............# AC: 4Str: 16  #......##..#...##.÷..#........## EV: 14Int: 7  #.....###.##....#..###+##+##+## SH: 0Dex: 22  #.##..#..####.....#.....#..... XL:  6 Next: 99% Place: Dungeon:4  ##.....##.##..@O.###.....#..... Noise: ---------  Time: 2622.2 (0.0) # #..##...#.......##.'##+ +##'## a) +0 trident .##...##......##.....#..#.....#.. Nothing quivered ......##.....####...##..#+###+#.. .............## ##...#..#.....#.. [1* iۙ 4d......>.......##.....+..+.._..'.. O   ogre ###.........##......##..#.....#..  #.#<.#.........#..##..#+###+#..  ######...##...##..##..#.....#..The ogre struggles against the net. _The net rips apart, and the ogre comes free!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 79% to hit)  You reach to attack! You hit the ogre.* iH 2  ###.. #....##...##...#  .##...##....#  ..........(.  ..###......  ..##.÷..#  ..#  ###.....#  #..@O.# #.......##.'##+ .....##........####...#....## ##...#>.......+..+.._...##  #.#<..#  * il -3.1 (0.9* i * i  * i6 _The net rips apart, and the ogre comes free!  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 79% to hit)  You reach to attack! You hit the ogre. _The ogre is heavily wounded., iwY###.. #....##...##...####.###. #.....#....##...##....###..##O ...##...............(......###......###........ #......##..#...##.÷..# #.....###.##....#..###+##+##+ #.##..#..####.....#.....#....#.....##.##...O.###.....# ## #..##...#....@..##.'##+ +##'# #.##...##......##.....#..#.....#. #......##.....####...##..#+###+#, iF........## ##...#..#.....# #>.......##.....+..+.._..' ####...##......##..#.....#  #.#<.#.........#..##..#+###+# ######...##...##..##..#.....# ##........#...+##'##+##'#, iEK.O, i`4.1 (1.0, iA  ###.. #....##...##...####.###.. bronnyjavo the Poker  #.....#....##...##....###..##O. Merfolk  ...##...............(......#.. Health: 47/47 ========================  ##..#.........###.............. Magic: 6/6========================  #......##..#...##.÷..#........# AC: 4Str: 16  #.....###.##....#..###+##+##+# EV: 14Int: 7  #.##..#..####.....#.....#.... SH: 0Dex: 22  ##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: ---------  Time: 2624.1 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. #......>.......##., i3 &....+..+.._..'. ####.........##......##..#.....#. O   ogre  #.#<.#.........#..##..#+###+#.  ######...##...##..##..#.....#. ##........#...+##'##+##'#Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 79% to hit)  You reach to attack! You hit the ogre. _The ogre is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 79% to hit), i- ###.. #....##...##...####.###.. bronnyjavo the Poker#.....#....##...##....###..##O. Merfolk...##...............(......#.. Health: 47/47 ========================##..#.........###.............. Magic: 6/6========================#......##..#...##.÷..#........# AC: 4Str: 16#.....###.##....#..###+##+##+# EV: 14Int: 7#.##..#..####.....#.....#.... SH: 0Dex: 22##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: ---------  T, is/ime: 2624.1 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre#.#<.#.........#..##..#+###+#.######...##...##..##..#.....#.##........#...+##'##+##'#You reach to attack! You hit the ogre. _The ogre is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 79% to hit)  You barely miss the ogre.=5.0 (0.9 _The ogre is heavily wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 79% to hit)  , i/[40mYou barely miss the ogre. _The ogre is heavily wounded.- iF ###.. #....##...##...####.###.. bronnyjavo the Poker  #.....#....##...##....###..##O. Merfolk  ...##...............(......#.. Health: 47/47 ========================  ##..#.........###.............. Magic: 6/6========================  #......##..#...##.÷..#........# AC: 4Str: 16  #.....###.##....#..###+##+##+# EV: 14Int: 7  #.##..#..####.....#.....#.... SH: 0Dex: 22  ##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2625.0 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. - i8L[13d#......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre  #.#<.#.........#..##..#+###+#.  ######...##...##..##..#.....#. ##........#...+##'##+##'#Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 79% to hit)  You barely miss the ogre. _The ogre is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 79% to hit)- i ###.. #....##...##...####.###.. bronnyjavo the Poker#.....#....##...##....###..##O. Merfolk...##...............(......#.. Health: 47/47 ========================##..#.........###.............. Magic: 6/6========================#......##..#...##.÷..#........# AC: 4- iStr: 16#.....###.##....#..###+##+##+# EV: 14Int: 7#.##..#..####.....#.....#.... SH: 0Dex: 22##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2625.0 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. - ii#......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre#.#<.#.........#..##..#+###+#.######...##...##..##..#.....#.##........#...+##'##+##'# _The ogre is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 79% to hit)  You hit the ogre.  The ogre is severely wounded.- iD+9 (0.9- i~$- iL&R _The ogre closely misses you.- ir ###.. #....##...##...####.###.. bronnyjavo the Poker  #.....#....##...##....###..##O. Merfolk  ...##...............(......#.. Health: 47/47 ========================  ##..#.........###.............. Magic: 6/6========================  #......##..#...##.÷..#........# AC: 4Str: 16  #.....###.##....#..###+##+##+# EV: 14Int: 7  #.##..#..####.....#.....#.... SH: 0Dex: 22 - ii ##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2625.9 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre  #.#<.#.........#..##..#+###+#.  ######...##...##..##..#.....#. ##........#...+##'##+##'#You hit the ogre.  The ogre is severely wounded. _The ogre closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit). iH ###.. #....##...##...####.###.. bronnyjavo the Poker#.....#....##...##....###..##O. Merfolk. i`...##...............(......#.. Health: 47/47 ========================##..#.........###.............. Magic: 6/6========================#......##..#...##.÷..#........# AC: 4Str: 16. i#.....###.##....#..###+##+##+# EV: 14Int: 7#.##..#..####.....#.....#.... SH: 0. i-Dex: 22. i߷##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 . i<## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2625.9 (0.0) #.##...##......##.....#..#.....#. a) +0 trident . i3#......##.....####...##..#+###+#. Nothing quivered . i..............## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre#.#<.#.........#..##..#+###+#.######...##...##..##..#.....#.. iD##........#...+##'##+##'# _The ogre closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)  . iYou hit the ogre.  The ogre is severely wounded.2. i8---6.9 (1. i+. i5E  Reach: a) +0 trident  . imPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)  You hit the ogre.  . iThe ogre is severely wounded. _The ogre hits you with a +0 giant spiked club.. ii 5 ###.. #....##...##...####.###.. bronnyjavo the Poker  #.....#....##...##....###..##O. Merfolk  ...##...............(......#.. Health: 42/47 =====================---  ##..#.........###.............. Magic: 6/6. i ========================  #......##..#...##.÷..#........# AC: 4Str: 16  #.....###.##....#..###+##+##+# EV: 14Int: 7  #.##..#..####.....#.....#.... SH: 0. i "Dex: 22  ##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 . i^ u## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2626.9 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered . i ..............## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre . i+  #.#<.#.........#..##..#+###+#.  ######...##...##..##..#.....#. ##........#...+##'##+##'#You hit the ogre.  The ogre is severely wounded. _The ogre hits you with a +0 giant spiked club.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit). i ###.. #....##...##...####.###.. bronnyjavo the Poker#.....#....##...##....###..##O. Merfolk...##...............(......#.. Health: 42/47 =====================---##..#.........###.............. Magic: 6/6========================#......##..#...##.÷..#........# AC: 4Str: 16#.....###.##....#..###+##+##+# EV: 14. iInt: 7#.##..#..####.....#.....#.... SH: 0Dex: 22##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2626.9 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered . i 9..............## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre. iC#.#<.#.........#..##..#+###+#.######...##...##..##..#.....#.##........#...+##'##+##'#. iuThe ogre is severely wounded. _The ogre hits you with a +0 giant spiked club.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)  You hit the ogre.. i-7.8 (0.9. i). iM_The ogre hits you with a +0 giant spiked club.  Reach: a) +0 trident . i Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)  . i iYou hit the ogre. _The ogre is severely wounded./ ipV ###.. #....##...##...####.###.. bronnyjavo the Poker  #.....#....##...##....###..##O. Merfolk  ...##...............(......#.. Health: 42/47 =====================---  ##..#.........###.............. Magic: 6/6========================  #......##..#...##.÷..#........# AC: 4/ iWPStr: 16  #.....###.##....#..###+##+##+# EV: 14Int: 7  #.##..#..####.....#.....#.... SH: 0Dex: 22  ##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2627.8 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre  #.#<.#.........#..##..#+###+#.  ######...##...##..##..#.....#. / iW##........#...+##'##+##'#Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)  You hit the ogre. _The ogre is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)/ ibY ###.. #....##...##...####.###.. bronnyjavo the Poker#.....#....##...##....###..##O. Merfolk...##...............(......#.. Health: 42/47 =====================---##..#.........###.............. Magic: 6/6/ iZ========================#......##..#...##.÷..#........# AC: 4Str: 16#.....###.##....#..###+##+##+# EV: 14Int: 7#.##..#..####.....#.....#.... SH: 0Dex: 22##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 / i`Z## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2627.8 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered / iZ..............## ##...#..#.....#. / iZ#......>.......##.....+..+.._..'. / iZt####.........##......##..#.....#. O   ogre#.#<.#.........#..##..#+###+#./ i[######...##...##..##..#.....#.##........#...+##'##+##'# _The ogre is severely wounded.Reach: a) +0 trident/ i@[Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)  / id[zYou hit the ogre but do no damage.The ogre is severely wounded./ i+\e25---------==/ iY\8.7 (0.9/ ib/ ieE _The ogre hits you with a +0 giant spiked club!!3 ij ###.. #....##...##...####.###.. bronnyjavo the Poker  #.....#....##...##....###..##O. Merfolk  ...##...............(......#.. Health: 25/47 ============------------  ##..#.........###.............. Magic: 6/6========================  #......##..#...##.÷..#........# AC: 4Str: 16  #.....###.##....#..###+##+##+# EV: 14Int: 7 3 i(+ #.##..#..####.....#.....#.... SH: 0Dex: 22  ##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: ===------  Time: 2628.7 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre 3 i #.#<.#.........#..##..#+###+#.  ######...##...##..##..#.....#. ##........#...+##'##+##'#You hit the ogre but do no damage.The ogre is severely wounded. 3 i._The ogre hits you with a +0 giant spiked club!!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)4 i  ###.. #....##...##...####.###.. bronnyjavo the Poker#.....#....##...##....###..##O. Merfolk...##...............(......#.. Health: 25/47 ============------------##..#.........###.............. Magic: 6/6========================#......##..#...##.÷..#........# AC: 4Str: 16#.....###.##....#..###+##+##+# EV: 14Int: 7#.##..#..####.....#.....#.... SH: 0Dex: 22##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: ===[404 i m------  Time: 2628.7 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre#.#<.#.........#..##..#+###+#.######...##...##..##..#.....#.##........#...+##'##+##'#The ogre is severely wounded. _The ogre hits you with a +0 giant spiked club!!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)  You hit the ogre.6=--9.6 (0.9M_The ogre hits you with a +0 giant spiked club!!  Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +4 i 0 giant spiked club (severely wounded, 79% to hit)  You hit the ogre. _The ogre is almost dead.6 i x ###.. #....##...##...####.###.. bronnyjavo the Poker  #.....#....##...##....###..##O. Merfolk  ...##...............(......#.. Health: 26/47 =============-----------  ##..#.........###.............. Magic: 6/6========================  #......##..#...##.÷..#........# AC: 4Str: 16  #.....###.##....#..###+##+##+# EV: 14Int: 7  #.##..#..####.....#.....#.... SH: 0Dex: 22  ##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@O.##.'##+ +##'# Noise: =--------  Time: 2629.6 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered .....6 iry;.........## ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre  #.#<.#.........#..##..#+###+#.  ######...##...##..##..#.....#. ##........#...+##'##+##'#Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 79% to hit)  You hit the ogre. _The ogre is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 79% to hit)6 i ###.. #....##...##...####.###.. bronnyjavo the Poker  #.....#....##...##....###..##O. Merfolk  ...##...............(......#.. Health: 26/47 =============-----------  ##..#.........###.............. Magic: 6/6========================  #......##..#...##.÷..#........# AC: 4Str: 16  #.....###.##....#..###+##+##+# EV: 14Int: 7  #.##..#..####.....#.....#.... SH: 0Dex: 22  ##.....##.##.....###.....#.... XL:  6 Next: 99% Place: Dungeon:4 ## #..##...#....@).##.'##+ +##'# Noise: =--------  Time: 2629.6 (0.0) #.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............#6 iR# ##...#..#.....#. #......>.......##.....+..+.._..'. ####.........##......##..#.....#. O   ogre  #.#<.#.........#..##..#+###+#.  ######...##...##..##..#.....#. ##........#...+##'##+##'#You hit the ogre. _The ogre is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 79% to hit)  You puncture the ogre!6 iܟ ###..  ...  ...(  .....  ##.÷..#  ..#..#  ...#  #.##.....# #....@).# ......##.....#.....####...##.....## ##...#6 i>.......+..+.._...##  #.#<.#.#      6 i66 i ###.. #....##...##...####.###.. bronnyjavo the Poker#.....#....##...##....###..##O. Merfolk...##...............(......#.. Health: 28/48 ==============----------##..#.........###.............. Magic: 6/6========================#......##..#...##.÷..#........# AC: 4Str: 16#.....###.##....#..###+##+##+# EV: 146 iթInt: 7#.##..#..####.....#.....#.... SH: 0Dex: 22##.....##.##.....###.....#.... XL:  6 Next: 139% Place: Dungeon:4 ## #..##...#....@).##.'##+ +##'# Noise: =--------  Time: 2630.5 (0.9) 6 i+#.##...##......##.....#..#.....#. a) +0 trident #......##.....####...##..#+###+#. Nothing quivered ..............## ##...#..#.....#. 6 i)#......>.......##.....+..+.._..'. ####.........##......##..#.....#.6 iP #.#<.#.........#..##..#+###+#. ######...##...##..##..#.....#. 6 i{##........#...+##'##+##'# You hit the ogre. _The ogre is almost dead.6 iVReach: a) +0 tridentPress: ? - help, Dir - move target6 iAim: an ogre, wielding a +0 giant spiked club (almost dead, 79% to hit)  You puncture the ogre!6 il  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 79% to hit)  You puncture the ogre! _You kill the ogre!You have reached level 7!6 id/  --more--8 i31/53=7/7720% 8 i8 i4 _8 i ........ß......###..########.. #....##...##...####.###..#.....#....##...##....###..##O...#..........(#..###..#.........###......  #......##..#...##.÷..#........##.....###.##....#..###+##+##+##.##..#..####.....#.....#.  ##.....##.##..@..###.....#..... # #..##...#.....).##.'##+ +##'## .##...##......##.....#..#.....#.##.....####...##..#+###+#. .......## ##...#..#.....#. ......>.##.....+..+.._..'. ###.........##......##..#.....#.#.#<.#.........#..##..#+###+8 iE#.######...##...##..##..#.....#..8 iY8 iX2-1.5 (1.0 _8 i48 i09 iI9 i9 i34=9 iZ9 i2a5=9 iu9 iX9 iS6=9 i9 i9 iK7=9 i9 i49 izN38=9 i9 i9 iBk40==9 i59 i9 iU1=9 i9 i9 i9K2=9 iE9 i9 ilU3=9 in9 i9 i%49 i(9 i9 iK5=9 i19 ik6=9 i9 iW9 iK7=9 i9 ink8=9 i9 i=9=50=9 i9 ih9 i51=9 i9 i9 iI _You start resting.9 i"HP restored.9 i{3==-9 i 498.0)=50.5 (19 _: iV_: i: iO..ß......###..#####.. ##.. #....##...##...####.###....# .....#....##...##....###..##O.. ...##...............(......#..#.. #..#.........###........#.. ......##..#...##.÷..#..###. #.....###.##....#..###+##+##+###.#.##..#..####.....#.....#.....# ##.....##.##....@###.....#.....#2.5 (2.0)..##...#.....).##.'##+ +##'##'. #...##......##.....#..#.....#..###.....####...##..#+###+#..#..## ##...#..#.....#..#>.......##.....+..+.._..'..+ #...##......##..#.....#..## #.#<.#..#..##..#+###+#..## ######...##...##..##..#.....#..#: i: i: i7: i7: i9: iFX: iI: i:J: iJ: iK: iQd..##....>......##....####..  ........ß......###..### #....##...##...####.###....###....##...##....###..##O....## .##...............(......#..#...# .: i"R#.........###.......#... ....##..#...##.÷..#........###. ....###.##....#..###+##+##+### .##..#..####....@#.....#.....#..: iHR4 .....##.##.....###.....#.....#.. : ijR.##...#.....).##.'##+ +##'##'..##......##.....#..#.....#..#.##: iR##.....####...##..#+###+#..#.....## ##...#..#.....#..#.# ..>: iRb+..+.._..'..+.#. ........##......##..#.....#..## #: i SP<.#.........#..##..#+###+#..##: i9S: iX: i!Z: i) 3: ig+ : i2 : i<4 : i7 B: i7 ,: i{8 : iB n.##..##...##...(.......##..#.: iB 3.ß...(..##.....##...#...  ..##....>......##....####..... : iB > ........ß......###..#####...# . #....##...##...####.###....###. .: iC .#....##...##....###..##O....### ##...............(......#..#.. : i:C #.........###..............#.... ...##..#...##.÷.@#........###.#6: i_C ###.##....#..###+##+##+###.# ##..#..####.....#.....#.....#.: iC ..##.##.....###.....#.....#.... ##...#.....).##.'##+ +##'##'... .##: iC ##.....#..#.....#..#.### .##.....####...##..#+###+#..#.#. ##...#..#.....#..#.#. : iC .>.......##.....+..+.._..'..+.#.: iFD : iN : i! : i6" : iZ# : i( : i) : i) : i- n: i*/ : ii/ : i0 : i7  #.............###....## ##.##...##.............#.##..##...##...(.......##..#.ß...(..##.....##...#....  ..##....>......##....####.....  ........ß......###..#####...###.  #....##...##...####.###....###. .#....##...##....###..##O....### #...............@......#..#..9.5 (3......###..............#.... ..##..#...##.÷..#........###.#Throw: throwing net###.##....#..###+##+##+###.# #..#..####.....#.....#.....#. ...##.##.....###.....#.....#..... #...#.....).##.'##+ +##'##'... ###.....#..#.....#..#.###. ##.....####...##..#: iS8 @+###+#..#.#.: i: : i< R _d - a throwing net; i%; i; i; i; ix; i,; i; iY; i; i; iRH #....###...#.#......; io ###....#.........##.. #.............###. ##.##...##...........#...; iR .##..##...##...(.......##..#.. .ß...(..##.......; il ..##....>......##....####.....#  ........ß......###..#####...### . #....##...##..@####.###....###61.5 (2#....##...##....###..##O....### ; iT##......................#..#...# #.........###..............#.. ...##..#...##.÷..#........###.##.##....#..###+##+##+###.# ##..#..####.....#.....#.....# ....##.##.....###.....#.....#...#.....).##.'##+ +##'##'.; i; i; i; iq ; i^r ; is ; i{ ; i9| ; i X; i ; iu ; i ; i ; i ; i ; i i.....#..## #..##..## ##......####.....#.# ##....#.....###....##.# #....#......##...#.# ###....#.........##..... #...................###. ##.##...##............ .##..##...##...(.......##..#..  ........ß...(@.##.....##...#.4.5 (3  ..##....>......####.....  ; i 9ß......###..#####...## .. #....##...##...####.###....###....##...##....###..##O....## .##......................#..#...# .#.........###..........#...##.÷..#........###.# ....###.##....#..###+##+##+###.#; i ; i < i0" #.#..## #..##..## ##.....####.....#.< i" ##....#.....###....##.#. #....#......##...#.# ###....#.## #.......### ##.##...##.#< i# .##..##...##...(.##..#< i8#" .ß...@..##.....##...# ..##....>......##....####< i[#l .ß......###..#####... < i##.. #....##...##...####.###....< i#.#....##...##....###..##O.... ..##< i#............#..#... ..#.###.......< i#.#.##..#...##.÷..#........###.#< i $:.###.##....#..###+##+##+###.#< i+< iA,+5.5 (1< i+2< i7< i7< i 8$6.5 (2< i H< iJ5 _k - 2 poisoned darts (gained 1)= i#.#..## #..##..##.##.....####.....#.###....#.....###....##.#.##....#......##...#.#.###....#.##.#.......###.= i0##.##...##.#..##..##...##...(.##..#..ß....@.##.....##...#...##....>......##....####..ß......###..#####...# .. #....##...##...####.###....##....##...##....###..##O....# .##............#..#...# .#.###........#.= i##..#...##.÷..#........###.#.###.##....#..###+##+##+###.#.= iA7.5 (1= i= i= iE###.##.#.###.# ##.#..###.#.........#..## #..##..##..##............####.....#.#.##...###....##.#.## #....#......##...#.#= i3###....###..............###....# ##.##...##.....#......##..##...##..@(.......##..#.= ib&........ß......##.....##...#..##....>......##....####..... = i< ........ß......###..##### . #....##...##...####.###....###. .= ix.#....##...##....###..##O....## #= i;.............#..#...# = io#.........###............= i[##..#...##.÷..#........###.#.= iS= i&8= i= i> i###.##.#.###.# ##.#..###.#.........#..## #..##..##..###....####.....#.#.##....#.....###....##.#.##.#....#......##...#.#.###....#.##.#.###....###.##...##.#.#.##..##...##...@.> iѬ##..#...#.ß......##.....##...#...##....>......##....####.....#..ß......###..#####...###.  #....##...##...####.###....###. .#....##...##....###..##O....###. #..............#..#...#. .###......#.##..#...##.÷..#.###.#.> i> i&9> im> i> i=,70.5 (2> i> i5 _k - 3 poisoned darts (gained 1)> i > i 3> i^ > im ,> i| ,> i B> i ] #.........#..## #..##..## ##............####.....# ##....#.....###....##.#.# #....#......##...#.#....> iG ##....#.........##. #..........### ##.##...##..#.......##..##...##...........##..#.. ........ß....@.##.....##...#..2  ..##....>......##....####. ........ß......###..#####...## .. #....##...##...####..### > i ...#....##...##....###..##O....###......................#..#...# .#.###..............#..##..#...##.÷..#........###.#..###.##....#..###+##+##+###.#> i > i > i > iI3> i> i> i> i\B> i> i> i> i3 ##....#.....###....##.#.# #....###...#.#.....> i###....#.........##........#.............#####.##...##...........#.##..##...##...........##..#> iC........ß......##.....##...#.##....>......##....####....###..#####...##4 .. #....##...##...####.###....### ...#....##...##....###..##O......##..> i#T......#..###+##+ .##..#..####.....#.....#.....#...  .....##.##.....###.....#.....#...> iOE > i> i> iV? i3? i? i? i;? iB? i}? i? ij? i? id? i? i? i_#...................###....##.##...##...........#..##..##...##...........##..#........ß##.....##...#..##....>......##....####.......ß......###..#####...## ? ih.. #....##...##...####.###....### ...#....##...##....###..##O....## .##........#..#...7.5 (3#.........###..............#.....##..#...##.÷..#........###.#..##? ie.....### .##...#.....).##.'##+ +##'##'...  ..##......##.....#..#.....#..#.##? iո  ..##.....####...##..#+###+#..#.#. ? i5? i? iǽD iG D iL ^Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net (quivered)i - 5 boomerangs  k - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spiritE iE iE i#...................###.... bronnyjavo the Poker##.##...##...........#...... Merfolk.##..##...##...........##..#.. Health: 53/53 ========================........ß......##.....##...#.. Magic: 7/7========================..##....>......##....####..... AC: 4Str: 16........ß......###..#####...## EV: 14Int: 7 .. #....##...##...####.###....### SH: 0Dex: 22 ...#....##...##....###..##O....## XL:  7 Next: E itD20% Place: Dungeon:4 .##.............@........#..#...# Noise: ---------  Time: 2677.5 (0.0) .#.........###..............#.... a) +0 trident ....##..#...##.÷..#........###.#. Throw: throwing net ....###.##....#..###+##+##+###.#. .##..#..####.....#.....#.....#... .....##.##.....###.....#.....#...  .##...#.....).##.'##+ +##'##'...  ..##......##.....#..#.....#..#.##  ..##.....####...##..#+###+#..#.#.  _You have reached level 7! _You start resting. _HP restored. _d - a throwing net _k - 2 poisoned darts (gained 1) _k - 3 poisoned darts (gained 1)E iE imE i E i F i F i VDrink which item? Potions  c - 3 potions of curing  r - 2 potions of resistanceb - 2 potions of brilliance  e - a potion of enlightenment  f - a green potion F i F j - a fizzy dark potion  l - 2 cyan potions  n - a fizzy yellow potion  o - an inky potion [!] read|quaff[?] describe selectedI iE I iK I ijS #...................###.... bronnyjavo the Poker##.##...##...........#...... Merfolk.##..##...##...........##..#.. Health: 53/53 ========================........ß......##.....##...#.. Magic: 7/7========================..##....>......##....####..... AC: 4Str: 16........ß......###..#####...## EV: 14Int: 7 .. #....##...##...####.###....### SH: 0Dex: 22 ...#....##...##....###..##O....## XL:  7 Next: I iET D20% Place: Dungeon:4 .##.............@........#..#...# Noise: ---------  Time: 2677.5 (0.0) .#.........###..............#.... a) +0 trident ....##..#...##.÷..#........###.#. Throw: throwing net ....###.##....#..###+##+##+###.#. .##..#..####.....#.....#.....#... .....##.##.....###.....#.....#...  .##...#.....).##.'##+ +##'##'...  ..##......##.....#..#.....#..#.##  ..##.....####...##..#+###+#..#.#.  _You have reached level 7! _You start resting. _HP restored. _d - a throwing net _k - 2 poisoned darts (gained 1) _k - 3 poisoned darts (gained 1)I iZ P  Okay, then.I i[ I ia I iVc . _K iK iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [) K i b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip M i*M iu4M i9M#...................###.... bronnyjavo the Poker##.##...##...........#...... MerfolkM i9.##..##...##...........##..#.. Health: 53/53 ========================........ß......##.....##...#.. Magic: 7/7========================..##....>......##....####..... AC: 4Str: 16........ß......###..#####...## EV: 14Int: 7 .. #....##...##...####.###....### SH: 0Dex: 22 M i1:i...#....##...##....###..##O....## XL:  7 Next: 20% Place: Dungeon:4 .##.............@........#..#...# Noise: ---------  Time: 2677.5 (0.0) .#.........###..............#.... a) +0 trident ....##..#...##.÷..#........###.#. Throw: throwing net ....###.##....#..###+##+##+###.#. .##..#..####.....#.....#.....#... .....##.##.....###.....#.....#...  .##...#.....).##.'##+ +##'##'...  ..##......##.....#..#.....#..#.##  ..##.....####...##..#+###+#..#.#.  _You start resting. M i`:_HP restored. _d - a throwing net _k - 2 poisoned darts (gained 1) _k - 3 poisoned darts (gained 1) _Okay, then.M i?P  Okay, then.M i%@M i2FM iG. _N iGear: 12/52 gear slots (Left/Right to switch category) N iHand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net (quivered)i - 5 boomerangs  k - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn) N i _ m - a +6 ring of dexterity (worn)j - an amulet of guardian spiritP iycP iiP ipM#...................###.... bronnyjavo the Poker##.##...##...........#...... MerfolkP iq.##..##...##...........##..#.. Health: 53/53 ========================........ß......##.....##...#.. Magic: 7/7========================..##....>......##....####..... AC: 4Str: 16........ß......###..#####...## EV: 14Int: 7 .. #....##...##...####.###....### SH: 0Dex: 22 P iqV...#....##...##....###..##O....## XL:  7 Next: 20% Place: Dungeon:4 P iq.##.............@........#..#...# Noise: ---------  Time: 2677.5 (0.0) P i r.#.........###..............#.... a) +0 trident ....##..#...##.÷..#........###.#. Throw: throwing net P iAr}....###.##....#..###+##+##+###.#. .##..#..####.....#.....#.....#... .....##.##.....###.....#.....#...P ir  .##...#.....).##.'##+ +##'##'...  ..##......##.....#..#.....#..#.##  ..##.....####...##..#+###+#..#.#.  _HP restored. _d - a throwing net _k - 2 poisoned darts (gained 1) _k - 3 poisoned darts (gained 1) _Okay, then. _Okay, then.P iyP iIzP i\P iR iwoR itGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) R it f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net (quivered)i - 5 boomerangs  k - 3 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) R itJewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)R i.u6j - an amulet of guardian spiritS i>S iUS ib#...................###.... bronnyjavo the Poker##.##...##...........#...... Merfolk.##..##...##...........##..#.. Health: 53/53 ========================........ß......##.....##...#.. Magic: 7/7========================S iY..##....>......##....####..... AC: 4Str: 16........ß......###..#####...## EV: 14Int: 7 .. #....##...##...####.###....### SH: 0Dex: 22 ...#....##...##....###..##O....## XL:  7 Next: 20% Place: Dungeon:4 .##.............@........#..#...# Noise: ---------  Time: 2677.5 (0.0) S i.#.........###..............#.... a) +0 trident ....##..#...##.÷..#........###.#. Throw: throwing net ....###.##....#..###+##+##+###.#. .##..#..####.....#.....#.....#... .....##.##.....###.....#.....#...  .##...#.....).##.'##+ +##'##'...S i  ..##......##.....#..#.....#..#.##  ..##.....####...##..#+###+#..#.#.S iB  _HP restored. _d - a throwing net _k - 2 poisoned darts (gained 1) S ir_k - 3 poisoned darts (gained 1) _Okay, then. _Okay, then.S iS iYS iVS iT i }Read which item? Scrolls  g - a scroll of fogi - 4 scrolls of identify  c - a scroll labelled TAEVED FOPEADD  d - 3 scrolls labelled UMOUMUDIKKY  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff[?] describe selectedU ioU iU i#...................###.... bronnyjavo the PokerU i##.##...##...........#...... Merfolk.##..##...##...........##..#.. Health: 53/53 ========================........ß......##.....##...#.. Magic: 7/7========================..##....>......##....####..... AC: 4Str: 16U i........ß......###..#####...## EV: 14U i4Int: 7 .. #....##...##...####.###....### SH: 0Dex: 22 U inY...#....##...##....###..##O....## XL:  7 Next: 20% Place: Dungeon:4 .##.............@........#..#...# Noise: ---------  Time: 2677.5 (0.0) U i.#.........###..............#.... a) +0 trident ....##..#...##.÷..#........###.#. Throw: throwing net ....###.##....#..###+##+##+###.#. .##..#..####.....#.....#.....#... .....##.##.....###.....#.....#...U i F  .##...#.....).##.'##+ +##'##'...  ..##......##.....#..#.....#..#.##U i5  ..##.....####...##..#+###+#..#.#.  _HP restored. U ia_d - a throwing net _k - 2 poisoned darts (gained 1) _k - 3 poisoned darts (gained 1) _Okay, then. U i6_Okay, then.U i!U i#Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled TAEVED FOPEADD U iL# d - 3 scrolls labelled UMOUMUDIKKY  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED Potions (select first with !)  f - a green potion  j - a fizzy dark potion  l - 2 cyan potions U io# n - a fizzy yellow potion  o - an inky potion[?] describe selectedX iX iX ib#...................###.... bronnyjavo the Poker##.##...##...........#...... Merfolk.##..##...##...........##..#.. Health: 53/53 ========================........ß......##.....##...#.. Magic: 7/7========================X i[..##....>......##....####..... AC: 4Str: 16........ß......###..#####...## EV: 14Int: 7 .. #....##...##...####.###....### SH: 0X i),Dex: 22 X iKV...#....##...##....###..##O....## XL:  7 Next: 20% Place: Dungeon:4 X io.##.............@........#..#...# Noise: ---------  Time: 2677.5 (0.0) X i.#.........###..............#.... a) +0 trident X i....##..#...##.÷..#........###.#. Throw: throwing net ....###.##....#..###+##+##+###.#. X iې.##..#..####.....#.....#.....#... .....##.##.....###.....#.....#...X iB  .##...#.....).##.'##+ +##'##'...  ..##......##.....#..#.....#..#.##  ..##.....####...##..#+###+#..#.#.  _HP restored. X iZi_d - a throwing net _k - 2 poisoned darts (gained 1) X io&_k - 3 poisoned darts (gained 1) X i\_Okay, then. _Okay, then.X i$]  As you read the scroll of identify, it crumbles to dust.X i+8.5 (1X iX i^Z _d -> f - 3 scrolls of fearZ i!#.###....###.##...##.....#..##..##...##.....##..#..ß......##.....##...#...##....>......##....####.....#Z i!.ß......###..#####...# . #....##...##...####.###....###.#....##...##....###..##O....# ##.#..#...#. #.###..#.##..#...##.÷..#.###.#.###.##....#..###+##+##+###.#. Z i"##..#..####.....#.....#.....#.##.##.....###.....#.....#. Z iB"##...#.....).##.'##+ +##'##'. .##......##.....#..#.....#..#.# .Z id"<##.....####...##..#+###+#..#.#.Z i.<9Z i1Z i53\ iRead which item? Scrolls  f - 3 scrolls of fear  g - a scroll of fogi - 3 scrolls of identify  c - a scroll labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff[?] describe selected_ iT_ i[_ ib#...................###....# bronnyjavo the Poker##.##...##...........#....... Merfolk.##..##...##...........##..#... Health: 53/53 ========================........ß......##.....##...#... Magic: 7/7_ icf========================..##....>......##....####.....# AC: 4Str: 16........ß......###..#####...### EV: 14Int: 7 . #....##...##...####.###....###. SH: 0Dex: 22 ..#....##...##....###..##O....### XL:  7 Next: 20% Place: Dungeon:4 ##..............@.......#..#...#. Noise: ---------  Time: 2679.5 (0.0) _ ic#.........###..............#..... a) +0 trident ...##..#...##.÷..#........###.#.. Throw: throwing net _ ic...###.##....#..###+##+##+###.#.. ##..#..####.....#.....#.....#.... ....##.##.....###.....#.....#...._ id  ##...#.....).##.'##+ +##'##'....  _ iLd.##......##.....#..#.....#..#.###  .##.....####...##..#+###+#..#.#..  _ itd_k - 2 poisoned darts (gained 1) _k - 3 poisoned darts (gained 1) _Okay, then. _ id{_Okay, then.As you read the scroll of identify, it crumbles to dust. _ idE_d -> f - 3 scrolls of fear_ i_ i]Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED Potions (select first with !)  f - a green potion  j - a fizzy dark potion  l - 2 cyan potions  n - a fizzy yellow potion _ ix o - an inky potion[?] describe selecteda iɳ a i a i 1#...................###....# bronnyjavo the Poker##.##...##...........#....... Merfolk.##..##...##...........##..#... Health: 53/53 ========================........ß......##.....##...#... Magic: 7/7========================..##....>......##....####.....# AC: 4Str: 16........ß......###..#####...### EV: 14Int: 7 . #....##...##...####.###....###. SH: 0Dex: 22 a i{ ..#....##...##....###..##O....### XL:  7 Next: 20% Place: Dungeon:4 ##..............@.......#..#...#. Noise: ---------  Time: 2679.5 (0.0) #.........###..............#..... a) +0 trident a i }...##..#...##.÷..#........###.#.. Throw: throwing net ...###.##....#..###+##+##+###.#.. ##..#..####.....#.....#.....#.... ....##.##.....###.....#.....#....a i   ##...#.....).##.'##+ +##'##'....a i   .##......##.....#..#.....#..#.###  .##.....####...##..#+###+#..#.#..  a i H_k - 2 poisoned darts (gained 1) _k - 3 poisoned darts (gained 1) _Okay, then. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> f - 3 scrolls of feara i!  As you read the scroll of identify, it crumbles to dust.80.5 (1a iV a iG 4 _l -> a - 2 potions of ambrosiac ic ic ic i/c ic iec iR,c ic i߾c ic ic ivc ic i c i,##.##...###.......##. ##..##...##...........##..#...### .......ß......##.....##...#... .##....>......##....####..# .......ß......###..#####...###... ....##...##...####.###....###.... .c i)...##...##....###..##O....###.....................#..#...#.... .......###...........3.5 (3#..#...##.÷..#c i_5### ###.##....#..###+##+##+###.#... .#..####.....#.....#.....#..... .##.##.....###.....#.....#...c i#.....).##.'##+ +##'##'... ......##.....#..#.....#..#.###.## .....####...##..#+###+#..#.#..... .....## ##...#..#.....#..#.#.#.##c i@c ic iDd if d ik vGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net (quivered)i - 5 boomerangs  k - 3 poisoned darts d i5l Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spiritf iQ ##.##...##...........#.......##. bronnyjavo the Poker ##..##...##...........##..#...### Merfolk .......ß......##.....##...#...... Health: 53/53 ======================== .##....>......##....####.....#..# Magic: 7/7======================== .......ß......###..#####...###... AC: 4Str: 16 ....##...##...####.###....###.... EV: 14Int: 7 ....##...##....###..##O....###... SH: 0Dex: 22 .....................#..#...#.... XL:  7 Next: 20% Place: Dungeon:4 .......###......@.......#........ Noise: --------- f iG[37m Time: 2683.5 (0.0) ##..#...##.÷..#........###.#..... a) +0 trident ###.##....#..###+##+##+###.#..... Throw: throwing net .#..####.....#.....#.....#....... .##.##.....###.....#.....#....... ..#.....).##.'##+ +##'##'.......  ......##.....#..#.....#..#.###.##  .....####...##..#+###+#..#.#.....  .....## ##...#..#.....#..#.#.#.##  _Okay, then. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> f - 3 scrolls of fearAs you read the scroll of identify, it crumbles to dust. _l -> a - 2 potions of ambrosiaf iF f i Drink which item? Potions  c - 3 potions of curing  r - 2 potions of resistancea - 2 potions of ambrosia  b - 2 potions of brilliance  e - a potion of enlightenment  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - an inky potion [!] read|quaff[?] describe selectedi ij a - 2 potions of ambrosia. A strange substance, produced by ghost moths. Consuming it causes regeneration of health and magic, along with total befuddlement. The two effects are fundamentally linked – the regeneration ends the moment the confusion does. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potionw iM+Drink which item? Potions  c - 3 potions of curing  r - 2 potions of resistance  a - 2 potions of ambrosia  w ib - 2 potions of brilliance  e - a potion of enlightenment  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - an inky potion [!] read|quaff[?] describe selectedw i w i w i  ##.##...##...........#.......##. bronnyjavo the Poker ##..##...##...........##..#...### Merfolk .......ß......##.....##...#...... Health: 53/53 ======================== w i .##....>......##....####.....#..# Magic: 7/7======================== .......ß......###..#####...###... AC: 4Str: 16 w iW ....##...##...####.###....###.... EV: 14Int: 7 ....##...##....###..##O....###... SH: 0Dex: 22 w i~ ,.....................#..#...#.... XL:  7 Next: 20% Place: Dungeon:4 w i .......###......@.......#........ Noise: ---------  Time: 2683.5 (0.0) w i m##..#...##.÷..#........###.#..... a) +0 trident ###.##....#..###+##+##+###.#..... Throw: throwing net .#..####.....#.....#.....#....... .##.##.....###.....#.....#....... w i ..#.....).##.'##+ +##'##'.......  ......##.....#..#.....#..#.###.##w i$ {  .....####...##..#+###+#..#.#.....  w i: A.....## ##...#..#.....#..#.#.#.##w iP I  _Okay, then. w ie '_Okay, then.w iz As you read the scroll of identify, it crumbles to dust. _d -> f - 3 scrolls of fearw i sAs you read the scroll of identify, it crumbles to dust. _l -> a - 2 potions of ambrosiaw i P  Okay, then.w i3 w i w iH . _y iPy i!Qy iQy i[y i\y ia _y ih:#..........###....####.# #y ici9.##...##...........#.......##..§##...##...........##..#...###§ .....ß......##.....##...#......§§ #....>......##....####.....#..##§.ß......###..#####...###.##...##...####.###....###....#§##...##....###..##O....###...#.........@..#..#...#5.5 (2 .....###.......y ii#..... ..#...##.÷..#........###.#.. #.##....#..###+##+##+### ..##.....#.....#.. #.##.....###.....#.....#.. y i j#.....).##.'##+ +##'##'.........##.....#..#.....#..#.###.#######...##..#+###+#..#.#.....#.y ijy ipy imqy i y i 3y i y io y i% y i .###....####.#§§ ##...##...........#.......##..§§ ##...##...........##..#...###§.§§y i3 qß......##.....##...#......§§ ...>......##....####.....#..##§§ß......###..#####...###.....§§ ##...##...####.###....###....#§.. y i} ##...##....###..##O....###...#.>..@#..#...#..7###........#.. y i #...##.÷..#..###.#.. #y i .#....#..###+##+##+###.#.. ####.....#.....#.....#.. ##.....###.....#.....#.. ....).##.'##+ +##'##'..y i b##.....#..#.....#..#.###.###.. .####...##..#+###+#..#.#.....#..y i y i y i y ig 3y i y i y i y i y i k###....####.#§§.# ...##...........#.......##..§§§§# ...##...........##..#...###§.§§§# .ß......##.....##...#......§§ .y i >......##....####.....#..##§§ .ß......###..#####...###.....§§§. ...##...####.###....###....#§.. ...##....###..##.....###...#.>........#@.#...#..9###.....#.. ..##.÷..#..###.#.. ....#..###+##+##+###.#.......#.....#.....#..# .....###.....#.....#..y i ).##.'##+ +##'##'..## ##.....#..#.....#..#.###.###...## ###...##..#+###+#..#.#.....#....#y i y i y i z iXz i3z i8z i###.......#.§.# ..###....####.#§§.# ##..#.......##..§§§§# ##...........##..#...###§.§§§### ......##.....##...#......§§§§§§.. ......##....####.....#..##§§§§§....###..#####...###.....§§§ .##...####.###....###....#§... .##....###..##..@..###...#.>....#91............#..#...## ##..............#....... ##.÷..#........###.#.... ..#..###+##+##+###.#..........#.....#......#.###.....#.....#........ ).##.'##+ +##'##'...........##.. .....#..#.....#..#.###.###...###. i0mz i.z iiz i z i) z i z i z iU z i z i z iA z iy z i z i> .#....####.#§§.# #.......##..§§§§# ### ...##..#...###§.§§§####.# ...##.....##...#......§§§§§§....##....####.....#..##§§§§§...###..#####...###.....§§§....)####.###....###....#§......#.# ....###..##.....###...#.>....#### ..........#..#..@#...........## 4.5 (3..........# ÷..#.###.#### ..###+##+##+###.#...#...#.....#......#...## ###.....#.....#........# #.'##+ +##'##'...........##..### ..#..#.....#..#.###.###...###...# .##..#+###+#..#.#.....#....###..z i z i z i?  i!  i  i   i1(  i)  i . B i.  i.  i30  i1  iv3 , i4  i: #.......##..§§§§# #####..#...###....§####.# ##.....##...#......§...§§....## ##....####.....#..##..§§§.....#  i"; <###..#####...###.....§§.....).# ####.###....###....#§......#.## ###..##.....###...#.>....#### ...#..#...#...........## #.....@..........#  i~; !7 ####.### ##+##+##+###.#...# ...#.....#.....#...# i; #...#.....#......#+ +##'##'.....##..### ..#.....#..#.###.###...###...## iG< Q+###+#..#.#.....#....###...##.#.....#..#.#.#.###..### ###..# i<  isA  iB  if i i  ik% iN& ir* i&+ ie,, i, i.2#.......##..§§§§# ### ##..#...###.....####.# ....##...#......§.........## ...####.....#..##..........# ..#####...###............).#  i3o.###....###....#.......#.## #..##.....###...#.>....#### #..#...#...## #......# 700 ......###.#...### #.#...# #.....#...#.###.....#....#  +##'##'...##..### in3...#..#.###.###...###...## +###+#..#.#......#..#.#.#.###..### ###..# # i4 i9 iB; i###....####.#§§.# #.......##......# ### #...###.....####.# ...#........## .....#..##..# .#####...###.....).#  i.###....###....#.......#.##.....###...#.>....#####..#...#.....## ....# .....###.#.### #+##+###.#.##.....#.#...# .#.....#...#  +##'##'...........##..### ....#..#.###.###...###...## ###+#..#.#.....#....###...# i!# i ih+1.5 (1 i iy il b##..........##.#.§.# ###....####.#...# #.......##......# ### #...###.....####.# ...#........ i ## .....#..##.# #####...###.....).# ###....###....#.......#. .##.....###...######..#...### ....# ....###.#.### +##+###.#....#  iM U#.....#.#...# #.....#..... +##'##'...........##..### ...#..#.###.### if  i  i 2 i  i c _There is a stone staircase leading down here. iG iA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination. i i##..........##.#.§.#bronnyjavo the Poker ...###....####.#...#Merfolk ...#.......##......# ###Health: 53/53 ======================== ...##..#...###.....####.# iwMagic: 7/7======================== ..##...#................##AC: 4Str: 16 .####.....#..##..........# iJEV: 14Int: 7 #####...###............).#SH: 0Dex: 22 ###....###....#.......#.##XL:  7 Next: 20% Place: Dungeon:4 .##.....###...#.@....####Noise: ---------  Time: 2702.5 (1.0) ..#..#...#...........##a) +0 trident .....#................#Throw: throwing net ....###.#.............### +##+###.#...............# #.....#............#...## #.....#................# +##'##'...........##..### ...#..#.###.###...###...##As you read the scroll of identify, it crumbles to dust. _d -> f - 3 scrolls of fearAs you read the scroll of identify, it crumbles to dust. _l -> a - 2 potions of ambrosia _Okay, then. _There is a stone staircase leading down here. i i_ iU i iG-3 _ i1 i0. 5  izYou climb downwards. iܺ .. ......##..#.#...#...#.  .........##?...#...#...#h  ..(=.#...###..##†..#...##  .#...#...######....#....#  ...........##.##).....###  ...(........#.##.######  .<...#.).##  ... ###..#...#...#######  . #..#.@.#.........# #..##......>.....# #... iϻ......# ..........# .....###### ..........# .$...#....# .##.#....# #..e......#... i-5.0 (2.5 io& i<'  ic'J_Level annotation: Dowan i)*a _There is a stone staircase leading up here. i  # ######.#..##.#..#.#..# .. ......##..#.#...#...#. .........##?...#...#...#h ..(=.#...###..##†..#...## .#...#...######....#....# ......#.##).....### ...(........#.##.###### .<...#.........).##  ... ###..#@..#...#######. #..#.<.#.........# #..##......>.....# #.........# ............# .........###### .................#[39; i 49m .$..........#....#.##...#....# i  ij 46.0 (1.0 _ i{  i6!  iH ###..#!.#..#.#..# # ######.#..##.#..#.#..# .. ......##..#.#...#...#. .........##?...#...#...#h ..(=.#...###..##†..#...## .#...#...######....#....# ...#.##).....### ...(.#.##.###### .<...#....@....).##  ... ###..#...#...#######. #..#.<.#.........# #..##......>.....# #..........# ............#[1 iHR5;8H ..........###### .................# .$.#....# iJ iPK&7 i.....# #.........# ............# ......###### i i~ iI i3 i i iE, i i% i i;##....##...##.. #.....?#...#..$ #..##.##..# #.c####..#.#..# ###..#!.#..#.#..# ########.#..##.#..#.#..# iL .........##..#.#...#...#. .........##?...#...#...#h ..(=.#..@###..##†..#...##11 .#...#...######....#....# ...........##.##).....### ...(........#.##. i .<...#.........).##.....###..#...#...####### .... #..#.<.#..# ibL .. #..##......>.....#  #......# iE  i i i~ i"  i #  ie$  i(  i/ B i/  i2  i3  i4  i/<  ##..# ....# ##....##...###.....?#...#. #..##.##. #.c####..#.#.. ###..#!.#..#.#.. .########.#..##.#..#.#. ..##..#.#...#... #......@..##?...#...#...3 ...(=.#...###..##†..#... ..#...#...######....#... ...........##.##).....# i<  ....(........#.##.###### ..<...#.........).##  ......###..#...#...#### ..... #..#.<.#.......... #..## i< Q>.... i/=  i6E  iE  iD iD iF iJ iWe  You encounter a drude. i]Q ### .#. ##..# .... ##....##...##.....?#...# #..##.## #.c####..#.# ###..#!.#..#.#########.#..##.#..#.#. iI^...##..#.#...##.........##?...#...#..(=.#...###..##†..#...#...#...######....#.......#.##)........(.. i^_#.##.##### 5   drude (wandering)..<...#.........)......5###..#...#...####... #..#.<.#....... i=_&0 ig i@l24.0 (1 _ im io iC..# ....## #.....?#... #..###.c####..#..###..#!.#..#.#...########.#..##.#..#.#..........##..#.#.. .#.##?...#...#....(=.#...###..##†..##...#...######....#...........##.##).......(........#.##.####<...#.........).## ....5###..#...#...###^.......# #..#.<.#...... .. #..##......> i75. i i&5 i i i4 ..## #.....?#. #..###.#.c####..#....###..#!.#..#....########.#..##.#..#...........##..#.#..#.##?...#...# i% ......(@.#...###..##†..##...#...######....#............##.##)........(........#.##.###....<..5#.........).##.....###..#...#...##^.# #..#.<.#.........?....# #..##......> #.... ir ;5. i%  i &6 i^  i^ ` _Found a scroll labelled TAEVED FOPEADD. i< ] _You see here a +6 ring of intelligence. i % ##....##.. #.....?#.. #..###.. #.c####..#.# ###..#!.#..#.#.#..##.#..#..##..#.#....#.##?...#....@=.#...###..##†...#...#...######.................##.##).......(.5......#.##....<...#.....).##..###..#...#....^.# #..#.<.# ....?....# #..##......> # i{ ;5. iA F.5 i i-7 _ i i5S _You see here a poisoned dart. iMA A poisoned dart. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 2.0At 100% training you would reach 6.0 in about 1.0 XLs.Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {poison} {missile}Menu/colouring prefixes: identified missile (g)et. iq iG##....##. bronnyjavo the Poker..#.....?#. Merfolk...#..## Health: 53/53 ========================##..#.c####..# Magic: 7/7========================....####..#!.#..# AC: 4 iNjStr: 16.....########.#..##.#..# EV: 14Int: 7..............##..#.#... SH: 0Dex: 22....#.........##?...#... XL:  7 Next: 20% Place: Dungeon:5.......@=.#...###..##†.. Noise: ---------  Time: 2717.0 (1.0)......#...#...######.... a) +0 trident i}............5...##.##).. Throw: throwing net........(........#.##.##......<...#.........).## i..........###..#...#...# 5   drude (wandering)..^.......# #..#.<.#.... id....?....# #..##......>#........... _Level annotation: Dowan _There is a stone staircase leading up here. _You encounter a drude. _Found a scroll labelled TAEVED FOPEADD. _You see here a +6 ring of intelligence. _You see here a poisoned dart. i 5.  k - 4 poisoned darts (gained 1) iQP5 i0===8 i- ih' _The drude shouts! i"  ##..# ### ##....###.....? . ##.. #.c####.. ###..#!.#.. i;# .....########.#..##.#..##..#.# ....#.@.......##?...#...=.#...###..##†..#...#...######.........5....##.##).......(. it# #.##......<...#.........)..........###..#...# i# ...^.......# #..#.<.#.......?....# #..## i#  i& 45. i.  i'/ 0---9 iH5  i6  i iR3f - 3 scrolls of fear. A scroll that causes great fear in nearby foes, causing them to flee until attacked, cornered, or enough time has passed. Non-living, undead and plant monsters cannot be feared, and berserk or frenzied monsters are also immune.  izIt is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________  i!“I will revenge my injuries: if I cannot inspire love, I will cause fear.”  -Mary Shelley, _Frankenstein, or the Modern Prometheus_, Vol. II, Chapter 9. 1818 (1st Ed.) (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. i ##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: ---------  Time: 2719.0 (1.0).........=.#...###..##†. a) +0 trident.......#...#...######... Throw: throwing net i% |...........5.....##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##...... _You encounter a drude. _Found a scroll labelled TAEVED FOPEADD. _You see here a +6 ring of intelligence. _You see here a poisoned dart.  k - 4 poisoned darts (gained 1) _The drude shouts! i  i $ i lGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  i Missiles (go to first with ()  d - a throwing net (quivered)i - 5 boomerangs  k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit ii - 5 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 2.8 XLs.  Current attack delay: 1.2. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 106% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. imo iGv iE}##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7========================.##..#.c####.. AC: 4 i}nStr: 16.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5 i}....#.@.......##?...#.. Noise: ---------  Time: 2719.0 (0.0).........=.#...###..##†. a) +0 trident iw~.......#...#...######... Throw: 5 boomerangs...........5.....##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##...... _You encounter a drude.  i~_Found a scroll labelled TAEVED FOPEADD. _You see here a +6 ring of intelligence. _You see here a poisoned dart.  k - 4 poisoned darts (gained 1) _The drude shouts! i i i i i,##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7 i========================.##..#.c####.. AC: 4Str: 16.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: ---------  Time: 2719.0 (0.0)........**.#...###..##†. a) +0 trident.......#..*#...######... Throw: 5 boomerangs...........5.....##.##)..........(........#.##.#.......<...#.........).# 5   iW[37m drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......k - 4 poisoned darts (gained 1) _The drude shouts!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (39% to hit) i >##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16.....# i###..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: ---------  Time: 2719.0 (0.0)........((.#...###..##†. a) +0 trident.......#..(#...######... Throw: 5 boomerangs iԱb...........5.....##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (39% to hit)  You throw a boomerang. The boomerang hits the drude.  The drude is lightly wounded. i5..=. i'745. i875. i@ iB520.2 (1.2 _ iI i"J itv##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0 ijuDex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: ---------  Time: 2720.2 (0.0)........*=.#...###..##†. a) +0 trident.......#.5.#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......You throw a boomerang. The boomerang hits the drude. _The drude is lightly wounded.  Throw: 5 boomera iu5ngsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (lightly wounded, 39% to hit) iq##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: ---------  Time: 2720.2 (0.0)........(=.#...###..##†. a) +0 trident.......#.5.#...######...[39;4 ia9m Throw: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (lightly wounded, 39% to hit)  You throw a boomerang. The boomerang hits the drude.  The drude is heavily wounded. iy'. i{95. iK iw<=1.4 (1.2 _ iE i i##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: =--------  Time: 2721.4 (0.0)........5=.#...###..##†. a) +0 trident.......#...#...######... [33 inmThrow: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......You throw a boomerang. The boomerang hits the drude. _The drude is heavily wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 39% to hit) im7##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22 ik8...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: =--------  Time: 2721.4 (0.0)........5=.#...###..##†. a) +0 trident.......#...#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##...... _The drude is heavily wounded.Throw: 5 boomerangsPress: ? - help, Q - i9<select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 39% to hit)  Okay, then. i9 i@ iB. _ i  ##..#  bronnyjavo the Poker ### ##....## Merfolk ... #.....?# Health: 53/53 ======================== ...#..# Magic: 7/7======================== .##.. #.c####.. AC: 4Str: 16 .....# ###..#!.#.. EV: 14Int: 7 i ......########.#..##.#.. SH: 0Dex: 22 ...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5 ....#.@.......##?...#.. Noise: =--------  Time: 2721.4 (0.0) ........5=.#...###..##†. a) +0 trident .......#...#...######... Throw: 5 boomerangs .................##.##). .........(........#.##.# .......<...#.........).# 5   drude ...........###..#...#... ...^.......# #..#.<.#... ....?....# #..##......Shift-Dir - straight line iC MAim: a drude (heavily wounded, 39% to hit) _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit) ii##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 53/53 ========================...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5 i ....#.@.......##?...#.. Noise: =--------  Time: 2721.4 (0.0)........5=.#...###..##†. a) +0 trident.......#...#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##...... _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit)  You closely miss the drude.The drude is heavily wounded. iw48---Doom: 6%2.3 (0.9 i_ iCB  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit)  You closely miss the drude.  The drude is heavily wounded.  iŊ_The drude hits you. Your doom draws closer. The drude closely misses you. i[c ##..#  bronnyjavo the Poker ### ##....## Merfolk ... #.....?# Health: 48/53 =====================--- ...#..# Magic: 7/7======================== i.##.. #.c####.. AC: 4Str: 16Doom: 6% .....# ###..#!.#.. EV: 14Int: 7 ......########.#..##.#.. SH: 0Dex: 22 ...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5 ....#.@.......##?...#.. Noise: =--------  Time: 2722.3 (0.0) ........5=.#...###..##†. a) +0 trident .......#...#...######... Throw: 5 boomerangs .................##.##). .........(........#.##.# .......<...#.........).# 5   drude ...........###..#...#... ...^.......# #..#.<.#... ....?....# #..##......You closely miss the drude.The drude is heavily wounded. _The drude hits you. Your doom draws closer. The drude closely misses you.Reach: a) +0 iZ tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit) i ##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 48/53 =====================---...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16Doom: 6%.....####..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: =--------  Time: 2722.3 (0.0)........5=.#...###..##†. a) +0 trident.......#[3 i 7m...#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit)  You barely miss the drude.The drude is heavily wounded.The drude hits you but does no damage. The drude hits you.3--13%3.2 (0.9 i  i - _Your doom draws closer. iS, ##..#  bronnyjavo the Poker ### ##....## Merfolk ... #.....?# Health: 43/53 ===================----- ...#..# Magic: 7/7======================== .##.. #.c####.. AC: 4Str: 16Doom: 13% il.....# ###..#!.#.. EV: 14Int: 7 ......########.#..##.#.. SH: 0Dex: 22 ...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5 ....#.@.......##?...#.. Noise: =--------  Time: 2723.2 (0.0) ........5=.#...###..##†. a) +0 trident .......#...#...######... Throw: 5 boomerangs .................##.##). .........(........#.##.# .......<...#.........).# 5   drude ...........###..#...#... ...^.......# #..#.<.#... ....?....# #..##......The drude is heavily wounded. i¬5The drude hits you but does no damage. The drude hits you. _Your doom draws closer.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit) iw~##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 43/53 ===================-----...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16Doom: 13%.....# i5###..#!.#.. EV: 14Int: 7......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: =--------  Time: 2723.2 (0.0)........5=.#...###..##†. a) +0 trident.......#...#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.# i:.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit)  You barely miss the drude.The drude is heavily wounded.The drude misses you. The drude hits you. Your doom draws closer. i36---30%  4.1 (0.9 i> i  Press: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit)  You barely miss the drude.  iQThe drude is heavily wounded.The drude misses you. The drude hits you. Your doom draws closer. _ closely misses you. The drude hits you. Your doom draws closer. iԒ ##..#  bronnyjavo the Poker ### ##....## Merfolk iQ... #.....?# Health: 36/53 ================-------- ...#..# Magic: 7/7======================== .##.. #.c####.. AC: 4Str: 16Doom: 30%  .....# ###..#!.#.. EV: 14Int: 7   ......########.#..##.#.. SH: 0Dex: 22 i̓ ...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5 ....#.@.......##?...#.. Noise: =--------  Time: 2724.1 (0.0) ........5=.#...###..##†. a) +0 trident .......#...#...######... Throw: 5 boomerangs iH.................##.##). .........(........#.##.# i.......<...#.........).# 5   drude ...........###..#...#... i$* ...^.......# #..#.<.#... i>U....?....# #..##......The drude is heavily wounded. iVoThe drude misses you. The drude hits you. Your doom draws closer.  iq_The drude closely misses you. The drude hits you. Your doom draws closer.  Reach: a) +0 trident iPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit) i7 ##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 36/53 ================--------...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16Doom: 30% .....####..#!.#.. EV: 14Int: 7  ......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: =--------  Time: 2724.1 (0.0)........5=.#...###..##†.  iH a) +0 trident.......#...#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##...... _The drude closely misses you. The drude hits you. Your doom draws closer.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit)  You miss the drude.The drude is heavily wounded.2--65.0 (0.9MReach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a drude (heavily wounded, 45% to hit)  You i/ miss the drude.  The drude is heavily wounded. _The drude hits you. Your doom draws closer. The drude barely misses you. ip  ##..#  bronnyjavo the Poker ### ##....## Merfolk ... #.....?# Health: 32/53 ==============---------- ...#..# Magic: 7/7======================== .##.. #.c####.. AC: 4Str: 16Doom: 36%  .....# ###..#!.#.. EV: 14Int: 7   ......########.#..##.#.. SH: 0Dex: 22 iq |...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5 ....#.@.......##?...#.. Noise: =--------  Time: 2725.0 (0.0) ........5=.#...###..##†. a) +0 trident .......#...#...######... Throw: 5 boomerangs .................##.##). .........(........#.##.# .......<...#.........).# 5   drude ir  ...........###..#...#... ...^.......# #..#.<.#... ....?....# #..##......You miss the drude.The drude is heavily wounded. _The drude hits you. Your doom draws closer. The drude barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit) i l 5* iI :5.  iHJ |Aim: a drude (heavily wounded, 45% to hit) iN##..#bronnyjavo the Poker#####....## Merfolk... iQO~#.....?# Health: 32/53 ==============----------...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16Doom: 36% .....####..#!.#.. EV: 14Int: 7   iPa......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: =--------  Time: 2725.0 (0.0)........5=.#...###..##†. a) +0 trident.......#...#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.# iPX.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##...... _The drude hits you. Your doom draws closer. The drude barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit)  You hit the drude but do no damage.The drude is heavily wounded. iQP1479 (0.9 iW iLZ  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a drude (heavily wounded, 45% to hit)  iZYou hit the drude but do no damage.  The drude is heavily wounded. _The drude hits you. Your doom draws closer. The drude closely misses you. i ##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 31/53 ==============----------...#..# Magic: 7/7========================.##..#.c####.. AC: 4Str: 16Doom: 47% .....####..#!.#.. EV: 14Int: 7  ......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: =--------  Time: 2725.9 (0.9)........5=.#...###..##†. a) [0;10; iW 1m+0 trident.......#...#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5   drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......The drude is heavily wounded. _The drude hits you. Your doom draws closer. The drude closely misses you.Read: 3 scrolls of fearPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a drude (heavily wounded, chance to affect: 90%) ilkm 5You can't see that place. iQ9   iJ  i=   iW09   i`>   i=   iD>   isl9   i -   i9   iN  # i;5## ij:#. i >.. i9.. i?.. ir-=. i5=  Look: a drude (heavily wounded, chance to affect: 90%) iJw ##..#bronnyjavo the Poker#####....## Merfolk...#.....?# Health: 31/53 ==============----------...#..# Magic: 7/7========================.##.. i;x #.c####.. AC: 4Str: 16Doom: 47% .....####..#!.#.. EV: 14Int: 7  ......########.#..##.#.. SH: 0Dex: 22...............##..#.#.. XL:  7 Next: 20% Place: Dungeon:5....#.@.......##?...#.. Noise: =--------  Time: 2725.9 (0.9)........5=.#...###..##†. a) +0 trident.......#...#...######... Throw: 5 boomerangs.................##.##)..........(........#.##.#.......<...#.........).# 5  [ ix 37m drude...........###..#...#......^.......# #..#.<.#.......?....# #..##......Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a drude (heavily wounded, chance to affect: 90%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage.  The drude looks frightened! i|z S.5 i V5(fleeing) i Y2-6.9 (1.0  iM _ i  i  i~qa ## ##..# ### ##....##.....? . #.##.. #.c##### ###..#!.#########.#..##.#.......##..#.# i"r#.........##?...#.....=.#...###..##†....#.5.#...######................##.##)........(.#.##........<...#.........) ...........###..#...#...^.......# #..#.<.# isS.5 iXuP.5 iz iz\3-7 i؀ ib i s. ## .# ##..###.. ##.... ...#.#... . ....  #.##.. #.c###### ###..#!.#########.#..##.#....##..#.#..#.........##?...#.......=.#...###..##......#...#...######............#.##..........(.5#.##...<...#.........) ....###..#...# iU S.5 i  i =4= iZ 8 i  i͖  i dT. # . ## .## ##...###..# ## ....#.###... . .....  #.##.. #.c## ## ###..#!.########.#..##............##..#. id.#.........##?........=.#...###..#...#...#...####.....#.# .....(..#.# .<...#5........  ipj5=9 iw ix i J iԸ  imI io iq iu6= iw ixK7= iy i### .  ..  # #.  ###.. #.##  ##...###..###...#.....#.####### #...........@....... # i831.9 (2###.##..####### #.c### ##.....## ###..#!.........########.#..##...................##..#.... ..=.# ...#............... iE i iC ic ic i8d ipi ik iJlN38= iq, ir irk40== is iz### ... .. # #. ### .. #.## ##..# ...###..# ##....##.....#.###.....?.........>#..3###.##..###.c####. i{##.....## ###..#!.#.........##.#..##............##..#........#...##?...#............=.#...###..##†..........#...#...######....##.##) ie| iW iK; _Found a stone staircase leading down. ib  iw  iߪ  i  i 1= i  i% D2= i  ik (### ... .. # #. ### .. #.## ##..# ....###..# ##....##.#.....#.## i #.....?#...>.# #..##5###.##..##.c####..###.....## ###..#!.#..#.........##.#..##.#..#.......##..#.#..........#..##?...#.. i .....=.#...###..##†....#...#...######....##.##).. il  i1  i  i  i  i  i>  i U3= i g4 i  i  i! D5= i  i  i U6= i  in  i K7= i:  i  i k8= i  iH K9= i  iӷ  i6 V50= i  i"  i K1= i  iϼ k _You start resting.HP restored. i r3==.. i. ,44.9 (9 iV R=5.9 (10.0) _ i  i  i9 ] ### ... i f .. # #. ### .. #.## ##..#  ...###..# ##....## #.....#.#.....?# .>.# #.. ###.##..#.c####.. ##.....## ###..#!.#.. .........#.#..##.#.. .##..#.# .#.##?...# .=.#...###..##†  i w.#...#...###### .##.##) i iZ16.0) ih id_I ib iWe iQi i?nj ### ... .. # #. ### .. #.## in ##..# ...###..# ##.... #.....#.##..... .......>.# #.8.9 (2 ###.##..##.c#### i"ol ##.....## ###..#!.# .........##.#..##.# ..........##..#.# ........#..##?...# ............=.#...###..## ibo ..........#...#...###### ..##.## i p it iv iE### ... ..# #.### .. #.##.. ...###..#. #.....#.########## ................>.# # ###.##.@###########.c### ##.....## ###..#!..........########.#..##. ...........##..#. .#...##?... .....=.#...### ...#...#...#### .............##.# (..#.9.9 (1 irb ... # ####.. #.####...###..##.#.....#.############.................>.# ####.##..###########.c## iLc ##....@## ###..#!..........########.#..##.........##.....#.#.............(...........<...#5........  ie35 ik5   drude. ifl'50 iv i,(...bronnyjavo the Poker..Merfolk# #.### Health: 53/53 ========================.. #.####.. Magic: 7/7========================...###..###... AC: 4Str: 16Doom: 47% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@## i(###..#!. Noise: ---------  Time: 2750.9 (0.0)........*########.#..##. a) +0 trident.........*........##..#. Throw: 5 boomerangs........#.*.......##?..............*=.#...###..#..........#.*.#...###### 5   drude.............*......##.#............(.5......#.#.........<...#......... _You start resting. _HP restored.  Throw: 5 boomerangs i$)XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 39% to hit) i...bronnyjavo the Poker..Merfolk# #.### Health: 53/53 ========================.. #.####.. Magic: 7/7========================...###..###... AC: 4Str: 16Doom: 47% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: ---------  Time: 2750.9 (0.0)........(########.#..##.[3 iH9;49m a) +0 trident.........(........##..#. Throw: 5 boomerangs........#.(.......##?..............(=.#...###..#..........#.(.#...###### 5   drude.............(......##.#............(.5......#.#.........<...#.........Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (moderately wounded, 39% to hit)  You throw a boomerang. The boomerang hits the drude.  The drude is heavily wounded. i$| e...... i} 95. iG~ 95. i  iR 42.1 (1.2  it _ i  i  igG...bronnyjavo the Poker..Merfolk# #.### Health: 53/53 ========================.. #.## iH##.. Magic: 7/7========================...###..###... AC: 4Str: 16Doom: 47% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22 imH7###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: ---------  Time: 2752.1 (0.0) i(I........*########.#..##. a) +0 trident.........*........##..#. Throw: 5 boomerangs........#.*.......##?..............*=.#...###..#..........#.5.#...###### 5   drude....................##.#............(........#.#.........<...#.........You throw a boomerang. The boomerang hits the drude. _The drude is heavily wounded.Throw: 5 boomerangs iKUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 39% to hit) iJ...bronnyjavo the Poker..Merfolk# #.### Health: 53/53 ========================.. #.####.. Magic: 7/7========================...###..###... AC: 4Str: 16Doom: 47% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: ---------  Time: 2752.1 (0.0)........(########.#..##.[3 i9;49m a) +0 trident.........(........##..#. Throw: 5 boomerangs........#.(.......##?..............(=.#...###..#..........#.5.#...###### 5   drude....................##.#............(........#.#.........<...#.........Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 39% to hit)  iYou throw a boomerang. The boomerang hits the drude.  The drude is heavily wounded. iFY.... iF95. iOM i5N=3.3 (1.2 _ iS iU i^ ...bronnyjavo the Poker..Merfolk# #.### Health: 53/53 ========================.. #.####.. Magic: 7/7========================...###..###... AC: 4Str: 16Doom: 47% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22 ia ###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: ---------  Time: 2753.3 (0.0)........*########.#..##. a) +0 trident.........*........##..#. Throw: 5 boomerangs........#.*.......##?..............5=.#...###..#..........#...#...###### 5   drude....................##.#............(........#.#.........<...#.........You throw a boomerang. The boomerang hits the drude. _The drude is heavily wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: i ma drude (heavily wounded, 39% to hit) i?...bronnyjavo the Poker..Merfolk# #.### Health: 53/53 ========================.. #.####.. Magic: 7/7========================...###..###... AC: 4 i AStr: 16Doom: 47% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: ---------  Time: 2753.3 (0.0)........(########.#..##. a) +0 trident.........(........##..#. Throw: 5 boomerangs........#.(.......##?..............(=.#...###..#..........#.(.#...###### 5   drude iA$.............(......##.#............(.(......#.#.........<...#.........You throw a boomerang. The boomerang hits the drude. _The drude is heavily wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 39% to hit) i...5... i5. _The drude is heavily wounded.  Throw: 5 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a drude (heavily wounded, 39% to hit)  You throw a boomerang. The boomerang closely misses the drude. i,K5. i i=4.5 (1.2 _ i i? i ...bronnyjavo the Poker..Merfolk# #.### Health: 53/53 ========================.. #.####.. Magic: 7/7========================...###..###... AC: 4Str: 16Doom: 47% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: ---------  Time: 2754.5 (0.0)........*########.#..##.[3 i 9;49m a) +0 trident.........5........##..#. Throw: 5 boomerangs........#.........##?...............=.#...###..#..........#...#...###### 5   drude....................##.#............(........#.#.........<...#.........Aim: a drude (heavily wounded, 39% to hit) _You throw a boomerang. The boomerang closely misses the drude.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 39% to hit) iW ...bronnyjavo the Poker..Merfolk# #.### Health: 53/53 ========================.. #.####.. Magic: 7/7========================...###..###... AC: 4Str: 16Doom: 47% #.....#.############.... EV: 14Int: 7   i ................>.# # SH: 0Dex: 22###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: ---------  Time: 2754.5 (0.0)........(########.#..##. a) +0 trident i .........5........##..#. Throw: 5 boomerangs........#.........##?...............=.#...###..# i{ ..........#...#...###### 5   drude....................##.#............(........#.#.........<...#.........Throw: 5 boomerangs i TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (heavily wounded, 39% to hit)  i You throw a boomerang. The boomerang hits the drude.  The drude is severely wounded. i '. iΉ 95. if  iѓ  i 147--- i P59%  = i 5.7 (1.2 i͚  iI  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i Aim: a drude (heavily wounded, 39% to hit)  You throw a boomerang. The boomerang hits the drude.  The drude is severely wounded.  i _The drude hits you. Your doom draws closer. The drude closely misses you. iP...bronnyjavo the Poker..Merfolk# #.### Health: 47/53 =====================---.. #.####.. Magic: 7/7 iN========================...###..###... AC: 4Str: 16Doom: 59% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22 i###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: =--------  Time: 2755.7 (0.0)........5########.#..##. a) +0 trident i1..................##..#. Throw: 5 boomerangs........#.........##?...............=.#...###..#..........#...#...###### 5   drude....................##.#............(........#.#.........<...#.........The drude is severely wounded. _The drude hits you. Your doom draws closer. The drude closely misses you.Throw: 5 boomerangs iڇVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (severely wounded, 39% to hit) i...bronnyjavo the Poker..Merfolk# #.### Health: 47/53 =====================---.. #.####.. Magic: 7/7========================...###..###... AC: 4Str: 16Doom: 59% #.....#.############.... EV: 14Int: 7  ................>.# # SH: 0Dex: 22###.##..###########.c### XL:  7 Next: 20% Place: Dungeon:5##....@#####..#!. Noise: =--------  Time: 2755.7 (0.0)........[3 i%5m5########.#..##. a) +0 trident..................##..#. Throw: 5 boomerangs........#.........##?...............=.#...###..#..........#...#...###### 5   drude....................##.#............(........#.#.........<...#......... _The drude hits you. Your doom draws closer. The drude closely misses you.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (severely wounded, 39% to hit)  Okay, then. i%D _ i8 N .  You puncture the drude! ijA S iSG  Spear-Bearer88 66.6 (0.9 _You kill the drude! iP  _Your Polearms skill increases to level 8! i> # #. ###.. #.####.....###..# ##..#.....#.############..................>.# ####.##..###########.c#####.....## ###..#!.....######.#..##.#.........##..#.# i>T.#.........##?...#.....=.#...###..##...#...#...######.. i?E............##......(.#..<...#..) ...###..#...# iG iH#9 iHH=-7.6 (1.0  iI _ i.# ####.##..###########.c####.....## ###..#!.#.....######.#..##.#..........##..#.#..#..##?...#.......=.#...###..##†..........#...#...######......................##.##)............(.##........<...#..). .....###..#...#.....^# #..#.<.#. i  i y50=-8 i  i{  iy.. #.####.....###..# ##....###.....#.############.....?................>.# #..####.##..###########.c###.....## ###..#!.#.....#######.#..##.#..........##..#.#.........###?...#.....=.#...###..##†...#...#...######.................##.##)............(........#.##.#.....<...#..).# ...........###..#...#.....^.......# #..#.<.#. ....?....# #..##.... i iT1=9 i i i>Z I ii 2= in w3= iZw `#.....#.############.....?#. ix Q................>.# ####.##..#.c####..##.....## ###..#!..........########.#..##.#..#..................##..#.#.. iSx }#.........##?...#...=.#...###..##†..#@..#...######..61.6 (2 ix e........##.##).. ix .(........#.##.##<...#.........).##  ix ...###..#...#.. ...^.......# #..#.<.#....?....# #..##......> iy .......# #........ ....... iz  iz  i  id i  You encounter an adder.###.##..#.c####..##.....## ###..#!.#..#..........########.#..##.#..#...................##..#.#.........#.........##?...#.......=.#...###..##†..#..#...#...######....#........##.##).............@........#.##.###<...#...).##  .###..#...#.. ...^.......# #..#.<.#.....?....# #..##......>..# #........S   adder (wandering)............. iS........#.....#2.6 (1S.3.6 (2 _ _You see here a javelin. iV9S. i i+4.6 (1 i=9 _e - a javelin i . ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7========================........#.........##?...#...# AC: 4Str: 16Doom: 58% ............=.#...###..##†..# EV: 14Int: 7   i ..........#...#...######....# SH: 0Dex: 22....................##.##)... XL:  7 Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2764.6 (0.0).........<*..#.........).## a) +0 trident.......*...###..#...#...## Throw: 5 boomerangs...^..*....# #..#.<.#.........*?....# #..##......>....S......# #............ S   adder (wandering)................................. iP ..............#.................# _You see here a javelin. _e - a javelin  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iu WAim: an adder (wandering, hasn't noticed you, 46% to hit) im ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7========================........#.........##?...#...# AC: 4Str: 16Doom: 58%  in............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22....................##.##)... XL:  7 Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2764.6 (0.0).........<(..#.........).## a) +0 trident.......(...###..#...#...## Throw: 5 boomerangs...^..(....# #..#.<.#.........(?....# #..##......>[0; io[10m....(......# #............ S   adder (wandering).(......................(......................#.................# _You see here a javelin. _e - a javelin  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 46% to hit) i....S.. i.S _e - a javelin  Throw: 5 boomerangs i9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 46% to hit)  You throw a boomerang. The boomerang closely misses the adder. iP.S iR  i% 45.8 (1.2  iS  _ i ic ip ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7========================........#.........##?...#...# AC: 4Str: 16Doom: 58% ............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22....................##.##)... XL:  7 iq Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2765.8 (0.0).........<.*.#.........).## a) +0 trident........*..###..#...#...## Throw: 5 boomerangs...^....*..# #..#.<.#..........?*...# #..##......>.......*...# #............ S   adder (wandering)....*.......................S..................#.................#Aim: an adder (wandering, hasn't noticed you, 46% to hit) _You throw a boomerang. The boomerang closely misses the adder.Throw: 5 boomerangsPress: ? - help, Q - select action, [3 iVr7m( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 46% to hit) i8  ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....## i d###..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7======================== i z........#.........##?...#...# AC: 4Str: 16Doom: 58%  i7 z............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22 i ....................##.##)... XL:  7 Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2765.8 (0.0).........<.(.#.........).## a) +0 trident........(..###..#...#...## Throw: 5 boomerangs...^....(..# #..#.<.#..........?(...# #..##......>. iz ......(...# #............ S   adder....(.......................S..................#.................#Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 46% to hit)  i TYou throw a boomerang. The boomerang hits the adder.  The adder hisses angrily. i=! ......SS.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 46% to hit)  You throw a boomerang. The boomerang hits the adder.  The adder hisses angrily.  The adder is moderately wounded. i)  i* =7.0 (1.2 _ iN2  io4  i ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7========================........#.........##?...#...# AC: 4Str: 16Doom: 58% ............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22....................##.##)... XL:  7 i Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2767.0 (0.0).........<*..#.........).## a) +0 trident........*..###..#...#...## Throw: 5 boomerangs...^....*..# #..#.<.#..........?*...# #..##......>.......*...# #............ S   adder.....S.........................................#.................#The adder hisses angrily. _The adder is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[2 iz3;2HAim: an adder (moderately wounded, 46% to hit) i% ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7========================........#.........##?...#...# AC: 4Str: 16Doom: 58% ............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22....................##.##)... XL:  7 iɌ Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2767.0 (0.0).........<(..#.........).## a) +0 trident........(..###..#...#...## Throw: 5 boomerangs...^....(..# #..#.<.#..........?(...# #..##......>.......(...# #............ S   adder.....(......................(..................#.................#The adder hisses angrily. _The adder is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift- i+Dir - straight lineAim: an adder (moderately wounded, 46% to hit) i5r.....S.S. _The adder is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  iAim: an adder (moderately wounded, 46% to hit)  You throw a boomerang. The boomerang misses the adder. i.7S. i i =8.2 (1.2 _ i( il* i] ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7========================........#.........##?...#...# AC: 4Str: 16Doom: 58% ............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22....................##.##)... XL:  7 i Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2768.2 (0.0).........<.*.#.........).## a) +0 trident.........*.###..#...#...## Throw: 5 boomerangs...^....*..# #..#.<.#..........?.S..# #..##......>...........# #............ S   adder...............................................#.................#Aim: an adder (moderately wounded, 46% to hit) _You throw a boomerang. The boomerang misses the adder.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or )[36 ilm - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 46% to hit) iWS ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7========================........#.........##?...#...# AC: 4Str: 16Doom: 58%  iS............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22....................##.##)... XL:  7 Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2768.2 (0.0).........<.(.#.........).## a) +0 trident iU.........(.###..#...#...## Throw: 5 boomerangs...^....(..# #..#.<.#..........?.S..# #..##......>...........# #............ S   adder...............................................#.................#Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 46% to hit)  You throw a boomerang. The boomerang hits the adder.  The adder is heavily wounded. ic6... iqMS. iqS9.4 (1.2 _ i) i iNE ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7========================........#.........##?...#...# AC: 4Str: 16Doom: 58% ............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22 i& ....................##.##)... XL:  7 Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2769.4 (0.0).........<.*.#.........).## a) +0 trident.........*.###..#...#...## Throw: 5 boomerangs...^.....S.# #..#.<.#..........?....# #..##......>...........# #............ S   adder...............................................# ip.................#You throw a boomerang. The boomerang hits the adder. _The adder is heavily wounded.Throw: 5 boomerangs iVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 46% to hit) i_Q ###.##..###########.c####..#. bronnyjavo the Spear-Bearer##.....#####..#!.#..#. Merfolk.........########.#..##.#..#. Health: 53/53 ========================..................##..#.#...# Magic: 7/7======================== i϶........#.........##?...#...# AC: 4Str: 16Doom: 58% ............=.#...###..##†..# EV: 14Int: 7  ..........#...#...######....# SH: 0Dex: 22 i....................##.##)... XL:  7 Next: 26% Place: Dungeon:5............@........#.##.### Noise: ---------  Time: 2769.4 (0.0).........<...#.........).## a) +0 trident iO...........###..#...#...## Throw: 5 boomerangs...^.....†.# #..#.<.#..........?....# #..##......>. ir8..........# #............ S   adder...............................................# i.................#Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle iShift-Dir - straight lineAim: an adder (heavily wounded, 46% to hit)  You throw a boomerang. The boomerang hits the adder.  You kill the adder! ixk(( i H).. i3R i)W=870.6 (1.2 _ i^ iv` i  i ' i  i  i"  i%#  i' , im+  i+  i-  iw6  ###.##..##.c####. ##.....## ###..#!.#. i]7 v .........########.#..##.#. ..................##..#.#.. ..#.........##?...#.. .....=.#...###..##†. ..#...#...######... ...##.##)  i7 ....#.##.2.6 (2.0 ..<...#..).# ..###..#...#... i7 g ...^.....†.# #..#.<.# ......?....# #..##..... i!8 w [..# # iE8 ]......  ie8 ). i39  i,A  iC , _Found a pair of boots. iޢ  _Found a whip. iy  ##.....## ###..#!.# .........########.#..##.# ..................##..#.# #.........##?...# ......=.#...###..## ..#...#...###### ............##.## ....#.## <...#.........)4 ......###..#...#.^.....†.# #..#.<.#.....?....# #..##.)[..........# #..........#####.. .$# i  i&  i  iIw8 .........########.#..##.........##..#....?......=.#...###..# iw#...#...######...........##.##. <...#.........).....###..#...#.^.....†.# #..#.< iw...?...#... iw###....$..........#. ## ix i iz+5.6 (1 i i7 i| .........##..#.#..#.........##?...#.....=.#...###..##†.#...#...######............##.##)..##.<...#.........).....###..#...#.......^..@..†.# #..#.<.#.........?....# #..##.....)[....# #............. i| \##### ###....$# #.##.###. #..e#. iņ  i &6 i  i  i_ #?......=.#...###..##†#...#...######............##.##).....#.##. <...#.........)....###..#...#.^.....†.# #..#.<...@...#...)[............... ie   Dowan (asleep).. .##..e i iR&7 i  i  _You see here a scroll labelled TAEVED FOPEADD. i  .#.##?...# .=.#...###..##  i~ .#...#...###### .##.## ......#.## .<...#.) .###..#...# i  .....^.....†.# #..#.<.# ?....# #..## .)[.# #   i  ##### ###....$.#. #.##.##.# ..# .##..e......# i C8 _ i  i}  i i޾ i ig i^.#.##?...#..=.#...###..##†.#...#...######..##.##)......#.##..<...#.)..###..#...#......^.....†.# #..#.<.#......# #..##..)[.# #...#####.###....$.#.. e   Dowan (asleep)#.##.##.#...# .##..e......#. i l<9 iu i, _You see here a scroll labelled TAEVED FOPEADD. iU  i  iո 80 i  i p _c - 2 scrolls labelled TAEVED FOPEADD (gained 1) ix .#.##?...# .=.#...###..## .#...#...###### .##.## ......#.## .<...#.) .###..#...# .....^.....†.# #..#.<.# ....# #..## .)[.# # ix   ##### ###....$.#. #.##.##.# ..# .##..e......# i<1 i im in itu iz i~ iG~ i i i݇ i  iɉ ip ..#..##?.. #..=.#...###.. ..#...#...##### i ..##. ..#...<...# iđ9...###..#.. i=#......^.....†.# #..#.<.......# #..## i3.6 (2..)[..# # iP.###### ###....$. #.##.## i}. ..# .##..e..... i i ic iv  iv  iQz  i~  i  i , iy  iw  iɊ  i  i` O ..#..##?..#..=.#...####..#...#...#..##.#..<...##..###..##......^.....†.# #..#.....# #..##5#....)[ i ..# ###..######## ###....$ #.##.## ..# .##..e ic  i  il@O..#.....=.#...## #.#...#... #........... #. #<...# #.....###..##.#^.....†.# #..#............# #..# #....)@..........# #.............##....######### ###....$ #.##.## ..# .##..e  iNA6.6 (1 i*T i'WV _You see here a +0 pair of boots.i`M #........#..=#...#...##.....#<...#..... #..........####.#^.....†.......###....)[# #...##.........................##7 _i;  ..#....=.##..#............<...##....###..###.#^.....†.# ...........##....)............##....##i i &8i i V _You see here a +0 pair of boots.i" <9i% i$( , _n - a +0 pair of bootsi i Gear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) i g a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing nete - a javelin i'  i - 5 boomerangs (quivered)k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)ia n - a +0 pair of boots Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn) i _ m - a +6 ring of dexterity (worn)j - an amulet of guardian spiriti..#............=.#...## bronnyjavo the Spear-Bearer#............#...#...## Merfolk#...................... Health: 53/53 ========================#...................... Magic: 7/7========================#............<...#..... AC: 4Str: 16Doom: 58% #................###..# EV: 14Int: 7  ##.#......^.....†.# #..# SH: 0Dex: 22..................# #..# XL:  7 Next: 28% Place: Dungeon:5##....)@..........# #... Noise: ---------  Time: 2i_789.6 (0.0)........................ a) +0 trident.##..................... Throw: 5 boomerangs....######..............###. ###....$........#.##.##......#..# .##..e... _You see here a scroll labelled TAEVED FOPEADD. _You see here a scroll labelled TAEVED FOPEADD. _c - 2 scrolls labelled TAEVED FOPEADD (gained 1) _You see here a +0 pair of boots. _You see here a +0 pair of boots. _n - a +0 pair of bootsivig$i`Equip or unequip which item?  - - Unarmed iHand Weapons (go to first with ))  a - a +0 trident (weapon) iw f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} iɩhArmour (go to first with [) i۩V b - a +0 leather armour (worn)  c - a +0 helmet (worn)i2n - a +0 pair of boots ibJewellery (go to first with "=) iF g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)isj - an amulet of guardian spirit[?] describe selected i[!] equip|wield|wear|put oniɪy[tab] equip|unequip iJ$..#............=.#...## bronnyjavo the Spear-Bearer#............#...#...## Merfolk#...................... Health: 53/53 ========================#...................... Magic: 7/7========================#............<...#..... AC: 4Str: 16Doom: 58% #................###..# EV: 14Int: 7  ##.#......^.....†.# #..# SH: 0Dex: 22..................# #..# XL:  7 Next: 28% Place: Dungeon:5##....)@..........# #... Noise: ---------  Time: 2i%789.6 (0.0)........................ a) +0 trident.##..................... Throw: 5 boomerangs....######..............###. ###....$........#.##.##......#..# .##..e... _You see here a scroll labelled TAEVED FOPEADD. _You see here a scroll labelled TAEVED FOPEADD. _c - 2 scrolls labelled TAEVED FOPEADD (gained 1) _You see here a +0 pair of boots. _You see here a +0 pair of boots. _n - a +0 pair of bootsi(i((i&.i6f  You start putting on your armour.i:,90.6 (1ir<i 4.0). Your EV would remain unchanged. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armouri{ `Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ikQi#Xi_x..#............=.#...## bronnyjavo the Spear-Bearer#............#...#...## Merfolk#...................... Health: 53/53 ========================#...................... Magic: 7/7========================#............<...#..... AC: 5i'`Str: 16Doom: 58% #................###..# EV: 14Int: 7  ##.#......^.....†.# #..# SH: 0Dex: 22iM` ..................# #..# XL:  7 Next: 28% Place: Dungeon:5##....)@..........# #... Noise: ---------  Time: 2794.6 (0.0)it`$........................ a) +0 trident.##..................... Throw: 5 boomerangsia....######..............###. ###....$........#.##.##......#..# .##..e... _You see here a +0 pair of boots. _You see here a +0 pair of boots. _n - a +0 pair of boots  You start putting on your armour. _You continue putting on your +0 pair of boots. x5 i il###  .....<..# ... ...# .. ##.#### #. .il..# #.## ...###..# .#.....#.########.................###.##..########..........###.....## .#.....#...........##############.#.............#####.#........#.......#.......#............=.#.#######............#...##.........i+m,#......i u7<iu'10ii9 _Found a stone staircase leading up.iH .. ###  .....<..# ... ...# .. ##.#### #. ....# #.## ....###..# .#.....#.#########................>.###.##..#########..........###.....## .#.....#.....###############.#.............#####.#........#.......#.......#............=.#.#######............#...##.1i"# i$ i^$ i* i, il0 BiV2 i2 i3 i: . ....... ### <..# ... ...# .. #.#.#### #. ..i: .# #.## ...###..# ..........#.@...#.###########3.6 (2..................>...###.##..##########..........###.....## i: .#.....#...........########.########.#...........#...#####.#........#.........#i; t#.......#............=.#...########..iI; '#...#...#ij< iB iC i# i i i7 iB i+ Bi Bi R.... ....... ### .....<..# ... ...# .. i #.......#.#### #. ...# #.## #..###..# ##..#...@.#.##.5...>.# ..###.##..##.c....###.....## ###...#.....#...........##.#..#######.#...........##....#####.#........#...##?#.......#............=.#...#########..#...#...##i i i ix iy i iù i3 i i Xi it  ....  ....... ###i | .....<..# ... ....# .. ##.#### #.  ..# #.##  ............@###..# 7i{  #.....#.########### ..................>.# ...###.##..########### ..........###.....## ### .#.....#...........########.# #######.#...........# ...#####.#........#......... #.......#....=.#...i i ii&i-iiBiXi............. .......  ....... ### .....<..# ... ....# .. ##.#### #. ..# #.##9 .....###..#  ....#.....#.######## ..........................> i..###.##..###### ..........###.....##  .#.....#...........####### #######.#........ ...#####.##........ii5ipiI ..[....................# ### .....<..# ... ..........# .. #.#.#### #. ...# #.## ..###..# .#.....#. .. .###.##.. .###.....##  .#.....#........... #.#....... ...#####.#.#20.6 (1 _Found a leather armour.ii؎ieiiM....[........ ..### .....<i[....# .#.......#@#### #.  #.#...###..# ..........#.....#.#########ij ..######.#.......iEY1i7<i=i5DiF i|#############..#. ii..#[.... ....# ### <..# ... ........@.# .. ip ##.#### #.  .....# #.## .....###..# ..#.....#.####### .................  i..###.##..####### ..........###  i>.#.....#.###### i~ iD&2 ic" i,$ im ##.##.#.[.#...# ###.<..# ... .# .. #.#.#### #. ......# #.## ......###..# ...#.....#. ...... ...###.##..  i6*...###.....## .#.....#. i+&3 i/ i41 iT  # ##.##.##..[.##.#.# ####.<..# ...#.# ..#.#.#### #.# i; .....# #.###....###..##.#.....#..#.###.##...###.....## .#.....#. i  iE &4 i  iR  iY % # ##.# ##.# #..[.# #.# #.# ### #.<..# ... #.# .. ##.#.#### #. #....# #.## #..###..# #.#.....#..#.###.##.. .###.....## .#.....#. i`  iya &5 ig  ih !i.!i!iδ!iD!iI!i@,!i!i!i!i|!io!i!i!i!i!i!i1!i!i #..[.........# #............# #.# ### #<..# ... #..........# .. ##.......#.#### #. #.............# #.## #.............###..#!i{ #...#.....#.#9.6 (4.................##.##..###.##..## .....# ###.#...... #.#######.# #...#####.#........ ###...........!i$j #######...!iG!i!iE!iPF!iF!iJ!iK!i~OX!iO!isP!iQ!iR!iR!i S!iS!i0U!i^U!iU!i[ #... ###.#### #. #.....# #. #.............###.######..........#.....##......................###.##..###.##.#.###....####@#.....#.........33 #.#######.# #...#####.#....... ###.......#....... !i[####### # . #!i_!iWa"iM "i "i%"ir'"iAD #<..# #....#  ##"iDH#.#### # #.# # #......## ######.#"iD #...........###.##"iD.###.## #..@..........###"iD_####.#.....#."iD #.#######.# #...#####.#"iRE###.......######## # # #"iK"iK+4.6 (1"iZT"i"iw"i#"i%"i'  #.<..#  #..........#  ##.......#.####  #.....#  #.... ######...#"i( 4 #...... ###.##.###. #.### ####.#.....# #.#######.# #...#####.# ###.#"i;(  ####### # # #"i_( "i. 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A minor hairy maggot spirit, phasing in and out of this plane. Each regional variant inflicts different minor ailments: the ones found in the Dungeon cause one's magic to grow weak. Max HP: ~26Will: +AC: +EV: ++  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . 1i Threat: High Class: Undead Size: TinyInt: Animal Speed: 120% (normally travels faster than you) You have about 68% to hit with your +0 trident. It has about 45% to hit you. Attack Max Damage Bite 8 It has a 15% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It can see invisible. It is insubstantial and immune to ensnarement. It can fly. 1i z[!]: Description|QuoteGi'Gi#.............. bronnyjavo the Spear-Bearer#######.#......^..... Merfolk#.................... Health: 53/53 ========================####....##....)......... Magic: 7/7========================Gi........................ AC: 5Str: 16Doom: 58% ##.....##............. EV: 14Int: 7  Gi##........######...... SH: 0Dex: 22GiB###.....###.# ###.... XL:  7 Next: 28% Place: Dungeon:5#......@....#Gi2#.##. Noise: ---------  Time: 2900.6 (1.0)#.######.####..# . a) +0 trident..#Throw: 5 boomerangs.........GiW   bes kemwar (wandering)..W........ Gio_You finish putting on your +0 pair of boots. _Okay, then. Gi1^_Found a stone staircase leading up. _Found a leather armour. GiQ_You encounter a bes kemwar. _A bes kemwar comes into view.Gi@$Gi$(Gi)Gi;+gi4gi$giRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - 2 scrolls of identify  c - 2 scrolls labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff[?] describe selectedji1jiji\#.............. bronnyjavo the Spear-Bearer#######.#......^..... Merfolk#.................... Health: 53/53 ========================####....##....)......... Magic: 7/7========================........................ AC: 5Str: 16Doom: 58% ##.....##............. EV: 14Int: 7  ji##........######...... SH: 0Dex: 22###.....###.# ###.... XL:  7 Next: 28% Place: Dungeon:5#......@....##.##. Noise: ---------  Time: 2900.6 (0.0)#.######.####..# . a) +0 tridentji..#Throw: 5 boomerangs.........W   bes kemwar (wandering)..W........ _You finish putting on your +0 pair of boots. _Okay, then. _Found a stone staircase leading up. _Found a leather armour. _You encounter a bes kemwar. _A bes kemwar comes into view.ji7jiAIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled TAEVED FOPEADD  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED Potions (select first with !)  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - an inky potion[?] describe selectedkik kiq kiw #.............. bronnyjavo the Spear-Bearer#######.#......^..... Merfolk#.................... Health: 53/53 ========================####....##....)......... Magic: 7/7========================........................ AC: 5kiw Str: 16Doom: 58% ##.....##............. EV: 14Int: 7  ##........######...... SH: 0Dex: 22###.....###.# ###.... XL:  7 Next: 28% Place: Dungeon:5#......@....##.##. Noise: ---------  Time: 2900.6 (0.0)#.######.####..# . a) +0 trident..#Throw: 5 boomerangs.........kix )W   bes kemwar (wandering)..W........ _You finish putting on your +0 pair of boots. _Okay, then. _Found a stone staircase leading up. _Found a leather armour. _You encounter a bes kemwar. _A bes kemwar comes into view.ki .WAs you read the scroll of identify, it crumbles to dust.ki; kiߓ 41.6 (1ki8 ki  kiכ H_c -> I - 2 scrolls of immolationui' %#.............. bronnyjavo the Spear-Bearer#######.#......^..... Merfolk#.................... Health: 53/53 ========================####....##....)......... Magic: 7/7========================ui0( L........................ AC: 5Str: 16Doom: 58% ##.....##............. EV: 14Int: 7  ##........######...... SH: 0Dex: 22###.....###.# ###.... XL:  7 Next: 28% Place: Dungeon:5#......@....##.##. Noise: ---------  Time: 2901.6 (0.0)#.######*####..# . a) +0 trident.*#Throw: 5 boomerangs.*ui( (.*...*.W   bes kemwar (wandering)..*.....W..  As you read the scroll of identify, it crumbles to dust. _c -> I - 2 scrolls of immolationThrow: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (wandering, hasn't noticed you, 63% to hit)vi#.............. bronnyjavo the Spear-Bearer#######.#......^..... Merfolk#.................... Health: 53/53 ========================####....##....)......... Magic: 7/7========================........................ AC: 5Str: 16Doom: 58% ##.....##............. EV: 14Int: 7  ##........######...... SH: 0Dex: 22###.....###.# ###.... XL:  7 Next: 28% Place: Dungeon:5#......@....##.##. Noise: ---------  Time: 2901.6 vi(0.0)#.######(####..# . a) +0 trident.(#Throw: 5 boomerangs.(.(...(.W   bes kemwar (wandering)..(.....(..  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (wandering, hasn't noticed you, 63% to hit)  You throw a boomerang.  The boomerang barely misses the bes kemwar.viK{n......Wvi}X.W.vi)vis&vi2.8 (1.2 _vi*vizi #.#######.#......^.....†#........####....##....)............##.....##.##........######.###.....###.# ###....$#.# #.##.##.######.#### ..# .#. #.# ...zi| ..........................zi[ B30zi<% zi% {i:T 0#######.#^.....†...............####....##....)............... ##.....###...#########.....###.# ###....$.......... #.##.#.######@####..# . #.#   ...................................#...>.{iPb R4{i..>.......|i).|i/)|i/&5|i-6|i7[ _Found an escape hatch in the floor. The bes kemwar leaves your sight.~i####....##....) .............. ##.....## ##........#########.....###.# ### #...........# #.##. #.######.#### ..# . .....###.######  .......@.......#h..###. #. #~i(. #>..h   hound (asleep) #.....>....... #.....~i~i&6~i~ipV _You encounter a hound.i  #............####....##....)i ............##.....##........ ##........######...###.....###.# ###....$#...........# #.##.#i #.######.#### ..# .#.....###@###### ..# h... ###.#.#...i #..........>#.....>#............i i <7i_ i$ i (M######.#^.....† #...........####....##....)...........#.....##....... ##........######.......##.....###.# ###....$...........##.###.### ..# .#....###.###### ...............#h...............##......#....#...#.....>.......iT/i/0&8i5i6i#ii4i07 #........ #######.#^ #.......... ####....##....).......... ##.....##...... ##........######...... ###.....###.# ###.... #......@....# #.##. #.######.#### ..# . .....###.##### ........# h............###......... #........ #............. #.....>..9i[  #< #........ #######.#......^ #.......... ####....##....).............. ##.....##......iۉ  ##........######. ###...@.###.# ###.. #...........# #.## #.######.#### ..# .....###.##### ..# h........i_ .....###........... #.......... #....iđ i= '10i> i˗ i #M...< #.........######.#^ #...........####....##....)..............###....... ##..@.....######..###.....######.............##.###.######.####..#........i iW &1iN i% iM..< #.........######.#......^ #...........#####....##....)#...........##....... ##........######..###.....###.# ###...#...........##.###....ii&2i!i$i  # # #.... #... i| #.#......^ #........ #####....##....) # ##.@...## ##.###### ###.....###.# ###i-  #....# #. #.######.#### ..# ......###.######..........#..h.........  ###.i i &3i iY iN####### #i #.. #.. #........ #######.#^ #.......... #####....##....)#....@.......#####.....##...... ##........######. ###.....###.# ###.i #...........# #. #.######.#### .. ......###.##### ..i9.#..h..ii&4ii-iiSiiiRi2iP7 ####### # # # # #######.#......^ #. #####....##....) #..@..6.8 (2ix #####.....## ##........###### ###.....###.# ## #...........# #.######.#### ......###.###### ........# i%M ..h..iniijiҳ iN i iu i i i ,iL i i i *#######..#..#..#..#..#######.#......^..#...#####....##....)..#....@..8#####.....##..##........######..###.....###.# ###.#...........# #.#.######.#### ........###.... i i i i3i iyiiVBii]i i: ###.......#######..##..#..#..< #.....i 8#######.#^ #.............#####..@.##....)20#.............#####.....##.........#........######....i ###.....###.# ###..#...........# #.###.######.#### ..#......###.######.....i "#i ii1irDrink which item? Potions  c - 3 potions of curing  r - 2 potions of resistancea - 2 potions of ambrosia  b - 2 potions of brilliance  e - a potion of enlightenment  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - an inky potion [!] read|quaff[?] describe selectedi7L r - 2 potions of resistance. A potion which grants temporary resistance to a variety of harmful effects: fire, cold, electricity, poison, and acid. It is a rare potion. Stash search prefixes: {inventory} {rF+ rC+ rElec rPois rCorr} {potion} {resist poison} {poison resistance} {resist cold} {cold resistance} {resist corrosion} {corrosion resistance} {resist electricity} {electricity resistance} {resist fire} {fire resistance} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “Aha! will fate play tricks upon me? Will the elements lay plots against me?  Shall fire, air, and water make a combined attack against me? Well, they  shall know what a determined man can do. I will not yield. I will not stir  a single foot backwards, and it will be seen whether man or nature is to  have the upper hand!”  -Jules Verne, _Journey into the Interior of the Earth_. 1864 trans. F.A. Malleson, 1877iwDrink which item? Potions  c - 3 potions of curing  r - 2 potions of resistance  a - 2 potions of ambrosia  b - 2 potions of brilliance  e - a potion of enlightenment  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - an inky potion [!] read|quaff[?] describe selectedi i in *###.......#........... bronnyjavo the Spear-Bearer#######............# Merfolk#............. Health: 53/53 ========================#............. Magic: 7/7========================#............< AC: 5Str: 16Doom: 58% i #............. EV: 14Int: 7  #######.#......^.... SH: 0Dex: 22#................... XL:  7 Next: 28% Place: Dungeon:5#####..@.##....)........ Noise: ---------  Time: 2920.8 (0.0)i G#....................... a) +0 trident#####.....##............ Throw: 5 boomerangs##........######.....###.....###.# ###...#...........##.###.######.####..#......###.######.................#Aim: a bes kemwar (wandering, hasn't noticed you, 63% to hit)  You throw a boomerang. _The boomerang barely misses the bes kemwar. i _Found a stone staircase leading down. _Found an escape hatch in the floor. The bes kemwar leaves your sight. _You encounter a hound.i   #.######.#### ..# ......###.###### .................#  Okay, then.i (i il . _i  #######. #. # #... #...ix #######.#^ #..............#####....##....) #.....@........ #####.....## ##........#########.....###.# ### #...........# #.# #.######.#### ..i ......###.######...........# ..h..i H1.8 (1 _ii i i  ..#######.#......^i ...............#####....##....)...............#####.@...##.. #...#########.....###.# ###....###i0 Z.....i A..###.............iiM&2ii~i?{ .#######.#^...............#####....##....)#...............#####.....## ...#########.....###.# ####...........# #.##......#.............WW   bes kemwar (wandering)3iQiSi#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5i2qStr: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #.........***W......... SH: 0Dex: 22#####..***##........... XL:  7 Next: 28% Place: Dungeon:5iV ##.@......######.... Noise: ---------  Time: 2923.8 (0.0)iw ###.....###.# ###.. a) +0 trident#...........#i#.# Throw: 5 boomerangs#.######.####..#i......###.######.................#i W   bes kemwar (wandering)..h...............###.............i[#............. _You encounter a hound. iM_Okay, then.Throw: 5 boomerangsi9Press: ? - help, Q - select action, ( or ) - cycleiWzShift-Dir - straight lineAim: a bes kemwar (wandering, hasn't noticed you, 63% to hit)iS#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #.........((((......... SH: 0Dex: 22#####..(((##........... XL:  7 Next: 28% Place: Dungeon:5##.@......######.... Noise: ---------  Time: 2923.8 (0.0)###.....###.#[37i (m ###.. a) +0 trident#...........##.# Throw: 5 boomerangs#.######.####..#......###.######.................#W   bes kemwar (wandering)..h...............###.............#.............Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (wandering, hasn't noticed you, 63% to hit)  You throw a boomerang.  The boomerang barely misses the bes kemwar.i,S...W...i/1W.i4WWiX6=5.0 (1.2 _i><ik>iԆ#............ bronnyjavo the Spear-Bearer#............ Merfolki#............ Health: 53/53 ========================i\#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  i#.........**W.......... SH: 0Dex: 22iɇ#####..***##........... XL:  7 Next: 28% Place: Dungeon:5i ##.@......######.... Noise: ---------  Time: 2925.0 (0.0)i{###.....###.# ###.. a) +0 trident#...........##.# Throw: 5 boomerangsi7#.######.####..#......###.######i.................#W   bes kemwar..h...............###.............#.............You throw a boomerang. iֈ$_The boomerang barely misses the bes kemwar.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cyclei[Shift-Dir - straight lineAim: a bes kemwar (63% to hit)iv S#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #.........((W.......... SH: 0ipw Dex: 22#####..(((##........... XL:  7 Next: 28% Place: Dungeon:5##.@......######.... Noise: ---------  Time: 2925.0 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 5 boomerangs#.######.####..#......###.######iw n.................#W   bes kemwar..h...............###.............#.............iw $Throw: 5 boomerangsiw Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (63% to hit)  i x RYou throw a boomerang.  The boomerang hits the bes kemwar but does no damage.ij 1.....i i :*id !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (63% to hit)  You throw a boomerang.  The boomerang hits the bes kemwar but does no damage.  The bes kemwar writhes about, and something writhes within you.ia 1W.ij @===6.2 (1.2Dim ip ir a _You feel your spells grow feeble.iw#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% iS,#####....##....)....... EV: 14Int: 7  #.........*W........... SH: 0Dex: 22#####...**##........... XL:  7 Next: 28% Place: Dungeon:5i,##.@*.....######.... Noise: ===------  Time: 2926.2 (0.0)i{###.....###.# ###.. a) +0 trident#...........##.# Throw: 5 boomerangsi#.######.####..# Dim ......###.######.................#W   bes kemwari..h...............###.............#.............i,The bes kemwar writhes about, and something writhes within you. _You feel your spells grow feeble.Throw: 5 boomerangsiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (63% to hit)i #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #.........(W........... SH: 0Dex: 22#####...((##........... XL:  7 Next: 28% Place: Dungeon:5##.@(.....######.... Noise: ===------  Time: 2926.2 (0.0)###.....[40ir Em###.# ###.. a) +0 trident#...........##.# Throw: 5 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#.............Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (63% to hit)  You throw a boomerang.  The boomerang hits the bes kemwar but does no damage.i7....i1W.iѓiG---7.4 (1.2 _i֥iHicp#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================iU#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #........*W............ SH: 0Dex: 22#####..**.##........... XL:  7 Next: 28% Place: Dungeon:5##.@......######.... Noise: ---------  Time: 2927.4 (0.0)i###.....###.# ###.. a) +0 trident#...........##.# Throw: 5 boomerangs#.######.####..# Dim i'......###.######.................#W   bes kemwar..h...............###.............#.............iGYou throw a boomerang. _The boomerang hits the bes kemwar but does no damage.  Throw: 5 boomerangsihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (63% to hit)i #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5ik Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #........(W............ SH: 0Dex: 22#####..((.##........... XL:  7 Next: 28% Place: Dungeon:5##.@......######.... Noise: ---------  Time: 2927.4 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 5 boomerangs#.######.####i ..# Dim ......###.######.................#W   bes kemwar..h...............iF ###.............#.............Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (63% to hit)  You throw a boomerang. The boomerang hits the bes kemwar.  The bes kemwar is lightly damaged.io /...i i :*i 2MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (63% to hit)  You throw a boomerang. The boomerang hits the bes kemwar.  The bes kemwar is lightly damaged.  The bes kemwar writhes about, and something writhes within you.i 1W.i9 7@i @===8.6 (1.2i i { _You feel as though your spells will be weakened for longer.i #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #........W............. SH: 0Dex: 22#####..**.##........... XL:  7 Next: 28% Place: Dungeon:5i ##.@......######.... Noise: ===------  Time: 2928.6 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 5 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#.............i !The bes kemwar writhes about, and something writhes within you. _You feel as though your spells will be weakened for longer.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (lightly damaged, 63% to hit)i#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #........W............. SH: 0Dex: 22#####..((.##........... XL:  7 Next: 28% Place: Dungeon:5##.@......######.... Noise: ===------  Time: 2928.6 (0.0)###..im...###.# ###.. a) +0 trident#...........##.# Throw: 5 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#.............Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (lightly damaged, 63% to hit)  You throw a boomerang.  The boomerang hits the bes kemwar and shatters for extra damage.i< ..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bes kemwar (lightly damaged, 63% to hit)  You throw a boomerang.  The boomerang hits the bes kemwar and shatters for extra damage.es kemwar is lightly damaged.iZ:*iw  The bes kemwar writhes about, and something writhes within you.i@9.8 (1.24ii { _You feel as though your spells will be weakened for longer.i- p#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================i- #.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #........W............. SH: 0Dex: 22i- .#####..**.##........... XL:  7 Next: 28% Place: Dungeon:5i- "##.@......######.... Noise: ===------  Time: 2929.8 (0.0)i . {###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangsi6. ]#.######.####..# Dim ......###.######.................#i. W   bes kemwar..h...............###.............#.............The bes kemwar writhes about, and something writhes within you. _You feel as though your spells will be weakened for longer.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei/ LAim: a bes kemwar (lightly damaged, 63% to hit)i #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================i #######.#......^... Magic: 7/7========================#........(......... AC: 5Str: 16Doom: 58% #####....##((..)....... EV: 14Int: 7  #........((............ SH: 0Dex: 22#####..((.##........... XL:  7 Next: 28% Place: Dungeon:5##.@......######.... Noise: ===------  Time: 2929.8 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.iL [40m######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#.............Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bes kemwar (lightly damaged, 63% to hit)  You throw a boomerang.  i LThe boomerang closely misses the bes kemwar.ij a...W...i K.Wi J.Wi; i H---31.0 (1.2 _i7 i& iBl F #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 53/53 ======================== #######.#......^... Magic: 7/7========================il i #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: ---------  Time: 2931.0 (0.0) il ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  il ......###.######  .................#  W   bes kemwar ..h............... im  ###.............  #............. Aim: a bes kemwar (lightly damaged, 63% to hit)  i6m You throw a boomerang. _The boomerang closely misses the bes kemwar.Reach: a) +0 tridentim uPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)ig#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5iStr: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: ---------  Time: 2931.0 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............i###.............#............. _The boomerang closely misses the bes kemwar.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You hit the bes kemwar.  The bes kemwar is moderately damaged.i<=9 (0.9ii{  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You hit the bes kemwar.  iThe bes kemwar is moderately damaged. _The bes kemwar closely misses you.i7< #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 53/53 ======================== #######.#......^... Magic: 7/7======================== #.................. AC: 5i=Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2931.9 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  ......###.######  .................#  W   bes kemwar ..h...............  ###.............  #............. i=WYou hit the bes kemwar.  The bes kemwar is moderately damaged. _The bes kemwar closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)iNS W*i) W.  Aim: a bes kemwar (lightly damaged, 68% to hit)i_#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================iC`#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2931.9 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..#[39;i'aK49m Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You hit the bes kemwar but do no damage.The bes kemwar is lightly damaged.ia51-ia.2.8 (0.9i4gii^  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You hit the bes kemwar but do no damage.  The bes kemwar is lightly damaged. _bites you.i ] #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 51/53 =======================- #######.#......^... Magic: 7/7======================== is #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2932.8 (0.0) ###.....###.# ###.. a) +0 tridenti  #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  ......###.######  .................#  W   bes kemwar ..h...............  ###.............  #............. You hit the bes kemwar but do no damage.The bes kemwar is lightly damaged. _The bes kemwar bites you.  iG Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)i #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 51/53 =======================-#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2932.8 (0.0)###.....###.ie # ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You closely miss the bes kemwar.The bes kemwar is lightly damaged.iy0-3.7 (0.9iS  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You closely miss the bes kemwar.  The bes kemwar is lightly damaged. _bites you.i  #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 50/53 ======================-- #######.#......^... Magic: 7/7======================== #.................. AC: 5i Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2933.7 (0.0)iׂ  ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim i 2 ......###.######  i .................#  W   bes kemwar i C..h...............  ###............. i2  #............. iF 'You closely miss the bes kemwar.iY _The bes kemwar is lightly damaged. _The bes kemwar bites you.  in NReach: a) +0 tridentPress: ? - help, Dir - move targeti LAim: a bes kemwar (lightly damaged, 68% to hit)i #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 50/53 ======================--#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2933.7 (0.0)i $###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You barely miss the bes kemwar.The bes kemwar is lightly damaged.iè c1=4.6 (0.9i= i   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You barely miss the bes kemwar.  The bes kemwar is lightly damaged. _The bes kemwar barely misses you.iК #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 51/53 =======================- #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14igInt: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2934.6 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  ......###.######  .................#  W   bes kemwar ..h...............  ###............. i #............. You barely miss the bes kemwar.The bes kemwar is lightly damaged. _The bes kemwar barely misses you.iReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)i?#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 51/53 =======================-#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2934.6 (0.0)###.....###.iI# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You barely miss the bes kemwar.The bes kemwar is lightly damaged.49-5.5 (0.9  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You barely miss the bes kemwar.  The bes kemwar is lightly damaged. _bites you.iI #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 49/53 ======================-- #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2935.5 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangsiXJ[40m #.######.#### ..# Dim  ......###.######  .................#  W   bes kemwar ..h...............  ###.............  #............. You barely miss the bes kemwar.The bes kemwar is lightly damaged. _The bes kemwar bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)i2/k#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 49/53 ======================--#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22i0c#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2935.5 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You hit the bes kemwar.  The bes kemwar is moderately damaged.i0>506.4 (0.9if5i6  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (lightly damaged, 68% to hit)  You hit the bes kemwar.  The bes kemwar is moderately damaged. _The bes kemwar barely misses you.iNd  #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 50/53 ======================-- #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2936.4 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangsiIe [40m #.######.#### ..# Dim  ......###.######  .................#  W   bes kemwar ..h...............  ###.............  #............. You hit the bes kemwar.  The bes kemwar is moderately damaged. _The bes kemwar barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (moderately damaged, 68% to hit)i‰ #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 50/53 ======================--#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2936.4 (0.0)###.....###.i # ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (moderately damaged, 68% to hit)  You hit the bes kemwar.  The bes kemwar is moderately damaged.i: c1=7.3 (0.9i i!   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (moderately damaged, 68% to hit)  You hit the bes kemwar.  The bes kemwar is moderately damaged. _The bes kemwar closely misses you.i #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 51/53 =======================- #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 iG#####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2937.3 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangsi. #.######.#### ..# Dim  ......###.######  i.................#  W   bes kemwar ..h...............  ###.............  #............. You hit the bes kemwar.  The bes kemwar is moderately damaged. i_The bes kemwar closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (moderately damaged, 68% to hit)i#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 51/53 =======================-#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2937.3 (0.0)###.....###.ibH# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (moderately damaged, 68% to hit)  You hit the bes kemwar.  The bes kemwar is heavily damaged.28.2 (0.9i  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (moderately damaged, 68% to hit)  You hit the bes kemwar.  The bes kemwar is heavily damaged. _The bes kemwar bites you but does no damage.i:  #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 52/53 =======================- #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58% iJ;  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2938.2 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  ......###.######  .................#  W   bes kemwar ..h...............  ###.............  #............. You hit the bes kemwar.  The bes kemwar is heavily damaged. i; _The bes kemwar bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (heavily damaged, 68% to hit)i=, #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 52/53 =======================-i, #######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  i, #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5i= ##.@W.....######.... Noise: =--------  Time: 2938.2 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (heavily damaged, 68% to hit)  You barely miss the bes kemwar.The bes kemwar is heavily damaged.*i   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (heavily damaged, 68% to hit)  You barely miss the bes kemwar.  The bes kemwar is heavily damaged.The bes kemwar writhes about, and something writhes within you.i 8@i 53=iʢ 8==9.1 (0.9i5 i% { _You feel as though your spells will be weakened for longer.ig0 #............ bronnyjavo the Spear-Beareri0G #............ Merfolk #............ Health: 53/53 ======================== #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16i"1 Doom: 58%  #####....##....)....... EV: 14Int: 7   i1#...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: ===------  Time: 2939.1 (0.0) i1###.....###.# ###.. a) +0 trident i1#...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim i12 ......###.######  i#2.................#  W   bes kemwar ..h............... iB2( ###.............  ic2#............. i2The bes kemwar is heavily damaged.The bes kemwar writhes about, and something writhes within you. i2_You feel as though your spells will be weakened for longer.Reach: a) +0 tridenti2Press: ? - help, Dir - move targetAim: a bes kemwar (heavily damaged, 68% to hit)iL#............ bronnyjavo the Spear-Bearer#............ MerfolkiV#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16iԭ Doom: 58% #####....##....)....... EV: 14i"Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5i]##.@W.....######.... Noise: ===------  Time: 2939.1 (0.0)###.....###.# ###.. a) +0 tridenti|#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _You feel as though your spells will be weakened for longer.i*Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (heavily damaged, 68% to hit)  iSkYou hit the bes kemwar.  The bes kemwar is severely damaged.i;@--40.0 (0.9i:iZMReach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a bes kemwar (heavily damaged, 68% to hit)  You hit the bes kemwar.  The bes kemwar is severely damaged. _The bes kemwar bites you but does no damage.i1  #............ bronnyjavo the Spear-Bearer #............ Merfolk i #............ Health: 53/53 ======================== #######.#......^... Magic: 7/7======================== #.................. AC: 5i 9Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   i #...................... SH: 0Dex: 22 i8 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2940.0 (0.0)i < ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangsi  #.######.#### ..# Dim  ......###.######  i .................#  W   bes kemwar ..h...............  i >###.............  #............. iQ You hit the bes kemwar.  The bes kemwar is severely damaged. _The bes kemwar bites you but does no damage.  i Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (severely damaged, 68% to hit)i a#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22i6 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2940.0 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#i݋ W   bes kemwar..h...............###.............#............. _The bes kemwar bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (severely damaged, 68% to hit)  You puncture the bes kemwar!  The bes kemwar is almost destroyed.i :*id  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (severely damaged, 68% to hit)  You puncture the bes kemwar!  The bes kemwar is almost destroyed.The bes kemwar writhes about, and something writhes within you.iu@==9 (0.9ii i2m_You feel as though your spells will be weakened for longer.i #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 53/53 ======================== #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58% i #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 i##.@W.....######.... Noise: ===------  Time: 2940.9 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  ......###.###### i .................#  W   bes kemwar ..h............... i( ###.............  iY#............. The bes kemwar is almost destroyed.i;The bes kemwar writhes about, and something writhes within you. _You feel as though your spells will be weakened for longer.ioReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)i܋a#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 53/53 ========================#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22i;#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: ===------  Time: 2940.9 (0.0)###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _You feel as though your spells will be weakened for longer.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)  You closely miss the bes kemwar.The bes kemwar is almost destroyed.iٍo49----1.8 (0.9iiqMReach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a bes kemwar (almost destroyed, 68% to hit)  You closely miss the bes kemwar.  iKThe bes kemwar is almost destroyed. _The bes kemwar bites you. The bes kemwar closely misses you.i  #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 49/53 ======================--iV  #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14i Int: 7   #...................... SH: 0Dex: 22i  #####.....##........... XL:  7 Next: 28% Place: Dungeon:5i  ##.@W.....######.... Noise: =--------  Time: 2941.8 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  i b......###.######  .................#  W   bes kemwar ..h...............  ###.............  #............. You closely miss the bes kemwar.i The bes kemwar is almost destroyed. _The bes kemwar bites you. The bes kemwar closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targeti wAim: a bes kemwar (almost destroyed, 68% to hit)iI #............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 49/53 ======================--#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2941.8 (0.0)###.....###.i ?# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar bites you. The bes kemwar closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)  You hit the bes kemwar but do no damage.The bes kemwar is almost destroyed.i` >502.7 (0.9ip   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)  You hit the bes kemwar but do no damage.  The bes kemwar is almost destroyed. _The bes kemwar closely misses you.iT #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 50/53 ======================-- #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22i4U #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2942.7 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  ......###.######  iU.................#  W   bes kemwar ..h...............  ###.............  #............. You hit the bes kemwar but do no damage.The bes kemwar is almost destroyed. i!V_The bes kemwar closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)i#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 50/53 ======================--#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 58% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 28% Place: Dungeon:5##.@W.....######.... Noise: =--------  Time: 2942.7 (0.0)###.....###.i # ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#W   bes kemwar..h...............###.............#............. _The bes kemwar closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)  You hit the bes kemwar.  The bes kemwar is almost destroyed.ic1=3.6 (0.9iQiث  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)  You hit the bes kemwar.  The bes kemwar is almost destroyed. _The bes kemwar completely misses you.i #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 51/53 =======================- #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@W.....######.... Noise: =--------  Time: 2943.6 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangsiV[40m #.######.#### ..# Dim  ......###.######  .................#  W   bes kemwar ..h...............  ###.............  #............. You hit the bes kemwar.  The bes kemwar is almost destroyed. _The bes kemwar completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)i1/  #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 51/53 =======================- #######.#......^... Magic: 7/7======================== #.................. AC: 5Str: 16Doom: 58%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 #####.....##........... XL:  7 Next: 28% Place: Dungeon:5 ##.@......######.... Noise: =--------  Time: 2943.6 (0.0) ###.....###.# ###.. a) +0 trident #...........# #.# Throw: 4 boomerangs #ir0 .######.#### ..# Dim  ......###.######  .................#  W   bes kemwar ..h...............  ###.............  #............. The bes kemwar is almost destroyed. _The bes kemwar completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)  You puncture the bes kemwar!i97 P #######.#......^ #......... #####....##....) #............. .##.. ....# ###.....###.#  #...........#  #.######.####  ...# ... .. .. i? o26394.5 (0.9i"A iD M_The bes kemwar completely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a bes kemwar (almost destroyed, 68% to hit)  You puncture the bes kemwar! _You destroy the bes kemwar!i ] #............ bronnyjavo the Spear-Bearer #............ Merfolk #............ Health: 52/53 =======================- #######.#......^... Magic: 7/7======================== i+ N#.................. AC: 5Str: 16Doom: 56%  #####....##....)....... EV: 14Int: 7   #...................... SH: 0Dex: 22 in #####.....##........... XL:  7 Next: 39% Place: Dungeon:5 i ##.@......######.... Noise: =--------  Time: 2944.5 (0.0) ###.....###.# ###.. a) +0 trident i #...........# #.# Throw: 4 boomerangs #.######.#### ..# Dim  ......###.######  i .................#   ..h...............   il ###.............   #.............  Press: ? - help, Dir - move targetAim: a bes kemwar (almost destroyed, 68% to hit)  You puncture the bes kemwar! _You destroy the bes kemwar!Reach: a) +0 tridentPress: ? - help, Dir - move targeti|#............ bronnyjavo the Spear-Bearer#............ Merfolk#............ Health: 52/53 =======================-#######.#......^... Magic: 7/7========================#.................. AC: 5Str: 16Doom: 56% #####....##....)....... EV: 14Int: 7  #...................... SH: 0Dex: 22#####.....##........... XL:  7 Next: 39% Place: Dungeon:5##.@......######.... Noise: =--------  Time: 2944.5 (0.0)ig}###.....###.# ###.. a) +0 trident#...........##.# Throw: 4 boomerangs#.######.####..# Dim ......###.######.................#..h...............###.............#.............Aim: a bes kemwar (almost destroyed, 68% to hit)  You puncture the bes kemwar! _You destroy the bes kemwar!Reach: a) +0 tridentPress: ? - help, Dir - move targetOkay, then.i~i~'iJi . _id#.#.<#....#.#......^.#........#####....##....).#.....#####.....##.##.######.###.....###.# ###.#...# #.##.######.#### ..# ......h..###....... 3=-5.5 (1 _iޮ #.#.....<.#....#######.#......^.#........#####....##....).#......#####.....##.##.######.###.....###.# ###.#....# #.##.#.######.#### ..# ......h....il .....###............. ix i ?-6i_ iiiiiB1S <....#######.#......^...............#####....##....)...............####.....##... #...#########....@###.# ####.......... #.########.####..# .Dim .....#.............i4;7i7i8ig Iig iA i\ ,i it i 9=i iK! 8#######.#^.....†#...........#####....##....).....#.............#####.....##..... ##........########.....###.# ###....$#...........# #.##.##.######@#### ..# .#9.5 (2......###.###### .................# ..h............... ###.........i! ~ #............. #.............#..........>..#.....>i! i>& i' iCiCiPEiLi7NiKR,iRiTYou puncture the bes kemwar! _You destroy the bes kemwar!  Reach: a) +0 trident  Press: ? - help, Dir - move target _Okay, then.  A hound comes into view.if[j#####....##....).........#....... #####.....##... ##........###### ###.....###.# ####...........# #.## #.######.#### ..# .i[......###.###### .........@.......# h............... ###............. i[#............. #......i\f #.>..h   hound (asleep) #.....>.....ii\h.. #... i]c,50.5 (1iNd11.5 (2 _iii_kik #####....##....) # #####.....## ##.###### ###.....###.# ### #.....# #.###.######.#### ..#  ......###.###### .# ..h.#. #. #.. #.>.. #.....>.. #.ii*2.5 (1ii!i)B#####....##....)........ bronnyjavo the Spear-Bearer#....................... Merfolk#####.....##............ Health: 53/53 ========================iB##........######..... Magic: 7/7========================###.....###.# ###... AC: 5Str: 16Doom: 56% #...........#iB#.## EV: 14Int: 7  iB'##.######.####..# SH: 0Dex: 22......###.######i CXL:  7 Next: 39% Place: Dungeon:5.....***@........#i1C%Noise: ---------  Time: 2952.5 (0.0)..h**.............a) +0 tridenti]C####.............Throw: 4 boomerangs#.............Dim iC#.............#..........>..iCh   hound (asleep)#.....>.......i*D#............ _Okay, then. _A hound comes into view.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)iک #####....##....)........ bronnyjavo the Spear-Bearer#....................... Merfolk#####.....##............ Health: 53/53 ========================i ##........######..... Magic: 7/7========================###.....###.# ###... AC: 5Str: 16Doom: 56% iC #...........##.## EV: 14Int: 7  i ##.######.####..# SH: 0Dex: 22......###.######XL:  7 Next: 39% Place: Dungeon:5.....(((@........#i Noise: ---------  Time: 2952.5 (0.0)..h((.............iӪ a) +0 trident####.............Throw: 4 boomerangsi #.............Dim #.............i >#..........>..h   hound#.....>.......i9 b#............Throw: 4 boomerangsiw !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)  i KYou throw a boomerang. The boomerang hits the hound.  The hound barks!i3 ]...h..i85 .hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the hound.  i5 lThe hound barks!  The hound is moderately wounded.i< 9 i= F==3.7 (1.2 _iD iE i?#####....##....)........ bronnyjavo the Spear-Bearer#....................... Merfolk#####.....##............ Health: 53/53 ========================##........######..... Magic: 7/7========================###.....###.# ###... AC: 5Str: 16Doom: 56% #...........##.## EV: 14iQ@Int: 7  ##.######.####..# SH: 0Dex: 22......###.######XL:  7 Next: 39% Place: Dungeon:5......**@........#Noise: ==-------  Time: 2953.7 (0.0)...h**............a) +0 trident####.............Throw: 4 boomerangs#.............Dim #.............#..........>..h   houndi@:#.....>.......#............The hound barks! _The hound is moderately wounded.Throw: 4 boomerangsi@+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 53% to hit)i#####....##....)........ bronnyjavo the Spear-Bearer#....................... Merfolk#####.....##............ Health: 53/53 ========================##........######..... Magic: 7/7========================###.....###.# ###... AC: 5i Str: 16Doom: 56% #...........##.## EV: 14Int: 7  ##.######.####..# SH: 0Dex: 22......###.######XL:  7 Next: 39% Place: Dungeon:5......((@........#Noise: ==-------  Time: 2953.7 (0.0)...(((............a) +0 trident####.............Throw: 4 boomerangs#.............Dim #.............#..........>..h   hound#.....>.......#............iThe hound barks! _The hound is moderately wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 53% to hit)i>\..h..ij.h _The hound is moderately wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hound (lightly wounded, 53% to hit)  You throw a boomerang. The boomerang closely misses the hound.h.iiܩF--4.9 (1.2 _ii i  #####....##....)........ bronnyjavo the Spear-Bearer #....................... Merfolk #####.....##............ Health: 53/53 ======================== ##........######..... Magic: 7/7======================== ###.....###.# ###... AC: 5Str: 16Doom: 56%  #...........# #.## EV: 14Int: 7   ##.######.#### ..#  SH: 0Dex: 22 ......###.######  XL:  7 Next: 39% Place: Dungeon:5 .....h..@........#  Noise: ---------  Time: 2954.9 (0.0) ..................  a) +0 trident ####.............  Throw: 4 boomerangs[0i q;10m #.............  Dim  #.............  #..........>..  h   hound #.....>.......  #............ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 53% to hit) _You throw a boomerang. The boomerang closely misses the hound.Reach: a) +0 tridentPress: ? - help, Dir - move targetid+i`#####....##....)........ bronnyjavo the Spear-Bearer#....................... Merfolki#####.....##............ Health: 53/53 ========================##........######..... Magic: 7/7========================###.....###.# ###... AC: 5Str: 16Doom: 56% #...........##.## EV: 14Int: 7  i'##.######.####..# SH: 0Dex: 22......###.######iXL:  7 Next: 39% Place: Dungeon:5.....h..@........#Noise: ---------  Time: 2954.9 (0.0)..................a) +0 trident####.............Throw: 4 boomerangs#.............iDim #.............#..........>..h   hound#.....>.......#............Shift-Dir - straight lineAim: a hound (lightly wounded, 53% to hit) _You throw a boomerang. The boomerang closely misses the hound.Reach: a) +0 tridenti#JPress: ? - help, Dir - move targetOkay, then.i'iiZ. _if #####....##....)........ bronnyjavo the Spear-Bearer #....................... Merfolk #####.....##............ Health: 53/53 ======================== ##........######..... Magic: 7/7========================i  ###.....###.# ###... AC: 5Str: 16Doom: 56%  #...........# #.## EV: 14Int: 7   ##.######.#### ..#  SH: 0i6Dex: 22 ......###.######  XL:  7 Next: 39% Place: Dungeon:5i .....h..@........#  Noise: ---------  Time: 2954.9 (0.0)i ..................  a) +0 trident i0####.............  Throw: 4 boomerangs #.............  Dim  #............. ij #..........>..  h   hound #.....>.......  #............  _You throw a boomerang. The boomerang closely misses the hound.iReach: a) +0 tridentPress: ? - help, Dir - move target _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetic D**@ij #####....##....)........ bronnyjavo the Spear-Bearer#....................... Merfolk#####.....##............ Health: 53/53 ========================##........######..... Magic: 7/7========================###.....###.# ###... AC: 5Str: 16Doom: 56% #...........##.## EV: 14Int: 7  ##.######.####..# SH: 0Dex: 22......###.######XL:  7 Next: 39% Place: Dungeon:5.....h..@........#Noise: ---------  Time: 2954.9 (0.0)..................a) +0 trident####.............Throw: 4 boomerangs#i .............Dim #.............#..........>..h   hound#.....>.......#............Reach: a) +0 tridentPress: ? - help, Dir - move target _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetOkay, then.i> iK . _i #####....##....)........ bronnyjavo the Spear-BeareriE #....................... Merfolk#####.....##............ Health: 53/53 ========================##........######..... Magic: 7/7========================###.....###.# ###... AC: 5Str: 16Doom: 56% #...........##.## EV: 14Int: 7  ##.######.####..# SH: 0Dex: 22......###.######XL:  7 Next: 39% Place: Dungeon:5.....h**@........#Noise: ---------  Time: 2954.9 (0.0)..................a) +0 tridentiZ @####.............Throw: 4 boomerangs#.............Dim #.............#..........>..h   hound#.....>.......#............Press: ? - help, Dir - move target _Okay, then.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 53% to hit)i #####....##....)........ bronnyjavo the Spear-Bearer#....................... Merfolk#####.....##............ Health: 53/53 ========================##........######..... Magic: 7/7========================###.....###.# ###... AC: 5Str: 16Doom: 56% #...........##.## EV: 14Int: 7  ##.######.####ie ..# SH: 0Dex: 22......###.######XL:  7 Next: 39% Place: Dungeon:5.....h((@........#Noise: ---------  Time: 2954.9 (0.0)..................a) +0 trident####.............Throw: 4 boomerangs#.............i =Dim #.............#..........>..h   hound#.....>.......#............Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (lightly wounded, 53% to hit)  You throw a boomerang.  i9 0The boomerang hits the hound but does no damage.in'..ip.hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (lightly wounded, 53% to hit)  You throw a boomerang.  i qZThe boomerang hits the hound but does no damage.hound is lightly wounded.iMqC.hiwix<6.1 (1.2 _iGii} !  You hit the hound.i  The hound is moderately wounded.i 4=7.0 (0.9i if V _The hound completely misses you.i "  You closely miss the hound.  The hound is moderately wounded.1-9il ` _The hound bites you. The hound misses you.i  You hit the hound but do no damage.  The hound is moderately wounded.2-8.8iFiR _The hound barely misses you.i(&  You puncture the hound!i#|  The hound is almost dead.i$/=9.7i,i-= _The hound closely misses you.i.i}L †You puncture the hound! 4/54= 46-60.6 _You kill the hound! _Your Fighting skill increases to level 4!i  #####....##....) # #####.....## ##.###### ###.....###.# ### #.# #.#.######.#### ..#.###.###### ..# .#. #. #...  #.>.. #.....>... #..i5 i{ f--1.6 (1.0 _i i r _You see here a hound corpse.iii-ii"Xi#iu%i%9=i&iV(i(in-Xi.i.i/i2Bi3i!4i4im6i6iY7i{8i8ia9i;ii;i;iAiAi4Bi&CiD,iF,iuGiGiHi-Ii-JiKiKiLi]X4iXYi'ZijZiK[i ]iv]i?^iW`i`iai}eBigigihibjijikinW _You start waiting.iu8-i-|090.6 (29.0)i|61.6 (30ixii _Your spells return to their normal power.iii33i:i=ieBiihiiT #####....##....) # #####.....## ##..###### ###.....###.# ### #...# iǜ##.######.#### ...###.######.†..#3.6 (2.0)..##.. #..... #.....i #..>.. #.....>..... #i?,....iȝimiiIi]Ji.. #.....>....... #..ib$......icihijiO ibP iQ iX iY i=Z i] Xi^ ie # #####....##....) #....... #####.....## ##........ide E ###.....###.#  #.....# ######.######.#### #ie ..###.###### #..†..#ie y7 #.. ##ie L.. #...if  #..... #..........>..iif  #.....>....... #......if iRl is iiiSi:iiiniN #######.#..... #...#####....##....)#..........#####.....##.......#........###### ###.....###.# # #ip.....# ######@######.#### 9#.........###.###### #.........†# #.............########......#........#......i#..........>..#.....>.......iPi8ii.V3iWi]i``,iQenieiHg,ihim7 #.....im#######.#^ #..............#####....##....)#..............#####.....##..........i|n##........######...###.....###.# ###. #...@.......# #.3002.6 (3######.######.#### ..#.........###.###### #.........†.........##.............in########......#......#.............#..........>in5..ieoiti$wi 3i i i" i% Bi ' ii' i( i) i+ i, i, iw7 7#...#######.#......^...#...........#####....##....)...#..............#####.....##....##........######...###.....###.# ###...#....# #.#5######.######.#### ..# #...###.###### #...†....#...........########.............#.............#............. i$; i< i<3iiiini0ii i.",i*#...########.#......^.....†.##............######....##....)...##..............#####.....##...##........######...###.....###.# ###....$#...# #.#8  ######.######.#### ..# .###...###.######  #...†....  #........  ########.............#.............#............. i[9iuv i/w i} i~ iQit 3iҝ ie iN i BiZ ,ix i #######.#^.....† #.....................#####....##....)i Z. #.............. #####.....##. ##........#######.....###.# ###....$ ......# #.##.#i ######.######@#### ..# .#10.6 (2  #.........###.######  #..†.........# #.............in  ########............. #............. #............. #..........>.. #.....>.......i i i i^i"iiiiRni:i4i'iJ#####....##....)..........i #.....il4###.....##....i, ##..i ######i ###.....###.# ###....$iL#...........# #.##.#######.######.#### ..# .##.........###.####### i?.........†..@......# 2...............#######.............#.i...#...#.....>.......#.............ii  ...............####.....## ##........#########.....###.# ###....$.......... #.##.#######.######.###..# .........###.####### †...........####### #............#i ^3.6 (1i #####.....## ##........#########.....###.# ###....$i #...........# #.##.########.######.#### ..# .##.........###.####### i; #.†.........#.#.i[ H..########i D #.i #.#.>#.....>......i t#.......##.##i N#....#########i' <4i= i iii i9iYiBiiiii6iri iv...........# #.##.########.######.#### ..# .###.........###.####### .  i8Z#.........†.........#.#  #......................  ########............... i#.............. #. #.>...#7.6 (3#.....>##.###..###....#########.........i7ii`iv _i ,i: ,i i i i4 @ _Found a scroll of identify.i/ iX i i A.........†.#.##. .......................? #######................ #...... #. #..........>...# #.....>........# #..## #..## i1 20#....######### .... ..... iW i i0 i{ ii;i <i=iDiF,iK,i'QisRiUi!Yi;\i\i/^idid@###.#######.. ie†iIeu#.##.#. ite.......ie??.. ie####...i2f. i^f#...if # ig#...iQgD....... ig#..........>...# ig #.....>igB..# ih#...iDhB..@## iph3ihx#............## izi3#....#########ii.icn#...ixm.....iyiޖ i i iQizIi{i}iBii=iEiiiHi4i###.....###.# ###....$........ #...........# #.##.##....... #.######.#### ### ..##.##..e.... .....###.#######.. ..... i{.....†#.##.#... ....?..# ###........$#........#####i#...@.......6#.>...######.i#.....>........##.............###............##i(^#....#########.........ii6iM+ _Found 17 gold pieces.i iiRiZiii!i#i@&iu&i(i*3.....##................ ########..............###.# ###....$...........# #.##.##......... ######.#### ### ..##.##..e......io3###.#######.. .....## ...†#.##.#..... ...?.. #..$8.6 (2 #..i3 ....# #.....................# #..>...######.. #.....># #............. #............## #....#########..i3iq4i ;i<iNC......... #.....##................######........###.# ###....$..# .........# ##.##.##.........# iC#####.#### ####..##.##..e......####.#######........##†#.##.#...... .#### .iC...$..... ...######## .iCJ..........# iD..........>...######.. .....># iNDv.# ............ ....#########iMLiL+9.6 (1iRiQYiY,30.6 (2i]i3_: _i - 2 scrolls of identify (gained 1)iq# z .....##....... .######........###.# ###....$.#.# ##.##.##.#..#### ####..##.##..e......#. .###.#........##.†.#.##.#......e#### $.#.>...##>.# e   Duvessa (wand, asleep)...#### i'  You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier andcarrying a wand of flame.iH3 /  --more--iO i - 1.6 (1 iU _i i i  #.....##...... #.######........###.# ###....$.#.# ##.##.##.#i #.#### ####..##.##..e......# ..###.#........##.. ..†.#.##.#......e.####.$.......#.i ......#.>...######..i( l.>.#....##i@ ].## ....#i i &2i i i#.....##....#.######..... #.....###.# ###....$..# ##.##.##.iL#.#### ####..##.##..e.......###.#######........##...†.#.##.#......e.#### #iމ.$...... #.#. #......# #.>...######.. #.....>......# i E#.## #i4a....## #....#i i~&3i?i^iViYdDuvessa, Sister of Dowan A plain-looking deep elven fighter who is technically brilliant in many forms ofcombat, but over-confident because of it. She is complemented by the magical skills of her twin brother, Dowan. She journeys to the surface to challenge its greatest champions. Max HP: ~36iYWill: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident (while incapacitated). i ZYShe has about 57% to hit you. AttackMax Damage Hit: +0 rapier 16 i/Z{She has a 12% chance to notice you each turn. She has an unusual item: a wand of flame. She can open doors. iSZShe possesses the following wand spells: [!]: Description|Statuses|QuoteiiP ................................. bronnyjavo the Spear-Bearer ##.....##........................ Merfolk ##........######................. Health: 54/54 ======================== #.....###.# ###....$.......... Magic: 7/7======================== ..........# ##.##.##......... AC: 5Str: 16Doom: 56% ######.#### ####..##.##..e...... EV: 14Int: 7  ...###.#######........##..SH: 0i Dex: 22 ...†.........#.##.#......eXL:  7 Next: 46% Place: Dungeon:5 ................@...####Noise: ---------  Time: 3033.6 (1.0) #..................$......a) +0 trident #................########.Throw: 4 boomerangs #.....................# #..........>...######.. ir#.....>........# #.............## #............## #....######### _Your spells return to their normal power. _Found a scroll of identify. _Found 17 gold pieces. _i - 2 scrolls of identify (gained 1)  You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier and _carrying a wand of flame.ii1>i.i$iUnI - 2 scrolls of immolation. A scroll that fills the creatures around the reader with an unstable and ispowerful inner flame. This fire is released any time the victims are hit, and explosively released upon their death. Giant creatures cause bigger explosions. iOIt is an uncommon scroll. Stash search prefixes: {inventory} {scroll} iVMenu/colouring prefixes: identified dangerous_item scroll _________________ i;“To drift with every passion till my soul ib Is a stringed lute on which all winds can play,  Is it for this that I have given away i0 Mine ancient wisdom, and austere control? i1 Methinks my life is a twice-written scroll iU Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. i2S(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ii................................. bronnyjavo the Spear-Bearer ##.....##........................ Merfolk ##........######................. Health: 54/54 ======================== #.....###.# ###....$.......... Magic: 7/7======================== ..........# ##.##.##......... AC: 5Str: 16i1Doom: 56% ######.#### ####..##.##..e...... EV: 14Int: 7  ...###.#######........##..SH: 0Dex: 22 ...†.........#.##.#......ei6XL:  7 Next: 46% Place: Dungeon:5 ................@...####Noise: ---------  Time: 3033.6 (0.0) #..................$......a) +0 trident #................########.Throw: 4 boomerangs #.....................# #..........>...######.. #.....>........# #.............## #............## #....######### _Your spells return to their normal power. _Found a scroll of identify. _Found 17 gold pieces. _i - 2 scrolls of identify (gained 1)  You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier and _carrying a wand of flame.iiiCGear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing nete - a javelin  i - 4 boomerangs (quivered)k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spiritiDixi ................................. bronnyjavo the Spear-Bearer ##.....##........................ Merfolk ##........######................. Health: 54/54 ======================== #.....###.# ###....$.......... Magic: 7/7======================== ..........# ##.##.##......... AC: 5Str: 16Doom: 56% ######.#### ####..##.##..e...... EV: 14Int: 7  ...###.#######........##..SH: 0Dex: 22 ...†.........#.##.#......eXL:  7 Next: 46% Place: Dungeon:5 ................@...i[40m####Noise: ---------  Time: 3033.6 (0.0) #..................$......a) +0 trident #................########.Throw: 4 boomerangs #.....................# #..........>...######.. #.....>........# #.............## #............## #....######### _Your spells return to their normal power. _Found a scroll of identify. _Found 17 gold pieces. _i - 2 scrolls of identify (gained 1)  You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier and _carrying a wand of flame.i iW!(i%i&i_aRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - 2 scrolls of identify  I - 2 scrolls of immolation  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff[?] describe selectedi=iʹi................................. bronnyjavo the Spear-Bearer ##.....##........................ Merfolk ##........######................. Health: 54/54 ======================== #.....###.# ###....$.......... Magic: 7/7======================== iX;..........# ##.##.##......... AC: 5Str: 16Doom: 56% ######.#### ####..##.##..e...... EV: 14Int: 7  i...###.#######........##..SH: 0Dex: 22 ...†.........#.##.#......ei&$XL:  7 Next: 46% Place: Dungeon:5 ................@...####Noise: ---------  Time: 3033.6 (0.0) #..................$......a) +0 trident iU#................########.Throw: 4 boomerangs i#.....................# #..........>...######.. #.....>........# i#.............## #............## #....######### i_Your spells return to their normal power. _Found a scroll of identify. _Found 17 gold pieces. _i - 2 scrolls of identify (gained 1)  iYou encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier and _carrying a wand of flame.iiBuIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN ix m - a scroll labelled DOV WOKHLEGADITED Potions (select first with !)  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - an inky potion[?] describe selectediYi................................. bronnyjavo the Spear-Bearer ##.....##........................ Merfolk ##........######................. Health: 54/54 ======================== #.....###.# ###....$.......... Magic: 7/7======================== ..........# ##.##.##......... AC: 5Str: 16Doom: 56% ######.#### ####..##.##..e...... EV: 14Int: 7  ...###.#######........##..SH: 0Dex: 22 ...†.........#.##.#......eXL:  7 Next: 46% Place: Dungeon:5 ................@...[iO33m####Noise: ---------  Time: 3033.6 (0.0) #..................$......a) +0 trident #................########.Throw: 4 boomerangs #.....................# #..........>...######.. #.....>........# #.............## #............## #....######### _Your spells return to their normal power. _Found a scroll of identify. _Found 17 gold pieces. _i - 2 scrolls of identify (gained 1)  You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier and _carrying a wand of flame.  Okay, then.iD _i$*)Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - 2 scrolls of identify  I - 2 scrolls of immolation i* e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff[?] describe selectediQib^P................................. bronnyjavo the Spear-Bearer ##.....##........................ Merfolk ##........######................. Health: 54/54 ======================== #.....###.# ###....$.......... Magic: 7/7======================== ..........# ##.##.##......... AC: 5Str: 16Doom: 56% ######.#### ####..##.##..e...... EV: 14Int: 7  ...###.#######........##..SH: 0Dex: 22 i"_...†.........#.##.#......eXL:  7 Next: 46% Place: Dungeon:5 ................@...####Noise: ---------  Time: 3033.6 (0.0) #..................$......a) +0 trident #................########.Throw: 4 boomerangs #.....................# #..........>...######.. #.....>........# #.............## #............## #....######### _Found a scroll of identify. _Found 17 gold pieces. _i - 2 scrolls of identify (gained 1)  You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier and _carrying a wand of flame. _Okay, then.i'o  Okay, then. _i>iU?i@iIFiHiKP _iMiMiOiPiRiRiSiY##.....###.# ###....$ ...........# ##.##.## .######.#### ####..##.##..e iY....###.#######........##.. †.........#.##.#......e .....................#### i)Z##..................$......  #..iOZ.....########.  #...#6.6 (3 inZz #>...######.. iZs #.....>#  ##iZ>#  #i[...##  #....#########    ...  ..i[i]`iqai i i i i  im niG ih# .....###.# ###....$..## ##.##.##..# #####.#### ####..##.##..e......#i$ ###.#######........##.. †..#.##.#......e ...#### ....$...... ..########. ....@....# 8.6 (2 ..>...######..# ic$ .....>........# .....## .....## ....########i$ # .... ... ..iP% i\* i(, iiȃiiii-i'ni###.# ###....$..#..# ##.##.##..#...#### ####..##.##..e......#.. ###.#######........##.. †...#.##.#......e .......#### ....$...... ########. # 40>...######..# >........# ......## #### iQiQiaRiZi[i_BiT`i`i aieU###.# ###....$..#..# ##.##.##..#.. #.#### ####..##.##..e......#... .#######..##.. ie.#.##.#......e ......#### .....$...... ########. # 2>...######..# >..# ##.... ## ##### iRfijili'...# .##.###....# .#### ####..##.##..e#... .#######........##.. .......#.##.#......e ......#### $........########. ....## >...######. >........# ##.........## ######### ######## 3.6 (1"i"i[Dowan, Brother of Duvessa A beautiful but vain deep elf with an aptitude for magic and little else. His skills are the perfect complement of his twin sister Duvessa's fighting prowess.In search of more powerful spells, he journeys to the surface with his sister. Max HP: ~24Will: +"iAC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident (while incapacitated). He has about 51% to hit you. AttackMax Damage Hit: +0 dagger 8 He has a 10% chance to notice you each turn. He can open doors. He has mastered the following spells, which are affected by silence and antimagic:  a - Throw Flame"i3(3d5) (7) b - Throw Frost(3d5) (6) [!]: Description|Statuses|Quote$iD$iwY....# ##.##.##.........#....# bronnyjavo the Spear-Bearer .#### ####..##.##..e......#...Merfolk .#######........##..$i`Health: 54/54 ======================== .......#.##.#......eMagic: 7/7======================== ..............####AC: 5Str: 16Doom: 56% .............$......EV: 14Int: 7  ...........########.SH: 0Dex: 22 ................##XL:  7 Next: 46% Place: Dungeon:5 .....>...######.@#Noise: ---------  Time: 3043.6 (1.0) >........# ##........a) +0 trident ........## #########Throw: 4 boomerangs .......## ######## _Found 17 gold pieces. $isG_i - 2 scrolls of identify (gained 1)  You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier and _carrying a wand of flame. _Okay, then. _Okay, then.$ib>$i$iN'i6 =###.##....$.#.... .....# ##.##.##...#.... #.#### ####..##.##..e......#... #.#######........##..#.##.#......e..#### 'iL7 #.....$......########............@## ......>...######..# >..#..........## ######### ........## #########'i?; 'i; &4'i> 'i;? (if.###.# ###....$.#.# ##.##.##.# ##.#### ####..##.##..e......#... ##.#.##...#.##.#......e.####......$.......########..##(ig.>...######..#.>.# ##.........## ######### .## .# .(i)m(in&5(iQq(is(i(i(i(iz(i(i(i..###.# ###....$..#..# ##.##.##..###.#### ####..##.##..e......# .###.#######..##.. .†..#.##.#......e.........####.......$........########....##7.6 (2..>...######..#..>........# ##..........## ####(iDq##### ..## ...## ... .. .(is(i(i(i)(i(iB(i(i(iVB(i!(i](i?(ig#.....###.# ###....$...# ##.##.##.(i##.#### ####..##.##..e..... ...###.#######........##.. ...†..#.##.#......e.......#### #.....$...... #..########. #..##9 #..>...######..# #.....>........# ##........ #.....## ######### #....## #....######### (iW ....  ...  ..(i(i(i (ic (i" 3(i (i (i, B(i (i (i- (i ##.....###.# ###....$ #(i ..# ##.##.## #.######.#### ####..##.##..e..###.#######........##....†(i2 ..#.##.#......e...#### ###(iy ...$......  #..########.  #..##(i 51  #..>...######..# (i  #.....>........# ##..  #...(i4 ## ##  #...##  #....######### (ij  ....  ...  ..(i# (i (ij )i)i:)iZ)i)i)i X)i,)ia ###.....###.# ###....$  #..# ##.##.## ###.######.#### ####..##.##..e..###.#######........##..)i*{..†..#.##.#......e..######..$...... #..##. #..##3 #..>...######..# #.....>..# ##. #..## )i`# #..## #....)ip###  ....  ... )iE ..)i\)i)i)i] )i^ )i?_ )if )i&h )ih )il )il R  There is a stone staircase leading down here.)in )io  _)irp )iq )is ,)iu )i${ ######.######.#### ####..##.## #...###.#######........## #.........†.........#.##.#......e #....................#### ########.........$...... #####. #)i{ ..........## #>...######..# #.....>..@.....# ##....6.6 (3 #)i{ .......## ##### #....##  #....#########)i| .... ... .. )i<| )i| )iʁ )iY *inI*i3*io*iݡ*iP,*i,*i*i*i?*iŪ*iC*iW #.........†.........#.##.#..  #..........................###  ########.........$... ### #......# #>.... #.....># ##. #......## ## #....## 9 #....#########  #....  #... #.. # *i*i*iL*i*i*i*iE*iB*iHX*i*i&*iȚ*i #....... ########..$ #.### #...... #>...#### #.....>........#  #.............##  #............##  #..@.#########62*ij2 #....#  #....# #....# ###### *i*i*i_+i93+iU:+iA+iB+iEB+iF,+iG+iG+iZH+iH+iH+iqN#...†#.##.##..........###########...$...#...#######...........#..........>...######..#.....># ##.#.............## ##+iO #.....@......## 5#....##########....# #....##....#######+iNO+itS+i;U+i +i+i+i+ii+i,+i+i+i +it+i`+iO+i{+i+iI#...###.#######........## #.........†#.##.#......e #..........#### ########...+i=-$......#...########.#...........## #..........>...######..# #.....># ##....#...## #####+iu18#............## #....##########....##.+i"...##....#######+i+i+i:+ig;+i<,i/,i,i- B,im ,i ,i ,ib,i #...........# ##.## ######.######.#### ####..##.##..,i###.#######..##.. #.........†#.##.#......e #.......,iO...#### #######$............########.........## ..@.>...######..# 70.6 (2,ix>........# ##.............## #####,i!#............###....#########.,ir .,i4,i,i,i5#.# ##.##.##..######.#### ####..##.##..e .###.#........##.. .†.#.##.#......e .#### .$...... #.#. #.## #.>...######..# #.....>........# ##.#.,i8....## ##..#..#....##....# ,iD,iݴ+1.6 (1,i,i-i#-i#-i'-i5*-i?#.# ##.##.##..######.#### ####..##.##..e.###.#........##.. †.#.##.#......e #### .$...... #.#. #.## #.-i...######..# #.....>.# ##.#.## ##...#...#....# -i -i]&2-i -ic _There is a stone staircase leading down here..i.iHA stone staircase leading down. .i$A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down./i1$/i& #...........# ##.##.##.... bronnyjavo the Spear-Bearer /i&k####.######.#### ####..##.##..e. Merfolk ........###.#######........##../i'cHealth: 54/54 ======================== /i7'........†.........#.##.#......eMagic: 7/7======================== /ij'.........................####AC: 5Str: 16/i'Doom: 56% ######..................$......EV: 14/i'Int: 7  #................########.SH: 0/i'vDex: 22#.....................##/i'XL:  7 Next: 46% Place: Dungeon:5#..........@...######..#/i(Noise: ---------  Time: 3072.6 (1.0)/i@(#.....>........# ##...... a) +0 trident/ia(c#.............## ####### Throw: 4 boomerangs#............###....##########....#/i('#....##....#######/i(You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier and _carrying a wand of flame. _Okay, then. /i)_Okay, then. _There is a stone staircase leading down here. _There is a stone staircase leading down here./i./if/(/i4/i/:/i|>-3 _/i?/i  6  You climb downwards./i$ # ..# ....### #..... #.D.##  #..$@#  ....>.?..# ..##.  ##.####... .. ..## ... .#D   steam dragon (asleep) ##.# .. /i65.1 (2.5/i/ix _You encounter a steam dragon.Found 11 gold pieces and a scroll labelled NEDECA TEQARCH.  Found a stone staircase leading down./i> a _There is a stone staircase leading up here.1ij1isnA steam dragon. A relatively small grey dragon, with a resilient-looking scaly hide and steam pouring from its mouth. Max HP: ~30Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal You have about 98% to hit with your +0 trident (while incapacitated). It has about 44% to hit you. Attacks Max Damage Bite 12 Claw 6 It has a 9% chance to notice you each turn. It is resistant to steam. It can fly. It possesses the following natural abilities:  a - Steam Ball1i[(3d10) (6) [!]: Description|Statuses|Quote<i <iZ zbronnyjavo the Spear-BearerMerfolkHealth: 54/54 ========================#Magic: 7/7========================..#AC: 5Str: 16Doom: 56% ....###EV: 14Int: 7  #.....SH: 0Dex: 22#.D.##<iT 4XL:  7 Next: 46% Place: Dungeon:6#..$@#Noise: ---------  Time: 3075.1 (2.5)....>.?..#a) +0 trident..##.......Throw: 4 boomerangs##.####..... ..##... .#D   steam dragon (asleep)##.#.. _There is a stone staircase leading down here.  You climb downwards. _You encounter a steam dragon.Found 11 gold pieces and a scroll labelled NEDECA TEQARCH.  Found a stone staircase leading down. <i L_There is a stone staircase leading up here.<i* T<iK! BiT A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.Ei bronnyjavo the Spear-BearerMerfolkHealth: 54/54 ========================#Magic: 7/7========================..#AC: 5Str: 16Doom: 56% ....###EV: 14Int: 7  #.....SH: 0Dex: 22#.D.##XL:  7 Next: 46% Place: Dungeon:6#..$@#Noise: ---------  Time: 3075.1 (0.0)....>.?..#a) +0 trident..##.......Throw: 4 boomerangs##.####..... ..##... .#D   steam dragon (asleep)##.#.. _There is a stone staircase leading down here.  You climb downwards. _You encounter a steam dragEi on.Found 11 gold pieces and a scroll labelled NEDECA TEQARCH.  Found a stone staircase leading down. _There is a stone staircase leading up here.Ei Eiֶ (Ei Ei Ei 26.1 (1 _Ei* Eid  5  You climb upwards.Eic #...........# ##.##.##.... ####.######.#### ####..##.##..e. ........###.#######........##.. ........†.........#.##.#......e .........................#### ######..................$......#................########.#.....................###..........@...######..#Eiԋ #.....>........# ##......#.......## ########............###....##########....#Eif #....##....#######Ei 67.6 (2.5Ei8 Ei Y _Level annotation: Dowan, DuvessaEi c _There is a stone staircase leading down here.Fi Fi< Fi Fi Fi̓ FiR P _Fic Fi Fiݚ Fi ` ##..######...... Fi ###.....###.# ###....$.. #...........# ##.##.##.. Fi] ######.######.#### ####..##.##.. ####.#######........##.. #.........†#.##.#......e #..........#### ########$...... #....########.9FiҤ T0 #.....................##  #>...######..#  #.....>........# ##.... #.............## ##### #............## #....######### #....# #....#Fi Fi Fi2 Gi3Gi_ GiGi4,GilXGi%Gie#........ #####.....##............ ##........######...... ###.....###.# ###....$ #...........# ##.##.##  ######.######.#### ####..##.##  ####.#######........##  #.........†#.##.##..........####81########$.... #........####### #.............## #>...######.. #.....>........# ##.. #.............## ### #............## #....#########Giq"Gif'HiJ3HiKHiTHiUHiYBHiG\Hi\Hi]Hi `HibBHi%j* #######.#^.....† #......#####....##....)..........................####.....##.............. ##........##..... ###.....###.# ###....$ #....Hij# ##.##.# ######.######@#### ####..##.4.6 (3 #.........###.#######........##.........†.........#.##.#....#....................#########...........$... #................######  #..........#  #>...######..Hiam  #.....>........# ##. HiqqHiOsHie3HiHiHHi3HiX Hi Hi HiH Hi Hi  Hi Hi  #.......... #< #....... #######.#......^.....† #.............#####....##....)....#..........................#####.....##............... ##.....@..######........8.6 (4Hi  ###.....###.# ###....$. #...........# ##.##.########.######.#### ####..##.#.........###.#######..###.........†.........#.##.#.....#...................###########..................$..#........#######Hi, Hi HiGZ HiZ Hi[ Hi d HiJf Hii BHik ,Hil Hi_n Hip Hip Hi'r His Hi(v Himv Hiw HiN~ ###.......=.########............#...##........ #................. #......<...# Hi~ #.......## #######.#......^.....†.#  #.........# #####....##.@..).....Hi~ # 92#...........................#####.....##.................Hi~  ##........######..........Hi  ###.....###.# ###....$...HiA " #...........# ##.##.## ######.######.#### ####..##.##.. #.........###.#######Hid o.## #.........†#.##.#......eHi( HiR Hi IiIiIiIi9 Iiz Ii Ii,IiIi_Ii$Ii~#...#####.#..#........###.......#..=.#..#######....#...##....#.........#....<...#...IiM #..........###.#######.#^.....†.# #. #.........@...# #.4.6 (2#####....##....)Iio;# ##..............#####.....##.................######.........###.....###.# ###....$..... IiO #...........# ##.##.##....###.######.#### ####..##.##..e. .###.#######........##..Ii?Ii#Ii%KiKiKiWKi%KiX,KiKiǫ<  You see here a +0 whip.KiKi* _KiܰKi1KiKiKiKiW#######.....#...#...### #..........# #........#...<...##...###..########.#......^.....†.# #..##.............# #..## ####....##....).....# #... ..........7.6 (3 Ki####.....##..........####### ###.....###.# ###....$ #...........# ##.##.## #.######.#### ####..##.##..e .....###.#######........##.. .....†.........#.##.#......e..............####KiKiEKi<Li Li gDowan, Brother of Duvessa A beautiful but vain deep elf with an aptitude for magic and little else. His skills are the perfect complement of his twin sister Duvessa's fighting prowess.In search of more powerful spells, he journeys to the surface with his sister. Max HP: ~24Will: +AC: +Li| EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident (while incapacitated). He has about 51% to hit you. AttackMax Damage Li Hit: +0 dagger 8 He has a 10% chance to notice you each turn. He can open doors. He has mastered the following spells, which are affected by silence and Li mantimagic:  a - Throw Flame(3d5) (7) b - Throw FrostLil (3d5) (6) [!]: Description|Statuses|QuoteXim Xi  #######............#...#...### bronnyjavo the Spear-Bearer#......................# MerfolkXi< #....................... Health: 54/54 ========================#............<...#...... Magic: 7/7========================Xim #................###..#. AC: 5Str: 16Doom: 56% Xi p#######.#......^.....†.# #..#. EV: 14Int: 7  Xi #......................# #..## SH: 0Dex: 22 Xi 6####....##....)...........# #.... XL:  7 Next: 46% Place: Dungeon:5 Xi ................@................ Noise: ---------  Time: 3097.6 (3.0) ####.....##...................... a) +0 tridentXi< ##........######............... Throw: 4 boomerangs Xid k###.....###.# ###....$........ #...........# ##.##.##....... #.######.#### ####..##.##..e.... Xi .....###.#######........##.. .....†.........#.##.#......e ......................####Xi Found a stone staircase leading down. _There is a stone staircase leading up here.  You climb upwards. Xi _Level annotation: Dowan, Duvessa _There is a stone staircase leading down here. _You see here a +0 whip.Xi XiB Xib !Xi Xi [i* * #..........#.#.<...##....###..########.#^.....÷.# #..#.<#................# #..# ###....##....)..# #..... .................. ###.....##......  ##........###### [iw ##.....###.# ###....$ ...........# ##.##.## .######.#### ####..##.##..e ....###.#######........##..†.........#.##.#......e.......#### ##$......[i [i +8.6 (1[i1 [i` \i5 #..#.<...#.#....###..########.#^.....÷.# #..#.<#................# #..##.. ##....##....)..# #..... ................. ##.....##........###### #.....###.# ###....$ ..........# ##.##.## ######.#### ####..##.##..e ...###.#######........##\i5 6..†.........#.##.#......e.......#### #$...... #.########.\i= \i*> &9\iKC \iD _i2R_iR_iS_iK\_i^_i@b,_ib_id_ie_ie_if_ih_ih_i j_i q########...#...## #..... #...... #............<...#.... #......###..#  #######.#_iqs^.....÷.# #..#  ## #..####....##....)# # #........@.102.6 (3####.....##...........  ##........######..... _i)r  ###.....###.# ###....$.  #...........# ##.##.##...... ##.######.#### ####..##.##..e...###.#######........##.. ......†#.##.#......e .......####_ilr_iv_i6x_iS _i _it _ij _iO _i ,_i <  You see here a +0 whip._i 5 __i _i _iI" _i" _i$ _i5/ #.#.#.........#...#####.######.......#=.#...########.#...#...# #...... #............... #<...#.... #.....### #######.#..@...^.....÷.# #5 #.............# ######....##....)...# #........................####.....##..............  ##........######.............   ###.....###.# ###....$......   #...........# ##.##.##._i/ ....  ###.######.#### ####..##.##..e.. _i1 _i3 `i`if`i`i`i `i ,`i}`i`iS`i`i@`i`i`i;`ia##..........###.##..###########.c ............###.....## ###.. ##.#.....#....########.#..#.#######..........##.#...#####.#..##?  ###.......=.#...##########..`i#...#...####......# #...............8 #<...#.... #.......###..# #######.#......^.....÷.# #..# #............# #..## ####....##....).....# # ........................... `i####.....##.................  ##........######.............`iq`i `i `i `iQ `iԸ `i5 `i `i6 `i ,`i ...###..# ##..#.....#.############. ..........................>.# ..........###.##..###########.c## ..........###.....## ###..#! .#.....#....########.#.. .#######.........##.. ...#####.#..##?.. ##.......=.#...###11  #######..#...#...######......# #............... #`i T<...#........ #.......###..#  #######.#^.....÷.# #..#.<  #............# #..## ##....##....).....# #`i `iL `i aiǥaisai_ai bibibirbibibiMbi ,bibiSbibiabi ,bibi?bibiabibibicbibibi j#.#### #.# ### # #.## ##..# ###..# ##....##.#.....#.######bi`.....?#.............>.# #..## .....###.##..###########.c####.. .....###.....## ###..#!.#...........########.#..##.#..##.#............##..#.#.6.6 (5 bi f###.#........#.........##?...#... ....#............=.#...###..##†. ###......#...#...######...#..........##.##)#..........#.##.## #............<...#.........).## ####..#...#...##.#......^.....÷.# #..#.<.#bi bi'bisci/cici ciciFcicici,ci*citci,cici ci ,ci ci-#### #.# ### .#..## #.## ##..# ....# ###..# ##....## #.....#.#####.....?#...#.>.# #..##.##.. ###.##..#####.c####..#. ###.....## ###..#!.#..#.########.#..##.#.. ..........@.##..#.#...#...#21 ........#.........##?...#...#...#........=.#...###..##†..#...# ...#...#...######.... ...........##.##).....## ......#.##.###### ci...<...#.........).## ........###..#...#...##### ......^.....÷.# #..#.<.#.....cici cidcih9ci9ciM;ci~H2.....0ciLciOciR[ _Sorry, I don't know how to get there.cicioci7ciCcigciJP _ci,ci[cicih,cicicici`ciAcicicixcici.............>.# #..##.##..# ##..###########.c####..#.#..# ..## ###..#!.#..#.#..# .#######.#..##.#..#.#..# ......##..#.#...#...#. .....#.........##?...#...#...#h .........=.#...###..##†..#...## #...#...######....#....# .@##.##).....### 6.6 (5....##.###### <...#.........).## ..###..#...#...#######^.....÷.# #..#.<.#.........#..# #..##......>.....#..#id9;49m #................#..................#...................######ciciei4h3eiiei`peireiv,eibweizyeiyeizeim|ei,eieiAei,eiei >.# #..##.##..# .###.c####..#.#..# ## ###..#!.#..#.#..# ########.#..##.#..#.#..# ...##..#.#...#...#. ei#.........##?...#...#...#h =.#...###..##†..#...## #...#...######....#....# .....##@##).....### 30.6 (4......#.##.###### <...#.........).## ###..#...# ^.....÷.# #..#.<.#..# #..##......# #........ei'f...........# eieiei~eiZei֫eiGeiOneiXeijeiei)ei$  Things that are here:eiCf  a +0 shortbow; a centaur skeletoneiK _eiaeieiZeiei$  Things that are here:ei>.# #..##.##..# ##ei^.c####..#.#..# # ###..#!.#..#.#..# ########.#..##.#..#.#..# ##..#.#...#...#. .ei@##?...#...#...#h =.#...###..##÷..#...## #...#...######....#....# ##.##@.....### 5.6 (5#.##.###### <...#.........).## ###..#...#... ...÷.# #..#.<.#...# #..##...# #....... ei eiei  _a +0 war axe; an orc skeletongiΑ##########.....?#...#..$ ......>.# #..##.##..# #########.c####..#.#..##giak ###..#!.#..#.#..#. #######.#..##.#..#.#..# ##..#.#...#...#. .....##?...#...#...#h .=.#...###..##÷..#...## #...#...######..@.#....# gi##.##).....### ...........#.##.###### gi<...#.........)##.###..#...#...#######gih÷.# #..#.<.#....# #..##......># #................#....#gigi;26.6 (1 _giUgi{hi1 hi hiM hi hiz l  A black bear comes into view.hi M ##....##...##.. ##########.....?#...#..$ ......>.# #..##.##..# #########.c####..#.#..## ###..#!.#..#.#..#. #######.#..##.#..#.#..# #..#.#...#...#.......##?...#...#...#h ..=..##÷# #...#...######....#....##.##).....### ...........#.##.######h   black bear (asleep)....hiʾ &0hi 27.6 (1 _hiO ji ##..# ....#  ##....##...##.. ji)###########.....?#...#..$ .......>.# #..##.##..# ##########.c####..#.#..## #jie, ###..#!.#..#.#..#. ########.#..##.#..#.#..#.##..#.#...#...#.ji.......##?...#@..#...#h jiњz...=.#...###..##÷..#...## .#...#...######....#....##.##).....### jiP.....#.##.###### .ji <...#.........).#...###..#...#...#####jiD##÷.# #..#.<.#.........#jij.# #..##>.....#jiVjiޥ&8jijiji3jiZji\)Xji?.ji/,ji3ji= ## .. ### .#..#  ##..# ....#  ##....##...##..#.....?#...#..$ .......>.# #..##.##..###..###..## # ###..#!.#..#.#..# ########.#..##.#@.#.#..# 40.6 (2......##..#.#...#...#. .........##?...#...#...#h ...=.#...###..##÷..#...## .#...#...######....#....###).....###...ji?jiAkikig o#  ) . ## .. ### .#..#  ##..# ....#  ##....##...##..##.....?#...#..$ .......>.# #..##.##..###..####2 # ###..#!.#..#.#..# ########.#..##.#..#.#..# .........##..#.#...#...#. .........##?...#...#...#h..#.##....##iI>;16H#.####kiJliTlijUlijWli{^lialiWfBliji  An iguana comes into view.lis .#  ) . ## ..liys ### .#..#  ##..# ....#  ##....##...##..#.....@#...#.l$ .......>.##..##..##.##..###..####..#.#..## lis####..#!.#..#.#..#. lis<########.#..##.#..#.#..##.#...#...#l   iguana (wandering)li>t..#...#...#.....#####....#....li?u*3.6 (1lili24.6 (2 _li}liz _You see here a scroll labelled AGECZOJ BUOR.mi_ .# ) . ## .. ### .#..# # ##..## ....# # ##....##...##..##....@?#...#.l$.>.##..##..##.##..##..####..#.#..## ## ###..#!.#..#.#..#. .#.#..##.#..#.#..#.##..#.#...#...#. #.##?...#...#...#h.=.#...###..##÷..#...## ..#...#...######....#....#lmi7.l   iguana (wandering)5.6 (1 _mimmimirmimimini:J.# ) . ## .. ### .#..#  ##..## ....#  ##....##...##.. #.....@#...#l.$ >.##..##..##.##..# ..####..#.#..## ni; ###..#!.#..#.#..#. #.#..##.#..#.#..###..#.#...#...#. .##?...#...#...#h=.#...###..##÷..#...## nini"&6niwni _You see here a scroll labelled AGECZOJ BUOR.niou 7l.nit~ ni~ &7niш niF b _c - a scroll labelled AGECZOJ BUORoi7 .# ) . ## .. ### .#..# # ##..## ....# # ##....##...##l.##....@.#...#..$.>.##..##..##.##..#oi 8#..####..#.#..## ## ###..#!.#..#.#..#. .#.#..##.#..#.#..#.##..#.#...#...#. #.##?...#...#...#hoi8.=.#...###..##÷..#...## ..#...#...######....#....#oi@oi@&8oiFoiGpipi pipipiIpi,pipi"pimpiLpipi'pipipi pipipipiRr #### .# .... ) ...# ## ..#.# #### .#..#  #.##pi  ##..## ....# ##..# ##....##...##l. ..#.pi̸#####@.....#...#..$52.6 (4pi....>.#.##.##..#..pi#####..####..#.#..## ....## ###..#!.#pi?h..#.#..#. .....########.#..##.#..#.#..#pir....##..#.#...#...#. ....#.........##?...#...#...#hpi....=.#...###..##÷..#...## ......######....#....#pipi~piypiud $ ####.# ....) .  ..### .##### .#..##pi e ##..## ....# ##..##....##...##l. ..#.############......#...#..$..........>.##@.##..##.##..# ##..###########..####..#.#..# ....## ###..#!..pie s### ................##.##).....###pi;k pik +3.6 (1piq pigs qiH ####.# ....) .  ..### .##### .#..####..## ....# ##..qi##....##...##l. ..#.############......#...#..$..........>.##..##..##.##..# ##..###########.@####..#.#..# qi....## ###..#!.#..#.#..#..########.#..##.#..#.#..# #qi`. .................#.##.######qiqi&4qiqiiqil ....) .  ..### .##### .#..####..## ....# ##..##....##...##l. ..#.############......#...#..$..........>.##..##..##.##..# ##..###########..####..#.#..# ....## ###.@#!.#..#.#..#..########.#..##.#..#.#..# .........##..#.#...#...#..## ......<...#.........).##qioqitp&5qiqi܃qiqi( qi qiqiqi,qiqiqi#qiBqi% #.##### .#..##.##qi%'##..## ....# ##..###....##...##l. ..#.############......#...#..$ qi&............>.##..##..##.##..# ##.qi)&#..####..#.#..#### ###..#!.#..#.#..#. qiI&w......#..##.#..#.#..# qig&..........##@.#.#...#.7.6 (2qi&#.........##?...#...#...#hqi&=.#...###..##÷..#...##. qi&...........###..#...#...####### qi&..^.....÷.# #..#.<.#.........#qi'qi.qi0ri7Y ###..## ....# ##..##....##...##l. ..#.############......#...#..$..........>.##..##..##.##..# ##..###########..####..#.#..# ....## ###..#!...########.#..## .........##..#.#...#...#.#..#...#...#h....=.#...###..##÷##..rizY#####....#.... ..........# #..##......>.....#ribA8.6 (1riiriOqriqriq$9.6 (2rixriy: _i - 3 scrolls of identify (gained 1)siq 3sir siy si ,siׂ Xsi5 si Xsi # #### .#..#  ##..## ....# # ##....##...##l. ############......#...#..$ si/ .........>.##..##..##.##..# ###########..####..#.#..## ## 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.. #.# ## .# #.## ## ....# #..# ##....##...##l. #.############......#...#..$ ...........>...##.##..# #..###########..####..#.#..## ## ###..#..#..#.#..#.########.#..##.#..#.#..#.##..#.#...#...#.#.........##....#...#...#h.=.#...###..##÷..#...###...#...######....#....###.##).....###wi3nwin+3.6 (1witwi&vwi ## .#  ) . .#  ## .. .# ## .# .## ## ....# .# ##....##...##l. #.############..@...#...#..$ ..........>...##.##..# ###########..####..#.#..## ## ###..#..#..#.#..#.########.#..##.#..#.#..#.##..#.#...#...#.#.........##....#...#...#h.=.#...###..##÷..#...###...#...######....#....#wiwi4&4wiwiwia7 wi7 wi8 wiI wiK wiL wiO XwiP wiZ * .#  ) .  ## ..  #### .#..# # ##..## ....# # ##....##...##l. ##....@.#...#..$ 6.6 (2>.##..##..##.##..# ###..####..#.#..## ## ###..#..#.##.#..##.#..##..#.#...#..wi6[ Z.#. #..##....#...#...#h=.#...###..##÷..#...## wia wiuc xiJ.#) .## .. #### .#..# ##..## ....#  ##....##...##.. ###########......#...#..$ .......>.##..##.@##.##..# ##########..####..#.#..##  ###..#..#..#.#..#. ######.#..##.#..#.#..#........##..#.#...#...#.##....#...#...#h ...=.#...###..##÷..#...##...#...######....#..#.........##.##)xiNK2.....###xirSxi/T+7.6 (1xiiZxi^\xi\ .#) .## .. #### .#..# ##..## ....# ##....##...##.. ##########......#...#..$ ......>.##..##..##.##..# #########..####.@#.#..##  ###..#..#..#.#..#. ######.#..##.#..#.#..#. ........##..#.#...#...#.##....#...#...#h=.#...###..##÷..#...# #...#...######....#..........##.##).....###.##.######xi? [Kxi$ xi &8xi yiyilyi@yi(yi(, 3yi- yi;   An iguana comes into view.yizC  ) .## .#### .#..###..## ....# ##....##...##.. ##########......#...#..$ ......>.##..##..##.##..# #########..####..#.#..## ###..#..#.@#.#..#. #######.#..##.#..#.#..#l ........##..#.#...#...#.#...#...##...l   iguana (wandering).###.###### <...#.........).##0yiM H9.6 (1 _yiW zǐ ## .#### .#..#zi##..## ....# ##....##...##.. ##########......#...#..$ zi5o......>.##..##..##.##..# #########..####..#.#..##ziT ziso###..#..#..#.#..#. #######.#..##.#.@#.#..#l zi........##..#.#...#...#...#...#...#hzi=.#...###..##÷..#...## #..ziҍ{####....#....##zit\. ....###..#...#...#######zi=80ziezi{ivM )  ## .. #### .#..# ##..## ....#  ##....##...##.. ##########......#...#..$ ......>.##..##..##.##..# #########..####..#.#..## ###..#..#.@#.#..#. #######.#..##.#..#.#..#.#.#...#...#. ........##....#...#...#h....####.##.{i~{iN&1{i{ir|i 3|i |i |i3 |i ,|ii |i? l  A black bear comes into view.|i# #### .#..###..## ....# |if ##....##...##.. ##########......#...#..$ ......>.##..##..##.##..#|i Z..####..#.#..## ###..#..#..#.#..#..#..##.#..#.#..#. ........##..#.#.@.#...#. |i& ........##....#...#...#h=.#...###..##÷..#...####...#|i .#####h   black bear (asleep). ....###..#...#...####### ..÷.# #..#.<.#.........#|i[ &2|iZ 23.6 (2 _|i$ |iH) }i ##..## ....# ##....##...##.. ##########......#...#..$ ......>.##..##..##.##..# #########..####..#.#..## ..#..#.#..#. #######.#..##.#..#.#..# ........##..#.#...#...#.#....#.@.#...#h=.#...###..##÷..#...## #..#####....#.... ..........##.##).....##.#.##.###### <...#...).## ....###..#...#...#######}i]K÷.# #..#.<.#..........#......>lhhl   iguana (wandering)4.6 (1 _The black bear growls angrily.iq##....##...##.. #########......#...#..$ .....>.##..##..##.##..# ########..####..#.#..## ###..#..#..#.#..#. ######.#..##.#..#.#..#. .......##..#.#...#...#l###....#...#...#h.=.#...###..##÷.@#...## .#...######....#....# .........##.##).....### .##.#######..).## ...###..#...#...####### .÷[4ir0m.# #..#.<.#.........# .# #..##......># #.....it.i4?li&5iii4iii  #########......#...#..$ .....>.##..##..##.##..# ########..####..#.#..### ..#..#.#..#. ######.#..##.#..#.#..#l .......##..#.#...#...#.#....#...#...#h. .=.#...###..##÷..#...## .###.........##.##).....##i .#.##.###### #...)####..#...#...#######.#...... ......................#i i &6i0 i i3ii9i   A black bear comes into view.....>.##..##..##.##..#  #######..####..#.#..##  ###..#..#..#.#..#.  #####.#..##.#..#.#..#l# ......##..#.#...#...#.# ##....#...#...#h.  =.#...###..##÷..#...##  ..#...######....#....#  .....##.##)..@..###  .##.######  #..).##  ###..#...#...####### ÷.# #..#.<.#.........#  ..# #..##.i.....>.....#   h   black bear# #................#  ..........#  ######  iPu07.6 (1 _i#######......#...#..$  ...>...##.##..#  ######..####..#.#..###  ###..#..#..#.#..#.  ####.#..##.#..#.#..#l#  ##..#.#...#...#.#.. .....##....#...#...#h. .#...###..##÷..#...##  .#...######....#@...#  ##.##).....### ......#.##.###### .#.........).##  .###..#...#...#######  .# #..#.<.#.........#  .# #..##>.....# [15;32i{H .# ##  ....#  i:@.hixi&8iihiA ##....##...##.. #######......#...#..$ ...>.##..##..##.##..# ######..#.#..###  ###..#..#..#.#..#. ####.#..##.#..#.#..#l# #.#...#...#.#......##....#...#...#.h....##÷ib## .#...######....#....##.##).....###.#.##.######.........).## ##..#...#...######.<.#....##># #iς7h.ii&9iIii  ##..## ....#  ##....##...##... #######......#...#..$ ...>.##..##..##.##..# ######..#.#..###  ###..#..#..#.#..#. ####.#..##.#..#.#..#l# #.#...#...#.#h .....##....#...#@..#......##÷..#...##..##...######....#....##.##).....###.#.##.######.........).## i ##..#...#...######.<.#....##>i.iy90iQigiSM #### .#..# ##..## ....##..# ##....##...##... #######......#...#..$ ...>.##..##..##.##..# ######..#.#..####  ###..#..#..#.#..#.l ####.#..##.#..#.#..#l# #.#...#@..#.#.. .....##....#...#...#......##÷..#...##..# .#...######....#....# # ..#l   iguana (wanderiniPg). #. $iERi.&1iiy iB_Found 7 gold pieces. The iguana leaves your sight.i_w ## ..  ##.. .#..####  .##.....##..#  ##....##...##... ######......#...#..$  ie..>.##..##..##.##..#  #####..####..#.#..####..  ###..#..#..#.#..#.$#h. ###.#..##.#..#.#@.#l#  i',##..#.#...#...#.#..  ....##....#...#...#....  iƲ#...###..##÷..#...##..#  #...######....#....# ## ##.##).....### h   black bear (wandering)......#.##.######  i#.........).##   ###..#...#...####### iO- i6h.i,liM.l   iguana (wandering)i%=i& 2i+i4 _The black bear growls angrily.io|i&}iići )  ## ..  ####.. .#..### ##..##.....##..## ##....##...##.... i######......#...#..$. ..>.##..##..##.##..# #####..#.#..####h  ###..#..#..#.#@.#.l#.. iF###.#..##.#..#.#..#.##..#.#...#...#.# i8-....##....#...#...#......##÷..#...##..# i)#...######....#....# ####.##).....### .i#.##.######.........).## ii.il   iguana (wandering)i).-3ii in.#  )  ## ..  ####.. .#..####  ##..##.....##..## ##....##...##....# ######......#...#..$.. ..>.##..##..##.##..# #####..#.#@.####..  ###..#..#..#.#..#.l# ###.#..##.#..#.#..#.##..#.#...#...#.# ....##....#...#...#......##÷..#...##.. #...######....#....# ####.##).....### .#.##.######h$i![43mliPh   black bearl   iguana (wandering)-4ii1i.#  bronnyjavo the Spear-Bearer) .  Merfolk## ..  Health: 54/54 ========================####.. .#..####  Magic: 7/7========================##..##.....##..##  AC: 5Str: 16Doom: 56% ##....##...##....#  EV: 14Int: 7  ######......#...#..*h.  SH: 0Dex: 22 ..>.##..##..##.##**#  XL:  7 Next: 46% Place: Dungeon:5 #####..####..#.#@.####..  Noise: ---------  Time: 3194.6 (0.0)###..#..#..i[36m#.#..#.$#..  a) +0 trident ###.#..##.#..#.#..#l##..  Throw: 4 boomerangs ....##..#.#...#...#.#.. ....##....#...#...#.... #...###..##÷..#...##..#  h   black bear #...######....#....# ##  l   iguana (wandering) ......##.##).....### .......#.##.###### _Found 7 gold pieces. The iguana leaves your sight. _The black bear growls angrily.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (71% to hiti)iuY.#  bronnyjavo the Spear-Bearer) .  MerfolkiY@## ..  Health: 54/54 ========================####.. .#..####  Magic: 7/7========================##..##.....##..##  AC: 5iZStr: 16Doom: 56% ##....##...##....#  EV: 14iFZInt: 7  ######......#...#..(h.  SH: 0imZDex: 22 ..>.##..##..##.##((#iZ  XL:  7 Next: 46% Place: Dungeon:5 #####..####..#.#@.####..iZ  Noise: ---------  Time: 3194.6 (0.0)i:[Y###..#..#..#.#..#.$#..  a) +0 trident ###.#..##.#..#.#..#l##..  Throw: 4 boomerangs ....##..#.#...#...#.#.. ix[....##....#...#...#.... i[5#...###..##÷..#...##..#  h   black bear #...######....#....# ##  l   iguana (wandering) i\......##.##).....### .......#.##.###### Throw: 4 boomerangsi=\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (71% to hit)  i\RYou throw a boomerang.  The boomerang hits the black bear but does no damage.i#C$..i&1h.i.iBli=5.8 (1.2 _iiikimBGear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe im  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing nete - a javelin  i - 4 boomerangs (quivered)k - 4 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn) im< c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)i/n6j - an amulet of guardian spiritiQ k - 4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.9 XLs.  Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iC;iOAi^I.#  bronnyjavo the Spear-Bearer) .  Merfolk## ..  Health: 54/54 ========================####.. .#..####  Magic: 7/7========================##..##.....##..##  AC: 5Str: 16Doom: 56% ##....##...##....#iI  EV: 14Int: 7  ######......#...#..h..  SH: 0Dex: 22 ..>.##..##..##.##..#  XL:  7 Next: 46% Place: Dungeon:5 #####..####..#.#@.####..iI  Noise: ---------  Time: 3195.8 (0.0)###..#..#..#.#..#.$#..  a) +0 trident ###.#..##.#..#.#..#.##..iI  Throw: 4 darts (poison) ....##..#.#...#...#l#.. i J....##....#...#...#.... i'J#...###..##÷..#...##..#  h   black bear #...######....#....# ##iJ ......##.##).....### .......#.##.###### Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiJWAim: a black bear (71% to hit)  You throw a boomerang. i$K6_The boomerang hits the black bear but does no damage.iQiR(iWiXi&.#  bronnyjavo the Spear-Bearer) .  Merfolkibh## ..  Health: 54/54 ========================####.. .#..####  Magic: 7/7i========================##..##.....##..##  AC: 5iZStr: 16Doom: 56% i##....##...##....#  EV: 14Int: 7  i######......#...#..h..  SH: 0Dex: 22 i(..>.##..##..##.##**#  XL:  7 Next: 46% Place: Dungeon:5 iP#####..####..#.#@.####..  Noise: ---------  Time: 3195.8 (0.0)iwt###..#..#..#.#..#.$#..  a) +0 trident iL###.#..##.#..#.#..#.##..  Throw: 4 darts (poison) i....##..#.#...#...#l#.. i3....##....#...#...#.... #...###..##÷..#...##..#  h   black bear #...######....#....# ## ......##.##).....###it .......#.##.###### You throw a boomerang. _The boomerang hits the black bear but does no damage.  Throw: 4 darts (poison)iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei;Aim: a black bear (71% to hit)i .#  bronnyjavo the Spear-Bearer) .  Merfolk## ..  Health: 54/54 ========================####.. .#..####  Magic: 7/7========================##..##.....##..##i   AC: 5Str: 16Doom: 56% ##....##...##....#  EV: 14Int: 7  i 6######......#...#..h..  SH: 0Dex: 22 ..>.##..##..##.##((#  XL:  7 Next: 46% Place: Dungeon:5 #####..####..#.#@.####..  Noise: ---------  Time: 3195.8 (0.0)###..#..#..#.#..#.$#..i   a) +0 trident ###.#..##.#..#.#..#.##..  Throw: 4 darts (poison) i *....##..#.#...#...#l#.. ....##....#...#...#.... iV #...###..##÷..#...##..#  h   black bear #...######....#....# ## ......##.##).....### .......#.##.###### You throw a boomerang. _The boomerang hits the black bear but does no damage.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (71% to hit)ih F$h _The boomerang hits the black bear but does no damage.  Throw: 4 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (71% to hit)  You throw a dart. The dart hits the black bear.iRp %.iTq Q6.7 (0.93 iq _i-y ig  .# bronnyjavo the Spear-Bearer ) . Merfolk ## .. Health: 54/54 ======================== ig ####.. .#..####  Magic: 7/7======================== ##..##.....##..##  AC: 5Str: 16Doom: 56%  ##....##...##....#  EV: 14ih Int: 7  ######......#...#..$..  SH: 0Dex: 22 ..>.##..##..##.##.h#  XL:  7 Next: 46% Place: Dungeon:5 i@h #####..####..#.#@.####..  Noise: ---------  Time: 3196.7 (0.0)  ###..#..#..#.#..#.$#..  a) +0 trident ih ###.#..##.#..#.#..#.##..  Throw: 3 darts (poison) ....##..#.#...#...#l#.. ....##....#...#...#.... #...###..##÷..#...##..#  h   black bear #...######....#....# ## ......##.##).....### .......#.##.######Shift-Dir - straight lineAim: a black bear (71% to hit) ii _You throw a dart. The dart hits the black bear.  Reach: a) +0 tridentPress: ? - help, Dir - move targetiHi ;Aim: a black bear (75% to hit)i[ h*i~7@.i05@*iH 6*.i n.hAim: a black bear (75% to hit)iv .# bronnyjavo the Spear-Bearer ) . Merfolki1 ## .. Health: 54/54 ======================== ####.. .#..####  Magic: 7/7======================== ##..##.....##..##  AC: 5Str: 16Doom: 56%  ##....##...##....#  EV: 14Int: 7  ######......#...#..$..  SH: 0Dex: 22 iY..>.##..##..##.##..#  XL:  7 Next: 46% Place: Dungeon:5 #####..####..#.#@h####..  Noise: ---------  Time: 3196.7 (0.0) i{ ###..#..#..#.#..#.$#..  a) +0 trident i!###.#..##.#..#.#..#.##..  Throw: 3 darts (poison) ....##..#.#...#...#l#.. ....##....#...#...#.... iҔ#...###..##÷..#...##..#  h   black bear i:#...######....#....# ## ......##.##).....### .......#.##.######Aim: a black bear (71% to hit) _You throw a dart. The dart hits the black bear.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (75% to hit)  iZ3You reach to attack! You hit the black bear.i .#  ) .  ## ..  i[ .#..####  #..##  #....# $.. >#   iZ.#..#.#..#.$#.. .#..#.#..#.##.. #...#...#l#.. i̝...#...#.... #÷..#...##..# i5#....#....# ## ##).....###  i&i 7.6 (0.9ii i_You throw a dart. The dart hits the black bear.  Reach: a) +0 trident  Press: ? - help, Dir - move targetiCAim: a black bear (75% to hit)  You reach to attack! You hit the black bear. _The black bear is lightly wounded.i8i) .## .####.. .#..######..##.....##..####....##...##....# ######......#...#..$.. ..>.##..##..##.##..# #####..####..#.#.h####..  i$..#..#.#@.#.$#.. ic###.#..##.#..#.#..#.## ....##..#.#...#...#l#.. ..#...#...#.. #...###..##÷..#...##..#i###....#....# # i......##.##).....### .#.##.###### #i<...).## i  The black bear bites you but does no damage.  The black bear barely misses you.i5=8.6 (1.0iiB _The black bear claws you but does no damage.it'## .####.. .#..######..##.....##..####....##...##....# ######......#...#..$.. ..>.##..##..##.##..# #####..####..#.#.h####..  ..#..#.#..#.$# ###.#..##.#..#.#@.#.##.. ....##..#.#...#...#l#.. ..#...#...#l. #...###..##÷..#...##..####....#....# ## ......##.##).....### .#.##.###### l  [39;iK49m iguana (wandering) #...).## ##..#...#...#######.h .lThe black bear attacks as it pursues you!3-9 _The black bear barely misses you. x2; The black bear claws you.i" ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 53/54 =======================- ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  i#####..####..#.#..####..  SH: 0Dex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3199.6 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...#...#....  Throw: 3 darts (poison) #...###..##÷..#...##l.# #...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### l   iguana (wandering) i9#.........).## ###..#...#...####### _The black bear claws you but does no damage.  The black bear attacks as it pursues you! is_The black bear barely misses you. x2; The black bear claws you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (lightly wounded, 75% to hit)iX h@iBz h@Aim: a black bear (lightly wounded, 75% to hit)i  ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 53/54 =======================- ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3199.6 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...[iQ 36m#...#l...  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### l   iguana (wandering) #.........).## ###..#...#...####### The black bear attacks as it pursues you! _The black bear barely misses you. x2; The black bear claws you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (lightly wounded, 75% to hit)  You hit the black bear but do no damage. ## ..  ####.. .#..####  .....##..##  #...##....# ...#..$.. >#..##.##..# ##..#.#[i 37m..####..  .#..#.#h.#.$#..   . ÷..#...##..# #....#....# ## ##).....### #.###### ).## 4=200.4 (0.8 _The black bear barely misses you. x2; The black bear claws you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a black bear (lightly wounded, 75% to hit)  You hit the black bear but do no damage. _The black bear is lightly wounded.i: i|## .. bronnyjavo the Spear-Bearer iˊl####.. .#..####  Merfolk i##..##.....##..##  Health: 54/54 ======================== ##....##...##....#  Magic: 7/7iV======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  in#####..####..#.#..####..  SH: 0i,Dex: 22 i. ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 i###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3200.4 (0.0) iϋ....##..#.#...#...#l#..  a) +0 trident i....##....#...#...#l...  Throw: 3 darts (poison) i a#...###..##÷..#...##..# #...######....#....# ## i.......##.##).....###  h   black bear iC1.......#.##.######ig l   iguana (wandering) #.........).## i###..#...#...####### Aim: a black bear (lightly wounded, 75% to hit)  You hit the black bear but do no damage. i_The black bear is lightly wounded.  Reach: a) +0 tridentPress: ? - help, Dir - move targeti֌LAim: a black bear (lightly wounded, 75% to hit)iP O## ..  bronnyjavo the Spear-Bearer####.. .#..####  Merfolk##..##.....##..##  Health: 54/54 ========================iQ ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22###..#..#..#.#h.#.$#..i*R   XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3200.4 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...#...#l...  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## ikR }......##.##).....###  h   black bear .......#.##.######  l   iguana (wandering) #.........).## ###..#...#...####### iR Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (lightly wounded, 75% to hit)  You barely miss the black bear.iR The black bear is lightly wounded.  The black bear closely misses you. The black bear completely misses you.iS 61.3 (0.9iX iZ  Press: ? - help, Dir - move targetAim: a black bear (lightly wounded, 75% to hit)  i[ 7You barely miss the black bear.  The black bear is lightly wounded.  The black bear closely misses you. The black bear completely misses you. _The black bear claws you but does no damage.i ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 54/54 ======================== ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3201.3 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...[iJn36m#...#l...  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### l   iguana (wandering) #.........).## ###..#...#...####### The black bear is lightly wounded.  The black bear closely misses you. The black bear completely misses you. _The black bear claws you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (lightly wounded, 75% to hit)i ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 54/54 ======================== i+ ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0i lDex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3201.3 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...#...#....  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## i!......##.##).....###  h   black bear .......#.##.######i"! l   iguana (wandering) #.........).## i7!(###..#...#...####### iP!nThe black bear closely misses you. The black bear completely misses you. im!o_The black bear claws you but does no damage.  Reach: a) +0 tridenti!uPress: ? - help, Dir - move targetAim: a black bear (lightly wounded, 75% to hit)  i!You hit the black bear.i,|M ## ..  ####.. .#..####  .....##..##  i}-U#...##....# ...#..$.. >#..##.##..# ##..#.#..####..  i.F.#..#.#h.#.$#..   .l.. ÷..#...##..# #....#....# ## ##).....###  #.###### ).##  Reach: a) +0 tridentPress: ? - help, Dir - move target  Aim: a black bear (lightly wounded, 75% to hit)  You hit the black bear.  The black bear is moderately wounded.The black bear barely misses you.i~/62.2 (0.9i@iAE _The black bear claws you but does no damage. x2iO  ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 54/54 ======================== ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 i ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3202.2 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...#...#.l..  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### ig #.........).## ###..#...#...####### The black bear is moderately wounded.The black bear barely misses you. _The black bear claws you but does no damage. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (moderately wounded, 75% to hit)i ## ..  bronnyjavo the Spear-Bearer####.. .#..####  Merfolk##..##.....##..##  Health: 54/54 ========================##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22###..#..#..#.#h.#.$i{ >#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3202.2 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...#...#.l..  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### i #.........).## ###..#...#...####### Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, 75% to hit)  i You hit the black bear.  The black bear is heavily wounded.The black bear barely misses you.i BThe black bear claws you but does no damage.i< &iV 3.1 (0.9i= i" X _The black bear closely misses you.iVK ## ..iMW bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 54/54 ======================== ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  isW#####..####..#.#..####..  SH: 0Dex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 iW###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3203.1 (0.0) ....##..#.#...#...#l#..  a) +0 trident iW....##....#...#...#.l..  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### #.........).## ###..#...#...####### The black bear barely misses you.The black bear claws you but does no damage. _The black bear closely misses you.iXReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (moderately wounded, 75% to hit)iR## ..  bronnyjavo the Spear-Bearer####.. .#..####  Merfolki<##..##.....##..##  Health: 54/54 ========================##....##...##....#  Magic: 7/7======================== i######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  i0#####..####..#.#..####..  SH: 0Dex: 22iy###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3203.1 (0.0) ....##..#.#...#...#l#..  a) +0 trident i`....##....#...#...#.l..  Throw: 3 darts (poison) #...###..##÷..#...##..# iE_#...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### #.........).## ###..#...#...####### Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (moderately wounded, 75% to hit)  You hit the black bear.  The black bear is heavily wounded.The black bear bites you. The black bear closely misses you.3-4.0 (0.9MPress: ? - help, Dir - move targetAim: a black bear (moderately wounded, 75% to hit)  You hit the black bear.  The black bear is heavily wounded.  The black bear bites you. The black bear closely misses you. _claws you but does no damage.i ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 53/54 =======================- ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3204.0 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...[i,36m#...#.l..  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### #.........).## ###..#...#...####### The black bear is heavily wounded.The black bear bites you. The black bear closely misses you. _The black bear claws you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (heavily wounded, 75% to hit)iJ## ..  bronnyjavo the Spear-Bearer####.. .#..####  Merfolk##..##.....##..##  Health: 53/54 =======================-##....##...##....#  Magic: 7/7======================== i5######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14i*WInt: 7  #####..####..#.#..####..  SH: 0Dex: 22###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 iqp###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3204.0 (0.0) ....##..#.#...#...#l#..i  a) +0 trident ....##....#...#...#.l..i  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## iI......##.##).....###  h   black bear .......#.##.###### #.........).## ###..#...#...####### i|hReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (heavily wounded, 75% to hit)  You hit the black bear.  The black bear is heavily wounded.The black bear bites you. The black bear claws you.iS`1-9 (0.9ii  Press: ? - help, Dir - move targetAim: a black bear (heavily wounded, 75% to hit)  You hit the black bear.  i/The black bear is heavily wounded.The black bear bites you. The black bear claws you. _The black bear closely misses you.i 8 ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 51/54 ======================-- ##....##...##....#  Magic: 7/7im ======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 i ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3204.9 (0.0) ....##..#.#...#...#l#..  a) +0 trident i ....##....#...#...#.l..  Throw: 3 darts (poison) #...###..##÷..#...##..# i #...######....#....# ## ......##.##).....###  h   black bear i) p.......#.##.###### #.........).## ###..#...#...####### iM =The black bear is heavily wounded.iq The black bear bites you. The black bear claws you. _The black bear closely misses you.Reach: a) +0 tridenti Press: ? - help, Dir - move targetAim: a black bear (heavily wounded, 75% to hit)iy 5 hi=z "*i -@.i` h@Aim: a black bear (heavily wounded, 75% to hit)iBa## ..  bronnyjavo the Spear-Bearer####.. .#..####  Merfolk##..##.....##..##  Health: 51/54 ======================--iB##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% iC..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22iKC<###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..iC^  Noise: =--------  Time: 3204.9 (0.0) ....##..#.#...#...#l#..  a) +0 trident iC....##....#...#...#.l..  Throw: 3 darts (poison) iC#...###..##÷..#...##..# iD#...######....#....# ## ......##.##).....###  h   black bear iKD.......#.##.###### #.........).## ###..#...#...#######izDX Reach: a) +0 tridentPress: ? - help, Dir - move targetiD.Aim: a black bear (heavily wounded, 75% to hit)  You hit the black bear.  The black bear is severely wounded.The black bear bites you. The black bear closely misses you.iDi6Ff45--5.8 (0.9iMiP  Press: ? - help, Dir - move targetAim: a black bear (heavily wounded, 75% to hit)  You hit the black bear.  The black bear is severely wounded.The black bear bites you. The black bear closely misses you. _clawiQi ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 45/54 ====================---- ##....##...##....#  Magic: 7/7======================== iQ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  iqR#####..####..#.#..####..  SH: 0Dex: 22  ###..#..#..#.#h.#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3205.8 (0.0) iR....##..#.#...#...#l#..  a) +0 trident iR....##....#...#...#.l..  Throw: 3 darts (poison) #...###..##÷..#...##..# iR'#...######....#....# ## iR......##.##).....###  h   black bear iSH.......#.##.###### #.........).## iS(###..#...#...####### i/S>The black bear is severely wounded.iGSThe black bear bites you. The black bear closely misses you. _The black bear claws you.  i_S%Reach: a) +0 tridentiwS)Press: ? - help, Dir - move targetiSwAim: a black bear (severely wounded, 75% to hit)i  ## .. bronnyjavo the Spear-Bearer ####.. .#..####  Merfolk ##..##.....##..##  Health: 45/54 ====================---- ##....##...##....#  Magic: 7/7======================== ######......#...#..$..  AC: 5Str: 16Doom: 56% ..>.##..##..##.##..#  EV: 14Int: 7  #####..####..#.#..####..  SH: 0Dex: 22 i  ###..#..#..#.#..#.$#..  XL:  7 Next: 46% Place: Dungeon:5 ###.#..##.#..#.#@.#.##..  Noise: =--------  Time: 3205.8 (0.0) ....##..#.#...#...#l#..  a) +0 trident ....##....#...#...#.l..  Throw: 3 darts (poison) #...###..##÷..#...##..# #...######....#....# ## ......##.##).....###  h   black bear .......#.##.###### #.........).## ###..#...#...####### The black bear bites you. The black bear closely misses you. _The black bear claws you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (severely wounded, 75% to hit)  i #You puncture the black bear!i} .liB j ## ..  ####.. .#..####  .....##..##  #...##....# ...#..$.. >i v#..##.##..# ##..#.#..####..  .#..#.#..#.$#l.   i .#...#.l.. ÷..#...##..# #....#....# ## ##).....### l   iguana (wandering)iT #.###### ).## i! 64568=6.7 (0.9i ih _The black bear claws you.  Reach: a) +0 tridentPress: ? - help, Dir - move target  Aim: a black bear (severely wounded, 75% to hit)  You puncture the black bear! _You kill the black bear!ib { )  ## .. i˖  ####.. .#..####  ##..##.....##..## ##....##...##....# ######......#...#..$.. ..>.##..##..##.##..# i #####..#.#..####. i:  ###..#..#..#.#@.#.$#l. ###.#..##.#..#.#..#.##..ie #.#...#...#l# ....##....#...#...#.l..i 3..##÷..#...##..# #...######....#....# ##i ##.##).....### .#.##.######.........).## i& 6l.i i H7--7.7 (1.0i8 i2 i <M.#  )  ## ..  ####.. .#..####  ##..##.....##..## ##....##...##....# ######......#...#..$.. ..>.##..##..##.##..# #####..#.#@.####l.  ###..#..#..#.#..#.$# ###.#..##.#..#.#..#.##.. ....##..#.#...#...#l#.. #...###÷.. ...#). #.###### iig8=--8i!iiS+  #h .#  . $ ) .  iCT .. ### ..  ##..#.#..####  ##.....##..##  iTl ##....##...##....## #####......#...#..$...# iT.>...##.##@.#  iU####..####..#.#..####l.   ###..#..#..#.#..#.$#..  ##.#..##.#..#.#..#.## ##..#.#...#...#.#..  i8U...##....#...#...#....  i`Urh   howler monkey (asleep) ...###..##÷..#...##..#  iU######....#....# ## ##.##).....### iaXW  You encounter a howler monkey.i]Y0li^l   iguana (wandering)i^^9=9ieig+ _Found 17 gold pieces.i  bronnyjavo the Spear-Bearer #h .# Merfolk . $ ) . Health: 49/54 =====================--- .. ### .. Magic: 7/7======================== ####..#.#..####  AC: 5Str: 16Doom: 54%  ##..##.....##..##  EV: 15Int: 7   ##....##...##....##  SH: 0Dex: 22 #####......#...#..$l..#  XL:  7 Next: 68% Place: Dungeon:5 .>.##..##..##.##@.# Noise: ---------  Time: 3209.7 (0.0) ####..####..#.#..####l.  a) +0 trident  ###..#..#..#.#..#[0;1i0m.$#..  Throw: 3 darts (poison) ##.#..##.#..#.#..#.##.. ...##..#.#...#...#.#.. ...##....#...#...#....  h   howler monkey (asleep) ...###..##÷..#...##..#  l   iguana (wandering) ...######....#....# ## .....##.##).....###You puncture the black bear! _You kill the black bear!You encounter a howler monkey. _Found 17 gold pieces.  Reach: a) +0 tridentPress: ? - help, Dir - move targetiH*@i0  bronnyjavo the Spear-Bearer#h .#  Merfolk. $ ) .  Health: 49/54 =====================---.. ### ..  Magic: 7/7========================####..#.#..####  AC: 5Str: 16Doom: 54% i9!##..##.....##..##  EV: 15Int: 7  ##....##...##....##  SH: 0Dex: 22 #####......#...#..$l..#  XL:  7 Next: 68% Place: Dungeon:5 .>.##..##..##.##@.#  Noise: ---------  Time: 3209.7 (0.0) ####..####..#.#..####l.  a) +0 trident###..#..#..#.#..#.$#..  Throw: 3 darts (poison) ##.#..##.#..#.#..#.##.. ...##..#.#...#...#.#.. ...##....#...#i!>[39;49m...#....  h   howler monkey (asleep) ...###..##÷..#...##..#  l   iguana (wandering) ...######....#....# ## .....##.##).....### _You kill the black bear!You encounter a howler monkey. _Found 17 gold pieces.  Reach: a) +0 tridentPress: ? - help, Dir - move targetOkay, then.iM"(i'i(. _iq  bronnyjavo the Spear-Bearer#h .#  Merfolk. $ ) .  Health: 49/54 =====================---.. ### ..  Magic: 7/7i========================####..#.#..####  AC: 5Str: 16Doom: 54% ##..##.....##..##  EV: 15Int: 7  ##....##...##....##  SH: 0Dex: 22 #####......#...#..*l..#  XL:  7 Next: 68% Place: Dungeon:5 .>.##..##..##.##@*#  Noise: ---------  Time: 3209.7 (0.0) ####..####..#.#..####l.  a) +0 trident###..#..#..#.#..#.$#..  Throw: 3 darts (poison) ##.#..##.#.i6'.#.#..#.##.. ...##..#.#...#...#.#.. ...##....#...#...#....  h   howler monkey (asleep) ...###..##÷..#...##..#  l   iguana (wandering) ...######....#....# ## .....##.##).....### Press: ? - help, Dir - move target _Okay, then.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 68% to hit)iH   bronnyjavo the Spear-Bearer#h .#  Merfolk. $ ) .  Health: 49/54 =====================---.. ### ..i   Magic: 7/7========================####..#.#..####  AC: 5Str: 16Doom: 54% ##..##.....##..##  EV: 15Int: 7  ##....##...##...(##  SH: 0Dex: 22 #####......#...#..((..#ic   XL:  7 Next: 68% Place: Dungeon:5 .>.##..##..##.##@(#  Noise: ---------  Time: 3209.7 (0.0) ####..####..#.#..####l.  a) +0 trident###..#..#..#.#..#.$#..  Throw: 3 darts (poison) i% =##.#..##.#..#.#..#.##.. ...##..#.#...#...#.#.. ...##....#...#...#....  h   howler monkey (asleep) ...###..##÷..#...##..#  l   iguana (wandering) ...######....#....# ## .....##.##).....### Press: ? - help, Dir - move target _Okay, then.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 68% to hit)i- G. _Okay, then.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (wandering, hasn't noticed you, 68% to hit)  You throw a dart. The dart barely misses the iguana.i*6 D$.i6 50=10.6 (0.92 i7 _i= i+? im    #h .#  . $ ) .   .. ### ..  ##..#.#..####  ##.....##..##   ##...##...(##  ####......#...#.@$...# >...##.##..##l.#  ###..####..#.#..####l.#  #..#..#..#.#..#.$#..  #.#..##.#..#.#..#.## ##..#.#...#...#.#..  l   iguana (wandering)i o~[K##....#...#...#....  ###..##÷..#...##..#  ######....#....# ## ip4l.iwXlixn1===1.6 (1.0i[F _The iguana hisses angrily.in  bronnyjavo the Spear-Bearer  Merfolk #h .# Health: 51/54 ======================-- . $ ) . Magic: 7/7io======================== .. ### .. AC: 5Str: 16Doom: 54%  ####..#.#..####  EV: 15Int: 7   ##..##.....##..##  SH: 0Dex: 22 i2o ##....##...##...(##  XL:  7 Next: 68% Place: Dungeon:5 io####......#...#.@*l..#  Noise: ==-------  Time: 3211.6 (0.0) >.##..##..##.##..##..#  a) +0 trident ###..####..#.#..####l.#  Throw: 2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. io..##..#.#...#...#.#..  l   iguana ..##....#...#...#.... ..###..##÷..#...##..# io..######....#....# ## Aim: an iguana (wandering, hasn't noticed you, 68% to hit) ip_You throw a dart. The dart barely misses the iguana. _The iguana hisses angrily.  Reach: a) +0 tridenti9paPress: ? - help, Dir - move targetAim: an iguana (72% to hit)i  bronnyjavo the Spear-Bearer  Merfolk #h .# Health: 51/54 ======================-- . $ ) . Magic: 7/7======================== .. ### .. AC: 5iJStr: 16Doom: 54%  ####..#.#..####  EV: 15Int: 7   ##..##.....##..##  SH: 0Dex: 22  ##....##...##...(##  XL:  7 Next: 68% Place: Dungeon:5 ####......#...#.@l...#  Noise: ==-------  Time: 3211.6 (0.0) >.##..##..##.##..##..#  a) +0 trident i###..####..#.#..####l.#  Throw: 2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. ..##..#.#...#...#.#..  l   iguana ..##....#...#...#.... i>..###..##÷..#...##..# ..######....#....# ## Aim: an iguana (wandering, hasn't noticed you, 68% to hit) _You throw a dart. The dart barely misses the iguana. _The iguana hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (72% to hit)iU] #h .#  . $ ) .  .. ### ..  ####.###  ##..##..## i ##...##...(## .#...#.@l...# >.##.##..##..# #.# .#..#.$#.. #.#.. ..#...#.#.. iU...#...#.... ÷..#...##..#  ## i+^2=--ip2.5 (0.9i1i _You throw a dart. The dart barely misses the iguana. _The iguana hisses angrily.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (72% to hit) _You reach to attack! You closely miss the iguana.i   bronnyjavo the Spear-Bearer  Merfolk #h .# Health: 52/54 =======================- . $ ) .i}  Magic: 7/7======================== .. ### .. AC: 5Str: 16Doom: 54%  ####..#.#..####  EV: 15Int: 7   ##..##.....##..##  SH: 0Dex: 22 i- ; ##....##...##...(##  XL:  7 Next: 68% Place: Dungeon:5 ####......#...#.@l...#  Noise: ---------  Time: 3212.5 (0.0) >.##..##..##.##..##..#  a) +0 trident ###..####..#.#..####l.#  Throw: 2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. ..##..#.#...#...#.#..  l   iguana ..##....#...#...#.... ..###..##÷..#...##..# ..######....#....# ## Press: ? - help, Dir - move targetAim: an iguana (72% to hit) _You reach to attack! You closely miss the iguana.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (72% to hit)i   bronnyjavo the Spear-Bearer  Merfolk#h .#  Health: 52/54 =======================-. $ ) .  Magic: 7/7========================.. ### ..  AC: 5Str: 16Doom: 54% ####..#.#..####  EV: 15Int: 7  ##..##.....##..##  SH: 0Dex: 22i3 ##....##...##...(##  XL:  7 Next: 68% Place: Dungeon:5 ####......#...#.@l...#  Noise: ---------  Time: 3212.5 (0.0) >.##..##..##.##..##..#  a) +0 trident ###..####..#.#..####l.#   Throw: 2 darts (poison) i ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. ..##..#.#...#...#.#..  l   iguana ..##....#...#...#.... ..###..##÷..#...##..# i* ..######....#....# ## Press: ? - help, Dir - move targetAim: an iguana (72% to hit) iV _You reach to attack! You closely miss the iguana.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (72% to hit)ię 94-----i 9==3.4 (0.9i i"   Aim: an iguana (72% to hit) _You reach to attack! You closely miss the iguana.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (72% to hit) _You barely miss the iguana. The iguana bites you!iن  bronnyjavo the Spear-Bearer  Merfolk #h .# Health: 42/54 ==================------ . $ ) . Magic: 7/7======================== .. ### .. AC: 5Str: 16Doom: 54%  ####..#.#..####  EV: 15Int: 7   ##..##.....##..##  SH: 0Dex: 22 irg ##....##...##...(##  XL:  7 Next: 68% Place: Dungeon:5 ####......#...#.@l...#  Noise: ==-------  Time: 3213.4 (0.0) >.##..##..##.##..##..#  a) +0 trident ###..####..#.#..####l.#  Throw: 2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. ..##..#.#...#...#.#..  l   iguana ..##....#...#...#.... ..###..##÷..#...##..# ..######....#....# ## Press: ? - help, Dir - move targetAim: an iguana (72% to hit) _You barely miss the iguana. The iguana bites you!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (72% to hit)iv  bronnyjavo the Spear-Bearer  Merfolk#h .#  Health: 42/54 ==================------. $ ) .  Magic: 7/7========================.. ### ..  AC: 5Str: 16Doom: 54% ####..#.#..####  EV: 15Int: 7  iRw##..##.....##..##  SH: 0Dex: 22##....##...##...(##  XL:  7 Next: 68% Place: Dungeon:5 ####......#...#.@l...#  Noise: ==-------  Time: 3213.4 (0.0) >.##..##..##.##..##..#  a) +0 trident ###..####..#.#..####l.#   Throw: 2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. iwE..##..#.#...#...#.#..  l   iguana ..##....#...#...#.... ..###..##÷..#...##..# ..######....#....# ## Aim: an iguana (72% to hit) _You barely miss the iguana. The iguana bites you!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (72% to hit)  You puncture the iguana!ixd3=4.3 (0.9i}iz~_ _The iguana is severely wounded.i  bronnyjavo the Spear-Bearer  Merfolk #h .# Health: 43/54 ===================----- . $ ) . Magic: 7/7======================== .. ### .. AC: 5Str: 16iDoom: 54%  ####..#.#..####  EV: 15Int: 7   ##..##.....##..##  SH: 0Dex: 22  ##....##...##...(##  XL:  7 Next: 68% Place: Dungeon:5 ####......#...#.@l...#  Noise: ==-------  Time: 3214.3 (0.0) >.##..##..##.##..##..#  a) +0 trident i3###..####..#.#..####l.#  Throw: 2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. ..##..#.#...#...#.#..  l   iguana ..##....#...#...#.... ..###..##÷..#...##..# ..######....#....# ## Aim: an iguana (72% to hit)  You puncture the iguana! _The iguana is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetitAim: an iguana (severely wounded, 72% to hit)i(   bronnyjavo the Spear-Bearer  Merfolk #h .# Health: 43/54 ===================----- . $ ) . Magic: 7/7======================== .. ### .. AC: 5Str: 16Doom: 54%  ####..#.#..####  EV: 15Int: 7   ##..##.....##..##  SH: 0Dex: 22  ##....##...##...(##  XL:  7 Next: 68% Place: Dungeon:5 i( ####......#...#.@$...#  Noise: ==-------  Time: 3214.3 (0.0) >.##..##..##.##..##..#  a) +0 trident ###..####..#.#..####l.#  Throw: 2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. ..##..#.#...#...#.#..  l   iguana ..##....#...#...#.... ..###..##÷..#...##..# ..######....#....# ## You puncture the iguana! _The iguana is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (severely wounded, 72% to hit)  You puncture the iguana!ih/  #h .#  i/ . $ ) .  .. ### ..  ####.###  ##..##..##  i70 ;##...##...(## .#...#.@$...# >.##.##..##..# #iy0 .# .#..#.$#.. #.#.. ..#...#.#.. i0 ...#...#....  ÷..#...##..#   ##  i[7 x4375-5.1 (0.8ik; i=  _The iguana is severely wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, 72% to hit)  You puncture the iguana! _You kill the iguana!i  bronnyjavo the Spear-Bearer  Merfolk #h .# Health: 44/54 ===================----- . $ ) . Magic: 7/7======================== .. ### .. AC: 5Str: 16Doom: 53%  ####..#.#..####  EV: 15Int: 7   ##..##.....##..##  SH: 0Dex: 22  ##....##...##...(##  XL:  7 Next: 75% Place: Dungeon:5 ####......#...#.@$...#  Noise: =--------  Time: 3215.1 (0.0) >.##..##..##.##..##..#  a) +0 trident ###..####..#.#..####l.#  Throw: [0;1i0;1m2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. ..##..#.#...#...#.#..   ..##....#...#...#....   ..###..##÷..#...##..#   ..######....#....# ##  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, 72% to hit)  You puncture the iguana! _You kill the iguana!Reach: a) +0 tridentPress: ? - help, Dir - move targeti45@*il1$#iB7*#i<;*#i0A*#i   bronnyjavo the Spear-Bearer  Merfolk#h .#ij   Health: 44/54 ===================-----. $ ) .  Magic: 7/7========================.. ### ..  AC: 5Str: 16Doom: 53% ####..#.#..####  EV: 15Int: 7  ##..##.....##..##  SH: 0Dex: 22##....##...##...(##i   XL:  7 Next: 75% Place: Dungeon:5 ####......#...#.@$...#  Noise: =--------  Time: 3215.1 (0.0) >.##..##..##.##..##..#  a) +0 trident ###..####..#.#..####l.#   Throw: 2 darts (poison) ###..#..#..#.#..#.$#.. #.#..##.#..#.#..#.##.. ..##..#.#...#...#.#..   ..##....#...#...#....   ..###..##÷..#...##..#   ..######....#....# ##  i 1Aim: an iguana (severely wounded, 72% to hit)  You puncture the iguana! _You kill the iguana!Reach: a) +0 tridentPress: ? - help, Dir - move targetOkay, then.i (i[ i) . _i^5 #h .#. $ ) .. ### .####..#.#..######..##.....##..####....##...##...(## ####......#...#..$... >.##..##..##.##.@##..# ###..####..#.#..####l.#..#..#.#..#.$#.. ...# ....#... i....##.##).....###  i~i_5=-6.1 (1 i  _ii7i3i>i_i@k6=is i %7i is i K8=i iii%N9=ijiFb50=iiiU1=iiiK3=ixi% i:F_You start resting.HP restored.i8-i?#,23.1 (7iR$#4i$Z==4.1 (8 _i*ii,ii%    #h .#  . $ ) .   .. ### ..  ##..#.#..####  i##.....##..##   i##...##...(##  i###......#...#..@...#  ...##.##..##..#  ..####..#.#..####..#  #iD#..#..#..#.#..#.$#..#  .#..##.#..#.#..#.##..#  .##..#.#...#...#.#.. ig .##....#...#...#.... i .###..##÷..#...##..# ih .######....#....# ## ici+5.1 (1iiN  You now have 239 gold pieces (gained 13).i[6.1 (23iiI_ _k - 3 poisoned darts (gained 1)i i iS i i i3 i ,iv i 9=i i i- i i     #h .#  . $ ) .   .. ### ..  ####..#.#..####  ##..##.....##..##  i4 ....##...##...@##  9.1 (3 #......#...#......#  #..##..##.##..##..#  4 ..####..#.#..####..#  .io [.#..#..#.#..#.$#..#  ..##.#..#.#..#.##..#  i <#..#.#...#...#.#..##  #....#...#...#....#  ##..##÷..#...##..#  iN iY i _ _k - 4 poisoned darts (gained 1)i3 #h .#. $ ) .. ### .i|y####..#.#..######..##.....##..## ##....##...##....##......#...#....@.#i##..##.##..## ..####..#.#..####..#iT.#..### iڤ#####....#....# ##  ii,30.1 (1i$ii5  #h .#. $ ) .. ### .####..#.#..######..##.....##..## ##....##...##....##......#...#......##..##.##..## ..####..#.#..####..#..#..#.#..#.$#i.6  .##.##).....###  iF= i= &1i"B i%C i#h .# . $ ) . .. ### ..  ####..#.#..#### ##..##.....##.. #..##.. ......#...#......#  ..##..##.##..##..# .####..#.#..## .#..#..#.#..#.$#..#  .##.#..#.#..#.##..#  .#...#...#.#..##  i....#...#...#....#  ##÷..#...##..##  ##....#....####  .##).....###  .##.######  i]i&2i:iviovizi|i\#3i$iB*i$+,i/ni1(.. ### ..####..#.#..#### ##..##.....##..## #....##...##....## ......#...#......# ..##..##.##..##..######..#.#..####..#i02#..#..#.#..#.$#....4.1 (2.#.#...#...#.#..#...#...#...#....# ### ....).##   ...#...#######  i}2i/6i37it_ i_ i ` ite if ii Xij ij i]p ]##..##.....##..## #....##...##....## ......#...#......# ..##..##.##..##..######..#.#..####..#ip #..#..#.#..#.$#...#..#.#..#.##..# ..#.#...#...#.#..## ....#...#...#...@# 6 ip #..##÷..#...##..## ####..#### iq N .<.#.........# ifq   #......>.....#  iq iv i7x i..##..## ..#...#......# #..##..##.##..##..## ##..#.#..####..# .#..#..#.#..#.$#..# .##.#..#.#..#.##..# #..#.#...#...#.#..## #....#...#...#....# ##..##÷..#...##.@## ####....#....## .##.##).....###  ..#.##.######  ....).##  #...#...####### #.<.#.........# ##......>.....# ........# iָi>+7.1 (1i|iivi*iiinf if i.....# iiU i i M ####..#.#..####  ##..##.....##..##  ##....##...##....# ###......#...#......# .##..##..##.##..##..#####..#.#..####..# ##..#..#..#.#..#.$#..#..##.#..#.#..#.##..#.#...#...#@#..##i, ....#...#...#......##÷..#...##..## .######....#....#### .## ii i ,40.1 (1i i iiizi!i"i&ic, . $ ) .  .. ### ..  ####..#.#..####  ##..##.....##..##  ##....##...##....## i,#......#...#......# .##..##..##.##..##..## ##..####..#.#..####..# ##..#..#..#.#..#@$#..#2.1 (2..##.#..#.#..#.##..#i--..#.#...#...#.#..## .##....#...#...#....# i-}.###..##÷..#...##..## i4-..#....#### ....iJ-/ i`-######i-i!3i4i. $ ) .  .. ### ..  ####..#.#..####  ##..##.....##..##  ##....##...##....##  ......#...#......#  ##..##..##.##..##..##  #..####..#.#..####..#  #i..#..#..#.#..#.@#..#  #..##.#..#.#..#.##..#  ##..#.#...#...#.#..##  ##....#...#...#....#  ###..##÷..#...##..##  ######....#....####  ##.##).....###  #.##.######  i_).##  i 'im'+3.1 (1i7-iK2A4.1 (2i6i8> _You now have 246 gold pieces (gained 7).i7Ii.>i0?iCiwDiEiEiFiGiHiMIiIi*Ki LirLiMi"NiTOiOihPiQiR,i"TiUiWiWiYiZi{\,i]i^i`i`ibigb #h .#   . $ ) .   .. ### ..   ####..#.#..####   ##..##.....##..## i8h ##....##...##....# ##......#...#..@. 54.1 (10.0) .##..##..##.##..##..## ifh`###..#.#..####..# #..#..#.#..#..#..# ih.#..##.#..#.#..#.##..# .##..#.#...#...#.#..## ##....#...#...#....# ###..##÷..#...##..## ihA######....#....#### iiioi@qi i" i i i ,i ni    #h .#  . $ ) . i j .. ### ..  ####..#.#..####  ##..##.....##..## iB x ##....##...##....## ##......#...#@.....# 6.1 (2i i.0)>.##..##..##.##..##..## ##..####..#.#..####..# i ###..#..#..#.#..#..#..# i ##.#..##.#..#.#..#.##..# ..##..#.#...#...#.#..## i ..##....#...#...#....# i" ..###..##÷..#...##..## ..######....#....#### i% in i{ i( 3i iG i o  A howler monkey comes into view.iO  #h .#. $ ) .. ### .####..#.#..######..##.....##..####....##...##....## i v#####......#...#...... .>.##..##..##.##@.##..## ####..####..#.#..####..  ..#..#.#..#..#.#..#...# ...#...#..iw h   howler monkey (asleep)#.. ....#....####  .....##.##).....### i &0i 27.1 (1 _i ie i64i:iA<iw v#h .# . $ ) .  .. ### .. ####..#.#..#### ..##.....##..## ..##...##....## i۸ ######......#...#......# ..>.##..##..##.##..##..## #####..#.#@.####..# i# 6 ###..#..#..#.#..#..#..# i ###.#..##.#..#.#..#.##..# iй S....##..#.#...#...#.#..## .##....#...#...#.... i #...###..##÷..#...##..##  i #...######....#....##  iB |...##.##).....###  i x ..#.##.######   i% Y8iiiiiiD,ii>,iii(i[iiiiiBi$,.. ### .. ####..#.#..#### ##..##.....##..## ....##...##....## ########......#...#......# ib....>.##..##..##.##..##..## #..####..#.#..####..# iP ###..#..#..#.#..#..#..# i#..##.#..#@#..#.##..# 62.1 (4 i......##..#.#...#...#.#..## i......##....#...#...#....# i=.#...###..##÷..#...##..## i\#...######....#....#### ........##.##).....###  .........#.##.######  i#.........).##  ###..#...#...####### i>iriiikii4'i(i,ni-it.i/i0i1i3i05,i6iN8i9:iu:i"AiYB #h .#   . $ ) .   iB.. ### ..   iC?####..#.#..####  ##..##.....##..##  ##....##...##....## ###########......#...#......# .......>.##..##.@##.##..##..## i)C7.1 (5 ##########..####..#.#..####..# iVC# ###..#..#..#.#..#..#..# iwCj########.#..##.#..#.#..#.##..#.......##..#.#...#...#.#..##iC.##....#...#...#....#=.#...###..##÷..#...##..##iC#...#...######....#....####iCV.........##.##).....###iDiQi- i1 "A howler monkey. An aggressively territorial primate, known for the astonishing variety and volume of noise it can produce. Max HP: ~18Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal iD1 Speed: 120% (normally travels faster than you) You have about 98% to hit with your +0 trident (while incapacitated). It has about 40% to hit you. Attack Max Damage Hit 8 It has a 9% chance to notice you each turn. if1 kIt can open doors. It possesses the following natural abilities, which are affected by silence:  i1 a - Warning Cry To read a description, press the key listed above. (AdB) indicates damage (the [!]: Description|Statusesiqifbronnyjavo the Spear-Bearer#h .#Merfolk. $ ) .Health: 54/54 ========================.. ### ..Magic: 7/7========================####..#.#..####AC: 5Str: 16Doom: 53% i`##..##.....##..##EV: 15Int: 7  ##....##...##....##SH: 0Dex: 22 ###########......#...#......#XL:  7 Next: 75% Place: Dungeon:5 i.......>.##..##.@##.##..##..##Noise: ---------  Time: 3267.1 (5.0) ##########..####..#.#..####..#a) +0 trident #i###..#..#..#.#..#..#..#Throw: 4 darts (poison) i6########.#..##.#..#.#..#.##..# .........##..#.#...#...#.#..## iEc.........##....#...#...#....# ...=.#...###..##÷..#...##..## i\.#...#...######....#....#### ...........##.##).....### _HP restored.  You now have 239 gold pieces (gained 13). _k - 3 poisoned darts (gained 1) i_k - 4 poisoned darts (gained 1) _You now have 246 gold pieces (gained 7). _A howler monkey comes into view.i=i%(i,ii{iiGiUiiBiiiiigiiiٛiiܝi.iii=iϤi0ii&i,iժiiiiq##########......#...#......# ......>.##..##..##.##..##..## #########..####..#.#..####..####..#..#..#.#..#..#..# #######.#..##.#..#.#..#.##..# iF........##..#.#...#...#.#..## ........##....#...#...#....# ..=.#...###..##÷..#...##..## #...#...######..@.#....#### 74.1 (7 i?..........##.##).....### ...........#.##.###### <...#.........).#i2####..#...#...#######÷.# #..#.<.#.........#i޵O.# #..##......>.....#...# #................#............i"#iii ioMiMiOiiVibXi4]P  Things that are here:itax  a +0 war axe; an orc skeletonib _icifi2h,iii[q? ###..#..#..#.#..#..#..# ########.#..##.#..#.#..#.##..# .........##..#.#...#...#.#..## .........##....#...#...#.. ...=.#...###..##÷..#...##..# .#...#...######....#....#### ...##.##).....### ..........#.##.###### .<...#.........)@## iqw7.1 (3###..#...#...#######÷.# #..#.<.#.........# iqi.....# #..##......>.....#.# #................#......................#...............####ir##...............#$i%r9#....#isiyiT{iW######.#..##.#..#.#..#.##..# ........##..#.#...#...#.#..## ##....#...#...#....# =.#...###..##÷..#...##..## #...#...######....#....#### .........##.##).....### ..#.##.###### <...#..).## ...###..#...#..@#######÷.# #..#.<.#.........# .# #..##......>.....# # #................#........#...######..#$....#ids....# #.##ii;+8.1 (1ii,`.......##..#.#...#...#.#..## ##....#...#...#....# =.#...###..##÷..#...##..## .#...######....#....#### .........##.##).....### .#.##.###### #..).## ...###..#...#...#######÷.# #..#.<.#...@.....# .# #..##......>.....# # #................# .....#######$#....### iq-9.##..e#...i5i5&9i<i=i ....# =.#...###..##÷#..# ..###...#### ......##.##).....### .#.##.###### #.........).## ##..#...#...#######÷.# #..#.<.#..........#..................#....# .##..80i)i+c _There is a stone staircase leading down here.iiCAA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. i|+(>)go down.i:.......##....#...#...#....#bronnyjavo the Spear-Bearer .=.#...###..##÷..#...##..##Merfolk ...#...######....#....####Health: 54/54 ======================== .........##.##).....###Magic: 7/7======================== ..........#.##.######AC: 5Str: 16Doom: 53% ...#.........).##EV: 15Int: 7  ...###..#...#...#######SH: 0Dex: 22 .÷.# #..#.<.#.........#XL:  7 Next: 75% Place: Dungeon:5 ...# #..##......@.....#Noise: ---------  Time: 3280.1 (1.0) ...# #...iM.............#a) +0 trident ......................#Throw: 4 darts (poison) .................###### .................# .$..........#....# .##.........#....# .##..e......#....# .##.. _k - 4 poisoned darts (gained 1) _You now have 246 gold pieces (gained 7). _A howler monkey comes into view.Things that are here: _a +0 war axe; an orc skeleton _There is a stone staircase leading down here.i>i.i5i-1 _iim  6  You climb downwards.iñ  #...)....  ###....f...  ........... .......... i0>#......... ......... ###..Y..... #$.. #.#..iUW # #..is ##i # i& iײY   ice beast (asleep) if   sleepcap (dormant) i ilL2.6 (2.5i1 _You encounter an ice beast and a sleepcap.Found 8 gold pieces and a spear.iqa _There is a stone staircase leading up here.ieifAn ice beast. A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor. ifMax HP: ~27Will: +AC: +EV: ++rF: x..rC: ∞rPois: +rNeg: ... rElec: . i"gThreat: High Class: Natural Size: Large Int: Animal You have about 98% to hit with your +0 trident (while incapacitated). It has about 46% to hit you. i?gXAttack Max Damage After Damaging Hits Hit 5Cold damage (max 15) iaguIt has a 9% chance to notice you each turn. It is resistant to drowning. It can travel through water. ig}[!]: Description|Statusesili_bronnyjavo the Spear-Bearer#...)....Merfolk###....f...Health: 54/54 ========================...........Magic: 7/7========================..........AC: 5Str: 16Doom: 53% #.........EV: 15Int: 7  .........SH: 0Dex: 22###..Y.....XL:  7 Next: 75% Place: Dungeon:6#..@....$..Noise: ---------  Time: 3282.6 (2.5)#.#........a) +0 trident# #........Throw: 4 darts (poison)#########Y   ice beast (asleep)f   sleiK epcap (dormant) _a +0 war axe; an orc skeleton _There is a stone staircase leading down here.  You climb downwards. _You encounter an ice beast and a sleepcap.Found 8 gold pieces and a spear. _There is a stone staircase leading up here.i i i=A sleepcap. A surprisingly ambulatory mushroom. It wafts its spores over prey to send them into a deep sleep, making it simple for the fungus to kill and devour them. It can take months for its mycelia to fully infiltrate and digest victims. Max HP: ~27Will: +AC: +EV: none  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: High Class: Plant Size: TinyInt: Mindless You have about 98% to hit with your +0 trident (while incapacitated). It has about 40% to hit you. Attack Max Damage After Damaging Hits Spore 9Induce sleep It has a 9% chance to notice you each turn. It is immune to torment and blinding; and resistant to drowning. [!]: Description|Statusesidbronnyjavo the Spear-Bearer#...)....Merfolk###....f...Health: 54/54 ========================...........Magic: 7/7========================..........AC: 5Str: 16Doom: 53% #.........EV: 15Int: 7  .........SH: 0Dex: 22###..Y.....XL:  7 Next: 75% Place: Dungeon:6#..@....$..Noise: ---------  Time: 3282.6 (0.0)#.#........a) +0 trident# #........Throw: 4 darts (poison)#########Y   ice beast (asleep)f   iResleepcap (dormant) _a +0 war axe; an orc skeleton _There is a stone staircase leading down here.  You climb downwards. _You encounter an ice beast and a sleepcap.Found 8 gold pieces and a spear. _There is a stone staircase leading up here.igiph(ikiPmi* i+ FA stone staircase leading up. i*, A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You iQ, can view the location it leads to by examining it with X and pressing [. You are here. ix, A(<)go up, or ([)view destination.iu i i bronnyjavo the Spear-Bearer#...)....Merfolk###....f...Health: 54/54 ========================...........Magic: 7/7========================..........AC: 5Str: 16Doom: 53% #.........EV: 15Int: 7  .........SH: 0Dex: 22###..Y.....XL:  7 Next: 75% Place: Dungeon:6#..@....$..Noise: ---------  Time: 3282.6 (0.0)#.#........a) +0 trident# #........Throw: 4 darts (poison)#########Y   ice beast (asleep)f   sleiA epcap (dormant) _a +0 war axe; an orc skeleton _There is a stone staircase leading down here.  You climb downwards. _You encounter an ice beast and a sleepcap.Found 8 gold pieces and a spear. _There is a stone staircase leading up here.i iU (i i U.Yit OYi7 23.6 (1 _i iJ  5  You climb upwards.iY ~.......##....#...#...#....# .=.#...###..##÷..#...##..## ...#...######....#....#### .........##.##).....### ..........#.##.###### ...#.........).## ...###..#...#...####### .÷.# #..#.<.#...# ...# #..##......@.....# i ...# #..........# ................# ................. .................# .$..........#....# .##.........#....# .##..e......#....# .##..i 5.1 (2.5 _Level annotation: Dowan, Duvessa _There is a stone staircase leading down here.iS3iiii$ _ḭiiliѾiiNi,iiT#...##....#...#...#....# ....=.#...###..##÷..#...##..###...#...######....#....####...##.##).....###....#.##.######<...#.........).##i...###..#...#...####### ....÷.# #..#.<.#...#...# #..##...@..>.....#8.1 (3.0...# #...#...#...######i`h...#...$......#....###.........#....###..e......#....# i0....##..i,i#idii6iie  Dowan comes into view.i <.#.##....#...#...#....#.=.#...###..##÷..#...##..##.#...#...######....#....####im ..##.##).....###..#.##.######.<...#.........).##.###..#...#...#.÷.# #..#.<.#.#i 0.# #..##..@...>.....#.# #.#.#.######i .# #....$.#....#e   Dowan (asleep) i #.##.##.#....#.##.##..e......#....# i 1.....##..i^&0i29.1 (1 _iii e ..##..#.#...#...#.#..###.........##....#...#...#....#...=.#...###..##÷..#...##..###...#...######....#....#####.##).....###ie ............#.##.######<...#.........).## ...###..#...#...####### ^.....÷.# #..#.<@#.........#.# #..##......>.....## #...#........#.###### ............##....$.iaf #....# ##.##.##...#....# #..##.##..e......#....#iZu S90iv iI########.#..##.#..#.#..#.##....##..#.#...#...#.#..##.........##....#...#...#....#...=.#...###..##÷..#...##..###...#...######....#....#####.##).....###............#.##.######<...#.........).## .........###..#.@.#...####### .^.....÷.# #..#.<.#.........#.# #..##......>.....## #.........#............#......###### #......................##....$..........#....#  ##.##.##...#....#iiRiS&1iHZi][i)j ###..#..#..#.#..#..#########.#..##.#..#.#..#.##...##..#.#...#...#.#..#.........##....#...#...#.......=.#...###..##÷..#...##..##...#...######....#....#####.##).....###.....#.##.######<...#.....@...).## i).........###..#...#...#######^.....÷.# #..#.<.#.........#.# #..##......>.....## #................#.........# ....i)l.######......................#i *X#....$.#....#i3ii4i42i<iR>i׉ ##..###########..####..#.#..#### ###..#..#..#.#..#..#########.#..##.#..#.#..#.##...##..#.#...#...#.##.........##....#...#...#......=.#...###..##÷..#...##..#...#...######....#....####.##).....###.....#.##.######<...#.........).## .........###..#...#...#######^.....÷.# #..#.<.#.........#i .# #..##...>.....## #................#...........# .........###### ###............#i i &3ik i i.............>.##..##..##.##.. #.##..###########..####..#.#..## # ###..#..#..#.#..#..########.#..##.#..#.#..#.#...........##..#.#...#...#.##.........##....#...#......=.#...###..##÷..#...##.#...#...######....#....###.##).....###i.....#.##.######<...#.........).## .........###..#...#...#######^.....÷.# #..#.<.#.........#.# #..##...>.....# )# #.....#.............# ....######i0i&4i\ ii#.############......#...#... ...............>.##..##..##.##.. ##.##..###########..####..#.#..## ## ###..#..#..#.#..#.########.#..##.#..#.#..#............##..#.#...#...##.........##....#...#......=.#...###..##÷..##...#..@######....#....##.##).....###.....#.##.######<...#.........)##.........###..#...#...#######^.....÷.# #..#.<.#.........#  .....# #..##......>.....#  .)# #.....# ......# i9i&5iqii8###..# ##....##...## #.....#.############......#...#.. ................>.##..##..##.##..#.##..###########..####..#.#..# #### ###..#..#..#.#..#########.#..##.#..#.#..#.....##..#.#...#...##.........##....#...#......=.#.@.###..##÷..#.#...#...######....#........##.##).....##.....#.##.######<...#.........)##.........###..#...#...#####^.....÷.# #..#.<.#......... .......# #..##......>.....)# #.i<6iiIi .# #.## ##..# ....###..# ##....##...## .#.....#.############......#...# .................>.##..##..##.##. .###.##..###########..####..#.#.. .###.....## ###..#..#..#.#..########.#..##.#..#.#.. #....##..#.#...#... ##......@..##....#...#... #....=.#...###..##÷..#..#...#...######....#........##.##).....#.....#.##.######<...#.........).## .........###..#...#...##### #^.....÷.# #..#.<.#.....# #..##>i i &7i i i i i i$ i i̱ Bi i{ i i Q#.#### #.# ####..#..# #.## ##..##.... ......###..# ##....##..#.....#.############......#.. ...................>.##..##..##.# ...###.##..###########..####..#.####.....## ###..#..#..#.#########.#..##.#..#.#iƹ #.......@....##..#.#...#9.1 (2##.........##....#...##....=.#...###..##÷..# #i m....#...#...######....#. #..........##.##).... #.............#.##.#### #i< ..<...#.........).## ..........###..#...#...### #.#^.....÷.# #..#.<.#..i i i iQi4ifiZi i/ ,i̤ iS i$ i ni i i i i* :...#.#### #.# ####.....# #.## ##..##...###..# ##....##...#.....#.###......#.....>.##..##....###.##..###..####..i ...###.....## ##. ...#...########.#..##.#.. ####.#......##..#.#.302.1 (3###.#........#.........##....#....#......=.#...###..##÷###......#...#...######..  #..............##.##)  #................#.##.  #i ......<...#...).#  #..........###..#...#... ####.#......^.....÷.# #..#.<.#iy i$ i iiiiii,i8,iiii>ii-i0i$...#.#### #.# ###...# #.## ##....###..# ##......#.....#.####....i$...........>.##..#...###.##..####..###...###.....## ## #.....#...########.#..#####.#...##..#5 i$o..#####.#........#.........##.. #.......#............=.#...###..####............#...#...######i$ #.............##.# #..............i/% #...<...#... #i^%.......###..#...####.#......^.....÷.# #..#.<.#i&i+iC-ih Qi i i i ..### ### <..# ....  # ..#  #.#### #.# ###...# #.## ##.....###..# ##........#.############.. ..............>.##..## .........###.##.@###########..###8.......###.....## ###..##....########.#..##. #######.#..................##..#. ..#####.#........#.........##.... #.......#............=.#...###..# #...# [3i 4m...... ...............i i ix [..# .....# ## ###<..# .... # ..#  #.#### #.#  ###...# #.## ##...###..# ##........##....10.1 (2................>.##..## .........###.##..###########..### .........###.....##i!j###..#.. #.....#...........########.#..##........... .... ..............#..if~iFiiiiBičiiiŐiigi֒iii3iii#iiiiiiiQiѡ,iiRiii'iYiT,iii̲ii#i]4 iu############ ##..........# ##...........# #..[.........#  i׺#............#  #..........### ####  i0#.......<@.# .... 20.1 (10.0) ## ..#  i##.......#.#### #.#  #.............# #.## #.............###..#  ######..........#.....#.####### iV #..............................  ###.##....###.##..#######  #..i +###.....##iiiMi1# # ##.# ##i#.# #..[.# #.# #.### #### #.@..# .... #...# ..# ##.#.#### #.# #......# #.##i$ #......###..# ######i@$...#.....#. #........ ###.##i}$...###.##..  #.###.....##i*iF+#1ih+.0)i^0i:a _There is a stone staircase leading up here.iiA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.iaXi@`bronnyjavo the Spear-BearerMerfolk############Health: 54/54 ========================##..........#Magic: 7/7========================##...........#AC: 5Str: 16Doom: 53% #..[.........#EV: 15Int: 7  #............#SH: 0iNa8Dex: 22#..........### ####XL:  7 Next: 75% Place: Dungeon:5#.......@..# ....Noise: ---------  Time: 3321.1 (1.0)#..........# ..#a) +0 trident##.......#.#### #.#Throw: 4 darts (poison)#.............# #.###.............###..#######..........#.....#.#######.............................###.##..........###.##..#######.............###.....## _There is a stone staircase leading up here.  You climb upwards. iza _Level annotation: Dowan, Duvessa _There is a stone staircase leading down here. _Dowan comes into view. _There is a stone staircase leading up here.i7hih(iniBtiw-2 _i.zie9M 4i@ #......##..#...##.÷..#  #.....###.##....#..##   #.##..#..####.....#.   ##.....##.##.....###.   ## #..##...#.....).##.'#   #.##...##......##.....#.  ###.....####...##.  ....## ##...#.  #.....##.....+.   ####...##......##.   #.#<.#.........#..##.   ######...##...##..##.   ##........#...+#  ##.......#...#.   #.#####.....#.   ### ##......##   [3i~Av9;49m##......... i63.6 (2.5iYi=! _You climb upwards.i=c _There is a stone staircase leading down here.iX iY 3i^ i%_ ic _ij   #.##..#..####...   ##.....##.##.....#  ## #..##...#.....).##.'  #.##...##......##.....#  #......##.....####...#  ....... ##...#   ##......>.......##.....+   ####.........##   #.#@.#.........#..##50i k   ######...##...##..##   ##........#...+   ##.......#...#   #.#####.....   ### ##......#   ##.......  iyk  ###..[...#  #..##i1l i@{ w _There is a stone staircase leading up here.ihijA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. ixkA(<)go up, or ([)view destination.ikRiY" #.##..#..####.....# bronnyjavo the Spear-Bearer  ##.....##.##.....### Merfolk  ## #..##...#.....).##.' Health: 54/54 ========================  #.##...##......##.....# Magic: 7/7========================  ##......##.....####...## AC: 5Str: 16Doom: 53%  #..............## ##...# EV: 15Int: 7   i\##......>.......##.....+ SH: 0Dex: 22  ####.........##......## XL:  7 Next: 75% Place: Dungeon:4  #.#@.#.........#..## Noise: ---------  Time: 3325.6 (2.0)  ######...##...##..## a) +0 trident  ##........#...+ Throw: 4 darts (poison)  ##.......#...#  #.#####.....#  ### ##......#   ##........   ###..[...###   #........##.  _There is a stone staircase leading down here. _Dowan comes into view. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading up here.ihTiw^6.6 (1 _i:DM 3iH;.####### ..##.##.## #.# ....#.. ### .#.#.## #.# ###.#.# ..###.## #.#  #.#.# ##.# ##.###.#  #...# #.## ##....# iI ##.## ##.## ##.#####  #.# #..###.## #####  ##.########.#.#.## #....  #...........##@## #.##.  ##.########.#### #######.##.  ####.# #.......##. #.# #.####..##. #.# ♣.♣ #...##.iNJ #.# ###♣♣.♣♣#####.. #.#####.........##.## #.......#♣♣.♣♣#....#  #.####### ♣.♣ ####[##iT68.1 (2.5i)i+! 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A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 2.0At 100% training you would reach 6.0 in about 0.8 XLs.Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {curare} {missile}Menu/colouring prefixes: identified missile (g)et.i) i #.########..##.# ###### bronnyjavo the Spear-Bearer#.##..##.#.#Merfolk#.##.....#.#Health: 54/54 ========================#.########..####>#Magic: 7/7========================#.#..........# #.#AC: 5Str: 16Doom: 53% #.#÷#...##...###.###### EV: 15Int: 7  #.#.#.................. SH: 0Dex: 22#.#.#...##.......###### XL:  7 Next: 75% Place: Dungeon:3#.#.##@####......# ### Noise: ---------  Time: 3388.1 (8.0)#......).##.###..###.## io a) +0 trident###...................# Throw: 4 darts (poison)######.##.#......[...##.###......##.######.#.).##.##.####.##.# #.#...##.# #.# #.##.# #.#...##.## #.####.##.######.#...##... #................#..[#####  _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You now have 258 gold pieces (gained 12). _You see here 4 curare-tipped darts. _You see here 4 curare-tipped darts.9.1 (1i iR / _o - 4 curare-tipped dartsi i ig iݲ i i Bi i i i i iu iS i) iS i i i W.........##.# ..........#.########..##.# ########.##.# #..##.#.# #.#iU j#.# #.....#.# #.##.########..####># #.##.#..........# #.# #.#.#÷#...##...###.########.#i #.#.#......................#.#.#...##@......#######...93.1 (4#.#.##.####......# ### ##i v#......).##.###..###.## ###...................#######.##.#......[...##.#i <##......##.######.#.).##.# #.####.##.# #.#...##.# iB #.# #.##.# #.#...##.#######.####.##.######.#...##.......i i i i (i(iP-iv1i2i3i6XiS8io:i<i<iC>i@iBi&ii; i#######.###.##########.###.........##.# ............#.########..##.# ########.#####.# #..##.#.# #.# #.# #.....#.# #.# #.########..####># #.# i #.#..........# #.# #.# #.#÷#...##...###.########.######.#.#..................#7#.#.#...##.......#######.......#.#.##.####......# ### ######.##......).##.###..###.## #.####.............# i  #.# #####.##.#......[...##.## #.# ......##.######.#.).##.# #.# .####.##.# #.#...##.# #) .# #.##.# #.#...##.########.#i iii~ 3i0 i i ij iO Xi i i ,ip i i- im i֑ i  #.###. #.####.##...)..#  #............##i (.#  #######.###.##########.###.... .........##.#..............### #.########..##.#.########.##### i' R#.# #..##.#.# #.# #.# #.....#.# #.# iS *#.########..####@# #.# 401 #.#..........# #.# #.# iv #.#÷#...##...###.########.##### i #.#.#.........................## #.#.#...##.......#######....... #iØ .#.##.####......# ### ######.### i #......).##.###..###.## #.#  it ###...................# #.# ###.##.#......[...##.## #.#i i i c _There is a stone staircase leading down here.i+Ii> _iRDniGiJBiUKiMiO,iQi_SiNTitTiUiViWiWiYXiYi[im[i;\i]io_i_i`i`iaiaibibiAdBi@eif,i gihipitXiGv$  Things that are here:iyw  a +0 club; a kobold skeletoni}w _i~i9 ### #####  ... ...  #.#   #.#  19.1 (18.0) #.###.#.#########  #.####.##...).........#  ...########.# ##  #######.###.###.###....  .........##.#.............########..##.#.########.#####.# #..##.#.# .# #.....#.# iz M###############..............#  ###.#  #.###.#.##########.####.##...).........#...###.#..#.i7 i i +20.0)i! i" iNM##############.......@......##.#####.#####.# ###.# #.###.#.##########.iN'.#.iTigU&1iZi^iIiiiBiHiiqi i,i\iiiiij####..........#5.1 (4.####.#####.#####.# #.# ###.# #.###.#.#### #.####.##...).........# #iW......########.#   #######.###.####.###  .........##.#...   #.########..##.#.########.###iBE ifiiiw Iib f #### #....#9 #.####.#####.#####.# #.# ###.# #.###.#.## #.####.##...)........ #....####### ####.# .........##.# #.########..##.#.#####i 3iMw iw i| i} i1jijimiaoi im i i{ i' im iÏ ie i i i i i͒ i i ################## #................. #@####.#####.#####33 #.# #.# ###.# #.# #.###.#.######.####.##...)..... #............#####i I #######.###. .........##.#......#.########..##.#.##### #.# #..##.#.#i i i? 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iF#.# #.##.# #.#...##.#########.####.##.######.#...##......... i Gf#................#..[#######.####.####.#...# #######.......##......#  i(Ge........#####.......#.# #######.# #.##..###.#  iEG# #..# ##  ifG# #..# #.##@.##### 66  iG# ####..#####.##..# # #...........##..#  iG# #.#..###.#####..# ####  iG###.#.## #.##.....# #..  iG....#.. #.##.##.## #. .# ..##.##.## iH)#.# ....#.. ####.#.#.## #.# ###.#.# #..###.## #.# iH i?N iO i~ ik iG in i 4 i  ia  i8 i9 i3> iT? i$ 3 i  i  i  i n i  i   i  i  i*  i  i , i(  i  i  i  iJ  i  i  i  iK  i  ib  i , it  i , i!  i! , i("  iM"  i #  i9#  ir#  i#  iq%  i%  iO&  i&  i'  i3(  i{(  i)  i)  iw*  i*  i+  i/ ,...#.. #.##.##.## #.## ####### ..##.##.## #.# ...#.. ####.#.#.## #.# ##.#.# #..###.## #.#  iE0  #.#.# ##.## ##.###.#  #...# #.## ##....#  ##.## ##.## ##.#####  #.# #..###.## ######  iv0 A ##.########.#.#@## #....#79.1 (13  #...........##>## #.##.#  ##.########.#### #######.##.#  ### #.# #.......##. i0 Y#.# #.####..##.# #.# ♣.♣ #...##.#  #.# ###♣♣.♣♣#####... i0 A  #.#####.........##.###  #.......#♣♣.♣♣#....# #  iZ1  i04  i%5 i6Iiviim,iR  There is a stone staircase leading down here.i2i _iYiiiiii՝iiiiiiViϢi}i`ii4ii}ii$iNiiUiȫi'iحi;iiiiTiii%iiCiiiݵiAi{iifiii iiiEiKiHiiiiiiiiXii i%ii,i # #..###.##  #. .##.#.#.## #....# ##.......##>## #.##.# # .########.#### #######.##.# # ## #.# #.......##.# # #.# #.####..##.# # #.# ♣.♣ #...##.#### #.# ###♣♣.♣♣#####...#.. #.#####.@.......##.###.#97.1 (18 #.......#♣♣.♣♣#....# #.#  #.####### ♣.♣ ####[###.#  #.......# #.# ##...#..#######.....# ######i[14;12H ####### iiri i i) i iܞ i Bis i iA i6 io ,i( i, i ,iԫ i v #..###.## ###### #..# #####.#.#.## #....# ##.###>## #.##.# #.# ig #####.#### #######.##.# #.#  #.# #.......##.# #.# #.# #.####..##.# #.# #.# ♣.♣ #...##.####.# i #.# ###♣♣.♣♣#####...#...# i #.#####.....@...##.# 501.1 (4.0)i #.......#♣♣.♣♣#....# #.# ...#.####### ♣.♣ ####[###.# .##i2 #.......# #.# ##...#...#########.....# ##iK F#######i iڸ iV i)i-Xi0Xi6#..###.## ###### #..##....#.#.## #....# ##.#####>## #.##.# #.# #.#### #######.##.# #.# ##.# #.......##.# #.# #i6q#.# #.####..##.# #.# ##.# ♣.♣ #...##.####.# ##.# ###♣♣.♣♣#####...#...# ##.#####........@##.###.###.# #4.1 (3  #.......#♣♣.♣♣#....# #.# ...#.####### ♣.♣ ####[###.# .####.......# #.# ##..  i6#######.....# ###############i6"#io7i=i>i13iiiiriKiBiS<  You see here a +0 robe.iib _iiEiiiiii iZii|iiRiii7i`iiZiiiii i i i i i5 i iXJ #.##.# #.# #..# #..#####.##.# #.#[39;49m #..# ####. i! #.......##.# #.# #..# #.# .####..##.# #.# #..# #.# ♣.♣ #...##.####.# #..# #.# ♣.♣♣#####...#...## #..######.# ......##.###.###.#####.........# ♣.♣♣#....# #.# #.......<######## ♣.♣ ####[###.###@######## 15.1 (1iZ1.0) #.# ##...#...## ..# ######### i4### i iid$i%i{i{iii iU i iX i iB i ,i1 i i i˥ i) i i o#....# ##.######..# #.##.###.#  #.##.# #.# #..# #........# ##.##.# #.# #..# ####.#### ....##.# #.# #..# #.# ##..##.# #.# #..# #.# #...##.####.# #..# #.# #####...#...## #..######.# ..##.###.###.#####.........# #....# #.# #....@..<########9.1 (4.0)###[###.###.########  ##...#...##  #########i ,i9 iifiiiBi,iSiiiiVii....# ##.######..# #.##.###.# .##.# #.# #..# #........# .##.# #.# #..# ####.##### ##.# #.# #..# #.# .##.# #.# #..# #.# i x.##.####.# #..# #.# ...#...## #..######.# #.###.###.#####...# ..# #.# #.......@######## iI22.1 (3[###.###.######## ##...#...## ijii9 iS_There is a stone staircase leading up here.ifigA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. ihSYou are here. (<)go up, or ([)view destination.iIi}....# ##.######..# #.##.###.#bronnyjavo the Spear-Bearer .##.# #.# #..# #........#Merfolk .##.# #.# #..# ####.#####Health: 54/54 ======================== .##.# #.# #..# #.#Magic: 7/7======================== .##.# #.# #..# #.#iAC: 5Str: 16Doom: 53% .##.####.# #..# #.#EV: 15Int: 7  ##...#...## #..######.#SH: 0Dex: 22 #.###.###.#####.........#XL:  7 Next: 75% Place: Dungeon:3 ..# #.# #.......@########Noise: ---------  Time: 3522.1 (3.0) i,q#[###.###.########a) +0 trident ##...#...##Throw: 4 darts (poison)######### _There is a stone staircase leading down here.  Things that are here: i_a +0 club; a kobold skeleton _There is a stone staircase leading down here. _You see here a +0 robe. _There is a stone staircase leading up here.i!i!(i &i*i-23.1 (1 _iD/iM 2i  #.###.^#..............   #......#.#.###.....###   #..#.....#.# ##...##   #..†...###.# ##.##   #.#.#..###.# #.#   #..........# #.# il  ###.######## ##+##   ##...## ##...##   #.###@## ##.....##   #.# #..## ##.......##   #.###...####.........#   ##.........+.........'  ###....####.........#  ##.#.## ##.......##  ##...##### ##.....##  #.#.#.##.# ##...##  ##...##.#.# ##'##iE64.6 (2.5i{IiwJ! _You climb upwards.iKc _There is a stone staircase leading down here.iԟ 3iH iڨ ie i : _i ,i) i i@ iQ i i i` .†...###.# ##.## #.#..###.# #.# #..........# #.# ###.######## ##+##...## ##...##.###>## ##.....##.# #..## ##.......##iη C#.###...####.........##...@.....+.........'7.6 (3.0 ###....####.. ##.#.## ###.##.. iI  ##.##.###.####..##  #.#.## ##.....#.#  #.##.###.####..##i i i it4iՂĩiiiiiG iciii=i ii iii1  ##...## ##...##  #.###>## ##.....##  #.# #..## ##.......# i #.###...####.........  ##.........+.........  ###....####.........  ##.#.## ##.  ##...##### ##.....#i x  #.#@#.##.# ##...## 31.6 (4  ##...##.#.# ##'##  i ##.##.###.####..##   #.#.## ##.....#.  #.##.###.####..##  ##.#...#....#...##   #....##.# #......#i8  #.......# #.#...###  ...#### #.##..... ii!i7"iػi[iiLinii4iwii,i?i ###....####......... ##.#.## ##....... ##...##### ##.....# #.#.#.##.# ##...##  ##...##.#.# ##'##  ##.##.###.####..##  #.#.## ##.....#.#  #.##.###.####..##  ##@#...#....i6.6 (5 #....##.# #......#.......# #.#...####....#### #.##.....####.# #.##.#### #.######.##.#  #........##.# i ###########.# #.#iii ib i i5 iio3iiiXi6iiiBi~ii #.#.#.##.# ##...## # ##...##.#.# ##'##  ##.##.###.####..##  #.#.## ##.....#.# # #.##.###.####..## # ##.#...#....#...##  #....##.# #.  #.......# #.#...##### #...@#### #.##.......9.6 (3 ####.# #.##.######  #.######.##.#   #........##.#  ###########.##  #.#.....  #.#..... i########### #.#..... #.........####.#..iiMi9i i 3i iS Xi ,i( ib i ,i i   #.#.## ##.....#.# #. i  #.##.###.####..## # ##.#...#....#...##  i #....##.# #......#  #.......# #.#...##### i #....#### #.##........ i ####.# #.##.#######  #.######.##.#   #.@......##.# 42 i ###########.#  #.#...... i  #.#...... ########### #.#...... #.........####.#.....) #.#######.##..... #.# #.##.#.#.....< iI Y#.# #####.##.....i i i itiviHi{ioLi*Mi{Mi?[i\BiA`Xi`iaib,isciTdidiei6fiaiBi#.# iuJ.....+..................iuM  ..##.##.#...######......iu/ iuiHviyiziW  #.##.<....<## ####.##............###.## ..................## ##.## .###.###.........## ##.# .# #.# ##.######..## ##.## .###.# #.# #.#.###.## ....# #.# #.##.#.## #### #+# #.###.## #### .....#  ### ##.##7.6 (3###.# ## #.... .## ##.#.# .....#......# #.##.#.  ..########.# [34i m#.##.#.  #.##.# #.##.#. iD@i@i%AiIi$KiKiNniCPiQiQivRiW.###.###.........## ##.# i%X.# #.# ##.######..## ##.## .###.# #.# #.#.###.## ....# #.# #.##.#.## icX#### #+# #.###.## #### .....#  ### ##.## .###.# ## #....iX .## ##.##. ##@#...#########.#.iXl80.... +.............. .iY=.##.##.#...######..........###.## #.# #+# ########.# #.##.#.  ..# #.# #......#.# #......  ### ####.####..##..#.# ####.## iPZi^i`ir #.# #.# ##.######..## ##.## #.###.# #.# #.#.# ......# #.# #.##. #.##### #+# #.##### ......# #.# #. #.###.# #.# #... ..##  #.##.## ##.# ...##.#.#...#########..... +@...............ir ##. ##.#...######.... #......# #.##.### ######.# #.##.# ##. #.# #.##.# ##.# #+# ########.# #.##.# ...# #.# #......#.# #.... #### ####.####..##..#.# ####.## #...........#..#.# #.iv iRw +1.6 (1iy iz i?^#+........................'........r.........#+r   rat (asleep)i]e7  You open the door.if&2i`jilT _You encounter a rat. iV #.# #.# ##.######..## ##.## ##.###.# #.# #.#.###.##.# #.# #.##.#.## ##.##### ##+# #.###.## .# #...# #.# ### ##. ##.###.# .....# #.#### # #..##.# #.##.## ##..##..##.#...#....##. im.##.#...######. ...r..# #......# #.##..##.# ######.# #.##.#.# #...# #.# #.##.#.# ##+# #.# #.##..# #.# #......#.# ## ####.####..##..#.# ####.# #.#..#.# #. iڡ9r. i{r===3 i i;& _The rat squeaks loudly. ioQ _There is an open door here. i<###.###.# #.# #.#.# ........# #.# #.##. ###.##### ##+# #.### ........###...# #.# # ###.###.##.....# #.# .## ..###.##.## ## .....##...##.#...#########.....'.............. #....##.r.@##.#...######.... .......###......# #.#### # ######.# #.## .###.# ## #.# #.## .###.# ##+# ########.# #.## .....# #.# #......#.# #.. .##### ####.####..##..#.# ####  i=.##### #...........#..#.# # .....# #.#...###...#..#.# # if>;.r iuC iC7---4 _ iG iI i|l †You puncture the rat! i R i~ =--5.4 (0.8 i iVG _You kill the rat!!id^a.###.###.# #.# #.#.###.##.# #.# #.##.#.###.##### ##+# #.###.## .###...# #.# ### .###.###.##.....## #.#### # .##..## #.###.##.## .##..##.#.....' .#....##..@.##.#...######.#.###......# #. #.....## ##.....## ######.# #. #.###.# ##...# #.# #. #.###.# ##+# #.# #..# #.# #......#.# #.. !i^/#.##### ####.####..##..#.#  #.##### #.#..#.#.# #.#...###...#..#.#!idc!ic/-!id6.4 (1.0!itg!i`ip _You see here a rat corpse.!i`!ira!ib!ij!iGl!ioP _!iq,!i%r!i^s!it!i=u!iFv!i} #####.##### ##+# #.###.##  #...###...## #.# ###  #.###.###.##.....## #.#### ###.##..###.#.......###.##.## ............##.#...####.........'........... . #.#....##.†.##.#... . #...#.......###......#  ##.....## ##..@..## ######.# -9.4 (3 #.###.# ##...## #.# .###.###.# ##+## ########.# .........# #.# #......#.####.##### ####.####..##..#.# ####.##### !io~W#......#.# .........# #.#...###...#..#.# .###.###.# ###........# .# #.###.####.#...####.###.###!i!i9#i#i#i#i#i#is#iB#i #i#i#i#i8#iq#i] #i ,#i #i #i ,#i #iN@  There is an open door here.#is#i _#i#i#i{,#i#i#i #iD#ix#i!#i#i#i7#i #i#i#i #i'#.# #.# #.#.###.## #.# ..# #.# #.##.#.## #.# ### ##+## #.###.## #####.# ..###...## #.# ### ##.##... #.##.....## #.#### #.....#. #i-#..###.##.## ##.## #..........##.#...#########.#... .....'..................... #........†.##.#.@.######........#99.4 (10.0).#.......###......# #.##.#..## # ##.....## ######.# #.##.#.##  ##...# #.# #.##.#.#  ##+## ########.# #.##.#.# #.# #......#.# #....#iR..#  ####.####..##..#.# ####.###  #...........#..#.# #.#  #.#...###...#..#.# #.##iH#i\!#iN"#ic 3#id #im #iPo #i6s X#is #is #iu #iv #iv #iw #ix #iy ,#imz #i{ #i| ,#iP} #i~ #i ,#i #i #i' ,#i #i5 #i #i #i #i #i8 #iW #i #i  #.#.###.## #.#  #.##.#.## #.#  #.###.## #####.## #+ # #.# ### ##.##...# #i% # #.#### #.....#.# .###.##.## ##.##...# ..##.#...#########.#...#### '............+ †.##.#...######.@......#### 608.4 (9.0)###......# #.##.#..## #id # ######.# #.##.#.## # #.# #.  ########.# #.  #iʊ #......#.# #. ##..##..#.# ## #i #i #i4 #i4 $i;4$iR?$i@$i)+$i+3$i0$it1$i95n$i5$i7$i8$i9$i9$i3>#.#.###.## #.# #.# #.##.#.## #.# #.# #.###.## #####.## #+# .# ### ##.##...# .#### #.....#.# #.##.## ##.##...# $i>#.#...###$i>.#...#### .............+ #.#...######....@...#### 11.4 (3 #......# #.##.#..## $i?####.# #.##.#.##  #.# #.##.#.# ######.# #.##.#.# .....#.# #......# .##..#.# ####.####..#.# #.# $i?$iB$i D$i $i]$i$i5X$iX$iu.###.## #####.##+# .# ### ##.##..$i$ .#### #.....#.# .##.## ##.##...# .#...#########.#...#### ......................+ .#...######........#### # #.##.#..## $i$####.# #.##.#@## 3.4 (2  #.# #.##.#.# .# #.##.#.# $iO....#.# #.....#..#.# ####.###$i}#..#.# #.#..#.# #.#....# #.# $i2###.##$iC $i$$i%&iyu&i}&ion&iڂ&i &i&i:##.#...#########.#...#### '.......................+ ##.#...######........#### ##......# #.##.#..##  ######.# #.##.#.##  #.# #.##.#.# #######.# #.##.#.# .# #......# ..##..#.# ####@###&i7.4 (4 ...#..#.# ...#..#.# ....# #.###.### #. #.... #.# ###### #.. ### &i;!&iz&iW&i4&i;3 &i3 &i4 &i #.##.#.#  #......#  ####.### ### # #.# #.. .## #.# #.# ..## (i0 #.# #.# ....#  #.# #.##...###.##.#..#..# 3##.### #... #####(i (i (i )i4)i)iۼ)i4)ib)iP)iak)i)l)iMl)itt)itu)iu)iy,)iz)i&~,)i#.##.#.# #.##.#.# +# #......# .# )iJ####.### #####.# #.# #.....## #.# #.##...## #.# #.#.....# )iw#.# #.##...######.########.#.@......#5#............#.####.!##########.###.##... .########)iV)i)i1 _Found a potion of ambrosia.)i = 4)iA *ir*i`X*ik#.#.# #.#.# #+# .....# #.# .### #####.#  #.# #.....##  #.# #.##...##  #.# #.#.....#  #.# #.##...#####  #.##.#..# 7  #..#.####.!..  ##.###.# ##.....#######*i3*i 4*i" *i# *i *i *i^ *i/ *i *i *i .#.# .#.# #+# *i 3# #.# .### #####.# .# #.....## *iK .# #.##...## .# #.#.....# .# #.##...##### .##*i i.#..# 9 ..#.####.!.. #.###.# #####.....########*i, *i' *i +i^I+i+iH  #+# # #.# ## #####.#  #.....##  #.##...##  #.#.....#  #.##...##### #.#..# 41#.####.!.....#.###.# #### +i+i+iS+i8I# #+# # #.# # #####.#  #.....##.###.#.....# #.##...##### ######.#........#####.# .........#.####.@.....# ######.###.# #########  #.....# ####### +ix9+i>+i>@+2.4 (1+iC+iJ+iJ+3.4 (2+iN+i\Q: _a - 3 potions of ambrosia (gained 1)-iŐ-ij-i-i-i!-i-iF-i-iQ -iR 3-iK[ -i[ -i_ -i` ,-ic  #+#   #.# -ic   #####.#  #.....##  #.##...##  #.#.....#  #.##...##### # -i+d .#........#####.#  #.####....@..#  6.4 (3.###.# ### -iXd x #.....#  ####### -id 6  -iFe -ih -ii -i* 4-i5 -iw .ie.i.iO.iu.i>.iB.iB.i.i.i.i.i   #+# #.#  #.# ... #####.# #.# #.....## #.# #.##...## #.# #.#.....# #.#  #.##...##### #.#  #.#........#####@#  9 ....#.####.......#  #.###.# ######### #.....#  ####### .it .i .i.iK M #:+#.#  ...####.# .ioL ....## #...#.....# #...##### #.#........#####. ....#.####....... #.###.# ######### .iL .iR .i$S ,50.4 (1.iU .ixW ? _Found a parchment of Summon Small Mammal..iH.i3.i.i.i!X.i".iu".i&#... ... #:#  #+ .i&T #.# ...####.# ....##  2.4 (2# #. #.##...##### #. #.#........#####.# ....#.####.......# # .ix'.i*.i+/i/i3/i /iX/if  You encounter an adder./i+..... # #.#... #. ... . # #:#.#  #+/i#.##.#.#.#  #.# #S.......#####.# ....##  #.#.....##.# /iFq#.##...##### #.# /ikwS   adder (asleep)/i+3.4 (1/i24.4 (2 _/i/i0i& #  bronnyjavo the Spear-Bearer +..... #  Merfolk #... .#  Health: 54/54 ========================... #.  Magic: 7/7========================... .  AC: 5Str: 16Doom: 53% # #:#.#  EV: 15Int: 7  #+# #.##.#.#.#  SH: 0Dex: 22#.# #S**.....#  XL:  7 Next: 75% Place: Dungeon:2 #####.##@#  Noise: ---------  Time: 3654.4 (0.0)0iU  #.....###.#  a) +0 trident #.##...###.#  Throw: 4 darts (poison) #.#.....##.# #.##...##### #.# #.#........#####.#  S   adder (asleep) ....#.####.......# #.###.# ######### #.....# _Found a parchment of Summon Small Mammal. _You encounter an adder.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)1i]#  bronnyjavo the Spear-Bearer +..... #  Merfolk #... .#  Health: 54/54 ========================... #.  Magic: 7/7========================... .  AC: 5Str: 16Doom: 53% # #:#.#  EV: 151i& Int: 7  #+# #.##.#.#.#  SH: 0Dex: 22#.# #S((.....#  XL:  7 Next: 75% Place: Dungeon:2 #####.##@#  Noise: ---------  Time: 3654.4 (0.0) #.....###.#  a) +0 trident #.##...###.#  Throw: 4 darts (poison) 1i#.#.....##.# #.##...##### #.# #.#........#####.#  S   adder (poisoned) ....#.####.......# 1i>7#.###.# ######### #.....# _Found a parchment of Summon Small Mammal. _You encounter an adder.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)1i;(SYou encounter an adder.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 98% to hit)  You throw a dart. The dart hits the adder. The adder is poisoned..5.3 (0.93 _2iL# bronnyjavo the Spear-Bearer + ..... #  Merfolk #... .#  Health: 54/54 ======================== ... #.  Magic: 7/7======================== ... .  AC: 5Str: 16Doom: 53%  # #:#.#  EV: 15Int: 7   #+# #.##.#.#.#  SH: 0Dex: 22  #.# #(S......#  XL:  7 Next: 75% Place: Dungeon:2 #####.# #@# Noise: ---------  Time: 3655.3 (0.0) #.....## #.# a) +0 trident #.##...## #.# Throw: 3 darts (poison) [122iMd#.#.....# #.# #.##...##### #.# #.#........#####.# S   adder (poisoned) ....#.####.......# #.###.# ######### #.....#Shift-Dir - straight lineAim: an adder (asleep, 98% to hit) _You throw a dart. The dart hits the adder. The adder is poisoned.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (poisoned, 54% to hit)2iV+ # bronnyjavo the Spear-Bearer + ..... #  Merfolk #... .#  Health: 54/54 ======================== ... #.  Magic: 7/7======================== ... .  AC: 5Str: 16Doom: 53%  # #:#.#  EV: 15Int: 7   #+# #.##.#.#.#  SH: 0Dex: 22  #.# #(.S.....#  XL:  7 Next: 75% Place: Dungeon:2 #####.# #@# Noise: ---------  Time: 3655.3 (0.0) #.....## #.# a) +0 trident #.##...## #.# Throw: 3 dart2io. s (poison) #.#.....# #.# #.##...##### #.# #.#........#####.# S   adder (poisoned) ....#.####.......# #.###.# ######### #.....#Aim: an adder (asleep, 98% to hit) _You throw a dart. The dart hits the adder. The adder is poisoned.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (poisoned, 54% to hit)  You reach to attack! You puncture the adder!2i/ %2iO0 ..... # ... .#  ... #.  2i0 ... .  # #:#.# 2i0 #+# #.##.#.#.# 2i0 d #.# #(.S.....#  #@#  #.# 2iM1  #.#  #.#  #.# #.#  ..# 2i}1 G ### 2i2 ?=6.1 (0.82i!9 2in; 3 _You throw a dart. The dart hits the adder. The adder is poisoned.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (poisoned, 54% to hit)  You reach to attack! You puncture the adder! 2i; N_The adder is almost dead.3i5# bronnyjavo the Spear-Bearer + ..... #  Merfolk #... .#  Health: 54/54 ======================== ... #.  Magic: 7/73iϜ======================== ... .  AC: 5Str: 16Doom: 53%  # #:#.#  EV: 15Int: 7   #+# #.##.#.#.#  SH: 03iDex: 22  #.# #(.S.....#  XL:  7 Next: 75% Place: Dungeon:2 #####.# #@# Noise: =--------  Time: 3656.1 (0.0) #.....## #.# a) +0 trident #.##...## #.# Throw: 3 darts (poison) #.#.....# #.# #.##...##### #.# #.#........#####.#3i S   adder (poisoned) ....#.####.......# #.###.# ######### #.....#3iLAim: an adder (poisoned, 54% to hit)  You reach to attack! You puncture the adder! _The adder is almost dead.Reach: a) +0 trident3iPress: ? - help, Dir - move targetAim: an adder (almost dead, poisoned, 54% to hit)3iv# bronnyjavo the Spear-Bearer + ..... #  Merfolk #... .#  Health: 54/54 ======================== 3idx... #.  Magic: 7/7======================== ... .  AC: 5Str: 16Doom: 53%  # #:#.#  EV: 15Int: 7   #+# #.##.#.#.#  SH: 0Dex: 22  #.# #(.†.....#  XL:  7 Next: 75% Place: Dungeon:2 #####.# #@# Noise: =--------  Time: 3656.1 (0.0) #.....## #.# a) +0 trident #.##...## #.# Throw: 3 darts (poison) #.#.....# #.# #.##...##### #.# #.#........#####.#3ix S   adder (poisoned) ....#.####.......# #.###.# ######### #.....#You reach to attack! You puncture the adder! _The adder is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move target3i-yAim: an adder (almost dead, poisoned, 54% to hit)  You hit the adder.3iƅ ..... # ... .#  ... #.  ... .  # #:#.#  #+# #.##.#.#.#  #.# #(.†.....#  #@#  #.#  #.#  #.#  #.# 3i #.#  ..#   ###   3i277.0 (0.9 _The adder is almost dead.  Reach: a) +0 trident  Press: ? - help, Di3itr - move targetAim: an adder (almost dead, poisoned, 54% to hit)  You hit the adder. _You kill the adder!3i ~ _Your Stealth skill increases to level 5!3i =3iT 3i@ 3i 3i( : _3i 3i"$ ,3i% 3i ' 4 _Found a stone staircase leading down.3i( b  You see here an adder corpse.3i* 3i5+  _3i+ 3i^2  #####...#.# ..+3i2 .......### ####......>.# #. ....#.  #. ... .  3iQ3 2#. #:#.#  #+# #.##.#.#.#  #.# #(@†.....# -60.0 (3.0 3i3 #####.# ####.#####  #.....## #.# 3i!4  #.##...## #.#  #.#.....# #.#  #.##...##### #.# ###.#........#####.# ......#.####.......# ##.###.# ######### 3i5 8-3i9 3i: 4i#*.# # ##...#.# .+ .......### #4iu #......>.# # #......#.  #..... . 4i #.##:#.#  #+# #.##.#.#.#  #.# #@.†.....#  #####.# ####.#####  #.....## #.#  #.##...## #.#  #.#.....# #.#  #.##...##### #.# #.#.#####.# .#.####.# #.###.# # 4iA1.0 (14i4iߞ4i[2.0 (244i4i\_ _k - 4 poisoned darts (gained 1)5i$5i=5i5if&5iW(5iG,B5iC-,5iI.5i;2b  You see here an adder corpse.5i45 _5i55i75i8,5i95iS=  You pick up a parchment of Summon Small Mammal and begin reading...5i@j   #.. ..   #..##.#  # ####...#.#  +........###  ##......>.#  #......#.#.#   #..........#   #.##@#.#  5iA.7.0 (5 #+# #.##.#.#.#   #.# #..†.....# #####.# ####.##### #.....## #.#  #.##...## #.#  #.#.....# #.#  #.##...##### #.#  #.#........#####.#  5iTB5iD5iFL _You add the spell Summon Small Mammal to your library.5i 5i 35ix 5i 5iL B5i 5iO 5i 5i# #+# ### #.#  #.. ...   #..##.#   ####...#.#   +........###  #......>.#  #......#.#.#  #.....@....#  9.0 (2 #.##.#.#.###  #+# #.##.#.#.#  5i%  #.# #..†.....#  ###.# ####.##### ....## #.#  ##...## #.#  ....# #.#  ##...##### #.#  5i' 5i( 5i'45i(5i6i6i6iE6i6i6iT"B6i",6i#6i$6i&6i&6ie'6i0,+#  ### #.# ##  #.. ... .#  #..##.# .#  6i,0####...#.# .#  +........###.#  #......>.#.#  #......#.#.#  #........@.#  72.0 (36iW-m#.##.#.#.###  +# #.##.#.#.#  .# #..†.....#  .# ####.#####  .## #.#  ..## #.#  ...# #.#  6i$...##### #.#  6i16i226i 6i] #  # # ### #.# ###   #.. ... ..#   #..##.# #.#  ####...#.# #.#  +........###.#  #......>.#@#  4.0 (2#......#.#.#   #..........#   #.##.#.#.###  # #.##.#.#.#  # #..†.....# # ####.##### ## #.#  .## #.#  7id7i37iX7iX7i7i,7i~7i7iB7iR  There is a stone staircase leading down here.7iVK _7i7i 7ij7i7i7i^7i7i 7i7i7i7i7i[ #.#  #.##.#  #+##.#  #####.#####  #...... ..#  #..##.# #.# ## ####...#.# #.# .+ +........###.# ## #..@...>.#.# 82.0 (8 #......#.#.#  #..........#  #.##.#.#.###  #+# #.##.#.#.#  #.# #..†.....#  #####.# ####.7id[40m#####  #.....## #.#  #.##...## #.# 7i, 7ib- 7i/ 7i46 7i7 7i<8 7i< n7i@ X7i+A 7iB 7imB 7iB 7iG #.# #####.########## #.# #.#  7iQH #.# #.# #.# #.## #+# #.# ...# #####.##### .#.# #...... ..# ...# #..##.# #.# 7iH .#### ####...#.# #.# .....+ +@.......###.# 6.0 (4 ..#### ###......>.#.# .##7iAI  #......#.#.# ## #..........# ##.##.#.#.### # #+# #.##.#.#.# # #.# #..†.....# # #####.# ####.#####  #.....## #.#7iJ 7i0N 7iO 8ibT#+.........g..............'...........r......#+g   goblin (asleep)r   rat (asleep)  You open the door.7.0 (18itg8ipa _You encounter a rat and a goblin.:i#.# #####.##########bronnyjavo the Spear-Bearer #.##.#Merfolk #.##.##.#Health: 54/54 ======================== #.## #+##.#Magic: 7/7======================== ...# ...#####.#####AC: 5Str: 16Doom: 53% .#.# .... #...... ..#EV: 15Int: 7  ...# ..g*. #..##.# #.#SH: 0Dex: 22 ..#### ....**####...#.# #.#:i$ XL:  7 Next: 77% Place: Dungeon:2 .....+ ......*@.......###.#Noise: ---------  Time: 3687.0 (0.0) ..#### ......###......>.#.#a) +0 trident .##..... #......#.#.#Throw: 4 darts (poison) ##r... #..........# #... #.##.#.#.### ##+# #.##.#.#.#g   goblin (asleep) ##.# #..†.....#r   rat (asleep) # #####.# ####.######.....###.#You open the door. _You encounter a rat and a goblin.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:iQ SAim: a goblin, wielding a +0 club (asleep, 98% to hit):irv#.# #####.##########bronnyjavo the Spear-Bearer #.##.#Merfolk #.##.##.#Health: 54/54 ======================== #.## #+##.#:i)wNMagic: 7/7======================== ...# ...#####.#####AC: 5Str: 16Doom: 53% .#.# .... #...... ..#EV: 15Int: 7  ...# ..g(. #..##.# #.#SH: 0Dex: 22 :iwR..#### ....((####...#.# #.#XL:  7 Next: 77% Place: Dungeon:2 .....+ ......(@.......###.#Noise: ---------  Time: 3687.0 (0.0) ..#### ......###......>.#.#a) +0 trident .##:i@x..... #......#.#.#Throw: 4 darts (poison) ##r... #..........# #... #.##.#.#.### ##+# #.##.#.#.#g   goblin (poisoned) ##.# #..†.....#r   rat (asleep) # #####.# ####.######.....###.#You open the door. :ix_You encounter a rat and a goblin.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 98% to hit):i .g _You encounter a rat and a goblin.  Throw: 4 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 98% to hit)  You throw a dart. The dart hits the goblin. The goblin is poisoned...'9 (0.93 _;i#.# #####.##########bronnyjavo the Spear-Bearer #.##.#Merfolk #.##.##.#Health: 54/54 ======================== #.## #+##.#Magic: 7/7======================== ...# ...#####.#####AC: 5Str: 16Doom: 53% .#.# .... #...... ..#EV: 15Int: 7  ...# ...g. #..##.# #.#SH: 0Dex: 22 ..#### ....**####...#.# #.#;i}XL:  7 Next: 77% Place: Dungeon:2 .....+ ......*@.......###.#Noise: ---------  Time: 3687.9 (0.0) ..#### ......###......>.#.#a) +0 trident .##..... #......#.#.#Throw: 3 darts (poison) ##r... #..........# #... #.##.#.#.### ##+# #.##.#.#.#g   goblin (poisoned) ##.# #..†.....#r   rat (asleep) # #####.# ####.######.....###.#Aim: a goblin, wielding a +0 club (asleep, 98% to hit) _You throw a dart. The dart hits the goblin. The goblin is poisoned.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, w;i}/ielding a +0 club (poisoned, 58% to hit);i] t g..****.;i :..<i{#.# #####.##########bronnyjavo the Spear-Bearer #.##.#Merfolk #.##.##.#Health: 54/54 ======================== #.## #+##.#Magic: 7/7======================== ...# ...#####.#####AC: 5Str: 16Doom: 53% .#.# .... #...... ..#EV: 15Int: 7  ...# ...g. #..##.# #.#SH: 0Dex: 22 ..#### ......####...#.# #.#XL:  7 Next: 77% Place: Dungeon:2 .....+ ......'@.......###.#Noise: ---------  Time: 3687.9 (0.0) ..#### ......###......>.#.#a) +0 trident .##[<iՃ10G..... #......#.#.#Throw: 3 darts (poison) ##r... #..........# #... #.##.#.#.### ##+# #.##.#.#.#g   goblin (poisoned) ##.# #..†.....#r   rat (asleep) # #####.# ####.######.....###.#Aim: a goblin, wielding a +0 club (asleep, 98% to hit) _You throw a dart. The dart hits the goblin. The goblin is poisoned.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.<i<i. _<io #.# #####.##########bronnyjavo the Spear-Bearer #.##.#Merfolk #.##.##.#Health: 54/54 ======================== #.## #+##.#Magic: 7/7======================== ...# ...#####.#####AC: 5Str: 16Doom: 53% .#.# .... #...... ..#EV: 15Int: 7  ...# ...g. #..##.# #.#SH: 0Dex: 22 ..#### ....**####...#.# #.#XL:  7 Next: 77% Place: Dungeon:2 .....+ ......*@.......###.#Noise: ---------  Time: 3687.9 (0.0) ..#### ......###......>.#.#a) [<iq 32m+0 trident .##..... #......#.#.#Throw: 3 darts (poison) ##r... #..........# #... #.##.#.#.### ##+# #.##.#.#.#g   goblin (poisoned) ##.# #..†.....#r   rat (asleep) # #####.# ####.######.....###.#Shift-Dir - straight line _Okay, then.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (poisoned, 58% to hit)<i R g..****<i; ".<i mr*Aim: a rat (asleep, 98% to hit)=i #.# #####.##########bronnyjavo the Spear-Bearer #.##.#Merfolk #.##.##.#Health: 54/54 ======================== #.## #+##.#Magic: 7/7======================== ...# ...#####.#####AC: 5Str: 16Doom: 53% .#.# .... #...... ..#EV: 15Int: 7  ...# ...g. #..##.# #.#SH: 0Dex: 22 ..#### ......####...#.# #.#XL:  7 Next: 77% Place: Dungeon:2 .....+ ......(@.......###.#Noise: ---------  Time: 3687.9 (0.0) ..#### ....((###......>.#.#=ia) +0 trident .##..((. #......#.#.#Throw: 3 darts (poison) ##r(.. #..........# #... #.##.#.#.### ##+# #.##.#.#.#g   goblin (poisoned) ##.# #..†.....#r   rat (poisoned) # #####.# ####.######.....###.#Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You throw a dart. The dart hits the rat. The rat is poisoned.  The rat squeaks loudly.=i'.g=iO(r=i:'....=i@==8.8 (0.9=i':2 _=i=i=iX.# #####.#  .# #.#  .# #.# #.#  .## #+# #.#  # ... #####.#####  #.# .... #...... ..#  # ..... #..##.# #.#  .#### ....g.####...#.# #.#  + ......'.@......###.#  .#### ......###......>.#.#  ## ..... #......#.#.#  # (r.. #=i\[37m...#   ... #.##.#.#.###   #+# #.##.#.#.#   #.# #..†.....#   #####.# ####.#####  #.....## #.#  .gr.  --=i]9.8 (1.0=ib=ied>i# #####.#  # #.#  # #.# #.#  ## #+# #.#  .# ... #####.#####  .# .... #...... ..#  .# ..... #..##.# #.#  #### .....g####...#.# #.#  + ......'.###.#  #### ......###......>.#.#  # ..r.. #......#.#.#   (... #.# >i   ... #.##.#.#.###  #+# #.##.#.#.#  #.# #..†.....#  #####.# ####.#####  #.....## #.#  >i!3†>i"'.g>iW)(>i,I -->i9- 90>iA3>i 5G _You kill the rat!>i/ #####.#   #.#   #.# #.#  # #+# #.#  # ... #####.#####  # .... #...... ..#  # ..... #..##.# #.#   ......####...#.# #.#  + ......g.###.#   ......###......>.#.#   ..†.. #......#.#.#  (... #.#  ... #.##[>i 37m.#.#.###  #+# #.##.#.#.#  #.# #..†.....#  #####.# ####.#####  #.....## #.#  'g1?i #####.########## bronnyjavo the Spear-Bearer #.# Merfolk #.# #.#  Health: 54/54 ======================== # #+# #.#  Magic: 7/7======================== # ... #####.#####  AC: 5Str: 16Doom: 53% # .... #...... ..#  EV: 15Int: 7  # ..... #..##.# #.#  SH: 0Dex: 22 ### ......####...#.# #.#  XL:  7 Next: 77% Place: Dungeon:2 ?i..+ ......'g..@....###.#  Noise: ---------  Time: 3691.8 (0.0) ### ......###......>.#.#  a) +0 trident ..†.. #......#.#.#  Throw: 2 darts (poison) (... #..........#  ... #.##.#.#.###  #+# #.##.#.#.#  g   goblin (poisoned) #.# #..†.....#  #####.# ####.#####  #.....## #.# Aim: a rat (asleep, 98% to hit)  You throw a dart. The dart hits the rat. The rat is poisoned. _The rat squeaks loudly. _You kill the rat!Reach: a) +0 tridentPress: ? - help, Dir - move target@ixD**@@iYN#@iOO..@iF#**@i g.. _The rat squeaks loudly. _You kill the rat!  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (heavily wounded, poisoned, 63% to hit)  Your weapon can't reach that far!@i 3 U g**Ai;9.*Ai`7**Ai] #####.########## bronnyjavo the Spear-Bearer #.# Merfolk #.# #.#  Health: 54/54 ======================== Ai^# #+# #.#  Magic: 7/7======================== # ... #####.#####  AC: 5Str: 16Doom: 53% # .... #...... ..#  EV: 15Int: 7  # ..... #..##.# #.#  SH: 0Dex: 22 ### ......####...#.# #.#  XL:  7 Next: 77% Place: Dungeon:2 ..+ ......')..@....###.#  Noise: ---------  Time: 3691.8 (0.0) ### ......###......>.#.#  a) +0 trident ..†.. #......#.#.#  Throw: 2 darts (poison) (... #..........#  Ai9_... #.##.#.#.###  #+# #.##.#.#.#  g   goblin (poisoned) #.# #..†.....#  #####.# ####.#####  #.....## #.# _The rat squeaks loudly. _You kill the rat!Reach: a) +0 tridentAi_rPress: ? - help, Dir - move targetYou reach to attack! You attack empty space.Aie   #.# #.# #.#  #+# #.#  ... ##### Ai*f .... #...... ..#  ..... #..##.# #.#  ......####...#.# #.#  ......'..###.#  ......###......>.#.#  ..†.. #......#.#.#  Aigh(... #..........#  ... #.##.#.#.###  #+# #.##.#.#.#  #.# #..†.....#     ####.#####     #.#  Aii-2.7 (0.9AiaoAiqB _You kill the goblin!Bix #####.########## bronnyjavo the Spear-Bearer #.# Merfolk #.# #.#  Health: 54/54 ======================== # #+# #.#  Magic: 7/7======================== # ... #####.#####  AC: 5Str: 16Doom: 53% # .... #...... ..#  EV: 15Int: 7  # ..... #..##.# #.#  SH: 0Dex: 22 ### ......####...#.# #.#  XL:  7 Next: 77% Place: Dungeon:2 ..+ ......')..@....###.#  Noise: ---------  Time: 3692.7 (0.0) ### ......###......>.#.#  a) +0 trident ..†.. #......#.#.#  Throw: i${;10;1m2 darts (poison) (... #..........#  ... #.##.#.#.###  #+# #.##.#.#.#   #.# #..†.....#    #####.# ####.#####    #.....## #.#  Reach: a) +0 tridentPress: ? - help, Dir - move targetYou reach to attack! You attack empty space. _You kill the goblin!Reach: a) +0 tridentPress: ? - help, Dir - move targetBi<D**@Bint  #####.##########  bronnyjavo the Spear-Bearer#.#  Merfolk#.##.#  Health: 54/54 ======================== # #+##.#  Magic: 7/7======================== # ...#####.#####   AC: 5Str: 16Doom: 53% Bi"v # .... #...... ..#   EV: 15Int: 7  # ..... #..##.# #.#   SH: 0Dex: 22 ### ......####...#.# #.#   XL:  7 Next: 77% Place: Dungeon:2 ..+ ......')..@....###.#   Noise: ---------  Time: 3692.7 (0.0) ### ......###......>.#.#   a) +0 trident..†.. #......#.#.#   Throw: 2 darts (poison)ix H(... #..........#  ... #.##.#.#.###  #+# #.##.#.#.#  #.# #..†.....#  #####.# ####.#####  #.....###.#  Press: ? - help, Dir - move targetYou reach to attack! You attack empty space. _You kill the goblin!Reach: a) +0 tridentPress: ? - help, Dir - move targetOkay, then.Bi~ Bi . _Ci-ICi Cif _Ci $.# #####.## .# #.# .# #.# #.# .## #+# #.# ..# ... #####.##### .# .... #...... ..# ..# ..... #..##.# #.# .#### ......####...#.# #.# ..+ ......')@......###.# 4.7 (2 .#### ......###......>.#.# ## ..†.. #......#.#.# # CiZ& (... #..#  ... #.##.#.#.###  #+# #.##.#.#.#  #.# #..†.....#  #####.# ####.#####  #.....## #.# Cid Ci Ci Ci/ XCia  Things that are here:  a +0 club; a goblin corpseCi Ci6!  _Ci" Cix-  #.# #####.##  #.# #.#  #.# #.# #.# ##.## ##+# #.# #...# #...# #####.##### ..#.# .....# #...... ..# #...# ......# #..##.# #.# ..#### .......####...#.# #.# ..+ .......@).......###.# 6..#### .......###......>.#.# ..## ...†..# #......#.#.# .## .(...# #..........# .# #...# #.##.#.#.#Ciu. j## .# ##+# #.##.#.#.# .# #.# #..†.....# ## #####.# ####.##### #.....## #.#Ci/ Cid< Q _There is an open door here.DiYR _ #.# #####.## #.# #.# #.# #.# #.###.## ##+# #.# .##...# ##...# #####.#####..#.# ##.....## #...... ..# .##...# #.......## #..##.# #.# .#...####..####...#.# #.#..+.').......###.#8..####..###......>.#.# .#..## #....†..## #......#.#.#.## ##.(...## #..........#.# ##...# #.##.#.#.### .#.# iV40m##+# #.##.#.#.# ...# #.# #..†.....# .### #####.# ####.##### .# #.....## #.#DiaDi1Di2Di3DiO;Di<Di=,DiAXDiE_ #.# #.# #.# #####.## ##+##.# #.##...# ##...## #####.##### .....#.# ##.....## #...... ..# #.##...# ##.......## #..##.# #.# #.#...####.........####...#.# #.# .........+DiSF..').......###.# ......####...###......>.#.# #.#..## ##....†@.## #......#.#.#700 #.#.## ##.(...## #..........# #.#.# ##...## #.##.#.#.### #.#.# ##+# #.##.#.#.#...# #.# #..†.....# #.### #####.# ####.##### #.# #.....## #.# #.# #.##...## #.Di G# #.# #.#.....# #.#DiLDiMEi3EiEi EiEiXEieEiEi2Ei#####.## ##+# #.#  ##.##...# ##...## #####.##  #.....#.# ##.....## #......  ##.##...# ##.......## #..##.# EiIt###.#...####.........####...#.# ............+...').......# #####.........###......>. #.##.#..## ##....†..## #......#.#.#.## ##.@...## #........4.7 (4#.#.# ##...## #.##.#.#.#.#.# ##+## #.##.#.#.3.....# #.# #..†..... ####.### #####.# ####.####  #.# #.....## #.#  #.# #.##...## #.#  #.# #.#..Ei...# #.#  #.# #.##...##### #.#EiEi EiY_k - 3 poisoned darts (gained 1)GiGiGiGiiGi BGiMXGiGixGiGi&# #.# #..>............  #.# #####.##########  #.# #.#  #.# #.#  #####.## ##+##  ##.##...# ##...## #####  #.....#.# ##.....## #......  ##.##...# ##.......## #..##.# ###.#...####...@.....####...#.# 8 ............+.........').......##.......####.........###......>##.#..## ##....†..## #......# #.##.#.## ##.....## #........ #.##.#.# ##...i$3m## #.##.#.#.  #.##.#.# ##+## #.##.#.#.  #......# #.# #..†.....  ####.### #####.# ####.#### Gi&Gi&Gi QHiIHiBHihHi#.####.###.## #.# #.##...## #.# #.#.....#########.# #..>............  #.# #####.##########  #.# #.# #.# #.# #.# ###.## ##+## #.#  ##.##...# ##.@.## #####.###11.7 (3  #.....#.# ##.....## # .  ##.##...# ## #..##.# # ###.#...####.........####...#.# # ...........+.........').......### ........####.........###......>.# .##.#..## ##....†..## #......#.# .##.#Hi@..## ##.....## #.... .##.#.# ##...## #.##.#.#.Hi QIiMIiNIiOIiZIiV\Ii`,Iib7 _You open the door.IicIicIiCdIi[g@  There is an open door here.IiiIii _IijIi~2####### #.# .....# #.# ###.###.## ##...## .#.....#..>............#####.##########  #.# #.#   #.# #@# #.# 4  #####.## ##'## #.#  ##...## #####.###.....#.# ##.....## #...... .##.##...# ##.......## #..##.# ##.........# ###....†..##IiT[IiF\Ii]IiSdIiUeIieIijIilIin" IiCo#.#  #.#  #.# ######## #.# #......# #.# #.####.###.## #.# #.##...## #.# #.#.....#########.# #..>..@......... Ii^p~7 #.# #####.##########  #.# #.#  #.# #.# #.####.## ##'## #.#.##...# ##...## #####.### #.....#.# ##.....## # .. ##.##...# ##.......## #..##.# #. ##.#...####.........####...#.# #.IipIiVuIivIi Ii Ii} Ii+ Iix XIi BIiĨ j#.# #.# #.# ## #.# #......# #.# #.####.###.## #.# #.##...## #.# #.#.....## #.# #..>.... 9.7 (2#.# #####.## #.# #.# #.# #. ####.## ##' .##...# ##...## #####.##### ....#.# ##.....## #...... ..# .##...# ##.......## #..##.# #.# .#...####..####...#.# #.#Ii֩ Ii Iiq Ji]Ji^3JiihJi5 #.# #.# #.# ######## #.# #......# #.# #.####.###.## #.# #.##...## #.# #.#.....### #.# #..>.....22.7 (3 #.# #####.###. #.# #.# Ji+IJiX#.#  #.#  #.#   #.#  ....# #.#  ###.###.##   #.##...##   #.#.....###   #..>...#  5  #####.###.#   #.#   #.# #.#  # ##'## #.#  # ##...## #####.#####    # ##.....## #...... ..#    # ##.......## #..##.# Jic/#.#    ###...####...#.# #.#   Ji9IJiJiJi;JiJi,Jif#.#  #.#  #.#   #.#  .# #.#  .###.##  .##...## Ji .#.....###  ..>...#  8 ####.###.#  #.# .# #.# #.#   ##'## #.#   ##...## #####.#####  ##.....## #...... ..#  #Ji.......## #..##.# #.#  ...####...#.# #.#  JiJitJi;Ji\JiJiAJi SiSiSiSi]SidSiSiXSiSiXSiSiSiSiASiSi,SirSiSiSi_SiSiSibSiSiSi:SiSiSi#Si~SiSi&Si]SiSiL,SiSi\Si4SiiSiSi= #.#  #.#  #.#  ######## #.#  #......# #.#SiD<  #.####.###.##  #.# #.##...##  #.# #.#.....############  #.# #..>..@............# 39.7 (11.0) #.# #####.############.#  #.##.#  .#  #.##.# #.#  #####.## ##'## #.# ##.##...# ##...## #####.#### #.....#.# ##.....## #...... .. ##.##...# ##.......## #..##.# #. ##.#...####.........####...#.# #.SiSiSiSi Sil Si Si Si Si Si ,Si Si Sic Si Six SiS ,Si{ P  There is an escape hatch in the floor here.Si 5 _SiN Si Si Si ,Si Si SiI Siq Si Sin Si Si Si Si Si[ ,Si SiZ Si Si Si3 Si Si Si Sih Si* Sig Si Si Si SiC Si Si# Si Si Si Si Si Si Si: Si Si" SiQ Siy Si8 ..# #.# ..# #.# Si ..## #.# ...## ######## #.# ....# #......# #.# ...<## #.####.###.## .###.## #.# #.##...## ## ##.## #.# #.#.....##### # ##.# #@# #..>.........54.7 (15 SiH ## ##.## #.# #####.####### .###.##  #.##.# #.#.##  #.# ##.## #####.## ##'##  ### ##.##...# ##...## ## #.....#.# ##.....## .## ##.##...# ##.......## ...#########.#...####.........###Si Si Si Ui 3Ui Ui Ui BUi] XUic Ui Ui` Ui Ui Ui Ui Ui Ui Ui Ui Ui Ui UiM ,Ui Ui UiW Ui UiI Uij Ui% Ui Ui Ui Ui Ui+ Ui Ui Ui Ui Ui Ui Ui UiJ Ui Ui Ui ,Ui Ui Ui Ui* Ui Ui! 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Ui 7 \#.##.....## #.#### #.....#. #.#.......###.##.## ##.##... #..........##.#...#########.#... ...........'....@.......74.7 (20........†.##.#...######........ ..#.......###......# #.##.#..## # ##.....## ######.# #.##.#.##  ##...## #.# #.##Ui]7 .#.# ##+## ########.# #.##.#.# #.#..#.# #......#  ####.####..##..#.# ####.###Ui7   #...........#..#.# #.#Ui8 Uib< Ui= ViViVi-ViViViAViʙXViLViXViPVi,Vi6Vi,Vi̟,VicViӡ@  There is an open door here.ViϢVi _ViViVViViViVin_  You see here a rat corpse.VibViת _VibVi+Vi,VivViܮViVigViyVi  #.###.###.# #.# #.#.###.##  #.........# #.# #.##.#.##  #####.##### ##+## #.###.##  #.........###...## #.# ###  #.###.###.##.....## #.#### Vi ##.##..###.#.......###.##.## ...##..........##.#...##### .##..........'........... . #.#....##.†.##.#...#####84.7 (1 . #...#.......###......#  ##.....## ##ViS># ######.# . #.###.# ##...## #.# .###.###.# ##+## ########.# .........# #.# #......#.# Vi3####.##### ####.####..##..#.# ####.##### #...........#..#.# ...# #.#...###...#..#.#ViViViWiyWiyWipzWiXnWi',Wi!nWi& #.###.###.# #.# #.#.###. #...# #.# #.##.#.#Wib #####.##### ##+## #.###.## #...###...## #.# ### #.###.###.##.....## #.####  ####.##..###.#.......###.##.##  #...##...##.#...  #.##...'..  #. #.#....##..@.....†.##.#...7.7 (3.0)  #. #...#.......###......# Wib #. ##.....## ##.....## ######.#  #. #.###.# ##...## #.#  #.###.###.# ##+## ########.#  #...# #.# #......#.#   #####.##### ####.####..##..#.#Wi`   #####.##### #...#..#.#   #...# #.#...###...#..#.# WiGWiWiWiJQ Wi3R 3WiW WiW Wi.X Wi[ Wii\ BWipa } #.