ڄia Player: chaurusdemon Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-05.18:00:14.ttyrec Time: (1770314414) Thu Feb 5 18:00:14 2026 ڄi [?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, chaurusdemon. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Troll p - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Trolls are monstrous creatures with powerful claws. They regenerate health rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Troll BerserkerڄiWelcome, chaurusdemon the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Troll Berserkerڄiڄiڄimchaurusdemon the Grave Robber HumanHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerCast: Soul SplinterڄiJ♣♣♣♣.♣ ♣♣..♣.♣.♣♣.♣♣........♣♣♣..♣♣...@.......♣♣♣...♣♣♣♣.♣♣.♣♣.♣♣♣ ♣♣ڄiڄiMWelcome, chaurusdemon the Human Necromancer.Are you destined to find the awesome Orb of Zot, or to die trying?ڄiڄi2Press ? for a list of commands and other information.ڄi#7ڄiT:[ _Found a staircase leading out of the dungeon.ڄinGear: 2/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)ڄiw Potions:  Potions !  g - a potion of magicڄiibrGear: 2/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)ڄiP Potions:  Potions !  g - a potion of magicڄim rGear: 2/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)ڄi ڄiYڄiڄichaurusdemon the Grave Robber HumanHealth: 13/13 ========================Magic: 3/3========================♣♣AC: 2Str: 8♣♣.♣ ♣♣EV: 11Int: 15..♣.♣.♣♣.♣SH: 0Dex: 13♣........♣♣♣..♣XL:  1 Next:  0% Place: Dungeon:1♣...@.......ڄi5_Noise: ---------  Time: 0.0 (0.0)♣♣♣...♣♣♣♣.♣a) +0 dagger♣.♣♣.♣Cast: Soul Splinter♣♣ ♣♣ڄi_Welcome, chaurusdemon the Human Necromancer.Are you destined to find the awesome Orb of Zot, or to die trying?ڄiPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.ڄiڄiڄiڄiڄiڄioRDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.ڄiOverview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ڄi^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesڄiE.Experience and Skills #: Browse character dumpF.ڄi3Monsters ~: Macros helpG.ڄi[Items &: Options helpH.ڄi~Spellcasting %: Table of aptitudesI.ڄiTargeting /: Lookup descriptionJ.Religion ڄiyQ: FAQK.ڄiMutations V: Version informationL.Licence, Contact, History ڄi2!: Display diagnosticsM.Macros, Options, Performance Home: This screenڄi^N.Philosophy1.List of Character Speciesڄi^2.List of Character Backgroundsڄi3.List of Skills4.List of Keys and Commandsڄi5.Inscriptions6.Dungeon sprint modesڄi------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools ڄi[improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. ڄiڄiEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerfulڄiit may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance theڄiVSpellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.ڄifThere are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To chooseڄiڄia spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' toڄi0ZYautofire a quivered spell at the nearest monster. ڄi9 a Use 'I' to display a list of all memorised spells without actually castingڄi4ڄibone. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase andڄiuppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target.ڄi5 gMost spells have caps on their effects: no matter how intelligent andڄi a  proficient you are, there is a limit to the damage you can achieve with aڄiugMagic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings.ڄiy  ڄiGK High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerousڄi$ side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you areڄi-jwearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage,ڄi1H[  light red for major damage, red for extreme damage, and magenta forڄiڄiڄi#|chaurusdemon the Grave Robber HumanHealth: 13/13 ========================Magic: 3/3========================♣♣AC: 2Str: 8♣♣.♣ ♣♣EV: 11Int: 15..♣.♣.♣♣.♣ڄiM#-SH: 0Dex: 13♣........♣♣♣..♣XL:  1 Next:  0% Place: Dungeon:1♣...@.......ڄiq# Noise: ---------  Time: 0.0 (0.0)♣♣♣...♣♣♣♣.♣a) +0 dagger♣.♣♣.♣Cast: Soul Splinterڄi#?♣♣ ♣♣ڄi#aWelcome, chaurusdemon the Human Necromancer.Are you destined to find the awesome Orb of Zot, or to die trying?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.ڄiQ(ڄi*ڄi.ڄi.ڄi_ڄi[ ڄiJ P _ڄi ڄi ,ڄi6 ڄi Bڄi ♣♣ ♣♣.♣ ♣♣♣ ♣..♣.♣.♣♣.♣ ♣.♣♣........♣♣♣..♣...♣...<..@....♣ 3.0 (3♣♣♣...♣♣♣♣.♣♣ ♣.♣♣.♣ ♣♣ ♣♣♣ڄi ڄi ڄi ڄiڄiXڄi{ڄiƑڄi4Bڄiڄi,ڄi.ڄiNڄivLYou encounter an endoplasm.ڄi #.# #.# #.# ڄi@7 #.#### # ♣♣ #.#..#.#ڄiv ♣♣.♣ ♣♣♣ ♣♣♣#......# ڄi7.♣.♣.♣♣.♣ ♣♣♣.♣#.#..###  ........♣♣♣..♣..@.....# ڄi♣...<.......♣#.#..#.# ڄi♣♣♣...♣♣♣♣.♣♣#......# Soul Splinterڄi $♣.♣♣.♣ ♣♣♣ #.#...J# ♣♣ ♣♣♣ڄi-#......# #.. ...#ڄiT  J   endoplasm (asleep)#..#.... ڄi{#..# .##  ڄi</10.0 (7.0)ڄiD21.0 (8 _ڄiRڄiFڄi6  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڄi$ڄiu*ڄi0ڄij3P _You don't know that spell.ڄim  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi0^  chaurusdemon the Grave Robber  #.# Human #.# Health: 13/13 ======================== #.# Magic: 2/3================-------- #.#### #  AC: 2Str: 8  ♣♣ #.#..#.#  EV: 11Int: 15  ♣♣.♣ ♣♣♣ ♣♣♣#......#  SH: 0Dex: 13 ۄi(.♣.♣.♣♣.♣ ♣♣♣.♣#.#..###  XL:  1 Next:  0% Place: Dungeon:1 ........♣♣♣..♣..@*....#  Noise: ---------  Time: 11.0 (0.0)  ♣...<.......♣#.#*.#.#  a) +0 dagger  ♣♣♣...♣♣♣♣.♣♣#...**.#  Cast: Soul Splinter  ♣.♣♣.♣ ♣♣♣ #.#...J#  ♣♣ ♣♣♣ #......#  #.. ...#  J   endoplasm (asleep) #..#....  #..# .##  _You don't know that spell.  ۄiCasting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, chance to affect: 63%)ۄia  chaurusdemon the Grave Robber #.#  Human#.#  Health: 13/13 ========================#.#  Magic: 2/3================--------#.#### #  AC: 2Str: 8♣♣ۄib#.#..#.#  EV: 11Int: 15  ♣♣.♣ ♣♣♣ ♣♣♣#......#  SH: 0Dex: 13 .♣.♣.♣♣.♣ ♣♣♣.♣#.#..###  XL:  1 Next:  0% Place: Dungeon:1 ........♣♣♣..♣..@.....#ۄibf  Noise: ---------  Time: 11.0 (0.0)♣...<.......♣#.#..#.#ۄic]  a) +0 daggerۄiDc♣♣♣...♣♣♣♣.♣♣#......#  Cast: Soul Splinterۄiic♣.♣♣.♣ ♣♣♣ #.#...*# ۄic♣♣ ♣♣♣#......# ۄic#.. ...#  J   endoplasm (asleep)ۄicb#..#.... ۄicu#..# .##  ۄi!d8_You don't know that spell.  ۄiBdCasting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄifdAiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineۄidGAim: an endoplasm (asleep, chance to affect: 63%)ۄi72Jۄi0 J.ۄiѽۄi3=2.0 (1ۄi^ۄiV;  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, chance to affect: 63%) _The endoplasm resists with significant effort. ۄi&  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi35  chaurusdemon the Grave Robber  #.# Human #.# Health: 13/13 ======================== #.# Magic: 1/3========---------------- #.#### #  AC: 2Str: 8  ♣♣ #.#..#.#  EV: 11Int: 15  ♣♣.♣ ♣♣♣ ♣♣♣#......#  SH: 0Dex: 13 .♣.♣.♣♣.♣ ♣♣♣.♣#.#..###  XL:  1 Next:  0% Place: Dungeon:1 ........♣♣♣..♣..@*....#  Noise: =--------  Time: 12.0 (0.0)  ♣...<.......[ۄi5140m♣#.#*.#.#  a) +0 dagger  ♣♣♣...♣♣♣♣.♣♣#...*..#  Cast: Soul Splinter  ♣.♣♣.♣ ♣♣♣ #.#..J.#  ♣♣ ♣♣♣ #......#  #.. ...#  J   endoplasm #..#....  #..# .##  _The endoplasm resists with significant effort.  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (chance to affect: 63%)ۄi<   chaurusdemon the Grave Robber #.#  Human#.#  Health: 13/13 ========================#.#  Magic: 1/3========----------------#.#### #  AC: 2Str: 8ۄi ♣♣#.#..#.#  EV: 11Int: 15  ♣♣.♣ ♣♣♣ ♣♣♣#......#  SH: 0Dex: 13 .♣.♣.♣♣.♣ ♣♣♣.♣#.#..###ۄiէ   XL:  1 Next:  0% Place: Dungeon:1 ۄi &........♣♣♣..♣..@.....#  Noise: =--------  Time: 12.0 (0.0)ۄi@ ♣...<.......♣#.#..#.#ۄii   a) +0 dagger♣♣♣...♣♣♣♣.♣♣#......#ۄi 2  Cast: Soul Splinter♣.♣♣.♣ ♣♣♣ #.#..*.# ♣♣ ♣♣♣#......# #.. ...#ۄi;   J   endoplasm#..#.... #..# .##ۄii   ۄi _The endoplasm resists with significant effort.  Casting: Soul Splinter (safe; 4% risk of failure)  ۄi MConfirm with . or Enter, or press ? or * to list all spells.ۄiک Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (chance to affect: 63%)ۄi (weak, ally target, soul-sp…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.ۄiD cAiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (chance to affect: 63%)  A fragment of the endoplasm's soul is dislodged from its body.ۄiC  ۄiU& .  The endoplasm looks weaker.J.**   soul wisp (summoned)3.0 (1Soul Splinter _Your soul wisp barely misses the endoplasm.ۄig  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi]ۄi"_ۄieۄigP _You don't know that spell.$ۄioN*.-4 _Something closely misses your soul wisp.,ۄi+v  An endoplasm comes into view.,ۄi|~ #.#  ,ۄiV}g#.#  #.#  #.#### #  ♣♣ ,ۄi}#.#..#.#  ,ۄi}♣♣.♣ ♣♣♣ ♣♣♣#......# ,ۄi} ♣.♣.♣♣.♣ ♣♣♣.♣#.#..### ,ۄi}F ♣♣♣..♣..,ۄi ~9#  ,ۄiK~-♣...<.......♣#.#..#.# ,ۄi~ ♣♣♣...♣♣♣♣.♣♣#......#  ,ۄi~♣.♣♣.♣ ♣♣♣ #.#.J*.#  ♣♣ ♣♣♣ #......# ,ۄi #..#...# ,ۄiS J   endoplasm (weak, ally target, soul-sp…)#..#.... ,ۄit *   soul wisp (summoned),ۄij#..#..# ,ۄi ,ۄi-0J.,ۄi ,ۄi+5.0 (1,ۄiɗ,ۄiM; _Your soul wisp touches the endoplasm..ۄii  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./ۄi /ۄi" /ۄi( /ۄi+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4ۄi  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6ۄi 46ۄiL 6ۄi   Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8ۄiM#.# #.#  #.# # #.####.# ♣♣8ۄiM#.#..#.#  ♣.♣ ♣♣♣ ♣♣♣#......#  .♣.♣♣.♣ ♣♣♣.♣#.#..### 8ۄi(Ns ......♣♣♣..♣........# 8ۄiIN ♣...<.......♣#.#@.#.# 8ۄinN~ ♣♣♣...♣♣♣♣.♣♣#..J...# 8ۄiN  .♣♣.♣ ♣♣♣ #.#..*.#  8ۄiN♣♣ ♣♣♣ #......#  8ۄiN #..#...# 8ۄiNj #..#....  8ۄi%Oa#..#..### 8ۄiIO^#.. ...   8ۄiQ9*.8ۄiW8ۄi[_1----=68ۄib8ۄifonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The endoplasm hits you.8ۄi%  You hit the endoplasm.8ۄia(  The endoplasm is moderately wounded.8ۄi,&78ۄi28ۄi_6} _Your soul wisp touches the endoplasm. The endoplasm closely misses you.:ۄi{  You barely miss the endoplasm. .  The endoplasm is almost dead.Your soul wisp touches the endoplasm.*   soul wisp (summoned):ۄi~.28:ۄi:ۄi$I _The endoplasm dies!@ۄioA#.#  #.# # #.####.#  ♣#.#..#.#  .♣ ♣♣♣ ♣♣♣#......#  ♣.♣ ♣♣♣.♣#.#..###  .....♣♣♣..♣........#  <.......♣#.#*.#.# @ۄi>p# ♣...♣♣♣♣.♣♣#...@..#  .♣♣.♣ ♣♣♣ #.#....#  ♣♣ ♣♣♣ #......#  @ۄirp #..#...#  @ۄiqN#..#.... @ۄiqf #..#..### #..#...  #. ##..   @ۄiz@ۄii2==---9@ۄi@ۄi: _You swap places with your soul wisp.BۄiN#.# # #.####.#  #.#..#.#  ♣♣♣ ♣♣♣#......#  ♣.♣ ♣♣♣.♣#.#..###  ....♣♣♣..♣........#  <.......♣#.#*.#.#  ♣...♣♣♣♣.♣♣#......#  BۄiwO.♣♣.♣ ♣♣♣ #.#..@.#   ♣♣♣ #......#   #..#...#  #..#....  BۄiO#..#..### #..#...  #. ##.. BۄiOU  #.. BۄiO/  BۄihRP.*BۄiXBۄi\A-20BۄiWbBۄidFۄiG_ Fۄi e Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dFۄizj iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesKۄi~ ------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Kۄi Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools Kۄi improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the Kۄi Xdungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. KۄiLۄir Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerfulLۄi it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Lۄi Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. MۄiMۄiThere are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To chooseMۄiިa spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' toMۄi "Mۄi 7autofire a quivered spell at the nearest monster. Mۄi8 JUse 'I' to display a list of all memorised spells without actually castingMۄiw Xone. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target.Oۄi? OۄiI OۄiP R#.# #  chaurusdemon the Grave Robber #.####.#  HumanOۄiP #.#..#.#  Health: 12/13 ======================-- ♣ ♣♣♣ ♣♣♣#......#  Magic: 1/3Oۄi7Q ========---------------- .♣♣.♣ ♣♣♣.♣#.#..###Oۄi{Q   AC: 2Str: 8 ....♣♣♣..♣........#OۄiQ   EV: 11Int: 15 OۄiR ..<.......♣#.#..#.#OۄiS   SH: 0Dex: 13 OۄiT ♣...♣♣♣♣.♣♣#...*..#  XL:  1 Next: 20% Place: Dungeon:1 .♣♣.♣ ♣♣♣ #.#..@.#  Noise: ---------  Time: 20.0 (0.0) ♣ ♣♣♣OۄiT W#......#  a) +0 dagger#..#...#  Cast: Soul SplinterOۄiT p#..#.... Oۄi.U #..#..### #..#...Oۄi`U   *   soul wisp (summoned)#. ##..OۄiU ] #.. OۄiU | _Your soul wisp touches the endoplasm. The endoplasm closely misses you.OۄiU ]You barely miss the endoplasm.The endoplasm is almost dead.OۄiV eYour soul wisp touches the endoplasm. _The endoplasm dies! OۄiEV ;_You swap places with your soul wisp.Oۄiz\ Oۄiya Oۄig Oۄij PۄiT Pۄi  Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancyPۄi! 4% 1 Select a spell to describe [?] help [!]/[I] toggle spell headersSۄi@ Soul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1School: NecromancyFail: 4% Power: 52% Range: 5 Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected._ۄi Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy4% 1 _ۄiUX_ۄiπSelect a spell to describe [?] help [!]/[I] toggle spell headers_ۄi7 _ۄi _ۄiט G#.# #  chaurusdemon the Grave Robber #.####.#  Human#.#..#.#  Health: 12/13 ======================-- _ۄi: i♣ ♣♣♣ ♣♣♣#......#  Magic: 1/3========---------------- .♣♣.♣ ♣♣♣.♣#.#..###  AC: 2Str: 8 _ۄie ....♣♣♣..♣........#  EV: 11_ۄi Int: 15 ..<.......♣#.#..#.#_ۄi   SH: 0Dex: 13 _ۄiș ♣...♣♣♣♣.♣♣#...*..#_ۄi j  XL:  1 Next: 20% Place: Dungeon:1 .♣♣.♣ ♣♣♣ #.#..@.#_ۄi   Noise: ---------  Time: 20.0 (0.0) ♣ ♣♣♣_ۄi( #......#  a) +0 dagger_ۄiH #..#...#  Cast: Soul Splinter_ۄig p#..#.... _ۄi e#..#..### _ۄi /#..#..._ۄiĚ   *   soul wisp (summoned)#. ##.. _ۄi D#.. _ۄi | _Your soul wisp touches the endoplasm. The endoplasm closely misses you._ۄi ]You barely miss the endoplasm.The endoplasm is almost dead._ۄi Your soul wisp touches the endoplasm. _The endoplasm dies! _You swap places with your soul wisp._ۄi _ۄi _ۄiǩ _ۄi֫ `ۄi?d`ۄid`ۄie`ۄig`ۄi!i`ۄiQj`ۄivm3`ۄim`ۄip`ۄiDq`ۄiqL3==`ۄir`ۄite  You barely miss the endoplasm.  `ۄi)u|The endoplasm is almost dead.  Your soul wisp touches the endoplasm. `ۄiTux_The endoplasm dies! _You swap places with your soul wisp. _HP restored.`ۄiMw`ۄi[x`ۄix`ۄiy`ۄi♣♣♣ ♣♣♣#......#  `ۄi(&♣♣.♣ ♣♣♣.♣#.#..###  ...♣♣♣..♣........#  `ۄiP4.<.......♣#.#..#.#  ...♣♣♣♣.♣♣#......# `ۄip `ۄi♣♣.♣ ♣♣♣ #.#....#  `ۄi ♣♣♣ #......# #   `ۄi΁#..#..*#.#   `ۄi#..#  3.0 (3 `ۄi#..#..####  #..#... `ۄi7 #. ##..  `ۄiV #..   #. `ۄi  #.  #. `ۄi0  `ۄi̅`ۄib`ۄi-aۄi`aۄi+aaۄibaۄij3§aۄi@laۄioj2========aۄi=p\ _Your soul wisp disappears in a puff of smoke!aۄippaۄipaۄilqaۄiTsaۄis:==aۄiHtaۄiuaۄiuaۄiivaۄiwaۄix9========aۄi}xaۄiyaۄiyaۄizaۄi{,aۄir|aۄi}aۄi}aۄi~aۄiaۄiaۄioaۄiсaۄiaۄi?aۄi7,aۄiaۄi#,aۄiPaۄi}aۄiT3========aۄiaۄil4 _Magic restored.aۄi5  You encounter a goblin. It is wielding a +0 club.♣♣♣ ♣♣♣#......#  .♣ ♣♣♣.♣#.#..###g#  ♣♣♣..♣........#.#  <.♣#.#..#.#.#  ♣♣♣♣.♣♣#......#.#  .♣ ♣♣♣ #.#....#.#  ♣♣♣ #......#.#  #..#...#.#  #..#...@.#  #..#..####  #..#...  #. ##..  #..  #.  ۄinHg   goblin (asleep)#.  #.   36.0 (13.0)7.0 (14 _gۄi*  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gۄi4gۄi #f _You don't know that spell.iۄiK  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mۄiTmۄiVmۄi[mۄi^3  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.mۄi H _You don't know that spell.asting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.asting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oۄi oۄi oۄi] oۄi1   Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)pۄi[  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rۄi]rۄi.rۄirۄi  Casting: Soul Splinter (safe; 4% risk of failure)rۄikonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sۄi? 2The floor.tۄia tۄih J♣♣♣ ♣♣♣#......#  chaurusdemon the Grave Robber ♣.♣ ♣♣♣.♣#.#..###g#   Human ..♣♣♣..♣........#.#   Health: 13/13 ======================== <.......♣#.#..#.#.#   Magic: 3/3tۄi:i ======================== ..♣♣♣♣.♣♣#......#.#   AC: 2Str: 8 ♣.♣ ♣♣♣ #.#....#.#   EV: 11Int: 15 ♣♣♣#......#.#   SH: 0Dex: 13tۄi{i #..#...#.#   XL:  1 Next: 20% Place: Dungeon:1#..#...@.#   Noise: ---------  Time: 37.0 (0.0)#..#..####   a) +0 daggertۄii #..#...  Cast: Soul Splinter#. ##.. #.. tۄii #.  g   goblin (asleep)#. tۄi j +#.  tۄij Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)tۄip tۄis tۄi9x tۄi%z uۄi7J #.#..#.#  ♣ ♣♣♣#......#.#  .♣ ♣♣♣.♣#.#..###g#  .♣♣♣..♣........#.#  .....♣#.#..#.#.#  uۄi7u.♣♣♣♣.♣♣#......#.#  .♣ ♣♣♣ #.#....#.#  ♣♣#......#.#  #..#...#@#  #..#.....#  #..#..####  #..#...  #. ##..  #. uۄi8#.  #.  #. uۄi>uۄiA28.0 (1 _uۄiFuۄiHvۄi¯  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)vۄi0 asting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xۄi4xۄi2  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|ۄi]## #.#..# ♣♣ ♣♣♣#......#. ♣♣♣.♣#.#..###g♣♣♣..♣....... .......♣#.#..#♣♣♣.♣♣#.. .♣ ♣♣♣ #.# ♣♣.#...##.....#..####.#.#. ##..9Soul Splinter _}ۄip _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~ۄi^% #.####.# chaurusdemon the Grave Robber  #.#..#.#.# Human ♣♣ ♣♣♣#......#.# Health: 13/13 ======================== ~ۄi&W.♣ ♣♣♣.♣#.#..###g# Magic: 2/3================-------- .♣♣♣..♣........#*# AC: 2Str: 8 .......♣#.#..#.#*# EV: 11Int: 15 .♣♣♣♣.♣♣#......#*# SH: 0~ۄiE&Dex: 13 .♣ ♣♣♣ #.#....#*# XL:  1 Next: 20% Place: Dungeon:1 ♣♣ #......#@#~ۄil& Noise: ---------  Time: 39.0 (0.0) #..#...#.#~ۄi6'# a) +0 dagger #..#.....# Cast: Soul Splinter #..#..#### #..#... #. ##.. g   goblin (asleep) #.. #. #. ~ۄio'"_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 4% risk of failure)  ~ۄi'aConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, chance to affect: 63%)ۄi6 z#.####.#  chaurusdemon the Grave Robber #.#..#.#.#   Human ♣♣ ♣♣♣#......#.#   Health: 13/13 ======================== ۄi7 .♣ ♣♣♣.♣#.#..###*#   Magic: 2/3================-------- .♣♣♣..♣........#.#   AC: 2Str: 8 .......♣#.#..#.#.#   EV: 11Int: 15 .♣♣♣♣.♣♣#......#.#   SH: 0Dex: 13 .♣ ♣♣♣ #.#....#.#   XL:  1 Next: 20% Place: Dungeon:1 ♣♣#......#@#   Noise: ---------  Time: 39.0 (0.0)#..#...#.#   a) +0 dagger#..#.....#   Cast: Soul Splinterۄig8 #..#..####  #..#... #. ##..  g   goblin (asleep)#.. #. #. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi8 Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, chance to affect: 63%)ۄi` 3gweak, ally target, soul-splin…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, chance to affect: 63%)  A fragment of the goblin's soul is dislodged from its body.ۄi g*The goblin looks weaker.  Your soul wisp completely misses the goblin.ۄi k=40.0 (1Soul SplinterۄiB ۄi ^ _The goblin barely misses your soul wisp.ۄi ## #.#..# ♣♣ ♣♣♣#......#. ♣♣♣.♣#.#..###g♣♣♣..♣........#*......♣#.#..#♣♣♣.♣♣#.. .♣ ♣♣♣ #.# ♣♣.#...####.#.#. ##..  Your soul wisp closely misses the goblin.-1 _The goblin completely misses your soul wisp.ۄi{#  ## #.#..# ♣♣ ♣♣♣#......#. ♣♣♣.♣#.#..###g♣♣♣..♣........#*......♣#.#..#♣♣♣.♣♣#.. ۄi$*.♣ ♣♣♣ #.# ♣♣.#...####.#.#. ##..ۄi&/w )Your soul wisp touches the goblin.ۄi5*   soul wisp (summoned)ۄi);V3-2ۄi>@ۄiBCF _The goblin dies!ۄiT> ۄi> ۄi? ۄiA ۄiD ۄiSD ۄivH ,ۄi)J ۄiK ۄiL ۄite  _You swap places with your soul wisp.  Things that are here:   #.#  #.####.#. #.#..#.#. ♣♣ ♣♣♣#..... ♣♣♣.♣#.#..##5.0 (3♣♣..♣........#* .......♣#.#..#.#. .♣♣♣♣.♣♣#......#. .♣ ♣♣♣ #.#....# ♣♣....#.#.#.#.....##..#..####ۄi?g ۄikl ۄin p _a +0 club; a goblin corpseۄiA. _ۄi:,ۄiۄi,ۄiۄi7g ...   #.####ۄi .7.0 (2 ♣♣ ♣♣♣# .♣ ♣♣♣##)..♣.........♣#.#..# .♣♣♣♣.♣♣ .♣ ♣♣♣ #.#. ♣♣....#ۄi)+.#.ۄiKۄiFۄi3ۄiʃۄiUۄiۄi<ۄi؊.ۄiۄirIۄiۄiۄiGۄip#.# ...  9 #.#### .#. ♣♣ ♣♣♣# .♣ ♣♣♣##)..♣.. .......♣#.#..# .♣♣♣♣.♣♣ .♣ ♣♣♣ #.#.ۄiۄiۄiXۄiۄiۄi ۄiSۄi@Bۄiۄij3========ۄiۄiۄirۄiۄiۄiۄi-ۄiۄiYۄiۄiۄicۄi:ۄiۄiۄi7ۄiۄiۄi5V========ۄinۄiۄi3 ۄi ۄi ۄi ۄi ,ۄimۄi5ۄiBۄiۄilۄiۄiۄiۄi/ۄiۄiۄi>ۄiۄi8ۄi ۄiU"ۄi"ۄiS#ۄi$ۄiK&ۄi@'ۄi'ۄi%(ۄi(ۄi0.nۄi>/ۄi|0ۄi0ۄi 1ۄi2ۄi;1§ۄi=ۄi=ۄiP>ۄi@r _Your soul wisp disappears in a puff of smoke!ۄiAۄiBۄi{BۄiCۄiDۄiDۄiwEۄiFۄiGۄiHۄi5IۄixKۄiMLۄiLۄiMۄiNۄi}OۄiOۄiUPۄiSۄiTۄiTۄiQUۄiVۄiX,ۄiXۄiYۄiZۄiZۄi;[ۄi\ۄi>_Bۄi|Xۄi>.............:..................... ########### ....... #.......... .......#######.########. .......@..............#.778.0) ##############.######.#. ................. #########.####.#. #.# #.#. #.# #.#. #.# #.#.  #.####.#.  ♣♣ #.#..#.#. 8.0 (29 _Found a parchment of Vampiric Draining.ۄiaۄi̍ۄiۄi<ۄiۄiۄi,ۄiCۄi{ۄiۄiۄiۄiQۄi-ۄiۄiۄiۄiۄiۄi|ۄid ### ۄi\#.. ######+#.#.# .#.####. ........ #85.0 (7.0)........####### ۄib......... ........##ۄi########........# #.................#######.########ۄi.......................################.######.# ۄi7...............ۄiۄi?ۄi _You see here a parchment of Vampiric Draining.ۄif  You pick up a parchment of Vampiric Draining and begin reading...ۄie+6.0 (1ۄi] _Unfortunately, you learned nothing new or useful.ۄih ### #.. #######+#.#.#.........#.####.........g# .#######...........###############..# #........ۄiZi ..#######.#######................. g   goblin (asleep)################.######. ............... #########.####.ۄiq ۄiv &7ۄic  _You encounter a goblin. It is wielding a +0 club.ۄifUL ### #.. ########+#.#.# #.####..........g.# #######........ .##############.# #.......#######.######.......................ۄiV#################.###### .............ۄi\ۄi?b&8ۄi]gۄi&iۄi<  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi4ۄiۄi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ۄi ##### #...#.#+#.#.#.#.####...g.#.#######......#####.# ##.#######.#ۄid].######. ۄi ۄiE9Soul Splinter _ۄiۄi ۄim[  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄiۄiȗۄiҝۄiP _You don't know that spell.