Rh?y Player: corvidae Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-06-18.14:56:59.ttyrec Time: (1750258619) Wed Jun 18 14:56:59 2025 Rh[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c[?25h[?0cPlay a game with a custom seed for version 0.33.1-1-gc282f97621. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 14940630806081783459  [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!Rh^ [?25l[?1cRhH [?25h[?0cRhv20250618  Rh [?25l[?1cRhhRhwRh_Welcome, corvidae. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - DemonspawnRhv - Demigod e - Draconian n - Djinniw - Formicid f - Trollo - SprigganRhDZYx - Naga g - Deep Elfp - Tenguy - Octopode h - ArmataurRhBq - Oniz - Felid i - Gnollr - BarachiRhA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop Rh.@a colour. + - Recommended speciesRh[u * - Random species # - Recommended character ! - Random character % - List aptitudesRh{cSpace - Pick background first ? - Help Tab - Draconian ConjurerRh Rh Rh Welcome, corvidae the Draconian. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - DelverRh t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - BerserkerRh n - Hexslingerw - Ice Elementalist g - Cinder AcolyteRhD o - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistRhk ez - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental Rh spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended characterRh ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Draconian ConjurerRhRhL Rhnn corvidae the ConjurerDraconianHealth: 14/14 ========================Magic: 3/3========================AC: 4Str: 9EV: 11Int: 18SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dart####.##.##.##.##.#+.#+@##.##.##.##.##.####Welcome, corvidae the Draconian Conjurer.Game seed: 20250618 (custom seed);Rhs Rh Press ? for a list of commands and other information.Rh{ Rh [ _Found a staircase leading out of the dungeon.Rh; 3Rh Rhb Rh Rh5 RhQ K _You open the large door.Rh 3Rh RhT =There is a large open door here.Rh= Rhr  _Rh Rh Rh Rh Rh Rhh Rhr ,RhD Rh? Rh ,Rh/ Rh Rh ,Rh Rhy= _You open the large door.Rh3RhRh E  There is a large open door here.Rh Rh  _Rh RhhRhE,RhRhRh,RhRhRhQ,RhRhRhT,RhRh1Rh5 ,Rh Rh#Rh$,Rh%Rh'Rh}),Rh]*Rh+Rh-,Rh>.RhZ1;  There is a shaft here.Rh-3Rh3 _Rh-4RhiK.~ ###############~ #~~~~~#.≈≈.#.##~.#~...~#§≈≈.#.#. #~.#~.#.~#.≈≈.#.#g.##~ß#~.#.~#§≈§.#.##...~.#~.#.~#§≈§.#.##...'..#..'.§..'.##...'@.#..'....'<###~.#~^#.~#.≈≈.#.##~ß#~.#.~#.≈≈.#.#Magic Dart#~.#~.#.~#.≈≈.#.##~ #~...~#.≈§.#.##~ #~~~~~#.≈≈.#.#g   goblin (asleep)# ############## 18.0 (18.0)  You open the large door.RhRB9.0 (19RhUu _A goblin comes into view. It is wielding a +0 dagger.RhRhRh Rh^ ] _A goblin is nearby!Rh  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhvM H  corvidae the Conjurer .~ ##############  Draconian #~ #~~~~~#.≈≈.#.#  Health: 14/14 ======================== #~.#~...~#§≈≈.#.#  Magic: 2/3================-------- . #~.#~.#.~#.≈≈.#.#  AC: 4Str: 9 Rh'N g*##~ß#~.#.~#§≈§.#.#  EV: 11Int: 18 #.**~.#~.#.~#§≈§.#.#  SH: 0Dex: 9 #.**'..#..'.§..'.#  XL:  1 Next:  0% Place: Dungeon:1 #...*@.#..'....'<#  Noise: ---------  Time: 19.0 (0.0) RhVN ##~.#~^#.~#.≈≈.#.#  -) Nothing wielded RhzN g#~ß#~.#.~#.≈≈.#.#  Cast: Magic Dart #~.#~.#.~#.≈≈.#.#  RhN 6#~ #~...~#.≈§.#.#  #~ #~~~~~#.≈≈.#.#  g   goblin (asleep) RhN N# ##############  RhYO _A goblin is nearby!Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)Rh corvidae the Conjurer.~ ##############Draconian#~ #~~~~~#.≈≈.#.#Health: 14/14 ========================#~.#~...~#§≈≈.#.#Magic: 2/3================--------. #~.#~.#.~#.≈≈.#.#AC: 4Str: 9g*##~ß#~.#.~#§≈§.#.#Rh EV: 11Int: 18#.**~.#~.#.~#§≈§.#.#SH: 0Dex: 9#.**'..#..'.§..'.#XL:  1 Next:  0% Place: Dungeon:1#...*@.#..'....'<#Noise: ---------  Time: 19.0 (0.0)##~.#~^#.~#.≈≈.#.#-) Nothing wielded#~ß#~.#.~#.≈≈.#.#Cast: Magic Dart#~.#~.#.~#.≈≈.#.##~ #~...~#.≈§.#.##~ #~~~~~#.≈≈.#.#g   goblin# ##############Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh (Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.Rh b.g....'b   bat (wandering)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is severely wounded.=20.0 (1Rh; l _A bat comes into view.Rh4  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhT  corvidae the Conjurer .~ ##############  Draconian #~ #~~~~~#.≈≈.#.#  Health: 14/14 ======================== #~.#~...~#§≈≈.#.#  Magic: 1/3========---------------- . #~.#~.#.~#.≈≈.#.#  AC: 4Str: 9 b.##~ß#~.#.~#§≈§.#.#  EV: 11Int: 18 #g**~.#~.#.~#§≈§.#.#  SH: 0Dex: 9 #.***..#..'.§..'.#  XL:  1 Next:  0% Place: Dungeon:1 #...'@RhKx.#..'....'<#  Noise: =--------  Time: 20.0 (0.0) ##~.#~^#.~#.≈≈.#.#  -) Nothing wielded #~ß#~.#.~#.≈≈.#.#  Cast: Magic Dart #~.#~.#.~#.≈≈.#.#  #~ #~...~#.≈§.#.#  #~ #~~~~~#.≈≈.#.#  g   goblin # ##############  b   bat (wandering) _A bat comes into view.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)Rhp R  corvidae the Conjurer .~ ##############  Draconian #~ #~~~~~#.≈≈.#.#  Health: 14/14 ======================== #~.#~...~#§≈≈.#.#  Magic: 1/3========---------------- . #~.#~.#.~#.≈≈.#.#  AC: 4Str: 9 Rh" 6b.##~ß#~.#.~#§≈§.#.#  EV: 11Int: 18 #g..~.#~.#.~#§≈§.#.#  SH: 0Dex: 9 #...'..#..'.§..'.#  XL:  1 Next:  0% Place: Dungeon:1 Rh #...'@.#..'....'<#  Noise: =--------  Time: 20.0 (0.0) ##~.#~^#.~#.≈≈.#.#  -) Nothing wielded #~ß#~.#.~#.≈≈.#.#  Cast: Magic Dart Rh #~.#~.#.~#.≈≈.#.#  #~ #~...~#.≈§.#.#  #~ #~~~~~#.≈≈.#.#  g   goblin # ##############  b   bat (wandering)Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)  The magic dart hits the goblin.Rhz 2 .~   #~   #~.  . #~.    #)**  #.***  .'....'<#  .  .  #~.#~.#. #~ #~... #~ Rh b   bat (wandering) #  Rh5N Rh O RhO RhW G..b..'bRh\ 381.0 (1Rhic Rhf onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!RhB  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rhp  corvidae the Conjurer .~ ##############  Draconian #~ #~~~~~#.≈≈.#.#  Health: 14/14 ======================== #~.#~...~#§≈≈.#.#  Magic: 0/3------------------------ . #~.#~.#.~#.≈≈.#.#  AC: 4Str: 9 ..##~ß#~.#.~#§≈§.#.#  EV: 11Int: 18 #).b*.#~.#.~#§≈§.#.#  SH: 0Dex: 9 #..**..#..'.§..'.#  XL:  1 Next:  8% Place: Dungeon:1 #...'@.#..'.Rhqq...'<#  Noise: =--------  Time: 21.0 (0.0) ##~.#~^#.~#.≈≈.#.#  -) Nothing wielded #~ß#~.#.~#.≈≈.#.#  Cast: Magic Dart #~.#~.#.~#.≈≈.#.#  #~ #~...~#.≈§.#.#  #~ #~~~~~#.≈≈.#.#  b   bat # ##############  _You kill the goblin!Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)Rh{o  corvidae the Conjurer .~ ##############  Draconian #~ #~~~~~#.≈≈.#.#  Health: 14/14 ======================== #~.#~...~#§≈≈.#.#  Magic: 0/3------------------------ . #~.#~.#.~#.≈≈.#.#  AC: 4Str: 9 ..##~ß#~.#.~#§≈§.#.#  EV: 11Int: 18 #).b~.#~.#.~#§≈§.#.#  SH: 0Dex: 9 Rh#...'..#..'.§..'.#  XL:  1 Next:  8% Place: Dungeon:1Rh #...'@.#..'....'<#  Noise: =--------  Time: 21.0 (0.0) ##~.#~^#.~#.≈≈.#.#  -) Nothing wielded #~ß#~.#.~#.≈≈.#.#  Cast: Magic Dart #~.#~.#.~#.≈≈.#.#  #~ #~...~#.≈§.#.#  #~ #~~~~~#.≈≈.#.#  b   bat # ############## Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  The magic dart hits the bat. .~   #~   #~.  . #~.   RhY #).†*  #..**  .'....'<#  .  .  #~.#~.#. #~ #~... #~  #  Rh~~.'162.0 (1Magic Dartonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat. _You kill the bat!Rh~m .~.####### #~ß#~~~~~#.≈≈.#.## #~.#~...~#§≈≈.#.#. #~.#~.#.~#.≈≈.#.#.##~ß#~.#.~#§≈§.#.# #).†~.#~.#.~#§≈§.#.# #...'..#..'.§..'.# #...@..#..'....'<# ##~.#~^#.~#.≈≈.#.# #~ß#~.#.~#.≈≈.#.# #~.#~.#.~#.≈≈.#.# #~.#~...~#.≈§.#.# #~ß#~~~~~#.≈≈.#.# #~.########~.hm0m-3 _There is a large open door here.RhB .~.####### #~ß#~~~~~#.≈≈.#.#.# #~.#~...~#§≈≈.#.#. #~.#~.#.~#.≈≈.#.##...##~ß#~.#.~#§≈§.#.# #).†~.#~.#.~#§≈§.#.# #...'..#..'.§..'.# #..@'..#..'....'<# ##~.#~^#.~#.≈≈.#.# #~ß#~.#.~#.≈≈.#.# #~.#~.#.~#.≈≈.#.# #~.#~..Rh~Cu.~#.≈§.#.# #~ß#~~~~~#.≈≈.#.# #~.######## #~..RhJRhKG-4 _RhphRhk3  .~.#######. #~ß#~~~~~#.≈≈.#.##.## #~.#~...~#§≈≈.#.#.# #~.#~.#.~#.≈≈.#.# #...##~ß#~.#.~#§≈§.#.# #).†~.#~.#.~#§≈§.#.# #...'..#..'.§..'.# #.@.'..#..'....'<# ##~.#~^#.~#.≈≈.#.#Rh4  #~ß#~.#.~#.≈≈.#.# #~.#~.#.~#.≈≈.#.# #~.#~...~#.≈§.#.# #~ß#~~~~~#.≈≈.#.# #~.######  #~..Rh<< Rh< &5RhI RhV[ RhT'  .~.###### . #~ß#~~~~~#.≈≈.#.# #.## #~.#~...~#§≈≈.#.# ....# #~.#~.#.~#.≈≈.#.# #...##~ß#~.#.~#§≈§.#.# #).†~.#~.#.~#§≈§.#.# #...'..#..'.§..'.# #@..'..#..'....'<# ##~.#~^#.~#.≈≈.#.# #~ß#~.#.~#.≈≈.#.# #~.#~.#.~#.≈≈.#.# #~.#~...~#.≈§.#.# #~ß#~~~~~#.≈≈.#.# #~.######Rh( S[16;16H #~..Rh/ <6Rh6 RhP9 RhM ~.$ . .~.#############.. #~ß#~~~~~#..#.## ...~#§.....# #~.#~.#.~#.≈≈#...##~ß##).†~.#~.#.~#§≈§.#§..'....'..#..'....'<##~.#~^#~ß#~.#.~#.≈≈.#.#..~~..7 _Found 17 gold pieces.RhZM~~ ~.$  .~.#############. #~ß#~~~~~#.#.## ...~#§.....# #~.#~.#.~#.≈≈#...##~ß##).@~.#~.#.~#§≈§.##...§..'...... #...'..#..'....'<#### ##~.#~^#.~#.≈≈.#.#~ . ~ ~.