dhy Player: code2828 Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-09-07.10:55:12.ttyrec Time: (1757242512) Sun Sep 7 10:55:12 2025 dh [?1051l[?1052l[?1060l[?1061hdhV)0[?7h[?25l[?1cdhdh!dhjWelcome, code2828. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpZeh a - Gnoll g - Troll Trmonstrous creatures with powerful claws. They regenerate health rapidly.ehehehaWelcome, code2828 the Human. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistehz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. eh+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudeseh:Space - Change species ? - Helpeh eha eh 5Welcome, code2828 the Human Delver. You have a choice of weapons.  a - short sword(+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear eh (+0 apt)  e - falchion (+0 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudeseh %Bksp - Return to character menu eh7 ? - Helpeh eh! -Generating dungeon...o\\/o/ building the Dungeon \o\eho < /o/eh < \o\ehܔ < /o/eh < \o\ehieh<ehncode2828 the SneakHumanHealth: 18/18 ========================Magic: 1/1========================AC: 3Str: 12EV: 11Int: 10SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:5Noise: ---------  Time: 0.0 (0.0)a) +0 spearNothing quiveredeh=^ #........#  #...[....#  #........#  #........#  #........#  #........#  #.......#  #..@...#  #......#  ##.....#  #.....#  ##....#  ######         ehehWelcome, code2828 the Human Delver.Everyone else who sought the Orb of Zot has failed. Will you be different?ehehPress ? for a list of commands and other information.eh#eh &g _Found a scale mail. Found a stone staircase leading down.eh8eh;Read which item? Scrolls  f - a scroll of fear  g - a scroll of fogr - a scroll of revelation ehU;[!] read|quaff|evoke[?] describe selectedeh\eh'eh:  code2828 the Sneak#........#   Human#...[....#   Health: 18/18 ========================eh#........#   Magic: 1/1========================#........#   AC: 3Str: 12#........#   EV: 11Int: 10eh #........#   SH: 0Dex: 14eh.#.......#   XL:  1 Next:  0% Place: Dungeon:5ehP#..@...#   Noise: ---------  Time: 0.0 (0.0)eh}#......#   a) +0 spear##.....#   Nothing quivered#.....#  eh##....#  ######      eh@e   ehbWelcome, code2828 the Human Delver.Everyone else who sought the Orb of Zot has failed. Will you be different?ehPress ? for a list of commands and other information. _Found a scale mail. Found a stone staircase leading down.eh0V,,,,,,,,,,,,,,,,,,,,,* ,,,,,,,,,##### ,,,******##### ,,,,* ##### ,*,,** ##### ,,,,,*** ##### ,,,,,,,**##### ,,,,,,,,*###### ,,,,,,,,,####### ,,,,,,,,,####### ,,,,,,,,,.###### eh(**,,,,,,,.#######***,,,,,..######****,*#########*,,############### * **,#########..#### **** *,,* ***,,**As you read the scroll of revelation, it crumbles to dust.eh+1.0 (1eh eh 2 _You feel aware of your surroundings.ehihehqZLevel 5 of the Dungeon<<<>>>(Press ? for help)**,***,,* *********,,,,,,,,,**,,***,,******,*******,,,,,,,,,***,,,****,,,***,,,,****,,,,,,,,,,*******,,,***************,,,**,,,,,,****,*********,,,,,**,,,,,,,,,,,,,,,,,,,,,,***,,,,,,,*****,** ***,,,,,,,,,*,,,,,,,,,,####........###ehq*,,,,,,,,,,********,** *,,,,,,,,,,**,,,,******####...[....###**,,,,,,,,,,,,,,********,,** *,,,,,,,,,***,,,,,* ####........###*,,,,,,,,,,,***,,,,,,**,,** *,,,,,,,,****,,*,,** ####........###*,,,,,,,,,,** *****,,,,,**eh$r*,,,,,,*** *,,,,,,,*** ####........###**,,,,,,,,******,,*ehFr**,,,,** *,,,,,,,,,**####........###**** ***,,,,,****,,,*ehsr**,*** *,,,,,,,,,,*####.......####**,,*** *,,,,,***,,,*****ehr\*,,,,,,,,,,,#####..@...####*,,,,,***,*******,,,,*ehrj*,,,,,,,,,,,#####......####*,,,,,,,*,*****,,,,,***,*,,,,,,,,,.#####.....####ehr*,,,,,,,,,****** **,,,,,,,,**,,***,,,,,,,.#####.....####**,,,,,,,,,,,,,,* **,,,,,,,,,*ehsk*,,* ***,,,,,..#####....####*,,,,,,,,,,,***+*****,,,,,,,,,,*ehCsl**,** ****,*###############*,,,,,,,,,,,*~~~~~**,,,,,,,,,*,*ehqs **,,**ehsB*,,###############*,,,,,,,,,,,*~~~~~*,,,,,,,,,,*,**ehs**,,,,** **,#########..####*,,,,,,,,,,,*~~~~~*,,,,,,,,,,*,,****,,,,,,**** *,,* ***,,**ehsO**,,,,,,,,,,*~~~~~*,,,,,,,,,,,,,****,,,**,,,,,,******,*****,,***ehs**,,,,,,,,,***+***,,,,,,,,,,,,,,*** ***,,,*,,,,,,,,,,,***,,**,,,****,,,,,,,,***,*,,,,,,,,,,,,,**,,,*** ***,,,,**,,,,,,,,,,,,,*,,*,,***eh\teheh,,,,,,,,,,,,,,,,,,,,,*   code2828 the Sneak ,,,,,,,,,####........###   Human ,,,******####...[....###   Health: 18/18 ======================== ,,,,* ####........###   Magic: 1/1======================== ,*,,** ####........###   AC: 3Str: 12 eh&,,,,,*** ####........###   EV: 11Int: 10 ,,,,,,,**####........###   SH: 0Dex: 14 ,,,,,,,,*####.......####   XL:  1 Next:  0% Place: Dungeon:5 ,,,,,,,,,#####..@...####   Noise: ---------  Time: 1.0 (0.0) eh,,,,,,,,,#####......####   a) +0 spear ,,,,,,,,,.#####.....####   Nothing quivered eh2W**,,,,,,,.#####.....####  ***,,,,,..#####....####  ****,*###############  ehY *,,###############    ehu* **,#########..####    eh**** *,,* ***,,**   eh>Welcome, code2828 the Human Delver.ehQEveryone else who sought the Orb of Zot has failed. Will you be different?eh$Press ? for a list of commands and other information. _Found a scale mail. Found a stone staircase leading down.  As you read the scroll of revelation, it crumbles to dust. ehE,_You feel aware of your surroundings.eheh%eh'ehd&4eh`-eh/F _Unknown command.eh|ehgLevel 5 of the Dungeon<<<>>>(Press ? for help)**,***,,* *********,,,,,,,,,**,,***,,******,*******,,,,,,,,,***,,,****,,,***,,,,****,,,,,,,,,,*******,,,***************,,,**,,,,,,****,*********,,,,,**,,,,,,,,,,,,,,,,,,,,,,***,,,,,,,*****,** ***,,,,,,,,,*,,,,,,,,,,####........###*,,,,,,,,,,********,** *,,,,,,,,,,**,,,,******####...[....###ehH**,,,,,,,,,,,,,,********,,** *,,,,,,,,,***,,,,,* ####........###*,,,,,,,,,,,***,,,,,,**,,** *,,,,,,,,****,,*,,** ####........###*,,,,,,,,,,** *****,,,,,***,,,,,,*** *,,,,,,,*** ####........###**,,,,,,,,******,,***,,,,** *,,,,,,,,,**####........###**** ***,,,,,****,,,***,*** *,,,,,,,,,,*####.......####**,,*** *,,,,,***,,,******,,,,,,,,,,,#####..@...####ehF$*,,,,,***,*******,,,,**,,,,,,,,,,,#####......####*,,,,,,,*,*****,,,,,***,*,,,,,,,,,.#####.....####*,,,,,,,,,****** **,,,,,,,,**,,***,,,,,,,.#####.....####**,,,,,,,,,,,,,,* **,,,,,,,,,**,,* ***,,,,,..#####....####*,,,,,,,,,,,***+*****,,,,,,,,,,***,** ****,*###############*,,,,,,,,,,,*~~~~~**,,,,,,,,,*,***,,**ehT*,,###############*,,,,,,,,,,,*~~~~~*,,,,,,,,,,*,****,,,,** **,#########..####*,,,,,,,,,,,*~~~~~*,,,,,,,,,,*,,****,,,,,,**** *,,* ***,,****,,,,,,,,,,*~~~~~*,,,,,,,,,,,,,****,,,**,,,,,,******,*****,,*****,,,,,,,,,***+***,,,,,,,,,,,,,,*** ***,,,*,,,,,,,,,,,***,,**,,,****,,,,,,,,***,*,,,,,,,,,,,,,**,,,*** ***,,,,**,,,,,,,,,,,,,*,,*,,***ehh **,,**,,,,,,****,,,,,,,***,,,,,,,**,,,,,,,*** **,,,,,,***,,,,,,,,,* **,,,,,**,,,,*** ***,,,,,**,,,,,,,,,* *,,,,,,**,*** ***,,,** *,,,<**,* *,*ehD * *,,,,,,,,***,**  *,**,,,,,,,,,* *,,,,,,,,***,** ,,,,* **,,,,,,,* *,**eh Y*,,* **,,,,,,,,* ******,,* **,***,,* *********,,,* *,,**eh9 *,,****  **,*******,,,,,,,,,***,,,*** *,,,* ** ehh **,,,,,,,,,,*******,,,***************,,,* ,** **,*********,,,,,**,,,,,,,,,,,,*eh  **,,,,,,,*** **,** ***,,,,,,,,,*..eh  *,,,,,,,,,,***** ***,** *,,,,,,,,,,**,,,,******####...[....eh  **,,,,,,,,,,,,,,********,,** *,,,,,,,,,***,,,,,* ####........ eh *,,,***,,** *,,,,,,,,****,,*,,** ####........ eh, *,,,,,,,,,,** *******,,,,,,*** *,,,,,,,*** ####........ ehZ **,,,,,,,,** ****,**,,,,** *,,,,,,,,,**####........eh  **** ***,,,,,** **,,,* **,*** *,,,,,,,,,,*####..... **,,*** *,,,,,** *,,,** eh ;*** *,,,,,,,,,,,#####..@...#### ***,***** **,,,,*  *,,,,,,,,,,,#####......####,eh *,* ****,,,,,***,*,,,.#####.....####*,,ehh ****** **,**,,***,.#####.....####ehXeh`,,,,,,,,,,,,,,,,,,,,,*   code2828 the Sneak ,,,,,,,,,####........###   Human ,,,******####...[....###   Health: 18/18 ======================== ,,,,* ####........###   Magic: 1/1======================== ,*,,** ####........###   AC: 3Str: 12 ,,,,,*** ####........###   EV: 11Int: 10 ,,,,,,,**####........###   SH: 0Dex: 14 ,,,,,,,,*####.......####   XL:  1 Next:  0% Place: Dungeon:5 eh,,,,,,,,,#####..@...####   Noise: ---------  Time: 1.0 (0.0) ,,,,,,,,,#####......####   a) +0 spear ,,,,,,,,,.#####.....####   Nothing quivered **,,,,,,,.#####.....####  ***,,,,,..#####....####  ****,*###############   *,,###############    eh 9* **,#########..####    **** *,,* ***,,**  ehSw Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a scale mail. Found a stone staircase leading down.  ehAs you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. _Unknown command.ehehehehDeh$ _eheh}ehh,ehehehM,eheheh",eheheh,eheh eh,eheheh\eheh\ehSeh,eh ehW#eh',eh)eh*eh4-,eh/ehL1eh8u* ***  * *#..#  ,,,* *,B.......*  ,,* *,,.<.....*  ,,,,,,* *,,,.....#*  ,* *,,,,....#  * **,,,,...#  * *****#..#  * #@.##  *,,,*** #...#  ,********#######...#  ,,...........#### ,,,,,,,####........#### ,******####...[....#### B   bombardier beetle (asleep) eh8,,* ####........#### ,,** ####........#### ,,,*** ####........####ehD B1.0 (10.0)BA bombardier beetle comes into view.2.0 (11ehKehM9 _Found a stone staircase leading up.ehT *#........#,B.*,.<,.....#,....# *,,,, *****# #..## *,,,**.# ,********#######.,,,,,,,...........########......******.[....... ......ehS #........#  ,,,,,**####........####  ehG3.0 (1.0)eh&eh!ehу ,B*,.<,.....#,....# *,,,, *****# #..## *,,,**. ,********###### ,,,,,,,,...........########....#..#.ehA##........# ,,,,,,*####.......#####  ehzehӌ4ehehUeh,* *,,.<.....* ,* *,,,.....#* ,* *,,,,....# ,* **,,,,...# ,* *****#..# ,* #..## **,,,*** #...# ,,*******########...# ,,,,,,,,.......@...########.####ehF ******####...[....#### ,,,* ####........#### *,,** ####.####,,*** ####.####,,,**####.####,,*########,,#####..>...#####eh{<5ehueheh ,* *,,.<.....* ,* *,,,.....#* ,* *,,,,....# ,* **,,,,...# ,* *****#..# ,* #..## *,,,*** #...# ,eh$ n#...# .####,####.####,******####...[....####,* ####ehE q.#### ,*,,** ####ehe .####,*** ####.####eh L,**####.####eh ,*####.#####,#####..>...#####eh eh7! &6eh>& ehz( eh\ eh_ Read which item? Scrolls  f - a scroll of fear  g - a scroll of fog [!] read|quaff|evoke[?] describe selectedeheh eh`,,,,,,,,* *,,.<.....*   code2828 the Sneak ,,,,,,,,* *,,,.....#*   Human ,,,,,,,,* *,,,,....#   Health: 18/18 ======================== eh,,,,,,,,* **,,,,...#   Magic: 1/1======================== ,,,,,,,,* *****#..#   AC: 3Str: 12 ,,,,,,,,*eh^#..##   EV: 11Int: 10 ***,,,***#...#   SH: 0eh,Dex: 14 eh,,,******#########...#   XL:  1 Next:  0% Place: Dungeon:5 ehO ,,,,,,,,,.......@....####  Noise: ---------  Time: 16.0 (0.0) ehd,,,,,,,,,####........####  a) +0 spear ehw,,,******####...[....####  Nothing quivered eh{,,,,* ####........#### eh{,*,,** ####........#### eh,,,,,*** ####........####   eh,,,,,,,**####........####   ,,,,,,,,*####.......##### ehL  ,,,,,,,,,#####..>...#####   _Found a scale mail. Found a stone staircase leading down.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. _Unknown command.ehxA bombardier beetle comes into view. _Found a stone staircase leading up.ehuP  Okay, then.eheheh ". _eh4ehehehF _Unknown command.eheh2eheheh/ehehehEehYehQeheheheh eheheh2ehdeheh%ehehgehehtehehehehVeheheh{eheheheheh-eheheheha,ehteheheheht,ehehnehehHeh,eh`ehkeheheh eh eh" eh$ehheheh>ehhehehehehehw,ehehehehkeh6eheheh"eh"eh#eh ',eh'eh),ehX*eh+eh+eh,eh-eh-ehc.eh0,eh1eh@3eh3eh3eh6eh6eh7eh9eh9eh\:eh;eh<eh<eh1>,eh>ehAehA,fh,fhfh$,fh/fh,fhfh ,fh fh,fh*fh,fhfh,fhfh+!,fh2"fh#,fh$fh"&,fh&fh(,fh`)fh-,fh~.fh0,fhg1fh3fh3fh4fh6,fh7fh:,fhg;fh>,fh?fh@fh@fhAfh6Cfh}Cfh8DfhE,fhFfhI,fhKfhsN,fh OfhP,fhQfhS,fhTfhUfhVfhVfhY,fh\Zfh:],fh]fh_,fhi`fhafhafh~bfh d,fhdfhffh5ffhffh6h,fhhfhlfhlfhSmfhn,fhofhq,fhnrfh7u,fhvfhty,fh%|fh9}fh}fh}fh,fhӀfh,fhfh,fh&fh,fhVfh<fhsfhfhfhHfhrfh,fh+fh,fhfhfhfhfh,fhfhfhfh;fh,fhfhfh_fh_fhźfh fhfh/fhfhfh,fhfh,fhfhfhfhfhfhfhyfhO,fhpfh,fhfh',fh.fhD,fhtfh,fhfhj 15.0 (99.0) _You start waiting.fh^.6.0 (100.0) fh fh # _Done waiting.fh\ fh fhO fh fh ,fhq fh fh" fh fh fh fhs fh fh fhq fh fh fhv fh fh fh ,fh fh ,fh fh` fh fh fh ,fh fhj fh fh fhm fh fh fh fhH fh fha ,fh fh ,fhW fh ,fh fh ,fh fh ,fhv fh9 ,fh fh ,fh fh ,fhZ" fh% ,fh' fh* ,fh+ fh./ ,fh0 fh&4 ,fho5 fh8 fhZ9 fh;: fhP< ,fhb= fh`@ ,fhA fhD fhD fh...##### fhʭ fḫ /4.0 (1.0) fh _fh fh fh r* *,B.......*  * *,,.<.....*  * *,,,.....#*  * *,,,,....#  * **,,,,...#  * *****#..#  ,,,,,,* #..##  fh *,,,*** #..B#  ,******#########@..#  .....#### ,,,,,####........#### ,******####...[....#### ,,* ####.#### fh׸ ** ####.#### *** ####.fhS #### **####.### *####.......##### fh fhv Q.Bfh &5fh fh fhgt,,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 18/18 ======================== ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 ,,,,,,* *****#..# EV: 11fh8hInt: 10 ,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 fhfh,******#########@B.#  Noise: ---------  Time: 175.0 (0.0) ,,,,,,,............####  a) +0 spear fhh,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### fhh,,** ####........####  B   bombardier beetle (wandering) ,,,*** ####........#### fhh,,,,,**####........#### ,,,,,,*####.......##### _Done waiting. _You start waiting. fh6i_A bombardier beetle is nearby!Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (wandering, hasn't noticed you, 74% to hit)fh@,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human fh,,,,,,* *,,,.....#*   Health: 18/18 ======================== ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 ,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0fhkDex: 14 *,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#   Noise: ---------  Time: 175.0 (0.0) fhD,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### fhŏ,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### fhw,,,,,,*####.......##### _A bombardier beetle is nearby!fhTReach: a) +0 spearPress: ? - help, Dir - move targetfhNAim: a bombardier beetle (wandering, hasn't noticed you, 74% to hit)  You hit the bombardier beetle.  fhj)The bombardier beetle is lightly wounded.fhH3=6.0 (1fhfh-z  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a bombardier beetle (wandering, hasn't noticed you, 74% to hit)  You hit the bombardier beetle.  The bombardier beetle is lightly wounded. _The bombardier beetle misses you.fhg,,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 18/18 ======================== ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 ,,,,,,* *****#..# EV: 11Int: 10 ,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#  Noise: =--------  Time: 176.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####...fh-hm.....####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### You hit the bombardier beetle.  The bombardier beetle is lightly wounded. _The bombardier beetle misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (lightly wounded, 74% to hit)fhD:,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 18/18 ======================== ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 ,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0fh;Dex: 14 *,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#   Noise: =--------  Time: 176.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle fhJ;U,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### The bombardier beetle is lightly wounded. fh;_The bombardier beetle misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (lightly wounded, 74% to hit)  You barely miss the bombardier beetle.fh;fh<+7.0 (1fhBfh9EMfhPE3_The bombardier beetle misses you.fhjEoReach: a) +0 spear  Press: ? - help, Dir - move targetfhEAim: a bombardier beetle (lightly wounded, 74% to hit)  You barely miss the bombardier beetle. _The bombardier beetle is lightly wounded.fh# h,,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 18/18 ======================== ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 ,,,,,,* *****#..# EV: 11Int: 10 ,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 fh &,******#########@B.#  Noise: =--------  Time: 177.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### Aim: a bombardier beetle (lightly wounded, 74% to hit)  fhA You barely miss the bombardier beetle. _The bombardier beetle is lightly wounded.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (lightly wounded, 74% to hit)fh ,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 18/18 ======================== ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 ,,,,,,* *****#..#   EV: 11fhQ DInt: 10 ,,,,,,*#..##   SH: 0Dex: 14 *,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#   Noise: =--------  Time: 177.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle ,,,*** ####........#### fh ,,,,,**####........#### ,,,,,,*####.......##### _The bombardier beetle is lightly wounded.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (lightly wounded, 74% to hit)  You hit the bombardier beetle but do no damage.The bombardier beetle is lightly wounded.fh +8.0 (1fh fh I _The bombardier beetle bites you but does no damage.fh],,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 18/18 ======================== ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 fh^,,,,,,* *****#..# EV: 11Int: 10 ,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#  Noise: =--------  Time: 178.0 (0.0) ,,,,,,,............####  a) +0 spear fh^,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle fh_,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### fhQ_You hit the bombardier beetle but do no damage.The bombardier beetle is lightly wounded. _The bombardier beetle bites you but does no damage.  Reach: a) +0 spearfh_|Press: ? - help, Dir - move targetAim: a bombardier beetle (lightly wounded, 74% to hit)fh[,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 18/18 ======================== ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 fh[,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0Dex: 14 *,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#   Noise: =--------  Time: 178.0 (0.0) ,,,,,,,............####  a) +0 spear fh9\9,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle ,,,*** ####........#### fhg\,,,,,**####........#### ,,,,,,*####.......##### The bombardier beetle is lightly wounded. fh\_The bombardier beetle bites you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetfh\qAim: a bombardier beetle (lightly wounded, 74% to hit)  You hit the bombardier beetle.fhy]+9.0 (1fhdfh"gM_The bombardier beetle bites you but does no damage.  Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: a bombardier beetle (lightly wounded, 74% to hit)  You hit the bombardier beetle. _The bombardier beetle is heavily wounded.fh,,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 18/18 ======================== ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 ,,,,,,* *****#..# EV: 11Int: 10 fh,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#  Noise: =--------  Time: 179.0 (0.0) fhr+,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle fh ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### Aim: a bombardier beetle (lightly wounded, 74% to hit)  You hit the bombardier beetle. fhʚ_The bombardier beetle is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (heavily wounded, 74% to hit)fh7,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 18/18 ======================== ,,,,,,* *,,,,....#   Magic: 1/1fh&======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 ,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0Dex: 14 fh֙*,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 fh @,******#########@B.#   Noise: =--------  Time: 179.0 (0.0) fhbD,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### fh,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### fhS,,,,,,*####.......##### _The bombardier beetle is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (heavily wounded, 74% to hit)  fh$yYou hit the bombardier beetle.  The bombardier beetle is severely wounded.fh67--fh%80.0 (1fh,fh6 _The bombardier beetle bites you.fh&,,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 17/18 ======================-- ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 ,,,,,,* *****#..# EV: 11Int: 10 ,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#  Noise: =--------  Time: 180.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####...fh{'.....####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### You hit the bombardier beetle.  The bombardier beetle is severely wounded. _The bombardier beetle bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 74% to hit)fhC{,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 17/18 ======================-- ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 ,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0Dex: 14 *,,,***fh}#...#   XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#   Noise: =--------  Time: 180.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### _The bombardier beetle bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 74% to hit)  You hit the bombardier beetle but do no damage.The bombafhk}brdier beetle is severely wounded.1.0 (1fhfh  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 74% to hit)  You hit the bombardier beetle but do no damage.  The bombardier beetle is severely wounded. _The bombardier beetle closely misses you.fh ,,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 17/18 ======================-- ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 ,,,,,,* *****#..# EV: 11Int: 10 ,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#  Noise: =--------  Time: 181.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####...fhw .....####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### You hit the bombardier beetle but do no damage.The bombardier beetle is severely wounded. _The bombardier beetle closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 74% to hit)fh4E ,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 17/18 ======================-- ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 ,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0Dex: 14 *,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 fh8F ,******#########@B.#   Noise: =--------  Time: 181.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### The bombardier beetle is severely wounded. _The bombardier beetle closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 74% to hit)  You hit the bombardier beetle.fh G +2.0 (1fh@N fhR M_The bombardier beetle closely misses you.Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: a bombardier beetle (severely wounded, 74% to hit)  You hit the bombardier beetle. _The bombardier beetle is almost dead. fh fhU  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.0  16%   0   i + Spellcasting   0.0    -1           b + Axes   1.1     0   fh    c + Polearms2.0  13%   0   j + Evocations   0.0     0   d + Staves   1.1     0       e + Unarmed Combat   0.0     0   fh n                 fhA     f + Armour   0.0     0       fhyTg + Dodging2.0   5%   0      h + Stealth fh5.0  66%  +1               fhe                                  fh        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help fhG[=] set a skill target  fh}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets fhi ; a * Fighting   3.0  20 f + Armour 0.0   1%657 fhŸb5 c * Polearms   2.0  2 f + Armour   0.0   50 fh*) a - Fighting   3.0   6 f + Armour 0.0   1%667 fhu c - Polearms   2.0   990 fh^ a + Fighting 3.0  25%- b - Axes   1.1 c + Polearms 2.0  25%- d - Staves   1.1- f - Armour   0.0   2525In manual mode, experience is spread evenly across all activated skills. auto|manual fh a * Fighting   3.0  40000fhp34 c * Polearms   2.0  341616fh a - Fighting   3.0   502525fhy c - Polearms   2.0   5050fhBC g * Dodging   2.0  6634fh  g - Dodging   2.0   100%fhQfhZfhK_,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 17/18 ======================-- ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 ,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0Dex: 14 *,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 ,***fh_***#########@B.#   Noise: =--------  Time: 182.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### _The bombardier beetle closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, 74% to hit)  You hit the bombardier beetle. _The bombardier beetle is almost dead.fhc4fhffhrhfh 4fhfhCF _Unknown command.fhT~,,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 17/18 ======================-- ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 ,,,,,,* *****#..# EV: 11Int: 10 ,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#  Noise: =--------  Time: 182.0 (0.0) fhT,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### fhU,,,,,,*####.......##### You hit the bombardier beetle. _The bombardier beetle is almost dead. fh>Uv_Unknown command.Reach: a) +0 spearPress: ? - help, Dir - move targetfhaUyAim: a bombardier beetle (almost dead, 74% to hit)fhv,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 17/18 ======================-- ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3fh4Str: 12 ,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0Dex: 14 *,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#   Noise: =--------  Time: 182.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### fho2,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### _Unknown command.fhLReach: a) +0 spearPress: ? - help, Dir - move targetfhAim: a bombardier beetle (almost dead, 74% to hit)  You barely miss the bombardier beetle.The bombardier beetle is almost dead.fh҂Z8==3.0 (1fhfh  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (almost dead, 74% to hit)  You barely miss the bombardier beetle.  The bombardier beetle is almost dead. _The bombardier beetle closely misses you.fh ~,,,,,,* *,B.......*  code2828 the Sneak ,,,,,,* *,,.<.....*  Human ,,,,,,* *,,,.....#*  Health: 18/18 ======================== ,,,,,,* *,,,,....# Magic: 1/1======================== ,,,,,,* **,,,,...# AC: 3Str: 12 ,,,,,,* *****#..# EV: 11Int: 10 ,,,,,,* #..##  SH: 0Dex: 14 *,,,*** #...#  XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#  Noise: =--------  Time: 183.0 (0.0) fhE ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### ,,* ####........#### ,,** ####........####  B   bombardier beetle ,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### You barely miss the bombardier beetle.The bombardier beetle is almost dead. fh~ _The bombardier beetle closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a bombardier beetle (almost dead, 74% to hit)fh_,,,,,,* *,B.......*   code2828 the Sneak ,,,,,,* *,,.<.....*   Human ,,,,,,* *,,,.....#*   Health: 18/18 ======================== ,,,,,,* *,,,,....#   Magic: 1/1======================== ,,,,,,* **,,,,...#   AC: 3Str: 12 fh` ,,,,,,* *****#..#   EV: 11Int: 10 ,,,,,,*#..##   SH: 0Dex: 14 *,,,***#...#   XL:  1 Next:  0% Place: Dungeon:5 ,******#########@B.#   Noise: =--------  Time: 183.0 (0.0) ,,,,,,,............####  a) +0 spear ,,,,,,,####........####  Nothing quivered ,******####...[....#### fh`,,* ####........#### ,,** ####........####  B   bombardier beetle fh`,,,*** ####........#### ,,,,,**####........#### ,,,,,,*####.......##### fhaThe bombardier beetle is almost dead. _The bombardier beetle closely misses you.Reach: a) +0 spearfh,,,,,,**  ###..# *** ##....# ## ###.<.....#*.##..... ,,,,,,,,* ######..#  ...# 7fhE..#7fh<17fhF7fhA8fhA]*,,**,,*,,*** **,,* >,,,,,,** *..# *,,,,,,** ###..# *** ##....## *,* ##......# ,* ##.# ,* ##.# ,* #.........# ,* #8fh]..# ,* #.## ,* .# ,* ##.......# *,* ######..# ,,,,,,,,,* #..## ***,,,*** #...# *,,,******#########.†.# 8fhI^",....####8fh_8fhg8fhg&28fhFm8fh7pa _There is a stone staircase leading up here.8fh[48fh`8fhg8fh|h-3 _8fhnl8fhI v .... ..$ #  . #.. ..  ..##..# ## ...  ....>..#.# ....  .........#.....  ...... 4 .......@.# ..###.#### # 8fhf 8fh 8fhC +7 (1.78fhH 8fh.M _You climb upwards.  Found 13 gold pieces. Found an escape hatch in the floor. _There is a stone staircase leading down here.:fhTk :fhl 3:fho :fhq :fht P _:fhw :fhUw :fhdx :fhDz :fhI| ,:fhF} :fh :fh :fh :fh :fh :fh :fh :fh2 :fh :fh :fh :fh :fhۈ :fh :fh :fh_ :fh A _You now have 13 gold pieces.:fh 3:fh :fh˕ :fhH :fh :fh :fh1 :fh :fh :fh :fh2 :fh :fh^ :fh :fh :fh :fh ,:fh :fh :fhS ,:fhΦ :fh} :fhܨ ,:fh- :fhv :fh5 :fhs :fh :fh :fh ,:fh :fhG :fh ,:fh\ :fh :fh{ ,:fh- :fh :fh]  ###  ###.##  ##....#  #.....#  ####...#  # ##......#  #.##..@...###211.7 (18.0)...........#:fh 2.........#.###>........###..........##...........###......#...# ..#.....##..#### ..........>..#.# ....:fh :fh/ ,2.7 (19:fh$ :fh ; _Found a stone staircase leading down.q..#.# ..#...#....................#...#...##.......................#######................>.#...#.#####.....###.#### .####...###.##.. #.. ##.......@.### #..#...###.##..# .....#.#  #...#.......# #...##.......... #................>.# #.#####.....###.#### .=fh)& ###...###.##.. #..  #......@..### #.. #...###.##..# ... ...... ### ...# ..## ...... ...# ... ...... .#... ..##.. .#.... .. .. .... .W ....=fh.=fh/19.7 (1.0)=fhi2=fh4>fhS ##.##......#...# #.....#...##.....##..#### ##.....#....#.......>..#.#  #...#...# #...##... #######.........>.# #.#####.....###.####  ###...###.##.. #.. #.### #.. #...###.##..# ... ...... ### ...# ..## ...... ...# ... ...... .#... ..##.. .#.... .. .. ....  .W ....>fhMX>fhX'50>fh\>fh]>fhh ##.##......#...# #.....#...##.....##..#### ##.....#....#.>..#.# #...#...# #...##. #######..>.# #.#####.....###.#### ###...###.##.. #.. #.### #.. #...###.##..# ... ...... ### ...# ..## ...... ...# ...  ...... .#...  ..##.. .#....  .. .. ....  .W ....>fh>fhč&1>fht>fhC>fh/  ##.##......#...# #.....#...##.....##.. ##.....#....#.>..#. #...#.... #...##.. #######..>. #.#####.....###. ###...###.##.. #.. #.### #.. #...###.##..# ... ...... ### ...# ..## ...... ...# ... ...... .#... .>fh/ (.##.. .#.... .. .. ....  .W ....>fh5 >fh6 &2>fh: >fh< >fh ##.##......#...# #.....#...##.....##.. ##.....#....#.>..# #...#..... #...##... #######...> #.#####.....###. ###...###.##.. #.. #.### #.. #...###.##..# ..... ### ...# ..##... ...# ....... .#....##.. .#...... ... .. ...... ... .W ....>fh>fh&3>fhg>fhM?fh?Z #...####.....#....#.......>.. #...#........... #...##.... #######.. #.#####.....###.####...###.##.. #...........### #..###.##..# ...........# ### ...# ..#.. ...# ... ... .#...##....$ .#..... ...#### .. .... ...# ?fhM@jW ....#..?fhHF?fhF&4?fh+K?fhM+ _Found 12 gold pieces.@fhX#.....#....#.......>. #...#........ #...##.... ####### #.#####.....######...###.##.. #..........### #######...###.##..# .......@.# ### ...# ...# ...# ...#...# .#... ##....$....#..... ...####.... .... ...# .W ....!#. ..... @fhY.. .....@fh a<5@fh^f@fh/i^ _Found 2 bubbling inky potions.Afh #...#........ #...##.. #######. #.#####.....######...###.##.. #.........### ########...###.##..# .........##### ...# ...# ...###..# .#... ......##....$....#..... ...####.... .... ...# W ....!#.. .....# .. .....#. ....Afh#Afh.&6AfhAfhAfhu  #...## #######. #.#####.....#####...###.##.. .........### #######...###.##..# .#.........##### ...# ....## ...# ##..# .#... .......##....$....#....$...... ...####.... ..... ...# W ....#.!#.......## ...#.....# .... ........Afh Afh &7Afho Afh * _Found 6 gold pieces.BfhT ####### #.#####.....####...###.##.. .........#### #######...###.##..#.#.........##### ...#....## ...###..# .#... #......@##....$....#....$..........####.... .........# ..W ##.!#.........# ## ...#.....##Bfhn .... ........ ...##...!. ...? ..Bfh$<8Bfh]-Bfh0 _Found 2 fuming inky potions and a scroll labelled AGAXOO VU INARHOI.Cfhh #.########...###.##...........#### #######...###.##.. #.#.........##### ...#.....## ...##..##.....# .#...##.......##....$....#...$....@.....####.... #..# ..W ###.!#...#  ## ...## .................##..!.....? ...........CfhV<9CfhCfh3Cfh c###...###.##.........#### #######...###.##..#.#.........##### ...##......## ...# #..##.....# .#.. ##.......##....$....# #.$..........####....  #..# ..W  ###.!#...#  ## ...## ..............##..!.....?...........###Cfh =60CfhX Cfh DfhLU ###...###.## ##. # #######...###.##..# ##.#.##### ... #.......## ... #..##...........# .# ##.##....$....# #.$.####....  #.# ..W  ###.!#.# ##....#.....###............ .........#.. ....!.....?... .............Dfh{Ma ###..DfhUDfhTV1Dfh,\Dfh^Dfh" .........#########...###.##..##.#.........##### .. #.......##  #..##.....# .# ##.......##....$....# #.$..........####... #..# ..W ###.@#.........#  ##....#.....## #............ ..##......!.....?...........Dfh# ..###.. #.....<Dfh+ DfhR, &2Dfh2 Dfh; H _Found a stone staircase leading up.Dfhp; Dfh; $3.7 (2Dfh@ DfhC [ _d - 2 bubbling inky potionsEfh_7 #########...###.####.#.........##### .#........## .#..##...........# .###.......##....$....#.#.$..........####.... #.....# ..W ###..#.#  ##.@..#.....## ............ ...##.. ......!.....?...##........### #.....<#.Efh= Efh> +4.7 (1EfhC EfhF Ffh,FfhjLevel 4 of the Dungeon<>>>(Press ? for help) ##.....#....#.......>..#.# ....  #...#....................#.....  #...##.........................  #######................>.#....  #.#####.....###.#### .#.  ###...###.##..  #..   #  ##.........### #..  #########...###.##..#   ...  ##.#.........##### ...#  ..## #..............##  ...# ...  #..##...........# .#...  ##.......##....$....#....  #.$..........####.... ....  #............# ..W ....  ###..#.........#   ##.@..#.....##   #............   ..........##..   ......!.....?...  ##.............  ###..........  #.....<....  Ffh2##......... FfhxO@<Ffh Ffhi #########...###.##..# code2828 the Sneak##.#.........##### ... Human#..............## ... Health: 29/29 ========================#..##...........# .#. Magic: 3/3========================##.......##....$....#. AC: 3Str: 12#.$..........####.... EV: 11Int: 10#............# ..W SH: 0Dex: 16###..#.........#XL:  3 Next: 20% Place: Dungeon:4##.@..#..Ffh ...##Noise: ---------  Time: 264.7 (0.0)#............a) +0 spear..........##..Nothing quivered......!.....?...##.............###..........#.....<....##......... _Found 12 gold pieces. _Found 2 bubbling inky potions. _Found 6 gold pieces. _Found 2 fuming inky potions and a scroll labelled AGAXOO VU INARHOI. _Found a stone staircase leading up. _d - 2 bubbling inky potionsFfh Ffhc Ffh Ffhe FfhV Ffh~ Ffh Ffh Ffh8 Ffh Ffhs Ffh Ffh Ffh y _Found a scroll labelled AGAXOO VU INARHOI.Ffh FfhG Ffh  Ffh Ffh@ ,Ffh Ffh Ffh Ffh:! Ffh% Ffh. #............### ..W ...###..#..# ###....#.....## ##.#..... #........ #......!.....?... ##........ ###......Ffh/  #.....@....... 70.7 (6##... #.? ...............#....##.....##....# .....# ##...#.... #...Ffh5 FfhV8 a _There is a stone staircase leading up here.Gfh3 4Gfh- Gfh{ Gfh% 21.7 (1 _Gfh; GfhS  ... ... ... ..  .... ..  ....#.  #..#.#### w#  ......#..#  #......# 3 ##  #.##.#..#  #. ..  #. ... o. . .. .w   ribbon worm (asleep) ... .o   orc (asleep) ###Gfh` Gfh `wwGfhx -2.5 (1.8Gfhr Gfh _You climb upwards.  Found a parchment of Swiftness. _There is a stone staircase leading down here.IfhWQ. ..... ...!. ........ ..#....#.# ##.#..#.#### w#...........#..# #@.....# #.>.. #.##.#..# #.# . #.# o...o   orc (asleep) .... .....###Ifh93Ifhi 0IfhĠIfh\ _Found a murky yellow potion.Jfh..# #...?.........!..............# .....#.# ###.#..#.#### w#.......@....#..####...##......##.. #.>..#.. #.##.#..##. #.# ....#. #.#. o.... .....JfhH .....Jfh(Jfh )&4Jfh~.Jfh0k _Found a scroll labelled HISAUBI AKKUTIARGH.KfhSa. #.....###...?.....#...!....#.........#........#.#  ###.#.@#.#### w#.............#..#####...##......# #... #.>.. #..## #.##.#..# #.# #.#.. #.. #.#.. o..... .....KfhkUKfhv]ww   ribbon wormKfh]&5KfhdKfhdfLfh[=### ##.. #.....###..........?......#!###.....#..#.......@#.# ###.#..#.#### w.............#..#####...##....w. #... #.>....##..## #.##.#..# #.#..#.. #.#.. o.Lfhd<6LfhnkLfhmMfh<M ### ## #.....###....#......?...... #!###....##..#.......#.# .###.#..#.#### w.............#..####...##..##..MfhMfh&7MfhjMfhMfhBHMJ   .### ## #.....###....#......?......#!##....##..##..#.......#.# .###.#..#.#### w#.......#.ww   ribbon worm#..J   endoplasm (asleep)#.##.#Mfh/O<8MfhrWMfhZ] _An endoplasm comes into view.Nfh|e## J   .### ## #.....###....#......?......#!###....# #..##..#.......#.# ..###.#..#.#### w.............#..#####...##..w.w #... #.>....#.## #.##.#..#NfhzNfh@w.Nfh.&9Nfh.Nfh_Ofh##J . ..#### ##...# #......###....#.....###!###...##...##..#........#.# ....###.#..#.#### w##..........w..#..#####...##.w.# #... #.>..OfhOfhM@w.Ofh'80Ofh Ofh4  _You see here a scroll labelled HISAUBI AKKUTIARGH.PfhDPfhȭAw.PfhF&1PfhPfhOh _c - a scroll labelled HISAUBI AKKUTIARGHQfh p.##...J............#### ##.. ........# #.... .###....# ......# ##!### .....# ####...#w# ...###.#..#.#### w##.............#..# ####...##....w.#  #... #.>.##..## #.##.#Qfh QfhZ@w.Qfh=&2QfhSQfhRfh5   code2828 the Sneak .## Human ...J Health: 29/29 ======================== ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: ---------  Time: 282.5 (0.0) ..............#  a) +0 spear ##.......w.##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  fh0 ;10;1mw   ribbon worm ####...##....w.#  J   endoplasm (asleep) #... #.>....#  #..## #.##.#..# _An endoplasm comes into view. _You see here a scroll labelled HISAUBI AKKUTIARGH. _c - a scroll labelled HISAUBI AKKUTIARGHReach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (81% to hit)Rfh7 code2828 the Sneak.##Human...JHealth: 29/29 ========================.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16..............#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: ---------  Time: 282.5 (0.0)..............#a) +0 spear##.......w.##..#Nothing quivered.........#.# ...Rfh9 [m.###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm (asleep)#... #.>....##..## #.##.#..# _You see here a scroll labelled HISAUBI AKKUTIARGH. _c - a scroll labelled HISAUBI AKKUTIARGHReach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (81% to hit)  You reach to attack! You hit the ribbon worm.3.5 (1Rfh? RfhbB r _c - a scroll labelled HISAUBI AKKUTIARGH  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a ribbon worm (81% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is lightly wounded.Sfhm"  code2828 the Sneak .## Human ...J Health: 29/29 ======================== ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0SfhlDex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: ---------  Time: 283.5 (0.0) ..............#  a) +0 spear ##.......w.##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm ####...##....w.#  J   endoplasm (asleep) #... #.>....#  #..## #.##.#..# Aim: a ribbon worm (81% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is lightly wounded.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 81% to hit)Sfh\  code2828 the Sneak .## Human ...J Health: 29/29 ======================== ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Sfh/8Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: ---------  Time: 283.5 (0.0) ..............#  a) +0 spear ##.......w.##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm ####...##....w.#  J   endoplasm (asleep) #... #.>....#  #..## #.##.#..# You reach to attack! You hit the ribbon worm. _The ribbon worm is lightly wounded.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 81% to hit)  You reach to attack! You hit the ribbon worm.Sfh .## ...J ..... ..  .....#### ##..  Sfh........# #....  ........###....#  ..............#  ##......@..!###  ........w.....#  ##.........##..#  .........#.# .. ..###.#..#.####  Sfh( #...........   ####...##....w.#  Sfh_#... #.>.. #..## Sfh+4.5 (1SfhSfh<~ _The ribbon worm is lightly wounded.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 81% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is heavily wounded.Tfhh  code2828 the Sneak .## Human ...J Health: 29/29 ======================== ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: ---------  Time: 284.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered Tfhih.........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm ####...##....w.#  J   endoplasm (asleep) #... #.>....#  #..## #.##.#..# Aim: a ribbon worm (lightly wounded, 81% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 81% to hit)Tfh`fcode2828 the Sneak.##Human...JHealth: 29/29 ========================.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16..............#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: ---------  Time: 284.5 (0.0)........w.....#a) +0 spearTfhg##.........##..#Nothing quivered.........#.# ....###.#..#.#### w##.............#..#w   ribbon worm (catching breath)####...##....w.#J   endoplasm (asleep)#... #.>....##..## #.##.#..# _The ribbon worm is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 81% to hit)  You hit the ribbon worm.  The ribbon worm is heavily wounded.Tfh0n  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Tfh  5  =5.5 (1Held TfhTfh. _You are caught in a web!Tfh FTfhO Tfh ^ _You cannot attack while caught in a web.Ufhs3UfhyUfh"|F _Unknown command.Ufh3UfhUfh F _Unknown command.Ufh 3Ufh Ufh F _Unknown command.Ufh` 95Ufh+ H----11 6Ufh Ufh} E _The web tears apart. The ribbon worm bites you.Vfh   code2828 the Sneak .## Human ...J Health: 25/29 ====================---- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 286.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..# fh,9;49m w   ribbon worm (catching breath) ####...##....w.#  J   endoplasm (asleep) #... #.>....#  #..## #.##.#..# _Unknown command. _Unknown command. _The web tears apart. The ribbon worm bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, catching its breath, 81% to hit)Vfhcode2828 the Sneak.##Human...JHealth: 25/29 ====================----.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16..............#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: =--------  Time: 286.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered.........#.# .fh 0m...###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm (asleep)#... #.>....##..## #.##.#..# _The web tears apart. The ribbon worm bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, catching its breath, 81% to hit)  You hit the ribbon worm but do no damage.The ribbon worm is heavily wounded.7.5 (1VfhVfh  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, catching its breath, 81% to hit)  You hit the ribbon worm but do no damage.  The ribbon worm is heavily wounded. _The ribbon worm barely misses you.Wfh; ^  code2828 the Sneak .## Human ...J Health: 25/29 ====================---- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 287.5 (0.0) WfhV= ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm ####...##....w.#  J   endoplasm (asleep) #... #.>....#  #..## #.##.#..# You hit the ribbon worm but do no damage.The ribbon worm is heavily wounded. _The ribbon worm barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 81% to hit)WfhN1 code2828 the Sneak.##Human...JHealth: 25/29 ====================----.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16..............#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: =--------  Time: 287.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered.........#.# .fh2 Z0m...###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm (asleep)#... #.>....##..## #.##.#..#The ribbon worm is heavily wounded. _The ribbon worm barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 81% to hit)  You hit the ribbon worm.Wfh2 +8.5 (1WfhA9 Wfh+< M_The ribbon worm barely misses you.Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 81% to hit)  You hit the ribbon worm. _The ribbon worm is heavily wounded.Xfh5^  code2828 the Sneak .## Human ...J Health: 25/29 ====================---- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 Xfh6..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 288.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm ####...##....w.#  J   endoplasm (asleep) #... #.>....#  #..## #.##.#..# Aim: a ribbon worm (moderately wounded, 81% to hit)  You hit the ribbon worm. _The ribbon worm is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, 81% to hit)XfhR.code2828 the Sneak.##Human...JHealth: 25/29 ====================----.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16..............#XL:  3 Next: 20% Place: Dungeon:3XfhS##......@..!###Noise: =--------  Time: 288.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered.........#.# ....###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm (asleep)#... #.>....##..## #.##.#..# _The ribbon worm is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, 81% to hit)  You hit the ribbon worm.  The ribbon worm is severely wounded.XfhB+9.5 (1Xfhj$Xfh&X _The ribbon worm barely misses you.Yfhg  code2828 the Sneak .## Human ...J Health: 25/29 ====================---- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 289.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..# fh_9;49m w   ribbon worm ####...##....w.#  J   endoplasm (asleep) #... #.>....#  #..## #.##.#..# You hit the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, 81% to hit)Yfh5code2828 the Sneak.##Human...JHealth: 25/29 ====================----.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16..............#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: =--------  Time: 289.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered.........#.# ..YfhE..###.#..#.#### w##.............#..#w   ribbon worm (catching breath)####...##....w.#J   endoplasm#... #.>....##..## #.##.#..#Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, 81% to hit)  You hit the ribbon worm.  The ribbon worm is almost dead.The endoplasm quivers.YfhJ  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.YfhYfh+.JYfh8 6=  5  90.5 (1Held Yfh$Yfh.'. _You are caught in a web!ZfhQZfhO+.JZfhȧ20-----11 91ZfhZfhFE _The web tears apart. The ribbon worm bites you.Zfh)   code2828 the Sneak .## Human .... Health: 20/29 ================-------- ..... ..  Magic: 3/3======================== ....J#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 291.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  Zfh #.............#..#  w   ribbon worm (catching breath) ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# The stream of webbing hits you but does no damage. _You are caught in a web! _The web tears apart. The ribbon worm bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)Zfh `  code2828 the Sneak .## Human .... Health: 20/29 ================-------- ..... ..  Magic: 3/3======================== Zfh% ....J#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 291.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm (catching breath) ####...##....w.#  J   endoplasm #... #.>....#  Zfh y#..## #.##.#..# _You are caught in a web! _The web tears apart. The ribbon worm bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You hit the ribbon worm.Zfh  .## .... ..... ..  .....#### ##..  .....J..# #....  Zfh l........###....#  ..............#  ##......@..!###  ........w.....#  ##.........##..#  .........#.# .. ..###.#..#.####  #...........  ZfhB ####...##....w.#  #... #.>.. #..##  _The web tears apart. The ribbon worm bites you.  Reach: a) +0 spear  Press: ? - help, Dir - move targetZfh Aim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You hit the ribbon worm.  The ribbon worm is severely wounded.Zfh +2.5 (1Zfh Zfh Y _The ribbon worm closely misses you.[fh B  code2828 the Sneak .## Human .... Health: 20/29 ================-------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 .....J..# #....  EV: 11Int: 10 ........###....#  SH: 0[fh Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 292.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  [fh M#.............#..#  w   ribbon worm (catching breath) ####...##....w.#  J   endoplasm #... #.>....# [fh ! " #..## #.##.#..# [fh! You hit the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)[fh Y  code2828 the Sneak .## Human .... Health: 20/29 ================-------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 .....J..# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3[fh  ##......@..!###  Noise: =--------  Time: 292.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm (catching breath) ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# The ribbon worm is severely wounded. _The ribbon worm closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm.[fh\  .## .... ..... ..  .....#### ##..  ........# #....  ......J.###....#  [fh" ..............#  ##......@..!###  ........w.....#  ##.........##..#  .........#.# .. ..###.#..#.####  #........... [fh J ####...##....w.#  #... #.>.. #..## [fhk +3.5 (1[fh [fh M_The ribbon worm closely misses you.Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm. _The ribbon worm is severely wounded.\fh5  code2828 the Sneak .## Human .... Health: 20/29 ================-------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ......J.###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 293.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered \fh7.........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm (catching breath) ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# Aim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm. _The ribbon worm is severely wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)\fhh\  code2828 the Sneak .## Human .... Health: 20/29 ================-------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11\fh Int: 10 ......J.###....#  SH: 0Dex: 16 ..............#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 293.