# #.# #.# ##.######..## #.###.###.# #.#  #.........# #.# #.##. #####.##### ##+## #.### #.........###...## #.# # #.###.###.##.....## #.### ####.##..###.#.......###.##. ##...##.# #.##.......@..........'.....90Wia  #. #.#....##........†.##.#.. #. #.........#.......###.... #. ##.....#####.....## #### #. #.###.# ##...# #.###.###.# ##+## ###### #.........# #.# #...... #####.##### ####.####..##.. #####.##### #...........#..Wiob Wie Wif Xik Xi@ Xi Xi XXi XXiK! 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Xi/ Xi80 Xi0 Xi1 Xip2 Xi2 Xi 3 XiV5 BXi5 Xi9 XXi< #.........####.#.....)....#.#######.##..............XiH= #.# #.##.#.#.....<...#.# #####.##............#.# #..................## #.# #.###.###.........##  #.# #.# #.# ##.######..## Xi0> M #.###.###.# #.# #.#.## #........@# #.# #.##.#800.7 (10.0) #####.##### ##+## #.### #.........###...## #.# ## #.###.###.##.....## #.####.##..###.#.......###.##.##.........##..........##.#...#.##............'#. #.#....##........†.##.#.#. #.........#.Xis> $###...Xi> Xi C XiTD Yi} 3Yi~ Yip Yiʼn Yip Yi' Yiĝ Yii #.##.######.###########  #.#.........#  #.#.........# ########### #.#.........## #.........####.#.....)#.#######.##...............# #.# #.##.#.#.....<....<## #.# #####.##.@..........###.#7.7 (7.0)#.# #..................## ##.##.# #.###.###.........## ##.#.# #.# #.# ##.######..## ##.#.#.# #.# Yi̧ { #.#.###.##..# #.# #.##.#.#######.##### ##+## #.###.###.........###...## #.# ####.###.###.##.....## #.####Yi} Zi9AZiBZiIBZiLZilN,Zi^R,ZiSZiPTZioUZiWZiYZiYZi[Zik]Zi_Zi_Zi`Zi|bZid,ZieZijXZilZiBnZinZioZi vG....# #.#...##########.# #.#.. .#### #.##.............# #.### .# #.##.############# #.... Zihv.######.##.###### ........##.# ##########.###########  #.#.........#  #.#.........# Ziv####### #.#...## 14 ......####.#.....)....## #####.##........#  #.##.#.#.....<....<# #####.##............###.Ziw## #..................## ##.## #.###.###.........## ##.ZiJw# #.# #.# ##.######..## ##.## Ziw#.###.# #.# #.#.###.##ZixZiW}Zi~Zi Zi Zi8 Zi#   You see here a +0 dagger. _ZiQ XZir ######.##.####### .......##.# #########.###########  #.#.........#  #.#.........# #.#......... .....####.#.....)....## ####.##...............#  #.##.#.#.....@....<##7.7 (3 ####.##............###.## ............## ##.## .###.###.........## ##.# .# #.# ##.######..## ##. .###.# #.# #.#.###.## .....# #.# #.##.#.## .##### ##+## #.###.## ####  .....###...## #.# ### iB h34m##.## Zi Zi a _There is a stone staircase leading up here.[i<&[i(A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. [iW)A(<)go up, or ([)view destination.\iU4######.##.####### bronnyjavo the Spear-Bearer .......##.#Merfolk #########.###########Health: 54/54 ========================#.#.........#Magic: 7/7========================#.#.........#AC: 5Str: 16Doom: 53% ###### #.#.........##EV: 15Int: 7  .....####.#.....)....##SH: 0Dex: 22 ####.##...............#XL:  7 Next: 77% Place: Dungeon:2#.##.#.#.....@....<##Noise: ---------  Time: 3817.7 (3.0) ####.##............###.##a) +0 trident ..................## ##.##Throw: 3 darts (p\i6oison) .###.###.........## ##.# .# #.# ##.######..## ##.## .###.# #.# #.#.###.## .....# #.# #.##.#.## .##### ##+## #.###.######  .....###...## #.# #####.##  _There is an open door here. _There is an escape hatch in the floor here. _There is an open door here. _You see here a rat corpse. _You see here a +0 dagger. _There is a stone staircase leading up here.\i:\i;(\iA\iG\i K28.7 (1 _\i[Q\iM 1\ib #######.....# ###### \iq3#.....# #....# .....# #....# ......# #@...# ......# #....# #.....# #....####### #.....# #..........# ####.###########..........# ....................÷#....###.###########..........#.........................###...#######......###....#\i820.2 (2.5\i6\it! _You climb upwards.\ic _There is a stone staircase leading down here.^i^iR3^i^ib^i $ _^i B^i ,^i ^i^i,^i^iv,^i^i^i5^i^i[^ibB^im ^i"^i$^i%^i/&^i~-.....##....# .....##>...# .....##....# .....##....####### .....# ^i.y#..........# ###.###########..........# ...................÷#....# .##.###########..........#..........@........#7.2 (7.0 ##...#######......###....# .##...........###.###....# ........#÷..........#....#....[)............######  #...#.÷............## ##.....###...)...#^i?/# ####...#....#..#...######.#^i0^i4^i5^iR 3^i˄ ^i? ^i ^i[ ^i_ ^i ^i ^i ^is ^i ^i ^i ^i< ^i ^i ^i8 ^i{ ^i ^i) ,^i ^i7 ^ig ^ið ^i- ^iY ######.###########..........#...................÷#....# #.....##.###########..........#.........................# ####.##...#######......###....# # #..##...........###.###....# #####........#÷..........#....# ...####....[(..##### .#.# #...#.÷#33.2 (6 ^i [.# ####.....###...).......###.......# ####...#....#^_#...#...######.######.# .####...#...†.......# .# .##..#....... #.# ......####..........# #.##.## #..........# #.# #.............# #.#^iC ^i ^i _ij_i/_ig_i_ib_i_i&_i_i{_i_i_i _i _iP _i? ,_i _i _i _i g  You see here a hobgoblin skeleton._i 5 __i _iW .....######.#####......................÷#.. .....#.....##.###########........ .#................. _i ...>.####.##...#######......###.. .#...# #..##...........###.###.. .....#####........#÷..........#.......####....[(.....### ......#.# #...#@÷............##8.2 (5.....# ####.....###...).......# #####.####.......# ####...#....#.##..^_#...#...######.######.# ##....####...#...÷.._i .....# #.# ...##.##..#..............# #.# #...>......####..........# #.# ####.....#.## #..........# #.# _i# ^.....#......###..........# #.#_is _i" _i _i _i _i_i_if_i_iH,_i,_i _iE"_i8#_i#_iI$_i%_i&_i&_i'_iz-#...>.####.##.........####...# #..##...........###.### .#.....#####........#÷...# #.####....[(....# #.......#.# #...#.÷............# #.......# ####.....###...)..... _io.#######.####.......# ####...#..##..^_#...#...######.######. .###....###..÷.......# #.42.2 (4##.##..#..............# #. ..#...>......####..........# #. #.####.....#.## #..........# #. .......#......###..........# #. #..#####.##..........####.## #.  ##.# #÷###........## .# #. .# #.# ##........####.# #.  ##.# #.# ##.....#......# ####. _i3_i4`i\`i]`ifd`ixe`ihA `i&B `inB `i_H `ivJ `iM B`iN `iAO `iO `i......####..........# #.# ####.....#.## #..........# #.# ....#......###.@........# #.# 6#####.##....####.## #.# # #÷###........## .# #.# .# #.# ##........####.# #.## #.# ##.....#......# ####.## .## #.# #........###.# #..... ..####.# #.....#..# #.# #..... .....#.# #...####.`i] +# #.# #..... .......# ##.## #.# #.# #.....`ia `ib aiIai aik,ai,aiBai5aipaiaiaivaizaiaiai*"###....####...#...÷# #.###.##..#..............# #.# .#...>......####..........# #.# .ai"####.....#.## #..........# #.# ......#......###..........# #.######.##..........####.## #.## #÷###........## .# #.# #.# #.# ##........####.# #.# #.# #.# ##...@.#......# ####.#50 #.## #.# #..###.# #..... #..####.# #..# #.# #..... ......#.# #...####.# #.# #..... ........# ##.## #.# #.# #..... .ai,#.....### #.# #.###.# #..†...######.# #...#.### .##......##....# ##...... .##.###.....#### #......ai#ai )aiQ*aiQaiQ ai* aip ai3aiSaiXaiaiaiai*aitaiaiai ai aiQ!ai"ai[#ai#,ai *.#..#####.##..........####.## ##.# #÷###..## .# ai*f###.# #.# ##........####.# ###.# #.# ##.....#......# ### .##.## #.# #........###.# #... .##..####.# #.....#..# #.# #... .#......#.# #...####.# #.# #... ..........# ##.## #.# #.# #.........### #@# #.###.# #...5.2 (5aiL+#....†...######.# #...#.###  #.##......##....# ##.....  #.##.###.....#### #.....  #....#.......## #.......###  #..##.#...÷#..## #.......#  #..#.###.#.#...# #.......# ai- #...#.#....#...# ##  #..###.#.####### ##aij1ai2biU 4biY bi [ ciciciciEciciE..###.# #.# ##.....#......# ....##.## #.# #........###.# ....##..####.# #.....#..# #.# ....#......#.# #...####.# #.# ............# ##.## #.# #.# # ..##.......### #.# #.###.# ####....÷...######.# #...#.### ## #.##......##....# ##.... # #.##.###....@#### #....9.2 (4 #....#.......## #.... #..##.#...÷#..## # #..#.###.#.#...# # #...#.#....#...# ci1p #....... #..###.#.####### #.......  #...#.##.# #[......  #....#...# #.......  ########## #....... cicici ci 3ci4 ci ci nci cis a  You see here a bat skeleton.ci cie  _ci ciK ciZ ci ciG ci +#.......##..####.# #.....# #.......#......#.# #...# ##...............# ##.## ci  ##...##.......### #.# #.##  #...####....÷...######.# #...  #..## #.##......##....# ##... #...# #.##.###.....#### #...### #....#.......## # #..##.#.@.÷#..## #63 #..#.###.#.#...# #ci ~ #...#.#....#...# # #..###.#.####### # #...#.##.# #[ #....#...# #... ########## #... #### ci+ ci ci diוdidididi{ di| 3di׎ Xdi di di$ di di diě Bdis dio di div die dik di div di di .. #.......#..#####.##........ ... #.......##.# #÷###.......##..##.....###.# #.# ##...... #.##.....###.# #.# ##..... #.........##.## #.# #..... ###.......##..####.# #.. #.......#......#.# #...## ##...............# ##.## ##...##..@....##.# 71.2 (8#...####....÷...######.# #..## #.##di^ ......##....# #...# #.##.###.....######### #....#.......## #..##.#...÷#..## #..#.###.#.#...##...#.#....#...##..###.#.#######diɻ di¼ ei4eieieiei,3eiڣeieieiTneieiXeieiаeieieifeitei...# #..##.....##.####.....#.##..# #####.[...........# ...... #.......#..#####.## ....... #.......##.# #÷### ei########..##.....###.# #.# ## #.##.....###.# #.# ## #.........##.## #.# #. #####..####.# #. #.....@.#......#.# #.5.2 (4 ##...............# ## ##...##.......### # #...####....÷###### #..## #.##......##...ei,#...# #.##.###.....## ##### #....#.......##  #..##.#...÷#..#  #..#.#... eiLeiCeifijIfiqfit,fivfiawfiy,fizfij|fi},fik~fifiKfiЁfifi!fi,fiQfi# ##...##.##..#######.####..# #....#..##..^_#..fii#####....##......###....######....####........##.##..# ......###...##...##..#...>......# ......# #..##.....##.####.....#.# ......# #####.[...........#..... ....... #.##.##.. #....... #....@..##.# #÷###.80.2 (5 #########..##.....###.# #.# ##.fi‹#.##.....###.# #.# ##.........##.## #.# ###.......##..####.# # #.......#......#.#  ##...............# ##...##.......### #...####....÷...#####fiŏfigi&IgiǘgidgigiXgigi`gi .'......##.....#...>.####. .#<.#########.#.#...#...# #..## .#..'.### #.....#.....#####.. .####...######..##...####. .# ##...##.##...#.......#.# #.. .# ##..##..##..#.......# ####.. .# ##...##.##..#######.#### .# #....#....##..^_#...# .#####....####....####...#6.2 (6 ....##....####........##.##..#.. ....###...##...##..#...>......# ....# #..##.....##.####.....#.## ....# #####.[...........#......# ..... #.......#..####gi*#.##..... ...... #.......##.# #÷###.... #######..##.....###.# #.# ##...#.##...# #.# ##..giJii.ii,$iiA faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN iiBB GOD.”  -KJV Bible, Acts 17:22-23.ji ji8....'......##.....#...>.####.##.. bronnyjavo the Spear-Bearer .#<.#########.#.#...#...# #..##. Merfolk .#..'.### #.....#.....#####.... Health: 54/54 ======================== .####...######..##.........####.. Magic: 7/7======================== .# ##...##.##...#.......#.# #.. AC: 5Str: 16Doom: 53% .# ##..##..##..#.......# ####.. EV: 15Int: 7  .# ##...##.##..#######.####.... SH: 0Dex: 22 .# #....#...........##..^_#...# XL: ji 7 Next: 77% Place: Dungeon:1 .#####....##....@.###....####...# Noise: ---------  Time: 3886.2 (6.0) ....##....####........##.##..#... a) +0 trident ....###...##...##..#...>......### Throw: 3 darts (poison) ....# #..##.....##.####.....#.## ....# #####.[...........#......## ..... #.......#..#####.##.....  ...... #.......##.# #÷###....  #######..##.....###.# #.# ##... #.##.....###.# #.# jil##..  _You see here a +0 dagger. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You see here a hobgoblin skeleton. _You see here a bat skeleton.jiji(jiYjijkiOzki/{ki;|kikikikikikiki kiߎki֐kiEkikikikikipki͖ki)ki!kitkikiDki!kifki֜ki7ki\,kiki^ki<,kikiB..#...#....................#.....#...>.####.##...#######. ###.#.#...#...# #..##.......  #.....#.....#####÷.. ####..##.........####....[(.... #.##...#.......#.# #...#.÷.... #..##..#.......# ####.....) ##.##..#######.####.......# ####. #...........##..@_#...#...######.96.2 (10.0) ##......###....####...#...÷... ####........##.##..#....... ##...##..#...>......####......... #.....##.####.....#.## #.kiz.. #.[...........#......###.....#..#####.##..........#### .......##.# #÷###........## #.....###.# #.# ##........####ki˴ki ki>_There is a shaft here.li"[#...#. ##.....#...>.####.##...#.li}$.#.#...#...# #..##.##.....#.....#####.#÷...##.........####....[(. .##...#.......#.# #...#.÷. ..##..#.......# ####.....###...). #.##..#######.####.# ####. .##..^@#...#...######.# #......###....####...#...÷.........##.##..#. #...##..#...>......####. .....##.####.....#.## #. .[.#......###.#..#####.##.####.###.# #÷###.## .# .....###.# #.# ##.####.#li[+li,87.0) _li2li4d _There is a faded altar of an unknown god here.ni˯ni5A faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. You are here. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23. (>)pray.niDqiqiN.....#...#....................... bronnyjavo the Spear-Bearer ##.....#...>.####.##...#######... Merfolk ##.#.#...#...# #..##...........# Health: 54/54 ========================#.....#.....#####........#÷..... Magic: 7/7======================== ###..##.........####....[(....... AC: 5qiStr: 16Doom: 53% .##...#.......#.# #...#.÷....... EV: 15Int: 7  ..##..#.......# ####.....###...). SH: 0Dex: 22 #.##..#######.####.......# ####.. XL:  7 Next: 77% Place: Dungeon:1 ...........##..^@#...#...######.# Noise: ---------  Time: 3897.2 (1.0) #......###....####...#...÷....... a) +0 trident ###........##.##..#.............. Throw: 3 darts (poison) #...##..#...>......####.......... .....##.####.....#.## #.......... .[...........#......###..........  ......#..#####.##..........####.#  ......##.# #÷###........## .#  .....###.#i(40m #.# ##........####.#  _There is a shaft here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Lugonu, (b) Yredelemnul or (c) Sif Muna, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.~i$B _faded altar of an unknown god here.  This altar belongs to (a) Lugonu, (b) Yredelemnul or (c) Sif Muna, but youcan't tell which.  Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.  Okay, then.~i;I>~iSJ~iK. _~ik Qi 3i i- i i _  There is a shaft here. _i! i ,i i ...#...# ...##.....#...>.####.##...##########.#.#...#...# #..##. # #.....#.....#####........#÷###..##.........####....[(##...#.......#.# #...#.÷##..##..#.......# ####.....###. ..##.##..#######.####.......# ####...##@.^_#...#...####900.2 (3 ..##......###....####...#...÷ ..####........##.##..# ..##...##..#...>......#### .##.....##.####.....#.## # ###.[...#......###  #.......#..#####.##...##  #.......##.# #÷###........## ##.....###.# #.# ##........##iţ iͧ iI ii3ii@ii,ii>## #.....#.....######÷######..##.........####....[(... ..##.##...#.......#.# #...#.÷ ..##..##..#.......# ###### iQ...##.##..#######.####.......# ## ...#...........##..^_#...#...#### ...##......###....####...#...÷..####........##.##..#...........##...##..#...@......####......3##.####.....#.## #.. ####.[...........#......###  #.......#..#####.##..........##  ..##.# #÷###........## ..##.....###.# #.# ##........## #.####.# #.# ##.....#... #..##.## #.# #........# #iFV..##..####.# #.....#..iii"c _There is a stone staircase leading down here.ipWrA stone staircase leading down. A staircase leading further down. iFXWhile standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.i'i## #.....#.....#####........#÷. bronnyjavo the Spear-Bearer .######..##.........####....[(... Merfolk ..##.##...#.......#.# #...#.÷... Health: 54/54 ======================== ..##..##..#.......# ####.....###. Magic: 7/7======================== ...##.##..#######.####.......# ## AC: 5Str: 16Doom: 53% i...#...........##..^_#...#...#### EV: 15Int: 7  ...##......###....####...#...÷... SH: 0Dex: 22 ...####........##.##..#.......... XL:  7 Next: 77% Place: Dungeon:1 ...##...##..#...@......####...... Noise: ---------  Time: 3903.2 (3.0) ..##.....##.####.....#.## #...... a) +0 trident ####.[...........#......###...... Throw: 3 darts (poison)#.......#..#####.##..........###.......##.# #÷###........## ..##.....###.# #.# ##........##  #.##.....###i.# #.# ##.....#...  #.........##.## #.# #........#  ###.......##..####.# #.....#..# can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then. _There is a shaft here. _There is a stone staircase leading down here.iQiޠ(iZiSi24.2 (1 _iil-M 2i2'.##.############ ..##.# ####.###########  #.#.........# i2 #.#.........# # #.#.........## ####.#.....)....## ##### ##.......# # ##.#.#.....<....@## #.### ##............###.## #.# .............## ##.## #.# ##...## ##.# #.# # ##.######..## ##.## #.# # #.# #.#.###.## #.# #.# #.##.#.## #.# ##+## #.###.## #####.#### #.# ### ##.##...#i65.7 (2.5ii# _You climb downwards.iɧa _There is a stone staircase leading up here.iSiGTiUi4| _ #.#.........#  #.#.........### #.#.........## .....####.#.....)....## ####.##.......#  #.##.#.#.....<....<###............###.## ...## ##.## .###.###....##.# 10.7 (5.0 .# #.# ##.######..## ##.## ###.# #.# #.#.###.## .....# #.# #.##i.#.## .##### ##+## #.###.## #### .....###...## #.# ####.##  .###.##.....## #.####...  .###.#.......###.##.## ##.##  ..##..........##.#...#########.#. i0 i2 3ih= i? i? iC ,iD icE iNF itH iI iJ ivJ iL P  There is a stone staircase leading up here.iN 5 _iGP i?T ,iT iU iY >  You see here a +0 dagger.iJ[ i[  _i ] i^ i` ,i'b i*d ie i[f ig iom ..#....#...## #.# ###.## ##.# #......# #.# #..... ...# #.#...##########.# #.#... #### #.##.............# #.#### #im  #.##.############# #..... ######.##.####### .......##.# #########.###########  #.#...# 8.7 (8 #.#.........# ign ###### #.#.........## ###.#.....)....## ####.##...............# in / #.##.#.#.....<....<## #..........###.##.................## ##.##in w###.###...## ##.#io iEt iu i(i)i.i/i 4iq i}* i3ii*i+iV,i0,i1iR2i[3i)6i7iM8i9iu<isABiZBiCiDiDiPGiHi.IiL,iMiMiNiPiQiQiRi;Ti+UiuUiUiWiXiXiYi[i\,i\i*^io_i_iQ`iaib,ici ei&fifi)gighiliiii7jikiJlilili|nioitoioiXu ##.#.## ##.......###.##...##.  ##...##### ##.....## #.# #.###.#  #.#.#.##.# ##...## #.# #..##.#  ##...##.#.# ##'## #.# ##.##. iu' ##.##.###.####..## #.####.##.#  #.#.## ##.....#.# #.........  #.##.###.####..## ######.####  ##.#...#....#...## #.##....##.# ## #.#i0v35.7 (17.0)#.......# #.#...##########.#  #....#### #.##.............#  ####.# #.##.#############izv  #.######.### #........##.# ###########.###########iv #.#.........# #.#.........#iowi|i2}i.ig/3i7ie;i@iUAiH%  There is an open door here. _iLniMBiQ}#.#.#..###.# #.# #.................# #.# ####.####.######## ##+## #.# i>R ##...## ##.#  #.###>## ##.....## ##.#.#  #.# #..## ##.......## ##.####.###...####.........####.## ##>##.........+.........'.....# #..##....###...##.#...#.#.44.7 (9.0) ##.#.## ##.......###.##...##.iRr## ##.....## #.# #.###..#.#.##.# ##...## #.# #..##.iR:##...##.#.# ##'## #.# ##.##.##.##.###.####..## #.####.##.#.#.## ##.....#.# #.........#.##.###.####..## ######.#####.#...#....#...## iAS- #.#iSiViWil ih i i iP iϟ Bi i if i i iЯ i i i] 7 _You open the door.i< iӴ i3 iA @  There is an open door here.i  _iv '  i  ######## ##### #####......# ### #... #......###.#####.########.#### #.###.^#.....................# #......#.#.###.....######.##.# #..#.....#.# ##...## #.##.# i #..†...###.# ##.## #.##.### #.#.#..###.# #@# #.......53 #..........# #.# ####.#### i` G###.### ##'## #.# ##...## ##...## ##.# #.###>## ##.....## ##.#.# i #.# #..## ##.......## ##.###.##  #.###...####.........####.## ##>#  i (##.........+.........'.....# #... ###....####.........##.#...#.#.# io i i! iBi3iiu iZ#Bi'  There is an open door here.i;(i=) _iM*i{,i[-i-i2.i0i0i1,i2i2i2ik3iv4i5i5,i^77 _You open the door.i)8i8i8i?mThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _i_@,i@i;BiBiCiMCi2DiDiEiOEiEiFiFi Gi0L #.###.^#..............   #......#.#.###.....###   #..#.....#.# ##...##   #..†...###.# ##. iL   #.#.#..###.# #.#   #..........# #.#   ###.######## ##'#   ##...## #...##   #.###@## ##.....## 67.7 (14.0)   #.# #..## ##.......   #.###...####.........# iL$  ##.........'.........'   #....####.........#   ##.#.## ##.......##   ##...##### ##.....##   #.#.#.##.# ##...## iN  ##...##.#.# ##'##i9QiRE _You open the door. _There is an open door here. _i(SYou open the door. _There is an open door here. _ stone staircase leading down here.iM#iZ%A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. iP&UYou are here. (>)go down, or (])view destination.i<i #.###.^#.............. bronnyjavo the Spear-Bearer  #......#.#.###.....### Merfolk  #..#.....#.# ##...##Health: 54/54 ========================  #..†...###.# ##.##Magic: 7/7========================  #.#.#..###.# #.#AC: 5Str: 16Doom: 53%  #..........# #.#EV: 15Int: 7   ###.######## ##'##SH: 0Dex: 22  ##...####...##XL:  7 Next: 77% Place: Dungeon:2  #.###@## ##.....## Noise: ---------  Time: 39ib!d67.7 (14.0)  #.# #..## ##.......## a) +0 trident  #.###...####.........# Throw: 3 darts (poison)  ##.........'.........'  ###....####.........#  ##.#.## ##.......##  ##...##### ##.....##  #.#.#.##.# ##...##  ##...##.#.# ##'## _You open the door. _There is an open door here. _There is an open door here. _You open the door. _There is an open door here. _There is a stone staircase leading down here.i#i$(i(iT.ii3N8.0) _i M 3i7....# ##.######..# #.##.###.# .##.# #.# #..# #........# .##.# #.# #..# ####.##### .##.# #.# #..# #.# .##.# #.# #..# #.# .##.####.# #..# #.# ##...#...## #..######.# i]C#.###.###.#####.........# ..# #.# #.......@######## #[###.###.######## ##...#...##  ######### il870.2 (2.5ibpicq# _You climb downwards.ira _There is a stone staircase leading up here.i@xiry3i _ #.###..##.####.#. #.# #.# #..........#.## #.# #.# #.###.####.#..# #.# #.# #.# #.# #.##.# #.# #.###.###.## #.##.# #.# ###### #..##......# #.##.# #.# #....# ##.######..# #.##.###.#.# #.# #..# #........# #.##.# #.# #@.# ####.#####i6.2 (6.0 ..##.# #.# #..# #.# ..##.# #.# #..# #.# ..##.####.# #..# #.# ###...#...## #..######.# ##.###.###.#####.........# ...# #.# #.......<######## ##[###.###.##########...#...##iIii,iXiYiWBiuii,iXi$iEii,i i; i ,in i BiL iQiiiViviiDiii}ii`i,iTi52#.# #................#.# #.###..##.####.#.#.# #.# #..........#.## ##.# #.# #.###.####.#..# ...# #.# #.# #.# #.##.# #.###.###.## #.##.# ###### #..##......# #.##.# #....# ##.######..# #.##.# #.##.# #@# #..# #.....93.2 (17.0)  #######.##.# #.# #..# ####.#  #.......##.# #.# #.#.#  #.####..##.# #.# i3[34m#.#.#  ♣.♣ #...##.####.# .#.# ♣♣.♣♣#####...#...## #..######.#....##.###.###.#####.........# ♣♣.♣♣#....# #.# #.......<########♣.♣ ####[###.###.########i i 3iP i i ,i niF i iP i iR i i i i i iZ ib i iv i iG i i i iJ iK i i ig { #..# #.#  #..# #.#  #..# #.#  i) #.># #.#  #..# #.#################..## #.....).. ..................# #.######. ############.###..#######.## #. # #....@........... #4004.2 (11 # #.###..##.####.#. #. i z# #.# #..........#.## #. # #.# #.###.####.#..# #. # #.# #.# #.# #.##.# #. # #.###.###.## #.##.# #.   ###### #..##......# #.##.# #.i/    #....# ##.######..# #.##.###.  #.##.# #.# #..# #........ i i iH i7Jiihii4i,iSni iL There is a stone staircase leading down here.ii _iiwi<iiihi,iiDi!iii.## #.# ##.##..### .##.##.## .##)#...# .########.# #..#### ..........#  #..# #  #..#   #..# #.#  #.@# #.# 13.2 (9.0) #..# #.#  #..# #.#  #..#  #.>#  #..# #.####### #########..## #.....). ..................# #.### i*############.###..#######.## #ivii Ii= i i i& nit iӞ iL i i iD i iK i i i i iz i. i i i i ,iF i% iЭ iƮ ,i^ ,iѰ i i w #.#  #.# #####  #.# #...# #####.##### ##♣.<.♣####.......#........#.>.♣.<÷# ## ######.###.......# .## #.# ##♣...♣##### ..# #.# #.@.##.....22 .## #.# ##.##..### .##.# #..##.## .##)#...# .########.# #..#### ..........# #..# # #..#  #..# i7 i*Ii2i4i7Bi9,iN:i>i?i?,iAisB,ii^i#iiHiiiXiiiiii iAiiFiiiiiCiNiiHiii_iii,iii;iRiiZiii:iii9ii i i i i i#.#..............########### #| #.#.########.##### #. #.#.# #.##. ..#.# #.#itK#. ###># #.# ##### #. #.# #.# #...# #.#.########.##### ##♣.<.♣## #.................###.......# #...#######.....@..#.>.♣.<÷# #.74.2 (52.0)...# ### ######.###.......# #. ##..###.## #.# ##♣...♣######.........# #.# #...##...... .i[...##.## #.# ##.##..####. .#.).##.# #.# #..##.## #.  .#...##.# #)# #.....# #.  .#...##.########.# #..#### #.  .#...##..........# #..# #. iiii|#i$3i'if(i ),i"-i3iU5,i@EniK###.###.##########.###.......... ......##.#..............######### ####..##.#.########.#####  #..##.#.# #.#  #.....#.# #.# ###..####># #.# ##### .......# #.# #.# #...###...###.########.##### ##♣.<.♣............@.......###......81.2 (7.0)##.......#######........#.>.♣.< .####......# ### ######.###...... .).##.###..###.## #.# ##♣...♣ ................# #.# #...#.....[...##.## #.# ##.#######.#.).##.# #.# #..## #.#...##.# #)# #... #.#...##.########.# #..##i6Ni1RiUAiDHiMXimNiWi^ #######.###.##########.###  .........##.#........ #.########..##.#.########.##### #.# #..##.#.# #.# ib_#.# #.....#.# #.# #.########..####># #.# #.#..........# #.# #.# #.#÷#...##...###.########.##### # #.#.#......###7.2 (6 #.#.#...##.......#######........# #.#.##.####......# ### ######.### i>`c#......).##.###..###.## #.# # ###.............# .# ###.##.#......[...##.## #.#...##.######.#.).##.# #.# ###.##.# #.#...##.# #)#  #.##.# #.#...##.########.#iaikgihi3i*i~iiiBXii #....).........#  #i.....########.# ##  ###.##....  ....................##########..##.#.########.##### #..##.#. #.....#######..####># #.# .........# #@# #.# 9.2 (2ip÷#...##...###.########.##### ........................ #.#.#...##.......#######........# #.#.##.####......# ### ######.####.........#.).iii3iM #.###.#.#############.##...).........#  #............# ############.###.##########.###....  ....................################.####### #.....#.#######..###..........# #.# #.# ÷#...##...###.########.##### #.#.#.........................###...##.##...i=i%90.2 (1i%ic _There is a stone staircase leading down here.i i nA stone staircase leading down. A staircase leading further down. iI While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.ivi] #.# #.###.#.##########bronnyjavo the Spear-Bearer#.####.##...).........#Merfolk#............########.# ##### Health: 54/54 ========================#######.###.##########.###.... Magic: 7/7========================.........##.#..............### AC: 5Str: 16ihDoom: 53% #.########..##.#.########.#####EV: 15Int: 7  #.##..##.#.##.#SH: 0Dex: 22 #.##.....#.##.#XL:  7 Next: 77% Place: Dungeon:3 #.########..####@##.#Noise: ---------  Time: 4090.2 (1.0) #.#..........# #.##.#a) +0 trident #.#÷#...##...###.########.##### # Throw: 3 darts (poison) #.#.#.........................### #.#.#...##.......#######........# #.#.##.####......# ### ######.### i#......).##.###..###.## #.# # ###...................# #.# ###.##.#......[...##.## #.# _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You see here a staff of fire. _You see here a hobgoblin skeleton. _There is a stone staircase leading down here.idi(iiib-1 _iiiM 4i(.......##..### .###...###...## ...#....###...## .###..### ###..### _..#. # ###..#.## i .#.#.## #.......# ...#..# ###...#..## .####.# #...####.## )...#.###..####.@.# .#..## )###..##.##..#...# )###.###..#.....## .....##...#......# ..........###..#####......##i....###.#.#..###..## #.#.##...###i`62.7 (2.5i>g6 _ih# _You climb downwards.ija _There is a stone staircase leading up here.iIiUf _iNaigiiijBikimiZmimivpifr,i6sitiviCwipxiyi|,i'}i=###.....#..# ###...#..##.###.####.# #...####.## i#'....)...#.###..####.<.#.##...#..........##..## .#.##.)###..##.##..#...# ##.##.)###.###..#.....##........##...#......#...............###..### ...##.#.....##..@...##100.7 (8.0.####....###.#.#..### i؅q....# ##..## #.#.##...### ...## #.#####......#...#######.###......#...#...####.....##....#...#...#...# .....)...........#.#.#...#.# ..#<...#......).#.#.#.#.#...# ......##......#.#.#...#...#.#ii?iai^bAn opulent altar of Gozag. A glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy, gleaming brightly even in the dim dungeon light. icPray here with > to learn more. _________________ “Mother, I kneel before gold,  my lover and beloved;  and knowing I adore him,  he turns melancholic yellow.  Because he follows his every lust  whether doubloon or dust,  a mighty knight  is Don Dinero.”  -Francisco de Quevedo, _Poderoso caballero es don Dinero_. 1603. trans. Christopher Johnson, 2009.ii.###.....#..# ###...#..##bronnyjavo the Spear-Bearer .#.###.####.# #...####.##Merfolk #'....)...#.###..####.<.#Health: 54/54 ======================== .#.##...#..........##..##Magic: 7/7======================== .#.##.)###..##.##..#...#AC: 5Str: 16Doom: 53% ##.##.)###.###..#.....##EV: 15Int: 7  ...........##...#......#SH: 0Dex: 22 ................###..###XL:  7 Next: 77% Place: Dungeon:4 ...##.#.....##..@...##Noise: ---------  Time: 4100.7 (8.0) ...####....###.i#.#..###a) +0 trident ....# ##..## #.#.##...###Throw: 3 darts (poison) ...## #.#####......#...### ....####.###......#...#...### ....#.....##....#...#...#...# .....)........#...#.#.#...#.# ..#<...#......).#.#.#.#.#...# ......##......#.#.#...#...#.# _There is a stone staircase leading down here. _You see here a staff of fire. _You see here a hobgoblin skeleton. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.i >i iLi[i\A white marble altar of Elyvilon. An altar to Elyvilon the Healer, made from purest white marble and topped by a sculpture of the Chalice of Purification. Pray here with > to learn more.ii'.###.....#..# ###...#..##bronnyjavo the Spear-Bearer .#.###.####.# #...####.##Merfolk #'....)...#.###..####.<.#Health: 54/54 ======================== .#.##...#..........##..##Magic: 7/7======================== iE.#.##.)###..##.##..#...#AC: 5Str: 16Doom: 53% ##.##.)###.###..#.....##EV: 15Int: 7  ...........##...#......#SH: 0Dex: 22 ................###..###XL:  7 Next: 77% Place: Dungeon:4 ...##.#.....##..@...##Noise: ---------  Time: 4100.7 (0.0) ...####....###.#.#..###a) +0 trident ....# ##..## #.#.##...###i Throw: 3 darts (poison) ...## #.#####......#...### ....####.###......#...#...### ....#.....##....#...#...#...# .....)........#...#.#.#...#.# ..#<...#......).#.#.#.#.#...# ......##......#.#.#...#...#.# _There is a stone staircase leading down here. _You see here a staff of fire. i`_You see here a hobgoblin skeleton. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.ivi~(iiCi^ 3il i i i{ ,i Xiq! i" iV# i# i$ i& iv' is( i* i^, i, i . i/ i1 i|1 i2 io3 i4 i4 i5 iq; ...............##...#......# #....................###..### ........##.#.....##......## ........####....###.#.#..### .iO< ........# ##..## #.#.##...### ........## #.#####......#...#######.###......#...#...###.....##....#...#...#... #.........).....@..#...#.#.#...#.7.7 (7 #......#<...#......).#.#.#.#.#... #..##......##......#.#.#...#...#.......#.......#.#.#._.#.#...##.......#....##.#.#.#.).#.#.#.............#....#...#.#.#... ...#.....###..#...#...#...#. .....###.#..# #....#...#...#... .# ###### #......#...#...## [1i< 11;76HiA iB i Ii> `i5 #..####...........###..# ...##.........##.#.....##......##......####....###.#.#..###..........# ##..## #.#.##...#.........## #.#####......#. #...##.........####.###......#... ##......#.....##.. .#..###.........).......# .#..# #......#<.@.#......).#.#13.7 (6 .....##..##......##..... .....#...##......#.......#.#.#._ ###.....##.......#....##.#.#.#.)  #....................#....#..  #.....#.....###..#..  #.....###.#..# #.  #.......i &[37m....# ###### #...  ##.#.##.....# ###......#.ihiiijii؁iÂif,ii.ii,ii7i i֔iripi!i2iěiiiZiii+i,iǧik#.....#.....#.....#.##.)###..##. #......###+##+##+###.##.)###.###...#.................##.. .[...###..####................i .##...##.........##.# .#..........####....### ....#..........# ##..## ..........#.........## #.#### #...##.#...##...@.....####.###..20.7 (7 #...#..##.......#.....# #.......#..###.........)........#.###>.#..# #......#<...#......)## #......##..##......##......# #......#...##......#.......# #####.....##.......#....##.# #............... iW#............#.....###..#iiiʯ Ii i i iN iW Xi iF ,i ,i Xi i Bi  ###..[...###..####...........  #........##...##.........##.  #...................####  ................#..........# ##  #..#............#.........## #  ## #.#...##.#...##.....# ###...#..##.............#.. #.......#..###.........). ##.###>.#@.# #......#<...#7 ### ###..##......## #......#...###. #####.....##.......#. #........... #......#.... #.....###.#. #.[39;49i@ m.# #### ##.#.#ih i iF3ivHiVniX,ikZ,id,ipeik ##...........# ###..[...###..####........ #..##...##.........## #............. .il?...#.......... #..#............#......... #.#...##.#...##...# ###...#..##....# #.....@.#..###.........30.7 (3 ##.###>.#..###......#<.### #......##..##.... #......#...##....#####.....## #......  #......#.  #...........### im #...........# # ipiqri@ ###..[...###..####........##...##..##......#......................#.#..#...## #.#...##.#...##. ###...#..##.... #.......#..###.##.####< ### #......##..##.... #......#....##.#.##.....#i)i+1.7 (1iic _There is a stone staircase leading down here.iA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.i\C iK ###..[...###..####......... bronnyjavo the Spear-Bearer#........##...##.........## Merfolk......#...................## Health: 54/54 ========================................#..........# Magic: 7/7========================#..#............#.........## AC: 5Str: 16Doom: 53% ## #.#...##.#...##.........# EV: 15Int: 7  ###...#..##.............# SH: 0Dex: 22iK #.......#..###......... XL:  7 Next: 77% Place: Dungeon:4##.###@.#..###......#<. Noise: ---------  Time: 4131.7 (1.0)### #......##..##..... a) +0 trident#......#...##..... Throw: 3 darts (poison)#####.....##......#..............#............#.#...........####...........# ###.#.##.....# _You see here a staff of fire. _You see here a hobgoblin skeleton. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. iK N_There is a stone staircase leading down here.iZ Tiln Y2 _i^  5  You climb downwards.ia ......###.....## ###..#..# ...#...........########.#..##.#.. ####.#..................##..#.#.. ####.#........#.........##....#.. .....#............=.#...###..##÷. ####............#...#...######...i,b #......................##.##).#................#.##.##............@...#...).##................###..#...# ####.#......^.....÷.# #..#.<.# ....................# #. ..##....)...........# #. ..........................  ...##......................  ......######..............  ..###.# ###....$..........#... i 64.2 (2.5iR i Y _Level annotation: Dowan, Duvessai a _There is a stone staircase leading up here.iYiii٠iiץP _ix,iiibi,iKiiHitii M....###.##..###########..##.###.....## ###..# .#.....#...########.#..## .#######.#..................##..######.#..#.........##.........#......=.#...###########...#...##### #...##. #........#.8.2 (4.0 #<...#..... #................###.#######.#......^.....÷.# #..#.<.  #.......# #..## ##....##....)....# # ... ##.....##.... ##........######....iiii i{i iii1iBiTiiZi^iiC i i ,i i^8####....#.....#.##i9.....................>.# #.##..........###.##..######### i#.............###.....## ## i####.#.....#...........########.#  #.#######.#i..........# #...#####.#i..#.........###.......#i-=.#...#iK#######.....#...#...#i(42i: #i`d...... #i.......... #............<...#... #iJ.......# iB#######.#i^.....÷.# # #.....# # iJ #####....##....)# #  ......ii5iiiKi1Li>NiWiYi\,i]iz_i_i`ibidiei\fi6m  ###### #.#  #.............# #.##  im,#.............###..# #####..........#.....#.###### #...............................> ###.##..........###.##..#########.............###.....## im####.#.....#######.#######.#@................im|5.2 (3#...#####.#........#ign###.......#.....=.########............#...# #.... #........... #iqD<... #.....### #######.#^.....÷.# #i)uiviiHiIinii,i`i.irii!iiiJi #....### #### #<..# .... #ij.# ..# iq###.#### #.#  #i9.....# #.##  #.....###..# #####..........i.######...................###.##........@.###.##..#######8i#.............###.....## ####.#.....#...........######.#######.#.............#...#####.#####.......#i=.########.....#...# #...... i3...........iiiTi IiBiniiu,i i\5##.......#.#### #.# #.............# #.## #.............###..# # ###..........#.....#.############ .............................>.## .##..........###.##..###########. .............###.....## ###. ###.#.....#...########.#.#######.#...@..............53.2 (5#...#####.#........#.........#####.......#............=.#...#######............#...#...## #........ #.......... #............<...#.....#........i:###..########.#......^.....÷.# #..#i|i}iO~iuii<Bi,iԎiiii;ii,iliziQii7i........#.....#.############..... .................>.##..##. ........###.##..###########..### ........###.....## ###..#..#...........########.#..##. ######.#..................##..#.# .#####.#........#.........##....# .......#...=.#...###..## ######..........@.#...#...######.8 #..............## #...........#i #.....<...#.........)#.....###..#...# ######.#......^.....÷.# #..#.<.# ..............# #..## ....##....)# #........ iF>...........................i iii3ijiii,ici ,i i i,iii-iYii^#............#..##.# ######.#..................# .#####.#........#.........##....#............=.#...###..# #####..#...#...######. #.............##.# i#................#.# #............<...#.........) ..@.....###..#...62.2 (4 ######.#^.....÷.# #..#.<.#. .........# #..##.... ....##....)i"....# #. ................ .....##...................######...............#.# ###....$....## ##.##.###i'i_)i i_ i iiT i i#iie  Dowan comes into view.i#####.........##....#.. .....#..=.#...###..##÷. ####......#...######...  #..........##.##).  #.............#.##.##..<...#.........).#........###..#...#... ####.i%^.....÷.# #..#.<.#... .........# #..##..... ..##....)...........# #...................##.........#########.# ###....$#e   Dowan (asleep)iO# ##.##.###... iu##.#### ####..##.##..e#... ##.#######........##..i&]3.2 (14.2 (2 _i0i\####.#........#.........##....#.. bronnyjavo the Spear-Bearer i].....#............=.#...###..##÷. Merfolk ####............#...#...######... Health: 54/54 ========================#......................##.##). Magic: 7/7========================#.......................#.##.# AC: 5Str: 16Doom: 53% iV]#............<...#.........).# EV: 15Int: 7  #................###..#...#... SH: 0Dex: 22 i~]a####.#......^.....÷.# #..#.<.#... XL:  7 Next: 77% Place: Dungeon:5 i]-................@...# #..##...... Noise: ---------  Time: 4164.2 (0.0) i]..##....)........*..# #.......... a) +0 trident ..................*.............. Throw: 3 darts (poison) i^...##..............*............. ......######.......*............. i>^4..###.# ###....$.*........#... e   Dowan (asleep) is^......# ##.##.##.*.......#... ##.#### ####..##.##..e......#... i^##.#######........##.. _There is a stone staircase leading up here. _Dowan comes into view.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to hit)iG####.#........#.........##....#.. bronnyjavo the Spear-Bearer .....#............=.#...###..##÷. Merfolk i####............#...#...######... Health: 54/54 ========================#......................##.##). Magic: 7/7========================#.......................#.##.# AC: 5Str: 16Doom: 53% i&#............<...#.........).# EV: 15Int: 7  i/#................###..#...#... SH: 0Dex: 22 ik####.#......^.....÷.# #..#.<.#... XL:  7 Next: 77% Place: Dungeon:5 ................@...# #..##...... Noise: ---------  Time: 4164.2 (0.0) iʝ..##....)........(..# #.......... a) +0 trident ..................(.............. Throw: 3 darts (poison) i^...##..............(............. ......######.......(............. i..###.# ###....$.(........#... e   Dowan ......# ##.##.##.(.......#... ##.#### ####..##.##..e......#... ##.#######........##..Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to hit)  You throw a dart. The dart hits Dowan.  Dowan shouts!i$§Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liniq$ e  Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to hit)  You throw a dart. The dart hits Dowan.  Dowan shouts!  Dowan casts a spell.i$i-@.....iJ..i3p==5.1 (0.92i6i9# _Dowan blinks!i i i# i i i ,i, i ,i1 i< i iI i iU Bit i ".#.....#.....########.#..## .#######.#............##..# ...#####.#..#......... ##.......#.=.#...###.########...#...#### #........i ##. #.................# i] #............<...#..... #.......###..#--9.1 (4.0 i  #######.#^.....÷.# #..#.<  #....# #..## ##....##....)# #...... i\ ##.....##..............  ##........######........  #.....###.# ###....$....  ..........# ##.##.##.........i E iG 9--i' i1) i3i'i4iBiiii}iiiiaiiii^i P#.##....###.##..######### #.............###.....## ## ####.#.....#...........########.#  #.#######.#...........# #...#####.#..#.........###.......#iE=.#...#########...#...# #..... #......73 #............<...#... iq#.......# #######.#^.....÷.# #i~ #.......# # i #####....##....)# #  i.......  #####.....##.......... i@ ##........######....iiZii0ii iףigiBii8iͮiki],iiiz,i i ######....#.....#.  #.....................  ###.##..........###.##..###### #.............###.....##  ####.#.....#...........##### #.#######.#......... #...#####.#........#......###.......#=.#########...#7 #..... #... #............<...# #....# #######.#^.....÷.# #.....# #####....##....)# ......iii 6 ....................##.#####.##..####### #...#.....## ###.#.....#...........###### #.#######.#.........i ..#####.#..###.......#.....=.# #######..#.. #@.........<...#.........#####.....##................ if( A8.1 (1i/ i0 i#Q ##.#####.##..####### #...##.....## ###.#.....#...........###### #.#######.#..........###..........=.# #######..#.. .....<...#..##.......##........######......... iZi[&9i`ibi  #.......## ###.#.....#...........###### #.#######.#.........###..........=.# #######..#.. .....<...#.#######.#^.....÷....#########.....###.# ###....$.. ii '80i\iVifx ###.#.....#...........###### #.#######.#........###..........=.# #######..#.. iy:.....<...#.#######.#^.....÷.....................##........#.##...........# ##.##.##. ii2&1i:ii   #.#######.#........###......iQ....=.# #######..#.. .....i}<...#.#######@#......^.....÷#...............#####....##....).....#...i#.#..#######.######.#### ####..##.##. iY<2iin ..###.............=.# #######............#.. ........<...#..#######.#^.....÷#......@..............#####....##....).....................#.............####.#####.........###.#######........##. ii&3i$i&i ##..........=.# #######............#.. #.....................<...#..#######.#......^.....÷........iJ.......#####....##@...)................####.....###........##.........†.........#.##.#...... iii&4ii{i  #######..#.. .......<...#..#######.#^.....÷...............#####....##....)..........@.....####.....## ....######...##  #..........................####iK iz!&5iw(i *i1  #......#..#....<...##.....########.#^.....÷.# #................# #####....##....)# #.................i #####.....## ##........#########.....###.# ###....$#...........# i .##.## ######.######.#### ####..##.##. #.........###.#######........##..i v  #.†.........#.##.#......ei e  #........#### ########i q$...... i ih &6i i ii"iiiiEBiJiiiF7ie.<...#.##iz#######.#......^.....÷.# i~#............... i#####....##....)..........#...................iȭc...##........i.. ##.######. ###.....###@# ###....$8.1 (2#... ##.##.## ######.######.#### ####..##.##iQN#iw#................########.#.....................##iiiJ4i2PiQiYM.........<...#. #................########.#......^.....÷ #...............####....##....)....# i...................#####........ ##.......@######.......##.....######....$. #...........# ## ######.######.#### ####..##.##..#ii+9.1 (1iiis|#.#........#...<...#.. #..........##########.#^.....÷.# # #............# ######....##....)# ##............#####.....##.@....... ...######........###.....###.# ###....$..  #...........# ##.##.##. #####.######.#### ####..##.##..§ .###.#######........##.. .†#.##.#......e ........#### #######..$......iI=90iiiZ8#.#.#.<...#.#.###.#######.#......^.....÷.# #.#.....# #.#####....##....).# #.#.#####.....##.##.######.###.....###.# ###....$.#...........# ##.##.##..######.#### ####..##.##..§. iciof&1i;i6B#.#.#..<...#.#.###.#######.#......^.....÷.# #.#.....# #.#####....##....).i57# #.#.#####.....##.##.######.###.....###.# ###....$.#.# ##.##.##..######.#### ####..##.##..§. i7i?<2iDi"FiC #.#.#.<...#.#.###..##iC c.#......^.....÷.# #..##.# #..# #####....##....).# #. #. iZD #####.....##.##.######.  ###.....###.# ###....$.#.# ##.##.##..######.#### ####..##.##..§. i}D iQ <3iX ii8#.##.#.<...#.#..###..#.#.#......^.....÷.# #..#.#....# #..#....##....).# #. ......##.##.######. ###.....###.# ###....$. #.# ##.##.##. #.######.#### ####..##.##..§. iQi&4iPi9in _#.##.##.<...#.#.###..#.#.#......^.....÷.# #..#.<#....# #..##.....##....).# #......##.  ##.######......###.# ###....$. .# ##.##.##. .######.#### ####..##.##..§. iv iw &5i'~ i iJ#######.#...#...####.##.#...........##.<...#...... #..........###..#...#######.#^.....÷.# #..#.<  #...............# #..## ##....##....)# # .......... ##.....##...........######........ #.....###.# ###....$.. ..........# ##.##.##.... ######.#### ####..##.##..§......###.#######........##..†#.##.#......e ..####iFiӸ&6iiEiތe#.......#.=.#...###.. #######.#...#...#######.##.##...........#.##.<...#...... iT#..........###..#...# #######.#^.....÷.# #..#.<.# #...............# #..## #....##....)i{C# # ......... #in.....##...........######........iɍ###.# ###....$..# i.........# ##.##.##.........# ijc#####.#### ####..##.##..§......####.#######........##..†#.##.#......eidi&7iciiG.#.=.#...###..#.#...#e..######.#.##.##.#.##.<...#.)#.###..#...#..#......^.....÷.# #..#.<.#. ....# #..##. ....##....).# #. .....##. .######.###.# ###....$.#.# ##.##.##.#. e   Dowan (wandering).#### ####..##.##..§......#. .###.#........##.. iI.iQ?eiSR&8iYi[. _Dowan leaves your sight.i n_i;siOxi-|i! #..........##i ii ...........#.##iT<...#.........)i2$###..#...#. ih ######.#iw^.....÷.# #..#.<.#. iے ......i&\...# #..##... inq....##....)...........###.......i=.............i$.##....i8...i{%200.1 (2i!######iEm###.# ###....$i#i .i:?.#. if..................#### iF.................$......iiǡi5iBi_#.##.##)#.......#.##.#.<...#.).#.###..#...#..#......^.....÷.# #..#.<.#....# #..##.##....)...........###..##.######.###.# ###....$.#.# ##.##.##.#..#### ####..##.##..(......#. ###.#........##... †.#.##.#......e....#### iGlil+1.1 (1i.uiviz# #..##.##.<...#...).##.i# ...###..#...#.. ####.#^.....÷.# #..#.<.#. ..............# #..##....##....)..###............i$ ...##..#########.# ###....$i~$ #...# ##.##.###. ##.#### ####..##.##..(#..#######........##.... .........#.##.#......e .i$ .......####....$......########.i- ir. &2i8 iй#.<...#..).##....###..#...#.. i(_###.#^.....÷.# #..#.<.#. .............# #..##......>##....)i*..###...............##..#########.# ###...@$#i...# ##.##.###. i#.#### ####..##.##..(#. #i.#######........##.... ........#.##.#......eiF......####.....$.......########.....##iri&3i<ieii#iaiOib#.<...#.).##  #.###..#...#...#.#......^.....÷.# #..#.<.#....# #..##......>. ##....).###.##.#######.# ###.# ###....@.#....## ##.##.##.#....# .#### ####..##.##..(......#....# .#........##.....#.##.#......e .....#### ##...# ikik&4isi{i{i{$5.1 (2iriz? _You now have 273 gold pieces (gained 15).ihihi .##....).###.##..######. .###.# ###.#.....# ##.##.##.#.... #.#### ####..##.##..(......#.... #.#........##......iR>.#.##.#......e ......#### ##...$........########. .##i]i]26.1 (1 _idiei2 2 #.<...#.). #.###..#...#...#.#......^.....÷.# #..#.<.#....# #..##...... ..##....).###.##.######.###.# ###.#.# ##.##.##.# #i #.#### ####..##.##..(......# ##.#........##.......#.##.#......e ..........#### ## .$.......########. .##iM i &7i iE iYIii}  Duvessa comes into view.irn #.....#.##. #<e..#.........)  #..........###..#...# #####.#^.....÷.# #..#.<.#.......in...# #..####....)###..##...........######..###.# ###.....io.# .......# ##.##.##...##.#### ####..##.##..(......#.. ###.#######........##...... †.#.##.#......e ...e   Duvessa (wand, wandering)....#### ##....$......io'########.iqT.e0ig{ie~28.1 (1 _iniil in Duvessa, Sister of Dowan A plain-looking deep elven fighter who is technically brilliant in many forms ofcombat, but over-confident because of it. She is complemented by the magical skills of her twin brother, Dowan. She journeys to the surface to challenge its greatest champions. Max HP: ~36Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident (while incapacitated). She has about 56% to hit you. AttackMax Damage Hit: +0 rapier 16 She has a 12% chance to notice you each turn. She has an unusual item: a wand of flame. She can open doors. iĽ She possesses the following wand spells: [!]: Description|Statuses|Quotei iЙ  #.......................#.##. bronnyjavo the Spear-Beareri% #............<...#.........). Merfolk#............e...###..#...#.. Health: 54/54 ======================== i\ #####.#......^.....÷.# #..#.<.#.. Magic: 7/7======================== .....................# #..##..... AC: 5i Str: 16Doom: 53% ...##....)...........###......... EV: 15iњ Int: 7  ................................. SH: 0Dex: 22 ia ....##........................... XL:  7 Next: 77% Place: Dungeon:5 .......######...@................ Noise: ---------  Time: 4208.1 (1.0) ...###.# ###...............#.. a) +0 trident .......# ##.##.##.........#.. Throw: 2 darts (poison) i &###.#### ####..##.##..(......#.. ###.#######........##...... i †.........#.##.#......e ...i! e   Duvessa (wand, wandering) .................#### ## iH ................$...... ..............########.Dowan casts a spell. i _Dowan blinks! _Dowan leaves your sight. _You now have 273 gold pieces (gained 15). _There are no items here. _Duvessa comes into view.i i7 i (i i̯ idifDuvessa, Sister of Dowan A plain-looking deep elven fighter who is technically brilliant in many forms ofigcombat, but over-confident because of it. She is complemented by the magical skills of her twin brother, Dowan. She journeys to the surface to challenge its greatest champions. Max HP: ~36i@g%Will: +AC: +EV: ++ idgThreat: High Class: Natural Size: Medium Int: Human You have about 72% to hit with your +0 trident. She has about 56% to hit you. ig6AttackMax Damage Hit: +0 rapier 16 ig{She has a 18% chance to notice you each turn. She has an unusual item: a wand of flame. She can open doors. igShe possesses the following wand spells: [!]: Description|Quotei!i׶_ #.......................#.##. bronnyjavo the Spear-Bearer#............<...#.........). Merfolki#............e...###..#...#.. Health: 54/54 ======================== #####.#......^.....÷.# #..#.<.#.. Magic: 7/7i======================== .....................# #..##..... AC: 5Str: 16Doom: 53% ...##....)...........###......... EV: 15i̷PInt: 7  i................................. SH: 0Dex: 22 i....##........................... XL:  7 Next: 77% Place: Dungeon:5 i5 .......######...@................ Noise: ---------  Time: 4208.1 (0.0) iP...###.# ###...............#.. a) +0 trident i{.......# ##.##.##.........#.. Throw: 2 darts (poison) i###.#### ####..##.##..(......#.. iU###.#######........##...... iʸ†.........#.##.#......e ...e   Duvessa (wand, wandering) i_.................#### ## ................$...... ..............########.Dowan casts a spell. _Dowan blinks! _Dowan leaves your sight. _You now have 273 gold pieces (gained 15). _There are no items here. _Duvessa comes into view.ix>iii #<...#.........) #.e...###..#...# ######.#^.....÷.# #..#.<.# ................# #..##..##....)....###.............##........#########.# ###i3#.....# ##.##.##.# ####.#### ####..##.##..(......# .###.#######........##...... .†.........#.##.#......e ... .........#### ##....$.........########.......##i1e.ii+9.1 (1ii e....###..#...#. ######.#......^.....÷.# #..#.< .....................#...##....)....###................##.......i...######.###.# ####... ##@##.##.. ####.#### ####..##.##..( .###........##...... †.........#.##.#......e .........#### ##......... .........>...######..#ii'10iiVi:2 i2 i4 iN: i < i@ BiY@ i@ iiA ieG M......iG .....# #..##... ....##....)...........###..........................##..................######..........###.# ###........# ##.##.##..# ####.#### ####..##.##..(iPH |###.#######....@...# 2.1 (2 .†.........#.##.#....... ... .................#####. ##.......#......## iqH ....>........# ##........ ............## #########i I iM iN i9T##....)###.....iad.....................##iD........ik..######........###.# ###.....#...# ##.##.##i#. i ###.#### ####..##.##..(#.i*.#######........##...... iZ†.........#.##.#@.......... .i{........#####.# ## .......$...... iT.....########......##i>...######..#iy>........# ##.........i&|## #########i# A3.1 (1ii` i>a izb ii ik in Bip ilq i#r iu iu iv i~ .##.......######..........###.# ###.......# ##.##.### ###.#### ####..##.##..( ###.#######........# †.........#.##.#........... .................#####.# ## ........ 6.1 (3###. .......## ..#..... ..######### ..#i> i ? _You now have 290 gold pieces (gained 17).iz##.######.........###.# ###......#.# ##.##.##.#..#### ####..##.##..(......#..#........##...... .#.##.#... iz#####.#.## #...## >.i{; i4{ iv{+#ii4+7.1 (1izi(ið=##.######.... .###.# ###..#.# ##.##.##.#. #.#### ####..##.##..(......#. #.#........##...... #.##.#.. #####.#.## #...#.## # i-+#ii&8ii) ##.#######.# ###.# ###.#....## ##.##.##.#....# .#### ####..##.##..(......#....# .#........##...... #.##.#. #####.#.## #...### <#  9 _Found an escape hatch in the ceiling.i ##.#######.# .# ###.i ...#....# # ##.##.##.........#....# #### ####..##.##..(......#....# #i( U.##...... #.##.#.iT .... #####.#.##.#...#ix O## #<# i t>...######..# # iƵ  is Z20iŗ*.#######........# .# ###.........#....# # ##.##.##.........#....#  ####..##.##..(......#....# .##...... #.##.#........... #####.#.##.#...###.## ##<#  1iʛiIiq .# .######..........# .# ###...............#....# # ##.##.##.........#....#  ####..##.##..(......#....# .##........#.##.#........... #####.#.##.#...###.#####<# >...######..# .## ##........## ###  ipv iw &2i%| i} i"3i3i\8i9iسM.... .........########..iN...###....... .# ##iu.... ####..##.##..(......#....# i#####........##.........#.##.#...........i̴..#####@#.##.................########...###.. .............#####<#i.iiC&3i|iki3M)###..... ........########........###...... i.# ##.#. ####..##.##..(#....# #####........###.##.#......@.......#####.#.##................ ........########...###..iuiq&4ii if .# #..##>).....###........ .............##### ######............# # ###.......#....#  ##.##.##.........#....#  ####..##.##..(#....# ####........####.##.#.............#####.#.##....................########...###.............#####<#>...######..# .# ##........#########iL i i. &5i i i,M^.....÷.<.#.....iZ-...# #..##......>)###..... ...........#### ######.......###...... ##. ####..##i-3....# ####........###i-7#.##.#........... i-..........#####.#.##........i%.i47<6i<iDi E+7.1 (2iHE03i5Ji(L_ _k - 3 poisoned darts (gained 1)ih7 ^.....÷.# #..#.<.#.#...# #..##......>.....# .).###.###.# i7 ###....#....#  ##.##.##.#....#  ####..##.##.#....# .##.# i7#.##.#...#####.#.##.........i8o########...###..#####<# .. >...######..# #.# .## ifEA8.1 (1iwViXiJ R^.....÷.# #..#.<.#.# ...# #..##......>.....# ).###.# # ###### .# ###.#....# ##.##.##.#....#  ####..##.##.#....# .##.# #.##.#.#####.#.##.........########...###.#####<# :. ...######..# #.# ..# i_U iU &9i\ i^ @ _Found a parchment of Sublimation of Blood. i3 i i i iJB iA i, i: s......###.........# ....................# .......###### ##....#  ####....#  ##.##.###....# ###..##.##.........#....# ........##.........#.### .##.#.........# 31.1 (2  i ......#####.#.##.......#..............#########...###......######<# :.....#######..# #.# ..###### ##........ ..# ## ######### ###  i,# i? i i i I i  iy  i  i , i  i2!  i"  i#  iS' B i, 4#...# ###.#....#  ##.##.##..#....#  iX- (##.##...#....# .......##.........#.### ##.#..................# .....#####.#.##.......#  i- `..............# .########...#### 4.1 (3.#####<# #:.....#  i- ######..# #.# #..##### # ##...........# # #############  i. # i.  i\3  i4  im ###  ##.##.##....... ##...... .......### ##.#.................. .....#####.#.##.............########...###......#####<# ######..# #.# #..#### ##...........# ## iA5.1 (1 i} ii  You pick up a parchment of Sublimation of Blood and begin reading... il+6.1 (2 ic _You add the spell Sublimation of Blood to your library.iRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - 3 scrolls of identify  I - 2 scrolls of immolation  c - a scroll labelled AGECZOJ BUOR  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff[?] describe selectedi i{i###...............#....#bronnyjavo the Spear-Bearer##.##.##.........#....#Merfolk ##..##.##.........#....#Health: 54/54 ======================== .......##.........#.###Magic: 7/7======================== ##.#..................#AC: 5Str: 16Doom: 53% .....#####.#.##.......#EV: 15Int: 7  ......................#SH: 0i[MDex: 22 ..########...###......#XL:  7 Next: 77% Place: Dungeon:5 .......#####<# #@.....#Noise: ---------  Time: 4236.1 (0.0) ######..# #.# #..#####a) +0 trident # ##...........#Throw: 3 darts (poison) i# ############# _You now have 290 gold pieces (gained 17). _Found an escape hatch in the ceiling. _k - 3 poisoned darts (gained 1) _Found a parchment of Sublimation of Blood.  You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.i=i?Identify which item? (\ to view known items) Scrolls (select first with ?) i? c - a scroll labelled AGECZOJ BUOR  e - a scroll labelled ZIAPSOT MYTZOLA  h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED Potions (select first with !)  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion i7@x o - an inky potion[?] describe selectediis ###...............#....#bronnyjavo the Spear-Bearer##.##.##.........#....#Merfolk ##..##.##.........#....#Health: 54/54 ======================== .......##.........#.###Magic: 7/7======================== ##.#..................#AC: 5Str: 16Doom: 53% .....#####.#.##.......#EV: 15Int: 7  ......................#SH: 0Dex: 22 ..########...###......#XL:  7 Next: 77% Place: Dungeon:5 .......#####<# #@.....#Noise: ---------  Time: 4236.1 (0.0) ######..# #.# #..#####a) +0 trident # ##...........#Throw: 3 darts (poii son) # ############# _You now have 290 gold pieces (gained 17). _Found an escape hatch in the ceiling. _k - 3 poisoned darts (gained 1) _Found a parchment of Sublimation of Blood.  You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.  As you read the scroll of identify, it crumbles to dust.7.1 (1 _e -> W - a scroll of brand weaponi]Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put oni*y[tab] equip|unequip !i6p !it !ix ###...............#....#bronnyjavo the Spear-Bearer##.##.##.........#....#!iy dMerfolk ##..##.##.........#....#Health: 54/54 ======================== .......##.........#.###!i2y WMagic: 7/7======================== !iUy ##.#..................#AC: 5Str: 16!ixy Doom: 53% .....#####.#.##.......#EV: 15!iy Int: 7  ......................#SH: 0Dex: 22 !iy ..########...###......#XL:  7 Next: 77% Place: Dungeon:5 !iy .......#####<# #@.....#Noise: ---------  Time: 4237.1 (0.0) !i z ######..# #.# #..#####a) +0 trident !i/z # ##...........#Throw: 3 darts (poison) !iRz U# ############# !itz _k - 3 poisoned darts (gained 1) _Found a parchment of Sublimation of Blood.  !iz You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.  !iz `As you read the scroll of identify, it crumbles to dust. _e -> W - a scroll of brand weapon!ie P  Okay, then.!i (!i D _"ip.......# ##...............#....# ##.##.........#....# #..##.##.........#....# ......##.........#.### #.#............# #####.#.##."i# ...................# ########...###.@....# ......#####<# #......# ####..# #.# #..#####  ##...........##############"i"i/28.1 (1 _"i"i"iq& %###### .......# .......#....# ##.##.#....# "i& ##.##.........#....# .....##.........#.### #............# #####.#.### ...............@...# ########...###......# "i=' n.....#####<# #......# ####..# #.# #..#######...........#"il' F#############"i/ "i0 &9"i5 "i6 #i'S....# .......###### ........# ........#....# ##.##..#....# ##.##.#....# ....###.### #............# #####.#.### ...................# #######...###......# ....#####<# #......# ###..# #.# #..#######...........###############ik0#i 1'40#i6#io7#i]#id^#i(d#ie#i)y #iy #iz #iL #iI #iڇ B#i} B#i' l# #..###i >###..........................#...........###### ....................#..............#....###......#....# #i .##.##.........#....#..##.........#@###2.1 (2 #. ..#.##..... ...................# #iH #######...###......######i #i #i $i[ $i_ Gear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} $iK` Missiles (go to first with ()  d - a throwing nete - a javelin  i - 4 boomerangs  k - 3 poisoned darts (quivered)o - 4 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn) $i` < c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)$ia 6j - an amulet of guardian spirit)i;)iB)iI......# #..##......>.....#bronnyjavo the Spear-Bearer ......###................#Merfolk .........................#Health: 54/54 ======================== ....................######Magic: 7/7======================== ....................#AC: 5Str: 16Doom: 53% ...............#....#EV: 15)iIInt: 7  .##.##.........#....#SH: 0Dex: 22 .##.##.........#....#XL:  7 Next: 77% Place: Dungeon:5 ....##.........#@###Noise: ---------  Time: 4242.1 (0.0) #..................#)iIa) +0 trident ..#####.#.##.......#Throw: 3 darts (poison) )iJ...................# #######...###......# ....#####<# #......# ###..# #.# #..#####)i-J##...........############## _Found a parchment of Sublimation of Blood.  )iRJYou pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.  )isJAs you read the scroll of identify, it crumbles to dust. _e -> W - a scroll of brand weapon _Okay, then.)iO)iYP()iT)idV*i*i#Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - 2 scrolls of identify  W - a scroll of brand weapon  I - 2 scrolls of immolation  c - a scroll labelled AGECZOJ BUOR *iY h - a scroll labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff[?] describe selected+i.+i7v......# #..##......>.....#bronnyjavo the Spear-Bearer ......###................#Merfolk .........................#Health: 54/54 ======================== ....................######Magic: 7/7+i8k======================== ....................#AC: 5Str: 16Doom: 53% ...............#....#EV: 15Int: 7  .##.##.........#....#SH: 0Dex: 22 .##.##.........#....#XL:  7 Next: 77% Place: Dungeon:5 ....##.........#@###Noise: ---------  Time: 4242.1 (0.0) #..................#+i9a) +0 trident ..#####.#.##.......#Throw: 3 darts (poison) ...................# #######...###......# +i=....#####<# #......# ###..# #.# #..#######...........############## _Found a parchment of Sublimation of Blood.  You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.  As you read the scroll of identify, it crumbles to dust. _e -> W - a scroll of brand weapon _Okay, then.Brand which weapon? Hand Weapons  a - a +0 trident (weapon)  f - a +4 hand axe[?] describe selected-i˕ -i# ......# #..##......>.....#bronnyjavo the Spear-Bearer ......###................#Merfolk .........................#Health: 54/54 ======================== ....................######Magic: 7/7======================== ....................#AC: 5Str: 16Doom: 53% ...............#....#EV: 15Int: 7  .##.##.........#....#-iڛ SH: 0Dex: 22 .##.##.........#....#XL:  7 Next: 77% Place: Dungeon:5 ....##.........#@###Noise: ---------  Time: 4242.1 (0.0) #..................#a) +0 trident ..#####.#.##.......#Throw: 3 darts (poison) ...................# #######...###......# ....#####<# #......# ###..# #.# #..#######...........############## _Found a parchment of Sublimation of Blood.  -i You pick up a parchment of Sublimation of Blood and begin reading... _You add the spell Sublimation of Blood to your library.  As you read the scroll of identify, it crumbles to dust. _e -> W - a scroll of brand weapon _Okay, then.-i= -iˡ   > ...........# ..........# .....###### .....# -i #....# #....# #....# #@### ..........# .##.......# ..........# .###......# <# #......# -i?   #.# #..#####    ...#-ie s    -i As you read the scroll of brand weapon, it crumbles to dust.  Your +0 trident is engulfed in flames!.iY; > ...........# ..........# .....###### .....# #....# #....# #....# #@### ..........# .##.......# ..........#.###......#<# #......# #.# #..#####  ...  .i'.i.if3.1 (1(flame).i .i: _a - a +0 trident of flaming (weapon)2i/EM÷.<.#.... #..##......>...###..................2iT#####...... .##...# ....##.........#.#### #..................# ..#####.#.##.......#.....##2i ...2is2i&42i2i2i I2iH 2ii 2i B2i' 2iy 2iT 2iz <...#.........).## e....###..#...#...######÷.# #..#.<.#..# #..##......>....###................................#...........###### .....................6.1 (2##.... .##.###....# ....##.........#.#### #..................#...........##......##......#2i 2i 3iu3i܀3i3i3i3iB3i3i3iz3i2s..........##.##).....### .............#.##.###### <...#.........).## e....###..#...#...######÷.# #..#.<.## #..##......>....###..........#.......@...######8............................. .##.##.........#....# .##.##.........#....#..........##....3iY3i4iH4i4ip4i4i4iB4i4iP4i4i ^=.#e..###..##÷..#...##..###...#...######....#....####..........##.##).....### .4i ............#.##.###### <...#.........).## e....###..#...#...######÷.# #..#.<.## #..##......>###.....50.....#.....###### ....................# ...............#....#...........4i 4iO4i|4iI> 4i> 4iB 4i=I 4iK ,4iP X4i%V 4iiX ......##..#.#..#..## #.........##....#...#...#....#4iX N=.#e..###..##÷..#...##..###...#...######....#....####..........##.##).....### .............#.##.###### <...#.........).## e....###..#...#...######÷.# #..#.<.#2# #..##......>###..... .........................# 4iY v....................######......#....#4ieY 4i1^ 5iMkM########.#..##.#..#.#..#.##.. .#.#...#...#.#..## #.........##....#...#...#......=.#e..###..##÷..#...##..###...#...######....#....####...##.##).....###5i...........#.##.###### ..<...#.........).## e....###..#...#@..######÷.<.#.... #..##......> ......###................#................#....#5ir5i+3.1 (15i[5i6i/J, ###..#..#..#.#..#..#..#########.#..##.#..#.#..#.##..# ..##..#.#...#...#.#..## .#.........##....#...#...#....#...=.#e..###..##÷..#...##..##6iJ#...#...######....#....####.##.##).....###.....#.##.###### ...<...#........@).## e....###..#...#...#######÷.# #..#.<.#.........#.# #..##......>..####6i7N ...#..........#.....######......# #......#....#6inQ6iQ&46iW6iJY6i .## ###..#..#..#.#..#..#..#.#.#..##.#..#.#..#.##..#.##..#.#...#...#.#..## ..#...##....#...#...#....#.=.#...###..##÷..#...##..##.#...#...######....#....####6i= ..##.##).....###.#.##.######.<...#.).##.e....###..#...#...####### ^.....÷.# #..#.<.#..#.# #..##......>...#6i .###.............#.............#...........#####............# ##.#....#6i 6ig &56i% 6i0& 7iz .## ###..#..#..#.#..#..#...#.#..##.#..#.#..#.##......##..#.#...#...#.#...#...##....#...#...#....#.=.#...###..##÷..#...##..##.#...#...######....#....####.##.##).....###.#.##.######.<...#.).##.e....###..#...#...####### .^.....÷.# #..#.<.#...#.# #..##......>....#7i{ .###................#...............#..........###### #.....# ###.#....#7i 7i &67i 7i 8i.## ###..#..#..#.#..#..#.########.#..##.#..#.#..#.##....##..#.#...#...#.#...#...##....#...#...#.....=.#...###..##÷..#...##...#...#...######....#....####.##.##).....###.#.##.######.<...#.).##.e....###..#...#...####### ..^.....÷.# #..#.<.#.........#.# #..##......>8i J.....#.###..........#..............#.........###### ##....#  ###.#....#8i"8i!#&78i)8i*8iT~ .## ###..#..#..#.#..#..#.##.#..##.#..#.#..#.##...##..#.#...#...#.#8i .#.........##....#...#...#.=.#...###..##÷..#...##...#...#...######....#.....##.##).....###.#.##.######.<...#.).##.e....###..#...#...#.^.....÷.# #..#.<.#.........#.# #..##......>.....#.###................#...........#........#######.......8i Y.#  ###.#....#8i 8it 8i 88i+ 8if 9i 2#.....## ###..#..#..#.#..#...########.#..##.#..#.#..#........##..#.#...#...#.#.#.........##....#...#...#.=.#...###..##÷..#...##.#...#...######....#.....##.##).....###.#.##.######.<...#.).##.e....###..#...#...#.^.....÷.# #..#.<.#.#.# #..##9i ......>.....# ).###.......#..........#.............#######..............#  ###.#....#9i 9i &99iI 9i :i6 .......########.#..###.........##..#.#...#.#...........=.#...###..##÷##...#...######...##..........##.##).....### .#.##.###### <...#...).## e....###.@#...#...#######^.....÷.# #..#.<.#................#......>........................##.##.##.........#....#:i:i'60:iN:i[:i  .........##..#.#...#.#.......:iL ....=.#...###..##÷##...#...######...##:il ..........##.##).....### ...#.##.###### :i <...#.........).## e....###..#...#...#######:i o^.....÷.# #.@#.<.#................#......> )##.......:i ....:i8 .###.........#####..##.##.........#....#:iߜ :ie &1:i :i ;i 4;i>%;i%;ix5 #.##....#...#...#......=.#...###..##÷..#...###...#...######....#....#...........##.##).....#...........#.##.###### <...#.........).## e....###..#...#...#######;i5 ^.....÷.# #..#.<.#.........#.........# #@.##......>.....# .).###................# .;i6 .............#........###### #####.......;i>6 # 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JiyG#..#Ji&y#######.#......^.....÷.#Ji=y#......................#.. JiRy:... Jify...Jiy%######.JizJiJi@Jiҩ Ji\ Ji Jie Ji Ji/ Ji nJi} N ######.#.....#.#....................###.##..........###.###.............###.....## Ji¹ ####.#.....#...........###### #.#######.#.....#...#####.#.#.....###.......#Ji =.#########...#11 #..... #..Ji& {.. #......<.JiJ M..# #.Jim 3.# Ji #######.#......^.....÷. Ji B#.......#JiҺ w #####....##....)##...Ji $......Ji Jiu Ji KiB% #....###..#  ######....#.....#.###### #......................###.##....###.##..###### #.............###.....## ####.#.....#...........##### #.#######.#........ #...#####.#........#.....###.....@.#............=.######## #. #..... #<... #.......... #######.#^.....÷. #........... #####....##....)KiA2.1 (1KijKiKi\ Kiͪ Kie Kim Ki Kik BKi, Ki Ki Ki߹ Kin ,Ki Ki  #...###..# ######..........#.....#. #...Ki 2 ###.##..........###.##.. #.....###.....## ####.#.....#... #.#######.#Ki  #...#####.#........# ###..@....#.Ki 5.1 (3 #######...# #...Ki@  #.... #............< #.... #######.#......^...Ki  #.......... #####....##....)Ki Ki Ki LiLiYLiLiDLiLiXLiBLiLi7LiY #..# #.## #Li.....###.. #######.....#.# #..............##.##..###.##..# #.............###.....####.#.... #.#######.#. #..@#####.##7.1 (2Li}.......#.#######.Li6s # #. #Lifc . #######.#Li.^ Li2#.........Li[LiLieLi]ILi/XLi,Lij,Lix0 ##Li#.#### #. #.............# #.Li& #.............###. ######..........#.....# #......................Li##.##..........###.##. #.............###LiE####.#....Li; ###.#Li('.9LiA #...#####.#.......#LiZN####### #Liv@ #Li # . #######.#^LiLiLiLiŁ <M...# .#...e...#.###..  ........###.######..........#.....#.....................###.##........##Li/ #.............#######@#.....#..###...########.......#.......###e   Duvessa (wand, wandering)Lie 0eLi K.eLi e   Dowan (wandering)Li! ,20.1 (1Li Lio QieQixDowan, Brother of Duvessa A beautiful but vain deep elf with an aptitude for magic and little else. His skills are the perfect complement of his twin sister Duvessa's fighting prowess.In search of more powerful spells, he journeys to the surface with his sister. Max HP: ~24Will: +AC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 60% to hit with your +0 trident of flaming. He has about 51% to hit you. AttackMax Damage Hit: +0 dagger 8 He has a 15% chance to notice you each turn. He can open doors. He has mastered the following spells, which are affected by silence and antimagic:  a - Throw Flame(3d5) (7) b - Throw FrostQiK(3d5) (6) [!]: Description|QuoteUi- Ui 5 #..........# .. bronnyjavo the Spear-Bearer##.......#.#### #. Merfolk#...e.........# #. Health: 54/54 ========================#.............###. Magic: 7/7========================######.......e..#.....# AC: 5Str: 16Doom: 53% #...................... EV: 15Int: 7  Ui5 7###.##..........###.##. SH: 0Dex: 22#.............###.... XL:  7 Next: 77% Place: Dungeon:5####@#.....#......... Noise: ---------  Time: 4320.1 (1.0)#.#######.#....... a) +0 trident (flame)#...#####.#....... Throw: 3 darts (poison)###.......#.......Ui|6 #######.........#......... e   Duvessa (wand, wandering)#......... e   Dowan (wandering)#.........#.........As you read the scroll of identify, it crumbles to dust. _e -> W - a scroll of brand weapon _Okay, then.As you read the scroll of brand weapon, it crumbles to dust.  Your +0 trident is engulfed in flames! _a - a +0 trident of flaming (weapon)Ui< Uis< (UiA UiC `i#..........# .. bronnyjavo the Spear-Bearer##.......#.#### #. Merfolk#...e.........# #. Health: 54/54 ========================#.............###. Magic: 7/7========================######.......e..#.....# AC: 5Str: 16Doom: 53% #..........**.......... EV: 15Int: 7  ###.##...**.....###.##. SH: 0Dex: 22#....**.......###.... XL:  7 Next: 77% Place: Dungeon:5####@#.....#......... Noise: ---------  [33`it >mTime: 4320.1 (0.0)#.#######.#....... a) +0 trident (flame)#...#####.#....... Throw: 3 darts (poison)###.......#.......#######.........#......... e   Duvessa (wand, wandering)#......... e   Dowan (wandering)#.........#......... _a - a +0 trident of flaming (weapon)  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't  noticed you, 55% to hit)`ige.......  You can't see that place.  [the floor.]biA\e.******Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't  noticed you, 55% to hit)biZ \#..........# .. bronnyjavo the Spear-Bearer##.......#.#### #. Merfolkbi #...e.........# #. Health: 54/54 ========================#.............###. Magic: 7/7========================######.......e..#.....# AC: 5Str: 16Doom: 53% #..........((.......... EV: 15Int: 7  bi ###.##...((.....###.##. SH: 0Dex: 22bi" #....((.......###.... XL:  7 Next: 77% Place: Dungeon:5####@#.....#......... Noise: ---------  Time: 4320.1 (0.0)biT #.#######.#....... a) +0 trident (flame)#...#####.#....... Throw: 3 darts (poison)###.......#.......bi #######.........#......... e   Duvessa (wand, wandering)#......... e   Dowan (poisoned)#.........#.........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't  noticed you, 55% to hit)  bi MYou throw a dart. The dart hits Dowan. Dowan is poisoned.  Dowan shouts!bi]v Me(biw @.ebio 6.......bii z==1.0 (0.92 _bi bi% ii& ##.#### #....e............######.e(..#.....##......................##.##..........###.## #.............####.#.....#..... #@#######.#..###...... #######..#######.#^eii# | e.e)e   Dowan (poisoned)Duvessa shouts!*******ii ......@2.0 (1.0iiY ~ _Duvessa zaps a wand. The puff of flame misses you.mi]##.......#.#### #. bronnyjavo the Spear-Bearermib#....e........# #. Merfolk#.....e.......###. Health: 54/54 ========================######....*..(..#.....# Magic: 7/7mi========================#........*............. AC: 5Str: 16Doom: 53% ###.##..*.......###.##. EV: 15mi˨Int: 7  #....*........###.... SH: 0Dex: 22####*#.....#......... XL:  7 Next: 77% Place: Dungeon:5#@#######.#....... Noise: ==-------  Time: 4322.0 (0.0)#...#####.#....... a) +0 trident (flame)###.......#....... Throw: 2 darts (poison)#######.........#.........#......... e   Duvessa (wand)#......... e   Dowan (poisoned)#.........mie#######.#......^ _Duvessa zaps a wand. The puff of flame misses you.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cyclemi+Shift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (lightly wounded,  poisoned, 55% to hit)mi# e*e*.*.uvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (68% to hit)ni ##.......#.#### #. bronnyjavo the Spear-Bearer#....e........# #. Merfolk#....(e.......###. Health: 54/54 ========================######...(...(..#.....# Magic: 7/7========================#.......(.............. AC: 5Str: 16Doom: 53% ###.##..(.......###.##. EV: 15Int: 7  #....(........###.... SH: 0Dex: 22####(#.....#......... XL:  7 Next: 77% Place: Dungeon:5#@#######.#....... ni Noise: ==-------  Time: 4322.0 (0.0)#...#####.#....... a) +0 trident (flame)###.......#....... Throw: 2 darts (poison)#######.........#.........#......... e   Duvessa (wand, poisoned)#......... e   Dowan (poisoned)#.........#######.#......^ _Duvessa zaps a wand. The puff of flame misses you.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (68% to hit)oi1 .eYou throw a dart. The dart hits Duvessa. Duvessa is poisoned.(e.....--9 (0.9dart (poison) _pi~#....(........# #.##....e........###.######....e..(..#.....#.......................###.##..........###.##piy #.......###....####.#.....#...... #.#######.##.@.#####.#.###.......#. #######... #.#.#.#.#######.#^ #.......... pinpi]H--3.9 (1.0pipiXpi piQ w#....(.# #.##....e.###..#######....e..(..#.....#.##.......###.##..###.##..##.....###.....#####.#.....#.#.#######.#.#..@#####.#.####.#.#######.#.pi g#.#.#.#.#......^.#.pie pi! &4pi piH qin#....e.###..# ######....e..(..#.....#.##.........................###.#####.##..## #....###.....#####.#.....#...... #.#######.##...#####.#.####.@.....#.. #######... #...#.#.#.#######.#^#..........#####....##....)5qirqi< l#....e.###..# ######....e..(..#.....#.##.###.##.###.##..##.###.....## ####.#.....#.##.#######.#.#...#####.#.#.###.#.#.#qi6 #....#.#.<#.#.#......^.#.#####....##....).qi. qi &6qi qi ui #....e.###..# ######....e..(..#.....#.##.###.##.###.##..##.###.....## ####.#.....#.##.#######.#.#...#####.#.#.###.#.#.#.#....#.....#.<.#.#.#......^.#.#####....##....).7ui zi #....e.###..# ######....e..(..#.....#.zi # ###.##.###.##.. #.###.....## ####.#.....#. #.#######.# #...#####.#zi6.# ###.# #.# #... #.... #.< # #.#......^ # #####....##....)ee   Duvessa (wand)8ziWzii6 iW< Duvessa, Sister of Dowan A plain-looking deep elven fighter who is technically brilliant in many forms ofcombat, but over-confident because of it. She is complemented by the magical skills of her twin brother, Dowan. She journeys to the surface to challenge its greatest champions. Max HP: ~36Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 72% to hit with your +0 trident of flaming. She has about 56% to hit you. AttackMax Damage Hit: +0 rapier 16 She has an unusual item: a wand of flame. She can open doors. She possesses the following wand spells:  a - Throw Flame(3d5) (7) [!]: Description|Quotei?B iH #....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### MerfolkiI f#.......................... Health: 54/54 ========================###.##..........###.##..### Magic: 7/7========================#.............###.....## AC: 5Str: 16Doom: 53% ####.#.....#...........## EV: 15Int: 7  #e#######.#........... SH: 0Dex: 22#...#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5###..@....#........... Noise: ---------  Time: 4328.9 (1.0)#######............# a) +0 trident (flame)iI #............. Throw: dart (poison)#.............#............<#............. e   Duvessa (wand)i J #######.#......^....#...................#####....##....)........i8J Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineigJ Aim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (68% to hit) _You throw a dart. The dart hits Duvessa. Duvessa is poisoned.iR >iW i,Y i@K #....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 54/54 ========================###.##..........###.##..### Magic: 7/7========================#.............###.....## AC: 5Str: 16Doom: 53% ####.#.....#...........## EV: 15Int: 7  #e#######.#........... SH: 0Dex: 22#.**#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5###.*@....#........... Noise: ---------  Time: 4328.9 (0.0)#######............# a) +0 trident (flame)#............. Throi]L w: dart (poison)#.............#............<#............. e   Duvessa (wand)#######.#......^....#...................#####....##....)........ _You throw a dart. The dart hits Duvessa. Duvessa is poisoned.  Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (lightly wounded, 68% to hit)i#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 54/54 ========================###.##..........###.##..### Magic: 7/7========================#.............###.....## AC: 5Str: 16Doom: 53% ####.#.....#...........## EV: 15Int: 7  #e#######.#........... SH: 0Dex: 22#.((#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5###.(@....#........... Noise: ---------  Time: 4328.9 (0.0)#######............# a) +0 trident (flame)#....[i40m......... Throw: dart (poison)#.............#............<#............. e   Duvessa (wand)#######.#......^....#...................#####....##....)........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (lightly wounded, 68% to hit)  You throw a dart. The dart hits Duvessa.  Duvessa is lightly wounded.i-U(ei31..i74g9.8 (0.9Nothing quiveredi$=Shift-Dir - straight line  Aim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (lightly wounded, 68% to hit)  You throw a dart. The dart hits Duvessa.  Duvessa is lightly wounded. _Duvessa says, "Where magic fails, the sword succeeds!"izA4iHiui9)Gear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing nete - a javelin  i - 4 boomerangs  o - 4 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn) iʇr c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spiriti4o - 4 curare-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.8 XLs.  Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iKiYi@#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 54/54 ========================###.##..........###.##..### Magic: 7/7i========================#.............###.....## AC: 5Str: 16Doom: 53% ####.#.....#...........## EV: 15Int: 7  i?#(#######.#........... SH: 0Dex: 22ih;#.e.#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5###..@....#........... Noise: ---------  Time: 4329.8 (0.0)i|#######............# a) +0 trident (flame)#............. Throw: 4 darts (curare)#.............#............<i޹#............. e   Duvessa (wand)#######.#......^....#...................ii#####....##....)........Shift-Dir - straight linei'Aim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (lightly wounded, 68% to hit)  iJYou throw a dart. The dart hits Duvessa.  Duvessa is lightly wounded. _Duvessa says, "Where magic fails, the sword succeeds!"inici(ihiiO $#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 54/54 ========================###.##..........###.##..### Magic: 7/7========================#.............###.....## AC: 5Str: 16Doom: 53% ####.#.....#...........## EV: 15Int: 7  #(#######.#........... SH: 0Dex: 22#.e*#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5###.*@....#........... Noise: ---------  Time: 4329.8 (0.0)i +#######............# a) +0 trident (flame)#............. Throw: 4 darts (curare)#.............#............<#............. e   Duvessa (wand)#######.#......^....#...................#####....##....)........ _Duvessa says, "Where magic fails, the sword succeeds!"i@ Throw: 4 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (lightly wounded, 68% to hit)ir#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 54/54 ========================###.##..........###.##..### Magic: 7/7========================iLj#.............###.....## AC: 5Str: 16Doom: 53% ####.#.....#...........## EV: 15Int: 7  #(#######.#........... SH: 0Dex: 22#.e(#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5i###.(@....#........... Noise: ---------  Time: 4329.8 (0.0)#######............# a) +0 trident (flame)#............. Throw: 4 darts (curare)#.............#............<i##............. e   Duvessa (wand, very poisoned, slow)#######.#......^....#...................iY?#####....##....)........iuAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (lightly wounded, 68% to hit)  iDYou throw a dart. The dart hits Duvessa. Duvessa is poisoned.  i׉Duvessa struggles to breathe.  Duvessa seems to slow down.  Duvessa is moderately wounded.is0ei..e   Dowani<r30.7 (0.93 _i*i #....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 54/54 ========================###.##..........###.##..### Magic: 7/7========================#.............###.....## AC: 5i Str: 16Doom: 53% ####.#.....#...........## EV: 15Int: 7  #e#######.#........... SH: 0Dex: 22i !#.e*#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5i- ###.*@....#........... Noise: ---------  Time: 4330.7 (0.0)#######............# a) +0 trident (flame)iU #............. Throw: 3 darts (curare)#.............#............<#............. e   Duvessa (wand, very poisoned, slow)in #######.#......^.... e   Dowan#...................i >#####....##....)........ i _Duvessa is moderately wounded.Throw: 3 darts (curare)i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiJ Aim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (moderately wounded, very poisoned, slow, 68% to hit)iT6#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 54/54 ========================###.##..........###.##..### Magic: 7/7========================#.............###.....## AC: 5Str: 16Doom: 53% ####.#.....#...........## EV: 15Int: 7  #e#######.#........... SH: 0Dex: 22#.e(#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5###.(@....#........... Noise: ---------  Time: 4330.7 (0.0)#######............# a) +0 trident (flame)#...[4i=p0m.......... Throw: 3 darts (curare)#.............#............<#............. e   Duvessa (wand, extremely poisoned, sl…)#######.#......^.... e   Dowan#...................#####....##....)........Aim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (moderately wounded, very poisoned, slow, 68% to hit)  You throw a dart. The dart hits Duvessa. Duvessa looks as sick as possible!  Duvessa struggles to breathe.  Duvessa seems to be slow for longer.  Duvessa is moderately wounded.i G.eiķS(ei;*..iBp1.6 (0.92 _iii  #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.### Merfolk #.......................... Health: 54/54 ======================== ###.##..........###.##..### Magic: 7/7======================== #.............###.....##  AC: 5Str: 16Doom: 53%  ####.#.....#...........## EV: 15Int: 7   #(#######.#........... SH: 0Dex: 22 #.e.#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5 ###e*@....#........... Noise: ---------  Time: 4331.6 (0.0) #######............# a) +0 trident (flame) #............. Throw: 2 darts (curare) #............. #............<[i p1K #............. e   Duvessa (wand, extremely poisoned, sl…) #######.#......^.... e   Dowan #................... #####....##....)........Duvessa seems to be slow for longer. _Duvessa is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, extremely poisoned, slow, 72% to hit)i #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.### Merfolk #.......................... Health: 54/54 ======================== ###.##..........###.##..### Magic: 7/7======================== #.............###.....##  AC: 5Str: 16Doom: 53%  ####.#.....#...........## EV: 15Int: 7   #(#######.#........... SH: 0Dex: 22 #.e.#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5 ###.e@....#........... Noise: ---------  Time: 4331.6 (0.0) #######............# a) +0 trident (flame) #............. Throw: 2 darts (curare) #............. #...........iqj.< #............. e   Duvessa (wand, extremely poisoned, sl…) #######.#......^.... e   Dowan #................... #####....##....)........Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, extremely poisoned, slow, 72% to hit)  You reach to attack! You puncture Duvessa! You burn Duvessa.  Duvessa is severely wounded..e   (    #### #(# #.#.# ###ee@....# #######.... #.... <   ^ )=2.5 (0.9iI$  Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (heavily wounded, extremely poisoned, slow, 72% to hit)  You reach to attack! You puncture Duvessa! You burn Duvessa.  Duvessa is severely wounded. _Duvessa gestures with her weapon.i< #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.### Merfolk #.......................... Health: 54/54 ======================== ###.##..........###.##..### Magic: 7/7======================== #.............###.....##  AC: 5Str: 16Doom: 53%  ####.#.....#...........## EV: 15Int: 7   #(#######.#........... SH: 0Dex: 22 #...#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5 ###ee@....#........... Noise: =--------  Time: 4332.5 (0.0) #######............# a) +0 trident (flame) #............. Throw: 2 darts (curare) #............. #...........i<=.< #............. e   Duvessa (wand, extremely poisoned, sl…) #######.#......^.... e   Dowan #................... #####....##....)........Duvessa is severely wounded. _Duvessa gestures with her weapon.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  wand of flame (severely wounded, extremely poisoned, slow, 72% to hit)i #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.### Merfolk #.......................... Health: 54/54 ======================== ###.##..........###.##..### Magic: 7/7======================== #.............###.....##  AC: 5iStr: 16Doom: 53%  ####.#.....#...........## EV: 15Int: 7   #(#######.#........... SH: 0Dex: 22 #...#####.#........#.. XL:  7 Next: 77% Place: Dungeon:5 i###e)@....#........... Noise: =--------  Time: 4332.5 (0.0) #######............# a) +0 trident (flame) i,h#............. Throw: 2 darts (curare) #............. #............< #............. e   Duvessa (wand, extremely poisoned, sl…)iU #######.#......^.... e   Dowan #................... i#####....##....)........Press: ? - help, Dir - move targetAim: Duvessa, wielding a +0 rapier, wearing a +0 leather armour and carrying a  iwand of flame (severely wounded, extremely poisoned, slow, 72% to hit)  You puncture Duvessa! You burn Duvessa.  i{You kill Duvessa!Dowan seems overcome with grief.i!;.ei%'   (    #### i'#(# #...#####.# ###.e@....# #######.... #....i'L < i'e   Dowan (fast) ^i@(  )it+i1#....e........###..#bronnyjavo the Spear-Beareri`1######....e..(..#.....#.### Merfolk#.......................... Health: 55/55 ========================###.##..........###.##..### Magic: 7/7========================i1#.............###.....## AC: 5Str: 16Doom: 50% i1####.#.....#...........## EV: 15Int: 7  #(#######.#........... SH: 0Dex: 22i1 #...#####.#........#.. XL:  7 Next: 103% Place: Dungeon:5i1###.e@....#........... Noise: =--------  Time: 4333.3 (0.8)#######............# a) +0 trident (flame)i#2#............. Throw: 2 darts (curare)#.............#............<iO2>#............. e   Dowan (fast)#######.#......^....#...................#####....##....)........ix2wand of flame (severely wounded, extremely poisoned, slow, 72% to hit)  You puncture Duvessa! You burn Duvessa.  i2dYou kill Duvessa!Dowan seems overcome with grief. i2_Dowan seems to find hidden reserves of power!  Your Polearms skill increases to level 9!i3b  You kill Duvessa!  i3Dowan seems overcome with grief. _Dowan seems to find hidden reserves of power!  Your Polearms skill increases to level 9! i4 Your Dodging skill increases to level 6! have reached level 8!iM=/  --more--i E61/618/88 1% iHi4 _i #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.### Merfolk #.......................... Health: 61/61 ======================== ###.##..........###.##..### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........## EV: 15iInt: 7   #(#######.#........... SH: 0Dex: 22 #...#####.#........#.. XL:  8 Next:  1% Place: Dungeon:5 ###.e@....#........... Noise: =--------  Time: 4333.3 (0.0) #######............# a) +0 trident (flame) #............. Throw: 2 darts (curare) #............. #............< #............. e   Dowan (fast) #######.#......^.... #................... #####....##....)........Your Polearms skill increases to level 9!Your Dodging skill increases to level 6! _You have reached level 8!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 60% to hit)iXP #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.### Merfolk #.......................... Health: 61/61 ======================== ###.##..........###.##..### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........## EV: 15Int: 7   #e#######.#........... SH: 0Dex: 22 #...#####.#........#.. XL:  8 Next:  1% Place: Dungeon:5 ###.§@....#........... Noise: =--------  Time: 4333.3 (0.0) #######............# a) +0 trident (flame) #............. Throw: 2 darts (curare) #.....i`Q........ #............< #............. e   Dowan (fast) #######.#......^.... #................... #####....##....)........ _You have reached level 8!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 60% to hit)  You barely miss Dowan.  Dowan casts a spell.idS   (   iS #### #e# #...#####.# iT###.§@....# #######.... i>T6#....idTG < iTA^ iT)iU?=4.2 (0.9i[i#]  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 60% to hit)  i]You barely miss Dowan.  Dowan casts a spell. _Dowan blinks!i4#....e........###..#bronnyjavo the Spear-Beareri`######....e..(..#.....#.### Merfolk#.......................... Health: 61/61 ========================###.##..........###.##..### Magic: 8/8========================#.............###.....## AC: 5Str: 16Doom: 50% ####.#.....#...........## EV: 15Int: 7  #e#######.#........... SH: 0Dex: 22#.**#####.#........#.. XL:  8 Next:  1% Place: Dungeon:5iK###.*@....#........... Noise: ==-------  Time: 4334.2 (0.0)#######............# a) +0 trident (flame)i#............. Throw: 2 darts (curare)#.............#............<#............. e   Dowan (fast)#######.#......^....i%#...................#####....##....)........Dowan casts a spell. _Dowan blinks!  Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 55% to hit)i@#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 61/61 ========================###.##..........###.##..### Magic: 8/8========================#.............###.....## AC: 5Str: 16Doom: 50% ####.#.....#...........## EV: 15Int: 7  #(#######.#........... SH: 0Dex: 22#.((#####.#........#.. XL:  8 Next:  1% Place: Dungeon:5###.(@....#........... Noise: ==-------  Time: 4334.2 (0.0)#######............# a) +0 trident (flame)[0;i10m#............. Throw: 2 darts (curare)#.............#............<#............. e   Dowan (fast)#######.#......^....#...................#####....##....)........Dowan casts a spell. _Dowan blinks!  Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 55% to hit)i'?Ae..§ _Dowan blinks!  Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 55% to hit)  You throw a dart. The dart closely misses Dowan.iD ````  Dowan points at you and mumbles some strange words.iX..§@iu5.1 (0.9dart (curare) ii,Q _The stone arrow misses you.i i What do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 rapier  c - (†) the elf corpse of Duvessad - (/) a wand of flame (7)iBA wand of flame (7). A magical device which throws little puffs of flame. Damage: 2d5 Noise: Quiet You took it off Duvessa on level 5 of the Dungeon. Stash search prefixes: {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. (g)o to location.i iצ>#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 61/61 ========================###.##..........###.##..### Magic: 8/8========================#.............###.....## AC: 5Str: 16Doom: 50% is####.#.....#...........## EV: 15Int: 7  #e#######.#........... SH: 0Dex: 22#...#####.#........#.. XL:  8 Next:  1% Place: Dungeon:5###.§@....#........... Noise: ==-------  Time: 4335.1 (0.9)#######............# a) +0 trident (flame)#............. Throw: dart (curare)#.............#............<#............. e   Dowan (fast)#######.#......^....#...................#####....##....)........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei`<Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 55% to hit)  You throw a dart. The dart closely misses Dowan.  Dowan points at you and mumbles some strange words. _The stone arrow misses you.i3i(iiZ _Dowan is nearby!ii#....e.###..# ######....e..(..#.....#.##.###.##.###.##..##.###.....## ####.#.....#.##e#######.#.#...#####.#.#.###.§.@...#.#.#.#....i=#.....#.<.#.#.#......^.#.#####....##....).iC(ei §eDowan gestures wildly while chanting.ii6--6.1 (1.0i#ic$# _Dowan blinks!iE #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50% iq ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 #.§.#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.e*@...#............ Noise: ---------  Time: 4336.1 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. i-#............<. #.............. e   Dowan (fast) #######.#......^..... #.................... #####....##....)......... iH_Dowan is nearby!Dowan gestures wildly while chanting. _Dowan blinks!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 60% to hit)iiA #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8ij======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 #.§.#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.)e@...#............ Noise: ---------  Time: 4336.1 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<.ij #.............. e   Dowan (fast) #######.#......^..... #.................... i k#####....##....).........Dowan gestures wildly while chanting. _Dowan blinks!  i3kVReach: a) +0 trident (flame)Press: ? - help, Dir - move targetifkAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 60% to hit)  You reach to attack! You hit Dowan. You burn Dowan.ir   (    #(i$s #.§.#####.# ###.)e@...# #######..... #..... iJs#..... <  isl ^ )i2t67.0 (0.9i it _Dowan blinks!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti>Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, 60% to hit)  You reach to attack! You hit Dowan. You burn Dowan. _Dowan is moderately wounded.io #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 #.§.#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ip###.)e@...#............ Noise: ---------  Time: 4337.0 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<. #.............. e   Dowan (fast) #######.#......^..... #.................... #####....##....).........You reach to attack! You hit Dowan. You burn Dowan. _Dowan is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)iT u#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.#### Merfolk#........................... Health: 61/61 ========================###.##..........###.##..#### Magic: 8/8========================icU #.............###.....##AC: 5Str: 16Doom: 50% ####.#.....#...........### EV: 15Int: 7  #(#######.#............ SH: 0Dex: 22#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5###.)e@...#............ Noise: ---------  Time: 4337.0 (0.0)#######............#. a) +0 trident (flame)iV #.............. Throw: dart (curare)#..............#............<.#.............. e   Dowan (fast)#######.#......^.....#....................#####....##....).........Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You barely miss Dowan.  Dowan is moderately wounded.iW ==9 (0.9ih[ i\   Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You barely miss Dowan.  i\ Dowan is moderately wounded. _Dowan barely misses you. Dowan closely misses you.i  #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== is ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15i Int: 7   #(#######.#............ SH: 0Dex: 22 #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 i ###.)e@...#............ Noise: =--------  Time: 4337.9 (0.0) #######............#. a) +0 trident (flame) i% #.............. Throw: dart (curare) #.............. #............<.i@  #.............. e   Dowan (fast)iY U #######.#......^..... #....................ip % #####....##....).........i 6Dowan is moderately wounded. i _Dowan barely misses you. Dowan closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)i #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5ieStr: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 i8###.)§@.e.#............ Noise: =--------  Time: 4337.9 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) i }#.............. #............<. #.............. e   Dowan (fast) #######.#......^..... #.................... #####....##....).........Press: ? - help, Dir - move targeti4 NAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You completely miss Dowan.  Dowan is moderately wounded.Dowan gestures wildly while chanting.i    (    #( #...#####.# ###.)§@.e.#iyM #######..... #..... #..... < ^ )i ?=8.7 (0.8iJi(# _Dowan blinks!iZ`A #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8i`q======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22i` #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.)§@*e.#............ Noise: ==-------  Time: 4338.7 (0.0) ia#######............#. a) +0 trident (flame) #.............. Throw: dart (curare) i]a#.............. #............<. #.............. e   Dowan (fast) #######.#......^..... #.................... #####....##....).........Dowan gestures wildly while chanting. _Dowan blinks!  ivaVReach: a) +0 trident (flame)Press: ? - help, Dir - move targetiaAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)i+ #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ========================i ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 i#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.)§@e..#............ Noise: ==-------  Time: 4338.7 (0.0) i L#######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<.i0 #.............. e   Dowan (fast) #######.#......^..... #....................ii7 #####....##....)......... _Dowan blinks!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  iJfast, 60% to hit)  You reach to attack! You barely miss Dowan.i   (iIf    #( iW#...#####.# ###.).@e..# #######.....i #..... #..... < ^ i()i0--i9.6 (0.9i/ iW iu. Reach: a) +0 trident (flame)i)Press: ? - help, Dir - move targetiAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  iLfast, 60% to hit)  You reach to attack! You barely miss Dowan. iQ_Dowan is moderately wounded.i,  #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.).@e..#............ Noise: ---------  Time: 4339.6 (0.0) i C#######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<. #.............. e   Dowan (fast) #######.#......^..... #.................... iM #####....##....).........You reach to attack! You barely miss Dowan. _Dowan is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)i#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.#### Merfolk#........................... Health: 61/61 ========================###.##..........###.##..#### Magic: 8/8========================#.............###.....##AC: 5Str: 16Doom: 50% ####.#.....#...........### EV: 15Int: 7  #(#######.#............ SH: 0Dex: 22#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5###.).@e..#............ Noise: ---------  Time: 4339.6 (0.0)#######............#. a) +0 trident (flame)i®#.............. Throw: dart (curare)#..............#............<.#.............. e   Dowan (fast)#######.#......^.....#....................#####....##....).........Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You closely miss Dowan.  Dowan is moderately wounded.i& ````Dowan points at you and mumbles some strange words.ivi9i.).@i:B===40.4 (0.8i@i$CR _The shard of ice misses you.i0\ #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  i1`####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.).@e..#............ Noise: ===------  Time: 4340.4 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<. #.............. e   Dowan (fast) #######.#......^..... #.................... #####....##....).........Dowan points at you and mumbles some strange words. _The shard of ice misses you.i1Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)i #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ========================iK ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7  i #(#######.#............ SH: 0Dex: 22 #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 iM###.e.@§..#............ Noise: ===------  Time: 4340.4 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<. #.............. e   Dowan (fast) #######.#......^..... iA#.................... #####....##....).........iAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You barely miss Dowan.  iDowan is moderately wounded.Dowan hits you with a +0 dagger.  Dowan casts a spell.i6   (  iY  #( #...#####.# ###.e.@§..#i #######..... #..... i}#..... < iI^ )i50-i8-1.2 (0.8ii# _Dowan blinks!iM0 #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 60/61 =======================- ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 i1#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.e*@§..#............ Noise: ==-------  Time: 4341.2 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<. #.............. e   Dowan (fast) #######.#......^..... #.................... #####....##....).........Dowan casts a spell. _Dowan blinks!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)i)T #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 60/61 =======================- iT3###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.)e@§..#............ Noise: ==-------  Time: 4341.2 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<. i1U#.............. e   Dowan (fast) #######.#......^..... #....................ihU| #####....##....)......... _Dowan blinks!  Reach: a) +0 trident (flame)iUPress: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You reach to attack! You closely miss Dowan.i+]   (    i],#( #...#####.# ###.)e@§..# #######..... #..... #..... <i+^V ^ )i^n1=--2.0 (0.8ibiCd  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  idfast, 60% to hit)  You reach to attack! You closely miss Dowan. _Dowan is moderately wounded.i  #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0i #Dex: 22 #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.)e@§..#............ Noise: ---------  Time: 4342.0 (0.0) i\ 5#######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. i #............<. #.............. e   Dowan (fast) #######.#......^..... i !#.................... i h#####....##....).........You reach to attack! You closely miss Dowan. i+ @_Dowan is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)i#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.#### Merfolk#........................... Health: 61/61 ========================###.##..........###.##..#### Magic: 8/8========================#.............###.....##AC: 5Str: 16iwDoom: 50% ####.#.....#...........### EV: 15Int: 7  #(#######.#............ SH: 0Dex: 22#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5###.)e@§..#............ Noise: ---------  Time: 4342.0 (0.0)#######............#. a) +0 trident (flame)#.............. Throw: dart (curare)#..............#............<.i#.............. e   Dowan (fast)#######.#......^.....#....................#####....##....).........Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You closely miss Dowan.  Dowan is moderately wounded.Dowan says, "Magic will overcome all!"i==9 (0.9i@i  Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You closely miss Dowan.  Dowan is moderately wounded.Dowan says, "Magic will overcome all!" _Dowan completely misses you.i< A #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8i= ======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 i= #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 i= ###.)e@§..#............ Noise: =--------  Time: 4342.9 (0.0) #######............#. a) +0 trident (flame) i> #.............. Throw: dart (curare) #..............i-> ! #............<. iU> #.............. e   Dowan (fast) #######.#......^.....iz> & #.................... i> #####....##....).........Dowan says, "Magic will overcome all!" _Dowan completely misses you.i> VReach: a) +0 trident (flame)Press: ? - help, Dir - move targeti ? Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  i0? fast, 60% to hit)ii #....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.#### Merfolk#........................... Health: 61/61 ========================###.##..........###.##..#### Magic: 8/8========================#.............###.....##AC: 5Str: 16Doom: 50% ####.#.....#...........### EV: 15i Int: 7  #(#######.#............ SH: 0Dex: 22#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5###.)e@...#............ Noise: =--------  Time: 4342.9 (0.0)#######............#. a) +0 trident (flame)#.............. Throw: dart (curare)#..............#............<.ir #.............. e   Dowan (fast)#######.#......^.....#....................#####....##....).........Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You barely miss Dowan.  Dowan is moderately wounded.i 63.7 (0.8i i :  Press: ? - help, Dir - move targeti Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  i5 SYou barely miss Dowan.  Dowan is moderately wounded. iP Z_Dowan closely misses you.i: i#....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### Merfolk #........................... Health: 61/61 ======================== ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16iDoom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22 i#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.)e@...#............ Noise: =--------  Time: 4343.7 (0.0) i]c#######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #.............. #............<. #.............. e   Dowan (fast) #######.#......^..... #.................... #####....##....).........iwDowan is moderately wounded. _Dowan closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)i +#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.#### Merfolk#........................... Health: 61/61 ========================###.##..........###.##..#### Magic: 8/8========================#.............###.....##AC: 5Str: 16Doom: 50% ib :####.#.....#...........### EV: 15Int: 7  #(#######.#............ SH: 0Dex: 22#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5###.)e@...#............ Noise: =--------  Time: 4343.7 (0.0)#######............#. a) +0 trident (flame)#.............. Throw: dart (curare)#..............iϦ #............<.#.............. e   Dowan (fast)#######.#......^.....#....................#####....##....).........Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti7 Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You closely miss Dowan.  Dowan is moderately wounded.i 64.5 (0.8i i   Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded,  fast, 60% to hit)  You closely miss Dowan.  Dowan is moderately wounded. _Dowan closely misses you. Dowan barely misses you.i!-  You hit Dowan. You burn Dowan.i5,  Dowan is heavily wounded.5.4 (0.9in2i|48 _Dowan hits you but does no damage.i6  You barely miss Dowan.  Dowan is heavily wounded.57--6.3iHi 6 _Dowan hits you with a +0 dagger.i-  You hit Dowan. You burn Dowan.i}  Dowan is severely wounded.iiW8--7.2iiÞ[ _Dowan hits you but does no damage. Dowan barely misses you.ii" -  You hit Dowan. You burn Dowan.i4 x  Dowan is almost dead.i 59=i &8.0 (0.8i i G _Dowan misses you.iX #....e........###..#  bronnyjavo the Spear-Bearer ######....e..(..#.....#.#### MerfolkiY #........................... Health: 59/61 =======================- ###.##..........###.##..#### Magic: 8/8======================== #.............###.....##  AC: 5Str: 16Doom: 50%  ####.#.....#...........### EV: 15Int: 7   #(#######.#............ SH: 0Dex: 22i|Y0 #...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5 ###.)e@...#............ Noise: =--------  Time: 4348.0 (0.0) #######............#. a) +0 trident (flame) #.............. Throw: dart (curare) #..............i Z #............<. #.............. e   Dowan (fast) #######.#......^..... #.................... #####....##....).........Dowan is almost dead. _Dowan misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, fast, 60%  to hit)is#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.#### Merfolk#........................... Health: 59/61 =======================-###.##..........###.##..#### Magic: 8/8========================#.............###.....##AC: 5Str: 16Doom: 50% ####.#.....#...........### EV: 15Int: 7  #(#######.#............ SH: 0Dex: 22#...#####.#........#... XL:  8 Next:  1% Place: Dungeon:5###.)e@...#............ Noise: =--------  Time: 4348.0 (0.0)#######............#. a) +0 trident (flame)#.............. Throw: [4i0mdart (curare)#..............#............<.#.............. e   Dowan (fast)#######.#......^.....#....................#####....##....).........Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, fast, 60%  to hit)  You hit Dowan but do no damage.Dowan is almost dead.609 (0.9  Press: ? - help, Dir - move targetAim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, fast, 60%  to hit)  You hit Dowan but do no damage.Dowan is almost dead. _Dowan hits you but does no damage.i"{ )You puncture Dowan! You burn Dowan.1=48%  79.7 (0.8 iJ?_You kill Dowan!i  #....e.###..# ######....e..(..#.....#. # ###.##ip %.###.##.. #.###.....## ####.#.....#. #(#######.# #...#####.#.# ###.)@....# #i .# #... #.... #.< # i #.#......^ # #####....##....)i_ i= @-50.7 (1.0iR i2  Things that are here: _a +0 dagger; a +0 robe; the elf corpse of Dowanit, #....e.###..# ######....e..(..#.....#. # ###.##.###.##.. #.###.....## ####.#.....#. #(#######.# #...#####.#.# ###.@)....# #. #... # #. # #.#......^ # #####....##....)-i-&1 _in1il;Y  a - a wand of flame (7)  Things that are here:i;+2.7 (2i?i^Aq _a +0 rapier; a +0 leather armour; the elf corpse of DuvessaiN i uWhat do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 rapier  c - (†) the elf corpse of DuvessaiC #....e........###..# bronnyjavo the Spear-Bearer######....e..(..#.....#.## Merfolk#......................... Health: 61/61 ========================###.##..........###.##..## Magic: 8/8========================#.............###.....## AC: 5Str: 16Doom: 48% ####.#.....#...........# EV: 15Int: 7  #(#######.#.......... SH: 0Dex: 22#...#####.#........#. XL:  8 Next:  7% Place: Dungeon:5###.@)....#.......... Noise: ---------  Time: 4352.7 (2.0)#######............ a) +0 trident (flame)#............ Throw: [3i 2mdart (curare)#............#............#............ #######.#......^... #.................. #####....##....).......  _You kill Dowan!Things that are here: _a +0 dagger; a +0 robe; the elf corpse of Dowana - a wand of flame (7)  Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of Duvessai (i iciXiWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe  c - (†) the elf corpse of Dowaniiwiٻ3#....e........###..# bronnyjavo the Spear-Bearer######....e..(..#.....#.## Merfolki#......................... Health: 61/61 ========================###.##..........###.##..## Magic: 8/8========================#.............###.....## AC: 5Str: 16Doom: 48% ####.#.....#...........# EV: 15Int: 7  #(#######.#.......... SH: 0Dex: 22#...#####.#........#. XL:  8 Next:  7% Place: Dungeon:5iͽ###.@)....#.......... Noise: ---------  Time: 4352.7 (0.0)#######............ a) +0 trident (flame)#............ Throw: dart (curare)#............#............#............ #######.#......^... #.................. #####....##....).......  _You kill Dowan!Things that are here: _a +0 dagger; a +0 robe; the elf corpse of Dowana - a wand of flame (7)  Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of Duvessaiii (iibi7i8i%9i@iBi?Ci&H,ilK,iKiWU #....(..# #.# #....e........###.. ######....e..(..#.....# #................##.##...###.##.. #.............###.....####.#.... #(#######.#. #.@.#####.#4.7 (2.))....########. # # # . #######.#^ #.........i[i\iiBinii5$  Things that are here:i)  a +0 rapier; a +0 leather armour; the elf corpse of Duvessai?5 _ii?  Things that are here:#....e........###..# ######....e..(..#.####.........................###.##....###.##..####.......###.....## ####.#.....#...........###(#######.#.#...#####.#........####.)@....#...7.7 (3#######.....# #...#...#...<#...#######.#......^#............#####....##....)  Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of Duvessa  Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of Duvessa  Things that are here: _a +0 dagger; a +0 robe; the elf corpse of DowanimWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe  c - (†) the elf corpse of Dowani$8 i|L #....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 61/61 ========================###.##..........###.##..### Magic: 8/8========================#.............###.....## AC: 5Str: 16Doom: 48% ####.#.....#...........## EV: 15Int: 7  #(#######.#........... SH: 0Dex: 22#...#####.#........#.. XL:  8 Next:  7% Place: Dungeon:5###.)@....#........... Noise: ---------  Time: 4357.7 (3.0)#######............# a) +0 trident (flame)#............. i N kThrow: dart (curare)#.............#............<#............. #######.#......^.... #................... #####....##....)........ Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of DuvessaThings that are here: _a +0 rapier; a +0 leather armour; the elf corpse of DuvessaThings that are here: _a +0 dagger; a +0 robe; the elf corpse of DowaniT iU (i*] iY_ i? ix uWhat do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 rapier  c - (†) the elf corpse of DuvessaiTim^ij#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 61/61 ========================###.##..........###.##..### Magic: 8/8========================#.............###.....## AC: 5Str: 16Doom: 48% ####.#.....#...........## EV: 15Int: 7  #(#######.#........... SH: 0Dex: 22iyw#...#####.#........#.. XL:  8 Next:  7% Place: Dungeon:5###.)@....#........... Noise: ---------  Time: 4357.7 (0.0)#######............# a) +0 trident (flame)#............. Throw: dart (curare)#.............#............<#............. #######.#......^.... #................... #####....##....)........ Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of DuvessaThings that are here: _a +0 rapier; a +0 leather armour; the elf corpse of DuvessaThings that are here: _a +0 dagger; a +0 robe; the elf corpse of DowaniiĻiuWhat do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 rapier  c - (†) the elf corpse of Duvessaii!i*#....e........###..#bronnyjavo the Spear-Bearer######....e..(..#.....#.### Merfolk#.......................... Health: 61/61 ========================ix+###.##..........###.##..### Magic: 8/8========================#.............###.....## AC: 5Str: 16Doom: 48% ####.#.....#...........## EV: 15Int: 7  #(#######.#........... SH: 0Dex: 22iS,#...#####.#........#.. XL:  8 Next:  7% Place: Dungeon:5###.)@....#........... Noise: ---------  Time: 4357.7 (0.0)#######............# a) +0 trident (flame)#............. Throw: dart (curare)#.............#............<#............. #######.#......^.... #................... #####....##....)........ Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of DuvessaThings that are here: iP-_a +0 rapier; a +0 leather armour; the elf corpse of DuvessaThings that are here: _a +0 dagger; a +0 robe; the elf corpse of DowaniU3ix4(i:iGDi` _ iu  Things that are here:  a +0 rapier; a +0 leather armour; the elf corpse of Duvessa _ #....e..###..# ######....e..(..#.....#. # ###.##..###.##.. #.....###.....# ####.#.....#.. #(#######.# #...#####.#..# ###@))....#9.7 (2 #######. #.. # #. # #######.#......^ # #####....##....)iu  #....(.# # #....e........###.. ######....e..(..#.....# #...............###.##.ii?i}CBiD,ihF,iFiFiYGiO}#..[...# #............# #..........### #### #.......<..# .... #...# ..# ##.......#.#### #.# #...# #.## #...###..# ####..........#.@...#.###3 ...>.# #.##...###.##..### #....###.....## ### ####.#.....#...........########.#.#######.#.......##...#####.#........#...#iWP###.))....#............=.#...########...#...#...#iPiTiUi i! i i i iZ ,i iL iq ,i U#.....#  #..........### #####.......<..# ....  #...# ..#  ##.i {#.#### #.#  #......# #.## ##..###..# ## ##..#.....#.############. ................@...........>.##.5.7 (2 #####.##..###########.. ............###.....## ###.. ##.#.....#...........########.#.. i  #.#######.#..................##.#...#####.#........#...##.###.))....#............=.#...######............#...#...## #.......i  iO$ i% iiui߂ii2iBil,ii:=..# ..### #### .......<..# .... ...# ..# #.......#.#### #.# ## ...# #.## i##. ..###..# ##.. ..#.....#.##...>.##..#7 ..###.##..##..#####.....## ###..# .#.....#.....########.#..## .#######.#..................##..# ...#####.#........#.........##.. ##.))....#............=.#...###..i#######............#...#...###..##.iiiic #.[..# .....# ## #### .<..# .... .# ..#  ##.#### #.#  ##....# #.## ##....###@.# ##..9.#.....#.############....................>.##..# ..........###.##..###########..## ..........###.....#####..#...... ......... ........#.............i4 i 3iƓ iP iʗ iM iu ,i i   ########### ## #..# [.........# ..# .iמ Y..############## <..# #..........# # #...@#  92.7 (3 i ##.######.# ##....# #.## ##. i Y.............###..###.. iT ..........#.....#.############... ..........................>.##..# .###.##..### #.i T .......i' ia i iX########## iC6# .# [# .# ..############## <..# #....@.....# ..# #....#####.). i#.######.# ## #.## ..###..# #.....#.############....ig...............>.i###.##..###########..### .........###.....## ###..#..ii+3.7 (1i]ix i_Found a sling.i-iӎi$i i iW i7 ir i Bi P  You encounter a quokka.i i  .# # i :.# # #### <..# #......@...# i, .# #....#####.)..r..ia #.######.# ##. ####.# #.## ##..#####..# ##....#i #.....#.##..r   quokka (asleep).i >.##..##..###.##..##..####.i e###.....## ###..#..#.i8 &4i 25.7 (2 _i i iY # # # # # #<..# #.......@..# . # #....#####.)..r#.. #.######.# ###.. ####.# #.## ##..##.###..# ##....#i#.....#.#......#>.##..##..####.##..#..####.###.....## ###..#..#.ii+6.7 (1ii id # # # # # #h<..# #.# . $# #....#####.)..r# .. ##.######.# ####... ####..## #.## # ##..##.###..# ##....##.#.....#.#......#.>.##..##..####.##..#..####..####.....## ###..#..#..#i|ii`j&7iYpi^ i  tA sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 4.0 XLs. Your +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.4. Damage rating: 9 (Base 7 x 130% (Dex) x 107% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {Ranged Weapons} {one-handed} {ranged weapon} Menu/colouring prefixes: unidentified ranged weapon _________________ (g)o to location.iim  bronnyjavo the Spear-BearerMerfolk ########Health: 61/61 ======================== .......#i Magic: 8/8======================== .......#AC: 5Str: 16Doom: 48% .......#EV: 15Int: 7  .......#iV SH: 0Dex: 22 .....###############h XL:  8 Next:  7% Place: Dungeon:5 ..<..# #........@.#. $ Noise: ---------  Time: 4397.7 (1.0) i H.....# #....#####.)..r#.. # a) +0 trident (flame) i t...#.######.# ####... ####..# Throw: 2 darts (curare) ........# #.### ##..##.. ........###..###....##. i .....#.....#.############......#. r   quokka (asleep) i_ .....................>.##..##..## .....###.##..###########..####..# .....###.....#####..#..#..# i _There are no items here. _Okay, then. _k - 2 poisoned darts (gained 1) i g_k - 3 poisoned darts (gained 1) _Found a sling. _You encounter a quokka.i ii(i:iiPo ####### ......# # # # ###############h .<..# #..........#####. $ ..# #....#####@)..r#.. ###.######.# #####.... ####..#.....# #.## ####..##...iބO###..# ##..#.....#.############......#................>.##..##..####.##..###########..####..#.###.....## ###..#..#..#. .#......######.#..##.#..#.ii;&8i&ixi| bronnyjavo the Spear-Bearer #######Merfolk ......#Health: 61/61 ======================== ......#Magic: 8/8======================== ......#AC: 5Str: 16Doom: 48% ......#EV: 15Int: 7  ....###############h SH: 0Dex: 22 .<..# #..........#####. $ XL:  8 Next:  7% Place: Dungeon:5 ....# #....#####@***r#.. ## Noise: ---------  Time: 4398.7 (0.0) ..#.######.# #####.... ####..#. a) +0 trident (flame) .......# #.######..##... Throw: 2 darts (curare) .......###..###....##.. ....#.....#.#########ip~ ###......#.. ....................>.##..##..##. r   quokka (asleep) ....###.##..###########..####..#. ....###.....#####..#..#..#. .#...........########.#..##.#..#. _Found a sling. _You encounter a quokka.Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)i ^ .rifn*rAim: a quokka (asleep, 98% to hit)il/^ .ri'abronnyjavo the Spear-Bearer #######Merfolk ......#Health: 61/61 ======================== ......#Magic: 8/8======================== ......#AC: 5Str: 16Doom: 48% ......#EV: 15ibxInt: 7  ....###############h SH: 0Dex: 22 .<..# #..........#####. $ XL:  8 Next:  7% Place: Dungeon:5 ....# #....#####@)..r#.. ## Noise: ---------  Time: 4398.7 (0.0) ..#.######.# #####.... ####..#. a) +0 trident (flame) .......# #.######..##... Throw: 2 darts (curare) .......###..###....##.. ib....#.....#.############......#.. ....................>.##..##..##. r   quokka (asleep) ....###.##..###########..####..#. ....###.....#####..#..#..#. .#...........########.#..##.#..#. _Found a sling. _You encounter a quokka.Throw: 2 darts (curare)i7cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ic(iiij. _i iGear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with () ii d - a throwing nete - a javelin  i - 4 boomerangs  k - 3 poisoned darts  o - 2 curare-tipped darts (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spiritii - 4 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12. i Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 2.3 XLs.  Current attack delay: 1.2. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 107% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents, i actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.im iSr bronnyjavo the Spear-Bearer #######Merfolk ......#Health: 61/61 ======================== ......#Magic: 8/8======================== i s K......#AC: 5Str: 16Doom: 48% ......#EV: 15Int: 7  ....###############h SH: 0Dex: 22 .<..# #..........#####. $ XL:  8 Next:  7% Place: Dungeon:5 ins p....# #....#####@)..r#.. ## Noise: ---------  Time: 4398.7 (0.0) ..#.######.# #####.... ####..#. a) +0 trident (flame) .......# #.##i5t ~####..##... Throw: 4 boomerangs .......###..###....##.. ....#.....#.############......#.. ....................>.##..##..##. r   quokka (asleep) ....###.##..###########..####..#. ....###.....#####..#..#..#. .#...........########.#..##.#..#. _Found a sling. _You encounter a quokka.iut HThrow: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.ilz iz (i i& i bronnyjavo the Spear-Bearer #######Merfolk ......#Health: 61/61 ======================== ......#Magic: 8/8======================== ......#AC: 5is Str: 16Doom: 48% ......#EV: 15Int: 7  ....###############h SH: 0Dex: 22 .<..# #..........#####. $ XL:  8 Next:  7% Place: Dungeon:5 ....# #....#####@***r#.. ## Noise: ---------  Time: 4398.7 (0.0) ..#.######.# #####.... ####..#. a) +0 trident (flame) .......# #.######..##... Throw: 4 boomerangs iݙ .......###..###....##.. ....#.....#.############......#.. ....................>.##..##..##. r   quokka (asleep) ....###.##..###########..####..#. ....###.....#####..#..#..#. .#...........########.#..##.#..#.i jShift-Dir - straight line _Okay, then.Throw: 4 boomerangsi8 "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)iQbronnyjavo the Spear-Bearer #######Merfolk ......#Health: 61/61 ======================== ......#Magic: 8/8======================== ......#AC: 5Str: 16Doom: 48% ......#EV: 15i\RInt: 7  ....###############h SH: 0Dex: 22 .<..# #..........#####. $ XL:  8 Next:  7% Place: Dungeon:5 ....# #....#####@(((r#.. ## Noise: ---------  Time: 4398.7 (0.0) ..#.######.# #####.... ####..#. a) +0 trident (flame) .......# #.######..##... Throw: 4 boomerangs .......###..###....##.. ....#.....#.############......#.. ....................>.##..##..##. r   quokka ....###.##..###########..####..#. ....###.....#####..#..#..#. iR.#...........########.#..##.#..#.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the quokka.  The quokka is heavily wounded.iVm)..rii;r.i i&iI9.9 (1.2 _ii,ibronnyjavo the Spear-Bearer #######Merfolk is......#Health: 61/61 ======================== ......#Magic: 8/8======================== ......#AC: 5Str: 16Doom: 48% ......#EV: 15Int: 7  ....###############h SH: 0Dex: 22 .<..# #..........#####. $ XL:  8 Next:  7% Place: Dungeon:5 ....# #....#####@**r.#.. ## Noise: ---------  Time: 4399.9 (0.0) ..#.######.# #####.... ####..#. a) +0 trident (flame) .......# #.######..##... Throw: 4 boomerangs .......###..###....##.. ....#.....#.############......#.. i....................>.##..##..##. r   quokka ....###.##..###########..####..#. ....###.....#####..#..#..#. .#...........########.#..##.#..#.You throw a boomerang. The boomerang hits the quokka. _The quokka is heavily wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleiEShift-Dir - straight lineAim: a quokka (heavily wounded, 55% to hit)ir wbronnyjavo the Spear-Bearer #######Merfolk ......#Health: 61/61 ======================== ......#Magic: 8/8iX ======================== ......#AC: 5Str: 16Doom: 48% ......#EV: 15Int: 7  ....###############h SH: 0Dex: 22 .<..# #..........#####. $ XL:  8 Next:  7% Place: Dungeon:5 ....# #....#####@((((#.. ## Noise: ---------  Time: 4399.9 (0.0) i ..#.######.# #####.... ####..#. a) +0 trident (flame) .......# #.######..##... Throw: 4 boomerangs .......###..###....##.. ....#.....#.############......#.. ....................>.##..##..##. r   quokka ....###.##..###########..####..#. i# r....###.....#####..#..#..#. .#...........########.#..##.#..#.Throw: 4 boomerangsiT Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a quokka (heavily wounded, 55% to hit)  You throw a boomerang.  The boomerang closely misses the quokka.i_ m).r.i ;r.i: 7r.i, i @401.1 (1.2 _i/ i  i*f7  You hit the quokka. You burn the quokka. i_l}  The quokka is almost dead. i*m3=9 (0.8 ip iq> _The quokka bites you but does no damage. i   You barely miss the quokka.  The quokka is almost dead.The quokka twitches its whiskers.58--2.8 (0.9 _The quokka bites you. in} )You hit the quokka. You burn the quokka. iR i,9=- 3.6 (0.8 iG.J _You kill the quokka! i$s it' int iF| i} ikl60= iK=  You see here a +0 sling. i% iK1= in iZ # # # # #### #h .# ..# #..##### . $ )# #....#####.)@..# .. ### -5.6 (2.0 #.######.# #####.....####..## #.## #####..##..###..# ##....##...##.....#.##......#...#>.##..##..##.#####.##..##..####..# iϑ###.....## ###..#..#..# ..##.#..##.#..#- iٔ i " _HP restored. iE i i i i iJ iX iJ i. # # # # ###### #h .# # #..##### . $ ) . # #....#####.)..@# .. ### ..7 i>#####.# #####.....####..#.#..## #.## #######..##.....#####..# ##....##...##. #.....#.##......#...#..>.##..##..##.##.. ###.##..##..####..#.#..# ###.....## ###..#..#..#.#..###.#..##.#..#.#..# i i i i O c## .# #  ilP # # ##############h .#  #..........#####. $ ) .  #....#####.)...##### .. ### .. ####.# #####.@...####..#.#..## ..# #.## #######..##.....##.###..#  ##..##....#.############......#...#.. ...............>.##..##..##.##..# ##.##..###########..####..#.#..##.....## ###..#..#..#.#..#. ...######.#..##.#..#.#..#.........##..#.#...#...#. iV  icW +8.6 (1 iOZ  ii[  i # # # # ### #h .# #.##### . $ ) . #....#####.)...##### .. ### .. .# #####..@..####..#.#..# . i# #.## #..##.....##. .###..# ##....##...##.#.#......#...#.>.##..##..##.##..# #.##..#..####..#.#..# #.....## ###..#..#..#.#..#.#.#..##.#..#.#..#.###..#.#...#...#.# if iB=9 iI  i! iT5 i63 i@B iFn iJ% iK  #h .# .##### . $ ) . ...#####.)...##### .. ### .. .# #####....@####..#.#..#### 11.6 (2  #.## #######..##.....##..##  iuLs##..# ##....##...##....##.##......#...#..>.##..##..##.##..##.. ##..##..####..#.#..####. ....## ###..#..#..#.#..#..###.#..##.#..#.#..#.##.##..#.#...#...#.#.. iL iQ iLS i  i  i  i  iI  iJ 3 i@O  iyP  iQ  iU n iZ >####### i[ B #h .# #..##### . $ ) . #....#####.)...##### .. ### ..##.# #####..@..####..#.#..###3 .# #.## #######..##.....##.. .###..# ##....##...##.....#. i\ ##......#...#..>.##..##..##.##..## #.##..##..####..#.#..### #.....## ###..#..#..#.#..#...##.#..##.#..#.#..#.#..##..#.#...#...#.# i]  i`  ib iE14i8i9ii3i=iEi BiM,ijBiiiii_iii3iii=  You see here a +0 sling.iMi _i+i7###### ......# ......# ......# ......# if ....############## #h .<..# #..........##### . $ ....# #....#####@)...##### .. 9.6 (6.#.######.# #####.....####..# .......# #.## #######...###..# ##....###.....#.############......#.. i,....................>.##..##..##. ....###.##..###########..####..####.....## ###..#..#..#. .#########.#..##.#..#.iiiiiii]iâ i 3i i~ Xi8 ,i i| i ,i iE ih iй iS i i ik i iK i_ i i{ i i ,i i! i; i iB i| i iA i ie i~ i i4 i .[.........# ...........#...##############<..# #..........#####...# #....#####.)...#####.#.######.# #####.....###........# #.i #######.. ............###..# ##........#.....#@############....29.6 (10.0).......................>.##..##..###.##..###########..###..###.....## ###.. #.....#...........##.#..## #######.#..................##..#####.#........#.........##... #.))....#............=.#...###..# #######......#...#...######ih i iaIiiikioBiWqiqi yiyiXzizi{i|i|is}i;A###.######.# #####.....# #....# #.######### #.....###..# i̓@##. #..........#.....#.############....................>.##.. #....###.##..###########....###.....## ###..# #.#.....#...........########.#..# #.#######.#.....@............##34.6 (5.0) iD1#...#####.##.........##.. ###.))....#............=.#...###.  #######............#...#...#### #......................## #...i..............# #......<...#...ī #........###..#..  #######.#i^.....÷.# #..#.<iiJiil/i0i 1i;i<i=iCBiDiDiFiI,iUJijLi0NiNiOiRiSiSiUiWiYimZi[iv]i^iG_i_ibikcicikkA.......###..# ##....##.. ....#.....#.############......#.. ............>.##..##.. ....###.##..###########..####..#ikj###.....## ###..#..#..# .#....########.#..##.#..#. ##.#..................##..#.#. ##.#........#.........##....#. ...#............@.#...###..##÷..#42.6 (8#............#...#...######....#  #...........il....##.##)..#.............#.##.#............<...#.........).##  #.......###..#...#...# ##.#......^.....÷.# #..#.<.# ............# #..##......>i my ##....).....###............imi~tiv3 _p - a +6 ring of intelligenceil44i:i<N _There are no items here.iIi,#i$i(*P _i)+,i+i-i/,i0is86i8###.##..###########..####..###.....## ###..#..#..# .#..########.#..##.#.. ##.#..................##..#.#...# ##.#............##....#...# .id9..#.....#...###..##÷..#...........#...#...######.  #..i:..............##.##)...  #.......@........#.##.##5.6 (3  <...#.........).## ......###..#...#...##...#.........# .................................i:  .##.............................#  ....######......................# i;iBiCi i i i i i i ,i ,iY i i im iH i %##.#..................##..#.#...# ##.#........#.........##....#...# ...#........#...###..##÷..#....#...#...######.  #..i H............##.##)...  #..............#.##.##  <...#.........).## ###..#...#...## ##.#^# #..#.<.#.....8 ......# #..##......>. ##....).............i u#........... ###.# ###...............#....#  ....# ##.##.##.........#....#i   .#### ####..##.##.........#....# io i u _You see here an adder skeleton.i͚IiiBiL: _iiiiii,iiʲiii%i....##)..... ...............#.##.####.<...#.........).## ....###..#...#...### .^.....÷.# #..#.<.#.... .....# #..##......>... ....)..###.............. ................. #................###52.6 (4######...............# .# ###.......#....# # ##.##.##.........#....# ### ####..##.##.........#....# ######........##.........#.#### .....#.##.#...........#........#####.#i[37m.##.......#...................#iii=in>iY?iHikJiNBiPiQiRiTiUi:ViWiXihZi[i\i8c^.....÷.# #..#.<.#.......# #..##......>.....)..###................ic................. ......................##### ######...............# # ###...............#....# # ##.##.###....#  ####..##.###....# i d 6 ####........###.#### ...#.##.#....# ........#####.#.##iMd...# ........................# id;.......########...###......#.......#####<# #.....#id>...######..# #.# #..###### ##iLei]kiliZ Ii i ij i Bi i i i BiR ..................#..................###### #####............#  ###.....#....#  ##.##.##..#....#  i {##.###....# ##........###.#### ..#.##.#.........# .........#####.#@##.......# 9.6 (3 .................# ...########...#### i) .#####<# #....# >...######..# #.# #..###### ##...........#i ## #############.## ###i` i i& i[Ji]iv>3i?iGiIi\MBiN,iDOiWi:Xi2Yi_<...#).## .###..#...#...####### ...^.....÷.# #..#.<.#...# ...........# #..##......>.....# ...........###........# ........................# .................###### ###......#  ###...........@...#....# 64.6 (5  ##.##.##.........#....# ####..##.##.........#....# ###.........#.#### #.##.#..................#...#####.#.##.......#.....................#..########...[3i(`4m###......# .........#####<# #......#iweiLgiw Qi7 U......# #..##......>.....# .)....###................#....................#.................###### #####...#  ###........#....#  ##.##.##.........#....#  ####..##.##.........#....# ###........##..#.####7.6 (3 ..#.##.#..................# .........#####.#.##.......# ..................# ......########...###......#....#####<# #.....# >...######..# #.# #..##### ##...........### #############i i%IiB.i0i0i+4Bi4i_5i7i7iU8iC9i?)...###........ .......... #......########.......i:@...# .# ###.....#....# ..# ##.##.##.........#....# ### ####..##.##.........#....# ##......##.........#.#### .....#.##.#.....@............#70i}@m..........#####.#.##.......#....................#########...###......#........#####<# #.i@.....#>...######..# #.# #..##### .......# ##...........#i;A..## #############..##iAiGiHicDi}EidJiKiv i ir i i$3iDŽi}iƍinififiliݕi>iD<##....)ia...###..... ..##............######......... iĜg.###.# ###...............#....i]...# ##.##.##.........#.... #.#### ####..##.##.........#.... #i.#######........##.........#.###...#.##.#..@......#3i<...#####.#.##.......#..............#...########.i_@..###......#........####i#<# #......#...>...######..# #.# #..##### .i>........# ##...........#...## ######iǝ####### ........##iiiiiiOi;ii iii/Xii{..##....)..###............##..........######..........###.# ###.....i..#..# ##.##.##.........# ###.#### ####..##.##.........# ###.#######..##..#. ÷..#.##.#@....5.6 (2i..#####.#.##.............########...###.............#####<# #.......>...######..# #.# #.. ...>........# ##..#..## i;## ..##iQi ia"iR iN i i i# i i ni'! Y#.....##..... #######........###.# ###....#..# ##.##.### i! #####.#### ####..##.##..####.#######........##..# ..÷.........#.##.#..... .............#####.#.##.... ........@..7########...###.....#####<# #>...######..# #.# #..#># ##...........#.....## ##########.##########i3" B#i& in( i"i $3i*i+i/i/i0i0i1i5X ##........###### ###.....###.# ###... #...........# ##.##.##. #.######.#### ####..##.##i26x. .....###.#######........##....÷.........#.##.#...............#####.#.## ###............  #..########...###80.6 (3  #i_6:........#####<# #  #>...######..# #.# # i6 #.....>........# ##.........  #.....## ######### i6 #..##  #....######i6Z###  #....# i'70 #....#i7i#;i<ioi'iiiii Bi7 i iiiiiiZiii ##........######  ###.....###.# ###  #i.....# ##.##.## #####.######.#### ####..##.##....###.#######........##....÷.........#.##.#....#####.#####. #....########..4.6 (4 #....#### #....>...######..# i7 #.....>........# ## #....##  #....## #....######### #....#  #....#ii#ic%i@i8AiAiJi}Li9MiQBi1RiDSi^UiViSWi2XiZi[i9\i:]i#c  ##........###### ###.....###.# ### #...........# ##.##.#  ######.######.#### ####..##.#  #.........###.#######........#  #.........÷.........#.##.# icg #....##  ######## #....######8 #.... #....>...######.. #.....>........# ## #i3d....##  #....## #....######### #....#  #....#idiii1ki Ii i ia i niޔ ,i ,i} 5###.....###.# ###.#...........# ##.##.## ######.######.#### ####... i #.........###.#######........##.. #...÷.........#.##.#. #........##### ########... #......#########........@......91.6 (3#...>...######..# #.....>.# ##..#.............## ######...###....##########....#i% #....# i  iʈ ir3 i iu iB iԚ i& i) i/u######.######.#### ####..##.###.........###.#######........##  #.........÷.........#.##.#...  #............##  ########....... ######## #.## #..........>..# #.....># ##..3.6 (2 #.....## ### #....#  #....######### #....# #....# #....# ######  i iF!i ######.######.#### ####..##. #.###.#. #.÷.#.##.# #. !iU## #. #.. #....>...######.. #......# ## #.##  #.##  #....#  #....# #....# #....# ######!i!i|+4.6 (1!iw!ia _There is an escape hatch in the floor here.#i#iCAn escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads. You are here. #i+(>)go down.4i]4iie ######.######.#### ####..##.# bronnyjavo the Spear-Bearer#.........###.#######........# Merfolk#.........÷.........#.##.#.... Health: 61/61 ========================#..........................### Magic: 8/8========================########...................... AC: 5Str: 16Doom: 48% #................###### EV: 15Int: 7  #.....................# SH: 0Dex: 22#..........>...######.. XL:  8 Next:  7% Place: Dungeon:5#.....@........# ##. Noise: ---------  Time: 4494.6 (1.0)4imfo#.............## ## a) +0 trident (flame)#............##Throw: 4 boomerangs#....##########....##....##....####### _HP restored. _You see here a +0 sling. _p - a +6 ring of intelligence _There are no items here. _You see here an adder skeleton. _There is an escape hatch in the floor here.4iOk4ik(4ip4iq5iz5iu{5i|5i85iĎ5i$ _5i?,5i #...........# ##.##.##... #####.######.#### ####..##.##... .........###.#######........## .........÷#.##.#........ ...........#####.# #######..........#....########..#...........######.........@>...######..# #8.6 (4#.....>5iY # ##.....#....## #######............###....##########....##....##....#######5iH5i5i#.# ##.##.##..######.#### ####..##.##.###.#........##.÷.#.##.#.#####.#..#.#.#.#####<#....@...######..# #.#.....>.# ##.#.## ##...5i#...#....# 5i{5i"+9.6 (15i5ic _There is a stone staircase leading down here.6i+E6iFA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.7iB7ik^ #...........# ##.##.##.... bronnyjavo the Spear-Bearer ####.######.#### ####..##.##.... Merfolk ........###.#######........##.... Health: 61/61 ======================== ........÷.........#.##.#......... Magic: 8/8======================== .........................#####.#. AC: 5Str: 16Doom: 48% ######........................... EV: 15Int: 7  #................########... SH: 0Dex: 227i(#.....................#####< XL:  8 Next:  7% Place: Dungeon:5#..........@...######..# #. Noise: ---------  Time: 4499.6 (1.0)#.....>........# ##...... a) +0 trident (flame)#.............## ####### Throw: 4 boomerangs#............###....##########....##....##....####### _You see here a +0 sling. _p - a +6 ring of intelligence _There are no items here. _You see here an adder skeleton. _There is an escape hatch in the floor here. _There is a stone staircase leading down here.7i7i(7iC 7i$7i$*E500 _7iM 67i  # ..# ....### #..... #.D.## 7i:#..$@# ....>.?..# ..##.  ##.####... .. ..## ... .#D   steam dragon (asleep) ##.# .. 7iC62.1 (2.57ieJ7iK# _You climb downwards.7iNa _There is a stone staircase leading up here.@i~@i4Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) @iM) a - a +0 trident of flaming (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing nete - a javelin  i - 4 boomerangs (quivered)k - 3 poisoned darts  o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligenceIi e - a javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.0; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 3.7 XLs.  Current attack delay: 1.4. Damage rating: 14 (Base [10 + 2 (Thrw)] x 115% (Str) x 107% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.KiKiKi*bronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================#Magic: 8/8========================..#AC: 5Str: 16Doom: 48% ....###KiEV: 15Int: 7  #.....SH: 0Dex: 22#.D.##XL:  8 Next:  7% Place: Dungeon:6#..$@#Noise: ---------  Time: 4502.1 (0.0)....>.?..#a) +0 trident (flame)..##.......Throw: javelin##.####..... ..##... .#D   steam dragon (asleep)##.#.. _There are no items here. _You see here an adder skeleton. _There is an escape hatch in the floor here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.KiKi\(KiKiPif  bronnyjavo the Spear-Bearer  Merfolk  Health: 61/61 ======================== # Magic: 8/8======================== ..# AC: 5Str: 16Doom: 48%  ....### EV: 15Int: 7   #..... SH: 0Dex: 22 #.D.## XL:  8 Next:  7% Place: Dungeon:6 PiC#..$@# Noise: ---------  Time: 4502.1 (0.0) ....>.?..# a) +0 trident (flame) ..##.......  Throw: javelin ##.####...  .. ..##  ... .#  D   steam dragon (asleep) ##. #  .. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a steam dragon (asleep, 98% to hit)Pi7*bronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================#Magic: 8/8========================..#AC: 5Str: 16Doom: 48% ....###Pi-8EV: 15Int: 7  #.....SH: 0Dex: 22#.D.##XL:  8 Next:  7% Place: Dungeon:6#..$@#Noise: ---------  Time: 4502.1 (0.0)....>.?..#a) +0 trident (flame)..##.......Throw: javelin##.####..... ..##... .#D   steam dragon##.#PiF..  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a steam dragon (asleep, 98% to hit)  You reach to attack!  The helpless steam dragon fails to defend itself.  You puncture the steam dragon! You burn the steam dragon.Pi63.0 (0.9Pi9PiE  Press: ? - help, Dir - move targetAim: a steam dragon (asleep, 98% to hit)  You reach to attack!  The helpless steam dragon fails to defend itself.  You puncture the steam dragon! You burn the steaPiim dragon. _The steam dragon is severely wounded.Wi a  bronnyjavo the Spear-Bearer  Merfolk  Health: 61/61 ======================== # Magic: 8/8======================== ..# AC: 5Str: 16Doom: 48%  ....### EV: 15Int: 7   #..... SH: 0Dex: 22 #.D.## XL:  8 Next:  7% Place: Dungeon:6 #..$@# Noise: ---------  Time: 4503.0 (0.0)Wi& f ....>.?..# a) +0 trident (flame) ..##.......  Throw: javelin ##.####...  .. ..##  ... .#  D   steam dragon ##. #  ..The helpless steam dragon fails to defend itself.  You puncture the steam dragon! You burn the steam dragon. _The steam dragon is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, 69% to hit)Yim=  bronnyjavo the Spear-Bearer  Merfolk  Health: 61/61 ======================== # Magic: 8/8======================== ..#YiL AC: 5Str: 16Doom: 48%  ....### EV: 15Int: 7   #..... SH: 0Dex: 22 #...## XL:  8 Next:  7% Place: Dungeon:6 #..D@# Noise: ---------  Time: 4503.0 (0.0) ....>.?..# a) +0 trident (flame) Yi..##.......  Throw: javelin ##.####...  .. ..##  ... .#  D   steam dragon ##. #  .. Yi_The steam dragon is severely wounded.Reach: a) +0 trident (flame)Yi=Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, 69% to hit)  You reach to attack!  You hit the steam dragon but do no damage.Yiq # ..# ....### YiO;#..... #...## #..D@# ....>.?..# ..##.......  ##.####... .. ..## ... .#  ##. # .. Yi29 (0.9YiYiOMReach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a steam dragon (severely wounded, 69% to hit)  You reach to attack!  YiYou hit the steam dragon but do no damage. _The steam dragon is severely wounded.Zi_  bronnyjavo the Spear-Bearer  Merfolk Zia Health: 61/61 ======================== # Magic: 8/8======================== ..# AC: 5Str: 16Doom: 48%  ....### EV: 15Int: 7   #..... SH: 0Dex: 22 #...## XL:  8 Next:  7% Place: Dungeon:6 #..D@# Noise: ---------  Time: 4503.9 (0.0) ....>.?..# a) +0 trident (flame) ..##.......  Throw: javelin ##.####...  .. ..##  ... .#  D   steam dragon ##. # Zia ..You reach to attack!  You hit the steam dragon but do no damage. _The steam dragon is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, 69% to hit)ZiX  bronnyjavo the Spear-Bearer  Merfolk  Health: 61/61 ======================== # Magic: 8/8======================== ..# AC: 5Str: 16Doom: 48%  ....### EV: 15Int: 7   #..... SH: 0Dex: 22 #...##ZiY XL:  8 Next:  7% Place: Dungeon:6 #..$@# Noise: ---------  Time: 4503.9 (0.0) ....>.?..# a) +0 trident (flame) ..##.......  Throw: javelin ##.####...  .. ..##  ... .#  D   steam dragon ##. #  ..You hit the steam dragon but do no damage. _The steam dragon is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, 69% to hit)  You puncture the steam dragon! You burn the steam dragon.Zia # ..# ....### #..... #...## #..$@# ....>.?..# Zib..##.......  ##.####... .. ..## ... .# ##. # .. Zi8gZ423=4.7 (0.8ZikZi(nM_The steam dragon is severely wounded.Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  ZinAim: a steam dragon (severely wounded, 69% to hit)  You puncture the steam dragon! You burn the steam dragon. _You kill the steam dragon![i#.##.#### #.....# #...## #..@<#.>.?..#.##... ##.####...# .. [i..## ... .# ##.. # ...[iD[i?-5.7 (1.0[iV[i;N  You now have 301 gold pieces (gained 11).[iE-6.7 (2[iF[i [igK_You see here a steam dragon corpse.]i'Y ###...##.....#### #...... #...##....#..†<##.....>.@..###........... ##.####...###.#..]i ]i+7.7 (1]i]i]i/+8.7 (2]if]i p _h - 2 scrolls labelled NEDECA TEQARCH (gained 1)`i6'Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - 2 scrolls of identify  I - 2 scrolls of immolation  c - a scroll labelled AGECZOJ BUOR  h - 2 scrolls labelled NEDECA TEQARCH  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selectedbi bi$ biP, bronnyjavo the Spear-BearerMerfolk###Health: 61/61 ========================...##Magic: 8/8========================.....####bi, AC: 5Str: 16Doom: 44% #.....#bi, EV: 15Int: 7  . #...##bi, SH: 0Dex: 22....#..†<##bi, XL:  8 Next: 23% Place: Dungeon:6.....>.@..#bi- Noise: ---------  Time: 4508.7 (0.0)...##..........a) +0 trident (flame)bi&- . ##.####...#Throw: javelinbiE- .. ..##... .#bim- ]##..#...bi- .#..  Aim: a steam dragon (severely wounded, 69% to hit)  bi- UYou puncture the steam dragon! You burn the steam dragon. _You kill the steam dragon!You now have 301 gold pieces (gained 11). _You see here a steam dragon corpse. _h - 2 scrolls labelled NEDECA TEQARCH (gained 1)bib bi'f qIdentify which item? (\ to view known items) biIf Scrolls (select first with ?)  c - a scroll labelled AGECZOJ BUOR bi]f ? h - 2 scrolls labelled NEDECA TEQARCH biuf U k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED bif Potions (select first with !)  d - a fizzy green potion bif 7 f - a green potion  j - a fizzy dark potion bif n - a fizzy yellow potion bi'g x o - an inky potion[?] describe selectedci ci ci bronnyjavo the Spear-BearerMerfolk###Health: 61/61 ========================...##ci Magic: 8/8========================.....####AC: 5Str: 16Doom: 44% ci &#.....#EV: 15Int: 7  . #...##ci) QSH: 0Dex: 22ciO ?....#..†<##XL:  8 Next: 23% Place: Dungeon:6.....>.@..#ciq Noise: ---------  Time: 4508.7 (0.0)...##..........ci a) +0 trident (flame). ##.####...#ci Throw: javelin.. ..##... .#ci ]##..#...ci +.#..  ci Aim: a steam dragon (severely wounded, 69% to hit)  ci1 kYou puncture the steam dragon! You burn the steam dragon. _You kill the steam dragon!ciJ You now have 301 gold pieces (gained 11). _You see here a steam dragon corpse. cif [_h - 2 scrolls labelled NEDECA TEQARCH (gained 1)ci ]  As you read the scroll of identify, it crumbles to dust.ciK cic -9.7 (1ci ci" R _h -> p - 2 scrolls of poisonei~X |#### ....## .....#### #..... . #... ....#.@†<##...>....# >...##............. ##.####...#. ..#eiX .## .... .###... # .....#..ei5a eia '10eid eiig ; _Found a stone staircase leading down.fi4##### #....## .....#### #..... . #@.. ....#..†<## ......>....#  >...##.......... ... ##.####...#. ..# ..## .... .###... # ....fi<1fififi3 M#### #....## .......### #..@..# #....#...## fi34 #.....#..†<###......>....##>...#.#....fi7= fi= &2fiA fiD gi #####.#....###.#### #.@...#gi-! #....#...## #.....#..†<## #......>....# #>...gid#.... #.... ##.####..#gia..##. ..# ..##... .. .... .#  ##... #gi&Y3gi  #####.#....####.#### #@....# #....#...## #.....#..†<## #......>....# #>...##....... #.... ##.####gi z...# ...##. ..# ..## ... .. .... .#  ##... #gi gi7 &4gi giV hiw# #####..#....####........#### #.##.....#...@#...###.....#..†<##.>..........#.####..#Y   ice beast (asleep)...Y. ..##........hi)hi)&5hi4.hi,0[ _You encounter an ice beast.pibronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================piyMagic: 8/8========================#####AC: 5Str: 16Doom: 44% ..#....###EV: 15Int: 7  #........####SH: 0Dex: 22#.##.....#XL:  8 Next: 23% Place: Dungeon:6#...@#...##Noise: ---------  Time: 4515.7 (0.0)#...*.#..†<##a) +0 trident (flame)#..*...>....#Throw: javelin#>*..##..........#.*.. ##.####...#..*##. ..# ..##Y   ice beast (asleep)..*pi. .. .... .#.Y. ..##.... #.... _Found a stone staircase leading down. _You encounter an ice beast.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (asleep, 98% to hit)qi2Ibronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================Magic: 8/8========================#####AC: 5Str: 16Doom: 44% ..#....###EV: 15Int: 7  #........####SH: 0Dex: 22#.##.....#XL:  8 Next: 23% Place: Dungeon:6qiI#...@#...##Noise: ---------  Time: 4515.7 (0.0)#...(.#..†<##a) +0 trident (flame)#..(...>....#Throw: javelin#>(..##..........qi%J#.(.. ##.####...#..(##. ..# ..##Y   ice beast..(. .. .... .#.(. ..##.... #....Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineqiEJAim: an ice beast (asleep, 98% to hit)  You throw a javelin.  The javelin pierces through the ice beast but does no damage.qi78Yqib8Y.qiNG......qix7.1 (1.4Nothing quivered _qiqivi& viL+ Gear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with () vi+  d - a throwing neti - 4 boomerangs  k - 3 poisoned darts  o - 2 curare-tipped darts Armour (go to first with [) vi+ z b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) vi+ Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)vi+ Zj - an amulet of guardian spirit  p - a +6 ring of intelligencewi k - 3 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.7 XLs.  Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. wi{ Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.xiL?xiGxirLtbronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================Magic: 8/8========================#####xiLAC: 5Str: 16Doom: 44% ..#....###EV: 15Int: 7  #........####SH: 0Dex: 22xiL*#.##.....#XL:  8 Next: 23% Place: Dungeon:6#...@#...##xiLNoise: ---------  Time: 4517.1 (0.0)#.....#..†<##xi$Ma) +0 trident (flame)#......>....#Throw: 3 darts (poison)xiMM#>...##..........#.... ##.####...#xioM.Y.##. ..# ..##Y   ice beast.... .. .... .#xiM.(. ..##.... #....Throw: javelinxiMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexiM]Aim: an ice beast (asleep, 98% to hit)  You throw a javelin. xi N>_The javelin pierces through the ice beast but does no damage.xiSxiJT(xiZYxi\yinbronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================Magic: 8/8========================#####AC: 5Str: 16Doom: 44% ..#....###EV: 15Int: 7  #........####SH: 0Dex: 22#.##.....#XL:  8 Next: 23% Place: Dungeon:6#...@#...##Noise: ---------  Time: 4517.1 (0.0)#...*.#..†<##a) +0 trident (flame)#..*...>....#Throw: 3 darts (poison)#>*..##..........#*... ##.####...#.Y.##. .ioRm.# ..##Y   ice beast.... .. .... .#.(. ..##.... #....You throw a javelin. _The javelin pierces through the ice beast but does no damage.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (65% to hit)yig .Yyi {.*.*.yi *.*.Y.  Aim: an ice beast (65% to hit)zi bronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================Magic: 8/8========================#####AC: 5Str: 16Doom: 44% ..#....###EV: 15Int: 7  #........####SH: 0Dex: 22#.##.....#XL:  8 Next: 23% Place: Dungeon:6zi #...@#...##Noise: ---------  Time: 4517.1 (0.0)#...(.#..†<##a) +0 trident (flame)#..(...>....#Throw: 3 darts (poison)#>(..##..........#(... ##.####...#.Y.##. ..# ..##Y   ice beast.... .. .... .#.(. ..##.... #zi ....You throw a javelin. _The javelin pierces through the ice beast but does no damage.  Throw: 3 darts (poison)zi- Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (65% to hit)zizp u ....  You throw a dart. The dart hits the ice beast.ziq p8.0 (0.92 _zi$x ziBz ~i. #####..#....####........#### #.##.....###....#...###.†<##.>....#>...##.............. ##.####...#.Y.##. ..# ..#.... .. .... .# (. ..##.... j   gnoll (asleep). ..j .......#..~ifcY(~i-9.0 (1.0~i~ip _You encounter a gnoll. It is wielding a +0 whip.i@. ##### ..#....### #........#### #.##.....# ##.## #..†<##......>....# izA>...##.......... #Y... ##.####... .(.##. ..# ..##... .. .... .#(. ..##.... #.. ..j ......iEC;Y.iKiK'20inQiSiE bronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================Magic: 8/8========================. #####AC: 5Str: 16Doom: 44% i ..#....###EV: 15Int: 7  #........####SH: 0Dex: 22#.##.....#XL:  8 Next: 23% Place: Dungeon:6##...@#...##Noise: ---------  Time: 4520.0 (0.0)#...*.#..†<##a) +0 trident (flame)i6 o#..*...>....#Throw: 2 darts (poison)#>Y..##..........#.... ##.####...#.(.##. ..# ..##Y   ice beast.... .. .... .#ia .(. ..##.... #.. ..j ...... _You throw a dart. The dart hits the ice beast. i _You encounter a gnoll. It is wielding a +0 whip.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (65% to hit)icLbronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================Magic: 8/8========================ic. #####AC: 5Str: 16Doom: 44% ..#....###EV: 15Int: 7  #........####SH: 0Dex: 22#.##.....#XL:  8 Next: 23% Place: Dungeon:6##...@#...##Noise: ---------  Time: 4520.0 (0.0)i#dn#...(.#..†<##a) +0 trident (flame)#..(...>....#id Throw: 2 darts (poison)#>(..##..........#(... ##.####...#.(.##. ..# ..##Y   ice beast.(.. .. .... .#id'((. ..##.... #.. ..j ...... _You throw a dart. The dart hits the ice beast. i....#  Throw: dart (poison) #>...##..........  #.... ##.####...#  i).(.##. ..# ..##  Y   ice beast .... .. .... .#  i)C((. ..##.... #  .. ..j ...... i)*Shift-Dir - straight linei)Aim: an ice beast (65% to hit) _You throw a dart. The dart barely misses the ice beast.i*Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (69% to hit)injn .Y*il*Y.  Aim: an ice beast (69% to hit)i   bronnyjavo the Spear-Bearer  Merfolk  Health: 61/61 ========================  Magic: 8/8========================i<? . ##### AC: 5Str: 16Doom: 44%  ..#....### EV: 15ih.Int: 7   #........####  SH: 0Dex: 22 i#.##.....#  XL:  8 Next: 23% Place: Dungeon:6 ##...@#...##  Noise: ---------  Time: 4520.9 (0.0)i #...Y.#..†<##  a) +0 trident (flame) i#......>....#  Throw: dart (poison) #>...##.......... iq! #.... ##.####...#  .(.##. ..# ..##  Y   ice beast .... .. .... .#  ((. ..##.... #  .. ..j ...... Aim: an ice beast (65% to hit) _You throw a dart. The dart barely misses the ice beast.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (69% to hit)  You reach to attack! You hit the ice beast. You melt the ice beast terribly.i%D i)&. ##### ..#....### ###  iS&#.##.....#  ##.  i{&k#..<##  i&#......>....#  i&#>...##. #.... ##. i&.(.##. ..# ..##  i$'.... .. ....  ((. ..##.... iV'g .. ..j il(61.7 (0.8i.i/2  _You throw a dart. The dart barely misses the ice beast.Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an ice beast (69% to hit)  if2{You reach to attack! You hit the ice beast. You melt the ice beast terribly. _The ice beast is lightly wounded.i5|  bronnyjavo the Spear-Bearer  Merfolk  Health: 61/61 ========================  Magic: 8/8======================== . ##### AC: 5is5Str: 16Doom: 44%  ..#....### EV: 15Int: 7   #........####  SH: 0Dex: 22i5 #.##.....#  XL:  8 Next: 23% Place: Dungeon:6 i6##...@#...##  Noise: ---------  Time: 4521.7 (0.0) #...Y.#..†<##  a) +0 trident (flame) #......>....#  Throw: dart (poison) #>...##..........  #.... ##.####...# i,6 .(.##. ..# ..##  Y   ice beast .... .. .... .# iV6H ((. ..##.... #  .. ..j ...... i~6Aim: an ice beast (69% to hit)  You reach to attack! You hit the ice beast. You melt the ice beast terribly. _The ice beast is lightly wounded.  i6Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 69% to hit)ic zbronnyjavo the Spear-BearerMerfolkHealth: 61/61 ========================Magic: 8/8========================. #####AC: 5Str: 16Doom: 44% ..#....###EV: 15ic Int: 7  #........####SH: 0Dex: 22#.##.....#XL:  8 Next: 23% Place: Dungeon:6##...@#...##Noise: ---------  Time: 4521.7 (0.0)i(d #...Y.#..†<##a) +0 trident (flame)ibd 1#......>....#Throw: dart (poison)#>...##..........ie Q#.... ##.####...#.(.##. ..# ..##Y   ice beast.... .. .... .#((. ..##.... #.. ..j ...... _The ice beast is lightly wounded.  Reach: a) +0 trident (flame)ihe Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 69% to hit)  You hit the ice beast but do no damage.The ice beast is lightly wounded.if s46------=2.5 (0.8im ilq H _The ice beast hits you. The ice beast freezes you!i% 'i% K. ##### ..#....### #........#### .##.@...# ##....#...## i& T#...Y.#..†<## #......>....#iP& #>...##.......#.... ##.####...# (.##. ..# ..#i& .... .. .... .#((. ..##.... #ii( 9Y.i 0 i0 X7-------i61 3.5 (1.0i,: i)j  bronnyjavo the Spear-Bearer  Merfolk  Health: 47/61 ==================------  Magic: 8/8========================  AC: 5iStr: 16Doom: 44%  . ##### EV: 15Int: 7   ..#....### SH: 0Dex: 22 #........####  XL:  8 Next: 23% Place: Dungeon:6 #.##.@...#  Noise: ---------  Time: 4523.5 (0.0) ##...Y#...##  a) +0 trident (flame) #.....#..†<##  Throw: dart (poison) #......>....#  #>...##..........  iQn#.... ##.####...#  Y   ice beast .(.##. ..# ..##  .... .. .... .#  ((. ..##.... # You hit the ice beast but do no damage.The ice beast is lightly wounded. _The ice beast hits you. The ice beast freezes you!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 69% to hit)iBbronnyjavo the Spear-BearerMerfolkHealth: 47/61 ==================------Magic: 8/8========================AC: 5Str: 16Doom: 44% i6. #####EV: 15Int: 7  ..#....###SH: 0Dex: 22#........####XL:  8 Next: 23% Place: Dungeon:6#.##.@...#Noise: ---------  Time: 4523.5 (0.0)##...Y#...##a) +0 trident (flame)#.....#..†<##Throw: dart (poison)#......>....#iM#>...##..........#.... ##.####...#Y   ice beast.(.##. ..# ..##.... .. .... .#i((. ..##.... # _The ice beast hits you. The ice beast freezes you!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 69% to hit)  You hit the ice beast but do no damage.The ice beast is lightly wounded.iEG8=4.4 (0.9i#i  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 69% to hit)  You hit the ice beast but do no damage.  The ice beast is lightly wounded. _The ice beast closely misses you.iN  bronnyjavo the Spear-Bearer  Merfolk  Health: 48/61 ==================------ i Magic: 8/8========================  AC: 5Str: 16Doom: 44%  . ##### EV: 15Int: 7   i+..#....### SH: 0Dex: 22 #........####  XL:  8 Next: 23% Place: Dungeon:6 #.##.@...#  Noise: =--------  Time: 4524.4 (0.0) ##...Y#...##  a) +0 trident (flame) #.....#..†<##  Throw: dart (poison) #......>....#  #>...##..........  #.... ##.####...#  Y   ice beast .(.##. ..# ..##  .... .. .... .#  ((. ..##.... # You hit the ice beast but do no damage.The ice beast is lightly wounded. _The ice beast closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 69% to hit)i~bronnyjavo the Spear-BearerMerfolkHealth: 48/61 ==================------Magic: 8/8========================AC: 5Str: 16iSDoom: 44% . #####EV: 15Int: 7  ..#....###SH: 0Dex: 22#........####XL:  8 Next: 23% Place: Dungeon:6#.##.@...#Noise: =--------  Time: 4524.4 (0.0)##...Y#...##a) +0 trident (flame)#.....#..†<##Throw: dart (poison)i{#......>....##>...##..........#.... ##.####...#ivY   ice beasti*.(.##. ..# ..##.... .. .... .#((. ..##.... # _The ice beast closely misses you.Reach: a) +0 trident (flame)iuPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 69% to hit)  i=vYou hit the ice beast. You melt the ice beast terribly.  The ice beast is moderately wounded.i\iI#9ij1=i5.2 (0.8iǞiM  Reach: a) +0 trident (flame)  iXPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 69% to hit)  You hit the ice beast. You melt the ice beast terribly.  The ice beast is moderately wounded. _The ice beast misses you.iV  You hit the ice beast but do no damage.iia50=6.0iEiVd _The ice beast is moderately wounded.iŰF  You hit the ice beast. You melt the ice beast terribly.iݺ  The ice beast is severely wounded.i`39----8i7iwH _The ice beast hits you. The ice beast freezes you!iV  You hit the ice beast but do no damage.i&  The ice beast is severely wounded.28--------7.6ii H _The ice beast hits you. The ice beast freezes you!iTN  You closely miss the ice beast.ig  The ice beast is severely wounded.9----8.4ijW _The ice beast closely misses you.i .You puncture the ice beast! You melt the ice beast terribly.i)iq302 34=9.2iiFM _You kill the ice beast!i7i=i3iH1=2=iUi4=iiaiK5=iigiȚS6=itiiPK7=iii̟98iii7S9=ii_iL40=isi@iS1=igiiK2=i\iYi93iݮiN45=i|ii$ij6==ici}iǶiN7=ii޺;8iUia9=iii=O50=ii!a1=i<i2=iog3iK4=ii~6==i<iciU7=ii?i%8iwiciK9=iiViV60=ii0I _You start resting.i"HP restored.i '--i056.2 (27.0)iH1=--iY,7.2 (28 _ii1i? i}E }  A gnoll comes into view.iI #.. #####..#....### #........#### #.##.....#iJ g ##....#...## #...@.#..†<## #......>....# #>...##.......... #....###.####...# .(.##.. ..# ..##iJ .... ....... .#j   gnoll (asleep)(. ..##.... # .... ..j....... i.K /.#..iR 18.2 (1.0)iS 29.2 (2 _i;Y i)[ i# .. ##### ..#....###i #........#### #.##.....##....#...## #.....#..†<## #..@...>....# #>...##.......... #....###.####...#.(.##.. ..# ##... ....... ...((.. ..##.... #.... ..j.......[.... ..#... i9i,60.2 (1ii- _Found a leather armour.i# .. ##### ..#....### #........#### #.##.....#i#....#...## #.....#..†<## #......>....# #>@..##.......... #....###.####...#.(.##.....# ..##..... ....... ....((.. ..##.... #.......j.......[..... ..#...iE8$......iri#=i 1ioi* _Found 7 gold pieces.iʊiYiˎiАi  You encounter a gnoll sergeant and 2 gnolls.The gnoll sergeant is wielding a +1 spear of venom.iO .. ##### ..#....### #........#### #.##.....##....#...## #.....#..†<## #......>....#i #>...##.......... #@...###.####...##.....(.##.....# ..###............... .....((.....##.... #.......j.......[.........#... ivj   gnoll sergeant (polearm, asleep)$........j.# jjj 3 gnolls (2 polearms, asleep).iX...j.ji &0ij+2.2 (1iiA% _Found a dagger.i%i8uWhat do you want to examine? Monsters  a - (j) a gnoll sergeant (asleep), wielding a +1 spear of venom and wearing a+0 ring mail Itemsb - ()) a daggeriPiYiWdl.. #####bronnyjavo the Spear-Bearer..#....###Merfolk#........####Health: 61/61 ========================#.##.....#Magic: 8/8========================##....#...##AC: 5Str: 16Doom: 42% #.....#..†<##EV: 15Int: 7  #......>....#SH: 0Dex: 22ie#>...##.......... XL:  8 Next: 34% Place: Dungeon:6#@...###.####...# Noise: ---------  Time: 4562.2 (1.0)#.....(.##.....# ..## a) +0 trident (flame)#............... .#Throw: dart (poison)....((.....##.... #..........j.........[.........#...j   gnoll sergeant (polearm, asleep).$........j.#jjj 3 gnolls (2 polearms, asleep)..........j.j _A gnoll comes into view. _Found a leather armour. _Found 7 gold pieces.  You encounter a gnoll sergeant and 2 gnolls.The gnoll sieTergeant is wielding a +1 spear of venom. _Found a dagger.ioip(i'xiv{i A gnoll. A taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. Max HP: ~13Will: +AC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident of flaming (while incapacitated).It has about 44% to hit you. AttackMax Damage Hit: +0 spear 11 It has a 8% chance to notice you each turn. It can open doors. [!]: Description|Statuses|Quoteiiљ.. #####bronnyjavo the Spear-Bearer..#....###Merfolk#........####Health: 61/61 ========================#.##.....#Magic: 8/8========================##....#...##AC: 5Str: 16Doom: 42% #.....#..†<##EV: 15Int: 7  #......>....#SH: 0Dex: 22#>...##.......... XL:  8 Next: 34% Place: Dungeon:6#@...###.####...# Noise: ---------  Time: 4562.2 (0.0)#.....(.##.....#[i40m ..## a) +0 trident (flame)#............... .#Throw: dart (poison)....((.....##.... #..........j.........[.........#...j   gnoll sergeant (polearm, asleep).$........j.#jjj 3 gnolls (2 polearms, asleep)..........j.j _A gnoll comes into view. _Found a leather armour. _Found 7 gold pieces.  You encounter a gnoll sergeant and 2 gnolls.The gnoll sergeant is wielding a +1 spear of venom. _Found a dagger.ii(iii4 i77 A gnoll. A taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. Max HP: ~13Will: +AC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident of flaming (while incapacitated).It has about 44% to hit you. AttackMax Damage Hit: +0 spear 11 It has a 8% chance to notice you each turn. It can open doors. i7 [!]: Description|Statuses|QuoteiD i `.. #####bronnyjavo the Spear-Bearer..#....###Merfolk#........####Health: 61/61 ========================#.##.....#Magic: 8/8========================##....#...##AC: 5Str: 16Doom: 42% #.....#..†<##EV: 15Int: 7  #......>....#SH: 0Dex: 22i5 #>...##.......... XL:  8 Next: 34% Place: Dungeon:6#@...###.####...# Noise: ---------  Time: 4562.2 (0.0)#.....(.##.....# ..## a) +0 trident (flame)#............... .#Throw: dart (poison)....((.....##.... #..........j.........[.........#...j   gnoll sergeant (polearm, asleep).$........j.#jjj 3 gnolls (2 polearms, asleep)..........j.j _A gnoll comes into view. _Found a leather armour. _Found 7 gold pieces.  You encounter a gnoll sergeant and 2 gnolls.i _The gnoll sergeant is wielding a +1 spear of venom. _Found a dagger.i4 i (i i i@iHoA gnoll. A taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. Max HP: ~13Will: +AC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident of flaming (while incapacitated).i"It has about 40% to hit you. AttackMax Damage Hit: +0 whip 11 It has a 8% chance to notice you each turn. It can open doors. [!]: Description|Statuses|Quotei i .. #####bronnyjavo the Spear-Bearer..#....###Merfolk#........####Health: 61/61 ========================#.##.....#Magic: 8/8========================##....#...##AC: 5Str: 16Doom: 42% #.....#..†<##EV: 15Int: 7  i` #......>....#SH: 0Dex: 22#>...##.......... XL:  8 Next: 34% Place: Dungeon:6#@...###.####...# Noise: ---------  Time: 4562.2 (0.0)#.....(.##.....# ..## a) +0 trident (flame)#............... .#Throw: dart (poison)....((.....##.... #..........j.........[.........#...j   gnoll sergeant (polearm, asleep).$........j.#jjj 3 gnolls (2 polearms, asleep)i ..........j.j _A gnoll comes into view. _Found a leather armour. _Found 7 gold pieces.  You encounter a gnoll sergeant and 2 gnolls.The gnoll sergeant is wielding a +1 spear of venom. _Found a dagger.i% ib& (i+ i, ia# .. ##### ..#....### #........#### .##.....# ##....#...## #.....#..†<## i:b#......>....# #>@..##..........  #....###.####...# #.....(.##.....# ..##............... .#....((.....##.... #..........j.........[.........#....$..j.#i c4..........j.jiqir+3.2 (1ie}i~# .. ##### ..#....### #........#### .##.....# ##....#...## #.....#..†<## #..@...>....# #>...##..........  #....###.####...# #.....(.##.....# ..##............... .#....((.....##.... #iyj   gnoll (asleep)..........j.........[.........#....$j.#ili&4i׋iiTo # .. ##### ..#....### #........#### #.##.....# ##....#...## #.....#..†<## #...@..>....# #>...##. #....###.####...# i$p #................((.....##.... # ..........j.........[.........#... igz iz i{ 5i i iViu~Gear: 15/52 gear slots (Left/Right to switch category) iHand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti&4i - 4 boomerangs  k - a poisoned dart (quivered)o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn) ic c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn) i l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligencei/ i - 4 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 i This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 2.2 XLs.  Current attack delay: 1.2. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 108% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i-iisit%bronnyjavo the Spear-Bearer#i%\Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  i%##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6i(&#...@..>....#Noise: ---------  Time: 4565.2 (0.0)#>...##..........iU&a) +0 trident (flame)#....###.####...#Throw: 4 boomerangsi~&?#.....(.##.....# ..###............... .#i&<....((.....##.... #j   gnoll (asleep)i&..........j.......i '..[.........#....$........j.# _A gnoll comes into view. _Found a leather armour. _Found 7 gold pieces.  You encounter a gnoll sergeant and 2 gnolls.The gnoll sergeant is wielding a +1 spear of venom. i''&_Found a dagger.i-i.(iF5i~7i5bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15i#Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6i#...@..>....#iINoise: ---------  Time: 4565.2 (0.0)#>..*##..........a) +0 trident (flame)i׏s#...*###.####...#i=Throw: 4 boomerangsi\#.....(.##*....# ..##i#.........*..... .#....((....*##.... #j   gnoll (asleep)i..........j.........[.........#....$........j.#The gnoll sergeant is wielding a +1 spear of venom. _Found a dagger.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 98% to hit)ifbronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6#...@..>....#Noise: ---------  Time: 4565.2 (0.0)#>..(##..........a) +0 trident (flame)#...(###.####...#[if40mThrow: 4 boomerangs#.....(.##(....# ..###.........(..... .#....((....(##.... #j   gnoll..........j.........[.........#....$........j.#Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the gnoll.  The gnoll is moderately wounded.it.....ji1ji8j.ij 2 gnolls (1 polearm, 1 wandering).i[=6.4 (1.2 _i"iibronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6#...@..>....#Noise: ---------  Time: 4566.4 (0.0)#>..*##..........a) +0 trident (flame)#...*###.####...#[i"40mThrow: 4 boomerangs#.....(.##*....# ..###.........*..... .#....((....j##.... #jj 2 gnolls (1 polearm, 1 wandering)....................[.......j.#....$..........#You throw a boomerang. The boomerang hits the gnoll. _The gnoll is moderately wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 68% to hit)iZ j.izbronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6#...@..>....#Noise: ---------  Time: 4566.4 (0.0)#>..(##..........a) +0 trident (flame)#...(###.####...#iThrow: 4 boomerangs#.....(.##(....# ..###.........(..... .#....((....(##.... #jj 2 gnolls (1 polearm, 1 wandering)..........(.........[.......(.#....$..........#You throw a boomerang. The boomerang hits the gnoll. _The gnoll is moderately wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiS|....j.jj.  You throw a boomerang. The boomerang barely misses the gnoll. x2j.i^[Yj)i[@==7.6 (1.2ibiSe ite_The gnoll shouts!ibronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6#...@..>....#Noise: ==-------  Time: 4567.6 (0.0)#>..*##..........a) +0 trident (flame)#...*###.###[4i0m#...#Throw: 4 boomerangs#.....(.##*....# ..###.........j..... .#....((....*##.... #jj 2 gnolls (1 polearm)..........j.........[.........#....$..........#You throw a boomerang. The boomerang barely misses the gnoll. x2 _The gnoll shouts!  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (68% to hit)i'$bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##i޵@XL:  8 Next: 34% Place: Dungeon:6#...@..>....#Noise: ==-------  Time: 4567.6 (0.0)#>..(##..........a) +0 trident (flame)#...(###.####...#Throw: 4 boomerangs#.....(.##(....# ..###.........j..... .#....((.....##.... #jj 2 gnolls (1 polearm)..........j.......i ..[.........#....$..........#Throw: 4 boomerangsiv{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (68% to hit)  You throw a boomerang.  The boomerang hits the gnoll but does no damage.i>5...i@wj.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i@Aim: a gnoll, wielding a +0 spear (68% to hit)  You throw a boomerang.  The boomerang hits the gnoll but does no damage.  The gnoll is moderately wounded.iA/jiB*jiCi4D8j.iLj   gnoll sergeant (polearm, wandering)jj 2 gnolls (1 polearm)ji9M@--8.8 (1.2iSiV2 _The gnoll leaves your sight.ibronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6#...@..>....#Noise: ---------  Time: 4568.8 (0.0)#>..*##..........a) +0 trident (flame)#...*###.####...#[i>40mThrow: 4 boomerangs#.....(.##j....# ..###.........*..... .#....((....j##.... #j   gnoll sergeant (polearm, wandering)..................jj 2 gnolls (1 polearm)..[.......j.#....$.........j#The gnoll is moderately wounded. _The gnoll leaves your sight.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (68% to hit)ik*bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6i+#...@..>....#Noise: ---------  Time: 4568.8 (0.0)#>..(##..........a) +0 trident (flame)#...(###.####...#Throw: 4 boomerangs#.....(.##(....# ..###.........(..... .#....((....j##.... #j   gnoll sergeant (polearm, wandering)..................jj 2 gnolls (1 polearm)..[.......j.#....$.........j#Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (68% to hit)  You throw a boomerang.  The boomerang completely misses the gnoll.The boomerang hits the gnoll!  The gnolli,& is almost dead.if..j.ij.j.j.ij)==70.0 (1.2ii0 _The gnoll sergeant shouts!i̪bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% i#.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6#...@..>....#Noise: ==-------  Time: 4570.0 (0.0)#>..*##..........a) +0 trident (flame)#...j###.####...#Throw: 4 boomerangs#.....(.##*....# ..###.........j..... .#....((.....##.... #j   gnoll sergeant (polearm)[15;7iάsH..........j.......jj 2 gnolls (1 polearm)..[.........#....$.........j#The gnoll is almost dead. _The gnoll sergeant shouts!  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 68% to hit)iobronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 42% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 34% Place: Dungeon:6#...@..>....#Noise: ==-------  Time: 4570.0 (0.0)#>..(##..........a) +0 trident (flame)#...j###.[3i,qn3m####...#Throw: 4 boomerangs#.....(.##.....# ..###.........j..... .#....((.....##.... #j   gnoll sergeant (polearm)..........j.......jj 2 gnolls (1 polearm)..[.........#....$.........j#Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 68% to hit)  You throw a boomerang.  The boomerang hits the gnoll and shatters, but does no damage.ij.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 68% to hit)  You throw a boomerang.  The boomerang hits the gnoll and shatters, but does no damage.  The gnoll is moderately wounded.i8j.is6j.i/jiU8j.i6j.ix j 3 gnolls (2 polearms, 1 wandering)-1.2 (1.23in i < _The gnoll hits you but does no damage.ic5  You hit the gnoll. You burn the gnoll.iiG-2.0 (0.8ii^ _The gnoll is severely wounded.i  )You puncture the gnoll! You burn the gnoll. jYou kill the gnoll!The gnoll completely misses you..jj.iD Lj2i3 U 58i i p _You encounter a gnoll. It is wielding a +0 whip.i[j 5#.. ##### ..#....####........#### #.##.....###....#...##ij .....#..†<##.>....>..@##.............j###.####...##.....(.##j....# ..#............. #....((.....##.... .............. iek G[......j.j#... $..........# ...j.jio ?.jip .iq~ j 2 gnolls (1 polearm, 155---3.8 (1.0i4 i _The gnoll hits you with a +0 spear. The gnoll sergeant closely misses you.Things that are here:i, o _a +0 whip; a gnoll corpsei[# .. ##### ..#....### #........#### .##.....# ##....#...## i\g#.....#..†<## #....@.>....# #>..)##..........  #...j###.####...# #.....(.##j....# ..##............... .#....((.....##.... #i-]"............j.......[j.#....$.# ..i a7j.ibJjjicid.iqjj   gnoll (6=---4 _izi}iH  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 56/61 ======================-- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 42%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 35% Place: Dungeon:6 #....@.>....#  Noise: ---------  Time: 4574.8 (0.0) #>..)##..........  a) +0 trident (flame) #...j###.####...# [39i;49m Throw: 3 boomerangs #.....(.##.j...# ..##  #............... .#  ....((.....##.... #  j   gnoll sergeant (polearm) .........j..j.....  j   gnoll (wandering) ..[.........#...  .$..........# .. Things that are here: _a +0 whip; a gnoll corpseReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (75% to hit)i- ?  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 56/61 ======================-- ..#....### Magic: 8/8========================i  #........####  AC: 5Str: 16Doom: 42%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 35% Place: Dungeon:6 iR #....@.>....#  Noise: ---------  Time: 4574.8 (0.0) #>..)##..........  a) +0 trident (flame) #...j###.####...#  Throw: 3 boomerangs #.....(.##.j...# ..##  #............... .#  ....((....j##.... #  j   gnoll sergeant (polearm) i @............j.....  j   gnoll (wandering) ..[.........#...  .$..........# .. Things that are here: i _a +0 whip; a gnoll corpseReach: a) +0 trident (flame)Press: ? - help, Dir - move targetiҵ Aim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (75% to hit)i׶ )jib 1jiW  # .. ##### ..#....### #........####  #.##.....#  ##....#...##  #.....#..†<##  i 6#....@.>....#  #>..)##..........  #...j###.####...#  #.....(.##j....#  #............... i`  ....((.... #  .........jjj 3 gnolls (2 polearms, 1 wandering) i ..[........ .$  _a +0 whip; a gnoll corpse  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (75% to hit)  You reach to attack! You closely miss the gnoll sergeant.i G7=5.6 (0.8i i; T _The gnoll sergeant misses you.i+  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 57/61 ======================-- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 42%  #.##.....#  EV: 15Int: 7  i9 ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 35% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4575.6 (0.0) #>..)##..........  a) +0 trident (flame) #...j###.####...#  Throw: 3 boomerangs #.....(.##j....# ..##  #............... .#  ....((....j##.... #  j   gnoll sergeant (polearm) ..........j.j.....  jjj 3 gnolls (2 polearms, 1 wandering) i..[.........#...  .$..........# .. You reach to attack! You closely miss the gnoll sergeant. _The gnoll sergeant misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (75% to hit)iq   bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 57/61 ======================-- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16i,r Doom: 42%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 35% Place: Dungeon:6 ijr 9#....@.>....#  Noise: =--------  Time: 4575.6 (0.0) ir #>..)##..........  a) +0 trident (flame) igs #...j###.####...#  Throw: 3 boomerangs #.....(.##.....# ..##  #............... .#  ....((....j##.... #  j   gnoll sergeant (polearm) ..........j.j.....  jjj 3 gnolls (2 polearms, 1 wandering) is F..[.........#...  .$..........# .. You reach to attack! You closely miss the gnoll sergeant. _The gnoll sergeant misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetis Aim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (75% to hit)i`u 8j.iv 1j.i M # .. ##### ..#....### #........####  #.##.....#  ##....#...##  #.....#..†<##  #....@.>....#  #>..)##..........  #...j###.####...#  #.....(.##.j...#  #.........  ....(( #  ..........i jj 2 gnolls (1 polearm ..[.........$..........# .. _The gnoll sergeant misses you.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (75% to hit)  You reach to attack! You barely miss the gnoll sergeant.i >86.4 (0.8ilj i [ _The gnoll sergeant barely misses you.iS  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 58/61 ======================-- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 42%  #.##.....#  EV: 15Int: 7  iҗ( ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 35% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4576.4 (0.0) i#>..)##..........  a) +0 trident (flame) i)#...j###.####...#  Throw: 3 boomerangs iO(#.....(.##.j...# ..##  iuN#.........j..... .#  i....((...j.##.... #  j   gnoll sergeant (polearm) iØ............j.....  jj 2 gnolls (1 polearm, 1 wandering) ..[.........#... i( .$..........# .. iYou reach to attack! You barely miss the gnoll sergeant. _The gnoll sergeant barely misses you.Reach: a) +0 trident (flame)i4)Press: ? - help, Dir - move targetiAim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (75% to hit)i....#  Noise: =--------  Time: 4576.4 (0.0) #>..)##..........  a) +0 trident (flame)ijd  #...j###.####...#  Throw: 3 boomerangs id #.....(.##jj...# ..##  #............... .# id  ....((...j.##.... #  j   gnoll sergeant (polearm)id  ............j.....  jj 2 gnolls (1 polearm, 1 wandering) ide ..[.........#...  .$..........# .. Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (75% to hit)  You reach to attack! You puncture the gnoll sergeant!  You burn the gnoll sergeant.if 2j.ir 1  # .. ##### ..#....### #........####  #.##.....#  ##....#...##  #.....#..†<##  #....@.>....#  #>..)##..........  is #...j###.####...#  #.....(.##jj...#  #.........  ....((..... #   ...........  ..[........ .$   The gnoll sergeant is heavily wounded.it d9=7.2 (0.8id} i. [ _The gnoll sergeant barely misses you.i7  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 59/61 =======================- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 42%  #.##.....#  EV: 15Int: 7   i9##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 35% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4577.2 (0.0) #>..)##..........  a) +0 trident (flame) #...j###.####...#  Throw: 3 boomerangs #.....(.##jj...# ..##  #.........j..... .#  ....((.....##.... #  j   gnoll sergeant (polearm) ............j.....  jj 2 gnolls (1 polearm, 1 wandering) ..[.........#...  .$..........# .. i:The gnoll sergeant is heavily wounded. _The gnoll sergeant barely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (heavily wounded, 75% to hit)i   bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 59/61 =======================- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 42%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 35% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4577.2 (0.0) #>..)##..........  a) +0 trident (flame) #...)###i 7.####...#  Throw: 3 boomerangs #.....(.##jj...# ..##  #.........j..... .#  ....((.....##.... #  j   gnoll sergeant (polearm) ............j.....  jj 2 gnolls (1 polearm, 1 wandering) ..[.........#...  .$..........# .. Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (heavily wounded, 75% to hit)  You reach to attack! You puncture the gnoll sergeant!  You burn the gnoll sergeant.iT M # .. ##### i ..#....### i #........####  #.##.....#  ##....#...##  #.....#..†<##  #....@.>....#  i: #>..)##..........  #...)###.####...#  #.....(.##jj...#  iW #.........j.....  iu ....((..... # jj 2 gnolls (1 polearm)i k ...........i S ..[........i q.$..........# .. i J Press: ? - help, Dir - move targeti Aim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail  (heavily wounded, 75% to hit)  i eYou reach to attack! You puncture the gnoll sergeant!  You burn the gnoll sergeant.  i. <You kill the gnoll sergeant!i4 z60142==8.0 (0.8i i ' _The gnoll shouts!iMbronnyjavo the Spear-Bearer#Merfolk.. #####Health: 60/61 =======================-..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 41% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 42% Place: Dungeon:6#....@.>....#Noise: ===------  Time: 4578.0 (0.0)#>..*##..........a) +0 trident (flame)#...*#in##.####...#Throw: 3 boomerangs#.....(.##jj...# ..###.........j..... .#....((.....##.... #jj 2 gnolls (1 polearm)............j.......[.........#....$..........# ..You kill the gnoll sergeant! _The gnoll shouts!  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (68% to hit)i bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 60/61 =======================-..#....###Magic: 8/8========================#........####AC: 5i Str: 16Doom: 41% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 42% Place: Dungeon:6#....@.>....#Noise: ===------  Time: 4578.0 (0.0)#>..(##..........a) +0 trident (flame)#...(###.####...#Throw: 3 boomerangsi/ W#.....(.##jj...# ..###.........j..... .#....((.....##.... #jj 2 gnolls (1 polearm)iw &............j.......[.........#....$..........# ..Throw: 3 boomerangsi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a gnoll, wielding a +0 whip (68% to hit)  You throw a boomerang. The boomerang hits the gnoll!  The gnoll is severely wounded.iS J))iU 3jiV .iXV Jj.iX ,jiX 9j.ib .j 3 gnolls (2 polearms)i@c n1=--9.2 (1.2io K  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (68% to hit)  You throw a boomerang. The boomerang hits the gnoll!  The gnoll is severely wounded. _The gnoll closely misses you.i?  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 61/61 ======================== ..#....### Magic: 8/8========================iS{ #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 iy #.....#..†<##  XL:  8 Next: 42% Place: Dungeon:6 i #....@.>....#  Noise: =--------  Time: 4579.2 (0.0) #>..j##..........  a) +0 trident (flame) i#...j###.####...#  Throw: 3 boomerangs iN#.....(.##j....# ..##  i(#............... .#  iV....((.....##.... #  jjj 3 gnolls (2 polearms) ............j.....  ..[.........#...  irt.$..........# .. You throw a boomerang. The boomerang hits the gnoll!  i}The gnoll is severely wounded. _The gnoll closely misses you.iVReach: a) +0 trident (flame)Press: ? - help, Dir - move targetiAim: a gnoll, wielding a +0 whip (severely wounded, 72% to hit)i_  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 61/61 ======================== ..#....###i^a Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 42% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4579.2 (0.0) #>..)##..........  a) +0 trident (flame) #...j###.####...#  Throw: 3 boomerangs #.....(.##j....# ..##  #............... .#  ....((.....##.... #  jjj 3 gnolls (2 polearms) ............j.....  ia..[.........#...  .$..........# .. The gnoll is severely wounded. _The gnoll closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, 72% to hit)  You puncture the gnoll! You burn the gnoll.ij # .. ##### ..#....### #........####  #.##.....#  ##....#...##  #.....#..†<##  #....@.>....#  #>..)##..........  #...j###.####...#  #.....(.##j....#  #...............  ....((..... #  2 gnolls ( .ij.......... ..[........ .$ i[m6480.0 (0.8iriu _The gnoll closely misses you.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, 72% to hit)  You puncture the gnoll! You burn the gnoll. _You kill the gnoll!i  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 61/61 ======================== ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 44% Place: Dungeon:6 i#....@.>....#  Noise: =--------  Time: 4580.0 (0.0) #>..)##..........  a) +0 trident (flame) #...j###.####...#  Throw: 3 boomerangs #.....(.##j....# ..##  #............... .#  ....((.....##.... #  jj 2 gnolls (polearms) ............j.....  ..[.........#...  .$..........# .. Aim: a gnoll, wielding a +0 whip (severely wounded, 72% to hit)  You puncture the gnoll! You burn the gnoll. _You kill the gnoll!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 72% to hit)i  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 61/61 ======================== ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 44% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4580.0 (0.0) #>..)##..........  a) +0 trident (flame) #...)###i.####...#  Throw: 3 boomerangs #.....(.##j....# ..##  #............... .#  ....((.....##.... #  jj 2 gnolls (polearms) ............j.....  ..[.........#...  .$..........# .. You puncture the gnoll! You burn the gnoll. _You kill the gnoll!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 72% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.j.i  # .. ##### ..#....### #........####  #.##.....#  i[ }##....#...##  #.....#..†<##  #....@.>....#  #>..)##..........  #...j###.####...#  #.....(.##.....#  #...............  i%....((..... # j   gnoll (polearm) ........... ..[........ .$ i;5-8 (0.8i _You kill the gnoll!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, 72% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll. _You kill the gnoll!i   bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 61/61 ======================== ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7  i  ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 45% Place: Dungeon:6 #....@.>....#  Noise: ---------  Time: 4580.8 (0.0) #>..)##..........  a) +0 trident (flame) i #...j###.####...#  Throw: 3 boomerangs #.....(.##.....# ..##  #............... .#  ....((.....##.... #  j   gnoll (polearm) ............j.....  ..[.........#...  .$..........# .. i Aim: a gnoll, wielding a +0 spear (almost dead, 72% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll. _You kill the gnoll!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (72% to hit)i7bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 41% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 45% Place: Dungeon:6i8#....@.>....#Noise: ---------  Time: 4580.8 (0.0)#>..)##..........a) +0 trident (flame)#...j###.####...#Throw: 3 boomerangs#.....(.##.....# ..###............... .#....((.....##.... #j   gnoll (polearm)............j.......[.........#....$..........# ..i9uYou reach to attack! You hit the gnoll. You burn the gnoll. _You kill the gnoll!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (72% to hit)  You reach to attack! You hit the gnoll but do no damage.i:?=1.6 (0.8i@iCj _You kill the gnoll!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (72% to hit)  You reach to attack! You hit the gnoll but do no damage. _The gnoll closely misses youiAD!.i  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 61/61 ======================== ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 45% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4581.6 (0.0)i #>..)##..........  a) +0 trident (flame) #...j###.####...#  Throw: 3 boomerangs #.....(.##.....# ..##  #............... .#  ....((.....##.... #  j   gnoll (polearm) ............j.....  ..[.........#...  .$..........# .. Aim: a gnoll, wielding a +0 spear (72% to hit)  You reach to attack! You hit the gnoll but do no damage. _The gnoll closely misses you.iZReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (72% to hit)iibronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 41% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 45% Place: Dungeon:6#....@.>....#iNoise: =--------  Time: 4581.6 (0.0)#>..)##..........a) +0 trident (flame)#...j###.####...#Throw: 3 boomerangs#.....(.##.....# ..###............... .#....((.....##.... #j   gnoll (polearm)............j.......[.........#....$..........# .. _The gnoll closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (72% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is heavily wounded.i62.4 (0.8iiS _The gnoll closely misses you.iVU  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 61/61 ======================== ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 45% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4582.4 (0.0) #>..)##..........  a) +0 trident (flame) #...j###iV.####...#  Throw: 3 boomerangs #.....(.##.....# ..##  #............... .#  ....((.....##.... #  j   gnoll (polearm) ............j.....  ..[.........#...  .$..........# .. You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is heavily wounded. _The gnoll closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit)i& bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 41% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22#.....#..†<##XL:  8 Next: 45% Place: Dungeon:6#....@.>....#Noise: =--------  Time: 4582.4 (0.0)#>..)##..........a) +0 trident (flame)#...jiv( [0;10m###.####...#Throw: 3 boomerangs#.....(.##.....# ..###............... .#....((.....##.... #j   gnoll (polearm)............j.......[.........#....$..........# .. _The gnoll closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit)  You reach to attack! You barely miss the gnoll.The gnoll is heavily wounded.57--3.2 (0.8i{)  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targeti) dAim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit)  You reach to attack! You barely miss the gnoll.  The gnoll is heavily wounded. _The gnoll hits you from afar with a +0 spear.i@  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 57/61 ======================-- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 i0B#.....#..†<##  XL:  8 Next: 45% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4583.2 (0.0) #>..)##..........  a) +0 trident (flame) #...j###.####...#  Throw: 3 boomerangs #.....(.##.....# ..##  #............... .#  ....((.....##.... #  j   gnoll (polearm) ............j.....  ..[.........#...  .$..........# .. You reach to attack! You barely miss the gnoll.The gnoll is heavily wounded. _The gnoll hits you from afar with a +0 spear.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit)ig  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 57/61 ======================-- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 41%  #.##.....#  EV: 15Int: 7   ##....#...##  SH: 0Dex: 22 #.....#..†<##  XL:  8 Next: 45% Place: Dungeon:6 #....@.>....#  Noise: =--------  Time: 4583.2 (0.0) i #>..)##..........  a) +0 trident (flame) #...)###.####...#  Throw: 3 boomerangs #.....(.##.....# ..##  #............... .#  ....((.....##.... #  j   gnoll (polearm) ............j.....  ..[.........#...  .$..........# .. The gnoll is heavily wounded. _The gnoll hits you from afar with a +0 spear.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit)  You reach to attack! You puncture the gnoll! You burn the gnoll.i # .. ##### ..#....### #........####  #.##.....#  ##....#...##  #.....#..†<##  #....@.>....#  #>..)##..........  #...)###.####...#  #.....(.##.....#  #...............  ....((.....  ........... ..[.....i|}... .$ i/M6-4.0 (0.8 _The gnoll hits you from afar with a +0 spear.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit)  You reach to attack! You puncture the gnoll! You burn the gnoll. _You kill the gnoll!itih _Your Stealth skill increases to level 6!i # .. ##### ..#....### #........#### #.##.....##....#...## #.....#..†<## #......>....# #>..@##..........i  #...)###.####...##.....(.##.....# ..## #............... . ....((.....##.... # ............j..... ..[.........#... .$..# .. .j.ji iC 9=-5.0 (1.0 i _i% i'   iX( Things that are here:i+ z _a +0 whip; a +0 whip; a gnoll corpseim .. #####i ..#....####........#### #.##.....###....#...##.....#..†<##.>....>..)##.............@###.####...##.....(.##.....# ..#............ .# ...##...................................) ...i60=6 _iA iXik_Items here: ))) [ †.iM# .. ##### ..#....### #........#### #.##.....# #....#...## #..†<#......>....# >..@##.......... #...)###.####...(.##.....# ..###................. .#...##...............................) ...1=7 _  Things that are here: _a +0 whip; a +0 whip; a gnoll corpseiv)is.}What do you want to examine? Items i.N a - ()) a +0 whipb - ()) a +0 whip i/_ c - (†) a gnoll corpseiNOinWi_#bronnyjavo the Spear-Bearer.. #####Merfolk..#....###Health: 61/61 ========================#........####iO`Magic: 8/8========================#.##.....#AC: 5Str: 16Doom: 41% ##....#...##i`EV: 15Int: 7  #.....#..†<##SH: 0Dex: 22#......>....#i`XL:  8 Next: 46% Place: Dungeon:6#>..@##..........Noise: ---------  Time: 4587.0 (1.0)#...)###.####...#a) +0 trident (flame)iaq#.....(.##.....# ..##Throw: 3 boomerangs#................. .#....((.....##..... #............j.......[.........#......$..........# ...............) ... _Your Stealth skill increases to level 6!iaHThings that are here: _a +0 whip; a +0 whip; a gnoll corpse _Items here: ))) [ †.  Things that are here: _a +0 whip; a +0 whip; a gnoll corpseibiiiQj(iqi+ti  .. ##### ..#....####........#### #.##.....###....#...##.....#..†<##.>....>..)##..........i ...@###.####...##.....(.##.....# ..#............ .# ...##......................i >.........) ...iN i $8 i _i i  Things that are here: _a +0 whip; a +0 whip; a gnoll corpseItems here: ))) [ †. i Q Things that are here: _a +0 whip; a +0 whip; a gnoll corpse i {_Items here: ))) [ †.iZiWhat do you want to examine? Items  a - ([) a +0 ring maili#b - ()) a +0 spear  c - ()) a +0 spear  d - ()) a +1 spear of venom  e - (†) a gnoll corpseiA +1 spear of venom. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 iUGThis weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 9.9At 100% training you would reach 12.0 in about 0.5 XLs.At current training (41%) you reach 12.0 in about 1.0 XLs.Current attack delay: 0.6. Damage rating: 9 (Base 6 x 115% (Str) x 128% (Skill) + 1 (Ench)). ix{Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetiwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 6 of the Dungeon. i&(g)et.i i2 i .. #####bronnyjavo the Spear-Bearer..#....###i( Merfolk#........####Health: 61/61 ========================#.##.....#Magic: 8/8iW ========================##....#...##AC: 5i Str: 16Doom: 41% #.....#..†<##EV: 15i !Int: 7  #......>....#SH: 0Dex: 22i #>..)##..........XL:  8 Next: 46% Place: Dungeon:6i V#...@###.####...#i Noise: ---------  Time: 4588.0 (1.0)#.....(.##.....# ..##a) +0 trident (flame)iN #................. .#Throw: 3 boomerangsis ....((.....##..... #............j.....i ..[.........#......$..........# ...............) ...  Things that are here: _a +0 whip; a +0 whip; a gnoll corpse _Items here: ))) [ †.  i. Things that are here: _a +0 whip; a +0 whip; a gnoll corpse _Items here: ))) [ †.i| i /9ib %i $_a +0 whip; a +0 whip; a gnoll corpse _Items here: ))) [ †. __e - a +1 spear of venomiAiiDii9i,P  Things that are here:ii  a +0 whip; a +0 whip; a gnoll corpseii _iتi X# .. ##### ..#....### iF#........#### ##.....# ##....#...## #.....#..†<## #....@.>....# 91.0 (2 io#>..)##..........  #...)###.####..#.....(.##.....# ..#i#................. .#....((.....##..... #............j.....ip..[.........#.....i.$..........# ...ioiiiRiiiiiP  Things that are here:iL i  a +0 whip; a +0 whip; a gnoll corpsei i ! _i%"i(.. ##### ..#....###i<)v #........####i)1 #.##.....# ##....#...##....#..†<##i) #......>....# #>..)##.......... #...@###.####...#3i*#.....(.##.....# ..###.................  ....((.....##.....  ............j..... ..[.........#.....i1* .$..........# ... ............) ... i*i 0iE2k _Items here: )) [ †.iNiWhat do you want to examine? Items  a - ([) a +0 ring mailb - ()) a +0 spear  c - ()) a +0 spear  d - (†) a gnoll corpseiR i iw .. #####bronnyjavo the Spear-Bearer..#....###Merfolk#........####Health: 61/61 ========================#.##.....#Magic: 8/8========================##....#...##i) AC: 5Str: 16Doom: 41% #.....#..†<##EV: 15Int: 7  #......>....#SH: 0Dex: 22#>..)##..........XL:  8 Next: 46% Place: Dungeon:6#...@###.####...#Noise: ---------  Time: 4593.0 (2.0)#.....(.##.....# ..##a) +0 trident (flame)ie j#................. .#Throw: 3 boomerangs....((.....##..... #i ;............j.......[.........#......$..........# ...i[ ............) ... _e - a +1 spear of venomThings that are here: _a +0 whip; a +0 whip; a gnoll corpseThings that are here: _a +0 whip; a +0 whip; a gnoll corpse _Items here: )) [ †.i i (i( ikIi(oipis$ _i0si,v$  Things that are here:i  a +0 whip; a +0 whip; a gnoll corpse _# .. ##### ..#....### #........#### ##.....# ##....#...## #.....#..†<## #....@.>....# 5 #>..)##..........  #...)###.####..#.....(.##.....# ..##................. .#....((.....##..... #............j..igF.....[.........#......$..........# ...iۄ i Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} i= qMissiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)k - a poisoned dart  o - 2 curare-tipped darts Armour (go to first with [) iv  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=) i  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  iŊ p - a +6 ring of intelligenceiba - a +0 trident of flaming (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 9.9; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 0.9 XLs.  At current training (41%) you reach 14.0 in about 2.0 XLs.  Current attack delay: 0.8. Damage rating: 13 (Base 9 x 115% (Str) x 128% (Skill)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. i1This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ir- Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  k - a poisoned dart  o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence i/e - a +1 spear of venom. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 9.9; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.5 XLs.  At current training (41%) you reach 12.0 in about 1.0 XLs.  Current attack delay: 0.6. Damage rating: 9 (Base 6 x 115% (Str) x 128% (Skill) + 1 (Ench)). iVenom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 6 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iH  Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  k - a poisoned dart  o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence i a - a +0 trident of flaming (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 9.9; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 0.9 XLs.  At current training (41%) you reach 14.0 in about 2.0 XLs.  Current attack delay: 0.8. Damage rating: 13 (Base 9 x 115% (Str) x 128% (Skill)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i% Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} iMissiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  k - a poisoned dart  o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) iփJewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn) i$ m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence i_e - a +1 spear of venom. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 9.9; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.5 XLs.  At current training (41%) you reach 12.0 in about 1.0 XLs.  Current attack delay: 0.6. Damage rating: 9 (Base 6 x 115% (Str) x 128% (Skill) + 1 (Ench)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 6 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i; Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  k - a poisoned dart  o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence i^a - a +0 trident of flaming (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 9.9; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 0.9 XLs.  At current training (41%) you reach 14.0 in about 2.0 XLs.  Current attack delay: 0.8. Damage rating: 13 (Base 9 x 115% (Str) x 128% (Skill)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iSi Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  iik - a poisoned dart  o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  iK-e - a +1 spear of venom. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 9.9; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.5 XLs.  At current training (41%) you reach 12.0 in about 1.0 XLs.  Current attack delay: 0.6. Damage rating: 9 (Base 6 x 115% (Str) x 128% (Skill) + 1 (Ench)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (target i2with [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 6 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i֞ Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  k - a poisoned dart  o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence i.a - a +0 trident of flaming (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. iђ Your skill: 9.9; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 0.9 XLs.  At current training (41%) you reach 14.0 in about 2.0 XLs.  Current attack delay: 0.8. Damage rating: 13 (Base 9 x 115% (Str) x 128% (Skill)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. iThis weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. i*Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ix  Gear: 16/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe i  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  k - a poisoned dart  o - 2 curare-tipped darts i* 5Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) i] -Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  i Jj - an amulet of guardian spirit  p - a +6 ring of intelligence i3xi<ibronnyjavo the Spear-Bearer#Merfolk.. #####Health: 61/61 ========================..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 41% #.##.....#EV: 15Int: 7  ##....#...##SH: 0Dex: 22if#.....#..†<##XL:  8 Next: 46% Place: Dungeon:6#....@.>....#Noise: ---------  Time: 4595.0 (0.0)#>..)##..........a) +0 trident (flame)#...)###.####...#Throw: 3 boomerangs#.....(.##.....# ..###................. .#i....((.....##..... #............j.......[.........#......$..........# ... _a +0 whip; a +0 whip; a gnoll corpseiThings that are here: _a +0 whip; a +0 whip; a gnoll corpse _Items here: )) [ †.  Things that are here: _a +0 whip; a +0 whip; a gnoll corpseii(iii!^i^i_ili+o,itiu%  Things that are here: iu _a +0 whip; a +0 whip; a gnoll corpseItems here: )) [ †.  Things that are here: _a +0 whip; a +0 whip; a gnoll corpse  Things that are here:ixi  a +0 whip; a +0 whip; a gnoll corpsei}iZ~ _ii# .. ##### ..#....### #........#### #.##.....# ##....#...## #.....#..†<## #......>....# #>.@)##..........7.0 (2 #...)###.####...##.....(.##.....# ..## #................. iN.# ....((.....##..... # ............j..... ..[.........#..... .$..........# ... ..) ...iiaiiiiiikiooiqiuBidwiwiyi< .. ##### ..#....### #........#### #.##.....# ##....#...## #.....#..†<## #......>....#iU #>..)##.......... #@..)###.####...#9#.....(.##.....# ..## #................. .# ....((.....##..... # ............j..... ..[.........#..... .$..........# ... ............) ... i*iiiv  ..#....### #........#### #.##.....##....#...## #.....#..†<## #......>....# #>..)##..........#..#.###...)###.####...##.....@.##.....# ..## #................. .((.....##..... ##..................i2 #..[..#.....#.$.# ...#..). ...##.!...ii-600.0 (1ii!d _Found an inky potion.i{"+1.0 (2i'i*5 _k - 2 poisoned darts (gained 1) if^ #........#### #.##.....##....#...##.....#..†<##.>....# # #>..)##..........#..#.###...)###.####...# #.......##.....# ..#.......... .# #....((.....## ......... .$..........#. i3A2.0 (1 i? i+ _Found 18 gold pieces. i  #.##.....##....#...## #.....#..†<### #......>....##. ## #>..)##......... #..#.###...)###.#### #.......##.....# #........... .( i` <##..... # #..................  #..[#..... #.$.# ... #..). ... i o ##.!.. i . .$#.#..# iF  i &3 i  i  i +4.0 (2 i  i= # _q - a javelin!i4B #.##.....# ##....#...### #.....#..†<## #. #......>....# #.### #>..)## #..#.###...)###.#### #.##.....# .. ##. . #.....##..... !iB( #. #..[.#..... #.$.# ...  #.). ... ##.!!iB.. .$.#. #.#!iTM!iM+5.0 (1!iT!i \!ih\+6.0 (2!ic!ie5 _k - 3 poisoned darts (gained 1)!i|!ių!i!i!i!ie!i,!ig!i!i_!i #.##.....##. ##....#...## #. #.....#..†<## #. #......>....# #.#### #>..)## #..#.###...)###.####!i} #.......##.....#  ##..  #..@........##.....8 #.. #..[..#..... #.$..# ... #..). ... ##.!.... .$..#.!iL #..#!iF!is!i"iWX"iX"iZ"i\"iU_"i_"iUc,"iKd"id"ife"il4 _Found an escape hatch in the ceiling."ies#. #.....#..†<##......>....#"is#.#### #>..)##......#..#.###...)###.### #.......##.....# ##................. "is#...........##...........10$"itq# .). "it:##.........."i9t3......<...."it"iz"iW _You see here a +0 leather armour.#ij #. #......>.... #.#### #>..)##..... #..#.###...)###.### #.......##.....# #...........#ij1 ##..... #.......... #..[#..... #.# ... #..). ... ##.!...  .$#.#..# # #ixk[<.... ......#iuH1.0 (1 _#i{#i,#i#i$2.0 (2#i"#it> _You now have 308 gold pieces (gained 7).$i I$iD$i,$i$iWv _Found a scroll labelled ORYSTE HIETAST.$i$i3 3$id$i$i$i#..#.###...)###.#####.......##.....# ##................. #....##.....#.. #..[..... $ii#..# ... #....). ... #. 5.0 (3#.$$i#. #....# $i#.........<...?$ix#.##.......##$i w#. ##.....##$i$iL#$ip&] _o - 2 inky potions (gained 1)$iǰ . #.......##.....# #........... ##..... #........ #..[#..... #...# ... #.$i\ .). ... ##....  #. #..# #  <.........?$i #.#### #. ##$i g #. ####$i W6.0 (1$i $i[ +7.0 (2$i, $i ? _You now have 326 gold pieces (gained 18).%i##..........#..##..... #....... #..[#..... #....# ... #.). ... ##. %iD#..#. #.# #. #......<.... #.....?#.####%ix#. ###. ####### %i %i%i+8.0 (1%iL%i%i_ #..##..... #....... #..[#..... #....# ... #.). ... ##. #..#. #.# #. #......<#.....?#.######. ###. ####### %ii R9%igl &iy3&i{&i&i'&iy&i",&i$&i$&i&&i<. #..##..... ##.. #..[..#..... &i{.0#..# ... #..). ... ##.. &i.#..#. #..&i._# #.....&i.7#21.0 (2&i.`#......<......#&i._#..?..&i/#.##.......####.#&i/  &i(/ &iU0&i6&i[:&i*&i&i&i&i,&iN,&i,&i&iR#....... #..[#..... #.....#..... #..)..... ##. #...#. &i t#..# #......# #......<# 3#.....?.....&ik #.#######. ##.....## #. ####### &i&i&il&i- @&ix X#..[#..... #.....#..... #..)..... ##.. #...#. #..# #..# .#......<#....#.......6.0 (3#.######....##. ##.....## .###. ####### &iu d _e - a scroll labelled ORYSTE HIETAST'i $ _Found a quarterstaff.'i #..[..#..... #..#..... #..)...... ##... ..#..#. .#.#..# ....#..# ....#......<......#..#...)8.0 (2#.##.......####....#..#. ##.....## ...## #. ####### ....##.#..#.##.#.# ....# ##'ik 'i (i?(i(iӢ(i(ii  You encounter a sky beast.(i #..[.#..... #.#.....=.#.)......##.......#.#....#.#.#......##.#......#(iDD#......<......#......##..).##.##.####....#..#(i}F#. ##.....## ....##  #. # #F....##.(i|#. .##.# (iǴF   sky beast (asleep)#. .# .....(i (i&0(iw+9.0 (1(iL(iS _Found an iron ring.+i #......... #..[.#.....  #.#.....=. .)....... ##......... #.#....#.. #.#......# #......#......# #<.....@#......# #............).# #.##.......####....#..# #. ##.....## .###. ####### #F.. #.#.#..# #. .##.# #. .# ..... .# ##30+iM%+i; +i +i +i +iE +iVB+i+iV+i+i#.#.##..... #...... [#..... .#.....=+iS).....#..#.. #......2.0 (2+i% #.#...... #......<......#......#...................).#+i#.##.......####....#..##.####..#+i...#.##.#+i+i+i,i,i^,i,i,iR,i,,iX,i,i,i,i..#.###...)###.####...# ###.....###...###........ .#.##...... #....... [#...... .,iH#.....=)......#........4....#.. #...........#............#......##......<......#......#...#### #F..,i,i ,i,i I,iU2 X,i8 >  You see here a +0 dagger.,i? 5 _,iO #.#### #>..)##.......... #..#.###...)###.####...# #.......##.....###...## ##..............# #....##.......###....................##..[.#.......# #..#.....=.. #...) 6##........... #..#....#... #..#......###......#......#  #......<......#......# #............).# #.##.......####....#..# #. ##.....## .,iP <...##,i....# #.#### #>..)##.......... #..#.###...)###.####...#  #.......##.....###...## ##......# #..##.## #....................# #..[.........#.......## #......#..@..=..# 8 #...)# ##.........# #..#....#..... #...#......#### #..... ......<......#......# ..................).##.......####....#..#[39;4,i% 9m,i/&,i:,i<-i3-i-iH-ie-i-iR-i-i',-i-ii #......>....# ### #>..)##.......... .#.###...)###.####...# .......##.....###...## ......# .##.......## ...# .[..#.......## .#....@=..# 40 .-i)........# ..## .#....#......# ..#......####.. ...#......# #<......#......# -i-i0-i #......>....#  #>..)##.......... #.###...)###.####...# ##.....###...## .# ##.## # [.#.## #.....@..# ).# ## .#......####.#......# #<......#.....# -i- -ih +1.0 (1-ie# -i~, -i, +2.0 (2-i6 I _r - a ring of positive energy0ib0ihGear: 18/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)k - 3 poisoned darts  o - 2 curare-tipped darts  q - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)0iEi~j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy1i  r - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.5iCGear: 18/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom 5ic f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  k - 3 poisoned darts  o - 2 curare-tipped darts  q - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  5iDgp - a +6 ring of intelligence  r - a ring of positive energy <ie l - a ring of see invisible (worn). A ring that allows its wearer to see invisible things. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {sInv} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ “Here is my secret. It is very simple: It is only with the heart that one can  see rightly; what is essential is invisible to the eye.”  -Antoine de Saint Exupéry, _The Little Prince_. 1943. (r)emove, (d)rop, (=)adjust, or (i)nscribe.?i_Gear: 18/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon) ?i! e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)k - 3 poisoned darts  o - 2 curare-tipped darts  q - a javelin Armour (go to first with [)  b - a +0 leather armour (worn) ?iP c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=) ?i ) g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy Aiqur - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Ci<]Gear: 18/52 gear slots (Left/Right to switch category) CiyHand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered) CiR k - 3 poisoned darts  o - 2 curare-tipped darts  q - a javelin Ci0Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Ci` n - a +0 pair of boots (worn) Jewellery (go to first with "=) Ci g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)Cij - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy Hi3V r - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. HiV K(p)ut on, (d)rop, (=)adjust, or (i)nscribe.JiF To do this, you must remove one of the following items: Jewellery (go to first with "=)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)Mih# Mi1( #......>....#bronnyjavo the Spear-Bearer Mi(M### #>..)##..........Merfolk #.###...)###.####...#Health: 61/61 ======================== ......##.....###...##Mi")Magic: 8/8======================== ...................#AC: 5Str: 16Doom: 41% .........##.......##EV: 15Int: 7  ..................#SH: 0MiV){Dex: 22 [.........#.......##XL:  8 Next: 46% Place: Dungeon:6 ..........#.....@..#Mi)"Noise: ---------  Time: 4642.0 (0.0) ..........)........#a) +0 trident (flame) Mi)7....................##Throw: 3 boomerangs ..........#....#......# Mi)..........#......####... ..........#......# ## Mi%*7...<......#......# ...............).# ......####....#..# _Found a quarterstaff.  MiU*You encounter a sky beast. _Found an iron ring. _You see here a +0 dagger. Mi*K_r - a ring of positive energy  You remove your ring of see invisible.Mi3Mi*443.0 (1MiY:Mi<8  You encounter a sky beast. _Found an iron ring. _You see here a +0 dagger. _r - a ring of positive energy  You remove your ring of see invisible. _r - a ring of positive energy (worn)PiZPiPiAPi:PiPiBPiݖPi(PiiPi).###...)###.####...# .....##.....###...## ..................# ..##.......## # .## #...... .Pi)........###..##5.0 (2#....#......##......####....#......# ##.<#......#.....).#PiF..####....#..### ....##.. ##### #F....#Pia,PiPi...##.....###...## ............# Pi q#### ..# ###. )........###...##....#..@...#......####.....#......# ##<Pi #......#.....).#####....#..#Pi)!## ....##.. #### #F....# #.#.#Pi*A6.0 (1Pi.Pi0Pi Pi Pi Pi Pi PiS Pic Pi Pi ,Piݾ Pi q##.....###...## ..# Pi ##.......## # #.......## #..Pi g# )..### Pi; ### #....#....@.# 8.0 (2Pi[ #......####.....# #......# ###...#.....#......# #.<..).# Pi{ o.####....#..### ...Pi 9.##.. Pi Pi PiU 9 _Found a stone staircase leading up.Qi1 ............# ##.## ........# ####. #).####.### # .##....#......###....#......####@....##......# #####......# #.<.....).#  .j####....#..# ## ....##.. j   gnoll bouda (asleep) # #F  #.#.##. .##.#QicD QiE +9.0 (1QiI QiK v _You encounter a gnoll bouda. It is wielding a +0 club.Ti4 Tiz A gnoll bouda. A gnoll witch possessed by a spirit of spite which flashes out from behind theireyes. Its strange chants and ululations send other gnolls into a wild frenzy. Max HP: ~19Will: +AC: +Ti EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident of flaming (while incapacitated).It has about 44% to hit you. AttackMax Damage Hit: +0 club 14 It has a 8% chance to notice you each turn. It can open doors. It possesses the following natural abilities, which are affected by silence:  Ti* a - Hunting Call It possesses the following divine abilities, which are affected by silence: [!]: Description|StatusesZiDZiK ..............#bronnyjavo the Spear-Bearer ....##.......##Merfolk .............#ZiLHealth: 61/61 ======================== .....#.......### Magic: 8/8======================== .....#........## AC: 5Str: 16Doom: 41% .....)........#### EV: 15Int: 7  ...............### # .# SH: 0Dex: 22 .....#....#......###....XL:  8 Next: 46% Place: Dungeon:6 .....#......####@....#Noise: ---------  Time: 4649.0 (1.0) .....#......# ####...#Zi rF: ... rC: ... rPois: . rNeg: ... rElec: ∞ Threat: High Class: Natural Size: Large Int: Animal You have about 98% to hit with your +0 trident of flaming (while incapacitated).It has about 47% to hit you. Attack Max Damage Bonus Hit 6Open air damage (max 20) It has a 9% chance to notice you each turn. It can fly. [!]: Description|Statuses|Quoteli]lie ..............#bronnyjavo the Spear-Bearer ....##.......##Merfolk .............#lifHealth: 61/61 ======================== .....#.......### Magic: 8/8======================== .....#........## AC: 5Str: 16Doom: 41% .....)........#### EV: 15Int: 7  ...............### # .# SH: 0Dex: 22 .....#....#......###....XL:  8 Next: 46% Place: Dungeon:6 .....#......####@....#lif5Noise: ---------  Time: 4649.0 (0.0) .....#......# ####...#a) +0 trident (flame) .....#......#lif#.<.Throw: 3 boomerangs ..........).#.j .####....#..# ## ....##..j   gnoll bouda (asleep) # #F....#li g#.#.#..##. .##.# _You see here a +0 dagger. _r - a ring of positive energy  liBgYou remove your ring of see invisible. _r - a ring of positive energy (worn) _Found a stone staircase leading up. _You encounter a gnoll bouda. It is wielding a +0 club.likliQl(liolilqmi )##.....###...##.....###.......##.. .## .#.#  )###  ...........### # .mi .#....#....@.###.....#......####...#......# ####...##......##.<. ...........).#.j ..####....#..# .## ....##.. ## #F.. #.#.#..#mi@ mi ,50.0 (1mi mi ni,##...)###.####...###.....###...##.....###.##...###.#.# )### ..........@### # ..#....#......###.....#......####.....#.#......# ####...# <#......##.<...........).#.j ...####....#..# ..## ....##.. ### #F..1ni# #...)###.####...#.##.....###...##...#.##.##.#.#.##.#.#.).###.### # ..#....#......###.....#......####.....#.#......# ####.# .<......#......# #.<...).# .j.####....#..#.## ....##.. #### #F....#ni! ni" &2ni& ni( oiJ'.###...)###.####...#.##.....###...##..#.##.##.#.#.##.#.#.).###.### # ..#....#......###.....#......####.....#.#......# ####..# ..<......#......# #.<..).# .j.####....#..#.## ....##.. ##### #F....#oioin&3oioioi %#.###...)###.####...#.##.....###...##.#.##.##.# [.#.##.#.#.).###.### # ..#....#......###.....#......####.....#.#......# ####...#.<......#......# #.<.....).# .j.####....#..#.## ....##..# ###### #F....#4pi)8 7A quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 3.4At 100% training you would reach 14.0 in about 3.6 XLs.Current attack delay: 1.1. Damage rating: 13 (Base 10 x 115% (Str) x 114% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “Then Robin he unbuckled his belt,  And laid down his bow so long; (g)o to location.viXvi\R#.###...)###.####...#vi'\bronnyjavo the Spear-Bearer ......##.....###...##viA\mMerfolk ...................#viW\Health: 61/61 ======================== .........##.......##vim\0Magic: 8/8vi\}======================== ..................#vi\-AC: 5vi\YStr: 16Doom: 41% vi\[.........#.......##EV: 15vi\Int: 7  ..........#........#vi]-SH: 0vi$]Dex: 22 ..........)........###vi]XL:  8 Next: 46% Place: Dungeon:6 ................@...### # .Noise: ---------  Time: 4654.0 (1.0) vi]..........#....#......###....a) +0 trident (flame) vi^..........#......####.....#Throw: 3 boomerangs vi6^..........#......# ####...# viY^...<......#......##.<. vi|^...............).#.j ......####....#..# vi^.....## ....##..# ###### #F....# vi^[_You see here a +0 dagger. _r - a ring of positive energy  vi^WYou remove your ring of see invisible. _r - a ring of positive energy (worn) vi^*_Found a stone staircase leading up. vi_a_You encounter a gnoll bouda. It is wielding a +0 club.vievi/f(vijvilvi9 vi9 vi@; viX@ viC vi$D viH viI vidL ,viO vijT ..#.###...)###.####...# #.......##.....###...## #....#..##.......##....# ..[viT ...#.......##..#..#..)..### #.....### # .6.0 (2..#....#......###......#......####.....#viPX ..#......# ####...#..<......#......# #.<.........).# .j #.......####....#..# ##.....## ....##..#  ####### #F....#viY vi[ wiwi,wiwiBwiwiiwip #..#.###...)###.####...#  #.......##.....###...##  ##........#  #wi{.....##.......##  #..............#  #..[.........#.......##  #...#........#  #...)........### wi  ##......### # 9.0 (3 wi^) #...#....#......###...  #......#......####.....# wi #......#......# ####...# wi #......<......#......# #.< #wi...........).# .##.......#wi###....#..#. ##.....## ...wi&.##..# #. ####### #F....#wiwiwi] wiX.Iwi<2wi7Bwi:wi<wic=wi>wi iiL  .. [#..#...).###..### #.#....#......###...####.... #####......<F ##.iTM ......). ######....#..#####.# .... .# ##iO 0Fi_V F   sky beastiV &1i\ i_ iԤikGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 3 boomerangs  k - 3 poisoned darts  o - 2 curare-tipped darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) i n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  m - a +6 ring of dexterity (worn)  r - a ring of positive energy (worn)j - an amulet of guardian spirit  l - a ring of see invisible  p - a +6 ring of intelligencei ?o - 2 curare-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.6 XLs.  Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iii׼ #....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#........#Health: 61/61 ========================#............)........###Magic: 8/8========================##...........F.........### # AC: 5Str: 16Doom: 41% #............#....#......###. EV: 15Int: 7  #............#......####..... SH: 0Dex: 22#............#......# ####.. XL:  8 Next: 46% Place: Dungeon:6#......<.....@#F.....## Noise: ---------  Time: 4671.4 (0.0)#...................).#iѽa) +0 trident (flame)#.##.......####....#..#Throw: 2 darts (curare)#. ##.....## ....##..##. ####### #(....##..#.#.#..#F   sky beast#. .##.##. .# ..... .# ##Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (asleep, 98% to hit)  You throw a javelin. _The javelin completely misses the sky beast.ii(iiiw  #....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#........#Health: 61/61 ========================#............)........###Magic: 8/8========================i ##...........F.........### # AC: 5Str: 16Doom: 41% #...........*#....#......###. EV: 15Int: 7  #...........*#......####..... SH: 0Dex: 22i& #...........*#......# ####.. XL:  8 Next: 46% Place: Dungeon:6#......<.....@#F.....#iJ B# Noise: ---------  Time: 4671.4 (0.0)#...................).#a) +0 trident (flame)im #.##.......####....#..#Throw: 2 darts (curare)i #. ##.....## ....##..#i #. ####### #(....##..#.#.#..#i yF   sky beast#. .##.##. .# ..... .# ##i( nYou throw a javelin. _The javelin completely misses the sky beast.iU Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleix ZShift-Dir - straight lineAim: a sky beast (55% to hit)i; T .Fi5>..in^9.#i3}F*#Aim: a sky beast (55% to hit)i2  #....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#........#Health: 61/61 ========================#............)........###Magic: 8/8========================i&3 W##...........F.........### # AC: 5Str: 16Doom: 41% #...........(#....#......###. EV: 15Int: 7  #...........(#......####..... SH: 0Dex: 22#...........(#......# ####.. XL:  8 Next: 46% Place: Dungeon:6i~3 L#......<.....@#F.....## Noise: ---------  Time: 4671.4 (0.0)#...................).#a) +0 trident (flame)#.##.......####....#..#i3 ~Throw: 2 darts (curare)#. ##.....## ....##..##. ####### #(....##..#.#.#..#F   sky beast (very poisoned, slow)i3 7#. .##.##. .# ..... .# ##Shift-Dir - straight linei3 Aim: a sky beast (55% to hit)  You throw a dart. The dart hits the sky beast. The sky beast is poisoned.  The sky beast struggles to breathe.  The sky beast seems to slow down.  i4 !The sky beast is lightly wounded.i 2...i `2.3 (0.9dart (curare) iź _ie i i> :###.... [.##. .)### #F.........### # #......######... #.......####.. #i <#F.....#...........).##.......####....###.....## ....##..##. ####### #(....##..#.#..##.##. .# ...i Y(Fi i< -3.3 (1.0i{ i ih< #...........##.......##  bronnyjavo the Spear-Bearer  #....................#  Merfolk  #..[.........#.......##  Health: 61/61 ========================  #............#........#  Magic: 8/8ih========================  #............)........###  AC: 5Str: 16Doom: 41%  ##...........(.........### #  EV: 15Int: 7   #...........F#....#......###. SH: 0Dex: 22 i iN #...........*#......####..... XL:  8 Next: 46% Place: Dungeon:6  #...........@#......# ####.. Noise: ---------  Time: 4673.3 (0.0)  #......<......#F.....# # a) +0 trident (flame)  #...................).#  Throw: dart (curare) iai #.##.......####....#..#  #. ##.....## ....##..#  #. ####### #(....##..  F   sky beast (very poisoned, slow) #.#.#..#  #. .##.#  #. .# ... The sky beast struggles to breathe.  iiThe sky beast seems to slow down. _The sky beast is lightly wounded.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sky beast (lightly wounded, very poisoned, slow, 60% to hit)ifX F*iJF*Aim: a sky beast (lightly wounded, very poisoned, slow, 60% to hit)i  #...........##.......##  bronnyjavo the Spear-Bearer  #....................#  Merfolk  #..[.........#.......##  Health: 61/61 ========================  #............#........#  Magic: 8/8========================  #............)........###  AC: 5Str: 16Doom: 41%  ##...........(.........### #  EV: 15Int: 7   #............#....#......###. SH: 0Dex: 22  #...........F#......####..... XL:  8 Next: 46% Place: Dungeon:6  #...........@#......# ####.. Noise: ---------  Time: 4673.3 (0.0)  #......<......#F.....# # a) +0 trident (flame)  #...................).#  Throw: [0;ii 10;1mdart (curare)  #.##.......####....#..#  #. ##.....## ....##..#  #. ####### #(....##..  F   sky beast (very poisoned, slow) #.#.#..#  #. .##.#  #. .# ... The sky beast seems to slow down. _The sky beast is lightly wounded.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sky beast (lightly wounded, very poisoned, slow, 60% to hit)  You reach to attack! You puncture the sky beast! You burn the sky beast.i    #...............  #..[.........#.  #............#.  #............) i0  ##...........( #  #.........  #.........  #.........  .<...  .....).#  ....####..  #. ##.....## ....  #. ####### #(....##..   #.#.#.. #. .##.# #. .# i ?=4.1 (0.8iߥ i  _is lightly wounded  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a sky beast (lightly wounded, very poisoned, slow, 60% to hit)  You reach to attack! You puncture the sky beast! You burn the sky beast. _The sky beast is heavily wounded.iJV #...........##.......##  bronnyjavo the Spear-Bearer  #....................#  Merfolk  #..[.........#.......##  Health: 61/61 ========================  #............#........#  Magic: 8/8========================  #............)........###  AC: 5Str: 16Doom: 41%  ##...........(.........### #  EV: 15Int: 7   #............#....#......###. SH: 0Dex: 22  #...........F#......####..... XL:  8 Next: 46% Place: Dungeon:6  #...........@#......# ####.. Noise: =--------  Time: 4674.1 (0.0) iW #......<......#F.....# # a) +0 trident (flame)  #...................).#  Throw: dart (curare)  #.##.......####....#..#  #. ##.....## ....##..#  #. ####### #(....##..  F   sky beast (very poisoned, slow) #.#.#..#  #. .##.#  #. .# ... Aim: a sky beast (lightly wounded, very poisoned, slow, 60% to hit)  You reach to attack! You puncture the sky beast! You burn the sky beast. iW%_The sky beast is heavily wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, very poisoned, slow, 60% to hit)i  #...........##.......##bronnyjavo the Spear-Bearer#....................#Merfolk#..[.........#.......##Health: 61/61 ========================#............#........#Magic: 8/8========================i #............)........###AC: 5Str: 16Doom: 41% iL ##...........(.........### # EV: 15Int: 7  #............#....#......###. SH: 0Dex: 22i~ #...........F#......####..... XL:  8 Next: 46% Place: Dungeon:6i #...........@#......# ####.. Noise: =--------  Time: 4674.1 (0.0)#......<......#F.....#i # a) +0 trident (flame)#...................).#Throw: dart (curare)iW #.##.......####....#..##. ##.....## ....##..##. ####### #(....##..F   sky beast (very poisoned, slow)#.#.#..##. .##.##. .# ...You reach to attack! You puncture the sky beast! You burn the sky beast. _The sky beast is heavily wounded.i 'Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, very poisoned, slow, 60% to hit)  You closely miss the sky beast.i3 29 (0.8i i  _The sky beast is heavily wounded.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, very poisoned, slow, 60% to hit)  You closely miss the sky beast. _The sky beast is heavily wounded.iBm #...........##.......##  bronnyjavo the Spear-Bearer  #....................#  Merfolk  #..[.........#.......##  Health: 61/61 ========================  #............#........#  Magic: 8/8======================== iCm #............)........###  AC: 5Str: 16Doom: 41%  ##...........(.........### #  EV: 15Int: 7   #............#....#......###. SH: 0Dex: 22  #...........F#......####..... XL:  8 Next: 46% Place: Dungeon:6 ioC #...........@#......# ####.. Noise: =--------  Time: 4674.9 (0.0)  #......<......#F.....# # a) +0 trident (flame) iC #...................).#  Throw: dart (curare)  #.##.......####....#..#  #. ##.....## ....##..#  #. ####### #(....##..  F   sky beast (very poisoned, slow) iCV#.#.#..#  #. .##.#  #. .# ... Aim: a sky beast (heavily wounded, very poisoned, slow, 60% to hit)  You closely miss the sky beast. _The sky beast is heavily wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sky beast (severely wounded, very poisoned, slow, 60% to hit)iWi #...........##.......##bronnyjavo the Spear-Bearer#....................#Merfolk#..[.........#.......##Health: 61/61 ========================#............#........#Magic: 8/8========================#............)........###AC: 5Str: 16iX&Doom: 41% ##...........(.........### # EV: 15Int: 7  #............#....#......###. SH: 0Dex: 22iSX#...........F#......####..... XL:  8 Next: 46% Place: Dungeon:6iqX#...........@#......# ####.. Noise: =--------  Time: 4674.9 (0.0)#......<......#F.....#iX# a) +0 trident (flame)#...................).#iX>Throw: dart (curare)iX#.##.......####....#..##. ##.....## ....##..##. ####### #(....##..i9YF   sky beast (very poisoned, slow)#.#.#..##. .##.##. .# ... _The sky beast is heavily wounded.iYjReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sky beast (severely wounded, very poisoned, slow, 60% to hit)  You hit the sky beast. You burn the sky beast.  The sky beast is severely wounded.iZ65.7 (0.8iWai(dW _The sky beast closely misses you.i  #...........##.......##  bronnyjavo the Spear-Bearer  #....................#  Merfolk  #..[.........#.......##  Health: 61/61 ========================  #............#........#  Magic: 8/8========================  #............)........###  AC: 5Str: 16Doom: 41%  ##...........(.........### #  EV: 15Int: 7   #............#....#......###. SH: 0Dex: 22  #...........F#......####..... XL:  8 Next: 46% Place: Dungeon:6 iM  #...........@#......# ####.. Noise: =--------  Time: 4675.7 (0.0)  #......<......#F.....# # a) +0 trident (flame)  #...................).#  Throw: dart (curare)  #.##.......####....#..#  #. ##.....## ....##..#  #. ####### #(....##..  F   sky beast (very poisoned, slow) #.#.#..#  #. .##.#  i #. .# ... You hit the sky beast. You burn the sky beast.  The sky beast is severely wounded. _The sky beast closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sky beast (severely wounded, very poisoned, slow, 60% to hit)iWY #...........##.......##bronnyjavo the Spear-Bearer#....................#Merfolk#..[.........#.......##Health: 61/61 ========================#............#........#Magic: 8/8iKZ========================#............)........###AC: 5Str: 16Doom: 41% ##...........(.........### # EV: 15Int: 7  #............#....#......###. SH: 0Dex: 22#...........F#......####..... XL:  8 Next: 46% Place: Dungeon:6#...........@#......# ####.. Noise: =--------  Time: 4675.7 (0.0)#......<......#F.....## a) +0 trident (flame)iZ#...................).#Throw: dart (curare)#.##.......####....#..##. ##.....## ....##..#iZ5#. ####### #(....##..F   sky beast (very poisoned, slow)#.#.#..##. .##.##. .# ...i [The sky beast is severely wounded. _The sky beast closely misses you.i3[VReach: a) +0 trident (flame)Press: ? - help, Dir - move targetiq[Aim: a sky beast (severely wounded, very poisoned, slow, 60% to hit)  You hit the sky beast. You burn the sky beast.iD\66.5 (0.8i bicM_The sky beast closely misses you.Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a sky beast (severely wounded, very poisoned, slow, 60% to hit)  You hit the sky beast. You burn the sky beast. _The sky beast is almost dead.i  .  You puncture the sky beast! You burn the sky beast. 2/6239 577.3 _You kill the sky beast!Your Fighting skill increases to level 5! _Your Polearms skill increases to level 10!iPM#...##.......##.........# [......##..i; .).### #(.........### # #......######... #.......####.. #ii<#F....##...................).#.iq#.#.....##.#i_\-8.3 (1.0 _isi4i$iiiriiiiiKiFiiBiiiki#..#.###...)###.######.....###..i#.........#....##.......## #.........# i.X#..[#.......## #..#........# #.)........### #il .........### # -81.3 (3#..#....#......i......#......####.....2 darts (curare) #i#......# ####........<......#......# #.iK#...................).#  #.##.......####....#..#  #. ##.....## ....##..##. ####### #(....##..iiz ild _o - 2 curare-tipped darts (gained 1)i ^ #.......##.....##.............. .##.# #... #..[.#.## #...#..# #.).### ##...### # #....#......###. #..#......####... #..#......# ####..<......#......# #.......).#  #.######....#..# #. ### ....##..# #. ####### #(....##.. #.#.#..#2.3 (1i i{ i i i0ii),iAii i#....##.......## .i.........# [.#......#........#.)........###i'^#..........### #iG.#....#......###...#......####.......# ####.if4.3 (2#......< #i#.......).# .## ....#..#.#..#. .##.##. .# ...iiii$iiip([.#........#.)........####..........### ##....#......###..#......####..........# ####.#......<......# ##.......).# 6#.##.......####....#..  ##.....## ....##.####.# ..... .# ##i[#....#. #.)........####......##..#....#......###..#.#......####.....##.#......# #####......<#......# ##.............).#   #.##.......####@...#..#  #. ##.....## #....##..#  #. ####### #(....##..  #.#.##. .##.##. .# ..... .# ##.. .#ii+7.3 (1iii%i]&i.i0i2i6Xi7iH7i@:1i:iAC ##...### # #............#....#......###. #............#......####..... #............#......# #.<......#......# #...................).# ##.......####....#..#  i B #. ##.....## #....##..# #. ####### #@....##..90.3 (3 #.#.#..#  #.#.##.#  #.#.# ... ....# ##. ....# ......iii# _q - a javelini{7i8i9i=i?irCBiEiEiLFiJ.#####.......# ####.#......<isJ#......# ##.......).# #.##.......####....#..  ##.....## #....##.. ####### #.....##.. #.#.#..#  #@#.##.# 2.3 (2.# .......# ##......iJ......#................###.........i&KiMiPOir #####......<#......# ##.......)im ######....#. ##.....## #....# ####### #.....##.. #.#.#..# .#.## ...#....# ##.......# ........##...#.###.#####.#..#i?i+3.3 (1iiLig #......< ##.......) i######....#. ##.....## #....# ####### .##.. #.#.#..# ####.#.# ...#.@..# ##.#.... #..ig.#h   howler monkey (asleep).h....it<4ixiw iB_You encounter a howler monkey.iii!xA howler monkey. An aggressively territorial primate, known for the astonishing variety and volume of noise it can produce. Max HP: ~18Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 120% (normally travels faster than you) You have about 98% to hit with your +0 trident of flaming (while incapacitated).It has about 38% to hit you. Attack Max Damage Hit 8 It has a 8% chance to notice you each turn. It can open doors. It possesses the following natural abilities, which are affected by silence:  a - Warning Cry To read a description, press the key listed above. (AdB) indicates damage (the [!]: Description|Statusesi #......<......#......## bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####....#..#Health: 62/62 ========================#. ##.....## #....##..#Magic: 8/8========================#. ####### #.....##..AC: 5Str: 16Doom: 39% #.#.#..#EV: 15Int: 7  #.#.##.#SH: 0Dex: 22##.#.# ...XL:  8 Next: 57% Place: Dungeon:6#.@..# ##.Noise: ---------  Time: 4694.3 (1.0)#........#a) +0 trident (flame)[33im#........#Throw: 2 darts (curare)#..........#........####.........h   howler monkey (asleep)######.#..#.h.... _You kill the sky beast!Your Fighting skill increases to level 5! _Your Polearms skill increases to level 10! _o - 2 curare-tipped darts (gained 1) _q - a javelin _You encounter a howler monkey.iXi((iiiU #......<......#......#  #......).# #.##.####....#..# #. ##.....## #....##..# #. # #.....##.. #.#.#..# #.#.##.# ##.#.# ... #@...# ##. #.#iA #.#  #.  #.### #.  ######.#..# .h....i%Y5ii#i@ii .......).# #.######....#..# #. ## #....##..# #. ####### #.....##.. iW #.#.#..#  #.#.##.##.#.# ...#####....# ##.#...@....# i #.# #.... ####i  #... ######.#..## i R.h..... ......i ig &6i i iB 4iF iH iRV#.).# #.##.####....#..# #. ##.....## #....##..# #. # #.....##.. #.#.#..# #.#.##.# ##.#.# ... #####....# ##. #.# #.# #.#.# ######.#..## .h..... isZiK[&7ip^i_i& #.######....#..# #. ## #....##..# #. ####### #.....##..  i!' #.#.#..# #.#.##.# ##.#.# ...#####....# ###........# #.# #.i' ....#.######..######.#..##i'  .h..... ...........####i0 i:1 &8i6 i8 iR / #.##.......####....#..#bronnyjavo the Spear-Bearer#. ##.....## #....##..#Merfolk#. ####### #.....##..Health: 62/62 ========================#.#.#..#Magic: 8/8========================#.#.##.#AC: 5Str: 16Doom: 39% iS ##.#.# ...EV: 15Int: 7  #####....# ##.SH: 0Dex: 22#........#XL:  8 Next: 57% Place: Dungeon:6#.....@..#Noise: ---------  Time: 4698.3 (0.0)#.....*.......a) +0 trident (flame)#.....*..#####Throw: 2 darts (curare)#.....*....######*#..##.h.....h   howler monkey (asleep)iS ...........#### _q - a javelin _You encounter a howler monkey.Throw: 2 darts (curare)iS Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiT GAim: a howler monkey (asleep, 98% to hit)i;_ #.##.......####....#..#bronnyjavo the Spear-Bearer#. ##.....## #....##..#Merfolk#. ####### #.....##..Health: 62/62 ========================#.#.#..#Magic: 8/8========================#.#.##.#AC: 5Str: 16Doom: 39% ##.#.# ...EV: 15Int: 7  #####....# ##.SH: 0Dex: 22#........#XL:  8 Next: 57% Place: Dungeon:6#.....@..#Noise: ---------  Time: 4698.3 (0.0)#.....(.......a) [i`32m+0 trident (flame)#.....(..#####Throw: 2 darts (curare)#.....(....######(#..##.h.....h   howler monkey (very poisoned, slow)...........####Shift-Dir - straight lineAim: a howler monkey (asleep, 98% to hit)  You throw a dart. The dart hits the howler monkey.  The howler monkey is poisoned.  The howler monkey struggles to breathe. The howler monkey seems to slow down.  The howler monkey howls!i6r5You throw a dart. The dart hits the howler monkey.  The howler monkey is poisoned.  The howler monkey struggles to breathe. The howler monkey seems to slow down.howls!  The howler monkey is moderately wounded.  You hear a bark!i zYou encounter a shadow imp.i=Kh(i&&...z   wight (polearm)5   shadow impi===9.2 (0.9dart (curare) iis _You encounter a wight. It is wielding a +0 halberd.iiPKA wight. An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle. Max HP: ~16Will: +AC: ++EV: ++  rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 70% to hit with your +0 trident of flaming. It has about 31% to hit you. AttackMax Damage After Damaging Hits Hit: +0 halberd 20Drain life (max 10 damage) It is immune to torment; and resistant to miasma and drowning. It can open doors. [!]: Description|Quotei_iio #.##.......####....#..#bronnyjavo the Spear-Bearer#. ##.....## #....##..#Merfolk#. ####### #.....##..Health: 62/62 ========================#.#.#..#Magic: 8/8========================#.#.##.#AC: 5Str: 16Doom: 39% ##.#.# ...EV: 15Int: 7  #####....# ##.SH: 0Dex: 22#........#XL:  8 Next: 57% Place: Dungeon:6#.....@..#Noise: ===------  Time: 4699.2 (0.9)#.............a) +0 trident (flame)ip[0;10m#........#####Throw: dart (curare)#..........######h#..##.(.....h   howler monkey (very poisoned, slow).......z   wight (polearm).5z.####5   shadow impThe howler monkey struggles to breathe. The howler monkey seems to slow down.  The howler monkey howls!  The howler monkey is moderately wounded.You hear a bark!  You encounter a shadow imp. _You encounter a wight. It is wielding a +0 halberd.itiu(ixi9{iiJA shadow imp. A shadowy minor demon, with an affinity for the necromantic arts. Max HP: ~11Will: +AC: +EV: +++  rF: ...  rC: ++.rPois: +rNeg: ∞rElec: . Threat: Minor Class: Demonic Size: V. Small Int: Human i You have about 67% to hit with your +0 trident of flaming. It has about 36% to hit you. Attack Max Damage Hit 6 It is immune to torment; and resistant to miasma. It can open doors. It possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Pain(69%,1d9) (5) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)iD~ is  #.##.......####....#..#bronnyjavo the Spear-Bearer#. ##.....## #....##..#Merfolk#. ####### #.....##..Health: 62/62 ========================#.#.#..#Magic: 8/8========================#.#.##.#AC: 5Str: 16Doom: 39% ##.#.# ...EV: 15Int: 7  #####....# ##.SH: 0Dex: 22#........#XL:  8 Next: 57% Place: Dungeon:6i #.....@..#Noise: ===------  Time: 4699.2 (0.0)#.............a) +0 trident (flame)#........#####Throw: dart (curare)#..........######h#..##.(.....h   howler monkey (very poisoned, slow).......iȇ z   wight (polearm).5z.####5   shadow impThe howler monkey struggles to breathe. The howler monkey seems to slow down.  The howler monkey howls!  The howler monkey is moderately wounded.You hear a bark!  You encounter a shadow imp. _You encounter a wight. It is wielding a +0 halberd.i[ i (i) i@ i ...........)##.......####....##.....## #....##..##. ####### #.....##...#. #.#.##.#  ##.#.# ... ######.# .....#####..........######h#..##iV (............5z.####i 3hi )5is )ziy 8h.i? h   houndz   wight (polearm)..5   shadow impi 7---700.2 (1i: i V _You encounter a hound.i #<#.....#...........)##.......####....##.....####..##. ####### #.....##...#. #.#.##.#  ##.#.# ... #######.i# .....#####.......... ######h#..##h.....5z....i|h.h(idSz5iYz   wight (polearm)..5   shadow imp---1ii"iuv #......####.. #<#.....#...........)##.......####....##.....####..##. ####### #.....##..#.iw #.#.##.#  ##@#.# ... #######.#..##........#####.....h.... ######h#..##z5....i1w iNy7h.i&z8h.i{/zi}9h.iz   wight (polearm)(i6&2iˍiix  #............#......# ####.. bronnyjavo the Spear-Bearer#......<......#......## Merfolk#...................).#Health: 62/62 ========================#.##.......####....#..#Magic: 8/8========================#. ##.....## #....##..#AC: 5Str: 16Doom: 39% #. ####### #.....##..EV: 15Int: 7  #.#.#..#SH: 0Dex: 22#.#.##.#XL:  8 Next: 57% Place: Dungeon:6##@#.# ...Noise: ---------  Time: 4702.2 (0.0)#####.*..# ##.a)iy  +0 trident (flame)#.....*..#Throw: dart (curare)#.....*..##.....*.......#....hh..#####h   howler monkey (very poisoned, slow)#..........h   hound######z#..##z   wight (polearm).(5.... _You encounter a wight. It is wielding a +0 halberd. _You encounter a hound.Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, very poisoned, slow, 61% to hit)i45r .*...iu59.hi >..i.@iK1@.i;*.ij};*.i;*.i8v Y*...isP l*hAim: a hound (55% to hit)i #............#......# ####.. bronnyjavo the Spear-Bearer#......<......#......## Merfolk#...................).#Health: 62/62 ========================#.##.......####....#..#Magic: 8/8========================i {#. ##.....## #....##..#AC: 5Str: 16Doom: 39% #. ####### #.....##..EV: 15Int: 7  #.#.#..#SH: 0Dex: 22#.#.##.#XL:  8 Next: 57% Place: Dungeon:6##@#.# ...Noise: ---------  Time: 4702.2 (0.0)i f#####.(..# ##.a) +0 trident (flame)#.....(..#Throw: dart (curare)#....(...##....(........i< #....hh..#####h   howler monkey (very poisoned, slow)#..........h   hound (very poisoned, slow)######z#..##z   wight (polearm)il .(5....Shift-Dir - straight lineAim: a hound (55% to hit)  i nYou throw a dart. The dart hits the hound. The hound is poisoned.  The hound struggles to breathe.  i nThe hound seems to slow down.  The hound is moderately wounded.i15i6z.iq8h.i.....5   shadow impiSx3.1 (0.9Nothing quivered _izii ###... #......#......# ####.. #<#.....#...........)##.......####....##.....## #....##..##. ####### #.....##... #@#.##.#  ##.#.# ... ####....# ##.........##........##.....h.......#....h...#####.....z.... ######.#5.##i+ Jh(iS 15i i 0z.it .5   shadow impi& -4.1 (1.0i" i % iW i $i  )Gear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing netiA i - 3 boomerangs  k - 3 poisoned darts  q - a javelin Armour (go to first with [)  b - a +0 leather armour (worn) iv c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=) i  g - an amulet of regeneration (worn)  m - a +6 ring of dexterity (worn)  r - a ring of positive energy (worn)j - an amulet of guardian spirit  i ?l - a ring of see invisible  p - a +6 ring of intelligenceici - 3 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 iThis projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 2.1 XLs.  Current attack delay: 1.2. Damage rating: 9 (Base [6 + 2 (Thrw)] x 115% (Str) x 108% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i"ii #............#......####..... bronnyjavo the Spear-Bearer#............#......# ####.. Merfolk#......<......#......## Health: 62/62 ========================#...................).#Magic: 8/8i========================#.##.......####....#..#AC: 5Str: 16Doom: 39% #. ##.....## #....##..#EV: 15Int: 7  #. ####### #.....##..i0'SH: 0Dex: 22#.#.#..#XL:  8 Next: 57% Place: Dungeon:6i['#@#.##.#Noise: ---------  Time: 4704.1 (0.0)##.#.# ...ia) +0 trident (flame)#####....# ##.Throw: 3 boomerangsi#........##........##....hh.......ih   howler monkey (very poisoned, slow)#....(z..#####h   hound (very poisoned, slow)#.......5..z   wight (polearm)ip######.#..##5   shadow impShift-Dir - straight lineAim: a hound (55% to hit)  You throw a dart. The dart hits the hound. The hound is poisoned.  The hound struggles to breathe.  The hound seems to slow down. _The hound is moderately wounded.i>iii  #............#......####..... bronnyjavo the Spear-Bearer#............#......# ####.. Merfolk#......<......#......## Health: 62/62 ========================#...................).#Magic: 8/8========================#.##.......####....#..#AC: 5i :Str: 16Doom: 39% #. ##.....## #....##..#EV: 15Int: 7  #. ####### #.....##..SH: 0Dex: 22#.#.#..#XL:  8 Next: 57% Place: Dungeon:6#@#.##.#Noise: ---------  Time: 4704.1 (0.0)##*#.# ...i ka) +0 trident (flame)#####.*..# ##.Throw: 3 boomerangs#....*...#i V#....*...##....hh.......h   howler monkey (very poisoned, slow)i1 #....(z..#####h   hound (very poisoned, slow)#.......5..i z   wight (polearm)######.#..##5   shadow impThe hound seems to slow down. _The hound is moderately wounded.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, very poisoned, slow, 55% to hit)iU .*....hiC>..i5.@i1@.i\V ;*.i 9..iT> ;*.i`, g*.*.iv ;*.i56"*.*.h.  Aim: a howler monkey (heavily wounded, very poisoned, slow, 61% to hit)iI! #............#......####..... bronnyjavo the Spear-Beareri"7#............#......# ####.. Merfolk#......<......#......## Health: 62/62 ========================#...................).#Magic: 8/8========================#.##.......####....#..#AC: 5Str: 16Doom: 39% #. ##.....## #....##..#EV: 15Int: 7  #. ####### #.....##..SH: 0Dex: 22#.#.#..#XL:  8 Next: 57% Place: Dungeon:6#@#.##.#i"Noise: ---------  Time: 4704.1 (0.0)##(#.# ...a) +0 trident (flame)#####.(..# ##.Throw: 3 boomerangs#.....(..##.....(..#iI#h#....hh.......h   howler monkey (very poisoned, slow)#....(z..#####h   hound (very poisoned, slow)#.......5..z   wight (polearm)######.#..##5   shadow impThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cyclei#<Shift-Dir - straight lineAim: a howler monkey (heavily wounded, very poisoned, slow, 61% to hit)  You throw a boomerang. The boomerang hits the howler monkey!  The howler monkey is almost dead.i....5.h.h.z.5.h.5.3 (1.2 _i#......###.####... #......#......# ####.. #<#......#...........)##.......####....###.....## #....##..##. ####### #.....##... #.#.##.#  ##.#.# ... ####....# ##....h..#...h...# .....z5......#....(...#####.......... i5z.i35.i/9h.i% , catchi…)The howler monkey hoots and howls with incredible vigour!iM========60ix@ _You hear a shout! x4ip #............#....#......###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk#............#......# ####.. Health: 62/62 ========================#......<......#......## Magic: 8/8========================#...................).#AC: 5Str: 16Doom: 39% #.##.......####....#..#EV: 15Int: 7  i}q#. ##.....## #....##..#SH: 0Dex: 22#. ####### #.....##..XL:  8 Next: 57% Place: Dungeon:6#@#.#..#Noise: ========-  Time: 4706.3 (0.0)#*#.##.#a) +0 trident (flame)##*#.# ...Throw: 3 boomerangs#####*h..# ##.#....*...##....hz5.#h   howler monkey (poisoned, slow, catchi…)#.............i rh   hound (very poisoned, slow)#....(...#####z   wight (polearm)#..........5   shadow imp _You hear a shout! x4  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, poisoned, slow, catching its breath, 61% to  hit)i6 .h..hi<h.  Aim: a hound (moderately wounded, very poisoned, slow, 55% to hit)i Z h.i+_*h..iy*hAim: a howler monkey (almost dead, poisoned, slow, catching its breath, 61% to  hit)ix #............#....#......###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk#............#......# ####.. Health: 62/62 ========================#......<......#......## Magic: 8/8iҧ========================#...................).#AC: 5Str: 16Doom: 39% #.##.......####....#..#EV: 15i[Int: 7  #. ##.....## #....##..#SH: 0Dex: 22#. ####### #.....##..XL:  8 Next: 57% Place: Dungeon:6#@#.#..#Noise: ========-  Time: 4706.3 (0.0)#(#.##.#a) +0 trident (flame)i\##(#.# ...Throw: 3 boomerangs#####(h..# ##.#....(...##....(z5.#h   howler monkey (poisoned, slow, catchi…)iΨ#...(.........h   hound (very poisoned, slow)i#...((...#####z   wight (polearm)#..........5   shadow impiVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, poisoned, slow, catching its breath, 61% to  hit)  ioYou throw a boomerang.  The boomerang completely misses the howler monkey.iH/}....h..i: †Shift-Dir - straight lineAim: a howler monkey (almost dead, poisoned, slow, catching its breath, 61% to  hit)  You throw a boomerang.  The boomerang completely misses the howler monkey.The howler monkey is no longer moving slowly.i4<3z.i/A 5.  You kill the howler monkey!iA9h.iGh   hound (very poisoned, slow)z   wight (polearm)5   shadow impiJ862--------7.5 (1.2iOiQu _The shadow imp picks up a beetle and eats it.if #............#....#......###. bronnyjavo the Spear-Bearer  #............#......####..... Merfolk  #............#......# ####.. Health: 62/62 ======================== i= #......<......#......# # Magic: 8/8========================  #...................).#  AC: 5Str: 16Doom: 38%  #.##.......####....#..#  EV: 15Int: 7   #. ##.....## #....##..#  SH: 0Dex: 22  #. ####### #.....##..  XL:  8 Next: 62% Place: Dungeon:6 #@#.#..#  Noise: ---------  Time: 4707.5 (0.0) #*#.##.#  a) +0 trident (flame) ##h#.# ...  Throw: 3 boomerangs #####....# ##.  #.....z5.#  #....†...#  h   hound (very poisoned, slow) #.............  z  [37im wight (polearm) #....(...#####  5   shadow imp #.......... The howler monkey is no longer moving slowly.  You kill the howler monkey! _The shadow imp picks up a beetle and eats it.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound (moderately wounded, very poisoned, slow, 61% to hit)i  #............#....#......###. bronnyjavo the Spear-Bearer  #............#......####..... Merfolk  #............#......# ####.. Health: 62/62 ========================  #......<......#......# # Magic: 8/8========================  #...................).#  AC: 5i Str: 16Doom: 38%  #.##.......####....#..#  EV: 15Int: 7   #. ##.....## #....##..#  SH: 0Dex: 22  #. ####### #.....##..  XL:  8 Next: 62% Place: Dungeon:6 #@#.#..#  Noise: ---------  Time: 4707.5 (0.0) #.#.##.#  a) +0 trident (flame) ##h#.# ...  Throw: 3 boomerangs #####.z..# ##.  #......5.# i z #....†...#  h   hound (very poisoned, slow) #.............  z   wight (polearm)i*  #....(...#####  5   shadow imp #.......... iB +You kill the howler monkey! iY _The shadow imp picks up a beetle and eats it.Reach: a) +0 trident (flame)im )Press: ? - help, Dir - move targeti Aim: a hound (moderately wounded, very poisoned, slow, 61% to hit)  You reach to attack! You hit the hound. You burn the hound.i0 35.i   ......  ......#  <#......#  .....).#  ##....#..#  #. i s #....##..#  #.  #.....##..       ...  i }#####.z5.#  #..... #....†...#   #.............  #....(...#####  i 68.3 (0.8i i  _The shadow imp picks up a beetle and eats it.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a hound (moderately wounded, very poisoned, slow, 61% to hit)  You reach to attack! You hit the hound. You burn the hound. _The hound is severely wounded.ip #............#....#......###. bronnyjavo the Spear-Bearer  #............#......####..... Merfolk  #............#......# ####.. Health: 62/62 ========================  #......<......#......# # Magic: 8/8========================  #...................).#  AC: 5Str: 16Doom: 38%  #.##.......####....#..#  EV: 15Int: 7   #. ##.....## #....##..#  SH: 0Dex: 22  #. ####### #.....##..  XL:  8 Next: 62% Place: Dungeon:6 #@#.#..#  Noise: ---------  Time: 4708.3 (0.0) #*#.##.#  a) +0 trident (flame) ##h#.# ...  Throw: 3 boomerangs[12;1iO0H #####.z5.# ##.  #........#  #....†...#  h   hound (very poisoned, slow) #.............  z   wight (polearm) #....(...#####  5   shadow imp #.......... Aim: a hound (moderately wounded, very poisoned, slow, 61% to hit)  You reach to attack! You hit the hound. You burn the hound. _The hound is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound (almost dead, very poisoned, slow, 61% to hit)i<  #............#....#......###. bronnyjavo the Spear-Bearer  #............#......####..... Merfolk  #............#......# ####.. Health: 62/62 ========================  #......<......#......# # Magic: 8/8========================  #...................).#  AC: 5Str: 16Doom: 38%  #.##.......####....#..#  EV: 15Int: 7   #. ##.....## #....##..#  SH: 0Dex: 22  #. ####### #.....##..  XL:  8 Next: 62% Place: Dungeon:6 #@#.#..#  Noise: ---------  Time: 4708.3 (0.0) i= #h#.##.#  a) +0 trident (flame) ##.#.# ...  Throw: 3 boomerangs #####.z5.# ##.  #........#  #....†...#  h   hound (very poisoned, slow) iX= q#.............  z   wight (polearm) #....(...#####  5   shadow imp #.......... i= You reach to attack! You hit the hound. You burn the hound. _The hound is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti= Aim: a hound (almost dead, very poisoned, slow, 61% to hit)  You reach to attack! You closely miss the hound.iJ? 1z.isF   ......  ......#  <#......#  .....).#  ##....#..#  #.  #....##..#  #.  #.....##..       ... iF T #####..5.#  #....... #....†...#  #.............  #....(...#####  iG 69.0 (0.7iO iQ  _The hound is severely wounded.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a hound (almost dead, very poisoned, slow, 61% to hit)  You reach to attack! You closely miss the hound. _The hound is almost dead.i s#.........### # #....#....#......####...#......####.....#......#......# ####...<......#......# #.i #............).#  #.##..#..#  #. ##.....## #....##..#  #. ####### #.@...##..#.#.#..# #h#.##.#  ##z#.# ...i~ i#####..5.# ##.#........# #....†...# #.............#....(...#####i .ia /5iZ 6z.i" .z   wight (polearm)5   shadow impi, e7 610.0 (1.0i\/ i2 I _You kill the hound!i|*@ ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5Str: 16Doom: 37% i* #...................).#  EV: 15Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 66% Place: Dungeon:6  #. ####### #.@...##..  Noise: ---------  Time: 4710.0 (0.0) #.#.#..#  a) +0 trident (flame) id+#z#.##.#  Throw: 3 boomerangs ##.#.# ...  #####.5..# ##.  #........# z   wight (polearm) #....†...# 5   shadow imp #.............  #....(...##### You reach to attack! You closely miss the hound. _The hound is almost dead. _You kill the hound!Reach: a) +0 trident (flame)i+Press: ? - help, Dir - move targetAim: a wight, wielding a +0 halberd and wearing a +0 robe (70% to hit)iF] #zia7*#io.zAim: a wight, wielding a +0 halberd and wearing a +0 robe (70% to hit)i= ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5Str: 16Doom: 37%  #...................).#  EV: 15Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 66% Place: Dungeon:6  #. ####### #.@...##..  Noise: ---------  Time: 4710.0 (0.0) #.#.#..#  a) +0 trident (flame) #z#.[iA#33m##.#  Throw: 3 boomerangs ##5#.# ...  #####....# ##.  #........# z   wight (polearm) #....†...# 5   shadow imp #.............  #....(...##### _The hound is almost dead. _You kill the hound!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 halberd and wearing a +0 robe (70% to hit)  You reach to attack! You puncture the wight! You burn the wight.i   #  ...#....#..  ..#......#  ..#......#  <......#......#  i ......).#  .#..#  #.  #....##..#  #.  #.@...##..  #.#.#..#  #  ##5#.#  #####....#  i #........#  #....†...# #......... #....(i ==8 (0.8i'iR _You kill the hound!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 halberd and wearing a +0 robe (70% to hit)  You reach to attack! You puncture the wight! You burn the wight. _The wight is severely damaged.i*  ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5iv* Str: 16Doom: 37%  #...................).#  EV: 15Int: 7   #.##.......####....#..#  SH: 0i* VDex: 22  #. ##.....## #....##..#  XL:  8 Next: 66% Place: Dungeon:6  #. ####### #.@...##..  Noise: =--------  Time: 4710.8 (0.0) i + #.#.#..#  a) +0 trident (flame) #z#.##.#  Throw: 3 boomerangs ##5#.# ... i+  #####....# ##.  #........# z   wight (polearm) #....†...# 5   shadow imp #.............  #....(...##### You reach to attack! You puncture the wight! You burn the wight. _The wight is severely damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti , Aim: a wight, wielding a +0 halberd and wearing a +0 robe (severely damaged,  70% to hit)i2U ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5iUStr: 16Doom: 37%  #...................).#  EV: 15Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 66% Place: Dungeon:6  #. ####### #.@...##..  Noise: =--------  Time: 4710.8 (0.0) i/V#.#.#..#  a) +0 trident (flame) #)#.##.#  Throw: 3 boomerangs ##5#.# ...  #####....# ##.  #........#iV~ z   wight (polearm) #....†...# 5   shadow imp #.............  #....(...##### iW_The wight is severely damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 halberd and wearing a +0 robe (severely damaged,  70% to hit)  You reach to attack! You hit the wight. You burn the wight.i\15.i?c  #  ...#....#..  ..#......#  ..#......#  <......#......# id5 ......).#  .#..#  #.  #....##..#  #.  #.@...##..  #.#.#..#  #  ##.#.#  iLdt#####....#  #........#5   shadow imp idX#....†...# #......... #....(i6iZ572-1.5 (0.7i,oiqL _You destroy the wight!i>  ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5Str: 16Doom: 35%  #...................).#  EV: 15iS? Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..  Noise: ---------  Time: 4711.5 (0.0) #.#.#..#  a) +0 trident (flame) #5#.##.#  Throw: 3 boomerangs ##.#.# ...  #####....# ##.  #........# 5   shadow imp #....†...#i? / #.............  #....(...##### 70% to hit)  You reach to attack! You hit the wight. You burn the wight. _You destroy the wight!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti:@ <Aim: a shadow imp (67% to hit)i ##.....................### #bronnyjavo the Spear-Bearer#............#....#......###.. Merfolk#............#......####.....# Health: 62/62 ========================#............#......# ####... Magic: 8/8========================#......<......#......##. AC: 5Str: 16Doom: 35% #...................).#EV: 15Int: 7  #.##.......####....#..#SH: 0iDex: 22  #. ##.....## #....##..#XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..Noise: ---------  Time: 4711.5 (0.0)#.#.#..#a) +0 trident (flame)#5#.##.#Throw: 3 boomerangs##.#.# ...#####....# ##.#........#5   shadow imp#....†...##.............#....(...#####You reach to attack! You hit the wight. You burn the wight. _You destroy the wight!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a shadow imp (67% to hit)  You reach to attack! You hit the shadow imp. You burn the shadow imp.i62.3 (0.8iHiIM_You destroy the wight!Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a shadow imp (67% to hit)  You reach to attack! You hit the shadow imp. You burn the shadow imp. _The shadow imp is moderately wounded.i3 ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5Str: 16Doom: 35%  #...................).#  EV: 15i^Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..  Noise: ---------  Time: 4712.3 (0.0) #.#.#..#  a) +0 trident (flame) #5#.##.#  Throw: 3 boomerangs ##.#.# ...  #####....# ##.  #........# 5   shadow imp #....†...# #.............  #....(...##### Aim: a shadow imp (67% to hit)  You reach to attack! You hit the shadow imp. You burn the shadow imp. _The shadow imp is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a shadow imp (moderately wounded, 67% to hit)iN\  ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5Str: 16Doom: 35%  #...................).#  EV: 15i^ Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..  Noise: ---------  Time: 4712.3 (0.0) #5#.#..#  a) +0 trident (flame) #)#.##.#  Throw: 3 boomerangs ##.#.# ...  #####....# ##.  #........# 5   shadow imp #....†...# #.............  #....(...##### You reach to attack! You hit the shadow imp. You burn the shadow imp. _The shadow imp is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a shadow imp (moderately wounded, 67% to hit)  You reach to attack! You hit the shadow imp. You burn the shadow imp.i c %z _The shadow imp is moderately wounded.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a shadow imp (moderately wounded, 67% to hit)  You reach to attack! You hit the shadow imp. You burn the shadow imp.  The shadow imp is severely wounded.if zYou encounter a wight. It is wielding a +0 mace.i4q t  #  ...#....#..  ..#......#  ..#......#  <......#......#  ......).#  .#..# ir  #.  #....##..#  #.  #.@...##..  #5#.#..#  #  ##.#.#  #####....#  #........#zz 2 wights (wandering) #....†...#5   shadow imp #...z.z... #....(i_s 63.1 (0.8i| iDŽ t _You encounter a wight. It is wielding a +0 falchion.i ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5Str: 16Doom: 35%  #...................).#  EV: 15Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 72% Place: Dungeon:6 iCK #. ####### #.@...##..  Noise: ---------  Time: 4713.1 (0.0) #5#.#..#  a) +0 trident (flame) #)#.##.#  Throw: 3 boomerangs ##.#.# ...  #####....# ##.  #........# zz 2 wights (wandering) #....†...# 5   shadow imp #...z.z.......  #....(...##### The shadow imp is severely wounded.You encounter a wight. It is wielding a +0 mace. _You encounter a wight. It is wielding a +0 falchion.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a shadow imp (severely wounded, 67% to hit)iMZ 5*iq5)Aim: a shadow imp (severely wounded, 67% to hit)i{w ##.....................### #bronnyjavo the Spear-Bearer#............#....#......###.. Merfolkif|#............#......####.....# Health: 62/62 ========================#............#......# ####... Magic: 8/8========================i|#......<......#......##. AC: 5Str: 16Doom: 35% #...................).#EV: 15Int: 7  #.##.......####....#..#SH: 0Dex: 22  #. ##.....## #....##..#XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..ic}Noise: ---------  Time: 4713.1 (0.0)#5#.#..#a) +0 trident (flame)#)#.##.#Throw: 3 boomerangsi~##.#.# ...#####....# ##.#........#zz 2 wights (wandering)#....†...#5   shadow impi~m#...z.z.......#....(...##### _You encounter a wight. It is wielding a +0 falchion.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a shadow imp (severely wounded, 67% to hit)  You hit the shadow imp but do no damage.The shadow imp is severely wounded.i==9 (0.8i_iI  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a shadow imp (severely wounded, 67% to hit)  You hit the shadow imp but do no damage.  i׊The shadow imp is severely wounded. _The shadow imp closely misses you.i7m ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8======================== im #......<......#......# #. AC: 5Str: 16Doom: 35%  #...................).#  EV: 15Int: 7   #.##.......####....#..#  SH: 0Dex: 22 iN #. ##.....## #....##..#  XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..  Noise: =--------  Time: 4713.9 (0.0) #5#.#..#  a) +0 trident (flame) #)#.##.#  Throw: 3 boomerangs ##.#.# ...  #####....# ##.  i '#........# zz 2 wights (wandering) #....†...# 5   shadow imp #...z.z.......  #....(...##### You hit the shadow imp but do no damage.The shadow imp is severely wounded. _The shadow imp closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a shadow imp (severely wounded, 67% to hit)ik< ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8i========================  #......<......#......# #. AC: 5Str: 16Doom: 35%  #...................).#  EV: 15Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..  Noise: =--------  Time: 4713.9 (0.0) #5#.#..#  a) +0 trident (flame) iz#)#.##.#  Throw: 3 boomerangs ##.#.# ...  #####....# ##.  #........# zz 2 wights (wandering) #....†...# 5   shadow imp #...z.........  #....(...##### The shadow imp is severely wounded. _The shadow imp closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetiAim: a shadow imp (severely wounded, 67% to hit)  You closely miss the shadow imp.i)6z.i78 M  #  ...#....#.. i6 ..#......#  ..#......#  <......#......#  ......).#  .#..# i]D #.  #....##..#  #.  #.@...##..  i#5#.#..#  #  ##.#.#  #####....#  #........#z   wight #....z...# #.........ie#....z...##### _The shadow imp closely misses you.Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a shadow imp (severely wounded, 67% to hit)  You closely miss the shadow imp.  The shadow imp is severely wounded.i&ie4.7 (0.8i&!i"W _The shadow imp barely misses you.i> ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ========================  #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5Str: 16Doom: 35%  #...................).#  EV: 15Int: 7   #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..  Noise: =--------  Time: 4714.7 (0.0) #5#.#..#  a) +0 trident (flame) #)#[3i57m.##.#  Throw: 3 boomerangs ##.#.# ...  #####....# ##.  #........# z   wight (wandering) #....z...# 5   shadow imp #.............  #....z...##### You closely miss the shadow imp.The shadow imp is severely wounded. _The shadow imp barely misses you.imReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a shadow imp (severely wounded, 67% to hit)i ##.....................### #  bronnyjavo the Spear-Bearer  #............#....#......###.. Merfolk  #............#......####.....# Health: 62/62 ======================== iK #............#......# ####... Magic: 8/8========================  #......<......#......# #. AC: 5Str: 16Doom: 35%  #...................).#  EV: 15Int: 7  i #.##.......####....#..#  SH: 0Dex: 22  #. ##.....## #....##..#  XL:  8 Next: 72% Place: Dungeon:6  #. ####### #.@...##..  Noise: =--------  Time: 4714.7 (0.0) #.#.#..#  a) +0 trident (flame)iŘ  #)#.##.#  Throw: 3 boomerangs ##.#.# ...  #####....# ##. i #........# z   wight (wandering)i  #....z...# 5   shadow impi&) #.............  i=#....z...##### iUThe shadow imp is severely wounded. _The shadow imp barely misses you.ioVReach: a) +0 trident (flame)Press: ? - help, Dir - move targetiAim: a shadow imp (severely wounded, 67% to hit)  You hit the shadow imp. You burn the shadow imp.i</ziF†zi   #  ...#....#..  ..#......#  io..#......#  <......#......#  ......).#  .#..#  #. i #....##..#  #.  #.@...##.. i #.#.#..#  i>#  in##.#.#  #####....#  #........#zz 2 wights (wandering) #....†z..#im #.....z... iU#....(iA43iʭ5.5 (0.8iiMi(#_The shadow imp barely misses you.Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a shadow imp (severely wounded, 67% to hit)  iQyYou hit the shadow imp. You burn the shadow imp. _You kill the shadow imp!ihiRkA wight. An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle. Max HP: ~16Will: +AC: ++EV: ++  rF: ...  rC: ++.ikbrPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 70% to hit with your +0 trident of flaming. It has about 41% to hit you. AttackMax Damage After Damaging Hits Hit: +0 falchion 15Drain life (max 7 damage) ilIt has a 13% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It can open doors. [!]: Description|QuoteiKiSk ##.....................### #bronnyjavo the Spear-Bearer#............#....#......###.. Merfolki T2#............#......####.....# Health: 62/62 ========================#............#......# ####... Magic: 8/8========================#......<......#......##. AC: 5Str: 16Doom: 34% i+TZ#...................).#iLT-EV: 15ifTInt: 7  #.##.......####....#..#iTZSH: 0Dex: 22  iT|#. ##.....## #....##..#XL:  8 Next: 73% Place: Dungeon:6  #. ####### #.@...##..Noise: =--------  Time: 4715.5 (0.8)#.#.#..#a) +0 trident (flame)#)#.##.#iU4Throw: 3 boomerangsi5U##.#.# ...#####....# ##.iOUR#........#iUWzz 2 wights (wandering)iU#....†z..#iU#.....z.......#....(...##### _The shadow imp barely misses you.iUVReach: a) +0 trident (flame)Press: ? - help, Dir - move targetiUAim: a shadow imp (severely wounded, 67% to hit)  You hit the shadow imp. You burn the shadow imp. _You kill the shadow imp!i[i jEi o ##.....................### #bronnyjavo the Spear-Bearer#............#....#......###.. Merfolk#............#......####.....# Health: 62/62 ========================ii :#............#......# ####... Magic: 8/8========================#......<......#......##. AC: 5Str: 16Doom: 34% i <#...................).#EV: 15Int: 7  #.##.......####....#..#i SH: 0Dex: 22  #. ##.....## #....##..#XL:  8 Next: 73% Place: Dungeon:6  #. ####### #.@...##..Noise: =--------  Time: 4715.5 (0.0)im #*#.#..#a) +0 trident (flame)#*#.##.#Throw: 3 boomerangs##*#.# ...#####.*..# ##.#.....*..#zz 2 wights (wandering)#....†z..##.....z.......i #....(...##### _You kill the shadow imp!Throw: 3 boomerangsi mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (wandering, hasn't  noticed you, 65% to hit)i!q ##.....................### #bronnyjavo the Spear-Bearer#............#....#......###.. Merfolk#............#......####.....# Health: 62/62 ========================#............#......# ####... Magic: 8/8========================#......<......#......##. AC: 5Str: 16Doom: 34% #...................).#EV: 15Int: 7  #.##.......####....#..#SH: 0Dex: 22  #. ##.....## #....##..#XL:  8 Next: 73% Place: Dungeon:6  #. ####### #.@...#[40iqm#..Noise: =--------  Time: 4715.5 (0.0)#(#.#..#a) +0 trident (flame)#(#.##.#Throw: 3 boomerangs##(#.# ...#####.(..# ##.#.....(..#zz 2 wights (1 wandering)#....†z..##.....z.......#....(...#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (wandering, hasn't  noticed you, 65% to hit)  You throw a boomerang. The boomerang hits the wight.  The wight is lightly damaged.i.)...ziK.i*zi 6z.i@oAim: a wight, wielding a +0 falchion and wearing a +0 robe (wandering, hasn't  noticed you, 65% to hit)  You throw a boomerang. The boomerang hits the wight.  The wight is lightly damaged.  iYou encounter a wight. It is wielding a +0 hand axe and wearing a +0 robe ofwillpower.ib oYou encounter an orc wizard. It is wielding a +0 dagger.i gzzo   orc priesto   orc wizard-6.7 (1.2iiAz _You encounter an orc priest. It is wielding a +0 hand axe.i% .)### #.....................### # ...#......###....###.....# #............#####.. #<......#......##............).###.......####....##.....####..##. ####### #.....##...#.#o. #)#.##.# ##.#.# ...i ####....# ##.   wight..z.†.z.#.z..o....i 1ziR gz.oi 4o.i z 2 wightso   orc wizard....i F-70i$ i\ isp# ......)..### #.....................### # ...#......###......###.....# #............#####.. #<......#.....#...................).###.......####@...###.....## #....##..##. ####### #...o.##...#.#. #)#.##.# ##.#.# ...    wight####.z..# ##......†zzo#is6z.i't7o.iu3oiv1oi}o   orc wizard.o   orc (wandering)i~&8i _You encounter an orc. It is wielding a +0 whip.i  #..[.## #.#........#  .)....  ##...........### #  #.#....#......###. #.#......####.. #......#......# ####. #<#......## #.............@.....).# #.##.......####....#..# #. ##.....## #..o.##..##. ####### #.....##.. #.#...# #)#.##.#o   orc i 8priest ##z#.# ... #####....# ##o #.......o#iE 1zi 6o.i 3oi 1oi z   wighto   orc priest.o   orc wizard.o   orc (wandering)i" &9i i i& #..[.........#.......##  bronnyjavo the Spear-Bearer  #............#........#  Merfolk  #............)........###  Health: 62/62 ========================  ##.....................### #  Magic: 8/8========================  #............#....#......###. AC: 5Str: 16Doom: 34%  #............#......####..... EV: 15Int: 7   #............#......# ####.. SH: 0Dex: 22  #......<......#......# # XL:  8 Next: 73% Place: Dungeon:6  #.............@.....).#  Noise: ---------  Time: 4719.7 (0.0)  #.##.......####o...#..#  a) +0 trident (flame)  #. ##.....## #....##..# i[[37m Throw: 3 boomerangs  #. ####### #.....##..  #.#.#..#  #)#.##.#  z   wight ##z#z# ..o  o   orc priest #####...o# ##.  o   orc wizard #........#  o   orc (wandering)You encounter an orc wizard. It is wielding a +0 dagger. _You encounter an orc priest. It is wielding a +0 hand axe. _You encounter an orc. It is wielding a +0 whip.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe (70% to hit)i : #..[.........#.......##  bronnyjavo the Spear-Bearer  #............#........#  Merfolk  #............)........###  Health: 62/62 ========================  ##.....................### #  Magic: 8/8========================  #............#....#......###. AC: 5Str: 16Doom: 34%  #............#......####..... EV: 15Int: 7   #............#......# ####.. SH: 0Dex: 22  #......<......#......# # XL:  8 Next: 73% Place: Dungeon:6  #.............@.....).#  Noise: ---------  Time: 4719.7 (0.0)  #.##.......####)...#..#  a) +0 trident (flame)  #. ##.....## #....##..# i~;D[37m Throw: 3 boomerangs  #. ####### #.....##..  #.#.#..#  #)#.##.#  z   wight ##z#z# ..o  o   orc priest #####...o# ##.  o   orc wizard #........#  o   orc (wandering) _You encounter an orc priest. It is wielding a +0 hand axe. _You encounter an orc. It is wielding a +0 whip.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe (70% to hit)  You puncture the orc priest! You burn the orc priest.ib=5z.i0>1o.iHQ #..[  #............#  #............)........### iI ##.................. #  #............#....#.  #............#......  #............#......#  .<......#......# iI .......@.....).#  ....####)...#..#  #. ##.....## #....##..#  #. iI^ #.....# iI#.#.#..# iIn#)#z##.#  ##z#.# .o. o   orc wizard iJ# ##. o   orc (wandering) i0JY. It is wielding a +0 whip. iHJz Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetiaJTAim: an orc priest, wielding a +0 hand axe (70% to hit)  izJzYou puncture the orc priest! You burn the orc priest.  You kill the orc priest!iP;*i& : o   orc (wandering)  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!i {37==20.4 (0.7i iq  i iW h_Deactivating autopickup; reactivate with Ctrl-A.i iDJ #..[.#.## #.#..# #.)........### ##..........### # #.#....#......### #.#......#### #.#......# ####i X #......<......#......#  #.).# #.##.####)...#..# #. ##.....## #....##..# #. ####### #.....##.. #.#.#..# #)#z##.#o   orc (wandering)i;  ##z#.# .o. #####...{# ##.  #.#i .i)ib@--1.4 (1.0iiiiiǛiCiiiت,iQ  A wight comes into view.iGiH| #..[..#.......## #..#........# #..)........### ##i*....## #..#....#...... #..#......#### #i..#......# ### #......<......#......# #........).#--i #.##.......####z...#..#i̻ #. ##.....## #....##..# #. ####### #.....##.. #.#.#..# #)#z##.#z   wight ##z#.# ...  #####...{# ##.  #i!..#i&2ii23.4 (2 _iiiz#..[.........#.......##bronnyjavo the Spear-Bearer#............#........#Merfolk#............)........### Health: 62/62 ========================##.....................### Magic: 8/8========================#............#....#......# AC: 5Str: 16Doom: 33% #............#......####.. EV: 15Int: 7  #............#......# ### SH: 0Dex: 22#......<......#......#XL:  8 Next: 77% Place: Dungeon:6#..........@***.....).#Noise: ---------  Time: 4723.4 (0.0)#.##.......####[i42mz...#..#a) +0 trident (flame)#. ##.....## #....##..#Throw: 3 boomerangs#. ####### #.....##..#.#.#..##)#z##.#z   wight##z#.# ...#####...{# ##.#........# _A wight comes into view.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  65% to hit)iH#..[.........#.......##bronnyjavo the Spear-Bearer#............#........#Merfolk#............)........### Health: 62/62 ========================##.....................### Magic: 8/8========================#............#....#......# AC: 5Str: 16Doom: 33% #............#......####.. EV: 15Int: 7  #............#......# ### SH: 0Dex: 22#......<......#......#XL:  8 Next: 77% Place: Dungeon:6#..........@(((.....).#Noise: ---------  Time: 4723.4 (0.0)#.##.......####[iI40mz...#..#a) +0 trident (flame)#. ##.....## #....##..#Throw: 3 boomerangs#. ####### #.....##..#.#.#..##)#z##.#z   wight##z#.# ...#####...{# ##.#........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  65% to hit)  You throw a boomerang.  The boomerang hits the wight but does no damage.iC:...i.z)Shift-Dir - straight line  Aim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  65% to hit)  You throw a boomerang.  The boomerang hits thi Fe wight but does no damage.wight is lightly damaged.i*zimz 2 wightsig=4.6 (1.2 _iiiN  #..[.........#.......##  bronnyjavo the Spear-Bearer #............#........#  Merfolk #............)........###  Health: 62/62 ======================== ##.....................### Magic: 8/8======================== #............#....#......# AC: 5Str: 16Doom: 33%  #............#......####.. EV: 15Int: 7   #............#......# ### SH: 0Dex: 22 #......<......#......#  XL:  8 Next: 77% Place: Dungeon:6 #..........@..z.....).#  Noise: ---------  Time: 4724.6 (0.0) #.##.......####z...#..#  a) +0 trident (flame) iC #. ##.....## #....##..#  Throw: 3 boomerangs #. ####### #.....##..  #.#.#..#  #)#z##.#  zz 2 wights ##z#.# ...  #####...{# ##.  #........# 65% to hit)  You throw a boomerang.  The boomerang hits the wight but does no damage. _The wight is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti0@..z _The wight is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)  Your weapon can't reach that far!i~E_ **zil[7*.i= 7@.i7 @*@ic >.@iΫ 7*@i9.@i+5@*i5**i' 3#..[.........#.......##bronnyjavo the Spear-Bearer#............#........#Merfolk#............)........### Health: 62/62 ========================##.....................### Magic: 8/8========================#............#....#......# AC: 5Str: 16Doom: 33% #............#......####.. EV: 15Int: 7  #............#......# ### SH: 0Dex: 22#......<......#......#i)) lXL:  8 Next: 77% Place: Dungeon:6#..........@..z.....).#Noise: ---------  Time: 4724.6 (0.0)#.##.......####z...#..#a) +0 trident (flame)#. ##.....## #....##..#Throw: 3 boomerangs#. ####### #.....##..#.#.#..##)#z##.#zz 2 wights##z#.# ...#####...{# ##.#........# _The wight is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetOkay, then.i* (i2 i4 . _i  #.... #..[.#..i !# #.#........#  ).. ##...........# #.#....#.... #.#......####. #......#......# ## #<.@....#......# #......z.....).# #...####z...#..#i b #. ##.....## #....##..##. ####### #.....##.. #.#.#..# #)#z##.# ##z#.# .. #####...{# ##.i> 2z.i :z)i* i+ 25.6 (1 _iJ4 i6 i<iA wight. An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle. Max HP: ~16Will: +AC: ++EV: ++ ic rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 70% to hit with your +0 trident of flaming. It has about 41% to hit you. AttackMax Damage After Damaging Hits Hit: +0 falchion 15Drain life (max 7 damage) It is immune to torment; and resistant to miasma and drowning. iܳIt can open doors. [!]: Description|QuoteiƮi5#....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#........#Health: 62/62 ========================#............)........### Magic: 8/8========================##.....................## AC: 5Str: 16Doom: 33% #............#....#...... EV: 15Int: 7  #............#......####. SH: 0Dex: 22#............#......# ## XL:  8 Next: 77% Place: Dungeon:6#......<.@....#......#Noise: ---------  Time: 4725.6 (1.0)#............zz.i޸....).#a) +0 trident (flame)#.##.......####)...#..#Throw: 3 boomerangs#. ##.....## #....##..##. ####### #.....##..#.#.#..#zz 2 wights#)#z##.###z#.# ...#####...{# ##. _The wight is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move target _Okay, then.i7iF(i]i1iJ #....................#  bronnyjavo the Spear-Bearer #..[.........#.......##  Merfolk #............#........#  Health: 62/62 ======================== #............)........### Magic: 8/8======================== ##.....................## AC: 5Str: 16Doom: 33%  #............#....#...... EV: 15Int: 7  iK #............#......####. SH: 0Dex: 22 #............#......# ## XL:  8 Next: 77% Place: Dungeon:6 #......<.@....#......#  Noise: ---------  Time: 4725.6 (0.0) #............zz.....).#  a) +0 trident (flame) #.##.......####)...#..#  Throw: 3 boomerangs #. ##.....## #....##..#  #. ####### #.....##..  #.#.#..#  zz 2 wights #)#z##.#  ##z#.# ...  #####...{# ##. _The wight is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move target _Okay, then.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti7 #....................#bronnyjavo the Spear-Bearer#..[.........#.......##i_8 vMerfolk#............#........#Health: 62/62 ========================#............)........### Magic: 8/8========================##.....................## AC: 5i8 Str: 16Doom: 33% #............#....#...... EV: 15i8 Int: 7  #............#......####. SH: 0i8 Dex: 22#............#......# ## XL:  8 Next: 77% Place: Dungeon:6#......<.@....#......#Noise: ---------  Time: 4725.6 (0.0)#............zz.....).#i-9 a) +0 trident (flame)#.##.......####)...#..#Throw: 3 boomerangsi\9 t#. ##.....## #....##..##. ####### #.....##..#.#.#..#zz 2 wightsi|9 #)#z##.###z#.# ...#####...{# ##.i: Reach: a) +0 trident (flame)Press: ? - help, Dir - move target _Okay, then.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetOkay, then.i: (iB iD . _ i<#....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#........#Health: 62/62 ========================#............)........### Magic: 8/8========================##.....................## AC: 5Str: 16Doom: 33% #............#....#...... EV: 15Int: 7  #............#......####. SH: 0Dex: 22#............#......# ## XL:  8 Next: 77% Place: Dungeon:6#......<.@*...#......#Noise: ---------  Time: 4725.6 (0.0)#...........*[3 in0mzz.....).#a) +0 trident (flame)#.##.......####)...#..#Throw: 3 boomerangs#. ##.....## #....##..##. ####### #.....##..#.#.#..#zz 2 wights#)#z##.###z#.# ...#####...{# ##. _Okay, then.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  65% to hit) iz #....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#........#Health: 62/62 ========================#............)........### Magic: 8/8========================##.....................## AC: 5Str: 16Doom: 33% #............#....#...... EV: 15Int: 7  #............#......####. SH: 0Dex: 22#............#......# ## XL:  8 Next: 77% Place: Dungeon:6#......<.@(...#......#Noise: ---------  Time: 4725.6 (0.0)#...........(zz i [m.....).#a) +0 trident (flame)#.##.......####)...#..#Throw: 3 boomerangs#. ##.....## #....##..##. ####### #.....##..#.#.#..#zz 2 wights#)#z##.###z#.# ...#####...{# ##.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  65% to hit)  You throw a boomerang.  The boomerang hits the wight but does no damage. iȗ #. i . i  i z i Shift-Dir - straight line  Aim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  i 65% to hit)  You throw a boomerang.  The boomerang hits the wight but does no damage.wight is lightly damaged. i 6z. i] +z. i mz 3 wights i$ =6.8 (1.2 _ i9 !iPz #....................#  bronnyjavo the Spear-Bearer #..[.........#.......##  Merfolk #............#........#  Health: 62/62 ======================== !iz}#............)........### Magic: 8/8======================== ##.....................## AC: 5Str: 16Doom: 33%  !i{H#............#....#...... EV: 15Int: 7   #............#......####. SH: 0!ir{&Dex: 22 #............#......# ## XL:  8 Next: 77% Place: Dungeon:6 !i{#......<.@*z..#......#  Noise: ---------  Time: 4726.8 (0.0) #............z......).#  a) +0 trident (flame)!i{ #.##.......####z...#..#  Throw: 3 boomerangs!i{f #. ##.....## #....##..#  #. ####### #.....##..  !i!|#.#.#..#  zzz 3 wights #)#z##.#  ##z#.# ... !iL|k #####...{# ##. The boomerang hits the wight but does no damage. !it|{_The wight is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move target!i|{Aim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)!i  #....................#  bronnyjavo the Spear-Bearer #..[.........#.......##  Merfolk #............#........#  Health: 62/62 ======================== #............)........### Magic: 8/8======================== ##.....................## AC: 5Str: 16Doom: 33%  #............#....#...... EV: 15Int: 7   #............#......####. SH: 0Dex: 22 #............#......# ## XL:  8 Next: 77% Place: Dungeon:6 #......<.@.z..#......#  Noise: ---------  Time: 4726.8 (0.0) #............zz.....).#  a) +0 trident (flame) #.##.......####)...#..#  [3!i 3mThrow: 3 boomerangs #. ##.....## #....##..#  #. ####### #.....##..  #.#.#..#  zzz 3 wights #)#z##.#  ##z#.# ...  #####...{# ##. _The wight is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)  You reach to attack! You barely miss the wight.z.!i 0z.!i !i. i   #..[.........#..  #............#..  #............).. ##............. #............# #............# #............#  #......<.@zz..#  #............).#  #.##.......####)...#..#  #. ##.....## #.... #. #######    #)    7.6 (0.8!i4 MReach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)  You reach to attack! You barely miss the wight. _The wight is lightly damaged.$ig; #.# #..[.#.......## #.#.# #.). ##.. #.#....# #.#......#### #.#......#  #......<@.zz..#......# #.z.....).# #.##.####)...#..# #. ##.....## #....##..# #. ####### #.....##.. #.#.#..#  #)#z##.#  ##z#.# ...  #####...{# ##.$ig2z.$iCi1z.$ii+z.$ij$iL`8.6 (1.0$iL! #.# #..[.#.## #.#.# #.). ##. #.#....# #.#......$i"#.#......#  #......@.zz...#......