# Rh/8 _You see here a bat corpse.Rh 4Rh<RhRhf7 ~~~# ~.$#. .~.. #~ß#~~~~~#.≈≈.#..#.## #~.#~...~#§≈≈.#.#.....# #~.#~.#.~#.≈≈.#.Rhg #...##~ß#~.#.~#§≈§.#. #)@†~.#~.#.~#§≈§.#. #...#...'..#..'.§..'.#.....##...'..#..'....'<## ##~.#~^#.~#.≈≈.#. #~ß#~.#.~#.≈≈.#. #~.#~.#.~#.≈≈.#. #~.#~...~#.≈§.#. #~ß#~~~~~#.≈≈.#. #~.RhpRhRqRhq&9 _RhzRh{RhF - ~~~ ## ~.$ #.. .~... #~ß#~~~~~#.≈≈.#Rh$e .#.## #~.#~...~#§≈≈.# #.....###~.#~.#.~#.≈≈.# #...##~ß#~.#.~#§≈§.# #@.†~.#~.#.~#§≈§.# #...#...'..#..'.§..' #.....##...'..#..'....' ###### ##~.#~^#.~#.≈≈.# #~ß#~.#.~#.≈≈.# #~.#~.#.~#.≈≈.# #~.#~...~#.≈§.# #~ß#~~~~~#.≈≈.# #~.30  Things that are here: _a +0 dagger; a goblin corpseRh7 Rh>C &1RhyK RhN % _b - a +0 daggerRhRh:fWield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 dagger[?] describe selected [!] equip|wield[tab] equip|unequip Rhv=Rh@RhGcorvidae the Conjurer~~~Draconian##~.$Health: 14/14 ========================#.. .~.############ Magic: 0/3------------------------..... #~ß#~~~~~#.≈≈.# AC: 4RhFH&Str: 9...#.## #~.#~...~#§≈≈.# EV: 11Int: 18#.....###~.#~.#.~#.≈≈.# SH: 0Dex: 9#...##~ß#~.#.~#§≈§.# XL:  1 Next: 16% Place: Dungeon:1RhHF#@.†~.#~.#.~#§≈§.# Noise: ---------  Time: 31.0 (0.0)#...#...'..#..'.§..' -) Nothing wielded#.....##...'..#..'....' Cast: Magic Dart###### ##~.#~^#.~#.≈≈.#RhH#~ß#~.#.~#.≈≈.##~.#~.#.~#.≈≈.# #~.#~...~#.≈§.# RhH#~ß#~~~~~#.≈≈.# #~.############  RhI_There is a large open door here. _Found 17 gold pieces. _You see here a bat corpse.  Rh9IhThings that are here: _a +0 dagger; a goblin corpse RhYI&_b - a +0 daggerRhRRhW1========5 (0.5b) +0 daggerRh]]Rh_. _b - a +0 dagger (weapon)Rh ~~~##.$#.. .~.############..... #~ß#~~~~~#.≈≈....#.## #~.#~...~#§ #.....###~.#~.#.~#. #...##~ß#~.#.~#§≈§#†.†~.##..@#...'..#..'.§..'#.....##...'..#..'..###### ##~.#~^#.~#.≈≈.##~..#~..Rh C2.5 (1.0Rh ~~~ #### ~.$ #... .~. ..... #~ß#~~~~~#.≈≈. ...#.## #~.#~...~#§≈≈. #.....###~.#~.#.~#.≈≈. #...##~ß#~.#.~#§≈§. #.#†.†~.#~.#.~#§≈§. #.@.#...'..#..'.§.. #.....##...'..#..'.... #########~.#~^#.~#.≈≈. #~ß#~.#.~#.≈≈. #~.#~.#.~#.≈≈. #~.#~...~#.≈§. #~ß#~~~~~#.≈≈. #~.  #~..RhʹRh0&3RhRh?Rh?Rh?Rh?Rh!?Rhi========?Rh#X?Rha%,?Rh5&?Rh(,?Rh(?Rh*,?RhD+?Rh7-,?Rh-?Rh/,?RhR0?Rh1,?Rh2?RhV4,?Rh5?Rh6?Rh6T2========?Rh7?RhL9,?Rh9?Rh;,?Rh}<?Rh3>,?Rhm??Rh=A?RhyA@========?Rh)B?RhC,?RhD?RhF,?RhG?RhmI,?Rh?Rh?Rh?Rh?Rhc?Rh%?Rh?RhA  You enter the shallow water.?Rh?Water ?Rh ?RhN _Moving in this stuff is going to be slow.?Rh>?Rh?Rh?Rh՘?Rh ?Rh?Rhڝ,?Rhn?RhA _You now have 17 gold pieces.?RhA  You enter the shallow water.?Rh@?Water ?Rh ?RhN _Moving in this stuff is going to be slow.?Rh?Rhǭ ?Rhs?Rh?Rh3?Rh8?Rh?RhҸ,?Rh?Rhͻ?Rh,?Rh?Rh?Rh#,?Rh?Rh?Rhq,?Rh8?Rh?RhH,?Rh?Rh?RhA  You enter the shallow water.?Rh)Water ?Rh?Rh ?RhN _Moving in this stuff is going to be slow.?Rht?Rh?RhG?RhH?Rh #. K#  . .##.##.###.............#...#.##..##.##########..##@###### #~~~~~~~~~~~~~~~~~~# ####~..ß..........ß..~# Magic Dart ....~.##############.~# ####~ß#~~~~~#.≈≈.#.# ~# ?Rh# #~.#~...~#§≈≈.#.# #K   kobold (missile, asleep) .###~.#~.#.~#.≈≈.#.# ..##~ß#~.#.~#§≈§.#.# #†.†~.#~.#.~#§≈§.#.#?Rh!78.9 (45.4)80.5 (47.0 _A kobold comes into view. It is wielding a +0 whip.?Rh\?RhDrop what?2/52 slots (_ for help) Hand Weapons (select all with )) ?Rh b - a +0 dagger (weapon) Potions (select all with !)  a - a potion of magic ?RhZ[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]@Rh?@Rh5 corvidae the Conjurer#. K#Draconian. .Health: 14/14 ========================##.##.###.Magic: 3/3========================........AC: 4Str: 9.......EV: 11Int: 18#...#.#SH: 0Dex: 9#..##.#XL:  1 Next: 16% Place: Dungeon:1#########..##@######Noise: ---------  Time: 80.5 (0.0)#~~~~~~~~~~~~~~~~~~#b) +0 dagger ####~..ß..........ß..~#Cast: Magic Dart ....~.##############.~# ####~ß#~~~~~#.≈≈.#.# ~# # #~.#~...~#§≈≈.#.# #[@Rh< 33mK   kobold (missile, asleep) .###~.#~.#.~#.≈≈.#.# ..##~ß#~.#.~#§≈§.#.# #†.†~.#~.#.~#§≈§.#.#You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _A kobold comes into view. It is wielding a +0 whip.Okay, then. _@Rh@Rh!@Rh (@Rh +F _Unknown command.ARh  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ARh   corvidae the Conjurer ARh #. K#  Draconian . * Health: 14/14 ======================== ARh ##.##.###* Magic: 2/3================--------ARh@  .......* AC: 4ARh Str: 9 ......* EV: 11Int: 18 #...#*# SH: 0Dex: 9ARh \ #..##*#ARh  XL:  1 Next: 16% Place: Dungeon:1 ARh  #########..##@######  Noise: ---------  Time: 80.5 (0.0) ARh*  #~~~~~~~~~~~~~~~~~~#  b) +0 dagger ARhN H####~..ß..........ß..~#  Cast: Magic Dart ....~.##############.~# ARho J####~ß#~~~~~#.≈≈.#.# ~# ARh # #~.#~...~#§≈≈.#.# #  K   kobold (missile, asleep) .###~.#~.#.~#.≈≈.#.# ..##~ß#~.#.~#§≈§.#.# ARh G#†.†~.#~.#.~#§≈§.#.# _Unknown command.ARh Casting: Magic Dart (safe; 3% risk of failure)  ARh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineARh! iAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)ARh Y  corvidae the Conjurer #. K#  Draconian . . Health: 14/14 ======================== ##.##.###. Magic: 2/3================-------- ........ AC: 4Str: 9 ....... EV: 11Int: 18 #...#.# SH: 0Dex: 9 ARh' }#..##.# XL:  1 Next: 16% Place: Dungeon:1  #########..##@######  Noise: ---------  Time: 80.5 (0.0)  #~~~~~~~~~~~~~~~~~~#  b) +0 dagger ARh ####~..ß..........ß..~#  Cast: Magic Dart ....~.##############.~# ####~ß#~~~~~#.≈≈.#.# ~# # #~.#~...~#§≈≈.#.# #  K   kobold (missile, asleep) .###~.#~.#.~#.≈≈.#.# ..##~ß#~.#.~#§≈§.#.# ARh #†.†~.#~.#.~#§≈§.#.# Casting: Magic Dart (safe; 3% risk of failure)  ARh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  ARh3 Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  ARhf The magic dart hits the kobold.ARh1  #. )#  . * * * * #...#*# #..##*#    #~~~~ .ß. .~  #~. .~†.†ARh\FF......ARhMp25=1.5 (1Magic DartARh TARhWonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!BRhs3BRhjvBRhxBRh3yBRh|BRh}BRh}BRh~BRh,BRhmBRhN,BRhBRhBRhYBRhBRhBRhBRhBRh!,BRh3BRh BRhBRhBRh,BRh|BRhJBBRh BBRhBRhj3========BRhBRh,BRhBRhBRhXBRhBRhqBRhmBRh,BRhBRhyBRhBRh @========BRhBRh#BRh*BRh]BRh(BRhBRh'BRhWBRhQBRhJBRh,BRhBRh}BRh,BRhBRhBBRhBRhvBRhBRhBRhp### ### ..## #.#BRh#. #)###..#### # #. #..#@.....#-102.5 (21.0) ##.##.###.#.##...... BRh .........##.# ##>## BRh#..........# ##...#.#####BRhDp #..##. #######..##.#####BRhh[# ~~~~~~~~~~~~~~~~~# BRh?..ß..........ß..~#BRhBRhF-3.5 (22BRh$Q _Found a stone staircase leading down.CRh0CRhCRh<CRhCRhd5### ## # ..## ##.# #. #)###..#### # #. #..#.@....# CRh##.##.###.#.##......g.##.# ###>#Magic Dart#..........# ###...#.#####CRh#..##.# g   goblin (asleep)..##.CRh6# CRhB,0.0)CRh+4.5 (1CRh$CRhys _A goblin comes into view. It is wielding a +0 club.CRh\  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CRh(   corvidae the Conjurer  Draconian  Health: 14/14 ========================  Magic: 2/3================--------  AC: 4Str: 9 ### ## EV: 11CRhz Int: 18 # ..## ##.# SH: 0Dex: 9 #. #)###..####  XL:  1 Next: 25% Place: Dungeon:1 CRh  # #. #..#.@***.#  Noise: ---------  Time: 104.5 (0.0) CRh = ##.##.###.#.##...***g  b) +0 dagger  .........##.# ###>###  Cast: Magic Dart  #..........# #  ##...#.##### #..##.#CRh  g   goblin (asleep) ######..##.###### ~~~~~~~~~~~~~~~~# .ß..........ß..~# CRh E_A goblin comes into view. It is wielding a +0 club.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)CRh corvidae the ConjurerDraconianHealth: 14/14 ========================Magic: 2/3================--------AC: 4Str: 9### ##EV: 11Int: 18# ..## ##.#SH: 0Dex: 9#. #)###..####XL:  1 Next: 25% Place: Dungeon:1CRh s# #. #..#.@***.#Noise: ---------  Time: 104.5 (0.0)##.##.###.#.##...***gb) +0 dagger.........##.# ###>###CRh Cast: Magic Dart#..........# ###...#.#####CRh8 U#..##.#g   goblin CRhT 8######..##.###### ~~~~~~~~~~~~~~~~# CRhq .ß..........ß..~#CRh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  CRh Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  CRh YThe magic dart hits the goblin.  The goblin is severely wounded.CRh CRh CRh {.....g.==5.5 (1CRh g  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  CRhW lThe goblin is severely wounded. _The goblin shouts!DRh5  Casting: Magic Dart (safe; 3% risk of failure)  DRh†\Confirm with . or Enter, or press ? or * to list all spells.DRh?  corvidae the Conjurer  Draconian  Health: 14/14 ======================== DRhâ Magic: 1/3========----------------  AC: 4Str: 9 ### ## EV: 11Int: 18 # ..## ##.# SH: 0Dex: 9 #. #)###..####  XL:  1 Next: 25% Place: Dungeon:1  # #. #..#.@***.#  Noise: ==-------  Time: 105.5 (0.0)  ##.##.###.#.##...**g.  b) +0 dagger  .........##.# ###>###  Cast: Magic Dart  #..........# #  ##...#.##### #..##.# g   goblin ######..##.###### ~~~~~~~~~~~~~~~~# .ß..........ß..~# _The goblin shouts!  CDRhasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 100% to hit)DRh,  corvidae the Conjurer  Draconian  Health: 14/14 ========================  Magic: 1/3========----------------  AC: 4Str: 9 ### ## EV: 11Int: 18 # ..## ##.# SH: 0Dex: 9 #. #)###..####  XL:  1 Next: 25% Place: Dungeon:1  # #. #..#.@....#  Noise: ==-------  Time: 105.5 (0.0)  ##.##.###.#.##.....g.  b) +0 dagger  .........##.# ###>###  Cast: Magic Dart  #..........# #Rh!m  ##...#.##### #..##.# g   goblin ######..##.###### ~~~~~~~~~~~~~~~~# .ß..........ß..~#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 100% to hit)  The magic dart hits the goblin.DRh5DRhq ### ## DRh!# ..## ##.# #. #)DRhFv  # #. DRhjk***.#  DRh]**).    DRh   DRh  DRhDRhDRhm /.....DRhs p33-6.5 (1Magic DartDRhz DRh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!ERh3ERhSERh*ERh#,ERh$,ERh%ERhG*2========ERhM(========3========ERhERh{ERhz,ERhERh׬ERhŮ,ERhERhERh9ERhERh49========ERhڶERh۸ERhy,ERh{ERhERh.ERh_ERhERhdERh,ERhPERh-ERh,ERhERh #######  ....S..##  #@## -- ### ##.##  # ..## ##.# Magic Dart #. #)###..#### # #. #..#......#########.##.###.#.##.....).....S   ball python (constriction, asleep)  .........##.#####>######. #..........# #.# ##...#.##### #.# 39.5 (33.0)  A ball python comes into view.ERh X .  The ball python hisses angrily.ERhj==40.5 (34Magic DartERhERh8 _The ball python moves out of view. Rh _ Rh l#######.......#.####S ###.###.##Magic Dart Rh  # ..## ##.# #.###)###..#### # #. #..#......#######S   ball python (constriction) ##.##.###.#.##.....)...... Rh6 ##.#####>######. #..........# #.# Rh 0.0)  The ball python barely misses you. The ball python grabs you.  The ball python constricts you.The ball python bites you but does no damage. Rh1------ 1 -1.5 (1Constr  Rh[ Rh1!_ _The ball python constricts you. Rh  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Rhs )  corvidae the Conjurer  Draconian  Health: 11/14 ==================------  Magic: 2/3================-------- Rh n AC: 4Str: 9  EV:  1 Int: 18  SH: 0Dex: 9 ######### XL:  1 Next: 33% Place: Dungeon:1 Rh' .......@## Noise: =--------  Time: 141.5 (0.0) #.####S#.##  b) +0 dagger RhT  ###.###.##  Cast: Magic Dart Rhx # ..## ##.#  Constr  Rh b#.###)###..####  Rh # #. #..#......#######  S   ball python (constriction) ##.##.###.#.##.....).....  Rh .........##.#####>######.  #..........# #.# _The ball python constricts you.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Rh Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 100% to hit) Rhn4 Jcorvidae the ConjurerDraconianHealth: 11/14 ==================------Magic: 2/3================--------AC: 4Str: 9EV:  1 Int: 18SH: 0Dex: 9#########XL:  1 Next: 33% Place: Dungeon:1.......@##Noise: =--------  Time: 141.5 (0.0)#.####S#.## Rh5 b) +0 dagger###.###.##Cast: Magic Dart# ..## ##.#Constr #.###)###..##### #. #..#......#######S   ball python (constriction)##.##.###.#.##.....)..............##.#####>######.#..........# #.#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 100% to hit)  The magic dart hits the ball python. Rh; Aim  Press: ? - help, Shift-Dir - straight line: a ball python (constricting you, 100% to hit)  The magic dart hits the ball python.  The ball python is heavily wounded.ball python bites you but does no damage. Rho X0-2.5 (1 Rh  Rh _ _The ball python constricts you. Rh<  RhCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. RhO  corvidae the Conjurer  Draconian  Health: 10/14 =================-------  Magic: 1/3========----------------  AC: 4Str: 9  EV:  1 Int: 18 Rh? SH: 0Dex: 9 ######### XL:  1 Next: 33% Place: Dungeon:1 .......@## Noise: =--------  Time: 142.5 (0.0) #.####S#.##  b) +0 dagger RhĹ###.###.##  Cast: Magic Dart # ..## ##.#  Constr  Rhb#.###)###..####  Rh # #. #..#......#######  S   ball python (constriction) ##.##.###.#.##.....).....  RhM.........##.#####>######.  #..........# #.#  Rhp_The ball python constricts you.Casting: Magic Dart (safe; 3% risk of failure)  RhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  RhϺPress: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, 100% to hit) Rh  corvidae the Conjurer  Draconian  Health: 10/14 =================-------  Magic: 1/3========----------------  AC: 4Str: 9 RhH EV:  1 Int: 18  SH: 0Dex: 9 ######### XL:  1 Next: 33% Place: Dungeon:1 .......@## Noise: =--------  Time: 142.5 (0.0) #.####S#.##  b) +0 dagger Rh###.###.##  Cast: Magic Dart # ..## ##.#  Constr  #.###)###..####  # #. #..#......#######  S   ball python (constriction) ##.##.###.#.##.....).....  Rh.........##.#####>######.  #..........# #.# Casting: Magic Dart (safe; 3% risk of failure)  Rh*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line RhWAim: a ball python (heavily wounded, constricting you, 100% to hit)  The magic dart hits the ball python. Rh   †#.##    # ..## ##.#  #.###) # #.  )    Rhp Rh|v>11 413.5 (1 RhvAMagic Dart Rho| Rh'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (heavily wounded, constricting you, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!Rh- Rh Rhl!Rh $,Rh(1=Rh)Rh)Rh*Rhy,Rh,Rh-Rh.Rh.Rh/Rh#0RhI0#=Rhj0Rh0Rh1Rh2L2==Rh2Rho3,Rh4Rh5,Rh^6Rhe7Rh7T2========Rh8Rh19Rhr9:==Rh:RhI=b3==Rh>Rh?,Rh?RhA@========Rh?ARhARhC,RhCRhERhFc4====RhGRh&J1 _HP restored.RhlJRh?KRhYM,RhGNRhMP,RhdQRhoSRhS:==RhTRhV,RhdWRhfY,RhGZRh\j3========Rh]Rh^RhW`,RhaRhcg  You see here a ball python corpse.RhLdRhd _Rh eRheRhf,RhgRhxjRhzlRhl9========RhmRhnRh\o,RhpRhqRhr,RhrsRhuRhv,RhwRhyRh ###############....g.........## #@####†#.##- #.###.###.## #....## ##.#Magic Dart #.###)###..#### # #.# #.Rh=.#......#### ##.##.###.#.##.....).. g   goblin (asleep) .........##.#####>#### #..........# #.# ##...#.##### #.#Rh8 73.5 (30.0)  Rh܄]A goblin comes into view. It is wielding a +0 club.Rh;.ggRhK====4.5 (31Rh?Rh$( _The goblin shouts!Rh7  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh= /  corvidae the Conjurer  Draconian  Health: 14/14 ========================  Magic: 2/3================--------  AC: 4Str: 9  EV: 11Int: 18 Rh ###############  SH: 0Dex: 9 .....g*.......##  XL:  1 Next: 41% Place: Dungeon:1 #@####†#.##  Noise: ====-----  Time: 174.5 (0.0) #.###.###.##  b) +0 dagger Rh #....## ##.#  Cast: Magic Dart #.###)###..#### Rh [ # #.# #..#......#### Rha u##.##.###.#.##.....).. g   goblin .........##.#####>#### #..........# #.#  ##...#.##### #.# _The goblin shouts!  Rh Casting: Magic Dart (safe; 3% risk of failure)  Rh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Rh Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)Rh =corvidae the ConjurerDraconianHealth: 14/14 ========================Magic: 2/3================--------AC: 4Str: 9EV: 11Int: 18###############SH: 0Dex: 9.....g*.......##XL:  1 Next: 41% Place: Dungeon:1#@####†#.##Noise: ====-----  Time: 174.5 (0.0)#.###.###.##b) +0 dagger#....## ##.#Rh. Cast: Magic Dart#.###)###..##### #.# #..#......######.##.###.#.##.....).. g   goblinRhT .........##.#####>#####..........# #.#Rhw ##...#.##### #.#Casting: Magic Dart (safe; 3% risk of failure)  Rh MConfirm with . or Enter, or press ? or * to list all spells.Rh Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineRh kAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin.Rh& Rh '.gRhʢ `=---5.5 (1Rh Rh6 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin. Rhӭ S_The goblin is moderately wounded.Rhx2  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh  corvidae the Conjurer  Draconian  Health: 14/14 ========================  Magic: 1/3========----------------  AC: 4Str: 9  EV: 11Int: 18 ###############  SH: 0Dex: 9 Rh[......g.......##  XL:  1 Next: 41% Place: Dungeon:1 #@####†#.##  Noise: =--------  Time: 175.5 (0.0) #.###.###.##  b) +0 dagger #....## ##.#  Cast: Magic Dart #.###)###..####  # #.# #..#......#### ##.##.###.#.##.....).. g   goblin .........##.#####>#### #..........# #.#  ##...#.##### #.# _The goblin is moderately wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)Rh"  corvidae the Conjurer  Draconian Rh Health: 14/14 ========================  Magic: 1/3========----------------  AC: 4Str: 9  EV: 11Rh Int: 18 ###############  SH: 0Dex: 9 ......g.......##  XL:  1 Next: 41% Place: Dungeon:1 Rh,#@####†#.##  Noise: =--------  Time: 175.5 (0.0) #.###.###.##  b) +0 daggerRhI #....## ##.#  Cast: Magic DartRhi] #.###)###..#### Rh[ # #.# #..#......#### Rh##.##.###.#.##.....).. g   goblinRhR .........##.#####>#### RhB#..........# #.#  Rh##...#.##### #.# RhCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhMAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineRhtAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin.Rhj  Rh[ )  †#.##  Rhf#.###.  Rh#....## ##.#  #.###)Rh # #.