ۄi  ۄi_Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi1   chaurusdemon the Grave Robber   Human  Health: 13/13 ========================ۄi  #####  Magic: 2/3================-------- ۄi #...#  AC: 2Str: 8ۄi  .#######+#.#.#  EV: 11ۄi Int: 15 ...........#.####.  SH: 0ۄi <Dex: 13 ۄi/ ..................  XL:  1 Next: 30% Place: Dungeon:1 ..g****@...#  Noise: ---------  Time: 89.0 (0.0) ۄip ...........#######  a) +0 dagger ..................  Cast: Soul Splinter ...........############# ۄi #..........# #...... #..........#######.##### g   goblin (asleep)ۄi $ #.......................ۄi * ##################.##### ۄi K............. _You don't know that spell.  ۄi Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi; Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineۄiZ ^Aim: a goblin, wielding a +0 club (asleep, chance to affect: 63%)ۄichaurusdemon the Grave Robber HumanHealth: 13/13 ========================#####ۄioMagic: 2/3================--------#...#AC: 2Str: 8.#######+#.#.#EV: 11Int: 15...........#.####.SH: 0Dex: 13..................ۄiXL:  1 Next: 30% Place: Dungeon:1..*....@...#Noise: ---------  Time: 89.0 (0.0)...........#######a) +0 daggerۄi..................Cast: Soul Splinter...........##############..........# #......ۄivj#..........#######.##### g   goblin (asleep)#.......................##################.#####............. _You don't know that spell.  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, chance to affect: 63%)ۄilmgweak, ally target, soul-splin…)*   soul wisp (summoned)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (asleep, chance to affect: 63%)  A fragment of the goblin's soul is dislodged from its body.  The goblin looks weaker.ۄiKO .gۄiO2*ۄiUۄi[m===90.0 (1Soul Splinterۄi[aۄic( _The goblin shouts!ۄiP #####. #...#.#+#.#.#.#.####..#..*g.##.########.#.#ۄiQH.# # #.#######. #. ######. ۄiS.gۄiSE.*ۄi^Yۄi_0---1ۄi=eۄi%gۄi.##### . #...# ..#+#.#.# .#.####. . #...*g..@...# #.####### #. #.###.# #.#.#######.##..######.#.ۄi.gۄiE.*ۄi$ۄi'B---2ۄiP,ۄi<.ۄi##### . #...# ..#+#.#.# .#.####. . #....*g..@..# #.####### #..... #.#######.# #.#.#######.##..######.#..g.*ۄif&3ۄiۄiۄi(##### . #...# ..#+#.#.# .#.####. . #.....*g..@.# #.####### #.ۄi..... #.#######.# #.#.#######.##..#######.######..ۄi[.gۄiٷE.*ۄiۄi&4ۄiۄiۄi<##### . #...# ..#+#.#.# .#.####. ۄi. #......*g..@# #.####### #....... #.######.# #.#.#######.##..#ۄi>#######.######.#.ۄi.gۄi8E.*ۄiۄi&5ۄiۄi{ۄi t#####....#.#######+#.#...........#.####........ۄi #*g..# ...@#######.......################# #......... ######.########...............#################.###### ۄi( O................#########.####.#ۄi %.gۄi .ۄiE /*ۄi^ ۄi &6ۄigۄic  You barely miss the goblin. The goblin hits you but does no damage.ۄi#q|=7 _Your soul wisp touches the goblin.ۄi]"  You hit the goblin.ۄi  )The goblin is severely wounded.The goblin barely misses you. Your soul wisp touches the goblin.ۄi1*   soul wisp (summoned)ۄiI.48ۄiРۄiXF _The goblin dies!ۄiJ ##### #...#######+#.#.# #.####...........@# *).#######....... .ۄiK7################ #.........#######.#######........................##################.######.#................ۄiL4*.ۄiRۄiV.-9ۄik[ۄi]ۄiiIۄir&1§ۄi#'ۄi+3ۄi6-r _Your soul wisp disappears in a puff of smoke!ۄii.T3========ۄi.ۄi1ۄi24,ۄi5ۄin8ۄi9,ۄis;ۄi>ۄiO@,ۄigAۄiGۄiHۄiI@========ۄiuJۄi,Mۄi\O,ۄiRۄiEU7 _You open the door.ۄi$WۄiaWۄi9\ ۄi_ There is an open door here. _ۄibۄiYk...#.#..  #.#  #.#  #######.####### ..$) #@#####-108.0 (9.0) . #.#...# ۄik1 ..#######'#.#.#  ............#.####.# ...................# #...........#.######  #.........).#######ۄi l #..................#...........############## ۄiqۄi{s/9.0 (10.0)ۄi5wۄiz& _Found a war axe.ۄi3ۄi2ۄibۄi,ۄivXۄiۄiۄiۄi/ۄiۄi7ۄiۄi%ۄiEۄibۄiۄigۄiuۄiۄiYۄiۄi9ۄiWۄiۄi[ۄie ### ... #.# #.. #.# ## #.#  #...#######.########.....@.......)....16.0 (7.0)ۄie #...#######.####### #.. #.#...# ..#######'#. ............#.####.# ...................# #...........#.###### #.........).####### #ۄi-............ۄiۄi ۄi  ۄi&#_You now have 9 gold pieces.ۄiBۄiC3ۄiDۄikEۄiHۄiEIۄiJ,ۄiKۄibLۄi4M,ۄixMۄiOۄiOۄiOۄi PۄiR,ۄi]RۄiRۄiiSۄiH[M#.##. #.... #.##.##### #.##.#...#######.########.#.............).. ..)#...#######.###########.#...# #.#...#....#######'#.#.#22.0 (6..####.##............#.# ... ................###.###...........#.# .. #.........).### #. #.......  #. #...........###  #. ##..........# #### ۄi*u3.0 (7 _Found a short sword.ۄi3ۄiۄiۄiw #.# #.# #.. ... #.# #.##### #.# #.#...#######. ###.#......) ..)#...#######..######.#...# #.#....#######'#.#.0.####.##.#. ...[... ###.###....#. ... #.........). #.# #....ۄi1: #.# #..... #.# ##.# #.ۄiۄi9+4.0 (1ۄiC _Found a leather armour.ۄiB ۄi C ۄiED ۄi8H ۄi3J ۄiN BۄiO ۄi P ۄiQ ۄi\ ...#.# #.##### #.# #.#...#######.########.#.............)....)#...#######.#ۄir\ .######.#...# #.#...#............#######'#.#....####.##............#.# +....@...............6.0 (2 ####.##.#.... #).###ۄi\ i..##.# #..... #.# #..#.. #.# #ۄi\ # . #.# ##. #...ۄi] *############ۄi` ۄie ۄig W _You see here a +0 leather armour.ۄiOۄiA7.0 (1ۄi- _c - a +0 leather armourۄiTۄi?}Gear: 3/52 gear slots (Left/Right to switch category) ۄiu1Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)ۄi-c - a +0 leather armourۄi9oc - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 0.7 (11.4 -> 10.7). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.ۄizz Gear: 3/52 gear slots (Left/Right to switch category) ۄiHand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 leather armour ۄiۄifۄij...#.#chaurusdemon the Grave Robber #.##### #.#Human#.#...#######.##### Health: 13/13 ========================###.#.............).. Magic: 3/3========================..)#...#######.##### AC: 2Str: 8.######.#...# #.#...# EV: 11Int: 15ۄi............#######'#.#.# SH: 0Dex: 13ۄi...####.##............#.# XL:  1 Next: 40% Place: Dungeon:1+....@................ Noise: ---------  Time: 127.0 (0.0)####.###...........#.# a) +0 dagger.... #.........).### Cast: Soul Splinter..##.# #................. #.# #...........###.. #.# ##..........#. #.# #..........### #. #............. ##############  _Found a war axe. _You now have 9 gold pieces. _Found a short sword. ۄij~_Found a leather armour. _You see here a +0 leather armour. _c - a +0 leather armourۄitۄi ۄiPۄiwۄiۄiۄi7ۄiۄiۄiBۄiۄilۄiۄiۄi3ۄiۄiۄiۄi,ۄiۄiۄiۄi]ۄiۄi{ۄi6ۄiۄiۄi.ۄi  ############## You encounter a dart slug.ۄi  ###.#............. w. ..)#...#######...##.######.#...# #........#######'#....####.##.......... +....+................ #....####.###......... +...........#...#.$..@.##.#.#.......#.#.#...#.......#.#.##........#....##.#.#.## ...... .#...##........ۄiE ####### ############### w   dart slug (asleep) ۄiC,33.0 (6ۄi`24.0 (7 _ۄiOۄi!ۄi ###.# .. w. ..)#...# ..##.######.#...# # ........#ۄiu #....####.## +....+..... #....####.### +...........# #.$.@..##.#.# #.#.#.# #ۄi6.#.#.## #....##.#.#.## ....... .#...## ۄiV## ##ۄiNKwwۄi+5.0 (1ۄiۄiۄiv ###.# .. w. ..)#... ..##.######.#...#  ........ #....####.## +....+ #....####.### +.# #.$@...##.#.# #.#.#.# #.#.#.## #....##.#.#.##ۄi ....... .#...## ####ۄiAG.wۄiۄi&6ۄiۄiۄic  ###.# .. ... ..)#... ..##w######.#...# ........ #....####.## +....+ #....####.### +.# #.@....##.#.# #.#.#.# #.#.#.## #....##.#.#.## ....... .#...## ##ۄi D.wۄi ۄi= ;7Soul Splinterۄi ۄi R _You see here 10 gold pieces.ۄi<M ۄi7#####. #.# ###.#......... ... ..)#...#####..##.######.#...# ...w...........######....####.##+....+.......#....####.##ۄiV+....$....##..#.......#.#.##.....w   dart slug#ۄiŗ ۄi`8 _ۄi2. #.# ##....... ... ..)#...#####.##.######.#...#  ...w...........##### #....####.##.......+....+......#....####.###+...........###.#......#.###....... .#..##################### ۄi<ۄiEO `````ۄiE^``The dart slug launches a dart at you.ۄir....@..9ۄiۄiH _The slug dart misses you.ۄiwR _You see here 10 gold pieces.ۄiǁM #####. #.# ###.#......... ... ..)#...#####..##.######.#...# ...w...........######....####.##+....+.......#....####.##+....$....##..#.......#.#.##.....ۄiw   dart slug#ۄiD.wۄia40 _ۄi  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄiϩk #.#...##### chaurusdemon the Grave Robber  . #.# ###.#........ Human .. ... ..)#...##### Health: 13/13 ======================== ..##.######.#...#  Magic: 2/3================-------- ...............##### AC: 2Str: 8 #.w..####.##....... EV: 11Int: 15 ۄi+.*..+............. SH: 0Dex: 13 #.*..####.###...... XL:  1 Next: 40% Place: Dungeon:1 +.@.........#...... Noise: ---------  Time: 140.0 (0.0) #.$....##.#.#...... a) +0 dagger #.......#.#.#...... Cast: Soul Splinter #.......#.#.##..... ۄiW#....##.#.#.##..... ....... .#...##..... w   dart slug ##################### _You see here 10 gold pieces.  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi٫Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (chance to affect: 63%)ۄi '#.#...##### chaurusdemon the Grave Robber . #.# ###.#........ Human.. ... ..)#...##### Health: 13/13 ========================..##.######.#...#Magic: 2/3================--------...............##### AC: 2Str: 8#.*..####.##....... EV: 11Int: 15+....+............. SH: 0Dex: 13ۄi #....####.###...... XL:  1 Next: 40% Place: Dungeon:1+.@.........#...... Noise: ---------  Time: 140.0 (0.0)#.$....##.#.#...... a) +0 dagger#.......#.#.#...... Cast: Soul Splinter#.......#.#.##.....#....##.#.#.##............ .#...##..... w   dart slug##################### _You see here 10 gold pieces.  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (chance to affect: 63%)ۄiۄiW)[w  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (chance to affect: 63%)  The dart slug resists with significant effort.ۄi%/ ``The dart slug launches a dart at you.ۄis,..ۄitf0------=1.0 (1ۄi{ۄiD~- _The slug dart hits you.ۄin  Casting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۄi #.#...##### chaurusdemon the Grave Robber  . #.# ###.#........ Human .. ... ..)#...##### Health: 10/13 ==================------ ..##.######.#...#  Magic: 1/3========---------------- ...............##### AC: 2Str: 8 #.w..####.##....... EV: 11Int: 15 ۄi+.*..+............. SH: 0Dex: 13 #.*..####.###...... XL:  1 Next: 40% Place: Dungeon:1 +.@.........#...... Noise: =--------  Time: 141.0 (0.0) #.$....##.#.#...... a) +0 dagger #.......#.#.#...... Cast: Soul Splinter #.......#.#.##..... #....##.#.#.##..... ....... .#...##..... w   dart slug ##################### _The slug dart hits you.  Casting: Soul Splinter (safe; 4% risk of failure)  ۄilHConfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (chance to affect: 63%)ۄi#.#...##### chaurusdemon the Grave Robber . #.# ###.#........ Human.. ... ..)#...##### Health: 10/13 ==================------..##.######.#...#ۄiMagic: 1/3========----------------...............##### AC: 2Str: 8#.*..####.##....... EV: 11Int: 15+....+............. SH: 0Dex: 13#....####.###...... XL:  1 Next: 40% Place: Dungeon:1+.@.........#...... Noise: =--------  Time: 141.0 (0.0)#.$....##.#.#...... a) +0 dagger#.......#.#.#...... Cast: Soul Splinter#.......#.#.##.....#....##.#.#.##............ .#...##..... w   dart slug##################### _The slug dart hits you.  ۄiCasting: Soul Splinter (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (chance to affect: 63%)ۄiC(weak, ally target, soul-sp…)*   soul wisp (summoned)  Casting: Soul Splinter (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (chance to affect: 63%)  A fragment of the dart slug's soul is dislodged from its body.ۄizd*w ۄib2.0 (1Soul SplinterۄidžۄivW _The dart slug looks weaker. Your soul wisp touches the dart slug.ۄiyi+#### .. #####.. #.# ###.#.......... ... ..)#...#####..##.######.#...# ..*............######.w..####.##+....+.......#.@..####.##+..........$....##.... #....##.#.# ....... .#...##.....#####################.w.*1==-3ۄip%  You hit the dart slug.ۄid|  The dart slug is severely wounded.The dart slug bites you but does no damage.ۄip.=4ۄiRۄi; _Your soul wisp touches the dart slug.ۄi\  You hit the dart slug but do no damage. .  The dart slug is almost dead.ۄi-BYour soul wisp touches the dart slug.ۄi*   soul wisp (summoned)ۄi.85ۄiۄiYI _The dart slug dies!ۄi M2====.. #.# ###.#........ .. ... ..) ..##.#####  ............ #....####.##....... +....+.........####.###*.........#..##.#.-8.0 (3##.#......#.#.#####.##*   soul wisp (summoned)ۄiW8-ۄiT _You now have 19 gold pieces (gained 10).ۄi .. #.# ###.# .. ... ..)#... ..##.######.#...# ........ #....####.## +....+ #....####.### +.*.# #@.....##.#.# #.#.#.# #.#.#.## #....##.#.#.## .........#...## ####9.0 (1ۄiۄiTKۄiKۄiALۄiNۄi}Oj3====ۄiS,ۄiSۄiUۄiVۄi6WۄiWۄiYۄiAZT2========ۄi [ۄi\ۄi]:==ۄit^ۄid`ۄi`ۄiaaۄij1§ۄi*lۄilۄimۄior _Your soul wisp disappears in a puff of smoke!ۄip@========ۄiqۄi'sۄiosۄitۄitۄiuۄihuۄiw,ۄiwۄiyۄi_yۄiHzۄi{ۄi{ۄi|ۄi}ۄi<~ۄi~ۄiz,ۄiRۄi؂ۄi%T3========ۄiۄiۄi,ۄiۄi)$ ۄi^_You open the door.ۄiҎۄi?ۄih,ۄiۄicۄiۄiOV  There is an open door here.ۄiG======== _ۄi^ۄiEۄi-Bۄi٦$ ۄi_You open the door.ۄiè3ۄiۄi ۄi: There is an open door here.ۄiۄis _ۄiۄiۄiۄiۄi7ۄi·ۄilۄiٹۄiۄiۄimۄiĿۄiۄiۄiۄiۄiۄiۄiۄiۄiۄiۄiۄi<ۄi;ۄiۄiۄiۄiۄiۄiT,ۄiۄiۄiۄiۄiۄimۄi,ۄiۄiۄi,ۄiۄi7ۄi,ۄiۄi7ۄi-ۄi,ۄiۄiۄi$ۄiۄi####..#+##.......#.#####..................... #.........####..##.#####.........+............#.......ۄi###....###......'....+.#......###....###........'.#......@..########.#.........# #.#.........# #..#...##+##.# #....###... .. ....ۄi... ### ..ۄi 086.0 (37.0)ۄiX,7.0 (38ۄi3ۄib _c - a scroll labelled ECEAS PAODAMۄi4ۄid _There are no items here.ۄi M #..  ###..#+##.......#.####............. ..####..##.####...+................#######....## ....+.....'....+..#.........#######....##.......'.#######.........##.........8.0 (1.0) _ۄi ۄiQGear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)c - a +0 leather armourۄi1 Potions:  Potions !  g - a potion of magicۄiScroll Scroll?  c - a scroll labelled ECEAS PAODAMۄi`JPotion Potion!  g - a potion of magicۄiӧ g - a potion of magic. A valuable potion which grants an infusion of magical energy. Drinking this right now will have no effect: your magic is already full. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ۄiF  Potions: (Left/Right to switch category) Potions (go to first with !)  g - a potion of magic ۄiL&ۄi+ۄi2Z#.. #.......#.#chaurusdemon the Grave Robber ####..#+##.......#.#### Human#..................... Health: 13/13 ========================#.........####..##.#### Magic: 3/3========================#.........+............ AC: 2Str: 8#.........#######....## EV: 11ۄi3 Int: 15#.........+.....'....+. SH: 0Dex: 13.#.........#######....## XL:  1 Next: 80% Place: Dungeon:1#......@.........'...... Noise: ---------  Time: 188.0 (0.0)#.........########...... a) +0 dagger#.........##...... Cast: Soul Splinterۄit3#.........##......#...##+##.##....###... .. ...........### #########ۄi3.. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _c - a scroll labelled ECEAS PAODAM ۄi:4/_There are no items here.ۄi59ۄiJ@ۄi3Eۄi4Gۄic* ۄi* ۄi+ ۄip. ۄi0 ۄi54 Bۄi95 ۄi5 ۄi6 ۄiw7 ۄi8 ۄi8 ۄi+: ۄi: ۄi; ۄi,< ۄi< ۄi> ۄi? ۄi? ۄi@ ۄiiC ۄi]D ۄiD ۄiSE ۄiF ۄiG ۄiG ۄiqH ۄiI ۄiK ۄisK ۄiL ۄiN ۄiO ,ۄiP ۄiS 7 _You open the door.ۄiV 3ۄiW ۄiOY ۄi5[ ۄi] ,ۄia @  There is an open door here.ۄid ۄi+e  _ۄie ۄig ۄiUi ۄii ۄij ۄil ۄi[n ۄin ۄio ۄiq ۄi>t ,ۄiu ۄi #..........'......#.........########......#.........# #......#.........# #......#...##'##.########....###... #.##.................. #.#################....#......... .####### .:ۄi U..!.. ....###.####... .### #+# ۄi 1203.0 (15.0)ۄič ,4.0 (16ۄi^ ۄi( b _d - a scroll labelled BINIB XIFIDDۄiʉۄiqۄiӊۄiۄiܒۄiUۄi2Xۄiۄi]ۄiYۄiۄiۄi5t _Found a scroll labelled SOZOAM TUJOQ.ۄiIۄiۄiʯ,ۄi+ۄi1ۄiۄi#.........########......##.##.........# #.......#.##.........# #.......#.##...##'##.########....##.#.##... #.##................#....... #.######################.....#.........ۄi........############.:..........@.......10.0 (6.0)....###.####.......#.### #+# #.......# #..?....#........#........##.......##........ۄiۄi'ۄiU _f - a sapphire potionۄin ۄi$ ۄiۉ ۄiJ ۄiǔ ۄiۙ Bۄio ,ۄi ۄi ۄi ,ۄi* ۄih 1ۄi/ ۄi #...##'##.##....##.#.#.###... #.##................#...##.... #.########################.....#.................############## .:.................... ....###.####.......#.### #+# #.......#  #..@....# 4.0 (4 ............#  ..##........# ##.......##.#..#......#### _e - a scroll labelled SOZOAM TUJOQۄi23ۄiۄiۄifXۄi,ۄiۄiۄiۄi?ۄiKۄiۄiۄiۄiۄikۄiQۄiۄi,ۄiۄivۄiۄiۄigۄi!ۄioۄiۄi/ۄiۄiۄiۄiBۄi,ۄiOۄiJ _Found a stone staircase leading down.ۄiy3ۄiۄiۄiT ۄi ۄi ۄi$ ۄixC_Found a potion of magic.ۄiۄi-ۄi]ۄi7 _Found a ring mail.ۄiۄi7ۄi#ۄi'  You pick up a parchment of Foxfire and begin reading...ۄiU6Q #.........###### #.........#  # #.........#  #. #...##'##.######## #.##...##.##......... ۄi-7##>.....##.########### #........#......... #...........##########+....@................28.0 (14.0) ####.####...... #....#### #+# #......ۄi~7l#.... #......#.... .............!... ..##....... ....... ##......ۄi7 ..[..## #...... ۄi7L#...... ۄi?ۄiGۄiJ@ _You add the spell Foxfire to your library.ۄiN ۄi! Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancyۄi8"4% 1 Select a spell to describe [?] help [!]/[I] toggle spell headersۄixۄi9ۄiɇ#.........######## chaurusdemon the Grave Robber #.........## Human# #.........## Health: 13/13 ========================#. #...##'##.######## Magic: 3/3========================#.##...##.##......... AC: 2Str: 8##>.....##.########### EV: 11Int: 15#........#.........SH: 0Dex: 13#...........########## XL:  1 Next: 80% Place: Dungeon:1+....@................ Noise: ---------  Time: 228.0 (0.0)#.......###.####...... a) +0 dagۄi]ger#....#### #+# #...... Cast: Soul Splinter#....#......#.................!.....##....... .......##...... ..[..###...... #......  ۄiB`_e - a scroll labelled SOZOAM TUJOQ _Found a stone staircase leading down. _Found a potion of magic. _Found a ring mail.  You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library.ۄi9ۄiʖۄi ۄiŞۄiI|Gear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)c - a +0 leather armourۄiLX% Potions:  Potions !  g - a potion of magic  f - a sapphire potionۄib( Scroll Scroll?  c - a scroll labelled ECEAS PAODAM  dcroll labelled BINIB XIFIDD  e - a scroll labelled SOZOAM TUJOQۄiGear: 3/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 leather armourۄi Potions:  Potions !  g - a potion of magic  f - a sapphire potionۄi}Lf - a sapphire potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ ۄi1M“Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.ۄi!ۄiۄiސ#.........######## chaurusdemon the Grave Robber #.........## Human# #.........## Health: 13/13 ========================#. #...##'##.######## Magic: 3/3========================#.##...##.##......... AC: 2Str: 8##>.....##.########### EV: 11Int: 15#........#.........SH: 0Dex: 13#...........########## XL:  1 Next: 80% Place: Dungeon:1+....@................ Noise: ---------  Time: 228.0 (0.0)#.......###.####...... a) +0 dagۄiger#....#### #+# #...... Cast: Soul Splinter#....#...... Will+ Fly #.................!.....##....... .......##...... ..[..###...... #......  _Found a potion of magic. _Found a ring mail.  You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library.  ۄihIt was a potion of enlightenment.  You feel very buoyant.ۄiNۄi*9.0 (1ۄi<ۄij _Found a ring mail.  You pick up a parchment of Foxfire and begin reading... _You add the spell Foxfire to your library.  It was a potion of enlightenment.  ۄifYou feel very buoyant. _You fly up into the air.ۄi 3ۄi ۄi% ۄiJ ,ۄi  _Found a scroll labelled BOAFUA SEUNI and 10 gold pieces.ۄi ۄi ۄi ۄie : _Found 30 gold pieces.ۄi5 ۄi ۄi ۄi ۄiX ۄi ۄi ۄi ۄi ,ۄi ۄi6 ۄi ۄi ۄi o  #>.....##.  ...#........   .......#####   +.................   #.......###.####   #....######+# #..   #.......... #..  ######...........  ۄiW N#.....@........$..##35.0 (6  #.....?.. ##  #....[..##...... #  #.......# ...$.. #  ######### ....$. #   ####       ۄiz ۄi ۄiz a _g - 2 potions of magic (gained 1)ۄi\ۄijۄiۄiN _There are no items here.ۄiV ۄi ۄi ۄi ۄi ۄi : _ۄi ۄi ۄi? ۄi{ ۄi ۄiD ,ۄi ۄi ۄi ,ۄi ۄi ۄih ۄi ۄi! ۄiD# ۄi@% ,ۄi& ۄi( ۄiR. Bۄi7 2 _Found a mace.ۄir7 ۄi8 ۄiE  #........#.........  #...........############# +........................ۄi1F  #.......###.#####  #....######+####.......#  #.............##.......#  ######..............#  #..............$..##.#  #............@....###.......# ۄiuF I43.0 (8  #....[..### #.......  #.......##...$....# #....... ۄiF  ##########....$...# #....... ........####.ۄiF 1 .....) ۄiF ...... ...... ۄiG ۄiM ۄiER ۄi^T b _h - a scroll labelled BOAFUA SEUNIۄi ۄiK ۄi ۄi ۄi$ ۄi$ Bۄi% ۄi& ۄi' ۄi* ۄi+ ۄi, ۄi8 ##>.....##.#################........#......... #.....############## +..................#.......###.####.......# #....######+####.......# ۄi)9  #..###  ######..............#  #........@..##........# 6.0 (3  #.................###.......#  ۄi9 p#....[..##........# #..  #.......##...$....# #..  ۄi9 C##########....$...# #..........######........####....#.....)#ۄi+: M......ۄi? ۄiyE ۄiDH > _You now have 34 gold pieces (gained 15).ۄi ۄiۄikۄiۄidۄiۄi Bۄi0 +........................ #.......###.####.......# #....######+####....... #.............###ۄi!######................##.................##..##.......###.......# #....[..##........# #......... #.......##...@....# #.........50.0 (4  ۄi~ ##########....$...# #......... ######........