# #.z......).# #.##.####)...#..#  #. ##.....## #....##..#  #. # #.....##.. #.#.#..#  #)#z##.#  ##z#.# ...  #####...{# ##.$i#4z.$i%1z.$i<)+z.$i)$i0$i1$57$iJ1:--=9$i8$iP:Z _The wight attacks as it pursues you! The wight hits you with a +0 falchion.$i=y _There is an escape hatch in the ceiling, spattered with blood here.$i6$i7UAn escape hatch in the ceiling. A spring-loaded one-way escape hatch set in the ceiling. While standing here, you can traverse the escape hatch with the < key. You have not yet explored it and cannot tell where it leads. You are here. $i8)(<)go up.%i %i #....................# bronnyjavo the Spear-Bearer#..[.........#.......## Merfolk#............#........# Health: 57/62 ======================--#............)........# Magic: 8/8========================##..................... AC: 5%i| 0Str: 16Doom: 33% #............#....#.... EV: 15Int: 7  #............#......### SH: 0Dex: 22##............#......#XL:  8 Next: 77% Place: Dungeon:6#......@zz.z..#......#Noise: =--------  Time: 4729.6 (1.0)#...................).#a) +0 trident (flame)#.##.......####)...#..#%i $Throw: 3 boomerangs#. ##.....## #....##..##. ####### #.....##..#.#.#..#zzz 3 wights#)#z##.###z#.# ...#####...{# ##.Aim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)  You reach to attack! You barely miss the wight. _The wight is lightly damaged. %iX _The wight attacks as it pursues you! The wight hits you with a +0 falchion. _There is an escape hatch in the ceiling, spattered with blood here.%i %io (%i$ %i&& 1z.%ip+ f.z%iE9 E830%i> %i@  5. _The wight misses you.A mysterious force pulls you upwards. The hatch slams shut behind you.%i$ v#............#  #..........##############  #.......<..# #..........#####  #..........# #....#####.)...###%i ##.......#.######.# ######.............# #.## #######.............###..# ##..........#.....#.############. ..........z..........>.##. ##..........###.##..###########.. ............###.....## ###.. ##.#.....#...........########.#..#.#######.#..................%i ##.#...#####.#........#.........##. z   wight###.))....#..............#...##########............#...#...####......................#%i_ G9-2.1 (2.5%i;f %i4h X _Reactivating autopickup.'ij #.# #....# #.<..# #.##### #..# #....#####.)... ##.#.######.# ##### #.# #.##  #......###..# #.#.....#.#.z.>.## .##.###.##..#....###.....## ####.#.....#...........#.# #.#.#...........## #...#####.#........#...## ###.))....#..............#... #............#...#... #.'iq-z.'i{z  The wight attacks as it pursues you! The wight hits you with a +0 falchion.P: 58/60 (62)==3.1 (1.0Drain _You partially resist. You feel drained.'i& C #.# #..........# #.<..# #.##### #'i7 ...# #....#####.)... ##.#.######.# ##### #.......# #.##  #.......###..# #.#.....#..z.>. #.##.###.##..# #....###.....## ####.#.....#...........#.# #.#.#...........'i  #...#####.#........#.. ###.))....#..............#... #......#...#... #'i1-z.'iz'i8#9'iz:=4'i'i/p _The wight attacks as it pursues you! The wight misses you.'igJ  #............# bronnyjavo the Spear-Bearer  #..........##############  Merfolk  #.......<..# #..........#####  HP: 59/60 (62) =======================-  #..........# #....#####.)...## MP: 8/8========================  ##.......#.######.# #####... AC: 5Str: 16Doom: 33%  #.............# #.## #### EV: 15Int: 7   #.............###..#  SH: 0Dex: 22 ####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 'iDK ................@z............>.# Noise: =--------  Time: 4734.1 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....## ### Throw: 3 boomerangs ####.#.....#...........########.# Drain  #.#######.#..................#  #...#####.#........#.........# z   wight  ###.))....#..............#...# #######............#...#...# #..................... _You partially resist. You feel drained. _The wight attacks as it pursues you! The wight misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)'i T @z'i@zAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)(i| #............#bronnyjavo the Spear-Bearer#..........##############Merfolk#.......<..# #..........##### HP: 59/60 (62) =======================-#..........# #....#####.)...## MP: 8/8========================##.......#.######.# #####... AC: 5Str: 16Doom: 33% #.............# #.###### EV: 15Int: 7  #.............###..#SH: 0Dex: 22 ####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 ................@z......(i}[34m......>.# Noise: =--------  Time: 4734.1 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....##### Throw: 3 boomerangs ####.#.....#...........########.# Drain#.#######.#..................##...#####.#........#.........# z   wight###.))....#..............#...########............#...#...##.....................Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)  You puncture the wight! You burn the wight.  The wight is severely damaged.9 (0.8(i(i  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged,  70% to hit)  (i1You puncture the wight! You burn the wight.  The wight is severely damaged. _The wight closely misses you.(i% g #............# bronnyjavo the Spear-Bearer  #..........##############  Merfolk  #.......<..# #..........#####  HP: 59/60 (62) =======================-  #..........# #....#####.)...## MP: 8/8======================== (i J ##.......#.######.# #####... AC: 5Str: 16Doom: 33%  #.............# #.## #### EV: 15Int: 7   #.............###..#  SH: 0Dex: 22 ####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 ................@z............>.# Noise: =--------  Time: 4734.9 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....## ### Throw: 3 boomerangs ####.#.....#...........########.# Drain  #.#######.#..................#  #...#####.#........#.........# z   wight  ###.))....#..............#...#(i$  #######............#...#...# #.....................The wight is severely damaged. _The wight closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)(i  #............#bronnyjavo the Spear-Bearer#..........##############Merfolk#.......<..# #..........##### HP: 59/60 (62) =======================-#..........# #....#####.)...## MP: 8/8========================##.......#.######.# #####... AC: 5(i Str: 16Doom: 33% #.............# #.###### EV: 15Int: 7  #.............###..#SH: 0Dex: 22 ####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 ................@z............>.# Noise: =--------  Time: 4734.9 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....##### Throw: 3 boomerangs ####.#.....#...........########.# Drain#.#######.#..................##...#####.#........#.........# z[(i2 m   wight###.))....#..............#...########............#...#...##..................... _The wight closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You hit the wight but do no damage.(i d60=5.7 (0.8(i4 (i MReach: a) +0 trident (flame)  Press: ? - help, Dir - move target(ic EAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You hit the wight but do no damage. _The wight is severely damaged.)i> #............# bronnyjavo the Spear-Bearer )i5?C #..........##############  Merfolk  #.......<..# #..........#####  HP: 60/60 (62) ========================  #..........# #....#####.)...## MP: 8/8========================  ##.......#.######.# #####... AC: 5)if?#Str: 16Doom: 33%  #.............# #.## #### EV: 15Int: 7  )i? #.............###..#  SH: 0Dex: 22 )i?####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 )i?................@z............>.# Noise: =--------  Time: 4735.7 (0.0) #.##..........###.##..########### a) +0 trident (flame) )i?#.............###.....## ### Throw: 3 boomerangs ####.#.....#...........########.# Drain )i@  #.#######.#..................#  #...#####.#........#.........# z   wight  ###.))....#..............#...#)i/@. #######............#...#...# )iK@#.....................You hit the wight but do no damage. _The wight is severely damaged.)if@^Reach: a) +0 trident (flame)Press: ? - help, Dir - move target)i@Aim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit))i| #............#bronnyjavo the Spear-Bearer#..........##############)i%~Merfolk#.......<..# #..........##### HP: 60/60 (62) ========================#..........# #....#####.)...## MP: 8/8========================##.......#.######.# #####... AC: 5Str: 16Doom: 33% #.............# #.###### EV: 15Int: 7  #.............###..#SH: 0Dex: 22 )i####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 ................@z............>.# Noise: =--------  Time: 4735.7 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....##### Throw: 3 boomerangs ####.#.....#...........########.# Drain#.#######.#..................##...#####.#........#.........# z   wight###.))....#..............#...########............#...#...##.....................Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You closely miss the wight.The wight is se)iN%verely damaged.)i56.5 (0.8)ie)iS _The wight closely misses you.)iJ : #............# bronnyjavo the Spear-Bearer  #..........##############  Merfolk  #.......<..# #..........#####  HP: 60/60 (62) ========================  #..........# #....#####.)...## MP: 8/8========================  ##.......#.######.# #####... AC: 5Str: 16Doom: 33% )i  #.............# #.## #### EV: 15Int: 7   #.............###..#  SH: 0Dex: 22 ####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 ................@z............>.# Noise: =--------  Time: 4736.5 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....## ### Throw: 3 boomerangs ####.#.....#...........########.# Drain  #.#######.#..................#  #...#####.#........#.........# z   wight  ###.))....#..............#...# #######............#...#...# #.....................)i yThe wight is severely damaged. _The wight closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit))i #............#bronnyjavo the Spear-Bearer#..........##############Merfolk#.......<..# #..........##### HP: 60/60 (62) ========================#..........# #....#####.)...## MP: 8/8)i========================##.......#.######.# #####... AC: 5Str: 16Doom: 33% #.............# #.###### EV: 15Int: 7  #.............###..#SH: 0Dex: 22 )ip####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 ................@z............>.# Noise: =--------  Time: 4736.5 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....##### Throw: 3 boomerangs ####.#.....#...........########.# Drain#.#######.#..................##...#####.#........#.........# z   wight)i"###.))....#..............#...########............#...#...##.....................Reach: a) +0 trident (flame)Press: ? - help, Dir - move target)i"Aim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You hit the wight but do no damage.The wight is severely damaged.)i 57.3 (0.8)i)i:  Press: ? - help, Dir - move target)i:.Aim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You hit the wight but do no damage.The wight is severely damaged. )ig@_The wight misses you.*iS   #............# bronnyjavo the Spear-Bearer  #..........##############  Merfolk *i  #.......<..# #..........#####  HP: 60/60 (62) ========================  #..........# #....#####.)...## MP: 8/8========================  ##.......#.######.# #####... AC: 5Str: 16Doom: 33%  #.............# #.## #### EV: 15Int: 7   #.............###..#  SH: 0Dex: 22 *i ####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 ................@z............>.# Noise: =--------  Time: 4737.3 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....## ### Throw: 3 boomerangs ####.#.....#...........########.# Drain  #.#######.#..................#  #...#####.#........#.........# z   wight  ###.))....#..............#...#*i #######............#...#...# #.....................The wight is severely damaged. _The wight misses you.Reach: a) +0 trident (flame)*iJPress: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)*iF #............# bronnyjavo the Spear-Bearer  #..........##############  Merfolk  #.......<..# #..........#####  HP: 60/60 (62) ========================  #..........# #....#####.)...## MP: 8/8========================  ##.......#.######.# #####... AC: 5Str: 16Doom: 33%  #.............# #.## #### EV: 15Int: 7   #.............###..#  SH: 0Dex: 22 ####..........#.....#.########### XL:  8 Next: 77% Place: Dungeon:5 ................@)............>.# Noise: =--------  Time: 4737.3 (0.0) #.##..........###.##..########### a) +0 trident (flame) #.............###.....## ###[39;*if49m Throw: 3 boomerangs ####.#.....#...........########.# Drain  #.#######.#..................#  #...#####.#........#.........# z   wight  ###.))....#..............#...# #######............#...#...# #..................... _The wight misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You puncture the wight! You burn the wight.*i-  *i& ...  ..<..#  *iZN .....#  ...#.######.#  ........# #.##  *iF........###..# .....#.....#.##.......@)......>*i.....###.##..##......## ......  *i.......  .....#.  ###.)).......*ie  .......   *i1-1838.1 (0.8*i*iMReach: a) +0 trident (flame)  Press: ? - help, Dir - move target*i Aim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You puncture the wight! You burn the wight. _You destroy the wight!+i What do you want to examine? Items  a - ()) a +0 falchionb - ([) a +0 robe-i"t -iz P #............#bronnyjavo the Spear-Bearer#..........##############Merfolk#.......<..# #..........##### HP: 60/61 (62) =======================-#..........# #....#####.)...## MP: 8/8========================##.......#.######.# #####... AC: 5Str: 16Doom: 31% -iR} #.............# #.###### EV: 15Int: 7  #.............###..#SH: 0Dex: 22 ####..........#.....#.########### XL:  8 Next: 83% Place: Dungeon:5 ................@)............>.# Noise: =--------  Time: 4738.1 (0.8) #.##..........###.##..########### a) +0 trident (flame) #.............###.....##### Throw: 3 boomerangs ####.#.....#...........########.# Drain#.#######.#..................##...#####.#........#.........# ###.))....#..............#...#-iV~ @[m #######............#...#...# #..................... Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You puncture the wight! You burn the wight. _You destroy the wight!-i֢ =-i -iS .i .ip %  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   5.2  18%  +1   k - Spellcasting   0.0    -1  .i<          b - Axes   3.7    -2       c * Polearms  10.6  45%  +4   l - Evocations   0.0     0   d - Staves   3.7    -2       e - Unarmed Combat   0.0    +1      .i  f - Throwing   2.0     0               g - Long Blades   0.0    +1               h - Armour   0.0    -3       i * Dodging   6.7  15%  +3      j + Stealth6.5  22%  +2          [.i ]40m                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets6i, 6i3P #............#bronnyjavo the Spear-Bearer#..........##############Merfolk#.......<..# #..........##### HP: 60/61 (62) =======================-#..........# #....#####.)...## MP: 8/8========================##.......#.######.# #####... AC: 5Str: 16Doom: 31% 6i3#.............# #.###### EV: 156iI4Int: 7  #.............###..#SH: 0Dex: 22 ####..........#.....#.########### XL:  8 Next: 83% Place: Dungeon:5 ................@)............>.# Noise: =--------  Time: 4738.1 (0.0) 6i4#.##..........###.##..########### a) +0 trident (flame) #.............###.....##### Throw: 3 boomerangs 6i5####.#.....#...........########.# Drain#.#######.#..................##...#####.#........#.........# ###.))....#..............#...# #######............#...#...# #..................... Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged,  70% to hit)  You puncture the wight! You burn the wight. _You destroy the wight!6iC=6i&>'7i7i$7i 7i 7i 7i 7i 7ib 1= _HP restored.  Things that are here:7iu =  a +0 falchion; a +0 robe7i 7i  _7i 7i  #..#  #....##  #.......<..# #..#####  #..# #....#####.)...####.......#.######.# #####..#..7i ^.....# #.## ###.....###..# ##..#.....#.##..)@.>.##.-40.1 (2#..###.##..##.. ....###.....## ###...#.....#...........##.#..#.#######.#............##.#...#####.#........#..##.###.))....#..............#...#########............#...#...###..#7i 7-7iS 7i37iI7i7iB7i&7i ..# ..## .......<..# #..##### ...# #....#####.)...##### #.......#.######.# #####.....## ...# #.## #######. ..###..# ##.. ..7i#.....#.##..)..>.##..#2 ..###.##..##..#####.....## ###..# .#.....#.....########.#..## .#######.#..................##..# ...#####.#........#.........##.. ##.))....#..............#...###..#######............#...#...###..##.7i7i"7i9i9i9i9i69iF9ie=9i# ###### <..# #...##### .# #....#####.)...##### . ......#.######.# #####.....##..# #.## #######..####..# ##..#.....#.##..)..>.##..##.4###.##..##..#####.....## ###..#..# .....#...........##.#..##. ######.#............##..# .#####.#........#.........##....# .))....#..............#...###..## ######......#...#...######.#..##.##9iX9i<i<i%yGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)<iъk - 3 poisoned darts  q - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  m - a +6 ring of dexterity (worn)  r - a ring of positive energy (worn)j - an amulet of guardian spirit  l - a ring of see invisible  p - a +6 ring of intelligence=i=iz=i..........#bronnyjavo the Spear-Bearer ........##############Merfolk .....<..# #..........#####. HP: 61/61 (62) ======================== ........# #....#####.)...##### . MP: 8/8======================== ......#.######.# #####.....#### AC: 5Str: 16Doom: 31% ...........# #.#########..# EV: 15Int: 7  ...........###..###.... SH: 0Dex: 22 ........#.....#.############..... XL:  8 Next: 83% Place: Dungeon:5 ...........)....@.......>.##..##. Noise: ---------=i$  Time: 4744.1 (0.0) ........###.##..###########..#### a) +0 trident (flame) ........###.....#####..#..# Throw: 3 boomerangs .....#...........########.#..##.# Drain ######.#..................##..#.# .#####.#........#.........##....#  .))....#..............#...###..##  ######............#...#...######. #......................##.## 70% to hit)  You puncture the wight! You burn the wight. _You destroy the wight! _HP restored.  Things that are here: _a +0 falchion; a +0 robe=i=i@'=ir=i>i,>iI.3>i7>i8>is9>ie=X>i.>>iDF# ######## #<..# #..........##### . # #....#####.)...##### .. #.######.# #####.....####..# #.## #######..##.###..# ##....###.....#.##......#)..>.##..##..#>iEJ6.1 (2###.##..##..####..###.....## ###..#..#..#...........##.#..##.#...#..........##..#.#.. ####.#........#..##....#.. )....#..............#...###..##÷.............#...#...######..#..##.##).>i"F>iK>iPM>iiS>i[>i]>ia>i_g# ## #h <..# #..##### . $# #....#####.)...##### .. ###.######.# #####.....####..## #.## #######..##..###..# ##....##..#.....#.##>i#hj#......#..)..>.##..##..##.8###.##..##..####..####.....## ###..#..#..# .#...........##.#..##.#..#.#..##..#.#...#.#..#..##....#...# ...#..#...###..##÷..#..#...#...######....##..##.##)..>ih>il>ibnPi Pi 3Pi Pi— Pi Pi- # ## #h .# ..# #..##### . $ )# #....#####.)...##### .. ### #.######.# #####.....####..## #.## #######..##..###..# ##....##...##.....#.###......#...#)..>.##..##..##.##50###.##..##..####..####.....## ###..#..#..# ..##.#..##.#..# .#..##..#.#...#.. .#..#..##....#...#.. .#..Pi #...###..##÷..#.. ..#...#...######....#.. ..##.##)..Pi Pi Qi6<,# # #h .# # #.##### . $ ) # #....#####.)...##### .. ### . .######.# #####.....####..#.#.# #.## #..##.....####..# ##....##...# .#.....#.##......#...#.)...@>.##..##..##.##. .###.##..#..####..#.#. .###.....## ###..#..#..#.#.#.#..##.#..#.#. #.##..#.#...#. #.#.##....#...#. #.#...###..##÷..#.#...#...######....#.##.##).....#Qi@Qi~A*1.1 (1QiDQiEUi8 UiGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)k - 3 poisoned darts  q - a javelin Ui TArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  m - a +6 ring of dexterity (worn)  r - a ring of positive energy (worn)j - an amulet of guardian spirit  l - a ring of see invisible  p - a +6 ring of intelligenceVifVi^kVi,u...#bronnyjavo the Spear-Bearer .###############h .# Merfolk .# #..........#####. $ )HP: 61/61 (62) ======================== .# #....#####.)...##### .. ### . MP: 8/8======================== .######.# #####.....####..#.#.. AC: 5Str: 16Doom: 31% ....# #.#########..##.....# EV: 15Int: 7  ....###..###....##...## SH: 0Dex: 22 .#.....#.############......#...#. XL:  8 Next: 83% Place: Dungeon:5 ....)...........@>.##..##..##.##. Noise: ---------  Time: 4751.1 (0.0) .###.##..###########..####..#.#.. Viv a) +0 trident (flame) .###.....#####..#..#..#.#.. Throw: 3 boomerangs ..........########.#..##.#..#.#.. Drain #..................##..#.#...#... #........#.........##....#...#...  #..............#...###..##÷..#...  ...........#...#...######....#...  .....................##.##).....# 70% to hit)  You puncture the wight! You burn the wight. _You destroy the wight! _HP restored.  Things that are here: _a +0 falchion; a +0 robeVixVix'Vi{ViU}Vi Read which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - a scroll of identify  p - 2 scrolls of poison  I - 2 scrolls of immolation  c - a scroll labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selectedZiZiZi...#bronnyjavo the Spear-Bearer .###############h .# Merfolk .# #..........#####. $ )HP: 61/61 (62) ======================== .# #....#####.)...##### .. ### . MP: 8/8======================== .######.# #####.....####..#.#.. AC: 5Str: 16Doom: 31% Zi....# #.#########..##.....# EV: 15Int: 7  ....###..###....##...## SH: 0Dex: 22 .#.....#.############......#...#. XL:  8 Next: 83% Place: Dungeon:5 ....)...........@>.##..##..##.##. Noise: ---------  Time: 4751.1 (0.0) .###.##..###########..####..#.#.. a) +0 trident (flame) .###.....#####..#..#..#.#.. Throw: 3 boomerangs ..........########.#..##.#..#.#.. Drain #..................##..#.#...#... #........#.........##....#...#...  #..............#...###..##÷..#...  ...........#...#...######....#...  .....................##.##).....# 70% to hit)  You puncture the wight! You burn the wight. ZiR_You destroy the wight! _HP restored.  Things that are here: _a +0 falchion; a +0 robeZiP  Okay, then.Zi'ZiZi. _[i=[i'Drink which item? Potions  c - 3 potions of curing  r - 2 potions of resistancea - 3 potions of ambrosia  b - 2 potions of brilliance  [ite - a potion of enlightenment  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - 2 inky potions [!] read|quaff|evoke[?] describe selected\i \i \i ...#bronnyjavo the Spear-Bearer .###############h .# Merfolk .# #..........#####. $ )HP: 61/61 (62) ======================== \it .# #....#####.)...##### .. ### . MP: 8/8======================== .######.# #####.....####..#.#.. AC: 5Str: 16Doom: 31% ....# #.#########..##.....# EV: 15Int: 7  ....###..###....##...## SH: 0Dex: 22 .#.....#.############......#...#. XL:  8 Next: 83% Place: Dungeon:5 ....)...........@>.##..##..##.##. Noise: ---------  Time: 4751.1 (0.0) .###.##..###########..####..#.#.. a) +0 trident (flame) .###.....#####..#..#..#.#.. Throw: 3 boomerangs ..........########.#..##.#..#.#.. Drain #..................##..#.#...#... #........#.........##....#...#...  \i (#..............#...###..##÷..#...  ...........#...#...######....#...  .....................##.##).....# You puncture the wight! You burn the wight. _You destroy the wight! _HP restored.  Things that are here: _a +0 falchion; a +0 robe _Okay, then.\iկ P  Okay, then.\it '\iܶ \i . _^i2 ^i7 yGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)^i8 k - 3 poisoned darts  q - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  m - a +6 ring of dexterity (worn)  r - a ring of positive energy (worn)j - an amulet of guardian spirit  l - a ring of see invisible  p - a +6 ring of intelligence`i  `i...#bronnyjavo the Spear-Bearer .###############h .# Merfolk .# #..........#####. $ )HP: 61/61 (62) ======================== `i.# #....#####.)...##### .. ### . MP: 8/8======================== .######.# #####.....####..#.#.. AC: 5Str: 16Doom: 31% ....# #.#########..##.....# EV: 15Int: 7  ....###..###....##...## SH: 0Dex: 22 .#.....#.############......#...#. XL:  8 Next: 83% Place: Dungeon:5 `i....)...........@>.##..##..##.##. Noise: ---------  Time: 4751.1 (0.0) .###.##..###########..####..#.#.. a) +0 trident (flame) .###.....##`i7###..#..#..#.#.. Throw: 3 boomerangs ..........########.#..##.#..#.#.. Drain #..................##..#.#...#... #........#.........##....#...#...`iL  #..............#...###..##÷..#...  ...........#...#...######....#...  .....................##.##).....#  `i߮_You destroy the wight! _HP restored.  Things that are here: _a +0 falchion; a +0 robe _Okay, then. _Okay, then.`iF`iԵ'`i`i>aiS# # #h .# # #.##### . $ ) . # #....#####.)...##### .. ### . ######.# #####.....####..#.#..## #.## #..##.....####..# ##....##...##. #.....#.##......#...#.)..##..##..##.##. ###.##..#..####..#.#..# ###.....## ###..#..#..#.#..##.#..##.#..#.#..# .##..#.#...#...# .#.##....#...#...# .#...###..##÷..#...##...#...######....#.##.##).....#aiZai[12.1 (1 _aiiy _There is a stone staircase leading down here.bi A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.didi`di0..#bronnyjavo the Spear-Bearer ###############h .#Merfolk # #..........#####. $ ) . HP: 61/61 (62) ======================== # #....#####.)...##### .. ### .. MP: 8/8======================== ######.# #####.....####..#.#..# AC: 5diStr: 16Doom: 31% ...# #.#########..##.....## EV: 15Int: 7  ...###..###....##...##. SH: 0di-Dex: 22 #.....#.############......#...#.. XL:  8 Next: 83% Place: Dungeon:5 ...)............@.##..##..##.##.. Noise: ---------  Time: 4752.1 (1.0) di ###.##..###########..####..#.#..# a) +0 trident (flame) ###.....#####..#..#..#.#..# Throw: 3 boomerangs .........########.#..##.#..#.#..# Drain ..................##..#.#...#...# di........#.........##....#...#...#  ..............#...###..##÷..#...#  ..........#...#...######....#....  ....................##.##).....##  _HP restored.  Things that are here: _a +0 falchion; a +0 robe _Okay, then. di_Okay, then. _There is a stone staircase leading down here.diSdidiB3 _di  6  You climb downwards.didi7!  You encounter a sleepcap, an ice beast and a gnoll.di) .....#..... .......## ##.... ........#  #..<Y. ........####.#.. di)x.........### # . # #.....#......###.... ## ###...####.....# ..# . ####...##...## ...# #.@.....# ....).# ##........ ...#..# #.....)## di7*##..# #.Y...... ##.. .......⌠÷#..# #f.....j. Y   ice beast (wandering) z##.# #....._.. f   sleepcap (wandering)di*# ... #.......j jj 2 gnolls (1 polearm, 1 wandering) {# ##.  You encounter a gnoll. It is wielding a +0 spear.diP54.6 (2.5diܓ8_di _The gnoll bouda leaves your sight.  Found a club, a +0 club and a human skeleton.  Found a burning altar of Makhleb.dia _There is a stone staircase leading up here.hii2The floor.ii3eiiCn_.......#..... bronnyjavo the Spear-Bearer .......#####.... Merfolk ........##..<Y.. HP: 61/61 (62) ======================== ........####.#.... MP: 8/8======================== .........### # .# #.... AC: 5Str: 16Doom: 31% ....#......###.... ####### EV: 15Int: 7  ......####.....# ..#SH: 0Dex: 22 ......# ####...##...##iipXL:  8 Next: 83% Place: Dungeon:6 ......##.@.....#Noise: ---------  Time: 4754.6 (2.5) ....).###........a) +0 trident (flame) ...#..##.....)##Throw: 3 boomerangs ..##..##.Y......Drain ...##.........⌠÷ .#..##f.....j.Y   ice beast (wandering) z##.##....._..f   sleepcap (wandering) .# ...#.......jjj 2 gnolls (1 polearm, 1 wandering) {# ##.You encounter a sleepcap, an ice beast and a gnoll.You encounter a gnoll. It is wielding a +0 spear. _The gnoll bouda leaves your sight.  Found a club, a +0 club and a human skeletoniq7m.  Found a burning altar of Makhleb. _There is a stone staircase leading up here.iixii y'iiKiili li A burning altar of Makhleb. An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are visible in the flames. liZ QPray here with > to learn more.nini_.......#..... bronnyjavo the Spear-Bearer .......#####.... Merfolk ........##..<Y.. HP: 61/61 (62) ======================== ........####.#.... MP: 8/8======================== .........### # .# #.... AC: 5Str: 16Doom: 31% ....#......###.... ####### EV: 15Int: 7  ......####.....# ..#SH: 0Dex: 22 ......# ####...##...##ni XL:  8 Next: 83% Place: Dungeon:6 ......##.@.....#Noise: ---------  Time: 4754.6 (0.0) ....).###........a) +0 trident (flame) ...#..##.....)##Throw: 3 boomerangs ..##..##.Y......Drain ...##.........⌠÷ .#..##f.....j.Y   ice beast (wandering) z##.##....._..f   sleepcap (wandering) .# ...#.......jjj 2 gnolls (1 polearm, 1 wandering) {# ##.You encounter a sleepcap, an ice beast and a gnoll.You encounter a gnoll. It is wielding a +0 spear. _The gnoll bouda leaves your sight.  Found a club, a +0 club and a human skeletoni7m.  Found a burning altar of Makhleb. _There is a stone staircase leading up here.nini'nioiDoigA stone staircase leading up. A staircase leading back up. oiWhile standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.qiOqiq.......#..... bronnyjavo the Spear-Bearer .......##qi- ###.... Merfolk ........##..<Y.. HP: 61/61 (62) ======================== ........####.#.... MP: 8/8======================== .........### # .# #.... AC: 5Str: 16Doom: 31% ....#......###.... ####### EV: 15qiInt: 7  ......####.....# ..#SH: 0Dex: 22 ......# ####...##...##XL:  8 Next: 83% Place: Dungeon:6 ......##.@.....#Noise: ---------  Time: 4754.6 (0.0) ....).###........a) +0 trident (flame) ...#..##.....)##Throw: 3 boomerangs ..##..##.Y......Drain ...##.........⌠÷ .#..##f.....j.Y   ice beast (wandering) z##.##....._..qiIf   sleepcap (wandering) .# ...#.......jjj 2 gnolls (1 polearm, 1 wandering) {# ##.You encounter a sleepcap, an ice beast and a gnoll.You encounter a gnoll. It is wielding a +0 spear. _The gnoll bouda leaves your sight.  Found a club, a +0 club and a human skeleton.  Found a burning altar of Makhleb. _There is a stone staircase leading up here.qiqi>'qiqiͿI.fqi<P)Yqi8j.qi7j.qiFqi15.6 (1 _qi:_qi׷L 5qi#  ##############h .# # #..........#####. $ ) # #....#####.)...##### .. ### ######.# #####.....####..#.#..## #.## #######..##.....###..# ##....##...##. #.############......#...#..)............@.##..##..##.##.. ###.##..###########..####..#.#..# ###.....## ###..#..#..#.#..#.......########.#..##.#..#.#..#...............##..#.#...#...# ........#.........##....#...#...# ..............#...###..##÷..#...#  ..........#...#...######....#.... ....................##.##).....## qi57.1 (2.5qi[ qi"! _You climb upwards.qi#c _There is a stone staircase leading down here.qivIqi,qiP _qi=,qiqi+!..# ..## #h .# ..# #..##### . $ ) qiϋB..# #....#####.)...##### .. ### .######.# #####.....####..#.#...# #.## #######..##.......###..# ##....##...# ..#.....#.###......#...#..).>.##..##..##.##90 ..###.##..##..####..#.#. ..###.....## ###..#..#..#.#...##.#..##.#..#.#. .#qiȌ..##..#.#...#.. .#..#..##....#...#.. .#..#...###..##÷..#....#...#...######....#..##.##).....qifqiri}IrirririBri4riϞriLri\..#..## #h <..# #..##### . $..# #....#####.)...##### .. ## ..#.######.# #####.....####...# #.## #######..##..###..#ri8O ##....##....#.....#.###......#....)..>.##..##..##.61..###.##..##..####...###.....## ###..#..#. .#..##.#..##.#. ##.#..##..#.#...# ##.#..#..##....#...# ...#riy..#...###..##÷..# ##..#...#...######....#  #..##.##)ri>ririFriLriM3riWriCYriYri^,rig,riniri(v*..#..## # ...<..# #..##### . ..# #....#####.)...##### .. ..#.######.# #####.....####...# #.## #######..##..###..# ##....##..#.....#.###......#..[..>.##..##..#ri@xq3..###.##..##..####...###.....## ###..#..#. ...#...........##.#..##.#.##.#..##..#.#..##.#..#..##....#.. )....#..#...###..##÷.##..#...#...######... #..##.##)riP|ri}riT Iri@^ Bria Brig ,rii ..#..######## ..<..# #..........##### ...# #....#####.)...##### ...#.######.# #####.....####..# #.## #######..#..###..# ##......#.....#.##.......[..>.##..##.rij 5..###.##..##..####..###.....## ###..#..#..#...........##.#..##.###.#..........##..#.# .#####.#........#..##....# .))....#..............#...###..####............#...#...###### #..##.##rieo ri'p sisisi]si"sisisi`,si ,sifsi #############<..# #..........#####.....# #....#####.)...##### #.######.# #####.....##.......# #.## #######.....###..# ##..#.....#.############.....[............>.##..#.###.##@.###########..##7..###.....## ###..#. .#.....#...........########.#..# .#######.#si6............##. ...#####.#..#.........##... ##.))....#........#...###..  ######....#...#...### #.............. #...#.sisiͨsisi 3si- si si sip si- ,si4 si si sil  #.# #....#####.)...##### ##.......#.######.# #####.....# #.....# #.## #######......###..# ##. #..#.....#.######......[............>. #..###.##..#########.....## # #.#.....#.......@...#.#..9 #.#######.#..................##. #...#####.#.........##.. ###.))....#....#...###.  #######....#...#...#### #.........## #............. #.<...#...... ####..#.si siw si! ui0 Iui uiXui>,uiuiBuiuiui,uiuiuiXBuir ui#Bui) ......# #.## #######..##.... ......###..# ##....##... ...#.....#.############......#... ......[............>.##..##..##.# ...###.##..###########..####..#.####.....## ###..#..#..#.#....########.#..##.#..# #.#............##..#.#...#....#....@....##....#...#.77.1 (8 ..#..............#...###..##÷..#.........#...#...######....# #...............##.##)... #................#.## #............<...#.........).## #........###..#...#...## #.#......^.....÷.# #..#.<.# .........# #..##......>ui,uix-vi}vi~vi0viwi73wiXwiwicwi",wi+#wi$wi#%wi%wiR(wi*wi+wi+wi-wi/wi/wi0wi2wi4wi4wi5wi<###.....## ###..#..#..##...........########.#..##.#..# ###.#..................##..# ###.#........#.........##....#....#..............#...###..##÷.. ###............#...#...######....  #......................##.##).. wi:= ...........#.##.##  ......<@..#.........).##82.1 (5  ........###..#...#...# ###.#^.....÷.# #..#.<.#... ....# #..##......> .##....)...wi=V.###........... ..................... ..##................ .....######................ .###.# ###...............#..wi7>wi Ixi5xiu6xi"=xi>xixixiVxixixidBxi.,xixixi,xixiOxixi5xi(xiBxi,xixig.......#...#...######....#.............##.##)..... ..............#.##.##### .....<...#.........).## .xix..###..#...#...#### .#......^.....÷.# #..#.<.#... ......# #..##......>. ....).###....... ....@................7 #.............## xi-..######......................# #.# ###.........#....# .# ##.##.##.........#....# ### ####..##.##.........#....# ######........##.........#.####.##.#...........#...........#####.#.##.#xixixivyi+"3yiG#yi},yik.yi23Byi#5,yix7yi 9yi:yi:yi;yi<yi#?yi?yiD,yiHByiIyiJ,yi4LyiNyiPyi7QyiRyi(Z#...###..##÷..#...##..###...#...######....#....#### ......##.##).....### .......#.##.###### <...#.........).## .yi<[.###..#...#...####### ^.....÷.# #..#.<.#.........# .....# #..##......>.....# ###....# 94.1 (7 ....# ......###### ........# ###...............#....#  ##.##.##.........#....#..##.##.........#....#..##.........#.#### ##.#...yi["yi:\yibyi dyiyiyi$yiԭyiyi~Byi,yiXyixyiryi2,yi|yi6yi$,yiyiyi,yiyiyi+yiyimyiLO##..#.#...#...#.#..##  .##....#...#...#....#  #...###..##÷..#...##..##  #...######....#....####  ...##.##).....###  #.##.######  ..#.........).## ###..#...#...#######  ÷.# #..#.<.#  801# #..##......>.....#  ###.....#  .#  ...######  .........#    ...........#....#    ##.........#....#  yi .#....#   yiyiziQ.##....#...#...#.... #...###..##÷..#...##..## .#...######....#....## .......##.##).....###  ..#.##.###### zi$SH #.........).##  .###..#...#...####### ÷.# #..#.<.#.........# ...# #..##......@.....# .###................# .........# ###### .##....###.#....# .##.#....# .##.#.####zi]@2.1 (1zibziec _There is a stone staircase leading down here.zi zi A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.|iF|iq.......##....#...#...#....#bronnyjavo the Spear-Bearer ...#...###..##÷..#...##..##Merfolk ...#...######....#....####HP: 61/61 (62) ======================== .........##.##).....###MP: 8/8======================== ..........#.##.######AC: 5Str: 16Doom: 31% ...#.........).##EV: 15Int: 7  ...###..#...#...#######SH: 0Dex: 22 .÷.# #..#.<.#.........#XL:  8 Next: 83% Place: Dungeon:5 |i...# #..##......@.....#Noise: ---------  Time: 4802.1 (1.0) ...###................#a) +0 trident (flame) ......................#Throw: 3 boomerangs .................######Drain .................# ............#....# .##.........#....# .##.........#....# .##.........#.####Found a club, a +0 club and a human skeleton.  Found a burning altar of Makhleb. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here.|i!=|i6%|i9)|i{-,3 _|i.|iL 6|i&|i|i/$ #...)....  ###....f...  ........... .......... #......... ...Y..... ###..|i$u #$.. #.#.. # . # #.. #.... ## #### ..###...## Y   ice beast (wandering)  #.<.....# f   sleepcap (dormant)  |iS%^..  )##|io54.6 (2.5|ixu|i}v# _You climb downwards.|i1xa _There is a stone staircase leading up here.iPA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.i5iZ=bronnyjavo the Spear-Bearer#...)....Merfolk###....f...HP: 61/61 (62) ========================...........MP: 8/8========================..........AC: 5Str: 16Doom: 31% #.........EV: 15Int: 7  ...Y.....SH: 0if>;Dex: 22###........XL:  8 Next: 83% Place: Dungeon:6#..@....$..Noise: ---------  Time: 4804.6 (2.5)#.#........a) +0 trident (flame) # .# #........Throw: 3 boomerangs #.... ###########Drain ..# ..# ...##...##Y   ice beast (wandering)#.<.....#f   sleepcap (dormant)  ##........i>_#.....)## _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.iEi#F'iLiQU.Yi8YOYi]35.6 (1.0 _iei=L 5i@B" .......##....#...#...#....# ...#...###..##÷..#...##..## ...#...######....#....#### .........##.##).....### iC..........#.##.###### ...#.........).## ...###..#...#...####### .÷.# #..#.<.#.........# ...# #..##.....# ...###..........# ................# ................. ...............#.........#....# .##.........#....# ....#....# .#....#.####i}57.1 (2.5ii$! _You climb upwards.ifc _There is a stone staircase leading down here.ib 3i i2 i i. $ _iͫ i iQ i i/ i 9#...###..##÷..#...##..## .#...#...######....#....####........##.##). ...#.##.### .<...#.........).## il ..###..#...#...#######÷.# #..#.<.#.........# .....# #..##......>.....#..###........@.......#9i 0.....#######..# .#....# i x##.##.........#....# ##.##i4 ..#....#..##...#.####.......i .#i iY iIi@iiяiiii%i[i#iki(#...#...######....#....#### .............##.##). .....#.##.###<...#.........).## ......###..#...#...#######÷.# #..#.<.#.........#....# #..##......>.....#..###................#.....#11######..# ##....# #.##.##..#....# ..##.##..#....# .....##i...#.#####..........######.#.##.......#i_ii_OIiWiYiYi]i_ia,id,ihBisnM..............#.##.###### inC<...#.........).## ###..#...#...#######^.....÷.# #..#.<.#.........#...# #..##......>.....#.....###.......#i`o......................#...###### ### 4.1 (3  ####....#  ##.##.###....# ###..##.##io...#....# ........##...#.#### .##.#.........#.#####.#.##.......# ................####...###......#ippixi]i^ivbigifiil,i)mininioi"risiti]ui{###..#...#...#######^.....÷.# #..#.<.#.........#....# #..##......>.....# .)...........###.......#.......................#i|...###### ######  ####....#  ##.##.###....#7  ####..##.##...#....# ###........##...#.#### ..#.##.#..........#.#####.#.##.......# ..........................######...i}6###......#.#####<# #....# >.....# #.# #..#####i}iiڄii3iXi,iiiiii_iHiUiiiii\ii+ ##....).....###................................ .##.................. ....######............ ###.# ###.........## ##.##.##........ .#### ####..##.##.......# .#########.........#.#### .......#.##..............#22.1 (5 ..............#####.#.##.......# .........................#.........########...###......#.......#####<# iMI#......#>...######..# #.# #..##### >........# ##...........### ############# .......##ii3iii3isii͠XiOiiitii2iii\iiiİi)iisiiAi޵ii,ii!  ##........######.... ##.....###.# ###....# ##.##.##. .######.#### ####..##.##. ....###.#######........##........÷.........#.##.#............. .i ....................#####.#.##.. ##...............  #..............@.########...###.9.1 (7  #.........#####<# #.  #>...######..# #.# #.  #.....>........# ##....  #......## ###########  #............#iݾ#  #....#########  #....#  #....#iuiiQz 3i{ i~ i i( i i ,iX i i i2 i i]   ##........######  ###.....###.# ###  #....# ##.##.## ####.######.#### ####..##.##i ....###.#######........##....÷.........#.##.#.....#####.#####..  #....########..33.1 (4  #iӌ ....#####< #....>...######..#  #.....>........# ## #....##  #i ....## #....#########  #....#  #....#i i i ic####.# ### #...........# ##.##.## #####.######.#### ####..##.## .........###.#######........##.÷.........#.##.#.............#####.# #######....... ######### #...........##### #>...######..# # #.....>........# ##.... #.....# ###### # #....####### #....#  #....#  #....#ixi*4.1 (1ii)iE#...........# .##.## ####.######.#### ####..##.##. ........###.#######........##.÷.........#.##.#.............#####.# ######....... #.#########.....#####<#.######..# #.#.....>........# ##......#.......## ######.## #....##########....##....# ######iDi%5ii c _There is a stone staircase leading down here.i A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.i]  #...........# ##.##.##.... bronnyjavo the Spear-Bearer ####.######.#### ####..##.##.... Merfolk ........###.#######........##.... HP: 61/61 (62) ======================== ........÷.........#.##.#......... MP: 8/8======================== .........................#####.#. AC: 5Str: 16Doom: 31% ######........................... EV: 15Int: 7  #................########... SH: 0Dex: 22#.....................#####< XL:  8 Next: 83% Place: Dungeon:5#..........@...######..# #. i} <Noise: ---------  Time: 4835.1 (1.0)#.....>........# ##...... a) +0 trident (flame)#.............## ####### Throw: 3 boomerangs#............##Drain#....##########....##....##....####### _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here.il =i+iBig ,6 _i- iL 6i( iR #  .. #####  ..#....###  #.#### #.##.....# . ##....#...## . #.....#..÷@## i. #......>....# .#### #>..)##.... ..#.###...)###.####...# #.......##.....###...## #....................# i...........##.......## ....................# ..[.........#.......##i57.6 (2.5ii9# _You climb downwards.ia _There is a stone staircase leading up here.iYjd #.. ##### ..#....####........#### #.##..... ikG. ##....#...##.....#..÷<##....>..@.##### #>..)##............#.###...)###.####...##...###Drain............#......# ............#........#iqxi[y+8.6 (1.0 iy_ieii0 # .. ##### ..#....### #........#### #.##.....# #.#....#...## #. #.....#..÷<## i K#. #......>....#.##. #.#### #>..)##..@........ #..#.###...)###.####...##  #.......##.....###...### ##..............# ...##.......## #i .......... #..[#...## #..i ..#........# #.).###i iX %9i i iG3ilHi(KiPi(QiT,iYiZiZi_1 # .. ##### ..#....### #........#### #.##.....#  #. ##....#...##  #. #.....#..÷<## i_ #. #......>....#.##.  #.#### #>..)##@....41.6 (2  #..#.###...)###.####...## #.......##.....###...### i ` ##.............#  #i\`.....##.......##  #..............#  #..[.........#.......##  #...#........#  #..)..###i`ieiFfi iҩ iW iV i Xiĵ g  A wight comes into view.iy  #  .. #####  ..#. #........#### #.##.....# #. ##....#...## #. #.....#..÷<## i  #. #....@.>....#.##. #.#### #>..)##........... #..#.###...)###.####...## #.......##.....###...### ##....................# #...........##.......##i z   wight (wandering) #....z...............# #..[.........#.......## #..#i ..i T2.6 (1z.i =i 13.6 (2 _i i i{qitWhat do you want to examine? Items  a - ()) a +0 whipb - ()) a +0 whip itZ c - (÷) a gnoll skeletonii ibronnyjavo the Spear-Bearer#Merfolk.. #####HP: 61/61 (62) ========================..#....###MP: 8/8========================#........####AC: 5Str: 16Doom: 31% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #.....#..÷<##iGXL:  8 Next: 83% Place: Dungeon:6#. #....@.>....#.##.Noise: ---------  Time: 4843.6 (2.0)#.#### #>..)##...........a) +0 trident (flame)#..#.###...)###.####...##Throw: 3 boomerangs#.......##.....###...###Drain##....................##.....z.....##.......##z   wight#....................#i#..[.........#.......###............#........# _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _A wight comes into view.ii\'i!i#i # .. ##### ..#....### #........#### #.##.....# #. ##....#...## #. #.....#..÷<## #. #...@..>....#.##. #.#### #>..)##. #..#.###...)###.####...## #.......##.....###...### ##............# #.....z.....##.## #.............# #..[.........#.## i[17d #.#.#z.ii*4.6 (1iiibronnyjavo the Spear-Bearer#Merfolk.. #####HP: 61/61 (62) ========================..#....###MP: 8/8========================#........####AC: 5Str: 16Doom: 31% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #.....#..÷<##XL:  8 Next: 83% Place: Dungeon:6#. #...@..>....#.##.Noise: ---------  Time: 4844.6 (0.0)#.#### #>.*)##...........a) +0i trident (flame)#..#.###.*.)###.####...##Throw: 3 boomerangs#......*##.....###...###Drain##.....z..............##...........##.......##z   wight#....................##..[.........#.......###............#........# _There is a stone staircase leading up here. _A wight comes into view.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (65% to hit)i bronnyjavo the Spear-Bearer#Merfolk.. #####HP: 61/61 (62) ========================..#....###MP: 8/8========================#........####AC: 5Str: 16Doom: 31% #.##.....#EV: 15i Int: 7  #. ##....#...##SH: 0Dex: 22#. #.....#..÷<##XL:  8 Next: 83% Place: Dungeon:6#. #...@..>....#.##.Noise: ---------  Time: 4844.6 (0.0)#.#### #>.()##...........a) +0 trident (flame)#..#.###.(.)###.####...##Throw: 3 boomerangs#......(##.....###...###Drain##.....z..............##...........##.......##z   wight#....................##..[[i 40m.........#.......###............#........#Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (65% to hit)  You throw a boomerang.  The boomerang hits the wight but does no damage.i( 7...i^+ 9z.ix5 iW6 <5.8 (1.2 _i = iQ? ibronnyjavo the Spear-Bearer#Merfolk.. #####HP: 61/61 (62) ========================..#....###MP: 8/8========================#........####AC: 5Str: 16Doom: 31% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #.....#..÷<##XL:  8 Next: 83% Place: Dungeon:6#. #...@..>....#.##.Noise: ---------  Time: 4845.8 (0.0)#.#### #>.*)##...........a) +0i& trident (flame)#..#.###.*.)###.####...##Throw: 3 boomerangs#......z##.....###...###Drain##....................##...........##.......##z   wight#....................##..[.........#.......###............#........#You throw a boomerang. _The boomerang hits the wight but does no damage.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (65% to hit)ibronnyjavo the Spear-Bearer#Merfolk.. #####HP: 61/61 (62) ========================..#....###MP: 8/8iX========================#........####AC: 5Str: 16Doom: 31% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #.....#..÷<##XL:  8 Next: 83% Place: Dungeon:6#. #...@..>....#.##.Noise: ---------  Time: 4845.8 (0.0)i#.#### #>.()##...........a) +0 trident (flame)#..#.###.(.)###.####...##Throw: 3 boomerangs#......(##.....###...###Drain##.....(..............##.....(.....##.......##z   wight#....(...............##..[(........#.......###............#........#You throw a boomerang. _The boomerang hits the wight but does no damage.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (65% to hit)iV w..z....iZ z. _The boomerang hits the wight but does no damage.  Throw: 3 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 mace and wearing a +0 robe (65% to hit)  You throw a boomerang. The boomerang barely misses the wight.oi] 9z.i^ 9o.id ro   orc wizard (wandering)id <7.0 (1.2 _izk ihm i  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== i ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #...@..>....#.##.  Noise: ---------  Time: 4847.0 (0.0) iF#.#### #>.z)##...........  a) +0 trident (flame) #..#.###...)###.####...##  Throw: 3 boomerangs #.......##.....###...###  Drain ##....................#  #...........##.......##  z   wight i#....o...............#  o   orc wizard (wandering) #..[.........#.......##  #............#........# Shift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (65% to hit) i_You throw a boomerang. The boomerang barely misses the wight.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)iM6[ z*iAC*z.iM .zAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)i bronnyjavo the Spear-Bearer#Merfolk.. #####HP: 61/61 (62) ========================..#....###MP: 8/8========================iO c#........####AC: 5Str: 16Doom: 31% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #.....#..÷<##iy XL:  8 Next: 83% Place: Dungeon:6#. #...@..>....#.##.Noise: ---------  Time: 4847.0 (0.0)i #.#### #>.z)##...........a) +0 trident (flame)#..#.###...)###.####...##Throw: 3 boomerangsi #.......##.....###...###Drain##....................#i V#...........##.......##z   wight#....o...............#o   orc wizard (wandering)#..[.........#.......###............#........#Shift-Dir - straight lineAim: a wight, wielding a +0 mace and wearing a +0 robe (65% to hit) _You throw a boomerang. The boomerang barely misses the wight.Reach: a) +0 trident (flame)i Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)i <=7 (0.7i im P _You barely miss the wight.i  bronnyjavo the Spear-Beareri4 # Merfolk .. #####i HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  i#.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 i/#. #...@..>....#.##.  Noise: =--------  Time: 4847.7 (0.0) #.#### #>.z)##...........  a) +0 trident (flame)iV #..#.###...)###.####...##  Throw: 3 boomerangsi| #.......##.....###...###  Drain ##....................# i #...........##.......##  z   wight i#....o...............#  o   orc wizard (wandering) iK#..[.........#.......##  #............#........# iPress: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit) _You barely miss the wight.i3VReach: a) +0 trident (flame)Press: ? - help, Dir - move targetiWaAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)i   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #...@..>....#.##.  Noise: =--------  Time: 4847.7 (0.0) i N#.#### #>.z)##...........  a) +0 trident (flame) #..#.###...)###.####...##  Throw: 3 boomerangs #.......##.....###...###  Drain ##....................#  #.....o.....##.......##  z   wight #....................#  o   orc wizard (wandering) #..[.........#.......##  #............#........# Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit) _You barely miss the wight.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)i|  # .. ##### ..#....###  #........#### i  #.##.....#  #. ##.##  #. #.....#..÷<##  #. #...@..>....#.##.  i T #>.z)##.....  #.###  #.......##..  ##........... #.....o.....##  #............  #..[......... i &i& 8.4 (0.7i%   Aim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit) _You barely miss the wight.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit) _You barely miss the wight. The wight closely misses you.iѫ  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #...@..>....#.##.  Noise: =--------  Time: 4848.4 (0.0) #.#### #>.z)##...........  a) +0 trident (flame) #..#.###...)###.####...##  i; Throw: 3 boomerangs #.......##.....###...###  Drain ##....................#  #.....o.....##.......##  z   wight #....................#  o   orc wizard (wandering) #..[.........#.......##  #............#........# Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit) _You barely miss the wight. The wight closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)i|   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8i}======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 i~#. #...@..>....#.##.  Noise: =--------  Time: 4848.4 (0.0) #.#### #>.z)##...........  a) +0 trident (flame) #..#.###...)###.####...##  Throw: 3 boomerangs #.......##.....###...###  Drain ##....................#  #.....oo....##.......##  z   wight #....................#  o   orc wizard (wandering) #..[.........#.......##  i~L#............#........# Aim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit) _You barely miss the wight. The wight closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetiAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)  You hit the wight but do no damage.iD7z.i9o.iG. # .. ##### ..#....###  #........####  #.##.....#  #. ##.##  #. #.....#..÷<##  #. #..z@..>....#.##.   #>..)##.....  #.###  #.......##..  ##.....o..... #......o....##  #............i}~ o   orc priest (wandering) #..[......... o   orc wizard (wandering) i59.1 (0.7ii  You encounter an orc priest. It is wielding a +0 whip and wearing a +1 leather _armour of positive energy.ir   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..z@..>....#.##.  Noise: =--------  Time: 4849.1 (0.0) #.#### #>..)##...........  a) +0 trident (flame) #..#.###...)###.####...##  i1  Throw: 3 boomerangs #.......##.....###...###  Drain ##.....o..............#  #......o....##.......##  z   wight #....................#  o   orc priest (wandering) #..[.........#.......##  o   orc wizard (wandering) #............#........# You hit the wight but do no damage.You encounter an orc priest. It is wielding a +0 whip and wearing a +1 leather _armour of positive energy.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)iq   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   i #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..z@..>....#.##.  Noise: =--------  Time: 4849.1 (0.0) #.#### #>..)##...........  a) +0 trident (flame) #..#.###...)###.####...##  Throw: 3 boomerangs #.......##.....###...###  Drain ##.....oo.............#  #...........##.......##  z   wight #....................#  o   orc priest (wandering) #..[.........#.......##  o   orc wizard (wandering) #............#........# _armour of positive energy.Reach: a) +0 trident (flame)Press: ? - help, Dir - movei targetAim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)  You hit the wight. You burn the wight.  The wight is lightly damaged.i; { # .. ##### ..#....###  #........####  #.##.....#  #. ##i .##  #. #.....#..÷<##  #. #..z@..>....#.##.   #>..)##.....  #.###  iۚ #.......##..  ##.....oo.... #...........##  #............  #..[......... o   Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti* Aim: a wight, wielding a +0 mace and wearing a +0 robe (70% to hit)  You hit the wight. You burn the wight.  The wight is lightly damaged.orc wizard shouts!i< ===9 (0.8i4 i9 R _The wight barely misses you.iP*   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8i+======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 i)+#. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 iL+$#. #..z@..>....#.##.  Noise: ===------  Time: 4849.9 (0.0) io+#.#### #>..)##...........  a) +0 trident (flame) i+T#..#.###...)###.####...##  Throw: 3 boomerangs #.......##.....###...###  Drain ##.....oo.............#  i,#...........##.......##  z   wight #....................#  o   orc priest (wandering) #..[.........#.......##  o   orc wizard i>,#............#........# The orc wizard shouts! _The wight barely misses you.i_,VReach: a) +0 trident (flame)Press: ? - help, Dir - move targeti,wAim: a wight, wielding a +0 mace and wearing a +0 robe (lightly damaged, 70% tohit)i'  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..z@..>....#.##.  Noise: ===------  Time: 4849.9 (0.0) #.#### #>..)##...........  a) +0 trident (flame) #..#.###...)###.####...##  i' Throw: 3 boomerangs #......o##.....###...###  Drain ##......o.............#  #...........##.......##  z   wight #....................#  o   orc priest (wandering) iK(#..[.........#.......##  o   orc wizard #............#........# _The wight barely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (lightly damaged, 70% tohit)  i(3You puncture the wight! You burn the wight.i-+o.i"57 # .. ##### ..#....###  i|5#........####  #.##.....#  #. ##.##  iq6#. #.....#..÷<##  #. #..z@..>....#.##.   #>..)##.....  #.###  #......o##..  ##.....o..... i"7#...........##   #............  #..[.........  i7?-50.7 (0.8i=im?Mi?!Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (lightly damaged, 70% tohit)  You puncture the wight! You burn the wight. i?S_The wight is almost destroyed.i   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..z@..>....#.##.  Noise: ==-------  Time: 4850.7 (0.0) #.#### #>..)##...........  a) +0 trident (flame) #..#.###...)###.####...##  iX  Throw: 3 boomerangs #......o##.....###...###  Drain ##.....o..............#  #...........##.......##  z   wight #....................#  o   orc priest (wandering) #..[.........#.......##  o   orc wizard #............#........# You puncture the wight! You burn the wight. _The wight is almost destroyed.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 70%  to hit)inn   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..z@..>....#.##.  Noise: ==-------  Time: 4850.7 (0.0) #.#### #>..)##...........  a) +0 trident (flame) #..#.###.o.)###.####...## i.o [37m Throw: 3 boomerangs #.......##.....###...###  Drain ##.....o..............#  #...........##.......##  z   wight #....................#  o   orc priest (wandering) #..[.........#.......##  o   orc wizard #............#........# Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 70%  to hit)  You barely miss the wight.The wight is almost destroyed.iv  # .. ##### ..#....###  #........####  #.##.....#  #. ##.##  #. #.....#..÷<##  #. #..z@..>....#.##.   #>..)##.....  #.###  #.......##..  ##.....o..... #...........##  #............  #..[.........  iw >-1.5 (0.8i} i5 V _The wight completely misses you.i#  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..z@..>....#.##.  Noise: =--------  Time: 4851.5 (0.0) #.#### #>..)##...........  a) +0 trident (flame) #..#.###.o.)###.####...## i߄[37m Throw: 3 boomerangs #.......##.....###...###  Drain ##.....o..............#  #...........##.......##  z   wight #....................#  o   orc priest (wandering) #..[.........#.......##  o   orc wizard #............#........# The wight is almost destroyed. _The wight completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 70%  to hit)i:  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 61/61 (62) ======================== ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..z@..>....#.##.  Noise: =--------  Time: 4851.5 (0.0) #.#### #>..)##...........  a) +0 trident (flame) #..#.###.o.)###.####...## i[37m Throw: 3 boomerangs #......o##.....###...###  Drain ##....................#  #...........##.......##  z   wight #....................#  o   orc priest (wandering) #..[.........#.......##  o   orc wizard #............#........# _The wight completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 70%  to hit)  You barely miss the wight.Mo.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 70%  to hit)  You barely miss the wight.  The wight is almost destroyed.iؕ   # .. ##### ..#....###  #........####  #.##.....#  #. ##.##  #. #.....#..÷<##  #. #..z@..>....#.##.   #>.o)##.....  i2a#.###  #......o##..  ##........... #...........##  #............ o #..[.........    The wight hits you with a +0 mace! You partially resist. You feel drained.iqt47/59-----=2.3 (0.8i_i, _The orc priest shouts!i4  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 47/59 (62) ===================----- ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15iWInt: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..z@..>....#.##.  Noise: ==-------  Time: 4852.3 (0.0) i>#.#### #>.o)##...........  a) +0 trident (flame) #..#.###...)###.####...##  Throw: 3 boomerangs #......o##.....###...###  Drain ##....................#  #...........##.......##  z   wight #....................#  o   orc priest #..[.........#.......##  o   orc wizard #............#........# iThe wight hits you with a +0 mace! You partially resist. You feel drained. _The orc priest shouts!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti1Aim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 70%  to hit)iW  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 47/59 (62) ===================----- ..#....###  MP: 8/8======================== i5f#........####  AC: 5Str: 16Doom: 31%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 i#. #.....#..÷<##  XL:  8 Next: 83% Place: Dungeon:6 #. #..)@..>....#.##.  Noise: ==-------  Time: 4852.3 (0.0) #.#### #>.o)##...........  a) +0 trident (flame) i#..#.###...)###.####...##  Throw: 3 boomerangs #......o##.....###...###  Drain ##....................#  #...........##.......##  z   wight #....................#  o   orc priest i^F#..[.........#.......##  o   orc wizard #............#........# _The orc priest shouts!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetiAim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 70%  to hit)  You hit the wight. You burn the wight.i*go.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 70%  to hit)  You hit the wight. You burn the wight.  iAYou destroy the wight!iaA.oi. # .. ##### ..#....###  #........####  #.##.....#  #. ##.##  ih`#. #.....#..÷<##  #. #..)@..>....#.##.   #>..o##.....  #.###iN  #.......##..  ##........... #...........## o   orc priest #............i  o   orc wizard #..[......... i61-299====3.1 (0.8ii' _You hear a shout!i   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 47/61 (62) ==================------ ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15i 3Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 89% Place: Dungeon:6 iQ #. #..)@..>....#.##.  Noise: ====-----  Time: 4853.1 (0.0) i #.#### #>..o##...........  a) +0 trident (flame) #..#.###.o.)###.####...##  Throw: 3 boomerangs #.......##.....###...###  Drain i ##....................#  #...........##.......##  o   orc priest i$ #....................#  o   orc wizard #..[.........#.......##  #............#........# iM You hit the wight. You burn the wight.  You destroy the wight! _You hear a shout!  iu Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)i.T o#ibronnyjavo the Spear-Bearer#Merfolk.. #####HP: 47/61 (62) ==================------..#....###MP: 8/8========================#........####AC: 5Str: 16Doom: 29% #.##.....#EV: 15Int: 7  ic4#. ##....#...##SH: 0Dex: 22#. #.....#..÷<##XL:  8 Next: 89% Place: Dungeon:6#. #..)@..>....#.##.Noise: ====-----  Time: 4853.1 (0.0)#.#### #>..o##...........a) +0 trident (flame)#..#.###.o.)###.####...##Throw: 3 boomerangsi-#.......##.....###...###Drain##....................##...........##.......##o   orc priest#....................#o   orc wizard#..[.........#.......###............#........#i$You hit the wight. You burn the wight.  You destroy the wight! _You hear a shout!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti}iK _There's something in the way.i 7o.i4 3oiY o   orci g8=---9 (0.8ia i  You destroy the wight! _You hear a shout!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move target i _There's something in the way. _You hit the orc wizard but do no damage.i's  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 48/61 (62) ==================------ ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 isT#. #.....#..÷<##  XL:  8 Next: 89% Place: Dungeon:6 #. #..)@..>....#.##.  Noise: =--------  Time: 4853.9 (0.0) #.#### #>.oo##...........  a) +0 trident (flame) #..#.###...)###.####...##  Throw: 3 boomerangs #.......##.....###...###  Drain ##....................#  #...........##.......##  o   orc priest #.....o..............#  o   orc wizard #..[.........#.......##  o   orc #............#........# Press: ? - help, Dir - move target _There's something in the way. _You hit the orc wizard but do no damage.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetisiAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)il  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 48/61 (62) ==================------ ..#....###  MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 #. #.....#..÷<##  XL:  8 Next: 89% Place: Dungeon:6 #. #..)@..>....#.##.  Noise: =--------  Time: 4853.9 (0.0) #.#### #>.oo##...........  a) +0 trident (flame) #..#.###...)###.####...##  iۗ| Throw: 3 boomerangs #.......##.....###...###  Drain ##....................#  #......o....##.......##  o   orc priest #....................#  o   orc wizard #..[.........#.......##  o   orc #............#........# Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)  You hit the orc wizard. You burn the orc wizard.  The orc wizard is lightly wounded.  The orc wizard hits you but does no damage.i62 # .. ##### ..#....### i #........####  #.##.....#  #. ##.##  i#. #.....#..÷<##  #. #..)@..>....#.##. i^  #>.oo##.....  #.###  i#.......##..  ##...........i #......o....##iݡ  #............  i#..[.........  i#9i3@=4.7 (0.8iƪi+  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)  You hit the orc wizard. You burn the orc wizard.  The orc wizard is lightly wounded.hits you but does no damage. iݭM_The orc priest closely misses you.ixM# .. ##### ..#....### #........#### #.##.....# #. ##....#...## #. #.....#..÷<## iMN#. #..).@.>....#.##. #.#### #>.oo##. #..#.###...)###.####...## #.......##.....###...### ##...........#......o....##.## #.............# #..[.........#.## iYi\2*i1   The orc wizard casts a spell.The orc wizard flickers and vanishes!ikoo.iw{.o   orci,z50=====5.7 (1.0iai= _Deactivating autopickup; reactivate with Ctrl-A.ir  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 50/61 (62) ===================----- ..#....### MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #.....#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..)o@.>....#.##.  Noise: ====-----  Time: 4855.7 (0.0)  #.#### #>..{##...........  a) +0 trident (flame)  #..#.###...[3iR_0m)###.####...##  Throw: 3 boomerangs #.......##.....###...###  Drain  ##.....o..............#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)ibronnyjavo the Spear-Bearer#Merfolk.. #####HP: 50/61 (62) ===================-----..#....###MP: 8/8========================#........####AC: 5Str: 16Doom: 29% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #.....#..÷<##XL:  8 Next: 89% Place: Dungeon:6#. #..)o@.>....#.##.Noise: ====-----  Time: 4855.7 (0.0)#.#### #>..{[3i3m##...........a) +0 trident (flame)#..#.###...)###.####...##Throw: 3 boomerangs#.......##.....###...###Drain##.....o..............##...........##.......##o   orc priest#....................#o   orc#..[.........#.......###............#........#The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)1==---6.5 (0.8iidm _Deactivating autopickup; reactivate with Ctrl-A. i Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  ipositive energy (70% to hit) _You barely miss the orc priest. Something barely misses you.i # .. ##### ..#....### #........#### #.##.....# #. ##....#...## #. #.....#..÷<## #. #..)o.@>....#.##. #.#### #>..{##. #..#.###...)###.####...## #.##.....###...### ##.....o.........#...........##.......## #....................# #..[.........#......[34i 3m.## i ;o.i <.oiۘ .oThe orc priest attacks as it pursues you!i( i ;o.iڢ iP d=---7.5 (1.0i i߱ = _The orc priest hits you with a +0 whip.iT  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 51/61 (62) ====================---- ..#....### MP: 8/8======================== i1#........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #.....#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..)..@>....#.##.  Noise: =--------  Time: 4857.5 (0.0) i_ #.#### #>..o##...........  a) +0 trident (flame)  #..#.###.o.)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# The orc priest attacks as it pursues you! _The orc priest hits you with a +0 whip.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  i$positive energy (70% to hit)iT o#iwo#Aim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)i   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 51/61 (62) ====================---- ..#....### MP: 8/8======================== #........####  AC: 5i Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0ih /Dex: 22  #. #.....#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..)o.@>....#.##.  Noise: =--------  Time: 4857.5 (0.0)  #.#### #>..)##...........  a) +0 trident (flame) i  #..#.###.o.)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# _The orc priest hits you with a +0 whip.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti^ Aim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)  Something you can't see is in the way. You puncture something!in( M # .. ##### ..#....### #........#### i)  #.##.....#  #. ##....#...##  #. #.....#..÷<##  #. #..)o.@>....#.##.   #>..)##...........  #.o.)###.####...## iS) #.......##.....#  ... i) ......##  ....#  #..[i) h...    Reach: a) +0 trident (flame) i=* T Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)  Something you can't see is in the way. You puncture something!  You burn something.i71   You hear some strange, mumbled words.  A puff of flame appears from out of thin air!i {47--=8.2 (0.7i i 1 _The puff of flame hits you.iM   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 47/61 (62) ==================------ ..#....### MP: 8/8i!Nx======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15iNWInt: 7   #. ##....#...##  SH: 0Dex: 22  #. #.....#..÷<##  XL:  8 Next: 89% Place: Dungeon:6 iN #. #..)o*@>....#.##.  Noise: ==-------  Time: 4858.2 (0.0)  #.#### #>..)##...........  a) +0 trident (flame) iRS #..#.###.o.)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# A puff of flame appears from out of thin air! _The puff of flame hits you.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)iS o*i?;   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 47/61 (62) ==================------i;  ..#....### MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15i; JInt: 7   #. ##....#...##  SH: 0Dex: 22 iM< @ #. #.....#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..)o{@>....#.##.  Noise: ==-------  Time: 4858.2 (0.0) i<  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###..o)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain i<  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc i= #..[.........#.......##  #............#........# A puff of flame appears from out of thin air! _The puff of flame hits you.  iZ= mReach: a) +0 trident (flame)Press: ? - help, Dir - move targeti@ Ao.iL  # .. ##### ..#....### #........####  #.##.....#  #. ##....#...##  #. #....o#..÷<##  #. #..).{@>....#.##.   #>..)##...........  #..o)###.####...##  #.......##.....#  ...  ......##  ....#  #..[...  [9;1i#N H6H8-9.0 (0.8iT iW l _You miss something. Something completely misses you.i  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 48/61 (62) ==================------ ..#....### MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #....o#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..).{@>....#.##.  Noise: =--------  Time: 4859.0 (0.0)  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###..[40iUmo)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# Press: ? - help, Dir - move target _You miss something. Something completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)iz  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 48/61 (62) ==================------ ..#....### MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #....o#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..).{@>....#.##.  Noise: =--------  Time: 4859.0 (0.0)  #.#### #>..o##...........  a) +0 trident (flame)  #..#.###..iL{[m.)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# Press: ? - help, Dir - move target _You miss something. Something completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit) # .. ##### ..#....### #........####  #.##.....#  #. ##....#...##  #. #....[4i{0mo#..÷<##  #. #..).{@>....#.##.   #>..o##...........  #...)###.####...##  #.......##.....#  ...  ......##  ....#  #..[...   _You miss something. Something completely misses you.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)  You hit the orc priest but do no damage.68 (0.8 _The orc priest hits you with a +0 whip.iG6   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 46/61 (62) ==================------ ..#....### MP: 8/8i.7 ======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #....o#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..).{@>....#.##.  Noise: =--------  Time: 4859.8 (0.0) ir7  #.#### #>..o##...........  a) +0 trident (flame)  #..#.###...)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain  ##....................# i7 ~ #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......## i7 V #............#........# You hit the orc priest but do no damage. i8 $_The orc priest hits you with a +0 whip.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)ix  bronnyjavo the Spear-Beareri8E # Merfolk .. ##### HP: 46/61 (62) ==================------ ..#....### MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7  iE #. ##....#...##  SH: 0Dex: 22  #. #....o#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..)o{@>....#.##.  Noise: =--------  Time: 4859.8 (0.0)  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###...)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetijAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (70% to hit)  You hit the orc priest. You burn the orc priest.  The orc priest is moderately wounded.if # .. ##### ..#....### #........####  #.##.....#  #. ##....#...##  #. #....o#..÷<##  [40m#. #..)o{@>....#.##.   #>..)##........... it #...)###.####...##  #.......##.....#  ...  ......##   ....#  #..[...  i3?760.5 (0.7iif _Something hits you but does no damage.i   bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 47/61 (62) ==================------ ..#....### MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 iإ  #. #....o#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..)o{@>....#.##.  Noise: =--------  Time: 4860.5 (0.0)  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###...)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain i  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# The orc priest is moderately wounded. _Something hits you but does no damage.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (moderately wounded, 70% to hit)iH  bronnyjavo the Spear-Bearer # Merfolk .. ##### HP: 47/61 (62) ==================------ ..#....### MP: 8/8======================== #........####  AC: 5Str: 16Doom: 29%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #....)#..÷<##  XL:  8 Next: 89% Place: Dungeon:6  #. #..)o{@>....#.##.  Noise: =--------  Time: 4860.5 (0.0)  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###...i#Jz)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  Drain  ##....................#  #...........##.......##  o   orc priest  #....................#  o   orc  #..[.........#.......##  #............#........# _Something hits you but does no damage.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (moderately wounded, 70% to hit)  You puncture the orc priest! You burn the orc priest.i^M # .. ##### ..#....### #........####  #.##.....#  #. ##....#...##  #. #....)#..÷<## iy_% #. #..)o{@>....#.##.   #>..)##...........  #...)###.####...##  #.......##.....#  ...  .iO`.....## o   orc  ..  #..[...    Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 whip and wearing a +1 leather armour of  positive energy (moderately wounded, 70% to hit)  You puncture the orc priest! You burn the orc priest.  You kill the orc priest!i\f ealth: 46/62 -8931.2 (0.7 _Something hits you.i*pisi _Your life force feels restored.i    bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 46/62 =================------- ..#....### Magic: 8/8i======================== #........####  AC: 5Str: 16Doom: 28%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 iεJ #. #....)#..÷<##  XL:  8 Next: 93% Place: Dungeon:6  #. #..)o*@>....#.##.  Noise: =--------  Time: 4861.2 (0.0) i #.#### #>..)##...........  a) +0 trident (flame)  #..#.###...)###.####...##  Throw: 3 boomerangs  #.......##.....###...### i8 ##....................#  #...........##.......##  o   orc  #....................# ic #..[.........#.......##  #............#........# You kill the orc priest! _Something hits you. i_Your life force feels restored.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetieAim: an orc, wielding a +0 whip and wearing a +0 chain mail (75% to hit)i*' e o*i?   bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 46/62 =================------- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 28%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #....)#..÷<##  XL:  8 Next: 93% Place: Dungeon:6  #. #..)o)@>....#.##.  Noise: =--------  Time: 4861.2 (0.0)  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###.i@ i..)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  ##....................#  #...........##.......##  o   orc  #....................#  #..[.........#.......##  #............#........# You kill the orc priest! _Something hits you. _Your life force feels restored.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetYou puncture something! You burn something.iA .o _Something hits you. _Your life force feels restored.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetYou puncture something! You burn something.  Reactivating autopickup.iK  # .. ##### ..#....### #........####  #.##.....#  #. ##....#...##  #. #....)#..÷<##  #. #..).o@>....#.##.   #>..)##...........  #...)###.####...##  #.......##.....#  ...  ......##  ..  #..[...iL   iN 7=762.0 (0.8iU iX 6 _You feel a bit more experienced.iX  bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 47/62 ==================------ ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 27%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 i #. #....)#..÷<##  XL:  8 Next: 96% Place: Dungeon:6  #. #..).o@>....#.##.  Noise: =--------  Time: 4862.0 (0.0)  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###...)###.####...##  Throw: 3 boomerangs  #.......##.....###...###  ##....................# i #...........##.......##  o   orc  #....................#  #..[.........#.......##  #............#........# You puncture something! You burn something.  Reactivating autopickup. _You feel a bit more experienced.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (75% to hit)iVbronnyjavo the Spear-Bearer#Merfolk.. #####Health: 47/62 ==================------..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 27% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #....)#..÷<##XL:  8 Next: 96% Place: Dungeon:6#. #..).o@>....#.##.Noise: =--------  Time: 4862.0 (0.0)i%W#.#### #>..)##...........a) +0 trident (flame)#..#.###...)###.####...##Throw: 3 boomerangs#.......##.....###...#####....................##...........##.......##o   orc#....................##..[.........#.......###............#........#You puncture something! You burn something.  Reactivating autopickup. _You feel a bit more experienced.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (75% to hit)iX:87 (0.7if^iaMReactivating autopickup. _You feel a bit more experienced.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (75% to hit) _You hit the orc but do no damage. The orc misses you.i   bronnyjavo the Spear-Bearer # Merfolki<  .. ##### Health: 48/62 ==================------ ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 27%  #.##.....#  EV: 15Int: 7  iv  #. ##....#...##  SH: 0Dex: 22  #. #....)#..÷<##  XL:  8 Next: 96% Place: Dungeon:6 i 3 #. #..).o@>....#.##.  Noise: =--------  Time: 4862.7 (0.0) i j #.#### #>..)##...........  a) +0 trident (flame)  #..#.###...)###.####...##  Throw: 3 boomerangs i . #.......##.....###...###  ##....................#  #...........##.......##  o   orc  #....................#  #..[.........#.......##  #............#........# Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (75% to hit) _You hit the orc but do no damage. The orc misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (75% to hit)i' bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 48/62 ==================------..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 27% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #....)#..÷<##XL:  8 Next: 96% Place: Dungeon:6#. #..).o@>....#.##.Noise: =--------  Time: 4862.7 (0.0)#.#### #>..[30i( ym)##...........a) +0 trident (flame)#..#.###...)###.####...##Throw: 3 boomerangs#.......##.....###...#####....................##...........##.......##o   orc#....................##..[.........#.......###............#........#Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (75% to hit) _You hit the orc but do no damage. The orc misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (75% to hit)  You hit the orc. You burn the orc.i( >93.4 (0.7i0 i<@ ^ _The orc is moderately wounded.i  bronnyjavo the Spear-Bearer # Merfolk .. #####i Health: 49/62 ==================------ ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 27%  iݠ#.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22 i #. #....)#..÷<##  XL:  8 Next: 96% Place: Dungeon:6 iK #. #..).o@>....#.##.  Noise: =--------  Time: 4863.4 (0.0)  #.#### #>..)##...........  a) +0 trident (flame) it #..#.###...)###.####...##  Throw: 3 boomerangs  #.......##.....###...### i ##....................#  #...........##.......##  o   orc iL #....................#  #..[.........#.......##  #............#........# You hit the orc. You burn the orc. _The orc is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti.Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelywounded, 75% to hit)i1 bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 49/62 ==================------..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 27% iԘ#.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #....)#..÷<##XL:  8 Next: 96% Place: Dungeon:6#. #..).o@>....#.##.i"6Noise: =--------  Time: 4863.4 (0.0)#.#### #>..)##...........a) +0 trident (flame)#..#.###...)###.####...##iThrow: 3 boomerangs#.......##.....###...#####....................##...........##.......##io   orc#....................##..[.........#.......###............#........#i:Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelyigwounded, 75% to hit)  You hit the orc but do no damage.The orc is moderately wounded.i650=iћ/4.2 (0.8i>i  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelywounded, 75% to hit)  iMYou hit the orc but do no damage.The orc is moderately wounded. _The orc completely misses you.i~   bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 50/62 ===================----- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 27%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #....)#..÷<##  XL:  8 Next: 96% Place: Dungeon:6  #. #..).o@>....#.##.  Noise: =--------  Time: 4864.2 (0.0)  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###...)###[i um.####...##  Throw: 3 boomerangs  #.......##.....###...###  ##....................#  #...........##.......##  o   orc  #....................#  #..[.........#.......##  #............#........# The orc is moderately wounded. _The orc completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelywounded, 75% to hit)iO   bronnyjavo the Spear-Bearer # Merfolk .. ##### Health: 50/62 ===================----- ..#....### Magic: 8/8======================== #........####  AC: 5Str: 16Doom: 27%  #.##.....#  EV: 15Int: 7   #. ##....#...##  SH: 0Dex: 22  #. #....)#..÷<##  XL:  8 Next: 96% Place: Dungeon:6  #. #..).)@>....#.##.  Noise: =--------  Time: 4864.2 (0.0)  #.#### #>..)##...........  a) +0 trident (flame)  #..#.###...)###ipQ .####...##  Throw: 3 boomerangs  #.......##.....###...###  ##....................#  #...........##.......##  o   orc  #....................#  #..[.........#.......##  #............#........# _The orc completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelywounded, 75% to hit)  You hit the orc. You burn the orc. # .. ##### ..#....### #........####  #.##.....#  #. ##....#...##  #. #....)#..÷<##  #. #..).)@>.idR ...#.##.   #>..)##...........  #...)###.####...##  #.......##.....#  ...  ...  ..  #..[...  i] E1/639 (0.7i'` i` Mi` ,Reach: a) +0 trident (flame) i` J Press: ? - help, Dir - move targeti2a xAim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelyiba 4wounded, 75% to hit)  ia (You hit the orc. You burn the orc. ia <_You kill the orc!i i" bWhat do you want to examine? Items  a - ([) a +0 chain mailb - ()) a +0 dagger  c - ([) a +0 robe  d - ()) a +0 whipi  ibronnyjavo the Spear-Bearer#Merfolk.. #####Health: 51/63 ===================-----..#....###Magic: 8/8========================#........####AC: 5Str: 16Doom: 27% #.##.....#EV: 15Int: 7  #. ##....#...##SH: 0Dex: 22#. #....)#..÷<##XL:  8 Next: 96% Place: Dungeon:6#. #..).)@>....#.##.Noise: =--------  Time: 4864.9 (0.7)#.#### #>..)##[39;i49m...........a) +0 trident (flame)#..#.###...)###.####...##Throw: 3 boomerangs#.......##.....###...#####....................##...........##.......###....................##..[.........#.......###............#........#Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelywounded, 75% to hit)  You hit the orc. You burn the orc. _You kill the orc!i([i]RWhat do you want to examine? Items  a - ()) a +0 whip  b - ([) a +1 leather armour of positive energy  c - (†) an orc corpseiN A +1 leather armour of positive energy. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 iN 1'Of positive energy': It protects you from the effects of negative energy. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. You took it off an orc priest on level 6 of the Dungeon. Stash search prefixes: {ego} {branded} {rN+} {body armour} {body armor} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (g)o to location.iO ie im it bronnyjavo the Spear-Bearer#Merfolk.. #####Health: 51/63 ===================-----..#....###iAu Magic: 8/8========================#........####AC: 5Str: 16Doom: 27% #.##.....#EV: 15i|u WInt: 7  #. ##....#...##SH: 0Dex: 22iu #. #....)#..÷<##XL:  8 Next: 96% Place: Dungeon:6iu #. #..).)@>....#.##.igv VNoise: =--------  Time: 4864.9 (0.0)#.#### #>..)##...........a) +0 trident (flame)#..#.###...)###.####...##Throw: 3 boomerangs#.......##.....###...#####....................#iv #...........##.......###....................##..[.........#.......##iv #............#........#Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelywounded, 75% to hit)  i@w ZYou hit the orc. You burn the orc. _You kill the orc!i5{ =i} i# iڅ ;2iɊ :  Things that are here:i-  #  #####  ..#....### #........#### #.##.....# #. ##....#...## #. #....@#..÷<## -5.9 (1 #. #..).).>....#.## #.#### #>..)##...........#.###...)###.####...## #.......##.....###...### ##....................# #...........##....## #.................... #..[.###i K-i* i _a +0 whip; a +1 leather armour of positive energy; an orc corpseiD RWhat do you want to examine? Items  a - ()) a +0 whip  b - ([) a +1 leather armour of positive energy  c - (†) an orc corpseiNWA +1 leather armour of positive energy. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 'Of positive energy': It protects you from the effects of negative energy. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. You took it off an orc priest on level 6 of the Dungeon. Stash search prefixes: {ego} {branded} {rN+} {body armour} {body armor} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (g)et.ibronnyjavo the Spear-BearerMerfolk#Health: 52/63 ===================-----.. #####Magic: 8/8========================..#....###AC: 5Str: 16Doom: 27% #........####EV: 15Int: 7  #.##.....#SH: 0Dex: 22#. ##....#...##XL:  8 Next: 96% Place: Dungeon:6#. #....@#..÷<##Noise: ---------  Time: 4865.9 (1.0)#. #..).).>....#.##.a) +0 trident (flame)#.#### #>..)##...........[1i]1;38HThrow: 3 boomerangs#..#.###...)###.####...###.......##.....###...#####....................##...........##.......###....................##..[.........#.......##Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderatelywounded, 75% to hit)  You hit the orc. You burn the orc. _You kill the orc!Things that are here: _a +0 whip; a +1 leather armour of positive energy; an orc corpse3=6i idi<_o - a +1 leather armour of positive energyiHi;=i*C~Gear: 18/52 gear slots (Left/Right to switch category) iC:Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} iCMissiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)k - 3 poisoned darts  q - a javelin iDPArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  m - a +6 ring of dexterity (worn)  r - a ring of positive energy (worn)j - an amulet of guardian spirit  iD?l - a ring of see invisible  p - a +6 ring of intelligenceiuY o - a +1 leather armour of positive energy. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 'Of positive energy': It protects you from the effects of negative energy. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. You took it off an orc priest on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rN+} {body armour} {body armor} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.i i bronnyjavo the Spear-BearerMerfolk#Health: 53/63 ====================----i .. #####Magic: 8/8========================..#....###AC: 5Str: 16Doom: 27% #........####i- <EV: 15Int: 7  #.##.....#SH: 0Dex: 22it #. ##....#...##XL:  8 Next: 96% Place: Dungeon:6#. #....@#..÷<##i Noise: ---------  Time: 4866.9 (0.0)#. #..).).>....#.##.a) +0 trident (flame)i #.#### #>..)##...........Throw: 3 boomerangs#..#.###...)###.####...##i #.......##.....###...#####....................##...........##.......###....................##..[.........#.......##wounded, 75% to hit)  You hit the orc. You burn the orc. _You kill the orc!Things that are here: i _a +0 whip; a +1 leather armour of positive energy; an orc corpse _o - a +1 leather armour of positive energyi+ i (i{ i -You hit the orc. You burn the orc. _You kill the orc!  Things that are here: _a +0 whip; a +1 leather armour of positive energy; an orc corpse i, _o - a +1 leather armour of positive energy  You start removing your armour.i 357.9 (1i i+ i+ Y6=8.9 (2i6 iA iB ?7=iB $9.9 (3iI iT iU Z8=70.9 (4i$\ if i}g ig \9=1.9 (5il in 26 _You continue removing your +0 leather armour. x5io idy iZ  You finish removing your +0 leather armour.  You start putting on your armour.i 4602.9 (6i i( i Y1=3.9 (7i i i #2i& @=4.9 (8i i _You continue putting on your +1 leather armour of positive energy. x43=5.9 (9iB 1 _HP restored.iǸ /6.9 (10.0)ig iQ - 6i 5 _You continue putting on your +1 leather armour of positive energy.You finish putting on your +1 leather armour of positive energy.i i i c _You feel more protected from negative energy.i i Drink which item? Potions  c - 3 potions of curing  r - 2 potions of resistancea - 3 potions of ambrosia  b - 2 potions of brilliance  e - a potion of enlightenment  d - a fizzy green potion  f - a green potion i 4 j - a fizzy dark potion  n - a fizzy yellow potion  o - 2 inky potions [!] read|quaff|evoke[?] describe selectedi} i i bronnyjavo the Spear-BearerMerfolk#Health: 63/63 ========================.. #####Magic: 8/8========================..#....###AC: 6ih Str: 16Doom: 27% #........####EV: 15Int: 7  #.##.....#SH: 0Dex: 22#. ##....#...##XL:  8 Next: 96% Place: Dungeon:6#. #....@#..÷<##Noise: ---------  Time: 4876.9 (0.0)#. #..).).>....#.##.i Ha) +0 trident (flame)#.#### #>..)##...........Throw: 3 boomerangs#..#.###...)###.####...###.......##.....###...#####....................##...........##.......##ig i#....................##..[.........#.......##You start putting on your armour. _You continue putting on your +1 leather armour of positive energy. x4 _HP restored. _You continue putting on your +1 leather armour of positive energy.You finish putting on your +1 leather armour of positive energy. _You feel more protected from negative energy.i. P  Okay, then.i (ii i! . _ii~Gear: 18/52 gear slots (Left/Right to switch category) i,Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)k - 3 poisoned darts  iq - a javelin Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)b - a +0 leather armour Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  m - a +6 ring of dexterity (worn)  r - a ring of positive energy (worn)j - an amulet of guardian spirit  l - a ring of see invisible  p - a +6 ring of intelligencei l - a ring of see invisible. A ring that allows its wearer to see invisible things. i You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {sInv} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Here is my secret. It is very simple: It is only with the heart that one can  see rightly; what is essential is invisible to the eye.”  -Antoine de Saint Exupéry, _The Little Prince_. 1943. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.i@ To do this, you must remove one of the following items: Jewellery (go to first with "=)  m - a +6 ring of dexterity (worn)  r - a ring of positive energy (worn)iUiu]ibronnyjavo the Spear-BearerMerfolk#Health: 63/63 ========================.. #####Magic: 8/8========================..#....###AC: 6Str: 16Doom: 27% #........####EV: 15Int: 7  #.##.....#SH: 0Dex: 22#. ##....#...##XL:  8 Next: 96% Place: Dungeon:6#. #....@#..÷<##Noise: ---------  Time: 4876.9 (0.0)#. #..).).>....#.##.a) +0 trident (flame)#.#### #>..)##...........[i640mThrow: 3 boomerangs#..#.###...)###.####...###.......##.....###...#####....................##...........##.......###....................##..[.........#.......## _HP restored. _You continue putting on your +1 leather armour of positive energy.You finish putting on your +1 leather armour of positive energy. _You feel more protected from negative energy. _Okay, then.You remove your ring of positive energy.iɂi(47.9 (1ii _You continue putting on your +1 leather armour of positive energy.  You finish putting on your +1 leather armour of positive energy. _You feel more protected from negaiOkay, then.  You remove your ring of positive energy. _l - a ring of see invisible (worn)i,What do you want to examine? Items  a - ()) a +0 maceb - ([) a +0 robei[ i\ id bronnyjavo the Spear-BearerMerfolk#Health: 63/63 ========================.. #####Magic: 8/8========================..#....###AC: 6Str: 16Doom: 27% #........####EV: 15Int: 7  #.##.....#SH: 0iue Dex: 22#. ##....#...##XL:  8 Next: 96% Place: Dungeon:6#. #....@#..÷<##Noise: ---------  Time: 4877.9 (1.0)#. #..).).>....#.##.a) +0 trident (flame)#.#### #>..)##...........Throw: 3 boomerangs#..#.###...)###.####...###.......##.....###...#####....................##...........##.......###....................##..[.........#.......## _You continue putting on your +1 leather armour of positive energy.You finish putting on your +1 leather armour of positive energy. _You feel more pie rotected from negative energy. _Okay, then.You remove your ring of positive energy. _l - a ring of see invisible (worn)il ipm (iq i6s i'iB}What do you want to examine? Items i a - ()) a +0 whipb - ()) a +0 whip  c - (÷) a gnoll skeletoniY i i+ bronnyjavo the Spear-BearerMerfolk#il Health: 63/63 ========================.. #####Magic: 8/8========================..#....###AC: 6Str: 16Doom: 27% iԟ #........####EV: 15Int: 7  #.##.....#SH: 0Dex: 22#. ##....#...##XL:  8 Next: 96% Place: Dungeon:6#. #....@#..÷<##Noise: ---------  Time: 4877.9 (0.0)#. #..).).>....#.##.i 5a) +0 trident (flame)#.#### #>..)##...........Throw: 3 boomerangsi #..#.###...)###.####...###.......##.....###...#####....................##...........##.......##i> #....................##..[.........#.......## _You continue putting on your +1 leather armour of positive energy.i\ You finish putting on your +1 leather armour of positive energy. _You feel more protected from negative energy. _Okay, then.You remove your ring of positive energy. i #_l - a ring of see invisible (worn)i ip (i id ii What do you want to examine? Items  a - ([) a +0 ring mailij b - ()) a +0 spear  c - ()) a +0 spear  d - (÷) a gnoll skeletoniiΠi_bronnyjavo the Spear-BearerMerfolk#Health: 63/63 ========================i}.. #####Magic: 8/8========================..#....###AC: 6Str: 16Doom: 27% i<#........####EV: 15Int: 7  #.##.....#SH: 0Dex: 22#. ##....#...##XL:  8 Next: 96% Place: Dungeon:6ik##. #....@#..÷<##Noise: ---------  Time: 4877.9 (0.0)i#. #..).).>....#.##.a) +0 trident (flame)iǪ#.#### #>..)##...........Throw: 3 boomerangsi#..#.###...)###.####...###.......##.....###...###i##....................##...........##.......##ib#....................##..[.........#.......## _You continue putting on your +1 leather armour of positive energy.i>You finish putting on your +1 leather armour of positive energy. _You feel more protected from negative energy. _Okay, then.You remove your ring of positive energy. _l - a ring of see invisible (worn)iii@!ii> i? iB iG i-O BiQ iW ,iY i\ ii ij im iy 0.. #####..#....### #........#### #.##.....##. ##....#...##iz '#. #....)#..÷<###. #..).).>....#.##. #.#### #>..)##........... #..#.###.@.)###.####...##80.9 (3 #.......##.....###...### ##..........# #...........##.......##iz } #.................... #..[...#.......## #............#........#i6{  #.....)........###  ##.iy{ M.....### is| iQ i i( ..#....### #........#### #.##.....##.#....#...## #. #....)#..÷<## #. #..).).>....#.##.i  #.#### #>..)##........... #..#.###...)###.####...## #......@##.....##..............#  ....### #............. #..[.........#.Y.##i #............#..#Y   ice beast (wandering) #.....).### ##.........## i6#....#......i.iRWYi+1.9 (1i i 6 _The ice beast leaves your sight.i 3iҢ i i i6 i0 i׳ i i\ iz i" ; ..#....### #........#### #.##.....# #. ##....#...##i}  #. #....)#..÷<## #. #..).).>....#.## #.#### #>..)## #..#.###...)###.####...i  #....@..##.....###...3.9 (2 ##..# #i ..##.......## #....Y....#i U #..[..#.......## #..#..# #..)..i=  ##... #i &..#....#ii i ig i xixi&i ..#....### #.#### #.##.....# #. ##....#...## #. #....)#..÷<## #. #..).).>....#. #.#### #>..)## #..#.###...)###.#### #...@...##.....###... ##. #.##. #...Y....# #..[.#. #.#. #.). ## #.#....#iiG+4.9 (1i*ii?C 4iK ihihiiti'iiiiiBi:iiiiiii .. ## ..#....## #...### #. #.##.....# #. ##....#...##iy #. #....)#..÷< #. #..).).> #.#### #>..)##... #.@#.###...)###.###iN57.9 (3 ##.......##.....### ##... ###.....iq #......Y.. #..[...# #...# #) ##......i]ieii   .. #####  # ..#....###   ##. #.####   #.. #.##.....#   #.# ##....#... ia J  #.# #....)#..÷<   #.# #..).).>   #.#### #>..)##   #@.#.###...)###.   ##.......##.....  i  ##   #..##   #..Y   #..[i .#   #..#   #..)   ##i i@ +8.9 (1ii i i i i*iiNiBiiDiig$  #  #.. ##### i$  #. ..#....### #. #........###. #.##.....##....#...# #....)#..÷<# #..).).>...90.9 (2i%M.#### #>..)##....#..#.###...)###.##  ##.......##.....##  i%##................... .. ........i%i*i,i6Ii4:iCXiDBiN> iO  ###  #..######  #....#....### #..##........###.# #.##.....##....#...#2 #....)#..÷<# #..).).>...  iXO#.#### #>..)##....  #..#.###...)###.##. .. iO-.......imPi,UiWi=M  ###  #..######  #....#....### #..##........###.# #.##...## ##....#...#.i0D..)#..÷<  #.# #..).).>.....i i +3.9 (1iii  ###  #..######  ##....#....###  ##@.##........####  #..##.....#  #.## ##....#...## i /#.# #....)#..÷<# #.# #..).).> #.#### #>..)##..... #..#.###...)###.# ##.......##.....### #..i it &4i i i Ii i i_ ,i i i i i #### ##..###### ##.@..#....### 6.9 (2##..##........#### #..## ##.##.....# #.## ##....#...###.# #....)#..÷<##i' #.# #..).).>....##.#### #>..)##.......#..#.###...)###.####.##.......##.....###i iV i} i2iii iٽ,i,iiii?iOiii######..#########....#....#####..##@.......####9.9 (3#..######.##.....# #.## ##....#...## #.# #....)#..÷<iQ###.# #..).).>....#.###.#### #>..)##........#..#.###...)###.######.......##.....###...###.............#iii iiii}i7,i$,i,i2ii",iiii,iii,i[iiBii,iii,iii,ii4i(,i,il  An ice beast comes into view.i##....#....#####..##........#####..######.##.....##.## ##....#...###.# #....)#..÷<###.# #..).).>....#..#### #>..)##....... #..#.###...)###.####. ##..@....##.....###.. ##................... #...........##.......i% #...............Y.... #..[.........#....... #............#Y   ice beast (wandering) #............)....... ##.....Y............. ##....#..i1909.9 (10.0)iWi410.9 (11 _ikii[ .##........#### #..######.##.....# #.## ##....#...## #.# #....)#..÷<## #.# #..).).>....# #.#### #>..)##..... #..#.###...)###.#### ##.......##..... ##.@.............. ## #.....Y #..[#..i  #...# #.) ##.....Y..... #......#....# #.#....i :Y.in G1.9 (1.0)ik i i<' ##..##........####  bronnyjavo the Spear-Bearer #..######.##.....#  Merfolk #.## ##....#...##  Health: 63/63 ======================== #.# #....)#..÷<## Magic: 8/8======================== #.# #..).).>....# AC: 6Str: 16Doom: 27% i( #.#### #>..)##...... EV: 15Int: 7   #..#.###...)###.#### SH: 0Dex: 22 ##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6 ##.@................ Noise: ---------  Time: 4911.9 (1.0) #...*.......##...... a) +0 trident (flame) i(#....*..........Y... Throw: 3 boomerangs #..[.*.......#...... #.....*......#...... #......Y.....)...... Y   ice beast (wandering) ##.................. #............#....#. #............#...... _The ice beast leaves your sight. _An ice beast comes into view.i@)Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 68% to hit)i #**....Yi% P#.*iJ c..**iEz E***iV F****i ..**...*....****ir .*.*.*.i8.*.*.*.i*.*.Y.  Aim: an ice beast (wandering, hasn't noticed you, 68% to hit)iax##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...## Health: 63/63 ========================iUy#.# #....)#..÷<## Magic: 8/8========================#.# #..).).>....# AC: 6Str: 16Doom: 27% #.#### #>..)##...... EV: 15Int: 7  #..#.###...)###.#### SH: 0Dex: 22##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6##.@................ Noise: ---------  Time: 4911.9 (1.0)#...*.......##...... a) +0 trident (flame)iy#....*..........Y... Throw: 3 boomerangs#..[.*.......#......#.....*......#......iy#......Y.....)...... Y   ice beast##..................#............#....#.#............#......Aiming: Throw FlameizPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 68% to hit)  The puff of flame hits the ice beast. The ice beast melts!  The ice beast is lightly wounded.i:Y.i 8.....i: 0==i 2 _ipii(  ##..##........####  bronnyjavo the Spear-Bearer #..######.##.....#  Merfolk #.## ##....#...##  Health: 63/63 ======================== #.# #....)#..÷<## Magic: 8/8======================== #.# #..).).>....# AC: 6Str: 16Doom: 27%  #.#### #>..)##...... EV: 15Int: 7   i ^#..#.###...)###.#### SH: 0Dex: 22 ##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6 ##.@................ Noise: ==-------  Time: 4912.9 (1.0) #...*.......##...... a) +0 trident (flame) #....*..........Y... Throw: 3 boomerangs #..[..*......#...... i #......Y.....#...... #............)...... Y   ice beast ##.................. #............#....#. #............#......The puff of flame hits the ice beast. The ice beast melts! _The ice beast is lightly wounded.  Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 68% to hit)ir! #*****...Yir<##.i5#*i>.*iqu..#.*iT~Y#**.in.#.*i:#*iU=.*i ?.*i60?**i2b?.*i)}W*.*in)u.*.*ih*.*.*iP .*.*.YAim: an ice beast (lightly wounded, 68% to hit)i ##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...## Health: 63/63 ========================#.# #....)#..÷<## Magic: 8/8========================#.# #..).).>....# AC: 6Str: 16Doom: 27% #.#### #>..)##...... EV: 15Int: 7  #..#.###...)###.#### SH: 0Dex: 22##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6##.@................i [40m Noise: ==-------  Time: 4912.9 (1.0)#...*.......##...... a) +0 trident (flame)#....*..........Y... Throw: 3 boomerangs#..[..*......#......#......*.....#......#.......*....)...... Y   ice beast##.......*..........#.........*..#....#.#............#......The puff of flame hits the ice beast. The ice beast melts! _The ice beast is lightly wounded.  Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 68% to hit)ipzV  The puff of flame misses the ice beast.i'|9Y.igw.......3 _iifi_  ##..##........####  bronnyjavo the Spear-Bearer #..######.##.....#  Merfolk #.## ##....#...##  Health: 63/63 ======================== #.# #....)#..÷<## Magic: 8/8======================== #.# #..).).>....# AC: 6Str: 16Doom: 27%  #.#### #>..)##...... EV: 15Int: 7   #..#.###...)###.#### SH: 0Dex: 22 ##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6 ##.@................ Noise: ==-------  Time: 4913.9 (1.0) #[3iٜ 9;49m...*.......##...... a) +0 trident (flame) #....*..........Y... Throw: 3 boomerangs #..[..Y......#...... #............#...... #............)...... Y   ice beast ##.................. #............#....#. #............#......Aim: an ice beast (lightly wounded, 68% to hit) _The puff of flame misses the ice beast.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 68% to hit)i **..Yi=.*ie/=.@i;@*iP9.*iE**i99.*ivW*.*i>.*.YAim: an ice beast (lightly wounded, 68% to hit)i- ##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...## Health: 63/63 ========================#.# #....)#..÷<## Magic: 8/8========================#.# #..).).>....# AC: 6i. Str: 16Doom: 27% #.#### #>..)##...... EV: 15Int: 7  #..#.###...)###.#### SH: 0Dex: 22##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6##.@................ Noise: ==-------  Time: 4913.9 (1.0)#...*.......##...... a) +0 trident (flame)#....*..........Y... Throw: 3 boomerangs#..[..Y......#......#............#......#............)...... Y   ice beiN/ ast##..................#............#....#.#............#......Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 68% to hit)  The puff of flame hits the ice beast! The ice beast melts!  The ice beast is heavily wounded.i 9Y.i y...4 _i. ##..##........####  bronnyjavo the Spear-Bearer #..######.##.....#  Merfolk #.## ##....#...##  Health: 63/63 ======================== i/#.# #....)#..÷<## Magic: 8/8======================== #.# #..).).>....# AC: 6Str: 16Doom: 27%  #.#### #>..)##...... EV: 15Int: 7   #..#.###...)###.#### SH: 0Dex: 22 ##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6 ##.@................ Noise: ==-------  Time: 4914.9 (0.0) #...*.......##...... a) +0 trident (flame) i*4#....Y..........Y... Throw: 3 boomerangs #..[.........#...... #............#...... #............)...... Y   ice beast ##.................. #............#....#. #............#......Aim: an ice beast (lightly wounded, 68% to hit)  The puff of flame hits the ice beast! The ice beast melts! _The ice beast is heavily wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, 70% to hit)i  ##..##........####  bronnyjavo the Spear-Bearer #..######.##.....#  Merfolk #.## ##....#...##  Health: 63/63 ======================== #.# #....)#..÷<## Magic: 8/8======================== #.# #..).).>....# AC: 6Str: 16Doom: 27%  #.#### #>..)##...... EV: 15Int: 7   #..#.###...)###.#### SH: 0Dex: 22 ##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6 ##.@................ Noise: ==-------  Time: 4914.9 (0.0) #...Y.......##...... a) +0 trident (flame) #...............Y...[39;i 49m Throw: 3 boomerangs #..[.........#...... #............#...... #............)...... Y   ice beast ##.................. #............#....#. #............#......The puff of flame hits the ice beast! The ice beast melts! _The ice beast is heavily wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, 70% to hit)  You reach to attack! You hit the ice beast but do no damage.i G    i  #.##   #.# #....)#..÷< #.# #..).).> #.#### #>..) #..#.###...)i  ...## ..... #...Y...... #.......... #..[....... #.......... #............) i3 w##......... #..........iR @--5.7 (0.8i_ i _The ice beast is heavily wounded.  Reach: a) +0 trident (flame)  iE aPress: ? - help, Dir - move targetAim: an ice beast (heavily wounded, 70% to hit)  You reach to attack! You hit the ice beast but do no damage. _The ice beast is heavily wounded.i+& ##..##........####  bronnyjavo the Spear-Bearer #..######.##.....#  Merfolk #.## ##....#...##  Health: 63/63 ======================== #.# #....)#..÷<## Magic: 8/8======================== #.# #..).).>....# AC: 6Str: 16Doom: 27%  #.#### #>..)##...... EV: 15Int: 7   #..#.###...)###.#### SH: 0Dex: 22 ##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6 ##.@................ Noise: ---------  Time: 4915.7 (0.0) #...Y.......##...... a) +0 trident (flame) #...............Y... Throwi': 3 boomerangs #..[.........#...... #............#...... #............)...... Y   ice beast ##.................. #............#....#. #............#......Aim: an ice beast (heavily wounded, 70% to hit)  You reach to attack! You hit the ice beast but do no damage. _The ice beast is heavily wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, 70% to hit)i1:##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...## Health: 63/63 ========================#.# #....)#..÷<## Magic: 8/8========================#.# #..).).>....# AC: 6Str: 16Doom: 27% #.#### #>..)##...... EV: 15i2pInt: 7  #..#.###...)###.#### SH: 0Dex: 22##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6##.@................ Noise: ---------  Time: 4915.7 (0.0)#...Y.......##...... a) +0 trident (flame)#...............Y... Throw: 3 boomerangs#..[.........#......#............#......#............)...... Y   ice beast##..................#............#....#.#............#...... _The ice beast is heavily wounded.Reach: a) +0 trident (flame)i44hPress: ? - help, Dir - move targetAim: an ice beast (heavily wounded, 70% to hit)  You hit the ice beast. You melt the ice beast terribly.  The ice beast is severely wounded.=6.5 (0.8i=i?@@ _The ice beast hits you but does no damage.i ##..##........####  bronnyjavo the Spear-Bearer #..######.##.....#  Merfolk #.## ##....#...##  Health: 63/63 ======================== #.# #....)#..÷<## Magic: 8/8======================== #.# #..).).>....# AC: 6Str: 16Doom: 27%  #.#### #>..)##...... EV: 15Int: 7   #..#.###...)###.#### SH: 0Dex: 22 ##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6 ##.@................ Noise: =--------  Time: 4916.5 (0.0) #...Y.......##...... a) +0 trident (flame) #...............Y...[i\40m Throw: 3 boomerangs #..[.........#...... #............#...... #............)...... Y   ice beast ##.................. #............#....#. #............#......You hit the ice beast. You melt the ice beast terribly.  The ice beast is severely wounded. _The ice beast hits you but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (severely wounded, 70% to hit)it ##..##........####  bronnyjavo the Spear-Bearer #..######.##.....#  Merfolk #.## ##....#...##  Health: 63/63 ======================== #.# #....)#..÷<## Magic: 8/8======================== i#.# #..).).>....# AC: 6Str: 16Doom: 27%  #.#### #>..)##...... EV: 15Int: 7   #..#.###...)###.#### SH: 0Dex: 22 ##.......##.....###. XL:  8 Next: 96% Place: Dungeon:6 ##.@................ Noise: =--------  Time: 4916.5 (0.0) i:f#...........##...... a) +0 trident (flame) #...............Y... Throw: 3 boomerangs #..[.........#...... #............#...... #............)...... Y   ice beast ##.................. isx#............#....#. #............#......The ice beast is severely wounded. i_The ice beast hits you but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (severely wounded, 70% to hit)  iDYou puncture the ice beast! You melt the ice beast terribly.i%     #.##   #.# #....)#..÷< #.# #..).).> #.#### #>..) iȾN#..#.###...) ...## ..... #.......... #.......... #..[....... #.......... #............) ##.........  #..........   i!ii##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...## Health: 63/63 ========================ik#.# #....)#..÷<## Magic: 8/8========================#.# #..).).>....# AC: 6Str: 16Doom: 24%#.#### #>..)##...... EV: 16Int: 7#..#.###...)###.#### SH: 0Dex: 22i##.......##.....###. XL:  8 Next: 107% Place: Dungeon:6##.@................ Noise: ==-------  Time: 4917.2 (0.7)#...........##...... a) +0 trident (flame)i"#...............Y... Throw: 3 boomerangs#..[.........#......#............#......#............)...... ##.................. #............#....#. #............#......i[ Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (severely wounded, 70% to hit)  iYou puncture the ice beast! You melt the ice beast terribly. _You kill the ice beast!Your Polearms skill increases to level 11!iAim: an ice beast (severely wounded, 70% to hit)  You puncture the ice beast! You melt the ice beast terribly. _You kill the ice beast!  igYour Polearms skill increases to level 11!  Your Dodging skill increases to level 7! have reached level 9!i}/  --more--i  Your experience leads to an increase in your attributes!Your base attributes are Str 16, Int 7, Dex 16.Increase (S)trength, (I)ntelligence, or (D)exterity? i%; L8/689/989 3% i? i_D U _You feel stronger. x2i:3ii i^i: _iiiEii?z.## ##....#...##iM#.# #....)#..÷<##.# #..).).>....##### #>..)##......#..#.###...)###.#####.......##.....####..................#...........##.....#.Y--9.2 (2.0[.#...i ..........##............#...... #......<..z...#...... i 9--i}'i)i;3A +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. i<If you switch to wearing this armour: Your AC would decrease by 1.0 (6.0 -> 5.0). Your EV would remain unchanged. You found it on level 6 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.i iB #.## ##....#...## bronnyjavo the Spear-Bearer#.# #....)#..÷<## Merfolk#.# #..).).>....# Health: 68/68 ========================#.#### #>..)##...... Magic: 9/9========================#..#.###...)###.#### AC: 6Str: 18Doom: 24%##.......##.....###. EV: 16Int: 7iF ##.................. SH: 0Dex: 22#...........##...... XL:  9 Next:  3% Place: Dungeon:6#..@............Y... Noise: ---------  Time: 4919.2 (2.0)#..[.........#...... a) +0 trident (flame)#............#...... Throw: 3 boomerangs#............)......##..................#............#....#. #............#...... ##............#...... #......<..z...#...... Your Dodging skill increases to level 7!You have reached level 9!i Your experience leads to an increase in your attributes!Your base attributes are Str 16, Int 7, Dex 16.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2i i[ i9 i i)3i.+i!1i6i:,i;ij@i@ipBibJ#.# #..).).>....#.#.#### #>..)##.......#..#.###...)###.####.##.......##.....#####...................#....##......iK#....Y#..[.#.#....21#....).#.#.#....##..####.#......##......<#......##.......).##.##.......####)...#..#iKiQipSiiii i id Bi` i iS i 7ik .#.###...)###.#####.......##.....#####..................#....##......Y[...#...i .)##.3#....#.i n###i ##.##.......####. ##.....## #....##..# i/ #. ####### #.....##.. i iS im i i2iQii i ,i iiciij ##................ #.....##... #Y #..[...# ##.i #...) ##.... #.....#....# ##5 ##..#... #<......#..... .) #.##.......####)...#. #. ##.....## #....##. #. ####### #.....# #.#. #)#z##.#iimia ii3iiiii^,iiZii  #Y   #..[...#   #.#.   #...)   ##.  i6} #..#   ##   ##..#...   #<......#7   .  imD #.##.......####)   #. ##.....## #....#  i  #. ####### #....   #. #.#.#.  i  .. #)#z##  .. ##z#.#  #####...{#iii1i1 Ii is i t _Found an escape hatch in the floor.ih i iA i i iY i i4 d  ##..  #...)  ##.  #.#  #i U# #.# ##......<......# .. ##.......####)30.2 (3  #.###.....## #  #.# ####### #. iK  #.# #.#  ... #)#z#  ...#z#.#   .>. #####...{#  i ... #........#   #....†zz.# iP i i ii 3iiiBi Bi#.......#......###......##......<#..........##.......####)###.....## # ####### #..2.2 (2 #.#.#... #)#z#.....i##z...>..# #####...{#......# #.......######## #....†zz. .(..i=iiiiii5j3i*oiLririlv,ix,iVyi~.###..##......<#.....##.......####)###.....## # ####### #..ie####.### #.#.##...@..# #)#z#4#......###z#...>..# #####...{  #.........   ######.#.. ii5igiEiG3iJi.NiPBiSiwSiSiY/#. #.. #...... ##.##......<......#.............##.......####) #.###.....## #.... #@# ####### #....6iY####.### #.#......# #)#z  #......###z#.#  #...>..# #####...{#iPZi_i`i7 i8 i> i@ i(i)3i,i0i4ni5i7iM:i:i;i_<i?i @iN@iAi>DiDi+EiK #....# #............)... ##......... #............#....# #............#... iL!##............# ##......<......#... #...................) #.##@......####)...#41.2 (5 #.###.....## #....##. #.# ####### #.....# ####.### #.#.#. #......# #)#z##. #......# ##z#.# .. #...>..# #####...{#  #......# #........# ######## #....†zz.#i[MiRiTiwix3izi^}i}i,iу,iiކi ilii’#...)...##...#....#....##...#......###...#......# ##......<#......# i]#.......).# #.##.......####)...#..# #.###..@..## #....##..# 4.2 (3#.# ####### #.....##.. ####.### #.#.#..# #......# #)#z##.##......# ##z#.# ...#...>..# #####...{# ##.#......# #........ic######### #....†zz.# #.............ii/i_i_i iH#..)..####...##..#....#..#..#......####..#......# ###......<......#......# #.........).# #.##.......####)...#..# #.###....@## #....##..# 6.2 (2#.# ####### #.....##.. ####.### #.#.#..# iiiii1i2i9ii;i#o#.#.# #..)###.........###.#....#.......#......####.......#......# ###<......#......# #............).# ilp.#.##......@####)...#..# #.###.....## #....##..#  #.# ####### #.....##..####.### #.#.#..##......# )#z##.##......# ##z#.# ...#...>..# #####...{# ##.#......# #........######### #....†zz.#ixiy+7.2 (1ig}iiM #..[#.## #.#.# #..)### #.........####.#....#......#.#......####........#......# ####<#......# #............).# iN #.##..##)...#..# #.###.....## #....##..#  #.# ####### #.....##..####.### #.#.#..##......# )#z##.##......# ##z#.# ...#...>..# #####...{# ##.#......# #........#iW iX &8i^ iRa  i8 iW i i; i iX i, i_ i if iH3#..[..#.......## #..#........# #..)........### ##.... is### #..#....#......###..#......####..##..#......# ####.##......<......#......# #....).# 50.2 (2#.##.......####)...#..# #.###.....## #....##..#  i#.# ####### #.....##.. ####.### #.#.#..# #......# #)#z##.# #......# ##z#.# ...  i_ i i< i i" i4  i, i im ig  A wight comes into view. i"#..[..#.......## #..#........# #.. i#)........### ##.....z......### # #..#....#......###..#..#......####.....###..#......# ####..##......<......#......# #.#..).# ###.##.......####)...#..# # iE$#.###.....## #....##..# ##.# ####### #.....##.. ..### #.#.#..# # .....# #[#.##.# # z   wight (wandering) .....# ##.#.# ...  i$# ..>..# #####....# ##.  i&Kz.1.2 (1 i02 iL322.2 (2 _ i; i= ǐ iWhat do you want to examine? Items  a - ()) a +0 hand axe  b - (†) an orc corpse iR id[ iMd #..[.........#.......##bronnyjavo the Spear-Bearer#............#........#Merfolk#............)...z....###Health: 68/68 ========================##.....................### #Magic: 9/9 i)e========================#............#....#......###.. AC: 6Str: 18Doom: 24%#............#......####.....# EV: 16Int: 7##............#......# ####... SH: 0Dex: 22  ##......<......#......##. XL:  9 Next:  3% Place: Dungeon:6  #..............@....).# ie## Noise: ---------  Time: 4952.2 (2.0)  #.##.......####)...#..## a) +0 trident (flame)#.###.....## #....##..## Throw: 3 boomerangs#.# ####### #.....##...  itf##.####.#.#..## .....##[#.##.## z   wight (wandering) .....###.#.# ...# ..>..# #####....# ##. .....# #........#Your experience leads to an increase in your attributes!Your base attributes are Str 16, Int 7, Dex 16.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _Found an escape hatch in the floor. _A wight comes into view. i o io iy i& ..)...z....####..........### #.#....#......###....####.....## ####...##......<# #.......)###.......####@...#..#  i"( #.....## #....##..# ####### #.....##... ##.### #.#.#..# # .....[#.####.#.# ...>#####....# ##...... #####†zz i* . i2 >z iR3 +3.2 (1 iD8  i9 $  Things that are here: i< r _a +0 hand axe; an orc corpse iڶ iι}What do you want to examine? Items  iQ a - ()) a +0 halberdb - ([) a +0 robe ii4  i6H, #............#....z...#bronnyjavo the Spear-Bearer#............)........###Merfolk##.....................### #Health: 68/68 ========================#............#....#......###.. Magic: 9/9========================#............#......####.....# AC: 6Str: 18 iIDoom: 24%##............#......# ####... EV: 16Int: 7  ##......<......#......##. SH: 0Dex: 22  #...................).### XL:  9 Next:  3% Place: Dungeon:6  #.##.......####@...#..## Noise: ---------  Time: 4953.2 (1.0)  #.###.....## #....##..## a) +0 trident (flame)#.# ####### #.....##... Throw: 3 boomerangs ##.####.#.#..## .....##[#.##.## .....###.#.# ...#  igJ:..>..# #####....# ##. .....# #........# ###### #....†zz.#Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _Found an escape hatch in the floor. _A wight comes into view.Things that are here: _a +0 hand axe; an orc corpse iU ixV i^ ia iI i iof _ iB i ##...........### # #............#....#......###. #............#......####.....#............#......# ##.<......#......# ...................).# # #.##.......####)...#..#  #.###.....## #....##..#  #.# ####### #@....##.. 5.2 (2 ###.### #.#.#..#  ......# #[#.##.#  ......###.#.# ...>..# #####....# ##..# #........# ####### #.... i~C†...# #............. #....(...##### ii6 .#....#......###...####....#i7 ######......<# #.......).######)...#.. #.....## #....# ####### #.....##.. ###.### #@#.#..# ......[#.##.###.#.# ....†.....(...##..........i8ixBA6.2 (1i}GiIi i\ What do you want to examine? Items  a - ()) a +0 halberdb - ([) a +0 robeiu}A +0 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 i}This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 11.0At 100% training you would reach 16.0 in about 1.0 XLs.At current training (39%) you reach 16.0 in about 2.4 XLs.Current attack delay: 0.9. i}Damage rating: 20 (Base 13 x 120% (Str) x 133% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targeti~with [v]). It is a two-handed weapon. It can be maximally enchanted to +9. i7~You took it off a wight on level 6 of the Dungeon. Stash search prefixes: {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon i_~1(g)o to location.ih What do you want to examine? Items  a - ()) a +0 halberd  b - ([) a +0 robe iה iE ib  #............#....#......###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk##............#......# ####.. Health: 68/68 ========================##......<......#......## Magic: 9/9i ========================#...................).## AC: 6Str: 18Doom: 24%#.##.......####)...#..#EV: 16Int: 7#.###.....## #....##..#SH: 0Dex: 22i #.# ####### #.....##..XL:  9 Next:  3% Place: Dungeon:6 ###.####@#.#..#Noise: ---------  Time: 4956.2 (1.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...Throw: 3 boomerangs ...>..# #####....# ##. i@ ......# #........# ####### #....†...##.............#....(...#####ii #..........Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _Found an escape hatch in the floor. _A wight comes into view.i nThings that are here: _a +0 hand axe; an orc corpsei{ i iB i i?iiiU$iT(i4iG= #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......#i=,# Health: 68/68 ========================#...................).## Magic: 9/9i=========================#.##.......####)...#..#AC: 6Str: 18i >Doom: 24%#.###.....## #....##..#EV: 16Int: 7i=>0#.# ####### #.....##..SH: 0Dex: 22 ###.####.#.#..#i>XL:  9 Next:  3% Place: Dungeon:6 ......##@#.##.#Noise: ---------  Time: 4956.2 (0.0) ......###.#.# ...a) +0 trident (flame) ...>..# #####....# ##.i>Throw: 3 boomerangs ......# #........# i?H####### #....†...##.............F   Jeremiah (polearm, wandering)i:?#....(...######........F.######.#..## i_?t_Found an escape hatch in the floor. _A wight comes into view.i?Things that are here: _a +0 hand axe; an orc corpseYou encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident ofi?bdraining, wearing a +0 robe of positive energy and wearing an orb of energy.iM/  --more-- i< iC iC iL i[Q; 7.2 (1 _ iU iiq  Things that are here: _a +0 robe; a +0 halberd!i!i Jeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into !i?slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure !i]}whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. !iz,Max HP: ~45Will: +AC: +!i EV: +++ !i^ rF: ... rC: ... rPois: . rNeg: +..!irElec: . !iThreat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (travel: 83%) (normally travels slower than you) !i1eYou have about 64% to hit with your +0 trident of flaming. They have about 57% to hit you. !iAttackMax Damage Hit: +4 trident (drain) 18 + 13 (drain) They have a 23% chance to notice you each turn. They are resistant to drowning. They can travel through water. !iThey can open doors.6i[ 6id  #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 68/68 ========================#...................).## Magic: 9/96id ========================#.##.......####)...#..#AC: 6Str: 18Doom: 24%#.###.....## #....##..#EV: 16Int: 7#.# ####### #.....##..SH: 0Dex: 22 ###.####.#.#..#6id XL:  9 Next:  3% Place: Dungeon:6 ......##@#.##.#6id Noise: ---------  Time: 4957.2 (1.0) ......#6i(e ##.#.# ...a) +0 trident (flame) ...>..# #####....# ##.Throw: 3 boomerangs 6i?e l......# #........# 6iTe ####### #....†...#6ihe #.............F   Jeremiah (polearm, wandering)6ie #....(...######........F.6ie ######.#..##6ie _Things that are here: _a +0 hand axe; an orc corpse6ie You encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of _draining, wearing a +0 robe of positive energy and wearing an orb of energy.Things that are here: 6ie 8_a +0 robe; a +0 halberd6in 6i-o 6iu 6iw :i|:iGear: 18/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)k - 3 poisoned darts  q - a javelin :iArmour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)b - a +0 leather armour Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy=iQJ k - 3 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown =iJ it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 =iJ This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.5 XLs. =iK , Current attack delay: 0.9. =iK It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} =iXK {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.>i+c >iv >i<  #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 68/68 ========================#...................).## Magic: 9/9========================#.##.......####)...#..#AC: 6Str: 18Doom: 24%#.###.....## #....##..#EV: 16Int: 7#.# ####### #.....##..SH: 0Dex: 22 ###.####.#.#..#XL:  9 Next:  3% Place: Dungeon:6 ......##@#.##.#Noise: ---------  Time: 4957.2 (0.0) ......###.#.# ...a) +0 trident (flame) [>i׃ ?11d...>..# #####....# ##.Throw: 3 darts (poison) ......# #........# ####### #....†...##.............F   Jeremiah (polearm, wandering)#....(...######........F.######.#..##Things that are here: _a +0 hand axe; an orc corpseYou encounter Jeremiah, Barachi Dreamer. They are wielding a +4 trident of >i _draining, wearing a +0 robe of positive energy and wearing an orb of energy.Things that are here: _a +0 robe; a +0 halberd>iU >i >i >i @i #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 68/68 ========================#...................).## Magic: 9/9@i========================#.##.......####)...#..#AC: 6Str: 18Doom: 24%#.###.....## #....##..#EV: 16Int: 7#.# ####### #.....##..SH: 0Dex: 22 ###.####.#.#..#@iiXL:  9 Next:  3% Place: Dungeon:6 ......##@#.##.#Noise: ---------  Time: 4957.2 (0.0) ......###*#.# ...@i/a) +0 trident (flame) ...>..# #####..*.# ##.Throw: 3 darts (poison) @i......# #......*.# ####### #....†.*.##.......*.....@i.F   Jeremiah (polearm, wandering)#....(..*######........F.######.#..## _a +0 robe; a +0 halberd  @ikThrow: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (wandering, hasn't noticed you, 58% to hit)Ci| #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 68/68 ========================#...................).## Magic: 9/9========================#.##.......####)...#..#CiӫAC: 6Str: 18Doom: 24%#.###.....## #....##..#EV: 16Int: 7#.# ####### #.....##..SH: 0Dex: 22 ###.####.#.#..#XL:  9 Next:  3% Place: Dungeon:6 ......##@#.##.#Noise: ---------  Time: 4957.2 (0.0) Ci......###.#.# ...a) +0 trident (flame) ...>..# #####....# ##.Throw: 3 darts (poison) Cia......# #........# ####### #....†...##.............F   Jeremiah (polearm, wandering)Ci#....(...######........F.######.#..##Throw: 3 darts (poison)CiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCiAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (wandering, hasn't noticed you, 58% to hit)Okay, then.CiCirCi. _Di30 #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 68/68 ========================#...................).## Magic: 9/9========================#.##.......####)...#..#AC: 6Str: 18Doom: 24%#.###.....## #....##..#EV: 16Int: 7Di0##.# ####### #.....##..SH: 0Dex: 22 ###.####.#.#..#XL:  9 Next:  3% Place: Dungeon:6 ......##@#.##.#Noise: ---------  Time: 4957.2 (0.0) ......###*#.# ...a) +0 trident (flame) ...>..# #####..*.# ##.Throw: 3 darts (poison) Di[1......# #......*.# ####### #....†.*.##.......*.....F   Jeremiah (polearm, wandering)#....(..*#####Di1w#........F.######.#..## _Okay, then.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDi1Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (wandering, hasn't noticed you, 58% to hit)Dii  #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 68/68 ========================#...................).## Magic: 9/9========================#.##.......####)...#..#AC: 6Str: 18Doom: 24%#.###.....## #....##..#EV: 16Int: 7#.# ####### #.....##..SH: 0Dex: 22 ###.####.#.#..#XL:  9 Next:  3% Place: Dungeon:6 ......##@#.##.#Noise: ---------  Time: 4957.2 (0.0) ......###(#.# ...a) +0 trident (Di aflame) ...>..# #####..(.# ##.Throw: 3 darts (poison) ......# #......(.# ####### #....†.(.##.......(.....F   Jeremiah (polearm, wandering)#....(..(######........(.######.#..## _Okay, then.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (wandering, hasn't noticed you, 58% to hit)Di_ E Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (wandering, hasn't noticed you, 58% to hit)You throw a dart. The dart completely misses Jeremiah.......F8.1 (0.92 _Fi7 |M#......### .####... ##......#......# ####..#<#.................)#.......####)...###.....## #....##..#  #.# ####### #.....##.. ###.##. #[#.##.# . ##.#.# ... ...>..# #####....# ##........†...#..........Fi^8 /##........FiD Fi\D -9.1 (1.0FiJ FiN Gi# ..####....#.# ######......<#......# #.......).######)...#. #.....## #....## ####### #.....##.. ###.### #.#.#..# ......###.#.# ...>#####....# ##........†...#..........##........######.#..##Gi%"÷Gic''60Gi,Gi.$  Things that are here:Gi[0M _a +0 robe; a +0 halberdIiw # ######......<#......# #.......)######)...#.Ii #.....## #....# ####### #.....##.. ###.### #.#.#..# ......[#.####@#.# ...>#####....# ##..........# ..#.#######.#..#.(.....IiIiu-1 _Ii˝IiԟJi <......#......#  .......).#  #.######)...#..#  #.### #....##..# #.# ####### #.....##.. ####.### #.#.#..# ......# #[#.##.# #......##.#.# ... #...>..# #####@...# ##. #......# #........# ######## #....÷...# #............. #....(...##### #........(F ######.#..## .(..... .......Ji Ji &2Jis Jig Li*hl .......).# #.######)...#..# #.### #....##..# #.# ####### #.....##..####.### #.#.#..#  #......# #[#.##.#  #......##.#.# ...  #...>..# #####....# ##.  #......# #...@....#  ######## #....÷...# #............. #....(...##### #........(. ######.#..## .(..... ....... ....####LiqLiq&3LiuLiwMiXr ######)...#.#.....## #....# ####### #.....##..####.### #.#.#..# ......[#.####.#.# ...>#####....# ##......Mir( ######÷ #.............(...#####....###Mi~Mij~&4MiMizMi  #.....## #....# ####### #.....##..####.### #.#.#..# ......[#.####.#.# ...>#####....# ##...... ######÷...### #...@.........(...#####....(.. .....##...Mi Y5Nig#.# ####### #. ####.### #.#.#..# #......# #[#.##.# #......# ##.#.# ... #...>..# #####....# ## #......# #........# ######## #....÷...#### #.............#.##### Ni#........(... ######.#..### .(.............####....#####NiNi&6NiNi#Ni+7.1 (2NiNiҿ. _s - a curare-tipped dartOiY3 Oi####.### #.#.#..# ......[#.##Oi##.#.# ...>Oiɤ[#####....# ##..Oi(.... Oib######÷...#### Oi#_#.............#####Oil(... #####.#..### .(.........###OiOi0A8.1 (1OiOQi......# #[#.##.# ......# ##.#.# ... ...>..# #####....# ## ......# #........# ###### #....÷...#### #.............Qi#.##### #.(.... ######@#..###  #.(.......QiK#...........#####Qi(.......Qi9######### Qi+<9Qi2Qi3Ri##.#.# ...>#####....# ##..Ri!#.... ####### #....÷...####RiLZ #.............Ris#........######........(....Ri######.#..### #.@..............#####Riؚf#.........########### Ri۞Ri: oRi o   Blorkula the orcula (polearm, wanderi…)You encounter Blorkula the orcula. He is wielding a +0 halberd.Ri/  --more--Wi V Wi^ Wia_ . 70 Wi_ _Wih Win X _You see here a curare-tipped dart.Xi~A XiD Blorkula the orcula. Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead. He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his own form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time. Max HP: ~31Will: +AC: +EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . XiuE Threat: High Class: Undead Size: Medium Int: Human You have about 72% to hit with your +0 trident of flaming. He has about 36% to hit you. AttacksMax Damage After Damaging Hits Hit: +0 halberd 20 Bite6Drain health from the living He has a 16% chance to notice you each turn. He is immune to torment; and resistant to miasma and drowning.bi biU A......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 68/68 ======================== ####### #....÷...####Magic: 9/9========================#.............AC: 6Str: 18Doom: 24%#........#####EV: 16Int: 7#........(....SH: 0Dex: 22bi ######.#..###.XL:  9 Next:  3% Place: Dungeon:6#.@.......Noise: ---------  Time: 4970.1 (1.0)#.........a) +0 trident (flame)......#####Throw: 2 darts (poison)#........o###########o   Blorkula the orcula (polearm, wanderi…)_You throw a dart. The dart completely misses Jeremiah.  Things that are here: _a +0 robe; a +0 halberd _s - a curare-tipped dart _You encounter Blorkula the orcula. He is wielding a +0 halberd. _You see here a curare-tipped dart.bi bi bi bi kiRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - a scroll of identify  p - 2 scrolls of poison  I - 2 scrolls of immolation  c - a scroll labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selectedninini......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#niټHealth: 68/68 ======================== ####### #....÷...####Magic: 9/9========================#.............AC: 6niStr: 18Doom: 24%#........#####ni)EV: 16Int: 7#........(....SH: 0niRDex: 22######.#..###.niyXL:  9 Next:  3% Place: Dungeon:6#.@.......Noise: ---------  Time: 4970.1 (0.0)#.........nisa) +0 trident (flame)......#####ni˽!Throw: 2 darts (poison)#........o###########o   Blorkula the orcula (polearm, wanderi…)nio_You throw a dart. The dart completely misses Jeremiah.  Things that are here: ni_a +0 robe; a +0 halberd _s - a curare-tipped dart _You encounter Blorkula the orcula. He is wielding a +0 halberd. _You see here a curare-tipped dart.niP  Okay, then.ni[niKni. _oi'Drink which item? Potions  c - 3 potions of curing  r - 2 potions of resistancea - 3 potions of ambrosia  b - 2 potions of brilliance  e - a potion of enlightenment  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - 2 inky potions [!] read|quaff|evoke[?] describe selectedri  r - 2 potions of resistance. A potion which grants temporary resistance to a variety of harmful effects: fire, cold, electricity, poison, and acid. It is a rare potion. Stash search prefixes: {inventory} {rF+ rC+ rElec rPois rCorr} {potion} {resist poison} {poison resistance} {resist cold} {cold resistance} {resist corrosion} {corrosion resistance} {resist electricity} {electricity resistance} {resist fire} {fire resistance} riL GMenu/colouring prefixes: identified emergency_item good_item potion _________________ “Aha! will fate play tricks upon me? Will the elements lay plots against me?  Shall fire, air, and water make a combined attack against me? Well, they  shall know what a determined man can do. I will not yield. I will not stir  a single foot backwards, and it will be seen whether man or nature is to  have the upper hand!”  -Jules Verne, _Journey into the Interior of the Earth_. 1864 trans. F.A. Malleson, 1877vi} Drink which item? Potions  c - 3 potions of curing  r - 2 potions of resistance  a - 3 potions of ambrosia  b - 2 potions of brilliance  e - a potion of enlightenment  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - 2 inky potions [!] read|quaff|evoke[?] describe selectedxi......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 68/68 ======================== ####### #....÷...####Magic: 9/9========================#.............AC: 6Str: 18Doom: 24%#........#####EV: 16Int: 7#........(....SH: 0Dex: 22######.#..###.XL:  9 Next:  3% Place: Dungeon:6#.@.......Noise: ---------  Time: 4970.1 (0.0)#.........a) +0 trident (flame)......#####Throw: 2 darts (poisoxiGn)#........o###########o   Blorkula the orcula (polearm, wanderi…)Things that are here: _a +0 robe; a +0 halberd _s - a curare-tipped dart _You encounter Blorkula the orcula. He is wielding a +0 halberd. _You see here a curare-tipped dart. _Okay, then.xi2o.1.1 (1Resist  _You feel protected.{i٬......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 68/68 ======================== ####### #....÷...####{iAMagic: 9/9========================#.............AC: 6Str: 18Doom: 24%#........#####EV: 16Int: 7{iX#........(....SH: 0Dex: 22######.#..###.XL:  9 Next:  3% Place: Dungeon:6#.@.......Noise: ---------  Time: 4971.1 (0.0)#..*......a) +0 trident (flame).....*#####Throw: 2 darts (poison)#.......o.Resist ###########{io   Blorkula the orcula (polearm, wanderi…)_You feel protected.Throw: 2 darts (poison){iIxPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe  (wandering, hasn't noticed you, 68% to hit){iT o.{i-o.  Aim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe  (wandering, hasn't noticed you, 68% to hit){ipU ......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 68/68 ======================== ####### #....÷...####Magic: 9/9========================#.............AC: 6Str: 18Doom: 24%#........#####EV: 16Int: 7#........(....SH: 0Dex: 22######.#..###.XL:  9 Next:  3% Place: Dungeon:6#.@.......Noise: ---------  Time: 4971.1 (0.0)#..(......a) +0 trident (flame).....[40{i V Om(#####Throw: 2 darts (poison)#.......o.Resist ###########o   Blorkula the orcula (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe  (wandering, hasn't noticed you, 68% to hit)  You throw a dart. The dart hits Blorkula the orcula.  Blorkula the orcula shouts!{iE 7o.{i ...====2.0 (0.9dart (poison) _{i5 }i......# ##.#.# ...  bronnyjavo the Spear-Bearer ...>..# #####....# ##.  Merfolk }i>Y......# #........#  Health: 68/68 ======================== ####### #....÷...####  Magic: 9/9======================== #.............  AC: 6Str: 18Doom: 24% #........#####  EV: 16Int: 7 #........(....  SH: 0}i yDex: 22 ######.#..###.  XL:  9 Next:  3% Place: Dungeon:6 #.@.......  Noise: ====-----  Time: 4972.0 (0.0) #..*......  a) +0 trident (flame) .....o#####  Throw: dart (poison) #.........  Resist  ###########  }ix o   Blorkula the orcula (polearm)You throw a dart. The dart hits Blorkula the orcula. _Blorkula the orcula shouts!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (72% to  hit)}iPg J......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.}ig 8Merfolk ......# #........#Health: 68/68 ======================== ####### #....÷...####Magic: 9/9========================#.............AC: 6}ig Str: 18Doom: 24%#........#####EV: 16Int: 7#........(....SH: 0}ig 6Dex: 22######.#..###.XL:  9 Next:  3% Place: Dungeon:6}ith #.@.......Noise: ====-----  Time: 4972.0 (0.0)#.........a) +0 trident (flame).....o#####Throw: dart (poison)#.........Resist ###########o   Blorkula the orcula (polearm)Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (72% to  hit)  You reach to attack! You puncture Blorkula the orcula!  You burn Blorkula the orcula.  Blorkula the orcula is heavily damaged.}in *Aim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (72% to  hit)  You reach to attack! You puncture Blorkula the orcula!burn Blorkula the orcula.  Blorkula the orcula is heavily damaged.Blorkula the orcula points at you and mumbles some strange words.}i '.}i@ 6-==--7 (0.7}i) }i = _The puff of flame hits you. You resist.~i......# ##.#.# ...  bronnyjavo the Spear-Bearer ...>..# #####....# ##.  Merfolk ......# #........#  Health: 66/68 =======================- ####### #....÷...####  Magic: 9/9======================== #.............  AC: 6Str: 18Doom: 24% #........#####  EV: 16Int: 7 #........(....  SH: 0Dex: 22 ######.#..###.  XL:  9 Next:  3% Place: Dungeon:6 #.@.......  Noise: ==-------  Time: 4972.7 (0.0) #..*......  a) +0 trident (flame) .....o#####  ~iK[40mThrow: dart (poison) #.........  Resist  ###########   o   Blorkula the orcula (polearm)Blorkula the orcula points at you and mumbles some strange words. _The puff of flame hits you. You resist.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (heavilydamaged, 72% to hit)~iS......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 66/68 =======================- ####### #....÷...####Magic: 9/9~iXT========================#.............AC: 6Str: 18Doom: 24%#........#####EV: 16Int: 7#........(....~iT^SH: 0Dex: 22######.#..###.XL:  9 Next:  3% Place: Dungeon:6#.@.......Noise: ==-------  Time: 4972.7 (0.0)#.........a) +0 trident (flame).....o#####Throw: dart (poison)#.........~iUResist ###########o   Blorkula the orcula (polearm) ~i?Ur_The puff of flame hits you. You resist.  Reach: a) +0 trident (flame)~ihUPress: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (heavily~iUdamaged, 72% to hit)  You reach to attack! You hit Blorkula the orcula. You burn Blorkula the orcula.~iV=7--3.5 (0.8~i\~i_3  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (heavilydamaged, 72% to hit)  ~i`You reach to attack! You hit Blorkula the orcula. You burn Blorkula the orcula._Blorkula the orcula is severely damaged.~if >..# #####....# ##..# #........# ###### #....÷...#### ~iXf 5#.............#........##### #........(.... ######.#..###.. #.(.......##.#......o#######......... ########### ~ip ~it 6*~iSn , fast)Blorkula the orcula casts a spell.~ig9o~iK58=~iD====4.5 (1.0~i~i]< _Blorkula the orcula seems to speed up.i8 ..>..# #####....# ##.  bronnyjavo the Spear-Bearer .....# #........# Merfolk ###### #....÷...####  Health: 68/68 ======================== #.............  Magic: 9/9======================== #........#####  AC: 6Str: 18iDoom: 24% #........(....  EV: 16Int: 7 ######.#..###..  SH: 0Dex: 22 #.(.......#  XL:  9 Next:  3% Place: Dungeon:6 #..@.......  Noise: ====-----  Time: 4974.5 (0.0) i#......o######  a) +0 trident (flame) #.........  Throw: dart (poison) ###########  Resist i  o   Blorkula the orcula (polearm, fast)iVBlorkula the orcula casts a spell. _Blorkula the orcula seems to speed up.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelyiB8damaged, fast, 72% to hit)iY ..>..# #####....# ##.  bronnyjavo the Spear-Bearer .....# #........# Merfolk ###### #....÷...####  Health: 68/68 ======================== #.............  Magic: 9/9======================== #........#####  AC: 6iY Str: 18Doom: 24% #........(....  EV: 16Int: 7 ######.#..###..  SH: 0Dex: 22 iY "#.(.......#  XL:  9 Next:  3% Place: Dungeon:6 #..@.......  Noise: ====-----  Time: 4974.5 (0.0)imZ  #.......######  a) +0 trident (flame) #.........  Throw: dart (poison) ###########  Resist   o   Blorkula the orcula (polearm, fast)iZ  _Blorkula the orcula seems to speed up.  Reach: a) +0 trident (flame)iZ Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelydamaged, fast, 72% to hit)  i[ GYou puncture Blorkula the orcula! You burn Blorkula the orcula.ire >..#  ##.  #........# #....÷...####  #.............  i*f #........#####  #........(....  ######.#..###..  #.(..b....#  #..@b......  #....b..######  #.....b...  if ###########  bbbb 4 vampire bats iHg a==--5.2 (0.7iGn i^q   Press: ? - help, Dir - move target  Aim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelydamaged, fast, 72% to hit)  You puncture Blorkula the orcula! You burn Blorkula the orcula.  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!i#iU%CA vampire bat. A large black bat with vicious fangs that feeds on blood. It is the preferred form for vampires in disguise. Max HP: ~14Will: +AC: +EV: +++  rF: ... rC: ... rPois: ∞rNeg: ∞i%frElec: . Threat: High Class: Undead Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 58% to hit with your +0 trident of flaming. It has about 36% to hit you. Attack Max Damage After Damaging Hits Bite 6Drain health from the living i%It is immune to torment; and resistant to miasma and drowning. It can see invisible. It can fly. Killing this monster yields no experience or items. i'&[!]: Description|Statuses|Quotei=p ..>..# #####....# ##.bronnyjavo the Spear-Bearer .....# #........#Merfolk ###### #....÷...####Health: 68/68 ========================#.............Magic: 9/9========================#........#####AC: 6Str: 18Doom: 24%#........(....EV: 16Int: 7######.#..###..SH: 0Dex: 22#.(..b....#XL:  9 Next:  3% Place: Dungeon:6#..@b......Noise: ==-------  Time: 4975.2 (0.iKq 7)#....b..######a) +0 trident (flame)#.....b...Throw: dart (poison)###########Resist bbbb 4 vampire batsPress: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelydamaged, fast, 72% to hit)  You puncture Blorkula the orcula! You burn Blorkula the orcula.  Blorkula the orcula avoids the killing blow by scattering into a rainbow of _bats!it it i{ i} i....# ##.#.# ..>..# #####....# ##. ......# #........# ####### #....÷...#### #............. #........##### #........(....######.#..###.. #.@..b....# #...b...... #....b..###### #.....b...###########i2b.iƓ.b.i8b.i'0b.i?/ .ibThe vampire bat bites you.  The vampire bat draws vitality from your injuries!i/b.i{  The vampire bat misses you. The vampire bat bites you.ic3---6.2 (1.0i9iF imG_The vampire bat completely misses you.iX _You see here a curare-tipped dart.iqirrZ #[#.##.# ir.is ##.#.# ... i?s>is#######. is;......# #........# ####### #....÷...#### #.............iyt#........######........(.... ######@#..###...(i w[# #bbb.......#.......#######.........###########iy5b.i}0b.i.H.bThe vampire bat completely misses you. _You see here a curare-tipped dart.attacks as it pursues you!  The vampire bat draws vitality from your injuries!  The vampire bat bites you but does no damage.ijig1----7i"i _The vampire bat misses you. The vampire bat barely misses you. x3i ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 61/68 =====================--- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4977.2 (0.0) #bb.......#  a) +0 trident (flame) #.bb.......  Throw: dart (poison)ih [12;11H #.......######  Resist  #.........  ###########  bbbb 4 vampire batsThe vampire bat draws vitality from your injuries!  The vampire bat bites you but does no damage. _The vampire bat misses you. The vampire bat barely misses you. x3  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)iL T b*i b.  Aim: a vampire bat (unrewarding, 58% to hit)i......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ik...>..# #####....# ##.  Health: 61/68 =====================--- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4977.2 (0.0) #bbb......#  a) +0 trident (flame) #..b.......  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbbb 4 vai-ompire batsThe vampire bat bites you but does no damage. _The vampire bat misses you. The vampire bat barely misses you. x3  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You barely miss the vampire bat.b..bi0b.iN;.biR(biJ #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  i#........(....    #b(b......#  #.bb.......  #.......######  #........ ########### ir428.0 (0.8i,i& _The vampire bat misses you. The vampire bat barely misses you. x3  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You barely miss the vampire bat. _The vampire bat bites you but does no damage. x3i ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 62/68 =====================--- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6i Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4978.0 (0.0) i #b(b......#  a) +0 trident (flame) #.bb.......  Throw: dart (poison) i #.......######  Resist  #.........  i; ###########  bbbb 4 vampire batsi Aim: a vampire bat (unrewarding, 58% to hit)  You barely miss the vampire bat. _The vampire bat bites you but does no damage. x3  Reach: a) +0 trident (flame)i sPress: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)ihAbbi7......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 62/68 =====================--- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4978.0 (0.0) #bbb......#  a) +0 trident (flame) #.b........  Throw: dart (poison)[0i7;10m #.......######  Resist  #.........  ###########  bbbb 4 vampire bats _The vampire bat bites you but does no damage. x3  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You barely miss the vampire bat. The vampire bat closely misses you.The vampire bat bites you.il  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(....   i #bbb......#  #.b........  #.......######  #........ ###########  The vampire bat draws vitality from your injuries!  The vampire bat closely misses you. The vampire bat bites you.57-8 (0.8ig _The vampire bat misses you.i9 ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk i" +...>..# #####....# ##.  Health: 57/68 ====================---- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4978.8 (0.0) #bbb......#  a) +0 trident (flame)i  #.b........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbbb 4 vampire batsiۋ The vampire bat draws vitality from your injuries!  The vampire bat closely misses you. The vampire bat bites you. _The vampire bat misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)i 7bbi4......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 57/68 ====================---- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7i6F #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4978.8 (0.0) #bb.......#  a) +0 trident (flame) #.b.b......  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbbb 4 vampire batsAim: a vampire bat (unrewarding, 58% to hit)  You hit the vampire bat but do no damage.The vampire bat barely misses you. The vampire bat bites you.  The vampire bat draws vitality from your injuries!  The vampire bat misses you. The vampire bat barely misses you.The vampire bat bites you.ig8b.  You hit the vampire bat but do no damage.  The vampire bat barely misses you. The vampire bat bites you.  The vampire bat draws vitality from your injuries!  The vampire bat misses you. The vampire bat barely misses you. i0E #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(....    #bbb......#  i*#...b......  #.......######  #........ ########### i?\0---9.6 (0.8i iZ Y _The vampire bat closely misses you.izf <......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 50/68 =================------- ......# #........#  Magic: 9/9ig F======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6iXg  ######@#..###..  Noise: =--------  Time: 4979.6 (0.0) #bbb......#  a) +0 trident (flame) ig ?#...b......  Throw: dart (poison) #.......######  Resist  #......... ig  ###########  bbbb 4 vampire batsi[h OThe vampire bat bites you.  The vampire bat draws vitality from your injuries! _The vampire bat closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)i 5bbi ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk i8 ...>..# #####....# ##.  Health: 50/68 =================------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22i  #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4979.6 (0.0) #bbb......#  a) +0 trident (flame) #..b.......  Throw: dart (poison) #.......######  Resist  #.........  i# ###########  bbbb 4 vampire batsiU The vampire bat bites you.  The vampire bat draws vitality from your injuries! _The vampire bat closely misses you.i Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)i 5b.i draws vitality from your injuries! _The vampire bat closely misses you.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targeti5 Aim: a vampire bat (unrewarding, 58% to hit)  You barely miss the vampire bat. The vampire bat misses you.i .i U(bi  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(....  b  #b(.......#  #bb........  i> T#.......######  #........ ###########  3 i [1=80.3 (0.7i" iY% _The vampire bat closely misses you. The vampire bat misses you.i?......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 51/68 ==================------ ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#b.###..  Noise: =--------  Time: 4980.3 (0.0) #b(.......#  a) +0 trident (flame) #bb........  Throw: dart (poison)[12;i@>11H #.......######  Resist  #.........  ###########  bbb 3 vampire batsAim: a vampire bat (unrewarding, 58% to hit)  You barely miss the vampire bat. The vampire bat misses you. _The vampire bat closely misses you. The vampire bat misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)i ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 51/68 ==================------ ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#b.###..  Noise: =--------  Time: 4980.3 (0.0) #bb.......#  a) +0 trident (flame) #b.........  Throw: dart (poison) #.iڥ ......######  Resist  #.........  ###########  bbb 3 vampire batsAim: a vampire bat (unrewarding, 58% to hit)  You barely miss the vampire bat. The vampire bat misses you. _The vampire bat closely misses you. The vampire bat misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit).bMbYou barely miss the vampire bat. The vampire bat misses you. _The vampire bat closely misses you. The vampire bat misses you.Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a vampire bat (unrewarding, 58% to hit)  You barely miss the vampire bat. The vampire bat closely misses you.iا b.  You encounter a vampire bat.i( 4b.i  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  is #.............  #........#####  #........(....  .  ....# i  #..........  #.......######  #........iӰ  ########### b i Y4 vampire bats iֱ ,1.0 (0.7ic i 0 _The vampire bat bites you.i8[......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 51/68 ==================------ i[......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 id\g######@#..###..  Noise: =--------  Time: 4981.0 (0.0) #bbbb.....#  a) +0 trident (flame) #..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbbb 4 vampire batsi\You barely miss the vampire bat. The vampire bat closely misses you.i\You encounter a vampire bat. _The vampire bat bites you.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti\JAim: a vampire bat (unrewarding, 58% to hit)i 5bbil G......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 51/68 ==================------ ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4981.0 (0.0) #bbb......#  a) +0 trident (flame) im v#..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbbb 4 vampire batsYou encounter a vampire bat. _The vampire bat bites you.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You miss the vampire bat. The vampire bat misses you.io (b.bio iap 0bip G.bi!z  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  iz 0#........#####  #......b.(....    #.(.......#  #bb.b......  iz #.......######  #........ ########### iV| X0-8 (0.8ik i M_The vampire bat bites you.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You miss the vampire bat. The vampire bat misses you. _The vampire bat bites you. The vampire bat barely misses you.i......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 50/68 =================------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6iStr: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 i!#......b.(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4981.8 (0.0)i8 iO#.(.......#  a) +0 trident (flame) i}#bb.b......  Throw: dart (poison) i#.......######  Resist  #.........  i###########  bbbb 4 vampire batsi^Aim: a vampire bat (unrewarding, 58% to hit)  i9jYou miss the vampire bat. The vampire bat misses you. _The vampire bat bites you. The vampire bat barely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)iC) JbbiP k......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 50/68 =================------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0i qDex: 22 #......b.(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4981.8 (0.0) #.b.......#  a) +0 trident (flame) #.b.b......  Throw: dart (poison) #.......######  Resist  #......... i  ###########  bbbb 4 vampire batsiT You miss the vampire bat. The vampire bat misses you. _The vampire bat bites you. The vampire bat barely misses you.i Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You puncture the vampire bat! You burn the vampire bat.i@ 9.bi .b _The vampire bat bites you. The vampire bat barely misses you.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetiQ Aim: a vampire bat (unrewarding, 58% to hit)  You puncture the vampire bat! You burn the vampire bat.  The vampire bat is almost destroyed.i ' i yb.  The vampire bat barely misses you.if .i 4b.i Z(biO  #[  ##.#.# ... >..# #####....# ##. i  #........#  #....÷...####  #.............  #........#####  i #........(....  bi    #.(bb.....#  i4 .....  #.......######  it #........ ###########  3i ; i 4=2.5 (0.7i i=" C _The vampire bat bites you but does no damage.i? D......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 50/68 =================------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24%i2@ < #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#b.###..  Noise: ==-------  Time: 4982.5 (0.0)in@  #.(bb.....#  a) +0 trident (flame) i@ n#b.........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbb 3 vampire batsThe vampire bat is almost destroyed.The vampire bat barely misses you. i:A _The vampire bat bites you but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetilA JAim: a vampire bat (unrewarding, 58% to hit)i......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 50/68 =================------- i......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#b.###..  Noise: ==-------  Time: 4982.5 (0.0)i #.(b......#  a) +0 trident (flame) #b.b.......  Throw: dart (poison)iE #.......######  Resist  #.........  il###########  bbb 3 vampire batsiU _The vampire bat bites you but does no damage.  iVReach: a) +0 trident (flame)Press: ? - help, Dir - move targetiٍAim: a vampire bat (unrewarding, 58% to hit)  You puncture the vampire bat! You burn the vampire bat.  The vampire bat is severely damaged.ii*bi4b.i *b.i.iդM #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(....   i #.bb......#  #.b........  #.......######  #........ ###########  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  iץgAim: a vampire bat (unrewarding, 58% to hit)  You puncture the vampire bat! You burn the vampire bat.  The vampire bat is severely damaged.  The vampire bat misses you. The vampire bat barely misses you.iئ4-3.2 (0.7ioi$S _The vampire bat bites you. The vampire bat leaves your sight.i <......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 50/68 =================------- ......# #........#  Magic: 9/9i ]======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22i  #........(....  XL:  9 Next:  3% Place: Dungeon:6 i ######@#b.###..  Noise: =--------  Time: 4983.2 (0.0) #.bb......#  a) +0 trident (flame)iY " #.b........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbb 3 vampire batsi The vampire bat is severely damaged.The vampire bat misses you. The vampire bat barely misses you. i 6_The vampire bat bites you. The vampire bat leaves your sight.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (heavily damaged, unrewarding, 58% to hit)ia Jbbi"......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 50/68 =================------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6ic#JStr: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#b.###..  Noise: =--------  Time: 4983.2 (0.0) #bbb......#  a) +0 trident (flame) #..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbb 3 vampire batsi#The vampire bat misses you. The vampire bat barely misses you. _The vampire bat bites you. The vampire bat leaves your sight.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You hit the vampire bat. You burn the vampire bat.iV$-bi_(rM(bi(Reach: a) +0 trident (flame)Press: ? - help, Dir - move target  Aim: a vampire bat (unrewarding, 58% to hit)  You hit the vampire bat. You burn the vampire bat.  i(The vampire bat is moderately damaged.The vampire bat bites you. The vampire bat closely misses you.i)A.bi$5  #[  ##.#.# ... >..# #####....# ##.  #........# i5 #....÷...####  #.............  #........#####  #......b.(.... i5G .  i5#b(.......#  #..bb...... i5| #.......######  i5<#........ i5########### b 4 vampire bats i6/ iP6~The vampire bat barely misses you. The vampire bat misses you.i6c46-4.0 (0.8i<i? _The vampire bat completely misses you. The vampire bat closely misses you.ig ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk i I...>..# #####....# ##.  Health: 46/68 ================-------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24%i  #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #......b.(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4984.0 (0.0) #b(.......#  a) +0 trident (flame) #..bb......  Throw: dart (poison) #.......######  Resist  #.........  iA ###########  bbbb 4 vampire batsThe vampire bat bites you. The vampire bat closely misses you.The vampire bat barely misses you. The vampire bat misses you. _The vampire bat completely misses you. The vampire bat closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)iPubbseverely damagedil......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 46/68 ================-------- in......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #......b.(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4984.0 (0.0) #b(.......#  a) +0 trident (flame) #...b......  Throw: dart (poison) #....b..######  Resist  #.........  ###########  bbbb 4 vampire batsThe vampire bat barely misses you. Tiohe vampire bat misses you. _The vampire bat completely misses you. The vampire bat closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (severely damaged, unrewarding, 58% to hit)  You barely miss the vampire bat..biv  b.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a vampire bat (severely damaged, unrewarding, 58% to hit)  You barely miss the vampire bat.The vampire bat is severely damaged.The vampire bat closely misses you. The vampire bat bites you.b..bb.i} #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #.......b#####  #........(....    i~#.(.b.....#  .....  #.......######  #........ ########### iI`4-7 (0.7iiH _The vampire bat draws vitality from your injuries!iG......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 44/68 ===============--------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #.......b#####  SH: 0Dex: 22 #......*.(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4984.7 (0.0) #.(.b.....#  a) +0 trident (flame) #bb........ [i..# #####....# ##.  Health: 44/68 ===============--------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #.......b#####  SH: 0iV Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4984.7 (0.0) #.(.......#  a) +0 trident (flame) #bb........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbbb 4 vampire bats _The vampire bat draws vitality from your injuries!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (heavily damaged, unrewarding, 58% to hit)  You reach to attack! You puncture the vampire bat! You burn the vampire bat.  You destroy the vampire bat!i 3b.i4 .b.bi1 Mb(i 7b.i  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #.......    #bb.......#  #..........  #.......######  #........ ###########  3i3 ; i H55.4 (0.7i iX 8MReach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a vampire bat (heavily damaged, unrewarding, 58% to hit)  You reach to attack! You puncture the vampire bat! You burn the vampire bat.  You destroy the vampire bat! _That felt strangely unrewarding. The vampire bat misses you.iO ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk iP ...>..# #####....# ##.  Health: 45/68 ===============--------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #.......b(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4985.4 (0.0) i{Q #bb.......#  a) +0 trident (flame) #..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bbb 3 vampire batsiQ You reach to attack! You puncture the vampire bat! You burn the vampire bat.  You destroy the vampire bat! _That felt strangely unrewarding. The vampire bat misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)i7 bbmoderately damaged, unrewarding, 58% to hit)i"......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 45/68 ===============--------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #......b.(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4985.4 (0.0) #bb.......#  a) +0 trident (flame) #..........  Throw: dart (poiinson) #.......######  Resist  #.........  ###########  bbb 3 vampire batsReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)  You hit the vampire bat but do no damage.The vampire bat is moderately damaged.The vampire bat completely misses you.(bi9C.biڦ  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #......b.(....    #.(.......#  #bb........  iI#.......######  #........ ###########  The vampire bat bites you but does no damage.i,6.1 (0.7iدiQ _The vampire bat misses you.i2......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 45/68 ===============--------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6i3hStr: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #......b.(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4986.1 (0.0) #.(.......#  a) +0 trident (flame) #bb........  Throw: dart (poison) i^47#.......######  Resist  #.........  ###########  bbb 3 vampire batsThe vampire bat completely misses you.The vampire bat bites you but does no damage. _The vampire bat misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti4Aim: a vampire bat (moderately damaged, unrewarding, 58% to hit)ia #bib#Aim: a vampire bat (severely damaged, unrewarding, 58% to hit)i ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 45/68 ===============--------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4986.1 (0.0) #.(.......#  a) +0 trident (flame) #bb........  Throw: iv [32mdart (poison) #.......######  Resist  #.........  ###########  bbb 3 vampire bats _The vampire bat misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (severely damaged, unrewarding, 58% to hit)  You hit the vampire bat. You burn the vampire bat.  You destroy the vampire bat!b.b.i  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  is 2#.............  #........#####  #........(....    #.bb......#  #.......... i  #.......######  #........ ###########  2i l  Press: ? - help, Dir - move targeti* xAim: a vampire bat (severely damaged, unrewarding, 58% to hit)  You hit the vampire bat. You burn the vampire bat.  You destroy the vampire bat!  That felt strangely unrewarding. The vampire bat bites you.  The vampire bat draws vitality from your injuries!ib `1-8 (0.7i i Y _The vampire bat closely misses you.i"X......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 41/68 ==============---------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24%i<## #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4986.8 (0.0) #.bb......#  a) +0 trident (flame) i5$O#..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire batsThat felt strangely unrewarding. The vampire bat bites you.  The vampire bat draws vitality from your injuries! _The vampire bat closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)ih bbmoderately damaged, unrewarding, 58% to hit)i"......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 41/68 ==============---------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16i}#Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4986.8 (0.0) #b(b......#  a) +0 trident (flame) #..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire batsi$Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)  You miss the vampire bat.The vampire bat is moderately damaged.The vampire bat bites you but does no damage.i^-  #[  ##.#.# ... >..# #####....# ##.  #........# i-` #....÷...####  #.............  #........#####  #........(....    #b(b......#  i4.s#..........  #.......######  #........ ########### i. Press: ? - help, Dir - move target  Aim: a vampire bat (moderately damaged, unrewarding, 58% to hit)  You miss the vampire bat.The vampire bat is moderately damaged.The vampire bat bites you but does no damage.  i.FThe vampire bat closely misses you. x2i/H27.5 (0.7i4i7C _The vampire bat bites you but does no damage.ir......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 42/68 ==============---------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4987.5 (0.0) #b(b......#  a) +0 trident (flame)i #..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire batsThe vampire bat bites you but does no damage.  The vampire bat closely misses you. x2 _The vampire bat bites you but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)ḭ\ b*isb.  Aim: a vampire bat (unrewarding, 58% to hit)i0......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 42/68 ==============---------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6iStr: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4987.5 (0.0) #b(.b.....#  a) +0 trident (flame) i#..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire batsReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You hit the vampire bat. You burn the vampire bat.  The vampire bat is moderately damaged.i0KThe vampire bat bites you but does no damage.i #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(....    #b(.b.....#  #..........  #.......######  #........ ########### iyib3=8.2 (0.7ii MPress: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You hit the vampire bat. You burn the vampire bat.  The vampire bat is moderately damaged.  The vampire bat bites you but does no damage. _The vampire bat completely misses you.i= P......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 43/68 ===============--------- ......# #........#  Magic: 9/9i k======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4988.2 (0.0) #b(.b.....#  a) +0 trident (flame) #..........  Throw: dart (poison) #.......######  Resist  #.........  i P###########  bb 2 vampire batsThe vampire bat is moderately damaged.The vampire bat bites you but does no damage. _The vampire bat completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)iy ~ *.b*i$ 7*.i b(Aim: a vampire bat (moderately damaged, unrewarding, 58% to hit)i......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 43/68 ===============--------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 iV#........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4988.2 (0.0) #b(.......#  a) +0 trident (flame) #...b......  Throw: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire batsThe vampire bat bites you but does no damage. _The vampire bat completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)  You closely miss the vampire bat.i[b.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a vampire bat (moderately damaged, unrewarding, 58% to hit)  iYou closely miss the vampire bat.  The vampire bat is moderately damaged.  The vampire bat bites you.ioH.biso  #[ i ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  ii#.............  #........#####  #........(....    #.(b......#  #.b........  #.......######  i #........ ###########  The vampire bat draws vitality from your injuries!  The vampire bat bites you.i=c35---9 (0.7iifH _The vampire bat draws vitality from your injuries!i@ ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 35/68 ============------------ ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4988.9 (0.0) #.*b......#  a) +0 trident (flame) #.b........  Throiϣ w: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire batsThe vampire bat draws vitality from your injuries!  The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)i ~(bblightly damagedi $iv ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 35/68 ============------------ ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22iJ  #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4988.9 (0.0) #.bb......#  a) +0 trident (flame) #..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire batsiِ tThe vampire bat bites you. _The vampire bat draws vitality from your injuries!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (lightly damaged, unrewarding, 58% to hit)  You closely miss the vampire bat.i .bReach: a) +0 trident (flame)Press: ? - help, Dir - move targetit Aim: a vampire bat (lightly damaged, unrewarding, 58% to hit)  You closely miss the vampire bat.  is lightly damaged.  The vampire bat bites you but does no damage.i  #[  ##.#.# ... i >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(....    #.b.b.....#  #..........  #.......######  #........ ib k########### i 69.7 (0.8 _The vampire bat misses you.iP......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 36/68 ============------------ ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4989.7 (0.0) #.b.b.....#  a) +0 trident (flame) #..........  Throw: dart (poiison) #.......######  Resist  #.........  ###########  bb 2 vampire batsThe vampire bat is lightly damaged.  The vampire bat bites you but does no damage. _The vampire bat misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)iȄb.bmoderately damaged, unrewarding, 58% to hit)i (......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 36/68 ============------------ ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18iE \Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4989.7 (0.0) #.b.......#  a) +0 trident (flame) #....b.....  Throw: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire bats _The vampire bat misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)  i} You puncture the vampire bat! You burn the vampire bat.  The vampire bat is almost destroyed.i< R(bi 2b.iH D.biM  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(....    #.(.b.....#  .....  #......b######  #........ ########### iĕ c7=90.5 (0.8i i MReach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 58% to hit)  You puncture the vampire bat! You burn the vampire bat.  The vampire bat is almost destroyed. _The vampire bat bites you but does no damage.i^ ......# #[#.##.#  bronnyjavo the Spear-Bearer i ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 37/68 =============----------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0iu Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4990.5 (0.0) #.(.b.....#  a) +0 trident (flame) #..........  Throw: dart (poison)i6  #......b######  Resist  #.........  ###########  bb 2 vampire batsYou puncture the vampire bat! You burn the vampire bat.  The vampire bat is almost destroyed. _The vampire bat bites you but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)iP......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 37/68 =============----------- ......# #........#  Magic: 9/9i'U======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 iu######@#..###..  Noise: =--------  Time: 4990.5 (0.0) #.(b......#  a) +0 trident (flame) i+#..........  Throw: dart (poison) #......b######  Resist  i#.........  ###########  bb 2 vampire batsitThe vampire bat is almost destroyed. _The vampire bat bites you but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 58% to hit)  You reach to attack! You puncture the vampire bat! You burn the vampire bat.i@b.iMb. _The vampire bat bites you but does no damage.  ilReach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a vampire bat (unrewarding, 58% to hit)  You reach to attack! You puncture the vampire bat! You burn the vampire bat.  The vampire bat is severely damaged.i&E.bi #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  ik#.............  #........#####  #........(....    #.b.......#  #...b......  #.......######  i#........ ########### iH81.3 (0.8iBiIX _The vampire bat barely misses you.i<1......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 38/68 =============----------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4991.3 (0.0) if2#.b*......#  a) +0 trident (flame) #...b......  Throw: dart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire batsYou reach to attack! You puncture the vampire bat! You burn the vampire bat.  The vampire bat is severely damaged. _The vampire bat barely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (severely damaged, unrewarding, 58% to hit)ib.balmost destroyiH......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 38/68 =============----------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4991.3 (0.0) #.(.......#  a) +0 trident (flame) #...b......  Throw: ihJh[32mdart (poison) #.......######  Resist  #.........  ###########  bb 2 vampire bats _The vampire bat barely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a vampire bat (almost destroyed, unrewarding, 58% to hit)  You hit the vampire bat. You burn the vampire bat.  You destroy the vampire bat!b..iqU  #[  ##.#.# ... iU>..# #####....# ##.  #........#  #....÷...####  #.............  i3V#........#####  #........(....    ibV#.(..o....#  ixW#..........  #.......######  #........ ###########o   Blorkula the orcula (polearm, catchin…) Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  i3X+Aim: a vampire bat (almost destroyed, unrewarding, 58% to hit)  You hit the vampire bat. You burn the vampire bat.  You destroy the vampire bat!That felt strangely unrewarding.iXH92.1 (0.8iiai|f  The bat shimmers and Blorkula the orcula reappears in a puff of iridescent _mist.iDmi_yqBlorkula the orcula. Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead. He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his own form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time. Max HP: ~31Will: +AC: +EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 72% to hit with your +0 trident of flaming. He has about 36% to hit you. AttacksMax Damage After Damaging Hits Hit: +0 halberd 20 Bite6Drain health from the living [!]: Description|StatusesiEiGS......##[#.##.#iHbronnyjavo the Spear-Bearer ......###.#.# ...Merfolk ...>..# #####....# ##.Health: 39/68 =============----------- ......# #........#Magic: 9/9======================== ####### #....÷...####AC: 6Str: 18iHDoom: 24%#.............EV: 16Int: 7#........#####SH: 0Dex: 22#........(....XL:  9 Next:  3% Place: Dungeon:6######@#..###..Noise: =--------  Time: 4992.1 (0.8)#.(..o....#i Ia) +0 trident (flame)#..........Throw: dart (poison)#.......######Resist #.........###########o   Blorkula the orcula (polearm, catchin…)Aim: a vampire bat (almost destroyed, unrewarding, 58% to hit)  isIMYou hit the vampire bat. You burn the vampire bat.  You destroy the vampire bat!That felt strangely unrewarding.  The bat shimmers and Blorkula the orcula reappears in a puff of iridescent _mist.iyPiQiViXi2o.i3im47===-3.1 (1.0ili & _You feel better.i ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 47/68 ================-------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(....  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: ---------  Time: 4993.1 (0.0) #.(.o.....#  a) +0 trident (flame) #..........  Throw: dart (poison)i #.......######  Resist  #.........  ###########  o   Blorkula the orcula (polearm, catchin…) _mist. _You feel better.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelydamaged, catching his breath, 72% to hit)i ......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 47/68 ================-------- ......# #........#  Magic: 9/9======================== i4 ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(...F  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: ---------  Time: 4993.1 (0.0) i #.(.o.....#  a) +0 trident (flame) #..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  o   Blorkula the orcula (polearm, catchin…)Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelyi. damaged, catching his breath, 72% to hit)  You reach to attack! You barely miss Blorkula the orcula.  Blorkula the orcula is severely damaged.i  #[  ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(...F  iy I  #.(.o.....#  #..........  #.......######  #........ ###########F   Jeremiah (polearm, wandering) o   Blorkula the orcula (polearm, catchin…)i۝ (i6 N8=8 (0.7i iS   Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelydamaged, catching his breath, 72% to hit)  You reach to attack! You barely miss Blorkula the orcula.  Blorkula the orcula is severely damaged. _Blorkula the orcula barely misses you.iK......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 48/68 ================-------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(...F  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4993.8 (0.0) #.(.o.....#  a) +0 trident (flame) #..........  [4ibL0mThrow: dart (poison) #.......######  Resist  #.........  ###########  F   Jeremiah (polearm, wandering)  o   Blorkula the orcula (polearm, catchin…)Blorkula the orcula is severely damaged. _Blorkula the orcula barely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelydamaged, catching his breath, 72% to hit)i C *oi "*i.o.  Aim: Blorkula the orcula, wielding a +0 halberd and wearing a +0 robe (severelydamaged, catching his breath, 72% to hit)iU^......# #[#.##.#  bronnyjavo the Spear-Bearer ......# ##.#.# ...  Merfolk ...>..# #####....# ##.  Health: 48/68 ================-------- ......# #........#  Magic: 9/9======================== ####### #....÷...####  AC: 6Str: 18Doom: 24% #.............  EV: 16Int: 7 #........#####  SH: 0Dex: 22 #........(...F  XL:  9 Next:  3% Place: Dungeon:6 ######@#..###..  Noise: =--------  Time: 4993.8 (0.0)i^ #.(.).....#  a) +0 trident (flame) #..........  Throw: dart (poison) #.......######  Resist  #.........  ###########  F   Jeremiah (polearm, wandering) i_ o   Blorkula the orcula (polearm, catchin…)i_kdamaged, catching his breath, 72% to hit)  You reach to attack! You puncture Blorkula the orcula!  You burn Blorkula the orcula.  Blorkula the orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the orcula!ije #[ iKk ##.#.# ... >..# #####....# ##.  #........#  #....÷...####  #.............  #........#####  #........(...F    ik`#.(.).....#  #..........  #.......######  #........ ###########F) ilq You reach to attack! You puncture Blorkula the orcula!burn Blorkula the orcula.  iPlBlorkula the orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the orcula!A faint prismatic mist rises from Blorkula's broken form and then dissipates.ibrD 49/69=irU191=4.5 (0.7 _Jeremiah shouts!iGzih _Your Stealth skill increases to level 7!iViWi{^i_`i6 i iJeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. Max HP: ~45Will: +AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: +..rElec: . Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (travel: 83%) (normally travels slower than you) You have about 64% to hit with your +0 trident of flaming. They have about 57% to hit you. AttackMax Damage Hit: +4 trident (drain) 18 + 13 (drain) They are resistant to drowning. They can travel through water. They can open doors. ii......##[#.##.#bronnyjavo the Spear-Bearer ......###.#.# ...Merfolk ...>..# #####....# ##.Health: 49/69 =================------- ......# #........#Magic: 9/9======================== ####### #....÷...####AC: 6Str: 18Doom: 19%#.............EV: 16Int: 7#........#####SH: 0iUDex: 22#........(...FXL:  9 Next: 13% Place: Dungeon:6######@#..###..Noise: ==-------  Time: 4994.5 (0.0)#.(.).....#a) +0 trident (flame)#..........Throw: dart (poison)#.......######Resist #.........###########F   Jeremiah (polearm)Blorkula the orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the orcula!A faint prismatic mist rises from Blorkula's broken form and then dissipates. _Jeremiah shouts! _Your Stealth skill increases to level 7!iiiiii What do you want to examine? Items  a - ()) a +0 halberdb - ([) a +0 robeiUi]ie1......##[#.##.#bronnyjavo the Spear-Bearer ......###.#.# ...irf]Merfolk ...>..# #####....# ##.Health: 49/69 =================------- ......# #........#Magic: 9/9======================== ####### #....÷...####AC: 6Str: 18Doom: 19%#.............EV: 16if.Int: 7#........#####SH: 0Dex: 22#........(...Fig{XL:  9 Next: 13% Place: Dungeon:6######@#..###..Noise: ==-------  Time: 4994.5 (0.0)#.(.).....#a) +0 trident (flame)#..........i@g)Throw: dart (poison)#.......######Resist #.........###########i{g#F   Jeremiah (polearm)Blorkula the orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the orcula!igA faint prismatic mist rises from Blorkula's broken form and then dissipates. _Jeremiah shouts! _Your Stealth skill increases to level 7!ip3iwiyiX} ......##[#.##.#bronnyjavo the Spear-Bearer ......###.#.# ...Merfolk ...>..# #####....# ##.Health: 49/69 =================------- ......# #........#Magic: 9/9======================== ####### #....÷...####AC: 6Str: 18Doom: 19%#.............EV: 16i~ Int: 7#........#####SH: 0Dex: 22#......******FXL:  9 Next: 13% Place: Dungeon:6######@#..###..Noise: ==-------  Time: 4994.5 (0.0)#.(.).....#a) +0 trident (flame)#..........Throw: dart (poison)#.......######Resist #.........###########F   Jeremiah (polearm) _Your Stealth skill increases to level 7!Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (58% to hit)i)......##[#.##.#bronnyjavo the Spear-Bearer ......###.#.# ...Merfolk ...>..# #####....# ##.Health: 49/69 =================------- ......# #........#Magic: 9/9======================== ####### #....÷...####AC: 6Str: 18Doom: 19%#.............EV: 16Int: 7#........#####SH: 0Dex: 22#......(((((((XL:  9 Next: 13% Place: Dungeon:6######@#..###..Noise: ==-------  Time: 4994.5 (0.0)#.(.).....#a) +0 trident (flame)#[i40m..........Throw: dart (poison)#.......######Resist #.........###########F   Jeremiah (polearm) _Your Stealth skill increases to level 7!Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (58% to hit)i`..(..bF  Throw: dart (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (58% to hit)  You throw a dart. The dart barely misses Jeremiah.50--5.4 (0.9Nothing quiveredb _Jeremiah whispers, "I obey. I obey. I obey."iH_A butterfly. A large, brightly coloured butterfly with beautifully patterned wings, fluttering incongruously through the darkness of the cave. Max HP: ~1Will: noneAC: noneEV: ++++  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Minor Class: Natural Size: TinyInt: Mindless Speed: 250% (normally travels faster than you) You have about 41% to hit with your +0 trident of flaming. It can fly. This monster has been temporarily summoned to this location. Killing it yields no experience or items; it is incapable of using stairs. [!]: Description|Quotei......##[#.##.#bronnyjavo the Spear-Bearer ......###.#.# ...Merfolk ...>..# #####....# ##.Health: 50/69 =================------- ......# #........#Magic: 9/9======================== ####### #....÷...####AC: 6Str: 18Doom: 19%#.............EV: 16Int: 7#........#####SH: 0Dex: 22#........(..bFXL:  9 Next: 13% Place: Dungeon:6######@#..###..Noise: ---------  Time: 4995.4 (0.9)#.(.).....#a) +0 trident (flame)[33im#..........Nothing quivered#.......######Resist #.........###########F   Jeremiah (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (58% to hit)  You throw a dart. The dart barely misses Jeremiah. _Jeremiah whispers, "I obey. I obey. I obey."i=###.##.#.#. #[#.##.# . ##.#.# ... >######. ..........# #######ig>÷...#### .....######.....@..(..bF ######.#..###b.#.(.).....# #................######......... ###########i@.iB2b.i.M@bbiM416.4 (1.0iTdbbbiW6 _The butterfly leaves your sight.irP #.# ####### #.....##.. ###.##.#.#. #[#.##.# . ##.#.# ... >######. ..........# #######÷...#####.....#####........(.bbF ######.#..###b.#.(.).....#i%QN #................######.........###########iR.iR1b.iT9biKU0b.i*_Hbbi_S3=7igzbbbbiBjifd ##.....####..#  #.# ####### #.....##.. ###.##.#.#. #[#.##.# . ##.#.# ... >####ie ##. ..........# #######÷...#####.....#####........(bbbF ######.#..###b.(.)..b..# #...............######.........###########ig K.bii L.bir is ]4=8i gbbbiG 9 _The butterfly leaves your sight. x2ibiiiôi3bie,b.i4ia5=iiEimisiiiiiFU6=iiii6iRii,i3i%7ii#......<......#....#..................).## iF #.##.......####)...#..#  #.###.....## #....##..#  #.# ####### #.....##.. ###.### #.#.#..#  #[#.##.# i<......# ##.#.# ... ...>..# #####.@..# ##.5001.4 (3 ......#...# i#######÷...#####............. #........######........(bbbF######.#bb###b. #.(.).....#iL #......b...ixii i Ii i 8.i iK a8=i t _The butterfly disappears in a burst of colours!i i i? U9=i i $  Things that are here:i <  a +0 robe; a +0 halberdi i -60 _i+ i  #......#......###. ##......####..... ##.....#......# ####..#......<......#......#..................).##  #.##.......####)...#..#  #.###.....## #....##..#  #.# ####### #.....##.. i7 ###.### #@#.#..# 4 #[#.##.# ......# ##.#.# ... ...>..# #####....# ##. ......# #........# ####### #....÷...######.............#........######........bbbbFi i im iIii>ia1=iiri#3i2=ii7)........### #..........### #  ....#......### #......####..... ###......# ####..#......<......#......#..................).##.......####)...#..# id #.###.....## #@...##..#6.4 (2  #.# ####### #.....##.. ###.## #.#.#..# ......##[#.##.#Resist i......###.#.# .....÷........iiti0i8i93i9w4=ii$  Things that are here:iPc  a +0 hand axe; an orc skeletoniW i%\5= _iGi[### ............#....z...# ........)........### #.....................### #  #............#....#......### #............#......####..... ##............#......# ####..#......<......#......#............@.....).#8#.......####)...#..#  #.###.....## #....##..#  #.# ####### #.....##.. ###.####.#.#..# ......##[#.##.##.#.# ...[i 16;16H....# ##...i$iN&iC i iiiii;6i i[%i%K7=i(iN..#...Y....# [#.......## .#....z...# )........### #..........### #  ...#......### #............####..... ###......# ####..10#......<......#......#..................)##.......####)...#..#i.^#.###.....## #....##..##.# ####### #.....##..#.# ...i2/i5i7i i iT i i k8=i ,i i K9=i i| r###.....###...####..........#.##..............# [#.......## .i #........# )........### #..........### #  #......###2 #......###..... ##i\ #......# ####..#......<......#....##...................).###.##.......####)...#..### #....#..#.#..i i ip iiDi'iBir....##.......## iT..........# [.#......#........#.)........####..........### #.#....#......###.i..#......####.....#..# ####.4##......<......iФ ##........).# #.iResist ## #....#..i2#.#.. ......##[#.##.# i^......###.#.# ...iii_ii+ii#i)i)i-,i2i&39=i5i<[.#........#.i=)........####..........### ##....#......###..#......####.....#.....# ####.ia="##......<......# ##.......).# #6i=Q.##.......####)...#.. ###.....## #....##. ##i=#Resist #.# ... i>...>..# #####....# ##. ......# #........#i>iDFiIHi#..[.#.## #.#......h.# #.)........### ##...........### # #.#....#......###.#.#......####.....###.#......# ####.##......<......#......# #.#.).# #i{"#.##.####)...#..# ##.###.....## #....##..# ##.# # #.....##.. ..### #.#.#..# ## #[#.##.# # h   black bear (wandering)# ##.#.# ... #>..# #####.. i5? .hiLYou encounter a black bear.iWhi\3==7.4 (1i{i 4 _The black bear growls angrily.i{c #.... #..[.#.......## #.#........#  .).....h  ##...........### #  #.#....#......###. #.#......####.. ##......#......# ####. ##i:<#......#  #............).# #.##.......####)...#..#  #.###.....## #....##..#  #.# ####### #.....##.. ###.### #.#.#..#.# #[#.##.#....# ##.#.# ..>..# #####....# ##.iD--8iimiW [M###.... [.##........# .).....h..### #..........### # #......### ###... ##......####..#<#.................).#.......####)...##.###.....## #....##..####.# ..iO V--9iP i iSM#...##.......##.i q........# [......##........# .).....h..### #..........### # #......### ###... ##......####..#iu<#................)##.##.......####)...#..##.#i>.....##.#i<20iii$3i"'i-i2i6Bi:g  A wight comes into view.i@CJ..#.###...)###.####...#####.....###...####..........#..z##..............# [#.......## .#........# )........### #..........### #  i-Dw.#....#......### #............#......####.....##............#......# ####.. Resist ##......<......#......##.z   wight (wandering)..#### #...iD%1iQikR12.4 (2 _iZi]iYy#### #>..)##.............#.###...)###.####...##.....###...####..............z##.......##.... [.## .)### #...........### # .#....#......### ......####... ##........####..#<#................)#.......####)...#..##.....####..#.zhih   black bearz   wighti*3.4 (1i-inih`iUaiiiliщ i1 i7 i˔ i73  #..).).>....#.##. #### #>..)##.............#.###...)###.####...i54 t##.....###...####................##.......##...z........# [.......##........# .)### #..........### # #......### .###... ##.......####..i4 #<#...........h....)#.......####)...i6 @.zi8 7h.iC iD %4iM i$P i;..)#..÷<##  #..).).>....#.##. #### #>..)##.............#.###...)###.####...##.....###...####...............##.......##i....z.............# [##........# .)........### #..........### # ..#......### ...####...iTm ##............#......# ####..#<.....h#.................)#i,G.zi8h.iRi%5iPii} #.## ##....#...## #.# #....)#..÷<## #.# #..).).>....#.##. #.#### #>..)##........... #..#.###...)###.####...## ##.##.....###...####.... #.####............@.......# #..[....z....#.......## #.#........# #..)........### #..........### #.#....#......###.#......####.....#.....h#......# ####...#<#......# [3i +2G#.ih 5z.it 8h.i i3 %6i il i,/ #..######.##.....# #.## ##....#...## #.# #....)#..÷<## #.# #..).).>....#.##. #.#### #>..)##........... #..#.###...)###.####...## ##.##.....###...####.. iM0 #...........####........z.....# #..[#.## #.#.# #...).####...........### # z   wight#...#....#......###.....h#......####.....#i 1 _......#......# ####...#i2 A.zi> i? %7isI i;K ik#..##........###.######.##.....# # ##....#...## ...)#..÷<##  #..).).>....#.##. #### #>..)##.............#.###...)###.####...##.....###...####...............###.z... [........#......##............)####.....................### ......#....#......###... h###.....#i1zi .z   wighti%8i i;i-  ##..##........####  bronnyjavo the Spear-Bearer  #..######.##.....#  Merfolk  #.## ##....#...##  Health: 69/69 ========================  #.# #....)#..÷<##  Magic: 9/9========================  #.# #..).).>....#.##.  AC: 6Str: 18iW Doom: 19%  #.#### #>..)##...........  EV: 16Int: 7  #..#.###...)###.####...##  SH: 0Dex: 22  ##.......##.....###...###  XL:  9 Next: 13% Place: Dungeon:6  ##............@.......#  Noise: ---------  Time: 5028.4 (0.0)  #..........z##.......##  a) +0 trident (flame)  #....................#  Nothing quivered  #..[.........#.......##  Resist  #............#........#  #............)........###  z   wight  ##.....................### #  #............#....#......###...  #...........h#......####.....# _a +0 hand axe; an orc skeletonYou encounter a black bear. _The black bear growls angrily. _A wight comes into view.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetif =@#i;M**#iu9.*i7T 7**i  ##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...##Health: 69/69 ========================#.# #....)#..÷<##Magic: 9/9========================#.# #..).).>....#.##.AC: 6Str: 18Doom: 19%#.#### #>..)##...........EV: 16Int: 7#..#.###...)###.####...##SH: 0Dex: 22##.......##.....###...###XL:  9 Next: 13% Place: Dungeon:6##............@.......#Noise: ---------  Time:[39i& ;49m 5028.4 (0.0)#..........z##.......##a) +0 trident (flame)#....................#Nothing quivered#..[.........#.......##Resist #............#........##............)........###z   wight##.....................### ##............#....#......###...#...........h#......####.....#You encounter a black bear. _The black bear growls angrily. _A wight comes into view.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetOkay, then.i ii . _i&i7A steam dragon skeleton. A decaying skeleton. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.i i$  ##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...##Health: 69/69 ========================#.# #....)#..÷<##Magic: 9/9========================#.# #..).).>....#.##.AC: 6Str: 18Doom: 19%#.#### #>..)##...........EV: 16Int: 7#..#.###...)###.####...##SH: 0Dex: 22##.......##.....###...###XL:  9 Next: 13% Place: Dungeon:6##............@.......#Noise: ---------  Time:[4i< 0m 5028.4 (0.0)#..........z##.......##a) +0 trident (flame)#....................#Nothing quivered#..[.........#.......##Resist #............#........##............)........###z   wight##.....................### ##............#....#......###...#...........h#......####.....#You encounter a black bear. _The black bear growls angrily. _A wight comes into view.Reach: a) +0 trident (flame)Press: ? - help, Dir - move target _Okay, then.it i i id i) " ##..##.#### #..######.##.....# #.## ##....#...## #.# #....)#..÷<## #.# #..).).>....#.##. #.#### #>..)##..... #..#.###...)###.####...##i  ##.##.....###...### ##.# #.z##.## #......# #..[.........#.## #............#.# #............).### ##..............### # #......#....#......###  #.h#......####.....#i 2z.i i 19.4 (1 _i i i ##..##........####  bronnyjavo the Spear-Bearer  #..######.##.....#  Merfolk  #.## ##....#...##  Health: 69/69 ========================  #.# #....)#..÷<##  Magic: 9/9========================  #.# #..).).>....#.##.  AC: 6Str: 18Doom: 19%  #.#### #>..)##...........  EV: 16isInt: 7  #..#.###...)###.####...##  SH: 0Dex: 22  ##.......##.....###...###  XL:  9 Next: 13% Place: Dungeon:6  ##..........z@........#  Noise: ---------  Time: 5029.4 (0.0)  #...........##.......##  a) +0 trident (flame)  #....................#  Nothing quivered  #..[.........#.......##  Resist  #............#........#  #............)........###  z   wight  ##.....................### #  #............#....#......###..  #...........h#......####.....#Press: ? - help, Dir - move target _Okay, then.iReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 hand axe and wearing a +0 robe of willpower (70% tohit)i ##..##........####  bronnyjavo the Spear-Bearer  #..######.##.....#  Merfolk  #.## ##....#...##  Health: 69/69 ========================  #.# #....)#..÷<##  Magic: 9/9========================  #.# #..).).>....#.##.  AC: 6iStr: 18Doom: 19%  #.#### #>..)##...........  EV: 16Int: 7  #..#.###...)###.####...##  SH: 0Dex: 22  ##.......##.....###...###  XL:  9 Next: 13% Place: Dungeon:6  ##..........z@........#  Noise: ---------  Time: 5029.4 (0.0)  #...........##.......##  a) +0 trident (flame)  #....................#  Nothing quivered  #..[.........#.......##  Resist  #............#h.......#  #............)........###  z   wight  ##.....................### #  #............#....#......###..  #...........h#......####.....#Press: ? - help, Dir - move target _Okay, then.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 hand axe and wearing a +0 robe of willpower (70% tohit)[13;i19Hi   #.  #.## ##.##  #.# #....)#..÷<##  #.# #..).).>....#.##.   #>..)##....  ...)###.#  ...##.....###...###  ......z@........#  ......##.......##  ...............#  #..[.........#.......##  .........  .......)........### h   black bear  ..........### # z   wight  if ....#..  =i30.1 (0.7i<i _Okay, then.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a wight, wielding a +0 hand axe and wearing a +0 robe of willpower (70% tohit) _You hit the wight but do no damage. The wight misses you.i 5  You hit the wight. You burn the wight.i { h.  The wight is lightly damaged.i k3---8i i < _The wight hits you with a +0 hand axe.i75  You hit the wight. You burn the wight.iR9 i-'1.5ii] _The wight is heavily damaged.iI  You barely miss the wight.i' i~h.  The wight is heavily damaged.iiA4=--iٱ%2.3 (0.8i/iJR _The wight barely misses you.i 5  You hit the wight. You burn the wight.iև h.  The wight is severely damaged.i  5=3.1i i V _The wight completely misses you.i~Q )You puncture the wight! You burn the wight.i#\   You destroy the wight!The black bear bites you but does no damage.i`-68i`69iiil idl_The black bear misses you. The black bear closely misses you.iniKpWhat do you want to examine? Items  a - ()) a +0 hand axe ipS b - ([) a +0 robe of willpowerik A +0 robe of willpower. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 'Of willpower': It increases your willpower, protecting against certain magicaleffects. It can be maximally enchanted to +2. iA If you switch to wearing this armour: Your AC would decrease by 2.0 (6.0 -> 4.0). Your EV would increase by 0.5 (16.1 -> 16.6). You took it off a wight on level 6 of the Dungeon. Stash search prefixes: {ego} {branded} {Will+} {body armour} {body armor} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance}Menu/colouring prefixes: identified ego armour (g)o to location.i* What do you want to examine? Items  a - ()) a +0 hand axe  b - ([) a +0 robe of willpower ii.i7< ##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...##Health: 66/69 ======================--#.# #....)#..÷<##Magic: 9/9========================#.# #..).).>....#.##.AC: 6i2= Str: 18Doom: 18%#.#### #>..)##...........EV: 16Int: 7#..#.###...)###.####...##SH: 0Dex: 22##.......##.....###...###XL:  9 Next: 16% Place: Dungeon:6##..........)@........#Noise: =--------  Time: 5033.9 (0.8)#...........##h......##a) +0 trident (flame)#....................#Nothing quivered#..[.........#.......##iD>3Resist #............#........##............)........###h   black bear##.....................### ##............#....#......###..#...........h#......####.....#The wight is severely damaged. _The wight completely misses you.You puncture the wight! You burn the wight.  You destroy the wight!The black bear bites you but does no damage. _The black bear misses you. The black bear closely misses you.iGiaHiwNiPi> ##..##........####  bronnyjavo the Spear-Bearer  #..######.##.....#  Merfolk  #.## ##....#...##  Health: 66/69 ======================--  #.# #....)#..÷<##  Magic: 9/9========================  #.# #..).).>....#.##.  AC: 6Str: 18i?Doom: 18%  #.#### #>..)##...........  EV: 16Int: 7  #..#.###...)###.####...##  SH: 0Dex: 22  ##.......##.....###...###  XL:  9 Next: 16% Place: Dungeon:6  ##..........)@........#  Noise: =--------  Time: 5033.9 (0.0)  #...........##h......##  a) +0 trident (flame)  #....................#  Nothing quivered  #..[.........#.......##  Resist  #............#........#  #............)........###  h   black bear  ##.....................### #  #............#....#......###.. i? #...........h#......####.....#You destroy the wight!The black bear bites you but does no damage. _The black bear misses you. The black bear closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a black bear (75% to hit)i Z h*ij h.  Aim: a black bear (75% to hit)iJ ##..##........####bronnyjavo the Spear-Bearer#..######.##.....#Merfolk#.## ##....#...##Health: 66/69 ======================--#.# #....)#..÷<##Magic: 9/9i$========================#.# #..).).>....#.##.AC: 6Str: 18Doom: 18%#.#### #>..)##...........EV: 16Int: 7#..#.###...)###.####...##SH: 0Dex: 22##.......##.....###...###XL:  9 Next: 16% Place: Dungeon:6##..........)@........#Noise: =--------  Time: 5033.9 (0.0)#...........##h......##i;a) +0 trident (flame)#....................#Nothing quivered#..[.........#.......##Resist #............#........##............)........###h   black bear##.....................### ##............#....#......###..#...........h#......####.....# _The black bear misses you. The black bear closely misses you.i.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a black bear (75% to hit)  You hit the black bear. You burn the black bear.  The black bear is moderately wounded.ia7=4.7 (0.8Resist ii  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a black bear (75% to hit)  You hit the black bear. You burn the black bear.  The black bear is moderately wounded. _You start to feel less resistant.i+ D  You puncture the black bear! You burn the black bear.i8  The black bear is severely wounded.i8 g8==5.5i? iIB _The black bear barely misses you. The black bear closely misses you. x2iTO  You closely miss the black bear.ie  The black bear is severely wounded.The black bear bites you but does no damage.ieb9=-6.2 (0.7iJoiYrE _The black bear claws you but does no damage. x2i: N  You barely miss the black bear.i|F hh(berserk)The black bear is severely wounded.iG ?-9iN iS \ _The black bear goes berserk!i?  You hit the black bear. You burn the black bear.i  The black bear is almost dead.The black bear bites you. The black bear barely misses you.iW3---7.6ii:/ _The black bear claws you.i& ?  You hit the black bear. You burn the black bear.i   The black bear bites you. The black bear barely misses you. _The black bear claws you.  You hit the black bear. You burn the black bear.  The black bear is almost dead.  The black bear misses you.The black bear claws you but does no damage.i W1---8.3ic i / _The black bear claws you.i †You puncture the black bear! You burn the black bear.i+Sii@26229.0iVi N _You kill the black bear!iyizi|iW%  i€2You start resting.iň&3i&0i>-40.0 (1iid _Your resistance to elements expires.i6iM8i8iE<i@i6H4=  Things that are here:  a +0 hand axe; a +0 robe of willpoweriXMiN\5= _iOi5RixVi)W%6iiYiLb #.## ##....#...## #.# #....)#..÷<## #.# #..).).>....#.##. #.#### #>..)##........... #..#.###...)###.####...## ##.......##.....###...### ##..........)......... #.....##†...... #..#-3.0 (3 #..[...#.......## #....#........# #......).......### ##.....................### # #............#....#......###[39;4ib9m #............#......####.... ##............#......# ####.#<......#......#igimiH i; i+ i i i w7=i i U8=i i   #..).).>....#.##.### #>..)##............#.###...)###.####...###.......##.....###...####..........).........# ....##†......## ...........# [.#.....#........#5.0 (2.).####....### #..#.........<......#.....#...................).##.##.......####)...#..#iY i6 id" iIibiCia9=iS1 _HP restored.i5iizil ##..#.###...)###.####...####.......##.....###...### ##..........).........# #....##†......## #...is f# #..[.......## #...#......#....)........####.........### #7#.#....#......###.#..#......####.....##.#......# ####..##......<#......# ##.......).# ##.##.......####)...#.#i3C#.###.....## #....##..##.# ####### #.....##..iJii:_i`iaigiplicmihr,iuiuiziH#..........).........# ....##†......## ..........# [.#......#........#.)........###i8V#............### ##....#......###..#......####.....9#......# ####.##......<.....# #...#### #... ###.###iv#.#.#..# ......##[#.##.#iikii ix i i i i O=i i\ ,iP i ..# [.#.....#........#.)........####....### ##....#......###..iv #####.....#..# ####.##......< #51#.......).# #.##.......####)...#.. #.####..#..#.##.# ......###.#.# ... ...>..# #####....# ##.i iK iq i%#..[###....#........# #.)........####........##..#....#......###..#.#......####.....###.#......# ######......<#......# ##.......).# ##.##i####)...#..#  #.###.....## #....##..# ##.# ####### #.....##.. . ##.### #.#.#..# # .....# #[#.##.# ## ##.#.# ...#>..# #####....# ##..# #........#ii6+2.0 (1ieii-J3i5NiTiiYi],i^$  Things that are here:ieac  a +0 hand axe; an orc skeletoni-eie _iNgirY.).####.......### #.......#....#......###..............#####.....##......# ####.##......<......# #.is#...................).# ##.##.......####)...#..# ####.....## #.@..##..# 4.0 (2 ####### #.....##...Nothing quivered#...##.....# it###### #....÷...######.............izi|i@iBiBiHiLiPBiSiSiTi[ #.#....#......###. .......#####.....#......#......# ##iX[<......#......# ..........).# # #.##.......####)...#..#  i[f #.###.....## #....##..#  #.# ####### #.....##.. i[ ###.### #@#.#..#  6 ......# #[#.##.# i[ ......###.#.# ... i2\>..# #####....# ##..# #........ie\# ####### #....÷...##### #.............i\ #........##### #i\#bbbbFi]ibi=eiw 3ia   Things that are here:i R  a +0 robe; a +0 halberdis  _iI ie #..# ####.##......<#......# ##..i) .....).# #.##.......####)...#.. ###.....## #....##.  ####### #.....##.. ###.### #.#.#..# ......# #[#.##.# ......##@#.# ...8>#####....# ##.#........# ....÷...#ii #.........#..##........(######.#..###b.i k#.(.)b....#i i i% ii ##......< #.......)######)...#. #.....## #....# ####### i.##.. ###.### #.#.#..# ......[#.##i'##.#.# ...>#####.@..# ##..i93#.... iL####### #....÷...#####.#.(.)..#......b...iؼi i@$9.0 (1iiiM\ ##......<......#......#  #......).#  #.##.####)...#..# #.###.....## #....##..# #.# # #.....##..i#.### #.#.#..# #......# #[#.##.# #......#i ##.#.# ... #...>..# #####@...# ##. #......# #.## #....÷...##### i6\ #.... iV/ #iue.#####  #i.(bbbF  ######.#..###b.i #.(.).....# iQ #......b...i(it'60ii%i j .......).# #.######)...#..# #.### #....##..# #.# ####### #.....##..####.### #.#.#..#  #......# #[#.##.#  #......##.#.# ...  #...>..# #####....# ##. idjL #......# #...@....#  ######## #....÷...##### #............. ###### #.(FbbFij ######.#..###b.F   Jeremiah (polearm, wandering) ij#.(.).....# #..........#.......######iviw1i%~iXigi4i$Gear: 18/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon) ii e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 3 boomerangs  q - a javelin  s - a curare-tipped dart Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)b - a +0 leather armour Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)ij~j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energyi As - a curare-tipped dart. iN5A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. isTIt is twice as likely to be destroyed on impact as other darts. iBase damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6. iy Your skill: 2.0; use (s) to set 6.0 as a target for Throwing. il At 100% training you would reach 6.0 in about 0.5 XLs.  Current attack delay: 0.9. iDIt has a 1/6 chance to be destroyed on impact. i*rStash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} iI[(q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iii #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 69/69 ========================#.# ####### #.....##..Magic: 9/9========================####.####.#.#..#AC: 6Str: 18Doom: 16%  #......##[#.##.#EV: 16Int: 7  #......###.#.# ...SH: 0iDex: 22  #...>..# #####....# ##.XL:  9 Next: 22% Place: Dungeon:6  #......# #...@....#Noise: ---------  Time: 5061.0 (0.0)  ######## #....÷...#####a) +0 trident (flame)#.............Throw: dart (curare)#........######........(FbbF######.#..###b.iTRF   Jeremiah (polearm, wandering)#.(.).....##..........#.......###### _a +0 hand axe; a +0 robe of willpower _HP restored.  Things that are here: _a +0 hand axe; an orc skeletonThings that are here: _a +0 robe; a +0 halberdi.4i0ii #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 69/69 ========================#.# ####### #.....##..Magic: 9/9========================####.####.#.#..#AC: 6Str: 18Doom: 16%  #......##[#.##.#EV: 16i;Int: 7  #......###.#.# ...SH: 0Dex: 22  #...>..# #####....# ##.ibXL:  9 Next: 22% Place: Dungeon:6  #......# #...@....#iĈMNoise: ---------  Time: 5061.0 (0.0)  ######## #....*...#####a) +0 trident (flame)#.....**......Throw: dart (curare)#.......*#####i'0#........*FbbF######.#..###b.F   Jeremiah (polearm, wandering)#.(.).....##..........#.......###### _a +0 robe; a +0 halberd  iKThrow: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleilShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (wandering, hasn't noticed you, 58% to hit)i 3  #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 69/69 ========================#.# ####### #.....##..Magic: 9/9========================####.####.#.#..#AC: 6Str: 18Doom: 16%  #......##[#.##.#EV: 16Int: 7  #......###.#.# ...SH: 0i3 mDex: 22  #...>..# #####....# ##.XL:  9 Next: 22% Place: Dungeon:6  #......# #...@....#Noise: ---------  Time: 5061.0 (0.0)  ######## #....(...#####a) +0 trident (flame)#.....((......Throw: dart (curare)#.......(######........(FbbF######.#..###b.F   Jeremiah (polearm, very poisoned, slow)#.(.).....##..........i/4 #.......######Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (wandering, hasn't noticed you, 58% to hit)You throw a dart. The dart hits Jeremiah. Jeremiah is poisoned.  Jeremiah struggles to breathe.  Jeremiah seems to slow down.  Jeremiah shouts!i ,÷..i .i Fib lenergy and wearing an orb of energy (wandering, hasn't noticed you, 58% to hit)i IYou throw a dart. The dart hits Jeremiah. Jeremiah is poisoned.  i Jeremiah struggles to breatheiN .i eems to slow downi .i3 houts!  i 3Jeremiah is moderately wounded.i i= &==i 9 (0.9i 9Nothing quivered i _i7 i  iE4 iL iN iX!#.######)...#..# #.### #....##..# #.# ####### #.. ####.### #.#.#..# #......# #[#.##.# #......# ##.#.# ... #...>..# #####....# ## #......# #........# ######## #.##### #.............  iN#.##### #.(FbbF######.#..###b. #.(.).....# #.....#.......#######.. iIbb i 6--2.9 (1.0 i@bb i| _You see here a howler monkey skeleton.i i9--ifiiBi*FiNiPi4#.##.####)...#..# #.###.....## #....##..# #.# # #.....##.. .### #.#.#..# ......# #[#.##.# ......# ##.#.# ... ...>..# #####....# ##. ......# #.#  #....÷@..##### #. #.##### #.(.).....# #..........#.... ihb(.biV.bi@b)iّi!-3 _iSbbiޝi #.##.......####)...#..#  bronnyjavo the Spear-Bearer  #.###.....## #....##..#  Merfolk  #.# ####### #.....##..  Health: 69/69 ======================== ###.### #.#.#..#  Magic: 9/9======================== ......# #[#.##.#  AC: 6Str: 18Doom: 16% ......# ##.#.# ...  EV: 16Int: 7 iq...>..# #####....# ##.  SH: 0Dex: 22 ......# #........#  XL:  9 Next: 22% Place: Dungeon:6 ####### #....÷@..#####  Noise: ---------  Time: 5063.9 (0.0) #.............  a) +0 trident (flame) iW#........#####  Nothing quivered #......b.(FbbF  ######.#b.###b.  #.(.).....#  F   Jeremiah (polearm, very poisoned, slow) #..........  #.......######  #......... Jeremiah seems to slow down.  Jeremiah shouts! i _Jeremiah is moderately wounded. _You see here a howler monkey skeleton.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti-J@**i]E.*.ik.inx(b.(F ih_Jeremiah is moderately wounded. _You see here a howler monkey skeleton.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a butterfly (summoned, 41% to hit)  Your weapon can't reach that far!i9D w *b.(Fi6 7*.i 7*.i5**ifA..*iA~S*.*i b #.##.......####)...#..#i bronnyjavo the Spear-Bearer#.###.....## #....##..#Merfolk#.# ####### #.....##..i Health: 69/69 ======================== ###.####.#.#..#i*!Magic: 9/9======================== ......#iU!#[#.##.#AC: 6Str: 18Doom: 16% i!E......###.#.# ...EV: 16Int: 7 ...>..# #####....# ##.SH: 0Dex: 22 ......# #........#i!XL:  9 Next: 22% Place: Dungeon:6 ####### #....÷@..#####Noise: ---------  Time: 5063.9 (0.0)i+"#.............a) +0 trident (flame)#........#####Nothing quiverediO"#......b.(FbbF######.#b.###b.iw"Q#.(.).....#F   Jeremiah (polearm, very poisoned, slow)#..........i"#.......#######......... _Jeremiah is moderately wounded. i"_You see here a howler monkey skeleton.  Reach: a) +0 trident (flame)i"JPress: ? - help, Dir - move targetOkay, then.i$i+iQ.. _i...........)#.......####)...##.....## #....##..#  #.# ####### #.....##.. ###.##.#.#. #[#.##.# . ##.#.# ... >######. .......@..# #######÷...#####.......#####......b.(FbbF######.#b.###b.(.).....# #..........######.bb.b.(bF.b.[4i0mbF   Jeremiah (polearm, very poisoned, slow)4.9 (1 _i"9bii#<#................)#i5,.......####)...##.....####..#  #.# ####### #.....##.. ###.##.#.#.ioC #[#.##.# . ##.#.# ... >i#######. ..........# i#######÷...#####.......#####i......b.FbbbF ######.#..###b.i$(.).....# #..........ix&.i1biFb.ii6&5i;bi1 i 4i iT is{ i# Gear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} i gMissiles (go to first with ()  d - a throwing neti - 3 boomerangs  q - a javelin Armour (go to first with [)  c - a +0 helmet (worn) iׁ 1 n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)b - a +0 leather armour Jewellery (go to first with "=)  g - an amulet of regeneration (worn) i l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energyii - 3 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 1.8 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base [6 + 2 (Thrw)] x 120% (Str) x 109% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iLiUi`= ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.inaNoise: ---------  Time: 5065.9 (0.0) ......# #........#a) +0 trident (flame) ####### #....÷...#####Throw: 3 boomerangs#.............#........######.....b..FbbbFF   Jeremiah (polearm, very poisoned, slow)######.#..###b.#.(.).....##.......... _Jeremiah is moderately wounded. _You see here a howler monkey skeleton.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move target _Okay, then.isi?vi?iFi ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5065.9 (0.0) ......# #[37i m......*.#a) +0 trident (flame) ####### #....÷.*.#####Throw: 3 boomerangs#.......*.....#.......*######.....b..FbbbFF   Jeremiah (polearm, very poisoned, slow)######.#..###b.#.(.).....##..........Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (moderately wounded, very poisoned, slow,  58% to hit)i1 ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0iDex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5065.9 (0.0) ......# #......(.#a) +0 trident (flame) ####### #....÷.(.#####Throw: 3 boomerangs#.......(.....#.......(######.....b..FbbbFF   Jeremiah (polearm, very poisoned, slow)######.#..###b.#.(.).....##..........Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (moderately wounded, very poisoned, slow,  58% to hit)  iYou throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is heavily wounded.iI;....iSP.biS6b.iVF.biab(b7.1 (1.2i gibbbi5k  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (moderately wounded, very poisoned, slow,  58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is heavily wounded. _The butterfly disappears in a burst of colours! is ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......# i##.#.# ...XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5067.1 (0.0) ......# #......*.#a) +0 trident (flame) ####### #....÷.*.#####Throw: 3 boomerangs#.......*.....#.......b######........F(bbFF   Jeremiah (polearm, very poisoned, slow) i ######.#bb###b.#.(.).....##..........Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iVAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (moderately wounded, very poisoned, slow,  58% to hit) iZ u ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..# i^[ Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6  i[ ...>..# #####.@..# ##.Noise: ---------  Time: 5067.1 (0.0) ......# #........# i[ 7a) +0 trident (flame) ####### #....÷...#####Throw: 3 boomerangs#............. i[ #........######........F(bbFF   Jeremiah (polearm, very poisoned, slow)######.#bb###b. i5\ #.(.).....##..........Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (moderately wounded, very poisoned, slow,  ix\ 58% to hit)  You throw a boomerang. The boomerang hits the butterfly.  You kill the butterfly! id B((( i 0... i )b.  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (moderately wounded, very poisoned, slow,  58% to hit)  You throw a boomerang. The boomerang hits the butterfly.  You kill the butterfly!  The butterfly disappears in a burst of colours! i, ob.b. i /b. i 8b. i {f.b i bbf   sleepcap (wandering) i 48.3 (1.2 _ iS kbbbb i "iض  ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5068.3 (0.0) ......# #[37"i m......*.#a) +0 trident (flame) ####### #....÷.*.#####Throw: 3 boomerangs#.....b.*.....#.......b######......bbF(bbFF   Jeremiah (polearm, poisoned, slow)######.#.f###b.f   sleepcap (wandering)#.(.).....##..........Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, poisoned, slow, 58% to  hit)#i ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5068.3 (0.0) ......# #[37#im......(.#a) +0 trident (flame) ####### #....÷.(.#####Throw: 3 boomerangs#.....b.(.....#.......(######......bb((bbFF   Jeremiah (polearm, poisoned, slow)######.#.f###b.f   sleepcap#.(.).....##..........energy and wearing an orb of energy (heavily wounded, poisoned, slow, 58% to  hit)  You throw a boomerang.  The boomerang closely misses the butterfly.The boomerang closely misses Jeremiah.  The boomerang hits the sleepcap but does no damage.#in...bFf#io=.b#io#io1b.#i p#i0pK.b#iSp5b.#iu.b.b#iVv.b.b#iw4b.#ix.#i6y2b.#iy#.#iy6b#i'z2b.#iŁjbbFf#il49.5 (1.2 _#ibbbbbb#i#iG 1 ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0#i Dex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5069.5 (0.0) ......# #......*.#a) +0 trident (flame) ####### #....÷.*.#####Throw: 3 boomerangs#.......*.....#......bb######.....bbbFfbbFF   Jeremiah (polearm, poisoned, slow)######.#..###b.#.(.b.....##..........Throw: 3 boomerangs#if Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, poisoned, slow, 58% to  hit)$i* ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================$i+#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...$i-XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5069.5 (0.0) ......# #......(.#a) +0 trident (flame) ####### #....÷.(.#####Throw: 3 boomerangs#.......(.....#......b(######.....bbb(fbbFF   Jeremiah (polearm, poisoned, slow)######.#.(###b.#.(.b.(...##..........Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, poisoned, slow, 58% to  hit)  You throw a boomerang.  The boomerang barely misses the butterfly.$i...bF..$ib.  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, poisoned, slow, 58% to  hit)  You throw a boomerang.  The boomerang barely misses the butterfly.The boomerang closely misses Jeremiah.$ixb..b$iE)b$iH.b$iF$ij1b.$i=.b$i̾6b.$i2b.$i7@.b$i7b.$iܿ.$i-f$i@$.$id1b$iO.b$iQ0b.$i3b.$i(f   sleepcapb$i570.7 (1.2 _$ibb.bb.b$i$iu ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 $i\b...>..# #####.@..# ##.Noise: ---------  Time: 5070.7 (0.0) ......# #......*.#a) +0 trident (flame) ####### #....÷.*.#####Throw: 3 boomerangs#.....b.*.....#.....b.b######.....b.bF(bbFF   Jeremiah (polearm, poisoned, slow)######.#.f###b.f   sleepcap#.(.).....##...b......$iThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, poisoned, slow, 58% to  hit)%i T ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9%iT========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0%iTDDex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 %i UF...>..# #####.@..# ##.Noise: ---------  Time: 5070.7 (0.0) %iU......# #........#a) +0 trident (flame) ####### #....÷...#####Throw: 3 boomerangs#.....b.......#.....b..######.....b.bF(bbFF   Jeremiah (polearm, poisoned, slow)######.#.f###b.%iUf   sleepcap#.(.).....##...b......Shift-Dir - straight line%iVAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, poisoned, slow, 58% to  hit)  %i7V~You throw a boomerang. The boomerang hits the butterfly!  You kill the butterfly!%i*]B(((%i0...%i0.bAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positive%ieenergy and wearing an orb of energy (heavily wounded, poisoned, slow, 58% to  hit)  You throw a boomerang. The boomerang hits the butterfly!  You kill the butterfly!  The butterfly disappears in a burst of colours!%i8b.%i0b.%iV .%iz/b%i"<.b%i.bb..bb.%i4b.%i>!.%ic'b%i1b.%i3b.%i?$.%ic%b%ibf)b%i!-1.9 (1.2%i.Qbbbb%ixObbb%i: _Jeremiah is no longer moving slowly.&ii(  ##......<......#......## bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5071.9 (0.0) ......# #[37&i[+ $m......*.#a) +0 trident (flame) ####### #....÷.*.#####Throw: 3 boomerangs#......b*.....#.......b######.....bb.FfbbFF   Jeremiah (polearm, poisoned)######.#.b###b.#.bb).....##...b...... _Jeremiah is no longer moving slowly.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, poisoned, 58% to hit)(iA>` ##......<......#......#(i>E# bronnyjavo the Spear-Bearer#...................).## Merfolk#.##.......####)...#..#Health: 69/69 ========================#.###.....## #....##..#Magic: 9/9(iQ?I========================#.# ####### #.....##..AC: 6Str: 18Doom: 16% ###.####.#.#..#EV: 16Int: 7 ......##[#.##.#SH: 0Dex: 22 ......###.#.# ...(i?XL:  9 Next: 22% Place: Dungeon:6 ...>..# #####.@..# ##.Noise: ---------  Time: 5071.9 (0.0) (i?......# #......(.#(i?4a) +0 trident (flame) (i?####### #....÷.(.#####Throw: 3 boomerangs(i?r#......b(.....(i?T#.......(#####(i?#.....bb.FfbbFF   Jeremiah (polearm, poisoned)(i"@######.#.b###b.#.bb).....#(i6@#...b......(iM@vAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positive(i@energy and wearing an orb of energy (heavily wounded, poisoned, 58% to hit)  You throw a boomerang.  The boomerang barely misses the butterfly.(i@The boomerang hits Jeremiah but does no damage.  Jeremiah is heavily wounded.)i[...b)i_.)iB.b)iҍ)i#.)i/b)iAb()i8b.)is.)iُ5b.)i 3b.)iCA.b)iv:b.)i 1f)iC5b.)ig)i<.  You throw a boomerang.  The boomerang barely misses the butterfly.  The boomerang hits Je)iremiah but does no damage.  Jeremiah is heavily wounded.  The butterfly disappears in a burst of colours!Jeremiah cries, "Fearful master, protect me!")iŖ9b.)i/f.)i54b.)iZ4.b)i)i>b.)iDbbF(f   sleepcapbb)i%;54------)i[&3.1 (1.2)i(bbb.bb...b)i5v _Something smites you! The butterfly leaves your sight.,i~,i,i,iY,iʼn ##......####..#<#................)#.......####)...##.....####..#  #.# ####### #.....##.. ###.##.#.#. #[#.##.# . ##@#.# ... >#######. ......# #........# ####### #....÷...#####...b......bb.b#####...b...bF(bbF ######.#f.###b.(.)..b..#.bb..bb.b.,i7b.,ilb.b.,i]I.b,iN.b,i<b.,iQ8b.,is7f.,i"4b,ii5=-----40,i=bb..bb.bbb,i,iL 4,iV ,iW -iUf ###... ##......#......# ####..#<#................)#.......####)...##.....## #....##..#  #.# ####### #.....##.. ###.##.#.#. #@#.##.# . ##.#.# ... >####....# ##. ......# #........-iEg# ####### #....÷..b######....b..b.....#....b.bb#####......fbF(bbF######.#..###b.-iqhwb..b-ihO.b-i*i7b.-iin.b.-ij.b.b-i+k-b.-i]kJ.b-ik6b.-ikAb.-is .  Jeremiah shouts, "Stop it! Stop making me do this!"Jeremiah lets out a twisted cry.-iatG.b-it7b.-it9b.-inu9b.-iXbb#b-i`45----5-i1}bbbbbb-iҌ _Something smites you! The butterfly leaves your sight.  Things that are here:-i M _a +0 robe; a +0 halberd-i x#......### .####... ##......#......# ####..#<#.................)#.......####)...###.....## #....##..#  #.# ####### #.....##.. ###.##. #[#.##.# . ##.#.# ... >####....# ##. .........b..# ####### #....÷b..#####.....b.......#......bb#####-i [......fbF(bbF-i2 .-i .-i p.b.-iC Bb.-i .f-i @.b-i 2b.-i +b-i /F-iO .F   Jeremiah (polearm, poisoned)f   sleepcap.b(-i~ i6=---6-i wbb.b-iN h _The butterfly disappears in a burst of colours! x2.i&#.........### # #....#....#......###...#......####.....#......#......# ####...#<......#......# #.#............).# ###.##..##)...#..# ##.###.....## #....##..# #  #.# ####### #.@...##... ##.### .i'#.#.#..# ## #[#.##.# #..# ##.#.# ... #>..# #####..b.# ##. .....# #........# ###### #....÷...######.....b.b.....#......fF#####.iZ.b.i[?.b.i,b.i2I.b.i7b..i+F.i8b..im=b..i..i.bF   Jeremiah (polearm)..i857=.ix7.iVbb.i16 _The butterfly leaves your sight./iŌ.)### #.....................### # ...#......###.. ..###.....# ##............#####..#<......#......#............).##.......####)...##.....####..##  #.# ####### #.....##... ##.##.#.#.. #[#.##.# . ##.#.# ... #>####....# ##. ........bb ######÷b..#####.F...../i.b.b/if/i/ib.b.bf   sleepcap.b88/iTbb/iܨ6 _The butterfly leaves your sight./i/ +# ......)..### #.....................### # ...#......###.. ....###.....# ##............#####..#<......#........................).##/i j.......####@...###.....####..##  #.# ####### #.....##... ##.##.#.#. #[#.##.# . ##.#b# ... #>####....# ##. .........b ######÷..f#####/i ./i ,b/i ./iT 6b./i" 4b/i W49=9/i_ 9b/i8 $  Things that are here:/i t _a +0 hand axe; an orc skeleton0iؐ30i'0i~0ib%.0i.b0i&1b.0i0iΤu50= _0iV0i0i0iݪ%  0i EA sleepcap comes into view.0i #. #..[.#.......##  0i*.#........# 1 #.)........###  ##...........### #  #.#....#......###0iP #......#......####.... ###......# ####..0i ##......<.....@#......# #...................).# #.##.......####)...#..#  #.###.....## #....##..# 0iǰU #.# ####### #.....##.. ###.### #.#.#..# f   sleepcap....# #[#.##.0i.# ##.#f# ... ...>..# #####....# ##.800iCe1.1 (2 _1i##†#.... [.##. .)### #..........### # #......### ###... ##......####..#<......#.................).#.......####)...###.....####..#  #.# ####### #.....##.. ###.##.#.#..# #[#.##.#. ##.#f# ...1i1f1iZf   sleepcap.3=2.1 (11i¸1i1i9jM#)...1iϗ##†......##.........# [......##.. .).### #..........### # 1i#......### ###... ##......####..#<1i[#.....#...................).##.#.1iA#..##..1i5..##.#1i1f1iYf   sleepcap.1iD^4=31i1i1ie>M##.....###...####).........##†......##.1i>l........# [.....##........# .)........### #..........### # #......### ###... ##......####..1iJ?##......<......#......##.#f#1iA1f1iLf   sleepcap.1iMT5=41iV1i!Y1i H..#.###...)###.####...##.....###...####).........##†#...1i  [## .)### #..........### # ....#......### .....####... ##......1iW ....# ####..#<#........1i y.........).#.......####)...#..##.....## #....##..# 1i  #.# ####### #..f..##..1i0 1i ^6=51ik" 1i# 1i" 1i]# 1i% 1ie2 1i: j  A sleepcap comes into view.1i..)##.............#.###...)###.####...##.....###...###7#).........##†......##.... [.## .)### #...........### # ....#......####............#......####........f   sleepcap..f...#....## #..01iI 1ikM 26.1 (1 _1iW 2i9q #..).).>....#.##. #### #>..)##.............#.###...)###.####...##.....###...####).........##†......##.........# [.......##........# ..)### #..........### # #......### .2ir###... ##.......####..#<#................)#.......####f...2i5t1f2izf   sleepcap)2ix{58=2i{72i2i62i M..)#..÷<##  #..).).>....#.##. #### #>..)##.............#.###...)###.####...##.....###...####).........##†......##.........# [##........# .)........### 2i ##.....................### #..#.... .. . ........f....). 2i݁ .f2i f   sleepcap.2i ^9=82i 2ir 2i;2ic<2iK2iM3i43i 3iN3i  #.## ##....#... #.# #....)#..÷<##  #.# #..).).>....#.## #.#### #>..)##........... #..#.###...)###.####...## ####.....###...### ##.).........# ###†......## #........... #..[.#.......## #.#........#  ).....# ##...........### # #.#....#......### #.#...[403iU Sm...####.. ##............#......# ####. ##<.....f#......#f3i" f   sleepcap.3i /6093i" 4iiM.######.##.....# # ##....#...## ...)#..÷<##  #..).).>....#.##. #### #>..)##.............#.###...)###.####...##.....###...####)...##†......##.. [.......##............#........#.... ...# .4ii ........f#.... 4iHk.f4ivf   sleepcap.4iwU1=904i4iف5i|LTM#..##........###.######.##.....# # ##....#...## #....)#..÷<##  #..).).>....#.##. #### #>..)##.............#.###...)###.####...##.....###...####).........##†#.... #..[.........#.......##............ # .......f.#.. 5iAO.f5iEVf   sleepcap.5iEW^3=15iu]5i_5ig 5iCh 5iq 5iKs 6i6M ##....#....### #..##........###.######.##.....# # ##....#...## #....)#..÷<##  #..).).>....#.##. #### #>..)##.............#.###...)###.####........##@....###...####)...##†.##....................##..............f.#. 6i.f6if   sleepcap.6iYT4=26i6i,6i3 ##..#######  ##....#....###  ##..##........#### #..######.##.....# #.## ##....#...# #.# #....)#..÷<##  #.# #..).).>....#.## #.#### #>..)##........... #..#.###..@)###.####...## ####.....###...### ##....)...#6i #.....##†.## #............. #..[.........## #............#.# #............)# ##f.....6i1f6imf   sleepcap.6i ^5=36i 6i 7i ####  ##..#######  ##....#....###  ##..##........#### #..######.##..... #.## ##....#... #.# #....)#..÷<##  #.# #..).).>....#.## #.#### #>@.)##...........7i #..#.###...)###.####...## ##.......##.....###...### ##..........)...# #...........##†.## #.............# #..[.........### #............#.# f.)7i7iP.647ia7i7in 7io 7iq 7iz 7i| 7if a7=7iڂ 7io k8=7iҋ 7i  ####  ##..#######  ##....#....### #..##........#### .######.##.....# # ##....#...##  #.@..)#..÷<## 6.1 (2# #..).).>....#.##. .#### #>..)##...........#..#.###...)###.####...####.......##.....###...###..7i .............##†............[......7iИ 7i> 7io 37i@ 7i% 7i 7i w9=7iR ,7i; 7i_ k ####  ##..#######  ##....#....### 7iפ #..##........#### .######@##.....# 8# ##....#...##  #....)#..÷<## #.# #..).).>....#.##.#.#### #>..)##............7i J#.......##7i 7i 7i1 7i-7i7iV|  A sleepcap comes into view.M ####  ##..#######  ##....#....### #..##...@....###.######.##.....# # ##....#...## #.# #....)#..÷<###..).)....7if   sleepcap.#f....#.....).07i7i29.1 (1 _7i7i3 8i ####  ##..#######  ##....#@...###  ##..##........#### #..######.##..... #.## ##....#...8ir #.# #....)#..÷<## #.# #..).).>....#.##.  #.#### #>..)##...........  #..#.###...)###.####...##  ####f....###...### 8i/1f8if   sleepcap.8i)(1008i]8i38i~Q8iw ######..########....#....#####.@......#### #..######.##.....# #.## ##....#...## #.# #....)#..÷<## #.# #..).).>....#.##. #.#### #>..)##.......... #..#.###..f)###.####...# ##.......##..... ##....).........#8i 8i B=18iъ ;ig g#### ##..####### ##....#....### ##..##.#### #..######.##.....# #.## ##....#...## #.# #...#.# #..).#.#### #>f.)##.f   sleepcap#..#.###...)###.####...###.##.....###...# ;i 8f.;i# ;i$ &2;i+ ;i. <i0   bronnyjavo the Spear-Bearer  Merfolk  Health: 69/69 ========================  Magic: 9/9========================  AC: 6Str: 18Doom: 16% #### EV: 16Int: 7 ##..#######  SH: 0Dex: 22 ##....#....###  XL:  9 Next: 22% Place: Dungeon:6 ##..##..@.....####  Noise: ---------  Time: 5102.1 (0.0) #..######.##.....#  a) +0 trident (flame)<i0  #.## ##....#...##  Throw: 3 boomerangs #.# #....)#..÷<##  #.# #.f).).>....#.##.  #.#### #>..)##........... f   sleepcap #..#.###...)###.####...## ##.......##.....###...### ##..........).........# _a +0 hand axe; an orc skeleton _A sleepcap comes into view. _A sleepcap comes into view. _A sleepcap comes into view.Reach: a) +0 trident (flame)Press: ? - help, Dir - move target=i0wbronnyjavo the Spear-BearerMerfolkHealth: 69/69 ========================Magic: 9/9========================AC: 6Str: 18Doom: 16%####EV: 16Int: 7##..#######SH: 0Dex: 22##....#....###XL:  9 Next: 22% Place: Dungeon:6##..##..@.....####Noise: ---------  Time: 5102.1 (0.0)#..######.##.....#a) +0 trident (flame)=i4#.## ##....#...##Throw: 3 boomerangs#.# #....)#..÷<###.# #.f).).>....#.##.#.#### #>..)##........... f   sleepcap#..#.###...)###.####...####.......##.....###...#####..........).........# _A sleepcap comes into view. _A sleepcap comes into view. _A sleepcap comes into view.Reach: a) +0 trident (flame)=iJPress: ? - help, Dir - move targetOkay, then.=i~=i, =i. _>ibronnyjavo the Spear-BearerMerfolkHealth: 69/69 ========================Magic: 9/9========================AC: 6>i*Str: 18Doom: 16%####EV: 16Int: 7##..#######SH: 0Dex: 22##....#....###XL:  9 Next: 22% Place: Dungeon:6##..##..@.....####Noise: ---------  Time: 5102.1 (0.0)#..######*##.....#a) +0 trident (flame)#.## ##*...#...##Throw: 3 boomerangs#.# #.*..)#..÷<###.# #.f).).>....#.##.#.#### #>..)##........... f   sleepcap#..#.###...)###.####...####.......##.....###...#####..........[3>i0m).........#Press: ? - help, Dir - move target _Okay, then.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (98% to hit)>i;bronnyjavo the Spear-BearerMerfolkHealth: 69/69 ========================Magic: 9/9========================AC: 6Str: 18Doom: 16%####EV: 16Int: 7##..#######SH: 0Dex: 22>i{##....#....###XL:  9 Next: 22% Place: Dungeon:6##..##..@.....####Noise: ---------  Time: 5102.1 (0.0)#..######(##.....#a) +0 trident (flame)#.## ##(...#...##Throw: 3 boomerangs#.# #.(..)#..÷<###.# #.f).).>....#.##.#.#### #>..)##........... f   sleepcap#..#.###...)###.####...####.......##.....###...###>i{9##..........).........#Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>iAim: a sleepcap (98% to hit)  You throw a boomerang.  The boomerang hits the sleepcap but does no damage.>iYo5...>ir8f.>i@>i"43.3 (1.2 _>i>i?i(U  bronnyjavo the Spear-Bearer  Merfolk  Health: 69/69 ========================  Magic: 9/9========================  AC: 6Str: 18Doom: 16% #### EV: 16Int: 7 ##..#######  SH: 0Dex: 22 ##....#....###  XL:  9 Next: 22% Place: Dungeon:6 ?iiV##..##..@.....####  Noise: ---------  Time: 5103.3 (0.0) #..######.##.....#  a) +0 trident (flame) #.## ##....#...##  Throw: 3 boomerangs #.# #.f..)#..÷<##  #.# #..).).>....#.##.  #.#### #>..)##........... f   sleepcap #..#.###...)###.####...## ##.......##.....###...### ##..........).........# Shift-Dir - straight lineAim: a sleepcap (98% to hit)  You throw a boomerang. _The boomerang hits the sleepcap but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move target?i bronnyjavo the Spear-BearerMerfolkHealth: 69/69 ========================?i TMagic: 9/9========================AC: 6Str: 18Doom: 16%####EV: 16Int: 7##..#######SH: 0Dex: 22##....#....###XL:  9 Next: 22% Place: Dungeon:6##..##..@.....####Noise: ---------  Time: 5103.3 (0.0)#..######.##.....#a) +0 trident (flame)#.## ##....#...##Throw: 3 boomerangs?ie o#.# #.f..)#..÷<###.# #..).).>....#.##.#.#### #>..)##........... f   sleepcap?i #..#.###...)###.####...####.......##.....###...#####..........).........#Aim: a sleepcap (98% to hit)  You throw a boomerang. _The boomerang hits the sleepcap but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetOkay, then.?i ?iS ?iA . _Aibronnyjavo the Spear-BearerMerfolkHealth: 69/69 ========================Magic: 9/9========================AC: 6Str: 18Doom: 16%####EV: 16Int: 7##..#######SH: 0Dex: 22##....#....###XL:  9 Next: 22% Place: Dungeon:6##..##..@.....####Noise: ---------  Time: 5103.3 (0.0)#..######*##.....#a) +0 trident (flame)#.## ##*...#...##Throw: 3 boomerangs#.# #.f..)#..÷<###.# #..).).>....#.##.#.#### #>..i@0m)##........... f   sleepcap#..#.###...)###.####...####.......##.....###...#####..........).........#Press: ? - help, Dir - move target _Okay, then.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (98% to hit)AiJ bronnyjavo the Spear-BearerMerfolkHealth: 69/69 ========================Magic: 9/9========================AC: 6Str: 18Doom: 16%####EV: 16Int: 7##..#######SH: 0Dex: 22##....#....###XL:  9 Next: 22% Place: Dungeon:6##..##..@.....####Noise: ---------  Time: 5103.3 (0.0)#..######(##.....#a) +0 trident (flame)#.## ##(...#...##Throw: 3 boomerangs#.# #.f..)#..÷<###.# #..).).>....#.##.#.#### #>..)i& 633m##........... f   sleepcap#..#.###...)###.####...####.......##.....###...#####..........).........#Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (98% to hit)  You throw a boomerang.  The boomerang hits the sleepcap but does no damage.Ai_ ..f.4.5 (1.2 _BiC  bronnyjavo the Spear-BearerBiD  Merfolk  Health: 69/69 ======================== BiGD} Magic: 9/9========================BiE  AC: 6Str: 18Doom: 16% #### EV: 16Int: 7 ##..#######  SH: 0Dex: 22 ##....#....###  XL:  9 Next: 22% Place: Dungeon:6 ##..##..@.....####  Noise: ---------  Time: 5104.5 (0.0) BiyF#..######*##.....#  a) +0 trident (flame) #.## ##.f..#...##  Throw: 3 boomerangs #.# #....)#..÷<##  #.# #..).).>....#.##.  #.#### #>..)##........... f   sleepcap #..#.###...)###.####...## ##.......##.....###...### ##..........).........# Aim: a sleepcap (98% to hit)  You throw a boomerang. _The boomerang hits the sleepcap but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (98% to hit)Bib  bronnyjavo the Spear-Bearer  Merfolk  Health: 69/69 ======================== Bic Magic: 9/9========================  AC: 6Str: 18Doom: 16% #### EV: 16Int: 7BiIc ##..#######  SH: 0Dex: 22 Bic ##....#....###  XL:  9 Next: 22% Place: Dungeon:6 Bic##..##..@.....####  Noise: ---------  Time: 5104.5 (0.0) #..######f##.....#  a) +0 trident (flame) #.## ##....#...##  Throw: 3 boomerangs #.# #....)#..÷<##  Bid#.# #..).).>....#.##.  #.#### #>..)##........... f   sleepcap Bid#..#.###...)###.####...## ##.......##.....###...### ##..........).........# Aim: a sleepcap (98% to hit)  You throw a boomerang. Bid_The boomerang hits the sleepcap but does no damage.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (98% to hit)Bip< #### ##..#######  ##....#....###  ##..##..@.....####  #..######f##.....#  #.## ##....#...##  #.# #....)#..÷< #.# #..).).>  #>..)##.. ..)###. ##.. )5.3 (0.8BikxBi2{x  You throw a boomerang. _The boomerang hits the sleepcap but does no damage.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a sleepcap (98% to hit) _You reach to attack! You hit the sleepcap but do no damage.Bi0Y  bronnyjavo the Spear-Bearer  Merfolk  Health: 69/69 ========================  Magic: 9/9========================  AC: 6Str: 18Doom: 16% BiYK#### EV: 16Int: 7 ##..#######  SH: 0Dex: 22 ##....#....###  XL:  9 Next: 22% Place: Dungeon:6 ##..##..@.....####  Noise: ---------  Time: 5105.3 (0.0) BiZ#..######f##.....#  a) +0 trident (flame) #.## ##....#...##  Throw: 3 boomerangs #.# #....)#..÷<##  #.# #..).).>....#.##.  #.#### #>..)##........... f   sleepcap #..#.###...)###.####...## ##.......##.....###...### Bi[h##..........).........# Press: ? - help, Dir - move targetAim: a sleepcap (98% to hit) _You reach to attack! You hit the sleepcap but do no damage.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (98% to hit)Ci  bronnyjavo the Spear-Bearer  Merfolk CiD= Health: 63/69 =====================---  Magic: 9/9========================  AC: 6Str: 18Doom: 16% #### EV: 16CiInt: 7 ##..#######  SH: 0Dex: 22 Ci ##....#....###  XL:  9 Next: 22% Place: Dungeon:6 Ci##..##..@.....####  Noise: ---------  Time: 5105.3 (0.0) #..######f##.....#  a) +0 trident (flame) Cic#.## ##....#...##  Throw: 3 boomerangs #.# #....)#..÷<##  #.# #..).).>....#.##.  Ci#.#### #>..)##........... f   sleepcap #..#.###...)###.####...## Ci##.......##.....###...### ##..........).........# Aim: a sleepcap (98% to hit)  You hit the sleepcap. You burn the sleepcap.  The sleepcap is lightly damaged.  Ci"yThe sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep.Ci֬/  --more--Ei}####.#.....@..###f#..EiEi  2  =6.0 (0.73 boomerangs _Ei*EiuEi#4Ei%K=--7.0 (1EiEiEiUc5=8.0 (2EiDEi_ _The sleepcap releases spores at you but does no damage. x2Eiz. 6  EiJThe sleepcap completely misses you.Ei/  --more--Fi+ L 9.0 (3 _Fi3   #### ##..#######  FiH4 ##....#....###  ##..##..@.....####  #..######f##.....#  #.## ##....#...##  #.# #....)#..÷<Fin5 b #.# #..).).>  #>..)##.. ..)###. ##.. )  The sleepcap releases spores at you!FinS  You wake up.You are engulfed in a cloud of soporific spores!FieT 59--16 ==10.0 (43 boomerangsFih Fiyk ) _You are unaffected.Gi;  You hit the sleepcap. You burn the sleepcap.Gi%  The sleepcap is moderately damaged.Gi1-7 (0GiGi͛N _The sleepcap misses you.Gi[ ;  You hit the sleepcap. You burn the sleepcap.Gi Giܔ `60---1.4Gi Gi ` _The sleepcap is heavily damaged.Hi],U  You hit the sleepcap but do no damage.Hil9o  The sleepcap is heavily damaged.Hi>:#1Hig:3=2.1HiDHiHM _The sleepcap releases spores at you but does no damage.Ii.;  You hit the sleepcap. You burn the sleepcap.Ii%o  The sleepcap is heavily damaged.Iic2=9 (0.8IiIiV _The sleepcap closely misses you.Ii@  You puncture the sleepcap! You burn the sleepcap.Ii 33.6 (0.7 _The sleepcap is almost destroyed.Ii c .  You hit the sleepcap. You burn the sleepcap.Iid )Ii 544.4 (0.8IiIiO _You destroy the sleepcap!Jim IJi; 5=6=Ji_ Ji [ #### ##..####### ##....#....### ##..##@.......####-6.4 (2.0 #..######.##.....# #.## ##....#...## #.# #....)#..÷<## #.# #..).).>....#.## #.#### #>..)##  #..#.###...)###.####...  ##.......##.....###...#  ##..)..# -Ji Ji Kix3KiKiKi!a7=Ki#Ki#U8=Ki}%Ki(k _You start resting.HP restored.Ki2'..Li-8LiY9=9.4 (3 _LiLiJ!Lin#### ##..####### ##....#....### ##..##.#### #..######.##.....# #.## ##....#...## #.# #....)##.# #..).).>....#.##.#.#### #>..)##.Li#..#.###...)###.####...###.##.....###...####.).#LiLi,20.4 (1LirLiyMi:#### ##..####### ##....#....### ##..##.#### #..######.##.....# #.## ##....#...## #.# #...#.# #..).#.#### #>..)##.#..#.###...)###.####...###.##.....###...# Mil)Mi0*&1Mi1Mi5MiI.######..#########....#....#####..##........#####..######@##.....# #.## ##....#...##.# #....)#..÷<#.# #..).).>....#.##.#.#### #>..)##..........#..#.###...)###.####...####.......##.....###...#####..........).........##..##†##Mi{4Mi.5&2Mi&<Mi>Mi ######..#########....#....#####..##........####..######.##.....## ##@...#...## #....)#..÷<###..).).>....#.##.......###....................#MiX=3Mi1MiNi$Ni$Ni['Nig,Ni0h  Jeremiah comes into view.Nix; ######..#########....#....#####..##........####..######.##.....## ##....#...## #.@..)#..÷<##).).>....#.##.### #>..)##............#.F   Jeremiah (polearm, wandering)#....F...............#[###0NiFNiK24.4 (1 _NiPNiSNi ######..#########....#....#####..##........#####..######.##.....# #.## ##....#...#Ni֧ #.# #....)#..÷<#.# #..@.).>....#.##.#.#### #>..)##..........#..#.###...)###.####...## ##.......##.....###...###Ni ##..........).........#Ni #...........##†## Ni> '#....F..........##..[.........#Ni_ =##....#.#Ni I.FNi NiG &5Ni6 Ni $  Things that are here:Ni J _a +0 mace; a +0 robePi6######..#########....#....#####..##........####..######.##.....### ##....#...## #....)#..÷<##).).>....#.##.### #>.@)##............#.###...)###.####...###.......##.....###...#.........).........#...........##†......#Pi.............# [.F.......#....##..........#........f.)###PiA.FPibbF)==6Piv9bPi& _Jeremiah shouts!Si$####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###SiHealth: 69/69 ========================##..##........####Magic: 9/9Si\========================#..######.##.....#AC: 6Str: 18SiDoom: 16%#.## ##....#...##SiYEV: 16Int: 7Si#.# #....)#..÷<##SH: 0SiDex: 22#.# #..).).>....#.##.SiKXL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ==-------  Time: 5126.4 (0.0)SiyI#..#.###.*.)###.####...##a) +0 trident (flame)##......*##.....###...###Si=Throw: 3 boomerangsSi8##......*...).........##......*....##†......##Si#....bb..............#F   Jeremiah (polearm)Si#..[..F......#.......##Si$#............#........##..........f.)........### _Jeremiah shouts!  SiF$Throw: 3 boomerangsSigPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSiAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)Si2z ####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18Doom: 16%#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ==-------  Time: 5126.4 (0.0)#..#.###.Siz O(.)###.####...##a) +0 trident (flame)##......(##.....###...###Throw: 3 boomerangs##......(...).........##......(....##†......###....b(..............#F   Jeremiah (polearm)#..[..F......#.......###............#........##..........f.)........###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang misses the butterfly.The boomerang hits Jeremiah.Si t....b.bShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang misses the butterfly.  The boomerang hits Jeremiah.  Jeremiah is heavily wounded.b..b.F.Si J.bSi obFbbSi 6--7.6 (1.2Si ObFbSi" 6 _The butterfly leaves your sight.Ti####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18Doom: 16%#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5127.6 (0.0)#..#.###.*iR,m.)###.####...##a) +0 trident (flame)##......*##.....###...###Throw: 3 boomerangs##......*...).........##.....b*....##†......###....bFb.............#F   Jeremiah (polearm)#..[....b....#.......###............#........##..........f.)........### _The butterfly leaves your sight.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)Ti\ ####bronnyjavo the Spear-Bearer##..#######Ti qMerfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9Ti ========================#..######.##.....#AC: 6Ti 4Str: 18Doom: 16%#.## ##....#...##EV: 16Ti2 Int: 7#.# #....)#..÷<##SH: 0TiY Dex: 22#.# #..).).>....#.##.Ti{ XL:  9 Next: 24% Place: Dungeon:6Ti #.#### #>.@)##...........Noise: ---------  Time: 5127.6 (0.0)#..#.###.(.)###.####...##Ti Ta) +0 trident (flame)##......(##.....###...###Throw: 3 boomerangs##......(...).........##.....b(....##†......##Til :#....bFb.............#F   Jeremiah (polearm)#..[....b....#.......###............#........#Ti !#..........f.)........###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineTi Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  Ti You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded.TiPO -..TiO ..TiQ 9b.Ti]Q .TiQ .TiQ /bTijR ;b.TiS H.bTiV =.FTiNX .TiX .bTiY N.bTif gbbbbTig -8.8 (1.2Tit ibbbTiw   Shift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.ViVix#####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9Vi========================#..######.##.....#AC: 6Str: 18Doom: 16%#.## ##....#...##Vi1EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6Vio#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)Vi\#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangsVi##.....bb...).........#Vi&#.....bb....##†......###......Fb............#F   Jeremiah (polearm)ViY#..[....b....#.......##Vi#............#........##....b.....f.)........###Shift-Dir - straight lineViAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  VinJeremiah is severely wounded. _The butterfly leaves your sight.ViViM####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18Doom: 16%#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)#..#.###...)im###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangs##.....bb...).........##.....bb....##†......###......Fb............#F   Jeremiah (polearm)#..[....b....#.......###............#........##....b.....f.)........###Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.ViLViP#####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9ViQ========================#..######.##.....#AC: 6Str: 18Doom: 16%#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)Vi;R\#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangsVixR##.....bb...).........##.....bb....##†......###......Fb............#ViRF   Jeremiah (polearm)#..[....b....#.......###............#........#ViR<#....b.....f.)........###Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  Vi!SYou throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.VihVi####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18Doom: 16%#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.ViI[XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangs##.....bb...).........##.....bb....##†......###......Fb............#F   Jeremiah (polearm)#..[....b....#.......###............#........##....b.....f.)........###Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveVienergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.ViVi3R####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18Doom: 16%Vi#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangsViX##.....bb...).........##.....bb....##†......###......Fb............#Vi F   Jeremiah (polearm)#..[....b....#.......###............#........##....b.....f.)........###Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Vi6nJeremiah is severely wounded. _The butterfly leaves your sight.ViViR####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18Doom: 16%Vi#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangs##.....bb...).........##.....bb....##†......###......Fb............#F  Vi[40m Jeremiah (polearm)#..[....b....#.......###............#........##....b.....f.)........###Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  ViYou throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.ViMViZ####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Via[Magic: 9/9========================#..######.##.....#AC: 6Str: 18Doom: 16%#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Vi[Throw: 3 boomerangs##.....bb...).........##.....bb....##†......###......Fb............#F   Jeremiah (polearm)Vi7\#..[....b....#.......###............#........##....b.....f.)........###Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveVi\energy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.Vi ViO+####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18Doom: 16%#.## ##....#...##EV: 16ViòInt: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangs##.....bb...).........##.....bb....##†......###......Fb............#F   Jeremiah (polearm)#..[....b....#.......###..iXb9;49m..........#........##....b.....f.)........###Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.Vi-Vi#####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18ViDoom: 16%#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangs##.....bb...).........##.....bb....##†......###......Fb............#FViJj[39;49m   Jeremiah (polearm)#..[....b....#.......###............#........##....b.....f.)........###Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.ViU9 ViG #####bronnyjavo the Spear-Bearer##..#######Merfolk##....#....###Health: 69/69 ========================##..##........####Magic: 9/9========================#..######.##.....#AC: 6Str: 18ViH Doom: 16%#.## ##....#...##EV: 16Int: 7#.# #....)#..÷<##SH: 0Dex: 22#.# #..).).>....#.##.XL:  9 Next: 24% Place: Dungeon:6#.#### #>.@)##...........Noise: ---------  Time: 5128.8 (1.2)#..#.###...)###.####...##a) +0 trident (flame)##.......##.....###...###Throw: 3 boomerangsVi+I ##.....bb...).........##.....bb....##†......###......Fb............#VimI F   Jeremiah (polearm)#..[....b....#.......###............#........##....b.....f.)........###Shift-Dir - straight lineViI Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits Jeremiah.  ViI nJeremiah is severely wounded. _The butterfly leaves your sight.]i?y## ####### ..#....### ##..##........#### #..######.##.....# #.## ##....#...## #.# #....)#..÷<## ]i,#.# #..)@).>....#.##. #.#### #>..)##........... #..#.###...)###.### ##.......##.....###...####bb...).........##.....bb....##†......###......Fb............##..[....b....#.......###............#.#]i1b]i'_.b]ij..b]im3b.]iA 0b]ij .]i %.]i .b]i!4b.]iT!.]i #1F]i-bbF   Jeremiah (polearm).]i.,90]i7Ubbb]i:6 _The butterfly leaves your sight.^i&#### ##..####### ##....#....### ##..##........#### #..######.##.....# #.## ##....#...## ^iԀ+#.# #....)#..÷<## #.# #..).@.>....#.##. #.#### #>..)##. #..#.###...)###.####...## ##.......##.....###.......#.....Fbbb..##†......## #...b...b....#..[..b.b.... ^i%2b^iz0b^i͂?..^i.cbb^i.^i8b.^iJb.b^i'30^iH;b^i2 _The butterfly leaves your sight. x2^i@h _Items here: )) [[.^iDr #### ##..####### ##....#....### ##..##........#### #..######.##.....# #.## ##....#...## #.# #....)#..÷<## #.# #..).)@>....#.##. #.#### #>..)##. #..#.###...)###.####...## ##.##.....##....b..b..)....^is _#.....F.bb..##†......## #...b...b............##..[b.b.b....#.......## ^i0t ;b.^iu 1F.^iv Cb.^i. ^iۊ -1 _^i: ^iS _i1######..#########....#....#####..##........#####..######.##.....# #.## ##....#...##.# #....)#..÷<#.# #..).).>....#.##.#.#### #>..)##@.........#..#.###b..)###.####...## ##.......##.....###...### ##.....F.b..).........##.......bb..##†......###...b...b............##..[b.b.b....#.......##............#....##....b.....f.).###2_i0dididididiT1bdidiLdididi9didiadixdidisdididi#### ##..#######  ##....#....### ##..##........#### #..######.##.....# #.## ##....#...## #.# #....)#..÷<## #.# #..).).>....#.##. #.#### #>..)##.. 4.8 (2 #..#.###b..)###.####...## ##.......##.....###...### ##.....F.b..)... #.......b...##b......## #...b...bb...........# #..[b.b.b...im.#.......## #...#........# didi 6 _The butterfly leaves your sight.diB di di+ di di h  Jeremiah comes into view.diW ####  ##..####### ##....#....### ..##........#### ..######.##.....# .## ##....#...## .# #....)#..÷<## .# #..)F).>....#.##. .#### #>..)##.. ..#.###b..)###.####...## .##.....###...### .....F.b..)... .b...##b. ...b...bb...........# F   Jeremiah (polearm) ..[b.b.b....#.. .#.. di3 R0bdiE di{ 25.8 (1 _di 8bdie ei #### ##..####### ....#....### . ..##........#### ..######.##.....# .? ## ##....#...## .. # #....)#..÷<## .# # #..bF).>....#.##. #### #>..)##....#ei #.###b..)###.####...## .##.....###...### .....F.b..)..#b...#b...bb..# ei|0bei(ei8)6ei5ei7c _Found a scroll labelled BUOM YREGO.fi(e#### ..# ....... ....#....### ......##.#### ?.... ######.##.....# ....?  ##....#...## ....  #....)#..÷<##..# #  #..bFb.>....#.##. #>..)##.# #.###b..)###.####...### ##.....###...### F.b..)...#b...##b......##b...bb..# [b.b.b....#.......###........# fiM*<)bfi*8b.fi++Ffi,I.bfi6.F   Jeremiah (polearm)fi7&7fiBBbfiES _Found a scroll of immolation.hiyTA scroll of immolation. A scroll that fills the creatures around the reader with an unstable and powerful inner flame. This fire is released any time the victims are hit, and explosively released upon their death. Giant creatures cause bigger explosions. It is an uncommon scroll. Stash search prefixes: {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (g)o to location.ii!####bronnyjavo the Spear-Bearer #..#######.......Merfolk ....#....### .......Health: 69/69 ======================== .##........#### ?......Magic: 9/9======================== ######.##.....# ....?AC: 6Str: 18Doom: 16% # ##....#...## ....EV: 16Int: 7#....)#.b÷<##..# #SH: 0Dex: 22#..b.F.>....#.##....XL:  9 Next: 24% Place: Dungeon:6 ### #>..)##.....@.....#Noise: ---------iic[40m  Time: 5137.8 (1.0) #.###b..)###.####...###a) +0 trident (flame) ......##.....###...###Throw: 3 boomerangs ....F.b..).........# .....b...##b......## .b...bb...........#F   Jeremiah (polearm) [b.b.b....#.......## ..........#........# ..b.....f.)........### _The butterfly leaves your sight. x2 _Items here: )) [[. _The butterfly leaves your sight. _Jeremiah comes into view. _Found a scroll labelled BUOM YREGO. _Found a scroll of immolation.iiiiiiiirmi[ E#### bronnyjavo the Spear-Bearer #..####### .......  Merfolk ....#....### .......  Health: 69/69 ======================== .##........#### ?......  Magic: 9/9======================== ######.##.....# ....?  AC: 6Str: 18Doom: 16% # ##....#...## ....  EV: 16Int: 7 mi\  #....)#.b÷<##..# #  SH: 0Dex: 22  #..b.F***...#.##....  XL:  9 Next: 24% Place: Dungeon:6 ### #>..)##..***@.....#  Noise: ---------  Time: 5137.8 (0.0) #.###b..)###.####...###  a) +0 trident (flame) ......##.....###...###  Throw: 3 boomerangs ....F.b..).........# .....b...##b......## .b...bb...........# F   Jeremiah (polearm) [b.b.b....#.......## ..........#........# ..b.....f.)........### _Found a smi\ Dcroll of immolation.  Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 60% to hit)ni ####bronnyjavo the Spear-Bearer #..#######.......Merfolk ....#....### .......Health: 69/69 ======================== .##........#### ?......Magic: 9/9======================== ######.##.....# ....?AC: 6Str: 18Doom: 16% # ##....#...## ....EV: 16Int: 7#....)#.b÷<##..# #SH: 0Dex: 22#..b.****...#.##....XL:  9 Next: 24% Place: Dungeon:6 ### #>..)##..***@.....#Noise: ---------  i! *0mTime: 5137.8 (0.0) #.###b..)###.####...###a) +0 trident (flame) ......##.....###...###Throw: 3 boomerangs ....F.b..).........# .....b...##b......## .b...bb...........#F   Jeremiah (polearm) [b.b.b....#.......## ..........#........# ..b.....f.)........### _Found a scroll of immolation.  Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 60% to hit)ni   Aiming: Throw Flame  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 60% to hit)  The puff of flame misses Jeremiah.b.b.bFb>....==8.8 (1 _bbbxiԩ####bronnyjavo the Spear-Bearer #..#######.......Merfolk ....#....### .......Health: 69/69 ======================== .##........#### ?......Magic: 9/9======================== ######.##.b...# ....?AC: 6Str: 18Doom: 16% # ##....#...## ....EV: 16Int: 7xiW#....b#..÷<##..# #SH: 0Dex: 22#..b.Fb**...#.##....XL:  9 Next: 24% Place: Dungeon:6 ### #>..)##..***@.....#Noise: ==-------  Time: 5138.8 (0.0) #.###b..)###.####...###a) +0 trident (flame) ......##.....###...###Throw: 3 boomerangs ....F.b..).........# .....b...##b......## xi.b...bb...........#F   Jeremiah (polearm) [b.b.b....#.......## ..........#........# ..b.....f.)........### _The puff of flame misses Jeremiah.  Throw: 3 boomerangsxiYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)xi'r####bronnyjavo the Spear-Bearer xij##..#######.......Merfolk ....#....### .......Health: 69/69 ======================== xi.##........#### ?......Magic: 9/9xi======================== ######.##.b...# ....?AC: 6xiГZStr: 18Doom: 16% xi# ##....#...## ....EV: 16xi ,Int: 7xi,#....b#..÷<##..# #SH: 0Dex: 22xiJ>#..b.F.>....#.##....XL:  9 Next: 24% Place: Dungeon:6 xih### #>..)##.....@.....#Noise: ==-------  Time: 5138.8 (0.0) xiV#.###b..)###.####...###a) +0 trident (flame) ......##.....###...###Throw: 3 boomerangs ....F.b..).........# .....b...##b......## .b...bb...........#xiF   Jeremiah (polearm) [b.b.b....#.......## xi9k..........#........# ..b.....f.)........###xiHPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits the butterfly!  You kill the butterfly!xiɝ8(((((xi@*B>....xi7V.  Shift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang. The boomerang hits the butterfly!  You kill the butterfly!The butterfly disappears in a burst of colours!)xiFB bbFbThe butterfly disappears in a burst of colours!xiB&--xi$C40.0 (1.2xiJGbbxipM6 _The butterfly leaves your sight.zi&5####bronnyjavo the Spear-Bearer #..#######.......Merfolk ....#....### .......Health: 69/69 ======================== .##........#### ?......Magic: 9/9======================== ######.##.....# ....?AC: 6zim'aStr: 18Doom: 16% # ##....#...## ....EV: 16Int: 7#....b#..÷<##..# #SH: 0Dex: 22zi'#..bbFb**...#.##....XL:  9 Next: 24% Place: Dungeon:6 ### #>..)##..***@.....#zi'Noise: ---------  Time: 5140.0 (0.0) #.###b..)###.####...###a) +0 trident (flame) ......##.....###...###ziP)Throw: 3 boomerangs ....F.b..).........# .....b...##b......## .b...bb...........#F   Jeremiah (polearm) [b.b.b....#.......## ..........#........# ..b.....f.)........### _The butterfly leaves your sight.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit){iV####bronnyjavo the Spear-Bearer #..#######.......Merfolk ....#....### .......Health: 69/69 ======================== .##........#### ?......Magic: 9/9{iݏL======================== ######.##.....# ....?AC: 6Str: 18Doom: 16% # ##....#...## ....EV: 16Int: 7#....b#..÷<##..# #SH: 0Dex: 22#..bb((((...#.##....XL:  9 Next: 24% Place: Dungeon:6 {imm### #>..)##..(((@.....#Noise: ---------  Time: 5140.0 (0.0) #.###b..)###.####...###a) +0 trident (flame) ......##.....###...###Throw: 3 boomerangs ....F.b..).........# .....b...##b......## {iN.b...bb...........#F   Jeremiah (polearm) [b.b.b....#.......## ..........#........# ..b.....f.)........###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  {ikhYou throw a boomerang.  The boomerang closely misses the butterfly.{i,*Fb>....)Shift-Dir - straight line  Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang.  The boomerang closely misses the butterfly.The boomerang misses Jeremiah..b>b.b{i6 bbJeremiah's eyes close briefly, then snap open.{i6-1.2 (1.2{i=Ybbb{i..)##.b***@.....#Noise: ---------  Time: 5141.2 (0.0) #.###b..)###.####...###a) +0 trident (flame) ......##.....###...###Throw: 3 boomerangs ....F.b..).........# .....b...##b......## {iq .b...bb...........#F   Jeremiah (polearm) [b.b.b....#.......## ..........#........# ..b.....f.)........### {iFr E_The butterfly leaves your sight.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{ir Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)|i/@####bronnyjavo the Spear-Bearer #..#######.......Merfolk ....#....### .......Health: 69/69 ======================== |i@.##........#### ?......Magic: 9/9======================== ######.##.....# ....?AC: 6Str: 18Doom: 16% # ##....#...## ....EV: 16Int: 7#....b#..÷<##..# #|iAfSH: 0Dex: 22#..bbF(((...#.##....XL:  9 Next: 24% Place: Dungeon:6 |iA/### #>..)##.b(((@.....#Noise: ---------  Time: 5141.2 (0.0) #.###b..)###.####...###a) +0 trident (flame) ......##.....###...###Throw: 3 boomerangs ....F.b..).........# .....b...##b......## .b...bb...........#F   Jeremiah (polearm) |i;B[b.b.b....#.......## ..........#........# ..b.....f.)........###Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang.  The boomerang closely misses the butterfly.The boomerang hits Jeremiah.  Jeremiah is severely wounded.|i@'b>....).b.b.b.bbbb2.4 (1.2bbb...b  energy and wearing an orb of energy (heavily wounded, 58% to hit)  You throw a boomerang.  The boomerang closely misses the butterfly.The boomerang hits Jeremiah.  Jeremiah is severely wounded. _The butterfly leaves your sight.}i..#######....... ...#....### #....... ##........#### #?...... #####.##.....# #....? }i ##...b#...###....  #....b#..÷<##..# #####..bbFb>....#.##..... ## #>..)##b...b......# .###b..)###.####@..### }i 5.....##.....###...### F.b..).........# b...##b......## b...bb...........# b.b.b....#.......## .........#........}i(q#b.....f.)........#}iBF##.........# .}i[}i[*.b}i}i,b}ib.b.b.b>}i6)}i#3}i 0}iUnb.÷bb}i~iC..#....### #. .##........#### #?......####.##.....# #....?  ##...b#...###.... #....)#b.÷b##..# #### #..bbFb>....#.##..... ### #>..)##b..........# .###b..)###.####...### ......##.....##F.b..).........# ..b...##†.#b...bb..... [b.b.b....#.## ..........#..#b.....f.).### ............### # .#....#......###.... ## 4~iT~i ~i ~i ~i ~i .~i *b~iG, ~i1 ######.##.....#?. # ##...b#...###.....  #....)#b.÷b##..#.####  #..bbFb>....#.##..... ### #>..)##b..........# #.###b..)###.####...### ......##....b###...### ....F.b..).........# b...##†....@.## 6.4 (2b...bb....# [b.b.b....#.####.#....#..... ..........#......####.....# ..#  ..........#......# ####...##.~i1 ^..# ~i5 ~i]7 ~iW3~i5~i~i{.~i 3~i~i$ ~iP_The butterfly disappears in a burst of colours!~iY  You encounter an ogre. It is wielding a +0 giant spiked club.i #....)#b.÷b##..#.####  #..bbFb>....#.##..... ### #>..)##...........# #.###b..)###b####...### ......##.....###...### ....F.b..).........# b...##†......## b...bb....# [b.b.b....#..........#.# ..b.....f.).###...### # .........#....#.....O###.... ##.#####.....# ..# O   ogre (wandering).#......i[40m# ####...##...#< #.<..........).# ##.......7.4 (1.bb.b.O..bi6bi+8.4 (2i"!:biy(6 _The butterfly leaves your sight.ih}bbF.b....#.##..... ### #>..)##...........# .###b..)###.####...## ......##.....###...### F.b..).........# .b...##†.b....#b...bb...........# [b.b.b....#.......## .......#b.....f.)##..........### # .#....#......###.... ##.#......####.O...# .. ####...##.<...# #.<...........)#.####)...#. ).b.O[6i=~;13Hb.9.4 (1bi)@### #>..)##...........# .###b..)###.####...## ......##.....###...### F.b..).........# .b...##†b.....#b...bb...... [b.b.b....## ...........b.....f.)##..........### # .#....#......###.... ##.#......####..O..# .....# ####...##.< #.<.................)#.####)...#. )## #....#)....bb.b)[0;ixA10;1mb.O..b.bO==50b.b _The ogre shouts!ia{.#.###b..)###.####...### .......##.....###...#F.b..b.b.......# ..b...##†##b...bb.....#[b.b.b....#.## ...........#..#b.).###...........### # .iT#....#......###.... #..#......####.O...# ...#......# ####...##...<......#......# #.<...........).# ######)...#..# # # #....##..# #.)... ####### #..f..##.. ...Yiq2biΤY.bi7O.iƦ#.i R.bifH)bi/--1i:bi6 _The butterfly leaves your sight.i7 #.......##..... #.....F.b..).........# ..b...##†##b...bb.b....b....#[b.b.b....#.......##...........#..#b.).### #....i8 ..### # ....#...@#.....O###.......#......####.....# ..#......# ####...##<......#......# #.<.......).# ## #####)...#..# # ## #....##..#i8  #.)   ####### #.....##.. ...Y.i9   #.#.#..#  #.... iB .i5K iK A--2iR i)U e _The butterfly disappears in a burst of colours!i 3i i_ i g  An ogre comes into view.iM <#.....F.b..).........# ..b...##†## #...b...b......# #..[b.b.b....#.## #............#..# #....b.)i .### ##..............### # .....#....#....OO###.... #.#..@...####.....# #.#......# ####...##<......#......# #.<.......).# ## i[ ######)...#..# # ### #....##..#i  #.). O   ogre ####### #.....##.. ...Y i J### #.#.#..#.## #... ..# #[#.##.#i F #.f.i` @O.0i i 23.4 (1 _i! i# i ..b...##†#  #...b...b......#  #..[b.b.b....#.##  #............#..#  #....b.......).###  ##.............### # .  ...#....#...O.O###....  #.#......####.....# #i.#.@....# ####...##<......#......# #.<.......).# ## .######)...#..# # .### #....##..# #.) .# ####### #.....##... .. .### #.#.#..#.### #.. ...# #[#.##.#  #.f.#iq#.#.# ... #.i1O.i)iT*&4i>0i2i>K 3 #...b...b...... #..[b.b.b....#.## #............#..# #....b.......).### ##........### # iK .#....#..O..O###.. #.#......####.....# #.#......# ####...#<......#@.....# #.<.............).# ## #.##.......####)...#..#iK  # #.### #....##..#iL  # #.# ####### #.....##... .. #.### #.#.#..#.### # ....# #[#.##.#  #.###.#.# ... #. .iL >..# #####....# ##.iN 1O.iX iiY &5i,a ic i #..[b.b.b....#.## #............#..# #....b.......).### ##..............### # .......#....#.O...O###.. #............#......####.....#i@#............#......# ####...<......#......# #.  ........@....).# ##  #.######)...#..# #  #.###.....## #....##..#ic #  #.# ####### #.....##...i #.### #.#.#..#.### # .....#i #[#.##.# i˗ #.#iy##.#.# ... #>..# #####....# ##.iK\....# #........#i 1O.iiB&6iëii<.......b)..####..............### #.#....#O....O###....####.....## ####...##......<# #.......)###.......####@...#..# #.....## #....##..# ####### #.....##.... ##.### #.#.#..#.#### .....[#.##.# ##.#.# ...>#####....# ##...... #####÷..b#####iK.OiO i) &7iqiN$  Things that are here:iTt _a +0 hand axe; an orc skeletoni(  #....b.).### ##...............### # #............#....#.....O###. #............#....O.####...#............#......# ####...<......#......# # .............).# # #.##.......####)...#..#  #.### i #..#  #.# ####### #.....##... ###.### #.#.#..#.### ......# #[#.##.#.###.#.# ...>..# #####....# ##. ....# #........# ####### #....÷..b##### #.....b.F.....i 1O.i F.Oi i -8 _iZ ij iA#......### #.#....#.....O###.......####....#O...# ######......<#... #.......)######)...#.. #.....## #....# ####### .##... iB###.### #.#.#..#.### ......[#.##.# ##.#.# ...>#####....# ##...... ######÷..b##### #..............f.#####iNG.OiC\<9iNhii .#....#.....O###...####....# ######......<#..O #.......).######)...#.. #.....## #....# ####### .##... ###.### #@#.#..#.### ......[#.##.# ##.#.# ...>#####....# ##...... ######.÷...##### #...................#####.b((bbF.O60i..####....#.# ######......<#......# #.....O.).######)...#. #.....## #....## ####### #.....##... ###.### #.#.#..#.### ......#.# ##.#.# ...>#####....# ##.i......... ######..÷...##### #.....................######..((bbF#####b#b.###b.ip!K.Oi)i*1i1i3$  Things that are here:i6M _a +0 robe; a +0 halberdiFm # ######......<#......# #.......)######).O.#. #.....## #....# ####### #.....##... iyG###.### #.#.#..#.### ......[#.##.# ##@#.# ...>#####....# ##..........# ####### #....÷...##### #.............#######.#..##.(.)..b..#i7RiV-2 _iZi ]i 3i i i %  i\ BAn ogre comes into view.iq  ##......< #.......)######).O.#. #.....## #....# ####### #.O...##... ###.### #.#.#..#.### ......[#.##.# ##.#.# ...>#####.@..# ##..#.... ####### #....÷...#####.#O   ogre.(.)..#..bb......0i; i 23.4 (1 _i1 i i8 .......)######).O.#. #.....## #....#i ] ####### #.O...##... ###.### #.#.#..#.### ......[#.##.# ##.#.# ...>#####....# ##..#.... ######÷...##### #.............#####iw ((bbF#####.#..###b. #.(.)..b..#.........#.......######i K.Oi <4i i i@######).O.#. #.....## #....# ####### #.....##... ###.### #O#.#..#.### ......i@[#.##.# ##.#.# ...>iDA#####....# ##...... ######÷@..##### #.............#####((bbF#####.#..###b.iAF #.(.)..b..#.........#.......######..iDD.OiKiLiL5inTi)Vi#.....## #....# ####### #.....##... ###.### #.#.#..#.### ......O#.##.# ##.#.# ...>#####....# ##...... ######÷...##### #.....@.......#####((.bF#####.#..###b. #.(.).....#.........#.......######.......##########i@[Oii&6i}iiA9  ####### .##... ###.### #.#.#..#.### ......[#.##.# ##O#.# ...>#####....# ##...... ######÷...#####i9  #.............#####((..(#####.#..###.. #.(.).....#i9 .........#.......######.......i9 N########## i= D.OiC i/D &7iK iL i###.### #.#.#..#.### ......[#.##.# ##.#.# ...>#####.O..# ##..........# ######÷...##### #.............#####((..(#####.#..###.. #.(.).....##..........#.......######........ ########## iD.Oiin&8i#"id$iS ......[#.##.# ##.#.# ...>#####....# ##.......O..# ######÷...#####i&T  #.............#####((..(######@#..###.. #.(.).....##..........ifT #.......######........########## iW D.Oi[` i` ia 9iAh iZj i##.#.# ...>#####....# ##..#.... ####### #....÷O..##### iF#.............#........######........((..(######.#..###.. #.@.).....#.........#.......#######.........###########iQD.Oii'70i' iX _You see here a curare-tipped dart.i......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#iiHealth: 69/69 ======================== ####### #....÷...#####Magic: 9/9========================#.....O.......AC: 6Str: 18iDoom: 16%#.....*..#####EV: 16Int: 7#.....*..((..(SH: 0Dex: 22######*#..###..XL:  9 Next: 24% Place: Dungeon:6#.@.).....#Noise: ---------  Time: 5170.4 (0.0)iS#..........a) +0 trident (flame)#.......######Throw: 3 boomerangs[40m#.........###########O   ogre _An ogre comes into view. i_You see here a curare-tipped dart.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (78% to hit)i ......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 69/69 ======================== ####### #....÷...#####Magic: 9/9========================#.....O.......AC: 6Str: 18i1 Doom: 16%#.....(..#####EV: 16Int: 7#.....(..((..(SH: 0Dex: 22######(#..###..XL:  9 Next: 24% Place: Dungeon:6#.@.).....#Noise: ---------  Time: 5170.4 (0.0)#..........a) +0 trident (flame)#.......######Throw: 3 boomerangs#.........###########O   ogreThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (78% to hit)  You throw a boomerang. The boomerang hits the ogre!  The ogre is moderately wounded.i0? R...i3B G.OiL iOM 41.6 (1.2 _iHU isW ing ......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 69/69 ======================== ####### #....÷...#####Magic: 9/9========================#.............AC: 6Str: 18Doom: 16%iPh #.....O..#####EV: 16Int: 7#.....*..((..(SH: 0Dex: 22######*#..###..XL:  9 Next: 24% Place: Dungeon:6#.@.).....#Noise: ---------  Time: 5171.6 (0.0)#..........a) +0 trident (flame)#.......######Throw: 3 boomerangs#.........###########O   ogreYou throw a boomerang. The boomerang hits the ogre! _The ogre is moderately wounded.ih Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineih Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 78% to hit)ip......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 69/69 ======================== ####### #....÷...#####Magic: 9/9========================#.............AC: 6Str: 18Doom: 16%#.....O..#####EV: 16Int: 7#.....(..((..(SH: 0Dex: 22######(#..###..XL:  9 Next: 24% Place: Dungeon:6#.@.).....#Noise: ---------  Time: 5171.6 (0.0)#..........a) iװ[32m+0 trident (flame)#.......######Throw: 3 boomerangs#.........###########O   ogreThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 78% to hit)  You throw a boomerang. The boomerang hits the ogre.  The ogre is moderately wounded.i0L..ii3G.Oi<i]=+2.8 (1.2 i{= _iiiʹ......# ##.#.# ...  bronnyjavo the Spear-Bearer ...>..# #####....# ##.  Merfolk ......# #........#  Health: 69/69 ======================== ####### #....÷...#####  Magic: 9/9======================== #.............  AC: 6Str: 18Doom: 16% #........#####  EV: 16Int: 7 #.....O..((..(  SH: 0Dex: 22 ######*#..###..  XL:  9 Next: 24% Place: Dungeon:6 #.@.).....#  Noise: ---------  Time: 5172.8 (0.0) #..........  a) +0 trident (flame) #.......######  Throw: i3[32m3 boomerangs #.........  ###########   O   ogreAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 78% to hit)  You throw a boomerang. The boomerang hits the ogre. _The ogre is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 81% to hit)i!p......# ##.#.# ...  bronnyjavo the Spear-Bearer ...>..# #####....# ##.  Merfolk ......# #........#  Health: 69/69 ======================== ####### #....÷...#####  Magic: 9/9========================i!U #.............  AC: 6Str: 18Doom: 16% #........#####  EV: 16Int: 7 #........((..(  SH: 0Dex: 22 i_"######O#..###..  XL:  9 Next: 24% Place: Dungeon:6 #.@.).....#  Noise: ---------  Time: 5172.8 (0.0) #..........  a) +0 trident (flame)i" i"#.......######  Throw: 3 boomerangs #......... i"& ###########  i# O   ogreiG#You throw a boomerang. The boomerang hits the ogre. _The ogre is moderately wounded.i#^Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti#Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 81% to hit)  You reach to attack! You puncture the ogre! You burn the ogre.i+  ... >..# #####....# ##.  #........#  #....÷...#####  #.............  #........#####  iA,((..(  .###..  #.@.).....#  #..........  #.......######  #......... in,########### O  i,iS-5=3.5 (0.7i 4i6 i6b_The ogre is moderately wounded.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 81% to hit)  i17You reach to attack! You puncture the ogre! You burn the ogre. _The ogre is severely wounded.it......# ##.#.# ...  bronnyjavo the Spear-Bearer ...>..# #####....# ##.  Merfolk ......# #........#  Health: 69/69 ======================== ####### #....÷...#####  Magic: 9/9======================== #.............  AC: 6Str: 18Doom: 16% #........#####  EV: 16Int: 7 #........((..(  SH: 0Dex: 22 i,u######O#..###..  XL:  9 Next: 24% Place: Dungeon:6 #.@.).....#  Noise: =--------  Time: 5173.5 (0.0) #..........  a) +0 trident (flame) iut#.......######  Throw: 3 boomerangs #.........  ###########   O   ogreiuKAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 81% to hit)  You reach to attack! You puncture the ogre! You burn the ogre. _The ogre is severely wounded.i8vReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 81% to hit)i]x......###.#.# ...bronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 69/69 ======================== ####### #....÷...#####Magic: 9/9========================#.............AC: 6Str: 18Doom: 16%#........#####EV: 16Int: 7iL^#........((..(SH: 0Dex: 22######O#..###..XL:  9 Next: 24% Place: Dungeon:6#.@.).....#Noise: =--------  Time: 5173.5 (0.0)#..........a) +0 trident (flame)#.......######Throw: 3 boomerangs#.........###########O   ogreYou reach to attack! You puncture the ogre! You burn the ogre. _The ogre is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 81% to hit)  You hit the ogre. You burn the ogre.i%_-4.2 (0.7iZgijd _The ogre is severely wounded.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 81% to hit)  iOjzYou hit the ogre. You burn the ogre. _The ogre is almost dead.i4P......# ##.#.# ...  bronnyjavo the Spear-Bearer ...>..# #####....# ##.  Merfolk ......# #........#  Health: 69/69 ======================== ####### #....÷...#####  Magic: 9/9======================== #.............  AC: 6Str: 18Doom: 16% i#........#####  EV: 16Int: 7 #........((..(  SH: 0Dex: 22 ######O#..###..  XL:  9 Next: 24% Place: Dungeon:6 #.@.).....#  Noise: =--------  Time: 5174.2 (0.0)iƲ #..........  a) +0 trident (flame) i#.......######  Throw: 3 boomerangs #......... i ###########   O   ogreiAim: an ogre, wielding a +0 giant spiked club (severely wounded, 81% to hit)  You hit the ogre. You burn the ogre. _The ogre is almost dead.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 81% to hit)iB k......###.#.# ...i qbronnyjavo the Spear-Bearer ...>..# #####....# ##.Merfolk ......# #........#Health: 69/69 ======================== ####### #....÷...#####Magic: 9/9i o========================#.............AC: 6Str: 18Doom: 16%#........#####EV: 16i =Int: 7#........((..(SH: 0Dex: 22i V######O#..###..XL:  9 Next: 24% Place: Dungeon:6#.@.).....#Noise: =--------  Time: 5174.2 (0.0)#..........a) +0 trident (flame)#.......######Throw: 3 boomerangs#.........i ###########O   ogre _The ogre is almost dead.Reach: a) +0 trident (flame)i $Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 81% to hit)  You hit the ogre. You burn the ogre.  The ogre is almost dead.i d5----=9 (0.7i i D _The ogre hits you with a +0 giant spiked club!i......# ##.#.# ...  bronnyjavo the Spear-Bearer ...>..# #####....# ##.  Merfolk ......# #........#  Health: 59/69 ====================---- i####### #....÷...#####  Magic: 9/9======================== #.............  AC: 6Str: 18Doom: 16% #........#####  EV: 16Int: 7 #........((..(  SH: 0Dex: 22 ######O#..###..  XL:  9 Next: 24% Place: Dungeon:6 #.@.).....#  Noise: ==-------  Time: 5174.9 (0.0) #..........  a) +0 trident (flame) i#.......######  Throw: 3 boomerangs #.........  ###########   O   ogreYou hit the ogre. You burn the ogre.  ibThe ogre is almost dead. _The ogre hits you with a +0 giant spiked club!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 81% to hit)i......# ##.#.# ...  bronnyjavo the Spear-Bearer ...>..# #####....# ##.  Merfolk ......# #........#  Health: 59/69 ====================---- ####### #....÷...#####  Magic: 9/9======================== #.............  AC: 6Str: 18Doom: 16% #........#####  EV: 16Int: 7 #........((..(  SH: 0Dex: 22 ######)#..###..  XL:  9 Next: 24% Place: Dungeon:6 #.@.).....#  Noise: ==-------  Time: 5174.9 (0.0) #..........  a) +0 trident (flame) #.......###### [4i?0m Throw: 3 boomerangs #.........  ###########   O   ogreThe ogre is almost dead. _The ogre hits you with a +0 giant spiked club!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 81% to hit)  You hit the ogre. You burn the ogre.  ... >..# #####....# ##.  #........#  #....÷...#####  #.............  #........#####  ((..(  .###..  #.@.).....#  #..........  #.......######  #is[40m......... ########### iƥE49-5.6 (0.7iiM_The ogre hits you with a +0 giant spiked club!  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (almost dead, 81% to hit)  You hit the ogre. You burn the ogre. _You kill the ogre!iY#......# ##.#.# ... #...>..# #####....# ##. #......# #........## #....÷...##### #............. #........##### #........((..( ######)#..###.. #@(.).....# #.i" #.......###### #.. ##ii_60--6.6 (1.0iibi3i;iiBa2=iuiU3=iuiJ!i|!K4=ia"i<$i{$U5=i%i&iF'%6i'i)i@*K7=i*i,i-U8=i-i/k _You start resting.HP restored.iJ48-iW;,83.6 (7i;`9=4.6 (8 _i?iAi23iii,iiGi= _k - a curare-tipped dartiinimi/.....# ##.#.# ... # ..>..# #####....# ##. .....# #........#  #....÷...##### #............. ir#........##### #........((..( ######)#..###.. #..@).....# 7.6 (3#.. #.......###### #.........####ii iW iǔ# [#.##.# #...# ##.#.# ... #. .>..# #####....# ##. ....# #........# ##### #....÷...##### #............. #........######.i#........((..(######)#@.###.. #...).....#  #...........#.......########.........###########i iG=8.6 (1iiiM#.##.#.#..#.### #[#.##.# . ##.#.# ... #. .>######. ........# #####÷...#####..... ...######.......@((..(..######)#..###.....).....# #.............i3##..##ii|&9iii .### #.#.#..#.### #.# #[#.##.# #.f# ##.#.# ... i #. >..# #####....# ##. # #.#  #....÷...##### #...... #.######.#........@(..(.######)#..###.#...).....# ##...........#.......########.........###########i i '90i# i, i, +1.6 (2i0 i2 ) _s - a poisoned darti### #.#.#..#.### #.# #[#.##.# #.f.# ##.#.# ... #. ..# #####....# ##. # #........#  #....÷...##### #....... #.######.#.........@..(.######)#..###.#...).....####...........#.......########.##i}i+2.6 (1ii=&i&+3.6 (2i',iZ.: _k - 2 curare-tipped darts (gained 1)ib0 #.#.#..#.### #. .# #[#.##.# #.f. .# ##.#.# ... #. .# #####....# ##. # #........#  #....÷...##### #............. .#.######.#..........@.(.######)#..###.....##...).....###.....#.......##.........###########iN8i8+4.6 (1i>i~@i9ii׺iiPi,i#iiiiiii] #.#.#..#.### #.. #[#.##.# #.f..._ ##.#.# ... i#..  #####....# ##.  #..# ### i_ #....÷...##### ....#............. ....#..######..iv#............@..7.6 (3######)#..###.....#..#...).....##### i#...........#.......########.........ir0####iii\5 _s - 2 poisoned darts (gained 1)iiii'iiiX,i=iii {## #.#.#..#.### # .#iZ  #[#.##.# #.f.. .# ##.#.# ... # .# #####....# ##. .# #..# ### ## #....÷...##### .... #............. .....i~ = #..######...... #..........@.........9.6 (2i s ######)#..###.....#.. #...).....##### #........i ... #.......####### #.........i _ ###########iFi@iimigniniriui6viz,i{ij{iB|ig}iӀi3iivi ,ii .### #.#.#..#.### # .....# #[#.##.# # .....# ##.#.# ... # .ia.>..# #####....# ##. .....# #........# ####### #....÷...##### .... #............. ..... #........######......i@ #......@.............203.6 (4 ######)#..###.....#.. #...).....##### #...........iSb #.......####### #......... ###########i‘iii3 ii4 i06 i= i^B iHF ,iG iK iKK iL iN i"U Bi[ d.##.......####).O.#..# #. #.###.....## #....##..##. #.# ####### #.....##..... i\ #.### #.#.#..#.####.# #[#.##.# #. ....# ##.#.# ... #. .>..# #####....# ##. ....# #.# ### ##### #....÷..@####### .... 6.6 (3#.................... #........######......i ] #....................######)#..###.....#.. #...).....##### #...........#.......#######iC] (#.........i] i^e ig iitii`iiKBiiiii,ii ##.....#......# ####...# ##......<......#....#.<..................).# ##.......####)...#..# i #.###.....## #....##..# #.# ####### #.....##.... #.### #.#.#..#.####. #[#.##.# #. ....# ##.#@# ... #.9 i_.>..# #####....# ##. ....# ### ##### #....÷...####### ....i#....................#........######..........)..iii:iM ###.....#  ##.............# ####...# ##<#......<...........)#.......####)...##.....## #....##..# # ####### #.....##... . #.##.#.#..#.### #[#@##.# . ##.#.# ... #. .>####....# ##. ....# #........####....÷.........#####)#..iB10.6 (1i i{! if .Gear: 19/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)k - 2 curare-tipped darts  q - a javelin  s - 2 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)b - a +0 leather armour Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ik - 2 curare-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.5 XLs. iC Current attack delay: 0.9. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iii #............#......####.....# bronnyjavo the Spear-BeareriB##............#......# ####...# Merfolk ##......<......#......##.< Health: 69/69 ======================== #...................).###. Magic: 9/9======================== iD#.##.......####)...#..##. AC: 6Str: 18Doom: 14% #.###.....## #....##..##. EV: 16Int: 7 #.# ####### #.....##..... SH: 0Dex: 22 #.####.#.#..#.###i#. XL:  9 Next: 29% Place: Dungeon:6 ....##[#@##.##. Noise: ---------  Time: 5210.6 (0.0) ....###.#.# ...#. a) +0 trident (flame) .>..# #####....# ##.iɡNThrow: 2 darts (curare) ....# #........#### ##### #....÷...####### ....i#....................#........######......#....................i"######)#..###.....#.. _You start resting. _HP restored. iE_k - a curare-tipped dart _s - a poisoned dart _k - 2 curare-tipped darts (gained 1) _s - 2 poisoned darts (gained 1)iԪiɫii2Qii"i5iiZ i is,iiii#....### #  ...#.....O###...  #.............####.....#  ##...#......# ####...# ##......<......#......#.<..................)i2##.......####)...#..# #.....## #....##..# #.# ####### #..@..##....2.6 (2 #.## #.#.#..#.### .. #[#.##.# #. ##.#.# ... #. i .>..# #####....# ##. ....#.....# . ### #####..÷.# .............######....i[ i&i(i@ IiB iF iI ,iK iM i8N i[ q _HP restored. _k - a curare-tipped dart _s - a poison _k - 2 curare-tipped darts (gained 1) _s - 2 poison  Things that are here:  a +0 hand axe; an orc skeleton _i]f  #..[b.b.b....###  #............#........#  #....b.......)........###  ##.....................### #  #............#....#.....O###..  #............#......####.....#  .......#......# ####..  ##......<......#......#  #..............@....).###5.6 (3  #.##.......####)...#..#  #  #.###.....## #....##..# #  #.# ####### #.....##... ##.### #.#.ij w[40m#..#.####.# #[#.##.# # .....# ##.#.# ... # ..>..# #####....# ##. .....# #.# . ###i` 3ica ih ir Xit h  Jeremiah comes into view.i,} q #.......b...##†......## #...biy} ..F..... #..[.#.......##  .#........#  #.)........###  ##i} ...........### #  #i} .#....#.....O### #......#......####.... ##iF~ ~#......# ####.. ##......<......#......# #...................).# #.##.......####)...#..#  #.###.....## #....##..i}~ V#  #.# ####### #.....##... F   Jeremiah (polearm, wandering) i~ A###.### #.#.#..#.###....# #[#.##.i~ .# ##.#.# ...i 2.6.6 (1i ?Fi} +7.6 (2i if 1 _Jeremiah leaves your sight.i ##.....F.b..)...# #...##†......## #............ #..[.#.F.....## #.#........#  )...  ##...........### # #.#....#.....O### #.#......####.. ##............#......# ####. ##<......#......#  #............).# #...####)...#..# #.###.....## #.#F   Jeremiah (polearm, wandering)  #.# ####### #.....##... ####.### #.#.i#..#.### #......# #[#.##.#.FiOA8.6 (1iii{##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#.......##Magic: 9/9========================#............#..F.....#AC: 6Str: 18Doom: 14%iߏ#............).*......###EV: 16Int: 7##...........**........### # SH: 0Dex: 22#...........*#....#.....O### XL:  9 Next: 29% Place: Dungeon:6iN#..........@.#......####.... Noise: ---------  Time: 5218.6 (0.0)##............#......# ####. a) +0 trident (flame)##......<......#......#iIThrow: 2 darts (curare)#...................).#io#.##.......####)...#..##.###.....## #....##..#i#F   Jeremiah (polearm, wandering)#.# ####### #.....##... i|####.####.#.#..#.### #......#iܐK#[#.##.#Throw: 2 darts (curare)iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei(Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (moderately wounded, wandering, hasn't  noticed you, 58% to hit)i! ##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#.......##Magic: 9/9========================i! #............#..F.....#AC: 6Str: 18Doom: 14%#............).(......###EV: 16Int: 7##...........((........### # SH: 0i," CDex: 22#...........(#....#.....O### XL:  9 Next: 29% Place: Dungeon:6iU" #..........@.#......####.... Noise: ---------  Time: 5218.6 (0.0)i" E##............#......# ####. a) +0 trident (flame)##......<......#......#i" Throw: 2 darts (curare)#...................).##.##.......####)...#..#i" #.###.....## #....##..#F   Jeremiah (polearm, very poisoned, slow)i" #.# ####### #.....##... ####.###i # l#.#.#..#.### #......#i"# ##[#.##.#iK# energy and wearing an orb of energy (moderately wounded, wandering, hasn't  noticed you, 58% to hit)  ia# kYou throw a dart. The dart hits Jeremiah. Jeremiah is poisoned.  Jeremiah struggles to breathe.  iu# 3Jeremiah seems to slow down.  Jeremiah shouts!i F....  noticed you, 58% to hit)  You throw a dart. The dart hits Jeremiah. Jeremiah is poisoned.  i Jeremiah struggles to breathe.eems to slow down.houts!  Jeremiah is heavily wounded.i 7===9.5 (0.9i ?dart (curare) i i ' _You hear a shout!iWi[What do you want to examine? Monsters  a - (F) Jeremiah (very poisoned and slow), wielding a +4 trident of draining,wearing a +0 robe of positive energy and wearing an orb of energy,heavily wounded Itemsb - (() a curare-tipped dartiA; +Jeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. Max HP: ~45Will: +i< AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: +..rElec: . Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (travel: 83%) (normally travels slower than you) You have about 64% to hit with your +0 trident of flaming. They have about 57% to hit you. AttackMax Damage Hit: +4 trident (drain) 18 + 13 (drain) They are resistant to drowning. They can travel through water. [!]: Description|Statusesihi##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#.......##iMagic: 9/9========================#............#..F.....#AC: 6Str: 18Doom: 14%#............)........###EV: 16Int: 7##.....................### # SH: 0Dex: 22#............#....#.....O### XL:  9 Next: 29% Place: Dungeon:6i@d#..........@.#......####.... Noise: ===------  Time: 5219.5 (0.9)##............#......# ####. a) +0 trident (flame)##......<......#......#iȒuThrow: dart (curare)#...................).##.##.......####)...#..##.###.....## #....##..#F   Jeremiah (polearm, very poisoned, slow)#.# ####### #.....##... ####.####.#.#..#.### #......##[#.##.#You throw a dart. The dart hits Jeremiah. Jeremiah is poisoned.  Jeremiah struggles to breathe.  Jeremiah seems to slow down.  Jeremiah shouts!  Jeremiah is heavily wounded. _You hear a shout!iw What do you want to examine? i Monsters  a - (F) Jeremiah (very poisoned and slow), wielding a +4 trident of draining, wearing a +0 robe of positive energy and wearing an orb of energy, heavily wounded Items  b - (() a curare-tipped dart iY iL) i- ##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#.......##Magic: 9/9========================#............#..F.....#AC: 6Str: 18Doom: 14%#............)........###EV: 16Int: 7##.....................### # SH: 0Dex: 22#............#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ===------  Time: 5219.5 (0.9)##............#......#[39i. h;49m ####. a) +0 trident (flame)##......<......#......#Throw: dart (curare)#...................).##.##.......####)...#..##.###.....## #....##..#F   Jeremiah (polearm, very poisoned, slow)#.# ####### #.....##... ####.####.#.#..#.### #......##[#.##.#You throw a dart. The dart hits Jeremiah. Jeremiah is poisoned.  Jeremiah struggles to breathe.  Jeremiah seems to slow down.  Jeremiah shouts!  Jeremiah is heavily wounded. _You hear a shout!iNA iAa i}i ik i##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#.......##Magic: 9/9========================#............#..F.....#AC: 6Str: 18Doom: 14%#............).*......###EV: 16Int: 7##...........**........### # SH: 0Dex: 22#...........*#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ===------  Time: 5219.5 (0.0)##...[3ie7m.........#......# ####. a) +0 trident (flame)##......<......#......#Throw: dart (curare)#...................).##.##.......####)...#..##.###.....## #....##..#F   Jeremiah (polearm, very poisoned, slow)#.# ####### #.....##... ####.####.#.#..#.### #......##[#.##.#Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (heavily wounded, very poisoned, slow, 58%  to hit)i##.....F.b..).........#bronnyjavo the Spear-Beareri #...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#.......##Magic: 9/9========================#............#..F.....#AC: 6iX bStr: 18Doom: 14%#............).(......###EV: 16Int: 7##...........((........### # SH: 0Dex: 22#...........(#....#.....O### XL:  9 Next: 29% Place: Dungeon:6i #..........@.#......####.... Noise: ===------  Time: 5219.5 (0.0)##............#......# ####. a) +0 trident (flame)##......<......#......#Throw: dart (curare)i #...................).##.##.......####)...#..#i #.###.....## #....##..#F   Jeremiah (polearm, extremely poisoned…)iF  #.# ####### #.....##... ####.####.#.#..#.### #......#ij #[#.##.#energy and wearing an orb of energy (heavily wounded, very poisoned, slow, 58%  i bto hit)  You throw a dart. The dart hits Jeremiah. Jeremiah looks as sick as possible!  i Jeremiah struggles to breathe.  Jeremiah seems to be slow for longer.  Jeremiah is heavily wounded.iۙ`.... i8---20.4 (0.9iʚBNothing quivered _iili`^?Gear: 18/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 3 boomerangs  q - a javelin  s - 2 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)b - a +0 leather armour Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energyi $i - 3 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 1.9 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base [6 + 2 (Thrw)] x 120% (Str) x 109% (Fight)). i[ It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i" iu- i8 ##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#.......##Magic: 9/9========================#............#..F.....#AC: 6Str: 18Doom: 14%i9 #............)........###EV: 16Int: 7##.....................### # SH: 0Dex: 22#............#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ---------  Time: 5220.4 (0.0)io: ##............#......# ####. a) +0 trident (flame)##......<......#......#Throw: 3 boomerangs#...................).##.##.......####)...#..##.###.....## #....##..#F   Jeremiah (polearm, extremely poisoned…)#.# ####### #.....##... ####.####.#.#..#.### #......#i: #[#.##.#energy and wearing an orb of energy (heavily wounded, very poisoned, slow, 58%  to hit)  You throw a dart. The dart hits Jeremiah. Jeremiah looks as sick as possible!  i; Jeremiah struggles to breathe.  Jeremiah seems to be slow for longer. _Jeremiah is heavily wounded.iG iVH iR ipU i##.....F.b..).........#bronnyjavo the Spear-BeareriCd#...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#.......##Magic: 9/9========================#............#..F.....#AC: 6Str: 18Doom: 14%i#............).*......###EV: 16Int: 7##...........**........### # SH: 0Dex: 22i"#...........*#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ---------  Time: 5220.4 (0.0)##............#......# ####. a) +0 trident (flame)##......<......#......#Throw: 3 boomerangs#...................).##.##.......####)...#..##.###.....## #....##..#iN<F   Jeremiah (polearm, extremely poisoned…)#.# ####### #.....##... ####.###i{#.#.#..#.### #......##[#.##.#Throw: 3 boomerangsiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (severely wounded, extremely poisoned,  slow, 58% to hit)i ##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 69/69 ========================#..[.........#....(..##Magic: 9/9========================#............#..((....#AC: 6Str: 18Doom: 14%i #............).(......###EV: 16Int: 7##...........((........### # SH: 0Dex: 22#...........(#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ---------  Time: 5220.4 (0.0)##............#......# ####. a) +0 trident (flame)##......<......#......#Throw: 3 boomerangs#...................).##.##.......####)...#..##.###.....## #....##..#i F   Jeremiah (polearm, extremely poisoned…)#.# ####### #.....##... ####.####.#.#..#.### #......##[#.##.#Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (severely wounded, extremely poisoned,  slow, 58% to hit)i^| h.F.....i. bbShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (severely wounded, extremely poisoned,  slow, 58% to hit)  You throw a boomerang. The boomerang closely misses Jeremiah.  Jeremiah cries, "Fearful master, protect me!"im `56-----1.6 (1.2i b _Something smites you!i##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 56/69 ===================-----#..[.........#.......##Magic: 9/9========================#............#.bF.....#AC: 6Str: 18Doom: 14%#............).b......###EV: 16Int: 7##...........**........### # SH: 0Dex: 22iʩ#...........*#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ---------  Time: 5221.6 (0.0)##............#......# ####. a) +0 trident (flame)##......<......#......#Throw: 3 boomerangs#...................).##.##.......####)...#..##.###.....## #....##..#F   Jeremiah (polearm, extremely poisoned…)#.# ####### #.....##... ####.####.#.#..#.### #......##[#.##.#Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (severely wounded, extremely poisoned,  slow, 58% to hit)i ##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 56/69 ===================-----iA #..[.........#....(..##Magic: 9/9========================#............#.b((....#AC: 6Str: 18Doom: 14%#............).(......###EV: 16Int: 7##...........((........### # SH: 0Dex: 22i S#...........(#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ---------  Time: 5221.6 (0.0)##............#......# ####. a) +0 trident (flame)##......<......#......#Throw: 3 boomerangs#...................).##.##.......####)...#..#iʴ 1#.###.....## #....##..#F   Jeremiah (polearm, extremely poisoned…)#.# ####### #.....##... ####.####.#.#..#.### #......#i 4#[#.##.#Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (severely wounded, extremely poisoned,  i< slow, 58% to hit)  You throw a boomerang.  The boomerang barely misses the butterfly.i_? .F.b...iB .bAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (severely wounded, extremely poisoned,  slow, 58% to hit)  You throw a boomerang.  The boomerang barely misses the butterfly.The boomerang barely misses Jeremiah..iC bb.b.i"H U(FiI ^.b.iU bbb 8=2.8 (1.2i^ cbbbia 6 _The butterfly leaves your sight.iN##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 58/69 ====================----#..[.........#.b.....##Magic: 9/9========================#............#.b(.....#AC: 6Str: 18Doom: 14%#............)b*F.....###EV: 16Int: 7##...........**.b......### # SH: 0Dex: 22#...........*#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ---------  Time: 5222.8 (0.0)[10;i65H##............#......# ####. a) +0 trident (flame)##......<......#......#Throw: 3 boomerangs#...................).##.##.......####)...#..##.###.....## #....##..#F   Jeremiah (polearm, extremely poisoned…)#.# ####### #.....##... ####.####.#.#..#.### #......##[#.##.#Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (almost dead, extremely poisoned, slow, 58%to hit)iK 9 .Fi @..#i/ K*.#i |....  You can't see that place.  [the floor.]i) ~ .**.*i')*FAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveenergy and wearing an orb of energy (almost dead, extremely poisoned, slow, 58%to hit)iJ##.....F.b..).........#bronnyjavo the Spear-Bearer#...........##†......##Merfolk#....................#Health: 58/69 ====================----#..[.........#.b.....##Magic: 9/9========================#............#.b(.....#AC: 6ijKStr: 18Doom: 14%#............)b(F.....###EV: 16Int: 7##...........((.b......### # SH: 0Dex: 22iK#...........(#....#.....O### XL:  9 Next: 29% Place: Dungeon:6#..........@.#......####.... Noise: ---------  Time: 5222.8 (0.0)iL_##............#......# ####. a) +0 trident (flame)##......<......#......#Throw: 3 boomerangs#...................).##.##.......####)...#..##.###.....## #....##..#F   Jeremiah (polearm, extremely poisoned…)iwL#.# ####### #.....##... ####.####.#.#..#.### #......##[#.##.#Shift-Dir - straight lineAim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe of positiveiL energy and wearing an orb of energy (almost dead, extremely poisoned, slow, 58%to hit)  You throw a boomerang. The boomerang hits Jeremiah.  Jeremiah is almost dead.il7....i>..iJebb.i1bibiG.b.i/ji b..bb.ivery poisoned, slowj   gnolli+<94.0 (1.2 _ivbbbiLis #...........##†bj....## #.........# #..[#.......##....#..(.....# #.b..F.....####b..b.##..#....#.....O###.#.#......####.....##.#......# ####i  ##......<#......# ##.......).# ##.######)...#..##.### #....##..##.# ####### #... i ###.### #.#.#..#.### ......# #[#.##.# ......# ##.#.# ...i^ U.bi! -)i ?b.i& 6bi:' 56050iv- :bi/ i3iii5b.i0b.i~L.bi_w1=ii h  Jeremiah comes into view.i|#..[.......## #.#b.(....#....)........####b...Fb......### ##..#....#.....O###..#..i#......####.....###..#......# ####..##......<......#......# ##.......).# ###.##.......####)...#..#  #.###.....## #....##..#  #.# ####### #.....##.... iY##.### #.#.#..#.#### .....# #[#.##.# in# F   Jeremiah (polearm, very poisoned, slow).....# ##.#.# ... #>..# #####....# ##.# #........# . ###iY o .6  You kill Jeremiah!i;.i.i+)i1ji"j   gnolli'* 2=9%457.0 (2 _The butterfly disappears in a burst of colours! x3  Your Fighting skill increases to level 6!i!:i=j _Your Polearms skill increases to level 12!i .j.(.....)........####..).......### #.#....#.....O###..iٗ..####.....## ####...##......<......# #.............)###.......####@...#..# #.....## #....##..# ####### #.....##.... ##.### #.#.#..#.#### .....[#.##.# ......# ###### #....÷...####### ....i2ji.j   gnolli`4=8.0 (1 _i[  Things that are here: _a +0 hand axe; an orc skeletonit^$ #.)j.......### ##.............).......### # #............#....#.....O###. #............#......####...#............#......# ####...<......#......# # .............).#i_ # #.##.......####)...#..#  #.### #..#  #.# ####### #.....##... ###.### #.#.#..#.### ......#i:_ #[#.##.#.###.#.# ...>..# #####....# ##.i}_....# #........# . ### ####### #....÷...####### .... #....................ijik\5=9 ik _irisii/iiig  A gnoll comes into view.i #..).### #.#j...#.....O###.......####....6# ######......<# #..if.....)######)...#.. #.....## #....# ####### .##... ###.### #.#.#..#.### ......[#.##.# #j   gnoll.....#........######......ii%0ii[330.0 (1 _ii,iD  .#j...#.....O###.......####....# ######......<# #.......).######)...#.. #.....## #....# ####### #.....##... ###.### #@#.#..#.### ......[#.##.# ##.#.# ...i I>#####....# ##...... . ###.÷.........##....................i 2ji .j   gnolli T7=1iA i i! j.....####....#......# ######......<#......# #.i~......).######)...#. #.....## #....## ####### #.....##... ###.### #.#.#..#.### i......#.# ##.#.# ...i>#####....# ##......iK..÷...#........i..#i'#.........######)#..###.....#..i2ji5.jiit.j   gnolli1#8iX;=2izi$  Things that are here:iȿM _a +0 robe; a +0 halberdi~  #............#......####..... bronnyjavo the Spear-Beareri~ !##............#......# ####.. Merfolk##......<......#j.....#i~ # Health: 68/69 =======================-i~ Z#..............*....).#i* K# Magic: 9/9iW ========================#.##.......####*...#..#AC: 6Str: 18iy Doom: 9%#.###.....## #.*..##..#i -EV: 16i Int: 7#.# ####### #*....##...SH: 0i Dex: 22 ###.####*#.#..#.###i XL:  9 Next: 45% Place: Dungeon:6 ......#i #@#.##.#Noise: ---------  Time: 5232.0 (0.0) iC |......###.#.# ...ib a) +0 trident (flame) ...>..# #####....# ##.i Throw: 3 boomerangs ......# #........# . ### i ####### #....÷...####### ....#....................i׀ j   gnoll#........######......#....................i m######)#..###.....#..Things that are here: i\ _a +0 robe; a +0 halberd  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (69% to hit)i #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#j.....## Health: 68/69 =======================-#..............(....).## Magic: 9/9========================#.##.......####(...#..#AC: 6Str: 18Doom: 9%#.###.....## #.(..##..#EV: 16Int: 7#.# ####### #(....##...iSH: 0Dex: 22 ###.####(#.#..#.###XL:  9 Next: 45% Place: Dungeon:6 ......##@#.##.#Noise: ---------  Time: 5232.0 (0.0) ......###.#.# ...a) +0 trident (flame) i ...>..# #####....# ##.Throw: 3 boomerangs ......# #........# . ### i.{####### #....÷...####### ....#....................j   gnoll#........######......iP#....................######)#..###.....#..Throw: 3 boomerangsip-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (69% to hit)  iXYou throw a boomerang. The boomerang hits the gnoll.  The gnoll is lightly wounded.i_.)...ixQ.jiwi7iT.9=iv$3.2 (1.2 i _iii! #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 69/69 ========================#..............j....).## Magic: 9/9========================#.##.......####*...#..#AC: 6Str: 18iM!Doom: 9%#.###.....## #.*..##..#EV: 16Int: 7#.# ####### #*....##...ir!SH: 0Dex: 22 ###.####*#.#..#.###i!XL:  9 Next: 45% Place: Dungeon:6 ......##@#.##.#i!Noise: ---------  Time: 5233.2 (0.0) ......###.#.# ...i!>a) +0 trident (flame) i"...>..# #####....# ##.Throw: 3 boomerangs i("I......# #........# . ### ####### #....÷...####### ....iK"#....................j   gnollim"#........######......#....................######)#..###.....#..i"PYou throw a boomerang. The boomerang hits the gnoll. i"I_The gnoll is lightly wounded.  Throw: 3 boomerangsi">Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 69% to hit)ix j)...@i_A 6.@i C #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 69/69 ========================i #..............j....).## Magic: 9/9========================#.##.......####)...#..#AC: 6Str: 18Doom: 9%i #.###.....## #(...##..#EV: 16Int: 7#.# ####### #(....##...SH: 0Dex: 22 ###.####(#.#..#.###i, XL:  9 Next: 45% Place: Dungeon:6 ......#iI #@#.##.#Noise: ---------  Time: 5233.2 (0.0) ij |......###.#.# ...i >a) +0 trident (flame) i ...>..# #####....# ##.i <Throw: 3 boomerangs i٨ ......# #........# . ### i ####### #....÷...####### ....i :#....................i/ j   gnoll#........######......iY #....................######)#..###.....#..it uYou throw a boomerang. The boomerang hits the gnoll. _The gnoll is lightly wounded.  i $Throw: 3 boomerangsi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei= ....jYou throw a boomerang.4.4 (1.2 _i@ iE i8 C #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 69/69 ========================i #...................).## Magic: 9/9========================#.##.......####j...#..#AC: 6Str: 18Doom: 9%#.###.....## #.*..##..#EV: 16i Int: 7#.# ####### #*....##...SH: 0Dex: 22 ###.####*#.#..#.###XL:  9 Next: 45% Place: Dungeon:6 ......#i, 1#@#.##.#Noise: ---------  Time: 5234.4 (0.0) ......###.#.# ...iQ a) +0 trident (flame) ...>..# #####....# ##.Throw: 3 boomerangs ......# #........# . ### iu 4####### #....÷...####### ....#....................j   gnolli #........######......#....................######)#..###.....#..Shift-Dir - straight line i _You throw a boomerang.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 69% to hit)iZd #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......#id,# Health: 69/69 ========================#...................).## Magic: 9/9id========================#.##.......####j...#..#AC: 6Str: 18idDoom: 9%#.###.....## #.(..##..#EV: 16id,Int: 7ie#.# ####### #(....##...SH: 0Dex: 22 ###.###ie#(#.#..#.###XL:  9 Next: 45% Place: Dungeon:6 i5eO......##@#.##.#iMe~Noise: ---------  Time: 5234.4 (0.0) ice|......###.#.# ...ixe>a) +0 trident (flame) ie...>..# #####....# ##.ie<Throw: 3 boomerangs ie......# #........# . ### ie####### #....÷...####### ....ie#....................j   gnollif#........######......#....................i#f<######)#..###.....#..i7f$Throw: 3 boomerangsifPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 69% to hit)  You throw a boomerang. The boomerang hits the gnoll.  The gnoll is heavily wounded.i3...i)i.ji{i+5.6 (1.2 i _i<i(ih C #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 69/69 ========================i|i #...................).## Magic: 9/9========================#.##.......####)...#..#AC: 6Str: 18Doom: 9%#.###.....## #.j..##..#EV: 16Int: 7ii #.# ####### #.*...##...SH: 0Dex: 22 ###.####*#.#..#.###XL:  9 Next: 45% Place: Dungeon:6 ......##@#.##.#ii Noise: ---------  Time: 5235.6 (0.0) ......###.#.# ...a) +0 trident (flame) ...>..# #####....# ##.i$j nThrow: 3 boomerangs ......# #........# . ### ####### #....÷...####### ....#....................j   gnoll#........######......iSj X#....................######)#..###.....#..You throw a boomerang. The boomerang hits the gnoll. _The gnoll is heavily wounded.Throw: 3 boomerangsij hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 69% to hit)im: #............#......####..... bronnyjavo the Spear-Bearer##............#.(....# ####.. Merfolk##......<......#.(....## Health: 69/69 ========================#...............(...).## Magic: 9/9i========================#.##.......####)(..#..#AC: 6Str: 18Doom: 9%#.###.....## #.(..##..#EV: 16Int: 7#.# ####### #.(...##...SH: 0Dex: 22 ###.####(#.#..#.###XL:  9 Next: 45% Place: Dungeon:6 ......#io#@#.##.#Noise: ---------  Time: 5235.6 (0.0) ......###.#.# ...a) +0 trident (flame) iP...>..# #####....# ##.Throw: 3 boomerangs ......# #........# . ### i####### #....÷...####### ....#....................j   gnoll#........######......#....................######)#..###.....#..ixYou throw a boomerang. The boomerang hits the gnoll. _The gnoll is heavily wounded.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 69% to hit)i`U....j...j _The gnoll is heavily wounded.  Throw: 3 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (heavily wounded, 69% to hit)  You throw a boomerang. The boomerang closely misses the gnoll.i'hih46.8 (1.2 _i!ni{pi j  #............#......####..... bronnyjavo the Spear-Bearer  ##............#......# ####.. Merfolk  ##......<......#......# # Health: 69/69 ========================  #...................).# # Magic: 9/9========================  #.##.......####)...#..#  AC: 6Str: 18Doom: 9%  #.###.....## #....##..#  EV: 16Int: 7  #.# ####### #j....##...  SH: 0Dex: 22 ###.### #*#.#..#.###  XL:  9 Next: 45% Place: Dungeon:6 ......# #@#.##.#  Noise: ---------  Time: 5236.8 (0.0) ......# ##.#.# ...  a) +0 trident (flame) ...>..# #####....# ##.  Throw: 3 boomerangs ij 3......# #........# . ### ####### #....÷...####### ....  #....................  j   gnoll #........######......  #....................  ######)#..###.....#.. Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 69% to hit) _You throw a boomerang. The boomerang closely misses the gnoll.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (heavily wounded, 74% to hit)i #............#......####..... bronnyjavo the Spear-Bearer  ##............#......# ####.. Merfolk  ##......<......#......# # Health: 69/69 ========================  #...................).# # Magic: 9/9========================  #.##.......####)...#..#  AC: 6Str: 18Doom: 9%  #.###.....## #....##..#  EV: 16iInt: 7  #.# ####### #)....##...  SH: 0Dex: 22 ###.### #.#.#..#.###  XL:  9 Next: 45% Place: Dungeon:6 ......# #@#.##.#  Noise: ---------  Time: 5236.8 (0.0) ......# ##.#.# ...  a) +0 trident (flame) ...>..# #####....# ##.  Throw: 3 boomerangs ......# #........# . ### ####### #....÷...####### ....  #....................  j   gnoll #........######......  #....................  i)######)#..###.....#.. Aim: a gnoll, wielding a +0 whip (heavily wounded, 69% to hit) _You throw a boomerang. The boomerang closely misses the gnoll.Reach: a) +0 trident (flame)i(Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (heavily wounded, 74% to hit)  You reach to attack! You puncture the gnoll! You burn the gnoll.i  ......#  <#......#  .....).#  ##)...#..#  i, #...  #.#         ... >..# i4 ##.  #........# . ian #....÷...# iG #......... i#........## #.........iQ( )i9=867.5 (0.7iri _You throw a boomerang. The boomerang closely misses the gnoll.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (heavily wounded, 74% to hit)  You reach to attack! You puncture the gnoll! You burn the gnoll. _You kill the gnoll!i~ i What do you want to examine? Items  a - ()) a +0 whip iԀ _ b - (†) a gnoll corpseiui`i$ #............#......####..... bronnyjavo the Spear-Bearer##............#......# ####.. Merfolk##......<......#......## Health: 69/69 ========================#...................).## Magic: 9/9========================#.##.......####)...#..#AC: 6Str: 18Doom: 8%#.###.....## #....##..#EV: 16Int: 7#.# ####### #)....##...SH: 0Dex: 22 ###.####.#.#..#.###XL:  9 Next: 46% Place: Dungeon:6 ......##@#.##.#Noise: ---------  Time: 5237.5 (0.7) ......###.#.# ...a) i&+0 trident (flame) ...>..# #####....# ##.Throw: 3 boomerangs ......# #........# . ### ####### #....÷...####### ....#....................#........######......#....................######)#..###.....#.. _You throw a boomerang. The boomerang closely misses the gnoll.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (heavily wounded, 74% to hit)  You reach to attack! You puncture the gnoll! You burn the gnoll. _You kill the gnoll!i mM#.....O### j....####... ##......#......# ####..#<#.................)#.......####)...###.....## #....##..#  #.# ####### #)....##... ###.##..#.### #[#.##.# . ##.#.# ... ...>..# #####....# ##........÷...#j   gnoll bouda (launcher, wandering)..........##.........i Q.ji ix -8.5 (1.0i iiocA gnoll bouda. A gnoll witch possessed by a spirit of spite which flashes out from behind theireyes. Its strange chants and ululations send other gnolls into a wild frenzy. Max HP: ~19Will: +AC: +EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 74% to hit with your +0 trident of flaming. It has about 35% to hit you. AttackMax Damage Shoot: +0 sling 16 Hit10 It has a 11% chance to notice you each turn. It can open doors. It possesses the following natural abilities, which are affected by silence:  a - Hunting Call It possesses the following divine abilities, which are affected by silence:  b - Heal Other(7) c - Minor HealingiR i & #............#....#.....O###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk##............#.j....# ####.. Health: 69/69 ========================##......<......#......## Magic: 9/9========================#...................).## AC: 6Str: 18Doom: 8%i #.##.......####)...#..#EV: 16Int: 7#.###.....## #....##..#SH: 0Dex: 22#.# ####### #)....##...XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: ---------  Time: 5238.5 (1.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...i Throw: 3 boomerangs ...>..# #####....# ##. i ......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher, wandering)i #....................#........######......#.................... i9 _You throw a boomerang. The boomerang closely misses the gnoll.Reach: a) +0 trident (flame)i (Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (heavily wounded, 74% to hit)  You reach to attack! You puncture the gnoll! You burn the gnoll. _You kill the gnoll!i i i iZ iŰ #............#....#.....O###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk##............#.j....# ####.. Health: 69/69 ========================##......<......#.*....## Magic: 9/9========================#...............*...).## AC: 6Str: 18Doom: 8%#.##.......####)*..#..#EV: 16Int: 7#.###.....## #.*..##..#SH: 0Dex: 22#.# ####### #)*...##...XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: ---------  Time: 5238.5 (0.0)i ......##[#.##.#a) +0 trident (flame) ......###.#.# ...Throw: 3 boomerangs ...>..# #####....# ##. ......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher, wandering)#....................#........######......#.................... _You kill the gnoll!Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (wandering,  hasn't noticed you, 69% to hit)it  #............#....#.....O###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk##............#.j....# ####.. Health: 69/69 ========================##......<......#.(....## Magic: 9/9i ========================#...............(...).## AC: 6Str: 18Doom: 8%#.##.......####)(..#..#EV: 16Int: 7#.###.....## #.(..##..#SH: 0Dex: 22#.# ####### #)(...##...i= XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###i^ Noise: ---------  Time: 5238.5 (0.0) ......##[#.##.#i \a) +0 trident (flame) ......#i ##.#.# ...Throw: 3 boomerangs i ...>..# #####....# ##. i H......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)#....................#........######......#....................i: SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (wandering,  i\ ~hasn't noticed you, 69% to hit)  You throw a boomerang. The boomerang hits the gnoll bouda.  The gnoll bouda shouts!i bj.....i NAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (wandering,  hasn't noticed you, 69% to hit)  You throw a boomerang. The boomerang hits the gnoll bouda.  The gnoll bouda shouts!  The gnoll bouda is lightly wounded.  You hear a shout! x2i R)))))iP ..).)The gnoll bouda shoots a sling bullet. The sling bullet hits you.i R)))))i ..).)58----==9.7 (1.2i iD W _The gnoll bouda shoots a sling bullet. The sling bullet hits you!i  #............#....#.....O###. bronnyjavo the Spear-BeareriU#............#......####..... Merfolk##............#.j....# ####.. Health: 58/69 ====================----##......<......#.*....## Magic: 9/9========================#...............*...).## AC: 6iStr: 18Doom: 8%#.##.......####)*..#..#EV: 16iBInt: 7#.###.....## #.*..##..#SH: 0iq[Dex: 22#.# ####### #)*...##...XL:  9 Next: 46% Place: Dungeon:6 i###.####@#.#..#.###Noise: ==-------  Time: 5239.7 (0.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...iThrow: 3 boomerangs ...>..# #####....# ##. iO......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)i#....................#........######......#.................... _The gnoll bouda shoots a sling bullet. The sling bullet hits you!  iThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (lightly wounded,69% to hit)iK #............#....#.....O###. bronnyjavo the Spear-Bearer#............#..(...####..... Merfolk##............#.(....# ####.. Health: 58/69 ====================----##......<......#.(....## Magic: 9/9========================#...............(...).## AC: 6iLStr: 18Doom: 8%#.##.......####)(..#..#EV: 16Int: 7#.###.....## #.(..##..#SH: 0Dex: 22#.# ####### #)(...##...XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: ==-------  Time: 5239.7 (0.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...Throw: 3 boomerangs ...>..# #####....# ##. iM......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)#....................#........######......#....................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (lightly wounded,69% to hit)  You throw a boomerang.  The boomerang closely misses the gnoll bouda.i.j.....i+iIX))))))ie..).)@i(f.60-i,h40.9 (1.2isiv  Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (lightly wounded,69% to hit)  You throw a boomerang.  The boomerang closely misses the gnoll bouda. _The gnoll bouda shoots a sling bullet. The sling bullet closely misses you.i #............#....#.....O###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk##............#.j....# ####.. Health: 60/69 ====================----##......<......#.*....## Magic: 9/9========================#...............*...).## AC: 6Str: 18Doom: 8%#.##.......####)*..#..#EV: 16Int: 7#.###.....## #.*..##..#SH: 0Dex: 22#.# ####### #)*...##...XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: =--------  Time:iO[37m 5240.9 (0.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...Throw: 3 boomerangs ...>..# #####....# ##. ......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)#....................#........######......#.................... _The gnoll bouda shoots a sling bullet. The sling bullet closely misses you.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (lightly wounded,69% to hit)iۀ  #............#....#.....O###. bronnyjavo the Spear-BeareriJ #............#......####..... Merfolk##............#.j....# ####.. Health: 60/69 ====================----##......<......#.(....## Magic: 9/9========================i #...............(...).## AC: 6Str: 18it Doom: 8%#.##.......####)(..#..#EV: 16Int: 7#.###.....## #.(..##..#SH: 0Dex: 22#.# ####### #)(...##...i XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: =--------  Time: 5240.9 (0.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...iY Throw: 3 boomerangs ...>..# #####....# ##. ......# #........# . ### i ####### #....÷...####### ....j   gnoll bouda (launcher)#....................#........######......iփ #....................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei ~Aim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (lightly wounded,69% to hit)  i2 You throw a boomerang. The boomerang hits the gnoll bouda.  The gnoll bouda is moderately wounded.iV @.....iiX))))))iE..).)@Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (lightly wounded,69% to hit)  You throw a boomerang. The boomerang hits the gnoll bouda.  The gnoll bouda is moderately wounded.  The gnoll bouda shoots a sling bullet. The sling bullet barely misses you.1=2.1 (1.2ii\' _You hear a shout!i- #............#....#.....O###. bronnyjavo the Spear-Bearer#............#......####..... Merfolki##............#.j....# ####.. Health: 61/69 =====================---##......<......#.*....## Magic: 9/9========================#...............*...).## AC: 6Str: 18Doom: 8%#.##.......####)*..#..#EV: 16Int: 7#.###.....## #.*..##..#SH: 0Dex: 22#.# ####### #)*...##...i9XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: =--------  Time: 5242.1 (0.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...Throw: 3 boomerangs i...>..# #####....# ##. ......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)#....................#........######......#.................... _You hear a shout!  iThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelywounded, 69% to hit)if & #............#....#.....O###. bronnyjavo the Spear-Bearer#............#..(...####..... Merfolk##............#.(....# ####.. Health: 61/69 =====================---##......<......#.(....## Magic: 9/9i ========================#...............(...).## AC: 6Str: 18Doom: 8%#.##.......####)(..#..#EV: 16Int: 7#.###.....## #.(..##..#SH: 0Dex: 22#.# ####### #)(...##...iJ nXL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: =--------  Time: 5242.1 (0.0) i ......##[#.##.#a) +0 trident (flame) ......###.#.# ...i Throw: 3 boomerangs ...>..# #####....# ##. iJ 5......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)#....................#........######......#....................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei} Aim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelywounded, 69% to hit)  You throw a boomerang.  i MThe boomerang closely misses the gnoll bouda.i?( F.ji( 9.....i4 Aim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelywounded, 69% to hit)  You throw a boomerang.  i5 The boomerang closely misses the gnoll bouda.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.i9 R)))))i ..).)i= Y3.3 (1.2Weak i ii W _The gnoll bouda shoots a sling bullet. The sling bullet hits you.iu #............#....#.....O###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk##............#.j....# ####.. Health: 61/69 =====================---##......<......#.*....## Magic: 9/9========================#...............*...).## AC: 6Str: 18Doom: 8%#.##.......####)*..#..#EV: 16Int: 7#.###.....## #.*..##..#SH: 0Dex: 22#.# ####### #)*...##...XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: =--------  Time:i v[37m 5243.3 (0.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...Throw: 3 boomerangs ...>..# #####....# ##.Weak ......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)#....................#........######......#.................... _The gnoll bouda shoots a sling bullet. The sling bullet hits you.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelywounded, 69% to hit)iJ #............#....#.....O###. bronnyjavo the Spear-Bearer#............#......####..... Merfolk##............#.j....# ####.. Health: 61/69 =====================---##......<......#.(....## Magic: 9/9========================il#...............(...).## AC: 6Str: 18Doom: 8%#.##.......####)(..#..#EV: 16Int: 7#.###.....## #.(..##..#SH: 0Dex: 22i#.# ####### #)(...##...XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###iNoise: =--------  Time: 5243.3 (0.0) ......##[#.##.#ia) +0 trident (flame) ......###.#.# ...ilThrow: 3 boomerangs ...>..# #####....# ##.Weak ......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)#....................ic#........######......#....................iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelywounded, 69% to hit)  iYou throw a boomerang. The boomerang hits the gnoll bouda.  The gnoll bouda is moderately wounded.ib@.....iLAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelywounded, 69% to hit)  You throw a boomerang. The boomerang hits the gnoll bouda.  The gnoll bouda is moderately wounded.i|The gnoll bouda gazes fiercely through you!  You feel as though you will be weak longer.iX))))))iL7..).)@i8434.5 (1.2iHiKy _The gnoll bouda shoots a sling bullet. The sling bullet misses you.ik0- #............#....#.....O###. bronnyjavo the Spear-Bearer#............#......####..... Merfolki1##............#.j....# ####.. Health: 63/69 =====================---##......<......#.*....## Magic: 9/9========================#...............*...).## AC: 6Str: 18Doom: 8%#.##.......####)*..#..#EV: 16Int: 7#.###.....## #.*..##..#SH: 0Dex: 22#.# ####### #)*...##...XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: =--------  Time: 5244.5 (0.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...[11;3i12h8HThrow: 3 boomerangs ...>..# #####....# ##.Weak ......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)#....................#........######......#.................... _The gnoll bouda shoots a sling bullet. The sling bullet misses you.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelywounded, 69% to hit)iP  #............#....#.....O###. bronnyjavo the Spear-Beareri9 I#............#......####..... Merfolk##............#.j....# ####.. Health: 63/69 =====================---##......<......#.(....## Magic: 9/9========================#...............(...).## AC: 6Str: 18Doom: 8%#.##.......####)(..#..#EV: 16Int: 7#.###.....## #.(..##..#SH: 0i MDex: 22#.# ####### #)(...##...XL:  9 Next: 46% Place: Dungeon:6 ###.####@#.#..#.###Noise: =--------  Time: 5244.5 (0.0) ......##[#.##.#a) +0 trident (flame) ......###.#.# ...Throw: 3 boomerangs ...>..# #####....# ##.Weak i6 ......# #........# . ### ####### #....÷...####### ....j   gnoll bouda (launcher)i~ #....................#........######......#....................i gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelyiȶ wounded, 69% to hit)  You throw a boomerang.  The boomerang hits the gnoll bouda but does no damage.iJ? @.....i"A jShift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelyipA wounded, 69% to hit)  You throw a boomerang.  The boomerang hits the gnoll bouda but does no damage.  The gnoll bouda is moderately wounded.iB +jiC X.jiD N.jikE T.jiF jYou encounter a gnoll. It is wielding a +0 whip.iG J.jiP vjjj 3 gnolls (2 polearms)iQ b4=-5.7 (1.2i[ ig  ih ij M_You encounter a gnoll. It is wielding a +0 spear.iPj iKj....####....#j...# ######......<#......# #...j...).##iL####)...#. #.....## #....## ####### #)....##... ###.### #.#.#..#.### ......#.# ##.#.# ...>#####....# ##..........# . ### ######iS..÷...####### .... #........................###### 2 gnolls (1 polearm)#..............iO#####)#..###.....#iQ.ji,ji#.iI1ji.j 3 gnolls (2 polearms, swift)i{#5iI===60iir _The gnolls pick up the pace!Things that are here:i M _a +0 robe; a +0 halberdiu#j...# ######......<#j.j...# #...j...)######)...#. #.....## #....# ####### #)....##... ###.### #.#.#..#.### ......[#.##.# ##@#.# ...>#####....# ##..........# . ### ####### #....÷...####### .... #................#.#######..............   gnoll (polearm#####)#..###.....# #...).....#####iQ.ji{+ji~#.i9ji.j 2 gnolls (polearms, swift)i=6--7 _iEi i N--ii<......#.jj...#  ..j....).#  #.######j...#..#  #.### #....##..# #.# ####### #)....##... ####.### #.#.#..#.### #......# #[#.##.# #......##.#.# ... #...>..# #####@...# ##. #......# #........# . ### ######## #....÷...####### .... #.................... #######...... #.............. ######)#..###.....#..   gnoll (polearm #..[if5m.).....##### #............jjj..j 2 gnolls (polearms, swift))))))))iw'}...[.@.7==8 _The gnoll bouda shoots a sling bullet. The sling bullet closely misses you.i ##......<......#..j...#bronnyjavo the Spear-Bearer#..............j....).#Merfolk#.##.......####jj..#..#Health: 67/69 =======================-#.###.....## #.*..##..#Magic: 9/9========================#.# ####### #)*...##...AC: 6Str: 18Doom: 8% i####.####*#.#..#.###EV: 16Int: 7 #......##*#.##.#SH: 0Dex: 22 #......###*#.# ...XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@...# ##.Noise: =--------  Time: 5248.7 (0.0) im#......# #........# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangs#.................... Weak #........######......#.................... j   gnoll bouda (launcher)######)#..###.....#.. jj 2 gnolls (polearms, swift)#...).....######........... _The gnoll bouda shoots a sling bullet. The sling bullet closely misses you.Throw: 3 boomerangsiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (moderatelywounded, 69% to hit)i  ##......<......#..j...#bronnyjavo the Spear-Bearer#..............j....).#Merfolk#.##.......####jj..#..#Health: 67/69 =======================-#.###.....## #.(..##..#Magic: 9/9========================#.# ####### #)(...##...AC: 6Str: 18Doom: 8% ####.####(#.#..#.###EV: 16Int: 7 #......##(#.##.#SH: 0Dex: 22 #......###(#.# ...i XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@...# ##.Noise: =--------  Time: 5248.7 (0.0) #......# #........# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangs#.................... Weak #........######......#.................... j   gnoll bouda (launcher)######)#..###.....#.. jj 2 gnolls (polearms, swift)#...).....######...........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling ai nd wearing a +0 robe (moderatelywounded, 69% to hit)  You throw a boomerang. The boomerang hits the gnoll bouda.  The gnoll bouda is severely wounded.ip _...[.iޮ |.j.jj.j)jib xj 3 gnolls (2 polearms, swift)iP S9=-i 9.9 (1.2 _iF i i ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)j..#..#Health: 69/69 ========================#.###.....## #j...##..#Magic: 9/9========================#.# ####### #jj...##...AC: 6Str: 18iDoom: 8% ####.####*#.#..#.###EV: 16Int: 7 #......##*#.##.#SH: 0Dex: 22 #......###*#.# ...XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@...# ##.Noise: ---------  Time: 5249.9 (0.0) #......# #........# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangsi@e#.................... Weak #........######......#.................... j   gnoll bouda (launcher)######)#..###.....#.. jjj 3 gnolls (2 polearms, swift)#...).....######........... _The gnoll bouda is severely wounded.iThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (severelyi41wounded, 69% to hit)iw ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)j..#..#iHealth: 69/69 ========================#.###.....## #j...##..#Magic: 9/9========================#.# ####### #jj...##...AC: 6Str: 18Doom: 8% ####.####(#.#..#.###EV: 16i1Int: 7 #......##(#.##.#SH: 0Dex: 22 #......#i'##(#.# ...XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@...# ##.Noise: ---------  Time: 5249.9 (0.0) i#......# #........# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangs#.................... Weak #........######......iU4#.................... j   gnoll bouda (launcher)######)#..###.....#.. jjj 3 gnolls (2 polearms, swift)#...).....######...........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (severelywounded, 69% to hit)  You throw a boomerang. The boomerang hits the gnoll.  The gnoll is lightly wounded.icR.[.iaeU.jifM)jig.iBiW.jiiN.jij".ij.jitkj 2 gnolls (iu451.1 (1.2 _if{i}i  ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk iL #.##.......####)...#..#  Health: 69/69 ========================  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #jj...##...  AC: 6Str: 18Doom: 8% ####.### #.#j#..#.###  EV: 16Int: 7 #......# #j#.##.#  SH: 0i~,Dex: 22 #......# ##.#.# ...  XL:  9 Next: 46% Place: Dungeon:6 i#...>..# #####@...# ##.  Noise: ---------  Time: 5251.1 (0.0) #......# #........# . ###  a) +0 trident (flame) i######## #....÷...####### ....  Throw: 3 boomerangs #....................  Weak  #........######......  #....................  j   gnoll bouda (launcher)i ######)#..###.....#..  jj 2 gnolls (polearms, swift) #...).....#####  #........... You throw a boomerang. The boomerang hits the gnoll. _The gnoll is lightly wounded.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (lightly wounded, covering ground quickly,  74% to hit)ioi j#i;7*#i1j.  Aim: a gnoll, wielding a +0 spear (lightly wounded, covering ground quickly,  74% to hit)i ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk  #.##.......####)...#..#  Health: 69/69 ======================== i!J #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)j...##...  AC: 6Str: 18Doom: 8% ####.### #j#j#..#.###  EV: 16Int: 7 #......# #j#.##.#  SH: 0Dex: 22 i#......# ##.#.# ...  XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@...# ##.  Noise: ---------  Time: 5251.1 (0.0) #......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Throw: 3 boomerangs #....................  Weak  #........######......  i7 #....................  j   gnoll bouda (launcher) ######)#..###.....#..  jj 2 gnolls (polearms, swift) #...).....#####  #........... _The gnoll is lightly wounded.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetiAim: a gnoll, wielding a +0 spear (lightly wounded, covering ground quickly,  74% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.ij2jiIB jij  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (lightly wounded, covering ground quickly,  74% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is almost dead.izi <  .....).#  iu#).   #..  #.#    #j#i    ##.#j# ... >..# .# ##.  #........# . ###  #....÷...# ....  #.......... iz #........### #.........   ######)#..# j 3 gnolls i(2 polearms, swift) #...).. i72---i+=8 (0.7i>Y _The gnoll hits you from afar with a +0 spear!iO  ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk  #.##.......####)...#..#  Health: 62/69 =====================---  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)j...##...  AC: 6iQJStr: 18Doom: 8% ####.### #j#j#..#.###  EV: 16Int: 7 #......# #j#.##.#  SH: 0Dex: 22 #......# ##.#j# ...  XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@...# ##.  Noise: =--------  Time: 5251.8 (0.0) #......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Throw: 3 boomerangs #....................  Weak  #........######......  #....................  j   gnoll bouda (launcher) ######)#..###.....#..  jjj 3 gnolls (2 polearms, swift) #...).....##### iQ #........... The gnoll is almost dead. _The gnoll hits you from afar with a +0 spear!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)i$i< ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk  #.##.......####)...#..#  Health: 62/69 =====================---  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)....##...  AC: 6Str: 18Doom: 8% ####.### #j#j#..#.###  EV: 16i"Int: 7 #......# #j#.##.#  SH: 0Dex: 22 #......# ##.#j# ...  XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@...# ##.  Noise: =--------  Time: 5251.8 (0.0) iF#......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Throw: 3 boomerangs #....................  Weak  #........######......  #....................  j   gnoll bouda (launcher) ######)#..###.....#..  jjj 3 gnolls (2 polearms, swift) #...).....#####  i.#........... _The gnoll hits you from afar with a +0 spear!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)  You reach to attack! You barely miss the gnoll.i <.jii%a <  ir.....).#  #).   #..iy  #.#  #) i #j#   i ##.#.# ... >..# i#v.# ##.  #........# . ###  #....÷...# .... iٔ- #..........  #........### #.........  ######)#..#  2 gnolls (1 polearm #...)..i  iؕ<3-2.5 (0.7iiˠ\MReach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)  i0You reach to attack! You barely miss the gnoll. _The gnoll is almost dead.i9 ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk  #.##.......####)...#..#  Health: 63/69 =====================---  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)....##...  AC: 6Str: 18Doom: 8% ####.### #j#j#..#.###  EV: 16Int: 7 #......# #j#.##.#  SH: 0Dex: 22 #......# ##.#.# ...  XL:  9 Next: 46% Place: Dungeon:6 i:#...>..# #####@.j.# ##.  Noise: ---------  Time: 5252.5 (0.0) #......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Throw: 3 boomerangs #....................  Weak  #........######......  #....................  j   gnoll bouda (launcher) ######)#..###.....#..  jj 2 gnolls (1 polearm, swift) #...).....#####  #........... You reach to attack! You barely miss the gnoll. _The gnoll is almost dead.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)ig ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk  #.##.......####)...#..#  Health: 63/69 =====================---  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)....##...  AC: 6iIStr: 18Doom: 8% ####.### #j#j#..#.###  EV: 16Int: 7 #......# #j#.##.#  SH: 0Dex: 22 #......# ##.#.# ...  XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@.j.# ##.  Noise: ---------  Time: 5252.5 (0.0) #......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Throw: 3 boomerangs #....................  Weak  #........######......  #....................  j   gnoll bouda (launcher) ######)#..###.....#..  jj 2 gnolls (1 polearm, swift) #...).....#####  #........... Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti4Aim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)  You reach to attack! You hit the gnoll but do no damage.The gnoll is almost dead.ii1j.i$ <  .....).#  #).   #..i  #.#  #).  #j#    ##.#.# ... >..# .# ##.  #........# . ###  #....÷...#i@ ....  #..........  #........### #.........i   ######)#..#  #...).. i&4=3.2 (0.7i iK _The gnoll misses you.id  ##......<......#..j...#  bronnyjavo the Spear-Bearer i$e E #...................).#  Merfolk  #.##.......####)...#..#  Health: 63/69 =====================---  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)....##...  AC: 6iXe Str: 18Doom: 8% ####.### #j#j#..#.###  EV: 16if Int: 7 #......# #j#.##.#  SH: 0Dex: 22 #......# ##.#.# ...  XL:  9 Next: 46% Place: Dungeon:6 #...>..# #####@j..# ##.  Noise: =--------  Time: 5253.2 (0.0) #......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Throw: 3 boomerangs #....................  Weak  #........######...... i)f  #....................  j   gnoll bouda (launcher) iRf ######)#..###.....#..  jj 2 gnolls (1 polearm, swift) #...).....#####  if #........... You reach to attack! You hit the gnoll but do no damage.The gnoll is almost dead. _The gnoll misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (covering ground quickly, 74% to hit)i6 *if/jilj.  The gnoll is almost dead. i%m>_The gnoll misses you.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (heavily wounded,74% to hit)iW & jj, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)  Your weapon can't reach that far!i;# jj bouda, wielding a +0 sling and wearing a +0 robe (heavily wounded, 74% to hit)i|r j*i9.#iF#j*igRUj.*i-*.i$ j.  Aim: a gnoll, wielding a +0 whip (covering ground quickly, 74% to hit)ig ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk i'h #.##.......####)...#..#  Health: 63/69 =====================---  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)....##...  AC: 6iHh,Str: 18ihDoom: 8% ####.### #j#j#..#.###  EV: 16Int: 7 #......# #j#.##.#  SH: 0Dex: 22 ih#......# ##.#j# ...  XL:  9 Next: 46% Place: Dungeon:6 ih!#...>..# #####@j..# ##.  Noise: =--------  Time: 5253.2 (0.0) ihO#......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Throw: 3 boomerangsi$i #....................  Weak  #........######......  iFi#....................  j   gnoll bouda (launcher) ifi######)#..###.....#..  jj 2 gnolls (1 polearm, swift) #...).....##### iiZ #........... _The gnoll misses you.iiVReach: a) +0 trident (flame)Press: ? - help, Dir - move targetijAim: a gnoll, wielding a +0 whip (covering ground quickly, 74% to hit)  You puncture the gnoll! You burn the gnoll.iua <  i-v.....).#  #). ijv  #..  #.#  #).ivo  #j# iv  iv2 ##.#j# ... >..# .# ##. iv #........# . ###  #....÷...#i$w ....  #..........  #........###iNw #.........  imwy######)#..# iwj 3 gnolls (2 polearms, swift) #...)..iw"   iwHThe gnoll is severely wounded.i#~:*iX  The gnoll bouda calls upon its god to heal the gnoll.i":ji~#4i>===9 (0.7iBii _The gnoll is healed somewhat. The gnoll misses you.iΩ )You puncture the gnoll! You burn the gnoll..jiڰ U 2 gnolls (i p5=7--4.6i in I _You kill the gnoll!i6 ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk  #.##.......####)...#..#  Health: 65/69 ======================--  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)....##...  AC: 6Str: 18Doom: 8% ####.### #j#j#..#.###  EV: 16Int: 7 #......# #j#.##.#  SH: 0Dex: 22 #......# ##.#.# ...  XL:  9 Next: 47% Place: Dungeon:6 #...>..# #####@)j.# ##.  Noise: =--------  Time: 5254.6 (0.0) #......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Throw: [i632m3 boomerangs #....................  Weak  #........######......  #....................  j   gnoll bouda (launcher) ######)#..###.....#..  jj 2 gnolls (polearms, swift) #...).....#####  #........... You puncture the gnoll! You burn the gnoll. _You kill the gnoll!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (heavily wounded,74% to hit)i2 j*j, wielding a +0 spear (covering ground quickly, 74% to hit)i  ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)...#..#Health: 65/69 ======================--#.###.....## #....##..#Magic: 9/9========================#.# ####### #)....##...AC: 6Str: 18Doom: 8% ####.####j#j#..#.###EV: 16Int: 7 #......##j#.##.#SH: 0Dex: 22 #......###.#.# ...XL:  9 Next: 47% Place: Dungeon:6 #...>..# #####@)j.# ##.Noise: =--------  Time: 5254.6 (0.0) #......# #if D........# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangs#.................... Weak #........######......#.................... j   gnoll bouda (launcher)######)#..###.....#.. jj 2 gnolls (polearms, swift)#...).....######........... _You kill the gnoll!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (covering ground quickly, 74% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is moderately wounded.i :*i{   Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (covering ground quickly, 74% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is moderately wounded.  The gnoll bouda calls upon its god to heal the gnoll.i 8 jThe gnoll's wounds heal themselves!0--==5.3 (0.7 _The gnoll hits you from afar with a +0 spear.iP ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk  #.##.......####)...#..#  Health: 60/69 ====================----  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)....##...  AC: 6Str: 18Doom: 8% ####.### #j#j#..#.###  EV: 16Int: 7 #......# #j#.##.#  SH: 0Dex: 22 #......# ##.#.# ...  XL:  9 Next: 47% Place: Dungeon:6 #...>..# #####@*j.# ##.  Noise: ===------  Time: 5255.3 (0.0) #......# #........# . ###  a) +0 trident (flame) ######## #....÷...####### ....  Tihrow: 3 boomerangs #....................  Weak  #........######......  #....................  j   gnoll bouda (launcher) ######)#..###.....#..  jj 2 gnolls (polearms, swift) #...).....#####  #........... The gnoll's wounds heal themselves! _The gnoll hits you from afar with a +0 spear.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,74% to hit)ii ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)...#..#Health: 60/69 ====================----ixjg#.###.....## #....##..#Magic: 9/9========================#.# ####### #)....##...AC: 6Str: 18Doom: 8% ####.####j#j#..#.###EV: 16Int: 7 #......##j#.##.#SH: 0Dex: 22 #......###.#.# ...XL:  9 Next: 47% Place: Dungeon:6 ij[#...>..# #####@)j.# ##.Noise: ===------  Time: 5255.3 (0.0) ij#......# #........# . ### a) +0 trident (flame) i k######## #....÷...####### .... Throw: 3 boomerangs#.................... Weak #........######......i]kC#.................... j   gnoll bouda (launcher)######)#..###.....#.. jj 2 gnolls (polearms, swift)#...).....######...........ikReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,ik74% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is almost dead.isd)))))))i`.@.....  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,74% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is almost dead.  The gnoll bouda shoots a sling bullet. The sling bullet closely misses you.i|Z1=6.0 (0.7i i V _The gnoll completely misses you.i!< .......).# #.######)...#..# #.### #....##..# #.# ####### #)....##...####.### #j#j#..#.###  #......# #j#.##.#  #......##.#.# ... i #...>..# #####.)j.# ##.  #......# #...@....# . ###  ######## #....÷...####### .... #.................... #######...... #.............. ######)#..###.....#.. #...).....#####    gnoll (polearmi #...........#.......#######iZ&  Your attacks no longer feel as feeble.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.iN-d)))))))i;.jiyio..@....i?2=i%--7.0 (1.0ii _The gnoll bouda shoots a sling bullet. The sling bullet completely misses you.iI #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 62/69 =====================---  #.# ####### #)....##...  Magic: 9/9========================  ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##.#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6  #......# #...@*j..# . ### Noise: ==-------  Time: 5257.0 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... iIThrow: 3 boomerangs #........######...... Weak  #.................... ######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  j   gnoll (polearm, swift) #...........  #.......####### You feel your attacks grow feeble. _The gnoll bouda shoots a sling bullet. The sling bullet completely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)i #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 62/69 =====================---#.# ####### #)....##...Magic: 9/9========================####.####j#j#..#.###AC: 6Str: 18Doom: 8%  #......##j#.##.#EV: 16Int: 7  #......###.#.# ...SH: 0Dex: 22  #...>..# #####.)..# ##.XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.j..# . ### Noise: ==-------  Time:[37i.m 5257.0 (0.0)  ######## #....÷...####### .... a) +0 trident (flame)#.................... Throw: 3 boomerangs#........######...... Weak #....................######)#..###.....#.. j   gnoll bouda (launcher)#...).....#####j   gnoll (polearm, swift)#...........#.......#######Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)  You reach to attack! You closely miss the gnoll.The gnoll is almost dead.iH:*i Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 74% tohit)  You reach to attack! You closely miss the gnoll.The gnoll is almost dead.  The gnoll bouda calls upon its god to heal the gnoll.i9 jThe gnoll is healed somewhat.56--=7 (0.7i@iCC _The gnoll hits you from afar with a +0 spear.ii  #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 56/69 ===================-----  #.# ####### #)....##...  Magic: 9/9========================  ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16i Int: 7  #......# ##.#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6 i  #......# #...@*j..# . ### Noise: ===------  Time: 5257.7 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) i% #.................... Throw: 3 boomerangs #........######...... Weak  iP #.................... ######)#..###.....#.. j   gnoll bouda (launcher) iw #...).....#####  j   gnoll (polearm, swift) #........... i Y #.......####### The gnoll is healed somewhat. i _The gnoll hits you from afar with a +0 spear.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti Aim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  74% to hit)i < #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 56/69 ===================-----#.# ####### #)....##...i Magic: 9/9========================####.####j#j#..#.###AC: 6Str: 18Doom: 8%  #......##j#.##.#EV: 16Int: 7  #......###.#.# ...SH: 0i Dex: 22  #...>..# #####.)..# ##.i !+XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.j..# . ### Noise: ===------  Time: 5257.7 (0.0)  iU!######## #....÷...####### .... a) +0 trident (flame)#.................... Throw: 3 boomerangsi}!#........######...... Weak #....................i!######)#..###.....#.. j   gnoll bouda (launcher)i!#...).....#####j   gnoll (polearm, swift)#...........i!#.......####### _The gnoll hits you from afar with a +0 spear.  Reach: a) +0 trident (flame)i")Press: ? - help, Dir - move targeti7"Aim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  74% to hit)  You reach to attack! You closely miss the gnoll.i^"iw#>7---8.4 (0.7i-i0  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  74% to hit)  You reach to attack! You closely miss the gnoll. _The gnoll is heavily wounded.iVy  #...................).#  bronnyjavo the Spear-Bearer iy > #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 57/69 ===================-----  #.# ####### #)....##...  Magic: 9/9========================  ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16iy Int: 7  #......# ##.#.# ...  SH: 0iy ,Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6 iz  #......# #...@*j..# . ### Noise: ---------  Time: 5258.4 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangs #........######...... Weak  #.................... iz [######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  j   gnoll (polearm, swift) iz 9#...........  #.......####### i{ You reach to attack! You closely miss the gnoll. _The gnoll is heavily wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  74% to hit)iAk  #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 57/69 ===================-----#.# ####### #)....##...Magic: 9/9========================####.####j#j#..#.###AC: 6Str: 18Doom: 8%  #......##j#.##.#EV: 16Int: 7  #......###.#.# ...SH: 0Dex: 22  #...>..# #####.)..# ##.XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.j..# . ### Noise: ---------  Time: 5258.4 (0.0) [iPl 10d ######## #....÷...####### .... a) +0 trident (flame)#.................... Throw: 3 boomerangs#........######...... Weak #....................######)#..###.....#.. j   gnoll bouda (launcher)#...).....#####j   gnoll (polearm, swift)#...........#.......#######Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  74% to hit)  You reach to attack! You closely miss the gnoll.The gnoll is heavily wounded.ip M ))))i;q q)))The gnoll closely misses you. The gnoll bouda shoots a sling bullet.i r..@....i T8===i 9.1 (0.7i i R _The sling bullet misses you.i #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 58/69 ====================----  #.# ####### #)....##...  Magic: 9/9========================  ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##.#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6  #......# #...@*j..# . ### Noise: ==-------  Time: 5259.1 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... i:Throw: 3 boomerangs #........######...... Weak  #.................... ######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  j   gnoll (polearm, swift) #...........  #.......####### The gnoll closely misses you. The gnoll bouda shoots a sling bullet. _The sling bullet misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  74% to hit)iy? #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 58/69 ====================----#.# ####### #)....##...Magic: 9/9========================####.####j#j#..#.###AC: 6Str: 18i7Doom: 8%  #......##j#.##.#EV: 16Int: 7  #......###.#.# ...SH: 0Dex: 22  #...>..# #####.)..# ##.XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.j..# . ### Noise: ==-------  Time: 5259.1 (0.0)  ######## #....÷...####### .... a) +0 trident (flame)#.................... Throw: 3 boomerangs#........######...... Weak #....................######)#..###.....#.. j[i 37m   gnoll bouda (launcher)#...).....#####j   gnoll (polearm, swift)#...........#.......#######Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  74% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is severely wounded.The gnoll closely misses you.i:*ia Aim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly,  74% to hit)  You reach to attack! You hit the gnoll. You burn the gnoll.  The gnoll is severely wounded.  The gnoll closely misses you.  The gnoll bouda calls upon its god to heal the gnoll.i8$ji9i989=8 (0.7il@iK3 _The gnoll is healed somewhat.iUm #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 59/69 ====================----  #.# ####### #)....##...  Magic: 9/9======================== iV ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##.#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6  #......# #...@*j..# . ### Noise: ===------  Time: 5259.8 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangs iV)#........######...... Weak  #.................... ######)#..###.....#.. j   gnoll bouda (launcher) i-W1#...).....#####  j   gnoll (polearm, swift) #...........  #.......####### The gnoll bouda calls upon its god to heal the gnoll. i\W_The gnoll is healed somewhat.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetiWAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,74% to hit)i  #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 59/69 ====================----i #.# ####### #)....##...Magic: 9/9========================####.####j#j#..#.###AC: 6Str: 18Doom: 8%  #......##j#.##.#EV: 16Int: 7  #......#i &##.#.# ...SH: 0Dex: 22  #...>..# #####.)..# ##.XL:  9 Next: 47% Place: Dungeon:6  i; #......# #...@.j..# . ### Noise: ===------  Time: 5259.8 (0.0)  in ######## #....÷...####### .... a) +0 trident (flame)#.................... Throw: 3 boomerangsi #........######...... Weak #....................i ######)#..###.....#.. j   gnoll bouda (launcher)#...).....#####j   gnoll (polearm, swift)i I#...........#.......####### i4 h_The gnoll is healed somewhat.  Reach: a) +0 trident (flame)ie Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,i j74% to hit)  You reach to attack! You hit the gnoll but do no damage.i,@60---60.5 (0.7i$i  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,74% to hit)  You reach to attack! You hit the gnoll but do no damage. _The gnoll is moderately wounded.il  #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 60/69 ====================----  #.# ####### #)....##...  Magic: 9/9========================  ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7 ih  #......# ##.#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6  #......# #...@*j..# . ### Noise: ---------  Time: 5260.5 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangs #........######...... Weak  #.................... ######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  j   gnoll (polearm, swift) i #...........  #.......####### You reach to attack! You hit the gnoll but do no damage. i _The gnoll is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti Aim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,74% to hit)iҭ < #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 60/69 ====================----  #.# ####### #)....##...  Magic: 9/9i ========================  ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##.#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.)..# . ### Noise: ---------  Time: 5260.5 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangsi7  #........######...... Weak  #.................... ######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  j   gnoll (polearm, swift) #...........  i `#.......####### _The gnoll is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,i Y74% to hit)  You reach to attack! You puncture the gnoll! You burn the gnoll.i S[ji{ w ).#  )     #.#  #)   #j#  i  #[#.##.#   ##j#.# ...  #...>..# #####.)..# ##.   #...@.)..# .  i& #....÷...#  #...........iS ^ #........### iv #.......... ######)#..##i̾  #...)... #....... i} 4=1.2 (0.7i i   Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,74% to hit)  You reach to attack! You puncture the gnoll! You burn the gnoll. _You kill the gnoll!i m #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 60/69 ====================----  #.# ####### #)....##...  Magic: 9/9========================  ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #[#.##.#  EV: 16Int: 7  #......# ##j#.# ...  SH: 0i Dex: 22  #...>..# #####*)..# ##.  XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.)..# . ### Noise: =--------  Time: 5261.2 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangsiA  #........######...... Weak  #.................... it ######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  #........... i  #.......####### You reach to attack! You puncture the gnoll! You burn the gnoll. _You kill the gnoll!i̴ VReach: a) +0 trident (flame)Press: ? - help, Dir - move targeti Aim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (heavily wounded,74% to hit)i  #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 60/69 ====================---- iO #.# ####### #)....##...  Magic: 9/9========================  ####.### #j#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##j#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.)..# . ### Noise: =--------  Time: 5261.2 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangs #........######...... Weak  #.................... ######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  i#...........  #.......####### _You kill the gnoll!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (heavily wounded,74% to hit)  You reach to attack! You hit the gnoll bouda. You burn the gnoll bouda.i0 ).#  )     #.#  #)   #.#   #j#.##.#  i ##j#.# ...  #...>..# #####.)..# ##.   #...@.)..# .   #....÷...#  #........... #........### #.......... ######)#..##  #...)... j   gnoll (polearm, swift) #.......   Reach: a) +0 trident (flame)irnPress: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (heavily wounded,74% to hit)  You reach to attack! You hit the gnoll bouda. You burn the gnoll bouda.  The gnoll bouda is almost dead.i:*iq  The gnoll bouda mumbles some strange prayers to its god.iBjiX1=9 (0.7i i] 9 _The gnoll bouda is healed somewhat.iy #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk i #.###.....## #....##..#  Health: 61/69 =====================---  #.# ####### #)....##...  Magic: 9/9========================  ####.### #.#j#..#.###  AC: 6Str: 18i-Doom: 8% iA #......# #j#.##.#  EV: 16Int: 7 if #......# ##j#.# ...  SH: 0Dex: 22 i #...>..# #####*)..# ##.  XL:  9 Next: 47% Place: Dungeon:6 i #......# #...@.)..# . ### Noise: =--------  Time: 5261.9 (0.0)  ######## #....÷...####### .... a) +0 trident (flame)i8 #.................... Throw: 3 boomerangs #........######...... Weak  #.................... ######)#..###.....#.. j   gnoll bouda (launcher)il #...).....#####  j   gnoll (polearm, swift) #...........  i#.......####### The gnoll bouda mumbles some strange prayers to its god. _The gnoll bouda is healed somewhat.  Reach: a) +0 trident (flame)iPress: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (severelywounded, 74% to hit)i ? #...................).#bronnyjavo the Spear-Bearer#.##.......####)...#..#Merfolk#.###.....## #....##..#Health: 61/69 =====================---#.# ####### #)....##...Magic: 9/9========================####.####.#j#..#.###AC: 6Str: 18i Doom: 8%  #......##j#.##.#EV: 16Int: 7  #......###j#.# ...SH: 0Dex: 22  #...>..# #####.)..# ##.XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.)..# . ### Noise: =--------  Time: 5261.9 (0.0)  i n######## #....÷...####### .... a) +0 trident (flame)#.................... Throw: 3 boomerangs#........######...... Weak #....................######)#..###.....#.. j   gnoll bouda (launcher)i 9#...).....#####j   gnoll (polearm, swift)#...........#.......####### _The gnoll bouda is healed somewhat.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (severelyi wounded, 74% to hit)  You reach to attack! You closely miss the gnoll bouda.i <2-2.6 (0.7i6 i   Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (severelywounded, 74% to hit)  You reach to attack! You closely miss the gnoll bouda. _The gnoll bouda is severely wounded.i #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 62/69 =====================---  #.# ####### #)....##...  Magic: 9/9========================  ####.### #.#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##j#.# ...  SH: 0Dex: 22  #...>..# #####*)..# ##.  XL:  9 Next: 47% Place: Dungeon:6  #......# #...@.)..# . ### Noise: ---------  Time: 5262.6 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangs[1iQ9X #........######...... Weak  #.................... ######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  j   gnoll (polearm, swift) #...........  #.......####### You reach to attack! You closely miss the gnoll bouda. _The gnoll bouda is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (severelywounded, 74% to hit)i< #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 62/69 =====================---  #.# ####### #)....##...  Magic: 9/9iP========================  ####.### #.#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##)#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 47% Place: Dungeon:6 i #......# #...@.)..# . ### Noise: ---------  Time: 5262.6 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangs #........######...... Weak  #....................i[ ######)#..###.....#.. j   gnoll bouda (launcher) #...).....#####  j   gnoll (polearm, swift)i%# #...........  iJ#.......####### _The gnoll bouda is severely wounded.Reach: a) +0 trident (flame)inPress: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (severelyiwounded, 74% to hit)  You reach to attack! You puncture the gnoll bouda! You burn the gnoll bouda.i  ).#  )    iu #.#  #)   #.#   #j#.##.#   ##)#.# ... i #...>..# #####.)..# ##.   #...@.)..# .  iD #....÷...#  #........... #........### #.......... ######)#..##ivj   gnoll (polearm) #...)... #.......   Press: ? - help, Dir - move targeti:|Aim: a gnoll bouda, wielding a +0 sling and wearing a +0 robe (severelywounded, 74% to hit)  You reach to attack! You puncture the gnoll bouda! You burn the gnoll bouda.  You kill the gnoll bouda!Your attacks no longer feel as feeble.i7-39iN3.3 (0.7ii< _The gnoll is no longer moving quickly.i") #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 63/69 =====================---  #.# ####### #)....##...  Magic: 9/9========================  ####.### #.#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##)#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 49% Place: Dungeon:6  #......# #...@.)..# . ### Noise: ---------  Time: 5263.3 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 bi)oomerangs #........######...... #.................... ######)#..###.....#.. j   gnoll (polearm) #...).....#####  #...........  #.......####### You reach to attack! You puncture the gnoll bouda! You burn the gnoll bouda.  You kill the gnoll bouda!Your attacks no longer feel as feeble. _The gnoll is no longer moving quickly.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetiC**@imiH What do you want to examine? Monsters iI a - (j) a gnoll, wielding a +0 spear Items  b - ()) a +0 halberd  c - ([) a +0 robei #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 63/69 =====================---  #.# ####### #)....##...  Magic: 9/9========================  ####.### #.#j#..#.###  AC: 6Str: 18Doom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##)#.# ...  SH: 0Dex: 22  #...>..# #####.)..# ##.  XL:  9 Next: 49% Place: Dungeon:6  #......# #...@.)..# . ### Noise: ---------  Time: 5263.3 (0.0)  ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 biQoomerangs #........######...... #.................... ######)#..###.....#.. j   gnoll (polearm) #...).....#####  #...........  #.......####### You reach to attack! You puncture the gnoll bouda! You burn the gnoll bouda.  You kill the gnoll bouda!Your attacks no longer feel as feeble. _The gnoll is no longer moving quickly.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk i& #.###.....## #....##..#  Health: 63/69 =====================---  #.# ####### #)....##...  Magic: 9/9========================  ####.### #.#j#..#.###  AC: 6Str: 18iTDoom: 8%  #......# #j#.##.#  EV: 16Int: 7  #......# ##*#.# ...  SH: 0Dex: 22 iu #...>..# #####*)..# ##.  XL:  9 Next: 49% Place: Dungeon:6  #......# #...@.)..# . ### Noise: ---------  Time: 5263.3 (0.0) iJ ######## #....÷...####### .... a) +0 trident (flame) #.................... Throw: 3 boomerangsi4 #........######......i' #.................... i######)#..###.....#.. j   gnoll (polearm) #...).....##### i> #...........  #.......####### i}You reach to attack! You puncture the gnoll bouda! You burn the gnoll bouda.  You kill the gnoll bouda!Your attacks no longer feel as feeble. _The gnoll is no longer moving quickly.  ilReach: a) +0 trident (flame)Press: ? - help, Dir - move targeti2F;)*i@>.*i9 6*.ij$i #...................).#  bronnyjavo the Spear-Bearer  #.##.......####)...#..#  Merfolk  #.###.....## #....##..#  Health: 63/69 =====================--- i o #.# ####### #)....##...  Magic: 9/9========================  ####.### #.#j#..#.###  AC: 6Str: 18Doom: 8% i% #......# #[#.##.#  EV: 16i;+Int: 7 ia #......# ##j#.# ...  SH: 0Dex: 22 i #...>..# #####.)..# ##.  XL:  9 Next: 49% Place: Dungeon:6 i  #......# #...@.)..# . ### Noise: ---------  Time: 5263.3 (0.0) iֶ ######## #....÷...####### .... a) +0 trident (flame) i#.................... Throw: 3 boomerangsi9 #........######...... i"#.................... i<######)#..###.....#.. j   gnoll (polearm) iR#...).....#####  ig#...........  i#.......####### You reach to attack! You puncture the gnoll bouda! You burn the gnoll bouda.  i(You kill the gnoll bouda!Your attacks no longer feel as feeble. _The gnoll is no longer moving quickly.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti w ).#  )     #.#  #)   #.#  iG #[#.##.#   ##j#.# ...  #...>..# #####.)..# ##.   #...@.)..# . iaj  #....÷...#  i#........... #........### #.......... ######)#..## #...)... #....... ii-4.0 (0.7i  iuYou kill the gnoll bouda!  Your attacks no longer feel as feeble. _The gnoll is no longer moving quickly.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target _You swing at nothing.iy#<#..j...# #............).# #.##..##)...#..# #.###.....## #....##..#  #.# ####### #)....##... ####.### #.#j#..#.### #......# [#.##.# #......# ##j#.# ... #...>..# #####@)..# ##. #......# #.....)..# . ### ######## #....÷...####### .... #......#........#######.................... ######)#[4iG0m..###.....#..#...).....##### #...........ii#5i@==5.0 (1.0iiS _The gnoll closely misses you.i s  ##......<......#..j...#  bronnyjavo the Spear-Bearer  #...................).#  Merfolk  #.##.......####)...#..#  Health: 65/69 ======================--  #.###.....## #....##..#  Magic: 9/9========================  #.# ####### #)....##...  AC: 6is jStr: 18Doom: 8% ####.### #.#j#..#.###  EV: 16Int: 7 #......# #[#.##.#  SH: 0Dex: 22 #......# ##j#.# ...  XL:  9 Next: 49% Place: Dungeon:6 #...>..# #####@)..# ##.  Noise: =--------  Time: 5265.0 (0.0) #......# #.....)..# . ###  a) +0 trident (flame) is ######## #....÷...####### ....  Throw: 3 boomerangs #.................... i9t  #........######......  #....................  j   gnoll (polearm) ######)#..###.....#..  i]t 8#...).....#####  #........... it dPress: ? - help, Dir - move target _You swing at nothing. it _The gnoll closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (74% to hit)i ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)...#..#i[Health: 65/69 ======================--#.###.....## #....##..#Magic: 9/9========================#.# ####### #)....##...AC: 6Str: 18Doom: 8% ####.####.#j#..#.###EV: 16iInt: 7 #......##[#.##.#SH: 0Dex: 22 #......#i*|##j#.# ...XL:  9 Next: 49% Place: Dungeon:6 #...>..# #####@)..# ##.Noise: =--------  Time: 5265.0 (0.0) #......# #.....)..# . ### a) +0 trident (flame) iS######## #....÷...####### .... Throw: 3 boomerangs#....................#........######......iz#.................... j   gnoll (polearm)i######)#..###.....#..#...).....######........... _The gnoll closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetigAim: a gnoll, wielding a +0 spear (74% to hit)  You hit the gnoll. You burn the gnoll.  The gnoll is moderately wounded.iY3-7 (0.7iGi  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (74% to hit)  You hit the gnoll. You burn the gnoll.  The gnoll is moderately wounded. _The gnoll hits you with a +0 spear. i14  You closely miss the gnoll. i2 i,?  The gnoll is moderately wounded.1-6.4 iN iQ9 _The gnoll hits you with a +0 spear. i 5  You hit the gnoll. You burn the gnoll. i( F27.1 i0  i2 ] _The gnoll is heavily wounded. i~zR  You hit the gnoll but do no damage. ipl  The gnoll is heavily wounded. i .38 io idS _The gnoll closely misses you. i_ )You puncture the gnoll! You burn the gnoll. ih( in6508.4 (0.6 iu ivI _You kill the gnoll! ip iv8What do you want to examine? Items  a - ([) a +0 robeb - ()) a +0 sling  c - ()) a +0 spear  iv_ d - (†) a gnoll corpseifii ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)...#..#Health: 63/69 =====================---#.###.....## #....##..#Magic: 9/9iG========================#.# ####### #)....##...AC: 6Str: 18Doom: 8% ####.####.#j#..#.###EV: 16Int: 7 #......##[#.##.#iSH: 0Dex: 22 #......###)#.# ...iDXL:  9 Next: 50% Place: Dungeon:6 #...>..# #####@)..# ##.iNoise: =--------  Time: 5268.4 (0.6) i3##......# #.....)..# . ### a) +0 trident (flame) ib######## #....÷...####### .... Throw: 3 boomerangs#....................#........######......iK#....................######)#..###.....#..#...).....######........... i_The gnoll is heavily wounded.You hit the gnoll but do no damage.iThe gnoll is heavily wounded. _The gnoll closely misses you.You puncture the gnoll! You burn the gnoll. _You kill the gnoll!iiBiiioiijWhat do you want to examine? Items  a - ()) a +0 whip  b - (†) a gnoll corpsei i  ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)...#..#Health: 63/69 =====================---#.###.....## #....##..#Magic: 9/9========================ic B#.# ####### #)....##...AC: 6Str: 18Doom: 8% ####.####.#j#..#.###EV: 16Int: 7 #......##[#.##.#SH: 0i CDex: 22 #......#i ##)#.# ...XL:  9 Next: 50% Place: Dungeon:6 i #...>..# #####@)..# ##.i Noise: =--------  Time: 5268.4 (0.0) i #......# #.....)..# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangsi/ #....................#........######......#....................iH ######)#..###.....#..#...).....#####ia a#........... _The gnoll is heavily wounded.iy <You hit the gnoll but do no damage.i |The gnoll is heavily wounded. _The gnoll closely misses you.i GYou puncture the gnoll! You burn the gnoll. i$ 4_You kill the gnoll!i i?! i5 iG7 iiB$A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.i|&Your skill: 12.1Current attack delay: 0.5. Damage rating: 9 (Base 6 x 120% (Str) x 136% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. ibIt can be maximally enchanted to +9. You took it off a gnoll on level 6 of the Dungeon. iStash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.iPiZ ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)...#..#Health: 63/69 =====================---#.###.....## #....##..#Magic: 9/9========================#.# ####### #)....##...AC: 6Str: 18Doom: 8% ####.####.#j#..#.###EV: 16Int: 7 #......##[#.##.#SH: 0Dex: 22 #......###)#.# ...XL:  9 Next: 50% Place: Dungeon:6 #...>..# #####@)..# ##.i,[%Noise: =--------  Time: 5268.4 (0.0) #......# #.....)..# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangs#....................#........######......#....................######)#..###.....#..iz[z#...).....######........... _The gnoll is heavily wounded.You hit the gnoll but do no damage.The gnoll is heavily wounded. _The gnoll closely misses you.i \{You puncture the gnoll! You burn the gnoll. _You kill the gnoll!iDeiei}nipi2 i A +0 giant spiked club. A giant lump of wood with sharp spikes at one end. Base accuracy: -7 Base damage: 22 Base attack delay: 1.8 i8 WThis weapon's minimum attack delay (0.7) is reached at skill level 22. This weapon falls into the 'Maces & Flails' category. It is too large for you to wield. It can be maximally enchanted to +9. You took it off an ogre on level 6 of the Dungeon. Stash search prefixes: {Maces & Flails} {two-handed} {melee weapon} ib Menu/colouring prefixes: identified useless_item melee weapon _________________  oni-ni-kanabō  “oni with a spiked iron club”  -Japanese proverb indicating overwhelming power (g)o to location.i2 i;  ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)...#..#Health: 63/69 =====================---#.###.....## #....##..#Magic: 9/9========================#.# ####### #)....##...AC: 6Str: 18Doom: 8% ####.####.#j#..#.###EV: 16Int: 7 #......##[#.##.#SH: 0i< Dex: 22 #......###)#.# ...XL:  9 Next: 50% Place: Dungeon:6 #...>..# #####@)..# ##.Noise: =--------  Time: 5268.4 (0.0) i7< #......# #.....)..# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangsi< W#....................#........######......#....................######)#..###.....#..#...).....######........... _The gnoll is heavily wounded.You hit the gnoll but do no damage.The gnoll is heavily wounded. _The gnoll closely misses you.You puncture the gnoll! You burn the gnoll. _You kill the gnoll!iX= iG ieH iP iQ iM iP What do you want to examine? Items  a - ()) a +0 halberdb - ([) a +0 robeiTOiWi*b ##......<......#..j...#bronnyjavo the Spear-Bearer#...................).#Merfolk#.##.......####)...#..#Health: 63/69 =====================---#.###.....## #....##..#Magic: 9/9========================#.# ####### #)....##...AC: 6Str: 18Doom: 8% ####.####.#j#..#.###EV: 16Int: 7 #......##[#.##.#SH: 0Dex: 22 #......###)#.# ...XL:  9 Next: 50% Place: Dungeon:6 #...>..# #####@)..# ##.Noise: =--------  Time: 5268.4 (0.0) #......# #.....)..[33ibm# . ### a) +0 trident (flame) ######## #....÷...####### .... Throw: 3 boomerangs#....................#........######......#....................######)#..###.....#..#...).....######........... _The gnoll is heavily wounded.You hit the gnoll but do no damage.The gnoll is heavily wounded. _The gnoll closely misses you.You puncture the gnoll! You burn the gnoll. _You kill the gnoll!iosi/ti3}i<iX 3ibZ i^ i` i.d a4=if Z  Items here: )) [ †.iFi ii \6= _iYv iYy $  Things that are here:i| <  a +0 robe; a +0 halberdiH i i K7= _ix i W ......#....#.....O###. ##......####.....#.....#......# ####..##......<......#......# ##...................).# #  #.##.......####)...#..#  #.###.....## #....##..#  #.# ####### #)....##... ###.### #@#j#..#.###-71.4 (3 ......# #[#.##.# ......# ##)#.# ... ...>..# #####.)..# ##. i t......# #.....)..# . ### ####### #....÷...####### ....#...............#........######......#.........i 8-i i ieR#M#..).......### # #.....O### .....####... ##......#..####..#<#.................).irSt#.......####)...##.....## #....##..#  #.# ####### #@....##... ###.##.#.#..#.### #[#.##.# ......###)#.# .....÷.........#i]i^c8=2.4 (1ifih$  Things that are here:iOko _a +0 whip; a gnoll corpseiM.)j.### #..).......### # ....#.....O### .....####... ##......#..####..i#<#................).#.......####)...##.....####..#  #.# ####### #)....##... ###.##.#.#..#.### ......#i#[#.##.##.....iCiR9=3 i _ii4i'i*What do you want to examine? Items  a - ()) a +0 hand axe  b - (÷) an orc skeletoniiEil #............)j.......###bronnyjavo the Spear-Bearer##.............).......### # Merfolk#............#....#.....O###. Health: 69/69 ========================#............#......####..... Magic: 9/9========================##............#......# ####.. AC: 6iStr: 18Doom: 8%##......<......#......## EV: 16Int: 7#...................).## SH: 0Dex: 22#.##.......####)...#..#XL:  9 Next: 50% Place: Dungeon:6#.###.....## #@...##..#Noise: ---------  Time: 5273.4 (1.0)#.# ####### #)....##...a) +0 trident (flame) ###.####.#.#..#.###Throw: 3 boomerangs ......#i~#[#.##.# ......###)#.# ... ...>..# #####.)..# ##. ......# #.....)..# . ### ####### #....÷...####### ....#.................... _You kill the gnoll! _Items here: )) [ †.  iThings that are here: _a +0 robe; a +0 halberd  Things that are here: _a +0 whip; a gnoll corpseiQiii`iiiHiiӽ$  Things that are here:i<c  a +0 hand axe; an orc skeletoniqi _ii+y[#.## i............#..(.....# ........)........### #.............).......### #  #............#....#.....O### #............#......####.....iF ##............#......# ####..#......<......#......#i............@.....).#5.4 (2i&[#.......####)...#..#  #.###.....## #....##..# i#.# ####### #)....##... ###.####.#.#..#.####[#.###)#.# ...i.)..# ##.).iaiii IiiJi ,i i,iTi.##†bj........# [#.......## .#..(.....# i;)........### #..).......### #  ...#.....O### #......i ......####..... ###......# ####..7iR#......<......#......#..................)##.##.......####)...#..##.###.....## #....##..#####.# ...iWi%i'iiciiiit,iih  You encounter a bullfrog.i(#..[.......## #.#..(...F#....)........####..).......### ##.#....#.....O###..i #..#......####.....###..#......# ####..##......<......#......# ##.......).# ###.##.......####)...#..#  #.###.....## #....##..#  #.# ####### #)....##.... ##.### #.#.#..#.#### .....# #[#.##.# # F   bullfrog (wandering) .....# ##)#.# ... #>..# #####.)..# ##.# #.....)..# . ###iY.F8.4 (1iWFi4==9.4 (2i iG < _The bullfrog gives a loud, deep croak!i#.....# #..[.........#.......## #............#..(.....# #............).....F..### #........).......### # #............#....#.....O###...............#......####.....# i~......#......# ####...# #<......#@.....# #.< #............).# ##. #.##.......####)...#..# #. #.###.....## #....##..# # #.# ####### #)....##... .. #.### #.#.#..#.####.# #[#.##.# #...# ##)#.# ... #. .>..# #####.)..# ##.iK.Fi"J.Fi7i5--80.4 (1iii:i=XWhat do you want to examine? Items  a - ([) a +0 robe of positive energy  b - ()) a +4 trident of draining  c - ([) an orb of energy!iR  #....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#..(.....#Health: 69/69 ========================#............)........###Magic: 9/9========================##.............).......### #AC: 6Str: 18Doom: 8%#............#...F#.....O###... EV: 16Int: 7#............#......####.....# SH: 0Dex: 22  ##............#......# ####...# XL:  9 Next: 50% Place: Dungeon:6 ##......<......#@.....##.< Noise: ---------  Time: 5280.4 (1.0!if! ) #...................).###. a) +0 trident (flame) #.##.......####)...#..##. Throw: 3 boomerangs #.###.....## #....##..##. #.# ####### #)....##..... #.####.#.#..#.####. F   bullfrog ....##[#.##.##. ....###)#.# ...#. .>..# #####.)..# ##.Things that are here: _a +0 whip; a gnoll corpseThings that are here: _a +0 hand axe; an orc skeletonYou encounter a bullfrog. _The bullfrog gives a loud, deep croak!!iU* 4!i*/ !i0 "i  #....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#..(.....#Health: 69/69 ========================#............)........###Magic: 9/9========================##.............).......### #AC: 6Str: 18Doom: 8%#............#...F#.....O###... EV: 16Int: 7#............#..*...####.....# SH: 0Dex: 22  ##............#.*....# ####...# XL:  9 Next: 50% Place: Dungeon:6 ##......<......#@.....##.< Noise: ---------  Time:["ij 37m 5280.4 (0.0) #...................).###. a) +0 trident (flame) #.##.......####)...#..##. Throw: 3 boomerangs #.###.....## #....##..##. #.# ####### #)....##..... #.####.#.#..#.####. F   bullfrog ....##[#.##.##. ....###)#.# ...#. .>..# #####.)..# ##.You encounter a bullfrog. _The bullfrog gives a loud, deep croak!  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (59% to hit)"i  #....................#bronnyjavo the Spear-Bearer#..[.........#.......##Merfolk#............#..(...(.#Health: 69/69 ========================#............).....(..###Magic: 9/9========================##.............)..(....### #AC: 6Str: 18Doom: 8%#............#...(#.....O###... EV: 16Int: 7#............#..(...####.....# SH: 0Dex: 22  ##............#.(....# ####...# XL:  9 Next: 50% Place: Dungeon:6 ##......<......#@.....##.< [3"i[ 3mNoise: ---------  Time: 5280.4 (0.0) #...................).###. a) +0 trident (flame) #.##.......####)...#..##. Throw: 3 boomerangs #.###.....## #....##..##. #.# ####### #)....##..... #.####.#.#..#.####. F   bullfrog ....##[#.##.##. ....###)#.# ...#. .>..# #####.)..# ##.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (59% to hit)  You throw a boomerang.  The boomerang closely misses the bullfrog."i...F...F.F"i"in41.6 (1.2 _"ik"i#is ;  You hit the bullfrog. You burn the bullfrog.#i8}  The bullfrog is moderately wounded.#i} %=#i} 2.3 (0.7#i! #i V _The bullfrog closely misses you.$i@  You puncture the bullfrog! You burn the bullfrog.$i#%  The bullfrog is almost dead.$i%0=3.0$is/$i1V _The bullfrog closely misses you.$i & $iq`.You puncture the bullfrog! You burn the bullfrog.$i($i!>73-7$i,+$ip-L _You kill the bullfrog!$i> I$iA $iC $iG B$iH $iI $iLJ $irP v#.....F.b..).#.........##÷............# [...### .$iP ..#..(.....# .)........### #..).......### #  ...#.....O###...  #......###.....# --5.7 (2.0  ##......#......# ####...# ##......<......#....#.< #...................).#$i"Q q##. #.##.......####)...#..##.. #... .#.## #[#.##.$iIQ E $iQ 8-$iX $iZ %iLp3%iq%iu%i\x%i{,%i&%iP%i%iD%iW..#.###b..)###.####...####.......##.....###...####..........)..#.........##÷..............# [.........### ............#..(.....# ......)........### #............@).......### # 7  ......#....#.....O###...  #............#.###.....#  ##............#......# ####...# ##......<......#......##.<.. . .....##...%ih%i%iǝ%i #..#.###b..)###.####...###  ##.......##.....###...###  ##....)..#  #...##÷......##  #....#  #..[..#.##  #.#..(.....#  #.).###  ##..### # .#.#....#.....O###.#...#......####.....# ##.....#......# ####...# #......<......#......# #.<. ...........).# ##. .##.......####)...#..# #. .###.....## #....##..# %i4 [40m#.) .# # #)....##... .%i. %i +8.7 (1%i6 %iz $  Things that are here:%i _a +4 trident of draining; a +0 robe of positive energy; an orb of energy&i&iXWhat do you want to examine? Items  a - ([) a +0 robe of positive energy  b - ()) a +4 trident of draining  c - ([) an orb of energy'i A +4 trident of draining. A fishing spear improved with a longer shaft and a three-pronged metal head. 'i> "Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 12.2At 100% training you would reach 14.0 in about 0.4 XLs.At current training (46%) you reach 14.0 in about 0.7 XLs.Current attack delay: 0.6. Damage rating: 18 (Base 9 x 120% (Str) x 136% (Skill) + 4 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals anadditional one-quarter of any damage that pierces defenders' armour'ir !as well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. 'i _You took it off Jeremiah on level 6 of the Dungeon. (g)et.)i)i )if #..#.###b..)###.####...###bronnyjavo the Spear-Bearer##.......##.....###...###Merfolk##..........).........#Health: 69/69 ========================#...........##÷......##Magic: 9/9========================#....................#AC: 6Str: 18Doom: 7%  #..[.........#.......##EV: 16Int: 7  )i#............#..(.....#SH: 0Dex: 22  #............)........###XL:  9 Next: 53% Place: Dungeon:6  ##.............@.......### # . Noise: ---------  Time: 5288.7 (1.0)  #............#....#.....O###.... a) +0 trident (flame)#............#......####.....#Throw: 3 boomerangs ##............#......# ####...## #......<......#......##.<. ...................).###..  )io1.##.......####)...#..##..  .###.....## #....##..##.)  .# ####### #)....##...... The bullfrog is almost dead. )i_The bullfrog closely misses you.You puncture the bullfrog! You burn the bullfrog. _You kill the bullfrog!Things that are here: _a +4 trident of draining; a +0 robe of positive energy; an orb of energy)id<9)i)iZ< _k - a +4 trident of draining)i*i'*i,What do you want to examine? Items  a - ([) a +0 robe of positive energy *iR-Y b - ([) an orb of energy,i An orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of energy': It may return the magic spent to cast spells, but lowers theirsuccess rate. It always returns the magic spent on miscasts. Thespell refund chance is increased by your Evocations skill. Spell refund chance: 15% (max 45%) You took it off Jeremiah on level 6 of the Dungeon. Stash search prefixes: {ego} {branded} {Energy} {offhand armour} {offhand armor}{auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.5i_ What do you want to examine? Items  a - ([) a +0 robe of positive energy 5iS b - ([) an orb of energy 6iy An orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 6i! 'Of energy': It may return the magic spent to cast spells, but lowers theirsuccess rate. It always returns the magic spent on miscasts. Thespell refund chance is increased by your Evocations skill. Spell refund chance: 15% (max 45%) You took it off Jeremiah on level 6 of the Dungeon. Stash search prefixes: {ego} {branded} {Energy} {offhand armour} {offhand armor}{auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.7ig  #..#.###b..)###.####...###bronnyjavo the Spear-Bearer##.......##.....###...###Merfolk##..........).........#Health: 69/69 ========================#...........##÷......##Magic: 9/9========================#....................#AC: 6Str: 18Doom: 7%  #..[.........#.......##EV: 16Int: 7  #............#..(.....#SH: 0Dex: 22  #............)........###XL:  9 Next: 53% Place: Dungeon:6  ##.............@.......### # . Noise: ---------  Time:7i  5289.7 (1.0)  #............#....#.....O###.... a) +0 trident (flame)#............#......####.....#Throw: 3 boomerangs ##............#......# ####...## #......<......#......##.<. ...................).###..  .##.......####)...#..##..  .###.....## #....##..##.)  .# ####### #)....##......  _The bullfrog closely misses you.You puncture the bullfrog! You burn the bullfrog. _You kill the bullfrog!Things that are here: _a +4 trident of draining; a +0 robe of positive energy; an orb of energy _k - a +4 trident of draining7i 7i 7i7 907i' 7ie* J _t - an orb of energy8i 8i0 8i 8i5 8iכ 8iM 8iV 8i 8i 8i 8i] 8i 8i 8i 8i9 #.# #..bbF.b....#.##..... #.#### #>..)##........... #..#.###b..)###.####...### ###.....###...### #.). #....##÷## #.............# #..[.........#.## #......## 3.7 (3 #.)........### #...[.......### # . #....#....#.....O.......#......####.....# #....#......# ####...## ......<......#......# [408i )m#.<.................).# ##... ##.......####)...#..# #8iP 8i / _u - 2 curare-tipped darts9ieU9iV9iY9ih_9ic9ic9i&g9ii9im9im9ip9i{ #.#### #>..)##...........# 9im{ #..#.###b..)###.####...###  ##.......##.....###...###  ##..........).........  #...##÷......##  #9i{.....#  #..[.........#.......##  #............#........#  #......)@.......###5.7 (2  ##....[.......### # 9i|H ##....#.....O###...  #..#......####.....#  ##...#......# ####...# ##<......#......# #.< #...................).# ## #.##.......####)...#..# # #.###.....## #....##..#9i}A #9i}9i29iQ:i' :i* Gear: 21/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining :i"+ Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)q - a javelin  s - 2 poisoned darts  u - 2 curare-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)b - a +0 leather armour  t - an orb of energy Jewellery (go to first with "=) :i+  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@is t - an orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within its@iinterior. 'Of energy': It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. The spell refund chance is increased by your Evocations skill. Spell refund chance: 15% (max 45%) You took it off Jeremiah on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Energy} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} @iMenu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.Ji ;ZGear: 21/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe Ji; h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Missiles (go to first with ()  d - a throwing net  i - 3 boomerangs (quivered)  q - a javelin  s - 2 poisoned darts  Ji;u - 2 curare-tipped darts Armour (go to first with [)  c - a +0 helmet (worn) Ji; n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn) Ji;\ b - a +0 leather armour  t - an orb of energy Ji<bJewellery (go to first with "=) Ji+<? g - an amulet of regeneration (worn) Ji@<Q l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn) Ji<[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ki  t - an orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of energy': It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. The spell refund chance is increased by your Evocations skill. Ki. Spell refund chance: 15% (max 45%) You took it off Jeremiah on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Energy} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.LiRLiLiem #.#### #>..)##...........#bronnyjavo the Spear-Bearer#..#.###b..)###.####...###Merfolk##.......##.....###...###Health: 69/69 ========================##..........).........#Magic: 9/9========================#...........##÷......##AC: 6Str: 18LiDoom: 7%#....................#EV: 16Int: 7#..[.........#.......##SH: 0Dex: 22#............#........#XL:  9 Next: 53% Place: Dungeon:6#............)@.......###Noise: ---------  Time: 5295.7 (0.0)##.............[.......### #a) +0 trident (flame)#............#....#.....O###... Throw: 3 boomerangs#............#......####.....###............#......# ####...# ##......<......#......##.<  #...................).#i61G##.  #.##.......####)...#..##.  #.###.....## #....##..##.  _You kill the bullfrog!Things that are here: _a +4 trident of draining; a +0 robe of positive energy; an orb of energy _k - a +4 trident of draining _t - an orb of energy _u - 2 curare-tipped dartsLiLiLidLiv  Things that are here: _a +4 trident of draining; a +0 robe of positive energy; an orb of energy _k - a +4 trident of draining _t - an orb of energy _u - 2 curare-tipped darts  You start putting on your armour.6.7 (1LiLiLi+7.7 (2LiLi2LiA8.7 (3LiA9.7 (4LifLir!Li!-300.7 (5Li- _You continue putting on your orb of energy. x5Li71Li9_ _You finish putting on your orb of energy.Pi= \ #..#.###b..)###.####...### ##.......##.....## ##..........).........#  ....##÷# #...... #..[...#.## #....#..# #Pi> .)........### ##.@.[.......### # #....#.....O###.. #.#......####.....##.#......# ####...<......#......# #.  .............).#Pi,? U ##  #.######)...#..# #  #.#### #....##..# #  #.# ####### #)....##... PiH PiJ 21.7 (1 _PiR PiU Qi|m ##.......##..... ##....).........#  .##÷# #.... #..[.#.## #...#..# #.).### ##...[.......### # Qi}#....#.....O###. #.#......####...#.#......# ####..<......#......# # .......).# # #.######)...#..#  #.#### #....##..#  #.# ####### #)....##... ###.### #.#.#..#.###QiQi׆&2QiQiʛQi Qi3QiQiQi,QiQiOQiQiQi....##÷......## ..........# [.#......#........#.Qi)........####..[.......### #.#....#.....O###...#......####.....#..# ####.4.7 (2##......<Qi@% ##.......).# #.## #....#Qim..#.#.. ......#Qi#[#.##.# ......###)#.# ...Qi6QiQ QiMQiQiQixQi!QiحQiȱ,QiQi4QiQi<Qi[.#.#........#.)........####..[.......### ##....#.....O###..#......####.....#.....# ####.##......<......# ##..Qi}.....).# #6.##.......####)...#.. ###.....## #....##. ####Qi.# ... ...>..# #####.)..# ##. ......# #.....)..# . ###QiQiQivTiTi Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 71% 1TiMb - Summon Small MammalSummoning71%1  c - Lesser BeckoningTranslocation82% 2  d - Static DischargeConjuration/Air82% 2  e - Sublimation of BloodNecromancy82% 2  f - Fugue of the FallenNecromancy95% 3  g - Inner FlameHexes/Fire95% 3  h - Cause FearHexes100% 4  i - Dimensional BullseyeHexes/Translocation100% 4  j - Olgreb's Toxic RadianceAlchemy100% 4  k - Forge Monarch BombFire/ForgecraftTit~100% 6 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpTi<[Esc] exitYi\ Apportation Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position. Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell. Level: 1 School: Translocation Fail: 71% Yi!]sPower: 0% Range: 7 Noise: Almost silent Miscasting this spell causes magic contamination.cic Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 71% 1  b - Summon Small Mammal Summoning71% 1  c - Lesser BeckoningTranslocation 82% 2 ci  d - Static DischargeConjuration/Air82% 2  e - Sublimation of BloodNecromancy82% 2  f - Fugue of the Fallen Necromancy95% 3  g - Inner Flame Hexes/Fire95% 3  h - Cause FearHexes100% 4  i - Dimensional Bullseye Hexes/Translocation100% 4  j - Olgreb's Toxic RadianceAlchemy100% 4  k - Forge Monarch BombFire/ForgecraftciB100% 6 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfi Summon Small Mammal Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka. Level: 1 School: Summoning Fail: 71% Power: 0% Range: N/A Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most two creatures summoned by this spell.iiJw Spells (Memorise)TypeFailure LeveliiKa - ApportationTranslocation71%1  b - Summon Small Mammal Summoning71% 1  c - Lesser Beckoning Translocationii.Kk82% 2  d - Static DischargeConjuration/AiriiFKr82% 2  e - Sublimation of Blood Necromancy ii\Ki82% 2  f - Fugue of the FallenNecromancyiiKa95% 3  g - Inner FlameHexes/FireiiOU95% 3  h - Cause FearHexes100% 4  i - Dimensional BullseyeHexes/Translocation100% 4  j - Olgreb's Toxic Radiance Alchemy 100% 4  k - Forge Monarch BombFire/Forgecraft 100% 6 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitkiK ki ki-  #..[.........#.......##bronnyjavo the Spear-Bearer#............#........#Merfolk#............)........###Health: 69/69 ========================##.............[.......### # Magic: 9/9========================#............#....#.....O###. AC: 6Str: 18Doom: 7%#............#......####..... EV: 16Int: 7##............#......# ####.. SH: 0Dex: 22##......<......#......## XL:  9 Next: 53% Place: Dungeon:6#.............@.....)iq 0m.## Noise: ---------  Time: 5306.7 (0.0)#.##.......####)...#..#a) +0 trident (flame)#.###.....## #....##..#Throw: 3 boomerangs#.# ####### #)....##... ###.####.#.#..#.### ......##[#.##.# ......###)#.# ... ...>..# #####.)..# ##. ......# #.....)..# . ### _k - a +4 trident of draining _t - an orb of energy _u - 2 curare-tipped darts  You start putting on your armour. _You continue putting on your orb of energy. x5 _You finish putting on your orb of energy.ki P  Okay, then.ki ki kiQ . _qiw_qi _  Things that are here:  a +0 hand axe; an orc skeleton _#....).###.......[.......### ##............#....#.....O###..#............#......####.....###............#......# ####..##......<......#......# ##...................).# ###.##.......####)...#..#  #.###.....## #.@..##..# 8.7 (2  #.# ####### #)....##.... ##.### #.#.#..#.#### .....# #[#.##.# # .....#ifz;49m ##)#.# ... #>..# #####.)..# ##.# #.....)..# . ### ###### #....÷...####### .... #....................qi8qi*@ qitC $qiC zWhat do you want to examine? Items  a - ()) a +0 whip qiD _ b - (†) a gnoll corpseri ri= ri  #............)........###bronnyjavo the Spear-Bearerrit ##.............[.......### #ri %Merfolk#............#....#.....O###.. Health: 69/69 ========================#............#......####.....# Magic: 9/9========================ric U##............#......# ####... AC: 6Str: 18Doom: 7%  ##......<......#......##. EV: 16Int: 7  ri #...................).### SH: 0ri 6Dex: 22  #.##.......####)...#..## XL:  9 Next: 53% Place: Dungeon:6  ri^ @#.###.....## #.@..##..## Noise: ---------  Time: 5308.7 (2.0)  #.# ####### #)....##.... a) +0 trident (flame) ##.###ri #.#.#..#.#### Throw: 3 boomerangs .....##[#.##.## riW J.....###)#.# ...# ..>..# #####.)..# ##. .....# #.....)..# . ### ri ###### #....÷...####### ....#....................You start putting on your armour. ri (_You continue putting on your orb of energy. x5 _You finish putting on your orb of energy. _Okay, then.Things that are here: _a +0 hand axe; an orc skeletonri ri ri~ ri" si si A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedsi on one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 12.2Current attack delay: 0.5. Damage rating: 9 (Base 6 x 120% (Str) x 136% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 6 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.tiuY #............)........###bronnyjavo the Spear-Bearer##.............[.......### #Merfolk#............#....#.....O###.. Health: 69/69 ========================#............#......####.....# Magic: 9/9========================##............#......# ####... AC: 6Str: 18Doom: 7%  ##......<......#......##. EV: 16Int: 7  #...................).### SH: 0Dex: 22  #.##.......####)...#..## XL:  9 Next: 53% Place: Dungeon:6  #.###.....## #iuZ_9;49m.@..##..## Noise: ---------  Time: 5308.7 (0.0)  #.# ####### #)....##.... a) +0 trident (flame) ##.####.#.#..#.#### Throw: 3 boomerangs .....##[#.##.## .....###)#.# ...# ..>..# #####.)..# ##. .....# #.....)..# . ### ###### #....÷...####### ....#....................You start putting on your armour. _You continue putting on your orb of energy. x5 _You finish putting on your orb of energy. tiZ_Okay, then.Things that are here: _a +0 hand axe; an orc skeletontieti fti ~tiiui% 3ui' ui1 ui;2 ui2 ui5 ui9 ui3= ui= ui<@ uiB uiF uiF uiI ui,K uiN uiO uiP uiY #.##÷## #....................# #..[.........#.......## #.ui Z ...#..# ...)........###  ##.............[.......### #  ##....#.....O###...ui*Z  #.....#......####.....# #............#@.....# ####...uiFZ #12.7 (4 uiZ I##......<......#......# #.<...................).# ##. #.##.......####)...#..##. #.###.....## #....##..##. #.# ####### #)....##....uiZ   #.### #.#.#..#.### #.  ....# #[#.##.# #.ui^[   ....# ##)#.# ... #. ui[ uid ui*g vieIviBviviw,vi vi0vivivilvivivivivi},vivi#### #>..)##.....##.###b..)###.####...####.......##.....###...####..........)......##÷## ....................# [...........## ........#  ......)@.......### 6 vie ##.............[.......### #  #......#....#.....O###..  #............#......####.....#  ##............#......# ####...# ##......<......#......# #.<vi..................).# # #.##.......####)...#..# #.###.....## #....##..#viviwikwiewiwiwiwii,wi>  You see here a +0 dagger.wibwi _wiGwiwiwiwi^wi  #.# #....)#b.÷b##..#.#### #.# #..).F.b....#.##..... #.#### #>..)##...........# #..#.###...)###.####...### ##.##.....###...### ##...).........# #...##÷......## #..# #..[.@#.......9.7 (3 ##........#  #..)........###  ##....[.......###  #...#....#.....O###.  #............#......####.....  ##wi....#......# ####.  <......#......# #  #...................).# #wi/wi+wicxiIxi #..######.##.....# #....?.  #.## ##....#...###.....  #.# #....)#b.÷b##..#.#### #.# #..).).b....#.##..... #.#### #>..)##...........# #..#.###...)###.####...### ####.....###...### ##)...# #..#÷......##21.7 (2 #....... #..[.#.......##  #.....# #.)........### iCU40m##...[.......### # #.#....#.....O### #......#......####.... ###......# ####.xi##..##........#### #?.....#..######.##.....# #....?#.## ##....#...###..... #.# #....)#b.÷b##..#.#### #.# #..).).b....#.##.....#.#### #>..)##...........# #..#.###...)###.######.##.....###...####.........# #.##÷##.......# #..[.#.###..#.##...)........### #...[.......### # #..#....#.....O###.#......####....xi$xixi$2.7 (1xi1xi$  Things that are here:xi{ _a +0 hand axe; a +0 robe of willpoweryiWhat do you want to examine? Items  a - ([) a +0 ring mailb - ()) a +0 spear  c - ()) a +0 spear  d - (÷) a gnoll skeletonzi$zi?-zi(E ##..##........#### #?......bronnyjavo the Spear-Bearer#..######.##.....# #....?.Merfolk#.## ##....#...###.....Health: 69/69 ========================#.# #....)#b.÷b##..#.#### Magic: 9/9========================#.# #..).).b....#.##..... AC: 6Str: 18Doom: 7%#.#### #>..)##...........#EV: 16Int: 7#..#.###...)###.####...###SH: 0Dex: 22##.......##.....###...###XL:  9 Next: 53% Place: Dungeon:6##.ziG.........@.........#Noise: ---------  Time: 5322.7 (1.0)#...........##÷......##a) +0 trident (flame)#....................#Throw: 3 boomerangs#..[.........#.......###............#........##............)........#####.............[.......### # #............#....#.....O###. #............#......####.....  _Okay, then.Things that are here: _a +0 hand axe; an orc skeleton _You see here a +0 dagger.  Things that are here: _a +0 hand axe; a +0 robe of willpowerziezi )What do you want to examine? Items  a - ()) a +0 whipb - ()) a +0 whip  c - (÷) a gnoll skeleton{i{iI{iz ##..##........#### #?......bronnyjavo the Spear-Bearer#..######.##.....# #....?.Merfolk#.## ##....#...###.....Health: 69/69 ========================#.# #....)#b.÷b##..#.#### Magic: 9/9========================#.# #..).).b....#.##..... AC: 6{issStr: 18Doom: 7%#.#### #>..)##...........#EV: 16Int: 7#..#.###...)###.####...###SH: 0Dex: 22##.......##.....###...###XL:  9 Next: 53% Place: Dungeon:6##..........@.........#Noise: ---------  Time: 5322.7 (0.0)#...........##÷......##a) +0 trident (flame)#....................#{i$Throw: 3 boomerangs#..[.........#.......###............#........##............)........#####.............[.......### # #............#....#.....O###. #............#......####.....  _Okay, then.Things that are here: _a +0 hand axe; an orc skeleton {i_You see here a +0 dagger.  Things that are here: _a +0 hand axe; a +0 robe of willpower{i4{i{i{i= 2The floor.|iJ_|i..)##...........#EV: 16Int: 7#..#.###...)###.####...###SH: 0Dex: 22##.......##.....###...###|iTfyXL:  9 Next: 53% Place: Dungeon:6##..........@.........#Noise: ---------  Time: 5322.7 (0.0)|if#...........##÷......##a) +0 trident (flame)#....................#|ifThrow: 3 boomerangs#..[.........#.......###............#........#|if #............)........#####.............[.......### #|i=gH #............#....#.....O###. #............#......####.....  _Okay, then.Things that are here: |ig_a +0 hand axe; an orc skeleton _You see here a +0 dagger.  Things that are here: _a +0 hand axe; a +0 robe of willpower|i9t|it|i|i|i|ibWhat do you want to remember? |iMonsters  a - (b) a butterfly (summoned) Featuresb - (>) a stone staircase leading down (not visited)}i ##..##........#### #?......bronnyjavo the Spear-Bearer#..######.##.....# #....?.Merfolk#.## ##....#...###.....Health: 69/69 ========================#.# #....)#b.÷b##..#.#### Magic: 9/9========================#.# #..).).b....#.##..... AC: 6Str: 18Doom: 7%#.#### #>..)##...........#EV: 16Int: 7#..#.###...)###.####...###SH: 0Dex: 22##.......##.....###...###XL:  9 Next: 53% Place: Dungeon:6}i[34m##..........@.........#Noise: ---------  Time: 5322.7 (0.0)#...........##÷......##a) +0 trident (flame)#....................#Throw: 3 boomerangs#..[.........#.......###............#........##............)........#####.............[.......### # #............#....#.....O###. #............#......####.....  _Okay, then.Things that are here: _a +0 hand axe; an orc skeleton _You see here a +0 dagger.  Things that are here: _a +0 hand axe; a +0 robe of willpower}ijP3}i,S}i[}i_: _}id}if}irj,}it}ix##....#....### #....... ##..##........#### #?...... #..######.##.....# #....?. #.## ##....#...###..... #.# #....)#b.÷<##..#.#### #.# #..).).b....#.##.....#.#### #>..)##...........# #..#.###...)###.####...### ##.......##...@.###...##4.7 (2##.).........# #..##÷......## #....................##..[...#.......###......#........# #......}iuy{[m......)........### ##.............[.......### # #..#....#.....O###}iw}iё~iSki####### . ~ika..#....### #.......  ##..##........#### #?.....#..######.##.....# #....?#.## ##....#...###.....  #.# #....)#..÷<##..#.####  ~iZl#.# #..).).>....#.##.....#.#### #>..)##...........#  #..#.###...)###@####.......##.....###...####).........#  #.~iln##÷......###............#  #..[.#.......##  #..#.~ipm/.#  #....)........###  #.[.......### # ~i@A5.7 (1~iQ~iֈiIiQii_iitiiUixi##..##........#### #? #..######.##.....# #....?. #.## ##....#...###..... #.# #....)#..÷<##..#.#### #.# #..).).>....#.##..... #.#### #>..)##...........# #..#.###...)###.####...### ##.......##.....###...### ##..........)...@.....# 7.7 (2 #.....##÷......## #..............# #..[.......## #.#..# #....)..iX8[36m### #...[.### # . #...#....#.....O###.... #..#......####.....#i Iia i< i\ ,iI i ,i i .######.##.....# #....?. # ##....#...###.....  #....)#..÷<##..#.#### # #..).).>....#.##..... i ### #>..)##...........# .#.###...)###.####...### .......##.....###...### ...).........# ...##÷...@..## 9 ........# .[..### ...........#..# ...)..### ...[### # . ...#....#......###.... #  ...#......####.....# ..  .#......# ####...##... iV i i i@i˚iiii[,ii),ii[..#....### #....... ........#### #?.....####.##.....# #....?.  ##....#...###.....  #....)#..÷<##..#.####  #..).).>....#.##..... ## #>..)##...........# ###...)###.####...#####.....###.@.##31i*).........# .##÷......## #.......###........#)........###[.......### # .#....#......###.... ##iiiiiiiBi Bi &###### ........# .#....### #....... ........#### #?..... ###.##.....# #....?.  ##....#...###..... ii  #....)#..÷<##..#.####..  #..).).>....#.##.......  #>..)##........@..# 3 ##...)###.####...#####.....###...#).........###÷i #..###........#)........###i i, i i4i$i-<4i@iBi i i$ iy i@# .##........# ..#....### #........ #.#### #?......#.##.....# #....?. ##....#...###..... #....)#..÷<##..#.####.. #..).).>....#.##. # #>..)##.##...)###.####...###.##.....###...###.).........#.##÷......##.#.#.##.#..# .).###iFi!+4.7 (1iiI  ###  ############### #........# ...#....### #................#### #?....... #####.##.....# #....?. ##....#...###.....  #....)#..÷<##..#.####.. i)K  #..).).>....#@##....... #>..)##...........####...)###.####...#####.....###.###.).........###÷......##.........#.#.......##.#.#ioT iAU &5iS] i_ inM ### ######## ####### # ...#....### #.........#### #?....... #####.##.....# #....?...#....#...###........ ..)#..÷<##@.#.####  #..).).>....#.##....... ## #>..)##...........# .###...)###.####...####.....#iğ<6iޫi.iiAiiXi-Bi] ### ######### ..####### #.# ...#....### . ##........#### #? #####.##.....# #@...?... 8.7 (2#....#...###........  #....)#..÷<##..#.####..#..).).>....#.##....... ## #>..)##...........#####...### ###..##iiihi pM ### ######## ####### # ...#....### #.........###. #####.##.....# #....?#....#...###........ #....)#..÷<##..#.####....####...#i i +9.7 (1i8 i i8 ,40.7 (2iI i \ _I - 3 scrolls of immolation (gained 1)iy; i= 3ivB iC i2D iI niI iJ iJ iK i T  ### ###### #........# #....### #........# .......#### #...@....# 3.7 (3.##.....# #....?...# ##....#...###........# #....)#..÷<##..#.####... #..).).>....#.##........i U >..)##...........### . #...)###.####...### ##.....###...### i[ i/^ iciGdidijiki2o,iqGiLto _h - a scroll labelled BUOM YREGOi}########## #####........# ...#..# .# #........# ##.....# #.....@..# 6 ....#...###........# i...)#..÷<##..#.####...# .).).>....#.##....... ..)##...........### . ..)###.####...### # .##  ##.....###...### ... .).........# . ##÷## # iӆii`ifixii!6i6iH7i=i9?iCBiJDiDi5EiL########## #######........# #....### #........# .......#### #..# ##.##.....# #........# iM##....#...###........# #....)#..÷<##..#@####...#8.7 (2 #..).).>....#.##.......... #>..)##...........###..... #...)###.####...### # ..##.....###...### ....)......... .....##÷......#..#...#.......##izNi\i^iZ########## ######........# ....### #........# ......#### #........# #.##.....# #........# ....#...###........# . i....)#..÷<##..#.####...# ..).).>....#.##.@........ >..)##...........###..... ...)###.####...### # .. # .##.....###...###  ...).........###÷......##........##.......## #. # ii<+9.7 (1iDiiXN##########  #........# ### #........# #### #........# iY.##.....# #........# . ....#...###........# ..#)#..÷<##..#.####...#).).>....#.##. ..)##.###..... iY)###.####...###># ... # ##.....###...### ++ . .)..# ....iY##÷......## ...## o   orc warrior (launcher, asleep)..# ßo.+#.......## %..#i[###.# #.i/^  You encounter an orc warrior. It is wielding a +0 flail and carrying a +0orcbow.Found a fortress talisman. Found a stone staircase leading down.ir=50i2zi}5 _Found a runed translucent gate.iE4;#  #.# ### #.# #### #..# . ##.....# #........# ..#...###........##..# )#..÷<##..#.####...##. ).).>....#.##.)##.###.# .)###.####...###># #.# #.....###...###+++ #..i4F.)..# .... ...##÷......## .....# .#. oo 2 orc warriors (1 launcher, asleep)..# .oßo.+ .#.###..%..# ##.# #.iGiI&1iPiTz _You encounter an orc warrior. It is wielding a +0 war axe.iI~ i2 A fortress talisman. A miniature battlement, carved from a piece of shell. Transforms the wearer intoa heavily armoured crab, fusing whatever body armour they are wearing into the shell in the process. In this form, they are slow-moving, but well-defended and even capable of wielding a weapon in their large main claw. Despite all this bulk, they are well-adapted to the water. They can also breathe clouds of rust at the cost of their own HP, which corrode and weaken enemies. ____________________________________________________________Skill HP UC Base Dmg AC Body Armour AC Rust Breath Size ------------------------------------------------------------------------------ Min 12 +0%+5+3.0 +2.1 (+70%)9 Max 20 +0%+10+3.0 +4.5 (+150%)25 i wCur 0.0 -90% +0 +3.0 -1.5 (-50%) -15 rPois: x rCorr: + Melds: Offhand, Helmet, Gloves, Boots, Barding, Cloak Mutations Suppressed: Anatomy, Bones ____________________________________________________________ (g)o to location.i(ibronnyjavo the Spear-Bearer##########Merfolk ####........#Health: 69/69 ======================== ..### #........#Magic: 9/9======================== ....#### #........# .AC: 6Str: 18Doom: 7% ##.....# #........# ...EV: 16Int: 7 ...#...###........##..#SH: 0Dex: 22 ..)#..÷<##..#.####...##.iXL:  9 Next: 53% Place: Dungeon:6 ).).>....#.##...@.......Noise: ---------  Time: 5351.7 (1.0) .)##...........###......# a) +0 trident (flame) .)###.####...###># #....### Throw: 3 boomerangs #.....###...###+++ #...... ..).........# .... .... ..##÷......## .....# .#. oo 2 orc warriors (1 launcher, asleep) ...........# .oßo.+. ...#.......###..%..#### ...#........##.. _h - a i~pscroll labelled BUOM YREGOYou encounter an orc warrior. It is wielding a +0 flail and carrying a +0orcbow.Found a fortress talisman. Found a stone staircase leading down. _Found a runed translucent gate. _You encounter an orc warrior. It is wielding a +0 war axe.i`ii iFiHpAn orc warrior. An experienced, armoured and well-armed orc soldier, able to command a small mobof its fellows. Max HP: ~28Will: +AC: ++EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident of flaming (while incapacitated).iHIt has about 46% to hit you. AttackMax Damage Hit: +0 flail 21 It has a 9% chance to notice you each turn. It can open doors. [!]: Description|Statusesi i +bronnyjavo the Spear-Bearer##########Merfolk ####........#Health: 69/69 ======================== iU q..### #........#Magic: 9/9======================== ....#### #........# .AC: 6Str: 18Doom: 7% ##.....# #........# ...EV: 16Int: 7 ...#...###........##..#SH: 0Dex: 22 ..)#..÷<##..#.####...##.XL:  9 Next: 53% Place: Dungeon:6 ).).>....#.##...@.......Noise: ---------  Time: 5351.7 (0.0) .)##...........###......# a) +0 trident (flame) i .)###.####...###># #....### Throw: 3 boomerangs #.....###...###+++ #...... ..).........# .... .... ..##÷......## .....# .#. oo 2 orc warriors (1 launcher, asleep) ...........# .oßo.+. i 8...#.......###..%..#### ...#........##.. _h - a scroll labelled BUOM YREGOYou encounter an orc warrior. It is wielding a +0 flail and carrying a +0orcbow.Found a fortress talisman. Found a stone staircase leading down. _Found a runed translucent gate. _You encounter an orc warrior. It is wielding a +0 war axe.i i/ i i iiIAn orc warrior. An experienced, armoured and well-armed orc soldier, able to command a small mobof its fellows. Max HP: ~28Will: +AC: ++EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +0 trident of flaming (while incapacitated).It has about 46% to hit you. AttackMax Damage iHit: +0 war axe 22 It has a 9% chance to notice you each turn. It can open doors. [!]: Description|Statusesiy i bronnyjavo the Spear-Bearer##########Merfolk ####........#Health: 69/69 ======================== ..### #........#Magic: 9/9======================== ....#### #........# .AC: 6Str: 18Doom: 7% ##.....# #........# ...EV: 16Int: 7 ...#...###........##..#SH: 0Dex: 22 ..)#..÷<##..#.####...##.i\ XL:  9 Next: 53% Place: Dungeon:6 ).).>....#.##...@.......Noise: ---------  Time: 5351.7 (0.0) .)##...........###......# a) +0 trident (flame) .)###.####...###># #....### Throw: 3 boomerangs #.....###...###+++ #...... ..).........# .... .... ..##÷......## .....# .#. oo 2 orc warriors (1 launcher, asleep) ...........# .oßo.+. ...#.......###..%..#### ...#........##.. _h - a i pscroll labelled BUOM YREGOYou encounter an orc warrior. It is wielding a +0 flail and carrying a +0orcbow.Found a fortress talisman. Found a stone staircase leading down. _Found a runed translucent gate. _You encounter an orc warrior. It is wielding a +0 war axe.i 4i i i#  #.# .### #.# ..#### #.# .......# #.# .#...###.##..# )#..÷<##..#.####...##.# i6.).>....#.##. )##.###.#. )###.####...###>###.###. .....###...###+++ ##.. .)...# ..... .. .##÷......###.....# .#.   orc warrior (# +.oßo.+ ..#.###..%..# ###.#.# #..<i9o.i'qo2.7 (1i ii ########## ##........# .....# #........# ....i \.#### #........# ..... ..# #..# ..... .#...###..##..# )#..÷<##..#.####...##.## ).>....#.##............. ##...........####.. ###.####...###>######. ....###...###+++ ##.... ).........# ..... ##÷###.o...## .........# +..ßo.+ . .####..%..# ###.Yi   .#. #..<  .).####.#.. i8 <3i i ipaicA translucent stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls. It has been imbued with arcane magics which render it translucent.ii ims ##########bronnyjavo the Spear-Bearer ##........# .....Merfolk ### #........# .....Health: 69/69 ======================== ..#### #........# .....Magic: 9/9======================== .....# #........# .....AC: 6Str: 18Doom: 7% .#...###........##..#EV: 16Int: 7 iKt )#..÷<##..#.####...##.##SH: 0Dex: 22 ).>....#.##.............XL:  9 Next: 53% Place: Dungeon:6 ##...........###@.......#.. Noise: ---------  Time: 5353.7 (1.0) ###.####...###>###...... ###.. a) +0 trident (flame) ....###...###+++ ##..... ..... Throw: 3 boomerangs ).........# ..... .... .... ##÷......###.o...# ... #... it <.........# +..ßo.+ .....  .#.......###..%..# . ###.Y  .#........##..<.it   .)........####.#..  _h - a scroll labelled BUOM YREGOiu ZYou encounter an orc warrior. It is wielding a +0 flail and carrying a +0iu orcbow.Found a fortress talisman. Found a stone staircase leading down. _Found a runed translucent gate. _You encounter an orc warrior. It is wielding a +0 war axe.i~v i 4i i i01i1i2i7iB9iy;Bi<i'=i=iVCz##  #........#.......  #........#....... #### #........#...... # #........#...... iC..###........##..# ..÷<##..#.####...##.### >....#.##..## ..###..# #...)5.7 (2.####...###>###..iD###..###...###+++###.... .# ..... ..... ÷......###.o...# #...#..# +..ßo.+ ....ihDY.. .......###..%..# .....# ###.Y.. ..# ....## #..<.. ..### #.#..iEiZJi^Lig( p ........#....... #.....#........### #........#....... ...i( .....#......#...##..#.#÷<##..#.####...##.### >....#.##.............## ...........###.# #...) #.####...###>###i!) . ###.... ..###...###+++###...i) ~......# .....  ..### .[.......### # .# #.... i4 A6.7 (1iM9 i: i #.#. ### #..#....... ..# #.#...... ###.##..#.# ÷<##..#.####...##.###..#.##............. ..........####...). .i* l####...###>######....f .###...###+++###.........# ..... #.###.o...###i@ # # ......# +..ßo.+ ......# .id ###..%..# .....## ###.Y ....## #..<..ix x####.### #.#.. [i # . .# # #. ...#......###.... ## ######i i i/ &7iϝ i i ### ..... #iE..##..#.#÷<##..#.####...##.###...#.##.............##i......###.if.## #...). .i(A####...###>###i9Q.# ###....fiJA...###+++###iY0. ........ .ijK......# ..... iy, ###.o...###i~# # +..ßo.+ i ii.#i i\.....####.....# ..#i!i<"&8i(i,+i{ 4.# #.#...... ###.##..#.# ÷<##..#.####...##.###..#.##..................####...).. ####...###>######....f ###...###+++###.......... ......# ..... #.###.o...### ## +..ßo.+ #......# .###..%..# #.....## ###.Y .....## #..<....$###.#.### #.#..# .. .# # #. ..#......###.... .## #######.####.....### ..## ####...##...#i@ <9iȱ i< iW ##..#.# ÷<##..#.####...##.### ...#.##.............##......###..## #...).. i####...###>###.#####....f...###+++###iۄ.......... ......# ..... # ###.o...#### #iO +..ßo.+  i+##..%..#i9## ###.Yi+.# .....## #..<....$i=#iN'... i`8....##.<.....#iri"iiߌ 60iiÔi@ i A i;B iE iiG iJ BiK iL i*M iAR ..#.##.............## .........###.........## #...).. ####...###>###........#####....f. ###...###+++###.......... ......# ..... #isR .. ....... .....###.o...#### ## +..ßo.+ #......# .%..###.....## ###.YiR .# #.@...## #..<....$2.7 (2iR v.### #.#.### #.#...### # #.. .# # #......iR a#....##..iR v###.<..... ..).#iR n##........ .#..##.....)##iR iVS i3Y iZ i.......###..## #...). .####...###>###........#####....f .+++###................ .......# ..... #. ##.o...#### #.# +..ßo.+ #......# .###..%..#### ###.Y..# #. #..<iP.### #@#.### #.#..... [.......### ###....# # ##......###......## ######ia...####.....###...#.# ####...##.##.# ###.<.....#).# ##........#..# #.....)###..#izg #.)......iWi+3.7 (1iiiK#.####...###>###..#####... ..+++###................ ........# ..... #.. ÷i##.o...#### #.# +..ßo.+ #......# .###..%..###.....## ###.Y..# #.....## #..<iƤ.### ###.#.### #.# .[.......### ###@...# # # i|....#......###......## #####i...####.....###...# .# ####...##...##i6w.# ###.<.....#iW).# ##........#..# #.....)##iy#..# #.)...... .iT..##... ...Y...j÷iiگ&4ii i  ..###...###+++###...........# ..... #......... ÷###.o...###......# # . +..ßo.+ #......# ##..%..###.....## ###.Y.# #.....## #..<.i c## ###.#.### #.#. .[.### ###....# # ...#......###..@...## #####..####.....###...#  ####...##...####.<......... .#..#.####........i i &5i> i i4iYiiY###...###+++###.# ..... #......... . ......###.o...###......# #.# +..ßo.+ #......# .###..%..###.....## ###.Y.# #.....## #..<.### ###.#.### #.#. [.### ###....# # #.#......###...@..## #####.....###...# # ####...##...## # ###.<.....#).# ##........#..# #.....)###..# #.).[iV%37m.....##... .......⌠÷ 6iy{###...###+++###.# ..... #.. .###.o...###......# #.# +..ßo.+ #......# .###..%..###.....## ###.Y.# #.....## #..<....$### ###.#.### #.#. .### ###....# # #.#......###....@.## #####.....###...# # ####...##...## # ###.<.....#).# ##..#..# #.. ##..# #.##... ... ii&7iiiyizCA bloodied mop and bucket. izEA mop and bucket soaked with the bloody aftermath of demonic torture.i i ###...###+++###.................. bronnyjavo the Spear-Bearer ......# ..... #......... ........ Merfolk .....###.o...###......# #....... Health: 69/69 ======================== .....# +..ßo.+ #......# ....... Magic: 9/9======================== .....###..%..###.....## ###.Y.... AC: 6Str: 18Doom: 7% ......##.....## #..<....$ EV: 16Int: 7 i (......### ###.#.### #.#...... SH: 0Dex: 22 iS .......### ###....# # #...... XL:  9 Next: 53% Place: Dungeon:6 ..#......###....@.######### Noise: ---------  Time: 5367.7 (1.0) ....####.....###...#a) +0 trident (flame) i ....# ####...##...##Throw: 3 boomerangs i¥ #....# ###.<.....# ..).###........ .#..##.....)### ##..#i #.)...... .##..........⌠÷ ..#.###i: #........ _h - a scroll labelled BUOM YREGOYou encounter an orc warrior. It is wielding a +0 flail and carrying a +0i\ orcbow.i Found a fortress talisman. Found a stone staircase leading down. _Found a runed translucent gate. _You encounter an orc warrior. It is wielding a +0 war axe.i i iU i޹ i7 i>A human skeleton. iA decaying skeleton. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.i< iD ###...###+++###.................. bronnyjavo the Spear-Bearer ......# ..... #......... ........ Merfolk .....###.o...###......# #....... Health: 69/69 ======================== .....# +..ßo.+ #......# ....... Magic: 9/9======================== .....###..%..###.....## ###.Y.... AC: 6i2E Str: 18Doom: 7% ......##.....## #..<....$ EV: 16Int: 7 iE ......### ###.#.### #.#...... SH: 0Dex: 22 .......### ###....# # #...... XL:  9 Next: 53% Place: Dungeon:6 ..#......###....@.##i F ####### Noise: ---------  Time: 5367.7 (0.0) ....####.....###...#a) +0 trident (flame) ....# ####...##...##Throw: 3 boomerangs ....# ###.<.....# ..).###........ .#..#i=F #.....)### ##..##.)...... .##...iTF ~.......⌠÷ ..#.###ihF a#........ _h - a scroll labelled BUOM YREGOi~F ZYou encounter an orc warrior. It is wielding a +0 flail and carrying a +0iF jorcbow.Found a fortress talisman. Found a stone staircase leading down. iF &_Found a runed translucent gate. iF e_You encounter an orc warrior. It is wielding a +0 war axe.iS 4i[X iH iMI iQ iw ......# .....  ###.o...###......# # +..ßo.+ #......# ##..%..###.....## ###.Y.# #.....## #..<....$## ###.#.### #.#.......### ###....# # #......###......## #######..####.....###@..#  ####...##...## ###.<.....#.####......... #.##.f..._j.iBA8.7 (1ii?i1 h ###.o...#### # +..ßo.+ #......# ##..%..###.....## ###.Y.# #.....## #..<....$## ###.#.### #.#.......### ###....# # #......###......## #######..####.....###...  ####...# ###.<.....#) ##........#... #.##....._....  .........i9 i-: &9iA iB iųiiiiPi,iitiici.%## ###.Y.# #.....## #..<....$.### ###.#.### #.#...### ###....# # #......#......###......## ###########.....###...# i<..# ####...##...##  ###.<.....#..#).# ##..@.....#71.7 (2# #.....)### ##. #.).......#...i(##..........  ###.iM##.......... ###iiiiiiIiiiWib,ii=ii.### ###.#.### #.#..i.###∩###....# # #......#......###......## ###########.....###...# . i'..# ####...##...## .#  ###.<.....#..#).# ##........## #.....)### ##.iy #.).#3#... ...........⌠÷.. ..#.### #####.........._i .........# ###### .... ###....... ...........i1iOiiIiLiТi),ii'l  An ice beast comes into view.iIJ#......###......## ###########.....###...# .. ..# ####...##...###.#  ###.<.....#..#).# ##........# # #.....)### ##.#####.).......##... ...........⌠÷.. ..#.### #####..@....... #.# #....._..  ... #.........Y.Y   ice beast (wandering). ....... #####...... . ####### ...........4.7 (1iWi25.7 (2 _i/iiu.####.....###...# .. # ####...##...###.# # ###.<.....#..# ).# ##........# #..# #.....)#### i|#..# #####.)........ ...........⌠÷.### #####.........# #...@._... ...iP#....... #####........Y . ### ..........## ##### .... ..###........ ............. .. ####........ ######## ........... ##.....#..ikW.Yii+6.7 (1iiJi 5 # ####...##...###.# # ###.<.....#..# ).# ##........# .# #.....)#### ..# #####.)........ ...........⌠÷..#..### #####..... # #....._.....#.#....@.. ####....  . ### #.........Y## #### .......###......... ............ .. ###. .######## .......... . # #.....#.. . ..#####i5 O.YiG i] page down [PgUp|<] page up [Esc] exit[top]i s - 2 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.4 XLs.  Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iiUi# #####.).......#####bronnyjavo the Spear-Bearer .. ...........⌠÷..#...Merfolk ### #####............#Health: 71/71 ========================#....._.....###Magic: 9/9========================#..............AC: 6Str: 18Doom: 4% .###............#EV: 16Int: 7  . ### #..........##...SH: 0iDex: 22 ## .......###.........O.XL:  9 Next: 65% Place: Dungeon:6 ................@†......Noise: =--------  Time: 5388.0 (0.0) #...........########....a) +0 trident (flame) ............##.Throw: 2 darts (poison) ....#.. ... ##### .. ..O   ogre (wandering) ## _The black bear barely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a black bear (almost dead, berserk, 77% to hit)  You hit the black bear. You burn the black bear. _You kill the black bear!ir4ii it# #####.).......#####bronnyjavo the Spear-Bearer .. ...........⌠÷..#...Merfolk ### #####............#i#Health: 71/71 ========================#....._.....###Magic: 9/9========================#..............AC: 6iHStr: 18Doom: 4% .###............#EV: 16Int: 7  . ### #..........##...SH: 0Dex: 22 ## .......###.......**O.XL:  9 Next: 65% Place: Dungeon:6 ................@***....Noise: =--------  Time: 5388.0 (0.0) #...........########....a) +0 trident (flame) ............##.Throw: 2 darts (poison) ....#.. ... ##### .. ..O   ogre (wandering) ## _You kill the black bear!iThrow: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  79% to hit)i # #####.).......#####bronnyjavo the Spear-Bearer .. ...........⌠÷..#...Merfolk ### #####............#Health: 71/71 ========================#....._.....###Magic: 9/9========================iS #..............AC: 6Str: 18Doom: 4% .###............#EV: 16Int: 7  . ### #..........##...SH: 0Dex: 22 ## .......###.......((O.i 8XL:  9 Next: 65% Place: Dungeon:6 ................@(((....Noise: =--------  Time: 5388.0 (0.0) #...........########....a) +0 trident (flame) ............##.Throw: 2 darts (poison) ....#.. ... ##### .. ..i (O   ogre ##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  79% to hit)  You throw a dart. The dart hits the ogre.  The ogre shouts!ip^ MO(if M.†..ig 3=9 (0.9i h Idart (poison) _ioo 8_ip i# #####.).......#####bronnyjavo the Spear-Bearer .. ...........⌠÷..#...Merfolk ### #####............#Health: 71/71 ========================#....._.....###Magic: 9/9========================#..............AC: 6Str: 18Doom: 4% .###............#EV: 16Int: 7  . ### #..........##...SH: 0Dex: 22 i## .......###......**O(.XL:  9 Next: 65% Place: Dungeon:6 ................@**.....Noise: ==-------  Time: 5388.9 (0.0) #...........########....a) +0 trident (flame) ............##.Throw: dart (poison) ....#.. ... ##### .. ..O   ogre ##You throw a dart. The dart hits the ogre. _The ogre shouts!  i!Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiXWAim: an ogre, wielding a +0 giant spiked club (79% to hit)i # #####.).......#####bronnyjavo the Spear-Bearer .. ...........⌠÷..#...Merfolk ### #####............#Health: 71/71 ========================#....._.....###Magic: 9/9========================#..............AC: 6Str: 18Doom: 4% .###............#EV: 16Int: 7  . ### #..........##...SH: 0Dex: 22 ## .......###......((O(.XL:  9 Next: 65% [40i< mPlace: Dungeon:6 ................@((.....Noise: ==-------  Time: 5388.9 (0.0) #...........########....a) +0 trident (flame) ............##.Throw: dart (poison) ....#.. ... ##### .. ..O   ogre (poisoned) ##You throw a dart. The dart hits the ogre. _The ogre shouts!  Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (79% to hit)i 6O( _The ogre shouts!  Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (79% to hit)  You throw a dart. The dart hits the ogre. The ogre is poisoned.i .†.--9.8 (0.9Nothing quivered __iBO--iii&.# #####.).#####. ...........⌠÷..#... .### #####............# #....._.....### . #........ #. ###............# . ### #..........##...# .###.O((..†...... ##.#........ ##. i.....#.. ... .##### ...#i1O.i7i'90.8 (1.0iii@ i.# #.....)#### # #####.).......##### #... ....⌠÷..#... #.### #####............ # #....._.....### . #........ ##. ###............#  . ### #..........##... #### .......###.@....O.((. ........†...... ###....########.............##. #.....#......##### ... .... . ####iBA /O.iH iI &1iR iGT i2'4i/i 2i #..# #.....)#### #..# #####.).......##### ##... ...........⌠÷..#... .#.### #####............# .# #....._.....###. #......#. ###......# . ### #..........##...# .###@....O..((.i .†......#.#...... ##. ##.....#.......##### ...... ....# ####i~ /O.i( <2it2 is4 iO.)#...#  #.....)#### ..# #####.).......##### i##... ...........⌠÷..#....### #####............# # _.....### ...  #....... ###. ###............# i . ### #....@.....##.. ##### ###....O...(( ..............†.. ####...........########... ...............##. ##.....#....##### ..... ..... .... ##### ####i4O.iW<3iV:_iiI .###.<.....#..# .)#...#  #.....)#### ..# #####.).......##### ##... ...........⌠÷..#....### #####............# # _.....### ...  #....... iVJ ###. ###..@.........#  . ### #.......O..##.. ##### .......###........(( ....................†.. ####...........########... ...............##. ##.....#......##### ..... ..... ....iK 4O.i*V <4ix\ 8_i^ iHf.# ####...##...###.# ....# ###.<.....#..# ..).###........# .#..# #.....)#### # #####.).......######... ....⌠÷..#... ..#.### #####............ #.# #....._.....###  .. #..@....###. ###....O.......# . ### #..........##... ###### .......###........((. ...............†...... #####...........########.... ...............##. iyg`[16d###.....#......##### .....O. 5_i....# ####...##...###.#  bronnyjavo the Spear-Bearer ....# ###.<.....#..#  Merfolk ..).# ##........#  Health: 71/71 ======================== .#..# #.....)####  Magic: 9/9======================== ##..# #####.).......#####  AC: 6Str: 18Doom: 4% .##... ...........⌠÷..#...  EV: 16Int: 7 ..#.### #####............#  SH: 0Dex: 22 #.# #....._.....###  XL:  9 Next: 65% Place: Dungeon:6  ... #..@*O.........  Noise: ---------  Time: 5395.8 (0.0) i%Z ###. ###............#  a) +0 trident (flame) . ### #..........##...  Nothing quivered ###### .......###........((. .....................†...... #####...........########....  O   ogre (poisoned) ................ ##. ###.....#...... ....##### .....Aim: an ogre, wielding a +0 giant spiked club (79% to hit) _You throw a dart. The dart hits the ogre. The ogre is poisoned.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)iXT *Oi*OAim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)i,....# ####...##...###.#bronnyjavo the Spear-Bearer ....# ###.<.....#..#Merfolk ..).###........#Health: 71/71 ======================== .#..##.....)####Magic: 9/9======================== ##..# #####.).......#####AC: 6Str: 18Doom: 4% .##... ...........⌠÷..#...EV: 16Int: 7 ..#.### #####............#SH: 0iDex: 22 #.##....._.....###XL:  9 Next: 65% Place: Dungeon:6  ...#..@.O.........Noise: ---------  Time: 5395.8 (0.0)  ###.###............#a) +0 trident (flame). ### #..........##...Nothing quivered ###### .......###........((. .....................†...... #####...........########....O   ogre (poisoned) ................##. ###.....#...... ....##### ..... i_You throw a dart. The dart hits the ogre. The ogre is poisoned.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)  You reach to attack! You barely miss the ogre.iB-6.5 (0.7iS$iA&V  Reach: a) +0 trident (flame)  i&Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)  You reach to attack! You barely miss the ogre. _The ogre is moderately wounded.i? ....# ####...##...###.#  bronnyjavo the Spear-Bearer ....# ###.<.....#..#  Merfolk ..).# ##........#  Health: 71/71 ======================== .#..# #.....)####  Magic: 9/9======================== ##..# #####.).......#####  AC: 6Str: 18Doom: 4% .##... ...........⌠÷..#...  EV: 16Int: 7 ..#.### #####............#  SH: 0Dex: 22 #.# #....._.....###  XL:  9 Next: 65% Place: Dungeon:6  ... #..@*O.........  Noise: ---------  Time: 5396.5 (0.0)  ###. ###............#  a) +0 trident (flame) . ### #..........##... i? 5 Nothing quivered ###### .......###........((. .....................†...... #####...........########....  O   ogre (poisoned) ................ ##. ###.....#...... ....##### .....You reach to attack! You barely miss the ogre. _The ogre is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)i!....# ####...##...###.#  bronnyjavo the Spear-Bearer ....# ###.<.....#..#  Merfolk ..).# ##........#  Health: 71/71 ======================== .#..# #.....)####  Magic: 9/9======================== ##..# #####.).......#####  AC: 6Str: 18Doom: 4% .##... ...........⌠÷..#...  EV: 16i$Int: 7 ..#.### #####............#  SH: 0Dex: 22 #.# #....._.....###  XL:  9 Next: 65% Place: Dungeon:6  ... #..@O..........  Noise: ---------  Time: 5396.5 (0.0)  ###. ###............#  a) +0 trident (flame) . ### #..........##...  Nothing quivered ###### .......###........((. .....................†...... #####...........########....  O   ogre (poisoned) ................ ##. ###.....#...... ....##### ..... _The ogre is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti{Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)  You reach to attack! You hit the ogre. You burn the ogre.iы'   ###.<.....#..# ).# ##........#  #.....)####  #####.).......#####  ...........⌠÷..#...  #####............#  #....._.....###  ... #..@O.......... iE ###. ###............#  . ### #..........##...  .......###........((............†.........########.... ....... ... ic-7.2 (0.7i8:_i  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)  You reach to attack! You hit the ogre. You burn the ogre. _The ogre is moderately wounded.i+###.....# ..####...##...###..###.<.....#..# ..)#...# . #.....)#### ##..# #####.).......##### .##... ...........⌠÷..#... ..#.### #####............# #.# .._.....###...  #...O...###. ###............# . ### #..........##.. ###### .......###........(( .....................†.. #####...........##ip,######... ...............##. ###.....#.i6i7_64---=8.2 (1.0iQ?8_iUBD _The ogre hits you with a +0 giant spiked club!i....####.....###...# ..  bronnyjavo the Spear-Bearer ....# ####...##...###.#  Merfolk ....# ###.<.....#..#  Health: 64/71 =====================--- ..).# ##........#  Magic: 9/9======================== .#..# #.....)####  AC: 6Str: 18Doom: 4% ##..# #####.).......#####  EV: 16Int: 7 .##... ...........⌠÷..#...  SH: 0Dex: 22 ..#.### #####............#  XL:  9 Next: 65% Place: Dungeon:6 i #.# #..@.._.....###  Noise: =--------  Time: 5398.2 (0.0)  ... #...O..........  a) +0 trident (flame)  ###. ###............#  Nothing quivered . ### #..........##... ###### .......###........((. .....................†......  O   ogre (poisoned) #####...........########.... ................ ##. ###.....#...... _The ogre is moderately wounded. _The ogre hits you with a +0 giant spiked club!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  iҘ82% to hit)i Z O*iF&O.Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)i,....####.....###...# ..bronnyjavo the Spear-Bearer ....# ####...##...###.#Merfolk ....# ###.<.....#..#Health: 64/71 =====================--- ..).###........#Magic: 9/9======================== .#..##.....)####AC: 6Str: 18Doom: 4% ##..# #####.).......#####EV: 16Int: 7 .##... ...........⌠÷..#...SH: 0Dex: 22 ..#.### #####............#XL:  9 Next: 65% Place: Dungeon:6 #.##..@.._.....###[9;38iHNoise: =--------  Time: 5398.2 (0.0)  ...#...O..........a) +0 trident (flame)###.###............#Nothing quivered. ### #..........##... ###### .......###........((. .....................†......O   ogre (poisoned) #####...........########.... ................##. ###.....#...... _The ogre hits you with a +0 giant spiked club!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)  You hit the ogre. You burn the ogre.5i8 (0.6i:_i MReach: a) +0 trident (flame)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)  You hit the ogre. You burn the ogre. _The ogre is severely wounded.i#......###......## ######.####.....###...# ...# ####...##...###.#...# ###.<.....#..# ...).###........# ..#..# #.....)#### # ######.).......######... .....⌠÷..#....#.### #####.@.......... ##.# #....._.....### # .. #...O.. # ###. ###............# # . ### #..........##... ####### .......###........((iǹ. ................†...... ######...........########.... ............##.i=AO.i=imc6=-9.8 (1.0ii2 _The ogre looks more healthy.iZ An ogre. A large, ugly, and fat creature, distantly related to goblins. It is tremendously strong, and likes fighting alongside its orc friends. Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 82% to hit with your +0 trident of flaming. It has about 26% to hit you. AttackMax Damage Hit: +0 giant spiked club 41 It can open doors. [!]: Description|Quoteihiq...#......###......######## bronnyjavo the Spear-Bearer .....####.....###...# ..Merfolk .....# ####...##...###.#Health: 66/71 ======================-- .....# ###.<.....#..#Magic: 9/9======================== ...).###........#AC: 6Str: 18Doom: 4% ..#..#ir#.....)####EV: 16Int: 7 .##..# ######.).......#####SH: 0Dex: 22 ..##... ............⌠÷..#...XL:  9 Next: 65% Place: Dungeon:6 #..#.### #####.@..........#Noise: ---------  Time: 5399.8 (1.0) ##.##..O.._.....###a) +0 trident (flame) # ...#..............Nothing quivered # ###.###............# i s# . ### #..........##... ####### .......###........((.O   ogre ......................†...... ######...........########.... .................##.Press: ? - help, Dir - move targetics:Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned,  82% to hit)  You hit the ogre. You burn the ogre. _The ogre is severely wounded. _The ogre looks more healthy.i |ip|i}iNi...#......###......## ###### bronnyjavo the Spear-Bearer .....####.....###...# ..  Merfolk .....# ####...##...###.#  Health: 66/71 ======================-- .....# ###.<.....#..#  Magic: 9/9======================== ...).# ##........#  AC: 6Str: 18Doom: 4% ..#..# #.....)####  EV: 16Int: 7 i2.##..# ######.).......#####  SH: 0Dex: 22 ..##... ............⌠÷..#...  XL:  9 Next: 65% Place: Dungeon:6 #..#.### #####.@..........#  Noise: ---------  Time: 5399.8 (0.0) ##.# #..O.._.....###  a) +0 trident (flame) # ... #..............  Nothing quivered # ###. ###............# # . ### #..........##... ####### .......###........((.  O   ogre ......................†...... ######...........########.... ................. ##. You hit the ogre. You burn the ogre. _The ogre is severely wounded. _The ogre looks more healthy.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 82% to hit)i...#......###......######## bronnyjavo the Spear-Bearer .....####.....###...# ..Merfolk .....# ####...##...###.#iHealth: 66/71 ======================-- .....# ###.<.....#..#Magic: 9/9======================== ...).###........#AC: 6Str: 18Doom: 4% ..#..##.....)####EV: 16Int: 7 .##..# ######.).......#####SH: 0Dex: 22 ..##... ............⌠÷..#...i5XL:  9 Next: 65% Place: Dungeon:6 #..#.### #####.@..........#Noise: ---------  Time: 5399.8 (0.0) ##.##..O.._.....###a) +0 trident (flame) # ...#..............Nothing quivered # ###.###............# # . ### #..........##... ####### .......###........((.O   ogre ......................†...... ######...........########.... .................##. _The ogre looks more healthy.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetiQAim: an ogre, wielding a +0 giant spiked club (severely wounded, 82% to hit)  You hit the ogre. You burn the ogre.  The ogre is almost dead.iH?7=400.5 (0.7ii[MReach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, 82% to hit)  You hit the ogre. You burn the ogre.  The ogre is almost dead. _The ogre closely misses you.iR...#......###......## ###### bronnyjavo the Spear-Bearer .....####.....###...# ..  Merfolk i.....# ####...##...###.#  Health: 67/71 ======================-- .....# ###.<.....#..#  Magic: 9/9======================== ...).# ##........#  AC: 6Str: 18Doom: 4% ..#..# #.....)####  EV: 16Int: 7 i.##..# ######.).......#####  SH: 0Dex: 22 i:..##... ............⌠÷..#...  XL:  9 Next: 65% Place: Dungeon:6 ic-#..#.### #####.@..........#  Noise: =--------  Time: 5400.5 (0.0) i}##.# #..O.._.....###  a) +0 trident (flame) i# ... #..............  Nothing quivered # ###. ###............# i'# . ### #..........##... i*####### .......###........((.  O   ogre ......................†...... ######...........########.... ................. ##. isYou hit the ogre. You burn the ogre.  The ogre is almost dead. iq_The ogre closely misses you.Reach: a) +0 trident (flame)i1Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 82% to hit)iEZ O*iO.Aim: an ogre, wielding a +0 giant spiked club (almost dead, 82% to hit)iT@...#......###......## ###### bronnyjavo the Spear-Bearer .....####.....###...# ..  Merfolk .....# ####...##...###.#  Health: 67/71 ======================-- .....# ###.<.....#..#  Magic: 9/9======================== ...).# ##........#  AC: 6Str: 18Doom: 4% iU..#..# #.....)####  EV: 16Int: 7 .##..# ######.).......#####  SH: 0Dex: 22 ..##... ............⌠÷..#...  XL:  9 Next: 65% Place: Dungeon:6 #..#.### #####.@..........#  Noise: =--------  Time: 5400.5 (0.0) ##.# #..).._.....###  a) +0 trident (flame) # ... #..............  Nothing quivered # ###. ###............# # . ### #..........##... ####### .......###........((.  O   ogre ......................†...... ######...........########.... ................. ##. The ogre is almost dead. _The ogre closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 82% to hit) iV- You hit the ogre. You burn the ogre.i\ .###...# ..  .##...###.#  ###.<.....#..# ic]).# ##........#  #.....)####  ######.).......#####  ............⌠÷..#...  ........#  #..).._.....### i] ... #..............  ###. ###........ . ### #.......... i]w###........((i ^n....†.######im^ ib68270ic1.1 (0.6i1iik. _The ogre closely misses you.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, 82% to hit)  iXljYou hit the ogre. You burn the ogre. _You kill the ogre!i(iWhat do you want to examine? Items  a - ()) a +0 giant spiked club iPU b - (†) an ogre corpsei@ iF iO ]...#......###......######## bronnyjavo the Spear-Bearer .....####.....###...# ..Merfolk inP .....# ####...##...###.#Health: 68/71 ======================-- .....# ###.<.....#..#Magic: 9/9======================== ...).###........#AC: 6iP pStr: 18Doom: 2% ..#..#iP #.....)####EV: 16Int: 7 iP .##..# ######.).......#####SH: 0Dex: 22 iRQ ...##... ............⌠÷..#...XL:  9 Next: 70% Place: Dungeon:6 #..#.### #####.@..........#Noise: =--------  Time: 5401.1 (0.6) ##.##..).._.....###i{Q a) +0 trident (flame) # ...#..............iQ ANothing quivered # ###.iQ -###............# # . ### #..........##... i R Y####### .......###........((. ......................†...... ######...........########.... .................##. i?R _The ogre closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetigR Aim: an ogre, wielding a +0 giant spiked club (almost dead, 82% to hit)  You hit the ogre. You burn the ogre. _You kill the ogre!iR iZ 4in iq i{ i i i i i a9=i $  Things that are here:i  a +0 giant spiked club; an ogre corpsei i. $70if 9= _ij i i iڹ i* D1=i i  ###.<..# ).# ##........# #..# #.....)#### #..# ######.).......##### iS ##... ............⌠÷..#... .#.### #####............# #..).._ . #.............. ##. ###..@.........# i -4.1 (3.0  . ### #..........##... #### .......###........((. ....................†###...........########.... ........i  ##. ##.....#...... iu ...##### .... .i i 1-iT i iiii,iii|i5,iji= 9# #.....)#### # ######.).##### ... ............⌠÷..#... .### #####............#  #..).._.....###  #.............. #.###.......  . ### #..........##... i . .......###..@.....((. 6.1 (2 ..................†...... ....#####....  ##. .....#..##### . ... .... ### #### i ii|iU i i i i) i ic ,i O=i̳ i  ######.).......##### . ............⌠÷..#... ## #####............#  #..).._.....### iS #..............  ###............## . ### #..........##.... # .......###........((.. .................. 8########..... .... ##.. #. #### ..... .... # #### i i i w _You see here a black bear corpse.iDiDiEiMiOiaT: _iTi ViEViVi[G######.).......#####  ......⌠÷..#...  #####............# #..).._.....######............... ###............##  ### #..........##.. .......###........((..†10i\##.. ###..###...... .# iHbiqdiv3iii&iBiOii`iE#####.).......##### ...⌠÷..#... #####............# iz#..).._.....##### #............... ###............##### ## #..........##......#####..((.....#†..i[2##.. ####..###...... #.#  ..... ...  i6.... ###  ####iiii; rM #.....)#### #####.).......##### ...........⌠÷..#... #####............# ).._.....##### #...............  ###......##### ## #..........##......####........@(.....#.....†..########........ .......####..###..#3.1 (1i> :_i!F iF }4.1 (2Throw: dart (poison)iPT _ _s - a poisoned dartiLi#.....)#### .).......##### .⌠÷..#... ............# #..).._.....##### #............... ###............#####  #....##......## ###......# †.##.# ####..###.# #.# . .... #### ####5.1 (1_6.1 (22 darts (poison)_ _s - 2 poisoned darts (gained 1)i<\#.....)#### .).##### ⌠÷..#... ......# #..).._.....##### #...............  ###............#####  #....##......## ###.# †.# #.#  ##.# .# ... # #### 7.1 (1_i Iim K.........⌠÷..#..............#  #..).._.....#####  ........###............######...##......## ...###...............## ..†...........#..########.#9.1 (2 ####..### ##.# .###i3 i @i@iZAiiyi Bi i2iiz #..).._.....#####  #........ ###............##### #....##......## ..###in.........## ..†...........#.########.........#  ####..###.#  ##@# .#i21  #..... ####.# ## i iiii/e#............... ###### ....##......## .###...............##......†...........# ########.........#  ####..###.## ie ##.###..# #.@....#  ######.# #  iiiWj+2.1 (1iKmini6 iȾ . ...##### ##......## ##...............## †...........# ##.........#  ####..###.##  ##.###..#  #...@..# 4.1 (2 ######.#  #iu iG 3iG i O iP iS XiT ,iW ] ##### iX ##......## .....## †.....# #.........#  ####..###.## iEX \##.###..# #.....@# 6######.# ### iX iU[ i3] ij!Qi"Ii{i+,i_# ).._.....##### ....... ..##### ...##......#...............## .....†........... ########.......####..###@##8##.###..##......#######.####iiiia i^b ib iok i m im iEr Xir iBt iyv ,iv i #)#### ).......##### ⌠÷..#..# ).._.....##### ..... .##### ........### ##..............31.1 (3 iy ......†......... .########......... .####..###.####.###..##......#######.####i1 iއ iY ihNiNiViDXi3i3 ioiiii,iiiB!,i*"i+. ##........#  #.....)### ###.).......#####⌠÷..#... ###............#  #..).._.....#####  #......  ###......###  ...##..@...##5.1 (4###......## ..........†...........#....########.........# ..... ####..###.## .... #####..# .... #......# ...######.# ######ik0ik4i i 3i iš ,i ni i i4 iݡ i  ###.<.....#..# ##........# iY #.....)#### ######.).......##### .....⌠÷..#...#####............i #..).._.....#####.#i  #.................# ###.........@..#####8.1 (3 i% ### #..........##......##if ###...............##........†...........#...########.........#....####..###.## #...... ##.###..# # ..... #......#  ....######.#i i$ i ii5,if#...##...###.# ###.<.....#..# ##........#  #.....)#### ####.).##### ..........⌠÷..#... ####............# #..).._.....#####.# #............@....# 40.1 (2  ###............##### # #..........##......## ###...............##...†...........#########.........# ...... ####..###.## ..... i0##.###..# ..... #......#i7i>iihisigi`ii iW i..##...###.# .<.....#..# #........# #.....)#### .).......##### ##⌠÷..#... .#............# .# #..).._.....#####.# #......@.# 3.1 (3 ##............##### ...##......## ###...............##†...........#########.........# ####..###.## ##.###..# i$i >##...# .. ##...###.# <.....# ........# .....)#### ).......######### ......⌠÷..#... ..# ............# #.# ..).._.....#####@# .....# #....##### ........## ###......##....†..########.........#####..###.## ##.###..#4.1 (1iR i i2i3ih9i;iiilii3ii"i"i'ij),i *i+i-iu.i=/i,1i3i^3iA4iR6i/8iu8i9i;iV=,i?iE#......########### ....###...# .. ##...##...###.#  ###.<.....#..#  ##........#  #.....)#### #####.).......#########iE2..⌠÷..#......# #####...........@# #.#51.1 (7  #..).._.....#####.#  #.................#  ###...........##### #..........##......#####......iF....##..........†.....#.....########.........# ....... #i^F$###.##iGiMi-Oi3i=iiii∩###....# #........###......## ######### #it.....###...# .. ####...##...###.##.<..# ##........# i#.....)####  ######.).......######### iv ............⌠÷.@#......#3.1 (2#####............# #.#i& #..).._.....#####.# #.................# iV###............#####  ### #..........##..i....#####.............##.......†......iI.....#..########.........#iiii Ii Bi2 ni Xi ..### ###.#.### #.#.........###∩###....# # #........ .....###......## #########..###...# .. # ####...##...###.# # ###.<.....#..# # ##........# # #.....)#### # ######.)....@..#########6.1 (3 .. ............⌠÷..#......# ### #####............# #.# #..).._.....#####.# #.................# . ###............#####  .i  ### #..........##......## ## ###.............##........†...#i:iii=iiiiC<  You see here a +0 club.ikiZ _ii}..# #.....## #..<....$..i#.### ###.#.### #.#..∩###....#.#........ #......###......## #..######### ..####.....###...# ... ..# ####...##...###.# ..#i3##.<.....#..# ).# ##........# ..# #....@)#### 8.1 (2# ######.).......######### #... ............⌠÷..#......# #.### #####............ #.# # #..).._.....#####.# .. #...........# ##. ###............##### i4 . ### #..........##.....## #### ###....##i;iXiJih Q.# #.....## #..<....$.### ###.#.### #.#.###∩###....# #.# .#......###......## #...####.....###...# ....# ####...##...###.#.# ###.<.....#..# iNi .).# ##.# #..# #...@.)#### #..# ######.).......## ##... .....⌠÷..#......# .#.### #####.........# #.# .# #..).._.....#####.#. #......##. ###......#####ii  . ### #..........##......## # .###.## is i(t +9.1 (1i~ @_iiB  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   6.5  30%  +1   k - Spellcasting   0.0    -1      iƫ9     b - Axes   4.5    -2       c * Polearms  12.6  46%  +4   l - Evocations   0.0     0   d - Staves   4.5    -2       e - Unarmed Combat   0.0    +1       f - Throwing   2.0     0          i%v     g - Long Blades   0.0    +1               h - Armour   0.0    -3       i * Dodging   7.6  13%  +3  icL    j + Stealth7.6  11%  +2              i            i            iThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsia 250 f + Throwing 2.0  14%0ii**i0.....##.....## #..<....$. bronnyjavo the Spear-Bearer .....### ###.#.### #.#....... Merfolk i)1[......###∩###....# #.#....... Health: 71/71 ======================== .#......###......## #..######## Magic: 9/9======================== ...####.....###...# ...AC: 6Str: 18Doom: 2% ...# ####...##...###.#EV: 16Int: 7 io1...# ###.<.....#..#SH: 0Dex: 22 .).###........#XL:  9 Next: 70% Place: Dungeon:6 #..#i1#...@.)####Noise: ---------  Time: 5459.1 (0.0) #..# ######.).......#########i1Aa) +0 trident (flame) ##... ............⌠÷..#......#Throw: 2 darts (poison) i2.#.### #####............# #.# .##..).._.....#####.# ...#.................# ###.###............#####. ### #..........##......##  ##### .......###...............## Things that are here: i2a_a +0 giant spiked club; an ogre corpse _You see here a black bear corpse. _s - a poisoned dart _s - 2 poisoned darts (gained 1) _You see here a +0 club.i#:i:iAibFi{.# #.....## #..<....$.### ###.#.### #.#.###∩###....# #.# ..#......###......## #...####.....###...# ....# ####...##...###.#.# ###.<.....#..#.).# ##.# .#..# #..@..)#### ##..# ######.).......## .##... ............⌠÷..#......# ..#.### #####..........# #.# #.# #..).._.#####.# i4T ... #......#  ###. ###......##### . ### #..........##......### .###.ii,60.1 (1iB_i};##..%..###.....## ###.Y....# #.....## #..<# ###.#.### #.# [.......###∩###....# #.#.....i7~H#......###......## #..######.####.....###...# ....# ####...##...###.#...# ###.<.....#..# ...).###.@......# ..#..# #.....)#### # ######.).......##########... .....⌠÷..#......#.#.### #####............# i~ #.# ##.# #..).._.....#####.# # .. #.......# # ###. ###............### #i~ . ### #...##ii1i>9_i6i4i7ii͝ iQ is i Bi ,i iݫ i i ###.o...###. #....# +..ßo.+ #......# ...###..%..###.....## ###.Y ......# #.....## #..<....$...### ###.#.### #.#........###∩###....# #.#......#......###......## #..###########.....###...# ....# ####...##@..###.#3.1 (2..# ###.<.....#..# .).# ##........# #..# #.....)#####..# ######.).......######### .##... .....i [m.......⌠÷..#......# ..#.### #####............# #.#.# #..).._.....#####.#  ... .......#iG ib isiiidi9,iABiiim###...###+++###......# ..... #......... .o...###......# #...# +..ßo.+ #......# .......###..%..###.....## ###.Y# #.....## #..<....$iQ....### ###.#.### #.#.........###∩###....# #.#......#......###....@.## #..#######5###.....###...# .....# ####...##...###.# ....# ###.<.....#..# ..).###........###..i@##..........iQ#i$i i ........###.........## #...) ###...###>###........#####....f ##+++###................. #......... ..###.o...###......# #....# +..ßo.+ #......# ........###..%..###.....## ###.Y# #.....## #..<....$...### ###.#@###.......7..###∩###....# #.#....... .#......###......## #..############.....###...# ....# ####...##...###. ...# ###.<.....#..# .).# ##........# [4i 0m#..# #.....)#### #..# ######.)#########i iiiii ,i3ii0ii,i"..###..## #...) .####...###>###........#####....f .###...###+++###...# ..... #... ..###.o...###......# #..# +..ßo.+ #......# ..###..%..###.....## ###.Y..# #.....## #..<.....### ###@#.### #.#i5$_9 [.......###∩###....# #.# ...#......###......## #....####.....###...# .....# ####...##...###.#..# ###.<.....#..# ...).# ##........# ..#..# #.....)#### .##..# ######.).......## i$i+i-iOi iϢiifiD,iis,iEi###...###+++###.............. .........# ..... #......... ..... #÷......###.o...###......# #.# +..ßo.+ ## #.......###..%..###.....## ###.Y i#........# #.....## #..< )........### ###.#.### #.#[.......###∩###....# #.# #....#......###.@....## #..####71 #####.....###...# ... #......# ####...##...###.# #......# ###.<.....#..#).# ##........# )...#..# #.....)######..# ######.).......#######i\..##... ............⌠÷..#..... #.#..#.### #####.....# iiii@ikiDi i A metal wall. A wall of bluish-grey metal. As every dungeon electrician knows, it will ground even magical bolts of lightning.i iL E...###...###+++###............... bronnyjavo the Spear-Bearer .........# ..... #......... ..... Merfolk #÷......###.o...###......# #.... Health: 71/71 ======================== ........# +..ßo.+ #......# .... Magic: 9/9======================== #.......###..%..###.....## ###.Y. AC: 6Str: 18Doom: 2% #........##.....## #..<.. EV: 16Int: 7 )........### ###.#.### #.#... SH: 0Dex: 22 i ..[.......###∩###....# #.#... XL:  9 Next: 70% Place: Dungeon:6 #....#......###.@....## #..#### Noise: ---------  Time: 5471.1 (0.0) #......####.....###...# ...a) +0 trident (flame) #......# ####...##...###.#Throw: 2 darts (poison) #......# ###.<.....#..# .....).###........# )...#..##.....)#### ...##..# ######.).......#######  i ....##... ............⌠÷..#.....  #.#..#.### #####............# # Things that are here: _a +0 giant spiked club; an ogre corpse _You see here a black bear corpse. _s - a poisoned dart _s - 2 poisoned darts (gained 1) _You see here a +0 club.i i\ i%' i( iJAn empty arch of ancient stone. A stone archway that seems to lead to nowhere in particular.i i ...###...###+++###............... bronnyjavo the Spear-Bearer .........# ..... #......... ..... Merfolk #÷......###.o...###......# #.... Health: 71/71 ======================== ........# +..ßo.+ #......# .... Magic: 9/9======================== #.......###..%..###.....## ###.Y. AC: 6Str: 18Doom: 2% #........##.....## #..<.. EV: 16Int: 7 )........### ###.#.### #.#... SH: 0i +Dex: 22 ..[.......###∩###....# #.#... XL:  9 Next: 70% Place: Dungeon:6 #....#......###.@....## #..#### Noise: ---------  Time: 5471.1 (0.0) #......####.....###...# ...a) +0 trident (flame) #......# ####...##...###.#Throw: 2 darts (poison) #......# ###.<.....#..# .....).###........# )...#..##.....)#### ...##..# ######.).......#######  ....##... ............⌠÷..#.....  #.#..#.### #####............# # id Things that are here: _a +0 giant spiked club; an ogre corpse _You see here a black bear corpse. _s - a poisoned dart _s - 2 poisoned darts (gained 1) _You see here a +0 club.im 4i i iiѕA translucent stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls. It has been imbued with arcane magics which render it translucent.i i ...###...###+++###............... bronnyjavo the Spear-Bearer .........# ..... #......... ..... Merfolk #÷......###.o...###......# #.... Health: 71/71 ======================== iH ........# +..ßo.+ #......# .... Magic: 9/9======================== #.......###..%..###.....## ###.Y. AC: 6Str: 18Doom: 2% #........##.....## #..<.. EV: 16Int: 7 )........### ###.#.### #.#... SH: 0Dex: 22 ..[.......###∩###....# #.#... XL:  9 Next: 70% Place: Dungeon:6 iD }#....#......###.@....## #..#### Noise: ---------  Time: 5471.1 (0.0) #......####.....###...# ...a) +0 trident (flame) #......# ####...##...###.#Throw: 2 darts (poison) #......# ###.<.....#..# .....).###........# )...#..##.....)#### ...##..# ######.).......#######  ....##... ............⌠÷..#.....  #.#..#.### #####............# # Things that are here: _a +0 giant spiked club; an ogre corpse _You see here a black bear corpse. i _s - a poisoned dart _s - 2 poisoned darts (gained 1) _You see here a +0 club.i i; i i ieO i7P igQ iHZ i\ i8] ii nij il i!m iMn iu G.##.............## ##.........## #...)###...###>###........#####....f iv ###...###+++###........ ......# ..... #......... ....... .....###.o...###......# #..... .....# +..ßo.+ #......# .......###..%..###.....## ###.Y. ......# ## #..<....$4.1 (3 ......### ###.#.### #.#...... .##∩###....# #.#...... i(w ..#......###......## ###########.....###...#  ....# ####...##...###.#.# ###.<.....#..#).# ##........# .#..# #.....)####iw i} i{ iͧ _Found a parchment of Passage of Golubria.###...##.### #.##.............## ......###.........## #...).... ...###>###........#####....f... ###+++###...... # ..... #.........:.... ###.o...###......# #... # +..ßo.+ #......# ......... ###..%..###...@.## ###.Y...... 7# #.....## #..<....$.. ###[3i`7m ###.#.### #.#........ ..###∩###....# #.#..........###......## #..######### .####.....###...# ...# ####...##...###.## ###.<.....#..# ##...#i~iiidi@iiMi,iiii.......##..#.# .#.####...##.### ##.......## ..........## #...).... ###>###........#####....f... ###+++###..... # ..... #.........:... ###.o...###......# #.. # +..ßo.+ #.....@# ......... 9.1 (2 i7v###..%..###.....## ###.Y...... # #.....## #..<....$.. ### ###.#.#####∩###....# #.#...........###......## #..######### ###.....###...# ...  ####...##...###.# ###.<.....#..#iiyi RiRiZiI\i uM...... .......##..#.# .#.####...##.### ##.....## i ..###..## #...). ..###>###.#####....f##+++##...... .# ..... #...:....##.o...###.....@# # # +..ßo.+ #......# ... i! ###..%..###.....## ###.Y.... .##.....## #..<....$....#i i2 ,80.1 (1i1 ic iP#.#...... .....##..#.# .####...##.### #......##.###...## #...).... >###..#####....f... ###+++###..  ..... #...:.......... #.o...###......####.........  +..ßo.+ #......# ......... ##..%..#####.Y...... # #.....## #..<....$.. ### ###.#.######∩###....# #.#........ i...###......## #..######### ##.....###...# ...i!i"&1i&iB(i   A sleepcap comes into view.#....... #...... ##..#.# ###...##.### .## ######..## #...).... ##>###..#####....f... +++###.. ..... #.........@.. .o...###......####.. ..ßo.+ #......# ......... ..%..###.....## ###........ #.....## #..<....$.. ###.#.### #.#........ f   sleepcap (dormant) ##i [37m∩###....# #.#........###..... 23.1 (2 _ _You see here a parchment of Passage of Golubria. i]< i?WA spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 12.6Current attack delay: 0.5.  i?;Damage rating: 9 (Base 6 x 120% (Str) x 138% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you (g)o to location. iY iI`....#.......bronnyjavo the Spear-Bearer ....#......Merfolk ....##..#.#Health: 71/71 ======================== ####...##.###Magic: 9/9======================== ............#####AC: 6Str: 18Doom: 2% .###.........## #...)....EV: 16 i5aInt: 7 ##>###........#####....f...SH: 0Dex: 22 #+++###....................XL:  9 Next: 70% Place: Dungeon:6 ..... #.........@..........Noise: ---------  Time: 5483.1 (2.0) .o...###......####.........a) +0 trident (flame) ..ßo.+ #......# .........Throw: 2 darts (poison) ..%..###.....## ###........#.....## #..<....$.. # ###.#.### #.#........f   sleepcap (dormant) ##∩###....# #.#........ .###......## #..######### .....###...# ... _[0;10 iaj;1ms - a poisoned dart _s - 2 poisoned darts (gained 1) _You see here a +0 club. _Found a parchment of Passage of Golubria. _A sleepcap comes into view. _You see here a parchment of Passage of Golubria. ie ie ij ik ia#. #...... ##..#.# ...##.### .## ## ###.## #...).... >###. ic#####....f... +++###.  #..: o...###......####. ßo.+ #......# .. %..###.....## ###........#.....## #..<.  ###.#.### #.#........ ∩###....# #.#........ ###......## #..#########  ij ilk24.1 (1 _ inp i r i& #. #...... ##..#.# ...##.### .## ##..## #...).... >###.#####....f... ###.  #.:. ...###......####. ßo.+ #......# #. %..###.....## ###..#.....## #..<....$..###.#.### #.#. ∩###....# #.#... im' ......## #..####  i.  i/ &5 i5  i7 i\`<#. ioa#...... ##..#.# ...##.### ## ##..## #...).... ###.#####....f... ###.  #.:. ###......####. o.+ #......# #. ..###.....## ###.#.....## #..<....$..  ###.#.### #.#. ###....# #.#.ias......## #..## icK.fiiCfi]j&6inioi.#....... bronnyjavo the Spear-Bearer .#...... Merfolk .##..#.# Health: 71/71 ======================== #...##.### Magic: 9/9======================== .........## #########  AC: 6Str: 18Doom: 2% #.........## #...)....  EV: 16Int: 7 ###........#####........  SH: 0Dex: 22 +###...............f....  XL:  9 Next: 70% Place: Dungeon:6 .. #.........:..@.......  Noise: ---------  Time: 5486.1 (0.0) ..###......####.........  a) +0 trident (flame) o.+ #......# #.........  Throw: 2 darts (poison) ..###.....## ###........ iKy #.....## #..<....$..  ###.#.### #.#........  f   sleepcap ###....# #.#........ #......## #..######### ..###...# ... _You see here a +0 club. _Found a parchment of Passage of Golubria. _A sleepcap comes into view. _You see here a parchment of Passage of Golubria.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti38@@**ir8*..i0za.#.......bronnyjavo the Spear-Bearer .#......Merfolk .##..#.#Health: 71/71 ======================== #...##.###Magic: 9/9======================== .........## #########AC: 6Str: 18Doom: 2% #.........## #...)....EV: 16Int: 7 ###........#####........SH: 0Dex: 22 +###...............f....XL:  9 Next: 70% Place: Dungeon:6 .. #.........:..@.......Noise: ---------  Time: 5486.1 (0.0) ..###......####.........a) +0 trident (flame) o.+ #......# #.........i){iThrow: 2 darts (poison) ..###.....## ###........#.....## #..<....$..  ###.#.### #.#........f   sleepcap ###....# #.#........ #......## #..######### ..###...# ... _Found a parchment of Passage of Golubria. _A sleepcap comes into view. _You see here a parchment of Passage of Golubria.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetOkay, then.i{D _iP.#. ..#...... ..##..#.# ##...##.###.## ## ##..## #...).... >###.#####.+###.f..... #.:..###......####. ßo.+ #......# #. %..###.....## ###. #.....## #..<....$.. ###.#.### #.#. ∩###....# #.#. ##......## #..## ...###...# ...i1f.i&i27.1 (1 _ii1i} i" RGear: 21/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Missiles (go to first with ()  d - a throwing neti - 3 boomerangs  q - a javelin  s - 2 poisoned darts (quivered)u - 2 curare-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  t - an orb of energy (worn)b - a +0 leather armour Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iti - 3 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 itThis projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 1.7 XLs.  At current training (14%) you reach 12.0 in about 8.6 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base [6 + 2 (Thrw)] x 120% (Str) x 110% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ ihu~“The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i miti6}?..#.......bronnyjavo the Spear-Bearer ..#......Merfolk ..##..#.#Health: 71/71 ======================== i}H##...##.###Magic: 9/9======================== ..........## #########AC: 6Str: 18Doom: 2% ##.........## #...)....EV: 16iJ~Int: 7 >###........#####........SH: 0Dex: 22 ++###..............f.....XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@........Noise: ---------  Time: 5487.1 (0.0) ...###......####.........i~a) +0 trident (flame) ßo.+ #......# #.........Throw: 3 boomerangs i'%..###.....## ###........#.....## #..<....$..###.#.### #.#........f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ... _Found a parchment of Passage of Golubria. i^_A sleepcap comes into view. _You see here a parchment of Passage of Golubria.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move target _Okay, then.igiii1i# ..#.......bronnyjavo the Spear-Bearer ..#......Merfolk ..##..#.#Health: 71/71 ======================== ##...##.###Magic: 9/9======================== i ..........## #########AC: 6Str: 18Doom: 2% ##.........## #...)....EV: 16Int: 7 >###........#####........SH: 0Dex: 22 ++###.............*f.....XL:  9 Next: 70% Place: Dungeon:6 i& ... #.........:.@*.......Noise: ---------  Time: 5487.1 (0.0) ...###......####.........a) +0 trident (flame) ßo.+ #......# #.........Throw: 3 boomerangs ib %..###.....## ###........#.....## #..<....$..###.#.### #.#........f   sleepcap i &∩###....# #.#........ ##......## #..######### ...###...# ...Press: ? - help, Dir - move target i _Okay, then.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cyclei YShift-Dir - straight lineAim: a sleepcap (98% to hit)iI.*..#.......bronnyjavo the Spear-Bearer ..#......Merfolk ..##..#.#Health: 71/71 ======================== ##...##.###Magic: 9/9======================== ..........## #########iU/AC: 6Str: 18Doom: 2% ##.........## #...)....EV: 16Int: 7 >###........#####........SH: 0Dex: 22 ++###.............(f.....XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@(.......Noise: ---------  Time: 5487.1 (0.0) ...###......####.........a) +0 trident (flame) ßo.+ #......# #.........Throw: 3 boomerangs %..###.....## ###........#.....## #..<....$..###.#.### #.#........f   sleepcap ∩###..i/..# #.#........ ##......## #..######### ...###...# ...Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (98% to hit)  You throw a boomerang. The boomerang hits the sleepcap.  The sleepcap is lightly damaged.in-..ioK.fiatisu+8.3 (1.2 iu _iyizi..#....... bronnyjavo the Spear-Bearer ..#...... Merfolk ..##..#.# Health: 71/71 ======================== ##...##.### Magic: 9/9======================== ..........## #########  AC: 6Str: 18Doom: 2% ##.........## #...)....  EV: 16Int: 7 >###........#####........  SH: 0Dex: 22 ++###....................  XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@*f......  Noise: ---------  Time: 5488.3 (0.0) ...###......####.........  a) +0 trident (flame) ßo.+ #......# #.........  Throw: 3 boomerangs %..###.....## ###........ i z  #.....## #..<....$..  ###.#.### #.#........  f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...Aim: a sleepcap (98% to hit)  You throw a boomerang. The boomerang hits the sleepcap. _The sleepcap is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)if ..#.......bronnyjavo the Spear-Bearer ..#......Merfolk ..##..#.#Health: 71/71 ======================== ##...##.###Magic: 9/9======================== ..........## #########AC: 6Str: 18Doom: 2% ##.........## #...)....EV: 16Int: 7 >###........#####........SH: 0Dex: 22 ++###....................XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@.f......Noise: ---------  Time: 5488.3 (0.0) ...###......####.........a) +0 trident (flame) ßo.+ #......# #........[4i=h 0m.Throw: 3 boomerangs %..###.....## ###........#.....## #..<....$..###.#.### #.#........f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...You throw a boomerang. The boomerang hits the sleepcap. _The sleepcap is lightly damaged.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap.9.0 (0.7ir  _The sleepcap is lightly damaged.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap. _The sleepcap is moderately damaged.i#..#....... bronnyjavo the Spear-Bearer ..#...... Merfolk ..##..#.# Health: 71/71 ======================== ##...##.### Magic: 9/9======================== ..........## #########  AC: 6Str: 18Doom: 2% ##.........## #...)....  EV: 16Int: 7 >###........#####........  SH: 0Dex: 22 ++###....................  XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@*f......  Noise: ---------  Time: 5489.0 (0.0) ...###......####.........  a) +0 trident (flame) ßo.+ #......# #.........  Throw: 3 boomerangs i%..###.....## ###........  #.....## #..<....$..  ###.#.### #.#........  f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...Aim: a sleepcap (lightly damaged, 98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap. _The sleepcap is moderately damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)iV..#....... bronnyjavo the Spear-Bearer ..#...... Merfolk ..##..#.# Health: 71/71 ======================== ##...##.### Magic: 9/9======================== ..........## #########  AC: 6Str: 18Doom: 2% ##.........## #...)....  EV: 16Int: 7 >###........#####........  SH: 0Dex: 22 ++###....................  XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@f.......  Noise: ---------  Time: 5489.0 (0.0) ...###......####.........  a) +0 trident (flame) ßo.+ #......# #.........  Throw: 3 boomerangs %..###.....## ###.iW.......  #.....## #..<....$..  ###.#.### #.#........  f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...You reach to attack! You hit the sleepcap. You burn the sleepcap. _The sleepcap is moderately damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap. ######### ..## #...).... >...#####........ ++................  #.........:.@f....... ...####.........   #......... % ###.......   #..<....$.   #.#........ ∩ [34i:Xm#.#....... #..######## ...7 (0.7 _The sleepcap is moderately damaged.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap. _The sleepcap is heavily damaged.iB| ..#....... bronnyjavo the Spear-Bearer ..#...... Merfolk ..##..#.# Health: 71/71 ======================== ##...##.### Magic: 9/9======================== ..........## #########  AC: 6Str: 18Doom: 2% ##.........## #...)....  EV: 16Int: 7 >###........#####........  SH: 0Dex: 22 ++###....................  XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@f.......  Noise: ---------  Time: 5489.7 (0.0) ...###......####.........  a) +0 trident (flame) ßo.+ #......# #.........  Throw: 3 boomerangs %..###.....## ###.i` .......  #.....## #..<....$..  ###.#.### #.#........  f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...Aim: a sleepcap (moderately damaged, 98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap. _The sleepcap is heavily damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)iKH..#.......bronnyjavo the Spear-Bearer ..#......Merfolk ..##..#.#Health: 71/71 ======================== ##...##.###Magic: 9/9======================== ..........## #########AC: 6Str: 18Doom: 2% ##.........## #...)....EV: 16Int: 7 >###........#####........SH: 0Dex: 22 ++###....................XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@f.......Noise: ---------  Time: 5489.7 (0.0) ...###......####.........a) +0 trident (flame) ßo.+ #......# #.........Ti4Ihrow: 3 boomerangs %..###.....## ###........#.....## #..<....$..###.#.### #.#........f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ... _The sleepcap is heavily damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You burn the sleepcap.  The sleepcap is severely damaged.=90.4 (0.7 _The sleepcap misses you.iW..#....... bronnyjavo the Spear-Bearer ..#...... Merfolk ..##..#.# Health: 71/71 ======================== ##...##.### Magic: 9/9======================== ..........## #########  AC: 6Str: 18Doom: 2% ##.........## #...)....  EV: 16Int: 7 >###........#####........  SH: 0Dex: 22 ++###....................  XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@f.......  Noise: =--------  Time: 5490.4 (0.0) ...###......####.........  a) +0 trident (flame) ßo.+ #......# #.........  Throw: 3 boomerangs i Y[40m%..###.....## ###........  #.....## #..<....$..  ###.#.### #.#........  f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...You hit the sleepcap. You burn the sleepcap.  The sleepcap is severely damaged. _The sleepcap misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)iu) ..#.......bronnyjavo the Spear-Bearer ..#......Merfolk ..##..#.#Health: 71/71 ======================== ##...##.###Magic: 9/9======================== ..........## #########AC: 6Str: 18Doom: 2% ##.........## #...)....EV: 16Int: 7 >###........#####........SH: 0Dex: 22 ++###....................XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@f.......Noise: =--------  Time: 5490.4 (0.0) ...###......####.........a) +0 trident (flame) ßo.+ #......# #........[4i+ 0m.Throw: 3 boomerangs %..###.....## ###........#.....## #..<....$..###.#.### #.#........f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...The sleepcap is severely damaged. _The sleepcap misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You hit the sleepcap. You burn the sleepcap.1.0 (0.6i= M_The sleepcap misses you.Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You hit the sleepcap. You burn the sleepcap. _The sleepcap is severely damaged.iֱ..#....... bronnyjavo the Spear-Bearer ..#...... Merfolk ..##..#.# Health: 71/71 ======================== ##...##.### Magic: 9/9======================== ..........## #########  AC: 6Str: 18Doom: 2% ##.........## #...)....  EV: 16Int: 7 >###........#####........  SH: 0Dex: 22 ++###....................  XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@f.......  Noise: =--------  Time: 5491.0 (0.0) ...###......####.........  a) +0 trident (flame) ßo.+ #......# #.........  Throw: 3 boomerangs i&[40m%..###.....## ###........  #.....## #..<....$..  ###.#.### #.#........  f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...Aim: a sleepcap (severely damaged, 98% to hit)  You hit the sleepcap. You burn the sleepcap. _The sleepcap is severely damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)iY f*i2f.  Aim: a sleepcap (severely damaged, 98% to hit)i?..#....... bronnyjavo the Spear-Bearer ..#...... Merfolk ..##..#.# Health: 71/71 ======================== ##...##.### Magic: 9/9======================== ..........## #########  AC: 6isStr: 18Doom: 2% ##.........## #...)....  EV: 16Int: 7 >###........#####........  SH: 0Dex: 22 ++###....................  XL:  9 Next: 70% Place: Dungeon:6 ... #.........:.@........  Noise: =--------  Time: 5491.0 (0.0) ...###......####.........  a) +0 trident (flame) ßo.+ #......# #.........  Throw: 3 boomerangs %..###.....## ###........  #.....## #..<....$..  ###.#.### #.#........  f   sleepcap ∩###....# #.#........ ##......## #..######### ...###...# ...You hit the sleepcap. You burn the sleepcap. _The sleepcap is severely damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti Aim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap! You burn the sleepcap.i5 ######### ..## #...).... >...#####........ ++................  #.........:.@........ ...####.........   #......... % ###.......   #..<....$.   #.#....... ∩ #.#....... #..########iRP ...i317 (0.7i^i1 _The sleepcap is severely damaged.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap! You burn the sleepcap. _You destroy the sleepcap!iA #...... ##..#.# #...##.### .........######### #.## #...).... #.#####........ +..... .. #.: ###......#### o.+ #......# #. ..###.....## ##  #.....## #..<....$  ###.#.### #.#........ ###....# #.#. #......## #..######### ..###...# ......###.#io i 5-2.7 (1.0iz i iG@$A parchment of Passage of Golubria. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. You found it on level 6 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Passage of Golubria Translocation4 no Select a spell, or (g)o to location.$i .#......bronnyjavo the Spear-Bearer .##..#.#Merfolk #...##.###Health: 71/71 ======================== .........## #########Magic: 9/9======================== #.........## #...)....AC: 6Str: 18Doom: 2% ###........#####........EV: 16Int: 7 +###....................$ib SH: 0Dex: 22 .. #.........:..........XL:  9 Next: 71% Place: Dungeon:6 ..###......####.@.......Noise: ---------  Time: 5492.7 (1.0) o.+ #......# #.........a) +0 trident (flame) ..###.....## ###........Throw: 3 boomerangs#.....## #..<....$..  ###.#.### #.#........ ###....# #.#........ #......## #..######### $i߼ ..###...# ... ...##...###.# _The sleepcap is severely damaged.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap! You burn the sleepcap. _You destroy the sleepcap!$i $i $iS $i %i3%i%i%i%iB%i%i'%i%i{%i%i%i%iF#.### .....## ########## .......## #...)....######........# ...........# ..:..........# ##......####..#  #......# #...# %i##.....## ###...@....# 5.7 (3 #.....## #..<....$..# #.#.### #.#........# ....# #.#........# ....## #..##########%i...# ...#...###.# <.....#..#....%i9.#%ib%im%ix %iy %iF{ %i: %i %i %i ,%i9 B%i ....## #...)....####........# ............# :....# ......##### ......# #.# .....## ###........# ....## #..<....$..# .### #.#.....@..# 7.7 (2 ..# #.#........# ..## #..########## # ...###.# ....#..# ......# ...)#############%i %iW &iL## ########## ## #...)....# ###### .# .:..# ####.#  #.........# ###........# ...## #..<....$@.# ### #.#.# # #.#........# ## #..########### ...###.##..#)####&i&i+8.7 (1&i0&i&i .## #.## #...)....#.#####.#.#.:.#.####.#.# #.#.## ###.#.## #..<....@..# #.### #.#.#.# #.#.# ..## #..# ...# ... ...###.# ....#..# ......# ...)####&i R9&iL &i -500.7 (2&i &i > _You now have 334 gold pieces (gained 8).'iB23'i 3'iH7'iM9'i9'iT>X'i>'i?'iFA,'iEB'iG.#.###.### ## ##########'iyGr## #...)....#..#####..# #...........# #.........:..# ##......####..#3.7 (3  #......# #.........# ##.....## ###........# #.....## #..<.....'iG..# #.#.### #.#........#.# #.#........## #..########## ##...# ... ##...##'iG!#.#'i*H'iZL'i N'iE'i'i'i`'i'iS'i ,'i9"'i"'i#'i%'i5('i('i)'iN+'i-,'i.'i4# #....... #........ #....... # ##..#.# 'iY5...##.### .## ########## ...## #.@.)....#7.7 (4 #..#####..##....................# . #.........:..........# 'i5l.###......####......#+ #......# #..####.....## ###........# 'i5 #.....## #..<.......##.#.### #.#........#'if6'if;'i<(i (i(i(iy(i(i,B(i(i(i+(i\& (i-...... (iS.(i (i-...... (iG,..... (i-..#.# (ir.##.### (i/9## ##(i (if## #...@....# 9.7 (2 ..#####........# ..............# #...:..... ##......####.........# (i(iN _You see here a +0 spear.(iI(i(i(iP _(i;(i(i (i #....... #........ #. #...... ##..#.#.##.### ........## ##########...## #...)....# ##........#####.@......#11 ###............# . #:..# .#######..# .+ #......# #..# .###.....## ###..#  #.....## #..<.......###.#.### #.#..#(i t#....# #.#..#(i (i (iK (iL (iM (ivT (iQW ,(i[ ,(i#\ (iz\ (i] (id }..#....... ..# ..##..#.# ##...##.### ..........## ########## ##.........## #...)....# >###........#####........# ++###....................# ... #.........:.@........#3 ...#######..# (ie (ßo.+ #......# #..# %..###.....## ###..#  ## #..<.......#  ###.#.### #.#..# ∩###....# #.#..#......## #..########## ...###...# ...(iFf (il (iSn *iE Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 71% 1b - Summon Small MammalSummoning71%1  c - Lesser BeckoningTranslocation82% 2  d - Static DischargeConjuration/Air82% 2  e - Sublimation of BloodNecromancy82% 2  f - Fugue of the FallenNecromancy95% 3  g - Inner FlameHexes/Fire95% 3  h - Cause FearHexes100% 4  i - Dimensional BullseyeHexes/Translocation100% 4  j - Olgreb's Toxic RadianceAlchemy100% 4  k - Forge Monarch BombFire/Forgecraft100% 6 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit0i7Describ  a - ApportationTranslocation 71% 1  h - Cause FearHexes100% 40i7^Memorise|Describe0i) Hide) Describe|Hide1iժ Show Hide|Show3ih +Memorise)a - ApportationTranslocation71%1  b - Summon Small MammalSummoning71%1  c - Lesser BeckoningTranslocation82% 2  d - Static DischargeConjuration/Air82% 2  e - Sublimation of BloodNecromancy82% 2  f - Fugue of the FallenNecromancy3ij95% 3  g - Inner FlameHexes/Fire95% 3  h - Cause FearHexes100% 4  i - Dimensional BullseyeHexes/Translocation100% 4  j - Olgreb's Toxic RadianceAlchemy100% 4  k - Forge Monarch BombFire/Forgecraft100% 6MemoriseShow4i Describ  b - Summon Small Mammal Summoning71% 1Memorise|Describe6iq Lesser Beckoning Beckons the target forward, attempting to place them adjacent to the caster. Level: 2 School: Translocation Fail: 82% Power: 0% Range: 3/5 Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place. 6i pThis spell would have no effect right now because you can't see any hostile targets that would be affected.9i< Spells (Describe)TypeFailure Levela - ApportationTranslocation71%1  b - Summon Small Mammal Summoning71% 1  c - Lesser Beckoning9iTranslocation 82% 2  d - Static DischargeConjuration/Air 82% 2  e - Sublimation of BloodNecromancy82% 2  f - Fugue of the FallenNecromancy95% 3  g - Inner FlameHexes/Fire95% 3  h - Cause FearHexes100% 4  i - Dimensional Bullseye Hexes/Translocation 100% 4  j - Olgreb's Toxic RadianceAlchemy100% 4  k - Forge Monarch BombFire/Forgecraft 100% 6 8 spell levels left 9ii][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit9iI Sublimation of Blood Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power. Level: 2 School: Necromancy Fail: 82% 9iPower: 0% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 16 draining damage. Your reserves of magic are already full.;iU} Spells (Describe)TypeFailure Levela - ApportationTranslocation71%1  b - Summon Small Mammal Summoning71% 1  c - Lesser BeckoningTranslocation 82% 2  d - Static DischargeConjuration/Air82% 2  e - Sublimation of Blood Necromancy82% 2  f - Fugue of the Fallen Necromancy 95% 3  g - Inner FlameHexes/Fire95% 3  h - Cause FearHexes100% 4  i - Dimensional BullseyeHexes/Translocation100% 4  j - Olgreb's Toxic RadianceAlchemy100% 4  k - Forge Monarch BombFire/Forgecraft 100% 6 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=iHide) Describe|Hide=i lShow =i jHide|Show>i{Memorise)a - ApportationTranslocation71%1  b - Summon Small MammalSummoning71%1  c - Lesser BeckoningTranslocation82% 2  d - Static DischargeConjuration/Air82% 2  e - Sublimation of BloodNecromancy82% 2  f - Fugue of the FallenNecromancy95% 3  g - Inner Flame>iHHexes/Fire95% 3  h - Cause FearHexes100% 4  i - Dimensional BullseyeHexes/Translocation100% 4  j - Olgreb's Toxic RadianceAlchemy100% 4  k - Forge Monarch BombFire/Forgecraft100% 6MemoriseShow@i@iM@i4..#.......bronnyjavo the Spear-Bearer ..#......Merfolk ..##..#.#@iHealth: 71/71 ======================== ##...##.###Magic: 9/9======================== ..........## ##########AC: 6Str: 18Doom: 2% ##.........## #...)....#EV: 16Int: 7 @i>###........#####........#SH: 0Dex: 22 ++###....................#XL:  9 Next: 71% Place: Dungeon:6 ... #.........:.@........#Noise: ---------  Time: 5513.7 (0.0) ...###......####.........#a) +0 trident (flame) ßo.+ #......# #.........#Throw: 3 boomerangs @iʷL%..###.....## ###........##.....## #..<.......####.#.### #.#........# @i ∩###....# #.#........# ##......## #..########## ...###...# ...@i'Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap! You burn the sleepcap. @iV_You destroy the sleepcap! _You now have 334 gold pieces (gained 8). _You see here a +0 spear.@iP  Okay, then.@i;@ij@iz. _Bi3BitBiBisBi$ _BiBiBiBBi h  You pick up a parchment of Passage of Golubria and begin reading...Bi[ BiQ BiF..#.........#........##..#.#Biv##...##.###...## ########## .###...## #...)....# ##>###..#####..# #+++###.Bi0^..#.. #..@....#6.7 (3o...###......####..# ..ßo.+ #......# #...# ..%..###.....## ###....# #.....## #..<....# Bi # ###.#.### #.#......# ##∩###....# #.#.......# .###......## #..########## BiO.....###...# ...BiBiTBi-L _You add the spell Passage of Golubria to your library.Ci;.#..#.......##..#.# .####...##.###.## ########## ..###Ci.## #...)....##>###.#####.# ##+++###.#  ..... #...# #.o...###......####.# +..ßo.+ #......# #...# #..%..###.....## ###.......# #.....## #..<...Ci ....# ## ###.#.### #.#........##∩###....# #.#........# ..###......## #..# #.....###...# ...CiCir+7.7 (1CiyCikFCi"GCiMMCi OCi4+ Ci, CiS1 Ci 3 Di3Di4Di 5Di;Di{=Di->DiB,DiCBDi;PXDiV...#.........##..#.##.####...##.###.............## #############.........## #...)....#.###>###........#####........# ..###+++###............# ..# ..... #.....# .###.o...###....@.####.........#20.7 (3 .# +..ßo.+ #......# #.........# .###..%..###.....## ###........# ..# #.....## #..<.......# ..### ###.#.### #.#........# ...###∩###....# #.#........# .....###......## #..########## ####.....###...# iVum... ####...##...###.#DiWDilYEi=IEi AEiBEiD,EiEEiGEiGEiYHEiIEiJEi.KEiKEiMEiBNEixNEi'OEiPEiR,EiSEiUEixV,Ei\WEiXEiZEi@[EiI\Ei^Eii_Ei_Eij`EiaEicEi7dEidEi|iS# +..ßo.+ #......# #.........####..%..###.....## ###........#EiiM.# #.....## #..<.......# ...### ###.#.### #.#........####∩###....# #.#........#...###......## #..########## .####.....###...# ... # ####...##...###.#  ###.<....@#..# Ei_j9.7 (9 ##..#  #.....)#### # ######.).......#########. ............⌠÷..#### #####............# #.# #..).._....# . #.................# #. ###............#####EiWkEi!qEirFiy4FiFiFi 3Fi Fi Fit Fi Fi ,Fi FiZ Fie Fi ###..%..###.....## ###.# # #.....## #..<.# ### ###.#.### #.#........# Fi ###∩###....# #.#..# ......## ##..########## ###.....###...# ...  ####...##...###.#  ###.<.....#..#  ##.......@# 31.7 (2 #.....)#### Fi  ######.).......######### . ............⌠÷..#......# ## #####............# #.# #..).._.....#####.##.................# ###............##### . ### #....##......##Fi2GiiGi=kGikGitGiUwGikxGi|,Gi.o...###.##..#  +..ßo.+..# ##..%..###.....## ###.# # #.....## #..<# ### ###.#.### #.#........# .###∩###....# #.#........# ......## ###..########## ##.....###...# #...#####...##...###4.7 (3###.<.....#..#  ##........##  #.....)####  ######.).......#########............⌠÷..#......# # #####....# #.#.i;49m.).._.....#####.# ..#GiGiGi? Gi@ GiD GiE HiHiUHiHi..... #.......# .o...###......####.........# ..ßo.+ #......# #.........# ..%..###.....## ###........#  #.....## #..<.# # ###.#.### #.#..# ##∩# ##.#........# .###......## ###..########## .....###...# #..7 ###...##...###.#####.<.....#..# ##........## #.....)#### ######.).......######### ............⌠Hi5÷..#......#  #####............# #.##..).._.....#####.#HiHiHiHi Hi' BHi Hi0 Hi Hi HiF #>###..###### +++###..............# .. #..............# o...###.##.........# .ßo.+.# #...# .%..###.....## ###.Hi #  #.....## #..<#  ###.#.### #.#........# #∩###....# ##@#........#9.7 (2...## ###..########## ....###...# #...## ##...##...###.#Hiu #####.<.....#..#  ##........##  #.....)#### #####.).......######### ...........⌠÷..#......#Hi Hi Hi Iih3IiiIimIinIipsIitIiZwIiwIixIizIi:}Ii}Ii~Ii +..ßo.+ #......# #...# ##..%..###.....## ###........# # #.....## #..<.......# ### ###.#.### #.#........# .###∩###....# ##.#........# ...###...########## IiI##.....###...# #...##  ####...##...###.###  ###.<.....#.@# 43.7 (4 ##........##  #.....)####  ######.).......######### ............Ii⌠÷..#......# # #####............# #.# #..).._.....#####.# #.................# ###............#Ii!"####IiIiJi0Ji0JiJiIJikJiJi6,JiJiJiJiJiJi@JiJi<  You see here a +0 club.JiJiu _JioJipJi6JiJi5Jirc  You see here a human skeleton.JiJi _Ji=Ji.###∩###....# ##.# ...###......## ###..######### ##.....###...# #...##  ####...##...###.### Jiis ###.<.....#..#  ##........##  #.....)####  ######.).......#########............⌠÷@.#......#9.7 (6 # #####............# #.#Ji).._.....#####.# #................. ###............####  ### #..........##......##.......###.............Ji.## ...............†...........# ..........########.........#Ji6JiJiJizV JiOW Ji\X Ji] Ji_ Ji_ Ji!d XJid Ji f Jig ,Jih Jism ####...##...###.###  ###.<.....#..#  ##........##  #.....)####  ######.).......#########............⌠÷..#......#JiVn #####............# #.# #..).._.....#####.#  #.........@.......# 52.7 (3 ###............#####  ### #..........##......# .......###..............## ..............†...........# .........########......... .. ####..### .#Jin  ##.### ## ..... #Ji0o Ji]u Ji?w KiIKiRKic,Ki!,Ki BKig ##........##  #.....)#### #####.).######### ...........⌠÷..#......# Kia#####............# #.#  #..).._.....#####.#  #.................# ###........... ## #..........#### 4.7 (2 .....###........ 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Vi #........######...........#####  #........#  ######)#..###.@...#.......###7.7 (7 #...).....#####...........  ####.....................###.  #.......################## #  #.............########  #######.......## ####### #### #VisViViVi[ Vi\ ,ViTd Vi7g Vig Vik ,Viso BVip Vi{ Vi| Vi Vi Vi Vi4 Vi ViM Vi+ Vi Vi Vi# ViN ViΔ Vi ViK Vi ,ViÞ Vi #.# ####### #)....##... ..... ##.### #.#.#..#.### ##### .....# #[#.##.#.. # .....# ##)#.# ....# # Vi [..>..# #####.)..# ###..### ## .....# #.....)..# ....##### ###### #....÷...#######........ #............. #......@.######.........44 #............... ######)#..###.....#..... #...).....#####... ####................. Vi4 .#.......################...................######################..#####Vi Vi Vi" Wi? 3Wi WiĽ Wi Wi Wim ,Wi ,Wi2 Wi  #.##.......####)...#..#  #.###.....## #....##..#  #.# ####### #)....##... ..... ###.###Wi}  #.#.#..#.### ###....# #[#.##.#.. .# ##)#.# ....# ...>..# #####.)..# ###..### # ......# #.....)..# ....##### ####### #....÷@..#######6.7 (2 #............ #........######...Wi u#.................######)#..###.....# #...).....#####.... ####.......... #.......#########...................Wi Wi Wi: Xi Xi* What do you want to examine? Items  a - ([) a +0 robeb - ()) a +0 sling  Xi c - ()) a +0 spear  d - (÷) a gnoll skeletonYiS9Yi@YiI #.##.......####)...#..#bronnyjavo the Spear-Bearer#.###.....## #....##..# ##### Merfolk#.# ####### #)....##... ..... Health: 71/71 ======================== YiIO###.####.#.#..#.### #### Magic: 9/9======================== ......##[#.##.#..AC: 6Str: 18Doom: 2% ......###)#.# ....#EV: 16Int: 7 ...>..# #####.)..# ###..### # SH: 0Dex: 22 YiLJ7......# #.....)..# ....##### XL:  9 Next: 71% Place: Dungeon:6 ####### #....÷@..#######....... Noise: ---------  Time: 5646.7 (2.0)#...................... a) +0 trident (flame)YiJ#........######........ Throw: 3 boomerangs#......................######)#..###.....#....#...).....#####.... ####.................. #.......##############Yi1K #...................##  _You add the spell Passage of Golubria to your library. _You see here a +0 club. _You see here a human skeleton. _You see here a black bear corpse.  Things that are here: _a +0 halberd; a +0 robeYi]Yi^Yi hYiiYiP Yi What do you want to examine? Items  a - ()) a +0 halberdb - ([) a +0 robeZi-% Zi+ #.##.......####)...#..#bronnyjavo the Spear-Bearer#.###.....## #....##..# ##### MerfolkZi-#.# ####### #)....##... ..... Health: 71/71 ======================== ###.####.#.#..#.### #### Magic: 9/9======================== ......##[#.##.#..AC: 6Str: 18Doom: 2% ......###)#.# ....#EV: 16Int: 7 ...>..# #####.)..# ###..### # SH: 0Dex: 22 ......# #.....)..# ....##### XL:  9 Next: 71% Place: Dungeon:6 Zir-####### #....÷@..#######....... Noise: ---------  Time: 5646.7 (0.0)#...................... a) +0 trident (flame)#........######........ Throw: 3 boomerangs#......................######)#..###.....#....Zi$.#...).....#####.... ####.................. #.......############## #...................##  _You add the spell Passage of Golubria to your library. _You see here a +0 club. _You see here a human skeleton. _You see here a black bear corpse.  Things that are here: Zi._a +0 halberd; a +0 robeZiL6Zi6Zi>Zi~@ZiZi֨ZiGZi6ZiZiZiZi=  You see here a +0 spear.ZiyZi9 _ZiaZi$  Things that are here:Zi9`  a +0 whip; a gnoll skeletonZi Zi _ZiZiY  Items here: )) [ ÷.ZiZia _ZiZi.$  Things that are here:Zi@<  a +0 robe; a +0 halberdZiZi _ZiZiI #.....#....#......###. #............#......####..... ##............#......# ####  ##......<......#......#  #...................).## Zi #.##.......####)...#..#  #.###.....## #....##..# ####  #.# ####### #)....##... ...... #@#.#..#.### ####51.7 (5 ......# #[#.##.#.. ......# ##)#.# ....# ...>..# #####.)..# ###..### # ......# #.....)..# ....##### ####### #....÷...#######...#...........Zi#........######........#...ZiZZi1[i3[i[i[i*[i,[iB[i[i#.)........### ###........[.......###∩###.[i.....#....#...... ......#......####.....#...#......# ####...##......<......#......# ###.#...................).#  #.##.......####)...#..# #  #.###.....## #.@..##..# ##3.7 (2  #.# ####### #)....##... ...... ##.### #.#.#..#.### #####..# #[#.##.#.. [iyY# ##)#.# ....# ..>..# #####.)..# ###..### ## .....# #.....)..# ....##### ###### #....÷...###.[ie [i \ij3\i<\i \i\iy\i:\iQ  Things that are here:  a +0 hand axe; an orc skeleton\it\iM _\i\iC\i%!\i!\i#\i- #. +..ßo. #..[...#.......###..%.. #............#........#  #............)........### \i.% ##.............[.......###∩## #............#....#...... #............#......####..... ........#......# ####.. ##......<.....@#......# 6.7 (3  #...................).# #  #.##.......####)...#..#  #.###.....## #....##..# ####  #.# ####### #)....##... ..... ###.### #.#.#..#.### ##.# #[#.##.#.. \ib/......# ##)#.# ....# ...>..# #####.)..# ###..### #\im0\iCA\iC^iH^iJ^iK^i}R^iT^iU^iiY,^iZ^i[^i[^i]^i_^i-`^i"a^ib^i(e,^i7g^iuq #..#.###...)###.####...###># ##.##.....###...###+++ ##).........# .... ###÷......###.o.. ........# +..ßo #..[.#.......###..% #.#........#  #.)........###  ##.......[.......###∩60.7 (4 ##....#......## .....#......####.... ##............#......#. ##......<......#......# ##  #...................).#[^i-rm  #.##.......####)...#..#  #.###.....## #....######  #.# ####### #)....##... ....^iw^ix^i~7^i8^i4@^iA_i̧3_i_i_ih_i_iܸ,_iL,_i_iT_i,_i_iK# #....)#..÷<##..#.###.# #..).).>....#.##......#### #>..)##...........####.###...)###.####...###>####.....###...###+++#..)..# ...##÷###.o...# +..ßo..[#.......###..%.3.7 (3........# )........### ##.............[.......###∩##............#....#......####............#......####...._i'..#.....#..............._i_i_i 3_iX _iT _i _i# ,_i\% _i) ,_i, _i/ _i 3 _i3 _i6 _iSA #..##........#### #.........######.##.....# #... ##....#...###........# #....)#..÷<##..#.###_imB D.# #..).).>....#.##......#### #>..)##...........####.###...)###.####...###>####.....###...###+++#..).........# ...6##÷......###.o..........# +..ßo#..[.........#.......###..%.#............#........##............)........###....[. ...# .........#..... _iC _iM _i+O `io3`iEs`i ~`i߁`i,`iS`iŒ,`i`i& ##..####### # ##....#....### # ##..##........#### # #..######.##.....# #....... #.## ##....#...###.. #.# #....)#..÷<##..# #.# #..).).>....#.##.... #.#### #>..)##...........## #..#.###..@)###.####...###>8.7 (2 ####.....###...###++ ##`i....).........# ... #...........##÷......###.o #....................# +..ß #..[.........#......% #............#.... #............)........### ##...[.......###∩`i`i`i`ai2`ai5aaiucaiiaimai7naiqaitaiy,aiyaiai ####  ###### ##..####### # ##....#....### # ##..##........#### # #..######.##.....# # #.## ##....#...###..... #.# #....)#..÷<##..#.# #.# #..).).>....#.##.. #.#### #@..)##...........70 #..#.###...)###.####...## ##.......##.....###...###aip ##..........).........#  #...........##÷......###. #....................# +.  #..[.........#.......###.  #............#..# #).### aimaiaiYc _There is a stone staircase leading down here.aipA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.fifi!########## bronnyjavo the Spear-Bearer##..########..... Merfolk##....#....### #..... Health: 71/71 ========================fi/##..##........#### #..... Magic: 9/9========================#..######.##.....# #..... AC: 6Str: 18Doom: 2%#.## ##....#...###..... EV: 16Int: 7#.# #....)#..÷<##..#.# SH: 0Dex: 22#.# #..).).>....#.##.. XL:  9 Next: 71% Place: Dungeon:6#.#### #@..)##........... Noise: ---------  Time: 5670.7 (2.0)#..#.###...)###.####...## a) +0 trident (flame)##.......##.....###...###i4\7m Throw: 3 boomerangs##..........).........# .#...........##÷......###.#....................# +. #..[.........#.......###. #............#........##............)........###  _Items here: )) [ ÷.  Things that are here: _a +0 robe; a +0 halberd  Things that are here: _a +0 hand axe; an orc skeleton _There is a stone staircase leading down here.fi'AfiHfiGM21.7 (1 _fiBSgi&7gic ...#   ...# #..# ##..# ...+ ..# #.# gi{d#@# #.........#  #.........#  ########### gi\-3.2 (2.5gi]gi_# _You climb downwards.giba _There is a stone staircase leading up here.ii9A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.jil{ji3bronnyjavo the Spear-Bearer...#Merfolk...#Health: 71/71 ========================#..#Magic: 9/9========================##..#ji.AC: 6Str: 18Doom: 2%...+EV: 16Int: 7..#SH: 0Dex: 22#.#XL:  9 Next: 71% Place: Dungeon:7#@#Noise: ---------  Time: 5673.2 (2.5)#.........#a) +0 trident (flame)#.........#Throw: 3 boomerangs########### _a +0 robe; a +0 halberd  Things that are here: _a +0 hand axe; an orc skeleton _There is a stone staircase leading down here. _You climb downwards. jiL_There is a stone staircase leading up here.jijijijiZki;AaM####. #+###..#+......+#..... #<# kivB#.........##.........#####ki Jki6K44.2 (1.0 _ki OkiPkie ^##### ...# ...# #..# #+###..# +......+#....@.##..###.# # #<#  #.......# #.........############kiam ki]n &5kis kiu liPM####. #+###..#++.....###.#. #<###liUliV&6liXliBZliE M#####. #+###@.#++...#..###.#..#.li" <7li li li oM####+. #+###..#+......+#......##.####lim li5 &8li/ liɍ mi/(M####+. ##+###..#+......+....mi@.#.#.......mi\miG&9miymimi4 ##### #...# +@..# ##..# #+###..# +......+ #......# #..#mi5J##.#  #.. #<#  #.........#  #.#miw<miU='80miAmiUCniI###+.................'.........#+.niMniN&1niPniR( _You open the door.oi#.+.#.#.+###+#...#####.#...#.@...#.##..#.#+###..#.. +......+. #......# #..###.# #.. #<# #.........#  #.#oi[oi3&2oioiQ _There is an open door here.oi]_ } #.... +... #... #..#+###+#...#####.#...#'...#.##..##....#+###..##... +......+#.. #......##. #..###.#. #.. #<#  #.#  #.#3 _pi&)#.... +.... #... #...##+###+#...........#####.#...#.'...#.##..###....#+###..# #... +......+ #.. #......# #. #..###.#pid+!.. #.. #<# #.........#  #.# ###########pi2pi4&4pi8pi:pi pi pi pi pi ,pi0 : pi )_Found Adghuat's Antique Weapon Boutique.piq pi pin pi  #.... +..... #..... #....##+###+#...#..######..#...##..'...##...##..#6.2 (2##....#+###..# #....+......+ #....#......# #....#..###.# ......#.. #<# ......pi .#..#....∩..#..#  ##pi pi, pi pi3pi$pizpi ,pi'BpiƵpiP1 #..... #....####+###+#... #..........##### #..........#...# #.'...# #....##..# ####....#+###..#piۻ #..@.+......+8 #....#......# #....#..###.#......#.. #<#.......#.........##....∩..#.........##.###########..... pi&pipikqi %qi[ m _Found 5 atropa-tipped darts.qi qi qi qi` qi1 qi qi qi( W#..........'...##..........##..#####....#+###..# #....+......+ #....#.....###....#..####.......#.. #<#.......#.........##....∩@.#...#93.2 (5#.......###########........... .......qi ........(............................qi# qi[$ qi? qi> qi]qiqiqiqi,qi/qi%qi2 qi.#qi%qia'qi(qih*qi-qi.qiV/qi5  #....#......#   ####....#..###.#   #.......#.. #<#  #.......#.........#  #....∩..#.........#  ###.......###########  ........  ........  .......@........ 7.2 (4  .(.......  .....  ...   #+#######+###+#    qi7qiM;qiB=sisi5 atropa-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes blindness and brief confusion. The chance of successfully applying its effect increases with your Throwing and Stealth skill. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 2.0At 100% training you would reach 6.0 in about 0.4 XLs.At current training (14%) you reach 6.0 in about 2.5 XLs.Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {atropa} {missile}(g)o to location.ti #....#......#bronnyjavo the Spear-Bearer  ####....#..###.#Merfolk  #.......#.. #<#Health: 71/71 ========================  #.......#.........#Magic: 9/9========================  #....∩..#.........#AC: 6Str: 18Doom: 2%  ###.......###########EV: 16Int: 7  ...............SH: 0Dex: 22  ...............tiXL:  9 Next: 71% Place: Dungeon:7  .......@........Noise: ---------  Time: 5697.2 (4.0)  .(..............a) +0 trident (flame)  ................Throw: 3 boomerangs  ................  ...............  #+#######+###+#    _You climb downwards. _There is a stone staircase leading up here. _You open the door. _There is an open door here. _Found Adghuat's Antique Weapon Boutique. _Found 5 atropa-tipped darts.tin ti ti0tiʛtiנ,ti١tititiҨ,tititiJ,titi   ####....#..###.#   #.......#.. #<#   #.......#.........   #....∩..#.........  ti"####.......##########   #................   #.........   #.................   #..(.@............701  #....   #....  ti  #....   ###+#######+###+#     tiI" titi½tiJuiPG}  #.......#.. #<#  #.#........  #....∩..# #####.......#########  #.........   #.  #..  #..(......  #...@....  #.  #  ###+#######+###+#     2.2 (1ui8+  #.#.. #<#  #.#  #....∩..#  #####.  #.  #.  #.  #..(.  #.  #.  #.  ###+#+###+#     uiuui&3uiMui^viǭRM######.vi #<#. #....∩..#.......############ .. #................vivi&4vivi.Y _You see here 5 atropa-tipped darts.wi43wi5wi8wi<wi@: _wiAwi:EwiEwi1Fwi{J  #....+......+   #....#......#  wi{K####....#..###.#  #.......#.. #<#   #.......#.........  #....∩..#... ############### #..  #.. 6.2 (2 #....  #..(  #.......wiLq #................. #................ ###+#######+###+#wiPwiRwiJVwiBWwiWwiA\wiF_wi-c,wicwigwi"hwi(iwi8o #..........##..#  ####....#+###..#   #....+......+   #....#......#  ####....#..###.#  #.......#.. #<#   #.......#.........#   #....∩..#.........# ################8 #..  #.....  #..... #..(... #..... #................. #................ ###+#######+###+#wiowiWtwiuwiwiF3wilwi7wiwiu,wi-wiwiwizwiwiWwiwiwi,wiFwid  ####....#..###.# wi{ #.......#.. #<#  #.......#.......  #....∩..#....... #.......######## ........... ......  .......   .......... 12.2 (4  #..wis.....  #......  #......  ###+#######+###+#    wi3wiwi}Y _You see here 5 atropa-tipped darts.xi A3.2 (1xiX xiP / _v - 5 atropa-tipped dartsyiTq3yi}ryi_syityi yByiy,yi,yi,yiFyi4 ####....#+###..#  +......+  #......#  ####....#..###.#   #.......#.. #<#   #.......#.yiD..#  #....∩..#...# #####.......########### #... 6.2 (3 #.....  #....  #....... #................. #................. #................ ###+#######+###+#yi3yiyiyiy"3yi~#yiz&yi(yi,yi-yi0yi#1yi1yiO8 #..........'...#  #..........##..#  ####....#+###..#  ....+......+  #......# yi9# ####....#..###.#  #.......#.. #<#   #.......#.........#   #....@..#.........#9 #####.......###########   #.........  #...... #.... #.... #.... #................. #................yi:yiH>yi@u _There is an entrance to Adghuat's Antique Weapon Boutique here.zi<zi>Adghuat's Antique Weapon Boutique. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and iszi?interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Adghuat's Antique Weapon Boutique with the > key. You are here. (>)enter.{ij{i/q{iutWelcome to Adghuat's Antique Weapon Boutique! What would you like to do?  a -  262 gold an arbalestb -  350 gold a battleaxe  c -  175 gold a runed daggerd -  175 gold a quarterstaff  e -  192 gold a rapier {iu f -  210 gold a glowing shortbow You have 334 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listioiuiry #..........'...#bronnyjavo the Spear-Bearer  #..........##..#iyMerfolk  ####....#+###..#Health: 71/71 ========================  #....+......+Magic: 9/9========================  #....#......#AC: 6Str: 18Doom: 2%  ####....#..###.#EV: 16iz_Int: 7  #.......#.. #<#SH: 0Dex: 22  #.......#.........#XL:  9 Next: 71% Place: Dungeon:7  #....@..#.........#Noise: ---------  Time: 5719.2 (3.0)  #####.......###########a) +0 trident (flame)  #................Throw: 3 boomerangs i{ #................  #.................  #.................  i{#.................  #.................  #................ _Found Adghuat's Antique Weapon Boutique. _Found 5 atropa-tipped darts. i{_You see here 5 atropa-tipped darts. _You see here 5 atropa-tipped darts. _v - 5 atropa-tipped darts _There is an entrance to Adghuat's Antique Weapon Boutique here.iiEi'iiIiVii$ _iy,i0iiTii(i iif ####....#+###..#  #....+......+  #....#......# i ####....#..###.#  #.......#.. #<#  #.......#........ #....∩..#.........  #####.......###########  #.......i..... 22  #...................  #...........  #...  #...  #...  #...  ###+#######+###+## iii1i[ ....+......+ #....#......# ####....#..###.# #.......#.. #<# #.......#.........#....∩..#...#  #####.......###########  #......................  #....5  #...#...#...#...#...###+#######+###+## ...i6n iPi_3iii,ii*e  You encounter a hound.i #....#......# ####....#..###.# #.......#.. #<# #.......#.........#i#....∩..#..# . ####.......###########.. ................. ....h ... .. .. .. .. ##+#######+###+###h   hound (asleep) ......+......#i+6.2 (1i27.2 (2 _izi|i #....+......+ #....#......# ####....#..###.# #.#.. #<#  #.......#.#  #....∩..#.........# . ################.. #... #.h #. #. #. #iG. #.................. ###+#######+###+##......# ......+......#iiH8.2 (1i)i%iiiiBiu,iib####....#+###..# #....+......+ #....#......# ####....#..###.# #.......#.. #<#  #.......#..# #....∩..#.........# .  #####i###########..  #....30.2 (2  #..h  #..  #...  #...  #...  #...............i?...###+#######+###+##......# ......+iiiii3iBiB,ii,iN' #....#......# ####....#..###.# #.......#.. #<# #.......#.........##....∩..#.........# .#####.......###########..i#........................  #................h  #.. 2  #..  #.  #...  #...  ###+#######+###+### + ......# ii=i9i ia 3i i iW i ,it g  A hound comes into view.i^ \#.......#.. #<# #.......#.........##....∩..#.........# . ####.......###########.. ........................ ................h .... ..i\ c.. .. .. .. ##+#######+###+### + ......# h   hound (asleep)......########i +3.2 (1ik 24.2 (2 _im i iӅ#.#.. #<# #.#.# ..#....∩..#.#...#.h...+#+###+##......#.#+......# ##ii֑+5.2 (1iii,####....#..###.#  #.#.. #<#  #.......#.#  #....∩..#.........#. #############.h ................. +#######+###+##......#..#......+ .+#......i.[#########io6i/7&6i<i>i  #....#......# ####....#..###.# ### #.#.. #<# ..# #.......#.# ...+....∩..#.........#....# ############....#..#h..##### .................# #######+###+##......#..#......+..#+.# .##......#imif&7iii_i#....+......+  #....#......# ##....#..###.# ### .#.. #<# ...# .......#.# ...+ ....∩..#.........#....# ###########....# ..# h..# # # ## ................# ######+###+##......#....#......+..#.+.# .#ipiq&8itifvi x#....#......# ##....#..###.# .#### ......#.. #<# ....# #.........#....+ ∩..#.#....# ..###########....# ..............# h..# ..# # # ## #####+###+###.... #......+..#+......#..#.#......#i U.hi h  The hound barks!====9iN i2 S _The hound closely misses you.i$ #....#......# bronnyjavo the Spear-Bearer ##....#..###.# .####  Merfolk ......#.. #<# ....#  Health: 71/71 ======================== ......#.........#....+  Magic: 9/9======================== ...∩..#.........#....#  AC: 6Str: 18Doom: 2% ......###########....#  EV: 16Int: 7 .....................#  SH: 0Dex: 22 .....................#  XL:  9 Next: 71% Place: Dungeon:7 ................@h...#  Noise: ====-----  Time: 5739.2 (0.0) i.....................#  a) +0 trident (flame) .....................#  Throw: 3 boomerangs .....................# .....................# #####+###+##......#....  h   hound #......+..#..  +......#..#..  #......# _A hound comes into view.The hound barks! _The hound closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound (63% to hit)ik h*iIzh.  Aim: a hound (63% to hit)i)) #....#......#bronnyjavo the Spear-Bearer ##....#..###.# .####Merfolk ......#.. #<# ....#Health: 71/71 ======================== ......#.........#....+Magic: 9/9======================== ...∩..#.........#....#AC: 6Str: 18iqDoom: 2% ......###########....#EV: 16Int: 7 .....................#SH: 0Dex: 22 .....................#XL:  9 Next: 71% Place: Dungeon:7 ................@h...#Noise: ====-----  Time: 5739.2 (0.0) .....................#a) +0 trident (flame) .....................#Throw: 3 boomerangs .....................# .....................# #####+###+##......#....h   hound#......+..#..+......#..#..#......# _A hound comes into view.The hound barks! _The hound closely misses you.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound (63% to hit)i-`=---8 (0.6iRiP _You barely miss the hound.i  #....#......# bronnyjavo the Spear-Bearer ##....#..###.# .####  Merfolk ......#.. #<# ....#  Health: 71/71 ======================== iy ......#.........#....+  Magic: 9/9======================== ...∩..#.........#....#  AC: 6Str: 18Doom: 2% ......###########....#  EV: 16Int: 7 .....................#  SH: 0Dex: 22 .....................#  XL:  9 Next: 71% Place: Dungeon:7 iB b................@h...#  Noise: =--------  Time: 5739.8 (0.0) .....................#  a) +0 trident (flame) .....................#  Throw: 3 boomerangs .....................# .....................# #####+###+##......#....  h   hound #......+..#..  +......#..#..  #......#Press: ? - help, Dir - move targetAim: a hound (63% to hit) _You barely miss the hound.i Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound (63% to hit)i& #....#......# bronnyjavo the Spear-Bearer ##....#..###.# .####  Merfolk ......#.. #<# ....#  Health: 71/71 ======================== ......#.........#....+  Magic: 9/9======================== ...∩..#.........#....#  AC: 6Str: 18Doom: 2% ......###########....#  EV: 16Int: 7 .....................#  SH: 0Dex: 22 .....................#  XL:  9 Next: 71% Place: Dungeon:7 ................@†...#  Noise: =--------  Time: 5739.8 (0.0) .....................#  a) +0 trident (flame) .....................#  Throw: 3 boomerangs [0i';10m.....................# .....................# #####+###+##......#....  h   hound #......+..#..  +......#..#..  #......#Aim: a hound (63% to hit) _You barely miss the hound.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound (63% to hit)  You puncture the hound! You burn the hound!iX/7  .####  #<# ....# ....+ ∩....# ########....# i0............# ............# .......@†...# ............# ............# ............#............#+##......#.... #......+..#.. +......#..#.. iC6>3=40.5 (0.7i9i7;I _You kill the hound!i> ui i{ ,i= ,i3 iK .......#.. #<# ....# .......#.........#....+∩..#.........#....#i .###########....#...................#................#.†...#......#.....#--2.5 (2.0.#.# ######+###+###.... #+..#.. +......#..#.. #......# # ######## i{ 9--ip iƮ i{i|i}i:i,iP,iMBiZ #....∩..#.........#....# ##.......###########....#....................#.................#†...#..#.......#........#..#4 +#######+###+###.... #+..#.. +......#..#..i ^ #......# # ########    iiƘi1i i i i ib i i ,i iY i i  #.......#..#....+  #....∩..#.........#....# i e###############....#..#......#†...#........#...#...#6 i ..........................# ##+#######+###+##......#.... #......+..#.. +......#..#.. #......# ######### i i3 i iiii i i i,i,i(ii0i,i.........# .........................# iz.....................†...# ...# ....# ..........# ........# #+#######+###+##......#.... #@.....+..#..9.5 (3i| +......#..#.. #......# # ########      iJ  i i i"i /...†.......... #+#######+###+##......#.... #......+..#..+## # ####### iX i i ,50.5 (1i im i~+###+............'######iBi&1i_iQ( _You open the door.i.#.........†...#....#....#...#...# ##+#+###+##......#.....#......+..#....#..#..#......# # ##ii]&2iiQ _There is an open door here.i8#.# #......†...# #..........# #..........# #..........# #....##+#+###+##......#.....#......+..#..'......#..#..#......# # ########i^iJ-3 _iii5 #.#  #.†...#  #.....#  #......#  #.......#  #........#  ###+#+###+##......#....#.#......+..#..#.'......#..#..#......# # ########iQ<4iii=  #.# #.†...# #.# #.# #.# #......# ###+#######+###+##......#.... #.#......+..#.. #.'......#..#.. #......# # ########izC iD &5iG i!J iT6 #.# #.†...# #.# #.# #.# #.# ###+#######+###+##......#.... #.#......+..#.. #.'......#..#.. #......# # ########i%>iJ?&6iCiDi, #.# #.†...# #.# #.# #.# #.# ###+#######+###+##......#.... #.#......+..# #.'......#..# #......# # #i0iD1&7i08i Iin i i ,i  #.# #.....# #†...# #.# #.# #.# #....................####+#######+###+##......#.. #.#......+..# #........'......#..###########......# #########i" ................................................'8iO i L======9.5 (2i) i- = _As you open the door, it creaks loudly!i)  There is an open door here.i^ _ #....∩..##.... ################.... #............... #......... #...............†... #.................. #.................. #.......................#..................------61###+#######'###+##......#.. #........#......+..#........'......#..##########......#########ih------iwirii0ii i i iU% if( i( i%- ,i_/ ,ib0 i8   #....∩..#..#   #####.......##   #   #   #..†   # iM9 J  #   #   #..3   ###+#######'###+##......#   #........#......+   #........'......#   ##########......#  i9 W ##   iS: i-@ iA ioi3iiAii,i,iiii1iiTir  iUt #....∩..#.  #####.......##  #  #  #.  #  #  #  #.6.5 (3  ###+#######'###+##....  #........#.... i: #........'....  ###....    iii{Iii,i niz  #....∩..#i| )  #####.......  #  #  #  #  #  #  #..@...8.5 (2i 4  ###+#######'###+##  #..#  #..'  ## i- R   i iiih '..##..#####ii+9.5 (1i}it ( _You open the door.i/i13i5i7i(<l  There is an open door here.i9=i= _i=izB#........................................#..........#..........###'#######'###+## #.@# #..#71.5 (2i3CW #..# #........'#### #########    iDiFi/Hi iD 3i i# ,i V  There is an open door here.iEi _iiHi<iiiibii iu   ##.. #<#  i m #.#  #....∩..# #####.......######### #.....i:[ #........... #........... #.................. #...@........5.5 (4i #............ #.................. ###'#######'###+##... #..# #........#... #..# #........'... #### ##########...iO####iiiOiv3iii"iXiHieii[iiióiIi ii,ii #....#......#  ####....#..###.# .##   #.......#.. #<#  #.......#.........#...  i #....∩..#.........#   #####.###########   #..... #..... #........†80.5 (5 #......... #......... #......................   #......................   ###'#######'###+##......#   #..# #........#......+   #..# #........'......#.   #### ##########......#iii#Ii&ir(i#-i#.i/,i50i$1i!2i2i2i3i5iw6i 7iB8i EiiHV #....  iI'####+###+#...  #...#####  #...#...#  #..........'...#  #....##..#  ####....#+###..#  #....+......+  #...@#......# 8.5 (8 ####....#..###.# .#### iI#.......#.. #<# ....# #.#.........#....+ #....∩..#.........#....# #####.......###########....#  #....................#  #....................#  #......................†...# iyJiUQiA ibB iDC iG iK inL iQ ,iS itT iU iW iA[ i[ i\ iq^ ia ijb ic id i)g ig ih ij ikl il im is k #..... idt  +.....  #.....  #..... ####+###+#..... #......@...####94.5 (6it J#..........#...# ...'...# ...##..####....#+###..# #....+......+  iu #....##  ####....#..###.# .### #.......#.. #<# .iv i{ i#} iEy##.+.#.#iF'iIi/J+5.5 (1iaMiQ( _You open the door.i +..#..#.. ####..##..... #......+..... #......#.....  #......#..... i! ####+###@#..... #....##### #....#...# #....'...##..........##.#####....#+###..##....+......+ #....#......#####....#..###.# .####i i &6i i _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open iu door here.iTiW3iZi[\i]$ _i`nie5 #..# #..# +..# #..# ie #..#  ####..##..... #......+..... #....@.#.....8.5 (2 #......#..... ####+###'#..... #..........##### #..........#...# #..........'...#ihf#..........##..#####....#+###..# #....+......+iii6kidYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.### ...##..# ...##..# ...#+..# ...##..# ...+ #..# ...########..##.......#......@.......801.5 (3#......#.......#......#.......####+###'#.......#..........#####.#..........#...##..........'...##..........##..#####....#+###..# _There is an open door here. ik_You open the door. _There is an open door here. _You open the door. _There is an open door here.iK< i[= 3iB i{E iF $ _iPJ ,i L JYou open the door. _There is an open iL door here. _You open the door. _There is an open door here.  You encounter a hound.iQ ; ...... ####....# #..#....# #..#....# +..#....# #..#....+  #..#....##### iR ####..##.# #......'.......# #......#.......# ......#.......#####+###'#.......#..#####...h   hound (asleep)#..........#...#...#..'...# .h#..........##..#iZ +2.5 (1ir[ )3.5 (2 i[ _i_ ia i ......####....# #..#....# #..#....# +..#....# #..#....+ #..#....#########..##.......# #......'.i # #......#.......# #......#.# ####+###'#..........#####...#....#...#.#..........'...# .h#..........##..# ..####....#+###..#i ix +4.5 (1i iz i####....# #..#....# #..#....# +..#....# #..#....+ #..#....#########..##.......# #......'.# #......#.# #......#.# ####+###'#.# #..........#####...#..........#...#.....#..........'...# .h#..........##..# ..####....#+###..# ..# #....+......+ii&5i}ii#..#....# #..#....# +..#....# #..#....+ #..#....#########..##.......# #......'.# #......#.# #......#.# ####+###'#.# #..........#####....#..........#...#......#....'...# .h#..........##..# ...i9####....#+###..# ..## #....+......+ ..##....#......#ii&6iRii3#..#....# +..#....# #..#....+ #..#....#########..##.......# #......'.# #......#.# #......#.#  ####+###'#.#  i5A#..........#####.......  #....#...#.......  #....'...#..h#....##..#....  ####....#+###..#....### #....+......+....##....#......#....#  ####....#..###.# .####i=i=&7iBiCiH 3 #..#....# bronnyjavo the Spear-Bearer +..#....# Merfolk #..#....+iD  Health: 71/71 ======================== #..#....##### Magic: 9/9========================  ####..##.......# AC: 6Str: 18Doom: 2%  #......'.......# EV: 16Int: 7  #......#.......# SH: 0Dex: 22  #......#.......# XL:  9 Next: 73% Place: Dungeon:7  ####+###'#.....@.#i  Noise: ---------  Time: 5807.5 (0.0)  #..........#####.......  a) +0 trident (flame)  #..........#...#.......  Throw: 3 boomerangs  #..........'...#..h....  #..........##..#.......  ####....#+###..#....###  h   hound (asleep)  #....+......+....#  #....#......#....#  ####....#..###.# .#### iH _There is an open door here. _You open the door. _There is an open door here. _You encounter a hound.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targeti<J@**i #..#....#bronnyjavo the Spear-Bearer+..#....#Merfolk#..#....+Health: 71/71 ========================#..#....#####Magic: 9/9========================####..##.......#AC: 6Str: 18Doom: 2%#......'.......#EV: 16Int: 7#......#.......#SH: 0Dex: 22#......#.......#XL:  9 Next: 73% Place: Dungeon:7  ####+###'#.....@.#Noise: ---------  Time: 5807.5 (0.0)  #..........#####.......a) +0 trident (flame)#..........#...#.......Throw: 3 boomerangs#..........'...#..h....  #..........##..#.......  ####....#+###..#....###i wh   hound (asleep)#....+......+....##....#......#....#  ####....#..###.# .#### _You open the door. _There is an open door here. _You encounter a hound.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetOkay, then. _i)%+..#....# #..#....+ #..#....#########..##.......# #......'.# #......#.# #......#.# ####+###'#.#+##### iB&#..........#####@....... #...#...#. #.'...#..h #.##..#.... ####....#+###..#....####  #....+......+....# #....#......#....# ####....#..###.#....#### #.......#.. #<# ....#i.i/28.5 (1 _i5i_8i +..#....# bronnyjavo the Spear-Bearer #..#....+ Merfolk #..#....##### Health: 71/71 ========================  ####..##.......# Magic: 9/9========================  #......'.......# AC: 6Str: 18Doom: 2%  #......#.......# EV: 16i Int: 7  #......#.......# SH: 0Dex: 22 ####+###'#.......#+#####  XL:  9 Next: 73% Place: Dungeon:7 #..........#####@.......  Noise: ---------  Time: 5808.5 (0.0) #..........#...#.*......  a) +0 trident (flame) #..........'...#..h.....  Throw: 3 boomerangs #..........##..#........ ####....#+###..#....####  #....+......+....#  h   hound (asleep)  #....#......#....# ####....#..###.#....#### #.......#.. #<# ....# Reach: a) +0 trident (flame)Press: ? - help, Dir - move target _Okay, then.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound (asleep, 98% to hit)i>g *his*hAim: a hound (asleep, 98% to hit)ik{ +..#....# bronnyjavo the Spear-Bearer #..#....+ Merfolk #..#....##### Health: 71/71 ========================  ####..##.......#i]} Magic: 9/9========================  #......'.......# AC: 6Str: 18Doom: 2%  #......#.......# EV: 16Int: 7  #......#.......# SH: 0Dex: 22 ####+###'#.......#+#####  XL:  9 Next: 73% Place: Dungeon:7 #..........#####@.......  Noise: ---------  Time: 5808.5 (0.0) #..........#...#.h......  a) +0 trident (flame) #..........'...#........  Throw: 3 boomerangs #..........##..#........ ####....#+###..#....####  #....+......+....#  h   hound (asleep)  #....#......#....# ####....#..###.#....#### #.......#.. #<# ....# Reach: a) +0 trident (flame)Press: ? - help, Dir i- move targetAim: a hound (asleep, 98% to hit)  You reach to attack!  The helpless hound fails to defend itself.  You puncture the hound! You burn the hound.i  #..#....+ #..#....#####  #.......#  '.......#  #.......#  #.......##.......#+##### i..... ..... ..... #........#....####  +....#h    #....##....# #<# i-9.2 (0.7iAd  Press: ? - help, Dir - move targetAim: a hound (asleep, 98% to hit)  You reach to attack!  The helpless hound fails to defend itself.  You puncture the hound! You burn the hound. _The hound is severely wounded.ib +..#....# bronnyjavo the Spear-Bearer #..#....+ Merfolk #..#....##### Health: 71/71 ========================  ####..##.......# Magic: 9/9========================  #......'.......# AC: 6iStr: 18Doom: 2%  #......#.......# EV: 16Int: 7  #......#.......# SH: 0Dex: 22 ####+###'#.......#+#####  XL:  9 Next: 73% Place: Dungeon:7 #..........#####@.......  Noise: ---------  Time: 5809.2 (0.0) #..........#...#.h......  a) +0 trident (flame) #..........'...#........  Throw: 3 boomerangs #..........##..#........ ####....#+###..#....####  #....+......+....#  h   hound  #....#......#....# ####....#..###.#....#### #.......#.. #<# ....# The helpless hound fails to defend itself.  You puncture the hound! You burn the hound. _The hound is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound ([40i<mseverely wounded, 63% to hit)ii  +..#....# bronnyjavo the Spear-Bearer #..#....+i l  Merfolk #..#....##### Health: 71/71 ========================  ####..##.......# Magic: 9/9========================  #......'.......# AC: 6Str: 18Doom: 2%  #......#.......# EV: 16Int: 7  #......#.......# SH: 0Dex: 22 ####+###'#.......#+#####  XL:  9 Next: 73% Place: Dungeon:7 #..........#####@.......  Noise: ---------  Time: 5809.2 (0.0) #..........#...#........  a) +0 trident (flame) #..........'...#........  Throw: 3 boomerangs #..........##..#........ ####....#+###..#....####  #....+......+....#  h iKm "  hound  #....#......#....# ####....#..###.#....#### #.......#.. #<# ....# You puncture the hound! You burn the hound. _The hound is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a hound (severely wounded, 63% to hit)  You hit the hound. You burn the hound.i| l  #..#....+ #..#....#####  #.......#  '.......#  #.......#  #.......##.......#+##### ..... ..... ..... #........#....####  +....#  #....##....# #<# 5=9 (0.7i _The hound is severely wounded.Reach: a) +0 trident (flame)i (Press: ? - help, Dir - move target  Aim: a hound (severely wounded, 63% to hit)  You hit the hound. You burn the hound. _You kill the hound!iT#..#....+ #..#....#########..##.......#  i U#......'.#  #......#.#  #......#.......# ###+###'#.......#+###### ..........#####......... .#...#. .'...#... .##..#....##....#+###..#....#####  #....+......+....##....#......#....# ###....#..###.#....#### .......#.. #<##+#....# .#.........#....+iZiM[6-10.9 (1.0iw_i`ai 3i i Bi XiF iv ####..##.......# #......'.......# #......#.......# #......#.......# ##+###'#.......#+####### ...#####.......... .........#...#..........'...#...##..#.-i! 2.9 (2 ##....#+###..#....######  #....+......+....#  #....#......#....# ##....#..###.#....#### ......#.. #<##+#....# ......#.........#....+∩..#.........#....############....#i i iJ i Ii' i ik i ,i i) i iY Q......#.# ......#.......# +###'#.......#+######## ..#####........... ........#...#...........'...#...........##..#........... i #....#+###..#....###### #....+......+...@# 4....#......#....# #....#..###.#....#### .....#.. #<##+#....# .....#.........#....+∩..#.........#....############....#.........#..............#i2 i! i$$ i8i3ii:ii,iiii#+###'+########..#####........... ........#...#...........i'...#........#.. #....#+###..#....###### #....+......+....# .... #..###.#...@####6 . #<##+#....# ........#....+.#.##.....# ................†...# ....................#i1i$ i i i i i2 i~ iK i ,iR i i i' [........#...#...........'...#......# #....#+###..#....###### #....+......+....# i s......#....# #..###.#....#### . #<##+#....# ........#@...+8∩..#.........##########....#.......# ....................# ....................#i i i i IiiiiG,ii,i ##..#.. #+###..#....###### +......+....# ...#......#....# ...#..###.#....#### ...#.. #<##+#....# i...#.........#....+ ∩..#.........#....# ###########..@.# 20................# .............# .....†...#.............#..... ##'###+###....i iU#i$i 3i id i i im +......+....# ......#....# #..###.#....#### #<##+#....#.......#....+ ∩..#.........##########....# ..................#.............@.#2i" †......#... ........#......+..#.. ........'......#..#..i i iٛiS3i iiiA,i]i~,i/#..###.#....#### #<##+#....#.......#....+ i?∩..#.........##########....# ..................#...............#†4........#..#. #########......#### .########i϶ii@iBiACiGiUMi,R2 iR[_Found a shiny orb.iWViViWil\.......#....+ ∩..#.........##########....# ..................#i\...............#†.6 ##'###+###....#+..#... ........'......#..#....# ########iH].#### .[.# ######## #### iV_iybici i 3i i i1 iמ ,i iv i iۦ ###########....# .................# ..............# i †...# # ...# ..# ###### #'###+##......#.@.....#8iL #......+..#....# .......'......#..#....# ########......#### .[.# ######## ####i       iw i i i, i qA shiny orb. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. Stash search prefixes: {ego} {branded} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: unidentified armour (g)o to location.iZiY*..###########....#bronnyjavo the Spear-Bearer .................#Merfolk .................#iHealth: 71/71 ======================== .............†...#Magic: 9/9======================== .................#AC: 6Str: 18Doom: 2% .................#EV: 16Int: 7 .................#SH: 0Dex: 22 .................######XL:  9 Next: 75% Place: Dungeon:7 #'###+##......#.@.....#Noise: ---------  Time: 5828.9 (2.0) .......#......+..#....#a) +0 trident (flame) .......'......#..#....#Throw: 3 boomerangs ########......#### .[.######### ####    Reach: a) +0 trident (flame)i5>Press: ? - help, Dir - move targetAim: a hound (severely wounded, 63% to hit)  You hit the hound. You burn the hound. _You kill the hound! _Found a shiny orb.i=ii~i i i4 i iǥ is i i ,i Bi˲ iZ i i i) ............# .....# †...# ...# ..# i .# ###### ##+##......#.......# ....#......+..#.@..# 31.9 (3'......#..#....# #####......####..[.#  ######## ###### ij i i i i3iiciPBi+,ioi/†...# ....# ...# ..# ....###### #+##......#.......##......+..#....# ...'......#..#....# ####......####..@.# 3.9 (2  ######## ######  iO1i3i4s _You see here an orb of glass.iAn orb of glass. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of glass': It may vitrify enemies when you injure them, making them morevulnerable to further damage. Your Evocations skill increases thelikelihood and duration of vitrification. Vitrify chance: 4% (max 31%) You found it on level 7 of the Dungeon. Stash search prefixes: {ego} {branded} {Glass} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.i.........†...#bronnyjavo the Spear-Bearer .............#Merfolk .............#Health: 71/71 ======================== .............#Magic: 9/9======================== .............######AC: 6Str: 18Doom: 2% #+##......#.......#EV: 16Int: 7 ...#......+..#....#SH: 0Dex: 22 ...'......#..#....#XL:  9 Next: 75% Place: Dungeon:7 ####......####..@.#Noise: ---------  Time: 5833.9 (2.0)######## ######a) +0 trident (flame)Throw: 3 boomerangs        Press: ? - help,i Dir - move targetAim: a hound (severely wounded, 63% to hit)  You hit the hound. You burn the hound. _You kill the hound! _Found a shiny orb. _You see here an orb of glass.im i/!+4.9 (1iW%ix'I _w - an orb of glassi(iS)3i;+i,iR-,i1Xi'6......#....#†...#..#......# ...............# ............###### i6###+##......#.......# .....#......+..#@...#6.9 (2 .....'......#..#....# ######......####....######### ###### i07i:ig<i~ i KEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Armour (go to first with [) i  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  t - an orb of energy (worn)b - a +0 leather armour  w - an orb of glass Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i2 i8 i*? ...............#bronnyjavo the Spear-Bearer ...............#Merfolk ...........†...#Health: 71/71 ======================== ...............#Magic: 9/9======================== ...............#AC: 6Str: 18Doom: 2% ...............#EV: 16Int: 7 ...............######SH: 0Dex: 22 ###+##......#.......#XL:  9 Next: 75% Place: Dungeon:7 .....#......+..#@...#Noise: ---------  Time: 5836.9 (0.0) .....'......#..#....#a) +0 trident (flame) ######......####....#Throw: 3 boomerangs######## ######   i,@    Aim: a hound (severely wounded, 63% to hit)  You hit the hound. You burn the hound. _You kill the hound! _Found a shiny orb. _You see here an orb of glass. _w - an orb of glassiC iTD iG iON d  You start removing your armour.iO +7.9 (1i!S i|V i;W +8.9 (2iZ iQ` ia +9.9 (3i$d i(j ij ,40.9 (4i\m iq iq +1.9 (5iys it y _You continue removing your orb of energy. x5i$u i1w i}  You finish removing your orb of energy.  You start putting on your armour.i} +2.9 (6i i A3.9 (7i i i +4.9 (8i i iʕ +5.9 (9i i؜ i /6.9 (10.0)i i; z _You continue putting on your orb of glass. x5i iԣ i ^ _You finish putting on your orb of glass.iȋIii1 _iZ###########....#....#......#†...#...#..#..# .................###### #'###+##......#.@.....#8.9 (2.0)..#......+..#....# .......'......#..#....# ########......####....######### ######iiii i 3i iʜ Bip K.........#....+#...#....############....#.† ................@# 50..........###### #'###+##......#.......# .......#......+..#....# .......'......#..#....#.....###### ie ii3i/iM,i˒BiiiTii,i#....# ###.#....###.. #<##+#...#....+#...#....############....#†3.9 (3iĜ) ...........# .................# .................###### #'###+##......#.......#.+..#...#..#.......####...iJi iiZ9Ii;iR>iBBniUCiNDiFiwG,iQ...##.......+###..#....######+......+....# #....# ###.#....###.. #<##+#...#....+#...#....############...@#6 .............†...# .................# .................#......#...iTiڒIiܔiii+,i͟Xiiv,i!##...#...#..............'...#..............##..#...........+###..#....######i:+......+....# #....# ###.#....###.. #<##+9#...#....+#...#....# ..###########....# .................# .................#.........#iݩiiЯih'..#..#..###i˼i,60.9 (1iui( _You open the door.i  #...#. '...#. ##..#. #+###..#....###### +......+....# .# #......#....# .##..###.#....####.##.. #<##+#....#.###.........#....@..##.#....#..# ib###########....#..# ..............####.......#...†...#...###iiߐ&1ijiQ _There is an open door here.iÞ T'...#. ##..#. #+###..#....###### +......+....# ..# #......#....# ..# #..###.#....####.# #.. #<##+#....#.# #.........#....'..# #.#....#@.# ###########....#..# ..............#### ......#..†...#......#......#......#######iޣ iV -2 _i i iȕi3ii,iWV  There is an open door here.i{iL5 _i]<..#...#....'...#ii.. .....##..#........... ..#+###..#....###### ..+......+....# ..# ..#......#....# ..# ..#..###.#....####.# ..#.. #<##+#....#.## ..#..#...@'..#i%4.9 (2 ..#.........#....#..############....#..#......####........#....†...#........#........#..#iiii3iiniiUi BiD!,i"i$i$i~%i&i](i)i)i*i%,i,,iG.i}0i1i1i3i 5i5ib6i];###..##.......# .'.......# i;h.#.......# ....#.......# #+###'#.......#+########......#####.................#...#.................'...#.................##.......71.9 (7 #....#+###i<.####### #....+......+....# ..# #....#......#....# ..# #....#..###.#....####.##.. #<##+#....#.###.........#....'..#∩..#.........#....#..###########i==#....#..#iAiCi ~ Ii  +..#....#  #..#....+  #..#....#### ###..##....... ......'.......# #.......# #.......# #+###'#.......#+##########4.9 (3 ........#........ ........'...#........... ........##..#........... #....#+###..#....####### #....+......+....# ..#iœ U..##+#...i] 3itIiiiiBi,icini;iiY..#....# ..#....+ ..#....##### ..##.......# '.......# #.......# #.......# #'#.......#+########...#####......7#...#.......'...#.......iU##..#....... ..#+###..#....#######' ..+......+....# ..# .# ..#......#....# ..# ' ..#..###.#....####.# iiiYNiCP3i!UiQW iZXd You encounter an ice beast.i\#....+ #....##### .##.......# '.# #.i#^# #.# .## #'#.......#+########.... ....#####............#...#.......'...#...##..#....#+###..#....#######'##+......+....# ..# .##......#....# ..# '.Y   ice beast (asleep)#..###.#....####.# Y#.. #<##+#....#.# .#.........#....'..#iNqX08.9 (1 _iKuivi i; iڿ i i#....##### ##.......# '.# ####.# ...#.# ..### '#.#+########.... ...#####............#...#..'...#...##..#.... #+###..#....#######'## +......+....# ..# .# #......#....# ..# '. #..###.#....####.# Y #.. #<##+#....#.## . #.........#....'..# #.#....#..#9ikiEik i...# '.# ..### #.# .... #.# ..### #.#+########....#' ..#####.................#...#.'...#...##..#.... +###..#....#######'## ......+....# ..# .# ......#....# ..# '. ..###.#....####.# Y i> .. #<##+#....#.## . .........#....'..# .#....#..#########i7 =80in i7 i1 .# .# ..### .# .... .# ..### # .#+#....#'######. .#...#. .'...#....i##..#. ###..#....#'##.+....# ..# ..# .#....# ..# ..'.###.#....####.# ###Y. #<##+#....#.## ...z#....'..# ..zzz 2 wights (wandering)#....#..# .. i2z.i!E.ziP*<1i0i3W _You encounter 2 wights.i&#.# '.# ..### #.# .... #.# ..### # #.#+#....#'# ..#####. ..#...#. ..'...#.... ..##..#. +###..#....#'##.....+....# ..# ..# ..#....# ..# ..'..###.#....####.# ###Y.. #<##+#....#.## .....#....'..# .zz   wight.#....#..# .. #....#..#i7z.i*zid.zz 2 wights (1 wandering)i^&2iiiA#.# .'.# ..### .#.# .... .#.# ..### # '#.#+#....#'#.#####..#...#..'...#.....##..#. #+###..#....#'##.... +......+....# ..# ..# . #......#....# ..# ..'. #..###.#....####.# ###Y. #.. #<##+#....#.## .z.. #.#....'..# .z. #ie.#....#..# .. #....#..#ii&3iiUi p.##.# ..'.# ..### ..#.# .....#.# ..### # #'#.#+#....#'#.#####..#...#..'...#.....##..#. .#+###..#....#'##.... .+......+....# ..# ..# . .#......#....# ..# ..'. .#..###.#....####.# ###Y. .#.. #<##+#....#.## .z.. .#.#....'..# .z. .#i f.#....#..# .. .#....#..#i ir &4i i; iJG_iSOXiqSXilVifW,iqXi[i[i\iaI #..#....##### ###..##.......# ....'.......# ..###....#.......# .... ......#.......# ..### # #+###'#.......#+########....#'#imc....#####........#...#........'...#...@.......8.9 (4.......##..#.................. #....#+###..#....#######'##.... #....+......+....# ..# ..# . #....#......#....# ..# ..'. #....#..###.#....####.# ###Y. .....#.. #<##+#....#.## .z.. .....#.........#....'..# .z. ..∩..#.........#....#..# ..ihiiiGibIiLiOiSi3ii XiBi: +..#....#  #..#....+ i #..#....#####  ####..##.......#  #......'.......# ..##  #......#.......# ....  #.......# ..### # ###+###'#.......#+########....#'#..#####.@.....90.9 (2..#...#......i՝.. ..........'...#.................. ..........##..#.................. ###....#+###..#....#######'##....  #....+......+....# ..# ..# .   #....#......#....# ..# ..'. ###....#..###.#....####.# ###Y......#.. #<##+#....#.## .z.. iiТiii3iiiioij #..#....# #..#....# +..#....#  #..#....+  i#..#....#####  ####..##.......#  #......'.......# ..##  #......#.......# ....  ##.....@.# ..###2  ####+###'#.......#+########....#  #...#####.......  #...#...#.......  #..........'...#............#..........##..#................  ####....#+###..#....#######'##..  #....+......+....# ..# ..#  #....#......#....# ..# ..'.iiDi|i Ii i i i1 ,i Bi 8 ......i { ####....# #..#....# #..#....# +..#....#  #..#....+  #..#....#####  ####..##.......#  #......'...@...# ..4  i  #......#.......# ... #......#.......# ..# ####+###'#.......#+######## #...#####..... #....#...#.....  #..........'...#..............iY  #..........##..#.............. ####....#+###..#....#######'## iV i i i i iiic,io ,i/Bi ....... ...... ####....# #..#....# #..#....# +..#....#  #..#....+  #..#..@.##### 6 ####..##.......#  #......'.......# . #......#.......#  #......#.......#  ####+###'#.......#+######## #..........#####.i[ #..........#...# #..........'...#............i`$i i3iWi~i,iU _Found a parchment of Lee's Rapid Deconstruction.ii'ii~.......(........:... ........ ......####+ 8 #..#....+  #..#....##### iTE####..##.......##......'.......#....# ....# +##....#####...iiik) _Found 3 boomerangs.iiMiiߗi ii{,iaii_iB##+#####......#.......................(.............:.................... .........###900#+ #..#....+#..#....#####. ...#.......iii( 3i i4 i* i i] i i h  You encounter a bullfrog.i Q +i ##+#####......#.(.............:.............................@.......F###+######..#....#+..#....#F   bullfrog (asleep)'....i !i ]1.9 (12.9 (2 _i i ir # +##+######..(:...............F####....#+#####+#+ #..#....#######..##ipt i{ i| +3.9 (1i3 iƄ i/###....# +##+######..(...............F###i#+#####+#+ #..#....####ii&4i-im _You see here a parchment of Lee's Rapid Deconstruction.i~9  .####.....#......# #......#  #......+ ##+######+.i ; ...:.................F####....#+######..#....##+..#....##..#....+iF C5 _iiH iO i`P [6.9 (26i.@iH7*@i . The floor.iv #......#  bronnyjavo the Spear-Bearer .. #......#  Merfolk ... #......+  Health: 71/71 ======================== ..###+#####......#+  Magic: 9/9======================== #.................  AC: 6Str: 18Doom: 2% #.................  EV: 16Int: 7 #........:........  SH: 0Dex: 22 #.................  XL:  9 Next: 75% Place: Dungeon:7 #...*@............  Noise: ---------  Time: 5911.9 (0.0) ....F####....#+#####  a) +0 trident (flame) ... #..#....#  Throw: 6 boomerangs . #..#....#  +..#....# [14;14i/H #..#....+  F   bullfrog (asleep) #..#....#####  ####..##.......#  #......'.......# _You encounter a bullfrog. _You see here a parchment of Lee's Rapid Deconstruction. _i - 6 boomerangs (gained 3) _You see here a parchment of Lee's Rapid Deconstruction.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetiX #......#bronnyjavo the Spear-Bearer..#......#Merfolk...#......+Health: 71/71 ========================..###+#####......#+Magic: 9/9========================#.................AC: 6i Str: 18Doom: 2%#.................EV: 16Int: 7#........:........SH: 0Dex: 22#.................XL:  9 Next: 75% Place: Dungeon:7#....@............Noise: ---------  Time: 5911.9 (0.0)....F####....#+#####a) +0 trident (flame)... #..#....#Throw: 6 boomerangs. #..#....#+..#....##..#....+F   bullfrog (asleep)#..#....#########..##.......##......'.......# _You see here a parchment of Lee's Rapid Deconstruction. _i - 6 boomerangs (gained 3) _You see here a parchment of Lee's Rapid Deconstruction.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetOkay, then.i i . _i #......# .. #......# ... #......+ ..###+#####......#+ #. #. #.:. #. #..F####....#+#####.. #..#....#... #..#....#... +..#....#.. #..#....+. #..#....##### i0 ####..##.#  #......'.#iF. YThe bullfrog gives a loud, deep croak!i!J Y   ice beastF   bullfrogYou encounter an ice beast.iJ====2.9 (1ii ? _The bullfrog hits you but does no damage.i;  You hit the bullfrog. You burn the bullfrog.i$;Y.in  The bullfrog is moderately wounded.=---3.6 (0.7iniN _The bullfrog misses you.i@U M  You closely miss the bullfrog.iZ .YThe bullfrog is moderately wounded.iGc id D---4.3iv iy ? _The bullfrog hits you but does no damage.i )M  You closely miss the bullfrog.i1  The bullfrog is moderately wounded.5.0iwAl _The bullfrog closely misses you.ia .You puncture the bullfrog! You burn the bullfrog.icK.Yil)iyq 9=7 _You kill the bullfrog!iOwi>yq _You feel the doom around you dissipate.i  #......#   ... #......#   ... #......+   ..###+#####......#+   #.   #i .   #.:.   #.   #...  .####....#+#####  ..#..#....#  $...Y..#..#....#  ....+..#....#  .....#..#....+  ......#..#....#####  ########..##.#   #......'.#i(Y.--6.7 (1.0 _Found 11 gold pieces.i!  #......#  bronnyjavo the Spear-Bearer ... #......#  Merfolk ... #......+  Health: 71/71 ======================== ..###+#####......#+  Magic: 9/9======================== #.................  AC: 6Str: 18 #.................  EV: 16Int: 7 #........:........  SH: 0Dex: 22 #.................  XL:  9 Next: 79% Place: Dungeon:7 #..@..............  Noise: ---------  Time: 5916.7 (0.0) ......*####....#+#####  a) +0 trident (flame) .....Y.#..#....#  Throw: 6 boomerangs $......#..#....#  .......+..#....#  .......#..#....+ it# [  Y   ice beast .......#..#....#####  ########..##.......#  #......'.......# _You kill the bullfrog! _You feel the doom around you dissipate. _Found 11 gold pieces.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (71% to hit)i g *Yi ?.*i**Y.  Aim: an ice beast (71% to hit)ii #......#  bronnyjavo the Spear-Bearer ... #......#  Merfolk ... #......+  Health: 71/71 ======================== ..###+#####......#+  Magic: 9/9======================== #.................  AC: 6Str: 18 #.................  EV: 16Int: 7i/ #........:........  SH: 0Dex: 22 #.................  XL:  9 Next: 79% Place: Dungeon:7 #..@..............  Noise: ---------  Time: 5916.7 (0.0) ......Y####....#+#####  a) +0 trident (flame) .......#..#....#  Throw: 6 boomerangs $......#..#....#  .......+..#....#  .......#..#....+  Y   ice beast .......#..#....#####  ########..##.......#  #......'.......# _You kill the bullfrog! _You feel the doom around you dissipate. _Found 11 gold pieces.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (71% to hit)i  ...   ...   ..###+#####.  #..........  #..........  #........:.  #..........  #..@.......  ......Y####....  ......#  $...... ....... .......  ....... ####### 7.3 (0.6i}iMj _You reach to attack! You closely miss the ice beast.ip  #......#  bronnyjavo the Spear-Bearer ... #......#  Merfolk ... #......+  Health: 71/71 ======================== ..###+#####......#+  Magic: 9/9======================== #.................  AC: 6Str: 18 #.................  EV: 16Int: 7 #........:........  SH: 0Dex: 22 #.................  XL:  9 Next: 79% Place: Dungeon:7 #..@..............  Noise: ---------  Time: 5917.3 (0.0) ......Y####....#+#####  a) +0 trident (flame) .......#..#....#  Throw: 6 boomerangs $......#..#....#  .......+..#....#  .......#..#....+ [i I39;49m Y   ice beast .......#..#....#####  ########..##.......#  #......'.......# Press: ? - help, Dir - move targetAim: an ice beast (71% to hit) _You reach to attack! You closely miss the ice beast.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (71% to hit)i* 3 #......#bronnyjavo the Spear-Bearer  ...#......#Merfolk  ...#......+Health: 71/71 ========================  ..###+#####......#+ig Magic: 9/9========================  #.................AC: 6Str: 18  #.................EV: 16Int: 7  #........:........SH: 0Dex: 22  #.................XL:  9 Next: 79% Place: Dungeon:7  #..@..............Noise: ---------  Time: 5917.3 (0.0)  ......Y####....#+#####a) +0 trident (flame)  .......#..#....#Throw: 6 boomerangs  $......#..#....#  .......+..#....#  .......#..#....+Y   ice beast  .......#..#....#####  ########..##.......#  #......'.......#Press: ? - help, Dir - move targeti[ C[19;2HAim: an ice beast (71% to hit) _You reach to attack! You closely miss the ice beast.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an ice beast (71% to hit)=9 (0.6i i;   Aim: an ice beast (71% to hit) _You reach to attack! You closely miss the ice beast.  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an ice beast (71% to hit) _You closely miss the ice beast.iW,F  You hit the ice beast. You melt the ice beast terribly.i-6  The ice beast is moderately wounded.i7(8.5i<i?Z _The ice beast completely misses you.i   You hit the ice beast. You melt the ice beast terribly.  The ice beast becomes as fragile as glass! (vitrified)The ice beast is moderately wounded.9.2 (0.7 _The ice beast hits you but does no damage.iiAn ice beast. A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor. Max HP: ~27Will: +AC: +EV: ++rF: x..rC: ∞rPois: +rNeg: ... rElec: . Threat: High Class: Natural Size: Large Int: Animal You have about 71% to hit with your +0 trident of flaming. It has about 40% to hit you. Attack Max Damage After Damaging Hits iMHit 5Cold damage (max 15) It is resistant to drowning. It can travel through water. [!]: Description|Statusesi #......#bronnyjavo the Spear-Bearer  ...#......#Merfolk  ...#......+Health: 71/71 ========================  ..###+#####......#+Magic: 9/9========================  #.................AC: 6Str: 18  #.................EV: 16Int: 7  #........:........SH: 0Dex: 22  #.................XL:  9 Next: 79% Place: Dungeon:7  i! #..@..............Noise: =--------  Time: 5919.2 (0.7)  ......Y####....#+#####a) +0 trident (flame)  .......#..#....#Throw: 6 boomerangs  $......#..#....#  .......+..#....#  .......#..#....+Y   ice beast (vitrified)  .......#..#....#####  ########..##.......#  #......'.......#The ice beast is moderately wounded. _The ice beast completely misses you.You hit the ice beast. You melt the ice beast terribly.  The ice beast becomes as fragile as glass!  The ice beast is moderately wounded. _The ice beast hits you but does no damage.i'4i-i/is .  You puncture the ice beast! You melt the ice beast terribly.i)i 785=9iiM _You kill the ice beast!i/  ... #......#   ... #......+   ..###+#####......#+   #...........   #.   #:.   #..  ######....  .......@####....#+#####  .#..#....# i  $......#..#....#  ..+..#....#  .#..#....+  .#..#....#####  #########..##.......#   #......'.#   #......#.#iW M--20.9 (1.0iS i+0  ... #......+  ..###+#####......#+  #...........  #.  #:.  #... #######......... ........####....#+##### #.#..#....#  #.$......#..#....# #..+..#....# #.#..#....+ #.#..#....##### ##########..##.......#  #......'.#  #......#.#   #......#.#ig7i8A--1i=il?iG i/I iI iP iR iS iW ,iX imY i4Z il`   ..###+#####......  #.........  #.iaa F  #:  #. #######...  #........####....#+###  #..#..#....#   #.$..@...#..#....#3.9 (2  #..+..#....#  #ia ..#..#....+  #..#..#....#####  ##########..##.......#  #......'.......#   #......#.......#   #......#.......#ilb   ###+###'#.......# ib i>h ij i<3i.>i{T  ..###+#####  #....  #...  #........:  #.  #######....  #..####....#+  #........#..#....#  #.$@.....#..#....#5  #..+..#....#  #..#..#....+  #..#..#....  ##..##......  #......'......  #......#......  #......#......  ####+###'#......iqqIivixidyi}Biq~iN _You now have 345 gold pieces (gained 11).i^F  ..###+#####  #  #..  #........:  #.  #######.  #..####....  #..#..#....#  #..#..#....#8.9 (3  #..+..#....#  #..#..#....+  #..#..#....  ##..##  #......'  #......#  #......# i݌` ####+###'#iii" w ..###+#####. #. #. #........:. #.. #... #.####....#+ #.#..#....# ii$  #.@......#..#....#  #.+..#....#  #.#..#....+  #.#..#....# #..##. #......'. #......#. #......#. ####+###'#.i[+ i7, +9.9 (1i0 is2 iio3i#i%ib&i*Bi,Bir3Bi5 ... #... ... # i6..###+##### #...... #....  #........:  #............... #######............... #....@...####....#+###32.9 (3i"8; #........#..#....#  #........#..#....#  #........+..#....# #........#..#....+ #........#..#....##### ##########..##.......# #......'.......# #......#.......#iDi6pi|q3i}Xi,i,i/iviyipi_Biii5iȗii@ .....  ... ####.....  ..... #......#  ..... #......#  .... #......+ i ..###+#####......#+  #......  #........  #.:........ 7.9 (5 #.......... #######................. #........####....#+###i`I## #........#..#....# #........#..#....# #........+..#....# #........#..#....+ #........#..#....#####i(ivil 3im it ix iS} Bi i i^ i iъ Xi i i: i  ..... ... ####..... i R..... #......# ..... #......# .... #......+ ...###+######+ #........... 41.9 (4#......  #........: i+ o #.................#######.................#........####....#+######........#..#....##........#..#....##........+..#....#i iw i i8mIi[riui=zBi$|i|i}i ..... ... ####..... ..... #......#i ..... #......# .... #......+ ...###+#####......#+ #.....@....3.9 (2 #..... #........:.. #i6r.... #######....... #..####....#+#### #........#..#....# #........#..#....#  #..+..#....#iՅiwi؊iiiiiiiW,ii0i3i1I ..... ... ####..... ..... #......# ..... #......#ilH .... #......+ ....###+#####......#+ #..5 #.. #..:.. #...... #######......... #........####....+#####  #........#..#....# #........#..#....#  #..+..#....#ii ii+...#...#..###..###........'iik+6.9 (1ii-( _You open the door.iM#+  #...  #..# ####.....##..###F#.....#.......##....#.......#......+ ....###@#####......#+.#........:........F   bullfrog (asleep).....#..#....#ii,&7ii&R _You encounter a bullfrog.iQ _There is an open door here.i p##.##+  #...  #..# ####.....#..###F.##..@....#+ ....###'#####......#+#...........#...........#.:.. #...........######.....................####....#+#####8 _i###.##... +...   #... ..... ... #..# ####..........##..###F#......# .....#.#......# ....#.......#......+ ....###'######+ #......#.........#........:  #.........#######.................#.####....#+#####iiM&9i i-i}/   bronnyjavo the Spear-Bearer  Merfolk ###.# Health: 71/71 ======================== #... Magic: 9/9======================== +... AC: 6Str: 18 #... .....  EV: 16Int: 7 ... #..# ####.....  SH: 0Dex: 22 .....##..###F#......#  XL:  9 Next: 85% Place: Dungeon:7 .....#...@...#......#  Noise: ---------  Time: 5949.9 (0.0) ....#.......#......+  a) +0 trident (flame) ....###'#####......#+  Throw: 6 boomerangs #.................  #.................  #........:........ [i0 640m F   bullfrog (asleep) #.................  #######.................  #........####....#+##### _You now have 345 gold pieces (gained 11). _You open the door. _You encounter a bullfrog. _There is an open door here.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetirH#@i F#**iMbronnyjavo the Spear-BearerMerfolk###.#Health: 71/71 ========================#...Magic: 9/9========================ip+...AC: 6Str: 18#........EV: 16Int: 7... #..# ####.....SH: 0Dex: 22.....##..###F#......#XL:  9 Next: 85% Place: Dungeon:7.....#...@...#......#Noise: ---------  Time: 5949.9 (0.0)....#.......#......+a) +0 trident (flame)....###'#####......#+Throw: 6 boomerangs#.................#.................#........:........F   bullfrog (asleep)i#.................#######.................#........####....#+##### _You open the door. _You encounter a bullfrog. _There is an open door here.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetOkay, then.iAiTiS. _iϦ ###.# #... +... #... ..... ... #..# ####..... .....##..###F#......# .....#.#......# ....#.#......+ ....###'#####......#+ #..i x#....#........:. #....#######.... i i 350.9 (1 _i i i@3  bronnyjavo the Spear-Bearer  Merfolk ###.# Health: 71/71 ======================== #... Magic: 9/9======================== +... AC: 6Str: 18 #... .....  EV: 16Int: 7 ... #..# ####.....  SH: 0Dex: 22 .....##..###F#......#  XL:  9 Next: 85% Place: Dungeon:7 .....#....@..#......#  Noise: ---------  Time: 5950.9 (0.0) ....#.......#......+  a) +0 trident (flame) ....###'#####......#+  Throw: 6 boomerangs #.................  #.................  #........:........  F[3ir57m   bullfrog (asleep) #.................  #######.................  #........####....#+##### Reach: a) +0 trident (flame)Press: ? - help, Dir - move target _Okay, then.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a bullfrog (asleep, 98% to hit)i  bronnyjavo the Spear-Bearer  Merfolk ###.# Health: 71/71 ======================== #... Magic: 9/9======================== +... AC: 6Str: 18 #... .....  EV: 16Int: 7 ... #..# ####.....  SH: 0Dex: 22 .....##..###.#......#  XL:  9 Next: 85% Place: Dungeon:7 .....#....@F.#......#  Noise: ---------  Time: 5950.9 (0.0) ....#.......#......+  a) +0 trident (flame) ....###'#####......#+  Throw: 6 boomerangs #.................  #.................  #........:........  [32i mF   bullfrog (asleep) #.................  #######.................  #........####....#+##### Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a bullfrog (asleep, 98% to hit)  You reach to attack!  The helpless bullfrog fails to defend itself.  You hit the bullfrog. You burn the bullfrog.i ###.# #... +... #... .....  ... #..# #  .....##..###.#  .....#....@F.#  ....#.......#  ....###'#####i  #.... #... #........: F   #..  #..  ii&1.6 (0.7i i9{  Press: ? - help, Dir - move targetAim: a bullfrog (asleep, 98% to hit)  iYou reach to attack!  The helpless bullfrog fails to defend itself.  You hit the bullfrog. You burn the bullfrog. _The bullfrog is moderately wounded.i   bronnyjavo the Spear-Bearer  Merfolk ###.# Health: 71/71 ======================== #... Magic: 9/9======================== +... AC: 6Str: 18 #... .....  EV: 16Int: 7 ... #..# ####.....  SH: 0Dex: 22 i_ m.....##..###.#......#  XL:  9 Next: 85% Place: Dungeon:7 .....#....@F.#......#  Noise: ---------  Time: 5951.6 (0.0) ....#.......#......+  a) +0 trident (flame) ....###'#####......#+  Throw: 6 boomerangs #.................  #.................  #........:........  F   bullfrog #.................  #######.................  #........####....#+##### The helpless bullfrog fails to defend itself.  You hit the bullfrog. You burn the bullfrog. _The bullfrog is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, 66% to hit)i31bronnyjavo the Spear-BearerMerfolk###.#Health: 71/71 ========================#...Magic: 9/9========================+...AC: 6Str: 18#........EV: 16Int: 7... #..# ####.....SH: 0Dex: 22.....##..###.#......#XL:  9 Next: 85% Place: Dungeon:7.....#....@F.#......#i 3fNoise: ---------  Time: 5951.6 (0.0)....#.......#......+a) +0 trident (flame)....###'#####......#+Throw: 6 boomerangs#.................#.................#........:........F   bullfrog#.................#######.................#........####....#+#####Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, 66% to hit)  You puncture the bullfrog! You burn the bullfrog.  The bullfrog is almost dead.The bullfrog hits you but does no damage.==2.3 (0.7i7i:  Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, 66% to hit)  You puncture the bullfrog! You burn the bullfrog.  i:The bullfrog is almost dead.  The bullfrog hits you but does no damage. _The bullfrog barely misses you.iM  You closely miss the bullfrog.i6I-9 (0.6i i \ _The bullfrog is almost dead.i- †You puncture the bullfrog! You burn the bullfrog.i{5 (i9 X9-3.5i? iA L _You kill the bullfrog!i7iC9i >i?i? uiE BiFG Bi.......#....#..#....# ###....# #......# #......# iҹ  #.###...####+##  ###.####'## i  i  i"G iH3 iP iS iT, i-YB i[ i_ ###### ...... ...<.. ......##...........#######..'.....# i`I7..#....##..>.......#....#..#....#..##....# . #..#  #..#  #.###...####+##  ###.####'## i\a ie ig iX0 3 i1  i9  i:  i=;  i= , i? , i@  iE  ###### ...... ...<.. ......  iF ##..... #.. #..####### +..'.....#9 #..#....## #...>.......#....# #..#....#....##....#...#..#... #..#.. #.###...####+##  ###.####'## iG  iK  iM  i  i(  iC  i8  i<  i(  iX i iA ###### ...... ...<.. ...... ##..... i  #.. #..####### +..'.....#91 #..#....## #...>.......#....# #..#....# ....##....# #....#..# #....#..# i  #....#.###...####+##  ###.####'## i2  i i iQ> ......   ...<..   ......  ############.....  #.........   #...........#######   +....'.....#   #.....#....##   #.@.>.......#....#3   #..#....#   ....##########....#  #.............#   #....#.............#   #....#.###...####+##   ...###.####'##   ........#   +.........# iZ i  i˞ 3 i  i# , i9 , iK B i.  i  i  i7  ij   .....  ############.....  #.........   #...........#####   +'....   #..#....   i3  #...>.......#....  ##..#....  ..##########....6.5 (3 #.............   #....#.............   #....#.###...####+#   ...###.####'##  ........# i M  .....+.........#  ......#..#.....   ... #..###.####.....  i4  i  iW  i ik iU i6 i= i/3 i{n i$B i%K _Found Soengailegg's Magic Scroll Shop. i(3 i) i.f #...........####  +...........'  ##...  #...>.......#...  iD0###...........# #....########## #....#........  #....#........  #@...#.###...####+9 #.......###.####'##  #.......#.#  #.......+.........# #.......#.........#.... #.......#..###.####.... #∩.....##..###.#......# #.†.#......#  i7 ....#.......#......+ i8 iU i3 i i i i*B i i i i  im  i  i  #...>.#.. ###...........#  ih#....########## #....#..  #....#. ####+#....#.###...#### #.......###.####'##  #.......#.#  i #....@..+.........# 6002  #.#.........#...  #.#..###.####...  #∩.....##..###.#......  #†.#..  # iCZ.....#..  #......###'#####......  #######.........  .. i iiBIiGiIiKiOXikPiQiTiXUiVih[_  #....#...... i2\ #....#...... ####+#....#.###...# #.......###.####'## #.......##  #.......+.........  #.......#.........#  #.......#..###.####  #∩@....##..###.#...5i\  #......#.....†  #......#.......  #......###'#####  #######......  #......  #........:  # #######iz]ibidi" M  #....#  #....#  ####+#....#.###...  #.###.####'  #.#.  #.......+.i$   #.......#.  #.......#..###.  #@.....##..###.#  #......#.....†.#  #......#.#  #......###'#####  #..  #.  #........:  #  #i+ i - +6.5 (1iT1 i4 s _There is an entrance to Soengailegg's Magic Scroll Shop here.iiSoengailegg's Magic Scroll Shop. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Soengailegg's Magic Scroll Shop with the > key. You are here. (>)enter.il #Welcome to Soengailegg's Magic Scroll Shop! What would you like to do?  a -  97 gold a scroll of enchant weapon (unknown)  b -  52 gold a scroll of fearc -  26 gold a scroll of identify  d -  26 gold a scroll of identify  e -  13 gold a scroll of noise (unknown)  f -  52 gold a scroll of poison  g -  52 gold a scroll of poison  h -  39 gold a scroll of teleportation (unknown)  i -  52 gold a scroll of vulnerability (unknown) You have 356 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listiWJ A scroll of noise. A prank scroll that creates a loud noise when read. iKIt is an uncommon scroll. Stash search prefixes: {in_shop} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “The nature of the place where the Library was founded—a sanatorium rumored to  harbor the pitiably deformed—had proven a lure to people with no desire at all  for ‘regular human communication.’ I remember the case of a man who was normal  in every respect, in words, in reasoning, in the practice of his profession,  but strayed from this ‘normalcy’ in only one way: his inexplicable need to fill thousands of sheets of foolscap paper with seemingly meaningless words,  phonemes close to wailing sounds, cries of fury and pain in relentless  successions, fragments of sentences and pleas addressed to God-knows-whom.”  -Giorgio de Maria, _The Twenty Days of Turin_, 1975. trans. Ramon Glazov, 2016iTWelcome to Soengailegg's Magic Scroll Shop! What would you like to do?a -  97 gold a scroll of enchant weapon (unknown)  b -  52 gold a scroll of fear  c -  26 gold a scroll of identify  d -  26 gold a scroll of identify  e -  13 gold a scroll of noise (unknown)  f -  52 gold a scroll of poison iRV g -  52 gold a scroll of poison  h -  39 gold a scroll of teleportation (unknown)  i -  52 gold a scroll of vulnerability (unknown) You have 356 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listimii  #....#....... bronnyjavo the Spear-Bearer #....#....... Merfolk ####+#....#.###... Health: 71/71 ======================== #.......###.####'# Magic: 9/9========================i! #.......#......... AC: 6Str: 18 #.......+......... EV: 16Int: 7 #.......#......... SH: 0Dex: 22 #.......#..###.### XL:  9 Next: 89% Place: Dungeon:7 #@.....##..###.#.. Noise: ---------  Time: 6006.5 (1.0) #......#.....†.#.. a) +0 trident (flame) #......#.......#.. Throw: 6 boomerangs #......###'#####.. #######...........id# #...........  #........:..  #...........  #######...........  _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down and a stone staircase leading up. _Found Soengailegg's Magic Scroll Shop. _There is an entrance to Soengailegg's Magic Scroll Shop here.i+i-i2i4i] i_ 3ih imj i_k $ _io ,ip ,iq is iYu iv iv iKx iz i{ iP| i } i% i ,iY x  +....  #....  #...>....  ###...........  #....#########  #....#  #....# ####+#....#.###... #.#.####'##11.5 (5 #......# #.......+..# #...........# #.......#..###.#### #∩.....##..###.# #......#.....†.#. #......## #......###'#####i iI +.' #.# #...>.# ###.# #....# #....#. #....#. ####+#....#.###...# #.###.####'##  #.......#.i#  #.......+.#  #.......#.#. #.......#..###.####. #∩.....##..###.#. #......#.....†.#. #......#.#. #......###'#####.ii+2.5 (1ii6 .....#.#.#.#'i> <3isC iF ( _You open the door.i #.## #.... +.'. #.... #.....#. iN#.... #...>#. #...###...........#. #...#....########## #...#....#. ...#....#.......... ####@#....#.###...### #.###.####'##  #.#.#  #.+.# #.#.........#. #....###.#### #∩.....##..###.#. #......#.....†.#. #......#.......#.ii&4ihiQ _There is an open door here.ij M...###+'.. #...>##...........######### #...........####'#....#.###...####.......###.####'#il  #.......#.........##+#......#ir is -5 _iNx iCz i:Y tM#############.#...###.+'.. #...>##...........iZ ######### #............###'#....#.###...### #.......###.####'##............#.......####∩.....##ina i@b &6iwf ih  iM  +##############.#..### i.+'.#..... #...>##...........######### #............ ####'#....#.###...###............ i i( i7 is i2 i9 i3 i6 i֛, iΡ, i; i i¤ i: . #?.. #.. #.. +############... #..##.#.. i# #.....#.### #.....+.....'. #.....#.#. #...@.#...>.......#.9.5 (2 #...###....# #...#....########## #...#....#........... #...#....#........... i ####'#....#.###...#### #.......###.####'## #.......#.# #.+.........# i? i` i21 _Found a scroll of identify. i  i 3 iy  i%!  i!  i6& , i,'  i' , i+     ####  . #?. i, ...< #.. #.. #+############.... #..##.#.. #.....#.#### #....@+.....'.21 #.....#.#.  i- #.....#...>.......#. #...###....# #...#....########## #...#....#............ #...#....#............ ####'#....#.###...####+ i-. Y #.###.####'## i.  i4  ic5 !iBW!iX3!ia!id!iEe,!ii,!ij,!io?     ##  ### ..  #?.   #..  #.. #+############  #..##.#....  #..@..#..##3!ipT  #.....+..'  #.....#....#  #.....#...>.......#  #...###...........#  #...#....##########.   #...#....#   #...#....#..........   ####'#....#.###...### !is!iu"i_"ia3"iHe"iAg"i$h,"ilB"iRm"in"iPq"i2r,"i s"it"iau"iu"iN{K              #####   #?..+   #@..# "i2|v7.5 (4  #..##+############  #..##.#.  #.....#...  #.....+.  #.....#..........  #.....#...>  #...###.  #...#....######"i#}"iw"i"iT JM"i y ####+...# ..##+############ #..##.#..............##...###"i "i +8.5 (1"i "i A9.5 (2"i "i : _i - 2 scrolls of identify (gained 1)#id?     # ##### . #.@.+ . #...# . #..##+#. #..##.#. #.....#.# #.....+.' #.....#.# #.....#...>.# #...###.#30.5 (1#iYY     # ##### . #..@+ . #...# . #..##+#. #..##.#. #.....#.# #.....+.'. #.....#.#. #.....#...>.#. #...###.#.#i^#i_&1#ik#iX ######'............######i^ #i_ &2#ic #i$f ( _You open the door.$ir$i3$i$i/$i$i^l  There is an open door here.$i*5 _$i!3     ## ##.. #...'@....<4.5 (2 #...#.... #..##+##.. #..##.#.. #.....#..## #.....+..'.. #.....#..#.. #.....#...>.......#.. #...###..#..$i"$i#'$i($i2$iŘ3$i$ia,$i n$i     ## ##.. #...'..# ...<..6 #...#..# .. #..##+##.....  #. #.....#..##$im #.....+..'.. #.....#..#....# #.....#...>.......#....# #...###..#....#$io$i$i $ii 3$i $i $i B$i B$ip $i ,$i, $i  o ######  ### ......  #...'...# ...<.. 9.5 (3 #...#...# ......  #..##+######.....   #.....#...# #.....+...'.....# #.....#...#....## #.....#...>.......#....# #...###...#....#$i %i/u%i##################### ...... #...'.........# ...<.. #...#........@# ...... 42#..##+############..... #..##.#............... #.....#...########.....+...'.....##.....#...#....###.....#...>#....##...###....#...#....#########%i4%i56%i7%io9&i|0&i;23&i;9&i;&i1@&i A,&iA&iB,&iC,&izD&i+E&iE,&iF&iG&iH,&iI&iL&iL,&iN&iP,&iQ&iTS7 _You open the door.&iU&iU3&iW@  There is an open door here.&ikX&iY5 _&iY&i][&i\,&iW]&ix_&i `&i`&ie ### ############### ... &ifg#...'.........# ... #...#.........# ... #..##'######...  #..##.#........  #.....#...........###  #...@.+.....'..54.5 (12.0) &ih #.....#...........#..  #.....#...>.......#..  #...###...........#..  #...#....##########..  #...#.......  #...#.......  ####'####...####  #.......###.####'##&iZi&i n&io&i &i0 3&i &i &i &i 7 _You open the door.&iG &i &iD &i*# lYou open the door. _There is an open door here. _You open the door&i# d. _There is an open door here. _You open the door.  There is an open door here.&i% &i-&  _&i& &i( &i+ &i+ &i_, &i- &i1 ,&i2 &ij8  ###### ############### ......  #...'.........# ...<..  #...#.........# ......  &i9 }#..##'############.....  #..##.#...............  #.....#...........#######  #.....'...........'.....#  #.....#..@........#....## 60.5 (6.0) #.....#...>.......#....#  #...###...........#....#  #...#.####### #...#..........# &i9 #...#..# ####'#....#.###...####+## #.......###.####'## #.......#.........#&ii: &i7> &i? 'i3'ih'iI'i 'i'i,'i,'i'i'iP'i,'i'i'i,,'iRB'iM'ig D ###### ############### ...... #...'.........# ...<.. #...#.........# ...... #..##'############..... #..##.#..... #.....#.....####### #.....'.....'i U'.....# 5.5 (5#.....#...........#....## #.....#...>.#....# #...###...............##...#....##########....##...#...#...#....#.............#  ####'#....#.###...####+###.......###.####'##'iK'i'i 'i 'i 'i 'i 3'i 'i1 'i 'iR 'i ,'i B'i  ###### ############### ...... 'i ;#...'..# ...<.. #...#.........# ...... #..##'############ #..##.#...... #.....#.........@.####### 7.5 (2 #.....'...........'.....# #.....#...........#....## #.....#...>#....# #...###...........#....# #...#....##########....# #...#....#..# #...#....#.............# ###'#....#.###...####+##'i 'i 'i8 (i3I(iy6(i9(i:,(i3@B(iA(iFq ######## ############ #......# ..'..# #...<..# (iH..#.........# #......# .##'############# .##.#......# 9 ....#..####### ....'..'.....# ....#...........#....## ....#...>#....# ..###...........#....# ..#....##########....# ..#....#.............#(iL(iN(ix (i8y 3(iƁ (i (i (i[ ,(i& (i\ (iG ####################### #......##...'.........# #...<..##...#.........# #......#  #..##'############......#  #..##.#.................#  #.....#...........####### (iD  #.....'...........'.....#  #.....#.@..#....##72.5 (3  #.....#...>.......#....#  #...###...#....#  #...#....##########....#  #...#....#.............#  #...#....#.............# ####'#....#.###...####+## #.......###.####'## #.......#(ij (i[ (ic *iЈ*i!3*i*i&*i,*iVn*i5,*iʖ*il*i,*i*iڝ@*i ######## ############ #......# .'.........# #...<..# .....# #......# ##'############.@....# 6.5 (4 ##.#.................# ...#....*i-x.####### ...'...........'.....# ...#...........#....## ...#...>.......#....# .###...........#....# .#....##########....# .#....#....#*i,*i!*ib*iE*i3*i*i(*i*iْX*i*i ######## ########## #......# *i4.........# #...@..# 8.5 (2 .........# ## '############......# #.................##...#######'...........'.....#...#....##>.......*i1] ##.....#....#*i&*i*i _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _ stone staircase leading up here.+i>+iA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.,iS ,il   bronnyjavo the Spear-Bearer  MerfolkHealth: 71/71 ========================Magic: 9/9========================AC: 6Str: 18EV: 16Int: 7########SH: 0Dex: 22 ########## #......#XL:  9 Next: 89% Place: Dungeon:7 .........# #...@..#Noise: ---------  Time: 6078.5 (2.0) .........# #......#a) +0 trident (flame) '############......#Throw: 6 boomerangs .#.................# .#...........####### .'...........'.....# .#...........#....## .#...>.......#....# ##...........#....# _There is an open door here. _You open the door. _There is an op,io Ben door here. _You open the door. _There is an open door here. _There is a stone staircase leading up here.9.5 (1 _,iE6 6  You climb upwards.  Level annotation: 3 runed translucent doors,iD ### #........#....... ..### #........#........ ....#### #........#....... ##.....# #........#...... ...#...###........##..#.# ..)#..÷<##..#.####...##.### ).).>....#.##.............## # ,i>F d.)##...........###.........## # .)###.####...###@###........##### #.....###...###+++###............ ..).........#)....o)#............ ..##÷###.....###......####. ....# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep)..#........#).....)#.....## #.. oo 2 orc warriors (1 launcher, 1 wanderi…)..)........###4.4###.#.### #.# .....[##∩###....# ##.#,i .81.0 (2.5,i ,i) _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe.,i c _There is a stone staircase leading down here..i)A runed translucent gate. A door, covered in runic writing, made from magically translucent wood. It has been created to seal away great danger or glorious treasure. You may break the runes by opening it like any other door, but creatures of the dungeon will not dare to try. While adjacent to it, you can open it by pressing the O key. (O)pen.0i####........#.......bronnyjavo the Spear-Bearer ..### #........#........Merfolk ....#### #........#.......Health: 71/71 ======================== ##.....# #........#......Magic: 9/9======================== ...#...###........##..#.#AC: 6Str: 18 ..)#..÷<##..#.####...##.###EV: 16Int: 7 ).).>....#.##.............## # SH: 0Dex: 22 .)##...........###.........## # XL:  9 Next: 89% Place: Dungeon:6 .)###.####...###@###........##### Noise: ---------  Time: 6081.0 (2.5) #.....###...###+++###............ a) +0 trident (flame0i) ..).........#)....o)#............ Throw: 6 boomerangs ..##÷......###.....###......####. ...........# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep) ...#........#).....)#.....## #.. oo 2 orc warriors (1 launcher, 1 wanderi…)...)........###4.4###.#.### #.# .....[.......###∩###....# ##.# _There is a stone staircase leading up here.  You climb upwards.  Level annotation: 3 runed translucent doors _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe. _There is a stone staircase leading down here.0iC0i0i0i3i3iA rust devil. A hideous humanoid figure with rust-spotted metal skin, spreading corrosion and decay to all it touches. Max HP: ~44Will: ++3i]AC: ++EV: ++rF: ∞rC: +..rPois: +rNeg: ∞rElec: + Threat: Lethal Class: Demonic Size: Medium Int: Human You have about 98% to hit with your +0 trident of flaming (while incapacitated).It has about 49% to hit you. Attack Max Damage Bonus Hit 12Cause corrosion It has a 14% chance to notice you each turn. It is immune to torment; and resistant to miasma. It can open doors. [!]: Description|Statuses7i3Z7ig####........#.......bronnyjavo the Spear-Bearer ..### #........#........Merfolk ....#### #........#.......Health: 71/71 ======================== ##.....# #........#......Magic: 9/9======================== ...#...###........##..#.#AC: 6Str: 18 ..)#..÷<##..#.####...##.###7iiEV: 16Int: 7 ).).>....#.##.............## # SH: 0Dex: 22 .)##...........###.........## # XL:  9 Next: 89% Place: Dungeon:6 .)###.####...###@###........##### Noise: ---------  Time: 6081.0 (0.0) #.....###...###+++###............ a) +0 trident (flame) ..).........#)....o)#............ Throw: 6 boomerangs ..##÷......###.....###......####. ...........# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep) ...#........#).....)#.....##[39;7ij{49m #.. oo 2 orc warriors (1 launcher, 1 wanderi…)...)........###4.4###.#.### #.# .....[.......###∩###....# ##.# _There is a stone staircase leading up here.  You climb upwards.  Level annotation: 3 runed translucent doors _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe. _There is a stone staircase leading down here.7i‡47i7i8i8i A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.9ib} 9i݇ G####........#.......bronnyjavo the Spear-Bearer ..### #........#........Merfolk ....#### #........#.......Health: 71/71 ======================== ##.....# #........#......Magic: 9/9======================== ...#...###........##..#.#AC: 6Str: 18 ..)#..÷<##..#.####...##.###EV: 16Int: 7 ).).>....#.##.............## # SH: 0Dex: 22 .)##...........###.........## # XL:  9 Next: 89% Place: Dungeon:6 .)###.####...###@###........##### Noise: ---------  Time: 6081.0 (0.0) 9i' #.....###...###+++###............ a) +0 trident (flame) ..).........#)....o)#............ Throw: 6 boomerangs ..##÷......###.....###......####. ...........# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep) ...#........#).....)#.....## #.. oo 2 orc warriors (1 launcher, 1 wanderi…)...)........###4.4###.#.### #.# .....[.......###∩###....# ##.# _There is a stone staircase leading up here.  You climb upwards.  Level annotation: 3 runed translucent doors _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe. _There is a stone staircase leading down here.9i 49iȞ 9i :i! :i% A granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command  Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.<iN<i[####........#.......bronnyjavo the Spear-Bearer ..### #........#........Merfolk ....#### #........#.......Health: 71/71 ======================== ##.....# #........#......Magic: 9/9======================== ...#...###........##..#.#AC: 6Str: 18 ..)#..÷<##..#.####...##.###EV: 16Int: 7 ).).>....#.##.............## # SH: 0Dex: 22 <i].)##...........###.........## # XL:  9 Next: 89% Place: Dungeon:6 .)###.####...###@###........##### Noise: ---------  Time: 6081.0 (0.0) #.....###...###+++###............ a) +0 trident (flame) ..).........#)....o)#............ Throw: 6 boomerangs ..##÷......###.....###......####. ...........# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep) ...#........#).....)#.....## #.. oo 2 orc warriors (1 launcher, 1 wanderi…)...)........###4.4###.#.### #.# .....[.<i%_......###∩###....# ##.# _There is a stone staircase leading up here.  You climb upwards.  Level annotation: 3 runed translucent doors _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe. _There is a stone staircase leading down here.<i-h<ii<i2v<i....#.##.............## # SH: 0Dex: 22 .)##...........###.........## # XL:  9 Next: 89% Place: Dungeon:6 .)###.####...###@###........##### Noise: ---------  Time: 6081.0 (0.0) #.....###...###+++###............ a) +0 trident (flame) ..).........#)....o)#............ Throw: AiU86 boomerangs ..##÷......###.....###......####. ...........# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep) ...#........#).....)#.....## #.. oo 2 orc warriors (1 launcher, 1 wanderi…)...)........###4.4###.#.### #.# .....[.......###∩###....# ##.# _There is a stone staircase leading up here.  You climb upwards.  Level annotation: 3 runed translucent doors _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe. _There is a stone staircase leading down here.AicAidAirAi....#.##.............## # SH: 0Dex: 22 .)##...........###.........## # XL:  9 Next: 89% Place: Dungeon:6 .)###.####...###@###........##### Noise: ---------  Time: 6081.0 (0.0) #.....###...###+++###............ a) +0 trident (flame) ..).........#)....oDi36)#............ Throw: 6 boomerangs ..##÷......###.....###......####. ...........# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep) ...#........#).....)#.....## #.. oo 2 orc warriors (1 launcher, 1 wanderi…)...)........###4.4###.#.### #.# .....[.......###∩###....# ##.# _There is a stone staircase leading up here.  You climb upwards.  Level annotation: 3 runed translucent doors _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe. _There is a stone staircase leading down here.DiADiBDi+KDiMFi,FiuA fortress talisman. A miniature battlement, carved from a piece of shell. Transforms the wearer intoa heavily armoured crab, fusing whatever body armour they are wearing into the shell in the process. In this form, they are slow-moving, but well-defended and even capable of wielding a weapon in their large main claw. Despite all this bulk, they are well-adapted to the water. They can also breathe clouds of rust at the cost of their own HP, which corrode and weaken enemies. ____________________________________________________________Skill HP UC Base Dmg AC Body Armour AC Rust Breath Size ------------------------------------------------------------------------------ Min 12 +0%+5+3.0 +2.1 (+70%)9 Max 20 +0%+10+3.0 +4.5 (+150%)25 Cur 0.0 -90% +0 +3.0 -1.5 (-50%) -15 rPois: x rCorr: + Melds: Offhand, Helmet, Gloves, Boots, Barding, Cloak Mutations Suppressed: Anatomy, Bones ____________________________________________________________ (g)o to location.LiKLigY####........#.......bronnyjavo the Spear-Bearer ..### #........#........Merfolk ....#### #........#.......Health: 71/71 ======================== ##.....# #........#......Magic: 9/9======================== ...#...###........##..#.#AC: 6Str: 18 ..)#..÷<##..#.####...##.###EV: 16Int: 7 ).).>....#.##.............## # SH: 0Dex: 22 Li[.)##...........###.........## # XL:  9 Next: 89% Place: Dungeon:6 .)###.####...###@###........##### Noise: ---------  Time: 6081.0 (0.0) #.....###...###+++###............ a) +0 trident (flame) ..).........#)....o)#............ Throw: 6 boomerangs ..##÷......###.....###......####. ...........# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep) ...#........#).....)#.....## #.. oo 2 orc warriors (1 launcher, 1 wanderi…)...)........###4.4###.#.### #.# .....[.Li~]......###∩###....# ##.# _There is a stone staircase leading up here.  You climb upwards.  Level annotation: 3 runed translucent doors _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe. _There is a stone staircase leading down here.LibnLioLi.|LiMiA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.Ni[ Ni ####........#.......bronnyjavo the Spear-Bearer ..### #........#........Merfolk ....#### #........#.......Health: 71/71 ======================== ##.....# #........#......Magic: 9/9======================== ...#...###........##..#.#AC: 6Str: 18 ..)#..÷<##..#.####...##.###EV: 16Int: 7 ).).>....#.##.............## # SH: 0Dex: 22 .)##...........###.........## # XL:  9 Next: 89% Place: Dungeon:6 .)###.####...###@###........##### Noise: ---------  Time: 6081.0 (0.0) #.....###...###+++###............ a) +0 trident (flame) Nir [11d..).........#)....o)#............ Throw: 6 boomerangs ..##÷......###.....###......####. ...........# '..ßo.' #......# #. ...#.......###..%..###.....## ### 44 2 rust devils (asleep) ...#........#).....)#.....## #.. oo 2 orc warriors (1 launcher, 1 wanderi…)...)........###4.4###.#.### #.# .....[.......###∩###....# ##.# _There is a stone staircase leading up here.  You climb upwards.  Level annotation: 3 runed translucent doors _You encounter 2 rust devils.Found a scimitar, a +0 war axe, a halberd and a war axe. _There is a stone staircase leading down here.NiW Nip Ni Ni/ Ni 22.0 (1 _Ni Niҡ&7NiҨ ######## ########## #......# ........# #...@..# .........# #......# '############......# #...........##....#######'...........'.....##...........#....###...>.......#....# ##........#Ni -3.5 (2.5Ni NiY # _You climb downwards.Ni a _There is a stone staircase leading up here.Oi1OiAOiOiOi2 Oi{4 3Oi[; Oi= Oi> $ _Oi/C ,OiD ,OiE Oi+G Oi[J OiBK ,OiQ ######## ############# #......# ..'.........# #...<..# ..#.........# #......# .##'############......###.#...........#6.5 (3.0OiS #...........####### ....'...........'.....# ....#...........#....## ....#...>.......#....# ..###...#....# ..#....##########....# ..#....#.............# ..#....#.............#OijX OiY Pi[Pi]3Pi kXPioBPiqPirPit,PikuPi}2####################### #......##...'.........