# Rh )Rh= >RhV    RhQRh;h506.5 (1Magic DartRhcRh8!RhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  RhgThe magic dart hits the goblin. _You kill the goblin!Rhv 3Rhx Rhxz ,Rh~ BRh Rho ,Rh Rh ,Rh RhO ,Rh Rh8 ,Rh Rh* Rh RhL Rh ,Rh RhC ,Rhu Rh j2========Rh RhE ,Rh? Rhk ,Rh Rh" ,Rh Rh` @========Rh Rh Rh ,Rh Rh XRh Rh Rh ,Rh Rh! ,Rh Rh ,Rh1 Rh ,RhW RhP Rh Rh Rh Rh< T3========Rh8 Rhp Rh ,Rh Rh Rhd Rh Rh Rh |  Things that are here:  a +0 club; a goblin corpseRhL Rh  _Rh ,Rhg Rh @========Rh Rh Rh Rh Rh RhE Rh> ,RhA Rh RhP Rh1 Rh RhQ,Rh%RhiRhB,Rh-Rh Rh ,Rh Rh RhRhRhWRhRh,Rh>RhIRhRh.RheRhRhRhRhyRhRhRhRhORhRh BRh"Rh#Rh#Rh8$Rh'Rh(,Rhh)Rhf*Rh+,Rh,Rh-Rh.,RhB/Rh 0RhB1,Rh1Rh2Rh3Rh)4,Rh5Rh7,Rh7Rh8Rh3:,Rhm;RhA?nRh?Rh @Rh2@RhARhB,RhCRhCRhEBRhGRhH,RhtIRhJRh1L,RhLRhtNRhtO,RhPRhQRhYs##########..... ##.####.#### #..............# ###@#.#######.### #-.#.# #.# #.#.# #.# #Magic Dart.# #RhJZs.###### #.#.# #....... #.#.# ######## r   rat (asleep) ....#  #r### ########Rhb1231.5 (55.0)RhbF-2.5 (56RhqgRhiV _A rat comes into view.Rh  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rhs  corvidae the Conjurer  Draconian  Health: 14/14 ========================  Magic: 2/3================-------- ###### AC: 4Str: 9 ### #..... EV: 11Rh%tInt: 18 ##.###########.#### SH: 0Dex: 9 #..............# # XL:  1 Next: 50% Place: Dungeon:1 RhYt##@#.#######.### # Noise: ---------  Time: 232.5 (0.0) #*#.# #.# # b) +0 daggerRht #*#.# #.# # Cast: Magic DartRhth #*#.# #.###### RhtY#*#.# #....... Rhu##*#.# ######## r   rat (asleep) .*..# # #r###  ######## _A rat comes into view.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  RhW #.#.# #.# # Draconian#.#.# #.# # Health: 10/14 =================-------Rh[W #.#.# #.###### Magic: 1/3RhW ========----------------#.#.# #....... AC: 4Str: 9########.#.# ######## EV: 11RhW Int: 18......†....## SH: 0RhW sDex: 9########†###RhW XL:  1 Next: 66% Place: Dungeon:1#@#RhW ######## Noise: =--------  Time: 267.5 (0.0)RhX #*##~~~~~~~ b) +0 daggerRh3X #*#########~..ß... Cast: Magic DartRhMX #*#........~.##### Contam *.....#####~ß#~~~~RhgX -*...#.## #~.#~... w   dart slug*.#.....###~.#~.#.RhX #w.. #...##~ß#~.#.#.#†.†~.#~.#.RhX HCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  RhY Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The magic dart hits the dart slug.Rh@ Rh t......w.RhM X1=8.5 (1Rh RhX onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The magic dart hits the dart slug. _The dart slug is heavily wounded.Rht  Casting: Magic Dart (safe; 3% risk of failure)  Rht\Confirm with . or Enter, or press ? or * to list all spells.Rh9* ##.#.#######.### # corvidae the Conjurer #.#.# #.# # Draconian #.#.# #.# # Health: 11/14 ==================------ Rhl#.#.# #.###### Magic: 0/3------------------------ #.#.# #....... AC: 4Str: 9 ########.#.# ######## EV: 11RhҝInt: 18 ......†....# # SH: 0Rh;Dex: 9 Rh########†###  XL:  1 Next: 66% Place: Dungeon:1 Rh=#@# ######## Noise: =--------  Time: 268.5 (0.0) Rh_#*# #~~~~~~~ b) +0 dagger Rh#*#########~..ß... Cast: Magic Dart Rh#*#........~.##### Contam  .*....#####~ß#~~~~Rh .*..#.## #~.#~... w   dart slug .w#.....###~.#~.#. #... #...##~ß#~.#. #.#†.†~.#~.#. Rh7_The dart slug is heavily wounded.Casting: Magic Dart (safe; 3% risk of failure)  Rh\Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Rh~Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)Rh5~##.#.#######.### # corvidae the Conjurer#.#.# #.# # Draconian#.#.# #.# # Health: 11/14 ==================------#.#.# #.###### Magic: 0/3------------------------#.#.# #....... AC: 4Str: 9Rh########.#.# ######## EV: 11Int: 18......†....## SH: 0Dex: 9########†###XL:  1 Next: 66% Place: Dungeon:1#@#Rh\######## Noise: =--------  Time: 268.5 (0.0)#*##~~~~~~~ b) +0 daggerRh&#*#########~..ß... Cast: Magic Dart#*#........~.##### Contam Rhe.*....#####~ß#~~~~Rh4.*..#.## #~.#~... w   dart slugRh.w#.....###~.#~.#.#... #...##~ß#~.#.#.#†.†~.#~.#.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineRhAim: a dart slug (heavily wounded, 100% to hit)  The magic dart hits the dart slug.RhgC.....Rhga9.5 (1Magic DartRhjmRh pnConfirm with . or Enter, or press ? or * to list all spells.RhNpzAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (heavily wounded, 100% to hit)  The magic dart hits the dart slug. RhupT_The dart slug is severely wounded.Rh/2  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhDv 3Rhj { _You don't have enough magic to cast this spell.Rhε 3RhK Rh F _Unknown command.Rh ' #.#.# #.# #####......########.#.########......†.... ########†##  #.# ########~~~~~~~########~..ß...........~.#####......#####~ß#~~~~#.## #~.#~...#.w#.....####.... #...##~ß##.##.#†.†~...#...'.RhS:w.Rh5-70 _RhRhRh1>####......#######Rh1{#######......†... ########†##  #.# ########~~~~~~~########~..ß...........~.#####......#####~ß#~~~~Rh2 ..w..#.## #~.#~...##..#.....###..##...##~ß##.##.#†.†~. ##...#...'.#.....#Rh4Rh?:w.Rh??-1Rh&HRhKRh####......##############......†... ########†##  #.# ########~~~~~~~########~..ß...........~.######.w....#####~ß#~~~~......#.## #~.#~...###..#.....### #....##...##~ß##.##.#†.†~. ##...#...'.#.....#########~.#~^  The dart slug launches a dart at you.RhbC=2RhfRhh@ _The slug dart hits you but does no damage.Rh:   You hit the dart slug.  The dart slug is almost dead.2==3Rh@ RhC K _Your magical contamination has completely faded away.RhvJ ;  You hit the dart slug.RhR h†Rh Rh 3====Rh 1========RhA Rh Rh] Rh ,Rh# Rhh Rh $==Rh Rh Rh Rh Rh R4==========Rh Rh Rh" ,Rh# Rh% Rh& Rh& Rh( ,Rh) Rhg+ Rh+ $==Rh+ Rh, Rh2 Rh3 ,RhI4 Rh 7 ,Rh7 Rh: RhE: T2========RhE; Rh8= ,Rh= Rh@ ,Rh@ RhB ,Rhe*Rhg*Rho*Rh5rh _You can access your shopping list by pressing '$'.*Rh *Rh *Rh *Rh +Rhu+Rhw+RhP+RhI+RhR} #.#  #.#  #.#  #.####  ##### ####....#  ....##.#..##.#  #..#...## #  ##...####..  #..@........  [....#.).#.##...  g......#.....  ....##.#...###  #.# ####.##  # .#  .. +Rh ~; ..# +RhA> #.#  #.#  #.#  #.####  ##### ####....#  ....##.#..##.#  #..#...## #  ##...####..  #..@........  [....#.).#.##...  g......#.....  ....##.#...#+Rha #.# ####.## # .#  .. ..# +Rh++Rh7+Rh%+Rh'] _A goblin is nearby!,Rh#.##~ß# corvidae the Conjurer#.##~.# Draconian#.##~.# Health: 20/20 ========================,RhI#.#### #~ß# Magic: 5/5========================##### ####....# #~.# AC: 4Str: 9,Rh....##.#..##.# #~.. EV: 11,RhInt: 18#..#...## #SH: 0Dex: 9##...####..XL:  2 Next:  0% Place: Dungeon:1,Rh#..@........Noise: ---------  Time: 345.5 (0.0)[....#.).#.##...b) +0 daggerg......#.....Cast: Magic Dart....##.#...###,Rh#.# ####.###,Rh .#g   goblin (asleep)....# _Found a leather armour. _There is an entrance to Byredgh's Jewellery Shoppe here. _You can access your shopping list by pressing '$'. _A goblin is nearby!Press: ? - help, v - describe, . - travelByredgh's Jewellery Shoppe.,Rh##.##~ß# corvidae the Conjurer#.##~.# Draconian#.##~.# Health: 20/20 ========================#.#### #~ß# Magic: 5/5========================##### ####....# #~.# AC: 4Str: 9,RhL....##.#..##.# #~.. EV: 11Int: 18#..#...## #SH: 0Dex: 9##...####..XL:  2 Next:  0% Place: Dungeon:1#..@........Noise: ---------  Time: 345.5 (0.0)[....#.).#.##...b) +0 daggerg......#.....Cast: Magic Dart....##.#...####.# ####.###.#g   goblin (asleep)....# ,Rh_Found a leather armour. _There is an entrance to Byredgh's Jewellery Shoppe here. _You can access your shopping list by pressing '$'. _A goblin is nearby!Press: ? - help, v - describe, . - travelByredgh's Jewellery Shoppe.,Rh,Rh,Rh. _,Rh   ,RhB Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,RhU  #.# #~ß# corvidae the Conjurer #.# #~.# Draconian #.# #~.# Health: 20/20 ========================,RhV  #.#### #~ß# Magic: 4/5===================----- ##### ####....# #~.# AC: 4Str: 9 ,Rh'V ....##.#..##.# #~.. EV: 11Int: 18 ,Rh=V #..#...## #  SH: 0Dex: 9 ,RhV 9##...####..  XL:  2 Next:  0% Place: Dungeon:1 #**@........  Noise: ---------  Time: 345.5 (0.0) ,RhV E[.***#.).#.##...  b) +0 dagger ,RhV g*.....#.....  Cast: Magic Dart ,RhW X....##.#...###  #.# ####.##  ,Rh"W # .#  g   goblin (asleep) ,Rh6W <..  ,RhJW ?..# ,Rh\W C _Byredgh's Jewellery Shoppe.  ,Rh{W Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,RhW xAiming: Magic Dart (safe; 3% risk of failure)  ,RhW Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)-Rh$o #.# #~ß# corvidae the Conjurer #.# #~.# Draconian #.# #~.# Health: 20/20 ======================== #.#### #~ß# Magic: 4/5===================----- ##### ####....# #~.# AC: 4Str: 9 -RhY%"....##.#..##.# #~.. EV: 11Int: 18 #..#...## #  SH: 0Dex: 9 ##...####..  XL:  2 Next:  0% Place: Dungeon:1 #..@........  Noise: ---------  Time: 345.5 (0.0) -Rh%@[....#.).#.##...  b) +0 dagger g......#.....  Cast: Magic Dart ....##.#...###  #.# ####.##  # .#  g   goblin (asleep) -Rh&..  ..# -Rh)&Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-RhL&Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line-Rhv&sAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.-Rh+ #.#  #.#  #.#  -Rh+z  #####     -Rh ,S #    -Rh1,#**  [.***-RhR,z  )* -Rhs,p  #.