####... #.....)  #......ۄi. .......ۄiK ..... .... ۄi!ۄis4ۄiE8> _You now have 44 gold pieces (gained 10).ۄi #.###.##### #....######+####.# #.............##.# ######....# #......##.# #...### #....[..##........# #..#.......##........# #.##########.# #. ######........#### #.....). #.................ۄiO ۄi *1.0 (1ۄi ۄi ۄix *2.0 (2ۄi ۄi > _You now have 59 gold pieces (gained 15).ۄiiۄiŋGear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [) ۄi\ b - a +0 robe (worn)c - a +0 leather armourۄi. BScrolls:  Scrolls ?  c - a scroll labelled ECEAS PAODAM  d - a scroll labelled BINIB XIFIDD  h - a scroll labelled BOAFUA SEUNI  e - a scroll labelled SOZOAM TUJOQ܄im  Potion Potion!  g - 2 potions of magic܄iGear: 3/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)c - a +0 leather armour܄iM ܄iR ܄i@Z #.......###.####.......#chaurusdemon the Grave Robber #....######+####.......#Human#.............##.......#Health: 13/13 ========================######......................#Magic: 3/3========================#.................##........#AC: 2Str: 8#.................###.......#EV: 11Int: 15܄iP[ #....[..##........# #......... SH: 0Dex: 13#.......##........# #.......... XL:  1 Next: 80% Place: Dungeon:1##########....@...# #.......... Noise: ---------  Time: 252.0 (0.0)######........####.... a) +0 dagger#.....).Cast: Soul Splinter#.......Will+ Fly ............................ _There are no items here. _Found a mace. _h - a scroll labelled BOAFUA SEUNI _You now have 34 gold pieces (gained 15). _You now have 44 gold pieces (gained 10). _You now have 59 gold pieces (gained 15).܄ia ܄ie ܄i$l ܄im ܄i+* ܄i,  Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy4% 1 ܄il, Select a spell to describe [?] help [!]/[I] toggle spell headers܄i6  Soul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1School: NecromancyFail: 4% Power: 56% Range: 5 Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.܄i D Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy4% 1 Select a spell to describe [?] help [!]/[I] toggle spell headers ܄i\  Soul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1School: NecromancyFail: 4% Power: 56% Range: 5 Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected. ܄i*r1 Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy4% 1  ܄irSelect a spell to describe [?] help [!]/[I] toggle spell headers ܄iu  ܄i  ܄i #.......###.####.......#chaurusdemon the Grave Robber #....######+####.......#Human#.............##.......#Health: 13/13 ========================######......................#Magic: 3/3========================#.................##........#AC: 2Str: 8#.................###.......#EV: 11Int: 15#....[..##........# #......... SH: 0 ܄i Dex: 13#.......##........# #.......... XL:  1 Next: 80% Place: Dungeon:1##########....@...# #.......... Noise: ---------  Time: 252.0 (0.0)######........####.... a) +0 dagger#.....).Cast: Soul Splinter#.......Will+ Fly ............................ _There are no items here. _Found a mace. _h - a scroll labelled BOAFUA SEUNI _You now have 34 gold pieces (gained 15).  ܄i4 X_You now have 44 gold pieces (gained 10). _You now have 59 gold pieces (gained 15). ܄i^  ܄i  ܄i  ܄iV ܄i& ܄i) $܄iU+ Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.܄i, YMutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands܄iF, 5.Inscriptions6.Dungeon sprint modes܄i------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.  Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previous  target. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer tofurther away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can beuseful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. - When you are content with your choice of target, press one key of Enter, ܄i'VDel,or Space to fire at the target. If you press '.', you also fire, but the܄i܄ip spell/missile will stop at the target's square if it misses. This can beuseful to keep friendlies out of the fire, or to make sure your precious܄i missiles won't end up in deep water. - You can press Escape if you changed your mind - no turns are deducted. There are some shortcuts while targeting:܄i  ܄i: - Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is܄istill alive and insight). Due to this, most hunters can go a long way by pressing 'vf' to܄iR fire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets with܄i+:  the '+' or '-' commands, though.܄ieIf you target yourself while firing something harmful (which can be܄igM- Pressing '+' or '=' moves the cursor to the next monster, going from ܄i,M target.܄i  Should you have been firing at something previously, with the offenderstill being in sight, the cursor will instead rest on the previous܄iqT You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position. ܄ia ܄i When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target.܄i3 ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------he܄i ܄i܄i8 Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on ܄i˜Tyour skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.܄iTARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl ܄i3which monster to target. ܄iSgMost spells have caps on their effects: no matter how intelligent and ܄iSPproficient you are, there is a limit to the damage you can achieve with awl܄i<Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target.܄i+ required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. ܄id oHigh level spells are difficult to cast, and you may miscast them every ܄ie 4once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the܄i "܄i spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for܄i+ rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. A spell's level denotes the amount of skill ܄i+ required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the ܄i, Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. ܄iR, NThere are two ways to activate memorised spells: by "quivering" them anda܄i lHexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to geto ܄i------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being  ܄iySpellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration,  ܄iaNAll ego items are noted with special adjectives but not all items noted in this way need have a special property (they often have some positive enchantment, instead): :general: glowing, runed; :metal armours: shiny; :leather armours: dyed; :other armours: embroidered.!܄i} !܄i  Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated !܄i* |with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. !܄ii Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a !܄i kusing the 'M' command. In addition to picking up new spells, your character may also wish to get !܄i rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. A spell's level denotes the amount of skill !܄iڣ required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type"܄iy&`  'M' to find out how many. When you gain experience levels or advance the#܄i=Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.#܄i  #܄i Ncharacter can make use of magical spells.#܄i- nMMagical spells are a very important part of surviving in the dungeon. Every#܄iSSpellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to$܄i]autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change0܄i 0܄i#.......###.####.......#chaurusdemon the Grave Robber #....######+####.......#Human#.............##.......#0܄i,Health: 13/13 ========================######......................#Magic: 3/3========================#.................##........#AC: 2Str: 8#.................###.......#EV: 11Int: 15#....[..##........# #......... SH: 0Dex: 13#.......##........# #.......... XL:  1 Next: 80% Place: Dungeon:1##########....@...# #.......... Noise: ---------  Time: 252.0 (0.0)######........####.... a) +0 dagger#.....).Cast: Soul Splinter#.......Will+ Fly ............................ _There are no items here. _Found a mace. _h - a scroll labelled BOAFUA SEUNI _You now0܄i- have 34 gold pieces (gained 15). _You now have 44 gold pieces (gained 10). _You now have 59 gold pieces (gained 15).0܄i30܄i:0܄ipA0܄i C1܄i1܄i@|Drink which item? Potions  g - 2 potions of magic [!] read|quaff[?] describe selected2܄i62܄i ?2܄iH#.......###.####.......#chaurusdemon the Grave Robber #....######+####.......#Human#.............##.......#Health: 13/13 ========================######......................#Magic: 3/3========================#.................##........#AC: 2Str: 8#.................###.......#EV: 11Int: 15#....[..##........# #......... SH: 0Dex: 13#.......##........# #.......... XL:  1 Next: 80% Place: Dungeon:1##########....@...# #.......... Noise: ---------  Time: 252.0 (0.0)######........####.... a) +0 dagger#[39;2܄iH49m.....).Cast: Soul Splinter#.......Will+ Fly ............................ _There are no items here. _Found a mace. _h - a scroll labelled BOAFUA SEUNI _You now have 34 gold pieces (gained 15). _You now have 44 gold pieces (gained 10). _You now have 59 gold pieces (gained 15).2܄ivP Found a mace. _h - a scroll labelled BOAFUA SEUNIYou now have 34 gold pieces (gained 15).40595  Okay, then.2܄iW2܄iD\2܄iN^. _3܄i #.......###.####.......#  chaurusdemon the Grave Robber  #....######+####.......#  Human #.............##.......#  Health: 13/13 ======================== 3܄i| ######......................#  Magic: 2/3================--------  #.................##........#  AC: 23܄iStr: 8  #.................###.......#  EV: 11Int: 15 3܄i % #....[..##........# #.........  SH: 0Dex: 13  #.......##........# #.......... XL:  1 Next: 80% Place: Dungeon:1  ##########....@...# #.......... Noise: ---------  Time: 252.0 (0.0) ######........####.... a) +0 dagger #.....).  Cast: Soul Splinter 3܄i #.......  Will+ Fly  .......  3܄i d.......   3܄i T.......   ....... 3܄iK     _You now have 59 gold pieces (gained 15). _Okay, then.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line4܄i~5@*4܄i?**4܄iN**..4܄ie 6*.4܄i-*.5܄ib*.*.5܄ib*.*.5܄i. The floor.5܄ix, #.......###.####.......#  chaurusdemon the Grave Robber  #....######+####.......#  Human #.............##.......#  Health: 13/13 ========================  ######......................#  Magic: 2/3================--------  #.................##........#  AC: 2Str: 8  #.................###.......#  EV: 11Int: 15 5܄is6 #....[..##...*....# #.........  SH: 0Dex: 13  #.......##...*....# #.......... XL:  1 Next: 80% Place: Dungeon:1  ##########....@...# #.......... Noise: ---------  Time: 252.0 (0.0) ######........####.... a) +0 dagger #.....).  Cast: Soul Splinter #.......  Will+ Fly  .......  .......   .......   .......     _You now have 59 gold pieces (gained 15). _Okay, then.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line9܄i9܄i%#.......###.####.......#chaurusdemon the Grave Robber #....######+####.......#Human#.............##.......#Health: 13/13 ========================######......................#Magic: 3/3========================#.................##........#AC: 2Str: 8#.................###.......#EV: 11Int: 15#....[..##........# #......... SH: 09܄i&7Dex: 13#.......##........# #.......... XL:  1 Next: 80% Place: Dungeon:1##########....@...# #.......... Noise: ---------  Time: 252.0 (0.0)######........####.... a) +0 dagger#.....).9܄i&Cast: Soul Splinter#.......Will+ Fly .....................9܄iZ'>....... _You now have 59 gold pieces (gained 15). _Okay, then.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line9܄i*9܄i7:Okay, then.9܄i>9܄iFD _<܄iJI<܄iuw _========<܄i݅<܄iF<܄i<܄i`<܄iՑ<܄i<܄i<܄i ..##........# #......... ..##........# #.......... ####........###..........  ######.####....  #.....)..#  #..#  #........# +........+ #.......@#<܄ia4#........#+.........!# ####+####### <܄iJ,61.0 (9<܄i6.2.0 (10.0)<܄i!<܄i _Okay, then.  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. _<܄iߴTj - a scroll labelled KOVOABBU FEEJ=܄iH3=܄isJ=܄iR=܄iYX=܄iI[,=܄i\=܄i;e,=܄i.f=܄iq ###.  ######........#### #.....)..#  #. ......+..+......#........#+.........5.0 (3.0)####+######=܄ifu=܄iz=܄i|3 _e - a potion of enlightenment?܄io?܄i?܄iw?܄i_N _There are no items here.A܄i>A܄i@}Gear: 3/52 gear slots (Left/Right to switch category) A܄i9@Hand Weapons (go to first with ))  a - a +0 dagger (weapon) A܄i[@Armour (go to first with [)  b - a +0 robe (worn)A܄iL-c - a +0 leather armourC܄iE Potions:  Potions ! C܄i g - 2 potions of magic  e - a potion of enlightenmentD܄i e - a potion of enlightenment. A potion which uplifts both the body and mind of its drinkers, lifting them fromthe ground and increasing their Will to resist the world's temptations. It is an uncommon potion. D܄i Stash search prefixes: {inventory} {Will+ flight Fly} {potion} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified potion _________________ “Let go your earthly tether. Enter the void. Empty, and become wind.”  -_The Legend of Korra_. 2014 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.H܄i+f Potions: (Left/Right to switch category) Potions (go to first with !)  g - 2 potions of magic  e - a potion of enlightenment H܄i H܄i ####........###..........chaurusdemon the Grave Robber ######........####....Human#.....)..#Health: 13/13 ========================H܄i- #........#Magic: 3/3========================#........#AC: 2Str: 8+........+EV: 11Int: 15#........#H܄iX SH: 0Dex: 13#........#H܄i XL:  1 Next: 80% Place: Dungeon:1+.........@#Noise: ---------  Time: 265.0 (0.0)####+#######a) +0 daggerH܄i aCast: Soul SplinterWill+ Fly H܄i Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _j - a scroll labelled KOVOABBU FEEJ _e - a potion of enlightenment _There are no items here.H܄i H܄i; H܄i" H܄i$ J܄i޵_ _J܄i{XJ܄iF _You reach down and open the door.J܄iJ܄iJ܄ipJ܄i  There is an open door here. _J܄iJ܄iT,J܄iJ܄iXJ܄iJ܄iJ܄i;Fly J܄iJ܄ihv _You are starting to lose your buoyancy.J܄i? _You reach down and open the door.  There is an open door here..........#...# .......##........#...# .......###.......#...###.. .......# #..............♣. .......# #.............. .......###.............. ####........####........#.....)..##.'........#........##.#@.......77.0 (12.0)#........##.#....?...+........'..#.......>#........###########.#........#+..........#####+#######8.0 (13J܄iNQ _Found a stone staircase leading down.K܄iO|IK܄iK܄ir9###...# ♣###.......#...####..♣# #...............♣# #..... ###...... ###........####  #.....)..##.'.#........##.#.#.##.#.@..?+.'..#.......>#.###########..#.# +...# ####+####### K܄ioa0.0)9.0 (1K܄iAK _You float gracefully downwards.L܄iGL܄iL܄i.L܄i#L܄i<%L܄i)BL܄i+L܄i',L܄i.L܄iBL܄iDL܄iDL܄iGL܄iqIL܄iIL܄iJL܄i+VQ##........#...# ♣♣.###.......#...##### ..♣.♣.# #.......# ♣...# #.......# ♣..###........# ♣♣♣ L܄iPW........####...# ♣. .....)..##.'...# ♣♣ ........##.#.........# ........##.#....@....# 83.0 (4 ........'..#.......>.# ........###########..# ........# .# .# # L܄iLgL܄inmL܄ipn _e - 2 scrolls labelled SOZOAM TUJOQ (gained 1)M܄ir< 3M܄iA M܄idB M܄iD M܄iH D M܄iI b_Your enlightenment fades.M܄iM IM܄iN M܄iP M܄iQ M܄iR M܄is   There is a stone staircase leading down here. _M܄ieu M܄iU} M܄iʀ XM܄i M܄i" M܄i\ M܄i, M܄iH M܄ix BM܄i M܄i~ M܄i M܄i M܄i/ M܄i M܄i< M܄i M܄i? M܄i XM܄iD M܄i M܄i M܄i M܄i4 M܄i M܄iʼ M܄i^ M܄i M܄i! M܄im M܄i M܄i M܄i@ M܄i M܄i M܄i M܄iQ M܄i M܄i M܄i5 M܄iw M܄i M܄i- M܄i M܄i_ M܄i M܄i M܄i M܄iU M܄i M܄i M܄iu ,M܄i+ M܄i M܄i M܄i[ M܄i M܄i@ M܄i M܄i- M܄ir M܄i M܄i M܄i M܄i M܄i nM܄i M܄i M܄i M܄iQ M܄i ,M܄i M܄i M܄i" ,M܄i~ M܄i M܄i M܄i M܄i M܄i3 XM܄i M܄i M܄iL M܄iX nM܄i  M܄i; ,M܄i M܄iF M܄iL M܄i} M܄i M܄i M܄i M܄i M܄ic M܄i M܄i3 M܄ix M܄i M܄iG M܄ii M܄i M܄i M܄i M܄i M܄i( M܄i M܄ik M܄i # #.#   # #.# ..#  M܄i!! #######.#########..#  ...................#   #######.########...#   M܄i! + #..........#...#   #.#.##..##.#...#   #.#..#..##.#...#####  #.#.##..##M܄i! Y..) 3329.0) M܄i! ! #.#.....##...#..####  #.####.###...# .# M܄i"   #. #.......# #  M܄i:"  #. ######..#   M܄ic" ...#  ##.# M܄i" f #.. M܄i" v   M܄i) M܄i/ ,3.0 (50M܄i3 M܄iL5 # _Found a whip.O܄iO܄i XO܄i XO܄i O܄inc  You encounter a rat.O܄i..............# ####.########...#   #..........#...#   #.#.##..##.#...#   #.#..#..##.#...#######  #.#.##..##.........)..  O܄i#.#.....##...#..##### #.####.###...#..#  #. #.......#.@#  #. ######..#.......#   ...##.....r#  Soul SplinterO܄ip ###.#####.###   #.. ...  ###  r   rat (asleep) O܄ie   O܄i0 O܄i#16.0 (3.0)O܄i9'27.0 (4 _O܄i2,O܄iD-P܄ik ###.########...#  #..........#...#  #.#.##..##.#...#  #.#..#..##.#...#######  #.#.##..##.........)..  #.#.....##...#..######  #.####.###...#..# ..  #. #.......#..##.#.#  #. ######..#..@....#   ...#r#  ###.#####.###   #.. ...   ###      8.0 (1T܄i_###.########...# chaurusdemon the Grave Robber #..........#...# Human #.#.##..##.#...# Health: 13/13 ======================== #.#..#..##.#...#######  Magic: 2/3================-------- #.#.##..##.........)..  AC: 2Str: 8 T܄iB#.#.....##...#..######  EV: 11Int: 15 #.####.###...#..# ..  SH: 0Dex: 13 T܄iA#. #.......#..##.#.#  XL:  1 Next: 80% Place: Dungeon:1 #. ######..#..@**..#  Noise: ---------  Time: 338.0 (0.0) ...##....*r#  a) +0 dagger ###.#####.###  Cast: Soul Splinter #.. ... T܄i2 ###  T܄ig r   rat (asleep) _Found a whip. T܄i_You encounter a rat.Aiming: Soul Splinter (safe; 4% risk of failure)  T܄iPress: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, chance to affect: 64%)T܄iqB w ..*..rT܄i] ?**T܄iB u*.**T܄i *.*rAim: a rat (asleep, chance to affect: 64%)U܄i9###.########...#  chaurusdemon the Grave Robber #..........#...#  Human U܄i#.#.##..##.#...#  Health: 13/13 ======================== #.#..#..##.#...#######   Magic: 2/3================-------- #.#.##..##.........)..   AC: 2Str: 8 #.#.....##...#..######   EV: 11U܄i"Int: 15 #.####.###...#..# ..  SH: 0Dex: 13 U܄i#. #.......#..##.#.#   XL:  1 Next: 80% Place: Dungeon:1 #. ######..#..@....#   Noise: ---------  Time: 338.0 (0.0)...##.....*#   a) +0 dagger###.#####.###   Cast: Soul Splinter#.. ... U܄iʊ###    r   rat (asleep)  U܄i _Found a whip. _You encounter a rat.Aiming: Soul Splinter (safe; 4% risk of failure)  U܄i7Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, chance to affect: 64%)U܄i͉Q rweak, ally target, soul-splinter…)*   soul wisp (summoned)A fragment of the rat's soul is dislodged from its body.  The rat looks weaker.U܄io r.  The rat squeaks loudly.U܄i8*U܄i$l===9.0 (1Soul SplinterU܄i}U܄i\ _Your soul wisp closely misses the rat.V܄iA###.########...# chaurusdemon the Grave Robber #..........#...# Human #.#.##..##.#...# Health: 13/13 ======================== #.#..#..##.#...#######  Magic: 1/3========---------------- #.#.##..##.........)..  AC: 2Str: 8 #.#.....##...#..######  EV: 11Int: 15 #.####.###...#..# ..  SH: 0Dex: 13 #. #.......#..##.#.#  XL:  1 Next: 80% Place: Dungeon:1 #. ######..#..@..*.#  Noise: ===------  Time: 339.0 (0.0) ...##܄i5y40m....r.#  a) +0 dagger ###.#####.###  Cast: Soul Splinter #.. ...  ###   r   rat (weak, ally target, soul-splinter…)  *   soul wisp (summoned)The rat squeaks loudly. _Your soul wisp closely misses the rat.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineV܄im @**rAim: a rat (weak, ally target, soul-splintered, not susceptible)W܄i###.########...#  chaurusdemon the Grave Robber #..........#...#  Human #.#.##..##.#...#  Health: 13/13 ======================== #.#..#..##.#...#######   Magic: 1/3========---------------- #.#.##..##.........)..   AC: 2Str: 8 #.#.....##...#..######   EV: 11Int: 15 #.####.###...#..# ..  SH: 0Dex: 13 #. #.......#..##.#.#   XL:  1 Next: 80% Place: Dungeon:1 #. ######..#..@..W܄i*.#   Noise: ===------  Time: 339.0 (0.0)...##....*.#   a) +0 dagger###.#####.###   Cast: Soul Splinter#.. ... ###    r   rat (weak, ally target, soul-splinter…)  *   soul wisp (summoned) The rat squeaks loudly. _Your soul wisp closely misses the rat.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (weak, ally target, soul-splintered, not susceptible)W܄iCvW܄i:r. _Your soul wisp closely misses the rat.  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (weak, ally target, soul-splintered, not susceptible)  The rat is unaffected.W܄iv †Your soul wisp touches the rat.W܄il W܄i=9--40.0 (1W܄iW܄iC _The rat dies!Y܄i[, 3Y܄i. Y܄i6 Y܄i)8 3*.Y܄iT? _Y܄i? Y܄iA ,Y܄iF 3 _You swap places with your soul wisp.Y܄iO Y܄im .##...#  .#...#  #..##.#...#  .#..##.#...#######  #..##.........)..  ....##...#..######  ####.###...#..#....#   #.......#..##.#.#   ######..#...*@..#  ---2.0 (2...##......#  ###.#####.###  #.. ....  #.###  ###   - _You see here a rat corpse.[܄i3[܄iN[܄i[܄iH| _[܄i6[܄i^[܄iX[܄i[܄i[܄i#B[܄iF[܄i,[܄i[܄iR[܄i[܄ip[܄i,[܄i[܄i[܄iT2========[܄i[܄iKB[܄i,[܄i[܄i[܄i[܄i[܄i[܄iU@========[܄iQ[܄i,[܄i[܄i §[܄i| [܄i [܄i[܄ivr _Your soul wisp disappears in a puff of smoke![܄i[܄i[܄is[܄i[܄in[܄ib,[܄iL[܄i ,[܄i[܄i[܄i[܄i[܄i[܄iVT3========[܄i9 [܄i.[܄i}/[܄id4========[܄i5[܄i5[܄i6[܄i(8[܄i9[܄ir9[܄i:[܄i>B[܄i>[܄i?[܄i@[܄iiA[܄iA[܄i D[܄i:E,[܄i[F[܄i}G[܄iH[܄i*I[܄iJ[܄iK[܄iL,[܄iM[܄i,O[܄iP[܄iP[܄iQ[܄iFS[܄izT[܄iT[܄izV[܄iV[܄iuX,[܄i#Y[܄iZ[܄i[[܄i[[܄ij\[܄i][܄i^[܄i^[܄i_[܄i`[܄ib[܄i c[܄ic[܄ie[܄if[܄ig,[܄il[܄i[܄i[܄iP[܄i[܄i[[܄iӅ[܄i[܄i[܄iK[܄iĉ[܄ih[܄iX[܄i[܄iˑ[܄ia[܄iΒ[܄i#[܄iO[܄i[܄i[܄il[܄iC[܄i[܄i5[܄iۜ[܄iR[܄i[܄iL[܄i[܄i[܄i[܄ip[܄i[܄i[܄i[܄i][܄i[܄i[܄iަ[܄iY[܄i[܄i"B[܄iZ[܄i,[܄ik[܄i[܄i[܄iI[܄i[܄iI[܄ir[܄iص[܄iD[܄i[܄i[܄iU[܄i[܄iK[܄i[܄ig[܄iм[܄iP[܄iC[܄i[܄i+[܄it[܄i[܄is[܄i [܄i^[܄iY[܄i[܄i[܄i[܄iH[܄i[܄i^[܄i|[܄iv[܄i[܄i[܄i[܄i[܄i[܄i[܄iy[܄ir[܄i[܄i[܄i[܄i [܄iO[܄i),[܄i][܄i[܄i[܄i9[܄i [܄i[[܄i[܄i[܄i`[܄i[܄i[܄i'[܄i,[܄i[܄i[܄i[܄i![܄i;[܄i[܄i[܄i[܄iL[܄iZ[܄i[܄i [܄i[܄i,[܄i[܄i.