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm (catching breath) ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# _The ribbon worm is severely wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm.The ribbon worm is severely wounded.\fh{ .## .... ..... ..  .....#### ##..  ........# #....  ........###....#  .......J......#  ##......@..!###  ........w.....#  ##.........##..#  .........#.# .. ..###.#..#.####  #...........  ####...##....w.#  #... #.>.. #..## \fhc18--4.5 (1\fh\fh0 _The ribbon worm bites you.]fhK  code2828 the Sneak .## Human .... Health: 18/29 ==============---------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 .......J......#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 294.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# .. ]fhL ..###.#..#.#### w#  #.............#..#  w   ribbon worm (catching breath) ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# You barely miss the ribbon worm.The ribbon worm is severely wounded. _The ribbon worm bites you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)]fh code2828 the Sneak.##Human....Health: 18/29 ==============----------.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16.......J......#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: =--------  Time: 294.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered.........#.# .[39;4]fh{ 9m...###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm#... #.>....##..## #.##.#..#Press: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm.The ribbon worm is severely wounded.The ribbon worm barely misses you.The endoplasm freezes you.6-5.5 (1]fh]fh  Aim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm.  The ribbon worm is severely wounded.The ribbon worm barely misses you.The endoplasm freezes you. _You are frozen.^fh^fhRead which item? Scrolls  f - a scroll of fear  g - a scroll of fog  c - a scroll labelled HISAUBI AKKUTIARGH [!] read|quaff|evoke[?] describe selected_fh?_fh_fhcode2828 the Sneak.##Human....Health: 16/29 =============-----------.......Magic: 3/3========================.....#### ##..AC: 3Str: 12_fh........# #....EV: 11Int: 10........###....#SH: 0Dex: 16.......J......#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: =--------  Time: 295.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered.........#.# .._fh ..###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm#... #.>....##..## #.##.#..#Aim: a ribbon worm (severely wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm.The ribbon worm is severely wounded._fhqThe ribbon worm barely misses you.The endoplasm freezes you. _You are frozen._fhP  Okay, then._fhx_fh _fhJ. __fhkd 4_fh.k _fhm F _Unknown command._fh 4_fhh _fh F _Unknown command.`fhW^  code2828 the Sneak .## Human .... Health: 16/29 =============----------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 `fh.......J......#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 295.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# _Okay, then. _Unknown command. _Unknown command.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, 81% to hit)`fh>code2828 the Sneak.##Human....Health: 16/29 =============-----------.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16.......J......#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: =--------  Time: 295.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered`fhQ.........#.# ....###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm#... #.>....##..## #.##.#..#Press: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, 81% to hit)  You hit the ribbon worm.  The ribbon worm is severely wounded.The ribbon worm closely misses you.The endoplasm freezes you.3---6.5 (1`fh`fhAim: a ribbon worm (severely wounded, 81% to hit)  `fhYou hit the ribbon worm.  The ribbon worm is severely wounded.The ribbon worm closely misses you.The endoplasm freezes you. _You are frozen.afh][  code2828 the Sneak .## Human .... Health: 13/29 ==========-------------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 afh]........###....#  SH: 0Dex: 16 .......J......#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 296.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# The ribbon worm closely misses you.The endoplasm freezes you. _You are frozen.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, 81% to hit)afh@]code2828 the Sneak.##Human....Health: 13/29 ==========--------------.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16.......J......#XL:  3 Next: 20% Place: Dungeon:3##......@..!###Noise: =--------  Time: 296.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered.........#.# .fh^r9m...###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm#... #.>....##..## #.##.#..#Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, 81% to hit)  You hit the ribbon worm.  The ribbon worm is almost dead.The endoplasm jiggles.7.5 (1afhieafhg  Press: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, 81% to hit)  You hit the ribbon worm.  The ribbon worm is almost dead.The endoplasm jiggles. _The endoplasm barely misses you. The ribbon worm barely misses you.bfhe@9  code2828 the Sneak .## Human .... Health: 13/29 ==========-------------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 .......J......#  XL:  3 Next: 20% Place: Dungeon:3bfh_B ##......@..!###  Noise: =--------  Time: 297.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# The ribbon worm is almost dead.The endoplasm jiggles. _The endoplasm barely misses you. The ribbon worm barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (almost dead, 81% to hit)bfhF8code2828 the Sneak.##Human....Health: 13/29 ==========--------------.......Magic: 3/3========================.....#### ##..AC: 3Str: 12........# #....EV: 11Int: 10........###....#SH: 0Dex: 16.......J......#XL:  3 Next: 20% Place: Dungeon:3bfhgHw##......@..!###Noise: =--------  Time: 297.5 (0.0)........w.....#a) +0 spear##.........##..#Nothing quivered.........#.# ....###.#..#.#### w##.............#..#w   ribbon worm####...##....w.#J   endoplasm#... #.>....##..## #.##.#..# _The endoplasm barely misses you. The ribbon worm barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (almost dead, 81% to hit)  You barely miss the ribbon worm.The ribbon worm is almost dead.bfhKIa4=8.5 (1bfhvQbfhSMReach: a) +0 spear  Press: ? - help, Dir - move target  Aim: a ribbon worm (almost dead, 81% to hit)  You barely miss the ribbon worm.  The ribbon worm is almost dead. bfhmTI_The endoplasm closely misses you.cfh}  code2828 the Sneak .## Human .... Health: 14/29 ===========------------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 .......J......#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 298.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..# fh9;49m w   ribbon worm ####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# You barely miss the ribbon worm.The ribbon worm is almost dead. _The endoplasm closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (almost dead, 81% to hit)cfh\  code2828 the Sneak .## Human .... Health: 14/29 ===========------------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11cfh3Int: 10 ........###....#  SH: 0Dex: 16 .......J......#  XL:  3 Next: 20% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 298.5 (0.0) ........w.....#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..#  w   ribbon worm cfhW####...##....w.#  J   endoplasm #... #.>....#  #..## #.##.#..# The ribbon worm is almost dead. _The endoplasm closely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (almost dead, 81% to hit)  You hit the ribbon worm.cfhM .## .... ..... ..  .....#### ##..  ........# #....  ........###....#  cfhs .......J......#  ##......@..!###  ..............#  ##.........##..#  .........#.# .. ..###.#..#.####  #........... J   endoplasmcfh  ####...##...#... #.>....# #..## #.##.#..# _The endoplasm closely misses you.Reach: a) +0 spear  Press: ? - help, Dir - move targetcfh] Aim: a ribbon worm (almost dead, 81% to hit)  You hit the ribbon worm.  You kill the ribbon worm!cfh399.5 (1cfh;cfhhV _The endoplasm barely misses you.dfh4x  code2828 the Sneak .## Human .... Health: 14/29 ===========------------- ..... ..  Magic: 3/3======================== .....#### ##..  AC: 3Str: 12 ........# #....  EV: 11Int: 10 ........###....#  SH: 0Dex: 16 .......J......#  XL:  3 Next: 29% Place: Dungeon:3 ##......@..!###  Noise: =--------  Time: 299.5 (0.0) ..............#  a) +0 spear ##.........##..#  Nothing quivered .........#.# ..  ..###.#..#.#### w#  #.............#..# fh-y9;49m J   endoplasm ####...##....w.#  #... #.>....#  #..## #.##.#..# You hit the ribbon worm.  You kill the ribbon worm! _The endoplasm barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an endoplasm (88% to hit)dfhK^code2828 the Sneak.##Human....Health: 14/29 ===========-------------dfhL{.......Magic: 3/3dfhM========================.....#### ##..dfhO+AC: 3Str: 12........# #....EV: 11Int: 10dfh`Q........###....#SH: 0dfhXRDex: 16.......J......#XL:  3 Next: 29% Place: Dungeon:3##......@..!###Noise: =--------  Time: 299.5 (0.0)dfh,S..............#a) +0 spear##.........##..#Nothing quivered.........#.# ..dfhV..###.#..#.#### w##.............#..#J   endoplasm####...##....w.#dfhW#... #.>....##..## #.##.#..#You hit the ribbon worm.  dfh nfhM nfh9 nfh ^5==nfh2 nfh ,nfh nfh ,nfh^ nfhq nfhؤ nfhW nfha nfh ^6==nfhҩ nfh9 nfh nfh nfh ,nfh nfhٳ ,nfhI nfhg nfhҷ ^7==nfh nfh nfhy nfhx nfhE nfh nfh' nfh ,nfh* nfh. nfh K8=nfh nfh ,nfh' nfh ,nfh_ nfh nfhX nfhd nfh- nfh nfh nfh nfh! S9=nfhK nfh' ,nfh nfh ,nfh nfh ,nfh nfh nfh _20==nfhH nfh ,nfht nfh ,nfhl nfhX nfh nfh nfhR nfh k21==nfh nfh nfh nfh> nfh" nfhZ nfh nfh nfh nfhY nfh 2==nfh nfhv nfh nfh nfh nfh nfh/ nfh nfh4 nfhm nfh) ~3==nfh nfh ,nfhY nfh nfh nfh9 nfh ,nfh{ nfhp 94nfh 2=nfh nfh! ,nfh_" nfhN$ nfh$ nfh% nfh' ,nfh;) nfh{+ nfh+ nfh- nfh/ nfh0 K5=nfh]1 nfh=4 ,nfh5 nfhs8 ,nfh:: nfh< nfh= nfhF> nfh@ nfhKC ~6==nfh E ,nfhF nfh;I nfhI nfhJ nfh:M nfhM nfhN nfhP nfhVQ h7==nfhR nfhT nfh;U nfhJV nfhX nfhY nfhpZ nfhH\ nfh\ nfh] nfhK` nfh` h8==nfha nfhd nfh.l -ww   dart slug (wandering) _You start resting.nfhr 077.5 (73.0)nfhgs F-8.5 (74nfhFy nfh{ \ _A dart slug comes into view.pfhW .## ..... ....... .....#### ##.. ........# #.... .###....# ... ##...!### .....# ####..# .wpfh0 z#.# .. ..###.#..#.#### w# #.............#..# ####...##....w #....#.>....#..##.#.##.#..# #.# #.# ....pfh 9==9.5 (1.0)pfha pfh1 qfh .........#### ##......# #.....###....##...###...!###.........# ####..#..w#.# ....###.#..#.#### w##.............#..# ####...##....w #....#.>....##..##.#.##.#..#qfh  #.# .#.# ..... #.# ...qfhVwwqfh ```````The dart slug launches a dart at you.qfh/Z....@..80qfhP`qfhaO _The slug dart misses you.qfh*....#### ##......# #.... .###....# #...###...!###.........##.####..#...w#.# ..#...###.#..#.#### w#.#.............#..# ####...##....wqfh+i #....#.>....##..##.#.##.#..# #.## .#.# ...... #.# ...  o.. ...qfh/6qfh: ```The dart slug launches a dart at you.rfh...7--=1rfhrfh- _The slug dart hits you.rfh? . ...... .. .#### ##.. ..# #.... ..###....# #..# ####.........!### #.##.##.##..#.w.#.# ..#...###.#..#.#### w##..#.............#..#. ####...##...w.#rfh@  #....#.>....# #..##.#.##.#..# #.## .#.# .... #.. #.# ...  .. o.. ...rfhK rfhGP ```````The dart slug launches a dart at you.rfh z..@....-2rfh[ rfh O _The slug dart misses you.sfhC ...... .. .......#### ##.. ...# #.... ..###....# #..# ####.........!### #..##.##.##..#.w.#.# ..#...###.#..#.#### w# #..#.............#..##.. ####...##....w.#sfhV# #....#.>....# #..##.#.##.#..# #.## .#.# .... #.. #.# ...  .. o.. ...sfhk7-sfh3sfhEsfhsfhXK ...... ..  code2828 the Sneak .......#### ##..  Human ..........# #....  Health: 27/29 ======================-- .........###....#  Magic: 3/3======================== #..............#  AC: 3Str: 12 ####.........!###  EV: 11Int: 10 #...............#  SH: 0Dex: 16sfhYE ###.##.........##..#  XL:  3 Next: 33% Place: Dungeon:3 .....w*@.....#.# ..  Noise: ---------  Time: 383.5 (0.0) ###...###.#..#.#### w#  a) +0 spear #..#.............#..#  Nothing quivered #.. ####...##....w.#  # #....#.>....#  #..##.#.##.#..#  w   dart slug #.## .#.# ....  #.. #.# ...  .. o.. ... sfhZ;_The slug dart hits you.  The dart slug launches a dart at you. _The slug dart misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a dart slug (95% to hit)tfhagV ...... ..  code2828 the Sneak .......#### ##..  Human ..........# #....  Health: 27/29 ======================-- .........###....#  Magic: 3/3======================== #..............#  AC: 3Str: 12 ####.........!###  EV: 11Int: 10 #...............#  SH: 0Dex: 16 ###.##.........##..#  XL:  3 Next: 33% Place: Dungeon:3 .....w.@.....#.# ..  Noise: ---------  Time: 383.5 (0.0) tfhhx###...###.#..#.#### w#  a) +0 spear #..#.............#..#  Nothing quivered #.. ####...##....w.#  # #....#.>....#  #..##.#.##.#..#  w   dart slug #.## .#.# ....  #.. #.# ...  .. o.. ... The dart slug launches a dart at you. _The slug dart misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a dart slug (95% to hit)  You reach to attack! You hit the dart slug.tfh n  ..  .......#### ##..  ..........# #....  .........###....#  #..............#  ####.........!###  tfho5#...............#  ###.##.........##..#  ......w@.....#.# ..  ###...###.#..#.#### w#  #..#.......  #.. .# # #....#.> #   #.## .#.#  #.. #.#  .. o.. tfhio+4.5 (1tfhstfh u} _The slug dart misses you.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a dart slug (95% to hit)  You reach to attack! You hit the dart slug. _The dart slug is heavily wounded.tfh M ...... ..  code2828 the Sneak .......#### ##..  Human ..........# #....  Health: 27/29 ======================-- .........###....#  Magic: 3/3======================== #..............#  AC: 3Str: 12 ####.........!###  EV: 11Int: 10 #...............#  SH: 0Dex: 16 ###.##.........##..#  XL:  3 Next: 33% Place: Dungeon:3 tfh -......w@.....#.# ..  Noise: ---------  Time: 384.5 (0.0) ###...###.#..#.#### w#  a) +0 spear #..#.............#..#  Nothing quivered #.. ####...##....w.#  # #....#.>....#  #..##.#.##.#..#  w   dart slug #.## .#.# ....  #.. #.# ...  .. o.. ... Aim: a dart slug (95% to hit)  You reach to attack! You hit the dart slug. _The dart slug is heavily wounded.Reach: a) +0 speartfhy Press: ? - help, Dir - move targetAim: a dart slug (heavily wounded, 95% to hit)tfhr ........code2828 the Sneak.......#### ##..Human..........# #....Health: 27/29 ======================--.........###....#Magic: 3/3========================#..............#AC: 3Str: 12####.........!###EV: 11Int: 10#...............#SH: 0Dex: 16###.##.........##..#XL:  3 Next: 33% Place: Dungeon:3......w@.....#.# ..Noise: ---------  Time: 384.5 (0.0)###...###.#..#.#### w#a) +0 spear#..#.............#..#Nothing quivtfhs zered#.. ####...##....w.###....#.>....##..##.#.##.#..#w   dart slug#.## .#.# ....#.. #.# ..... o.. ... _The dart slug is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a dart slug (heavily wounded, 95% to hit)  You hit the dart slug but do no damage.The dart slug is heavily wounded.8==5.5 (1tfhCy tfh{ V _The dart slug barely misses you.ufh,l ...... ..  code2828 the Sneak .......#### ##..  Human ..........# #....  Health: 28/29 =======================- .........###....#  Magic: 3/3======================== #..............#  AC: 3Str: 12 ####.........!###  EV: 11Int: 10 #...............#  SH: 0Dex: 16 ###.##.........##..#  XL:  3 Next: 33% Place: Dungeon:3 ......w@.....#.# ..  Noise: =--------  Time: 385.5 (0.0) ufh###...###.#..#.#### w#  a) +0 spear #..#.............#..#  Nothing quivered #.. ####...##....w.#  # #....#.>....#  #..##.#.##.#..#  w   dart slug #.## .#.# ....  #.. #.# ...  .. o.. ... You hit the dart slug but do no damage.The dart slug is heavily wounded. _The dart slug barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a dart slug (heavily wounded, 95% to hit)ufhv........code2828 the Sneak.......#### ##..Human..........# #....Health: 28/29 =======================-.........###....#Magic: 3/3========================#..............#AC: 3Str: 12####.........!###EV: 11Int: 10#...............#SH: 0Dex: 16###.##.........##..#XL:  3 Next: 33% Place: Dungeon:3......w@.....#.# ..Noise: =--------  Time: 385.5 (0.0)ufh9x<###...###.#..#.#### w#a) +0 spear#..#.............#..#Nothing quivered#.. ####...##....w.###....#.>....##..##.#.##.#..#w   dart slug#.## .#.# ....#.. #.# ..... o.. ...The dart slug is heavily wounded. _The dart slug barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a dart slug (heavily wounded, 95% to hit)  You hit the dart slug.ufhx+6.5 (1ufh}ufh~~TM_The dart slug barely misses you.Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a dart slug (heavily wounded, 95% to hit)  You hit the dart slug. ufhO_The dart slug is almost dead.ufhM ...... ..  code2828 the Sneak .......#### ##..  Human ..........# #....  Health: 28/29 =======================- .........###....#  Magic: 3/3======================== #..............#  AC: 3Str: 12 ####.........!###  EV: 11Int: 10 #...............#  SH: 0Dex: 16 ###.##.........##..#  XL:  3 Next: 33% Place: Dungeon:3 ufh......w@.....#.# ..  Noise: =--------  Time: 386.5 (0.0) ###...###.#..#.#### w#  a) +0 spear #..#.............#..#  Nothing quivered #.. ####...##....w.#  # #....#.>....#  #..##.#.##.#..#  w   dart slug #.## .#.# ....  #.. #.# ...  .. o.. ... Aim: a dart slug (heavily wounded, 95% to hit)  You hit the dart slug. _The dart slug is almost dead.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a dart slug (almost dead, 95% to hit)vfhKRn ...... ..  code2828 the Sneak .......#### ##..  Human ..........# #....  Health: 28/29 =======================- .........###....#  Magic: 3/3======================== vfhS]#..............#  AC: 3Str: 12 ####.........!###  EV: 11Int: 10 #...............#  SH: 0Dex: 16 ###.##.........##..#  XL:  3 Next: 33% Place: Dungeon:3 ......w@.....#.# ..  Noise: =--------  Time: 386.5 (0.0) ###...###.#..#.#### w#  a) +0 spear #..#.............#..#  Nothing quivered #.. ####...##....w.#  # #....#.>....#  vfhS.#..##.#.##.#..#  w   dart slug #.## .#.# ....  #.. #.# ...  .. o.. ... You hit the dart slug. _The dart slug is almost dead.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a dart slug (almost dead, 95% to hit)  You hit the dart slug.vfhv['  ..  .......#### ##..  ..........# #....  .........###....#  #..............#  ####.........!###  #...............#  ###.##.........##..#  ......†@.....#.# ..  ###...###.#..#.#### w#  vfh2\g#..#.......  #.. .# # #....#.> # #.## .#.#  #.. #.#  vfh\^.. o.. vfh_4417.5 (1vfhdvfhe _The dart slug is almost dead.  Reach: a) +0 spear  Press: ? - help, Dir - move targetvfheAim: a dart slug (almost dead, 95% to hit)  You hit the dart slug. _You kill the dart slug!vfh{ 3vfh: vfh ,vfh& Xvfh h - _You start resting.vfh¼ +9.5 (2vfh{ l9=-90.5 (3vfh+ vfhx " _HP restored.wfhb  #.. .. #.......#### ##.. #...# #.... ...###........# ####...!###  #......# ###.##...##..# ......†......#.# .. wfhc###...###.#..#.#### w# #.............#.#.. ####...##....w.##.....#.>....##..##.#.##.#..### .#.# ....##.#wfhNlA1.5 (1wfhswfhtwfh-: k.## #.....  #.. .. #.#### ##.. #..# #.... ...###........# ####...!###  #......# ###.##...##..# ......†......#.# .. ###...###.#..#.#### w#wfhG; #.............#.#.. ####...##....w.##.#....#.>....##..##.#.##.#..### .#.# ....wfhB wfhkC &2wfhH wfhTJ wfh@w.##.. #.....  #.. .. #.#### ##.. #.# #.... ...###........# ####...!###  #......# ###.##...##..# ......†......#.# ..###...###.#..#.#### w#wfh0#.............#.#.. ####...##....w.##.#....#.>....##..##.#.##.#..#wfhwfh!&3wfh|wfhƧxfho(1.##.. #.....  #.. .. #.#### ##.. #.# #.... ...###........# ####...!###  #....xfh^)..# ###.##...##..#......†......#.# ..###...###.#..#.#### w##.............#.#.. ####...##....w.##...#.>....#xfh1xfh2B=4xfh7xfh8xfh/#.##.. ##..... #........ .. #.#### ##.. #.# #.... .###....# #.# ####.........!### #.# ###.##.##..#xfh/D......†......#.# ..###...###.#..#.#####w##..#....#.. ####...##. xfh6xfh$7&5xfh<xfh>xfhW #.##.. ##..... ##........ ...#.#### ##..<#..# #....#.###....# #.# ####.........!### #.# ###.##......†......#.# .###...###.#..#.#####:##..#.........#.. ####...##...xfhX ..w.# xfhl` <6xfhf xfh h 9 _Found a stone staircase leading up.yfh#.##.. ##..... #.#........ ..#.......#### ##..<##...# #....# .yfht###....# #.# ####.........!### #.# ###.##.......†......#.# #...###...###.#..#.#####:##..#.............#..##.. ####...##yfh+ yfh<7yfhfyfhyfhI #.##....##..... ##.##.......#.......#### ##..<# #....# ##....# ..###....# #.....# ####...@### #.........#  ###.##yfh"J ##..#......†#.# #...  ###...###.#..#.#####:#..#.............#..#  #.. ####...##....w.#  #. #....#.>....# #..##.#.##.#yfhR yfh*S &8yfh9Y yfha yfha +9.5 (2yfhdg yfhi Y _f - a murky yellow potionyfh .##..  ...#..... ###.##.. .....  #.yfh~#### ###..<#....# ...###......@.# ####....###  #......# ###.##...##..# ......†......#.# #... ###...###.#..#.#####:#yfh:#.............#. #.. ####...##....w.# #...#.>....#yfhyfh-400.5 (1yfh|yfhzfh84$.##..  ...##..... ###.#.# #. ..... #.#### ###..< #...#  ..........###........  ####....###  #......# ##.##...##..# zfh95.....†......#.# #... ##...###.#..#.#####:##.............#. .. ####...##....w.#zfh;<1zfh*AzfhBzfh#.## ... .##..  ...# #..... ####.#.# . #...... .#### ###..< .# ....###........ ####....##zfh=#......# #.##...##..# ....†......#.# #....###.#..#.#####:##.............#.zfhjzfh2zfh}zfhKzfh .#.# ...# #... #.##.. ...# ..... ####.#.#  #...... #### ###..<# # ##...@# ###....## #.zfh p## . ....# .##..##..#†......# ...###.#.. zfhՏ zfhؐ &3zfhI zfh {fhb).#.# .#.# ...# #... .##..  ...#  ####.#.# #......##### #### .### ........ ####{fhc`#....# ##...##..#†......#.# #....###.#..#.#####:#{fh[j<4{fho{fhVra _There is a stone staircase leading up here.{fhm{fh0{fh֕{fhr{fh-5 _{fhd{fh%8### ..# #.. # #.#  ..## #.#  ..... #.###.## #.....#......#2 ..._. ... #......  ####.#. #... # #. ## {fh8({fh[9{fh={fh{-6.2 (1.7{fh8_{fhÄ _You climb upwards.  Found a stormy altar of Qazlal. _There is a stone staircase leading down here.fh ### ..#  #.. # #.# ..## #.# ..... #.###.## #.....#.@....#..._...>###..#.......## .##......####.#.#...# #.##fh fh370 _fhh9_fh#fh3fhfh0fh fhļ~  There is a stone staircase leading down here.fh[fhe _fh˿fhfhfhXfhfh fh,fh}fhfh&fh{fhfh8fh^,fh:fhbfhfh,fhfh4fhfhfhfhfh;fhfhfhfhGfhfh'fh fhbfhfhfhv,fh=fhfh,fh fhNfhCfhfh fhfhfhJfhfhfhb,fhfhfhfhfhbfhfh,fhRfhfhfh!fhffhnfh&fhzfhfh fh]fhfh,fhnBfhfhfhfh!fhfh,fhIfh[fh fh fhG fh_ fh ,fh fhfhs,fh>fhfhkfhfhbfhfh(fhfhfhfh.Bfh fh"fh"fh#fh$fhV%fh%fh%fh&fh (fh](fh)fhG*fh+fh ,fhy,fh-fh.fhN/fh/fh1fhh6#.......##.#.######.#####...###.#.######.##.# #.##.#.##...........#####.###.#######..........#.###.## ##...#.....#......#fh6A ##....._...>###..# #.#.......## ....# #@##......# .###.# #'#####.#.##. .# fh 7... #...## .# ..... ###.. .# ....... ### .........fh=7g   hobgoblin (asleep)+.........+#.....g...#fh>J 42.2 (35.0)  You open the door.fh?,3.2 (36fhfh\ _A hobgoblin comes into view.fh2####.#####...###..######.##.# #.##.#.#..........#####.###.## #####..........#.###. ##...#..... ##....._...>###. #.#.......## ....#.## .######.#.##. #...# #...## #.....# ###.. #.......# ##fh$?##..#++#.....g...##$......#fhj_4.2 (1.0)fh8_fhWn _Found 16 gold pieces. _There is an open door here.fh.######.##.# #.##.#.#..........#####.###.## #####.......... ##...#..... ##....._...>### #.#.......## ....## .#####'#####.#.##. #.@.# #...## #.....# ###.. #.......# ### #..#+fh+#.....g...##$......# ##fhfhE-5 _fh :_fh~ fht..........#####.###.## #####.......... ##...#..... ##....._...>### #.#.......## ....## .#####'#####.#.##. ##...## #...## #..@..# ###.. #.......# ### #..# ++#.....g...##$......# ## ##...##fh,}fh\~&6fhfhfhf#####.... ##...#..... ##....._...>### #.#.......## ....## .#####'#####.#.##. ##...## #...## ##.....#####.. #...@...# ### #..# ++#.....g...##$......#fh}  ##.....##  ##...## ##+##fh]_7fh:_fhϑfh - ##...#..... ##....._...>### #.#.......## ....## .#####'#####.#.##. ##...## #...## ##.....#####.. ##.......## ### #..# ++#.....g...##$......# ## ##...##  ##+## fhv __8fh fh fh  You reach to attack!  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin.fh _g.g  fh &9fhĚ 8_fh; ] _The hobgoblin is almost dead.fhB{  You hit the hobgoblin but do no damage.The hobgoblin is almost dead.fhi| /=50fh :_fh؃ V _The hobgoblin barely misses you.fhGs;  You hit the hobgoblin.fhlyF†fh|.51fh<8_fhM _You kill the hobgoblin!fh4fhfhOH _No target in view!fh4fhp:_fh~H _No target in view!fh7_fhfh:_fhH _No target in view!fh7_fhfhUfh\H _No target in view!fh ##....._...>###..# #.#.......## .... #.##......# .###.#'#####.#.##. ....## #...## ...#####.. ...## ###  ..#  +...@†....+ #.........# ##$......## ## ##fh;K ##+ fh9fhk5-2 _fhݳfh!fhq} #.#.......## ... #.##......# .####'#####.#.##. ...## #...## ..#####.. ..## ###  ..#  +....†....+ #..@......# ##$......##fh ## ## ##+ fhAfhȗ@-3fhdfhNfh #.##......# .###'#####.#.##. ...## #...##..#####....## ### ..#  +....†....+ #.........# ##@......##fh ## ## ##+ fhfh&4fhfhRfh+5.2 (2fhfh:> _You now have 29 gold pieces (gained 16).fhfhfh1fhfh fhfh ,fh #..## . #.##......# .# ##'#####.#.##. ##...## #...## #####.. ### ###...####.........#fh|-.J....'....†....+ ....#.......##..##...####+##J   endoplasm (asleep)fhE 6.2 (1  You open the door.fh+7.2 (2fhfh ] _An endoplasm comes into view.fhLA   #.#  ##'##  ##...##   ##.....#  ##.......## ###  ...####.........#  .J....'....†....+  #@........# fh0 ##.......##  ##.....##  ##...##  ##+## fhr   #.#  ##'##  ##...##   ##.....#  ##.......## ###  ...####.........#  fhs.J....'....†....+  #@........#  ##.......##  ##.....##  ##...## ##+## fhMz4fhx~fh a _An endoplasm is nearby!fh%A   #.#  ##'##  ##...##   ##.....#  ##.......## ###  fhNB;...####.........#  .J....'....†....+  #@........#  ##.......##  ##.....##  ##...##  ##+## fh   #.#  ##'##  ##...##   ##.....#  fh ##.......## ###  ...####.........#  .J....'....†....+  #@........#  ##.......##  ##.....##  ##...## ##+## fhifhPfhrfha _An endoplasm is nearby!fhX   #.#  ##'##  ##...##   ##.....#  ##.......## ###  ...####.........#  fhY.J....'....†....+  #@........#  ##.......##  ##.....##  ##...##  ##+## fh   #.#  ##'##  ##...##   ##.....#  ##.......## ###  ...####.........#  fh.J....'....†....+  #@........#  ##.......##  ##.....##  ##...## ##+## fhAfhfhfhZa _An endoplasm is nearby!fh   #.#  ##'##  ##...##   ##.....#  ##.......## ### fhu@ ...####.........#  .J....'....†....+  #@........#  ##.......##  ##.....##  ##...##  ##+## fh.    #.#  ##'##  ##...##   ##.....#  ##.......## ###  ...####.........#  fh0 .J....'....†....+  #@........#  ##.......##  ##.....##  ##...## ##+## fh6 4fhj< fh? a _An endoplasm is nearby!fh h#....._...>## #.#.##  #.##......# . ##'#####.#.##. ##...## #...## #####.. ### ###...####.........#..J....@....†....+....####.........#!fh ..##..##...####+##fhM fhH +8.2 (1fh fh  _An endoplasm is nearby! _is nearby! _Found a potion of haste.There is an open door here.fhUY ##....._...> #.#.## #.##......#  ##'#####.#.## ##...## #...## ##.....#####..#.# ##.## ####....####.#fhZn#..J...@'....†....+#....####.........##!. ##.### ##.## ##...## ##+##fhbfhb-9 _fhh:_fhfkfhfh*  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   4.0   0   i - Spellcasting   0.0   1.2  -1          fh  b - Axes   1.1   1.0   0       c - Polearms   2.0   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.1   1.0   0       e - Unarmed Combat   0.0   1.0   0              fh7         f - Armour   0.0   1.0   0       g - Dodging   2.0   3.0   0      h + StealthfhZ6.1   5.9  +1                          fh!            fhۚ            fh    The relative cost of raising each skill is in cyan.  fhWSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fh}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfh fh fh ##....._...># code2828 the Sneak#.#.......## Human#.##......# Health: 29/29 ========================fha ##'#####.#.## Magic: 3/3========================##...## #...## AC: 3Str: 12##.....#####.. EV: 11Int: 10#.# ##.......## ### SH: 0Dex: 16#....####.........#XL:  3 Next: 45% Place: Dungeon:2#..J...@'....†....+fh Noise: ---------  Time: 459.2 (0.0)#....####.........#a) +0 spear#!. ##.......##Nothing quivered###.....####...####+##J   endoplasm (asleep) _An endoplasm is nearby! fhQ G_An endoplasm is nearby! _An endoplasm is nearby! _An endoplasm is nearby! _Found a potion of haste. _There is an open door here.fh fh fh fh fhrB fhF   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   4.0   0   i - Spellcasting   0.0   1.2  -1           b - Axes   1.1   1.0   0  fhG |     c - Polearms   2.0   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.1   1.0   0       e - Unarmed Combat   0.0   1.0   0                  fhH      f - Armour   0.0   1.0   0       g - Dodging   2.0   3.0   0      h + Stealth6.1   5.9  +1                  fhI                     fhkI                 The relative cost of raising each skill is in cyan.  fhK TSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfhR fhNY fhOa ##....._...># code2828 the Sneak#.#.......## Human#.##......# Health: 29/29 ========================##'#####.#.## Magic: 3/3========================##...## #...## AC: 3Str: 12##.....#####.. EV: 11Int: 10#.# ##.......## ### SH: 0fhCb Dex: 16#....####.........#XL:  3 Next: 45% Place: Dungeon:2#..J...@'....†....+Noise: ---------  Time: 459.2 (0.0)#....####.........#a) +0 spear#!. ##.......##Nothing quivered###.....####...####+##J   endoplasm (asleep) _An endoplasm is nearby! _An endoplasm is nearby! _An endoplasm is nearby! _An endoplasm is nearby! _Found a potion of haste. _There is an open door here.fhf 4fhj 8_fhl fhHfhL  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   4.0   0   i - Spellcasting   0.0   1.2  -1  fhT         b - Axes   1.1   1.0   0       c - Polearms   2.0   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.1   1.0   0       e - Unarmed Combat   0.0   1.0   0                       f - Armour   0.0   1.0 fhT  0       g - Dodging   2.0   3.0   0      h + Stealth6.1   5.9  +1                                                      The relative cost of raising each skill is in cyan.  SkillfhoVOs enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfh h * Stealth   6.1fh1= p h - Stealth   6.1fh= a + Fighting 3.0fh a * Fighting   3.0fh;fhBfhGI##....._...># code2828 the Sneak#.#.......## Human#.##......# Health: 29/29 ========================##'#####.#.## Magic: 3/3========================##...## #...## AC: 3Str: 12##.....#####.. EV: 11Int: 10fh{J#.# ##.......## ### SH: 0Dex: 16#....####.........#XL:  3 Next: 45% Place: Dungeon:2#..J...@'....†....+Noise: ---------  Time: 459.2 (0.0)#....####.........#a) +0 spear#!. ##.......##Nothing quivered###.....####...####+##J   endoplasm (asleep) _An endoplasm is nearby! _An endoplasm is nearby! _An endoplasm is nearby! _An endoplasm is nearby! fhJ{_Found a potion of haste. _There is an open door here.fhVPfh6RfhUVfheXfh  ##....._...> #.#. #.##......# ##'#####.#. ##...## #...# ##.....#####.. #.#. ##.......## ### #....####.# #..J..@.'....†....+ #....####.........# #!.. ##.......## ### ##....##fhO s ##...## ##+##fhJ 9_fh7 ,60.2 (1fh% fh& fh-  ##....._...   #.#.   #.##......   ##'#####.#.   ##...## #...  # ## ##.....#####   #.#.# ##.......##   #....####fh/.#   #..J.@..'....†....+   #....####.#   #!..# ##.......##   ###: ##.....##  # ##...##   ##+##    fh7g_1fh<:_fh?7 _Found a parchment of Inner Flame.fhz*  You reach to attack!  The helpless endoplasm fails to defend itself.  You hit the endoplasm.fh1[.JJfhW2&2fh'8fhw:7 _The endoplasm is lightly wounded.fhC  You hit the endoplasm.  The endoplasm is almost dead.fhD.=3fhoJB_fhLV _The endoplasm barely misses you.fhI;  You hit the endoplasm.fhP1.fhS/504fhJZ:_fh\M _You kill the endoplasm!fhz`A_fhcafhg:_fhhH _No target in view!fhi fh fh fh H _No target in view!fhN  Your movement speed is average. Your attack delay is about 1.0.fh< B_fh  Your damage rating with your +0 spear is about 6 (Base 6 x 105% (Str) x 109% _(Skill)).fhfh /  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   3.0   4.0   0   i - Spellcasting   0.0   1.2  -1  fh"         b - Axes   1.1   1.0   0       c - Polearms   2.0   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.1   1.0   0       e - Unarmed Combat   0.0   1.0   0                       f - Armour   0.0   1.0  h#9m 0       g - Dodging   2.0   3.0   0       h - Stealth   6.1   5.9  +1                                                      The relative cost of raising each skill is in cyan.  Skills enhanced by crossfhR$<-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfhXW= c + Polearms 2.0fh+fhx1fh8 ##....._... code2828 the Sneak  #.#....... Human  #.##...... Health: 29/29 ========================  ##'#####.#. Magic: 3/3========================  ##...## #... AC: 3Str: 12  fh9# ## ##.....#####. EV: 11Int: 10  #.#.# ##.......## ## SH: 0Dex: 16  #....####.........#XL:  3 Next: 50% Place: Dungeon:2  #....@..'....†....+Noise: =--------  Time: 464.2 (0.0)  #....####.........#a) +0 spear  fh;#!..# ##.......##Nothing quivered  ###: ##.....##  ###...##  ##+##    _You kill the endoplasm! _No target in view! _No target in view!  Your movement speed is average. Your attack delay is about 1.0.  Your damage rating with your +0 spear is about 6 (Base 6 x 105% (Str) x 109% _(Skill)).fh4B:_fhBfh|IB_fh7KfhV 7_fhH fh B_fhl H _No target in view!fhW_fhfhH _No target in view!fh__fhfhH _No target in view!fh9_fh fh8_fhH _No target in view!fh3fhfhfhsfhP _fh fhfhifhEfhh,fhWfhfhfh5fhfhO  #. ##'#####  #.#...## #  #.### ##.....####  fhf#.#.## ##.......##  #....####.........#   #.......'....†....+   #....####.........#   #!..## ##.......##   ###@# ##.....##-  #.# ##...#   #.# ##+##  fhC #$#  #.# #.# #.# #.# You pick up a parchment of Inner Flame and begin reading...fh+8.2 (4fhhE-9.2 (5fhUfhMD _You add the spell Inner Flame to your library.fh 3fhĴ fh fhV fh fh fh fh fhR fhȼ fh ,fhs fh p _h - 2 potions of haste (gained 1)fh 3fh fh fh fh fh/ fh- fh2 fh fh fh fh fh* fh fho fhc fh fh> fh ,fhe fh L _You now have 35 gold pieces (gained 6).fh fh` fh fhf fhs fh fh. fhQ fhv fh fh2 fh fh* ...## ##.......## ###.# ##.....##  #.# ##...##  #.# ##+##  #.# #.# #.#fh u #.#  81.2 (12.0)....... ...>### #.#### .# .. ##fh[ fh ,2.2 (13fh7 fh 9 _Found an escape hatch in the floor.fh fh 3fh~ fh' fhv fh fh fh fh+ fh fh fh1 fh fh fh fha fh fhD fh ,fh, fh fhl fh fh fh fh fhB fh fh fh fhY fh fh fh fh2 fhk fhm fhz fh fh fh' fh% fhg fh fh fh fh) fh fh fh fhq fh fh! fh# fh~# fh# fh% fhr& fh& fh4' fh( fh) fhd* fh+ fhp, fh- fh- fh. fh1 fh2 ,fh3 fh5 fh@7 fh7 fh:8 fh,: fh: fh;; fh; fh8= fh> ,fh? fh@ fhB ,fhB fh|D fh|E fhE fhQF fhG fhH fhH fh/I fh2J fh]K fhK ,fhlM fhtN fhN fhCO fh"P fh~Q ,fh*R fh>S fhiT fhT fhMU fhU fhV fhZW fhW fhhY fhZ ,fh/[ fhU\ fhD] fh] fh] fh-_ fhf` fh` ,fhUb fhb fh]c ,fhd ,fhe fhWe fhff fhXg fhg fhh fhh fhi fhi fhmj fh;l fhm fhm fh:n fho fh*q ,fhq fh)s fhXt fht fh*u fhBv fhw ,fh(x fhy fh/{ fh{ fh7| fh~ fh ,fhO fhc fh fh) fh fhG fhy fhƈ fhn fh fh fh[ fh fh fh fh fh fh fh1 fhr fh+ fhP fh ,fh fhǘ fh fhn fh fh fh2 fh fh> fh fhs Bfh fh fh ,fh fh Bfhͥ fh fh[ fhħ fh fh ,fh fh fhS fh fh? fh fhe ,fh fhH fh| fh fh- fh8 fh| fhͷ fh* fh fh ,fh fh fh ,fhݾ fh fh fhY fh fh fhF fh fh0 fh fh: fh fh fh fh fh fh fh fh ,fh fhN fh ,fhN fh fh fhf fh fh fh fh fhG fh fhz fh fhD fhN fhk fh fh fh fh fhG fh fhp fh fh fhn fh fh fh ,fh fh E ### ######.## ...##.#.## ##...###.#   #.##.#.## ##.###.##fh`  .#.###.########.# .#......#...<...# ..>###..##557.2 (75 ..##.....#.# ..##.###.# #####.### fh N#.##.# #.# #.......# ..##.###.# #.###.#.## #........# #........# ###..##### #.###....# fh; ##...#######.###....# ......................fh fh9 ,8.2 (76fh fh 9 _Found a stone staircase leading up.fhqfhr3fhtfhuvfhzBfht{fh{fh(|fh}fh~,fhmfh}fhifhfhfh̄P  There is a stone staircase leading up here.fhsfhƅ _fh fhfh@,fhfh'fh,fhffhʼnfh!fhz,fhWfhfhfhsfhfhfh!fhrfhfhfh;fhfhfh fhfhݕfhfhfhWfhfhWfh6fhfhݛfhfhĞfhfhfhZfhkfhfhfhfhߥfh8fhfhfh,fhfhݪfh8,fhͬfhfh,fhfhfh)fhCfhfh2fhfh fh[fhŶfhfha,fh fhfh^,fhfhfhfhdfhfhofhqfhfh)fh*fhfhVfhfhfhnfhfhfhLfhh,fhfhHfh         ### ######## ###.## #......# fh.......####.####.#  .##...........##.#  .###...####.#.# 87.2 (29 ## ##.## #.......#  #.# #.#.###.#   #.# #.#.# .#  fhU. #+# #.. # .#   #.. .#    #.. .#    <#      fhfhT,8.2 (30fhjfh9 _Found a stone staircase leading up.fhl3fhmfh nfhofhsXfhWtfhtfhufh:vfhvfhvfhUwfhwfh:xfhoxfhxfhyfhyfh2zfhzfh{fh{fh+|fh|fh}fh}fh~fhfhLfhfhfhfhلfhPfhfh fhVfhfhYfhʋfhM####.##...........##.# .<...###...####.#.##.## ###### ##.## #.......# fhǑ#.# #.#.###.# ## #.# #.#.# #.# .# #+# #...# #.# .## #..## #.# ..# #..# #.# fh..# #.@# #<# ..# #...g...# .... +.......# fh[..### ##.#...## ..# #.##.##  #.# ##fh   g   goblin (asleep) #.#   #<#    fh, fh  98.2 (1  A goblin comes into view. It is wielding a +0 club.fhӚ,9.2 (11fh{fhh9 _Found a stone staircase leading up.fh .<#.#.##.##  ##.## #.......#  #.# #.#.###.#  #.# #.#.# #.#  #+# #...# #.#  #..## #.#  #..# #.#  #.@# #<#  #...g...#  +.......#  ##.#...##  #.##.##  #.# ##  fhF#.# #<#fh( <#.#.##.##  ##.## #.......#  #.# #.#.###.#  #.# #.#.# #.#  #+# #...# #.#  #..## #.#  #..# #.#  #.@# #<#  #...g...#  +.......#  ##.#...##  #.##.##  #.# ##  fh`#.# #<#fh'4fhfh] _A goblin is nearby!fh{ .<#.#.##.##  ##.## #.......#  #.# #.#.###.#  #.# #.#.# #.#  #+# #...# #.#  #..## #.#  #..# #.#  #.@# #<#  #...g...#  +.......# fh| ##.#...##  #.##.##  #.# ##  #.# #<#fh$ <#.#.##.##  ##.## #.......#  #.# #.#.###.#  #.# #.#.# #.#  #+# #...# #.#  #..## #.#  #..# #.#  #.@# #<#  #...g...# fh( +.......#  ##.#...##  #.##.##  #.# ##  #.# #<#fh~fhcfhfh!] _A goblin is nearby!fh)NFound a stone staircase leading up. _A goblin is nearby! _is nearby!  You reach to attack!  The helpless goblin fails to defend itself.  You hit the goblin.fh0f)fho3;2600.2 (1.0)fhA8fhK:J _You kill the goblin!fh84fh;fh\=H _No target in view!fhmGfhtHfhLfhNH _No target in view!fh#4fh&fhK(H _No target in view!fhB 4fhQ fh H _No target in view!fh 1 4fh=7 fh,9 H _No target in view!fhfhfhefhfh!fh$: _fh%fh',fh(fhp*fh,fh,fh-fh1 _No target in view! _ Things that are here:  a +0 club; a goblin corpsefh2fh2 _fh)4fhg7fh58fh8fh8fh9fh:fhP;fh;fh<fh=,fhK>fh~?fheAfhAfhcfhfh,fhfh7 _You open the door.fh fh fhM fh@  There is an open door here.fh_fh _fhfhfhfh9fh(fhWfh,fhfh!fh",fh#fh+'fh(,fh)fh+fhy-,fh`.fh1fhA3fh3fhF4fh5fhl7fh7fhq8fh9fh:fh_;fh <fh>fhA@fh@fhAAfhdE7 _You open the door.fh?G3fhHfhK@  There is an open door here.fhLfhM _fhMfhNfhO,fhPfhQfhS,fhSfh(UfhV,fhiWfhYfh[,fh9\fh^fh_fh_fh`fhuafhg6.##.###.# #.###.#.## ##...## #. ........# #........# ##.....###...##### #.###....# ##.......##. #...#######.###....###.........#. .....................'.........'. #...#######.###....###.........## fh i##..# #........# ##.......###  ##.# #.###.##.# ##.....## #  #.# #.....@..# ##...## #  #.# #####.#### ##+## #  #.#... #  #.#.#. #  #.##b#.#.## ##  b   bat (asleep)#.# ###.# ....#fh_p027.2 (27.0)fhp,8.2 (28fhufhYxV _A bat comes into view.fhU    #........# ##.... #.###....# ##......#.............'.........'.###.... #........#  ##.# #.###.##.#   #.# #.....@..#   #.# #####.#### ##+##  #.# ...  #.# #.#.  #.# #b#.  #.# # ##  #.#fh    #........# ##.... #.###....# ##......#.............'.........'.###.... #........#  ##.# #.###.##.#   #.# #.....@..#   #.# #####.#### ##+##  #.# ...  #.# #.#.  #.# #b#.  #.# # ##  #.#fh4fhfhZ _A bat is nearby!fh8    #........# ##.... #.###....# ##......#.............'.........'.###.... #........#  ##.# #.###.##.#   #.# #.....@..#   #.# #####.#### ##+## fh #.# ...  #.# #.#.  #.# #b#.  #.# # ##  #.#fhm}    #........# ##.... #.###....# ##......#.............'.........'.###.... #........#  ##.# #.###.##.#   #.# #.....@..#   #.# #####.#### ##+##  #.# ...  #.# #.#.  #.# #b#.  #.# # ##  #.#fhfh4fhxfh!Z _A bat is nearby!fhN6#........# #........#..### ###..##### #.###....#....##.#######.###....###.........# ......................'.........' ##...#######.###....###.........#  ##..# #........# ##  ##.# #.###.##.# ##  #.# #........# ## fh`7; #.# #####@#### ##+##  #.# #.......#  #.##.#.###.#  #.# #b#.. #.# # ### #.# ####.# .....# ######fh>fh>89.2 (1.0) _fhBBfhCfh45 ###..##### #.###....#...#######.###....#.. .......................'. ###...#######.###....###.  ##..# #........# ## ##.# #.###.##.# ## #.# #........# ## #.# #####.##### ##+ #.# #.@.....#  #.# #.#.###.# #.# #b#...  #.# #.##### #.# #. #####.##. ......### ####### fh;fh<'30fh@fhAfh  You reach to attack!  The helpless bat fails to defend itself.  You hit the bat.fh54†fhJ.41fhfhG _You kill the bat!fh4fh̘fhH _No target in view!fh54fh&fhaH _No target in view!fh 4fhD fh$ H _No target in view!fhfh3fhffh fhÒP _fh,fhJfhfh͕fh7,fh&fh˗fh&,fhfhfh,fhfhs,fhߛfhfhCfhfhٝfhhfhe,fhfhfhJ,fhۣfhfhkfhͥ,fhfh,fhfh fhfh,fhfhQfh«,fhgfhk,fhfh^fh,fhfh˰fhfh7fh,fhfhfh,fhvfhɶ,fhM _You now have 48 gold pieces (gained 13).fhfh3fhfhfhYfhfhfhfhfhZfhufhfhfhfh)fhfhfh fhPfhfha,fhfh,fh%fhdfh†#.....# ##.##  #.#####.## ##...##  #. #...###.....#  #......#.......#.##  ######...####.###.######.#  ##### #.## ##.......#  fh0##.###.########  #.#.##  #.@##  #.##  #.  #. g .g   goblin (asleep) ... #..fh056.2 (25.0)fh,7.2 (26fhfhs _A goblin comes into view. It is wielding a +0 club.fh #†#.....# ##.##  .## ##...##  #. #...###.....#  .......#.##  ##.###.######.#  ##### #.## ##..  ##.###.#  #.#.##  #.@## #.## #. #. g. fh-Z.. ... #..fhMJ #†#.....# ##.##  .## ##...##  #. #...###.....#  .......#.##  ##.###.######.#  ##### #.## ##..  ##.###.#  fhgK3#.#.##  #.@## #.## #. #. g. .. ... #.. fhhQ4fhjVfhX] _A goblin is nearby!fh%W #†#.....# ##.##  .## ##...##  #. #...###.....#  .......#.##  ##.###.######.#  ##### #.## ##..  ##.###.#  #.#.##  #.@## #.##fh& #. #. g. .. ... #..fh" #†#.....# ##.##  .## ##...##  #. #...###.....#  .......#.##  ##.###.######.#  ##### #.## ##..  ##.###.#  fh?3#.#.##  #.@## #.## #. #. g. .. ... #.. fhfhzfhfh8] _A goblin is nearby!fh(\ #†#.....# ##.##  .## ##...##  #. #...###.....#  .......#.##  ##.###.######.#  ##### #.## ##..  ##.###.#  #.#.##  #.@## #.## fh)#. #. g. .. ... #..fh #†#.....# ##.##  .## ##...##  #. #...###.....#  .......#.##  ##.###.######.#  ##### #.## ##..  ##.###.#  #.#.##  #.@## #.## #. #. fh3g. .. ... #.. fhfhWfh+fh] _A goblin is nearby!fhF #†#.....# ##.##  .## ##...##  #. #...###.....#  .......#.##  ##.###.######.#  ##### #.## ##..  ##.###.#  #.#.##  #.@## fh #.## #. #. g. .. ... #..fhB + #†#.....# ##.##  .## ##...##  #. #...###.....#  .......#.##  ##.###.######.#  ##### #.## ##..  ##.###.#  #.#.##  #.@## #.## #. #. g. .. ... #.. fhHF fhF fhJ fhM ] _A goblin is nearby!fh ; #.#####.## ##...## #. #...###.....# #......#.......#.## ######...####.###.######.# ##### #.## ##.......# ##.###.######## #.#.##  #.. # #. #.$ g... ....#fh ...# #..... .....##fhm G8.2 (1.0)fh fhl * _Found 4 gold pieces.fh8 A #...###..........#.......#.#######...####.###.######.# ##### #.## ##...... ##.###.####### #.#.## .## ##  $.....?g...#####.....#..#.#.....##.....###....#fhq> B  Found a scroll of revelation.fhD g.g====fhD 9fhWJ fhM ( _The goblin shouts!fh8  You hit the goblin.fhD)fh d6=---60fh "fhN$J _You kill the goblin!fhbP---fh[ifhkH _No target in view!fh4fhfhH _No target in view!fhN4fhfhXH _No target in view!fh6e 3fh!g fhBi fhk fhl $ _fhq fh s B  Things that are here:  fhfs :a +0 club; a goblin corpsefhv fhv  _fhw fh{ fh{ fh~ fh L _You now have 52 gold pieces (gained 4).fh7 fh fh# fh fh fh_ fhχ fhF fh; fh fh fhp fh fh[ fhD fh fhw fh” fh fhX fhw ,fhv fhà q..#.......#.##  #...####.###.######. ##### #.## ##.......#  ##.###.########  #.#.## #..##  #.##  #.######### #)......@.# -#......#####.#  ..........# .# fh=  ####......# .#  #.#..... ..  ##.....## .#   ##....# .#   ##.... .#     fhu i9.2 (9-70.2 (1fh 0.0) fh fh/ 0 _r - a scroll of revelationfh fhu 3fh fh fhG fhW fh ,fh fh fh\ fh fh fhT fh fh fh fh fh fh# fhp fh fhr fh fh$ fhv fhm fh fh, fhK fhY fh fh fhG fh ,fh. fh fh fh ,fh fh fhg ,fh! fh fh ,fh fh ,fh fh fh ,fhv fh fh ,fh, fh fh fh2 fh{ fh fh fh ,fh fh ,fh fh fh fh& fhp fhv fhT 5 #.#########  ####)........#  ##......#####.#  ..........# #.# ###......#####.####  #.#.............#  ##.....#####.##.#  ##....#####.##.#  fh 7##.@.......##.# 90.2 (2 #.##########.#  #[ #.#  #+ #.# ... #.# fh+ fh ,1.2 (21fhh" fh# ) _Found a scale mail.fhZ 3fh fh5fhfhK,fhfhfh1fhfh1fhA fh fhD!fh(B  You see here a +0 scale mail.fh*fh:+fh+,fhk4 ##......#####.#..........# #.#####......#####.#### #.#.............# ##.....#####.##.#fh4 ##....#####.##.# ##.........##.# #.##########.# #@# #.#5.2 (4.0) #'# #.# ... ........ #.#.......fhR5........(+....>....+#.........# _You open the door.fh7o _Found 5 boomerangs. Found a stone staircase leading down.fhrf3fhgfhkfhmfhn$ _fhrfhs@  There is an open door here.fhufhHv _fh wfhyfhOzfhzfh-{fh~fh,fh^fhBfhfh fhdfhfh,fhfh<##...##.#  #.##########.#  #[# #.# ##'## #.# ##...## ... ##.....## #.# #.......## fhǏ#........(# +....>...@+ #......... ##.......## ##.....####...####+# fh#.#...'......701.2 (6#.#...fhb======2.2 (7fh<fh= _As you open the door, it creaks loudly!fhC3fhfhfh4,fh V  There is an open door here.fhfhi _fhfh fhfh3fh"fh?fhfhfhfhfhmfhfhfhSfh,fhfhfh,fhfh,fh%fhqp _h - 3 potions of haste (gained 1)fh3fhEfh?fh,fhfhfhfh`,fhzfhfh fhfhfh,fh}fhHfh&fhfhKfhfh ,fh fh fh ,fh fh fh0 fh ,fhlfhfh,fh fhfh,fhfh fhifhfhUfhfh6,fh}fh#fhfh fhvfhfhxfhfhfhfh=fhfhfhfhZfhfhffhfh+ ,fh fhW!fh!,fh)"fh"fh",fh#fh:$fh$,fh#%fh%fh%,fh&fhp'fh',fhl(fh),fhq)fh)fhx*fh*,fhe+fh+fhd,,fh-fh5.fh.,fhQ/fh/fhO0,fh1fhZ7s ##...## ##.#..### ##+# #....# .# ####.# .# #.# #.## #.# ##...## #.# ###...r$##.# #####......# #.# .......@# ########.#------ #####...#####........# fh8V##........######## ##########  r   rat (asleep)fhZ=x 38.2 (36.0)  A rat comes into view.fh=K------9.2 (37fhAfhC+ _Found 13 gold pieces.fh)  ##. ##+# #....#  .# ####.#  .# #.#  #.## #.#  ##...## #.#  ###...r$# #.#  #####......# #.#  fh+.......@# .#  #####...#####........#  ##........  ########## fh  ##. ##+# #....#  .# ####.#  .# #.#  #.## #.#  ##...## #.#  ###...r$# #.#  #####......# #.#  .......@# .#  #####...#####........#  ##........ fhN ##### fh4fh fhZ _A rat is nearby!fh-   ##. ##+# #....#  .# ####.#  .# #.#  #.## #.#  ##...## #.#  ###...r$# #.#  #####......# #.# fhD  .......@# .#  #####...#####........#  ##........  ########## fhAi   ##. ##+# #....#  .# ####.#  .# #.#  #.## #.#  ##...## #.#  ###...r$# #.#  #####......# #.#  .......@# .#  fhj A#####...#####........#  ##........  ##### fhjo 4fhkt fhv Z _A rat is nearby!fh   ##. ##+# #....#  .# ####.#  .# #.#  #.## #.#  ##...## #.#  ###...r$# #.#  #####......# #.#  .......@# .#  #####...#####........#  ##........  ########## fhnG  ##. ##+# #....#  .# ####.#  .# #.#  #.## #.#  ##...## #.#  ###...r$# #.#  #####......# #.#  .......@# .#  #####...#####........#  fh5o##........  ##### fhsfh|tfh~xfhzZ _A rat is nearby!fh   ##. ##+# #....#  .# ####.#  .# #.#  #.## #.#  ##...## #.#  ###...r$# #.#  #####......# #.#  .......@# .#  #####...#####........#  ##........  ########## fh  ##. ##+# #....#  .# ####.#  .# #.#  #.## #.#  ##...## #.#  ###...r$# #.#  #####......# #.#  .......@# .#  #####...#####........#  ##........  ##### fhw4fhTfhZ _A rat is nearby!fh҅$##..#.......# ##...## ##.#..#####+# #....# .# ####.# .# #.# ## #.#  ##...## #.#  ###...r$#.# #####...@..# #.# ........#.##########.# #####...#####........# ##........################## fhfhČ940.2 (1.0) _fhqfhfh   _is nearby! _A rat is nearby! _ You reach to attack!  The helpless rat fails to defend itself.  You hit the rat.fhCi.fh<.81fhPfhXG _You kill the rat!fhE4fhVfhH _No target in view!fh fh fh! fh` H _No target in view!fhv 4fhF fh H _No target in view!fh q fhwr 3fht fhqv fhz P _fh{ fh-| fh| fh} fh ,fh! fh0 ,fh fh# M _You now have 65 gold pieces (gained 13).fh fhw fh fht fh ,fh3 fh fhܐ ,fh fh fhx ,fh fh fh ,fh fh/ 7 _You open the door.fh fh@ fh1 fh @  There is an open door here.fhO fh  _fhq fh fh fh fht fh~ fh fh fh fh@ fh fh< fhU fh7 fh fh fh fh fh ,fh fhz 7 _You open the door.fhz fh fh fh @  There is an open door here.fh o ##..# #.########## #[# # ##'## ### # ##...## #.. .. #### ##.....## #.# #... ... ##.......###.##......#.##........(##.#.. .......@'....>....'.....fh  ##...#.##.........##.#.. #. #. ##.......###.#.. .S ##.....## #.... ##...## ##.#.##'## #... S   ball python (constriction, asleep)#.# #### #.# # ##.## #fh 587.0)  A ball python comes into view.fh_ S.S)fh 5==9.2 (18fh fh 5 _The ball python hisses angrily.fh=y  #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##..... .. ##.....##  ### ##...##  ##'##  #.#  #.#  ##.## fh  #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##..... .. ##.....##  ### ##...##  ##'##  #.#  #.#  ##.## fh 4fhkfhb _A ball python is nearby!fhِ  #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##..... .. ##.....##  ### ##...##  ##'##  #.#  #.# fh. ##.## fhc%  #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##..... .. ##.....##  ### ##...##  fh&0##'##  #.#  #.#  ##.## fh+4fh/fh0b _A ball python is nearby!fh"  #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##..... .. ##.....##  ### ##...##  fh)l##'##  #.#  #.#  ##.## fhX  #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##......fh #. #S ##..... .. ##.....##  ### ##...##  ##'##  #.#  #.#  ##.## fh4fhGfhwb _A ball python is nearby!fhD  #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##.....fh( .. ##.....##  ### ##...##  ##'##  #.#  #.#  ##.## fhA  #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##..... .. ##.....##  ### ##...##  ##'##  fhB#.#  #.#  ##.## fhI4fhQfhkSb _A ball python is nearby!fh0&   #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##..... .. ##.....