# -Rh,3 # -Rh," .. -Rh,7..# -Rhs......3=6.5 (1Magic Dartonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!-RhS 3-RhO -Rh# ,-Rho -Rh0 ,-Rh -Rh B-Rh ,-Rh -RhC ,-Rh -Rh ,-Rh -Rh4 ,-Rh -Rhx ,-Rh -Rh% B-Rh& -Rh& O5=====-Rh( -Rh+ -Rh-/ ,-Rh3 -Rh5 -Rh7 -Rh<8 -RhO9 -Rh4; -Rh= ,-Rh> -Rh=B -RhAE S=====-RhF -Rh1I -Rh%L ,-Rh]M -RhQ -Rh;T ,-RhU -RhX -RhZ ,-Rh\ -RhX` -Rhb ,-Rhfd -Rhf -Rh"i ,-Rhk -Rh q -Rhs ,-Rhbu -Rhx -RhEz ,-Rh{ -Rh?~ -Rh ,-RhX -Rh -Rhy ,-Rh -Rh -Rh ,-Rh -Rh -Rhi ,-Rh -Rh -Rhn ,-Rh| -Rh  -Rh   #....##. #g #.##.##. #. #.##.##. #.## #..#....  #... ##.####  #..# #.#   #..# #.#  #..# #.#  #.@# #.####-Rh -  #..##########....#  #.......##.#..##.#Magic Dart  ##..###..#...## #  #....##...####..  ##.#.#..∩........ g   goblin (asleep) ##[....#.).#.##... #.)......#..... ##....##.#...###-Rh 072.5 (26.0)-Rh F-3.5 (27-Rh -Rh s _A goblin comes into view. It is wielding a +0 club..RhU. #g  #.  #.##  #...  #..# #.#  #..# #.#  #..# #.#  #.@#   #..#  #.......  ##..###.. #  #....##.  ##.#.#..∩  ##[....#.)  #.)....  ##.... .Rh #g  #.  #.## .Rh+u #...  #..# #.#  #..# #.#  #..# #.#  #.@#   #..#  #.......  ##..###...Rh}  #....##. ##.#.#..∩  ##[....#.) #.).... ##.....Rh).Rh).Rh.Rh#] _A goblin is nearby!.Rh΁ e #....##. corvidae the Conjurer #g#.##.##. Draconian #..RhZ #.##.##. Health: 20/20 ======================== #.###..#.... Magic: 5/5======================== #...##.##### AC: 4Str: 9 #..##.#EV: 11.Rh DInt: 18 #..##.#SH: 0Dex: 9 #..##.#.Rh 4XL:  2 Next:  3% Place: Dungeon:1 #.@##.#### Noise: ---------  Time: 373.5 (0.0) #..##########....# b) +0 dagger.Rh|  #.......##.#..##.# Cast: Magic Dart ##..###..#...## # #....##...####.. .RhB ##.#.#..∩........ g   goblin (asleep) ##[....#.).#.##... #.)......#..... ##....##.#...###The magic dart hits the goblin. _You kill the goblin! _A goblin comes into view. It is wielding a +0 club. .Rhi _A goblin is nearby!Press: ? - help, v - describe, . - travelThe floor..Rhՙ Y #....##. corvidae the Conjurer #g#.##.##. Draconian #.#.##.##. Health: 20/20 ======================== #.###..#.... Magic: 5/5======================== #...##.##### AC: 4Str: 9 #..##.#EV: 11Int: 18.Rhۚ Q #..##.#SH: 0Dex: 9 #..##.#XL:  2 Next:  3% Place: Dungeon:1 #.@##.#### Noise: ---------  Time: 373.5 (0.0) #..##########....# b) +0 dagger #.......##.#..##.# Cast: Magic Dart ##..###..#...## # #....##...####.. .RhМ ##.#.#..∩........ g   goblin (asleep) ##[....#.).#.##... #.)......#..... ##....##.#...###The magic dart hits the goblin. _You kill the goblin! _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby!Press: ? - help, v - describe, . - travelThe floor..RhM .Rh .RhN . _/Rh  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Rh #....##. corvidae the Conjurer #g #.##.##. Draconian #* #.##.##. Health: 20/20 ======================== #*## #..#.... Magic: 4/5===================----- #*.. ##.##### AC: 4Str: 9 #.*# #.#  EV: 11Int: 18 #.*# #.#  SH: 0Dex: 9 #.*# #.#  XL:  2 Next:  3% Place: Dungeon:1 #.@# #.####  Noise: ---------  Time: 373.5 (0.0) #..##########....# [/Rhn37m b) +0 dagger #.......##.#..##.#  Cast: Magic Dart ##..###..#...## #  #....##...####..  ##.#.#..∩........  g   goblin (asleep) ##[....#.).#.##...  #.)......#.....  ##....##.#...### _The floor.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)/Rh:* #....##. corvidae the Conjurer #g #.##.##. Draconian #. #.##.##. Health: 20/20 ======================== #.## #..#.... Magic: 4/5===================----- #... ##.##### AC: 4Str: 9 #..# #.#  EV: 11Int: 18 #..# #.#  SH: 0Dex: 9 #..# #.#  XL:  2 Next:  3% Place: Dungeon:1 /Rh+<#.@# #.####  Noise: ---------  Time: 373.5 (0.0) #..##########....#  b) +0 dagger #.......##.#..##.#  Cast: Magic Dart ##..###..#...## #  #....##...####..  ##.#.#..∩........  g   goblin (asleep) ##[....#.).#.##...  #.)......#.....  ##....##.#...### Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin./Rh7L #)  #*  #*##  #*..  #.*# #.#  #.*# #.#  #.*# #.#  #.@#     .  ..  . ..∩ ##[....#.) #.)... ##..../RhC....../Rho6=4.5 (1Magic Dart/Rh /Rhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!0RhR30Rh0Rhm0Rh_,0Rh0Rh@,0Rh0Rh,0RhT0Rh,0Rh0Rh,0Rh0Rh,0Rh0Rh0Rh0Rht0Rh0RhH5=====0RhgX0Rhh0Rh0Rh,0Rh0Rh0Rh,0Rh0Rh>0Rh 0Rh@ ======0RhU 0Rh 0Rh,0RhX0Rhs0Rh,0Rh0Rh0Rhg,0Rh?0Rh0Rh,0Rh 0Rh?"0Rh$,0Rh$0Rh&0RhG(,0Rh\)0Rh/0Rh10Rh10Rh20RhJ40Rh50Rh.60Rh70Rh:<  You see here a +0 club.0Rh<0RhE= _0Rh!>0Rh?0Rh0B0RhrB0Rh C0Rh/F0RhNQ########.#.#  #J. ......†....#  #.# ########†###  #. #.#  #.# #.#  #.###### #..##.#.... #.# #.#####.†....# #@# #..........#.#-##.###.#####..#....## #....##.Magic Dart)##.### #.##.##.0RhR}#.##.# #.##.##.#.##.# #..#.... J   endoplasm (asleep)#....# ##.######..### #.#..# #.#0Rh0V 98.5 (24.0)  An endoplasm comes into view.0Rh8\@.JJ0Rh\F-9.5 (250RhIb0Rh/e^ _The endoplasm quivers.0Rhs  ########.#.#corvidae the Conjurer #.. ......†....#Draconian #J# ########†###Health: 20/20 ======================== #.##.#Magic: 5/5======================== #.##.#AC: 4Str: 9 #.###.##### EV: 11Int: 18 #..0Rht ##.#.... SH: 0Dex: 9 #.# #.#####.†....# XL:  2 Next:  6% Place: Dungeon:1 #@# #..........#.# Noise: ---------  Time: 399.5 (0.0) ##.###.#####..#.... b) +0 dagger #......# #....##. Cast: Magic Dart #)##.### #.##.##. 0Rh n#.##.# #.##.##. #.##.# #..#.... J   endoplasm #....# ##.##### #..####.# #..##.# _You kill the goblin! 0Rh: %_You see here a +0 club.  An endoplasm comes into view. _The endoplasm quivers.Press: ? - help, v - describe, . - travelThe floor.1RhVh ########.#.#corvidae the Conjurer #.. ......†....#Draconian #J# ########†###Health: 20/20 ======================== #.##.#Magic: 5/5======================== #.##.#AC: 4Str: 9 #.###.##### EV: 11Int: 18 #..##.#.... SH: 0Dex: 9 #.# #.#####.†....# XL:  2 Next:  6% Place: Dungeon:1 1Rh W#@# #..........#.# Noise: ---------  Time: 399.5 (0.0) ##.###.#####..#.... b) +0 dagger #......# #....##. Cast: Magic Dart #)##.### #.##.##. #.##.# #.##.##. 1RhW#.##.# #..#.... J   endoplasm #....# ##.##### #..####.# #..##.# _You kill the goblin! _You see here a +0 club.  An endoplasm comes into view. _The endoplasm quivers.1RhWbPress: ? - help, v - describe, . - travelThe floor.1Rh$Y1RhD _1RhG  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2Rh ########.#.#  corvidae the Conjurer #.. ......†....#  Draconian #J# ########†###  Health: 20/20 ======================== #*# #.#  Magic: 4/5===================----- 2RhT#*# #.#  AC: 4Str: 9 #*## #.##### EV: 11Int: 18 #*. ##.#.... SH: 0Dex: 9 #*# #.#####.†....# XL:  2 Next:  6% Place: Dungeon:1 #@# #..........#.# Noise: ---------  Time: 399.5 (0.0) 2RhU##.###.#####..#.... b) +0 dagger #......# #....##. Cast: Magic Dart #)##.### #.##.##. #.##.# #.##.##. #.##.# #..#.... J   endoplasm 2Rh#....# ##.##### #..### #.#  #..# #.# _The floor.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2RhAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)2Rh ########.#.#  corvidae the Conjurer #.. ......†....#  Draconian #J# ########†###  Health: 20/20 ======================== #.# #.#  Magic: 4/5===================----- #.# #.#  AC: 4Str: 9 #.## #.##### EV: 11Int: 18 #.. ##.#.... SH: 0Dex: 9 #.# #.#####.†....# XL:  2 Next:  6% Place: Dungeon:1 #@# #..........#.# Noise: ---------  Time: 399.5 (0.0) ##.###.#####..#.... b) +0 dagger #..hs40m....# #....##. Cast: Magic Dart #)##.### #.##.##. #.##.# #.##.##. #.##.# #..#.... J   endoplasm #....# ##.##### #..### #.#  #..# #.# Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.   #.. †....#  #.# †###  #*# #.#  #*# #.#  #*##  #*.  #*# † #@#h9m           #....#  #..###  #..# 2RhpD......2Rh9vr13=400.5 (1Magic Dart2Rh|2Rhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!2Rh- 2Rhw- 2Rh. 2RhK0 ,2Rh4 B2Rh; 2Rh; ,2Rh< 2Rh> ,2RhO@ 2RhB ,2RhC 2RhE ,2RhF 2RhH ,2RhJJ 2RhL e5=====2RhN 2RhP 2Rh\ M ## ########.#. ......†....########†###  ##### #.#####.)..# ##.#....#####.†...-2Rh_\ V10.0) #.# #..........#.##.###.#####..#... #......# #....##.#)##.2Rh\ .##.#.##.#....#..2Rhe 2Rhe F-1.5 (112Rhk 2Rhm $ _Found a sling.4RhPM ## ########.#. ......†....########†###  ##### #.#####.)..# ##.#....4Rh.###.#####.†... #.# #..........#.# ##.###.#####..#....# #. 4Rh4Rh12.5 (1.0)4Rh^4Rh4Rh #.#.#  #.#.#  ### #.#.#  #.. ......†....#  #.# #†###  #.# #.#  4Rh('#.# #.#  #.##### #.# #.@)..# ##.#. #.###.#####.†....# #.# #.#.# ##.###.#####..#. 4Rhu#......# #....##. #)##.### #.##.##.# #.##.# #.##.##. 4Rh-#.##.# #..#. #....# ##.#4Rh>4Rh&34Rh:4Rh4Rhd p #.#.#  #.#.#  ### #.#.#  #.. ......†....#  #.# #†###  #.# #.#  #.# #.#  #.##### #.# #..@..# ##.#. #.###.#####.†....# #.# #...#.##  ##.###.#####..#.....# #......# #....##. #)##.### #.##.##.#÷ #.##.# #.##.##. 4Rh֊ #.##.# #..#.....# #....# ##.