# #...<..##...#.........# #......#  #..##'############......#  #..##.#.................#  #.....#...........#######  #.....'...........'.....#  #.....##....##9  #.....#...>.......#....#  #...###...#....#  #...#....##########....#  #...#....#.............#  #...#....#.............# ####'#....#.###...####+## #.......###.####'## #.......#PiR~Pi\PiiPiVs##...'.........# #...<..# #...#.........# #......# #..##'############......# #..##.#...........# #.....#...........####### #.....'...'.....# #.....#....#....## #.....#...>.......#....# #...###.....#....#92  #...#....##########....# #...#....#.............# #...#....#.............# ####'#....#.###...####+## #.......###.####'##  #.......#.........#  #.......+.........#  #.......#...#.....PiuQiQi3QiQi8BQiDBQiQi Qi;Qi,QiKQiQiQiQi[QiQi,QiQiQi,Qi7 ;  There is an open door here. _Qi9 Qi%,QiQiQi,QivQi`QiQi!BQi %Qi&,Qi'Qi*,Qi+Qi1#..##.#........#  #.....#..#######  #.....'...........'.....#  #.....#...........#....##  #.....#...>.......#....#  #...###...........#....#  Qi2#...#....##########....#  #...#..........#  #...#..........# 106.5 (14.0) ####'#....#.###...####+## #.......###.####'## #.........# #.......+.........# #.......#.........#..... #.......#..###.####..... #∩.....##..###.#......# #......#.....†.#......#Qi3Qi7Qi9Qi 3Qi Qi Qi Qi Qi' ,Qiƨ XQi' Qiϫ Qih Qi Qi Qiw ,QiҲ Qi9 Qi ,Qib ]#.#.....# ..#.....####### ..'.....'.....# ..#.....#....## QiG B..#...>.......#....# ###...........#....# #....##########....# #...# #........@..# 11.5 (5.0)....#.###...####+## ...###.####'## ...#.........# ...+.........# ...#.........#..... ...#..###.####..... ..##..###. Qi Qiy Qi Qi Ri j'.............................Ri N#+##...RiA Ri +2.5 (1Ri Ri ( _You open the door.Si.#.####### '.'.....# #.#....## #...>#....# ##.....#....# ....##########....# ....#.............# ....#.# SiV....#.###...####@## ..###.####'##...........#.........#...........+.#..........K#.#....#..###.####....K   kobold geomancer (asleep)##..###.#......#+###.....†.#......# .#.......#......+SiZ2Si4&3Si9SiX: Si;h_You encounter a kobold geomancer. It is wielding a +0 dagger.Si<Q _There is an open door here.ViWViYA kobold geomancer. A wily kobold who has learned to weaponise every crack and crevice that lines the walls of its domain. Max HP: ~29Will: +AC: +Vi[yEV: +++ Threat: High Class: Natural Size: Small Int: Human You have about 98% to hit with your +0 trident of flaming (while incapacitated).It has about 50% to hit you. AttackMax Damage Hit: +0 dagger 7 It has a 10% chance to notice you each turn. It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Lee's Rapid Deconstru(3d10*) (7) [!]: Description|Statuses|Quotehihi.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== hi%##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ---------  Time: 6113.5 (1.0) ..###.####'##...........a) +0 trident (flame) ..#.........#...........Throw: 6 boomerangs ..+.........#..........K ..#.........#........... ..#..###.####...........K   kobold geomancer (asleep) .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+ _You climb downwards. _There is a stone staircase leading up here. _There is an open door here. _You open the door. _You encounter a kobold geomancer. It is wielding a +0 dagger. _hi80[mThere is an open door here.hi4hiF hiZkiv kiy jGear: 23/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe kiu{  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Missiles (go to first with ()  d - a throwing net  i - 6 boomerangs (quivered)q - a javelin  s - 2 poisoned darts  u - 2 curare-tipped darts  v - 5 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)b - a +0 leather armour  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]miv - 5 atropa-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown miit can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes blindness and brief confusion. The chance of successfully applying its effect increases with your Throwing and Stealth skill. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.1; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.4 XLs.  At current training (2%) you reach 6.0 in about 11.4 XLs.  Current attack delay: 0.8. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iDAGear: 23/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Missiles (go to first with ()  d - a throwing net  i - 6 boomerangs (quivered)q - a javelin  s - 2 poisoned darts  u - 2 curare-tipped darts  v - 5 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)  b - a +0 leather armour  t - an orb of energy iFJewellery (go to first with "=)  g - an amulet of regeneration (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i`+ i<1 i7 .#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== i8 <.#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ---------  Time: 6113.5 (0.0) ..###.####'##...........a) +0 trident (flame) ..#.........#...........Throw: 6 boomerangs ..+.........#..........K ..#.........#........... ..#..###.####...........K   kobold geomancer (asleep) .##..###.#......#+##.... i9 .#.....†.#......# .... .#.......#......+ _You climb downwards. _There is a stone staircase leading up here. _There is an open door here. _You open the door. _You encounter a kobold geomancer. It is wielding a +0 dagger. _There is an open door here.iu= iZ> imB izD i Z 3.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 i[ ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ---------  Time: 6113.5 (0.0) ..###.####'##....***....a) +0 trident (flame) ..#.........#.......***.Throw: 6 boomerangs ..+.........#..........K ..#.........#........... ..#..###.####...........K   kobold geomancer (asleep) .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+ _There is an open door here.  Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, i\ Mwielding a +0 dagger and wearing a +0 robe (asleep,  98% to hit)i?.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ---------  Time: 6113.5 (0.0) ..###.####'##....(((....a) +0 trident (flame) ..#.........#.......(((.Throw: 6 boomerangs ..+.........#..........K ..#.........#........... ..#..###.###i#...........K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep,  98% to hit)  You throw a boomerang.  The boomerang hits the kobold geomancer!  The kobold geomancer shouts!  The kobold geomancer is moderately wounded.ii0O......KiViK.K.ii===4.7 (1.2 _iii .#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16i1 Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ==-------  Time: 6114.7 (0.0) ..###.####'##....**.....a) +0 trident (flame) ..#.........#......**...Throw: 6 boomerangs ..+.........#........K.. ..#.........#........... ..#..###.####...........K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+ _The kobold geomancer is moderately wounded.Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger andiV k wearing a +0 robe (moderatelywounded, 56% to hit)ibP.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##iZHealth: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ==-------  Time: 6114.7 (0.0) ..###.####'##....((.....a) +0 trident (flame) ..#.........#......((...Throw: 6 boomerangs ..+.........#........((. ..#.........#..........( ..#..###.####...........K   kobold geomancer .##..###.#......#+##.... ip&.#.....†.#......# .... .#.......#......+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 56% to hit)  You throw a boomerang.  The boomerang barely misses the kobold geomancer.i\....K..i2K.ii=--5.9 (1.2 _iGiW.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ---------  Time: 6115.9 (0.0) ..###.####'##....**.....ia) +0 trident (flame) ..#.........#......*....Throw: 6 boomerangs ..+.........#.......K... ..#.........#........... ..#..###.####...........K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+ _The boomerang barely misses the kobold geomancer.Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 56% to hit)ib.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 i....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ---------  Time: 6115.9 (0.0) ..###.####'##....((.....a) +0 trident (flame) ..#.........#......(....Throw: 6 boomerangs ..+.........#.......((.. ..#.........#.........(. ..#..###.####..........(K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 56% to hit)  You throw a boomerang.  The boomerang misses the kobold geomancer.iY[ a...K...i1` 7K.if ivg 47.1 (1.2 _im ien io.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##iWNoise: ---------  Time: 6117.1 (0.0) ..###.####'##....**.....a) +0 trident (flame) ..#.........#......K....Throw: 6 boomerangs ..+.........#........... ..#.........#........... ..#..###.####...........K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+ _The boomerang misses the kobold geomancer.Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 56% to hit)iD .#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: ---------  Time: 6117.1 (0.0) ..###.####'##....((.....a) +0 trident (flame) ..#.........#......((...Throw: 6 boomerangs ..+.........#........((. ..#.........#..........( [iFG 40m..#..###.####...........K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 56% to hit)  You throw a boomerang.  The boomerang misses the kobold geomancer.i =K.i 4.......ie g8.3 (1.25 _i i.#...........#######  bronnyjavo the Spear-Bearer .'...........'.....#  Merfolk .#...........#....##  Health: 71/71 ======================== .#...>.......#....# Magic: 9/9======================== ##...........#....# AC: 6Str: 18 ....##########....# EV: 16Int: 7 ....#.............# SH: 0Dex: 22 ....#.............# XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@## Noise: ---------  Time: 6118.3 (0.0) ..###.####'##.....K.....  a) +0 trident (flame) ..#.........#...........  Throw: 5 boomerangs ..+.........#........... ..#.........#........... [i14d..#..###.####...........  K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+You throw a boomerang. _The boomerang misses the kobold geomancer.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 63% to hit)i[ d.#...........#######  bronnyjavo the Spear-Bearer .'...........'.....#  Merfolk .#...........#....##  Health: 71/71 ======================== .#...>.......#....# Magic: 9/9======================== ##...........#....# AC: 6Str: 18 ....##########....# EV: 16Int: 7 ....#.............# SH: 0Dex: 22 ....#.............# XL:  9 Next: 89% Place: Dungeon:7 i X....#.###...####@## Noise: ---------  Time: 6118.3 (0.0) ..###.####'##....K......  a) +0 trident (flame) ..#.........#...........  Throw: 5 boomerangs ..+.........#........... ..#.........#........... ..#..###.####...........  K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 63% to hit)  You reach to attack!  You hit the kobold geomancer but do no damage.i̯  '.....# #....## >#....##....######....#.........#.........##....K...... #........... #...........#...........#...........  ....#+##....†.#......# ....iϱ -9.0 (0.7i| i>   Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 63% to hit)  You reach to attack!  You hit the kobold geomancer but do no damage. _The kobold geomancer is moderately wounded.iti.#...........#######  bronnyjavo the Spear-Bearer .'...........'.....#  Merfolk .#...........#....##  Health: 71/71 ======================== .#...>.......#....# Magic: 9/9======================== ##...........#....# AC: 6Str: 18 ....##########....# EV: 16Int: 7 ....#.............# SH: 0Dex: 22 ....#.............# XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@## Noise: ---------  Time: 6119.0 (0.0) ..###.####'##....K......  a) +0 trident (flame) ..#.........#...........  Throw: 5 boomerangs ..+.........#........... ..#.........#.ik.......... ..#..###.####...........  K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+You hit the kobold geomancer but do no damage. _The kobold geomancer is moderately wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 63% to hit)i.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 71/71 ======================== .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16iInt: 7 ....#.............#SH: 0Dex: 22 ....#.........###.#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...#######Noise: ---------  Time: 6119.0 (0.0) ..###.####'##.###K......a) +0 trident (flame) ..#.........#...........Throw: 5 boomerangs ..+.........#........... ..#.........#........... ..#..###.####...........K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 63% to hit)  You hit the kobold geomancer. You burn the kobold geomancer.  The kobold geomancer is moderately wounded.The kobold geomancer points next to you and mumbles some strange words.iC...@...63---=======7 (0.7iJiMN _The wall shatters! The blast of rock fragments hits you!i4W.#...........#######  bronnyjavo the Spear-Bearer .'...........'.....#  Merfolk .#...........#....##  Health: 63/71 =====================--- .#...>.......#....# Magic: 9/9======================== ##...........#....# AC: 6Str: 18 ....##########....# EV: 16Int: 7 ....#.............# SH: 0Dex: 22 ....#.............# XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@## Noise: =======--  Time: 6119.7 (0.0) i$..###.####'##....K......  a) +0 trident (flame) ..#.........#...........  Throw: 5 boomerangs ..+.........#........... ..#.........#........... ..#..###.####...........  K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+The kobold geomancer points next to you and mumbles some strange words. _The wall shatters! The blast of rock fragments hits you!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 63% to hit)iP.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##iݮHealth: 63/71 =====================--- .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0Dex: 22 ....#.............#XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@##Noise: =======--  Time: 6119.7 (0.0) ..###.####'##....K......a) +0 trident (flame) ..#.........#...........Throw: 5 boomerangs ..+.........#........... ..#.........#........... ..#..###.####...........K   kobold geomancer .##..###.#......#+##.... .#.....†[iw34m.#......# .... .#.......#......+ _The wall shatters! The blast of rock fragments hits you!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 63% to hit)  You puncture the kobold geomancer! You burn the kobold geomancer.4==-----20.3 (0.6i  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 63% to hit)  You puncture the kobold geomancer! You burn the kobold geomancer. _The kobold geomancer is almost dead.i~.#...........#######  bronnyjavo the Spear-Bearer .'...........'.....#  Merfolk .#...........#....##  Health: 64/71 =====================--- .#...>.......#....# Magic: 9/9======================== ##...........#....# AC: 6iStr: 18 ....##########....# EV: 16Int: 7 ....#.............# SH: 0Dex: 22 ....#.............# XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@## Noise: ==-------  Time: 6120.3 (0.0) ..###.####'##....K......  a) +0 trident (flame) ..#.........#...........  Throw: 5 boomerangs ..+.........#........... ..#.........#........... ..#..###.####...........  K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+You puncture the kobold geomancer! You burn the kobold geomancer. _The kobold geomancer is almost dead.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe ([40i=malmostdead, 63% to hit)iS.#...........#######  bronnyjavo the Spear-Bearer .'...........'.....#  Merfolk .#...........#....##  Health: 64/71 =====================--- .#...>.......#....# Magic: 9/9======================== ##...........#....# AC: 6Str: 18 ....##########....# EV: 16Int: 7 ....#.............# SH: 0Dex: 22 ....#.............# XL:  9 Next: 89% Place: Dungeon:7 ....#.###...####@## Noise: ==-------  Time: 6120.3 (0.0) ..###.####'##....)......  a) +0 trident (flame) ..#.........#...........  Throw: 5 boomerangs [40iTm..+.........#........... ..#.........#........... ..#..###.####...........  K   kobold geomancer .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+ _The kobold geomancer is almost dead.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, 63% to hit)  You hit the kobold geomancer. You burn the kobold geomancer.i[L '.....# #....## >#....#i\f#....######....#.........#.........##....)...... #........... #...........#...........#...............#+##....†.#......# ....ib6594-ic1.0 (0.7  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, 63% to hit)  You hit the kobold geomancer. You burn the kobold geomancer. _You kill the kobold geomancer!ihikh _Your Stealth skill increases to level 8!i7iOWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 robe  c - (†) a kobold corpsei1 i i6.#...........#######bronnyjavo the Spear-Bearer .'...........'.....#Merfolk .#...........#....##Health: 65/71 =====================--- .#...>.......#....#Magic: 9/9======================== ##...........#....#AC: 6Str: 18 ....##########....#EV: 16Int: 7 ....#.............#SH: 0iHDex: 22 ....#.............#XL:  9 Next: 94% Place: Dungeon:7 ....#.###...####@##Noise: =--------  Time: 6121.0 (0.7) ..###.####'##....)......a) +0 trident (flame) ..#.........#...........Throw: 5 boomerangs ..+.........#........... ..#.........#........... ..#..###.####........... .##..###.#......#+##.... .#.....†.#......# .... .#.......#......+Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, 63% to hit)  You hit the kobold geomancer. You burn the kobold geomancer. _You kill the kobold geomancer! _Your Stealth skill increases to level 8!i i i^ii 2M...... .#.######''......# .#...> ##...........#########..........@.#..#.###...####'## ##.####'##....)...... ..#.........#...........#...............# ....iij6=-2.0 (1.0 _i.i iݡ#.# #..####### '.'.....# #.#....## #...>.ir#....# .#....# #....# #.# #.# #.###...####'## ###.####'##....)...... #.#...........+.#...........#.#...........#..###.####........... ##..###.#......#+##.... iitx7=-3iiię 3i iV iԤ ;8i a9=i in ia V70=i iV k _You start resting.HP restored.i is +6.0 (3i `1=7.0 (4 _i i i1G.######## .'..'.....# .#.#....## .#...>.#....##....#....# ....##########....#.#.............#.#.#.#.###...####@#####.####'##....).......#.........#............+.#............#.#............#..###.####...........#..###.#......#+##.... .#.....†.#......# .... .#.......#......+ih9i;+8.0 (1i?iCQ _There is an open door here.il U.'.'.....# ..#.#....## ..#...>.#....# ###....#....#....##########....# #....#.............# #....#.............# . #....#.###...####'##....###.####'##..@.).......#.........#............+.#......#.#...#..###.####.#..###.#......#+##.... ..#.....†.#......# .... ..#.......#......+ .###'#####iP .#+iJ i -9 _i if ix  ##....#> ###.... #....#########..........# ...###...####'##... ...###.####'##....)...............#..@..+.#..#......# ##.................i0=30iiil i$m icn iFx i| iW O=il i Bi ## #....#########......#.....# ................#....###...####'##... iێ e...###.####'##....)...... ...#.........#...........+.........#......2.0 (2i #..###.#####..###.#......#+###..i L#..........  i> C#.................i] D#........:........i} i i| i`i`iailiqiu,i=wi#..###.#......#+##......i....†.#......# ......i߹......#......+ .... ##'#####......#+##.. .i..@....# 40.0 (2 .+ .i6:..# . .i_e####....#..#...i6.# ii=iiu i i i% i9 i i1 ,i i i i9 6.#.. .#...........+ .#...........# .###.####...........## ix .###.#......#+##.....†.#......# #....#......+ #... i- e'#####......#+##...# 2+ :..# ## ###....#+iv > i[ i i( i i% i2 i" i& iy Bi i i& i: 8#.###...####'##.... #.####'##....)......#..............+ iR .......#...........# ###.####...........########+# ...†.#......# #......+ #@.......4 '#####......#+##......................###+# ...................+ .....:.............#.....#i i7 i' iZ Ii@ iv ,i& ,i( ,i_) i@1 ^##...####'##.... ###'##....)......# #...........# #...........+ #...........# ##.####...........## ##.#......#+##..†.#......# #..#......+ #..6 ####......#+##.........###+#.....:........ ....#+## i1 i7 iX9 i)Ii7idi/it........#...........# ........#...........+..#...........####.####...........###### .###.#......#+##.......... ...†.#......# #.......... .....#......+ #.......... '#####......#+##.................@..###+#..8 ...................+ ix:.......# ..#...# ###....#+############....# ..#....# ..#....#ii iNi i iG i i iۮ Bi ,i i #..#..# +..#...........+ #..#...........# #..###.####...........###### #..###.#......#+##............†.#......# #......#......+ #... iض a##'#####......#+##......###+#..50..+..:..#..#i x..# .####....#+## i& R.#..#....# .#..#....# .+..#....#iZ i( i ix5j#+#.+.'iAiB+1.0 (1i^Ii L( _You open the door.i.#.# .#.....+ .#.....# ..###.####.i....###### ..###.#......#+##.... †.#......#. #... #......+. #.. '#####......#'##. ...###+#.. + :.# i]## ####....# i ii&2i+ii+Iiki,iU,i/Bi#..#..# .+..#...........+ .#..#...........# .#..###.####...........###### ##..###.#......#+##.......... iX#.....†.#......#..#.......... #.......#......+..#.... ###'#####......#'##.......###+#..iij]4.0 (2..+..:..#..#..# ..####....#+## ..#..#....# i:..#..#....# ..+..#....#ii6ii; 0M##.####'##....)## .++....... .###...........###### ##..###.#......#+##.....i †.#......#..#..... #.......#......+..#..... ###'#####......#@##........###+#...+ ........:.............#i ie +5.0 (1iI i> Q _There is an open door here.ii8ii[ii$ _i,,iIiiiN+.........#...........+ #.#...# #..###.####...###### #..###.#......#+##.......... .....†.#......#..#.......... iu.......#......+..#.......... #'#####......#'##.......... ..............###+#.. ................@....+ 7.0 (2:# # .i####....#+############..#....##..#....#+iT#..#....+iiiniiwi>iii,i Xi[iii~i.#...# ##.####...........###### ###.#......#+##.......... ..†.#......#..#.......... #......+..#.......... #####......#'##.......... ............###+#.. .....+ :..@.# 60.0 (3.# i%# ##....#+###########....# #....+..#####iKi} i i i iM i i6i@7i48iBiDiDiG,iHi,IiIiKiN,iOiU###'##....)# .....#...........# iU.....#...........+ ...#...........# #.####...........######. iU.#......#+##........... †.##..#........... #i!V+..#........... ###......#'##...@.......3.###+#...iFV.+ ..:.............#.....ilVn..........# ................# ....#+iVW########### ....#...iV"#i3WiY\i/^im3iTniyi~,iok _Found a parchment of Alistair's Walking Alembic.i_iRiii9........#.... ####'##.... '##....)......# #...........# i..#...........+ ......# ##i+].....######.:iT....#+##... ......#..#......6iw+..#...........#'##..............i.###+#....#+.+ ....#i..# ....#.........# ...#iy.........# ...##+###########iiii/3i,0i7i9i8>BiK@i@iAiR#.... ####'##.... ##+# #....)......# .... #.....# ..... #.....+ .... #....# .....iR3######.:..#+##..##..#.......+8.0 (2+..#.......##'##......####+#....#+##.+ #....#..# #....#..# #.i!S...## #....# i Wi7[i\in i iB iv Xi Xi #.... '##.... #####+## ...)......# #.... .ik # #... .+ #... ..# #.. .i ######.:..#+##..# #..#..+ 70i Z+..#..# #'##..i H#  i' iM i i i# ... ...#....  #'##.... #####+###+)# #.# #.+ #.# #..........######.:.......#+##.inW..@...# #..#.+ +..#.# #'##...............####+#....#+##+ ........# #....#izi+1.0 (1ig iLibr M  ... #'##.... #####+###+)#+# #..........######.@.......+######+ .+..#...............##....#iy| <2i ic o  You pick up a parchment of Alistair's Walking Alembic and begin reading...iW +3.0 (2i4 i _You add the spell Alistair's Walking Alembic to your library.i<E# .. # ... #.... '##.... #####+###+#)......# #.# #.+ #.# #.######. #+##.# #..#.+ +..#.....i=s #'##.....##+ #....## #....# iEi}F+4.0 (1i?KiMiai(bibi8mioi.piuBi/vivi|# # .. # ... #....  #.... #####+###+### #..# #..+ #..# #....ia}%6.0 (2 ......######............#..#####.. .#..+ .#.. ##...............####+#....#+##+ i} i~i‚iԄiF 3iF iP iR iW BiHX v  You encounter an orc wizard and an orc.i^   .. ... . ... .. i^ ... #####+###+##..o# #..# #..+ #..# #.....######.....o ..#####...+ .....# . ...# o   orc wizard (asleep)###+#....#+## o   orc (asleep)+ #....# ii ]7.0 (18.0 (2 _i)o iz ih  .. .. .. .. #####+###+##..o.# #.# #.+ #.o# #.......######.o.#####..+ ...# .....# ..###+#....#+## #o 2 orcs (1 polearm, asleep)+ #....# i A9.0 (1i~ i r _You encounter an orc. It is wielding a +0 trident.i.........#####+###+##..o...# #................# #..+ #o.# #...######o.......#####......+ .....# ....# ..###+#....#+## #i+-.+ #....#     orc (.# #....# ...# #....#i%=80i+i,i>  .. ..  ... .... ..... #####+###+##..o..# #..# #..+ #.o.# #..######iV? Q.o. #.#####..... #..+ .... #...# ... #....# ...###+#....#+## #.+ #....#.# #....# ....# #....#iH i i( ig>iy?3iFiCJ,iN,iP,i3QiV..+ #o..# #...######.#+##.........#####.....#..#.........+ .....+..#.....# ....#'##...............# ..........###+#....#+## #iWf........+ #.@..#  8.# #....#  .# #....# .# #....# ########### ..#### ... ....iXi]i^i0i imiii`,iMi,ii\#.######.#+##.........#####.....#..#.........+ .....+..#........# ....#'##........# ..........###+#....#+## #........+ #....#  .# #....# iڠa .# #@...#90.# #....# +########### ..#### ...# ....#+....##....+ #####....# ...#iJi(i) i 3i* i i Bi^ i i3 i i i iA i .....#..#.........+ ...+..#.........# .#'##.........# ........###+#....#+## ........+ #....#  ik .# #....#  .# #....#.#####....# #+############..@.####3.0 (3 # #....# # #....# #+....# +#....+ ##### #....# ....# #....# ....# #..###.#....i i i" i-piq3iuii=?+1.0 (1iuBiDiX)# #. # #. + #.o # #.. .......######.......o. #+##.#####..... iBP#..#.+ .... +..#.# ... #'##............@..# .. ###+#....#+###+ #....# # #....## #....# i&.......#####....# #########....#####....##....#ii@&2i<iiD )......# #. # #........ + #........o # #.. ######.......o. +##.#####..... ..#.+ .... ..#.# ... '##.# .. ###+#....#+## # + #....# # #....## #....######....#....#####....# ib i &3i i[ iF\'#..#...#..F##.###F   bullfrog (asleep)i!G]#.#...iR]  You open the door.4i ViWY _You encounter a bullfrog.ip.+.o#..####.o +##...............#####.... ..+ # '# ......###+#....#@## #+ #....#...# # #....#...+#....#..F#####....#.## ########....####.#   ...+is7F.iNyXFiyE====5i|in}5 _The bullfrog gives a loud, deep croak!iOQ _There is an open door here.i8 .......# #...............  bronnyjavo the Spear-Bearer .......+ #..............o  Merfolk .......# #...............  Health: 71/71 ======================== .......######.............o.  Magic: 9/9======================== +##...............#####.....  AC: 6Str: 18 ..#...............+ ....  EV: 16Int: 7 ..#...............# ...  SH: 0Dex: 22 '##...............# ..  XL:  9 Next: 94% Place: Dungeon:7 ......###+#....#@## #  Noise: ====-----  Time: 6215.0 (0.0) ......+ #....#...#  a) +0 trident (flame) ......# #....#.F.+  Throw: 5 boomerangs [3i-: 4m......# #....#...# ......#####....#.### ########....####.# F   bullfrog #....# ... #....# ... +....# _You encounter a bullfrog. _The bullfrog gives a loud, deep croak! _There is an open door here.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a bullfrog (66% to hit)i .......# #...............  bronnyjavo the Spear-Bearer .......+ #..............o  Merfolk .......# #...............  Health: 71/71 ======================== .......######.............o.  Magic: 9/9======================== +##...............#####.....  AC: 6Str: 18 ..#...............+ ....  EV: 16i# Int: 7 ..#...............# ...  SH: 0Dex: 22 '##...............# ..  XL:  9 Next: 94% Place: Dungeon:7 ......###+#....#@## #  Noise: ====-----  Time: 6215.0 (0.0) ......+ #....#F..#  a) +0 trident (flame) io ......# #....#...+  Throw: 5 boomerangs ......# #....#...# ......#####....#.### ########....####.# F   bullfrog i ^#....# ... #....# ... +....# _The bullfrog gives a loud, deep croak! _There is an open door here.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a bullfrog (66% to hit)  i. NYou reach to attack! You puncture the bullfrog! You burn the bullfrog.i    #.......  #...... ####...... .........# .........+ .... .........# ... .........# ..  #  #  +  #....#...##.####.#  iM = ...  ... i `=---7 (0.7i iU  _There is an open door here.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: a bullfrog (66% to hit)  You reach to attack! You puncture the bullfrog! You burn the bullfrog. _The bullfrog is heavily wounded.i$@  You puncture the bullfrog! You burn the bullfrog.i*9  i*FThe bullfrog is almost dead.i+l67-----6.4i0it3, _The bullfrog hits you.iL †You puncture the bullfrog! You burn the bullfrog.i )i --87.1 _You kill the bullfrog!Your Polearms skill increases to level 13!ie i h _Your Dodging skill increases to level 8!i6+ #.o # #........ ######.......o. ##...............#####..... .#..+ .... #.........#  ##.........#  .....###+#....#'### + #....#†@.# i6# #....#...+ # #....#...# #####....#.### #######....####.# #....# ...#....# ...+....# ...#....+i Tw8-8.1 (1.0 _iO _ #.####o ##...............#####.... .........+ ........# #... .....###+#....#'### #+ †.. #.@.+######..:..#....#i iN g70=-9iŲ i @ _Found a parchment of Launch Clockwork Bee.i ######.o. #...............#####..... ...+ .... #..#  #..#  ....###+#....#'#### + #....#†..#  # #....#...+ # #....#..@# #####....#.### ######....####.#  #....# ...#....# ....+....# ...#....+.:..#....# i i; r1==20i i i##..#..#'..#ii&1i$i( _You open the door.i# #.. ....######.............o. .......#####..... .......+ .... .......# ... ...........# ### .. ###+#....#'###..# #+ #....#†..#..# # #....#...@..## #....#...#..# ...#####....#.###.## #####....####.# ###....# ...#....# .+....# ..#....+.:.. i>i&2iliQ _There is an open door here.iV+ #.o # #.. ######.............o. .....#####..... .....+ .... ...# ... ...........##### .. ###+#....#'###..# #+ #....#†..#@.# # #....#...'..# # #....#...#..# ..#####....#.###. ####....####.# ####....# ...#....# .+....# ..#....+.:..ikC3 _i[ ii =.# #...######o.............#####...........+ ..........# .......##### ..###+#....#'###..# #i .+ #....#†..#..# .# #....#...@..#.# #....#...#..#.#####....#.###.## #####....####.# #  #....# ... #....#.... +....#  #....+.:.. #....#iL i B=4in ik Q _There is an open door here.i .+ #o.# #...######.............o. #.#####..... #.+. #......# ... #...............##### ...###+#....#'###..# #.+ #....#†.@#..#.# #....#...'..#.# #....#...#..# ....#####....#.##i  #.## ######....####.# ### #....# ... #....# .... +....#.... #....+.:..ii-5 _iiiְ.+ #.o.# #......######.....o. ##......#####..... .#.....+ .... .#.......# ... ##.....##### ...###+#....#'###..# #.+ #....#†@.#..#.# #....#...'..#.# #....#...#..#.#####....#.###.##i#....####.# ###  #....# ... #....# .... +....#....  #....+.:..i0iȻ&6i7ii$.# #...+ #.......o.# #......... .......######.............o. +##..#####..... ..#.........+. ..#.........# ... '##...............##### ...###+#....#@###..# #.+ #....#†..#..#.# #....#...'..#.# #....#...#..# ......#####....#.###.## ########....####.# ### #....# ... #....# .... +....#....iJ.<7i1i3Q _There is an open door here.i1pM)#..+.o .. .......######.............o +######.+ . .. . '##.............@.##### ..###+#....#'####+ #....#†..#.. ......# #....#...'..##...####...ii-8 _i}ii k......# #. # #... + #........o # #........ ######.......o. ##.#####..... #.+ .... #.# ... ##.##### .. ###+#....#'###..# # + #....#†..#..# # #....#...i '..## #....#...#..######....#.###.##....####.# ####....# ... i iQ &9i i iݏM#.... #####+###+##..o.#..+.o . ......######.............o ######.+ . . . ##...............##### ..###+#....#'### .....+ #....#†..#..#..#.#..ii'30iOii=F####'...+iiG======1iجiO _As you open the door, it creaks loudly! You hear a shout!iO....  ....  #####+###+##..o. # #........ # #........ + #.......o # #........ .....######.............o. #.#####..... #....+ .... .#...# ... #...............##### .. ###+#....#'###..# #+ #....#†..#..## #....#...'..## #....#...#..# ....#####....#.###. ######....####.# ###i`Vi)WG------2i\i_Q _There is an open door here.i 7is7i7i<i{BiFP _iK,iLiQ ....  #####+###+##..o. # #....... # #....... + #.......o # #....... ######.......o. .#####..... .'.@.+ .... ------4.1 (2 .#...# ... ...##### .. ###+#....#'#iRK+ #....## #....#.# #....# iXXi"Zi8N  ....  #####+###+##..o. # #. # #. + #.o # #..iN : ######....o. #####..... '..@+ .... #...# ... ...##### .. ###+#... iZ A5.1 (1i] i_ i]#.#..'...#....#iƒx......'.................####ig<6i*i( _You open the door.iw ....  #####+###+##....## #......# # #...o..#.+ #......'.# #......# ######........######......#'...@......##...#......#...#####......# ###+#....#'###..#.## + #....#†..#..#.# i# #....#...'..#.#o   orc wizard (wandering) # #....#...#..#.# #####....#.###.##.# i"6o.i'i(&7it+iu.Q _There is an open door here.i( ....bronnyjavo the Spear-Bearer#####+###+##....#Merfolk .# #............o..#Health: 71/71 ======================== .# #............*..#.Magic: 9/9======================== .+ #...........*...'.AC: 6Str: 18 .# #...........*...#EV: 16Int: 7 .######..........*....##SH: 0Dex: 22 ............#####*.....#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: ---------  Time: 6237.1 (0.0) ............#...#......#a) +0 trident (flame) ............#####[3iJ 9;49m......#Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#o   orc wizard (wandering) # #....#...#..#.# #####....#.###.##.# ##....####.# ### _There is an open door here.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 59% to hit)i....bronnyjavo the Spear-Bearer#####+###+##....#Merfolk .# #............o..#Health: 71/71 ======================== .# #............(..#.Magic: 9/9======================== .+ #...........(...'.AC: 6Str: 18 .# #...........(...#EV: 16Int: 7 .######..........(....##SH: 0Dex: 22 ............#####(.....#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: ---------  Time: 6237.1 (0.0) ............#...#......#a) +0 trident (flame) ............#####[3i9;49m......#Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#o   orc wizard # #....#...#..#.# #####....#.###.##.# ##....####.# ###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 59% to hit)  You throw a boomerang. The boomerang hits the orc wizard.  The orc wizard shouts!iI+o......oShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 59% to hit)  You throw a boomerang. The boomerang hits the orc wizard.  The orc wizard shouts!is lightly wounded.i1i83L====8.3 (1.2iP8i:* _You hear a shout! x2ib ....bronnyjavo the Spear-Bearer#####+###+##....#Merfolk .# #...............#Health: 71/71 ======================== .# #............o..#.Magic: 9/9======================== .+ #...........*...'.AC: 6Str: 18 .# #...........*...#EV: 16Int: 7 .######..........*....##SH: 0Dex: 22 ............#####*.....#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: ====-----  Time: 6238.3 (0.0) i............#...#......#a) +0 trident (flame) ............#####......#Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#o   orc wizard i# #....#...#..#.# #####....#.###.##.# ##....####.# ### _You hear a shout! x2  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 59% to hit)it ....bronnyjavo the Spear-Bearer#####+###+##..(.#Merfolk .# #............(..#Health: 71/71 ======================== .# #............(..#.Magic: 9/9======================== .+ #...........(...'.AC: 6Str: 18 .# #...........(...#EV: 16Int: 7 .######..........(....##SH: 0Dex: 22 ............#####(.....#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: ====-----  Time: 6238.3 (0.0) ............#...#......#a) +0 trident (flame) [it 0;10m............#####......#Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#it o   orc wizard # #....#...#..#.# #####....#.###.##.# ##....####.# ###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 59% to hit)  You throw a boomerang.  The boomerang closely misses the orc wizard.i w..o....i/ 2oi G.oit /oig roo 2 orcs (1 polearm)i S----9.5 (1.2 _i^ i  iP ....bronnyjavo the Spear-Bearer#####+###+##..o.#Merfolk .# #...............#Health: 71/71 ======================== .# #..........o....#.Magic: 9/9======================== .+ #...........o...'.AC: 6Str: 18 .# #...........*...#EV: 16Int: 7 i .######..........*....##SH: 0Dex: 22 ............#####*.....#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: ---------  Time: 6239.5 (0.0) ............#...#......#a) +0 trident (flame) ............#####......#i" lThrow: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#o   orc wizard # #....#...#..#.#oo 2 orcs (1 polearm) i S#####....#.###.##.# ##....####.# ### _The boomerang closely misses the orc wizard.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 59% to hit)i?;....bronnyjavo the Spear-Bearer#####+###+##..).#ix; Merfolk .# #...............#Health: 71/71 ======================== i;.# #..........o....#.Magic: 9/9======================== .+ #...........o...'.AC: 6i;+Str: 18 .# #...............#EV: 16Int: 7 .######...............##i><5SH: 0Dex: 22 ............#####......#XL:  9 Next: 98% Place: Dungeon:7 ig<g............'...@......#Noise: ---------  Time: 6239.5 (0.0) ............#...#......#i<a) +0 trident (flame) ............#####......#i<Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# i%=# #....#...'..#.#o   orc wizard # #....#...#..#.#i{=Voo 2 orcs (1 polearm) #####....#.###.##.# ##....####.# ###Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 59% to hit)  i=You throw a boomerang.  The boomerang completely misses the orc wizard.The boomerang hits the orc!  You kill the orc!iJ((((((   orci ..o....o.o.o.o40.7 (1.2 _it  ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 71/71 ======================== .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #..........o....#  EV: 16Int: 7 .######..........o....##  SH: 0Dex: 22 ............#####......#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#  Noise: ---------  Time: 6240.7 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 boomit erangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard # #....#...#..#.# o   orc #####....#.###.##.# ##....####.# ###The boomerang hits the orc! _You kill the orc!Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 66% to hit)i X o*i>z o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 66% to hit)i....bronnyjavo the Spear-Bearer#####+###+##..).#Merfolk .# #...............#Health: 71/71 ======================== .# #...............#.Magic: 9/9======================== .+ #...............'.AC: 6Str: 18 .# #..........o....#EV: 16Int: 7 .######..........o....##SH: 0iӖDex: 22 ............#####......#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: ---------  Time: 6240.7 (0.0) ............#...#......#a) +0 trident (flame) ............#####......#Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#o   orc wizard i# #....#...#..#.#o   orc #####....#.###.##.# i3##....####.# ### _You kill the orc!Reach: a) +0 trident (flame)i^Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 66% to hit)  iEYou reach to attack! You hit the orc wizard. You burn the orc wizard.i-1.4 (0.7ii  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 66% to hit)  You reach to attack! You hit the orc wizard. You burn the orc wizard. _The orc wizard is severely wounded.i ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 71/71 ======================== .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #..........o....#  EV: 16Int: 7 .######..........o....##  SH: 0Dex: 22 ............#####......#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#  Noise: ---------  Time: 6241.4 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 boomierangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard # #....#...#..#.# o   orc #####....#.###.##.# ##....####.# ###You reach to attack! You hit the orc wizard. You burn the orc wizard. _The orc wizard is severely wounded.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 66% to hit)iX o*io.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 66% to hit)i ....bronnyjavo the Spear-Bearer#####+###+##..).#Merfolk .# #...............#i Health: 71/71 ======================== .# #...............#.Magic: 9/9======================== .+ #...............'.AC: 6Str: 18 .# #..........o....#EV: 16Int: 7 .######..........o....##SH: 0Dex: 22 ............#####......#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: ---------  Time: 6241.4 (0.0) ............#...#......#a) +0 trident (flame) ............#####......#Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#o   orc wizai rd # #....#...#..#.#o   orc #####....#.###.##.# ##....####.# ###Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 66% to hit)  You reach to attack! You closely miss the orc wizard.The orc wizard is severely wounded.is  *Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 66% to hit)  You reach to attack! You closely miss the orc wizard.The orc wizard is severely wounded.The orc wizard points at you and mumbles some strange words.iC Q.oiyL .i#M V64---=iSM 2.0 (0.6iTT i1W . _The magic dart hits you!i(J ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 64/71 =====================--- .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #...............#  EV: 16Int: 7 .######..........oo...##  SH: 0Dex: 22 ............#####......#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#  Noise: =--------  Time: 6242.0 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 boomerangs[19iJ\X ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard # #....#...#..#.# o   orc #####....#.###.##.# ##....####.# ###The orc wizard points at you and mumbles some strange words. _The magic dart hits you!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 66% to hit)iX o*i9o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 66% to hit)i ....bronnyjavo the Spear-Bearer#####+###+##..).#Merfolk .# #...............#Health: 64/71 =====================--- .# #...............#.Magic: 9/9======================== .+ #...............'.AC: 6Str: 18 .# #...............#EV: 16Int: 7 .######..........oo...##SH: 0Dex: 22 i............#####......#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: =--------  Time: 6242.0 (0.0) ............#...#......#a) +0 trident (flame) ............#####......#Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#o   orc wizard # #....#...#..#.#o   orc #####....#.###.##.# ##....####.# ### _The magic dart hits you!  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 66% to hit)  You reach to attack! You hit the orc wizard. You burn the orc wizard.5-6 (0.6iiZ   Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 66% to hit)  i You reach to attack! You hit the orc wizard. You burn the orc wizard. _The orc wizard is almost dead.iD  ....  bronnyjavo the Spear-Beareri  #####+###+##..).#  Merfolk .# #...............#  Health: 65/71 =====================--- .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #...............#  EV: 16Int: 7 .######..........oo...##  SH: 0Dex: 22 ............#####......#  XL:  9 Next: 98% Place: Dungeon:7 i` ............'...@......#  Noise: ---------  Time: 6242.6 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard # #....#...#..#.# o   orc #####....#.###.##.# ##....####.# ###You reach to attack! You hit the orc wizard. You burn the orc wizard. _The orc wizard is almost dead.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  66% to hit)i X o*i o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  66% to hit)i ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 65/71 =====================--- .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #...............#  EV: 16Int: 7 iI.######..........o....##  SH: 0Dex: 22 ............#####o.....#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#  Noise: ---------  Time: 6242.6 (0.0) ............#...#......#  a) +0 trident (flame) i............#####......#  Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard # #....#...#..#.#i o   orc #####....#.###.##.# ##....####.# ### _The orc wizard is almost dead.ivOReach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  66% to hit)  You reach to attack! You hit the orc wizard. You burn the orc wizard.i  ....  #..).#  .....#  .....#.  .....'. ij .....# ...## ...#####o.....# ...'...@......# ...#...#......# #####......# .###### i_†.# iK.# .#.# ### ivz Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targeti<Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  66% to hit)  You reach to attack! You hit the orc wizard. You burn the orc wizard.  The orc wizard is almost dead.i :*is (invisible)  The orc wizard casts a spell.ia)oo===3.2 (0.6i2i4H _The orc wizard flickers and vanishes for a moment.iTh  ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 65/71 =====================--- .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #...............#  EV: 16Int: 7 .######..........o....##  SH: 0Dex: 22 ............#####o.....#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#  Noise: ===------  Time: 6243.2 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 i i boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard (invisible) # #....#...#..#.# o   orc #####....#.###.##.# ##....####.# ###The orc wizard casts a spell. _The orc wizard flickers and vanishes for a moment.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)i oo, wielding a +0 flail (71% to hit)i+ oo wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)i)1| ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 65/71 =====================--- .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #...............#  EV: 16Int: 7 .######..........o....##  SH: 0Dex: 22 i2R............#####o.....#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#  Noise: ===------  Time: 6243.2 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard (invisible) # #....#...#..#.# o   orc #####....#.###.##.# ib2-##....####.# ###Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)  i3The orc is in the way. You hit the orc. You burn the orc.  The orc is moderately wounded.i3i; ....  #..).#  .....#  .....#.  .....'.  .....# ...## ...#####o.....# ...'...@......# ...#...#......# #####......# .###### i<K†.# .# .# .# ###if=<4--9 (0.7ii;>  Press: ? - help, Dir - move targeti{3Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)  The orc is in the way. You hit the orc. You burn the orc.  The orc is moderately wounded. i?_The orc hits you with a +0 flail.iy ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 64/71 =====================--- .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6iLStr: 18 .# #...............#  EV: 16Int: 7 .######..........o....##  SH: 0Dex: 22 ............#####o.....#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#  Noise: =--------  Time: 6243.9 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard (invisible) # #....#...#..#.# o   orc #####....#.###.##.# ##....####.# ###The orc is moderately wounded. _The orc hits you with a +0 flail.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, iwielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)it ....bronnyjavo the Spear-Bearer#####+###+##..).#Merfolk .# #...............#Health: 64/71 =====================--- .# #...............#.Magic: 9/9======================== .+ #...............'.AC: 6Str: 18 .# #...............#EV: 16Int: 7 .######..........o....##SH: 0Dex: 22 ............#####o.....#XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#Noise: =--------  Time: 6243.9 (0.0) ............#...#......#a) +0 trident (flame) ............#####......#i Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.#o   orc wizard (invisible) # #....#...#..#.#o   orc #####....#.###.##.# ##....####.# ### _The orc hits you with a +0 flail.  Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)  You barely miss the orc wizard.54.5 (0.6il i MReach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)  You barely miss the orc wizard. _The orc wizard is almost dead.i ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 65/71 =====================--- .# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #...............#  EV: 16Int: 7 .######..........o....##  SH: 0Dex: 22 ............#####o.....#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@......#  Noise: =--------  Time: 6244.5 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 ixboomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard (invisible) # #....#...#..#.# o   orc #####....#.###.##.# ##....####.# ###You barely miss the orc wizard. _The orc wizard is almost dead.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)ie ....  bronnyjavo the Spear-Bearer #####+###+##..).#  Merfolk .# #...............#  Health: 65/71 =====================--- ie.# #...............#.  Magic: 9/9======================== .+ #...............'.  AC: 6Str: 18 .# #...............#  EV: 16Int: 7 .######..........o....##  SH: 0Dex: 22 ............#####......#  XL:  9 Next: 98% Place: Dungeon:7 ............'...@o.....#  Noise: =--------  Time: 6244.5 (0.0) ............#...#......#  a) +0 trident (flame) ............#####......#  Throw: 5 boomerangs ###+#....#'###..#.###### + #....#†..#..#.# # #....#...'..#.# o   orc wizard (invisible) # #....#...#..#.# o   orc #####....#.###.##.# [iUf17d##....####.# ### _The orc wizard is almost dead.Reach: a) +0 trident (flame)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)  You hit the orc wizard but do no damage.ihN.oi)s\ ....  #..).#  .....#  .....#.  .....'.  .....# ...## ...#####o.....# ...'...@o.....# ...#...#......# #####......# .###### †.# .# .#.# ###5.1 (0.6i|i}  Reach: a) +0 trident (flame)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 66% to hit)  You hit the orc wizard but do no damage. _The orc wizard is almost dead.i.N  You barely miss the orc wizard.iP>  The orc wizard is almost dead.The orc wizard hits you with a +0 dagger.i ?348 (0.7iGiJT _The orc completely misses you.i%O  You closely miss the orc wizard.i.F56.5ik6i9^ _The orc wizard is almost dead.i )You hit the orc wizard. You burn the orc wizard.i& o   orc  You kill the orc wizard!i i! _....bronnyjavo the Spear-Bearer#####+###+##..).#Merfolk .# #...............#Health: 66/71 ======================-- .# #...............#.Magic: 9/9======================== .+ #...............'.AC: 6Str: 18 .# #...............#EV: 16Int: 7 i\" 5.######...............##SH: 0Dex: 22 ............#####o.....#XL:  9 Next: 100% Place: Dungeon:7 ............'...@).....#Noise: =--------  Time: 6247.1 (0.6) ............#...#......#a) +0 trident (flame) ............#####......#Throw: 5 boomerangs ###+#....#'###..#.###### i" + #....#†..#..#.# # #....#...'..#.#o   orc # #....#...#..#.# #####....#.###.##.# ##....####.# ###The orc wizard hits you with a +0 dagger. _The orc completely misses you.You closely miss the orc wizard. i# _The orc wizard is almost dead.You hit the orc wizard. You burn the orc wizard.  You kill the orc wizard!iZ% _The orc misses you.You have reached level 10!i0 /  --more--i71/77=10/10810 0% iBiP _You feel clever.iE )  You puncture the orc! You burn the orc.i{ 328 (0.7iC i G _You kill the orc!iW A +0 flail. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 3.0 XLs.Current attack delay: 1.4. Damage rating: 13 (Base 10 x 120% (Str) x 111% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off an orc on level 7 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Even after forcing their way, with great effort and loss, through this double (g)o to location.ipi^x....bronnyjavo the Spear-Bearer#####+###+##..).#Merfolk .# #...............#Health: 72/77 ======================-- .# #...............#.Magic: 10/10 ======================== iy.+ #...............'.AC: 6Str: 18 .# #...............#EV: 16Int: 8 .######...............##SH: 0Dex: 22 ............#####).....#XL: 10 Next:  0% Place: Dungeon:7 ............'...@).....#Noise: =--------  Time: 6247.8 (0.7) ............#...#......#a) +0 trident (flame) ............#####......#Throw: 5 boomerangs ###+#....#'###..#.###### iy+ #....#†..#..#.# # #....#...'..#.# # #....#...#..#.# #####....#.###.##.# ##....####.# ###You kill the orc wizard! _The orc misses you.You have reached level 10! _You feel clever.You puncture the orc! You burn the orc. _You kill the orc!i4iiƇiliWhat do you want to examine? Items  a - ()) a +0 daggeriuGb - ([) a +0 robeiiij....bronnyjavo the Spear-Bearer#####+###+##..).#iܰ>Merfolk .# #...............#Health: 72/77 ======================-- .# #...............#.Magic: 10/10 ======================== .+ #...............'.AC: 6Str: 18 .# #...............#EV: 16i,Int: 8 .######...............##SH: 0Dex: 22 ............#####).....#i XL: 10 Next:  0% Place: Dungeon:7 ............'...@).....#Noise: =--------  Time: 6247.8 (0.0) ............#...#......#a) +0 trident (flame) ............#####......#Throw: 5 boomerangs ###+#....#'###..#.###### i.+ #....#†..#..#.# # #....#...'..#.# # #....#...#..#.# #####....#.###.##.# ##....####.# ###You kill the orc wizard! _The orc misses you.You have reached level 10! _You feel clever.You puncture the orc! You burn the orc. _You kill the orc!iiiiii8iiœiiq;3i=  You see here a +0 flail.iiЪ44= i_i6^ ..  ....#  ....#  #####+###+##..).# # #...............# # #...............#.. + #...............'.. # #.........# ######....@....## -9.8 (2#####).....# '...').....# ...........#...#......# iٷ ...........#####......##+#....#'###..#.######  #....#†..#..#.#  #....#...'..#.#  #....#...#..#.#-iigi #....# #....#  +....#  #####+###+##..).#  #....# .  #.#.  #.'...  #.# #####.........## .#####).....# '...')#... ..........#####......# #+#....#'###..#.#######....#†..#..#.##....#...'..#.#i i1 d5=50.8 (1i iAiK"#.=..+ #....# #....#  +....# #####+###+##..).# #....# ..##.#.#.'....  #.#.... ####.........## ######)'...')#... .........#####......# +#....#'###..#.#######....#†..#..#.#iD61ibi\ _Found a glowing golden ring.i 2The floor.iJi½Ebronnyjavo the Spear-Bearer#.=..+Merfolk#....#Health: 76/77 =======================-#....#Magic: 10/10 ========================+....#AC: 6Str: 18#####+###+##..).#EV: 16iInt: 8#...............# ..#SH: 0Dex: 22#...............#....XL: 10 Next:  0% Place: Dungeon:7#............@..'....Noise: ---------  Time: 6251.8 (1.0)#...............#....a) +0 trident (flame) ####...............## #Throw: 5 boomerangs iþ.........#####).....# .........'...').....# i.........#...#......# .........#####......# +#....#'###..#.######i9#....#†..#..#.#You have reached level 10! _You feel clever.You puncture the orc! You burn the orc. _You kill the orc! i^|_You see here a +0 flail. _Found a glowing golden ring.iiNiii9ix!}What do you want to examine? Items i! a - ()) a +0 trident  b - (†) an orc corpseiGiikbronnyjavo the Spear-Bearer#.=..+Merfolk#....#Health: 76/77 =======================-#....#iMagic: 10/10 ========================+....#AC: 6Str: 18#####+###+##..).#EV: 16Int: 8iݸ<#...............# ..#SH: 0Dex: 22#...............#....iXL: 10 Next:  0% Place: Dungeon:7#............@..'....Noise: ---------  Time: 6251.8 (0.0)#...............#....i2>a) +0 trident (flame) iO####...............## #Throw: 5 boomerangs i!.........#####).....# .........'...').....# .........#...#......# i.........#####......# +#....#'###..#.#######....#†..#..#.#i7You have reached level 10! _You feel clever.You puncture the orc! You burn the orc. _You kill the orc! _You see here a +0 flail. _Found a glowing golden ring.iZiiii1i3i<4i@iCirDK7=iHiIiSMiMiOiQi5ViViJXip_.............#.=..+ #... #....#  +....# ####+###+##.@).# 4.8 (3...# ..#  ...#....i_#...............'....#...............#.... ####...............##..#..#..#...#......#i`ifiXhicieA glowing golden ring. A ring charged with arcane forces of unknown provenance, to be worn as jewelleryon a finger. Stash search prefixes: {jewellery} Menu/colouring prefixes: unidentified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love if{ To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (g)o to location.i;MiSbronnyjavo the Spear-Bearer.......Merfolk......Health: 77/77 ========================#....#Magic: 10/10 ========================#.=..+AC: 6Str: 18#....#iTEV: 16Int: 8#....#SH: 0Dex: 22+....#XL: 10 Next:  0% Place: Dungeon:7#####+###+##.@).#Noise: ---------  Time: 6254.8 (3.0)#...............# ..#a) +0 trident (flame)iT$#...............#....Throw: 5 boomerangs#...............'....i:W#...............#.... ####...............##..# .........#####).....#..# .........'...').....# .. .........#...#......#You have reached level 10! _You feel clever.You puncture the orc! You burn the orc. _You kill the orc! _You see here a +0 flail. _Found a glowing golden ring.ih_4imfi_hi} i Equip or unequip which item?  - - Unarmed i Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)b - a +0 leather armour  t - an orb of energy i9 yJewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energyi՛ M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i;k - a +4 trident of draining. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 13.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 0.1 XLs.  At current training (27%) you reach 14.0 in about 0.6 XLs.  Current attack delay: 0.6. Damage rating: 19 (Base 9 x 120% (Str) x 140% (Skill) + 4 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour ias well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Jeremiah on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed}ih oEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)  b - a +0 leather  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iU a - a +0 trident of flaming (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 13.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 0.1 XLs.  At current training (27%) you reach 14.0 in about 0.6 XLs.  Current attack delay: 0.6. Damage rating: 15 (Base 9 x 120% (Str) x 140% (Skill)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. i4V It can be maximally enchanted to +9. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} {flame} {melee weapon} Menu/colouring prefixes: identified ego melee equipped weaponi Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn) i o w - an orb of glass (worn)  b - a +0 leather armour  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i2!k - a +4 trident of draining. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 13.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 0.1 XLs.  At current training (27%) you reach 14.0 in about 0.6 XLs. iK Current attack delay: 0.6. Damage rating: 19 (Base 9 x 120% (Str) x 140% (Skill) + 4 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. iYou took it off Jeremiah on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed}iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident of flaming (weapon)  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  k - a +4 trident of draining Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn) iX w - an orb of glass (worn)  b - a +0 leather  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iQiOiibronnyjavo the Spear-Bearer.......Merfolk......Health: 77/77 ========================#....#Magic: 10/10 ========================#.=..+AC: 6Str: 18#....#EV: 16Int: 8#....#SH: 0itDex: 22+....#XL: 10 Next:  0% Place: Dungeon:7#####+###+##.@).#Noise: ---------  Time: 6254.8 (0.0)#...............# ..#a) +0 trident (flame)i!#...............#....Throw: 5 boomerangs#...............'....#...............#.... ####...............##..# i_M.........#####).....#..# .........'...').....# .. .........#...#......#You have reached level 10! _You feel clever.You puncture the orc! You burn the orc. _You kill the orc! _You see here a +0 flail. _Found a glowing golden ring.i* _You kill the orc! _You see here a +0 flail. _Found a glowing golden ring.  You unwield your +0 trident of flaming.  Your +0 trident of flaming stops flaming.  You sense an unholy aura.5.8 (1k) +4drainiB1Q _k - a +4 trident of draining (weapon)i3ii iriv,iBii!..#..#..............=..+# #.@.7.8 (2 +....# i!####+###+##..).# ..........# ..#......  ...'....  #...............#.... i"####...............##..#####)..#..#i"i'i:)i֪Iili,i(,iiiiiѽii78  ..##########+#.....#......#..........#........#+60.8 (3# i#...+....######+###+##..).#..........#.ii i ._x - a ring of resist corrosionit!i!"@The floor. You are here.ie i>j ~bronnyjavo the Spear-Bearer..Merfolk##########+#.Health: 77/77 ========================............#Magic: 10/10 ========================............#AC: 6Str: 18..........#EV: 16Int: 8........#SH: 0Dex: 22#....#ij XL: 10 Next:  0% Place: Dungeon:7#.@..+Noise: ---------  Time: 6260.8 (3.0)#....#k) +4 trident (drain)#....#Throw: 5 boomerangs+....######+###+##..).##...............# ..#i k #...............#....#...............'....#...............#.... _Found a glowing golden ring.  You unwield your +0 trident of flaming.  Your +0 trident of flaming stops flaming.  You sense an unholy aura. _k - a +4 trident of draining (weapon) _x - a ring of resist corrosioni>r 4iPu iv iOiAPi;SiTN _There are no items here.iѲ i Gear: 24/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 5 boomerangs (quivered)i Nq - a javelin  s - 2 poisoned darts  u - 2 curare-tipped darts  v - 5 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)b - a +0 leather armour  t - an orb of energy Jewellery (go to first with "=) i 1 g - an amulet of regeneration (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]it  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 5 boomerangs (quivered)  q - a javelin i s - 2 poisoned darts  u - 2 curare-tipped darts  v - 5 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)  b - a +0 leather armour  t - an orb of energy i[Jewellery (go to first with "=)gamulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence66%izii}S2 x - a ring of resist corrosion. A ring that protects its wearer from the effects of acid and corrosion. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {rCorr} {jewellery} {resist corrosion} {corrosion resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.iԷ Gear: 24/52 gear slots (Left/Right to switch category) Missiles (go to first with ()  d - a throwing net  i - 5 boomerangs (quivered)  q - a javelin  s - 2 poisoned darts  u - 2 curare-tipped darts  v - 5 atropa-tipped darts i\ Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)  b - a +0 leather armour  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)i j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy  x - a ring of resist corrosion i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]i-iai&bronnyjavo the Spear-Bearer..Merfolk##########+#.Health: 77/77 ========================............#Magic: 10/10 ========================............#AC: 6Str: 18..........#EV: 16Int: 8........#SH: 0Dex: 22#....#XL: 10 Next:  0% Place: Dungeon:7#.@..+Noise: ---------  Time: 6260.8 (0.0)#....#k) +4 trident (drain)#....#Throw: 5 boomerangsi&+....######+###+##..).##...............# ..##...............#....#...............'....#...............#....You unwield your +0 trident of flaming.  Your +0 trident of flaming stops flaming.  You sense an unholy aura. _k - a +4 trident of draining (weapon) _x - a ring of resist corrosion _There are no items here.i.4i 2i3i 3i i i| i P _ig ,i i  ..###########+#.....#.....#i: @.............#.......@.....#2.8 (2+######....### #....+ #....# #....# +....# #####+###+##..).# #.......# ..# iV Q #.#....i i i iS  ..#+#...#.#.#.##+######....### #....+ #....# #....# +....# #####+###+##..).# # #......# ..# # #.#....i] iT+3.8 (1iii_%  ..#+#...#.#.#.##+######....### #....+ #....# #....# +....# #####+###+##..).# .# #.....# ..# .# #.#....i- i- &4i4 i  ..#+#...#.#.#.#i3 #+######....### #....+ . #....# . #....# . +....# . #####+###+##..).# ..# #.# ..# i` S..# #.#....iOi&5iwiDiZ ..#+#...#.#.#.#+###+######....### #....+ .. #....# .. #....# .. +....# .. #####+###+##..).# ...# #.# ..# ...# #.#....iޓiy&6iїii3qt ..#+#...#.#.#.##+###+######....### #....+  .. #....# ...i-rl #....# ... +....# ... #####+###+##..).# ....# #.# ..# ....# #.#....ivi|w&7iuzi{i#### .. ##+#.. #.# #.# #.# #.##+###+######....### #....+  .. #....#  ... #....# .... +....# .... #####+###+##..).# .....# #.# ..# .....# #.#....8i: # .# .# .# .. .##+#.. .#.# ##.# .#.# ##.# ##+###+######....### # #....+ # .. #....# # ... #....# #.... +....# #.... #####+###+##..).# ......# #.# ..# ......# #.#....9iR> iB? iPi3iǜi(iGniiww## ...# <..# ...# . .. ...# ..##+#.. ...#..###..# ...#..# ..##....#71.8 (2 ..###+###+######....### ..# #....+ ..# .. #....# ..# ... #....# ..#.... +....# '##.... #####+###+##..).# .)......# #..# .. ..# #..#... iiiai;iiiii Bibii?i*##..# .. ..<..# .....# .... ..# ....i ##+#..#..##....#....##..3..# .######+###+######....##..#i #....+ ....# .. #....# ....# ... #....#..#.... +....# ##'##.... #####+###+##..).# .iN..)......# #..# ..# #..#iiuiYi܏i^iiii,iWi7ii## #......# #.... #...<..# #.... #......# #.... #......# #....#..# # iYF.####### #'.....# ##....## #5#....# ...######+###+######.... .#....# #.... ##....# .. #......# ... #......#.... +....##'##.... #####+###+##..). #....)......# #iv.. #..# #.iiiT i i^ iZ i i  i ,iP Bi 0 ## i  #......# #....#  #...<..# #....#  #......# #....###......# #....iC ..# #..####### #..'.....# #..#....## #ij 7..#....#.....######+###+###### .i p..#....#... ###....#. ..i  #..# ... #..#....i o + ..####'##.... #####+###+##. i '##....)......# # ..#..# #i"! i! i& i' i2iH3i3i>i@iDBiGBiKD ## ## #......# #....# .# #...<..# #....# iML.# #......# #....###......# #......# #..####### #..'.....# #..#....## #9..#....#.....######+###+######..#....#.....iL ###....#..... #..#..... #..#..... + #...####'##..... #####+###+## ##'##....)......# #..#iLF..# #iMiVWio### #......# #....# i]..# #...<..# #....#.# #......# #....# ######......# #....############# ......# #.................####### #.'.....# #id3.#....#####.#....#....@######+###+#####.#....#.....# #######....#.....+ i...........#.....#.#.....# i|##...####'##.....# #####+###+# #ip##'##....)......# #.......... i˥.....#...........# #.#.+ #ii},80.8 (1iiiiMiiiXi,ii.. ######....#############.................. ......######..............'iSw..........#####........#....#.....######+###+#####.....# ######+2.8 (2. .......#i].........+ .....#...........# #..........  #.####...........######.......... iiii4ii_i, ####+......'.................####i;5 i5 +3.8 (1i: iL= ( _You open the door.i # #......# #....# ......# #....## #....# #....'.....# #...#....#####...#....#.....######+###+##....#.....#.#....#.....@.##.....#.##.....#..+ #...####'##.....#..#+###+#'##....)......#### #.i#...........# #.#..+ #.#.# #. .####.######.ii&4ii{Q _There is an open door here.ir3isizi}i߀P _i'iPii, #......# #....# ......# #....### #...####### #...'.....# #...#....#####...#....#.....######+###+######..#....#.....#..#......#.....'.#..6.8 (2#.....#..#..#.....#..+.. ..####'##.....#..#######+###+##.. i|>'##....)......#### #..#...........# #..#...........+ #..#...........# #.. ###..######..ii6ii{ ia| i| ig i> i i ,i i i3 i O#......# #....# ......# #....### #.. .####### #.. .'.....# #.. .#....#####.. .#....#.....######+###+######.. .#....#.....#..#......#.....'..i #..8#.....#..#..#.....#..+.. ####'##.....#..#######+###+##..) #....)......#### #.. #..# #.. #..iR + #.. #..# #.. #..######..iF i i ii3iLitXiiiOii,i in....# #....# . ....# #....###+#.# #...# ##### #...# ....# #...# ...#####...# .i?..#.....######+###+######....### ...#.....#...+ #....+ ...#.....'....# #....# 91.8 (3#.....#...# #....# #.....#...# +....# '##.....#..#######+###+##..).# ..)......#### #...i# .# #...# .+ #...' .# #...iA# .######...##iiiiI i ik iyifi=i_Q# #....# .. # #....##+#.. # #..#  #..i# # #..# #####..# i#.....######+###+######....### #.....#..+ #....+ #.....'......# #....# i3.8 (2#.....#..# #....# #.....#..iw+# +....# #.....#. )......#### #..# ..## #..i#..+ #..'..# #..#..######..##..#iN i#iP%iZiġiGiiڰi0iXiai@# #........................# ## #........................# # #.# ##.i7# #.....######+###+######....### #.....#............+ #....+ #.....'............# #....# #.....#.ic...# #....# #.....#...@..# +....# i5 #.....#..#######+###+##..).# i.....#### #...............# ..# ......# #...............#.... ......+ #.iI'....# #.#....######.##..# ##...............#####)##...............'...') iiii$ i% i% iC0 ix2 i6 BiY7 i7 ih8 i}: i< i= i= i? i$A iaA iB iC iT iX ##......# #....################# ........# #.... ..####### #.... ..'.....# #.... ..#....#####..................... ..#....#.....######+###+######... ..#....#.....#............+ #... ###....#.....'............# #... .......#.....#..@.........# #...302.8 (7 .......#.....#............# +... .####'##.....#..#######+###+##..) ##....)......#### #...... .#...........# #...... .#...........+ #......  .#...........# #...... ######..............  .....#+##.......#####)... iq^ i_ ii:ii:iBiiii@  There is an open door here.i#i$ _i%i'iG*i*i ,i=.i/2,i3i6iA:i:i;isB...####### #...............'.....# #..........#....#####..iB>.......#....#.....######+###+##.......#....#.....#... ##########....#.....'......... #.............#.....#......... #.............#.....#......... #.###...####'##.@...#..#######+##iC9 #.####'##....)#### #.... .i[C.......#...........# #....... ........#...........+ # ..#...........# ###.####...........######iCA##.#......#+##.....## ...†.#......#..#......'......+..#.......#iEiJiLi i iu i) Xi{ Bi i} iA i i~ i8 Z#....#####...#....#.....######+###+######....#.....#...+ #######....#.....'............# i ..#.....#......# ...........#.....#.....# #...####'##.....#..#######+###+# ###'##....)......#### # .....#..........@# #..........12.8 (3 .....#...........+ #...#...........# #... #.####...######... i #.#......#+##...............##### †.#......#..#...............'...' ..#......+..#........#... ###......#'##.........#####.....###+#....#'###..#i i iP'....#....######iWiXX+3.8 (1i[i]( _You open the door.i #....#.....######+###+#######....#.....#............+ ######....#.....'.# # ..........#.....#.# ##.....#.# + #...####'##.....#..#######+###+##'##....)......######........... i ....#...........#....#.#...........@....#.#.#....#. .####.######. .#......#+##...............#####) .#......#..#......'...') .#......+..#......#...#. ##......#'##......#####. in .........###+#....#'###..#.+ #....#†..#..#.ij i &4i@ iF Q _There is an open door here.iHiHiIiQi^ViZP _i[,i\i]iu_,iQ`iBaibi"cicieih,ilni`q# #......# #....# #######......# #....########### .............# #.........####### #....iq0....'.....# #....... .......#....#####................ .......#....#.....######+###+####iq...#....#.....#.....+ ########....#...@.'.....# i6r20.8 (6........#.....#.....# i^r...........#.....#.....# ir###...####'##.....#..#######+###+ ####'##....)......######......... .ir.....#...........#....#........ ......#...........'....#........ir#...........#....#........ ##.####...######........isixiyib@ 3iA i/P iQ iV Xi W iW i$Y i\ ,i] ia Xib i^c ,ic ie ie i f iTf ig iNh ih ih il   ######## ###### # #......# #....# # #...<..# #....# im # #......# #....# ......# #..@.###############7.8 (7# #.......####### #......... ....'.....# #................... ....#....#####..........#....#.....######+###+######i6n P#....#.....#............+ # #####....#.....'............# # .........#.....#............# #iin ir is i4NiNiRiTi1 i#2 i6 i7 ii3iiiyXiٯiiiiiii>,iii,iiļi,iNiiͿiiAii@ifiifiTiiiZ ## ###### .# #....# .# #....# .# #....# .. .# #....##################+#.. .# #........................# ## #........................# .# #...........@............# 36.8 (9 #####............# #.....######+###+######....### #.....#............+ #....+ #.....'............# #....# #.....#............# #....# #.....#............# +....#.....#..#######+###+##..).#######....# ..#iPiJiihJ4iNiPiIifi,iL Bi ic iIidiiiiiiizi>ii\i% ##### ...# ...#  ...#.. ...##################+#.. ..........# ...........# 41.8 (5 ......# ........................# .######+###+######....### .#.....+ #....+ .'.....# #....# .#.....# #....# .#............# +....##..#######+###+##..).#i&i+ic-ix i i i_ iR iO Bi ,i im id ,i ij i i i id j # # # ..# ####+#..# i e# # 5.8 (4.# # ###+###....###.+ #i ....+.# #....#.# #.i+ ...#.# +....# iS i i iB  i i i{ i i; I i5  iXP  #  ..# ################+#....@.# 7.8 (2....# # ..................# #+###+######....###+ #....+# #....## #....# ........# +....# ifD ilE iK imM ii######...#..'8.8 (1 _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. ibI ir, is, i,yThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. i$| i| _ i} i#### #.. i #@...#50.8 (2 ################'#..#.........### ..................# ..................#...###.... iZ iP i]3 i] ii imB isX ix###### #....# #..@.# 2#'#..# ....### ......#.......#.......###+######....###+ #....+  iy iw i6A  iA  iB  iT  iW  i] B i_ B if #######....# #....# ###############'#..# ................@###4 .................# ........# ........#  i[g +###+######....###+ #....+ .......# #....#.# #....#.# +....# ih  i1n  isq  i I i\X i i i3 ih i5 #######....# #....# ################'#..# ..................### ..................# .# 6 iw.# #+###+######....###+ #....+ ........# #....#.# #....#.# +....# #####+###+##).# #.........# ..# i i i iPA3 iM, iR, iW, iJY, i [ i\ i ` i` ib iKh#....##....# #################'#..# ...................### ...................# ...................#  ih...# ##+###+######....###+ #...@+ 9.8 (3# #....# .........# #....# .# +....# ######+###+##..).# ## ii........# ..# .#.........#.... .#...............'.... .# i\i$.#.... i#j i~ i  i iQ iݜ iI* /##.#'...+...#..#.##60.8 (1 i>,  i/ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. i0 u i You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. ix K _ iz #....# ###############'#..# .................### ...# ...# ..### +###+######....###.# .......+ #....'...+ # #....#@..#  i 2.8 (2# #....#...# # +....#...# ####+###+##..).#...# ...............#...# .....#.........'...........#.......##..# i  i  i iV##############'#..# ................### ....# ...# ### ###+######....###.# ......+ #....'...+ i):# #....#...# # #....#.@.# # +....#...# ###+###+##..).#...# .............#....'.#......##..########)i.#..#iis+3.8 (1iii5Ki:LiNiYi],i1dXi(i,ij,ikir{...............# ......### ##+######....###.#+ #....'...+# #....#...# .....# #....#...# # +....#...# ##+###+##..).#...# ibs4.......#..@# 6.8 (3.......#.......... .............'..............#..............##..############).....#..#'...').isx#...#...#####......#iti~iJ i i& i iQ Xi iw iٵ i i + #....'...+# #....#...# ....# #....#...# # +....#...# #+###+##..).#...# .......#...########.......#........... ............'...........#...@.......9##..#############).....#..# '...').....#...#...#......#...#####......#.## '###..#.######+ †..#..#.#'..#.#i i i iР i] i i| i Xi Xiҽ i8 i i i i iU i\ iL i i i0 ###....###.#   #....'...+   #....#...#   #....#...#   +....#...#  +##..).#...#  #...############# #......... '........ i f74.8 (5#................ .....##..#########.### ##).....#..# # .').....#...  .#......#...    ##......#.##  i   .#.######+   .#.#   i i i iuiuivi]i&Xi}BiThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.ioIii,iVi̔H _Found a stone staircase leading up.i3iSi..###.#  ..'...+  ..#...#  ..#...#  ..#...#  ).#...#  #...#####+##  #.....#  '.........>#  9#.........#  ##..#########.###..#  ...#..# #.# .#  .i..#... <.. #  ...#... ..... ...#.## ###### ####+    ii̡i 3iiiBi Xiv iABiiBip+  # iN       iO..#############+##  ...............#  .....>#  i&o......@#  83.8 (4########.###..#   #.# #..#   <.. #..#   .....#..#  .## ######+##  is+      iJi7!i#i,hihiii|XiniXiBiiΑiiؒiN,ii.#...# ).#...# .#...#############+## .#..................# .'.................># .#..................# ##..#########.###..# #..# ##..###.###..# #... ......<@..#..# 90.8 (7..#... ..........#..# ..#.## .##..######+## #####+ ### i iz iۮ i i* i iH i i y...#...#############+## .....#..................# ...'.................># ...#...........# ...##..#########.###..# #).....#..####..###.###..# ').....#..........<...#..# #......#..............#..# #......#.###.##.@######+## 4.8 (4 #.######+ #### #.#.#  #.# #.#    ii3iiiiiiMiziyiB,ii}i,iSid....#...####+## ....#.........# ....'........># ....#...........# i....##..#########.###..# ####).....#..####..###.###..# ...').....#....<...#..# #......#.......#..# ####......#.###@##..######+## 9.8 (5#..#.######+ #+##### .#..#.# .'..#.# .#..#.##.##.#  ### iri{iii_ii9i^,i,i,iMiiiFiiiih....#...####+#.....#..............'........>....#............##..#########.###.. i....#####).....#..####..###.###.. ....'...').....#....<...#.. .#......#....#.. ....#####......#@###.##..######+#404 .#'###..#.######+# #+#####†..#..#.# .#...'..#.# .#...#..#.# .#.###.##.# ##.# ###... ....ii[iOiYiOg4iBii~'.......#....5#+###+##5   white imp (asleep) 55As you open the door, it creaks loudly!  You encounter a white imp.The white imp shouts!i *****The white imp gestures at you.iO.@'..======5.8 (1iTi!VS _The puff of frost misses you.i\ ...............'.....>#.#..#########.########).....#..####..'...')........<...#...#..........###.###.##..######+# .#'###..#.######@# #+##### †..#......# ib...'..#.##......##..#.#+.....5###.##.##+###+# ##.# ###  ... ... iiȟ ***The white imp gestures at you.i+ E@..i- ]==----6i3 i(5 L _The puff of frost misses you.io: Q _There is an open door here.ij..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ikT....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: ==-------  Time: 6406.8 (0.0) .#†..#..#.##......# k) +4 trident (drain) .#...'..#.##......# Throw: 5 boomerangs .#...#..#.#+.....5# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ... _The puff of frost misses you.ibl!The white imp gestures at you. _The puff of frost misses you. _There is an open door here.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targeti` A white imp. A small and mischievous minor demon covered in frost. Max HP: ~11 Will: + AC: + EV: ++  rF: x.. rC: ++. rPois: + rNeg: ∞ rElec: . Threat: Minor Class: Demonic Size: V. Small Int: Human You have about 74% to hit with your +4 trident of draining. It has about 31% to hit you. Attack Max Damage After Damaging Hits Hit 4 Cold damage (max 6) It is immune to torment; and resistant to miasma. It can fly. It can open doors. It possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Throw Frost (3d5) (6) To read a description, press the key listed above. (AdB) indicates damage (theii..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: ==-------  Time: 6406.8 (0.0) .#†..#..#.##......# k) +4 trident (drain) .#...'..#.##......# Throw: 5 boomerangs .#...#..#.#+.....[ii0;10;1m5# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ... _The puff of frost misses you.The white imp gestures at you. _The puff of frost misses you. _There is an open door here.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targeti- ..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16i Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: ==-------  Time: 6406.8 (0.0) .#†..#..#.##......#k) +4 trident (drain) .#...'..#.##......#Throw: 5 boomerangs .#...#..#.#+.....5# .#.###.##.##+###+## ##.# ###5   white imp... .... ... _The puff of frost misses you. _There is an open door here.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetiy fThat would be overly suicidal.  Okay, then.i i ie . _iW..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: ==-------  Time: 6406.8 (0.0) .#†..#..#.##....[3il5m*.#k) +4 trident (drain) .#...'..#.##.....*#Throw: 5 boomerangs .#...#..#.#+.....5# .#.###.##.##+###+## ##.# ###5   white imp... .... ...That would be overly suicidal. _Okay, then.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (66% to hit)i..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: ==-------  Time: 6406.8 (0.0) .#†..#..#.##......i~[33m#k) +4 trident (drain) .#...'..#.##......#Throw: 5 boomerangs .#...#..#.#+.....5# .#.###.##.##+###+## ##.# ###5   white imp... .... ... _Okay, then.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (66% to hit)  Okay, then.iim. _ikin@A white imp. A small and mischievous minor demon covered in frost. Max HP: ~11Will: +AC: +EV: ++rF: x..rC: ++.rPois: +rNeg: ∞rElec: . Threat: Minor Class: Demonic Size: V. Small Int: Human You have about 74% to hit with your +4 trident of draining. It has about 31% to hit you. Attack Max Damage After Damaging Hits Hit 4Cold damage (max 6) It is immune to torment; and resistant to miasma. ioeIt can fly. It can open doors. It possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Throw Frost(3d5) (6) To read a description, press the key listed above. (AdB) indicates damage (thei/iT..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 i....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: ==-------  Time: 6406.8 (0.0) iD.#†..#..#.##......#k) +4 trident (drain) .#...'..#.##......#Throw: 5 boomerangs .#...#..#.#+.....5# .#.###.##.##+###+## ##.# ###5   white imp... .... ... _Okay, then.irlThrow: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (66% to hit) _Okay, then.iiri(io i$..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: ==-------  Time: 6406.8 (0.0) .#†..#..#.##....[3 i$'5m*.#k) +4 trident (drain) .#...'..#.##.....*#Throw: 5 boomerangs .#...#..#.#+.....5# .#.###.##.##+###+## ##.# ###5   white imp... .... ...Aim: a white imp (66% to hit) _Okay, then.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (66% to hit) iQ ..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+##### i Noise: ==-------  Time: 6406.8 (0.0) .#†..#..#.##....(.#k) +4 trident (drain) .#...'..#.##.....(#Throw: 5 boomerangs .#...#..#.#+.....(# .#.###.##.##+###+## ##.# ###5   white imp... .... ...Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (66% to hit)  You throw a boomerang.  The boomerang barely misses the white imp. ic f..5 if A5. il  in =--8.0 (1.2 _ ius  i8w !i..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: ---------  Time: 6408.0 (0.0) .#†..#..#.##....*.# k) +4 trident (drain) .#...'..#.##....5.# Throw: 5 boomerangs !iON.#...#..#.#+......# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ...Aim: a white imp (66% to hit)  You throw a boomerang. _The boomerang barely misses the white imp.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (74% to hit)!ii ..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 !i k ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: ---------  Time: 6408.0 (0.0) .#†..#..#.##......#k) +4 trident (drain) .#...'..#.##....5.#Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ###5   white imp... .... ...Aim: a white imp (66% to hit)  You throw a boomerang. _The boomerang barely misses the white imp.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (74% to hit)!iek +6 (0.6!ip !i1r   You throw a boomerang. _The boomerang barely misses the white imp.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a white imp (74% to hit) _You reach to attack! You barely miss the white imp."ie..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: ---------  Time: 6408.6 (0.0) "i.#†..#..#.##....*.# k) +4 trident (drain) .#...'..#.##....5.# Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ...Press: ? - help, Dir - move targetAim: a white imp (74% to hit) _You reach to attack! You barely miss the white imp.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (74% to hit)"io..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: ---------  Time: 6408.6 (0.0) .#†..#..#.##....5.# k) +4 trident (drain) .#...'..#.##......# Throw: 5 boomerangs "i-p^[34m.#...#..#.#+......# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ...Aim: a white imp (74% to hit) _You reach to attack! You barely miss the white imp.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (74% to hit)  You reach to attack! You hit the white imp."iuU....>....#..#).....#..##).....#...<  †#....5.##......#+......##+###+## ### "ivV ..."iw-9.2 (0.6"i"id _The white imp is moderately wounded."iv ..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 "i ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: ---------  Time: 6409.2 (0.0) .#†..#..#.##....5.# k) +4 trident (drain) .#...'..#.##......# Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ...Aim: a white imp (74% to hit)  You reach to attack! You hit the white imp. _The white imp is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)"i( Z 5*"iA 5.  Aim: a white imp (moderately wounded, 74% to hit)"i ..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== "i ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 "i ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: ---------  Time: 6409.2 (0.0) .#†..#..#.##....5.#k) +4 trident (drain) .#...'..#.##......#Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ###5   white imp... .... ... _The white imp is moderately wounded."i AReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)  You hit the white imp.  The white imp is moderately wounded."i 3=9 (0.7"i "i   Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)  You hit the white imp.  The white imp is moderately wounded. _The white imp misses you.#i!Y..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: =--------  Time: 6409.9 (0.0) .#†..#..#.##....5.# k) +4 trident (drain) .#...'..#.##......# Throw: 5 boomerangs [0;1#ie[0m.#...#..#.#+......# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ...You hit the white imp.  The white imp is moderately wounded. _The white imp misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)#i..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 #i/....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: =--------  Time: 6409.9 (0.0) .#†..#..#.##....5.#k) +4 trident (drain) .#...'..#.##......#Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ###5   white imp... .... ...The white imp is moderately wounded. _The white imp misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)  You hit the white imp but do no damage.#i.10.6 (0.7#iM_The white imp misses you.Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)  You hit the white imp but do no damage. _The white imp is moderately wounded.#i {..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: =--------  Time: 6410.6 (0.0) #i o.#†..#..#.##....5.# k) +4 trident (drain) .#...'..#.##......# Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ### 5   white imp #i  ... .... ...Aim: a white imp (moderately wounded, 74% to hit)  You hit the white imp but do no damage. _The white imp is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)#i5+..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 #i,M....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####Noise: =--------  Time: 6410.6 (0.0) .#†..#..#.##....5.#k) +4 trident (drain) .#...'..#.##......#Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ###5   white imp... .... ...Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)  You barely miss the white imp.The white imp is moderately wounded.The white imp shouts, "Take thy face hence, thou fulsome bat-fowling bugbear!"#i--1.3 (0.7#i2#i4  Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)  You barely miss the white imp.  #i%5The white imp is moderately wounded.The white imp shouts, "Take thy face hence, thou fulsome bat-fowling bugbear!" _The white imp closely misses you.$i7\..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk ..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: =--------  Time: 6411.3 (0.0) .#†..#..#.##....5.#$i'^ k) +4 trident (drain) .#...'..#.##......# Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ...The white imp is moderately wounded.The white imp shouts, "Take thy face hence, thou fulsome bat-fowling bugbear!" _The white imp closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)$it..............#.................. bronnyjavo the Spear-Bearer ..............'.................> Merfolk $i..............#.................. Health: 77/77 ======================== ..............##..#########.###.. Magic: 10/10 ======================== ....#####).....#..####..###.###.. AC: 6Str: 18 ....'...').....#..........<...#.. EV: 16Int: 8 ....#...#......#..............#.. SH: 0Dex: 22 ....#####......#.###.##..######+# XL: 10 Next:  0% Place: Dungeon:7 .#'###..#.######@# #+#####  Noise: =--------  Time: 6411.3 (0.0) .#†..#..#.##......# k) +4 trident (drain) .#...'..#.##......# Throw: 5 boomerangs .#...#..#.#+......# .#.###.##.##+###+## ##.# ### 5   white imp  ... .... ...$iThe white imp shouts, "Take thy face hence, thou fulsome bat-fowling bugbear!" _The white imp closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a white imp (moderately wounded, 74% to hit)  You puncture the white imp!$i....>....#..#).....#..##).....#...<  †#......##......#+......##+###+## ### $ii@ ...$i[-2.0 (0.7$i$ig_The white imp closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target $iܑ Aim: a white imp (moderately wounded, 74% to hit)  You puncture the white imp! _You kill the white imp!%i %i 3%iШ %iz %iث %iخ ,%i %iJ %i %iy #..# #..##..#########.########).....#..####..###.###'...').....#..........<...#..#...#......#..............#..#####......#.###.##..#######'###..#.######'###+##### %i 1#†..#..#.##......# ..#...'..#.##..@...# -4.0 (2.0..#...#..#.#+......#..#.###.##.##+###+## ####.# ### # ... .... #.... +.:.. #%iO 8-%i %i# &i]L#.##..#########.## .#####).....#..####..###..'...').....#..........<....#...#......#.......#####......#.###.##..#####'###..#.######'###+##### .#†..#..#.##......# &iV^.#...'..#.##......#.#...#..#.#+.@....#.#.###.##.##+###+######.# ### .# ... .# .... .# .+.:.. .# .#&iGe&iAf+5.0 (1&iPk&im&iJ'#.#.##&iR&iS&6&iX&i<[( _You open the door.'iV1..#####).....#..####..###..'...').....#..........<...#...#......#..#####......#.###.##..#### #....#'###..#.######'###+##### #....#†..#..#.##......# #....#...'..#.##......# #....#...#..#.#+......# #....#.###.##.##@###+######.# ### #.........# ... #.........# .... ##........# .>......+.:..#.......# ##.....##### ###'iu7'i 8&7'i;'i<4 _Found a stone staircase leading down.'i>Q _There is an open door here.'i 3'i 'i 'i\ 'i P _'i 'it 'i 'i K...#............#####.###.##..#### #....#'###..#.######'###+##### #....#†..#..#.##......# ...'......# .+......####.##.##'###+### ..####.# ### #........ ..# ... #@.......9.0 (2 .... ##....  .> .. ### #'iG 3(il(im3(is(i v(izB(i|,(i~(ir#####......#.###.##..#######'###..#.######'###+##### (i/=...#†..#..#.##......# ...#...'..#.##......# ...#...#..#.#+......# ...#.###.##.##'###+###+####.# ### #.......... (i# ... #... # .... ##.)21 #.... #.> +.:.. ##... # ## # #### ## #'(i/"#(i˅(i(iE' _Found a falchion.(i(i B(i#'###..#.######'###+##### #†..#..#.##......# #...'..#.##......# (i#...#..#.#+......# #.###.##.##'###+###+### (ik##.# ### #............  ... #.. .... ##........) ... #.>..3 :.. ##... # ######### # .(i(i(ijJ _(ihQ X(i<_ (id #####......#.###.##..######+## ##..#.######'###+######.##......# '..#.##......# .#.#+......# #.##'###+###+######### #....(i{e # #.........# ##.......@).....#7.0 (4 #.>...###......####...........##########..... . (i>f (iQj (i)l )iu3)iaw)i)iX)iN)i)i)i)i )i)im)i)i,)i$)i......#..............#..#  #......#.###.##..######+##  #.######'###+##### .  #.##......# ..  #.##......# ...  #.#+......# ... #.##'###+###+######....  #....#  )i>#.......#  31##........).....#  #.>...#  ##......#  ###...........#  ##########....   ....#   ....#    )i5)im)ia)ivP 3)i Q )i`_ )iXb )if B)i3h )ih )idi )il )i6n )io ,)iYq )is )i t )it )iz g#......# .....  #+......# .....  ##'###+###+######....  )iz  #...............#   #...............#   ##........).....#   #.>............#  #.#  )iy{ ##...@#  5 ##########  #  +  #  #....#  ....##  ....#   )i{ )i )i )i) )i; )i )i )i )i ,)i )i )iK )i& )i )i )iP )iC )i )ir )i[ )i .........#  #..).....#  #)it .>............#  #......#  ##...........##  ##########...  #....  +  #)i  9 #....#  #.....##  #.....#  +.....#  #.....#  ....#+#  ....  )i{ 6 )i )i, *i>*i9*i *iy*i*i*i,*iԱ*ij*i߲*i #.>..# *i ##.............#  ###...........###  ##########....#  #....#  +....# *i,1 #....# ###....# .## 41.0 (2.#*ic  +.....#  #.....# *i ....#+## .....  ..  .. *i *iP*i|*i}*i *im 3*i *i ,*i *iE X*i"  ###..###  ##########....#  #....#  *i7# +....#  #....# ###....# .##  #.....#  +.@...# 3 #.....#  ....#+## *i# ......#  #......#  #......# ... ...*i\$ )  *i( *i4* *i3*i*iI*i*i*i*iŦ*i +....#  #....# ##....# #.....## .#  +.....# ###+#.....# *i#......#+## +...@..#  6.0 (3#......#  #......#  ...# .....# .....# ..# ####+###..=.*iŭ  *iM*iG*i\ _Found a notched copper ring.+i+iڂ+ij+i+i+iO+iBn+i###....# .....##  #.....#  +.....# ###+#.....#+i˞G #......#+##  +......#   #......#   #.@....# 8.0 (2.......# .......# ....#..######+###..=..+i١I ..... ..... +i+iؤ+i I+i~ +i X+i +i .+.....#  ###+#.....#  #......#+##  +......#  #......#  #####......##  .............#  .............#  .........@...#  51.0 (3..#  .#####+###..=....  .......  .......  .....  ####+#       ,i I,i,i,i ,i#,,i%,iU&,ij',i),i,,i-,i-,i1,i72,i2,i;#......#+##  +......#  #......#  #####......##  .............# ,ii< .............#  .......#  ......##+## .#####+###..@....#,i< 5.0 (4 +.#  #.......#  #.......#  #####+#...    ,im= ...  ..   ,i=,iB,iD, _y - a ring of wizardry.iDThe floor. You are here./i/i#......#+##  bronnyjavo the Spear-Bearer+......#  Merfolk#......#  Health: 77/77 ========================#####......##  Magic: 10/10 ========================.............#/il  AC: 6Str: 18.............#  EV: 16Int: 8.............#  SH: 0Dex: 22.............##+##  XL: 10 Next:  0% Place: Dungeon:7.#####+###..@....#  Noise: ---------  Time: 6455.0 (4.0)/i+.......#  k) +4 trident (drain)#.......#  Throw: 5 boomerangs#.......# /iZ#####+#...  ....   ...   /i..      _You open the door. /iJ_Found a stone staircase leading down. _There is an open door here. _Found a falchion. _Found a notched copper ring. _y - a ring of wizardry/i/i/i/i0i 0i!0iU$0i@'N _There are no items here.0iv; 0i`A Gear: 25/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} 0i2B AMissiles (go to first with ()  d - a throwing net  i - 5 boomerangs (quivered)q - a javelin  s - 2 poisoned darts  u - 2 curare-tipped darts  v - 5 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)b - a +0 leather armour  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2ix y - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.4i [Gear: 25/52 gear slots (Left/Right to switch category)  d - a throwing net  i - 5 boomerangs (quivered)  q - a javelin  s - 2 poisoned darts  u - 2 curare-tipped darts  v - 5 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn) 4ig W b - a +0 leather armour  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy  x - a ring of resist corrosion  y - a ring of wizardry [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]6ivc6ii6io#......#+##  bronnyjavo the Spear-Bearer+......#  Merfolk#......#  Health: 77/77 ========================#####......##  Magic: 10/10 ========================.............#  AC: 6Str: 18.............#6ipN  EV: 16Int: 8.............#  SH: 0Dex: 22.............##+##  XL: 10 Next:  0% Place: Dungeon:7.#####+###..@....#  Noise: ---------  Time: 6455.0 (0.0)+.......#  k) +4 trident (drain)#.......#  Throw: 5 boomerangs#.......# #####+#...  ....   ...   ..      _Found a stone staircase leading down. _There is an open door here. _Found a falchion. 6iq_Found a notched copper ring. _y - a ring of wizardry _There are no items here.6iVv6iw6i6{6i}7i]47ic7i  _There is an open door here. _Found a falchion.a notched copper ring. _y - a ring of wizardry 7iyz_There are no items here.Unknown command.7i4 _There are no items here.8ij8i[ Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1b - Summon Small MammalSummoning45%1  c - Lesser BeckoningTranslocation8i61% 2  d - Static DischargeConjuration/Air61% 2  e - Sublimation of BloodNecromancy61% 2  f - Fugue of the FallenNecromancy83% 3  g - Inner FlameHexes/Fire8i83% 3  h - Cause FearHexes99% 4  i - Dimensional BullseyeHexes/Translocation99% 4  j - Olgreb's Toxic Radiance8iAlchemy99% 4  k - Passage of GolubriaTranslocation99% 4  l - Alistair's Walking AlembicAlchemy/Forgecraft100% 5  m - Forge Monarch BombFire/Forgecraft100% 6 9 spell levels left 8i][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?i  Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2 Schools: Conjuration/Air Fail: 61%  Power: 0% Damage: 3-3/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 13 irresistible or electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.Pih c Spells (Memorise)TypeFailure Levela - ApportationTranslocation45%1  b - Summon Small Mammal Summoning45% 1  c - Lesser BeckoningTranslocation 61% 2  d - Static DischargeConjuration/Air 61% 2  e - Sublimation of Blood Necromancy61% 2  f - Fugue of the FallenNecromancy83% 3  g - Inner FlameHexes/Fire 83% 3  h - Cause FearHexes99% 4  i - Dimensional BullseyeHexes/Translocation99% 4  j - Olgreb's Toxic Radiance Alchemy99% 4  k - Passage of GolubriaTranslocation99% 4  l - Alistair's Walking AlembicAlchemy/Forgecraft100% 5  m - Forge Monarch BombFire/Forgecraft 100% 6 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRi Lesser Beckoning Beckons the target forward, attempting to place them adjacent to the caster. Level: 2 School: Translocation Fail: 61% RiPower: 0% Range: 3/5 Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected.]i[> Spells (Memorise)TypeFailure Levela - ApportationTranslocation45%1  b - Summon Small Mammal Summoning45% 1  c - Lesser BeckoningTranslocation 61% 2  d - Static DischargeConjuration/Air 61% 2  e - Sublimation of BloodNecromancy61% 2  f - Fugue of the FallenNecromancy83% 3  g - Inner FlameHexes/Fire83% 3  h - Cause FearHexes99% 4  i - Dimensional Bullseye Hexes/Translocation 99% 4  j - Olgreb's Toxic RadianceAlchemy99% 4  k - Passage of Golubria Translocation 99% 4  l - Alistair's Walking AlembicAlchemy/Forgecraft100% 5  m - Forge Monarch BombFire/Forgecraft100% 6 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit_i/ Apportation Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position. Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell. Level: 1 School: Translocation Fail: 45% Power: 0% Range: 7 Noise: Almost silent Miscasting this spell causes magic contamination.fi׵P Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1  b - Summon Small Mammal Summoning45% 1  c - Lesser BeckoningfiTranslocation 61% 2  d - Static DischargeConjuration/Air61% 2  e - Sublimation of BloodNecromancy61% 2  f - Fugue of the Fallen Necromancy83% 3  g - Inner Flame Hexes/Fire83% 3  h - Cause FearHexes99% 4  i - Dimensional Bullseye Hexes/Translocation99% 4  j - Olgreb's Toxic RadianceAlchemy99% 4  k - Passage of GolubriaTranslocation99% 4  l - Alistair's Walking AlembicAlchemy/Forgecraft100% 5  m - Forge Monarch BombfiwFire/Forgecraft100% 6 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitgi\ gi gi=& %#......#+##  bronnyjavo the Spear-Bearer+......#  Merfolk#......#  Health: 77/77 ========================#####......##gi&   Magic: 10/10 ========================.............#  AC: 6Str: 18.............#  EV: 16Int: 8.............#  SH: 0gi ' sDex: 22.............##+##  XL: 10 Next:  0% Place: Dungeon:7.#####+###..@....#  Noise: ---------  Time: 6455.0 (0.0)giH' (+.......#  k) +4 trident (drain)#.......#  Throw: 5 boomerangsgi' #.......# #####+#...  ....  gi'  ...   ..    gi'   _Found a falchion. _Found a notched copper ring. _y - a ring of wizardry gi0( _There are no items here. _Unknown command. _There are no items here.gi.    Okay, then.gi2 gi4 . _hihi73hihihiP _hixhihiWhi~ +......#   #......# #####......##  .............#  .............# hi .............#  .............##+##  .#####+###.......#  +@......# 7.0 (2 #.......#  #.......# hi_9 #####+#...  ....  ...  .. hi hihiShiii###+##......'......####.#iiɓA8.0 (1ii5iib ii"_You open the door.ii-  +......#  #......#  #####......##  .............#  .......#  ......#  .....##+##  .#####+###.......# .@.......# .#.# .####..#.#  ########+#...  ....  ...  ..   ii;4 <9iiL6 ii: Q _There is an open door here.iiU +......#  #......#  #####......##  ....#  ....#  ....#  ii W)....##+##  .#####+###.# +'.# #.#.# .####..#.......#  ########+#...  ....  ...  ..   ii]iil^%60 ii^ _iiaiibjiji3jijibjiji# +......#  #......#  #####......##  ..#  ..#jiY  ...#  ....##+##  .#####+###.......#  +....@..'.......# 2.0 (2 #.......#.......# ..####..#.......# ji### ########+#... .... ...ji@ .. jisjiji]ji] ji 3ji ji ji Xjiw ji ji  +......# #......# #####......## ..# ..# ..# ..##+## .#####+###.......#ji+ 5 +..@....'.......#4 #.......#.......# .....####..#.......# ####. ########+#... # .... ji u ...  ..ji# ji ji^ ji  #......######......## ........# . .# . .# .##+##ji ; .#####+###.......# +.......'.# #.@.....#.......#[37m.......####..#.......#######. ########+#... #. .... #. ...#. ..#.#.ji jiB! +5.0 (1jiH% ji& ki@#####......## .........# z.# .# ..#. .# ... .##+##.... .#####+###.......#.?... +.......'.#......#.#.#.......@####..#kidt.########....########+#... #....# ... #....#  #....+  #....# #....# #....#kiki&6kiki]d _Found 3 scrolls labelled BUOM YREGO.liIlililiBBli(,lilii KY. #####......## .z..# #.......#  .z. #.#....li!h..#  .. ##.#......###.........##+#....#####+###.........?....+.......'.........#.......#.........####..#.......8.0 (2##....########+# #....# li!  #....# #....+ #....# #....# #....#li/"li7(li)liw3 Ili= liA li(E liG liJ lixN liO li_Q li[ ##Y. #####......##  .z.. #.#.........# .z. #.#........# .. ##.#.......###.........#..#####+###..?....+.......'..#.......#..####..#70+##....##+ #....# # #....# # #....+ # #....# # #....# # #....# #li]f mi;..' #...... ###Y.  #. #########. #.#........#miƮz. #.#........#.. ##.#........####..................#......#####+###?....+.......'...#.......#.............####..#....#+##########....######## #....# ## #....# .# #....+ .# #....# .# #....# .##....#mimiK+1.0 (1miwmimiWA  ..# . +......#  ..' #.# #......###Y.  #.######### #. #.#. # .z. #.#. # .. ##.#....... #####.............. #......#####+###.+.'#.......#..............####..#...##+##########..####### #....# ### #....# ..# #....+ ..# #....# ..# #....#miPC <2miK miL miL +3.0 (2mirO miP l _h - 4 scrolls labelled BUOM YREGO (gained 3)pi pi Drink which item? Potions  c - 2 potions of curing  r - a potion of resistancea - 3 potions of ambrosia  pi b - 2 potions of brilliance  e - a potion of enlightenment  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - 2 inky potions [!] read|quaff|evoke[?] describe selectedqi*qiұqis ..# .+......# bronnyjavo the Spear-Bearer..'.#.##......# Merfolk###Y.qis#.#########......# Health: 77/77 ======================== # .z..#.#............... Magic: 10/10 ======================== # .z.#.#............... AC: 6Str: 18 # ..##.#............... EV: 16Int: 8 #..####.................. SH: 0Dex: 22 #............#####+###... XL: 10 Next:  0% Place: Dungeon:7.......@....+.......'... Noise: ---------  Time: 6473.0 (0.0)............#.......#... k) +4 trident (drain)..............####..#... Throw: 5 boomerangs##+i33m##########....########....# ####....# ..##....+ ..##....# ..##....# _There are no items here. _Okay, then. _You open the door. _There is an open door here. _Found 3 scrolls labelled BUOM YREGO. _h - 4 scrolls labelled BUOM YREGO (gained 3)qi+P  Okay, then.qiԾqiqi?. _ririBRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogi - 2 scrolls of identify  p - 2 scrolls of poison  I - 3 scrolls of immolation ri c - a scroll labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  h - 4 scrolls labelled BUOM YREGO  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selectedtiwnti vti<} ..# .+......# bronnyjavo the Spear-Bearer..'.#.##......# Merfolk###Y.#.#########......# Health: 77/77 ======================== # .z..#.#............... Magic: 10/10 ======================== # .z.#.#............... AC: 6Str: 18 # ..##.#............... EV: 16Int: 8 #..####.................. SH: 0Dex: 22 #............#####+###... XL: 10 Next:  0% Place: Dungeon:7.......@....+.......'... Noise: ---------  Time:tiԈ[39;49m 6473.0 (0.0)............#.......#... k) +4 trident (drain)..............####..#... Throw: 5 boomerangs##+##########....########....# ####....# ..##....+ ..##....# ..##....# _Okay, then. _You open the door. _There is an open door here. _Found 3 scrolls labelled BUOM YREGO. _h - 4 scrolls labelled BUOM YREGO (gained 3) _Okay, then.ti5Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  h - 4 scrolls labelled BUOM YREGO  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED Potions (select first with !)  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - 2 inky potions[?] describe selectedviviܐviȖ ..# .+......# bronnyjavo the Spear-Bearer..'.#.##......# Merfolk###Y.#.#########......# Health: 77/77 ======================== # .z..#.#............... Magic: 10/10 ======================== # .z.#.#............... AC: 6Str: 18 # ..vi##.#............... EV: 16Int: 8 #..####.................. SH: 0Dex: 22 #............#####+###... XL: 10 Next:  0% Place: Dungeon:7.......@....+.......'... Noise: ---------  Time: 6473.0 (0.0)............#.......#... k) +4 trident (drain)..............####..#... Throw: 5 boomerangs##+##########....########....# ####....# ..##....+ ..##....# ..##....# _Okay, then. _You open the door. _There is an open door here. _Found 3 scrolls labelled BUOM YREGO. _h - 4 scrolls labelled BUOM YREGO (gained 3) _Okay, then.vi]  As you read the scroll of identify, it crumbles to dust.vi+4.0 (1vivi: _h -> a - 4 scrolls of enchant armourxil 3xim xiMz xi{ xi Bxiށ Bxib .'. #.##......# ##Y. #.#########......##  .z.#.#...............#  .z. #.#..#  .. ##.#........# xi9  ..####...........## ............#####+### ............+.......'.....@..#.......#..6.0 (2..###..#..##+##########....########+ #....# ##..xiÊ # #....+ # #....# xiu xi׏ xi yiyi yiyi!yiyiyiY. #.#########......## .z.#.#...............#  .z. #.#...............# .. ##.#...............#  ..####...........##+#............#####+###.........+.......'....#.......#....###..#..8##+##########....########+# #....# .#....# #....+ #....# yi / yiVyiyyi/ yi yi yi6 yiu yiQ Byi ,yi] yi .#.#...............# z. #.#.......# .. ##.#......#  ..####.........##+##yi ............#####+###.......# ..+.......'.......# ..#.......#.......# ....####..#.......# ##+##########@...########+#80 #....# ..#....# .yi4 g#....+ .#....##....##....#######yi yi yiQ zic zi1 3ziF zi zi ,zic ,zi ,zi ziY zi zi] zi  #.#...#  #.#....# zis  ##.#....# ..####........##+## ......#####+###.......# .....+.......'.......# ...#.......#.......# ...####..#.......# ##+####...@########+#... 3.0 (3#....# .... #....# zi ... #....+ .. zi {ig8{iz9{i<{iO>{i   # ..####...#+##..........#####+###..........+.......'..##{i\ H..#### ##+##########....########+#... #...@# .... + {i{iC+4.0 (1{i:{i{i$  # ..####...#+##..........#####+###.........+.......'{i c.#.#.....#### ##+##########....########+#...  .... + #{i E {i I  {iN {i &5{iY {i6 |inu'..................#####|i5t|i5u&6|iky|i|( _You open the door.|i9O.####....##+##.........#####+###.......# +.......'.# #.#.# ....####..#.# #+##########....########+#... #....#....... .#....#....... #....@....... #....#. #....#.#....##############|i@|iRA|ivA7|iD|iFQ _There is an open door here.}iL}iL}iM}im[}i:^}iSbP _}ic}ic}id}iMi###..##+##  #####+###.......#  +.......'.......#  #.......#.......#  }iif.####..#.......#  ###....########+#...  #....#..#....  }ii#....#..# ...  #....'.}ij# ..  9.0 (2#....#..+ #....#..# #....### ###### }iAj!   }icj}ik}in}ip}iR}i}i }i;}i}i}i(u..##+##  #####+###.......#  +.......'.......#  #.......#.......#  ####..#.......#  ....##+#...  #....#..#....  #....#..}ia# ...  #....'..# ..  91#....#..+  #....#..}i#  #....##  ######  }i)  }iP}i}i)}i4I3}iI}iV}iY}i2\B}id.##+##  #####+###.......#  +.......'.......#  #.......#.......#  ####..#.......#  ....##+#...  #....#..#....  #....#..}idJ# ...  #....'..# ..  3#....#..+  #....#..#  #....##  ######  }ie)  }i}e}ii}ij~iME~iE~iF~iP~iR~iVB~i.W,~iW~i\[##+##  #####+###.......#  +.......'.......#  #.......#.......#  ####..#.......#  ....##~i\+#...  #....#..~i']#....  #....#..# ...  #....'..~iG]z# ..  5~ir]H#....#..+  ~i]#....#..#  #....## ~i]L ######  ~i])  ~i^~i2c~i'd~i '.....#.....#.....######~i 6.0 (1 _You open the door.iV#####+###.......#  ie+.......'.......#  #.iV#.......#  i.####..#.......#+###  ###....########+#.....#   #....#........#.....#  #....#.i#.....#  #....'.#.....#  #....#........@.....#  #....#.#.....#  iϺ#....##########.....#  ###### ######    i-* iڿi\&7iog _There is an open door here.iY#####+###.#  .+.'.......#  .#.#.......#  ####..#.......#+###  ....########+#.....#  #....#........#.....#  ig#....#..#.....#  if#....'.#.....#  i #....#.iq'@....#  i #....#.i[#.....#  ig#....###.....#  i\###### #######  i#%  idi^-8 _i1izi i ip i iY i iD O...........#  .i .i ~...##+##  i ]#####+###.......#  iE ^+.......'.......#  #i \.......#.......#  i }..####..#.......#+###  iV g#....########+#.....#  i g#....#........#.....#  i #....#........#.@...#  i $500.0 (2 iX #....'........#.....#  i ~#....#........'.....#  i ~#....#........#.....#  i& h#....##########.....#  id ######i ;#######  i$ ib i= i i~3iiWiiBiiiibi#  .#  ...........#  .i ...##+##  ####+###.......#  .....'.......#  i&.......#.......#  .####..#.......#+###  iC....########+#..@..#  2 ia....#.#.....#  i}....#.#.....#  ig....'........#.....#  i....#........'.....#  ....#........#.....#  it....##########.....#  #####i;#######  i"iiipih#####..##..##.F'F   sky beast (wandering)in .FYou open the door.iڎWFi+3.0 (1i1iBZ _You encounter a sky beast.iլ %  You hit the sky beast.ip F  The sky beast is lightly wounded.i 3=7 (0.7i in W _The sky beast closely misses you.i N  You closely miss the sky beast.ir i (4.4i/! i&# 7 _The sky beast is lightly wounded.iʄN  You closely miss the sky beast.iF  The sky beast is lightly wounded.i(5.1i`iW _The sky beast closely misses you.iC M  You barely miss the sky beast.i F  The sky beast is lightly wounded.iȩ i $7 (0.6i iI - _The sky beast hits you.ii*  You puncture the sky beast!i9 ig 5=6.4 (0.7i#&i)(a _The sky beast is heavily wounded.i%  You hit the sky beast.ip  The sky beast is heavily wounded.i0-7.1iS iO _The sky beast misses you.iP N  You closely miss the sky beast.i_ p  The sky beast is heavily wounded.i @-8im i O _The sky beast misses you.ihEr †You puncture the sky beast!iJRiO=3=8.4 (0.6iSiVM _You kill the sky beast!i i1 A sky beast corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.iZiu`...........#  bronnyjavo the Spear-Bearer ...........#  Merfolk ...........#  Health: 77/77 ======================== i`...........##+#####   Magic: 10/10 ======================== ####+###.......#..#   AC: 6Str: 18 .......'.......#..#   EV: 16Int: 8 .......#.......#..   SH: 0Dex: 22 i&a".####..#.......#†###   XL: 10 Next:  3% Place: Dungeon:7 ia&....########+#..@..#   Noise: ==-------  Time: 6508.4 (0.6) ....#........#.....#   k) +4 trident (drain) ....#........#.....#   Throw: 5 boomerangs ....'........#.....#  ....#........'.....#  ....#........#.....#    ....##########.....#  iOb1  ############      _The sky beast misses you.You closely miss the sky beast.The sky beast is heavily wounded. _The sky beast misses you.You puncture the sky beast! _You kill the sky beast!irgihi4limii i҉ i: i i i ,i~ *  There is an open door here.i- e  You see here a sky beast corpse.i id  _i i<  ## #####.i ..# ...........# ....##+#### ####+###.......#..#......'.......#..# ...#.......#@.# --10.4 (2.0i׮ ####..#.......#†##########+#.....# ....#........#.....#  i ....#........#.....#  ###.....#i 9--i iA ikq+......#   #......#  #####  #  #  #  ..........##+#####  ###+###.#..#  '.#.@#  ......#.#..#  ####..#.......#†###  ########+#.....#  #.#.....#  #.#.....#  '.#.....#  #.'.....#  #........#.....#  iqiGr+1.4 (1iviyiyiz3ii&ilBiDiii5*  There is an open door here.i֕e  You see here a sky beast corpse.iIi! _iiEi i]iiiZii`iaiGi~iVi +......#  #......# ###......## ...# ....#i5 ....# ....##+##### if.#####+###.......#..# +.......'......@#..# 7.4 (6i #.......#.......#..# ...####..#.......#†### ib##....########+#.....#  #....#........#.....#  #....#........#.....# i #....'........#.....#  #....#........'.....# ij@ #....#........#.....# iiqiڳifG #......#+##  +......#  #...... ######## .....# ....# ..# .............##+##### .#####+###if].#..# .+.'.......#..# #.......#.......#..# ....####..#.......#†### ###....########+#.....#  #....#i*g.#.....#  #....#.#.....#  #....'iNg.#.....#  #....#.'.....# ioA8.4 (1iri2ti ###.####...#...'i9 i &9i i ( _You open the door.ir^M##+#.....#+##+  ########## .##.....#...#.....#...# ............##@#########+###+' ..#.......#.......#..#  .....iefif'20i&kimQ _There is an open door here.iQM +##+#.....#+##+  ########## ###.@.# ............##'#########+###.......# ..+.......'.......#..#  .#..#. #...iXXiZ-1 _i]i_iYiSZiZiYiikiyo,io@  There is an open door here.isis _iNtivixiyiyi|i}i~iciii#iiyiχi'iӈiGiЌiii^iiii ###....#  #.....##  #.....#  +.....#  ###+#.....#  #......#+##  +......#  #.# #......#  #.#########.....@### 9.4 (8 #.#.........#.### #.#...............#...# #.#.........#...# ..........##'##### ..#####+###.......#..# ......+.......'....# ......#.#.......#..# ........####..#..†### iiisx ix i'y iX iÆ iu Bis i ie i[ iА i i iÒ i ,i i i iΙ i i 7 _You open the door.i% i i* iܣ V....#  +....#  .#  ###....#  i3  #.....##   #.....#   +.....#  ###+#.....#ix   #......#@##  35.4 (6 i p+......#..#  # #......#..#  #########......####  #i .......#.###  #...............#...#  #........#...#  .iE ..##'#####  #####+###.......#..#  iť ip i Q _There is an open door here.i iB i i ik it P _i i i iF i) ,i7 i i i* i i  #....#  +....#  #....#  ###....#  #.....##  #.....#  +.....#  ###+#.....#  #...@..#'## 9.4 (4 +......#..#  #.# #......#..#  #.#########......####  #.#.........#.###  #.#...............#...#  ##.#...............#...# ##...........##'##### ....#####+###.......#..# i i{" iV$ iii i.iI3i3i]7,i-:ik:i];i=open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.iI>###...........############.... +. #....## ###....#####.####.......#..........@.....#42.4 (3#.####+#.....# #......#'##+......#..# #.##......#..# #.... ...... ..........#...........#iW _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.iL..#  ###...........### i:!##########....#  #....#  +....#  #....#  # ###....# #####.###.....## #.....# ........'.....# ##.####+#.....#  #......#'##  +......#..#  #.# #......#..#  #.#########......####   #.#....#.###  #.#.#...# i i23.4 (1 _i"iV$i Qi| ij i ib i3iWii ix i ##..#  ###..###  ##....#  #....#  +....# ### #....#  #.# ###....#  ######.###.....##  #..#.....# 5.4 (2#..'.....# .##.####+#.....# ie# #......#'## +......#..# #.# #......#..# #.##......#### #.#..#.### #.#..#...#iii>i!N. ##.# ###.### #....# #....# +....# ### #....# #.# ###....# ######.###.....## #....@...#.....# #.'.....# #.##.####+#.....# #. #......#'##ip# +......#..#  #.# #......#..#  #.#......####  #.#.#.###  #.#.#...#ii+6.4 (1i1ii=W iX 3iOf ig iRh iul nip 2 ###..### ##########....# #....# +....# #### #....# # #.# ###....# .######.###.....## . ##........#.....# . #...@.....'.....#8.4 (2 . #.##.####+#.....# . #.##......#'## . #..+......#..##.# +..#......#..# #.#########......#### i q . #.#.........#.### . #.#..#...# . ##.#..#...#is it ii7iiiiiּii#ii i$i i|i*Xii # ###..### # ##....# # #....# +....## ### #....# #'# #.# ###....# ... ######.###.....## ... ##........#.....# ... #.@.......'.....#50i0!.. #.##.####+#.....# ...#. #.##......#'##  ... #..+......#..# #.##.. +..#......#..# .ix! #.#########......#### z.. #.#..#.###  .z. #.#..#...#i!   .. ##.#..#...#i!E i:"i%io'iyS i8T 3i[ i] i3a ia i^b ib ib i7g # #....# . +....# ## #### #....# .#'#ig D#.# ###....# ....######.###.....## ....##........#...........'...... #.##.####+#.....#.ig  #@##.##......#'##3.4 (3  ...#..+......#..# . i3h #.##...+..#......#..# Y. #.#########......#### .z.. #.#.......ih ..#.##  .z. #.#.........#...  ..#.#ih L.#... ..####...##'ih ^ ............#####+###.......ivi im in iniii"i&Bi0*Xi/#### .#'##.# ### ....######.###.....# ....##........#.....# #.........' .##.####+##.##.##......#'#  #...#..+......# . i0#.##.@.+....5.4 (2 Y. #.########### .z...........#.##............+.......'....... ............#.......#....... i?1im5i6iIi1iC,iYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.iFi3iYou open the door. _There is an open door here. _You open the door. _There is an open i@Hdoor here. _You open the door.  There is an open door here.ii _ii2  ### #....# # #.# ###....#  ######.###.....##  ##........#.....#  #...'.....#  #.##.####+#.....#  ##.##.##......#'## . #...#..+......#..#  #.##...'@.#......#..# 9.4 (4 #.#########......####  #.#...i #.### . #.#...#...# . ##.#...#...#..####...##'###...#####+###.......#...+.......'.......#...#.......#.......#i iii3kil3ixiBivAThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.iUiT5 _iPXipii\iiD ######.###.....##  ##........#.....#  #.........'.....#  #.##.####+#.....#  ##.##.##......#'##  #...#..'......#..#  #.##...'..#......#..#  #.#########......#### #.#........@......#.### 65.4 (6i[#.#...............#...#  ##.#...............#...# ####..................##'#### ...........#####+###.......# ...........+'.......#..# ..#.......#.......#..# ..####..#.......#†### #+##########....########+#.....#ii6i.id~ 3i i| i i i۔ Bi1 iQ iO i i@ i i i i i* i i i i i i| i i= i G.... #.........'.....# .... #.##.####+#.....# .... ##.##.##......#'##. #...#..'......#..# . #.##...'..#......#..# Y. #.#########......#### .z.. #.#...............#.##.z. #.#...............#..... ##.#..@............#...71..####......##'# ...#####+###....... +.......'....... ......#.......#....... ..............####..#.......  ##+##########....########+#.  #....#........#.  #....#.... i9figigimwixiyiP},i}iA~i~iiiii-'##.... ##.##.##.'# ... #...#..'..iR'#.##...'..#......#. ###Y.#.#########......##  .z.. #.#...............# iˇk .z. #.#.........# .. ##.#.........i  ..####...........# iN(........@...#####+###.4.4 (3 ...+.......'.... ...#.......#i .....####..# ##+##########....######## i+#... ###....#...... .# #....'...... .# #....#......ii{iďi/+i+3iE8i:,i#?nilB........ #.........'......... . . #.##.####+#.. #'##....iB9 .#.##.##.##......#  ..# . ...#...#..'........'.  #.##...'..####Y.  #.######### # .z.. #.#....... iC# .z. #.#....... # .. ##@#...........6.4 (2 # ..####.............. #iC ............#####+### ..+.......'i[ ............#.......#.................####..# ##+##########....####### #....# ### #....#i]i^i"iiii\i,iѾnii ii=#....#'# #.# ###.. ..######.## ....ij".# #.##........#... ......... ..#.........'... ........#. .##.##.####+#... #'##....i#.#.##.##.  ..# ...#...#..'# i ..'. #...'..##  ###Y.  #@##########9.4 (3.z.. #.#.......z. #.#............ # ..i'##.#............... #..####.................. #............#####+###... ..........+ ............# ..............ii_iiM'..### ## #....#'# ..# #.. #.# ###.. ..######.###.# #.###.. ..#.........' .... ##+#... #'##...#.#.##.##.### .#...#...#..'..'. ...'..  ###Y. .##########.z.. # .z.#.#.....................iB80.4 (1i+i$i lM#....  + '..### # ## ## ### #....#'# ..# #.. #.# ###.. ..######.###.# #.###.. ..#.........' .... ##+#... #'##...#.##.##.##it # .#.@.#...#..'..'. ##.##...'..  ###Y. ######### # .z..#.#..................i& i̹ &1i i+ iIiiUiiinBiw....###########. ..###.. #. ...... +.### # ## ##. ### #i:X#'# ..# #.. #.# ### .. ..######.###. #.###.##........#. ....... ..#..#.........'.... ....... #.#@##.##.####+#....im4.4 (3 '##....#.#.##.##.##......#' ..# .i#...#...#..'......#. ..'. ##.##...'..## ###Y. i#.###########  .z.. #.#.#  .z. #.#.# .. ##.#...............#iX3..####....#iiii` i i i iM###...........############in ...#....). +### # ## ##.. ### #'# ..# #... #.# ###.. ..######.##iB#.###.###..#@.#.........' ....####+#.... '##...#.##.##.##' i..# .#...#...#..'......#.##.i_i+5.4 (1ii _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a morningstar.i i i i( i il Bi` iN# ]#....#.>..#+.:..##.............#.# ###...........############. .###...# #...).. +. .### # ## ##....### ##'# ..# ##...# #.# ### .. #@.######.###.8.4 (3 #.###.##........#. ...... ..#..#.........'......... #.#.##.##.####+#.... ##....#.#.##.##.##......#'# .# .#...#...#..'......#.. .'. ##.##...'..##.. ##Y. #.###########.z.. .#.#.i* iJ 2The floor.i=i4...#....#.>............# bronnyjavo the Spear-Bearer ...+.:..##.............# Merfolk ...####...........# Health: 77/77 ======================== ...###########... Magic: 10/10 ======================== .###...# #... AC: 6Str: 18 .....).. +... EV: 16Int: 8 .### # ## ##....### #... SH: 0Dex: 22 ...#'# ..# ##...# #.# ###... XL: 10 Next:  3% Place: Dungeon:7 i...... .. #@.######.###..... Noise: ---------  Time: 6588.4 (3.0) ...... #.###.##........#..... k) +4 trident (drain) ........#..#.........'..... Throw: 5 boomerangs ......#.#.##.##.####+#..... ##....#.#.##.##.##......#'# .# .#...#...#..'......#..  .'.##.##...'..#......#..  ##Y.#.#########......### .z..#.#...............#.  _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a morningstar.iiiiTiiBA morningstar. A mace with a head covered in short spikes. Base accuracy: -2 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.Your skill: 0.0iAt 100% training you would reach 16.0 in about 3.8 XLs.Current attack delay: 1.5. Damage rating: 17 (Base 13 x 120% (Str) x 111% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “Little did then his pomp of plumes bestead i$` The Azteca, or glittering pride of gold. (g)o to location.i =ioCp...#....#.>............# bronnyjavo the Spear-Bearer ...+.:..##.............# Merfolk ...#i+D###...........# Health: 77/77 ======================== ...###########... Magic: 10/10 ======================== .###...# #... AC: 6Str: 18 .....).. +... EV: 16Int: 8 .### # ## ##....### #... SH: 0Dex: 22 ...#'# ..# ##...# #.# ###... XL: 10 Next:  3% Place: Dungeon:7 i|D...... .. #@.######.###..... Noise: ---------  Time: 6588.4 (0.0) ...... #.###.##........#..... k) +4 trident (drain) ........#..#.........'..... Throw: 5 boomerangs ......#.#.##.##.####+#..... ##....iD#.#.##.##.##......#'# .# .#...#...#..'......#..  .'.##.##...'..#......#..  ##Y.#.#########......###i,E; .z..#.#...............#.  _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a morningstar.iKixLiQiPSiw }# ##........).....# #.... #.># +.:..##...# # ###...........## ..# ##########. ###.## #. ....)... +. ### # ## ###....### #.#'# ..# ##@..# #.# ### .. #..######.###.....# #.###.##.....#i  ..#..#.........'.....# ..... #.#.##.##.####+#..... #.... #.#.##.##.##......#'## # .#...#...#..'......#..# '. ##.##...'..#......#.. #Y. #.#############i ic $9.4 (1i` i. iL4i;QiSibi6cicimifoioitniz# .... ##..).....# #.... #.>..# +.:.. ##..# # ###..### # ..##########....#  iz5##....#### #....#  ...)..... +....#  # ## ###....### #....# #'# ..# ##..@# #.# ###....# 91.4 (2 .. #..######.###.....##  #.###.##..#.....#  ..#.. #.#.# ... #.#.##.##.##......#'##  . #...#...#..'......#..# ##.##...'..#......#..# iN{f. #.##......####i{ioiyi ... #.......#  #.##........).....# .... ..#.># .:..iF.##...#  .###...........###  # ..##########....# l.F###....##### #....#  .ß......)...... +....#  # ## ###.@..### #....# in'# ..# ##...####.# ###....#  .. #..######.###.....# #.###.##i> ..#..#.........' #.#.##.##.####+#.....# F   rock fish (asleep) i.. #.#.##.##.##......#'## l   iguana (asleep)  .#...#...#..'iàE ##.##...'..#......#..iؠ!#ii+2.4 (1i~ _You encounter an iguana and a rock fish.i iA crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.i>fiNl ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:...##.............#Magic: 10/10 ========================.###...........###AC: 6Str: 18il# ..##########....#EV: 16Int: 8l.F###....##### #....#SH: 0Dex: 22.ß......)...... +....#ilXL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#Noise: ---------  Time: 6592.4 (1.0) '# ..# ##...####.# ###....#i mk) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs .. #.###.##........#.....# ..i5m..#..#.........'.....# ..#.#.##.##.####+#.....#F   rock fish (asleep) ..#.#.##.##.##......#'##iLml   iguana (asleep)  .#...#...#..'......#..#iamm##.##...'..#......#..# _You open the door. _There is an open door here. im_You open the door. _There is an open door here. _Found a morningstar. _You encounter an iguana and a rock fish.iuiui|{i}iŤi?A rock fish. A strange stone-scaled fish that swims through solid rock with the same ease that most fish do through water. Max HP: ~18Will: +iAC: +++EV: ++rF: +..  rC: ... rPois: . rNeg: ... rElec: + Threat: Low Class: Natural Size: Small Int: Animal Speed: 100% (swim: 125%) iYou have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 39% to hit you. Attack Max Damage Bite 13 It has a 6% chance to notice you each turn. It is resistant to steam. i}[!]: Description|Statusesii/a ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:..i.##.............#Magic: 10/10 ========================.###...........###AC: 6Str: 18# ..##########....#EV: 16Int: 8i֍0l.F###....##### #....#SH: 0Dex: 22.ß......)...... +....#i iXL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#i1~Noise: ---------  Time: 6592.4 (0.0) iT'# ..# ##...####.# ###....#k) +4 trident (drain) iw.. .. #..######.###.....##Throw: 5 boomerangs i.. #.###.##........#.....# ..i{..#..#.........'.....# ..#.#.##.##.####+#.....#iߎF   rock fish (asleep) ..#.#.##.##.##......#'##il   iguana (asleep)  .#...#...#..'......#..#i$m##.##...'..#......#..# _You open the door. _There is an open door here. iEV_You open the door. _There is an open door here. _Found a morningstar. igS_You encounter an iguana and a rock fish.iȕ4i^ii i4 An iguana. A green lizard with strong jaws and sharp teeth, prized for its flesh. Max HP: ~16Will: +AC: +EV: ++ Threat: Low Class: Natural Size: Small Int: Animal You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 33% to hit you. Attack Max Damage Bite 15 It has a 6% chance to notice you each turn. It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|Statuses|Quotei+i.9 ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk is.......#.>............#Health: 77/77 ======================== .:...##.............#Magic: 10/10 ========================.###...........###i.AC: 6Str: 18# ..##########....#EV: 16Int: 8l.F###....##### #....#SH: 0Dex: 22i./.ß......)...... +....#XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#Noise: ---------  Time: 6592.4 (0.0) '# ..# ##...####.# ###....#k) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs .. #.###.##........#.....# ....#..#.........'.....# ..ih/X#.#.##.##.####+#.....#F   rock fish (asleep) ..#.#.##.##.##......#'##l   iguana (asleep)  .#...#...#..'......#..###.##...'..#......#..# i/_You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a morningstar. _You encounter an iguana and a rock fish.i5i5iS;i<i ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:...##.............#Magic: 10/10 ========================.###...........###AC: 6Str: 18# ..##########....#EV: 16Int: 8l.F###....##### #....#SH: 0Dex: 22.ß.***..)...... +....#XL: 10 Next:  3% Place: Dungeon:7  # ## ###*@..### #....#Noise: ---------  Time: 6592.4 (0.0) '# ..# ##...[iP33m####.# ###....#k) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs .. #.###.##........#.....# ....#..#.........'.....# ..#.#.##.##.####+#.....#F   rock fish (asleep) ..#.#.##.##.##......#'##l   iguana (asleep)  .#...#...#..'......#..###.##...'..#......#..# _Found a morningstar. _You encounter an iguana and a rock fish.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (asleep, 98% to hit)i ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:...##.............#iрMagic: 10/10 ========================.###...........###AC: 6Str: 18# ..##########....#EV: 16Int: 8l.F###....##### #....#SH: 0Dex: 22.ß.(((..)...... +....#XL: 10 Next:  3% Place: Dungeon:7  # ## ###(@..### #....#Noise: ---------  Time: 6592.4 (0.0) '# ..# ##...####.# ###....#k) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs .. #.###.##........#.....# ....#..#.........'.....# ..#.#.##.##.####+#.....#F   rock fish i..#.#.##.##.##......#'##l   iguana (asleep)  .#...#...#..'......#..###.##...'..#......#..#Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiGAim: a rock fish (asleep, 98% to hit)  You throw a boomerang.  The boomerang hits the rock fish but does no damage.iZDF....i*.lii <.FirJlwandering)i43.6 (1.2 _iiR ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:...##.............#Magic: 10/10 ========================.###...........###AC: 6Str: 18# ..##########....#EV: 16Int: 8.l.F##....##### #....#SH: 0Dex: 22.ß..**..)...... +....#XL: 10 Next:  3% Place: Dungeon:7  # ## ###*@..### #....#Noise: ---------  Time: 6593.6 (0.0) '# ..# ##...[ij433m####.# ###....#k) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs .. #.###.##........#.....# ....#..#.........'.....# ..#.#.##.##.####+#.....#F   rock fish ..#.#.##.##.##......#'##l   iguana (wandering)  .#...#...#..'......#..###.##...'..#......#..#You throw a boomerang. _The boomerang hits the rock fish but does no damage.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (76% to hit)i  ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:...##.............#Magic: 10/10 ========================.###...........###AC: 6Str: 18# ..##########....#EV: 16Int: 8.l.F##....##### #....#SH: 0Dex: 22.ß..((..)...... +....#XL: 10 Next:  3% Place: Dungeon:7  # ## ###(@..### #....#Noise: ---------  Time: 6593.6 (0.0) '# ..# ##...##i ##.# ###....#k) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs .. #.###.##........#.....# ....#..#.........'.....# ..#.#.##.##.####+#.....#F   rock fish ..#.#.##.##.##......#'##l   iguana (wandering)  .#...#...#..'......#..###.##...'..#......#..#Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (76% to hit)  You throw a boomerang.  The boomerang hits the rock fish but does no damage.i>l ....l#F.l#F4.7 (1.1 _i8 ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 # ..##########....#  EV: 16Int: 8 ...##F....##### #....#  SH: 0Dex: 22 .ß.l..*.)...... +....#  XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#  Noise: ---------  Time: 6594.7 (0.0) i \'# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# .. ..#..#.........'.....# .. #.#.##.##.####+#.....#  F   rock fish .. #.#.##.##.##......#'##  l   iguana (wandering)  . #...#...#..'......#..#  ##.##...'..#......#..# Aim: a rock fish (76% to hit)  You throw a boomerang. _The boomerang hits the rock fish but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (81% to hit)ia2 ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:...##.............#Magic: 10/10 ========================.###...........###AC: 6Str: 18# ..##########....#EV: 16Int: 8...##F....##### #....#SH: 0Dex: 22.ß.l....)...... +....#XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#Noise: ---------  Time: 6594.7 (0.0) '# ..# ##...####[4i330m.# ###....#k) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs .. #.###.##........#.....# ....#..#.........'.....# ..#.#.##.##.####+#.....#F   rock fish (drained) ..#.#.##.##.##......#'##l   iguana (wandering)  .#...#...#..'......#..###.##...'..#......#..# _The boomerang hits the rock fish but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (81% to hit)  You reach to attack! You hit the rock fish but do no damage.You drain the rock fish.5.4 (0.7i7i8U  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a rock fish (81% to hit)  You reach to attack! You hit the rock fish but do no damage.drain the rock fish. _The rock fish is lightli9y wounded.i* ~ ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 # ..##########....#  EV: 16Int: 8 ...##F....##### #....#  SH: 0Dex: 22 i 0.ß.l..*.)...... +....#  XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#  Noise: ---------  Time: 6595.4 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# .. ..#..#.........'.....# .. #.#.##.##.####+#.....#  F   rock fish (drained) .. #.#.##.##.##......#'##  l   iguana (wandering)  . #...#...#..'......#..# i*  ##.##...'..#......#..# You reach to attack! You hit the rock fish but do no damage.You drain the rock fish. iq _The rock fish is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, lightly drained, 81% to hit)i ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== i].:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 # ..##########....#  EV: 16Int: 8 ...###....##### #....#  SH: 0Dex: 22 .ß.l..F.)...... +....#  XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#  Noise: ---------  Time: 6595.4 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# i!A.. ..#..#.........'.....# .. #.#.##.##.####+#.....#  F   rock fish (drained) .. #.#.##.##.##......#'##  l   iguana (wandering)  . #...#...#..'......#..#  ##.##...'..#......#..# You drain the rock fish. _The rock fish is lightly wounded.  Reach: k) +4 trident (drain)iWPress: ? - help, Dir - move targetAim: a rock fish (lightly wounded, lightly drained, 81% to hit)  You reach to attack! You hit the rock fish.ip@.li ...   .... #.)i0  ..#.> :.. .#  .##  iq# ..####  ...###....#####   .ß......   # ## ###  i ..# ##...####.#  iTc .. #..  #.###. ..#. #.#   iZ  .  i-6.1 (0.7i,%i'M_The rock fish is lightly wounded.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targeti'Aim: a rock fish (lightly wounded, lightly drained, 81% to hit)  You reach to attack! You hit the rock fish. _The rock fish is moderately wounded.i  ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 # ..##########....#  EV: 16Int: 8 ...###....##### #....#  SH: 0Dex: 22 .ß..l.F.)...... +....#  XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#  Noise: ---------  Time: 6596.1 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##......iq ..#.....# .. ..#..#.........'.....# .. #.#.##.##.####+#.....#  F   rock fish (drained) .. #.#.##.##.##......#'##  l   iguana (wandering)  . #...#...#..'......#..#  ##.##...'..#......#..# Aim: a rock fish (lightly wounded, lightly drained, 81% to hit)  You reach to attack! You hit the rock fish. _The rock fish is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (moderately wounded, lightly drained, 81% to hit)iV  ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6i,W Str: 18 # ..##########....#  EV: 16Int: 8 ...###....##### #....#  SH: 0Dex: 22 .ß...lF.)...... +....#  XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#  Noise: ---------  Time: 6596.1 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# .. ..#..#.........'.....# .. #.#.##.##.####+#.....#  F   rock fish (drained) inW 4.. #.#.##.##.##......#'##  l   iguana (wandering)  . #...#...#..'......#..#  ##.##...'..#......#..# _The rock fish is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (moderately wounded, lightly drained, 81% to hit)  iW oYou hit the rock fish.  The rock fish is heavily wounded.i^]  ...   .... #.)  ..#.>i]  :.. .#  .##  # ..####  ...###....#####  i]  .ß.......   # ## ### i^  ..# ##...####.#  i^ .. #..  #.###.ic^ ..#. #.#    .  iW_ 3=7 (0.6ic ie A _The rock fish bites you but does no damage.iև ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 i6M# ..##########....#  EV: 16Int: 8 ...###....##### #....#  SH: 0Dex: 22 .ß...lF.)...... +....#  XL: 10 Next:  3% Place: Dungeon:7 iqm # ## ###.@..### #....#  Noise: =--------  Time: 6596.7 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs iĈ.. #.###.##........#.....# .. ..#..#.........'.....# .. #.#.##.##.####+#.....#  F   rock fish (drained) .. #.#.##.##.##......#'##  l   iguana (wandering) i7 . #...#...#..'......#..#  iS##.##...'..#......#..# You hit the rock fish.  i*The rock fish is heavily wounded. _The rock fish bites you but does no damage.  Reach: k) +4 trident (drain)iBPress: ? - help, Dir - move targetAim: a rock fish (heavily wounded, lightly drained, 81% to hit)i ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:...##.............#Magic: 10/10 ========================i.###...........###AC: 6Str: 18# ..##########....#EV: 16Int: 8...###....##### #....#SH: 0Dex: 22.ß...lF.)...... +....#XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#Noise: =--------  Time: 6596.7 (0.0) '# ..# ##...####.# ###....#k) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs .. #.###.##........#.....# ....#..#.........'.....# ia..#.#.##.##.####+#.....#F   rock fish (drained) ..#.#.##.##.##......#'##il   iguana  .#...#...#..'......#..###.##...'..#......#..# _The rock fish bites you but does no damage.  Reach: k) +4 trident (drain)iˑPress: ? - help, Dir - move targetAim: a rock fish (heavily wounded, lightly drained, 81% to hit)  You hit the rock fish.  iKThe rock fish is heavily wounded.ie5=7.4 (0.7i  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, lightly drained, 81% to hit)  You hit the rock fish.  The rock fish is heavily wounded. _The iguana hisses angrily.if  ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 # ..##########....#  EV: 16Int: 8 ...###....##### #....#  SH: 0Dex: 22 .ß...lF.)...... +....#  XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#  Noise: ==-------  Time: 6597.4 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# i 5 .. ..#..#.........'.....# .. #.#.##.##.####+#.....#  F   rock fish (drained) .. #.#.##.##.##......#'##  l   iguana  . #...#...#..'......#..#  ##.##...'..#......#..# You hit the rock fish.  The rock fish is heavily wounded. _The iguana hisses angrily.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, lightly drained, 81% to hit)i o ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 # ..##########....#  EV: 16Int: 8 ...###....##### #....#  SH: 0Dex: 22i/ : .ß...l..)...... +....#  XL: 10 Next:  3% Place: Dungeon:7  # ## ###.@..### #....#  Noise: ==-------  Time: 6597.4 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# .. ..#..#.........'.....# .. #.#.##.##.####+#.....#  F   rock fish (drained) .. #.#.##.##.##......#'##  l   iguana  . #...#...#..'......#..#  ##.##...'..#......#..# i qThe rock fish is heavily wounded. _The iguana hisses angrily.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, lightly drained, 81% to hit)  You puncture the rock fish!i B.li  ...   .... #.)  ..#.> :.. .#  .## iK  # ..####  ...###....#####   .ß......)......   # ## ###   ..# ##...####.#   .. #..  #.###.ip  ..#. #.# l   iguanai ^   .  i i" =758.1 (0.7i i @M_The iguana hisses angrily.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, lightly drained, 81% to hit)  i fYou puncture the rock fish! _You kill the rock fish!i(v ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 # ..##########....#  EV: 17Int: 8 iwI...###....##### #....#  SH: 0Dex: 22 .ß......)...... +....#  XL: 10 Next:  5% Place: Dungeon:7  # ## ###l@..### #....#  Noise: ==-------  Time: 6598.1 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# .. ..#..#.........'.....# .. #.#.##.##.####+#.....#  l   iguana .. #.#.##.##.##......#'##  . #...#...#..'......#..#  iw##.##...'..#......#..# Aim: a rock fish (heavily wounded, lightly drained, 81% to hit)  You puncture the rock fish! _You kill the rock fish!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an iguana (76% to hit)iG  ...#...............#bronnyjavo the Spear-Bearer.... #.##........).....#Merfolk ......#.>............#Health: 77/77 ======================== .:...##.............#Magic: 10/10 ========================i .###...........###AC: 6Str: 18# ..##########....#EV: 17Int: 8...###....##### #....#SH: 0Dex: 22.ß......)...... +....#XL: 10 Next:  5% Place: Dungeon:7  i E# ## ###l@..### #....#Noise: ==-------  Time: 6598.1 (0.0) '# ..# ##...####.# ###....#k) +4 trident (drain) .. .. #..######.###.....##Throw: 5 boomerangs i .. #.###.##........#.....# ....#..#.........'.....# ..#.#.##.##.####+#.....#i l   iguana ..#.#.##.##.##......#'##.#...#...#..'......#..#i ##.##...'..#......#..# _You kill the rock fish!Reach: k) +4 trident (drain)iD aPress: ? - help, Dir - move targetAim: an iguana (76% to hit)  if eYou hit the iguana.  The iguana is moderately wounded.i 3-7 (0.6i i5 S _The iguana barely misses you.i%i ... #...............#  bronnyjavo the Spear-Bearer ii} .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== .###...........###  AC: 6Str: 18 ij9# ..##########....#  EV: 17Int: 8 ...###....##### #....#  SH: 0Dex: 22 .ß......)...... +....#  XL: 10 Next:  5% Place: Dungeon:7 iuj # ## ###l@..### #....#  Noise: =--------  Time: 6598.7 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# .. ..#..#.........'.....# ij.. #.#.##.##.####+#.....#  l   iguana .. #.#.##.##.##......#'##  . #...#...#..'......#..#  ##.##...'..#......#..# You hit the iguana.  The iguana is moderately wounded. _The iguana barely misses you.Reach: k) +4 trident (drain)i6kPress: ? - help, Dir - move targetAim: an iguana (moderately wounded, 76% to hit)iЏ  ... #...............#  bronnyjavo the Spear-Bearer  .... #.##........).....#  Merfolk .... ..#.>............#  Health: 77/77 ======================== .:.. .##.............#  Magic: 10/10 ======================== i[ .###...........###  AC: 6Str: 18 # ..##########....#  EV: 17Int: 8 ...###....##### #....#  SH: 0Dex: 22 .ß......)...... +....#  XL: 10 Next:  5% Place: Dungeon:7 i  # ## ###†@..### #....#  Noise: =--------  Time: 6598.7 (0.0) '# ..# ##...####.# ###....#  k) +4 trident (drain) iŐ .. .. #..######.###.....##  Throw: 5 boomerangs .. #.###.##........#.....# .. ..#..#.........'.....# i( D.. #.#.##.##.####+#.....#  l   iguana .. #.#.##.##.##......#'##  . #...#...#..'......#..#  ##.##...'..#......#..# The iguana is moderately wounded. ic _The iguana barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an iguana (moderately wounded, 76% to hit)  i You puncture the iguana!iq ; ...   .... #.)  ..#.> i x:.. .#  .##  # ..####  ...###....#####   i< ].ß......)......   # ## ###   ..# ##...####.# ih f  .. #.. iÚ  #.###. ..#. #.#   . i ! i 5=9.4 (0.7i" i Mi* _The iguana barely misses you.Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetiO Aim: an iguana (moderately wounded, 76% to hit)  You puncture the iguana! _You kill the iguana!iJ/####.# ### #.# # ... # .......# # .... #.##.).....# #.....#.>.# i/O+.:..#..# # .###...........### ### ..##########....# ##...###....##### #....# ..ß....@.)...... +....# i/# # ###...###†...#### #....# #'#iZ0!# ##...####.# ###....#. .. #..######.###.....##i0=. #.###.##.#.....#. ..#..#.........'.....#. #.#.##.##.####+#.....# i+1... #.#.##.##.##......#'##. #...#...#..'......#..#in9i98--600.4 (1.0i=i?iiisiiuii^ _Found a parchment of Dispel Undead.il i iB i..####.# ### #..# ..# ... # #..# i,..# .... #.##..).....# ..#.... ..#.>..# ..+.:..iw .##..# ..## .###i:..## ..# ##. ..##########.... #ia####...###....##### #.... i..#:..ß..@...)...... +....--i#2.4 (2i## # ###...###†...#### #.... ..#'# ..##.##...####.# ###....io.. ..# #..######.###.....#iD.. #.###.##..#.....#iC<.. ..#..#..'.....#ih .. #.#.##.##.####+#.....#  i#.... #.#.##.##.##......#'##  # . #...#...#..'......#..#iE iLiRii i) i i iķ Bi{ i _Found a parchment of Nazja's Percussive Tempering and 6 gold pieces.i i i iB o..####.# ### #i ....# ... # #....# .... #.##..).......#.... ..#.>....+.:.. ## .##....#iY V #$ .###....# ##.## ..########## ..### ###...###....##### #.. #:..ß@.....)...... +i 4 ..### # ###...###†...#### #i ..#'# ..##.##...####.# ###.. ..#:#..######.###....i V.. #.###.##..#....i .. ..#..#..'...... #.#.##.##.####+#.... ia '##.... #.#.##.##.##......#' ..# . #...#...#..'......#.i ik iz iiފA granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ in“I met a traveller from an antique land  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command  Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay iE Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.iqiy....####.# ### #............... bronnyjavo the Spear-Bearer ....# ... # #............... Merfolk iy....# .... #.##........)..... Health: 77/77 ======================== ....#......#.>............ Magic: 10/10 ======================== ....+.:.. ## .##............. AC: 6Str: 18 ....##$ .###........... EV: 17ivznInt: 8 ....###.## ..##########.. SH: 0Dex: 22 ..######...###....##### #.. XL: 10 Next:  5% Place: Dungeon:7 ....izR#:..ß@.....)...... +.. Noise: ---------  Time: 6604.4 (2.0) ..### # ###...###†...#### #.. k) +4 trident (drain) iz....#'# ..##.##...####.# ###.. Throw: 5 boomerangs ....... ..#:#..######.###.... i{{....... #.###.##........#.... .........#..#.........'....i6{z  .......#.#.##.##.####+#....  i`{M'##....#.#.##.##.##......#'  i..# .#...#...#..'......#. Press: ? - help, Dir - move targetAim: an iguana (moderately wounded, 76% to hit)  You puncture the iguana! _You kill the iguana! _Found a parchment of Dispel Undead. _Found a parchment of Nazja's Percussive Tempering and 6 gold pieces.iDi˃iiixi|A granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command  Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.ir i u....####.# ### #............... bronnyjavo the Spear-Bearer ....# ... # #............... Merfolk ....# .... #.##........)..... Health: 77/77 ======================== ....#......#.>............ Magic: 10/10 ======================== ....+.:.. ## .##............. AC: 6Str: 18 ....##$ .###........... EV: 17Int: 8 ....###.## ..##########.. SH: 0Dex: 22 i ..######...###....##### #.. XL: 10 Next:  5% Place: Dungeon:7 ....#:..ß@.....)...... +.. Noise: ---------  Time: 6604.4 (0.0) ..### # ###...###†...#### #.. k) +4 trident (drain) ....#'# ..##.##...####.# ###.. Throw: 5 boomerangs ....... ..#:#..######.###.... ....... #.###.##........#.... .........#..#.........'....  .......#.#.##.##.####+#....  '##....#.#.##.##.##......#'  ..# .#...#...#..'......#. Press: ? - help, Dir - move targetAim: an iguana (moderately wounded, 76% to hit)  You puncture the iguana! _You kill the iguana! _Found a parchment of Dispi kel Undead. _Found a parchment of Nazja's Percussive Tempering and 6 gold pieces.iN ip i iiii i2i #....#...#..#.#+# ####....#.###.##.##'###+###+##### #....####.# ### . #....# ... # #.. #....# .... #) +....#.... ..#.> #....+.:.. ###.##.......... #....# #$# .###........ #....# ##@## ..##########6.4 (2 #..### ###...###....##### # #.... #:..ß......)...... + i~v'..### # ###...###†...#### # #....#'# ..##.##...####.# ###.#:#..######.###.###.##........# ........ ..#..#.........'......... #.#.##.##.####+#..iiHii)M'..#.##  ..#..#.#+......# ###....#.###.##.##'###+###+########.# ###   #.. #....# .... #.##..) +....#.. ..#.>+.:..##.##.. #@# .###........... ##.## ..##############...###....##### # #....#:..ß......)...... +.##iC.i.+7.4 (1i;i=i->+8.4 (2i@DiF> _You now have 362 gold pieces (gained 6).irHi$IiJi[[i]i9^ib,i@cicidi_ei gi]giEhiUjikikiEliQpb  You pick up a parchment of Dispel Undead and begin reading...ipi(qiy>######.# ### #........... ... # #...........   .... #.##........).  +....#.... ..#.>  #....+.:.. ###.##  #....# #.# .###...  #....# ##.## ..########  #..### ...###....#####  #......ß......)13.4 (5  '..### # ###...###†...#### ###....#'# ..##.##.# # ........... ..#:#..######.### ........... #.###.##........# ........... ..#..#.........'iVz3... #.#.##.#+# ####'##.... #.#.##.##.##.# ..# . #...#...#..'.i~iF _You add the spell Dispel Undead to your library.i i iF iv i< i˨ i ,i ,iq i\ i ,i3 i io i iź i>  You pick up a parchment of Nazja's Percussive Tempering and begin reading...i8 +....#.... ..#.> #....+.:.. ###.##. #....# #.# .#. #....# ##.## ..########## #..### ###...###....##### # #.... #...ß......)...... + '..### # ###...###†. #. #....#'# ..##.##...####.# ###. ....i m..#@#..######.###8 ........ #.###.##........#... ........ ..#..#.........'... #.#.##.##.####+#... #'##.... #.#.##.##.##  ..# . #...#...#..'#  ..'. ##.##...'..#......  ###Y. #.#########......# # .z.. #.#...........i0 iX U _You add the spell Nazja's Percussive Tempering to your library.ii% Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 45% 1b - Summon Small MammalSummoning45%i1  c - Lesser BeckoningTranslocation61% 2  d - Static DischargeConjuration/Air61% 2  e - Sublimation of BloodNecromancy61% 2  f - Fugue of the FallenNecromancy83% 3  g - Inner FlameHexes/Firei283% 3  h - Cause FearHexes99% 4  i - Dimensional BullseyeHexes/Translocation99% 4  i\j - Dispel UndeadNecromancy99% 4  k - Olgreb's Toxic RadianceAlchemy99% 4  l - Passage of GolubriaiTranslocation99% 4  m - Alistair's Walking AlembicAlchemy/Forgecraft100% 5  n - Nazja's Percussive Tempering Forgecrafti100% 5  o - Forge Monarch BombFire/Forgecraft100% 6 i9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti!s iv iz +....#......#.>........... bronnyjavo the Spear-Bearer #....+.:.. ###.##............ Merfolk #....#ir{ #.# .###.......... Health: 77/77 ======================== #....###.## ..##########. Magic: 10/10 ======================== #..######...###....##### #. AC: 6Str: 18 #....#...ß......)...... +. EV: 17Int: 8 i{ *'..### # ###...###†...#### #. SH: 0Dex: 22 i{ ?#....#'# ..##.##...####.# ###. XL: 10 Next:  5% Place: Dungeon:7 ........ ..#@#..######.###... Noise: ---------  Time: 6618.4 (0.0) i| ........ #.###.##........#... k) +4 trident (drain) ........i*| ..#..#.........'... Throw: 5 boomerangs ........i[| #.#.##.##.####+#... #'##....#.#.##.##.##......#..# .#...#...#..'......#iv| : ..'.i| A##.##...'..#......# i| L###Y.#.#########......#  i| ?# .z..#.#...............i| -  i| _Found a parchment of Nazja's Percussive Tempering and 6 gold pieces. _You now have 362 gold pieces (gained 6).  i9} You pick up a parchment of Dispel Undead and begin reading... _You add the spell Dispel Undead to your library.  You pick up a parchment of Nazja's Percussive Tempering and begin reading... _You add the spell Nazja's Percussive Tempering to your library.i P  Okay, then.i iA it . _i&i 'i:'i3id5i9| _i!:i;i]>i>i?i?i+B,iBiCi`E,i\FiGifJiKiLi"N4 _Found a dagger.iRiRiSiUijXiXiYiZi+\i\i_ijb #....#†..#..#.##......#  #....#...'..#.##......#  #....#...#..#.#+......# #....#.###.##.##'###+###+ ...####.# ### ..#...............# ibo...# ... #.#.........# ...# .... #.##........).....# ...#.... #..#.>............#+.:###@##.............#27.4 (9ib# ..#...## ##.##)..########## .ic### ###...###....##### ... #...ß......)...... +... .### # ###...###†...#### #... ...#'# ..##.##...####.# ###... .......#.#..i+ci.###..... ...... #.###.###icigihi+i+i+i$4iK5i5i9ni^> ..........#####......#.###.##..## #+#....#'###..#.######'###+#####  #....#†..#..#.##......#i>  #....#...'..#.##......#  #....#...#..#.#+# ###....#.###.##.##'###+###+#####.####.# ### ..i>........# ... #.#...i ?.# .... ).....9.4 (2i6?.#.... #..#.>.i_?.+.:.. ###.##.......... ....# #.#..###........i?.# ##.##)..########## ..### ###...###....##### #i?*. #...ß......)...... +### # ###...###†...#### #i?y#'# ..##.##...####.# ###i|@iEiGi i i i i i- Bi˱ i# i i˻ 2'...').........< ..........#...#......#........... ..........#####......#.###.##..## #+'#######'###+#####†#  ..'..#.##......#  #....#...#..#.#+# ###....#.###.##.##'###+###+#########.# ###..@#..31 ... #.#.#...# .... # #.##.) ....#....#..#.>............ ....+.:.. ###.##.............. ...i0 i= iR!_iP#i'Bi`-Bi...'...').....#...#...#......#i&/..#####......#.###.##.. ###+#....#'###..#.######'###+#### + #....#†..#..#.##......# # #....#...'..#.##......# # #....#...#..#.#+......#iB/##....#.###.##.##'###+###+ ##....####.# ###@..#3 i_/\ #....# ... #.#.#  #....# .... #.#.##iz/..)  +....#.... ..#..#.> i/4 #....+.:.. #.###.##  #....#..#.#..###  #....#i/X..##.##)..## i/ #..### ###...###....##### # i/ #.... #...ß......)...... +i 1iP4iy6ii&ii6 4ix iz i`XiX3i`iDbibig,iKh,ihi?z#####.###.## ###+#....#'###..#.######'###+#### + #....#†..#..#.##......#  ...'......# iz#.+ #######.##.##'###+###+#### ##....####.# ###...#.......  #....# ... #.#.#............. i {  .... #@#.##)5  i+{+....#.... #..#..#.>iq{+.:.. #.###.##.i{5.i{.##i{'..### # ###...###†...#### #i{  ##....#'# ..##.##...####.# ###i'|E i|ii(i;ie<3ilFiGiKBiKiKi6LiR+ #....#†..#..#.##......# .# #....#...'..#.##......# iR.# #....#...#..#.#+......# .#####....#.###.##.##'###+###+### ###....####.# ###...#............  #....# ... #.#.#............ iR #....# .... ##.#.##)i S +....#...#..#.>i'Sh #....+.:##.##.iS 7  #....# #..### #....# ...##.##)..######### #..### ...###...###....#####  #.... ..####...ß......)......  iS '..### # ###...###†...#### iSq###....#'# ..##.##...####.# ## iTG.......... ..#.#..######.###. iT_.......... #.###.##........#.iTiZi[i .# #....#...'..#.##......# ..# #....#...#..#.#+......# ..#####....#.###.##.##'###+###+## ####....####.# ###...#...........  #....# ... #.#.# #....# .... ##.#.##) +....# #..#..#.>...... #....+.:.. ##.###.## #....# #@.#.#..### #....# #...##.##)..######## #..### ....###...###.... #.... ...####...ß......)...... '..##### ###...###†...#### ####....#'# ..##.##...####.# # ........... ..#.#..######.#. #.###.##........#. iz v[34m..#...'8.4 (1ib ik.# #....#...#..#.#+......#.#####....#.###.##.##'###+###+# #####....####.# ###...#..........  #....# ... #.#.# #....# .... ##.#.##) +....# #..#..#.>...... #....+.:.. ##.###.## #....# ###..#.#..### #....# #.@.##.##)..####### #..### #....###...###.... #........####...ß......)..... '..##### ###...###†...#### #####....#'# ..##.##...####. ............ ..#.#..######.#. #.###.##......... ..#.... #.#.##.##.####+[9;17imiH9iri] i,^ i{_ io iv Xi?w iw ibx i L..#####....#.###.##.##'###+### #######....####.# ###...#........ #....# ... #.#.# #....# .... ##.#.## +....#.... #..#..#.>..... #....+.:.. ##.###.## #....# ###..#.#..### #....# ####...##.##)..#####i % #..### #..@.###...###....41.4 (2 #........#ß......)... '..##### ###...###†...## #######....#'# ..##.##...####. .............. ..#.#i ##... #.###.##........ ..#..#.. #.#.##.##.### #######'##.... #.#.##.##.##.i i> i i.#####....#.###.##.##'###+#....####.# ###...# #....# ... #.#.# #....# .... ##.#.## +....#.... #..#..#.> #....+.:.. ##.###.## #....# ###..#.#..### #....# ####...##.##).. #..### #.@..###...###.... #.####...ß......) '..#####. ###...###†...#....#'## ..##.##...####. ..#.#..######. #.###.##. ..#..#. #.#.##.##. .#'##.... #.#.##.##.##2.4 (1i i iɄ.#####....#.###.##.##'###+#....####.# ###...# #....# ... #.#.# #....# .... ##.#.## +....#.... #..#..#.> #....+.:.. ##.###.## #....# ###..#.#..### #....# ####...##.##).. #..### #@...###...###.... #.####...ß......) '..#####.. ###...###†... i…+#....#'#### ..##.##.... ..#.#... #.###.##. ..#..#. #.#.##.##. ..#'##.... #.#.##.##.iiK&3ii1 i i?iii~iii`##########....####.# ###...#..... #....# ... #.#.# #....# .... ##.#.## +....# #..#..#.> #....+.:.. ##.###.## # #....# ###..#.#..### # #....# ####...##.##)..## # #..#####....###...###... # #......@.####...ß......) # '..#####....###...###†. #+########....#'####...##.##...## ................. #..#.#..#. #.###.##.... ..#... #.#.##.##i+#######'##.... #.#.##.##..# ..# ..# . #...#...#.iۿ<4ii"iHiIiOiQi is i i i i i ,i} ,i i i8 i i i  i i@ i3 i iJ i iO i ip$ i$ i% i%& i& ie- B...........+ #....#†..#..#.## ...........# #....#...'..#.## ...........# #....#...#..#.#+ ...........#####....#.###.##.##'# +############....####.# ###...# #....# ... #.#.#. #....# .... ##.#.##.i-  +....#.... #..#..# #...@+.:.. ##.###.##52.4 (8### #....# ###..#.#..# i . ...# #....# ####...##.##).# #..#####....###...# #........####...ß.il. x# ....'..#####....###...####+########....#'####...##.##. ##.................. #..#.#..# .#.................. #.###.##i. iT4 i5 iT #.##...............'.:........######iG\ i\ +3.4 (1i` ib ( _You open the door.i>iͭi iioiioi@  There is an open door here.ii; _i1iD+ #....#†..#..#.##..# #....#...'..#.##..# #....#...#..#.#+..#####....#.###.##.##'## ##....####.#####...#..#....#........#.#.#..#....#.......##.#.##..+....#.......#..#..#.>#....'@:....##.###.##..5.4 (2 #....#....###..#.#..## .# #....######...##.##)..# .# #..#####....###...###.. .# #........####...ß.. .# ....'..#####....###...###†. .#+########....#'####...##.##...# ........ #..#.#..## .. #.###.##..i>iizB+ #....#†..#..#.##.# #....#...'..#.##.# #....#...#..#.#+.#####....#.###.##.##'###+....####.#####...#.#....#.#.#.#.#....#.##.#.##.+....#.#..#..#.>.#....'.@....##.###.##. # #....#....###..#.#..###. # i#....######...##.##)..# # #..#####....###...###. # #..####...ß......) # ....'..#####....###...###†. #+##....#'####...##.##...# #..#.#..# #.###.##.ii+6.4 (1iii  You pick up a parchment of Launch Clockwork Bee and begin reading...iN+7.4 (2imiVM _You add the spell Launch Clockwork Bee to your library.i3i ii ii,ii i iu$@  There is an open door here.i'i"( _i.)i*iM.Bi ;....# #....#...'..#.##....# #....#...#..#.#+....#####....#.###.##.##' #+############....####.#####...#. # #....#........#.#.# # #....#.......##.#.## # +....#.......#..#..# + #....'......##.###.# ##### #..@.#....###..#.#61.4 (4 ....# #....######...##.##) ....# #..#####....###. ....# #........####...ß ....# ....'..#####....###...## ....#+########....#'#.## ###.................. #..#.#..#......... #.###.#.... ..#..#i?i1 i2 i9 i: it#iZ)3i5i7i`;BiO=i=i=iC.#####....#.###.##.## .#+############....####.#####...# .# #....#........#.#.# .# #....#.......##.#.# .#i(DN +....#.......#..#. .+ #....'....##. .##### #....#....###..#.#. .....# #....######...##.# .....# #.@#####....###...#iQD3.4 (2.# #........####...ß..irD.# ....'..#####....###...iD.#+########....#'####...##.## ####.................. #..#.#.iD#.................. #.# ...#...... . #..#i8E...... #. #..#....#######'##.... #.#iEi1JiKi75i5i6i)HiIi*OniPiRiTi8Ui~Ui[# #....#.......##. # +....#.......#..# + #....'......##.## ######....#....###..#.#.. ....# ## #....######...##.##)iZ\...# .... #..#####....###...## ....# .....#........####...ß..# .....'..#####....###..#+########..@.#'####...##.##.i\6.4 (3 ###............# #..#.##..................'.. #.###i\0#..................#.. ..#.. ..#..................# # #.#.###....#######'##.......##iG]+....# ..#...#....... #...# ..#....# ..#...'....... ##.##.#....####.# ###Y. #i]ibiPdi +....#.#..#..#. #....'......##.###.# #####....#....###..#.#. ...# ##. #....######...##.##)# .... #..#####....###...#### .....#........####...ß....# .....'..#####....###...####+########....#'####...##.##.. ##..............@...# #..#.#..# .#.'..# #.###.## .#.#..# ..#..#. .#.# ## #.#.##. .#....#######'##...... #.#.##. .+....# ..#...#.#...#.. Y   ice beast (asleep)#....# ..#...'.##.##..#....####.#####Y.#### <##+#....#.## .z..#.#...iY i i +7.4 (1i$i%i _There are no items here.i{+....#.......#..#..#. bronnyjavo the Spear-Bearer#....'......##.###.## Merfolk #####....#....###..#.#..# Health: 77/77 ======================== i...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0iDex: 22 ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Time: 6667.4 (0.0) .#..............*...'..# #.###.## k) +4 trident (drain) .#..............*...#..# ..#..#. Throw: 5 boomerangs .#..............*...# ## #.#.##. .#....#######'##*..... #.#.##. i߿n.+....# ..#...#*...... #...#.. Y   ice beast (asleep) .#....# ..#...'*....... ##.##.. .#....####.#####Y....... #.#### i<##+#....#.## .z..#.#... _There is an open door here. _There are no items here.  Throw: 5 boomerangsiY'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (asleep, 98% to hit)i ] .Yi +....#.......#..#..#. bronnyjavo the Spear-Bearer#....'......##.###.## Merfolk #####....#....###..#.#..# Health: 77/77 ======================== ...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0Dex: 22 ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Timeiw : 6667.4 (0.0) .#..............(...'..# #.###.## k) +4 trident (drain) .#..............(...#..# ..#..#. Throw: 5 boomerangs .#..............(...# ## #.#.##. .#....#######'##(..... #.#.##. .+....# ..#...#(...... #...#.. Y   ice beast .#....# ..#...'(....... ##.##.. .#....####.#####Y....... #.#### <##+#....#.## .z..#.#... _There are no items here.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou throw a boomerang. The boomerang hits the ice beast!  The ice beast is moderately wounded.iR {......Yiz :Y.iW it 48.6 (1.2 _i i i+....#.......#..#..#. bronnyjavo the Spear-Bearer#....'......##.###.## Merfolk #####....#....###..#.#..# Health: 77/77 ======================== i+D...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0Dex: 22 ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 i##..............@...# #..#.#..# Noise: ---------  Time: 6668.6 (0.0) .#..............*...'..# #.###.## k) +4 trident (drain) .#..............*...#..# ..#..#. Throw: 5 boomerangs .#..............*...# ## #.#.##. iϘg.#....#######'##*..... #.#.##. i.+....# ..#...#*...... #...#.. Y   ice beast .#....# ..#...'Y....... ##.##.. i!.#....####.#####........ #.#### <##+#....#.## .z..#.#...iMYou throw a boomerang. The boomerang hits the ice beast! _The ice beast is moderately wounded.iƙThrow: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)ii +....#.......#..#..#. bronnyjavo the Spear-Bearer#....'......##.###.## Merfolk #####....#....###..#.#..# Health: 77/77 ======================== ...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0Dex: 22 ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Timeij : 6668.6 (0.0) .#..............(...'..# #.###.## k) +4 trident (drain) .#..............(...#..# ..#..#. Throw: 5 boomerangs .#..............(...# ## #.#.##. .#....#######'##(..... #.#.##. .+....# ..#...#(...... #...#.. Y   ice beast .#....# ..#...'Y....... ##.##.. .#....####.#####........ #.#### <##+#....#.## .z..#.#...Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)  You throw a boomerang. The boomerang hits the ice beast.  The ice beast is moderately wounded.i C.....i Y.Y.9.8 (1.2 _i i+....#.......#..#..#. bronnyjavo the Spear-Bearer#....'......##.###.## Merfolk #####....#....###..#.#..# Health: 77/77 ======================== ...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0Dex: 22 ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Timei=: 6669.8 (0.0) .#..............*...'..# #.###.## k) +4 trident (drain) .#..............*...#..# ..#..#. Throw: 5 boomerangs .#..............*...# ## #.#.##. .#....#######'##Y..... #.#.##. .+....# ..#...#....... #...#.. Y   ice beast .#....# ..#...'........ ##.##.. .#....####.#####........ #.#### <##+#....#.## .z..#.#...You throw a boomerang. The boomerang hits the ice beast. _The ice beast is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)i +....#.......#..#..#. bronnyjavo the Spear-Bearer#....'......##.###.## Merfolk #####....#....###..#.#..# Health: 77/77 ======================== ...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 i ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0Dex: 22 ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Time: 6669.8 (0.0) .#..............(...'..# #.###.## k) +4 trident (drain) .#..............(...#..# ..#..#. Throw: 5 boomerangs .#..............(...# ## #.#.##. .#....#######'##Y..... #.#.##. .+....# ..#...#....... #...#.. [0;10;1i mY   ice beast .#....# ..#...'........ ##.##.. .#....####.#####........ #.#### <##+#....#.## .z..#.#...Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)  You throw a boomerang. The boomerang hits the ice beast.  The ice beast is moderately wounded.i܄ 5...i݆ :Y.i= ij ,71.0 (1.2 iʎ _i i iK+....#.......#..#..#. bronnyjavo the Spear-Bearer#....'......##.###.## Merfolk #####....#....###..#.#..# Health: 77/77 ======================== ...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0Dex: 22 ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Timei: 6671.0 (0.0) .#..............*...'..# #.###.## k) +4 trident (drain) .#..............*...#..# ..#..#. Throw: 5 boomerangs .#..............Y...# ## #.#.##. .#....#######'##...... #.#.##. .+....# ..#...#....... #...#.. Y   ice beast .#....# ..#...'........ ##.##.. .#....####.#####........ #.#### <##+#....#.## .z..#.#...You throw a boomerang. The boomerang hits the ice beast. _The ice beast is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)i8N +....#.......#..#..#. bronnyjavo the Spear-Bearer#....'......##.###.## Merfolk #####....#....###..#.#..# Health: 77/77 ======================== ...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ibO U...# .....'..#####....###...### SH: 0Dex: 22 ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Time: 6671.0 (0.0) .#..............(...'..# #.###.## k) +4 trident (drain) .#..............(...#..# ..#..#. Throw: 5 boomerangs .#..............(...# ## #.#.##. .#....#######'##(..... #.#.##. i:P .+....# ..#...#(...... #...#.. Y   ice beast .#....# ..#...'(....... ##.##.. .#....####.#####(....... #.#### <##+#....#.## .z..#.#...Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 66% to hit)  You throw a boomerang.  The boomerang completely misses the ice beast.i ..Y....Y.io J2.2 (1.2 _i i i=v +....#.......#..#..#. bronnyjavo the Spear-Bearer #....'......##.###.## Merfolk #### #....#....###..#.#..# Health: 77/77 ======================== ...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0Dex: 22 i@...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Time: 6672.2 (0.0) .#..............*...'..# #.###.## k) +4 trident (drain) .#..............Y...#..# ..#..#. Throw: 5 boomerangs .#..................# ## #.#.##. .#....#######'##...... #.#.##. .+....# ..#...#....... #...#.. Y   ice beast .#....# ..#...'........ ##.##.. .#....####.#####........ #.#### <##+#....#.## .z.. #.#...Aim: an ice beast (moderately wounded, 66% to hit)  You throw a boomerang. _The boomerang completely misses the ice beast.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an ice beast (moderately wounded, 74% to hit)i? v +....#.......#..#..#. bronnyjavo the Spear-Bearer #....'......##.###.## Merfolk #### #....#....###..#.#..# Health: 77/77 ======================== ...# ##. #....######...##.##). Magic: 10/10 ======================== ...# .... #..#####....###...### AC: 6Str: 18 ...# .....#........####...ß.... EV: 17Int: 8 ...# .....'..#####....###...### SH: 0Dex: 22 i ...#+########....#'####...##.##.. XL: 10 Next:  5% Place: Dungeon:7 ##..............@...# #..#.#..# Noise: ---------  Time: 6672.2 (0.0) .#..................'..# #.###.## k) +4 trident (drain) .#..................#..# ..#..#. Throw: 5 boomerangs .#..................# ## #.#.##. .#....#######'##...... #.#.##. .+....# ..#...#....... #...#.. Y   ice beast .#....# ..#...'........ ##.##.. .#....####.#####........ #.#### i <##+#....#.## .z.. #.#...You throw a boomerang. _The boomerang completely misses the ice beast.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an ice beast (moderately wounded, 74% to hit)  You reach to attack! You puncture the ice beast! You drain the ice beast.i%  # ##. #.) .... #. .....#.. .....'..#########....#'##.......@...# ...........'..# ...........#..# ...........# ## ####'##......  ..#...#....... i& t ..#...'........  #####........   < .z..  iF, 9/79 8==9 (0.7 _The boomerang completely misses the ice beast. i,  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an ice beast (moderately wounded, 74% to hit)  You reach to attack! You puncture the ice beast! You drain the ice beast. _You kill the ice beast!i2 i4 i _Your Fighting skill increases to level 7!i #....'##.###.## #####....#....###..#.#.. ...# ##. #....######...##.##)..... #..#####....###...###i.#........####...ß.......'..#####....###...###+########....#'####...##.##.. ##..................#####..#.#..# .'..# #.###.##..# ..#..#. ## #.#.########'##...... +....# ..#..... #...#.#........# ....#....'..# .z.#.#... ii =--3.9 (1.0 _i$iA%i  #####....###..#.#.. ...# ##.. #....######...##.##)......#..#####....###...###...#........####...ß.......'..#####....###...###+########....#'####...##.##.. ##..................#####..#.#..# .'..# #.###.##..# ..#..#. ## #.#.########'##..........#........# ....#....#..# ..##.#... i i A--4i- i2 iL ...# ##..#####...##.##)......#..#####....###...###...#........####...ß......'..#####....###...###+########....#'####...##.##.. ##..................#####..#.#..# .'..# #.###.##..# ..#..#. ## #.#.########'##........+....# ..#.....#.#........# #####....#..#..####...... iY5il .....#..#####....###...###..#........####...ß.....'..#####....###...###+########....#'####...##.##.. ##..................#####..#.#..# .'..# #.###.##..# ..#..#.i_### #.#.########'##@.......+....# ..#.....#. .#'#.##.........# .........####............ ioi&6iiiϼ ......####...ß.....'..#####....###...###+########....#'####...##.##.. ##..................#####..#.#..# .....'..# #.###.#.....#..# ..#..#.......### #.#.########'##........+....# ..#...i!..#. .##...'#.####.##### #.####.###'###.... iEl.........#............ iiu&7i-ihi '..#####....###...###+########....#'####...##.##.. ##..................#####..#.#..# ......'..# #.###.#..........#..# ..#..#.iL ....### #.#.########'##........+....# ..#.....#. .##...'#.####.##### #.#### i <##+#....#.## .#... ....#....'..# .#..#..# i #####.###... .........#######'###....... ... †i i8 &8i iC i3ii&i)i-Bi/i0i1i6##..................#####..#.#.. .#..................'..# #.###.## .........# ..#..#............#### #.#.##.#######'##........ #.#.# .i7.+....# ..#...#........ #...#. ..#...'.#.##. .#....####.#####. #.#### ii7<##+#....#.##...# #.#.80.9 (2...#....'..#...i7a#... .....#..#i78... ... i7.........# ... ............  .........###+#########i7E i8iTi}Ii}iwi,iiB,ii.#..# ..#..#.. #..........##### #.#.##. #....#######'##......... #.#.##.# +....# ..#...#......... #...#.. #....# ..#...'.##.##.. i#....####.#####.##### ##+#....#.##..........# #.#.. ...#....'..#....# #.#.... ...#....#..#.# ##.#.i$2 ####....#..#.####........#######'###.............# iO........# ... .............+†...# .... .#i{# ##... .....# ### ##+##########iA########iΐ) iVikii ir i i i iAiiEiiijBi,iZ iwk.#....#######'##......... #.#.## .+....# ..#...#......... #...#.. .#....# ..#...'. ##.##.. .#....####.#####. #.#### <##+#....#.##..# #. ....#....'..#..i# #.#... ....#....#..#..........# ##.# #####....#..#.####........#######@###.........4 .........# #.....#......i#†...# #.....# .....# ##....# ...i......# ###### ##+########.#.######i)g#.......#+..#....#ii!iQ _There is an open door here.i Iiڎ | _i BiZ [ ..#...'#.##. .i #....####.#####......... #.#### <##+#....#.##..........# #.#. .i ...#....'..#..........# #.#... .....#..........# # i̕ #####....#..#..........####........#######'###.......... i .........# #.....#.......†...# #..@..# 6#....# .i< o ###### ##+######### ......#..#....# i| -......####....#iq it i idieieiPvi@xiQ|Bi}i}i3~i@  There is an open door here.iei  _i id..............##### #.#.#####'##......... #.#.##. .+....# ..#...#......... #...# .#....# ..#...'......... ##.## .#....####.#####......... #.#### <##+##..........# #.##....'..#..........# #.##....#..#..........# ##.# #####....#..#...@......####9.9 (3######'###....iY#.....#............. .....†...# #.....# ............ .........# ##....# ............ .........# ###### ##+#########iSi1ii i i# i iS i ,i iR i iI i ir i i i+ i{ ,i i i io i* i k######'##.#.#.##.##.## ..#...#..........#...#...#..' .# ..#...'..........##.##...'..####.#####......... #.######### .i &...#.##..........# #.#........ ....'..#..........# #.#.....#..........# ##.#.....i@ #..........####........ ....#######'###......#####i^ 94.9 (5# #.....#.....i{ + i †...# #.....#.............## ##....#.........###i # #########+############.... i ######....i i  .# #....i4 i  .+..#....# #....iP E i i in iiifi&i .i.iu/i0i)1i1i2i3i3i,4i58n#.#####......... #.#########.... #.##..........# #.#............ '..#..........# #.#............ #..#..........# ##.#............ #..#....i8####....... #######'###.............#####+### # #.....#.............+' # #.....#.............## # ##....#....####..8.9 (4 # #########+##########....#### #i8~#....# #######....#....#i8-#....' #....##....#...i8 #....# #....#... #....# #....#### ###### i 91######if9iu<i=izMiMiQiRi4i+i{iciiiii,i ii(iCi= iQ1_You open the door.i3i%ii~,iik..#.##.# #.#...... ..'..#..........# #.#. ..#..#..........# ##.# ..#..#..........####. ..#######'###.....#####+# ..# #.....#..+...... i..# #.....#...#...... ..# ##....#...............####. ..# #########@##########....#702 i..# #.........# #....#. ..###### #.........# #....# ix.......# #.........# #....'#....# #.........# #....# ..#....# #.........# #....# #if##....# ########### #....## iw ###### ###### i ii itQ _There is an open door here.i3i]ii?i$ _i,iD,i*i7.##......####...######'###.............#####+# #.....#.............+ #.....#.............#......#....#...............#### #########'##########....## #.........# #....##### #..@......# .4.9 (2.....#'....  iGiMit"iviewiwiii4BiΌ,ii@  There is an open door here.iiȔ _ii^###.#####.. #.###########..........# #.#'..#..........# #.#............#..........# ##.#......#..........####.......######'###.............#####+#iC#.....#.............+......#.....#.......#..... ##....#......###7.9 (3# #########'##########....## #.........# ..###### #.........# #....#. .......# #.........# #....'. ig..#....# #.........# #....#..##iĝiii,i-i|-i,=i EXiG,iHiYKiMi&NiqNiOiQ,i~RiTiW,iXiZi\i-]i^i_ia,ibidiWg,ihiii~liliqmini.oiloioiyt...#..# ..#..#.........'.....# .##### #.#.##.##.####+#.....# .......#.#.##.##.##......#'## .......#...#...#..'......#..# .......##.##...'..#......#..# ...... #.#########......#### ....# #..#.###....# #..#...#....# ##.#......#17.9 (10.0)....####..................##' ###.............#####+###.......#.............+.......'.......##.............#.......#.......#............####..#.......#  ######'##########....########+#..   #.........# #....#........#..  #.........# #....#........#.. iuixizi Ii ,iJ iZ ,i i9 i` in i1 ,io i i i i i i ,i iE i ,io ib i i i4 i i ,iM iY i i i i i i9 i i ß......)...... +....#  †...#### #....#  #.##...####.# ###....#  #.#..######.###.....##  ###.##........#.....#  .#..#.........'.....#  .ib #.##.##.####+#.....#  .#.##.##.##......#'##  #...#..'.....@#..#  2 i #.##...'..#......#..#  #.#########......####  #.........#.###  #..#...#  #..#...#  ..................##'#####  i ......#####+###.......#..#  ......+i' R.'.......#..#  i i i iiiiii_Bi,iiia,i"ii2iiBisiXi|ii,i3i2 #...#  ##........).....#  .#.>............#  .##.............#  ..###.i ]..###  #)..##########....#  ###....##### #....#  .....)...... +....#  ###†...#### #..@.#  34.9 (7.0)..####.# ###....#  i m..###.....##  .#...#.....#  .#.........'.....#  #im  #.##.####+#.....#  ##.##.##......#'##  #...#..'......#..#  #...'..##..#  i iriiP Ii i" i' XiN' i' i) i0, i, i- i/ i2 i:3 i4 i@ .### ..... .#+# ..... #'###+###+######.... ..........# #.#............... .##........). ..#.>........ ##.##......... .#..###.........@.### 8.9 (4 .##)..##########....# ....##### #....# ß......)...... +....# .###†...#### #....# .##...####.# ###....# .#..######.###.....## #.##........#.....# #.........'.....# iB i(D iG i i iX is i i ,if i i iP i% ,i i: i ,i i i i i2 i iN ,i iw i^ ,i i i ,i i iR i i i] it ,iY iO .#'###..#.######'###+##### .... ..#†..#..#.##......# ..... ..#...'..#.##......# .....i j#..#.#+......#..... ..#.###.##.##'###+###+######.... ##.#####...#...............# ........#.#.#...............# .......##.#.##........).....# i ......#..#..#.>@...........# 48.9 (10.0).....##.###.##.............# ..###..#.#..###...........### #####...##.##)..##########....# ##....###...###....##### #....#i  ..####...ß......)...... +....# ##....###...###†...#### #....# '####...##.##...####.# ###....# ..#####..#.#..######.###.....##i{ i3 i i.#'###..#.######'###+##### .#†..#..#.##......# .#...'..#.##......# .#...#..#.#+......# .#.###.##.##'###+###+######....#.#####...#.# #.#.#.#.# #ir.##.#.##.).....# #.#..#..#.@............# '......##.###.##....# #....###..#.#..###...####...##.##)..####....# iF###....###...###....##### #....# ....####...ß......)...... +....# i###....###...###†...#### #....# #'####...##.##...####.# ###....# ...#####..#.#..######.###.....##iii*9.0)iic _There is a stone staircase leading down here.i iM AA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. i +(>)go down.i*B iI ...#'###..#.######'###+##### ... bronnyjavo the Spear-Bearer ...#†..#..#.##......#.... Merfolk ...#...'..#.##......#.... Health: 79/79 ======================== ...#...#..#.#+......#.... Magic: 10/10 ======================== iJ ...#.###.##.##'###+###+######.... AC: 6Str: 18 ####.#####...#...............#EV: 17Int: 8 #........#.#.#...............#SH: 0Dex: 22 #.......##.#.##........).....#i[J |XL: 10 Next:  8% Place: Dungeon:7 #.......#..#..#.@............#Noise: ---------  Time: 6749.9 (1.0) iJ '......##.###.##.............#k) +4 trident (drain) iK t#....###..#.#..###...........### Throw: 5 boomerangs ######...##.##)..##########....# ###....###...###....##### #....# ....####...ß......)...... +....# ###....###...###†...#### #....# #'####...##.##...####.# ###....# ...#####..#.#..######.###.....## i>K _There is an open door here. _There is an open door here. _You open the door. _There is an open door here. iiK p_There is an open door here. _There is a stone staircase leading down here.iS i3T iY i8c ih .50 _i$k i J 8  You climb downwards.iv  ##$.... #.  i ⌠...... ##.  #..... ##..  #.....#...#  #...##  +...#  i3 #.#...#  ......iq #  ##.####..##..#  ....D i X ........ #.......... i P#.......... D   steam dragon (asleep) #......:..# i _#.........# ij -2.4 (2.5io i-q _You encounter a steam dragon.Found a parchment of Stone Arrow and 16 gold pieces.is a _There is a stone staircase leading up here.i4What do you want to examine? Monsters  a - (D) a steam dragon (asleep) Featuresb - (^) an alarm trapiBiIiXSbronnyjavo the Spear-Bearer##$.... #.Merfolk⌠...... ##.Health: 79/79 ========================#..... ##..Magic: 10/10 ========================#.....#...#AC: 6Str: 18#.........##EV: 17Int: 8+..........#SH: 0Dex: 22#.#.........#XL: 10 Next:  8% Place: Dungeon:8.......@....#Noise: ---------  Time: 6752.4 (2.5)##.####..##..#k) +4 trident (drain)....DThrow: 5 boomerangs........#..........#..........D   steam dragon (asleep)#[i(Tm......:..##.........# _There is an open door here. _There is a stone staircase leading down here.  You climb downwards. _You encounter a steam dragon.Found a parchment of Stone Arrow and 16 gold pieces. _There is a stone staircase leading up here.iX4i]i_ i m ##$.... #.  ⌠...... ##.  #..... ##..  #.....#...#  #.........##  +..........#  #.#.........#  .......@....#  ##.####..##..#  ....D  ........  #..........  #..........  #......:..#  #.........#  i*n ##$.... #.  ⌠...... ##.  #..... ##..  #.....#...#  #.........##  i&+..........#  #.#.........#  .......@....#  ##.####..##..#  ....D  ........ #.......... #..........  #......:..# ix^#.........#  i i i6 i c _A steam dragon is nearby! i;  i~Gear: 25/52 gear slots (Left/Right to switch category)  iIHand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i i - 5 boomerangs (quivered)q - a javelin  s - 2 poisoned darts  u - 2 curare-tipped darts  iv - 5 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  i o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)b - a +0 leather armour  t - an orb of energy  iJewellery (go to first with "=)  g - an amulet of regeneration (worn)  i@[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i Yv - 5 atropa-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes blindness and brief confusion. The chance of successfully applying its effect increases with your Throwing and Stealth skill. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.4; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.4 XLs.  At current training (10%) you reach 6.0 in about 3.1 XLs.  Current attack delay: 0.8. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iM iT i\ Pbronnyjavo the Spear-Bearer##$.... #.Merfolk⌠...... ##.Health: 79/79 ========================#..... ##..Magic: 10/10 ========================#.....#...#AC: 6Str: 18#.........##EV: 17Int: 8+..........#SH: 0Dex: 22#.#.........#XL: 10 Next:  8% Place: Dungeon:8.......@....#i] Noise: ---------  Time: 6752.4 (0.0)##.####..##..#k) +4 trident (drain)....DThrow: 5 darts (atropa)........#..........#..........D   steam dragon (asleep)#......:..##.........# _There is a stone staircase leading down here.  You climb downwards. _You encounter a steam dragon.Found a parchment of Stone Arrow and 16 gold pieces. _There is a stone staircase leading up here. _A steam dragon is nearby!i:f if i2m i o i'abronnyjavo the Spear-Bearer##$.... #.Merfolk⌠...... ##.i(eHealth: 79/79 ========================#..... ##..Magic: 10/10 ========================#.....#...#AC: 6Str: 18#.........##EV: 17Int: 8+..........#SH: 0Dex: 22#.#.........#XL: 10 Next:  8% Place: Dungeon:8.......@....#Noise: ---------  Time: 6752.4 (0.0)iW)##.####.*##..#k) +4 trident (drain)...*DThrow: 5 darts (atropa)........#..........#..........i)D   steam dragon (asleep)#......:..##.........# _There is a stone staircase leading up here. _A steam dragon is nearby!i)vThrow: 5 darts (atropa)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (asleep, 98% to hit, chance to blind on hit: 82%)iQbronnyjavo the Spear-Bearer##$.... #.Merfolk⌠...... ##.Health: 79/79 ========================#..... ##..Magic: 10/10 ========================#.....#...#AC: 6Str: 18#.........##EV: 17Int: 8+..........#SH: 0Dex: 22#.#.........#XL: 10 Next:  8% Place: Dungeon:8.......@....#Noise: ---------  Time: 6752.4 (0.0)##.####.(##..#k) +4 trident (drain)...(DThrow: 5 darts (atropa)........#..........#..........D  [4is0m steam dragon (wandering, confused, bl…)#......:..##.........#Throw: 5 darts (atropa)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (asleep, 98% to hit, chance to blind on hit: 82%)  You throw a dart. The dart hits the steam dragon.  The steam dragon appears confused.i1..DPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a steam dragon (asleep, 98% to hit, chance to blind on hit: 82%)  You throw a dart. The dart hits the steam dragon.  The steam dragon appears confused.hisses angrily.==3.2 (0.84 _i.9 ;##$.... #.⌠...... ##. #.....###.. #.....#...# #.........#+. #.## i: .......<....# ##.####.@##..# #.....D.#...........#...#.#......:..##...# i= <D^iD Cblind)i}E 6--4.2 (1.0iI iJ ; _The steam dragon seems less confused.io} ##$.... #.  bronnyjavo the Spear-Bearer ⌠...... ##.  Merfolk #.....###..  Health: 79/79 ======================== #.....#...#  Magic: 10/10 ======================== #.........##  AC: 6Str: 18 +..........#  EV: 17Int: 8 #.#.........#  SH: 0Dex: 22 .......<....#  XL: 10 Next:  8% Place: Dungeon:8 iL##.####.@##..#  Noise: ---------  Time: 6754.2 (0.0) #....D^...#  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #...........  #...........  #......:..#.  D   steam dragon (wandering, blind) #.........#  #.........# The steam dragon appears confused. _The steam dragon hisses angrily. _The steam dragon seems less confused.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)iU } ##$.... #.  bronnyjavo the Spear-Bearer ⌠...... ##.  Merfolk #.....###..  Health: 79/79 ======================== #.....#...#  Magic: 10/10 ======================== #.........##  AC: 6Str: 18 +..........#  EV: 17Int: 8 #.#.........#  SH: 0Dex: 22 .......<....#  XL: 10 Next:  8% Place: Dungeon:8 ieU K##.####.@##..#  Noise: ---------  Time: 6754.2 (0.0) #.....^...#  k) +4 trident (drain) #.....D.....  Throw: 4 darts (atropa)iU  #...........  #...........  #......:..#.  D   steam dragon (wandering, blind) #.........#  #.........#  _The steam dragon hisses angrily. i$V _The steam dragon seems less confused.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetiSV Aim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)  You closely miss the steam dragon.i[g  ##$.... #. ig Q ⌠...... ##.  #.....###..  #.....#...#  ig #.........##  +..........#  i h #.#.........#  .......<....# i-h $   i^h #.....^...#  #.....D.....  ih x#........... #........... ii F#......:..#.  #.........# #.........# ii 5===8 (0.6i[p is useems less confused.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)  You closely miss the steam dragon. _The steam dragon hisses angrily.i ##$.... #.  bronnyjavo the Spear-Bearer ⌠...... ##.  Merfolki   #.....###..  Health: 79/79 ======================== #.....#...#  Magic: 10/10 ======================== #.........##  AC: 6Str: 18 i0+..........#  EV: 17Int: 8 iQ#.#.........#  SH: 0Dex: 22 is.......<....#  XL: 10 Next:  8% Place: Dungeon:8i ##.####.@##..#  Noise: ===------  Time: 6754.8 (0.0)i i#....*^...#  k) +4 trident (drain)i #.....D.....  Throw: 4 darts (atropa) i"#...........  i"#...........  i<#......:..#.  D   steam dragon (wandering, blind) #.........#  ik#.........# Aim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)  iYou closely miss the steam dragon. _The steam dragon hisses angrily.  Reach: k) +4 trident (drain)iPress: ? - help, Dir - move targetAim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)i 7 i 4##$.... #.  bronnyjavo the Spear-Bearer ⌠...... ##.  Merfolk #.....###..  Health: 79/79 ======================== #.....#...#  Magic: 10/10 ========================i.  #.........##  AC: 6Str: 18 +..........#  EV: 17Int: 8 #.#.........#  SH: 0Dex: 22 .......<....#  XL: 10 Next:  8% Place: Dungeon:8 ##.####.@##..#  Noise: ===------  Time: 6754.8 (0.0) #.....^...#  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #....D......  #...........  #......:..#.  D   steam dragon (wandering, blind) #.........#  i{ 0#.........# Aim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)  You closely miss the steam dragon. _The steam dragon hisses angrily.  Reach: k) +4 trident (drain)i Press: ? - help, Dir - move targetAim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)i= ! in ##$.... #.  ⌠...... ##.  i c#.....###..  i #.....#...#  i ^#.........## i H +..........#  i #.#.........# i  i  .......<....#  i   i8 #.....^...#  iO B#...........  ib \#....D...... i ##........... #......:..#.  #.........# i _#.........# i 7---5.5 (0.7i i MYou closely miss the steam dragon. _The steam dragon hisses angrily.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit) _You reach to attack! You barely miss the steam dragon.ib ##$.... #.  bronnyjavo the Spear-Bearer ⌠...... ##.  Merfolk #.....###..  Health: 79/79 ========================iwb #.....#...#  Magic: 10/10 ======================== #.........##  AC: 6Str: 18 +..........#  EV: 17Int: 8 ib#.#.........#  SH: 0Dex: 22 ib.......<....#  XL: 10 Next:  8% Place: Dungeon:8 ##.####.@##..#  Noise: ---------  Time: 6755.5 (0.0)ib #.....^...#  k) +4 trident (drain) ic#...........  Throw: 4 darts (atropa) #....D......  #........... iOc #......:..#.  D   steam dragon (wandering, blind) #.........#  iqcS#.........# Reach: k) +4 trident (drain)icPress: ? - help, Dir - move targetAim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit) i d_You reach to attack! You barely miss the steam dragon.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetie #@DAim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit) _You reach to attack! You barely miss the steam dragon.Reach: k) +4 trident (drain) i Press: ? - help, Dir - move target  Aim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)  Your weapon can't reach that far!iX] *Di7*.i-*.ik##$.... #.bronnyjavo the Spear-Bearer⌠...... ##.Merfolk#.....###..Health: 79/79 ========================i=l#.....#...#Magic: 10/10 ========================#.........##AC: 6Str: 18+..........#EV: 17Int: 8#.#.........#SH: 0Dex: 22.......<....#XL: 10 Next:  8% Place: Dungeon:8##.####.@##..#Noise: ---------  Time: 6755.5 (0.0)#.....^...#imk) +4 trident (drain)#...........Throw: 4 darts (atropa)#....D......#...........#......:..#.D   steam dragon (wandering, blind)#.........##.........#Aim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit) _You reach to attack! You barely miss the steam dragon.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetOkay, then.imiqis. _io= x⌠..##.  #.....###.. ...#....##+.##.#.#.......<....####.####..##..## #...@.^...#i> &......D..:..#...# ###..##...iA M.DiI H6.5 (1 _i5O i+Q i ⌠...... ##.  bronnyjavo the Spear-Bearer #.....###..  Merfolk #.....#...#  Health: 79/79 ======================== #.........##  Magic: 10/10 ======================== +..........#  AC: 6Str: 18 #.#.........#  EV: 17Int: 8 .......<....##  SH: 0Dex: 22 ##.####..##..##  XL: 10 Next:  8% Place: Dungeon:8 #...@.^...#  Noise: ---------  Time: 6756.5 (0.0) #...........  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #...D[40i5m.......  #......:..#.  #.........#  D   steam dragon (wandering, blind) #.........#  ####..##...  _You reach to attack! You barely miss the steam dragon.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _Okay, then.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetiƙ @D  Press: ? - help, Dir - move target _Okay, then.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a steam dragon (wandering, blind, hasn't noticed you, 74% to hit)  Your weapon can't reach that far!i?8n **Di ⌠...... ##.bronnyjavo the Spear-Bearer#.....###..Merfolk#.....#...#i [Health: 79/79 ========================#.........##Magic: 10/10 ========================+..........#AC: 6i Str: 18#.#.........#EV: 17Int: 8.......<....##SH: 0Dex: 22##.####..##..##XL: 10 Next:  8% Place: Dungeon:8#...@.^...#i Noise: ---------  Time: 6756.5 (0.0)#...........k) +4 trident (drain)#...........Throw: 4 darts (atropa)#...D.......ik #......:..#.#.........#D   steam dragon (wandering, blind)#.........#####..##...  Press: ? - help, Dir - move target _Okay, then.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetOkay, then.i b _i #.....###.. #...##.........##+...##.#................<....####.####..##..## #.....^...##......D...:..#.........#D   steam dragon (wandering, blind)####..##....#... .###D.Di͍`7.5 (1ii2 _The steam dragon is no longer blind.i- #.....###..  bronnyjavo the Spear-Bearer #.....#...#  Merfolk #.........##  Health: 79/79 ======================== +..........#  Magic: 10/10 ======================== #.#.........#  AC: 6Str: 18 .......<....##  EV: 17Int: 8 ##.####..##..##  SH: 0Dex: 22 #.....^...##  XL: 10 Next:  8% Place: Dungeon:8 #...@.......  Noise: ---------  Time: 6757.5 (0.0) #...D.......  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #......:..#. [13;1i!Q2H #.........#  #.........#  D   steam dragon ####..##....  #... .### Press: ? - help, Dir - move target _Okay, then. _The steam dragon is no longer blind.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (74% to hit)iKe d#.....###..bronnyjavo the Spear-Bearer#.....#...#Merfolk#.........##Health: 79/79 ========================+..........#Magic: 10/10 ========================#.#.........#AC: 6Str: 18.......<....##i?f EV: 17Int: 8##.####..##..##SH: 0Dex: 22#.....^...##XL: 10 Next:  8% Place: Dungeon:8#...@.......Noise: ---------  Time: 6757.5 (0.0)#...D.......k) +4 trident (drain)#...........Throw: 4 darts (atropa)#......:..#.#.........##.........#D   steam dragon (drained)####..##....#... .### if _Okay, then. _The steam dragon is no longer blind.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (74% to hit)  if 5You hit the steam dragon. You drain the steam dragon.iig 5=8.1 (0.6i m ip g _The steam dragon is moderately wounded.ig #.....###..  bronnyjavo the Spear-Bearer #.....#...#  Merfolk #.........##  Health: 79/79 ======================== +..........#  Magic: 10/10 ======================== #.#.........#  AC: 6Str: 18 .......<....##  EV: 17Int: 8 ##.####..##..##  SH: 0Dex: 22 #.....^...##  XL: 10 Next:  8% Place: Dungeon:8 #...@.......  Noise: =--------  Time: 6758.1 (0.0) #...D.......  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #....izh..:..#.  #.........#  #.........#  D   steam dragon (drained) ####..##....  #... .### Aim: a steam dragon (74% to hit)  You hit the steam dragon. You drain the steam dragon. _The steam dragon is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, lightly drained, 74% to hit)i#.....###..bronnyjavo the Spear-Bearer#.....#...#Merfolk#.........##Health: 79/79 ========================+..........#Magic: 10/10 ========================#.#.........#AC: 6i'wStr: 18.......<....##EV: 17Int: 8##.####..##..##SH: 0Dex: 22#.....^...##XL: 10 Next:  8% Place: Dungeon:8#...@.......Noise: =--------  Time: 6758.1 (0.0)#...D.......k) +4 trident (drain)#...........Throw: 4 darts (atropa)iU#......:..#.#.........##.........#D   steam dragon (catching breath, drained)####..##....#... .### _The steam dragon is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, lightly drained, 74% to hit)  iYou closely miss the steam dragon.The steam dragon is moderately wounded.i ***  The steam dragon breathes steam at you.i.DS.....#...#....................iD.<..§§§§§§@§§iME63--iEE======8 (0.7iIiK1 _The ball of steam hits you. i~& #.....###..  bronnyjavo the Spear-Bearer #.....#...#  Merfolk iX#.........##  Health: 73/79 ======================-- +..........#  Magic: 10/10 ======================== #.#.........#  AC: 6Str: 18 .......<....##  EV: 17Int: 8 ##.####§§##..##  SH: 0Dex: 22 #..§§§^...##  XL: 10 Next:  8% Place: Dungeon:8 ih#..§@§......  Noise: ======---  Time: 6758.8 (0.0) #..§D.......  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #......:..#.  #.........#  #.........#  D   steam dragon (drained) ####..##....  #... .### The steam dragon is moderately wounded.The steam dragon breathes steam at you. _The ball of steam hits you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, lightly drained, 74% to hit) i: #.....###..bronnyjavo the Spear-Bearer#.....#...#Merfolk#.........##Health: 73/79 ======================--+..........#Magic: 10/10 ========================#.#.........# id; AC: 6Str: 18.......<§...##EV: 17Int: 8##.####§§##..##SH: 0Dex: 22#..§.§§...##XL: 10 Next:  8% Place: Dungeon:8#..§@§...... i; Noise: ======---  Time: 6758.8 (0.0)#.§.D.......k) +4 trident (drain)#...§.......Throw: 4 darts (atropa) i9< [#......:..#.#.........##.........#D   steam dragon (drained)####..##....#... .###Reach: k) +4 trident (drain)Press: ? - help, Dir - move target iy< 7Aim: a steam dragon (moderately wounded, lightly drained, 74% to hit)  You closely miss the steam dragon.The steam dragon is moderately wounded.The steam dragon closely misses you. i<  i= l4=-----9.4 (0.6 iB  iE  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, lightly drained, 74% to hit)  iE You closely miss the steam dragon.  The steam dragon is moderately wounded.The steam dragon closely misses you. _The steam dragon claws you but does no damage.!i #.....###..  bronnyjavo the Spear-Bearer #.....#...#  Merfolk #.........##  Health: 74/79 ======================-- +..........#  Magic: 10/10 ======================== #.#.........#  AC: 6Str: 18 !i*.......<§...##  EV: 17Int: 8 ##.####§§##..##  SH: 0Dex: 22 #..§.§§...##  XL: 10 Next:  8% Place: Dungeon:8 #..§@§......  Noise: =--------  Time: 6759.4 (0.0) #.§.D.......  k) +4 trident (drain) #...§.......  Throw: 4 darts (atropa) #......:..#. !i~ #.........#  #.........#  D   steam dragon (drained) ####..##....  #... .### The steam dragon is moderately wounded.The steam dragon closely misses you. !i/_The steam dragon claws you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, lightly drained, 74% to hit)!iW #.....###..bronnyjavo the Spear-Bearer#.....#...#Merfolk#.........##Health: 74/79 ======================--+..........#Magic: 10/10 ========================#.#....§.§..#AC: 6Str: 18.......<§...##EV: 17Int: 8##.####§§##..##SH: 0Dex: 22#..§.§^...##XL: 10 Next:  8% Place: Dungeon:8#.§§@.......Noise: =--------  Time: 6759.4 (0.0)#..§D.§.....k) +4 trident (drain)#.§§........Throw: 4 darts (atropa)#......:..#.#..!iv J.......##.........#D   steam dragon (very drained)####..##....#... .###The steam dragon closely misses you. _The steam dragon claws you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, lightly drained, 74% to hit)  You hit the steam dragon. You drain the steam dragon.560.0 (0.6_The steam dragon claws you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target  Aim: a steam dragon (moderately wounded, lightly drained, 74% to hit)  You hit the steam dragon. You drain the steam dragon. _The steam dragon is heavily wounded."i #.....###..  bronnyjavo the Spear-Bearer #.....#...#  Merfolk #.........##  Health: 75/79 ======================-- +..........#  Magic: 10/10 ======================== #.#....§.§..#  AC: 6Str: 18 .......<§...##  EV: 17Int: 8 ##.####§§##..##  SH: 0Dex: 22 #..§.§^...##  XL: 10 Next:  8% Place: Dungeon:8 #.§§@.......  Noise: =--------  Time: 6760.0 (0.0) #..§D.§.....  k) +4 trident (drain) #.§§........  Throw: 4 darts (atropa)["i(U40m #......:..#.  #.........#  #.........#  D   steam dragon (very drained) ####..##....  #... .### Aim: a steam dragon (moderately wounded, lightly drained, 74% to hit)  You hit the steam dragon. You drain the steam dragon. _The steam dragon is heavily wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (steam, heavily wounded, heavily drained, 74% to hit)"iוd#.....###..bronnyjavo the Spear-Bearer#.....#...#Merfolk#.........##Health: 75/79 ======================--"i4+..........#Magic: 10/10 ========================#.#....§.§..#AC: 6Str: 18.......§§§..##EV: 17Int: 8##.####§.##..##SH: 0Dex: 22#..§§.^...##XL: 10 Next:  8% Place: Dungeon:8#...@.......Noise: =--------  Time: 6760.0 (0.0)#.§§D.......k) +4 trident (drain)#...........Throw: 4 darts (atropa)#......:..#.#.........##.........#D   steam dragon (very drained)####..##....#... .### "i_The steam dragon is heavily wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"iʖAim: a steam dragon (steam, heavily wounded, heavily drained, 74% to hit)  You hit the steam dragon. You drain the steam dragon.  "iߖOThe steam dragon is severely wounded."ib+7 (0.7"iښ"i "iN_The steam dragon barely misses you. x2"i 9 "i 0#.....###..  bronnyjavo the Spear-Bearer #.....#...#  Merfolk #.........##  Health: 75/79 ======================-- +..........#  Magic: 10/10 ========================"i  #.#....§.§..#  AC: 6Str: 18 .......§§§..##  EV: 17Int: 8 ##.####§.##..##  SH: 0Dex: 22 #..§§.^...##  XL: 10 Next:  8% Place: Dungeon:8 #...@.......  Noise: =--------  Time: 6760.7 (0.0) #.§§D.......  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #......:..#.  #.........#  #.........#  D   steam dragon (very drained)"i$  ####..##....  #... .### You hit the steam dragon. You drain the steam dragon.  The steam dragon is severely wounded. _The steam dragon barely misses you. x2  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"i Aim: a steam dragon (severely wounded, heavily drained, 74% to hit)#i'#.....###..bronnyjavo the Spear-Bearer#.....#...#Merfolk#.........##Health: 75/79 ======================--+.....§§§..#Magic: 10/10 ========================#.#....§.§..#AC: 6#iN(,Str: 18.......§§§..##EV: 17Int: 8##.####§.##..##SH: 0Dex: 22#..§..^...##XL: 10 Next:  8% Place: Dungeon:8#...@.......Noise: =--------  Time: 6760.7 (0.0)#...D.......k) +4 trident (drain)#...........Throw: 4 darts (atropa)#......:..#.#.........##.........#D   steam dragon (very drained)####..##....#i-)#... .### _The steam dragon barely misses you. x2  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, heavily drained, 74% to hit)  You barely miss the steam dragon.The steam dragon is severely wounded.#i)#i)T6=1.4 (0.7#i/#iu1>  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, heavily drained, 74% to hit)  You barely miss the steam dragon.  The steam dragon is severely wounded. _The steam dragon completely misses you. The steam dragon closely misses you.#i #.....###..  bronnyjavo the Spear-Bearer#io@ #.....#...#  Merfolk #.........##  Health: 76/79 =======================- +.....§§§..#  Magic: 10/10 ======================== #.#....§.§..#  AC: 6#i<Str: 18 #ib.......§§§..##  EV: 17Int: 8 ##.####§.##..##  SH: 0Dex: 22 #..§..^...##  XL: 10 Next:  8% Place: Dungeon:8 #i#...@.......  Noise: =--------  Time: 6761.4 (0.0) #...D.......  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #......:..#.  #.........#  #.........#  D   steam dragon (very drained) ####..##....  #i#... .### You barely miss the steam dragon.The steam dragon is severely wounded. _The steam dragon completely misses you. The steam dragon closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, heavily drained, 74% to hit)#iu  #.....###..  bronnyjavo the Spear-Bearer #.....#...#  Merfolk #.........##  Health: 76/79 =======================- +.....§§§..#  Magic: 10/10 ======================== #.#....§.§..#  AC: 6Str: 18 .......§§§..##  EV: 17#iL Int: 8 ##.####§.##..##  SH: 0Dex: 22 #..§..^...##  XL: 10 Next:  8% Place: Dungeon:8 #...@.......  Noise: =--------  Time: 6761.4 (0.0) #...[.......  k) +4 trident (drain) #...........  Throw: 4 darts (atropa) #i #......:..#.  #.........#  #.........#  D   steam dragon (very drained) ####..##....  #... .###  _The steam dragon completely misses you. The steam dragon closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, heavily drained, 74% to hit)  #i fYou impale the steam dragon!!  You kill the steam dragon!#i :   #.....#...#  #....§....##  +.....§§§..#  #.#...§§§§..#  #i .<§...##  ##.####..##..##  #.....^...##  #...@.......  #...[.......  #...........  #......:..#. #.........# #.........# ####..##.... #i܏ ]#... .### #i F712=2.0 (0.6#i9 #iä   Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, heavily drained, 74% to hit)  You impale the steam dragon!!  You kill the steam dragon! _The steam dragon scales are intact enough to wear.$iQ@ ...#....§....##+.....§§§..#.#...§§§§..#.......<§...####.####..##..## #.....^...##.........:..#...[ #$iX=...§.......$iY>8--3.0 (1.0$i]$iL_9 _Found a robe.  Things that are here:$i a _+0 steam dragon scales; a steam dragon corpse$i M##.......#...# #.......§.# +.....§....##.#.........# .......<§...## ##.####..##..## ^...##$i [....#......:..#....[ #$ij :...§§$i $i A9=--$i &4 _$i $i%i0u %iJw aWhat do you want to examine? %irw ^Items  a - ([) +0 steam dragon scales %iw @ b - (†) a steam dragon corpse'i +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a 'i resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: 'i Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would increase by 0.5 (17.1 -> 17.6). You found it on level 8 of the Dungeon. 'i Stash search prefixes: {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so 'i% near to another, that no air can come between them. They are joined one to (g)o to location.7iO What do you want to examine? Items  a - ([) +0 steam dragon scales 7iܟI b - (†) a steam dragon corpse 7i-/ 7i6#.....###..bronnyjavo the Spear-Bearer#.....#...#Merfolk#.........##Health: 79/79 ========================+..........#Magic: 10/10 ========================#.#.........#AC: 6Str: 18.......<....##EV: 17Int: 8##.####§§##..##SH: 0Dex: 22#.....^...##XL: 10 Next: 12% Place: Dungeon:8#...@.......Noise: ---------  Time: 6764.0 (1.0)#...[.......k) +4 trident (drain)#...........Throw: 4 darts (atropa)#......:..#.#.........##[39;497i:7m.........#####..##....#... .###...[ #You impale the steam dragon!!  You kill the steam dragon! _The steam dragon scales are intact enough to wear. _Found a robe.  Things that are here: _+0 steam dragon scales; a steam dragon corpse7iH?7i?8i8i  ...#.........##+..........#.#.........#.......<....####.####§§##..## #.....^...##.........:..#...[ #  You impale the steam dragon!!  You kill the steam dragon!..5  Things that are here:8i _+0 steam dragon scales; a steam dragon corpse8i- 8iI What do you want to examine? Items  a - ([) +0 steam dragon scales  b - (†) a steam dragon corpse:iY +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would increase by 0.5 (17.1 -> 17.6). :iCZYou found it on level 8 of the Dungeon. Stash search prefixes: {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (g)et.;i;i3;i #.....#...#bronnyjavo the Spear-Bearer#.........##Merfolk+..........#Health: 79/79 ========================#.#.........#Magic: 10/10 ========================.......<....##AC: 6Str: 18##.####..##..##EV: 17Int: 8#.....^...##SH: 0Dex: 22#...........XL: 10 Next: 12% Place: Dungeon:8#...@.......Noise: ---------  Time: 6765.0 (1.0)#...........k) +4 trident (drain)#......:..#.Throw: 4 darts (atropa)#.........##.........#####..##....;i#... .###...[ # _The steam dragon scales are intact enough to wear. _Found a robe.  Things that are here: _+0 steam dragon scales; a steam dragon corpseThings that are here: _+0 steam dragon scales; a steam dragon corpse;i;i&6;i{";iM%E _Found a robe.  Things that are here: _+0 steam dragon scales; a steam dragon corpse  Things that are here: _+0 steam dragon scales; a steam dragon corpse _z - +0 steam dragon scales<i<iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} <iIArmour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  o - a +1 leather armour of positive energy (worn)  w - an orb of glass (worn)b - a +0 leather armour  t - an orb of energyz - +0 steam dragon scales Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence[?] describe selected <iO[!] equip|wield|wear|put on[tab] equip|unequip Fi` Fig Fin #.....#...#bronnyjavo the Spear-Bearer#.........##Merfolk+..........#Health: 79/79 ========================#.#.........#Magic: 10/10 ========================.......<....##AC: 6Str: 18##.####..##..##EV: 17Int: 8Fin =#.....^...##SH: 0Dex: 22#...........XL: 10 Next: 12% Place: Dungeon:8#...@.......Noise: ---------  Time: 6766.0 (0.0)Fi'o #...........k) +4 trident (drain)#......:..#.FiJo Throw: 4 darts (atropa)#.........##.........#Firo ####..##....#... .###...[ # Fio F_Found a robe.  Things that are here: Fio p_+0 steam dragon scales; a steam dragon corpseThings that are here: Fio _+0 steam dragon scales; a steam dragon corpse _z - +0 steam dragon scalesFiv Fiuw Fi| Fi4 d  You start removing your armour.Fi5 A7.0 (1Fim Fi +8.0 (2Fiؖ Fiϛ Fi +9.0 (3Fiة Fiв Fia Fi %70.0 (4Fi Fi־ FiG +1.0 (5Fi FiD ' Fij r2 _You continue removing your +1 leather armour of positive energy. x5  Fi FYou finish removing your +1 leather armour of positive energy.Fi% Fic Fi* Fi  You feel less protected from negative energy.  You start putting on your armour.Fi +2.0 (6Fi Fi Fi +3.0 (7Fi= Fis Fi +4.0 (8Fi Fi Fi Fi $5.0 (9Fi Fi6 Fi #6.0 (1Fi 0.0)Fi Fi. 7 _You continue putting on your +0 steam dragon scales. x5Fi Fi Fi h _You finish putting on your +0 steam dragon scales.Gi)`Gi`GibGi fGi jGin: _Gi+oGiztGitGibvGi|#.....#...# #.........## +..........# #.#.........# .......<....## ##.####..##..## #.....^...###..#...†.!8.0 (2.0)#..#......:..#..##..# . ####..##....#... .####...[ .#Gi6}Gi-Gio3 _Found a potion of brilliance.JiJiJiTJi JiXJiJiJi Ji`  You pick up a parchment of Stone Arrow and begin reading...JiJiJi(+.......#.#.........# .......<....###.####..##..## #.....^...##### #.............##...†........!.#.......#......@..#..##81.0 (3#.# . #...# ####..##. #... .#### ...[ .#.... .##... .#Jie!JiS#D _You add the spell Stone Arrow to your library.Kie #.## +..........# #.#.........# .......<....## ##.####..##..## #.....^...##### #.......##...†........!#......#.#..##.#.# ...#.........# Kiٵ  .####..##....#.....####.[#.#.... ..##... .#Ki Ki Ki $2.0 (1Ki Ki LiP3LirRLi!TLiTWLiWLiZLi\7 _Found a ring mail.Li`Li`LiaLiCf#..## +..........# #.#.........# .......<....## ##.####..##..## #.....^...##### .#..#..>#...†..Liuf!..#.........4.0 (2#..#..##..#..##.... Lif$#..# .[...####..##.... ##.#.Lifh#.....#### ......[#.# ........# Li+gLikLim Li@m-_Found a stone staircase leading down.MiAMiMi{ Mi MiPMi BMiMiMiaMi( #.....#...#  #...##  +..........# #.#...# .......<....## ##.####..##..## #.....^...##### .# #......#..>#Mi(#...†.......@!6#.........#..#..##.....#...##......##.........#..[...####..##....###.#.Mi)#.....#### ... #....[#.# #.......Mir)#.#Mi)Mi0Mi;2Mi9#.....#...# #.## +...# .#...# <....## ###.####..##..## ...#.....^...##### ..# #.#..>#.Mi#...†..@.#..#.#..##.#..##......#.#.........#..[....# #####..##....###.#...Mi#.....#### ...##....[#.# #.. Mi"Mi+7.0 (1MiMiMi+8.0 (2MiGMi< _b - 3 potions of brilliance (gained 1)NiCM##..#...# ## +.#.........#  ......<....##  ### #.####..##..## ...^...##### ..# .#..>#..†.....#.........#..##........##....#.NiNi +9.0 (1Nih Ni OiIOi\XOiVOiOiAOiOiOin",Oi5#OiL$Oi(BOi5,3 ⌠...... ##.  #.....###..  #.....#...#  #.........##  +..........#  #.#.........# Oi,O .......<....## ####.####..##..## ... #.....^..@##### ..#93.0 (4 #....#..>#.. #...†.... #.............. #.........#..##...... #.........##......#..Oi, #.........#..[....# # ####..##....###.#... #.....#### ...###Oi-Oi8Oi Oi Oi OiG PiPigPiPiPiPiŖ,PiPi8,Pi"Pi-PiPiPiZPi ##$.... #.Pi+I ⌠...... ###. #.....###.. #.....#...#PiP #..## +..........#Pis}  #.#.........# Pi.......<..@.## ###6.0 (3Pi##.####..##..## ...Pi7R #.....^...##### ..# #.............#..>#.. #...†................ #....................Pif  #.........#..##...... #.........##.....#..Pis....#..[....# #Pi,PiPiOPiPiPiPiPiGPi0BPi7,PiPiHS #.... ..Pii ##$.... #. ⌠...... ###.Pi #.....###.. #.....#...# #Pi].## +..#Pi #.#.....@...# 8.0 (2Pij .......<....## #####.####..##..## ...Pi^ #.....^...##### ..# #.............#..>#..Pi #...†....... Pi #..............  #.........#..##......Pi.d  #..##......#..PiEE PiPiPiPi Pi Pi Pi Pi PiZ Pim ,Pi Pi PiL Pi#  #.....#  + #.....# ..PiX u ###$....# #.. ⌠......# ###...Pi~  #.....###...# #.....#...# #Pi ~.## +..#800Pi #.#.........# Pi  ........<....## ####.####..##..## ..# #.....^...##### ..#Pi  #.............#..># #...†..... #............ #..#..##..Pi Pi Pi QiQiQi@QiQiQiBQiFQiQiQi# +.##### . #.....# Qi +.#.....# .. ###$....# #.. ⌠......# ###... #.....###...#Qi #.....#...# #.##2 +Qi..# #.#.........# Qi4, ........<....######.####..##..##Qi}#. #.....^...##### .#. #.......##. #...†... #.....QioQiQiQi/iQim,QiooQioQipQiv ..#  ## +.##### . #.....#  +.#.....# .. ###$....# #.. ⌠......# ###... #.....###...#Qi5wu #@....#...#4 #.## +..# #.#.........# ........<....######.####..##..## Qiiw #. #.....^...##### #. #...##. #...†QiJxQi}Qi RiM# ..# ## +.####.  +# +.#. #...###$Ri ##._.#⌠. ###.......###...#...#...# ##+..........#Ri3#..Ri[Ri0+5.0 (1RiѺRi½8 _Found a broken altar of Ashenzari.Rim4uM# ..# ## +.#### .  +# +.#. Ri?5]#...###$ ##._.#⌠. ###...#...####...#+ +#...# #.........##Rid5 ...Ri=RiQC6RiI }M.# ..# ## +.#### .  +# +.#. Ri !#...### ##._.#⌠. ###...#...####...#+# +.#.....#...#..Ri U###.####..#Ri RiO Ri &7Ri0 Ri Ri\ Ri $8.0 (2Ri Rik ? _You now have 378 gold pieces (gained 16).Si A broken altar of Ashenzari. A crystal altar which shattered to pieces when Ashenzari was cursed. There is still a great power remaining within it: a dark aura holds the shards in mid-explosion, suspended in time and space much like the god they herald. Pray here with > to learn more.Ti~ bronnyjavo the Spear-Bearer#..Merfolk#.#Health: 79/79 ========================#.#Magic: 10/10 ========================..#AC: 7Str: 18## +.#####EV: 17Int: 8. #.....#SH: 0Dex: 22+# +.#.....# ..XL: 10 Next: 12% Place: Dungeon:8#...###@....# #..Noise: ---------  Time: 6808.0 (2.0)#._.#⌠......# ###...k) +4 trident (drain)#...###.....###...#Throw: 4 darts (atropa)+# +.#.....Ti [33m#...#. #.........#### +..........##.#.........#........<....######.####..##..## _You add the spell Stone Arrow to your library. _Found a ring mail. _Found a stone staircase leading down. _b - 3 potions of brilliance (gained 1) _Found a broken altar of Ashenzari. _You now have 378 gold pieces (gained 16).Ti Ti Ti Ti ViViViViViViVi,VitViViViI#.#Vi#.## +.#####. #.....#Vi(+# +.#.......#...###.#..ViX,#._.#⌠..###.##...# 10+# +.#Vi...#  . ....## ##Vip#.####..##. #.....^...##### #. #.............# ViViVi Vid`ViVaViaVicVieViiBVi\kVikVi1lViqI.ViPqZ## +.#####. #.....#+# +.#.......#...###..#._.#⌠.Viqq###.#...####...# +# +.#...# Viq . ....## 2 ## +..........# #.#ViqQ..##ViqQ...Viq|#. #...†.......... #..............ViqE ViKrViZuVi|Wi^#'##Wi!Wi+3.0 (1Wi>Wi( _You open the door.Xi>## +.##### ..#.....#+# +.#.....# .. #...###.....# #.. #._.#⌠......# ###... #...###.....###...#.+###+.#.....#...# ..#⌠#..#.........####Xi?4..# #.#.#........<....######.######..## #.##.....^..#### #.##............. #.##...†. .##... ##..#XiJ<4Xi{NXiQQ _There is an open door here.Yiz@YiVAYiFYiGYi- Yi Yi Yi* Zi7X  ..#.....+# +..#...###_.#⌠.###...#####...# .+###+....# ..#⌠#..#.........## ###'. #@#......#.........<....#######.####..##..##..##.........##.. ZiZi -5 _ZiZiZiE# Zi$ Zi( Zi* [ivI[i B[iB[i[i[i [io[i[i[i2+# +.#.....# .. #...###.....# #..[iv_ #._.#⌠......# ###...# #...###.....# .+###+.#.....[i ..#⌠#..#.........## #.###'..........##..##.#..#[i5#.@.......<....##8.0 (3 #####.####..##..## #.##.....^...## #.##........... #.##...† .##.. .###[i~] .##..# #[i!..#[iD[i#[i>$[i*T[itT[iX[i[\i-\iP-\i-\i/\i 1\i3B\i@6\it6\i6\i7\i:,\ig:\i;\i<\i =\i|=\iV>\i*@,\i@\iD #.# ..### +.#####  ..#.....# +# +.#.....# .. \iDu#...###.....# #.. #._.#⌠......# ###... # #...###.....###...# .+###+.#.@...#...# \iD23.0 (5..#⌠#..#.........## #.###'..........# #..##.#.........#\iE#.........<....#######.####..##..## #.##.....^...##### #.##.......#.##...†\ipE5.\iH\i  #._.#⌠......# ###..^i  # #...###.....###...# .+##^i #+.#.....#...#  ..#⌠#..#^i "..##^it ^ik ^i _i>I_i0_i_i9,_i_i _i_i_iƺ}   ##   .. _il  #.   ###.  _i+ #..   #.#   _i]##.#   #..#9 _iӻM  #.+###.###+.#####   .#⌠#..#.....#   #.+###+.#.....#   # #...###.....#  _i #._.#⌠......# ###    # #...###.....###.._i<    .+###+.#.....#...#   _iby ..#⌠#..#..# _i-_i,_i_iQG I_i,M _iN B_imS B_iS _i1Y    ##   ..  _iY  #.   ###.   #..   #.#   _iY ##.#  _iY f  #..#41_iZ   #.+###.###+.#####  _i to learn more.giwgi\} #.+###.###+.#####bronnyjavo the Spear-Bearer  #.#..#⌠#..#.....#Merfolk  #.#.+###+.#.....#Health: 79/79 ========================  #.###...###.....#Magic: 10/10 ========================  #..⌠#._.#⌠......# # AC: 7Str: 18  #.###...###.....### EV: 17Int: 8  #.#.+###+.#.....#.. SH: 0gi~dDex: 22  #.#..#⌠#..#........ XL: 10 Next: 12% Place: Dungeon:8  #.@###.###'........ Noise: ---------  Time: 6852.0 (3.0)  #### #..##.#....... k) +4 trident (drain)  #.........<.. Throw: 4 darts (atropa)  #####.####..#  #.##.....  #.##.....   #.##...†.gi9~   .##.....   .##.....  gih~_Found a broken altar of Ashenzari. _You now have 378 gold pieces (gained 16). _You open the door. _There is an open door here. _You open the door. _There is an open door here.giځgigiIgigi$gi$gi%gi+,gi&-: _gi]-gi/gi/giu0gi1gi4giZ4gi4gi5giL8gi8gi8gi9gi;gi<gi<gil=giL?gi?gi@hi #.   ###.   #..   #.#   ###########.#   #...........#   #.+###.###+.#####  hie; #.#..#⌠#..#.....#   #@#.+###+.#.....# 8.0 (6  #.###...###  #..⌠#._.#⌠......#  hi#.###...###.....# #.#.+###+.#.....# hi#.#..#⌠#..#.. #.'###.###'...... hi#### #..##.#. #.........<hihihi hihifhihihihiBhirhihi,hihi,hiihihihihihihizhihihihihihi-hihijhihihi^hi\ hi hi hi  ##  ..  #. hi  ###.  #..  #.#  hi ###########.#  #......@....# 66.0 (8 hi9 #.+###.###+.#####  hi #.#..#⌠#..#.....#  #.#.+###+.#.....# .. #.###...###.....# #. #..⌠#._.#⌠......# ###... hi #.###...###.....###...# #.#.+###+.#.....#...# #.#..#⌠#..#..hi ###hi hi hi iiuiiuiiuiiGviiyiiXiiii,iiiiׂiisiiiiii iiuiiiiii-ii|iiiiii)iiqiiiiii4 ###...#.#  iir###..#  #@..# 72.0 (6 #.### ii###########.# #...........#ii͗X#.+###.###+.######.#..#⌠#..#.....##.#.+###+.#.....# ..ii#.###...###.....# #..#..⌠#._.#⌠......# ###...ii!iiiiiiiiv,_ii-Bii1niit4Bii~5ii7ii8iih8iiM9ii=iiq=iii>ii+CBiicC#######...[.###@# iiC7.0 (5###..#  #...#iiC #.##############.##..........iiC.##.+###.###+.######.#..#⌠#..#.....##.#.+###+.#.....# ..iiDiigGii J( _Found a ring mail.ii~_iiii+#,ii%iiR(,ii/Xii>####### #..@[.#80.0 (3#.##...####..# ##...##...## #... #.##.. ###########.# . #...........# #.+###.###+.##### #.#..#⌠#..#.....#jiji jijiji"ji\&,ji,A  You see here a +0 ring mail.ji2K _jie6########...[.## ji6M##.##.@.# 2.0 (2###..###...## #.### ...# #########.# ji6.## ..........# # +###.###+.##ji 7###.#⌠#..#.....#+###+.#.....# ..ji8jirHji/Jji ji ji ji kiki3(;kiXMIkiNkiQkiVkiVkiX,kiYki^########...[.## ##.##...####..####.5.0 (3#...## #.### #...# #######.# ..## ........# ## ##.###+.##### .#⌠#..#.....# +###+.#.....# ....###.....# #..kiD_ki=ckidki kiw kiN ki ki. ki ki ,ki# ki $ ki$ ki+& ki) ki{) ki * ki}/ /########...[.## ##.##...####..###...## 8ki0 #.### ##...# #####.# ...## ......# ..######+.##### .## ⌠#..#.....# #. ##+.#.....# # .. ..###.....# #.. _.#⌠......# ###...ki1 kin5 ki7 li,lilili2|4lilili li4 li li9 li li Bli li li li8 ########...[.####.##...######..####...####...## ###...##.### ##...# #####.# #.@.##90.0 (2 li J......# #...### .###+.#####...## ###.# ..###.....###...# ##+.#.....#...#liZ li li8 mihQmiVmi^BmiV'####### #...[.## ##.##...### ###..####...### #...## ###...## #.### ##...# ########.# ###...## .........# #@..###4.0 (4 ###.###+.#####...###mi.#⌠#..#.....###.. .+###+.#.....# ###......###.....# #.. ⌠#._.#⌠......# ###... ##...###.....###...###+###+.#.....#...# ..#⌠#..#.........##mimimimi*####### #...[.###.##...######..####...### #...## ###...## #.### ##...# #########.# ###...## mik..........# ###...## +###.###+.#####.@.### ..#⌠#..#.....###...# #.+###+.#.....# ###...# ###...###.....# #...# .⌠#._.#⌠......# ###...## ###...###.....###...###.+###+.#.....#...# #..#⌠#..#.........## '###.###'..#miTmi>+5.0 (1mi minic # #...[.## ##.##...### ###..####...### #...## ###...## #.### ##...#niH#.# ###...##.# ###...### .+###.###+.#####@..### .#..#⌠#..#.....###...# .#.+###+.#.....# ###...# .###...###.....# #...# ..⌠#._.#⌠......# ###...## .###...###.....###...### .#.+###+.#.....#...# .#..#⌠#..#.## .'###.###'.#nini&6ninioi; oi oi oiE oi oio Boi( ,oir oi՛ #...[.## ##.##...####..#####...## ###...## #.### ##...# ########.# ###...## .........# ###...### ###.###+.#####...### oiY .#⌠#..#..... 8.0 (2+###+.#.....# ##...###.....# #...# ⌠#._.#⌠......# ###...## ##...###.....###...###+###+.#.....#...oi #.#⌠#..#.........## ###.###'..# # #..##.#oif oiI oi4 oioi=3oiCoioi;Boioioi\oitoioik,oii##.##...####..###...## # #.### ##...# ######.# ###...## .......# ###...### #.###+.#####...### ⌠#..#.....###... ###+.#.....# 901.0 (3..###.....# ##...# ._.#⌠......# ###...## ...###.....###...####+.#.....#...# #⌠#..#.........## #.###'..#..##.#  #.........<....## ###oipiYpi|pipi&pipiBpiBpi#...## ###...###.### ##...# ####.# ###...## .....# ###...### pi+.#####...### #..#.....###...### +.#.....# ###...## .###.....# ##...# .#⌠......# ###..@## 3.0 (2###.....###...### #+.#.....#...## #..#.........##'.........# .##.#.# .........<....## ### ####.####..##..#... #.##.....^...##### ..#pi=pi%pi 4pid pij qiYqiZ3qif^qi>cqigBqi:i,qiiqim #...## ###...## #.### ##...###.# ###...##..# ###...### #.###+.#####...### #⌠#..#.....###...#####+.#.....# ###...##..###.....# ##...#_.#⌠......# ###@..##5..###.....###...#####+.#.....#...###⌠#..#...## #.###'..........# #..##.#.........#  #..<....## ### qihn/ #####.####..##..## ...  #.##.....^...##### ..#qiqqirqi], qi7- qiz1 qi2 riOIriTriX,riO],ri_riTaridri*l########.# ###...## .........# ###...###.###+.#####...### #⌠#..#.....###...### .+.....# ###...###...###.....# ##...# ⌠#._.#⌠......# ###...## ##...###.....###...### .+###+.#.....#..@### 7#⌠#..#.........## .###'..........# # #..##.#...#  #..<....#####  #####.####..##..##... #.##.....^...##### .. #.##.............#..>#.. #.##...†................risri ri ri riV riz ri ri ,ri Bri .###+.#####...### #⌠#..#..... .+###+.#.....# ###...## ##...## ##...# riC ⌠#._.#⌠......# ###...##....###...### .+###+.#.....#...### ..#⌠#..#.........## ###.###'........@.# 9 # #..##.#.#  #.........<....#####..ri .#.#...†........##.....................##.........#..##......ri rid# riL% sisisi siMsi siJ!si%,si'siD(si(si/Z+###+.#.....# ###...## #...###.....# ##... #._.#⌠......# ###...## ...###.....###...### +###+.#.....#...### .#⌠#..#.........## ##.###'..........#  #..##  #.........<...@#####11  #####.####..##..##...si0h #.##.....^...##### ..#  #.##.............#..>##.##...†.................##.....................##.........#..##.##.........###.. #.#..[....# #si1si6si9sinIsirsiusi#x,siysiD~si~si siB._.#⌠......# ###...## ...###.....###...### ##+.#.....#...### ⌠#..#.........## #.###'..........# si-G#..##.#.........#  #.........<....########.####..##..##...sifm #.##.....^.@.##### ..# 3 #.##.............#..>#siȇ#.##...†.................##..............##.........#..##.......##...##......#si|.. #..#..[....# # ####..##....###.#... #.....#### ...###sisisitiwPti#.. tiXr#.##...†.....@..........5tinr[.##....... tir`.##.........#..##tir3 .##..tirS##......#tir4..#..tir#..[....# #tis####..##....###.#tis.. #.....#### ...##ti)s!#ti>s....[#.# tiPs<........tis"#tittiAztiO|ti 3ti,ti ti"ti0#ti&,tiE*ti*ti,ti#.ti2ti2ti3ti.8.........## '..........# # .#...# ......<....## .### #.####..##..## #... ti8c.##.....^...#####...# #.##.............#..>#.. #.##...†................  .##............ 8.0 (3  .##...#..##  ti8f.##.........##......#.. #.........#..[....# #ti9####..##....###.#........#### ...###ti_9....[#.# #.........# ###... .#ti9tii=ti>tiT ti,U tiV tiA[ ti)` tix` tic ti;e $ tide $_Found a stone staircase leading up.tis tit ticu ti/z k _Found a thin jewelled staff.ti ti} ti tiw 6...#...### .##  .# ### ..# .. ...<....## .### ##..##..## ###... #....^...#####...# .............#..># ti #...†21 #........ #...#..##....... #...##......#..... #.........#..[....###<|. ####..##.#... ..#.....#### #...### #....[#.# ###.........# ##ti ti0 tir ui8M##...####...#### ###.....# . ...<....## .### ##..##..## ###... #ui ^...#####...# .............#.@>#.....†...... #.........#..##.........#..###..uiuiD+2.0 (1uiuiui O# ###...###...####...###  # ######....# .K.. ..<....## ..##### #..##..## ###.....## .....^...#####..@# ... .............#..>#..... ui= ...†............ .............. .#..##......... .##......#..... K   kobold geomancer (asleep) .........#..[....###<|. uis ###..##....###.#... ...#.....#### #...### .#uiuiui3ui3ui# _You encounter a kobold geomancer. It is wielding a +1 dagger of protection.xi6#..# ###...## bronnyjavo the Spear-Bearer ..###...### Merfolk ..#...### Health: 79/79 ======================== ......## Magic: 10/10 ======================== .......# ###### AC: 7Str: 18 .......# .K..xi EV: 17Int: 8 ..<....## ..#####  SH: 0Dex: 22 ##..##..## ###.....##  XL: 10 Next: 12% Place: Dungeon:8 .....^...#####..@# ...  Noise: ---------  Time: 6923.0 (0.0) .............#..>#.....  k) +4 trident (drain) xi ...†...................  Throw: 4 darts (atropa) ....................... .........#..##......... xiO<.........##......#.....  K   kobold geomancer (asleep) .........#..[....###<|. ###..##....###.#... ...  #.....#### #...### .# xi_You see here a +0 ring mail. _Found a stone staircase leading up. _Found a thin jewelled staff. _You encounter a kobold geomancer. It is wielding a +1 dagger of protection.xitReach: k) +4 trident (drain)Press: ? - help, Dir - move targetxi< R**@yin..# ###...##bronnyjavo the Spear-Bearer ..###...###Merfolk ..#...###Health: 79/79 ======================== ......##Magic: 10/10 ======================== .......# ######AC: 7Str: 18 yiY.......#.K..EV: 17Int: 8 ..<....##..#####SH: 0Dex: 22 yiwY##..##..## ###.....##XL: 10 Next: 12% Place: Dungeon:8 .....^...#####..@# ...Noise: ---------  Time: 6923.0 (0.0) .............#..>#.....k) +4 trident (drain) ...†...................Throw: 4 darts (atropa) yi)....................... .........#..##......... .........##......#.....yiܭK   kobold geomancer (asleep) .........#..[....###<|. ###..##....###.#... ...yie#.....#### #...### .# yi;)_Found a stone staircase leading up. _Found a thin jewelled staff. _You encounter a kobold geomancer. It is wielding a +1 dagger of protection.Reach: k) +4 trident (drain)yimJPress: ? - help, Dir - move targetOkay, then.yiXyi`yi. _{iku..# ###...##bronnyjavo the Spear-Bearer ..###...###Merfolk ..#...###Health: 79/79 ======================== ......##Magic: 10/10 ======================== .......# ######AC: 7Str: 18 .......#.K..EV: 17Int: 8 ..<....##*.#####SH: 0Dex: 22 ##..##..## ###*....##{ikXL: 10 Next: 12% Place: Dungeon:8 .....^...#####..@# ...Noise: ---------  Time: 6923.0 (0.0) .............#..>#.....k) +4 trident (drain) ...†...................Throw: 4 darts (atropa) ....................... .........#..##......... {iFl.........##......#.....K   kobold geomancer (asleep) .........#..[....###<|. ###..##....###.#... ...#.....#### #...### .# _Okay, then.{iylThrow: 4 darts (atropa){ilPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{ilAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (asleep, 98% to hit, chance to blind on hit: 75%){i..# ###...##bronnyjavo the Spear-Bearer ..###...###Merfolk ..#...###Health: 79/79 ======================== ......##Magic: 10/10 ======================== .......# ######AC: 7Str: 18 .......#.K..EV: 17Int: 8 ..<....##(.#####SH: 0Dex: 22 ##..##..## ###(....##XL: 10 Next: 12% Place: Dungeon:8 .....^...#####..@# ...Noise: ---------  Time: 6923.0 (0.0) .............#..>#.....k) +4 trident (drain) ...†...................Throw: 4 darts (atropa) ....................... .........#..{i##......... .........##......#.....K   kobold geomancer (wandering, confused…).........#..[....###<|. ###..##....###.#... ...#.....#### #...### .#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (asleep, 98% to hit, chance to blind on hit: 75%)  You throw a dart. The dart hits the kobold geomancer.  The kobold geomancer appears confused.{i)FK(Shift-Dir - straight line  Aim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (asleep, 98% to hit, chance to blind on hit: 75%)  You throw a dart. The dart hits the kobold geomancer.  The kobold geomancer appears confused.shouts!{iN&..{iO====8 (0.83 _{iW{iY{i ##... ###...####...####...#### ######.....# #K(.. ..<....## #...##### ##..##..## ###@....##^...#####...###.......#..>#......†......................##.......{ir##......#.... .........#..[....###<|. ###..##....###.#... ...{iF.K{iSLconfused, blind){iFL----4.8 (1.0{i{i'|i&..# ##...# bronnyjavo the Spear-Bearer ..# ###...## Merfolk ..###...###|i Health: 79/79 ======================== ..#...### Magic: 10/10 ======================== ......## AC: 7Str: 18 .......# ###### EV: 17Int: 8 .......# #.(.. SH: 0|iDex: 22 ..<....## #K..#####  XL: 10 Next: 12% Place: Dungeon:8 ##..##..## ###@....##  Noise: ---------  Time: 6924.8 (0.0) .....^...#####...###....  k) +4 trident (drain) |i%=.............#..>#......  Throw: 3 darts (atropa) ...†................... ....................... |iY.........#..##.........  K   kobold geomancer (confused, blind) .........##......#..... |i.........#..[....###<|. ###..##....###.#... ... The kobold geomancer appears confused. |iz_The kobold geomancer shouts!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target|iAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (confused, blind, 84% to hit)|it)S K*|iħ K.  Aim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (confused, blind, 84% to hit)}ij..# ##...#bronnyjavo the Spear-Bearer ..# ###...##Merfolk ..###...###Health: 79/79 ======================== ..#...###Magic: 10/10 ======================== ......##AC: 7Str: 18 .......# ######EV: 17Int: 8 .......# #.(..SH: 0Dex: 22 ..<....## #K..#####XL: 10 Next: 12% Place: Dungeon:8 ##..##..## ###@....##Noise: ---------  Time: 6924.8 (0.0) .....^...#####...###....k) +4 trident (drain) .............#..>#......Throw: 3 darts (atropa) }ikE...†................... ....................... .........#..##.........K   kobold geomancer (confused, blind) .........##......#..... .........#..[....###<|. ###..##....###.#... ... _The kobold geomancer shouts!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (confused, blind, 84% to hit)  You reach to attack! You hit the kobold geomancer.}il-5.5 (0.7}ip}isc  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (confused, blind, 84% to hit)  You reach to attack! You hit the kobold geomancer. _The kobold geomancer is lightly wounded.}i]..# ##...# bronnyjavo the Spear-Bearer ..# ###...## Merfolk ..###...### Health: 79/79 ======================== ..#...### Magic: 10/10 ======================== ......## AC: 7Str: 18 .......# ###### EV: 17Int: 8 .......# #.(.. SH: 0Dex: 22 ..<....## #K..#####  XL: 10 Next: 12% Place: Dungeon:8 ##..##..## ###@....##  Noise: ---------  Time: 6925.5 (0.0) .....^...#####...###....  k) +4 trident (drain) .............#..>#......  Throw: 3 darts (atropa) ...†.}i.................. ....................... .........#..##.........  K   kobold geomancer (confused, blind) .........##......#..... .........#..[....###<|. ###..##....###.#... ... You reach to attack! You hit the kobold geomancer. _The kobold geomancer is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, confused, blind, 84% to hit)}i ..# ##...#bronnyjavo the Spear-Bearer ..# ###...##Merfolk ..###...###Health: 79/79 ======================== ..#...###Magic: 10/10 ======================== ......##AC: 7Str: 18 .......# ######EV: 17Int: 8 .......# #.(..SH: 0Dex: 22 }i ..<....## #K..#####XL: 10 Next: 12% Place: Dungeon:8 ##..##..## ###@....##Noise: ---------  Time: 6925.5 (0.0) .....^...#####...###....k) +4 trident (drain) .............#..>#......Throw: 3 darts (atropa) ...†................... }i ....................... .........#..##.........K   kobold geomancer (confused, blind) .........##......#..... .........#..[....###<|. ###..##....###.#... ...Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, confused, blind, 84% to hit)  You reach to attack!  You strike the helpless kobold geomancer from behind!  You hit the kobold geomancer.}i -6.2 (0.7}i }i  /  Aim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, confused, blind, 84% to hit)  You reach to attack!strike the helpless kobold geomancer from behind!hit the kobold geomancer. }iT 0_The kobold geomancer is lightly wounded.~iU{..# ##...# bronnyjavo the Spear-Bearer ..# ###...## Merfolk ..###...### Health: 79/79 ======================== ..#...### Magic: 10/10 ======================== ......## AC: 7Str: 18 .......# ###### EV: 17Int: 8 ~il.......# #.(.. SH: 0Dex: 22 ..<....## #K..#####  XL: 10 Next: 12% Place: Dungeon:8 ##..##..## ###@....##  Noise: ---------  Time: 6926.2 (0.0) .....^...#####...###....  k) +4 trident (drain) .............#..>#......  Throw: 3 darts (atropa) ~is>...†................... ....................... .........#..##.........  K   kobold geomancer (confused, blind) .........##......#..... .........#..[....###<|. ###..##....###.#... ... You hit the kobold geomancer. _The kobold geomancer is lightly wounded.  Reach: k) +4 trident (drain)~iPress: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, confused, blind, 84% to hit)~i ..# ##...# bronnyjavo the Spear-Bearer ..# ###...## Merfolk ..###...### Health: 79/79 ======================== ..#...###~i  Magic: 10/10 ======================== ......## AC: 7Str: 18 .......# ###### EV: 17Int: 8 .......# #K(.. SH: 0Dex: 22 ..<....## #...#####  XL: 10 Next: 12% Place: Dungeon:8 ##..##..## ###@....##  Noise: ---------  Time: 6926.2 (0.0) .....^...#####...###....  k) +4 trident (drain) .............#..>#......  Throw: 3 darts (atropa) ...†................... ....................... .........#..##.........  K   kobold geomancer (confused, blind) .........##......#..... .........#..[....###<|. ~i ###..##....###.#... ... Aim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, confused, blind, 84% to hit)  You reach to attack!  You strike the helpless kobold geomancer from behind!  You hit the kobold geomancer but do no damage.The kobold geomancer is lightly wounded.~i!;   ###### #K(..< #...#####  ..## ^#...###.... #~i>. .............#..##......... wandering, blind)##......#...[....###<| ...~i+8 (0.6~i ~i;? _The kobold geomancer seems less confused.iK F###...# ##... ###...####...####...#### #.######.........# #K(..... ..<....## #..@##### ##..##..## ###.....## ^...#####...###.....#..>#......†............#..##.....#......#.... .........#..[....###<|i[ >.Ki >i i &7.8 (1.0i i i..# ###...## bronnyjavo the Spear-Bearer ..# ##...#i Merfolk ..# ###...## Health: 79/79 ======================== ..###...### Magic: 10/10 ======================== ..#...### AC: 7Str: 18 ......###.  EV: 17iInt: 8 .......# #######....  SH: 0Dex: 22 iՊ .......# #.K.....#  XL: 10 Next: 12% Place: Dungeon:8 i..<....## #..@#####  Noise: ---------  Time: 6927.8 (0.0) ##..##..## ###.....##  k) +4 trident (drain) iM.....^...#####...###....  Throw: 3 darts (atropa) .............#..>#...... ...†................... i.......................  K   kobold geomancer (blind) .........#..##......... .........##......#..... iȋ.........#..[....###<|. The kobold geomancer is lightly wounded. _The kobold geomancer seems less confused.  Reach: k) +4 trident (drain)iŌPress: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, blind, 67% to hit)i..# ###...##bronnyjavo the Spear-Bearer ..# ##...#Merfolk ..# ###...##Health: 79/79 ======================== ..###...###Magic: 10/10 ======================== ..#...###AC: 7Str: 18 ......###.iEV: 17Int: 8 .......# #######....SH: 0Dex: 22 .......# #.K.....#XL: 10 Next: 12% Place: Dungeon:8 ..<....## #..@#####Noise: ---------  Time: 6927.8 (0.0) ##..##..## ###.....##k) +4 trident (drain) .....^...#####...###....Throw: 3 darts (atropa) .............#..>#...... ...†................... .......................K   kobold geomancer i6.........#..##......... .........##......#..... .........#..[....###<|.Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, blind, 67% to hit)  i1You miss the kobold geomancer.The kobold geomancer is lightly wounded.  The kobold geomancer is no longer blind.i5=8.5 (0.7iix^ _The kobold geomancer closely misses you.iB ..# ###...## bronnyjavo the Spear-Bearer ..# ##...# Merfolk ..# ###...## Health: 79/79 ======================== ..###...### Magic: 10/10 ======================== ..#...### AC: 7Str: 18 ......###.  EV: 17Int: 8 iC .......# #######....  SH: 0Dex: 22 .......# #.K.....#  XL: 10 Next: 12% Place: Dungeon:8 ..<....## #..@#####  Noise: =--------  Time: 6928.5 (0.0) ##..##..## ###.....##  k) +4 trident (drain) .....^...#####...###....  Throw: 3 darts (atropa) .............#..>#...... ...†................... iC .......................  K   kobold geomancer .........#..##......... .........##......#..... iC .........#..[....###<|. The kobold geomancer is no longer blind. _The kobold geomancer closely misses you.iC VReach: k) +4 trident (drain)Press: ? - help, Dir - move targetiD Aim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, 67% to hit)ip@..# ###...##bronnyjavo the Spear-Bearer ..# ##...#Merfolk ..# ###...##Health: 79/79 ======================== ..###...###Magic: 10/10 ======================== ..#...###AC: 7Str: 18 ......##iA#.EV: 17Int: 8 .......# #######....SH: 0Dex: 22 .......# #.K.....#XL: 10 Next: 12% Place: Dungeon:8 ..<....## #..@#####Noise: =--------  Time: 6928.5 (0.0) ##..##..## ###.....##k) +4 trident (drain) .....^...#####...###....Throw: 3 darts (atropa) .............#..>#...... ...†................... .......................i/K   kobold geomancer .........#..##......... .........##......#..... .........#..[....###<|. _The kobold geomancer closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, 67% to hit)  You hit the kobold geomancer.i -9.2 (0.7ii k  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0  robe (lightly wounded, 67% to hit)  You hit the kobold geomancer. _The kobold geomancer is lightly wounded.iU  You closely miss the kobold geomancer.i M  The kobold geomancer is lightly wounded.i+8 (0.6i=w _The kobold geomancer completely misses you.i ]  You hit the kobold geomancer but do no damage.iB  #######The kobold geomancer is lightly wounded.  The kobold geomancer casts a spell next to you.The wall shatters!i]b ...@...=======30.4i`g ii N _The blast of rock fragments hits you but does no damage.i  You hit the kobold geomancer but do no damage.You drain the kobold geomancer.i^ (drained)iOV=------1.0iik _The kobold geomancer is moderately wounded.is   You barely miss the kobold geomancer.  The kobold geomancer is moderately wounded.------6iw if G _The kobold geomancer hits you but does no damage.i~7T  You barely miss the kobold geomancer.i>iw?(2.2iCiDk _The kobold geomancer is moderately wounded.i]  You hit the kobold geomancer but do no damage.i ######The kobold geomancer is moderately wounded.The kobold geomancer casts a spell next to you.i;d ..@...  The wall shatters! The blast of rock fragments hits you!i{ed2---=======8iiil' _You hear a croak.iX U  You closely miss the kobold geomancer.i ####### _You hear a croak.  You closely miss the kobold geomancer. i  The kobold geomancer is moderately wounded.The kobold geomancer casts a spell next to you.The wall shatters!iC Y...@...itD (3.4i1J iL N _The blast of rock fragments hits you but does no damage.iX  You completely miss the kobold geomancer.i il o3=--=------i &4.1 (0.7iLik _The kobold geomancer is moderately wounded.i[8  You hit the kobold geomancer but do no damage.You drain the kobold geomancer.iF very drained)The kobold geomancer is moderately wounded.1-------7 (0.6iSi]S _The kobold geomancer hits you with a +1 dagger of protection.i]  You hit the kobold geomancer but do no damage.You drain the kobold geomancer.ijw  The kobold geomancer is heavily wounded.ik[2-5.4 (0.7iTriك^ _The kobold geomancer closely misses you.ib  You hit the kobold geomancer but do no damage.You drain the kobold geomancer.i i% -6.0 (0.6i i h _The kobold geomancer is heavily wounded.ipL  You hit the kobold geomancer. You drain the kobold geomancer.it FThe kobold geomancer is almost dead.The kobold geomancer hits you with a +1 dagger of protection.i ~ F   bullfrog6i}iY _You encounter a bullfrog.i) r )You hit the kobold geomancer.i* 2F.iv1 F   bullfrogi45 c3=57.3 (0.7iY9 i: T _You kill the kobold geomancer!izY aWhat do you want to examine? Items  a - ([) a +0 robe  b - ()) a +1 dagger of protectionc - (() an atropa-tipped dartiR..# ###...##bronnyjavo the Spear-Bearer ..# ##...#Merfolk ..# ###...##Health: 73/79 ======================-- ..###...###Magic: 10/10 ======================== ..#...###AC: 7Str: 18 ......###.EV: 17Int: 8 .......# #######....SH: 0Dex: 22 .......# #.).....#XL: 10 Next: 15% Place: Dungeon:8 ..<....## #..@#####Noise: =--------  Time: 6937.3 (0.7) ##..##..## ###.....##k) +4 trident (drain) .....^...#####...###..F.Throw: 3 darts (atropa) .............#..[3iI9;49m>#...... ...†................... .......................F   bullfrog .........#..##......... .........##......#..... .........#..[....###<|.You hit the kobold geomancer. You drain the kobold geomancer.  The kobold geomancer is almost dead.The kobold geomancer hits you with a +1 dagger of protection. _You encounter a bullfrog.You hit the kobold geomancer. _You kill the kobold geomancer!i9"i"i%i,'ieH .###...#.# ##.# ##...#.# ###...##.###...####...### ##..# #######....iH ......# #.@.....# ...<.. #...##### ###..##..## ###.....## #.....^...#####...###..F. #....#..>#...... i3I #...†............ #............... #.#..##......... #.##......#.....icQ iR =4-8.3 (1.0i}V i\  v - 4 atropa-tipped darts (gained 1)  Things that are here:iC] 5-9.3 (24i_ i?a Z _a +1 dagger of protection; a +0 robei>i4?i&AiiXj  A bullfrog comes into view.io`# ###...#  # ###...## ###...### #...### ...## #. #######.... # #.).....# <....## #..@##### ##..#####...F.## .....^...#####...###.... .............#..>#...... ...†.......... ................ F   bullfrog .#..##.. .##......#..... .#..[....###<|.0F.i w6=40.3 (1 _ij&iu ..# ###...##bronnyjavo the Spear-Bearer ..# ##...#Merfolk i ~..# ###...##Health: 76/79 =======================- ..###...###Magic: 10/10 ======================== ..#...###AC: 7i+ Str: 18 ......###.EV: 17Int: 8 .......# #######....SH: 0Dex: 22 .......# #.).....#XL: 10 Next: 15% Place: Dungeon:8 ..<....## #..@#####Noise: ---------  Time: 6940.3 (0.0) i] +##..##..## ###.*F..##k) +4 trident (drain) .....^...#####...###....Throw: 4 darts (atropa) .............#..>#...... i \...†................... .......................F   bullfrog .........#..##......... .........##......#..... .........#..[....###<|. _a +1 dagger of protection; a +0 robe _A bullfrog comes into view.Throw: 4 darts (atropa)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (59% to hit, chance to blind on hit: 80%)i ' i 3F#i F#Aim: a bullfrog (59% to hit, chance to blind on hit: 83%)i..# ###...##bronnyjavo the Spear-Bearer i1..# ##...#Merfolk ..# ###...##Health: 76/79 =======================- ..###...###it Magic: 10/10 ======================== ..#...###AC: 7Str: 18 ......###.iEV: 17Int: 8 .......# #######....SH: 0Dex: 22 .......# #.).....#i?XL: 10 Next: 15% Place: Dungeon:8 ..<....## #..@#####Noise: ---------  Time: 6940.3 (0.0) ##..##..## ###.(F..##k) +4 trident (drain) .....^...#####...###....igThrow: 4 darts (atropa) .............#..>#...... i...†................... .......................iF   bullfrog (confused, blind) .........#..##......... i.........##......#..... .........#..[....###<|. i_a +1 dagger of protection; a +0 robe _A bullfrog comes into view.i!0Throw: 4 darts (atropa)iJ2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (59% to hit, chance to blind on hit: 83%)i (FYou throw a dart. The dart hits the bullfrog. The bullfrog appears confused.i.wandering, confused, blind)71.1 (0.83 _iiTi0#  # ###...## ###...### #...### ...## #.i #######.... # #.).....# <....## #...##### #..#####.@(F.# ....^...#####...###............#..>#....†........... ...................#..##......... ##......#.....i#..[....###<|. ##..##....###.#... ...i>.Fi>i\K82.1 (1.0ic7 _The bullfrog seems less confused.i~0# ##...# # ###...## ###...### #...### ## #. # #######.... # #.).....# <....## #...##### ..##..## ###..@.F## ^...#####...###.#..>#.....†..........................#..##......... ..##......#..... .#..[.... .Fi2i+#9iI1=3iiС i K_You see here an atropa-tipped dart.i}  ##...#  ###...## ...### ...### ## #. # #######.... # #.).....# ....## #...##### ##..## ###..(@.## ^...#####...###.F.#..>#.... †.......................#..##...........##......#........#..[....###<|..... i~ i A.Fiށ >.Fi iV -4 _i iS ###...## #...### ..### ## #. #######.... # #.).....# .## #...##### ... #####..(..##.....^...#####...###@.......imT .......#..>#.....F........... .........#..##.......##......#...#..[....###<|##....###.#.........#### #...### .#i{X A.Fi^ >)i_ &5id if 6 _The bullfrog is no longer blind.i\i^A thin jewelled staff. A staff improved with arcane powers of unknown nature. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 4.8At 100% training you would reach 12.0 in about 1.9 XLs.Current attack delay: 0.9. Damage rating: 7 (Base 5 x 120% (Str) x 121% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. Stash search prefixes: {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: unidentified melee magical staff i9__________________ “Bashō Osho said to his disciples, ‘If you have a staff, I will give you a  staff. If you have no staff, I will take it from you.’  Mumon's Comment (g)o to location.iki2p###...##bronnyjavo the Spear-Bearer #...###Merfolk ..###Health: 79/79 ======================== ..###.Magic: 10/10 ======================== ...# #######....AC: 7Str: 18 ...# #.).....# .EV: 17Int: 8 ...## #...##### ...SH: 0Dex: 22 ##..## ###..(..##.....XL: 10 Next: 15% Place: Dungeon:8 .^...#####...###@.......Noise: ---------  Time: 6945.1 (1.0) .........#..>#......F...k) +4 trident (drain) ........................Throw: 3 darts (atropa) ........................ .....#..##[ip37m.............. .....##......#..........F   bullfrog (wandering) .....#..[....###<|...... .##....###.#............ ....#### #...### .#Shift-Dir - straight lineAim: a bullfrog (59% to hit, chance to blind on hit: 83%) _You throw a dart. The dart hits the bullfrog. The bullfrog appears confused. _The bullfrog seems less confused. _You see here an atropa-tipped dart. _The bullfrog is no longer blind.i`uiui|i~iҼ ...### ..###  #. ..#######.... ...).....# ...# #...##### ... ##..## ###..(..##.. .^...#####...###...........#..>#..@...F........#..###......#..[....###<|##....###.#.........#### #...###..#[#.# ###...FF.i6 <6if i i ..###  #. ....#######.... ...).....# ..#..##### .. ##..## ###..(..##. .^...#####...###......F........#..>#...i.....#..###......#..[....###<|##....###.#.........#### #...###..#[#.# ###.. ...##.. ##iG.Fi,i&7i1iLi?  #. ....#######....#.).....# .#..##### . ##..## ###..(..## .^...#####...###...........#..>#..F......#..###......#i@ /..[....###<|##....###.#.........#### #...###..#[#.# ###.. ...##.. ## ....  .#iB G.FiE E.FiN iN &8iU iW i.#######....#.).....# #.#..##### . ##..## ###..(..## .^...#####...###...........#..>#.......F#..##.ik#......#..[....###<|##....###.#.........#### #...###..#[#.# ###.. ...##.. ## ....    .## iG.Fii8&9i{ii .).....# #.#..##### . ##..## ###..(..## .^...#####...###...........#..>#.......#..##F#......#...[....###<|##....###.#.........#### #...###..#[#.# ###.. ...##.. ## ....    .## .....# #i G.Fi >.FiH i '50i> i ih'## #...##### ..... ####..(..##. ^...#####...###...........#..>#........#..####......#F#..[....###<. ##....###.#.........#### #...###..# [#.# ###.. ...#..# ###.... .  .#  ..... .### ......#####i6F.iIi?&1iis _You see here a staff of cold.i .# #.).....# #.... . #...##### ##..## ###..(..##...... .^...#####...###.#..>#...........#..##...F..##......#..i . .....#..[....###<|. .##....###.#....... ....#### #...###... .[#.# ###.. ...##..... ....####.... ......# ..... .### ......# ####.....i .i' .Fie i -2 _i iO i i pA staff of cold. A staff that increases the power of ice spells cast by its wielder, and protectsthem from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 4.8At 100% training you would reach 12.0 in about 1.9 XLs.Current attack delay: 0.9. Damage rating: 7 (Base 5 x 120% (Str) x 121% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 8 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {rC+} {magical staff} {resist cold} {cold resistance} Menu/colouring prefixes: identified melee magical staff i H_________________ (g)o to location.i...# #.).....# #....bronnyjavo the Spear-Bearer ...## #...##### .....Merfolk ##..## ###..(..##......Health: 79/79 ======================== .^...#####...###.........Magic: 10/10 ======================== .........#..>#...........AC: 7Str: 18 .......................F.EV: 17Int: 8 .........................SH: 0Dex: 22 .....#..##...............XL: 10 Next: 15% Place: Dungeon:8 .....##......#..@........Noise: ---------  Time: 6952.1 (1.0) .....#..[....###<|i.......k) +4 trident (drain) .##....###.#.............Throw: 3 darts (atropa) ....#### #...###..#...... .[#.# ###.. ...##..... ....####.... .....F   bullfrog (wandering).#..... .###......# ####.....Aim: a bullfrog (59% to hit, chance to blind on hit: 83%) _You throw a dart. The dart hits the bullfrog. The bullfrog appears confused. _The bullfrog seems less confused. _You see here an atropa-tipped dart. _The bullfrog is no longer blind. _You see here a staff of cold.iii1i'i n# #######....#... # #.).....# # ..## #...##### ...... #..## ###..(..## ^...#####...### i !#..>#. F. ..... #..##..... ##......#..... ...#..[....###<| ##....###.#........i ..#### #...###..#...... i$ [#.# ###.. ...##..... ...# ###.... ......#..... ..###......# #i 5F.i i4 &3i i i^# #. ######....# ).....# # ..## #...##### #..## ###..(..## ^...#####...###.#..>#F.......##....#......#.... ....#..[....###<| ##....###.#....... ...#### #...###..#. [####.. ...## ..###...ix}.# ..... ..###iy5F.i0F.i<4i~iiL \# # #. ######....# ).....# # ..## #...##### #..## ###..(..##.. ^...#####...###....F#..>#.......##....#......#.... iVM ....#..[....###<| ##....###.#....... ...#### #...###..#. [####.. ...## ..###...iQ 1F.iZ i@[ i[ 5i-b id i e..#### ##i \ #. ######....# ).....# # ..## #...##### #..## ###..(..##. ^...#####...###...F#..>#iʱ .......##....#......#.... iE ....#..[....###<| ##....###.#....... ...#### #...###..#. [####.. ...##i. @.Fi{ @.Fi iH &6i- i1 i@...###i bronnyjavo the Spear-Bearer .####..  Merfolk .###. ....  Health: 79/79 ======================== ..# #######....#....  Magic: 10/10 ======================== i ..# #.).....# #.....  AC: 7Str: 18 i&..## #...##### ......  EV: 17Int: 8 iR#..## ###..(..##......  SH: 0Dex: 22 iy^...#####...###.........  XL: 10 Next: 15% Place: Dungeon:8 i ........#..>#...@..F....  Noise: ---------  Time: 6956.1 (0.0) i........................  k) +4 trident (drain) iŧ........................  Throw: 3 darts (atropa) ....#..##............... i....##......#........... ....#..[....###<|.......  F   bullfrog (wandering) ##....###.#............. ...#### #...###..#...... [#.# ###.. ...##..... _The bullfrog seems less confused. i=Q_You see here an atropa-tipped dart. _The bullfrog is no longer blind. iUE_You see here a staff of cold.  imlReach: k) +4 trident (drain)Press: ? - help, Dir - move targeti @@**i6q...### bronnyjavo the Spear-Bearer .####..  Merfolk .###. ....  Health: 79/79 ======================== ..# #######....#....  Magic: 10/10 ======================== ..# #.).....# #.....  AC: 7Str: 18 ..## #...##### ......  EV: 17io=Int: 8 #..## ###..(..##......  SH: 0Dex: 22 ^...#####...###.........  XL: 10 Next: 15% Place: Dungeon:8 ........#..>#...@.......  Noise: ---------  Time: 6956.1 (0.0) ....................F...  k) +4 trident (drain) ........................  Throw: 3 darts (atropa) ....#..##............... ....##......#........... ....#..[....###<|.......  F   bullfrog (wandering) ##....###.#............. ...#### #...###..#...... [#.# ###.. ...##..... _The bullfrog seems less confused. _You see here an atropa-tipped dart. _The bullfrog is no longer blind. _You see here a staff of cold.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetiHT#.. #. ....  #....  #.) #..... id #...##### ......  ###..(..##...... ^###......... >#..... ...........F... ............... ..................#...........[....###<|....... .#............. #..#...... ij[#.# ###.. i+8 (0.7i"i< an atropa-tipped dart. _The bullfrog is no longer blind. _You see here a staff of cold.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _You reach to attack! You attack empty space.iRo### ### ##. ## #. .# #....#.# #.).....# #.## #...##### . ..## ###..(..##. ...#####...###.#..>#.F.#..##.##......#.#..[....###<|.....###.#....#### #...###..#. iI.Fii-7.8 (1.0iwiiC]## ##... # #. ...i] #######....#. # #.).....###.. ## #...######..###..(..##.###...###.......#..>#........F#..##i,^X.##......##..[....###<|.###.#....... .#### #...###..#if^# ###.. ...# .# ###.... .....ia2F.izj FThe bullfrog croaks.i6ks6-====8ioiq, _The bullfrog hits you.i####...  bronnyjavo the Spear-Bearer ##. ......  Merfolk # #######....#......  Health: 76/79 =======================- # #.).....###.......  Magic: 10/10 ======================== ## #...######........  AC: 7Str: 18 iV .## ###..(..##........  EV: 17Int: 8 ..#####...###...........  SH: 0Dex: 22 ......#..>#.............  XL: 10 Next: 15% Place: Dungeon:8 ................@F......  Noise: ====-----  Time: 6958.8 (0.0) ........................  k) +4 trident (drain) ..#..##.................  Throw: 3 darts (atropa) ..##......#............. ..#..[....###<|......... iu....###.#...............  F   bullfrog .#### #...###..#........ .# ###.. ...##....... .# ###.... ..... _You reach to attack! You attack empty space.  iThe bullfrog croaks. _The bullfrog hits you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a bullfrog (69% to hit)i v####...bronnyjavo the Spear-Bearer ##. ......Merfolk # #######....#......Health: 76/79 =======================- # #.).....###.......Magic: 10/10 ======================== ## #...######........AC: 7Str: 18 ij .## ###..(..##........EV: 17Int: 8 ..#####...###...........SH: 0Dex: 22 ......#..>#.............XL: 10 Next: 15% Place: Dungeon:8 i 1................@F......Noise: ====-----  Time: 6958.8 (0.0) ........................k) +4 trident (drain) ..#..##.................Throw: 3 darts (atropa) ..##......#............. ..#..[....###<|......... ....###.#...............i. F   bullfrog .#### #...###..#........ iL .# ###.. ...##....... .####.... ..... ik a_The bullfrog hits you.  Reach: k) +4 trident (drain)i )Press: ? - help, Dir - move targeti ZAim: a bullfrog (69% to hit)  You puncture the bullfrog!  i JThe bullfrog is heavily wounded.i D7==--i &9.4 (0.6ip i Y _The bullfrog completely misses you.i29$  You hit the bullfrog.iC  The bullfrog is severely wounded.iD[8---60.0iKiNU _The bullfrog barely misses you.i|  You closely miss the bullfrog.-6i a _The bullfrog is severely wounded.ie M  You closely miss the bullfrog.i  im j The bullfrog is severely wounded.i V9=1.2i i3 U _The bullfrog barely misses you.i>ME  You miss the bullfrog.ihZp  The bullfrog is severely wounded.i[&8iaci)fU _The bullfrog barely misses you.iPL  You barely miss the bullfrog.iڿp  The bullfrog is severely wounded.i-2.5 (0.7iiU _The bullfrog barely misses you.i E  You miss the bullfrog.i  The bullfrog is severely wounded.i] -3.1 (0.6is i ? _The bullfrog hits you but does no damage.i$  You hit the bullfrog.i  The bullfrog is almost dead.6-8 (0.7i(B _The bullfrog hits you.iL  You barely miss the bullfrog.ik  The bullfrog is almost dead.iV7-4.5i}ixY _The bullfrog completely misses you.iu .You puncture the bullfrog!75.2igL _You kill the bullfrog!iEP..### ## ####. ...... .# #######....#...... .# #.).....###. #...######. ###..(..##.#####...###.#..>#....@................#..##.....##......#....#..[....###<|. #....###.#....... ..#### #...###... #.# ###.. ...##.......iZ99i[@=-6.2 (1.0iaici' i iC i i i i9 ,il i i i+ f###...## #...### ..###i g ##... ..###. ...... ...# #######....#...... ...# #.).....###........## #...######........ ##..## ###..(..##.. .^...#####...###@...-8.2 (2#..>#..........................#..##.......##......#..i, P... .....#..[....###<|... .##....###.#........ ....#### #...###..#..i i i i`i`iaidigihik,imi*n9=ini$uiuivi} ##...# # ###...## ###...### #...### ##....##iJ~#. ........# #######....#........# #.).....###....... <....## #...######........ ..##..## ###..@..##........i{~71.2 (3^...#####...###..i~#..>#.......4†i~g...................i.......................#..##.................##......#.......iD..... .......#..[....###<|......... #..##....###.#.....il(..iIiÅid _v - 4 atropa-tipped darts (gained 1)i b.# ##...# .# ###...## .###...### .#...### ##....## #. .......# #######....#......i] :.# #.).....###. .<....## #...######. #..##..## ###.@...##..^...#####...###..#..>#..... ..†.......................................#..##...i ].........##......#.i k.......#..[....###<|i 0. ##..##....###.#.i i i iK $2.2 (1i i+ i i. i i i8iiBi ii(i,i],ii.###...## ..# ###...## ..# ##...# ..# ###...## i ###...### #...#######. ...... .......# #######....#...... .......# #.)@....###.i/ 4.2 (2<....## #...######.i[ v. ##..##..## ###.....##..i ...^...#####...###.........#..>i n#.†...............i ............#..##........ i!9.........##......#.i!i&i))if3iChimiri>wBi{BiH|iс,ii-4##...###  ###...##  ##...#  ###...## ##...### .### ###... ## ###........ # #######....#...... # #.)...@.###....... 7.2 (3i..## #...######........ .##..## ###.....##........ ^...#####...###..># †.....iى?#..##.... ii ii 4i]ifi c..### #...### ###...##   #... #...### # ###... ## ####........ # #######@...# # #.).....###....... ..## #...######........ ##..## ###.....##^...#####...### .#..># ....#..##....iV iN +8.2 (1i i i4iii### ..### ...## ##...# ...## ..### . ### ####... ## ####.. # #######..@.#...... 80.2 (2# #.).....###....... ## #...######........ ..## ###.....##..........#####...###...........#..>#....... ii i- 3i i[ i Bix ,i i 3 # ## ..## ...#  #   #####.....  i ####.@....... 2 #######....#.  #.).....###........ # #...######.........il  ## ..##.........#####...##i i.......#..>#i h.................i i i ii7izikisi,ii6,iiz8 _Found a chain mail.i'iii> ##### #...# # iO#.[.# # #...# # ##...#### ...... i+f#####...####....5.2 (3#######....#...#.).....###....  #...######..........#  ###.....##..........# ###...###........i`#..>#...............##.............#iiiiitbi$c.The floor.igi"bronnyjavo the Spear-Bearer#####Merfolk#...#Health: 79/79 ======================== ##.[.#Magic: 10/10 ======================== ##...#AC: 7Str: 18 ###...#####EV: 17Int: 8.........SH: 0Dex: 22#####........XL: 10 Next: 17% Place: Dungeon:8####....@.......Noise: ---------  Time: 6985.2 (3.0)#######....#..........i_k) +4 trident (drain)#.).....###...........Throw: 4 darts (atropa)#...######..........#.###.....##..........# ###...###............... ..#..>#...............## ......................# ....................The bullfrog is almost dead. _The bullfrog completely misses you.You puncture the bullfrog! _You kill the bullfrog! _v - 4 atropa-tipped darts (gained 1) _Found a chain mail.i[iiii iG rA chain mail. A suit of armour made entirely out of tiny metal rings. i} Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. Stash search prefixes: {body armour} {body armor} i |Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race i l Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. i 1(g)o to location.icikgbronnyjavo the Spear-Bearer#####Merfolk#...#Health: 79/79 ======================== ##.[.#Magic: 10/10 ======================== ##...#AC: 7Str: 18 ###...#####EV: 17Int: 8.........SH: 0Dex: 22#####........XL: 10 Next: 17% Place: Dungeon:8i lv####....@.......Noise: ---------  Time: 6985.2 (0.0)#######....#..........k) +4 trident (drain)#.).....###...........Throw: 4 darts (atropa)#...######..........#.###.....##..........# ###...###............... ..#..>#...............## ......................# ....................The bullfrog is almost dead. igl'_The bullfrog completely misses you.You puncture the bullfrog! _You kill the bullfrog! _v - 4 atropa-tipped darts (gained 1) _Found a chain mail.itiCui{i}iiFiibitii{iFi,i0i[iipiiii1ii&######...# #.[.#  i#...#  ###...######### ...............#####...####........ #####....#..9.2 (4 )...... ..######..........#.#### #.....##....# # .....i/ . .>#.......###........#....#i-#iiiiGixHiIiPiU,iZiZi_,i^aicih,iiio#...# #.[.# #...# ###...##########...............# ######  ####.......# ##....#.......# iEp...###........# 92.2 (3 #####....#.##### .##....#.# #.............#i|p......###......#.....##ip9.....iqidvi^xiiEBi(###...##########...............######............#####.........# ##....#..............# ...###...............#i###..........#.#####..........#@# 4.2 (2.....# ...##................. ##<|......... .............iiiiY i 3iQ i i Bir i i= i* i+ ,i4 iQ i  You encounter a kobold. It is wielding a +0 whip and quivering poisoned darts.i ####................# #####....#..............# ).....###.......# i 2..######....#.##### #.....##..........#.# ..###...............# iH >#...............### ..................# iv .............@## ...##....#i ###<|....# #......i ###..#.....##K   kobold (missile, wandering) #.. ...##i ...........  ###.... ....K....... i V ..... ..###i M7.2 (3K.i i )8.2 (4 i/ _i i iP]######....#.# .).....##......# ...####.##### ##.....##.#.# i_...###.....#>#..### ......# ...##..##im..#.###<|.##........ ...###..#### ##.. ...##..  ###.....K..  ........####.##i~.#..# #iߝ8K.iF.Ki9K 2 kobolds (1 missile, wandering)9.2 (1iڬi*x _You encounter a kobold. It is wielding a +0 short sword.iB1.).....###. ...######.#.#### ##.....# ...###.....>#..##...# .#.###.###<|#............###..##### ##.. ...##....K......i=#  ###....K......> ........####.##.#........#..# #.. .#######.....iH.KihI.Kii)7000i>iH; _Found a stone staircase leading down.i ..######.#.#### ##.....# ...###.....>#..##...# .##.###.##<|#............###..##### ##.. ...##.#  ###..........K......> ......K.####.##..#........#..# #.. .#######...... #### i 1KiE G.Ki A.KiB' |K 3 kobolds (2 missiles, wandering)i9( &1i. i: _You encounter a kobold. It is wielding a +0 short sword and quivering stones.i|. #.....##.#.# ..###......# >#...### ........# .## # ###<|##### #............###..###### #.. ...#  ###...........K.....> ..####.##..#...i_/ ......#.K# #.. .#####   kobold (missile###.....K ### .# ..i2 1Ki95 9K.i = K 2 kobolds (missiles, wandering).i= &2iC iE iL#.....##..........#.#  bronnyjavo the Spear-Bearer ..###...............#  Merfolk .>#...............###  Health: 79/79 ======================== ..................# Magic: 10/10 ======================== .................## AC: 7Str: 18 ..................##  EV: 17Int: 8 ..#................#  SH: 0Dex: 22 ..###<|............#####  XL: 10 Next: 17% Place: Dungeon:8 #...............@.......  Noise: ---------  Time: 7002.2 (0.0) ..###..#........*..#####  k) +4 trident (drain) #.. ...##.......K...#  Throw: 4 darts (atropa)  ##iQ#.................>  ........####.##..#...  ......#KK# #.. .#####  KK 2 kobolds (missiles, wandering)  ###...... ### .#  ..  _Found a stone staircase leading down. _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering,  hasn't noticed you, 69% to hit)iZ)[ .K*iO*K.  Aim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering,  hasn't noticed you, 69% to hit)i #.....##..........#.#  bronnyjavo the Spear-Bearer ..###...............#  Merfolk .>#...............###  Health: 79/79 ======================== ..................# Magic: 10/10 ======================== .................## AC: 7Str: 18 ..................##  EV: 17Int: 8 ..#................#  SH: 0Dex: 22 ..###<|............#####  XL: 10 Next: 17% Place: Dungeon:8 #...............@.......  Noise: ---------  Time: 7002.2 (0.0) ..###..#...........#####  k) +4 trident (drain) #.. ...##.......)...#  Throw: 4 darts (atropa)  ###.................> i [13d ........####.##..#...  ......#KK# #.. .#####  KK 2 kobolds (missiles, wandering)  ###...... ### .#  ..  _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering,  hasn't noticed you, 69% to hit)  You reach to attack! You hit the kobold..i  ...........# >.........### .........#........##.........## ..........# <|............##### .......@....... ..........#####  ...##.......)...#  ............>  iP ..####.##..#...   #.. .#####   ### .# .. i +9 (0.7i i  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering,  hasn't noticed you, 69% to hit)  You reach to attack! You hit the kobold. _You kill the kobold!il iW   Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   7.1  15%  +1   k - Spellcasting   0.0    -1      i      b - Axes   4.8    -2       c * Polearms  13.3  21%  +4   l - Evocations   0.0     0   d - Staves   4.8    -2      i  e - Unarmed Combat   0.0    +1      f + Throwing2.5   8%   0  i=         ih $     g - Long Blades   0.0    +1  i         iV      h - Armour   0.0    -3       i * Dodging   8.3  17%  +3      j + Stealthi n8.7  39%  +2          i                 i             i5 _The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  id }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsixGiNi?Y#.....##..........#.#bronnyjavo the Spear-Bearer ..###...............#Merfolk .>#...............###Health: 79/79 ======================== ..................#Magic: 10/10 ======================== .................##AC: 7Str: 18 ..................##EV: 17Int: 8 ..#................#SH: 0iZ:Dex: 22 ..###<|............#####XL: 10 Next: 17% Place: Dungeon:8 #...............@.......Noise: ---------  Time: 7002.9 (0.0) ..###..#...........#####k) +4 trident (drain) #.. ...##.......)...#Throw: 4 darts (atropa)###.................>........####.##..#.........#.K# #.. .########...... ### .#..  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering,  iZhasn't noticed you, 69% to hit)  You reach to attack! You hit the kobold. _You kill the kobold!i}`i`iXfi2iis Ii{ iT  You encounter a kobold. It is wielding a +0 dagger.i .###.....# >#....### ...# .## #i d ###<|######.............. .###..######  ...#)...# ##......i ....>.  ..####.##..#....  i ......#.K# #.. .##### ###...... ### .# K   kobold (wandering) ih C..K#i 8K.iO i 23.9 (1 _i i i8fihWhat do you want to examine? Items  a - ()) a +0 whipb - (() 4 poisoned dartsiMw4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.iNYour skill: 2.5At 100% training you would reach 6.0 in about 0.4 XLs.At current training (8%) you reach 6.0 in about 3.6 XLs.Current attack delay: 0.8. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {poison} {missile}Menu/colouring prefixes: identified missile (g)o to location.i ^ What do you want to examine? i Items  a - ()) a +0 whip  b - (() 4 poisoned darts i$=iBix.###...............#bronnyjavo the Spear-Bearer >#...............###Merfolk .................#Health: 79/79 ======================== ................##Magic: 10/10 ======================== .................##AC: 7Str: 18 .#................#EV: 17Int: 8 .###<|............######SH: 0Dex: 22 ........................XL: 10 Next: 17% Place: Dungeon:8 .###..#.........@.#####Noise: ---------  Time: 7003.9 (1.0) .. ...##.......)...#k) +4 trident (drain) ###.................>.Throw: 4 darts (atropa)........####.##..[4iQ0m#....  ......#.K# #.. .#####. ###...... ### .#K   kobold (wandering)K..#Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering,  hasn't noticed you, 69% to hit)  You reach to attack! You hit the kobold. _You kill the kobold! _You encounter a kobold. It is wielding a +0 dagger.i,^>#.### .....# .##..###..#.###<|.###### #............###..#....##### #.. ...##..#  ###..........>..  ####.##..#....iG{#.K# #.. .#####.###...... ### . K. .# ii&4iiD  s - 6 poisoned darts (gained 4)iS+5.9 (2ii- _You see here a +0 whip.iI_i  You encounter a kobold and a rock fish.The kobold is quivering poisoned darts.i..# .## # ###<|######.......... .###..######  ...#)...##F####......>...  ..####.##..#..  ......#.K# #.. .#####. ###...... ### .# ...# F   rock fish (asleep)K. K   kobold (missile, wandering)..0KK.i.K   kobold brigand (missile, wandering)F   rock fish (asleep)K   kobold (missile, wandering)6.9 (1ii}&  You encounter a kobold brigand. It is wielding a +0 short sword and quivering _poisoned darts.i-[ i] `A kobold brigand. A kobold that is bigger and tougher than the ordinary kobold, with a penchant for underhanded tactics. Max HP: ~27Will: +AC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 69% to hit with your +4 trident of draining. i^ WIt has about 44% to hit you. AttacksMax Damage Bonus Hit: +0 short sword 11 Throw: poisoned darts 0Poison It has a 13% chance to notice you each turn. It can open doors. [!]: Description|Quotei;iC.................#bronnyjavo the Spear-Bearer ................##Merfolk .................##Health: 79/79 ======================== .#................#Magic: 10/10 ======================== .###<|............######AC: 7Str: 18 ........................EV: 17Int: 8 .###..#...........#####SH: 0Dex: 22 .. ...##.......)...##F##XL: 10 Next: 17% Place: Dungeon:8 ###.............@...>...iHENoise: ---------  Time: 7006.9 (1.0)........####.##K.#....k) +4 trident (drain)......#.K# #.. .#####.Throw: 4 darts (atropa) ###...... ### .#..K#K   kobold brigand (missile, wandering)..F   rock fish (asleep)..K   kobold (missile, wandering)s - 6 poisoned darts (gained 4) _You see here a +0 whip.  You encounter a kobold and a rock fish.The kobold is quivering poisoned darts.You encounter a kobold brigand. It is wielding a +0 short sword and quivering _poisoned darts.iLiAMi TimUi  You catch the helpless kobold brigand completely off-guard!  You hit the kobold brigand. You drain the kobold brigand.iT } KThe kobold brigand is lightly wounded.iڽ 8K.i^ KKdrained)K 2 kobolds (1 missile, wandering)i 5=7.5 (0.6i iy E _The kobold brigand hits you but does no damage.iz>#.###...# ..#.#....# ###<|###### #.............###......##### #.. ...####F#####...........>... ........####K##K.#....  ......#.K# #.. .#####.i###...... ### .# K. .#K   kobold (wandering) ....iρ9K.i҄7K.i%iٌ5-8.5 (1.0i1iM _You see here a +0 whip.i(..###...#>#.......###...#.#.#....# ...###<|###### .#............. ...###..# ##.. ...##.)...##F#####......KK...>... ........####.##..#....iލ ......#.K# #.. .#####.###...... ### .# K. .#  ..i=9K.i1Kiޑ9K.i{K 2 kobolds (1 missile, wandering)iG-9 _iei@iwk###.....###.# #...###...# #..>#.......###...# #...#.#....# ...###<|###### #.#............. #...###......### ###.. ...##KK..##F#####...........>... ........####.##..#.... ......#..# #.. K#####.###...... ### .##.iU K. .#iƬi. (The kobold brigand throws a dart. The dart hits you!i08I.Ki95K.iA'.i==10Pois i i Q _You are poisoned.ie #...######.#.#####  ###.....###.# ##...###...# .#..>#.......###...# .##...#.#....# [....###<|###### ##.#.............  #...###......######.. ...##K...##F#####..............K..>... ........####.##K.#.... ......#..# #.. .#####.###....... ###..##. K.i9K)ize KYou feel sick.ib>.Ki?.KiG|K 3 kobolds (2 missiles, wandering)i֐x7=--1i#iW _You encounter a kobold. It is wielding a +0 club and quivering stones.i #...######..........#.#####  bronnyjavo the Spear-Bearer  ###.....##..........#.#  Merfolk ##...###...............#  Health: 77/79 =======================- .#..>#...............###  Magic: 10/10 ======================== .....................#  AC: 7Str: 18 ....................##  EV: 17Int: 8 ##...................##  SH: 0Dex: 22 .....#................#  XL: 10 Next: 17% Place: Dungeon:8 [....###<|......@.....######  Noise: ---------  Time: 7011.5 (0.0) ##.#.............*..........  k) +4 trident (drain)  #...###..#.......K...#####  Throw: 4 darts (atropa)  ###.. ...#i#.......)...##F##  Pois  ###...............K.>...  ........####.##.K#....  K   kobold brigand (missile, drained) ......#..# #.. .#####.  KKK 3 kobolds (2 missiles, wandering)  ###....... ###K.#  #. K. You feel sick. _You encounter a kobold. It is wielding a +0 club and quivering stones.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, lightly drained, 69% to hit)i  #...######..........#.#####bronnyjavo the Spear-Bearer###.....##..........#.#i Merfolk ##...###...............#Health: 77/79 =======================- .#..>#...............###Magic: 10/10 ======================== .....................#AC: 7Str: 18 ....................##EV: 17Int: 8 ##...................##SH: 0iQ \Dex: 22 .....#................#XL: 10 Next: 17% Place: Dungeon:8 [....###<|......@.....######Noise: ---------  Time: 7011.5 (0.0) ##.#........................k) +4 trident (drain)#...###..#.......K...#####Throw: 4 darts (atropa)###.. ...##.......)...##F##Pois ###...............K.>...........####.##.K#....i K   kobold brigand (missile, very drained)......#..# #.. .#####.KKK 3 kobolds (2 missiles, wandering)###....... ###K.##.i K.Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, lightly drained, 69% to hit)  i You reach to attack! You puncture the kobold brigand!  You drain the kobold brigand.  The kobold brigand is almost dead.i6 m6===2.1 (0.6i iO }  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, lightly drained, 69% to hit)  You reach to attack! You puncture the kobold brigand!drain the kobold brigand.  The kobold brigand is almost dead. _You feel sick.iČ\ #...######..........#.#####  bronnyjavo the Spear-Bearer  ###.....##..........#.#  Merfolk ##...###...............#  Health: 76/79 =======================- .#..>#...............###  Magic: 10/10 ======================== .....................#  AC: 7Str: 18 ....................##  EV: 17Int: 8 ##...................##  SH: 0Dex: 22 .....#................#  XL: 10 Next: 17% Place: Dungeon:8 i[....###<|......@.....######  Noise: ==-------  Time: 7012.1 (0.0) ##.#.............*..........  k) +4 trident (drain)  #...###..#.......K...#####  Throw: 4 darts (atropa)  ###.. ...##.......)...##F##  Pois  ###...............K.>...  ........####.##.K#....  K   kobold brigand (missile, very drained) ......#..# #.. .#####.  KKK 3 kobolds (2 missiles, wandering)  ###....... ###K.#  #. K. The kobold brigand is almost dead. _You feel sick.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (almost dead, heavily drained, 69% to hit)iQp #...######..........#.#####  bronnyjavo the Spear-Bearer  ###.....##..........#.#  Merfolk ##...###...............#  Health: 76/79 =======================- .#..>#...............###  Magic: 10/10 ======================== .....................#  AC: 7Str: 18 ....................##  EV: 17Int: 8 ##...................##  SH: 0Dex: 22 iS.....#................#  XL: 10 Next: 17% Place: Dungeon:8 [....###<|......@.....######  Noise: ==-------  Time: 7012.1 (0.0) ##.#........................  k) +4 trident (drain)  #...###..#.......K...#####  Throw: 4 darts (atropa)  ###.. ...##.......)...##F##  Pois  ###...............K.>...  ........####.##.K#....  K   kobold brigand (missile, very drained) ......#..# #.K .#####.  KKK 3 kobolds (2 missiles, wandering)  ###....... ###..#  #. K. _You feel sick.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (almost dead, heavily drained, 69% to hit)  You reach to attack! You barely miss the kobold brigand.i>V9K.i:WKK.ia   ##..........#.# ..............# >#...............### ............# ...........## ............## .............# [<|......@.....###### ........K..........  .#...........#####  ###.. ...##.......)...##F##  ............KK> ........####.##..#....  ......#..# #.K .#####. ibA ###....... ###..# #. 7=--8 (0.7in  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (almost dead, heavily drained, 69% to hit)  You reach to attack! You barely miss the kobold brigand. _The kobold brigand is almost dead.iyw )You puncture the kobold brigand!i K.  You kill the kobold brigand!You feel sick.ii KThe kobold shouts!i.in&.i'Ki31Kip&KKKK 4 kobolds (3 missiles, 2 wandering)i+T=9==3.5i17icK  You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts.i @ #.).....###.......# #...######.#.#####  ###.....###.# ###...###...##..>#.......###...# ..##...# ......#....# .[....###<|......###### ###.#......).......... # #...###......######.. ...##)...##F#####..............K..>... 3 kobolds (2 missiles, 1 ........####.##KK#.... ......#..# #.. .#####.###....... ###K.#i2K.i1K.ik/Ki-KiKK 5 kobolds (4 missiles, 3 wandering).i5--4.5 (1.0iNi$ _You feel sick.i  #######....#.# #.).....###.......# #...######.#.#####  ###.....###.# ####...###...##..>#.......###...#..##...# #......#....# ..[....###<|......###### .###.#......).......... ## #...###......######.. ...##)...##F## 3 kobolds (2 missiles, 1###.............KK..>... ........####.##KK#.... ......#..# #.. K#####.K.K..KK.[39;49i lm--5 _You feel sick.i  ####..# #######....#.# #.).....###.......# #...######.#.##### #ih  ###.....###.# #####...###...##..>#.......###...#..##...# ##......#....# #..[....###<|......###### ..###.#......).......... i ### #...###......### 2 kobolds (1 missile)###......##KK..##F#####..............KK.>... ........####.##..#....i 9You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts. _You feel sick. _You feel sick.   You are no longer poisoned.i ((((((The kobold throws a dart. The dart hits you!i< Ki< )iK 7.....i_L .iM i?N =iN =iN 6iX is[ Q _You are poisoned.i4# #####.# ####...# #######....#.# #.).....###.......# #...######.#.##### ###.....###.# .#####...###...##..>#.......###..# ..... .#..##...# .##......#....# #..[....###<|......###### ...###.#......)..........   kobold #### #...###..i'"K...### # ###......##)K..##F## ####........KK.>...i*1Ki?K.ivK 2 kobolds (1 missile).ie6=-7i$iQ'$ _You feel sick.i .### ...# ## #####.# # ####...# # #######....#.# #.).....###.......# #...######.#.##### ###.....###.######...###...##..>#.###i <...# ...... ..#..##...# ..##......#....##..[....###<|......###### K   kobold ....###.#......K.......... .#### #...###...K..### .# ###......##)...##F##i 1KiZ ?K)i= vK 2 kobolds (1 missile).i w7=-8i i $ _You feel sick.i/#...## ###...######## ..### .... ### #####. ## ####... .# #######....#. .# #.).....###....... #...######.#.#### ###.....###.######...###...##..>#.......###...#......#..##...##.##......#..........# K   kobold#..[....###<|K.....##### #....###.#......)K........ ..#### #...###......###i1KiL5K.ivK 2 kobolds (1 missile).iK%9ii$ _You feel sick.i"#...## ###....### ..... .### #####. .## ####.... ..# #....#. ..# #.).....###. ..## #...######..#. #..## ###.....##.#.# ^...#####...###.#.#..>#.###...#.##.#..##....##.##......#.K......#   kobold.#..[....###<|ic.K.... ##....###.#....).#### #...###..#.i1Ki-K.ivK 2 kobolds (1 missile).i&20iBi$ _You feel sick.i#...## ###... #...### .### #####. ..## ####......# #....#....# #.).....###....## #...######...#. ##..## ###.....##.#.# .^...#####...###.#.#..>#i.###.....#.##.#..##.....##.##......#.K.K.....#   kobold.#..[....###<|. .##....###.#....).#### #...###..#.icKK.i~.K 2 kobolds (1 missile)iA!A=1i(iX+$ _You feel sick.id ##...# #...#  ###...## ###...###### ##...### ...### ###### ####..# #######....#...# #.).....###............ .. #...######..........#.# .##..## ###...@.##....#.#^...#####...###...##..>#.......### †...............#..............#..##.............K#   kobold.##......#.......K.#.....#..[....###<|......####....###.#......)......iKYou feel sick.  K.i͗.K 2 kobolds (1 missile)i02iiu[ _You are no longer poisoned.ig# ##...# #...# # ###...## ###...#...### #...### #####.## ####.# #######....#.# #.).....### <....## #...######.#. ..##..## ###..@..##.#..^...#####...###..#..>#.... .†..............#..................##.#..##..........K.## K   kobold.##......#........K.#.#..[....###<|..... #..##....###.#.)i;.i)KixK(missile).83i1i0i5] .# ##...# #...# .# ###...## ###... .###...### .#...### #####.## ####.# #######....#.# #.).....### .<....## #...######.# #..##..## ###.@...##.#.^...#####...###.#..>#..... ..†...............#.............##.#..##.........K.K..##......#.. .#..[....###<|.  ##..##....###.#.) ie if T9=4iLm iQo i.# ## #.[.# ..# ##...# #...# .# ###...## ###...### ..###...### ..#...### ###### ####..# #######....# .......# #.).....###. ..<.. #..@######. i[>##..##..## ###.....##.^...#####...###.....#..>#.......†..................................#..##.........K.K.##......#... .........#..[....###<|.iri8&5i&ii < sM##...### .###...#[ ##... #...#  ###...#####...#####...### ...#...### ###### ####..######....#.....# )@....### ..<....## #...#### ##..##..## ###.....##. .....^...#####...###................. ...##......#.iHF <6iL iN iviieiiiBi<i9=iJi9###...### #...# # ###...## #.[.# # ##...# #...# # ###...## ###...## ###...### .. #...### #####..## ####..# #######....#..# #.)..@..###..8.5 (2 <....## #...######..# ..##..## ###.....##..#i?^...#####...###..#..>#..## .†......# ....## #..##.........K.K.......####......#..#i?i iT i...### #...#  ###...## #.[.#  ##...# #...#  ###...## ###...#...### . ...### #####.## ####.# #....#.# #.)...@.###. ....## #...######.#.# .##..## ###.....##.#.#^...#####...###.##..>#.# †.####..##.K.K.####......#.#i)i+9.5 (1iziR iFiiiBiH _You start waiting.A kobold comes into view.iRKK   kobold (wandering)i'30iѯ;iٰ21.5 (2 _ixiii#...### #...# # ###...## #.[.# # ##...# #...# # ###...## ###...#...### #...### #####.## ####.# #....#.# #.)..@..### <....## #..K######.#. ..##..## ###.....##.#..^...#####...###..#..>#. .†.# .## iU.#..##.K.K.## .##......#.#i2K.iib+2.5 (1i]iviaX ###...####...#  bronnyjavo the Spear-Bearer # ###...###.[.#  Merfolk # ##...##...#  Health: 79/79 ======================== # ###...## ###...##### Magic: 10/10 ======================== ###...### ........... AC: 7Str: 18 #...### #####........ EV: 17Int: 8 ....## ####............ SH: 0Dex: 22 .....# #######....#.......... XL: 10 Next: 19% Place: Dungeon:8 .....# #.).K@..###........... Noise: ---------  Time: 7032.5 (0.0) <....## #...######..........#. k) +4 trident (drain) ..##..## ###.....##..........#. Throw: 4 darts (atropa) ...^...#####...###............... ...........#..>#...............## .†......................iiY p.......#  K   kobold ..............................## .......#..##.........K.K.......## .......##......#................# _You are no longer poisoned. _You start waiting. _A kobold comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (69% to hit)i###...####...#  bronnyjavo the Spear-Bearer # ###...###.[.#  Merfolk # ##...##...#  Health: 79/79 ======================== # ###...## ###...##### Magic: 10/10 ======================== ###...### ........... AC: 7Str: 18 #...### #####........ EV: 17i'Int: 8 ....## ####............ SH: 0Dex: 22 .....# #######....#.......... XL: 10 Next: 19% Place: Dungeon:8 .....# #.).)@..###........... Noise: ---------  Time: 7032.5 (0.0) <....## #...######..........#. k) +4 trident (drain) ..##..## ###.....##..........#. Throw: 4 darts (atropa) ...^...#####...###............... ...........#..>#...............## .†.............................#  K   kobold ..............................## i.......#..##.........K.K.......## .......##......#................# _You start waiting. _A kobold comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (69% to hit)  You puncture the kobold!i#...#  #.[.#  #...#   i  #### ####... #######....# #.).)@..# < #...##### ###^>  i(i˹5=3.1 (0.6iiRT _A kobold comes into view.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (69% to hit)  You puncture the kobold! _You kill the kobold!i}i What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a kobold corpsei1 ###...####...#bronnyjavo the Spear-Bearer # ###...###.[.#Merfolk # ##...##...#Health: 79/79 ======================== # ###...#####...##### Magic: 10/10 ======================== ###...###........... AC: 7Str: 18 #...########........ EV: 17Int: 8 ....######............ SH: 0Dex: 22 .....# #######....#.......... XL: 10 Next: 19% Place: Dungeon:8 .....# #.).)@..###........... Noise: =--------  Time: 7033.1 (0.6) <....## #...######..........#. k) +4 trident (drain)i [21X ..##..## ###.....##..........#. Throw: 4 darts (atropa) ...^...#####...###............... ...........#..>#...............## .†.............................#  ..............................##  .......#..##.........K.K.......##  .......##......#................#  _A kobold comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (69% to hit)  You puncture the kobold! _You kill the kobold!i6 iO iv i ik.###...### #...# .# ###...## #.[.# .# ##...# #...# .# ###...## ###... .###...### .#...###io #####.## ####.# #....#.# #.).@...### .<....## #...######.# #..##..## ###.....##.#.^...#####...###.#..>#. ..†.....#.....i.##.#..##.........K.K..##......#.ii5-4.1 (1.0iY  Things that are here: _a +0 dagger; a kobold corpsei.# ###...## #.[.# ..# ##...# #...# ..# #####...### ..###...# ......... ..#...### ##### ......####.....# #######....#.# #.).)...###iI<....## #..@#### ##..##..## ###.....##. .....^...#####...###.K............#..>#......†..........K   kobold (missile, wandering)#..##.........K.K........##......#.........#..[....###<|i ;)iL(((((((iP..@....i.=5iiEd _The kobold throws a dart. The dart misses you.i!M##...### .###...#[ ##... #...#  ###...#####...#####...### ...#...### ###### ####..######....#.....# )@)...### ..<....## #...#### ##..##..## ###.....##. .....^...#####...###.K............... ...# #......#. ii,.-6ixii i 8-i iO i}3iiiiP  Things that are here:i%  iV<a +0 dagger; a kobold corpseii _i;i8 V###...### #...# # ###...## #.[.# # ##...# #...# # ###...## ###...## ###...### .. #...### i #####..## ####..# #######....#..# #.).)@..###..8.1 (2 <....## #...######..# ..##..## ###.....##..i #^...#####...###.K..#..>#..## .†......i # ....## #..##.........K.K.......####......#..#iEiciiIiiiti( _You start waiting.A kobold comes into view.i(.KK   kobold (missile)i))>9.1 (1i-3iy9340.1 (2 _i1<iB>iLL###...####...#  bronnyjavo the Spear-Bearer # ###...###.[.#  Merfolk # ##...##...#  Health: 79/79 ======================== # ###...## ###...##### Magic: 10/10 ======================== ###...### ........... AC: 7Str: 18 #...### #####........ EV: 17Int: 8 ....## ####............ SH: 0Dex: 22 .....# #######....#.......... XL: 10 Next: 19% Place: Dungeon:8 .....# #.).)@..###........... Noise: ---------  Time: 7040.1 (0.0) iM<....## #..K######..........#. k) +4 trident (drain) ..##..## ###.....##..........#. Throw: 4 darts (atropa) ...^...#####...###.K............. ...........#..>#...............## .†.............................#  K   kobold (missile) ..............................## .......#..##.........K.K.......## .......##......#................# _You start waiting. _A kobold comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering poisoned darts (69% to  hit)ie###...####...#  bronnyjavo the Spear-Bearer ie# ###...###.[.#  Merfolk # ##...##...#  Health: 79/79 ======================== # ###...## ###...##### Magic: 10/10 ======================== ###...### ........... AC: 7Str: 18 #...### #####........ EV: 17Int: 8 ....## ####............ SH: 0Dex: 22 if.....# #######....#.......... XL: 10 Next: 19% Place: Dungeon:8 .....# #.).K@..###........... Noise: ---------  Time: 7040.1 (0.0) <....## #...######..........#. k) +4 trident (drain) ..##..## ###.....##..........#. Throw: 4 darts (atropa) ...^...#####...###.K............. ...........#..>#...............## .†.............................#  K   kobold (missile) ..............................## .......#..##.........K.K.......## ig.......##......#................# _You start waiting. _A kobold comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering poisoned darts (69% to  hit)iHp`#...#  ipC#.[.#  #...#     #### ####... #######....# #.).K@..# <igq #...##### ###^>  i r+7 (0.6isxi5{ _A kobold comes into view.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targeti{Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (69% to  hit) _You reach to attack! You miss the kobold.ic ###...####...#  bronnyjavo the Spear-Bearer # ###...###.[.#  Merfolk # ##...##...#  Health: 79/79 ======================== # ###...## ###...##### Magic: 10/10 ======================== ###...### ........... AC: 7Str: 18 #...### #####........ EV: 17Int: 8 iC {....## ####............ SH: 0Dex: 22 .....# #######....#.......... XL: 10 Next: 19% Place: Dungeon:8 .....# #.).K@..###........... Noise: ---------  Time: 7040.7 (0.0) <....## #...######..........#. k) +4 trident (drain) ..##..## ###.....##..........#. Throw: 4 darts (atropa) ...^...#####...###.K............. ...........#..>#...............## .†.............................#  K   kobold (missile) ..............................## .......#..##.........K.K.......## .......##......#................#hit) _You reach to attack! You miss the kobold.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering poisoned darts (69% to  hit)i ###...####...#  bronnyjavo the Spear-Bearer # ###...###.[.#  Merfolk # ##...##...#  Health: 79/79 ======================== i # ###...## ###...##### Magic: 10/10 ======================== ###...### ........... AC: 7Str: 18 #...### #####........ EV: 17Int: 8 ....## ####............ SH: 0Dex: 22 .....# #######....#.......... XL: 10 Next: 19% Place: Dungeon:8 .....# #.).$@..###........... Noise: ---------  Time: 7040.7 (0.0) <....## #...######..........#. k) +4 trident (drain) ..##..## ###.....##..........#. Throw: 4 darts (atropa) ...^...#####...###.K............. i v...........#..>#...............## .†.............................#  K   kobold (missile) ..............................## .......#..##.........K.K.......## .......##......#................# _You reach to attack! You miss the kobold.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering poisoned darts (69% to  hit)  You hit the kobold.iO #...#  #.[.# i  #...#     #### ####... #######....# #.).$@..# < #...##### ###^>  i 5=1.3 (0.6i i' J _You kill the kobold!i.###...### #...# .# ###...## #.[.# .# ##...# #...# .# ###...## ###... .###...### .#...### #####.## ####.# #....#.# #.).@...### .<....## #...######.# #..##..## ###.....##.#.^...#####...###.K.#..>#. ..†.....#......##.#..##.........K.K..##......#.i:ij5-2.3 (1.0iij  You now have 382 gold pieces (gained 4).  s - 9 poisoned darts (gained 3)  Things that are here:i!-i|$3.3 (2iid _a +0 short sword; a +0 dagger; a kobold corpsei(###...### #...# # ###...## #.[.# # ##...# #...# # ###...## ###...# ###...### . #...### #####.## ####.i'# #....#.# #.).)@..###. <....## #...######.#. ..##..## ###.....##.#.^...#####...###.K.#..>#.# .†.....# .....## #..##.........K.K.###......#.#ii+4.3 (1i` i? i c.###...### #...# .# ###...## #.[.# .# ##...# #...# .# ###...##i $ ###... .###...### .#...### #####.## ####.# #....#.# #.).@...### .<....## #...######.# #..##..## ###.....##.#.^...#####...###.Ki b.#..>#. ..†.....#......##.#..##.........K.K..##......#.ii&5i`"ip%$  Things that are here:i' i'~_a +0 short sword; a +0 dagger; a kobold corpseih .###...### #...# ..# ###...## #.[.# ..# ##...# #...# ..# ###...## ###... ..###...### .#...### #####.## ####.# #....#.# #.)@)...### ..<....## #...######. ##..##..## ###.....##..^...#####...###.K.#..>#..†................#..##.........K.K..##......#i i $6 i _i i: i[  ###...##[ ##....###...####...#####...### ............### #####....## ####.....#######....#.).)...###.<....##.@######. ##..##..## ###....K .....^...#####...###..........K   kobold (wandering).##......#. .........#..[....###<|...........K.i^i^&7i!fiLgiG  ..# ###...###.[.#  bronnyjavo the Spear-Bearer ..# ##...##...#  Merfolk i{ ..# ###...## ###...### Health: 79/79 ======================== ..###...### ......... Magic: 10/10 ======================== ..#...### #####...... AC: 7Str: 18 i #......## ####.......... EV: 17Int: 8 .......# #######....#........ SH: 0i ,Dex: 22 i ,.......# #.).)...###......... XL: 10 Next: 19% Place: Dungeon:8 i ..<....## #..@######.......... Noise: ---------  Time: 7047.3 (0.0) i? ##..##..## ###...K.##.......... k) +4 trident (drain) ia .....^...#####...###............. Throw: 4 darts (atropa) .............#..>#............... i )...†............................. i ................................# K   kobold (wandering) .........#..##.........K.K....... .........##......#............... i Y.........#..[....###<|...........Things that are here: i _a +0 short sword; a +0 dagger; a kobold corpseThings that are here: _a +0 short sword; a +0 dagger; a kobold corpseReach: k) +4 trident (drain)Press: ? - help, Dir - move targeti=@*ig5.K _a +0 short sword; a +0 dagger; a kobold corpse  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 69% tohit)  Your weapon can't reach that far!iU *Ki4 -*.i_ ..# ###...###.[.#  bronnyjavo the Spear-Bearer ..# ##...##...#  Merfolk ..# ###...## ###...### Health: 79/79 ======================== i_ ..###...### ......... Magic: 10/10 ======================== ..#...### #####...... AC: 7Str: 18 ......## ####.......... EV: 17Int: 8 i` .......# #######....#........ SH: 0Dex: 22 i0` ,.......# #.).)...###......... XL: 10 Next: 19% Place: Dungeon:8 iP` ..<....## #..@######.......... Noise: ---------  Time: 7047.3 (0.0) io` ##..##..## ###..K..##.......... k) +4 trident (drain) i` .....^...#####...###............. Throw: 4 darts (atropa) .............#..>#............... ...†............................. i` ................................