##  ### ##...##  ##'##  #.#  #.#  ##.## fh   #[#  ##'## ###  ##...## #..  . #### ##.....## #.#  ... ... ##..... .....#.##........( .......@'....>. ##...#.##...... #. #S ##..... .. ##.....##  ### ##...##  ##'##  #.#  #.#  ##.## fh% 4fh fh _is nearby! _A ball python is nearby!  You reach to attack!fh S.  You hit the ball python but do no damage.The ball python bites you but does no damage.fh3 :-60.0)fh, fhE Y _The ball python closely misses you.fh˒ =  You hit the ball python.fhp h†fhϝ W60-1fhߤ fh O _You kill the ball python!fh4fhffhH _No target in view!fh4fhfhϋH _No target in view!fhwfhtfh.fhpfh ##. #. #[#  ##'## ### . ##...## #.. #.####### ##.....## #.# .>...###.......###.##.#.##.(##.#.'....>....'0fh\.##...#†##..##.# #.. #.###.......###.#... ..# ##.....## #### #### ##...## ##.# ##'## #.. #.#  #.# ##.##fhfh3-2.2 (1fhnfh; _Found a stone staircase leading down.fh93fhfhvfh2fhfh? fh ,fh fhb fhy fh fhXfhCfh9fh,fhfhofhfhfhfh9fhfhfhfhfh@fhfhfhfhfhfh\!fh"fh"fhK#fh$fh%fh>&,fh&fh'fho-* ##....# #.#. ##.. #[##.#... ##'# .... ##... ##.####### ##.... #....>...###.....#####......#.##.....SfhL.L........'....>-##.#####.##...#†##..... #.##..##.###.... #........# ##. ####.##### ##...#.# ##'# S   ball python (constriction, wandering)#.# . #.# #.##.# ##.#fh3073.2 (11.0)fhD4,4.2 (12fh7fh9^ _A ball python comes into view.fh^H ..#  #. ##.. #[ #.#...  ....  ##.#######  #....>.. ...#####......# S......@........> ##.#####.##...#† #.##..## #........#  ####.#####  #.#  #.# fhID #.#  #.# fh ..#  #. ##.. #[ #.#...  ....  ##.#######  #....>.. ...#####......# S......@........> ##.#####.##...#† fh #.##..## #........#  ####.#####  #.#  #.#  #.#  #.# fhp4fhfhhb _A ball python is nearby!fh| ..#  #. ##.. #[ #.#...  ....  ##.#######  #....>.. ...#####......# S......@........> ##.#####.##...#† #.##..## #........#  ####.##### fh*s #.#  #.#  #.#  #.# fh}  ..#  #. ##.. #[ #.#...  ....  ##.#######  #....>.. ...#####......# S......@........> ##.#####.##...#† #.##..## #........#  ####.#####  #.#  #.#  #.#  #.# fhق 4fhb fhъ b _A ball python is nearby!fhdj  ..#  #. ##.. #[ #.#...  ....  ##.#######  #....>.. ...#####......# fh{k S......@........> ##.#####.##...#† #.##..## #........#  ####.#####  #.#  #.#  #.#  #.# fhG Z ..#  #. ##.. #[ #.#...  ....  ##.#######  #....>.. ...#####......# S......@........> ##.#####.##...#† #.##..## fh #........#  ####.#####  #.#  #.#  #.#  #.# fh 4fh# fhH b _A ball python is nearby!fh  ..#  #. ##.. #[ #.#...  ....  ##.#######  #....>.. ...#####......# S......@........> ##.#####.##...#† #.##..## #........#  ####.#####  #.#  #.#  #.#  #.# fh'5 ..#  #. ##.. #[ #.#...  ....  ##.#######  #....>.. ...#####......# S......@........> ##.#####.##...#† #.##..## #........#  ####.#####  #.#  #.#  #.#  #.# fhQ=fh)GfhPfhQb _A ball python is nearby!fh| ## ..# #. #. ##.. #[ #.#... ##' .... ## ##.# ##. #....>...###.#####......#.##.S..........'....>.##.#####.##...#†## #.##..##.### #........# ##fhT ####.##### ## #.# ##' #.# #. #.# #. #.# ##.fhB.Sfh85.0) _fhլfhJfhк ## ..# # #. ##.. # #.#... ## .... ## ##.####### ##.# #....>...###.#####......#.##.S.'.....##.#####.##...#†## #.##..##.### #.# ## ####.##### ##fhc #.# ## #.# # #.# # #.# ##fhfhA.Sfh&6fhfhzfh:  ..#  #. ##..  #.#...  .... ### ##.####### ###..## #....>...###.#####......#.##.S.'.##.#####.##...#†### #.##..##.### #.# ## ####.##### ## #.#  #.# #.# #.# fh=fh .SS)The ball python hisses angrily.fhP0===7fhAfhX _The ball python barely misses you.fhy  You hit the ball python.--fh@ 8fhfhod _The ball python is severely wounded.fhC =  You hit the ball python.fhI g†fhL W2--9fhO fhR O _You kill the ball python!fho fha 3fh fhA fh~   You see here a ball python corpse.fh fh+!  _fh! fh! fh" fh# ,fh$ fh% fh% fhu& fh' fh( ,fh4) ,fh) fh"* fhh* fh_, fh3- fh- fh!. fh/ fh0 fh91 fh1 fh3 fh34 fh4 ,fh6 fh47 ,fh7 fh-9 fh\: fh: fh[; fh< fh= ,fh_? fhG@ fh2A fhA fheB fhE fhF fhSG fh$H fh^P '  .# #. ###+ #.# #.#..... #.#.........# ##.#..... ####..#### #.)##........###'@........†....-934.0)fhP ...##.#...##.#####.##..... #.##..##.# #.##.... #.###....# #..... #.# ###..# ###+ #.# #..##.# #..###.. ...####.## _You open the door.fhuR C _Found a mace.fh|] fh^ 8-fhb fhVd H _No target in view!fh 3fh! fh$ fhZ& fh* : _fh - @  There is an open door here.fh3  .# #.  ##+# #.# #.###...# #.# #.....# ##.# #..######..#### #..)##..#####fhG4 .@'.........†4.0)..##.#...##.#####.<......###.##..##.# #.#.....# #.###....# ###...# #.# ###..#  ##+# #.# #..# #.# #..# #.. ...#fh4 2 ##.##fhZ: fh: +5.2 (2fhH@ fhlB ; _Found an escape hatch in the ceiling.fh 4fh: fh H _No target in view!fh3fh/fhfhp"fh&: _fh'fh)fh@*fh+fhk-fh.fh.fhZ/fh1fh2fh2fhQ3fhW5fh;)...... ..S #.#   #.#   fhX<#.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......######..####  #........)##........## +.........'.........†.fh<6 #.........##.#...##.## S   ball python (constriction, asleep)##<......###.##..##.###.....## #.###....###...## #.# ##..#fh>E 9.2 (4  You open the door.fhDl.SS)fhF-800.2 (5fhJfhNL^ _A ball python comes into view.fh$F ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#fh%  #........)# +.........'.† #.........##. ##<......##  ##.....##    #.#  fha" ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#  #........)# +.........'.† #.........##. fhڼ##<......## ##.....##   #.# fh?fhfhfhb _A ball python is nearby!fh= ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#  #........)# +.........'.† #.........##. ##<......##  ##.....##    #.#  fh0! ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#  #........)# +.........'.† #.........##. ##<......## ##.....##   #.# fh94fh@fh#Bb _A ball python is nearby!fhb ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#  #........)# +.........'.fhq† #.........##. ##<......##  ##.....##    #.#  fh ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#  #........)# +.........'.†fht #.........##. ##<......## ##.....##   #.# fh4fh`fhJb _A ball python is nearby!fhZ ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#  #........)# +.........'.† #.........##. ##<......##  ##.....## fh2\<   #.#  fh _ ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#  #........)# +.........'.† #.........##. ##<......##fhi  ##.....##   #.# fh2 4fhl fhQ b _A ball python is nearby!fh[ F ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.#  ##.....## ##.#  #.......#fh  #........)# +.........'.† #.........##. ##<......##  ##.....##    #.#  fh  ... ... ... #S# #.# #.# .#  ##'## #.#  ##.@.## #.# fhˢ o ##.....## ##.#  #.......#  #........)# +.........'.† #.........##. ##<......## ##.....##   #.# fh̨ fha fh fh b _A ball python is nearby!fh_ -..#.....S  #.#   ##@##  ##...## ##.....## ##.#  #.######..#####)####+'.........†....##.#.####<......###.##..####.....## #.###..fh҆ fh؇ fhL F.Sfh 21.2 (1 _fhݕ fh _is nearby! __There is an open door here.fh  ..#.. ... ... ... #.# #.# #S# .#  ##@## #.#  ##...## #.#  ##.....## ##.#  #.......#  #........)# +.........'.† #.........##. ##<......## fh0 4   fhR A ..#.. ... ... ... #.# #.# #S# .#  ##@## #.#  ##...## #.#  ##.....## ##.#  #.......# #........)# +.........'.† #.........##. ##<......##  fhD4fhYfhdb _A ball python is nearby!fh5=====--10Pois fhCfh E, _The adder poisons you!fhra  You hit the adder.  The adder is severely wounded.fh c^4--1fhgfhia _You feel sick. The adder barely misses you.fhu  You barely miss the adder.The adder is severely wounded.You feel sick. The adder barely misses you.fh S3-2fh fhB = _The adder bites you but does no damage.fhh L #.#  code2828 the Sneak #?# #.#  Human #.# ##'##  Health: 23/29 ===================----- #.# ##...## Magic: 3/3======================== #.# ## ##.....# AC: 3Str: 12 #.##.## #....... EV: 11fhԵ \Int: 10 #.#...####........ SH: 0Dex: 16 #.S..[...+........ XL:  3 Next: 64% Place: Dungeon:2 #@# #........ Noise: =--------  Time: 912.2 (0.0) #.# ##<...... a) +0 spear #.# ##.....# Nothing quivered #.# ##...## Pois  #.# ##+#  #.# #.#  S   adder #.# ##########.#  #.# #.......##.### #.# #.#.###.#.....The adder is severely wounded.You feel sick. The adder barely misses you. _The adder bites you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (severely wounded, 48% to hit)fh6  #.#code2828 the Sneak #?##.#Human #.###'## Health: 23/29 ===================----- #.###...## Magic: 3/3======================== fh7 9#.# ## ##.....# AC: 3Str: 12 #.##.## #....... EV: 11Int: 10 #.#...####........ SH: 0Dex: 16 #.S..[...+........ XL:  3 Next: 64% Place: Dungeon:2 #@##........ Noise: =--------  Time: 912.2 (0.0) #.###<...... a) +0 spear #.###.....# Nothing quivered #.###...## Pois  #.#fh9 ##+# #.##.#S   adder #.# ##########.# #.# #.......##.### #.# #.#.###.#..... _The adder bites you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (severely wounded, 48% to hit)  You closely miss the adder.The adder is severely wounded.fh9 X2-3.2 (1fhp? fhxA   Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an adder (severely wounded, 48% to hit)  You closely miss the adder.  The adder is severely wounded. _You feel sick. The adder barely misses you.fhw #.#  code2828 the Sneak #?# #.#  Human #.# ##'##  Health: 22/29 ==================------ #.# ##...## Magic: 3/3======================== #.# ## ##.....# AC: 3Str: 12 #.##.## #....... EV: 11Int: 10 #.#...####........ SH: 0Dex: 16 #.S..[...+........ XL:  3 Next: 64% Place: Dungeon:2 fh#@# #........ Noise: =--------  Time: 913.2 (0.0) #.# ##<...... a) +0 spear #.# ##.....# Nothing quivered #.# ##...## Pois  #.# ##+#  #.# #.#  S   adder #.# ##########.#  #.# #.......##.### #.# #.#.###.#.....You closely miss the adder.The adder is severely wounded. _You feel sick. The adder barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (severely wounded, 48% to hit)fhQ #.#code2828 the Sneak #?##.#Human #.###'## Health: 22/29 ==================------ #.###...## Magic: 3/3======================== #.# ## ##.....# AC: 3Str: 12 #.##.## #....... EV: 11Int: 10 #.#...####........ SH: 0Dex: 16 #.S..[...+........ XL:  3 Next: 64% Place: Dungeon:2 #@#fhH#........ Noise: =--------  Time: 913.2 (0.0) #.###<...... a) +0 spear #.###.....# Nothing quivered #.###...## Pois  #.###+# #.##.#S   adder #.# ##########.# #.# #.......##.### #.# #.#.###.#.....Press: ? - help, Dir - move targetAim: an adder (severely wounded, 48% to hit)  You completely miss the adder.The adder is severely wounded.You feel sick. The adder bites you.  You are more poisoned.fh&g19====---4.2 (1fhfhBAim: an adder (severely wounded, 48% to hit)  You completely miss the adder.The adder is severely wounded.  You feel sick. The adder bites you.  You are more poisoned. _The adder poisons you!fh #.#  code2828 the Sneak #?# #.#  Human #.# ##'##  Health: 19/29 ===============--------- #.# ##...## Magic: 3/3======================== #.# ## ##.....# AC: 3Str: 12 #.##.## #....... EV: 11Int: 10 #.#...####........ SH: 0Dex: 16 #.S..[...+........ XL:  3 Next: 64% Place: Dungeon:2 fh#@# #........ Noise: =--------  Time: 914.2 (0.0) #.# ##<...... a) +0 spear #.# ##.....# Nothing quivered #.# ##...## Pois  #.# ##+#  #.# #.#  S   adder #.# ##########.#  #.# #.......##.### #.# #.#.###.#.....You feel sick. The adder bites you.  You are more poisoned. _The adder poisons you!  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (severely wounded, 48% to hit)fhO #.#  code2828 the Sneak #?# #.#  Human #.# ##'##  Health: 19/29 ===============--------- #.# ##...## Magic: 3/3======================== #.# ## ##.....# AC: 3Str: 12fhP" #.##.## #....... EV: 11Int: 10 #.#...####........ SH: 0Dex: 16 #.S..[...+........ XL:  3 Next: 64% Place: Dungeon:2 #@# #........ Noise: =--------  Time: 914.2 (0.0) #.# ##<...... a) +0 spear #.# ##.....# Nothing quivered #.# ##...## Pois  #.# ##+#  #.# #.#  S   adder #.# ##########.#  #.# #.......##.###fhQS #.# #.#.###.#.....You are more poisoned. _The adder poisons you!  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an adder (severely wounded, 48% to hit)  You hit the adder.fhZ #.#  #?# #.#  #.# ##'##  #.#  #.# ##  #.##.##  #.#...###fh[i #.†..[... #@#  #.# ##< #.#  #.#  #.#  #.# #.#  #.#  #.# .##.  #.# fhW\.#.....  _The adder poisons you!  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an adder (severely wounded, 48% to hit)  You hit the adder.  You kill the adder!fhS`i8-915.2 (1fhqffhh$ _You feel sick.fhhM-fh+fhfh97fh 6-fhXfh`fh^5--fhfhM-fhfhο4--........##...#.....fhw 9.2 (4 _You start resting. You feel sick. x5fhX--20.2 (5fh?fh[ _You are no longer poisoned.fh3fh&fhzBfh?,fhAfh'i5=fhfhfh|fhSfhfhsfhCfhfhcfh6fhfh^6==fh|fh[fhfhfhs,fh|fhfhfhfh&fh9=fhfhR fh S7=fh fh| fh fhfhfhefhIfh,fhOfhfh"K8=fh(fhfhufhfh)fhfh> fh",fh#fh &fh&S9=fhp'fh),fh|*fh7,fh,fh-fh_/fh/fh0fh62fh2_20==fh3fh5,fh6fh8fh8fh9fh>,fh?fh%AfhAk21==fhCfhlDfhDfhEfhG,fhHfhJ,fhKfhPMfhMj2==fhNfhyP,fhQfh6SfhSfhpTfhUfhNVfhWfhXfhZY9=fhZfh5\fh\K3=fh^fhz_fh_fh`fhcfh{cfhmdfh7ffhffhmgfhifhiU4=fhjfh:lfhlfhmfhFo,fhpfhr,fhsfh2ufhuK5=fhvfhExfhxfhyfh{fhN|fh}fh,fhHfhZfhh6==fh,fhe,fhfhZ,fhfh,fh>fh1fhh7==fh'fhfhfhfhfhgfh͒fhfhfhfh ~8==fhfh,fhfhG,fh#fhfhU,fhOfh9=fhFfh_ _You start resting.fh9S81.2 (61.0)9fh7=2.2 (62fhֳfhϵ" _HP restored.fhb3fhdfhgfh)hfhhfh*lXfhlfhmfhcn,fhnfhofhpfhq9=fhiqfh2rfh s,fhtfhvfhwfhkxfhyfhzfh{,fh|fhg~fh~fhLfho _f - 2 scrolls of fear (gained 1)fhfhi3fhRfh,fhfhԇfhh,fhfh fh\fhfhyfhfhkfhfh{fhfhTfhfhfhfh\fh,fh:fh̚fhmfh*fhўfhMfhŠfhfhfhfhfhfhGfh,fhŪfhXfhfhEfhfhAfhTfh/,fhfh)fhfh9fhfh #.#### #. #..... #w ##### # #..### #.##...##.# ##..#  fh1q#.#.....#.###...## #.#...........# #.#.....# ###...### #.##...##.##.....## #.@.......### ####.#.#### ##.#### fh#...###.# #.#  #.##.#.## # #.###.## ##'# #.# ### ##...## w   ribbon worm (asleep) fhf#.# ## ##.....## #.##.## #.......# #.#...####........)fh^1004.2 (22.0)5.2 (23fh5fh^ _A ribbon worm comes into view.fh1 #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.#  #.##.#.## #.#  #.###.## ##'##  #.# ###   #.# ##  #.##.##  #.)fh #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.#  #.##.#.##  #.###.## fhv #.# ###   #.# ##  #.##.##  #.)fh4fh+fhb _A ribbon worm is nearby!fhiu #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.#  #.##.#.## #.# fhj #.###.## ##'##  #.# ###   #.# ##  #.##.##  #.)fh #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.#  #.##.#.##  #.###.##  #.# ### fh   #.# ##  #.##.##  #.)fhfhfhfh b _A ribbon worm is nearby!fh #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. fhB#.@....... ####.#.####  #...###.# #.#  #.##.#.## #.#  #.###.## ##'##  #.# ###   #.# ##  #.##.##  #.)fhE= #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.#  #.##.#.##  #.###.## fh> #.# ###   #.# ##  #.##.##  #.)fhC4fhHfhKb _A ribbon worm is nearby!fh:.z #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.#  #.##.#.## #.#  fho/#.###.## ##'##  #.# ###   #.# ##  #.##.##  #.)fh ' #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.#  #.##.#.## fhf  #.###.##  #.# ###   #.# ##  #.##.##  #.)fh 4fh fh% b _A ribbon worm is nearby!fh  #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.#  #.##.#.## #.#  #.###.## ##'##  #.# ###   #.# ##  #.##.##  #.)fhRC  #.  #w ##### #  #.#.# ##..#  #.#.....#. #.#....... #.#.....#  #.##...##. #.@....... ####.#.####  #...###.# #.# fhD c #.##.#.##  #.###.##  #.# ###   #.# ##  #.##.##  #.)fhI fhI fhN fhCP b _A ribbon worm is nearby!fhV ##########.#   ### #.###  #.. #....  #w###### # #..#  #.##...##.# ##..#   #.#.....#.###...##  #.#...........#...  #.#.....# ### fhӾ #@##...##.#  #.........###.....  ####.#.#### ##.###  #...##.# #.#  #.##.#.## #.  #.###.## ##'  #.# ### ##  #.# ## ##  #.##.## #.fhmfhr86.2 (1.0) _fh%fhfhq........ ##########.# #####.. #....w###### # #..###...##.# ##..# #.###...##......#........# ###...###...##.##.....#.........###.....####.#.#### ##.###..###..#.## #.# ##.## ##'##fh# ##...# ## ##.....#fhfhk7fhLfhfh######.#.###........ ##########.# #####.. #....w###### # #..###...##.# ##..# #.###...##......#........# ###...###...##.##.....#.........###.....####.#.#### ##.fh###..###..#.## #.###.## ##'### ##...#fhfh:&8fhfhfhH# #.#....######.#.###........ ##########.# #####.. #....w###### # #..###...##.# ##..# #.###...##......#........# ###...###...##.##.....#.........###.....####.#.#### ##.###..###.fh<.#.## #.###.## ##'##fhfh&9fhfh(fh< ##.#### #.#.... code2828 the Sneak #.######.#.### Human #........#.#  Health: 29/29 ======================== ##########.#  Magic: 3/3fh======================== ### #.### AC: 3Str: 12 #.. #.... EV: 11Int: 10 #w###### # #..## SH: 0Dex: 16 #*##...##.# ##..#  XL:  3 Next: 91% Place: Dungeon:2 #@#.....#.###...## Noise: ---------  Time: 1009.2 (0.0) #.#...........#... a) +0 spear #.#.....# ###...## Nothing quivered #.##...##.##.....# #.........###..... ####.#.#### ##.### w   ribbon worm (asleep) #...###.# #.#  #.##.#.## #.#  #.###.## ##'## _A ribbon worm is nearby! _A ribbon worm is nearby! _A ribbon worm is nearby!Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (asleep, 98% to hit)fh ##.#### #.#.... code2828 the Sneak #.######.#.### Human #........#.#Health: 29/29 ======================== ##########.#Magic: 3/3======================== ####.### AC: 3Str: 12 #..#.... EV: 11Int: 10 fh#w###### # #..## SH: 0Dex: 16 #.##...##.# ##..# XL:  3 Next: 91% Place: Dungeon:2 #@#.....#.###...## Noise: ---------  Time: 1009.2 (0.0) #.#...........#... a) +0 spear #.#.....# ###...## Nothing quivered #.##...##.##.....# #.........###..... ####.#.#### ##.### w   ribbon worm (catching breath) #...###.# #.# #.##.#.## #.# #.###.## ##'##Press: ? - help, Dir - move targetAim: a ribbon worm (asleep, 98% to hit)  You reach to attack!  The helpless ribbon worm fails to defend itself.  You hit the ribbon worm.  The ribbon worm is moderately wounded.h^;49mfh `````Aim: a ribbon worm (asleep, 98% to hit)  You reach to attack!  The helpless ribbon worm fails to defend itself.  You hit the ribbon wormfh .  The ribbon worm is moderately wounded.The ribbon worm expels a string of sticky webbing.fh.@...10.2 (1fhMfh W _The stream of webbing misses you.fhQ ##.#### #.#.... code2828 the Sneak #.######.#.### Human #........#.#  Health: 29/29 ======================== ##########.#  Magic: 3/3======================== ### #.### AC: 3Str: 12 #.. #.... EV: 11Int: 10 #w###### # #..## SH: 0Dex: 16 #*##...##.# ##..#  XL:  3 Next: 91% Place: Dungeon:2 #@#.....#.###...## Noise: ---------  Time: 1010.2 (0.0) #.#...........#... a) +0 spear fh;t#.#.....# ###...## Nothing quivered #.##...##.##.....# #.........###..... ####.#.#### ##.### w   ribbon worm (catching breath) #...###.# #.#  #.##.#.## #.#  #.###.## ##'## The ribbon worm is moderately wounded.The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 81% to hit)fh ##.#### #.#.... code2828 the Sneak #.######.#.### Human #........#.#  Health: 29/29 ======================== ##########.#  Magic: 3/3======================== ### #.### AC: 3Str: 12 #.. #.... EV: 11Int: 10 #w###### # #..## SH: 0Dex: 16 #.##...##.# ##..#  XL:  3 Next: 91% Place: Dungeon:2 #@#.....#.###...## Noise: ---------  Time: 1010.2 (0.0) #.#...........#... a) +0 spear #.#.....# ###...## Nothing quivered #.##...##.##.....# #.........###..... ####.#.#### ##.### w  fhqg ribbon worm (catching breath) #...###.# #.#  #.##.#.## #.#  #.###.## ##'## The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 81% to hit)  You reach to attack! You barely miss the ribbon worm.fh        ###  #..  #. #  #wfhX ##..#      #.# #.. ###       fh+1.2 (1fhMfh  _The stream of webbing misses you.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 81% to hit)  You reach to attack! You barely miss the ribbon worm. _The ribbon worm is moderately wounded.fhI ##.#### #.#.... code2828 the Sneak #.######.#.### Human #........#.#  Health: 29/29 ======================== ##########.#  Magic: 3/3======================== ### #.### AC: 3Str: 12 #.. #.... EV: 11Int: 10 #.###### # #..## SH: 0Dex: 16 #w##...##.# ##..#  XL:  3 Next: 91% Place: Dungeon:2 #@#.....#.###...## Noise: ---------  Time: 1011.2 (0.0) #.#...........#... a) +0 spear #.#.....# ###...## Nothing quivered #.##...##.##.....# #.........###..... ####.#.#### ##.### w  h_Km ribbon worm (catching breath) #...###.# #.#  #.##.#.## #.#  #.###.## ##'## Aim: a ribbon worm (moderately wounded, catching its breath, 81% to hit)  You reach to attack! You barely miss the ribbon worm. _The ribbon worm is moderately wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 81% to hit)fh ##.#### #.#.... code2828 the Sneak #.######.#.### Human #........#.#Health: 29/29 ======================== ##########.#Magic: 3/3======================== ####.### AC: 3Str: 12 #..#.... EV: 11Int: 10 #.###### # #..## SH: 0Dex: 16 fh[#w##...##.# ##..# XL:  3 Next: 91% Place: Dungeon:2 #@#.....#.###...## Noise: ---------  Time: 1011.2 (0.0) #.#...........#... a) +0 spear #.#.....# ###...## Nothing quivered #.##...##.##.....# #.........###..... ####.#.#### ##.### w   ribbon worm (catching breath) #...###.# #.# #.##.#.## #.# #.###.## ##'##You reach to attack! You barely miss the ribbon worm. _The ribbon worm is moderately wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm.fh3=2.2 (1fh fh# _The ribbon worm is moderately wounded.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 81% to hit)  You barely miss the ribbon worm. _The ribbon worm is moderately wounded.fhr  You hit the ribbon worm.  The ribbon worm is moderately wounded.fhb1-------=3fhfh0 _The ribbon worm bites you!fh  You completely miss the ribbon worm.The ribbon worm is moderately wounded.-4fhŰfh0X _The ribbon worm barely misses you.fh  (catching breath)You barely miss the ribbon worm.The ribbon worm is lightly wounded.fhܿ  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.fhE2=------  5 fhVGn -5Held fhKfh5N. _You are caught in a web!fh!Ffh'fh)N _You are caught in a web!fhM3fh[fh(N _You are caught in a web!fh7 3fhq fh{ N _You are caught in a web!fh 3fh fh N _You are caught in a web!fhxfhѫ:11 6fhfhݰ _You are caught in a web! __The web tears apart. The ribbon worm closely misses you.fh0=  You hit the ribbon worm.fh~&7fhfh9 _The ribbon worm is lightly wounded.fhh  You hit the ribbon worm.  The ribbon worm is moderately wounded.fhjh16-----8.1 (0.9fhmfho0 _The ribbon worm bites you.fh5  You hit the ribbon worm but do no damage.The ribbon worm is moderately wounded.7=----9.1 (1.0fhfhQQ _The ribbon worm misses you.fh  You hit the ribbon worm but do no damage.The ribbon worm is lightly wounded.5--20fh fh 0 _The ribbon worm bites you.fhA c  You hit the ribbon worm.1fhF fhwG 9 _The ribbon worm is lightly wounded.fh (catching breath)You hit the ribbon worm.  The ribbon worm is moderately wounded.fh4  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.fh   5  2Held fh fhb . _You are caught in a web!fh :fhM 2-----11 023fh fh E _The web tears apart. The ribbon worm bites you.fhq   You barely miss the ribbon worm.The ribbon worm is lightly wounded.4fhRfhlX _The ribbon worm barely misses you.fhQ  You hit the ribbon worm.  The ribbon worm is moderately wounded.5fhRfhC _The ribbon worm bites you but does no damage.fh+ =  You hit the ribbon worm.fh@- &6fhm0 fh2 f _The ribbon worm is moderately wounded.fhK (catching breath)You barely miss the ribbon worm.The ribbon worm is moderately wounded.fhL  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.fh1_3=--fh3  5  7Held fhr6fh8. _You are caught in a web!fh        ###  #..  fh\#.###### #  #w# ##..#  #@# #.# #.#  #.# #.. ###   #.#   #.#   ##'## You struggle to detach yourself from the web.fhʑ%        ###  #..  #.###### #  #w# ##..#  #@# #.# #.#  #.# #.. ###       fh?  The ribbon worm bites you!fh6/29 ------8fhSfh٠V _* * * LOW HITPOINT WARNING * * *fh       ###  #..  #.###### #  #w# ##..#  #@# #.# #.#  #.# #.. ###   #.#   #.#   ##'## fh$        ###  #..  #.###### #  #w# ##..#  #@# #.# #.#  #.# #.. ###       fhT  The web tears apart. The ribbon worm bites you.fhn2---------11 9fhfhV _* * * LOW HITPOINT WARNING * * *fh'fhRead which item? Scrolls  f - 2 scrolls of fear  g - a scroll of fogfhr - a scroll of revelation  c - a scroll labelled HISAUBI AKKUTIARGH  e - a scroll labelled AGAXOO VU INARHOI [!] read|quaff|evoke[?] describe selectedfh} fh fh | ##.#### #.#.... code2828 the Sneak #.######.#.### Human #........#.#Health: 2/29=----------------------- ##########.#Magic: 3/3======================== ###fhR #.### AC: 3Str: 12 #..#.... EV: 11Int: 10 #.###### # #..## SH: 0Dex: 16 #w##...##.# ##..# XL:  3 Next: 91% Place: Dungeon:2 #@#.....#.###...## Noise: =--------  Time: 1029.1 (0.0) #.#...........#... a) +0 spear #.#.....# ###...## Nothing quivered #.##...##.##.....# #.........###..... ####.#.#### ##.### w   ribbon worm (catching breath) #...###.# #.# #.##.#.## #.#h ;6H #.###.## ##'## _You are caught in a web!  You struggle to detach yourself from the web.  The ribbon worm bites you! _* * * LOW HITPOINT WARNING * * *The web tears apart. The ribbon worm bites you. _* * * LOW HITPOINT WARNING * * *fh Y  As you read the scroll of fear, it crumbles to dust.fh w.w  fleeing)fh 4-30.1 (1fh fh U _You assume a fearsome visage. The ribbon worm looks frightened!fh  ##.#.###.......#.# ########### #.###.....w###### # #..##.##...##.# ##..# .#.....#.###...##......#...# ###...###...##.##.............###.....###.#.#### ##.####...###.# #.# ##.#.##.## ##'## ### ##...##fh fh @-1fh fh fhK.......#.# ########### #.###.....w###### # #..##.##...##.# ##..# .#.....#.###...##.......#...# ###...###...##.##.............###.....###.#.#### ##.####...###.# ###.#.##.## ##'## ### ##...## ##.....fhfh:w.fhR3=2fh?fhfhI########### #.###w.....###### # #..##...##.# ##..# .#.....#.###...##.......#...# ###...###...##.##.............###.....###.#.#### ##.####...###.# ###.#.##.## ##'## ### ##...## ##.....#.## #.......fhKfhcOM.wfh'P&3fh*TfhUfhfS m ### #.#### #.w #..... #.###### # #..### #.##...##.# ##..#  #.#.....#.###...### #.#...........#.... #.#.....# ###...### #.##...##.##.. #.@.......#. ####.#.#### ##.#### #...###.# #.#  #.##.#.# fh_U #.###.## ##'# #.# ### ##...## #.# ## ##.. #.##.## #.. #.#...####..)fhY fhhZ &4fh_ fhi` fh ### #.# #.w #. #.###### # #..# #.##...##.# ##..# # #.#.....#.###...###. #.#....#. #.#.....# ###...###. #.##...##.##.....# #.###. ####.#.#### ##.# #...###.# #.# fh^P #.# ### ##...## #.# ## ##.....##  #.##.## #.##  #.#...####.)# fhfh&5fhfhHfhsXm ### #.# #.w #. #.###### # #..# #.##...##.# ##..# # #.#.....#.###...###.# #.#...........#. #.#.....# ###...###.# #.##...##.##.....# #.###. ####.#.#### ##.# #...###.# #.#  #.##.#.##  #.# ### ##...##  #.# ## ##.....##  fh2Z#.##.## #.# #.#...####.)#fhQ`fhao4==6fhgfhifh , .w......###### # #..#######...##.# ##..# .....#.###...###.#...........#......#.#.....# ###...###.##.##...##.##.....###........###........####@#.#### ##.######...###.# #.# #.##.#.###  #.†..[...+.........'. fhfh!&7fh!fhI#fh=  #.###### # #..####  #.##...##.# ##..#   #.#.....#.###...###.  #.#...........#.....  #.#.....# ###...###  #.##...##.##.....##  #.........###.......  ####.#.#### ##.#####  #..@###.# #.#   #.##.#.## #.#  #.###.#fh#'##  #.# ###...##  #.# .....##  #.##.## ..##  #.#...###.)  #.†..[...+..'  #.#...####.#fh<8fh3fhfh #.##...##.# ##..#  #.#.....#.###...###. #.#...........#..... #.#.....# ###...###.# #.##...##.##..# #.........#... ####.#.#### ##.###### #...###.# #.#  #.##@#.## #.#  #.###.## ##'# #.# ### ##... #.# ## ##.. #.##.## #..### #.#...####..) #.†..[...+.'. #.#...####.## #.##.## ##<##fh<9fhܨfhfh  #.#.....#.###...###. #.#...........#....... #.#.....# ###...###.## #.##...##.##..# #.........#.... ####.#.#### ##.####### #...###.# #.#  #.##.#.## #.#  #.###@## ##'# #.# ### ##... #.# ## ##.. #.##.## #..#### #.#...####..)##. #.†..[...+.'.. #.#...####.## #.##.## ##<###. #.# ## ##.....## #.5fhV"l==40fhZ#M6=7=fh|$8==fh$Bfh&fh'fha'fhM),fhK*fh+fh+9=fh-fh/fhw/I9=fh0fh2,fh)3fh4,fh5fh8,fhQ:fh;fh1<10/29==fhF>fhw@fhBfhCfhDfhOww   ribbon wormfhWY    ####.#.####  #..w###.# #.#  #.##.#.## #.#  #.###@## ##'## 62.1 (22.0) #.# ###   #.# ##     ) #.†..[  ##< #.# ##  _You start resting.fh       ####.#.####  #..w###.# #.#  #.##.#.## #.#  #.###@## ##'##  #.# ###   #.# ##     ) #.†..[   ##< #.# ##  fh<fhfhab _A ribbon worm is nearby!fh>Q #.##...##.# ##..# ###  #.#.....#.###...###.###   #.#...........#........   #.#.....# ###...###.   #.##...##.##.....######   #.........###..........   ####.#.#### ##.########   #..w###.# #.#  #.##..#  #.###.'##  #.# ####  #.# ## ### #.##.## #####   #.#...####.)##   #.†..[...+.'...    #.#...####....#    #.##.## ##<.#.# fh>HN3.1 (1.0) _fhNfh`PfhTb  #.###### # #..#######. #.##...##.# ##..# ### #. #.#.....#.###...###.### #.#...........#......... #.#.....# ###...###.###. #.##...##.##.....###### #.........###..........[ ####.#.#### ##.######### #..w###@# #.#  #.##..#  #.###.'##  #.# ##...## #.# ## ###  #.##.## ###### #.#...####.)## #.†..[...+.'.... #.#...####....#.fhc fhSm ww   ribbon wormfhn &4fhy fh{ fh#  #.w #........   #.###### # #..#######   #.##...##.# ##..# ### #   #.#.....#.###...###.###   #.#...........#.......   #.#.....# ###.###   #.##...##.#######   #.........###..........   ####.#@#### ##.########  fh #..w###.# #.#   #.##.#.## #.   #.###w## ##'   #.# ### ##...##   #.# ## ##    #.##.## #.#####fhi    #.#...####)##..    #.†..[...+.'... fh1==5fh"fh$fh۲(  ### #.#######   #.w #........   #.###### # #..#####   #.##...##.# ##..# ###   #.#.....#.###...###.##   #.#...........#.......   #.#.....# ###.   #.##...##.######   #....@....###.........   ####.#.#### ##.#######   #...###.# #.#   #.##.#.## #.  fhf #.###w## ##'   #.# ### ##   #.# ## ##   #.##.## #.####   #.#...####)##fh<6fh6fhfh  ### #.  #.w #  #.###### # #..  #.##...##.# ##..# ###  #.#.....#.###...###.  #.#.....#  #.#.....# ###...###.  #.##...##.##.....  #.###  ####.#.#### ##.  #...###.# #.# fh  #.##.#.## #.#  #.###w## ##'##  #.# ### ##...##  #.# ## ##.....##  #.##.## #.  #.#...####.)##fhl!fhL&ww   ribbon wormfh&&7fh',fh-fhx  ### #.  #.w #  #.###### # #..  #.##...##.# ##..#   #.#.....#.###...###.  #.#...........#  #.#.....# ###...###.  #.##...##.##.....  #.###  ####.#.#### ##.  #...###w# #.#  #.##.#.## #.#   #.###w## ##'## fh; #.# ### ##...##  #.# ## ##.....##   #.##.## #.##   #.#...####.) fhpfhw.w   ribbon wormfh9&8fh fh]fhE   ### #.  #.w #  #.###### # #..  #.##...##.# ##..#   #.#.....#.###...###  #.#....#  #.#.....# ###...###  #.##...##.##.....  #.###  ####.#w#### ##.  #...###.# #.#   #.##.#.## #.#   #.###w## ##'## fhSF  #.# ### ##...##   #.# ## ##.....##  #.##.## #.  #.#...####.)fhF fhK =w.fh0L R12=9fh.Q fhR fh  ##########.#   ### #.###  #.. #....  #.###### # #..#  #.##...##.# ##..#   #.#.....#.###...##  #.#...........#...  #.#.....# ###  #@##...##.#  #....w....###..... fhN ####.#.#### ##.###  #...##.# #.#  #.##.#.## #.  #.###w## ##'  #.# ### ##  #.# ## ##  #.##.## #.fh fhi.fh '70fh0fhfh "M........ ##########.# #####. #....#### # #..##.##...##.# ##..# .#.###...##......#........# ###...###...##.##.....#.........###..... ####.#.#### ##.####fhL fh &1fh fh  fh5M######.#.###........ ##########.# #####. #....#### # #..##.##...##.# ##..# .#.###...##......#........# ###...###...##.##.....# #.........###.....#fh9fh9&2fhB<fh=fhM# #.#....######.#.###........ ##########.# #####. #....#### # #..##.##...##.# ##..# #.###...##......#........# ###...# #.##...##.##.....#fh5fhww   ribbon wormfhV;3=fhu3fhfhSfh}^....>### #.#....######.#.###........ ##########.# ######. #....#### # #..###...##.# ##..# .#.###...##......#........# ###...###...##.##.....#.w.......###.....####.#.#### ##.###..###..#.## #.#fht_fhd<w.fhd&4fh*kfhkfhcA..........>### #.#....######.#.###........ ##########.# ###########....... #....#### # #..##.##...##.# ##..# .#.###...##......#....#.....# ###...#w##...##.##.....#.........###.....fhq####.#.#### ##.###..###.fhfh, <w.fh g4==5fhfh6fh #.#######.....## #..............# #....>###.#. ##.#### #.#.... #.######.#.#### #........#.#   ##########.#  fh8########## #.#### #.@....... #..... fhq]#.#######.# #..### #.##...##.# ##..#  #.#.....#.###...###fh #.#...........#.... fh#w#.....# ###...## #.##...##.##.....##fh #.........###...... fhZ####.#.#### ##.####fh{H(catching breath)fh ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.fh\....fhs  5  6Held fhrfh6j _You are caught in a web! _There is a web here.fhX 95fh k==11 077fhj fh4 * _The web tears apart.fh #.#.....##  #.# #....>###.#. ##.#### #.#....# #.######.#.####  #.#.#  #.#  ##.# #.# #. #.#.# #..# #.##...##.# ##..# # fh]#.#.....#.###...###. #.#.#. #w#.....# ###...###.fh{ #.##...##.##.....###  fh#..###.fh  ####.#.#### ##.##### fh fh g6==8fhfhfhFz #.#.....##  #.# #....>###.#. ##.#### #.#....# #.######.#.####  #.#.#  #.#  # #.# #.fh7# #. #.#.# #..# #.##...##.# ##..# # #.#.....#.###...###.# #.#.#. #w#.....# ###...###.# #.##...##.##.....# #.###. ####.#.#### ##.#fh^<9fhPfhfh|pz #.#.....##  #.# #....>###.#. ##.#### #.#....# #.######.#.####  #.#.#  #.#  # #.# #.fhpc# #. #.#.# #..# #.##...##.# ##..# ###  #.#.....#.###...###.# #.#.#. #w#.....# ###...###.# fhq#.##...##.##.....# #.###. fh2qW####.#.#### ##.#fhLw=80fhx|fh}fh0  #.#.....##  #.#   #....>###.#.   ##.#### #.#....#   #.######.#.####  #.#.#  #fh G.#  # #.#   #.# #.   #.#.# #..#   #.##...##.# ##..# ### #   fh #.#.....#.###...###.#   #.#.#.   #w#.....# ###...###.#   fh #.##...##.##.....#   #.###.   ####.#.#### ##.#fho fh ww   ribbon wormfhv &1fh fh fhj% #.#.....##  #.# #....>###.#. ##.#### #.#....# #.######.#.####  #.#.#  #.#  # #.# #.# #. fh &#w#.# #..#. #.##...##.# ##..# ### #. #.#.....#.###...###.###. #.#.#. #w#.....# ###...###.###. #.##...##.##.....######. #.###.[fhN&r ####.#.#### ##.#fhf-}7==2fh2fhl4fh\\#.#.....## ##.##....>###.#.##.#### #.#....##.######.#.#### #.#.# #.# # #.##.# #.##w#.# #..#.##.##...##.# ##..# ### #.##.#.....#.###...###.###.#fhn]#.#...........#.#w#.....#.###...###.###.##.##...##.##.....######.##..###.[#####.#.#### ##.#fh'_fhe?w.fh[e&3fhLkfhlfh d#.#.....## #.#.#.#....>###.#.##.#### #.#....##.######.#.#### #.#.# #.# # #.# #.w.# #.# #.#fh 0.# #..#.# #.##...##.# ##..# ### #.# #.#.....#.###...###.###.##.#...........#.#w#.....#.###...###.###.##.##...##.##.....######.##...###.[#####.#.#### ##.#fh& fho S.wfh 4fh fhZ fh*8.............######>###.#...........#.#### ######## ##.#.#### .......#.# ################### #.##########..w......# #..........################...##.# ##..# ### .....#.###...###.###.##......#...........w#.###...###.###.##.##...##.##.....###........###..........[###.#.#### ##.#########...###.# #.# #.fhN,fho0P.wfh0&5fhL4fhG6fh; >###.#...........#.#### ######## ##.#.#### .......#.# ################### #.##########...w.....# #..........##############...##@# ##..# ### .....#.###...###.###.##......#...........w#.....#.###...###.###.##.##...##.##.....###.. fh/.# .# #.##.#.## #.##. fh=fh58=fh6fhSfhfh  #.#### ######## ##.#.#### .......#.# ################### #.##########...w.....# #..........##############...##.# ##..# ### .....#@###...###.###.###...........#...........w#.....#.###...###.###.####.......fh ##.###.###w## ##'###. fh( fh} &7fh fh fh7 #.######.#.####  #........#.#  ##########.###### #.########## #...w.....# #..........# #.#######.# #..#######.# #.##...##.# ##..# ### #.# #.#.....#.###...###.###.# #.#.....@.....#.......... #w#.....#.###...###.###.# #.##...##.##.....######. #.........###..........[ ####.#.#### ##.######## #...###.# #.#  #.##.#.## #.# #fh8 #.###w#'## # #.# #...## #fh=<8fhhAfh\Cfh #.#### #.#....###### #.######.#.#### #........#.# ##########.#  ########### #.######## #...w.....# #.......... #.#######.# #..#######. #.##...##.# ##..# ### #. #.#....@#.###...###.### #.#...........#.........fhd  #w#.....#.###...###.###. #.##...##.#######. #.........###..........[ ####.#.#### ##.#########fh P #...###.# #.# #.##.#.## #.# #.###w## ##'##fh <9fh fh fh  #....>###.#.........  #.#### #.#....#####   #.######.#.####   #........#.#   ####.#   ########### #.########   #...w.....# #........   #.#######.# #..#######   #.##..@##.# ##..# ### #   #.#.....#.###...###.###   #.#...........#.......   #w#.....#.###.###   #.##...##.#######   #.........###..........   ####.#.#### ##.########   #...###.# #.#   #.##.#.## #.hHfhdfh]9=90fh,fhfh4  ##.#### #.#....####   #.######.#.####   #........#.#   ##########.#  ### #.#######   #...w.....# #........   #.#######.# #..######  fh #.##...##.# ##..# ###   #.#..@..#.###...###.#   #.#...........#.......   #w#.....#.###...###.##  fh #.##...##.##.....##   #.........###.........   ####.#.#### ##.#######  fh #...###.# #.#fh<O  #.##.#.fhi## #.#   #.###w#'##fhfhI&1fh fhfh F  #.######.#.####   #........#.#   ##########.# ### #.######  #...w.....# #.......  #.#######.# #..#####  #.##...##.# ##..#   #.#.....#.###...###.#  #.#.@.........#......  #w#.....#.###...###.#  #.##...##.##.....##  #.........###........  ####.#.#### ##.###### fh/  #...###.# #.#  #.##.#.## #.#  #.###w##'##  #.# #...##fh fhO &2fh fh fhO  #........#.#   ##########.# ### #.#####  #...w.....# #......  #.#######.# #..####  #.##...##.# ##..#   #.#.....#.###...###.  #.#...........#.....  #w#@....#.###...###  #.##...##.##.....##  #.........###.......  ####.#.#### ##.#####  #...###.# #.#  #.##.#.## #.#  #.###w## ##'##  #.# #...##  #.# .....##fh^U<3fhsXfhYfh(t fhpt fhu fhw fhz 20==fhz fh?| ,fh| fh~ ,fh~ fhQ fh k21==fh fh fhp fh fh fh fh fh fh؇ fh fh8 02==fh fhQ fh fhٓ #=fh fhؔ fhʕ fh fh6 D3=fh fh5 fhs fh fhb fh fhM fh< fh ,fhT fh #4fh 2=fh fh fh fh fh fh fh[ fhB fh fh( fhw fhԣ #5fh (=fh fh fh fh fhǧ fh fh fhK fh| fh fhت fh# #6fhK E==fh fh fh׭ fh{ fhȯ fh fh fh߱ fh0 fhƲ fh^ fh a7==fhR fhz fh fhD fhŸ fh fh fh ,fh fh fh fh2 a8==fh fhQ fh fhU fh fh fh fh fh fh fh fhJ 9=fh fh _ _You start resting.fh. 1131.1 (38.0)fh Z9=2.1 (39fh fh " _HP restored.fhk 3fh fhŕ fh) fh Bfh fh fh fh̝ fh ,fh fh fh& fhY #=fho fhO fh fh fh[ fh fhH fh# fhH fh fh fh٬ fh fh fh fh԰ fh fhq fh' fh ,fhi fh fhԴ fh fhk fh# fh۷ ,fh fh fhE fh fh fh d  You see here an adder skeleton.fh fhN  _fh fh fh fh fh< fhP fh fh fhS fh A  You see here a +0 ring mail.fh fh  _fh fh3 fh fh fh fhH fh fh fh fh? fh fh fh fh% $ fh: _You open the door.fh fhK fhw fh @  There is an open door here.fh fhx  _fh fhp fhZ fh fh9 fh fhO fh fh fhT fhE fh fh fh fhl fh fh fhs fhB ,fhh fh fh fh fh fh fh fh ! fh! fhK# fh%$ fhK$ fh$ fh& fhm( fh( fh) fh[. @  There is an open door here.fh0 fh0  _fh1 fhq4 fh6 fh]6 fh7 fh9 fh < ,fh< fh*> fhl@ ,fh@ fhB fh2D fhWD fhE fh*F fh]G fhG fhBH fhiI fh J fhSJ fhLK fhK fh+M ,fhM fhN fhMO ,fhO fhP fhaQ fhQ fhMR fhdU i  You see here a ball python skeleton.fhV fhkW  _fhX fh7Y fhIZ fhZ fhC[ fh[ fh\ fh\ fh] fh<^ fhR_ fh_ fha` fha fh(c fhmc fh*d fhe fh9g fheg fhh fhi fhKk ,fhk fhl fhn ,fh+o fh5q fhq fhq fh]r fhs fht ,fhsu fhpw fhx fhx fhy fh!{ fh| ,fhT} fh~ fh fh fh fh fh fh; fh fh fh fh fh fh fhW fh fh2 fhՊ fhk fh fh܋ fh fh ,fh̎ fh fh fh fhR fhҐ fh ,fh fhu fh fh fh# fhv fhG fh fh fhg fh ,fhÙ fho fh fh5 fh fh fh fhm fh fh٣ fh fh] fhܥ fh fh fh fhҩ fhV fh߬ fh6 fhڭ fh fh fh fh fh| fh fhdz fh fh: fhͷ fh fh fh fh) fhh fh, fh߾ fh$ fh fh* fh fh fhF fh fh fh fhc fh fhM fhg fh fh fh fhg fh fh fh fh' fhR fh fhL fh fh fhB fh fh fh` fh fh fhw fh fhH fh fh fh fhF fh1 fh fh? fh fh; fh fh fh fh fh fh fh fh fh fhH fh fh fh fh fh fh/ fh fh3 fhh fh fh+ fhb fh fh fh fh fh- fhz fh fh fhk fh fh fh$ fh fh fh fh1 fh fh fh fh fh fh fh{ ,fh fhfhfhfhefhfhfhfhfhfhY fh fh fhl fhQ fh fh& fhfh,fhXfh@  There is an open door here.fhfha _fh fhQfhfh=fhfh#fhRfh|fhfh: fh!fhI"fh#fhm&fhI(fh(fh*fh,@  There is an open door here.fhU.fh. _fhG0fh 3fh4fh5fh6fh7fhH9fh~9fh):fh&;fh;fh/<fhb=fh?fh@fh@fhiAfhDfhEBfh>Gfh7HfhkHfhIfhJfhKfhLfhCMfhZRfhTfhETfhXUfh~YfhZfhK[fh6\fh_fh?afhafhUbfhffh8gfhwgfhJhfhjfhkfhkfh&lfhqmfhmfhnfhinfhofhlpfhpfh'qfhcsfhtfhtfhwufhjwfhfxfhxfhyfhzfh{,fhx|fh ~fhO,fhfhfhDfhfh>fh$fhfhfhUfhfhǏ,fhfhfhfhfhxfhfh,fhfhfh,fhifhۣfhfhfhpfh[~  Things that are here:  a +0 club; a goblin skeletonfhHfh _fhfhfhfhʫfhfh fhfhfhVfh#fhίfhfhUfhfhfhfhfhfhG,fhfhfhϹ,fh9fhdfh,fhfhfh,fhfhfhfhfhfhfhfhfhnfh~fhfhfhfhfhufhfh7fhfhfhfhfhfhfhfhfhofhfh6fhfh-fhfhfhkfhfhfhfhafhfh,fhUfhfhX,fhfhfhmBfh:fhfhfhfhfh@fh`fhfhPfhfhfhfhfhfhfhkfh3fh fhGfhfhfhdfhfhfh^fho,fhfhfh8fhZfhfhfhfhfh<fhfhKfhfh~fhvfhDfhfhfhGfh,fhfhfhOfhofhfh\fhfhfh+fhfh*fhfhfhUfh$fhEfhfhfhc,fhfhzfhFfhfhfhfhfh;fhfhfh&fhFfhfhe$fh %fh9%fh%fh)P  There is a stone staircase leading up here.fh)fh;* _fh*fhQ/fh0,fh51fh4Xfh7fh8fh8fh\9fh2>fhS@,fhXAfhfh,fhfh  There is an open door here. _fhfh,fh(fhfhE,fh7 fh"fh5$fhj$fh(%fhy)fh*fh*fh+fh+.fh/fh//fh/fhv1fhR2,fh2fh6fh8fhD8fh9fh<fh=fh=fh>fh?fh@fh@fh0Afh#E@  There is an open door here.fhFfh G _fhGfhJfh1LfhLfhjMfhPfhQfh!RfhRfhdTfh(Ufh\UfhUfhWfhYfhWYfhYfh]fh^fh _fh_fhafh c,fhcfhffhgfhgfhhhfh/kfhkfhkfhOlfhmfh=nfhvnfhofh,pfhpfhqfhgqfhrfhsfh)sfhzsfhtfh@u,fhnufh&wfhxfhZxfhxfhzfhv{fh{fh{fh%}fh}fh}fh~fhfhfhfh4fhMfh;fhfhIfhffhfhfhfh1fhfhfhfhfh,fhfhfhfh؏fh5fhfhϑfhfhbfh]fhfhFfhfhfhCfhofhtfhjfhNfhfhfhfhZfhfhfh@fhfhfhfhPfhfhfhfhBfh@fhfh`fhfhfhfhfhfhűfhfhfhسfhfh"fhwfhfh·,fhfhfhlfhfh$fhfh!fhcfhսfhfh/fhUfhfhfhfhHfhfhfhg,fhfhfhfhfhfh^fhN  ###  ..# #######.# %.......# ###### .#####.@### #....361.1 (2fh^q29.0) ?.........# ####.# ........#.######.##.#  .##....##...........fh #.#.. ######..........fh ..###. ##...#.....  ### .# ##....._..  fh6 . #.#......  .. #.##.....fhWE fhfhL-2.1 (230fhfh- _Found a quill talisman.fhx fh fhO fh fh fh fh fh fh ,fh fh+ fh\  ###   ..# #######.#  %.......####  #..#####..### #..  #.?...@.....# ####.#fh   #.........#.##.  #..##....##...........#  #b #.#..#######....... fh 9 ..###.# ##...#  ### .## #b   bat (asleep)  . #.#... fh  .. #.##..  #.# ##'####fhT 14.0)fh fh fh `b.bfh +5.1 (3fh fh V _A bat comes into view.fhy ###  ..#  #  %.#  #..#####..###  #.?.b.@.....#  #.........#.# fh#..##....## #. #.#..# ..###.#  ### .##  .  ..  #.# fh% ###  ..#  #  %.#  #..#####..###  #.?.b.@.....#  #.........#.# #..##....## #. #.#..# ..###.#  ### .##  .  ..  #.# fh!4fh(fh*Z _A bat is nearby!fh5 ###  ..#  #  %.#  #..#####..###  #.?.b.@.....#  fh5#.........#.# #..##....## #. #.#..# ..###.#  ### .##  .  ..  fh5(#.# fh4 ###  ..#  #  %.#  #..#####..### fh, #.?.b.@.....#  #.........#.# #..##....## #. #.#..# ..###.#  ### .## fh .  ..  #.# fhn4fhfh]Z _A bat is nearby!fhnN ###  ..#  #  %.#  #..#####..###  #.?.b.@.....# fhO #.........#.# #..##....## #. #.#..# ..###.#  ### .##  .  ..  #.# fhI ###  ..#  #  %.#  #..#####..###  #.?.b.@.....#  #.........#.# #..##....##fha #. #.#..# ..###.#  ### .##  .  ..  #.# fh1fhfhNfhZ _A bat is nearby!fhL ###  ..#  #  %.#  #..#####..###  #.?.b.@.....#  #.........#.# #..##....## #. #.#..# fhm..###.#  ### .##  .  ..  #.# fh<- ###  ..#  #  %.#  #..#####..###  #.?.b.@.....#  #.........#.# #..##....## #. #.#..# ..###.#  ### .##  .  ..  #.# fh]14fh5fh8Z _A bat is nearby!fh  ###  ..#  #  %.#  #..#####..###  fh #.?.b.@.....#  #.........#.# #..##....## #. #.#..# ..###.#  fh -### .##  . fh  .. fh - #.# fh|  ###  ..#  #  %.#  #..#####..###  #.?.b.@.....#  #.........#.# #..##....## #. #.#..# ..###.#  ### .##  .  ..  #.# fh fh fhp fh Z _A bat is nearby!fh _is nearby!  You reach to attack! You hit the bat.fhp .b The bat is severely wounded.fh% 3=6.1 (1fhٖ fh] v _The bat hits you but does no damage. The bat closely misses you.fh 5  You hit the bat.fh i.fhI .37fhx fh G _You kill the bat!fh#fhfh۫fhCH _No target in view!fhifhWjfhpfh sH _No target in view!fh44fhfh*H _No target in view!fhSfhATfh9Ufh!XfhZfh]: _fh^fh_fh_fh`fhbfhYdfhefhefhgfhhfhifhhjfhmfhmfhnfhq _e - 2 scrolls labelled AGAXOO VU INARHOI (gained 1)fh0sfhsfhRtfhufhmwfhwfhYxfhzfhh{fh{fht|fhfh,fhfhYC  You see here a quill talisman.fhӋfhȌ _fhZfhfh,fhfhՑfhfhfhfhgfhfh.fhfhfhfhfhfhfhÝ,fhfhfhfhϡfhtfhfhfhfhfhfh,fhfhu- #..#####..### #. #...........# ####. #.........#.######.##.  #..##....##...........  #..##.#..#######......  #....###.##...#.  #.###.#.####....fh2  #.####..# #.  #...|@..# #.##.-  ######.## ##'##  #.# ##...#  #.### ##.....#  #.#.## ##.....  #....####... fh#.......'....† #....####......  #...## ##.......fh  #..#####..### #  #...........# ####  #.........#.######.##  #..##....##fh  #..##.#..#######  #....###.# ##...#  #.###.#.## ##  #.####..# #.#  #...@...#fhY #.##  ######.## ##'  #.# ##... fh #.### ##.....  #.#.## ##  #....#### fhU #.......'....† fhͺ: #....#### fhi #...## ##fh0858.0)fhF-6.1 (19fh,fhy _You see here a staff of necromancy.fh 3fh fh {..............0.0) fhA fh fh E _Done exploring.fh fhq fh[ fh! 4fh$ fh% E _Done exploring.fh73fhfh<4fh@fhAE _Done exploring.fhfhfhfh4fhfhE _Done exploring.fhƩ X[?25h[?0c  Search for what [? for help]? fh] [?25l[?1cfhdfhf5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 leather armour (worn) Results elsewhere ([,] to cycle)  b - [D:2] a ring mailc - [D:2] a +0 ring mail  d - [D:2] a +0 scale mail  e - [D:5] a scale mailfh fh fh   #..#####..#### code2828 the Sneak  #...........# #### Human  #.........#.######.## Health: 29/29 ========================  #..##....##.......... Magic: 3/3========================  #..##.#..#######..... AC: 3Str: 12  #....###.# ##...# EV: 11fh* Int: 10  #.###.#.####... SH: 0Dex: 16  #.####..##.#. XL:  3 Next: 93% Place: Dungeon:2  #...@...#fh #.## Noise: ---------  Time: 1386.1 (0.0)  ######.####'## a) +0 spear #.###...# Nothing quivered #.### ##..... #.#.## ##...... #....####.......  #.......'....†..  #....####.......  #...## ##......  fh |_You see here a staff of necromancy. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? armorfh fh fh% fhe . _fhQ fh fhv fh 4fh fh E _Done exploring.fh.3fhC0fhfh",fh^E _Done exploring.fh 3fhfh}+4fhA0fh2E _Done exploring.fh73fh8fhXJfhZE _Done exploring.fh6\fh\fh]fhz4fhfhE _Done exploring.fhfhLevel 2 of the Dungeon <<<<>>>>_(Press ? for help)  #.........#   #.#######.####   #.%.......############.##   #..#####..####.......##.#.##   #...........# ####.#####...###.#### ########   #.........#.######.##.# #.##.#.##fho######.## #......#   #..##....##...........#####.###.###.......####.####.#   #..##.#..#######..........#.###.#########.##...........##.#   #....###.# ##...#.....#......##...<...###...####.#.##.##   #.###.#.####....._...>###..## #.####### ##.## #.......#   #.####..##.#.......##.....# #.##.# #.#.###.#   #...@...##.##......##.###.# #####.####.# #.#.# #.#   ######.####'#####.#.##.# #.# #.......# ##+## #...# #.#  #.#fhǭ##...## #...##.###.# #.###.#.## ##...## #..## #.#  fh#.### ##.....#####........# #........# ##.....###..####.#  fh#.#.## ##.......## ###..##### #.###....# ##.......##..##.#<#  fh0#....####.........####...#######.###....###.........#...)...#  #.......'....†....+.......................'.........'.......# fhOW #....####.........####...#######.###....###.........##.#...##  fho#...## ##.......## ##..# #........# ##.......###.##.##  fh###.# ##.....## ##.# #.###.##.# ##.....## #.####  fh4#.# ##...##fhǮ#.# #........# ##...## #.#  #.#fhڮ ##+##fh#.# #####.##### ##+## #<#fhE####..# #.#.......##.....# #.##.# #.#.###.#..@...# #.##......##.###.# #####.####.# #.#.# #.######.## ##'#####.#.##.# .# #.......# ##+## #...# #.#fh~E #.# ##...## #...##.###.# #.###.#.## ##...## #..## #.# #.### ##.....#####........# #........# ##.....###..####.# #.#.## ##.......## ###..##### #.###....# ##.......##..##.#<#fhEz #....####.####...#######.###....###...#...)...#fhEs #.......'....†....+.......................'..'.....fhEp..# #....####.........####...#######.###....###.........##.#..fhF #...## ##.......## ##..# #........# ##.......###.##.##fh&F ###.# ##.....## ##.# #.###.##.# ##.....## #.###fhIF# #.# ##...## #.# #........# ##...##fhiF #.# #.#+## #.# #####.#####fhFs #<#fhF #.# #.# #.# #.......# #.# #.# #.# #.# #.# #.#.###.# #.# #.###fhF(# #.# ##.## #.# #†#.....# ##.## #....fhF# #.# ##...## #.# #.#####.## ##...## ####fh{G).# #.#######.....## #.# #.####...###.....# #.# #......#######.# #......#.......#.## #.# #....>###.#.......... ######...####.###.######.#fhG< ##.#### #.#....######## ##### #.## ##....... #.######.#.#######.########fhG #........#.# ##.#.##fh:'fh2{  #..#####..#### code2828 the Sneak  #...........# #### Human fh31 #.........#.######.## Health: 29/29 ========================  #..##....##.......... Magic: 3/3========================  #..##.#..#######..... AC: 3fh)3Str: 12  #....###.# ##...# EV: 11fhK3<Int: 10 fhl3 #.###.#.####... SH: 0Dex: 16fh3  #.####..#fh3#.#. XL:  3 Next: 93% Place: Dungeon:2 fh3 #...@...##.## Noise: ---------  Time: 1386.1 (0.0)fh3b  ######.##fh4}##'## a) +0 spear fh34]#.###...# Nothing quiveredfhS4I #.### ##..... fhu4D#.#.## ##...... fh4K#....####.......  fh5[#.......'....†..  #....####.......  #...## ##......  _Search for what [? for help]? armor fh55_Done exploring. _Done exploring. _Done exploring. fhX5m_Done exploring. _Done exploring.fh5fh|:fh;fh 4fh fh WDone exploring.Unknown command.fhfhLevel 2 of the Dungeon <<<<>>>>_(Press ? for help)  #.........#   #.#######.####   #.%.......############.##   #..#####..####.......##.#.## fhY  #...........# ####.#####...###.#### ########   #.........#.######.##.# #.##.#.########.## #......#   #..##....##...........#####.###.###.......####.####.# fh  #..##.#..#######..........#.###.#########.##...........##.#   #....###.# ##...#.....#......#fh#...<...###...####.#.##.##   #.###.#.##fhF##....._...>###..## #.####### ##.## #.......#   #.####..##.#.......##.....# #.#fh6.#.# #.#.###.#   #...@...##.##......##.###.# #####.####.# #.#.# #.#   ######.####'#####.#.##.# #.# #.......# ##+## #...# #.#  fhk#.###...## #...##.###.# #.###.#.## ##...## #..## #.# fh #.### ##.....#####........# #........# ##.....###..####.#  #.#.## ##.......## ###..##### #.###....# ##.......##..##.#<# fh  #....####.........####...#######.###....###.........#...)...#  #.......'....†....+.......................'.........'.......#  #....####.........####...#######.###....###.........##.#...##  #...## ##.......## ##..# #........# ##.......###.##.##  fh-###.# ##.....## ##.# #.###.##.# ##.....## #.####  fhP#.# ##...###.# #........# ##...## #.#  fh#.###+###.# #####.