[܄i[܄i[܄ip[܄i[܄i[܄i[܄i[܄iO[܄it[܄iz[܄i[܄i[܄iy[܄i7,[܄i[܄ir[܄i<[܄i[܄i[܄ix[܄i4[܄i}[܄i[܄i@[܄i? [܄i [܄i [܄iK [܄i[܄i,[܄i[܄iu[܄i[܄i[܄i[܄i<[܄i*B[܄iS[܄i [܄i[܄i[܄i[܄i[܄i[܄i [܄i [܄i"[܄i*#[܄in#[܄i2$[܄i&[܄i'[܄i([܄i([܄i,[܄i-[܄i-[܄ix.[܄i0[܄iS1[܄i&4[܄i4[܄i6[܄i.8,[܄i8[܄i:[܄i<,[܄i<[܄i/?[܄i@,[܄iA[܄i,C[܄iZD[܄iD[܄izE[܄i G[܄iLH[܄iH[܄iII[܄iK[܄iK[܄i'L[܄iL[܄iN[܄iO,[܄i P[܄iR[܄i*T[܄iT[܄i\U[܄iW[܄i8Y[܄iY[܄iZ[܄i\[܄i#^[܄if^[܄i_[܄i}a[܄ib[܄ic[܄iYd[܄ie[܄ijX[܄ik,[܄il[܄in[܄i;o[܄i~o[܄ip[܄is[܄i$t[܄iat[܄it[܄iv[܄iw[܄i=x[܄iy[܄iz[܄iD|,[܄i|[܄i[[܄i[܄i4[܄i[܄i[܄i͆[܄i[܄iȈ[܄i[܄i[܄i[܄i[܄idB[܄i5[܄i,[܄i[܄i[܄i8,[܄i[܄i([܄iM[܄i[܄i[܄i[܄i+[܄ik[܄i[܄i[܄i[܄iߥ[܄i[܄iڨ[܄iu,[܄i[܄i][܄i~[܄i[܄i-[܄iS[܄iDz,[܄i[܄ir[܄iŶ,[܄i߷[܄i[܄iP,[܄ij[܄i?[܄i[܄i4[܄i[܄ia[܄ig[܄i[܄i[܄i[܄i[܄i[܄iH[܄iv[܄ih[܄i[܄i[܄i[܄i[܄i[܄ip[܄i[܄ih[܄i[܄ia[܄i7[܄i5[܄i[܄i[܄i[܄i*[܄in[܄i[܄i[܄i[܄i8[܄i[܄i[܄i,[܄i,[܄i)n[܄i*[܄i+[܄iR,[܄i-[܄i-[܄i.[܄i/[܄i1[܄iZ1[܄i1[܄iP3[܄i4,[܄i15[܄i6[܄i6[܄i&7[܄iN7[܄i7[܄i8[܄i'9[܄ig9[܄i;[܄i!<[܄i`<[܄i<[܄i>[܄i?[܄i?[܄i}@[܄iB[܄i=C[܄iC[܄i;D[܄i_E[܄iF,[܄i0G[܄iH[܄i>J[܄iJ[܄iJ[܄iL[܄iM[܄iN[܄iN[܄i4P[܄i7Q[܄irQ[܄iR[܄inS[܄ipT[܄iT[܄i?U[܄iW[܄i"X[܄ilX[܄iY[܄iuZ[܄iu[[܄i[[܄i\[܄i][܄i+^[܄ic^[܄i^[܄iI`[܄iia,[܄ia[܄i2c[܄i=d[܄ipd[܄id[܄i/f[܄ig[܄iKg[܄ig[܄ih[܄ii[܄i j[܄icj[܄il[܄i!m[܄iYm[܄im[܄i,o[܄ibp[܄ip[܄iq[܄i|r[܄i t,[܄iet[܄i+v[܄ihw[܄iw[܄iqx[܄iy[܄iz[܄iz[܄id{[܄i|[܄iu}[܄i}[܄i}[܄i~[܄i:[܄ir[܄i[܄i[܄i[܄i[܄i[܄if[܄iT[܄i[܄i[܄i[܄i[܄i1[܄i[܄i.[܄i[܄iS[܄iĊ[܄i [܄i&[܄i[܄i[܄ih[܄i[܄iŐ[܄i\[܄ik[܄iD[܄i[܄iS[܄i[܄iş[܄i[܄i[܄iѣ[܄i¥,[܄iV[܄i[[܄i[܄iު[܄i[܄i[܄i[܄i2[܄i[܄ių[܄i'[܄i[܄iC[܄i[܄i/,[܄iT[܄iZ[܄i%,[܄ih[܄i[܄i[܄i[܄i[܄i[܄i[܄i)[܄i-[܄ik[܄iC[܄i~[܄ix[܄i[܄i`[܄i[܄iQ[܄i[܄i,[܄i[܄i[܄i[܄i[܄i#[܄i[܄i>[܄i~[܄i[܄i[܄iT[܄i[܄i[܄i[܄i([܄ia[܄iU[܄i3[܄i',[܄i[܄i[܄i[܄iA[܄i[܄i[܄i,[܄i[܄i[܄i0[܄i\[܄i[܄ih[܄i+[܄iQ[܄i[܄i47 _You open the door.[܄iE3[܄i([܄i7 @  There is an open door here.[܄i [܄iF  _[܄i [܄ib [܄i2 [܄i[ [܄i [܄iz[܄i[܄id[܄i[܄i[܄iu,[܄i[܄i[܄i[܄i[܄iq[܄i[܄iF[܄il[܄i[܄i[܄i][܄i[܄i[܄i [܄i![܄i![܄i"[܄i#[܄io%[܄i%[܄i%[܄i&[܄in',[܄i'[܄i0 #+######.#  #........#  ########.#  #.# #.####### ###### #........ ...... #..###### ###### #..# #@.# #..# ...# ...####### [܄i40500.0)[܄i6,31[܄iv8[܄i#<. _d - a +5 ring of evasion_܄ih _܄iki Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)_܄iDj c - a +0 leather armour Jewellery (go to first with "=)d - a +5 ring of evasion`܄iC "d - a +5 ring of evasion. A ring that makes its wearer more capable of avoiding attacks. It affects your evasion (+5). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {EV+5} {jewellery} `܄i^D aMenu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.d܄i d܄il#+######.#chaurusdemon the Grave Robber #........#Human########.#Health: 13/13 ========================#.#Magic: 3/3========================#.####### ###### AC: 2Str: 8#........ ...... EV: 16Int: 15#..###### ###### SH: 0Dex: 13#..#XL:  1 Next: 90% Place: Dungeon:1d܄i#@.#Noise: ---------  Time: 543.0 (0.0)#..#a) +0 dagger...#Cast: Soul Splinter...####### _You swap places with your soul wisp. _You see here a rat corpse. _Your soul wisp disappears in a puff of smoke! _You open the door. _There is an open door here. _d - a +5 ring of evasiond܄ipd܄i+5 (0.5d܄iWd܄i5 _d - a +5 ring of evasion (worn)e܄i2 e܄i86 AGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)c - a +0 leather armour Jewellery (go to first with "=) e܄i6 J d - a +5 ring of evasion (worn)f܄i d - a +5 ring of evasion (worn). A ring that makes its wearer more capable of avoiding attacks. It affects your evasion (+5). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {EV+5} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love f܄i To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (r)emove, (d)rop, (=)adjust, or (i)nscribe.h܄i9d  Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 leather armour Jewellery (go to first with "=)  d - a +5 ring of evasion (worn) i܄iŘi܄iTi܄i#+######.#chaurusdemon the Grave Robber #........#Human########.#Health: 13/13 ========================#.#Magic: 3/3========================#.####### ###### AC: 2Str: 8#........ ...... EV: 16Int: 15#..###### ###### SH: 0Dex: 13#..#XL:  1 Next: 90% Place: Dungeon:1#@.#Noise: ---------  Time: 543.5 (0.0)#..#a) +0 dagger...#Cast: Soul Splinter...####### _You see here a rat corpse. _Your soul wisp disappears in a puff of smoke! _You open the door. _There is an open door here. _d - a +5i܄iա6 ring of evasion _d - a +5 ring of evasion (worn)i܄imi܄i>i܄i i܄ij܄i* j܄i j܄i j܄i] j܄i{ j܄ijj܄i j܄i{ j܄i j܄i!j܄i"j܄iy#,j܄i$j܄i$j܄i&,j܄iA&j܄i'j܄i)(j܄id(j܄i(j܄i)j܄i*j܄i*j܄i)+j܄i?,j܄ip=j܄ir>j܄i?j܄i@j܄iHB,j܄iBj܄iCj܄i)Ej܄iEj܄i Fj܄iGj܄iHj܄i#Ij܄iIj܄iKj܄iLj܄iMj܄ieMj܄iNj܄iP,j܄iPj܄iT,j܄iTj܄igUj܄iVj܄i?X,j܄iYj܄iov  #........#   #......# #........#   +.>....+ +........'  #...... #........#  +..... ###........  #.... +..........#  ... ####'#  '#+######.#  #........#76.5 (33.0)  #######.########.#  .............# #.#  #######.####.# #.#######   #.# #.# #........  #.# #.# #..######  j܄iq#.# #.# #..#  #.# #.# #..#  #.# #.###..# _You open the door.j܄it[ _Found a stone staircase leading down.l܄iu l܄iv l܄iv l܄iy l܄iKz l܄i+~ : _l܄i~ @  There is an open door here.l܄i l܄i  _l܄iJ l܄iӃ l܄i l܄i l܄i҅ l܄i~ l܄i l܄i8 l܄iƉ l܄i" l܄i l܄iߋ l܄i l܄iI 7 _You open the door.l܄i{ l܄i l܄il l܄i @  There is an open door here.l܄i l܄iM  _l܄i l܄ik l܄i l܄i{ l܄i l܄iY 7 _You open the door.l܄i l܄iK l܄iT l܄i @  There is an open door here.l܄i l܄i  _l܄iU l܄i l܄iT ,l܄i nl܄iҴ l܄i l܄i l܄i l܄ic l܄iպ ,l܄i l܄i l܄i ,l܄i^ l܄i l܄iH l܄i l܄i: l܄i l܄i l܄iJ l܄i l܄i l܄i` l܄i l܄i l܄i l܄i l܄i l܄i- l܄iL l܄i l܄i= l܄i l܄i l܄i> l܄ir l܄i l܄id l܄i l܄i There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter a quokka.l܄i   #  #r# #....###  #.# #.  #.# ######.  #.# #.....  #.# #...  #.# #....[..##....  #.# #.......##.... l܄i  ##########....  #.# #####  #.#   #.#  ####### l܄ia  #........'.>....+ r   quokka (asleep)  ##########......#  .......'....## l܄i g ########......+.l܄i -97.5 (21l܄i 38.5 (22 _l܄il n܄i`H+.....r#### #####.....[........# ##########.....#####.#.# #######.########......#........'.>....+##########.#.......'......##n܄in܄i(19.5 (1.0)n܄io܄i9X#...+.....r#### #####.....[.......##########....o܄i##### ###############......#........'.>....+###########o܄io܄i=600Soul Splintero܄ip܄i #........ chaurusdemon the Grave Robber  ... +........ Human #.# #.......# Health: 13/13 ======================== #r# #....#### Magic: 2/3================-------- #*# #........ AC: 2Str: 8 #*# ######........ EV: 16Int: 15 #*# #............. SH: 0Dex: 13 #*# #............. XL:  1 Next: 90% Place: Dungeon:1 #@# #....[..##.... Noise: ---------  Time: 600.5 (0.0) #.# #.......##.... a) +0 dagger #.# ##########.... ܄ig40mCast: Soul Splinter #.# ##### #.# #.# ########  r   quokka (asleep) #.########......#  #........'.>....+  ##########......# _There is an open door here. _You encounter a quokka.Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, chance to affect: 64%)p܄i r..*p܄i_J**p܄iT>J**p܄i r*Aim: a quokka (asleep, chance to affect: 64%)q܄i #........ chaurusdemon the Grave Robber   ...+........ Human  #.##.......# Health: 13/13 ========================  #*##....#### Magic: 2/3================--------q܄i_  #.##........ AC: 2Str: 8  #.# ######........ EV: 16Int: 15  #.# #............. SH: 0Dex: 13q܄i6  #.# #............. XL:  1 Next: 90% Place: Dungeon:1 q܄i7 #@# #....[..##.... Noise: ---------  Time: 600.5 (0.0) q܄i #.# #.......##.... a) +0 dagger  #.# ##########.... Cast: Soul Splinter q܄i #.######  #.#q܄i/  #.######### r   quokka (asleep)  #.########......#  #........'.>....+  ##########......# q܄ik_There is an open door here. _You encounter a quokka.q܄iAiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionq܄icShift-Dir - straight lineAim: a quokka (asleep, chance to affect: 64%)q܄iNrq܄ilv .rThe quokka struggles to resist.q܄i|q܄i}:=1.5 (1 _q܄ir܄i #........ chaurusdemon the Grave Robber  ... +........ Human #.# #.......# Health: 13/13 ======================== #.# #....#### Magic: 1/3========---------------- #r# #........ AC: 2Str: 8 #*# ######........ EV: 16Int: 15 #*# #............. SH: 0Dex: 13 #*# #............. XL:  1 Next: 90% Place: Dungeon:1 #@# #....[..##.... Noise: =--------  Time: 601.5 (0.0) #.# #.......##.... a) +0 dagger #.# ##########.r܄i... Cast: Soul Splinter #.# ##### #.# #.# ########  r   quokka #.########......#  #........'.>....+  ##########......# Aim: a quokka (asleep, chance to affect: 64%) _The quokka struggles to resist.  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (chance to affect: 64%)r܄iB #........ chaurusdemon the Grave Robber   ...+........ Human  #.##.......# Health: 13/13 ========================  #.##....#### Magic: 1/3========----------------  #*##........ AC: 2Str: 8  #.# ######........ EV: 16Int: 15  #.# #............. SH: 0Dex: 13  #.# #............. XL:  1 Next: 90% Place: Dungeon:1  #@# #....[..##.... Noise: =܄iC34m--------  Time: 601.5 (0.0)  #.# #.......##.... a) +0 dagger  #.# ##########.... Cast: Soul Splinter  #.######  #.#  #.######### r   quokka  #.########......#  #........'.>....+  ##########......#r܄iCAim: a quokka (asleep, chance to affect: 64%) _The quokka struggles to resist.  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (chance to affect: 64%)r܄i (weak, ally target, soul-splin…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (chance to affect: 64%)  A fragment of the quokka's soul is dislodged from its body.  The quokka looks weaker.r܄imr* r܄i b2.5 (1Soul Splinterr܄ir܄iGz _The quokka misses your soul wisp. Your soul wisp touches the quokka.s܄i ####...+.....####r# *# ######.....[.......##########....#####  ###############......#........'.>....+s܄i-  The quokka closely misses your soul wisp.The quokka barely misses your soul wisp.-3s܄i@ s܄i* K _Your soul wisp touches the quokka but does no damage.t܄i$ ###...+#.######r....*# #####.# #.....[..##.t܄i% '####### ####################.............'.>....+#########......#t܄i. n  The quokka closely misses your soul wisp.t܄i0 @-4t܄i6 t܄iV9 W _Your soul wisp misses the quokka.u܄i>6 y ####...+u܄i6 .....####r# *# ######.....[u܄i6 j.......##########....##### u܄i6 ###############......#........'.>....+u܄i"C  The quokka bites your soul wisp.5u܄iG u܄iI  u܄i J P_Your soul wisp barely misses the quokka.v܄i 3C#>.....# ####...+.....####r# *# ######.....[.......##########....#####  ###############......#  The quokka barely misses your soul wisp.=6v܄iMN _Your soul wisp touches the quokka.v܄i  #.###>.....# ####...+.....####r# #####*.....[.......##########....##### #######7v܄iϼ  _You swap places with your soul wisp. The quokka closely misses you.w܄i?  You closely miss the quokka.The quokka is almost dead.8w܄iw܄ig _The quokka completely misses you. The quokka misses you.w܄iR  You hit the quokka but do no damage.The quokka is almost dead.9w܄iW w܄iY S _The quokka barely misses you.x܄i H .  You hit the quokka.x܄i *   soul wisp (summoned)x܄i x܄i!  #.##...# chaurusdemon the Grave Robber  x܄i ##>.....# Human #........ Health: 13/13 ========================  ####........ Magic: 1/3========----------------x܄i   ...+........ AC: 2Str: 8 x܄i  #.##.......# EV: 16x܄i" =Int: 15 x܄i  #.##....#### SH: 0Dex: 13 x܄i 7 #.##........ XL:  1 Next: 110% Place: Dungeon:1  #@# ######........ Noise: =--------  Time: 610.5 (1.0) x܄i|  #*# #............. a) +0 dagger  #.# #............. Cast: Soul Splinter x܄i % #.# #....[..##....  #.# #.......##....x܄i  x܄i !  #.# ##########.... *   soul wisp (summoned) x܄ia!  #.######  #.#  #.#x܄i! "########The quokka is almost dead. _The quokka completely misses you. The quokka misses you.You hit the quokka but do no damage.The quokka is almost dead. x܄i" n_The quokka barely misses you.You hit the quokka.x܄i($ _You kill the quokka!You have reached level 2!x܄i/ /  --more--z܄i9/191/5----2 4%  _{܄it"  #.###>.....# ####...+....#### .# ######*.....[.......##########....#####{܄iv7*.{܄i{{܄i}5-1 _{܄iׁ{܄i|܄i0$2=====|܄ir,|܄i}§|܄i _Your soul wisp disappears in a puff of smoke!|܄in|܄i`S=====|܄i|܄i,|܄iw|܄i|܄iX|܄i/|܄i|܄i|܄i,|܄iu|܄i|܄iɺ|܄i|܄iB|܄i,|܄i%|܄iɽ|܄iQ3=====|܄i|܄iw,|܄i|܄i|܄i|܄ib|܄i"|܄ib|܄i|܄i|܄i======|܄i|܄iB,|܄i|܄i|܄i|܄i,|܄i|܄ihB|܄i|܄i|܄i|܄im|܄i,|܄i|܄i|܄iQ4=====|܄i|܄i|܄i|܄i|܄i|܄i|܄i@=====|܄i|܄i|܄iD|܄i|܄i|܄id,|܄i|܄i|܄i=|܄iE|܄i,|܄i'|܄i~,|܄i|܄i|܄i%O5=====|܄ij|܄i|܄i|܄i|܄iP|܄i|܄i,|܄i|܄ii|܄i,|܄i0|܄i|܄iL|܄i======|܄i|܄i|܄iT,|܄i|܄i|܄i[|܄i|܄i|܄i8|܄iz|܄i|܄i|܄iT|܄iX|܄i{|܄i|܄iQ|܄i|܄i7 _You open the door.|܄ib|܄i|܄i[#|܄i$@  There is an open door here.|܄iB%|܄i7& _|܄i&|܄i(|܄i&*|܄i_*|܄i+|܄i=1|܄i2,|܄i2|܄i5R  There is a stone staircase leading down here.|܄ij7|܄i8 _|܄i8|܄i3:|܄i-;|܄i[;|܄i<|܄i)=|܄i>,|܄i?|܄iE@|܄iJA|܄iA,|܄iC|܄i3D,|܄iD|܄i~G|܄iI  You open the door.  You encounter a goblin. It is wielding a +0 dagger.|܄iQ ####..#+##.... #............. #.........### ####+###.........+ ......#.........#### ....g#.........+ ....#.........### #'##.............. #.........#####- #.##.........#  #.##.|܄iQ# Soul Splinter #.##...##'##.##### #.##...##.##.. ##>.....##.######## g   goblin (asleep)|܄i&RH #........#..... ###########...........## #.........'..................|܄iHR|܄iXZ066.5 (55.0)|܄iZ^37.5 (56 _|܄i c|܄iqj܄i  ####..#+##.... chaurusdemon the Grave Robber  #............. Human #.........#### Health: 19/19 ======================== ####+###.........+... Magic: 4/5===================----- ......#.........#### AC: 2Str: 8 ....g#.........+... EV: 16Int: 15 ..*.#.........#### SH: 0Dex: 13 #*##.............. XL:  2 Next:  4% Place: Dungeon:1 #@##.........##### Noise: ---------  Time: 667.5 (0.0) #.##.........#  a) +0 dagger #.##.........#  Cast: Soul Spl܄i6 inter #.##...##'##.##### #.##...##.##...... ##>.....##.######## g   goblin (asleep) #........#.........  ###########...........#######  #.........'..................You open the door. _You encounter a goblin. It is wielding a +0 dagger.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to affect: 64%)܄ir T *g܄i.gAim: a goblin, wielding a +0 dagger (asleep, chance to affect: 64%)܄i ####..#+##.... chaurusdemon the Grave Robber  #............. Human  #.........#### Health: 19/19 ========================  ####+###.........+... Magic: 4/5===================-----  ܄i3......#.........#### AC: 2Str: 8  ....*#.........+... EV: 16Int: 15  ....#.........#### SH: 0Dex: 13  #'##.............. XL:  2 Next:  4% Place: Dungeon:1  #@##.........##### Noise: ---------  Time: 667.5 (0.0)  #.##.........#a) +0 dagger  #.##.........#Cast: Soul Splinter  #.##...##'##.#####  #.##...##.##......  ##>.....##.######## g   goblin (asleep)  #........#.........   ###########...........#######   #.........'..................You open the door. _܄i :You encounter a goblin. It is wielding a +0 dagger.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, chance to affect: 64%)܄i gThe goblin struggles to resist.  The goblin shouts!܄iM}).g.܄i܄i,Q====8.5 (1 _܄i܄ipv  ####..#+##.... chaurusdemon the Grave Robber  #............. Human #.........#### Health: 19/19 ======================== ####+###.........+... Magic: 3/5==============---------- ......#.........#### AC: 2Str: 8 .....#.........+... EV: 16Int: 15 ..g.#.........#### SH: 0Dex: 13 #*##.............. XL:  2 Next:  4% Place: Dungeon:1 #@##.........##### Noise: ====-----  Time: 668.5 (0.0) #.##.........#  a) +0 dagger #.##.........#  Cast: Soul Spl܄ix jinter #.##...##'##.##### #.##...##.##...... ##>.....##.######## g   goblin #........#.........  ###########...........#######  #.........'..................The goblin struggles to resist. _The goblin shouts!  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄iM  ####..#+##.... chaurusdemon the Grave Robber  #............. Human  #.........#### Health: 19/19 ========================  ####+###.........+... Magic: 3/5==============----------  ......#.........#### AC: 2Str: 8  .....#.........+... EV: 16Int: 15 ܄iy ..*.#.........#### SH: 0Dex: 13  #'##.............. XL:  2 Next:  4% Place: Dungeon:1  #@##.........##### Noise: ====-----  Time: 668.5 (0.0)  #.##.........#a) +0 dagger  #.##.........#Cast: Soul Splinter  #.##...##'##.#####  #.##...##.##......  ##>.....##.######## g   goblin  #........#.........   ###########...........####### ܄i0  #.........'..................The goblin struggles to resist. _The goblin shouts!  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄i܄iM.g _The goblin shouts!  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (chance to affect: 64%)  The goblin struggles to resist.=---9.5 (1 _܄iR ####..#+##.... chaurusdemon the Grave Robber  #............. Human #.........#### Health: 19/19 ======================== ####+###.........+... Magic: 2/5=========--------------- ......#.........#### AC: 2Str: 8 .....#.........+... EV: 16Int: 15 ....#.........#### SH: 0Dex: 13 #g##.............. XL:  2 Next:  4% Place: Dungeon:1 #@##.........##### Noise: =--------  Time: 669.5 (0.0) #.##.........#  a) +0 dagger #.##.........#  Cast: Soul Splinter܄iX[34m #.##...##'##.##### #.##...##.##...... ##>.....##.######## g   goblin #........#.........  ###########...........#######  #.........'..................Aim: a goblin, wielding a +0 dagger (chance to affect: 64%) _The goblin struggles to resist.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄iH ####..#+##.... chaurusdemon the Grave Robber  #............. Human  ܄iIM#.........#### Health: 19/19 ========================  ####+###.........+... Magic: 2/5܄i"J=========---------------  ......#.........#### AC: 2Str: 8  .....#.........+... EV: 16Int: 15  ....#.........#### SH: 0Dex: 13  ܄iJM#*##.............. XL:  2 Next:  4% Place: Dungeon:1  #@##.........##### Noise: =--------  Time: 669.5 (0.0)  #.##.........#a) +0 dagger  #.##.........#Cast: Soul Splinter  #.##...##'##.#####  ܄iJ#.##...##.##......  ##>.....##.######## g   goblin  ܄iK&#........#.........   ###########...........#######   #.........'..................܄i,KAim: a goblin, wielding a +0 dagger (chance to affect: 64%) _The goblin struggles to resist.  ܄iVKAiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line܄iKQAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄i*܄iѯg _The goblin struggles to resist.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (chance to affect: 64%)  The goblin struggles to resist.܄i,70.5 (1܄ijj _The goblin closely misses you.܄iqx7 ####..#+##.... chaurusdemon the Grave Robber  #............. Human #.........#### Health: 19/19 ======================== ####+###.........+... Magic: 1/5====-------------------- ......#.........#### AC: 2܄iyStr: 8 .....#.........+... EV: 16Int: 15 ....#.........#### SH: 0Dex: 13 #g##.............. XL:  2 Next:  4% Place: Dungeon:1 #@##.........##### Noise: =--------  Time: 670.5 (0.0) #.##.........#  a) +0 dagger #.##.........#  Cast: Soul Splinter ܄iSy.#.##...##'##.##### #.##...##.##...... ##>.....##.######## g   goblin܄ityE #........#.........  ###########...........####### ܄iy #.........'..................The goblin struggles to resist. _The goblin closely misses you.܄iy^Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄i)  ####..#+##.... chaurusdemon the Grave Robber  #............. Human  #.........#### Health: 19/19 ========================  ####+###.........+... Magic: 1/5====--------------------  ......#.........#### AC: 2Str: 8  .....#.........+... EV: 16܄iӕ SInt: 15  ....#.........#### SH: 0Dex: 13  #*##.............. XL:  2 Next:  4% Place: Dungeon:1  #@##.........##### Noise: =--------  Time: 670.5 (0.0)  #.##.........#a) +0 dagger ܄i  #.##.........#Cast: Soul Splinter  #.##...##'##.#####  #.##...##.##......  ##>.....##.######## g   goblin  #........#.........   ###########...........####### ܄i  #.........'..................The goblin struggles to resist. ܄i3 _The goblin closely misses you.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄i/s (weak, ally target, soul-splin…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (chance to affect: 64%)  A fragment of the goblin's soul is dislodged from its body.  The goblin looks weaker.܄ib *g  The goblin hits you but does no damage.܄i b1.5 (1Soul Splinter܄i2 ܄i _ _Your soul wisp closely misses the goblin.܄ii  You closely miss the goblin. The goblin hits you but does no damage.܄i2 _Your soul wisp closely misses the goblin.܄i  You closely miss the goblin. The goblin hits you but does no damage.܄i&3܄i-t _Your soul wisp barely misses the goblin.܄i  You barely miss the goblin. The goblin barely misses you.܄i&4܄i܄i~8 _Your soul wisp touches the goblin.܄iz"  You hit the goblin.܄i  The goblin is severely wounded.The goblin hits you but does no damage.܄i!&5܄i&܄i)^ _Your soul wisp barely misses the goblin.܄ih )You hit the goblin.܄iZO.*܄i*   soul wisp (summoned)܄i.86܄i&܄iJ _You kill the goblin!܄i _You swap places with your soul wisp.  There is an open door here.  Things that are here:  a +0 dagger; a goblin corpse2===== _܄i( #..  #.. ####..#+##.... #. ########+####.........##.........#+#......@..#.-8.5 (2#######*##.....................#####.##.........#.##.........# #.##...##'##. #.##...##.## ##>.....##.