#4Rh 4Rh# F=====44Rh 4Rh N _You see here a +0 sling.4RhR^ v5 _c - a +0 sling5Rh5Rh`5Rhó5Rh 5Rhη5RhB5Rh5Rh5Rh~5Rh5Rh5Rh35Rh5Rh5Rh5Rh5Rh65Rht5Rh5Rh5Rh 5Rh/5Rh*5Rhi5Rh5Rh5RhB5Rhb5Rh5Rh5RhL5Rhl5Rh5Rh5Rh 5Rh45Rh5Rh5Rh,5Rh5Rh5Rh,5Rh5Rh5Rh5RhE5Rh5Rh,5Rh,5Rhf5Rh45Rh,5Rh5Rh5Rh,5Rh,5RhW5Rh2,5Rh5Rh5RhX5Rh5Rh5Rh5Rhf,5Rh5Rh5Rh,5Rh5Rh5Rh,5Rh5Rh|5Rh- B5Rh 5Rhb X5Rh ,5Rh 5Rh 5Rh2 ,5Rh} 5Rh 5Rh ,5Rh% 5Rh 5Rh B5Rh5 5Rh 5Rh 5Rh 5Rh  5Rh^ ,5Rh5 5Rh 5Rhb ,5Rh 5Rh 5Rh ,5Rh= 5RhV 5Rh 5Rh 5Rh(" 5Rh. C#.##.# #.##.##...#...'..#..'. #.##.# #..#.....##...'..#..'. #....# ##.###~.#~^#.~#. #..####.# #~ß#~.#.~#. #..##.# #~.#~.#.~#. #..##.# #~.#~...~#. #..##.#### #~ß#~~~~~#. #..##########....# #~.# #.......##.#..##@# #~.. ##..###..#...###.#  #....##...####...5Rh/ Magic Dart  ##.#.#..∩......... ##[....#.).#.##...## #.)......#........#K   kobold (asleep) ##....##.#...###..#  ##.#.#####.## #..K  ###.# .#5Rh: 47.5 (32.0)  A kobold comes into view. It is wielding a +0 short sword.5RhA gKK.5RhE 5==8.5 (335RhK 5RhCO R _The kobold shouts! You hear a shout! You hear a loud squeak.6Rh #. #.. ##.^ #.#  #.#  #.#  #.#### #....# #@# #~.. #.#  ...  ∩.........[).#.##...## )....###.K#   #...  ###.# .#6Rhw #. #.. ##.^ #.#  #.#  #.#  #.#### #....# #@# #~.. #.#  ...  ∩.........[6Rh).#.##...##)....###.K#   #...  ###.# 6Rh6Rh6Rhş6Rhԡ] _A kobold is nearby!6Rh6 s#.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian 6Rh7 #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..####.##~ß#~.#.~#. Magic: 5/5======================== #..##.##~.#~.#.~#. AC: 4Str: 9 #..##.##~.#~...~#. EV: 116RhF7 Int: 18 #..##.#### #~ß#~~~~~#. SH: 0Dex: 9 6Rhm7 (#..##########....# #~.######## XL:  2 Next: 13% Place: Dungeon:1 #.......##.#..##@# #~..Noise: ==-------  Time: 448.5 (0.0) 6Rh7 ##..###..#...###.#b) +0 dagger#....##...####...Cast: Magic Dart  6Rh7 ##.#.#..∩......... ##[....#.).#.##...## #.)......#........#K   kobold ##....##.#...###.K#6Rh8 ##.#.#####.## #...###.# .# _c - a +0 sling  A kobold comes into view. It is wielding a +0 short sword. 6Rh18 _The kobold shouts! You hear a shout! You hear a loud squeak. _A kobold is nearby!Press: ? - help, v - describe, . - travel6RhI8 'The floor.6Rhp #.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..####.##~ß#~.#.~#. Magic: 5/5======================== #..##.##~.#~.#.~#. AC: 46Rhp )Str: 9 #..##.##~.#~...~#. EV: 11Int: 18 #..##.#### #~ß#~~~~~#. SH: 0Dex: 9 #..##########....# #~.######## XL:  2 Next: 13% Place: Dungeon:1 #.......##.#..##@# #~..Noise: ==-------  Time: 448.5 (0.0) ##..###..#...###.#6Rhq b) +0 dagger#....##...####...Cast: Magic Dart  6RhCq ##.#.#..∩......... ##[....#.).#.##...## 6Rhjq #.)......#........#K   kobold 6Rhq ##....##.#...###.K###.#.#####.## #...###.# .# 6Rhq _c - a +0 sling  A kobold comes into view. It is wielding a +0 short sword. 6Rhq Y_The kobold shouts! You hear a shout! You hear a loud squeak. 6Rhq _A kobold is nearby!Press: ? - help, v - describe, . - travelThe floor.6Rhv 6Rh} 6Rh . _7Rhw  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7RhJ#.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..### #.# #~ß#~.#.~#. Magic: 4/5===================----- #..# #.# #~.#~.#.~#. AC: 4Str: 9 #..# #.# #~.#~...~#. EV: 11Int: 18 #..# #.#### #~ß#~~~~~#. SH: 0Dex: 9 7RhK #..##########....# #~.######## XL:  2 Next: 13% Place: Dungeon:1 #.......##.#..##@# #~..  Noise: ==-------  Time: 448.5 (0.0) ##..###..#...###*# b) +0 dagger  #....##...####.*. Cast: Magic Dart  ##.#.#..∩......*.. ##[....#.).#.##..*## #.)......#.......*# K   kobold ##....##.#...###.K#  ##.#.#####.## #...  ###.# .# 7RhnKp_The floor.  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  7RhKPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (100% to hit)7Rh#.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..###7Rho#.##~ß#~.#.~#. Magic: 4/5===================----- #..##.##~.#~.#.~#. AC: 4Str: 9 #..##.#7Rh#~.#~...~#. EV: 11Int: 18 #..##.#### #~ß#~~~~~#. SH: 0Dex: 9 #..##########....# #~.######## XL:  2 Next: 13% Place: Dungeon:1 #.......##.#..##@# #~..7RhNoise: ==-------  Time: 448.5 (0.0) ##..###..#...###*#7Rh(b) +0 dagger#....##...####.*.Cast: Magic Dart  7RhK##.#.#..∩......*.. 7Rhj##[....#.).#.##..*## #.)......#.......*#7RhSK   kobold 7Rh##....##.#...###.K###.#.#####.## #...7Rh<###.# .#7Rh Casting: Magic Dart (safe; 3% risk of failure)  7RhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  7RhAPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (100% to hit)  7RhVThe magic dart hits the kobold.7Rhmw7Rh~k....K..7Rh[3-9.5 (17Rh#7Rhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (100% to hit)  The magic dart hits the kobold. _The kobold is moderately wounded.7Rh  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8Rh/3#.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..### #.# #~ß#~.#.~#. Magic: 3/5==============---------- #..# #.# #~.#~.#.~#. AC: 4Str: 9 #..# #.# #~.#~...~#. EV: 11Int: 18 #..# #.#### #~ß#~~~~~#. SH: 0Dex: 9 8Rh3a#..##########....# #~.######## XL:  2 Next: 13% Place: Dungeon:1 #.......##.#..##@# #~..  Noise: =--------  Time: 449.5 (0.0) ##..###..#...###*# b) +0 dagger  #....##...####.*. Cast: Magic Dart  ##.#.#..∩......*.. ##[....#.).#.##.*.## #.)......#......K.# K   kobold 8RhO4##....##.#...###..#  ##.#.#####.## #...  ###.# .# _The kobold is moderately wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8Rh4EAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)8RhMvH#.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..####.##~ß#~.#.~#. Magic: 3/5==============---------- #..#8Rhw4#.##~.#~.#.~#. AC: 4Str: 9 #..##.##~.#~...~#. EV: 11Int: 18 #..##.#### #~ß#~~~~~#. SH: 0Dex: 9 #..##########....# #~.######## XL:  2 Next: 13% Place: Dungeon:1 #.......##.#..##@# #~..Noise: =--------  Time: 449.5 (0.0) ##..###..#...###*#b) +0 dagger#....##...####.*.8RhTwCast: Magic Dart  ##.#.#..∩......*.. ##[....#.).#.##.*.## #.)......#......K.#8Rhw,K   kobold ##....##.#...###..###.#.#####.## #...###.# .#8RhwCasting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8RhwDAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  8RhxThe magic dart hits the kobold.8Rh!8Rhc...K.8Rh,50.5 (18RhT 8Rh :Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  8RhL Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  The magic dart hits the kobold. _The kobold is severely wounded.8RhS  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8Rh #.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..### #.# #~ß#~.#.~#. Magic: 2/5=========--------------- #..# #.# #~.#~.#.~#. AC: 4Str: 9 #..# #.# #~.#~...~#. EV: 11Int: 18 8Rh 3#..# #.#### #~ß#~~~~~#. SH: 0Dex: 9 #..##########....# #~.######## XL:  2 Next: 13% Place: Dungeon:1 #.......##.#..##@# #~..  Noise: =--------  Time: 450.5 (0.0) ##..###..#...###*#8Rh  b) +0 dagger  #....##...####.*. Cast: Magic Dart  ##.#.#..∩......*.. ##[....#.).#.##.K.## #.)......#........# K   kobold ##....##.#...###..#  ##.#.#####.## #...  ###.# .# _The kobold is severely wounded.Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit)8Rh #.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..### #.# #~ß#~.#.~#. Magic: 2/5=========--------------- #..# #.# #~.#~.#.~#. AC: 4Str: 9 #..# #.# #~.#~...~#. EV: 11Int: 18 #..# #.#### #~ß#~~~~~#. SH: 0Dex: 9 #..##########....# #~.######## XL:  2 Next: 13% Place: Dungeon:1 #.......##.#..##@# #~..  Noise: =--------  Time: 450.5 (0.0) ##..###..#...###.# b) +0 dagger  #....##...####... Cast: Magic Dart  ##.8RhC #.#..∩......... ##[....#.).#.##.K.## #.)......#........# K   kobold ##....##.#...###..#  ##.#.#####.## #...  ###.# .#Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8Rh aAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit)  The magic dart hits the kobold.8Rh  #. #.. ##.^ #.#  #.#  #.#     #~.. *#  *.  ∩*[)))   8Rh D  ###.# 8Rh 5...8Rhˑ g71.5 (1Magic Dart8RhV 8Rh :Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit)  The magic dart hits the kobold. _You kill the kobold!9RhK|39Rh}9Rh?,9Rh,9Rh~..........-Magic Dart9Rhg   hobgoblin (wandering)g9Rh 129RhE-3.5 (29Rh=9Rh.\ _A hobgoblin comes into view.:Rh"]  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:Rhw C#.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..### #.# #~ß#~.#.~#. Magic: 1/5:Rhx ?====-------------------- #..# #.# #~.#~.#.~#. AC: 4Str: 9 #..# #.# #~.#~...~#. EV: 11Int: 18 #..# #.#### #~ß#~~~~~#. SH: 0Dex: 9 #..##########....# #~.######## XL:  2 Next: 17% Place: Dungeon:1 #.......##.#..##@# #~..  Noise: ---------  Time: 453.5 (0.0) ##..###..#...###*# b) +0 dagger  #....##...####.*. Cast: Magic Dart  ##.#.#..∩.......*. :Rhx T##[....#.).#.##.)*## #.)......#.......*# g   hobgoblin :Rhy ##....##.#...###.*#  ##.#.#####.## #..g  ###.# .# _A hobgoblin comes into view.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  :Rhz wPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit):Rhq#.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..####.##~ß#~.