##### ##+## #<#fhq<_@fhN fh @  #..#####..#### code2828 the Sneak  #...........# #### Human  #.........#.######.## Health: 29/29 ========================  #..##....##.......... Magic: 3/3========================  #..##.#..#######..... AC: 3Str: 12  #....###.# ##...# EV: 11Int: 10  #.###.#.####... SH: 0Dex: 16  #.####..#fhm h#.#. XL:  3 Next: 93% Place: Dungeon:2  #...@...##.## Noise: ---------  Time: 1386.1 (0.0)  ######.####'## a) +0 spear #.###...# Nothing quivered #.### ##..... fhը #.#.## ##...... #....####.......  #.......'....†..  #....####.......  #...## ##......  _Done exploring. fh _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Unknown command.fh fh fh5 fhB fh P _fhO fh fhͼ fh fh fh fh fh fh fh fh1 fh> fh fh fh fhG fhK fh fh fh fh fh^ fhv fh8 fh` fh fh fh fhj fh fh} fh fh_ fh fh1 fh| fh/ fh\ fh fh fh fh$ fh` fh fh fh fh fh fh ,fh fh  fh fh fh fh fh fh fh fh fh ,fh fh fh ,fh fh fh fhH fh fh fh fh@ fh fh; fh fh fhw fh5 fh` fh fh fh! fh" fh" fh# fh& fh' ,fh;( fh. fh. fhR/ ,fh/ fh.1 fh1 fh2 fh:2 fh63 fh3 fh4 fhS4 fh85 fh5 fh5 fh+6 fhe7 fh7 fh8 fhe8 fhL9 fh9 fh9 fh: fh: fhQ; fh{; fh; fhI= fhc? fh? fh4@ fhA fhB fhB fh]C fhD fhE fhE fhoF fhG fhI fhJI fhI fhIK fh!M ,fhM fhYO fh}P fhP fhsQ fh1S fhS fh?T fhT fhlV fhX ,fhX fh Z fh+[ fhj[ fh\ fhq] fhb^ fh^ fh_ fhe` fha fha fh]b fhc fhYd fhd fh e fh.f fhg fh##.#####.##.###+# #.##.... #.#....##.##....g'@.#....##.#..... #.#.).. #.#... #.##. #+#g   hobgoblin (asleep). ghc}H 41.9 (7.0  You open the door.gh}+2.9 (8gh8gh _A hobgoblin comes into view. _Found a hand axe.gh ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #....g'@.# #.....##.# ..... #.# .).. #.# ... #.# #. #+# .gh,0 ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #....g'@.# #.....##.# gh1..... #.# .).. #.# ... #.# #. #+# . gh74gh9gh<` _A hobgoblin is nearby!gh ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.#gh #....g'@.# #.....##.# ..... #.# .).. #.# ... #.# #. #+# .ghZ^ b ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #....g'@.# #.....##.# ..... #.# .).. #.# ... #.# #. #+# gh^ . ghn  _A hobgoblin is nearby!gh> M ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #....g'@.# #.....##.# ..... #.# gh> .).. #.# ... #.# #. #+# .gh ~ ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #....g'@.# #.....##.# ..... #.# .).. #.# ... #.# #. #+# . gh 4gh gh ` _A hobgoblin is nearby!gh  ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# gh #....g'@.# #.....##.# ..... #.# .).. #.# ... #.# #. #+# gh 8.gh ~ ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #....g'@.# #.....##.# ..... #.# .).. #.# ... #.# #. #+# . ghghgh^ghR _A hobgoblin is nearby! _is nearby!A hobgoblin is nearby!  You reach to attack!  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin.gh.gg  gh3+3.9 (1gh|gheb _The hobgoblin is severely wounded.gh  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.=4ghHghõ@ _The hobgoblin hits you but does no damage.gh  You completely miss the hobgoblin.The hobgoblin is severely wounded.5ghghV _The hobgoblin barely misses you.gh)+  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.gh+&6gh1ghO4W _The hobgoblin closely misses you.gh n ## .....(.># .#gh  #.# ##+# #.# #.... #.# #.....##.# #.....g@.# #.....##.# ..... #.#ghQ  .).. #.# ... #.# #. #+# .gh ) ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #.....g@.# gh~ ?#.....##.# ..... #.# .).. #.# ... #.# #. #+# . gh 4ghϯ v _A hobgoblin is nearby!gh C ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #.....g@.# #.....##.# ..... #.# gh .).. #.# ... #.# #. #+# .gh}  ## .....(.># .# #.# ##+# #.# #.... #.# #.....##.# #.....g@.# #.....##.# gh.~ ..... #.# .).. #.# ... #.# #. #+# . ghЅ gh2 gh gh% _A hobgoblin is nearby!You hit the hobgoblin.ghȞ 1'ghM .77gh gho M _You kill the hobgoblin!ghϏ4gh(ghRH _No target in view!gh,gh -gh2gh5H _No target in view!ghO4ghghH _No target in view!ghn*4gh{0gh2H _No target in view!gh'3gh+)ghy,gh36 #.####### .....(.># #.#####.# #.# ##+### #.# #..... #.# #.....##.# #.....@..# #.....##.#.. #.#.).... #.#g...... #.##.#### #+#gh4g   hobgoblin (asleep)..##gh3<&0gh<3-8.9 (1ghS@ghvB _No target in view! _No target in view! _A hobgoblin comes into view.There is an open door, spattered with blood here.gh"< #   .....(.>#    #.#  ##+### #.#  #..... #.#  #.....##.#  #.....@..#  #.....##.#  ....... #.#  ..).... #.#  g...... #.#  ##.#### #+#  ... gh< 0##gh    .....(.>#    #.#  ##+### #.#  #..... #.#  #.....##.#  #.....@..#  #.....##.#  ....... #.#  ..)....  g......  ##.#### #+#  ... gh 5## ghR N-gh& gh ` _A hobgoblin is nearby!gh S   .....(.>#    #.#  ##+### #.#  #..... #.#  #.....##.#  #.....@..#  #.....##.#  ....... #.#  ..).... #.#  g...... #.#  ##.#### #+#  ... ##gh   .....(.>#    #.#  ##+### #.#  #..... #.#  #.....##.#  #.....@..#  #.....##.#  ....... #.#  ..)....  g......  ##.#### #+# ghL ... ## gh@ghghhgh'` _A hobgoblin is nearby!gh   .....(.>#    #.#  ##+### #.#  #..... #.#  #.....##.#  #.....@..#  #.....##.#  ....... #.#  ..).... #.#  g...... #.# gh m ##.#### #+#  ... ##gha   .....(.>#    #.#  ##+### #.#  #..... #.#  #.....##.#  #.....@..#  #.....##.#  ....... #.#  ..)....  g......  ##.#### #+#  ... ## ghf4ghlghn` _A hobgoblin is nearby!ghD   .....(.>#    #.#  ##+### #.#  #..... #.#  #.....##.#  #.....@..#  #.....##.#  ....... #.#  ..).... #.#  g...... #.#  ##.#### #+#  ...gh E5 ##gh   .....(.>#    #.#  ghI##+### #.#  #..... #.#  #.....##.#  #.....@..#  #.....##.#  ....... #.#  ..).... gh} g......  ##.#### #+#  ghG... ## gh4ghgh` _A hobgoblin is nearby!gh&#.####### .....(.># #.#####.# #.###+#####.# #.....##.# #.....##.# #.....'..# #....@##.#........##.#)....##.#g......##.####.######+# ... ### ghgh!~g.gghp/==9ghgh/+ _The hobgoblin shouts!ghO .....(.># #.#####.# #.###+#####.# #.....##.# #.....##.# #.....'..#####.....##.#.......@.##.#g)....##.#.......##.#####.######+# ...### ghQghWw.g--50gh\ghl^gh ; .....(.># #.#####.# #.# ##+#####.# #.....##.# #.....##.# #.....'..##.....##.#.##.#.g....##.#.##.######.######+# ... ###.#gh gh Bg)gh A--1gh gh gh D=2gh7 gh _You closely miss the hobgoblin. The hobgoblin barely misses you.gh0<3gh.6ghd9 _You barely miss the hobgoblin. The hobgoblin barely misses you.ghrK8-gh4ghHghl _You barely miss the hobgoblin. The hobgoblin hits you.ghU  You hit the hobgoblin.  The hobgoblin is severely wounded.5gh\ghy_W _The hobgoblin closely misses you.ghL  You barely miss the hobgoblin.The hobgoblin is severely wounded.gh#code2828 the Sneak#.#####.#Human#.#Health: 29/29 ========================##+#####.#Magic: 3/3========================#.....##.#AC: 3Str: 12#.....##.#EV: 11Int: 10#.....'..#SH: 0Dex: 16#####.....##.#gh XL:  3 Next: 102% Place: Dungeon:1......†@..##.#Noise: =--------  Time: 1457.9 (1.0).....)....##.#a) +0 spear..........##.#Nothing quivered#####.######+#...###.#The hobgoblin is severely wounded. _The hobgoblin closely misses you.You barely miss the hobgoblin.The hobgoblin is severely wounded. gh[m_The hobgoblin misses you.You hit the hobgoblin.gh _You kill the hobgoblin!You have reached level 4!gh/  --more--gh͋ M35/354/474 1% gh gh O _You feel agile.ghz3ghCghFgh=ghP _ghV,ghghghgh2ghgh=gh,ghghghghghghghghTgh[ghghghghghghZ,gh6ghgh<gh|ghgh&ghghghghgh,ghLghgh"gh,ghgh 0#######.#  #.# #.#  #.#  #.#  #.#  #.#  #.#  #@# - #.#  ...  ..... ....... ........Shh 2 jackals (asleep)..........hS   ball python (constriction, asleep)gh i#.........h?.ghK 692.0)  2 jackals and a ball python come into view.-gh &70.9 (13gh~ gh e _Found 3 scrolls labelled FOCAMESAPSU.ghu  .# #.# #.# #.# #.# #.# #.# #.# #@# #.# ... ..... .......  ........S  ..........h  #.........h?. ghX3 .# #.# #.# #.# #.# #.# #.# #.# #@# #.# ... ..... ....... ........S  ..........h  #.........h?. gh]a4ghighld _There are monsters nearby!ghp|  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.ghΔ  You shout for attention! The ball python hisses angrily. You hear a bark!ghghgh S.h   jackalh..S)r....r   ratYou hear a shout!  A rat comes into view.ghQ======1.0) ghghy' _You hear a shout!ghp -........#######.......#.# ... ..... ......S  ......... ........h..gh/q Z#.....r....?.ghs gh t ghM{ Ah.gh{ G------2gh` gh4 gh&######.######+#.......#######.# ... .....  ....h.S .. ...........gh(gh,.?h.gh.E------3gh3gh5gh>...........##.######.######+#.......#######.# ...  ...h ......S ghi@ghG;h.ghH&4ghMgh\Ogh0)...........##.######.######+#.......#######.# .h.  SghW,gh`h.5ghaghlghF.†)...........##.######.######+#.......######.h#.# ... ghhJghQ`h.6ghWghYghghjghֿ:h.ghI&7ghghygh gh ghO h.g   goblinggh &8ghd gh< s _A goblin comes into view. It is wielding a +0 club.gh  You hit the jackal.  The jackal is heavily wounded.ghM  The jackal bites you but does no damage.ghd&h 2 jackalsg..h=ghl' 9gh -gh/ gh/S_A jackal comes into view.ghz  You hit the jackal but do no damage.The jackal is heavily wounded.gh|b  The jackal barely misses you.ghgh 3 jackals.h80ghRgh> _The jackal bites you but does no damage.ghͱv  You barely miss the jackal.gh|m  The jackal is heavily wounded.gh1[g.h.gh&1ghgh> _The jackal bites you but does no damage.ghCDw  You closely miss the jackal.ghFm  The jackal is heavily wounded.ghNTg.2ghTghVV _The jackal barely misses you. x2ghN  You hit the jackal.ghi  The jackal is almost dead.gh\g.h.ght&3ghgh]> _The jackal bites you but does no damage.ghh  You hit the jackal but do no damage.gh^ji  The jackal is almost dead.ghjghxthh..4ghghS _The jackal barely misses you.gh  You barely miss the jackal.The jackal is almost dead.gh&5ghghFA _The jackal bites you but does no damage. x2gh8V8  You hit the jackal.gh#Ygh`]g. 2ghc.36ghxjgholJ _You kill the jackal!ghi,gh#Ah.gh7gh=gh _You hit the goblin but do no damage. The goblin barely misses you.ghQ<8ghWgh\Z} _You completely miss the goblin. The goblin hits you but does no damage.gh%l2---9ghghn _You miss the goblin. The goblin hits you with a +0 club.ghGD90.8 (0.9ghOgh>PR _You closely miss the goblin.gh<n1---1.7gh/ gh u _You barely miss the goblin. The goblin hits you with a +0 club.gh}}K22.7 (1.0ghghv _You closely miss the goblin. The goblin barely misses you.gh<3gh gh _You barely miss the goblin. The goblin misses you.ghr  You hit the goblin.  The goblin is moderately wounded.ghsT0-4gh7ygh{9 _The goblin hits you with a +0 club.gh  You closely miss the goblin.The goblin is moderately wounded.29--5gh gha9 _The goblin hits you with a +0 club.ghnu _The goblin hits you with a +0 club.  You closely miss the goblin.  The goblin is moderately wounded. _The goblin hits you with a +0 club.  You hit the goblin.  The goblin is severely wounded.ghwnU30=6ghtghw ghGwE_The goblin barely misses you.ghQ8  You hit the goblin.gh,ghKh.ghCQ=47.6 (0.9gh"gh J _You kill the goblin!ghEj  You hit the jackal but do no damage. The jackal barely misses you.ghj &8.6 (1.0gh}p ghs W _The jackal completely misses you.gh <9gh? gh _You hit the jackal but do no damage. The jackal closely misses you.gh=  You hit the jackal.  The jackal is heavily wounded.gh ]1=500.5 (0.9gh T _The jackal bites you but does no damage.gh|   You hit the jackal but do no damage.The jackal is heavily wounded.The jackal closely misses you.1.5 (1.0gh# ghE& > _The jackal bites you but does no damage.gh՘  You completely miss the jackal.The jackal is heavily wounded.ghh &2gh ghO T _The jackal closely misses you.gh  You closely miss the jackal.The jackal is heavily wounded.gh &3gh gh _The jackal closely misses you. The jackal barely misses you.gh\ 8  You hit the jackal.gh ghn {.   jackalgh~ f2=74gh٨ ghZ J _You kill the jackal!gh K0-ghC 5gh gh h _You closely miss the jackal. The jackal bites you.ghՈ ^  You hit the jackal.  The jackal is lightly wounded.gh n M#.#J   endoplasm (wandering)JThe jackal bites you.  An endoplasm comes into view.gh9 `29--6ghx gh; T _The jackal closely misses you.gh  You closely miss the jackal.The jackal is lightly wounded.ghAJ.ghZ&7ghzgh ghFE_The jackal barely misses you.ghu  You barely miss the jackal.The jackal is lightly wounded.gh@J.gh\30=8.4 (0.9ghhghs> _The jackal bites you but does no damage.gh<  The endoplasm quivers.You hit the jackal but do no damage.The jackal is lightly wounded.gh J.JThe jackal bites you.29-9.4 (1.0gh gh> _The jackal bites you but does no damage.gh_  You barely miss the jackal.The jackal is lightly wounded.gh.J.gh'10gh~ghS _The jackal barely misses you.gh  You miss the jackal.The jackal is lightly wounded.gh^ J.  The jackal bites you but does no damage.gh6&1ghghL _The jackal misses you.ghx8  You hit the jackal.gh&ygh9J.gh]30=92gh$gh1J _You kill the jackal!gh5  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.ghO27--3ghghr% _You are frozen.gh\  You hit the endoplasm but do no damage.The endoplasm is severely wounded.The endoplasm freezes you.gh.]r22-----4.3 (0.9ghaghHc% _You are frozen.gh;  You hit the endoplasm.gh2)ghR---125.3 (1.0gh ghM _You kill the endoplasm!gh9;gh;ghqAghaDH _No target in view!ghD4ghNghH _No target in view!ghWighigh%oghqH _No target in view!ghghtghghH _No target in view!gh;Y4gh\gh7^H _No target in view!gh4ghghwC _No target in view!ghM4ghnQghSghSghghghgh;4ghFBghEghC4ghghghGJ4ghPgh]SghF4ghghgh4 4gh9 ghG< ghS 4ghH gh gh! gh! gh& gh' gh 4gh gh gh_ 4gh gh gh 4gh gh gh ghJ gh& gh( gh 4ghK gh0 ghM 4gh gh gh 4gh gh gh 4gh= gh gh3ghAghghxV3 _ghghghgh,ghghghghghgh S4=gh=ghghfghgghghghhghu,ghgh6ghrk25==ghgh,gh$gh,ghgh,ghghghW6=ghgh,ghgh ,ghghgh-gh ghghK7=ghghj,ghghBgh,ghghgh/h8==ghgh,gh gh ,ghgh$ghaghghk9=ghgh,ghghghgh gh"gh"gh)$ghh'gh'L30=gh(ghQ+,gh,gh/,gh0gh2gh3gh*4gh6gh%7h1==gh8ghe<,gh<gh>,gh(@gh,gh ghnk2=ghgh$ ,ghV gh ,ghgh,ghghghND3=ghCghghTgh:gh,ghgh"!,ghH"gh$gh%h4==ghn&ghF)gh~)gh*gh -,ghB.gh0,gh1ghI495gh4E==gh5gh91 _HP restored.gh<gh=gh=ghiA<  You see here a +0 club.ghCghXD _ghpEghFghJ,ghKgh|MghOghKP9=gh4QghSghVgh8WghEXghA[gh\,gh]gh_gh(b,gh'cgh7fghk #.#  #)#  #.#  #.#  #.# . ghl#.# ..######.####'#.##..............#......@.......-71.3 (56.0)#..............#..............#..............#..........?...........#+##+#####....#.##>..$.. ghtgh$uF-2.3 (57ghiygh{; _Found a stone staircase leading down.gh 3gh ghi gh gh@ Bghġ ,gh gh gh ghp gh ghĭ gh ghȰ gh4 gh #.# +#..#.# #...###.######.####'#.#...#...............##...............## #.................#..............###gh #....'#....### ........#+##+#### ##....#.# #>..$..###### ghh gh 16.3 (4.0)gh5 +7.3 (5ghF gh) b _h - 3 scrolls labelled FOCAMESAPSUgh8kghkghrlghoghArghvBghyghKzghzgh|gh,ghɀghgh\,ghoghngh,ghghghُgh< #.# #...###. ######.####'#.#... #...............# #......## #.gh]........ #......#### #..............'... .J#..............###gh .#+##+#### .##....#.#  gh#>..$..# ######## gh7J   endoplasm (wandering)ghgh'82gh+3.3 (6ghghE] _An endoplasm comes into view.ghdj #.#   ######.####'#.#...  #...............#  #...............##  #.................  #............  #............  ghj.J#..............###  .......@.#  .##....#.# #>..$..# ########ghk*gh #.#   ######.####'#.#...  #...............#  #...............##  #.................  #............  #............  ghV`.J#..............###  .......@.#  .##....#.# #>..$..# ########  gh ghi 4gh-gha _An endoplasm is nearby!gh5 #.#  ghu ######.####'#.#...  #...............#  #...............##  #.................  #............  #............  gh\.J#..............###  .......@.#gh)  .##....#.#ghė #>..$..#ghۗ# ########gh gh ghgh..k #.#   ######.####'#.#...  #...............#  #...............##  #.................  #............  #............  .J#..............###  .......@.#  gh..##....#.# #>..$..# ########  gh5gh 6gh9gh;a _An endoplasm is nearby!ghPb #.#   ######.####'#.#...  #...............#  #...............##  #.................  #............  #............ghb  .J#..............###  .......@.#  .##....#.# #>..$..# ########ghc3gh  #.#   ######.####'#.#...  #...............#  #...............##  #.................  #............  #............  .J#..............###  .......@.#  .##....#.#gh% #>..$..# ########  ghgh7ghgh a _An endoplasm is nearby!ghpq #.#   ######.####'#.#...  #...............#  #...............##  #.................  #............  #............  .J#..............###  .......@.#  gh.##....#.# #>..$..# ########gh^  #.#   ######.####'#.#...  #...............#  #...............##  #.................  #............  #............  .J#..............###  .......@.#  .##....#.# #>..$..# gh/ t########  ghj 4ghF gh$ a _An endoplasm is nearby!gh  #.# #...###. ######.####'#.#... #.# #.## #. #.#### #.'....J#..............####..#+##+####gh \#.##....#.# #>..$..# ########gh[ gh H.JghC 24.3 (1 _gh^ gh gh . #.# #...###. ######.####'#.#... #.# #.## #. #.####. #.'...#...#.### #..J..@...#+##+#### #.##....#.# #>..$..# ##gh gh( gh F.JghQ &5gh ghh ghY$ _An endoplasm is nearby! _is nearby! _ You reach to attack!  The endoplasm quivers. ghbJ.J gh8&6 gh gh ] _You hit the endoplasm but do no damage. gh  You hit the endoplasm.  The endoplasm is severely wounded. gh.=7 gh2 ghHO _The endoplasm misses you. ghn;  You hit the endoplasm. ght/.  gh=x.48 gh} ghM _You kill the endoplasm! gheg ghh ghl ghoH _No target in view! gh gh ghm gh gh gh;$ _ gh6, gh gh ghO gh, gh ghM _You now have 81 gold pieces (gained 11). gh gh ghr gh gh5, gh gh gh ghP ghx gh gh, gh ghz gh{ gh gh} ghG gh, gh gh] ghS gh ghl gh gh gh ghi ghR gh gh#  gh { #.# .##. #.# +#.... #.# #...#.$ ######.####'#.... #......#.# #............. #..# #...............###..####.............r..##............. gh -99.3 (11.0)..#####...#............. ##.........#+##+## #.##....#.##.##>.....##+#########r   rat (wandering) gh# 8- gh&  gh   #.#  ##.. #.# +# .... #.# # #.$# ######.####'# ... # #.# # #..## #.###..####.r..##.#####...# ##.........#+##+ #.##....#.# #.##>.....# #+######### _A rat is nearby! ghc I.r gh :600.3 (1.0) _ gh  gh"  gh  #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ghl ...###..### .......@..# ..r#####...# ##...... #.##....#.#  #.##>.....#  #####  gh  #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ...###..### ghh .......@..# ..r#####...# ##...... #.##... #.##>..  gh T#####  gh 4 gh"  ghξ Z _A rat is nearby! gh>  #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ...###..### .......@..# ghE ..r#####...# ##...... #.##....#.#  #.##>.....#  #####  gh&  #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ...###..### .......@..# ..r#####...# ##...... #.##... gh'#.##>.. #####  gh- gh. ghW3 ghZ6Z _A rat is nearby! gh? #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ...###..### .......@..# ..r#####...# ##...... gh #.##....#.#  #.##>.....#  ##### !ghhV #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ...###..### .......@..# ..r#####...#!gh}ii ##...... #.##... #.##>.. ##### !gh[o4!ght!ghxZ _A rat is nearby!!ghS #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ...###..### .......@..# ..r#####...# ##...... #.##....#.#  #.##>.....#  !ghTC##### !gh #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ...###..### !gh.......@..# ..r#####...# ##...... #.##... #.##>.. ##### !gh"!gh!gh!ghZ _A rat is nearby!!gh  #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  !gh#..##  ...###..### .......@..# ..r#####...# ##...... #.##....#.#  #.##>.....#  ##### !gh!ghm #.#  ##.. #.#  .... #.#  #.$#  ...  #.#  #..##  ...###..### !ghUn.......@..# ..r#####...# ##...... #.##... #.##>.. ##### !ght!ghu!gh^{!gh #.# ##.. #.# + .... #.# # #.$# ######.####' ... #!gh^D #.## #. #..## #.###..####.##.r#####...#+ ##.#+##+ #.##!gh:..#.# #.##>....# #+#########A rat is nearby! _!gh!gh$1 !ghF _!gh!gh!gh2 #.# ##.. #.#  .... #.# # #.$# ######.#### ... # #.## ##.# #..## ##....###..#####.###...r#####...#!gh%#+# ##..#+## #.##...#.# #.##>.....# #+#!ghK!gh&2!ghV!gh!gh?  #.# ##.. #.# .... #.#  #.$# ######. ... # #.## # #.#+ #..## # #....###..#### #.##!gh8  #...r#####...# #+## ##...#+ #.##....#.#  #.##>.....# #+#!gh] !ghK 8r.!gh !gh 3!ghn !gh !gh- rr __ You closely miss the rat.  The rat squeaks loudly.!gh. s4-====4!gh!4 !gh6 ( _The rat bites you.!gh65  You hit the rat.!gh>1.!ghA}-5=---5!gh9H!gh LG _You kill the rat!"ghP---"ghv"ghH _No target in view!"gh8c"ghc"gh1j"ghlH _No target in view!"gh.NI"ghP"ghUf _"gh7V"ghGXa5="ghX"ghZ"ghj\"gh\"gh?]"gh^"gh`"ghy`"gh\a"ghb"ghd,"ghe"ghf"ghh"gh5i9="ghi"ghdk"gh3m"ghzm"ghm"ghNo"ghp"gh6q"ghr"ghts"ghu"ghMu"ghu"ghx"gh1y"ghy"gh|M _You now have 98 gold pieces (gained 17)."gh}"gh~3"gh"gh"ghG"gh"gh"gh,"gho"gh"gh)"gh^"gḧ"ghŠ"gh,"gh"gh̎7 _You open the door."ghI"gh@  There is an open door here."ghp"ghǕ _"ghf"gh+"gh ,"gh"gh"gh"ghÝ"ghH"ghԟ"gh,"ghj"gh֣"gh"gh"gh"gh "ghB"gh!"ghͭ"gh"gh "gh"gh "ghN"gh"gh-"gh"gh"ghv"gh"gh "ghs"ghN _You now have 108 gold pieces (gained 10)."ghݾ3"gh"gh]"gh ..... ##..... #...####. #.# .....#b### #.# #####...###.# ...#.# .....  #...# #...#  #@.# #...# - #..###...#  #...##...# ##..##.."gh/.##.......##.###..## #### b   bat (asleep)#.#.....# #...#.#.###.## #...#.#'###..## #..."gh 033.3 (28.0)"ghF-4.3 (29"ghM"gh!V _A bat comes into view."gh>   ## .... #.. .###.. #.# ....#b### #.#####....###.# #...#.# ......# #...##..# #...#"gh? #..###...# #...##...##..##...# #.......#  #.###..## ### #.#.....# # #.#.###.## #"gh&A"ghA"gh;B"ghG^.bb"ghTH05.3 (1.0) "gh!M"ghO"ghZ ##  #.. "gh| .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  "ghT#..#  #...##...#  ##..##...# "gh< #.......#  #.###..##  "ghA#.#   "gh[ ##  #..  .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...# ##..# #.......#  "gh#.###..##  #.#   "gh4"ghb"ghZ _A bat is nearby!"gh_ # ##  #..  .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...##...#  ##..##...#  #.......#  #.###..##  #.#   "gh<  ##  #..  .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...# "gh ##..# #.......#  #.###..##  #.#   "gh] 4"gh "ght Z _A bat is nearby!"ghI # ##  #..  .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...##...#  ##..##...#  #.......#  #.###..##  #.#   "ghHA 5 "ghE r##  #..  .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...# ##..# #.......#  #.###..##  #.#   "ghL 4"ghR "ghT Z _A bat is nearby!"gh# ##  #..  .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...##...#  ##..##...#  #.......#  #.###..##  #.#   #ghS ##  #..  .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...# ##..# #.......#  #ghwT#.###..##  #.#   #ghX4#gh]#gh`Z _A bat is nearby!#gh # ##  #..  .. #.#  #.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...##...#  ##..##...#  #.......#  #.###..##  #.#   #gh5 ##  #..  .. #.#  #gh%#.### #.#  ....###.#  #b..#.# .....  #@..# #...#  ##..# #...#  #..#  #...# ##..# #gh,,#.......#  #.###..##  #.#   #gh#ghQ#gh#ghOp _A bat is nearby!#ghR#gh-#..b#gh.=6#gh#gh _is nearby! _You reach to attack! You miss the bat. The bat misses you.#ghH  You hit the bat.  The bat is heavily wounded.#ghtOb. 4-#ghO7#gh6U#ghWL _The bat hits you. The bat hits you but does no damage.#gh  You closely miss the bat.The bat is heavily wounded.#gh&8#ghs#gh,u _The bat barely misses you. The bat hits you but does no damage.#gh  You hit the bat but do no damage.The bat is heavily wounded.#gh#gh#ghW&9#gh#ghI _The bat misses you.#gh # ##  #..  .. #.#  #.### #.#  ....###.#  #.b.#.# .....  #@..# #...#  ##..# #...#  #..#  #...##...#  ##..##...#  #.......#  #.###..##  #.#   #gh  ##  #..  .. #.#  #.### #.#  ....###.#  #.b.#.# .....  #@..# #...#  ##..# #...#  #..#  #...# ##..# #.......#  #.###..##  #.#   #gh #gh #gh #gh _A bat is nearby!You hit the bat.#gh" i.#gh ]5=640#gh #gh G _You kill the bat!#ghz' 3#gh=( #gh* #gh!, #gh"0 X#gh0 #gh0 #gh2 #gh3 #gh4 #gh:4 #gh(5 #gh7 #ghp7 9=#gh7 #gh9 #ghC #ghE #ghF ,#ghDG #ghH #gh^J #ghJ #ghwK #ghK #ghL ,#gh...  #...## ###....#### #..#.@..# #.#-50.0)####.#### #.# #....###.# ####...#.# ..... ###...# #...# ##..# #...# #..###... #...##...# ##..##...##ghU \-1.3 (11#gh"X #ghY ; _Found a stone staircase leading down.#gh9:4#ght>#ghAH _No target in view!$ghi($gh)$ghc)$gh +$gh-$gh01P _$gh2$ghI3$gh3$gh5$ghE7$gh7$gh7$gh99$gh;,$gh<$gh=$gh?$gh?$ghi@$gh\B$ghD,$gh/E$ghnF$gh H$gh_H$ghH$ghVJ$ghL,$gh1M$ghP$ghUH#......#......#.....# .....+ ....# K..  # #'# ####.##@# ....>...## .###.#...### ### ##....#### #..#.##....# .##.#####.#### #.# K   kobold (missile, asleep)..# #..#.### ####...#.# .$ghUa#. ###...# $gh]K 9.3 (8.0)  You open the door.$gh^,60.3 (9$ghc$ghh~ _A kobold comes into view. It is wielding a +0 dagger of venom.$ghߥ #...... #...... #.....# .....+ ....# K.. # #'# #@# ....>...## .###.#...### ##  # ##....#### #..  #.##....# #.#  #.#### #.#  ..#   .###   #.  $gh(;  #...... #...... #.....# .....+ $gh;$....# K.. # #'# #@# ....>...## .###.#...### ##  # ##....####  #.##....#  #.#### #.#  ..# $gh5< .###   #.  $ghPA4$ghE$ghNLopen the door. _A kobold comes into view. It is wielding a +0 dagger of venom. _A kobold is nearby!  You reach to attack!  The helpless kobold fails to defend itself.  You puncture the kobold!$ghUe)$ghX381.3 (1$gh^$ghaJ _You kill the kobold!$gh4$gha$ghH _No target in view!$gh$gh$gh $gh9"$gh$$gh(: _$gh8*@  There is an open door here.$gh=,$gh#- _$gh_.$ghT4 ########....#......#.#.....+####.....#......)@.#$gh4####.##'######.##.#  ....>...##.###.#...###### ##....#..##..#$gh&; #### ######... #. #...... #.....# #.....+#.....#.@..##.##'## ####.##.# ....>.$gh;..## .###.#...### ## # ##....#### #.. #.##....# #.# #.#####.#### #.#  ..# #....###.#$ghnD+3.3 (2$ghE+4.3 (3$gh_J$ghN  $gh&OThings that are here: _a +0 dagger of venom; 3 stones; a kobold corpse$gh6$gh7$gh <$gh>H _No target in view!$gh^^$gh^$gh}`$ghd$gh6g$ghj: _$ghk$gh0o,$ghnp$ghr$ghIv$ghv$ghw$ghty$gh{$gh{$gh|$gh~$gh=$gh$gh$ghЅ$ghЇ$gh%$gh]$ghN$gh$ghF$gh`$gh7 _You open the door.$gh$gh1$ghU$gh@  There is an open door here.$gh$gh _$gh$gh$ghۥ$ghJ$gh$gh$ghj$ghȫ$gh$gh$ght$ghʱ$ghƲ$gh$ghϵ$gh$gh$gh($gh۹$gh,$gh$gh;$gh$ghG$gh$gh!$ghS$gh$gh$gh$ghwI#########  ######........  #...........##########.  #...........##........b$gh#.....########.........  #.....'........@....... ##.....###############.. ....)..# ##.##'## $ghG .### ##.##.#$gh'.... ..>...##.... b   bat (asleep) $ghNg##.#...### ## ....$gh# ##....#### #.. .###$gh{#.##....# #.# ....$gh080.3 (16.0)$gh,1.3 (17$ghV$gh\V _A bat comes into view.$gh   ######### ######. #...........##########.. #...........##.b #.....########.......'............... #.....###############... ...)..# !.##'#.#### #.##.# . .>...## $gh-  . #.#...### ## ..... # ##....#### #.. .####$gh $gh 02.0) $ghn $gh6 U _Found an inky potion.$gh  #########.. #........b. #..@....... $ghC ............... ############... )..#!  .>...#### ## #  #.. $gh2  #########.. #........b. #..@....... ............... ############... )..#$gh !>...## ##   #.. $gh $gh $gh5 $ghO Z _A bat is nearby!$ghrW # . . .##. .##.b.> .....##. .....'. .....#$ghX F.)..# .!. .##'## . .# .##.# . >...## . .#...### ## .  ##....#### #.. .#$gh` $gha &3$gh7f $ghh 9 _Found an escape hatch in the floor.$gh l   . #########... #........b.> #...@....... ............... ###########.... )..#.!. .  $gh a>...#### ##   #.. $gh/+   . #########... #........b.> #...@....... ............... ###########.... )..#.!..  >...## ##   #.. $gh34$gh9$ghl;Z _A bat is nearby!$gh# .. ..##.##.b.>.##.#'.##.# .$ghG)..# .!.# ##'## ... .# ##.# ## . ...## . #...### ## . ##....#### #.. .#$ghZ$gh-4 _$gh?$gh$gh   .  ... #########.... #........b.>. #....@....... $gh:............... ##########..... .)..#.!.. ... ## ## ##  #.. %gh .   .  ... #########.... #........b.>. #....@....... ............... ##########..... %gh.G)..#.!.. ... ##  ##  #.. %gh5%gh5%ghd<%gh:>D _A bat is nearby!%gh>%gh-### ..#. ..##.###.b.>.##.#'.#.#.#. )..# %gh ..!.#. #'## ..... .######. #.# ##### .## .) ...### ## . #....#### #.. .######.%gh?%gh-5 _%gh5%gh%ghj   ##   ...  .... #########..... #........b.>.. #.....@....... %gh"!............... #########...... )..#..!... ..... ##### ) ##  #.. %gh ##   ...  .... #########..... #........b.>.. #.....@....... ............... #########...... )..#..!... ..... ##### ) ##  #.. %ghC4%ghi%gh Z _A bat is nearby!%ghV#### ....##.. .....+.##.....##.##.b.>..###.%ghN##+'.#.#.#. ..# ..!.#. '## ........######. .# #######.%gh=†## .).### ## . %gh~....#### #.. .######.#%gh%gh-6 _%gh!%ghw%ghH* #####   ....#  .....+ #########.....# #........b.>..# #......@....... ............... %gh{I########....... ..!.... .......#######†) ##  #.. %gh #####   ....#  .....+ #########.....# #........b.>..# #......@....... ............... ########....... ..!.... %gh.......#######†) ##  #.. %gh%ghU%gh%ghZ _A bat is nearby!%gh _A bat is nearby! _ You reach to attack!  The helpless bat fails to defend itself.  You puncture the bat!%gh k†%gh.97%gh%ghsG _You kill the bat!%ght%gh%gh?%ghɎ%ghg%gh%gh,%ghi%gh%ghE%ghL%gh,%ghX%gh<####### ########.....##.### .......+.....+..... .....##########.....# #.### .....##........†.>..##  %ghC#####..............## ##+###..............# #.... ##############........# #..... ## #..... #######... ########........†. .......).. ## %ghH## ..........### #.. .######.####...# #.#........# ###.#### #.# #######.#  #....###.#  #.#%gh,90.3 (3%gh+1.3 (4%gh%%ghΫR _j - an inky potion%ghK%gh%ghQ%ghɲH _No target in view!%gh %gh %ghs %ghm %ghK %gh : _%gh %ghN %gh %ghm %gh %gh ,%ghy %ghd %gh %gh %gh+ %gh %gh ,%gh' %gh" %gh$ %ghK% %ghS& %ghr( %gh* %gh<, %gh+- %gh. %gh0 %gh{1 %gh1 %ghx3 %gh5 %gh86 %gh6 %ghx8 %gh: %ghX: %gh; %gh< %gh> ,%ghk? %ghA %gh9D ,%ghD %gh.G %ghH %gh*I %ghI %ghL 7 _You open the door.%ghO %ghO %ghP %ghT @  There is an open door here.%ghW %ghW  _%ghX %ghZ %ghB] ,%gh] %gh^ %gh` %gh` %ghb %ghc %gh e ,%ghe %ghf %ghg %ghg %ghCh %ghYi %ghl ,%ghl %ghn %ghp ,%ghs %ghv ,%ghv %ghx _e - 3 scrolls labelled AGAXOO VU INARHOI (gained 1)%ghz %ghz %gh{ %ghG} %gh}~ %gh~ %gh) %gh %ghI %gh %gh %gh %ghW %gh %gh %gh %gh %gh0 %gh %gh %gh ,%gho %gh] %gh %gh %gh! %gh %ghX %gh %gh %gh %gh %gh %gh• %ghh %gh ,%gh %gh %gh %ghp %gh %ghà %ghL %gh %gh8 %gh- %gh ,%gh" %gh %gh %gh %gh %gh %gh %gh %gh %gh %ghܴ %ghL %gh %ghi %gh2 %gh %gh- %gh} %ghY ,%gh@ %gh %gh> %gh %gh{ %gh %ghg 7 ##############   #............#  #######.##########.# %gh ...........(.>##...# #######.#####.##.###  #.# #.##.# # ##+#####.##@# # #.....##.##.# # #.....##.##.# # #.....'..##.#####.....##.##.#%gh5 ......†...##.##.#g   hobgoblin (asleep)..)....##.##.# ...........##.##g. ######.######+#%gh 17321.0)%gh' ,3.3 (42%gh %gh \ _A hobgoblin comes into view.%gh; -##############............ #######.##########. ...........(.>##... #######.#####.##.## #.# #.##.# # ##+#####.##......%ghb< '. ####### .......†)..g. ######.######+#### .......#%ghA %ghFH Zgg.%ghH 9==4.3 (1.0) %ghN %ghHQ + _The hobgoblin shouts!%ghh     ###.# (.>##...# #.### %ghi  #.# #.##.# # #.# # #@# # #.# # #.##.#†#.#)#g#%ghi A#..###%gh     ###.# (.>##...# #.###  #.# #.##.# #.# #@# #.# #.##.#†#.#)#g##..%gh 7###%ghc %gh %gh %gh ` _A hobgoblin is nearby!%ghVx k##############............ #######.########## ...........(.>##.. #######.#####.##.## #.#  %ghx f# ##+####.....'. ####### .......†).g... ######.######+#### .......# ######%gh3{ %gh{ %gh g.SS   ball python (constriction, wandering)%gh 6--5 _%gh %gh %ghAL    ###.# (.>##...# #.###  #.# #.##.# # #.# # #.# # #@# # #.##.#%gheB†#g#)#.##.S###&gh    ###.# (.>##...# #.###  #.# #.##.# #.# #.# #@# #.##.#†&gh#g#)#.##.S###&gh&gh2--&gh4&ghd _There are monsters nearby!&ghW............ #######.########## ...........(.>##.. #######.#####.##.## #.#  &gh# ##+####.....'. ####### .......†g)...S ######.######+#### .......# ######&gh&gh&gh&gh>gS.S)&gh&==&gh 6&gh&ghAM _The ball python hisses angrily. You hear a loud squeak.&gh}  You hit the hobgoblin.  The hobgoblin is heavily wounded.&gh0^2----7&gh&gh - _The hobgoblin hits you.&gh  ###.# (.>##...# #.###  #.# #.##.# # #.# # #.# # #.# # #@##g#†#S#)#.#&gh_#..### #.#&gh:u  ###.# (.>##...# #.###  #.# #.##.# #.# #.# #.# #@##g#&gh;O†#S#)#.##..### #.#&gh@&ghA8-&ghuG&ghP _There are monsters nearby!You hit the hobgoblin.&ghQ&ghQ&ghZi S.rS   ball python (constriction)r   ratYou kill the hobgoblin!&gh]R---218.2 (0.9&ghc&ghfV _A rat comes into view.&gh*  ###.# (.>##...# #.###  #.# #.##.# # #.# # #.# # &gh+#.# # #@##S#†#.#)#.##.r### #.#&gh  ###.# (.>##...# #.###  #.# #.##.# #.# #.# #.# &gh#@##S#†#.#)#.##.r### #.#&gh&gh &gh&gh _There are monsters nearby!You hit the ball python.&ghR&gh†r.r   rat&ghZ029.1&gh&ghO _You kill the ball python!&gh -  ###.# (.>##...# #.###  #.# #.##.# # #.# # #.# # #.# # #@##†#&gh_ †#.#)#r##..### #.#&ghD   ###.# (.>##...# #.###  #.# #.##.# #.# #.# &ghGE #.# #@##†#†#.#)#r##..### #.#&ghP 4&ghfW &gh^  #######.########## ...........(.>##.. #######.#####.##.## #.#  # ##+####&gh^ z.....'..##.###### .......†.).r... ######.######+#### .......# ###### &gh_ L_A rat is nearby!&gh` &ghe :r.&ghf S3=-&ghg 40.1 (1.0 _&gh,j &ghl x _You see here a ball python corpse.&ghG J (.>##...# #.###  #.# #.##.# # #.# # #.# # #.# # #.##@#†#r#)#.#&ghG s#..### #.# #.#&ghE / (.>##...# #.###  #.# #.##.# #.# #.# #.# #.##@#†#r#)#.##..###&gh/ x #.# #.#&gh 8-&ghO &gh &ghG _A rat is nearby!You hit the rat.&gh F†&ghR=4=1&ghL&gh G _You kill the rat!&gh&ghN&gh&gh,&gh7B&gh&ghr&gh3K4=&gh&gh&gh?&gh"&gh-&gh&gh?&gh;&ghy&gh8&ghC&gh#5&ghE==&gh&gh&gh &gh &gh &gha _  You see here a rat corpse.&gh&gh _&gh&gh&gh;j #.# #.##.# # ##+#####.##.#  #..... # #.....#&ghX.....'..##.####† .......††# # ......)....##.##.#b##### .............&gh- ######.######+####.#####.# .# ######.# #&gh #.# #b   bat (wandering))..&gh,50.1 (9&gh"y .  A bat comes into view.&gh$G-1.1 (10.0) &gh'&gh)0 _The bat moves out of view.'gh4'gh'ghH _No target in view!'gh-'gh-'ghj.'gh1'gh5o#.# #.##.#  ##+#####.##.###  #.....##.##.#..  #.....##.##.#.#  #.....'..##.#.#.....##.##†#.#'gh06]†...##.##†#b# )....##.##.#.###.##..######+####.## .# .# .##.# .##.# 'gh6&..b   bat (wandering)#.# .##)# .# 'gh$8,0.0)'gh?].bb'ghCO==2.1 (1'ghF'gh)IP _The bat barely misses you.'ghq'gh2r'gh8y'ghy-3.0 (0.9'gh'ghS _You miss the bat. The bat closely misses you.'ghɱ #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#)#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# .. 'ghm #.# .#  #)# .#  #.# ..'ghF #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#)'ghG4#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# 'ghM'ghN'ghS'gh[ _A bat is nearby!You hit the bat.  The bat is moderately wounded.'gh_bUb. 'ghb'ghbT4-4.0 (1.0'ghii'ghkkL _The bat hits you. The bat hits you but does no damage.'ghE  #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#b#)#.#.###### 'ghF!#.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# ..'gh[B #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#b#)#.#.###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# 'ghk'gh? _A bat is nearby!You reach to attack! You closely miss the bat.'gh | .b  The bat is moderately wounded.'gh &5'ghC 'gh u _The bat barely misses you. The bat hits you but does no damage.'ghH  #.#   #.###  #.#..  #.#.#  #.#.##†#.#†'gh u#†#.#)#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# ..'ghra  #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#'gh@b F)#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# 'ghi 'gh,j 'ghRp 'ghw _A bat is nearby!You barely miss the bat.The bat is moderately wounded.'gh~ +.b'ghT @-6'gh 'gh L _The bat hits you. The bat hits you but does no damage.'ghy S #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#)#.#.###### #.@.b..... ###.###### 'ghz .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# ..'gh#v #.#   #.###  #.#..  #.#.#  #.#.##†#.#†'gh#†#.#)#.#.###### #.@.b..... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# 'gh 4'gh!'gh' _A bat is nearby!You reach to attack! You closely miss the bat.'gh%)%  'gh^)HThe bat is moderately wounded.'gh0+b.'gh31&7'gh6'ghN9P _The bat barely misses you.'gh% #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#)'gh[#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# ..(ghH` #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#)#.#b###### #.@....... ###.######  .# .# (ghI #.# .#  #.# ..  #.# .#  #)# .#  #.# (ghO4(ghU(gh9_  _A bat is nearby!You barely miss the bat.The bat is moderately wounded.(gh_T3-8(ghe(ghgf _The bat hits you. The bat closely misses you. x2(ghd #.#   #.###  #.#..  #.#.#  #.#.##†#.#†(gheeu#†#.#)#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# ..(gh<v #.#   #.###  #.#..  #.#.#  #.#.##†#.#†(ghy#†#.#)#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# (gh(gh{(ghS (gh` _A bat is nearby!You barely miss the bat. The bat closely misses you. x2(gh!&9(gh(gh7T _The bat completely misses you.(gh|+ #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#)#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# ..(ghv #.#   #.###  #.#..  #.#.#  #.#.##†#.#†(ghr#†#.#)#.#b###### #.@....... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# (gh(gh(gh2(gh$p _A bat is nearby!(gh4%(ghB,%.b(gh,54=(gh, 60(gh3(gh5 _You barely miss the bat. The bat misses you.(ghe/ #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#)#.#.###### #.@b...... (ghO###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# ..(gh1[ #.#   #.###  #.#..  #.#.#  #.#.##†#.#†#†#.#)#.#.###### #.@b...... ###.######  .# .#  #.# .#  #.# ..  #.# .#  #)# .#  #.# (gh:`(gh`(gh,g(gh1p _A bat is nearby!You hit the bat.(ghu3†(ghwJ=51(ghA|(gh~G _You kill the bat!(gh(ghM3(gh,(ghg 5=(gh (gh (gh (ghO (gh _  You see here a bat corpse.(gh (gh'  _(gh (gh1 (gh< (ghg (gh (gh (gh' (gh R#.....##.##.#.# #.....'..##.#.#  ####.....##.##†#.#  .....†...##.##†#.#  ....)....##.##.#.####### .........##.##..†....... (ghE ####.######+####.####### # ........#  ####.# .......@#  -  #.# ........#   #.# .........   #.# ........#. (gh #)# ........#.# #.# ........# #  g   goblin (wandering)#.# ........# (gh  #.# +#.g....#  #.# #...###. (gh +7.0 (6(gh% a=-8.0 (7(gh* (gh# u _A goblin comes into view. It is wielding a +0 dagger.(ghG  #.....'..##.#.# #####.....##.##†#.# ......†...##.##†#.# )....##.##.#.####### ......##.##..†....... #####.######+####.#######(gh  ......# .........#  #####.#..#  #.#.#  #.#...#  #.##.#  #)#.#.# #.#.# # #.#.#   #.# #+#.g....# #.# #...###..# #####.####'#.#...(ghY (gh N.g(gh3 +9.0 (1(gh (gh (gh| Y †#.#††#.#).####### †. ###+####.#  .........# .........#  #.# .......@.#  #.# ...........#  #.# .........#.# (gh| #)# .........#.#  #.# .........# #  #.# .........#  #.# #+#......#  #.# #..g###..#(gh  †#.#††#.#).####### †. ###+####.#  .........# .........#  #.# .......@.#  #.# ...........#  #.# .........#.#  #)# .........#.#  #.# .........#   #.# .........# (gh M #.# #+#......#  #.# #..g###..#(ghP 4(gh; (gh*  ######.....##.##†#.# .......†...##.##†#.#)....##.##.#.#######......##.##..†....... ######.######+####.####### .......# ..........# (ghp+ ######.#.# #.#.### #.#...# #.##.# #)# #.#.# #.# #.# # #.# #.# #.# ##+#......#(gh+ % #.# #..g###..# ######.####'#.#....#(ghE, e...............# _A goblin is nearby!(ght- (gh3 M.g(gh4 .70 _(gh: (gh< (gh0 †#.# ††#.# ).####### †. ####+####.#  ..........#  ..........#  (gh #.# ..........###  #.# .......@....#  #.# ..........#.#  #)# #.........#.#  #.# #.........# #  #.# #.........#  #.# ##+#......#  #.# #...###..# '#g#....# )gh<†#.# ††#.# ).####### †. ####+####.#  ..........#  ..........#  #.# ..........###  #.# .......@....#  #.# ..........#.# )ghF=k #)# #.........#.#  #.# #.........#  #.# #.........# #.# ##+#......#  #.# #...###..#'#g#....#)ghE)gh|F)ghM)ghX ........†...##.##†#.#)....##.##.#.#######......##.##..†....... .######.######+####.####### ........##..........# #######.##.# #.##.###)gh.Yx #.##...# #.###.# #)###.#.# #.# #.# # #.# #.# #.# ##+#......# #.# #...###..#)ghmY'######.####'#g#....#  #...............##.#  #)ghYN.## _A goblin is nearby!)gh[)gh!cM.g)ghd-1 _)ghik)gh:m)ght††#.# ).####### †. #####+####.# #..........# #..........#  #.##..........###  #.##............# )gh*o #.##......@...#.#  #)###.........#.#  #.# #.........# #  #.# #.........#  #.# ##+#......#  #.# #...###..#  '#.#....#  ...g..##.#  )ghi)gh††#.# ).####### †. #####+####.# #..........# #..........#  #.##..........###  )gh #.##............#  #.##......@...#.#  #)###.........#.#  #.# #.........# #  #.# #.........# #.# ##+#......# #.# #...###..#  '#.#....#  ...g..##.#  )gh])gh)ghf)ght #)....##.##.#.####### #......##.##..†....... #.######.######+####.####### #........##..........# )gh&########.##.# #.##.### #.##...# #.###.# #)###)gho.#.# #.# #.# # #.# #)gh.#  #.# ##+)gh#......# #.# #...###..#)ghJ}######.####'#.#....# #............g..##.# #.......#)gh#.# #... _A goblin is nearby!)gh)gh..)ghP$2 )gh _)gh)gh)gh)gh)gh)ghh)gh.)gh)ghv,)gh})gh)ghҕ)ghΗ)gh<,)ghؙ)ghӚ)gh^)gh)gh)gh)gh6)gh3)ghE=Z###.....##.##†#.# .....†...##.##†#.# ....)....##.##.#.#######  .#.##..†....... .######+####.####### .....##....#  ####.##....#  #.##....### )ghf>O #.##.........@..#  6.0 (4#.##..........#.#  #)###.........#.#  #.# #.........# #  #.# #.........#   #.# ##+#......#   g   goblin (wandering) #.# #...###..#  ####.####'#.#.g..#  ...##.#  )gh?)gh`H)ghUb ......†...##.##†#.# )....##.##.#.####### ......##.##..†....... #####.######+####.####### ......##..........#  )ghV#####.##.#  #.##.###  #.##...#  #.##..@.#.#  #)###.........#.#  #.# #.........# #  #.# #.# #.# ##+#......# #.# #...###..# )ghEW#####.####'#.#.g..# ...............##.#.##.# _A goblin is nearby!)ghFY)gh`C.g)ghca27.0 (1 _)ghqh)ghj)ghAC††#.#).# †. ###+####.# .........#.........#  #.##..........###  #.##............#  #.##........@.#.#  #)###.........#.#  #.# #.........# #  #.# #.........#  #.# ##+#......#  #.# #...###..##'#.#..g.#......##.#)ghL††#.#).# †. ###+####.# .........#.........#  #.##..........###  #.##............#  #.##........@.#.#  #)###.........#.# )gh` #.# #.........# #  #.# #.........#  #.# ##+#......#  #.# #...###..##'#.#..g.#......##.#)gh)gh)gh)gh )..#.#######..†....... #####.######+####.####### ......##..........# #####  ##..##.#)gh~)###.#   #+# #...### #####.####'#.#..g ...............##......##.. _A goblin is nearby!)ghQ)gh:g.)gh$8 )gh? _)gh)gh)ghE7) †. ###+####.# .........#.........#  #.##..........###  #.##............#  #.##..........#.#  #)###.......@.#.#  #.# #.........# #  #.# #.........#  #.# ##+#......#  #.# #...###g.##'#.#....#......##.#..#)ghb ) †. ###+####.# .........#.........#  #.##..........###  #.##............#  #.##..........#.#  #)###.......@.#.#  #.# #.........# # )ghc  #.# #.........#  #.# ##+#......#  #.# #...###g.##'#.#....#......##.#..#)ghj )ghtk )ghur )gh| ..†....... #####.######+####.####### ......##..........# #####  ##..##.)###.# )gh}   #+# #...###g #####.####'#.#... ...............##......##.......####is nearby! _)gh )gh ^g.g)gh E====9)gh )gh J __The goblin shouts!)ghP † ###+####.# .........#.........#  #.##..........###  #.##............#  #.##..........#.#  #)###.........#.#  #.# #.......@.# #  #.# #.........#  #.# ##+#....g.#  #.# #...###..#)ghQ j#'#.#....#......##.#.#.#)gh9 † ###+####.# .........#.........#  #.##..........###  #.##............#  #.##..........#.#  #)###.........#.# )gh  #.# #.......@.# #  #.# #.........#  #.# ##+#....g.#  #.# #...###..##'#.#....#......##.#.#.#)gh )gh )gh )gh _A goblin is nearby!You reach to attack! You hit the goblin.)ghd D$)gh d6----80)gh )ghT J _You kill the goblin!)gh 3)gh )gh )ghy )gh )gh B)gh )gh6 )ghX M  You now have 113 gold pieces (gained 5).)gh )gh0 )gh > _You see here a +0 dagger.)gh 3)gh )gh )gh )ghB )ghG )gh@ )gh )ghZ )gh- )ghI )gh ,)gh )gh" )gh Q###.....##.##†#.#  ....†...##.##†#.#  )....##.##.#.#######)ghH 0 ........##.##..†....... ###.######+####.####### ....##..#  ###.##..# )ghu  #.##...###  #.##...  ----#.##....# #)###.........# #.# #.........#w  #.# #.........#  #.# ##+#....).#  w   dart slug (wandering)  #.# #...###.. ###.####'#.#....# ##.#  )gh+7.0 (7)gh! @w.)gh +8.0 (8)gh)gh7\ _A dart slug comes into view.)gh  ww  You reach to attack! You hit the dart slug.)gh +9.0 (1)gh)ghLb _The dart slug is severely wounded.*ghE†#.#††#.#)#. .† #+####. .......#.......#  .......### *ghFi .......@.#  .......#.#  #)###.........#w#  #.# #.........#.#  #.# #.........#.#  #.# ##+#....).#.#  #.# #...###..#.# #.#....#.# *gh†#.#††#.#)#. .† #+####. .......#.......#  .......###  .......@.#  .......#.#  #)###.........#w#  #.# #.........#.#  #.# #.........#.#  #.# ##+#....).#.#  #.# #...###..#.# #.#....#.# *ghi4*gh-*gh _A dart slug is nearby!You reach to attack! You hit the dart slug.*gh@w.*gh'90*ghQ*gh] _The dart slug is almost dead.*ghL†#.#††#.#)#. .† #+####. .......#.......#  .......###  .......@.#  .......#w# *gh #)###.........#.#  #.# #.........#.#  #.# #.........#.#  #.# ##+#....).#.#  #.# #...###..#.# #.#....#.# *gh^Q†#.#††#.#)#. .† #+####.*gh_W .......#.......#  .......###  .......@.#  .......#w#  #)###.........#.#  #.# #.........#.#  #.# #.........#.#  #.# ##+#....).#.# *gh`q #.# #...###..#.# #.#....#.# *ghk*ghl*gh=u*gh _A dart slug is nearby!You hit the dart slug but do no damage.The dart slug is severely wounded.*gh.=1*gh*ghO _The dart slug misses you.*ghr^†#.#††#.#)#. .† #+####. .......#.......#  .......###  .......@.#  *ghC_+.......#w#  #)###.........#.#  #.# #.........#.#  #.# #.........#.#  #.# ##+#....).#.#  #.# #...###..#.# #.#....#.# *gh$r†#.#††#.#)#. .† #+####. .......#.......#  .......###  .......@.#  *ghi.......#w#  #)###.........#.#  #.# #.........#.#  #.# #.........#.#  #.# ##+#....).#.#  #.# #...###..#.# #.#....#.# *gh*gh*gh*gh _A dart slug is nearby!You hit the dart slug.*ghEh†*gh4309 (0.9*gh#*gh0%M _You kill the dart slug!*gh*gh*gh#*gh*gh*gh,*ghye  You see here a dart slug corpse.*ghV*gh _*gh*gh*ghI*gh*gh*ghV *gh ,*gh *gh *gh *gh *gh *gh *gh *ghc *gh *gh[ *gh *gh& *gh *ghM *gh *ghG *gh` *ghz *gh *gh} *gh# p _h - 4 potions of haste (gained 1)*gh% *ghk% *ghw& *ghX( *gh)* *ghy* *ghw+ *gh/ *gh>1 *gh1 *ghD2 *gh4 *gh5 *ghL6 *gh 7 *gh8 *gh: *ght: *gh< *gh= *ghj? *gh? *gh@ *ghLB *ghD ,*ghE *ghG *gh"H ,*ghiI *ghL @  There is an open door here.*ghO K _*ghQ *ghT ,*ghT *ghV *ghhX *ghX *ghnY *gh[ *gh] *gh^ *gh_ *ghc *ghe *gh#f *ghf *gh}i *ghpp ..# #.# ##+#....).#.# # #.# #...###..#.# ## ######.####'#.#....#.# *ghp a# #...............##.#.# .## #...............##.#.# #..## #..........#.# ..####......#####.# *ghq ......##......'.....# ####...#.....####### *ghMq - ##.#'##'#### *ghq  #.##....#.#. #.#  #.##>.....#. #.# #+#########J #.. #l ###*ghq  J   endoplasm (asleep) #.  l   frilled lizard (asleep) #. *gh8r *ghL| w813.9 (22.0)-4.9 (23*ghb *ghڅ q _An endoplasm and a frilled lizard come into view.*ghQ .# #.# #...###..#.## ######.####'#.#....#.# ...# #...............##.#.# ##.## #.##.#.# ##..## #....#.# ###..#########.# .......##.'.....# #####...#.####### #*ghS  ##.........#@##'####  #.##....#.#.##.#  #.##>.....#.##.# #+#########J##.. #l#### #.#  #.# #.#*ghT *ghy[ ^J.J*gh(\ 05.9 (1.0) *ghb *ghe Q _There is an open door here.*gh  #.#   ######.####'#.#.  #...............  #...............  #............... ..............# ..............' ..............# # *ghq T#@#  #.##.#  #.##>.....#J##.#  #.##..  #l####  #.# #.# #.#*ghA  #.#   ######.####'#.#.  #...............  #...............  #............... ..............#*ghB 1 ..............' ..............#  #@#  #.##.#  #.##>.....#J##.#  #.#*ghB  #l# #.# *gh3C #.# #.# *gh=K 4*ghR *ghuY _There are monsters nearby!You reach to attack! You hit the endoplasm.*ghXa WJ. *gh3b &6*ghh *ghk ] _The endoplasm is almost dead.*gh K #.#   ######.####'#.#.  #...............  #...............  #............... ..............# ..............' ..............# # #@# *gh( #J##.#  #.##>.....#.##.#  #.##..  #l####  #.# #.# #.#+gh #.#   ######.####'#.#.  #...............  #...............  #............... ..............#+ght ..............' ..............#  #@#  #J##.#  #.##>.....#.##.#  #.#+gh #l# #.# +gh #.# #.# +ghF+gh+gh+gh _There are monsters nearby!You barely miss the endoplasm.+gh}5=7.8 (0.9+gh+ghh] _The endoplasm is almost dead.+gh[T #.#   ######.####'#.#.  #...............  #............... +ghU} #............... ..............# ..............' ..............# # #@#  #J##.#  #.##>.....#.##.#  #.##..  #l####  +ghU[#.# #.# #.#+gh& #.#   ######.####'#.#.  #...............  #...............  #............... ..............# ..............' +ghD..............#  #@#  #J##.#  #.##>.....#.##.#  #.# #l# #.# #.# #.# +gh+gh+gh+ghd _There are monsters nearby!+gh;  You hit the endoplasm.+gho\  You kill the endoplasm!+ghi.l.l   frilled lizard+gh528.8 (1.0+ghq$+gh&8 _The frilled lizard hisses angrily.+gh #.#   ######.####'#.#.  #...............  #...............  #............... ..............# +ghy..............' ..............# # #@#  #.##.#  #.##>.....#.##.#  #l##..  #.####  #.# #.# #.#+ghYD #.#   ######.####'#.#.  #...............  #...............  #............... ..............# ..............' ..............#+ghZ{  #@#  #.##.#  #.##>.....#.##.#  #l# #.# #.# +gh2[#.# #.# +gh~b+gh"c+ghh+ghke _A frilled lizard is nearby!+ghU## ######.####'#.#..................## ##.## #.....## #........#..####....+ghg...#### .......##..............'.... #####...#..............###### # ##.........#'##'####  #.##....#.#@##.# >....+#########l##.. #.####.+gh+gh:l.+ghծ5-9 _+gh+gh+ghS0.   #..............  #.............  #............ ....... ..... ... # #'#  #@##.#  +gh 1#.##>.....#l##.#  #.##..  #.####  #.# #.# #.# ..#+gh   #..............  #.............  #............ ....... ..... ...  #'#  #@##.#  +gh~#.##>.....#l##.#  #.##..  #.# #.# #.# #.# ..# +ghy+gh8-+gh+ghDe _A frilled lizard is nearby!+gh_@  You hit the frilled lizard.+ghe2.+ghh73=20+gh/m+ghoR _You kill the frilled lizard!+gh+ghu+gh+gho+gh'+gh+ghg+ghd%  +ghThere is an open door here.+ghe+gh- _+gh+gh+gh+ghH+gh+ghO+gh,+gh+gh^@  There is an open door here.