# ##܄i8-܄i܄iC܄iDI܄i ܄i߭,܄i܄iK܄i======܄i܄ių,܄i܄i܄iY܄i܄i܄i܄i܄iѻ܄i%܄iҼ܄i:܄iv܄i9܄i,܄i܄iD܄iQ3=====܄i܄iB܄in܄i~܄i] §܄i܄i6======܄i܄i!r _Your soul wisp disappears in a puff of smoke!܄i^܄i܄i6܄i܄if܄i܄i,܄i ܄i܄i܄i܄iX܄i܄iV܄i܄i܄in܄il܄iQ4=====܄iG܄iL܄i܄i܄i+܄i܄i܄i6,܄i ܄iS=====܄it܄i,܄i܄i9܄iw܄i1܄i,܄i܄i@,܄i܄iz܄iF܄i܄i,܄i܄iw ܄i O5=====܄i ܄i܄iw,܄i܄iB܄iH܄i܄i܄i5܄i4,܄i ܄iX#M _You open the door.܄i#======܄i=$܄i''@  There is an open door here.܄i(܄i)5 _܄i*܄i8+܄in+܄i+܄iT-܄i?.܄i.܄i.܄i/܄i0܄i'0܄i^0܄i1܄i2,܄i2܄io3܄i3܄i3܄i'4܄i4܄i:5܄i5,܄iZ6܄i6܄i6܄i7܄i7܄i 8܄i.8܄ih8܄i8܄iM9܄i9܄i9܄i;܄i <,܄i0<܄i<܄i8=܄i^=܄i=܄i>܄ic>܄i>܄i>܄iB?܄i?܄i?܄i@܄i@܄i)A܄iNA܄iA܄iB܄i2܄iU܄i܄i܄i܄it܄i܄i܄i܄i܄iU܄i\ ܄iE ܄i ܄i ܄iF܄i.,܄i܄i܄i܄i ܄i܄i܄i܄i܄i܄i܄i܄i܄iM܄i܄iG܄i܄i܄i܄i-܄i,܄i܄i܄i܄iD ܄i"܄i"܄i#܄i[#܄i%B܄iL&܄i'܄iO(܄i(܄i)܄i'*܄i*܄i+܄i+܄iN-܄in.܄i.܄ic/܄i0܄i1܄iD2܄i3܄i:4܄iF5܄i5܄i56܄iT8܄i9,܄ia:܄i<܄i =,܄i=܄i\?܄ig@܄i@܄iAA܄iB܄iC܄iD܄iE܄iF܄iG܄i'H܄iH܄i:J܄i9K܄iqK܄i8L܄iN܄iO܄i?P܄iQ܄iR܄iS,܄iT܄iwX܄iY,܄iZ܄ir\܄i],܄iz_܄iPbB܄ib܄iEg܄ih܄ii,܄il܄iz܄id{܄ie|܄i~܄i*B܄i܄iy܄ḯ܄iY܄i ܄i:,܄i܄i܄iM܄i܄iW܄i܄iX܄i,܄i܄i,܄i$܄iy܄iQ܄ix܄i܄i܄iI܄i3,܄i-܄i܄i܄io܄i܄iϬ܄i܄i,܄in܄i܄iB܄i܄iT,܄i܄i܄i,܄i܄ic܄i܄i܄il܄i6܄i,܄i܄if܄i,܄i܄i2܄i,܄i6܄i܄i>܄i܄i~܄iG܄i ,܄i܄i0܄id܄i܄i܄i܄i܄i&܄i܄i܄ic܄i[܄i܄i,܄i܄i܄i%܄i}܄iB܄i܄i܄i܄i܄i܄i܄i܄i܄ia܄i܄ik܄i܄i@܄i,,܄i܄i܄i܄i,܄i܄i܄ig܄i܄i ܄i ,܄iX܄iY܄i9܄i!܄i]܄i܄iGh܄iH,܄iCI܄i J܄iL,܄iL܄i"N܄iO܄iP܄iQ܄iQ܄iTS܄iT܄iU܄i$V܄iW܄iWY,܄iZ܄i[܄i.],܄i?^܄i_܄i.a܄i}a܄i?b܄id܄ie܄if܄if܄i[l?  You see here a +0 war axe.܄i'n܄in _܄io܄iq܄i#s܄is܄i7t܄i*~܄i܄i܄i܄iY܄i,܄i,܄iۋ,܄iv܄iڎ܄iW,܄iY܄i܄iM܄i܄i܄i܄iB܄i܄i܄i8܄i܄i+܄i܄i܄iK܄i܄i܄i܄i2܄i8܄i)܄iC܄i܄i܄i܄i=܄i܄ipX܄i܄id܄i܄i&܄i`܄ih ܄i ܄iT ܄io܄i܄i܄i1܄ih4X܄ir5B܄i7=܄i<>܄ig?,܄i?܄ivA܄iFB܄izB܄iB܄iC܄iD܄iE܄idE܄iF܄iG܄iG܄iLH܄ibI܄iaJ܄iJ܄iJ܄iL܄i%M܄itM܄iM܄iN܄iO܄iO܄ijP܄iQ܄iZR܄iR܄iR܄i*T܄iT܄iU܄i2V܄iV܄iW܄i X܄ihX܄iY܄iZ܄i[,܄i\܄iJ]܄i]܄i)^܄i_܄iY`܄i`܄i]a܄ip܄ir܄is܄i.K܄i\ MK܄iB =900Soul Splinter܄i2 ܄i; ܄iZ####....####.###...........#.#### chaurusdemon the Grave Robber ...'...........#.........).###### Human ####......##.#.#................. Health: 19/19 ========================  #.......#.#.#...........###### Magic: 3/5==============----------  #.......#.#.##..........#  AC: 2Str: 8 ####....##.#.#.##..........###### EV: 16Int: 15 Contam: 10% ...........#...##................ SH: 0Dex: 13 ################################# XL:  2 Next:  8% Place: Dungeon:1 ܄i;. ...K***@................ Noise: ---------  Time: 900.5 (0.0) ################################# a) +0 dagger ...............# Cast: Soul Splinter .....#...#####.# .....#...# #.# .....#...# #.####♣♣♣  K   kobold .....#...# #....#♣.♣♣♣♣ .....#...# #.##...♣♣♣.♣♣♣♣♣ ♣ .....#...#####.##....♣.♣.♣♣.♣ ♣♣♣Shift-Dir - straight line _You miscast Soul Splinter. Nothing appears to happen.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (chance to affect: 64%)܄i*Z####....####.###...........#.#### chaurusdemon the Grave Robber ...'...........#.........).###### Human ####......##.#.#................. Health: 19/19 ========================#.......#.#.#...........###### Magic: 3/5==============----------#.......#.#.##..........#AC: 2Str: 8 ####....##.#.#.##..........###### EV: 16Int: 15 Contam: 10% ...........#...##................ SH: 0Dex: 13 ################################# XL:  2 Next:  8% Place: Dungeon:1 .܄i5...*...@................ Noise: ---------  Time: 900.5 (0.0) ################################# a) +0 dagger ...............#Cast: Soul Splinter .....#...#####.# .....#...# #.# .....#...# #.####♣♣♣K   kobold .....#...# #....#♣.♣♣♣♣ .....#...# #.##...♣♣♣.♣♣♣♣♣ ♣ .....#...#####.##....♣.♣.♣♣.♣ ♣♣♣Shift-Dir - straight line _You miscast Soul Splinter. Nothing appears to happen.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (chance to affect: 64%)܄i(weak, ally target, soul-splin…)*   soul wisp (summoned)Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (chance to affect: 64%)  A fragment of the kobold's soul is dislodged from its body.  The kobold looks weaker.܄iGm.K*܄iO܄i3Rt=1.5 (1Soul Splinter _܄ilY܄iZ܄is n####....####.###...........#.#### chaurusdemon the Grave Robber ...'...........#.........).###### Human ####......##.#.#................. Health: 19/19 ========================  #.......#.#.#...........###### Magic: 2/5=========---------------  #.......#.#.##..........#  AC: 2Str: 8 ####....##.#.#.##..........###### EV: 16Int: 15 Contam: 10% ...........#...##................ SH: 0Dex: 13 ################################# XL:  2 Next:  8% Place: Dungeon:1 ܄iu . ...*K..@................ Noise: =--------  Time: 901.5 (0.0) ################################# a) +0 dagger ...............# Cast: Soul Splinter .....#...#####.# .....#...# #.# .....#...# #.####♣♣♣  K   kobold (weak, ally target, soul-splin…).....#...# #....#♣.♣♣♣♣  *   soul wisp (summoned) .....#...# #.##...♣♣♣.♣♣♣♣♣ ♣ .....#...#####.##....♣.♣.♣♣.♣ ♣♣♣A fragment of the kobold's soul is dislodged from its body. _The kobold looks weaker.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line܄iMK**@ _The kobold looks weaker.  ܄icAiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (weak, ally target, soul-splintered, not  susceptible)܄ieS K*܄iY K*Aim: a kobold, wielding a +0 dagger (weak, ally target, soul-splintered, not  susceptible)܄i####....####.###...........#.#### chaurusdemon the Grave Robber ...'...........#.........).###### Human ####......##.#.#................. Health: 19/19 ========================#.......#.#.#...........###### Magic: 2/5=========---------------#.......#.#.##..........#AC: 2܄iStr: 8 ####....##.#.#.##..........###### EV: 16Int: 15 Contam: 10% ...........#...##................ SH: 0Dex: 13 ################################# XL:  2 Next:  8% Place: Dungeon:1 ....**..@................ Noise: =--------  Time: 901.5 (0.0) ################################# a) +0 dagger ...............#Cast: Soul Splinter ܄iY.....#...#####.# .....#...# #.# .....#...# #.####♣♣♣K   kobold (weak, ally target, soul-splin…).....#...# #....#♣.♣♣♣♣܄iq*   soul wisp (summoned) .....#...# #.##...♣♣♣.♣♣♣♣♣ ♣ .....#...#####.##....♣.♣.♣♣.♣ ♣♣♣ _The kobold looks weaker.  Aiming: Soul Splinter (safe; 3% risk of failure)  ܄iݓPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (weak, ally target, soul-splintered, not  susceptible)܄in܄i .KThe kobold is unaffected..*2.5 (1 _܄i܄i܄i^x ....####.###.#.#'.#.).#......##.#.#.#.#.#.#.##.#.#.##.# #....##.#.#.##.##...##. ....*K.# ܄i3y #...# #.####♣♣♣ #...# #....#♣.♣♣♣♣ #...# #.##...♣♣♣.♣♣♣♣♣ ♣#...#####.##....♣.♣.♣♣.♣ ♣♣♣.܄iz <.K܄i| E.*܄i a-3܄iX....####.###.#.# .'.#.).#......##.#.#.#.#.#.#.##.܄i#.#.##.# #.....##.#.#.##.#.#...##.......*K.# ܄i#...# #.####♣♣♣ #...# #....#♣.♣♣♣♣ ܄i/#...# #.##...♣♣♣.♣♣♣♣♣ ♣#...#####.##....♣.♣.♣♣.♣ ♣♣♣.♣܄i<.K܄i/.*܄i܄i܄i`@-4܄i5%܄i&܄i  ....####.###.#.######. '.#.).#. #......##.#.#. #.#.#.#.# #.#.#.##.# #. #....##.#.#.##.#.##...##.܄i .#......*K.# ##...#####.# ##...# #.# ##...# #.####♣♣♣ ##...# #....#♣.♣♣♣♣ #܄i #...# #.##...♣♣♣.♣♣♣♣♣ ♣♣♣##...#####.##....♣.♣.♣♣.♣ ♣♣♣.♣#܄i^<.K܄iE.*܄i܄iB8% 5܄i܄i!܄iJ܄i ܄in.K.*܄i͙܄i@66܄iˡ܄i;܄i  You closely miss the kobold. The kobold closely misses you.܄i H4=7܄i1 ܄i 8 _Your soul wisp touches the kobold.܄iK  You closely miss the kobold.܄i )The kobold is heavily wounded.The kobold barely misses you. Your soul wisp touches the kobold.܄id*   soul wisp (summoned)܄iXI2128܄iu܄i9F _The kobold dies!܄i .*3=====1 _Your magical contamination has completely faded away.=====܄iK] § _Your soul wisp disappears in a puff of smoke!4==========܄id ܄ie ܄ii ܄i"o ܄ip #5܄ip ,=====܄i'r ܄it ܄iv ܄iw ܄i+ j  You see here a +0 dagger.܄iD 5 _܄i| =====܄i ܄i ܄iV ܄i ܄iI ܄i ܄i٪ ܄i ܄i۬ ܄i ܄iO ܄i ܄iA ܄iJ ܄i ܄i ܄i= ܄i] ܄i ܄i ܄i ܄i ܄iַ ܄i+ ܄id X܄i X܄i. ܄i ܄i ܄i= ܄i ܄i` ܄i ܄i ܄i@ ܄i ܄is ,܄i ܄i ܄i9 ܄iy ܄i ܄i( ܄i ܄iJ ܄i ܄i ܄i ܄i ܄i ܄iu ܄i B܄i)܄i܄i4܄i܄i- X܄i ܄id ܄i ܄i, ܄iu܄i|܄i܄iv܄iM܄i@܄i܄i܄i܄i܄i2܄i܄i܄i܄i/܄i܄iS"@  There is an open door here.܄io#܄i# _܄i$܄iZ'܄iL(܄iv(܄i8)܄i+܄i,܄i-܄i-܄iu/܄i/܄i%0܄i31܄i3܄iW4܄i4܄i5܄i7܄i8܄iF9܄iK:܄i=܄i>,܄iq?܄iA܄iB܄i"C܄iC܄iE܄iAG,܄iWH܄i0J܄idK܄iK܄iL܄iN܄iO܄iP܄iP܄i`7 _You open the door.܄i`3܄ica܄if܄i[g܄ig܄ih܄iEn܄io܄i[o܄ip܄ils܄i}t,܄i^u܄iAx܄iy܄iy܄iz܄i܄i~B܄i܄iΪ܄i܄i܄i٭܄i܄i9܄i{܄i܄i}܄i܄i3܄iX܄ib܄i܄i-܄i_܄inB܄i܄i܄i^܄i܄io܄i܄i,,܄ih܄i ܄i܄i܄i܄i܄i܄i ܄ib܄i܄iE,܄i܄i܄ibB܄i܄i܄i-܄iZ܄i܄i܄i1܄iX܄i܄i,܄i܄ig ܄i ܄i1 ܄i ܄i܄i܄i܄i܄i܄i}܄i܄i܄i܄iy܄i܄i܄i܄i܄i% ܄i!܄i #܄io$܄i$܄i&܄i'܄iy)܄i)܄i*܄i -܄i.܄i.܄i<0܄i387 _You open the door.܄i9܄i:܄ih;܄i=܄iq?,܄iG@܄i'܄i,܄i܄i@܄i܄i܄i܄i @  There is an open door here.܄i ܄i  _܄i- ܄i܄i}܄i܄i>܄ir܄i܄i܄i܄i܄i܄i4܄i܄i܄iX܄i܄i܄i܄i܄i܄i8܄i܄i,܄i ܄i"܄i"܄ij#܄i#܄iv+܄i,,܄io,܄i,܄i/܄i/܄i"0܄i0܄io2܄i/3܄ir3܄i3܄i 6܄i6܄i6܄io7܄i|9܄i9܄i8:܄i:܄i<܄i=܄i=܄ik>܄i@܄iA܄iA܄iXB܄iD܄iD܄iE܄iqE܄iF܄iG܄iG܄i_H܄i J܄iJ܄i9K܄iK܄ipM܄iPB܄izR܄iR܄i8S܄iS܄iV7 _You open the door.܄iW܄iW܄iX܄i[There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.܄iaa _܄ia,܄ib܄iGd܄ice܄ie܄ijf܄iFh܄iEi܄ii܄iJj܄iimYou open the door. _There is an open door here. _You open the door. _There is an open door here.  ܄io܄ivp _܄iEq܄ir܄i{/  #.# ###........#   #.# ##########........## ܄iC| #.# ######.  #.##.....  #.# ######## #...  #.########......###.....  #........'.>....+.'.  ܄ix|......###.....  [......@.'......###..-1031.5 (123.0) ܄i| #.......+....... ܄i| #......####'##  ##'#'######.܄i|{#  #.#........܄i#}#  #######.########.#  ܄iY} .............# #.#  #######.####.# #.###܄i}   #.# #.# #.... ܄i ܄iZF-24܄iB܄ic~ _There is an open door here. _You open the door. _There is an open door here. _Found a robe.܄i܄iC܄iB܄iP܄i܄i܄i܄i ܄ia܄i܄iL܄ig܄iҤ܄i܄i܄i܄i[܄i܄i3܄i܄i܄iO܄i܄iͰ܄i܄i܄i˲܄iX܄iZ܄i܄i<܄i׸܄iF,܄i܄i|܄iy,܄i'܄i܄i܄i܄i܄ih܄iL܄i܄i@܄ig܄il܄i܄i܄i:  #........'.>....+.  ###########....  #[........'......##  ##.########......+  #.# #......##܄i  #.# ##'#'####  #.# #.#.  #.#########.######  #@...............#44.0) ܄i' ###########.####.#  #.# #.  #.# ܄iQ`#.#  #.# ܄i}|#.#  #.# #.# ܄i5 #.# #.#  #.# #..  #.# #..܄i"܄iP܄iR ܄iR?_Done exploring.܄i5 ܄ii6 ܄i6 ܄ihX z............0.0)܄i] ܄i_ ܄i` E _Done exploring.܄iQ _܄iWn܄iY,܄i;`܄ib܄ic܄i;d܄ie܄ig܄ilX܄iz`܄ih{܄i|,܄i~܄iCB܄iׄ@  There is an open door here.܄i{܄i _܄i܄i܄i܄i܄i܄i #.# ##########........###.. #.# .. #.##.....).. #.# ######## #..# #.########......###.. #........'.>....+.'........'܄iq ###########......###........# #[........'......###........ ##.########.@....+..58.5 (14.0) #.# #......####'###### #.# ##'#'######.#  #.# #.#........# #.#########.########.# #................# #.#  ###########.####.# #.###### #.# #.# #...... #.# #.# #..######܄iҞ܄ir܄iA܄iK܄i܄i<B܄iF܄ie܄i܄iU܄i܄i܄i8܄i~܄i܄i܄i܄i ܄i܄i:_You open the door.܄i܄i܄i܄i{ ܄ir ܄i ܄i1There is an open door here.܄iB܄iv ܄i_܄iv܄iB܄ix܄iW܄i*܄i  ܄i  ܄i&!There is an open door here.܄i#܄i$ ܄iu$_܄i%܄i(܄i+܄i,܄i.܄i,;܄i#<r#....[..##........# #܄i<... ܄i=u#.......##........# #...܄if=. ܄i=g##########........###............܄i= ܄i?>]######........####......܄i> ܄i>܄i6?')..##.'......܄iu? ܄i?######## #........##.#...... ܄i9@)######......܄i@%..##.#...... ܄i@b.....'.>....'.'܄inA1..'..#...... ܄iAy######......###.@......#########܄iFB6܄iB0 ܄iB.....'......###........# ܄i@Cv######......+..........# ܄iC ܄iCg#......####'#######܄iD ܄iZD##'#'܄iD.܄iD ܄i/E ܄i|E[#.#........# ܄iE#######.܄iF! ܄iTF.............#܄iF) ܄iFM#######.####.# #.##########܄i1G܄iM܄i(U܄iW܄i2 ܄i7 ܄i(A ܄i܄i܄i܄i)܄im,܄i0-܄if2܄i^3܄i8܄i[9܄i+;܄i/?܄iX܄i_X܄i`܄ib,܄i0d܄ih@  There is an open door here.܄ij܄ik _܄il܄i\o܄iq,܄ir܄it܄i7v܄iv܄iw܄iy܄i{܄i@|܄i$}܄i@  There is an open door here.܄i܄iDž _܄i-܄i܄i܄i܄i܄iI܄iC܄i܄i|܄i.......##...#####.## .# #...............#.####♣ .......# #...............#.# ♣ .......###.......#.# ♣♣ ####........####.........#.# #.....)..##.'..#.#  #........##.#...#.# ###........##.#...#.# .'.'........'..#>.#.# 82.5 (14###........###########..#.# .###........# #..#.# .+....# #..#.###### .####'####### #.......... #####.##.........# ......##.......... #####.##...#...... ..# #.##...#......܄i܄ifI ܄ipP ܄iR ܄iS ܄it܄i܄i܄i܄ib܄iP܄i܄i ,܄i ,܄iV `܄iL ܄i ,܄i% ܄i& ܄i( ܄ia( ܄i) ܄i.* ܄i, ,܄i, ܄i. ,܄i/ ܄i/ ܄i0 ܄i1 ,܄i2 ܄i3 ܄ij4 ܄i4 ܄i#5 ܄i; X܄i=C ........#.# ♣..♣...<........#.# ♣♣♣♣♣♣...♣♣♣####.........#.# ♣.♣♣.♣ ##.'.........#.# ♣♣♣♣♣♣ ..##.#...#.# ..##.#.........#.# ..'..#.......>.#.# .###########..#.# .# #..#@# 94.5 (12.# #..#.############# ### #................# #.........######.# #..........# #.# #...#......# #.# #...#......# #.#########[܄iC 39;49m...#......# #.#.....................# #.#܄iL ܄ieI܄i܄iTn܄i ܄iv܄iI܄i9B܄i"2#.# ♣.♣♣.♣ ♣♣♣ #.##.# ♣♣♣♣♣♣ #........#.#  #........#.#  #......>.#.# #.. ######..#.# ܄i##.. #..#.# #.. #..#.##############.. #..........@.....##..102.5 (8.0) #.........######.# #.. #..........# #.# #..#...#......# #.# #..#...#......# #.# #.. ######...#......# #.# #..  ................# #.# #.. .##############.#########.. ܄i%} #.......... ܄iE'܄i,܄iz-܄iU4܄iY܄iZ܄iZ܄i܄in܄i,܄i6܄i܄i܄i,܄i{܄i$܄i܄i]܄i܄i܄iu܄i܄i܄i܄i܄i]܄iݩ܄iO܄i܄i܄i܄i(܄iK܄iz܄i܄i܄i܄i܄i܄i܄i4,܄i܄iu܄iK܄i܄iL܄iS# #...............#.####♣........ # #...............#.# ♣..♣...< ###...............#.# ♣♣♣♣♣♣.####.........#.#♣.♣♣)..##.'.........#.#♣♣♣♣♣ .....##.#.........#.# .....##.#.........#.# .....'..#.......>.#.#  .....###########@.#.#  13.5 (1܄i41.0) .....# #..#.#  .....# #..#.############# ###### #................# #.........######.# #..........# #.# #...#......# #.# #...#......# #.# ################...## #.#܄i܄i܄i܄iBM##...#####.##....♣.♣.♣♣###♣....... # ..♣...< ###......♣♣♣♣♣♣.....####.♣♣.)..##.'♣♣♣♣♣##.'..#.......##########..#.# .....##..#.#############..........܄i..#...#...܄i9܄i1G4.5 (1.0)܄ic _There is a stone staircase leading down here.܄i܄i܄i,܄i-5 _܄i`܄iL9 J 2  You climb downwards.܄io>  ### ..#   #.#   #.#  #.#  #@#  #.#  #.#  #:# #.#..#g   goblin (asleep)܄i8? y.##g ܄i -7.0 (2.5܄i ܄i _You encounter a goblin. It is wielding a +0 dagger.Found a parchment of Jinxbite.܄i a _There is a stone staircase leading up here.܄i###..#<:..#g#.܄i"܄iJ 48.0 (1.0 _܄i܄ie܄i-###..#<.:..#.g #.܄i܄i#;9Soul Splinter܄i 8܄i&܄i$P###..#<...#.#.g##.g.܄i3Rg܄i61===20܄iC܄iD| _The goblin shouts! _You see here a parchment of Jinxbite.܄i  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.܄i܄i܄i܄iP _You don't know that spell.܄ik+ ### chaurusdemon the Grave Robber  ..# Human #.# Health: 19/19 ======================== ܄i+#.# Magic: 4/5===================----- #.# AC: 2Str: 8 #<# EV: 16Int: 15 #.# SH: 0Dex: 13܄i, #.# XL:  2 Next: 12% Place: Dungeon:2 #@# Noise: ===------  Time: 1120.0 (0.0) #*# a) +0 dagger܄i, *.# Cast: Soul Splinter ܄i-#g## .. ##.܄iB- g   goblin #. #.܄it-Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Aiming: Soul Splinter (safe; 3% risk of failure)  ܄i-Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄i6H###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 4/5===================-----#.#AC: 2Str: 8܄iH#<#EV: 16Int: 15#.#SH: 0Dex: 13#.#XL:  2 Next: 12% Place: Dungeon:2#@#Noise: ===------  Time: 1120.0 (0.0)#.#a) +0 dagger..#Cast: Soul Splinter#*##..##.g   goblin܄iV7#.#.  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄i?܄iqg. _You don't know that spell. ܄i Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (chance to affect: 64%)  The goblin struggles to resist.܄i܄i/;--1.0 (1 _܄iϱ܄iʳ܄i  ### chaurusdemon the Grave Robber  ..# Human #.# Health: 19/19 ======================== #.# Magic: 3/5==============---------- #.# AC: 2Str: 8 #<# EV: 16Int: 15 #.# SH: 0Dex: 13 #.# XL:  2 Next: 12% Place: Dungeon:2 #@#܄iN D Noise: =--------  Time: 1121.0 (0.0) #*# a) +0 dagger .g# Cast: Soul Splinter #.## .. ##. g   goblin #. #.Aim: a goblin, wielding a +0 dagger (chance to affect: 64%) _The goblin struggles to resist.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄i ###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5==============----------܄i#.#AC: 2Str: 8#<#EV: 16Int: 15#.#SH: 0Dex: 13#.#XL:  2 Next: 12% Place: Dungeon:2#@#Noise: =--------  Time: 1121.0 (0.0)#.#a) +0 dagger.*#Cast: Soul Splinter#.##..##.g   goblin#.܄i#.  Aim: a goblin, wielding a +0 dagger (chance to affect: 64%) _The goblin struggles to resist.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 64%)܄iȽ (weak, ally target, soul-splin…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (chance to affect: 64%)  A fragment of the goblin's soul is dislodged from its body.  The goblin looks weaker.܄i!Jy )Your soul wisp touches the goblin.܄iQ**   soul wisp (summoned)܄iYj62.0 (1Soul Splinter܄iS^܄inaF _The goblin dies!܄itP *.  You pick up a parchment of Jinxbite and begin reading...܄iW܄iY.-3܄i2]܄iB_A _You add the spell Jinxbite to your library.܄iW ܄iC  Skill  Level Train  Apt Skill  Level Train  Apt ܄i% a + Fighting   0.0     0   g + Spellcasting 2.1  29%  -1           b + Unarmed Combat   0.0     0   h + Necromancy4.2  33%   0          c + Short Blades 0.1   9%   0          ܄i     d + Armour   0.0     0      e + Dodging2.0   4%   0      f + Stealth2.1  25%  +1                              ܄i                            ܄i        ܄i     The percentage of incoming experience used to train each skill is in brown.  ܄i2The species aptitude is in white.  [?] Help܄iWG[=] set a skill target  ܄i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets܄i܄ij܄i| ###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5==============----------#.#AC: 2Str: 8#<#EV: 16܄iR Int: 15#.#SH: 0Dex: 13#.#XL:  2 Next: 16% Place: Dungeon:2#@#Noise: ---------  Time: 1123.0 (0.0)#*#a) +0 dagger.)#Cast: Soul Splinter#.##..##.*   soul wisp (summoned)#.#.  ܄i +A fragment of the goblin's soul is dislodged from its body.  The goblin looks weaker.  Your soul wisp touches the goblin. _The goblin dies!You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library.܄i܄i܄i@܄i,܄iB܄iaD Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy6% 2  b - Vampiric DrainingNecromancy12% 3c - FoxfireConjuration/Fire22%1  d - JinxbiteHexes32% 2  e - Animate DeadNecromancy36% 4  f - Curse of AgonyNecromancy71% 5 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit܄i*܄i܄io###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5==============----------#.#AC: 2Str: 8#<#EV: 16Int: 15#.#SH: 0Dex: 13#.#XL:  2 Next: 16% Place: Dungeon:2#@#Noise: ---------  Time: 1123.0 (0.0)#*#a) +0 dagger.)#Cast: Soul Splinter#.##..##.*   soul wisp (summoned)#.#.  A fragment of the goblin's soul is dislodged from its body.  The goblin looks weaker.  Your soul wisp touches the goblin. _The goblin dies!You pick up a parchment of Jinxbite and begin reading... _You add the spel܄i l Jinxbite to your library.܄iY܄i*Memorise Jinxbite, consuming 2 spell levels and leaving 2? Y - Yes  N - No܄ive ###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5܄ig r==============----------#.#AC: 2Str: 8#<#EV: 16Int: 15#.#SH: 0Dex: 13#.#XL:  2 Next: 16% Place: Dungeon:2#@#Noise: ---------  Time: 1123.0 (0.0)#*#a) +0 dagger.)#Cast: Soul Splinter#.##..##.*   soul wisp (summoned)#.#.  Your soul wisp touches the goblin. _The goblin dies!You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library.  This spell is extremely dangerous to cast!Okay, then.܄ih ܄i n ܄ip . _܄i-[ ܄i]  Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy6% 2  b - Vampiric DrainingNecromancy܄iS^ U12% 3c - FoxfireConjuration/Fire22%1  d - JinxbiteHexes32% 2  e - Animate DeadNecromancy36% 4  f - Curse of AgonyNecromancy܄i5_ 71% 5 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit܄i4  Spell Library Tab or ! : Cycle forward through Memorise, Describe, Hide, and Show pages. Shift-Tab : Cycle backward through these pages. Ctrl-F : Filter the list of spells shown with a regex. ? : Show this help. By default, the spell library opens to the Memorise page; to begin memorising a spell, just press its letter. To read a spell's description, first switch to the Describe page by pressing Tab, then press the spell's letter. ܄i5 Most characters will not be interested in memorising the majority of spells thataccumulate in their spell library; this is where the Show and Hide pages come inhandy. To hide a spell from the Memorise and Describe pages, press its spell letter from the Hide page. Hidden spells can be shown again from the Show page. The auto_hide_spells option can be useful; when enabled, all newly discovered spells are hidden by default. Ctrl-F can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter isset with Ctrl-F. If Enter is pressed at the prompt without entering any text, ܄iq6 [that will reset the filter to none. You can filter spells by name and by spell school.܄i{n  Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy܄io 6% 2  b - Vampiric DrainingNecromancy12% 3  c - FoxfireConjuration/Fire 22%1  d - JinxbiteHexes32% 2 ܄i7o  e - Animate DeadNecromancy36% 4  f - Curse of Agony܄i`o aNecromancy71% 5 ܄io ܄io ܄io V4 spell levels left ܄i p G[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit݄i;  Spell Library Tab or ! : Cycle forward through Memorise, Describe, Hide, and Show pages. Shift-Tab : Cycle backward through these pages. Ctrl-F : Filter the list of spells shown with a regex. ? : Show this help. By default, the spell library opens to the Memorise page; to begin memorising a spell, just press its letter. To read a spell's description, first switch to the Describe page by pressing Tab, then press the spell's letter. Most characters will not be interested in memorising the majority of spells thataccumulate in their spell library; this is where the Show and Hide pages come inhandy. To hide a spell from the Memorise and Describe pages, press its spell letter from the Hide page. Hidden spells can be shown again from the Show page. ݄i- The auto_hide_spells option can be useful; when enabled, all newly discovered spells are hidden by default. Ctrl-F can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter isset with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. You can filter spells by name and by spell school.