# K   kobold (wandering) .........#..##.........K.K....... i` N.........##......#............... .........#..[....###<|........... ia _a +0 short sword; a +0 dagger; a kobold corpseReach: k) +4 trident (drain)Press: ? - help, Dir - move targeti%a ii  #.[.#  #...#     ixj > ####. #######.... #.).)...#< # #.#^#......>#.................ij .##....#......#.[ij <<|ik +9 (0.6is iv # _You swing at nothing.i..# ###...###.[.#  bronnyjavo the Spear-Bearer ..# ##...##...#  Merfolk ..# ###...## ###...### Health: 79/79 ======================== ..###...### ......... Magic: 10/10 ======================== ..#...### #####...... AC: 7Str: 18 ......## ####.......... EV: 17i4 Int: 8 .......# #######....#........ SH: 0Dex: 22 .......# #.).)...###......... XL: 10 Next: 19% Place: Dungeon:8 ie..<....## #..@######.......... Noise: ---------  Time: 7047.9 (0.0) i##..##..## ###..K..##.......... k) +4 trident (drain) .....^...#####...###............. Throw: 4 darts (atropa) .............#..>#............... ...†............................. i................................# K   kobold (wandering) .........#..##.........K.K....... .........##......#............... i%.........#..[....###<|...........Press: ? - help, Dir - move target _You swing at nothing.  iSReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 69% tohit)iSU *Ki.KAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 69% tohit)i k..# ###...###.[.#  bronnyjavo the Spear-Bearer ..# ##...##...#  Merfolk ..# ###...## ###...### Health: 79/79 ======================== ..###...### ......... Magic: 10/10 ======================== iޔ C..#...### #####...... AC: 7Str: 18 ......## ####.......... EV: 17Int: 8 i .......# #######....#........ SH: 0Dex: 22 ib .......# #.).)...###......... XL: 10 Next: 19% Place: Dungeon:8 ..<....## #..@######.......... Noise: ---------  Time: 7047.9 (0.0) ##..##..## ###..)..##.......... k) +4 trident (drain) i .....^...#####...###............. Throw: 4 darts (atropa) .............#..>#............... ...†............................. iƕ ................................# K   kobold (wandering) .........#..##.........K.K....... .........##......#............... i .........#..[....###<|........... _You swing at nothing.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targeti" Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 69% tohit)  You reach to attack! You puncture the kobold!i| 7 #.[.#  #...#      ####. #######.... #.).)...#< #i$  ###..)..#^#......>#..................##.... #......#. [<| i -8.5 (0.6i* i  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 69% toi }hit)  You reach to attack! You puncture the kobold! _You kill the kobold!i#  #...# # ###...## ###...#### .###...### .......... .#...### #####...## ####.....i #######....## #.).)...###.. .<....## #...######..# #..#####.@)..##.# ....^...#####...###............#..>#....i I#†.............#...............###..##.........K.K##......#.........i: #..[....###<| ##..##....###.#.......)iiq-9.5 (1.0i<ii i i i2 i h  A kobold comes into view.i b# ##...# #...# # ###...## ###...# ###...### . #...### #####.iѮ h## ####.# #######....#.# #.).)...###. <....## #...######.i #. i ..##..## ###..@..##.#.i {^...#####...###.....Kit -#..>#.....# .†...........................i v#..##.........K...i ## K   kobold (missile, wandering)##......#.i J.#iϯ #..[....###<|.#i :..##....###.#.).....i !i '0.i /Ki6 )iu ,50.5 (1iI ib , _The kobold leaves your sight.i T _You see here a +0 short sword.i-Y.# ##...# #...# .# ###...## ###... .###...### .#...### #####.## ####.# #######....#.# #.).)...### .<....## #...######.# #..##..## ###.@)..##..Ki.+.#.^...#####...###.#..>#..... ..†...............#iU.K.............##.#..##.........K...##......#...#..[....###<|iz.Q. ##..##....###.#.)i5i7$1 i/7 _i>il@i i i iAi i,iC  You see here a +0 short sword.i'i  You encounter a rock fish.iw ##...# #...# ip ###...## ###...## ##...### in.. ...### #####..## iP####..# #######....#..i# #.).)...###.. ....## #...######..# .##..## ###..)@.##..K.......#^...#####...###..##..>#......in## †...............i:...............i#..##.............## F   rock fish (wandering)ib##......#.........#i?#..[....###<|....F## ..##....###.#..iu)......i!i'2.i'F i(+3.5 (2i/ik16 _The rock fish leaves your sight. ij i+ i i is ###...## ###...####### #...### ............. ..### #######  i[t 0####..... #######....## #.).)...###....## #...######..........#.## #####..)..##..........#.# ^...#####...###@........# .......#..>#...###  it ...........# ..............# it ^##..##....... it a##......#...F i u  F   rock fish (wandering)#..[....###<| i4u ......#####....###.#....... igu ).........#### #...###..#....### iw . iO WF i w4.5 (1 _The rock fish leaves your sight. i...## ###...# ...### . .### #####..## ####......# #....#....# #.).)...###....## #...######...#.# #..## ###..)..##.#.# ^...#####...###.# #..>#.### ....#  ii$...###..##.F##......#.# F   rock fish (wandering)#..[....###<|.#### ##....###.#....).#### #...###..#.#### i. iWF iʳ&5 i i6 _The rock fish leaves your sight. i 3...## ###...#### ...... ### #####K. ##  i ####.....# #....#..# #.).)...###..## #...######..#.# ..## ###..)..##.#.# ...#####...###. i4 # #..>#.### .. i\ c# F..## i} #..##....####......#. i 7# F   rock fish (wandering)#..[....###<|.# i: K   kobold (missile, wandering) #....###.#....). iS b#### #...###..#. il %##### iN . i" 6K. i FK   kobold (missile, wandering) iO &6 i  i& 6 _The rock fish leaves your sight. i07 ...## ###...# .### ...K.# #####.# # ####...# # #....#.# # #.).)...###.# ## #...######.#.# .## ###..)..##.#.# #####...###.# #..>#.### ..# .###..##.F..####......#.# F   rock fish (wandering)#..[....###<|.#K   kobold (missile, wandering) ....###.#....). .F[40 i7 m. i< ?K i< &7 iB  iD  i3### ...............# # #####.#  ####.....#  #######....#.#  #.).)...###..# #...######..#.##### ###..)..##.#.# ###...###.....# ...#..>#...### ...........# .## #..## .##......#F##..[....###<|...######F 2 rock fish (wandering).###.#.......).......... #### #...###..#.....F.....##### [3 iz94m# ###......#)...##F.F. i=q  F i>&8iBi^6 _The rock fish leaves your sight.i* ######  ####.....# #######....#.# #.).)...###..# #...######..#.##### ###..)..##.#.# ###...###.....# ...#..>#...### ...........# .## #..## ##......## #..[....###<|F..###### ..###.#.......)..K....... F 2 rock fish (wandering) ### #...###..#....##### K   kobold (missile, wandering)  ###......#F.)...##F ###..............KK.i+>.....FK.iA  F9 _The rock fish leaves your sight.i}; i= A rock fish. A strange stone-scaled fish that swims through solid rock with the same ease that most fish do through water. Max HP: ~18Will: +AC: +++EV: ++rF: +..  rC: ... rPois: . rNeg: ... rElec: + Threat: Low Class: Natural Size: Small Int: Animal i= Speed: 100% (swim: 125%) You have about 81% to hit with your +4 trident of draining. It has about 37% to hit you. Attack Max Damage Bite 13 It has a 10% chance to notice you each turn. It is resistant to steam.i i(Z#####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#i(Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7i(Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0in)tDex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7059.5 (1.0) .......................##i)Qk) +4 trident (drain) #..##...................##Throw: 4 darts (atropa) ##......#................# #..[....###<|.........K..###### ..###.#.............).F........i0*7F   rock fish (wandering) ### #...###..#...........#####K   kobold (missile, wandering)###......##.......)...##F#####...........F..KK.>... i*_The rock fish leaves your sight. _The rock fish leaves your sight. _The rock fish leaves your sight. _The rock fish leaves your sight. _The rock fish leaves your sight. _The rock fish leaves your sight.ix3i04i9i:id3   ie####..........  .#........  #.).)...###.........  #...######.......... # ###..)..##..........#.# ##...............# >#...............### ie.......@.......# ..............## ...............## ................# [....###<|.........K. ...........).F.  #...###..#..........ie^  ...##.......).  >... ih) ib  ####..........  .#........  #.).)...###.........  #...######.......... i2% ###..)..##..........#.# ##...............# >#...............### .......@.......# ..............## ...............## ...............[....###<|.........K.i...........).F.  #...###..#..........  ...##.......). >i`ii i=_ _There are monsters nearby!i iZ Gear: 26/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 5 boomerangs  q - a javelin  s - 9 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i#i - 5 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.5; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 1.7 XLs.  At current training (1%) you reach 12.0 in the equivalent of 43.4 XLs.  Current attack delay: 1.1. Damage rating: 10 (Base [6 + 2 (Thrw)] x 120% (Str) x 111% (Fight)). It has a 1/20 chance to be destroyed on impact. i$Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iGiZi$p#####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7059.5 (0.0) .......................##k) +4 trident (drain) #..##...................##Throiz]w: 5 boomerangs ##......#................# #..[....###<|.........K..###### ..###.#.............).F........F   rock fish (wandering) ### #...###..#...........#####K   kobold (missile, wandering)###......##.......)...##F#####...........F..KK.>... _The rock fish leaves your sight. _The rock fish leaves your sight. _The rock fish leaves your sight. _The rock fish leaves your sight. _The rock fish leaves your sight. _There are monsters nearby!i-#####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7059.5 (0.0) .................**....##k) +4 trident (drain) #..##..............[i/40m*....##Throw: 5 boomerangs ##......#...........**...# #..[....###<|.........K..###### ..###.#.............).F........F   rock fish (wandering) ### #...###..#...........#####K   kobold (missile, wandering)###......##.......)...##F#####...........F..KK.>... _There are monsters nearby!Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (wandering,  hasn't noticed you, 59% to hit)i$ *..Ki5*.iϗ".ia**.KAim: a kobold, wielding a +0 dagger and quivering poisoned darts (wandering,  hasn't noticed you, 59% to hit)i L#####............#i% bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7059.5 (0.0) i_ .................((....##k) +4 trident (drain) #..##..............(....##Throw: 5 boomerangs ##......#...........((...# #..[....###<|.........(..###### ..###.#.............).F(.......F   rock fish (wandering) ### #...###..#...........#####K   kobold (missile, wandering)###......##.......)...##F#####...........F..KK.>...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (wandering,  hasn't noticed you, 59% to hit)  You throw a boomerang.  The boomerang closely misses the kobold.ira.....K.i9uA.Fiu/K.ii560.7 (1.2 _iˋiKiq#####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 is................@.......#Noise: ---------  Time: 7060.7 (0.0) .................*.....##k) +4 trident (drain) #..##.............**....##Throw: 5 boomerangs ##......#...........*....# #..[....###<|........K...###### ..###.#.............)..F.......F   rock fish (wandering) ### #...###..#...........#####K   kobold (missile, wandering)###......##.......)...##F#####...........F..KK.>... _The boomerang closely misses the kobold.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (wandering,  hasn't noticed you, 59% to hit)i) *.*K.i .*.K.  Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (wandering,  hasn't noticed you, 59% to hit)iU#####............#bronnyjavo the Spear-Bearer####................#iV8Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7060.7 (0.0) i...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (wandering,  hasn't noticed you, 59% to hit)  You throw a boomerang. The boomerang hits the kobold.  The kobold is severely wounded.iTZ....KiC2F.i;K.i+DFi;41.9 (1.2 _iiik >#####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17i Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7061.9 (0.0) .................*.....##k) +4 trident (drain) i2 "#..##.............*.....##Throw: 5 boomerangs ##......#..........*.....# iv #..[....###<|.......K....###### ..###.#.............).F........F   rock fish i ### #...###..#...........#####K   kobold (missile)###......##.......)...##F#####...........F..KK.>... i @_The kobold is severely wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleiT Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (severelywounded, 59% to hit)i #####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7061.9 (0.0) .......................##k) +4 trident (drain) #..##...................##Throi7w: 5 boomerangs ##......#................# #..[....###<|.......)....###### ..###.#.............).F........F   rock fish ### #...###..#...........#####K   kobold (missile)###......##.......)...##F#####...........F..KK.>...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (severelywounded, 59% to hit)  You throw a boomerang. The boomerang hits the kobold.  You kill the kobold!iP(((i3...i/F.i&i)+3.0 (1.1 i?* _i3i5i N#####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#im Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 iӞ ................@.......#Noise: ---------  Time: 7063.0 (0.0) .................*.....##k) +4 trident (drain) #..##.............**....##Throw: 5 boomerangs ##......#...........*....# i* #..[....###<|.......)F...###### ..###.#.............)..........F   rock fish ### #...###..#...........########......##.......)...##F#####...........F..KK.>...i You throw a boomerang. The boomerang hits the kobold. _You kill the kobold!Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (76% to hit)iO#####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7iStr: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7063.0 (0.0) .................(.....##k) +4 trident (drain) #..##.............((....##Throw: 5 boomerangs ##......#...........(....# #..[....###<|.......)F...###### ..###.#.............)..........F   rock fish ### #...###..#...........########......##.......).[i<34m..##F#####...........F..KK.>...Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (76% to hit)  You throw a boomerang.  The boomerang hits the rock fish but does no damage.i....F.4.1 (1.1 _i #####............#bronnyjavo the Spear-Beareric ####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###...............#iW Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7064.1 (0.0) i .................*.....##k) +4 trident (drain) #..##.............*.....##Throw: 5 boomerangs ##......#..........*.....# i #..[....###<|.......F....###### i d..###.#.............)..........i F   rock fish ### #...###..#...........#####iB A###......##.......)...##F#####...........F..KK.>...You throw a boomerang. _The boomerang hits the rock fish but does no damage.  Throw: 5 boomerangsi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (76% to hit)iT #####............#bronnyjavo the Spear-Bearer####................#Merfolki .#######....#..............#Health: 79/79 ========================#.).)...###...............#Magic: 10/10 ========================#...######..........#.#####iM kAC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#i jNoise: ---------  Time: 7064.1 (0.0) .................(.....##k) +4 trident (drain) #..##.............(.....##Throw: 5 boomerangs ##......#..........(.....# #..[....###<|.......F....###### ..###.#.............)..........iZ F   rock fish ### #...###..#...........########......##.......)...##F#####...........F..KK.>...Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a rock fish (76% to hit)  You throw a boomerang. The boomerang hits the rock fish.  The rock fish is moderately wounded.i j3...ilAF)im0Ki2vK   kobold (missile, wandering)iw45.3 (1.2 _iii#...............###iYXL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7065.3 (0.0) .................*.....##k) +4 trident (drain) #..##.............*.....##Throw: 5 boomerangs ##......#..........F.....# #..[....###<|.......)....###### idZ..###.#.............)..........F   rock fish ### #...###..#...........#####K   kobold (missile, wandering)###......##.......)...##F#####...........F..KK.>...iZYou throw a boomerang. The boomerang hits the rock fish. _The rock fish is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, 76% to hit)iP #####............#bronnyjavo the Spear-Bearer####.......K........#Merfolk#######....#..............#Health: 79/79 ========================i #.).)...###...............#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 i #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7065.3 (0.0) .................(.....##k) +4 trident (drain) #..##.............(.....##Throw: 5 boomerangs ##......#..........F.....# #..[....###<|.......)....###### ..###.#.............)..........F   rock fish iz ### #...###..#...........#####K   kobold (missile, wandering)###......##.......)...##F##i (###...........F..KK.>...Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, 76% to hit)  You throw a boomerang.  The boomerang hits the rock fish and shatters for extra damage!ig DF.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ih :Aim: a rock fish (moderately wounded, 76% to hit)  You throw a boomerang.  The boomerang hits the rock fish and shatters for extra damage!  The rock fish is almost dead.iMi G.Kij D.Kik 7F.i,w iax g6.5 (1.24 _iؕ i#####............#bronnyjavo the Spear-Bearer####................#Merfolk#######....#..............#Health: 79/79 ========================#.).)...###........K......#Magic: 10/10 ========================#...######..........#.#####AC: 7Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 ................@.......#Noise: ---------  Time: 7066.5 (0.0) .................F.....##k) +4 trident (drain) #..##...........ie........##Throw: 4 boomerangs ##......#................# #..[....###<|.......)....###### ..###.#.............)..........F   rock fish ### #...###..#...........#####K   kobold (missile, wandering)###......##.......)...##F#####...........F..KK.>...The boomerang hits the rock fish and shatters for extra damage! _The rock fish is almost dead.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, 76% to hit)iE #####............#bronnyjavo the Spear-Bearer####................#Merfolkiَ e#######....#..............#Health: 79/79 ========================#.).)...###........K......#Magic: 10/10 ========================#...######..........#.#####AC: 7iK Str: 18 # ###..)..##..........#.#EV: 17Int: 8 #####...###...............#SH: 0Dex: 22 ....#..>#...............###XL: 10 Next: 19% Place: Dungeon:8 i ................@.......#Noise: ---------  Time: 7066.5 (0.0) .................(.....##k) +4 trident (drain) i׏ #..##.............(.....##Throw: 4 boomerangs ##......#..........(.....# #..[....###<|.......(....###### i ..###.#.............)(.........F   rock fish ### #...###..#........(..#####K   kobold (missile, wandering)i ###......##.......)(..##F#####...........F..KK.>...Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, 76% to hit)  You throw a boomerang.  The boomerang barely misses the rock fish.i& F..)...FK.F.i- F 2 rock fish (1 wandering).=7.7 (1.2i2 i4 D  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rock fish (almost dead, 76% to hit)  You throw a boomerang.  The boomerang barely misses the rock fish. _The rock fish closely misses you.iK #####............#  bronnyjavo the Spear-Bearer ####................#  Merfolk  #######....#..............#  Health: 79/79 ========================  #.).)...###.......K.......#  Magic: 10/10 ========================  #...######..........#.#####  AC: 7Str: 18 # ###..)..##..........#.#  EV: 17Int: 8 #####...###...............#  SH: 0Dex: 22 ....#..>#...............###  XL: 10 Next: 19% Place: Dungeon:8 ................@.......#  Noise: =--------  Time: 7067.7 (0.0) .................F.....##  k) +4 trident (drain) #..##...................##  Throw: 4 boomerangs [0;1iLz0m##......#................# #..[....###<|.......)....###### ..###.#.............)..........  FF 2 rock fish (1 wandering) ### #...###..#........F..#####  K   kobold (missile, wandering)  ###......##.......)...##F##  ###...........F...K.>... You throw a boomerang.  The boomerang barely misses the rock fish. _The rock fish closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (almost dead, 81% to hit)i #####............#  bronnyjavo the Spear-Bearer ####................#  Merfolk  #######....#..............#  Health: 79/79 ========================  #.).)...###.......K.......#  Magic: 10/10 ========================  #...######..........#.#####  AC: 7Str: 18 # ###..)..##..........#.#  EV: 17Int: 8 #####...###...............#  SH: 0Dex: 22 ....#..>#...............###  XL: 10 Next: 19% Place: Dungeon:8 ................@.......#  Noise: =--------  Time: 7067.7 (0.0) .......................##  k) +4 trident (drain) #..##...................##  Throw: 4 boomerangs ##......#..........i8......# #..[....###<|.......)....###### ..###.#.............)..........  FF 2 rock fish (1 wandering) ### #...###..#........F..#####  K   kobold (missile, wandering)  ###......##.......)...##F##  ###...........F...K.>... The boomerang barely misses the rock fish. _The rock fish closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (almost dead, 81% to hit)  You puncture the rock fish!   ####..........  .#........  #.).)...###.......K.  #...######..........  ###..)..##..........#.# ##...............# >#...............### .......@.......# ..............## ...............## ...............[....###<|.......).[3i7m.............)... F   rock fish ( #...###..#........F.  ...##.......). >218.3 (0.6 _The rock fish closely misses you.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a rock fish (almost dead, 81% to hit)  You puncture the rock fish! _You kill the rock fish! ii`# ....#  ######  ####...# #######.....# #.).)...##K.......#  #...######.#.#####  ###..)..###.# ####...###.# #..>#.###. .....## ..##.....##....#.........#[....###<|)....###### .###.#.............).......... ## #...###..#........F..########......##)...##F##K. i7F. iK-9.3 (1.0 i i  i #...............#bronnyjavo the Spear-Bearer#####............#Merfolk####................#Health: 79/79 ========================#######....#.....K........#Magic: 10/10 ======================== i #.).)...###.....*.........#AC: 7Str: 18#...######.....*....#.#####EV: 17Int: 8###..)..##.....*....#.#SH: 0Dex: 22 ####...###.......*.......#XL: 10 Next: 21% Place: Dungeon:8  i ...#..>#........@......###Noise: ---------  Time: 7069.3 (0.0) .......................#k) +4 trident (drain)  i: ......................##Throw: 4 boomerangs ..##...................## #......#................# ..[....###<|.......)....######F   rock fish (wandering) .###.#.............)F......... i K   kobold (missile, wandering) ## #...###..#...........########......##.......)...##F## _You kill the rock fish!Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i% Aim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  noticed you, 59% to hit) iQo .K*.*. i3 {.K.*.* i Aim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  noticed you, 59% to hit)!il=#...............#bronnyjavo the Spear-Bearer#####............#Merfolk####................#Health: 79/79 ========================#######....#.....K........#!iMagic: 10/10 ========================#.).)...###.....(.........#AC: 7Str: 18#...######.....(....#.#####EV: 17Int: 8###..)..##.....(....#.#!iSH: 0Dex: 22 ####...###.......(.......#!i4XL: 10 Next: 21% Place: Dungeon:8 ...#..>#........@......###Noise: ---------  Time: 7069.3 (0.0) .......................#!ik) +4 trident (drain) ......................##Throw: 4 boomerangs ..##...................## #......#................# ..[....###<|.......)....######!iNF   rock fish (wandering) .###.#.............)F.........K   kobold (missile) ## #...###..#...........########......##.......)...##F##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  !i؇noticed you, 59% to hit)  You throw a boomerang. The boomerang hits the kobold.  The kobold is severely wounded.!iSK....!iK.K!i;7F.!i9G.K!i!in 570.5 (1.2 _!iK(!i)!i #...............#bronnyjavo the Spear-Bearer#####............#Merfolk####................#Health: 79/79 ========================#######....#..............#Magic: 10/10 ========================#.).)...###...............#AC: 7Str: 18#...######......K...#.#####EV: 17Int: 8###..)..##.....*....#.#SH: 0Dex: 22 ####...###.......*.......#!i dXL: 10 Next: 21% Place: Dungeon:8 ...#..>#........@......###Noise: ---------  Time: 7070.5 (0.0) .......................#k) +4 trident (drain) ......................##Throw: 4 boomerangs ..##...................## #......#................# !i $..[....###<|.......F....######F   rock fish (wandering) .###.#.............)..........K   kobold (missile) ## #...###..#...........########......##.......)...##F## _The kobold is severely wounded.!i Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (severely wounded, 59%  to hit)"i2#...............#bronnyjavo the Spear-Bearer#####............#Merfolk####................#Health: 79/79 ========================#######....#..............#Magic: 10/10 ========================#.).)...###...............#AC: 7"i>XStr: 18#...######......)...#.#####EV: 17Int: 8###..)..##..........#.#SH: 0Dex: 22 ####...###...............#XL: 10 Next: 21% Place: Dungeon:8 ...#..>#........@......###"iNoise: ---------  Time: 7070.5 (0.0) .......................#k) +4 trident (drain) ......................##Throw: 4 boomerangs ..##...................## #......#................# ..[....###<|.......F....######"i1F   rock fish (wandering) .###.#.............)..........K   kobold (missile) ## #...###..#...........########......##.......)...##F##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (severely wounded, 59%  "ito hit)  You throw a boomerang. The boomerang hits the kobold!  You kill the kobold!"i`&H(("i+.."iBF)"iE.F"i"i41.7 (1.2 _"i"i"iLs .## ###K..########## ## ....# #####.# ####..# #######....#.# #.).)...###...............# #...######)...#.##### # ###..)..###.# #####...###...##..>#.......###...#..##...## ##......#.........# #..[....###<|.F....###### ..###.#......).......... ### #...###......###"iu E)F"i} "i~ ,20"i "i #io a.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........##i Noise: ---------  Time: 7072.7 (0.0) ....#..>#........*......###k) +4 trident (drain) .................*......#Throw: 4 boomerangs ..................*....## #..##.............*.....## ##......#..........*.....#F   rock fish (wandering) #..[....###<|......*)....###### ..###.#.............F.......... ### #...###..#...........#####You throw a boomerang. The boomerang hits the kobold! _You kill the kobold!Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (wandering, hasn't noticed you, 76% to hit)$i,.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18$i#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7072.7 (0.0) ....#..>#........(......###k) +4 trident (drain) .................(......#Throw: 4 boomerangs ..................(....## #..##.............(.....## ##......#..........(.....#$i8F   rock fish (wandering) #..[....###<|......()....###### ..###.#.............(.......... ### #...###..#...........#####Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycle$iShift-Dir - straight lineAim: a rock fish (wandering, hasn't noticed you, 76% to hit)  You throw a boomerang.  The boomerang closely misses the rock fish.$i7n......F$iAF)$iDF$i+3.9 (1.2 $iŶ _$i$iy$ikm .#####K..##########bronnyjavo the Spear-Bearer ##$im `...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8$iin #...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7073.9 (0.0) ....#..>#........*......###k) +4 trident (drain) .................*......#Throw: 4 boomerangs ..................*....## #..##.............*.....## ##......#..........*.....#F   rock fish $in #..[....###<|......F)....###### ..###.#.............).......... ### #...###..#...........#####You throw a boomerang. _The boomerang closely misses the rock fish.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$in ;Aim: a rock fish (76% to hit)$i[ *.*.*.F.$i8 .*.*.*F.  Aim: a rock fish (76% to hit)%i.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================%i####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#%iNoise: ---------  Time: 7073.9 (0.0) ....#..>#........(......###k) +4 trident (drain) .................(......#Throw: 4 boomerangs ..................(....## #..##.............(.....[34m## ##......#..........(.....#F   rock fish #..[....###<|......F)....###### ..###.#.............).......... ### #...###..#...........#####Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (76% to hit)  You throw a boomerang.  The boomerang hits the rock fish but does no damage.%i A.....%i17F.%i%i45.0 (1.1 _%iC%i%i` `.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================%ia #######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7075.0 (0.0) ....#..>#.......*.......###%ib k) +4 trident (drain) .................*......#Throw: 4 boomerangs .................*.....## #..##.............*.....## ##......#.........F......#F   rock fish %iub #..[....###<|.......)....###### ..###.#.............).......... ### #...###..#...........#####You throw a boomerang. %ib #_The boomerang hits the rock fish but does no damage.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycle%ic [Shift-Dir - straight lineAim: a rock fish (76% to hit)%i`.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================%i#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7075.0 (0.0) %it....#..>#.......(.......###k) +4 trident (drain) .................(......#Throw: 4 boomerangs .................(.....## #..##.............(.....## ##......#.........F......#F   rock fish #..[....###<|.......)....###### %i..###.#.............).......... ### #...###..#...........#####Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%iAim: a rock fish (76% to hit)  You throw a boomerang.  The boomerang hits the rock fish but does no damage.&i~K:....&iM7F.&iZ&iZ46.2 (1.2 _&iCh&iXj&iv.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8&iG#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7076.2 (0.0) ....#..>#.......*.......###k) +4 trident (drain) ................*.......#Throw: 4 boomerangs .................*.....## #..##............F......## ##......#................#F   rock fish #..[....###<|.......)....###### ..###.#.............).......... ### #...###..#...........#####&iNYou throw a boomerang. _The boomerang hits the rock fish but does no damage.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (76% to hit)&i .#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7076.2 (0.0) ....#..>#.......(.......###k) +4 trident (drain) ................&i [40m(.......#Throw: 4 boomerangs .................(.....## #..##............F......## ##......#................#F   rock fish #..[....###<|.......)....###### ..###.#.............).......... ### #...###..#...........#####Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (76% to hit)  You throw a boomerang. The boomerang hits the rock fish.  The rock fish is lightly wounded.&i k...F.&i" &i۳ 47.4 (1.2 _&i; &i 'i.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7077.4 (0.0) ....#..>#.......*.......###k) +4 trident (drain) ................'i[40m*.......#Throw: 4 boomerangs ................F......## #..##...................## ##......#................#F   rock fish #..[....###<|.......)....###### ..###.#.............).......... ### #...###..#...........#####You throw a boomerang. The boomerang hits the rock fish. _The rock fish is lightly wounded.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (lightly wounded, 76% to hit)'iN.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#'ikOAC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#'iO XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7077.4 (0.0) ....#..>#.......(.......###k) +4 trident (drain) ................(.......#Throw: 4 boomerangs 'iHP................(......## #..##...........(.......## ##......#.......(........#F   rock fish 'i~P#..[....###<|...(...)....###### ..###.#.........(...).......... ### #...###..#...........#####Throw: 4 boomerangs'iPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'iPAim: a rock fish (lightly wounded, 76% to hit)  You throw a boomerang.  The boomerang barely misses the rock fish.'iPq..F....'i8F.'i96F.'i'i48.6 (1.2 _'ib'i(i N.## ###K..##########  bronnyjavo the Spear-Bearer ## ...............#  Merfolk #####............#  Health: 79/79 ======================== ####................#  Magic: 10/10 ========================  #######....#..............#  AC: 7Str: 18  #.).)...###...............#  EV: 17Int: 8  #...######......)...#.#####  SH: 0Dex: 22 # ###..)..##..........#.#  XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#  Noise: ---------  Time: 7078.6 (0.0) ....#..>#.......F.......###  k) +4 trident (drain) (i Ou........................#  Throw: 4 boomerangs .......................## #..##...................## ##......#................#  F   rock fish #..[....###<|.......)....###### ..###.#.............).......... ### #...###..#...........##### Aim: a rock fish (lightly wounded, 76% to hit)  You throw a boomerang. _The boomerang barely misses the rock fish.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (81% to hit)(i.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: ---------  Time: 7078.6 (0.0) ....#..>#.......F.......###k) +4 trident (drain) ................[(i539;49m........#Throw: 4 boomerangs .......................## #..##...................## ##......#................#F   rock fish (drained) #..[....###<|.......)....###### ..###.#.............).......... ### #...###..#...........#####You throw a boomerang. _The boomerang barely misses the rock fish.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (81% to hit)  You hit the rock fish. You drain the rock fish.(in5=9.2 (0.6(i?(i _The boomerang barely misses the rock fish.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a rock fish (81% to hit)  You hit the rock fish. You drain the rock fish. _The rock fish is heavily wounded.(i .## ###K..##########  bronnyjavo the Spear-Bearer ## ...............#  Merfolk #####............#  Health: 79/79 ======================== ####................#  Magic: 10/10 ========================  #######....#..............#  AC: 7(iF xStr: 18  #.).)...###...............#  EV: 17Int: 8  #...######......)...#.#####  SH: 0Dex: 22 # ###..)..##..........#.#  XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#  Noise: =--------  Time: 7079.2 (0.0) ....#..>#.......F.......###  k) +4 trident (drain) ........................#  Throw: 4 boomerangs .......................## #..##...................## (i{ ##......#................#  F   rock fish (drained) #..[....###<|.......)....###### ..###.#.............).......... ### #...###..#...........##### (i Aim: a rock fish (81% to hit)  You hit the rock fish. You drain the rock fish. _The rock fish is heavily wounded.Reach: k) +4 trident (drain)(i̚ Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, lightly drained, 81% to hit)(iC A.#####K..##########bronnyjavo the Spear-Bearer ##...............#Merfolk#####............#(i6J Health: 79/79 ========================####................#Magic: 10/10 ========================#######....#..............#AC: 7Str: 18#.).)...###...............#EV: 17Int: 8#...######......)...#.#####SH: 0Dex: 22 # ###..)..##..........#.#XL: 10 Next: 21% Place: Dungeon:8 #####...###.....@.........#Noise: =--------  Time: 7079.2 (0.0) ....#..>#.......F.......###k) +4 trident (drain) ........................#Throw: 4 boomerangs .......................## #..##...................## ##......#..........(iK ......#F   rock fish (drained) #..[....###<|.......)....###### ..###.#.............).......... ### #...###..#...........##### _The rock fish is heavily wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, lightly drained, 81% to hit)  You barely miss the rock fish.The rock fish is heavily wounded.8 (0.6(iO (izR  (iR L_The rock fish completely misses you.)i36*  You puncture the rock fish!)iA9 )i.B1=80.4)iG)i7J] _The rock fish is almost dead.)io  You hit the rock fish but do no damage. You drain the rock fish.)i very drained)  The rock fish is almost dead.)iQ0-1.0)i )i A _The rock fish bites you but does no damage.)iA N  You closely miss the rock fish.)i l  The rock fish is almost dead.)i E-7 (0.7)i )i Z _The rock fish completely misses you.*iV  You hit the rock fish but do no damage.*ibC2.3 (0.6*i*i] _The rock fish is almost dead.*i/@R .  You puncture the rock fish!*iK)*iT533.0 (0.7*iW*iZM _You kill the rock fish!*iɥ V ## ............... #########....#######....#.).)...###...######......)...#.#### # ###..)..#. ####...###.... ....#..>#..##......*i . .#.##..#..........###......##.......)...##F##*i *i԰ 5-4.0 (1.0*iֹ *iG +iT3+iV+i]+i`+ie,+it+iGz #.[.# .# #...# ## ###...########## # ...#  ######  ####..........#  #######....#.....#  #.).)...###...#  #...######)...#.#####-7.0 (3  ###..)..##....#.# ####...###+iz0...# ...#..>#.# .........# .............+iz..##......##......#.........# +i{..[....###<|.......)....######+iU+ic+i+iŘ+i)+i +i+i@+i,+i+i,+i+i+iF+i+iJ+i*+i+i+i+i    #####  #...# # #.[.# # #...# # ...####...##########  #...#  #####@...........# 91.0 (4 ####......#  #######....#...#  #.).)...###.........#  #...######......)...#.#####  ###..)..##.# ###...###... ..#..>#...##.............#+i+i>,i1,i_2,i3,i89,i;,i?B,igA,iA,iB,i+KD..# .## ##  ##### ## #...# .## #.[.# ..#### #...# .##.....####...########## ## #...@...#3.0 (2 ######...# ####.......# #######....#..........# #.).)...###...............# #...######......)...#.##### # ###..)..##.........#.# #####...###...............##..>#..###,iL,iQ,isS,i@ 3,icA ,iD ,iHF ,i)J X,iJ ,iK ,ibS #...# ...## .### ## ##### .### #...# ...## #.[.# #...##### #...#..##..####...## .### #.@....#5 ## ######,iW S..# # ####.........# # #######....#........# # #.).)...###.........# ## #...######......)...#.##### .## ###..)..##...#.# ..#####...###..# ......#..>#..###,ipY ,iZ ,i,iG,i,i,iP,in,i,iߢ,i,,i=,i>,iM,,i,i ##...##  ##...# ###...## #...### .### ##### #...### #...# #,i##...###.[.#  ##...# ########### #...# ###...## .......@..####...######9.0 (4...### #########... ..###,iZG ######. ..## ####. ...# #######....#. ...# #.).)...###............. ...## #...######)...#.## ##..## ###..)..##..#.# .^...#####...###.....#,iӰ,i,ie-i3-i-iNj-iB-i-i*,-iғ-iʔ-i;-ib-i-i-i-i-i-iޝ-i,-i-i.## ###...## ## ##...# ###...##  ###...### ####...### ##### ...###...### #...# ...# ###...##-i:F #.[.# ...# ##...##### #...# ...# ###...##.....####...-il?104.0 (5 ...###...###-i_#####.#...### ######-i<.....## ####-i֦.....# #######....#.....# #.).)...### -i<....## #...######......).. #..##..## ###..)..##.........-i0  #.....^...#####...###.. -i-iJ-i-i# 4-i -iP .i^.iP_.if.io.i.i.i6.i /iE/i/iY/iX/i/i/iڢ/is/i/i^,/i+/iƯ/iڽB/ih/i|,/i/i^/i/i/i/i/i/i=/i/i/i6,/i/i/iE,/i5/iu/io/i/i{/i/iJ/i/iA/i/i/i/i'/i%/i,/i/i/ih  A kobold comes into view./i ##  ##### ###...# .###.[.# ..############# #...# ##...........####...########## #############.................#  ######............# /i{H ####..@.............#  #######....#.......#  #.).)...###...............#  #...######......)...#.##### # ###..)..##..........#.# #####...###...............# K   kobold (missile, wandering).#..>#...............### ...................K....# .......................##/i017.0 (13.0)/i/i38.0 (14 _/iJ/i/i‡ ##### ##...# #.[.# ########### #...# ##...........####...########## /i############.................#  ######..# ####......# #######....#.@.# #.).)...###../i@# #...######......)...#.##### /i_###..)..##....#.#/iz`###...###.....# /i...#..>#.....### /i..............K....#.............####/i,7K./i/i`#9/i~.0)/i>/i0i ~#... ##[ .############# #.. ##...........####...####################................. ######0i ####....#######....#.).)...###...######......)...#.######..)... ####...###.... 0in Z...#..>#...K.....##............... .###.## #......#0i .0ia 4K.0i 0i '200il; 0i1= 1i*##...#  bronnyjavo the Spear-Bearer ###.[.#  Merfolk .############# #...#  Health: 79/79 ======================== ##...........####...##########  Magic: 10/10 ======================== ############.................#  AC: 7Str: 18 ######............#  EV: 17Int: 8 ####................#  SH: 0Dex: 22  #######....#..............#  XL: 10 Next: 23% Place: Dungeon:8  #.).)...###..@............#  Noise: ---------  Time: 7120.0 (0.0)  #...######......)...#.#####  k) +4 trident (drain)  ###..)..##..........#.#  Throw: 4 boomerangs ####...###......K........# ...#..>#..1i.............### .......................#  K   kobold (missile, wandering) ......................## ..##...................## #......#................# _The rock fish is almost dead.You puncture the rock fish! _You kill the rock fish! _A kobold comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target2i"4 L@**2i` C..*2i 7*.2i 9.*2iNm C**.2iN~ A..*2ikS*.*2iE.*.3iFA**.3ikj##...#  bronnyjavo the Spear-Bearer ###.[.#  Merfolk .############# #...#  Health: 79/79 ======================== ##...........####...##########  Magic: 10/10 ======================== 3i&l############.................#  AC: 7Str: 18 ######............#  EV: 17Int: 8 ####................#  SH: 0Dex: 22  #######....#..............#  XL: 10 Next: 23% Place: Dungeon:8 3il #.).)...###..@............#  Noise: ---------  Time: 7120.0 (0.0)  #...######......)...#.#####  k) +4 trident (drain)  ###..)..##..K.......#.#  Throw: 4 boomerangs ####...###...............# ...#..>#...............### 3ilq.......................#  K   kobold (missile, wandering) ......................## ..##...................## #......#................# _The rock fish is almost dead.3i'm You puncture the rock fish! _You kill the rock fish! _A kobold comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target3i\m3i}#...# #.[.#  #...# ...#### 3i.......  ######.......  ####...........  3i\#....#......... 3i9 #.).)...###..@....... 3iQf #......)...#3ih 3i ###..)..##..K.......#.# .............3i >#...............#..............# .............##3iց&..............3i}+6 (0.63iŽ3itZ  You puncture the rock fish! _You kill the rock fish! _A kobold comes into view.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _You reach to attack! You attack empty space.4i##...#  bronnyjavo the Spear-Bearer ###.[.#  Merfolk .############# #...#  Health: 79/79 ======================== ##...........####...##########  Magic: 10/10 ======================== ############.................#  AC: 7Str: 18 ######............#  EV: 17Int: 8 ####................#  SH: 0Dex: 22  #######....#..............#  XL: 10 Next: 23% Place: Dungeon:8  #.).)...###..@............#  Noise: ---------  Time: 7120.6 (0.0)  #...######......)...#.#####  k) +4 trident (drain)  ###..)..##..K.......#.#  Throw: 4 boomerangs ####...###...............# [14i3d...#..>#...............### .......................#  K   kobold (missile, wandering) ......................## ..##...................## #......#................# Press: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: k) +4 trident (drain)4iPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 69% to hit)4iP##...#  bronnyjavo the Spear-Bearer ###.[.#  Merfolk .############# #...#  Health: 79/79 ======================== ##...........####...##########  Magic: 10/10 ======================== ############.................#  AC: 7Str: 18 ######............#  EV: 17Int: 8 ####................#  SH: 0Dex: 22  #######....#..............#  XL: 10 Next: 23% Place: Dungeon:8  #.).)...###..@............#  Noise: ---------  Time: 7120.6 (0.0)  #...######......)...#.#####  k) +4 trident (drain)  ###..)..##..).......#.#  Throw: 4 boomerangs ####...###...............# [14i 3d...#..>#...............### .......................#  K   kobold (missile, wandering) ......................## ..##...................## #......#................# _You reach to attack! You attack empty space.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 69% to hit)  You reach to attack! You hit the kobold.4ik#...# 4iCw#.[.#  #...# ...#### .......  ######.......  4i####...........  #....#......... 4i #.).)...###..@.......  #......)...#  ###..)..##..).......#.# 4i&.............>#...............#4iJ..............#.............##..............4iݐ-1.2 (0.64i4ijz  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 69% to hit)  You reach to attack! You hit the kobold. _You kill the kobold!4i 4i~ 4i 4iH 4iL 4i 4iA ,4i ,4i 4i 4i| ,4iG 4i) #...........####...####################.................# ######............# ####................  ....#..#.).)...###...#...######......)...#.####..)..##..).#.# ####...###....# 4.2 (3.0 ...#..>#.........### ................ #............... ..[....###<|.......)....###### 4i .###.#.............).......... ## #...###..#...........#####4i} 4iD 5i5i5i5i5i|5i,5i5i5i5i]5iQ5iA5i~5iW5i  ####................  ....#..#.).)...###...#...###)...#.####..)..##..)#.# ####...###....# ...#..>#.........### ................ ..........## 7##.... ##..##..#...........###......##.......)...##F#####...............K.>...........####.##..#....5i 5i5i5i5i5i5i75i5i5i5i`5i5i 5i5i5i 5iX 5i 5i2#...##)...#.####..)..##..)#.# ####...###....# ...#..>#.........### ................ ..........## ##.... #5i#..#[....###<|)....######30###.#).......... ## #...###..#....#####.........####.##.......#..# #.. K#####.5iM###....... ###..##.K.5i5i 5iJ"5iU 35i$Y 5i` 5id 5ii ,5i3j 5iTn ,5irp 5i`t 3 _Found a sling.5iVx 35iy 5i ....#..>#.........### .................# ..........## #..##.... ##5iǀ e#........# #..[....###<|.......)....#######.#....).......... ### #...###..#....#####  ###......##.@.....)...##F##3 ###......K.>... ........####.##..#....5i  ......#..# #...K#####. ###........ ###..# ###.#.... K. #)##.## .# .. .. ..5ig 5i; 5i 6iS*36ig+6i/6iA5B6i66i*;6ih;6iA=6id?6iA6i@B6iD6iE6iG6iH6i)J6iP##......#.. .#..[....###<|.......)....#########.#.......).......... #### #...###..#.....##### # ###......##.......)...##F## #6iP ###...............K.>... # .........####.##..#.... ......#..####...K#####. ###....###..# 7.2 (4 ###.# K.  #)##.###.... .#  # ..# .... .. .## ... .. #. ..6iQ{ #.#. 6id6ig6i( 6i* 6i4 7ir7i$7i7i7iO7i7ij7iv&7i(7i3.B7i.7i9/7i\07i?6..###.#..).......... #### #...###..#........ # ###......##.......)...##F## # ###...............K.>... .........####.##..#.... ......#..####...K##### ###..........###..#  ###.#......... K.  #)##@###.... 9.2 (2 # #..# .... . #.## ... ....7i@ ..7i\A7iG7iI7iڃ Q8i;8i8i߹8i8i8i8i,8i^8i8i8iE# #####.......)...##F## .# ###......K.>... .# .........####.##..#.... ......#..####...K#####. ###..........###..# 8i=/ ###.#......... K.  #)##.###.... .# # #..# .... .. #@## ... ..41 #.# ..  #.# 8i #.# ..# ..# .....8i}8i*8i` 8i$!8i!8i&8i'8i+n8i,8i1 .........####.##..#.... ......#..####...K##### ###...###..#  ###.#......... K.  #)##.###....  # #..# .... . #.## ... .. #.# ..  3 .8i2{#............######.8i28iA78i"98iY 8iZ 38i6a 8id 8ig ,8irh E _Found a potion of enlightenment.8ij 8ik 8i#l 8iq  ###...###..#  ###.#......... K.  #)##.###....  # #..# .... .8ir  #.## ... .. #.# .. # #.# #. #..5##......#.......#........#######... .!.. .....8iDs 8ifx 8i(z 9i9i-9i9i9i49ic9i&9i*3  ###.###..# ###.#... K. #)##.###.... .# #.#..# .... ..#.#.## ... ..#.#.# .. #D#.# #.#.#9i,4 J #.@.# ##..# ...... #......... #.... #.....D   steam dragon (asleep) .!...  .....9i= 9i> +6.2 (19iwE 9iH ] _You encounter a steam dragon.:i% ......#..####...K#######..........###..####.#......... K. #)##.###.... .# #.#..# .... .. #.#.## ... .. #.#.# .. #D#.# #@#.#:i&  #...# ##..# ...... #......... #...........#######..... .!........:ilAY7>i ......#..####...K#### bronnyjavo the Spear-Bearer ###..........###..#  Merfolk ###.#......... K.  Health: 79/79 ======================== #)##.###.... .#  Magic: 10/10 ======================== #.#..# .... ..  AC: 7Str: 18 #.#.## ... ..  EV: 17Int: 8 #.#.# ..  SH: 0Dex: 22 #D#.#  XL: 10 Next: 23% Place: Dungeon:8 #@#.#  Noise: ---------  Time: 7147.2 (0.0) #...#  k) +4 trident (drain) ##..#  Throw: 4 boomerangs ......  #.........  #...........  >iݺ D   steam dragon (asleep) #######.....  .!...  ..... _Found a sling. _Found a potion of enlightenment. _You encounter a steam dragon.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (asleep, 98% to hit)?iz......#..####...K#### bronnyjavo the Spear-Bearer###..........###..#Merfolk###.#......... K.Health: 79/79 ========================#)##.###.... .#Magic: 10/10 ========================#.#..# .... ..AC: 7Str: 18#.#.## ... ..EV: 17Int: 8#.#.# ..?iSH: 0Dex: 22#D#.#XL: 10 Next: 23% Place: Dungeon:8#@#.#Noise: ---------  Time: 7147.2 (0.0)#...#k) +4 trident (drain)##..#Throw: 4 boomerangs......#.........#...........D   steam dragon (drained)#######......!........Press: ? - help, Dir - move targetAim: a steam dragon (asleep, 98% to hit)  The helpless steam dragon fails to defend itself.  You hit the steam dragon but do no damage.You drain the steam dragon.  The steam dragon is lightly wounded.?i3=9 (0.7?i?i  Aim: a steam dragon (asleep, 98% to hit)  The helpless steam dragon fails to defend itself.  You hit the steam dragon but do no damage.  You drain the steam dragon.  The steam dragon is lightly wounded. _The steam dragon closely misses you. The steam dragon barely misses you.?i W ......#..####...K#### bronnyjavo the Spear-Bearer ###..........###..#  Merfolk ###.#......... K.  Health: 79/79 ======================== #)##.###.... .#  Magic: 10/10 ======================== #.#..# .... ..  AC: 7Str: 18 #.#.## ... ..  EV: 17Int: 8 #.#.# ..  SH: 0Dex: 22 #D#.#  XL: 10 Next: 23% Place: Dungeon:8 ?i /#@#.#  Noise: =--------  Time: 7147.9 (0.0) #...#  k) +4 trident (drain) ##..#  Throw: 4 boomerangs ......  #.........  #...........  D   steam dragon (drained) #######.....  .!...  ..... You drain the steam dragon.  The steam dragon is lightly wounded. _The steam dragon closely misses you. The steam dragon barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (lightly wounded, lightly drained, 74% to hit)@i......#..####...K#### bronnyjavo the Spear-Bearer###..........###..#Merfolk###.#......... K.Health: 79/79 ========================#)##.###.... .#Magic: 10/10 ========================#.#..# .... ..AC: 7Str: 18#.#.## ... ..EV: 17Int: 8@ip)#.#.# ..SH: 0Dex: 22#D#.#XL: 10 Next: 23% Place: Dungeon:8#@#.#Noise: =--------  Time: 7147.9 (0.0)#...#k) +4 trident (drain)##..#Throw: 4 boomerangs@i......#.........#...........D   steam dragon (drained)#######......!........ _The steam dragon closely misses you. The steam dragon barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target@i&Aim: a steam dragon (lightly wounded, lightly drained, 74% to hit)  You puncture the steam dragon!  The steam dragon is heavily wounded.@i5=8.5 (0.6@i@i  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a steam dragon (lightly wounded, lightly drained, 74% to hit)  You puncture the steam dragon!  The steam dragon is heavily wounded. _The steam dragon closely misses you. The steam dragon completely misses you.@iX ......#..####...K#### bronnyjavo the Spear-Bearer ###..........###..#  Merfolk ###.#......... K.  Health: 79/79 ======================== #)##.###.... .#  Magic: 10/10 ======================== #.#..# .... ..  AC: 7Str: 18 #.#.## ... ..  EV: 17Int: 8 #.#.# ..  SH: 0Dex: 22 #D#.#  XL: 10 Next: 23% Place: Dungeon:8 #@#.#  Noise: ==-------  Time: 7148.5 (0.0) #...#  k) +4 trident (drain) ##..#  Throw: 4 boomerangs ......  #.........  #........... @iPY D   steam dragon (drained) #######.....  .!...  ..... You puncture the steam dragon!  The steam dragon is heavily wounded. _The steam dragon closely misses you. The steam dragon completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a steam dragon (heavily wounded, lightly drained, 74% to hit)@ia ......#..####...K#### bronnyjavo the Spear-Bearer###..........###..#Merfolk###.#......... K.@ia Health: 79/79 ========================#)##.###.... .#Magic: 10/10 ========================#.#..# .... ..AC: 7@i)b Str: 18#.#.## ... ..EV: 17Int: 8@iOb #.#.# ..SH: 0Dex: 22#D#.#@ib XL: 10 Next: 23% Place: Dungeon:8#@#.#Noise: ==-------  Time: 7148.5 (0.0)#...#k) +4 trident (drain)##..#@ib Throw: 4 boomerangs......#.........#...........@ib D   steam dragon (drained)#######.....@ic -.!...@ic J.....The steam dragon is heavily wounded. @i?c _The steam dragon closely misses you. The steam dragon completely misses you.@iTc VReach: k) +4 trident (drain)Press: ? - help, Dir - move target@ic Aim: a steam dragon (heavily wounded, lightly drained, 74% to hit)  You closely miss the steam dragon.@id 5-9.1 (0.6@ii @i`l M@il ~_The steam dragon closely misses you. The steam dragon completely misses you.@il Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  @il Aim: a steam dragon (heavily wounded, lightly drained, 74% to hit)  You closely miss the steam dragon. @il l_The steam dragon is heavily wounded.Ai |  You hit the steam dragon but do no damage.You drain the steam dragon.AiJ  very drained)The steam dragon is severely wounded.AiCf6--7AiAi^ n _The steam dragon misses you. The steam dragon claws you.Ai [You impale the steam dragon!!  You kill the steam dragon!Ai(Aid 7-7=Ai8E50.3 _The steam dragon scales are intact enough to wear.AiAi)h _Your Stealth skill increases to level 9!BivM.#.##..#.. ......#..####...K#######....###..####.#......... K.)##.####.# .# ... .....#.#...###..#......!..BiBiE8--1.3 (1.0 _BiBi$  Things that are here:Bi _+0 steam dragon scales; a steam dragon corpseBiPP BidS What do you want to examine? Items  a - ([) +0 steam dragon scales  b - (†) a steam dragon corpseCim Ci$ Ci  .#.........####.##..#.. bronnyjavo the Spear-Bearer......#..####...K#### Merfolk###..........###..#Health: 78/79 =======================-Ci p###.#......... K.Magic: 10/10 ========================#)##.###.... .#AC: 7Str: 18#.#..# .... ..EV: 17Int: 8Cig #.#.## ... ..SH: 0Dex: 22#.#.# ..XL: 10 Next: 27% Place: Dungeon:8#@#.#Noise: ---------  Time: 7151.3 (1.0)Ci k#.#.#k) +4 trident (drain)#...#Throw: 4 boomerangs##..#......Ci #.........#...........#######.....Ci .!...You impale the steam dragon!!  You kill the steam dragon! Ci. (_The steam dragon scales are intact enough to wear. _Your Stealth skill increases to level 9!Things that are here: _+0 steam dragon scales; a steam dragon corpseCi2$ Ci$ Cim) Cik+ DiߍDi:DiʎDiDi>Di9= _HP restored.Diw ###...###..# Di ###.#......... K.  #)##.###....  #.#..# .... ..#.## ... ..# .. [#.# .#.# ..#3.3 (2#..#..............!.......DiDiDiRDi@###.###..# ###.#.. K. #)##.###.... .# #.#..# .... .. #.#.## ... .. #.#.# .. #[#.# #.#.# #.@.# ##..# ....... #..........#....#######......!........DihDi+4.3 (1DiєDi Ei2Ei\EiEiOEi IEi Ei Ei ,Eio Ei Ei 9=Ei Ei \ #)##.###.... .# #.#..# .... .. #.#.## ... .. #.#.# ..  #[#.# Eii  #.#.#  #...#####..######..@........6.3 (2#...........#........... #######..... .!... ..... .... Ei !Ei! Eip Ei Fiե #)##.###.... .# #.#..# .... ..Fi^ #.#.## ... .. #.#.# .. #[#.# #.#.# #...# ####..##### #. #. #.Fi #.. .!... ...FiȦV.. ....Fi6Fi+7.3 (1FiFiFi3Fi1FiJFiSFiLBFi,FiFi#.#..# .... .. #.#.## ... .. #.#.# .. #[#.# #.#.# #...# ####..#######........... #... 9.3 (2#.. #######.....  .!............ .FiqFiFi8] Fi^ Fi4^ FiAd Fi+f Fii BFi m Fim FiNv FiQ #.#.## ... .. #.#.# .. #[#.# #.#.# #...# .####..######.##............#..##..61####### .!...................#:....#Fi݀ Fi Fi: 9 _Found a parchment of Ignite Poison.GiF1 A potion of enlightenment. A potion which uplifts both the body and mind of its drinkers, lifting them fromthe ground and increasing their Will to resist the world's temptations. It is an uncommon potion. Stash search prefixes: {Will+ flight Fly} {potion} {resist willpower} {willpowerresistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified potion _________________ “Let go your earthly tether. Enter the void. Empty, and become wind.”  -_The Legend of Korra_. 2014 (g)o to location.Hi,G#.#.## ... ..bronnyjavo the Spear-Bearer#.#.# ..Merfolk#[#.#Health: 79/79 ========================#.#.#Magic: 10/10 ========================#...#.AC: 7Str: 18####..######.#EV: 17Int: 8#............#SH: 0Dex: 22#............#XL: 10 Next: 27% Place: Dungeon:8#.....@.......Noise: ---------  Time: 7161.3 (2.0)#######.......k) +4 trident (drain).!.....Throw: 4 boomerangs............................#:....# HiHe_The steam dragon scales are intact enough to wear. _Your Stealth skill increases to level 9!Things that are here: _+0 steam dragon scales; a steam dragon corpse _HP restored. _Found a parchment of Ignite Poison.Hi-P4HigHiJ3HiHiHiӬHijHiHiJ _Found a stone staircase leading down.Hi5HiHi3HiHHiHil,HiHiżHiHi?#[#.# .. #.#.# .>#...# ...####..######.##............# #............## #.......# #######.......# #.Hi 5.3 (4 #...........##...#.......#..####.......#. ##:....####...#####HiHiHi? _e - 2 potions of enlightenment (gained 1)IiIiIiIi IitIi,Ii IiPIiIiIiIiIi IiIi####..######.# #............# #............##.............#######.## #......... ###......... #..#.....# 8.3 (3..#### . ##:....## Ii_IiOIiIi Ii Ii IiX Ii ,Iic XIi Ii   You pick up a parchment of Ignite Poison and begin reading...Ii Iiw k............##..#######.## #.. ##..#.........##.....# ..####  ##@....##71 Ii ##...##  #### Ii Ii Ii F _You add the spell Ignite Poison to your library.LiX Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 41% 1b - Summon Small MammalSummoning41%1  c - Lesser BeckoningTranslocation54% 2  d - Static DischargeConjuration/Air54% 2  e - Sublimation of BloodNecromancy54% 2  f - Fugue of the FallenNecromancy78% 3  g - Inner FlameHexes/Fire78% 3  h - Launch Clockwork BeeForgecraft78% 3  i - Stone ArrowConjuration/Earth78% 3  j - Cause FearHexes99% 4  k - Dimensional BullseyeHexes/Translocation99% 4  l - Dispel UndeadNecromancy99% 4  m - Ignite PoisonFire/Alchemy99% 4  n - Olgreb's Toxic RadianceAlchemy99% 4  o - Passage of GolubriaTranslocation99% 4  p - Alistair's Walking AlembicAlchemy/Forgecraft100% 5  q - Nazja's Percussive Tempering Forgecraft100% 5  r - Forge Monarch BombFire/Forgecraft100% 6 9 spell levels left [TabLiFY] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitVi  Dimensional Bullseye Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy. Level: 4 Schools: Hexes/Translocation Fail: 99% Power: 0% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected._i` [ Spells (Memorise)TypeFailure Levela - ApportationTranslocation41%1  b - Summon Small Mammal Summoning41% 1  c - Lesser BeckoningTranslocation 54% 2  d - Static DischargeConjuration/Air 54% 2  e - Sublimation of BloodNecromancy54% 2  f - Fugue of the Fallen Necromancy78% 3  g - Inner FlameHexes/Fire78% 3  h - Launch Clockwork Bee_ia /Forgecraft78% 3  i - Stone ArrowConjuration/Earth78% 3  j - Cause Fear Hexes99% 4  k - Dimensional Bullseye Hexes/Translocation 99% 4  l - Dispel Undead Necromancy99% 4  m - Ignite PoisonFire/Alchemy99% 4  n - Olgreb's Toxic Radiance Alchemy99% 4  o - Passage of Golubria Translocation99% 4  p - Alistair's Walking AlembicAlchemy/Forgecraft100% 5  q - Nazja's Percussive Tempering Forgecraft100% 5  r - Forge Monarch BombFire/Forgecraft_iQb 100% 6 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithi hi"z#............##bronnyjavo the Spear-Bearer#.............#Merfolk#######.......##Health: 79/79 ========================#.........Magic: 10/10 ========================###.........AC: 7Str: 18#.........##EV: 17Int: 8hi,.....#.......#SH: 0Dex: 22..####.......#XL: 10 Next: 27% Place: Dungeon:8. ##@....##Noise: ---------  Time: 7171.3 (0.0)##...##k) +4 trident (drain)####hiThrow: 4 boomerangs _HP restored. _Found a parchment of Ignite Poison. _Found a stone staircase leading down. hi>_e - 2 potions of enlightenment (gained 1)  You pick up a parchment of Ignite Poison and begin reading... _You add the spell Ignite Poison to your library.hiBP  Okay, then.hihiͩhi׬. _kihkikinki _kidXkiM #...# ... ####..###### #..... #.....###.....########.## #......... ###.........ki7) #..@......##4.3 (3......#.......#...####.......#.. ##.....####...##kic"####kikikikiZ  #...# ... ####..######.# #............# #............## #.......# #######.## #. ###. #.##.#.#.####.#.. ##.....##.kiß ##...##  ####ki6 ^5.3 (1licX####..######.# #............# #............## #.............# #######.......## #...###.#######.##.......@#.......####.......#. ##.....##. ##...# #### 6liZliяli3liɘliliV_ _Found a spear.lilialiliէ ####..######.# #......# #......## #.............#li(_ #######.......## #... ###...)#######..###..#.......#liT8.3 (2..####.......#.... ##.....####...li.. ##...###..... ##########lihlililiDH 3liH liM li5O liO liS ,liS ,liT liX  ####..######.# #..# #..## #..# #######.......## #......... ###... #.)#######..## #..#.......#80 #.......####.......#liMY ..# ##.....##..##.....# ##...##. #.....# #### #######liY liJ^ li-` miv ####..######.# #.# #.## #.# #.## #.# ###.. #.)#.## #...@.....#.# #.####miw.#.# ##.....##...##.....# ##...##.. #.....# ##### #mi|mi}+1.3 (1mimiAni^M ####..######.# #.# #.## #.# #.### #.ni #. ###. #.)#.## #.#.# #.####.#ni1.# ##.....##....##.....# ##...##... #.....# ###### #ni)ni&2ni)ni` ####..######.#... #.#.. #.##.. #.#j #. #. # #.# ### #.)#. #.#.# #.####.# ..# ##.....##.....##.....# ##...##.# #.....# ###### #j   gnoll (asleep)ni1snis&3niyni5{p _You encounter a gnoll. It is wielding a +0 whip.qin #...# ..%... ####..######.#... #... #... #...... j. ####### #. # #.## ###.#######..qi ##.........#. #.##.. ...........#..# .....##.....# ##...## ....# #.....# ######## #######qi4% _Found a blade talisman.qi0N _You see here a +0 spear.si:[si\A blade talisman. A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to si]9perform rapid auxiliary melee attacks and even parry blows. Having so many fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt. ____________________________________________________________Skill HP Body Armour AC Blade Dmg Parry SH ------------------------------------------------------------- Min 17 +0% -2.5 (-50%)106 si]{Max 25 +0% -1.0 (-20%)1612 si(^=Cur 0.0 -90% -5.0 (-100%) -2 0 Aux chance: 60% (x2) ____________________________________________________________ Your skill: 0.0At 100% training you would reach 17.0 in about 2.4 XLs. (g)o to location.iio#...# .. bronnyjavo the Spear-Bearer..%... ####..######.# Merfolk..... #............# Health: 79/79 ========================.... #............# Magic: 10/10 ========================... #............. AC: 7Str: 18j. #######....... EV: 17Int: 8#.#....... SH: 0Dex: 22#.## ###....... XL: 10 Next: 27% Place: Dungeon:8#.@#######......... Noise: ---------  Time: 7184.3 (1.0)##.........#....... k) +4 trident (drain)#.......####....... Throw: 4 boomerangsi...........# ##.....#.....##.....# ##...##....# #.....# #### j   gnoll (asleep)#### ####### _You add the spell Ignite Poison to your library. _Okay, then. _Found a spear. _You encounter a gnoll. It is wielding a +0 whip. _Found a blade talisman. _You see here a +0 spear.ipiii$i? #.#.# .....j.. #...# .%....o ####..######...j #... #i#@.... #..... j.# ####### #. # #@## ### #.)#######. ##.........# #.......##. ...........#i@.. .....##.....# ##...# j   gnoll sergeant (polearm, asleep) ....# #.....# #### jj 2 gnolls (asleep)#### #######o   orc (asleep)iTifU&5ij% _You encounter a gnoll sergeant, a gnoll and an orc.iPlilitixvi%0iC2A gnoll sergeant. A commander of a pack of gnolls. Scars on its stout body give evidence of how itearned its rank. Max HP: ~26Will: +AC: ++EV: ++ i2>Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 44% to hit you. AttackMax Damage Hit: +0 trident 19 It has a 7% chance to notice you each turn. It can open doors. i2}[!]: Description|Statusesi i [#.#.#bronnyjavo the Spear-Bearer.......j.. #...# . Merfolk..%....o ####..######. Health: 79/79 ========================......j #............ Magic: 10/10 ========================..... #............ AC: 7iz Str: 18.... #............ EV: 17Int: 8j.# #######...... SH: 0Dex: 22#.##...... XL: 10 Next: 27% Place: Dungeon:8#@## ###...... Noise: ---------  Time: 7185.3 (0.0)#.)#######........ k) +4 trident (drain)##.........#...... Throw: 4 boomerangs#.......####.................# ##..........##.....# ##...# j   gnoll sergeant (polearm, asleep)....# #.....# #### jj 2 gnolls (asleep)#### #######o   orc (asleep) i2 }[18d_Okay, then. _Found a spear. _You encounter a gnoll. It is wielding a +0 whip. _Found a blade talisman. _You see here a +0 spear. _You encounter a gnoll sergeant, a gnoll and an orc.i^ i iR i ii+An orc. A subterranean tribe whose forebearers were once scattered across every corner of the surface world. Eons of persecution have taught them the necessity of violence and the importance of having your brethren at your side. Max HP: ~7Will: noneAC: ++EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 37% to hit you. AttackMax Damage iHit: +0 dagger 5 It has a 5% chance to notice you each turn. It can open doors. [!]: Description|Statusesi<#.#.#bronnyjavo the Spear-Bearer.......j.. #...# . Merfolk..%....o ####..######. Health: 79/79 ========================......j #............ Magic: 10/10 ========================..... #............ AC: 7Str: 18.... #............ EV: 17Int: 8j.# #######...... SH: 0Dex: 22#.##...... XL: 10 Next: 27% Place: Dungeon:8#@## ###...... Noise: ---------  Time: 7185.3 (0.0)#.)#######........ k) +4 trident (drain)##.........#...... Throw: [32ipm4 boomerangs#.......####.................# ##..........##.....# ##...# j   gnoll sergeant (polearm, asleep)....# #.....# #### jj 2 gnolls (asleep)#### #######o   orc (asleep) _Okay, then. _Found a spear. _You encounter a gnoll. It is wielding a +0 whip. _Found a blade talisman. _You see here a +0 spear. _You encounter a gnoll sergeant, a gnoll and an orc.iii@ii A gnoll. A taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. Max HP: ~13Will: +AC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 35% to hit you. AttackMax Damage Hit: +0 club 10 It has a 5% chance to notice you each turn. It can open doors. [!]: Description|Statuses|Quotei|qi|z#.#.#bronnyjavo the Spear-Bearer.......j.. #...# . Merfolk..%....o ####..######. Health: 79/79 ========================......j #............ Magic: 10/10 ========================..... #............ AC: 7Str: 18.... #............ EV: 17Int: 8j.# #######...... SH: 0Dex: 22#.##...... XL: 10 Next: 27% Place: Dungeon:8#@## ###...... Noise: ---------  Time: 7185.3 (0.0)#.)#######........ k) +4 trident (drain)##.........#...... Throw: 4 i9{boomerangs#.......####.................# ##..........##.....# ##...# j   gnoll sergeant (polearm, asleep)....# #.....# #### jj 2 gnolls (asleep)#### #######o   orc (asleep) _Okay, then. _Found a spear. _You encounter a gnoll. It is wielding a +0 whip. _Found a blade talisman. _You see here a +0 spear. _You encounter a gnoll sergeant, a gnoll and an orc.i<iiciiei#hA gnoll. A taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. Max HP: ~13Will: +AC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 33% to hit you. AttackMax Damage Hit: +0 whip 11 It has a 5% chance to notice you each turn. It can open doors. ih[!]: Description|Statuses|QuoteiU^ i=e #.#.#bronnyjavo the Spear-Bearer.......j.. #...# . Merfolk..%....o ####..######. Health: 79/79 ========================......j #............ Magic: 10/10 ========================..... #............ AC: 7Str: 18.... #............ EV: 17Int: 8j.# #######...... SH: 0Dex: 22#.##...... XL: 10 Next: 27% Place: Dungeon:8#@## ###...... Noise: ---------  Time: 7185.3 (0.0)#.)#######........ k) +4 trident (drain)##.........#...... Throw: 4 ie boomerangs#.......####.................# ##..........##.....# ##...# j   gnoll sergeant (polearm, asleep)....# #.....# #### jj 2 gnolls (asleep)#### #######o   orc (asleep) _Okay, then. _Found a spear. _You encounter a gnoll. It is wielding a +0 whip. _Found a blade talisman. _You see here a +0 spear. _You encounter a gnoll sergeant, a gnoll and an orc.in io iLv iw iK ,.......j.. #...# ..%....o ####..######.#....j #............#. #.#. #.j.# ########.# #.#.####.#.@#######...##.........#i #.......####............# #.....##.....# ##....# #.....# #### j   gnoll (asleep)#### ####### i( i +6.3 (1i 8%i~ N _You see here a +0 spear.iiinGear: 26/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe iIoU h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 4 boomerangs (quivered)q - a javelin  s - 9 poisoned darts  ioou - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [) iov c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn) io z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy io} t - an orb of energy Jewellery (go to first with "=) iTp[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iw s - 9 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. ixBase damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.6; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.4 XLs.  At current training (10%) you reach 6.0 in about 2.9 XLs.  Current attack delay: 0.8. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.izioi.......j.. #...# .. bronnyjavo the Spear-Bearer..%....o ####..######.# Merfolk......j #............# Health: 79/79 ========================..... #............# Magic: 10/10 ========================.... #............. AC: 7Str: 18j.# #######....... EV: 17Int: 8#.#i#....... SH: 0Dex: 22#.## ###....... XL: 10 Next: 27% Place: Dungeon:8#.@#######......... Noise: ---------  Time: 7186.3 (0.0)##.........#....... k) +4 trident (drain)#.......####....... Throw: 9 darts (poison)iK...........# ##.....#.....##.....# ##...##i....# #.....# #### j   gnoll (asleep)#### ####### _Found a spear. _You encounter a gnoll. It is wielding a +0 whip. is_Found a blade talisman. _You see here a +0 spear. i_You encounter a gnoll sergeant, a gnoll and an orc. _You see here a +0 spear.ii3iii i XGear: 26/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming i X e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin i ; s - 9 poisoned darts (quivered)i$ u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [) i= 1 c - a +0 helmet (worn) iT E n - a +0 pair of boots (worn)  w - an orb of glass (worn) il ) z - +0 steam dragon scales (worn)i nb - a +0 leather armour  o - a +1 leather armour of positive energy i } t - an orb of energy Jewellery (go to first with "=) i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i5 i@ iC .......j.. #...# .. bronnyjavo the Spear-Bearer..%....o ####..######.# Merfolk......j #............# Health: 79/79 ========================..... #............# Magic: 10/10 ========================.... #............. AC: 7Str: 18iD j.# #######....... EV: 17Int: 8#.##....... SH: 0Dex: 22#.## ###....... XL: 10 Next: 27% Place: Dungeon:8#.@#######......... Noise: ---------  Time: 7186.3 (0.0)##.........#....... k) +4 trident (drain)#.......####....... Throw: 9 darts (poison)...........# ##.....#.....##.....# ##...##iE ....# #.....# #### j   gnoll (asleep)#### ####### _Found a spear. _You encounter a gnoll. It is wielding a +0 whip. _Found a blade talisman. _You see here a +0 spear. _You encounter a gnoll sergeant, a gnoll and an orc. _You see here a +0 spear.iO 4iQ iU iPiRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of foga - 4 scrolls of enchant armour  i - a scroll of identify  p - 2 scrolls of poison  I - 3 scrolls of immolation  c - a scroll labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selectedi" in%p - 2 scrolls of poison. A scroll that fills the air with poison, covering every unoccupied space in sight with toxic fumes. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scrolliRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fog  a - 4 scrolls of enchant armour  i - a scroll of identify  p - 2 scrolls of poison  I - 3 scrolls of immolation i c - a scroll labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selectediG i.......j.. #...# .. bronnyjavo the Spear-Bearer..%....o ####..######.# Merfolk......j #............# Health: 79/79 ========================..... #............# Magic: 10/10 ========================.... #............. AC: 7Str: 18j.# #######....... EV: 17Int: 8#.##....... SH: 0Dex: 22#.## ###....... XL: 10 Next: 27% Place: Dungeon:8#.@#######......... Noise: ---------  Time: 7186.3 (0.0)##.........#....... k) +4 tridenti (drain)#.......####....... Throw: 9 darts (poison)...........# ##.....#.....##.....# ##...##....# #.....# #### j   gnoll (asleep)#### ####### _Found a spear. _You encounter a gnoll. It is wielding a +0 whip. _Found a blade talisman. _You see here a +0 spear. _You encounter a gnoll sergeant, a gnoll and an orc. _You see here a +0 spear.iYou encounter a gnoll. It is wielding a +0 whip.Found a blade talisman. _You see here a +0 spear. _You encounter a gnoll sergeant, a gnoll and an orc. _You see here a +0 spear.  Okay, then.iHii. _i2Z #.#.# .....j.. #...# .%....o ####..######...j #... #.... #..... j.# #######i3 #. # #@## ### #.)#######. ##.........# #.......##. ...........#.. .....##.....# ##...# j   gnoll sergeant (polearm, asleep) ....# #.....# #### jj 2 gnolls (asleep)#### #######i4o   orc (asleep)il>i?)7.3 (1 iC? _iCH8%iJip; iz< Really read the scroll of poison? Y - Yes  N - Noiw} i  #.#.#  bronnyjavo the Spear-Bearer *******j** #...# . Merfolk *******o ####..######. Health: 79/79 ======================== ******j #............ Magic: 10/10 ======================== ***** #............ AC: 7Str: 18 **** #............ EV: 17Int: 8 j*# #######...... SH: 0Dex: 22 #*# #...... XL: 10 Next: 27% Place: Dungeon:8 #@## ###...... Noise: ---------  Time: 7187.3 (1.0) #**#######........ k) +4 trident (drain) ##***......#...... i Throw: 9 darts (poison) #.*****.####...... .....******# ##..... .....##*****# ##...# j   gnoll sergeant (polearm, asleep) ....# #*****# #### jj 2 gnolls (asleep) #### #######  o   orc (asleep) _You encounter a gnoll sergeant, a gnoll and an orc. _You see here a +0 spear. _Okay, then.Read: 2 scrolls of poisonPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei  @ _You see here a +0 spear. _Okay, then.  Read: 2 scrolls of poisoni %Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.i 7  i jLook: a gnoll, wielding a +0 club (asleep)i? j j*i\f A**iy D**i' ?**i  #.#.#  bronnyjavo the Spear-Bearer .......j.. #...# . Merfolk ..%....o ####..######. Health: 79/79 ======================== ......j #............ Magic: 10/10 ======================== ..... #............ AC: 7Str: 18 .... #............ EV: 17Int: 8 j.# #######...... SH: 0Dex: 22 #.# #...... XL: 10 Next: 27% Place: Dungeon:8 #@## ###...... Noise: ---------  Time: 7187.3 (1.0) #.)#######........ k) +4 trident (drain) ##.........#......[4i 0m Throw: 9 darts (poison) #.......####...... ...........# ##..... .....##.....# ##...# j   gnoll sergeant (polearm, asleep) ....# #.....# #### jj 2 gnolls (asleep) #### #######  o   orc (asleep) _Okay, then.Read: 2 scrolls of poisonPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThe air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.i  #.#.#  §§§§§§§j§§ #...#  §§§§§§§o  §§§§§§j  §§§§§  §§§§  j§#  #§#  #@##  #§§# ##§§§ #.§§§§§ .....§§§§§§#  #§§§§§#  ....# #§§§§§#  #### ####### 8 _i i4iii9 4ik@ iGC i0\4ihi\+i),Really walk into that cloud of poison gas? Y - Yes  N - Noi^`it#.#.#bronnyjavo the Spear-Bearer§§§§§§§j§§ #...# . Merfolk§§§§§§§o ####..######. Health: 79/79 ========================i{u§§§§§§j #............ Magic: 10/10 ========================§§§§§ #............ AC: 7Str: 18§§§§ #............ EV: 17Int: 8j§# #######...... SH: 0Dex: 22#§##...... XL: 10 Next: 27% Place: Dungeon:8#@## ###...... Noise: ---------  Time: 7188.3 (0.0)iu#§§#######........ k) +4 trident (drain)##§§§......#...... Throw: 9 darts (poison)#.§§§§§.####...........§§§§§§# ##.....ikv.....##§§§§§# ##...# j   gnoll sergeant (polearm, asleep)....# #§§§§§# #### jj 2 gnolls (asleep)#### #######o   orc (asleep)Read: 2 scrolls of poisonPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateivThe air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust.  Okay, then.ivi~i|ii. _i8 i? Gear: 26/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  i@ q - a javelin  s - 9 poisoned darts (quivered)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=) iM@ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i? #.#.#bronnyjavo the Spear-Bearer§§§§§§§j§§ #...# . Merfolk§§§§§§§o ####..######. Health: 79/79 ========================§§§§§§j #............ Magic: 10/10 ========================§§§§§ #............ AC: 7Str: 18§§§§ #............ EV: 17Int: 8j§# #######...... SH: 0Dex: 22#§##...... XL: 10 Next: 27% Place: Dungeon:8#@## ###...... Noise: ---------  Time: 7188.3 (0.0)#§§#######........ k) +4 trident (drain)##§§§......#.iG@ ..... Throw: 9 darts (poison)#.§§§§§.####...........§§§§§§# ##..........##§§§§§# ##...# j   gnoll sergeant (polearm, asleep)....# #§§§§§# #### jj 2 gnolls (asleep)#### #######o   orc (asleep)Read: 2 scrolls of poisonPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThe air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust. _Okay, then.i+ i #Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon) ie 9 a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)iP j - an amulet of guardian spirit  p - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip id i"l#.#.#bronnyjavo the Spear-Bearer§§§§§§§j§§ #...# . Merfolk§§§§§§§o ####..######. Health: 79/79 ========================§§§§§§j #............ Magic: 10/10 ========================§§§§§ #............ AC: 7Str: 18§§§§ #............ EV: 17Int: 8j§# #######...... SH: 0Dex: 22#§##...... XL: 10 Next: 27% Place: Dungeon:8iwm|#@## ###...... Noise: ---------  Time: 7188.3 (0.0)#§§#######........ k) +4 trident (drain)##§§§......#...... Throw: 9 darts (poison)#.§§§§§.####...........§§§§§§# ##..........##§§§§§# ##...# j   gnoll sergeant (polearm, asleep)....# #§§§§§# #### jj 2 gnolls (asleep)#### #######o   orc (asleep)Read: 2 scrolls of poisonPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThe air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust. _Okay, then.iuPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  The air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust. _Okay, then.  iviV}i!. _iAd ie Drink which item? Potions  c - 2 potions of curing  r - a potion of resistanceif a - 3 potions of ambrosia  b - 3 potions of brilliance  e - 2 potions of enlightenment  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - 2 inky potions [!] read|quaff|evoke[?] describe selectediN r - a potion of resistance. A potion which grants temporary resistance to a variety of harmful effects: fire, cold, electricity, poison, and acid. It is a rare potion. Stash search prefixes: {inventory} {rF+ rC+ rElec rPois rCorr} {potion} {resist poison} {poison resistance} {resist cold} {cold resistance} {resist corrosion} {corrosion resistance} {resist electricity} {electricity resistance} {resist fire} {fire resistance} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “Aha! will fate play tricks upon me? Will the elements lay plots against me?  Shall fire, air, and water make a combined attack against me? Well, they  shall know what a determined man can do. I will not yield. I will not stir  a single foot backwards, and it will be seen whether man or nature is to  have the upper hand!”  -Jules Verne, _Journey into the Interior of the Earth_. 1864 trans. F.A. Malleson, 1877i(Drink which item? Potions  c - 2 potions of curing  r - a potion of resistance  a - 3 potions of ambrosia  b - 3 potions of brilliance  iUle - 2 potions of enlightenment  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  n - a fizzy yellow potion  o - 2 inky potions [!] read|quaff|evoke[?] describe selectedi #.#.#bronnyjavo the Spear-Bearer§§§§§§§j§§ #...# . Merfolk§§§§§§§o ####..######. Health: 79/79 ========================§§§§§§j #............ Magic: 10/10 ========================§§§§§ #............ AC: 7Str: 18§§§§ #............ EV: 17Int: 8j§# #######...... SH: 0Dex: 22#§##...... XL: 10 Next: 27% Place: Dungeon:8#@## ###...... Noise: ---------  Time: 7188.3 (0.0)#§§#######........ k) +4 trident (drain)##§§§......#.iq c..... Throw: 9 darts (poison)#.§§§§§.####...........§§§§§§# ##..........##§§§§§# ##...# j   gnoll sergeant (polearm, asleep)....# #§§§§§# #### jj 2 gnolls (asleep)#### #######o   orc (asleep)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThe air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust. _Okay, then. _Okay, then.9.3 (1Resist   Dir - look around, f - activate  The air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust. _Okay, then. _You feel protected.i1§§§§§§§j§§ #...# ..§o ####..######.#§j #............#§ #.#§ #.j§# ########§# #.#.####.#§@#######...##§§§......##.§§§§§.####.i2.....§§§§§§# #.....##§§§§§# ##....# #§§§§§# #### j   gnoll (asleep)#### ####### in:X.......j......ib;&90iAiEN _You see here a +0 spear.i§§§§§§.o ####..######.# §§.j #............# §§. #.#§. #.j§# #########§# #.#.####.#§§#######...###§@§......###.§§§§§.####.#.....§§§§§§# ##.....##§§§§§# ## ....# #§§§§§# ######## ####### iv..%.........1 _%iݹ ..%....o ####..######.# §§§...j #.# §§... #. §§.. #. j.# #. #§#i m # #.## ### #§§#. ##@§§......#. #.§§§§§.####. .....§§§§§§# ##..... .....##§§§§§# ##...##.# #§§§§§# ##### #######i?.§☼.☼iH%2iiDix ..%....o ####..######.# bronnyjavo the Spear-Bearer.§☼...j #............# Merfolk.§... #............# Health: 79/79 ========================i(y §§.. #............. Magic: 10/10 ========================j.# #######....... AC: 7Str: 18#*##....... EV: 17Int: 8#*## ###....... SH: 0Dex: 22#§*#######......... XL: 10 Next: 27% Place: Dungeon:8iy ##@§§......#....... Noise: ---------  Time: 7192.3 (0.0)#.§§§§§.####....... k) +4 trident (drain).....☼§§§§§# ##.....# Throw: 9 darts (poison)iy .....##§§§§§# ##...## Resist .....# #§§§§§# ######### #######j   gnoll (asleep) _You feel protected. _You see here a +0 spear.  Throw: 9 darts (poison)i%z 5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 98% to hit)iΫ..%....o ####..######.# bronnyjavo the Spear-Bearer.§☼...j #............# Merfolk.§... #............# Health: 79/79 ========================§§.. #............. Magic: 10/10 ========================j.# #######....... AC: 7Str: 18#(##....... EV: 17Int: 8#(## ###....... SH: 0Dex: 22#§(#######......... XL: 10 Next: 27% Place: Dungeon:8##@§§......#....... Noise: ---------  Time: 7192.3 (0.0)#.i§§§§§.####....... k) +4 trident (drain).....☼§§§§§# ##.....# Throw: 9 darts (poison).....##§§§§§# ##...## Resist .....# #§§§§§# ######### #######j   gnoll (very poisoned) _You feel protected. _You see here a +0 spear.  Throw: 9 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 98% to hit)i_3Z.jYou see here a +0 spear.  Throw: 9 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (asleep, 98% to hit)  You throw a dart. The dart hits the gnoll! The gnoll is poisoned.i~B☼.§☼☼§§☼☼3.2 (0.98 _i-Fi B..%....o ####..######.# .§☼...j #.# .§... #.#§§.. #.#.j# #.##☼# #.#.## ###.#§§#.###§@§......#.##.§§§§☼.####.#.....☼☼§§☼§# ##.....#.....##§☼§§§# ##...## .....# ###### ##iNK○☼○i,4.2 (1.0iiMiKiiiizi+iiݺ iw ..%....o ####..######.# .§○...j #.# .§... #. ☼§.. #. .j# #. #☼# # #.## ### #§§# i. ##@§§......#. #.§§§§☼.####. .....○☼§§☼§# ##..... .....##§☼§§§# ##...## .....# #§§§§§# #### ##### #######j   gnoll (very poisoned) i☼○☼☼☼○○§§○○§☼ iI%5 i%% i* i=0.......j.. #...# ....%....o ####..######.☼○...j i?.§.#☼§.. #.......j# ######○# .## ####☼@#######..#§§☼...... #.§§§§○.####....... .....○○§§○§# ##..... .....##§○§☼§# ##...##.....# #§§§§§######### ####### i>°☼○☼ iE☼°☼○§☼☼☼ ie%6 i i N _You see here a +0 spear. i2  .......j.. #...# .. bronnyjavo the Spear-Bearer ..%....o ####..######.# Merfolk .☼°...j #............# Health: 79/79 ======================== .☼... #............# Magic: 10/10 ======================== ○§.. #............. AC: 7Str: 18 .j# #######....... EV: 17Int: 8 #○# #....... SH: 0Dex: 22 #.## ###....... XL: 10 Next: 27% Place: Dungeon:8 #☼@#######......... Noise: ---------  Time: 7196.2 (0.0) ##☼§☼......#....... k) +4 trident (drain) #.☼§§§○.####....... Throw: 8 darts (poison)[15 ix X .....°○§§○§# ##.....# Resist  .....##☼○§☼☼# ##...## .....# #☼§§§§# ####  j   gnoll (very poisoned) ##### ####### Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (asleep, 98% to hit) _You throw a dart. The dart hits the gnoll! The gnoll is poisoned. _You see here a +0 spear.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target ip C*@ ij○ _You throw a dart. The dart hits the gnoll! The gnoll is poisoned. _You see here a +0 spear.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (lightly wounded, very poisoned, 76% to hit)  Your weapon can't reach that far! i j j* i F○* iMy >.* iLu.......j.. #...# .. bronnyjavo the Spear-Bearer..%....o ####..######.# Merfolk iM.○°...j #............# Health: 79/79 ========================.☼... #............# Magic: 10/10 ========================○§.. #............. AC: 7Str: 18.j# #######....... EV: 17Int: 8#°##....... SH: 0Dex: 22#.## ###....... XL: 10 Next: 27% Place: Dungeon:8#○@#######......... Noise: ---------  Time: 7196.2 (0.0)##☼§○......#....... k) +4 trident (drain)#.☼§§§°.####....... Throw: 8 darts (poison) iM.....°°§§°§# ##.....# Resist .....##☼°§○☼# ##...##.....# #☼§§§§# #### j   gnoll (poisoned) iPOu##### ####### _You throw a dart. The dart hits the gnoll! The gnoll is poisoned. _You see here a +0 spear.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target8 (0.6 ip9 _You swing at nothing. i  .j.. #...#  ..%....o ####..######. .○°...j #. .☼... #. ○§.. # .j# # #°# # #.## ### #@○####### ##☼§○......# #.☼§§§°.#### .....°°§§°§# ##..... .....##☼°§○☼# ##... .....# #☼§§§§# #### ##### #######o   orc (asleep) i 9..○.☼○○.°§§°☼○°☼○○○☼7.8 (1.0 i  iU iM #.# .......j.. #...# ..%....o ####..######......j.○..☼.. #.......j# ######°# ## ###○○#######..##○§○...... #.○§§§°.####.ik......°§§°☼# ##.....j   gnoll sergeant (polearm, asleep)j 2 gnolls (1 asleep, 1 poisoned)iP.°°°☼§..§☼..☼°i%8i7%iCiA #.#.#  bronnyjavo the Spear-Bearer .......j.. #...# . Merfolk ..%....o ####..######. Health: 79/79 ======================== ......j #............ Magic: 10/10 ======================== .○... #............ AC: 7Str: 18 .☼.. #............ EV: 17Int: 8 .j# #######...... SH: 0Dex: 22 #*# #...... XL: 10 Next: 27% Place: Dungeon:8i)r #@## ###...... Noise: ---------  Time: 7198.8 (0.0) #°°#######........ k) +4 trident (drain) ##○§°......#...... Throw: 8 darts (poison) #.○§☼§..####...... Resist  .......§☼.☼# ##..... .....##○.☼°○# ##...# j   gnoll sergeant (polearm, asleep) .....# #○☼§§§# #### jj 2 gnolls (1 asleep, 1 poisoned)i  ##### #######  o   orc (asleep)Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _You swing at nothing.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (moderately wounded, poisoned, 76% to hit)ij j*i^ j*Aim: a gnoll, wielding a +0 whip (moderately wounded, poisoned, 76% to hit)i #.#.#  bronnyjavo the Spear-Bearer .......j.. #...# . Merfolk ..%....o ####..######. Health: 79/79 ========================i ......j #............ Magic: 10/10 ======================== .○... #............ AC: 7Str: 18 .☼.. #............ EV: 17Int: 8 .)# #######...... SH: 0Dex: 22 #.# #...... XL: 10 Next: 27% Place: Dungeon:8iߥ #@## ###...... Noise: ---------  Time: 7198.8 (0.0) #°°#######........ k) +4 trident (drain)i  ##○§°......#...... Throw: 8 darts (poison) i#.○§☼§..####...... Resist  .......§☼.☼# ##..... .....##○.☼°○# ##...# j   gnoll sergeant (polearm, asleep) .....# #○☼§§§# #### jj 2 gnolls (1 asleep, 1 poisoned) ##### #######  o   orc (asleep)Press: ? - help, Dir - move target _You swing at nothing.  iئReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (moderately wounded, poisoned, 76% to hit)  i2You reach to attack! You impale the gnoll!!ijReach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (moderately wounded, poisoned, 76% to hit)  You reach to attack! You impale the gnoll!!  You kill the gnoll!  The gnoll sergeant shouts! The gnoll shouts! The orc shouts!iS.oi<I.jiT.jiֽ  #.#.#  ........j. #...#  ..%..j..  .....o.  .°..j  .○..  .)#  #.#  #@##  ##°☼° #.°§☼§. .......§☼.○#  #°.○°°# j)  #°○☼§☼# jpolearm)iV/ ##### ####### o  You encounter a gnoll. It is wielding a +0 spear.i6===9.5 (0.7ii' _The gnoll shouts!i=........j. #...# ..%..j.. ####..######.#...o. #............#°..j #.#○.. #.)# ########.# #.#.####.#°@#######...##°☼°......##.°§☼§..####........§☼.○# #.....##°.○°°# ##.....# #°○☼§☼# #### j   gnolliNk##### ####### i0oi0Fi!.i&.ji0...○○.iGF   sky beast (wandering)j   gnollo   orci>7--200.5 (1.0i]7%i  iIE_You encounter a sky beast.i#N _You see here a +0 spear.i6F.%..... ####..######.# ....j.. #............# °.oj #.#○.. #.)# #########.# #.i{y#.####.#.)#######...###°@.......###.°§○§..####.#.......§○.○# ##.....##°.○.°# ## .....# #°○☼§☼# ######### ####### iMG.°..☼○☼☼○.°..°...°○☼○iV---1 _iK7%ii8-  F.%..... ####..######.# ....... #.# ....j #. .°.. #. .j# #. #.# # #.## ### #.)#. ##@○.#. #..☼○☼..####. .......☼○.°# ##..... .....##..°..# ##...## .....# #.°○☼○# #### ##### #######j   gnoll sergeant (polearm)i0 uj)ji1 _joi: .°°jj 2 gnolls (1 polearm)o   orciS< ?-2i!H ,%i  F.%..... ####..######.# bronnyjavo the Spear-Bearer ....... #............# Merfolk ...j. #............# Health: 79/79 ======================== .°j. #............. Magic: 10/10 ======================== .o# #######....... AC: 7Str: 18 #j# #....... EV: 17Int: 8 #.## ###....... SH: 0Dex: 22 #.)#######......... XL: 10 Next: 27% Place: Dungeon:8 ##@○.......#....... Noise: ---------  Time: 7202.5 (0.0) #..☼°☼..####....... k) +4 trident (drain) .......[i6 F40m☼°.°# ##.....# Throw: 8 darts (poison) .....##..°..# ##...## Resist  .....# #.°○☼○# ####  ##### #######  j   gnoll sergeant (polearm)  jj 2 gnolls (1 polearm)  o   orcYou encounter a gnoll. It is wielding a +0 spear. _The gnoll shouts! _You encounter a sky beast. _You see here a +0 spear.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetiWF.%..... ####..######.# bronnyjavo the Spear-Bearer....... #............# Merfolk...j. #............# Health: 79/79 ========================.°j. #............. Magic: 10/10 ========================iX.o# #######....... AC: 7Str: 18#j##....... EV: 17Int: 8#.## ###....... SH: 0Dex: 22#.)#######......... XL: 10 Next: 27% Place: Dungeon:8##@○.......#....... Noise: ---------  Time: 7202.5 (0.0)#..☼°☼..####....... k) +4 trident (drain).......☼°.°# ##.....# Throw: 8 darts (poison).....##..°..# ##...## Resist .....# #.°○☼○# #########iYy #######j   gnoll sergeant (polearm)jj 2 gnolls (1 polearm)o   orc _The gnoll shouts! _You encounter a sky beast. _You see here a +0 spear.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetOkay, then.iXbij. _!iF.%..... ####..######.# bronnyjavo the Spear-Bearer....... #............# Merfolk...j. #............# Health: 79/79 ========================.°j. #............. Magic: 10/10 ========================.o# #######....... AC: 7Str: 18#j##....... EV: 17Int: 8#.## ###....... SH: 0Dex: 22#.)#######......... XL: 10 Next: 27% Place: Dungeon:8##@○.......#....... Noise: ---------  Time: 7202.5 (0.0)#..☼°☼[40!iFMm..####....... k) +4 trident (drain).......☼°.°# ##.....# Throw: 8 darts (poison).....##..°..# ##...## Resist .....# #.°○☼○# ######### #######j   gnoll sergeant (polearm)jj 2 gnolls (1 polearm)o   orc _Okay, then.Read: 3 scrolls of immolationPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail  (susceptible)"iC%j  Read: 3 scrolls of immolationPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.  [Stash: a blade talisman]  [the floor.]"i!d %.the floor.]"iX .."i9.."i>.."i@'?.°"iP°jLook: a gnoll, wielding a +0 club (susceptible)"ijon orc, wielding a +0 dagger and wearing a +0 scale mail (susceptible)"i{so#You can't see that place.  [a rock wall.]"ii:##"iiX ##"i:#)"i4@#)"ikG7.#"i= j.  Look: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail  (susceptible)#i< ojn orc, wielding a +0 dagger and wearing a +0 scale mail (susceptible)$i@oj gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail  $i(susceptible)%i sj#You can't see that place.  [a rock wall.]%i## %i1M# &irG#  [a rock wall.]&i j#Look: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail  (susceptible)'i-F.%..... ####..######.# bronnyjavo the Spear-Bearer....... #............# Merfolk...j. #............# Health: 79/79 ========================.°j. #............. Magic: 10/10 ========================.o# #######....... AC: 7Str: 18#j##....... EV: 17Int: 8#.## ###....... SH: 0Dex: 22#.)#######......... XL: 10 Next: 27% Place: Dungeon:8##@○.......#....... Noise: ---------  Time: 7202.5 (0.0)#..☼°'i#☼..####....... k) +4 trident (drain).......☼°.°# ##.....# Throw: 8 darts (poison).....##..°..# ##...## Resist .....# #.°○☼○# ######### #######j   gnoll sergeant (polearm)jj 2 gnolls (1 polearm)o   orcPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail  (susceptible)  As you read the scroll of immolation, it crumbles to dust.  The creatures around you are filled with an inner flame!'i.'i^S.j'iO.j'iN)o'i..j°○°○○°....°○°j, inner flame)j   gnoll (inner flame)o(inner flame)'i13.5 (1 _'ip \%oo'i7,i5F.%..... ####..######.# ....... #.# ..... #.#...j #.#j)# #.##o# #.#j## ###.#.)#.###.@.#.##..○°○..####.#.......○°..# ##.....#.....##.....# ##...## .....# ###### ####### ,iG=,..,i=-=4,iC2% j,iKD;ojjjo,iF Dir - look around, f - activate  Look: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail  (susceptible)  As you read the scroll of immolation, it crumbles to dust. _The gnoll sergeant closely misses you.,i* F.%..... ####..######.# ....... #.# ..... #.## ...j #.# j)# #.##o# #.#j## ###.,i 7#.)#.###.°#.# #..○.○..####.# .......○...# ##.....## ,ig j.....##.....# ##...## .....###### # ,i> Q.j,i# oThe gnoll sergeant attacks as it pursues you!,i ..°.°,i °.°.jo   orc (inner flame),i[ %5,i2 %ojjo,iƻ [ _The gnoll sergeant barely misses you.-il3F.%..... ####..######.# . #.# ..... #.## ...j #.# j)# #.## #.# #. #o## ###. #.j#.## ##.#.# #..°.°..####.# .°...# ##.....## .....##.....# ##...## ...##### # -iL)j-iK*o-iڕ.jo   orc (inner flame)-i--6-i!\%oo-i3-iF.%..... ####..######.# . #.# ..... #.## ...j #.# j)# #.## #.# #. #.## ###.. #.o#.## ##.j.#.# #..°.°..####.# .-i׌°...# ##.....## .....##.....# ##...## ....##### # -iF.j-iXK)o-ig......j-i?-7-iRU%oo-iX-io F.%..... ####..######.# . #.# ..... #.## ...j #.# j)# #.## #.# #... #.## ###.. -ip 8#.)#.## ##.oj..@...#.# #.####.# .# ##.....## .....##.....# ##...## .....##### # -iYs 2j-iz j   gnoll (polearm, inner flame)o   orc (inner flame)-i`{ %8-iɂ u%ojjo-i) .i8=PF.%..... ####..######.# . #.# ..... #.## ...j #.# j)# #.......## #.# #... #.## ###. #j)#.## ##.oj...@..#.# #.####.# .# ##.....## .....##.....# ##...## .....# #.....###### ####### .iF?i.o.j.i?g.j.i@J.j.iVA2o..iH#j.iQI1o.iI%9.iQ7oj.i|Q9jo.iS.i: F.%..... ####..######.# . #.# ..... #...## ...j #.....# j)# #.......## #.# #.. #.## ###. #.)#.## ##j..oj..@.#.# #.####.# ..# ##.....## .....##.....# ##...## .....# #.....##### ####### .jj.i < @.j.i$= .oThe gnoll sergeant attacks as it pursues you!.iDJ jj 2 gnolls (1 polearm, inner flame)o=10.iyQ %jj..ojjjj.ihS T _The gnoll sergeant misses you./ih ........j. #...# ...F.%..... ####..######.# ..#.# ..... #.## ...j #.......# j)# #######.## #.# #. #.## ###. #.j#######@........###.j..oj...#.......#  #####.......# ......# ##.....#.....# ##...#.....# #.....# ######### #######   gnoll (/i S.o/i C.j/i : .j/i KThe gnoll sergeant attacks as it pursues you!/i Tjo/i %1/i %j...jojjo/i [ _The gnoll sergeant barely misses you.1iGn$.j. #...# ...  F.%..... ####..######.# 1io3. #............# ..... #............## ...j #.............# j)# #.......## #.# #.. #.## ###. #.j#######.## 1iiof##..j...j..#.# #......o####.......# ..# ##.....##  .....##.....# ##...##1i p .....# #.....# #### ##### ####### .1ir:o.1iz;o1iz--21i%ojjo1i1iO #.#.# > .......j. #...# ... F.%..... ####..######.#  ..#............# ..... #............## ...j #.......# j)# #######.## #.# #. #.## ###. #.j#######...###..j..oj..#.#  #####..1iP ......# ##..#.....# ##... ....# #.....# ####o   orc ( #### #######1i^QA.j1iQE.o1iYTjo1iDZ?-31i`\%jj1i(c2iUW#[#.# .  #.#.# > ......j. #...# ... .%..... ####..######.# ..2iV#......#  ..... #......## ...j #.......# j)# #######.## #.# #. #.## ###. #.j#######...###..j...oj.#.#  #####..#2iW......# ##..#.....# ##... ...# #.....# #### ### #######2iYK.j2iZE.o2icb;j2ib%42i-j%ojjo2ik5i\95iO;iA gnoll sergeant. A commander of a pack of gnolls. Scars on its stout body give evidence of how itearned its rank. Max HP: ~26Will: +AC: ++EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 79% to hit with your +4 trident of draining (at present). 5i;It has about 44% to hit you. AttackMax Damage Hit: +0 trident 19 It can open doors. [!]: Description|Statuses7iB7i#[#.#..bronnyjavo the Spear-Bearer#.#.#.>.Merfolk ......j. #...# ...Health: 79/79 ======================== .%..... ####..######.#Magic: 10/10 ======================== ....... #............#AC: 77iStr: 18  ..... #............##EV: 17Int: 8...j #.............#SH: 0Dex: 22j)# #######.......##XL: 10 Next: 27% Place: Dungeon:8#.##.@.......Noise: ---------  Time: 7214.5 (1.0)#.## ###.........k) +4 trident (drain)#.j#######.........##Throw: 8 darts (poison)##..j....oj#.......#Resist #.......####.......# ...........# ##.....##j   gnoll sergeant (polearm, inner flame) ....##.....# ##...##o   orc (inner flame) ...# #.....#[39;47iV9m #### ### #######The gnoll sergeant attacks as it pursues you! _The gnoll sergeant barely misses you.The gnoll sergeant attacks as it pursues you! _The gnoll sergeant misses you.The gnoll sergeant attacks as it pursues you! _The gnoll sergeant barely misses you.7iǧ7ir7i7io8i  #.#.# ..  #[#.# .. #.#.# .>. .......j. #...# ... F.%..... ####..######.#.. #.... #...#...j #...... j)# ######### #. #. #.## ###... #.j#######..## ##..j....oj#.#  #.......###..#  ...........#..##..##.....# ##...## ....# #.....# ####8i 1j8i 6j.8i .j   gnoll sergeant (polearm, inner flame)8i %58i Cjj8i 9iGK #.#.## ... .. #.#.# ..  #[#.# .. #.#.# .>. ........j. #...# ...F.%..... ####..######.#.. #... ##...j #...... j)# ######### #. #. #.## ###j........ #.j#######...## ##..j....o.#.# #.####.......#  ...........#..##  .....##.....# ##...##j.[319idmj6%jj:iU #.#..# .... .. #.#.## ... .. #.#.# ..  #[#.# .. #.#.# .>.........j. #...# ...F.%..... ####..######.#.. #... ##...j #...... j)# #######.## #. #.j. #.## ###......... #.j#######.........## ##..j....o.#...# #.####.......# ...........#:i_ .....##j.j7jj:iX1)##.#####.#..# ..#.## ... ..... [ . #.# .>.........j. #...# ...F.%###..######....... .....#...j #....... j)# #######j##:iBZL #.## ###....j#######....###..j....o.#.. ####.......:iZ1o:i)\:i\1j.:idjo   orc (inner flame):ie%8:iojojo:ip;iE###.#......... K.)##.#####.#..# .;iE#.#.## ... ..... [ . #.# .>.........j. #...# ...F.%####.@######........ ......;i=G#...j #.....j j)# ######### #.## ###o...j#######...###..j....o.;iI:o.;ikN9j.;iX joThe gnoll sergeant attacks as it pursues you!=9;iN]b%jojo;i~_  The gnoll sergeant attacks as it pursues you! _The gnoll sergeant misses you.  The gnoll sergeant attacks as it pursues you! _The gnoll sergeant barely misses you.  The gnoll sergeant attacks as it pursues you! _The gnoll sergeant misses you.;i\ P###....###..####.#......... K.)##.####.# .#.#.## ... ..#... [ . #.#;i d .>.........j. #..@# ...F.%####..######........ #............# .....j.......#...j #.............#j)# #######.......## #o.....;i ## ###..........j#######..##;iȫ 1j;i 6o.;i: 8j.;i/ E j   gnoll (polearm, inner flame)o   orc (inner flame)The gnoll sergeant attacks as it pursues you!;i U3--20;i@ Cjj;i N _The gnoll sergeant hits you from afar with a +0 trident.AiFg###..........###..#bronnyjavo the Spear-Bearer###.#......... K.Merfolk#)##.###.... .#Health: 73/79 ======================--#.#..# .... ..Magic: 10/10 ========================#.#.## ... ..AC: 7Str: 18#.#.# ..EV: 17Int: 8Ai/h:#[#.#..SH: 0Dex: 22#.#.#.>.XL: 10 Next: 27% Place: Dungeon:8  ........j. #..@# ...Noise: =--------  Time: 7220.5 (0.0)F.%..... ####.*######.#k) +4 trident (drain)....... #....j.......#Throw: 8 darts (poison)..... #............##Resist Aih...j #.............#j)# #######o......##j   gnoll sergeant (polearm, inner flame)#.##.........j   gnoll (polearm, inner flame)#.## ###j........Ai0iko   orc (inner flame)#.j#######.........## _The gnoll sergeant hits you from afar with a +0 trident.  Throw: 8 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)Ai}B###..........###..#bronnyjavo the Spear-Bearer###.#......... K.Merfolk#)##.###.... .#Health: 73/79 ======================--#.#..# .... ..Magic: 10/10 ========================#.#.## ... ..AC: 7Str: 18#.#.# ..Ai WEV: 17Int: 8#[#.#..SH: 0Dex: 22#.#.#.>.XL: 10 Next: 27% Place: Dungeon:8  ........j. #..@# ...Noise: =--------  Time: 7220.5 (0.0)AiZF.%..... ####.(######.#k) +4 trident (drain)....... #....(.......#AiThrow: 8 darts (poison)..... #....(.......##Resist Ai...j #....(........#Aij)# #######o......##j   gnoll sergeant (polearm, inner flame)#.##.........j   gnoll (polearm, inner flame)#.## ###j........o   orc (inner flame)#.j#######.........##Ai=Press: ? - help, Q - select action, ( or ) - cycleAi{Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerAi{flame, 72% to hit)  You throw a dart.  The dart barely misses the gnoll sergeant.Ai9~:j.Ai)8o.Ai/jAi.j.jj 2 gnolls (1 polearm, inner flame)oAi"g41.4 (0.97AijojjjjjoAi  Shift-Dir - straight line  Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)  You throw a dart.  The dart barely misses the gnoll sergeant. _The gnoll sergeant misses you.Bi+# ......#..####...K#####.###..........###..####.#......... K.)##.####.# .# ... ..#... #[ .Bi[ #.# .>.........j. #...# ...F.%###..######....... #....j.. ..... #............#...j #....(o.......# j)# #######.......##   gnoll ( #j....## ###j..Bi8j.Bi49o.Bi9j.BiE9 jBiKThe gnoll sergeant attacks as it pursues you!Bijj 2 gnolls (1 polearm, inner flame)o.Bi\452.4 (1.0Bi%ojjoBi\ _The gnoll sergeant closely misses you.Bi.#.##..#... ......#..####...K#####.###..........###..####.#......... K.)##.####.# .BiWJ# ... ..... [ . #.# .>.........j. #...# ...F.%###.j######....... #.....#..... #....o.......#Bi...j #....(..    gnoll (j)# #######j......## #jBi-.Bi5!oBiy.Bi1jBin:j.Bi jj.You start to feel less resistant.The gnoll sergeant attacks as it pursues you!Bi2-3Resist BiCjjBi4N _The gnoll sergeant hits you from afar with a +0 trident.Ci~.#.........####.##..#.... bronnyjavo the Spear-Bearer......#..####...K#####. Merfolk###..........###..#Health: 72/79 =====================---###.#......... K.Magic: 10/10 ========================#)##.###.... .#AC: 7Str: 18#.#..# .... ..EV: 17Int: 8#.#.## ... ..SH: 0Dex: 22#.#.# ..XL: 10 Next: 27% Place: Dungeon:8#[#@#..Noise: =--------  Time: 7223.4 (0.0)#.#*#.>.k) +4 trident (drain)........j.i49m #..j# ...Throw: 7 darts (poison)F.%..... ####..######.#Resist ....... #....o.......#..... #............##j   gnoll sergeant (polearm, inner flame)...j #....(.j......#j   gnoll (inner flame)j)# #######j......##o   orc (inner flame)#.##......... _The gnoll sergeant hits you from afar with a +0 trident.  Throw: 7 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)Ci .*.jCi7 >..Ci .@Ci 1@.Di]*jAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)Di.#.........####.##..#.... bronnyjavo the Spear-Bearer......#..####...K#####. Merfolk###..........###..#Health: 72/79 =====================---###.#......... K.Magic: 10/10 ========================#)##.###.... .#AC: 7Str: 18#.#..# .... ..EV: 17Int: 8#.#.## ... ..SH: 0Dex: 22#.#.# ..XL: 10 Next: 27% Place: Dungeon:8#[#@#..Noise: =--------  Time: 7223.4 (0.0)#.#(#.>.k) +4 trident (drain)iT4m........j. #..(# ...Throw: 7 darts (poison)F.%..... ####.(######.#Resist ....... #....(.......#..... #....(.......##j   gnoll sergeant (polearm, inner flame)...j #....(.j......#j   gnoll (inner flame)j)# #######j......##o   orc (inner flame)#.##.........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)  You throw a dart.  The dart barely misses the gnoll sergeant.Di҆ jShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)  You throw a dart.  The dart barely misses the gnoll sergeant.The dart completely misses the orc.Di 9o.Di.j...jj 2 gnolls (1 polearm, inner flame)oDiV3=-4.3 (0.96 _DiRj%ojjjoDiDiZ ###........K.> .#.##..#... ......#..####...K#####.###..........###..####.#......... K.)##.####.# .# ... ..... Di# [#. . #.#. .>.........j. #..j# ...F.%###.o######....... #...... ..... #.....j#   gnoll (...j #....(.. Di {j)# #######j##Di 3jDii 9j.Di 7j.Di- 7o.Di6 jjj 2 gnolls (1 polearm, inner flame)o.Di ~4=-5.3 (1.0Di j%jjjDi Fi-v###......##)...##F#####........K.> .#.##..#... ......#..####...K#####.###..........###..####.#......... K.)##.####.# .# ... ...#... [#. . #.#j .>.........j. #..o# ...F.%###..######....... #.....j    gnoll (..... #......#...j #....(j#Fi/jj.j.Fi 27o.Fi26j.Fi:jj 2 gnolls (1 polearm, inner flame).Fit;-56FiDjo%jjjoFi... #.........####.##..#.... ......#..####...K#####.###..........###..# ###.#......... K. #)##.###.... .# #.#.@# .... .. #.#.## ... ..#.#.# .. #[#j# .  Fi~#.#o# > ........j. #...# ...F.%..... ####.j######.# ..#....j.......# ..... #......##FiPJj.Fia8j.Fi6o.Fi8j.FiLjjjo7=7joj%oHi#### #...###..#...........#####bronnyjavo the Spear-Bearer # ###......##.......)...##F## Merfolk ####...............K.>... Health: 77/79 =======================- #.........####.##..#.... Magic: 10/10 ========================......#..####...K#####. AC: 7Str: 18###..........###..#EV: 17Int: 8###.#......... K.SH: 0Dex: 22#)##.###.... .#XL: 10 Next: 27% Place: Dungeon:8#.#.@# .... ..Noise: ---------  Time: 7227.3 (0.0)#.#*##iK39;49m ... ..k) +4 trident (drain)#.#j# ..Throw: 6 darts (poison)#[#o#..Resist #.#.#.>. ........j. #..j# ...j   gnoll sergeant (polearm, inner flame)F.%..... ####.j######.#jj 2 gnolls (1 polearm, inner flame)....... #............#o   orc (inner flame)..... #............## _The dart completely misses the orc.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)Hi! ..jHi.@Hi2@.Hi*jAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)Hix #### #...###..#...........#####bronnyjavo the Spear-Bearer # ###......##.......)...##F## Merfolk ####...............K.>... Health: 77/79 =======================- #.........####.##..#.... Magic: 10/10 ========================......#..####...K#####. AC: 7Str: 18###..........###..#EV: 17Int: 8###.#......... K.SH: 0Dex: 22Hil v#)##.###.... .#XL: 10 Next: 27% Place: Dungeon:8#.#.@# .... ..Noise: ---------  Time: 7227.3 (0.0)#.#(## ... ..k) +4 trident (drain)#.#j# ..Throw: 6 darts (poison)#[#o#..Resist #.#.#.>. ........j. #..j# ...j   gnoll sergeant (polearm, inner flame,…)F.%..... ####.j######.#jj 2 gnolls (1 polearm, inner flame)....... #............#o   orc (inner flame)HiC ..... #............##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)  You throw a dart. The dart hits the gnoll sergeant.  The gnoll sergeant is poisoned.Hiu :j.Hiv 3j.Hi X.jHi o8=8.2 (0.95Hiň jjjjHi j  Shift-Dir - straight line  Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, 72% to hit)  You throw a dart. The dart hits the gnoll sergeant.  The gnoll sergeant is poisoned. _hits you but does no damage.Qi>...###.#.......).......... #### #...###..#...........##### ###......##)...##F#####.........K.> #.........####.##..#... ......#..####...K#####.###..........###..####.#......... K.)##@####.# ..## ... ...#j.. [#o . #.#j .>. ........j. #..j# ...F.%###..######.......#j(Qi?Eo.Qi@3j.QiA3j.QiJ_jjjQiKc9=-9.2 (1.0QiL QiTjojjjjj%oQiXd _Your resistance to elements expires.Vis{...###.#.............)..........  bronnyjavo the Spear-Bearer #### #...###..#...........#####  Merfolk # ###......##.......)...##F##  Health: 79/79 ======================== # ###...............K.>...  Magic: 10/10 ======================== # .........####.##..#....  AC: 7Str: 18 ......#..####...K#####.  EV: 17Int: 8 ###..........###..#  SH: 0Vi<Dex: 22 ###.#......... K.  XL: 10 Next: 27% Place: Dungeon:8 #)##@###.... .#  Noise: ---------  Time: 7229.2 (1.0) #.#*.# .... ..  k) +4 trident (drain) #.#j## ... ..  Throw: 5 darts (poison) #.#o# ..  #[#j# ..  Vi#.#j# .>.  j   gnoll sergeant (polearm, inner flame,…)........j. #...# ...  jj 2 gnolls (1 polearm, inner flame)  F.%..... ####..######.#  o   orc (inner flame)  ....... #............# _Your resistance to elements expires.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, poisoned, 77% to hit)Vi6 *Vil*****.jVi# ...*.*.*.*Viog ...###..*.**ViH R##*ViU #.*#**Vic V**#.ViI ^..**ViA -*.ViP\ -*.Vil -*.ViJ.@#Vi 77@#Wi-<@*Wi*jAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, poisoned, 77% to hit)WiHC_ #jWi6#jAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, poisoned, 77% to hit)Wi:- v...###.#.............).......... bronnyjavo the Spear-Bearer #### #...###..#...........#####Merfolk WiL. *# ###......##.......)...##F## Health: 79/79 ======================== ####...............K.>... Magic: 10/10 ======================== #.........####.##..#.... AC: 7Str: 18......#..####...K#####. EV: 17Int: 8###..........###..#SH: 0Dex: 22###.#......... K.XL: 10 Next: 27% Place: Dungeon:8#)##@###.... .#Noise: ---------  Time: 7229.2 (1.0)#.#*.# .... ..k) +4 trident (drain)Wi / #.#j## ... ..Throw: 5 darts (poison)#.#o# ..#[#j#..#.#j#.>.j   gnoll sergeant (polearm, inner flame,…)........j. #...# ...jj 2 gnolls (1 polearm, inner flame)F.%..... ####..######.#Wi/ o   orc (inner flame)....... #............# _Your resistance to elements expires.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (innerflame, poisoned, 77% to hit)Wi L  The puff of flame hits the gnoll sergeant but does no damage.Wi . Flame seeps out of the gnoll sergeant.  The gnoll sergeant is engulfed in blazing flames.Wi? 0==30Wi jojjjoWi _Flame seeps out of the gnoll sergeant. The gnoll sergeant closely misses you.\i#..[....###<|.)....###### \io....###.#.............).......... .#### #...###..#...........### .# ###......##.......)...##F## .####...............K.>... .#..........####.##..#.... .......#..####...K#####.###...###..#\i-###.#@........ K. #)##.###.... .# #.#..# .... .. #.#j## ... .. #.#o# #[#j# .. #.#j# .>.  ........j. #...# ...\i@~F.%..... ####..######.#\i #You feel a bit more experienced.  You hear an explosion!\i( §You hear an explosion!  You feel a bit more experienced.  You hear an explosion!  You feel a bit more experienced.hear an explosion!feel a bit more experienced.\i- e9======1\i5 \i8 feel a bit more experienced.hear an explosion!feel a bit more experienced.hear an explosion!feel a bit more experienced. _You hear an explosion!bi>.##......#.........# #..[....###<|.......)....##### #....###.#.............)......... ..#### #...###..#...........### #.# ###......##.......)...##F# ..#####...............K.>.##....####.##..#..........#..####...K########...###..####.#......... K. #)##.###.... .# #.#.§#.... .. #.#j## ... .. #.#o# #[#j# bi?3 .. #.#j# .>.........j. #...# ...biH9§biHG------2biSbi&Uei5TM..##....#ei~#......#.........# ...#..[....###<|.......)....##### #....###.#.............)......... ..#### #...###..#...........#### ####......##.......)...##F# .###...............K.>.##...####.##..#...eiQ.......@#..####...K#########....###..####.#......... K.#)##.###.... .#§eiD##.eieiE------3ei eifi";§fi#fi7-:§fi.fi$ $ #......#...[....###<|)....##### #....###.#.............)......... ..#### #...###..#...........##### #.# ###......##.......)...##F . ####...............K.>..  ..........####.##..#. .fi"& #..####...K#########...@......###..#  ###.#... K. #)##.###.... .#§##.........j. #...# ...fi / fi/ &4fiB fi;D giIgiJgiPgiTgiG ##......#.# #..[....###<|.......)....# ....###.#.............).#### #...###..#...........##### .# ###......##.......)...##F# .# ####...............K.>. .# #....####.##..#..#..####...K#####.####.###..# ###.#. K. #)##.###.... .# #.#.§# .... ..#.#j##.##. §5iI ?12;18H§hif##......#.# #..[....###<|.......)....###### ###.#.............).. #### #...###..#...........##### # ###......##.......)...##F## # ####...............K.>... # #..........####.##..#.... .#..####...K#####. ####.###..# ###.#. K. #)##.###.... .# #.#.§# .... ..#.#)## ... ..#.igm#)#[#)#.#) hio<6hiw:§hi!yii,ii".The floor. A cloud of flame. A cloud of raging fire. Any creature not entirely immune to fire will be hurt byiia.Jtime spent in the flames. Ranged cold attacks passing through the cloud are substantially reduced in range, dissipating the cloud in the process. If placed near or over water, the heat will generate steam nearby. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.uiuil.##......#................#bronnyjavo the Spear-Bearer .#..[....###<|.......)....###### Merfolk ui...###.#.............).......... Health: 79/79 ======================== ui,#### #...###..#...........#####uiCcMagic: 10/10 ======================== ui^# ###......##.......)...##F## AC: 7ui;Str: 18 #ui ####...............K.>... EV: 17ui/:Int: 8 #uiL#..........####.##..#.... SH: 0ui]-Dex: 22uiw........#..####...K#####. XL: 10 Next: 29% Place: Dungeon:8uiy####.....@....###..#uiNoise: ---------  Time: 7236.2 (1.0)###.#......... K.ui@k) +4 trident (drain)uiıs#)##.###.... .#uiֱBThrow: 5 darts (poison)ui#.#.§# .... ..uik#.#)## ... ..ui R#.#)# ..ui <#[#)#..ui94#.#)#uiI7.>. ui[`........j. #...# ...uil=You feel a bit more experienced.  ui~You hear an explosion!  uiDYou feel a bit more experienced.  You hear an explosion!  ui=You feel a bit more experienced. _You hear an explosion!ui<§ui uiui ##......#.# #..[....###<|.......)....###### ###.#.............).  #...###..#...........#####  ###......##.......)...##F##  ####.........K.>...  #..........####.##..#.... .#..####...K#####. ####.###..# ###.#.K. #)##.###......# #.#.§# .......#.#)## ......#.#)# ...#[#)# ..i -39;49m ui; ui &7ui1 ui2 xiDW.##......#.# .#..[....###<|.......)....######.###.#.............).# #...###..#...........##### # ###......##.......)...##F## # ####.........K.>... xiQ# #..........####.##..#.... .#..####...K#####. ####.###..# ###.#.K. #)##.###......# #.#.§# .... #.#)## .....xi #.#)# ... #[#)# ..  #.#)# .>. .j. #...# ...xi<8xi:xi[ziD.#..[....###<|)....###### ....###.#.............).......... .#### #...###..#...........##### ziD .# ###......##)...##F## .# ####.........K.>... .# #..........####.##..#.... ..#..####...K#####. ####..........###..#  ###.#@.........K.ziDo #)##.###......# #.#.§# ....... #.#)## ......zi E #.#)# ... #[#)# .. #.#)#>.........j. #...#. ziUE F.%..... ####..######.#ziO^§9zi... ##....####.##..#.... ........#..####...K#####.####.....@....###..# ###.#..........K. #)##.###......# #.#.§# .......#.#)## ......#.#)# ...}iE;#[#)# . #.#)# > ........j. #...# ...}ijF}iF'40}iN<§}iP}iX##......#.# #..[....###<|.......)....###### ###.#.............). }iОf #...###..#...........#####  ###......##.......)...##F##  ####.........K.>...  #..........####.##..#.... }i.#..####...K#####. ####.}i?4###..# ###.#.K. #)##.###......# }ig#.#.§# .......}i#.#)## ......}iğ#.#)# ...#[#)# .. }i }i}i&1}iW}i~i|......#.# ..[....###<|.......)....###### ###.#.............).  #...###..#...........##### ###......##.......)...##F## ####.........K.>... #..........####.##..#.... .#..####...K#####. ####.###..# ###.#.. #)##.###......# #.#.§# .......#.#)## ......#.#)# ...#[#)# ....#.#)# ..>. [9;1~i}7H~i8~i߆&2~i:§~i@~i.[....###<|)....###### ###.#.............).......... # #...###..#...........##### ~i ###......##.......)...##F ####...............K.>... #..........####.##..#.... ~i9........#..####...K#####. ####..........###..#  ###.#.....  #)##.#### ~iu#.#.§# . #.#)## .~i7#.#)# ......##[#)# ..#.#)# ....> ~i.....j. #...# ...... %..... ####..######.#~i1K~i.K   kobold geomancer (wandering)~i&3~iT~iI} _You encounter a kobold geomancer. It is wielding a +0 dagger.iy3.[....###<|.)....###### .###.#.............). ## #...###..#....##### ###......##.......)...##F##i ####........K.>... #..........####.##..#.... .#..####...K#####. ####.###..# ###.#. #)##.###......#iG #.#..# ......K #.#)## ....... #.#)# ......# #[#)# ....... #.#)# ....>...j. #...# ....... .%..... ####..######.#iiS&4i8%i9 i3ii˝iiؤ,iii'i|i9?#..[....###<|.......)....###### ...###.#.............)..## #...###..#...........##### # ###......##.......)...##F## # ####...............K.>... # #..####.##..#.... ..#..####...K#####. ####..###..# ###.#.@....6.2 (2 #)##.###......# #.#..# ......K #.#)## ....... #.#)# ......# #[#)# .......i #.#)# ....>....j. #...# .......  F.%..... ####..######.#i\iii! ..###.#............ #### #...###..#...........#####  ###......##.......)...##F## ####...............K.>.............####.##..#. ........#..####...K#####i$"&####..........###..#  ###.#...... #)##@###......#.#..# ......K#)#............. #............#i-iI-+7.2 (1i&58%i67i  #### #...###..#.....#####  ###......##.......)...##F## ####........K.>.......i ####.##..#. ........#..####...K#########..........###..#  ###.#............ #)##.###......#.#.@# K)#.)# #..i ]..... #............##ix iЗ &8iU &%i( ilaWhat do you want to examine? Items ia a - ([) a +0 scale mailb - ()) a +0 tridenti(OiEVi_#### #...###..#...........#####bronnyjavo the Spear-Bearer # ###......##.......)...##F## Merfolk #####...............K.>... Health: 79/79 ======================== ##..........####.##..#.... Magic: 10/10 ========================........#..####...K#####. AC: 7Str: 18####..........###..#EV: 17Int: 8###.#............SH: 0Dex: 22#)##.###......#XL: 10 Next: 29% Place: Dungeon:8#.#.@# ......KNoise: ---------  Time: 7248.2 (1.0)#.#)## .......k) +4 trident (drain)iC`p#.#)# ......#Throw: 5 darts (poison)#[#)# .......#.#)# ....>.. ........j. #...# .......F.%..... ####..######.#....... #............#..... #............##You hear an explosion!  You feel a bit more experienced.  You hear an explosion!  You feel a bit more experienced. _You hear an explosion! _You encounter a kobold geomancer. It is wielding a +0 dagger.iqiqiyi#{i&iձWhat do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 scale mail  iIc - (() a poisoned dartiNi[Wia#### #...###..#...........#####bronnyjavo the Spear-Bearer # ###......##.......)...##F## Merfolk #####...............K.>... Health: 79/79 ======================== ##..........####.##..#.... Magic: 10/10 ========================........#..####...K#####. AC: 7Str: 18####..........###..#EV: 17Int: 8###.#............SH: 0Dex: 22#)##.###......#ibXL: 10 Next: 29% Place: Dungeon:8#.#.@# ......KNoise: ---------  Time: 7248.2 (0.0)#.#)## .......k) +4 trident (drain)#.#)# ......#Throw: 5 darts (poison)#[#)# .......#.#)# ....>.. ........j. #...# .......F.%..... ####..######.#i,c....... #............#..... #............##You hear an explosion!  You feel a bit more experienced.  You hear an explosion!  You feel a bit more experienced. _You hear an explosion! _You encounter a kobold geomancer. It is wielding a +0 dagger.ikikiYsintiJrA +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 13.4Current attack delay: 0.5. Damage rating: 10 (Base 6 x 120% (Str) x 141% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 8 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.i#### #...###..#...........#####bronnyjavo the Spear-Bearer # ###......##.......)...##F## Merfolk #####...............K.>... Health: 79/79 ======================== ##..........####.##..#.... Magic: 10/10 ========================........#..####...K#####. AC: 7Str: 18####..........###..#EV: 17Int: 8###.#............SH: 0Dex: 22#)##.###......#XL: 10 Next: 29% Place: Dungeon:8#.#.@# ......KNoise: ---------  Time: 7248.2 (0.0)#.#)## .......k) +4 trident (drain)[21ilX#.#)# ......#Throw: 5 darts (poison)#[#)# .......#.#)# ....>.. ........j. #...# .......F.%..... ####..######.#....... #............#..... #............##You hear an explosion!  You feel a bit more experienced.  You hear an explosion!  You feel a bit more experienced. _You hear an explosion! _You encounter a kobold geomancer. It is wielding a +0 dagger.i3Qix .#### #...###..#.##### .# ###......##.......)...##F## .# ####.........K.>... .# #..........####.##..#.... ........#..####...K#####. ####..........###..# ###.#..... #)##.###......# #.#@.# ......K #.#)## . #.#)# ......# #[#)# . #.#)# ....>..  .j. #...# . F.%..... ####..######.# . #............#  .....[i 39;49m #.##9.2 (1%ii.A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. idBase accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 13.4Current attack delay: 0.5. iDamage rating: 10 (Base 6 x 120% (Str) x 141% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetiwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 8 of the Dungeon. iߝStash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.iiCiUI.#### #...###..#...........##### bronnyjavo the Spear-Bearer .# ###......##.......)...##F## Merfolk .#####...............K.>... Health: 79/79 ======================== .##..........####.##..#.... Magic: 10/10 ========================........#..####...K#####. AC: 7Str: 18####..........###..#EV: 17Int: 8###.#............iJ]SH: 0Dex: 22#)##.###......#XL: 10 Next: 29% Place: Dungeon:8#.#@.# ......KNoise: ---------  Time: 7249.2 (1.0)#.#)## .......k) +4 trident (drain)#.#)# ......#Throw: 5 darts (poison)#[#)# .......#.#)# ....>..........j. #...# .......F.%..... ####..######.#i K....... #............#..... #............##You hear an explosion!  You feel a bit more experienced.  You hear an explosion!  You feel a bit more experienced. _You hear an explosion! _You encounter a kobold geomancer. It is wielding a +0 dagger.iQiz  ###......##)...##F## ####........K.>......####.##..#. .#..####...K#########..........###..#  ###.#............ #)##.####.#..# K##iL8.)# #[#)........j #....(........#iP&=50is8%i}w  Things that are here: _a +0 trident; a +0 scale maili(iȐWhat do you want to examine? Items  a - ([) a +0 scale mailb - ()) a +0 tridentiRi %i/t.# ###......##.......)...##F## bronnyjavo the Spear-Bearer .#####...............K.>... Merfolk .##..........####.##..#.... Health: 79/79 ========================........#..####...K#####. Magic: 10/10 ========================####..........###..#AC: 7Str: 18###.#............EV: 17Int: 8#)##.###......#SH: 0Dex: 22#.#..# ......KXL: 10 Next: 29% Place: Dungeon:8#.#@## .......Noise: ---------  Time: 7250.2 (1.0)#.#)# ......#i/k) +4 trident (drain)#[#)# .......Throw: 5 darts (poison)#.#)# ....>..i2........j. #...# .......i4F.%..... ####..######.#....... #............#..... #............##...j #....(........#You hear an explosion!  You feel a bit more experienced. _You hear an explosion! _You encounter a kobold geomancer. It is wielding a +0 dagger.Things that are here: i4>_a +0 trident; a +0 scale mailiP4iiBiIi[What do you want to examine? Items  a - ()) a +0 daggerb - ([) a +0 scale mail  c - (() a poisoned dartiE iJ .# ###......##.......)...##F## bronnyjavo the Spear-Bearer .#####...............K.>... Merfolk .##..........####.##..#.... Health: 79/79 ========================........#..####...K#####. Magic: 10/10 ========================####..........###..#AC: 7Str: 18izN ###.#............EV: 17Int: 8#)##.###......#SH: 0Dex: 22#.#..# ......KXL: 10 Next: 29% Place: Dungeon:8#.#@## .......Noise: ---------  Time: 7250.2 (0.0)#.#)# ......#k) +4 trident (drain)#[#)# .......Throw: 5 darts (poison)#.#)# ....>..........j. #...# .......F.%..... ####..######.#....... #............#..... #............##...j #....(........#You hear an explosion!  You feel a bit more experienced. _You hear an explosion! _You encounter a kobold geomancer. It is wielding a +0 daggeiO xr.Things that are here: _a +0 trident; a +0 scale mailiV idW i_ ib ỉ  ####........K.>......####.##..#. .#..K#########..........###..#  ###.#............ #)##.####.#..# K)##. #[#)..#)>....(.j)# #######.......##ii)1.2 (1 iÐ _iQ8%i  s - 6 poisoned darts (gained 1)  Things that are here:i[2.2 (26i2&%i2 _a +0 dagger; a +0 scale mailiԏ i What do you want to examine? Items  a - ()) a +0 daggeri Wb - ([) a +0 scale mailiLO ip.#####...............K.>... bronnyjavo the Spear-Bearer .##..........####.##..#.... Merfolk........#..####...K#####. Health: 79/79 ========================####..........###..#Magic: 10/10 ========================###.#............AC: 7Str: 18#)##.###......#EV: 17Int: 8#.#..# ......KSH: 0Dex: 22#.#)## .......XL: 10 Next: 29% Place: Dungeon:8#.#@# ......#Noise: ---------  Time: 7252.2 (2.0)#[#)# .......k) +4 trident (drain)#.#)# ....>[irg0;10m..Throw: 6 darts (poison)........j. #...# .......F.%..... ####..######.#....... #............#..... #............##...j #....(........#j)# #######.......## _You encounter a kobold geomancer. It is wielding a +0 dagger.Things that are here: _a +0 trident; a +0 scale mail  s - 6 poisoned darts (gained 1)  Things that are here: _a +0 dagger; a +0 scale mailiz4i.i rA +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 13.4Current attack delay: 0.5. Damage rating: 10 (Base 6 x 120% (Str) x 141% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 8 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.ii.#####...............K.>... bronnyjavo the Spear-Bearer .##..........####.##..#.... Merfolk........#..####...K#####. Health: 79/79 ========================####..........###..#Magic: 10/10 ========================###.#............AC: 7Str: 18#)##.###......#EV: 17Int: 8#.#..# ......KSH: 0Dex: 22#.#)## .......XL: 10 Next: 29% Place: Dungeon:8#.#@# ......#Noise: ---------  Time: 7252.2 (0.0)#[#)# .......k) +4 trident (drain)#.#)# ....>io[[40m..Throw: 6 darts (poison)........j. #...# .......F.%..... ####..######.#....... #............#..... #............##...j #....(........#j)# #######.......## _You encounter a kobold geomancer. It is wielding a +0 dagger.Things that are here: _a +0 trident; a +0 scale mail  s - 6 poisoned darts (gained 1)  Things that are here: _a +0 dagger; a +0 scale mailiai ii5i0  ...####.##..#. .#..K#########..........###..#  ###.#............ #)##.####.#..# K)#.)# #[.ig1 \.#)>........j. #....#.######.#.##.........i; iX< +3.2 (1inE 8%iI N _You see here a +0 spear.iHd  .#..K#########..........###..#  ###.#............ #)##.####.#..# K)#.)# #[#).i.>........j. #.... F.%..... ####..######.# ....(..#i{..#.## ###.........ii-4 _i %i'M _You see here a +0 club.i]it^ix`i+iikio: _isi;uiuiwi ###.#............  #)##.###.... #.#..# K.#)## .#.#)# ##[#)# #.#)>..........j. #...F.%..... ####.@######.# 6.2 (2  . #............#  ..... #............###i....................#.j#######.........####..j....o.#.......#iԁiiPi3i/ii 'Bi(i*i*i,i 6 #.#..# K#.#)## .#.#)# ##[#)# .#)>..........j. #...F.%..... ####..######.#  iS6. #............#  ..... #....@.......##8 ...j (iv6.# j)# #######.##i6...i6f....#.......####.......#i7k...........# ##.....##i@i.Bi N )#.)# #[#)..#)>........j. #.... F.%..... ####..######.#  ............. ..... .# ...j. j)# #########.# #................##.....# ##...##i A9.2 (1ix' 7%i0 i1 \60.2 (28i9 i< _ _s - 8 poisoned darts (gained 2)iܼi!iii i  i< i i Xi ,i i2 i_ j#.#)## ....... #.#)# ......# #[#)# ....... i #.#)# ....>.. .j. #...# ....... F.%..... ####..######.#  ....... #..# i {..... #..## i ...j #......# 2iG j)# #######.......## #.# #... i Z#.## ###.........#.j#######.........####..j....o.#.......#i #.......####.......#  ..# ##.....## i i% i& ii!iidi2iG,ii1iciil[#)# .#).>.. .......j. #...... F.%..... ####..######.#  . #............# i` ..... #............## ...j #.............# j)# #######.......## #.# #..4#.## ##..j#######..##.###...## i....# #.....# #### #### #######iiiiii ii\i i.......j. #... F.%..... ####..######.#  i[. #............#  ..... #............## ...j #......#i" j)# #######.## #.# #iN..#.## ##..j#######..##iy6#..j......# i x......#### .iFiBii '.j. #...# .  F.%..... ####..######.# . #............# ..... #............## ...j #.......# j)# #######.## #.# #. #.## ###. #.j#######.## ##...#.# #.####.# ...# ##.....##  .....##.....# ##...## .....# #.....# #### ##### #id W7.2 (1i ih? F.%..... ####..######.#  ....... #............#  #............##i? ...j #.............# j)# #######.......## #.# #... #.## ###. #.j#######.##iٲ ##........@#....... ####.......#...i..# ##.....####.....# ##...#i- #.....# ####  ##### ####### iTi&8iiyi_ F.%..... ####..######.# . #.....# ..... #.....## ...j #.......# j)# #.......## #.# #.. #.## ###. #.)#.## ##i`.#.# #.####.# ...# ##.....## .....##.....# ##...## .....# #.....# #### ##### #######iiii&9i},%ij Ii0 i i  F.%..... ####..######.# ....... #..# ..... #....##if  ...j #......# j)# #######.......## #.# #......... #.## ###..i ~ #.)#######..## ##...#.......#71.2 (2 #.......####.......# i ...# ##.....## .....##.....# ##...## .....# #.....# ####iK n ##### #######i i- i iiiAii" i%nik(i 9 F.%..... ####..######.# ....... #..#i9Q ..... #i#: ..##iI:P ...j #iq: ..#i:~ j)# #######.......##i;* #.#ib;2 #...i; #.## ###... #.)#######i<..## ##..#.......#3il< #.......####.......# ..# ##.....##i> .....##.....# ##...## .....# #.....# #### ##### #######iIiKKi] F.%..... ####..######.# . #.# ..... #.## ...j #.# j)# iǤ#.## #.# #. #.## ###ic. #.)#i.## ##..@......#i ;.# #i=.####.#i5] .# ##.....##iI" .i]....##.....# ##...## ..ir...# #.....# ####i ##### #iiʮ+4.2 (1i`&%i8iNB F.%..... ####..######.# ....... #.# ..... #.## ...j #.# .)# #. #.# # #.## ### #.)#. ##.#.# #.####.# ..# ##.....## .....##.....# ##...## .....# #.....# #### ##### #ii&5i8%ii3igi"i$ia(,i*=  You see here a +0 spear.i,ig, _i-i3 #.#)# .......... #...# ...%..... ####..######...... #..... #..... .... #.... .)# ####### #.# #...... #@## ###......7.2 (2 #.)######. ##.........#......i3> #.......####...... ...........# ##..... .....##.....# ##...#.....# #.....# ######### #######iY4i:i;iKM[#).?# #.#)...........# #...# ......%.....$####..######........................ #......#.)# ###### ## ###.)#######..##.........#..........#.########8.2 (1% _Found 18 gold pieces and a scroll of poison.iW 3i i i k  A sky beast comes into view.i ~M.#)F[#)?#).......# #...# ..%.....$####..######...#..........#..!<.....# #......#.@# ########.# ## ####.)#######..........F   sky beast (wandering)....i #.....i @F.0i i1 +9.2 (1i 8%i+ q _Found a blue potion. Found a stone staircase leading up.i+ M _You see here a +0 whip.i #.#)## ..## #.#)# .F..# #[#)# ..?# #.#)# ............# #...# .......%.....$####..######.#..#.....#.#..!<....@# #.......#####.)## #######.##.# #.#.## ####.)#######...##.........#. #.......####.. ......# ##.....# #.....# ##...## Fi' .F   sky beast (wandering)80 _iy &%i) iv#.#..# .## #.#)## .## #.#)# ....# #[#)# ..Fiw# #.#)# ....>...........# #...# .........%.....$####..######.# ..# .....#.##..!<.....###.......######.)## #######.###.# #.#.## ####.)#######...#iwM#..#.# ixb #####.. iJxv......# ##.. iz0Fi݂?F   sky beast (wandering)i&1i8%i+i #)##.###.##.### #.#..# .## #.#)## .## #.#)# ....iB # #[#)# .......?..# #.#)# ....>..F........# #...# ......ir ....%.....$####..######.# ..# i ]......## i ..!<.....###.......# #####.)## #######.i ####.# #.#.## ###i& f.#.)#######...##..iv ` #####..#i i &2i "%iG i i2B M###.#..... .. #)##.### ##.### #.#.. ## #.#)## ## #.#).[#).?.#)>F........# #...# ......%###..######. ........###igB ..!<.....###.............#icI iI &3iR &%iTT 0Fi\ .F   sky beast (wandering)i@] +4.2 (2id U _You now have 400 gold pieces (gained 18).i`.. #)##.###.##.### #.#..# .......## #.#)## ..## #.#)# ..# #[#)#  .?.F.# #.#)# ....> ...it.# #...# .... ....%......####..######.#  .....#............# #.## ..!<#..# #####.)## #######.# ##.# #.. #.## ###i  #.)#######.# ##.........#. ##iC&##.#i7F.i+i,+5.2 (1i9iJ;iɏ .##.### #.#..# .......## #.#)## ..## #.#)# F......# #[#)#  .?...# #.#)#  ..# #...# ....i  ....%......####..######.# .....#............# #.# ..!<#.. #####.)## #######. ##.# #. #.## ### #.)#######. ##.........#. ####....i/ C.# ##i: 6F.i iK &6i 8%i iK .......## #.#)## F.....## #.#)# iL ........# #[#)#  .?.# #.#)#  ..# #...#  ....%......####..###### .....#............i&L 7 #.iOL ` ..!<#.ikL  ######.)## ####### iL ##.# # #.## ###iL ` #.)#######. ##.........# #.......####...........# ##iL J##.....# ##iN 1.FiO iY iZ iFZ 7ib 8%ie i_ iz_ iRi ik N _There are no items here.iZ........## #.#)## ... bronnyjavo the Spear-Bearer..........## #.#)# ... Merfolk....F......# #[#)# ... Health: 79/79 ========================.?..*......# #.#)# ... Magic: 10/10 ========================.....*.....# #...# ... AC: 7Str: 18....%*.....####..######. EV: 17Int: 8......*....#............ SH: 0Dex: 22iu......*...##............ XL: 10 Next: 29% Place: Dungeon:8..!<...@.###............ Noise: ---------  Time: 7287.2 (0.0)######.)## #######...... k) +4 trident (drain)##.##...... Throw: 8 darts (poison)#.## ###......#.)#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...# _You now have 400 gold pieces (gained 18). _There are no items here.  i0dThrow: 8 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)i........## #.#)## ... bronnyjavo the Spear-Bearer...(......## #.#)# ... Merfolk....(......# #[#)# ... Health: 79/79 ========================.?..(......# #.#)# ... Magic: 10/10 ========================.....(.....# #...# ... AC: 7Str: 18....%(.....####..######. EV: 17Int: 8......(....#............ SH: 0Dex: 22......(...##............ XL: i[10 Next: 29% Place: Dungeon:8..!<...@.###............ Noise: ---------  Time: 7287.2 (0.0)######.)## #######...... k) +4 trident (drain)##.##...... Throw: 8 darts (poison)#.## ###......#.)#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...# _You now have 400 gold pieces (gained 18). _There are no items here.  Throw: 8 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)inqF. _There are no items here.  Throw: 8 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (wandering, hasn't noticed you, 56% to hit)  You throw a dart. The dart barely misses the sky beast.ihx8.....i6yg8.1 (0.97 _i&%iWip.........## #.#)## ... bronnyjavo the Spear-Bearer...(......## #.#)# ... Merfolk...F.......# #[#)# ... Health: 79/79 ========================iIq.?..*......# #.#)# ... Magic: 10/10 ========================....*......# #...# ... AC: 7Str: 18....%*.....####..######. EV: 17Int: 8......*....#............ SH: 0Dex: 22......*...##............ XL: 10 Next: 29% Place: Dungeon:8..!<...@.###............ Noise: ---------  Time: 7288.1 (0.0)######.)## #######...... k) +4 trident (drain)##.##...... Throw: 7 darts (poison)#.## ###......#.)iq#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...#Aim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart barely misses the sky beast.Throw: 7 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)i/........## #.#)## ... bronnyjavo the Spear-Bearer..((......## #.#)# ... MerfolkiQ...(.......# #[#)# ... Health: 79/79 ========================i! .?..(......# #.#)# ... Magic: 10/10 ========================....(......# #...# ... AC: 7Str: 18....%(.....####..######. EV: 17Int: 8......(....#............ SH: 0Dex: 22......(...##............ XL: 10 Next: 29% Place: Dungeon:8..!<...@.###............ Noise: ---------  Time: 7288.1 (0.0)######.)## #######...... k) +4 trident (drain)##.##...... Throw: 7 darts (poison)#.##[39;i 749m ###......#.)#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...#Aim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart barely misses the sky beast.Throw: 7 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)iӊ5.F iu_You throw a dart. The dart barely misses the sky beast.  Throw: 7 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (wandering, hasn't noticed you, 56% to hit)  You throw a dart. The dart closely misses the sky beast.i(8.....iwH9.0 (0.96 i_i8%ii........## #.#)## ... bronnyjavo the Spear-Bearer..((......## #.#)# ... Merfolki...........# #[#)# ... Health: 79/79 ========================.?F........# #.#)# ... Magic: 10/10 ========================...*.......# #...# ... AC: 7Str: 18....*......####..######. EV: 17Int: 8.....*.....#............ SH: 0Dex: 22......*...##............ XL: 10 Next: 29% Place: Dungeon:8..!<...@.###............ Noise: ---------  Time: 7289.0 (0.0)######.)## #######...... k) +4 trident (drain)##.#[i40m#...... Throw: 6 darts (poison)#.## ###......#.)#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...#Aim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart closely misses the sky beast.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)i! i........## #.#)## ... bronnyjavo the Spear-Bearer(.((......## #.#)# ... Merfolk.(.........# #[#)# ... Health: 79/79 ========================.?(........# #.#)# ... Magic: 10/10 ========================...(.......# #...# ... AC: 7Str: 18....(......####..######. EV: 17Int: 8.....(.....#............ SH: 0Dex: 22i ......(...##............ XL: 10 Next: 29% Place: Dungeon:8..!<...@.###............ Noise: ---------  Time: 7289.0 (0.0)######.)## #######...... k) +4 trident (drain)##.##...... Throw: 6 darts (poison)#.## ###......#.)#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...#Aim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart closely misses the sky beast.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, iT 56% to hit)i^ <F. i o_You throw a dart. The dart closely misses the sky beast.  Throw: 6 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (wandering, hasn't noticed you, 56% to hit)  You throw a dart. The dart closely misses the sky beast.i _....%..ih! e9 (0.95 _i+ 8%i- i@i6CA sky beast. A strange aerial creature formed of fleshy clouds and electric feathers. It commands the faint wind currents of the Dungeon with every strike, which will buffet its victims in dramatic correlation to the amount of open air around saidprey. Max HP: ~27Will: +AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: ... rElec: ∞ iCThreat: High Class: Natural Size: Large Int: Animal You have about 67% to hit with your +4 trident of draining. It has about 41% to hit you. Attack Max Damage Bonus Hit 6Open air damage (max 20) It has a 11% chance to notice you each turn. It can fly. [!]: Description|Quotei........## #.#)## ... bronnyjavo the Spear-Bearer..((......## #.#)# ... Merfolk..F........# #[#)# ... Health: 79/79 ========================.?.........# #.#)# ... Magic: 10/10 ========================...........# #...# ... AC: 7Str: 18....%......####..######. EV: 17Int: 8...........#............ SH: 0Dex: 22..........##............ XL: 10 Next: 29% Place: Dungeon:8..!<...@.###......i...... Noise: ---------  Time: 7289.9 (0.9)######.)## #######...... k) +4 trident (drain)##.##...... Throw: 5 darts (poison)#.## ###......#.)#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...# _You throw a dart. The dart closely misses the sky beast.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart closely misses the sky beast.iiŋ........## #.#)## ... bronnyjavo the Spear-Bearer..((......## #.#)# ... Merfolk..F........# #[#)# ... Health: 79/79 ========================.?.*.......# #.#)# ... Magic: 10/10 ========================....*......# #...# ... AC: 7Str: 18....%*.....####..######. EV: 17Int: 8.....*.....#............ SH: 0Dex: 22......*...##............ XL: 10 Next: 29% Place: Dungi& eon:8..!<...@.###............ Noise: ---------  Time: 7289.9 (0.0)######.)## #######...... k) +4 trident (drain)##.##...... Throw: 5 darts (poison)#.## ###......#.)#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...#iAim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart closely misses the sky beast.Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)i ........## #.#)## ... bronnyjavo the Spear-Bearer..((......## #.#)# ... Merfolk..(........# #[#)# ... Health: 79/79 ========================.?.(.......# #.#)# ... Magic: 10/10 ========================i) ....(......# #...# ... AC: 7Str: 18....%(.....####..######. EV: 17Int: 8.....(.....#............ SH: 0Dex: 22......(...##............ XL: 10 Next: 29% Place: Dungeon:8id ..!<...@.###............ Noise: ---------  Time: 7289.9 (0.0)######.)## #######...... k) +4 trident (drain)##.##...... Throw: 5 darts (poison)i  L#.## ###......#.)#######........##.........#...... F   sky beast (wandering)#.......####.................# ##..........##.....# ##...#Aim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart closely misses the sky beast.Throw: 5 darts (poison)iS 5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)i F. _You throw a dart. The dart closely misses the sky beast.  Throw: 5 darts (poison)  i* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (wandering, hasn't noticed you, 56% to hit)  You throw a dart. The dart closely misses the sky beast.i 7.....i h90.8 (0.94 _i 8%i i! .##.### #.#..# .. #.#)## (F# #.#)# ..# #[#)# ?.# #.#)# ..# #...# .%......####..######..#.....@...##i"&...!<.....###.....#######.)## ########.# # #.## ### #.)#######. ##.........# #.......## ...........#.iD%N(Fi>/i/i/&1.8 (1.0i8i :i  .. #)##.#####.#### #.#..# #..... #.#)## ((F# #.#)# ..# #[#)# ?.# #.#)# i ..# #...# .%......####..#####..#.........##...!<.....###.....########.)## ########.# # #.## ### #.)#######. ##.........#it J #.##i E.Fi i> &2i 8%ic ie l ###.#..... ..# #)##.#####.#### #.#..# #.... #.#)## ((.# #.#)# #.......F.....# #[#)# #...?.# #.#)# #.......# #...# #.####..#####..#.........##...!<.....###.....########.)## ########.# # #.## ### #.)#######. ##.........#iRm G.Fiv iw &3if i T _You see here a blade talisman.i i A blade talisman. A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to perform rapid auxiliary melee attacks and even parry blows. Having so many fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt. ____________________________________________________________Skill HP Body Armour AC Blade Dmg Parry SH ------------------------------------------------------------- Min 17 +0% -2.5 (-50%)106 Max 25 +0% -1.0 (-20%)1612 Cur 0.0 -90% -5.0 (-100%) -2 0 Aux chance: 60% (x2) ____________________________________________________________ Your skill: 0.0At 100% training you would reach 17.0 in about 2.4 XLs. (g)et.iO3it>###.#..... bronnyjavo the Spear-Bearer...... ..##)##.### Merfolk#.....##.#### #.#..#Health: 79/79 ========================.#..........## #.#)##Magic: 10/10 ========================.....((......## #.#)#AC: 7Str: 18#.............# #[#)#EV: 17Int: 8#...?....F....# #.#)#SH: 0Dex: 22#.............# #...#XL: 10 Next: 29% Place: Dungeon:8#......@......####..#### Noise: ---------  Time: 7293.8 (1.0)[ii?33m#.............#......... k) +4 trident (drain)#............##......... Throw: 4 darts (poison)##...!<.....###.........########.)## #######...##.##... F   sky beast (wandering)#.## ###...#.)#######.....##.........#...Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart closely misses the sky beast. _You see here a blade talisman.i@@.FiJiPK&4iETiV* _A - a blade talismaniBz####.... ## ###.#........... ..# #)##.#####.#### #.#..##.... #.#)##5.....((# #.#)# #.............# #[#)# #...?.....F...# #.#)# #.# #...#  #.####..### #..# #............##...!<.....###.....########.)## ########.# #5   drude (asleep) #.## ### #.)#######.i~@.Fi&i&5iiV _You encounter a drude.i x....... ## ###.#.iv + ..# #)##.#####.....##.#### #.#..# .......## #.#)## 5.....((#.#)# #....... #[#)# #...?F..# #.#)# #.......# #...# #.i: ####..#####.#.........#.##.##...!<.....###.######.)## ####### ##.# #..## ###...#.)#######...##.........#i ".i9 %Fi i 6i i iY . ..# #)##.#####.....##.#### #.#..# ........## #.#)## .5.....((#.#)# .#....... #[#)# .#...?# #.#)# .#.....F.# #...# .#..####..######.#..........#.##.##...!<.....###.######.)## ####### ##.# #..## ###.#.)#######...##.........##.......####..Fii}&7iei i w. ..# #)##.###.i ##.....##.#### #.#..# ...#.## #.#)## .5.....((......## #.#)# .#.# #[#)# .#...?.# #.#)# .#.# #...# .#.i F.####..##.#.#.##.##...!<.....###.#.)## #.##.# #.#.## ###.#.)#.##...#.#.####..FiU i) &8i i....... ..##)##.###.. bronnyjavo the Spear-Bearer##.....##.#### #.#..# .. Merfolk..#..........## #.#)## .. Health: 79/79 ========================5.....((......## #.#)# .. Magic: 10/10 ========================#.............# #[#)# .. AC: 7Str: 18#...?.........# #.#)# .. EV: 17Int: 8#.............# #...# .. SH: 0Dex: 22#.............####..###### XL: 10 [iD33mNext: 29% Place: Dungeon:8#........@**F.#........... Noise: ---------  Time: 7298.8 (0.0)#............##........... k) +4 trident (drain)##...!<.....###........... Throw: 4 darts (poison)########.)## #######.....##.##.....#.## ###..... F   sky beast (wandering)#.)#######.......##.........#.....#.......####..... _A - a blade talisman _You encounter a drude.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)iAT .Fi*FAim: a sky beast (wandering, hasn't noticed you, 56% to hit)i ....... ..##)##.###.. bronnyjavo the Spear-Beareri$ X##.....##.#### #.#..# .. Merfolk..#..........## #.#)## .. Health: 79/79 ========================5.....((......## #.#)# .. Magic: 10/10 ========================i *#.............# #[#)# .. AC: 7Str: 18#...?.........# #.#)# .. EV: 17Int: 8#.............# #...# .. SH: 0i RDex: 22#.............####..###### XL: 10 Next: 29% Place: Dungeon:8#........@((F.#........... Noise: ---------  Time: 7298.8 (0.0)il #............##........... k) +4 trident (drain)##...!<.....###........... Throw: 4 darts (poison)########.)## #######.....##.##.....#.## ###..... F   sky beast#.)#######.......##.........#.....#.......####..... _A - a blade talisman i _You encounter a drude.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit)i F( _You encounter a drude.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a sky beast (wandering, hasn't noticed you, 56% to hit)  You throw a dart. The dart hits the sky beast.in .9.7 (0.93 _i ik i9o  ....... ..# #)##.###.. bronnyjavo the Spear-Bearerio  ##.....##.#### #.#..# .. Merfolk ..#..........## #.#)## .. Health: 79/79 ======================== 5.....((......## #.#)# .. Magic: 10/10 ======================== i>p #.............# #[#)# .. AC: 7Str: 18 #...?.........# #.#)# .. EV: 17Int: 8 #.............# #...# .. SH: 0Dex: 22 #.............####..###### XL: 10 Next: 29% Place: Dungeon:8 ip 2#........@*F(.#........... Noise: ---------  Time: 7299.7 (0.0) #............##........... k) +4 trident (drain) ##...!<.....###........... Throw: 3 darts (poison) ########.)## #######..... ##.# #..... #.## ###..... F   sky beastieq P #.)#######....... ##.........#..... #.......####.....Shift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart hits the sky beast.  Reach: k) +4 trident (drain)iq cPress: ? - help, Dir - move targetAim: a sky beast (67% to hit)i'....... ..##)##.###.. bronnyjavo the Spear-Bearer##.....##.#### #.#..# .. Merfolk..#..........## #.#)## .. Health: 79/79 ========================i5.....((......## #.#)# .. Magic: 10/10 ========================#.............# #[#)# .. AC: 7Str: 18#...?.........# #.#)# .. EV: 17Int: 8#.............# #...# .. SH: 0Dex: 22#.............####..###### XL: 10 Next: 29% Place: Dungeon:8i#........@.F(.#........... Noise: ---------  Time: 7299.7 (0.0)#............##........... k) +4 trident (drain)##...!<.....###........... Throw: 3 darts (poison)########.)## #######.....##.##.....#.## ###..... F   sky beast (drained)#.)#######.......##.........#.....#.......####.....Aim: a sky beast (wandering, hasn't noticed you, 56% to hit) _You throw a dart. The dart hits the sky beast.  Reach: k) +4 trident (drain)i+Press: ? - help, Dir - move targetAim: a sky beast (67% to hit)  You reach to attack! You hit the sky beast. You drain the sky beast.i/300.3 (0.6iyiB _You throw a dart. The dart hits the sky beast.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a sky beast (67% to hit)  You reach to attack! You hit the sky beast. You drain the sky beast. _The sky beast is moderately wounded.i0L' ....... ..# #)##.###.. bronnyjavo the Spear-Bearer ##.....##.#### #.#..# .. Merfolk ..#..........## #.#)## .. Health: 79/79 ======================== 5.....((......## #.#)# .. Magic: 10/10 ======================== #.............# #[#)# .. AC: 7Str: 18 iM#...?.........# #.#)# .. EV: 17Int: 8 #.............# #...# .. SH: 0Dex: 22 #.............####..###### XL: 10 Next: 29% Place: Dungeon:8 #........@*F(.#........... Noise: ---------  Time: 7300.3 (0.0) #............##........... k) +4 trident (drain) ##...!<.....###........... Throw: 3 darts (poison) ########.)## #######..... ##.# #..... #.## ###..... F   sky beast (drained) ixMW#.)#######....... ##.........#..... #.......####.....Aim: a sky beast (67% to hit)  You reach to attack! You hit the sky beast. You drain the sky beast. _The sky beast is moderately wounded.Reach: k) +4 trident (drain)iMPress: ? - help, Dir - move targetAim: a sky beast (moderately wounded, lightly drained, 67% to hit)in ' ....... ..# #)##.###.. bronnyjavo the Spear-Bearer ##.....##.#### #.#..# .. Merfolk ..#..........## #.#)## .. Health: 79/79 ======================== 5.....((......## #.#)# .. Magic: 10/10 ======================== #.............# #[#)# .. AC: 7Str: 18 i D#...?.........# #.#)# .. EV: 17Int: 8 #.............# #...# .. SH: 0Dex: 22 #.............####..###### XL: 10 Next: 29% Place: Dungeon:8 i #........@F.(.#........... Noise: ---------  Time: 7300.3 (0.0) #............##........... k) +4 trident (drain) ##...!<.....###........... Throw: 3 darts (poison) ########.)## #######..... ##.# #..... #.## ###..... F   sky beast (drained) #.)#######....... ##.........#..... #.......####.....You reach to attack! You hit the sky beast. You drain the sky beast. i '_The sky beast is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, lightly drained, 67% to hit)  i [You reach to attack! You closely miss the sky beast.i&   ..#  ##.....##.####   ..#..........## #.#)##  5.....((......## #.#)#  #.............# #[#)#  #...?.........# #.#)#  #.............# #...#  #.............# #........@F.(.# #............## ##...!<.....## ########.)##  ##.#  #.##  #.) ##.9 (i 0.6i in  _The sky beast is moderately wounded.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, lightly drained, 67% to hit)  You reach to attack! You closely miss the sky beast. _The sky beast is moderately wounded.i= ....... ..# #)##.###.. bronnyjavo the Spear-Bearer ##.....##.#### #.#..# .. Merfolk ..#..........## #.#)## .. Health: 79/79 ======================== 5.....((......## #.#)# .. Magic: 10/10 ======================== #.............# #[#)# .. AC: 7Str: 18 #...?.........# #.#)# .. EV: 17Int: 8 #.............# #...# .. SH: 0Dex: 22 #.............####..###### XL: 10 Next: 29% Place: Dungeon:8 #........@F.(.#........... Noise: ---------  Time: 7300.9 (0.0) #............##........... k) +4 trident (drain) ##...!<.....###........... Throw: 3 darts (poison) ########.)## #######..... ##.# #iJW2..... #.## ###..... F   sky beast (drained) #.)#######....... ##.........#..... #.......####.....Aim: a sky beast (moderately wounded, lightly drained, 67% to hit)  You reach to attack! You closely miss the sky beast. _The sky beast is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, lightly drained, 67% to hit)i....... ..##)##.###.. bronnyjavo the Spear-Bearer##.....##.#### #.#..# .. Merfolki..#..........## #.#)## .. Health: 79/79 ========================5.....((......## #.#)# .. Magic: 10/10 ========================#.............# #[#)# .. AC: 7Str: 18#...?.........# #.#)# .. EV: 17Int: 8#.............# #...# .. SH: 0Dex: 22#.............####..###### XL: 10 Next: 29% Place: Dungeon:8i‹#........@F.(.#........... Noise: ---------  Time: 7300.9 (0.0)#............##........... k) +4 trident (drain)##...!<.....###........... Throw: 3 darts (poison)########.)## #######.....##.##.....#.## ###..... F   sky beast (drained)#.)#######.......##.........#.....#.......####..... _The sky beast is moderately wounded.ieReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, lightly drained, 67% to hit)  You closely miss the sky beast.The sky beast is moderately wounded.i;5=1.5 (0.6ip _The sky beast completely misses you.i/  ....... ..# #)##.###.. bronnyjavo the Spear-Bearer ##.....##.#### #.#..# .. Merfolk ..#..........## #.#)## .. Health: 79/79 ======================== 5.....((......## #.#)# .. Magic: 10/10 ======================== #.............# #[#)# .. AC: 7Str: 18 #...?.........# #.#)# .. EV: 17Int: 8 #.............# #...# .. SH: 0Dex: 22 #.............####..###### XL: 10 Next: 29% Place: Dungeon:8 #........@F.(.#........... Noise: =--------  Time: 7301.5 (0.0) #............##........... k) +4 trident (drain) ##...!<.....###........... Throw: 3 darts (poison) ########.)## #######.....[13i40 ;15H ##.# #..... #.## ###..... F   sky beast (drained) #.)#######....... ##.........#..... #.......####.....You closely miss the sky beast.The sky beast is moderately wounded. _The sky beast completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a sky beast (moderately wounded, lightly drained, 67% to hit)iX....... ..##)##.###.. bronnyjavo the Spear-Bearer##.....##.#### #.#..# .. Merfolki..#..........## #.#)## .. Health: 79/79 ========================5.....((......## #.#)# .. Magic: 10/10 ========================#.............# #[#)# .. AC: 7Str: 18#...?.........# #.#)# .. EV: 17i3Int: 8#.............# #...# .. SH: 0Dex: 22#.............####..###### XL: 10 Next: 29% Place: Dungeon:8ig#........@F.(.#........... Noise: =--------  Time: 7301.5 (0.0)#............##........... k) +4 trident (drain)i##...!<.....###........... Throw: 3 darts (poison)i########.)## #######.....##.##.....i@#.## ###..... F   sky beast (drained)#.)#######.......i[##.........#.....#.......####.....i>The sky beast is moderately wounded. iy_The sky beast completely misses you.Reach: k) +4 trident (drain)iGPress: ? - help, Dir - move targetAim: a sky beast (moderately wounded, lightly drained, 67% to hit)  You hit the sky beast. You drain the sky beast.iP-2.1 (0.6i3iYM_The sky beast completely misses you.Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a sky beast (moderately wounded, lightly drained, 67% to hit)  You hit the sky beast. You drain the sky beast. iV_The sky beast is heavily wounded.iI ....... ..# #)##.###.. bronnyjavo the Spear-Bearer ##.....##.#### #.#..# .. Merfolk ..#..........## #.#)## .. Health: 79/79 ======================== 5.....((......## #.#)# .. Magic: 10/10 ======================== #.............# #[#)# .. AC: 7Str: 18 #...?.........# #.#)# .. EV: 17Int: 8 #.............# #...# .. SH: 0Dex: 22 iJI#.............####..###### XL: 10 Next: 29% Place: Dungeon:8 #........@F.(.#........... Noise: =--------  Time: 7302.1 (0.0) #............##........... k) +4 trident (drain) ##...!<.....###........... Throw: 3 darts (poison) ########.)## #######..... ##.# #..... #.## ###..... F   sky beast (drained)i:J #.)#######....... ##.........#..... #.......####.....Aim: a sky beast (moderately wounded, lightly drained, 67% to hit)  imJVYou hit the sky beast. You drain the sky beast. _The sky beast is heavily wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, lightly drained, 67% to hit)i....... ..##)##.###.. bronnyjavo the Spear-Bearer##.....##.#### #.#..# .. Merfolk..#..........## #.#)## .. Health: 79/79 ========================5.....((......## #.#)# .. Magic: 10/10 ========================#.............# #[#)# .. AC: 7Str: 18#...?.........# #.#)# .. EV: 17Int: 8#.............# #...# .. SH: 0Dex: 22#.............####..###### XL: 10 [ikp33mNext: 29% Place: Dungeon:8#........@F.(.#........... Noise: =--------  Time: 7302.1 (0.0)#............##........... k) +4 trident (drain)##...!<.....###........... Throw: 3 darts (poison)########.)## #######.....##.##.....#.## ###..... F   sky beast (drained)#.)#######.......##.........#.....#.......####.....Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, lightly drained, 67% to hit)  You hit the sky beast.  The sky beast is severely wounded.The sky beast hits you.0---8 (0.7ii  Press: ? - help, Dir - move targetAim: a sky beast (heavily wounded, lightly drained, 67% to hit)  You hit the sky beast.  The sky beast is severely wounded.The sky beast hits you. _The open air twists around violently and strikes you!i r †You puncture the sky beast!i 1---323.5i #i%M _You kill the sky beast!i i; i iP i i %2iҦ i e  You see here a sky beast corpse.iq iܯ 43= i _iG i\ y....... ..# #)##.###..i t##.....##.#### #.#..# ....#..## #.#)## ..5.....((......## #.#)# ..#..# #[#)# ..i #...?..# #.#)# ..i p#..# #...# ..#..i1 ####..######.#...†@(.#..#-iX D5.5 (2.0#..##..i} ###...!<.....###..i ##.)## #######..##.# iȻ #..#.## ###..#.)#######..i ?##...#..#.......####..i i 8-i i> iO_ i_ il iv i| k4=if i i %5iȆ i n _s - 4 poisoned darts (gained 1)i& a6=i iC Q....... ..# #)##.###..##.....##.#### #.#..# ....#..## #.#)## ..5.....((......## #.#)# ..#..iÜ # #[#)# ..#...?..# #.#)# ....>#..# #...# ..#..####..######.# #..†..@#..# i b8.5 (3#..##..## i% ##...!<.....###..# 4##iL .)## #######.......####.# #..is h#.## ###..i #.)#######..####..#.......#i̝ ?#.......####.......#ip i֥ i> ikiJii !i%ir)k7=iG+i,i-K9=i.if6H ##.....##.#### #.#..#  ..#..........## #.#)##  5.....((......## #.#)#  #.......# #[#)#  #...?..# #.#)#  #....# #...# ... #..####..######.# #i7†...#............# #...@.##..#10.5 (2 ##...!<.....###... ########.)## #######....... ##.# #....... #.#### #.)####  ##.........#.......  #####....... ....# ##.....# i 9iAiCiQ Iiw i] i i" i, ni9 ig: i@ iL W ..#..........## #.#)##  5.....((......## #.#)#  #.......# #[#)#  #...?...# #.#)#  #....# #...#  #iiM ...####..##### #†...#.......... #......##. ##...!<.@...###.3.5 (3 ########.)## #######iM O ##.# # #.## ### #.)#######iEN z ##.........# #.......####...........# ## .....##.....# ##..iOO imX iZ ii3ikitiYxi|9=iBiiimiiP  There is a stone staircase leading up here.iif _iiiWiiɢi ..#...## #.#)## 5.....((......## #.#)#  #i/6...# #[#)#  #...?...# #.#)#  #...# #...#  #...####.. #i...†...# #.....## ##...@<.....###7.5 (4 ########.)## ####### ##.# # #.## ### #.)####### ##...# #.......#### ...........# ## .....##.....# #iiiGQ _l - a blue potioni 4i i N _There are no items here.i 3i$ i i i : _i P  There is a stone staircase leading up here.i7 i׺  _i i i ,ib i ..#...## #.#)## .5.....((......## #.#)# .#...# #[#)# .#...?...# #.#)# .#...# #...# .#...####..####...†...#...#...##...##....<.@...###...20.5 (3########.)## #######...##.# #...#.## ###...#.)#######...iq 0##...#...#.......####..............# ##........##.....# ##..i ia iiCii iiip,iibii!..... ..# #)##.#####.....##.#### #.#..#..### #.#)##5.....((## #.#)[#)? #.#)# .....# #...# .####..#####.......@.†...#2.5 (2#............##......##....<.....###......########.)## #######....##.##..... #..iiix]aM ## ###.#............ ..# #)##.#####.....##.#### #.#....#..........## #.#)##5.....((## #.#).[#)?#) #...# .....####..#####..†...............####....<.....###..........#..i_A3.5 (1iziIiiiBiiPiAi{ ........#..## ...... ####........ ....... ## ###.#.... ....... ..# #)##.### ##.....##.#### #.#..# ..### #.#)## 5.....((# #.#)#  #.# #[#)#  #...?i.# #.#)# 5.5 (2 #.......# #...#  #......####..#### #.........†...#............##.....##....<.....###.....########.)## ########.# # #.## ###ibii`i$Z !#... .# #....$.... ........#..# . ####... . ## ###.#.... ....... ..# #)##.## ###.#### #.#..# ..#.... #.#)##5.....((# #.#)# #....# #[#)#i[  #...?...# #.#)# #.......# #...#  #.....####..### #†...# #............##5   drude (asleep)....<.....###........########.)## #######..#. #..ig ig $6.5 (1i,o i1r + _Found 14 gold pieces.ic ......###.#.......## #.$........#..# ####.... ## ###.#........... ..# #)##.####.....##.#### #.#....#..........## #.#)##5.....(## #.#).#....[#)?#) #...#....####..###†...............##....<.....###......########.)## ######i87 _You see here a poisoned dart.i} .# #### #.### #..$..... .#.... ####.# ## ###.#....# #)##. ##.....##.#### #.#..#.#.## #.#)##)5.....@(......## #.#)#.#.# #[#)# #...?.# #.#)# #.# #...# #.####.. #.†...# #.## ##....<.....### #.)## #i ii&8iAi _Found a dagger.i^T _You see here 2 poisoned darts.i&iD'V96i/i2_ _s - 6 poisoned darts (gained 2)i.# ####.#.### #.#...$..... .#..#.. ####..# ## ###.#.....# #)##.###.....##.#### #.#..# ...#.## #.#)## )5.......## #.#)# ..#.# #[#)# #...?.# #.#)# #.#.####..##.†...#.#.##.##....<.....###.#.)## #.ii'30ini$S _You see here a poisoned dart.i ir &1i 07i# i' _ _s - 7 poisoned darts (gained 1)i D#.### #.. ...$..... #.. ......... ####....... .# ## ###.# .....# #)##.# ###.....##.#### #.#.....#..........## #.#)## )5...## #.#) ..#..# #[#)# #...?.# #.#)# #....# #...# #.####..## #i†...#....... #....## ##....<# ########.)## ####### ##.# #ivi&2ii1i7  ...$..... # ......... ####.... .# ## ###.# ...........# #)######.....##.#### #.#.....#..........## #.#))5...## #.#) ..#..# #[#)# #.# #.#)# #....# #...# #.####..# #†...#...... #....## ##....<# ########.)## ####### ##.# # #.## ###[iM8 39;49miC iD &3i~M iP v _You see here a scroll of poison.iZ"<4i)i,X _p - 2 scrolls of poison (gained 1)i#.......### #.$...... ........# .. ####... i'#### ###. ...........# #)## ####.....##.#### #.#.##...# #.#)..)5# #.#)..#.# #[#) #i(}.# #.#) #.# #... #.....#### #†...# #............##....<.....###.....########.)## ######.#i<5iiciMA drude. A conniving demon born from the nightmares of sleeping mages. It delights in coaxing the imagined fears of mortals into reality. Max HP: ~21Will: +AC: +EV: ++++irF: +..  rC: ... rPois: +rNeg: ∞rElec: . Threat: Low Class: Demonic Size: V. Small Int: Human Speed: 130% (normally travels faster than you) You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 35% to hit you. Attacks Max Damage After Damaging Hits 2x Hit 8 eachi Inflict doom It has a 7% chance to notice you each turn. It is immune to torment; and resistant to steam and miasma. It can open doors. i:}[!]: Description|StatusesiC\#.......### #........ bronnyjavo the Spear-Bearer....$...... ........# Merfolk......... ####..... Health: 79/79 ========================........#### ###.#. Magic: 10/10 ========================...........##)## AC: 7Str: 18####.....##.#### #.#. EV: 17Int: 8##...#..........## #.#) SH: 0Dex: 22..)5.............## #.#) XL: 10 Next: 32% Place: Dungeon:8..#..@..........# #[#) Noise: --------- i] Time: 7335.5 (1.0)#.............# #.#) k) +4 trident (drain)#.............# #... Throw: 7 darts (poison)#.............####..#.........†...#.....#............##..... 5   drude (asleep)##....<.....###.....########.)## ########.# _You see here 2 poisoned darts. _s - 6 poisoned darts (gained 2) _You see here a poisoned dart. _s - 7 poisoned darts (gained 1) _You see here a scroll of poison. _p - 2 scrolls of poison (gained 1)i;^icidihl #.......### #........ bronnyjavo the Spear-Bearer ....$...... ........# Merfolk ......... ####..... Health: 79/79 ======================== ........#### ###.#. Magic: 10/10 ======================== ...........# #)## AC: 7Str: 18 ####.....##.#### #.#. EV: 17Int: 8 ##...#..........## #.#) SH: 0Dex: 22 ..)5.............## #.#) XL: 10 Next: 32% Place: Dungeon:8 ivm*..#..@..........# #[#) Noise: ---------  Time: 7335.5 (0.0) #.............# #.#) k) +4 trident (drain) #.............# #... Throw: 7 darts (poison) #.............####.. #.........†...#..... #............##..... 5   drude (asleep) ##....<.....###..... ########.)## ###### ##.# _You see here a poisoned dart. _s - 7 poisoned darts (gained 1) _You see here a scroll of poison. _p - 2 scrolls of poison (gained 1)  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targeti,iiii'iSiiiii4....[#.# ###...........# ####.#.......### #........$...... ............... ####.........#### ix...........# #.....##.#### ####.@.#....## 8.4 (5###...)........## i(##.......#......# #......###......#i##...#### #......#i #...## #......####...# #.........†...#iN #...## #............##.#......# ##....<.....#iiibi:iimiQ Bi i iiiMi|ii]iiXiBiii*i}+j#.........#..[....###<|i,q####..##....###.#.....i\,o###.....#### #...###i,###....[#.# ###.i-].........# ####..i-g#.......##### #......i4#....$....... .......#............ ####...#....@....#### ###.82.4 (4 #.....# #) #####.....##.#### #. ####...#.## #.#...).....## #.##.......#...# #[......###......# ### #....#  #...## #........#iAi(Gi M.##......#.............#..[....###<|####..##....###.#.... ###.....#### #...######....[####...... ####...##### #$....... ####.......#### ###.............# #)#####.....##.#### #.....##........iU i +3.4 (1i& i2 iMM..##....i=m.##.........##......#.............#..[....###<|####..##....###.#.... ###.....#### #...######....[####...... ####...##### #....... ####..#### ###.iv#............##).......i-i{&4iri iV!+5.4 (2i &i(? _You now have 426 gold pieces (gained 14).ieiiiiiuii'#[#.# ####.........# ####.......###### #.......#............. ..#............. ####.. #.........#### ###.# #............# #)######.....##.#### #.#####...#..## #.#90.4 (5###...)...## #.###.......#.......# #[##......###....# #.###...#### #.............# #.#...## #.......#####...# #..†...#...#...## #..##.... #......#i)~[37m <.....###...i7i3i^ii_iniiiNiiii ,iU it i iP i i #.......###### #.. #.............  #............. ### #.........####  #............#  i+#####.....##.####  ####...#..........# ###...)............. ##....@..#.............5i #......###............. ##...#### #.............is #...## #............. ##...# #.........†. #...## #............# #......# ##....<.....###........## ########.)##  .......###i/##.#i:ii7 i 3iԬ i ,i i ,i iʵ i i iC ,i i  #.........### #. #####.....##. ####...#....... ###...)..........##.......#........ #......###.. ##...#### #.i"  #.@.## #400 ##...# # #...## # #......# ##....<#........## ########.......###iH ...#### ## i i i@+ i, 3i]3 i.5 i{8 Bi8 i#9 i9 i: i; ,iY< i= i? i`? ic@ ikB Xi8G  ####...#...##...)##.......#... #......### ##...#### # #...## # ##...# ###...## #...# ##5#........## #####........### #....##### #.### # iG iFJ iK i5i6iw9i:if ...).   ##.......#   #......###   ##...#### #   #...## #   ##...# #  ####...## #  ####......# ##  #..@.....## ##7.4 (2  #   #....##   ####   #     i{ IiXi3Xi >  ##.......#   ###   ##...#### #   #...## #   ##...# #  ####...## #  # ####......# #  .#..##  # 9  #....##  #.####   ##     iK!iwIi2iizi9iBiy #.# ##...### #.# #...##  #.# ##...#  #.# ####...##  #.####......#  i<#.#........##   #........###   #....#####   #@#### 12.4 (3  ###    i#d     iiɤi5JiTi i 3i& i i ,iM ni iU i i4# Y  ###...)#i$ 1 ##...... #......# ##...#### #...## ##...## ####...##.####......#........##5........####....#####i$ c#.#######i( i* i 6i 73i?i,A,iFniiD,ii h #..  ###  ####.  ###...)# ##...... #......# ##...#### #...## ##...#8# ####...######......# #.#........## #........### #....#####iW c.####iii,}i}3iiiBixiiOiiQiiߌiΒc.. #. #..  ###  ####.  ###...)#iU ##...... #......#21 ##...#### #...## #.# ##...# #.# ####...## #.####......#iI.#..i{i{i$i 3iB i i iS i Xib i i> ,i i6 i ,i7 ie! i" ,i&# i$ i`% i% i& iE' i' ,i( i( in) ,i) i* i+ iA+ i+ i&, i, i, ,i- i". i. i1 ,i1 ,iA vi-B  ####...#..... ###...)........ ###i+X o##.......#...... #.##......###...... #.###...#### #........ #.##...## #....... #.# ##...# #........ #.# ####...## #.. #.####.....##....<..37.4 (16.0) #.#........# #### #........###  # #....##### #.#### ###  ...  .... iQii_iiƌiIi,Bi1ni4is9Xi:i;i;i=iT?,iX@i@i{B,ikCi(J#............. ...... ## #.........####  #............#  #####.....##.#### ####...#...# ###...)......iK### ##.......#....#.# #....@.###..........43.4 (6.0)  #.# ##...#### #............#.# #...## #............#.# ##...#.........†..#.# ####...## #............#.####......###....<.....##.#........##########.)###........#####.#  #....######.##iKi8QiSi i i> i iY i ,i ih r  A kobold geomancer comes into view.iX {..........# #####.......###### #...#.... ....#.. #####.........#### #............#  #####.....##.####  ####...#....##  ###...@.......## ## ##.......#K....# .# #......###.....i- # .# ##...#### #.......# .# #...## #..# .# ##...# #.........†K   kobold geomancer (wandering) .# ####...## #............## .####......# ##....<.....### .#........##########.)## i FK4.4 (1.i i' il "5.4 (2 i _i i il A_You see here a +0 dagger.i  ..........# #### bronnyjavo the Spear-Bearer #.......###### #... Merfolk #............. .... Health: 79/79 ======================== ir#............. #### Magic: 10/10 ======================== #.........#### # AC: 7Str: 18 #............#  EV: 17Int: 8 #####.....##.####  SH: 0Dex: 22 ####...#..........##  XL: 10 Next: 33% Place: Dungeon:8 i###...@*K............## Noise: ---------  Time: 7445.4 (0.0) ## ##.......#.............# k) +4 trident (drain) i.# #......###.............# Throw: 7 darts (poison) .# ##...#### #.............# .# #...## #.............# .# ##...# #.........†...# K   kobold geomancer (wandering) .# ####...## #............## .####......# ##....<.....### .#........## ########.)## # _A kobold geomancer comes into view. _You see here a +0 dagger.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (wandering,hasn't noticed you, 67% to hit)ivo ..........##### bronnyjavo the Spear-Bearer#.......###### #... Merfolki%p #............. .... Health: 79/79 ========================#............. #### Magic: 10/10 ========================#.........#### # AC: 7Str: 18#............#EV: 17Int: 8#####.....##.####itp SH: 0Dex: 22####...#..........## XL: 10 Next: 33% Place: Dungeon:8###...@.K............## Noise: ---------  Time: 7445.4 (0.0) ip ####.......#.............# k) +4 trident (drain) .#i q #......###.............# Throw: 7 darts (poison) .###...#### #.............# iAq .##...## #.............# .# ##...# #.........†...# K   kobold geomancer iq .# ####...## #............## .####......###....<.....### .#........##########.)## #Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (wandering,hasn't noticed you, 67% to hit)  You reach to attack!  i r ^You strike the helpless kobold geomancer from behind!  You puncture the kobold geomancer!i/s -6.1 (0.7iw iz #  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (wandering,hasn't noticed you, 67% to hit)  You reach to attack!strike the helpless kobold geomancer from behind!puncture the kobold geomancer! iz Z_The kobold geomancer is heavily wounded.i  ..........# #### bronnyjavo the Spear-Beareri #.......###### #... Merfolk #............. .... Health: 79/79 ======================== #............. #### Magic: 10/10 ======================== #.........#### # AC: 7Str: 18 #............#  EV: 17Int: 8 i#####.....##.####  SH: 0Dex: 22 ####...#..........##  XL: 10 Next: 33% Place: Dungeon:8 ###...@*K............## Noise: ---------  Time: 7446.1 (0.0) ## ##.......#.............# k) +4 trident (drain) .# #......###.............# Throw: 7 darts (poison) iG.# ##...#### #.............# .# #...## #.............# .# ##...# #.........†...# K   kobold geomancer .# ####...## #............## i.####......# ##....<.....### .#........## ########.)## #You puncture the kobold geomancer! _The kobold geomancer is heavily wounded.Reach: k) +4 trident (drain)iPress: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)i<  ..........# #### bronnyjavo the Spear-Bearer #.......###### #... Merfolki #............. .... Health: 79/79 ======================== #............. #### Magic: 10/10 ======================== #.........#### # AC: 7Str: 18 #............#  EV: 17Int: 8 #####.....##.####  SH: 0Dex: 22 ####...#..........##  XL: 10 Next: 33% Place: Dungeon:8 ###...@K.............## Noise: ---------  Time: 7446.1 (0.0) ## ##.......#.............# k) +4 trident (drain) i>[.# #......###.............# Throw: 7 darts (poison) .# ##...#### #.............# .# #...## #.............# .# ##...# #.........†...# K   kobold geomancer .# ####...## #............## .####......# ##....<.....### .#........## ########.)## #Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  ixdYou reach to attack! You puncture the kobold geomancer!  You drain the kobold geomancer.i     .....  iJ......  ...####  .......#  #####.....  ####...#....  ###...@K...... ##.......#..... #....... ##...#### #..... #...##  ##...# i(† (drained) ####...##  < )## i3=7 (0.6i i   Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  i You reach to attack! You puncture the kobold geomancer!drain the kobold geomancer. _The kobold geomancer is almost dead.i ..........# #### bronnyjavo the Spear-Bearer #.......###### #... Merfolk #............. .... Health: 79/79 ======================== #............. #### Magic: 10/10 ======================== #.........#### # AC: 7Str: 18 #............#  EV: 17Int: 8 #####.....##.####  SH: 0Dex: 22 ####...#..........##  XL: 10 Next: 33% Place: Dungeon:8 ###...@K.............## Noise: =--------  Time: 7446.7 (0.0) ## ##.......#.............# k) +4 trident (drain) .# #......###.............# Throw: 7 darts (poison) .# ##...#### #.............#i! .# #...## #.............# .# ##...# #.........†...# K   kobold geomancer (drained) .# ####...## #............## .####......# ##....<.....### .#........## ########.)## #You drain the kobold geomancer. _The kobold geomancer is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, lightly drained, 67% to hit)i..........##### bronnyjavo the Spear-Bearer#.......###### #... Merfolk#............. .... Health: 79/79 ========================#............. #### Magic: 10/10 ========================iR#.........#### # AC: 7Str: 18#............#EV: 17Int: 8#####.....##.####SH: 0Dex: 22####...#..........## XL: 10 Next: 33% Place: Dungeon:8###...@K.............## Noise: =--------  Time: 7446.7 (0.0) ####.......#.............# k) +4 trident (drain) i7.##......###.............# Throw: 7 darts (poison) .###...#### #.............# .##...## #.............# iw.# ##...# #.........†...# K   kobold geomancer (drained) .# ####...## #............## .####......#i##....<.....### .#........##########.)## #Reach: k) +4 trident (drain)i7hPress: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, lightly drained, 67% to hit)  You barely miss the kobold geomancer.The kobold geomancer is almost dead.i[6-7.4 (0.7ii  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, lightly drained, 67% to hit)  You barely miss the kobold geomancer.The kobold geomancer is almost dead. _The kobold geomancer hits you with a +0 dagger.i7i9A kobold geomancer. A wily kobold who has learned to weaponise every crack and crevice that lines the walls of its domain. Max HP: ~29Will: +iS:AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Human You have about 67% to hit with your +4 trident of draining. It has about 45% to hit you. AttackMax Damage Hit: +0 dagger 7 It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Lee's Rapid Deconstruc(3d8*) (7) To read a description, press the key listed above. (AdB) indicates damage (the i:[!]: Description|Statuses|QuoteiaE iI ..........##### bronnyjavo the Spear-Bearer#.......###### #... Merfolki#J #............. .... Health: 76/79 =======================-#............. #### Magic: 10/10 ========================#.........#### # AC: 7Str: 18#............#EV: 17Int: 8#####.....##.####SH: 0Dex: 22ixJ @####...#..........## XL: 10 Next: 33% Place: Dungeon:8###...@K.............## Noise: =--------  Time: 7447.4 (0.7) ##iJ ##.......#.............# k) +4 trident (drain) .#i6K "#......###.............# Throw: 7 darts (poison) .###...#### #.............# .##...## #.............# .# ##...# #.........†...# K   kobold geomancer (drained) ilK 9.# ####...## #............## .####......###....<.....### .#........##########.)## #iK bPress: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, lightly drained, 67% to hit)  You barely miss the kobold geomancer.The kobold geomancer is almost dead. iK F_The kobold geomancer hits you with a +0 dagger.i`S iS i0Z iY[  i#  ..........# #### bronnyjavo the Spear-Bearer #.......###### #... Merfolk #............. .... Health: 76/79 =======================- #............. #### Magic: 10/10 ======================== #.........#### # AC: 7Str: 18 i$##............#  EV: 17Int: 8 #####.....##.####  SH: 0Dex: 22 ####...#..........##  XL: 10 Next: 33% Place: Dungeon:8 ###...@K.............## Noise: =--------  Time: 7447.4 (0.0) ## ##.......#.............# k) +4 trident (drain) .# #......###.............# Throw: 7 darts (poison) .# ##...#### #.............# .# #...## #.............#  i%~.# ##...# #.........†...# K   kobold geomancer (drained) .# ####...## #............## .####......# ##....<.....### .#........## ########.)## #The kobold geomancer is almost dead.  i&^_The kobold geomancer hits you with a +0 dagger.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, lightly drained, 67% to hit) iR + i 1 ..........# #### bronnyjavo the Spear-Bearer #.......###### #... Merfolk #............. .... Health: 76/79 =======================- #............. #### Magic: 10/10 ======================== i  #.........#### # AC: 7Str: 18 #............#  EV: 17Int: 8 #####.....##.####  SH: 0Dex: 22 ####...#..........##  XL: 10 Next: 33% Place: Dungeon:8 i) ###...@).............## Noise: =--------  Time: 7447.4 (0.0) ## ##.......#.............# k) +4 trident (drain) .# #......###.............# Throw: 7 darts (poison) .# ##...#### #.............# .# #...## #.............#  iq .# ##...# #.........†...# K   kobold geomancer (drained) .# ####...## #............## .####......# ##....<.....### .#........## ########.)## # _The kobold geomancer hits you with a +0 dagger.  i VReach: k) +4 trident (drain)Press: ? - help, Dir - move target i Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, lightly drained, 67% to hit)  You hit the kobold geomancer. i[  i)      .....  ......  ...####  .......#  #####.....  ####...#....  ###...@)...... ##.......#..... #....... ##...#### #..... #...##  ##...# † ####...##   <  )##   i5 =768.0 (0.6 i  i MReach: k) +4 trident (drain)  Press: ? - help, Dir - move target  i^ 1Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almostdead, lightly drained, 67% to hit)  You hit the kobold geomancer. _You kill the kobold geomancer! i>8.# ####.#.......###### #.#............. .#............. ####.#.........#### ##............#  i?1#####.....##.#### ####...#.## ###...)@..##  ##.......#.# # #......###...# # ##...#### #...... # #...## #......#  i@C# ##...# #.........†...#. # ####...## #......##.  i@####......# ##....<.....###. #.## #.)## # i iy=8-9.0 (1.0 i  i$  Things that are here: iL _a +0 dagger; a +0 robe i~ inPick up what? 27/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Armour (select all with [) ib - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]iiiB..........#####. bronnyjavo the Spear-Bearer#.......###### #.... Merfolk#............. ..... Health: 78/79 =======================-i^,#............. ####. Magic: 10/10 ========================#.........#### ## AC: 7Str: 18#............#EV: 17Int: 8#####.....##.####SH: 0Dex: 22####...#..........##XL: 10 Next: 36% Place: Dungeon:8i###...)@.............## Noise: ---------  Time: 7449.0 (0.0) ###.......#.............# k) +4 trident (drain) ##......###.............# Throw: 7 darts (poison) iJ###...#### #.............# ##...## #.............## # ##...# #.........†...#.  # ####...## #............##.  ####......#i##....<.....###.  #........##########.)## ## idead, lightly drained, 67% to hit)  You hit the kobold geomancer. _You kill the kobold geomancer!Things that are here: _a +0 dagger; a +0 robe  i+Okay, then.i2iiji. _iEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=) iC g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iƣ k - a +4 trident of draining (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 i -This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 13.4; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 0.1 XLs.  At current training (15%) you reach 14.0 in about 0.7 XLs.  Current attack delay: 0.6. Damage rating: 19 (Base 9 x 120% (Str) x 141% (Skill) + 4 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Jeremiah on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed}/iScEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming /ic_ e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=) /idQ g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 0i, 0i. B..........#####. bronnyjavo the Spear-Bearer#.......###### #.... Merfolk#............. ..... Health: 78/79 =======================-0iR/ %#............. ####. Magic: 10/10 ========================#.........#### ## AC: 7Str: 18#............#EV: 17Int: 8#####.....##.####SH: 0Dex: 22####...#..........##XL: 10 Next: 36% Place: Dungeon:8###...)@.............## Noise: ---------  Time: 7449.0 (0.0) ###.......#.............# k) +4 trident (drain) #0i/ #......###.............# Throw: 7 darts (poison) ###...#### #.............# ##...## #.............## # ##...# #.........†...#.  # ####...## #............##.  ####......###....<.....###.  #........##########.)## ## dead, lightly drained, 67% to hit)  You hit the kobold geomancer. 0i0 _You kill the kobold geomancer!Things that are here: _a +0 dagger; a +0 robe _Okay, then.0i)5 rYou hit the kobold geomancer. _You kill the kobold geomancer! 0i5  Things that are here: _a +0 dagger; a +0 robeOkay, then.  0i5 0i: 0i< . _2i:).# ####.#.......###### #.#............. .#............. ####.2i;*#.........#### ##............# ######.....##.#### #####...#.## ####...))@.## # ##.#.# # #......###..# # ##...#### #...#2i+ # #...## #....# ##...# #.........†...#.  ####...## #......##.......# ##....<.....###. .## #.)## #2i42i6a9=50.0 (1 _2i?2iA2i0t.# ####.#.###### #.#.... .#..... ####.#..#### ###.#......# #)#####.....##.#### #.####...#.## #.###...)).2i## #.##.#.# #[#......###.# #.##...#### #.# #.#...## #.###...# #.†...#.####...## #.##.......# ##....<.....###.2iq## #.)## #2i2in&12i?2iE3i33il3i3iM3iB3i`3i3i-3iN9 ###### #...######....[#.# ##..........# #####.......###### #...#............. ......3iw#...... ####...#.....## ## #.....# #) #####@....##.#### 3.0 (2 ####...#.## #.3i*4 ###...))..###.......#.............# #[#......###.............# #.## #. #.3iw_ #.#........3iA3i3i3iyL M####..##....###.#.... ###.....#### #...######....[####...... ########## #........ ####..#### ###.#....@.......# #)3iM  #####.....##.####  ####...### ###...)).............## #........ .#.......3iU 3iV G=4.0 (13iG] 3i^ 4iv34iw4iπ4i4iK,4i4i4i4i 4i~ #.........#..[....### ####..##....###.#.. ###.....#### #...### ###....[#.#.....# #### ####### # #.. .. #...... # #..@......#### ##6.0 (2 #............#  #####.....##.####  ####...#4i~g.## ###...))...## # ##.......#....# # #......###.....# # ##...#### #.....# # #...## #......##4i4iΧ4iz4i`34ib4iWl4in4irB4ipt4it4iu4ip|.##..##...... #.........#..[....# ####..##....###.#.. ###.....#### #...#4i } ###....[#.#.....# ### ####### # #.. .. #...... #8 ##### #............# 4iL}% #####.....##.#### ####...#.## ###...))....# ### ##.......#...4i}.. #.# #......###...... #.# ##...#### #..4i9~4i4i 4i 4i 4i 4iN 5i5i5i5i5i-45i5i5i 5it 5i& 5ig' 6i6iB6it....##.........#..##.....##.........##......##.........#..[. ####..##....###. ###### #...#.###....[#.# ###....# ###......###### #..60....... ..... ####.........#####............## ..6i6iC6i17i0W#.##...† .##............. .##.........#..##....##.........##...... #.........#..[..####..##....###.#. ###.....#### #. #.###....[#.# ###.#....# ###.######### # #. .. #..... ## ##### #............#  ######.## ####...# ###...))1.0 (17i8ipT8icU8iU8i!_8i6`8i8dB8id8i)e8ie8il #.##...† #.## #.##.........#..## #.##.........###. #.........#..[#. ####..##....###. ###.....#### # #.###....[#.# ## #.@.........# 3.0 (28i]mZ #.###.......###### #. #.... ## #...... #.........#### #............# #####.....##. ####...#. ###...))8im8ius8it8iQ48i9i #.##... #.###..## #.##.##.. #.##.#..[ #.#####..##....### #.# ###.....#### # #.###....[#.# # #...........#  #@###.......###### #.# #............. ### #..... #.........#### #....# #####.....##.#####...#........###...)).###.......#9ih9i_+4.0 (19i9i,99iQ9iu 9iw 9iw 9iƀ ,9i ,9i X9i #†.............##.........##...9i6 z#.........#..[.####..##....### ###.....#### #[#.# 6.0 (2...........# .###.......#######.# #.............### #.............9i 9i 9i? 9i 9i9i39i9i,9i9i7n9i######.####..##..## ..^...######†.............9i$##.........##...#.........#..[.##..##....##8# ###.....#### ###....[#.# #...........##.###.......######.. 9i$%9i^+9i,:i:i3:i:io:i:ij_#### #..##.#.........# #.........<....## #####.####..##..## ..^...######†.............##.........##...70#.........#..[.##..##....##:i :#.# ###.....#### ##.###....[#.# ####:i:i:i+;i ;i #Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon) ;i  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip >i A - a blade talisman. A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to perform rapid auxiliary melee attacks and even parry blows. Having so many fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt. ____________________________________________________________  Skill HP Body Armour AC Blade Dmg Parry SH ------------------------------------------------------------- Min 17 +0% -2.5 (-50%) 106 Max 25 +0% -1.0 (-20%)1612 Cur 0.0 -90% -5.0 (-100%) -2 0 Aux chance: 60% (x2) ____________________________________________________________ Your skill: 0.0; use (s) to set 17.0 as a target for Shapeshifting.  At 100% training you would reach 17.0 in about 2.4 XLs. If you transformed using this talisman: Your AC would decrease by 5.0 (7.0 -> 2.0).Wi iEquip or unequip which item?  f - a +4 hand axe Wi  h - the +1 falchion "Guxadul" {chaos, Int+5} Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy  Wi'! Rx - a ring of resist corrosion  y - a ring of wizardry Talismans (go to first with %)  A - a blade talisman [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Xi XiL Xi #### #..##.#.........# # bronnyjavo the Spear-Bearer#.........<....## # Merfolk#####.####..##..## # Health: 79/79 ========================Xii #.##.....^...##### Magic: 10/10 ========================#.##.............# AC: 7Str: 18#.##...†.......... EV: 17Int: 8#.##.............. SH: 0Dex: 22#.##.........#..## XL: 10 Next: 36% Place: Dungeon:8#@##.........##... Noise: ---------  Time: 7470.0 (0.0)#.##.........#..[. k) +4 trident (drain)#.#####..##....### Throw: 7 darts (poison)#.# ###.....#### ##.###....[#.# ##...........##.###.......###### i !m#.# #............. ### #............. You hit the kobold geomancer. _You kill the kobold geomancer!Things that are here: _a +0 dagger; a +0 robe _Okay, then. _Okay, then.Xi.  _You kill the kobold geomancer!  Things that are here: _a +0 dagger; a +0 robeOkay, then. _ Xi Xi Xi . _YiYio%  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   7.3  15%  +1   k - Spellcasting   0.0    -1  Yi         b - Axes   4.9    -2       c * Polearms  13.4  15%  +4   l - Evocations   0.0     0   d - Staves   4.9    -2   m - Shapeshifting   0.0    +2   e - Unarmed Combat   0.0    +1      f + Throwing2.7  10%   0          i` X     g - Long Blades   0.0    +1               h - Armour   0.0    -3       i * Dodging   8.5  16%  +3      j + Stealth9.2  44%  +2      Yi@                        YiJ        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpYi[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets[iq[8+\i*\i\i#### #..##.#.........# # bronnyjavo the Spear-Bearer#.........<....## # Merfolk#####.####..##..## # Health: 79/79 ========================\i#.##.....^...##### Magic: 10/10 ========================#.##.............# AC: 7Str: 18#.##...†.......... EV: 17Int: 8#.##.............. SH: 0Dex: 22#.##.........#..## XL: 10 Next: 36% Place: Dungeon:8#@##.........##... Noise: ---------  Time: 7470.0 (0.0)\i#.##.........#..[. k) +4 trident (drain)#.#####..##....### Throw: 7 darts (poison)#.# ###.....#### ##.###....[#.# ##...........##.###.......###### #.# #............. ### #.............\i@o  _You kill the kobold geomancer!Things that are here: _a +0 dagger; a +0 robe _Okay, then. _Okay, then. _Okay, then.\i\i\i\i@]ij]i+%Gear: 27/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon) ]iҧ a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin  s - 7 poisoned darts (quivered)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn) ]iK n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]^i i - 4 boomerangs  q - a javelin  s - 7 poisoned darts (quivered)  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn) ^i z - +0 steam dragon scales (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy  x - a ring of resist corrosion  y - a ring of wizardry80%_i ,A - a blade talisman. A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to perform rapid auxiliary melee attacks and even parry blows. Having so many _i fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt. ____________________________________________________________  Skill HP Body Armour AC Blade Dmg Parry SH ------------------------------------------------------------- Min 17 +0% -2.5 (-50%) 106 Max 25 +0% -1.0 (-20%)1612 Cur 0.0 -90% -5.0 (-100%) -2 0 Aux chance: 60% (x2) _i w____________________________________________________________ Your skill: 0.0; use (s) to set 17.0 as a target for Shapeshifting.  At 100% training you would reach 17.0 in about 2.4 XLs. (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.gii This transformation would significantly lower your maximum hit points. Transform anyway?  Y - Yes  N - Nooi#oi)oi .w#### #..##.#.........# # bronnyjavo the Spear-Bearer#.........<....## # Merfolk#####.####..##..## # Health: 79/79 ========================#.##.....^...##### Magic: 10/10 ========================oi$/#.##.............# AC: 7Str: 18#.##...†.......... EV: 17Int: 8#.##.............. SH: 0Dex: 22#.##.........#..## XL: 10 Next: 36% Place: Dungeon:8#@##.........##... Noise: ---------  Time: 7470.0 (0.0)#.##.........#..[. k) +4 trident (drain)#.#####..##....### Throw: 7 darts (poison)#.# ###.....#### ##.###....[#.# ##...........##.###.......###### #.# #............. ### #.............  oi/B_You kill the kobold geomancer!Things that are here: _a +0 dagger; a +0 robe _Okay, then. _Okay, then. _Okay, then.oi4oi.5oi;pi 4pi pi)!  Things that are here: _a +0 dagger; a +0 robeOkay, then. __No target in view!riw|ripGear: 27/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing netrii - 4 boomerangs  q - a javelin  s - 7 poisoned darts (quivered)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=) ri<[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ri  Missiles (  d - a throwing net  i - 4 boomerangs  q - a javelin  s - 7 poisoned darts (quivered)  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=)gamulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy60%si2 A - a blade talisman. A jagged cluster of blades, almost impossible to grasp without injury. Causes long, needle-thin blades to grow from the wearer's body, allowing them to perform rapid auxiliary melee attacks and even parry blows. Having so many fragments of metal inside one's body reduces the effectiveness of body armour, but Shapeshifting skill mitigates this effect as well as increases the damage dealt. ____________________________________________________________  Skill HP Body Armour AC Blade Dmg Parry SH ------------------------------------------------------------- Min 17 +0% -2.5 (-50%) 106 Max 25 +0% -1.0 (-20%)1612 Cur 0.0 -90% -5.0 (-100%) -2 0 Aux chance: 60% (x2) ____________________________________________________________ Your skill: 0.0; use (s) to set 17.0 as a target for Shapeshifting.  At 100% training you would reach 17.0 in about 2.4 XLs. (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i. ,Gear: 27/52 gear slots (Left/Right to switch category)  s - 7 poisoned darts (quivered)  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn) i /  z - +0 steam dragon scales (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy  x - a ring of resist corrosion  y - a ring of wizardry Talismans (go to first with %)  A - a blade talisman i0 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]i%#### #..##.#.........# # bronnyjavo the Spear-Bearer#.........<....## # Merfolk#####.####..##..## # Health: 79/79 ========================#.##.....^...##### Magic: 10/10 ========================#.##.............# AC: 7Str: 18#.##...†.......... EV: 17Int: 8#.##.............. SH: 0Dex: 22#.##.........#..## XL: 10 Next: 36% Place: Dungeon:8#@##.........##... Noise: ---------  Time: 7470.0 (0.0)#.##.........#..[. k)i* +4 trident (drain)#.#####..##....### Throw: 7 darts (poison)#.# ###.....#### ##.###....[#.# ##...........##.###.......###### #.# #............. ### #............. Things that are here: _a +0 dagger; a +0 robe _Okay, then. _Okay, then. _Okay, then. _No target in view!i<iJEiIiMi   _a +0 dagger; a +0 robeOkay, then. __No target in view!iп4iiOkay, then. __No target in view!iimC  Skill  Level Train  Apt Skill  Level Train  Apt i a * Fighting   7.3  15%  +1   k - Spellcasting   0.0    -1           b - Axes   4.9    -2       c * Polearms  13.4  15%  +4   l - Evocations   0.0     0   d - Staves   4.9    -2   m + Shapeshifting   0.0    +2   e - Unarmed Combat   0.0    +1  [7i;61H    f + Throwing2.7  10%   0               g - Long Blades   0.0    +1          i}     h - Armour   0.0    -3       i * Dodging   8.5  16%  +3      j + Stealth9.2  44%  +2  i@                                i    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  i}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi933 m * Shapeshifting   0.0  13%437i> #### #..##.#.........# # bronnyjavo the Spear-Bearer#.........<....## # Merfolk#####.####..##..## # Health: 79/79 ========================#.##.....^...##### Magic: 10/10 ========================#.##.............# AC: 7Str: 18#.##...†.......... EV: 17Int: 8#.##.............. SH: 0Dex: 22#.##.........#..## XL: 10 Next: 36% Place: Dungeon:8#@##.........##... Noise: ---------  Time: 7470.0 (0.0)#.##.........#..[. k)iE  +4 trident (drain)#.#####..##....### Throw: 7 darts (poison)#.# ###.....#### ##.###....[#.# ##...........##.###.......###### #.# #............. ### #.............  _Okay, then. _Okay, then. _Okay, then. _No target in view! _No target in view! _No target in view!iii^iiW i 3i= i i _iK .#..#⌠#..#.# #.'###.###'..........# i #### #..##.#.........# #.........<....## #####.####..##..## ..^...######†............2.0 (2##.........##...i [#.........#..[.##..##....### ###### #[#.# ...# .########ik i_ i iBii;p##...#####...#######.+###+.#.....#...### .#..#⌠#..#...# #.'###.###'..........# #### #..##.#.........# #.........<....## #####.####..##..## ..^...######4†............#.##.........#..###.##.........##...#.#iOuii3ini4iiFi,iiiiFiiiihiiCiiiijiiiisi) #.##.....^... #.##.............# #.##...†.......... i #.##....... #.##..#..# #.##.........##... #.##.........#..[..#####..##.... ###.....#### 81.0 (7.###....[#.# #...# ###### #..## #.... #.........# #............ #####.....##.iii4BiCiCi JiJi0OiOi-QicR,iY..........#..#.##.........##.#..[.#####..##....# ###.....#### ###....[#.# #..........# ##..#iZ4.0 (3 #.............## #......####...#........ ###...)).......... #####.......#......... iՊiiĒi"i#i $i#2XiK5Xi7i7iX8i8i9i/;i;iI<i=i?,i@iBiMDiDiRFiHiJ,i8Li[b#.##.........#..[....###<#.#####..##....###.#.....#.# ###.....#### #...###i]#.###....[#.# ###....#...........# ####..#.###.......###### #.....#.# #............. ......### #.... ####..#...@.....#### 91.0 (7#............# ######.....##.#### #####...#..........## ###...)).............## ##.......#.............# #......###.............# ###...#### #.......# # #...## #.###i]igiiiiiQii0 4i i i`LIiNibQiQiU,iV,iWiKYiZi[i[i$cid,i|eijXi?li5n,ioiqiAsisixtir}q#.##.........##......#..........#.##.........#..[....###<|.#.#####..##....###.#...........#.# ###.....#### #...###..#.###....[#.# ###......##..#...........# ####....#.###.......########..........##i~+#.# #............#..##### #..........@...####.........8#.........###### ###.#.....#............# #)##.#######.....##.#### #.#..#####...#..........## #.#)#  i~j###...)).............## #.#)# ##.......#.............# #[#)# #......###.............# #.#)# #...#### #.......# #...#i,iii*QiPiBii!iDiϚinii,iii0iiѫi(iiSiii,iSi........#..##....# ........##......#.......... ........#..[<|.......) ##..##....###.#.............) ##.....#### #...###..#....... ....[#.# ###......##.) .......# ####..... .......############.##. .............#..####...K504.0 (6 ..............####..........### iVm.........###### ###.#........... ............# #)##.###...... ####.....##.#### #.#..# ...... #...#..........## #.#)## ......  .)).## #.#)# ......  ...#......# #[#)# ......  .###......# #.#)# ....>. i#i:ii 3i iw iS i i i{ iii4iii@ ia iii^ii!#..##....## ##......#........# i!#..[....###<|.......)....####..###.#.............).... ...#### #...###..#...........#### [#.# ###......##.......)...##F# ####....K.>########....####.##..#..#..####...K####8.0 (4####....###..# ###### ###.#.... # #)##.###......# i".....##.#### #.#..# ......K.## #.#)## .........## #.#)# ......#.# #[#)# ..........# #.#)# ....>i"7i)iW+iCi+DiEiKiSBiUiViWioXiZi],i_iaic,iDki}r"##......# #..[....###<|.......)....#########.#.............).......... # #...###..#...........#####  ###......##.......)...##F##  ####...............K.>... #######..........####.##..#.... ...........#..####...K#####. ####......@...###..# 12###### ###... # #)##.#### ##.#### #.#..# ......Ki7sv..## #.#)## ..... .## #.#)# ......## #[#)# .....# #.#)# ....>..# #...# .......i}iiiit"i-i/i13,i%6iB,iMGi KiNi0OiQiTiUirVi6Wib.#......)...###..#...........##### ###......##.......)...##F##  ####...............K.>... ic###..........####.##..#.... ..........#..####....#####. ..####..........###..### ### ###.#.............. # #)##.###.@....## 6 #### #.#..# ## ## #.#)## #........# ...## #.#)# #......#.## #[#)# #........## #.#)# #....>...## #...# #.........####..######.######†...#............#[id139;49milioiLiMiNiSi r...)... .###..#....##### ......##.......)...##### ###...........>... ....####.##..#.... #..####....#####. ###....###..####..  ###.#.........  #)##.###....@.## 9.0 (3 #.#..# #.......# ## #.#)## #........# # #...# #..........####..######.######. ivib 3i i7 is i2 i i i` i1 i, i #....# ###<|.......)....###......).......... #...........##### ##.......)...##### ##.................>... ...iܤ b####.##..#.... ......#..####....#####. ##..........###.@####...21.0 (2  ###.#..................  #)##.###......####...  #.#..# #.# # #.#)## #..# ## #.#)# #......#.## #[#)# #.## #.#)# #....>...# #...# #..........i iį i iiӐibiiiiXiiY.## ................## #.......# <|.......)....######.......)..........#..#...........##### ##.......)...###### ##.................>.... ..####.##@.#.... 3 ......#..####....#####. ##..........###..####...###.#..................#)##.###......####...#.#.#........i{i^ihiѻ ## ## .# <|.)....###### ).......... ..#.....##### ##.)...#.>.####.##.@#.... #..####....#####. .###..####... ###.#......#)##.###......##.#..# #.......#  #.#)## #........# #.#)# #......#.# i i +4.0 (1i i i 3i iIiibiBiiMiH! __No target in view! _ There is a stone staircase leading down here.i"i# _iy$i*# ..## ...## .............# |)....###### ........).......... i+m#...........##### .##)...#######.# .......>@.....#7.0 (3###.##..#....#### ..#..####....#####.# ........###..####.... .#....................# )##.###......####.....# .#..# #.......# ### .#)## #........# .#)# #......#i\+#.#i+i/i0il i i% i' i//i|03i9iC@niD,iH+##    )....###### ).... ....##### #iI #)...#######.# ......>......# ...####.##..#....####  #..####....#####@#  9.0 (2.###..####.....#  ..................# #.###......####.....#iMJ ..# ## #######  )## #..    )# #......#.#    )# #..#    )# #....>...#  iJE iHKiQiGSiQ6t  )....###### )..........  ....##### # )...#######.#  .....>......#  ####.##..#....#### i:8Q ####....#####.####  .....###..####..@..# .............#  .###......####.....#  .# #. #######  ## #.  # #......#.#  # #..#  # #....>...#  # #.......... i|<i-=,30.0 (1i.AiBi i iy i i:iX<3iCiD,izHiTI,iM#  ..##  ...##  #  )....######  ).... ##  icNR.......##### .#  ....)...#######.#  ......>....@.#  4.0 (4####.##..#....####  #....#####.####  ....###..####.....#  ..........# ###......####.....# #.# ####### #........#   #......#.#  iNiRiESiGI iJ 3iJR i5S ,iX iZ i` .# # #  ##  ...##  ....#  )....######  )..........####  #####...@#  7.0 (3....)...#######.#  ..........>......#  ####.##..#....####  ####....#####.####  ...###..####.....#  ..........#  ##......####.....# #. ####### ia ie i[g iii>iyiis3iճiai,iXilW..# ..###i1 ..# ..## ..## ..# ..)....###### ..)..#### ..#####.@..# i9.0 (2..)...#######.# ..>......# ..####.##..#....#### ..####....#####.#### ..###..####.....# ..# .###......####.....# .# #.......# ####### i(i8iIiΔ iݕ 3i i i i Bi Bi ,i ni Bi i5 i, i׳ i i i3 i i i i i i ....# .....## ......## ........# ##<|.......)....#######i  ..)..........#### ##..#...........#####....# ##)...#######.# #.......@.>......# 48.0 (9.####.##..#....#### #..####....#####.#### #..........###..####.....# ###.#....................# i ( #)##.###......####.....#  #.#..# #.......# #######  #.#)## #........# # #.#)# #......#.#iI i i73iiiioiFniF# ...## ...## ...# <|.......)....####### im)..........#### ..#...........#####....# ##.......)...#######.# ...@......# 50.0 (2iB####.##..#....#### #..####....#####.#### .###..####.....#.#....................# ih#)##.###......####.....# #.#..# #.......# ####### #.#)## #........# ii _No target in view! _There is a stone staircase leading down here. _iyilA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.i i1 .............#bronnyjavo the Spear-Bearer ............##Merfolk .............##Health: 79/79 ======================== ..............#Magic: 10/10 ======================== <|.......)....#######AC: 7Str: 18 .........)..........####EV: 17Int: 8 ..#...........#####....#i2 |SH: 0Dex: 22 ..##.......)...#######.#XL: 10 Next: 36% Place: Dungeon:8 ................@......#Noise: ---------  Time: 7550.0 (2.0) ......####.##..#....####k) +4 trident (drain) ...#..####....#####.####Throw: 7 darts (poison) .........###..####.....# #.#....................# #)##.###......####.....# #.#..# #.......# ####### i3 #.#)## #........# #.#)# #......#.# _Okay, then. _No target in view! _No target in view! _No target in view! _There is a stone staircase leading down here. _There is a stone staircase leading down here.i@ iA iPI iQ i'V 21.0 (1 _iG\ i| &9iV     #..   #...   #...?   #..#####.#   #.$......#   #........#   #........#   #..#   #..............   #.............. i: V  #..............   ###..#####.....   #.. ..##   #. .#   #. .#  i-2.5 (2.5i(iNo target in view! __There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwardsid9.  Found 14 gold pieces and a scroll of identify.i' a _There is a stone staircase leading up here.iIiii: _iiiuiiii ipii,i   #..+  #..#   #..+   #..#   #..# .  #..# .? i(  #..#####.#  #.#6.5 (4.0  #..#  #..#  #..<.....#  #.............. #.............. #.............. ###..#####..... #.. ..###iie? _You now have 440 gold pieces (gained 14).iiii^iiBiBiii7 #..+ #..#  #..+  #..#  #..# .. #..# .?  iV.#..#####.#  #........#  #...@....# 8.5 (2 #........#  #..<.....#  #............... #..... #.... ###..##### #.. ..#### #.. .#iiii in i im i iV Bi ii i im" B #..+  #..# .#.. #..+ .#.. #..# ..... i" #..# ....  #..# ..?  #..#####.#  #........#  #.....@..# 60 #..#  #..<.....# iR#  #..... #... #.. ###..#####..i#  #.. #..## if$ i( i* i8#..+ ...# #..# ...#..o#..+ T..##..# .......#..# .....#..# ..?iu#..#####.# #......@.# #.# #........#  #..<.....##...#... T   troll (asleep)#................. o   orc (asleep)###..#####........#.. #..######ii-+1.5 (1iLisa _You encounter an orc and a troll.i'ix=A troll. A huge and physically powerful humanoid creature. Short on intelligence but longon brawn, its thick knobbly hide heals rapidly from most wounds. Max HP: ~38Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: HumanRegen: 1/turn You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 42% to hit you. Attacks Max Damage Bite 20 2x Claw 15 each It has a 10% chance to notice you each turn. It can open doors. If it is slain, it may be possible to recover its hide, which can be used as armour. [!]: Description|Statuses|Quotei_bronnyjavo the Spear-Bearer#..+ ...# ..Merfolk#..# ...#..oHealth: 79/79 ========================#..+ T..#...Magic: 10/10 ========================#..# .......AC: 7Str: 18#..# .....EV: 17Int: 8#..# ..?SH: 0Dex: 22#..#####.#XL: 10 Next: 36% Place: Dungeon:9#......@.#Noise: ---------  Time: 7561.5 (1.0)#........#k) +4 trident (drain)#........#Throw: 7 darts (poison)#..<.....##...............#................T  i8[39;49m troll (asleep)#.................o   orc (asleep)###..#####........#.. #..###### _There is a stone staircase leading down here. _You climb downwards.  Found 14 gold pieces and a scroll of identify. _There is a stone staircase leading up here. _You now have 440 gold pieces (gained 14). _You encounter an orc and a troll.i4iiiuJN #..+ ...# ..  #..# ...#..o  #..+ T..#...  #..# .......  #..# .....  #..# ..?  #..#####.# igRV#......@.# #........# #........# #..<.....# #...............  #................  #.................  ###..#####........  #..  i?; #..+ ...# ..  #..# ...#..o  #..+ T..#...  #..# .......  #..# .....  #..# ..?  #..#####.# #......@.# #........# #........# #..<.....# #............. #................  #.................  ###..#####...... #.. i i iZid _There are monsters nearby!iiGear: 27/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin  s - 7 poisoned darts (quivered)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy Jewellery (go to first with "=) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iuiia\bronnyjavo the Spear-Bearer#..+ ...# ..Merfolk#..# ...#..oHealth: 79/79 ========================#..+ T..#...Magic: 10/10 ========================#..# .......AC: 7Str: 18#..# .....EV: 17Int: 8#..# ..?SH: 0Dex: 22ij#..#####.#XL: 10 Next: 36% Place: Dungeon:9#......@.#Noise: ---------  Time: 7561.5 (0.0)#........#k) +4 trident (drain)#........#Throw: 7 darts (poison)#..<.....##...............#................T   troll (asleep)#.................o   orc (asleep)###..#####........#.. #..###### _You climb downwards.  Found 14 gold pieces and a scroll of identify. _There is a stone staircase leading up here. _You now have 440 gold pieces (gained 14). i_You encounter an orc and a troll. _There are monsters nearby!i iiiiZbronnyjavo the Spear-Bearer#..+ ...# ..Merfolk#..# ...#..oHealth: 79/79 ========================#..+ T..#...Magic: 10/10 ========================#..# *......AC: 7Str: 18#..# *....EV: 17Int: 8#..# *.?SH: 0Dex: 22#..#####*#XL: 10 Next: 36% Place: Dungeon:9#......@.#Noise: ---------  Time: 7561.5 (0.0)#........#k) +4 trident (drain)#........#Throw: 7 darts (poison)#..<.....##...............#...[3i!7m.............T   troll (asleep)#.................o   orc (asleep)###..#####........#.. #..###### _You encounter an orc and a troll. _There are monsters nearby!Throw: 7 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (asleep, 98% to hit)ibronnyjavo the Spear-Bearer#..+ ...# ..Merfolk#..# ...#..oHealth: 79/79 ========================#..+ T..#...Magic: 10/10 ========================#..# (......AC: 7Str: 18#..# (....EV: 17Int: 8#..# (.?SH: 0Dex: 22#..#####(#XL: 10 Next: 36% Place: Dungeon:9#......@.#Noise: ---------  Time: 7561.5 (0.0)#........#k) +4 trident (drain)#........#Throw: 7 darts (poison)#..<.....#[34iom#...............#................T   troll (poisoned)#.................o   orc (asleep)###..#####........#.. #..######Throw: 7 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (asleep, 98% to hit)  You throw a dart. The dart hits the troll. The troll is poisoned.  The troll shouts!i^oT....owandering)is`q===2.3 (0.86 _i&giii CO #...# .∩#..+ #...# ...#..# #...#..o$#..+ #T..##..# #........#..# #........#..# #..?.....#..#####@# i=DI#.# #.# #... #..<.....##... #.... #.................###..#####........iFU.oi?MU(TiCWiX7---3.3 (1.0iE^i`I _Found 10 gold pieces. Found Xinuxiam's Armour Shop.iG_  bronnyjavo the Spear-Bearer #...# .∩  Merfolk #..+ #...# ...  Health: 79/79 ======================== #..# #...#...$  Magic: 10/10 ======================== #..+ #(..#.o..  AC: 7Str: 18 #..# #T.......  EV: 17Int: 8 #..# #........  SH: 0Dex: 22 #..# #..?.....  XL: 10 Next: 36% Place: Dungeon:9 #..#####@# Noise: ---------  Time: 7563.3 (0.0) #........# k) +4 trident (drain) #........# Throw: 6 darts (poison)i`M #........# #..<.....#  #...............  T   troll (poisoned)  #................  o   orc (wandering)  #.................  ###..#####........ Aim: a troll (asleep, 98% to hit)  You throw a dart. The dart hits the troll. The troll is poisoned. _The troll shouts! _Found 10 gold pieces. Found Xinuxiam's Armour Shop.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetiR**@i6#..iH#**ii T.. _The troll shouts! _Found 10 gold pieces. Found Xinuxiam's Armour Shop.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a troll (lightly wounded, poisoned, 74% to hit)  Your weapon can't reach that far!i Abronnyjavo the Spear-Bearer#...# .∩Merfolk#..+ #...# ...Health: 79/79 ========================#..# #...#...$Magic: 10/10 ========================#..+ #(..#.o..AC: 7Str: 18#..# #T.......EV: 17Int: 8#..# #........SH: 0Dex: 22#..# #..?.....XL: 10 Next: 36% Place: Dungeon:9#..#####@#Noise: ---------  Time: 7563.3 (0.0)#........#k) +4 trident (drain)i %#........#Throw: 6 darts (poison)#........##..<.....##...............T   troll (poisoned)#................o   orc (wandering)#.................###..#####........ _Found 10 gold pieces. Found Xinuxiam's Armour Shop.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (lightly wounded, poisoned, 74% to hit)  Your weapon can't reach that far!  Okay, then.i! i& iA* . _iiiViiF#...# .∩#..+ #...# ... #..# #...#...$ #..+ #(..#.o.. #..# #T....... #..# #........ #..# #..?..... #..#####.#  #......@.# #.# #.# #..<.....#iH#............... #.... #..... ###..#####........ #.. #..######i\I3o.iING.TiSiT24.3 (1 _i![i]i #...# .∩bronnyjavo the Spear-Bearer#..+ #...# ...Merfolk#..# #...#...$Health: 79/79 ========================#..+ #(..#o...Magic: 10/10 ========================#..# #........AC: 7Str: 18#..# #.T......EV: 17Int: 8#..# #*.?.....SH: 0Dex: 22#..#####*#XL: 10 Next: 36% Place: Dungeon:9#......@.#Noise: ---------  Time: 7564.3 (0.0)#........#k) +4 trident (drain)iƪ #........#Throw: 6 darts (poison)#..<.....##...............#................T   troll (poisoned)#.................o   orc (wandering)###..#####........#.. #..######Your weapon can't reach that far! _Okay, then.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (poisoned, 66% to hit)i#M#...# .∩bronnyjavo the Spear-Bearer#..+ #...# ...Merfolk#..# #..(#...$Health: 79/79 ========================#..+ #(.(#o...Magic: 10/10 ========================#..# #.(......AC: 7Str: 18#..# #.(......EV: 17Int: 8#..# #(.?.....SH: 0Dex: 22#..#####(#XL: 10 Next: 36% Place: Dungeon:9#......@.#Noise: ---------  Time:i[NE 7564.3 (0.0)#........#k) +4 trident (drain)#........#Throw: 6 darts (poison)#..<.....##...............#................T   troll (poisoned)#.................o   orc (wandering)###..#####........#.. #..######Your weapon can't reach that far! _Okay, then.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (poisoned, 66% to hit)iTP.o _Okay, then.  Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (poisoned, 66% to hit)  You throw a dart. The dart barely misses the troll..T....5.1 (0.85 _i; #...# .∩  bronnyjavo the Spear-Bearer #..+ #...# ...  Merfolk #..# #..(#...$  Health: 79/79 ======================== #..+ #(..#....  Magic: 10/10 ======================== #..# #...o....  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #T.?.....  SH: 0Dex: 22 #..#####.# XL: 10 Next: 36% Place: Dungeon:9 #......@.# Noise: ---------  Time: 7565.1 (0.0) #........# k) +4 trident (drain) #........# Throw: 5 darts (poison)[iO1K #..<.....# #...............  #................  T   troll (poisoned) #.................  o   orc (wandering) ###..#####........  #.. #..###### Shift-Dir - straight lineAim: a troll (poisoned, 66% to hit) _You throw a dart. The dart barely misses the troll.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (lightly wounded, poisoned, 74% to hit)i#& i$@T**i1T.ic.  Aim: a troll (lightly wounded, poisoned, 74% to hit)i #...# .∩  bronnyjavo the Spear-Bearer #..+ #...# ...  Merfolk #..# #..(#...$  Health: 79/79 ======================== #..+ #(.o#....  Magic: 10/10 ======================== #..# #........  AC: 7Str: 18 #..# #........  EV: 17Int: 8 iv#..# #T.?.....  SH: 0Dex: 22 #..#####.# XL: 10 Next: 36% Place: Dungeon:9 #......@.# Noise: ---------  Time: 7565.1 (0.0) #........# k) +4 trident (drain) #........# Throw: 5 darts (poison) #..<.....# #...............  #................  T   troll (poisoned) #.................  o   orc (wandering) ###..#####........  #.. #..###### _You throw a dart. The dart barely misses the troll.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (lightly wounded, poisoned, 74% to hit)  You reach to attack! You hit the troll.  The troll is lightly wounded.ihG.Ti #...# .∩  #..+ #...# ...  #..# #..(#...$  #..+ #(.o#....  #..# #........  #..# #........  #..# #..?.....  #..#####T# #......@.# #........# #........# #..<.....# #.............ie #................  #.................  ###..#####...... #.. 7 (0.6i)i J  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a troll (lightly wounded, poisoned, 74% to hit)  You reach to attack! You hit the troll.  The troll is lightly wounded. _looks more healthyiG  #...# .∩  bronnyjavo the Spear-Bearer #..+ #...# ...  Merfolk #..# #..(#...$  Health: 79/79 ======================== #..+ #(.o#....  Magic: 10/10 ======================== #..# #........  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #..?.....  SH: 0Dex: 22 i p#..#####T# XL: 10 Next: 36% Place: Dungeon:9 #......@.# Noise: ---------  Time: 7565.7 (0.0) #........# k) +4 trident (drain) #........# Throw: 5 darts (poison) #..<.....# #...............  #................  T   troll #.................  o   orc (wandering) ###..#####........  #.. #..###### You reach to attack! You hit the troll.  The troll is lightly wounded. _The troll looks more healthy.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (lightly wounded, 74% to hit)i.#...# .∩bronnyjavo the Spear-Bearer#..+ #...# ...Merfolk#..# #..(#...$Health: 79/79 ========================#..+ #(.o#....Magic: 10/10 ========================#..# #........AC: 7Str: 18#..# #........EV: 17Int: 8#..# #..?.....SH: 0Dex: 22#..#####T#XL: 10 Next: 36% Place: Dungeon:9#......@.#Noise: ---------  Time: 7565.7 (0.0)#........#k) +4 trident (drain)#........i/<#Throw: 5 darts (poison)#..<.....##...............#................T   troll#.................o   orc###..#####........#.. #..###### _The troll looks more healthy.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (lightly wounded, 74% to hit)  You barely miss the troll.The troll is lightly wounded.===6.4 (0.7it6i:H  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a troll (lightly wounded, 74% to hit)  You barely miss the troll.  The troll is lightly wounded. _The orc shouts!i! #...# .∩  bronnyjavo the Spear-Bearer #..+ #...# ...  Merfolk #..# #..(#...$  Health: 79/79 ======================== #..+ #(.o#....  Magic: 10/10 ======================== #..# #........  AC: 7iSStr: 18 #..# #........  EV: 17Int: 8 #..# #..?.....  SH: 0Dex: 22 #..#####T# XL: 10 Next: 36% Place: Dungeon:9 #......@.# Noise: ===------  Time: 7566.4 (0.0) #........# k) +4 trident (drain) #........# Throw: 5 darts (poison) #..<.....# #...............  #................  T   troll #.................  o   orc ###..#####........  #.. #..###### You barely miss the troll.The troll is lightly wounded. _The orc shouts!  iReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (lightly wounded, 74% to hit)iiBAn orc. A subterranean tribe whose forebearers were once scattered across every corner of the surface world. Eons of persecution have taught them the necessity of violence and the importance of having your brethren at your side. Max HP: ~7Will: noneAC: noneEV: ++ Threat: Minor Class: Natural Size: Medium Int: Human igCYou have about 74% to hit with your +4 trident of draining. It has about 33% to hit you. AttackMax Damage Hit: +0 short sword 6 It has a 6% chance to notice you each turn. It can open doors.ii/#...# .∩bronnyjavo the Spear-Bearer#..+ #...# .o.Merfolk#..# #..(#..o$Health: 70/79 =====================---#..+ #(..#....Magic: 10/10 ========================#..# #........AC: 7Str: 18#..# #........EV: 17Int: 8#..# #.o?.....SH: 0Dex: 22#..#####[#XL: 10 Next: 43% Place: Dungeon:9#......@.#Noise: =--------  Time: 7569.0 (0.0)#........#k) [4i*0m+4 trident (drain)#........#Throw: 5 darts (poison)#..<.....##...............#................o   orc warrior (wandering)#.................oo 2 orcs (1 wandering)###..#####........#.. #..######Aim: a troll (almost dead, lightly drained, 74% to hit)  You hit the troll.  You kill the troll!The troll leather armour is intact enough to wear.  You encounter an orc warrior. It is wielding a +0 war axe. _You encounter an orc. It is wielding a +0 short sword.iiiDzii* #...# .∩  bronnyjavo the Spear-Bearer #..+ #...# .o.  Merfolk #..# #..(#..o$  Health: 70/79 =====================--- #..+ #(..#....  Magic: 10/10 ======================== #..# #........  AC: 7Str: 18 #..# #........  EV: 17i7,Int: 8 #..# #.o?.....  SH: 0Dex: 22 #..#####*# XL: 10 Next: 43% Place: Dungeon:9 #......@.# Noise: =--------  Time: 7569.0 (0.0) #........# k) +4 trident (drain) #........# Throw: 5 darts (poison) #..<.....# #...............  #................  o   orc warrior (wandering) #.................  oo 2 orcs (1 wandering) ###..#####........  #.. #..###### The troll leather armour is intact enough to wear.  You encounter an orc warrior. It is wielding a +0 war axe. _You encounter an orc. It is wielding a +0 short sword.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short swi,ord (74% to hit)i%  #...# .∩  bronnyjavo the Spear-Bearer #..+ #...# .o.  Merfolk #..# #..(#..o$  Health: 70/79 =====================--- #..+ #(..#....  Magic: 10/10 ======================== #..# #........  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #.)?.....  SH: 0Dex: 22 #..#####[# XL: 10 Next: 43% Place: Dungeon:9 #......@.# Noise: =--------  Time: 7569.0 (0.0) #........# k) +4 trident (drain) #........# Throw: 5 darts (poison)[i 15X #..<.....# #...............  #................  o   orc warrior (wandering) #.................  oo 2 orcs (1 wandering) ###..#####........  #.. #..###### You encounter an orc warrior. It is wielding a +0 war axe. _You encounter an orc. It is wielding a +0 short sword.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (74% to hit)  You reach to attack! You puncture the orc!i K.oiL .i  #...# .o  #..+ #...# ...  #..# #..(#...$  #..+ #(..#.o..  #..# #........  #..# #........  #..# #.)?.....  #..#####[# #......@.# #........# #........# #..<.....# #............. #................  #.............. ###..#####...... #..[37i* m i 3-7 (0.7i i  _. It is wielding a +0 short sword.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (74% to hit)  You reach to attack! You puncture the orc! _You kill the orc!i  #...# .o #..+ #...# ... #..# #..(#...$ #..+ #(..#.o.. #..# #........ #..# #........ #..# #.)?.....#..#####@# #........# #.# #... #..<.....##... #.... o   orc (wandering)#.................###..#####........i 1o.i 4∩i (i ^2-70.7 (1.0i* i F _The orc leaves your sight.  Things that are here:io  _a +0 troll leather armour; a troll corpseii}What do you want to examine? Items i a - ([) a +0 troll leather armour  b - (†) a troll corpseiA +0 troll leather armour. The stiff and knobbly skin of a troll. It magically regenerates its wearer's flesh, once attuned to the wearer's body at full health. iBase armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 2.0 (7.0 -> 5.0). Your EV would decrease by 0.5 (17.9 -> 17.4). You found it on level 9 of the Dungeon. Stash search prefixes: {Regen+} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “THE TROLL KING: Now, listen, Prince Peer, and give way to reason!  You're cut out for a Troll. Why, look, already  You bear yourself quite in a Troll-like fashion! (g)et.i. What do you want to examine? Items  a - ([) a +0 troll leather armour  b - (†) a troll corpse i 1A +0 troll leather armour. The stiff and knobbly skin of a troll. It magically regenerates its wearer's flesh, once attuned to the wearer's body at full health. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 2.0 (7.0 -> 5.0). Your EV would decrease by 0.5 (17.9 -> 17.4). You found it on level 9 of the Dungeon. Stash search prefixes: {Regen+} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “THE TROLL KING: Now, listen, Prince Peer, and give way to reason!  You're cut out for a Troll. Why, look, already  You bear yourself quite in a Troll-like fashion! i &(g)et.i3 . What do you want to examine? Items  a - ([) a +0 troll leather armour  b - (†) a troll corpse iwF A +0 troll leather armour. The stiff and knobbly skin of a troll. It magically regenerates its wearer's flesh, once attuned to the wearer's body at full health. Base armour rating: 3iG mEncumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 2.0 (7.0 -> 5.0). Your EV would decrease by 0.5 (17.9 -> 17.4). You found it on level 9 of the Dungeon. Stash search prefixes: {Regen+} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “THE TROLL KING: Now, listen, Prince Peer, and give way to reason!  You're cut out for a Troll. Why, look, already  You bear yourself quite in a Troll-like fashion! (g)et.iڄ i i bronnyjavo the Spear-Bearer#...# .∩Merfolk#..+ #...# ...Health: 72/79 =====================---#..# #..(#...$Magic: 10/10 ========================#..+ #(..#o...AC: 7Str: 18#..# #........EV: 17Int: 8#..# #........SH: 0Dex: 22#..# #.)?.....XL: 10 Next: 43% Place: Dungeon:9#..#####@#i Noise: ---------  Time: 7570.7 (1.0)#........#k) +4 trident (drain)#........#Throw: 5 darts (poison)#........##..<.....##...............o   orc warrior (wandering)#................#.................###..#####........Aim: an orc, wielding a +0 short sword (74% to hit)  You reach to attack! You puncture the orc! _You kill the orc! _The orc leaves your sight.  Things that are here: _a +0 troll leather armour; a troll corpsei K.oi i T3=1i i 3 _B - a +0 troll leather armouri |bronnyjavo the Spear-Bearer#...# .∩Merfolk#..+ #...# ...Health: 73/79 ======================--#..# #..(#...$Magic: 10/10 ========================#..+ #(..#....AC: 7Str: 18#..# #...o....EV: 17Int: 8#..# #..*.....SH: 0Dex: 22#..# #.*?.....XL: 10 Next: 43% Place: Dungeon:9i #..#####@#Noise: ---------  Time: 7571.7 (0.0)#........#k) +4 trident (drain)#........#Throw: 5 darts (poison)#........##..<.....##...............o   orc warrior (wandering)#................#.................###..#####........ _B - a +0 troll leather armour  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (wandering, hasn't noticed you, 66% to hit)i>pbronnyjavo the Spear-Bearer#...# .(Merfolk#..+ #...# .(.Health: 73/79 ======================--#..# #..(#.(.$Magic: 10/10 ========================#..+ #(..#(...AC: 7Str: 18#..# #...(....EV: 17Int: 8#..# #..(.....SH: 0Dex: 22#..# #.(?.....XL: 10 Next: 43% Place: Dungeon:9#..#####@#Noise: ---------  Time: 7571.7 (0.0)#ir[39;49m........#k) +4 trident (drain)#........#Throw: 5 darts (poison)#........##..<.....##...............o   orc warrior (wandering)#................#.................###..#####........ _B - a +0 troll leather armour  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (wandering, hasn't noticed you, 66% to hit)i.o  Throw: 5 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (wandering, hasn't noticed you, 66% to hit)  You throw a dart. The dart barely misses the orc warrior.i?∩...)oiB 4====2.5 (0.84ioigR _The orc warrior shouts! You hear a shout! You hear a bellow!i+   bronnyjavo the Spear-Bearer #...# .∩  Merfolk #..+ #...# ...  Health: 74/79 ======================-- #..# #..(#...$  Magic: 10/10 ======================== #..+ #(..#....  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #..o.....  SH: 0Dex: 22 #..# #.*?.....  XL: 10 Next: 43% Place: Dungeon:9 #..#####@# Noise: ====-----  Time: 7572.5 (0.0) #........# k) +4 trident (drain) #........# Throw: 4 darts (poison)i, [40m #........# #..<.....#  #...............  o   orc warrior  #................  #.................  ###..#####........ You throw a dart. The dart barely misses the orc warrior. _The orc warrior shouts! You hear a shout! You hear a bellow!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour (74%  to hit)iMbronnyjavo the Spear-Bearer#...# .∩Merfolk#..+ #...# ...Health: 74/79 ======================--#..# #..(#...$Magic: 10/10 ========================iL#..+ #(..#....AC: 7Str: 18#..# #........EV: 17Int: 8#..# #..o.....SH: 0Dex: 22#..# #.)?.....XL: 10 Next: 43% Place: Dungeon:9#..#####@#Noise: ====-----  Time: 7572.5 (0.0)#........#k) +4 trident (drain)#........#Throw: 4 darts (poison)#........##..<.....##...............o   orc warrior#................#.................###..#####........ _The orc warrior shouts! You hear a shout! You hear a bellow!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: ian orc warrior, wielding a +0 war axe and wearing a +0 plate armour (74%  to hit)  You reach to attack! You puncture the orc warrior!----3.1 (0.6ii  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour (74%  to hit)  You reach to attack! You puncture the orc warrior! _The orc warrior is moderately wounded.iz  bronnyjavo the Spear-Bearer #...# .∩  Merfolk #..+ #...# ...  Health: 74/79 ======================-- #..# #..(#...$  Magic: 10/10 ======================== #..+ #(..#....  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #..o.....  SH: 0Dex: 22 #..# #.*?.....  XL: 10 Next: 43% Place: Dungeon:9 #..#####@# Noise: ---------  Time: 7573.1 (0.0) #........# k) +4 trident (drain) #........# Throw: 4 darts (poison) #........#[13i|{;8H #..<.....#  #...............  o   orc warrior  #................  #.................  ###..#####........ You reach to attack! You puncture the orc warrior! _The orc warrior is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (moderately wounded, 74% to hit)i  bronnyjavo the Spear-Bearer #...# .∩  Merfolk #..+ #...# ...  Health: 74/79 ======================-- #..# #..(#...$  Magic: 10/10 ======================== #..+ #(..#....  AC: 7Str: 18 #..# #........  EV: 17Int: 8iʙ1 #..# #........  SH: 0Dex: 22 #..# #.o?.....  XL: 10 Next: 43% Place: Dungeon:9 #..#####@# Noise: ---------  Time: 7573.1 (0.0) #........# k) +4 trident (drain) #........# Throw: 4 darts (poison) #........# #..<.....#  #...............  o   orc warrior  #................  #.................  ###..#####........ _The orc warrior is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (moderately wounded, 74% to hit)  i4You reach to attack! You hit the orc warrior.i #...# .∩  i:#..+ #...# ...  #..# #..(#...$  #..+ #(..#....  #..# #........  #..# #........  #..# #.o?.....   #........# #........# i#........# #..<.....#  #...............  #.............  #.............  i i<358 (0.7iiٶ  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (moderately wounded, 74% to hit)  You reach to attack! You hit the orc warrior. _The orc warrior is moderately wounded.i1-  bronnyjavo the Spear-Bearer #...# .∩  Merfolk #..+ #...# ...  Health: 75/79 ======================-- i0#..# #..(#...$  Magic: 10/10 ======================== #..+ #(..#....  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #........  SH: 0Dex: 22 #..# #.o?.....  XL: 10 Next: 43% Place: Dungeon:9 #..#####@# Noise: ---------  Time: 7573.8 (0.0) #........# k) +4 trident (drain) #........# Throw: 4 darts (poison) #........# #..<.....#  #...............  o   orc warrior  #................  #.................  ###..#####........ You reach to attack! You hit the orc warrior. _The orc warrior i11is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (moderately wounded, 74% to hit)ibronnyjavo the Spear-Bearer#...# .∩Merfolk#..+ #...# ...Health: 75/79 ======================--#..# #..(#...$Magic: 10/10 ========================#..+ #(..#....AC: 7Str: 18iR#..# #........EV: 17Int: 8#..# #........SH: 0Dex: 22#..# #.o?.....XL: 10 Next: 43% Place: Dungeon:9#..#####@#Noise: ---------  Time: 7573.8 (0.0)#........#k) +4 trident (drain)#........#Throw: 4 darts (poison)#........##..<.....##...............o   orc warrior#................#.................###..#####........ _The orc warrior is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (moderately wounded, 74% to hit)  You puncture the orc warrior!id6===4.4 (0.6iCi_  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  i`(moderately wounded, 74% to hit)  You puncture the orc warrior! _The orc warrior is severely wounded.i   bronnyjavo the Spear-Bearer #...# .∩  Merfolk #..+ #...# ...  Health: 76/79 =======================- #..# #..(#...$  Magic: 10/10 ======================== #..+ #(..#....  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #........  SH: 0Dex: 22 #..# #.o?.....  XL: 10 Next: 43% Place: Dungeon:9 #..#####@# Noise: ==-------  Time: 7574.4 (0.0) #........# k) +4 trident (drain) #........#iT f Throw: 4 darts (poison) #........# #..<.....#  #...............  o   orc warrior  #................  #.................  ###..#####........ You puncture the orc warrior! _The orc warrior is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (severely wounded, 74% to hit)i3. bronnyjavo the Spear-Bearer#...# .∩Merfolk#..+ #...# ...Health: 76/79 =======================-#..# #..(#...$Magic: 10/10 ========================#..+ #(..#....AC: 7Str: 18i/ #..# #........EV: 17Int: 8#..# #........SH: 0Dex: 22#..# #.o?.....XL: 10 Next: 43% Place: Dungeon:9#..#####@#Noise: ==-------  Time: 7574.4 (0.0)#........#k) +4 trident (drain)#........#Throw: 4 darts (poison)#........##..<.....##...............o   orc warrior#................#.................###..#####........Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (severely wounded, 74% to hit)  You completely miss the orc warrior.The orc warrior is severely wounded.i[1 5-5.0 (0.6i7 i? B _The orc warrior hits you but does no damage.ie  bronnyjavo the Spear-Bearer #...# .∩  Merfolk #..+ #...# ...  Health: 76/79 =======================- #..# #..(#...$  Magic: 10/10 ======================== #..+ #(..#....  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #........  SH: 0Dex: 22 iϯ#..# #.o?.....  XL: 10 Next: 43% Place: Dungeon:9 #..#####@# Noise: =--------  Time: 7575.0 (0.0) #........# k) +4 trident (drain) #........# Throw: 4 darts (poison) #........# #..<.....#  #...............  o   orc warrior  #................  #.................  ###..#####........ The orc warrior is severely wounded. _The orc warrior hits you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (severely wounded, 74% to hit)iW  bronnyjavo the Spear-Bearer #...# .∩  Merfolk #..+ #...# ...  Health: 76/79 =======================- #..# #..(#...$  Magic: 10/10 ======================== #..+ #(..#....  AC: 7Str: 18 #..# #........  EV: 17Int: 8 #..# #........  SH: 0Dex: 22 #..# #.)?.....  XL: 10 Next: 43% Place: Dungeon:9 #..#####@#i'Y" Noise: =--------  Time: 7575.0 (0.0) #........# k) +4 trident (drain) #........# Throw: 4 darts (poison) #........# #..<.....#  #...............  o   orc warrior  #................  #.................  ###..#####........ _The orc warrior hits you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (severely wounded, 74% to hit)  You puncture the orc warrior!ig_ #...# .∩  #..+ #...# ...  #..# #..(#...$  #..+ #(..#....  #..# #........  #..# #........  #..# #.)?.....   #........# #........# #........# #..<.....#  #.............  #.............  #.............ii  inC76=7 (0.7iHuiuxMReach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (severely wounded, 74% to hit)  You puncture the orc warrior! _You kill the orc warrior!i$i7What do you want to examine? Items  a - ([) a +0 plate armourb - ()) a +0 short sword  c - ()) a +0 war axe  d - (†) an orc corpseii,i-bronnyjavo the Spear-Bearer#...# .∩Merfolk#..+ #...# ...Health: 77/79 =======================-#..# #..(#...$Magic: 10/10 ========================#..+ #(..#....AC: 7Str: 18#..# #........EV: 17Int: 8#..# #........SH: 0Dex: 22#..# #.)?.....XL: 10 Next: 46% Place: Dungeon:9#..#####@#Noise: ==-------  Time: 7575.7 (0.7)#........#k) +4 trident (drain)#........#isThrow: 4 darts (poison)#........##..<.....##...............#................#.................###..#####........Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 war axe and wearing a +0 plate armour  (severely wounded, 74% to hit)  You puncture the orc warrior! _You kill the orc warrior!iLiii|i2_i}iQ8iXiyK9=ii _HP restored.iMZ  Items here: )) [ †.i%i8bronnyjavo the Spear-Bearer#...# $....Merfolk#...# $.∩..Health: 79/79 ========================#..+ #...#o.....Magic: 10/10 ========================#..# #..(#...$..AC: 7Str: 18i#..+ #(..#......EV: 17Int: 8#..# #..........SH: 0Dex: 22#..# #..........XL: 10 Next: 46% Place: Dungeon:9#..# #.)@.......Noise: ---------  Time: 7577.7 (2.0)#..#####†########.k) +4 trident (drain)#........#Throw: 4 darts (poison)#........##........##..<.....#o   orc warrior (polearm, wandering)#...............#................#.................(severely wounded, 74% to hit)  You puncture the orc warrior! _You kill the orc warrior! _HP restored.  Items here: )) [ †.  You encounter an orc warrior. It is wielding a +2 halberd of distortion.i/  --more--i&i.9--i: o  You puncture the orc warrior! _You kill the orc warrior! _HP restored.  Items here: )) [ †.  You encounter an orc warrior. It is wielding a +2 halberd of distortion.Found 32 gold pieces.i;Q.oiC)o   orc (wandering)iH+8.7 (3i~LiWh _You encounter an orc. It is wielding a +0 whip.iZX _You see here a scroll of identify.i5Xbronnyjavo the Spear-Bearer#...# $..o.Merfolk#...# $.∩..Health: 79/79 ========================#..+ #...#......Magic: 10/10 ========================#..# #..(#o..$..AC: 7Str: 18i7#..+ #(..#*.....EV: 17Int: 8#..# #...*......SH: 0Dex: 22#..# #...*......XL: 10 Next: 46% Place: Dungeon:9#..# #.)@.......Noise: ---------  Time: 7578.7 (0.0)#..#####†########.k) +4 trident (drain)#........#Throw: 4 darts (poison)#........##........##..<.....#o   orc warrior (polearm)#...............o   orc (wandering)#................#................. _You see here a scroll of identify.  Throw: 4 darts (poison)[20;2HPress: ? - help, Q - select action, ( or [3i 99;49m) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (66% to hit)i%bronnyjavo the Spear-Bearer#...# $..o.Merfolk#...# $.∩..Health: 79/79 ========================#..+ #...#......Magic: 10/10 ========================i5#..# #..(#o..$..AC: 7Str: 18#..+ #(..#(.....EV: 17Int: 8#..# #...(......SH: 0Dex: 22#..# #...(......XL: 10 Next: 46% Place: Dungeon:9#..# #.)@.......Noise: ---------  Time: 7578.7 (0.0)#..#####†########.k) +4 trident (drain)#........#Throw: 4 darts (poison)#........##........##..<.....#o   orc warrior (polearm, very poisoned)#...............oiR   orc (wandering)#................#................. _You see here a scroll of identify.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (66% to hit)i.o  Throw: 4 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (66% to hit)  You throw a dart. The dart hits the orc warrior! The orc warrior is poisoned.iQ.oi̴(...ig9.5 (0.83 _iiidB  #...# $.... #...# $.∩o. #..+ #...#......iC{ #..# #..(#...$.. #..+ #(..#o..... #..# #. #..# #. #..# #.@?. #..#####†#. #........# #........# #........# #..<.....# #......... #...........icD_.....  #.iM.o.oiUSifT.80.5 (1.0iZi_k _Items here: )) [ †.is  #...# $.... #...# $.∩.. #..+ #...#....o. #..# #..(#...$.. #..+ #(..#...... #..# #...o......i?  #..# #. #..# #@)?. #..#####†#. #........# #........# #........# #..<.....# #............... #..........  #.i U.oi C1 _i߷ i  i #...# $.....∩#..+....o#(#...$.+ #(..#....# #....o)?####@########........# ..............<.#.........................##..#####2  iB/l_You see here a troll corpse. i{ #...# $.∩..#..+ #...#....o. #..# #..(#...$.. #..+ #(..#...... #..# #.... #..# #..o....... #..# #.)?....... #..#####†########. iS}f #......@.#  #........# #.# #..<.....##............... #.... #........ ###..#####........ #.. #..###### ij~U.o i im-3 _ i i i #...# $.∩..  bronnyjavo the Spear-Bearer #..+ #...#....o.  Merfolk #..# #..(#...$..  Health: 79/79 ======================== iWL#..+ #(..#......  Magic: 10/10 ======================== #..# #..........  AC: 7Str: 18 #..# #..........  EV: 17Int: 8 #..# #.o?.......  SH: 0Dex: 22 #..#####*########.  XL: 10 Next: 46% Place: Dungeon:9 #......@.# Noise: ---------  Time: 7583.5 (0.0) #........# k) +4 trident (drain) #........# Throw: 3 darts (poison) #..<.....# #...............  #................  o   orc warrior (polearm, very poisoned) #.................  i+###..#####........  #.. #..###### _Items here: )) [ †. _You see here a troll corpse.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (very poisoned, 74% to hit) i> #...# $.∩..bronnyjavo the Spear-Bearer#..+ #...#....o.Merfolk#..# #..(#...$..Health: 79/79 ========================#..+ #(..#......Magic: 10/10 ========================#..# #..........AC: 7Str: 18#..# #..........EV: 17Int: 8#..# #.o?.......SH: 0Dex: 22#..#####†########.XL: 10 Next: 46% Place: Dungeon:9#......@.#Noise: ---------  Time: 7583.5 (0.0)#.... ii ....#k) +4 trident (drain)#........#Throw: 3 darts (poison)#..<.....##...............#................o   orc warrior (polearm, poisoned)#.................###..#####........#.. #..###### _You see here a troll corpse.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (very poisoned, 74% to hit)  You reach to attack! You closely miss the orc warrior.=4.1 (0.6 iZ  iJ MReach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (very poisoned, 74% to hit)  You reach to attack! You closely miss the orc warrior. _The orc warrior misses you.iޖ  #...# $.∩..  bronnyjavo the Spear-Bearer #..+ #...#....o.  Merfolk #..# #..(#...$..  Health: 79/79 ======================== #..+ #(..#......  Magic: 10/10 ======================== #..# #..........  AC: 7Str: 18 #..# #..........  EV: 17Int: 8 #..# #.o?.......  SH: 0Dex: 22 #..#####*########.  XL: 10 Next: 46% Place: Dungeon:9 #......@.# Noise: =--------  Time: 7584.1 (0.0) #........# k) +4 trident (drain) #........# Throw: 3 darts (poison) #..<.....#i| [1K #...............  #................  o   orc warrior (polearm, poisoned) #.................  ###..#####........  #.. #..###### You reach to attack! You closely miss the orc warrior. _The orc warrior misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (lightly wounded, poisoned, 74% to hit)i#...# $.∩..bronnyjavo the Spear-Bearer#..+ #...#....o.Merfolk#..# #..(#...$..Health: 79/79 ========================#..+ #(..#......Magic: 10/10 ========================#..# #..........AC: 7Str: 18#..# #..........EV: 17Int: 8#..# #.o?.......SH: 0Dex: 22#..#####†########.XL: 10 Next: 46% Place: Dungeon:9#......@.#Noise: =--------  Time: 7584.1 (0.0)#iY........#k) +4 trident (drain)#........#Throw: 3 darts (poison)#..<.....##...............#................o   orc warrior (polearm, poisoned, drain…)#.................###..#####........#.. #..######Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (lightly wounded, poisoned, 74% to hit)  You reach to attack! You hit the orc warrior. You drain the orc warrior.  The orc warrior is moderately wounded.8 (0.7 _The orc warrior closely misses you.inn  #...# $.∩..  bronnyjavo the Spear-Bearer #..+ #...#....o.  Merfolk #..# #..(#...$..  Health: 79/79 ======================== #..+ #(..#......  Magic: 10/10 ======================== #..# #..........  AC: 7Str: 18 #..# #..........  EV: 17Int: 8 #..# #.o?.......  SH: 0Dex: 22 #..#####*########.  XL: 10 Next: 46% Place: Dungeon:9 #......@.# Noise: =--------  Time: 7584.8 (0.0) #........# k) +4 trident (drain) #........# Throw: 3 darts (poison) #..<.....#iyp <[1K #...............  #................  o   orc warrior (polearm, poisoned, drain…) #.................  ###..#####........  #.. #..###### The orc warrior is moderately wounded. _The orc warrior closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (moderately wounded, poisoned, lightly drained, 74% to hit)i#...# $.∩..bronnyjavo the Spear-Bearer#..+ #...#....o.Merfolk#..# #..(#...$..Health: 79/79 ========================#..+ #(..#......Magic: 10/10 ========================#..# #..........AC: 7Str: 18ic#..# #..........EV: 17Int: 8#..# #.o?.......SH: 0Dex: 22#..#####†########.XL: 10 Next: 46% Place: Dungeon:9#......@.#Noise: =--------  Time: 7584.8 (0.0)#........#k) +4 trident (drain)#........#Throw: 3 darts (poison)#..<.....##...............#................o   orc warrior (polearm, poisoned, drain…)#.................###..#####........#.. #..###### _The orc warrior closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (moderately wounded, poisoned, lightly idrained, 74% to hit)  You reach to attack! You barely miss the orc warrior.-5.4 (0.6ii,PMReach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (moderately wounded, poisoned, lightly drained, 74% to hit)  You reach to attack! You barely miss the orc warrior. _The orc warrior is moderately wounded.iEv #...# $.∩..  bronnyjavo the Spear-Bearer #..+ #...#....o.  Merfolk #..# #..(#...$..  Health: 79/79 ======================== #..+ #(..#......  Magic: 10/10 ======================== #..# #..........  AC: 7Str: 18 #..# #..........  EV: 17Int: 8 #..# #.o?.......  SH: 0Dex: 22 iF#..#####*########.  XL: 10 Next: 46% Place: Dungeon:9 #......@.# Noise: ---------  Time: 7585.4 (0.0) #........# k) +4 trident (drain) #........# Throw: 3 darts (poison) #..<.....# #...............  #................  o   orc warrior (polearm, poisoned, drain…) #.................  ###..#####........  #.. #..###### You reach to attack! You barely miss the orc warrior. _The orc warrior is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (moderately wounded, poisoned, lightly drained, 74% to hit)i e#...# $.∩..bronnyjavo the Spear-Bearer#..+ #...#....o.Merfolk#..# #..(#...$..Health: 79/79 ========================#..+ #(..#......Magic: 10/10 ========================#..# #..........AC: 7Str: 18#..# #..........EV: 17Int: 8#..# #.o?.......SH: 0Dex: 22#..#####†########.XL: 10 Next: 46% Place: Dungeon:9#......@.#i pNoise: ---------  Time: 7585.4 (0.0)#........#k) +4 trident (drain)#........#Throw: 3 darts (poison)#..<.....##...............#................o   orc warrior (polearm, poisoned, very …)#.................###..#####........#.. #..######Aim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (moderately wounded, poisoned, lightly drained, 74% to hit)  You reach to attack!  You hit the orc warrior but do no damage.You drain the orc warrior.  The orc warrior is heavily wounded.i 5=6.0 (0.6iW i   armour (moderately wounded, poisoned, lightly drained, 74% to hit)  You reach to attack!  You hit the orc warrior but do no damage.You drain the orc warrior.  The orc warrior is heavily wounded. _The orc warrior barely misses you.i- #...# $.∩..  bronnyjavo the Spear-Bearer #..+ #...#....o.  Merfolk #..# #..(#...$..  Health: 79/79 ======================== #..+ #(..#......  Magic: 10/10 ======================== #..# #..........  AC: 7Str: 18 #..# #..........  EV: 17Int: 8 #..# #.o?.......  SH: 0Dex: 22 #..#####*########.  XL: 10 Next: 46% Place: Dungeon:9 #......@.# Noise: =--------  Time: 7586.0 (0.0) #........# k) +4 trident (drain) #........# Throw: 3 darts (poison) #..<.....#if5[1K #...............  #................  o   orc warrior (polearm, poisoned, very …) #.................  ###..#####........  #.. #..###### The orc warrior is heavily wounded. _The orc warrior barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (heavily wounded, poisoned, heavily drained, 74% to hit)iٯ#...# $.∩..bronnyjavo the Spear-Bearer#..+ #...#....o.Merfolk#..# #..(#...$..Health: 79/79 ========================#..+ #(..#......Magic: 10/10 ========================#..# #..........AC: 7Str: 18#..# #..........EV: 17Int: 8#..# #.o?.......SH: 0Dex: 22#..#####†########.XL: 10 Next: 46% Place: Dungeon:9#......@.#Noise: =--------  Time: 7586.0 (0.0)#i8........#k) +4 trident (drain)#........#Throw: 3 darts (poison)#..<.....##...............#................o   orc warrior (polearm, poisoned, very …)#.................###..#####........#.. #..######Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (heavily wounded, poisoned, heavily drained, 74% to hit)  You reach to attack! You hit the orc warrior. You drain the orc warrior.  The orc warrior is almost dead.7 (0.7  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (heavily wounded, poisoned, heavily drained, 74% to hit)  You reach to attack! You hit the orc warrior. You drain the orc warrior.  The orc warrior is almost dead. _The orc warrior barely misses you.i^s  #...# $.∩..  bronnyjavo the Spear-Bearer #..+ #...#....o.  Merfolk #..# #..(#...$..  Health: 79/79 ======================== #..+ #(..#......  Magic: 10/10 ======================== #..# #..........  AC: 7Str: 18 #..# #..........  EV: 17Int: 8it  #..# #.o?.......  SH: 0Dex: 22 #..#####*########.  XL: 10 Next: 46% Place: Dungeon:9 #......@.# Noise: =--------  Time: 7586.7 (0.0) #........# k) +4 trident (drain) #........# Throw: 3 darts (poison) #..<.....# #...............  #................  o   orc warrior (polearm, poisoned, very …) #.................  ###..#####........  #.. #..###### iu The orc warrior is almost dead. _The orc warrior barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (almost dead, poisoned, heavily drained, 74% to hit)i)#...# $.∩..bronnyjavo the Spear-BeareriX*#..+ #...#....o.Merfolk#..# #..(#...$..Health: 79/79 ========================#..+ #(..#......Magic: 10/10 ========================#..# #..........AC: 7Str: 18#..# #..........EV: 17Int: 8#..# #.o?.......SH: 0Dex: 22#..#####†########.XL: 10 Next: 46% Place: Dungeon:9#......@.#Noise: =--------  Time: 7586.7 (0.0)#........#k) +4 trident (drain)#........#Throw: 3 darts (poison)[i+15X#..<.....##...............#................o   orc warrior (polearm, poisoned, very …)#.................###..#####........#.. #..######Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (almost dead, poisoned, heavily drained, 74% to hit)  You reach to attack!  You hit the orc warrior but do no damage.ii,5-7.3 (0.6i8  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (almost dead, poisoned, heavily drained, 74% to hit)  You reach to attack!  You hit the orc warrior but do no damage. _The orc warrior is almost dead.ieTe #...# $.∩..  bronnyjavo the Spear-Bearer #..+ #...#....o.  Merfolk #..# #..(#...$..  Health: 79/79 ======================== #..+ #(..#......  Magic: 10/10 ========================iV #..# #..........  AC: 7Str: 18 #..# #..........  EV: 17Int: 8 #..# #.o?.......  SH: 0Dex: 22 #..#####*########.  XL: 10 Next: 46% Place: Dungeon:9 #......@.# Noise: ---------  Time: 7587.3 (0.0) #........# k) +4 trident (drain) #........# Throw: 3 darts (poison) #..<.....# #...............  #................  o   orc warrior (polearm, poisoned, very …) #.................  ###..#####........  #.. #..###### You hit the orc warrior but do no damage. _The orc warrior is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orciV warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (almost dead, poisoned, heavily drained, 74% to hit)i #...# $.∩..  bronnyjavo the Spear-Bearer #..+ #...#....o.  Merfolk #..# #..(#...$..  Health: 79/79 ======================== #..+ #(..#......  Magic: 10/10 ======================== #..# #..........  AC: 7Str: 18 #..# #..........  EV: 17Int: 8 #..# #.)?.......  SH: 0Dex: 22 #..#####†########.  XL: 10 Next: 46% Place: Dungeon:9 #......@.# Noise: ---------  Time: 7587.3 (0.0) #........# k) +4 trident (drain) #........# Throw: 3 darts (poison) #..<.....# #............... i^[1K #................  o   orc warrior (polearm, poisoned, very …) #.................  ###..#####........  #.. #..###### _The orc warrior is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (almost dead, poisoned, heavily drained, 74% to hit)  You reach to attack! You puncture the orc warrior!i #...# $.∩..  #..+ #...#....o.  #..# #..(#...$..  #..+ #(..#......  #..# #..........  #..# #..........  #..# #.)? iFq #..##  #......@.# #........# #........# #..<.....# #............. #.............. #.............. ###..#####...... #.. i! vM99 (0.6  Reach: k) +4 trident (drain) i;  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +2 halberd of distortion and wearing a +0 platearmour (almost dead, poisoned, heavily drained, 74% to hit)  You reach to attack! You puncture the orc warrior! _You kill the orc warrior!iiLn _Your Shapeshifting skill increases to level 1!iKi3i-if  An orc comes into view.i-K#...# $....  #...# $.o.. #..+ #...#....o. #..# #..(#...$.. #..+ #(..# i#..# #.......... #..# #.......... #..# #.)?....... #..#####@########.#........# #.# #... #..<.....##... o   orc (wandering)#....#.................###..#####........iVo∩0i"i 28.9 (1 _iir _You see here a troll corpse.i##...# $....  im%x#...# $o∩.. #..+ #...#...... #..# #..(#...$.. #..+ #(..# #..# #. #..# #.... #..# #.@?....... #..#####†########.#........# #........##........# #..<.....# #.....#.....#.........i2-.i5=oi^7-9 _i=i _Items here: ))) [[ †.iiGWhat do you want to examine? Items  a - ([) a +0 plate armourb - ([) a +0 plate armour  c - ()) a +0 short sword  d - ()) a +0 war axe  e - ()) a +2 halberd of distortion  f - (†) an orc corpseiz A +2 halberd of distortion. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 13.5At 100% training you would reach 16.0 in about 0.6 XLs.At current training (12%) you reach 16.0 in about 3.3 XLs.Current attack delay: 0.8. Damage rating: 24 (Base 13 x 120% (Str) x 142% (Skill) + 2 (Ench)). Distort: It warps and distorts space around it, and may blink, banish, orinflict extra damage upon those it strikes. Unwielding it canteleport you to foes or banish you to the Abyss. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. (g)et.1i- What do you want to examine? Items  a - ([) a +0 plate armour  b - ([) a +0 plate armour  c - ()) a +0 short sword  d - ()) a +0 war axe 1io e - ()) a +2 halberd of distortion  f - (†) an orc corpse 1i1i1idbronnyjavo the Spear-Bearer#...# $....Merfolk#...# o.∩..Health: 79/79 ========================#..+ #...#......Magic: 10/10 ========================#..# #..(#...$..AC: 7Str: 18#..+ #(..#......EV: 17Int: 8#..# #..........SH: 0Dex: 22#..# #..........1iXL: 10 Next: 49% Place: Dungeon:9#..# #.@?.......Noise: ---------  Time: 7589.9 (1.0)#..#####†########.k) +4 trident (drain)#........#Throw: 3 darts (poison)#........##........##..<.....##...............#................#.................You reach to attack! You puncture the orc warrior! _You kill the orc warrior! _Your Shapeshifting skill increases to level 1! _An orc comes into view. _You see here a troll corpse. _Items here: ))) [[ †.1ie41i71i2iJE#...# $.... #...# o.∩.. #..+ #...#...... #..# #..(#...$.. #..+ #(..#...... #..# #. #..# #. 2iG #..# #.)@. #..#####†#. #........# #........##........##..<.....# o   orc (wandering)#.........#................ 2iCP2$2iZ(2i\'902iob2iiy o _The orc leaves your sight.2iso   orc (wandering)2iou+1.9 (22i}2it: _i - 2 scrolls of identify (gained 1)4iI4isK4iS4iWN _There are no items here.5il ....'  #...# $.... #...# $.∩.. #..+ #...#o..... #..# #..(#...$.. #..+ #(..#...... #..# #. #..# #.. #..# #.)........ #..#####†########. #........# #........# #........# #..<.....# #...... #5i_2o5i.o   orc (wandering)5i22.9 (1 _5i5i5iuM##....' .. #...# $.∩.+.#....# #..(#.o.$+ #(..#. #.).......#..#####†########.....#.......o5i.o   orc (wandering)35il  ##.# .. ...##. ....'  #...# $.... #...# $.∩.. #..+ #...#...... #..# #..(#...$.. #..+ #@..#..o... #..# #. #..# #.. #..# #.)........ #..#####†########. #........# #........# #........# #..<.....#o5i.o   orc (wandering)45i5iS _You see here a poisoned dart.7iS.o7i7i@547i7i7i_ _s - 4 poisoned darts (gained 1)7i .# . ###.# ......##.....' #...# $....  #...# $.∩.. #..+ #...#...... 7i#..# #.@(#...$.. #..+ #...#...... #..# #.......... #..# #......o...#..# #.)........#..#####†########.#........##........##...7i@S.o7i7iٚ&67i7i97iE#.# . ####.# .. ....##. ....' #...# $.... 7i#...# $.∩.. #..+ #...#...... #..# #..@#...$.. #..+ #...#...... #..# #.......... #..# #..........#..# #.)....o...#..#####†########. #........# 7iM#7i$&77i)7iX97i:[8.9 (257iI@7iB_ _s - 5 poisoned darts (gained 1)8i?I8i,B8i]Ef  An orc comes into view.8irL5 #.# .####.# . ....##.  ....' #...# $....∩#..+....#.#...$+.8iMs#...............o.##.o   orc (wandering)....#..<.....#8iT[0.o8i?\8i`29.9 (1 _8i)c8iCf8iVS####.# .. ....##.......'...>...#...#.$.....#...#.$.∩...#..+ #...#.......#..# #...#...$...#..+ #...#.......#..# #...@.......#..# #.##..# #.)##..#####†########o##........# ##........# #........##..<.....#  #...............8iGZ.8iLc)8ic(6008iYj8im< _Found a staircase to the Orcish Mines.9ix9iy9iz9i9iȈ9i9i9i@ _Found Resefy's Weapon Shop.9if  An orc comes into view.9iՖL #.# . ####.#....∩....##..........'...>#...#.$......o #...#.$.∩9iZ#..+ #...#......#..# #...#...$...###..+ #...#.#..# #.....#..# #....###..# #.)........##..#####†########.##........# .#o   orc (wandering)#........# 9i##........#  #..<.....#9iڟFo.19i9i59i"2.9 (2 9im _9i29i:ixK#.# . ####.#....∩.....##.....'...>...o.#...#.$.#...#.$.∩.#..+ #...#.#..# #...#...$...##..+ #...#..#..# #.....#..# #.#  #........# .# #. :i7o.:ii:i+3.9 (1:i:i#;iU8r #.##..$....+#######.#....∩........##......o....'...>#...#.$... #...#.$.∩#..+ #...#...........  #..# #...#.###  #..+ #...##..# #.....  #..# #...######..# #.)........#  #..#####†########.#  #.# .#  #.# .##...;i.B7o.;iL<4;iU;iW$ _Found 10 gold pieces.;i[R _You see here 10 gold pieces.;i  ...Y.....  #.##..$....+#######.#....∩.o.....##.... ....'...>. #...#.$.. #...#.$.∩. #..+ #...#..... #..# #...#...$...### #..+ #...#;i- I. #..# #........ #..# #..##### #..# #.)........#Y   yak (wandering) #..#####†########.#o   orc warrior (wandering) #o.# .#o   orc (wandering) #..#.#;ig .;i 1.;i 7o.;i o   orc (wandering);i?coYou encounter an orc warrior and a yak.;i:&5;iK;iaS _The orc warrior leaves your sight. The yak leaves your sight.<i .........#.##..$.o..+#######.#....∩....... ....##..... '...> #...#.$... #...#.$.∩  #..+ #...#.....  #..# #...#.###  #..+ #...#...........  <i% #..# #.....  #..# #...#####  #..# #.)#  #..#####†########.#  #........# .#  #.....o..  #........#<i|( .<i0 @o<iY1 &6<i8 <i$F <iF +7.9 (2<iN <iP ? _You now have 450 gold pieces (gained 10).=in=io=iKv=iyN _There are no items here.=iS =i =i =iK =i =i $ _=i =i] =i d  You encounter 2 yaks.=iG  .....YY... ... #.##..$....+#######.#....∩....... ....##..=i  ....'...>....... #...#.$.. #...#.@.∩.......=i F #..+ #...#..... #..# #...#.......###=iޥ  #..+ #...#...........=i _ #..# #............... #..# #..........#####YY 2 yaks (wandering)=i&  #..# #.)........# #..#####†######=iU |##.# #...#.#=i .Y8.9 (1.Y YThe yak bellows!=i /o=i YYY 3 yaks (2 wandering)o   orc (wandering)=i 4==9.9 (2=i =i  =i ?_You encounter a yak.=i} R _You see here 18 gold pieces.>iyY..Y>i2G.Y>i0N.o>iaK--10.9 (1>i>i? _You now have 468 gold pieces (gained 18).@iXq....Y.......Y ....oY....  #.##..$.Y..+#######.#....∩....##.........'...>. .∩+........####+#......Y 4 yaks (3 wandering)..#### #.).......#####†########@i˘h YThe yak bellows! x2@iWD.Y@iK.Y@id4Y.@i-G.Y@i1o.@iYYYY 5 yaks (1 wandering)@i]/==1@i@icM _You encounter a yak.@iʶR _You see here 14 gold pieces.@ij .YYou now have 482 gold pieces (gained 14)..Y@ikkS∩Y@iYlOoY@iw.Y.o@iYo=2@i^ _The orc shouts! The yak bellows! You hear a shout!Aiږ........... .....Y.... ..YYo.....#.##..$..Y.+#######.#....∩....... ....##..Y. .....'...>. #...#.... #...#@..∩.#..+ #...#.... #..# #...#### #..+ #...#..... #..# #...... #..# #...Ai##### #..# #.)..#  #..#####†########.# #........# .#AiG.YAiH.YAi~K.YAiE.YAiR0.YAisAi!M.oAiaAi̪0---3AiAi#Ai$ f---Ai( AiRk Y#.##Y.Yo...+#######.#....∩Y...... ....##......'.Y.> #...#....∩#..+.#### +....#.#####).Ai ####†########......# oAi K.YAi G.YAiT.oAiH.YAiyG.YAi+coYAiAi)&4Ai7#Ai%Bi K#.##..o.Y..+#######.#.Y.Y∩....... ....##...Y.'...> #...#Y......∩#..+BiX .#### +....#..#####).####†########......# ......#BiG.YBi3G.YBiE.YBiH$oBiEI.YBiH.YBiN Bi &5Bi:(Bi+Bi}/  ..........  bronnyjavo the Spear-Bearer #.##..$....+###  Merfolk ####.#..o.∩Y......  Health: 79/79 ======================== ....##YY.........  Magic: 10/10 ======================== .....'..Y>.......  AC: 7Str: 18 #...#...........  EV: 17Int: 8 #...#Y..∩.......  SH: 0Dex: 22  #..+ #...#*..........  XL: 10 Next: 49% Place: Dungeon:9  #..# #...#@......###  Noise: ---------  Time: 7615.9 (0.0)  #..+ #...#...........  k) +4 trident (drain)  #..# #...............  Throw: i` '2m5 darts (poison)  #..# #..........#####  #..# #.)........#  #..#####†########.#  YYYYY 5 yaks  #........# .#  o   orc  #........# .#  #........# _You see here 14 gold pieces.  You now have 482 gold pieces (gained 14). _The orc shouts! The yak bellows! You hear a shout!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (81% to hit)Bi4+ ..........  bronnyjavo the Spear-Bearer #.##..$....+###  Merfolk ####.#..o.∩Y......  Health: 79/79 ======================== ....##.Y.........  Magic: 10/10 ======================== Bi+.....'Y.Y>.......  AC: 7Str: 18 #...#...........  EV: 17Int: 8 #...#Y..∩.......  SH: 0Dex: 22 Bi+ #..+ #...#...........  XL: 10 Next: 49% Place: Dungeon:9  #..# #...#@......###  Noise: ---------  Time: 7615.9 (0.0)  #..+ #...#...........  k) +4 trident (drain) Bi", #..# #...............  Throw: 5 darts (poison) BiN,` #..# #..........#####  #..# #.)........# Bix,8 #..#####†########.#  YYYYY 5 yaks  #........# .#  o   orc Bi,@ #........# .#  #........# Bi,_The orc shouts! The yak bellows! You hear a shout!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetBi,Aim: a yak (81% to hit)  You reach to attack! You puncture the yak! The yak becomes as fragile as glass!You drain the yak.Bi /G.YBi_/G.YBi/D.YBiT?   #.##..$....+###  ..o.∩.......  ....##....Y......  .....'YYY>.......  #...#...........  ∩.......  #..+ ........  #..# ....###  #..+ ........  #..# ........  #..# #..........## Bi?A #..# #.)........#  †########.# (1 drained, 1 vitrified)  ..# .#  ...# .#  Bi8A6==6.5 (0.6Bi#JBiDNq  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a yak (81% to hit)  You reach to attack! You puncture the yak! The yak becomes as fragile as glass!drain the yak. _The yak is heavily wounded.Ci #.##..$....+#######.#..o.∩....... ....##....Y.'YYY>. #...#....∩#..+Y...#.### +....# #....#...######.)####†########......# ......#....#<.o.Y.YCi .o.Y.YCi} G.YCix D.YCi' Ci( d3---7.5 (1.0Ci2 Ci~; K _The yak attacks as it pursues you! The yak gores you.Di####.#....∩....... ....##.... .....'o..Y. #...#YY.. #...#.Y.∩.#..+ #...#.... #..# #...#Y### #..+ #...#........... #..# #.... #..# ###### #..# #.).#  #..#####†#######Dis+#.# #........# .# #........# .# #...o....# o   orc warrior (wandering) #..<.....#o   orc#...............DiG.YDiM>YDiG.YDi)D.YDiO.oDi.Diɘoo   orcDiۙ~5----8DiDi8 _The orc warrior leaves your sight.DiW  ####.#....∩.......  bronnyjavo the Spear-Bearer ....##...........  Merfolk .....'...>.......  Health: 75/79 ======================-- #...#o..Y.......  Magic: 10/10 ======================== #...#YY.∩.......  AC: 7Str: 18 #..+ #...#.Y.........  EV: 17Int: 8 #..# #...#Y......###  SH: 0DiX Dex: 22 #..+ #...#...........  XL: 10 Next: 49% Place: Dungeon:9 #..# #...@...........  Noise: ---------  Time: 7618.5 (0.0) #..# #..........#####  k) +4 trident (drain) #..# #.)........#  Throw: 5 darts (poison) #..#####†########.#  #........# .#  #..o.....# .#  YYYYY 5 yaks (1 drained, 1 vitrified) #........#Di4Y  o   orc #..<.....#  #............... DiY _The yak is heavily wounded. _The yak attacks as it pursues you! The yak gores you. _The orc warrior leaves your sight.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, fragile as glass, 81% to hit)Di4 X Y*Dif Y.Aim: a yak (heavily wounded, lightly drained, fragile as glass, 81% to hit)EiP ####.#....∩.......  bronnyjavo the Spear-Bearer ....##...........  Merfolk .....'...>.......  Health: 75/79 ======================-- #...#o..Y.......  Magic: 10/10 ======================== #...#YY.∩.......  AC: 7Str: 18 #..+ #...#.Y.........  EV: 17Int: 8 #..# #...#.......###  SH: 0Dex: 22 EiQ#..+ #...#...........  XL: 10 Next: 49% Place: Dungeon:9 #..# #...@...........  Noise: ---------  Time: 7618.5 (0.0) #..# #..........#####  k) +4 trident (drain) #..# #.)........#  Throw: 5 darts (poison) #..#####†########.#  #........# .#  #..o.....# .#  YYYYY 5 yaks (1 drained, 1 vitrified) #........# o   orc #..<.....#  #............... _The yak attacks as it pursues you! The yak gores you. _The orc warrior leaves your sight.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, fragile as glass, 81% to hit)  EiR1You reach to attack! You puncture the yak!Ei\ ∩  ....##...........  .....'...>.......  #...#o..Y.......  #...#YY.∩.......  #..+ #...#.Y......... Ei]6 #..# #...#.......###  #..+ #...#...........  #..# #...@...........  #..# #..........#####  #..# #.)........#  #†########.# ...# .# Ei^r#..o.....# .#  4 yaks #........# #..<...  EimcG853==9.2 (0.7EiZlEin$orc warrior leaves your sightEi?o.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, fragile as glass, 81% to hit)  You reach to attack! You puncture the yak! _You kill the yak!Gi ####.#....∩.......  bronnyjavo the Spear-Bearer ....##...........  Merfolk .....'...>.......  Health: 75/79 ======================-- #...#o..Y.......  Magic: 10/10 ======================== #...#YY.∩.......  AC: 7Str: 18 #..+ #...#.Y.........  EV: 18Int: 8 #..# #...#.......###  SH: 0Dex: 22 #..+ #...#...........  XL: 10 Next: 53% Place: Dungeon:9 #..# #...@...........  Noise: ==-------  Time: 7619.2 (0.0) #..# #..........#####  k) +4 trident (drain) #..# #.)Gi[37m........#  Throw: 5 darts (poison) #..#####†########.#  #........# .#  #..o.....# .#  YYYY 4 yaks #........# o   orc #..<.....#  #...............Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, fragile as glass, 81% to hit)  You reach to attack! You puncture the yak! _You kill the yak!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetGi}4C*@Gig ####.#....∩.......bronnyjavo the Spear-Bearer....##...........Merfolk.....'...>.......Health: 75/79 ======================--#...#o..Y.......Magic: 10/10 ========================#...#YY.∩.......GiT AC: 7Str: 18#..+ #...#.Y.........EV: 18Int: 8#..# #...#.......###SH: 0Dex: 22#..+ #...#...........XL: 10 Next: 53% Place: Dungeon:9#..# #...@...........Noise: ==-------  Time: 7619.2 (0.0)#..# #..........#####k) +4 trident (drain)#..# #.)........#Throw: 5 darts (poison)Gi #..#####†########.##........#.##..o.....#.#YYYY 4 yaks#........#Gi o   orc#..<.....##...............GiL fAim: a yak (heavily wounded, lightly drained, fragile as glass, 81% to hit)  You reach to attack! You puncture the yak! _You kill the yak!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetOkay, then.Gi Gi Gi^ . _Ii ∩  ....##...........  .....'...>.......  #...#o..Y.......  #...#YY.∩.......  #..+ #...#.Y.........  #..# #...#.......###  #..+ #...#........... IiA #..# #...@...........  #..# #..........#####  #..# #.)........#  #†########.#  ...# .#  #..o.....# .#  #........# #..<.....#  Ii"Ii  ∩  ....##...........  .....'...>.......  #...#o..Y.......  #...#YY.∩.......  #..+ #...#.Y.........  #..# #...#.......###  #..+ #...#...........  #..# #...@...........  #..# #..........#####  #..# #.)........#  #†########.# ...# .# #..o.i] 0m....# .#  #........# #..<...    You reach to attack! You puncture the yak! _You kill the yak!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _Okay, then.There are monsters nearby!Li LiGear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} LifMissiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin  s - 5 poisoned darts (quivered)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyLiB - a +0 troll leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Oi]i - 4 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.9; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 1.5 XLs.  At current training (8%) you reach 12.0 in about 12.6 XLs.  Current attack delay: 1.1. Damage rating: 10 (Base [6 + 2 (Thrw)] x 120% (Str) x 112% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Pi"HPirNPiw^####.#....∩.......bronnyjavo the Spear-Bearer....##...........Merfolk.....'...>.......Health: 75/79 ======================--#...#o..Y.......Magic: 10/10 ========================#...#YY.∩.......AC: 7Str: 18#..+ #...#.Y.........EV: 18Int: 8#..# #...#.......###SH: 0Dex: 22#..+ #...#...........XL: 10 Next: 53% Place: Dungeon:9#..# #...@...........Noise: ==------- Pi_= Time: 7619.2 (0.0)#..# #..........#####k) +4 trident (drain)#..# #.)........#Throw: 4 boomerangs#..#####†########.##........#.##..o.....#.#YYYY 4 yaks#........#o   orc#..<.....##...............You reach to attack! You puncture the yak! _You kill the yak!Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _Okay, then. _There are monsters nearby!PidPiJePixlPinPiy  ....##.... .....'...>. #...#o..Y. #...#YY.∩.#..+ #...#.Y.. #..# #...#.### #..+ #...#........... #..# #..... #..# #PiSz ##### #..# #.).#  #..#####†########.# #........# .# #..o.....# .# #........#  3 yaks #..<.....##............... #..PiT| G.YPi} G.YPi# D.YPi Pi j7=--20.2 (1 _Piؔ Pix Qi....##...........bronnyjavo the Spear-Bearer.....'...>.......Merfolk#...#o..........Health: 77/79 =======================-#...#Y..Y.......Magic: 10/10 ========================#..+ #...#.Y.........AC: 7Str: 18#..# #...#.Y.....###EV: 18Int: 8#..+ #...#*..........SH: 0Dex: 22#..# #...*...........XL: 10 Next: 53% Place: Dungeon:9#..# #..@.......#####Noise: ---------  Time: 7620.2 Qi(0.0)#..# #.)........#k) +4 trident (drain)#..#####†########.#Throw: 4 boomerangs#........#.##..o.....#.##........#YYY 3 yaks#..<.....##...............#................ _Okay, then. _There are monsters nearby!Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)Qi] ....##...........bronnyjavo the Spear-Bearer.....'...>.......Merfolk#...#o..........Health: 77/79 =======================-#...#Y..Y.......Magic: 10/10 ========================#..+ #...#.Y.........AC: 7Str: 18#..# #...#.Y.....###EV: 18Int: 8#..+ #...#(..........SH: 0Dex: 22#..# #...(...........XL: 10 Next: 53% Place: Dungeon:9#..# #..@.......#####Noise: ---------  Time: 7620.2 Qi-_ (0.0)#..# #.)........#k) +4 trident (drain)#..#####†########.#Throw: 4 boomerangs#........#.##..o.....#.##........#YYY 3 yaks#..<.....##...............#................Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a boomerang.  The boomerang hits the yak but does no damage.Qi ?..Qi I∩YQi5 Qi Qig +YQi .oQid Qi @.YQiv J.YQi Yo   orcQi, Y81.4 (1.2 _Ri....##...........bronnyjavo the Spear-Bearer.....'...>.......Merfolk#...#o..........Health: 78/79 =======================-#...#Y..∩.......Magic: 10/10 ========================#..+ #...#Yo.........AC: 7Str: 18#..# #...#Y.Y....###EV: 18Int: 8#..+ #...#Y..........SH: 0Dex: 22#..# #...*...........XL: 10 Next: 53% Place: Dungeon:9#..# #..@.......#####Noise: ---------  TRiJime: 7621.4 (0.0)#..# #.)........#k) +4 trident (drain)#..#####†########.#Throw: 4 boomerangs#........#.##..o.....#.##........#YYY 3 yaks#..<.....#o   orc#...............#................You throw a boomerang. _The boomerang hits the yak but does no damage.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)Rij!....##...........bronnyjavo the Spear-Bearer.....'...>.......Merfolk#...#o..........Health: 78/79 =======================-#...#Y..∩.......Magic: 10/10 ========================#..+ #...#Yo.........AC: 7Str: 18Rik##..# #...#Y.Y....###EV: 18Int: 8#..+ #...#Y..........SH: 0Dex: 22#..# #...(...........XL: 10 Next: 53% Place: Dungeon:9#..# #..@.......#####Noise: ---------  Time: 7621.4 (0.0)#..# #.)........#k) +4 trident (drain)#..#####†########.#Throw: 4 boomerangs#........#.##..o.....#.##........#YYY 3 yaks#..<.....#o   orcRil#...............#................Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a boomerang. The boomerang hits the yak!  The yak is lightly wounded.Ri|&.Ri4Q.oRiFB.YRiYYoRi|F.YRi..YRiRiQ.oRi?.YRi y.Y 4 yaksRij9==2.6 (1.2 _RiSiwJ .....'...>. #...#o... #...#Y..∩.#..+ #...#....SiJ #..# #...#.Y.....### #..+ #...#Yo......... #..# #...YY. #..# #....##### #..# #.#  #..#####†########.#Si(K #........# .# #..o.....# .#SiKK #........# #..<.....#SiK#............... #....... #..SiNMoYSifNSiN5.YSiNSiOD.YSi8T1o.SiTF.YSi\SiE]4-30SidSi3l _Items here: ))) [[ †.Si%  #...#o... #...#Y..∩.#..+ #...#.... #..# #...#o### #..+ #...#.Y......... #..# #...Y.. #..# #..YY##### #..# #.)..#  #..#####@########.# #........# .# #........# .# #........# #..<.....##............... #..... #.......... ###..#####.Yi ;49m..Y.Y.Y.oSi Si5 Siƽ 63--Si '=4Si Si.  SiT 6_The yak attacks as it pursues you! The yak gores you.Si r _You see here a troll corpse.Tin #...#o..........  bronnyjavo the Spear-Bearer #...#Y..∩.......  Merfolk #..+ #...#...........  Health: 73/79 ======================-- #..# #...#.......###  Magic: 10/10 ======================== #..+ #...#Yo.........  AC: 7Str: 18 #..# #...............  EV: 18Int: 8 Ti#..# #..Y.......#####  SH: 0Dex: 22 #..# #.YY.......#  XL: 10 Next: 53% Place: Dungeon:9 #..#####@########.#  Noise: =--------  Time: 7624.6 (0.0) #........# .#  k) +4 trident (drain) Ti#........# .#  Throw: 4 boomerangs #........# #..<.....#  #...............  YYYY 4 yaks  #................  o   orc  #.................  ###..#####........ _Items here: ))) [[ †. _The yak attacks as it pursues you! The yak gores you. _You see here a troll corpse.  Reach: k) +4 trident (drain)Ti]Press: ? - help, Dir - move targetAim: a yak (81% to hit)TiZY Y#TiTiyY#Aim: a yak (lightly wounded, 81% to hit)Ti #...#o..........  bronnyjavo the Spear-Bearer #...#Y..∩.......  Merfolk #..+ #...#...........  Health: 73/79 ======================-- #..# #...#.......###  Magic: 10/10 ======================== #..+ #...#.o.........  AC: 7Str: 18 #..# #...Y...........  EV: 18Int: 8 Ti#..# #..Y.......#####  SH: 0Dex: 22 #..# #.YY.......#  XL: 10 Next: 53% Place: Dungeon:9 #..#####@########.#  Noise: =--------  Time: 7624.6 (0.0) Ti#........# .#  k) +4 trident (drain) #........# .#  Throw: 4 boomerangs #........#TiIS #..<.....#  #...............  YYYY 4 yaks  #................  o   orc  #.................  ###..#####........ _The yak attacks as it pursues you! The yak gores you. _You see here a troll corpse.  Ti|Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (lightly wounded, 81% to hit)  TiYou puncture the yak!Tiw   #...#Y..∩  #..+ #...#....  #..# #...#....  #..+ #...#.o..  Ti#..# #...Y....  #..# #..Y.....  #..# #.YY.......#    #........# .#  #........# .#  #........# #..<.....#  #............... Ti" #................  #.............  Ti5=5.2 (0.6TiTiO _You see here a troll corpse.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target  Aim: a yak (lightly wounded, 81% to hit)  You puncture the yak! Ti2 P_The yak is moderately wounded.UihDL #...#Y..∩.#..+ #...#.... #..# #...#.### #..+ #...#.o......... #..# #...Y.. #..# #..Y.......##### #..# #.YY.......#  #..#####†########.#UimE #......@.# .# #........# .# #.#  #..<.....##............... #.... #..... ###..#####........ #.. #..######UiH1Y.UiL)Yo..YUiaq4--6.2 (1.0Ui #...#Y..∩.......  bronnyjavo the Spear-Bearer #..+ #...#...........  Merfolk #..# #...#.......###  Health: 74/79 ======================-- #..+ #...#o..........  Magic: 10/10 ======================== #..# #...............  AC: 7Str: 18 #..# #.YY.......#####  EV: 18Int: 8 #..# #.)Y.......#  SH: 0Dex: 22 #..#####Y########.#  XL: 10 Next: 53% Place: Dungeon:9 #......@.# .#  Noise: ---------  Time: 7626.2 (0.0) #........# .#  k) +4 trident (drain) #........# Throw: 4 boomerangsUiN #..<.....# #...............  #................  YYYY 4 yaks #.................  o   orc ###..#####........  #.. #..###### Aim: a yak (lightly wounded, 81% to hit)  You puncture the yak! _The yak is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (moderately wounded, 81% to hit)Ui  #...#Y..∩.......  bronnyjavo the Spear-Bearer #..+ #...#...........  Merfolk #..# #...#.......###  Health: 74/79 ======================-- #..+ #...#o..........  Magic: 10/10 ======================== #..# #...............  AC: 7Str: 18 #..# #..Y.......#####  EV: 18Ui Int: 8 #..# #Y)Y.......#  SH: 0Dex: 22 #..#####Y########.#  XL: 10 Next: 53% Place: Dungeon:9 #......@.# .#  Noise: ---------  Time: 7626.2 (0.0) #........# .#  k) +4 trident (drain) #........# Throw: 4 boomerangs #..<.....# #...............  #................  YYYY 4 yaks #.................  o   orc ###..#####........  #.. #..###### You puncture the yak! _The yak is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (moderately wounded, 81% to hit)  You completely miss the yak.Ui /Y.Ui 0oUi Q.oUi ;†YUiA  ∩  #..+ #...#...  #..# #...#...  #..+ #...#...  #..# #...o...  #..# #..Y..  #..#   #.o##  #......@Y# .#  #........# .#  #........# #..<.....# Ui #............. #................  #.................Ui o   orc warrior (wandering) ###..#####........o   orc #.. Ui ;5=9 (0.7Ui Ui0  _The yak is moderately wounded.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, 81% to hit)  You completely miss the yak. _The yak is moderately wounded.WiT" #...#Y..∩.......  bronnyjavo the Spear-Bearer #..+ #...#...........  Merfolk Wii#..# #...#.......###  Health: 75/79 ======================-- #..+ #...#...........  Magic: 10/10 ======================== #..# #...o...........  AC: 7Str: 18 #..# #..Y.......#####  EV: 18Int: 8 #..# #YY........#  SH: 0Dex: 22Wi #.o#####†########.#  XL: 10 Next: 53% Place: Dungeon:9 WiZ#......@Y# .#  Noise: =--------  Time: 7626.9 (0.0) #........# .#  k) +4 trident (drain) #........#WiH Throw: 4 boomerangs #..<.....# #...............  #................  YYYY 4 yaks Wi"/#.................  o   orc warrior (wandering) ###..#####........  o   orc #.. #..###### Aim: a yak (moderately wounded, 81% to hit)  You completely miss the yak. Wii _The yak is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (moderately wounded, 81% to hit)Wi[ #...#Y..∩.......  bronnyjavo the Spear-Bearer #..+ #...#...........  Merfolk #..# #...#.......###  Health: 75/79 ======================-- #..+ #...#...........  Magic: 10/10 ======================== #..# #...o...........  AC: 7Str: 18 #..# #.Y........#####  EV: 18Int: 8 Wi[#..# #YY........#  SH: 0Dex: 22 #.o#####†########.#  XL: 10 Next: 53% Place: Dungeon:9 #......@Y# .#  Noise: =--------  Time: 7626.9 (0.0) #........# .#  k) +4 trident (drain) #........# Throw: 4 boomerangsWi[Z #..<.....# #...............  Wi[#................  YYYY 4 yaks Wi \#.................  o   orc warrior (wandering) Wio\h###..#####........  o   orc #.. #..###### You completely miss the yak. _The yak is moderately wounded.Reach: k) +4 trident (drain)Wi\Press: ? - help, Dir - move targetAim: a yak (moderately wounded, 81% to hit)  You hit the yak. You drain the yak.Wi9]G.YWi^5Y)Wi cU.oWiycG.oWil] ∩  Wil#..+ #...#...  #..# #...#...  #..+ #...#... Wim{ #..# #.......  #..# #.Yo..  #..# #Y).  #..##  #..o...@Y# .#  Winh#........# .#  #........# #..<.....# #............. #................ (1 drained) #.................  ###..#####........  #.. Wio56=Wio&7.5 (0.6Wi xWi<{ _The yak is moderately wounded.  Reach: k) +4 trident (drain)  Wi{{!Press: ? - help, Dir - move targetAim: a yak (moderately wounded, 81% to hit)  You hit the yak. You drain the yak. _The yak is heavily wounded.XiYU #...#Y..∩.......  bronnyjavo the Spear-Bearer #..+ #...#...........  Merfolk #..# #...#.......###  Health: 76/79 =======================- #..+ #...#...........  Magic: 10/10 ======================== #..# #...............  AC: 7Str: 18 #..# #.Yo.......#####  EV: 18Int: 8 #..# #Y)........#  SH: 0Dex: 22 XiU5#..#####Y########.#  XL: 10 Next: 53% Place: Dungeon:9 #..o...@Y# .#  Noise: =--------  Time: 7627.5 (0.0) #........# .#  k) +4 trident (drain) #........# Throw: 4 boomerangs #..<.....# #...............  #................  YYYY 4 yaks (1 drained)XiV #.................  o   orc warrior (wandering) ###..#####........  o   orc #.. #..###### Aim: a yak (moderately wounded, 81% to hit)  You hit the yak. You drain the yak. _The yak is heavily wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetXi(WAim: a yak (heavily wounded, lightly drained, 81% to hit)Yikd#...#Y..∩....... bronnyjavo the Spear-BearerYid@#..+ #...#........... Merfolk#..# #...#.......###Health: 76/79 =======================-#..+ #...#........... Magic: 10/10 ========================#..# #............... AC: 7Str: 18#..# #.Yo.......##### EV: 18Int: 8#..# #Y)........#Yi$e2SH: 0Dex: 22#..#####Y########.#XL: 10 Next: 53% Place: Dungeon:9Yiae#..o...@Y#.#Noise: =--------  Time: 7627.5 (0.0)#........#.#k) +4 trident (drain)Yie#........#Throw: 4 boomerangs#..<.....##...............#................YYYY 4 yaks (1 drained)#.................o   orc warrior (wandering)###..#####........Yifo   orc#.. #..######You hit the yak. You drain the yak. _The yak is heavily wounded.Yiff Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, 81% to hit)  Okay, then.YisgYiioYir. _ZirC#..+ #...#..... #..# #...#.......### #..+ #...#...........#..# #........ #..# #.Yo.......##### #..# #Y)........# #..#####Y########.# #..o....Y# .# Zi?D#.......@# .# #.#  #..<.....# #...............#..#..###..#####........  #.. #..#######.. #ZitGG.YZi7H>†YZi1KD.YZiOG.oZiUZiWg59------=8.5 (1Zi]Zia^ _The yak gores you. The yak attacks as it pursues you! The yak gores you![i3M#### +#....#..o#####.Y. ..#####Y########....YY# o...... <[iMn#......................##..#####....... #.. #..####### [iOOD.Y[iP9Y)[iZQC.Y[iS2o[ikTG.o[i]o   orc[i^m60=-------9[ie[iig_i & #..# #...#.......###  bronnyjavo the Spear-Bearer #..+ #...#...........  Merfolk _i #..# #...............  Health: 60/79 ==================------ #..# #..o.......#####  Magic: 10/10 ======================== #..# #Yo........#  AC: 7Str: 18 #..#####Y########.#  EV: 18Int: 8 #........# .#  SH: 0Dex: 22 _i #......YY# .#  XL: 10 Next: 53% Place: Dungeon:9 #...o...@# Noise: ---------  Time: 7629.5 (0.0) #..<.....# k) +4 trident (drain) _in  #...............  Throw: 4 boomerangs  #................  #.................  ###..#####........  YYYY 4 yaks (1 drained) _i x#.. #..######  o   orc warrior (wandering) #.. #..# o   orc #. .#_i< Aim: a yak (heavily wounded, lightly drained, 81% to hit) _Okay, then. _The yak gores you. The yak attacks as it pursues you! The yak gores you!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, 81% to hit)_iom X Y@_i# Y@Aim: a yak (heavily wounded, lightly drained, 81% to hit)_i" #..# #...#.......###  bronnyjavo the Spear-Bearer #..+ #...#...........  Merfolk #..# #...............  Health: 60/79 ==================------ _i"#..# #..o.......#####  Magic: 10/10 ======================== #..# #Yo........#  AC: 7Str: 18 #..#####†########.#  EV: 18Int: 8 #.......Y# .#  SH: 0_i$yDex: 22 #......YY# .#  XL: 10 Next: 53% Place: Dungeon:9 #...o...@# Noise: ---------  Time: 7629.5 (0.0) #..<.....# k) +4 trident (drain)  #...............  Throw: 4 boomerangs  #................  #.................  ###..#####........  YYYY 4 yaks (1 drained) #.. #..######  o   orc warrior (wandering) #.. #..# o   orc #. .# _Okay, then. _The yak gores you. The yak attacks as it pursues you! The yak gores you!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, 81% to hit)  You hit the yak. You drain the yak._i&.Y _The yak gores you. The yak attacks as it pursues you! The yak gores you!  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, 81% to hit)  _i;'}You hit the yak. You drain the yak.  The yak is severely wounded._i.X #..#  _iu.  #..+ #...  #..# #..  #..# #..  _i.#..# #  #..#####Y#  #.......Y# .#  #......YY# .#  _i/-#...o...@# #..<.....#  #........._iY/  #..............  #............... _i/z ###..#####........  #.. #..######  #.. #..# _i08#. _i0>1=30.1 (0.6_i8_i=T _The yak completely misses you.`i# +....#..o#####.o. .#####Y########.....Y# Yo.... <.#..............................##..#####...$ #.. #..#########  .Y.oo).Y†Y2-1.1 (1.0`in `i6 + _Found 16 gold pieces.ci\ #..# #.... #..# #..o##### #..# #o).#  #..#####†########.# #.......Y# .# #......YY# .# #.......Y#  #..<.o...#######..........@........ #. #. ###..#####$ #.. #..######## #.. #..#  #. #..# #..#.Y.o.Yib_<m.o.Y.Y3=-2cipei #..# #..o##### #..# #.).#  #..#####o########.# #........# .# #.......Y# .# #.....YY.# #..<...Y.#######.........o......... #.. #. ###..#####$ #.. #..######## #.. #.. #. #..# ei#..# #..#eiK.YeiUL†oeiK.Yei!I.oei(%G.Yei%D.Yei.ei/^4=3eiW7ei9ji8  #..# #.).#   #..#####†########.#   #.......o# .#   #........# .#   #Y.#ji\9'  ###..<.YY..######  #.........Y.........   #o.   #..   ###..#####ji9w$   #.. #..########   #.. #..   #. ji9C#..#  ji9 #..#   #..# ji:>  ..# ji.:( ji<#.ji<.oji>K.Yji?F.Yjin@D.YjiA4.ojiPAjiEK.YjiPjiVQ.54jifYji[kiD: kiE#..# #.)........#  bronnyjavo the Spear-Bearer #..#####†########.#  Merfolk #........# .#  Health: 65/79 ===================----- #.......o# .#  Magic: 10/10 ======================== #........#  AC: 7Str: 18ki#E ###..<..Y..######  EV: 18Int: 8 ki;E#.......YY..........  SH: 0Dex: 22 kiTE #.........Y.........  XL: 10 Next: 53% Place: Dungeon:9 kilE #.......o@..........  Noise: ---------  Time: 7634.1 (0.0) kiEC###..#####.........$  k) +4 trident (drain) #.. #..########  Throw: 4 boomerangskiE #.. #..#  #. #..#  #..#  YYYY 4 yaks (1 drained) #..#  o   orc warrior (wandering) ..#  o   orcThe yak is severely wounded. kiE_The yak completely misses you. _Found 16 gold pieces.  Reach: k) +4 trident (drain)ki FPress: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)ki #..# #.)........#  bronnyjavo the Spear-Bearerki ki*T#..#####†########.#  Merfolkki kig#........# .#  Health: 65/79 ===================-----ki ki#.......o# .#  Magic: 10/10 ========================kiO #........#  AC: 7Str: 18 ###..<..Y..######  EV: 18Int: 8ki #.......Y...........  SH: 0Dex: 22 #........YY.........  XL: 10 Next: 53% Place: Dungeon:9 #.......o@..........  Noise: ---------  Time: 7634.1 (0.0)kia ###..#####.........$  k) +4 trident (drain) ki#.. #..########  Throw: 4 boomerangs #.. #..#  #. #..#  #..#  YYYY 4 yaks (1 drained) #..#  o   orc warrior (wandering) ..#  o   orckiV _The yak completely misses you. _Found 16 gold pieces.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)  You barely miss the yak.kiQ.oki@.Yki; #..# #.)ki  #..#####†#  #........# .#  #........# .#  #......o.#  ###..<..Y..######  #...................  #.......YYY......... kiH #.......o@..........  ###..#####.........$ kiU #.. #..########  #.. #..# #. #..##..# kiv#..#oki6..# kiC _Found 16 gold pieces. kiy Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target ki Aim: a yak (severely wounded, lightly drained, 81% to hit)  ki You barely miss the yak.  The yak is severely wounded.ki@a0-=8 (0.7kiki ( _The yak gores you.ki0x #..#####†########.#  #........# .#  #.# .#  #......o.#   ###..<..Y..###### #................... #.YYY  #.o...  ###..#####$  #.. #..########  #.. #..#  #. #..# #..# #..#  #..#  ...# .Y.Y.o.kix%Yki7}5ki}7o.kikiG56--kiZ&5.8 (1.0ki!kiK _The yak attacks as it pursues you! The yak gores you.li+ X #..#####†########.#  bronnyjavo the Spear-Bearer #........# .#  Merfolk #........# .#  Health: 56/79 =================------- #........#  Magic: 10/10 ======================== ###..<...o.######  AC: 7Str: 18 liB, #.........Y.........  EV: 18Int: 8 #........oY.........  SH: 0Dex: 22 #........YY.........  XL: 10 Next: 53% Place: Dungeon:9 li, a###..#####@........$  Noise: =--------  Time: 7635.8 (0.0) #.. #..########  k) +4 trident (drain) #.. #..# Throw: 4 boomerangs #. #..# #..# #..# YYYY 4 yaks (1 drained) #..#li[-  o   orc warrior ...# o   orcThe yak is severely wounded. _The yak gores you. _The yak attacks as it pursues you! The yak gores you.  Reach: k) +4 trident (drain)li- Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)liq X Y@lig Y@Aim: a yak (severely wounded, lightly drained, 81% to hit)liw  #..#####†########.#  bronnyjavo the Spear-Bearer #........# .#  Merfolk #........# .#  Health: 56/79 =================------- #........#  Magic: 10/10 ======================== ###..<...o.######  AC: 7Str: 18 #...................  EV: 18Int: 8 #........oYY........  SH: 0Dex: 22 li #........YY.........  XL: 10 Next: 53% Place: Dungeon:9 ###..#####@........$  Noise: =--------  Time: 7635.8 (0.0) #.. #..########  k) +4 trident (drain) #.. #..# Throw: 4 boomerangs #. #..# #..# #..#li!  YYYY 4 yaks (1 drained) #..# o   orc warrior ...# o   orc _The yak gores you. _The yak attacks as it pursues you! The yak gores you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)  You barely miss the yak..Yli0 U.o _The yak attacks as it pursues you! The yak gores you.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a yak (severely wounded, lightly drained, 81% to hit)  You barely miss the yak.  The yak is severely wounded.li  †  #........# .#  #........# .#  #........#  ###..<.....######  #.........o.........  li  #........o.Y........  #........YYY........  ......$  #.. #..########  #.. #..# #. #..#li > #..# #..# #..# ...# li 6576.5 (0.7lihli _The yak misses you. The yak closely misses you.mi*5......# ..#. ###..<######.........o...............o.Y......YY##..#####..$ #.. #@.########   ....mi5H.omix6C.YmiV7I.Ymij8mi8mi9O.omi<N.omiEmiF=8-7.5 (1.0miBPmiRoi #........# .#  bronnyjavo the Spear-Bearer #........# .#  Merfolk #........#  Health: 58/79 =================------- ###..<.....######  Magic: 10/10 ======================== #...................  AC: 7Str: 18oi #.........o.........  EV: 18Int: 8 #........YYoY.......  SH: 0Dex: 22 ###..#####Y........$  XL: 10 Next: 53% Place: Dungeon:9 oi'#.. #@.########  Noise: ---------  Time: 7637.5 (0.0) #.. #..# k) +4 trident (drain) #. #..# Throw: 4 boomerangs #..# #..#oiu #..# YYYY 4 yaks (1 drained) ...# o   orc warrior .... o   orcoiYou barely miss the yak.The yak is severely wounded. _The yak misses you. The yak closely misses you.oiReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)oizX Y@oi, Y@Aim: a yak (severely wounded, lightly drained, 81% to hit)oiv ' #........# .#  bronnyjavo the Spear-Bearer #........# .#  Merfolk oi_w [#........#  Health: 58/79 =================------- ###..<.....######  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #.........o.........  EV: 18Int: 8 #........YYo........  SH: 0oiw 2Dex: 22 ###..#####YY.......$  XL: 10 Next: 53% Place: Dungeon:9 oix #.. #@.########  Noise: ---------  Time: 7637.5 (0.0) #.. #..# k) +4 trident (drain) #. #..# Throw: 4 boomerangs #..# #..# #..# YYYY 4 yaks (1 drained) ...# o   orc warrior .... o   orcThe yak is severely wounded. _The yak misses you. The yak closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetoiy Aim: a yak (severely wounded, lightly drained, 81% to hit)  You puncture the yak! You drain the yak.oi   .#  #........# .#  #........#  ###..<.....######  .............  ..o.........  .......  ......$  #..   #.. #..# #. #..# #..# #..# #..# very drained) ...# oi .... oi >9==8.1 (0.6oiY oi M_The yak misses you. The yak closely misses you.Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a yak (severely wounded, lightly drained, 81% to hit)  You puncture the yak! You drain the yak. _The yak is almost dead.piD #........# .#  bronnyjavo the Spear-Bearer #........# .#  Merfolk #........#  Health: 59/79 =================------- ###..<.....######  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #.........o.........  EV: 18Int: 8 #........YYo........  SH: 0Dex: 22 ###..#####YY.......$  XL: 10 Next: 53% Place: Dungeon:9 #.. #@.########  Noise: ==-------  Time: 7638.1 (0.0) #.. #..# k) +4 trident (drain) #. #..# pi#E:[33mThrow: 4 boomerangs #..# #..# #..# YYYY 4 yaks (1 very drained) ...# o   orc warrior .... o   orcAim: a yak (severely wounded, lightly drained, 81% to hit)  You puncture the yak! You drain the yak. _The yak is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (almost dead, heavily drained, 81% to hit)pi{U  #........# .#  bronnyjavo the Spear-Bearer #........# .#  Merfolk #........#  Health: 59/79 =================------- ###..<.....######  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #.........o.........  EV: 18Int: 8 #........YYo........  SH: 0Dex: 22 pilV _###..#####†Y.......$  XL: 10 Next: 53% Place: Dungeon:9 #.. #@.########  Noise: ==-------  Time: 7638.1 (0.0) #.. #..# k) +4 trident (drain) #. #..# Throw: 4 boomerangs #..# #..# #..# YYYY 4 yaks (1 very drained) ...#piV  o   orc warrior .... o   orcYou puncture the yak! You drain the yak. piV _The yak is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (almost dead, heavily drained, 81% to hit)  pi,W [You hit the yak but do no damage. You drain the yak.pivY D.Ypi-Z N.opi[ EoYpi0\ pin_ J.opih   .#  #........# .#  piYi #........#  ###..<.....######  .............  ............  .......  ......$  pi j Z#..   #.. #..# #. #..# #..# #..# #..# 3 yakspivj j ...# .... pi[q W8-7 (0.6 _The yak is almost dead.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (almost dead, heavily drained, 81% to hit)  piq You hit the yak but do no damage. You drain the yak. _You kill the yak!pix pi| i _Your Throwing skill increases to level 3!{i{iKAn orc warrior. An experienced, armoured and well-armed orc soldier, able to command a small mobof its fellows. Max HP: ~28Will: +AC: ++EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 71% to hit with your +4 trident of draining (at present). It has about 46% to hit you. AttackMax Damage {i,Hit: +0 hand axe 18 It can open doors.