+gh+gh _+gh+gh+ghm+gh+gh+gh+gh&+ghV+gh+gh)+gh+gh+gh+gh+gh,+gh]+gh+gh +gh +ghD +ghO +ght ,+gh +ghi +gh +gh_ +gh +gh +ghX +gh +gh +gh +gh +gh +ghq +gh +ghA +gh +gh  +ghj +ghT +gh +gh +ghw +gh3 +gh +gh +gh4 +gh1 +gh +gh +gh +gh ,+gh_ +gh +gh ,+gh) +gh +gh X+ghb +gh ,+ghP +gh ,+gh +gh +gh! +ghT! +gh! +gh" +gh# +gh)$ +gh$ +gh% +gh& +gh' +ght' +gh( +gh_) +gh) +gh* +gh* +gh+ +gh , +ghc, +ghs- +ghW. +gh. +gh/ +gh10 +gh1 +ghb1 +gh1 +gh2 +gh3 +gh3 +gh4 +ghZ5 +gh\6 +gh6 +gh6 +ghR8 +gh 9 +ghZ9 +gh9 +gh: +gh; +gh; +gh(< +gh= +gh= +gh*> +gh> +ghn? +gh5@ +ghx@ +gh@ +ghA +ghB +ghB +ghEC +ghkD +ghE +ghE +ghE +ghF +ghG +ghG +gh%H +gh,I +gh4J +ghwJ +ghJ +gh4L +ghL +ghBM +ghM +ghN +ghfO +ghO +ghP +ghP +ghQ +ghR +gh}R +ghS +ghT +ghU ,+gh8V +ghW +ghiW +ghW +ghX +gh~Y +ghY +ghZ +ghT[ +gh\ +gh\ ,+gh] +ghj^ +gh^ +gh2_ +gh` +gh` +gha +gha +ghb +ghc +ghd +ghHd +ghf +ghl ##..†.......  +####.####### #[#  ......# #.#  ......# #.#  ......### #.#  +ghIm n.# #.#  ......#†# #.#  ......#.# #.#  ......#.# #@#  -70.8 (50.0) ......#.# #.#  ....).#.# #.#  .###..#.#+ghm .#  .#....#.#.#  ...##.#.#.#    ...##.#.#.#    ......#.#+ghm #.#    ..#####.##.#  +ghn E +ghs +gh t F-1.8 (51+ghy +gh{ # _Found a robe.+gh +gh +gh +gh> H _No target in view!+ghA +ghA 3+ghB +ghD +ghE $ _+ghJ n+ghcK +ghK +gh9L +ghmL +ghM +ghN +gh0O +ghO +gh#Q +ghWR +ghR +gh9S +ghdT +ghU ,+ghSV +ghW +ghY +ghnY +ghY +ghx_ <  You see here a +0 robe.+gh` +gh-a  _+gha +ghe +ghg +ghYh +ghh +gh{j +ghk +ghk +ghl +ghn +gho +ghNp +ghp +ghr +ght +ghEt +ghu +ghw +ghw +ghBx +ghx +ghoy +gh7z +ghz +ghz +gh{ +gh9| +gh| +gh } +gh} +gh%~ +ghi~ +gh~ +gh2 +gh ,+gh +gh +gh1 B+ghƂ +ghR +gh +gh܃ +gh +ghu +gh +ghr +ghÇ +gh +ghk +ghr +ghW +gh ,+gh} +ghȎ +gh +gh` +ghY +gh +gh +gh +ghƔ +ghΕ +ghĖ +ghK +gh +gh, +gh +ghu +gh +gh +gh +ghn ,+gh: +ghȝ ,+gh$ +gh +gh +ghן ,+ghn +gh ,+ghQ +gh +gh. +ghw +gh +gh +gh +gh7 +gh +ghv +gh +gh© +gh +ghU +gh +ghT ,+gh +gh\ +gh +gh +gh +gh +ghT +gh +ghf +gh ,+ghG +gh +gh= ,+gh +gh +ghe +gh ,+gh +ghs +gh ,+gh +gh +gh +ghG +gh +gh ,+gh' +gh +gh ,+ghK +gh +gh% +gh| ,+gh +gh ,+gh@ +gh +gh< +gh ,+ghb _  You see here a bat corpse.+gh9 +gh  _+gh +gh +gh; ,+gh +gh +gh +gh\ +gh +ghY +ghR +gh +gh> +gh +gh ,+gh +ghJ +gh ,+gh +gh% +gh ,+ghU +ghQ +gh +gh+ +ghp +gh +gh+ +gh +gh +gh +gh +gh +gh +gh# +gh +ghP +gh +gh^ +ghM +gh +gh/ +gh @  There is an open door here.+ghp +gh  _+ghU +gh +ghb +gh +gh +gh +gh +ghK! +gh" +ghe$ +gh% +ghA& +gh ' +gh( +gh* +gh`* +ghO+ +gh, +ghJ. +gh. +ghr/ +gh0 +gh@2 ,+gh13 +gh5 @  There is an open door here.+gh6 +gh7  _+gh7 +gh8 +ghf9 +gh9 +gh: +ghT; +ghT< +gh< +gh< +gh= +gh> +gh*? ,+gh? +ghP@ +gh@ +gh@ +ghA +ghXB +ghB +ghhC +ghD +ghE +ghE +ghAF +ghF +ghiG +ghG +ghG +ghI +ghI +ghI +gh J +ghK +ghIL +ghL ,+ghM +ghN +ghN ,+gh)O +ghO +ghP ,+ghP +ghQ +ghR +ghPR +ghR +ghS +ghT ,+ghpT +ghT +ghAU +ghU +gh1W +gh}[ 9 #+#### ##.........#'##'####  #.##....#.#.##.#  #.##>.....#.##.###### # #+#########.##....... #. #.######### #.. #.#  #.b. #.#  #....########.#  #....'@.......#  +gh\ B#$...#####....#  #... #....#  ### #....# ###### b   bat (asleep) +gh] H 951.8 (80  You open the door.+gh ^ +ghM^ +gh[b ^...bb+ghb ,2.8 (81+gh7f +gh3h _A bat comes into view. _Found 14 gold pieces.+gh +gh +gh $b.'+gh 8=3.8 (1.0) +gh +gh5 _You hit the bat but do no damage. The bat barely misses you.+gh &  '  .##.#  #.##>. # . #. #. #.. #.#  #..b #.#  #....########.#  +gh #....'@.......#  #$...#####....#  #... #....#  ###    ,ghL   '  .##.#  #.##>. # . #. #. #.. #.#  #..b #.#  #....########.#  #....'@.......#  #$...#####....#  #... #....#  ###   ,ghQ,gh!S,ghU,ghXZ _A bat is nearby!,gh #+#### ##.#'##'#### #.##....#.#.##.# #.##>.....#.##. ###+##.## #.... #. #.... #.# #..b. #.# #....#.# #....@........# #$...#####....# #.... #....# ##### #....#  ######,gh3,gh&.b,ghS&4,gh,gh _The bat closely misses you. x2 _There is an open door here.,gh      #.##> ###+# #....  #.... #.#  #.... #.#  #...b########.#  #....@........#  #$...#####....#  #....   #####    ,ghD      #.##> ###+# #....  #.... #.#  #.... #.#  #...b########.#  #....@........#  #$...#####....#  #....   #####   ,gh,gh,gh,gh]Z _A bat is nearby!,gh"      #.##> ###+# #....  #.... #.#  #.... #.#  #...b########.#  #....@........#  #$...#####....#  #....   #####    ,gh      #.##> ###+# #....  #.... #.#  #.... #.#  #...b########.#  #....@........#  #$...#####....#  #....   #####   ,gh4,gh,ghMp _A bat is nearby!,gh!.b,gh&5,gh,gh _You closely miss the bat. The bat misses you.,gh      #.##> ###+# #....  #.... #.#  #.... #.#  #....########.#  #...b@........#  #$...#####....#  #....   #####    ,gh\c      #.##> ###+# #....  #.... #.#  #.... #.#  #....########.#  #...b@........#  #$...#####....#  #....   #####   ,gh$i4,ghn,ghs _A bat is nearby!,ghx"b.,ghy&6,gh0~,gh _You barely miss the bat. The bat closely misses you.,gh      #.##> ###+# #....  #.... #.#  #...b #.#  #....########.#  #....@........#  #$...#####....#  #....   #####    ,gh"!       #.##> ###+# #....  #.... #.#  #...b #.#  #....########.#  #....@........#  #$...#####....#  #....   #####   ,gh$ ,gh2% ,gh, ,gh- p _A bat is nearby!,gh3 .b  You reach to attack! You closely miss the bat. The bat hits you.,gh/4 T4-7,gh\9 ,gh; : _The bat hits you but does no damage.,gh       #.##> ###+# #....  #.... #.#  #.... #.#  #...b########.#  #....@........#  #$...#####....#  #....   #####   ,ghM I ,gh       #.##> ###+# #....  #.... #.#  #.... #.#  #...b########.#  #....@........#  #$...#####....#  #....   #####   ,gh 4,gh ,gh _A bat is nearby!,gh` (b..,ghY &8,gh޲ ,ghx | _You hit the bat but do no damage. The bat hits you but does no damage.,gh_u       #.##> ###+# #....  #.... #.#  #.b.. #.#  #....########.#  #....@........#  #$...#####....#  #....   #####    ,ghR       #.##> ###+# #....  #.... #.#  #.b.. #.#  #....########.#  #....@........#  #$...#####....#  #....   #####   ,ghT4,ghq,gh  #....#####...#..............##+#### ##.........#'##'#### #.##....#.#.##.#  #.##>.....#.##.#### ###+#########.##..... #....# #.#######,gh #....# #.# #.b..# #.# #...@########.# #....'........#,gh_E #$...#####....# #....# #....####### #....#,gh N###### _A bat is nearby!,gh ,gh2",gh)'..b,gh)&9,ghL-,gh0P _The bat barely misses you.-gh      #.##> ###+## #....#  #....# #.#  #....# #.#  #...@#  #...b'........#  #$...#####....#  #....#   ######    -ghX]      #.##> ###+## #....#  #....# #.#  #....# #.#  #...@#  #...b'........#  #$...#####....#  #....#  ######   -gh-gh-gh-gh# _A bat is nearby!-gh'$b..-gh(U5=60-gh,-gh/l _You miss the bat. The bat hits you but does no damage.-gh 2      #.##> ###+## #....#  #....# #.#  #....# #.#  #...@#  #.b..'........#  #$...#####....#  #....#   ######    -gh]      #.##> ###+## #....#  #....# #.#  #....# #.#  #...@#  #.b..'........#  #$...#####....#  #....#  ######   -gh4-gh-gh _A bat is nearby!You reach to attack! You hit the bat.-ghm  The bat is moderately wounded.-ghVb. -ghW&1-gh-ghvP _The bat barely misses you.-ghy      #.##> ###+## #....#  #....# #.#  #.b..# #.#  #...@#  #....'........#  #$...#####....#  #....#   ######    -gh ]      #.##> ###+## #....#  #....# #.#  #.b..# #.#  #...@#  #....'........#  #$...#####....#  #....#  ######   -gh9-gh'-ghM-ghK _A bat is nearby!You reach to attack! You closely miss the bat.-ghlm  The bat is moderately wounded.-gh!9 -gh;"&2-gh%-gh&Q _The bat closely misses you.-gh)      #.##> ###+## #....#  #....# #.#  #.b..# #.#  #...@#  #....'........#  #$...#####....#  #....#   ######    -ghP ]      #.##> ###+## #....#  #....# #.#  #.b..# #.#  #...@#  #....'........#  #$...#####....#  #....#  ######   -gh{ 4-gho -gha _A bat is nearby!You reach to attack! You hit the bat.-ghޚ k  The bat is severely wounded.-ghX U.b -gh &3-gh -gh Q _The bat closely misses you.-ghcd       #.##> ###+## #....#  #....# #.#  #....# #.#  #.b.@#  #....'........#  #$...#####....#  #....#   ######    -gh       #.##> ###+## #....#  #....# #.#  #....# #.#  #.b.@#  #....'........#  -gh ]#$...#####....#  #....#  ######   -ghk -gh -gho -gh _A bat is nearby!You reach to attack! You hit the bat.-gh9 1.-gh R=4-4-gh -gh+ G _You kill the bat!-gh 3-gh -gh -gh -gh< ,-ghr n-gh! ,-ghS -gh ,-gh -gh  N _You now have 127 gold pieces (gained 14).-gh -gh3 3-gh -gh ,-ghk -ghQ -gh -ghH ,-gh2 -gh -gh -ghC -ghH -gh -gh^ ,-gh -gh~ ,-gh -ghu 7 _You open the door.-gh_ -gh -ghd -ghn @  There is an open door here.-ghZ 5 _-gh -gh -ghq ,-gh -gh -gh ,-gh -ghl! -gh" -gh" -ghv# -gh% -gh% -gh& -gh& -ghG( -ghk) -gh) -ghV* -gh+ -gh- ,-gh- -gho/ -gh0 ,-gh0 -gh01 -gh1 -gh1 -gh(2 -gh2 -ghz3 -gh3 -ghI4 -gh5 -gh6 ,-gh7 -gh|8 -gh8 -ghZ9 ,-gh: -gh; ,-ghu< -gh*? 7 _You open the door.-gh@ -ghd@ -gh@ -ghlA -ghA -ghB ,-gh4C -ghG @  There is an open door here.-ghJH -ghH  _-ghI -ghK -gh7M -ghM -gh;N -ghrP -ghQ -ghR -ghR -ghS -ghAT -ghT ,-ghU -gh*V -gh}V -ghW -ghX -gh^ $ #.#.....#  #.#.###.##  #.#'###..## # #....###. #...........## #....#####... ##'#########...##########........# #.##.....$.@..........# #.##-g..#######.###'## #........#....# #.......#....# ##########....# -ghk_ #....# g   goblin (asleep)#....'#....##....#-ghd 095.8 (31.0)-gh1e ,6.8 (32-ghh -ghm u _A goblin comes into view. It is wielding a +0 dagger.-gh\N #.#.....#  #.#.###.##  #.#'###..##  #....###.. #........... #....#####... ##'###..# #..$@....# #..g..#.###'. #........#.... #........#.... #.... #.... #.... #.... #....-gh-gh-gh07.8 (1.0) -gh-gh.ghhu       ##'## ###########........#  ......$@...........#  .g..#######.... . #.....gha       ##'## ###########........#  ......$@...........#  .g..#######.... . #.....ghe.gh.ghB .ghG  #.#.....# #.#.###.## #.#'###..## #....###.. #. #....##### ##'###.# #...# #..g...gh#.###'.. #........#. #.# # # # # # _A goblin is nearby!.gh~.gh8-8 _.gh.ghh!R _You see here 12 gold pieces..ght       ############...  .......@.......  ..g..#######... ...  . .ghf:       ############...  .......@.......  ..g..#######... ...  . .gh=.gh{>.gh@.ghC] _A goblin is nearby!.ghg #.#.....# #.#.###.## #.#'###..## #....###.. # #....##### ##'##.# #$.# ##..g..#.####.... #.##.## #.#.ghe# # # # # #.gh.gh[.gg.gh0===9.gh4.gh( _The goblin shouts!.gh     #############..  .......@$......  #...g.#######.. #....  #.##  # .ghP     #############..  .......@$......  #...g.#######.. #....  #.##  # .gh4.ghA.gh] _A goblin is nearby!.ghC #.#.....# #.#.###.## #.#'###.. #....###.. # #....##### ##'#.# .$.# #...g.#. #..... #.# #.#### #.# # # # # # #.gh?E.ghEK$g.g.gh1L:---2000 _.ghlO.ghQ.ghvr   ##############.  ......g@.$.....  ##.....#######. #.....  #.####  # .ghb5 `   ##############.  ......g@.$.....  ##.....#######. #.....  #.####  # .gh; P---.ghm@ .ghB ] _A goblin is nearby!.gh% 8  You hit the goblin..gh4 e).gh 66=1.gh .gho J _You kill the goblin!.ghZO 3.ghP .ghR .ghbT .ghT .ghX ,.ghY .gh\Z .ghZ .gh^ ,.gh_ .ghb N _You now have 139 gold pieces (gained 12)..ghJd .ghd .ghme .gh"g .ghh .ghi .ghi .gh)k .ghl ,.ghm .ghr >  You see here a +0 dagger..ght .gh`u  _.ghu .ghw .ghy .ghy .ghz .gh} .gh~ .gh8 .gh .gh .gh ,.ghۄ .gh, .gh ,.gh .ghÊ .gh| ,.gh .gh .ghn .ghя .ghH .gh .gh6 .gh .ghM .ghÔ .gh .gha .gh .ghݘ .ghԙ .ghO .gh .gh .gh: .gh ,.gh^ X.ghc .gh .ghܣ .gh@ .gh@ .gh .gh ,.gh7 .gh ,.gh .gh X.ghZ n.gh ,.ghR .gh .gh .gh .gh .ghϹ .gh/ .gh .gh .gh .gh[ .gh .ghP .ghX .gh ,.gh .ghX .gh .gh .gh .gh" .gh ,.ghM .gh .gh .gh ,.gh .gh .gh) ,.gh .ghy .gh .ghk .ghG .ghU ,.gh .gh .ghR ,.gh .ghK .ghn .gh .ghn .gh .gh .gh .ghC .gh .ghb               #########   g.......#   #######@#-   #.....#.#   #.###.#.##### .gh   #.#.........#   #.#####.###.##   #.......# #.........)... g   goblin (asleep)   ######### ######.....###  #.....#  #.#####.gh 038.8 (37.0).ghM F-9.8 (38.ghx .gh s _A goblin comes into view. It is wielding a +0 club..gh:  #         .#########  .g.....@.#  .#######.#  #.....#.#   #.###.#.#####  #.#.........#  #.#####.###.###########  #.......# #.........)..  ######### ######.....##  #.....#.ghU .gh X.gg.gh :==40.8 (1.0) .gh .gh : _The goblin shouts! You hear a shout!.gh  #  .######### ..g....@.# .#######.# .# .#####  .....#  .# .# ) ##   .gh#  .######### ..g....@.# .#######.# .# .# .. .# .# ).gh]a ## .ghğ.ghW.gh.gh] _A goblin is nearby!/ghQM  #        #.#  #..g...@..#  #.#.#  #.....#.#  #.###.#.#####/gh=R  #.#.........#  #.#####.###.  #.......# #.)  ### ######.....   #.....#/ghT/ghX.g../ghY6--1 _/gh^/gh|`/ghm #  #.#########  #...g..@..#  #.#######.# /ghn #       )  /ghb#  #.#########  #...g..@..#  #.#######.#  #   /gh>k   )  /gh/ghJ9--/gh /gh ] _A goblin is nearby!/gh܌ #  #.#########  #...g..@..#  #.#######.# /ghG #       )  /gh #  #.#########  #...g..@..#  #.#######.#  #      )  /gh`%/ghM&/gh(/gh-   #        #./gh;.#  #...g.@...#  #.#.#  #.....#.#   #.###.#.#####   #.#.#  #.#####.###.  #.# #.)  # ######.....  #..... /gh.E_A goblin is nearby!/gh//gh2.g/gh3-2 _/gh6/gh[8/gh7'/gh*C  Skill  Level Cost  Apt Skill  Level Cost  Apt /gh+ a * Fighting   3.5   4.0   0   i - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.0   0      c + Polearms/gh,2.3   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.3   1.0   0       e - Unarmed Combat   0.0   1.0   0      /gh,w                 f - Armour   0.0   1.0   0       g - Dodging   2.0   3.0   0  /gh-O     h - Stealth   6.1   5.9  +1              /ghm-            /gh-            /gh-            /gh>.'    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  /gh.D[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  /gh/[!] training|cost|targets0gh, c * Polearms   2.30ghQ& o c - Polearms   2.31gh6 = c + Polearms 2.31ghD1gh1gh #code2828 the Sneak Human Health: 35/35 ======================== Magic: 4/41gho======================== AC: 3Str: 12 EV: 11Int: 10 SH: 0Dex: 17  #.#########XL:  4 Next: 36% Place: Dungeon:1  #....g@...#Noise: ---------  Time: 2042.8 (0.0)  #.#######.#1gh!a) +0 spear  #.....#.#Nothing quivered  #.###.#.#####  #.#.........#  #.#####.###.######### g   goblin  #.......# #.........) 1gh~ ######### ######..... #..... _You see here a +0 dagger. _A goblin comes into view. It is wielding a +0 club. _The goblin shouts! You hear a shout! _A goblin is nearby! _A goblin is nearby! _A goblin is nearby!1gh1gh:1gh_1gh3gh'd  Your movement speed is average. Your attack delay is about 0.9.3gh(3gh,3gh/  Your damage rating with your +0 spear is about 6 (Base 6 x 105% (Str) x 110% _(Skill)).4gh #  #.#########  #....g@...#  #.#######.#         )  4ghӀ4gh#  #.#########  #....g@...#  #.#######.#        )  4gh4gh4gh#4gh%] _A goblin is nearby!4gh #  #.#########  #....g@...#  #.#######.#         )  4ghX#  #.#########  #....g@...#  #.#######.#        )  4ghQ_44ghe4ghpg] _A goblin is nearby!4ghB #  #.#########  #....g@...#  #.#######.#         )  4gh9#  #.#########  #....g@...#  #.#######.#        )  4gh'44gh4gh] _A goblin is nearby!4gh #  #.#########  #....g@...#  #.#######.#         )  4gh+ #  #.#########  #....g@...#  #.#######.#        )  4gh 2 44ghl7 4gh9 ] _A goblin is nearby!4gh 4ghV   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   3.5   4.0   0   i - Spellcasting   0.0   1.2  -1          4gh  b - Axes   1.3   1.0   0      c + Polearms2.3   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.3   1.0   0       e - Unarmed Combat   0.0   1.0   0                       f - Armour   0.0   1.0   0       g - Dodging 4gh   2.0   3.0   0       h - Stealth   6.1   5.9  +1                                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help4gh [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets5gh  c * Polearms   2.35ghg o c - Polearms   2.36gh6gh6gh q #code2828 the Sneak Human Health: 35/35 ======================== Magic: 4/4======================== AC: 3Str: 12 EV: 116gh 9Int: 10 SH: 0Dex: 17  #.#########XL:  4 Next: 36% Place: Dungeon:1  #....g@...#Noise: ---------  Time: 2042.8 (0.0)  #.#######.#a) +0 spear  #.....#.#Nothing quivered  #.###.#.#####  #.#.........#  #.#####.###.######### g   goblin  #.......# #.........)  ######### ######..... #.....Your damage rating with your +0 spear is about 6 (Base 6 x 105% (Str) x 110% _(Skill)). _A goblin is nearby! _A goblin is nearby! _A goblin is nearby! _A goblin is nearby!6ghI46gh6ghk6gh _A goblin is nearby!A goblin is nearby!  You hit the goblin.  The goblin is heavily wounded.6ghc2---=3.8 (16gh6gh!9 _The goblin hits you with a +0 club.6ghd  You completely miss the goblin.6gh/ KK   kobold (missile, wandering)The goblin is heavily wounded.A kobold comes into view. It is wielding a +0 club.6gh`3=--46gh6gh= _The goblin hits you but does no damage.6gh^ Y  You miss the goblin.6gh .KThe goblin is heavily wounded.6gh &56gh8 6gh = _The goblin hits you but does no damage.6gh/ R  The kobold shouts!  You hit the goblin.6gh@ 6gh8 .K..)K   kobold (missile)6gh r4/36=7==66gh 6gh[ J _You kill the goblin!6gh<  #        #.#  #.K..@....#  #.#.#  #.....#.#   #.###.#.#####   #.#.#  #.#####.###.  #.# #.  # ######  #6gh=6ghPD>.K6gh{E0---76ghIJ6ghMM _You see here a +0 club.7gh"M  You reach to attack! You hit the kobold.7ghU&e)7gh(5=8---87gh,7gh-J _You kill the kobold!7ghl47ghmq7gh0sH _No target in view!7ghg47gh7gh+H _No target in view!7gh747gh<7gh$>H _No target in view!7gh۷ 7gh 7gh 7ghk H _No target in view!7gh 7gh 37ghA 7gh $ _7ghz 7gh 7ghk 7gh h6==7gh 7ghX 7ghh 7gh 7gh 7gh 7gh> 7gh 7gh 7gh _No target in view! _No target in view! _ Things that are here:  a +0 club; 5 stones7gh 7gh 5 _7ghQ 7gh 7gh 9=7gh 7gh 7gh 7gh 7gh  7gh ,7gh} 7ghv t _f - 2 murky yellow potions (gained 1)7ghY 37gh 7gh 7gh 7gh 7gh= 7gh 7gh 7ghk 7gh 7ghY 7gh" 7gh 7gh 7gh 7ghz 7gh ,7gh 7gh 7ghr 7gh 7gh 7gh ,7gh' 7gh 7gh 7gh 7ghX! 7gh" 7gh# ,7gh<$ 7gh % 7gh% ,7gh% 7ghl& 7gh_' 7gh( ,7ghU* 7ghc+ 7gh+ ,7gh, 7gh- 7gh. ,7gh. 7gh:/ 7gh/ ,7ghX1 7gh6  ....>...## .###.#...### .# ##....# .. #.##.. .## #.#### .... ..# ...## .### #########...... #. #......@......r # ##.####....#### #.# #........ #.# ######### #.#7ghq7  #.#r   quokka (asleep) #.# #.# #..).)....#7gh8 072.8 (24.0)7gh= r.r7gh> ,3.8 (257ghB 7ghkD Y _A quokka comes into view.7ghp ....>...##   .#  ..  .##  .... ..#  ...## .###  #########...... #.  #......@.....r. #  ##.####....####  #.# #........  #.# #########  #.# #.# #.# #.  #..).)....# 8gh #....>...## .# .. .##  .... ..#  ...## .###  #########...... #.  #......@.....r. #  ##.####....#### 8gh,C #.# #........  #.# ######### #. #.# #. #. #..).)8ghy48gh8gh] _A quokka is nearby!8gh ....>...##   .#  ..  .##  .... ..#  ...## .###  #########...... #.  #......@.....r. #  ##.####....####  #.# #........  #.# #########  #.# #.# #.# #.  #..).)....# 8ghe....>...## .# .. .##  .... ..#  ...## .###  #########...... #.  #......@.....r. #  ##.####....####  #.# #........  #.# ######### #. #.# #. #.8ghXg #..).)8ghm48ghet8ghv] _A quokka is nearby!8ghQ ....>...##   .#  ..  .##  .... ..#  ...## .###  #########...... #.  #......@.....r. #  ##.####....####  #.# #........  #.# #########  #.# #.# #.# #.  #..).)....# 8gh"C....>...## .# .. .##  .... ..#  ...## .###  #########...... #.  #......@.....r. #  ##.####....####  #.# #........  #.# ######### #.8gh# #.# #. #. #..).)8gh48gh8gh] _A quokka is nearby!8ghe ....>...##   .#  ..  .##  .... ..#  ...## .###  #########...... #.  #......@.....r. #  ##.####....####  #.# #........  #.# #########  #.# #.# #.# #.  #..).)....# 8gh.....>...## .# .. .##  .... ..#  ...## .###  #########...... #.  #......@.....r. #  ##.####....####  #.# #........  #.# ######### #. #.#8gh #. #. #..).)8ghv8ghB8gh8gh ] _A quokka is nearby!8gh-8 ....>...##  ....###.#...###  ......# ##....# ..%... #.##. .b..### #.# .....# # b...### .### # #.#. 8gh@d #.......@....r.[#  ##.####....# #.# #..  #. #.# #.#  #.# bb 2 bats (asleep) #. #..).)....#8ghe  2 bats come into view.8ghCr.8gh04.8 (1.0) 8gh+ 8gh p _Found a robe and a slimy quill talisman.8gh:  You reach to attack!  The helpless bat fails to defend itself.  You hit the bat.8gh; 8gh@ ..r.   bat8ghhC .958ghK 8gh.M G _You kill the bat!8ghâ  ....>...##  #....###.#...###  #......# ##....# #..%... #.##. #.b..### #.#####. +....... ..# #. #....####.### # #.#.  #.r...[#  ##.####....# #.# #........  #.# ## 8ghǣ o #.#  #.# 8gh 8gh :r.8gh5 .=68gh 8gh W _The quokka completely misses you.9gh? ....>...##  #....###  #......#  #..%...  #.b..###  +....... ..#  #....####.###  #########.......#.  #........@r....[#  ##.####....######  #.# #........  #.# #########  #.# #.# #.#  #..).)....#9ghi....>...##  #....###  #......#  #..%...  #.b..###  +....... ..#  #....####.###  #########.......#.  #........@r....[#  ##.####....######  #.# #........  #.# ########  #.# #.# 9ghL #..).)9gh$49gh\9gh  _There are monsters nearby!You hit the quokka.  The quokka is heavily wounded.79ghO9ghT _The quokka closely misses you.9ghxE ....>...##  #....###  #......#  #..%...  #.b..###  9ghpF+....... ..#  #....####.###  #########.......#.  #........@r....[#  ##.####....######  #.# #........  #.# #########  #.# #.# #.#  #..).)....#9gh....>...##  #....###  #......#  #..%...  #.b..###  +....... ..#  #....####.###  #########.......#.  #........@r....[# 9gh: ##.####....######  #.# #........  #.# ########  #.# #.#  #..).)9gh9gh9gh9ghSM _The quokka closely misses you. _There are monsters nearby!  You hit the quokka.  The quokka is almost dead.9gh&89gh<9gh0L _The quokka misses you.9gh8  You hit the quokka.9gh7†b   bat (asleep)9gh%/4299gh9gh J _You kill the quokka!9ghy####.##.# ...>...## ###.#...### ....# ##....###.%... ...#.b..#### #.####+........ ..# #. #....####.### ##########@......#.9ghxp.........†....[##.####....######........#################9gh9gh9gh].bb9gh'809gh9gh: _The bat hits you but does no damage.9ghƆ ,9gh %.b9ghǐ -1.7 (0.99gh 9gh _You barely miss the bat. The bat misses you.9gh 5  You hit the bat.9gh 4†9ghN 532.7 (1.09gh 9gh G _You kill the bat!:ghj4:gh-(:gh)H _No target in view!:gh4:gh:gh%H _No target in view!:gh3:gh:gh:gh:ghn: _:gh:gh+:gh:gh:gh:gh:gho:gh:ghB #####.....#######  .......)..#   #####.##'##  ########.##.#  :gh#.......>...##  #....###.#...###  #......# ##....####  #..%...# #.##....#  #..@.####.#.#####.##- +...........# #... #...### ####:gh S #########.#.# #........††....[ ##.####....###### #.# #........ #.# ######### #.:ghd"#:gh 78 M '......#####.....#######.......).. #####.##'#########.##.# :ghD...>...## ###.#...### ....# ##....###..# #.##....# #....####.#.#####.##+...........# #...  #....####.### ##########:gh+5.7 (3:ghhE-6.7 (4:gh:gh _You see here the quill talisman of Darkness {rPois rN+ Str+3 Dex-5}.:ghVD :ghE :ghF :ghAK :ghM :ghQ P _:ghOT :ghT :ghV :ghY :gh[ :gh[ :gh^ :gh` 7 _You open the door.:ghb :gh%c :gh"d :ghg @  There is an open door here.:ghSh :ghh  _:ghCi :ghJj :ghk :ghjk :ghk :ghl :gh?m :ghm :ghm :ghn :gh3o :gho ,:ghip :ghp ,:ghVq :ghq :gh@r :ghr ,:ghs :ght :ght :gh u :ghv :ghw :ghw ,:ghlx :ghx ,:ghRy :ghz :ghz ,:gh3{ :gh{ :gh{ :ghX| ,:gh| :gh0} :ghv} ,:ghA~ :gh~ :gh :ghq :gh :ghƀ :gh) :gh :gh :gh{ :gh ,:gh_ :gh( :ghz :gh :ghˇ :gh׈ :ghS :ghى :gh k  You now have 149 gold pieces (gained 10).:gh :gh < _You see here a +0 club.:gh :gh| :ghT :gh؜ :gh2 :gh :ghL :gh :gh} :ghӢ :gh\ :ghg :gh ,:gh& :gh :ghs ,:gh :ghF :gh* :ghy :gh :gh\ :ghN :gh :gh :gh :gh :gh :gh :gh- :gh :gh :gh? :gh :gh :ghB :gh :ghk :ghD :gh :gh :gh :gh? :gh :gh :gh3 :gh :gh :ghC :ghf R  There is a stone staircase leading down here.:gh} :gh  _:gh :gh! :gh/ :gh :gh :gh :gh= :gh :gh :gh :gh :gh :gh :gh2 :ghH :gh :gh :gh :ghY :gh :gh :gh :gh: ,:gh/ :gh :gh :gh6 :gh :ghn #.# #.......>...## #.# #....###.#...### #.# #......#.##....#### #.. #.# #..%...#..#.##....# #.# :gh/ #.######....####.#.#####.#### #.# .......'...........# #....###.# ########....####.### ####...#.# ########.......#.# ###...# ........††....[#@# ##..# #.####....######+# #.. #.# #........ #.# ###########.. :gh #.##.. #.##.#  #.##.#  #.######### #.#  #..).)....# #.# :gh\ E1293.0)'...#...##...##...##...##...#:gh :gh N======30.7 (44:ghu" :gh$ = _As you open the door, it creaks loudly!:gh :gh :gh5 :gh :gh :gh@ ,:gh %  :gh> There is an open door here.:gh :gh  _:gh :gh- :ghN :ghǣ :gh :gh @  There is an open door here.:ghW :gh  _:gh :gh :gh :gh` :ghޮ :gh :gh :gh :ghV :gh :gh :ghu :gh :ghپ :gh ,:gh| :gh :gh :gh^ :gh :gh :gh+ :gh :gh :gh5 :gh :ghl :ghp :gh :gh :gh :gh :gh :gh :gh :ghW :gh{ :ghC :gh :gh :gh @  There is an open door here.:ghG :gh  _:gh$ :ghH :gh& :gh :gh :gh :gh :gh :ght :gh :gh :gh4 :gh :gh :ghe :gh :gh1 :gh? :gh :ghs :gh :gh :gh :ghO :gh :gh :ghq ,:gh~ :gh< :gh ,:gh :gh :gh~ :gh ,:gh  :gh9 ,:gh :gh# :gh :ghB :gh :gh :gh :gh/ :gh :gh :gh :gh| ,:gh{ :gh :gh ,:gh :ghh :gh :gh :gh. :gh :gh, :gh :ghz" :ghq# :gh$ :gh$ :gh' :gh7) :gh) :ghf* :gh'- :ghB. :gh. :gh-/ :ghs0 :ghZ1 ,:gh2 :gh4 :gh5 :ghG6 :gh6 :ghe8 :ghB9 :gh9 :gh: :ghS; :gh=< :gh< :gh< :gh> @  There is an open door here.:gh? :gh3@  _:gh@ :ghaB :ghC :ghFD :ghD :ghKG :ghH ,:gh}I :ghJ :ghK :gh'L :ghL :ghM :ghN :ghO :ghO :ghQ :ghR :gh1S :ghS :ghU :ghV :gh5W :ghW :ghY :ghZ :gh[ :gh[ :gh\ :gh] ,:gh3^ :gh^ :ghD_ :gh_ ,:ghZ` :gh-a ,:gha :gh'c :ghWd :ghd :ghe :gh|f :gh6g :ghg :gh/h :ghMi :gh j :ghj ,:ghGk :ghk :ghl ,:ghl :ghn n:gh2o ,:gho :ghp :ghq ,:ghq :ghr :ghr ,:ghs :ght ,:ghrt :gh u :ghu ,:ghu :ghqv :ghv ,:ghtw :ghx :ghky :ghy :ghKz :gh={ :gh{ ,:gh-| :gh| :gh1} ,:gh} :gh~ :gh~ ,:gh~ :gh :gh :gh :gh :gh :gh ,:gh :gh :gh( :gh ,:ghu :ghφ :gh :gh\ :ghN :ghӈ ,:ghA :gh :ghV ,:ghԋ :gh 7 _You open the door.:gh :gh 3:gh @  There is an open door here.:gh :ghq  _:gh :gh :ghx ,:gh :gh :gh :gh{ :gh :gh :ghV ,:gh :ghP :gh :ght :gh :gh :ghi :ghإ ,:gh :gh :gh\ :ghʨ :ghѩ :gh :gh ,:gh` :ghѬ ,:gh :gh :gh :ghM :gh :gh :gh :gh :gh~ :gh @  There is an open door here.:gh :gh9  _:gh :gh :gh :gh :ghj :ghB :gh ,:gh :gh@ :gh :ghg ,:gh @  There is an open door here.:ghM :gh  _:gh: :gh :gh" ,:gh :gh :gh ,:gh :ghz :gh :gh :gh] :gh> :gh" :gh :gh :gh :gh :ghY :gh :gh :gh :gh :ghF :gh :gh :gh :gh{ :ghN :ghi ,:gh :gh :gh :gh :gh[ :gh: :gh :gh ,:ghQ :gh B:gh :gh? :gh :ghJ :gh :gh :ghE :gh :ght :gh :gh :ghe :gh :gh :gh+ :gh :ghc :ghU :gh :ghT :gh :ghN :gh ,:ghj :gh :gh, ,:gh :gh" :gho :gh :ghA :gh% :gh :gh :gh :gh ,:gh4 :ghf :gh :gh :gh :ghx :gh0 :gh ,:gh4 :gh :gh ,:gh :gh= :gh :gh :ghE :gh ,:ghm :gh :gh ,:gh :gh :gh ,:ghP :gh :gh^ :gh :gh :gh_ :gh :gh4 ,:gh :gh  :ghw ,:gh@ :gh :gh ,:gh :gh: :gh :gh :gh :ghI ,:gh :gh :gh :gh= :gh :gh :gh :gh :gh0 :ghK! :gh! :gh1" ,:gh" :ghC# ,:gh# :ghf'  #.## #.#  :gh' t###.#  ####...#   ##....###   #..####   ##.##   +##..#   +@..##:gh:(  ------  +####       :gh )    :gh, >####.ß#'#'255.7 (125.0)#'#.ß###:gh/ :ghm0 M======66:gh3 :gh5 = _As you open the gate, it creaks loudly!:ghp:ghq3:ghq:ghKr:ghr,:ghu@  There is an open gate here.:ghv:ghw _:ghw:ghfz@  There is an open gate here.:ghB~  ##.#  #..# :gh~  #.##  #.#  ###.#  ####...#  ##....###  #### #..####  #@ß###.##------8.7 (2.0):gh #..#'##..# <.#'...## ..#'#### #.#.ß# ######   :gh:gh:gh܃J------9.7 (3:gh:ghC _Found a staircase leading out of the dungeon.;gh{{;ghp|3;gh};gh~;ghX;gh;gh  #..#  #.##  #. ###.# ####...#;gh ....### ###### #..####  #.#.ß###.##  #.@#'##..60.7 (1  #<.#'...##  #..#'##  #.#.ß#  ######   ;ghӛ5 ;ghM;ghEE _Done exploring.;gh };gh~,;gh..0;gh՘;ghA;gh E _Done exploring.;gh3;gh;gh4;ghN;ghE _Done exploring.ghp [?25l[?1c>gh*>gh1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stormy altar of Qazlal?gh?gh?gh  #..#code2828 the Sneak #.##Human?gh_ l #.#Health: 36/36 ======================== ###.#Magic: 4/4======================== ####...#AC: 3?gh Str: 12 ##....###EV: 11Int: 10 ###### #..####SH: 0Dex: 17 #.#.ß###.##?ghwXL:  4 Next: 43% Place: Dungeon:1 #.@#'##..#Noise: ---------  Time: 2260.7 (0.0) #<.#'...##a) +0 spear #..#'####Nothing quivered #.#.ß# ###### _Done exploring. ?gh2_Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "armor", or ? for help]? altar?gh)?gh?ghm?gh. _?gh ?ghz Level 1 of the Dungeon<>>>>(Press ? for help)#.......# #.........)...............# #.##>.....#.##.############## #.########## ######.....#######........###'#########.##..............# #.##.....# #........#....##.###############.# #.##.##### #........#....##.##.# #.##.###########....##.##.# #.##.##....########.##.# #.##.##....'........##.####.##.##....#####....##......##.##....# #....###########.####### #....#?gh` C#..########.###.####.#####...###....######### #..#####.#.ß###.###.@#'##..##<.#'...###..#'#####.#.ß#######?gh ###.###.#.######....#####...#.............. .#.........###'#########.........#'##'#### #.#####.###.############### #.##....#.#.##.# #.......# #.........).......?gh  #.##>.....#.##.###################### ######.....#######........###'#########.##.................# #........ #.################## #........#....# # ######### ## ########.# #. ....'.......#.####.# ##....#####....#......# #.#....# #....##########.####### #....# #..####### #.?gh ## #. ###.# ####...# ##....######## #..#####.ß###.##@#'##..#<.#'...##@ghL @gh _ #..#code2828 the Sneak #.##Human #.#Health: 36/36 ======================== @gh ###.#Magic: 4/4======================== ####...#AC: 3Str: 12 ##....###EV: 11Int: 10 ###### #..####SH: 0Dex: 17 #.#.ß###.##@ghX $XL:  4 Next: 43% Place: Dungeon:1 #.@#'##..#Noise: ---------  Time: 2260.7 (0.0) #<.#'...##a) +0 spear @gh #..#'####Nothing quivered #.#.ß# @gh ###### _Done exploring. _Done exploring. @gh _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "armor", or ? for help]? altar@gh @gh @gh+ @gh+ @gh40 : _@gh2 @gh3 @gh4 ,@gh:9 @  There is an open gate here.@gh9 @ghZ: 5 _@gh= @gh.> @gh|> @gh> @gh>E @gh+F @ghF @gh4G @ghL @ghM @ghM @gh=N @ghU @ghU @ghOV @ghV @gh`[ @gh[ ,@gh6\ @gh^_ @gh6` @gh` @gh` @ghg @gh:h @ghh @ghi @ghn @gh}o ,@gho @gh s @ghs @ghet @ght @ghz @ghz @gh&{ @ghg{ @gh~ @gh8 @gh @gh @gh @gh @gh ,@ghȅ @ghJ B@gh @gh߈ @gh( @gho @gh @gh @ghR @gh @gh- @gh @gh ,@gh @ghܘ ,@gh] @gh @gh* @ghz @ghߝ @gh @ghF ,@ghT @gh @gh@ @gh @gh @gh @gh @ghl ,@gh @ghİ @gh @gh @gh @ghȴ @gh6 @gh @gh >  You see here a +0 dagger.@gh] @ghܻ  _@gh? @gh" @ghϾ @gh4 @gh~ @gh @gh @gh ,@gh @gh @gh3 @ghH @ghS @gh ,@gh @gh @ghp @ghJ @gh @gh @gh @gh @gh` @gh @gh! @gh @gh @gh @ghu @gh @gh? @gh+ @  There is an open door here.@gh @ghg  _@gh @ghI @gh @ghA ,@gh @gh @ghY @gh @gh @gh' @ghx @gh @gh @gh @gh4 @gh @gh @gh& @ghx @gh @gh @gh @ghX @gh @ghO @gh- @gh @gh8 @gh @gh @ghg @gh @gh4 @gh @gh] @gh @ghp @gh @gh^ @gh @gh# @gh= @gh @ghu @ghN @gh @gh3 ,@gh @gh @gh @ghY @ghh  #.#.....# #...............##  #.#.###.## #...............##  #.#'###..## #.................  #....###..####..............### @gh  #...........##..............'..  #....#####...#..............###  ##'#########.........#'##'#### ##........# #.##....#.#.##.# ..........# #.##@.....#.##.######309.7 (49.0) ##........###'#########.##.......  #........#....# #.#########  #........#....# #.#  ##########....# #.# #....########.#@gh  #....'........# #....#####....# #....# #....#@ghx @gh c _There is a stone staircase leading down here.AghAghAgh+Agh!AghK910.7 (1.0) _AghAgh=..# ##.....###..####.#  ..# ##.......##..##.#<#  ..###.........#...)...#  ....'.........'.......#  ..###.........##.#...##  ..# ##.......###.##.##  #.# ##.....## #.####  ..# ##...## #.# 2 #### ##+## #@# ...# #.# #.# ##.# #.# #.####  ...# ##.## #....#  ##.## ##...## ####.#  #...###.....# #.# ghX4m   ..#.......#.## #.#    #...####.###.######.#    ##### #.## ##.......#   AghAgh-2.2 (2.5Agh/Aghi} _You climb downwards. _There is a stone staircase leading up here.AghgAgh^>Level 2 of the Dungeon <<<<>>>>_(Press ? for help)  #...|...##.##......##.###.# #####.####.# #.#.# #.#   ######.####'#####.#.##.# #.# #.......# ##+## #...# #.#  Agh_k#.###...## #...##.###.# #.###.#.## ##...## #..## #.#  #.### ##.....#####........# #........# ##.....###..####.#  #.#.## ##.......## ###..##### #.###....# ##.......##..##.#<#  #....####.........####...#######.###....###.........#...)...#  #.......'....†....+.......................'.........'.......#  #....####.........####...#######.###....###.........##.#...##  #...## ##.......## ##..# #........# ##.......###.##.##  ###.# ##.....## ##.# #.###.##.# ##.....## #.####  #.# ##...##Agh#.# #........# ##...## #.#  #.###+###.# #####.##### ##+## #@#  #.##.##.##.......# #.# #.#  #.##.#Agh#.##.#.###.# #.# #.####  #.###.###.##†#.....# ##.## #....#  #.# ##...###.##.#####.## ##...## ####.#  Agh'I#.#######.....## #.##.####...###.....# #.#  #..............#######.##......#.......#.## #.#  #....>###.#............#######...####.###.######.#  Agh=##.#### #.#....############## #.## ##.......#  #.######.#.######.###.########  #........#.###.#.##  ##########.##..##BghyS #........#.###.#.## ##########.##..############# #.###########.###...w.....# #..........##.##########.#######.# #..#######.#####)........BghT##.##...##.# ##..# ### #.# ##############.##.#.....#.###...###.###.#### #.# #.##.#...........#............# #.############.#####w#.....#.###...###.###.##.# #.# #.#.............#.##...##.####.##.# ## ###.##.##.........###..........[##.## .#####.##.#####.#.#### ##.###########.# #.###..# ##.........##.##...###.#.# #.# #..# #########.##.##.#.##BghU=# #.###..# #[# .##.###.##'#.#....# ##'####.####.# ###BghV#......# .......##.#### ###### # #.###.#.##.##.## ##..#### #....>...###.......###.##..#.##.#...####........)##........#####......#.##........(##.#...#.##.÷..[...'.........'.........÷.............'....>....'........##.#...####.........##.#...##.#####.##...#÷##.........##.#...#.##.##.## ##<......###.##..##.# #.##..##.###.......###.#..##.##.#### ##.....## #.###....# #........# ##.....## #.......#Bgh:3 BghP ..# ##.....###..####.#  code2828 the Sneak ..# ##.......##..##.#<#  Human ..###.........#...)...#  Health: 36/36 ======================== ....'.........'.......#  Magic: 4/4======================== ..###.........##.#...##  AC: 3Str: 12 ..# ##.......###.##.##  EV: 11Int: 10 #.# ##.....## #.####  SH: 0Dex: 17 ..# ##...## #.#  XL:  4 Next: 43% Place: Dungeon:2 #### ##+## #@#  Noise: ---------  gh_R 33mTime: 2312.2 (0.0) ...# #.# #.#  a) +0 spear ##.# #.# #.####  Nothing quivered ...# ##.## #....# ##.## ##...## ####.# #...###.....# #.#   ..#.......#.## #.#   #...####.###.######.#   ##### #.## ##.......#   _There is an open gate here. _You see here a +0 dagger. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.BghS Bgh[ Bgh\ Bgh] $ _Bghmb nBghtc Bghc Bghd ,Bgh`f Bghg Bgh0h Bghh Bgh)l Bghl Bghm ,BghEo Bgho Bghp ,Bghr Bghxs BBgh1u Bgh v ,Bghv Bgh"x Bghx Bgh;y ,Bghz BghE{ Bgh{ ,Bgh~ Bgh BghT Bgh Bgh Bgh ,Bghb Bgh Bgh2 ,Bgh Bgh Bgh Bgh ,Bgh3 Bgh^ BghƓ Bghm Bghv Bgh9 Bgh Bghm Bgh BghY Bghœ Bgha BghĠ BghC ,Bgh Bgh Bgh Bgh! Bgh Bgh Bghi Bgh Bghz Bgh( ~  Things that are here:  a +0 club; a goblin skeletonBgh Bgh}  _Bgh Bgh Bgh Bgh' Bgh BghB Bgh ,BghN Bgh Bgh( Bgh Bgh Bgh Bgh Bgh7 Bgh Bgh! Bgh@ ,Bgh Bgh Bgh BghG Bgh Bgh2 BghX Bgh Bgh0 Bgh Bgh Bgh< Bgh Bgh" B  You see here a +0 scale mail.Bgh Bgh  _Bgh Bgh @  There is an open door here.Bgh] Bgh  _Bgh Bgh Bgh Bghh Bgh Bgh3 Bgh Bgha Bghc Bgh BghN ,Bgh Bgh Bghq Bgh Bgh] Bgh !#.###..# ##.........##.# #.# #..# #.##########.# ## #[# #.# #.#....# ##'## #####.### #......# ##...## #.......# Bgh" \###.####### ##.....## #.###.#.#  #....>...###.......###.##..#.# ##......#.##........(##.#...#.# ...........'....@....'........# 47.2 (35.0) ##.##...#÷##.........##.#...#.#  #.##..##.###.......###.#..##.#  #........# ##.....## #.......#  ####.##### ##...## ##.#..###  #.# ##'## #....#  #.# #.# ####.#  #.# #.# #.# Bgh #.# ##.## #.#BghS Bgh c _There is a stone staircase leading down here.Cgh4Cgh CghCgh88.2 (1.0) _Cgh Cgh q ###..<# ##....## .. ##....## .# ......# .. ....### # .# ......# ###. ##.# ...##..# .....##..#### .#.# #...............# 3#.#####:# #@# ......#..# #.# ##....w.# #.# .#.>....# ..# .#.##.#..# .## .#.# .... .  #.# ... .  o.. ... ##  ... ..CghѸCghǻCgh-9.0 (1.8CghV Cgh} _You climb downwards. _There is a stone staircase leading up here.Dgh3DghDghDghDgh͑P _DghMDghDgh*DghpDgh3DghDghΚDghaDghDghDgh6DghMDghDghRDghkDghbDghwDgh,Dgh>DghDghGDghDghDghnDghΫDgh8Dgh\DghADgh˯DghDgh .....#### ###..<# #.# .. ........# ##....## #.# .. ........###....## #.# .##Dgh ........## #.# .. ##..........### ##.# .#........######..###.# ##.........##..#......##..#### ..†......#.# #...............# ..###.#..#.#####@####.##<###.... #.............#..# #.##.# .  ####...##......## #.##.# Dghk #....#.>....# #.#..#  #..##.#.##.#..# #...##  #.## .#.##..... ...# #.. #.## #... ...  o.. ##... ##. ..You pick up a parchment of Swiftness and begin reading...Dgh.58.0 (9.0DghU-9.0 (10.0) DghDghB _You add the spell Swiftness to your library.Egh[f Eghg 3Eghj Egh_m EghOn Egh\r BEghs Eghhs Eghv Eghx Eghx Eghy Egh+{ Egh?} ,EghN~ Egh[ Egh Eghe Egh Egh Egh ,Egh Egh( Egh' Egh3 Eghi Egh2 Egh_ Egh Eghk Egh Eghs ,Egh Egh Eghߠ Eghc ,Egh EghS ,Egh Egh Egh# BEghH nEghB ,Egh Egh Egh Egh ,Egh- Egh Egh4 Egh Egh Egh Egh ,Egh1 Egh Egh1 ,Egh Egh EghI Egh Egh Egh EghL Egh Egh P  There is a stone staircase leading up here.Egh Egh<  _Egh EghW Egh Egh Eghv Egh Egh3 Z ...#  ####.#.# [.#  #......# #.# Egh l ###..<# #.# #..  ##....## #.# #.. ##....## #.# #.## .....## #.# #.. .### ##.# #.# ...######..###@#81.0 (22 ..##..#EghG ##..#### #.###.........# #.#####.####.##<###....# .....#..# #.##.#  #......## #.##.# # Egh k#.>....## #.#..# #.##.#..####...# #.##..........##Egh[ Egh ,2.0 (23Egh Egh8 ( _Found a ring mail.FghלFgh3FghFghFghFgh,FghxFghFghFghFghFgh_FghFghFghFghFghFghpFghٶFghVFgh FghFghFghFgh%Fgh[FghFghhFghJFghFgh.FghFghFghFgh+ r. #. ##.. .#.#  .#.# ?..  Fgh9...# #.# #....  ...##.#  ####.#.# .[.#.#  #......# #.#.# ##..<# #.# #... #....## #.# #..## ....## #.# #.##### r   quokka (asleep) ...## #.# #.....# .### ##.# #.###.# ...######..###.Fgh290.0 (8.0)Fgh+1.0 (9FghFghFY _A quokka comes into view.HghHghAjRead which item? Scrolls  f - a scroll of fear  g - a scroll of fogr - a scroll of revelation  c - a scroll labelled HISAUBI AKKUTIARGH  e - 3 scrolls labelled AGAXOO VU INARHOI Hgh h - 3 scrolls labelled FOCAMESAPSU [!] read|quaff|evoke[?] describe selectedHghN Hgh Hgh code2828 the Sneakr.Human#.Health: 36/36 ========================##..Magic: 4/4========================.#.# #..AC: 3Str: 12.#.# ?..EV: 11Int: 10...# #.#SH: 0Dex: 17#.... #.#XL:  4 Next: 43% Place: Dungeon:3Hgh, ...##.####@#Noise: ---------  Time: 2391.0 (0.0)####.#.# .[.#.#a) +0 spear#......# #.#.#Nothing quivered ###..<# #.# #...# #....## #.# #..## ....## #.# #.#####r   quokka (asleep) ...## #.# #.....# .### ##.# #.###.# ...######..###.# _There is a stone staircase leading up here.  You pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library. _There is a stone staircase leading up here. _Found a ring mail. Hgh D_A quokka comes into view.Hgh n  Okay, then.Hgh Hgh  . _Igh:n[?25h[?0c  Search for what [Enter for "altar", or ? for help]? IghxK [?25l[?1cIgh_ Ighia X7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle) Igha  a - [carried] b - a +0 leather armour (worn) Results elsewhere ([,] to cycle)  b - [D:3] a ring mail (1 further duplicate)c - [D:2] a +0 ring mail  d - [D:2] a +0 scale mail  e - [D:1] a +0 robe  f - [D:1] a robe  g - [D:5] a scale mailKghKghKgh͔code2828 the Sneakr.Human#.Health: 36/36 ========================##..Magic: 4/4========================.#.# #..AC: 3Str: 12.#.# ?..EV: 11Int: 10...# #.#SH: 0Dex: 17#.... #.#KghWXL:  4 Next: 43% Place: Dungeon:3...##.####@#Noise: ---------  Time: 2391.0 (0.0)####.#.# .[.#.#a) +0 spear#......# #.#.#Nothing quivered ###..<# #.# #...# #....## #.# #..## ....## #.# #.#####r   quokka (asleep) ...## #.# #.....# .### ##.# #.###.# ...######..###.# Kgh,F_You add the spell Swiftness to your library. _There is a stone staircase leading up here. _Found a ring mail. _A quokka comes into view. _Okay, then.Search for what [Enter for "altar", or ? for help]? armorKgh7KghKghWKgh. _LghDu r.#. ##...#.# #.. ?.#.##.......##.#######.#.# .[.......# #.#. ###..<# #.# #.......#..# ....## #.######..LghFL#. ##..#......##..####Lgh MLghM22.0 (1 _LghRLghTLghT #. ##...#.# #.. ?.#.##.......##.#######.#.# .[.......# # ###..<# #.# #..Lghz....##..# ###...............#LghLgh?3LghݝLghXLgh* ##..#.# #.. ?..# #.##.......##.#######.#.# .[.......# #. ###..<# #.# #......## ....## #####.LghN# #####.####.##<###....#LghLgh)&4LghLghLghu c.#.#  .#.# ?.. ...# #.##.... #.# ...##.####.#####.#.# .[.#.# #......# #.#.####..<# #.# #...#....## #.# #.@## #.# #.#####Lgh; P #.# #.....###.# #.###.# ....######..###.###..#......##..#### .###.........# .#####.####.##<###....# ....#..# #.##.# #...Lgh& Lgh' &5LghY, Lgh6. Lgh; .#.# ?.. ...# #.##.... #.# ...##.####.#####.#.# .[.#.# #......# #.#.####..<# #.# #...#....## #.# #..## #.# #@##### . #.# #.....###.# #.###.#...######..###.###..#......##.#### #.###.........# #.#####.####.##<###....# .....#..# #.##.# #... Lgh;u#......## #.##.# ##Lgh BLghdB&6LghJLghJMghk .#.##....#...##.####.####.#.# .[.......# ####..<# #.# #...###....### ##....## ##### .....## ....#### ####Mgh..######..###.# ##. #.>....## #.#..#MghMghۈ&7MghMgh,Mgh #.......##.####.####.#.# .[.#.#......# #.#.####..<# #.# #...###....## ##....## ##### .....## ....### ####.#..######..###.# ##..#......##..####.#.. #.##.#..####...##Mgh Mghs&8MghMghMgh>4Mgh͊MghoMgh 4Mgh Mgh Ngh~; ...##.#######.#.# .[.#.#......# #.#.###..<# #.# #...##....## ##....## ##### .....## ....#Ngh### ####.#..######..###@# ##..#......##..#### #.###.........#.##<####.# Ngh7#.##..........##Ngh<Ngh&9NghNghNghqq@####.#.# .[.#.# #......# #.#.# # ###..<# #.# #...# # ##....## #.# #..## # #.# #.##### .. #.# #.....##NghpsN#.# #.###.#...######..###.# ##..#......##@.#### .#.###...............# .#.#####.####.##<###....# ......#..# #.##.# #... ##......## #.##.# ## .#.>....## #.#..# .#.##.#..####...## .#.##..........  #.####.Ngh/zNghz(400NghNgh=Ngh #......# #.#.# ## ###..<# #.# #...# .# ##....## #.# #..## .# #.# #.##### ... #.# #.....####.# #.###.#Ngh...######..###.# ##..#......##..#####.###.........@.....#.#.#####.####.##<###....# .......#..# #.##.# #... .##......## #.##.# ## ..#.>....## #.#..# #.#.##.#..####...##  .#.##..........## Ngh #.####. o.. ##.....###NghۍNgh&1NghNghOgha# ###..<# #.# #...#  ##....## #.# #..## ###....## #.# #.##### ......## #.# #.....# ### ##.# #.###.# .######..###.# ##..#......##..#####.###.........# #.#####.####.##@###....#....#..# #.##.# #... OghS$##......## #.##.# ## .>....## #.#..##.##.#..####...## .#.##..........##  #.####.Oghv#  o.. ###  OghW... #.....#OghWOgh&2Ogh(Ogh0a _There is a stone staircase leading up here.OghŎ Ogh Ogh Ogh Ogh -3 _Ogh OghF.###..# ##.........##.# #.# #..# #.##########.# #.###..# #[# #.# #.#....# ##'## #####.### #......# ##...## #.......# ###.####### ##.....## #.###.#.#  #....>...###.......###.##..#.# ##......#.##(##.#...#.#2..........'....@....'........# ##.##...#÷##.........##.#...#.#  #.##..##.###.......###.#..##.#  #........# ##.....## #.......#  ####.##### ##...## ##.#..###  #.# ##'## #....# #.# #.Ogh@G7# ####.# #.# #.##.# #.# ##.###.#OghxGOgh9NOgh-4.5 (2.5OghROgh} _You climb upwards. _There is a stone staircase leading down here.Pgh\n[?25h[?0c  Search for what [Enter for "armor", or ? for help]? Qgh1 [?25l[?1cQgh<Qgh >&2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 scale mailb - [D:5] a scale mailRgh7Level 2 of the Dungeon <<<<>>>>_(Press ? for help) ########### #.###########.##  #...w.....# #..........##.#########  #.#######.# #..#######.#####)........#  #.##...##.# ##..# ### #.##########......#####.#  #.#.....#.###...###.###.#####..............# #.#  #.#...........#............##.#######......#####.####  #w#.....#.###...###.###.##.##.# #.#.............#  Rghҍ#.##...##.##.....######.##.# #####.## ##.....#####.##.#  #.........###..........[##.# #......# ##....#####.##.#  ####.#.#### ##.###########.# #.###..###.........##.#  #...###.# #.##..# #.# #..##.##########.#  #.##.#.## #.##.## #.###..##[##.#  #.###.## ##'###.# #.#....###'## #####.###  #.# ### ##...##Rgh#.# #......# ##...## #.......#  #.#### ##.....## ##.# ###.####### ##.....## #.###.#.#  Rgh'@#.##.## ##.......######..#### #....>...###.......###.##..#.#  #.#...####........)##........#####......#.##........(##.#...#.#  RghZU#.÷..[...'.........'.........÷.............'....@....'........#  #.#...####.........##.#...##.#####.##...#÷##.........##.#...#.#  Rgh{#.##.## ##<......###.##..##.# #.##..##.###.......###.#..##.#  Rgh#.#### ##.....## #.###....# #........# ##.....## #.......#  #.#Rgh܎N##...## #.# ###..# ####.##### ##...## ##.#..###  #.###+## #.# #..##.#RghM##'## #....#RghsRghRghcode2828 the SneakHumanHealth: 36/36 ========================Magic: 4/4========================AC: 3Str: 12EV: 11Int: 10SH: 0Dex: 17XL:  4 Next: 43% Place: Dungeon:2Time: _Okay, then. _Search for what [Enter for "altar", or ? for help]? armor Rghp_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Search for what [Enter for "armor", or ? for help]? scaleRgh04RghRghRghRgh; _Rgh!RghQ,RghRghRghRghRghRghRghRghRghRghwRghRghRghRgh@  There is an open door here.RghRgh^ _RghRgh #########......#####.##..............# #.##.#######......#####.#####.# #.#.............# #####.## ##.....#####.##.# #......# ##....#####.##.# #.###..###.........##.# #.# #..##.##########.# #.###..##@##.#Noise: --------- 2410.5 (6.0) #.#....###'## #####.###a) +0 spear #......# ##...## #.......#Nothing quivered ###.####### ##.....## #.###.#.##....>...###.......###.##..#.# ##......#.##........(##.#...#.# ...........'....>....'........# ##.##...#÷##.........##.#...#.##.##..##.###.......###.#..##.#RghRghS _You see here a +0 scale mail.SghԼA1.5 (1SghSgh) _c - a +0 scale mailTghjTgh#mmWear which item? Armour (go to first with [)  b - a +0 leather armour (worn)c - a +0 scale mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip TghTgh>TghKA #########......#####.#code2828 the Sneak#..............# #.#Human#.#######......#####.####Health: 36/36 ========================#.# #.#.............#Magic: 4/4======================== #####.## ##.....#####.##.#AC: 3Str: 12 #......# ##....#####.##.#EV: 11Int: 10 #.###..###.........##.#SH: 0Dex: 17 #.# #..##.##########.#XL:  4 Next: 43% Place: Dungeon:2 #.###..##@#TghK#.#Noise: ---------  Time: 2411.5 (0.0) #.#....###'## #####.###a) +0 spear #......# ##...## #.......#Nothing quivered ###.####### ##.....## #.###.#.##....>...###.......###.##..#.# ##......#.##........(##.#...#.# ...........'....>....'........# ##.##...#÷##.........##.#...#.##.##..##.###.......###.#..##.# _You climb upwards. _There is a stone staircase leading down here. _Search for what [Enter for "armor", or ? for help]? scale _There is an open door here. Tgh~X_You see here a +0 scale mail. _c - a +0 scale mailTgh4TghTghGd  You start removing your armour.Tgh+2.5 (1TghTghwA3.5 (2TghTghA4.5 (3TghTghZTgh+5.5 (4TghTghr A6.5 (5TghTgh 0 _You continue removing your +0 leather armour. x5TghTgh!Tgh"  You finish removing your +0 leather armour.  You start putting on your armour.7.5 (6Tgh)Tgh#1A8.5 (7Tgh/7Tgh>A9.5 (8TghETghMB20.5 (9TghISTghZC1.5 (10.0) Tgh aTghHb 6 8 _You continue putting on your +0 scale mail. x5TghbTghhTghj_ _You finish putting on your +0 scale mail.Ugh Ughα Inventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  c - a +0 scale mail (worn)b - a +0 leather armour Wands (go to first with /)d - a wand of digging (3) Scrolls (go to first with ?) Ugh"  f - a scroll of fear  g - a scroll of fogr - a scroll of revelation  c - a scroll labelled HISAUBI AKKUTIARGH  e - 3 scrolls labelled AGAXOO VU INARHOI  h - 3 scrolls labelled FOCAMESAPSU Potions (go to first with !) UghO  h - 4 potions of haste  d - 2 bubbling inky potions  f - 2 murky yellow potions  j - an inky potionVghp b - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 3.0 (6.0 -> 3.0). Your EV would increase by 2.7 (8.5 -> 11.2). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” Vghp -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.XghXghXgh: #########......#####.#code2828 the Sneak#..............# #.#Human#.#######......#####.####Health: 36/36 ========================#.# #.#.............#Magic: 4/4======================== #####.## ##.....#####.##.#AC: 6Str: 12 #......# ##....#####.##.#EV: 8Xgh )Int: 10 #.###..###.........##.#SH: 0Dex: 17 #.# #..##.##########.#XL:  4 Next: 43% Place: Dungeon:2 #.###..##@##.#Noise: ---------  Time: 2421.5 (0.0) #.#....###'## #####.###a) +0 spear #......# ##...## #.......#Nothing quivered Xghj ###.####### ##.....## #.###.#.##....>...###.......###.##..#.# ##......#.##........(##.#...#.# ...........'....>....'........# ##.##...#÷##.........##.#...#.##.##..##.###.......###.#..##.#You start removing your armour. Xgh _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 scale mail. x5 _You finish putting on your +0 scale mail.XghXgh+2.5 (1XghXgh'3 _You drop a +0 leather armour.XghXghP  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   3.6   4.0   0   i - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.0   0       c - Polearms   2.3   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.3   1.0   0      Xgh e - Unarmed Combat   0.0   1.0   0                       f - Armour   0.0   1.0   0       g - Dodging   2.0   3.0   0       h - Stealth   6.1   5.9  +1                         Xgh                             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  Xgh }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsYgh zYgh-Ygh{ #########......#####.#code2828 the Sneak#..............# #.#Human#.#######......#####.####Health: 36/36 ========================#.# #.#.............#Magic: 4/4======================== #####.## ##.....#####.##.#AC: 6Str: 12 #......# ##....#####.##.#EV: 8Int: 10 #.###..###.........##.#SH: 0Dex: 17 #.# #..##.##########.#Ygh߉JXL:  4 Next: 43% Place: Dungeon:2 #.###..##@##.#Noise: ---------  Time: 2422.5 (0.0) #.#....###'## #####.###a) +0 spear #......# ##...## #.......#Nothing quivered ###.####### ##.....## #.###.#.##....>...###.......###.##..#.# ##......#.##........(##.#...#.# ...........'....>....'........# ##.##...#÷##.........##.#...#.#Ygh?#.##..##.###.......###.#..##.# _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 scale mail. x5 _You finish putting on your +0 scale mail. _You drop a +0 leather armour.YghDYghYghYgh]YghAYghaE   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   3.6   4.0   0   i - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.0   0      YghF c - Polearms   2.3   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.3   1.0   0       e - Unarmed Combat   0.0   1.0   0                       f - Armour   0.0   1.0   0       g - Dodging   2.0   3.0   0      Ygh=G h - Stealth   6.1   5.9  +1                          YghG                            The relative cost of raising each skill is in cyan.  