݄i7% Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy6% 2  b - Vampiric DrainingNecromancy12% 3  c - FoxfireConjuration/Fire 22%1  d - JinxbiteHexes32% 2  e - Animate DeadNecromancy36% 4  f - Curse of AgonyNecromancy71% 5 ݄i&4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit ݄i,3 Grave Claw Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that lingerupon the caster. You can stockpile enough malice to cast this spell at most three times, and thiscan only be replenished by causing the death of a sufficient number of living beings. Level: 2School: NecromancyFail: 6%  Power: 28% Damage: 2d9 (max 2d14)  Range: 4  Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.݄iQ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy6% 2  b - Vampiric DrainingNecromancy12% 3  c - FoxfireConjuration/Fire 22% 1  d - JinxbiteHexes32% 2  e - Animate DeadNecromancy36% 4  f - Curse of AgonyNecromancy71% 5 ݄i#4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit݄i Vampiric Draining Steals the life of an adjacent living creature and grants it to the caster. Level: 3 School: Necromancy Fail: 12%  Power: 14% Damage: 2d7 (max 2d13)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 11 draining damage. You aren't experienced enough to cast this spell.݄i Spells (Memorise)TypeFailure Levela - Grave ClawNecromancy6%2  b - Vampiric DrainingNecromancy12% 3  c - FoxfireConjuration/Fire22%1  d - JinxbiteHexes 32% 2  e - Animate DeadNecromancy36% 4  f - Curse of AgonyNecromancy71% 5 ݄iw4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit݄i Jinxbite Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice. Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time. Level: 2School: HexesFail: 32%  Power: 2% Damage: 2d2 (max 2d4)  Range: N/A  Noise: Quiet Miscasting this spell causes magic contamination and also slows you.(݄iWT Spells (Memorise)TypeFailure Levela - Grave ClawNecromancy6%2  b - Vampiric DrainingNecromancy12% 3  c - FoxfireConjuration/Fire 22% 1  d - JinxbiteHexes32% 2  e - Animate DeadNecromancy36% 4  f - Curse of AgonyNecromancy(݄iT71% 5 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*݄i Animate Dead For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor. Level: 4School: NecromancyFail: 36% Power: 14% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 22 draining damage. You aren't experienced enough to cast this spell. _________________ “Remember, I am not recording the vision of a madman. The sun does not more  certainly shine in the heavens, than that which I now affirm is true. Some  miracle might have produced it, yet the stages of the discovery were distinct  and probable. After days and nights of incredible labour and fatigue, I  succeeded in discovering the cause of generation and life; nay, more, I became  myself capable of bestowing animation upon lifeless matter.”+݄i  Spells (Memorise)TypeFailure Levela - Grave ClawNecromancy6%2  b - Vampiric DrainingNecromancy12% 3  c - FoxfireConjuration/Fire 22% 1  d - JinxbiteHexes32% 2  e - Animate DeadNecromancy36% 4  f - Curse of AgonyNecromancy71% 5 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit-݄iy -݄i -݄i '###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5==============----------#.#AC: 2Str: 8#<#EV: 16Int: 15#.#SH: 0Dex: 13#.#XL:  2 Next: 16% Place: Dungeon:2#@#Noise: ---------  Time: 1123.0 (0.0)#*#a) +0 dagger.)#Cast: Soul Splinter#.##..##.-݄iU *   soul wisp (summoned)#.#.  Your soul wisp touches the goblin. _The goblin dies!You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library.  This spell is extremely dangerous to cast! _Okay, then.-݄i Memorise Grave Claw, consuming 2 spell levels and leaving 2? Y - Yes  N - No/݄i/݄i###chaurusdemon the Grave Robber /݄id ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5==============----------#.#AC: 2Str: 8#<#EV: 16Int: 15#.#SH: 0Dex: 13/݄ib#.#XL:  2 Next: 16% Place: Dungeon:2#@#Noise: ---------  Time: 1123.0 (0.0)#*#a) +0 dagger.)#Cast: Soul Splinter#.##..##.*   soul wisp (summoned)#.#.  /݄ih=Your soul wisp touches the goblin. _The goblin dies!You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library.  This spell is extremely dangerous to cast! _Okay, then./݄i/݄i()4.0 (1 /݄in _/݄il/݄i/݄iX+5.0 (2/݄ig/݄i/݄i+6.0 (3/݄i/݄ia% /݄i3#*a) +0 dagger .)Cast: Soul Splinter#.## ..#/݄i+*   soul wisp (summoned)#. _You start memorising the spell. You continue memorising. x2/݄iT/݄i0/݄i6c _You finish memorising. Spell assigned to 'b'.1݄i41݄i 2݄it 2݄iu @The floor. You are here.3݄i3݄ieW###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5==============----------#.#AC: 23݄i8ZStr: 8#<#EV: 16Int: 15#.#SH: 0Dex: 13#.#XL:  2 Next: 16% Place: Dungeon:2#@#Noise: ---------  Time: 1126.0 (0.0)#*#a) +0 dagger.)#Cast: Soul Splinter#.##..##.*   soul wisp (summoned)#.#.  You pick up a parchment of Jinxbite and begin reading... _You add the spell Jinxbite to your library.  This spell is extremely dangerous to cast! _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.3݄i3݄i3݄i3݄i5݄i~ ### chaurusdemon the Grave Robber  ..# Human #.# Health: 19/19 ======================== #.# Magic: 2/5=========--------------- #.# AC: 2Str: 8 #<# EV: 16Int: 15 #.# SH: 0Dex: 13 #.# XL:  2 Next: 16% Place: Dungeon:2 #@# Noise: ---------  Time: 1126.0 (0.0) #*# a) +0 dagger .)# Cast: 5݄igSoul Splinter #.## .. ##. *   soul wisp (summoned) #. #. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7݄i'o5@#7݄i 7@#7݄i@*Aim: a soul wisp (summoned, friendly, not susceptible)7݄i/p @#*8݄i 8݄i i###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5==============----------#.#AC: 2Str: 8#<#EV: 16Int: 15#.#SH: 0Dex: 13#.#XL:  2 Next: 16% Place: Dungeon:2#@#8݄iy Noise: ---------  Time: 1126.0 (0.0)#*#a) +0 dagger.)#Cast: Soul Splinter#.##..##.*   soul wisp (summoned)#.#. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8݄i7 :Okay, then.8݄i] 8݄i 8݄i . _B݄i\B݄iP^Quiver which action? ([-] to clear)  a - Cast: Soul Splinter B݄i_  b - Cast: Grave Claw (1/3) [&] all spells[!] focus mode: off|onG݄i&G݄i###chaurusdemon the Grave Robber ..#Human#.#Health: 19/19 ========================#.#Magic: 3/5==============----------#.#AC: 2Str: 8#<#EV: 16Int: 15#.#SH: 0Dex: 13G݄i#.#XL:  2 Next: 16% Place: Dungeon:2#@#Noise: ---------  Time: 1126.0 (0.0)#*#a) +0 dagger.)#Cast: Soul Splinter#.##..##.*   soul wisp (summoned)#.#. _You start memorising the spell. You continue memorising. x2 G݄i5_You finish memorising. Spell assigned to 'b'.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.G݄iG݄itI݄i  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K݄iK݄iK݄iK݄i]P _You don't know that spell.]݄i-J ]݄iJ 3]݄iL ]݄iU _]݄iU ,]݄i*X ]݄iX ]݄i3Y ]݄i0[ ]݄i[ Q4=====]݄i\ ]݄if^ ]݄i^ ]݄i_ ]݄iga ]݄ia ]݄ib ]݄i$e ]݄i|e ]݄ii =====]݄ik ]݄iNl ]݄im ]݄in ]݄i,o ]݄ip ]݄ijr ]݄ir ]݄is ]݄i{u ]݄iu ]݄iv ]݄isx ]݄ix ]݄i]y ]݄if{ ]݄i{ ]݄i| ]݄i~ ]݄i] O5=====]݄iH ]݄i 4 _Magic restored.]݄ie z §You swap places with your soul wisp.]݄i8 ]݄i ]݄io ]݄i r _Your soul wisp disappears in a puff of smoke!]݄i ]݄i ]݄i ]݄i >  You see here a +0 dagger.]݄i; ]݄i͚  _]݄i ]݄it ]݄i ]݄iw ======]݄iT ]݄iߡ ]݄iԣ ]݄i& ]݄iؤ ]݄i ]݄i< ,]݄iЩ ]݄iD ]݄i ]݄i4 ]݄i ]݄i ]݄i ,]݄ia ]݄i, ]݄i` ]݄i ]݄ih ]݄iɸ ]݄iź ]݄i ]݄iϻ ]݄i ]݄i ,]݄iͿ ]݄i ]݄io ]݄i ]݄i ]݄i ]݄i ]݄i ]݄i ]݄i ]݄i ]݄i ]݄i ]݄i ]݄i ]݄i5 ]݄i_ ]݄i ]݄i ]݄i ]݄i ]݄i\ ]݄i} ]݄i ]݄i ]݄ir ]݄ic ]݄i ]݄i ]݄i] ]݄i ]݄i ]݄iN ]݄i ]݄i ]݄iS ]݄i ]݄i ]݄i ]݄ih ]݄i ]݄i ]݄i ]݄iA ]݄i ]݄i ]݄i ]݄i ]݄ii ]݄iX ]݄i ,]݄i\ ]݄iz ]݄i ]݄i ]݄iL ]݄i+ ]݄i ]݄iQ ,]݄i'   You encounter a hobgoblin.]݄i  .######.####.##  ..............######  #######..###........  ......# #.#######  .###..# #.#  ]݄i8 .# #..# #.#  .# #.## #.#  .# #.# #.#  #.# #.#  ]݄ie 1.# #.# #.  #.# .#   #.  ]݄i  #.#   #.#]݄i <g   hobgoblin (asleep)   #.#   #g#  ]݄i2 068.0 (42.0)]݄i7 39.0 (43 _]݄iW ]݄i] `݄i.............#############..###........ #......# #.#######.### .# .# #.#.# #.# .  .#  g.70.0 (1.0)`݄i`݄i#a݄ix+#######..###........ #......# #.##########  #  a݄i;f .#  g.a݄ia݄i;1Soul Splintera݄i a݄iK d݄ivd݄iwd݄iJ|d݄in _Sorry, you're not good enough to have a special ability.f݄i) 4f݄ij f݄im g݄isQh݄ih݄ikh݄iېj݄i^ #######..###........ chaurusdemon the Grave Robber  #......# #.####### Human #.###..# #.#  Health: 19/19 ======================== #.# #..# #.#  Magic: 4/5===================----- #.# #.## #.#  AC: 2Str: 8 #.# #.# #.#  EV: 16Int: 15 #.# #.# #.#  SH: 0Dex: 13 #.# #.# #.  XL:  2 Next: 16% Place: Dungeon:2 #@# .#  Noise: ---------  Time: 1171.0 (0.0) #*# a) +0 dagger #*# j݄iX_M Cast: Soul Splinter #*# #*# #g# g   hobgoblin (asleep) #.# #.# _You encounter a hobgoblin. _Sorry, you're not good enough to have a special ability.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, chance to affect: 64%)j݄i #######..###........ chaurusdemon the Grave Robber  j݄i #......# #.####### Human  #.###..# #.#Health: 19/19 ========================  #.# #..# #.#Magic: 4/5===================-----  #.# #.## #.#j݄itAC: 2Str: 8  #.# #.# #.#EV: 16Int: 15  #.# #.# #.#SH: 0Dex: 13  #.# #.# #.XL:  2 Next: 16% Place: Dungeon:2  #@# .#Noise: ---------  Time: 1171.0 (0.0)  #.#a) +0 dagger  #.#Cast: Soul Splinter  #.#  j݄i#.#  #*#g   hobgoblin (asleep)  #.# j݄iJ #.#  _You encounter a hobgoblin. j݄i_Sorry, you're not good enough to have a special ability.  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclej݄ifShift-Dir - straight lineAim: a hobgoblin (asleep, chance to affect: 64%)j݄i Jgweak, ally target, soul-sp…)*   soul wisp (summoned)  Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hobgoblin (asleep, chance to affect: 64%)  A fragment of the hobgoblin's soul is dislodged from its body.  The hobgoblin looks weaker.j݄i3 *g The hobgoblin shouts!  Your soul wisp barely misses the hobgoblin.j݄iV5 l===2.0 (1Soul Splinterj݄i1; j݄i= 8 _The hobgoblin hits your soul wisp.n݄iUn݄i_  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   g + Spellcasting 2.1  30%  -1  n݄i +         b + Unarmed Combat   0.0     0   h + Necromancy4.2  30%   0          c + Short Blades 0.1   9%   0               d + Armour   0.0     0      e + Dodging2.0   3%   0      n݄i%! f + Stealth2.1  28%  +1                          n݄ir!.            n݄i!            n݄i!        n݄i-"        n݄i{"p    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Helpn݄i"[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsn݄i7#o݄i o݄i o݄i  #######..###........ chaurusdemon the Grave Robber  #......# #.####### Human  #.###..# #.#o݄i` bHealth: 19/19 ========================  #.# #..# #.#Magic: 4/5===================-----  #.# #.## #.#AC: 2Str: 8  o݄i #.# #.# #.#EV: 16Int: 15  #.# #.# #.#SH: 0Dex: 13 o݄i۝  #.# #.# #.o݄i XL:  2 Next: 16% Place: Dungeon:2  #@# .#o݄i Noise: ===------  Time: 1172.0 (0.0)  o݄i9 }#.#a) +0 dagger  o݄iV h#.#Cast: Soul Splinter  o݄iv H#.#  o݄i c#*#  #g#o݄i g   hobgoblin (weak, ally target, soul-sp…) #.#o݄iО *   soul wisp (summoned)  o݄i G#.#  o݄i WAim: a hobgoblin (asleep, chance to affect: 64%)  o݄i+ gA fragment of the hobgoblin's soul is dislodged from its body.  The hobgoblin looks weaker.  o݄iL The hobgoblin shouts!  Your soul wisp barely misses the hobgoblin. _The hobgoblin hits your soul wisp.o݄i o݄iĥ o݄iF o݄iS q݄iq Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 22% 1b - JinxbiteHexes32% 2  c - Vampiric DrainingNecromancy12% 3  d - Animate DeadNecromancy36% 4  e - Curse of AgonyNecromancy71% 5 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exity݄iEy݄iZy݄i` #######..###........ chaurusdemon the Grave Robber  #......# #.####### Human  #.###..# #.#Health: 19/19 ========================  #.# #..# #.#Magic: 4/5===================-----  #.# #.## #.#AC: 2Str: 8  #.# #.# #.#EV: 16Int: 15  #.# #.# #.#SH: 0Dex: 13  #.# #.# #.XL:  2 Next: 16% Place: Dungeon:2  #@# .#Noise: ===------  Time: 1172.0 (0y݄ia.0)  #.#a) +0 dagger  #.#Cast: Soul Splinter  #.#  #*#  #g#g   hobgoblin (weak, ally target, soul-sp…) #.#*   soul wisp (summoned)  #.#  Aim: a hobgoblin (asleep, chance to affect: 64%)  A fragment of the hobgoblin's soul is dislodged from its body.  The hobgoblin looks weaker.  The hobgoblin shouts!  Your soul wisp barely misses the hobgoblin. _The hobgoblin hits your soul wisp.y݄io  Okay, then. _݄it݄i݄i+$݄i)&` _A hobgoblin is nearby!݄i4݄i76݄i:݄i =݄in #......# #.##########  #   .#  *g..݄iG  The hobgoblin hits your soul wisp.݄i5---3.0 (1݄iBd _Your soul wisp touches the hobgoblin but does no damage.݄i ݄ie 3###  #   .#  *g..##݄i4  ݄i D Your soul wisp touches the hobgoblin.݄ij ݄i6 ;---4݄i" ݄i  ݄i \_The hobgoblin closely misses your soul wisp.݄i  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i  #.###..# #.#  chaurusdemon the Grave Robber  #.# #..# #.#  Human #.# #.## #.#  Health: 19/19 ======================== #.# #.# #.#  Magic: 2/5=========--------------- #.# #.# #.#  AC: 2Str: 8 #.# #.# #.  EV: 16Int: 15 #.# .#  SH: 0Dex: 13 #.# XL:  2 Next: 16% Place: Dungeon:2݄i  #@# Noise: ---------  Time: 1174.0 (0.0) #.# a) +0 dagger #*# Cast: Soul Splinter #g# #.# #.# g   hobgoblin (weak, ally target, soul-sp…) #.. *   soul wisp (summoned) ### _The hobgoblin closely misses your soul wisp.Casting: Soul Splinter (safe; 3% risk of failure)  ݄i# MConfirm with . or Enter, or press ? or * to list all spells.݄i $Aiming: Grave Claw (safe; 6% risk of failure) (1/3 uses available)  Press: ? - help, Dir - move targetAim: a hobgoblin (lightly wounded, weak, ally target, soul-splintered)݄i #.###..# #.#chaurusdemon the Grave Robber  #.# #..# #.#Human  #.# #.## #.#Health: 19/19 ========================  #.# #.# #.#Magic: 2/5=========---------------  #.# #.# #.#AC: 2Str: 8  #.# #.# #.EV: 16Int: 15  #.# .#SH: 0Dex: 13  #.#XL:  2 Next: 16% Place: Dungeon:2  #@#Noise: ---------  Time: 1174.0 (0.0)  #.#a) +0 dagger ݄i  #*#Cast: Soul Splinter  #*#  #.#  #.#g   hobgoblin (weak, ally target, soul-sp…) #..*   soul wisp (summoned)  ###  _The hobgoblin closely misses your soul wisp.Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 6% risk of failure) (1/3 uses available)  Press: ? - help, Dir - move targetAim: a hobgoblin (lightly wounded, weak, ally target, soul-splintered)݄i| bound,  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 6% risk of failure) (1/3 uses available)  Press: ? - help, Dir - move target: a hobgoblin (lightly wounded, weak, ally target, soul-splintered)  You unleash the spiteful dead! The jagged bones skewer the hobgoblin.  The hobgoblin is severely wounded.݄i|  gThe hobgoblin is pinned in place!  The last of your harvested death is exhausted.Your soul wisp touches the hobgoblin but does no damage.݄i0~ b==5.0 (1-GClaw ݄iՂ ݄i K _The hobgoblin hits your soul wisp but does no damage.݄i  #   .#  *g..##݄i ݄i †The hobgoblin misses your soul wisp. Your soul wisp touches the hobgoblin.݄iw5*   soul wisp (summoned)25-6 _The hobgoblin dies!݄i3݄iJ݄iX݄i _You swap places with your soul wisp.݄i݄i3݄iv݄ie  You see here a hobgoblin corpse.݄iZ݄i݄i _݄ij݄i#  #.  .#   .# .*--9.0 (3...##. .#݄iN #݄id7-݄iu݄i:݄i _݄i 2†݄iҸ ݄in 3݄i _Found an embroidered scarf. Found an escape hatch in the floor.݄i ݄ix 3݄i$ ݄i ݄iw g3=====݄i ݄i  #.# .#  #.# .#  #.# .#  #.# #.## #.##...## ݄i )#†#..... . #.#... ... #*#.#..... #.@.......82 ###.#[..>.  .# #..  .#  )#  .# .# ݄i ݄i ݄iv % _Found a rapier.݄iiK݄iL݄iM݄iP݄iCTj  You encounter an endoplasm.݄iR #.# .#  #.# .#  #.# .#  #.# #.##  #.##...###. #†#....... #.#..... #*#.#. #.J ###.#[..>. #.# .#. #.# # # #.# #)# J   endoplasm (asleep)   #.# *   soul wisp (summoned) #.# ݄i\.*0݄iE, ally target)݄i13.0 (1 _݄i݄i݄ixA #.# .#  #.# .#  #.# .#  #.# #.## # #.##...###.# #†#..... #.#.... #.#.#. #.*.J. ###.#[..>. #.#..#...# #.##.# ## #.# .# #)# .. #.# ## #.# ݄i6{E.*݄iЂ݄i%4݄i݄i2݄iG* #.# .# #.# #.# #.# #.# #.###.## # #.##...###.#.#†#...#.#...#.#.#.#..*.@....J.###.#[..>.#.#..#...#.݄iK+ #.##.# ### #.# .##)# .. #.# ### #.#݄i. J.݄i. J.*݄i6 RJ݄i8 =5Soul Splinter݄iM> ݄iUA ^ _The endoplasm quivers.݄ip  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i  _You don't know that spell.݄iإ  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i3݄i<,C  Casting: Grave Claw (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Grave Claw (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.݄i#.# .# #.# #.# #.# #.# ##.###.## .# .#.##...###.#._#†#.#.#..#.#.#.#...*.@..J.###.#[..>.#.#..#...#.#.##.##### #.##.##)##.. #.##### ݄i J.݄iH.*݄i݄iE=====6݄i݄ionfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Grave Claw (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Found a faded altar of an unknown god.݄i  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i #.# .#chaurusdemon the Grave Robber #.# #.#Human#.# #.# #Health: 19/19 ========================#.###.## .# .Magic: 3/5==============----------#.##...###.#._AC: 2Str: 8#†#...........EV: 16Int: 15#.#...........SH: 0Dex: 13#.#.#.........XL:  2 Next: 25% Place: Dungeon:2#....*@.J.....Noise: ---------  Time: 1186.0 (0.0)###.#[..>.....a) +0 dagger#.#..[33݄iD m#...#..Cast: Soul Splinter#.##.#####-GClaw #.##.##)##..J   endoplasm (ally target)#.#####*   soul wisp (summoned)#.#Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Found a faded altar of an unknown god.  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄iq  _You must harvest more living souls to recharge this spell.݄id  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i4)  #.# .# chaurusdemon the Grave Robber  #.# #.# Human #.# #.# #  Health: 19/19 ======================== #.###.## .# .  Magic: 2/5=========--------------- #.##...###.#._  AC: 2Str: 8 #†#...........  EV: 16Int: 15 #.#...........  SH: 0Dex: 13 #.#.#.........  XL:  2 Next: 25% Place: Dungeon:2 #....*@*J.....  Noise: ---------  Time: 1186.0 (0.0) ###.݄i. [40m#[..>.....  a) +0 dagger #.#..#...#..  Cast: Soul Splinter #.##.#####  -GClaw  #.##.# #)##.. J   endoplasm (ally target) #.##### *   soul wisp (summoned) #.# _You must harvest more living souls to recharge this spell.  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (ally target, chance to affect: 64%)݄i#.# .#chaurusdemon the Grave Robber #.# #.#Human#.# #.# #Health: 19/19 ========================#.###.## .# .Magic: 2/5=========---------------#.##...###.#._AC: 2Str: 8#†#...........EV: 16Int: 15#.#...........݄iKwSH: 0Dex: 13#.#.#.........XL:  2 Next: 25% Place: Dungeon:2#....*@.*.....Noise: ---------  Time: 1186.0 (0.0)###.#[..>.....a) +0 dagger#.#..#...#..Cast: Soul Splinter#.##.#####-GClaw #.##.##)##..J   endoplasm (ally target)#.#####*   soul wisp (summoned)#.# _You must harvest more living souls to recharge this spell.  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  ݄iPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (ally target, chance to affect: 64%)݄i_ §݄i3 weak, ally target, soul-sp…)  Confirm with . or Enter, or press ? or * to list all spells.݄i Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: an endoplasm (ally target, chance to affect: 64%)  Your soul wisp disappears in a puff of smoke!A fragment of the endoplasm's soul is dislodged from its body.݄i> *J  The endoplasm looks weaker.  The endoplasm barely misses your soul wisp.݄iC l=7.0 (1Soul Splinter݄iJ ݄iEM ; _Your soul wisp touches the endoplasm.݄i#.# #.# #.#.# #.# #.# #.# #.# #.# # ##.###.## .# ..#.##...###.#._#†#.#.#...#.#.#..@..#....§.*J.###.#[..>....݄i &#.#..#...#...#.##.##### #.#.##.# #)##.. #.######.#݄i §. Your soul wisp touches the endoplasm.  The endoplasm freezes you.݄i7---3=====8݄il%_݄i% _You are frozen.݄i(cM .  You hit the endoplasm.݄il.*   soul wisp (summoned)݄i_t.339݄iz7_݄i}M _You kill the endoplasm!݄i0 ݄iML < #.# #.#  #.# #.# # # #.###.## .# .. #.##...###.#._. #†#............ #.#............ #.#.#.......... ... ###.#@*.>......-91.0 (2 #.#..#...#... #.##.##### #. #.##.#  #)##.. #.##### #.# ݄iN 7-݄iTV ݄iZ s _You see here a scarf of harm.݄iaN ݄iyQ ݄ifW ݄i;Y ݄i4݄i@98=--=====2.0 (1݄i?%_݄ikBI _e - a scarf of harm݄i݄iGear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)c - a +0 leather armour  e - a scarf of harm ݄iJewellery (go to first with "=)  d - a +5 ring of evasion (worn)݄ive - a scarf of harm. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of harm': It increases damage dealt and taken. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Harm} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.݄i5 ݄iY#.# #.#chaurusdemon the Grave Robber #.# #.# # #Human#.###.## .# ..Health: 18/19 ======================--#.##...###.#._.Magic: 3/5==============----------#†#............AC: 2Str: 8#.#............EV: 16Int: 15#.#.#..........SH: 0Dex: 13#..............XL:  2 Next: 33% Place: Dungeon:2###.#@*.>......Noise: ---------  Time: 1192.0 (0.0)#.#..#...[4݄i\70m#...a) +0 dagger#.##.##### #.Cast: Soul Splinter#.##.#-GClaw #)##..#.#####*   soul wisp (summoned)#.