{i{iw#........#.#bronnyjavo the Spear-Bearer#........#.#Merfolk#........#Health: 59/79 =================-------###..<.....######Magic: 10/10 ========================#...................AC: 7Str: 18#...................EV: 18Int: 8{i#........oY.........SH: 0Dex: 22###..#####YYo......$XL: 10 Next: 58% Place: Dungeon:9#.. #@.########Noise: =--------  Time: 7638.7 (0.6)#.. #..#k) +4 trident (drain)#. #..#Throw: 4 boomerangs#..##..##..#YYY 3 yaks...#o   orc warrior....o   orcReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (almost dead, heavily drained, 81% to hit)  You hit the yak but do no damage. You drain the yak. _You kill the yak! _Your Throwing skill increases to level 3!{in{i8{iI{i|i #........# .#  bronnyjavo the Spear-Bearer #........# .#  Merfolk #........#  Health: 59/79 =================------- ###..<.....######  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #...................  EV: 18Int: 8 #........oY.........  SH: 0Dex: 22 ###..#####YYo......$  XL: 10 Next: 58% Place: Dungeon:9 #.. #@.########  Noise: =--------  Time: 7638.7 (0.0) #.. #..# k) +4 trident (drain) #. #..# Throw: [0;10;1|ivm4 boomerangs #..# #..# #..# YYY 3 yaks ...# o   orc warrior .... o   orcYou hit the yak but do no damage. You drain the yak. _You kill the yak! _Your Throwing skill increases to level 3!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (81% to hit)|iuYYo _You kill the yak! _Your Throwing skill increases to level 3!  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% to hit)|i}  #........# .#  bronnyjavo the Spear-Bearer #........# .#  Merfolk #........#  Health: 59/79 =================------- ###..<.....######  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #...................  EV: 18Int: 8 #........oY.........  SH: 0Dex: 22 ###..#####†Yo......$  XL: 10 Next: 58% Place: Dungeon:9 #.. #@Y########  Noise: =--------  Time: 7638.7 (0.0) #.. #..# k) +4 trident (drain) #. #..# Throw: 4 boomerangs[0|i~ ;10m #..# #..# #..# YYY 3 yaks ...# o   orc warrior .... o   orc _Your Throwing skill increases to level 3!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)  You reach to attack! You closely miss the orc warrior..o  .#  #........# .#  #........#  ###..<.....######  .............  ............  .......  ......$  #..   #.. #..# #. #..#[|iL 12;15H #..# #..# #..# ...# .... 60=9.4 (0.7|iЃ  |i  |i FReach: k) +4 trident (drain)  |iz LPress: ? - help, Dir - move target  |i vAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% to|iO hit)  |i FYou reach to attack! You closely miss the orc warrior. |i C_The yak closely misses you.|i9 }i #........ ###..<######.......................Y.......##..#####oYo......$ #.. #.Y########.#   ....$}i JoY}i }iQ D.Y}i + .}i qoFound 11 gold pieces. The yak attacks as it pursues you!}i }i ?1=}i '40.4 (1.0}i }i3 _The yak closely misses you. The yak misses you.i % #........# .#  bronnyjavo the Spear-Bearer #........#  Merfolk ###..<.....######  Health: 61/79 ==================------ #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #...................  EV: 18Int: 8 i%###..#####Yoo......$  SH: 0Dex: 22 #.. #YY########  XL: 10 Next: 58% Place: Dungeon:9 #.. #@.# Noise: =--------  Time: 7640.4 (0.0) i%#. #..# k) +4 trident (drain)i%\ #..#i& Throw: 4 boomerangs #..# #..# ...#i%&{ YYY 3 yaks iA&.... o   orc warrioriZ&( $...iu& o   orci&TFound 11 gold pieces. The yak attacks as it pursues you! i&_The yak closely misses you. The yak misses you.Reach: k) +4 trident (drain)i&Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% toi& hit)i{ oY*iIwY.  Aim: a yak (81% to hit)iB X Y*iIwY.  Aim: a yak (81% to hit)i #........# .#  bronnyjavo the Spear-Bearer #........#  Merfolk ###..<.....######  Health: 61/79 ==================------ #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #...................  EV: 18Int: 8 ###..#####Yoo......$  SH: 0Dex: 22 #.. #YY########  XL: 10 Next: 58% Place: Dungeon:9 #.. #@.# Noise: =--------  Time: 7640.4 (0.0) #. #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..#[1i]4X #..# ...# YYY 3 yaks .... o   orc warrior $... o   orcFound 11 gold pieces. The yak attacks as it pursues you! _The yak closely misses you. The yak misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (81% to hit)i  .#  #........#  ###..<.....######  ............  ...........  ...........  ......$  #..   #.. #@.# #. #..# #..# #..# #..# ...# .... $... 21.0 (0.6 _You hit the yak but do no damage. The yak gores you but does no damage.i  #........# .#  bronnyjavo the Spear-Bearer #........#  Merfolk ###..<.....######  Health: 62/79 ==================------ #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #...................  EV: 18Int: 8 ###..#####Yoo......$  SH: 0Dex: 22 #.. #YY########  XL: 10 Next: 58% Place: Dungeon:9 #.. #@.# Noise: =--------  Time: 7641.0 (0.0) #. #..# k) +4 trident (drain) #..# Throw: 4 boomerangs[i z34m #..# #..# ...# YYY 3 yaks .... o   orc warrior $... o   orcPress: ? - help, Dir - move targetAim: a yak (81% to hit) _You hit the yak but do no damage. The yak gores you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (81% to hit)i} X Y*iv wY.  Aim: a yak (81% to hit)i #........# .#  bronnyjavo the Spear-Bearer #........#  Merfolk ###..<.....######  Health: 62/79 ==================------ #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #...................  EV: 18Int: 8 ###..#####Yoo......$  SH: 0Dex: 22 #.. #YY########  XL: 10 Next: 58% Place: Dungeon:9 #.. #@.#i! Noise: =--------  Time: 7641.0 (0.0) #. #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..# #..# ...# YYY 3 yaks .... o   orc warrior $... o   orc _You hit the yak but do no damage. The yak gores you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (81% to hit)  You puncture the yak! You drain the yak.  The yak is moderately wounded.i!if5  .#  #........#  ###..<.....######  ............  ...........  ...........  ......$  #..   #.. #@.# #. #..# #..# #..# #..# ...#(1 drained) .... $... 3=7 (0.7il@  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a yak (81% to hit)  You puncture the yak! You drain the yak.  The yak is moderately wounded. _The yak barely misses you.i #........# .#  bronnyjavo the Spear-Bearer #........#  Merfolk ###..<.....######  Health: 63/79 ===================----- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18i  #...................  EV: 18Int: 8 ###..#####Yoo......$  SH: 0Dex: 22 #.. #YY########  XL: 10 Next: 58% Place: Dungeon:9 #.. #@.# Noise: =--------  Time: 7641.7 (0.0) #. #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..# #..# ...# YYY 3 yaks (1 drained) .... o   orc warrior $... o   orcYou puncture the yak! You drain the yak.  The yak is moderately wounded. _The yak barely misses you.Reach: k) +4 trident (drai in)Press: ? - help, Dir - move targetAim: a yak (moderately wounded, lightly drained, 81% to hit)i& i7YY*iwY.  Aim: a yak (81% to hit)izz: i]#........# .#  bronnyjavo the Spear-Bearer #........#  Merfolk ###..<.....######  Health: 63/79 ===================----- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 #...................  EV: 18Int: 8 ###..#####Yoo......$  SH: 0Dex: 22 i}#.. #.Y########  XL: 10 Next: 58% Place: Dungeon:9 #.. #@Y# Noise: =--------  Time: 7641.7 (0.0) #. #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..# #..# ...# YYY 3 yaks (1 drained) .... o   orc warrioriف $... o   orcThe yak is moderately wounded. _The yak barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (81% to hit)  You puncture the yak!i8†YiLi  .#  #........# i ###..<.....######  ............  iED...........  idD...........  i}M......$  i@#..   ik#.. #@Y#i˖ i}#. #..# iV#..# iO#..#in #..# ...# .... iC$... i542.3 (0.6ii-iM_The yak barely misses you.Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetiQxAim: a yak (81% to hit)  You puncture the yak! _The yak is lightly wounded.iG ###..<######...........................##..#####†oo......$ #.. #YY########.Y#  . iHh....$.k....k   wyvern (asleep)o   orciLK.YijM .iM.oixZf  You encounter a wyvern.i[553.3 (1.0iaie; _The yak gores you but does no damage.i-iS0A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27Will: +AC: +EV: ++ i0Threat: High Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 36% to hit you. Attack Max Damage Bite 20 It has a 5% chance to notice you each turn. It can fly. [!]: Description|Statusesi}#........#bronnyjavo the Spear-Bearer###..<.....######Merfolk#...................Health: 65/79 ===================-----#...................Magic: 10/10 ========================#...................AC: 7Str: 18###..#####†.o......$EV: 18Int: 8#.. #Yo########SH: 0Dex: 22#.. #YY#XL: 10 Next: 58% Place: Dungeon:9#. #@.#iNoise: =--------  Time: 7643.3 (1.0)#..#k) +4 trident (drain)#..#Throw: 4 boomerangs#..#...#....YYY 3 yaks (1 drained)$...o   orc warrior.k....k   wyvern (asleep)o   orcPress: ? - help, Dir - move targetAim: a yak (81% to hit)  You puncture the yak! _The yak is lightly wounded.  You encounter a wyvern. _The yak gores you but does no damage.i5iiiEiK* #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 65/79 ===================----- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####†.o......$  EV: 18Int: 8 #.. #Yo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@.# Noise: =--------  Time: 7643.3 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 iW0Xboomerangs #..# ...# .... YYY 3 yaks (1 drained) $... o   orc warrior .k....  k   wyvern (asleep)  o   orc _The yak is lightly wounded.  You encounter a wyvern. _The yak gores you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (lightly wounded, 81% to hit)ioYYou encounter a wyvern. _The yak gores you but does no damage.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% to hit)iS #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 65/79 ===================----- i#...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####†o.......$  EV: 18Int: 8 #.. #Yo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@.# Noise: =--------  Time: 7643.3 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..# ...# .... YYY 3 yaks (1 drained) $... o   orc warrior .k.... i  k   wyvern (asleep)  o   orc _The yak gores you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)  The yak is in the way. You puncture the yak! You drain the yak.i'    ###..<.....######  ...........  ...........  .....  #†$ io< #..   #.. #YY# #. #@.# #..# #..# #..# ...# ....2 $... .k....   Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% toiXhit)  The yak is in the way. You puncture the yak! You drain the yak.  The yak is heavily wounded.i3=9 (0.6ii; _The yak gores you but does no damage.iRx #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 65/79 ===================----- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####†o.......$  EV: 18Int: 8 #.. #Yo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@.# Noise: ==-------  Time: 7643.9 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs[ix040m #..# ...# .... YYY 3 yaks (2 drained) $... o   orc warrior .k....  k   wyvern (asleep)  o   orcThe yak is heavily wounded. _The yak gores you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)ix oY yak (heavily wounded, lightly drained, 81% to hit)iCoYn orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)i #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 65/79 ===================----- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####o........$  EV: 18Int: 8 #.. #Yo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@.# Noise: ==-------  Time: 7643.9 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerani}Ngs #..# ...# .... YYY 3 yaks (2 drained) $... o   orc warrior .k....  k   wyvern (asleep)  o   orcThe yak is heavily wounded. _The yak gores you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)i6D   ###..<.....######  ...........  ...........  .....  #o..$  #..   #.. #YY# #. #@.# #..# #..# #..# ...# .... $... .k.... 0--4.5 (0.6ii_The yak gores you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit) _You reach to attack! You closely miss the orc warrior. The yak gores you.it  #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 60/79 ==================------ #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####o........$  EV: 18Int: 8 #.. #Yo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@.# Noise: =--------  Time: 7644.5 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs[40i v Gm #..# ...# .... YYY 3 yaks (2 drained) $... o   orc warrior .k....  k   wyvern (asleep)  o   orchit) _You reach to attack! You closely miss the orc warrior. The yak gores you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)ic oY yak (heavily wounded, lightly drained, 81% to hit)i oYn orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)i@[' #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk i[#...................  Health: 60/79 ==================------ #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####o........$  EV: 18Int: 8 #.. #Yo########  SH: 0Dex: 22 iF]#.. #Y.# XL: 10 Next: 58% Place: Dungeon:9 #. #@Y# Noise: =--------  Time: 7644.5 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..# ...# .... YYY 3 yaks (2 drained) $... o   orc warrior i]2.k....  k   wyvern (asleep)  o   orcReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)  i^You reach to attack! You hit the orc warrior.  The orc warrior is moderately wounded.ie   ###..<.....######  iQf...........  ...........  .....  if#o..$  #..   if#.. #Y.# #. #@Y#if[ #..# ig#..# #..# iFgJ...# .... itg$...  .k.... ih ihe55--5.1 (0.6i/pis  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (71% tohit)  i tYou reach to attack! You hit the orc warrior.  The orc warrior is moderately wounded. _The yak gores you.i 6 #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolki6 #...................  Health: 55/79 ================-------- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####o........$  EV: 18Int: 8 i7#.. #Yo########  SH: 0Dex: 22 #.. #Y.#iG7 XL: 10 Next: 58% Place: Dungeon:9 #. #@Y#iq7 Noise: =--------  Time: 7645.1 (0.0) #..#i7 k) +4 trident (drain) #..#i7 Throw: 4 boomerangs #..# i7...# .... YYY 3 yaks (2 drained) $...i8 o   orc warrior .k....  k   wyvern (asleep)  o   orcThe orc warrior is moderately wounded. _The yak gores you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail  (moderately wounded, 71% to hit)i oY yak (heavily wounded, lightly drained, 81% to hit)i #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolki #...................  Health: 55/79 ================-------- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####o........$  EV: 18iInt: 8 #.. #.o########  SH: 0igDex: 22 #.. #YY#i! XL: 10 Next: 58% Place: Dungeon:9 ikC#. #@Y# Noise: =--------  Time: 7645.1 (0.0) #..#i k) +4 trident (drain) #..# Throw: 4 boomerangsi( #..#i, ...# ....i YYY 3 yaks (2 drained) $...i o   orc warrior i1.k....  k   wyvern (asleep)iP  o   orcinpThe orc warrior is moderately wounded. _The yak gores you.  iVReach: k) +4 trident (drain)Press: ? - help, Dir - move targetiAim: a yak (heavily wounded, lightly drained, 81% to hit)  You closely miss the yak.ii?o.iM†oi'&    ###..<.....######  i&...........  ...........  .....  #†..$  i%'b#..   #.. #YY# #. #@Y# #..# iQ'#..# #..#i~'J ...# ....i'E $... i'.k....   The yak is heavily wounded.i(+8 (0.7i!0id3I _The yak misses you.i  #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 55/79 ================-------- #...................  Magic: 10/10 ======================== i B#...................  AC: 7Str: 18 ###..#####†........$  EV: 18Int: 8 #.. #oo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@Y#i$ : Noise: =--------  Time: 7645.8 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..#iX  ...# .... YYY 3 yaks (2 drained)i  $... o   orc warrior i .k....  k   wyvern (asleep)i  i<  o   orcYou closely miss the yak.The yak is heavily wounded. i _The yak misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, 81% to hit)i\ YYmoderately wounded, lightly drained, 81% to hit)i8 roYn orc, wielding a +0 short sword (74iKs#........#bronnyjavo the Spear-Bearer###..<.....######Merfolk#...................Health: 55/79 ================--------#...................Magic: 10/10 ========================#...................AC: 7Str: 18###..#####†........$EV: 18Int: 8#.. #oo########SH: 0Dex: 22#.. #YY#XL: 10 Next: 58% Place: Dungeon:9iL#. #@Y#Noise: =--------  Time: 7645.8 (0.0)#..#k) +4 trident (drain)#..#Throw: 4 boomerangs#..#...#....YYY 3 yaks (2 drained)$...o   orc warrior.k....k   wyvern (asleep)o   orc _The yak misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (74% to hit)  The yak is in the way. You barely miss the yak.The yak is moderately wounded.i3Ne49--6.4 (0.6iUi Y  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 short sword (74% to hit)  The yak is in the way. You barely miss the yak.The yak is moderately wounded. _The yak closely misses you. The yak gores you!i #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 49/79 ==============---------- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####†........$  EV: 18Int: 8 #.. #oo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@Y# Noise: =--------  Time: 7646.4 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..#i ...# .... YYY 3 yaks (2 drained) $... o   orc warrior .k....  k   wyvern (asleep)  o   orcThe yak is in the way. You barely miss the yak.The yak is moderately wounded. _The yak closely misses you. The yak gores you!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (74% to hit)ii o#iMVL#Y#io#YAim: an orc, wielding a +0 short sword (74% to hit)i ooYThe yak is moderately wounded. _The yak closely misses you. The yak gores you!  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail  (moderately wounded, 71ihJ ooY, wielding a +0 short sword (74% to hit)iFqoY yak (moderately wounded, lightly drained, 81% to hit)i`&eYYheavii #........#bronnyjavo the Spear-Bearer###..<.....######Merfolk#...................Health: 49/79 ==============----------#...................Magic: 10/10 ========================#...................AC: 7Str: 18###..#####†........$EV: 18Int: 8#.. #oo########SH: 0Dex: 22#.. #YY#XL: 10 Next: 58% Place: Dungeon:9#. #@Y#Noise: =--------  Time: 7646.4 (0.0)#..#k) +4 trident (drain)#..#Throw: 4 boomerangs#..#...#....YYY 3 yaks (2 draii ned)$...o   orc warrior.k....k   wyvern (asleep)o   orc _The yak closely misses you. The yak gores you!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (heavily wounded, lightly drained, 81% to hit)  You hit the yak.  The yak is severely wounded.3---im &7.0 (0.6i i Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a yak (heavily wounded, lightly drained, 81% to hit)  You hit the yak.  The yak is severely wounded. _The yak gores you. x2i #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 39/79 ===========------------- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####†........$  EV: 18Int: 8 #.. #oo########  SH: 0Dex: 22 #.. #YY#iϦ XL: 10 Next: 58% Place: Dungeon:9 #. #@Y# Noise: =--------  Time: 7647.0 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..# ...# .... YYY 3 yaks (2 drained) $...i{ o   orc warrior .k....  k   wyvern (asleep)  o   orcYou hit the yak.  The yak is severely wounded. _The yak gores you. x2  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)iS Y#i9Y#Aim: a yak (severely wounded, lightly drained, 81% to hit)i #........#bronnyjavo the Spear-Bearer###..<.....######Merfolk#...................Health: 39/79 ===========-------------#...................Magic: 10/10 ========================#...................AC: 7Str: 18###..#####†........$EV: 18Int: 8#.. #oo########SH: 0Dex: 22#.. #YY#XL: 10 Next: 58% Place: Dungeon:9#. #@Y#Noise: =--------  Time: 7647.0 (0.0)#..#k) +4 trident (drain)#..#Throw: 4 boomerangs#..#...#....YYY 3 yaks (2 draii7 ned)$...o   orc warrior.k....k   wyvern (asleep)o   orc _The yak gores you. x2  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)  You hit the yak. You drain the yak.  The yak is severely wounded.3-6 (0.6iJi{  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a yak (severely wounded, lightly drained, 81% to hit)  You hit the yak. You drain the yak.  The yak is severely wounded. _The yak closely misses you. The yak gores you!i&  You feel better. The yak gores you. The yak gores you!28---=8.6 (1.0 _The yak closely misses you.i ' #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk i x#...................  Health: 28/79 ========---------------- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####†........$  EV: 18Int: 8 #.. #oo########  SH: 0Dex: 22iT s #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@Y# Noise: ==-------  Time: 7648.6 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs #..# i ...# .... YYY 3 yaks (2 drained) i $... o   orc warrior i d.k....  k   wyvern (asleep)  o   orc i _The yak closely misses you. The yak gores you!  You feel better. The yak gores you. The yak gores you! i _The yak closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)ic#........#bronnyjavo the Spear-Bearer###..<.....######Merfolk#...................Health: 28/79 ========----------------#...................Magic: 10/10 ========================#...................AC: 7iI Str: 18###..#####†........$EV: 18Int: 8#.. #oo########SH: 0Dex: 22#.. #YY#XL: 10 Next: 58% Place: Dungeon:9#. #@Y#Noise: ==-------  Time: 7648.6 (0.0)#..#k) +4 trident (drain)#..#Throw: 4 boomerangs#..#...#....YYY 3 yaks (2 drained)i$...o   orc warrior.k....k   wyvern (asleep)o   orc _The yak closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)  You barely miss the yak.iFThe yak is severely wounded.iG5-9.2 (0.6ii0Reach: k) +4 trident (drain)Press: ? - help, Dir - move target  Aim: a yak (severely wounded, lightly drained, 81% to hit)  You barely miss the yak.  The yak is severely wounded. _The yak completely misses you.i #........#  bronnyjavo the Spear-Bearer iF###..<.....######  Merfolk #...................  Health: 28/79 ========---------------- #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####†........$  EV: 18Int: 8i #.. #oo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@Y# Noise: =--------  Time: 7649.2 (0.0) #..# k) +4 trident (drain) i #..# Throw: 4 boomerangs #..# ...# .... YYY 3 yaks (2 drained) $... o   orc warrior .k....  k   wyvern (asleep)  o   orcYou barely miss the yak.The yak is severely wounded. _The yak completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)i  #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 28/79 ========---------------- #...................  Magic: 10/10 ======================== #...................  AC: 7i9 Str: 18 ###..#####†........$  EV: 18Int: 8 #.. #oo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 58% Place: Dungeon:9 #. #@†# Noise: =--------  Time: 7649.2 (0.0) #..# k) +4 trident (drain) #..#i!  Throw: 4 boomerangs #..# ...# .... YYY 3 yaks (2 drained) $... o   orc warrior .k....  k   wyvern (asleep)  o   orcThe yak is severely wounded. iy G_The yak completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)  You hit the yak. You drain the yak.ia OM.....####i< ..................#†..#oo##YY##@†##..##..##..#...#....i , 2 yaks (1$....k.... _The yak completely misses you.Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, lightly drained, 81% to hit)  You hit the yak. You drain the yak.  You kill the yak!in    ###..<.....######  ...........  ...........  .....  #†..$  #.. #oo#  #.. #YY# #. #@†# #..# #..# #..# ...# .... $... .k.... i}z k  The yak misses you. The yak gores you!i `1---62=8 (0.6i؇ i͊ V _* * * LOW HITPOINT WARNING * * *i3 o   ###..<.....######  ...........  ...........  .....  #†..$  #.. #oo#  #.. #YY# #. #@†# #..# i4 F#..# #..# ...# .... $... .k.... i    ###..<.....######  ...........  ...........  .....  #†..$  i #.. #oo#  #.. #YY# #. #@†# #..# #..# #..# ...# .... $...i U .k.... iA  You feel better. The yak gores you.  * * * LOW HITPOINT WARNING * * *i o22=---50.8 (1.0i}" i% P _The yak barely misses you.i  #........#  bronnyjavo the Spear-Bearer ###..<.....######  Merfolk #...................  Health: 22/79 ======------------------ #...................  Magic: 10/10 ======================== #...................  AC: 7Str: 18 ###..#####†........$  EV: 18Int: 8 #.. #oo########  SH: 0Dex: 22 #.. #YY# XL: 10 Next: 62% Place: Dungeon:9 #. #@†# Noise: =--------  Time: 7650.8 (0.0) #..# k) +4 trident (drain) #..# Throw: 4 boomerangs[i u40m #..# ...# .... YY 2 yaks (1 drained) $... o   orc warrior .k....  k   wyvern (asleep)  o   orcYou feel better. The yak gores you.  * * * LOW HITPOINT WARNING * * * _The yak barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (moderately wounded, lightly drained, 81% to hit)iroYn orc, wielding a +0 short sword (74ioY yak (moderately wounded, lightly drained, 81% to hit)i w#........#bronnyjavo the Spear-Bearer###..<.....######Merfolk#...................Health: 22/79 ======------------------#...................Magic: 10/10 ========================#...................AC: 7Str: 18###..#####†........$i EV: 18Int: 8#.. #oo########SH: 0Dex: 22#.. #YY#XL: 10 Next: 62% Place: Dungeon:9#. #@†#Noise: =--------  Time: 7650.8 (0.0)#..#k) +4 trident (drain)#..#Throw: 4 boomerangs#..#...#....YY 2 yaks (1 drained)$...o   orc warrior.k....k   wyvern (asleep)o   orc _The yak barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (moderately wounded, lightly drained, 81% to hit)  You hit the yak.  The yak is moderately wounded.ie G31.4 (0.6ir i 2  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a yak (moderately wounded, lightly drained, 81% to hit)  You hit the yak.  The yak is moderately wounded. i [_The yak barely misses you.iO#........#bronnyjavo the Spear-Bearer###..<.....######Merfolk#...................Health: 23/79 ======------------------#...................Magic: 10/10 ========================#...................AC: 7Str: 18###..#####†........$EV: 18Int: 8#.. #oo########SH: 0Dex: 22#.. #YY#XL: 10 Next: 62% Place: Dungeon:9#. #@†#Noise: =--------  Time: 7651.4 (0.6)#..#k) +4 trident (drain)#..#Throw: 4 boomerangs#..#...#....YY 2 yaks (1 drained)i?R$...o   orc warrior.k....k   wyvern (asleep)o   orcThe yak is moderately wounded. _The yak barely misses you.Read: 2 scrolls of fearPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a yak (moderately wounded, lightly drained, chance to affect: 97%)i*.Y _The yak barely misses you.  Read: 2 scrolls of fear  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.  [the floor.]ir5..ie.<a stone staircase leading up.]i3T<.the floor.]iB^S ..i>..i=..i$ @.†icX 7†.iH .oLook: an orc, wielding a +0 short sword (chance to affect: 99%)i oY yak (moderately wounded, lightly drained, chance to affect: 97%)i"VYYlightly woundi#........#bronnyjavo the Spear-Bearer###..<.....######Merfolk#...................Health: 23/79 ======------------------#...................Magic: 10/10 ========================#...................AC: 7iBStr: 18###..#####†........$EV: 18Int: 8#.. #oo########SH: 0Dex: 22#.. #YY#XL: 10 Next: 62% Place: Dungeon:9#. #@†#Noise: =--------  Time: 7651.4 (0.6)#..#k) +4 trident (drain)#..#Throw: 4 boomerangs#..#...#....YY 2 yaks (1 drained)$...o   orc warrior.k....k   wyvern (asleep)o   orcAs you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage.  The orc warrior looks frightened! The orc looks frightened!  The yak looks frightened!  The yak looks frightened! The wyvern looks frightened!  The wyvern hiʖisses angrily.iϗ.iKo.i4o.iFYYYYfleeing, 1 drained)o(fleeing)io   orc (fleeing) ih4=-2.4 (1.0 _iii#L $   ###..<.....######  ...........  ...........  .....  #o.$  #.. #..#  i6M #.. #YY# #. #@†# #..# #..# #..# ...# .... $... ...... i    ###..<.....######  ...........  ...........  .....  #o.$  #.. #..#  #.. #YY# #. #@†# #..# #..# #..# ...# .... $... ...... - _There are monsters nearby!i J  You are confused.i 6Y.i uY.o.i Ao†iE ic 630===3Confused throw: 4 boomerangsConf Ambros  _You feel invigorated.i1###..<######.....................o..o.##..#####†........$ #.. #YY########..#  #.† #@......$...$........i753Y.i5@Y.i/6oib6.i6!oi6.i*>i>$36i?B===4iEiQI+ _Found 15 gold pieces.iD ?Y†i 5Y.iK 6o.i̜ 8o.i i $41i D===5ix i iZY.Y...o.oi>^a7====6iciND.Yi/O5Y.iTiY1 fleeing, 1 drained)i O  You barely miss the orc warrior.iB †oThe orc warrior is moderately wounded.iP izQ ]2--6i6[ i] B _The orc warrior hits you with a +0 hand axe.iO  You barely miss the orc warrior.iiYi3=-1.2imif _The orc warrior is moderately wounded.i6d  #..+ #...#   #..# #....   #..# #....   #..# #.).#   #..#####†##.#   #......o.# .#   #ie..# .#   #....o...#   ###..<.@...#######   #.   #.   #...   ###..#####†..$   #.. #..#   #.. #†.#   #. #.†#   #..#idhQ.oi`uiuv[4=2.2 (1.0iX _The orc warrior hits you but does no damage.iO  You barely miss the orc warrior.i2 .oThe orc warrior is moderately wounded.ii+9 (0.7i&iw)X _The orc warrior barely misses you.i,  You puncture the orc warrior!il  The orc warrior is heavily wounded.The orc warrior hits you with a +0 hand axe!in43---=3.5 (0.6i'!i$= _The orc hits you with a +0 short sword.i]y |  You hit the orc warrior.  The orc warrior becomes as fragile as glass!  You drain the orc warrior.i| m very drained, vitrified)iu h4----4.1iX if _ _The orc warrior is almost dead.iRm )You hit the orc warrior.ib o   orc  You kill the orc warrior!ih 5/8074-7 _The orc hits you but does no damage.iv _Your Shapeshifting skill increases to level 2!ij )You puncture the orc!i(i!D65.3i&i(G _You kill the orc!idIiNJi971=2=34=i$55=67=8= _You start resting.HP restored.i" 80=-714.3 (29.0)=-5.3 (30 _i?}What do you want to examine? Items  a - ([) a +0 chain mailb - ()) a +0 hand axe  c - (†) an orc corpsei i #..+ #...#.......... bronnyjavo the Spear-Bearer  #..# #.............. Merfolk i  #..# #..........#### Health: 80/80 ========================  #..# #.)........#Magic: 10/10 ========================  #..#####†########.#AC: 7i UStr: 18  #........#.#EV: 18Int: 8  #........#itp.#SH: 0Dex: 22  #....))..#XL: 10 Next: 74% Place: Dungeon:9  i###..<.@...#######Noise: ---------  Time: 7715.3 (30.0)  #...................k) +4 trident (drain) iP #...................Throw: 4 boomerangs  #...................  ###..#####†........$  #.. #..########  i#.. #†.#  #. #.†#  #..# _The orc hits you but does no damage. i_Your Shapeshifting skill increases to level 2!You puncture the orc! _You kill the orc! _You start resting. _HP restored.iviiBii i XA +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 0.8 XLs.Current attack delay: 1.0. Damage rating: 7 (Base 5 x 130% (Dex) x 112% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc on level 9 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.i'i #..+ #...#.......... bronnyjavo the Spear-Bearer  #..# #.............. Merfolk  #..# #..........#### Health: 80/80 ========================  i>#..# #.)........#Magic: 10/10 ========================  #..#####†########.#AC: 7Str: 18  #........#.#EV: 18Int: 8  #........#i^.#SH: 0Dex: 22  #....))..#XL: 10 Next: 74% Place: Dungeon:9 i9 ###..<.@...#######Noise: ---------  Time: 7715.3 (0.0)  #...................k) +4 trident (drain)  #...................Throw: 4 boomerangs  #................... i  ###..#####†........$  #.. #..########  #.. #†.#  #. #.†#  iKD#..# _The orc hits you but does no damage. _Your Shapeshifting skill increases to level 2!You puncture the orc! _You kill the orc! _You start resting. _HP restored.iv4iii  i- .The floor.ilbi]j #..+ #...#.......... bronnyjavo the Spear-Bearer  #..# #.............. Merfolk  #..# #..........#### Health: 80/80 ========================  #..# #.)........#Magic: 10/10 ========================  #..#####†########.#AC: 7Str: 18  #........#.#EV: 18Int: 8  #........#.#SH: 0Dex: 22  #....))..#XL: 10 Next: 74% Place: Dungeon:9  ###..<.@...#######Noise: ---------  Time:[ik40m 7715.3 (0.0)  #...................k) +4 trident (drain)  #...................Throw: 4 boomerangs  #...................  ###..#####†........$  #.. #..########  #.. #†.#  #. #.†#  #..# _The orc hits you but does no damage. _Your Shapeshifting skill increases to level 2!You puncture the orc! _You kill the orc! _You start resting. _HP restored.i{piqiAwixi i* i iO i Xi i i i i i! i i  #..# #.......  #..# #..........#####  iܻ #..# #.)........#  #..#####†########.#  #........# .#  #........# .#  #....))..#   ###..<.....#######  #...........@....... 8.3 (3  #...  #...  ###..#####†$ ir #.. #..######## #.. #†.# #. #.† #..# iӾ i i iFi.iiZiBi`|  An orc comes into view.iD#..# #..##### #..# #.)..# #..#####†########.# #........# .# #........# .# #....))..# i  ###..<.....########.#.....................#...o#..###..#####†$.. #..########..i#.. #†.# #. #.†# o   orc (wandering) #..##..# iWLo.9.3 (1ii2320.3 (2 _i i i_#..# #.)# #..#####†########.# #........# .# #..# .# i`K#....))..# # ###..<.....########.'  #....................o##..##..####..#####†$ #.. #..########.#.. #†.# ###. #.†# #..# #..# .ib#..#igU.oiHqToi$r4==1.3 (1iyi|% _The orc shouts!iK#..#####†########.# #........# .# #.# .# #....))..# #.iKo###..<.....########.'> #.....................# #.o.# #..# ###..#####†$....  #.. #..########.#.. #†.# ####. #.†#iNM #..##..# ...#....iQU.oi\E--2iaie; _Found a stone staircase leading down.ii9--i#iڱi #..#####†#.# #........# .# #........# .# .#....))..# .#.  ###..<.....#.'> .# .# .o..#..#####†.$.  #.. #..#.  #.. #†.# ###+ #..# it U.oi i &3i i$ i:r #..#####†########.#  bronnyjavo the Spear-Bearer  #........# .#  Merfolk  #........# .# .  Health: 80/80 ========================  #....))..# .#..  Magic: 10/10 ========================  ###..<.....########.'>  AC: 7Str: 18 .....................#  EV: 18Int: 8 .....................#  SH: 0Dex: 22 ie.....................###  XL: 10 Next: 74% Place: Dungeon:9 ##..#####†......@o$.....  Noise: ---------  Time: 7723.3 (0.0)  #.. #..########.....  k) +4 trident (drain)  #.. #†.# ###+  Throw: 4 boomerangs  #. #.†# #..# #..# o   orc #..# ...# .... _An orc comes into view. _The orc shouts! _Found a stone staircase leading down.  Reach: k) +4 trident (drain)irPress: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (74% to hit)iQp= o*i#qi4o$Aim: an orc, wielding a +0 whip (74% to hit)iZ  #..#####†########.#  bronnyjavo the Spear-Bearer  #........# .#  Merfolk  #........# .# .  Health: 80/80 ========================  #....))..# .#..  Magic: 10/10 ========================  ###..<.....########.'>  AC: 7iۤ Str: 18 .....................#  EV: 18Int: 8 .....................#  SH: 0Dex: 22 .....................###  XL: 10 Next: 74% Place: Dungeon:9 ##..#####†......@$$.....  Noise: ---------  Time: 7723.3 (0.0)  #.. #..########.....  k) +4 trident (drain)  #.. #†.# ###+  Throw: 4 boomerangs  #. #.†# #..# #..# o   orc #..# ...# .... _The orc shouts! _Found a stone staircase leading down.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (74% to hit)  You puncture the orc!i? 7 †   .#  ...# .# .  #....))..# .#..  ###..<.....########.'> ............# ............# ............### †......@$$.....  #.. #..########.....  #.. #†.# ###+  #. #.† #..# #..# #..# ...# ....i̲ 4==9 (0.6if iD : _Found a stone staircase leading down.  iɻ 9Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 whip (74% to hit)  You puncture the orc! _You kill the orc!iimk#..#####†#.# #.# .# ..#........# .#..#....))..# .#.. ###..<.....#.'> # # #..#####†.$. #.. #..#. #.. #†.# ###+# i}L--4.9 (1.0iik  You now have 504 gold pieces (gained 22).  Things that are here:iF--5.9 (2iiN _a +0 whip; an orc corpsei@0#..#####†#.#  #.# .# ..  #.# .#...  iUB9#....))..# .#.. ..<.....#.'> # # # ..#####†.)@. .. #..#. .. #†.# ####+# iNi(O+6.9 (1iUiaiyb+7.9 (2ihij? _You now have 520 gold pieces (gained 16).iDThe floor. You are here.ix i  #..#####†########.#bronnyjavo the Spear-Bearer#........#.# ..Merfolk#........#.#...Health: 80/80 ========================#....))..#.#..Magic: 10/10 ======================== ##..<.....########.'>AC: 7Str: 18 ...................#EV: 18Int: 8 ...................#SH: 0Dex: 22 ...................#####XL: 10 Next: 74% Place: Dungeon:9 ..#####†.......)@.......Noise: ---------  Time: 7727.9 (2.0) .. #..########.......k) +4 trident (drain) .. #†.#####+##Throw: 4 boomerai ngs . #.†##..##..##..#...#....You puncture the orc! _You kill the orc!You now have 504 gold pieces (gained 22).  Things that are here: _a +0 whip; an orc corpse _You now have 520 gold pieces (gained 16).i i i8 i i:`1M #.).......#####†########.# .#.# ..#....# ira #....))..# .#.. ##..<.....########.'> .......@..##########†.......)...########....... .. #†.#####+##imin+8.9 (1iLvi6xi What do you want to examine? Items  a - ()) a +0 whip  b - (†) an orc corpseilici #..# #.)........#bronnyjavo the Spear-Bearer#..#####†########.# .#Merfolk#........#.# ..#Health: 80/80 ========================#........#.#...#Magic: 10/10 ========================ih2#....))..#.#..AC: 7Str: 18 ##..<.....########.'>EV: 18Int: 8 ...................#SH: 0Dex: 22 ...................#XL: 10 Next: 74% Place: Dungeon:9 ................@..#####Noise: ---------  Time: 7728.9 (1.0) ..#####†.......)........k) +4 trident (drain) .. #..########.......i$eThrow: 4 boomerangs .. #†.#####+## . #.†##..##..##..#...#You puncture the orc! _You kill the orc!You now have 504 gold pieces (gained 22).  Things that are here: _a +0 whip; an orc corpse _You now have 520 gold pieces (gained 16).iii ii8iižii4iWiiVii Bir,iiiiH i!iD$ig'i'i(i *i//i/i1i8h #..# #..........#####iq9g #..# #.)........# #..#####†########.# .# #........# .# ..# #........# .#...# #....))..# .#...  ###..<.....########.'>..  #.....#  #.......#i`:F33.9 (5  #..............#####  ###..#####†.......)........  #.. #..########.......  #.. #†.#####+###. #.†# #..# #..# #..#i;i;iBiDi* i iK i9 i i i iؚ i i Bi iq iG i i i) i i  #..# #......... #..# #..........#####i @ #..# #.)....... #..#####†########.# .# #........# .# ..# #........# .#...# #....))..# .#... ###..<.....########.'>.. #........#7.9 (4 #........ #.......#####i  ###..#####†.......)........ #.. #..########....... #.. #†.#####+###. #.†# #..#  #..#i$ i i i+iii\iDi=Bii i ii#..# #...#### #..+ #...#.... #..# #.......#..# #..........##### #..# #.)........# iXp#..#####†########.# .# #........# .# ..# #........# .#...# #....))@.# .#...9.9 (2 ###..<.....########.'>..#.i............# #.....................##.....................########..#####†.......)........i7U#.. #..########.......#.. #†.# ####+###. #.†#iii!im i4 i i i ,ij Biw  #...#Y..∩.......#..+ #...#... #..# #...#.......### #..+ #...#..... #..# #........#..# #..........##### #..# #.)........# #..#####†########.# .# #.......@# .# ..#41 #........# .#...# #....))..# .#... ###..<.....########.'>..#.........##.....................##.....................########..#####†[39i` ;49m.......)........#.. #..########.......iӹ3iջiiBia  You see here a troll corpse.iFi _ii  Items here: ))) [[ †.ii _i\iG....##.....  .....'...>  #...#o.......... #...#Y..∩. #..+ #...#..... #..# #...#.......### #..+ #...#...........#..# #............... #..# #.@........##### 4.9 (3#..# #.)........# #..#####†########.# .# #........# .# ..# #........# .#...# #....))..# .#... ###..<.....########.'>i^..#.....................##.....................#iii3ii\i$i)Bi0iG1i4iE0 #.##..$....+### ####.#....∩. ....##........... .....'...>.......  #...#o..........  #...#Y..∩.......#..+ #...#........... #..# #...#.......### #..+ #..@#........... 6.9 (2iFx#..# #.......#..# #..........##### #..# #.)........##..#####†########.# .##........# .# ..# #........# .#...# #....))..# .#... ###..<.....########.'>..i!HiQinRii$3ivf#.##..$....+### iI####.#....∩....... id....##........... iO.....'...>....... #...#........... i[#...#...∩....... #..+ #...#........... #..# #...#.......### #..+ #...#@.......... 8#..# #..... #..# #....i##### #..# #.)..##..#####†##. .##........# .# ..##........#....)).. iLiOi' M ..........  #.##..$....+#######.#....∩##.........'...>. i", c∩+.....#.i. ### + #...#.#........#..# #..........######.#...#ip@ i B +9.9 (1iM iQT ia(Q.  ..........  #.##..$....+### ####.#....∩iu) ....##..... .....'...> #...#.....  #...#...∩ #..+ #...#....#..# #...#.......### #..+ #...#. #..# #.....#..# #...i)######..# #.)........##..#####†########.# .##........# .# ..##........# .#...#ie*i7iD50iii#nBWhat do you want to examine? Items  a - (() a poisoned dart Featuresb - (∩) Xinuxiam's Armour Shopio i i ..........bronnyjavo the Spear-Bearer..........Merfolk#.##..$....+###Health: 80/80 ========================####.#....∩.......Magic: 10/10 ========================....##...........AC: 7Str: 18.....'...>.......EV: 18Int: 8#...#...........SH: 0Dex: 22#...#...∩.......XL: 10 Next: 74% Place: Dungeon:9#..+ #...#.@.........Noise: ---------  Time: 7750.9 (1.0)#..# #...#.......###k) +4 trident (drain)#..+ #...#...........[1iV 71;38HThrow: 4 boomerangs#..# #...............#..# #..........######..# #.)........##..#####†########.# .##........#.# ..##........#.#...#You now have 504 gold pieces (gained 22).  Things that are here: _a +0 whip; an orc corpse _You now have 520 gold pieces (gained 16). _You see here a troll corpse. _Items here: ))) [[ †.ip i} i7Ii?QXiRip  s - 6 poisoned darts (gained 1)ift... ...  ..........  #.##..$....+### iy####.#....∩ ....##........... .....'...> #...#...........  iL#...#... 3.9 (3  #..+ #...#.....  #..# #...#.......####  #..+ #...#.  #..# #.......  #..# #....######..# #.)........  #..#####†########.# .#  #..# .# ..#ii` _There is an entrance to Xinuxiam's Armour Shop here.i`4i|d _There are no items here.i+5p . . .. #.##..$....+### ####.#....∩. ....##. .....'...>. #...#. #...#..@∩. #..+ #...#.. #..# #...#.......#### #..+ #...#.... #..# #.... #..# #...##### #..# #.).#  #..#####†#.# .#  #.# .# ..#iDiF24.9 (1 _iNiRi9 H. . .. #.##..$....+### ####.#....∩. ....##. .....'...>. #...#. #...#...@.  #..+ #...#.  i j#..# #...#.......####  #..+ #...#....  #..# #....  #..# #...#####  #..# #. i]ia&5i%in)j _There is an entrance to Xinuxiam's Armour Shop here.i {i  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   7.6  19%  +1   k - Spellcasting   0.0    -1           b - Axes   5.0    -2  i     c * Polearms  13.7  19%  +4   l - Evocations   0.0     0   d - Staves   5.0    -2   m * Shapeshifting   2.0  14%  +2   e - Unarmed Combat   0.0    +1      f + Throwing3.0   3%   0               g - Long Blades   0.0    +1    [inm           h - Armour   0.0    -3       i * Dodging   8.9  13%  +3      j + Stealth9.9  32%  +2                                      The percentage of incoming experience used to train each skill isi in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsinisiҢ...........bronnyjavo the Spear-Bearer...........Merfolk..........Health: 80/80 ========================#.##..$....+###Magic: 10/10 ========================####.#....∩.......AC: 7Str: 18....##...........EV: 18Int: 8.....'...>.......SH: 0Dex: 22#...#...........XL: 10 Next: 74% Place: Dungeon:9#...#...@.......Noise: ---------  Time: 7755.9 (0.0)  #..+ #...#...........k) +4 trident (drain)#..# #...#.......####Throw: 4 boomerangs#..+ #...#.....i......#..# #...............  #..# #..........######..# #.)........##..#####†########.# .##........#.# ..# _You see here a troll corpse. _Items here: ))) [[ †.  s - 6 poisoned darts (gained 1) _There is an entrance to Xinuxiam's Armour Shop here. _There are no items here. _There is an entrance to Xinuxiam's Armour Shop here.ixiciiXinuxiam's Armour Shop. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Xinuxiam's Armour Shop with the > key. You are here. (>)enter.iEiaSWelcome to Xinuxiam's Armour Shop! What would you like to do?  a -  279 gold a +2 buckler of fire resistance  b -  143 gold an orb of energy  c -  520 gold a +3 plate armour of deathd -  52 gold a +0 ring mail  e -  143 gold a +0 ring mail of fire resistancef -  11 gold a +0 robe  g -  52 gold a +0 scale mail  h -  117 gold a scarf of harm You have 520 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listi? A scarf of harm. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 i@j'Of harm': It increases damage dealt and taken. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. Stash search prefixes: {in_shop} {ego} {branded} {Harm} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour i Welcome to Xinuxiam's Armour Shop! What would you like to do?  a -  279 gold a +2 buckler of fire resistance  b -  143 gold an orb of energy  c -  520 gold a +3 plate armour of death  d -  52 gold a +0 ring mail  e -  143 gold a +0 ring mail of fire resistancef -  11 gold a +0 robe  g -  52 gold a +0 scale mail  h -  117 gold a scarf of harm You have 520 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list iV A +3 plate armour of death. A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate andgreaves. It provides excellent protection.  iWBase armour rating: 10 Encumbrance rating: 18 'Of death': It empowers your Necromancy spells and improves their success rate, but imposes a health cost for other magic. It can be maximally enchanted to +10. If you switch to wearing this armour: Your AC would increase by 8.0 (7.0 -> 15.0). Your EV would decrease by 9.6 (18.2 -> 8.6). Stash search prefixes: {in_shop} {ego} {branded} {Death} {body armour} {body armor} Menu/colouring prefixes: identified enchanted ego armour iI Welcome to Xinuxiam's Armour Shop! What would you like to do?  a -  279 gold a +2 buckler of fire resistance  b -  143 gold an orb of energy  c -  520 gold a +3 plate armour of deathd -  52 gold a +0 ring mail  e -  143 gold a +0 ring mail of fire resistance  f -  11 gold a +0 robe  g -  52 gold a +0 scale mail  h -  117 gold a scarf of harm You have 520 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list i  i...........bronnyjavo the Spear-Bearer...........Merfolk..........Health: 80/80 ========================#.##..$....+###Magic: 10/10 ========================####.#....∩.......AC: 7Str: 18....##...........EV: 18Int: 8.....'...>.......SH: 0Dex: 22#...#...........XL: 10 Next: 74% Place: Dungeon:9#...#...@.......Noise: ---------  Time: 7755.9 (0.0)  #..+ #...#...........k) +4 trident (drain)#..# #...#.......####Throw: 4 boomerangs#..+ #...#. iA..........#..# #...............  #..# #..........######..# #.)........##..#####†########.# .##........#.# ..# _You see here a troll corpse. _Items here: ))) [[ †.  s - 6 poisoned darts (gained 1) _There is an entrance to Xinuxiam's Armour Shop here. _There are no items here. _There is an entrance to Xinuxiam's Armour Shop here. ii ik0 i1.The floor. ik...........bronnyjavo the Spear-Bearer...........Merfolk..........Health: 80/80 ========================#.##..$....+###Magic: 10/10 ========================####.#....∩.......AC: 7Str: 18....##...........EV: 18Int: 8.....'...>.......SH: 0Dex: 22#...#...........XL: 10 Next: 74% Place: Dungeon:9#...#...@.......Noise: ---------  Time: 7755.9 (0.0)  #..+ #...#...........k) +4 trident (drain)#..# #...#.......####Throw: 4 boomerangs#..+ #...#......... iK..#..# #...............  #..# #..........######..# #.)........##..#####†########.# .##........#.# ..# _You see here a troll corpse. _Items here: ))) [[ †.  s - 6 poisoned darts (gained 1) _There is an entrance to Xinuxiam's Armour Shop here. _There are no items here. _There is an entrance to Xinuxiam's Armour Shop here. iV i i ig  i nA staircase to the Orcish Mines. A staircase leading to the Orcish Mines. The Orcish Mines are home to the orcs that have settled in the Dungeon, their humanoid allies, and piles of freshly mined gold. Enterprising merchants who sell to all comers have set up trading posts among the orcs and their brethren to make good use of that gold. While standing here, you can traverse the staircase with the > key. You have notyet explored it and cannot tell where it leads. _________________ “You load sixteen tons, what do you get  Another day older and deeper in debt  Saint Peter don't you call me 'cause I can't go  I owe my soul to the company store.”  -Merle Travis, “Sixteen Tons”. 1946. iFe...........bronnyjavo the Spear-Bearer...........Merfolk..........Health: 80/80 ========================#.##..$....+###Magic: 10/10 ========================####.#....∩.......AC: 7Str: 18....##...........EV: 18Int: 8.....'...>.......SH: 0Dex: 22#...#...........XL: 10 Next: 74% Place: Dungeon:9#...#...@.......Noise: ---------  Time: 7755.9 (0.0)  #..+ #...#...........k) +4 trident (drain)#..# #...#.......####Throw: 4 boomerangs#..+ #...#......... if..#..# #...............  #..# #..........######..# #.)........##..#####†########.# .##........#.# ..# _You see here a troll corpse. _Items here: ))) [[ †.  s - 6 poisoned darts (gained 1) _There is an entrance to Xinuxiam's Armour Shop here. _There are no items here. _There is an entrance to Xinuxiam's Armour Shop here. il im i6t iUv iF  i  i  iD  i  i $ _ i , i^  i  i  i` #...... ............ ....  #.##..$....+#######.#....∩.....##......'..@>.7.9 (2 #...#....  io #...#...∩....... #..+ #...#... #..# #...#.#### #..+ #...#........... #..# #......... #..# #..........##### #..# #.)........# i(  i  iA  i]s iu3 iy ir i, i] i i i  i=)..:##.#...#.............  .......  #.##..$....+#######.#...@∩9....#.....'...>#...#...........#...#...∩.......#.#............ i7 i\ i7J _Items here: ))) [[ †.  s - 6 poisoned darts (gained 1) _There is an entrance to Xinuxiam's Armour Shop here.are no itemsis an entrance to Xinuxiam's Armour Shop here. _Found a book of the Warp and a dagger. i4M.....o)..:##.............  #.##..@....+#######.#....∩.##.........'...>.......#..o   orc (wandering)..#.........   You encounter an orc. It is wielding a +0 flail.60.9 (1 _The orc leaves your sight.1.9 (2 i:6 iH8? _You now have 530 gold pieces (gained 10). iB  iD A book of the Warp. A book of advanced Translocations spells, written by a particularly misanthropicmage. After its completion, they were never seen again, which may or may not have been the point. Stash search prefixes: {book}  iE Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - DispersalTranslocation6 no  b - Manifold AssaultTranslocation7 no  c - DisjunctionTranslocation8 no Select a spell, or (g)o to location. i& i1bronnyjavo the Spear-Bearer..............Merfolk#)..:.........Health: 80/80 ========================#.............Magic: 10/10 ========================#.............AC: 7Str: 18#.............EV: 18Int: 8#.............SH: 0Dex: 22#.............XL: 10 Next: 74% Place: Dungeon:9#.##..@....+###Noise: ---------  Time: 7761.9 (2.0)####.#....∩.......k) +4 trident (drain)....##...........Throw: 4 boomerangs.....'...>.......#...#...........#...#...∩ i3.......#..+ #...#...........#..# #...#.......#####..+ #...#........... _There are no items here. _There is an entrance to Xinuxiam's Armour Shop here. _Found a book of the Warp and a dagger.  You encounter an orc. It is wielding a +0 flail. _The orc leaves your sight. _You now have 530 gold pieces (gained 10). i8 i$9 i? iA i\P`..............#)..:#.....#.#.#.#.#.##+#######.#..... ....##..... .....'...> #...#.....#...#...∩   iQ#..+ #...#.....  #..# #...#.####  #..+ #...#.....  #..# #.... idA2.9 (1 iug iNkh _There is an entrance to Resefy's Weapon Shop here. ifT  iV xResefy's Weapon Shop. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Resefy's Weapon Shop with the > key. You are here. (>)enter. i i  i[Welcome to Resefy's Weapon Shop! What would you like to do?  a -  34 gold a +0 daggerb -  30 gold 2 atropa-tipped darts  c -  30 gold 2 datura-tipped darts  d -  51 gold a +0 mace  e -  85 gold a +0 quarterstaff  f -  93 gold a +0 rapier  g -  59 gold a +0 trident  h -  42 gold a +0 whip You have 530 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list i\2 datura-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that sends those it hits into a mindless frenzy, attacking friend and foe alike. The chance of successfully applying its effect increases with your Throwing and Stealth skill. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 3.0At 100% training you would reach 6.0 in about 0.3 XLs.At current training (2%) you reach 6.0 in about 9.4 XLs.Current attack delay: 0.8.  iIt has a 1/12 chance to be destroyed on impact. Stash search prefixes: {in_shop} {throwable} {ego} {branded} {Throwing} {datura}{missile}" ibWelcome to Resefy's Weapon Shop! What would you like to do?a -  34 gold a +0 dagger  b -  30 gold 2 atropa-tipped darts  c -  30 gold 2 datura-tipped darts  d -  51 gold a +0 mace  e -  85 gold a +0 quarterstaff  f -  93 gold a +0 rapier  g -  59 gold a +0 trident  h -  42 gold a +0 whip You have 530 gold pieces. [Esc] exit [!] buy|examine items [a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list# iy..............bronnyjavo the Spear-Bearer#)..:..........Merfolk#..............Health: 80/80 ========================#..............Magic: 10/10 ========================#..............AC: 7Str: 18#..............EV: 18Int: 8#..............SH: 0Dex: 22#.##.......+###XL: 10 Next: 74% Place: Dungeon:9####.#....@.......Noise: ---------  Time: 7762.9 (1.0)....##...........k) +4 trident (drain).....'...>.......Throw: 4 boomerangs#...#...........#...#...∩.......  #..+# iv[37m #...#...........  #..# #...#.......#####..+ #...#...........#..# #............... _There is an entrance to Xinuxiam's Armour Shop here. _Found a book of the Warp and a dagger.  You encounter an orc. It is wielding a +0 flail. _The orc leaves your sight. _You now have 530 gold pieces (gained 10). _There is an entrance to Resefy's Weapon Shop here.$ im< .... #)..:. #. #. #. #. #....... #.##+#######.#....∩. ....##.........'...>. #...#.... #...#...∩. #..+ #...#..... #..# #...#.#### #..+ #...#.3 _$ i7 o .... #)..:.$ i { #. #. #. #. #....... #.##.......+#######.#....∩. ....##..........'...>.. #...#....o   orc (wandering) #...#...∩.. #..+ #...#..... #..# #...#####$ i Q.o$ i $ iZ &4$ i $ i ' iL ###. ....o #)..:. #. #. #. #. #....... #.##.......+#######.#....∩... ....##...........'...>. #...#...... #...#...∩... #..+ #...#.....' iJ.o' i!' i#&5' i])' i+' i .# ###. ....o' i O #)..:. #. #. #. #. #....... #.##.......+#######.#....∩.... ....##.........'...>....##...#........... ' i2 ^#...#...∩.' i ' i &6' i ' i ( iz ( ih ( i ( i[ ( im ( i ,( i ( i ( i ( iS ( i ############## ...# ....### ......... ...o.. )..:8.9 (2..#..............#..................'...>...( i ( i ( i ) iyS############## .# .### .... ......... #) #.... #.... #....#....#....... #.##.......+#######.#....∩.......##....) iV9.9 (1  You pick up a book of the Warp and begin reading...70.9 (2 _You add the spells Dispersal, Manifold Assault and Disjunction to your library.+ i_+ ib0 Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 41% 1b - Summon Small MammalSummoning41%1  c - Lesser BeckoningTranslocation54% 2  d - Static DischargeConjuration/Air54% 2  e - Sublimation of BloodNecromancy+ iGd54% 2  f - Fugue of the FallenNecromancy78% 3  g - Inner FlameHexes/Fire78% 3  h - Launch Clockwork BeeForgecraft78% 3  i - Stone ArrowConjuration/Earth78% 3  j - Cause FearHexes99% 4  k - Dimensional BullseyeHexes/Translocation99% 4  l - Dispel UndeadNecromancy99% 4  m - Ignite PoisonFire/Alchemy99% 4  n - Olgreb's Toxic RadianceAlchemy99% 4  o - Passage of GolubriaTranslocation99% 4  p - Alistair's Walking AlembicAlchemy/Forgecraft100% 5  q - Nazja's Percussive Tempering Forgecraft100% 5  r - DispersalTranslocation+ id100% 6  s - Forge Monarch BombFire/Forgecraft100% 6  t - Manifold AssaultTranslocation100% 7  u - DisjunctionTranslocation100% 8 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4 ig 4 i@< bronnyjavo the Spear-BearerMerfolkHealth: 80/80 ========================##############Magic: 10/10 ========================.............#AC: 7Str: 18.............###EV: 18Int: 8.................SH: 0Dex: 22.................XL: 10 Next: 74% Place: Dungeon:9#)..@..........Noise: ---------  Time: 7770.9 (0.0)#..............k) +4 trident (drain)#..............Throw: 4 boomerangs#..............#..............#..............#.##.......+#######.#....∩...........##...........You encounter an orc. It is wielding a +0 flail. 4 i#@ [40m_The orc leaves your sight. _You now have 530 gold pieces (gained 10). _There is an entrance to Resefy's Weapon Shop here.  You pick up a book of the Warp and begin reading... _You add the spells Dispersal, Manifold Assault and Disjunction to your library. Okay, then. _5 i< _5 i@,5 iE,5 iF5 iiLj##############.............#.............###......... #)...5 iM. #.....#.. 2.9 (2#. #. #...#.##+#######.#....∩..5 i|M[....##.........'...>.......##...5 iN5 iS5 iU6 iv6 iЈ6 i16 iq6 if  An orc comes into view.6 i##############.............# ...###...... #)#..... #......6 ito. #. #. #. #.##+#######.#....∩...........##..... o   orc (wandering).....'...>.##...#.........#...∩6 iABo.06 i6 i23.9 (1 _6 i6 iV6 i' O# .6 i( # ..###...#). #. #...........o.. #. #. #. #.##.+#######.#....##.. 6 iK7 .....'...>.##...#. o.6 i; &46 iM 7 i # .# ..###...#).#.o.#.#.#.#.#.##.+#####.#....∩...........##... .....'...>....... 7 iR 7o.7 i]+ Y5: i| ##############bronnyjavo the Spear-Bearer: i}/.............# ....Merfolk.............###....Health: 80/80 ========================....................Magic: 10/10 ========================...................AC: 7Str: 18#)........o.....EV: 18Int: 8#........*......SH: 0Dex: 22#........*......XL: 10 Next: 74% Place: Dungeon:9#.......@.......: iC~Noise: ---------  Time: 7775.9 (0.0)#...............k) +4 trident (drain)#...............Throw: 4 boomerangs#.##.......+########.#....∩...........##...........o   orc (wandering).....'...>.......##...#...........#...#...∩....... : i~_Okay, then. _An orc comes into view.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line: i~iAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 66% to hit): is\ ##############bronnyjavo the Spear-Bearer.............# ....Merfolk.............###....Health: 80/80 ========================....................Magic: 10/10 ========================...................AC: 7: i]Str: 18#)........o.....EV: 18Int: 8#........(......SH: 0Dex: 22#........(......XL: 10 Next: 74% Place: Dungeon:9#.......@.......Noise: ---------  Time: 7775.9 (0.0)#...............k) +4 trident (drain)#...............Throw: 4 boomerangs#.##.......+########.#....∩...........##...........o   orc.....'...>.......##...#...........: i_^#...#...∩.......Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 66% to hit)  You throw a boomerang. The boomerang hits the orc.  The orc shouts!: i6: io: i4.: i .: ife.oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 66% to hit)  You throw a boomerang. The boomerang hits the orc.  The orc shouts!  The orc is moderately wounded.: iy====7.1 (1.2 _: ib J ############## bronnyjavo the Spear-Bearer  .............# ....  Merfolk  .............###....  Health: 80/80 ========================  ....................  Magic: 10/10 ======================== ...................  AC: 7Str: 18 #)..............  EV: 18Int: 8 #........o......  SH: 0Dex: 22 #...............  XL: 10 Next: 74% Place: Dungeon:9 #.......@.......  Noise: ====-----  Time: 7777.1 (0.0) #...............  k) +4 trident (drain) : i #...............  Throw: 4 boomerangs #.##.......+####  ####.#....∩.......  ....##...........  o   orc .....'...>.......  ##...#...........  #...#...∩....... You throw a boomerang. The boomerang hits the orc.  The orc shouts! _The orc is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (moderately wounded, 74% to hit): i& k o*: ih @**; iD.o.  Aim: an orc, wielding a +0 flail (moderately wounded, 74% to hit); iv ############## bronnyjavo the Spear-Bearer  .............# ....  Merfolk  .............###....  Health: 80/80 ========================  ....................  Magic: 10/10 ======================== ; iv...................  AC: 7Str: 18 #)..............  EV: 18Int: 8 #........)......  SH: 0Dex: 22 #...............  XL: 10 Next: 74% Place: Dungeon:9 #.......@.......  Noise: ====-----  Time: 7777.1 (0.0) #...............  k) +4 trident (drain) ; iwQ#...............  Throw: 4 boomerangs #.##.......+####  ####.#....∩.......  ....##...........  o   orc .....'...>.......  ##...#...........  #...#...∩....... The orc shouts! _The orc is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (moderately wounded, 74% to hit)  ; ix1You reach to attack! You puncture the orc!; i   .............# ....  .............###.... ; i ....................  ...................  #)..............  #........)......  #...............  #.......@.......  #...............  #...............  #.##.......+#### ; i ####.#....∩.... ....##......... .....'...>...... ##...#........... ; i_<∩; iGJ----7 (0.6; ia; i _The orc is moderately wounded.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (moderately wounded, 74% to hit)  You reach to attack! You puncture the orc! _You kill the orc!< i.............###............ #) #)#..#....#..#.----9.7 (2.0#.##+#########.#....∩....... ....##.........'...>.........##...#....#...#...∩... ..+ #...#.. ..# #...#.......####< iU < iV < iY < i] < iYe < iIj B< ip < iq < ir < iu < i} ,< i~ < i  #)... #)........ #.....#.......#.< i ........#..........#.##.......+##########.#....∩#....##+82.7 (3.....'...>....................##...#...∩.# .+ #...#.....# .# #...#.####### .+ #...#...........# #........# #..........#####< i < i < i = i!Q#..) #......... #........ #........ #........ #.##.+###### ####.#....∩.........# ....##.............+ .....'...># ##...#.....# ...#...∩# + #...#.... # #...#.####### + #...#........... # #............... # #.##### # #.)#= i= i+3.7 (1= i= iH= iQ#.). #... #... #.. #.. #.##.= i'X+######  ####.#....∩.# ....##.+ .....'...>.# ##...#.# #...#...∩.#  #...#.  #...#.  #...#.  #.....  #..... = i= i&4= i= i= i 3= i = i, = i X= i ,= i = i6 #..).. #........... #........... #........... #.......... #.##.......+###### ###.#....∩..# ....##..+ .....'...>......@..# 6.7 (2 ##...#..#  #...#...∩..#  #...#...  #...#...  #...#...  #.......  #...##### = iz = i = i = i I= i: = i* = i6 B= i' #..).. #.. #... #.... #.... #.##.......+###### .#....∩..# ##..+ '...>..# 8 ...#..# ...#...∩..# ...#..... ...#..... ...#........... ........ .. = iU) = ie- = iY > iSs..............................'......> i_> i+9.7 (1> i\> i( _You open the door.> iy z). .)... .......# .......# ........# .......................# .##.......+######......##....∩#......###.....> iz ..@......#'...>#.....###.....#.....##...∩....#.....##......#.....##.#######.....## .....#.... .....#.#####> i_ =90> i܊ > i܌ Q _There is an open door here.? i. .........)....................# .........# ........# ...............# ##.......+######......# #....∩.........## ##.....? i }'. '...>#.....##.....##...∩.##......#.######## ..... .....#? iHC1 _? i ? i? i? i? i$? i9? i=? i? i,? i$? i? id? i? i*? iK-? i.? ic;# .... ###...............).............. ......... ................4.7 (3 .... ##.......+######...... #....∩.........#......# ##.............'......# .'...>.........#.....##.................#.....#? i<? iJ?? iD @######### .# ##########... )..)....#.#.......# ................# .##.......+######......# ? iF .#....∩.#......###....'......#.'...>.#.##.#....#.....#.#...∩.#.....#? i^Q A5.7 (1? ijc @ i٭@ iϮ@ i@ ip@ i@ i9,@ iy@ i@ i~@ i'@ ir #.# ######## #######.# # ######## ### . . .).7.7 (2......#.# ....................... ##.+###### #....∩.#.# ##.'.'...>.#.....#@ i@ i@ i@ ia@ i]@ i#@ ie@ iX@ iB@ i@ i@ ir#.  #.  #.# ####### #######.# # ############.9..)..#### @ i0........ ................+######...∩.#.#@ i@ i@ i^ #. #.  #.# ###### #######.# # #.############...)...#@ ir ##### ..........+#####@ i- @ i -800.7 (1@ ie @ iA @ i] @ ia R _Found a leather armour.@ ih 3@ iei @ ij @ im ,@ in @ io @ is ,@ iWt @ ix #.#. #.# ## #######.# .# #.......################........................4.7 (4)[.##### ...# #.@ i}y #+#######..@ i1~ @ i A iA iA iA i#A i-XA iy1,A i2A i?3A iH9A i9A iAD #. #. #.# ##### #######.# # #.......################...@....7.7 (3......... .....................).......[......####.......# .............# #.....#A iCA iHA iJB i #.# ##### ####### ....# #.......##############.............................# ......+######......#B iB i+8.7 (1B iB iB i;B iB iB iB iBB ihBB i;,B ivB i#.#.#.# #### #######.# ...# #.......############# ...###................................... ....  10.7 (2)[... ####.... .# B i{...# #.#+#######∩..#.....'B iuB iE B i C iC i What do you want to examine? Items  a - ([) a leather armour  b - (?) a scroll labelled QEMIATZ GAFEMND i} D i$#.bronnyjavo the Spear-Bearer#.Merfolk#.#Health: 80/80 ======================== #### #######.#Magic: 10/10 ======================== ...# #.......#############AC: 7Str: 18 ...###....................EV: 18Int: 8 ..........................SH: 0D i EDex: 22 ..........................XL: 10 Next: 74% Place: Dungeon:9 ................@.........Noise: ---------  Time: 7810.7 (2.0) ...)..................[...k) +4 trident (drain) ..................####....D i@Throw: 4 boomerangs ..................# ... ..................# #. ..................# .....+######......# .∩.........#......# ...........'......#Aim: an orc, wielding a +0 flail (moderately wounded, 74% to hit)  You reach to attack! You puncture the orc! _You kill the orc! _You open the door. D i:_There is an open door here. _Found a leather armour.D iD iD iD i3D i>3D i+BD iID iKD iN,D iND iY,D i$[D i\D iamD inD i`pD iuD iXD i D i$ D io-You encounter a bullfrog.D iD iuD iś5#. D i,#.# D i64#######.# D i0.......################ D iҝ#.....D i )........... D i@...D ix D i.D i*F D i+......D iG D i....@[D i D i6.D ir5####....... D i8...# ....... D iZ....# ###....D i>8....# ... D i¦@+######......# ..D isF   bullfrog (asleep)D iPB.#......# .D ij.....'......##.....##D i<D i$4.7 (4D ilD i"5.7 (5 D i _D iD iE i! E i/ E i E i F i)#. #.# .# .# F i*d.F......@.F i*}####....# #.F i@*# ####.# .. ######......# F i^*@..#......# ..F iy*B'......# ... F i@F i@+6.7 (1F i%EF i|F$  Things that are here:F iAH _a +0 leather armour; a scroll labelled QEMIATZ GAFEMNG i<4G iAG iAG ir #. #.  #.# #####.###################.F...[..####.# #....G i # ####. ...........# .. #####......# ...G iÙ #......# #..'. G i *...G iܦ G ib &7 _G iˬ G i; H iu#. #. #.# .# #F.[.####.# #.# ####.# .......# .#......# #. H iH i>&8H iH iH i5#. #. #.# .# #<F...#[.#####.## #.## ####.## #.#......# #.##......# ##......# H ip 7<H i &9H iH i9 _Found a stone staircase leading up.I ib  #. bronnyjavo the Spear-Bearer  #. Merfolk  #.# Health: 80/80 ======================== ###.# Magic: 10/10 ======================== ....####################  AC: 7I i2c Str: 18 .......................<  EV: 18Int: 8 ........................  SH: 0Dex: 22 I ilc ...................F....  XL: 10 Next: 74% Place: Dungeon:9 I ic ................@......#  Noise: ---------  Time: 7819.7 (0.0) .............[.........#  k) +4 trident (drain) I ic .........####..........#  Throw: 4 boomerangs .........# #..........# .........# ####.......# I i+d 4.........# #.......#  F   bullfrog (asleep) ###......# #.......# ..#......# ##......# ..'......# ... I iPd |_You encounter a bullfrog.Things that are here: I id _a +0 leather armour; a scroll labelled QEMIATZ GAFEMN _Found a stone staircase leading up.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetI inH*@I iJ.**J i?=-*.J i9 #.bronnyjavo the Spear-Bearer#.Merfolk#.#Health: 80/80 ======================== ###.#Magic: 10/10 ======================== ....####################AC: 7Str: 18 J i .......................<EV: 18Int: 8 ........................SH: 0Dex: 22 ...................F....XL: 10 Next: 74% Place: Dungeon:9 ................@......#J i(tNoise: ---------  Time: 7819.7 (0.0) J i?j.............[.........#J iTk) +4 trident (drain) .........####..........#J ij2Throw: 4 boomerangs J i.........# #..........# .........# ####.......# J ij.........# #.......#J irF   bullfrog (asleep) J ip###......# #.......# J i..#......# ##......# ..'......#J i ...J i1Things that are here: J iP_a +0 leather armour; a scroll labelled QEMIATZ GAFEMN J i!A_Found a stone staircase leading up.  J i5VReach: k) +4 trident (drain)Press: ? - help, Dir - move targetJ iH!Okay, then.J inJ i&J i. _J i+ #.  #.  #.# .# #.<.F...# [.# ####.J iX, # # #.# J i&@ @20.7 (1 J i@ _J iH J iI J i  #. bronnyjavo the Spear-Bearer  #. Merfolk  #.#J i Health: 80/80 ======================== ##.# Magic: 10/10 ======================== ...####################.  AC: 7Str: 18 ......................<.  EV: 18Int: 8 ........................  SH: 0Dex: 22 ..................F.....  XL: 10 Next: 74% Place: Dungeon:9 J i................@.....#  Noise: ---------  Time: 7820.7 (0.0) J i............[.........#  k) +4 trident (drain) J i........####..........#  Throw: 4 boomerangs ........# #..........# J iG........# ####.......# ........# #.......#  F   bullfrog (asleep) J ij##......# #.......# .#......# ##......# .'......# ... J iReach: k) +4 trident (drain)Press: ? - help, Dir - move target _Okay, then.J iReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a bullfrog (asleep, 98% to hit)K i=Y F*K ic6*.K i t.FAim: a bullfrog (asleep, 98% to hit)K ih #. bronnyjavo the Spear-Bearer  #. Merfolk  #.# Health: 80/80 ======================== ##.# Magic: 10/10 ======================== ...####################.  AC: 7K ih[Str: 18 ......................<.  EV: 18Int: 8 ........................  SH: 0K ii"Dex: 22 ........................  XL: 10 Next: 74% Place: Dungeon:9 K iiD................@F....#  Noise: ---------  Time: 7820.7 (0.0) ............[.........#  k) +4 trident (drain) ........####..........#  Throw: 4 boomerangs ........# #..........# ........# ####.......# ........# #.......#  F   bullfrog (asleep) ##......# #.......# .#......# ##......# .'......# ... Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetK i"j\Aim: a bullfrog (asleep, 98% to hit)  You reach to attack!  K iGjPThe helpless bullfrog fails to defend itself.  You hit the bullfrog.K iyR #.  #.  #.###############. .............<. ............... ............... .......@F....# ...[.........# K i.z###..........#  #..........# ####.......# #.......#F   #.......# ##......# K i{-1.3 (0.6K i-K i0:  Press: ? - help, Dir - move targetK iZ_Aim: a bullfrog (asleep, 98% to hit)  You reach to attack!  K i~RThe helpless bullfrog fails to defend itself.  You hit the bullfrog. K iU_The bullfrog is moderately wounded.K i  #. bronnyjavo the Spear-Bearer  #. Merfolk  #.# Health: 80/80 ======================== ##.# Magic: 10/10 ======================== ...####################.  AC: 7Str: 18 ......................<.  EV: 18Int: 8 ........................  SH: 0Dex: 22 ........................  XL: 10 Next: 74% Place: Dungeon:9 ................@F....#  Noise: ---------  Time: 7821.3 (0.0) ............[.........#  k) +4 trident (drain) ........####..........#  Throw: 4 boomerangs ........# #..........# ........# ####.......# ........# #.......#  i2 ~39;49m F   bullfrog ##......# #.......# .#......# ##......# .'......# ... The helpless bullfrog fails to defend itself.  You hit the bullfrog. _The bullfrog is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, 69% to hit)K i  #.bronnyjavo the Spear-Bearer#.Merfolk#.#Health: 80/80 ======================== ##.#Magic: 10/10 ======================== ...####################.AC: 7Str: 18 ......................<.EV: 18Int: 8 ........................SH: 0Dex: 22 ........................XL: 10 Next: 74% Place: Dungeon:9 ................@F....#Noise: ---------  Time: 7821.3 (0.0) ............[.........#k) +4 trident (drain) ........####..........#Throw: 4 boomerangs ........# #..........# ........# ####.......# ........# #.......#F  iS .0m  bullfrog (drained) ##......# #.......# .#......# ##......# .'......#... _The bullfrog is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, 69% to hit)  You hit the bullfrog. You drain the bullfrog.  The bullfrog is almost dead.=9 (0.6MReach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a bullfrog (moderately wounded, 69% to hit)  You hit the bullfrog. You drain the bullfrog.  The bullfrog is almost dead. _The bullfrog barely misses you.L i O .  You puncture the bullfrog!L iX62.5L i4L iL _You kill the bullfrog!L ij L i L i L ihL iL iL im ,L iL i7L iL i"E #. #.# ####.# .....####################......................<.................#[.@.......#-4.5 (2.0####..#L i;#..# #..#..# ####.......#..# #.......# ####......# #.......# ...#......# ##......# ...'......# ......# .L ie#+..#.....##L iT$8-L iP*L i 0M iM iM iM irM iM iM i,M iM i[M i+M i_######.# .......####################. ..........................<.......................................#.......[.........#...####..........#M i...# #@...#6...# ####.......#..# #.......# ######......# #......##......# ##....M i..# .....'......# ......#..#.....## ......#.....#..#.....#M i M iM iM i QM i 4M if M ix N iN iUN iN iN i._N i_N iRnN isN iÀBN isBN ilN iǗ\.# #####. ..<. ... .......... .....# ...[.........# ####....# # #..# 8# ####.......# # #.......# ......# #.......##......# ##......N i#'......# ......##.....## ......#.....# ...... N iN iN i ....####################...................<. . ...... ...# ....[# ####..# # #.# # ##### # #.# #### #.# ..#......# ###'......# ......##.....## ......##.....# ......##.....# ......# N i N i +9.5 (1N i N iy#..................<. . ...... ...# ...[# ####..# # #.# # ##### # #.# ### #.# .#......# ## '......# #.....## ##.....# ##.....# #N i/$#.....# # #N i.N iT/'30N iW5N i7O i. ...... ...# [# ####..# # #.# # ##### # #.# ## #.# ......# ## '......# ......# #.....#O i[ #.....#  .O iʠO ih&1O iO iO i .....# ..[####. #..### ### ' #.....# . O i O i{ &2O i O i O i O i O i O i O i ,O i ,O iX O i O i O ip [# ####.# #.. #### # # # ###.. ' #..# O i 4.5 (2 #.....#  #......#........O i O iY O iF P iDY ####. #..### ### ' #.. #.....#. #####....P idP ie+5.5 (1P ihP i6jP i14P iՊP iP i# P i!$ P i$ P i+ P i2 P i'7 BP i; ,P i; P i#A  #### # # # ### ' #P iTA # #.....# . P ivA f.7.5 (2 ..P iA J#.......###P iA A..#P iXB P iF P iI Q i-@IQ i;FQ iIQ iMBQ iUBQ i7X# ## ' ##Q ikX #.....#  .9  Q iX: .....#.Q iX*.#Q iQYQ i]Q i[`Q iVeQ ieQ i[fQ imQ isQ ixBQ i+BQ ieW.'......# #......# .#Q i0# #......# .# #......# .#..... #......# .#.....#Q iv #......##.....# #......#  ......# #......#  .....# #######......## ..........41 .##########..... ..###Q i ..# .# Q iQ ipQ iˋQ id Q id Q ig Q iHj R in'IR i.R i4,R i8,R i;R iq;R i;R iAV..'......# #......# .R i+B2..#.....## #......# ...#.....# #......# ...#.....# #......# ...#.....# #......###.....# #......# . ......# #......# R iB. .....##......## #....3..##..... #R iB ..### # ..# # .#R iCR iGR iJR iER isER isFR i,MR iVXR i[,R i[R i]R i+`h  A wyvern comes into view.R izeS...'......# #......#...#.....## #......#...#.....# #......#...#.....# #......#...#.....# #......#R ie:###.....# #......# .... ......# #......# .... .....###......## ####.R iel...k.....###..... R iRf, .# ..... ..###  ..# .... ..# ...#... .# .....R irfk   wyvern (wandering) >..R if.R ikg&5R ih6k.R ipR ip26.5 (3 _R i-tR i{vR iWO.'......# #......#.#.....## #......#.#.....# #......#.#.....# #......#.#.....# #......# .#.....# #......#. ......# #......#. .....#......### .k.... #.#..... # .#.. ..### # ..#... ..# #...#.... .# #........ '>......... #....... #k.R i)n^7.5 (1S ilz S i| A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27Will: +AC: +EV: ++ S i| Threat: High Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 74% to hit with your +4 trident of draining. It has about 36% to hit you. S i| YAttack Max Damage Bite 20 It has a 9% chance to notice you each turn. S i } It can fly.X iX i.......'......##......#bronnyjavo the Spear-Bearer .......#.....###......#Merfolk .......#.....##......#Health: 80/80 ======================== .......#.....##......#Magic: 10/10 ======================== .......#.....##......#AC: 7Str: 18 X iBI.#######.....##......#EV: 18Int: 8 ..... ......##......#SH: 0Dex: 22 X ip..... ..k..#########......##XL: 10 Next: 76% Place: Dungeon:9 ##### .......@..............X iNoise: ---------  Time: 7847.5 (1.0) #.......##########.....k) +4 trident (drain) # .# .........###Throw: 4 boomerangs X i# ..# .........# #...# ........# #... .......X i*k   wyvern (wandering) '>.. ....... #X iL3....... #X itYou hit the bullfrog. You drain the bullfrog.  The bullfrog is almost dead. _The bullfrog barely misses you.X iYou puncture the bullfrog! _You kill the bullfrog! _A wyvern comes into view.X iX iX iSZ i9Z i;2A wyvern. Z iB;A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27Will: +AC: +EV: ++ Z i[;@Threat: High Class: Natural Size: Large Int: Animal Z iq;uSpeed: 150% (normally travels faster than you) You have about 74% to hit with your +4 trident of draining. Z i;"It has about 36% to hit you. Z i;YAttack Max Damage Bite 20 It has a 9% chance to notice you each turn. Z i; It can fly.\ iV\ i].......'......##......#bronnyjavo the Spear-Bearer .......#.....###......#Merfolk .......#.....##......#Health: 80/80 ======================== .......#.....##......#\ i]Magic: 10/10 ======================== .......#.....##......#AC: 7\ iV^!Str: 18 .#######.....##......#EV: 18Int: 8 ..... ......##......#SH: 0Dex: 22 ..... ..k..#########......##XL: 10 Next: 76% Place: Dungeon:9 ##### .......@..............\ i_Noise: ---------  Time: 7847.5 (0.0) #.......##########.....k) +4 trident (drain) # .# .........###Throw: 4 boomerangs # ..# .........# #...# ........# #... .......k   wyvern (wandering) '>.. ....... #....... \ i_#You hit the bullfrog. You drain the bullfrog.  The bullfrog is almost dead. _The bullfrog barely misses you.You puncture the bullfrog! _You kill the bullfrog! _A wyvern comes into view.\ iwQ\ i.'......# #......#.#.....## #......#.#.....# #......#.#.....# #......#.#.....# #......# ..#.....# #......#. ......# #......#. ..k..#......## .#####. .#.#..... .# .# <.# ..### .# ..#.# ..# .#...#.+ .# .#....# .'>...# .#.# .#k..k<8.5 (1 _Found a stone staircase leading up.] iB ] i NA wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Animal ] i Speed: 150% (normally travels faster than you) You have about 74% to hit with your +4 trident of draining. It has about 36% to hit you. Attack Max Damage Bite 20 It has a 9% chance to notice you each turn. It can fly.^ iI ^ i ........'......##......#bronnyjavo the Spear-Bearer ........#.....###......#Merfolk ........#.....##......#Health: 80/80 ======================== ........#.....##......#Magic: 10/10 ======================== ........#.....##......#AC: 7Str: 18 ..#######..k..#^ i, #......#EV: 18Int: 8 ...... ......##......#SH: 0^ iV !Dex: 22 ...... .....#########......##XL: 10 Next: 76% Place: Dungeon:9 ^ i{ .##### .......@............... Noise: ---------  Time: 7848.5 (1.0) .#^ i &........##########..... k) +4 trident (drain) .# .# <.......#^ i _..### Throw: 4 boomerangs .# ..# ........#..# .#...# ........+.# .#... ........# ^ i .'>.. ........# .#........# .#The bullfrog is almost dead. _The bullfrog barely misses you.You puncture the bullfrog! _You kill the bullfrog! _A wyvern comes into view. _Found a stone staircase leading up.^ i ^ i ^ i^ _ i-H.'......# #......#.#.....## #......#.#.....# #......#.#.....# #......#_ iQ.#.....# #......#.#..k..# #......#. ......# #......#._ i ;.#......## ..#####. ..#.#..... #.# .# .<.# ..### _ iG .# ..#.# ..# _ ikT .#...#.+_ ik .#  .#....#_ i1k   wyvern (wandering) #.'>.._ iUB.#.#_ ixR.# ..#_ iM7k._ i$_ i&9_ i_ i` iCA wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and ` iless formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 74% to hit with your +4 trident of draining. It has about 36% to hit you. Attack Max Damage Bite 20 It has a 9% chance to notice you each turn. It can fly.b ib i~.........'......##......#bronnyjavo the Spear-Bearer .........#.....###......#Merfolk .........#.....##......#Health: 80/80 ======================== b i B.........#.....##......#Magic: 10/10 ======================== .........#.k...##......#AC: 7Str: 18 ...#######.....##......#EV: 18Int: 8 b i<....... ......##......#SH: 0Dex: 22 b io ....... ......#########......## XL: 10 Next: 76% Place: Dungeon:9 ..##### .......@................ Noise: ---------  Time: 7849.5 (1.0) ..#b i.........##########..... k) +4 trident (drain) #.# .# .<.......#..### Throw: 4 boomerangsb i,5.# ..# .........#..#.#...# .........+.#.#... .........#k   wyvern (wandering) #.'>.. .........# ..#.........# b in..#The bullfrog is almost dead. _The bullfrog barely misses you.You puncture the bullfrog! _You kill the bullfrog! b i_A wyvern comes into view. _Found a stone staircase leading up.b iܨb iǩb iİb i"f i* .'......# #......# >.#.....## #......#.#.....# #......# ∩.#.....# #......#f i+ X.#.k...# #......#.#.....# #......#...# #......#f i++ =..#......##f iY+ H.#####.#.# #f i+ z#.# .# ..<.#f i+  .. .# ..#.#f i+ } ..# .#...#.+f i+ k .# .#....#f i!, #.'>...#.#f iH, E.# ...#f il, f i/ 7k.f i0 7k.f i=; f i; '50f iB f inH g i}l∩.#......##......# ..'......# #......# .>.#.....## #......# ..#k....# #......# .∩.#.....# #......#g i~.......#.....# #......########.....# #......#..# #............##########.#####.......... ....# ....##########... ###.# .#)<.# ..# .# ..#.#..# .#...#.+.# g i~* .#....# ###.'>...# ....# ..........#g iu .kFound a war axe.g iOkg i&1g ig i0 _The wyvern hisses angrily.j i6∩ '......# .>#.....## #.....# .∩#k....# #.....# ###.....# ........# .......@#...............j i< ...........#### .#)..<.......#  .# ..#...........#  ...........+  .#... ...........# >.. ...........#   j i!z∩ '......# j in>#.....## #.....# ∩#k....# #.....# j i###.....# ........# .......@#...............j i ...........#### .#)..<.......# j i .# ..#...........#  ...........+ j i  .#... ...........#>.. ...........# j i j ij ij isj i^] _A wyvern is nearby!k i k i Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 4 boomerangs (quivered)q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyB - a +0 troll leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]u iu - 2 curare-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. u iIt is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 u i"This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 3.0; use (s) to set 6.0 as a target for Throwing. u iR At 100% training you would reach 6.0 in about 0.3 XLs.  At current training (2%) you reach 6.0 in about 9.4 XLs. u i}p Current attack delay: 0.8. It has a 1/6 chance to be destroyed on impact. u iStash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.z iz i z i.∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......##......# Merfolk .>.........#.....###......# Health: 80/80 ======================== ...........#.....#z i-#......# Magic: 10/10 ======================== .∩.........#k....##......# AC: 7Str: 18 ...........#.....##......# EV: 18Int: 8 .....#######.....##......# SH: 0Dex: 22 .................##......# XL: 10 Next: 76% Place: Dungeon:9 ................@#########......# Noise: ---------  Time: 7851.5 (0.0) z i....#####........................ k) +4 trident (drain) z i1P....# ...........##########... Throw: 2 darts (curare) ###.# .#)..<.......#z iX..#.# ..#...........#..#z i0.#...#...........+z i.# k   wyvern.#... ...........# z i###.'>.. ...........# ....# ..........# _You kill the bullfrog! z i_A wyvern comes into view. _Found a stone staircase leading up.  Found a war axe. z ii_The wyvern hisses angrily. _A wyvern is nearby!z i z i!z iL)z i+{ i+ .∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......##......# Merfolk .>.........#.....##{ if, #......# Health: 80/80 ======================== ...........#.....##......# Magic: 10/10 ======================== .∩.........#k....##......# AC: 7Str: 18 ...........#.*...##......# EV: 18Int: 8 .....#######..*..#{ i, #......# SH: 0Dex: 22 ...............*.#{ i, #......# XL: 10 Next: 76% Place: Dungeon:9 ................@#########......# Noise: ---------  Time: 7851.5 (0.0) { i, Z....#####........................ k) +4 trident (drain) ....# ...........##########... Throw: 2 darts (curare) { i- ###.# .#)..<.......#..#{ iZ- 6.# ..#...........#..#.#...#...........+.# k   wyvern{ i- 9.#... ...........# ###.'>.. ...........# ....# ..........# _The wyvern hisses angrily. { i- i_A wyvern is nearby!Throw: 2 darts (curare){ i- Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (66% to hit){ ip k#..**.*{ ijg>#..| i+k.*.*.  Aim: a wyvern (66% to hit)| i 4.∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......#| i #......# Merfolk .>.........#.....###......# Health: 80/80 ======================== ...........#.....##......# Magic: 10/10 ======================== .∩.........#(....##......# AC: 7| i -Str: 18 ...........#.(...##......# EV: 18Int: 8 | i& .....#######..(..##......# SH: 0Dex: 22 | iP &...............(.##......# XL: 10 Next: 76% Place: Dungeon:9 | i ................@#########......# Noise: ---------  Time: 7851.5 (0.0) ....#####........................ k) +4 trident (drain) | iƐ d....# ...........##########... Throw: 2 darts (curare) ###.# .#)..<.......#..#| i .# ..#...........#..#.#...#...........+| i .# k   wyvern.#... ...........# | iE (###.'>.. ...........# ....# ..........# _The wyvern hisses angrily. _A wyvern is nearby!| iC CThrow: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (66% to hit)| i kYou throw a dart. The dart barely misses the wyvern.| i *..| i -2.3 (0.8| i! Idart (curare) _| i( | i* } is .∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......##......# Merfolk .>.........#.....##} i?u #......# Health: 80/80 ======================== ...........#.....##......# Magic: 10/10 ======================== .∩.........#(....##......# AC: 7Str: 18 ...........#.k...##......# EV: 18Int: 8 .....#######..*..##......# SH: 0Dex: 22 ...............*.##......# XL: 10 Next: 76% Place: Dungeon:9 ................@#########......# Noise: ---------  Time: 7852.3 (0.0) ....#####........................ k) +4 trident (drain) ....# ...........##########... Throw: dart (curare) ###.# .#} iu o[35m)..<.......#..#.# ..#...........#..#.#...#...........+.# k   wyvern.#... ...........# ###.'>.. ...........# ....# ..........#Aim: a wyvern (66% to hit) _You throw a dart. The dart barely misses the wyvern.Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (66% to hit)} i .∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......##......# Merfolk .>.........#.....###......# Health: 80/80 ======================== ...........#.....##......# Magic: 10/10 ======================== .∩.........#(....##......# AC: 7Str: 18 ...........#.k...##......# EV: 18Int: 8 .....#######..(..##......# SH: 0Dex: 22 ...............(.##......# XL: 10 Next: 76% Place: Dungeon:9 ................@#########......#} i Noise: ---------  Time: 7852.3 (0.0) ....#####........................ k) +4 trident (drain) ....# ...........##########... Throw: dart (curare) ###.# .#)..<.......#..#.# ..#...........#..#.#...#...........+.# k   wyvern (very poisoned, slow).#... ...........# ###.'>.. ...........# ....# ..........#Shift-Dir - straight lineAim: a wyvern (66% to hit)  You throw a dart. The dart hits the wyvern. The wyvern is poisoned.  The wyvern struggles to breathe.  The wyvern seems to slow down.  The wyvern is lightly wounded.~ imM(k~ i$.~ io3.1 (0.8Nothing quivered _~ i$~ i' i4t .∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......# #......# Merfolk .>.........#.....## #......# Health: 80/80 ======================== ...........#.....# #......# Magic: 10/10 ======================== .∩.........#(....# #......# AC: 7Str: 18 ...........#.(...# #......# EV: 18Int: 8 .....#######..k..# #......# SH: 0Dex: 22 ...............*.# #......# XL: 10 Next: 76% Place: Dungeon:9  i2u ................@#########......# Noise: ---------  Time: 7853.1 (0.0) ....#####........................ k) +4 trident (drain) ....# ...........##########... Nothing quivered ###.# .#)..<.......# ..#  .# ..#...........# ..#  .#...#...........+ .# k   wyvern (very poisoned, slow)  .#... ...........# ###.'>.. ...........# ....# ..........# The wyvern struggles to breathe.  The wyvern seems to slow down. _The wyvern is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wyvern (lightly wounded, very poisoned, slow, 74% to hit) i .∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......# #......# Merfolk .>.........#.....## #......# Health: 80/80 ======================== ...........#.....# #......# Magic: 10/10 ======================== .∩.........#(....# #......# AC: 7Str: 18 ...........#.(...# #......# EV: 18Int: 8 .....#######.....# #......# SH: 0Dex: 22 ...............k.# #......# XL: 10 Next: 76% Place: Dungeon:9 ................@#########......# Noise: ---------  Time: 7853.1 (0.0) ....#####........................ k) +4 trident (drain) ....# ...........##########... Nothing quivered ###.# .#)..<.......# ..#  .# ..#........... i # ..#  .#...#...........+ .# k   wyvern (very poisoned, slow)  .#... ...........# ###.'>.. ...........# ....# ..........# The wyvern seems to slow down. _The wyvern is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wyvern (lightly wounded, very poisoned, slow, 74% to hit)  You reach to attack! You completely miss the wyvern. in∩ '......# >#.....## #.....# ∩#(....# #.(...# ###.....# ......k.# .................... ...........#### i; .#)..<.......#  .# ..#...........#  ...........+  .#... ...........#>.. ...........#  iK i~$7 (0.6 ih iw _is lightly wounded  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a wyvern (lightly wounded, very poisoned, slow, 74% to hit)  You reach to attack! You completely miss the wyvern. _The wyvern is lightly wounded. i] .∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......# #......# Merfolk .>.........#.....## #......# Health: 80/80 ======================== ...........#.....# #......# Magic: 10/10 ======================== .∩.........#(....# #......# AC: 7Str: 18 ...........#.(...# #......# EV: 18Int: 8 .....#######.....# #......# SH: 0Dex: 22 ...............k.# #......# XL: 10 Next: 76% Place: Dungeon:9  ib^ Y................@#########......# Noise: ---------  Time: 7853.7 (0.0) ....#####........................ k) +4 trident (drain) ....# ...........##########... Nothing quivered ###.# .#)..<.......# ..#  .# ..#...........# ..#  .#...#...........+ .# k   wyvern (very poisoned, slow)  .#... ...........# ###.'>.. ...........# ....# ..........# Aim: a wyvern (lightly wounded, very poisoned, slow, 74% to hit)  You reach to attack! You completely miss the wyvern. _The wyvern is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wyvern (lightly wounded, very poisoned, slow, 74% to hit) i' ~.∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......##......# Merfolk .>.........#.....###......# Health: 80/80 ======================== ...........#.....##......# Magic: 10/10 ======================== .∩.........#(....##......# AC: 7Str: 18 ...........#.(...##......# EV: 18Int: 8  iP .....#######.....##......# SH: 0Dex: 22 ...............k.##......# XL: 10 Next: 76% Place: Dungeon:9 ................@#########......# Noise: ---------  Time: 7853.7 (0.0) ....#####........................ k) +4 trident (drain) ....# ...........##########... Nothing quivered ###.# .#)..<.......#..#.# ..#...........#..#.#...#...........+.# k   wyvern (very poisoned, slow, drained).#... ...........# ###.'>.. ...........# ....# ..........#You reach to attack! You completely miss the wyvern. _The wyvern is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAi iR m: a wyvern (lightly wounded, very poisoned, slow, 74% to hit)  You puncture the wyvern! You drain the wyvern. i 6==4.3 (0.6 im  i  _The wyvern is lightly wounded.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a wyvern (lightly wounded, very poisoned, slow, 74% to hit)  You puncture the wyvern! You drain the wyvern. _The wyvern is almost dead. ibe.∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......# #......# Merfolk .>.........#.....## #......# Health: 80/80 ======================== ...........#.....# #......# Magic: 10/10 ======================== .∩.........#(....# #......# AC: 7Str: 18 ...........#.(...# #......# EV: 18Int: 8 .....#######.....# #......# SH: 0Dex: 22 ...............k.# #......# XL: 10 Next: 76% Place: Dungeon:9 ................@#########......# Noise: ==-------  Time: 7854.3 (0.0) ....#####........................ k) +4 trident (drain) ....# ...........##########... Nothing quivered ###.# .#)..<.......# ..#  .# .. ixf5#...........# ..#  .#...#...........+ .# k   wyvern (very poisoned, slow, drained)  .#... ...........# ###.'>.. ...........# ....# ..........# Aim: a wyvern (lightly wounded, very poisoned, slow, 74% to hit)  You puncture the wyvern! You drain the wyvern. _The wyvern is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wyvern (almost dead, very poisoned, slow, lightly drained, 74% to hit) i$.∩.........#......# ##......# bronnyjavo the Spear-Bearer ...........'......# #......# Merfolk .>.........#.....## #......# Health: 80/80 ======================== ...........#.....# #......# Magic: 10/10 ======================== .∩.........#(....# #......# AC: 7Str: 18 ...........#.(...# #......# EV: 18Int: 8 .....#######.....# #......# SH: 0Dex: 22 .................# #......# XL: 10 Next: 76% Place: Dungeon:9 ................@#########......# Noise: ==-------  Time: 7854.3 (0.0) ....#####........................ k) +4 trident (drain) ....# ...........##########... Nothing quivered ###.# .#)..<.......# ..#  .# ..#...........# ..#  i% .#...#...........+ .# k   wyvern (very poisoned, slow, drained)  .#... ...........# ###.'>.. ...........# ....# ..........# You puncture the wyvern! You drain the wyvern. _The wyvern is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wyvern (almost dead, very poisoned, slow, lightly drained, 74% to hit)  You hit the wyvern but do no damage. You drain the wyvern. iN# ∩ '......# >#.....## #.....# ∩#(....# #.(...# ###.....# ........# .................... i$g ...........#### .#)..<.......#  .# ..#...........#  ...........+   .#... ...........#>.. ...........#  i*80-9 (0.6  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target i*Aim: a wyvern (almost dead, very poisoned, slow, lightly drained, 74% to hit)  You hit the wyvern but do no damage. You drain the wyvern. _You kill the wyvern!  Your Dodging skill increases to level 9! iN0 i2i _Your Stealth skill increases to level 10! i.....+######......# .∩.#......# iP#...... ...'......# #......>.#.....## #...... .. i.#.....# #......∩.#(....# i6 #.............#.(...# #......#######.....# #...... i@.# #...........#########.#####..........  im.....# #....##########.. ####.# .#)..< iT.# .. i .# ..#.#. .#...# iZ.+.  .#... i;#.#  i)k####.'>...# i s--5.9 (1.0 _ i i iyR........# # it{.....+######......# ∩.#......##..'......# #>.#.....## #..#.....# #∩.#(....# #.......#.(...# ########..@..# #.# #.....#########.##### i~........... ......# #....########## #####.# .#)..<.#  .# ..#.# .#...#.+ .#...#.# i} i@-6 i iT iM.# ####........# # #.......+######......# ∩.#......## #....'......# # '...>.#.....## # #....#.....# # #...∩.#(....# # #.......#.@...# # ########.....# # #.....# #.....#########.#####.......... .......# #....########## ######.# .#)..<.# .# ..#.# .#...#.+ iW<7 i \ iof8.9 (2Throw: dart (curare) ihk iHnX _u - a curare-tipped dart i&; M...### ........ #.......+#####. ....∩.## #....'......# '...>#..∩(......####### #...................##......##..##...........# iu ^9.9 (1 in.# #..# ####..# # ##.+######......# # #....∩..#......# ## ##.'......# # .'...>.#.....## # .#.#.....# # .#...∩ i.#@....# # .#.#.....# # .#.#######.....# # .#.......# #........##.#####. i...# #...#.# .#)..<.#  in .# ..#.# i &=60 iZ, i,8 i8 i8c1.9 (22 darts (curare) i> i$Bd _u - 2 curare-tipped darts (gained 1) i\9 i9 i%; i~B iRG iKB iJP, iQ iS iX, iZ ia##+######......# # .#....∩.#......# ## .##.'......# # ..'...>.........## # ..#....# # ..#...∩.#. # ..#....#.....# # . ib.#.#######.....# # ..#.............@.....# #4.9 (3..............######### ..#####................ ).# #.....######## ########.# .#)..<.......# # .# ..#..# # .#...#.+ .#...#....# ########.'>.. .# iqc ii iql i")3 i* i. i0 i4B i9, i9 i: iE, iF i^R...'...>.........#.....## # #...#....#.....# # #...#...∩..#.....# # #...#....#.....# # #...########.....# # #...#............# # #...........######### #....#####............... #.)..# #.....######7 #†########.# .#)..<.......# # .# ..## ..# .#...#..+ ..# .#...#.....# ..########.'>..#...# ...........# #..# ...........# #....#### ...........##### i9S iW iX i ,u i0, i]=U  You see here a +0 war axe. i= _ i3? i@ iC iC iD iE iH, iwI iP#...#.......###### ...................########.#####.................).. i@Q# #...........##### #†########.# .#)..<.......# ..# .# ..#.. inQ...# ..# .#...+  iQo..# .#... 71.9 (4  iQ.. iQ'>..#.............#  i$R.........# #....####.........#####....# iRq.....)............#########...........## ####+###### †# i S ijW iZ i iA ih i i iyB i& i i i i i i" i i i4 im iH)..# #...........##### #†########.# .#)..<.......# ..# .# ..#...# ..# .#... i+ ..# .#... ..'>..#.... i.........# .........# #....#### .........#####@...# 5.....)............#  i########...........# # ####+###### †# id#.. ig.. .. . i i ia i,  i  i! iW( i* i/X iJ/ i0 i5<.# .# ..#.# .# .#...#...........+ # .#...#.....# ########.'>..#...........#  i~6........# #...........# ........# #....#### .#####....# )............# ########........@..# 7.9 (2 # ####+#####.# #.# #  i6 .. # .. #  .. # .. . i6Q$ iD8 i< i> ip$ M†########.# .#)..< ...#....+ .#....########.'>.. i % .........#.# #....####....#####.. ......). ########..........####+#####. #.# iT% 8........ i#1  i1 +8.9 (1 ia7  iYD  iL #.# .#)..<.# # .# ..#...# # .#...#....+ # .#...#.....# #.'>..#...........# # #...........# # #....#### #####....# ).# .#  ####+#####.#   .. ... .... ..... 9 iU is i8 i iW i iS, i i i* i i$†##.# .#)..<.......# ..# .# ..#....# ..# .#...#.....+ ..# .#...#...........# .. i##.'>..#...........#..# #...........#..# #....####..#####....#..)...#81.9 (2 .##..# .# ####+#####.# †# i$ .# .# .. .# ... .# .... .# .. iO)... .. i id i it#†#.# .#)..<.#.# .# ..#.#.# .#...#.+ )..# .#...#.#. it#.'>..#.#.# #...........#.# #....####.#####....# †.)....#.# it?.# †.##+#####.# .†# .# ..# .. ..# i u` ... ..# ....  i6uV..# ...... i iB+2.9 (1 ib i߈ ij  ik  il  i[|  i , i , i B i ##†##.# .#)..<.......#..# .# ..#...........#..# .#...#...........+ .))..# .#...#...........#..##.'>..#...........#.....# #...........#.....# #....####..#####....# ##†.......)......#4.9 (2  #..##..#  #†.# #####+#####.#  #.†# .#  #..# ..  #..# ...  #..# ....  ...# ix  .....  .... iU  iѢ  it _ i\ B i  i  i/  i8  iP .#####†##.# .#)..<.......#..# #.# ..#..#..# #.#...#..+ ...))..# #.#...#..# .<.....########.'>..#..#......# #.....# iP ....# #....####..#####....###†.......)..#6  #..##..# #†.# #####+#####.#  #.†# .#  #..# ..  #..# ...  #..# ....  ...# i r .....  .... iP  i  i  i i/ i iI i i1 i , id, i i#..#####†##.# .#)..<...... #..# #.# ..#. #..# #.#...#. #....))..# #.#...#. #..<.....##.'>..#...# #. iN..# #....####..#####....# .#####†.......)..#8 . #..##..# . #†.# #####+#####.#  #.†# .#  #..# ..  #..# ...  #..# ....  ...# .....  .... i i< i[ i¢ iVWhat do you want to examine? Items  a - ()) a +0 whip  b - (†) an orc corpse i;:  ijD  i\ #..#####†########.# .#)..<...... bronnyjavo the Spear-Bearer #........##.# ..#.......... Merfolk #........##.#...#.......... Health: 80/80 ======================== #....))..# iV] !#.#...#.......... Magic: 10/10 ======================== #..<.....########.'>..#.......... AC: 7Str: 18 ..................# #.......... EV: 18Int: 8 ..................# #....#### i] nSH: 0Dex: 22 ..................#####....#XL: 10 Next: 80% Place: Dungeon:9 .#####†.......).@..........#Noise: ---------  Time: 7888.9 (2.0)  i'^ . #..########...........#k) +4 trident (drain) . #†.######+#####.#Throw: 2 darts (curare)#.†#.##..#.. i^ #..#...#..#.......#......... _You kill the wyvern!Your Dodging skill increases to level 9! _Your Stealth skill increases to level 10! _u - a curare-tipped dart _u - 2 curare-tipped darts (gained 1) _You see here a +0 war axe. im  in  iv  ix  i%3 i i  i?, i8, i% i i i$  Things that are here: i1]  a +0 whip; an orc corpse i!  io  _ i! i?& #..#####†########.# .#)..<  #........# #.# ..#  #........# #.#...#  #....))..# #.#...#  ###..<.....########.'>..#...# #...# #....### i&...#####....# ##..#####÷......@).....#91.9 (3  #.. #..######## i&C...#  #.. #†.# #####+#####.#  #. #.†# i& .#  #..# ..  #..# i' ...  #..# .... ...# i@'w ....  .... i"( i^. is0 i_ i i4 i|, i i i i8 i  iQ i i  #..#####†########.# .#)..< #........# #.# ..# #........# #.#...# #....))..# #.#...# im  ###..<.....########.'>..#  #...# #  #...# #....  #...#####....  ###..#####÷...@...)...4  i  #.. #..########... #.. #†.# #####+#####. #. #.†# . i  #..# . #..# . #..# i   ...#  .... if  i i i_ i i i i iA i i i i i i iB i #..#####†########.# .#) iE #........# #.# ..# #........# #.#...# #....))..# #.#...# i ###..<.....########.'>..# #...# # #...# # # i]w...##### ###..#####÷@......)7 #.. #..######## #.. #÷.# #####+### #. #.÷# i_] #..# #..# #..# ...#  .... i i  i iI iv i, in i #........# #.#...# #....))..# #.#...####..<.....########.'>..##.....................# ##.....................# # #..............##### iU, ###..#####÷.......)....... #.. #..########...... #.. #@.# #####+##9.9 (2 #. #.÷# #..# #..#  #..# ...# .....$...$.. i i ir _You see here a yak skeleton. iQ i i i iC iP _ i, i i iA, i i V#.............# #.....................# #.....................######..#####÷.......)........ i_  #.. #..########....... #.. #÷.# #####+ #. #.÷# #..# #@. 902.9 (3 #... i .......$...$.........#..........#..########.  i   it i/ i  iv ` _Found a stone staircase leading down. i I i #####..#####÷.......)........ #.. #..########....... #.. #÷.# #####+## #.÷# #..  #....####.>.....4.9 (2...............###...$...$....#...........##...........##..########.# .##. i3  i>  iy  i  i i i i: i, ia i֦ i> im iǮ i/ i i$  #.. #..########......   #.. #÷.# #####+#   #. #.÷#   # #..#   i׶m #. #..#  #..#####..#  #.>.......#####  #...............  ####...@...$....7.9 (3   ##   #...........#   #..########.#   #.. .#   ##.   i #.    iS iD i? _You now have 541 gold pieces (gained 11). i)  #.. #..#. #.. #÷.# #####+# #. #.÷#  # #..#  #. #..#  #..#####..#  i  #.>.......# #..  ####.$....  #.#  #. iM #  #..#.# #.. .# i  ##. #.  i  i +8.9 (1 i=  i  i*)3#.. #..#.#.. #÷.# #####+##. #.÷# # #..# #. #..# #..#####..# #.>.##.####. i*U$.#.##.# #..##.  iz4 i"5&9 iF: i@< iA/#.. #..#.#.. #÷.# #####+##. #.÷# # #..# #. #..#  i@B#..#####..# #.>.##.####.$.#.##.#  iB iL iL'10 ifQ iR i s#.. #..#.#.. #÷.# #####+##. #.÷# # #..# #. #..# #..#####..# #.>.##.####..#.##. ib '# ##.. .###. #  iB  i 1 iX  i,  i +2.9 (2 ic  i ? _You now have 556 gold pieces (gained 15). ib i i iT il iRB i, i il$g#. #.÷## #..#  .#. #..# .#..#####..# .#.>.......##########.#...................####......... #...####  #.# 4#..########.# #.. .#  i$##. #.  i% i* i. iI i  i4% ix% i+n i - i-1 ij1 i.2 i3 i6, iq7 iJ#. #..# ..#..#####..# ..#.>.......##########..#................... ####................   #...........####  #...........# #..########.# #.. #@# 8.9 (4##. #.# #. #..  +... #...##...##...#....# i  i  i  i  i  iN f _Found 16 gold pieces. i  i1  i  il u>.......##########................. ###................  #.....####  ....# ########.#  ##. #.#####.. #.......20.9 (2 +....$... #...######...#. i4 . i  i~  i  i  i  i`  i^ , i , i= , i  i) ###..........  #...####  # ########.#  #.#. #.#####.. # i~ &....... +....$. #@..#####2#...#   i ... iˣ 6#####  it  i  iԪ  iI iRJ iO i9S iow i x i=} i i;  i)  iݪ  iޮ  i , i , i B iH o#..... ####....... #..#####...........# #..########.# #.. #.# . i ##. #.######.#.......+..@.$.....4#...#####..#...# #...#  i8 n......######### i  i6  iZi. .  i#.#### .#.# ..#..#.# ..?#..  iH|#.# .##. #.#####....!#. #.+...@$.....##...#####..# iE#...# #...#.....#......#.......### i i+5.9 (1 i i  i_Found a potion of curing and a scroll labelled UTEPUU YNECHIUVIU. ibi . ....  #.#### ...##.# ....##..#.# ?..?##.. #.# .....###. #.#####....!##. #.+....@.....# #...#####..# #...# #... i!c#.....#......#.......######### i o io&6 it it _Found a scroll labelled AGECZOJ BUOR. i+7.9 (2 i;U _You now have 572 gold pieces (gained 16). i:; .>..... #.#### .....# #.# .....# #..# i.# .?..?# #.. #.# .....# ##. #.#####....!##. #.+.#  il[#...#####..# #...# ##...#.....#......#..  iA8.9 (1 i" ij; _Found a stone staircase leading down. i/  i  i  iA  i  i@  ig" , i( , i)  i0 ####..# .... ......##################..... ............. .....>...... ...........#####.....# ...........# #.....#  iu1 }..########.# #.?..?# .. #.# +.....# #.#.#####@...!###30.9 (2 #.#..............+..........#####...#####..##...# ..# #...# ..# i1  .....# .#......# .#.......# i2  i9  i3;  i B #..# ... ###..#.... ##################.............>......#####.....# ........# #.....# ########.# #.?..?# . #.# +.@...# . #.#####....!### .#...............+..........######...#####..##..#...# ..## . i |.## .# iŝ  iy +1.9 (1 iV  i  i3 i iO iڴ iE, i _You open the door. i3 ie i #..# ...##..# ......######........... #...>...... #..#####.....# #..#...#.....# #..##.#...#.?..?# #.. #.#...@.....#4.9 (3 ##. #.#####....!###  #. #........ +..........##### #...#####..# #...# ..# #...# iM ..# .....# ..#  ......# .# i i7g _There is an open door here. i #..# ... .#####..# .... >.#########.............. ##.>......  #.#####.....#  #.#...#.....#  #.. i<T#.#...#.?..?#  #.. #.#..@'.....#  ##. #.#####....!### #. #........ +..........### #...#####..# #...# . i~0.# #...# ..# .....# ..#  ......# .# iB) i*25.9 (1 _ i0 i2 i 3 i  i  iT  iЮ  iܲ  i8 @  There is an open door here. i  iú  _ i  i7 #..# ... ####..# .... ......###########..... ......... ...>......  i ..#####.....# ..#...#.....# ..##.#...#.?..?# .. #.#...'@....# 7.9 (2  i< #. #.#####....!### #. #......... +..........######...#####..##...# ..##...# ..#.....# ..#  i 3 i iɶ i, i iB#..# ... ..# .... ###########..... ....  i:v.>...... #####.....# #...#.....# ##.#...#.?..?#  #.#...'..@..#  i|9 #.#####....!###  #........  i!+..........######...#...# #..##...# #..#.....# #..#  i i ic i* #..#  #..# ###..###################............... i......>.......#####.....# ..........#...#.....# .########.#...#.@..?# . #.#...'.....# . #.#####....!### . i? #............... +..........##### #...### ih##..# #...# #..# i #...# #..# .....# #..# i iZ,40.9 (1 i i@ i+1.9 (2 i{ in _c - 2 scrolls labelled AGECZOJ BUOR (gained 1) i%%#..# . ##..# . ....##################................... >...... #####.....# #...#.....# ########.#...#....?#  #.#...'..@..#  #.#####....!### #............... +..........######...#####..##...# #..##...# #..#.....# #..#......# .#2.9 (1 i>( i2) iI#..# . ...##################................... >...... #####.....# #...#.....# #######.#...#....?#  #.#...'.....# #.#####...@!####.................+.... iJ########...#######...# #..##............# isT iFU&3 i![ i] i i+ i i i9 ic?G iY%..# .. #... #....##################......................>...... .......#####.....# .......#...#.....# ######.#...#....@# 6.9 (3#.#...'.....# #.#####....!### #.................+..........########...#####..##...# #..# #...# #..# .....# #..# i8 i6 g _h - a scroll labelled UTEPUU YNECHIUVIU i ..#################........................ ...> #####.....# ...  i>######.#... #.#...'####....!###................##........# #..# i^7.9 (1 i.:  .#################........................ ...> #####.....# ... ######.#... '######.................+#########.........# iQ <8 iY  id  i4e +9.9 (2 ij  im V _c - a potion of curing i #################........................ ...> #####.....# ... ######.#... '#########..........@.......+#########...#####..# ###########50.9 (1 i%.#............>.......#####.....#.#...#.....##.#...#.....# #.#...'.....# #.#####.....######. #. +.# #...#####..# #...# #..# #...# #..# .....# #..# ......# #..# .# ####  # ixnY1 i i& i iI iI igB i' io ii i|,..................... ....>.....#####.....#..#...#.....#########.#...#.....# . #.#...'.....#  i. #.#####.....######. . #.................. +..########3.9 (2 #...#####..#  #...# #..# im  #...# #..# .....# #..# ......# #..# .......# #### ########  i  iT i i i i iʆ i9 irk 4 io  ir  i4 i in> i> ie@ iAI iFN iRB i?V, iV iWY ig ih ih il i'p ifp iq ir inv iw, i_y i2X i iͅ i i+ ##...#.....#  #..########.#...#.....#  #.. #.#...'.....#  ##. #.#####.....######. #. #.................. +..........######## i݌U #...#####..#  #...# #..#  #.@.# #..#  i 60.9 (7 .........# #..# .........# #..# .........# #### i4S ##########  iR iG i! i i  i  if  i  iT i iL , i  i*  i  i #.. #.#...'.....# ##. #.#####.....##### #. #................ +..........###### i?>#...#####..#  #...# #..# ########...# #..#...........# #..##......@...# #..# i2.9 (2#..# ################  i]   i0 i'# iF iG iSH i/Q iUV i=\B i^ i_, ie ih ih ij ij i;o io iVp iv #..########.#...#.....# #.. #.#...'..... ##. #.#####.....##. #...... +..........## #...#####..# iwn#...# #..# #.########...# #..# #....@.......# #..#6.9 (4 ###....# #..# #..........# #### iIw_############  iEx iF i in3 i i i iB i i ia i; i ie iFB iB i*, i i  #........#..   #..########.#...#..   #..# #.#...'..   ##.# #.#####  #.# #..   i #.# +........  #.# #...#####   #.# #...# #   #@########...# #71.9 (5   #............# #   ###....# #   #..........# #  ############      i  iA iE i 4 i  i  iI i i:, i, iB i^###.....>#...........####.........#...#..########.#...#.#...'##.#####.....+........ #...####3.9 (2# #.########  #............# #  ###..........# #......##### i~ isI ix~, iB i i i i..>.#############............####.....>#...........#####...........#...##..########.#...#.#...'##.#####..... i@_5+........ #...####  #.##...# #  #.########...# # i i iN iu iB i B ik i( i; #..#  i[.#####..#  il.>.......############ iH;#................... i.####..... i3.....> i4.........#### i4B#...........#...# iuA#..########.#... i)#. i#...' i7 iA# iz#.##### i .....  i  iKA#.#+........  iV #.##...##### i y###  i i i( I i0  i8 H÷#.. ##.. #..# ..#####..# .>.......#############...................####................>.........####.........#...#9..########.#...#.#...'  ##.##.#####..  #.##........#.# i<  i>  i  iv  i@  iW  i , ih , iC , i  i/ ..########....#.. #÷.######. #.÷#.. #.#.. #..# #..#####..# #.>.#############........### i m.....>81.........####.........#...#  #..########.#...#..  #..##.#...'..#.# it  i/  iɰ  i! i i<  i) iXX i B iJ! i& i/' i' ir, #.. #..########... #.. #÷.# #####+ #. #.÷#  i~-(#.. #..#  #.. #..#  #..#####..#  #.>.......### #... ####....>...4.9 (3 #.....#####... #.....#...#... #..########.#...#... i-#..# #.#...'... ##.# #.#####... #.# #... #.# +...# i-.\#.# #...#####.. i. iN4 iT6 ij  ik  iPl  iss  ix , i| , i3  iv  i  i;  i  i , iz  iz  i΍  i_  i% #.. #..########....#.. #÷.# #####+#####.#. #.÷# .#.. #..#  i .#.. #..# .#..#####..# .#.>.......####.#....####.....>...... 8.9 (4#....#####.....# #.... i %#...#.....# #..########.#...#.....##..# #.#...'.....###.# #.#####.....#####.# #....#.# +....######.# #...#####..# i  iE  iu  i N iN iT iV i  iY  iW  i  iP i i i i'X i ,, i, i- iu3 i3 iZ4 ik6 i[; i; iO< i@ i=B iB iKC i I#..#####..##.>.......##################..#............................ ####................>......  iI #...........#####.....#  #...........#...#.....#  #..########.#...#.....#  #..# #.#...'.....#  ##.# #@#####.....######93.9 (5#.# #................. iI#.# +..........########.# #...#####..##.# #...# # iIy..##.########...#  iXJ\##............# #..####..........# #..#.........#  iJ,# icK i P i=R i\  im]  i^  if  ij  ik  in , iq  iHs , ixw .......................... ### iw ..........>......  #...#####.....#  ...#...#.....# ########.#...# #.#...' iw #.# #.#####.....###### # ix ................ +@.........#5.9 (2#####..#  i4x p#...# #..# ....# iVx >############ iy  i~  i-  iQm###.....................'..........$####6.9 (1 _You open the door. _Found 26 gold pieces. iC i?D iFE iL iR iU: _ iV  iV: There is an open door here. i_a _ iBb ib i?c iFj ij iWk i. ######.....# #.....#...#.....# #..########.#...#.....# #..#......#.#...'.....# ##.#......#.#####.....### #.#......#.............. #.#......'.......... #.#......#...#####..#  #.#....@.#...# #..# 8000.9 (4 #.########...# #..# #............# #..# ###..........# #..# #..........# #### ############  _You now have 598 gold pieces (gained 26). i[  i[  i\  i`e  isj  ij  iOo , ir , is  iQv @  There is an open door here. i{  iQ|  _ i}  i;~  i: B i  iч , it  i #................. ####.....>...... #...........#####.....# #...........#...#.....# #..########.#...#.....# #..#......#.#...'.....# ##.#......#.#####.....######. #.#......#..................#.#......'..@.......########5.9 (5#.#......#...#####..# #.#......#...# #..# #.########...##............# #..####..........# ..##..........# ################ iH  i# i$ i$ i+ iF. i. iS2B i2 i2 i3 i6 i 7 i7 iu8 i ; i<; i< is= i? i@ i@ iE.....##################..... .............. .... iE~.>...... ....#####.....# ..........#...#.....#  iH.########.#...#.....# .#......#.#...'.....# .#......#.#####.....######. .#......#........ 10 .#......'..........######## .#......#...#####..# .#......#...# #..# .########...# #..# ............# #..# ##..........# #..#  #..........# ################ iJ iM i= i i iL i iB i  ib i2 i iM, ik i i i in i i i i} i#####..... ..... .>...... #####.....# #...#.....# ####.#...#.....# ..#.#...'.....# ..#.#####.....######... ..#........ 5 i..'..........########## ..#...#####..# ..#...# #..# ####...# #..## #..#  i".......# #..# .......# ####  i i i i  i  i  i*  i  i B i  ii  ip  i6 , i  i n.....  ..>...... .######.....# .##..# .# .#...#.....# .# i #...'.....# .#+#########.....######......9.9 (4. i/ a########..#  i`  i$  i  i  i  iI  i  i  i X i  iB i iC i i# i i i , i  i.....  ... >...... ..# ##.....# #.# ..# #.# ...# #.# ...'.....# #.#+####.... ##.....######.... i+s23#### ####..#  iS i) i] is iP i iS i i i"B iH/ i/ i80 i1 iG5 i5 i6 ic;" iOL.... #############........... ... .....>...... ..# #####.....# #.# #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####.... #####.....######@..........6.9 (3..................... .........################## ..#####..# ..# #..# ..# #..# ..# #..# ..# #..# ..# #### iP iR i  ik  i  i  iI i iX iB iTX i iI i#  #....... #...... #......########..... .................. .....>...... . #### ... #@# 9 #...#.....# #.# #...'.....# #.#+####.... #####.....######........... ........................... .........################## i i[ i٧ iR iO i, i^ i3 i i ik _Found a thick smoking staff. i~ i i2 i.)........... ###...........# .....#####+#####.# .....##+##....| ikj #........... #........... #...........########........... ................@....... 32 .....>...........######. ####.....###+##.# #...#.....# #.#. #...#.....# #.#...  i#...'.....# #.#+####.....#### i| i i i Y  iY  iZ  iyb  ie %  i f BYou encounter a vampire. il m...#####....# ).....# .V ##...........# .  #####+#####.# ...... im #.##+##....|#.#. #. ############......... ....>...........######.. iLm :###.....###+##.# ...#.....# #.#  . ...#.....# #.# ... V   vampire (dormant)  ium ...'.....# #.#+####.... ####.....######.. im ^................. iz &0 i~ 23.9 (1 _ i-  ig  i  i A thick smoking staff. A staff improved with arcane powers of unknown nature. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. if Your skill: 5.0At 100% training you would reach 12.0 in about 1.7 XLs.Current attack delay: 0.9. Damage rating: 7 (Base 5 x 120% (Str) x 124% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. Stash search prefixes: {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: unidentified melee magical staff _________________ “Bashō Osho said to his disciples, ‘If you have a staff, I will give you a  i staff. If you have no staff, I will take it from you.’  Mumon's Comment (g)o to location. i i\....#####....#bronnyjavo the Spear-Bearer )............# .V....Merfolk ##...........# ......Health: 80/80 ========================#####+#####.# ...... iQYMagic: 10/10 ========================#.##+##....|.AC: 7Str: 18#............EV: 18Int: 8#............SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9 ############....@.......Noise: ---------  Time: 8033.9 (1.0) ........................k) +4 trident (drain) ....>...........######.. iThrow: 2 darts (curare) ####.....###+##.# ...#.....# #.#.  iE...#.....# #.#...V   vampire (dormant) ...'.....# #.#+####....  i)####.....######........... .......................... _Found 26 gold pieces. _There is an open door here. _You now have 598 gold pieces (gained 26).  ie_There is an open door here. _Found a thick smoking staff. _You encounter a vampire. iQ i  iG NA vampire. A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. Max HP: ~33Will: +AC: ++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞ i rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 39% to hit you. Attacks Max Damage After Damaging Hits Hit15 Bite 15Drain health from the living It has a 9% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It can see invisible. It can open doors. [!]: Description|Statuses|Quote iv  i% ....#####....#bronnyjavo the Spear-Bearer )............# .V....Merfolk ##...........# ......Health: 80/80 ========================#####+#####.# ......Magic: 10/10 ========================#.##+##....|.AC: 7Str: 18#............EV: 18Int: 8#............SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9 ############....@.......Noise: ---------  Time: 8033.9 (0.0) ........................k) +4 trident (drain) ....>...........######..Throw: 2 darts (curare) [3 i 4m####.....###+##.# ...#.....# #.#. ...#.....# #.#...V   vampire (dormant) ...'.....# #.#+####.... ####.....######........... .......................... _Found 26 gold pieces. _There is an open door here. _You now have 598 gold pieces (gained 26). _There is an open door here. _Found a thick smoking staff. _You encounter a vampire. i3  i߇  i  i=  itA vampire. A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. Max HP: ~33Will: +AC: ++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 39% to hit you. Attacks Max Damage After Damaging Hits Hit15 Bite 15Drain health from the living It has a 9% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It can see invisible. It can open doors. [!]: Description|Statuses|Quote i  i ....#####....#bronnyjavo the Spear-Bearer )............# .V....Merfolk ##...........# ......Health: 80/80 ======================== i #####+#####.# ......Magic: 10/10 ========================#.##+##....|.AC: 7Str: 18#............EV: 18Int: 8#............SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9 ############....@.......Noise: ---------  Time: 8033.9 (0.0) ........................k) +4 trident (drain) ....>...........######..Throw: 2 darts (curare) ####.....###+##.# ...#.....# #.#. ...#.....# #.#...V   vampire (dormant) ...'.....# #[37 i m.#+####.... ####.....######........... .......................... _Found 26 gold pieces. _There is an open door here. _You now have 598 gold pieces (gained 26). _There is an open door here. _Found a thick smoking staff. _You encounter a vampire. i  i  i8  ir .#####....# .)....# .V....#...# ...... #####+#####.# ...... #.##+##....|. #. #. #.##....>.######..#.....###+##.# #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####....#.....######....4.9 (1 i\".#####....# ..)....# .V....#...# ...... #####+#####.# ...... #.##+##....|. #. #. #. i##...>.######.. .#####.....###+##.# .#...#.....# #.# . .#...#.....# #.# ... .#...'.....# #.#+####.... .#####.....######.... i*$ i$&5 i* i, i" i+Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5}  i,Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts (quivered)v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyB - a +0 troll leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] i5 iy iX......#####....#bronnyjavo the Spear-Bearer ..)............# .V....Merfolk ####...........# ......Health: 80/80 ========================#####+#####.# ......Magic: 10/10 ======================== i"#.##+##....|.AC: 7Str: 18#............EV: 18Int: 8#............SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9 ##############..@.........Noise: ---------  Time: 8035.9 (0.0) ..........................k) +4 trident (drain) ......>...........######..Throw: 2 darts (curare) .#####.....###+##.# .#...#.....# #.#. .#...#.....# #.#... .#...'.....# #.#+####.... .#####.....######........... ............................ _Found 26 gold pieces. _There is an open door here. _You now have 598 go ild pieces (gained 26). _There is an open door here. _Found a thick smoking staff. _You encounter a vampire. i` i9 i= i+ i  i`  iU!  i$  iQ*  i\. , i/  i1 i  A vampire comes into view. iG8 # #...........#..# #....#### .... ....#####....# .... )............# .V.... ##...........# ......  #####+#####.#  #.##+##....|. #..  #.. i8 )  #.... ############............ ..........................>...........######.. ####.....###+##.# .  iM9 V   vampire (dormant)..#.....# #.# ...#.....# #.# ...'.....# #.#+#### i= %.... ivB +6.9 (1 iC )7.9 (2  iC _ iJ  i M  i iBGear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  i  d - a throwing neti - 4 boomerangs  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts (quivered)v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  iT n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy i9B - a +0 troll leather armour  i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] i s - 6 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 3.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.2 XLs.  At current training (3%) you reach 6.0 in about 6.7 XLs.  Current attack delay: 0.8. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. i+ iz i....# #...........#bronnyjavo the Spear-Bearer  i2....# #....#### ....Merfolk ....#####....#....Health: 80/80 ======================== )............# .V....Magic: 10/10 ======================== ##...........# ......AC: 7 iiStr: 18  #####+#####.# ......EV: 18Int: 8 i-#.##+##....|.SH: 0Dex: 22#............ iXL: 10 Next: 80% Place: Dungeon:9#....@.......Noise: ---------  Time: 8037.9 (0.0)#............ ik) +4 trident (drain) ############............Throw: 6 darts (poison) ........................ ....>...........######..  i>####.....###+##.#.V   vampire (dormant)  i_...#.....# #.#. ...#.....# #.# i... ...'.....# #.#+####.... _There is an open door here. _You now have 598 gold pieces (gained 26). _There is an open door here.  i_Found a thick smoking staff. _You encounter a vampire.  iV[_A vampire comes into view. iH iL i i  ij....# #...........#bronnyjavo the Spear-Bearer ....# #....#### ....Merfolk ....#####....#....Health: 80/80 ======================== )............# .V....Magic: 10/10 ======================== ##...........# .*....AC: 7Str: 18  #####+#####.# *.....EV: 18Int: 8#.##+##*...|.SH: 0Dex: 22#.....*......XL: 10 Next: 80% Place: Dungeon:9#....@.......Noise: ---------  Time: 8037.9 (0.0)#............k) +4 trident (drain) ############............[11;38 ijHThrow: 6 darts (poison) ........................ ....>...........######.. ####.....###+##.#.V   vampire (dormant) ...#.....# #.#. ...#.....# #.#... ...'.....# #.#+####.... _You encounter a vampire. _A vampire comes into view.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (dormant, 98% to hit) iޥ....# #...........#bronnyjavo the Spear-Bearer ....# #....#### ....Merfolk ....#####....#....Health: 80/80 ======================== )............# .V....Magic: 10/10 ======================== ##...........# .(....AC: 7Str: 18  #####+#####.# (.....EV: 18Int: 8#.##+##(...|.SH: 0Dex: 22#.....(......XL: 10 Next: 80% Place: Dungeon:9#....@.......Noise: ---------  Time: 8037.9 (0.0)#............k) +4 trident (drain) ############ i?[m............Throw: 6 darts (poison) ........................ ....>...........######.. ####.....###+##.#.V   vampire ...#.....# #.#. ...#.....# #.#... ...'.....# #.#+####.... _You encounter a vampire. _A vampire comes into view.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (dormant, 98% to hit) i$7(VA vampire comes into view.  Throw: 6 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a vampire (dormant, 98% to hit)  You throw a dart. The dart hits the vampire!...8.8 (0.95 _ iC....# #...........#bronnyjavo the Spear-Bearer ....# #....#### ....Merfolk ....#####....#....Health: 80/80 ======================== )............# .(....Magic: 10/10 ======================== ##...........# .V....AC: 7Str: 18  #####+#####.# *.....EV: 18Int: 8#.##+##*...|.SH: 0Dex: 22#.....*......XL: 10 Next: 80% Place: Dungeon:9#....@.......Noise: ---------  Time: 8038.8 (0.0)#............k) +4 trident (drain) ############...[4 i0m.........Throw: 5 darts (poison) ........................ ....>...........######.. ####.....###+##.#.V   vampire ...#.....# #.#. ...#.....# #.#... ...'.....# #.#+####....Aim: a vampire (dormant, 98% to hit) _You throw a dart. The dart hits the vampire!  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (66% to hit) iE `....# #...........#bronnyjavo the Spear-Bearer ....# #....#### ....Merfolk ....#####....#....Health: 80/80 ======================== )............# .(.... iPF !Magic: 10/10 ======================== ##...........# .V....AC: 7Str: 18  #####+#####.# (.....EV: 18Int: 8#.##+##(...|.SH: 0Dex: 22 i|F C#.....(......XL: 10 Next: 80% Place: Dungeon:9#....@....... iF Noise: ---------  Time: 8038.8 (0.0)#............ iF k) +4 trident (drain) ############............ iF Throw: 5 darts (poison) ........................  iG ....>...........######.. ####.....###+##.#. i/G V   vampire ...#.....# #.# iMG ]. ...#.....# #.# iG ... ...'.....# #.#+####....Aim: a vampire (dormant, 98% to hit) _You throw a dart. The dart hits the vampire!  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iG 1Aim: a vampire (66% to hit) i I(V _You throw a dart. The dart hits the vampire!  Throw: 5 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a vampire (66% to hit)  You throw a dart. The dart hits the vampire. i` +.. ip -9.7 (0.9 i :4 _ i  i5  ig ....# #...........#bronnyjavo the Spear-Bearer ....# #....#### ....Merfolk ....#####....#....Health: 80/80 ========================  ih )............# .(....Magic: 10/10 ======================== ##...........# .(....AC: 7Str: 18  #####+#####.# V.....EV: 18Int: 8 iLh W#.##+##*...|.SH: 0Dex: 22#.....*...... irh ]XL: 10 Next: 80% Place: Dungeon:9#....@.......Noise: ---------  Time: 8039.7 (0.0) ih #............k) +4 trident (drain) ############............ ii Throw: 4 darts (poison) ........................ ....>...........######.. ####.....###+##.#. iGi 0V   vampire ...#.....# #.#. ...#.....# #.# ii ... ...'.....# #.#+####....Aim: a vampire (66% to hit) _You throw a dart. The dart hits the vampire.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycle ij XShift-Dir - straight lineAim: a vampire (66% to hit) i....# #...........#bronnyjavo the Spear-Bearer ....# #....#### .(..Merfolk ....#####....#(...Health: 80/80 ======================== )............# .((...Magic: 10/10 ======================== ##...........# .(....AC: 7Str: 18  #####+#####.# (.....EV: 18Int: 8#.##+##(...|.SH: 0Dex: 22#.....(......XL: 10 Next: 80% Place: Dungeon:9#....@.......Noise: ---------  Time: 8039.7 (0.0)#............[ io40mk) +4 trident (drain) ############............Throw: 4 darts (poison) ........................ ....>...........######.. ####.....###+##.#.V   vampire ...#.....# #.#. ...#.....# #.#... ...'.....# #.#+####....Aim: a vampire (66% to hit) _You throw a dart. The dart hits the vampire.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (66% to hit) i(c.V _You throw a dart. The dart hits the vampire.  Throw: 4 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a vampire (66% to hit)  You throw a dart. The dart barely misses the vampire. iU61.... i;7h40.6 (0.93 _ ib@ iF iQ: ....# #...........#bronnyjavo the Spear-Bearer ....# #....#### .(..Merfolk ....#####....#....Health: 80/80 ======================== )............# .(....Magic: 10/10 ======================== ##...........# .(....AC: 7Str: 18  #####+#####.# ......EV: 18Int: 8#.##+##V...|.SH: 0Dex: 22#.....*......XL: 10 Next: 80% Place: Dungeon:9#....@.......Noise: ---------  Time: 8040.6 (0.0)#............k) +4 trident (drain) ############[ i:; 40m............Throw: 3 darts (poison) ........................ ....>...........######.. ####.....###+##.#.V   vampire ...#.....# #.#. ...#.....# #.#... ...'.....# #.#+####....Aim: a vampire (66% to hit) _You throw a dart. The dart barely misses the vampire.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (66% to hit) i_@....# #...........#bronnyjavo the Spear-Bearer ....# #....#### .(.(Merfolk ....#####....#..(.Health: 80/80 ======================== )............# .(.(..Magic: 10/10 ======================== ##...........# .((...AC: 7Str: 18  #####+#####.# .(....EV: 18Int: 8#.##+##(...|.SH: 0Dex: 22#.....(......XL: 10 Next: 80% Place: Dungeon:9#....@.......Noise: ---------  Time: 8040.6 (0.0)[ iE33m#............k) +4 trident (drain) ############............Throw: 3 darts (poison) ........................ ....>...........######.. ####.....###+##.#.V   vampire ...#.....# #.#. ...#.....# #.#... ...'.....# #.#+####....Aim: a vampire (66% to hit) _You throw a dart. The dart barely misses the vampire.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (66% to hit) i....V. _You throw a dart. The dart barely misses the vampire.  Throw: 3 darts (poison)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a vampire (66% to hit)  You throw a dart. The dart barely misses the vampire. iqg1.4 (0.82 _ i i iq.# #.#.# #....#### .(.(.#####....# .... .).# .(....#.# .(.... i #####+#####.# ...... #.##+##V...|. #. #. #....##.......>.######..#.....###+##.# . #...#.....# #.# iM . #...#.....# #.# ... #...'.....# #.#+####.... i˒K.V ih i-2.4 (1.0 i i1 iCD.....# #...........#  bronnyjavo the Spear-Bearer .....# #....#### .(.(  Merfolk .....#####....# ....  Health: 80/80 ======================== .)............# .(....  Magic: 10/10 ======================== ###...........# .(....  AC: 7Str: 18  #####+#####.# ......  EV: 18Int: 8 #.##+##....|.  SH: 0Dex: 22 #.....V......  XL: 10 Next: 80% Place: Dungeon:9 #...@........  Noise: ---------  Time: 8042.4 (0.0) #............  k) +4 trident (drain) #############............  Throw: 2 darts (poison) ......................... .....>........ iHz...######.. #####.....###+##.# .  V   vampire #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####.... Shift-Dir - straight lineAim: a vampire (66% to hit) _You throw a dart. The dart barely misses the vampire.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (74% to hit) iKT *V i k.VAim: a vampire (74% to hit) i .....# #...........#  bronnyjavo the Spear-Bearer .....# #....#### .(.(  Merfolk .....#####....# ....  Health: 80/80 ======================== .)............# .(....  Magic: 10/10 ======================== ###...........# .(....  AC: 7Str: 18  #####+#####.# ......  EV: 18Int: 8 #.##+##....|.  SH: 0Dex: 22 i #............  XL: 10 Next: 80% Place: Dungeon:9 #...@V.......  Noise: ---------  Time: 8042.4 (0.0) #............  k) +4 trident (drain) #############............  Throw: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.# .  V   vampire #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####.... Shift-Dir - straight lineAim: a vampire (66% to hit) _You throw a dart. The dart barely misses the vampire.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (74% to hit) i     .(.(  .... ) .(....  .(....  #.# ......  #.##+##....|.  #............  iˢ U#...@V.......  #............ #............ .............>...........######..###+##.# .  #.#  #.#   i -3.0 (0.6 iG  i g _You reach to attack! You barely miss the vampire. iS.....# #...........#  bronnyjavo the Spear-Bearer .....# #....#### .(.(  Merfolk .....#####....# ....  Health: 80/80 ======================== .)............# .(....  Magic: 10/10 ======================== ###...........# .(....  AC: 7Str: 18  iT #####+#####.# ......  EV: 18Int: 8 #.##+##....|.  SH: 0Dex: 22 #............  XL: 10 Next: 80% Place: Dungeon:9 #...@V.......  Noise: ---------  Time: 8043.0 (0.0) #............  k) +4 trident (drain) #############............  Throw: 2 darts (poison) ......................... .....>...........######..  iU+#####.....###+##.# .  V   vampire #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####....  i6UjPress: ? - help, Dir - move targetAim: a vampire (74% to hit)  iqU_You reach to attack! You barely miss the vampire.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (74% to hit) i.....# #...........#bronnyjavo the Spear-Bearer .....# #....#### .(.(Merfolk .....#####....#....Health: 80/80 ======================== .)............# .(....Magic: 10/10 ======================== ###...........# .(.... iAC: 7Str: 18#####+#####.# ......EV: 18Int: 8#.##+##....|.SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9#...@V.......Noise: ---------  Time: 8043.0 (0.0)#............k) +4 trident (drain) #############............Throw: 2 darts (poison)  iO......................... .....>...........######.. #####.....###+##.#.V   vampire #...#.....# #.#. #...#.....# #.#... #...'.....# #.#+####....  i_You reach to attack! You barely miss the vampire.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target irAim: a vampire (74% to hit)  You hit the vampire.  The vampire is lightly damaged. iZ3=6 (0.6 ix iReach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a vampire (74% to hit)  You hit the vampire.  The vampire is lightly damaged. _The vampire misses you. The vampire closely misses you. i S.....# #...........#  bronnyjavo the Spear-Bearer .....# #....#### .(.(  Merfolk .....#####....# ....  Health: 80/80 ======================== .)............# .(....  Magic: 10/10 ======================== ###...........# .(....  AC: 7Str: 18  #####+#####.# ......  EV: 18Int: 8 #.##+##....|.  SH: 0 iDex: 22 #............  XL: 10 Next: 80% Place: Dungeon:9 #...@V.......  Noise: =--------  Time: 8043.6 (0.0) #............  k) +4 trident (drain) #############............  Throw: 2 darts (poison) .........................  iZ.....>...........######.. #####.....###+##.# .  V   vampire #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####.... You hit the vampire.  The vampire is lightly damaged. _The vampire misses you. The vampire closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit) ik.....# #...........#bronnyjavo the Spear-Bearer .....# #....#### .(.(Merfolk .....#####....#....Health: 80/80 ======================== .)............# .(....Magic: 10/10 ======================== ###...........# .(....AC: 7Str: 18#####+#####.# ......EV: 18Int: 8#.##+##....|.SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9#...@V.......Noise: =--------  Time: 8043.6 (0.0)#............[4 inlS0mk) +4 trident (drain) #############............Throw: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.#.V   vampire #...#.....# #.#. #...#.....# #.#... #...'.....# #.#+####....The vampire is lightly damaged. _The vampire misses you. The vampire closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit)  You closely miss the vampire. iSw<4.2 (0.6 i{ i]|M i|i_The vampire misses you. The vampire closely misses you. iA}EReach: k) +4 trident (drain)  i}M Press: ? - help, Dir - move target  i~SAim: a vampire (lightly damaged, 74% to hit)  i~FYou closely miss the vampire.  i('_The vampire is lightly damaged. i.....# #...........#  bronnyjavo the Spear-Bearer .....# #....#### .(.(  Merfolk .....#####....# ....  Health: 80/80 ======================== .)............# .(....  Magic: 10/10 ======================== ###...........# .(....  AC: 7Str: 18  #####+#####.# ......  EV: 18Int: 8 #.##+##....|.  SH: 0Dex: 22 #............  XL: 10 Next: 80% Place: Dungeon:9 #...@V.......  Noise: =--------  Time: 8044.2 (0.0) #............  k) +4 trident (drain) #############............  Throw: 2 darts (poison) ......................... iÙ .....>...........######.. #####.....###+##.# .  V   vampire #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####.... Aim: a vampire (lightly damaged, 74% to hit)  You closely miss the vampire. _The vampire is lightly damaged.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit) i $ i .....# #...........#bronnyjavo the Spear-Bearer .....# #....#### .(.(Merfolk .....#####....#....Health: 80/80 ======================== .)............# .(....Magic: 10/10 ======================== ###...........# .(....AC: 7Str: 18#####+#####.# ......EV: 18Int: 8#.##+##....|.SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9#...@V.......Noise: =--------  Time: 8044.2 (0.0)#............k) +4 trident i ! (drain) #############............Throw: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.#.V   vampire #...#.....# #.#. #...#.....# #.#... #...'.....# #.#+####.... _The vampire is lightly damaged.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit)  You hit the vampire but do no damage.The vampire is lightly damaged.8 (0.6 i6,  i#1   i2  i2 J_The vampire closely misses you. x2 ibx$ iy~.....# #...........#  bronnyjavo the Spear-Bearer  i;zm.....# #....#### .(.(  Merfolk  i~.....#####....# ....  Health: 80/80 ========================  i.)............# .(....  Magic: 10/10 ========================  iSz###...........# .(....  AC: 7 i,Str: 18  ir #####+#####.# ......  EV: 18 i-Int: 8 iR i#.##+##....|.  SH: 0 i.Dex: 22 i^ i#............  XL: 10 Next: 80% Place: Dungeon:9 iوY #...@V.......  Noise: =--------  Time: 8044.8 (0.0) #............  k) +4 trident (drain) #############............  Throw: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.# .  V   vampire #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####.... You hit the vampire but do no damage.The vampire is lightly damaged.  i_The vampire closely misses you. x2  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit) ih.....# #...........#bronnyjavo the Spear-Bearer .....# #....#### .(.(Merfolk .....#####....#....Health: 80/80 ======================== .)............# .(....Magic: 10/10 ======================== ###...........# .(....AC: 7Str: 18#####+#####.# ......EV: 18Int: 8#.##+##....|.SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9#...@V.......Noise: =--------  Time: 8044.8 (0.0)#............[4 i[jb0mk) +4 trident (drain) #############............Throw: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.#.V   vampire #...#.....# #.#. #...#.....# #.#... #...'.....# #.#+####....The vampire is lightly damaged. _The vampire closely misses you. x2  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit)  You hit the vampire but do no damage.5.4 (0.6 i p ikw iwM iIxJ_The vampire closely misses you. x2  ixEReach: k) +4 trident (drain)  ix4 Press: ? - help, Dir - move target ityIAim: a vampire (lightly damaged, 74% to hit)  iy5You hit the vampire but do no damage.  iz@_The vampire is lightly damaged. i2$ .....# #...........#  bronnyjavo the Spear-Bearer .....# #....#### .(.(  Merfolk .....#####....# ....  Health: 80/80 ======================== .)............# .(....  Magic: 10/10 ======================== ###...........# .(....  AC: 7Str: 18  #####+#####.# ......  EV: 18Int: 8 #.##+##....|.  SH: 0Dex: 22 #............  XL: 10 Next: 80% Place: Dungeon:9 #...@V.......  Noise: =--------  Time: 8045.4 (0.0) #............  k) +4 trident (drain) #############............  Throw: 2 darts (poison) ......................... i$  .....>...........######.. #####.....###+##.# .  V   vampire #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####.... Aim: a vampire (lightly damaged, 74% to hit)  You hit the vampire but do no damage. _The vampire is lightly damaged.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit) iS.....# #...........#bronnyjavo the Spear-Bearer .....# #....#### .(.(Merfolk .....#####....#....Health: 80/80 ======================== .)............# .(....Magic: 10/10 ======================== ###...........# .(....AC: 7Str: 18#####+#####.# ......EV: 18Int: 8#.##+##....|.SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9#...@V.......Noise: =--------  Time: 8045.4 (0.0)#............[4 iT0mk) +4 trident (drain) #############............Throw: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.#.V   vampire #...#.....# #.#. #...#.....# #.#... #...'.....# #.#+####....Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit)  You hit the vampire but do no damage. iTdThe vampire is lightly damaged.  The vampire hits you but does no damage. iXV-6.0 (0.6 i] i`  Press: ? - help, Dir - move target  Aim: a vampire (lightly damaged, 74% to hit)  You hit the vampire but do no damage.is lightly damaged.  The vampire hits you but does no damage. _The vampire completely misses you. i$ i l.....# #...........#  bronnyjavo the Spear-Bearer .....# #....#### .(.(  Merfolk .....#####....# ....  Health: 80/80 ======================== .)............# .(....  Magic: 10/10 ======================== ###...........# .(....  AC: 7Str: 18  #####+#####.# ......  EV: 18Int: 8 #.##+##....|.  SH: 0Dex: 22 i#............  XL: 10 Next: 80% Place: Dungeon:9 #...@V.......  Noise: =--------  Time: 8046.0 (0.0) #............  k) +4 trident (drain) #############............  Throw: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.# .  V   vampire #...#.....# #.# . #...#.....# #.# ... #...'.....# #.#+####.... The vampire is lightly damaged.  iNThe vampire hits you but does no damage. _The vampire completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit) i.....# #...........#bronnyjavo the Spear-Bearer .....# #....#### .(.(Merfolk .....#####....#....Health: 80/80 ======================== .)............# .(....Magic: 10/10 ======================== ###...........# .(....AC: 7Str: 18#####+#####.# ......EV: 18Int: 8#.##+##....|.SH: 0Dex: 22#............XL: 10 Next: 80% Place: Dungeon:9#...@V.......Noise: =--------  Time: 8046.0 (0.0)#............[4 i0mk) +4 trident (drain) #############............Throw: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.#.V   vampire #...#.....# #.#. #...#.....# #.#... #...'.....# #.#+####....Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit)  You closely miss the vampire.The vampire is lightly damaged.  The vampire hits you! i"d72---=6 (0.6 i:  i% 0  Press: ? - help, Dir - move targetAim: a vampire (lightly damaged, 74% to hit)  You closely miss the vampire.  The vampire is lightly damaged.hits you! _bites you but does no damage. i#  You hit the vampire. i9  ie`3----7.2 i iUb _The vampire is moderately damaged. i" S  You hit the vampire.  The vampire becomes as fragile as glass! i3  (vitrified)The vampire is heavily damaged.The vampire hits you!66---8 i  i ? _The vampire bites you but does no damage. i=| T  You hit the vampire but do no damage. i  iu a7=-8.4 i  i{ _ _The vampire is heavily damaged. iL  You closely miss the vampire. i  The vampire is heavily damaged.The vampire closely misses you. The vampire bites you. iV6-9.0 i iD _The vampire draws vitality from your injuries! il .You puncture the vampire!. iu H-5== i 6 i d _You destroy the vampire! i,  i .The floor. i i5.....# #...........#bronnyjavo the Spear-Bearer .....# #....#### .(.(Merfolk .....#####....#....Health: 66/80 ===================----- .)............# .(....Magic: 10/10 ========================  i###...........# .(....AC: 7Str: 18#####+#####.# ......EV: 18Int: 8#.##+##....|.SH: 0Dex: 22#............XL: 10 Next: 85% Place: Dungeon:9#...@........Noise: ===------  Time: 8049.6 (0.6) i#............k) +4 trident (drain) #############............ ilThrow: 2 darts (poison) ......................... .....>...........######.. #####.....###+##.#. #...#.....# #.#. #...#.....# #.#... #...'.....# #.#+####....You closely miss the vampire. iThe vampire is heavily damaged.The vampire closely misses you. The vampire bites you.  iS_The vampire draws vitality from your injuries!  You puncture the vampire! _You destroy the vampire! i i ir i ii###.'>..#.# # #...........# # #....#### .(.( ...#####....# .... )..# .(....  i ##...........# .(....  #####+#####.# ...... #.##+##....|. #....@. #.....  #. ############............  ib....>...........######..###.....###+##.# . ...#.....# #.#  .  i`...#.....# #.# ... i̐ i i_8=---50.6 (1.0 i2 i$ i m--- iq,Q i4.'>..#.# # #...###### #....#### ...(.(.#####....# ..... .# .(...# .(. #####+#####.# ..#.##+##....|.#..... i5@#......#.#..>.######......###+##.# ..#.....# #.# ...  i(N iN^9=1 iX i[ iM.#...#.# #.'>..#....# # #...........####### #....#####...(.(#####....# +... .# #.(. ...........# #.( ####+#####.# #......#.##+##@...|#......#.....#..............#.>.######......###+##.# .  iY iC$70 it1=2 i i iPpM.#...#.+ .# .#...#.....# '>..#....# # #...........####### ip8# #....#####...(.(#####....# +...# #.(......# ..........# #.(# ###+#####.# #.@......##.##+##....|...##...... iEq4##..............##.#.>.######. iq`.....###+##.# .... i)~ i~#1 i;=3 iĆ i3 iw M #......+.# .#. i .'>......# .......####### ####...(.(#####+... .........  i# ###+#####.# #.....##+##....|#..............# iH /........ io ,....######..... i  iT .24 i/  iK  i c35.6 (23 i  in _ _s - 3 poisoned darts (gained 1) iK0M .#)..<## .......#.......+.# .#..'>......# .......####### ####...(.(#####+... ......... ###+#####.# #.....#.##+##....|...#................ iPo4=6.6 (1 iS i_ i`5=7.6 (24 i@f ii_ _s - 4 poisoned darts (gained 1) iO iP i#R iJ\ ia icea7= i[f ik i(lU8= i]m i{9 _s - 5 poisoned darts (gained 1) i} i~L80= i  iu0###...................  #...........##########.....  .#)..<.......# ..### .#... iͅ..# ..# ..#....+ .# ..#...........#  i>.#...........#  #...........##########  #....#####....@(...... i+k61.6 (4 ###....# +....  ia*.......# #........###5 .......# #........#  i+#####.# ##.##+##....| iz...##..... iԆi#......# i5## i i i i2 _s - 6 poisoned darts (gained 1).. #..##..... #)..<.......# ..### #..# ..# #..+ .# #.....# #.....# #..##.. #....#####......@.4.6 (3....# +.....# #........##6 #.....  iE i i  iu  i  i6 = iH X iO X iS  i1T  iT  iV  i*f c.# .#)..<# ..### .# ..#...........# ..# .#...#...........+ .# .#...#.....# .'>..#.....# .# #.....##########.. .# #....#####.............. .#####....# +.............. ..........# #.@......######9.6 (5 ..........# ## ###+#####.# #........ #.##+##....|...# #..............# #..............# #..............# #########......... .......... ih  ink  ifyI i~ i؃ i B i_, iX i i.#...........#  .#...#   #...##########..  #....#####.............. ###....# +.............. .......# #........###### ......# #........# +# #........#  #.##+##....@...# 72.6 (3 #..............#  #..............# #..............# ######........ .............. ..........###### ...###+##.# ## #.# ... i ir _You see here a staff of air. iu_ iTz i~: _ iu i>, i ijE#...#..# '>..#...........# # #.....##.. # #....#####.....##....# +........# #..######..# #........# ##+#####.# #........# #.##+##..@.|...#4.6 (2 #......# #.......# #...###..... >..######.......#..###+##.# #.. .....# #.# ... ie i i] 3 i^  ih  in  ixs B iy B im }.# ..#.#..# .#...#.+.# .#...#.# .'>..#...........# .# #...........##########.. .# #....#####....... .#####....# + ia $....... ..........# #.###### ..........# #.@......#6 ###+#####.# #........# #.##+##....|...# #......# #.....# #...# #########......................>...........######.......# i9  i"  i)  id:3 i= i&H iN i.UB i[, i] i.# #.##########..... #.# .#)..<.......#.### #.# ..#...........#..# #.#...#...........+.# #.#...#.....# #.'>..#...........# .# #...........##########..# #....#####.......#####....# +.......8 ...........# #.###### ...........# #........# ####+#####.# #.# #.##+##....|...# #......# #.....# #.....# ##########......... i#####...'#...#..#.# i i+9.6 (1 iO i( _You open the door. i i/ i iM i iJ i, i, i@.....###......## ..#####................... ..# #....#########..... .#)..<.#..### ..#........##...#...........+.# #.#...#...........# #.'>..#...........#  #.........@.##########81.6 (2# #....####......#####....#...'........ ...........#...#........###### ...........#...#........##..#+......... iA ig3 ih iSs i}z ivB i% i iA ii#######  .....# ## .....###......## ..#####................... ..# #########..... .#)..<#..### ..##.+ i2.# #.#... 3 #.'>..#...........#  #...........########## ..# #....#####.............. ..#####....#...'.........................##+##....|... i i i1.....#.....# #......# #######.....# #......# # #......# .....########### #####............... .# #..... i##########..... .# .#)..<# ..### .# ..#.# ..# .#...#.+ .# .#...#..# '>..#..# # #...........########## iy6..# #....#####....#####....#...'..............#...#........###### ..........#...#........# ###+#####.#.. #........# i( i+4.6 (1 i` i i$####o.o.....o..'.....o...........####oo 2 orc wizards (asleep)oo 2 orcs (asleep) i37  You open the door. i24&5 i5= iGKg _You encounter 2 orcs and 2 orc wizards. i........#.....##......#bronnyjavo the Spear-Bearer ..#######.....##......#Merfolk ..............##......#Health: 80/80 ======================== ..............#########......##Magic: 10/10 ======================== .#####.......................... AC: 7Str: 18 .# #...........##########..... EV: 18Int: 8 .# .#)..<.......# o.o.. ..### SH: 0Dex: 22  i.# ..#...........#*..o.. ..#XL: 10 Next: 85% Place: Dungeon:9 .#...#..........@*.....o .#Noise: ---------  Time: 8085.6 (0.0) .#...#...........#......k) +4 trident (drain) .'>..#...........# .....Throw: 6 darts (poison) .# #...........##########.. .# #....#####.............. .#####....#...'..............oo 2 orc wizards (asleep) ..........#...#........###### ioo 2 orcs (asleep) ..........#...#........# ###+#####.#.. #........#You open the door. _You encounter 2 orcs and 2 orc wizards.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (asleep, 98% to hit) id o.*. i5*. i,k D*... im{ Z*o _You encounter 2 orcs and 2 orc wizards.  Throw: 6 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit) ih |*o**.o. ic ........#.....##......#bronnyjavo the Spear-Bearer ..#######.....##......#Merfolk ..............##......#Health: 80/80 ======================== ..............#########......##Magic: 10/10 ======================== .#####.......................... AC: 7Str: 18 .# #...........##########..... EV: 18 iڷInt: 8 .# .#)..<.......# o(o.. ..### SH: 0Dex: 22 .# ..#...........#((.o.. ..#XL: 10 Next: 85% Place: Dungeon:9 .#...#..........@(.....o .#Noise: ---------  Time: 8085.6 (0.0) .#...#...........#......k) +4 trident (drain) .'>..#...........# .....Throw: 6 darts (poison) .# #...........##########.. .# #....#####.............. .#####....#...'..............oo 2 orc wizards (1 asleep, 1 poisoned) ..........#...#........######oo 2 orcs (asleep) ..........#...# iU8[m........# ###+#####.#.. #........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit)  You throw a dart. The dart hits the orc wizard. The orc wizard is poisoned.  The orc wizard shouts! i<Mo( i=0o. i>Q.o i:@K.o iKD..o'ooo===6.5 (0.95 iR iU  Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit)  You throw a dart. The dart hits the orc wizard. The orc wizard is poisoned.  The orc wizard shouts!  iU_The orc wizard shouts! iSa........#.....##......#bronnyjavo the Spear-Bearer ..#######.....##......#Merfolk ..............##......#Health: 80/80 ======================== ..............#########......##Magic: 10/10 ======================== .#####.......................... AC: 7Str: 18 .# #...........##########..... EV: 18Int: 8 .# .#)..<.......# .o(.. ..### SH: 0Dex: 22 .# ..#...........#**o... ..#XL: 10 Next: 85% Place: Dungeon:9 .#...#..........@*..o.o. .#Noise: ===------  Time:[40 i%bm 8086.5 (0.0) .#...#...........#......k) +4 trident (drain) .'>..#...........# .....Throw: 5 darts (poison) .# #...........##########.. .# #....#####.............. .#####....#...'..............oo 2 orc wizards (1 poisoned) ..........#...#........######oo 2 orcs ..........#...#........# ###+#####.#.. #........# _The orc wizard shouts!  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (poisoned, 59%  to hit) i( o..**o59% to hit) i ........#.....##......#bronnyjavo the Spear-Bearer ..#######.....##......#Merfolk ..............##......#Health: 80/80 ======================== ..............#########......##Magic: 10/10 ======================== .#####.......................... AC: 7Str: 18 .# #...........##########..... EV: 18Int: 8 .# .#)..<.......# .o(.. ..### SH: 0Dex: 22 .# ..#...........#..o... ..#XL: 10 Next: 85% Place: Dungeon:9 .#...#..........@(((o.o. .#Noise: ===------  Time: i [39;49m 8086.5 (0.0) .#...#...........#......k) +4 trident (drain) .'>..#...........# .....Throw: 5 darts (poison) .# #...........##########.. .# #....#####.............. .#####....#...'..............oo 2 orc wizards (1 poisoned, 1 very poi…)..........#...#........######oo 2 orcs ..........#...#........# ###+#####.#.. #........# _The orc wizard shouts!  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit) i) r'..  You throw a dart. The dart hits the orc wizard! The orc wizard is poisoned. ik q---7.3 (0.84 _ i  iR  i#P--- i7 i8 ......#.....#######.....#  .....########### ###.......... #....#########..... .#)..< i  .o(..## #..o... .'..o.o. .# .#..'>...............########## #....#####   orc wizard (very i' )#####'......   orc.....###### ..........#... i  i ** i s  The orc wizard casts a spell at you. is oo.@#...o 2 orcs it 8.3 (1.0Confused throw: 4 darts (poison)Conf  i|  iL Q _You are confused.!i #.....# #......# #######.....# !i2 #......# ...........# #......# #########......# #####........... # #.##########..... !il ,# .#)..<#...(... ..### # ..#.....!i* p#.o..... ..# #...#..ooo... .# #...#.#..... !ip G'>..#.#. # #.##########.. # #....#####.............. !i #####....#...'.... o 2 orc wizards (1, 1 very poi…)!i 3........#...#........###### #...#........# ##+#####.#.. !i /o.!i .oooo(!i !i %9!i # !iw% Q _There is an open door here.!iy  You bump into the rock wall.*!iHB invisible, 1 poisone  !iIGThe orc wizard casts a spell.!i3o.!i%2o.!i oThe orc wizard flickers and vanishes for a moment.!i0===90!i!iA _The orc wizard hits you but does no damage.!i4o.!iD ooYou're too confused to move! The orc barely misses you.!i!iD--1!i!iX _The orc wizard closely misses you.!i|  You bump into the rock wall. The orc barely misses you.!iG}  The orc wizard gestures at you while chanting.!iy!i 73---=-2!i!i l _The puff of flame hits you! The orc wizard misses you.!iN?#######.....# #......# ..............# #......#.#########......## .#####............. !i.# #.##########..... .# .#)..<.#...(... ..### .# ..#....#o...... ..# .#...#.'oo(.... .# .#...#!i'#o...... .'>..#.#....... .# #!iF=.##########.. !ic.# #....#####.............. .#####....#...'.... !i..........#...#........######.#...#........# !i   orc ###+#####.#.. #....!i1....# !iK#.##+##....|...#!iv .  You feel less confused.!i.o!i ooThe orc wizard looks more healthy. The orc attacks as it pursues you!!i!iL!icIoo!i!iE.overy po!iA4=--!i-3Throw: 4 darts (poison) !it!i6Q _The orc closely misses you.!if_ &  You hit the orc wizard.!iMb .!i>c ,o!iEo  o.   orc wizardo 2 orcsThe orc wizard is heavily wounded.!i u :*!iM (invisible)  The orc wizard mumbles some strange words.!i 8o!i J====9 (0.6!i !i H _The orc wizard flickers and vanishes for a moment. !i#q )You puncture the orc wizard! !iQ$-o. !i$)o !i0I., poisoned) !i4#5 !is5z=6==--4.5 !i= !ia@N _You kill the orc wizard! !is e )You hit the orc. !i7 Q.o !iR n   orc !iq Z6---5.1 !i  !i G _You kill the orc! !iPj )You puncture the orc! !i)S*o. !i-`( !id@-7 !il !i~sG _You kill the orc! !i..#######.....# #......#  bronnyjavo the Spear-Bearer ..............# #......#  Merfolk ..............#########......##  Health: 76/80 ======================-- .#####..........................  Magic: 10/10 ======================== .# #...........##########.....  AC: 7Str: 18 .# .#)..<.......#...(... ..###  EV: 18Int: 8 .# ..#...........#....... ..#  SH: 0Dex: 22 .#...#...........)o.(.... .#  XL: 10 Next: 86% Place: Dungeon:9  !i g.#...#..........@#.......  Noise: =--------  Time: 8095.7 (0.0) .'>..#...........#.......  k) +4 trident (drain) .# #...........##########..  Throw: 4 darts (poison) .# #....#####.............. .#####....#...'.............. ..........#...#........######  o   orc wizard (invisible, poisoned) ..........#...#........# ###+#####.#.. #........#  #.##+##....|...# You puncture the orc! _You kill the orc!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, poisoned, 69% to hit) !i[[T *o !i)oAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, poisoned, 69% to hit) !io..#######.....# #......#  bronnyjavo the Spear-Bearer ..............# #......#  Merfolk ..............#########......##  Health: 76/80 ======================-- .#####..........................  Magic: 10/10 ========================  !i..# #...........##########.....  AC: 7Str: 18 .# .#)..<.......#...(... ..###  EV: 18Int: 8 .# ..#...........#....... ..#  SH: 0Dex: 22 .#...#...........)).(.... .#  XL: 10 Next: 86% Place: Dungeon:9 .#...#..........@#.......  Noise: =--------  Time: 8095.7 (0.0)  !i .'>..#...........#.......  k) +4 trident (drain) .# #...........##########..  Throw: 4 darts (poison) .# #....#####.............. .#####....#...'..............  !ij..........#...#........######  o   orc wizard (invisible, poisoned) ..........#...#........# ###+#####.#.. #........#  #.##+##....|...# _You kill the orc!Reach: k) +4 trident (drain) !i/*Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, poisoned, 69% to hit)  You reach to attack! You puncture the orc wizard! !i6  .....#  .....#### .........  #...........#######  .#)..<.......#...(... ..###   !i........#....... ..# ........)).(.... .# ..... >.....  #........  #....#####...'....#.....#.... !i0t. #..... | !i|c7=76.3 (0.6 !i1 !i  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, poisoned, 69% to hit)  You reach to attack! You puncture the orc wizard! _You kill the orc wizard! !i l.....#.....# #......# #######.....# #......# # #......# .....########### #####................ # #.....##########..... # .#)..<#...(... ..### # ..#. !iU #....... ..# #...#.).(.... .# #...#.#....... '>..#.#....... # #...........##########.. # #....#####... #####....#...'..............#...#........###### .........#...#........#  !i a##+#####.#.. #........# !i !im8=-7.3 (1.0 !i! !i&@  There is an open door, spattered with blood here. !i8*o _Items here: ))) [ ††. !i# i#.....# #......#  !i @#.....# #......# ..# #......# .#########......## .....  #. !iޤ >..##.....  .#)..<.......#...(.... ..###  ..#. !i h#...# ...#. !i )@.(..#  !i5 ?...#.#.  !iP d>..#..#.  !ii * #...## !i Y#..  #....#####.. !i W....#...'.. !i C#...#..#...#.. !i +  !i s9-8 _ !i  !ig $  Things that are here: !ig L _a +0 dagger; a +0 robe !iu]#.....# #......# .....# #......# ..# #......# ..#......## ......... #.....#.....  .#)..<.......#...(....#..### ..#.#.#..# #.))@(.....# .# #.#.# ..#. !iE..#.##.....#..#....####  !iur80=9 _ !iU !iԲ !i#.....# #......# .....# #......# # #......# #......## .  #.....#.....  !i:.#)..<.......#...(....#..### #.#.#..# #.)).@.....# .# #.#.# #....#.#  #.  !i !in(100 !i' !i !i[1.3 (25 !iD !i_ _s - 5 poisoned darts (gained 1)!i(M!iM!iY!ic!inB!i"s!iy!i=z2=!i{!i5y....# #####  ..# ## ..#########......## ##..........................  ....##########.....)..<.......#..@(....#..###3!i....#.....#....))...# .#...........#........# .#...........#........#..#!i!i!ip!ip!iv!i}x!i9 #.....# #......# #.....# #......# #.....# #......# .....# #......# # #......# #......## . #.#..... #)..<.#...@....#..### #.#........#..# #.!i q...)).......# .# #. #. #. #....#### !i !i +4.3 (1!i !i !i [5.3 (26!i !i _ _s - 6 poisoned darts (gained 1)!i!ii!iΛ!iG!i!iB!i!,!i!i!i!i!iW!i$  Things that are here:!ir;  a +0 dagger; a +0 robe!i!i _!i!i_@  There is an open door, spattered with blood here.!i^  Items here: ))) [ ††.!iR!i _!i !i!iK,!iQ!i!i,!i!i∩.........#.....# #......#.......#.....# #......#.#######.....# #......# ................# #......#.......#########......#######......................... ...# #...........##########.... #!i;7#.# .#)..<.......#........#..##  #.# ..#........@..#........#..#12.3 (7  #.#...#.....)).......# .#  #.#...#...........#........# ##.'>..#.....#........# ...# #.....##########.. ...# #....#####.....!i......... ...#####....#...'.............. ............#...#........###### #...........#...#........#!i!i !i !iI I!i !i n!iP+ !iwA @  There is an open door here.!iQ a _!i|U !iV !iWZ !iZ !it B!iv !i} !i !i !i !i !ie ,!i X!i X!i0 B!i !iJ !iu !i~ !i. !i7E  _You open the door.!iH @  There is an open door here.!iM 5 _!iN !iyP !iz !i^} !i| !i B!i !i ,!i{ !ip !ix 7 _You open the door.!i ~  You encounter an orc warrior and an orc wizard.!i....  ########+##### .......#............# ......#....# .|...#....# ....+ .....# .......####.........# ..........'...##@#### ..........#...#........o ###.......#####......o..  #.................###+  #...........#  #.................# o   orc warrior (asleep) ###.................# o   orc wizard (asleep)...........# .......!i 7[11;76H44.3 (32.0)!i! 35.3 (33 _!iKg _There is an open door here.!i2The floor.!i%!ii'.............bronnyjavo the Spear-Bearer .......########+#####Merfolk .......#............#Health: 80/80 ======================== .......#............#Magic: 10/10 ======================== ...|...#............#AC: 7Str: 18 .......#............+EV: 18Int: 8 .......#............#SH: 0Dex: 22 .......####.........#XL: 10 Next: 87% Place: Dungeon:9 ..........'...##@####Noise: ---------  Time: 8145.3 (33.0) ..........#...#........ok) +4 trident (drain) ###.......#####......o..Throw: 6 darts (poison)#.............!i(d....###+#.................##.................#o   orc warrior (asleep) ###.................#o   orc wizard (asleep) ....................# .................. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _You encounter an orc warrior and an orc wizard. _There is an open door here.!i)!i!*!i2!ig8!iC !iD uAn orc warrior. An experienced, armoured and well-armed orc soldier, able to command a small mobof its fellows. Max HP: ~28Will: +AC: ++EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). !iE It has about 41% to hit you. AttackMax Damage Hit: +0 scimitar 23 It has a 7% chance to notice you each turn. It can open doors. [!]: Description|Statuses!i**!i/0.............bronnyjavo the Spear-Bearer .......########+#####Merfolk .......#............#Health: 80/80 ======================== .......#............#Magic: 10/10 ======================== ...|...#............#AC: 7Str: 18 .......#............+EV: 18Int: 8 .......#............#SH: 0Dex: 22 .......####.........#XL: 10 Next: 87% Place: Dungeon:9 ..........'...##@####Noise: ---------  Time: 8145.3 (0.0) ..........#...#........ok) +4 trident (drain) ###.......#####......o..Throw: 6 darts (poison)#..............!iE1c...###+#.................##.................#o   orc warrior (asleep) ###.................#o   orc wizard (asleep) ....................# .................. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _You encounter an orc warrior and an orc wizard. _There is an open door here.!i394!iC!i .............bronnyjavo the Spear-Bearer .......########+#####Merfolk .......#............#Health: 80/80 ======================== .......#............#Magic: 10/10 ======================== ...|...#............#AC: 7Str: 18 .......#............+EV: 18Int: 8 .......#............#SH: 0Dex: 22 .......####.........#XL: 10 Next: 87% Place: Dungeon:9 ..........'...##@####Noise: ---------  Time: 8145.3 (0.0) ..........#...#..***...ok) +4 trident (drain) ###.......#####.....*o..Throw: 6 darts (poison)#......!i܃ 9[44m...........###+#.................##.................#o   orc warrior (asleep) ###.................#o   orc wizard (asleep) ....................# .................. _There is an open door here.  Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (asleep, 98% to hit)!i.............bronnyjavo the Spear-Bearer .......########+#####Merfolk .......#............#Health: 80/80 ======================== .......#............#Magic: 10/10 ======================== ...|...#............#AC: 7Str: 18 .......#............+EV: 18Int: 8 .......#............#SH: 0Dex: 22 .......####.........#XL: 10 Next: 87% Place: Dungeon:9 ..........'...##@####!iNoise: ---------  Time: 8145.3 (0.0) ..........#...#..(((...ok) +4 trident (drain) ###.......#####.....(o..Throw: 6 darts (poison)#.................###+#.................##.................#o   orc warrior (poisoned) ###.................#o   orc wizard (asleep) ....................# .................. _There is an open door here.  Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (asleep, 98% to hit)!iDg o(  Throw: 6 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (asleep, 98% to hit)  !ihUYou throw a dart. The dart hits the orc warrior. The orc warrior is poisoned.!is)...!i%ug6.2 (0.95 _!i}!ik!ia ........ ..########+#####.......#.#......#.#.|...#.#....#.+...#............#..####....@....#...'...##'#### .....#...#........o ####.......#####.....o(.. #........###+ #.........#  #..........# ####...........#...#o.!i)p Y7.2 (1.0!iv !i##########.. #. '....... #.########+##### #.#.# #........#.# #....|...#.#.#.+.#...#####.........#.'...##'#### ............#...#........o #####.......#####....o.(.. #..........###+ #.....#  #.....# +####.#!im4o.!i!i&8!i,!i!i##.............. .'. .#########+##### .#.#............# .#!i.#.##....|...#.# ..........#.+.#.#.####.#....'...##'####.#...#........o ######.#####...o..(.. #!i #.................###+ # #........# # #!i)N...# #+####...# ......#!ii!i&9!i!i!i..'. ..#########+##### ..#.#............# ..#.#.# +##....|...#.# ...........#.+.#..#..####.#.....'.@.##'####.#...#........o .!i######.......#####...o..(.. .# #.................###+ .# #....# .# #.# .#+####.# .......#!i!i'50!i!i!i&.'..#.#+#####.#.#.#.#.#.# #+##....|...#.#.#..+.#...#.####.#.'@..##'####.#...#.o ..######.......#####...o..(.. #.# #......###+ #.# #.....# #.# #....# #.#+####...# #.#.!iz2o!io   orc warrior!i&1!i!i!i #...'. #...#.########+##### #...#.#....# #...#.#....# ##+##....|...#....#!it ..#....+....#....#.####....o....#.@...##'####.#...#.o.######.......#####...o..(.. ##.# #........###+  #.# #........#  #.# #........#  #.#+####........# ##........#.!ii 3o.!i !iv &2!i !i Q _There is an open door here.!!iB#...'.............. bronnyjavo the Spear-Bearer #...#........########+#####  Merfolk #...#........#............#  Health: 80/80 ======================== #...#........#............#  Magic: 10/10 ======================== ##+##....|...#............#  AC: 7Str: 18 .............#............+  EV: 18Int: 8 .............#............#  SH: 0!!i hDex: 22 .............####...o.....#  XL: 10 Next: 87% Place: Dungeon:9 ................@...##'####  Noise: ---------  Time: 8152.2 (0.0) ................#...#........o  k) +4 trident (drain) ...######.......#####...o..(..  Throw: 5 darts (poison) ##.# #.................###+  #.# #.................#  #.# #.................#  o   orc warrior  #.#+####.................# ##........................# ........................ !!icAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (asleep, 98% to hit) _You throw a dart. The dart hits the orc warrior. The orc warrior is poisoned. _There is an open door here.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target!!i @@**!!i~7#...'..............bronnyjavo the Spear-Bearer #...#........########+#####Merfolk #...#........#............#Health: 80/80 ======================== #...#........#............#Magic: 10/10 ======================== ##+##....|...#............#AC: 7Str: 18 .............#............+EV: 18Int: 8 .............#............#SH: 0Dex: 22 .............####...o.....#!!iXL: 10 Next: 87% Place: Dungeon:9 ................@...##'####Noise: ---------  Time: 8152.2 (0.0) ................#...#........ok) +4 trident (drain) ...######.......#####...o..(..Throw: 5 darts (poison) ##.# #.................###+#.# #.................##.# #.................#o   orc warrior#.#+####.................# ##........................# ........................(asleep, 98% to hit) _You throw a dart. The dart hits the orc warrior. The orc warrior is poisoned. _There is an open door here.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetOkay, then.!!i!!iD _#!i #...'.............. bronnyjavo the Spear-Bearer #...#........########+#####  Merfolk #...#........#............#  Health: 80/80 ======================== #...#........#............#  Magic: 10/10 ======================== ##+##....|...#............#  AC: 7Str: 18 .............#............+  EV: 18Int: 8 .............#............#  SH: 0Dex: 22 .............####...o.....#  XL: 10 Next: 87% Place: Dungeon:9 #!iE 6................@...##'####  Noise: ---------  Time: 8152.2 (0.0) ................#...#........o  k) +4 trident (drain) ...######.......#####...o..(..  Throw: 5 darts (poison) ##.# #.................###+  #.# #.................#  #.# #.................#  o   orc warrior  #.#+####.................# ##........................# ........................ _There is an open door here.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _Okay, then.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target#!i_H*@$!i]n#...'.............. bronnyjavo the Spear-Bearer #...#........########+#####  Merfolk #...#........#............#  Health: 80/80 ======================== #...#........#............#  Magic: 10/10 ======================== ##+##....|...#............#  AC: 7Str: 18 .............#............+  EV: 18Int: 8 .............#............#  SH: 0Dex: 22 $!iPV.............####..o......#  XL: 10 Next: 87% Place: Dungeon:9 ................@...##'####  Noise: ---------  Time: 8152.2 (0.0) ................#...#........o  k) +4 trident (drain) ...######.......#####...o..(..  Throw: 5 darts (poison) ##.# #.................###+  #.# #.................#  #.# #.................#  o   orc warrior  #.#+####.................# ##........................# ........................ _There is an open door here.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _Okay, then.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target$!ird####+##### .........# .........# |.........# .........+ ........# ....#.....# .......@...# .......#...# .......#####(..  #.......  #.# #.......  #.# #.......  $!i>..............$!i+8 (0.6$!i$!i;  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _Okay, then.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _You reach to attack! You attack empty space.%!i: #...'.............. bronnyjavo the Spear-Bearer #...#........########+#####  Merfolk #...#........#............#  Health: 80/80 ======================== #...#........#............#  Magic: 10/10 ======================== ##+##....|...#............#  AC: 7Str: 18 .............#............+  EV: 18Int: 8 .............#............#  SH: 0Dex: 22 .............####..o......#  XL: 10 Next: 87% Place: Dungeon:9 ................@...##'####  Noise: ---------  Time: 8152.8 (0.0) %!i` :................#...#........o  k) +4 trident (drain) ...######.......#####...o..(..  Throw: 5 darts (poison) ##.# #.................###+  #.# #.................#  #.# #.................#  o   orc warrior  #.#+####.................# ##........................# ........................ _Okay, then.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target%!icH*@%!i{/.o _You reach to attack! You attack empty space.  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (lightly wounded, 71% to hit)  Your weapon can't reach that far!%!i ^ *o&!iM #...'..............bronnyjavo the Spear-Bearer #...#........########+#####Merfolk #...#........#............#Health: 80/80 ======================== #...#........#............#Magic: 10/10 ======================== ##+##....|...#............#AC: 7Str: 18 .............#............+EV: 18Int: 8 .............#............#SH: 0Dex: 22 .............####..o......#XL: 10 Next: 87% Place: Dungeon:9 ................@...##'####Noise: ---------  Time: 8152.8 (0.0) ................#...#........ok) +4 trident (drain) ...######.......#####...o..(..[&!iJ 33mThrow: 5 darts (poison) ##.# #.................###+#.# #.................##.# #.................#o   orc warrior#.#+####.................# ##........................# ........................ _You reach to attack! You attack empty space.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetOkay, then.&!i &!iY . _(!i6 #...'..............bronnyjavo the Spear-Bearer #...#........########+#####Merfolk #...#........#............#Health: 80/80 ======================== #...#........#............#Magic: 10/10 ======================== ##+##....|...#............#AC: 7Str: 18 .............#............+EV: 18Int: 8 .............#............#SH: 0Dex: 22 .............####.*o......#XL: 10 Next: 87% Place: Dungeon:9 ................@*..##'####Noise: ---------  Time: 8152.8 (0.0) ................#...#........ok) +4 trident (drain) ...######.......#####...o..([40(!ip Pm..Throw: 5 darts (poison) ##.# #.................###+#.# #.................##.# #.................#o   orc warrior#.#+####.................# ##........................# ........................ _Okay, then.Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (lightly wounded, 63% to hit))!i#...'..............bronnyjavo the Spear-Bearer #...#........########+#####Merfolk #...#........#............#Health: 80/80 ======================== #...#........#............#Magic: 10/10 ======================== ##+##....|...#............#AC: 7Str: 18 .............#............+EV: 18Int: 8 .............#............#SH: 0Dex: 22 .............####.(o......#XL: 10 Next: 87% Place: Dungeon:9 ................@(..##'####Noise: ---------  Time: 8152.8 (0.0) ................#...#........ok) +4 trident (drain) ...######.......#####...o..)!i(..Throw: 5 darts (poison) ##.# #.................###+#.# #.................##.# #.................#o   orc warrior (very poisoned)#.#+####.................# ##........................# ........................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (lightly wounded, 63% to hit)  You throw a dart. The dart hits the orc warrior! The orc warrior is poisoned.  The orc warrior is lightly wounded.)!iBQ(o)!iR'..)!iyg3.6 (0.84 _)!iv)!i)!i #...'.............. bronnyjavo the Spear-Bearer #...#........########+#####  Merfolk #...#........#............#  Health: 80/80 ======================== #...#........#............#  Magic: 10/10 ======================== ##+##....|...#............#  AC: 7Str: 18 .............#............+  EV: 18Int: 8 .............#............#  SH: 0Dex: 22 .............####..(......#  XL: 10 Next: 87% Place: Dungeon:9 ................@*o.##'####  Noise: ---------  Time: 8153.6 (0.0) ................#...#........o  k) +4 trident (drain) ...######.......#####...o..(..  Throw: 4 darts (poison) ##.# )!i{  #.................###+  #.# #.................#  #.# #.................#  o   orc warrior (very poisoned)  #.#+####.................# ##........................# ........................ You throw a dart. The dart hits the orc warrior! The orc warrior is poisoned. _The orc warrior is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (lightly wounded, very poisoned, 71% to hit)*!i"#...'..............bronnyjavo the Spear-Bearer #...#........########+#####Merfolk #...#........#............#Health: 80/80 ======================== #...#........#............#Magic: 10/10 ======================== ##+##....|...#............#AC: 7Str: 18 .............#............+EV: 18Int: 8 .............#............#SH: 0Dex: 22 .............####..(......#XL: 10 Next: 87% Place: Dungeon:9 ................@.o.##'####Noise: ---------  Time: 8153.6 (0.0) ................#...#........ok) +4 trident (drain) ...######.......#####...o..[0;10*!iܯw;1m(..Throw: 4 darts (poison) ##.# #.................###+#.# #.................##.# #.................#o   orc warrior (very poisoned, drained)#.#+####.................# ##........................# ........................ _The orc warrior is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (lightly wounded, very poisoned, 71% to hit)  You reach to attack! You puncture the orc warrior! You drain the orc warrior.=4.3 (0.7  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (lightly wounded, very poisoned, 71% to hit)  You reach to attack! You puncture the orc warrior! You drain the orc warrior. _The orc warrior is severely wounded.*!iJ >#...'.............. bronnyjavo the Spear-Bearer #...#........########+#####  Merfolk #...#........#............#  Health: 80/80 ======================== #...#........#............#  Magic: 10/10 ======================== ##+##....|...#............#  AC: 7Str: 18 .............#............+  EV: 18Int: 8 .............#............#  SH: 0Dex: 22 .............####..(......#  XL: 10 Next: 87% Place: Dungeon:9 ................@*o.##'####  Noise: =--------  Time: 8154.3 (0.0) ................#...#........o  k) +4 trident (drain) *!iL M...######.......#####...o..(..  Throw: 4 darts (poison) ##.# #.................###+  #.# #.................#  #.# #.................#  o   orc warrior (very poisoned, drained)  #.#+####.................# ##........................# ........................ You reach to attack! You puncture the orc warrior! You drain the orc warrior. _The orc warrior is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (severely wounded, very poisoned, lightly drained, 71% to hit)*!iL #...'.............. bronnyjavo the Spear-Bearer #...#........########+#####  Merfolk #...#........#............#  Health: 80/80 ======================== #...#........#............#  Magic: 10/10 ======================== ##+##....|...#............#  AC: 7Str: 18 .............#............+  EV: 18Int: 8 .............#............#  SH: 0Dex: 22 .............####..(......#  XL: 10 Next: 87% Place: Dungeon:9 ................@.).##'####  Noise: =--------  Time: 8154.3 (0.0) ................#...#........o  k) +4 trident (drain) ...######.......#####...o..(..  Throw: 4 darts (poison)*!i | ##.# #.................###+  #.# #.................#  #.# #.................#  o   orc warrior (very poisoned, drained)  #.#+####.................# ##........................# ........................ _The orc warrior is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (severely wounded, very poisoned, lightly drained, 71% to hit)  You reach to attack! You puncture the orc warrior!*!i ####+##### .........# .........# |.........# .........+ ........# *!i +....####..(......# .......@.).# .......#...# .......#####(..  #.......  #.# #.......  #.# #.......  ..............*!i 909 (0.6  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (severely wounded, very poisoned, lightly drained, 71% to hit)  You reach to attack! You puncture the orc warrior! _You kill the orc warrior!*!iU *!i i _Your Fighting skill increases to level 8!+!iX+!i4+!i+!i+!i+!iѺ: _+!i1+!i,+!i+!i$  Things that are here:+!iZ..'.. ..#..########+##### ..#..#.....# ..#..#.....# +##....|...#.....# +!i#.....+ ..#.....# ####..(......# '.@.##'#### -6.9 (2.0#...#..+!i*o ######.......#####...o..(.. .# #....... .# #....... .# #....... +!i]p.#+####....... .......+!i +!i8-+!i+!iT _a +0 scimitar; a +0 chain mail,!i^2,!iR6 What do you want to examine? Items  a - ([) a +0 chain mailb - ()) a +0 scimitar-!i:-!iA-!i"I..'..............bronnyjavo the Spear-Bearer ..#........########+#####Merfolk ..#........#............#Health: 80/80 ======================== ..#........#............#Magic: 10/10 ======================== +##....|...#............#AC: 7Str: 18 ...........#............+EV: 18Int: 8 ...........#............#SH: 0Dex: 22 ...........####..(......#XL: 10 Next: 90% Place: Dungeon:9 ..............'.@.##'####Noise: ---------  Time: 8156.9 (2.0) ..............#...#........ok) +4 trident (drain) .######.......#####...o..(..[-!iI333mThrow: 4 darts (poison) .# #.................###+ .# #.................# .# #.................# .#+####.................# ........................# ......................(severely wounded, very poisoned, lightly drained, 71% to hit)  You reach to attack! You puncture the orc warrior! _You kill the orc warrior! _Your Fighting skill increases to level 8!Things that are here: _a +0 scimitar; a +0 chain mail-!iN-!iqO-!iT-!i$V-!i ##. '...... #.########+##### #.#.-!i # .#........#.# ##....|...#.# #..+ .#............# .####..@......# '.).##'#### ............#...#........o ######.......#####...o..(.. # #....###+ #  #+####.#-!i -!i 27.9 (1 _-!i -!i -!i [8.9 (25-!i^ -!iR _ _s - 5 poisoned darts (gained 1).!i.!iٴ.!i.!ij.!i,.!iF,.!iB.!ip(.. . .##+##### .#..# .!iV.#..# ....|...#..# #..+ #..# ####....@....# 60'.).##'#### #...#........o .......#####......(..  #..........###+  #......# .!i #......####......##.!i.!ij.!i/!ic ########+######............# #.# |...#.# ...#.+ #.# ##### ..'.).##@#### /!i.#...#........o ###.#####......(..  #..........###+#........##.........# o   orc wizard (asleep) ###..........# ..............#/!i/!i+1.9 (1/!i1/!iQ _There is an open door here./!iw ########+######............# #....# |...#....# ...#....+ #............# ####.........# #..'.).##'####...##...#..@.....o. ##/!iUy -#####......(...  #..........###+##...........#  #.... ##....# .... ###############../!i /!i' -2 _/!i /!i׎ 0!ib#+##### #............# #............# |...#............# #............+ #............# ####.........# .# '.).##'####...##...#.o..#####......(. #...###+#. #. #..# ## 0!in0!io&30!iv0!i;x0!iW#+##### #.# #.....# 0!iN -|...#......# #............+ ##............# .#####.........# o.# '.).##'####...##...#.o. .#####......(. .###+#. . . .# # o   orc (asleep)# 4 _You encounter an orc. It is wielding a +2 heavy mace.1!i< 1!i> An orc. A subterranean tribe whose forebearers were once scattered across every corner of the surface world. Eons of persecution have taught them the necessity of violence and the importance of having your brethren at your side. Max HP: ~7Will: noneAC: ++EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 33% to hit you. AttackMax Damage Hit: +2 mace (heavy) 17 It has a 5% chance to notice you each turn. It can open doors. [!]: Description|Statuses5!i3 5!i;; ....########+#####bronnyjavo the Spear-Bearer ....#............#Merfolk ....#............#Health: 80/80 ======================== |...#............#Magic: 10/10 ======================== ....#............+ #AC: 7Str: 18 ....#............# .#EV: 18Int: 8 ....####.........# o.#SH: 05!i< pDex: 22 .......'.).##'####...###XL: 10 Next: 90% Place: Dungeon:9 .......#...#....@...o...Noise: ---------  Time: 8164.9 (1.0) .......#####......(.....k) +4 trident (drain) .................###+#..Throw: 5 darts (poison) .................# .................# .................#o   orc wizard (asleep) .................#o   orc (asleep) .................# #############.. _Your Fighting skill increases to level 8!Things that are here: 5!i2= _a +0 scimitar; a +0 chain mail _s - 5 poisoned darts (gained 1) _There is an open door here. _You encounter an orc. It is wielding a +2 heavy mace.5!iF 5!iF 5!irO 5!i6P 8!i` ....########+#####bronnyjavo the Spear-Bearer ....#............#Merfolk ....#............#Health: 80/80 ======================== |...#............#Magic: 10/10 ======================== ....#............+ #AC: 7Str: 18 ....#............# .#EV: 18Int: 8 ....####.........# o.#SH: 0Dex: 22 .......'.).##'####*..###XL: 10 Next: 90% Place: Dungeon:9 .......#...#....@*..o...Noise: ---------  Time: 8164.9 (0.0) .......#####......(.....k) +4 trident (drain) .................###+#..Throw: 5 darts (poison) .................# .................8!ii # .................#o   orc wizard (asleep) .................#o   orc (asleep) .................# #############.. _You encounter an orc. It is wielding a +2 heavy mace.Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 heavy mace and wearing a +0 chain mail (asleep, 98%  to hit)9!io.**o wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit)9!i ....########+#####bronnyjavo the Spear-Bearer ....#............#Merfolk ....#............#Health: 80/80 ======================== |...#............#Magic: 10/10 ======================== ....#............+ #AC: 7Str: 18 ....#............# .#EV: 18Int: 8 ....####.........# o.#SH: 0Dex: 22 .......'.).##'####...###XL: 10 Next: 90% Place: Dungeon:9 .......#...#....@(((o...Noise: ---------  Time: 8164.9 (0.0) .......#####......(.....k) +4 trident (drain) .................###+#..Throw: 5 darts (poison) .................# .................9!iz [40m# .................#o   orc wizard (poisoned) .................#o   orc (asleep) .................# #############..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 98% to  hit)  You throw a dart. The dart hits the orc wizard. The orc wizard is poisoned.  The orc wizard shouts!9!iVd Mo(9!i:e T.o9!i5r s..o9!is R===5.8 (0.94 9!is _9!i.{ 9!iL} :!iDD.#+#####.#.#.#.....# .|...#......#.#............+ #.#............# .#.####.........# ..#.'.).##'####o..###.#...#.o(... #.#####......(..... #.###+#.. #.# #:!icF.# #.#.#.# #..:!i_HU.o:!iI/o.:!iTM---6.8 (1.0:!iT]:!i(_;!i*.#+#####.#............#.#............# ..|...#............#.#............+ #.#............# .#.####.........# ..#.'.).##'####...###.#...#..@..oo.(... ##.#####......(.....  #...###+#..  #.#  #.##.#.#.# #..o.;!i['8 ;!i,**;!i invisible, poisoned)  The orc wizard mumbles some strange words.;!iՏ8o;!iP==-7;!is;!iH _The orc wizard flickers and vanishes for a moment.;!i ....... .########+#####.#....#.....#....#|...#....# .#............+ #;!i0 W.#............# .#####.........# ..# .'.).##@####...### ...#...#....o.o.(... ########......(..... #...........###+#.. #.....#  #....# ###...# ..# ....................#;!iO 4o.;!i *o.;!i' ;!i( /--8;!i1 ;!i4 Q _There is an open door here.iI!inI!iq_ _s - 5 poisoned darts (gained 1)I!i^Y########+#####  .#.#....  .#.#...#  .#.#...# I!i^E .#.+...#  .#....#...#  .####.........#...#  I!i$_|'.).##)####...###### I!iI_u#...#.......@( #####I!io_..... ###+#.... I!i_]# .... # ...I!i_0 # I!i_7.. # I!i `m. ..............#  ##########....#I!i5` I!iiI!iMj+5.6 (1I!inI!ipJ!i#+#####  #.#....  #.#...#  #.#...#  #.+...#  #.#...#  ####.#...#  '.).##)####...# #...#.. #####. ###+#. .# .. ...# ....#J!ih0 ....# ....# ....# ...# # #### ....#  J!iJ!iO&6J!iJ!iVJ!iE7.6 (26J!i%J!i?J!i_ _s - 6 poisoned darts (gained 1)J!in  ............#....#+#### ...'.).##)####...########...#................###..........###+#...# ..... ..###..  J!ix J!iz +8.6 (1J!iґ J!i~ K!i-'..#...##...##...+#...##...#K!i1<9K!iqK!i ( _You open the door.K!iZ #+#### ...'.).##)####...########...#................###..........###@#..........#...#..........#...# ....#..#.# ######  K!i/iS90K!inQ _There is an open door here.K!i! L +#### ...'.).##)####...########...#................####................K!iW" ..........###'#......#.. ....#  K!i. K!i/ $1 K!i/ _K!iN5 K!i7 L!iUB +##### ...'.).##)####...########...#................###...............###'#... ....#+   L!iMcL!ic&2L!iulL!izL!iL!iL!i%L!iL!i 3L!i$ L!io L!i ,L!i@ ,L!i/# L!i}# L!i$ L!i' @  There is an open door here.L!i- 5 _L!i[/ L!i0 L!i4 ,L!i5 L!i7 L!ig= L!i= L!ix> L!iSE ,L!iE L!iF L!iG L!iL ,L!iL L!iR .#...#  .+...#  ........#...#  L!iJS U.....#...#  ).##)####...########  #................#  ###L!itS ..........#  ###'#......#  L!i X Z#...#...@..#  9.6 (7#...#.....##  #...#.....#  #...+.....#  ........#...#.##### ####....#...#.#  .. #####.# ..  L!iZ L!i] M!iM!itM!iRM!iPM!izM!iBM!i,M!i5M!iBM!i,M!iϠM!i######+#####  ...#.... ...#...#M!i* ...#...# ...........+...# .M!iNi..#...# .M!iun..#...# '.).##)####...######## #...#..........@.....# M!iç202.6 (3#####................# ...###'#......# ...#...#......# M!ir...#...#.....## ...........#...#.....# ...........#...+.....# ...........#...#.##### #######....#...#.# M!iدM!iM!i! M!i M!i[ M!i١ M!i M!iq BM!i. M!i M!i M!i M!i M!i M!iܷ M!i ......   ..... ########+#####.... #..#.... #M!i ..#...# #..#...# ...+...# #............#...# ####.........#..@# 5..'.).##)####...######## #...#................# #####................# ....###'#......# ....#...#......# ....#...#.....## ....#...#.....# .............#...+.....# M!i M!iZ M!i N!i0N!iN!iN!iQN!iwN!iN!iN!iN!i,N!iN!iN!i1%N!i%N!i&N!i .#  #  ....# .. #####....##N!ic. . #.........# . .........# N!i.`.########+#####....... .#N!i.~.#..... .#.#...#N!i. .#...#.@.# N!i.8N!i /#............+...# #............#...# N!iE/####.........#...# '.).##)####...######## N!ij/#...#................# #####................# N!i/.....###'#......# .#...#......# N!i0N!i7N!i(;N!iIN!i:N!iN!iDBN!i,N!iN!ieN!i,N!iȥN!iȭh..###..# ....# .# ....# #  ....# #  ....# #####.. #####....##...... #####.........#...... ..............########+#####.@......#11#........###### .#............#...# .#............+...# .#............#...#  . .....N!iBN!iN!iMN!i ######..... .#..###  .#..# ...# .# .# ....# .# ....# .....#  .... ######.. #####....## . ######.# ....... .......# .########+#####..# .#.#........# .#.#...###### .#.#...# .#.+...# .#...#...# ####.........#...# .'.).##)####...######## 2.6 (1N!i̿ O!i O!iO!i,O!iO!i O!if%BO!iR(O!i(O!iB)O!i+O!i0O!i0O!i1O!i>  You encounter a wolf.....##  .. ..h..# ##..... .....#  .#..### #....#  .#..# #....#  .# .# #....#  .# ....#  .# #....#  ##.. #####.@..##  .. ######.........#  .. ...............#  ######+#####........#  .#........# .#...######  h   wolf (asleep).!i?i40m#...#  .........+...#  ......#...#  O!iI+5.6 (3O!iJ26.6 (4 _O!iNO!iRP!iS P!izU .The floor.Q!i>Q!iڍ7....##  bronnyjavo the Spear-Bearer .........h..#  Merfolk ##..........#  Health: 80/80 ======================== .#..####....#  Magic: 10/10 ======================== .#..##....#  AC: 7Str: 18 .# .##....#Q!iM  EV: 18Int: 8 .##....#  SH: 0Dex: 22 .##....#  XL: 10 Next: 90% Place: Dungeon:9 ##..#####.@..##  Noise: ---------  Time: 8216.6 (4.0) .... ######.........#  k) +4 trident (drain) .... ...............#  Throw: 6 darts (poison) ######+#####........# ...........#........# ...........#...######Q!i  h   wolf (asleep) ...........#...# ...........+...# ...........#...# _s - 5 poisoned darts (gained 1) _s - 6 poisoned darts (gained 1) _You open the door. _There is an open door here. _There is an open door here. _You encounter a wolf.Q!iQ!iaQ!iaQ!iQ!iA wolf. A strong wild canine, with sharp teeth and a healthy appetite. Max HP: ~22Will: +AC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Animal Speed: 170% (normally travels faster than you) You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 33% to hit you. Attack Max Damage Bite 12 It has a 5% chance to notice you each turn. It is immune to blinding. It can see invisible. [!]: Description|Statuses|QuoteW!iW!i....##  bronnyjavo the Spear-Bearer W!i .........h..#  Merfolk ##..........#  Health: 80/80 ======================== W!i3.#..####....#  Magic: 10/10 ======================== W!iY.#..##....#  AC: 7W!idWStr: 18 .# .##....#  EV: 18Int: 8 .##....#  SH: 0Dex: 22 .##....#  XL: 10 Next: 90% Place: Dungeon:9 ##..#####.@..##W!i  Noise: ---------  Time: 8216.6 (0.0) .... ######.........#  k) +4 trident (drain) W!iK.... ...............#  Throw: 6 darts (poison) ######+#####........#W!i ...........#........# ...........#...######W!i  h   wolf (asleep) ...........#...#W!iDC ...........+...#W!io. ...........#...# W!if_s - 5 poisoned darts (gained 1) W!i_s - 6 poisoned darts (gained 1) _You open the door. _There is an open door here. W!ib_There is an open door here. _You encounter a wolf.W!iPW!iW!ikY!iv. ## ..h..# ........ ..h..# ###..... .....# .#..### #....# .#..# #....#Y!i .# .# #....# .# #....# ..#  #@...# Y!i###.. #####....## . ######.........# ..... .........# #######+#####.# .#........# h 2 wolves (asleep).#...###### Y!i\.#...# .+...# Y!iiA7.6 (1Y!i?Y!iU _You encounter a wolf.^!iY.....#  bronnyjavo the Spear-Bearer .....##..h..#  Merfolk ..........h..#^!iYQ  Health: 80/80 ======================== ###.......*..#  Magic: 10/10 ======================== ..#..####.*..#  AC: 7Str: 18 ..#..##*...#  EV: 18Int: 8 ^!i(ZR..# .##*...#  SH: 0Dex: 22 ..##*...#  XL: 10 Next: 90% Place: Dungeon:9 ..##@...#^!iIZ  Noise: ---------  Time: 8217.6 (0.0) ###..^!iZ#####....##  k) +4 trident (drain) ..... ######.........#  Throw: 6 darts (poison) ..... ...............#^!iZ ^!iZO#######+#####........# ^!i[E............#........#^!i'[z  hh 2 wolves (asleep) ^!i[!............#...###### ............#...# ............+...# _You encounter a wolf. ^!i[w_You encounter a wolf.Throw: 6 darts (poison)^!i[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^!i[=Aim: a wolf (asleep, 98% to hit)^!i0b.....#  bronnyjavo the Spear-Bearer .....##..h..#  Merfolk ..........h..#  Health: 80/80 ======================== ###.......(..#^!itb  Magic: 10/10 ======================== ..#..####.(..#  AC: 7Str: 18 ..#..##(...#  EV: 18Int: 8 ..# .#^!ib#(...#  SH: 0Dex: 22 ..##(...#  XL: 10 Next: 90% Place: Dungeon:9 ..#^!ib?#@...#  Noise: ---------  Time: 8217.6 (0.0) ###..#####....##^!ib  k) +4 trident (drain) ..... ######.........#  Throw: 6 darts (poison) ..... ...............# ^!ic#######+#####........# ............#........#  hh 2 wolves (1 asleep, 1 poisoned) ^!iIc............#...###### ............#...# ............+...#^!ic Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (asleep, 98% to hit)  You throw a dart. The dart hits the wolf. The wolf is poisoned.  The wolf howls!^!iC(h^!iDD.h^!iW'.h.^!id....hwander^!i;-ing, 1 poisoned)^!ip==8.4 (0.85 _^!i^!iD`!i¬#.....#...h ###. ..#..####h .  ###..`!i##### ..... ######.........#......... #######+#####. ............####### +#h(h`!i&.h`!i?.h`!iJ1.h`!i`!i0h`!iVhh 4 wolves (3 wandering, 1 poisoned)`!i6--9.4 (1.0`!i`!iX _You encounter a wolf. x2b!i .... hh(..# ####..... .....# ...#..### #...h# .#..#  #h...# .# .# #....# .#  #....#b!io  .# #....# ####..#####....## ...... ######...@.....# b!i }. ......# b!i N########+#####.#b!i k ............#.#b!i*  #.#...###### #.#...#   2 wolves (1 b!iJ y#.+...# #b!in y.#...# ####.#...#b!i  b!i '.hb!i 5h.b!i> '.hb!i .hb!i h 3 wolves (2 wandering, 1 poisoned)b!i B--20b!i b!i d!in#####..... .h.h.# ....#..### #....# .#..#  #....# .# .#d!inx #....# .#  #h...# .# #....# #####..d!i(o#####....## ....... ######.........#d!iPo| . ......#d!ipo[ ########+#####d!ioD.# d!iol.#............#.# d!ioN.#.#...######d!ip d!i.pc.#.#...# d!iTpI .#.+...#d!itp9  .#d!ipT.#...# d!ip\  .####.#...#d!ip3   d!ip....'.).##)####...########  d!ithd!iz!.hd!i.h   wolf (poisoned)d!iȃ&1d!i d!ipd!i 4#..... .h.h.# .#..### #....# .#..# #....# d!i\ Z.# .# #....# .# #....# .# #....# #.. #####h...## . ######d!i D.# d!i h. .# .d!iV #+#####.# .#.#.# .#.#...###### .#.#...# d!i .#.+...# .#.#...# .####d!ib .#...# .'.).##)####...# d!i ).h.d!iӝ <2d!i d!i\#..... .h.h.# .#..### #....#d!iW .#..# #....# .# .# #....# .# #....# .# #....# #.. #####....## .#...h.....# ..# .#+#####d!iǺ.# .#.#.# .#d!i.#...######.#.#...#.#d!i .+...# .#.#...#.####d!i'.#...#.'.).##)####...#d!i;).h.d!ih.d!it8 d!is&3d!ie!i #..... .h.h.#.#..### #....#.#..# #....#.# .# #....#.# #....#.# #....##.. #####....##e!i=.#.#.h.#.#+#####.#.#.#..#.#.#...### |...#.#..e!iK.#.#.+...#.#.#...#e!iY.####.#...# .'.).##)####...e!i/#e!i h.e!i  The wolf attacks as it pursues you! The wolf barely misses you.e!iQ.=4e!ive!i!< _The wolf bites you but does no damage.f!i{I  You closely miss the wolf.f!iz The wolf is moderately wounded.f!id]75--5.0 (0.6f!if!iF _The wolf looks more healthy. The wolf bites you.f!ilI  You closely miss the wolf.f!in  The wolf is moderately wounded.f!ib68----6f!if!iY) _The wolf bites you!g!iI  You closely miss the wolf.g!iX  The wolf is moderately wounded.g!ig!i+W9--6.2g!ig!i< _The wolf bites you but does no damage.g!iG A  You miss the wolf.g!iS n  The wolf is moderately wounded.g!iT U70=8g!i[ g!i\ R _The wolf closely misses you.h!i  You hit the wolf.h!ipk  The wolf is heavily wounded.h!i'h!iU!7.4h!iqh!iQ _The wolf barely misses you.h!i%  You puncture the wolf!h!i{  The wolf is almost dead.h!ih1==8.0h!ih!iU _The wolf completely misses you.h!iV  You miss the wolf. OThe wolf is almost dead.The wolf barely misses you.h!i\Y O   two-headed ogre (wandering)h   wolfh!iZ 62-6h!i` h!ilq  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 dire _flail.i!i$F .  You hit the wolf.i!i(i!iX3-9.2i!i:i!iH _You kill the wolf!j!iy A two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 84% to hit with your +4 trident of draining. It has about 39% to hit you. AttacksMax Damage Hit: +0 giant club 39 Hit: +0 dire flail 27 It has a 20% chance to notice you each turn. It can open doors. [!]: Description|Quoter!iar!ih########......h.h.#bronnyjavo the Spear-Bearer .......#..####....#Merfolk .......#..##....#Health: 72/80 =====================--- .......# .##....#Magic: 10/10 ======================== .......##....#AC: 7Str: 18 .......#r!ij#....#EV: 18Int: 8 ########..#####O...##SH: 0Dex: 22 ..........#######.........#XL: 10 Next: 93% Place: Dungeon:9 ................@.........#Noise: =--------  Time: 8229.2 (0.6) ....########+#####........#k) +4 trident (drain) ....#............#........#Throw: 5 darts (poison) ....#............#...###### |...#............#...# ....#............+...#O   two-headed ogre (wandering) ....#............#...# ....####.........#...# r!ij.......'.).##)####...########The wolf is almost dead.The wolf barely misses you.You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 dire _flail.You hit the wolf. _You kill the wolf!r!iqr!iqr!iIvr!i*xw!i       .#     #....#  #####O...## .#######.........# .......@.........# ###+#####........# .......# .###### |# w!ig   ).##) x!i ,       .#     #....#  #####O...## .#######.........# .......@.........# ###+#####........# .......# .###x!i  |# ).##)x!i!4x!ix!if _A two-headed ogre is nearby!!i !iJ Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} !iv Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin  s - 5 poisoned darts (quivered)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyB - a +0 troll leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!i>!i!iO########......h.h.#bronnyjavo the Spear-Bearer .......#..####....#Merfolk .......#..##....#!i]Health: 72/80 =====================--- .......# .##....#Magic: 10/10 ======================== .......##....#AC: 7Str: 18 .......##....#EV: 18Int: 8 ########..#####O...##SH: 0Dex: 22 ..........#######.........#XL: 10 Next: 93% Place: Dungeon:9 ................@.........#!i]Noise: =--------  Time: 8229.2 (0.0) ....########+#####........#k) +4 trident (drain) ....#............#........#Throw: 5 darts (poison) !i....#............#...###### |...#............#...# ....#............+...#O   two-headed ogre (wandering) ....#............#...# ....####.........#...# !i9.......'.).##)####...########The wolf barely misses you.You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 dire _flail.You hit the wolf. _You kill the wolf! _A two-headed ogre is nearby!!iE!i!i!iL!i5Read which item? Scrolls  f - a scroll of fear  g - a scroll of foga - 4 scrolls of enchant armour  i - 2 scrolls of identify  p - 2 scrolls of poison  I - 2 scrolls of immolation  c - 2 scrolls labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  h - a scroll labelled UTEPUU YNECHIUVIU  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selected!i !i########......h.h.#bronnyjavo the Spear-Bearer .......#..####....#Merfolk .......#..##....#Health: 72/80 =====================--- .......# .##....#Magic: 10/10 ======================== .......##....#AC: 7Str: 18 .......##....#EV: 18Int: 8 ########..#####O...##SH: 0Dex: 22 ..........#######.........#XL: 10 Next: 93% Place: Dungeon:9 ................@.........#Noise: =--------  Time: 8229.2 (0.0) ....########+#####........#k) +4 trident (drain) ....#............#........#Throw: 5 darts (poison) ....#............#...###### |...#............#...# ....#............+...#[14;3!i8HO   two-headed ogre (wandering) ....#............#...# ....####.........#...# .......'.).##)####...########The wolf barely misses you.You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 dire _flail.You hit the wolf. _You kill the wolf! _A two-headed ogre is nearby!!i!ixIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  h - a scroll labelled UTEPUU YNECHIUVIU !i k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED Potions (select first with !)  d - a fizzy green potion  f - a green potion  j - a fizzy dark potion  l - a blue potion  n - a fizzy yellow potion  o - 2 inky potions[?] describe selected!iiK########......h.h.#bronnyjavo the Spear-Bearer .......#..####....#Merfolk .......#..##....#Health: 72/80 =====================--- .......# .##....#Magic: 10/10 ======================== .......##....#AC: 7Str: 18 .......##....#EV: 18Int: 8 ########..#####O...##SH: 0Dex: 22 ..........#######.........#XL: 10 Next: 93% Place: Dungeon:9 ................@.........#Noise: =--------  Time: 8229.2 (0.0) ....########+#####........#k) +4 trident (drain) ....#............#........#Throw: 5 darts (poison) ....#............#...###### |...#............#...# ....#...........!i\k.+...#O   two-headed ogre (wandering) ....#............#...# ....####.........#...# .......'.).##)####...########The wolf barely misses you.You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 dire _flail.You hit the wolf. _You kill the wolf! _A two-headed ogre is nearby! .  As you read the scroll of identify, it crumbles to dust.  h -> s - a scroll of butterflies 3Ojj   Grum (polearm, wandering)You encounter Grum the Hunter. He is wielding a -1 spear.!i/`/  --more--!i[ !ie !iTf ; -30.2 (1 !izf _!im !ix !iL!i$Read which item? Scrolls  f - a scroll of fear  g - a scroll of foga - 4 scrolls of enchant armour  i - a scroll of identify  s - a scroll of butterflies  p - 2 scrolls of poison  I - 2 scrolls of immolation  c - 2 scrolls labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selected!i} s - a scroll of butterflies. A scroll that surrounds its user with a flight of beautiful butterflies, blowingback other creatures nearby with the flapping of their wings. It is a rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “It used to be thought that the events that changed the world were things like !i big bombs, maniac politicians, huge earthquakes, or vast population movements,  but it has now been realized that this is a very old-fashioned view held by  people totally out of touch with modern thought. The things that really change  the world, according to Chaos theory, are the tiny things. A butterfly flaps  its wings in the Amazonian jungle, and subsequently a storm ravages half of  Europe...” !i -Neil Gaiman and Terry Pratchett, _Good Omens: The Nice And Accurate Prophecies of Agnes Nutter, Witch_. 1990.!iB Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog  a - 4 scrolls of enchant armour  i - a scroll of identify  s - a scroll of butterflies  p - 2 scrolls of poison  I - 2 scrolls of immolation  c - 2 scrolls labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED [!] read|quaff|evoke[?] describe selected!i!i!i^########......h.h.#bronnyjavo the Spear-Bearer .......#..####....#Merfolk .......#..##....#Health: 73/80 =====================--- .......# .##....#Magic: 10/10 ======================== .......##....#AC: 7Str: 18 .......##.O..#EV: 18Int: 8 ########..#####j...##SH: 0Dex: 22 ..........#######.........#XL: 10 Next: 93% Place: Dungeon:9 ................@.........#Noise: ---------  Time: 8230.2 (0.0) ....########+#####........#k) +4 trident (drain) ....#............#........#Throw: 5 darts (poison) ....#............#...###### |...#............#...# ....#............+...#!iƯwj   Grum (polearm, wandering) ....#............#...# ....####.........#...# .......'.).##)####...########You hit the wolf. _You kill the wolf! _A two-headed ogre is nearby!As you read the scroll of identify, it crumbles to dust.  h -> s - a scroll of butterflies _You encounter Grum the Hunter. He is wielding a -1 spear.!i!i Really read the scroll of poison? Y - Yes !ir' N - No!i}!i܊########......h.h.#bronnyjavo the Spear-Bearer .......#..####....#Merfolk .......#..##....#Health: 73/80 =====================--- .......# .##....#Magic: 10/10 ======================== .......##....#AC: 7Str: 18 .......#!iD#.O..#EV: 18Int: 8 ########..#####....##SH: 0Dex: 22 ..........#######...j.....#XL: 10 Next: 93% Place: Dungeon:9 ................@.........#Noise: ---------  Time: 8230.2 (0.0) ....########+#####........#k) +4 trident (drain) ....#............#........#!iThrow: 5 darts (poison) ....#............#...###### |...#............#...# ....#............+...#j   Grum (polearm, wandering) !iJ....#............#...# ....####.........#...# !iC.......'.).##)####...######## _A two-headed ogre is nearby!As you read the scroll of identify, it crumbles to dust.  !ib{h -> s - a scroll of butterflies _You encounter Grum the Hunter. He is wielding a -1 spear.!iyThe air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.!i§§§§§§§j§§§§§§§§§§@§§§§§§§§§§§§§§§§§§§j)!i]!ișY5=1.2 (1!i !in ....#............#...# ....####.........#...# .......'.).##)####...########  As you read the scroll of identify, it crumbles to dust.  h -> s - a scroll of butterflies _You encounter Grum the Hunter. He is wielding a -1 spear.The air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust. _Grum shouts, "Duke! Good boy!"!iV!i: !i !i! !i# !i[Really walk into that cloud of poison gas? Y - Yes  N - No!i!i&!itReally walk into that cloud of poison gas? Y - Yes  N - No Uppercase [Y]es or [N]o only, please.!i #########......h.h.#bronnyjavo the Spear-Bearer ........#..####....#Merfolk ........#..##....#Health: 75/80 ======================-- ).......# .##....#Magic: 10/10 ======================== ........##....#AC: 7Str: 18 ........##.O§.#EV: 18Int: 8 #########..#####.§§.##SH: 0Dex: 22 ..........§#######§§§j§§§..#XL: 10 Next: 93% Place: Dungeon:9 ..........§§§§§§@.§§§§§§§..#Noise: ---------  Time: 8231.2 (0.0) .....########+#####§§§§§§..#k) +4 trident (drain) .....#............#.§§§§§..#Throw: 5 darts (poison) .....#............#..¿!i_ ###### .|...#............#...# .....#............+...#j   Grum (polearm) .....#............#...# .....####.........#...# ........'.).##)####...########As you read the scroll of identify, it crumbles to dust.  h -> s - a scroll of butterflies _You encounter Grum the Hunter. He is wielding a -1 spear.The air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust. _Grum shouts, "Duke! Good boy!"!i C j§You are engulfed in poison gas.  You are poisoned. You feel very sick.Grum is engulfed in poison gas. Grum is poisoned.!i ......§§§.., poisoned)!i 6=---2.2 (1Pois !i% !iW  !i b_Grum shouts, "Fluffy! Good boy!"!i %#..... .h.h.# #.#..### #....# #.#..# #....# )).# .# #....# #.# #....# #.# #.O..#!i%#.. #####.§..##.§#§§j§§§...#.§.§§§§§§...#.#+#####§§§§§...#.#!i%y.#..§§§...#.#.#...###### ..|...#!i%2.#...#.#.+...# ......#!i&1.#...# ......####.#...# !i.&Z.'.).##)####...#!i+ j§You are engulfed in poison gas.  You are more poisoned. You feel very sick.!i./h!i;7......§.  very poisoned)h   wolf (wandering)!i<o52===-------3!iXC!iFM _Grum is engulfed in poison gas. Grum looks even sicker.!ih.#..... .h.h.# .#.#..### #....# .#.#..# #....# .)).# .# #....# .#.# #....# .#.# #....# .##.. #####h...##.§#§j§§§....#.§.§§§§§....#.#+#####§§§§....#.#.#...§....#.#.#...###### ...|...#.#...#.#.+...#.#.#...# .####.#...# .'.).##)####...#!iJ j§You are engulfed in poison gas.  You are more poisoned.You feel extremely sick.!iD,h!iB §!iKfjGrum is engulfed in poison gas. Grum looks even sicker.!i.....extremely poisoned)h   wolf (wandering)!iQp44=====------4!i!il 5 _Grum looks as sick as possible!!iN)'.............................##.....!i/  h§You open the door. You are engulfed in poison gas.  You are more poisoned.You feel extremely sick.!iQ@ §h  The wolf is engulfed in poison gas. The wolf is poisoned.hvery poisoned)32=======------5Pois !iANk _The wolf is engulfed in poison gas. The wolf looks even sicker.!i.#........#..### #....# ..#.#..#  #....# ..)).# .# #....# ..#.#  #....# ..#.# #....# ..##########..#####....## .............§#######§§§§.....#.§§§§§§§j§h§§.....#########@#####§§§.....#.#............#........#.#............#...######|...#............#...# .....#.....+...#.#.....#...#.####.........#...#....'.).##)####.########.#...#................#!i h§You feel extremely sick.!iY..... !iW25------6!i_!iN _The wolf is engulfed in poison gas. The wolf looks even sicker.!iQ _There is an open door here.!i'Z!iZe - 2 potions of enlightenment. A potion which uplifts both the body and mind of its drinkers, lifting them from!iA[the ground and increasing their Will to resist the world's temptations. It is an uncommon potion. Stash search prefixes: {inventory} {Will+ flight Fly} {potion} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} !i[Menu/colouring prefixes: identified potion _________________ “Let go your earthly tether. Enter the void. Empty, and become wind.”  -_The Legend of Korra_. 2014 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.!i!i..#........#..####....#bronnyjavo the Spear-Bearer ..#........#..##....#!i Merfolk ..)).......# .##....#Health: 25/80 =======----------------- ..#........##....#Magic: 10/10 ======================== ..#........##....#AC: 7!iStr: 18 ..##########..#####....##EV: 18Int: 8 !i9.............§#######§§§......#SH: 0Dex: 22 .............§§§§§§§jh§§......#!ib[XL: 10 Next: 93% Place: Dungeon:9 ........########@#####........#Noise: ---------  Time: 8236.2 (1.0) !iX........#............#........#!ik) +4 trident (drain) ........#............#...######!iThrow: 5 darts (poison) ....|...#............#...#!iqPois ........#............+...# !i0........#............#...#j   Grum (polearm, extremely poisoned) ........####.........#...#h   wolf (very poisoned) !iU...........'.).##)####...######## ...........#...#................#!ix~You feel extremely sick.The wolf is engulfed in poison gas. The wolf is poisoned. !io_The wolf is engulfed in poison gas. The wolf looks even sicker.  You feel extremely sick. !i_The wolf is engulfed in poison gas. The wolf looks even sicker. _There is an open door here.!i !iT!i"!i%!iA  extremely poisoned)You feel better. The wolf is engulfed in poison gas.!iB t33=======7!iCJ !i1M < _The wolf looks as sick as possible! x2!i-P  )) #. #########..#####...........§#######§§§..........§§§§§§§jh§§!idz########'#####.........@....######| .+#.#...#...  ####.......#####................# !i!i......§§§..jh..4===8!i!i!id!i!i!iJ!i!iea6=!i;!i<!iS7=!iX!i!i!i`58=!i!iP!i!i!i-!iL29!iq!i ...##########..#####....# ###.......#######.........'........§☼..jh........########'#####........!i ........#............#........##............#...##### +##....|...#............#...# ...#............+...# ...#!i u...#...# 42.2 (4...####!i/ ...#...# ..........'.).##)####...#####!iN ......#...#.............. .!ii ######.......#####.............. .# #.................###'#.... .!i)  # #.................#...#.... .# #.................#...#.... .#+####.........#...#....!i !ie!i!i !i !i9 !i !i 40=!i !i !i S1=5!iG !i '....................jh....... ...#########'#####.##............#.#.#............#...#### #+##....|...#......#...# .!iD J.#............+...# ............#...#...#...####.#...#......'@).##)####...####!ih 4.2 (2......#...#.............######.......#####............. !i #.# #.................###'# #.# #.................#...# !i #.# #......#...# #.#+####....!i ;.#...# #............#...+ .......!i '.#...#.##!i !i !iS 6 _You feel a bit more experienced.!ijB!iB!iI!iK!i;z!iz!i|!iw!i!i#2!i`,!i@  There is an open door here.!i!i!ibronnyjavo the Spear-BearerMerfolkHealth: 44/80 =============-----------Magic: 10/10 ========================AC: 7Str: 18EV: 18!i٧&Int: 8SH: 0Dex: 22XL: 10 Next: 100% Place: Dungeon:9Time: !i}_There is an open door here.  You feel better. The wolf is engulfed in poison gas. !iU_The wolf looks as sick as possible! x2 _You feel a bit more experienced.  !i>BThere is an open door here. _You feel a bit more experienced.!i!ip.#...'....................jh..... bronnyjavo the Spear-Bearer .#...#........########'#####..... Merfolk .#...#........#............#..... Health: 44/80 =============----------- !i'.#...#........#............#...## Magic: 10/10 ======================== .##+##....|...#............#...# AC: 7Str: 18 ..............#............+...# EV: 18Int: 8 ..............#............#...# SH: 0!iѷ8Dex: 22 ..............####.........#...# XL: 10 Next: 100% Place: Dungeon:9 !i................@'.).##)####...## Noise: ---------  Time: 8246.2 (2.0) .................#...#........... k) +4 trident (drain) ....######.......#####........... Throw: 5 darts (poison) !im+##.# #.................###'#.#.# #.................#...#.#.# #.................#...#. !i>#.#+####.................#...#.  ###........................#...+.  ...........................#...#.!i`  _The wolf looks as sick as possible! x2 _You feel a bit more experienced.  There is an open door here. !i_You feel a bit more experienced.  Your Polearms skill increases to level 14!You have reached level 11!!i/  --more--!iX7/861/111 0% !i!i4!i!i4 _!i]O#########'#####................###+##....|... .............+....#.....!i Pq#..####....'.).##)####...###...#...........########## +##.# ..........###'#  ......+###.. ###..........+ ......# !i!ix?...######.......##### #.....###+##.# #.............h #.....# #.# #.... #.....# #.# #... !ix'.....# #.#+####.. #.....######4.2 (3!iyV...### ###..# . !i;yX #..#  #..# !i^yX #..#  #..# !iyD ####!iKz!i!i!iX!i0Z3!ic!ih!imQ8!in!i4oL70=!io!ip!iv!i[w#1!iw2=!i x!iy~6 #...#######.......'.)......#. ....>...######.......#### #!i~ ###.....###+##.# #. ...#.....# #.# #.. ...#.....# #.# #.. ...'.....# #.#+#######.....######!i~37...!i~/# .#####..# !ih.# #..# .# #..# !i-^.# #..# .# #..# !iDG.# ####!i"!i!iӉ!iRZ !iZ !i4a !ia !i@  #.#.. #.....####. #############......'.)..........#.. .....>...........######### #####.....###+##.# # #...#.....# #.# # #...#.....# #.# #. #...'.....# #@#+####. #####.....######......................... .........######################## ..###!i##..# ..# #..# ..# #..# ..# #..# ..# #..#!it'!i'!i(R2=8.2 (1!i-!ij.!iI!i!i+ 3=45!i/96!i>=!i98!i2=!i!iV9=80=!i;1!i7;2!i!iE!iK3=!i2!i'!iaU4=!i!ik _You start resting.HP restored.!i"L6=!iP,079.2 (11.0)!iF-P=80.2 (12 _!i2!i3!iC !iD !iD !iP !iW !iX !i[ ,!ir_ ,!i` !ia !ig !ig !ih !ij !ito ,!i;p !iNr !ix ,!iy !i3{ !i !iA !i !ik ............#...######### #...........#...#........#.....+#####.#...#........#.......!iˆ  #.##+##....|...#..... #..............#....... #..............# !i *#..............#### ###########.................'.).# ................@...........#...#6.2 (6!i9 .0) ...>...........########### !i ###.....###+##.# #...#.....# #.# #.................# #.# #............'.....# #.#+####............  ###.....######................... ............................... !i d.....########################## !i !i !iY !i{3!i!i'!ikq  A two-headed ogre comes into view.!iI!i-(#####....#...'.!i ........ !i.!i,.#...#.!i ########' !iW6...........#...#.!i#. !i_####+#####.#...#........#.!i#.##+##....|...#.!iCN#......!iy#.!i7#.....!i#....!i) !io)#.!i####..... !i5##########......!iJO...'.).#!i! .!iGB.......!in#...#. !i..>...........######.......##### !i`##.....###+##.# #....#.....# #.# #....#.....# #.# #.O   two-headed ogre (wandering) .'.....# #.#+#### !i0!##.....######..........................!iy!.!i! 0!i!O!i!!is)!i.!i/"7.2 (1 !i/ _!i"6!i9!i0(!iA two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human !iSpeed: 100% (attack: 66%) You have about 84% to hit with your +4 trident of draining. It has about 39% to hit you. !iAttacksMax Damage Hit: +0 giant club 39 Hit: +0 dire flail 27 It has a 20% chance to notice you each turn. !iIt can open doors. [!]: Description|Quote!i !i ..#####....#...'................. bronnyjavo the Spear-Bearer ...........#...#........########' Merfolk ...........#...#........#........ Health: 86/86 ======================== ####+#####.#...#........#........ Magic: 11/11 ========================#.##+##....|...#........ AC: 7Str: 18#..............#........ EV: 18Int: 8#..............#........ SH: 0Dex: 22!iY !#..............####..... XL: 11 Next:  0% Place: Dungeon:9 ##########......@..........'.).## Noise: ---------  Time: 8287.2 (1.0) ......................O....#...#. k) +4 trident (drain) ..>...........######.......#####. Throw: 5 darts (poison) ##.....###+##.# #............. .#.....# #.# #............. .#.....# #.# #............. O   two-headed ogre (wandering) !i .'.....# #.#+####............. ##.....######.................... ................................. _You have reached level 11! _You start resting. _A wolf comes into view. _You start resting. _HP restored. _A two-headed ogre comes into view.!i 4!i !i[ !iD pGear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net!i Zi - 4 boomerangs  q - a javelin  s - 5 poisoned darts (quivered)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy!i& B - a +0 troll leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!ir nu - 2 curare-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 3.2; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.2 XLs.  At current training (7%) you reach 6.0 in about 3.1 XLs.  Current attack delay: 0.8. It has a 1/6 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe."i Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 4 boomerangs  q - a javelin  s - 5 poisoned darts (quivered)  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy  B - a +0 troll leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]"i B - a +0 troll leather armour. The stiff and knobbly skin of a troll. It magically regenerates its wearer's flesh, once attuned to the wearer's body at full health. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 2.0 (7.0 -> 5.0). Your EV would decrease by 0.6 (18.4 -> 17.8). You found it on level 9 of the Dungeon. Stash search prefixes: {inventory} {Regen+} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “THE TROLL KING: Now, listen, Prince Peer, and give way to reason!  You're cut out for a Troll. Why, look, already  You bear yourself quite in a Troll-like fashion! (w)ear, (d)rop, (=)adjust, or (i)nscribe."i$..#####....#...'................. ...........#...#........########' ...........#...#........#........ ####+#####.#...#........#........ #.##+##....|...#........ #..............#........"iB #..............#........ #..............####..... ##########......@..........'.).## ......................O....#...#. ..>...........######.......#####. ##.....###+##.# #............. .#.....# #.# #............. "iƌ.#.....# #.# #.............ngeoO   two-headed ogre (wandering) .'.....# #.#+####............. "iu##.....######.................... ................................."i!"i# #........#........#.#...#........ #.##+##....|... #.............. "i+% #.............. #..............#......@..........'.).............O.>.....######....#+##.# #.... #.# #.... #.#  "ii. ! "i. Spend multiple turns changing equipment while enemies are nearby?  Y - Yes  N - No"iX"i_"i0g..#####....#...'................. bronnyjavo the Spear-Bearer ...........#...#........########' Merfolk ...........#...#........#........ Health: 86/86 ======================== "iok####+#####.#...#........#........ Magic: 11/11 ========================#.##+##....|...#........ AC: 7Str: 18#..............#........ EV: 18Int: 8#..............#........ SH: 0Dex: 22#..............####..... XL: 11 Next:  0% Place: Dungeon:9 ##########......@..........'.).## Noise: ---------  Time: 8287.2 (0.0) ......................O....#...#. k) +4 trident (drain) ..>...........######.......#####. Throw: 5 darts (poison) ##.....###+##.#"il #............. .#.....# #.# #............. .#.....# #.# #............. O   two-headed ogre (wandering) .'.....# #.#+####............. ##.....######.................... ................................. _A wolf comes into view. _You start resting. _HP restored. _A two-headed ogre comes into view.A two-headed ogre is nearby!Okay, then."in"i|n"ibr"it. _"i(.#####....#...'.#...#.# #.#...#.##+#####.#...#.#"id)9 #.##+##....|...# #.....# #......# #.######.'.)...O....#...#.>.######.######.....###+##.# #.. ."i)'.#.....# #.# #... ..#.....# #.# # ..'.....# #.#+#####.....######"i.W.O"iM5"i728.2 (1 _"iE"i' .#####....#...' )...#...#. ##..#...#.#  #####+#####.#...#.# #.##+##....|...# #.....# #......# #.######.'.)..#....>.######.O.....#.....###+##.# #...#.....# #.# #.#.....# #.# #.'.....# #.#+#####.....######."i) ."i3 [O"i{4 &9"i`8 "i9 "i3"i"i"i~ "ik A two-headed ogre comes into view."iL.# #....##### "i.....#####....#...'.............. .).#...#........###### ###...........#...#..######+#####.#...#........# #.##+##....|...# #....# #....."i.#.. #####. #############......'.)........#.. .....>...........######O### #####.....###+##.# #O #...#.....# #.# #O   two-headed ogre (wandering) #...#.....# #.# #"i...'.....# #.#+#### #####.....######"i&0"i}"i{ ,."if390.2 (1 _"i"iw""i_.# #...........##########.# #....#####.... ."iB.....#####....#...'............. ..)..#...#........##### ####...........#...#........######+#####.#...#........# #.##+##....|...# #....# #..@...#.. #....####. ##############"i[.'....................#. ......>...........######O## "i.#####.....###+##.# # .#...#.....# #.# #  .#...#.....# #.# #"i  .#...'.....# #.#+#### "i#3O"i.O   two-headed ogre (wandering)"i&1"i!"i"iY######.'>..#.#........#.# #...........##########"iE.# #....#####.....#####....#...'..... ...)..#...#........#### #####...........#...#........######+#####.#...#........# #.##+##....|...# #.@..# #......#.. ##### ###############..'..................O. ."i......>...........####### ..#####.....###+##.# #  ..#...#.....# #.# #"i  #.#...#.....# #.# # "i3O"iO.O   two-headed ogre (wandering)"i&2"ix"i"i7 #.#...#.#. #######.'>..#...........#.........# #...........#########.# #....#####.....#####....#...'.... ....).#...#.### ######...........#...#.######+#####.#...#........# #@##+##....|...# #....# #......#.. #.### ################O..........................>...........###### .#####.....###+##.# #  ...#...#.....# #.# # "i3O"i.O   two-headed ogre (wandering)"i&3"i"i "iJ{M)) #.#. #######.'>.................######### #....#####....#####.'... ....)..........## ######..........#####+#####@#...#.....##+##....|......#..............#.....O... ..# #+##.#  "i "i&4 "i, "i\ "iVc  "ic  "ie  "iv n "iG| B "iс #######.# .#)..<#. .. #.#.......)) #.#............ #######.'>..#...........# #...........#########....# #....####... ........#####'. ....)...........##6.2 (2 ######...........#...#.....#####+#####.#...##.##+##....|...#..#..............#... .. ......... "i  "iW ""i""i3""i""i""i""i,""is,""i""i""i,""i""i(.................######### ..........#####.......... .)........# #...........####### †########.# .#)..<.......# .# #.# ..#...........# .# #.#...#...........))..... .# #.#...#...........# .""iW########.'>..#...........#......# #.@.........####9.2 (3 ..........# #....#####. ..........#####....#...'. ......)............#...#........# ########...........#...#..# ######+#####.#...#..# # #.##+##....|... ##..# ###""i""i""i]""i/ 3""i0 ""i< ""iMD ,""iH ,""iT X""iW ""i7X ""iY ""iwa z#...##.....# # #...#.......#######.....# # #...#..........# #.......................######### #..........#####. #.)........# #.###### #†########.# .#)..<.# ..# #.# ..#.## #.#...#.))....302# #.#...#...........#########.'>..#...........#.....# #...........##### ...........# #....#####. ...........#####....#...'. .......)............#...#........ .########...........#...#. ""i^b Q.######+#####.#...#.""iXi ""iik #"i#"i;#"iu#"i#"i #"i #"i #"i $"i4$"i$"i$"ik$"i$"i$"i $"i,$"i,$"i$"i$"ib$"i"?  You see here a +0 war axe.$"i -K _$"i2....'...>#......#.∩...#.$"i2#...# #.#######.....# #..#.....# $"i,3k.......................######### #..........####. $"iO3t#.)........# ######5 $"ir3#†########.# .#)..< #.# $"i3..##.#...#...........)).... ..#$"i3T#.#...#...........#..... ..########.'>..#...........#..... . #....#$"i4$"ik;$"i%=$"i$"ik$"i$"i$"i,$"i ,$"i,$"iG$"iz###.#....∩.#......# ....##.'......# .....'...>.#.....## #...#.#.....#  #...#...∩.........#.....#$"i9  #...#.............#.....#  #...#.......#######.....#  #...#..........#  #........##7.2 (2  #..........#####....  #.)........# #..##### ##†########.# .#)..<.#.# #.# ..#.#.# #.#...#.)) $"i)..# #.#...#.#....########.'>..#...........#.# #...........#####$"iQ$"i$"i%"i33%"iv4%"iA%"iI%"i9N,%"iuW%"iahB%"i0t` #.##.......+######......#  ####.#....∩..#......#  ....##....'......#  .....'...>..#.....## ##...#......#.....# #...#...∩...#.....# #...#.............#.....# #...########.....# #...#...# 9  #.......###### #..........#####.....  #.)........# #....### ####†########.# .#)..<.......#..# #.# ..#.....# %"itE.....# #.#...#...........))))..# #.#...#...........#########.'>..#..#..%"iu%"i}%"i&"ip&"i&"i&"iw&"ie,&"i,&"i,&"i&"i&"it#,&"i{%&"i- #..........# # #.................# #.##.......+######......#####.#....∩.........#......# ....##.............'......#.....'...>.........#.....###...#.............#.....#&"i{- #...#...∩.........#.....# + #...#.....#.....#12.2 (3 # #...#.......#######.....# + #...#...................# # #................## #&"i- #..........#####..... # #.)........# #.....##&"i . #####†########.# .#)..<.#.....# #.# ..#.#.# #.#...#.))&"iG.+&"iY/&"i6&"i8&"im #.# ##..# #.##.+######......#  ####.#....∩.#......# ....##.'......# .....'...>.#.....## ##...#.#.....# #...#...∩.#.....#  #...#.#.....# &"i  #...#.......#.....#  #...#..........#  #....#  #...#####.  #.)........# #.#&"iM †########.# .#)..<.#.# #.# ..#.#.&"i }# #.#...#.)).&"i &"iH +3.2 (1&"i &"i2 ("i("i>%Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon) ("iK a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net("i{i - 4 boomerangs  q - a javelin  s - 5 poisoned darts (quivered)("iUu - 2 curare-tipped darts  v - 4 atropa-tipped darts ("iArmour (go to first with [)  c - a +0 helmet (worn) ("i$E n - a +0 pair of boots (worn)  w - an orb of glass (worn) ("iB\ z - +0 steam dragon scales (worn)b - a +0 leather armour ("i5 o - a +1 leather armour of positive energy  t - an orb of energyB - a +0 troll leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit("i7[top]>"i4 p - a +6 ring of intelligence. A ring that increases the intelligence of its wearer. It affects your intelligence (+6). >"i You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Int+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Hobbes: Did it work?  Calvin: I think so. I feel smarter already.” >"i  -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.@"iGear: 28/52 gear slots (Left/Right to switch category)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  z - +0 steam dragon scales (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyB - a +0 troll leather armour Jewellery (go to first with "=)  g - an amulet of regeneration (worn) @"iw l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy  x - a ring of resist corrosion  y - a ring of wizardry Talismans (go to first with %)A - a blade talisman @"i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]G"i( B - a +0 troll leather armour. The stiff and knobbly skin of a troll. It magically regenerates its wearer's flesh, once attuned to the wearer's body at full health. Base armour rating: 3 Encumbrance rating: 4 G"i( It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 2.0 (7.0 -> 5.0). Your EV would decrease by 0.6 (18.4 -> 17.8). You found it on level 9 of the Dungeon. G"i) Stash search prefixes: {inventory} {Regen+} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “THE TROLL KING: Now, listen, Prince Peer, and give way to reason!  You're cut out for a Troll. Why, look, already  You bear yourself quite in a Troll-like fashion! (w)ear, (d)rop, (=)adjust, or (i)nscribe.H"i" H"iZ" H"i+ I #.......................# ## bronnyjavo the Spear-Bearer#.......................#Merfolk#.##.......+######......#Health: 86/86 ========================####.#....∩.........#......#Magic: 11/11 ========================....##.............'......#AC: 7Str: 18.....'...>.........#.....##H"i+ +EV: 18Int: 8##...#.............#.....#SH: 0Dex: 22#...#...∩.........#.....#XL: 11 Next:  0% Place: Dungeon:9#...#........@....#.....#Noise: ---------  Time: 8313.2 (0.0)#...#.......#######.....#k) +4 trident (drain)#...#...................#Throw: 5 darts (poison)H"i0, #.......................#######..........#####..............#.)........# #...........###  ####†########.# .#)..<.......#..  H"i{, .....##.# ..#...........#..  .....##.#...#...........)).  _HP restored. H"i, _A two-headed ogre comes into view.A two-headed ogre is nearby! _Okay, then. _A two-headed ogre comes into view. _You see here a +0 war axe.H"i5 H"i=6 H"i= H"i_L A two-headed ogre comes into view.  is nearby! _Okay, then. _A two-headed ogre comes into view.You see here a +0 war axe.  You start removing your armour.H"iQ +4.2 (1H"iT H"ij_ H"i_ $5.2 (2H"i f H"i { H"ia{ +6.2 (3H"iV H"i A7.2 (4H"iu H"i A8.2 (5H"i H"iڷ 2 _You continue removing your +0 steam dragon scales. x5H"i H"i& H"i  You finish removing your +0 steam dragon scales.  You start putting on your armour.H"i +9.2 (6H"i( H"i H"i ,20.2 (7H"ip H"i> A1.2 (8H"i H"i H"iV +2.2 (9H"i H"i_ H"i /3.2 (10.0)H"in$  57 _You continue putting on your +0 troll leather armour. x5  You finish putting on your +0 troll leather armour.H"i% H"ie, H"i. t _The armour throbs as it attunes itself to your uninjured body.Q"iA  #.#  #..# #.##.+######......# ####.#....∩.#......# ....##.'......# .....'...>.#.....## ##...#.#.....# #...#...∩.#.....# + #...#.#.....# Q"iþ 4# #...#.......#.....# + #...#........# # #.... # #...##### # #.)........# #.#†########.# .#)..<.#.# #.# ..#.#.# #.#...#.))Q"i Q"i 84.0) _Q"i Q"i R"iD #.#  #...# #.##.+######......# ####.#....∩.#......# ....##.'......# .....'...>.#.....## ##...#.#.....# #...#...∩.#.....# .+ #...#R"iEe.#.....# .# #...#.......#.....# .+ #...#.........# .# #.... .# #.##### .# #.).# #.# .#####†#.# .#)..<.#.# #.# ..#.#.# #.#...#.)R"iRR"inS&5R"iZR"i \R"i` #.# #.##+######......#####.#....∩.........#......# ....##....'......# .....'...>.## ##...#....#..... #...#...∩.#.....# ..+ #...#....#.....# ..# #...#.#######.....# ..+ #...#...................# ..# #................### ..# ######........... ..# #.).# #...#####†########.# .#)..<.  ........# #.# ..#.... .# #.#...#. )R"i_a)..# #.#...#. 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Y"id !.........................Y"i Y"i Y"i Y"ij Z"iZ"iZ"iZ"i\Z"iZ"iVZ"iZ"iZ"iZ"iTZ"iMZ"i###...........#...#.#  #####+#####.#...#........#..... #.##+##....|...#. #.......#.#..............#.#.....#### #############........'.) ................#. .....>..........@######.###Z"i 5 #####.....###+##.# #.. #...#.....# #.# #... #...#.....# #.# #. #...'.....# #.#+####. #####.....######...............................Z"i........#############################..#Z"iZ"iZ"i["i*["i+["i/["i01["i["i9u["i,["iV["i,["i~ #.##+##....| ["iK#................................#### #############.................'.) .............................. .....>...........######.["ivc### #####.....###+##.# #.["i. #...#.....# #@# ...["i 7...#.....# '+#### ..# #..# ..# #..#["i["iL["i|b ["i'c ["ic ["in ["is ["it ["isw ,["i;z ["iz ["iz ["iӀ ..........#.......### ["i #############.........'.) ...................... ["i t.....>...........######["i) n### #####.....###+##.# #["i> m. #...#.....# #.# ["iQ ... #["ie (... ["iy '+###["i 09###["i s#####........ ........................["i ########## ["iɁ :..# #..# ["iف H..# #..#["i݂ ["i ["i[ ["i ["iS 3["i ["in X["i@ ["ij ["i ["i e############...'.) .................. ["i( |.....>...........######### ["iK l#####.....###+##.# #. ["i` s#...#.....# #.# ["i} ... #...["i 2 '["i B+####.["i ####.....######........ ................@.......["i 61 ["i F.........########################["i *#####..#["i R# #..#["i  ## ["i* ##["i= "#["i@ ["iE% ["i& \"i`\"i\"i\"i3X\"i\"i-\"i\"ig\"iX\"i\"i-\"iQ\"i...'.).##...#...#>...\"i;######.......#####......###+##.# #... .#.....# #.# #.... \"i_$.#.....# #.# #.... .'.....# #.#+####...\"iw.....######.......4.2 (3\"iT### ####..# \"i\"i\"i\"i\"i\"i \"i\"i,\"i/\"i3X\"iM4,\"i^5\"i;,\"iw<\"i=\"iB\"i)C\"iC\"iJ #....####......... ######........'.).##)###..........#...#.... ..........######.......##### ...###+##.# #.......\"iJh ...# #.# #.......# #.# #.... \"iJ...# #.#+##########8.2 (4........................... ..###########################.... ..# \"iK4.. ..# \"i,Kd..# ..# ..\"iBK # \"iWK+###\"iL\"iO\"i Q]"iԀ]"iH]"i]"i]"i$B]"i_]"i]"ii]"i]"i]"i,]"ih]"i!#...#......#  #..............####.........#.. ###.........'.).##)####..........#...#.......######.......#####..... ###+##.# #...h...### ]"i# #.# #...# # #.# #...# # #.#+####.#71.2 (3 ######..#]"iC............................# ]"iX##########################....#.. ]"i֬U.. ### ]"i ]"i= ]"i ]"iJ]"iP]"i ]"ir ]"i ]"i ]"iy f  A wolf comes into view.]"iU #.#####. ##...'.).##)####. ...#...#.......###########. ]"i i##+##.# #....h.h...###'  #.# #....#...  #.# #.#. ]"i C #.#+####....#. #####...........#. .......#. #########################....#. ]"i. .. #### h   wolf (wandering)]"iD ]"i %0]"i' ]"i!* 22.2 (1 _]"i+ ]"i- a"iR < #.####.##..'.).##)####..#...#.######.######+##.# #.h.h...### # #.# #.# # #.# #.# # #.#+####....##.#.##....# .. a"i 0ha"i .a"i 3.ha"i &3a"i a"i% 1 _The wolf leaves your sight.d"i [M...  .####......... ###.'.).##)####......... .......#####d"i 7#####........ ###+#..h...###h  #.#+#### ###### .......................... ##########################....#..d"i d"i &4d"i7 e"i 1M+......  ..####......... ###..'.).##)####......... .......##########........ ###+#..h...###h  #.#+#### ###### e"ij ^..............................#..e"i 2Oe"i O   two-headed ogre (wandering)e"i$ &5e"i$ e"i8 g"in #.#.# #.......g"id%.####O.# ####.................'.).##)#### .......#...#.....######g"ir.##### .###+##.# #.......h...## .# #.# #h.....#. .# #.# #.......# g"il.# #.#+####.# .######.......# .......# ###########################....# #g"i.. ## # ###g"iU.Og"iEOg"iI/==6g"ibg"i; _The two-headed ogre shouts in stereo!h"i՝Z #.####.# #####...........O.).##)#### .......#...#.....######.########+##.# #.......h...# ..# #.# #h..... ..# #.# #.......# ..# #.#+####.# ..######.......# ........# .###########################....# .#.. # .# .# .# .##h"iU'Oh"ih"i/--7h"ijh"ij"i#~  #.####.#..'.).##)..O#...#.######.#####.###+##.# #.h....# #.# #j"i~ .h......# #.# #..# #.#+####..######.. ..#.... ..# .. ..#.# j"i~ ..# ..##j"i~ j"iՁ U.Oj"i j"i A--8j"i j"i k"iY #.#####...'.).##)...#...#.######.....O.#####.###+##.# #.h.# #.# #.hk"iW.# #.# #.# #.#+####.######.# #..# .. #..# #..# #..# k"i(#..##k"iU.Ok"i5k"iԣ&9k"i$k"iZl"i#..............####........ bronnyjavo the Spear-Bearer #######.................'.).##)## Merfolk ........................#...#.... Health: 86/86 ======================== ...........######.......#####.... Magic: 11/11 ======================== ....###+##.# #....O........h.. AC: 5Str: 18 ....# #.# #...*.......h.... EV: 17Int: 8 ....# #.# #.**............. SH: 0Dex: 22 ....# #.#+####*............... XL: 11 Next:  0% Place: Dungeon:9 l"i....######......@................ Noise: ---------  Time: 8379.2 (0.0) ................................. k) +4 trident (drain) ...###########################... Throw: 5 darts (poison) #..#.. #..# #..#O   two-headed ogre #..# #..# #### _The two-headed ogre shouts in stereo!  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linel"itAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (79% to  hit)m"ir#..............####........ bronnyjavo the Spear-Bearer #######.................'.).##)## Merfolk ........................#...#.... Health: 86/86 ======================== ...........######.......#####.... Magic: 11/11 ======================== m"io....###+##.# #....O........h.. AC: 5Str: 18 ....# #.# #...(.......h.... EV: 17Int: 8 ....# #.# #.((............. SH: 0Dex: 22 m"ix....# #.#+####(............... XL: 11 Next:  0% Place: Dungeon:9 ....######......@................ Noise: ---------  Time: 8379.2 (0.0) ................................. k) +4 trident (drain) ...###########################... Throw: 5 darts (poison) #..#.. m"i#..# #..#O   two-headed ogre #..# #..# m"iM#### _The two-headed ogre shouts in stereo!  m"iThrow: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cyclem"i3Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (79% to  hit)m"i#OO(  Throw: 5 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (79% to  hit)  You throw a dart. The dart hits the two-headed ogre.m"iH5....m"i h80.0 (0.84 _m"im"in"i}"#..............####........ bronnyjavo the Spear-Bearer #######.................'.).##)## Merfolk ........................#...#.... Health: 86/86 ======================== ...........######.......#####.... Magic: 11/11 ======================== ....###+##.# #...O(........h.. AC: 5Str: 18 ....# #.# #..*........h.... EV: 17Int: 8 ....# #.# #.*.............. SH: 0Dex: 22 ....# #.#+####*............... XL: 11 Next:  0% Place: Dungeon:9 ....######......@"i #40m................ Noise: ---------  Time: 8380.0 (0.0) ................................. k) +4 trident (drain) ...###########################... Throw: 4 darts (poison) #..#.. #..# #..#O   two-headed ogre #..# #..# #### _You throw a dart. The dart hits the two-headed ogre.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (79% to  hit)n"i J#..............####........ bronnyjavo the Spear-Bearer #######.................'.).##)## Merfolk ........................#...#.... Health: 86/86 ======================== ...........######.......#####.... Magic: 11/11 ======================== ....###+##.# #...O(........h.. AC: 5Str: 18 ....# #.# #..(........h.... EV: 17Int: 8 ....# #.# #.(.............. SH: 0n"i !Dex: 22 ....# #.#+####(............... XL: 11 Next:  0% Place: Dungeon:9 ....######......@................ Noise: ---------  Time: 8380.0 (0.0) ................................. k) +4 trident (drain) ...###########################... Throw: 4 darts (poison) #..#.. #..# #..#n"i O   two-headed ogre (very poisoned) #..# #..# n"i  ####n"i !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linen"i*!tAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (79% to  hit)  n"iF![You throw a dart. The dart hits the two-headed ogre!  The two-headed ogre is poisoned.n"iQ(On"i,..n"i7+8 (0.8n"ih:3 _n"in"i0p"i u #.#####........'.).##)........#...# >.######.......#####.###+##.# #...((p"im.h.# #.# #..O.h.# #.# #..# #.#+####.######.# p"i5$##..# ..  #..#  #..#  #..#  #..#  ####p"iYU.Op"ip"i-1.8 (1.0p"ip"ip"i #.#####.'.).##)...#...# .>.######.......##### #.....###+##.# #...((.h #.....# #.# #.....h #.....# #.# #.O '.....# #.#+#### #.....######.##..#  #..# #..#  #..#  #..#  ####p"i2Op"iU.O   two-headed ogre (very poisoned)p"i&2p"ip"iWq"ic F).##) .> #...(( #.# #..... #.# #..... #.#+####O....#....@......................###############  #..#  #..#  #..# q"i 9 #..#  ####r"iv+).##)> #...(( #.# #..... #.# #..... #.#+####O....#....@......................###############    #..#      r"ir"iQr"iK&r"i( Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (79% to  hit)  You throw a dart. The dart hits the two-headed ogre! _A two-headed ogre is nearby!r"i Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin  s - 3 poisoned darts (quivered)u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyz - +0 steam dragon scales [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]u"iAv - 4 atropa-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes blindness and brief confusion. u"iThe chance of successfully applying its effect increases with your Throwing and Stealth skill. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 3.2; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.2 XLs.  At current training (8%) you reach 6.0 in about 2.9 XLs.  Current attack delay: 0.8. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.v"iv"igv"iA+#..............####...... bronnyjavo the Spear-Bearer #########.................'.).##) Merfolk v"iˤ..........................#...#.. Health: 86/86 ======================== .>...........######.......#####.. Magic: 11/11 ======================== #.....###+##.# #...((........h AC: 5Str: 18 #.....# #.# #...........h.. EV: 17Int: 8 v"i2^#.....# #.# #.............. SH: 0Dex: 22 '.....# #.#+####O............. XL: 11 Next:  0% Place: Dungeon:9 v"ia#.....######....@................ Noise: ---------  Time: 8382.8 (0.0) ................................. k) +4 trident (drain) v"i.....###########################. Throw: 4 darts (atropa) ###..#.#..#v"i#..#O   two-headed ogre (very poisoned)v"i]#..##..#####Shift-Dir - straight linev"iAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (79% to  hit)  You throw a dart. The dart hits the two-headed ogre! _The two-headed ogre is poisoned. v"iBQ_A two-headed ogre is nearby!v"i4v"i?v"i w"ir #.#####.'.).##.#...# ..>.######w"iFs=.##### ##.....###+##.# #...((. .#.....# #.# #.....h .#.....# #.# #... w"ivs.'.....# #.#+####O#.....######.w"isn##..#  #..# #..# w"is #..#  #..#  ####w"i/vU.Ow"iEw"ix23.8 (1 _w"iw"ix"i#..............####..... bronnyjavo the Spear-Bearer ##########.................'.).## Merfolk ...........................#...#. Health: 86/86 ======================== ..>...........######.......#####. Magic: 11/11 ======================== ##.....###+##.# #...((........ AC: 5Str: 18 .#.....# #.# #...........h. EV: 17Int: 8 .#.....# #.# #............. SH: 0Dex: 22 .'.....# #.#+####............. XL: 11 Next:  0% Place: Dungeon:9 ##.....######...@**O............. Noise: ---------  Time: 8383.8 (0.0) ........."iD$m........................ k) +4 trident (drain) ......########################### Throw: 4 darts (atropa) ####..##..##..#O   two-headed ogre (very poisoned)#..##..##### _A two-headed ogre is nearby!Throw: 4 darts (atropa)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (very  poisoned, 79% to hit, chance to blind on hit: 40%)y"i7#..............####..... bronnyjavo the Spear-Bearer ##########.................'.).## Merfolk ...........................#...#. Health: 86/86 ======================== ..>...........######.......#####. Magic: 11/11 ======================== ##.....###+##.# #...((........ AC: 5Str: 18 .#.....# #.# #...........h. EV: 17Int: 8 .#.....# #.# #............. SH: 0Dex: 22 .'.....# #.#+####............. XL: 11 Next:  0% Place: Dungeon:9 ##.....######...@((O............. Noise: ---------  Time: 8383.8 (0.0) y"i:................................. k) +4 trident (drain) ......########################### Throw: 4 darts (atropa) ####..##..##..#O   two-headed ogre (very poisoned)#..##..#####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (very  poisoned, 79% to hit, chance to blind on hit: 40%)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre resists.y"iREO(y"i.4.6 (0.83 _y"iy"i"i9  #.#####.'.)..#...#.>.######.######.....###+##.# #...((.#.....# #.# #.h ..#.....# #.# #... ..'.....# #.#+#####.....######..@..O(. #####..# # #..# # #..# # #..# # #..# # ####"i 1O."is ="i -5.6 (1.0"i "i "iB#..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@*O.(............ Noise: ---------  Time: 8385.6 (0.0)"isC ................................. k) +4 trident (drain) .......########################## Throw: 3 darts (atropa) #####..# # #..# # #..#O   two-headed ogre (poisoned) # #..# # #..# # #### _The two-headed ogre resists.  Throw: 3 darts (atropa)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (lightly  wounded, poisoned, 79% to hit, chance to blind on hit: 40%)"iI #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@(O.(............ Noise: ---------  Time:"ijJ  8385.6 (0.0) ................................. k) +4 trident (drain) .......########################## Throw: 3 darts (atropa) #####..# # #..# # #..#O   two-headed ogre (poisoned) # #..# # #..# # ####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (lightly  wounded, poisoned, 79% to hit, chance to blind on hit: 40%)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre resists."i .  Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (lightly  wounded, poisoned, 79% to hit, chance to blind on hit: 40%)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre resists.is lightly wounded."i6 g6.5 (0.92 _"i "i "i~"  #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk "i" ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 "i# ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 "iE# ###.....######..@*O.(............ Noise: ---------  Time: 8386.5 (0.0) ................................. k) +4 trident (drain) "i# .......########################## Throw: 2 darts (atropa) #####..# # #..# # #..# O   two-headed ogre (poisoned) "i$ # #..# # #..# # ####The two-headed ogre resists. _The two-headed ogre is lightly wounded.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (lightly  wounded, poisoned, 84% to hit)"i *@.O"i 9.@"ip5@*"iM*OAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (lightly  wounded, poisoned, 84% to hit)"i<[  #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: ---------  Time: 8386.5 (0.0) ................................. k) +4 trident (drain) .......########################## Throw: 2 darts (atropa) #####..# # #..# #"i[ F #..# O   two-headed ogre (poisoned) # #..# # #..# # ####Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (lightly  wounded, poisoned, 84% to hit)  You reach to attack! You puncture the two-headed ogre!  You drain the two-headed ogre."ie o)> #...(( #.#  #.#  #.#+####...#..@O(.(..................###############  #..# ned, drained)   "iCg -7.1 (0.6"i&t   Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (lightly  wounded, poisoned, 84% to hit)  You reach to attack! You puncture the two-headed ogre!  You drain the two-headed ogre. _The two-headed ogre is moderately wounded."ik#..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 "idM###.....######..@O(.(............ Noise: ---------  Time: 8387.1 (0.0) ................................. k) +4 trident (drain) .......########################## Throw: 2 darts (atropa) #####..# # #..# # #..#O   two-headed ogre (poisoned, drained) # #..# # #..# # ####Throw: 2 darts (atropa)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (moderately wounded, poisoned, lightly drained, 79% to hit, chance to blind on  hit: 43%)"i #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk "iJG............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 "iT..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: ---------  Time: 8387.1 (0.0) ................................. k) +4 trident (drain) "iN.......########################## Throw: 2 darts (atropa) #####..# # #..# # #..#O   two-headed ogre (confused, blind, poi…)# #..# # #..# # ####Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (moderately wounded, poisoned, lightly drained, 79% to hit, chance to blind on  hit: 43%)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre appears confused."iJ[Oblind, poisoned, dra(moderately wounded, poisoned, lightly drained, 79% to hit, chance to blind on  hit: 43%)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre appears confused.  "isThe two-headed ogre is moderately wounded.seems less confused."iNr=9 (0.8dart (atropa) "ix"i _The two-headed ogre misses you. The two-headed ogre closely misses you."i #.#####.....'.)....#....>..######.#.....###+##.# #...(("ii.#.....# #.# #..#.....# #.# #.'.....# #.#+#####.....######.@.O(.(. .#####..# .# #..# .# #..# "i.# #..# .# #..# .# ####"i#"i#5-8.9 (1.0"i*"i,"i[BO #..............####... bronnyjavo the Spear-Bearer ############.................'.). Merfolk .............................#... Health: 86/86 ======================== ....>...........######.......#### Magic: 11/11 ======================== ####.....###+##.# #...((...... AC: 5Str: 18 ...#.....# #.# #........... EV: 17Int: 8 ...#.....# #.# #........... SH: 0"iBDex: 22 ...'.....# #.#+####........... XL: 11 Next:  0% Place: Dungeon:9 ####.....######.@*O(.(........... Noise: ---------  Time: 8388.9 (0.0) ................................. k) +4 trident (drain) ........######################### Throw: dart (atropa) .#####..# .# #..# .# #..#"iC O   two-headed ogre (blind, poisoned, dra…).# #..# .# #..# .# ####"i...........######.......#### Magic: 11/11 ======================== ####.....###+##.# #...((...... AC: 5Str: 18 ...#.....# #.# #........... EV: 17Int: 8 ...#.....# #.# #........... SH: 0Dex: 22 ...'.....# #.#+####........... XL: 11 Next:  0% Place: Dungeon:9 ####.....######.@.(O.(........... Noise: ---------  Time: 8388.9 (0.0) "i................................. k) +4 trident (drain) ........######################### Throw: dart (atropa) .#####..# .# #..# .# #..# O   two-headed ogre (blind, poisoned, dra…).# #..# .# #..# .# #### _The two-headed ogre misses you. The two-headed ogre closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (moderately wounded, blind, poisoned, lightly drained, 84% to hit)  You reach to attack! You barely miss the two-headed ogre."i&L..)..>..#.# #...(( #.#  #.#  #.#+####.."i&;.(.................###############  #..#wandering, blind, po  "i& "i'-9.5 (0.6"iz-"ig0  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (moderately wounded, blind, poisoned, lightly drained, 84% to hit)  You reach to attack! You barely miss the two-headed ogre. _The two-headed ogre is moderately wounded."ivI%#.####......'.).#..#...#>..######.#.....###+##.# #...((."iIK#.....# #.# #.h#.....# #.# #.'.....# #.#+####......######..@(O.(.# "iIl# #..# "iLD(O"iXU"iU.90.5 (1.0"idZ"iB\"i5  #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk "i ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0"i BDex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 "i ###.....######..@((O(............ Noise: ---------  Time: 8390.5 (0.0) ................................. k) +4 trident (drain) "i: .......########################## Throw: dart (atropa) #####..# # #..# # #..#"iy  O   two-headed ogre (wandering, blind, po…)# #..# # #..# # ####"i Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (moderately wounded, blind, poisoned, lightly drained, 84% to hit)  You reach to attack! You barely miss the two-headed ogre. _The two-headed ogre is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"iP @@**"iA two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 84% to hit with your +4 trident of draining. It has about 21% to hit you. Attacks Max Damage Hit: +0 giant club 39 Hit: +0 dire flail 27 It has a 2% chance to notice you each turn. It can open doors. "ik[!]: Description|Statuses|Quote"io & #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0"i Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@**O(............ Noise: ---------  Time: 8390.5 (0.0) ................................. k) +4 trident (drain) .......########################## Throw: dart (atropa) "i# #####..# # #..# # #..# O   two-headed ogre (wandering, blind, po…)"iH # #..# # #..# # ####Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  "i (moderately wounded, blind, poisoned, lightly drained, 84% to hit)  You reach to attack! You barely miss the two-headed ogre. _The two-headed ogre is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"i]|I*("i% #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== "i,&...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 "iS&?..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@(O.(............ Noise: ---------  Time: 8390.5 (0.0) "iv&................................. k) +4 trident (drain) "i&.......########################## Throw: dart (atropa) #####..# # #..# "i&# #..# O   two-headed ogre (wandering, blind, po…)# #..# "i&'# #..# # ####"i'Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (moderately wounded, blind, poisoned, lightly drained, 84% to hit)  "i#'You reach to attack! You barely miss the two-headed ogre. _The two-headed ogre is moderately wounded."iE'tReach: k) +4 trident (drain)Press: ? - help, Dir - move target"i/I)> #...(( #.#  #.#  #.#+####...#(..................###############"i0  #..#blind, poisoned, dra   "i1-1.1 (0.6"i6"i7  (moderately wounded, blind, poisoned, lightly drained, 84% to hit)  You reach to attack! You barely miss the two-headed ogre. _The two-headed ogre is moderately wounded.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target _You swing at nothing."iϊ #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== "iK...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@*O.(............ Noise: ---------  Time: 8391.1 (0.0) ................................. k) +4 trident (drain) "i$.......########################## Throw: dart (atropa) #####..# # #..# # #..# O   two-headed ogre (blind, poisoned, dra…)# #..# # #..# # ####Press: ? - help, Dir - move target _You swing at nothing.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"ilAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (moderately wounded, blind, poisoned, lightly drained, 84% to hit)"iH #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@(O.(............ Noise: ---------  Time:"i  8391.1 (0.0) ................................. k) +4 trident (drain) .......########################## Throw: dart (atropa) #####..# # #..# # #..#O   two-headed ogre (poisoned, drained) # #..# # #..# # ####Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail  (moderately wounded, blind, poisoned, lightly drained, 84% to hit)  You reach to attack!  You catch the helpless two-headed ogre completely off-guard!  You puncture the two-headed ogre! You drain the two-headed ogre.  The two-headed ogre is heavily wounded."i +7 (0.6"i "i   (moderately wounded, blind, poisoned, lightly drained, 84% to hit)  You reach to attack!catch the helpless two-headed ogre completely off-guard!puncture the two-headed ogre! You drain the two-headed ogre.  The two-headed ogre is heavily wounded. _The two-headed ogre is no longer blind."i߀ #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== "i X###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@*O.(............ Noise: ---------  Time: 8391.7 (0.0) "iρ ................................. k) +4 trident (drain) .......########################## Throw: dart (atropa) #####..# # #..# # #..#"i *O   two-headed ogre (poisoned, drained) # #..# # #..# # #### "i, j_The two-headed ogre is no longer blind.  Throw: dart (atropa)"iP Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"i Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, poisoned, lightly drained, 79% to hit, chance to blind on hit: 55%)"i+#..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@(O.(............ Noise: ---------  Time:"i,. 8391.7 (0.0) ................................. k) +4 trident (drain) .......########################## Throw: dart (atropa) #####..# # #..# # #..#O   two-headed ogre (poisoned, drained) # #..# # #..# # ####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, poisoned, lightly drained, 79% to hit, chance to blind on hit: 55%)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre resists."iS3O(Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, poisoned, lightly drained, 79% to hit, chance to blind on hit: 55%)  You throw a dart. The dart hits the two-headed ogre.  The two-headed ogre resists.  The two-headed ogre is severely wounded."iW"io2.5 (0.8Nothing quivered _"i"i}"i  #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: ---------  Time: 8392.5 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..# [0;"iT {10;1mO   two-headed ogre (poisoned, drained) # #..# # #..# # ####The two-headed ogre resists. _The two-headed ogre is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, poisoned, lightly drained, 84% to hit)"i(k O*"i'GO.  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, poisoned, lightly drained, 84% to hit)"i#..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: ---------  Time:"i 8392.5 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..#O   two-headed ogre (drained) # #..# # #..# # ####Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, poisoned, lightly drained, 84% to hit)  You hit the two-headed ogre.  The two-headed ogre is severely wounded.The two-headed ogre looks more healthy.  The two-headed ogre completely misses you.=3.1 (0.6"i["iΉ  wounded, poisoned, lightly drained, 84% to hit)  You hit the two-headed ogre.  The two-headed ogre is severely wounded."iThe two-headed ogre looks more healthy.  The two-headed ogre completely misses you. _bar"i #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: =--------  Time: 8393.1 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..#"i? O   two-headed ogre (drained) # #..# # #..# # ####The two-headed ogre completely misses you. _The two-headed ogre barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)"imv#..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5"iStr: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: =--------  Time: 8393.1 (0.0) "irT................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..#O   two-headed ogre (drained) # #..# "i# #..# # #### _The two-headed ogre barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"iOAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)  You barely miss the two-headed ogre."iے+7 (0.6"i"iU  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)  You barely miss the two-headed ogre. _The two-headed ogre is severely wounded."i #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== "i2...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 "i~..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: =--------  Time: 8393.7 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# "i2<# #..# # #..# O   two-headed ogre (drained) # #..# # #..# # ####You barely miss the two-headed ogre. "ig_The two-headed ogre is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"iAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)"ig#..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 "iL ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: =--------  Time: 8393.7 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..#O   two-headed ogre (drained) # #..# # #..# # #### _The two-headed ogre is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)  You hit the two-headed ogre."i-4.3 (0.6"iM"i D  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)  "iV You hit the two-headed ogre. _The two-headed ogre is severely wounded."iwh #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 "ixx###.....######..@O(.(............ Noise: =--------  Time: 8394.3 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..# O   two-headed ogre (drained) # #..# # #..# # ####You hit the two-headed ogre. _The two-headed ogre is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)"i #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk "i4............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17"iInt: 8 ..#.....# #.# #............ SH: 0"ixDex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 "i###.....######..@O(.(............ Noise: =--------  Time: 8394.3 (0.0) ................................. k) +4 trident (drain) "i.......########################## Nothing quivered #####..# # #..# # #..#"i-O   two-headed ogre (drained) # #..# # #..# "i# ####Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)  You closely miss the two-headed ogre.The two-headed ogre is severely wounded.The two-headed ogre hits you but does no damage."i0+9 (0.6"iU"i Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)  You closely miss the two-headed ogre.  The two-headed ogre is severely wounded.The two-headed ogre hits you but does no damage. _The two-headed ogre completely misses you."i R #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 "i ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: =--------  Time: 8394.9 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..#"i 6 O   two-headed ogre (drained) # #..# # #..# # ####The two-headed ogre hits you but does no damage. "i S_The two-headed ogre completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)"ib@T#..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17"iA}Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: =--------  Time: 8394.9 (0.0) ................................. k) +4 trident (drain) "ioA_.......########################## Nothing quivered #####..# # #..# # #..#O   two-headed ogre (drained) # #..# # #..# # #### _The two-headed ogre completely misses you."iAReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severely"iA^wounded, lightly drained, 84% to hit)  You hit the two-headed ogre."ix-5.5 (0.6"i"iO vReach: k) +4 trident (drain)Press: ? - help, Dir - move target "i \ Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severelywounded, lightly drained, 84% to hit)  You hit the two-headed ogre. _The two-headed ogre is almost dead."igR #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 "i..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: =--------  Time: 8395.5 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# "i3# #..# O   two-headed ogre (drained) # #..# # #..# # ####"iYwYou hit the two-headed ogre. _The two-headed ogre is almost dead."iReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almost"i?dead, lightly drained, 84% to hit)"i #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 86/86 ======================== ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 "i ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: =--------  Time: 8395.5 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# "iP # #..# # #..#O   two-headed ogre (drained) # #..# # #..# # ####Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)  You hit the two-headed ogre.  The two-headed ogre is almost dead.The two-headed ogre hits you with a +0 giant club!"i g73----=6.1 (0.6"i¼ "i   Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)  You hit the two-headed ogre.  The two-headed ogre is almost dead.  The two-headed ogre hits you with a +0 giant club! _The two-headed ogre misses you."i; "i #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 73/86 ====================---- ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: ==-------  Time: 8396.1 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# "iH# #..# # #..# O   two-headed ogre (drained) # #..# # #..# # ####The two-headed ogre hits you with a +0 giant club! _The two-headed ogre misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)"i #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 73/86 ====================---- ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@O(.(............ Noise: ==-------  "i STime: 8396.1 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..#O   two-headed ogre (drained) # #..# # #..# # #### _The two-headed ogre misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)  You hit the two-headed ogre."i ;4-7 (0.6"i "i NReach: k) +4 trident (drain)"i Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)  "i zYou hit the two-headed ogre. _The two-headed ogre is almost dead."ih #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 74/86 ====================---- ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 "iG###.....######..@O(.(............ Noise: =--------  Time: 8396.7 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..# O   two-headed ogre (drained) # #..# # #..# # ####You hit the two-headed ogre. _The two-headed ogre is almost dead."iReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)"ik O*"i O.  Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)"ig  #..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 74/86 ====================---- ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 17Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  0% Place: Dungeon:9 ###.....######..@)(.(............ Noise: =--------  Time: 8396.7 (0.0) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..#"ish n[40m O   two-headed ogre (drained) # #..# # #..# # #### _The two-headed ogre is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)  You puncture the two-headed ogre!"in )> #...(( #.#  #.#  #.#+####...#..@)(.(..................###############     "i7s |5887.3 (0.6  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)  "is sYou puncture the two-headed ogre! _You kill the two-headed ogre!"i x "i=z n _Your Shapeshifting skill increases to level 3!"i "ia What do you want to examine? Items  a - ()) a +0 dire flail  b - ()) a +0 giant clubc - (() an atropa-tipped dart  d - (†) a two-headed ogre corpse"iM 6An atropa-tipped dart. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes blindness and brief confusion. "i TThe chance of successfully applying its effect increases with your Throwing and Stealth skill. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 3.3At 100% training you would reach 6.0 in about 0.3 XLs.At current training (10%) you reach 6.0 in about 2.3 XLs.Current attack delay: 0.8. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {atropa} {missile}(g)o to location."iW What do you want to examine? Items  a - ()) a +0 dire flail  b - ()) a +0 giant club  c - (() an atropa-tipped dart  d - (†) a two-headed ogre corpse "ih"ir"i{#..............####.... bronnyjavo the Spear-Bearer ###########.................'.).# Merfolk ............................#...# Health: 75/86 ====================---- ...>...........######.......##### Magic: 11/11 ======================== ###.....###+##.# #...((....... AC: 5Str: 18 ..#.....# #.# #...........h EV: 18Int: 8 ..#.....# #.# #............ SH: 0Dex: 22 ..'.....# #.#+####............ XL: 11 Next:  8% Place: Dungeon:9 ###.....######..@)(.(............ Noise: =--------  Time:"iX|[39;49m 8397.3 (0.6) ................................. k) +4 trident (drain) .......########################## Nothing quivered #####..# # #..# # #..# # #..# # #..# # ####Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (almostdead, lightly drained, 84% to hit)  You puncture the two-headed ogre! _You kill the two-headed ogre! _Your Shapeshifting skill increases to level 3!"i|4"i"i"i #.####..'.).##...#.>.######.#####......###+##.# #...((. .#.....# #.# #.h. .#.....# #.# #....'.....# #.#+####......######...@(.(.# "i "i4 "i j7=-8.3 (1.0 _"i "i  v - an atropa-tipped dartThings that are here:"iq 9==-9.3 (2Throw: dart (atropa)"i "i _a +0 giant club; a +0 dire flail; a two-headed ogre corpse"i#.####..'.).##)#...#. .>.######.#####. #"i7.....###+##.# #...((.h #.....# #.# #.....h. #.....# #.# #.... '.....# #.#+####......######...)@.(.#"iiZ...# . "iĤ&"iҰ|81=400.3 (1"i"i"i#3"i'u=1.3 (23 darts (atropa)"i"iOd _v - 3 atropa-tipped darts (gained 2)"iv#.####..'.).##)#..#...#. >.######.......#####. .....###+##.# #...((."iMh. .....# #.# #.....h. .....# #.# #... .....# #.#+####. .....######...).@(.#...# . "ix #..#  #..#  #..#  #..# "i/ ####"i&"i'c5=2.3 (1"i."i/"i#.####.........'.).##)#.......#...#. .######.......#####.###+##.# #...((.h.# #.# #...h.# #.# #..# #.#+####.######...)..@.#. #..# #..# #..# #..# ####"iJ"iT6=3"i"iq4.3 (24"i "id _v - 4 atropa-tipped darts (gained 1)"iQ"i/"iJWhat do you want to examine? Items  a - ()) a +0 dire flail  b - ()) a +0 giant club  c - (†) a two-headed ogre corpse"i:"i4 "i#..............####........ bronnyjavo the Spear-Bearer #######.................'.).##)## Merfolk ........................#...#.... Health: 86/86 ======================== ...........######.......#####.... Magic: 11/11 ======================== "iP_....###+##.# #...((........h.. AC: 5Str: 18 ....# #.# #...........h.... EV: 18Int: 8 ....# #.# #................ SH: 0Dex: 22 ....# #.#+####................ XL: 11 Next:  8% Place: Dungeon:9 "i{....######...)..@................ Noise: ---------  Time: 8404.3 (0.0) ................................. k) +4 trident (drain) ...###########################... Throw: 4 darts (atropa) "iN#..#.. #..# #..# #..# #..# "i#### _Your Shapeshifting skill increases to level 3!v - an atropa-tipped dart"i0VThings that are here: _a +0 giant club; a +0 dire flail; a two-headed ogre corpse _v - 3 atropa-tipped darts (gained 2) _v - 4 atropa-tipped darts (gained 1)"i1"i"i "i<#"iU"iHV"iW"ia"if"iQg"ixm,"io"iuo"ip"iw#.#.... #.......#............ #.....####..... ######...........'.).##)###...................#...#.........######."ix#####.###+##.# #...((h# #.# #.h# #.# #6.3 (2# #.#+####....)................. ................................. ..###########################.... ..# .. ..# ..# ..#"ivy"i*"i"iZ#.##+##....|...#.##..............#.+#..............#....#  #........####......... #####..'.).##)####......#...#.......######.......#####...###+##.# #...((.h...## #.# #.h.....## #.# #..## #.#+####.#######...)#..............................# .###########################....# .# .. # .##"ihA7.3 (1"im"io"i3X####.#...#........#.#.#.##+##....|...#.#.#.......#.+.#........#....#.  #..............####.........#. ####..........'.).##)####......#...#.......######.......#####....... .###+##.# #..@((.h...# .# #.# #.h.....#. .# #.# #.#. ."i&y# #.#+#####. .######...)#. ...............................#. ###########################....#. # .. ## #"il"i+&8"i "i "i#u.#...#.#.#.#.##+##....|...#.#.#.#......+.#.#.....#.#.####.#..'.).##)####...#...#.######.#####. ###+##.# #...@(.h...# # #.# #."i$!h.....#. # #.# #.#. # #.#+####.#. ######...)...#...#.##....#. .. # "i0"iK1&9"it8"iEB10.3 (2"iL"i~O5 _s - 4 poisoned darts (gained 1)"ii).#...#.#.#.#.##+##....|...#............#.#.#......+.#.#.....#.#.####.........#..'.).##)####.#...#.######.#####.+##.# #....@.h...###'  #.# #......#.  #.# #.#.  #.#+####.#."i+k...)..#..#.....#... #"iv"iv+1.3 (1"i;|"iŇ"i+2.3 (2"is"i5 _s - 5 poisoned darts (gained 1)"i3U^.#...#.#.#...# #.##+##....|...#............#...# #.#............+...# #.#............#...# #.####...#...# #.'.).##)####...##...#.######.#####.+##.# #.h...###'##.# #.#...##.# #.#...##.#+####.#...#...)..#...+#...# ....#...#"iU .. ##### . "i`b"i*c+3.3 (1"inj"il"ik_"iB"iX"iQ..#..#..#...## ##+##....|...#............#...# ..#............+...# .#............#...# .####...#...# .'.).##)####...###...#..######.......#####..#.# #.........###'#..5.3 (2  #.# #..#...#..#.# #..#...#..#.#+####..#...#.....)..#...+..#...#.#....#...#.#.. #####.#.."i"i"i"i6 "i "i "i "i% ,"iC* ,"i 0 ,"i1 "ih7 ..#..#..#...## +##....|...#..#...# ..#..+...# ..#..#...# ..####..#...# ....'.).##)####...##"i7 }..#...#.....######.......#####.. .# #..###'#..7 .# #..#...#.. .# #..#...#.. .#+####.."i 8 t#...#.. ...)..#...+..#...#.##...."i98 .... "iA9 "if? "iA "i!(3"i6)"is4"i :"i:"is?,"i]k"ik"iEm"iu#..#..#...###### #....|...#.....#...# #.....+...# #......#...# ####.........#...# ...'.).##)####...##...#...#.... #####.......#####..  #..###'#..9  #..#...#..  #.."iWvF#...#.....# +####..#...#.....# .)..#...+.....##...#.##....#....# "iw"i>~"i/"i.#.#........# ........#.....#...######|...#.....#...# #.....+...# #............#...# ####.........#...# '.).##)####.h.######## ...........#...#.# ####.......#####..........##.###'#......##.#...#.  #."i{-#...#.....# #####...# )#...+.....# h   wolf (wandering) .....................#...#.##### #################....#...#.#....#####.#"is G.h"i  0h."i "i ,20.3 (1"i* "i "i\ ;#.#.# #............#...###### |...#............#...# #............+...# #......#...# ####.........#...# '.).##)####...# #...#......h.# .#####.# #.###'#......# #.#...#......# #.. .#...+.....#  "i_ K.h"iVj "ij &1"i}s "iu "il #.#.# #............#...###### |...#............#...# #............+...# #............#...# ####.........#...# '.).##)####...# "ig#...#.# .#####..@..h.#  #.###'#......#  #.#...#......#  #..#...+.....#  "iI8h.h."i Xh"i&2"i"iZ"iq......#............#........#  bronnyjavo the Spear-Bearer ......#............#...######  Merfolk ..|...#............#...#  Health: 86/86 ======================== ......#............+...#  Magic: 11/11 ======================== ......#............#...#  AC: 5Str: 18 ......####.........#...#  EV: 18Int: 8 .........'.).##)####...########  SH: 0Dex: 22 .........#...#................#  XL: 11 Next:  8% Place: Dungeon:9 ##.......#####..@h............#  Noise: ---------  Time: 8422.3 (0.0) "in #.................###'#......#  k) +4 trident (drain)  #.................#...#......#  Throw: 4 darts (atropa)  #.................#...#.....## ##.................#...#.....# ...................#...+.....#  h   wolf ...................#...#.##### ###############....#...#.#  ....#####.# _v - 4 atropa-tipped darts (gained 1) "i0_s - 4 poisoned darts (gained 1) _s - 5 poisoned darts (gained 1)  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (63% to hit)"is ......#............#........#bronnyjavo the Spear-Bearer ......#............#...######Merfolk ..|...#............#...#Health: 86/86 ======================== "iPt ......#............+...#Magic: 11/11 ======================== ......#............#...#AC: 5Str: 18 ......####.........#...#EV: 18Int: 8 .........'.).##)####...########SH: 0"it Dex: 22 .........#...#................#XL: 11 Next:  8% Place: Dungeon:9 ##.......#####..@h............#"it Noise: ---------  Time: 8422.3 (0.0)  #.................###'#......#"it k) +4 trident (drain)#.................#...#......#"iOu Throw: 4 darts (atropa)#.................#...#.....## ##.................#...#.....# ...................#...+.....#h   wolf (drained) ...................#...#.##### "izu ###############....#...#.#....#####.# _s - 5 poisoned darts (gained 1)  "iu VReach: k) +4 trident (drain)Press: ? - help, Dir - move target"iu Aim: a wolf (63% to hit)  You puncture the wolf! You drain the wolf.  The wolf is severely wounded."iu "i w c1--==9 (0.6"i m  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a wolf (63% to hit)  You puncture the wolf! You drain the wolf.  The wolf is severely wounded. _The wolf bites you."ik*......#............#........#  bronnyjavo the Spear-Bearer ......#............#...######  Merfolk ..|...#............#...#  Health: 81/86 ======================-- ......#............+...#  Magic: 11/11 ======================== ......#............#...#  AC: 5Str: 18 ......####.........#...#  EV: 18Int: 8 .........'.).##)####...########  SH: 0Dex: 22 .........#...#................#  XL: 11 Next:  8% Place: Dungeon:9 ##.......#####..@h............#  Noise: ==-------  Time: 8422.9 (0.0)  #.................###'#......#  k) +4 trident (drain) "i; #.................#...#......#  Throw: 4 darts (atropa)  #.................#...#.....## ##.................#...#.....# ...................#...+.....#  h   wolf (drained) ...................#...#.##### ###############....#...#.#  ....#####.# You puncture the wolf! You drain the wolf.  The wolf is severely wounded. _The wolf bites you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (severely wounded, lightly drained, 63% to hit)"i 0......#............#........#bronnyjavo the Spear-Bearer ......#............#...######Merfolk ..|...#............#...#Health: 81/86 ======================-- ......#............+...#Magic: 11/11 ======================== ......#............#...#AC: 5Str: 18 ......####.........#...#EV: 18Int: 8 .........'.).##)####...########SH: 0Dex: 22 .........#...#................#XL: 11 Next:  8% Place: Dungeon:9 ##.......#####..@h............#Noise: ==-------  Time: 8422.9 (0.0)  #.................###'#......#k) +4 trident (drain)#.................#...#......#Throw: 4 darts (atropa)[12"i0;2H#.................#...#.....## ##.................#...#.....# ...................#...+.....#h   wolf (drained) ...................#...#.##### ###############....#...#.#....#####.# _The wolf bites you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (severely wounded, lightly drained, 63% to hit)  You closely miss the wolf.The wolf is severely wounded.2-3.5 (0.6"i1"i 4  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (severely wounded, lightly drained, 63% to hit)  You closely miss the wolf.  The wolf is severely wounded. _The wolf misses you."iaL......#............#........#  bronnyjavo the Spear-Bearer ......#............#...######  Merfolk ..|...#............#...#  Health: 82/86 ======================-- ......#............+...#  Magic: 11/11 ======================== ......#............#...#  AC: 5Str: 18 ......####.........#...#  EV: 18Int: 8 .........'.).##)####...########  SH: 0"ibDex: 22 .........#...#................#  XL: 11 Next:  8% Place: Dungeon:9 ##.......#####..@h............#  Noise: =--------  Time: 8423.5 (0.0)  #.................###'#......#  k) +4 trident (drain)  #.................#...#......#  Throw: 4 darts (atropa)  #.................#...#.....## ##.................#...#.....# ...................#...+.....#  h   wolf (drained) ...................#...#.##### ###############....#...#.#  "ic....#####.# You closely miss the wolf.The wolf is severely wounded. _The wolf misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (severely wounded, lightly drained, 63% to hit)"i......#............#........#bronnyjavo the Spear-Bearer ......#............#...######Merfolk ..|...#............#...#Health: 82/86 ======================-- ......#............+...#Magic: 11/11 ======================== ......#............#...#AC: 5"i,Str: 18 ......####.........#...#EV: 18Int: 8 .........'.).##)####...########SH: 0Dex: 22 .........#...#................#XL: 11 Next:  8% Place: Dungeon:9 ##.......#####..@h............#"iKNoise: =--------  Time: 8423.5 (0.0)  #.................###'#......#k) +4 trident (drain)#.................#...#......#Throw: 4 darts (atropa)#.................#...#.....## ##.................#...#.....# ...................#...+.....#h   wolf (drained) "iY...................#...#.##### ###############....#...#.#....#####.# _The wolf misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"iPAim: a wolf (severely wounded, lightly drained, 63% to hit)  You hit the wolf.  The wolf is almost dead."iq3=4.1 (0.6"iD  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (severely wounded, lightly drained, 63% to hit)  You hit the wolf.  The wolf is almost dead. _The wolf completely misses you."ic......#............#........#  bronnyjavo the Spear-Bearer ......#............#...######  Merfolk "iЄU..|...#............#...#  Health: 83/86 =======================- ......#............+...#  Magic: 11/11 ======================== ......#............#...#  AC: 5Str: 18 ......####.........#...#  EV: 18Int: 8 .........'.).##)####...########  SH: 0Dex: 22 .........#...#................#  XL: 11 Next:  8% Place: Dungeon:9 "i##.......#####..@h............#  Noise: =--------  Time: 8424.1 (0.0)  #.................###'#......#  k) +4 trident (drain)  #.................#...#......#  Throw: 4 darts (atropa)  #.................#...#.....## ##.................#...#.....# ...................#...+.....#  h   wolf (drained) ...................#...#.##### ###############....#...#.#  ....#####.# "i9You hit the wolf.  The wolf is almost dead. _The wolf completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target"iT}Aim: a wolf (almost dead, lightly drained, 63% to hit)"i ......#............#........#  bronnyjavo the Spear-Bearer ......#............#...######  Merfolk ..|...#............#...#  Health: 83/86 =======================- ......#............+...#  Magic: 11/11 ======================== ......#............#...#  AC: 5Str: 18 ......####.........#...#  EV: 18Int: 8 .........'.).##)####...########  SH: 0Dex: 22 .........#...#................#  XL: 11 Next:  8% Place: Dungeon:9 ##.......#####..@.............#  Noise: =--------  Time: 8424.1 (0.0)  #.................###'#......#  k) +4 trident (drain)  #.................#...#......#  Throw: 4 darts (atropa)  #.................#..."i #.....## ##.................#...#.....# ...................#...+.....#  h   wolf (drained) ...................#...#.##### ###############....#...#.#  ....#####.# The wolf is almost dead. _The wolf completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (almost dead, lightly drained, 63% to hit)  You puncture the wolf! ...... |..... .... ...# .....#...# ).##)####...# #.......... #..@.......  ..........###'#  ..........#  ..........#..........#..........#..........#######....# 4107 (0.6M_The wolf completely misses you.Reach: k) +4 trident (drain)  "i^ [40mPress: ? - help, Dir - move targetAim: a wolf (almost dead, lightly drained, 63% to hit)  You puncture the wolf! _You kill the wolf!"i"i   Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   8.2  15%  +1   k - Spellcasting   0.0    -1           b - Axes   5.2    -2      "iO c * Polearms  14.2  22%  +4   l - Evocations   0.0     0   d - Staves   5.2    -2   m * Shapeshifting   3.1  14%  +2   e - Unarmed Combat   0.0    +1      f + Throwing3.3  10%   0               g - Long Blades   0.0    +1       [3"ia4m        h - Armour   0.0    -3       i * Dodging   9.3  13%  +3      j + Stealth10.5  26%  +2                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training"i3 are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets"iSZ"is`"ig......#............#........#bronnyjavo the Spear-Bearer ......#............#...######Merfolk ..|...#............#...#Health: 84/86 =======================- ......#............+...#Magic: 11/11 ======================== ......#............#...#AC: 5Str: 18 ......####.........#...#EV: 18Int: 8 "i)h.........'.).##)####...########SH: 0Dex: 22 .........#...#................#XL: 11 Next: 10% Place: Dungeon:9 ##.......#####..@.............#Noise: =--------  Time: 8424.7 (0.0)  #.................###'#......#k) +4 trident (drain)#.................#...#......#Throw: 4 darts (atropa)#.................#...#.....## ##.................#...#.....# "ihl...................#...+.....# ...................#...#.##### ###############....#...#.#....#####.# _The wolf completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (almost dead, lightly drained, 63% to hit)  You puncture the wolf! _You kill the wolf!"isJ"iFt"i(XGear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin  s - 5 poisoned darts  "iYu - 2 curare-tipped darts  v - 4 atropa-tipped darts (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyz - +0 steam dragon scales [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]"ik - a +4 trident of draining (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. "i Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 14.2  Current attack delay: 0.6. Damage rating: 19 (Base 9 x 120% (Str) x 145% (Skill) + 4 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as a flat 2-4 damage, and also weakens them slightly. "iNThis weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off Jeremiah on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} (u)nwield, (d)rop, (=)adjust, or (i)nscribe."ihGear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 4 boomerangs  q - a javelin  s - 5 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy  z - +0 steam dragon scales [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]"i9 "i......#............#........#bronnyjavo the Spear-Bearer ......#............#...######Merfolk ..|...#............#...#Health: 84/86 =======================- ......#............+...#Magic: 11/11 ======================== ......#............#...#AC: 5Str: 18 ......####.........#...#EV: 18Int: 8 .........'.).##)####...########SH: 0Dex: 22 .........#...#................#"iXL: 11 Next: 10% Place: Dungeon:9 ##.......#####..@.............#Noise: =--------  Time: 8424.7 (0.0)  #.................###'#......#k) +4 trident (drain)#.................#...#......#Throw: 4 darts (atropa)#.................#...#.....## ##.................#...#.....# ...................#...+.....# ...................#...#.##### ###############....#...#.#....#####.# _The wolf completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (almost dead, lightly drained, 63% to hit)  You puncture the wolf! _You kill the wolf!"i"i"i"iw"ixj   Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   8.2  15%  +1   k - Spellcasting   0.0    -1           b - Axes   5.2    -2       c * Polearms  14.2  22%  +4   l - Evocations   0.0     0   d - Staves   5.2    -2   m * Shapeshifting  [39;4"im 9m 3.1  14%  +2   e - Unarmed Combat   0.0    +1      f + Throwing3.3  10%   0               g - Long Blades   0.0    +1               h - Armour   0.0    -3       i * Dodging   9.3  13%  +3   ["im 34m   j + Stealth10.5  26%  +2                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost"in C|targets"i8 c - Polearms  14.2   203732"i "i,W 6 c + Polearms 14.2  13%162429"iS5 c * Polearms  14.2  224036"iT"i8m 8 c - Polearms  14.2   203732"i22127"i i - Dodging   9.3   40"is06 i + Dodging 9.3   6%36"i|1803 i * Dodging   9.3  172"i31413 j * Stealth  10.5  49"i 2829202 j - Stealth  10.5   #iM #iK ......#............#........#bronnyjavo the Spear-Bearer ......#............#...######Merfolk ..|...#............#...#Health: 84/86 =======================- ......#............+...#Magic: 11/11 ======================== ......#............#...#AC: 5Str: 18 ......####.........#...#EV: 18Int: 8 .........'.).##)####...########SH: 0Dex: 22 .........#...#................#XL: 11 Next: 10% Place: Dungeon:9 ##.......#####..@.............#Noise: =--------  Time: 8424.7 (0.0)  #.................###'#......#k) +4 trident (drain)#.................#...#......##i? [Throw: 4 darts (atropa)#.................#...#.....## ##.................#...#.....# ...................#...+.....# ...................#...#.##### ###############....#...#.#....#####.# _The wolf completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (almost dead, lightly drained, 63% to hit)  You puncture the wolf! _You kill the wolf!#i #i #i_ #i #i&@ #iF What do you want to examine? Items  a - ([) a +0 chain mailb - ()) a +0 dagger  c - ([) a +0 robe  d - ()) a +2 heavy mace #iTG Y e - (÷) an orc skeleton #i4 #i3> #i......#............#........#bronnyjavo the Spear-Bearer ......#............#...######Merfolk ..|...#............#...#Health: 84/86 =======================-  #i2......#............+...#Magic: 11/11 ======================== ......#............#...#AC: 5Str: 18 ......####.........#...#EV: 18Int: 8 .........'.).##)####...########SH: 0Dex: 22 .........#...#................#XL: 11 Next: 10% Place: Dungeon:9 ##.......#####..@.............#Noise: =--------  Time: 8424.7 (0.0)  #.................###'#......#k) +4 trident (drain)#.................#...#......#Throw: 4 darts (atropa) #i?#.................#...#.....## ##.................#...#.....# ...................#...+.....# ...................#...#.##### ###############....#...#.# #i....#####.# _The wolf completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target #iAim: a wolf (almost dead, lightly drained, 63% to hit)  You puncture the wolf! _You kill the wolf! #iO #i #i #ix #it9>########'#####.# #............#........# ...#............#...###### .|...#............#...# #............+...# #............#...# ####.........#...# '.).##)####...######## ..#...#...@.# #.#####................# #.###'#......# #.#...#.#.#...#.....# ##...##...+.....# ..................#...#.##### ##############....#...#.# #iD #iqEa6=-5.7 (1 #i(J #iK #iD#'#####.# #.#.#  #i`Eq#.....#...###### |...#......#...# #............+...# #............#...# ####.........#...# '.).##)####...# #...#.# . #iE6#####.....# .###'#......# .#...# #iE . . #iF  #ivP #iQ@-6 #iX #iZ[#'#####.# #. #iZ[#........# #.#...###### ...#.#...# #.+...# #.#...# ####.#...# '.).##)####...# #...#.# #####.....# ###'#......# #...#......#####  #i#i27.7 (1 _#i(#i#i#ic 3#i(#i+#i",#i/:  Aim: a wolf (almost dead, lightly drained, 63% to hit)  You puncture the wolf! _You kill the wolf! _There is an open door here.  Things that are here:#ia0{  a -1 spear; a +0 animal skin; the gnoll corpse of Grum#i4#i4 _#i5#i:##..... .h.h.# #..#..### #....# #..#iK;#..# #....# )).......# .# #....# #..# #ip;#....# #..# #....# #i;###.. #####....## #i;#######..# .)@.#i;H# 9.7 (2###i;m'#####..# #i<#............#........# #..........|...#...........#i1<#............'...##............#...##iR<####.........#...#'.).##)####...###i<#i@#i.B#i #i #i #iB #i #i B#iV #i #i #i v..... .h.h.# .#ig ,#..### #....# .#..# #....# .......# .# #....# #i .# #....# .# #i t#....# .. #####....## #######..# )..# #iE 41##'#####..# #............#........# #............#...###### |...#............#...##....#...#iv 5 #ib #i #iY=............ hh(..# #######..... .h.h.# #..####....# #..# #....# # .##....# # #....# ......#  #....# #######.. #####....## ######## ........).....# ########'#####..# #.#........# ...#.#...#######.#iZ6#...##.'...##....#...#####.........#...##ikhA2.7 (1#iDl#in#i I#il #i f  A wolf comes into view.#iF  hh(..#  ..... #i3 .h.h.#  #..### #....#  #..# #....#  # .# #....#  # #....#  # #....#  .. #####....## #i  #######.#  ).#  ##iĽ '#####.#  #.#i j#.#  #.#i! #...######  #.#...# #iN   h   wolf (wandering)#.'...# #i}  #.#h..#  ####.#i M#...#  #iB &0#ik #i 23.7 (1 _#ic #ig  #i5qK#######..... .h.h.# ......#..### #....# .#..#  #....# .# .# #....# .#  #....# .# #....# #######..#####....## .........#######.........# ....)....# ########'##### #i!r.# .#............#.# .#.#...######.#.#....#.'...# .#.#h..#.####.#...#....'.).##)####...######## #it9h. #i  #i&4 #i #i #iJ  #iK  #iQ  #iu(#i&.(#ii,]h...#(#i-&7(#i3(#i7)#i)#ik)#i)#i)#iL.....#..### #....#  #..# #....#  # .# #....#  # #....#  # #....#  ######..#####....# ........#######.........#  ..)....#  ########'######  #............#.#  #.#...######  #.#...#  #.h...#  #.#...#   h   wolf (wandering)#####...#  ..'.).