#.~#. Magic: 1/5:Rhi====-------------------- #..##.##~.#~.#.~#. AC: 4Str: 9 #..##.##~.#~...~#. EV: 11Int: 18 #..##.#### #~ß#~~~~~#. SH: 0Dex: 9 :Rhs#..##########....# #~.######## XL:  2 Next: 17% Place: Dungeon:1 #.......##.#..##@# #~..Noise: ---------  Time: 453.5 (0.0) ##..###..#...###*#b) +0 dagger#....##...####.*.:RhCast: Magic Dart  ##.#.#..∩.......*. :Rh##[....#.).#.##.)*## #.)......#.......*#:RhIg   hobgoblin :Rh ##....##.#...###.*###.#.#####.## #..g###.# .#:Rh%Casting: Magic Dart (safe; 2% risk of failure)  :RhFConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  :RhgvPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  :Rh"The magic dart hits the hobgoblin.:Rh.....g.=4.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin. _The hobgoblin is almost dead.;Rh  ;Rh$Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;Rh #.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..### #.# #~ß#~.#.~#. Magic: 0/5------------------------ #..# #.# #~.#~.#.~#. AC: 4Str: 9 #..# #.# #~.#~...~#. EV: 11Int: 18 ;Rh #..# #.#### #~ß#~~~~~#. SH: 0Dex: 9 #..##########....# #~.######## XL:  2 Next: 17% Place: Dungeon:1 #.......##.#..##@# #~..  Noise: =--------  Time: 454.5 (0.0) ##..###..#...###*# b) +0 dagger  #....##...####.*. Cast: Magic Dart  ##.#.#..∩......*.. ##[....#.).#.##.)*## #.)......#.......*#;Rh  g   hobgoblin ##....##.#...###.g#  ##.#.#####.## #...  ###.# .# _The hobgoblin is almost dead.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit);Rh #.##.# #.##.##...#...'..#..'. corvidae the Conjurer #.##.# #..#.....##...'..#..'. Draconian ;RhO #....# ##.#########~.#~^#.~#. Health: 20/20 ======================== #..### #.# #~ß#~.#.~#. Magic: 0/5------------------------ #..# #.# #~.#~.#.~#. AC: 4Str: 9 #..# #.# #~.#~...~#. EV: 11Int: 18 ;Rh #..# #.#### #~ß#~~~~~#. SH: 0Dex: 9 #..##########....# #~.######## XL:  2 Next: 17% Place: Dungeon:1 #.......##.#..##@# #~..  Noise: =--------  Time: 454.5 (0.0) ##..###..#...###.# b) +0 dagger  #....##...####...;Rh  Cast: Magic Dart  ##.#.#..∩......... ;Rh 2##[....#.).#.##.).## #.)......#........# g   hobgoblin ;RhC \##....##.#...###.g# ;Rhh k ##.#.#####.## #...  ###.# .#;Rh Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;Rh Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line;Rh9 Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.;Rh    ^ #.#  #.# ;Rh. . #.#     #~.. *#  *.  ;RhV L∩*;Rh| :[)*;Rh K)*;Rh d.#   ;Rh D  ###.# ;Rhe I......;Rh] R245.5 (1Magic Dart;Rh ;Rh ;Rh< nConfirm with . or Enter, or press ? or * to list all spells.;Rhu KAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 100% to hit)  ;Rh mThe magic dart hits the hobgoblin. _You kill the hobgoblin!RhR  .#.....#..#.#########~.#~^#.~### #.# #~ß#~. ..#.####ß#~~~~#########.....########.....##.#..##. #..###..#...# >RhS  #....##...####...##.#.#..∩..........#.###..#...##....#.# ..>Rh[ >Rh\ @-7>Rha >Rhc >Rhę ..#.#########~.#~^#.~### #.# #~ß#~. ..###ß#~~~~#########.....########.....##.#..##>Rh_. #..###..#...###.##  #....##...####.@.##.#.#..∩............# >Rh4##[....#.).#.##.).###.#.>RhX|#.....#.# ..#>Rh>Rhg8>Rh>Rh2?Rh & ## #.# #~ß#~. ..###ß#~~~~#########....?Rhs.########.....##.#..##. #..###..#...###.## ?Rh #....##...####...######.#.#..∩......@.....# ?Rh##[....#.).#.##.).###.)......#........# #...#.#.# ?Rhd......##...#.#?RhP?RhU1====9?Rha?Rh?Rh?  ..###ß#~~~~#########.....########.....##.#..##. #..###..#...###.##  #....##...####...#####?Rh#.#.#..∩............ ##[....#.).#.##.@.###.# #?Rh.)......#........# #....##.#...#####?Rh"_.... .....#.#?Rh?RhN'60?Rh?RhT _You see here a +0 short sword.?Rh;?Rh r   rat (wandering)rd - a +0 short sword?Rh&1?Rh?RhV _A rat comes into view.@Rh #.#  #.#  #.#### ..# #.# #~.. ##.##  @Rh..####...#####  ∩............# [).#.##.@.###.# )@Rh<5#........##...###..#  @Rh|##.## #...  ###.# #.# .....  #.# .. ......  #.# ..# .##....  #.# .. ....r  #.#@RhC #.#  #.#  #.#### ..# #.# #~.. ##.##  ..####...#####  ∩............# [@Rh ).#.##.@.###.# )#........##...###..#  ##.## #...  ###.# #.# .....  #.# .. ......  #.# ..# .##....  #.# .. ....  @Rh¥@Rh@@Rh%@RhZ _A rat is nearby!@Rh #..##.##~.#~.#.~#. corvidae the Conjurer #..##.##~.#~...~#. Draconian #..##.#### #~ß#~~~~~#. Health: 20/20 ======================== #..##########....# #~.######## Magic: 1/5====-------------------- @Rh.a#.......##.#..##.# #~..AC: 4Str: 9 ##..###..#...###.##EV: 11Int: 18  @RhQ#....##...####...#####SH: 0@RhpDex: 9  ##.#.#..∩............#@Rh}XL:  2 Next: 24% Place: Dungeon:1 @Rh##[....#.).#.##.@.###.#@RhNoise: ---------  Time: 461.5 (0.0) #.)......#.......*#@Rhc) +0 sling ##....##.#...###.*#@Rh1Fire: c) +0 sling@Rh##.#.#####.## #..*###.# #.# ....*@Rh#.# .. .....*r   rat (wandering)#.# ..# .##...*#.#.. ....r#.# @Rh_A rat comes into view. _A rat is nearby!@Rh*Fire: c) +0 sling@Rh7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 47% to hit)@Rhu #..##.##~.#~.#.~#. corvidae the Conjurer #..##.##~.#~...~#. Draconian #..##.#### #~ß#~~~~~#. Health: 20/20 ======================== #..##########....# #~.######## Magic: 1/5====-------------------- #.......##.#..##.# #~..AC: 4Str: 9 @Rhv ##..###..#...###.##EV: 11Int: 18  #....##...####...#####SH: 0Dex: 9  ##.#.#..∩............#XL:  2 Next: 24% Place: Dungeon:1 ##[....#.).#.##.@.###.#@RhLv Noise: ---------  Time: 461.5 (0.0) #.)......#........#c) +0 sling @Rhrv =##....##.#...###..#Fire: c) +0 sling##.#.#####.## #...@Rhv ###.# #.# .....#.# .. ......@Rhv r   rat (wandering)#.# ..# .##....#.#@Rhv .. ....r#.#Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 47% to hit)  You shoot a sling bullet.  @RhPw tThe rat squeaks loudly.  The sling bullet hits the rat.  You kill the rat!@Rhy~ ((((((†@Rh @Rh .....l   frilled lizard (wandering).l@RhX ?7===2.9 (1.4@Rh^ @Rh V  Aim: a rat (wandering, hasn't noticed you, 47% to hit)  You shoot a sling bullet.  The rat squeaks loudly.sling bullet hits the rat.  You kill the rat! _A frilled lizard comes into view.@Rhp. #..##.##~.#~.#.~#. corvidae the Conjurer #..##.##~.#~...~#. Draconian #..##.#### #~ß#~~~~~#. Health: 20/20 ======================== #..##########....# #~.######## Magic: 1/5====-------------------- #.......##.#..##.# #~..AC: 4Str: 9 ##..###..#...###.##EV: 11@Rh. Int: 18  #....##...####...#####SH: 0Dex: 9  ##.#.#..∩............#XL:  2 Next: 27% Place: Dungeon:1 ##[....#.).#.##.@.###.#Noise: ===------  Time: 462.9 (0.0) @Rh=/ #.)......#.......*#c) +0 sling ##....##.#...###.*#Fire: c) +0 sling##.#.#####.## #..*@Rh/ ###.# #.# ...*.#.# .. ....*.l   frilled lizard (wandering)#.# ..# .##.*..#.#.. ..l.†#.#You kill the rat! _A frilled lizard comes into view.Fire: c) +0 sling@RhR0 BPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 21% to hit)@RhK #..##.##~.#~.#.~#. corvidae the Conjurer #..##.##~.#~...~#. Draconian #..##.#### #~ß#~~~~~#. Health: 20/20 ======================== #..##########....# #~.######## Magic: 1/5====-------------------- #.......##.#..##.# #~..AC: 4@Rh Str: 9 ##..###..#...###.##EV: 11Int: 18  #....##...####...#####SH: 0Dex: 9  @Rhޣ ##.#.#..∩............#XL:  2 Next: 27% Place: Dungeon:1 @Rh 7##[....#.).#.##.@.###.#Noise: ===------  Time: 462.9 (0.0) @Rh8 L#.)......#.......(#c) +0 sling ##....##.#...###.(#@Rhc 1Fire: c) +0 sling@Rh ##.#.#####.## #..(###.# #.# ...(.#.# .. ....(.@Rh l   frilled lizard (wandering)#.# ..# .##.(..@Rh) #.#.. ..(.†#.#Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@RhU Aim: a frilled lizard (wandering, hasn't noticed you, 21% to hit)  You shoot a sling bullet.  The sling bullet misses the frilled lizard.@Rh,-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (wandering, hasn't noticed you, 21% to hit)  You shoot a sling bullet.  The sling bullet misses the frilled lizard.The frilled lizard hisses angrily.@Rh0t....ll@Rh@0:..@Rh8144.3 (1.4 _@Rh7@Rh9ARh#..##.##~.#~.#.~#. corvidae the Conjurer #..##.##~.#~...~#. Draconian #..##.#### #~ß#~~~~~#. Health: 20/20 ======================== #..##########....# #~.######## Magic: 1/5====-------------------- #.......##.#..##.# #~..AC: 4Str: 9 ##..###..#...###.##EV: 11Int: 18  #....##...####...#####SH: 0Dex: 9  ##.#.#..∩............#XL:  2 Next: 27% Place: Dungeon:1 ##[....#.).#.##.@.###.#ARhJNoise: ===------  Time: 464.3 (0.0) #.)......#.......*#c) +0 sling ##....##.#...###.*#Fire: c) +0 sling##.#.#####.## #..*###.# #.# ...*.#.# .. ....l.l   frilled lizard#.# ..# .##....#.#ARh.. ....†#.#The sling bullet misses the frilled lizard. _The frilled lizard hisses angrily.  Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (21% to hit)ARh2N#..##.##~.#~.#.~#. corvidae the Conjurer #..##.##~.#~...~#. Draconian #..##.#### #~ß#~~~~~#. Health: 20/20 ======================== #..##########....# #~.######## Magic: 1/5====-------------------- #.......##.#..##.# #~..AC: 4Str: 9 ##..###..