#The endoplasm freezes you. _You are frozen.  You hit the endoplasm. _You kill the endoplasm! _You see here a scarf of harm. _e - a scarf of harm  You start putting on your armour.݄ifb^4=====3.0 (1݄ic݄ir@4.0 (2݄iLv7_݄is݄i7*5.0 (3݄i#݄is _You continue putting on your scarf of harm. x4݄iY9==6.0 (4݄id݄i11 _HP restored.݄iÿJ=====7.0 (5݄i ݄ix _You continue putting on your scarf of harm.݄i݄i݄im_ _You finish putting on your scarf of harm.݄i3݄iA݄i݄i݄iP _݄i݄i,݄iz݄iU݄i2§݄i+݄i*:==݄in݄il#.# #.# #.##.# #.# #. #.# #.# #.# #.# #.# #.# # #. #.###.## .# ..∩ ݄i9#.##...###.#._.. #†#............⌠ #.#.....@....... 200.0 (3#.#.#........... #............... ###.#...>.......#.#..#...#....#.##.#####.#..#.##.# ##)##..#.#####݄i&݄i(݄i/0c _Your soul wisp disappears in a puff of smoke!݄i3݄i ݄i ݄iI݄iWe5=====݄i72 _Found a mace.݄i3݄i݄i#݄i&݄i'݄iC*݄i+݄i@/݄i/݄i0݄i3݄i8݄i8======݄i&;݄i~H #.# #.#  #.# #.#  ###.# #.# #.### ##..#.# #.# #.#.. .....#.# #.# #.#.###.... #.# #.# #.#..#...# #.###.## #.#...∩..# #.##...###.#._....#.##†#..........@.⌠....#5.0 (5#.#..........#.#.#.......##.............####.#...>........#.#..#...#....)...[݄iaJc#.##.#####.#.......#.##.# #.#.#...#.#)##..݄iO݄iW݄iC[% _Found a helmet.݄iY M# # #### ##. .....݄i# v###..... #.# #.#.## #.#...∩..# .##...###.#.@....#.#†.⌠....#..#.##...................##.#.#...#.݄i1 ݄i *6.0 (1݄i> ݄i d _There is a faded altar of an unknown god here.݄iN ݄i8 ݄i? ݄ik N _There are no items here.݄iQ  ##### ##.... ...###......#...# ##.##.∩...###.#._....#.#†#..........@.⌠....#݄iRB.......##...#.#.#...#.#)##..݄iTZ݄ib,7 _݄ii݄i{݄iC݄iXD݄iE݄iJ݄iM݄i$Q,݄iQ݄iT,݄i0V݄iY,  There is a dry fountain here.݄i$e#.# #.# #.#  #.# #.# #.# ##.  #.# #.# #.### ###...  #.# #.# #.#.. .....  #.# #.# #.#.###.....  #.# #.# #.#..#...#  #.###.## #.#...∩..#  #.##...###.#._....#.#  #†#....@....# ݄ie9.0 (2  #.#..#.#.#..###..#  ###.#...>݄ie#.#..#...#....)...[###.##.#####.#.......##.##.# #.#.#...#݄ie+ ݄il݄i4s݄ixh _You see shimmering white graffiti on the fountain.݄i@݄i.$݄i(݄i1,N _There are no items here.݄i ##.### ###..... ..... ###.....#...# ##.##.∩..# #...###.#._....#.#†#............⌠....#.....@.......####... ##.#...>...݄i;#..#. #.##.##.#####݄ic ݄iY 210.0 (1 _݄i ݄i ݄iT݄iT݄i{V݄i[݄i]݄iUa,݄icB  There is a dry fountain here.݄if݄i8g _݄i?i݄ik݄iLp,݄ip݄iY~8.# # #.# # .## ##.#݄i~### ###...# #.# #.#.. .......݄i~R #.# #.#.###......# #.# #.#..#...# ݄i~##.## #.## # 3.0 (3݄i#...###.#._....#.# †#݄i1h⌠....#...#......݄iQ.#.#.#...............##............݄is]  ###.#...>..............݄iq.#..#...#....)...[##.#݄i,####.#.......#݄i1݄i@݄iV _There is an abandoned shop here.݄i`GI݄iX  You encounter a ball python.݄i^#.# #.## #.# #.# #.# #.# #$ .# #.# #.# #.# . ##.# #.# #.# #.### .###...# #.# #.# #.#.. S....... #.# #.# #.#.###..... #.# #.# #.#..#...# #.###.## #.#...∩..# # #.##...###.#._..@.#.# #†#............⌠....#.. #.#.........Soul Splinter #.#.#....#### #.....# ###.#...>..S݄i3_   ball python (constriction, asleep) #.#..#...#....)...[###.##.#####.#.......##.##.# #.#.#...#.#݄in&0݄iCw*4.0 (1݄i%_݄iQ _Found 12 gold pieces. Found a stone staircase leading down.݄iؒ.# #.# #.# #$ .# .# #.# #.# #. ##.# .# #.# #.### .###...# .# #.# #.#.. S....... ݄i6#.# #.# #.#.###..... .# #.# #.#..#...# .###.## #.#...∩..# # ݄i.##...###.#._....#.# †#............⌠.@..#.. .#.........# .#.###### .....݄iO# #.#...>݄i..  #.#..#...#....)...[##  ݄i#.##.#####.#.......#  ݄i#.##.# #.#.#...#.#  ݄i;#)##.. ..#. #.##.#݄i݄i%5݄i7_݄i݄iz# #.# #.# #. ##.# # #.# #.###..###...# # #.# #.#.. S....... ݄i9@# #.# #.#.###..... # #.# #.#..#...#.# ###.## #.#...∩..#.# ݄i0##...###.#._....#.# #.# #............⌠....#..... ݄ib#...@.....# ݄iB#.###### ݄id...# #.#...>݄i.. #݄i@.#..#...#....)...[## #.##.#####.#.......# ݄ij#.##.# #.#.#...#.# #)##.. ..#.##.#݄iR#.# #.####݄i!#݄i݄i@_6Soul Splinter݄iv!%_݄i#݄i  #.# #.###..###...#  #.# #.#.. S.......  #.# #.#.###.....  #.# #.#..#...#.# #.## #.#...∩..#.# # .#...###.#._....#.#.##.#. ............⌠....#...... .........# .###### ...# #...>.. .#..#...#....)...[## .##.#####.#.......# .##.# #.#.#...#.# )##.. ..#.##.##.# [݄i. 16d.##### # #. .# .#݄i ݄i %7݄i 7_݄i ݄i.. S........###..... .#...#.# ##.##.∩݄i# .# #...###.#._....#.#.##.#. ............⌠....#...............# #݄i?##### .. #...>...<##...#....)...[####݄iq#.#####.#.......#  #.#.#...# )##.. ..#.##.##g   hobgoblin (݄iy .##### # #. ݄iK #g .. ݄i  ݄iDYou encounter a hobgoblin.݄i݄i%8݄i ݄i; _Found an escape hatch in the ceiling.݄i# #.# #.#.###..... # #.# #.#..#...#.# ###.## #.#...∩..#.# # .#..###.#._....#.#.##.#..........⌠....#...... #..........# #.###### ...##### #.#...>....<# #.#..#...#....)...[#### #.##.#####.#.......# #.##.# #.#.#...#.# #)##.. ..#.####.# #.##### # #. .# #.# #g .. ## #݄i 6g.݄iF$Ng݄iE+/==9݄io+Soul Splinter݄iY2݄i`5+ _The hobgoblin shouts!݄i[.# #.# #.#..#...#.# .###.## #.#...∩..#.# # .# .##...###.#._....#.#.##.#. †#............⌠....#...... .#..........# .#.###### ....##### ##.#...>....<# ݄i\2 #.#..#...#....)@..[####  #.##.#####.#.......#  #.##.# #.#.#...#.#  #)##.. ..#.##.##.#  #.##### # #g# .#  #.# #.. .. ### # ݄i`^5g.݄if݄i!g/--20݄ijm݄i`o݄i3  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄ig .# #.# #.#..#...#.#  chaurusdemon the Grave Robber .###.## #.#...∩..#.# # .#  Human .##...###.#._....#.#.##.#.  Health: 19/19 ======================== †#............⌠....#......  Magic: 4/5===================----- ݄i@g Y.#.....................#  AC: 2Str: 8 .#.#...............#####  EV: 16݄ixg Int: 15 ...................#####  SH: 0Dex: 13 ##.#...>..............<#  XL:  2 Next: 33% Place: Dungeon:2 ݄ig  #.#..#...#....)@..[####  Noise: ---------  Time: 1220.0 (0.0) ݄ih  #.##.#####.#...*...#  a) +0 dagger  #.##.# #.#.#.*.#.#  Cast: Soul Splinter  #)##.. ..#.##g##.#  -GClaw  #.##### # #.# .# ݄ih  #.# #.. ..  g   hobgoblin ### #  _The hobgoblin shouts!  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄ih Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (chance to affect: 64%)݄is) Z g.݄i g.  Aim: a hobgoblin (chance to affect: 64%)݄iA.# #.# #.#..#...#.#chaurusdemon the Grave Robber .###.## #.#...∩..#.# # .#Human .##...###.#._....#.#.##.#.Health: 19/19 ======================== †#............⌠....#......Magic: 4/5===================----- .#.....................#AC: 2Str: 8 .#.#...............#####݄iBEV: 16Int: 15 ...................#####SH: 0Dex: 13 ##.#...>..............<#XL:  2 Next: 33% Place: Dungeon:2  #.#..#...#....)@..[####Noise: ---------  Time: 1220.0 (0.0)  ݄iB#.##.#####.#.......#a) +0 dagger#.##.# #.#.#...#.#Cast: Soul Splinter  #)##.. ..#.##*##.#-GClaw #.##### # #.# .##.##.. ..g   hobgoblin### # ݄iB_The hobgoblin shouts!  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i CAiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (chance to affect: 64%)݄i" (weak, ally target, soul-sp…)*   soul wisp (summoned)A fragment of the hobgoblin's soul is dislodged from its body.݄i *gThe hobgoblin looks weaker.  Your soul wisp closely misses the hobgoblin.݄iIl=1.0 (1Soul Splinter݄i%_݄iijK _The hobgoblin hits your soul wisp but does no damage.݄i?o  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄ic< ݄iE .# #.# #.#..#...#.#chaurusdemon the Grave Robber .###.## #.#...∩..#.# # .#Human .##...###.#._....#.#.##.#.Health: 19/19 ======================== †#............⌠....#......Magic: 4/5===================----- .#.....................#AC: 2Str: 8 .#.#...............#####EV: 16Int: 15 ...................#####SH: 0Dex: 13 ݄iF ##.#...>..............<#XL:  2 Next: 33% Place: Dungeon:2  #.#..#...#....)@..[####Noise: =--------  Time: 1221.0 (0.0)  #.##.#####.#.......#a) +0 dagger#.##.# #.#.#.*.#.#Cast: Soul Splinter#)##.. ..#.##g##.#-GClaw #.##### # #.# .##.##.. ..g   hobgoblin (weak, ally target, soul-sp…)### #݄i;G *   soul wisp (summoned)A fragment of the hobgoblin's soul is dislodged from its body.  The hobgoblin looks weaker.  Your soul wisp closely misses the hobgoblin. _The hobgoblin hits your soul wisp but does no damage.  ݄iG Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄iO ݄iyT ݄i[ ݄iL^ p _You must harvest more living souls to recharge this spell.݄i###.## #.#...∩..#.# # .# ##...###.#._....#.#.##.#. #............⌠....#...... #.........# #.###### ...##### #.#...>..<# .#..#...#....)...[#### #.##.#####.#....@..# ݄i?#.##.# #.#.#.*.#.# #)##.. ..#.##g##.# #.##### # #.# .# #.# #.. .. ### # ݄i6g.݄iJ݄i2-2.0 (1݄i$7_݄ia _Your soul wisp barely misses the hobgoblin.݄i  You closely miss the hobgoblin.Your soul wisp barely misses the hobgoblin.݄i-=3݄iv݄i Z _The hobgoblin completely misses you.݄io  You hit the hobgoblin but do no damage.Your soul wisp touches the hobgoblin but does no damage.݄iW5=====4݄i%_݄iaV _The hobgoblin barely misses you.݄iP  You closely miss the hobgoblin. Your soul wisp touches the hobgoblin.݄iV %5݄i a 7_݄ic V _The hobgoblin barely misses you.݄iiV  You hit the hobgoblin but do no damage.݄i# .The hobgoblin is severely wounded.Your soul wisp touches the hobgoblin.݄i*   soul wisp (summoned) ݄iN=====416݄id_ _The hobgoblin dies!݄ic5 #.# #. #.## #.#...∩..#.# # .# ##...###.#._....#.#.##.#⌠....#........... #.##### .......#####.>..............<#..#...#....).@.[########.#.......##.# #.#.#.*.#.)##.. ..#.##.##.##### # #.# .# #.#.. ..### #*.-7݄iž%_݄ij݄i݄i݄i݄i< ݄i$$,݄iE%݄i(݄i?+݄i+݄i-݄i?Z .# #.#..#...#.# .## #.#...∩..#.# # .# ...###.#._....#.#.##.#. .⌠....#...... .....# .##### ##### ..>..<# .#...#....)..*@#### -9.0 (2#.#####.#.......# #.# #.#.#...#.# #.. ..#.##.##.# #### # #.##.# #..... ####.##.#݄iA݄iH݄iJO _You see here a +0 helmet.݄i ݄io +30.0 (1݄i ݄i % _f - a +0 helmet݄i,݄i/Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  e - a scarf of harm (worn)c - a +0 leather armour  f - a +0 helmet Jewellery (go to first with "=)  d - a +5 ring of evasion (worn)݄i&Gf - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.݄iի݄i ݄i#.# #.#..#...#.#chaurusdemon the Grave Robber #.## #.#...∩..#.# # .#Human ...###.#._....#.#.##.#.Health: 19/19 ======================== ...........⌠....#......Magic: 5/5======================== ....................#AC: 2Str: 8 #...............#####EV: 16Int: 15 ................#####SH: 0Dex: 13 #...>..............<#XL:  2 Next: 41% Place: Dungeon:2 #..#...#....)..*@####Noise: ---------  Time: 1230.0 (0.0) ##.#####.#.......#a) +0 dagger ##.# #.#.#...#.#݄iu[11;38HCast: Soul Splinter ##.. ..#.##.##.#-GClaw ##### # #.##.# ##.....*   soul wisp (summoned)####.##.#You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.Your soul wisp touches the hobgoblin. _The hobgoblin dies! _You see here a +0 helmet. _f - a +0 helmet݄iE݄iw݄i݄i݄iL*1.0 (1݄i݄i݄ib*2.0 (2݄iv%_݄i݄i*3.0 (3݄i7_݄io § _You start putting on your armour. You continue putting on your +0 helmet. x4݄i<.݄i *4.0 (4݄it݄ir _Your soul wisp disappears in a puff of smoke!݄i*5.0 (5݄i݄i} 3 _You continue putting on your +0 helmet.݄ih#݄i'݄i)[ _You finish putting on your +0 helmet.݄ik I݄i ݄iM ݄iS : _݄i ݄i: ,݄i ݄i ݄iƝ ݄i' ݄i ݄i6  .# #.# #.#.###..... .# #.# #.#..#...#.# ###.## #.#...∩..#.# # .# .##...###.#._....#.#.##.#. †#⌠....#...... .#.......# .#.#...##### ݄i ^.....######.#...>........@.....<#8.0 (3  #.#..#...#....)....####  #.##.#####.#.......#  #.##.# #.#.#...#.#  #)##.. ..#.##.##.# ݄i 7 #.##### # #.##.##.# #.....###.#݄iM !#.#݄i ݄i ݄i ݄i݄i|݄iP݄i݄iX݄iB݄i,݄iߐ݄ic  #.# #.# #.#.. S.......  #.# #.# #.#.###..... ݄iۜ #.# #.# #.#..#...#.#  #.###.## #.#...∩..#.# # .#  #.##...###.#._#.##.#. ݄i> #†#⌠....#......  ......#  #.#.#..#####  #.........#####40.0 (2݄id##.#...>..............<# #.#..#..݄i)....#### #.##.#####.#.......#݄i #.##.# #.#.#...#.#݄iН #)##.. ..#.##.##.#݄i #.##### # #. #.##.##.#݄i!#. #.....####.#݄i&݄i݄i@݄i9݄i9݄i ;݄iT?݄iB,݄iG,݄iHI݄iI݄iK݄iY ݄iY| #.# #.# #.# #. ##.# #.# #.# #.###..###...#݄iZ #.# #.# #.#.. S....... #.# #.# #.#.###.....  ݄i@Z #.# #.# #.#..#...#.#  ݄ieZ #.###.## #.#...∩..#.# # .#݄iZ2 #.##...###.#._....#.#.##.#. #†⌠....#...... #.#..........#2  #.#.#........#####݄i [..................#######.#...>...݄i4[R....<# #.#..#...#....)....#### #.##.#####.#.......#݄iT[ #.##.# #.#.#...#.#݄ir[ #)##.. ..#.##.##.##.##### ####.#݄i[$#.##.#݄ia݄ih݄ij݄iB3݄ii݄i݄i݄i|B݄iD݄i݄i\݄ix݄i݄iў݄i݄i݄i݄iǦ݄iʧ݄i݄i6݄it݄i}݄iݹ #......# #.#########  #.###..# #.#  #.# #..# #.# #  #.# #.## #.# .  #.# #.# #.# #$# .# #.# #.# #.# #.# ##.#  #.# #.# #.###..###...#  #.# #.# #.#..#S.......  #.# #.# #.#@###..... 7.0 (5 #.# #.# #.#..#...#.# ݄iq #.###.## #.#...∩..#.# # .# #.##...###.#._....#.#.##.#.#†#............⌠....#......#.#...............##.#.#...............######...................݄iu########.#...>..............<#݄iG݄i݄iw݄iqM#######..###.............######### . ## . #$# ݄i%# #.# ####..###...#.#S........###..... #.# #.#..#. #.###.## #.#...∩..#.# # .#-GClaw ._.......⌠....݄i]..................݄i ݄i*8.0 (1݄i`݄i݄i   Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄iN ݄iP ݄ioW ݄iZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)݄i݄i*What do you want to remember? Monsters  a - (S) a ball python (asleep) Features݄i|b - (>) a stone staircase leading down (not visited)݄i ݄i( ݄i  #######..###..........chaurusdemon the Grave Robber #......# #.#########Human#.###..# #.#Health: 19/19 ========================#.# #..# #.# #Magic: 5/5========================#.# #.## #.# .AC: 3Str: 8#.# #.# #.# #$# .#EV: 16Int: 15#.# #.# #.# #.# ##.#SH: 0Dex: 13#.# #.# #.###..###...#XL:  2 Next: 41% Place: Dungeon:2#.# #.# #.#@.#S.......Noise: ---------  Time: 1248.0 (0.݄i> 0)#.# #.# #.#.###.....a) +0 dagger#.# #.# #.#..#...#.#Cast: Soul Splinter#.###.## #.#...∩..#.# # .#-GClaw #.##...###.#._....#.#.##.#.#†#............⌠....#......#.#.....................##.#.#...............######...................##### _Your soul wisp disappears in a puff of smoke! _You continue putting on your +0 helmet. _You finish putting on your +0 helmet.  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)݄i ݄i- :݄i I݄i ݄i݄i: _݄i݄i݄i݄i݄i)݄i#݄ia݄i݄i(݄i +݄ia+݄iS,݄i8 #.###..# #.#  #.# #..# #.# #  #.# #.## #.# .݄i9#.# #.# #.# #$# .##.# #.# #.# #.# ##.##.# #.# #.###..###...#  #.# #.# #.#..#S.......  #.# #.# #.#.###......#  ݄iI9#.# #.# #.#..#@..#.# 52.0 (4  ݄i{9X#.###.## #.#...∩..#.# # .##.##...###.#._....#.#.##.#.݄i9#†#............⌠....#......  #.#.....................#  #.#.#...............#####  #.............#####  ݄i/:###.#...>.......<##.#..#...#....)݄iU:/####݄ie@݄iW݄i»݄i݄iY݄i݄iW  A ball python comes into view.݄i#݄i#.###..# #.# #.# #..# #.# ## # ݄i#.# #.## #.# #.. ݄i#.# #.# #.# #$# .# #.# #.# #.# ##.# ##.# ݄iE#.# #.# #.###..###...#. #.# #.# #.#..#S. #.# #.# #.#.###......# #.# #.# #.#..#.@.#.# #.###.## #.#...∩..#.# # .# #.##...###.#._....#.#.##.#. Soul Splinter #†#............⌠....#...... #.#.....# #.#.#.##### S   ball python (constriction, asleep) #. ݄i'm03.0 (1 _݄i݄i)  Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i#.###..# #.# chaurusdemon the Grave Robber #.# #..# #.# ## # Human #.# #.## #.# #.. Health: 19/19 ======================== #.# #.# #.# #$# .#  Magic: 4/5===================----- #.# #.# #.# ##.# ##.#  AC: 3Str: 8 #.# #.# #.###..###...#.  EV: 16Int: 15 #.# #.# #.#..#S........  SH: 0Dex: 13 #.# #.# #.#.###*.....#  XL:  2 Next: 41% Place: Dungeon:2 #.# #.# #.#..#.@.#.#  Noise: ---------  Time: 1253.0 (0.0) #.###.## #.#...∩..#.# # .#  a) +0 dagger ݄iP#.##...###.#._....#.#.##.#.  Cast: Soul Splinter #†#............⌠....#......  -GClaw #.#.....................# #.#.#...............#####  S   ball python (constriction, asleep) #...................##### ###.#...>..............<#  #.#..#...#....)....#### _A ball python comes into view.Casting: Grave Claw (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, chance to affect: 64%)݄i(#.###..# #.#chaurusdemon the Grave Robber #.# #..# #.# ## #Human #.# #.## #.# #..Health: 19/19 ======================== #.# #.# #.# #$# .#Magic: 4/5݄i===================----- #.# #.# #.# ##.# ##.#AC: 3Str: 8 #.# #.# #.###..###...#.EV: 16Int: 15 #.# #.# #.#..#*........SH: 0Dex: 13 #.# #.# #.#.###......#XL:  2 Next: 41% Place: Dungeon:2 #.# #.# #.#..#.@.#.#݄i2Noise: ---------  Time: 1253.0 (0.0) #.###.## #.#...∩..#.# # .#a) +0 dagger #.##...###.#._....#.#.##.#.݄ieCast: Soul Splinter #†#............⌠....#......-GClaw ݄i#.#.....................# #.#.#...............#####S   ball python (constriction, asleep) ݄iɶ#...................##### ###.#...>..............<##.#..#...#....)....#### ݄i_A ball python comes into view.Casting: Grave Claw (safe; 5% risk of failure)  ݄i*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line݄iYHAim: a ball python (asleep, chance to affect: 64%)݄iʏoS)  Casting: Grave Claw (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, chance to affect: 64%)  The ball python struggles to resist.݄iU>S݄i#o==4.0 (1_݄i(5 _The ball python hisses angrily.݄i  ݄iCasting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i% #.###..# #.# chaurusdemon the Grave Robber #.# #..# #.# ## # Human #.# #.## #.# #.. Health: 19/19 ======================== #.# #.# #.# #$# .#  Magic: 3/5==============---------- #.# #.# #.# ##.# ##.#  AC: 3Str: 8 #.# #.# #.###..###...#.  EV: 16Int: 15 #.# #.# #.#..#>........  SH: 0Dex: 13 #.# #.# #.#.###S.....#  XL:  2 Next: 41% Place: Dungeon:2 #.# #.# #.#..#.@.#.#  Noise: ==-------  Time: 1254.0 (0.0) #.###.## #.#...∩..#.# # .#  a) [݄i& 40m+0 dagger #.##...###.#._....#.#.##.#.  Cast: Soul Splinter #†#............⌠....#......  -GClaw #.#.....................# #.#.#...............#####  S   ball python (constriction) #...................##### ###.#...>..............<#  #.#..#...#....)....#### _The ball python hisses angrily.  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (chance to affect: 64%)݄i #.###..# #.#chaurusdemon the Grave Robber #.# #..# #.# ## #Human #.# #.## #.# #..Health: 19/19 ======================== #.# #.# #.# #$# .#Magic: 3/5݄i ==============---------- #.# #.# #.# ##.# ##.#AC: 3Str: 8 #.# #.# #.###..###...#.EV: 16Int: 15 ݄iu #.# #.# #.#..#>........SH: 0Dex: 13 #.# #.# #.#.###*.....#XL:  2 Next: 41% Place: Dungeon:2 #.# #.# #.#..#.@.#.#݄i WNoise: ==-------  Time: 1254.0 (0.0) #.###.## #.#...∩..#.# # .#݄i a) +0 dagger #.##...###.#._....#.#.##.#.Cast: Soul Splinter #†#............⌠....#......-GClaw #.#.....................# #.#.#...............#####݄i S   ball python (constriction) #...................##### ###.#...>..............<##.#..#...#....)....#### _The ball python hisses angrily.  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  ݄i {Press: ? - help, Shift-Dir - straight lineAim: a ball python (chance to affect: 64%)݄i.f݄iL S ݄i^ Casting: Soul Splinter (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (chance to affect: 64%)  The ball python struggles to resist. The ball python closely misses you.݄i݄i2-5.0 (1݄iw8_݄iH _The ball python completely misses you. The ball python barely misses you. x2݄iM  Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄i/#.###..# #.# chaurusdemon the Grave Robber #.# #..# #.# ## # Human #.# #.## #.# #.. Health: 19/19 ======================== #.# #.# #.# #$# .#  Magic: 2/5=========--------------- #.# #.# #.# ##.# ##.#  AC: 3Str: 8 #.# #.# #.###..###...#.  EV: 16Int: 15 ݄i#.# #.# #.#..#>........  SH: 0Dex: 13 #.# #.# #.#.###S.....#  XL:  2 Next: 41% Place: Dungeon:2 #.# #.# #.#..#.@.#.#  Noise: =--------  Time: 1255.0 (0.0) #.###.## #.#...∩..#.# # .#  a) +0 dagger ݄i#.##...###.#._....#.#.##.#.  Cast: Soul Splinter #†#............⌠....#......  -GClaw #.#.....................# #.#.#...............#####  S   ball python (constriction) #...................##### ݄iπ###.#...>..............<#  #.#..#...#....)....#### _The ball python completely misses you. The ball python barely misses you. x2  ݄iCasting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݄iAiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line݄iNGAim: a ball python (chance to affect: 64%)݄iU Z#.###..# #.#chaurusdemon the Grave Robber #.# #..# #.# ## #Human #.# #.## #.# #..Health: 19/19 ======================== #.# #.# #.# #$# .#݄iU Magic: 2/5=========--------------- #.# #.# #.# ##.# ##.#AC: 3Str: 8 #.# #.# #.###..###...#.EV: 16݄iU Int: 15 #.# #.# #.#..#>........SH: 0Dex: 13 ݄iV Q#.# #.# #.#.###*.....#XL:  2 Next: 41% Place: Dungeon:2 #.# #.# #.#..#.@.#.#Noise: =--------  Time: 1255.0 (0.0) ݄iFV #.###.## #.#...∩..#.# # .#݄ikV a) +0 dagger #.##...###.#._....#.#.##.#.݄iV Cast: Soul Splinter #†#............⌠....#......-GClaw ݄iV #.#.....................# #.#.#...............#####݄iV qS   ball python (constriction) ݄i'W #...................##### ###.#...>..............<##.#..#...#....)....#### ݄iKW 0_The ball python completely misses you. The ball python barely misses you. x2  Casting: Soul Splinter (safe; 3% risk of failure)  ݄ipW MConfirm with . or Enter, or press ? or * to list all spells.݄iW {Aiming: Soul Splinter (safe; 3% risk of failure)  ݄iW {Press: ? - help, Shift-Dir - straight lineAim: a ball python (chance to affect: 64%)݄i, , weak, ally…)*   soul wisp (summoned)Casting: Soul Splinter (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Soul Splinter (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (chance to affect: 64%݄iT- K)  A fragment of the ball python's soul is dislodged from its body.݄iU .  The ball python looks weaker. The ball python misses you.The ball python closely misses you. Your soul wisp touches the ball python.