Ygh=HSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  YghiH}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsZghpZgh8xZgh5U #########......#####.#code2828 the Sneak#..............# #.#Human#.#######......#####.####Health: 36/36 ========================#.# #.#.............#Magic: 4/4======================== #####.## ##.....#####.##.#AC: 6Str: 12 #......# ##....#####.##.#EV: 8Int: 10 #.###..###.........##.#SH: 0Dex: 17 #.# #..##.##########.#XL:  4 Next: 43% Place: Dungeon:2 #.###..##@##.#Zgh%Noise: ---------  Time: 2422.5 (0.0) #.#....###'## #####.###a) +0 spear #......# ##...## #.......#Nothing quivered ###.####### ##.....## #.###.#.##....>...###.......###.##..#.# ##......#.##........(##.#...#.# ...........'....>....'........# Zgh##.##...#÷##.........##.#...#.##.##..##.###.......###.#..##.# _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 scale mail. x5 Zghn_You finish putting on your +0 scale mail. _You drop a +0 leather armour.ZghZghZghZgh8Zghۄe........ ###########.#### #.#............. #####.## ##.....#####.## #......# ##....#### ##........  #.#########[# ..##@## #####.###.##...## #....... #ZghօF##.####### ##.....## #.###.#  #....>...###.......###.##. ##......#.##........(##.#. .....'....>....'....... ##.##...#÷##.........##.#...#  ##.######.#..#.......# ##.....## #......ZghZgh$3.5 (1ZghbZghQ _There is an open door here.Zgha m ###########.#### #.#............. #####.## ##.....#####.## #......# ##....### ##........  #.#########[# ..##'## #####.###.##.@.## #....... ###.####### ##.....## #.###.#  #....>...###.......###.##.##.....######.##### ##...## ##.#..###Zgh_ ZghY -4 _Zgh5 Zgh ZghR >  #.#............. #####.## ##.....#####.## #......# ##### ##........  #.#########[# ..##'## #####.###.##...## #....... ###.####### ##..@..## #.###.#  #....>...###.......###.##. ##......#.##.(##.#...##...###.###'## #....#Zgh-[ <5ZghGb Zghvc ZghѠ #####.## ##.....#####.## #......# ##### ##........  #.#########[# ..##'## #####.###.##...## #....... ###.####### ##.....## #.###.# Zgh #....>...###...@...###.##. ##......#.##.(##.#. .....'....>....'.......##'###.##.# ####.#Zgh<6ZghZgh[gh4M( ......# ##### ##........  #.#########[# ..##'## #####.###.##...## #....... ###.####### ##.....## #.###.#  #....>...###.......###.##. ##......#.##.(##.#. .....'....>....'....... ##.##...#÷##.........##.#...##.##.##.##.#[ghU<7[gh3[[gh\[gh ### ##........  #.#########[# ..##'## #####.###.##...## #....... ###.####### ##.....## #.###.#  #....>...###.......###.##. ##......#.##.(##.#. .....'.'....... [ghxH##.##...#÷##.........##.#...#  ##.######.#..##.##.###.###.#[gh<8[gh[ghNc _There is a stone staircase leading down here.[gh֊[gh-[gh)[ghy[gh-9 _[gh[gh|h  ###..<# #.# #...#  ##....## #.# #..## ##....## #.# #.##### ......## #.# #.....# ....### ##.# #.###.# ......######..###.# ...##..#......##..#### .#.###.......# 3#.#####.####.##@###....# ......#..# #.##.# #... ##......## #.##.# ## .#.>....## #.#..# .#.##.#..####...## .#.##..........#  #.[gh}i /####........#  o.. ##.....###  ... #.....#[ghl [gh .31.0 (2.5[gh' [ghα } _You climb downwards. _There is a stone staircase leading up here.\ghn[?25h[?0c  Search for what [Enter for "scale", or ? for help]? ]gha]ghq ]gh| [?25l[?1c]gh]gh7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] c - a +0 scale mail (worn) ]ghZResults elsewhere ([,] to cycle)  b - [D:3] a ring mail (1 further duplicate)c - [D:2] a +0 leather armour  d - [D:2] a +0 ring mail  e - [D:1] a +0 robe  f - [D:1] a robe  g - [D:5] a scale mail^ghm! ^gh( ^gh. # ###..<# #.# #...#code2828 the Sneak # ##....## #.# #..##Human ###....## #.# #.#####Health: 36/36 ======================== ......## #.# #.....#Magic: 4/4======================== ^gh/ ....### ##.# #.###.#AC: 6Str: 12 ......######..###.#EV: 8Int: 10 ...##..#......##..####SH: 0Dex: 17 .#.###...............#XL:  4 Next: 43% Place: Dungeon:3 .#.#####.####.##@###....#^gh....## #.#..# ^gh/ .#.##.#..####...## .#.##..........###.####........#^gh/ Jo.. ##.....###^gh/ ... #.....# _You drop a +0 leather armour. _There is an open door here. ^gh0 O_There is a stone staircase leading down here. _You climb downwards. ^ghN0 _There is a stone staircase leading up here.  Search for what [Enter for "scale", or ? for help]? rmor^gh6 ^gh6 ^gh; ^ghW> . __gh[?25h[?0c  _ghSSearch for what [Enter for "rmor", or ? for help]? _ghw_gh  _ghw [?25l[?1c_gh _gh 8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 spear (weapon) _gh^ Results elsewhere ([,] to cycle)  b - [D:2] a +0 club (5 further duplicates)c - [D:2] a +0 hand axe  d - [D:2] a mace  e - [D:2] a staff of necromancyf - [D:1] a +0 dagger (1 further duplicate)  g - [D:1] a +0 dagger of venomh - [D:1] a hand axebgh bghR bgh T# ###..<# #.# #...#code2828 the Sneak # ##....## #.# #..##Human ###....## #.# #.#####bgh THealth: 36/36 ======================== ......## #.# #.....#Magic: 4/4======================== bgh ....### ##.# #.###.#AC: 6bghd }Str: 12 ......######..###.#EV: 8Int: 10 ...##..#......##..####SH: 0bgh BDex: 17 .#.###...............#XL:  4 Next: 43% Place: Dungeon:3 .#.#####.####.##@###....#bgh fNoise: ---------  Time: 2431.0 (0.0) ......#..# #.##.# #...a) +0 spear ##......## #.##.# ##Nothing quivered .#.>....## #.#..# bghV .#.##.#..####...## .#.##..........###.####........#o.. ##.....###... #.....# _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Search for what [Enter for "scale", or ? for help]? rmor  Search for what [Enter for "rmor", or ? for help]? eapbghť bgh1 bghΩ bghX . _bghk bgh1m bgh8n bghs bghu bghCz : _bghz bgh} bgh} bgh~ bghہ bgh bgh bghA bgh bgh bgh@ bgh bghݎ bghp bgh bgh bgh: bgh/ bghw bgh bgh bghϝ bgh= bghI bghj bgh٧ bgh bgh bgh bgh ,bghد bgh[ bgh bgh bgh bghX bgh  r.  #.  ##..  bgh [.#.# #..  bghC 7.#.# ?..  bghl z...# #.#  bgh {#.... #.#  bgh W...##.####@# bgh˻ ####.#.# .[.#.#  #......# #.#.bgh  ###..<# #.# #... bgh9 #....## #.# #.....## #.# #.#####bghj r   quokka (asleep) ...## #.# #.bgh n....# .### ##.# #.bgh W###.# ...######..###.#bgh 0410.0)bghC .rrbgh ,2.0 (11bght bgh cghf ..  #r ##.. .#.# #.. .#.# ?.. cgh g...# #.# #.... #.# #@#   .[.#.#  cgh,g- #.#.#<# #.# #...#cghCg9 #.# #..## #.# #.##### cghTg# #.# #.....# cghegI ##.# #.###.# .#cgh~ ..  #r ##.. .#.# #.. .#.# ?.. ...# #.# #.... #.# #@#   .[.#.#   #.#.#cghx <# #.# #...# #.# #..## #.# #.#####  #.# #. ##.# #..#cgh 4cghc cgh ] _A quokka is nearby!cgh 0#.. .. #r# ##..##..##?.. ...##....  ...##.####.###.#.# .[.#. cgh / #......# #.#.##..<.. #....##..## .##.#### .cgh! ..## #.# #.... .### ##.# #.###.#cgh cgh2 ].rcgh "3.0 (cgh 1.0) _cgh] cgh dghH1 ...#.. . .. .. #.# .. ##.r .#..######..#....##.#....?.....# ...##.... dghWIs ...##.######.#.# .[  #......# #.###..<. #....##.##.##dgh}Il#### ...## ...dghPKdghCR].rdghR&4dghXdghZdghdgh$.dghĹ8rdghA+9 (0.9dgh]dghf _You reach to attack! You barely miss the quokka.dgh  You hit the quokka but do no damage.=dgha5.9 (1.0dgh%dgh{A _The quokka bites you but does no damage. x2dghI  You hit the quokka.  The quokka is heavily wounded.dgh&6dghAdgh=W _The quokka completely misses you.dgh:  You hit the quokka but do no damage.The quokka is heavily wounded.dgh; -7.8 (0.9dghA dghnC > _The quokka bites you but does no damage.dghf 8  You hit the quokka.dghwm 1.dgh|p >7/37458.8 (1.0dghu dghux J _You kill the quokka!dgh 4dgh dghۑ H _No target in view!egh+4egh:eghH _No target in view!eghÏegh!eghMeghH _No target in view!eghvegh weghxeghzegh}eghrP _eghegh܃eghegh,egheghzK _r - 2 scrolls of revelation (gained 1)egh{eghegheghuegh>eghpegh{eghegh|eghegheghRegh%eghWegh?eghegh.....>................... ..... ##....... #.......> ##@# ..-eghwG55.8 (7 ##..#.#...#.######..#....# .#.#..........###egh ...#.####.###..#  #.... #.# #....  ...##.####.# ###. eghϧ####.#.# .[.#.# . #......# #.#egh#.#eghegh>-6.8 (8eghegh> _Found two stone staircases leading down.egh 3egheghyegh eghBeghHeghegheghGeghgegheghegh.egh7eghegheghY eghR"egh"egh#egh%egh 'egh='egh1(egh*egh,egh-egh.egh$1egh3,egh^4egh6egh8egh8egh:egh=,egh>eghI@ _e - 4 scrolls labelled AGAXOO VU INARHOI (gained 1)eghBAeghAeghBegh:CeghDegh;DeghDeghnFegh1GeghWGegh?HeghJeghzKeghKeghELegh/NeghOeghOeghPeghwSeghMTeghTeghAUegh\Vegh9WeghdWeghXeghYeghZeghZeghg[egh|\egh],egh;^egh-_eghU`,egh`eghaegh[beghbeghceghPeegheegheegh/feghgegh+ieghieghRjeghleghmeghmegh;neghoeght#...............###...............##.......>.......####.#............####..#.#..##.###### .######..#....##..# .#..........####.## .#.####.###..###.# .. #.# ##....@# eghu##.####.# ####..# # .[.#.# #..# # #.#.# #..# #.# #...# ##. #.# #..## ... S   adder (asleep) #.# #.##### .#.egh>u.# #.....# # S# #.###.#egh+y{ 80.8 (24.0)  An adder comes into view.eghl}SS.egh},1.8 (25eghegh&/ _The adder hisses angrily.eghw$  #........  ##..........  #.......>..  ##... egh$ W ##. #..##.###..###.#egh$ c #.# ##....@# ####..# # .[.#.# #..# #egh% 8 #.#.# #..# #...# ##.#egh:% Z #..## ...  .#SeghZ%   # . eghx% "egh  #........  ##..........  #.......>..  ##...  ##. #..##.###..###.# #.# ##....@# ####..#egh R .[.#.# #..# #.#.# #..# #...# ##.# #..## ...  .#  # . egh egh egh egh ] _An adder is nearby!eghK  #........  ##..........  #.......>..  ##...egh  ##. #..##.###..###.# #.# ##....@#egh  ####..# #egh : .[.#.# #..# # #.#.# #..#egh 6 #...# ##.# #..## ...egh.  eghG ? .#S egha ; # . egh?| #........  ##..........  #.......>..  ##...  ##. egh|#..##.###..###.# #.# ##....@# ####..# .[.#.# #..# #.#.# #..#eghG}4 #...# ##.# #..## ...  .#  # . egheghxegheghӍ] _An adder is nearby!egh #........  ##..........  #.......>..  ##...  ##. #..#egh #.###..###.# #.# ##....@# ####..# # .[.#.# #..# # #.#.# #..# #...# ##.#egh0! #..## ... eghSX .#S  # . eghu"fghEW #........  ##..........  #.......>..  ##.fghW..  ##. #..##.###..###.#fghW #.# ##....@# ####..#fghW .[.#.# #..# #.#.# #..#fgh&X #...# ##.# #..## ... fghWXj .#  # .fghwX fgh_4fghefghhh] _An adder is nearby!fghw #........  ##..........  #.......>..  ##...  ##. #..##.##fghiw#..###.# #.# ##....@# ####..# # .[.#.# #..# # #.#.# #..# #...# ##.# #..## ... fghwz .#S  # . fghS #........  ##..........  #.......>..  ##... fghC ##. #..##.###..###.# #.# ##....@# ####..#fgh3 .[.#.# #..# #.#.# #..# #...# ##.#fgh]t #..## ...  .#fgh=  # . fgh fghfghfghfgh!] _An adder is nearby!fgh܁ ##...............>.......###.#............## ##..#.#..##.###### .######..#....##..# ..........####.#####.###..###.# . #.# ##..... ##.####.# #### .[.#.# fghՂ w # #.# #..## ...##### .#S....# # .### .# .fgh !fghք fgh fgh <S.fghn 82.8 (1.0) _fghZ fgh\ fgh Z.>###.#............## ##..#.#..##.###### .######..#....##..# ..........####.#####.###..###.# . #.# ##.... ##.####.# ####fghu k .[.#.#  # #.# #..#S# ...##### .#....# .# .####.# . .# ..###.# #...####fgh fgh <S.fghh &3fgh fgh fgh fghA 5=4.7 (0.9fgh+ fgh y _You closely miss the adder. The adder bites you but does no damage.gghUgghU5--5.7 (1.0gghggh^ _You miss the adder. The adder bites you.ggh   You closely miss the adder. The adder closely misses you. The adder bites you.  You are poisoned.ggh W4=====--gghG U6Pois ggh{ggh, _The adder poisons you!ggh_/  You hit the adder.  The adder is moderately wounded.ggh/T2--7ggh3ggh 5b _You feel sick. The adder closely misses you.gghj  You barely miss the adder.The adder is moderately wounded.gghWk[1--8.6 (0.9gghCqgghsL _You feel sick. The adder bites you but does no damage.ggh  You hit the adder but do no damage.The adder is moderately wounded.You feel sick. The adder bites you but does no damage.ggh Z0-9.6 (1.0ggh gghE R _The adder barely misses you.gghN>  You closely miss the adder.The adder is moderately wounded.ggh ? @-90ggh1F gghqH a _You feel sick. The adder barely misses you.gghZ  You hit the adder.  The adder is heavily wounded.gghh[T29-1ggh8`gghba _You feel sick. The adder barely misses you.hgh9J  You hit the adder.  The adder is almost dead.hghJS8-2hghPhghRb _You feel sick. The adder closely misses you.hgh׊The adder is almost dead. _You feel sick. The adder closely misses you.  You hit the adder but do no damage.  The adder is almost dead.You feel sick.  You are no longer poisoned.hghki24---3hghhghR _The adder bites you but does no damage. The adder bites you.hgh.< 7  You hit the adder.hghB H†hgh3F x5=--604.5 (0.9hghL hghO I _You kill the adder!igh3ighighighighXighigh`ighighighD6=igh/ighighighQigh,ighigh\ighighighd27=ighigh,ighighighighighighighighighZT8==ighigh)igh} igh ighr igh igh igh igh!ighkigh>igh99ighV2=ighighKighnighighyighighighigh$30igh(=ighighighIighigh igh_igh igheighighJighigh#1ighE==ighighighigh/ igh ighO!igh<"ighc#igh#ighP$igh%ighY&igh{&N2=ighB'ight(igh(igh(igh})igh)igh*igh*igh*igh+igh+igh+igh,D3=igh,igh%.ighZ.igh@/igh/igh!0ighU0igh 1igh[1igh 2igh,3ighj3igh3a4==igh.4ighb5igh5igh!6igh6,ighp7igh8,ighu8igh8igh)9U5=igh9igh5:,igh:igh;igh?;igh;igh <ighE<K6=igh<igh?=ighn=igh=ighe>igh>igh?igh?igh?igh9@ighAighAh7==igh:BighpD1 _HP restored.igh>FighmFighUGighJb  You see here an adder corpse.igh0LighL _ighMighOighOigh!PighPighQigh`SighS9=igh}TighVighWighWighwXighpYighTZigh|ZighZigh \igh]igh/^igh^igh{d.#.#..........####.## ...#.####.###..###.# .... #.# ##.....# .##.####.# ####..# #.# .[.#.# #..#ighdk.# #.#.# #.†#  #.# #...# ##.##  #.# #..## ##...#  #.# #.##### #@.#.#- ighdA #.# #.....# #.##.#  ##.# #.###.# #.##.# ##..###.ighdm#.##.# ....##..#### #.##.# ...........# #.##.# ###.##<###....##.##.. ighe #.##.# #......  #.##.# ##igh@eighh1547.5 (53.0)ighiF-8.5 (54ighkighq0 _b - a +6 ring of dexterityighighpighighighighYBigh&_... #.# ##.....# # ####..# #.# .[.#.# #..# #.#.# #.†#  #.# #..#.##  #.# #..## ##...###### #..#.#...# #.##.##.# #@##9.5 (1.0) ##..###.# #.## ....##..#### ...#.#..#..[ igh&8###...##igh,ighF,ighh,%50.5 (2igh0igh1) _Found a scale mail.ighnq 3ighr ighv ighf} = ##.####.# #### #.# .[.#.# #.. ..# #igh} †#  #.# #..#.#### ##...##### #..#....# #.#igh} @#### ##..###.# igh~ ....##..####.......J   endoplasm (asleep)igh-~ S   ball python (constriction, asleep)JS### ighM~ /.....##igh[ &0igh +1.5 (1ighO igh˒ n _An endoplasm and a ball python come into view.ighZ!    .[.#.# #..#  #.#.# #.†#  #.# #...# ##.##  #.# #..## ##...#  #.#  #..#.#  #.#  #.##.#  ##.# igh! #.##.#  #@##.#  #.##.#  #.##.# <#.##..   #...... ighC" !  ##...  igh" m ..[ JS###ighb    .[.#.# #..#  #.#.# #.†#  #.# #...# ##.##  #.# #..## ##...#  #.#  #..#.#  #.#  #.##.#  ##.#  #.##.#  #@##.# ighz > #.##.#  #.##.# <#.#   #......   ##...   ..[ JS###igh 4igh* ighv d _There are monsters nearby!igh   .[.#.# #..#  #.#.# #.†#  #.# #...# ##.##  #.# #..## ##...#  #.#  #..#.#  #.# igh #.##.#  ##.#  #.##.#  #@##.#  #.##.#  #.##.# igh'<#.##..  igh!0 #......   ##... igh@Q  ..[ JS###igh]"jgh4   .[.#.# #..#  #.#.# #.†#  #.# #...# ##.##  #.# #..## ##...#  #.#  #..#.#  #.#  #.##.#  ##.#  #.##.#  #@##.# jgh #.##.#  #.##.# <#.#   #......   ##...   ..[jgh6S JS###jgh$4jgh,jgh)/d _There are monsters nearby!jgh.   .[.#.# #..#  #.#.# #.†#  #.# #...# ##.##  #.# #..## ##...#  #.#  #..#.#  #.#  #.##.#  ##.#  #.##.#  #@##.#  #.##.#  #.##.# jgh_/]<#.##..   #......   ##...  jgh/K ..[ JS###jgh/"jghq   .[.#.# #..#  #.#.# #.†#  #.# #...# ##.##  #.# #..## ##...#  #.#  #..#.#  #.# jgh. #.##.#  ##.#  #.##.#  #@##.#  #.##.#  #.##.# jgh[<#.#   #...... jgh~A  ##...  jgh ..[ JS###jghjghjghwjghd _There are monsters nearby!jgh#.# .[.#.# ..# #†#  #.# #..#.#### ##...##### #..#....# #.##### ##..###.# #. ....##..####....... jghw###.##<###....##.##..  #.##.# #...... ##. ...[. ###...#JS### .....## ..# jgh(jgho)-2 _jght0jgh.2jgh&q ..# #†  #.# #..#.#### ##...##### #..#....# #.##### ##..###.# ....##..####....... ###.##<###....##.##..  #.##.# #...... jghq x ##...#. ...[. ###...##JS#### .....## ..# ##jghHx jghx &3jgh^~ jgh; jgh  #.# #..#.#### ##...##### #..#....# #.##### ##..###.# ....##..####....... ###.##<###....##@##..  #.##.# #......# #.##...#. ...[. ###...##JS#### jgh .....## ..#  ..# ##...jghe jgh `J.Jjgh, &4jgh? jgh ^ _The endoplasm quivers.jgh # #.# #..##..# #.# #.##### #..#.# #.# #.....# #.##.##.# #.###.# #.##.# ###..###.# #.##.# .....##..#### #.##.#jgh Y........## #.##.# ####.##<###....##.##.. # #.##.# #...@..# # #.##.# #.##...# # #.#..# J..[.># ####...## #.S##### jgh .... ..jgh >##.jgh, k### ....# jghA % ... ....#jghR jgh jgh/ (J.jgh &5jgh jgh 9 _Found an escape hatch in the floor.kghh  You barely miss the endoplasm.The endoplasm freezes you.kgh]5--=6kghkghN% _You are frozen.kghj*  You hit the endoplasm.  The endoplasm is severely wounded.kgh +&7kgh0kghU3W _The endoplasm closely misses you.kghH-  You barely miss the endoplasm.The endoplasm is severely wounded.kgh.D  The ball python hisses angrily.kgh*4S.S)kgh4.=8kgh:kghs=O _The endoplasm misses you.kgh ;  You hit the endoplasm.kgh% .S   ball python (constriction)  You kill the endoplasm!kghlQ--2-9kghkgh% _The ball python closely misses you. The ball python barely misses you.kghp n  You hit the ball python but do no damage.kghUp g6=-60kghuu kghv X _The ball python barely misses you.kghM  You completely miss the ball python.The ball python bites you but does no damage.kghRN E -1  kghN W1Constr kghT kghjW z _The ball python grabs you. The ball python constricts you.lghQ  You barely miss the ball python.The ball python bites you but does no damage.lgh1R/lghUR2lghXlgh [_ _The ball python constricts you.lgh9`  You hit the ball python but do no damage.The ball python bites you. The ball python constricts you.lgh`U1---3lghelgh'hz _The ball python bites you. The ball python constricts you.lgh/lgh" Level 3 of the Dungeon<<>>>>lghW (Press ? for help)#.##..  ...##.####.# ####..#lghz y ##..... ####.#.# .[.#.# #..#lgh {#........ #......# #.#.# #.†#lgh S#.......#### ###..<# #.# #...# ##.###..........# ##....## #.# #..## ##...#lgh  ..........###....## #.# #.##### #..#.#lghs  #..............## #.# #.....# #.##.#####..........### ##.# #.###.# #.##.##...............######..###.#   #.##.# ###.##.........##..#......##..#### #.##.#lgh ......†......#.###...............## #.##.#  ###...###.#..#.#####.####.##<###....##.##.. lgh #..#.............#..# #.##.#  #...@..# lgh #.. ####...##......## #.##.# #.##.S.# lgh #.   #....#.>....## #.#..#  ...[.>#  #..##.#.##.#..####...##  #..##### #.## .#.##..........##  ..##lgh+ m #..   #.####........#  ..# lghF ..   o..  ##.....###  ... lgh[ k   ...  #.....# ... lgh E ....  #.....# lgh ; ###  #.....#lgh #######lgh mgh_Z4 <>>>   ##..................## #...##...............#  #   ##..#......#...#  ..mghZI   #.....#...##.....##..#### ...   ##.....#....#.......>..#.# ....  mghZ{ #...#....................#.....  mghZq #...##......................... mghZ mgh [ #######................>.#.... mgh[ mgh-[E#.#####.....###.#### .#.mghC[1  mghY[###...###.##..  #..   # mgho[g ### #.. mgh[  #########...###.##..#   ... mgh[D  ##.#mgh[c..##### ...#  ..## mgh[g #........##  ...# ...mgh[y   #..##...........# .#... mgh[   ##.......##....$....#.... mgh[1  mgh8\mghO\ #.$..........####.... ....  mgh_\m #............### ..W ....  mgh\: ###..#.........#    ###....#.....##  ##.#............ mgh\(  #...........##..mgh\  #......!.....?...mgh\" mgh5<<<>>> *,,,,,,,,,,***** ***,** *,,,,,,,,,,**,,,,******####...[....#### **,,,,,,,,,,,,,,********,,** *,,,,,,,,,***,,,,,* ####........#### *,,,,,,,,,,,***,,,,,,**,,** *,,,,,,,,****,,*,,** ####........#### *,,,,,,,,,,** *****,,,,,** *,,,,,,*** *,,,,,,,*** ####........#### **,,,,,,,,******,,* **,,,,** *,,,,,,,,,**####........####  **** ***,,,,,****,,,* **,*** *,,,,,,,,,,*####.......#####  **,,*** *,,,,,***,,,** *** *,,,,,,,,,,,#####..>...#####  *,,,,,***,*******,,,,**,,,,,,,,,,,#####......##### mghsW *,,,,,,,*,*****,,,,,***,*,,,,,,,,,.#####.....#####  *,,,,,,,,,****** **,,,,,,,,**,,***,,,,,,,.#####.....#####  **,,,,,,,,,,,,,,* **,,,,,,,,,**,,* ***,,,,,..#####....#####  *,,,,,,,,,,,***+*****,,,,,,,,,,*   **,** ****,*################  *,,,,,,,,,,,*~~~~~**,,,,,,,,,*,***,,***,,################  *,,,,,,,,,,,*~~~~~*,,,,,,,,,,*,** **,,,,** **,#########..####   *,,,,,,,,,,,*~~~~~*,,,,,,,,,,*,,* ***,,,,,,**** *,,* ***,,**  mgh **,,,,,,,,,,*~~~~~*,,,,,,,,,,,,,** **,,,**,,,,,,******,*****,,***   **,,,,,,,,,***+***,,,,,,,,,,,,,,*** ***,,,*,,,,,,,,,,,***,,**,,,**  **,,,,,,,,***,*,,,,,,,,,,,,,**,,,*** ***,,,,**,,,,,,,,,,,,,*,,*,,***  ********,,**,,,,,,,,,,,,,,,,***,,,***,,,,,***,,,,,,,,,,,,,,*,,,** **,***,,,,,,,,,,,,,,,* ***,,,,,,,,** *,,,,,,,,,,,,,**,***mghD **,,*,,,,,,,,,,,,,,,,* ***,,,,,** **,,,,,,,,,,,,*,,,** *,,,,<,,,,,,,,,,,,,,** ***,,** *,,,,,,,,,,,,,,,,,* **,,,,,,,,,,,,,,,,**** **,*** *,,,,,,,,,,,,***,,**ngh: -  ogh @  ogh @  ogh. @  oghX @  ogh @ *ogh <*,ogh <,*oghg <*,oghW ,,*,,,,,,**,,,,,,******,,** *******,,,,,** **,,**ogh "ogh{ ,,**,,,,,*****,,,,,****,,,,** **,,,,,** *,,,*ogh5*8 ,ogh****,,,,,** *,,,,,*****,,,,,,,** ***,,,,,,* **,,**ogh ***,,,,,** **,,,,,***** **,,,,,,,,,,****,,,,,,,** **,,**pghܞ * **,,,,***,,,,,,,,,* **,,,,,,,,,,,,,,,,,,**,,,***,,**qgh.   *,,,,****,,,,,,,,* *,,,,,,,,,,,,,,,*******,,**,,,*qgh  ***,,,***,,,,,,,,* *,,,,,,,,,,,,,******* *,,***,,** qghN ****,,,****,,,,,,,** *,,,,,,,,,,,,,***,,,***,,***,,** qgh1 * *,,,***,,,,,,,,** *****,,,,,,,,,**,,,,,,,,,***,,,* qgh@A   **,,*****,,,,,,,,*******,,,,,,,,,**,,,,,,,,,,*****,,* qgh6   **,,,*,**,,,,,,,,,,,,,******,,*,,*,,,,,,,,,,,,,****,** qghQ  **,,,,,,***,,,,,,,,,,,,******,,*,**,,,,,,,,,,,,,,***,,* qghFU ***,,,,,***,,<,,,,,,,,,,,,,********,,,,,,,,,,,>,,,** **** qgh- *,*,,,,,***,,,,,,,,,,,,,,,***** *,,,,,,,,,,,,,,,,,**qgh ,******,**,*,,,,,,,,,,,,,,,,,***,,,,,,,,,,,,,,,,,,**qghP *,****,,*,,,,,,,,,,,,,,,,**,,,,,,,,,,,,,,,,,,,,*qgh 5,,rghX5,,rgh(c5,*rgh5**rgh&Q5**rghy5**rgh55**rgh5**rghND**sghD**sghD**sgh:D,*sghuD,,sghaD*,sghqD**sghpD**sghD,*sghaD,,sghD,,sghD,,sgh C,,sghi=C,,sghVC*,sgh2C**sghn  **,,,,,,,,,,*~~~~~*,,,,,,,,,,,,,****,,,**,,,,,,******,*****,,*** ,*sgh*   *,,,,,,,,,,,*~~~~~*,,,,,,,,,,*,,****,,,,,,**** *,,* ***,,** *,sghĦ  *,,,,,,,,,,,*~~~~~*,,,,,,,,,,*,****,,,,** **,#########..#### **sgha&  *,,,,,,,,,,,*~~~~~**,,,,,,,,,*,***,,***,,################**sghG  *,,,,,,,,,,,***+*****,,,,,,,,,,***,** ****,*################**sghAX  **,,,,,,,,,,,,,,* **,,,,,,,,,**,,* ***,,,,,..#####....######*sgh  *,,,,,,,,,****** **,,,,,,,,**,,***,,,,,,,.#####.....#######sghS  *,,,,,,,*,*****,,,,,***,*,,,,,,,,,.#####.....#######sghT  *,,,,,***,*******,,,,**,,,,,,,,,,,#####......#####.#sghN  **,,*** *,,,,,***,,,******,,,,,,,,,,,#####..>...#####..sgh  **** ***,,,,,****,,,***,*** *,,,,,,,,,,*####.......######.sghk> **,,,,,,,,******,,***,,,,** *,,,,,,,,,**####........######sgh *,,,,,,,,,,** *****,,,,,***,,,,,,*** *,,,,,,,*** ####........######sgh\A *,,,,,,,,,,,***,,,,,,**,,** *,,,,,,,,****,,*,,** ####........######tghj **,,,,,,,,,,,,,,********,,** *,,,,,,,,,***,,,,,* ####........######tgh  *,,,,,,,,,,********,** *,,,,,,,,,,**,,,,******####...[....######tgh{ **,,,,,,,*****,** ***,,,,,,,,,*,,,,,,,,,,####........####.#tgh *,,,,,,****,*********,,,,,**,,,,,,,,,,............####..ugh/ **,,,,****,,,,,,,,,,*******,,,******#########.†.# ..ugh *,,******,*******,,,,,,,,,***,,,***#...# ..ughV **,***,,* *********,,,,,,,,,*#..## ..ughk *,***,,***,,,,,,,,* ######..# #.ughJ **,**,***,,,,,,,,,* ##.......#  #ugh *,***,**,,,,,,,,,* #........#   ugh: **,****,**,,,,,,,,,* #........## # ughų **,******,,,**,,,,,,,,,* #...<.....# ##ugh% **,,,,******,,,,,**,,,,,,,,,* #.........#  #ugh  **,,,,,,,*****,,,,,,***,,,,,,,,,* ##........#   ugh  **,,**,,,,,,****,,,,,,,**,,,,,,,,,* ##.......# * ugh  *,*******,,,,*****,,,,,,,,***,,,,,,,,* ##......# ,*ugh;-  *** ***,,,,*** *,,,,,,,,,***,,,,,,** ##....## ,,ughx ***********,,,**** *,,,,,,,,,***,,,,,,**###..# ,,ugh6 *,,,,,,,,****,,,,*******,,,,,,***,>,,,,,,***..# ,,ugh  *,,,,,,,,,,,,***,,,*** *****,****,,,**,,*,,*** **,,* ,,ugh#  **,,,,,,,,,,,* ***,,,**** **,***,,,*******,,,******,,,* ,,ugh, **,,,,,,,,,,* ***,,,,* *,,**,,,** **,,,,,,,*,,,* >,ugh6  ******,,,,** ****,* *****,**************** ,>ugh ************,,ugh A,,ught A,,ugh 7*,vgh7 *vgh1-  vgh-  vght-  vgh7-  vghy`-  vgh -  vghĕ -  vgh0 -  vgh2 -  vgh9 -  vgh u -  vghh -  vghi -  vghM -* vgh 7**vgh7**vgh7**vgh37 *wghL-* wghf7,*wghl27*,wghQ7**wghk7**wgh7**wgh`7 *wghX-  wghY-  wghV-  wghG-  wgh\-* wgh@;*,wgh@ ;,,wghi ;,,wgh3;,*xghpxgh# #.# #..## ##...#code2828 the Sneak#.# #.##### #..#.#Human#.# #.....# #.##.#Health: 31/37 ====================----##.# #.###.# #.##.#Magic: 4/4======================== ###..###.##.##.#AC: 6Str: 12 .....##..#### #.##.#EV: -1 Int: 10 ............## #.##.#SH: 0Dex: 17 xgh####.##<###....##.##..XL:  4 Next: 62% Place: Dungeon:3 # #.##.# #...@..#Noise: =--------  Time: 2563.5 (0.0) # #.##.# #.##.S.#a) +0 spear # #.#..#...[.>#Nothing quivered ####...## #..##### ......##..## ......#..#xghS   ball python (constriction) ....### ... ....#... ....#xghLYou barely miss the ball python.The ball python bites you but does no damage. _The ball python constricts you.You hit the ball python but do no damage.xghThe ball python bites you. The ball python constricts you. _The ball python bites you. The ball python constricts you.xgh@Constr xghxghDxgh*  _The ball python constricts you.  You hit the ball python but do no damage.  The ball python bites you. The ball python constricts you. _The ball python bites you. The ball python constricts you.You completely miss the ball python.   but does no damage.xghd+ X0-4.5 (1xghK2 xgh3 _ _The ball python constricts you.xgh0  You closely miss the ball python.The ball python bites you but does no damage.xgh%5xghxgh_ _The ball python constricts you.ygh  You hit the ball python but do no damage.The ball python bites you but does no damage.6yghygh_ _The ball python constricts you.ygh _The ball python constricts you.  You hit the ball python but do no damage.  The ball python bites you but does no damage. _The ball python constricts you.  You hit the ball python but do no damage.  The ball python bites you but does no damage.ygh,S1=7yghyghaa  You hit the ball python but do no damage.The ball python bites you but does no damage. _The ball python constricts you.  You hit the ball python but do no damage.The ball python bites you but does no damage. yghT_The ball python constricts you.yghxThe ball python bites you but does no damage. _The ball python constricts you.  You barely miss the ball python.The ball python bites you but does no damage.  The ball python constricts you.  The ball python bites you but does no damage.ygh,yS0-8ygheyghj_ _The ball python constricts you.ygh)  You hit the ball python.  The ball python is severely wounded.ygh _28--9yghh yghW z _The ball python bites you. The ball python constricts you.ygh  You barely miss the ball python.The ball python is severely wounded.The ball python bites you but does no damage.70ygh+ ygh; _ _The ball python constricts you.ygh =  You hit the ball python.ygh 2.ygh w9- 8 31.4 (0.9ygh ygh O _You kill the ball python!zghj #.# #.##### #..#.# #.# #.....# #.##.#  ##.# #.###.# #.##.# ##..###.# #.##.# ....##..#### #.##.# ......## #.##.# ###.##<###....##.##..  #.##.# #......#  #.##.# #.##.@.#  #.#..# #.....[.>###...## ###..##### zghk<.....## #..### ...#### .... r   rat (asleep)# .....# r...#zghpe  A rat comes into view.zgh|frr.zghv|5=2.4 (1.0zgh+zgh<- _The rat squeaks loudly.zgh#.# #.....# #.##.# ##.# #.###.# #.##.# #..###.# #.##.# ...##..#### #.##.# ......## #.##.# ##.##<###....##.##..  #.##.# #......#  #.##.# #.##...####.#..# #.....@.># ##...## ###..##### ....## #..## # ...#### ....# .r... # ....# ###zghzghzv.r--3zghzghS _You see here a +0 scale mail.zgh%O  #.#     #.##.#  #.##.#  #.##.# .## #.##.# <###....##.##..   #......#   #.##...###   #.....@.>#  ###..#####  #..## ...# .... ..r.. ....zghq  #.#     #.##.#  #.##.#  #.##.# .## #.##.# <###....##.##..   #......#   #.##...###   #.....@.>#  ###..#####  #..## ...zgh$ ... ..r.. ..zgh O--zghl zgh Z _A rat is nearby!zghag  #.#     #.##.#  #.##.#  #.##.# .## #.##.# <###....##.##..   #......#   #.##...###   #.....@.>#  ###..#####  #..## ...#zghg  .... ..r.. ....zgh  #.#     #.##.#  #.##.#  #.##.# .## #.##.# <###....##.##..   #......#   #.##...###   #.....@.>#  ###..#####  #..## ...zgh  ... ..r.. ..zgh zghgzgh zgh Z _A rat is nearby!{gh  #.# #.....# #.##.#  ##.# #.###.# #.##.# ##..###.# . #.##.#.##..####. #.##.#.##. #.##.##.##<###....##.##.. #.##.# #......# #.##.# #.##...### #.#..# #....@[.>#{gh#...## ###..#####.## #..##.# ...#.###...# ..r...# .....# ...#{gh{gh&@r.{gh-4 _{gh{gh{ghFL#.# #.###.# #.##.# ###..###.# . #.##.# .....##..####. #.##.#........##. #.##.# ####.##<###....##.##.. # #.##.# #......# # #.##.# #.##...### # #.#..# #.....[.># ####...## ###.@##### ... #..## .# ....# ### ....r..# ....#..#. #####.... {ghN{ghT?r.{ghUU30=5{ghP[{ghl\{ghWJ  You reach to attack! You hit the rat.{ghjr. {gh&6{gh{ghg^ _The rat is moderately wounded.{gh  You barely miss the rat.The rat is moderately wounded.=7.3 (0.9{gh{ghP _The rat barely misses you.{gh.!  You barely miss the rat.The rat is moderately wounded.8.3 (1.0{gh& {gh(   You barely miss the rat.  The rat is moderately wounded. _The rat barely misses you.  You barely miss the rat.  The rat is moderately wounded. _The rat barely misses you.{gh}  _The rat barely misses you.You barely miss the rat.  The rat is moderately wounded. _The rat barely misses you.You barely miss the rat.  The rat is moderately wounded.1==9{gh_ {gh   You barely miss the rat.  The rat is moderately wounded. _The rat barely misses you.  You barely miss the rat.  The rat is moderately wounded. _The rat closely misses you.|ghD5  You hit the rat.|ghϾ2.|ghK=580|ghz|gh\G _You kill the rat!|gh2-|gh-|ghz.|gh1|gh4X|ghT5|gh6|gh 7%2|gh{8|gh9|gh9|gh:|ghT<|gh<|gh=|gh?,|gh@|gh8B|ghBK3=|ghC|ghCE|gh}E|ghlF|ghG|ghH|gh4I|ghJ|ghK|gh1Ka4==|gh[L|ghM|ghN|gh;O|ghP|ghP|ghR|ghT|ghU|ghV|ghWk5=|gh[Y|gh@[,|gh\|ghm^,|gh@_|ghDa|gha|ghb|ghd|gh eK6=|gh1f|gh h,|ghi|ghk|ghk|ghl|ghn,|gho|ghq|gh1rh7==|ghns|ghLw1 _HP restored.|ghvy3|ghz|gha||gh)|ghU|gh|ghh|gh,|gh|gh5|gh|gh9=|gh|ghj|ghM|gh|gh|gh|ghL,|gh|gh|gh|gh?|gh|gh# #.##.# #......#  #.##.# #.##...## # #.#..# #.....[.> ####...## ###..#### ......########..## ......# #......## ....####........## ....# ..........# ....# .........@# -# .......... ##### ..........# ....# .........## |ghi......... ......... .......|ghIJx609.3 (29.0)-10.3 (30|gh |ghZb _k - a scroll labelled LUKAAF KIZAL|ghp4|ghvv|ghxH _No target in view!|ghL4|gh|gh#H _No target in view!|gh |ghf |ghĥ |gh |gh |ghү : _|gh< |gh2 ,|gh |gh= |ghͶ |gh |gh! |gh1 |ghB .......########..## .......# #......## .....####........## .....# ..........# # ..........#|gh # ..........# ###### ...# ...# #3.0)|gh v .# .# |gh- .# ..# ..# .##|ghd Q#).....##|gh |ghd $4.3 (4|gh |gh` % _Found a dagger.|ghGW3|ghX|gh[|gh]|gh`B|gha,|ghb|ghf|ghi,|ghyj|gh\m|ghfo,|ghp|ghAs|ghu|ghv|ghZw|ghy|ghM|,|gh}|gh~|gh%,|gh|gh$|gh,|ghu|ghg|gh|gh|gh|gh|ghώ|gh |gh4|ghO|gh|gh|gh|gh|gh|gh|ghߘ|ghC|gh|gh|gh|gh|ghQ|gh|ghП|ghs|gh|gh8|ghg|gh|gh|gh(|gh|gh|ghw|gh|ghQ|gh˩|gh|gh |gh|gh(|ghN|ghs|gh|ghY|gh|gh|gh|ghij|gh?|ghl|gh>|ghv|gh|gh|gh|gh|gh|gh|gh|gh_|gh|gh|ghU|gh|gh|gh|gh|gh|gh|gh|gh|gh|ghO|gh|gh$|gh|ghDM #.## .#.##........ #.. #.####...... .. o.. ##..... ... #..... .... #..... ### #.....|gh #S ###### #...################### #................ #...################### #. |gh S   adder (asleep) |gh,041.3 (27.0)|ghi,2.3 (28|gh6|ghoY _An adder comes into view.}ghb #.##  #..  .. o..  ...  ....  ###  #S #...########## #.....@................ #...########## #.}ghD #.##  #..  .. o..  ...  ....  ###  #S #...########## #.....@................ #...########## #.  }gh}gh}gh}gh] _An adder is nearby!}gh #.##  #..  .. o..  ...  ....  ###  #S #...########## #.....@................ #...########## #.}ghؤD #.##  #..  .. o..  ...  ....  ###  #S #...########## #.....@................ #...########## #.  }gh}gh}gh}gh] _An adder is nearby!}ghY #.##  #..  .. o..  ...  ....  ###  #S #...########## #.....@................ #...########## #.}ghD #.##  #..  .. o..  ...  ....  ###  #S #...########## #.....@................ #...########## #.  }ghR4}gh6}gh] _An adder is nearby!}gh  #.## .#.## #.. #.####. .. o.. ##.. ... #.⌠. .... #... ### # #S.  #... #....@................ #... #..##}gh }gh7 /3.3 (1.0) }ghb _}gh }gh! ~gh #.## .#.##..... #.. #.####⌠._.⌠ .. o.. ##...# ... #.⌠.⌠. .... # ....# ### # #S..  #... # #... #... ####~ghG%_~gh&4~gh~gh< _Found a faded altar of an unknown god.~gh\  #..##.#.##.#..##⌠.⌠.. #.## .#.##....... #.. #.##⌠._.⌠ .. o.. ##....# ... #...⌠.⌠. .... #.....## ### #.. #S..#  #..@################ #................... #...################ #...#~gh !#####~gh K_5~gh 8_~ghq ~gh  You reach to attack!  The helpless adder fails to defend itself.  You hit the adder.~gh _.SS    The adder is moderately wounded.~gh7 .=6~gh 8_~gh R _The adder barely misses you.~gh  You hit the adder.  The adder is moderately wounded.~ghh &7~gh ~gh m  You hit the adder.  The adder is moderately wounded. _The adder barely misses you.  You hit the adder.  The adder is moderately wounded. _The adder barely misses you.gh _The adder barely misses you.You hit the adder.  The adder is moderately wounded. _The adder barely misses you.You closely miss the adder.  The adder is moderately wounded.ghs-8.2 (0.9ghnghS _The adder closely misses you.gh  You hit the adder.  The adder is severely wounded.gh2-9.2 (1.0gh ghR _The adder barely misses you.ghsU  You closely miss the adder.The adder is severely wounded.ghUO4--50ghZgh]` _The adder bites you. The adder misses you.ghp7  You hit the adder.ghA. gh --801.1 (0.9 _You kill the adder!gh`ghi _Your Fighting skill increases to level 4!ghml 4ghq &_ghs H _No target in view!gh U_gh &_gh H _No target in view!gh% gh gh gh H _No target in view!ghJU_gh*P&_ghRH _No target in view!gh #..##.#.##.#..#⌠.⌠.. #.## .#.##. #.. #.####.⌠._.⌠ .. o.. ##B......## ... # ...⌠.⌠.. .... # .....## ### # #...#  #.@.# # #...  #...#  #####ghB   giant cockroach (asleep)ghgh=5-2.1 (1.0gh&_gh4b _A giant cockroach comes into view.gh(9#. #....#.>.. #.....# #..##.#.##.####⌠.⌠..# #.## .#.##.......# #..# #.##...⌠._.⌠# ... o.. ##.B......##.# ... #.....⌠.⌠... .... #.........## ###  #@..#  #...############## #................. #...############## #..gh6.######gh$ghg7==-3gh8_gh~!gh #.. ####...##. ###.#.# #....#.>.. #.....# #..##.#.##.#####⌠.⌠..# #.## .#.##.#........# #..# #.###...⌠._.⌠# ... o..B......##.# ... ⌠.⌠...# .... .......@..## ### ......##...# .<... #...#############ghb#... #................### #...############# #...######ghF_4gh 8_gh; _Found an escape hatch in the ceiling.ghHT #..#........ #...#####...##. ###.#.# #....#.>.. #.....# #..##.#.## ####⌠.⌠..# #.## .#.##. #........# #..# #.###...⌠._.⌠# ... o..B......##.# ...[⌠...# .........### ###......##...# ..<...# #...############.#...# #...............#### #...############ #...######gh WghWgh_i..BBgh_&5ghufghjp _Found a plate armour. _There is a dry fountain here.ghаV  You reach to attack! You hit the giant cockroach.ghG.Bgh&6gh3gh= _The giant cockroach is lightly wounded.gh  You hit the giant cockroach.  The giant cockroach is heavily wounded.ghK===7gh ghj G _The giant cockroach bites you but does no damage.ghj  You hit the giant cockroach.  The giant cockroach is severely wounded.8ghF gh ] _The giant cockroach closely misses you.ghK A  You hit the giant cockroach.ghS E†ghV .39ghi\ gh^ S _You kill the giant cockroach!gh2 _ghgh8_gh#H _No target in view!ghwghghgh*  ghi :_No target in view!gh4ghghOH _No target in view!ghK4{M###...###.#..#.####..#......... #...#####...##..##.#.# #....#.>. #....#####⌠.⌠..# #.## .#.##.gh4: #........# #..# #.####...⌠._.⌠# ... o.......@..##.# [.....†⌠.⌠...# ........### ###.......##...#..##gh<gh&=--60 ghW= _gh>C8_ghEgh,[ M......†....###...###.#..#.####..#......... #...#####...##..##.#.# #....#.>. #....#####⌠.⌠..# #.## .#.##. #........# #..# #.###.#...⌠.@.⌠# ... o..........##.# [.....†⌠.⌠...# ...............### ###....###..#gh[ ghc 7-ghc 1ghi ghSm d _There is a faded altar of an unknown god here.gh' _No target in view! _There is a faded altar of an unknown god here.  This altar belongs to (a) Sif Muna, (b) Qazlal or (c) Hepliaklqana, but you gh  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.ghqP  Okay, then.ghgh5gh. _ghc13ghS3ghR7gh9ghG>P _gh@gh;AghBghdFk  You see here a giant cockroach corpse.ghHghI _ghJgh MghNgh'OghZPghRghiTghTgh5VghYgh[gh[gh#]gh`ghbghbghcghfghh,ghjghmR  There is an escape hatch in the ceiling here.ghogh2p _ghqghughwgh xgh$ygh~gh,ghdgh+gh(ghxghQghgh>ghxgh<ghgh,gh:gh-gh"ghTghݛghghgh4ghghk  You see here a giant cockroach corpse.ghgh _ghghtB  There is a dry fountain here.ghLgh _ghghgh.ghjgh~ghB  There is a dry fountain here.ghhgh _gh|ghghgh$ghghgh9ghmghghghPp###...###.#..#.#####.##..#.............#..# #...#####...#### ###.#.# #....#.>....## #.....# #..##.#.##.#..######⌠.⌠..# #.## .#.##.....gh#####........###..###.#.####... ##...#...⌠._.⌠##.......o.. ##... #.............##@# ... #... gh....[.....†⌠.⌠...# .... #... ghT...............### ### #... ...........##...# gh #### #.....<...###...################# gh'##...#...## #.................... o   orc (asleep)######### #...################# #...#####gh"#gh\83.1 (22.0)4.1 (23gh8_ghgh ......†......#.###......###...###.#..#.#####.#####..#.............#..#  #...#####...##......## ###.#.# #....#.>....##  #.....# #..##.#.##.#..### ####⌠.⌠..# ##.## .#.##...###........###..###.#.####..#...⌠._.⌠##.@.....o.. ##..........##.#........ #.[.....†⌠.⌠...#........ #...........########## #.... ..........##...# gh; ......<...###...################## #...#...## #..................... ######### #...###################...#gh 95.1 (1gh^ .0) gh ghO gh ......†......#.###.###...###.#..#.#####.###..#.............#..# ##...#####...##......## ####.#.# ##....#.>....## ##.....# #..##.#.##.#..#####⌠.⌠..# ##.## .#.##..###..###.#.####. ...#...⌠._.⌠##.gh: *o.. ##.##.#. #.[.....†⌠.⌠...#. #....#####.##...# #<...###...# gh ...#...## #. #...# gh 3_gh &6gh gh gh=......†......#.###.###...###.#..#.#####.####.##..#.......#..# #.#...#####...##......## #.###.#.# ##....#.>....## #.#.....# #..##.#.##.#..####.####⌠.⌠..# ##.## .#.##..###..###.#.####.#...⌠._.⌠##.o... ##.....###.#.#.....# .gh=[.....†⌠.⌠...#.#.....#..####.....###...# #<...###...##...## #. #...# ghghW_o.ogh0===7gh7_gh % _The orc shouts!gh V......†......#.###.###...###.#..#.#####.####.###..#.#..# #.##...#####...##......## #.####.#.# ##....#.>....## #.##.....# #..##.#.##.#..####.####⌠.⌠..# ##.## .#.##..###..###.#.####. .#...⌠._.⌠##....@.o....###.....#gh9T##.#.# #.....# [.....†⌠.⌠...#.# #.....# ### <...###...# .#...## #. #...# ghTgh$2o.gh0---8gh"gh#gha  You hit the orc.  The orc is heavily wounded.ghP=--9ghMgh}: _The orc hits you but does no damage.gh[.  You barely miss the orc.The orc is heavily wounded.gh.'90gh&5gh7: _The orc hits you but does no damage.gh/_ _The orc hits you but does no damage.  You barely miss the orc.  The orc is heavily wounded. ghs0_The orc hits you but does no damage.  You hit the orc.  The orc is heavily wounded.gh065--gh11ghM77_gh9= _The orc hits you with a +0 short sword.gh  You hit the orc.  The orc is severely wounded.gh &2gh gh+ P _The orc barely misses you.gh  You closely miss the orc.The orc is severely wounded.gh &3gh gh Q _The orc closely misses you.gh%V5  You hit the orc.gh^^X_)ghaI--64ghg7_ghqjG _You kill the orc!ghx"_gh gh#ghUH _No target in view!ghک 3ghZ gh/ gh! 6= _gh gh gh ghö gh #7gh0 E==ghJ gh gh ,gh3 gh C  You see here a +0 short sword.gh gh  _gh gh gh gh, ghL gh` gh gh 9=gh gh gh gh gh gh gh gh gh gh gh gh gh gh gh gh0 gh gh ghV gh ghj gh ghN gh ghJ ghy gh gh gh gh gh gh. gh gh gh ,ghE gh gh gh@ gh gh gh ghC ghE gh gh} ,ghy gh gh gh: gh gh gh gh gh gh gh6 ghm gh gh gh gh gh= gh ghx gh gh gh gh  ghV gh: gh gh$  ...... # ....) . .... .######## gh6%  ... #........  .. #........  #.###........ ghZ% n #..##........  gh}% {#@##........ -720.1 (2gh% 6.0) ###........... #### gh% #.........#### #... ghr& #.......#### ###..< #..........# ##....# #..........###....##  ###........##  ####..........###gh&  #...............### ghU, gh, F-1.1 (27gh`1 gh3 % _Found a dagger.gh ghh gh gh gh gh ngh ghx gh gh/ gh ghJ gh gh gh gh gh gh ghT gh gh gh ghl gh gh ghǽ gh9 gh gh ,ghk gh gh gh gh gh gh< ,gh gh gh ,gh gh              ###########  gh\ o #.........# ##  ........##...   #.......).....   #...........######   ######...###......  gh  #....# #......   #.##...   ... #..##......   #.## ##.##......   #. ###gh !...gh -32.1 (11gh ,3.1 (12gh} gh X _l - a fuming ruby potionghghghghfghghiBghghghghghghghghghghjghghmgh,ghghghghOghghghkgh<ghghghghgh ghghghghghghghghSghsgh-ghghghhghghghpgh_ghgh  #.......)..... #...........######## gh ######...###........ #....# #........gh t ###.##.###........ gh#...##..##........ .#####.##........gh7 .# ###........... ghV`# #.........####45ghti # #.......#### gh`# #..........#  ghb.# #..........### gh}#.# ###..... gh}#.# ####... ghb#.# #...... #.<###.##...  ......#gh#gh},6.1 (13ghghp9 _Found a stone staircase leading up.ghghoghgh8 ghN gh(ghghgh9ghghghghgh;gh4ghgh*ghghgh:ghughghghghghFgh6gh,ghz gh'P  There is a stone staircase leading up here.gh(gh) _gh*ghw,ghp-gh-ghs.gh0gh1ghT2gh2gh4gh6gh[6gh6gh9gh9gh:gh:gh<gh>ghb>gh\?ghAghBghBghCghFghRGghGghHghJgh0LghkLghTMghzOghQghHQgh=RghTghsUghUghVghzXghYghYgh"[gh\gh^,gh_ghdghegheghggh.ighjghjghlghngh~oghoghpgh`rghsghtghughvgh:xgh}xghyghl{gh|ghq}ghS~ghghbghghgh̓gh1ghghghghghPgh%ghCghighgh{ghgh,ghfgh.ghgh;ghEgh9ghfghghҞghӠghm . .. ...gh! ...#### g...## #..####.## gh٨########## #..@....?# ghc.........#####.######... gh.........##........... .......).....######gh"### gh0q...........######### ghU#####...###........# .#.#### g   hobgoblin (asleep) gh2 #....# #........# .#.#...  ###.##.###........# ...#.## gh\ #...##..##........# #....gh!gh-80.1 (34ghȲe.ggghgh9%1.1 (35ghghP\ _A hobgoblin comes into view.gh . .. ... ...#### .g..## #..####.##  #..@....?# gh#.######... .... )..... ..# ##.   #.  . gh99 . #.... gh(y7 . .. ... ...#### .g..## #..####.##  #..@....?# #.######... .... ).......###.   #.ghy  .  . gh ~4ghygh` _A hobgoblin is nearby!gh . .. ... ...#### .g..## gh#..####.##  #..@....?# #.######... .... )..... ..# ##.   #.  .gh E  . #.... gh7&  . .. ... ...#### .g..## #..####.## gh& q #..@....?# #.######... .... ).......###.   #. gh ' .  . gh, gh, gh=2 gh4 ` _A hobgoblin is nearby!gh  . .. ... ...#### .g..## gh #..####.##  #..@....?# #.######... .... )..... ..# ##.   #.  .gh E  . #.... ghͪ  . .. ... ...#### .g..## #..####.## gh  #..@....?# #.######... .... ).......###.   #.  .  . gh gh gh gh ghĺ ` _A hobgoblin is nearby!gh z . .. ... ...#### .g..## #..####.##  #..@....?# #.######... .... )..... ..# ##.gh   #.  .  . #.... gh U . .. ... ...#### .g..## #..####.## ghU #..@....?# #.######... .... ).......###.   #.  .  . ghU ghZ4gh`gh=c` _A hobgoblin is nearby!ghE . .. ....##....g..##  #.@####.## ########### #.......?# #.#####.######... #...##........... #).....######### #...........######### ######...###gh6.# .#.### #....# #.# .#.#.. ###.##.###..# ...#.#ghSghME.ggh/2.1 (1.0) gh  _ghghghqgh-A.gghͬgh&3.0 (0.9ghghr _You reach to attack! You hit the hobgoblin but do no damage.gh  You hit the hobgoblin.  The hobgoblin is almost dead.gh5=4.0 (1.0ghghW _The hobgoblin closely misses you.ghn  You closely miss the hobgoblin.The hobgoblin is almost dead.gh &5ghghؽ@ _The hobgoblin hits you but does no damage.gh  You closely miss the hobgoblin.The hobgoblin is almost dead.gh&6ghghW _The hobgoblin closely misses you.gh`  You closely miss the hobgoblin.The hobgoblin is almost dead.6gh 1-7gh gh - _The hobgoblin hits you.gh V . ..gh(  ... ....#### .......## #g@#  #.......?# #.######... .. ).....## ghL '##  ghe    gh~ -  ghU . .. ... ....#### .......## #g@#gh  #.......?# #.######... ..).....####      ghK ghghghjgh _A hobgoblin is nearby!You hit the hobgoblin but do no damage.The hobgoblin is almost dead.gh&8gh9ghW _The hobgoblin closely misses you.gh  . .. ... ....#### gh.......## #g@#  #.......?# #.######... .. ).....## ##   ghB    gh| . .. ... ....#### .......## #g@# ghl #.......?# #.######... ..).....####       ghLghgh!gh+ _A hobgoblin is nearby!You barely miss the hobgoblin.The hobgoblin is almost dead.gh+_5--9gh1gh2- _The hobgoblin hits you.gh7S . .. ... ....#### ghS.......## #g@#  #.......?# #.######... .. ).....## ## ghSA      ghSgh . .. ... ....#### .......## #g@#  #.......?# ghOj#.######... ..).....####       ghghVghlgh _A hobgoblin is nearby!You hit the hobgoblin.ghg†gh*I-990ghRgh(M _You kill the hobgoblin!ghgh7ghghvghK6=ghXghIghgh~ghzghghghghgha7==ghUghFghghEghghghRghgh3gh>gh2ghzghyghtghghl9=ghghghghghghFghghMgh)ghn ,ghR ghP _e - 5 scrolls labelled AGAXOO VU INARHOI (gained 1)ghghghghgh/R.#####.....##... #..#.....#### #.##........## #.#.#.ghk#†.####...S#. #### #........###.....#. ...#####.######.@.......##.- ...##...........#.#.....#.. .).....##########... ... ##.# ghr.....######### ##..# # ##..# ..###........# #.#.######..#. ..# #.# .#.#......... S   ball python (constriction, asleep) #.###........# ...#.###ghGS #..##........# #.... #.# # ##.##........# ...##.####.#gh9 8033.0)  ghtHA ball python comes into view.gh$xS.S)ghk%F-4.0 (14gh9*gh+5 _The ball python hisses angrily.ghЯV  . ####  .. ...  ... #..   #.#   #.# .  #†.####.## .S.  #........###..... #.@....... .......#.#..... .)gh########... ...  ##..# #  #.#  .# .. #.... #.#   gh0I   . ####  .. ...  ... #..   #.#   #.# .  #†.####.## .S. ghI H #........###..... #.@....... .......#.#..... )########... ...  ##..# #  #.#  .#ghI  .. #.... #.#  ghQ 4gh6X ghkd  #. #### #.. ... ###.... #.. ..#.....#### #.# ...#..ghd ### #.# ...#.#†.####.## ..S.#. #........###.#.#####.######..##.##.#.#.ghwe #. ).....###.....##.#.# ###..#.## ##..#. .###.# #.#.######..#. .# #.# .#.#. ghe e.###.# ...#.####.###. ghe ..##.# #.... #.# # #ghe d.##.# ...##.####.# # ghf J_A ball python is nearby!ghg ghn L.Sgho 85.0) _ghv ghw ghה # . #### ##. .. ... ########. ... #.. .....#. ....#### #.# ....#. .## #.# ...gh. #.#†.####.## ......? #. #.###..S.#. .#####.######.##. .##.#.#.#. .....####....##.#.# ###..#.### ##..#.# ###.# #.#.######..#. # #.# .#.#.# gh d###.# ...#.####.###. .##.# #.... #.# ##. .##.# ...##.####.# #gh ghz gh H.Sgh &6gh ghd e _Found a scroll labelled LUKAAF KIZAL.gh4){ . #### ... #######  #.. .......  #.# .......  #.# .......  #†.####.## ......?  #........###....... #...@S...... .....#.#....... ######.........  ###..#.### gh * #.#.# #  .# .. #.... #.#   gh #### ... #######  #.. .......  #.# .......  #.# .......  #†.####.## ......?  #........###....... #...@S...... .....#.#....... ######.........  ###..#.###  #.#.# ghĀ .# .. #.... #.#   ghw4gh+ghb _A ball python is nearby!gh   You barely miss the ball python.=7ghaghC _The ball python bites you but does no damage.gh  You barely miss the ball python. The ball python closely misses you.ghm -1  8Constr ghghz _The ball python grabs you. The ball python constricts you.gh5i  You closely miss the ball python.The ball python bites you but does no damage.ghi &gh0j 9ghap gh2s _ _The ball python constricts you.gh  You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage.ghi &10ghr ghܖ _ _The ball python constricts you.gh/=  You hit the ball python.ghg†ghC 8 901ghzghO _You kill the ball python!gh4ghVghH _No target in view!gh}ghghghˇH _No target in view!ghڙ# #### ##. . ... ####. #.. #.#.#### #.# #.ghx#.## #.# #.#.#†.####.## #......?. #. # #.###.#. #####.######....@.ghњ##. ##.#.#.#.##########...gh##.#.# ###..#.#### ##..#.#.gh!.# ##.#.######..#.  #.ghI# .#.#.#.# ...#.####.###..# ##.# #.... #.# ##. ##.ghr# ...##.####.# #ghgh5-2 _ghghEx _You see here a ball python corpse.gh##### ##. ... ###. . #.. #.#.#### #.# #.#.## #.# #.#.#†.####.## #......?.. #. gh# #.###.#..######....†##. #.#.#.#.##########..##.#. .# ###..#.#######..#.#. #.ghN# ##.#.######..#....# #.# #.#.#.# #ghԵ.# #...#.####.###..# #.# #.... #.# ##. #.# ...##.####.# #ghqgh1G-3 _ghSghgh+ ##### ##.... ###. #.. #.#.....>#### #.# #.#.## #.# #.#.#†.####.## #......?... #.#.###.#..######....†.##. .#.#.#.#gh, #.##.#. # ###..#.#..#.#..# .# ##.#.######..#....# .# #.#.#.# .# #...#.####.###..# .# #.... #.# ##. .# ...##.####.# ####.gh1 ghY2 &4gh6 gh8 gh~ c##### ##.... ###.#.. #.# #.....>. #### #.# #.# #.## #.# #.# #.#†.####.## #......?...# #.#.###.gh # #..######....†.###.#.#.##.>##.##.#. ###..#.#..#.#..## ##.#.######..#....##.# #.#.#.####.# #...#.####.###..###.gh # #.... #.# ##.# ...##.####.# ####.gh4 <5gh ghܑ ghVz##### ##.....#... # ##.#.. #.# #.....>. #.# #.# #.## #.# #.# #. #†.####.## #......?...# #. #.###.gh$# #. #.######....†.###.#.#.##.>. ##.##.#. ###..#.#..#.#..##.# ##.#.######..#....##.ghn# #.#.#.####.## #...#.####.###..###.#gh# #.... #.# ##.....## ...##.####.# ####..#gh#gh$&6gh.gh/ghܔx##### ##.....#.... # ##.#.. #.# #.....>. #.# #.# #. .## #.# #.# #. †.####.## #......?...# #. .###.gh# #. .######....†.###.#.#.##.>..##.#. ###..#.#..#.#..##.## ##.#.######..#....##..## #.#.#.####.### #...#.####.###..###.## #.... #.# ##.....## ...##.####.# ####..#gh<7ghghӫghA##### ##.....#.... # ##.#.. #.# #.....>. # #.# #.# #. ## #.# #.# #. .####.## #......?...# #.###.# #. ######....†.###.#.#.##.gh0>..##.#. ###..#.#..#.#..##.# # #.#.# #..# #.. ghghN8gh}gh+ghs6M ###############.....#... ############ ##.....  #..> ## #.# .####.## ? .......###.gh u& ######....†#. .......#.#......> ########............##.#.........gh-|gh|&9ghgh݄gh$mM ###############.....#... ############ ##.....  #..> ## #.# .####.## .......###. ######....†#. .......#.#..........##.......>....#.#.gh3gh4 20gh:gh,C}  k - 2 scrolls labelled LUKAAF KIZAL (gained 1)ghC+1.0 (2ghIghtK3 _You see here a +0 chain mail.gh3gh|gh`ghgh=gh,ghghcgh'ghghghgh7ghgh~ghgh>ghghwghghyghghghgh.gh@gh"ghghghghighghghghghghOgh}ghqghghgh ghghghghgh6ghsghghRghJghghbgh7 T ##########............