##)####...########  #...#......)#iO..........#  'h)#iO8)#iS)#i5]1 _The wolf leaves your sight.*#in   . .. ######..#####....## ........#######............)...########'#####............##### ..... *#i.....#####................#   *#i*#i%&9*#i*#i*#i$ed   .. ######..*#ile#####....## ........#######............)...########'#####............#####*#ie= '...*#ieb ##...... *#ie...............###'#......#   *#iq*#iVr*#ir 50*#i7x*#iz*#i 7  ######..#####....## ........#######............)...########'#####..............##### ......'......#h...## #.*#iT h   wolf (wandering)# ###'#..  ...............#...#......#  *#i3 .*#iG Vh*#i &1*#i( *#i 1 _The wolf leaves your sight.+#iT.# #....# #######..#####....## +#i U.........#######.........# ....).....#+#i-Uu ########'#####.#+#iNU +#inU.#............#........# +#iU.#............#...###### +#iU.#............#...#  +#iV.#............@...# .#.#...# .####..h......#...# +#i{V3....'.).##)####...########.#...#................#.#####................# h   wolf (wandering)...........###'#......#.#...#......#+#iV6.#...##+#iX.+#iX/h+#ii+#i"j+#i8j2+#ir+#iuQ _There is an open door here.+#i ` ########..#####....## ..........#######.........#+#iE` ....)............#########'#####..#.#............#........#+#i`` .#.#...###### |...#+#i{` y.#...# .#+#i` _.'...#.##...#+#i` .####+#i` .#...#....'.)h##)####...########+#i` z.#...#................#.#####................#+#ia 3.....###'#......#.#...#......#+#i7a '.#...#.....##.#...#.....+#isa +#iy .h3 _,#i,#i,#i,#il,#i  ,#iB ` A wolf comes into view.,#id R...........#######.........#....)............#########'#####........#.#............#..#,#i .#.#...###### .|...#.#...# .....#,#i _.'...#.#.#...#,#i .####,#i ,.#...#....'.h.##)####...########.#..h#................# #.#####.# ,#i0 #.....,#iB ###'#......# ,#iS #.#...#......#,#i h   wolf (wandering) #,#i .#...### ,#i !#.#...#......#...,#i %+.....#,#i> ,#iP 0,#i 2.,#i 24.7 (1 _,#i ,#i! -#i 3.#.#...)............#.#'#####........#.#.#........#.#.#...###### ..|...#.#...#.#-#i`w.'...#.#..#...#.####.#...#.'.h.##)####...#.#...#..-#iH.# ##.#####..-#iT.#  #..-#iЂ....###'#......#  #.......#...#......#  #....-#iE....#...#.....## ##.....-#iP....#...#.....# .#...+.....#-#i@_h).h-#iڑXh-#iǒ&5-#i-#i).#i ............#######.........#  bronnyjavo the Spear-Bearer ...............)............#  Merfolk ......########'#####........#  Health: 86/86 ======================== ......#............#........#  Magic: 11/11 ======================== ......#............#...######  AC: 5Str: 18 ..|...#............#...#  EV: 18.#i Int: 8 ......#............'...#  SH: 0Dex: 22 ......#............#...#  XL: 11 Next: 10% Place: Dungeon:9 .#i t......####...h..@..#...#  Noise: ---------  Time: 8455.7 (0.0) .........'.).##)####...########  k) +4 trident (drain) .........#...#................#  Throw: 4 darts (atropa) ##.......#####................#  #.................###'#......#  #.................#...#......#  h   wolf  #.................#...#.....## .#iK q##.................#...#.....# ...................#...+.....# _The wolf leaves your sight. _The wolf leaves your sight. _There is an open door here. _A wolf comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target.#i& D**@/#iS D............#######.........#  bronnyjavo the Spear-Bearer ...............)............#  Merfolk ......########'#####........#  Health: 86/86 ======================== ......#............#........#  Magic: 11/11 ======================== ......#............#...######  AC: 5Str: 18 ..|...#............#...#  EV: 18Int: 8 ......#............'...#  SH: 0/#i Dex: 22 ......#............#...#  XL: 11 Next: 10% Place: Dungeon:9 ......####....h.@..#...#  Noise: ---------  Time: 8455.7 (0.0) .........'.).##)####...########  k) +4 trident (drain) /#i .........#...#................#  Throw: 4 darts (atropa) ##.......#####................#  #.................###'#......# /#i.  #.................#...#......#  h   wolf  #.................#...#.....## ##.................#...#.....# ...................#...+.....# /#i #_The wolf leaves your sight. _The wolf leaves your sight. _There is an open door here. _A wolf comes into view.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target/#i! 7 ..) #####'#####........# ..........#........# ..........#...###### |..........#...# ..........'...# ..........#...# #...#...# /#i a'.).##)#### #...# #..  ...  ....  .........../#i /#i -6.3 (0.6/#iH /#i  _There is an open door here. _A wolf comes into view.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _You reach to attack! You attack empty space.0#i2............#######.........#  bronnyjavo the Spear-Bearer ...............)............#  Merfolk ......########'#####........#  Health: 86/86 ======================== ......#............#........#  Magic: 11/11 ======================== ......#............#...######  AC: 5Str: 18 ..|...#............#...#  EV: 18Int: 8 ......#............'...#  SH: 0Dex: 22 ......#............#...#  XL: 11 Next: 10% Place: Dungeon:9 ......####....h*@..#...#  Noise: ---------  Time: 8456.3 (0.0) .........'.).##)####...########  k) +4 trident (drain) .........#...#................#  Throw: 4 darts (atropa) ##.......#####................#  #................0#iG.###'#......#  #.................#...#......#  h   wolf  #.................#...#.....## ##.................#...#.....# ...................#...+.....# Reach: k) +4 trident (drain)Press: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (63% to hit)0#iR............#######.........#  bronnyjavo the Spear-Bearer ...............)............#  Merfolk ......########'#####........#  Health: 86/86 ======================== ......#............#........#  Magic: 11/11 ======================== ......#............#...######  AC: 5Str: 18 ..|...#............#...#  EV: 180#i-SInt: 8 ......#............'...#  SH: 0Dex: 22 ......#............#...#  XL: 11 Next: 10% Place: Dungeon:9 0#iKS......####.....h@..#...#  Noise: ---------  Time: 8456.3 (0.0) .........'.).##)####...########  k) +4 trident (drain) 0#iS.........#...#................#  Throw: 4 darts (atropa) ##.......#####................#  #.................###'#......#  #.................#...#......#  h   wolf  #.................#...#.....## ##.................#...#.....# ...................#...+.....# Press: ? - help, Dir - move target _You reach to attack! You attack empty space.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target0#iSgAim: a wolf (63% to hit)  You reach to attack! You puncture the wolf!0#i}] ..) #####'#####........# ..........#........# ..........#...###### |..........#...# ..........'...# ..........#...# #.....h@..#...# '.).##)#### #...# #..  ...  .... 0#i^h  ...........0#i^3=9 (0.60#id0#inhp _You reach to attack! You attack empty space.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a wolf (63% to hit)  You reach to attack! You puncture the wolf! _The wolf is moderately wounded.0#i............#######.........#  bronnyjavo the Spear-Bearer ...............)............#  Merfolk ......########'#####........#  Health: 86/86 ======================== ......#............#........#  Magic: 11/11 ======================== ......#............#...######  AC: 50#isStr: 18 ..|...#............#...#  EV: 18Int: 8 ......#............'...#  SH: 0Dex: 22 ......#............#...#  XL: 11 Next: 10% Place: Dungeon:9 0#i......####.....h@..#...#  Noise: =--------  Time: 8456.9 (0.0) .........'.).##)####...########  k) +4 trident (drain) .........#...#................#  Throw: 4 darts (atropa) ##.......#####................#  #.................###'#......#  #.................#...#......#  h   wolf  #.................#...#.....## 0#iO##.................#...#.....# ...................#...+.....# 0#iܥpAim: a wolf (63% to hit)  You reach to attack! You puncture the wolf! 0#i_The wolf is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target0#i<sAim: a wolf (moderately wounded, 63% to hit)1#i؅x............#######.........#bronnyjavo the Spear-Bearer ...............)............#Merfolk ......########'#####........#Health: 86/86 ======================== ......#............#........#1#i~*Magic: 11/11 ======================== ......#............#...######AC: 5Str: 18 ..|...#............#...#EV: 18Int: 8 ......#............'...#SH: 0Dex: 22 ......#............#...#XL: 11 Next: 10% Place: Dungeon:9 ......####.....h@..#...#1#i^Noise: =--------  Time: 8456.9 (0.0) .........'.).##)####...########k) +4 trident (drain) 1#iW.........#...#................#Throw: 4 darts (atropa) ##.......#####................##.................###'#......##.................#...#......#h   wolf#.................#...#.....## ##.................#...#.....# 1#i...................#...+.....# _The wolf is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target1#iʇAim: a wolf (moderately wounded, 63% to hit)  You miss the wolf.The wolf is moderately wounded.1#i-7.5 (0.61#iɐ1#i`J _The wolf misses you.1#iwQ............#######.........#  bronnyjavo the Spear-Bearer ...............)............#  Merfolk ......########'#####........#  Health: 86/86 ======================== ......#............#........#  Magic: 11/11 ======================== ......#............#...######  AC: 5Str: 18 ..|...#............#...#  EV: 18Int: 8 ......#............'...#  SH: 0Dex: 22 ......#............#...#  XL: 11 Next: 10% Place: Dungeon:9 ......####.....h@..#...#  Noise: =--------  Time: 8457.5 (0.0) .........'.).##)####...########  k) +4 trident (drain) .........#...#................#  Throw: 4 darts (atropa) ##.......#####................# 1#iQ[13d #.................###'#......#  #.................#...#......#  h   wolf  #.................#...#.....## ##.................#...#.....# ...................#...+.....# You miss the wolf.The wolf is moderately wounded. _The wolf misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (moderately wounded, 63% to hit)1#i8 ;............#######.........#bronnyjavo the Spear-Bearer ...............)............#Merfolk ......########'#####........#Health: 86/86 ======================== ......#............#........#Magic: 11/11 ======================== ......#............#...######AC: 5Str: 18 ..|...#............#...#1#i gEV: 18Int: 8 ......#............'...#SH: 0Dex: 22 ......#............#...#XL: 11 Next: 10% Place: Dungeon:9 ......####.....h@..#...#1#i Noise: =--------  Time: 8457.5 (0.0) 1#iь .........'.).##)####...########1#i k) +4 trident (drain) .........#...#................#1#i Throw: 4 darts (atropa) ##.......#####................#1#i) E#.................###'#......#1#iA #.................#...#......#h   wolf1#i{ #.................#...#.....## ##.................#...#.....# ...................#...+.....# 1#i i_The wolf misses you.Reach: k) +4 trident (drain)1#i )Press: ? - help, Dir - move target1#iȍ Aim: a wolf (moderately wounded, 63% to hit)  You hit the wolf.  The wolf is heavily wounded.1#i؍ 1#i̎ -8.1 (0.61#iX 1#i ~  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a wolf (moderately wounded, 63% to hit)  You hit the wolf.  The wolf is heavily wounded. _The wolf completely misses you.3#ir%  You puncture the wolf!3#i{  The wolf is almost dead.3#iH%=3#iq 73#i3#inJ _The wolf misses you.5#iH[M †  You puncture the wolf!5#ih(5#im-1-5#in 9.35#iv5#ixH _You kill the wolf!6#i4 A wolf corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.7#i 7#i͡}............#######.........#bronnyjavo the Spear-Bearer ...............)............#Merfolk ......########'#####........#Health: 86/86 ======================== ......#............#........#Magic: 11/11 ======================== ......#............#...######AC: 5Str: 18 ..|...#............#...#EV: 18Int: 8 7#i|......#............'...#SH: 0Dex: 22 ......#............#...#XL: 11 Next: 11% Place: Dungeon:9 7#iH3......####.....†@..#...#Noise: =--------  Time: 8459.3 (0.6) 7#iy.........'.).##)####...########k) +4 trident (drain) 7#i.........#...#................#Throw: 4 darts (atropa) ##.......#####................#7#iE#.................###'#......#7#iLk#.................#...#......##.................#...#.....## ##.................#...#.....# ...................#...+.....# _The wolf completely misses you.You puncture the wolf!  7#iThe wolf is almost dead. _The wolf misses you.You puncture the wolf! _You kill the wolf!7#ij7#i47#i7#i#8#iޣ8#i8#i18#i8#i,8#i8#i8#i]8#i8#i8#iJ#######..# ..)............# ##'#####........# #..#........# #..#...###### |...#..#...# #..'...# #..#...# ####.....†..@#...# -61.3 (2.0'.).##)####...## #...#....# .......#####.. ... .... ..... ...... -8#it8#i8#iu8#i8#i8#i_9#ir39#iMt9#iˀ9#i,9#i),9#i-,9#i9#i# #....# #######.. #####....## .....#######.........# ..)............# ########'#####........# ...#.#........##.#...#######.#...# #............@...# 9#iE3#............#...# ####.....†...#...# '.).##)####...#######9#iW##...#...........#####..........####'#...##...#...#...#.....#9#iz9#iQ9#iȣQ _There is an open door here.9#i# #....#  .. #####....##  #######..#  .).....#  #'#####........#  #...#........#  #..#...######  #.#...#  #.'@..#  #.#...#  ####.....†...#...#  '.).##)####...##  #...#................#  #####................#   ###'#......#   #...#[39;49#i9m......#   #...#.....##   9#iH4.3 (1 _9#i 9#i I9#ij 9#i] ,9#iU ,9#i 9#i 9#iu 9#if 9#i 9#ij 9#iF 9#i ..# .....# .# #....# 9#i: # #....# # #....# ######.. #####....#......#######............)............#######'#####........#......#@.......#7.3 (3......#...######............#. ..#............'...# 9#i ..#............#...# ..####.....†...#...#  ##)# #. #...........9#i@ 9#i 9#iO :#i{N:#i4O:#i2P:#iZ:#idX:#i,j,:#iBk:#il:#iq:#iq:#i'r:#iyT......hh( ######......h.h.#..###...#..#....# .....# .# #....# # #....# # #....# ######.. #####....#......#######.70...)............#######'#####........# ..#............#........# ..#............#...###### ..#............#...#  . #...#:#iz:#is:#iR:#i f :#if :#ig :#it :#iy :#iz :#iq n:#i  hh(..#  ..... .....#  #..### #....#  #..# #....#  :#i # .# #....#  # #....#  # #....#  .. #####....##  #######...#  2.3 (2)............#  ##'#####........#  #..#........#  #..#...######  #..#...#  #..'...#  #...#...#  ####.....†...#...# :#i * :#i} :#i| :#in ;#i hh(..#  ..... .....#  #..### #....#  #..# #....#  # .# #....#  # #....#  # #....#  .. #####....##  #######....@....#  ).#  '#####.;#iV#  .#.#  .#...######  .#...#  .'...#  ..#...#  .....†...#...#  ;#i";#iU$+3.3 (1;#i);#is,;#i;#i;#i;#i$;#i,X;#i/,;#i/;#i6#  .....## ........( ###........###..#.# ..#   # #@...# 5.3 (2 ###.. #####....## .....#######..... ........)............# #######'#####........# '...;#iI:;#i<;#iL ;#ieM ;#iN ;#i[ ;#ic ;#ih ;#ij ;#il ;#ir ;#is ;#iHu ;#i| ;#iK} ';#i}  ;#iw~ ..;#i (# ;#it .... ;#i -.....## ;#i .;#i0 ......;#i :..( ;#iU ###.....;#i .;#i ..###;#i~ ..#;#i .#;#ia 7 ;#iՄ *..# ;#iO ;#i  ;#i # #....# ;#i ###..;#iŇ D#####....##;#i_ ;#i؈ ;.....#######.........#;#iW  .;#i! q .. #.;#i (#...######;#iX ;#i ;#i <#i&#  # #..#  # #........#  # #........#  ## #........#  ....... .....(..#  ##..... ......#  .#..####....#  .#..# #.@..#  .# .##....#  .# #....#  .#  #....#  <#i'##.. #####....##  #######.........#  .......)............#  ######'#####..#  #........#  <#i3<#i4+8.3 (1<#i9<#ix<<#iS <#iT <#i4U <#im <#it  # #...... ....## ##........ .......( ##..... ......80.3 (2..### +#####..<#i v ;..#. .# .##....# .##....# ......#<#iv <#i| <#i0 <#iY* I<#i= X<#iOJ <#iK <#i*M <#i.P  <#iP >_s - 6 poisoned darts (gained 1)<#iV <#i[W <#iX <#iQ^ ` ########<#i_ s # #...... <#ig_ F....## ##<#i_ #3.3 (3<#in` 4...... ...... <#i` 5##..... ...... <#iOa f.#..### +#####....#<#ia " .#..#<#iJb 8#....#<#ib  <#i c <#iuc $#....#<#id <#irh <#ij =#iek=#i4l=#il=#iz=#iYB=#i6=#i=#i=#iĈ=#i=#i=#i=#i =#iq_#......# #......# #......# ### #......# #........# =#i;#......# #........# #......# #........# #......# #........# #......# #........# #......## ##..@.....# 6........# ###....=#i'......# ...#..####++#####....# =#i|...#..# #....# ...# .# #....# ...# #....# ...#=#i #....# ###.. #####....## =#i=#i{=#iġ=#i =#i =#i2 =#i =#i =#i4 =#iؾ ,=#i =#i> =#i* =#i M #......#  #......# ##########  #......# #........#  #......# #..#  #......# #..# =#i u #......# #..#  #......# #..# ##......#######........# ..........@.......# 8.3 (2 #######..# ......#..####++#####....# ..#..# #....#..# .# #....#..#  #....#..# #....# #######..#####....## .........#######.........#=#i =#iw =#i} =#i 3=#i =#i =#i B=#i =#i ,=#i  #......# ########## #......# #........# #......# #........# #......# #........# #......# #........# #......# #..# #####......#######..# ............# #########..#90 ........#..####++#####....#..#..# #....# ).......# .# #....#..#  #....# ..# #....# #########..#####....## ...........#######.........#.....)...#=#i =#i =#iC >#i+'''.....#.......#........#.........#.....############>#i<3>#i3+1.3 (1>#ix7>#i}9. _You open the large door.>#iXX ............. #####......####### ............ #########. ........#..####'@#####....#.........#.. ) .#.........#.## .....########'#####........#>#iZ>#i[&2>#i`>#icV _There is a large open door here.?#i>?#i?#i?#i×?#iN?#iIP _?#i?#i;?#i?#ijw #......# #......# ########## #......# #........# #......# #........# #......# #........# #......# #........# #......# #........#......#######.#........@..........#4.3 (2 ?#i##########.................# #.#..####''#####....# #.#..#.........#....# )).# .#.........?#i˨#....# #........# #.........#.... ## #.........# ##########..#.....#####?#iI##.......##.#?#ij?#i?#i??#i4?#i'?#i?#i% 4?#iw ?#i B#i/8_B#iA<,B#i?,B#i$A,B#iAB#i"CB#iFBB#iGB#iKB#iKB#iLB#iyQB#iT,B#iTB#iUB#i-XB#i[XB#i[B#i[B#i^B#i^B#i_B#i`B#iaB#i bB#isbB#iOcB#ie,B#ih,B#iiB#i/jB#ijB#i mB#iq,B#irB#isB#iuB#iuB#i`vB#iDxB#id|B#i|B#ir}B#i?~B#iYBB#iHB#if,B#iȌB#iN...#..####''#####....# ...#..#.........#....#  ...# .#.........#....#  B#i)...# #.........#....#  ...# #.........#....#  ####..#.....#####....##  ......#######.........#  .........)............#  ########'######  509.3 (1B#if5.0)............#........#  ....#...######  ....#...#  #.....'...#  ....#...#    ####.....†...#...#    ...'.).##)####...########   #...#................#   B#iݓB#iC#iIC#iC#iSC#i ,C#i5C#iC#i C#iC#i-C#i(BC#iBC#i]C#iC#iC#iC#i ,C#i C#i| C#iC#i,C#iC#inC#iC#iC#iC#iC#iC#iC#ibC#i C#i!C#i "C#i##C#iV&C#i&C#i&C#i'C#i)C#i*C#i-C#i4n.......#...#  .......'...#  .......#...#  #.....†...#...#  '.).##)####...####### #C#iK5...#................#  #####................#  .###'##  ..........#...##  20.3 (11 .#...#.....##  .#...#.....#  .C#i5#...+.....# .#...#.##### ######....#...#.# C#i5%  ....#####.#   ..    C#i6C#i<C#ii>C#i C#iX C#i C#ig D#iw3D#ixD#iD#i,D#i"XD#iuD#iD#iD#iFD#iÍD#i+D#iD#iBD#iD#i8D#iD#i*D#iqD#iwL#...#................# #####................# .###'#......# ...........#...#......# ...........#...#.....## .....#...#.....# .....#...+.....# .#...#.##### #######....#...#@# 5.3 (5.0) ....#####.#  D#iۘO..#   ...#   ....#   ###..#  ####  D#i{D#iD#iD#iSj D#ij D#iFk D#ix D#iq| D#i1 ,D#ic D#i D#if D#i D#i D#iՉ ,D#i$ D#i5 D#iƌ ,D#i D#i* <..........#...#.....# ...........#...#.....# ...+.....# ##### #######...#  ....#####.#  ........#  ........#  #......9.3 (4 ######.###D#i D#i D#i0D#iD#i]D#ilE#i UIE#if^E#idE#ig,E#igE#ighE#ijE#i kE#ikE#io].#......# ......#...#.....## ......#...#.....# ......#...+.....# ...............#...#.##### ###########....#...#.#  #....#####.# E#ip  #..........#  #....# 33 ####.......# ######..# ####      E#ipE#ixE#iM E#iN E#i,N E#iW E#i\ E#i_ BE#i` E#ia E#iia E#ib E#id E#ile E#ie E#ifg E#ii ,E#ii E#in \ #....###'#......#  #..........#...#......#  #..........#...#.....## ##..........#...#.....# ..........#...+.....# ...................#...#.##### ###############....#...#.#  #....#####.#  #....# 7 #....#  ####.......#E#ign  ######..##### E#in E#iq E#is F#iYF#iYF#iZF#ihF#imF#irBF#iGx,F#iyF#i@{F#i,F#igF#iF#i؉F#iF#iF#i3G..####.....†...#...# .....'.).##)####...####### .....#...#................###.......#####................  #...........###'#......  #.................#...#......  #.................#...#.....# F#i˓+####.................#...#.....# .)..............@.....#...+.....#41 ......................#...#.##### ##################....#...#.#....#####.##..........##..........#####.......#######..#####F#iՔF#i6F#i$G#iA3 G#i3 G#i5 G#i@ G#idH G#iI G#i4L G#i2M G#i4S ,G#iT G#i?W G#i] ,G#i^ G#ika G#if G#i g G#idh G#ii G#il G#im G#i3n G#ibu d.....####.....†...#...#......'.).##)####........#...#. ....######.......##### +##.# #.....###'##.# #.....#...##.# #.....#...#. G#iu 8 #.#+####.....#...#. ###...)..........#...+.6.3 (5..........#...#.#####....#...#. #....#####. #.......... #..........  ####.......  ######..  ### G#iov G#i"| G#iV} H#i3H#i~H#iH#iZH#i BH#ixH#iH#iH#iH#i,H#ioH#i H#i&H#i&H#i(H#i)H#iA/,H#i0H#i6 #.....####.....†...# #####.................'.).##)##.............#...#.....######.......##### ..###+##.# #H#i6K.....# ..# #.# #.....# ..# #.# #.....# ..# #.#+####H#i%7.....# ..######...).....#51H#i\7.....# .#####....# .# #....# .#H#i7a # .# #H#i7 .# ####.. .#H#i7t ### ##H#i8H#i >H#i @H#i?X3H#i3YH#i4fH#il,H#i"q,H#i4uH#iuH#ivH#iExH#i~H#i H#iH#i&H#iH#iņH#i~H#iH#iPH#iH#i[H#i$  Things that are here:H#i #.....####.....#####.................'.)..............#...#>.....######.......##### ##.....###+##.# #..... .#.....# #.# #....H#i. .#.....# #.# #.... .'.....# #.#+####. ##.....######....6. ......#### ####..#H#i  #..# #  #..# #  #..#H#i #  #..#  ####H#iH#ihH#i _a +0 giant club; a +0 dire flail; a two-headed ogre corpseO#i O#i O#i O#i O#i O#i : _O#it O#i O#iN O#i O#i O#i: ,O#i O#i O#iP ,O#i O#i nO#i O#i O#iW O#iO O#i O#i6 O#i( O#iY O#i! O#i! O#i" O#i$ O#i* ,O#i+ O#i. O#it2 O#i2 O#i3 O#iH5 O#i; BO#is= O#i+B O#icB O#iC O#iD O#iTH O#ixH O#iH O#iI O#iL ,O#izL O#i[M O#iP O#i Q O#iR O#iaX 7#..#########...  #÷.# #####+#####.#...#.....  #.÷##.##+##....|  #..##..........  #..## ##..## .O#iX ...##################.................... ..............>.....######71.3 (15.0)#####.....###+##.# #O#iX A...#...#.....# #.# #.####.#...#.....# #.# #. O#i'Y ;#......#.#...'.....# #.#+####. #......#.#####.....######...).... #......#......................... O#iY #......'..........############### #......#...#####..#O#iZ O#ie_ O#i/a P#i3P#iP#iVP#iP#iBP#iP#i.P#igP#iNP#iP#iJP#iP#iUP#is,P#iP#iP#iP#iP#icP#iP#iP#iP#iP#iS#..#####÷.......)......# #.. #..########...........# #.. #÷.######+#####.#... #. #.÷# #.##+# #.. #..# # #.. #..# # #..#####..## #.>P#is################## #...........7.3 (6.0) ####................>...........#  #...........#####.....###+##.#  #...........#...#.....# #.#  #..########.#...#.....# #.#  #..#......#.#...'.....# #.#P#iA   ##.#......#.#####.....######..   #.#......#...................   #.#......'..........######### P#iP#iD P#i- S#iR'IS#iz+S#i0S#i6XS#i6S#i6S#i}8S#iD<,S#i =S#iQ>S#iCS#iJDS#ijDS#iJ #..########...#  #÷.# #####+#####.#  #.÷#  #.##+#  #..# S#iK#.........  #..# #.... ####..# #.... ......##################.... ...S#iJK.................. ....@.....#####S#iwK81.3 (4 ....#####.....###+##.# S#iK...........#...#.....# #.# ..########.#...#.....# S#iK..#......#.#...'.....# #.#+## #.#......#.#####.....######...).. S#iL#.#......#....................... #.#......'..........############# S#i.L@#.#......#...#####..#S#iLS#iRS#iTc _There is a stone staircase leading down here.S#ip pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.T#i4 T#iO  #..########...........#...#... bronnyjavo the Spear-BearerT#i #÷.######+#####.#...#... Merfolk#.÷##.##+##... Health: 86/86 ========================#..##......... Magic: 11/11 ========================T#i #..##......... AC: 5Str: 18 T#i i####..##......... EV: 18T#i Int: 8 ......##################......... SH: 0T#iB 8Dex: 22 ................................. XL: 11 Next: 11% Place: Dungeon:9 T#ij |................@...........##### Noise: ---------  Time: 8581.3 (4.0) ...........#####.....###+##.#T#i ~k) +4 trident (drain) ...........#...#.....# #.#Throw: 4 darts (atropa) ..########.#...#.....# #.# T#i g..#......#.#...'.....# #.#+### T#i #.#......#.#####.....######...).. #.#......#....................... T#i Q#.#......'..........############# T#i2 v#.#......#...#####..# _s - 6 poisoned darts (gained 1) _You open the large door. T#iL C_There is a large open door here.  Things that are here: T#it k_a +0 giant club; a +0 dire flail; a two-headed ogre corpse T#i D_There is a stone staircase leading down here.T#i T#i T#iG T#i T#i H2.3 (1 _T#i  You climb downwards.  You hear the roar of battle.T#i /  --more--W#i '10W#i0 B             .  #...#####   .......@#   :.........#   ........###   ........#   ........#   ........#    .....[..#    ........#      W#i|C -3.8 (2.5W#i5R W#iS b  There is an entrance to a bailey on this level. Hurry and find it before the W#iS ]_portal closes forever!  Found a parchment of Borgnjor's Revivification and a ring mail.W#iU a _There is a stone staircase leading up here.d#id#iJd#id#id#i d#iP _d#ir,d#i;d#i=B     #.  #..#  ##...#####  #.<# 50 #:..#  #..###  #..#  #..#  #..#d#i   #.....[..#  #..#  d#iAd#ikd#id*d#i 3d#iN ,d#i d#i ,d#iK $ d#ir W_Found 15 gold pieces and a worn copper wand.d#i{ d#i d#i d#i  ##. ./≈#d#i  ..# #.~# #.$##.~# #.....≈##d#i B  #.#..~≈  #..#..  ##...##### d#i/ #...@...<# 7 #:..# d#i[ #..###  #..#  #d#i ..#  #..#  #.....[..#  #..#  d#i d#i d#i7 f#if#i[,f#iFf#i5f#i~##. ./≈#  ..# #.~#  #.$##.~#f#ipx  #.....≈###  #.#..~≈≈  #..#..?  ##...#####  #.......<#. f#i #:@........# 9 ###f#iϻQ  #..f#iq  #..# #f#i-..# #.....[..#f#i] #........# ########## f#i9f#if#i]c _Found a scroll labelled MUFESHEPPI.f#ix ##. ./≈# ..# #.~# #.$##.~# #.....≈### #.#..~≈≈~ #..#..? ##...##### #.......<#. #@..# #.### #.# #.# #.# #.....[..# #.# #90.8 (1f#i   You pick up a parchment of Borgnjor's Revivification and begin reading...1.8 (2 _You add the spell Borgnjor's Revivification to your library.h#iB##. ./≈# ..# #.~# #.$##.~# #.....≈#####.#..~≈≈~~#..#..?. ##...##### #.<#. #.h#ilCS.# #.####.##.##........##.....[..##........##########h#iLh#iL+2.8 (1h#iSh#iUh#iJ/a .~# ##. ./≈# ..# #.~# #.$##.~# #.....≈######.#..~≈≈~~≈#..#..?....##.@.##### #.<#. #.h#ig0.# #.### #...##.....[..##........#h#iHY3i#i& ..~≈   ..~#  .##. ./≈#  ...# #.~#  #.$##.~#  #.....≈##### #.#..~≈≈~~≈~ #..#@.?..... ##...#####.# #.......<#.  #..........#  #..### #.#   #.#   #........#   #.....[..#   i#i,i#i?.&4i#i8i#i?  ...~≈  # ..~#  .##. ./≈#  ...# #.~#  #.$##.~#  #.....≈#####≈. #.#..~≈≈~~≈~. #..#.@?. ##...#####.# #.......<#.  #..........#  #........###  i#i~ #........#  #........#  #........#  #.....[..#  i#i R5i#i j#iu- ....~≈  # ...~#  .##. ./≈#  ...# #.~#  #.$##.~# . #.....≈#####≈. #.#..~≈≈~~≈~.# #..#..@......# ##...#####.# #.......<#. j#iZ #..........#  #........###  #........#  #........#  #........#  #.....[..#  j#iR6j#i#Z7.8 (2 _h - a scroll labelled MUFESHEPPIk#i0k#i13k#i35k#iF9k#i9k#i>,k#i@k#i=Ak#iBk#iKN  ....~≈  # ...~#  .##. ./≈#  ...# #.~#  #.$##.~# .  #.....≈#####≈..  #.#..~≈≈~~≈~.#  #..#@........# 9 ##...#####.###  #.......<#. k#iL8 #..........#  #........###  #........#  #........#  #........#  #.....[..# k#iMk#iSk#ihVl#i ....  ....~≈ # # ...~# ..##. ./≈# ...# #.~#   #.$##.~# . #.....≈#####≈..  #.#@.~≈≈~~≈~.#  #..#.........#  ##...#####.###  #.......<#. #..........# #........### #........# #........# #........#l#il#isl#i&600.8 (1l#i)l#iJl#iѝV .... ....~≈## # ...~#...##. ./≈#....# #.~#  #.$##.~# .#..@..≈#####≈..#.#..~≈≈~~≈~.# #..#.........# ##...#####.###l#iğ #.......<#. #..........# #......### #........#  #.#l#ibR1l#inm#igc.<.. .. .... #.....~≈### #. ...~#....##. ./≈#.......###.~#  #.@##.~# . #.....≈#####≈..#.#..~≈≈~~≈~.# #..#.........# ##...#####.### #.......<#. #..........#m#i #......###  #.#m#im#i&2m#iI m#i J _Found an escape hatch in the ceiling.m#iB +3.8 (2m#ikm#i? _You now have 613 gold pieces (gained 15).n#ic n#i n#ie n#i n#i#7 n#i+8 n#i@ o#i.<.. .. ....#.....~≈ ### #. ...~# ....##. ./≈# .......###.~#  #..##.~# .#..@..≈#####≈.. ##.#..~≈≈~~≈~.# ..#.........# ##...#####.####.......<#.#..........##........##o#i##........# o#iA4.8 (1o#i!o#i"o#iG.< .. ...... .... #.....~≈ ### #. ...~# ....##. ./≈# .......###.~# #..##.~# . #...@.≈#####≈.. ##.#..~≈≈~~≈~.# #..#.# ##...#####.####....#....#.......o#iH.####........# o#iOo#iP&5o#iWo#i\o#iDo#io#io#ip#ix 6A worn copper wand. An unusually magical sort of stick. Stash search prefixes: {wand} Menu/colouring prefixes: unidentified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. (g)o to location.q#iq#il.<bronnyjavo the Spear-Bearer.. ....Merfolk.. ....Health: 86/86 ========================#.....~≈Magic: 11/11 ========================### #. ...~#AC: 5Str: 18....##. ./≈#EV: 18Int: 8.......###.~#SH: 0Dex: 22#..##.~#.q#iXL: 11 Next: 11% Place: Dungeon:10#...@.≈#####≈..Noise: ---------  Time: 8605.8 (0.0)##.#..~≈≈~~≈~.#k) +4 trident (drain)#..#.........#Throw: 4 darts (atropa)##...#####.####.......<#.q#i#..........##........####........#q#i #........# _Found a scroll labelled MUFESHEPPI.  You pick up a parchment of Borgnjor's Revivification and begin reading... _You add the spell Borgnjor's Revivification to your library. q#i*_h - a scroll labelled MUFESHEPPI _Found an escape hatch in the ceiling. _You now have 613 gold pieces (gained 15).q#i0%q#i%q#i*q#i,q#iFm   #............ #.<......... #..........  #.........  #.....~≈  ### #.....~#  ....##..../≈#   .......###@~#  7.8 (2#..##.~# .  #.....≈#####≈..  ##.#..~≈≈~~≈~.#  #..#.........# ##...#####.###  #.......<#.#   #..........#  #i 17;13H#.###  r#iM.....<.......#........... ≈≈### #.....~##....@≈.......###. r#i|. #..##.~# #.....≈#####≈.. ####.....r#i r#i +8.8 (1r#iar#ir#iG+9.8 (2r#iqr#i!- _b - a wand of light (1)t#i7It#iD:t#iAnt#iBt#iCt#igDt#i3Ft#iFt#i'Gt#iL*#.<...........#......#...........  #.....~≈≈ t#iM### #.....~# ....##.....≈# .......###.~#  . #..##.. ####≈..12.8 (3 ##.#..~≈≈~~≈~.# #..#.........#####.# .# #.....#........###  #........# t#iqN #........#  t#iNt#i=St#i+Ut#i It#i t#it ,t#i_ Bt#i t#iR t#i w #.<..  #.............  #...........  #.....~≈≈  ### #.....~#t#i   ....##.....≈#  .......###.~#  . #..##.~# .  #..@..≈#####≈.. 4.8 (2 ##.#..~≈≈~~≈~.# t#iŜ #..#..#  ##...#####.###t#i #.......<#.# #..........#t#i #........### #........# #t#i9 $..#t#i t#i t#ig u#iu#i"u#iu#i(u#iu#ibBu#iu#iAu#iu#iG": #..u#iz" #.<........... #.............u#i" #........... #.....~≈≈u#i" #### #.....~# .....##.....≈#u#i#........###.~# . #@.##.~# .u#i#6u#i<# #.....≈#####≈.. ##.#..~≈≈~~≈~.#u#iZ# #..#.........# ##...####u#iy# #.###u#i#` #..<#.#u#i# #..........# #......u#i#..### u#i#3 #..#u#i $u#i$u#i(u#iE+v#il . #....... #.<........... #.............#........... #.....~≈≈#### #.....~###.....≈#.......@.###.~# ......##..##.~# ...... #.....≈#####≈...... ##.#..~≈≈~~≈~.#### #..#.........# ##...#####.### #.<#.# #....# #.###7.8 (1v#ip ... #..............# #.<......## #........##....... #.....~≈≈.####. #.....~#.##.....≈#.###.~#.##..##.~# ... #.....≈#####≈..... ##.#..~≈≈~~≈~.####. #..#.##. ##...####.###.. #.......<#.#.# #..........#  #.###8w#i . .. #. .# #.<..... .## #....... ..##............ ..##.....~≈≈.####.##.....~#.##.....≈#.###.~#.##..##.~# ..##.....≈#####≈...###.#..~≈≈~~≈~.#.######.# #..#..# #.# ##...#####.### ..w#ie# #.<#.# .## #.#  #.###w#iw#i&9w#iw#i w#ixk .. # .# #.< .## #....... ..##........... .. ..##.....~≈≈ ..####.##.....~# w#i l'.....##.....≈...###.~##...#.....≈#####≈.#.#..~≈≈~~≈~.#.#........#w#itw#it'20w#i*xw#ikyx#i/  .# #.< .## #... ..##........... . ..##.....~≈≈ .####.##.....~# .....##.....≈...###.~##......≈#####≈.#.#..~≈≈~~≈~.#######.# #..#..........#........#1x#ix#i0x#i1x#i1x#i5x#i8x#i8x#i<,x#i=x#i=x#i9>x#i^D.. ..##.. ..# ..##.....~≈≈ ..####.##.....~# ....≈# ........####..##.~.x#iDz.##.....≈#####≈...###.#..~≈≈~~≈~.#.######@# #..#.........#3.8 (2 #.# ##...#####.## x#iD......<#.# #.## #..........x#iDc##. .##x#iE?.. ##x#i2E8#x#ieE3[x#i)Fx#iLx#iNx#ix#i x#i*.####.##.....~# ......≈# x#i^Z...........###.....##.~.x#i}........##.....≈#####≈..........###.#..~≈≈~~≈~.#x#ix.######.# #..#.........# x#ir##.# ##...#####.## x#i#......<#.# 5#.## #..........# #. .##..#..x#i11≈≈#........#x#iP(##########x#ix#ix#iy#ir Some lava. An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this without flight.z#i z#iA...####.##.....~#z#ibronnyjavo the Spear-Bearer........##.....≈#z#ilMerfolk...........###.~#z#ieHealth: 86/86 ========================z#iR........##..##.~#z#i . Magic: 11/11 ========================........##.....≈#####≈.. AC: 5z#i0 Str: 18........###.#..~≈≈~~≈~.# EV: 18Int: 8z#iM .######.# #..#.........# SH: 0Dex: 22z#iq ##.# ##...#####.### XL: 11 Next: 11% Place: Dungeon:10z#i #.@# #.......<#.#Noise: ---------  Time: 8625.8 (2.0)z#i #.## #..........#k) +4 trident (drain)z#i H#. #........###z#i Throw: 4 darts (atropa).. #........#.## #........#z#i!v.# #........#..z#i!W#.....[..#≈≈z#i5!-#........###########z#iM!eYou pick up a parchment of Borgnjor's Revivification and begin reading... z#ih!~_You add the spell Borgnjor's Revivification to your library. _h - a scroll labelled MUFESHEPPI z#i!r_Found an escape hatch in the ceiling. _You now have 613 gold pieces (gained 15). z#i!_b - a wand of light (1)z#i'z#i(z#i;-z#i.z#i1B z#iC Some lava. An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this without flight.{#iVO{#iiU...####.##.....~#bronnyjavo the Spear-Bearer........##.....≈#Merfolk...........###.~#Health: 86/86 ========================........##..##.~#. Magic: 11/11 ========================........##.....≈#####≈.. AC: 5Str: 18........###.#..~≈≈~~≈~.# EV: 18Int: 8{#i2VH.######.# #..#.........# SH: 0Dex: 22##.# ##...#####.### XL: 11 Next: 11% Place: Dungeon:10#.@# #.......<#.#{#ikVNoise: ---------  Time: 8625.8 (0.0)#.## #..........#k) +4 trident (drain)#. #........###Throw: 4 darts (atropa).. #........#.## #........#.# #........#..#.....[..#≈≈{#iV#........###########You pick up a parchment of Borgnjor's Revivification and begin reading... _You add the spell Borgnjor's Revivification to your library. _h - a scroll labelled MUFESHEPPI {#iV_Found an escape hatch in the ceiling. _You now have 613 gold pieces (gained 15). _b - a wand of light (1){#iZ{#iZ{#iU]{#i^{#iQ{#i{#i{#ik{#i{#iJn{#i{#i:{#i;,{#i{#iWb .## ........... ..##..............# ..##.....~≈≈#...####.##.....~# .........##.....≈# ............###.~# .........##..##.~# .........##.....≈#####≈........@.###.#..~≈≈~~≈~.8.8 (3{#i4.#.######.# #..#... ##.# ##...#####.## #..# #.<#.# #.## #...# #. #.### .. #........# .## #.#.# #........#{#ir{#i{#iX{#i 3{#i {#i$ {#i) X{#i+ ,{#i;, {#i1 ^. #. #. .# #.<... ##. .## #............{#iO1 u.#... ..##...........# ..##.....~≈≈#...####.##.....~# #{#is1 ..##.....≈# #.....###.~# {#i1 v #..##..##.~# 30.8 (2{#i1 p #.........##.....≈#####...........###.#..~≈≈~~≈###.######.# #..#.......{#i1 # ##.# ##...#####. #..# #.<#.{#i2  #.## #.... #. #..##{#i52 p .. #..#{#i2 {#i6 {#iF8 |#iUI|#iCW|#i0Z|#i]B|#i`,|#ia|#if ##.. . ..... # #.. .# #.<.## ##.. .## #...........#... ..##..........#......## ..##.....~≈≈|#i:gi....#...####.##.....~# #..##.....≈#2 #.....###.~# |#i^g #..##..##.~#  #.........##.....≈###|#ig............###.#..~≈≈~.###.######.# #..#..... |#ig. #. ##.# ##...#### |#ig#. #..# #.< |#ig #.## #.. |#i@i|#idm|#ios _You hear the faint creaking of a portcullis nearby.|#ia #...## ##....  ..... #. #....# #.<### ##... .## #....#....... #......## ..##.....~≈≈....#.@.####.##.....~# #.........##.....≈# #............###.~# #.##..##.~# #.##.....≈## ............###.#..~≈≈ .###.######.# #..#..... #. ##.# ##...####. #..# #|#iIe|#ie+3.8 (1|#ih|#ii#iP-M  #...### ##..... ......# #.. #....# #.<### ##... .## ....#...# ..##.........#.....@## .≈≈.....#...####.#~##....##.....≈#............###.~##..##iEW#iX&4#i\#i^#ie M  #...### #i3f ##..... ......# #.. #....## #.<### ##.....## #iXf ....#..@# ..##......... #......## .≈≈#i}f .....#...####~##.##.........##.....≈#..#ig .....# .#####.######.##it R5#iYu #i..... #...# #...# ...### ###..... ..#......# #... #....## #.<### ##..@..## #.....#...##...##..........#......## #..##.....~≈≈.....#...####.##.....~###.##.........##.....≈#.. #............###.~# . #.........##..##.~#  #.........##.....≈###............###.#..~≈≈~#i֚#ix&6#iP#i#iqe#ie#i(f#ih#irk#i>q,#iq#iv#ix#iy#i ..... #...# #...# #...### ###..... ..#i=#......# #..#....## #.<..### ##....@## #..8.8 (2....#...##...##.. #ib#......####..##.....~≈≈ .....#...#####iF##.##.........#.. #............###.~# . #.........##..##.~# #.........##.....≈##..###.#..~≈≈~~≈#i#i'#ix#io:B##### ..... #...# #...#  #...### ###..... #......# #. #...@## #.< ### ##.....## #.....#...##...#...... #......####..##.....~≈≈ .....#...####.##.....~# ##.##..##.....≈# .. #.....###.~#. #..##..##.~#  #.##.....≈####9.8 (1#iP~M##### .....#  #...######.. ##...........#.....@# #.. y?.#....## #.<### ##.....## ....#...##...##.............#.#y   killer bee (asleep)#.#.#  You encounter a killer bee.40 _Found a scroll labelled DYUSISAUHI.#i-#iXA killer bee. A giant bee, bearing a deadly barb which can sting repeatedly. Max HP: ~16#iWill: +AC: +EV: ++++  rF: ... rC: ... rPois: xrNeg: ... rElec: . #i5Threat: Low Class: Natural Size: TinyInt: Animal Speed: 200% (normally travels faster than you) You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 30% to hit you. Attack Max Damage After Damaging Hits #i7Sting 10Poison #iaBIt has a 5% chance to notice you each turn. It can fly. #iz}[!]: Description|Statuses#i bronnyjavo the Spear-BearerMerfolk#####Health: 86/86 ========================.....Magic: 11/11 ========================#...#AC: 5Str: 18#...#EV: 18Int: 8#...######..SH: 0Dex: 22###.................... XL: 11 Next: 11% Place: Dungeon:10#.....@# #........... Noise: ---------  Time: 8640.8 (1.0)y?.#....## #.<......... k) +4 trident (drain)### ##.....## #........... Throw: 4 darts (atropa)....#...##...##...........#......####[40#i m..##.....~≈≈.....#...####.##.....~#y   killer bee (asleep)##.##.........##.....≈#.. #............###.~#. #.........##..##.~# _Found an escape hatch in the ceiling. _You now have 613 gold pieces (gained 15). _b - a wand of light (1) _You hear the faint creaking of a portcullis nearby.You encounter a killer bee. _Found a scroll labelled DYUSISAUHI.#i 4#iџ #i #iʌ#. #####. ..... #...# #...# #...######.. ### #....@.# #.y?.#....## #.< ### ##.....## # ....#...##...## #......####..##.....~≈≈ .....#...####.##.....~# ##.##.........##.....≈# ... #............###.~#  . #.##..##.~##i^#i&1#i#iL#i] .# #####. ..... #...# #...##i^^  #...######.. ### #...@..# #y.y?.#....## #.< ### ##.....## # ....#...##...###i}^ #......####..##.....~≈≈#i^ .....#...####.##.....~#y 2 killer bees (asleep)#i^R ##.##.........##.....≈# ... #............###.~#  . ##i(_'.##..##.~##ig#iXh&2#i7l#in #inM_You encounter a killer bee.#i+O .# #####.# ..... #...# #...# #...######.. ### #..@...# ##iZ,.y.y?.#....## #.<.######.....## # ....#...##...## #......####..##.....~ .....#...####.##.....~# ##.##.........##.....≈# ... #......###.~#  . #.##..##.~##i4#iG5&3#i;#i=#i Q .# #####.# ..... #...# #...##i  #...######.. ### #.@....# #.y.y?.#....## #.<#.######.....## # ....#...##...## #......####..##.....~ .....#...####.##.....~#i[ S ##.##.........##.....≈ ... #......###.~ . #.##..##.~#i #iZ &4#i #i~ #i .# #####.# ..... #...# #...# #...######.. ### #@.....# #.y.y?.#....## #.<#.######.....## # ....#...##...## #......####..##..... .....#...####.##..... ##.##.........##..... ... #.....###. . #.##..##.5#iP#i,#i(  bronnyjavo the Spear-Bearer .#  Merfolk #####.#  Health: 86/86 ======================== #i).....  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...#  EV: 18Int: 8 #i),#...######..  SH: 0Dex: 22 ###............... XL: 11 Next: 11% Place: Dungeon:10 #@.....# #...... Noise: ---------  Time: 8645.8 (0.0) ...y.y?.#....## #.<.... k) +4 trident (drain) ##.######.....## #...... Throw: 4 darts (atropa) ....#...##...##...... #i)#......####..##..... .....#...####.##..... yy 2 killer bees (asleep) ##.##.........##.....#i * ... #............###. . #.........##..##.You encounter a killer bee. _Found a scroll labelled DYUSISAUHI. #i*_You encounter a killer bee.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)#io   bronnyjavo the Spear-Bearer .#  Merfolk #####.#  Health: 86/86 ======================== .....  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...#  EV: 18Int: 8 #...######..  SH: 0Dex: 22 #i6###............... XL: 11 Next: 11% Place: Dungeon:10 #@.....# #...... Noise: ---------  Time: 8645.8 (0.0) ...y..?.#....## #.<.... k) +4 trident (drain) ##.######.....## #...... Throw: 4 darts (atropa) ....#...##...##...... #......####..##..... .....#...####.##..... yy 2 killer bees (asleep)#iMS ##.##.........##..... ... #............###. #i. #.........##..##.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  #itYou reach to attack!  The helpless killer bee fails to defend itself.  You impale the killer bee!!#id .#    .....  #...#  #...#  #...######..  ###...... #@.....#  ...y..?.#....## #.< ##.######.....##  ##.. #    killer bee ...  . 26.4 (0.6#iN  Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You impale the killer bee!! _You kill the killer bee!#i#iA scroll labelled DYUSISAUHI. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {scroll} Menu/colouring prefixes: unidentified scroll _________________ #i0“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (g)o to location.#i#ibronnyjavo the Spear-Bearer.#Merfolk#####.#Health: 86/86 ========================.....Magic: 11/11 ========================#...#AC: 5Str: 18#...#EV: 18Int: 8#...######..SH: 0Dex: 22###............... XL: 11 Next: 12% Place: Dungeon:10#@.....# #...... Noise: ---------  Time: 8646.4 (0.6)...y..?.#....## #.<.... k) +4 trident (drain)##.######.....## #...... Throw: 4 darts (atropa)....#...##...##......#......####..##..........#...####.##..... #iy   killer bee (asleep)##.##.........##........ #............###.. #.........##..##.Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You impale the killer bee!! _You kill the killer bee!#i#iu#i#ib#i.######.# ..... #...##i #...# #...######..###..............###y####......# #<...y..@.#....## #.<##.######.....## #. ....#...##...## #......####..##.....#...####.## ##.##.........##y 2 killer bees (asleep) ... #....### . ###..## #.##...#ixT  You encounter a killer bee.#if8<#i-7.4 (1.0#i]#i2 _Found a stone staircase leading up.#i: _You see here a scroll labelled DYUSISAUHI.#i$ .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ======================== #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 ###.............. SH: 0Dex: 22 ###y####......# #..... XL: 11 Next: 12% Place: Dungeon:10#i <...y..@.#....## #.<... Noise: ---------  Time: 8647.4 (0.0) .##.######.....## #..... k) +4 trident (drain) ....#...##...##..... Throw: 4 darts (atropa) #......####..##.... .....#...####.##.... ##.##.........##.... yy 2 killer bees (asleep) ... #............### . #.........##..## #.........##.... _You kill the killer bee!You encounter a killer bee. _Found a stone staircase leading up. _You see here a scroll labelled DYUSISAUHI.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target#is)D**@#i: .#bronnyjavo the Spear-Bearer#####.#Merfolk.....#i; Health: 86/86 ========================#...#Magic: 11/11 ========================#...#AC: 5Str: 18#...######..EV: 18Int: 8###.............. SH: 0Dex: 22###y####......# #..... XL: 11 Next: 12% Place: Dungeon:10#i; <...y..@.#....## #.<... Noise: ---------  Time: 8647.4 (0.0).##.######.....## #..... k) +4 trident (drain)#i; ....#...##...##..... Throw: 4 darts (atropa)#......####..##.........#...####.##....#iI< ##.##.........##.... yy 2 killer bees (asleep)... #............####i< D. #.........##..###.........##....You encounter a killer bee. _Found a stone staircase leading up. _You see here a scroll labelled DYUSISAUHI.  #i< wReach: k) +4 trident (drain)Press: ? - help, Dir - move targetOkay, then.#i= #i9D #iJF . _#i1 .# #####.# ..... #...##i1 #...# #...######.. ####y####......# ##<...y.@?.#....## #.<.##.######.....## # ....#...##...## #......####..## .....#...####.## ##.##.## ... #.#i$2 . #.##.. #.###i:H8.4 (1 _#i[<#i=#i  .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ========================#i  #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 ###............. SH: 0Dex: 22 ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #<...y*@?.#....## #.<.. Noise: ---------  Time: 8648.4 (0.0) ..##.######.....## #.... k) +4 trident (drain) ....#...##...##.... Throw: 4 darts (atropa) #......####..##... .....#...####.##...#iߋ  ##.##.........##... yy 2 killer bees (asleep) ... #............## . #.........##..# #.........##...Reach: k) +4 trident (drain)#i Press: ? - help, Dir - move target _Okay, then.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)#i .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ======================== #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #i~#...######..  EV: 18Int: 8 ###............. SH: 0Dex: 22 ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #<....y@?.#....## #.<.. Noise: ---------  Time: 8648.4 (0.0) ..##.######.....## #.... k) +4 trident (drain) ....#...##...##.... Throw: 4 darts (atropa) #......####..##... .....#...####.##... ##.##.........##... yy 2 killer bees (asleep) ... #............## . #.........##..# #.........##...Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You hit the killer bee.#i%) .#    .....  #...#  #...#  #i%#...#  ###.... ####.....#  #<....y@?.# #.< ..##.######   y1 asleep) ...  . #im&-9.0 (0.6#iW*#i,Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  You reach to attack!  #i>-VThe helpless killer bee fails to defend itself.  You hit the killer bee. #ik-Z_The killer bee is moderately wounded.#iq .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ======================== #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 ###............. SH: 0Dex: 22 ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #<....y@?.#....## #.<.. Noise: ---------  Time: 8649.0 (0.0) ..##.######.....## #.... k) +4 trident (drain) ....#...##...##.... Throw: 4 darts (atropa) #......####..##... .....#...####.##... ##.##.........##... yy 2 killer bees (1 asleep#ir) ... #............## . #.........##..# #.........##...The helpless killer bee fails to defend itself.  You hit the killer bee. _The killer bee is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (moderately wounded, 56% to hit)#i .#bronnyjavo the Spear-Bearer#####.#Merfolk.....Health: 86/86 ========================#...#Magic: 11/11 ========================#...#AC: 5Str: 18#...######..EV: 18Int: 8###............. SH: 0Dex: 22####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10#<....y@?.#....## #.<.. Noise: ---------  Time: 8649.0 (0.0)..##.######.....## #.... k) +4 trident (drain)....#...##...##.... Throw: 4 darts (atropa)#......####..##........#...####.##...##.##.........##... yy 2 killer #i bees (1 asleep)... #............##. #.........##..##.........##... _The killer bee is moderately wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (moderately wounded, 56% to hit)  You closely miss the killer bee.The killer bee is moderately wounded.=6 (0.6#i} MReach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a killer bee (moderately wounded, 56% to hit)  You closely miss the killer bee.  The killer bee is moderately wounded. _The killer bee misses you.#ih .#  bronnyjavo the Spear-Bearer #i#####.#  Merfolk .....  Health: 86/86 ======================== #...#  Magic: 11/11 ======================== #...#  AC: 5#i%Str: 18 #...######..  EV: 18Int: 8 ###............. SH: 0#izDex: 22 ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #<....y@?.#....## #.<.. Noise: =--------  Time: 8649.6 (0.0) ..##.######.....## #.... k) +4 trident (drain) ....#...##...##.... Throw: 4 darts (atropa)#iQ #......####..##... .....#...####.##...#i ##.##.........##... yy 2 killer bees (1 asleep) ... #............## . #.........##..# #.........##...#i8fYou closely miss the killer bee.The killer bee is moderately wounded. #iYo_The killer bee misses you.Reach: k) +4 trident (drain)#iwPress: ? - help, Dir - move targetAim: a killer bee (moderately wounded, 56% to hit)#i.#bronnyjavo the Spear-Bearer#####.#Merfolk.....Health: 86/86 ========================#...#Magic: 11/11 ========================#iF#...#AC: 5Str: 18#...######..EV: 18Int: 8###............. SH: 0Dex: 22#iv####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10#iЋ#<....y@?.#....## #.<.. Noise: =--------  Time: 8649.6 (0.0)..##.######.....## #.... k) +4 trident (drain)....#...##...##.... Throw: 4 darts (atropa)#......####..##...#i.....#...####.##...##.##.........##... yy 2 killer bees (1 asleep)#i... #............##. #.........##..##.........##... #i{:_The killer bee misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (moderately wounded, 56% to hit)  You miss the killer bee.#iOThe killer bee is moderately wounded.#iˍ.50.2 (0.6#i#i]  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target#iEAim: a killer bee (moderately wounded, 56% to hit)  You miss the killer bee.  The killer bee is moderately wounded. _The killer bee stings you but does no damage.#iA .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ======================== #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18#iInt: 8 ###............. SH: 0Dex: 22 ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #<....y@?.#....## #.<.. Noise: =--------  Time: 8650.2 (0.0) ..##.######.....## #.... k) +4 trident (drain)#iĹ ....#...##...##.... Throw: 4 darts (atropa) #......####..##... .....#...####.##...#i ##.##.........##... yy 2 killer bees (1 asleep) #i@... #............## . #.........##..# #i45#.........##...You miss the killer bee.#iUThe killer bee is moderately wounded. _The killer bee stings you but does no damage.  #ivReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (moderately wounded, 56% to hit)#iC $.#bronnyjavo the Spear-Bearer#####.#Merfolk.....Health: 86/86 ========================#...#Magic: 11/11 ========================#...#AC: 5Str: 18#...######..EV: 18Int: 8###............. SH: 0Dex: 22####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10#<....y@?.#....## #.<.. Noise: =--------  Time: 8650.2 (0.0)#i M..##.######.....## #.... k) +4 trident (drain)....#...##...##.... Throw: 4 darts (atropa)#......####..##........#...####.##...##.##.........##... yy 2 killer bees (1 asleep, 1 very drain…)... #............##. #.........##..##.........##... _The killer bee stings you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (moderately wounded, 56% to hit)  You hit the killer bee. You drain the killer bee.  The killer bee is heavily wounded.#i{ Z2--8 (0.6#i #i  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a killer bee (moderately wounded, 56% to hit)  #iG You hit the killer bee. You drain the killer bee.  The killer bee is heavily wounded. #il d_The killer bee barely misses you. The killer bee stings you.#i9 .#  bronnyjavo the Spear-Bearer #i9#####.#  Merfolk .....  Health: 82/86 ======================-- #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18#i.:Int: 8 ###............. SH: 0Dex: 22 ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #<....y@?.#....## #.<.. Noise: =--------  Time: 8650.8 (0.0) ..##.######.....## #.... k) +4 trident (drain) #ia:....#...##...##.... Throw: 4 darts (atropa) #......####..##... .....#...####.##... #i:K##.##.........##... yy 2 killer bees (1 asleep, 1 very drain…) ... #............## . #.........##..# #.........##...You hit the killer bee. You drain the killer bee.  The killer bee is heavily wounded. _The killer bee barely misses you. The killer bee stings you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target#i;Aim: a killer bee (heavily wounded, heavily drained, 56% to hit)#i8:.#bronnyjavo the Spear-Bearer#####.#Merfolk.....Health: 82/86 ======================--#...#Magic: 11/11 ========================#...#AC: 5Str: 18#i59X#...######..EV: 18Int: 8###............. SH: 0Dex: 22#i<h####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10#<....y@?.#....## #.<.. Noise: =--------  Time: 8650.8 (0.0)..##.######.....## #.... k) +4 trident (drain)....#...##...##.... Throw: 4 darts (atropa)#......####..##........#...####.##...##.##.........##... yy 2 killer bees (1 asleep, 1 very drain…)... #............##. #.........##..##.........##... _The killer bee barely misses you. The killer bee stings you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, heavily drained, 56% to hit)  You miss the killer bee.The killer bee is heavily wounded.3=1.4 (0.6#i@#iC  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target#ijCgAim: a killer bee (heavily wounded, heavily drained, 56% to hit)  You miss the killer bee.  The killer bee is heavily wounded. _The killer bee barely misses you.#i!% A .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 83/86 =======================- #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18#i~% Int: 8 ###............. SH: 0Dex: 22 #i% 2####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #<....y@?.#....## #.<.. Noise: =--------  Time: 8651.4 (0.0) #i% ..##.######.....## #.... k) +4 trident (drain) ....#...##...##.... Throw: 4 darts (atropa)#ih& , #......####..##... .....#...####.##... ##.##.........##... yy 2 killer bees (1 asleep, 1 very drain…) ... #............## . #.........##..##i& : #.........##...You miss the killer bee.#i& The killer bee is heavily wounded. _The killer bee barely misses you.#i& -Reach: k) +4 trident (drain)#i& Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, heavily drained, 56% to hit)#iy \.#bronnyjavo the Spear-Bearer#####.#Merfolk.....Health: 83/86 =======================-#...##iy 6Magic: 11/11 ========================#...#AC: 5Str: 18#...######..EV: 18Int: 8###............. SH: 0Dex: 22#iz ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10#iJz >#<....y@?.#....## #.<.. Noise: =--------  Time: 8651.4 (0.0)..##.######.....## #.... k) +4 trident (drain)#irz ....#...##...##.... Throw: 4 darts (atropa)#......####..##........#...####.##...#iz !##.##.........##... yy 2 killer bees (1 asleep, 1 very drain…)... #............##. #.........##..##.........##... #iz _The killer bee barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target#iz Aim: a killer bee (heavily wounded, heavily drained, 56% to hit)  You puncture the killer bee!  #i{ HThe killer bee is almost dead.#i| 542.0 (0.6#i #iB   Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, heavily drained, 56% to hit)  You puncture the killer bee!  The killer bee is almost dead. _The killer bee stings you but does no damage.#i2 .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 84/86 =======================- #iX#...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 ###............. SH: 0Dex: 22 ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #i4#<....y@?.#....## #.<.. Noise: =--------  Time: 8652.0 (0.0) #i=..##.######.....## #.... k) +4 trident (drain) ....#...##...##.... Throw: 4 darts (atropa) #......####..##...#i .....#...####.##... ##.##.........##... yy 2 killer bees (1 asleep, 1 very drain…)#iJ ... #............## . #.........##..##iT #.........##...You puncture the killer bee!  #i%The killer bee is almost dead. _The killer bee stings you but does no damage.  #i9VReach: k) +4 trident (drain)Press: ? - help, Dir - move target#iNAim: a killer bee (almost dead, heavily drained, 56% to hit)#i .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 84/86 =======================- #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 ###............. SH: 0#igDex: 22 ####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10 #<.....@?.#....## #.<.. Noise: =--------  Time: 8652.0 (0.0) ..##.######.....## #.... k) +4 trident (drain) ....#...##...##.... Throw: 4 darts (atropa) #......####..##... .....#...####.##... ##.##.........##... yy 2 killer bees (1 asleep, 1 very drain…) ... #............## . #.........##..# #.........##...The killer bee is almost dead. _The killer bee stings you but does no damage.  Reach: k) +4 trident (drain)#iPress: ? - help, Dir - move targetAim: a killer bee (almost dead, heavily drained, 56% to hit)  You puncture the killer bee!#i@ .#    .....  #i%#...#  #...#  #...#  ###.... #####i.....#  #<.....@?.##i #.< ..##.#######i<  #i'c y   killer bee (asleep#iH=) ... #ik: . #i%56=#ig$6 (0.6#i#ixM_The killer bee stings you but does no damage.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target  Aim: a killer bee (almost dead, heavily drained, 56% to hit)  You puncture the killer bee! _You kill the killer bee!#i5H#i*KA scroll labelled DYUSISAUHI. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (g)o to location.#i [#ics.#bronnyjavo the Spear-Bearer#####.#Merfolk.....Health: 86/86 ========================#...#Magic: 11/11 ========================#...#AC: 5Str: 18#...######..#icEV: 18Int: 8###............. SH: 0Dex: 22####y####......# #.... XL: 11 Next: 12% Place: Dungeon:10#<.....@?.#....## #.<.. Noise: =--------  Time: 8652.6 (0.6)#ics..##.######.....## #.... k) +4 trident (drain)....#...##...##.... Throw: 4 darts (atropa)#......####..##...#id.....#...####.##...##.##.........##... y   killer bee (asleep)... #............###iEd. #.........##..##.........##... _The killer bee stings you but does no damage.  Reach: k) +4 trident (drain)#iudPress: ? - help, Dir - move targetAim: a killer bee (almost dead, heavily drained, 56% to hit)  You puncture the killer bee! #id9_You kill the killer bee!#ik#iHl#iS#i#i9s8.# #####.# ..... #...# #...# #...######.. ###.####y####......# #.#<..#....## #.<...##.######.....## #.....#...##...##.#......####..##......#...####.##.##.##.##.... #.#. #.##..##.##.#iM}K-3.6 (1.0#iC#i _You see here a scroll labelled DYUSISAUHI.#iǺ & .# #####.# ..... #...# #...# #...######.. ### ####y####......# # #<?.#....## #.< ..##.######.....## # ....#...##...## #......####..## .....#...####.## ##.##.## ... #. . #.##.. #.###i #i G-4 _#i #i' #if .# #####.# ..... #...# #...# #...######..# ### ####y####......# # #<....@.?.#....## #.<.##.######.....## #.. ....#...##...###i{g## #......####..## .....#...####.## ##.##.## ... #. . #.##.. #.###ip<5#iu#iPw#i .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ========================#i0L #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 # ###............ SH: 0Dex: 22 ####y####......# #... XL: 11 Next: 12% Place: Dungeon:10#ije #<....@.?.#....## #.<. Noise: ---------  Time: 8655.6 (0.0) ...##.######.....## #... k) +4 trident (drain) .. ....#...##...##... Throw: 4 darts (atropa) #i## #......####..##.. .....#...####.##.. ##.##.........##.. y   killer bee (asleep) ... #............# . #.........##.. #i>#.........##..You puncture the killer bee! _You kill the killer bee! _You see here a scroll labelled DYUSISAUHI.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target#i CAim: a killer bee (asleep, 98% to hit)#ikf .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ======================== #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 # ###............ SH: 0Dex: 22 ####.####......# #... XL: 11 Next: 12% Place: Dungeon:10 #iDg#<...y@.?.#....## #.<. Noise: ---------  Time: 8655.6 (0.0) ...##.######.....## #... k) +4 trident (drain) .. ....#...##...##... Throw: 4 darts (atropa) ## #......####..##.. .....#...####.##.. ##.##.........##.. y   killer bee (asleep) ... #............# . #.........##.. #.........##..Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You puncture the killer bee!  The killer bee becomes as fragile as glass!#iVm .#    .....  #...#  #...#  #...  # ###... ####.####......#  #<...y@.?.# #.< ...##.######  ..  ##  y  vitrified) ...  . #im-6.2 (0.6#iq#i7tR  Aim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You puncture the killer bee!  The killer bee becomes as fragile as glass! _The killer bee is almost dead.#i; .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ======================== #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 # ###............ SH: 0Dex: 22 ####.####......# #... XL: 11 Next: 12% Place: Dungeon:10 #<...y@.?.#....## #.<. Noise: ---------  Time: 8656.2 (0.0) ...##.######.....## #... k) +4 trident (drain) .. ....#...##...##... Throw: 4 darts (atropa) ## #......####..##.. .....#...####.##.. ##.##.........##.. y  [#i7m killer bee (vitrified) ... #............# . #.........##.. #.........##..You puncture the killer bee!  The killer bee becomes as fragile as glass! _The killer bee is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (almost dead, fragile as glass, 56% to hit)#iR~ .#  bronnyjavo the Spear-Bearer #####.#  Merfolk .....  Health: 86/86 ========================#i~g #...#  Magic: 11/11 ======================== #...#  AC: 5Str: 18 #...######..  EV: 18Int: 8 # ###............ SH: 0Dex: 22 ####.####......# #... XL: 11 Next: 12% Place: Dungeon:10 #ivb#<...†@.?.#....## #.<. Noise: ---------  Time: 8656.2 (0.0) ...##.######.....## #... k) +4 trident (drain) .. ....#...##...##... Throw: 4 darts (atropa) #i<## #......####..##.. .....#...####.##.. ##.##.........##.. y   killer bee (vitrified) ... #............# . #.........##.. #.........##..The killer bee becomes as fragile as glass! _The killer bee is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (almost dead, fragile as glass, 56% to hit)  You hit the killer bee.#i[ .#    .....  #...#  #...#  #...  # ###... ####.####......#  #<...†@.?.# #.< ...##.######  ..  ##    ...   .    #iL;3=8 (0.6#iD#i _The killer bee is almost dead.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a killer bee (almost dead, fragile as glass, 56% to hit)  You hit the killer bee. _You kill the killer bee!#icU#iV3#iX#i[#i[#i_,#ia#i b#ib#id#ige1#iiG.# #####.# ..... #...# #...# #...######.. # ###..####.####......# #..#<...†..@.#....## #.<..-9.8 (3.0#i j...##.######.....## #.... ....#...##...##..## #......####..##.......#...####.##..##.##..##..... #..##. #..##..###..##..#ij8-#im#iep` _q - a scroll labelled DYUSISAUHI#i#iI#iS#d _There are no items here.#i #im ,#i #ic #i3 : _#i #i #iF #i #i0 #i k  You encounter 2 killer bees.#i 3 .##i . #####.#.# ...... #...#.# #...##y #...######.. #y ###.#i2  ####.####......# ##iK H #<...@....#....## #.< ....##.######.....## ##iz . .......#...##...## ###. #......####..## .......#...####.###i  #.##.##...##. yy 2 killer bees (asleep)#i- $ #>... #... ... #...##. #...##.#i% ,61.8 (2#ii& +2.8 (3#iP- J _Found a stone staircase leading down.#i. w _You see here a killer bee corpse.#i  .#  bronnyjavo the Spear-Bearer . #####.#  Merfolk #i> .# .....  Health: 86/86 ======================== . #...#  Magic: 11/11 ======================== .# #...#  AC: 5Str: 18 #y #...######.. EV: 18Int: 8 #ic #y ###........... SH: 0Dex: 22 #i ####.####......# #.. XL: 11 Next: 13% Place: Dungeon:10 #<...@....#....## #.< Noise: ---------  Time: 8662.8 (0.0) #i ....##.######.....## #.. k) +4 trident (drain) . .......#...##...##.. Throw: 4 darts (atropa) ###. #......####..##. .......#...####.##.#i  #.##.##.........##. yy 2 killer bees (asleep) #>... #............#i- 9 ... #.........##. #.........##.#iR xYou encounter 2 killer bees. _Found a stone staircase leading down. #iu _You see here a killer bee corpse.  Reach: k) +4 trident (drain)#i lPress: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)#i .#  bronnyjavo the Spear-Bearer . #####.#  Merfolk .# .....  Health: 86/86 ======================== . #...#  Magic: 11/11 ======================== .# #...#  AC: 5Str: 18 #y #...######.. EV: 18Int: 8 #i:#† ###........... SH: 0Dex: 22 ####.####......# #.. XL: 11 Next: 13% Place: Dungeon:10 #<...@....#....## #.< Noise: ---------  Time: 8662.8 (0.0) ....##.######.....## #.. k) +4 trident (drain) . .......#...##...##.. Throw: 4 darts (atropa) ###. #......####..##. .......#...####.##. #.##.##.........##. yy 2 killer bees (asleep) #>... #............ ... #.........##. #.........##.Reach: k) +4 trident (drain)#idPress: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You impale the killer bee!!#i! .#  .   .# .....  . #...#  .# #...#  #y #i #† ###.. ####.####......#  #<...@....# #.< ....##.#######i5  . . #i2###.  #i9.. #.#i>   killer bee #ia#>...  #i)7... #i>7/87143.4 (0.6#i #i8  Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You impale the killer bee!! _You kill the killer bee!#iMI8. # .# . .######.## . ..... . .# #...##iII .##. #...#  #y. #...###### #†# ###........ ####@####......# #. #<...†....# ##iIa....##.######.....## #.... .......#...##.##. ###.##....###i$J# .......#...####.## #.##.#####iTJ #>... #..... #.###iQ#iQ-4.4 (1.0#i/W#iHX#i:{  bronnyjavo the Spear-Bearer .. # .#  Merfolk . .######.#  Health: 87/87 ======================== .# . .....  Magic: 11/11 ======================== . .# #...#  AC: 5Str: 18 .##. #...#  EV: 18Int: 8#iu #y. #...######. SH: 0Dex: 22 #*# ###.......... XL: 11 Next: 14% Place: Dungeon:10 ####@####......# #. Noise: ---------  Time: 8664.4 (0.0) #<...†....#....## #. k) +4 trident (drain) .....##.######.....## #. Throw: 4 darts (atropa) .... .......#...##...##. ##. ###.##......####..###i+ # .......#...####.## y   killer bee (asleep) #.##.##.........## #>... #........... ... #.........##The helpless killer bee fails to defend itself.  You impale the killer bee!! _You kill the killer bee!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)#i3 X y*#i zy*Aim: a killer bee (asleep, 98% to hit)#i_  bronnyjavo the Spear-Bearer#i) .. # .#  Merfolk . .######.#  Health: 87/87 ======================== .# . .....  Magic: 11/11 ======================== . .# #...#  AC: 5#iStr: 18 .##. #...#  EV: 18Int: 8 #†. #...######. SH: 0Dex: 22 #iw#†# ###.......... XL: 11 Next: 14% Place: Dungeon:10 ####@####......# #. Noise: ---------  Time: 8664.4 (0.0) #<...†....#....## #. k) +4 trident (drain) .....##.######.....## #. Throw: 4 darts (atropa) .... .......#...##...##. ##. ###.##......####..## # .......#...####.## y   killer bee (asleep) #.##.##.........## #>... #........... ... #.........##Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You impale the killer bee!!#iT .. # .#  . .#  .# . .....  . .# #...#  .##. #...#  #†.  #†#  #i/  #<...†....#  .....##.######  .... .... #i ]##. ###.# # ...  #.#  #>...   ...  #ib%-5.0 (0.6#i*#i2-:  Press: ? - help, Dir - move target#i-Aim: a killer bee (asleep, 98% to hit)  You reach to attack!  The helpless killer bee fails to defend itself.  You impale the killer bee!! _You kill the killer bee!#iQ#i" I#i % #iT' #i' #iX+ #i*- %  #ij- AYou see here a killer bee corpse.#it1  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club.#i1 #i8 .......... # .#.. .######.#.# . .....#.>###. .##i]9  ...O...##.# #...#  #@..# #...##### #†######......... ####.####......# #<...†....#....## #......##.######.....## #.....O   two-headed ogre (wandering)##.##i9 W#.##i/< _.O6.0 (1.0#iBD #i7E +7.0 (2#i8K #iU 4 _Found a stone staircase leading down.#i$W w _You see here a killer bee corpse.#iZ#i]A two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55Will: +AC: +EV: ++ #i#^%Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 84% to hit with your +4 trident of draining. It has about 40% to hit you. AttacksMax Damage Hit: +0 giant club39 Hit: +0 giant spiked club 36 #iN^JIt has a 21% chance to notice you each turn. It can open doors. #ix^z[!]: Description|Quote#i\ #i# ybronnyjavo the Spear-Bearer....Merfolk...Health: 87/87 ========================... # .##i$ Magic: 11/11 ========================.. .######.#AC: 5Str: 18.# . .....EV: 18Int: 8#.>###. .# #...#SH: 0#i9$ EDex: 22....O..##.# #...#XL: 11 Next: 14% Place: Dungeon:10#i$ a#@..# #...######. Noise: ---------  Time: 8667.0 (2.0)#†######.......... k) +4 trident (drain)####.####......# #. Throw: 4 darts (atropa)#i$ #<...†....#....## #......##.######.....## #.#i$ .... .......#...##...##. O   two-headed ogre (wandering)##. ###.##......####..###i'% # .......#...####.###.##.##.........## _You kill the killer bee!You see here a killer bee corpse.  #iK% {You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club. #it% _Found a stone staircase leading down. _You see here a killer bee corpse.#i+ #i, #i1 #i3 #i*kA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.#i #ibronnyjavo the Spear-Bearer....Merfolk...Health: 87/87 ========================... # .#Magic: 11/11 ========================.. .######.##iAC: 5Str: 18.# . .....EV: 18Int: 8#.>###. .# #...#SH: 0Dex: 22....O..##.# #...##i8XL: 11 Next: 14% Place: Dungeon:10#@..# #...######. Noise: ---------  Time: 8667.0 (0.0)#i¼##†######.......... k) +4 trident (drain)####.####......# #. Throw: 4 darts (atropa)#<...†....#....## #......##.######.....## #..... .......#...##...##. O   two-headed ogre (wandering)##. ###.##......####..### .......#...####.###iX#.##.##.........## _You kill the killer bee!#i You see here a killer bee corpse.  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giant#i-spiked club. _Found a stone staircase leading down. _You see here a killer bee corpse.#i#i#i #i#i  .... . ... # .# #i .###### .# . ..... #.>###. .# #...#....O..##. #†.#####.######.........####.####......# #<...†....#....##.....##.######.....###i  .......#...##...##.##i  #>... #........... #i #iW 28.0 (1 _#i3 #i w _You see here a killer bee corpse.#i   ... # .# .. .###### .# . ..... #.>###. .# #...#....O..##.# #†..######.######.........###......# ##<...†....#....##.....##.######.....##....##.##>.... #.........## #i#i-9 _#i=#i#i$r# .# .######.# .# . ..... #.>###. .# #...# ....O..##.# #...#  #†..# #...######..#†######..........####.####......# ##<...@....#....## #.<.....##.######.#.#i;%u.... .......#...##...##.##. ###.##......##### .......###. #.##.##.........##.#>... #...... #.## #.##.#i+#i4,#iU, 70#i1#i 7w _You see here a killer bee corpse.#ik#i#i#iƟ#i#iP _#i#i`#if#iOb... # .# .. .######.# .# . ..... #.>###. .# #...# ....O..##.# #...# #i#†..# #...######.. #†######...####.####......# #..#<...†.@..#....## #.<..2.0 (2.....##.######.....## #...... .......#...##...##..##. ###.##......####..##..# .......#...####.##..#.##.##..#i##..#>... #..##... #..#iH7##..##..##..#i#i#i0#i... # .# .. .######.# .# . ..... #.>###. .# #...# ....O..##.# #...# #†..# #...######.. #†######.####.####......# #.#<...†..@.#....## #.<......##.######.....## #..... .#...##...##.##. ###.##......####..##.# .#...####.##.#.##.##.##.#>... #.#... #.##..##.##.#iw#ip+3.0 (1#i(#iS#ik ...... # .# .. .######.##ik 3 .# . ..... #.>###. .# #...# ....O..##.# #...# #†..# #...######..  #†######..........####.####@.....# #...#ik  #<...†....#....## #.<.....##.######.....## #..... .......#...##...##..##. ###.##......####..##.# .......#...####.##.#.##.##.##.....#i l #>... #...###.... #.##..###i%t <4#iYx #i\z #i6#i7b - a wand of light (1). A magical device which fires a ray of searing light, injuring and blinding thosestruck. Only living, undead, demonic and angelic monsters can be blinded, and tougher monsters will recover their vision more quickly. Damage: 4d5 Noise: A bit loud You found it on level 10 of the Dungeon. Stash search prefixes: {inventory} {wand} #i7zMenu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. #i7Te(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.#i #i} ...bronnyjavo the Spear-Bearer... # .#Merfolk.. .######.#Health: 87/87 ========================.# . .....Magic: 11/11 ========================#.>###. .# #...#AC: 5Str: 18....O..##.# #...#EV: 18Int: 8#i #†..# #...######..SH: 0Dex: 22#†######............... XL: 11 Next: 14% Place: Dungeon:10####.####@.....# #...... Noise: ---------  Time: 8674.0 (1.0)#<...†....#....## #.<.... k) +4 trident (drain)#i .....##.######.....## #...... Throw: 4 darts (atropa).... .......#...##...##......##. ###.##......####..##.....# .......#...####.##..... #.##.##.........##..... #>... #............###. ... #.........##..##. You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giant#i &spiked club. _Found a stone staircase leading down. _You see here a killer bee corpse. _You see here a killer bee corpse. _You see here a killer bee corpse.#iC #i #i< #iF #i$V #i?Z % #iyZ  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   8.3  33%  +1   k - Spellcasting   0.0    -1  #iZ         #iZ 6 b - Axes   5.2    -2      #i[  c - Polearms  14.2    +4   l - Evocations   0.0     0  #i[  d - Staves   5.2    -2   m * Shapeshifting   3.3  27%  +2   e - Unarmed Combat   0.0    +1      f + Throwing3.5  16%   0          #i[ 0     g - Long Blades   0.0    +1  #i\              h - Armour   0.0    -3  #iA\ T    #i\ _ i * Dodging   9.4  24%  +3       j - Stealth  10.5    +2              #i]             #iO]             #i] _The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  #i^ }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets#i#i#i=...bronnyjavo the Spear-Bearer... # .#Merfolk.. .######.#Health: 87/87 ========================.# . .....Magic: 11/11 ========================#.>###. .# #...#AC: 5#iStr: 18....O..##.# #...#EV: 18Int: 8#†..# #...######..SH: 0Dex: 22#†######............... XL: 11 Next: 14% Place: Dungeon:10#iu8####.####@.....# #...... Noise: ---------  Time: 8674.0 (0.0)#<...†....#....## #.<.... k) +4 trident (drain)#i.....##.######.....## #...... Throw: 4 darts (atropa)#i.... .......#...##...##......##. ###.##......####..##.....# .......#...####.##.....#iu #.##.##.........##..... #i##>... #............###. ... #.........##..##. #iYou encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club. _Found a stone staircase leading down. _You see here a killer bee corpse. _You see here a killer bee corpse. _You see here a killer bee corpse.#i'#i#i#i#iu#i%Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon) #iӌ a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with () #i o d - a throwing neti - 4 boomerangs  q - a javelin  #i8ys - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts (quivered) #i\iArmour (go to first with [) #iv c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn) #i, B - a +0 troll leather armour (worn)#i3b - a +0 leather armour #i o - a +1 leather armour of positive energy  t - an orb of energyz - +0 steam dragon scales #ij[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#i  d - a throwing net  i - 4 boomerangs  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts (quivered) Armour [  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy  z - +0 steam dragon scales Jewellery (go to first with "=)gamulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy63%#i#i #i...bronnyjavo the Spear-Bearer... # .#Merfolk.. .######.#Health: 87/87 ========================.# . .....Magic: 11/11 ========================#.>###. .# #...#AC: 5Str: 18....O..##.# #...#EV: 18Int: 8#†..# #...######..SH: 0Dex: 22#†######............... XL: 11 Next: 14% Place: Dungeon:10####.####@.....# #...... Noise: ---------  Time: 8674.0 (0.0)#<...†....#....## #.<.... [#iQ40mk) +4 trident (drain).....##.######.....## #...... Throw: 4 darts (atropa).... .......#...##...##......##. ###.##......####..##.....# .......#...####.##..... #.##.##.........##..... #>... #............###. ... #.........##..##. You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club. _Found a stone staircase leading down. _You see here a killer bee corpse. _You see here a killer bee corpse. _You see here a killer bee corpse.#i#i(#i#iL#i ... # .# .. .######.# .# . .....#.>###. .# #...# ....O..##.# #...# #†..# #...######.. #†######..............####.####......# # #<...†..@.#....## #.<#i......##.######.....## #. .... .......#...##...## ##. ###.##......####..## # .......#...####.## #.##.##.........## #>... #....### ... ###..## #.##...#in'#i'+5.0 (1#i--#i.#idS ...... # .# .. .######.# .# . ..... #.>###. .# #...# ....O..##.# #...# #†..# #...######..  #†######..........####.####@.....# #... #<...†....#....## #.<.....##.######.....## #..... .......#...##...##..##. ###.##......####..##.# .......#...####.##.#.##.##.##.....#>... #...###.... #.##..###i>X #iX &6#i] #i(^ #i #iq #i#ij#iz4#i#i#i 3#i #i| #iR #i~ B#i #ir #i #iQ .... ... .. ... # .# .. .######.#  .# . ..... #i #.>###. .# #...# ....O..##.# #...# #†..# #...######..  #†###i .....8.0 (2####.####......#####....#i  #<...†....#....## #.<#i% .....##.######.....## #...... .......#...##...##...##. ###.##......####..##.....~≈#i U# .......#...####.##.....~##.##.##.........##.....≈##>... #...###.~##i #i #iD #iz.... .#... .. ... # .# .. .######.# .# . .....  #iܺ#.>###. .# #...#  ....O..##.# #...# #†..# #.@.######..  #†######..........####.####......#####...#i #<...†....#....## #.<.....##.######.....## #..... .......#...##...##.........  #iP##. ###.##......####..##.....~≈≈# .......#...####.##.....~##iyE#.##.##.##.....≈##i#i+9.0 (1#i#i+ ..  .... .#.... .. ... # .# .. ..######.# .# ........ #iu#.>###. .# #...# ....O..##.# #..@# #†..# #...######..  #†######..........####.####......#####... #<...†....#....## #.< .....##.######.....## #. .... .......#...##...##.......... #i2##. ###.##......####..##.....~≈≈# .......#...####.##.....~##i#i_'80#i#ig#i .. ..... .#. ... . # .#. #..######.# .# #.........#  #.>###. .# #.@.#....O..##.# #...#  #†..# #...######..  #†######........ ####.####......#####.  #<...†....#....## #.<   .....##.######.....## #   .... .......#...##...... #. ###.##....##.....~≈≈ #i`[40m1#ih#i U .. ..... .#. ... . # .#. #..######.# .# #.....@...##iy  #.>###. #.####...##....O..##.# #...#  #†..# #...######.. #†######........ ####.####......#####. #<...†....#....## #.< .....##.######.....## # .... .......#...##....#i@ #i. &2#ih #is #i #i #i #iB #i ,#i 1spiked club. _Found a stone staircase leading down. _You see here a killer bee corpse. _You hear the faint creaking of a portcullis nearby.#i~ #i #i #iX ^ .. ....#i  .....## .#. ....... .. ...#... # .# .. #..######.##i  .# #...@.....#4.0 (2#i  #.>###. #.####...## ....O..##.# #...# #†..# #...######..#iG  #†######..... ####.####......######is  #<...†....#....## #.< .....##.######.....## ##i w .... .......#...##...###i #i #i #i -...... ... ##.. .... .....##... .#. ... .. ...#....# .##i- .. #..######.# .# #..@......# #.>###. #.####...## ....O..##.# #...# #†..# #...######.. #†######.... ####.####......##### #<...†....#....## #.< .....##.######.....## # .... .#...##...###i6#i7+5.0 (1#i<#i=#i:#.... ....  ...# .. .. ##..# ....##...# .#.........# ...#....# .#. #.@######.# .# #.........##i #.>###. #.####...##....O..##.# #...# #†..# #...######.. #†######........ ####.####......#####. #<...†....# #.< .....##.######.....## ##i#i &6#i#iA#iQM# #.... . . .. .. ##........###..........#...@# #iR..#.#..######. .# #.........#.>###. #.####...##.#..#iZ#i0]&7#iGa#id#iI M##### #.... . . .. .. ##........###..........#....# ..#.#..######.# #.........###i5L <8#iP #i^R #i7TM######iҸ. ##....  .. .. .. ##........###..........#....# ...#.#..######.#...#####i#iA&9#i?#i5#i{RM#######.. #.....#####.... ...... ..#i1S .. ##........###..........#....# .#...###†..#i[#i['90#i`#ib#i XM########..#.# #..........#####........). ......#i 4 .. ...###........###..........# .......##.#i+ #i &1#iV #i $ _Found a spear.#is######### #.#.## #..#####...@....).# ........#+####.#  ...###..# ........##...# .#.........# ..#i%K...#....# .#...#.#..######.# . .#.#.........##.>###..#.####...##i#i&2#i#i6#i#iA spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 14.2Current attack delay: 0.5. Damage rating: 10 (Base 6 x 120% (Str) x 145% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (target#iwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you (g)o to location.#is #i! bronnyjavo the Spear-BearerMerfolkHealth: 87/87 ========================Magic: 11/11 ========================AC: 5Str: 18#########EV: 18Int: 8#.......#.##SH: 0Dex: 22#...........XL: 11 Next: 14% Place: Dungeon:10#####...@....).#Noise: ---------  Time: 8692.0 (1.0)........#+####.# ..k) +4 trident (drain)...###..# ....Throw: 4 darts (atropa).....##...# .#..........# .....#....# .#...#.#..######.#.[3#i# y7m .#.#.........##.>###..#.####...## _Found a stone staircase leading down. _You see here a killer bee corpse. _You see here a killer bee corpse. _You see here a killer bee corpse. _You hear the faint creaking of a portcullis nearby. _Found a spear.#i<' #i( #i'≈≈≈§⌠_≈#§§>≈#§§≈####iK≈##i&3#i#iR _You open the door.  Found a sparkling altar of Nemelex Xobeh.#iY _Found an escape hatch in the floor.#i,y #inz A sparkling altar of Nemelex Xobeh. An altar sparkling with a lightshow brighter than any gambling den's, to attractfollowers for Nemelex Xobeh. #iz QPray here with > to learn more.#iI bronnyjavo the Spear-BearerMerfolkHealth: 87/87 ========================Magic: 11/11 ========================AC: 5Str: 18#########EV: 18Int: 8#.......#.##SH: 0Dex: 22#...........XL: 11 Next: 14% Place: Dungeon:10#####...@....).#Noise: ---------  Time: 8693.0 (1.0)........#'####.# ..k) +4 trident (drain)...###..#≈≈≈ ....Throw: 4 darts (atropa).....##...#§⌠_≈#.#..........#§§>≈#.....#....# §≈≈#.#..[40#i m.#.#..######.#. .#.#.........##.>###..#.####...## _You see here a killer bee corpse. _You hear the faint creaking of a portcullis nearby. _Found a spear. _You open the door.  Found a sparkling altar of Nemelex Xobeh. _Found an escape hatch in the floor.#id #i #i #i #ij #im A sparkling altar of Nemelex Xobeh. An altar sparkling with a lightshow brighter than any gambling den's, to attractfollowers for Nemelex Xobeh. Pray here with > to learn more.#iaT#i]Ybronnyjavo the Spear-BearerMerfolkHealth: 87/87 ========================Magic: 11/11 ========================AC: 5Str: 18##########iYEV: 18Int: 8#.......#.##SH: 0Dex: 22#...........XL: 11 Next: 14% Place: Dungeon:10#####...@....).#Noise: ---------  Time: 8693.0 (0.0)........#'####.# ..k) +4 trident (drain)...###..#≈≈≈ ....Throw: 4 darts (atropa).....##...#§⌠_≈#.#..........#§§>≈#.....#....# §≈≈#.#...#.#..######.##iZ,. .#.#.........##.>###..#.####...## _You see here a killer bee corpse. _You hear the faint creaking of a portcullis nearby. _Found a spear. _You open the door.  Found a sparkling altar of Nemelex Xobeh. _Found an escape hatch in the floor.#i.^#i^#ic#i9e#i#iAn open door. An open wooden door. If closed again, all monsters that can wield equipment, and#isome of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking. #iWhile adjacent to it, you can close it by pressing the C key. (C)lose.#i#i¶Bbronnyjavo the Spear-BearerMerfolkHealth: 87/87 ========================Magic: 11/11 ========================#ic7AC: 5Str: 18#########EV: 18Int: 8#.......#.##SH: 0Dex: 22#...........XL: 11 Next: 14% Place: Dungeon:10#####...@....).#Noise: ---------  Time: 8693.0 (0.0)#i........#'####.# ..k) +4 trident (drain)...###..#≈≈≈ ....Throw: 4 darts (atropa)#i.....##...#§⌠_≈#.#..........#§§>≈#.....#....# §≈≈#.#...#.#..######.#. .#.#.........##iDG#.>###..#.####...## #ii_You see here a killer bee corpse. _You hear the faint creaking of a portcullis nearby. #it_Found a spear. _You open the door.  Found a sparkling altar of Nemelex Xobeh. #iD_Found an escape hatch in the floor.#i˾#i#i#i#i7 #i #i #i #i+ #i P _#in B#i5{####ih####i#... .#iv#.......#.##...#iH*#...#i#####......@.).# #i 6.0 (3#i2........#'####.# .. #i...###..#≈≈≈ .... #iE.....##...#§⌠_≈##i #.#.#iR 1.........#≈.>≈##i "..#i  ...#....#≈≈≈≈##i ".##i, ...#.#..#######ir ".##i 2. .#.#..#is   #i  #i #i#iE ##### #########... .# #.......#.##...#  #........@.....#8.0 (2#####........).##............#'####.# .. ####..#≈≈≈ ...  .....##...#§⌠_≈#.#..........#≈.>≈#.....#...#....#≈≈≈≈#.# #.....#.#..######.# #. . .#.#.........##iY#ib)##### ###########... $.# #.#.##...# #..@....# #####..).##..#'####.# ..##....###..#≈≈≈ #.... .....##...#§⌠_≈#.#.#i7c.  .#≈.>≈#.....##imc"...#....#≈≈≈≈#.# #.....#.#..######.# #. #ikA9.0 (1#i9p#ir+ _Found 11 gold pieces.#i ######## #########....$.# #.#.##...# #.#  #####.).##.....#.#'####.# ..##.  ...###..#≈≈≈ #.... ###...#§⌠_≈#.#.. .#i #≈.>≈#.....#  ...#....#≈≈≈≈#.# #..  ...#.#..######.# #. #i #i| (700#i #i #im ######## #########....$.# #in#.......#.##@..#  #......# #####........).##.....# ........#'####.# ..##..##iDn&###..#≈≈≈ #....## .###...#§⌠_≈#.#..# # #imn?........#≈.>≈#.....# ...#....#≈≈≈≈#.# #.. ...#.#..######.# #.#in#iu#iv&1#i{#iW}#i_\ ######## #########....@.# #i\P#.......#.##...#  #..............# ####........).##.....#....#'####.#...##..####..#≈≈≈ #....## .###...#§⌠_≈#.#..# ##i]....#≈.>≈#.....##....#≈≈≈≈#.# #..#ise#ie&2#iYk#i(r#ir+3.0 (2#iw#iy? _You now have 624 gold pieces (gained 11).#i#i#i8#iN _There are no items here.#i #in #i #i  #i #ig P _#i #i #i #i #################......##.......#.##...........5 ###...).##.....# .......#'####.#...##..##...#.##.#i #.###. ..#.#..######.# #..#.#.........##i #iC #i #i7#i7#iM8#i;#i=#iAB#iCB#i}B#iBC#iH8#################......##.......#.##...# #..............#### ###........).##.....# ......#'####.#..@##..#7 #iHH.###..#≈≈≈ #....## .# .##...#§⌠_≈#.#..# # ....#≈.>≈#.....##....#≈≈≈≈#.###..#i5Ie#.#..######.# #.#.#.........# #..#.####...## ..##.# ##ibI%...##ibJ#iM#iN#i@ #i #i #i #iFP#iP#iT#iV#i#i#i,#i,#i,#i,#ix#i ######## #########......# #.......#.##...# ........#### #........).##...@.# 9...#'####.#...##..# ##..#≈≈≈ #....## #.# #...#§⌠_≈#.#..# .#...#≈.>≈#.....# #...#≈≈≈≈#.###...######.# #. .#.........##.####...###i.3#i;i #ij #io #ip #i;#i^<#iA#i*D#iS#i#i#i[ #i #iX#i,#i#ic#i#i#ic######### #######......# ......#.##...# ......#### .).##.....## ..#'####.#...##.@# 12.0 (3#≈≈≈ #....####.# ..#§⌠_≈#.#..# #.# ..#≈.>≈#.....# #.##≈≈≈≈#.###.. #..######.# #. ...........#[39;49m ....###...## .... #...##ix #i:"#i  e ######## #######...... ......#.##.........####).##.....###'####.#...##..≈≈≈ #....####§⌠_≈#.#..# ≈.>≈#.....#..#.... .# #...######..3.0 (1#il #i I#i #i ,#i| ,#i$ B#i F _Found Niaxuf's Assorted Antiques.#ik 3#i #iY! x#######......# ......#.##...# .............#### .......).##.....###'####.#...##..##≈≈≈ #....####.##§⌠_≈#.#..# #.≈.>≈#.....# #.##≈#.###.. #@.#6.0 (3#####.# #.#......#.......# #......#####...## .......## #...# #.#.......#i! # #...######.........∩ ##iy" ................... ###......#####............. ....#....## .<...........#i1' #i( #i#i#i#i#il #i #i$ X#i#i*...........#####i;).##.....## #'####.#...##..# #iZ#≈≈≈ #....####.# #ix#§⌠_≈#.#..# #.# #i#≈.>≈#.....# #.## #≈≈≈≈#.###..##..#### #i######.# #.#......##i!.....# #...@..#8.0 (2 ###...## #........# #i*{ #...# ##.#.. #iWr #...######..∩.. #iv}###............... #......#####..#ih.. ..#....## #.<#iy.## #..#i@.#...##...###i"#i#i#i8#iNu#iRB#i_T#iT#iU#i[).##.....##  ####.#...##..#  ≈≈ #....####.# #i[ ⌠_≈#.#..# #.#  #i[.>≈#.....# #.##  #i\≈≈≈#.###..##..#### ####.# #.#......# #i5\ .....# #.#......#  #i\#...## #.......@#  20...# ##.#...# #...######.........∩...##i\E #............#i\K .....#####. #i1]  ## #.<    #.....## #.... #iV]m   ...##...##..#iv]@    .#i]..####..##.....~≈≈   #i^#ic#ie#iS/ ###.#...##..#  ≈ #....####.#  _≈#.#..# #.#  >≈#.....# #.# ≈≈#.###..##..#### ###.# #.#......#  #i/ ....# #.#......#  ## #........###### ...# ##.#.....@....# ...######...∩ ...........#i/  ....###### ## #.<#i0 ># .#...#i<0 W ..##...##. #####i`0 ~≈≈~≈≈~ ##.....~#  #iZ7 #iD8 +1.0 (1#i<< #i> #i/ #....####.#  #.#..# #.#  ≈#.....# #.# ≈#.###..##..#### ##.# #.#......#  ...# #.#......#  ## #........#######iU0 # ##.#.... ######...∩ ....... ######  ## #.<#  #...#i{0f .##...##.#  .#####i0~≈≈~≈≈~..#  #i0##.....~##.##~..#  ....##.....≈#  #i1#i6#i@7&2#i:#i<#i #....####.#  #.#..# #.#  #.....# #.##  #.###..##..####  #.# #.#......# #iM  # #.#......#  .## #.######  .#id n# ##.#.## #iy  .######.#i S...#  #i G#  #####.#i #  ## #.<.#i 9#  #i d## #.#  #i G##...##.#  #i ####..##.....~≈≈~≈≈~..#  .#i1 ####.##.....~##.##~..#  ##.....≈#  #i #i &3#i #i' n _There is an entrance to Niaxuf's Assorted Antiques here.#i Niaxuf's Assorted Antiques. A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and isinterested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods. While standing here, you can enter Niaxuf's Assorted Antiques with the > key. You are here. (>)enter.#i#iF#i |Welcome to Niaxuf's Assorted Antiques! What would you like to do?  a -  960 gold a condenser vaneb -  72 gold a falchion  c -  960 gold a phantom mirror #iSb d -  504 gold a runed plate armour  e -  21 gold an inky potionf -  96 gold a potion of brilliance  g -  240 gold a potion of resistanceh -  96 gold a ring mail #i1 i -  24 gold a scroll labelled MUFESHEPPIj -  192 gold a tower shield You have 624 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase #iߗ[/] sort (type)[A-J] put item on shopping list#isA phantom mirror. A hand mirror which can create a reflection of a nearby creature, clouding in the process. The reflection's duration increases with Evocations skill and decreases with the willpower of the target. It is, invariably, slightly weaker than the creature it mirrors. Once activated, this device is rendered temporarily inert. However, it rechargesas you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Stash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker misc _________________ #itf“Down at that far end of the hallway, the mirror hovered, shadowing us. We  discovered (very late at night such a discovery is inevitable) that there is  something monstrous about mirrors. That was when Bioy remembered a saying by  one of the heresiarchs of Uqbar: ‘Mirrors and copulation are abominable,$iH Welcome to Niaxuf's Assorted Antiques! What would you like to do?  a -  960 gold a condenser vane  b -  72 gold a falchion  c -  960 gold a phantom mirror  d -  504 gold a runed plate armour  e -  21 gold an inky potionf -  96 gold a potion of brilliance  g -  240 gold a potion of resistance  h -  96 gold a ring mail  i -  24 gold a scroll labelled MUFESHEPPI  j -  192 gold a tower shield You have 624 gold pieces. [Esc] exit [!] buy|examine items [a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list $i% A condenser vane. A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The  $i quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to roaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of excruciating misery become available. Once activated, this device is rendered temporarily inert. However, it recharges $i as you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Stash search prefixes: {in_shop} {evoker} {misc}  $i& /Menu/colouring prefixes: identified evoker misc$iWelcome to Niaxuf's Assorted Antiques! What would you like to do?  a -  960 gold a condenser vane  b -  72 gold a falchion  c -  960 gold a phantom mirror $i d -  504 gold a runed plate armour  e -  21 gold an inky potion  f -  96 gold a potion of brilliance  g -  240 gold a potion of resistance  h -  96 gold a ring mail  i -  24 gold a scroll labelled MUFESHEPPI  j -  192 gold a tower shield You have 624 gold pieces. $i^[Esc] exit[!] buy|examine items[a-j] mark item for purchase $id[/] sort (type)[A-J] put item on shopping list!$i&!$i!$iJ#....####.#  bronnyjavo the Spear-Bearer #.#..# #.#  Merfolk #.....# #.##  Health: 87/87 ======================== #.###..##..####!$i5  Magic: 11/11 ======================== #.# #.#......#  AC: 5Str: 18 ..# #.#......#  EV: 18Int: 8 .## #........######  SH: 0Dex: 22 .# ##.#..........##  XL: 11 Next: 14% Place: Dungeon:10 !$i7.######.........@...#  Noise: ---------  Time: 8723.0 (1.0) .....................#  k) +4 trident (drain) ..#####..............#!$in  Throw: 4 darts (atropa) ..## #.<............# ...## #...............#  ##...##...............#  !$i   ####..##.....~≈≈~≈≈~..#    !$i.####.##.....~##.##~..#    ......##.....≈#   !$i2_Found an escape hatch in the floor. _Found 11 gold pieces. _You now have 624 gold pieces (gained 11). _There are no items here. !$i]_Found Niaxuf's Assorted Antiques. _There is an entrance to Niaxuf's Assorted Antiques here.!$i!$i!$iF!$i#"$i"$i"$io"$i/"$i11 gold pieces. _You now have 624 gold pieces (gained 11). _There are no items here. _Found Niaxuf's Assorted"$i Antiques. _There is an entrance to Niaxuf's Assorted Antiques here.  You encounter a goblin. It is wielding a +0 hand axe."$i).#..# #.#  .....# #.# .###..##..#### .# #.#......#  .# #.#......# "$i  ## #........###### # ##.#.... ######...∩ ....... ."$iΚ######  .## #.<#  "$ic#... #...##.#  #"$i&~≈≈~≈≈~..#  g   goblin (asleep)"$ilT##.....~##.##~..# ....##.....≈#.g ~..# "$iJ..###.~# "$iˣ&0"$iY24.0 (1 _"$i!"$i"$iw ...# #.# ###..##..#### # #.#......#  # #.#......#  # #........######  ##.#.... #####...∩ ..........#  #####"$i d#  ## #.<#  #... .##.#  ##~≈≈~≈≈~..#  ##.....~##.##~..#  g 2 gobl"$iP ins (asleep) ....##.....≈#.g ~..#  "$iD 2..###.~#g∩ ≈..#  ##..##.~# . "$i n  You encounter a goblin. It is wielding a +0 hand axe."$i "$ix &5"$i "$i - _Found a flagged portal.&$id&$ihA goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 30% to hit you. AttackMax Damage Hit: +0 hand axe 7 It has a 5% chance to notice you each turn. It can open doors. [!]: Description|Statuses|Quote'$iH....# #.##  bronnyjavo the Spear-Bearer ###..##..####  Merfolk # #.#......#  Health: 87/87 ======================== # #.#......#  Magic: 11/11 ======================== # #........######  AC: 5Str: 18##.#..........##  EV: 18Int: 8 #####.........∩...##  SH: 0Dex: 22 ...................#  XL: 11 Next: 14% Place: Dungeon:10 #####...........@..#  Noise: ---------  Time: 8725.0 (1.0) ## #.<............['$i!S633m#  k) +4 trident (drain) .## #...............#   Throw: 4 darts (atropa) ...##...............#  ##..##.....~≈≈~≈≈~..#  ###.##.....~##.##~..#   gg 2 goblins (asleep) ....##.....≈#.g ~..#  .......###.~#g∩ ≈..#  ....##..##.~#. _There are no items here. _Found Niaxuf's Assorted Antiques. _There is an entrance to Niaxuf's Assorted Antiques here. _You encounter a goblin. It is wielding a +0 hand axe.You encounter a goblin. It is wielding a +0 hand axe. _Found a flagged portal.'$i '$i A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 30% to hit you. AttackMax Damage Hit: +0 hand axe 7 It has a 5% chance to notice you each turn. It can open doors. [!]: Description|Statuses|Quote($i($im....# #.##  bronnyjavo the Spear-Bearer ###..##..####  Merfolk ($iZ# #.#......#  Health: 87/87 ======================== # #.#......#  Magic: 11/11 ======================== # #........######  AC: 5Str: 18##.#..........##($i  EV: 18Int: 8 ($iGl#####.........∩...##  SH: 0Dex: 22 ...................#  XL: 11 Next: 14% Place: Dungeon:10 #####...........@..#  Noise: ---------  Time: 8725.0 (0.0) ## #.<............#($i  k) +4 trident (drain) .## #...............#   Throw: 4 darts (atropa) ...##...............#  ##..##.....~≈≈~≈≈~..#  ($ii###.##.....~##.##~..#   gg 2 goblins (asleep) ....##.....≈#.g ~..#  .......###.~#g∩ ≈..#  ....##..##.~#. _There are no items here. _Found Niaxuf's Assorted Antiques. _There is an entrance to Niaxuf's Assorted Antiques here. _You encounter a goblin. It is wielding a +0 hand axe.($iiYou encounter a goblin. It is wielding a +0 hand axe. _Found a flagged portal.($iK($i($i($i($i$##..##..####  #.#......#   #.#......#   #........######  ##.#.... ####...∩($iX .........#  #####  #($ite #.<#  ($i #... ..##.($i@#  #($i~≈≈~≈≈~..#  ($i##.....~##.##~..#  ($i...##.....≈#.g #~..#  ($iW..###.~#g∩ #≈..#  ##..##.~#. #≈..#  ##.....≈#####≈..  ($iY($iԍ+6.0 (1($iǓ($i)$i5+)$i.A flagged portal. A portal leading to a bailey, gradually fading away as the standard is lowered to the ground. The bailey is the occupied and well-guarded fortress of a ruthless warlord. The treasures within are protected by both physical barriers and large numbers of well-armed humanoid warriors. While standing here, you can enter the flagged portal with the > key; it will vanish after you do so. _________________ “We made an expedition;  We met a host and quelled it;  We forced a strong position,  And killed the men who held it.  ... “Fierce warriors rushed to meet us;  We met them, and o’erthrew them:  They struggled hard to beat us;  But we conquered them, and slew them.”  -Thomas Love Peacock, “The War Song of Dinas Vawr”. 1829.4$ic 4$iI ##..##..####  bronnyjavo the Spear-Bearer#.#......#  Merfolk#.#......#  Health: 87/87 ========================#........######4$iW $  Magic: 11/11 ========================##.#..........##  AC: 5Str: 18 ####.........∩...##  EV: 18Int: 8 ..................#  SH: 0Dex: 22 ####..............#  XL: 11 Next: 14% Place: Dungeon:10 # #.<..........@.#  Noise: ---------  Time: 8726.0 (1.0) ## #...............#   k) +4 trident (drain) 4$i =..##...............#   Throw: 4 darts (atropa) #..##.....~≈≈~≈≈~..#  ##.##.....~##.##~..#  4$iJ ...##.....≈#.g #~..#   gg 2 goblins (asleep) ......###.~#g∩ #≈..#  ...##..##.~#. #≈..#  ...##.....≈#####≈.. _There are no items here. _Found Niaxuf's Assorted Antiques. _There is an entrance to Niaxuf's Assorted Antiques here. _You encounter a goblin. It is wielding a +0 hand axe.You encounter a goblin. It is wielding a +0 hand axe. _Found a flagged portal.4$i 4$iT 4$ii 4$iw 9$ih #.#......# # #.#......# # #........######  ##.#..........## #####.∩...## ..........# #####.#  #.<.## .## #...# ...##.# ##..##.....~≈≈~≈≈~..# ##.##.....~##.##~..# ....##.....≈#.g #~..# ....###.~#g∩ #≈..# ##..##.~#. #≈..# .##.....≈#####≈..# .#9$i!m##.#..~≈≈~~≈~.# 79$ie .# #.#......# # #..######  ##.#..........## ######.∩...## ...........# #####.# .## #.<.## ..## #...# #...##.# 9$io ###..##.....~≈≈~≈≈~..# ##.##.....~##.##~..# .....##.....≈#.g #~..# ....###.~#g∩ #≈..# ##..##.~#.g #≈..# g 3 goblins (asleep).##.....≈#####≈..# .###.#..~≈≈~~≈~.## ####.# #..#.........# 9$i 9$i &89$i޶ 9$iz u _You encounter a goblin. It is wielding a +0 hand axe.;$iFHw# #..###### .# ##.#..........## .######.∩...## ......;$iI......# #####.# .## #.<.## ..## #...# ##...##.# ###..##.....~≈≈@≈≈~..# .####.##.....~##.##~..# ......##.....≈#.g.#~..# ....###.~#g∩g#≈..# ;$iI&##..##.~#.g.#≈..# .##.....≈#####≈..# g 4 goblins (asleep).###.#..~≈≈~~≈~.## #####.# #..#.........#  ##.# ##...#####.### ;$iLu  Your legs become a tail as you dive into the water.  Your +0 pair of boots melds into your body.;$i_4 22  6 (0.6Water ;$ie;$ihu _You encounter a goblin. It is wielding a +0 hand axe.<$iL.## #........######  bronnyjavo the Spear-Bearer .# ##.#..........##  Merfolk .######.........∩...##  Health: 87/87 ======================== .....................#  Magic: 11/11 ======================== ..#####..............#  AC: 4Str: 18 ..## #.<............##  EV: 22 Int: 8 ...## #...............#  SH: 0Dex: 22 <$iML##...##...............#  XL: 11 Next: 14% Place: Dungeon:10 ####..##.....~≈≈@≈≈~..#  Noise: ---------  Time: 8728.6 (0.0) .####.##.....~##*##~..#  k) +4 trident (drain) ......##.....≈#.g.#~..#  Throw: 4 darts (atropa) .........###.~#g∩g#≈..#  Water ......##..##.~#.g.#≈..# ......##.....≈#####≈..#  gggg 4 goblins (asleep) ......###.#..~≈≈~~≈~.## #####.# #..#.........#  ##.# ##...#####.### <$i=NxYour +0 pair of boots melds into your body. _You encounter a goblin. It is wielding a +0 hand axe.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit and 100% to hit with  your tail-slap)<$i.## #........######  bronnyjavo the Spear-Bearer .# ##.#..........##  Merfolk .######.........∩...##  Health: 87/87 ======================== .....................#  Magic: 11/11 ======================== ..#####..............#  AC: 4Str: 18 ..## #.<............##  EV: 22 Int: 8 ...## #...............#  SH: 0Dex: 22 ##...##...............#  XL: 11 Next: 14% Place: Dungeon:10 ####..##.....~≈≈@≈≈~..#  Noise: ---------  Time: 8728.6 (0.0) .####.##.....~##.##~..#  k) +4 trident (drain) ......##.....≈#.).#~..#  Throw: 4 darts (atropa) .........###.~#g[<$i40m∩g#≈..#  Water ......##..##.~#.g.#≈..# ......##.....≈#####≈..#  gggg 4 goblins (asleep) ......###.#..~≈≈~~≈~.## #####.# #..#.........#  ##.# ##...#####.### Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit and 100% to hit with  your tail-slap)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!!<$i4   ##.#..........## .......∩...## ............# <$i............#  #.<............##  #...............# .............# ....~≈≈@≈≈~..# ....~##.##~..# ....# ###.~#g∩g#≈..# #.g.#≈..# #####≈..#  3<$iIu    ##.#  <$i},9.2 (0.6<$i<$i#A  Aim: a goblin, wielding a +0 hand axe (asleep, 98% to hit and 100% to hit with  your tail-slap)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!! _You kill the goblin!=$i ##.#..........#######..∩...##...........##### #.<#.## #... ##...###..##.....~≈≈~≈≈~ .####.##.....~##@##~..# ......##.....≈#.).#~..#...###.~#g∩g#≈..###..##.~#.g....≈#####.#..~≈≈~~≈~.# #####.# #..#.........#  #...#####.##..# #.......<#.# =$ic=$i( $5=$i %18 30.2 (1.0=$ip=$i5C _Your +0 pair of boots unmelds from your body.=$i[.# ##.#..........##  bronnyjavo the Spear-Bearer .######.........∩...##  Merfolk .....................#  Health: 87/87 ======================== ..#####..............#  Magic: 11/11 ======================== ..## #.<............##  AC: 5Str: 18 ...## #...............#  EV: 18Int: 8 ##...##...............#  SH: 0Dex: 22 ####..##.....~≈≈~≈≈~..#  XL: 11 Next: 14% Place: Dungeon:10 =$i.####.##.....~##@##~..#  Noise: ---------  Time: 8730.2 (0.0) ......##.....≈#.).#~..#  k) +4 trident (drain) .........###.~#g∩g#≈..#  Throw: 4 darts (atropa) ......##..##.~#.g.#≈..# ......##.....≈#####≈..# ......###.#..~≈≈~~≈~.##  ggg 3 goblins (asleep) #####.# #..#.........#  ##.# ##...#####.###  #..# #.......<#.# You impale the goblin!! _You kill the goblin! _Your +0 pair of boots unmelds from your body.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)=$inf *g*=$i)g∩Aim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)>$iqr.# ##.#..........##  bronnyjavo the Spear-Bearer .######.........∩...##  Merfolk .....................#  Health: 87/87 ======================== ..#####..............#  Magic: 11/11 ======================== ..## #.<............##  AC: 5Str: 18 ...## #...............#  EV: 18Int: 8 ##...##...............#  SH: 0Dex: 22 >$ir<####..##.....~≈≈~≈≈~..#  XL: 11 Next: 14% Place: Dungeon:10 .####.##.....~##@##~..#  Noise: ---------  Time: 8730.2 (0.0) ......##.....≈#.).#~..#  k) +4 trident (drain) .........###.~#)∩g#≈..#  Throw: 4 darts (atropa) ......##..##.~#.g.#≈..# ......##.....≈#####≈..# ......###.#..~≈≈~~≈~.##  ggg 3 goblins (asleep) #####.# #..#.........#  ##.# ##...#####.###  #..# #.......<#.# Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!!>$i}H  .......∩...## ............# ............#  #.<............##  #...............# .............# ....~≈≈~≈≈~..#    #.g.#≈..# #####≈..#   2   ##.#   #..# <#.# >$iQ358 (0.6>$iN>$iTMPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.impale the goblin!! _You kill the goblin!>$i .# ##.#..........##  bronnyjavo the Spear-Bearer .######.........∩...##  Merfolk .....................#  Health: 87/87 ======================== ..#####..............#  Magic: 11/11 ======================== ..## #.<............##  AC: 5Str: 18 ...## #...............#  EV: 18Int: 8 ##...##...............#  SH: 0Dex: 22 ####..##.....~≈≈~≈≈~..#  XL: 11 Next: 15% Place: Dungeon:10 .####.##.....~##@##~..#  Noise: ---------  Time: 8730.8 (0.0) ......##.....≈#.).#~..#  k) +4 trident (drain) .........###.~#)∩g#≈..#  Throw: 4>$iA  darts (atropa) ......##..##.~#.g.#≈..# ......##.....≈#####≈..# ......###.#..~≈≈~~≈~.##  gg 2 goblins (asleep) #####.# #..#.........#  ##.# ##...#####.###  #..# #.......<#.# The helpless goblin fails to defend itself.  You impale the goblin!! _You kill the goblin!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)>$ie6 .# ##.#..........##  bronnyjavo the Spear-Bearer .######.........∩...##  Merfolk .....................#  Health: 87/87 ======================== ..#####..............#  Magic: 11/11 ======================== ..## #.<............##  AC: 5Str: 18 ...## #...............#  EV: 18Int: 8 ##...##...............#  SH: 0Dex: 22 ####..##.....~≈≈~≈≈~..#  XL: 11 Next: 15% Place: Dungeon:10 .####.##.....~##@##~..#  Noise: ---------  Time: 8730.8 (0.0) ......##.....≈#.).#~..#  k) +4 trident (drain) .........###.~#)∩)#≈..#  Throw: 4>$i37  darts (atropa) ......##..##.~#.g.#≈..# ......##.....≈#####≈..# ......###.#..~≈≈~~≈~.##  gg 2 goblins (asleep) #####.# #..#.........#  ##.# ##...#####.###  #..# #.......<#.# Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!!>$i: u  .......∩...## ............# ............#  #.<............## >$i:  #...............# .............# ....~≈≈~≈≈~..#    #.g.#≈..# #####≈..#     goblin   ##.# >$i: z  #..# <#.# >$iB -1.4 (0.6>$iE >$iPG @  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!! _You kill the goblin!?$i ######...∩ ...........#  .#####....#  .## #.<....##  #........#  #...##...............#  #...~≈≈~≈≈~..#  ##.....~##.##~..#  .....##.....≈#.)@#~..#  ..###.~#)∩)#≈..#  ##..##.~#.g.#≈..#  ##.....≈#####≈..#  ###.#..~≈≈~~≈~.##  ####.# #..#.........#   ##.# ##...#####.###  #..# #.......<#.#  #.## #...#  ?$ik ?$iЮ -2.4 (1.0?$iH ?$i @$i2######.........∩...##  bronnyjavo the Spear-Bearer ....................#  Merfolk .#####..............#  Health: 87/87 ======================== @$i.## #.<............##  Magic: 11/11 ======================== ..## #...............#  AC: 5Str: 18 #...##...............#  EV: 18Int: 8 ###..##.....~≈≈~≈≈~..#  SH: 0@$i(Dex: 22 ####.##.....~##.##~..#  XL: 11 Next: 15% Place: Dungeon:10 .....##.....≈#.)@#~..#  Noise: ---------  Time: 8732.4 (0.0) @$i/........###.~#)∩)#≈..#  k) +4 trident (drain) .....##..##.~#.g.#≈..#  Throw: 4 darts (atropa) .....##.....≈#####≈..# .....###.#..~≈≈~~≈~.## @$i####.# #..#.........#  g   goblin (asleep)  ##.# ##...#####.###  #..# #.......<#.#  #.## #..........#The helpless goblin fails to defend itself.  You impale the goblin!! _You kill the goblin!Reach: k) +4 trident (drain)Press: ? - help, Dir - move target@$iէXAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)@$i(f *g*@$i)g.  Aim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)@$ix n######.........∩...##  bronnyjavo the Spear-Bearer ....................#  Merfolk .#####..............#  Health: 87/87 ======================== .## #.<............##  Magic: 11/11 ======================== ..## #...............#  AC: 5Str: 18 #...##...............#  EV: 18Int: 8 ###..##.....~≈≈~≈≈~..#  SH: 0Dex: 22 @$i ####.##.....~##.##~..#  XL: 11 Next: 15% Place: Dungeon:10 .....##.....≈#.)@#~..#  Noise: ---------  Time: 8732.4 (0.0) ........###.~#)∩)#≈..#  k) +4 trident (drain) .....##..##.~#.).#≈..#  Throw: 4 darts (atropa) .....##.....≈#####≈..# .....###.#..~≈≈~~≈~.## ####.# #..#.........#  g   goblin (asleep) @$iM } ##.# ##...#####.###  #..# #.......<#.#  #.## #..........#Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!!@$i ∩...## ...........# ...........#  #.<........  #.......... .....  # # # # #####≈..#      ##.#     #..# <#.#    #.##   @$i -3.0 (0.6@$i֮ @$i @  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!! _You kill the goblin!A$iȴA$iKA +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 5.2At 100% training you would reach 14.0 in about 2.4 XLs.Current attack delay: 1.0. Damage rating: 10 (Base 7 x 120% (Str) x 125% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 10 of the Dungeon. Stash search prefixes: {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.B$ibB$iyI######.........∩...##  bronnyjavo the Spear-Bearer ....................#  Merfolk B$i.#####..............#  Health: 87/87 ======================== .## #.<............##   Magic: 11/11 ======================== ..## #...............#   AC: 5Str: 18 #...##...............#   EV: 18B$i Int: 8 ###..##.....~≈≈~≈≈~..#   SH: 0Dex: 22 B$iYI####.##.....~##.##~..#   XL: 11 Next: 15% Place: Dungeon:10 .....##.....≈#.)@#~..#   Noise: ---------  Time: 8733.0 (0.6) ........###.~#)∩)#≈..#   k) +4 trident (drain) B$i.....##..##.~#.).#≈..#   Throw: 4 darts (atropa) .....##.....≈#####≈..#  .....###.#..~≈≈~~≈~.##  ####.# #..#.........# B$i ##.# ##...#####.###  #..# #.......<#.# B$i #.## #..........#  Press: ? - help, Dir - move targetB$iAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!! B$i 5_You kill the goblin!B$i'B$ik(B$i,B$i0.B$iLB$i6NHA +0 hand axe. A small axe. B$izNBase accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 5.2At 100% training you would reach 14.0 in about 2.4 XLs.B$iNCurrent attack delay: 1.0. Damage rating: 10 (Base 7 x 120% (Str) x 125% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the B$iN~wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. B$iNYou took it off a goblin on level 10 of the Dungeon. Stash search prefixes: {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon B$i OH_________________ (g)o to location.B$iC ######.........∩...##  bronnyjavo the Spear-Bearer ....................#  Merfolk .#####..............#  Health: 87/87 ======================== .## #.<............##   Magic: 11/11 ======================== ..## #...............#   AC: 5Str: 18 #...##...............#   EV: 18Int: 8 ###..##.....~≈≈~≈≈~..#   SH: 0Dex: 22 ####.##.....~##.##~..#   XL: 11 Next: 15% Place: Dungeon:10 .....##.....≈#.)@#~..#   Noise: --------- B$i E[40m Time: 8733.0 (0.0) ........###.~#)∩)#≈..#   k) +4 trident (drain) .....##..##.~#.).#≈..#   Throw: 4 darts (atropa) .....##.....≈#####≈..#  .....###.#..~≈≈~~≈~.##  ####.# #..#.........#  ##.# ##...#####.###  #..# #.......<#.#  #.## #..........#  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  You reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!! _You kill the goblin!C$ir.# ##.#. ######∩...## ..........# .#####......#  #.<.....## ...## #...............# ..............# .##.....~≈≈~≈≈~..# ####.##.....~##@##~..# ##.....≈#.).#~..# ....###.~#)∩)#≈..# .##..##.~#.).#≈..# .##.....≈#####≈..# ......###.#..~≈≈~~≈~.## #####.# #..#.........#  ##.# ##...#####.###  #..# #<#.# C$i24.0 (1 _You hear the creaking of a portcullis.G$it`G$i[aA flagged portal. A portal leading to a bailey, gradually fading away as the standard is lowered to the ground. The bailey is the occupied and well-guarded fortress of a ruthless warlord. The G$iatreasures within are protected by both physical barriers and large numbers of well-armed humanoid warriors. While standing here, you can enter the flagged portal with the > key; it will G$iavanish after you do so. _________________ “We made an expedition;  We met a host and quelled it; G$ia We forced a strong position,  And killed the men who held it.  ... “Fierce warriors rushed to meet us;  We met them, and o’erthrew them:  They struggled hard to beat us; G$ia But we conquered them, and slew them.”  -Thomas Love Peacock, “The War Song of Dinas Vawr”. 1829.I$iI$i.# ##.#..........##  bronnyjavo the Spear-Bearer I$i8.######.........∩...##  Merfolk .....................#  Health: 87/87 ======================== ..#####..............#I$iap  Magic: 11/11 ======================== ..## #.<............##   AC: 5I$iStr: 18 ...## #...............#   EV: 18Int: 8 ##...##...............#   SH: 0Dex: 22 I$i]####..##.....~≈≈~≈≈~..#   XL: 11 Next: 15% Place: Dungeon:10 I$i#.####.##.....~##@##~..#   Noise: ---------  Time: 8734.0 (1.0) I$i.......##.....≈#.).#~..#   k) +4 trident (drain) I$iR.........###.~#)∩)#≈..#   Throw: 4 darts (atropa) ......##..##.~#.).#≈..#  I$iw......##.....≈#####≈..#  ......###.#..~≈≈~~≈~.##    I$i#####.# #..#.........#  ##.# ##...#####.###I$i  #..# #.......<#.# I$i Aim: a goblin, wielding a +0 hand axe (asleep, 98% to hit)  I$ijYou reach to attack!  The helpless goblin fails to defend itself.  You impale the goblin!! I$i=_You kill the goblin! _You hear the creaking of a portcullis.I$ip I$i I$i9I$i V$iY? 3V$i@ V$i:G V$iK X  Your legs become a tail as you dive into the water.V$iO 4 22  Water V$iQ $ V$iiR ,_Your +0 pair of boots melds into your body.V$i8T V$i|T V$iW ,V$iSX V$iX )Water V$iX V$iY V$i\ V$ii^ V$i^ V$i5` V$ib V$i$e V$ie =Water V$if V$ih V$ij V$ij V$il V$in V$ip V$izq V$is V$i } BV$i.~ V$i V$iE V$i N518 V$iy V$i  ..##..... ##..##.....~≈≈~≈≈~..#  ###.##.....~##.##~..#  ..##.....≈#.).#~..#  .....###.~#)∩)#≈..#  .##..##.~#.).#≈..#  ....##.....≈#####≈..#  ....###.#..~≈≈~~≈~.##  ###.# #..#......@..#  9.8 (5.8  ##.# ##...#####.###   #..# #.......<#.#   #.## #..........#   #. #........###   .. #........#$i ;49m  .## #........#  # #........#   #.....[..#   _Your +0 pair of boots unmelds from your body.W$iʳW$i<W$iW$iW$i}W$i?,W$iW$iBW$iW$i:W$iW$iW$i)BW$iW$iR......###.~#)∩)#≈..# ......##..##.~#.).#≈..# ......##.....≈#####≈..# ..###.#..~≈≈~~≈~.## #####.# #..#.........#  ##.# ##...#####.### W$iV #..# #.......<#.#  #.## #..........#  #. #.### 43.8 (4.0  .. #........#   .## #.......  .# #...... 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Y$i" Z$iJZ$ieZ$iZ$iMZ$iZ$iZ$iڳ †....# #.<# ######.....## #......# ....#...##...##...............# ##....##.....~≈≈~≈≈~..# .....#...####.##.....~##.##~..# ##.####.....≈#.).#~..# ... #....###.~#)∩)#≈..# . #.##..##.~#.).#≈..# #.##@....≈#####≈..# ............###.#..~≈≈~~≈~.##  .###.######.# #..#.........#. #. ##.# ##...#####.####. #..# #.......<#.#Z$i x #.## #....# #. #...### .. #...# .## #.#Z$i Z$i +5.8 (1Z$iy Z$i [$iYb_[$i5c[$i8f,[$if[$ih[$ih[$ii[$iq ######........... .####.###........†....#....## #.<......# .######.....## #...............#...##...............# .##......####..##.....~≈≈~≈≈~..#...#...####.##.....~##.##~..# .##.##.........##.....≈#.).#~..# [$ir>... #..........@.###.~#)∩)#≈..#7.8 (2 .. #.........##..##.~#.).#≈..# #.........##.....≈#####≈..# ............###.#..~≈≈~~≈~.##.###.######.# #..#.........#. #. ##.# ##...#####.####. #..# #.......<.#[$ir #.## #..........# #. #.###[$is[$i5y[$ihz[$ic[$ic[$i'd[$iWi[$il[$il[$ipB[$i+q[$iq[$iy} #†######..# ##.####......#####........# ...†....#....## #.<......# ##.######.....## #..........#...##...##........ 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[$iy....###.#..~≈≈~~≈~.# .###.######.# #..#.[$iz..# . #. ##.# ##...[$iz#####.### #. #..# #.......<#.# #.## #..........#  #. #..###[$im{[$i[$iF[$iZ [$i [$iR [$i [$i` n[$i [$ik[$i...†....#....## #.<##.....## .....#...##...##.........####..##.....~≈≈~≈≈~  .#...####.##.....~##.##~  #.##.##.........##.....≈#.).#[$i, #>... #............###.~#)∩)#≈... .##..##.~#.).#≈ ##.....≈####61  ...##.#..~≈≈~~≈~.#[$i .###.######.# #..#.........#... #........#.## #........#[$i6 [$i[$i\$i\$i\$i\$i\$iN....#...##...##.........####..##.....~≈≈~≈≈~  .#...####.##.....~##.##~  #.##.##.......≈#.).##>... #............###.~#)∩)#≈... #..##.~#.).#≈ ##.....≈####\$i1 ...#.#..~≈≈~~≈~.#.###.######@# #..#.........#3. #. ##.# ##...#####.## #. #......<#.# ####.# #........#..#.....[..#\$i\$i0\$i\$i\$i\$i\$i\$i\$i\$in\$i7o .#...####.##.....~##.##~  #.##.##.......≈#.).##>... #............###.~#)∩)#≈... #......##.~#.).#≈ #.........##.....≈####\$i| ............###.#..~≈≈~~≈~.#.###.######.# #..#.........#. #. ##.# ##...#####.## #. #......<#.# 5 #.## #..........#  #. .##..#..≈≈#........###########\$i\$i\$iB\$i\$is I\$i6 \$i \$i@ \$i6 n\$i \$i ,\$i \$i/  #>... #............###.~#)∩)#≈ ... #.........##..##.~#.).#≈ #.........##.....≈#####≈ ..\$i ....###.#..~≈≈~~≈~.###.######.# #..#....... #. ##.# ##...#####.# #. #..# #.......<#.#  \$i -#.## #..........#  #@# #..###8.8 (3#...# ## #..### #.# #..# \$i  #.#\$i ≈≈.. #[..#<≈≈≈ \$i, #.#\$iB <...  ##########\$iX "... \$in \$i( \$i \$i 9 _Found a stone staircase leading up.]$iY]$i]$i6]$i2]$iz  ... ###..##.~#.).#≈ #]$i{ w..##.....≈#####≈....###.#..~≈≈~~≈~ .###.######.# #..#....... #. ##.# ##...#####.# #. #..# #.......<#. #.## #....####.# #####.@.# #.# ### #.# #.#≈≈.. #[..##<≈≈≈ #........##.... ########]$i{ r###...##≈≈]$i1 ]$iā +9.8 (1]$i ]$iDž ^$i8 #.##.....≈#####....###.#..~≈≈~~ .###.######.# #..#....... #. ##.# ##...##### #. #..# #.......<#. #.## #....###.# ##...# #.# ### #.# #.#.≈≈.. #.....[..##<≈≈≈. #........#^$i9 #....≈ ########## #.....T   troll (asleep) ##≈≈.. #.≈T.^$iC^$iC'70^$iH^$ixKV _You encounter a troll.^$i ...###.#..~≈≈~~ .###.######.# #..#...... #. ##.# ##...##### #. #..# #.......<# ^$i!Y#.## #..###.# ##...# #.### #.# #.##.≈≈...≈≈# #.....[..#^$i!#<≈≈≈.≈≈≈# #........# #....≈...# ########## #........# ##≈≈...≈≈# #.≈T..≈.#^$i! #..≈.≈..#^$i1+^$i+&1^$i1^$iq3_$i _$i] =A troll. A huge and physically powerful humanoid creature. Short on intelligence but longon brawn, its thick knobbly hide heals rapidly from most wounds. Max HP: ~38Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: HumanRegen: 1/turn You have about 98% to hit with your +4 trident of draining (while incapacitated). It has about 41% to hit you. Attacks Max Damage Bite 20 2x Claw 15 each It has a 10% chance to notice you each turn. It can open doors. If it is slain, it may be possible to recover its hide, which can be used as armour. [!]: Description|Statuses|Quote`$i............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8771.8 (1.0)#`$i.≈≈...≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈.≈≈≈# #........# Throw: 4 darts (atropa)#....≈...# ###########........###≈≈...≈≈#T   troll (asleep)#.≈T..≈.##..≈.≈..# _You hear the creaking of a portcullis.Your legs become a tail as you dive into the water. _Your +0 pair of boots melds into your body. _Your +0 pair of boots unmelds from your body. _Found a stone staircase leading up. _You encounter a troll.`$i`$i(`$i`$i a$i    . #. ##.#  #. #..# < #.##  ###.#  ##...#  ##..###  #.@##  #.≈≈...≈≈# [ #<≈≈≈.≈≈≈#  #....≈...#  #........#  ##≈≈...≈≈#  #.≈T..≈.#  #..≈.≈..# a$iʫ    . #. ##.#  #. #..# < #.##  ###.#  ##...#  ##..###  a$ib #.@##  #.≈≈...≈≈# [ #<≈≈≈.≈≈≈#  #....≈...#  #........# ##≈≈...≈≈#  a$i G#.≈T..≈.# #..≈.≈..# a$i, a$i a$i~ a$iɼ \ _A troll is nearby!c$ic$i&Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) c$i& k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing neti - 4 boomerangs  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts (quivered) Armour (go to first with [) c$i'> c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyz - +0 steam dragon scales [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]f$ij vi - 4 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 3.5; use (s) to set 12.0 as a target for Throwing. f$iZk  At 100% training you would reach 12.0 in about 1.4 XLs.  At current training (17%) you reach 12.0 in about 6.4 XLs.  Current attack delay: 1.1. Damage rating: 12 (Base [6 + 3 (Thrw)] x 120% (Str) x 113% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents, f$ik actually rebounded to a distance not less than 70 or 80 yards, leaving a (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.g$i g$i7 g$i ............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8g$i u##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8771.8 (0.0)#.≈≈...≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈.≈≈≈# #........# Throw: 4 boomerangs#....≈...# ###########........###≈≈...≈≈#T   troll (asleep)#.≈T..≈.##..≈.≈..#g$i Your legs become a tail as you dive into the water. _Your +0 pair of boots melds into your body. _Your +0 pair of boots unmelds from your body. _Found a stone staircase leading up. g$i _You encounter a troll. _A troll is nearby!g$iT g$i g$i g$i h$i9............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8771.8 (0.0)$i940m#.≈≈.*.≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈*≈≈≈# #........# Throw: 4 boomerangs#....*...# ###########...*....###≈≈*..≈≈#T   troll (asleep)#.≈T..≈.##..≈.≈..# _You encounter a troll. _A troll is nearby!Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (asleep, 98% to hit)i$i B9............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18i$iBr###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8771.8 (0.0)#.≈≈.(.≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈(≈≈≈# #........# Throw: 4 boomerangs#....(...# ###########...(....###≈≈(..≈≈#T   trolli$i7C#.≈T..≈.##..≈.≈..#Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cyclei$i{CShift-Dir - straight lineAim: a troll (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the troll.  The troll shouts!i$i6..≈..Ti$iT.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the troll.  The troll shouts!is lightly wounded.i$ioi$i4==2.9 (1.1 i$i _i$iMi$ij$i"............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ==-------  Time: 8772.j$is9 (0.0)#.≈≈.*.≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈*≈≈≈# #........# Throw: 4 boomerangs#....*...# ###########....*...###≈≈.T.≈≈#T   troll#.≈...≈.##..≈.≈..#The troll shouts! _The troll is lightly wounded.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)j$i +............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolkj$i@ . #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22j$i ^##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ==-------  Time: 8772.9 (0.0)#.≈≈.(.≈≈# #.....[..# k) +4 trident (drain)j$i #<≈≈≈(≈≈≈# #........# Throw: 4 boomerangs#....(...# ###########....(...###≈≈.T.≈≈#T   trollj$iP! #.≈...≈.##..≈.≈..#Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits the troll!  The troll is moderately wounded.j$i ^..≈.j$i1 9T.j$iñ j$iU =--4.0 (1.1 _j$i j$i n$ia............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8774.0 (0.0)$i@b40m#.≈≈.*.≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈*≈≈≈# #........# Throw: 4 boomerangs#....≈*..# ###########.....T..###≈≈...≈≈#T   troll#.≈...≈.##..≈.≈..#You throw a boomerang. The boomerang hits the troll! _The troll is moderately wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, 67% to hit)n$iwG ?............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================n$iG #. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22n$iH ##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8774.0 (0.0)n$i?H 2#.≈≈.(.≈≈# #.....[..# k) +4 trident (drain)n$iH #<≈≈≈(≈≈≈# #........# Throw: 4 boomerangs#....≈(..# ###########.....(..###≈≈..(≈≈#T   troll#.≈...(.#n$iI 6#..≈.≈(.#You throw a boomerang. The boomerang hits the troll! _The troll is moderately wounded.Throw: 4 boomerangsn$iI PPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, 67% to hit)n$i ...T.≈.n$i T. _The troll is moderately wounded.n$i> /Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a troll (moderately wounded, 67% to hit)  You throw a boomerang. The boomerang closely misses the troll.n$i n$i 45.1 (1.1 _n$i n$i q$i,............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8775.1 (0.0)$i.40m#.≈≈.*.≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈.*≈≈# #........# Throw: 4 boomerangs#....≈T..# ###########........###≈≈...≈≈#T   troll#.≈...≈.##..≈.≈..#Aim: a troll (moderately wounded, 67% to hit) _You throw a boomerang. The boomerang closely misses the troll.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, 67% to hit)q$i@Y ............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8775.1 (0.0)$i^ 40m#.≈≈.(.≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈.(≈≈# #........# Throw: 4 boomerangs#....≈(..# ###########......(.###≈≈...(≈#T   troll#.≈...≈(##..≈.≈.(#Aim: a troll (moderately wounded, 67% to hit) _You throw a boomerang. The boomerang closely misses the troll.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, 67% to hit)q$i .≈T.≈..T. _You throw a boomerang. The boomerang closely misses the troll.  Throw: 4 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (moderately wounded, 67% to hit)  You throw a boomerang. The boomerang closely misses the troll.6.2 (1.1 _q$i r$iek ............###.#..~≈≈~~ bronnyjavo the Spear-Bearer .###.######.# #..#...... Merfolk . #. ##.# ##...##### Health: 87/87 ======================== #. #..# #.......<# Magic: 11/11 ======================== #.## #......... AC: 5Str: 18 ###.# #........# EV: 18Int: 8 ##...# #........# SH: 0Dex: 22 r$i=f##..### #........# XL: 11 Next: 15% Place: Dungeon:10 #.@## #........# Noise: ---------  Time: 8776.2 (0.0) #.≈≈.*.≈≈# #.....[..# k) +4 trident (drain) #<≈≈≈T≈≈≈# #........# Throw: 4 boomerangs #....≈...# ########## #........#  ##≈≈...≈≈#  T   troll r$iifP#.≈...≈.#  #..≈.≈..# r$ifShift-Dir - straight lineAim: a troll (moderately wounded, 67% to hit) _You throw a boomerang. The boomerang closely misses the troll.Reach: k) +4 trident (drain)r$ifPress: ? - help, Dir - move targetAim: a troll (moderately wounded, 75% to hit)r$i[ .T*r$i*T≈Aim: a troll (moderately wounded, 75% to hit)r$i e ............###.#..~≈≈~~ bronnyjavo the Spear-Bearer .###.######.# #..#...... Merfolk . #. ##.# ##...##### Health: 87/87 ======================== #. #..# #.......<# Magic: 11/11 ======================== #.## #......... AC: 5Str: 18 ###.# #........# EV: 18Int: 8 ##...# #........# SH: 0Dex: 22 ##..### #........# XL: 11 Next: 15% Place: Dungeon:10 r$id #.@## #........# Noise: ---------  Time: 8776.2 (0.0) #.≈≈.T.≈≈# #.....[..# k) +4 trident (drain) #<≈≈≈.≈≈≈# #........# Throw: 4 boomerangs #....≈...# ########## #........#  ##≈≈...≈≈#  T   troll #.≈...≈.#  #..≈.≈..# r$i Aim: a troll (moderately wounded, 67% to hit) _You throw a boomerang. The boomerang closely misses the troll.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (moderately wounded, 75% to hit)  r$i DYou reach to attack! You hit the troll. You drain the troll.r$i q   . #. ##.#  #. #..# < #.##  ###.#  ##...#  r$i Q  #.@##  #.≈≈.T.≈≈# [ #<≈≈≈.≈≈≈#  #....≈...#  r$i R#........# ##≈≈...≈≈# (drained) #.≈...≈.# #..≈.≈..# r$i +8 (0.6r$iU r$i _You throw a boomerang. The boomerang closely misses the troll.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetr$i Aim: a troll (moderately wounded, 75% to hit)  You reach to attack! You hit the troll. You drain the troll. _The troll is heavily wounded.s$ix ............###.#..~≈≈~~ bronnyjavo the Spear-Bearer .###.######.# #..#...... Merfolk . #. ##.# ##...##### Health: 87/87 ======================== #. #..# #.......<# Magic: 11/11 ======================== #.## #......... AC: 5Str: 18 ###.# #........# EV: 18Int: 8 s$i##...# #........# SH: 0Dex: 22 ##..### #........# XL: 11 Next: 15% Place: Dungeon:10 #.@## #........# Noise: ---------  Time: 8776.8 (0.0) #.≈≈.T.≈≈# #.....[..# k) +4 trident (drain) s$iG #<≈≈≈.≈≈≈# #........# Throw: 4 boomerangs #....≈...# ########## #........#  s$ir##≈≈...≈≈#  T   troll (drained) #.≈...≈.#  #..≈.≈..# s$iAim: a troll (moderately wounded, 75% to hit)  You reach to attack! You hit the troll. You drain the troll. _The troll is heavily wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (heavily wounded, lightly drained, 75% to hit)s$iG 9............###.#..~≈≈~~ bronnyjavo the Spear-Bearer.###.######.# #..#...... Merfolk. #. ##.# ##...##### Health: 87/87 ========================#. #..# #.......<# Magic: 11/11 ========================#.## #......... AC: 5Str: 18s$iZH ###.# #........# EV: 18Int: 8##...# #........# SH: 0Dex: 22##..### #........# XL: 11 Next: 15% Place: Dungeon:10#.@## #........# Noise: ---------  Time: 8776.8 (0.0)#.≈≈.T.≈≈# #.....[..# k) +4 trident (drain)#<≈≈≈.≈≈≈# #........# Throw: 4 boomerangss$iH #....≈...# ###########........###≈≈...≈≈#T   troll (drained)#.≈...≈.##..≈.≈..#You reach to attack! You hit the troll. You drain the troll. s$ijI +_The troll is heavily wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (heavily wounded, lightly drained, 75% to hit)  You hit the troll.s$iI 5=7.4 (0.6s$iO s$iQ _The troll is heavily wounded.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targets$i R Aim: a troll (heavily wounded, lightly drained, 75% to hit)  You hit the troll. _The troll is severely wounded.t$i ............###.#..~≈≈~~ bronnyjavo the Spear-Bearer .###.######.# #..#...... Merfolk . #. ##.# ##...##### Health: 87/87 ======================== #. #..# #.......<# Magic: 11/11 ======================== #.## #......... AC: 5Str: 18 ###.# #........# EV: 18Int: 8 ##...# #........# SH: 0Dex: 22 ##..### #........# XL: 11 Next: 15% Place: Dungeon:10 #.@## #........# Noise: =--------  Time: 8777.4 (0.0) #.≈≈.T.≈≈# #.....[..# k) +4 trident (drain) #<≈≈≈.≈≈≈# #........# Throw: 4 boomerangs$i612;11H #....≈...# ########## #........#  ##≈≈...≈≈#  T   troll (drained) #.≈...≈.#  #..≈.≈..# Aim: a troll (heavily wounded, lightly drained, 75% to hit)  You hit the troll. _The troll is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)t$i93e ............###.#..~≈≈~~ bronnyjavo the Spear-Bearer .###.######.# #..#...... Merfolk . #. ##.# ##...##### Health: 87/87 ======================== #. #..# #.......<# Magic: 11/11 ======================== #.## #......... AC: 5Str: 18 ###.# #........# EV: 18Int: 8 ##...# #........# SH: 0Dex: 22 ##..### #........# XL: 11 Next: 15% Place: Dungeon:10 t$i4n#.@## #........# Noise: =--------  Time: 8777.4 (0.0) #.≈≈...≈≈# #.....[..# k) +4 trident (drain) #<≈≈≈.≈≈≈# #........# Throw: 4 boomerangs #....≈...# ########## #........#  ##≈≈...≈≈#  T   troll (drained) #.≈...≈.#  #..≈.≈..# You hit the troll. _The troll is severely wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll.t$i;$t$i3<V   . #. ##.#  #. #..# < #.##  ###.#  ##...#   t$iE=V #.@##  #.≈≈...≈≈# [ #<≈≈≈.≈≈≈#  #....≈...#  #........# ##≈≈...≈≈# #.≈...≈.# #..≈.≈..# t$iB=8=8.0 (0.6t$iaHt$ixJ _The troll is severely wounded.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll. _You kill the troll!u$iu$i3u$iu$iyu$i;!Bu$i!u$i "u$i"u$i(I. #. ##.# ##...##### #. #......<# #.## #......... ###.# .##...# ## ##..#####.#..#####.≈≈...≈≈#[#<≈≈≈@≈≈≈#--80.0 (2.0u$i5)...≈...# #########........# #≈.≈.≈.≈##≈≈...≈≈#u$i)9--u$i.u$i/u$i  #. #..# #.......<#. #.## #...###.# #.####...# #.# # ##..### #.# ##.#..#### #.# #.≈≈...≈≈# #.....[..# #<≈≈≈.≈≈≈# #........# #....≈@..# ########## #........# ##≈≈...≈≈# .≈...≈.##..≈.≈.##≈.≈.≈.≈##≈≈..≈#$iD x0m#≈.....≈#u$i u$iq +1.0 (1u$i% u$i v$i~Iv$iv$iڅv$iBv$i,v$i2j  You encounter a lava snake.v$iEw ###.# .### ##...# # #.##..## v$iI##.#..#####.≈≈...≈≈#[<≈≈≈.≈≈≈...≈...# #########........# v$i##≈≈..@≈≈#  #.≈...≈ #..≈.≈..S   lava snake (wandering)##≈.≈.≈###≈.S.≈#v$iZ2S≈v$i=v$i()3.0 (2 v$ia _v$iv$iw$if 2The floor.x$iʙx$iС###.# #........## bronnyjavo the Spear-Bearerx$iN# ##...# #........# Merfolk#.##..### #........# Health: 87/87 ========================##.#..#### #........# Magic: 11/11 ========================#.≈≈...≈≈# #.....[..# AC: 5Str: 18#<≈≈≈.≈≈≈# #........# EV: 18Int: 8x$i4#....≈...# ########## SH: 0Dex: 22#........#XL: 11 Next: 18% Place: Dungeon:10##≈≈..@≈≈#Noise: ---------  Time: 8783.0 (2.0)#.≈...≈.#k) +4 trident (drain)#..≈.≈..#Throw: 4 boomerangs#≈.≈.≈.≈##≈≈...≈≈##≈.....≈#S   lava snake (wandering)##≈.S.≈###≈.≈.≈#Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll. _You kill the troll! _You enx$i_counter a lava snake.x$ix$ix$i< x$if= ;A lava snake. A burning red snake which dwells in pools of lava. It spits gobs of molten rock at passers-by. Max HP: ~16Will: +AC: +EV: ++++rF: ∞rC: x..rPois: . rNeg: ... rElec: . Threat: Low Class: Natural Size: Small Int: Animal You have about 59% to hit with your +4 trident of draining. It has about 30% to hit you. Attack Max Damage After Damaging Hits Bite 7Fire damage (max 6) x$i= xIt has a 7% chance to notice you each turn. It possesses the following natural abilities:  a - Spit Lava(3d10) (5) To read a description, press the key listed above. (AdB) indicates damage (the [!]: Description|Quote|$iUq|$i6y^###.# #........## bronnyjavo the Spear-Bearer# ##...# #........# Merfolk|$iZz#.##..### #........# Health: 87/87 ========================##.#..#### #........# Magic: 11/11 ========================#.≈≈...≈≈# #.....[..# AC: 5Str: 18#<≈≈≈.≈≈≈# #........# EV: 18Int: 8#....≈...# ########## SH: 0Dex: 22#........#XL: 11 Next: 18% Place: Dungeon:10##≈≈..@≈≈#Noise: ---------  Time: 8783.0 (0.0)#.≈...≈.#k) +4 trident (drain)|$i{#..≈.≈..#Throw: 4 boomerangs#≈.≈.≈.≈##≈≈...≈≈##≈.....≈#S   lava snake (wandering)##≈.S.≈###≈.≈.≈#Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  |$iN{VYou puncture the troll! You drain the troll. _You kill the troll! |$i{\_You encounter a lava snake.|$i|$ib|$iL|$i'}$i2 # ##...# #. #.##..### #.##.#..#### #.# #.≈≈...≈≈# #.....[..#}$i  #<≈≈≈.≈≈≈# #........# #....≈...# ########## #........#  ##≈≈...≈≈# #.≈.@.≈.# #..≈.≈..# #≈.≈.≈.≈# #≈≈...≈≈# #≈....}$i .≈# ##≈.S.≈##}$i % #≈.≈.≈  #≈.≈.≈#}$iW }$i +4.0 (1}$i }$iy ~$iir.##..####.#..####.≈≈...≈≈[<≈≈≈.≈.....≈...# #########. ##≈≈...≈≈ #.≈...≈..≈@≈.≈.≈.≈.≈≈...≈.....#≈.S.≈# #≈.≈.≈# .5~$i~$iKm _You hear the creaking of a portcullis nearby.~$iF ##.#..#.≈≈...≈≈[<≈≈≈.≈.....≈...# #########. ##≈≈...≈≈ #.≈...≈..≈.≈.≈.≈@≈.≈≈...≈.....#≈.S.≈# #≈.≈#..._..~$i ~$iE &6~$il ~$i < _Found a hide-covered altar of Uskayaw.$i  ##.#..#### #........# bronnyjavo the Spear-Bearer$i  #.≈≈...≈≈# #.....[..# Merfolk #<≈≈≈.≈≈≈# #........# Health: 87/87 ======================== #....≈...# ########## Magic: 11/11 ======================== #........#  AC: 5Str: 18 ##≈≈...≈≈#  EV: 18Int: 8$i  #.≈...≈.#  SH: 0Dex: 22 #..≈.≈..#  XL: 11 Next: 18% Place: Dungeon:10 #≈.≈@≈.≈#  Noise: ---------  Time: 8786.0 (0.0)$i, b #≈≈...≈≈#  k) +4 trident (drain) #≈.....≈#  Throw: 4 boomerangs$iY s ##≈.S.≈##  #≈.≈.≈# $i  #≈.≈.≈#  S   lava snake (wandering) #≈...≈# $i ) #.._..#  $i٪ _You kill the troll! _You encounter a lava snake. _You hear the creaking of a portcullis nearby. $i| _Found a hide-covered altar of Uskayaw.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target$iIL@**$i ##.#..#### #........# bronnyjavo the Spear-Bearer#.≈≈...≈≈# #.....[..# Merfolk#<≈≈≈.≈≈≈# #........# Health: 87/87 ========================#....≈...# ########## Magic: 11/11 ========================$i#........#AC: 5Str: 18##≈≈...≈≈#EV: 18Int: 8#.≈...≈.#SH: 0Dex: 22#..≈.≈..#XL: 11 Next: 18% Place: Dungeon:10#≈.≈@≈.≈#Noise: ---------  Time: 8786.0 (0.0)#≈≈...≈≈#k) +4 trident (drain)#≈.....≈#$ih+Throw: 4 boomerangs##≈.S.≈###≈.≈.≈##≈.≈.≈#S   lava snake (wandering)#≈...≈##.._..# _You encounter a lava snake. _You hear the creaking of a portcullis nearby. $i_Found a hide-covered altar of Uskayaw.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetOkay, then.$i$i$i. _$i .≈≈...≈≈[<≈≈≈.≈.$iL *....≈...# ##########..... ##≈≈...≈≈ #.≈...≈..≈.≈.≈.≈.≈.≈≈.@.≈.....#≈.S.≈# #≈.≈#..._..#####$i# H7.0 (1 _$i 9_$i $i #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer #<≈≈≈.≈≈≈# #........# Merfolk #....≈...# ########## Health: 87/87 ======================== #........#  Magic: 11/11 ======================== $iƈ8##≈≈...≈≈#  AC: 5Str: 18 #.≈...≈.#  EV: 18Int: 8 #..≈.≈..#  SH: 0Dex: 22 #≈.≈.≈.≈#  XL: 11 Next: 18% Place: Dungeon:10 #≈≈.@.≈≈#  Noise: ---------  Time: 8787.0 (0.0) #≈..*..≈#  k) +4 trident (drain)$i ##≈.S.≈##  Throw: 4 boomerangs $i;#≈.≈.≈#  #≈.≈.≈#  #≈...≈#  S   lava snake (wandering) $ikF#.._..#  ####### $iReach: k) +4 trident (drain)Press: ? - help, Dir - move target _Okay, then.$iReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, wandering, hasn't noticed you, 59% to hit)$iV] *S$is*SAim: a lava snake (lava, wandering, hasn't noticed you, 59% to hit)$i-#.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer#<≈≈≈.≈≈≈# #........# Merfolk#....≈...# ########## Health: 87/87 ========================#........#Magic: 11/11 ========================##≈≈...≈≈#$iCAC: 5Str: 18#.≈...≈.#EV: 18Int: 8#..≈.≈..#SH: 0Dex: 22#≈.≈.≈.≈#XL: 11 Next: 18% Place: Dungeon:10#≈≈.@.≈≈#Noise: ---------  Time: 8787.0 (0.0)#≈.....≈#$ik) +4 trident (drain)##≈.S.≈##Throw: 4 boomerangs$i#≈.≈.≈##≈.≈.≈#$iB#≈...≈#S   lava snake#.._..########$ihePress: ? - help, Dir - move target _Okay, then.$iReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, wandering, hasn't noticed you, 59% to hit)  $iMYou reach to attack! You miss the lava snake.$i4==6 (0.6$i9_$iWi _Okay, then.  Reach: k) +4 trident (drain)$iPress: ? - help, Dir - move targetAim: a lava snake (lava, wandering, hasn't noticed you, 59% to hit)  You reach to attack! You miss the lava snake. _The lava snake hisses angrily.$i #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer #<≈≈≈.≈≈≈# #........# Merfolk #....≈...# ########## Health: 87/87 ========================$i. #........#  Magic: 11/11 ======================== ##≈≈...≈≈#  AC: 5Str: 18 #.≈...≈.#  EV: 18Int: 8 #..≈.≈..#  SH: 0Dex: 22$iy` #≈.≈.≈.≈#  XL: 11 Next: 18% Place: Dungeon:10 #≈≈.@.≈≈#  Noise: ==-------  Time: 8787.6 (0.0)$i=e #≈..*..≈#  k) +4 trident (drain) ##≈.S.≈##  Throw: 4 boomerangs #≈.≈.≈#  #≈.≈.≈#  #≈...≈#  S   lava snake #.._..#  ####### Aim: a lava snake (lava, wandering, hasn't noticed you, 59% to hit)  You reach to attack! You miss the lava snake. _The lava snake hisses angrily.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, 59% to hit)$i{ m .S*$i: *S.  Aim: a lava snake (lava, 59% to hit)$iP #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer#<≈≈≈.≈≈≈# #........# Merfolk#....≈...# ########## Health: 87/87 ========================#........#Magic: 11/11 ========================##≈≈...≈≈#AC: 5Str: 18#.≈...≈.#EV: 18Int: 8#..≈.≈..#SH: 0Dex: 22#≈.≈.≈.≈#XL: 11 Next: 18% Place: Dungeon:10#≈≈.@.≈≈#Noise: ==-------  Time: 8787.6 (0.0)#≈$iT I.....≈#k) +4 trident (drain)##≈.S.≈##Throw: 4 boomerangs#≈.≈.≈##≈.≈.≈##≈...≈#S   lava snake (catching breath)#.._..######## _The lava snake hisses angrily.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, 59% to hit)  You reach to attack! You puncture the lava snake!  The lava snake is almost dead.*****  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a lava snake (lava, 59% to hit)  You reach to attack! You puncture the lava snake!  The lava snake is almost dead.  The lava snake spits lava at you.$i ...@.=8.2 (0.6 _The glob of lava misses you.$i  #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer #<≈≈≈.≈≈≈# #........# Merfolk #....≈...# ########## Health: 87/87 ======================== #........#  Magic: 11/11 ======================== ##≈≈...≈≈#  AC: 5Str: 18 #.≈...≈.#  EV: 18Int: 8 #..≈.≈..#  SH: 0Dex: 22$i  #≈.≈.≈.≈#  XL: 11 Next: 18% Place: Dungeon:10 #≈≈.@.≈≈#  Noise: ===------  Time: 8788.2 (0.0) #≈..*..≈#  k) +4 trident (drain) ##≈.S.≈##  Throw: 4 boomerangs #≈.≈.≈#  #≈.≈.≈#  #≈...≈#  S   lava snake #.._..#  ####### The lava snake is almost dead.The lava snake spits lava at you. _The glob of lava misses you.$i Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)$iD*#.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer#<≈≈≈.≈≈≈# #........# Merfolk#....≈...# ########## Health: 87/87 ========================#........#Magic: 11/11 ========================##≈≈...≈≈#AC: 5Str: 18#.≈...≈.#EV: 18Int: 8#..≈.≈..#SH: 0Dex: 22#≈.≈.≈.≈#XL: 11 Next: 18% Place: Dungeon:10#≈≈.@.≈≈#Noise: ===------  Time: 8788.2 (0.0)#≈$iI+.....≈#k) +4 trident (drain)##≈.S.≈##Throw: 4 boomerangs#≈.≈.≈##≈.≈.≈##≈...≈#S   lava snake (catching breath)#.._..######## _The glob of lava misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You completely miss the lava snake.The lava snake is almost dead.$i/7M*****Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You completely miss the lava snake.The lava snake is almost dead.  The lava snake spits lava at you.$i...@.8 (0.6 _The glob of lava misses you.$iĂ  #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer #<≈≈≈.≈≈≈# #........# Merfolk #....≈...# ########## Health: 87/87 ======================== #........#  Magic: 11/11 ======================== ##≈≈...≈≈#  AC: 5Str: 18 #.≈...≈.#  EV: 18Int: 8 #..≈.≈..#  SH: 0Dex: 22 #≈.≈.≈.≈#  XL: 11 Next: 18% Place: Dungeon:10 #≈≈.@.≈≈#  Noise: ===------  Time: 8788.8 (0.0) #≈..*..≈#  k) +4 trident (drain) ##$il [40m≈.S.≈##  Throw: 4 boomerangs #≈.≈.≈#  #≈.≈.≈#  #≈...≈#  S   lava snake #.._..#  ####### The lava snake is almost dead.The lava snake spits lava at you. _The glob of lava misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)$i?#.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer#<≈≈≈.≈≈≈# #........# Merfolk#....≈...# ########## Health: 87/87 ========================#........#$i?Magic: 11/11 ========================##≈≈...≈≈#AC: 5Str: 18#.≈...≈.#EV: 18Int: 8#..≈.≈..#SH: 0Dex: 22#≈.≈.≈.≈#XL: 11 Next: 18% Place: Dungeon:10#≈≈.@.≈≈#Noise: ===------  Time: 8788.8 (0.0)#≈.....≈#k) +4 trident (drain)##≈.S.≈##$io@Throw: 4 boomerangs#≈.≈.≈##≈.≈.≈##≈...≈#S   lava snake#.._..########The lava snake spits lava at you. _The glob of lava misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You closely miss the lava snake.$ihA7---9.4 (0.6$iF9_$ilI_The glob of lava misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move target  Aim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You closely miss the lava snake. _The lava snake is almost dead.$i9 5 #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer #<≈≈≈.≈≈≈# #........# Merfolk #....≈...# ########## Health: 87/87 ======================== #........#  Magic: 11/11 ======================== ##≈≈...≈≈#  AC: 5Str: 18 $i: #.≈...≈.#  EV: 18Int: 8 #..≈.≈..#  SH: 0Dex: 22 #≈.≈.≈.≈#  XL: 11 Next: 18% Place: Dungeon:10 #≈≈.@.≈≈#  Noise: ---------  Time: 8789.4 (0.0) #≈..*..≈#  k) +4 trident (drain) ##≈.S.≈##  Throw: 4 boomerangs #≈.≈.≈#  #≈.≈.≈#  #≈...≈#  S   lava snake #.._..#  ####### Aim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You closely miss the lava snake. _The lava snake is almost dead.Reach: k) +4 trident (dra$i@< in)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)$i #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer#<≈≈≈.≈≈≈# #........# Merfolk#....≈...# ########## Health: 87/87 ========================#........#Magic: 11/11 ========================##≈≈...≈≈#AC: 5Str: 18#.≈...≈.#EV: 18Int: 8#..≈.≈..#SH: 0Dex: 22#≈.≈.≈.≈#XL: 11 Next: 18% Place: Dungeon:10#≈≈.@.≈≈#Noise: ---------  Time: 8789.4 (0.0)#≈.....≈[33$i m#k) +4 trident (drain)##≈.S.≈##Throw: 4 boomerangs#≈.≈.≈##≈.≈.≈##≈...≈#S   lava snake#.._..########You reach to attack! You closely miss the lava snake. _The lava snake is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You barely miss the lava snake.$i .90.0 (0.6$i $i  _The lava snake is almost dead.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You barely miss the lava snake. $i i_The lava snake is almost dead.$it #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer #<≈≈≈.≈≈≈# #........# Merfolk #....≈...# ########## Health: 87/87 ======================== #........#  Magic: 11/11 ======================== ##≈≈...≈≈#  AC: 5Str: 18 #.≈...≈.#  EV: 18Int: 8 #..≈.≈..#  SH: 0Dex: 22 #≈.≈.≈.≈#  XL: 11 Next: 18% Place: Dungeon:10 #≈≈.@.≈≈#  Noise: ---------  Time: 8790.0 (0.0) #≈..*..≈#  k) +4 trident (drain) ##≈[3$iu7m.S.≈##  Throw: 4 boomerangs #≈.≈.≈#  #≈.≈.≈#  #≈...≈#  S   lava snake #.._..#  ####### Aim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You barely miss the lava snake. _The lava snake is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)$i+M#.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer#<≈≈≈.≈≈≈# #........# Merfolk#....≈...# ########## Health: 87/87 ========================#........#Magic: 11/11 ========================##≈≈...≈≈#AC: 5Str: 18#.≈...≈.#EV: 18Int: 8#..≈.≈..#SH: 0Dex: 22#≈.≈.≈.≈#XL: 11 Next: 18% Place: Dungeon:10#≈≈.@.≈≈#Noise: ---------  Time: 8790.0 (0.0)#≈.....≈[33$iPNm#k) +4 trident (drain)##≈.S.≈##Throw: 4 boomerangs#≈.≈.≈##≈.≈.≈##≈...≈#S   lava snake#.._..########You reach to attack! You barely miss the lava snake. _The lava snake is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You barely miss the lava snake.6 (0.6 _The lava snake is almost dead.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You barely miss the lava snake. _The lava snake is almost dead.$iU, #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer #<≈≈≈.≈≈≈# #........# Merfolk #....≈...# ########## Health: 87/87 ======================== #........#  Magic: 11/11 ======================== ##≈≈...≈≈#  AC: 5Str: 18 #.≈...≈.#  EV: 18Int: 8 #..≈.≈..#  SH: 0Dex: 22 #≈.≈.≈.≈#  XL: 11 Next: 18% Place: Dungeon:10 #≈≈.@.≈≈#  Noise: ---------  Time: 8790.6 (0.0) #≈..*..≈#  k) +4 trident (drain) ##≈[3$i.7m.S.≈##  Throw: 4 boomerangs #≈.≈.≈#  #≈.≈.≈#  #≈...≈#  S   lava snake #.._..#  ####### Aim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You barely miss the lava snake. _The lava snake is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)$i & #.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer #<≈≈≈.≈≈≈# #........# Merfolk #....≈...# ########## Health: 87/87 ======================== #........#  Magic: 11/11 ======================== ##≈≈...≈≈#  AC: 5Str: 18$i #.≈...≈.#  EV: 18Int: 8 #..≈.≈..#  SH: 0Dex: 22 #≈.≈.≈.≈#  XL: 11 Next: 18% Place: Dungeon:10 #≈≈.@.≈≈#  Noise: ---------  Time: 8790.6 (0.0) #≈.....≈#  k) +4 trident (drain) ##≈.≈.≈##  Throw: 4 boomerangs #≈.≈.≈#  $i#≈.≈.≈#  #≈...≈#  S   lava snake #.._..#  ####### You reach to attack! You barely miss the lava snake. _The lava snake is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You puncture the lava snake!$iͦ  [ #<≈≈≈.≈≈≈#  #....≈...#  #........#  ##≈≈...≈≈#  #.≈...≈.#  #..≈.≈..#  #≈.≈.≈.≈#  #≈≈.@.≈≈#  #≈.....≈#  ##≈.≈.≈##  #≈.≈.≈# #≈.≈.≈# #≈...≈# #.._..#$iK ####### $i-1.2 (0.6$iް9_$iʳ _The lava snake is almost dead.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You puncture the lava snake! _You kill the lava snake!$isA hide-covered altar of Uskayaw. An altar to Uskayaw the Reveller. It appears to be hollow and covered in a hide,giving it a resonant surface. Carvings on the side depict grouped figures that could be dancing or loving or fighting. Pray here with > to learn more.$i$i#.≈≈...≈≈# #.....[..# bronnyjavo the Spear-Bearer#<≈≈≈.≈≈≈# #........# Merfolk$i#....≈...# ########## Health: 87/87 ========================#........#Magic: 11/11 ========================##≈≈...≈≈#AC: 5Str: 18#.≈...≈.#EV: 18Int: 8#..≈.≈..#SH: 0Dex: 22$i #≈.≈.≈.≈#XL: 11 Next: 18% Place: Dungeon:10#≈≈.@.≈≈#Noise: ---------  Time: 8791.2 (0.6)#≈.....≈#k) +4 trident (drain)##≈.≈.≈##Throw: 4 boomerangs#≈.≈.≈##≈.≈.≈#$i9#≈...≈##.._..######## _The lava snake is almost dead.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You puncture the lava snake! _You kill the lava snake!$iM$i$i$iJ$i $i $i $i $i $iK $i2 B$i2 ,$i $i $iG $i $ik $i $i{ $i' $i $i $iM $i $iC $i< $i ,$i) Y.≈.≈..# ≈.≈.≈.≈# ≈≈...≈≈# ≈.....≈# .≈.≈## ≈.≈.≈# ≈.≈.≈# ..≈# .._@.# 7.2 (6.0######  $i $i. $i| $i  #..≈.≈..# #≈.≈.≈.≈#$i|  #≈≈...≈≈# #≈.....≈# ##≈.≈.≈## #≈.≈.≈# #≈.≈.≈# #≈...≈# #..@..# #$ih $i +8.2 (1$i3 $i{ d _There is a hide-covered altar of Uskayaw here.$i[ 2The floor.$i$i0#..≈.≈..#bronnyjavo the Spear-Bearer#≈.≈.≈.≈#Merfolk#≈≈...≈≈#Health: 87/87 ========================#≈.....≈#Magic: 11/11 ========================##≈.≈.≈##AC: 5Str: 18#≈.≈.≈#EV: 18$iL"Int: 8#≈.≈.≈#SH: 0Dex: 22#≈...≈#XL: 11 Next: 18% Place: Dungeon:10#..@..#Noise: ---------  Time: 8798.2 (1.0)#######k) +4 trident (drain)Throw: 4 boomerangs$i!Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You puncture the lava snake! _You kill the lava snake! _There is a hide-covered altar of Uskayaw here.$i $i$i2$iK$ii$iktA hide-covered altar of Uskayaw. An altar to Uskayaw the Reveller. It appears to be hollow and covered in a hide,giving it a resonant surface. Carvings on the side depict grouped figures that could be dancing or loving or fighting. Pray here with > to learn more. $i3l;You are here. (>)pray.$i #..≈.≈..#bronnyjavo the Spear-Bearer#≈.≈.≈.≈#Merfolk#≈≈...≈≈#Health: 87/87 ========================#≈.....≈#Magic: 11/11 ========================##≈.≈.≈##AC: 5Str: 18#≈.≈.≈#EV: 18Int: 8#≈.≈.≈#SH: 0Dex: 22#≈...≈#XL: 11 Next: 18% Place: Dungeon:10#..@..#Noise: ---------  Time: 8798.2 (0.0)#######k) +4 trident (drain)Throw: 4 boomerangsPress: ? - help, Dir - move targetAim: a lava snake (lava, almost dead$i0 ', 59% to hit)  You reach to attack! You puncture the lava snake! _You kill the lava snake! _There is a hide-covered altar of Uskayaw here.  You kneel at the altar of Uskayaw.  --more--$iM $iP Uskayaw the Reveller Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayaw$iQ quickly loses interest. Favour - Uskayaw is neutral towards you. Granted powers:(Cost)You can stomp with the beat.(3 MP, Piety----)You can pass through a line of other dancers.(4 MP, Piety----)Uskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. You can merge with and destroy a victim.(8 MP)[!]: Overview|Powers|Wrath [J/Enter]: join religion$i-  Worshippers of Uskayaw can stomp to damage foes around them, and rapidly move through a line of creatures while confusing them. When a worshipper's dance reaches a certain point, Uskayaw will immediately stop all foes so that$i. r may take a solo. As the dance continues, Uskayaw will link the emotions of foes, forcing them to share their pain. The duration of these effects will increase with Invocations skill, and as long as the intensity of the dance is sufficient they may be repeated after a short time. If the dance continues further, Uskayaw allows worshippers to end it by melding with and then violentlyexploding from a foe, killing it instantly. Uskayaw especially likes it when you hurt your foes; however, effects that causedamage over time do not interest Uskayaw. Overview|Powers$i\ Uskayaw does not appreciate abandonment, and will call down fearful punishments on disloyal followers! Uskayaw's wrath turns the powers of the dance against the offender. The prude will find their foes going berserk and will be forced to helplessly watch as foes execute their own solos. When the dance is getting too slow, Uskayaw will cause noise to attract more revellers. Uskayaw's wrath lasts for a relatively short duration. Powers|Wrath$i$i$i#..≈.≈..#bronnyjavo the Spear-Bearer#≈.≈.≈.≈#Merfolk#≈≈...≈≈#Health: 87/87 ========================#≈.....≈#Magic: 11/11 ========================##≈.≈.≈##AC: 5Str: 18#≈.≈.≈#EV: 18Int: 8#≈.≈.≈#$iSH: 0Dex: 22#≈...≈#XL: 11 Next: 18% Place: Dungeon:10#..@..#Noise: ---------  Time: 8798.2 (0.0)#######k) +4 trident (drain)Throw: 4 boomerangsPress: ? - help, Dir - move targetAim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You puncture the lava snake! _You kill the lava snake! _There is a hide-covered altar of Uskayaw here.  You kneel at the altar of Uskayaw.$i$i$i٪$iެ. _$i #.≈...≈.# #..≈.≈..# #≈.≈.≈.≈# #≈≈...≈≈# #≈.....≈# ##≈.≈.≈###≈.≈.≈# #≈.≈.≈# #≈..@≈# #.._..# #######$iě $iƜ 29.2 (1 _$i\ $iƠ $i $iZ 3$i $i4$iJB$i,$i!$i$i$i $iB$i#....≈...# ###########......##≈≈...≈.≈...≈...≈.≈..##≈.≈.≈.≈##≈≈...≈≈##≈.....≈###≈.≈@≈##802.2 (3≈.≈.≈$i≈.≈.≈#≈...≈##.._..########$i$i#$i $i $i $i $i> $i X$iS $i $i m #.≈≈...≈≈# #.....[..# #<≈≈≈.≈≈≈# #........# #....≈...# ###########........###≈≈...≈≈#$is  #.≈...≈.# #..≈.≈..# #≈.≈.≈.≈# #≈≈.@.≈≈#4.2 (2....≈##≈.≈.≈## #≈.≈.≈# #≈.≈≈# #≈...≈##.._..########$i+ $i $i $i$ib$i$i $i$i n$i_$i$i$i$iu$i # ##.... #.##..####.#..#### #........#.≈≈...≈≈# #.....[..##<≈≈≈.≈≈≈# #........#$i#....≈...# ###########......##≈≈...≈.≈.@.≈.7.2 (3..≈.≈..≈.≈.≈.≈#≈≈...≈≈##≈.....≈###≈.≈.≈###≈...≈#$i$i$i$i3$i=,$i$i Aim: a lava snake (lava, almost dead, 59% to hit)  You reach to attack! You puncture the lava snake! _You kill the lava snake! _There is a hide-covered altar of Uskayaw here. _Found an escape hatch in the floor.$i"$i$i$i #.##. ###. #> ##...# #.##..###.#.#..###$i≈≈...≈≈# #.....[..<≈≈≈.≈≈≈# #........##....≈...# ###########....@..9.2 (2##≈≈...≈≈.≈...≈.$iv#..≈.≈..##≈.≈.≈.≈#.#≈.≈.≈#$i$i$i5 3$i? $i! B$i, ,$i B$i $i ,$i $i $i $iv $i $iT" ............###.#..~≈≈~~.###.######.# #..#....... #. ##.# ##...#####. #..#< #.##. ###.. #> ##...#$i"  #.##..### #........##.#.@#### #........#13.2 (4.≈≈..#.....[..##<≈≈≈.≈≈≈# #........##....≈...# ###########........##.≈...≈...≈.≈..#≈$iL# +.≈.≈.≈#$i# $i( $i * $iI$i$i$i$iZ... ###..##.~#.).# #.........##.....≈#####...........###.#..~≈≈~~≈.###.######.# #..#........ #. ##.# ##...######. #..# #.<#.$iB #.## #.. ###.# #.#> ##@..# #.# 5.2 (2#.##..### #........# ##.#..#### #.# #.≈≈...≈≈# #.....[..##<≈≈≈.≈≈≈# #........##....≈...# ###########........###≈≈...≈≈##.≈..#$i$i$i$i͝ $il $i $ie $in $i $i #.##.##..##.....≈#.).#~.#>... #......###.~#)∩)#≈.... #.##..##.~#.).#≈.#.........##.....≈#####≈$i ............###.#..~≈≈~~≈~.###.######.# #..#... #. ##.# ##...#####.###. #..# #.......<#.#  #@## #..8.2 (3 ###.# #..###> ##...# #..# #.##..### #......$i ..###.#..####.≈≈...≈≈# #.....[..##<≈≈≈.≈≈≈# #........##....≈...# $i ] ###########........#$i> $i $i$u$iu$iw$i{$i},$i,$i,$i$i$iy$iӆ$iJ$iv$iމ$i@$i$i$iP.##.######.....## #....................#...##...##............. ###.##......####...~≈≈~≈≈~.......#...####~##.##~#.##.##.........##.....≈#.).##>... #............###.~#)∩)#≈... #.........##..##.~#.).#≈.$i#.........##.....≈#####≈...........@.###.#..~≈≈~~≈~.22.2 (4.###.######.# #..#.......... #. ##.# ##...#####.## #..#<#.# #.##..# ###....$i6### #> ##... #.##..### #........ ##.#..#### #........#$i$i$i$ia$ib3$ig$ii$i... #....###.~#)∩)# ... #..##..##.~#.).# ##..##.....≈##### ...###.#..~≈≈~~≈4.2 (2 .###.######.# #..# . #. ##.# ##...#####. #. #..# #.......<#. #.## #..$iGxK ###.# #..##  #> ##...# #..#  #.##..### #..# $ix| ##.#..#### #..#$ity$iH$i$iBU$i V$iV$i[$i$]$i`B$i5a$i~a$iAb$i j..##.######.....## #.. .......#...##...## ##. ###.##......####..##.....~≈≈~# .......#...####.##.....~##. #.##.##..##.....≈#.) #>... #...###.~#)∩ ... #..##..##.~#.)##..##.....≈ #..###.#..~≈≈~6 ..###.######.# #..# . #. ##.# ##...#### #. #..# #.......< #.## # ###.# #..  #> ##...# #..$ijW[37m  #.##..### #..  ##.#..#### #.. $iq$i9r$i3$i$i؏$iO$iÑ$in$i .....##.######.....## #  .... .......#...##...##  ##. ###.##......####..##.....~≈$i,G # .......#...####.##.....~# #.##.##..##.....≈# #>... #..###.~# ... #..##..##.~#$i ####..##.....≈ #..###.#..~≈8..###.######.# #..#. . #.# ##.# ##... #.# #..# #......#.# #.## ##.# ###.# #$ioc #>###...# # #.##..### # ##.#..#### #$im$i$io$i$i$ir$i/$i$iw,$i$in$i $io$i% .....##.######.....## # .... .......#...##...## ##. ###.##......####..##..... # .......#...####.##..... #.##.##..##..... #>... #..###. ... #..##..##. ####..##..... #..###.#..30$i..###.######.# #..#.... #.# ##.# ##......# #.# #..# #.. #.# #.## #. #.# ###.# # #>###...# #$iA #.##..### # ##.#..#### #$i%$iC$i$iZz$i{$i{$i$i$iB$iK$iۇ,$i$ .....##.######.....## # .... .......#...##...## ##. ###.##......####..##$iE # .......#...####.## #.##.##.........## #>... #......## ... #.........##..# ####..## #..###.#2$i.s #......###.######.# #. #......# #.# ##.# ## #...##.# #.# #..# #... ..# #.# #.## ##.. ### #.# ###.# #$ivO#. #>###...# ##. #.##..### # ##.#..#### #$i$ir$i9$i7 .... .......#...##...## ##. ###.##......####..## # .......#...####.## # #.##.##.........###. #>... #............#$i .#..... #...##....... ####..##..#...##...####....@.###.######.# #. #......# #.# ##.# ## #...##.# #.# #..# ...... ..# #.# #.## #).#.. ### #.# ###.# #$i #.. #>###...# # #. #.##..### # #.#.# # #.≈≈...≈≈# #$i$iQ+3.2 (1$i]$i% _Found a dagger.$i<0 ##. ###.##......####..## # . .......#...####.## #. #.##.##.........##. #.##>... #............#..... #..##. ...... ####.## #...##............### #......###.######.# # #...@..# #.# ##.# # #...##.# #.# #..# ....... ..# #.# #.## #).#... ### #.# ###.# #T. #... #>###...# # #[37$i1fm... #.##..### # T   troll (asleep) #... ##.# # #### #.≈≈...≈≈# # #<≈≈≈.≈≈≈# #$im8$i8&4$i>$i/A@ _You encounter a troll.$inA$i^  # . .......#...####.## #. #.##.##.........##. #.##>... #.. ..#..... ### ......#####.##$i&  #...##......## #......###.######.#  #......# #.# ##.#  #..@##.# #.# #..# #..........# #.# #.## #.).#...#### #.# ###.# T. #...# #>###...##. #...# #.##..### #...# ##.$i #  ##### #.≈≈...≈≈# #<≈≈≈.≈≈≈# #....≈...#$i) $i &5$i' $i u _You hear the steady creaking of a distant portcullis.$i # . .#...####. #. #.##.##. . #.##>... # ..#..... #.. ......#####.$i #...##..... #......###.######.# #......# #.# ##.# #.@.##.# #.# #..# #.# #.# #.## #.).#...#### #.# ###.#..T. #...# #>###...#.#. #...# #.##..#### #...# ##.#..####  ##### #.≈≈...≈≈#  #<≈≈≈.≈≈≈#  #....≈...#$i<A.T$iXT$i80===6$il$i~' _The troll shouts!$i'  # . .#...####. #. #.##.##. . #.##>... # ..#..... #. ......#####. #...##. #......###.######. #......# #.# ##. #@..##.# #.# #.. #.# #.# #. #.).#...#### #.# ###.##...T.#...# #>###...##.#.. #...# #.##..###. ### #[$i) 39;49m...# ##.#..####  ##### #.≈≈...≈≈#  #<≈≈≈.≈≈≈#  #....≈...#T.---7$i) $i0 $iXM# . .......#...####. bronnyjavo the Spear-Bearer#. #.##.##......... Merfolk. #.##>... #......... Health: 87/87 ========================..#..... #......... Magic: 11/11 ========================......#####......... AC: 5Str: 18#...##............ EV: 18Int: 8#......###.######. SH: 0Dex: 22#......# #.# ##. XL: 11 Next: 18% Place: Dungeon:10#@..##.# #.# #.. Noise: ---------$inN9[40m  Time: 8837.2 (0.0)#...*......# #.# #.# k) +4 trident (drain)#.)T#...#### #.# ###.# Throw: 4 boomerangs#.....#...# #>###...##.#.. #...# #.##..###. ### #...# ##.#..#### T   troll##### #.≈≈...≈≈##<≈≈≈.≈≈≈##....≈...# _You hear the steady creaking of a distant portcullis. _The troll shouts!  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (67% to hit)$i# . .......#...####. bronnyjavo the Spear-Bearer#. #.##.##......... Merfolk. #.##>... #......... Health: 87/87 ========================..#..... #......... Magic: 11/11 ========================......#####......... AC: 5Str: 18#...##............ EV: 18Int: 8#......###.######. SH: 0Dex: 22#......# #.# ##. XL: 11 Next: 18% Place: Dungeon:10#@..##.# #.# #.. Noise: ---------$iݰ[40m  Time: 8837.2 (0.0)#...(......# #.# #.# k) +4 trident (drain)#.)T#...#### #.# ###.# Throw: 4 boomerangs#.....#...# #>###...##.#.. #...# #.##..###. ### #...# ##.#..#### T   troll##### #.≈≈...≈≈##<≈≈≈.≈≈≈##....≈...#Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (67% to hit)  You throw a boomerang. The boomerang hits the troll.  The troll is lightly wounded.$i12'.$iy39T.$i9$i:<=8.4 (1.2 _$i6@$iA$i # . .......#...####. bronnyjavo the Spear-Bearer#. #.##.##......... Merfolk. #.##>... #......... Health: 87/87 ========================..#..... #......... Magic: 11/11 ========================......#####......... AC: 5Str: 18#...##............ EV: 18Int: 8#......###.######. SH: 0Dex: 22#......# #.# ##. XL: 11 Next: 18% Place: Dungeon:10#@..##.# #.# #.. Noise: =[$i M34m--------  Time: 8838.4 (0.0)#...T......# #.# #.# k) +4 trident (drain)#.).#...#### #.# ###.# Throw: 4 boomerangs#.....#...# #>###...##.#.. #...# #.##..###. ### #...# ##.#..#### T   troll##### #.≈≈...≈≈##<≈≈≈.≈≈≈##....≈...#You throw a boomerang. The boomerang hits the troll. _The troll is lightly wounded.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)$i9Q# . .......#...####. bronnyjavo the Spear-Bearer#. #.##.##......... Merfolk. #.##>... #......... Health: 87/87 ========================..#..... #......... Magic: 11/11 ========================......#####......... AC: 5Str: 18#...##............ EV: 18Int: 8$i:#......###.######. SH: 0Dex: 22#......# #.# ##. XL: 11 Next: 18% Place: Dungeon:10#@..##.# #.# #.. Noise: =--------  Time: 8838.4 (0.0)#...T......# #.# #.# k) +4 trident (drain)#.).#...#### #.# ###.# Throw: 4 boomerangs#.....#...# #>###...##.#.. #...# #.##..###. ### #...# ##.#..#### T   troll##### #.≈≈...≈≈##<$iZ; [34m≈≈≈.≈≈≈##....≈...#Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits the troll!  The troll is moderately wounded.$i$i<b4-Aim: a troll (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits the troll!  The troll is moderately wounded.The troll bites you. The troll claws you. The troll misses you.$i&You encounter Sonja, the Graceful Assassin. She is wielding a +2 short sword ofdistortion and quivering curare-tipped darts.$i/  --more--%i %i KK   Sonja (missile, wandering)%iś  %i %i* %iE =9.5 (1.1 _ %iy %i# %i##. ###.##......####..## .. .......#...####.# #. #.##.##.#. #.##>... #...#..... #.#......#######...##............##......###.######.##.@....# #.# ##.# %ifV #...##.# #.# #.#K..T......# #.# #.# #.).#...#### #.# ###.##.....#...# #>###...##.#.. #...# #.# . ### #...# ##.#..######### #.≈≈...≈≈##<≈≈≈.≈≈≈# %iAT. %i'1K %iJ.K   Sonja (missile, wandering) %iud6---400 %iT %i %i\ .... .......#...##...##.##..###.##......####..## .. .......#...####.## #. #.##.##.###. #.##>... #.....#..... #..#......#######...##............##..@...###.######.# #......# #.# ##.#  #T..##.# #.# #..# #..........# #.# #.# #K).#...#### #.# ###.##.....#...# #>###...# #.#.. # %i] ...# #.#. ### #...# ##.#..######### #.≈≈...≈≈# %i^ 1K %ih_ 9T. %i_ 2K. %iGe . K   Sonja (missile, wandering) %if g7=--1 %ij  %ik  %i .##.######.....## .... .......#...##...##.##..###.##......####. # .. .......#...##### #. #.##.####. #.##>........#..... #..#.......#####..##............##.....###.####T...# #...##...........# #.# ## #.)### #.# ###K...>###...##.#.. #.##... ### #...# ##.#..### %i) 6T. %i KThe troll attacks as it pursues you! The troll closely misses you. %i: .K   Sonja (missile, wandering) %i% `73----=2 %iJ  %io - _The troll claws you! x2%i  #<...†....#....## ....##.######.....## .... .......#...##...##.%i ?##..###.##......####. # .. .......#...##### #. #.##.####. #.##>........#.....# #......@#####....#...##............##.T...###.####...## #...##.#.......... #.## #.)### #.# ###.#....>###...#.#K. #.##..%i 5T.%i %i V5-----%i 3%i %id %ifZ####.####......#####. #<...†....#....## #.<.....##.######.....## #..... .......#...##...##..##..###.##......####..##... .......#...####.##.# #. #.##.##.###. #.##>...##......# #.##.#.......#######.....#..T##............###.. #......###.######.# ##......# #.# ##.# # #...##.# #.# #..# ##..........# #.# #.## # #.[40%i/[Km).#...#### #.# ###.# ##.....#...# #>###...# #%i\6T.%i[]1K%ieK   Sonja (missile, wandering)%ieG7=-%if4%i m%in%ip G #†######..........####.####......#####... #<...†....#....## #.<%i\ (.....##.######.....## #..... .......#...##...##..##..###.##......####..##...........#...####.##.# #. #.##.##.###. #.##>.@.##...#...#.....####.##.#......T#######......#...##............###.... #......###.######.# #.#......# #.# ##.# #%iߕ  #...##.# #.# #..# #.#..........# #.# #.## #. #.)K#...#### #.# ###.# #.KT.%iu K   Sonja (missile, wandering).%iE ?9=%i 5%i %ia#†######............ bronnyjavo the Spear-Bearer####.####......#####... Merfolk#<...†....#....## #.<. Health: 79/87 =====================---.....##.######.....## #... Magic: 11/11 ========================.... .......#...##...##... AC: 5Str: 18##..###.##......####..##.. EV: 18Int: 8# ..........#...####.##.. SH: 0Dex: 22# #. #.##.##.........##.. XL: 11 Next: 18% Place: Dungeon:10#. #.##>.@.%i##............# Noise: ---------  Time: 8845.5 (0.0)...#....T####.........##.. k) +4 trident (drain)#.......#####.........##.. Throw: 4 boomerangs....#...##............###.... #......###.######.# #.#......# #.# ##.# ## T   troll#...##.# #.# #..# #. K   Sonja (missile, wandering)#...K......# #.# #.## #.#.).#...#### #.# ###.# #.The troll attacks as it pursues you! The troll closely misses you. _The troll claws you! x2  Throw: 4 boomerangsPress: ? - help, Q - select action, ([0;1%ix0m or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)%iN '#†######............ bronnyjavo the Spear-Bearer####.####......#####... Merfolk#<...†....#....## #.<. Health: 79/87 =====================---.....##.######.....## #... Magic: 11/11 ========================.... .......#...##...##... AC: 5Str: 18##..###.##......####..##.. EV: 18Int: 8%i# # ..........#...####.##.. SH: 0Dex: 22# #. #.##.##.........##.. XL: 11 Next: 18% Place: Dungeon:10#. #.##>.@.##............# Noise: ---------  Time: 8845.5 (0.0)...#....T####.........##.. k) +4 trident (drain)#.......#####.........##.. Throw: 4 boomerangs....#...##............###.... #......###.######.# #.#......# #.# ##.# ## T   troll#...##.# #.# #..# #. K  [3%iE m9;49m Sonja (missile, wandering)#...K......# #.# #.## #.#.).#...#### #.# ###.# #.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits the troll!  The troll is moderately wounded.%iR %iJT =.K%iW .%i\ ?K%iy] >7==6.6 (1.1%i{f `  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits the troll!  The troll is moderately wounded. _The troll closely misses you. x2; The troll claws you.%itR#†######............ bronnyjavo the Spear-Bearer####.####......#####... Merfolk#<...†....#....## #.<. Health: 77/87 =====================---.....##.######.....## #... Magic: 11/11 ========================%iu.... .......#...##...##... AC: 5Str: 18##..###.##......####..##.. EV: 18Int: 8# ..........#...####.##.. SH: 0Dex: 22# #. #.##.##.........##.. XL: 11 Next: 18% Place: Dungeon:10#. #.##>.@.##............# Noise: ==-------  Time: 8846.6 (0.0)...#....T####.........##.. k) +4 trident (drain)#.......#####.........##.. Throw: 4 boomerangs....#...##............###.... #......###.######.# #.#..%i4v....# #.# ##.# ## T   troll#.K.##.# #.# #..# #.#..........# #.# #.## #.#.).#...#### #.# ###.# #.The troll is moderately wounded. _The troll closely misses you. x2; The troll claws you.  Throw: 4 boomerangs%i}vXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded, 67% to hit)%i! #†######............ bronnyjavo the Spear-Bearer####.####......#####... Merfolk#<...†....#....## #.<. Health: 77/87 =====================---.....##.######.....## #... Magic: 11/11 ========================.... .......#...##...##... AC: 5Str: 18##..###.##......####..##.. EV: 18Int: 8# ..........#...####.##.. SH: 0Dex: 22# #. #.##.##.........##.. XL: 11 Next: 18% Place: Dungeon:10#. #.##>.@.%i" ##............# Noise: ==-------  Time: 8846.6 (0.0)...#....T####.........##.. k) +4 trident (drain)#.......#####.........##.. Throw: 4 boomerangs....#...##............###.... #......###.######.# #.#......# #.# ##.# ## T   troll#.K.##.# #.# #..# #.#..........# #.# #.## #.#.).#...#### #.# ###.# #. _The troll closely misses you. x2; The troll claws you.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (moderately wounded[%i# m39;49m, 67% to hit)  Okay, then.%i' %i#* . _%i1###†..# #...###### #†######..........####.####......#####... #<...†....#....## #.<.....##.######.....## #..... .......#...##...##..##..###.##......####..##...........#...####.##.# #. #.##@##.##...#. #.##>...##...##...#....T####.##..##.......#######......#...##............###.#... #......###.######.# #..#......# #.# ##.# #%iW #.K.##.# #.# #..# #.#..........# #.# #.## #.%i8AT.%i%iC9--7.6 (1 _%iV%iL%i> ....O..##.# #...# ##.####†..# #...###### #†######..........####.####......#####... #<...†....#....## #.<.....##.######.....## #..... .......#...##...##..##..###.##......####..##.........@.#...####.##.# #.##.##.##.........##....#. #.##>.T.##............##...#.....####.........##..###.......#####.........##........#...##............###.#... #......###.######.# #..#%i \#......# #.# ##.# # #.K.##.# #.# #..# #.%i 7T.%i  The troll attacks as it pursues you! The troll barely misses you. x2%i ^4-=-%i 8%iS %i  %i _The troll claws you!%i....O..##.# #...# ##.#.###†..# #...######.#†######...####.####......#####.#<...†....#....## #.<......##.######.....## #..... .......#...##...##.##..###.##......####..##.# .#...####.##.# #.##.##T##.##.#. #.##>...##..###....#.....####...##..##.%ig#.#####.........##.....#...##............###.#.... #......###.######.# #..#.#......# #.# ##.# ##.#.K.##.# #.# #..# #.%i2T.%i^  The troll attacks as it pursues you! The troll bites you!%iQ$68%iE---=9%i%ir _The troll barely misses you. The troll misses you.%i^%iY ###†..# #...######... #†######..........####.####......######<...†....#....## #.<.....##.######.....## #....... .......#...##...##.##..###.##......####~ ........T.#...####.##.....~# #.##.##.##@........##.....≈#. #.##>...##...###.~...#.....####.##..##.~#.......#####.##.....≈....#...##....###.#..~... #......###.######.# #. #......# #.# ##.# ##...##.K.##.# #.# [%iZ34m#..# #..#..........# #.# #.## #.%i[>.T%id  The troll attacks as it pursues you! The troll closely misses you.%iHei70=--50%ik%i;n _The troll misses you. The troll closely misses you.%i ###†..# #...######....... bronnyjavo the Spear-Bearer#†######................ Merfolk####.####......#####....... Health: 70/87 ===================-----#<...†....#....## #.<..... Magic: 11/11 ========================.....##.######.....## #....... AC: 5Str: 18%i .... .......#...##...##....... EV: 18Int: 8##..###.##......####..##.....~ SH: 0Dex: 22# .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10# #.##.##.##@........##.....≈ Noise: =--------  Time: 8850.6 (0.0)#. #.##>...##............###.~ k) +4 trident (drain)...#.....####.........##..##.~ Throw: 4 boomerangs#.......#####.........##.....≈....#...##............###.#..~... #......###.######.# #..#.. T   troll[40%i` m#......# #.# ##.# ##...##.K.##.# #.# #..# #.....#..........# #.# #.## #.....The troll attacks as it pursues you! The troll closely misses you. _The troll misses you. The troll closely misses you.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)%iJO M T@%ik 7#@%i ~T#Aim: a troll (lightly wounded, 67% to hit)%iY###†..# #...######....... bronnyjavo the Spear-Bearer#†######................ Merfolk####.####......#####....... Health: 70/87 ===================-----%iW#<...†....#....## #.<..... Magic: 11/11 ========================.....##.######.....## #....... AC: 5Str: 18.... .......#...##...##....... EV: 18Int: 8##..###.##......####..##.....~ SH: 0Dex: 22# .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10# #.##.##.##@........##.....≈ Noise: =--------  Time: 8850.6 (0.0)#. #.##>...##............###.~ k) +4 trident (drain)...#.....####[3%i`7m.........##..##.~ Throw: 4 boomerangs#.......#####.........##.....≈....#...##............###.#..~... #......###.######.# #..#.. T   troll#......# #.# ##.# ##...##.K.##.# #.# #..# #.....#..........# #.# #.## #.....Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)  You throw a boomerang.  The boomerang hits the troll but does no damage.%i%i  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)  You throw a boomerang.  The boomerang hits the troll but does no damage.  The troll is lightly wounded.%i>69=1.8 (1.2%i{"%ik%U _The troll bites you but does no damage. The troll claws you. x2%i:###†..# #...######....... bronnyjavo the Spear-Bearer%i:#†######................ Merfolk####.####......#####....... Health: 69/87 ===================-----#<...†....#....## #.<..... Magic: 11/11 ========================.....##.######.....## #....... AC: 5Str: 18.... .......#...##...##....... EV: 18Int: 8%i;N##..###.##......####..##.....~ SH: 0Dex: 22# .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10%iq;-# #.##.##.##@........##.....≈ Noise: ==-------  Time: 8851.8 (0.0)%i;R#. #.##>...##............###.~ k) +4 trident (drain)...#.....####.........##..##.~ Throw: 4 boomerangs#.......#####.........##.....≈....#...##............###.#..~%iR<... #......###.######.# #..#.. T   troll#......# #.# ##.# ##...##.K.##.# #.# #..# #.....#..........# #.# #.## #.....%i<The troll is lightly wounded. _The troll bites you but does no damage. The troll claws you. x2  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%i(=GAim: a troll (lightly wounded, 67% to hit)%icH###†..# #...######....... bronnyjavo the Spear-Bearer#†######................ Merfolk####.####......#####....... Health: 69/87 ===================-----#<...†....#....## #.<..... Magic: 11/11 ========================.....##.######.....## #....... AC: 5Str: 18.... .....(.#...##...##....... EV: 18Int: 8##..###.##.(....####..##.....~ SH: 0Dex: 22# .........(#...####.##.....~ XL: 11 Next: %i\I[37m18% Place: Dungeon:10# #.##.##.##@........##.....≈ Noise: ==-------  Time: 8851.8 (0.0)#. #.##>...##............###.~ k) +4 trident (drain)...#.....####.........##..##.~ Throw: 4 boomerangs#.......#####.........##.....≈....#...##............###.#..~... #......###.######.# #..#.. T   troll#......# #.# ##.# ##...##.K.##.# #.# #..# #.....#..........# #.# #.## #.....The troll is lightly wounded. _The troll bites you but does no damage. The troll claws you. x2  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or )[%iJw36m - cycleShift-Dir - straight lineAim: a troll (lightly wounded, 67% to hit)%iSP..T%iOR _bites you but does no damage. The troll claws you. x2  Throw: 4 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a troll (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang barely misses the troll.%i;s43--------=2.9 (1.1%i%i} _The troll bites you! The troll closely misses you. The troll claws you!%iH %i#I %iO %iR F _Unknown command.%i ###†..# #...######....... bronnyjavo the Spear-Bearer #†######................ Merfolk ####.####......#####....... Health: 43/87 ===========------------- #<...†....#....## #.<..... Magic: 11/11 ========================  .....##.######.....## #....... AC: 5%i Str: 18  .... .......#...##...##....... EV: 18Int: 8  ##..###.##......####..##.....~ SH: 0Dex: 22  # .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10  # #.##.##.##@........##.....≈ Noise: ===------  Time: 8852.9 (0.0)  #. #.##>...##............###.~ k) +4 trident (drain)  ...#.....####.........##..##.~ Throw: 4 boomerangs  #.......#####.........##.....≈  ....#...##............###.#..~  ... #......###.######.# #..#.. T   troll #......# #.# ##.# ##...# #.K.##.# #.# #..# #.....  #..........# #.# #.## #.....You throw a boomerang. The boomerang barely misses the troll. _The troll bites you! The troll closely misses you. The troll claws you! _Unknown command.Reach: k) +4 trident (drain)Press: ? - help, Dir%i\ - move targetAim: a troll (lightly wounded, 75% to hit)%il`S T#%iVywT#Aim: a troll (lightly wounded, 75% to hit)%iC###†..# #...######....... bronnyjavo the Spear-Bearer#†######................ Merfolk####.####......#####....... Health: 43/87 ===========-------------#<...†....#....## #.<..... Magic: 11/11 ========================.....##.######.....## #....... AC: 5Str: 18%iE.... .......#...##...##....... EV: 18Int: 8##..###.##......####..##.....~ SH: 0Dex: 22# .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10# #.##.##.##@........##.....≈ Noise: ===------  Time: 8852.9 (0.0)#. #.##>...##............###.~ k) +4 trident (drain)...#.....####.........##..##.~ Throw: 4 boomerangs#.......#####.........##.....≈....#...##............###.#..~... #......###.######.# #..#.. T   troll (drained)[40%iFEm#......# #.# ##.# ##...##.K.##.# #.# #..# #.....#..........# #.# #.## #..... _Unknown command.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (lightly wounded, 75% to hit)  You puncture the troll! You drain the troll.  The troll is heavily wounded.0-3.5 (0.6%iL%iN  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target  Aim: a troll (lightly wounded, 75% to hit)  You puncture the troll! You drain the troll.  The troll is heavily wounded. _The troll closely misses you. The troll claws you. The troll misses you.%i ) ###†..# #...######....... bronnyjavo the Spear-Bearer #†######................ Merfolk ####.####......#####....... Health: 40/87 ===========------------- %i)#<...†....#....## #.<..... Magic: 11/11 ========================  .....##.######.....## #....... AC: 5Str: 18  .... .......#...##...##....... EV: 18Int: 8  ##..###.##......####..##.....~ SH: 0Dex: 22  # .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10  # #.##.##.##@........##.....≈ Noise: ==-------  Time: 8853.5 (0.0)  #. #.##>...##............###.~ k) +4 trident (drain) %i+* ...#.....####.........##..##.~ Throw: 4 boomerangs  #.......#####.........##.....≈  ....#...##............###.#..~ %i{*1 ... #......###.######.# #..#.. T   troll (drained) #......# #.# ##.# ##...# #.K.##.# #.# #..# #.....  #..........# #.# #.## #.....%i*=You puncture the troll! You drain the troll.  The troll is heavily wounded. _The troll closely misses you. The troll claws you. The troll misses you.Reach: k) +4 trident (drain)%i+Press: ? - help, Dir - move targetAim: a troll (heavily wounded, lightly drained, 75% to hit)%ir###†..# #...######....... bronnyjavo the Spear-Bearer#†######................ Merfolk%ii####.####......#####....... Health: 40/87 ===========-------------#<...†....#....## #.<..... Magic: 11/11 ========================.....##.######.....## #....... AC: 5Str: 18.... .......#...##...##....... EV: 18Int: 8##..###.##......####..##.....~ SH: 0Dex: 22%ia# .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10# #.##.##.##@........##.....≈ Noise: ==-------  Time: 8853.5 (0.0)#. #.##>...##............###.~ k) +4 trident (drain)...#.....####.........##..##.~ Throw: 4 boomerangs#.......#####.........##.....≈....#...##............###.#..~... #......###.######.# #..#.. T   troll (drained)#......# #.# ##.# ##...##.K.##.# #.# #..# #.....#..........# #.# #.## #.....The troll is heavily wounded. _[40%irmThe troll closely misses you. The troll claws you. The troll misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (heavily wounded, lightly drained, 75% to hit)  You closely miss the troll.2-4.1 (0.6%i'%iʵM_The troll closely misses you. The troll claws you. The troll misses you.Reach: k) +4 trident (drain) %i9M Press: ? - help, Dir - move target  %iAim: a troll (heavily wounded, lightly drained, 75% to hit)  You closely miss the troll. _The troll is heavily wounded.%i  ###†..# #...######....... bronnyjavo the Spear-Bearer #†######................ Merfolk ####.####......#####....... Health: 42/87 ===========------------- #<...†....#....## #.<..... Magic: 11/11 ========================  .....##.######.....## #....... AC: 5Str: 18  .... .......#...##...##....... EV: 18Int: 8 %iU  ##..###.##......####..##.....~ SH: 0Dex: 22  # .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10  # #.##.##.##@........##.....≈ Noise: =--------  Time: 8854.1 (0.0)  #. #.##>...##............###.~ k) +4 trident (drain)  ...#.....####.........##..##.~ Throw: 4 boomerangs  #.......#####.........##.....≈  ....#...##............###.#..~  ... #......###.######.# #..#.. T   troll (drained) #......# #.# ##.# ##...# #.K.##.# #.# #..# #.....  #..........# #.# #.## #.....Aim: a troll (heavily wounded, lightly drained, 75% to hit)  You closely miss the troll. %i /_The troll is heavily wounded.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (heavily wounded, lightly drained, 75% to hit)%ip###†..# #...######....... bronnyjavo the Spear-Bearer#†######................ Merfolk####.####......#####....... Health: 42/87 ===========-------------#<...†....#....## #.<..... Magic: 11/11 ========================.....##.######.....## #....... AC: 5Str: 18.... .......#...##...##....... EV: 18%i0rInt: 8##..###.##......####..##.....~ SH: 0Dex: 22# .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10# #.##.##.##@........##.....≈ Noise: =--------  Time: 8854.1 (0.0)#. #.##>...##............###.~ k) +4 trident (drain)...#.....####.........##..##.~ Throw: 4 boomerangs#.......#####.........##.....≈....#...##............###.#..~... #......###.######.# #..#.. T   troll (drained)#......# #.# ##.# ##...##.K.##.# #.%ihw# #..# #.....#..........# #.# #.## #.....Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (heavily wounded, lightly drained, 75% to hit)  You hit the troll. You drain the troll.  The troll is severely wounded.The troll bites you. The troll completely misses you.17 (0.6%i}z%i}?  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, lightly drained, 75% to hit)  You hit the troll. You drain the troll.  The troll is severely wounded.  %i}The troll bites you. The troll completely misses you. _claws you but does no damage.%iW ###†..# #...######....... bronnyjavo the Spear-Bearer #†######................ Merfolk ####.####......#####....... Health: 41/87 ===========------------- #<...†....#....## #.<..... Magic: 11/11 ========================  .....##.######.....## #....... AC: 5Str: 18  .... .......#...##...##....... EV: 18Int: 8 %iz ##..###.##......####..##.....~ SH: 0Dex: 22  # .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10  # #.##.##.##@........##.....≈ Noise: =--------  Time: 8854.7 (0.0)  #. #.##>...##............###.~ k) +4 trident (drain)  ...#.....####.........##..##.~ Throw: 4 boomerangs  #.......#####.........##.....≈  ....#...##............###.#..~  ... #......###.######.# #..#.. T   troll (drained) #......# #.# ##.# ##...# %i[#.K.##.# #.# #..# #.....  #..........# #.# #.## #.....The troll is severely wounded.The troll bites you. The troll completely misses you. _The troll claws you but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)%iS T#%iT&T#%iUAim: a troll (severely wounded, lightly drained, 75% to hit)%iE ###†..# #...######....... bronnyjavo the Spear-Bearer#†######................ Merfolk####.####......#####....... Health: 41/87 ===========-------------#<...†....#....## #.<..... Magic: 11/11 ========================.....##.######.....## #....... AC: 5Str: 18.... .......#...##...##....... EV: 18%i Int: 8##..###.##......####..##.....~ SH: 0Dex: 22# .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10# #.##.##.##@........##.....≈ Noise: =--------  Time: 8854.7 (0.0)#. #.##>...##............###.~ k) +4 trident (drain)...#.....####.........##..##.~ Throw: 4 boomerangs#.......#####.........##.....≈....#...##............###.#..~... #......###.######.# #..#.. T   troll (drained)#......# #.# ##.# ##...##.K.##.# #.%i # #..# #.....#..........# #.# #.## #.....Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You closely miss the troll.The troll is severely wounded.The troll bites you but does no damage. The troll claws you but does no damage.39-5.3 (0.6%i %i   Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You closely miss the troll.  The troll is severely wounded.The troll bites you but does no damage. The troll claws you but does no damage._claw.%i ###†..# #...######....... bronnyjavo the Spear-Bearer #†######................ Merfolk ####.####......#####....... Health: 39/87 ==========-------------- #<...†....#....## #.<..... Magic: 11/11 ========================  .....##.######.....## #....... AC: 5Str: 18  .... .......#...##...##....... EV: 18Int: 8  ##..###.##......####..##.....~ SH: 0Dex: 22 %i # .........T#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10  # #.##.##.##@........##.....≈ Noise: =--------  Time: 8855.3 (0.0)  #. #.##>...##............###.~ k) +4 trident (drain)  ...#.....####.........##..##.~ Throw: 4 boomerangs  #.......#####.........##.....≈  ....#...##............###.#..~  ... #......###.######.# #..#.. T   troll (drained) #......# #.# ##.# ##...# #.K.##.# #.# #..# #.....  #..........# #.# #.## #.....The troll is severely wounded.The troll bites you but does no damage. The troll claws you but does no damage._The troll claws you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)%i ###†..# #...######....... bronnyjavo the Spear-Bearer #†######................ Merfolk ####.####......#####....... Health: 39/87 ==========-------------- #<...†....#....## #.<..... Magic: 11/11 ========================  .....##.######.....## #....... AC: 5Str: 18  .... .......#...##...##....... EV: 18Int: 8  ##..###.##......####..##.....~ SH: 0Dex: 22  # ..........#...####.##.....~ XL: 11 Next: 18% Place: Dungeon:10  # #.##.##.##@........##.....≈ Noise: =--------  Time: 8855.3 (0.0)  #. #.##>...##............###.~ k) +4 trident (drain)  ...#.....####.........##..##.~ Thr%iVow: 4 boomerangs  #.......#####.........##.....≈  ....#...##............###.#..~  ... #......###.######.# #..#.. T   troll (drained) #......# #.# ##.# ##...# #.K.##.# #.# #..# #.....  #..........# #.# #.## #.....The troll bites you but does no damage. The troll claws you but does no damage._The troll claws you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll.%i ###†..#  #†%i\..... ....# #<...†....#....## #.<  #.######.....##  .... .......#...#  #.##......## %iq # ..........#...####  # .....  #. #.##>.....  .....  #........  .........  ... ##.######.#   #.# ##.#    #.# #..#     #.# #.##  %i40=22=9 (0.6%i_The troll claws you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move target  Aim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll. _You kill the troll!%iGE  #†######.........####.####......#####<...†....#....## #.<.....##.######.....## #.. .......#...##...###..###.##......####..##.....~ # ..........#...####%i7# #.##.##.##........≈. #.##>.....###.~...#.....####..#.......#...≈.##.).#...#### #.# ###.# #..... %i2=--6.9 (1.0%i %i_ %i %i %i 4=6=%i} %i S8=%i %i3 b50=%i %i %iO S2=%iE %i %i K4=%i %i %i S6=%i  %i %i K7=%i %i# i9=%ir %i b61=%i- %i d63=%i: %i" %i\" W5=%ie# %i% %i& K7=%i ' %i * ~9==%i* %i+ %iT, V71=%i>- %iU. %i. K3=%i. %i1 %i1 U5=%i2 %i4 %i55 K7=%i?6 %i8 %i99 U9=%i: %iJ< %i< %i< E81=%i= %ia? %i? U3=%i@ %iC %iC K5=%iD %iG k _You start resting.HP restored.%iL |7==--%i%M IK78.9 (22.0)%i R K   Sonja (missile, wandering)%iS O=9.9 (23 _%iUW %i|X #%i# #%i pSonja, the Graceful Assassin A graceful kobold assassin. Admire her graceful pirouettes, thrill at her daringleaps! But watch out for her knives! Max HP: ~30Will: +AC: +EV: ++++ + Threat: Lethal Class: Natural Size: Small Int: Human Speed: 140% (normally travels faster than you) #%i TYou have about 43% to hit with your +4 trident of draining. She has about 49% to hit you. AttacksMax DamageBonus Hit: +2 short sword (distort) 15 + 26 (distort) 2x Hit: +2 short sword (distort) 11 + 26 (distort) each Throw: curare-tipped darts12 (curare)Poison and slowing #%i She has a 14% chance to notice you each turn. She has an unusual item: a +2 short sword of distortion and a curare-tipped dart. She can open doors. She has mastered the following spells, which are affected by silence and antimagic:4%i#†######................ bronnyjavo the Spear-Bearer####.####......#####....... Merfolk#<...†....#....## #.<..... Health: 87/87 ========================.....##.######.....## #....... Magic: 11/11 ========================.... .......#...##...##....... AC: 5Str: 18##..###.##......####..##.....~ EV: 18Int: 8# .........K#...####.##.....~ SH: 0Dex: 22# #.##.##.##.........##.....≈ XL: 11 Next: 22% Place: Dungeon:10#. #.##>...##@[39;4%i49m...........###.~ Noise: ---------  Time: 8879.9 (23.0)...#.....####.........##..##.~ k) +4 trident (drain)#.......#####.........##.....≈ Throw: 4 boomerangs....#...##............###.#..~... #......###.######.# #..#..#......# #.# ##.# ##...# K   Sonja (missile, wandering)#.K.##.# #.# #..# #.....#..........# #.# #.## #.....#.).#...#### #.# ###.# #.....Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll. _You kill the troll! _You start resting. _HP restored.5%i`* 5%i0 oGear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net 5%i#1  i - 4 boomerangs (quivered)q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts 5%iF1 Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) 5%is1 w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy 5%i1 R t - an orb of energyz - +0 steam dragon scales 5%i1 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]<%i  d - a throwing neti - 4 boomerangs (quivered)  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour [  c - a +0 helmet (worn)  n - a +0 pair of boots (worn) <%iK w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy  z - +0 steam dragon scales Jewellery (go to first with "=)gamulet of regeneration (worn)  l - a ring of see invisible  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy63%?%ioNHand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} ?%iNMissiles (go to first with ()  B - a +0 troll leather armour (worn)  z - +0 steam dragon scalestop?%i@?%i?%iI#†######................ bronnyjavo the Spear-Bearer####.####......#####....... Merfolk?%i]#<...†....#....## #.<..... Health: 87/87 ========================.....##.######.....## #....... Magic: 11/11 ========================.... .......#...##...##....... AC: 5?%ix-Str: 18?%i##..###.##......####..##.....~ EV: 18Int: 8?%i# .........K#...####.##.....~ SH: 0?%iȷ-Dex: 22?%i# #.##.##.##.........##.....≈ XL: 11 Next: 22% Place: Dungeon:10?%i@#. #.##>...##@...........###.~ Noise: ---------  Time: 8879.9 (0.0)...#.....####.........##..##.~ k) +4 trident (drain)#.......#####.........##.....≈ Throw: 4 boomerangs?%ix....#...##............###.#..~... #......###.######.# #..#..#......# #.# ##.# ##...# K   Sonja (missile, wandering)#.K.##.# #.# #..# #.....#..........# #.# #.## #.....?%iO#.).#...#### #.# ###.# #.....Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  ?%i_You puncture the troll! You drain the troll. _You kill the troll! _You start resting. _HP restored.?%i?%iG?%i?%iJ%i=? J%i\F uGear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom J%iF Q f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} Missiles (go to first with ()  d - a throwing net  i - 4 boomerangs (quivered)q - a javelin  J%iF s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [) J%iG v c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn) J%iIG B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyJ%ioG 6z - +0 steam dragon scales J%iG [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]L%i*L%iL%i#†######................ bronnyjavo the Spear-Bearer####.####......#####....... Merfolk#<...†....#....## #.<..... Health: 87/87 ========================.....##.######.....## #....... Magic: 11/11 ========================.... .......#...##...##....... AC: 5Str: 18##..###.##......####..##.....~ EV: 18Int: 8# .........K#...####.##.....~ SH: 0Dex: 22# #.##.##.##.........##.....≈ XL: 11 Next: 22% Place: Dungeon:10#. #.##>...##@L%i [39;49m...........###.~ Noise: ---------  Time: 8879.9 (0.0)...#.....####.........##..##.~ k) +4 trident (drain)#.......#####.........##.....≈ Throw: 4 boomerangs....#...##............###.#..~... #......###.######.# #..#..#......# #.# ##.# ##...# K   Sonja (missile, wandering)#.K.##.# #.# #..# #.....#..........# #.# #.## #.....#.).#...#### #.# ###.# #.....Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll. _You kill the troll! _You start resting. _HP restored.L%i4L%iL%iL%ir L%i ?Read which item? Scrolls  f - a scroll of fear  g - a scroll of foga - 4 scrolls of enchant armour  i - a scroll of identify  s - a scroll of butterflies  p - a scroll of poison  I - 2 scrolls of immolation  c - 2 scrolls labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  h - a scroll labelled MUFESHEPPI  k - a scroll labelled COOQAL MYHAN L%i 2 m - a scroll labelled DOV WOKHLEGADITED  q - a scroll labelled DYUSISAUHI [!] read|quaff|evoke[?] describe selectedV%iV%iTV%i-=#†######................ bronnyjavo the Spear-Bearer####.####......#####....... Merfolk#<...†....#....## #.<..... Health: 87/87 ========================.....##.######.....## #....... Magic: 11/11 ========================.... .......#...##...##....... AC: 5Str: 18##..###.##......####..##.....~ EV: 18Int: 8# .........K#...####.##.....~ SH: 0V%i~<Dex: 22# #.##.##.##.........##.....≈ XL: 11 Next: 22% Place: Dungeon:10#. #.##>...##@...........###.~ Noise: ---------  Time: 8879.9 (0.0)...#.....####.........##..##.~ k) +4 trident (drain)#.......#####.........##.....≈ Throw: 4 boomerangs....#...##............###.#..~V%i!... #......###.######.# #..#..#......# #.# ##.# ##...# K   Sonja (missile, wandering)#.K.##.# #.# #..# #.....#..........# #.# #.## #.....V%i #.).#...#### #.# ###.# #.....Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll. _You kill the troll! _You start resting. _HP restored.V%iV%iqIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled AGECZOJ BUOR  e - a scroll labelled ORYSTE HIETAST  h - a scroll labelled MUFESHEPPI V%i: k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED  q - a scroll labelled DYUSISAUHI Potions (select first with !)  d - a fizzy green potion V%iw f - a green potion  j - a fizzy dark potion  l - a blue potion  n - a fizzy yellow potion  o - 2 inky potions[?] describe selected\%i \%i \%i r#†######................ bronnyjavo the Spear-Bearer####.####......#####....... Merfolk#<...†....#....## #.<..... Health: 87/87 ========================\%ic .....##.######.....## #....... Magic: 11/11 ========================.... .......#...##...##....... AC: 5Str: 18##..###.##......####..##.....~ EV: 18Int: 8# .........K#...####.##.....~ SH: 0Dex: 22# #.##.##.##.........##.....≈ XL: 11 Next: 22% Place: Dungeon:10#. #.##>...##@...........###.~ Noise: ---------  Time: 8879.9 (0.0)...#.....####.........##..##.~ k) +4 trident (drain)#.......#####.........##.....≈ Throw: 4 boomerangs....#...##............###.#..~\%i )... #......###.######.# #..#..#......# #.# ##.# ##...# K   Sonja (missile, wandering)#.K.##.# #.# #..# #.....#..........# #.# #.## #.....#.).#...#### #.# ###.# #.....Press: ? - help, Dir - move targetAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll. _You kill the troll! _You start resting. _HP restored.\%i .KAim: a troll (severely wounded, lightly drained, 75% to hit)  You puncture the troll! You drain the troll. _You kill the troll! _You start resting. _HP restored.  As you read the scroll of identify, it crumbles to dust.\%i$ KK)c -> t - 2 scrolls of teleportation\%i% 4=80.9 (1\%i* \%i- _Sonja misses you. Sonja completely misses you. x2i%i G #†######................ bronnyjavo the Spear-Bearer i%iYG####.####......#####....... Merfolk #<...†....#....## #.<..... Health: 87/87 ========================  .....##.######.....## #....... Magic: 11/11 ======================== i%iG .... .......#...##...##....... AC: 5Str: 18 i%iG ##..###.##......####..##.....~ EV: 18Int: 8 i%iG # ..........#...####.##.....~ SH: 0Dex: 22 i%i H # #.##.##.##K........##.....≈ XL: 11 Next: 22% Place: Dungeon:10 i%i1H  #. #.##>...##@...........###.~ Noise: =--------  Time: 8880.9 (0.0) i%iXHb ...#.....####.........##..##.~ k) +4 trident (drain)  #.......#####.........##.....≈ Throw: 4 boomerangs i%i~Hf ....#...##............###.#..~  ... #......###.######.# #..#.. i%iH#......# #.# ##.# ##...# K   Sonja (missile) i%iHo#.K.##.# #.# #..# #.....  #..........# #.# #.## #.....  #.).#...#### #.# ###.# #.....i%iHc -> t - 2 scrolls of teleportation _Sonja misses you. Sonja completely misses you. x2  i%i"IVReach: k) +4 trident (drain)Press: ? - help, Dir - move targeti%iHIAim: Sonja, wielding a +2 short sword of distortion and quivering curare-tippeddarts (43% to hit)i%i(#†######................ bronnyjavo the Spear-Beareri%iF(####.####......#####....... Merfolk#<...†....#....## #.<..... Health: 87/87 ========================i%ir(.....##.######.....## #....... Magic: 11/11 ========================i%i).... .......#...##...##....... AC: 5Str: 18##..###.##......####..##.....~ EV: 18Int: 8# ..........#...####.##.....~ SH: 0Dex: 22# #.##.##.##K........##.....≈ XL: 11 Next: 22% Place: Dungeon:10i%i:)Y#. #.##>...##@...........###.~ Noise: =--------  Time: 8880.9 (0.0)i%io)...#.....####.........##..##.~ k) +4 trident (drain)#.......#####.........##.....≈ Throw: 4 boomerangs....#...##............###.#..~i%i)... #......###.######.# #..#..i%i)#......# #.# ##.# ##...# K   Sonja (missile)#.K.##.# #.# #..# #.....i%i)>#..........# #.# #.## #.....#.).#...#### #.# ###.# #.....i%i,*c -> t - 2 scrolls of teleportation _Sonja misses you. Sonja completely misses you. x2  Reach: k) +4 trident (drain)i%i]*Press: ? - help, Dir - move targetAim: Sonja, wielding a +2 short sword of distortion and quivering curare-tippeddarts (43% to hit)i%iV+-1.5 (0.6i%i1i%i4 i%i-4_Sonja misses you. Sonja completely misses you. x2  Reach: k) +4 trident (drain)  i%iO4Press: ? - help, Dir - move targetAim: Sonja, wielding a +2 short sword of distortion and quivering curare-tippedi%im4darts (43% to hit) _You miss Sonja. Sonja misses you. x2; Sonja completely misses you.n%in #†######................ bronnyjavo the Spear-Bearer ####.####......#####....... Merfolk #<...†....#....## #.<..... Health: 87/87 ========================  .....##.######.....## #....... Magic: 11/11 ========================  .... .......#...##...##....... AC: 5Str: 18 n%i5or ##..###.##......####..##.....~ EV: 18Int: 8  # ..........#...####.##.....~ SH: 0Dex: 22  # #.##.##.##K........##.....≈ XL: 11 Next: 22% Place: Dungeon:10  #. #.##>...##@...........###.~ Noise: =--------  Time: 8881.5 (0.0)  ...#.....####.........##..##.~ k) +4 trident (drain)  #.......#####.........##.....≈ Throw: 4 boomerangs  ....#...##............###.#..~  ... #......###.######.# #..#.. #......# #.# ##.# ##...# K   Sonja (missile) #.K.##.# #.# #..# #.....  #..........# #.# #.## #.....  #.).#...#### #.# ###.# #.....n%iVodarts (43% to hit) _You miss Sonja. Sonja misses you. x2; Sonja completely misses you.Reach: k) +4 trident (drain)n%iuoPress: ? - help, Dir - move targetAim: Sonja, wielding a +2 short sword of distortion and quivering curare-tippeddarts (43% to hit)o%ir#†######................ bronnyjavo the Spear-Bearer####.####......#####....... Merfolk#<...†....#....## #.<..... Health: 87/87 ========================o%i.....##.######.....## #....... Magic: 11/11 ========================.... .......#...##...##....... AC: 5Str: 18##..###.##......####..##.....~ EV: 18Int: 8# ..........#...####.##.....~ SH: 0Dex: 22# #.##.##.##K........##.....≈ XL: 11 Next: 22% Place: Dungeon:10o%iF#. #.##>...##@...........###.~ Noise: =--------  Time: 8881.5 (0.0)...#.....####.........##..##.~ k) +4 trident (drain)#.......#####.........##.....≈ Throw: 4 boomerangso%il....#...##............###.#..~... #......###.######.# #..#..o%i%#......# #.# ##.# ##...# K   Sonja (missile)o%iX#.K.##.# #.# #..# #.....#..........# #.# #.## #.....o%i#.).#...#### #.# ###.# #..... o%i_You miss Sonja. Sonja misses you. x2; Sonja completely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targeto%i&Aim: Sonja, wielding a +2 short sword of distortion and quivering curare-tippeddarts (43% to hit)  You puncture Sonja!o%i5=2.1 (0.6o%io%iY _Sonja is heavily wounded.r%ig!  #†######................ bronnyjavo the Spear-Bearer r%i! ####.####......#####....... Merfolk #<...†....#....## #.<..... Health: 87/87 ========================  .....##.######.....## #....... Magic: 11/11 ========================  .... .......#...##...##....... AC: 5Str: 18  ##..###.##......####..##.....~ EV: 18Int: 8  # ..........#...####.##.....~ SH: 0Dex: 22 r%i+"  # #.##.##.##K........##.....≈ XL: 11 Next: 22% Place: Dungeon:10  #. #.##>...##@...........###.~ Noise: ==-------  Time: 8882.1 (0.0)  ...#.....####.........##..##.~ k) +4 trident (drain)  #.......#####.........##.....≈ Throw: 4 boomerangs  ....#...##............###.#..~  ... #......###.######.# #..#.. #......# #.# ##.# ##...# K   Sonja (missile) r%iN" o#.K.##.# #.# #..# #.....  #..........# #.# #.## #.....  #.).#...#### #.# ###.# #.....r%im" dYou puncture Sonja! _Sonja is heavily wounded.r%i" Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: Sonja, wielding a +2 short sword of distortion and quivering curare-tippedr%i" Tdarts (heavily wounded, 43% to hit)s%i/ #†######................ bronnyjavo the Spear-Bearers%i0 ####.####......#####....... Merfolk #<...†....#....## #.<..... Health: 87/87 ========================  .....##.######.....## #....... Magic: 11/11 ========================  .... .......#...##...##....... AC: 5Str: 18  ##..###.##......####..##.....~ EV: 18Int: 8 s%i0 # ..........#...####.##.....~ SH: 0Dex: 22  # #.##.##.##K........##.....≈ XL: 11 Next: 22% Place: Dungeon:10 s%iP1 #. #.##>...##@...........###.~ Noise: ==-------  Time: 8882.1 (0.0)  ...#.....####.........##..##.~ k) +4 trident (drain)  #.......#####.........##.....≈ Throw: 4 boomerangs  ....#...##............###.#..~  ... #......###.######.# #..#.. s%i1+#......# #.# ##.# ##...# K   Sonja (missile) #.K.##.# #.# #..# #.....  #..........# #.# #.## #.....  #.).#...#### #.# ###.# #.....s%i1Aim: Sonja, wielding a +2 short sword of distortion and quivering curare-tippeddarts (heavily wounded, 43% to hit)  You miss Sonja.  s%i1Sonja is heavily wounded.Sonja hits you but does no damage.  You are cast into the Abyss!s%i;/  --more--x%iq ? #†x%ir . ....# #<...†....#....## #.<  #####.....##  .... .......#...#  .....##  # .####  # #K....... x%ir 4 #. #.##>...##@.......  #........ x%is _ .....  .........  ... x%iKs j##.######.#  x%ixs #.# ##.#  x%is { #.# #..#   #.# #.##  #.) #.# ###.# x%ipy   ..... .    ##       x%ioz ~  #..##     ##.##  ##       ...    ..# #.#  # .   ##   . .#.  x%iM  #    #.##  ### ..   ..## . .    .# ... .# ## .##.  . .  @    #. .... ##   ## x%iiN T .. ##.#.   ##    ## # #.#     #....  .#    x%i   .. ..  ... ..  ##   .. #  .    x%i  . . .#      .    .    ....      ..   #         # . x%ik         . # # .  . . ..   x%i) . .    # . .     #     #  #    .. # .. # .   .  . # . .. #.# #   x%i\?       x%i0   y%i .. . .  #              ...   . .  .  y%il  ... # # ..   #        .       #  y%i QR  . .. .     y%iQ    #          .    .  # . .  . # .           .#  #  y%i%"^    <  # # # .  ... .   #    ..   ##       .# #    .      .       . .     y%i5    #          # .     .              y%i                         .   #    .         y%i @ y%ib+y%iMjy%i y .....#  .....#  ### .....#  ..# .....  .. ...#  .#...###.  #........ Abyss:1 #@.......  #........  #........  ......... ##.####.. .. . .. .## y%i5-3.0 (0.9y%i########.#####y%i  darts (heavily wounded, 43% to hit)  You miss Sonja.  Sonja is heavily wounded.Sonja hits you but does no damage.  You are cast into the Abyss! _This branch contains the abyssal rune of Zot.%i%iGear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} %iIMissiles (go to first with ()  d - a throwing net  i - 4 boomerangs (quivered)q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)%ib - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyz - +0 steam dragon scales %i![Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%iŠ   d - a throwing neti - 4 boomerangs (quivered)  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour [  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy  z - +0 steam dragon scales Jewellery (go to first with "=)  g - an amulet of regeneration (worn)l - a ring of see invisible  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy63%%i f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} %iMissiles (go to first with ()  z - +0 steam dragon scales  g - an amulet of regeneration (worn)36%i  z - +0 steam dragon scales  j - an amulet of guardian spirit  p - a +6 ring of intelligencer - a ring of positive energy%i 963%iq r - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.%i]Gear: 28/52 gear slots (Left/Right to switch category)  d - a throwing net  i - 4 boomerangs (quivered)  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn) %i9^N n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy  z - +0 steam dragon scales %iR^Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn) %ih^ m - a +6 ring of dexterity (worn)j - an amulet of guardian spirit  p - a +6 ring of intelligence %i^  r - a ring of positive energy [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[63%]%i*b+o - a +1 leather armour of positive energy. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 %ibS'Of positive energy': It protects you from the effects of negative energy. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. You took it off an orc priest on level 6 of the Dungeon. %ibStash search prefixes: {inventory} {ego} {branded} {rN+} {body armour} {body armor} {resist negative energy} {negative energy resistance} %ib`Menu/colouring prefixes: identified enchanted ego armour _________________ %iEcT(w)ear, (d)rop, (=)adjust, or (i)nscribe.%iGear: 28/52 gear slots (Left/Right to switch category)  d - a throwing net  i - 4 boomerangs (quivered)  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)  b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energy  z - +0 steam dragon scales Jewellery (go to first with "=)  g - an amulet of regeneration (worn)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit  p - a +6 ring of intelligence  r - a ring of positive energy [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[63%]%is r - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.%iwv! %ivbTo do this, you must remove one of the following items: Jewellery (go to first with "=)  l - a ring of see invisible (worn)  m - a +6 ring of dexterity (worn)%i%i%ibronnyjavo the Spear-Bearer.....#Merfolk.....#Health: 87/87 ========================### .....#Magic: 11/11 ========================%i:..# .....AC: 5Str: 18.. ...#EV: 18Int: 8.#...###.SH: 0Dex: 22#........XL: 11 Next: 22% Place: Abyss:1%i#T#@.......Noise: =--------  Time: 8883.0 (0.0)#........k) +4 trident (drain)#........Throw: 4 boomerangs.........##.####.... ....##You miss Sonja.  Sonja is heavily wounded.Sonja hits you but does no damage.  You are cast into the Abyss! _This branch contains the abyssal rune of Zot.You remove your ring of see invisible.%i%i;3-4.0 (1%i #######.###%iJ2##%i)  Sonja is heavily wounded.Sonja hits you but does no damage.  You are cast into the Abyss! %iR_This branch contains the abyssal rune of Zot.  You remove your ring of see invisible. _r - a ring of positive energy (worn)%i .....##### ..# .....  .. ...#  .#...###.#.......##........##.####.# .. ..... .##.#.%iΫ%iF%iް@-5%i########.###%i%ih #### ..# .....  .. ...#  .#...###.#..........%ih #............##.####.....# .. ...#.. ..... .###..# ...# #%iNt %it &6%idy #####.#########%iz %i### .....# ..# ..... .. ...# .#...###. #........ #.. #.%i1####........#..@...............##.####..# ..# .#.. ...#... .####. ..## .#%i8@..%i%is &7%i #######.##### ..#####%i, %iu ..# ..... .. ...# .#...###. #........ #.. #.# ####........#...##...........%iO.......@##.####..### ..# .#...#.. ...# #...... .###...#.. ..#### .#...#%iҶK 8%i#####..###%i%in .. ...# .#...###. #........# #..#. #.#.. ####........##...##...........#........##.####.. # ..# . #...#..# ...#  #......# .### ....#..# ..#...####. .##... ###%i=o-  %io&9%i}s##%is?####%isd##..##%i+u%i%i%i(%i %i%i3%iB,%i%i%i=.. .....bronnyjavo the Spear-Bearer∩.#. .. ...#Merfolk#... .# ..###.Health: 87/87 ========================#... #........Magic: 11/11 ========================#..∩ #........AC: 5Str: 18#... #........EV: 18Int: 8#... ####........SH: 0%iDex: 22##...##........ ..XL: 11 Next: 22% Place: Abyss:1#....@...##.####..Noise: ---------  Time: 8890.0 (1.0)##......## ..# .k) +4 trident (drain)#...#..# ...#Throw: 4 boomerangs#......# .###.....#..# ...#...####. .## #... ##%i..##.#Sonja hits you but does no damage.  You are cast into the Abyss! _This branch contains the abyssal rune of Zot.%iYou remove your ring of see invisible. _r - a ring of positive energy (worn)  Found a gateway leading out of the Abyss.%i/  --more--%i %i % _%iq %i! ####..#1.0 (2### ##%i4" 4##%i" %i0& %i& %ir H### .....#...... ..#...... ∩.#.##... ...# %iws L #........# ..###. #...#..##. #..∩...##........ #.....# #........ #....####........%is  ##..@##........ .. #........##.####..%is l#......## .%is a #...#..# ...#%is  #......# . ##%is  .....#..# ..%i"t  .#...####. .#%i8t # #... ## ..##%ie .  %i +2.0 (1%i {∩##.....####%i8 ##%iT #..###..##%i̅ %ih %i A gateway leading out of the Abyss. A gateway out of the Abyss, shimmering and shifting in the impermanent %i# landscape. While standing here, you can enter through the gateway with the > key.%i$%io+### .....#bronnyjavo the Spear-Bearer...... ..#......Merfolk∩.#.##... ...#Health: 87/87 ========================#........# ..###.Magic: 11/11 ========================#...#..##........AC: 5Str: 18%i+V#..∩...##........EV: 18Int: 8#.....# #........SH: 0Dex: 22#....####........XL: 11 Next: 22% Place: Abyss:1##..@##........ .Noise: ---------  Time: 8892.0 (1.0)%i,#........##.## #..k) +4 trident (drain)##......## ..# .Throw: 4 boomerangs#...#..# ...##......# . ##.....#..# ...#...####. .## #... ##..##Sonja hits you but does no damage.  You are cast into the Abyss! %i -_This branch contains the abyssal rune of Zot.You remove your ring of see invisible. _r - a ring of positive energy (worn) _Found a gateway leading out of the Abyss.%i2%i2%i6%iC8%iw ...... ..#...... ∩.#.##... ...# #........# ..###. #...#..##........ #..∩...##. #.....# #. #....####..##...##........  #..@.....##.## #.. #### ..# . #...#..# ...#  #......# . ##.....#..# ..#...####. .## #.... ## ..### %iwx ,.#%i| S  3%iT +##%i j#.....####%i #%i >#..##..#%i =###%í %iԈ  ∩.#.##... ...# #........# ..# #.#..##.......∩...##.....# #....####... ##...##........ . #........##.## #..#### ..#  #...#..# ...# #......# . #...##..#%i%i)&4%i∩#####%iT#..##..####%ix%iJ%i%ia%i%i%i%iaB%i$%iT%iN%i<#...#..##........∩... #.......#.....#  ..####... %im##...##........ . #........##.## ###......## ..# . #...#..# ...#  #%i# . ## 6.0 (2#.... %i$..#.#...####....# #####%i n##.##.%i.%iʷ%i%i #.....# #  #....####... ....##...##.... ........##.## #..# ##......## ..# #. #...#..# ...# #..##......# . ## #.......#..# .. .. #.#.@.####....# 8 # #.......# #  #..###.[%iI39;49m###  ...# .#.#.# ##. #.. ..##%i;2 #..∩... # ....... #.....# #......  #....####... ....##...##........  %i; ........##.## #.. # ##......## %i;p #. #...#..# ...# #..##......# . ##%iH< #...@...#..# ......#.#...####....## # #.......# # #..###.### ...## .#%i<e .#.# #%iD #. #.. ..##%iG%i7H+9.0 (1%iJ####..#######%iK%i\%iǀ%i %i %iu #..∩... #  #.....# #...... #....####...  ##...##. .# ........##.## # #. ##......## ..# #.# #...#..# ...#%iK #..##......# . ## #..@....#..# ..#....#.#...####....###. ###.......# # #..###.###%it ...## .# .#.# #%i #. #. . ..  ##%i%i+  %i(900%i,<##%iS(####%i#%iL%i #..∩... #  #.....# #...... #....####... .  ##...##.  ## ........##.## # #. ##......## ..# #.###...#..# ...# #..##......# . ## #.@.....#..# .. #....#.#...####....# ##.. ###.......# ##. ..###.##.. ...#%iB# .##. .#.# #. #. #.  . ..  ##%iF5   %i&1%i^####%i\ #..∩... # ... . # ....# #...... #....####... . .##... #. .## ........##.## #.#. ##......## ..# #.###...#..# ...# #..##......# . ## #..@....#..# .. #....#.#...####....# ##.. ###.......# # #. ..###.###..%i  ...## .##.. %i %iӐ &2%i #########%i %i#A stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.%i #..∩... # ... . bronnyjavo the Spear-Bearer# ....# #...... Merfolk#....####... . . Health: 87/87 ========================##... #........ . Magic: 11/11 ========================## ........##.## #. AC: 5Str: 18#. ##......## ..#EV: 18Int: 8#.###...#..# ...#SH: 0Dex: 22#..##......# . ##XL: 11 Next: 22% Place: Abyss:1#%i [31m..@....#..# ..Noise: ---------  Time: 8902.0 (1.0)#....#.#...####....#k) +4 trident (drain)##.. ###.......# #Throw: 4 boomerangs#. ..###.###.. ...## .##. .#.# #. #. #.. ..##Sonja hits you but does no damage.  You are cast into the Abyss! _This branch contains the abyssal rune of Zot.You remove your ring of see invisible. _r - a ring of positive energy (worn) _Found a gateway leading out of the Abyss.%iq# ....# #...... #....####... . ..##...##........ . ## ........##.## #.#. ##......## ..# #.###...#..# .#..##......# . ## #.......#..# .. #....#.#@..####....# ##.. ###.......# # #. ..###.### .. ...## .#%iiL#. .#x# #. #. #. x   small abomination (wandering, fast) . .. ## %i.2.%iα     x3%i#####..######%iy You are cast into the Abyss! _This branch contains the abyssal rune of Zot.  You remove your ring of see invisible. _r - a ring of positive energy (worn) _You encounter a small abomination.%i+Q%iA small abomination. A hideous mass of body parts. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it. Max HP: ~27Will: +AC: ++EV: ++  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Large Int: Mindless Speed: 120% (normally travels faster than you) You have about 77% to hit with your +4 trident of draining. It has about 39% to hit you. Attack Max Damage Hit 17 It has a 9% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It is vulnerable to silver and hated by Zin. [!]: Description|Statuses|Quote%i Fast:  This creature moves and acts 50% faster. %imDescription|Statuses%i “No — it wasn't that way at all. It was everywhere — a gelatin — a slime yet it  had shapes, a thousand shapes of horror beyond all memory. There were eyes —  and a blemish. It was the pit — the maelstrom — the ultimate abomination.  Carter, it was the unnamable!”-H.P. Lovecraft, _The Unnamable_. 1925.Statuses|Quote%i81 z A hideous mass of body parts. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it. Max HP: ~27 Will: + AC: ++EV: ++  rF: ... rC: ... rPois: ∞ rNeg: ∞rElec: . Threat: High Class: Undead Size: Large Int: Mindless Speed: 120% (normally travels faster than you) You have about 77% to hit with your +4 trident of draining. It has about 39% to hit you. Attack Max Damage Hit 17 It has a 9% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It is vulnerable to silver and hated by Zin.DescriptionQuote%iP %izV # ....# #......bronnyjavo the Spear-Bearer%iV 0#....####... . .. Merfolk##...##........ . Health: 87/87 ========================## ........##.## #.. Magic: 11/11 ========================#. ##......## . #AC: 5Str: 18#.###...#..# .. #EV: 18Int: 8%iW x#..##......# . ##SH: 0Dex: 22#.......#..# ..XL: 11 Next: 22% Place: Abyss:1#....#.#@..####... #Noise: ---------  Time: 8903.0 (0.0)##.. ###.......# #k) +4 trident (drain)# ..###.###Throw: 4 boomerangs.. x..## .#%iW #. .#.# #. #. #.. ..##  You are cast into the Abyss! _This branch contains the abyssal rune of Zot.%iOX You remove your ring of see invisible. _r - a ring of positive energy (worn) _Found a gateway leading out of the Abyss. _You encounter a small abomination.%i] %i] %iya %ib %i ....####... . ..##...##........ . ## ........##.## #... ##......## . # #.###...#..# .. ##..##......# . ##.......#..# .. #....#.#...####... #%i!o#.. ###@......# #  # #..###.### .. ...## .# #. #.#.# #. #. # .. .. ## %im-% %i-+4.0 (1%i1R#.##..#%i1B####%i1)#%ib3%i#...##........ ## ........##.## #. #. ## . #  #.###...#..# .. # #..##......# . ## #.......#.. .. #....#.#...####... # ##.. ###.......# #  # #@.###.### .. #...## .# #. #.#.## # . #. #. .. ..##. ...%i[39;49m#%i%i6   %im&5%i####.##%i%i q## ........##.## # #. ##. . # . #.###...#..# .. #.. #..##......# . ##.x. #.......#.. .. %i3 #....#.#...####... # ##.. ###.......# #  # #.##..###.### .. #.@.## .# #. #.#.##  . #. #..%i  .. ....##....#. ..#.##x   small abomination (wandering, fast)# .#### .%iޠ 2.%iç (%iV &6%i& ######.###%io A###%i %i5 ## .##.## ..# #. ##......## . #... #.###...#..# .. #..# #..##......# . ## .... #.......#.. .. #....#.#...####... # ##..####.......# # # #.##..###.### .. #@..## .# #. #.#.## . #..#... .......... ....%i-d[37m##......# #..#. ..#.###. ##... .####. #. .%i'F     %i(&7%iH-F###.#####.#######%i.%iy  ##...## ......#. ## ..##.##...# #. ##......# .#.... #.###...#..# . #....# #..##......# . #....##.......#.. .. #....#.#...####... ##..####.......# # # #@##..# #.### .. ##...## .# . #.#.##. #..#... .......... ....##......# #..#. ..#.##%iz [40m#.##... .####. #. .%i| 2   %i3 &8%iDž #####%i %i  #....#### #. . ##...## .......#.. # ..##.....#. #. ##......# . #.... #.###...#.. . #....# #..##......# ......##.......#.. . #....#.#...####... ##.@####.......# # #.#.##..# #.### ...##...## .# #x..#.#.##..###..###. ......[0%iO ";10;1m.... x   small abomination (wandering, fast)# ....##......# #..#. ..#.###.##... .####%iS K.x%i >x.%i /  %i &9%i z#.####%i %i`A small abomination. A hideous mass of body parts. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it. Max HP: ~27Will: +AC: ++EV: ++  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Large Int: Mindless Speed: 120% (normally travels faster than you) You have about 77% to hit with your +4 trident of draining. It has about 39% to hit you. Attack Max Damage Hit 17 It has a 9% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It is vulnerable to silver and hated by Zin. [!]: Description|Statuses|Quote%i_ %ic #....#### .. bronnyjavo the Spear-Bearer.#. .##...## ..... Merfolk..#.. # ........##.# Health: 87/87 ========================....#. #. ##..... # . Magic: 11/11 ========================#.... #.###...#.. . AC: 5Str: 18%id #....# #..##......# . EV: 18Int: 8.....##.......#.. . SH: 0Dex: 22#....#.#...####... # XL: 11 Next: 22% Place: Abyss:1##.@####.......# #Noise: ---------  Time: 8909.0 (1.0)#.#.##..# #.###k) +4 trident (drain)...##...## .#Throw: 4 boomerangs#...#.#.##x.###..#...##. ..........x   small abomination (wandering, fast)# [%ie ~34m....##..... ##..#. ..#.###.##... .####You are cast into the Abyss! _This branch contains the abyssal rune of Zot.You remove your ring of see invisible. _r - a ring of positive energy (worn) _Found a gateway leading out of the Abyss. _You encounter a small abomination.%i=i 4%ik %il %i#....#### .. bronnyjavo the Spear-Bearer.#. .##...## ..... Merfolk..#.. # ........##.# Health: 87/87 ========================....#. #. ##..... # . Magic: 11/11 ========================#.... #.###...#.. . AC: 5Str: 18#....# #..##......# . EV: 18Int: 8.....##.......#.. . SH: 0Dex: 22#....#.#...####... # XL: 1%i{1 Next: 22% Place: Abyss:1##.@####.......# #Noise: ---------  Time: 8909.0 (0.0)#*#.##..# #.###k) +4 trident (drain).*.##...## .#Throw: 4 boomerangs#*..#.#.##x*###..#...##. ..........x   small abomination (wandering, fast)# ....##..... ##..#. ..#.###.##... .#### _Found a gateway leading out of the Abyss. _You encounter a small abomination.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a small abomination (wandering, fast, hasn'%i"t noticed you, 70% to hit)%i#....#### .. bronnyjavo the Spear-Bearer.#. .##...## ..... Merfolk..#.. # ........##.# Health: 87/87 ========================....#. #. ##..... # . Magic: 11/11 ========================#.... #.###...#.. . AC: 5Str: 18#....# #..##......# . EV: 18Int: 8.....##.......#.. . SH: 0Dex: 22#....#.#...####... # XL: 1%i1 Next: 22% Place: Abyss:1##.@####.......# #Noise: ---------  Time: 8909.0 (0.0)#(#.##..# #.###k) +4 trident (drain).(.##...## .#Throw: 4 boomerangs#(..#.#.##x(###..#...##. ..........x   small abomination (fast)# ....##..... ##..#. ..#.###.##... .####Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a small abomination (wandering, fast, hasn't noticed you, 70% to hit)  You throw a boomerang.  The boomerang hits the small abomination but does no damage.%i...x..xx.%i   10.2 (1.2 _#.####%i%ib# ....# # . #....### .. .#. . ###...## .. .....#.. #. ........##.##....#. #..##..... # . ##.... #.###...#.. .#....# #..##......# ##.....##.......#.. . #...@#.#...####... ###..####.......# ##.#.##..# #.###...##...## .##x..#.#.##[0;%icV10;1m..###..#... ##. ..........# ....##..... #..#. ..#.###.%ih;x.%i]i;x.%i p& %ip,10%is?##%i(u%i2U%iV%iZ%i"\%i ..∩... # ... # ....# # .... #....### .. .#. . ###...## .. ... ..#.. ##. ........##.## ....#. #..##..... # ##.... #.###...#.. .#....# #..##......# ##.....##@......#.. . #....#.#...####... ###..####.......# ##x#.##..# #.###...##...##[%i 39;49m .##...#.#.## ..###..#...##. ..........# ....##..... %i3! :x.%iI( & %i( &2%i- \####%i. &i ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # .... Merfolk #....### .. . Health: 87/87 ======================== &i.#. . ###...## .. ...  Magic: 11/11 ======================== ..#.. ##. ........##.##  AC: 5Str: 18 ....#. #..##..... # #  EV: 18Int: 8 #.... #.###...#.. .  SH: 0Dex: 22 &i #....# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 &ig#.....##@......#.. .  Noise: ---------  Time: 8912.2 (0.0) #...*#.#...####... #  k) +4 trident (drain) ##.x####.......# #  Throw: 4 boomerangs&i #.#.##..# #.###  ...##...## .#  #...#.#.##  x   small abomination (fast) ..###..#...  ##. ..........  # ....##..... # &iAim: a small abomination (wandering, fast, hasn't noticed you, 70% to hit)  You throw a boomerang. _The boomerang hits the small abomination but does no damage.  &iReach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (fast, 77% to hit)&iU n .x#&iCA*x#Aim: a small abomination (fast, 77% to hit)&iM ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # .... Merfolk #....### .. . Health: 87/87 ======================== &i.#. . ###...## .. ...  Magic: 11/11 ======================== ..#.. ##. ........##.##  AC: 5Str: 18 ....#. #..##..... # #  EV: 18Int: 8 #.... #.###...#.. .  SH: 0Dex: 22 &i##....# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 #.....##@......#.. .  Noise: ---------  Time: 8912.2 (0.0)&i^ #...x#.#...####... #  k) +4 trident (drain) &i%##..####.......# #  Throw: 4 boomerangs #.#.##..# #.###  ...##...## .# &ik #...#.#.##  x   small abomination (fast) ..###..#...  ##. ..........  # ....##..... # You throw a boomerang. &i5"_The boomerang hits the small abomination but does no damage.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (fast, 77% to hit)  You reach to attack! You puncture the small abomination!&iם ..∩... # ...  # ....# # .   ..  .#. . ## .. . .  ..#.. ##.   &ik #.. # #  #.... #.. .   #..##......# #  ....#.. .  #...x#.#...####... #  ##......# #  #.# #. ...## ..##  #..   ..# ##. &iן #   _The boomerang hits the small abomination but does no damage.  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a small abomination (fast, 77% to hit)  You reach to attack! You puncture the small abomination!  The small abomination is moderately damaged.&ib0--=8 (0.6&idR##&iL5 _The small abomination hits you!&i_  ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # . .. Merfolk #....### .. . Health: 80/87 ======================-- .#. . ###...## .. . .  Magic: 11/11 ======================== ..#.. ##. ........##.##  AC: 5Str: 18 ....#. #..##..... # #  EV: 18Int: 8 #.... #.###...#.. .  SH: 0Dex: 22 #....# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 #.....##@......#.. .  Noise: =--------  Time: 8912.8 (0.0) #...x#.#...####... #  k) +4 trident (drain) ##..####.......# #  &i }[40mThrow: 4 boomerangs #.#.##..# #.###  ...## ..## .#  #...#.#.##  x   small abomination (fast) ..###..#...  ##. ..........  # ....##..... # You reach to attack! You puncture the small abomination!  The small abomination is moderately damaged. _The small abomination hits you!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (moderately damaged, fast, 77% to hit)&iY..∩... # ... bronnyjavo the Spear-Bearer# ....# # . .. Merfolk# ...### .. . Health: 80/87 ======================--.#. . ###...## .. . . Magic: 11/11 ========================..#.. ##. ........##.## AC: 5Str: 18....#. #..##. ... # # EV: 18Int: 8# ... #.###...#.. .SH: 0Dex: 22#.. .# #.[4&i0m.##......# # XL: 11 Next: 22% Place: Abyss:1#.....##@......#.. .Noise: =--------  Time: 8912.8 (0.0)#...x#.#...####... #k) +4 trident (drain)##..####.......# #Throw: 4 boomerangs#.#. #..# #.###...## ..## .##...#.#.##x   small abomination (fast)..###..#...##. ..........# ....##..... # _The small abomination hits you!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (moderately damaged[39;4&i9m, fast, 77% to hit)  You puncture the small abomination!  The small abomination is severely damaged.1=3.4 (0.6#  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a small abomination (moderately damaged, fast, 77% to hit)  You puncture the small abomination!  The small abomination is severely damaged. _The small abomination barely misses you.&i^5 ; ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # . .. Merfolk # ...### .. . Health: 81/87 ======================-- .#. . ###...## .. . .  Magic: 11/11 ======================== ..#.. ##. ........##.##  AC: 5Str: 18 ....#. #..##. ... # #  EV: 18Int: 8 # ... #.###...#.. .  SH: 0&iB6 Dex: 22 #.. .# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 #.....##@......#.. .  Noise: ==-------  Time: 8913.4 (0.0) #...x#.#...####... #  k) +4 trident (drain) ##..####.......# #  Throw: 4 boomerangs&i6 ? #.#. #..# #.###  ...## ..## .#  #...#.#.##  x   small abomination (fast) ..###..#...  ##. ..........  # ....##..... # You puncture the small abomination!  The small abomination is severely damaged. _The small abomination barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (severely damaged, fast, 77% to hit)&i{..∩... # ... bronnyjavo the Spear-Bearer&iu# ....# # . .. Merfolk# ...### .. . Health: 81/87 ======================--.#. . ###...## .. . . Magic: 11/11 ========================..#.. ##. ........##.## AC: 5Str: 18....#. #..##. ... # # EV: 18Int: 8&iNl# ... #.###...#.. .SH: 0Dex: 22#.. .# #..##......# # XL: 11 Next: 22% Place: Abyss:1#.....##@......#.. .Noise: ==-------  Time: 8913.4 (0.0)#...x#.#...####... #&ik) +4 trident (drain)##..####.......# #Throw: 4 boomerangs#.#. #..# #.###&iާc...## . ## .##...#.#.##x   small abomination (fast)&i..###..#...##. .........# ....##..... # &iE*_The small abomination barely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (severely damaged, fast, 77% to hit)  &iyYou hit the small abomination.  The small abomination is severely damaged.&ie76---4.0 (0.6&i\####&i  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a small abomination (severely damaged, fast, 77% to hit)  You hit the small abomination.  The small abomination is severely damaged. _The small abomination hits you.&i ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # . .. Merfolk # ...### .. . Health: 76/87 ====================---- .#. . ###...## .. . .  Magic: 11/11 ======================== ..#.. ##. ........##.##  AC: 5&iStr: 18 ....#. #..##. ... # #  EV: 18Int: 8 # ... #.###...#.. .  SH: 0Dex: 22 #.. .# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 #.....##@......#.. .  Noise: =--------  Time: 8914.0 (0.0) &i#...x#.#...####... #  k) +4 trident (drain) &i%##..####.......# #  Throw: 4 boomerangs #.#. #..# #.###  ...## . ## .# &iO #...#.#.##  x   small abomination (fast) ..###..#... &iI ##. .........  # ....##..... # &iYou hit the small abomination.  The small abomination is severely damaged. &ij_The small abomination hits you.  Reach: k) +4 trident (drain)&i)Press: ? - help, Dir - move target&iAim: a small abomination (severely damaged, fast, 77% to hit)&iF ..∩... # ... bronnyjavo the Spear-Bearer# ....# # . .. Merfolk# ...### .. . Health: 76/87 ====================----&i .#. . ###...## .. . . Magic: 11/11 ========================. #.. ##. ........##.## AC: 5Str: 18....#. #..## ... # # EV: 18Int: 8&i5 7# ... #.###...#.. .SH: 0Dex: 22#.. .# #..##......# # XL: 11 Next: 22% Place: Abyss:1#.....##@......#.. .&ir }Noise: =--------  Time: 8914.0 (0.0)#...x#.#...####... #k) +4 trident (drain)&i ##..####.......# #Throw: 4 boomerangs&i Q#.#. #..# #.###...## . ## .#&i #...#.#.##x   small abomination (fast)..###..#...&i, ##. .. ......# ....##..... # _The small abomination hits you.  &iO -Reach: k) +4 trident (drain)&is Press: ? - help, Dir - move targetAim: a small abomination (severely damaged, fast, 77% to hit)  &i ~You puncture the small abomination!  The small abomination is almost destroyed.&i 57=&i $6 (0.6&i &iK >###&ix 3#&i M  Reach: k) +4 trident (drain)  &i 3Press: ? - help, Dir - move target&i> _Aim: a small abomination (severely damaged, fast, 77% to hit)  You puncture the small abomination!  The small abomination is almost destroyed. _The small abomination closely misses you.&i ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # . .. Merfolk # ...### .. . Health: 77/87 =====================--- .#. . ###...## .. . .  Magic: 11/11 ======================== . #.. ##. ........##.##  AC: 5Str: 18 ....#. #..## ... # #  EV: 18Int: 8 # ... #.###...#.. .  SH: 0Dex: 22 #.. .# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 #.....##@......#.. .  Noise: =--------  Time: 8914.6 (0.0) #...x#.#...####... #  k) +4 trident (drain) ##..####.......# #  Throw: [&i\40m4 boomerangs #.#. #..# #.###  ...## . ## .#  #...#.#.##  x   small abomination (fast) ..###..#...  ##. .. ......  # ....##..... # You puncture the small abomination!  The small abomination is almost destroyed. _The small abomination closely misses you.Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (almost destroyed, fast, 77% to hit)&i$..∩... # ... bronnyjavo the Spear-Bearer# ....# # . .. Merfolk# ...### .. . Health: 77/87 =====================---.#. . ###...## .. . . Magic: 11/11 ========================. #.. ##. ........##.## AC: 5&i&Str: 18....#. #..## ... # # EV: 18Int: 8# ... #.###...#.. .SH: 0Dex: 22#.. .# #..##......# # XL: 11 Next: 22% Place: Abyss:1#.....##@......#.. .Noise: =--------  Time: 8914.6 (0.0)#...x#.#...####... #k) +4 trident (drain)##..####.......# #Throw: 4 boomerangs&i#.#. #..# #.###...## . ## .##...#.#.##&i1x   small abomination (fast)..###..#...##. .. ......&i # ....##..... # _The small abomination closely misses you.&i+VReach: k) +4 trident (drain)Press: ? - help, Dir - move target&iAim: a small abomination (almost destroyed, fast, 77% to hit)  You closely miss the small abomination.The small abomination is almost destroyed.&i!/  &i3"\2--5.2 (0.6&ir%:#&i&  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a small abomination (almost destroyed, fast, 77% to hit)  You closely miss the small abomination.  The small abomination is almost destroyed. _The small abomination hits you.&i ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # . .. Merfolk # ...### .. . Health: 72/87 ===================----- .#. . ###...## .. . .  Magic: 11/11 ======================== . #.. ##. .... ...##.##  AC: 5Str: 18 ....#. #..## ... # #  EV: 18Int: 8 # ... #.###...#.. .  SH: 0Dex: 22 #.. .# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 #.....##@......#.. .  Noise: =--------  Time: 8915.2 (0.0) #...x#.#...####... #  k) +4 trident (drain) ##..####.......# #  Throw: [&i640m4 boomerangs #.#. #..# #.###  ...## . ## .#  #...#.#.##  x   small abomination (fast) ..## ..#...  ##. .. ......  # ....##..... # You closely miss the small abomination.The small abomination is almost destroyed. _The small abomination hits you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (almost destroyed, fast, 77% to hit)&iD..∩... # ... bronnyjavo the Spear-Bearer# ....# # . .. Merfolk# ...### .. . Health: 72/87 ===================-----.#. . ###...## .. . . Magic: 11/11 ========================. #.. ##. .... ...##.## AC: 5&iStr: 18....#. #..## ... # # EV: 18Int: 8# .. #.###...#.. .SH: 0Dex: 22#.. .# #..##......# # XL: 11 Next: 22% Place: Abyss:1#.....##@......#.. .Noise: =--------  Time: 8915.2 (0.0)#...x#.#...####... #k) +4 trident (drain)##..####.......# #Throw: 4 boomerangs#.#. #..# #.###&imb...## . ## .##...#.#.##x   small abomination (fast)..## ..#...##. .. ......# ....##..... &i_The small abomination hits you.  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (almost destroyed, fast, 77% to hit)  You closely miss the small abomination.The small abomination is almost destroyed.&il60---=8 (0.6&i@##&i0  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move targetAim: a small abomination (almost destroyed, fast, 77% to hit)  You closely miss the small abomination.  The small abomination is almost destroyed. _The small abomination hits you!&i‹  ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # . .. Merfolk # ...### .. . Health: 60/87 ================-------- &i .#. . ###...## .. . .  Magic: 11/11 ======================== . #.. ##. .... ...##.##  AC: 5Str: 18 ....#. #..## ... # #  EV: 18Int: 8 &i+ # .. #.###...#.. .  SH: 0Dex: 22 &iP #.. .# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 &i #.....##@......#.. .  Noise: ==-------  Time: 8915.8 (0.0) #...x#.#...####... #  k) +4 trident (drain) ##..####.......# #  Throw: 4 boomerangs #.#. #..# #.###  &i1 ...## . ## .#  #...#.#.##  x   small abomination (fast) ..## ..#...  ##. .. ......  # ....##..... You closely miss the small abomination.The small abomination is almost destroyed. &i _The small abomination hits you!  Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (almost destroyed, fast, 77% to hit)&i* ..∩... # ...  bronnyjavo the Spear-Bearer # ....# # . .. Merfolk # ...### .. . Health: 60/87 ================-------- .#. . ###...## .. . .  Magic: 11/11 ======================== . #.. ##. .... ...##.##  AC: 5Str: 18 &ih*D....#. #..## ... # #  EV: 18Int: 8 # .. #.###...#.. .  SH: 0Dex: 22 #.. .# #..##......# #  XL: 11 Next: 22% Place: Abyss:1 #.....##@......#.. .  Noise: ==-------  Time: 8915.8 (0.0) #....#.#...####... #  k) +4 trident (drain)&i*, ##..####.......# #  Throw: 4 boomerangs #.#. #..# #.###  ...## . ## .#  #...#.#.##  x   small abomination (fast) ..## ..#... &i* ##. .. ......  # ....##..... The small abomination is almost destroyed. _The small abomination hits you!  &i +Reach: k) +4 trident (drain)Press: ? - help, Dir - move targetAim: a small abomination (almost destroyed, fast, 77% to hit)  You hit the small abomination.&i3 ..∩... # ...  # ....# # .  #  ..  .# . ## .. . .  &i4. #.. ##. ....    #..## ... # #  &i`4# .. #.### ..#.. .  #.. .# #..##......# #  ....#. . &iw4 &i4#....#.#...####... #  &i40##.&i4a.....# #  &i4#.#. #..# #.&i 5 &i%5...## . ## &iW5P #.. &i5Z..## &i5z ##. .. &i5: # &i%;I14-ⅈ6.4 (0.6&iD@R##&i4M_The small abomination hits you!  Reach: k) +4 trident (drain)  Press: ? - help, Dir - move target&ifAim: a small abomination (almost destroyed, fast, 77% to hit)  You hit the small abomination. _You destroy the small abomination! &i &in &i &i[ &i7d63= &i &iW5= &i8 &i &iK7= &i$ &i& &i( &iZ)#9 &i)E== &i* &i970=2 &iu@a4= &iA &iH &i;IN6= &iI &iBR, &iBSK8= &iuS &iZ &iZi80== &ig[ &id &ieU2= &ie &iOl &ilK4= &iQm &iZv &ivU6= &iKw &ilyk _You start resting.HP restored. &i~       #.   #  &i --# # .   &i029.4 (13.0) &i['  &i#7 &iH=-30.4 (14  &i _ &iĔO### &i)# &i &i# ....# # .  # .### .. .# . ###...# ..  ..#.. ##. ... ...# .## &iC  ....#. #..# ... #  #... #.### ..#. . #....# #..##.... #  #.....##.......#.  #...@#.#...####... # ##..####.......#  &iy $ #.#. #..# #.###...## . ## &i i#...#. ...## . #...##. .. ...... # ....## .. # .# ..# #. &iy0,   &i111.0) &i~5;# &i7 &iQ # ....# # .# # .### .. .#. . ###...# .. .  ..#.. ##. ... ...# . &iLR ....#. #..# ... # #.... #.### ..#. . #....# #..##.... # #.....##.......#. #..@.#.#...####... # ##..### .# &iR #.#. #..# #.### ...##.. ## #...#.# &iR.## ..### #... ##. .. ...... # ....## ...  &i4S # .# .. .# #. &iraR  .#  &ia&2 &id=## &id)# &ie &i # ....# # ...####. # .### #.#. .. ###...# .. ..#... ##. ... ...#  ....#. #..# ... # #.... #.### ..#. . #....###..##.... # #.....##.......#. #.@..#.#...####...  ##..### .# #.#.## .# .### ...#[40 &iAm#.. ## #...#.#.## ..###. #... ##. .. ...... # .## ...  # .# .. .# #. &iȜ.   &ij&3 &i###### &i &iK # ....# #  ..####.# # .### .#.#....# ###...# .. ...#.... ##. ... ...# ....#.. #..# ... # #....# #.### ..#.  #....###..##.... # #.....##.......#. #@...#.#...####... ##..### .# #.#.## .# .### ...##.. #[40 &i[m #...#.#.## ..###. #... ##. .. ..... # ....## ...  # .# .. .# #.  =4##.### &iO  ..∩... # .# # ....# ## ..####.# # .###..#.#....## ###...# ....#....###. ... ...# &i ....#.. #..# ... #....# #.### ..#.  #....###..##.... ##..@..##.......#. .....#.#....#.#...####..#.# #.##..### .......##. #.#.##. .### &iV .#...##.. # .#...#.#.## #..###. #. &i ##. .. .........## ... &i P.#.## &i E      &i &5 &i; R#### &i &iZ&i[&iM_&i`&i3$ "M # ....∩... ... &i$ ....# ##...####.# # .### ..#.#...### ###...# .......#....###. ... ........#... ..# ..&i% }#....# #.### ..#. #..@.###..##.... # #.....##.......#. .....#.#....#. ...####..&i!% #.#§ #.##..### .......##&i8% D.##&iQ% r# #.##&ii% &i2 g ## &iU3 &6&i6 ###.###&iz7 &i>"#. .. # . # . ...&iG?P..∩... ... .# # ...#...####.# # .# # ..#.#...### ###...# .....#...####. ... ...&i}?~......#...#..# ... #...@# #.### ..#. &i?#....###..##.... # #.....##.... ..#. &iF@W.....#.#....#. ...####...#.#§ #.##..### .......## #. #.#.## . .###.#...##.. .#...# #.###..###. #...&iNf  . &iOO&7&iRo#####&iR&im|M∩ #.##... #. .. # . # . ...∩... ... ....# ##...####.# # .# # ..#.#...### ###...# ......#...####. ... .........#@..#..# ..#....#.#.### ..#. #....###..##.... ##.....##.... ..#...##.#...##..#...# #.&i&i&8&ig###&i&iy. .. . . # ∩ #.##...#. ..  . # .  ## ..∩...  ... .# # ....# # #...####.# # .# #&i<{#.#...### ###...# .. ....#.@.####. ... ...#......#...#..# ......##....#.#.### ..#. . #....###..##.... # #.....##.... ..#. .....#.#....#. ...####..#.#..#.##..### .......#####. #.#.##. .### .#...##.. #&i7   &i &9&iR6∩#&ir ##&i3#&iZ&iz ∩ # ##.. #. .. # . # ....## ..∩... ... .# # ....# #...####.# # ..##.#...### ###...# .......#...####. ... .#.....@#...#.. ... ..##....#.#.### ..#.. #....###..##.... # #.....##.... ..#.....&ig.#.#....#. ...####. #.#..#.##..### .......# ####..#.#.## . .### .#...##. # .#...# #.#&i.H##&i.  &i{'40&i∩#########&iE&i,  ∩ # ##.. #. ..##.# . # .#...# ## ..∩... ... .# # ....## #...####.# # .# #..##.#...### ###. .# &i #......#...####. ...  #....@.#...#.. ... #...##....#.#.### ..#... #....###..##.... . #.....##.... ..#. .....#.#...##. ...#### #.#..#.##..### ..... . ####..#.#.## . . .#...##. # &il i .#...# #.##&iO#  #  &i&1&iL∩#####.##&i&i ∩ # ## .. #. .. ##.# . #  #...# ## ..∩.  ...# .# # . .. ####..####.# # .# #..##.#...### ###. .# #......#...####. ... . #...@..#...#.. ... #...##....#.#.### ..#....[40&im #....###..##....#..# #.....##.. . ..#..# .....#.#...##. ... #.#..#.##..### . ####..#.#.## . . .#...##. #  .#...# #.##&i/S#   &i0&2&i3######.#&i4&iab ∩ #  .. #. .. ##.# . #&iZb #...# # ## ..∩. ...#. .# # .  ####..####.# # . #..##.#...### ###. .# #......#...####. ...  #..@...#...#.. .  #...##....#.#.### ..#&ib3.... #....###..##.....#..### #.....##.. . ..##.# .....#.#...##. ...# #.#..#.##..## ..... ###..#.#.## . . .#...##. #  .#...# #.##&i~x##.. .§   &iy&3&i~# #######&iY&iA:M. .. ... ∩ # # .. #. ..#.# ##  ##...# # ..# . ...#. . .####..#§##.# # .##.#...### ###. .##....@.#...####. ..#.#......#...# . .  #...##....#.#.### ..#....... #....###..##.....&iM[31m.#.###.  §  4#.#####.###&i&id7The floor. A cloud of grey smoke. A cloud of coloured smoke. Harmless, except to the asthmatic. This cloud is opaque; one tile will not block vision, but multiple will. Clouds of this kind an adventurer makes will vanish quickly once outside their sight.&i . .. . bronnyjavo the Spear-Bearer..∩ # # Merfolk..#. .. Health: 87/87 ========================##.# ##. # Magic: 11/11 ========================#...# # ..##&i .. . AC: 5Str: 18...#. . .# # . . EV: 18Int: 8####..#§##.# # . SH: 0Dex: 22#..##.#...### ###. .# XL: 11 Next: 24% Place: Abyss:1#....@.#...#### ... Noise: ---------  Time: 8944.4 (1.0)#.#......#...# . . k) +4 trident (drain)#...##....#.#.### ..# Throw: [32&i m4 boomerangs....... #....###..##.....#..### #.....##.. . ..##.## ....#.#...##. ...### #.#..#.#§..## .....### .#.#.## . ..#. ##. #Press: ? - help, Dir - move targetAim: a small abomination (almost destroyed, fast, 77% to hit)  You hit the small abomination. _You destroy the small abomination! _You start resting. _HP restored.&i 4&i> &il &i%UM... . .. ... ..∩ # # .. .. &iU #. ..##.# #.##  ##...# #...# . ...#. . .#.####..#§##.# # .#..##@#...### ###. .#.....#...#### ..#.#......#...# . . #...##....#.#.### ..#. .. .# &if&ikk   .&ik&5&im##.# ####&in&iT M.#. #. .... ... . .. .#.. ..# ∩ # ##.. ..##. ..##.# #.##  ###...# #...## .#.....#.....#.###.@#§##.# # .#..##.#...### ###. .##......#.. #### ..#.#......#...# . .#....# #.##.#..#...&i' &i R  .# &i &6&i ∩########.....###&i &i7## #. .#. .... ... . .. # ..# ∩ #  #.. ..##. . ##.# #.## .  ##...###...## .. #....@#.....# # . #..####..#§##.# #  #..##.#...### ###. . #......#.. #### ....#......#...# . . #...##....#.#.###  ....... ##..##... .#..### #[0;1&is8K0;1m... . . #.## .... .#...##. . .#&iT?    &iU&7&i b2##.###....@##..##&i(p # ##.##.. #...&ip 9 .#. ..... ... . ..#... ..# ∩ # #.. ..##. ##.## # . ##..@###...## &ip  #.....#.. ..# # .#..####..#§##.# # &ilq b#. #..##.#...## ###. #......#.. #### .#......#...# . #...##....#.#.###  ....... ##..##.. .#..### #... .&iU .  &i3 &8&iE #####.....##..##&i1. ... ..#.# ##.## #.#...###...###... #.....#.. .#. ......... ... . .#.....# .. ∩ #...# ..##. ##@## # . ##...###...##  #.....#.. ..# # #..####..#§##.# ##.##..##.#...## ###.... #......#.. #### .&i1[39;49m ..# #.#......#...# ... #...##....#.#.###  ....... #....###..##. &iE& &iE&9&iJ|#####.....#&iL&iN    ..  #.. ... ..  ##.# ##.## #.#  #...###...###...  ...#.....#... .#.  ........... ... .  #.....# .. ∩   #@..# ..##   ##.## #   ##...###...##   #.....#.. ..# #   #..####..#§##.# #   #.##..##&i! 1.#...## ###   ... #......#.. ####   ..# #.#......#...# .  .. #...##....#.#.###&i{ &i' &i '50&i #.####.##&id &iIM .... .. .. ... ..#.# ##.## #.##...###...###... .....#.....#... .#. ............... ... . #.@...# ..∩##...## ..# ##.## #.##  ##...###...####..&iɸ& &i&1&iFq#####.#&iz&iBh   ..#.   ....  ...   #.. ... ..   ##.# ##.## #.#  ##...###...###...  #.....#.....#... .#. &iB .......@........ ... .  #.....#.....#.. ..  ##... ##...## ..#  ##. ##.## #  #. ##...###...## #. #.....#.. ..# . #..####..#§##.&iCf#  #.##..##.#...## ##   ... #......#.. ####&i^L 2&i_#####. ##.#&iea&i4&i&i&iGvm  .#. ..#. .. .....  #.. ...#  #.. ...# .. &iv ##.# ##.## #.#  ##...###...###... .#.....#.....#... .#. . ...  .#.....#.....#.. .. &iGw ##...###...## ..#  ##.# ##.## #.##  #.. ##...&ipw###...##  #.. #.....&i x<#.. . # .# #..####..#§##.# .. #.##..##.#...##   ... #......#.. ####&i 8   &iʓ&3&i ######.# ##.#.#&i8&i   .#.. ..#.  .... .....  #... ...# &ie_ #.. ...# ..  ##.# ##.## #.#  ##...###...###... .#.....#.....#... .#. . ... .#.....#.....#.. ..  ##...###...## ..#  ##.# ##.## #.##  #.. ##.&iy..###...##  #... #.. ..#.. . #  ..## #.. ###..#§##.#  .. #.##..##.#...##  ... #......#.. ## # &io(&i #   &itK .   &i  &i .#  ##.# .##  &iF ...##  &i;  &i-    &iٖj##...##   &i; &i< .. &iߗ ... .#&i &iOs.##  &i?.. &iXVV   vampire&i&4&iM##.###.##&iX _You encounter a vampire.&i1&iA vampire. A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. Max HP: ~33Will: +AC: ++EV: ++ &i rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 75% to hit with your +4 trident of draining. It has about 39% to hit you. Attacks Max Damage After Damaging Hits Hit15 Bite 15Drain health from the living It is immune to torment; and resistant to miasma and drowning. &iBIt can see invisible. It can open doors. It has mastered the following spells, which are affected by silence and [!]: Description|Quote&itbronnyjavo the Spear-Bearer.#.VMerfolk....Health: 87/87 ========================....#Magic: 11/11 ========================...#AC: 5Str: 18##.# .##EV: 18Int: 8##...## ...##SH: 0Dex: 22..#.....#.....#XL: 11 Next: 24% Place: Abyss:1.......@.......Noise: ---------  Time: 8954.4 (1.0)..#.....#.....#k) +4 trident (drain)##...## ...##Throw: 4 boomerangs##.#[40&i"{Um .##...#....#V   vampire.##...Aim: a small abomination (almost destroyed, fast, 77% to hit)  You hit the small abomination. _You destroy the small abomination! _You start resting. _HP restored. _You encounter a vampire. &io bronnyjavo the Spear-Bearer.#.VMerfolk..*.Health: 87/87 ========================..*.#Magic: 11/11 ========================.*.#AC: 5Str: 18##*# .##EV: 18Int: 8 &ip ##..*## ...##SH: 0Dex: 22..#...*.#.....#XL: 11 Next: 24% Place: Abyss:1.......@.......Noise: ---------  Time: 8954.4 (0.0)..#.....#.....#k) +4 trident (drain)##...## ...##Throw: 4 boomerangs##.# .##...#....#V   vampire &ip .##... _HP restored. _You encounter a vampire.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (67% to hit) &i V.......!&i8 J#.!&i -.#!&iچ@#*!&iul.#*.!&io#*.*"&i4t.*#*."&iL@.*"&iXA.."&ig@.*"&iaxV*.*Aim: a vampire (67% to hit)"&i{J %bronnyjavo the Spear-Bearer.#.VMerfolk..(.Health: 87/87 ========================..(.#Magic: 11/11 ========================.(.#AC: 5Str: 18##(# .##EV: 18Int: 8##..(## ...##SH: 0Dex: 22..#...(.#.....#XL: 11 Next: 24% Place: Abyss:1.......@......."&i0L Noise: ---------  Time: 8954.4 (0.0)..#.....#.....#k) +4 trident (drain)##...## ...##Throw: 4 boomerangs##.# .##...#....#V   vampire.##...Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (67% to hit)  You throw a boomerang.  The boomerang hits the vampire but does no damage."&i V......"&iZ M.V"&i "&i J5.5 (1.1 _"&iJ j##.###"&i $&ibbronnyjavo the Spear-Bearer.#..Merfolk..V.Health: 87/87 ========================.*..#Magic: 11/11 ========================.*.#AC: 5Str: 18##*# .##EV: 18Int: 8##..*## ...##SH: 0Dex: 22..#...*.#.....#XL: 11 Next: 24% Place: Abyss:1.......@.......Noise: ---------  Time: 8955.5 (0.0)..#.....#.....#k) +4 trident (drain)$&i##...## ...##Throw: 4 boomerangs##.# .##...#....#V   vampire.##...You throw a boomerang. _The boomerang hits the vampire but does no damage.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (67% to hit)$&iNbronnyjavo the Spear-Bearer.#..Merfolk..V.Health: 87/87 ========================.(..#Magic: 11/11 ========================.(.#AC: 5Str: 18##(# .##EV: 18Int: 8##..(## ...##SH: 0$&isDex: 22..#...(.#.....#XL: 11 Next: 24% Place: Abyss:1.......@.......Noise: ---------  Time: 8955.5 (0.0)..#.....#.....#k) +4 trident (drain)##...## ...##Throw: 4 boomerangs##.# .##..$&in.#....#V   vampire.##...Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (67% to hit)  You throw a boomerang. The boomerang hits the vampire!  The vampire is moderately damaged.$&ipP.....$&i M.V$&iL§.$&i46.6 (1.1 _$&inj#####$&i%&i %&i> NThe floor. A cloud of blue smoke. %&iz A cloud of coloured smoke. Harmless, except to the asthmatic. This cloud is opaque; one tile will not block vision, but multiple will. Clouds of this kind an adventurer makes will vanish quickly once outside their %&i sight.1&i*bronnyjavo the Spear-Bearer.#..Merfolk....Health: 87/87 ========================..V.#Magic: 11/11 ========================...#AC: 5Str: 18##.# .##EV: 18Int: 8##...## ...##SH: 0Dex: 22..#.....#.....#XL: 11 Next: 24% Place: Abyss:1.......@.......Noise: ---------  Time: 8956.6 (1.1)..#.....#.....#k) +4 trident (drain)##...## ...##Throw: 4 boomerangs##.# .1&i&##...#....#V   vampire.§#....Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (67% to hit)  You throw a boomerang. The boomerang hits the vampire! _The vampire is moderately damaged.1&i1&iѣ1&i 1&i3&i Fbronnyjavo the Spear-Bearer.#..Merfolk....Health: 87/87 ========================3&iG ..V.#Magic: 11/11 ========================.*.#AC: 5Str: 18##*# .##EV: 18Int: 8##..*## ...##SH: 0Dex: 223&i s..#...*.#.....#XL: 11 Next: 24% Place: Abyss:1.......@.......Noise: ---------  Time: 8956.6 (0.0)..#.....#.....#k) +4 trident (drain)##...## ...##3&i Throw: 4 boomerangs##.# .##...#....#V   vampire.§#.3&iL ...You throw a boomerang. The boomerang hits the vampire! _The vampire is moderately damaged.Throw: 4 boomerangs3&i YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (moderately damaged, 67% to hit)4&ibronnyjavo the Spear-Bearer.#..Merfolk....Health: 87/87 ========================..V.#Magic: 11/11 ========================.(.#AC: 5Str: 18##(# .##EV: 18Int: 8##..(## ...##SH: 0Dex: 22..#...(.#.....#XL: 11 Next: 24% Place: Abyss:1.......@.......Noise: ---------  Time: 8956.6 (0.0)..#.....#.....#k) +4 trident (drain)##...## ...##Throw: 4 boomer4&ilangs##.# .##...#....#V   vampire.§#....Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a vampire (moderately damaged, 67% to hit)  You throw a boomerang.  The boomerang hits the vampire but does no damage.4&iK....4&i*$XWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a vampire (moderately damaged, 67% to hit)  You throw a boomerang.  The boomerang hits the vampire but does no damage.  The vampire is moderately damaged.4&i)M.V4&i24HW   flayed ghost (wandering)V   vampire#7.7 (1.14&i?####### _You encounter a flayed ghost.6&i6&i%A flayed ghost. A hideous floating undead creature, the anguished spirit of a tortured victim, with torn skin hanging from an emaciated body. It restlessly stalks the dungeon,inflicting the anguish it felt in life upon those still living. 6&iy?Max HP: ~60Will: ++AC: noneEV: +++  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 66% to hit with your +4 trident of draining. It has about 50% to hit you. Attack Max Damage Hit 30 It has a 22% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. 6&iIt can fly. It can open doors. [!]: Description|Quote9&i9 9&i bronnyjavo the Spear-Bearer.#..Merfolk....9&i THealth: 87/87 ========================....#Magic: 11/11 ========================.V.#AC: 5Str: 18##.# .##EV: 18Int: 8##...## ...##SH: 0Dex: 22..#.....#.....#XL: 11 Next: 24% Place: Abyss:19&i9 n.......@.......Noise: ---------  Time: 8957.7 (1.1)..#.....#.....#k) +4 trident (drain)##...## ...##Throw: 4 boomerangs##.# .##...#....#9&i W   flayed ghost (wandering).§#WV   vampire..#  Shift-Dir - straight lineAim: a vampire (moderately damaged, 67% to hit)  You throw a boomerang.  9&i~ The boomerang hits the vampire but does no damage.  The vampire is moderately damaged. _You encounter a flayed ghost.9&i\ 9&iM 9&i 9&i >&iN.#.. .#..... ..#... ..# #.V ..# ##.# #.## ##...###...## ..#.....#.....#....#.....#.....#.##...###...## ##.# #.###.. ..##... ..# ..§# .W#..# #.#>&i`FW.>&ib7.V>&ic>&ilD.§>&im,80>&i%t#V####>&iv?&iMn ###.#.. .#.... ....#... ##.. ..# ##V# #.##  ##...###...## ..#.....#@....#. ..................#.....#.....#..##...###...###.# #.## ..# #... ...#...###W.#..#§.#?&i~9W?&inW#?&i&9?&i{##### #?&i{@&i d..###. .#.. ...#.. .... ..... #... ...# #.. ..# ##V# ##.## ##...###...## ..#.....#.@...#. ...#.....#.....#.##...###...## .##.# #@&i #.###.. ..##... ..W#...# ###.# @&i 1W@&i 1n@&iҲ +n   cognitogaunt (wandering).W   flayed ghost@&i @&i? '60@&iQ ###.# ##.#@&i2 ] _You encounter a cognitogaunt.A&iEA&ieH%A cognitogaunt. A wizened, headless corpse, animated not by conventional necromancy but by the mournful malice of dead stars. Its psychic eyes, floating disjointedly from its body's movements, relentlessly burrow through its victims' minds. A&iHmMax HP: ~78Will: ++AC: ++EV: ++++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Small Int: Human You have about 61% to hit with your +4 trident of draining. It has about 56% to hit you. A&i ImAttacks Max Damage Bonus Claw 28Cause confusion (if damage dealt) Touch 22A&i+I`Extra pain damage to the living (max 28) It has a 27% chance to notice you each turn. A&iIIwIt is immune to torment; and resistant to miasma and drowning. It can see invisible. It can open doors. A&ifIMIt possesses the following magical abilities, which are affected by antimagicE&iN?"bronnyjavo the Spear-Bearer..###.Merfolk.#.....#..Health: 87/87 ========================.........Magic: 11/11 ========================#... ...#AC: 5Str: 18#.. ..#EV: 18Int: 8##V# ##.##E&iASH: 0Dex: 22##...###...##XL: 11 Next: 24% Place: Abyss:1..#.....#.@...#.Noise: ---------  Time: 8960.7 (1.0)..............n...k) +4 trident (drain)..#.....#.....#...Throw: 4 boomerangs##...###...## .##.# ##.###.. .W#n   cognitogaunt (wandering)#... ...#W   flayed ghost...####.#..#§.#Aim: a vampire (moderately damaged, 67% to hit)  You throw a boomerang.  E&i[rThe boomerang hits the vampire but does no damage.  The vampire is moderately damaged. _You encounter a flayed ghost. _You encounter a cognitogaunt.H&i.# ##.##  .###...###. .#.. .#.....#.... ........#... ...#.. ...# H&iV# ##.##  ##...###.@.## ..#.....#.....#. ..............n... ..#.....#.....#...##...###...## ...##.# ##.## .#H&i7 ..W# .#... ....#.###.#H&ilH&iV _You encounter a flayed ghost. _You encounter a cognitogaunt.The flayed ghost stares at you with tortured malice.Terrible wounds open up all over your body!  The cognitogaunt glimmers violently.  Something gnaws on your mind!H&iH&i(#.....# . #..nH&i.##n.V   vampireH&iH&i61--------9/11 -----1Flay (-20) H&iF### .#H&iKa _You feel your power leaking away.K&i+z.. ... ..#.# ##.## #.#K&i*{ ...###...###...#.. ..#.....#...... .........#... #.....#.. #... ##V# ##@##  # ...###...## #.. ..#.....#. ......V.....n... ..#.....#.....#....K&iӀ##...###...###...#.# ##.## #.# #..W# .. #... ....#K&i(V.W.K&ilHn.K&iN# K&iΡI63=-------K&i2K&ijh######.# ##W## #.#K&iЪK&i1  .. .. ... ..##.# ##.## #.## ...###...###...#.#.....#.....#..................#... #.....##.. #..@# #V# ##.##  # ...###...## ..#.. ..#V...n#. .................#.....#.....#.... W   flayed ghos##...###...###... V  &i3 Q39;49m vampire##.# ##W## #.# ...# ..K&iJ V.The flayed ghost cries, "Feel what I felt!"K&iS `.....#.#K&i^T 50----335K&iY ####### ##K&i\ F _Terrible wounds spread across more of your body!O&i W.V.nO&iG ....... ..#.# ##.## #.##..###...###...#...#.....#...O&i .....§§§§§.#.§§§§#§§##§§#..n.......#...V   vampire..###.WO&ik .# ##.As you read the scroll of fog, it dissolves into smoke.O&i #1O&i E=---4O&iI O&i 9 _The cognitogaunt leaves your sight.P&i|.... .. ... ..#.. ... ..# #.# ##.## #.##  ...###...###...##.#.....#..§..#.....#.........§§§§§......P&ir#... #.§#.. #§§§#V# ##V##  # ...###§§.## ..#.. ..#..n.n#................ ..#.....#.....#....##...###.W.###...##.# ##.## #.#P&iN8V§P&iP&i.  P&iq3=-----5P&it#####P&iQ&iE.#. .#..... . #... #.. #... ..# Q&i#.# ##.## #.##  ...###...###...## .#.....#.§§..#.....#..... ...§§§§@.......#... #.§§§§#.....#.#.. #§§V###...###V# ##§## #.## # ...###§§.## ..#Q&i..#.. ..#..n.n#. ..# ................ .....#.....#.....#.....#.##...###.W.###...Q&i8V§Q&iTD##.§§§§  5=6#####R&i.#..#...... ..... #... ...# .. #... ..# #.# ##.## #.## ...###...###...##.#.....#.§§§§#.....#....... ...§§§§§.......#... #.§§§V#@....#.  #§§§###...## R&iV##V# ##§## #.## # ...###§§.## ..#  ..#.. ..#..n.n#. ..# ..... ..............  ..#.....#.....#.....# ##...###. .###...#### ##.## #.#R&i.VR&i?a §§ #§§. V   vampire 7=7R&i#######R&iYS&ik;.#. .#. .... ..... S&i<#... ...# .. #... ..# #.# ##.## ##.## ...###...###...## ..#.....#.§§§§#.....#...... ...§§§V§§.#... #.§§§§#§@...#. S&iw<#.. #§§§###...## ##V# ##§## ##.## # ...# #§§. # ..# ..#.. ..#..n.n#. ...#S&i=..... ...... ..#.....#.....#.....#..# ...###. .###...###. S&iFK.VS&i!R  § . V   vampireS&iQU[9=8S&iR[#######S&i\S&i5 .#. #. .... ...... #... ....# .. #... ...# #.# ##.## ##.## #...###.. ###...## .. .#.....#.§§§§#.....#. ..... ...§§§§V§.#... #.§§§§#§.@..#. #.. #§§§###...## ##V# ##§## ##.##  # ...# #§§. # ...#  #.. ..#..n.n#.....#  ..... .b.S&ij ..... b   obsidian bat (wandering)#.....#.....#.....#.. V   vampire# ...###. .###...###. b.b.b.§Vb61=9##### _You encounter an obsidian bat.T&i5.#. #. .... ....... #... ....# ... #... ...# .##.# ##.## ##.## .##...###.. ###...## ...# #.....#.§§§§#.....#. ...§§§§§§. #... #.§§§§#V..@.#.  #.. #§§§###...##  ##V# ##§## ##b## # ...# #§§. # ...# #.. ..#..n.n#.....#&i,99m ..... .............. #.....#.....#.....#.. # ...###. .###...###. T&i:Bb.T&i$>A§VT&iCT&i.H.  T&iH63=10/11===70T&iL####T&iNZ _The obsidian bat closely misses you.V&iK .#. .#.. #. .... ........ #... ...... #... ...# .#  #.# ##.## ##.## .##  ...###.. ###...## ...##.#.§§§§#.....#.....# ... ...§§§§§§...@....... ... #.§§§§#§V...#.....#  .. #§§§###..b## ...###V# ##§## ##.## .##  ...# #§§. &i i0;10;1m...# .# ..#..n.n#.....# .# .... .............. . .....#.....#.....#..  ...###. .###...###.V&i I.bV&iG >b.V&iM Eb.V&iz KV.V&i | §§§.W#...V&iG  W   flayed ghost (wandering)b   obsidian batV   vampireV&i g5=-1V&i8 S###V&i W&iaW&i]b.#. .#.. #. .#..... ......... ..#. . #.....# ..# .. #... #...# ..# #.# ##.## ##.## #.## ...###.. ###...###...## #.§§§§#.....#.....#. ...§§§§§..V. #.§§§W#....b#.....#. .. #§§§###...###...## V# ##§## ##&ib8;1m.## #.## ...# #§§. #.. # ..# ..#..n.n#.....# ..#  .............. ..#.....#.....#.. .#. W&ii".W&iWj'bW&i~kJ.bW&is .VThe obsidian bat bites you! Faint brimstone surges around you!  W&i)t\The flayed ghost cries, "Feel what I felt!"W&i:~. .....#..  r.#.......####.  r   hell rat (summoned)43------==248W&ib####W&iF _Terrible wounds spread across more of your body!\&iE.#. .#.. #. .#.... ......... ..... #. . #.....# ...# . #... #...# ..# # ##.## ##.## #.## ..### . ###...###...#\&iR.§§§§#.....#.....#.. ...§§§§§...V......... #.§§§W#...r.#@....#. . #§§§###...###...## V# ##§## ##b## #.## ..# #§§. #.. # ..#  ..#..n.n#.....# .. .............. ....V   vampire.#.....#.....#.. .#\&i###. ###...###. ### ## ## #.#\&i\/b\&iǮ.W\&i}0r\&i5HV.\&i#| §§#....W   flayed ghostb   obsidian batV   vampirer   hell rat (summoned)5=-------3\&iZK#####\&i`&i... ......... ..... #. . #.....# ...# .. #...# ..# # ##.## ##.## ##.## .## . ###...###...## ...§§§§#....V#.....#... `&iXt ...§§§§W....rb.......  #.§ §§#.....#.....#.  #§§§###...###@..## # ##§## ##b## ##.## .# #§§. #.. # ..# ..n.n#.....# ... .............. ......#.....#.....#.....#b   obsidian ba###. ###...###...##V   vampire # ## ## #.# .## #r   hell rat (summoned)  ...# ..`&i L.b`&i% .rThe obsidian bat attacks as it pursues you!  The obsidian bat closely misses you. The obsidian bat barely misses you.`&i1J.V`&i#Vr  r 2 hell rats (summoned)1-===-4`&ie1`&i22#.#`&i[30###`&i3`&i.8 `&i8`&ib9F_The obsidian bat bites you. Faint brimstone surges around you!b&ibb&idA hell rat. A unusually large rat. Its weird, knobbly orange skin glows with the infernal energies that spawned it. b&ieMax HP: ~16Will: +AC: ++EV: ++  rF: ... rC: ... rPois: . rNeg: ∞rElec: . Threat: Minor Class: Demonic Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 75% to hit with your +4 trident of draining. It has about 30% to hit you. Attack Max Damage After Damaging Hits Bite 20Drain life (max 10 damage) b&ieCIt is immune to torment; and resistant to miasma. This monster has been temporarily summoned to this location. Killing it yields no experience or items; it is incapable of using stairs. [!]: Description|Quoteb&i b&i  .... ......... .....bronnyjavo the Spear-Bearer#. . #.....# ...#Merfolk#... #...# ..#Health: 41/87 ===========------------- # ##.## ##.## ##.## .Magic: 10/11 =====================--- .### . ###...###...## ..AC: 5Str: 18 ..#.§§§§#.....#.....#...EV: 18Int: 8  ...§§§§W....Vr.........SH: 0Dex: 22#.§ §§#.....#b..r.#.b&il [33mXL: 11 Next: 24% Place: Abyss:1#§§§###...###@..##Noise: =--------  Time: 8974.7 (1.0) # ##§## ##b## ##.##k) +4 trident (drain) .# # §. #.. # ..#Throw: 4 boomerangs ..#..n.n#.....# ...#Flay (-48) ........... .. ..... ..#.....#.....#.....#..b   obsidian bat .###. ###...###...###..V   vampire # ## ## #.# .## #.rr 2 hell rats (summoned)...# ..b&i [18;2HThe obsidian bat bites you! Faint brimstone surges around you!  The flayed ghost cries, "Feel what I felt!" _Terrible wounds spread across more of your body!  The obsidian bat attacks as it pursues you!  The obsidian bat closely misses you. The obsidian bat barely misses you. _The obsidian bat bites you. Faint brimstone surges around you!b&i b&iL b&i b&i d&i;d&i  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   8.5  32%  +1   k - Spellcasting   0.0    -1      d&i{     b - Axes   5.2    -2       c - Polearms  14.2    +4   l - Evocations   0.0     0   d - Staves   5.2    -2   m * Shapeshifting   3.7  20%  +2   e - Unarmed Combat   0.0    +1      f + Throwing3.7  18%   0               g - Long Bld&iEades   0.0    +1               h - Armour   0.0    -3       i * Dodging   9.6  30%  +3       j - Stealth  10.5    +2                                d&i)j       The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsd&i{40 m - Shapeshifting   3.7   246e&i e&i  .... ......... .....bronnyjavo the Spear-Bearer#. . #.....# ...#Merfolk#... #...# ..#Health: 41/87 ===========------------- # ##.## ##.## ##.## .Magic: 10/11 =====================--- .### . ###...###...## ..AC: 5Str: 18 ..#.§§§§#.....#.....#...EV: 18Int: 8  ...§§§§W....Vr.........SH: 0Dex: 22#.§ §§#.....#b..r.#&i 40m.XL: 11 Next: 24% Place: Abyss:1#§§§###...###@..##Noise: =--------  Time: 8974.7 (0.0) # ##§## ##b## ##.##k) +4 trident (drain) .# # §. #.. # ..#Throw: 4 boomerangs ..#..n.n#.....# ...#Flay (-48) ........... .. ..... ..#.....#.....#.....#..b   obsidian bat .###. ###...###...###..V   vampire # ## ## #.# .## #.rr 2 hell rats (summoned)...# e&iM [34m..The obsidian bat bites you! Faint brimstone surges around you!  The flayed ghost cries, "Feel what I felt!" _Terrible wounds spread across more of your body!  The obsidian bat attacks as it pursues you!  The obsidian bat closely misses you. The obsidian bat barely misses you. _The obsidian bat bites you. Faint brimstone surges around you!e&i e&ih e&i e&iz o&i"k .... ......... .....bronnyjavo the Spear-Bearer#. . #.....# ...#Merfolk#... #...# ..#Health: 41/87 ===========------------- # ##.## ##.## ##.## .Magic: 10/11 =====================--- o&i2.### . ###...###...## ..AC: 5Str: 18 ..#.§§§§#.....#.....#...EV: 18Int: 8  ...§§§§W....Vr.........SH: 0Dex: 22#.§ §§#.....#b..r.#.XL: 11 Next: 24% Place: Abyss:1#§§§###...###@..##o&iNoise: =--------  Time: 8974.7 (0.0) # ##§## ##b## ##.##k) +4 trident (drain) .# # §. #.. # ..#Throw: 4 boomerangs ..#..n.n#.....# ...#Flay (-48) ........... .. ..... ..#.....#.....#.....#..b   obsidian bat o&ie.###. ###...###...###..V   vampire # ## ## #.# .## #.rr 2 hell rats (summoned)...# ..The obsidian bat closely misses you. The obsidian bat barely misses you. _The obsidian bat bites you. Faint brimstone surges around you!  Read: scroll of fearo&i/8Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a hell rat (summoned, chance to affect: 97%)p&i .... ......... .....bronnyjavo the Spear-Bearer#. . #.....# ...#Merfolk#... #...# ..#Health: 41/87 ===========------------- # ##.## ##.## ##.## .Magic: 10/11 =====================--- .### . ###...###...## ..AC: 5Str: 18 ..#.§§§§#.....#.....#...EV: 18Int: 8  ...§§§§W....Vr.........SH: 0Dex: 22#.§ §§#.....#b..r.#.p&i[33mXL: 11 Next: 24% Place: Abyss:1#§§§###...###@..##Noise: =--------  Time: 8974.7 (0.0) # ##§## ##b## ##.##k) +4 trident (drain) .# # §. #.. # ..#Throw: 4 boomerangs ..#..n.n#.....# ...#Flay (-48) ........... .. ..... ..#.....#.....#.....#..b   obsidian bat .###. ###...###...###..V   vampire # ## ## #.# .## #.rr 2 hell rats (summoned)...# .. p&i,_The obsidian bat bites you. Faint brimstone surges around you!  Read: scroll of fearPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a hell rat (summoned, chance to affect: 97%)  Okay, then.p&ip&i%p&ip&i. _s&i#. . #.....# ...# .. #...# ...# ..##.## ##.## ##.## #.### . ###...###...###...§§§§#.....#.....#... .§§§§W....Vr.........  #.§ §§#.....#b..r.#. §§§###...###...## ##§## ##b## ##@## # §. #.. # #...# ..n.n#.....#.....  .................... &iUM10m.#.....#.....#.....# ###. ###...###...###...  ## ## #.# ##.## #.#  ...# ... ... .... #.bb..bs&i.r.rs&ik2.Vs&is&iIk3-5.7 (1 _s&i##.######.# #s&i&i  #... #.. # ##.## ##.## ##.## #.# .### . ###...###...###... ..#.§§§§#.....#.....#...  ...§§§§W.....V.........  #.§ §§#.....#r....#.  #§§§###...###br.## # ##§## ##b## ##.## .# # §. #.. # #@..# ..#..n.n#.....#.....#  ...................... ..#.....#.....#.....#...&id##. ###...###...###... # ## ## ##.# ##.## #.#r   hell rat (summoned) ...# #... ... .. ... #.. .. ### #&iD1b&i?.b&iC8.r&i .b   obsidian batr   hell rat (summoned)&i,&i\5==6&i$#&i ##.# #&i# &iw&W_The obsidian bat completely misses you.&i# ##.## ##.## ##.## #.# ..### . ###...###...###... ...#.§§§§#.....#..... ...§§§§W.....V......... #.§ §§#.....#r....#. . #§§§###...###...## V# ##§## ##b## ##r## &iR .# # §. #.. ###..b##  ..#..n.n#.....#@....# ........................#.....#.....#.....#...##. ###...###...###... ## ## ##.# ##.## #.# . ...# #... ... .. . ... #.. ...  #### #..# §.#&i"Q.b&i4#1r&i$<b.&i );.r.&i2y    r 2 hell r&i|24ats (summoned) &i3[7=-7&iV:|####&iC z...### . ###...###...###...  ...#.§§§.#.....#.. .. ... §§§......V.. ......  #.§ §§#.....#r....#. .. #§§§###...###.r.## #V# ##§## ##.## ##.## &iD . .# # §. ##...###r..##  ..#..n..#.....#.b...#. .. ............@...........#.....#.....#.....#... ...###. ###...###...###...  # ## ## ##.# ##.## #.# .. ...# #... ...# .. .. ... #.. ...#  #### #..# §.# .. &iZJ I.b&i(L .rThe terrible wounds on your body vanish.&iL Bb.&i M .&i`M r&i&Z  ... .#.#&iZ S..#   &i[[ C87============&i[ a1====8&i` i##.##&ia Z _The obsidian bat closely misses you.&id ...#.§§§.#.....#.. ..#.. ... ... §§§......V.. ...... #.§ §§#.....#r....#.  .. #§§§###...###...# ##V# ##§## ##.## ##r##  . .# # §. ##...###...##  ..#..n..#.....#br...#. ... ......................  . ..#.....#....@#.....#...  ...### ###...###...###... # # ## ## ##.# #.## &ie#.#.. ...# #... ...# ..  . ... #.. ...# ####.. #..# §.# ..&iekE.b&il;b.&iSn:.r.&i.o=b.&io#.r.&i&p&iut-V&it<.r.&i}   V   vampirerr 2 hell rats (summoned)-9###&ia.. ... §§§......V.. ...... #.§ §§#.....#r....#. &i.. #§§§###...###...#  ## # ##§## ##.## ##V## . .# # .. ##...###...## # ..#.....#.....#r....#. .... ............br........  . ..#.....#.....#.....#... ...### ###..@###...###...# # ## ## ##.## #.## #.#  .. ...# #... ...# .. # . ... #... ...# &i~####..# #..# . §.#. .. ...# .&iI.b&i+.&i7(b.&iu&i0W&iK%.r&i&i rr#W   flayed ghos&i b   obsidian batV   vampirerr 2 hell rats (summoned)The obsidian bat bites you! Faint brimstone surges around you!&i:*&ih rr 2 hell rats (summoned)  &i ~The vampire gestures wildly while chanting.The vampire flickers and vanishes!&i 8{&i$ ,  &i$ 72=======-----==80&i( c#.###&i* _Deactivating autopickup; reactivate with Ctrl-A.&iK%w #.§ §§#.....#r....#. .. #§§§###...###...# ## # ##§## ##W## ##{## . .# #§..###...###...##&i'&# ..#.....#.....#.....#.  .... ...........brr........ . . ..#.....#.....#r....#... ...### ###...###...###...# # ## ## ##@## #.## #.# .. ...# #...# ...# ..# . ... #.....# ...#  ####..##.# #..#. §.#. ## .. &ij&...#  ...#.&i8§.b.&i:'b&iU@ .WThe hell rat disappears in a puff of smoke!&i@".&i;Ar.&iB2.&iKA .&iL      hell rat3=-----&iN 1&iX##..# _The obsidian bat closely misses you.&iS)&io+Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  &i,# - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character&iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents &iʴobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN[37&iam.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes&i------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== &i&ie&i#.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk## # ##§## ##.## ##.##&ibHealth: 73/87 ====================----. .# #§..###.W.###...##Magic: 11/11 ========================# ..#.....#.....#.....#.AC: 5Str: 18  .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22...### ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1# # ## ## ##@# #.## #.#&iNoise: =--------  Time: 8981.7 (1.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....# . .#Throw: 4 boomerangs####..##.# #..#.§.#. ## .....#W   flayed ghost.. .b   obsidian bat...#.r   hell rat (summoned)The obsidian bat bites you! Faint brimstone surges around you!  The vampire gestures wildly while chanting.The vampire flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you. &iO[37mDungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character&i$ &i #.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk## # ##§## ##.## ##.##Health: 73/87 ====================----. .# #§..###.W.###...##Magic: 11/11 ========================# ..#.....#.....#.....#.AC: 5Str: 18  .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22...###[3&i 9;49m ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1# # ## ## ##@# #.## #.#Noise: =--------  Time: 8981.7 (1.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....# . .#Throw: 4 boomerangs####..##.# #..#.§.#. ## .....#W   flayed ghost.. .b   obsidian bat...#.r   &i [34mhell rat (summoned)The obsidian bat bites you! Faint brimstone surges around you!  The vampire gestures wildly while chanting.The vampire flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you.&i$#.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk## # ##§## ##.## ##.##Health: 73/87 ====================----. .# #§..###.W.###...##Magic: 11/11 ========================&i# ..#.....#.....#.....#.AC: 5Str: 18  .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22...### ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1# # ## ## ##@# #.## #.#Noise: =--------  Time: 8981.7 (0.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....# . .#Throw: &iͺ[0;10;1m4 boomerangs####..##.# #..#.§.#. ## .....#W   flayed ghost.. .b   obsidian bat...#.r   hell rat (summoned)The vampire flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you.Press: ? - help, v - describe, . - travelThe floor.&i ## ##@  You can't see that place.&iKhd #  [a rock wall.]&i [  #&it F#  [a rock wall.]&i 7##&i  7##&i5 P.#the floor.]&i 7..&i 7..&id' S   .&iJI 6  &i{ -  &i &il A. [the floor.] &iX .&i] 9  &i >  &iF 9  &i}>  &iӠU .[the floor.]&i5..&iY5 .&i" &iQ .[the floor.]&i 5..&i~ O.#a stone wall.]&i9 O#.the floor.]&ic 5..&i 5..&i -..&iG &iR .., v - describe, . - travelThe floor.&i& ?..&i0K ?..&iÅ ?..&i? ?..&ir ?..&i ?..&iM e#.A metal wall.&i6 O#.The floor.&i] ?..&i ..  You can't see that place.  [the floor.]&i 5..&ic| 5..&i1P.#a stone wall.]&iP#.the floor.]&ibS . &i9  &iS9  &iV|9  &i9  &i59  &i3A  &iA  &i[ .[the floor.]&i7V#..a crystal wall.]&ig\ # &iʊA  &i0  &i @  &i". , v - describe, . - travelThe floor, spattered with blood.&im .  You can't see that place.&i:. , v - describe, . - travelThe floor.&iK..&i 3§.  You can't see that place.  [the floor.]&i6]#§a crystal wall.]&i1J##me&iZ.#the floor.]&i:7..&i4w A..&i \  .&i 6  &i\n L.  [the floor.]&i! @..&i A..&i X#.a stone wall.]&i C##&iu#.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk## # ##§## ##.## ##.##Health: 73/87 ====================----. .# #§..###.W.###...##&iMagic: 11/11 ========================# ..#.....#.....#.....#.AC: 5Str: 18  .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22...### ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1# # ## ## ##@# #.## #.#&iڴqNoise: =--------  Time: 8981.7 (0.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....# . .#Throw: 4 boomerangs####..##.# #..#.§.#. ## .....#W   flayed ghost.. .b   obsidian bat...#.&ihr   hell rat (summoned) _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you.Press: ? - help, . - travelYou can't see that place.  [a stone wall.]&ia&i&i. _&i5 Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character&i! Dungeon Crawl HelpManual Contents Press one of the following keys to*&i" Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.&is# 7Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds&i# C3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes&i ------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also &i chave help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction&is&idirection  This moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys  (hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid or  approach. G or Ctrl-G  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-W  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressing&i-l&im Ctrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- &i4[ Ctrl-W  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu.&iR|( and )Cycle quiver to next/previous suitable action (item, spell, ability). f&i[  Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F&i)G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. &i8Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionIf a monster is in the target square, attack that monster. Tabght: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v&i5 please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys  (hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-G&iT2 Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressing&i zCtrl-W  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v &i0 Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu.&i s|( and )Cycle quiver to next/previous suitable action (item, spell, ability). f&iVf Fire currently quivered action, showing a targeter. If some monster is in  sight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does not &iOW5 take a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pre: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- &iWSpells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting"&ib Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. &icResting ---------------------------------------- s, Del, . or Numpad 5  Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake of  your keyboard and sanity. 'i'd5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key 'ib)for ongoing effects, as mentioned in their descriptions. Dungeon interaction ----------------------------------------  'i # 'i O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). < 'i]  Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ;'icX Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items. 'i@Qx Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. 'iZ Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. Ctrl-OShow dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enter'ij # Ctrl-OShow dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is then  listed in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clears  annotations. Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of the whole screen. @ Display character status. [ Display worn armour. 'io v@ Display character status. [ Display worn armour. } 'i @Display list of runes collected. " Display worn jewellery. E Display experience info. ^ Show religion screen. A Show abilities/mutations. \ Show item knowledge. You can toggle autopickup exceptions for item types'i  in this screen. The screen has its own help text. m Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text.'i'il Qi Show inventory list. Inside this list, pressing a slot key showsinformation on that item. I Show list of memorised spells. % Show resistances and general character overview: health, experience,money, gear, and status, mutations, abilities (the latter three more'iB  terse than with the command @, A, a). This is a highly condensedconglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing the'i| pkey of a displayed item views it. Other game-playing commands ----------------------------------------'iSat Tell commands to allies, or shout (with tt). Ctrl-A'iG% 'i5Toggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards. | Toggle various display layers and overlays. (Console only) ` Re-do previous command 0 Repeat next command a given number of times 'ih Non-game playing commands ---------------------------------------- ? The help menu. Ctrl-PShow previous messages. Ctrl-R"'iCf Redraw screen. Ctrl-CClear main and level maps. #$'i  Dump character to file (name.txt). : Add note to dump file (see option take_notes). %'i7)?:%'iFRead the notes in-game. ?VDisplay version information. %'i:' 0 Repeat next command a given number of times Non-game playing commands ---------------------------------------- ('i2o?:Read the notes in-game. ?VDisplay version information. )'i?/Describe a monster, spell or feature. You can enter a partial name or aregex instead of the full name. ~ or Ctrl-D)'i> Add or save macros and key mappings. = Reassign inventory/spell/abilities letters. _ (console) or F12 (WebTiles))'ionCtrl-RRedraw screen. Ctrl-CClear main and level maps.)'i'  Display version information. ?/Describe a monster, spell or feature. You can enter a partial name or a )'i) regex instead of the full name. ~ or Ctrl-D  Add or save macros and key mappings. = Reassign inventory/spell/abilities letters. _ (console) or F12 (WebTiles)  Read messages (when playing online; not for local games). - Edit player doll (Tiles only). Saving games ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ S Save game with query and exit. +'iKz dCtrl-SSave game without query and exit. Ctrl-Q+'i`{ Quit without saving (with a confirmation prompt). Stashes ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Ctrl-FFind. This searches in stashes and shops, you can use regular expressions,'i@ and also terms like 'long blades', 'shop', 'altar', 'artefact'. If youare looking for altars to a special god, a search for 'Trog' , etc.works. A string like 'D:13' will list all known items on that level.'D:1}' will search for items on level 1 only, as opposed to 'D:1', whichwill also list items on D:10 through D:15. Once the list of all foundplaces is displayed, you can cause auto-travel to go there (press theassociated letter) or you can examine the items (press ? followed by theletter). Item interaction (inventory) ========================================-'i -'i##.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk-'i$## # ##§## ##.## ##.##Health: 73/87 ====================----. .# #§..###.W.###...##Magic: 11/11 ========================# ..#.....#.....#.....#.AC: 5Str: 18  .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22...### ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1-'iC%G# # ## ## ##@# #.## #.#Noise: =--------  Time: 8981.7 (0.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....# . .#Throw: 4 boomerangs####..##.# #..#.§.#. ## .....#W   flayed ghost.. .b   obsidian bat-'i%W...#.r   hell rat (summoned) _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you.Press: ? - help, . - travelYou can't see that place. _[a stone wall.]-'i' Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  -'iw'#Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character-'i #.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk## # ##§## ##.## ##.##Health: 73/87 ====================----. .# #§..###.W.###...##Magic: 11/11 ========================# ..#.....#.....#.....#.AC: 5Str: 18  .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22...##-'i' # ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1# # ## ## ##@# #.## #.#Noise: =--------  Time: 8981.7 (0.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....# . .#Throw: 4 boomerangs####..##.# #..#.§.#. ## .....#W   flayed ghost.. .b   obsidian bat...#.r  [37-'i" m hell rat (summoned) _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you.Press: ? - help, . - travelYou can't see that place. _[a stone wall.]2'i2'iAn obsidian bat. A faceless stone bat unearthed from infernal chasms. Devilish beasts hunt in itswake. Max HP: ~42Will: +AC: +++2'i(OEV: +++rF: ++.  rC: ... rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Nonliv. Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 68% to hit with your +4 trident of draining. 2'iIt has about 46% to hit you. Attack Max Damage After Damaging Hits Bite 21Summon demonic beasts It is immune to torment and blinding; and resistant to steam, miasma and drowning. It can see invisible. It can fly.7'iF 7'i^ #.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk## # ##§## ##.## ##.##Health: 73/87 ====================----. .# #§..###.W.###...##Magic: 11/11 ========================# ..#.....#.....#.....#.AC: 5Str: 18  7'i .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22...### ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1# # ## ## ##@# #.## #.#Noise: =--------  Time: 8981.7 (0.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....# . .#Throw: 4 boomerangs####..##.# #..#.§.#. [317'iL m## .....#W   flayed ghost.. .b   obsidian bat...#.r   hell rat (summoned) _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you.Press: ? - help, . - travelYou can't see that place. _[a stone wall.]7'i 7'iv 7'i 7'i A'iA'iLevel 1 of the Abyss(Press ? for help).... . ...... . . .#. . #. ..# ...#.. #... #...# ...# ..A'iQ# # ##.## ##.## ##.## #.#..### . ###...###...###.... ...# §§§ #.....#.. ..#...... ... §§§..... V.. ......#.§ §§#.....#r....#... #§§§# #...###...### # ##§## ##.## ##.##. .# #§..###.W.###...##. # ..#.....#.....#.....#..... ....................... . ..#.....#....r#r. ..#......### ###.b.###...###...# # ## ## ##@# #.## #.#.. ...# #...# ...# ..A'i # . ... #.....# . .#####..##.# #..#.§.#. ## .....#.. ....#.I'iK'i N'iTN'i)^u#.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk## # ##§## ##.## ##.##Health: 73/87 ====================----. .# #§..###.W.###...##N'i^Magic: 11/11 ========================# ..#.....#.....#.....#.AC: 5Str: 18  .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22...### ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1# # ## ## ##@# #.## #.#Noise: =--------  Time: 8981.7 (0.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....N'iT_a[m# . .#Throw: 4 boomerangs####..##.# #..#.§.#. ## .....#W   flayed ghost.. .b   obsidian bat...#.r   hell rat (summoned) _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you.Press: ? - help, . - travelYou can't see that place. _[a stone wall.]N'i%`N'i1dN'ieP'iP'iaLevel 1 of the Abyss(Press ? for help).... . ...... . . .#. . #. ..# ...#.. #... #...# ...# ..# # ##.## ##.## ##.## #.#..### . ###...###...###...P'i"<. ...# §§§ #.....#.. ..#...... ... §§§..... V.. ......#.§ §§#.....#r....#... #§§§# #...###...### # ##§## ##.## ##.##. .# #§..###.W.###...##. # ..#.....#.....#.....#..... ....................... . ..#.....#....r#r. ..#...P'iO...### ###.b.###...###...# # ## ## ##@# #.## #.#.. ...# #...# ...# ..# . ... #.....# . .#####..##.# #..#.§.#. ## ..P'iQg...#.. ....#.U'i qW'iW'i#.§ §§#.....#r....#.bronnyjavo the Spear-Bearer.. #§§§# #...###...#Merfolk## # ##§## ##.## ##.##Health: 73/87 ====================----. .# #§..###.W.###...##Magic: 11/11 ========================# ..#.....#.....#.....#.AC: 5Str: 18  .... ......................EV: 18Int: 8 . . ..#.....#....r#r. ..#...SH: 0Dex: 22.W'i!..### ###.b.###...###...XL: 11 Next: 24% Place: Abyss:1# # ## ## ##@# #.## #.#Noise: =--------  Time: 8981.7 (0.0).. ...# #...# ...# ..k) +4 trident (drain)# . ... #.....# . .#Throw: 4 boomerangs####..##.# #..#.§.#. ## .....#W   flayed ghost.. .b   obsidian bat...#.r  W'iW8 hell rat (summoned) _Deactivating autopickup; reactivate with Ctrl-A.The hell rat disappears in a puff of smoke! _The obsidian bat closely misses you.Press: ? - help, . - travelYou can't see that place. _[a stone wall.]Y'iP.. #§§§# #...###...# ## # ##§## ##.## ##.## . .# #§..###.W.###...## . # ..#.....#.....#.....#. .... ...................... . ..#.....#....r#r. ..#...  ...### ###.b.###...###...# # ## ## ##.## #.## #.# .. ...# #@..# ...# ..# . ... #.....# . .#  ###'im#..##.# #..#. §.#.# ## .. ...#.. ...#. ...... ..Y'i%E.bY'i^,b.The obsidian bat closely misses you.  Press: ? - help, . - travel  You can't see that place. _[a stone wall.]  The obsidian bat attacks as it pursues you!  The obsidian bat bites you. Faint brimstone surges around you!Y'i,0r.Y'i @  #.####r...#.#..r 2 hell rats (summoned)The obsidian bat barely misses you.The flayed ghost cries, "Feel what I felt!"Y'iA55-----2.7 (1Flay (-17) Y'idG?##Y'ilKA _Terrible wounds open up all over your body!Z'i\$  You hit the hell rat.Z'i .Z'i1bZ'iDZ'i& Z'im.rThe hell rat is moderately wounded.Z'iZ'iif7-----3.3 (0.6Z'i{##.# _The obsidian bat closely misses you.\'id$  You hit the hell rat.\'iLj2.\'io .WThe hell rat is heavily wounded.\'isq0b\'irQ.{\'iy\'iz[8=9\'iWQ##.#\'i@Y _The hell rat completely misses you._'iU  You hit the hell rat but do no damage._'iz .The hell rat is heavily wounded._'i J.W_'iAb._'iC r    hell rat_'ih49---=4.5_'i8#_'i j _The obsidian bat bites you! The hell rat misses you.`'i[l <## # ##§## ##.## ##.# . . #§..###...###...## . # ..#.....#.....#.....#.  .... ..........W.{.......... . ..#.....#.....#r. .# ...### ###rb.###...###...# # ## ## ##.## #.## #.# .. ..###...## ...# ..`'im # . ... #r@...# . .#  ####..##.# #.. ..#.# ## .. #...#. #.... .#...#. ......... ....## .# ...`'ixr E.b`'ir G.b`'iks ,r`'is 2.`'ix M.W`'i݆ .r 2 hell rats (summoned)`'i B     `'i| w51=---5.5 (1.0`'i" o###.#`'iј _The hell rat closely misses you. The obsidian bat misses you.a'i . . #§..###...###...##. # .#.....#.....#.... #.  .... ............... ...... . .#.... ..W..#r. .#... ...### ###...###...###...# # ## ## ##r## #.## #.# .. ..###b..## ...# ..# . #r....# . .#  ####@.##.# #..#. #..#.# ## .. #..a'iD[34m.#.# . .#..#. ......... ...###.# ....## ...a'iE.ba'iH .rThe obsidian bat attacks as it pursues you!  The obsidian bat bites you! Faint brimstone surges around you!a'iF a'i5>.ba'il  .. ..r..#a'i{ 8.#..r 3 hell rats (summoned)The obsidian bat barely misses you. The hell rat closely misses you.The flayed ghost cries, "Feel what I felt!"a'i*!}34-----=62a'i&_###a'iJ(F _Terrible wounds spread across more of your body!c'i_. # .#.....#.....#.... #. .... ............... ....... . .#.... ..W..#r. .#...  ...### ###...###...### # ## ## ##.## #.## #.# .. ..###r..## ...# . c'i`k# . ... #r.b..# . .#  ####..##.# #..# ...#@# ## ..  #r..#.# #.... .# #...#. .. ....... .....###.# ...## .. .#. #. .#...#c'i|fI.bc'ik9.rc'ilL.rc'iOmc'io5.rc'iv .WThe obsidian bat bites you! Faint brimstone surges around you!c'i  hh   hell hound (summoned)rrr 3 hell rats (summoned)c'ic_29-------7c'iZq###c'i] _The obsidian bat completely misses you.c'i-  .... ............ .. ...... . . .#.... .....#r. .#...  ...## ###.W.###...### # ## ## ##.## #.## #.# .. ..###...## ...# .  # . ... #.r...# . .#  ####rb##.# #..#  ...#.#### ..  #.r.#@# #.....h# #...#.... ............###.#..'i#3 4m.## ...#.#.b   obsidian ba .#....#...#h   hell hound (summoned).. #####..#. rr 2 hell rats (summoned) .b.rc'i5 K, catching breath)c'i@   ....  ..  . .   .#...  ...##   # # ## ## ##.## #.## #.#  .. ..###...## ...# .  # . ...  . .#   #..#  . #..#b#### ..  #.r.#@# #.....h# #...#.... ........... ...###.#.....  .## ...#.#...  .#....#...#  .. #####..#. The hell hound breathes flames at you.c'i  ....  ..   .   .#...  ...##   # # ## ## ##.## #.## #.#  .. ..###...## ...# .  # . ...  . .#   #..#  . #..#b#### ..  #.r.#@# #.....h# #...#.... ........... ...###.#..... .## ...#.#...c'ih q[39;49m  .#....#...#  .. #####..#. c'i j *The blast of flame hits you!c'ic Q.rc'iԛ   ....  ..  . .   .#...  ...##   # # ## ## ##.## #.## #.#  .. ..###...## ...# .  # . ...  . .#   #..#  . #..#b#### ..  #.r.#*# c'i 5#.....h# #...#.... ........... ...###.#.....  .## ...#.#...  .#....#...# ) .. #####..#. * * * LOW HITPOINT WARNING * * *c'in  ....  ..   .   .#...  ...##   # # ## ## ##.## #.## #.#  .. ..#[39;49m##...## ...# .  # . ...  . .#  c'io  #..#  . #..#b#### ..  #.r.#*# #.....h# #...#.... ........... ...###.#..... .## ...#.#...  .#....#...#  .. #####..#. c'ia| q  @The obsidian bat bites you!c'i} 3/87 ---------==8c'i L##c'i3 V _* * * LOW HITPOINT WARNING * * *d'i$d'i A hell hound. A huge black dog with glowing red eyes, and smoke pouring from its fanged mouth.Max HP: ~27Will: +AC: ++EV: +++rF: ∞rC: x..rPois: . rNeg: ∞rElec: . Threat: High Class: Demonic Size: Medium Int: Animal Speed: 150% (normally travels faster than you) You have about 68% to hit with your +4 trident of draining. It has about 35% to hit you. Attack Max Damage Bite 13 It is immune to torment and blinding; and resistant to miasma. It can see invisible. It possesses the following natural abilities:  a - Fire Breath(3d10) (5) To read a description, press the key listed above. (AdB) indicates damage (the [!]: Description|Quotee'i8u .... ............ .. ......bronnyjavo the Spear-Bearer . . .#.... .....#r. .#...Merfolk...## ###.W ###...###...Health: 3/87------------------------# # ## ## ##.## #.## #.#Magic: 11/11 ========================.. ..###...## ...# .AC: 5Str: 18  # . ... #.....# . .#EV: 18Int: 8####rr##.# #..#SH: 0Dex: 22  .#..#b#### ..XL: 11 Next: 24% 'ibv33mPlace: Abyss:1#.r.#@#Noise: ===------  Time: 8988.5 (1.0)#.....h#k) +4 trident (drain)#...#....Throw: 4 boomerangs...........Flay (-27) ...###.#......## ...#.#...b   obsidian bat.#....#...#h   hell hound (summoned).. #####..#.rr 2 hell rats (summoned) _The obsidian bat completely misses you.The hell hound breathes flames at you.The blast of flame hits you!  * * * LOW HITPOINT WARNING * * *The obsidian bat bites you! _* * * LOW HITPOINT WARNING * * *e'i|e'i/}e'iZe'i؄l'i<l'iRead which item? Scrolls  f - a scroll of fear  t - 2 scrolls of teleportationa - 4 scrolls of enchant armour  s - a scroll of butterflies  p - a scroll of poison  I - 2 scrolls of immolation  e - a scroll labelled ORYSTE HIETAST  h - a scroll labelled MUFESHEPPI l'i>[ k - a scroll labelled COOQAL MYHAN  m - a scroll labelled DOV WOKHLEGADITED  q - a scroll labelled DYUSISAUHI [!] read|quaff|evoke[?] describe selectedn'iz n'i n'i%  .... ............ .. ......bronnyjavo the Spear-Bearer . . .#.... .....#r. .#...Merfolk...## ###.W ###...###...Health: 3/87------------------------# # ## ## ##.## #.## #.#Magic: 11/11 ========================.. ..###...## ...# .AC: 5Str: 18  # . ... #.....# . .#EV: 18Int: 8####rr##.# #..#SH: 0Dex: 22  .#..#b#### ..XL: 11 Next: 24%n'i  Place: Abyss:1#.r.#@#Noise: ===------  Time: 8988.5 (0.0)#.....h#k) +4 trident (drain)#...#....Throw: 4 boomerangs...........Flay (-27) ...###.#......## ...#.#...b   obsidian bat.#....#...#h   hell hound (summoned).. #####..#.rr 2 hell rats (summoned) _The obsidian bat completely misses you.The hell hound breathes flames at you.The blast of flame hits you!  * * * LOW HITPOINT WARNING * * *The obsidian bat bites you! _* * * LOW HITPOINT WARNING * * *n'id' C* * * LOW HITPOINT WARNING * * *  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.You feel the power of the Abyss delaying your translocation!.  You die...n'i 70n'i /  --more--t'i^ t'idf Gear: 28/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - a +4 trident of draining (weapon)  a - a +0 trident of flaming  e - a +1 spear of venom  f - a +4 hand axe  h - the +1 falchion "Guxadul" {chaos, Int+5} t'i'g Missiles (go to first with ()  d - a throwing net  i - 4 boomerangs (quivered)q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour (go to first with [)  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy  t - an orb of energyz - +0 steam dragon scales [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitt'ig 7[top]u'i* P  d - a throwing net  i - 4 boomerangs (quivered)  q - a javelin  s - 6 poisoned darts  u - 2 curare-tipped darts  v - 4 atropa-tipped darts Armour [  c - a +0 helmet (worn)  n - a +0 pair of boots (worn)  w - an orb of glass (worn)  B - a +0 troll leather armour (worn)b - a +0 leather armour  o - a +1 leather armour of positive energy u'iK , t - an orb of energy  z - +0 steam dragon scales Jewellery (go to first with "=)gamulet of regeneration (worn)  m6 ring of dexterity  r - a ring of positive energy (worn)  j - an amulet of guardian spirit  l - a ring of see invisible  p - a +6 ring of intelligence63%x'i 8x'i VGoodbye, bronnyjavo.7998 bronnyjavo the Spear-Bearer (level 11, 0/87 HPs)Began as a Merfolk Gladiator on Feb 15, 2026.Slain by an obsidian bat (5 damage)... on level 1 of the Abyss.The game lasted 02:14:47 (9121 turns). Best Crawlers -1.17664546 platinum DECj-27 escaped with the Orb2.16465487 therodimus VSBr-27 escaped with the Orb3.15099410 RavnDgHu-27 escaped with the Orb4.14682103 thewalrus OnGl-27 escaped with the Orb5.14300794 kaboissonn ReEE-27 escaped with the Orb6.13219161 RavnMiFi-27 escaped with the Orb7.12683640 bentocg OpSh-27 escaped with the Orb8.10761664 kilrfish BaCj-27 escaped with the Orb9. 8240704 Richler151 MiFi-27 escaped with the Orb  10. 7345102 RavnMiSh-27 escaped with the Orb  11. 6273140 kaboissonn TrFi-25 escaped with the Orb  12. 6272660 quackz1234 GrEE-27 escaped with the Orb  13. 4503340 aspacedog GnAl-27 escaped with the Orb  14. 3963175 DocSulfur GrAl-27 escaped with the Orb}'iɽ}'i}'i? [?25h[?0c [?1051l[?1052l[?1060l[?1061l