݄i **   soul wisp (summoned)݄i l56.0 (1Soul Splinter݄i ݄i K _The ball python dies!݄i ݄iq 3݄i ݄i ݄i B݄i X݄i R  There is a stone staircase leading down here.݄i ݄i ݄iY  _݄i  ݄im ݄i ݄i ݄i ݄iy ݄i ݄iw ݄i} ݄i ݄id ݄iG ,݄i ݄i  #.# #.)# ######.####.## .............######## ######..###.......... ݄i  #......# #.#########  #.###..# #.#  #.# #..# #.# #######.#  #.# #.## #.# ..  #.# #.# #.# #@# .#݄i  +-62.0 (6 ݄i/  #.# #.# #.# ##*# ##.#  #.# #.# #.###..###...#. ݄iR #.# #.# #.#..#>........ ݄it #.# #.# #.#.###......# ݄i c #.# #.# #.#..#...#.#.#  #.###.## #.#...∩..#.# ݄i .#  #.##...###.#._....#.#.##.#.#†#............⌠....#......݄i 7-݄i& ݄i! > _You now have 71 gold pieces (gained 12).݄iK ݄iՂ ݄ic ݄iL ݄i ݄i ,݄iZ v _You swap places with your soul wisp.3=====݄i0 ,݄iq ݄i˩ I ......# #.######### .###..# #.# # #..# #.# .# .# #.## #.# #. .# #.# #.# #.# .# ݄i3 .# #.# #.# ##.# ##.# .# #.# #.###..###... .# #.# #.#..#>* .# #.# #.#.###.@....#. 6.0 (4 ݄ij .# #.# #.#..#...#.#.# .###.## #.#...∩..#.# # .# ݄i ?.##...###.#._....#.#.##.#. †#............⌠....#...... .#.................... .#.#...............####݄i # ...................##### ##.#...>......<#݄i ݄i) ݄i ݄i4݄iu5݄i6݄iF:݄i<Q.*݄iu=݄iyAI݄iD݄iF݄iWG======݄iH݄ipLE  There is an abandoned shop here.݄iV§݄iY݄i+Z݄id[݄iti  #.# #.## #.# #........  #.# #.# #.# #.# .#  #.# #.# #.# ##.# ##.#  #.# #.# #.###..###...#.#  #.# #.# #.#..#>.........  #.# #.# #.#.###§.....#.  #.# #.# #.#..#...#.#.#  #.###.## #.#..§∩..#.# # .#  #.##...###.#._@...#.#.##.#.9.0 (3 ݄i{j #†#............⌠....#......  #.#.....................#  #.#.#...............#####  #........#####  ###.#...>.......<#  #.#..#...#....)....####  #.##.#####.#.......#  #.##.# #.#.#...#.݄inp݄iLw݄idzc _Your soul wisp disappears in a puff of smoke!݄iL7 #.# #.## #.# #. #.# #.# #.# #.# .# #.# #.# #.# ##.# ##.# #.# #.# #.###..###...#.# #.# #.# #.#..#>... #.# #.# #.#.###§.....#. #.# #.# #.#..#...#.#.# #.###.## #.#..§∩..#.# # .# #.##...###.#.@....#.#.##.#. #†#.⌠....#...... #.#.# #.#.#.##### [34݄i]8_m#.##### ###.#...>..<# #.#..#...#....)....#### #.##.#####.#.#  #.##.# #.#.#...#.#݄ij@O##....݄iEG+70.0 (1݄i M݄iIPd _There is a faded altar of an unknown god here.ބi?ބiEބiSބiU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ބi ބi .The floor.ބi ބi8 #.# #.## #.# #........chaurusdemon the Grave Robber #.# #.# #.# #.# .#Human#.# #.# #.# ##.# ##.#Health: 19/19 ========================#.# #.# #.###..###...#.#Magic: 3/5==============----------#.# #.# #.#..#>.........AC: 3Str: 8#.# #.# #.#.###......#.EV: 16Int: 15#.# #.# #.#..#...#.#.#SH: 0Dex: 13#.###.## #.#...∩..#.# # .#ބiQ[38GXL:  2 Next: 45% Place: Dungeon:2#.##...###.#.@....#.#.##.#.Noise: ---------  Time: 1270.0 (0.0)#†#............⌠....#......a) +0 dagger#.#.....................#Cast: Soul Splinter#.#.#...............#####-GClaw #...................########.#...>..............<##.#..#...#....)....#####.##.#####.#.......##.##.# #.#.#...#.# _You now have 71 gold pieces (gained 12). _You swap places with your soul wisp.  There is an abandoned shop here. _Your soul wisp disappears in a puff of smoke! _There is a faded altar of an unknown god here. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ބi;ބic"ބi (ބi)ބiބiDŽބiƊބi׍ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ބiU  Unknown command.ބi`ބi,ބi _Press < or > to pray at altars.ބib "  Unknown command.Press < or > to pray at altars.  This altar belongs to (a) Beogh, (b) Trog or (c) Uskayaw, but you can't tell  which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel. ބiS )Beogh the Shepherd A god of outcasts, pariahs, and the dispossessed, Beogh's altars are rarely found among those of other faiths, but Beogh's missionaries may always be soughtby those looking for a place to belong. Worshippers will find many friends within the dungeon, and those who prove their strength to Beogh may gain lifelong companions the equal of any adventurer. To worship Beogh is to believe there is strength that transcends species and bloodline. To worship Beogh is to be an orc. Favour - Beogh is neutral towards you. Granted powers:(Cost)Orcs sometimes recognise you as one of their own. You can smite your foes.(3 MP, Piety-)Beogh will send orc apostles to challenge you in battle as you gain piety. You can recruit apostles that you defeat into your service. Your apostles are sometimes healed when you deal damage. You can rally a vengeful horde.(8 MP, Piety-----)You can walk on water. [!]: Overview|Powers|Wrath7ބiU Worshippers will gain the power to call down Beogh's wrath upon their oppressors, and other orcs will start to see them as one of their own. Especially promising adherents will find themselves beset by rivals for Beogh's favour, but overcoming these trials without fleeing will gain them loyal companions whom Beogh will resurrect time and time again, so long as they continue to fight and avenge in Beogh's name. A true chosen one may even rally an entire orcish army to avenge a wrongful death. Beogh likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings. Beogh especially likes it when you kill the priests of other religions. 7ބiFOverview|PowersJބi Beogh strongly dislikes it when you attack non-hostile orcs or you attack your followers. Beogh does not appreciate abandonment, and will call down fearful punishments ondisloyal followers! JބiBBlasphemers against the word of Beogh find themselves assaulted by waves of orcish warriors, or by dancing electric weapons. Beogh may also simply smite such blasphemers – and when smiting true sinners, Beogh has a heavy hand indeed!Those who still worship Beogh will also find their followers regularly desertingthem. Beogh's wrath lasts for a relatively long duration.Powers|WrathTބi " A god of outcasts, pariahs, and the dispossessed, Beogh's altars are rarelyund among those of other faiths, but Beogh's missionaries may always be soughtby those looking for a place to belong. Worshippers will find many friends within the dungeon, and those who prove their strength to Beogh may gain lifelong companions the equal of any adventurer. To worship Beogh is to believe there is strength that transcends species and bloodline. To worship Beogh is to be an orc. Favour - Beogh is neutral towards you. Granted powers:(Cost)Orcs sometimes recognise you as one of their own. You can smite your foes.(3 MP, Piety-)Tބi Beogh will send orc apostles to challenge you in battle as you gain piety. You can recruit apostles that you defeat into your service. Your apostles are sometimes healed when you deal damage. You can rally a vengeful horde.(8 MP, Piety-----)You can walk on water.OverviewWrathVބiM #.# #.## #.# #........chaurusdemon the Grave Robber #.# #.# #.# #.# .#Human#.# #.# #.# ##.# ##.#Health: 19/19 ========================#.# #.# #.###..###...#.#Magic: 3/5==============----------#.# #.# #.#..#>.........AC: 3Str: 8#.# #.# #.#.###......#.EV: 16Int: 15#.# #.# #.#..#...#.#.#SH: 0Dex: 13#.###.## #.#...∩..#.# # VބiN.#XL:  2 Next: 45% Place: Dungeon:2#.##...###.#.@....#.#.##.#.Noise: ---------  Time: 1270.0 (0.0)#†#............⌠....#......a) +0 dagger#.#.....................#Cast: Soul Splinter#.#.#...............#####-GClaw #...................########.#...>..............<##.#..#...#....)....#####.##.#####.#.......##.##.# #.#.#...#.#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Beogh, (b) Trog or (c) Uskayaw, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Xބi:XބiC Uskayaw the Reveller Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayawquickly loses interest. Favour - Uskayaw is neutral towards you. Granted powers:(Cost)You can stomp with the beat.(3 MP, Piety----)You can pass through a line of other dancers.(4 MP, Piety----)Uskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. You can merge with and destroy a victim.(8 MP)[!]: Overview|Powers|Wrathcބi# m Worshippers of Uskayaw can stomp to damage foes around them, and rapidly move cބik# through a line of creatures while confusing them. When a worshipper's dance reaches a certain point, Uskayaw will immediately stop all foes so thatr may take a solo. As the dance continues, Uskayaw will link the emotions of foes, forcing them to share their pain. The duration of these effects will increase with Invocations skill, and as long as the intensity of the dance is cބi# tsufficient they may be repeated after a short time. If the dance continues further, Uskayaw allows worshippers to end it by melding with and then violentlyexploding from a foe, killing it instantly. Uskayaw especially likes it when you hurt your foes; however, effects that causedamage over time do not interest Uskayaw. cބi$$ POverview|PowersfބiT Uskayaw does not appreciate abandonment, and will call down fearful punishments on disloyal followers! Uskayaw's wrath turns the powers of the dance against the offender. The prude will find their foes going berserk and will be forced to helplessly watch as foes execute their own solos. When the dance is getting too slow, Uskayaw will cause noise to attract more revellers. Uskayaw's wrath lasts for a relatively short duration. Powers|WrathhބiGthe Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayawquickly loses interest. Favour - Uskayaw is neutral towards you. Granted powers:(Cost)You can stomp with the beat.(3 MP, Piety----)You can pass through a line of other dancers.(4 MP, Piety----)Uskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. You can merge with and destroy a victim.(8 MP)OverviewWrathhބi Worshippers of Uskayaw can stomp to damage foes around them, and rapidly move through a line of creatures while confusing them. When a worshipper's dance reaches a certain point, Uskayaw will immediately stop all foes so thatr may take a solo. As the dance continues, Uskayaw will link the emotions of foes, forcing them to share their pain. The duration of these effects will increase with Invocations skill, and as long as the intensity of the dance is sufficient they may be repeated after a short time. If the dance continues further, Uskayaw allows worshippers to end it by melding with and then violentlyexploding from a foe, killing it instantly. Uskayaw especially likes it when you hurt your foes; however, effects that causedamage over time do not interest Uskayaw. Overview|PowerspބipބiX! #.# #.## #.# #........chaurusdemon the Grave Robber #.# #.# #.# #.# .#Human#.# #.# #.# ##.# ##.#Health: 19/19 ========================#.# #.# #.###..###...#.#Magic: 3/5==============----------#.# #.# #.#..#>.........AC: 3Str: 8pބi#.# #.# #.#.###......#.EV: 16Int: 15#.# #.# #.#..#...#.#.#SH: 0Dex: 13#.###.## #.#...∩..#.# # .#XL:  2 Next: 45% Place: Dungeon:2#.##...###.#.@....#.#.##.#.Noise: ---------  Time: 1270.0 (0.0)#†#............⌠....#......a) +0 dagger#.#.....................#Cast: Soul Splinterpބi#.#.#...............#####-GClaw #...................########.#...>..............<##.#..#...#....)....#####.##.#####.#.......##.##.# #.#.#...#.#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Beogh, (b) Trog or (c) Uskayaw, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.sބisބi̓Beogh the Shepherd A god of outcasts, pariahs, and the dispossessed, Beogh's altars are rarely found among those of other faiths, but Beogh's missionaries may always be soughtby those looking for a place to belong. Worshippers will find many friends within the dungeon, and those who prove their strength to Beogh may gain sބielifelong companions the equal of any adventurer. To worship Beogh is to believe there is strength that transcends species and bloodline. To worship Beogh is to be an orc. Favour - Beogh is neutral towards you. Granted powers:(Cost)Orcs sometimes recognise you as one of their own. You can smite your foes.(3 MP, Piety-)Beogh will send orc apostles to challenge you in battle as you gain piety. You can recruit apostles that you defeat into your service. Your apostles are sometimes healed when you deal damage. You can rally a vengeful horde.(8 MP, Piety-----)You can walk on water. sބi[!]: Overview|Powers|WrathtބiX uބiuބi #.# #.## #.# #........chaurusdemon the Grave Robber #.# #.# #.# #.# .#Human#.# #.# #.# ##.# ##.#Health: 19/19 ========================#.# #.# #.###..###...#.#Magic: 3/5==============----------uބi#.# #.# #.#..#>.........AC: 3Str: 8#.# #.# #.#.###......#.EV: 16Int: 15#.# #.# #.#..#...#.#.#SH: 0Dex: 13#.###.## #.#...∩..#.# # .#XL:  2 Next: 45% Place: Dungeon:2#.##...###.#.@....#.#.##.#.Noise: ---------  Time: 1270.0 (0.0)#†#............⌠....#......a) +0 dagger#.#.....................#Cast: Soul Splinter#.#.#...............#####-GClaw #...................########.#...>..............<##.#..#ބiJ0m...#....)....#####.##.#####.#.......##.##.# #.#.#...#.#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Beogh, (b) Trog or (c) Uskayaw, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.wބiwބi- #.# #.## #.# #........chaurusdemon the Grave Robber #.# #.# #.# #.# .#Human#.# #.# #.# ##.# ##.#Health: 19/19 ========================#.# #.# #.###..###...#.#Magic: 3/5==============----------#.# #.# #.#..#>.........AC: 3Str: 8wބi#.# #.# #.#.###......#.EV: 16Int: 15#.# #.# #.#..#...#.#.#SH: 0Dex: 13#.###.## #.#...∩..#.# # .#XL:  2 Next: 45% Place: Dungeon:2#.##...###.#.@....#.#.##.#.Noise: ---------  Time: 1270.0 (0.0)#†#............⌠....#......a) +0 dagger#.#.....................#Cast: Soul Splinter#.#.#...............#####-GClaw #...................########.#...>..............<#wބi#.#..#...#....)....#####.##.#####.#.......##.##.# #.#.#...#.#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Beogh, (b) Trog or (c) Uskayaw, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.wބi  Uskayaw accepts your prayer!Uskayaw welcomes you!wބi/  --more--|ބit|ބiGW of Uskayaw *.....1.0 (1|ބiy|ބiV _You can now stomp with the beat.~ބir~ބir~ބis~ބiDw~ބiF}B~ބi. #.# #.## #.# #..  #.# #.# #.# #.# .#  #.# #.# #.# ##.# ##.#  #.# #.# #.###..###...#.#  #.# #.# #.#..#>.........  #.# #.# #.#.###......#.  #.# #.# #.#..#...#.#.#  #.###.## #.#...∩..#.# # .#  #.##...###.#._.@..#.#.##.#. 3.0 (2  #†#..⌠....#......  [~ބiϑP40m#.#..#  #.#.#..#####  #..  ###.#...>...<##.#..#...#....)....#####.##.#####.#.......# ~ބio~ބil~ބiBބiŸ  # .###.# ##.####..###...#.#ބi%..#>.........###......#. .#...#.#.# ##.##.∩..#.# # .#ބi@:...###.#._....#.#.##.#.†#............@....#......ބi.........# #####...###.#.#...#.##)##.. ..#.##.##.#ބiބiބi*4.0 (1ބiބiUS _There is a dry fountain here.ބi/ ބi, ބi ބi M _You can't go down here!ބiH _You can't go up here!ބiބiyބiބiބi ބi0 ބi  ބiM ބiH ބiI! : _ބi! ބi$ ބi-% Q4=====ބi& ބiV* E  There is an abandoned shop here.ބi, ބi3 5 _ބi9 1##..# .# #.# #######.# #.# #........ # #.# .# # ##.# ##.# ބi9 ###..###...#.# #.# #.#..#>.........  #.# #.#.###......#. ބi9 .# #.# #.#..#@..#.#.# 7.0 (3ބi: ##.## #.#...∩..#.# # .#ބi;: #...###.#._....#.#.##.#.†#............⌠....#......ބi[: :.#.........ބi}: q#.#.#...............####.............ބi: ~########.#...>..............<#ބi; T.#..#...#....)....####ބiO ބiZV ބiX ބiM  #######.##........ # .###.# ##.##..###...#.##..#>.........#.###......#. #..#...#.#.# ##.## #.#... # .#...###.#._....#.#.##.#.†#............⌠....#.......-GClaw #...#....)....##.##.#####.#.......#ބiQބiW*8.0 (1ބi\8_ބi_V _There is an abandoned shop here.ބis ބiJy ބi~ ބi U _This shop appears to be closed.ބi ބi ބiy ބie U _This shop appears to be closed.ބiEބi!FބiGބiJބiEMބiQ: _ބiQބiTބi8U======ބioVބicb  #.# #.## #.# #........ #.# #.# #.# #.# .#ބi4c #.# #.# #.# ##.# ##.# #.# #.# #.###..###...#.#ބiZc #.# #.# #.#..#>......... #.# #.# #.#.###ބic#. #.# #.# #.#..#...#.#.#ބicR #.###.## #.#...∩..#.# # .# #.##...###.#.@....#.#.##.#.80.0 (2  #†#............⌠....#...... #.#ބid...........# #.#.###### #..ބi-d..#### ###.#...>....ބiTd.<# #.#..#...#....)....####ބiwd #.##.#####.#.......#ބid^ #.##.# #.#.#...#.#ބi$kބipބiIsd _There is a hide-covered altar of Uskayaw here.ބi1ބi8ބi>ބi@@^ _You offer a prayer to Uskayaw.ބi ބi ބi ބi ^ _You offer a prayer to Uskayaw.ބiބiބiބi^ _You offer a prayer to Uskayaw.ބiބiHބiބiJ^ _You offer a prayer to Uskayaw.ބi ބir ބik ބiM ^ _You offer a prayer to Uskayaw.ބiބiބiބiLOYou offer a prayer to Uskayaw.ބii. ބi1 Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  e - a scarf of harm (worn)  f - a +0 helmet (worn)c - a +0 leather armour Jewellery (go to first with "=)  d - a +5 ring of evasion (worn)ބi~  ބi ބiI  #.# #.## #.# #........ބi chaurusdemon the Grave Robber #.# #.# #.# #.# .#Human of Uskayaw *.....#.# #.# #.# ##.# ##.#Health: 19/19 ========================#.# #.# #.###..###...#.#ބi tMagic: 4/5===================-----ބi #.# #.# #.#..#>.........AC: 3Str: 8ބi" #.# #.# #.#.###......#.EV: 16ބiB Int: 15#.# #.# #.#..#...#.#.#ބi` ZSH: 0Dex: 13ބi| #.###.## #.#...∩..#.# # .#ބi XL:  2 Next: 45% Place: Dungeon:2ބi #.##...###.#.@....#.#.##.#.Noise: ---------  Time: 1280.0 (0.0)ބi #†#............⌠....#......a) +0 daggerބi #.#.....................#Cast: Soul Splinterބi- Y#.#.#...............#####-GClaw ބi #...................########.#...>..............<#ބi #.#..#...#....)....#####.##.#####.#.......##.##.# #.#.#...#.# _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. ބi _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. ބi I_You offer a prayer to Uskayaw.ބiK ބio ބi ބi ބi ބiD  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   g + Spellcasting 2.2  33%  -1  ބiG         b + Unarmed Combat   0.0     0   h + Necromancy4.2  29%   0  ބi^    ބiS    ބi;Rc + Short Blades 0.1   6%   0   i + Invocations   0.0    +1          ބi] d + Armour   0.0     0  ބi{    e + Dodgingބi2.0   3%   0  ބi}    f + Stealthބi2.2  29%  +1  ބia    ބi_    ބi a    ބiP_    ބi{a    ބi_    ބia    ބi_    ބi        ބin    ބiH        ބid_    ބi        ބi ބiT    ބiThe percentage of incoming experience used to train each skill is in brown.  ބiThe species aptitude is in white.  [?] Helpބi4G[=] set a skill target  ބim[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsބi  #.# #.## #.# #........chaurusdemon the Grave Robber #.# #.# #.# #.# .#Human of Uskayaw *.....#.# #.# #.# ##.# ##.#Health: 19/19 ========================#.# #.# #.###..###...#.#Magic: 4/5===================-----#.# #.# #.#..#>.........AC: 3Str: 8#.# #.# #.#.###......#.EV: 16Int: 15#.# #.# #.#..#...#.#.#SH: 0Dex: 13#.###.## #.#...∩..#[40ބiO m.# # .#XL:  2 Next: 45% Place: Dungeon:2#.##...###.#.@....#.#.##.#.Noise: ---------  Time: 1280.0 (0.0)#†#............⌠....#......a) +0 dagger#.#.....................#Cast: Soul Splinter#.#.#...............#####-GClaw #...................########.#...>..............<##.#..#...#....)....#####.##.#####.#.......##.##.# #.#.#...#.# _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw.ބid+ބi*,) Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 22% 1b - JinxbiteHexes32% 2  c - Vampiric DrainingNecromancy11% 3  d - Animate DeadNecromancy36% 4  e - Curse of AgonyNecromancyބi,71% 5 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitބi ބi #.# #.## #.# #........chaurusdemon the Grave Robber #.# #.# #.# #.# .#Human of Uskayaw *.....#.# #.# #.# ##.# ##.#Health: 19/19 ========================#.# #.# #.###..###...#.#Magic: 4/5===================-----#.# #.# #.#..#>.........AC: 3Str: 8#.# #.# #.#.###......#.EV: 16Int: 15#.# #.# #.#..#...#.#.#SH: 0Dex: 13#.###.## #.#...∩..#.#[39;ބi49m # .#XL:  2 Next: 45% Place: Dungeon:2#.##...###.#.@....#.#.##.#.Noise: ---------  Time: 1280.0 (0.0)#†#............⌠....#......a) +0 dagger#.#.....................#Cast: Soul Splinter#.#.#...............#####-GClaw #...................########.#...>..............<##.#..#...#....)....#####.##.#####.#.......##.##.# #.#.#...#.# _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw. _You offer a prayer to Uskayaw.ބiF  Okay, then.ބi:ބiބi . _ބivU  Unknown command.ބi{ބiބi _Press < or > to pray at altars.ބir  Unknown command.ބiބi{ ބi_Press < or > to pray at altars.ބiMބi.........  #.# #.# #.#.###......#.  #.# #.# #.#..#...#.#.#  ބiqV#.###.## #.#...∩..#.# # .##.##...###.#._....#.#.##.#.  #†#............@....#...... 2.0 (2  #.#..ބir.......#  #.#####  #......#####  ###.#...>.<#.#..#...#....)....#####.##.#####ބir...##.##.# #.#.#...#.##)##.. ..#.##.##.#ބi{ބiRބiS _There is a dry fountain here.ބij ބiz ބi ބi F _Unknown command.ބi 3ބi ބi~ ބi ބi# | _ބi ބi^ E  There is an abandoned shop here.ބi@ ބi  _ބi ބi̭ ##..# .# #.# #######.# #.# #........ # #.# .# # ##.# ##.# ###..###...#.#ބi  #.# #.#..#>.........  #.# #.#.###......#. .# #.# #.#..#@..#.#.# 5.0 (3ބiF r##.## #.#...∩..#.# # .##...###.#._....#.#.##.#.ބig †#............⌠....#.......#.........ބi q#.#.#...............####.............ބi ~########.#...>..............<#ބiɮ T.#..#...#....)....####ބid ބi ބi- ބi_  #######.##........ # .###.# ##.##..###...#.##..#>.........#.###......#. #..#...#.#.# ##.## #.#... # .#ބic...###.#._....#.#.##.#.†#............⌠....#.......-GClaw #...#....)....##.##.#####.#.......#ބi:ބi,*6.0 (1ބiބiV _There is an abandoned shop here.ބiMi ބigo ބiOu ބiw F _Unknown command.ބi Dungeon Crawl Stone Soup 0.34-b1-41-gfa6b30bd71  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterބi=ބiބiބiJD [?25h[?0c [?1051l[?1052l[?1060l[?1061l