##.#....... ####### ###..#.#######..#.#..##. ......# ##.#.######..#....##.. ......# #.#.#..........####.# ......# #...#.####.###..###.# ......# #.....# #.# ##.....# ......# #...##.####.# ####..# gh 1......# ####.#.##..[.#.# #..# ..##### #......#@###.#.# #.†# #### ###..<####.# #...# ##.# ...# ##....## #.# #..## #####....## #.# #.##### #..# .........## #.# #.....# #.## .......### ##.# #.###.# #.##. gh .....######..###.# . #.##. ..##..#......##..####. #.##. .###...............##. #.##.gh'  You pick up a parchment of Sigil of Binding and begin reading...gh3034.0 (13.0)ghx,5.0 (14ghgh)I _You add the spell Sigil of Binding to your library.gha gh gh gh ghK gh Bgh ,gh( gh| gh2 gh gh gh ghD gh gh gh] gh ghV ghR gh+ gh ,gh ghZ gh ghD gh> gh gh gh ghF gh gh gh gh& gh gh" ghh gh gh" gh# gh$ gh$ gh% ghF' ,gh#( gh) gh* gh+ gh+ gh_- ghq. ,gh. gh/ ghV0 gh0 gh0 gh1 gh2 gh43 gh3 gh4 gh5 gh6 ghx6 gh7 gh8 gh8 ghW9 ghT; gh< gh< gh< gh> ghk? gh? ghQ@ gh)D ghD gh7E ghE gh0G ghH ,gh0I ghJ gh(Q  .g..############  ........@......######### ...#########...##........ ghQ ....#### #.####..... .......## #.# #....... #†.####.## #......[ ########........###........ g   goblin (asleep).######....†.......ghQ ...##...........#.#...........).....##########..........gh#R !ghZ 457.0 (22gh$[ %8.0 (23ghr` ghc s _A goblin comes into view. It is wielding a +0 club.ghgh>J _You kill the goblin!ghz 4gh ^ _No target in view!ghw 4gh gh H _No target in view!ghj4ghngh pH _No target in view!ghu3gh ghU gh: _ghgh/K6=ghghghghxghNghghghghghgh!gh!a7==gh#ghP'gh)gh)gh+gh3|  Things that are here:  a +0 club; a goblin corpsegh'6gh6 _gh$8ghGghIghIgh}KghRgh*UghU9=ghWghaghVc,gh#hghoghqghqghhsghygh2|,gh}ghaghgh8ghxghe  You see here a hobgoblin corpse.ghghj _ghgh/gh:ghgh՜gh}ghghgh0ghghZghghwghcgh{ghghaghgh׳gh*ghghgh:ghughdghgh3,ghghghgh0ghghghghghgh!ghgh/gh[ghghR,ghqghghghghbghghghghghghgh3gh1gh'ghghghghghDghghghghgh6gh&ghgh]ghghghA  You see here a +0 ring mail.ghQgh _ghgh gh,ghghghpghgh ghgh ghSgh<ghgh#!ghc!gh #gh&gh'ghL(ghK)gh*gh+,ght,ghb-gh.gh[0,ghL1gh4gh5,gh6gh8gh=:gh:gh;gh">ghl?gh?gh@gh%DghUE,gh*FghMghNgh+Ogh-PghRghSghSghTghVghIXghXghYghE[gh\gh]gh]gh}_ghMa,gh=bghcgh-eghneghfghgghigh=igh-jghkghmghWmgh ngh|oghpghpghqghrghsghsgh@tghughavghvghwghlxghy,ghIzght{gh|,gh}ghghqghghghghghghghgh=#..[.#.# #..# .###.#.# #.÷# .# #...# ##.## .# #..## ##...# gh.# #.##### #..#.# .# #.....# #.##.# .# #.###.## #.##.# ghߏD.###.# #..###.##.# .##..####..##.##@#- ........##.##.##.# .##<###....##.##.. gh6=.##.# ###......##.. .##.# #.##...####J .#..# #.....[.># .#J   endoplasm (asleep) ...## ###gh_y # ..########..## gh7..#####gh1926.0 (60.0)gh F-7.0 (61ghtgh] _An endoplasm comes into view.gh;.[.#.# #..#.#.# #.÷# #...# ##.## #..## ##...# #.##### #..#.# #.....# #.##.# #.###.## #.##.# #..###.##.#..##.##@#.##.##.#<.##.##.. ###......##.. ##J  [.># .#   # gh}.[.#.# #..#.#.# #.÷# #...# ##.## #..## ##...# #.##### #..#.# #.....# #.##.# #.###.## #.##.# #..###.##.#..##.##@#ghT~V.##.##.#<.##.##.. ###......##.. ## [.># .#   #ghr4ghghŐa _An endoplasm is nearby!gh/g.[.#.# #..#.#.# #.÷# #...# ##.## #..## ##...# #.##### #..#.# #.....# #.##.# #.###.## #.##.# #..###.##.#..##.##@#.##.##.#<.##.##.. ###......##.. gh0##J  [.># .#   # gh.[.#.# #..#.#.# #.÷# #...# ##.## #..## ##...# #.##### #..#.# #.....# #.##.# #.###.## #.##.#ghF #..###.##.#..##.##@#.##.##.#<.##.##.. ###......##.. ## [.># .#   #ghVghghgha _An endoplasm is nearby!gh g.[.#.# #..#.#.# #.÷# #...# ##.## #..## ##...# #.##### #..#.# #.....# #.##.# #.###.## #.##.# #..###.##.#..##.##@#.##.##.#<.##.##.. ###......##.. gh ##J  [.># .#   # ghfi ~.[.#.# #..#.#.# #.÷# #...# ##.## #..## ##...# #.##### #..#.# #.....# #.##.# #.###.## #.##.# #..###.##.#gh'j ..##.##@#.##.##.#<.##.##.. ###......##.. ## [.># .#   #ghq 4gh y gh{ a _An endoplasm is nearby!gh B.[.#.# #..#.#.# #.÷# #...# ##.## #..## ##...# #.##### #..#.# #.....# #.##.# #.###.## #.##.# #..###.##.#..##.##@#.##.##.#<.##.##..gh ###......##.. ##J  [.># .#   # gh"|.[.#.# #..#.#.# #.÷# #...# ##.## #..## ##...# #.##### #..#.# #.....# #.##.# #.###.## #.##.# #..###.##.#..##.##@#.##.##.#<ghy#.##.##.. ###......##.. ## [.># .#   #gh,4ghw2gh4a _An endoplasm is nearby!gh..###÷ #..#.##..## ##....##### #..#.....# #.##.###.## #.##.##.# #..###.##...####..##.##........##.##. .##<###....##.##..#gh..# ###......##... #.##...####J#.....[.># .#..## ###..##### ########..##......## ####..##gh7gh788.0 (1.0) _gh=gh$?gh## #...# ##.# # #..## ##...# # #.##### #..#.# # #.....# #.##.# # #.###.## #.##.# ###.# #..###.##.# ##..####..##.##.# ......##.##.##.# gh ##<###....##.##. ##.# ###......##...# ##.# #.##...####J# #..# #.....[.># .#.## ###..##### #########..## ###......## ###..  #..gh#!#gha<9gh$gh%gha) _An endoplasm is nearby! _is nearby! _ You reach to attack!  The helpless endoplasm fails to defend itself.  You puncture the endoplasm!gh2h2.ghk/230gh rghsM _You kill the endoplasm!gh4gh\ghH _No target in view!gh\ gh gh gh H _No target in view!gh ghM gh gh H _No target in view!ghP 3gh gh% gh gh P _gh gh gh gh ghb gh gh ghl gh gh gh gh gh3 ghz gh@ gh gh+ ghu gh_ ghW ghx gh gh gh  gh_ gh gh gh* gh} gh gh gh gh ghE! ghu" ghB ( ....##.##.##.## ##....##.##..####......##... #.##...####. #.....[.>##. #####.####..## #. #ghC f #. ........## #.40.0) .........# ##.# .........# #.# .........# #.#.......# #.#........# #.#.......## ### ...# ghPD ( There is a shaft here.gh>>>^_(Press ? for help) #.# ####..........### ##.# #.###.## #.##.# #.## #...............######..###.# #..###.##.# ghxor#.<###.##.........##..#......##..####..##.##.# ##..............#.###...............##.##.##.## #####...###.#..#.#####.####.##<###....##.##..### ##..#.............#..# #.##.# ###......##...# gho#...#####...##......## #.##.# #.##...####.# gho###.#.# ##....#.>....## #.#..# #.....[.>##.# gho#.....# #..##.#.##.#..####...## ###..######.#gho  gh p####⌠.⌠..# ##.###.#.##..........########..## #.# gh#p_#####........###..###.#.####........###......## #.##gh>p  ghgp##...#...⌠._.⌠##.....).....###.....####........## #.@# ghp ##.............##.#.........# #.....# #..........# ##.# ghp  #....[.....†⌠.⌠...#.........# #.....# #..........# #.# gh qm #...............############# #.....# #..........# #.#  #...........##...######## #..........# #.#gh1q  ##.....<...###...######################..........# #.# ghq@##...#...## #..................................## ### ######### #...######################..........# #...##..........# ######..........#ghq- #..........# gh r*#..........#gh"  #######†.####.## #......[...# #...............############ #..........# #...............##.........#####.######....†.........###...............##...##.....#.###.......>.......###.......).....##########............##.#............###...........######### ###..#.#######..#.#..##.###########........# ##.#.######..#....##..# #....# #........# #.#.#..........####.##gh ###.##.###........# #...#.####.###..###.# #...##..##........# ## #.# ##.....# #.#####.##........# #...##.####.# ####..# #.# ###...........# ####.#.##..[.#.# #..# #.# #.........##### #......#.###.#.# #.÷# #.# #.......#### ###..<####.# #...# ##.## #.# #..........# ##....## #.# #..## ##...#ghO  #.# #..........###....## #.# #.##### #..#.# #.# ###..............## #.# #.....# #.##.# #.# ####### ##.# #.###.## #.##.#gh{ #.## #.................###.# #..###.##.#gh #.<###.##.........##..#......##..####..##.##.###..............#.###...............##.##.##.##gh #####...###.#..#.#####.####.##<###....##.##..#####..#.............#..# #.##.# ###......##...#ghk gh ghe* ....##.##.##.##code2828 the Sneak ###....##.##..###Human # ###......##...#Health: 37/37 ======================== # #.##...####.#Magic: 4/4======================== # #.....[.>##.#AC: 6Str: 12 # ###..######.#EV: 8gh`+ JInt: 10 ######..## #.#SH: 0Dex: 17 #......## #.##XL:  4 Next: 92% Place: Dungeon:3 ........## #.@#Noise: ---------  Time: 2940.0 (0.0) .........# ##.#a) +0 spear .........# #.#Nothing quivered .........# #.# .........# #.# .........# #.# ........## ### .........# .........# gh+ ;_Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.gh, ghd. gh9 ghF: gh? P _gh@ gh-A ghB ghE ghcF ghF ghG ghqJ ghK gh!L ghL ghO ghMQ ghQ ghhR ghU ghdV ,ghKW ghY gh[ gh\ gh_ gh@b ghc ,ghd ghg ghmh ghh ghi ghl ghwm ghm ghn ghq ghr ghr ghs ghu ghv ghv ghw ghy gh}z ghz ghX{ ghu} gh~ gh~ gh gh gh ghn gh gh׆ gh gh- gh gh܍ d  You see here an adder skeleton.gh ghɏ  _gh& ghy gh gh ghn ghq gh ghח gh ghu gh ,gh gh gh gh gh] gh gh ghb gh gh, gh gh gh gh gh XghN ,gh ghT q ##.....#.....####### ##.............## .......# #.....>.........# .......# #...............# .......# #...............# ...[...# #...............# gh̻ .......# #...............# .#...............###.......@.......##65.0 (25.0)##.#............## .#######..#.#..##.############..#....##..##...####.###.####.###..###.## #.# ##.....# ##.####.#gh  ####..# ##..[.#.# #..#gh ghB gh c _There is a stone staircase leading down here.gh;4gh?ghCghH86.0 (1.0) _gh2Jgh2- ......#  .......  #.....  .#.....  ....!..  .  ## 4 ##  ###  #....#  #.... #..# ##. gh Z# ghJgh0Q+7 (1.7ghUghX{ _You climb downwards.  Found a metallic coppery potion. ghXS_There is a stone staircase leading up here.gh3ghgh ghghP _ghgh_ghgh4ghgghghkgh gh~ gh ghgh....# ##...#.... #...##.. .. #....... ...#..## .... .......##..##.. .............. #..........#.......?# #..#ghMc ...###......## #......<# ##.....## #....## #....##..#####.gh.70.7 (4.0gh> +1.7 (5gh&gh)] _n - a metallic coppery potiongh3ghghgh?ghgh>,gha,gh<ghghghughֽghghYghghghgh_ghghghTghgh=ghB _e - 6 scrolls labelled AGAXOO VU INARHOI (gained 1)ghghghghrghWghghghCghghOgh ghgh,ghghghP....##.. ....# .. ..... ...w# #...# #. ..... ....#  #...##.. ##...##....#  gh#....... #..... ....#  #...#..###.... ....#  #.......##..### ....# ...............##$...# ... #...........@....# #...#........#....#..#gh#........####...## ...  #........# ##### ####......###......<# gh@w   ribbon worm (asleep)##.....###....##gho1#....#ghW081.7 (10.0)gh,2.7 (11ghVgh}^ _A ribbon worm comes into view.gh{u .. ..... ...w#  #. ..... ....#   ....#    ....#  #.... ....#  ##..### ....# ......##$...#  #...........@....# gh .....#....#..#  ...####...## ...   ##### #    <#      ghb] .. ..... ...w#  #. ..... ....#   ....#    ....#  #.... ....#  ##..### ....# ......##$...# gh^ #...........@....# .....#....#..#  ...####...## ...   ##### #    <#      ghi^ ghBegh!fghdlghnb _A ribbon worm is nearby!gh?Mv... ##.. .. .....# ...# .. .........w# ...# #. ..........# #...##.. ##...##....# #....... #..........# #...#..###.... .....# ###..####....# gh8N...........##@...# .. #................# ...#........#....#..# #.####...####... #........# ##### ## ###......## #......<###.#....#gh+Vgh W83.7 (1.0) _ghB\gh`R _You see here 14 gold pieces.ghs? ... ..####.# ##.. .. ......# # .. .........w# ..# #. ..........# ...##.. ##...##....# ....... #..........# ...#..###..........# gh,##..####.@..# ...........##$...#  #................# ..#..#....#.. .####...####... ........# ##### .## ##......## ##......ghghV  ? .... .# ... ....####.# ##.. ..........# # .. .........w# # #. ..........# ##.. ##...##....# ... #.# #..###........@.# gh ##..####....# ..##$...#  #....##..#....#..####...####... .......# ##### .## #......## ## #......<#gh gh |.wwgh &5gh=$ ght& gh. ? .... ....#####..........# #. ........w.###.. ##...##.... #..###......##..####. ..##$...#  ......#........#....#..# ###...####... . ##### .#####ghghG"P.wgh#&6gh&*gh,ghD  You hit the ribbon worm.gh.=7.6 (0.9ghlghM9 _The ribbon worm is lightly wounded.ghU  You hit the ribbon worm.  The ribbon worm is moderately wounded.gh3\5--8.6 (1.0ghgh0 _The ribbon worm bites you.gh/]  You hit the ribbon worm.  The ribbon worm is heavily wounded.gh ^&9ghScghZfC _The ribbon worm bites you but does no damage.gh,  You hit the ribbon worm but do no damage.The ribbon worm is heavily wounded.1----gh, 90gh F _The ribbon worm bites you.gh! n  You hit the ribbon worm but do no damage.ghQ" &1gh' gh* c _The ribbon worm is heavily wounded.gh4)  You hit the ribbon worm.  The ribbon worm is severely wounded.gh*2ghR0gh2X _The ribbon worm barely misses you.ghu  (catching breath)You hit the ribbon worm but do no damage.The ribbon worm is severely wounded.ghG{  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.gh;gh  4  3Held gh ghO. _You are caught in a web!ghghɷ0ghbghzN _You are caught in a web!gh3ghghN _You are caught in a web!ghv ghw gh'} gh N _You are caught in a web!gh 3gh͓ gh N _You are caught in a web!gh< gh gh gh P _You are caught in a web! _ghHgh|Iv28---- 8 4gh+PghSd __The web tears apart. The ribbon worm bites you.ghf  You barely miss the ribbon worm.The ribbon worm is heavily wounded.gh$&5ghghC _The ribbon worm bites you but does no damage.ghx=g  You hit the ribbon worm.gh(>-6.5 (0.9ghDghqGd _The ribbon worm is severely wounded.ghP1  You hit the ribbon worm.  The ribbon worm is almost dead.7.5 (1.0gh_7gh9X _The ribbon worm barely misses you.ghր (catching breath)You hit the ribbon worm.  The ribbon worm is almost dead.gh‡  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.gh gh 9--  4  8Held gh gh . _You are caught in a web!gh% gh F 8 999gh gh q _The web tears apart. The ribbon worm completely misses you.gh=  You hit the ribbon worm.gh#1.gh:873000.4 (0.9gh ghO _You kill the ribbon worm!gh8M . ? .... ....#####.. ...gh9# #. ..........###.. ##...##.... .#..###...... ......##..####....###### .ghgh %-ghA 1.4 (1.0gh#ghmgh 3gh3 gh gh L30=gh Bgh gh ,gh gh ,gh ghH gh #1gh E==gh6 gh0 ghm ghF gh gh ghJ gh, gh gh? gh ghJ U2=gh@ gh ghS gh gh- gh gh~ gh gh K3=gh ghv gh ghx gh gh4 gh gh gh gh gh h4==ghj gh gh ,gh- gh ,gh ghs gh gh! ghD" gh" U5=ghh# gh% gh% gh& gh' ,ghv( gh) gh) gh* gh+ gh, K6=gh, gh. gh. gh/ gh'1 ,gh 2 gh3 ,gh3 gh5 ghX5 R7==gh5 gha6 gh9 1 _HP restored.gh: ghr: gh: gh; gh< gh$= gh= gh? ghA ghA ghB ghxD ghE gh`F 9=ghG ghJ ,ghJ ghlN N _You now have 163 gold pieces (gained 14).ghO gh

gh%?ghqDghGa _An endoplasm is nearby!ghy,....#...# .. ..##### #.## ....## #...  ##### #.##..##J.. # #####..#..# # #...#..# # #...#..#  ###.@.# ##..# ####gh9....#...# .. ..##### #.## ....## #...  ##### #.##..##J..  #####..#..#  #...#..#  #...#..#  ###.@.# ##..# ####  gh4ghgha _An endoplasm is nearby!gh(Y Q####....# ##....# ........# .. .#....#..##### #.## ##...####....####.  ##### #.##..##J..  #####..#..#  #...#..# #...####...###..# ####gh_ gh` 89.4 (1.0) _ghle ghg ghҐ .... .##.##.........# .. .#....#..##### #.### ##...####....####....  ##### #.##..##J..#gh #####...#..###...####..####ghu gh '50gh ghI gh ' _An endoplasm is nearby! _is nearby! _ You reach to attack!  The helpless endoplasm fails to defend itself.  You hit the endoplasm.gh `.JJghƲ &1ghu gh 7 _The endoplasm is lightly wounded.ghD;  You hit the endoplasm.gh3. ghzw.........#code2828 the Sneak .####....#....Human ...##....#...Health: 37/37 ======================== ghʑ.........#..Magic: 4/4======================== .#....#..##### #.###AC: 6Str: 12 ##...####....####....EV: 8Int: 10  ##### #.##..##...#SH: 0ghDex: 17#####..#..#XL:  4 Next: 100% Place: Dungeon:4#...#@.#Noise: =--------  Time: 3052.4 (1.0)gh #...#..#a) +0 spear###...##Nothing quivered##..#gh3#### _An endoplasm is nearby!You reach to attack!  ghRThe helpless endoplasm fails to defend itself.  You hit the endoplasm. _The endoplasm is lightly wounded.  You hit the endoplasm.gh*% ghUi_You kill the endoplasm!You have reached level 5!gh/  --more--ghE42/425/55 0% ghygh4 _ghgh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   4.2   5.0   0   i - Spellcasting   0.0   1.2  -1      gh     b - Axes   1.3   1.0   0       c - Polearms   2.3   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.3   1.0   0       e - Unarmed Combat   0.0   1.0   0                       f - Armour   0.0   1.0   0  h9m     g - Dodging   2.0   3.0   0       h - Stealth   6.1   5.9  +1          gh2!            ghd            gh.            gh        ghThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Helpgh?G[=] set a skill target  ghk}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsgh]HghMghS.........#code2828 the Sneak .####....#....Human ...##....#...Health: 42/42 ======================== .........#..Magic: 5/5======================== ghGT..#....#..##### #.###AC: 6Str: 12 ##...####....####....EV: 8Int: 10  ##### #.##..##...#SH: 0Dex: 17#####..#..#XL:  5 Next:  0% Place: Dungeon:4#...#@.#ghT`Noise: =--------  Time: 3052.4 (0.0)#...#..#a) +0 spear###...##Nothing quiveredghT##..#####The helpless endoplasm fails to defend itself.  You hit the endoplasm. _The endoplasm is lightly wounded.  ghUYou hit the endoplasm. _You kill the endoplasm! _You have reached level 5!ghXghYgh\gh^ghgh3gh'gh# .......# ..h. ####....# ....##....# gh>........# .. ....#..##### ##.### #...####....####.... ##### #.##..##.#####..#.@# #...#..# ghv#...#..# ###...###..#####h   jackal (asleep)ghgh"gh&3-3.4 (1gh&gh-*Y _A jackal comes into view.gh>"  ..h.  ....  ...  .. ##.### ##....  #...# #.@# #...#..# #...#..# ###...## ##..# ####gh" *gh8 ..h.  ....  ...  .. ##.### ##....  #...# #.@# #...#..# #...#..#gh  ###...## ##..# #### ghgh8-ghgh] _A jackal is nearby!gh##....# # ##.:. .......# #..h. ###....# #.... .##....# #... gh".......# #.. ....#..##### ##.### ...####....####....# #### #.##..##.#####..#..##...#..# #...#..####...###..# ####gh(<4ghO.gh0? _Found a parchment of Leda's Liquefaction.ghg..## ....##.:..# ...h.. #..###......# #.. .#..##### ##.## gh ...####....####.@..# #### #.##..##...########..#..##...#..###...####..####ghݬghR&5ghxghgh ..#### ..#.:..# ...h..# #.####.......# #..# .#..##### ##@### ...####....####.... #### #.##..##...########..#..##...#..###.####..####ghp <6gh  gh4 ghen# #  #.# .....# ###..# ##....# #....# # ##.:..# ......# #..h ##....# #....# ##....# #....#..# #.@# ..##### ##.### ..####....####....# gh0f### #.##..##...########..#..##...#..# #...#####...###..#ghmghm&7ghqghsgho####  # ..## ## #..#.: ..h..# ###.@..#...# #..###.#..##### ##.## ..####....####.... ### #.##..##...########..#..##...#..###...##ghgh.hh====8ghgh' _The jackal barks!gh9 gh : gh:dYou closely miss the jackal. The jackal barely misses you.gh5;gh<ghM=1gh=-ghc>5=---gh>9ghEghI gh0JghJ_The jackal bites you.gh gh"gh gh90You hit the jackal.  gh2The jackal is heavily wounded.gh8ghYgh---ghP 60ghh ghm ghghU0_The jackal closely misses you.ghgh  You hit the jackal.  The jackal is almost dead.gh &1gh gh' > _The jackal bites you but does no damage.gh  You closely miss the jackal.The jackal is almost dead.gh &2gh gh A _The jackal bites you but does no damage. x2gh(  You closely miss the jackal.The jackal is almost dead.2=3gh-gh0> _The jackal bites you but does no damage.ghW8  You hit the jackal.gh9^E†gh4aJ=14ghfghiJ _You kill the jackal!ghghghֵghH _No target in view!ghS4ghbYgh[H _No target in view!ghs 4gh) gh H _No target in view!gh< gh= ghr> gh@ ghA ghE P _ghCF ghF ghG ghHI ghWK ghK ghL ghU   .#  .#   .# .# ####.# ghU z .# .....#  .# #  #.# # ###..# ....# #.. .....# ##-# #..... ghV 6#....# #.†..## #....# #....# .....# #..### gheV ..#..##### #### .####....####..# ## #.##..##...########..#ghV aYou pick up a parchment of Leda's Liquefaction and begin reading...gh^ +7.4 (3gh^ E-8.4 (4gh\c ghRf L _You add the spell Leda's Liquefaction to your library.gh gh 3gh ghx gh ghNXghgh.gh8,gh=gh~ghghWghghgh0ghghghgh"!gh!gh!gh{#gh%,ghE&gh*ghL4 ##j...o## #S...o.J# #....!S.# J.....W .....  .# ..J . .# #######'#### .# .......@...#gh5####.# ...........# ......# ...........# ......# #'########.#.# . ###..# ##....# #....#W   phantom (dormant).....# ##....#j   gnoll (polearm, asleep) ......# #.....#S   adder (asleep) ##....# #.†..##oo 2 orcs (asleep)(…)gh+? 75.4 (7  You open the door.  A gnoll, 2 snakes, a phantom, 2 orcs and 3 endoplasms come into view.gh?ghAF  The orc shouts! The gnoll shouts!ghBghCghDgh>EghFghGgh HghOS ..SoS.Sj.o.JJ..!W.......J.Wwandering)j)SS 2 adders (1 wandering)oo An adder comes into view.The endoplasm quivers.The adder hisses angrily. The orc shouts!ghdT4==6.4 (8gh[gh` _The endoplasm quivers. _Found a fuming inky potion.ghRVP ##..SoS##  #.Sj.o.J#  #.J..!W.#  .......  ....J .# ... . .# #######'#### . .# .......@...#  ...........#  ...........#  #'########.#  . ###..#  #....#  ##....#    #.†..## ghlO ##..SoS##  #.Sj.o.J#  #.J..!W.#  .......  ....J .# ... .# #######'####  .# .......@...#  ...........#  ...........#  #'########.# . ###..# #....#  ##....#   gh;W #.†..## gh:4ghgh d _There are monsters nearby!ghEP ##..SoS##  #.Sj.o.J#  #.J..!W.#  .......  ....J .# ... . .# #######'#### . .# .......@...#  ...........#  ...........#  #'########.#  . ###..#  #....#  ##....#    #.†..## gh ##..SoS##  #.Sj.o.J#  #.J..!W.#  .......  ....J .# ... .# #######'####  .# .......@...#  ...........#  ...........#  #'########.# . ###..# #....#  ##....#    #.†..## gh4gh1ghWd _There are monsters nearby!gh|P ##..SoS##  #.Sj.o.J#  #.J..!W.#  .......  ....J .# ... . .# #######'#### . .# .......@...#  ...........#  ...........#  #'########.#  . ###..#  #....#  ##....#    #.†..## gh)  ##..SoS##  #.Sj.o.J#  #.J..!W.#  .......  ....J .# ... .# #######'####  .# .......@...#  ...........#  ...........#  #'########.# . ###..# #....#  ##....#    #.†..## gh4 4ghDB ghSE d _There are monsters nearby!ghe P ##..SoS##  #.Sj.o.J#  #.J..!W.#  .......  ....J .# ... . .# #######'#### . .# .......@...#  ...........#  ...........#  #'########.#  . ###..#  #....#  ##....#    #.†..## ghe  ##..SoS##  #.Sj.o.J#  #.J..!W.#  .......  ....J .# ... .# #######'####  .# .......@...#  ...........#  ...........#  #'########.# . ###..# #....#  ##....#    #.†..## gh 4gh ghZ d _There are monsters nearby!gh>##..SoS###.Sj.o.J##.J..!W.#...........J...+gh?4--7.4 (1ghEghI) _You close the door.ghܘ ##..SoS###.Sj.o.J# #.J..!W.# ....... J .# .# #######+####  .# ...........# ####.# .# ....# ....# # #'########.# # . ###..# #....# #....# .....# ##....## #.....# #....# #.†..##....# #....#gh W--8gh gh gh!#S#.Sj.o.J# #.J..!W.# ....... J .# .# #######+####.# ...........# ###.# .# ....# .# # #'########.# # . ###..# # #....# gh $ ....# ##....## #.....## #.†..## ....# #....# ....# #..###gh,<9ghR1gh2gh gh gh gh ghN#.J..!W.# ....... J .# .# #######+####.# ...........# ##.# .# ...# .# # #'########@# # . ###..# # #....# # ##....## #.....## #.†..### #....## #..### #..##### ##.###ghU=80ghZgh\ghЩ  ....... ....J.# ... .# #######+#### .# ...........# ###.# ...........# ....# ...........#.# #'########.#.# . ###@.#.# #....#.##....#.# #.....#gh y.# #.†##.# #.....# #..####..##### ##.## ####....####....#ghs gh &1gh gh gh . ....J.# ... .# #######+#### .# ...........# ####.# ..# .....# ..#.# #'########.#.# . ###..# #....# #.@..#.###....#.# #.....# #....# #.†## #....# #.....# #..####..##### ##.######....####...gh V.# #.##..##...###ghI gh &2gh gh. gh44.# ... . .# #######+#### . .# ...........# .####.# .# ......# .#.# #'########.#.# . ###..# ##....# #....# ......###@...#.# #.....# ##....# #.†..###....#gh5 #.... ......# #..####..##### ##.######....####....# ### #.##..##...### #####..#..##gh<<3gh?ghAghl .. .# #######+#### .. .# ...........# ..####.# .#......# .#.# #'########.#.# . ###..###....# #....# .......###....#.#gh  #@....# ###....# #.†..## .##....# #.... .......# #..####..##### ##.######....####....# #### #.##..##...### #####..#..## #...#..ghy gh! &4gh gh= ghRC ...........#####.....#'########. ###.## ....##. ###†..## ....# ..#..##..#...#..#gh&JghpJ&5ghMghOghFQ ####.....#'########. ###.## ....##. ###†..## ....# ..#..###..##### ##.### .#..###...##ghN<6ghhSghUgh ....#'########. ###.## ....##. ###†..## ....# ..#@.####..##### ##.### ####....####.......####..###..#ghgh 7ghghqgh K #'########. ###.## ....##. ###†..## ....# ..#..####..##### ##@### ####....####....# #### #.##..##...###gh L#..####gh ghT &8ghs gh ghe  . ###. .## ....##.....# ###†..## ....# ..#..###..##### ##.### ####....####.@..# #### #.##..##...## #####..#..## ###ghm ghm &9ghq ght gh|~C##....# #....# ........##....#.# #.....# ####....# #.†..## ..##....# #.... ........# #..### #....#..##### ##.### #...####....####....# ##### #.##..##.@.### #####..#..##  #...#.. #...#..# ###...## ##.. #### ghŅgh'90ghghght.......##....#.# #.....# .####....# #.†..## ...##....# #...........# #..### .#....#..##### ##.####...####....####....#  ##### #.##..##...### #####..#@.##  #...#.. #...#..# ###.## ##.. #### ghn{gh{gh{1ghghgh#g . .####.†..# .......# ..## .#....#..##### ##.### ##...####....####....#  ##### #.##..##...### #####..#..##  #. ##...###gh(<2gh*gh^,gh  ####†..# ......# ..## .#....#..##### ##.### ##...####....####....#  ##### #.##..##...## #####..#..##  #. ##...#gh[ e ##..# gh gh4 &3gh. gh gh...##....# #...........# #..####....#..##### ##.## ###...####....####....#  ##### #.##..##...### # #####..#..## # #...#..# # #...#..# ###.@.## ##.. #### ghghJ4ghghGgh#..####....# #.†..####....# #....#.........# #..### ...#....#..##### ##.### ####...####....####....###### #.##..##...### #######..#..## <# #...#..# ## #..@#..# ####...##..#####ghgh &5ghTghxgh0 3gh gh gh} gh ghL ,gh gh ,ghR ghb gh gh gh^ gh gh* ghL ,gh gh ,gh gh gh gh  ghc ,gh ghK gh gh2 gh gh gh> gh gh" ghA ghy! gh! gh! gh" gh# ghw# gh$ gh$ gh]% gh' gh' gh( gh+ gh/+ gh+ ghc. ,gh. gh/ gh0 gh60 gh1 gh1 gh1 gh3 gh4 gh4 gh6 Bghl8 ,gh8 ghI; gh; gh; gh< gh = ghb= gh> gh> gh? gh@ gh;@ gh@ ghA ghA ghA gh C gh,C ghuC ghD ghD gh;E ghF ghF ghF ghH ,ghH ghI ,ghbJ ghL BghM gh"N ghFN ghP ghQ gh R ghR gh_X JJ   endoplasm (wandering)gh]   #.†..##     ####  ..# # ##### #.##..##  #####..#..## <# #...#..#  #..@#..# 133.4 (38.0) ###.J.##  ##..#  ####  _You start waiting.ghu #.†..##     ####  ..#  ##### #.##..##  #####..#..## <# #...#..#  #..@#..#  ###.J.##  ##..#  ####  gh.gh3gha _An endoplasm is nearby!ghB JJ  The endoplasm quivers.You hit the endoplasm.  The endoplasm is severely wounded.ghh39--=4.4 (1.0) ghghb - _The endoplasm hits you.gh, ;  You hit the endoplasm.gh 0. ghP A--5ghǓ gh M _You kill the endoplasm!gh{....##....# #....# .....# #..### #....#..##### ##.### ###...####....####....#  ##### #.##..##...###  #####..#..##   #...#..# # #...#..#  ###.@.## gh{ ##..# ## ghFghׂ.-6gh6ghgh2####....# #.†..###....# #....# .......# #..## .#....#..##### ##.### ##...####....####....#  ##### #.##..##...### #####..#..## #...#..# #...#@.# ###...###..# ####ghghcW40-7ghgh4gh8UM........ .##†..####.. .........# #..### .#....#..##### ##.### ##...####....####....  ##### #.##..##...#########ghz8...#..###...####..#ghAgh^A&8ghFghMIghO M# ..........##.†..####.. .........# #..### .#....#..##### ##.### ##...####....####....###### #.##..##...#########...#..###...###gh1 gh &9gh gh ghU M## #....#........###.†..####............# #..### .#....#..##### ##.## ##...####....####....###### #.##..##@..##########...#..##gh ghs '40ghO ghb ghm......# . ###..# ##....# ....# # ##....# .......# #.....# ####....# #.†..###....# #....# .......# #..### #....#..##### ##.### #...####....####@...# gh ##### #.##..##...########..#..# #...#####...###..#####ghLgh;JJ   endoplasm (wandering)ghT1=1ghghghP9# #'########.# .....# . ###..# ##....# .J..# # ##....# .......# #.....# ###....# #.†..###....# #....# .......# #..### ....#..##### ##@### ...####....####....# #### #.##..##...########..#..##...#..##...#..# ###...###..#####gh:gh8?K.Jgh?&2ghBCghEghgh<J.ghc&3ghµghgh?q gh:w F.Jghw q2==4gh} gh~ gh5 gh* _.JJgh &5gh ghJ ^ _The endoplasm quivers.ghN   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.ghVP  Okay, then.ghghgh%. _ghgh`+.Jgh-6 _ghghghے ghŗ +.Jgh* &7ghN gh ghgh+.JghZB=8gh#gh&gheghP.J9ghghgh Y  You barely miss the endoplasm.The endoplasm freezes you.37---=50gh^ gh|` % _You are frozen.gh+ ;  You hit the endoplasm.gh" 1.gh# J---31gh' gh9 M _You kill the endoplasm!gh gh gh gh H _No target in view!ghghУghghtH _No target in view!gh4ghgh;H _No target in view!gh64ghgh.H _No target in view!gh 3ghD gh gh ;8gh) ghN gh gh ,gh gh7 ,gh gh gh K9=ghy ghU ,gh gh ,gh6 gh gh V40=gh  gh gh gh ghU ,gh ghR ghz gh ghA ghi K1=gh gh  ,ghg gh+ ,gh gh ,gh gh h - _You start resting.gh 0665.0)gh2 2==-7.4 (16gh# ghq% " _HP restored.gh8# ...........# # #'########.# .....# . ###..# ##....# #....# # ##....# ......# #.....# ##....# #.†..# ##....# #....# ..# #.gh9i..##### ##.### ..####....####....# ### #.##..##...########..#..# #...#####...###..#ghAgh8B08.0) ghGghIghNw####.# .# # ...........# # #'########.# .....# . ###..# #....# #....# # ##....# .....# #.....# ....# #.†..## #....# #..@.# ..# #..###ght..##### ##.### .####....####....# ## #.##..##...########..#..##...#..##...#..####...#ghgh&9gh` gh/ gh ^ .# .# ###.# ..# # ...........# # #'########.# ....# . ###..# # #....# # ##....# gh f....# #.....# ....# #.†.@### #....# ..# #..###..##### ##.#####....####....# # #.##..##...########..#..# #...#..#gh gh '70ghh gh gh.# #######+####  .# ...# ##.# ...# # ...........# # #'########.# # . ###..# # #....# # ##....# # #....@# # #.†..## #....# ..# #..##..##### ##.#####....####....##.##..##.########..#..# ghghoo   orc=1gh"gh$ghOghghghEghpKr .# ...........# ###.# ...# ....# .o.#.# #'########.#.# . ###..#.# #....#.###....#.# #.....#.# #.†.@##ghJL.# #.....# #..####..##### ##.## ####....####....# # #.##..##...### #####..### #...#..  #...#..#ghOghU.oo   orcghU&2ghp[gh\gh/####.# .# .....# ..#.# #'########o#.# . ###..# #....# #....#.###....#.# #.....# #....# #.†..## #....# #..@.#.# #..####..##### ##.######....####....# #.##..##...###  #####..#..##  #...#..  #...#..# ###...##ghSghY{.o3ghghgh@......# .#.# #'########.#.# . ###o.# ##....# #....# ......###....#.# #.....# ##....# #.†..## ##....# #....# ......# #.@####..##### ##.######....####....# ### #.##..##...### #####..#..## #...#.. #...#..# ###...## ##..ghgha {.o4ghghxgh.# #'########.#.# . ###..###....# #.o..# .......###....#.# #.....# ###....# #.†..## .##....# #.... .......# #..####..##### #####....####....# #### #.##..##...### #####..#..## #...#.. #...#..# ###.## ##.. ####ghgh!U.ogh&5gh gh3"gh>ghFT.ogh}F&6ghBLghzNghb#gh/+P.ogh+&7gh1gh3gh gh^P.ogh&8gh3%gh#'gh .......# #'########.#  code2828 the Sneak .......# . ###..#  Human .##....# #....#  Health: 42/42 ======================== .......# ##....#  Magic: 5/5======================== .......# #.....#  AC: 6Str: 12 ###....# #.†..##  EV: 8Int: 10 .##....# #o...#  SH: 0Dex: 17 .......# #*.###  XL:  5 Next:  3% Place: Dungeon:4 ....#..##### ##@###  Noise: ---------  Time: 3178.4 (0.0) ...####....####....#  a) +0 spear #### #.##..##...###  Nothing quivered #####..#..## #...#..# #...#..#h9 14;34H o   orc ###...## ##..# #### _You start resting. _HP restored.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (66% to  hit)gh? |.......# #'########.#  code2828 the Sneak .......# . ###..#  Human .##....# #....#  Health: 42/42 ======================== .......# ##....#  Magic: 5/5======================== .......# #.....#  AC: 6Str: 12 ###....# #.†..##  EV: 8gh Int: 10 .##....# #o...#  SH: 0Dex: 17 .......# #..###  XL:  5 Next:  3% Place: Dungeon:4 ....#..##### ##@###  Noise: ---------  Time: 3178.4 (0.0) gh1 O...####....####....#  a) +0 spear #### #.##..##...###  Nothing quivered #####..#..## #...#..# #...#..# o   orc ###...## ##..# #### gh _You start resting. _HP restored.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (66% to  hit)gh gh    . ###.o#  #....#  ##....#  #.....#  #.†..##  #....#  #o.###   #  #...###  #..## #...#.. #...#..#oo 2 orcs (1 wandering) ###...# ##..# ####ghW +9.4 (1ghf gh < _HP restored.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (66% to  hit) _You reach to attack! You hit the orc but do no damage.gh.......# #'########.#  code2828 the Sneak .......# . ###.o#  Human .##....# #....#  Health: 42/42 ======================== .......# ##....#  Magic: 5/5======================== .......# #.....#  AC: 6Str: 12 ###....# #.†..##  EV: 8Int: 10 .##....# #....#  SH: 0Dex: 17 gh.......# #o.###  XL:  5 Next:  3% Place: Dungeon:4 ....#..##### ##@###  Noise: ---------  Time: 3179.4 (0.0) ...####....####....#  a) +0 spear gh#### #.##..##...###  Nothing quivered #####..#..## #...#..# #...#..# oo 2 orcs (1 wandering) ###...## ##..# ####hit) gh4_You reach to attack! You hit the orc but do no damage.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (66% to  hit)gh.......# #'########.#  code2828 the Sneak .......# . ###.o#  Human .##....# #....#  Health: 42/42 ======================== .......# ##....#  Magic: 5/5======================== .......# #.....#  AC: 6Str: 12 ###....# #.†..##  EV: 8Int: 10 .##....# #....#  SH: 0Dex: 17 .......# #o.###  XL:  5 Next:  3% Place: Dungeon:4 ....#..##### ##@###  Noise: ---------  Time: 3179.4 (0.0) ...####....####....#  a) +0 spear #### #.##..##...###  Nothing quivered #####..#..## #...#..#gh #...#..# oo 2 orcs (1 wandering) ###...## ##..# #### _You reach to attack! You hit the orc but do no damage.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (66% to  hit)  The orc shouts!gh    . ###..#  #...o#  ##....#  #.....#  #.†..##  #....#     #  #...###  #..## #...#.. #...#..#oo ###...# ##..# ####ghv5==80.4 (1ghbgh| _You hit the orc but do no damage. The orc hits you but does no damage.gh[ghgd.o39---1ghkghow _You completely miss the orc. The orc hits you with a +0 hand axe.gh2ghާV.oghM@-2ghgh0| _You hit the orc but do no damage. The orc hits you but does no damage.ghd"  You hit the orc.  The orc is moderately wounded.gh*V.ogh.+h6----3.3 (0.9gh1gh3: _The orc hits you with a +0 hand axe.ghSA  You hit the orc.  The orc is heavily wounded.ghIW.oghI-4.3 (1.0gh PghS: _The orc hits you but does no damage.ghF5  You hit the orc.ghHghMw.   orcghOn7=-45.2 (0.9ghUghXG _You kill the orc!gh  You hit the orc.  The orc is severely wounded.ghj[5-6.2 (1.0gh gh 6 _The orc hits you with a +0 club.gh  You closely miss the orc.The orc is severely wounded.gh:`3---7gh.gh 6 _The orc hits you with a +0 club.ghi  You hit the orc but do no damage.The orc is severely wounded.8ghoghrrP _The orc barely misses you.gh5  You hit the orc.ghiC)ghg4=-59ghUghG _You kill the orc!gh 4gh gh H _No target in view!gh0 gh gh ghp H _No target in view!gh@_4ghbgheH _No target in view!ght3ghgh,ghBghDgh,ghgh>gha5==ghgh,ghghgh=ghghghghghbghU6=ghghghghgh,ghghghK7=ghgh,gh6ghM,gh2gh,ghghghU8=ghgh ,ghY gh ght gh ghw,ghghgh%K9=ghgh,gh2ghghghgh ghZV40=ghghOghygh$ghw,gh gh gh gh!gh#gh#K1=gh$gh%gh &gh&ghU(gh(gh)gh,,gh=-ghP2h - _You start resting.gh81218.2 (29.0)ghi92==-9.2 (30gh>ghgA" _HP restored.gh4# ...........# # #'########.# .....# . ###..# ##....# #....# # ##....# ......# #.....# ##....# #.†..# ##....# #....# ..# #)..##### ##.### ..####....####....# ### #.##..##...########..#..# #...#####...###..#gh/G20.2 (1.0) ghSghXgh####.# .# # ...........# # #'########.# .....# . ###..# #....# #....# # ##....# .....# #.....# ....# #.†..## #....# #..@.# ..# #).###..##### ##.### .####....####....# ## #.##..##...########..#..##...#..##...#..####...#gh<1ghghghL .# .# ###.# ..# # ...........# # #'########.# ....# . ###..# # #....# # ##....# ....# #.....# ....# #.†.@### gh#....# ..# #).###..##### ##.#####....####....# # #.##..##...########..#..# #...#..#ghghQ&2ghDghghQO.# #######+####  .# ...# ##.# ...# # ...........# # #'########.# # . ###..# # #....# # ##....# # #....@# # gh #.†..## #....# ..# #).##..##### ##.#####....####....##.##..##.########..#..# ghoX=3ghxgh'gh%M ... #######+###  ##..........#'########.## ##....†..## ...##....####.gh#<4gh6)gh+gh QDM ....J ... #######+###  . ##..........#'########.## ##.... ...##.†..##..ghtY<5gh^gh`ghD$M....... .W..J ... #######'###  .. ##...........#'########. ### ## ...##.....#W   phantom (wandering)..ghxghҸ0.gh<&6ghghvghM#.J..!W.#.W..... ....J ... #######'###  ..... ##................#'########. ### # ...###....#W   phantom (wandering)#.#ghghVV.7ghgh1ghd  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.ghwZghcWW   phantomgh.dG======8ghAjghmF _You shout for attention! You hear an angry hiss.gh:  .W.....  ....J .# ... #######'####........... ##..... ........#'########. ###. #..###.†..##.# ###....####....#ghL.WW   phantom------9gh_gh&  W...J .# ... #######'####........... ##.. ...#'########. ###. #..##.†..#...#..#.##..##...###gh\------30ghghgh{- .# ... #######'####........... ##. ..#'########. ###. ..##.†..#..#####..#..##gh<1ghghzgh6  #######'####........... ## ..#'########gh . ###. ..##.†..#...# #ghҫ U##.#...#..#ghZ gh &2ghָ gh gh .# ...........# ###.# ...# ....# ...#.# #'########.#.# . ###..#.# #....#.###....#.# #.....#.# #.†.@##.# #.....# #).####..##### ##.## ####....####....# # #.##..##...### #####..### #...#..  #...#..#gh<3gha%ghl'gh####.# .# .....# ..#.# #'########.#.# . ###..# #....# #....#.###....#.# #.....# #....# #.†..## #....# #..@.#.# #).####..##### ##.######....####....# #.##..##...### ghjc #####..#..## #...#..  #...#..# ###...##gh"<4gh%(gh4*gh......# .#.# #'########.#.# . ###..# ##....# #....# ......###....#.# #.....# ##....# #.†..## ##....# #....# ......# #)@####..##### ##.######....####....# ### #.##..##...### #####..#..## #...#.. #...#..# ###...## ##..ghgh/WW   phantom5gh ghgh .# #'########W#.# . ###..###....# #....# .......###....#.# #.....# ###....# #.†..## .##....# #.... .......# #).####..##### #####....####....# #### #.##..##...### #####..#..## #...#.. #...#..# ###.## ##.. ####ghq gh( .WW   phantom6gh3 ghghRead which item? Scrolls  f - a scroll of fear  g - a scroll of fogr - 2 scrolls of revelation  c - a scroll labelled HISAUBI AKKUTIARGH  e - 6 scrolls labelled AGAXOO VU INARHOI  h - 3 scrolls labelled FOCAMESAPSU  k - 2 scrolls labelled LUKAAF KIZAL [!] read|quaff|evoke[?] describe selectedghK ghR gh\ .......# #'########.#code2828 the Sneak .......# . ###W.#Human .##....##....#Health: 42/42 ======================== .......###....#Magic: 5/5======================== .......##.....#AC: 6Str: 12 ###....##.†..##EV: 8Int: 10 .##....##....#SH: 0Dex: 17 .......##).###XL:  5 Next:  5% Place: Dungeon:4 ....#..##### ##@###Noise: ---------  Time: 3236.2 (0.0) ...####....####....#a) +0 spear gh] E#### #.##..##...###Nothing quivered#####..#..###...#..##...#..#W   phantom###...####..#####t - Shout!  Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. _You shout for attention! You hear an angry hiss.ghe n  Okay, then.ghl ghJo . _gh1gh^7$gh82Drink which item? ghA8Potions gh80 h - 4 potions of haste gh8+ d - 2 bubbling inky potions gh9 f - 2 murky yellow potions gh;9 j - an inky potion ghn9 l - a fuming ruby potion gh9$ n - a metallic coppery potion gh:[!] read|quaff|evokegh:G[?] describe selectedghH ghN.......# #'########.#code2828 the Sneak .......# . ###W.#Human .##....##....#Health: 42/42 ======================== .......###....#Magic: 5/5======================== .......##.....#gh>OAC: 6Str: 12 ###....##.†..##EV: 8Int: 10 .##....##....#SH: 0gh`OCDex: 17 .......#ghO?#).###XL:  5 Next:  5% Place: Dungeon:4 ....#..##### ##@###ghO~Noise: ---------  Time: 3236.2 (0.0) ghOz...####....####....#a) +0 spear ghO#### #.##..##...###Nothing quivered#####..#..##ghP#...#..##...#..#W   phantomghAP###...####..#####ghbPOrders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.ghP2f - Follow me.Anything else - Cancel. ghPm_You shout for attention! You hear an angry hiss. _Okay, then.ghuSghZL.Wgh:[a7.2 (1Fast gh`ghd1 _You feel yourself speed up.ghOghYR%Drink which item? Potions  h - 3 potions of haste  d - 2 bubbling inky potions  f - 2 murky yellow potions  j - an inky potion  l - a fuming ruby potion ghR n - a metallic coppery potion [!] read|quaff|evoke[?] describe selectedgh=gh@?ghH.......# #'########.#code2828 the Sneak .......# . ###..#Human .##....##..W.#Health: 42/42 ======================== .......###....#Magic: 5/5======================== .......#ghH#.....#AC: 6Str: 12 ###....##.†..##EV: 8Int: 10 .##....##....#SH: 0Dex: 17 .......##).###XL:  5 Next:  5% Place: Dungeon:4 ....#..##### ##@###Noise: ---------  Time: 3237.2 (0.0) ...####....####....#a) +0 spear #### #.##..##...###Nothing quiveredghIc#####..#..##Fast #...#..##...#..#W   phantom###...####..#####r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. gh-J_You shout for attention! You hear an angry hiss. _Okay, then. _You feel yourself speed up.ghTZ  It was a potion of heal wounds. You feel much better.ghZ\L.Wgh\*9 (0.7ghbghe6 _d -> w - a potion of heal woundsgh gh# ADrink which item? Potions  h - 3 potions of haste  w - a potion of heal wounds  f - 2 murky yellow potions  j - an inky potion  l - a fuming ruby potion gh#  n - a metallic coppery potion [!] read|quaff|evoke[?] describe selectedghXghWgh%.......# #'########.#code2828 the Sneak .......# . ###..#Human .##....##....#Health: 42/42 ======================== gh%a.......###..W.#Magic: 5/5======================== .......##.....#AC: 6Str: 12 ###....##.†..##EV: 8Int: 10 .##....#gh%#....#SH: 0Dex: 17 gh%b.......##).###gh&XL:  5 Next:  5% Place: Dungeon:4 gh9&....#..##### ##@###Noise: ---------  Time: 3237.9 (0.0) gh[&z...####....####....#a) +0 spear gh~&#### #.##..##...###Nothing quivered#####..#..##gh&mFast #...#..#gh&#...#..#W   phantom###...##gh&B##..#####gh'jAnything else - Cancel. _You shout for attention! You hear an angry hiss. gh''__Okay, then. _You feel yourself speed up.  ghF'\It was a potion of heal wounds. You feel much better. _d -> w - a potion of heal woundsghR7>It was a potion of heal wounds. You feel much better. _d -> w - a potion of heal wounds  It was a potion of cancellation.  Your magical effects are unravelling.You feel magically purged.  f -> Ccancellationgh778.5 (0.6gh=ghA\ _You feel yourself slow down.gh:LghNDrink which item? Potions  h - 3 potions of haste  w - a potion of heal wounds ghO C - a potion of cancellation  j - an inky potion  l - a fuming ruby potion  n - a metallic coppery potion gh9O[!] read|quaff|evoke[?] describe selectedghghjghCy.......# #'########.#code2828 the Sneak .......# . ###..#Human .##....##....#Health: 42/42 ======================== .......###..W.#Magic: 5/5======================== .......##.....#AC: 6Str: 12 gh###....##.†..##EV: 8Int: 10 .##....##....#SH: 0Dex: 17 .......##).###XL:  5 Next:  5% Place: Dungeon:4 ....#..##### ##@###Noise: ---------  Time: 3238.5 (0.0) ...####....####....#gh/ a) +0 spear #### #.##..##...###Nothing quivered#####..#..###...#..##...#..#ghr +W   phantom###...####..##### _d -> w - a potion of heal wounds  gh  It was a potion of cancellation.  Your magical effects are unravelling.You feel magically purged.  f -> C - a potion of cancellation _You feel yourself slow down.gh>  It was a potion of might.ghL.WghTL9.5 (1Might ghgh gh#e _You feel very mighty all of a sudden.ghTgh!BDrink which item? Potions  h - 3 potions of haste  w - a potion of heal woundsC - a potion of cancellation  l - a fuming ruby potion  n - a metallic coppery potion [!] read|quaff|evoke[?] describe selectedgh gh gh f.......# #'########.#code2828 the Sneak .......# . ###..#Human .##....##....#Health: 42/42 ======================== .......###....#gh/ NMagic: 5/5======================== .......##...W.#AC: 6Str: 12 ###....##.†..##EV: 8Int: 10 .##....##....#SH: 0ghX Dex: 17 .......##).###gh| XL:  5 Next:  5% Place: Dungeon:4 ....#..##### ##@###gh Noise: ---------  Time: 3239.5 (0.0) ...####....####....#gh a) +0 spear #### #.##..##...###gh Nothing quivered#####..#..##Might #...#..#gh" #...#..#W   phantomghC ###...####..#####ghc wYour magical effects are unravelling.You feel magically purged.  gh 'f -> C - a potion of cancellation gh m_You feel yourself slow down.It was a potion of might. gh P_You feel very mighty all of a sudden.gh0 ghM .W40.5 (1Fast Might gh gh gh 1 _You feel yourself speed up.gh# ...........# # #'########.# .....# . ###..# ##....# #....# # ##....# ......# #.....# ##....# gh>#.†.W# ##....# #....# ..# #)..##### ##.### ..####....####....# ### #.##..##...###ghRG#####..#..##...#..# #...#####...###..#ghghK.Wgh,1.2 (0.7ghAgh5ghZ......# ...........#  code2828 the Sneak ......# #'########.#  Human ......# . ###..#  Health: 42/42 ======================== ##....# #....#  Magic: 5/5======================== ......# ##....#  AC: 6Str: 12 ......# #.....#  EV: 8Int: 10 ##....# #.†..##  SH: 0gh #Dex: 17 ##....# #..W.#  XL:  5 Next:  5% Place: Dungeon:4 ......# #)@###  Noise: ---------  Time: 3241.2 (0.0) ghW X...#..##### ##.### a) +0 spear ..####....####....# Nothing quivered ### #.##..##...###gh W Fast Might  gh #####..#..## #...#..# W   phantomgh 0 #...#..# gh +###...## ##..#gh It was a potion of might. _You feel very mighty all of a sudden. _You feel yourself speed up.  gh? Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (56% to hit)gh ......# ...........#  code2828 the Sneak ......# #'########.#  Human ......# . ###..#  Health: 42/42 ======================== ##....# #....#  Magic: 5/5======================== ......# ##....#  AC: 6Str: 12 ......# #.....#  EV: 8Int: 10 gh ##....# #.†..##  SH: 0Dex: 17 ##....# #..W.#  XL:  5 Next:  5% Place: Dungeon:4 ......# #)@###  Noise: ---------  Time: 3241.2 (0.0) ...#..##### ##.### a) +0 spear ..####....####....# Nothing quivered ### #.##..##...### Fast Might  #####..#..## #...#..#gh   W   phantom #...#..# ###...## gh8 l##..# _You feel yourself speed up.  Reach: a) +0 spearghh Press: ? - help, Dir - move targetAim: a phantom (56% to hit)  You hit the phantom.  The phantom is lightly damaged.ghq .# #'########.# .# . ###..# ##....# #....# .......# ##....# .# #.....# ###....# #.†..## gh m.##....# #..§.# .......# #).### #..##### ##@### ###....####.W..# #### #.##..##...###  #####..#..## #...#..ghe b #...#..# ###...## ##..# ####gh! c#.#.#.§gh-" $39ghT" >--=9 (0.7gh* gh, ,  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a phantom (56% to hit)  You hit the phantom.  The phantom is lightly damaged. _hits you. The phantom blinks! You blink.gh.......# #'########.#  code2828 the Sneak .......# . ###..#  Human .##....# #....#  Health: 39/42 ======================-- .......# ##....#  Magic: 5/5======================== .......# #.....#  AC: 6Str: 12 ###....# #.†..##  EV: 8Int: 10 gh8.##....# #..§.#  SH: 0Dex: 17 .......# #)§###  XL:  5 Next:  5% Place: Dungeon:4 gh`....#..##### ##@###  Noise: =--------  Time: 3241.9 (0.0) gh~...####....####.W..#  a) +0 spear gh#### #.##..##...###  Nothing quivered #####..#..##ghk Fast Might  #...#..#gh #...#..#gh W   phantom gh###...## ##..# ####You hit the phantom.  The phantom is lightly damaged. gh<_The phantom hits you. The phantom blinks! You blink.  ghReach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (lightly damaged, 56% to hit)ghf.......# #'########.#code2828 the Sneak .......# . ###..#Human .##....##....#Health: 39/42 ======================-- .......###....#gh1Magic: 5/5======================== .......##.....#AC: 6Str: 12 ###....##.†..##EV: 8Int: 10 ghe.##....##..§.#SH: 0Dex: 17 .......#gh@#)§###ghXL:  5 Next:  5% Place: Dungeon:4 ghm....#..##### ##@###ghNoise: =--------  Time: 3241.9 (0.0) gh...####....####.W..#a) +0 spear ghx#### #.##..##...###gh_Nothing quivered#####..#..##ghsFast Might #...#..#gh*:#...#..#ghDW   phantom###...##gh]7##..#ghxF####The phantom is lightly damaged. gh<_The phantom hits you. The phantom blinks! You blink.  gh#Reach: a) +0 speargh)Press: ? - help, Dir - move targetghAim: a phantom (lightly damaged, 56% to hit)  You barely miss the phantom.gh,2.6 (0.7ghghM_The phantom hits you. The phantom blinks! You blink.  Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: a phantom (lightly damaged, 56% to hit)  You barely miss the phantom. _The phantom is lightly damaged.gh// p.......# #'########.#  code2828 the Sneak .......# . ###..#  Human .##....# #....#  Health: 39/42 ======================-- .......# ##....#  Magic: 5/5======================== .......# #.....#  AC: 6Str: 12 ###....# #.†..##  EV: 8Int: 10 .##....# #..§.#  SH: 0Dex: 17 .......# #)§###  XL:  5 Next:  5% Place: Dungeon:4 gh0 Y....#..##### ##@###  Noise: =--------  Time: 3242.6 (0.0) ...####....####.W..#  a) +0 spear #### #.##..##...###  Nothing quivered #####..#..## Fast Might  #...#..# #...#..# W   phantom ###...## ##..# ####Aim: a phantom (lightly damaged, 56% to hit)  You barely miss the phantom. ghK0 _The phantom is lightly damaged.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (lightly damaged, 56% to hit)ghf*.......# #'########.#  code2828 the Sneak .......# . ###..#  Human .##....# #....#  Health: 39/42 ======================-- gh*.......# ##....#  Magic: 5/5======================== .......# #.....#  AC: 6Str: 12 ###....# #.†..##  EV: 8Int: 10 .##....# #..§.#  SH: 0gh'+Dex: 17 .......# #)§###  XL:  5 Next:  5% Place: Dungeon:4 ....#..##### ##@###  Noise: =--------  Time: 3242.6 (0.0) ...####....####.W..#  a) +0 spear ghJ+#### #.##..##...###  Nothing quivered #####..#..##ghs+ Fast Might  #...#..# #...#..#gh+ W   phantom gh+,###...## ##..#gh+ #### gh+`_The phantom is lightly damaged.  Reach: a) +0 speargh+)Press: ? - help, Dir - move targetgh ,IAim: a phantom (lightly damaged, 56% to hit)  gh:,cYou closely miss the phantom.The phantom is lightly damaged.ghM3 ##....# #....# ..# ##....# ........# #.....# ####....# #.†..## gh3=##....# #..§.# .........# #)§### ....#..##### ##.### ##...####....####.§..# gh3  ##### #.##..##@..###  #####..#W.## gh3i #...#..# gh4d#...#..# gh#4###...## ##..#ghx4O #### ghZ<R§#§ghT=]3----3.2 (0.6ghBghEJ _The phantom hits you. The phantom blinks! You blink.gh...##....# #....#  code2828 the Sneak .........# ##....#  Human .........# #.....#  Health: 33/42 ==================------ .####....# #.†..##  Magic: 5/5======================== ...##....# #..§.#  AC: 6ghzdStr: 12 .........# #)§###  EV: 8Int: 10 .#....#..##### ##§###  SH: 0Dex: 17 ##...####....####.§..#  XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###  Noise: =--------  Time: 3243.2 (0.0) #####..#W.##  a) +0 spear gh#...#..# Nothing quivered #...#..# Fast Might ghىC ###...## ##..#gh W   phantom ####ghYou closely miss the phantom.The phantom is lightly damaged. _The phantom hits you. The phantom blinks! You blink.  Reach: a) +0 speargh?sPress: ? - help, Dir - move targetAim: a phantom (lightly damaged, 56% to hit)gh۹W...##....##....#code2828 the Sneak .........###....#Human .........##.....#Health: 33/42 ==================------ .####....##.†..##Magic: 5/5======================== ghbm...##....##..§.#AC: 6Str: 12 .........##)§###EV: 8Int: 10 .#....#..##### ##§###SH: 0Dex: 17 ##...####....####.§..#ghѺXL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###Noise: =--------  Time: 3243.2 (0.0)#####..#W.##a) +0 spear#...#..#Nothing quivered#...#..#ghFast Might ###...####..#gh1W   phantom#### _The phantom hits you. The phantom blinks! You blink.  ghULReach: a) +0 spearPress: ? - help, Dir - move targetghvAim: a phantom (lightly damaged, 56% to hit)  You hit the phantom.  The phantom is moderately damaged.ghXX0-8 (0.6ghkghO  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a phantom (lightly damaged, 56% to hit)  You hit the phantom.  The phantom is moderately damaged. _The phantom hits you.ghZ...##....# #....#  code2828 the Sneak .........# ##....#  Human .........# #.....#  Health: 30/42 =================------- .####....# #.†..##  Magic: 5/5======================== ...##....# #..§.#  AC: 6Str: 12 .........# #)§###  EV: 8Int: 10 .#....#..##### ##§###  SH: 0Dex: 17 ##...####....####.§..#  XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###  Noise: =--------  Time: 3243.8 (0.0) #####..#W.##  a) +0 spear #...#..# Nothing quivered #...#..# h[10;1mFast Might  ###...## ##..# W   phantom ####You hit the phantom.  The phantom is moderately damaged. _The phantom hits you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 56% to hit)ghwW...##....##....#code2828 the Sneak .........###....#Human .........##.....#Health: 30/42 =================------- .####....##.†..##Magic: 5/5======================== gh...##....##....#AC: 6Str: 12 .........##).###EV: 8Int: 10 .#....#..##### ##§###SH: 0Dex: 17 ##...####....####.§..#XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###Noise: =--------  Time: 3243.8 (0.0)#####..#W.##a) +0 spear#...#..#Nothing quivered#...#..#Fast Might ###...####..#W   phantom####The phantom is moderately damaged. ghy*_The phantom hits you.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 56% to hit)  You miss the phantom.gh414.4 (0.6ghgh"M_The phantom hits you.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: a phantom (moderately damaged, 56% to hit)  You miss the phantom. _The phantom is moderately damaged.gh...##....# #....#  code2828 the Sneak .........# ##....#  Human .........# #.....#  Health: 31/42 =================------- .####....# #.†..##  Magic: 5/5======================== ...##....# #....#  AC: 6Str: 12 .........# #).###  EV: 8Int: 10 .#....#..##### ##§###  SH: 0Dex: 17 ##...####....####.§..#  XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###  Noise: =--------  Time: 3244.4 (0.0) ghe!#####..#W.##  a) +0 spear #...#..# Nothing quivered #...#..# Fast Might  ###...## ##..# W   phantom ####Aim: a phantom (moderately damaged, 56% to hit)  ghDYou miss the phantom. _The phantom is moderately damaged.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 56% to hit)gh9 &...##....##....#code2828 the Sneak .........###....#Human .........##.....#Health: 31/42 =================------- .####....##.†..##Magic: 5/5ghī @======================== ...##....##....#AC: 6Str: 12 .........##).###EV: 8Int: 10 .#....#..##### ##§###SH: 0Dex: 17 gh t##...####....####.§..#XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###ghi [Noise: =--------  Time: 3244.4 (0.0)#####..#W.##a) +0 spear#...#..#Nothing quivered#...#..#Fast Might ###...####..#gh W   phantom#### _The phantom is moderately damaged.gh TReach: a) +0 spearPress: ? - help, Dir - move targetgh Aim: a phantom (moderately damaged, 56% to hit)  You puncture the phantom!  The phantom is heavily damaged.gh 4=5.1 (0.7gh. ghn > _The phantom hits you but does no damage.gh...##....# #....#  code2828 the Sneak .........# ##....#  Human .........# #.....#  Health: 31/42 =================------- .####....# #.†..##  Magic: 5/5======================== ...##....# #....#  AC: 6Str: 12 .........# #).###  EV: 8Int: 10 .#....#..##### ##§###  SH: 0Dex: 17 ##...####....####.§..#  XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###  Noise: ==-------  Time: 3245.1 (0.0) #####..#W.##  a) +0 spear #...#..# Nothing quivered #...#..# hK;1mFast Might  ###...## ##..# W   phantom ####You puncture the phantom!  The phantom is heavily damaged. _The phantom hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 56% to hit)gh ...##....##....#code2828 the Sneak .........###....#Human .........##.....#Health: 31/42 =================------- .####....##.†..##ghMagic: 5/5======================== ...##....##....#AC: 6Str: 12 .........##).###EV: 8Int: 10 .#....#..##### ##.###SH: 0Dex: 17 ##...####....####....#XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###Noise: ==-------  Time: 3245.1 (0.0)#####..#W.##gha) +0 spear#...#..#Nothing quivered#...#..#Fast Might ghۡ ###...####..#W   phantom####gh>The phantom is heavily damaged. _The phantom hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 56% to hit)  gh)5You miss the phantom.gh2-7 (0.6ghghM_The phantom hits you but does no damage.  Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: a phantom (heavily damaged, 56% to hit)  You miss the phantom. _The phantom is heavily damaged.gh$}  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   4.2   5.0   0   i - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.0   0       c - Polearms   2.3   3.0   0   j - Evocations   0.0   1.0   0   d - Staves   1.3   1.0   0       e - Ugh}narmed Combat   0.0   1.0   0                       f - Armour   0.0   1.0   0       g - Dodging   2.0   3.0   0       h - Stealth   6.1   5.9  +1                          gh~q                             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  gh8~D[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ghY~[!] training|cost|targetsgh ghghq&...##....##....#code2828 the Sneak .........###....#Human .........##.....#Health: 31/42 =================------- .####....##.†..##Magic: 5/5gh*}======================== ...##....##....#AC: 6Str: 12 .........##).###EV: 8Int: 10 .#....#..##### ##.###SH: 0Dex: 17 ##...####....####....#XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###Noise: =--------  Time: 3245.7 (0.0)#####..#W.##a) +0 spear#...#..#Nothing quivered#...#..#Fast Might ###...####..#W   phantom#### ghW*_The phantom hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 56% to hit)  You miss the phantom. ghv`_The phantom is heavily damaged.ghghͳghvghghX|...##....# #....#  code2828 the Sneak .........# ##....#  Human .........# #.....#  Health: 31/42 =================------- .####....# #.†..##  Magic: 5/5======================== ...##....# #....#  AC: 6Str: 12 .........# #).###  EV: 8gh8YInt: 10 .#....#..##### ##.###  SH: 0Dex: 17 ##...####....####....#  XL:  5 Next:  5% Place: Dungeon:4 ghY ##### #.##..##@..###  Noise: =--------  Time: 3245.7 (0.0) #####..#W.##  a) +0 spear #...#..# Nothing quivered #...#..# Fast Might  ghY###...## ##..# W   phantom ghY####Aim: a phantom (heavily damaged, 56% to hit)  ghZYou miss the phantom. _The phantom is heavily damaged.Reach: a) +0 spearPress: ? - help, Dir - move targetgh!ZtAim: a phantom (heavily damaged, 56% to hit)gh ...##....##....#code2828 the Sneak .........###....#Human .........##.....#Health: 31/42 =================------- .####....##.†..##Magic: 5/5======================== ...##....##....#AC: 6ghStr: 12 .........##).###EV: 8Int: 10 .#....#..##### ##.###SH: 0Dex: 17 ##...####....####....#XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###Noise: =--------  Time: 3245.7 (0.0)#####..#W.##gha) +0 spear#...#..#Nothing quivered#...#..#Fast Might gh###...####..#W   phantomgh#### _The phantom is heavily damaged.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (heavily damaged, 56% to hit)  You hit the phantom.  The phantom is severely damaged.gh],6.4 (0.7ghngh>T _The phantom barely misses you.gh-8...##....# #....#  code2828 the Sneak .........# ##....#  Human .........# #.....#  Health: 31/42 =================------- .####....# #.†..##  Magic: 5/5======================== ...##....# #....#  AC: 6Str: 12 .........# #).###  EV: 8Int: 10 .#....#..##### ##.###  SH: 0ghDex: 17 ##...####....####....#  XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###  Noise: =--------  Time: 3246.4 (0.0) #####..#W.##  a) +0 speargh #...#..# Nothing quivered #...#..#gh Fast Might  ###...## ##..#gh W   phantom ####gh>EYou hit the phantom.  gh_The phantom is severely damaged. _The phantom barely misses you.ghLReach: a) +0 spearPress: ? - help, Dir - move targetghuAim: a phantom (severely damaged, 56% to hit)gh...##....##....#code2828 the Sneak .........###....#Human .........##.....#Health: 31/42 =================------- .####....#gh#.†..##Magic: 5/5======================== ...##....##....#AC: 6Str: 12 .........##).###EV: 8Int: 10 .#....#..##### ##.###SH: 0Dex: 17 ##...####....####....#XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###ghTNoise: =--------  Time: 3246.4 (0.0)#####..#W.##a) +0 spear#...#..#Nothing quivered#...#..#Fast Might ###...####..#W   phantom#### _The phantom barely misses you.Reach: a) +0 spearghPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 56% to hit)  You closely miss the phantom.ghJThe phantom is severely damaged.gh,7.0 (0.6ghJghv  Reach: a) +0 spear  Press: ? - help, Dir - move targetghAim: a phantom (severely damaged, 56% to hit)  You closely miss the phantom.  ghThe phantom is severely damaged. _The phantom hits you but does no damage.gh*C 8...##....# #....#  code2828 the Sneak .........# ##....#  Human .........# #.....#  Health: 31/42 =================------- .####....# #.†..##  Magic: 5/5======================== ...##....# #....#  AC: 6Str: 12 .........# #).###  EV: 8Int: 10 .#....#..##### ##.###  SH: 0ghC ?Dex: 17 ##...####....####....#  XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###  Noise: =--------  Time: 3247.0 (0.0) ghD #####..#W.##  a) +0 spear #...#..# Nothing quivered #...#..# Fast Might  ###...## ##..# W   phantom ####ghBD 8You closely miss the phantom.ghxI AThe phantom is severely damaged. _The phantom hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 56% to hit)gh8 |...##....# #....#  code2828 the Sneak .........# ##....#  Human .........# #.....#  Health: 31/42 =================------- .####....# #.†..##  Magic: 5/5======================== ...##....# #....#  AC: 6Str: 12 .........# #).###  EV: 8gh Int: 10 .#....#..##### ##.###  SH: 0Dex: 17 ##...####....####....#  XL:  5 Next:  5% Place: Dungeon:4  ##### #.##..##@..###  Noise: =--------  Time: 3247.0 (0.0) #####..#W.##  a) +0 spear gh #...#..# Nothing quivered #...#..#gh r Fast Might  ###...## gh3 ##..# W   phantom ####ghQ ghp The phantom is severely damaged. _The phantom hits you but does no damage.  gh Reach: a) +0 spearPress: ? - help, Dir - move targetAim: a phantom (severely damaged, 56% to hit)  You puncture the phantom!gh :   ##....#  #.....#  #.†..##  #....#  #).### gh@  ##.### ..#  ##### ###  ..##   #...#..# ###...## ghm ##..# #### gh gh wM3/44=74=gh) B7 (0.7 _The phantom hits you but does no damage.  Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: a phantom (severely damaged, 56% to hit)  gha eYou puncture the phantom! _You destroy the phantom!ghI% gh' i _Your Fighting skill increases to level 5!gh;[gh[gh\gh'`ghd: _ghdgh^eghfghQhghhghighkghEk#4gh^k2=ghkghmgh*ngh%oghTq,ghqghs,ghatghv,ghvghOx,ghxghPzghz#5ghz(=gh){ghU|gh>~,gh,ghghX=6gh͙K7=ghgh,ghgh,ghghghlghYghgh9=ghughgh%8ghghghghlgh,ghrghXghghkgh`ghghwghgh/ghZ[9=Fast ghrgh$ ghS_Your extra speed is starting to run out.ghaghLghghgh5ghghghghgh9=ghghghghghE<40gh>ghgh'gh*ghghXgh+ghgh0)ghghk _You feel yourself slow down.gh:gh1=gh.gh6ghgh*ghghghU2=ghghghghghZghghghghK3=ghugh gh>ghghgh(ghghy$ ghM_You feel a little less mighty now.ghghaghghh4==ghgh gh ,ghJ gh gh\ghghghghfghghghghgh9=gh_ghghv!gh!gh!"gh#gh( .# #######'####  .# .........J.# ##.# ...........# ..# ...........# ghZ( #'########.# # . ###..# ..# #....# ...# ##....# gh(o...# #....@# -- gh(...# #.÷..## ...##....# gh(...##).### #..##### ##.### gh(###....####....# J   endoplasm (wandering)gh!)#.##..##...########..#..##ghB)&#...#..#gh+092.6 (44.9)gh 3G.JghX3G--3.6 (45ghK8gh9gh7 .#   .# .J# ..# ..# ##.# . ###..# #....# ##....#gh #....@# #.÷..## #....# #).### ##.####....#  #...###  gh @#..## ghU/ .#   .# .J# ..# ..# ##.# . ###..# #....# ##....# #....@# #.÷..##gh #....# #).## ##.##....#  #..  #.gh ghaghghghia _An endoplasm is nearby!ghJ ... #######'###  J ##..........#'########.## ##....÷..###.... ghRKe...# #).### #..##### ##.## ###....####.....##..##...##########ghVghLW84.6 (1.0) _gh*^gh_gh@ W...J ... #######'###  ..J ##..........#'########.gh1## ##....÷..###.... ...# #).### #..##### ##.## ###....####.....##..##...###ghdghghF.Jgh~&5ghghb ....... ....J ... #######'###  .... ##..J..........#'########. ### ##ghxc Y....÷..###.... ...# #).### #..##### ##.## ###....####....gh=e ghm 8J.ghm &6ghs ghIv gh l#.J..!W.#....... ....J ... #######'###  ......J ghE A##................#'########. ### ###....÷..##ghl #.... ...# #).### #..##### ##.##gh ghh gh 4J.gh= &7gh gh gh, #.Sj.o.J##....!W.#..... ....J .# ...  .# #######'####  .# J..# ###.# .#.# .........@.#gh-.# #'########.#.# . ###..#.# #....#.# ##....#.# #.....#.#ghu- #.÷..##.# #....# ....# #).###gh/gh74J.ghw8&8gh>gh@gh+qW  You reach to attack! You hit the endoplasm.ghqk.JJ  ghq&9.5 (0.9gh9vghwb _The endoplasm is severely wounded.ghE;  You hit the endoplasm.ghU1.gh7=300.5 (1.0ghhghM _You kill the endoplasm!ghT2gh2gh/8gh;H _No target in view!gh4 gh5 gh8 gh; H _No target in view!ghQ(gh(gh0)gh+gh/ ##..SoS## #S...o.J##....!W.#.... ....J .# ...  .# #######'####  .# .# ####.# .#gh+0 .# ...........#.# #'########.#.# . ###..# #....# #....#.# ##....#S   ball python (constriction, wandering).# #.....# #....# #.÷ghc0c.## #....# #....#gh4&0gh9j.SS)gh0>3-1.5 (1gh@ghD5 _The ball python hisses angrily.ghR  ##.....## #.......##.S..!..#.... ..... .# ... . .# #######'#### . .# .#####.# ...#.# S..........#.# #'#######gh #.# ......# . ###..# ##....# #....#S   adder (wandering).# ##....#S   ball python (constriction) ......#gh'  #.....# ##....# #.÷.##gh gh gh gh .S.S   ball python (constriction)gh\ @-2gh gh ghBf ##...## #.....#.#....!..##..S....# #.....#ghfG .# #...# #######@#### . ####..........#'######## ...ghfw##.. ## #....#ghf<# ......ghshgh4jgh qF.Sghrq&3gh\wghzQ _There is an open door here.gh>  You barely miss the ball python. The ball python barely misses you.ghŋ 3- -1  =4Constr gh2 ghޓ z _The ball python grabs you. The ball python constricts you.gh=  You hit the ball python.gh1.gh p- 8 55ghEghO _You kill the ball python!ghughvghzgh|H _No target in view!ghghUghghH _No target in view!gh. ghI/ gh4 gh7 H _No target in view!gh ghE gh% ghe h4= _ght gh gh ,ghw gh gh ,gh gh ghH gh gh gh gh& gh 9=gh gh . .. .. ghB ##### #...## ##.....# #.......# #....@..# - ghf g#.......#  ##.....## gh .# ##...##  .# #######'#### gh ~ .# ...........#gh ,##.# ...........## ...........## #'########gh #.#gh 10.5 (5-1.5 (6gh X _d - a fuming inky potiongh@ 3gh ghR gh,ghj,ghghghYgh~gh,ghPgh+gh,gh_gh`@  There is an open door here.gh= gh  _gh!gh/#gh&,gh&gh(gh*gh4+gh+gh-gh%1ghg1gh3gh6gh@#.......# #.......# #.......# ##.....##...# ##...##..... .#.########'####ghA..... .#.............# ......####.#......# ...........#....@........# ...........####'########.# #..........# #.. ###..# ##...##....##... #....# #..........#[... ##....# ghA%#..........#.... #.....#O   ogre (wandering)..####....#:... #.÷..###....##$O #....#......# #).###gh>H 9.5 (8  An ogre comes into view. It is wielding a +0 giant club.Found a parchment of Sandblast and 14 gold pieces.gh@JghSOOS   adder (wandering).SghbT5==20.5 (9gh[ghYb& _The ogre shouts!gh~   #.......#  #.......#  ##.....##  .. .# ##...##  ..... .#.########'####  ..... .#.............# #.............# #....@........# ####'########.#  #..  #...  #[...  #....  #:.O. #.÷..## ##$.S   #).### ghJ>   #.......#  #.......#  ##.....##  .. .# ##...##  ..... .#.########'####  ..... .#.............# #.............# #....@........# ####'########.#  #..  #... #[... #....  #:.O. #.÷..## ##$.S  #)ghF4ghOghPQd _There are monsters nearby!ghx    #.......#  #.......#  ##.....##  .. .# ##...##  ..... .#.########'####  ..... .#.............# ghy #.............# #....@........# ####'########.#  #..  #...  #[...  #....  #:.O. #.÷..## ##$.S   #).### ghn 8   #.......#  #.......#  ##.....##  .. .# ##...##  ..... .#.########'####  ..... .#.............# #.............# #....@........# ####'########.#  #..  #... #[... gh i#....  #:.O. #.÷..## ##$.S  #)gh 4gh gh  gh V_There are monsters nearby!ghj H   #.......#  #.......#  ##.....##  .. .# ##...##  ..... .#.########'####  ..... .#.............# #.............# #....@........# ghWk 6####'########.#  #..  #...  #[...  #....  #:.O. #.÷..## ##$.S   #).### ghZ   #.......#  #.......#  ##.....##  .. .# ##...##  ..... .#.########'####  ..... .#.............# #.............# #....@........# ghG####'########.#  #..  #... #[... #....  #:.O. #.÷..## ##$.S  #)gh gh ghgh%d _There are monsters nearby!gh #.# #.......# #.......# ##.....##  .. .# ##...## ..... .#.#'#### ..... .#.....# ####.#......# #.....@.......# ####'#.# .# #.. ###..# ...##....##... .#[... .#.... #.....# ..####....#:.O. #.÷..####....##$.S gh gh;--1.5 (1 _ghd&gh>(gh?{#.# #.......# #.......# ##.....## .. .# ##...##  .#.#'####  .#.# gh'@K####.#.# #.# ####'#.# # #.. ###..# ...##....##.## ghFghQGA--2ghMghHPgh0#.# #.......# #.......# ##.....##  .# ##...## ghX1 .#.#'####  .#.# ####.#.# #.# ####'#gh1.# # #.. ###..# ghr<gh =&3gh"DghfFghI! g#.# #.......# #.......# ##.....##  .# ##...##  .#.#'####  .#.# ####.#.gh" # #.# ####'#.# # #.. ###..# gh* gh~+ gh+ 4ghq2 gh4 gh> X#.# #.......# #.......# ##.....## .# ##...##  .#.#'####  .#.# ####.#.ghԧ # #.# ####'#.# # #.. ###..# gh gh| OO   ogreghܰ &5ghX gh& gh#.# #.......# #.......# ##.....## .# ##...##  .#.#'####  .#.# ####.#.# #.# ghrf####O#.# # #.. ###..# #.... #.....# ghgh6=O'gh&6ghghgh gh JDrink which item? Potions  h - 2 potions of haste  w - a potion of heal wounds  C - a potion of cancellation  d - a fuming inky potion  l - a fuming ruby potion  n - a metallic coppery potion [!] read|quaff|evoke[?] describe selectedghghgh#.......#code2828 the Sneak#.......#Human#.......#Health: 44/44 ========================##.....##Magic: 5/5========================.###...##AC: 6ghcStr: 12.#.########'####EV: 8Int: 10.#.............#SH: 0Dex: 17 ####.#.............#XL:  5 Next: 75% Place: Dungeon:4 .....#....O.....@..#Noise: ---------  Time: 3326.5 (0.0) .....####'########.#a) +0 spear gh.....# #.. ###..#Nothing quivered #....##... #....# .....#[... ##....# .....#.... #.....#O   ogre gh_#....#:.O. #.÷..## #....##$.S #....# .....##).###An ogre comes into view. It is wielding a +0 giant club.ghkFFound a parchment of Sandblast and 14 gold pieces. _The ogre shouts! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!gh4P  Okay, then.gh7ghghY. _ghh #.# #.......# #.......# ##.....## .# ##...## .#.#'#### .#.# .#.# #....O.# ####'#.# gh # #.. ###..# ....##... #....##[... ##....##.... #.....# ....#:.O. #.÷..## gh8 gh B.Ogh 27.5 (1 _gh gh0 gh }Evoke which item? Wands  d - a wand of digging (3) [!] read|quaff|evoke[?] describe selectedgh~} gh#.......#code2828 the Sneak#.......#Human#.......#Health: 44/44 ========================##.....##Magic: 5/5========================.###...##AC: 6ghStr: 12.#.########'####EV: 8Int: 10.#.............#SH: 0Dex: 17 ###.#.............#XL:  5 Next: 75% Place: Dungeon:4 gh....#.....O.....@.#Noise: ---------  Time: 3327.5 (0.0) ghY....####'########.#a) +0 spear ....# #.. ###..#Nothing quivered ....##... #....# ghޅf....#[... ##....# ....#.... #.....#O   ogre ....#:.O. #.÷..## ....##$.S #....# ....##).###gh#6Found a parchment of Sandblast and 14 gold pieces. _The ogre shouts! _There are monsters nearby! _There are monsters nearby! _There are monsters nearby! ghiB_Okay, then.ghQP  Okay, then.ghύgh?gh. _gh^(#.# #.......# ##.....## .#.## .#.########'####.#.............# ##.#.# ...#.....O# ####'########@# # #.. ###..# gh$##... #....# #[... ##....##.... #.....##:.O. #.÷..## ##$.S #....## #).### #..##### ##gh+$.###ghghF.OghJ28.5 (1 _ghghݪghj #.# ##.....##.# ## .#.########'#### .#.............# ###.#.............# ....#......O......#.####'########.#.# #.. ###@.#gh3.##... #....#.#[... ##....#.#.... #.....#.#:.O. #.÷..##.##$.S #.....# #).####..##### ##.## ####....####....#ghxgh.&9gh̐ghghT ###.# ## .#.########'#### .#.............# ####.#..# .....#O......#.####'########.#.# #.. ###..# #....##... #.@..#.#[... ##....#.#.... #.....# ghU#....#:.O. #.÷..## #....##$.S #.....# #).####..##### ##.######....####....# #.##..##...###gh gh. '30ghghygh\L J.# ## . .#.########'#### . .#.............# .####.#.# ......#O......#.####'########.#.# #.. ###..# ##....##... #....# ......#[... ##@...#.#.... #.....# ##....#:.O. #.÷..###....##$.S #.... ......# #).#ghM S###..##### ##.######....####....# ### #.##..##...### #####..#..##ghU gh,V &1gh[ gh^ gh-*:.. .#.########'#### .. .#.............# ..####.#.#......#O......#.####'########.#gh*.# #.. ###..###....##... #....# .......#[... ##....#.#.... #@....# ###....#:.O. #.÷..## .##....##$.S #.... gh*t.......# #).####..##### ##.######....####....# #### #.##..##...###gh+ #####..#..## #...#..gh7+gh94gh42ghi:gh<ghhT ............#####....O......###'######## #.. ###.##....##.........#[##.. ###....#:.O÷..## .#$.S #....# ghT......# #).##..#...#..#gh^gh_&3gh6eghfgh  ####....O......###'######## #.. ###.##....##.........#[##.. ###....#:.O÷..## .#$.S #@...# ......# #).###..##### ##.### .#..###...##gh+ gh! OO   ogreghD" &4gh* gh, gh4l+....O###'########O #.. ###..##....##.........#[##.. ###....#:.O÷..## .#$.S #....# ......# #@.####..##### ##.### ####....####.... #### #.##..##...## #####..#..##ghl #...#..# ###...# ##..#ghEogh xr.O5gh&gh _There are monsters nearby! _Okay, then. _Items here: )) [ ††.gh1ghDrink which item? Potions  h - 2 potions of haste gh w - a potion of heal wounds  C - a potion of cancellation  d - a fuming inky potion ghգ l - a fuming ruby potion gh$ n - a metallic coppery potion gh[!] read|quaff|evoke[?] describe selectedgh{(gh P  Okay, then.ghZ? ghJ ghaM . _gh/gh2Read which item? Scrolls  f - a scroll of fear  g - a scroll of fogr - 2 scrolls of revelation  c - a scroll labelled HISAUBI AKKUTIARGH  e - 6 scrolls labelled AGAXOO VU INARHOI  h - 3 scrolls labelled FOCAMESAPSU gh>3 k - 2 scrolls labelled LUKAAF KIZAL [!] read|quaff|evoke[?] describe selectedgh~ gh8 ghp $.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###O.#Health: 44/44 ======================== .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 6Str: 12 .......#.... #.....#EV: 8Int: 10 gh m###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #....#XL:  5 Next: 75% Place: Dungeon:4 .......##@.###Noise: ---------  Time: 3335.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...########..#..###...#..#O   ogre#...#..####...####..# gh. 4_There are monsters nearby! _Okay, then. _Okay, then. _Items here: )) [ ††. _Okay, then. ghT 6_Okay, then.gh  As you read the scroll labelled AGAXOO VU INARHOI, it crumbles to dust.  It is a scroll of identify.gh /  --more--hh*hh-wIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled HISAUBI AKKUTIARGH  h - 3 scrolls labelled FOCAMESAPSU  k - 2 scrolls labelled LUKAAF KIZAL hh1.Potions (select first with !)  d - a fuming inky potion  l - a fuming ruby potion hhU. n - a metallic coppery potion[?] describe selectedhh3hh[hhy.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###O.#Health: 44/44 ======================== .##....##... #....#Magic: 5/5hhj======================== .......#[... ##....#AC: 6Str: 12 .......#.... #.....#EV: 8Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 hh.##....##$.S #....#XL:  5 Next: 75% Place: Dungeon:4 hhb.......##@.###hh̹~Noise: ---------  Time: 3335.5 (0.0) hhn....#..##### ##.###hha) +0 spear ...####....####....#Nothing quivered hh#### #.##..##...########..#..##hh5D#...#..#hhJO   ogre#...#..#hh]:###...##hhq=##..# _Okay, then. hh__Items here: )) [ ††. hhM_Okay, then. _Okay, then.hhºAs you read the scroll labelled AGAXOO VU INARHOI, it crumbles to dust.  It is a scroll of identify.hhhhM.Ohh[+6.5 (1hh~hhhx _d -> L - a potion of lignification; e -> i - 5 scrolls of identifyhhShh]URead which item? hhLScrolls  f - a scroll of fear hh$ g - a scroll of foghh5i - 5 scrolls of identify  hh r - 2 scrolls of revelation hhB c - a scroll labelled HISAUBI AKKUTIARGH hh( h - 3 scrolls labelled FOCAMESAPSU hh* k - 2 scrolls labelled LUKAAF KIZAL hh+[!] read|quaff|evoke[?] describe selectedhhb6hh" hh hh D.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 44/44 ======================== .##....##... #.O..#Magic: 5/5======================== .......#[... ##....#AC: 6Str: 12 .......#.... #.....#EV: 8Int: 10 hh x###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #....#XL:  5 Next: 75% Place: Dungeon:4 .......##@.###Noise: ---------  Time: 3336.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#hhn Nothing quivered #### #.##..##...########..#..###...#..#O   ogre#...#..####...####..# hh '_Items here: )) [ ††. _Okay, then. _Okay, then.As you read the scroll labelled AGAXOO VU INARHOI, it crumbles to dust.  It is a scroll of identify. hh c_d -> L - a potion of lignification; e -> i - 5 scrolls of identifyhh n  Okay, then.hh hhu . _hhk4hhhhF _Unknown command.hhhhhhhhF _Unknown command.hh4hhRead which item? Scrolls  f - a scroll of fear  g - a scroll of fogi - 5 scrolls of identify  r - 2 scrolls of revelation hhq c - a scroll labelled HISAUBI AKKUTIARGH  h - 3 scrolls labelled FOCAMESAPSU  k - 2 scrolls labelled LUKAAF KIZAL [!] read|quaff|evoke[?] describe selectedhhhhhhF.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 44/44 ======================== .##....##... #.O..#Magic: 5/5======================== .......#[... ##....#AC: 6Str: 12 .......#.... #.....#EV: 8Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #....#XL:  5 Next: 75% Place: Dungeon:4 .......##@.###Noise: ---------  Time: 3336.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##hh...########..#..###...#..#O   ogre#...#..####...####..#As you read the scroll labelled AGAXOO VU INARHOI, it crumbles to dust.  It is a scroll of identify. _d -> L - a potion of lignification; e -> i - 5 scrolls of identify _Okay, then. _Unknown command. _Unknown command.hhhhIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled HISAUBI AKKUTIARGH  h - 3 scrolls labelled FOCAMESAPSU  k - 2 scrolls labelled LUKAAF KIZAL Potions (select first with !)  l - a fuming ruby potion  n - a metallic coppery potion[?] describe selectedhh hhՕ hh .......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 44/44 ======================== .##....##... #.O..#Magic: 5/5======================== .......#[... ##....#AC: 6Str: 12 .......#.... #.....#EV: 8Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #....#XL:  5 Next: 75% Place: Dungeon:4 .......##@.###Noise: ---------  Time: 3336.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##hh ...########..#..###...#..#O   ogre#...#..####...####..#As you read the scroll labelled AGAXOO VU INARHOI, it crumbles to dust.  It is a scroll of identify. _d -> L - a potion of lignification; e -> i - 5 scrolls of identify _Okay, then. _Unknown command. _Unknown command.hh ]  As you read the scroll of identify, it crumbles to dust.hh3 L.Ohh +7.5 (1hh hh1 Y _l - a potion of moonshinehhRhhVRead which item? Scrolls  f - a scroll of fear  g - a scroll of fogi - 4 scrolls of identify  r - 2 scrolls of revelation  c - a scroll labelled HISAUBI AKKUTIARGH  h - 3 scrolls labelled FOCAMESAPSU  k - 2 scrolls labelled LUKAAF KIZAL [!] read|quaff|evoke[?] describe selectedhhhhhh}o.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 44/44 ======================== .##....##... #....#Magic: 5/5======================== .......#[... ##.O..#AC: 6Str: 12 .......#.... #.....#EV: 8Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #....#hhXL:  5 Next: 75% Place: Dungeon:4 .......##@.###Noise: ---------  Time: 3337.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...########..#..###...#..#O   ogre#...#..####...####..# _d -> L - a potion of lignification; e -> i - 5 scrolls of identify _Okay, then. _Unknown command. _Unknown command.As you read the scroll of identify, it crumbles to dust. _l - a potion of moonshinehh~hh wIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled HISAUBI AKKUTIARGH  h - 3 scrolls labelled FOCAMESAPSU  k - 2 scrolls labelled LUKAAF KIZAL Potions (select first with !)  n - a metallic coppery potion[?] describe selectedhh hh hhj .......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 44/44 ======================== .##....##... #....#Magic: 5/5======================== .......#[... ##.O..#AC: 6Str: 12 .......#.... #.....#EV: 8Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #....#XL:  5 Next: 75% Place: Dungeon:4 hh~ ;.......##@.###Noise: ---------  Time: 3337.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...########..#..###...#..#O   ogre#...#..####...####..# _d -> L - a potion of lignification; e -> i - 5 scrolls of identify _Okay, then. _Unknown command. _Unknown command.As you read the scroll of identify, it crumbles to dust. _l - a potion of moonshinehh ]  As you read the scroll of identify, it crumbles to dust.hhw M.Ohh +8.5 (1hhQ hh U _n -> A - a potion of attraction hh hhWDrink which item? Potions  h - 2 potions of haste  w - a potion of heal wounds  C - a potion of cancellation  A - a potion of attraction  L - a potion of lignification  l - a potion of moonshine [!] read|quaff|evoke[?] describe selected hh  hhE  hh(r y.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 44/44 ======================== .##....##... #....#Magic: 5/5 hhs ======================== .......#[... ##....#AC: 6Str: 12 .......#.... #.O...#EV: 8Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #....#XL:  5 Next: 75% Place: Dungeon:4 .......##@.###Noise: ---------  Time: 3338.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...########..#..###...#..#O   ogre#...#..####...####..# _Unknown command. _Unknown command.As you read the scroll of identify, it crumbles to dust. _l - a potion of moonshine[37 hh.t mAs you read the scroll of identify, it crumbles to dust. _n -> A - a potion of attraction hh Really quaff the potion of lignification? Y - Yes  N - No hh hh.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 44/44 ======================== .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 6Str: 12 .......#.... #.O...#EV: 8Int: 10 ###....#:.O. #.÷..##SH: 0 hhrDex: 17 .##....##$.S #....#XL:  5 Next: 75% Place: Dungeon:4 .......##@.###Noise: ---------  Time: 3338.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered  hh#### #.##..##...########..#..###...#..#O   ogre#...#..####...####..# hhAs you read the scroll of identify, it crumbles to dust. _l - a potion of moonshineAs you read the scroll of identify, it crumbles to dust. _n -> A - a potion of attraction hhAZYou turn into a tree.  Your +0 scale mail melds into your body. hh_.O♣ hh]66/6622  2  9.5 (1Tree  hh' hh+R _l - a potion of moonshine  As you read the scroll of identify, it crumbles to dust. _n -> A - a potion of attraction  You turn into a tree.  Your +0 scale mail melds into your body. _Your roots penetrate the ground.hh7.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 66/66 ======================== .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #O÷..##  SH: 0Dex: 17 hhD8a.##....##$.S #*...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: ---------  Time: 3339.5 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..# O   ogrehhq8[ #...#..# ###...## ##..#hh8You turn into a tree.  Your +0 scale mail melds into your body. _Your roots penetrate the ground.  Reach: a) +0 spearhh8yPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit)hhTc.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 66/66 ======================== .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 hhc.......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #O÷..##  SH: 0Dex: 17 .##....##$.S #....#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: ---------  Time: 3339.5 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered hhrd#### #.##..##...###  Tree  #####..#..## #...#..# O   ogre #...#..# ###...## ##..#You turn into a tree.  Your +0 scale mail melds into your body. hhd_Your roots penetrate the ground.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit)hhm #.#  #.. ###..#  #....# [... ##....#  #.....# :.O. #.÷..## $.S #O...#       hh&n|...###  #..## #...#..# #...#.. ###...#hhYnV ##..#hh4o+40.5 (1hhuhhxzr +0 scale mail melds into your body. _Your roots penetrate the ground.  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit) _You reach to attack! You hit the ogre but do no damage.hh_ p.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 66/66 ======================== .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 hh/` a.##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: ---------  Time: 3340.5 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..# O   ogrehh]` [ #...#..# ###...## ##..#hh` Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit) _You reach to attack! You hit the ogre but do no damage.Reach: a) +0 spearhh` yPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit)hhz.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 66/66 ======================== .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#hhXL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: ---------  Time: 3340.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...###Tree #####..#..###...#..#O   ogrehh#...#..####...####..# _You reach to attack! You hit the ogre but do no damage.hhUReach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit)  You hit the ogre.  The ogre is lightly wounded.hh2=1.5 (1hh hhReach: a) +0 spear  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (79% to hit)  You hit the ogre.  The ogre is lightly wounded. _The ogre barely misses you.hhq.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 66/66 ======================== .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: =--------  Time: 3341.5 (0.0) hh`....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..# O   ogre #...#..# ###...## ##..#You hit the ogre.  The ogre is lightly wounded. _The ogre barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)hhz.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 66/66 ======================== .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#hhAXL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: =--------  Time: 3341.5 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...##hhڍ##..#The ogre is lightly wounded. _The ogre barely misses you.Reach: a) +0 spearPress: ? - help, Dir - move targethhAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You hit the ogre but do no damage.2.4 (0.9hh%hhM_The ogre barely misses you.Reach: a) +0 spear  Press: ? - help, Dir - move targethhɘAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You hit the ogre but do no damage. _The ogre is lightly wounded.hho#6.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 66/66 ======================== .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: =--------  Time: 3342.4 (0.0) ....#..##### ##.###  a) +0 spear hh#...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..# O   ogre #...#..# ###...## ##..#Aim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You hit the ogre but do no damage. hh$_The ogre is lightly wounded.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)hhdb.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 66/66 ======================== .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22hhStr: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: =--------  Time: 3342.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...##hh ##..# _The ogre is lightly wounded.  Reach: a) +0 spearPress: ? - help, Dir - move targethh/Aim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You hit the ogre but do no damage.The ogre is lightly wounded.hh d57----=3.4 (1hh^hh,= _The ogre hits you with a +0 giant club!hhg p.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 57/66 ====================---- .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 hh .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: ==-------  Time: 3343.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..# O   ogre #...#..# ###...## ##..#You hit the ogre but do no damage.The ogre is lightly wounded. _The ogre hits you with a +0 giant club!  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)hhI' .......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 57/66 ====================---- .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0hh' Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: ==-------  Time: 3343.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...###hh( Tree #####..#..###...#..#O   ogre#...#..####...####..# _The ogre hits you with a +0 giant club!  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You hit the ogre.  The ogre is moderately wounded.hh) `8=-4.4 (1hh1 hh3 n  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You hit the ogre.  The ogre is moderately wounded. _The ogre hits you but does no damage.hh<p.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 58/66 =====================--- .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 hh=.##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: =--------  Time: 3344.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree hh{= #####..#..## #...#..# O   ogre #...#..# ###...## ##..#You hit the ogre.  The ogre is moderately wounded. _The ogre hits you but does no damage.  hh=Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)hh[.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 58/66 =====================--- .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###hhfNoise: =--------  Time: 3344.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...##hhs##..#The ogre is moderately wounded. _The ogre hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  You hit the ogre.hh*5.4 (1hh5hhM_The ogre hits you but does no damage.  Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  You hit the ogre. _The ogre is moderately wounded.hhS |.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 58/66 =====================--- .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 hhT .......# #♣.###  Noise: =--------  Time: 3345.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..#hhZT  O   ogre #...#..# ###...## ##..#hhT Aim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  You hit the ogre. _The ogre is moderately wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)hh!b ].......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 58/66 =====================--- .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: =--------  Time: 3345.4 (0.0) ....#..##### ##.###hhb a) +0 spear ...####....####....#Nothing quivered #### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...####..# _The ogre is moderately wounded.hhb Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  hhb sYou barely miss the ogre.The ogre is moderately wounded.hh d d49----=6.4 (1hhk hhm = _The ogre hits you with a +0 giant club!hh.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 49/66 =================------- .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 hh>Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: ==-------  Time: 3346.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered hhͿO#### #.##..##...###  Tree  #####..#..## #...#..# O   ogre #...#..#hhP ###...## ##..#You barely miss the ogre.hh#The ogre is moderately wounded. _The ogre hits you with a +0 giant club!  Reach: a) +0 spearPress: ? - help, Dir - move targethhFAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)hh~/.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 49/66 =================------- .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 hh###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: ==-------  Time: 3346.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered hh]#### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...####..# hh_The ogre hits you with a +0 giant club!  Reach: a) +0 spearPress: ? - help, Dir - move targethhAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  You hit the ogre.  hhɻFThe ogre is heavily wounded.hha50=-7.4 (1hhhh   Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  You hit the ogre.  The ogre is heavily wounded. _The ogre hits you but does no damage.hhp.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 50/66 ==================------ .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 hhq.##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: =--------  Time: 3347.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..# O   ogre #...#..# ###...## hh2##..#You hit the ogre.  The ogre is heavily wounded. _The ogre hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)hh%7.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 50/66 ==================------ .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: =--------  Time: 3347.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered ####[3hh79;49m #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...####..#The ogre is heavily wounded. _The ogre hits you but does no damage.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre but do no damage.hh8*8.4 (1hh7AhhDM_The ogre hits you but does no damage.  Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre but do no damage. _The ogre is heavily wounded.hhS.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 50/66 ==================------ .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22hhStr: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 hhڕ.......# #♣.###  Noise: =--------  Time: 3348.4 (0.0) hh.....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered hh5#### #.##..##...###  Tree  #####..#..## #...#..#hhj O   ogre #...#..# ###...## ##..#hhAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre but do no damage. _The ogre is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)hh .......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 50/66 ==================------ .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#hhzEV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#hhXL:  5 Next: 75% Place: Dungeon:4 .......##♣.###hhɄNoise: =--------  Time: 3348.4 (0.0) ....#..##### ##.###hha) +0 spear ...####....####....#Nothing quivered hh#### #.##..##...###Tree #####..#..##hh4#...#..#O   ogre#...#..#hhXE###...####..# hh|_The ogre is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move targethhAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre but do no damage.hh݅FThe ogre is heavily wounded.hhm37-----=9.4 (1hhhh= _The ogre hits you with a +0 giant club!hh,.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 37/66 =============----------- .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: ==-------  Time: 3349.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...### [39hh-;49m Tree  #####..#..## #...#..# O   ogre #...#..# ###...## ##..#You hit the ogre but do no damage.The ogre is heavily wounded. _The ogre hits you with a +0 giant club!  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)hh'.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 37/66 =============----------- .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#hhm"XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: ==-------  Time: 3349.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...####..# _The ogre hits you with a +0 giant club!  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre but do no damage.The ogre is heavily wounded.hhZ22-----=50.4 (1hhvhhC  Reach: a) +0 spear  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre but do no damage.  The ogre is heavily wounded. _The ogre hits you with a +0 giant club!hh.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 22/66 ========---------------- .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 hh&A.......# #♣.###  Noise: ===------  Time: 3350.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..# O   ogre #...#..# ###...## ##..#You hit the ogre but do no damage.The ogre is heavily wounded. _The ogre hits you with a +0 giant club!  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)hhsv.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 22/66 ========---------------- .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: ===------  Time: 3350.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #hhw### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...####..#The ogre is heavily wounded. _The ogre hits you with a +0 giant club!  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre.--1.4 (1hhhh|M_The ogre hits you with a +0 giant club!  Reach: a) +0 spear  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre. _The ogre is severely wounded.hh:z.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 22/66 ========---------------- .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 hh;.##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: =--------  Time: 3351.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...###  Tree  #####..#..## #...#..# O   ogre #...#..# ###...## ##..#Aim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You hit the ogre. _The ogre is severely wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)hhhi].......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 22/66 ========---------------- .##....##... #....#hhkMagic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: =--------  Time: 3351.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...##hhl##..# _The ogre is severely wounded.Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You hit the ogre.  The ogre is almost dead.hh1mL0-2.4 (1hhthhpw= _The ogre hits you with a +0 giant club.hh.......#......O......#  code2828 the Sneak .......####'########.#  Human .......# #.. ###..#  Health: 20/66 =======----------------- .##....##... #....#  Magic: 5/5======================== .......#[... ##....#  AC: 22Str: 12 .......#.... #.....#  EV:  2 Int: 10 ###....#:.O. #.÷..##  SH: 0Dex: 17 .##....##$.S #O...#  XL:  5 Next: 75% Place: Dungeon:4 .......# #♣.###  Noise: =--------  Time: 3352.4 (0.0) ....#..##### ##.###  a) +0 spear ...####....####....#  Nothing quivered #### #.##..##...### hh[40m Tree  #####..#..## #...#..# O   ogre #...#..# ###...## ##..#You hit the ogre.  The ogre is almost dead. _The ogre hits you with a +0 giant club.  Reach: a) +0 spearPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)hhZ.......#......O......#code2828 the Sneak .......####'########.#Human .......# #.. ###..#Health: 20/66 =======----------------- .##....##... #....#Magic: 5/5======================== .......#[... ##....#AC: 22Str: 12 .......#.... #.....#EV:  2 Int: 10 ###....#:.O. #.÷..##SH: 0Dex: 17 .##....##$.S #O...#XL:  5 Next: 75% Place: Dungeon:4 .......##♣.###Noise: =--------  Time: 3352.4 (0.0) ....#..##### ##.###a) +0 spear ...####....####....#Nothing quivered #hhy[x### #.##..##...###Tree #####..#..###...#..#O   ogre#...#..####...####..#Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You barely miss the ogre.The ogre is almost dead.The ogre hits you with a +0 giant club!!  You die...hhDqg0/66 -------hhz/  --more--hh\hh@>Inventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  c - a +0 scale mail (melded) Jewellery (go to first with "=)b - a +6 ring of dexterity Wands (go to first with /)d - a wand of digging (3) Scrolls (go to first with ?)  f - a scroll of fear  g - a scroll of fog  k - 2 scrolls of teleportation {unknown}c - a scroll of enchant armour {unknown}  i - 3 scrolls of identify  r - 2 scrolls of revelation  h - 3 scrolls of vulnerability {unknown} hh\Potions (go to first with !)  h - 2 potions of haste  w - a potion of heal woundsC - a potion of cancellation  A - a potion of attraction  l - a potion of moonshinehh8hhhhGoodbye, code2828.196 code2828 the Sneak (level 5, 0/66 HPs)Began as a Human Delver on Sept 7, 2025.Slain by an ogre... wielding a +0 giant club(20 damage)... on level 4 of the Dungeon.The game lasted 00:08:59 (3374 turns). Best Crawlers -1.60605830 tswnAtFi-27 escaped with the Orb2.60549730 tswnReFi-27 escaped with the Orb3.60103003 tswnVSHs-27 escaped with the Orb4.57869660 tswnVSWn-27 escaped with the Orb5.57456732 tswnReCA-27 escaped with the Orb6.55202097 tswnVSCK-27 escaped with the Orb7.51243449 tswnAtWn-27 escaped with the Orb8.50009587 tswnVSHu-27 escaped with the Orb9.48742712 tswnHuFE-27 escaped with the Orb  10.47301008 tswnMiCA-27 escaped with the Orb  11.33579707 tswnKoSh-27 escaped with the Orb  12.31625542 tswnGhFw-27 escaped with the Orbhh hh- hh ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l