#...###.##EV: 11ARhO!Int: 18  #....##...####...#####SH: 0Dex: 9  ##.#.#..∩............#XL:  2 Next: 27% Place: Dungeon:1 ##[....#.).#.##.@.###.#Noise: ===------  Time: 464.3 (0.0) #.)......#........#c) +0 sling ##....##.#...###..#Fire: c) +0 sling##.#.#####.## #...###.# #.# .....ARhwO#.# .. ....l.l   frilled lizard#.# ..# .##....#.#.. ....†#.#Fire: c) +0 slingARhPkPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (21% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.ARhUu((((†.ARh....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (21% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  ARhB?You kill the frilled lizard!ARhX=315.7 (1.4 _ARhARhARh #..##.##~.#~.#.~#. corvidae the Conjurer #..##.##~.#~...~#. Draconian ARh #..##.#### #~ß#~~~~~#. Health: 20/20 ======================== #..##########....# #~.######## Magic: 1/5====-------------------- ARhF #.......##.#..##.# #~..AC: 4Str: 9 ##..###..#...###.##EV: 11Int: 18  #....##...####...#####SH: 0ARh{ Dex: 9  ##.#.#..∩............#XL:  2 Next: 31% Place: Dungeon:1 ##[....#.).#.##.@.###.#ARh Noise: ===------  Time: 465.7 (0.0) ARh #.)......#........#c) +0 sling ##....##.#...###..#Fire: c) +0 sling##.#.#####.## #...###.# #.# .....#.# .. ....†.#.# ..# .##....#.#.. ....†#.#You shoot a sling bullet.  The sling bullet hits the frilled lizard. _You kill the frilled lizard!Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBRh]`J#..##.##~.#~.#.~#. corvidae the Conjurer #..##.##~.#~...~#. Draconian #..##.#### #~ß#~~~~~#. Health: 20/20 ======================== #..##########....# #~.######## Magic: 1/5====-------------------- #.......##.#..##.# #~..AC: 4Str: 9 ##..###..#...###.##EV: 11Int: 18  BRhSa#....##...####...#####SH: 0Dex: 9  ##.#.#..∩............#XL:  2 Next: 31% Place: Dungeon:1 ##[....#.).#.##.@.###.#Noise: ===------  Time: 465.7 (0.0) #.)......#........#c) +0 sling ##....##.#...###..#Fire: c) +0 sling##.#.#####.## #...###.# #.# .....#.# .. ....†.#.# ..# .##....#.#.. ....†#.# _You kill the frilled lizard!Fire: c) +0 slingBRhaIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.BRhMbBRhgBRhm. _BRh3BRh'BRhBRh6: _BRhBRhBRhBRhH,BRhBRh,BRhBRhm2=====BRh BRh ,BRh~ BRhr,BRhTBRhaBRhBRhBRhS=====BRhuBRh,BRh(BRh)BRhWBRh|BRhX BRh BRh!BRhw#,BRhq$BRh&,BRh'BRh)BRh*BRh,BRh .BRh3.Q3=====BRhs/BRht1BRh1BRh:3BRh?5,BRh<6BRh8,BRh9BRh;BRh;======BRh=BRh>BRh ?BRh7@BRh?BBRhjBBRhLCBRhtE,BRhFFBRhqHBRhHBRhIBRhVKBRhKBRhLBRhiNBRhNBRhOBRhmQBRhQQ4=====BRhSBRhYnBRh5ZBRh[,BRh\BRh^BRh^======BRh_BRhaBRhaBRhbBRhdBRhdBRheBRh h,BRhhBRh kBRh1kBRh lBRhm,BRhnBRhp,BRh7rBRhwBRhtwO5=====BRhoxBRhzBRhQ|BRh~|BRh|BRh~BRh<BRhdBRhBRh%BRh..##########....# #~.######### .......##.#..##.# #~.. ##..#...###. ..##...####...##### #.#.#..∩............# [....#.).#.##...###.# BRhW.)......#........# #.### #....##.#...###..#.......#.#####.## #.@.....#---5040.0)  ###.# #.# #.......... BRh8 #.# ........†...#.  #.# #..##.##.....# #.# #. .. ....†..BRhp#.# # ... .......#.. .... ..$..## .#.. ....)# BRhl9---BRh%6.7 (41BRhBRh- MFire: c) +0 sling  Press: ? - help, Q - select action, ( or ) - cycleBRhQShift-Dir - straight line _Found a short sword.BRh3BRhnBRhBRhi=====BRhBRh,BRh#BRhbj  You see here a frilled lizard corpse.BRhBRh} _BRhBRhkBRh,BRhzBRhBRhe,BRhBRhBRh,BRhBRh,BRh\BRhM _You now have 35 gold pieces (gained 18).BRh;3BRhBRh&BRh,BRhBRhBRh,BRhBRhBRh,BRhgBRh@BRh ,BRh* BRh BRhX ,BRh BRh BRh| ,BRh BRh BRh ,BRhI BRhE BRhP ,BRh0 BRhc#  #.)......#........###.#####  ##....##.#...###..#.......## ##.#.#####.####.......#...# ###.# #.###............. #.# #........†...#...# #.# #..##.##.....##.## #.# #..#........†..... BRh/$ #.#####........... #......@...........##.## #######.#...)# # #...............# ########...###### ##### BRh) Y22.7 (163.7 (17BRhz- BRh{/ c _e - a scroll labelled UQAFIELA URUTCRh3CRhCRhg CRhu",CRh'nCRh*CRh+,CRhK,CRh /CRh1,CRh1CRh14CRh7,CRh:CRh=CRh6?,CRhp@CRhBCRhD,CRhECRhJCRhL,CRhMCRhPCRhmR,CRhSCRhUCRh?X,CRh]YCRhe[CRh],CRh^CRh|`CRhb,CRhdCRhXfCRhh,CRhiCRhkCRhm,CRhnCRhgpCRhr,CRhsCRhbwCRh@}O#.##...###.# .......###.##### ..###..#.......## .####.......#...### .###.............. ........†...#...# # ..##.##.....##.####.###) CRh}..#........†.... ................@....... 38.7 (15 ............##.####.#### .#.........)##.# ...............# #######...###########CRhB9.7 (16CRh!CRhZ+ _Found a quarterstaff.CRh 3CRh/ CRh CRh CRh BCRh #...###.# ###.##### ###..#.......## ###.......#...##### CRh7 ##....... .#†...#...# .# ##.##.....##.####.###)## #..†......# CRhj 40.0) ...##.####.##### CRh ........)##.# .#..........# .#...###### .###### CRh >#.#..CRh CRh +1.7 (2CRh] CRh4 ; _Found a stone staircase leading down.DRh3DRh!DRhDRh,DRh7,DRh,DRhRDRhrDRh(,DRhWDRhADRh9,DRhDRh{DRh:,DRhtDRh!DRhhDRhDRhDRhDRhADRhwDRhsDRhD  You see here a +0 quarterstaff.DRhVDRh _DRhDRhvDRhaDRhDRhDRhDRh,DRhDRhRDRh,DRhDRhDRh,DRhlXDRh!DRhDRhDRhDRhDRhDRha,DRhDRhd DRh ,DRh DRhDRh,DRhDRhDRhDRhDRhZDRhDRh(  You enter the shallow water.Water  DRhE)H_Moving in this stuff is going to be slow.DRh+3DRhd,DRh\/DRh`1>DRh72DRh3DRh;63DRh6DRh18DRhX:DRh:DRh <DRh=DRh~?,DRhE@DRhPBDRh}D,DRhDDRhGDRhP.~#§≈§.#.# #.~#§≈§.#.#.~ ##..'.§..'.#.~ ....'....'<#.~ ..~#.≈≈.#.#.~. .S #.~#.≈≈.#.#.~# !DRh$QI.~#.≈≈.#.#.~# .# ..~#.≈§.#.#.~####.##### ~~~#.≈≈.#.#ß~. DRhXQd###########.~.. DRhQ .....ß..~.#  ~~~~~~~~~.# ..  #####.#.#.#DRh*R#.#.#.#.# $#S   ball python (constriction, asleep)#...#...#.# ..#.#....##.. ..#...##.####DRhV 68.9 (27.2)  A ball python comes into view.DRhG]l.SS)DRh],9.9 (28DRhAcDRh:fn _Found 2 fuming inky potions and 9 gold pieces.ERhG*#.~#§≈§.#.#corvidae the Conjurer #.~#§≈§.#.#.~ ##Draconian #..'.§..'.#.~ ..Health: 20/20 ======================== #..'....'<#.~ .#Magic: 5/5======================== #.~#.≈≈.#.#.~. ..AC: 4Str: 9 #.~#.≈≈.#.#.~# S#EV: 11Int: 18 #.~#.≈≈.#.#.~# *#SH: 0Dex: 9 ..~#.≈§.#.#.~####*#####ERh*NXL:  2 Next: 31% Place: Dungeon:1 ~~~#.≈≈.#.#ß~...@.....#Noise: ---------  Time: 569.9 (0.0) ###########.~.###.###.#c) +0 sling.....ß..~.# .#Fire: c) +0 sling~~~~~~~~~.# ..ERh*Y#####.#.#.# #.######.#.#.# $#S   ball python (constriction)ERh+#...#...#.# ..#.#....##.. ..#...##.####A ball python comes into view. ERh'+_Found 2 fuming inky potions and 9 gold pieces.  Fire: c) +0 slingERhE+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineERh+<Aim: a ball python (52% to hit)ERhf?K#.~#§≈§.#.#corvidae the Conjurer #.~#§≈§.#.#.~ ##Draconian #..'.§..'.#.~ ..Health: 20/20 ======================== #..'....'<#.~ .#Magic: 5/5======================== #.~#.≈≈.#.#.~. .(AC: 4Str: 9 #.~#.≈≈.#.#.~# (#EV: 11Int: 18 #.~#.≈≈.#.#.~# (#SH: 0Dex: 9 ..~#.≈§.#.#.~####(#####XL:  2 Next: 31% Place: Dungeon:1 ~~~#.≈≈.#.#ß~...@.....#Noise: ---------  Time: 569.9 (0.0) ###########.~.###.###.#c) +0 slingERhH@.....ß..~.# .#Fire: c) +0 sling~~~~~~~~~.# ..#####.#.#.# #.######.#.#.# $#S   ball python (constriction)#...#...#.# ..#.#....##.. ..#...##.####Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (52% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ball python.ERhx,ERh.!.SERh?===71.3 (1.4 _ERhERhERhJ #.~#§≈§.#.#corvidae the Conjurer #.~#§≈§.#.#.~ ##Draconian #..'.§..'.#.~ ..Health: 20/20 ======================== #..'....'<#.~ .#Magic: 5/5======================== #.~#.≈≈.#.#.~. ..AC: 4Str: 9 #.~#.≈≈.#.#.~# !#EV: 11Int: 18 #.~#.≈≈.#.#.~# .#SH: 0Dex: 9 ..~#.≈§.#.#.~####S#####XL:  2 Next: 31% Place: Dungeon:1 ~~~#.≈≈.#.#ß~...@.....#Noise: ===------  Time: 571.3 (0.0) ###########.~.###.###.#c) +0 sling.....ß..~.# .#Fire: c) +0 slingERhK 2~~~~~~~~~.# ..#####.#.#.# #.######.#.#.# $#S   ball python (constriction)#...#...#.# ..#.#....##.. ..#...##.####You shoot a sling bullet. _The sling bullet barely misses the ball python.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (52% to hit)ERh #.~#§≈§.#.#corvidae the Conjurer #.~#§≈§.#.#.~ ##Draconian #..'.§..'.#.~ ..Health: 20/20 ======================== #..'....'<#.~ .#Magic: 5/5======================== #.~#.≈≈.#.#.~. ..AC: 4Str: 9 #.~#.≈≈.#.#.~# !#EV: 11Int: 18 #.~#.≈≈.#.#.~# .#SH: 0Dex: 9 ..~#.≈§.#.#.~####(#####ERh *XL:  2 Next: 31% Place: Dungeon:1 ~~~#.≈≈.#.#ß~...@.....#Noise: ===------  Time: 571.3 (0.0) ###########.~.###.###.#c) +0 sling.....ß..~.# .#Fire: c) +0 sling~~~~~~~~~.# ..#####.#.#.# #.######.#.#.# $#S   ball python (constriction)#...#...#.# ..#.#....##.. ..#...##.####Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.ERh{ ESAim: a ball python (52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.The ball python closely misses you. The ball python grabs you.  The ball python constricts you.The ball python bites you but does no damage.19-- 1 2.7 (1.4Constr ERht ERh _ _The ball python constricts you.FRh  Casting: Magic Dart (safe; 2% risk of failure)  FRhf\Confirm with . or Enter, or press ? or * to list all spells.FRh%#.~#§≈§.#.# corvidae the Conjurer #.~#§≈§.#.#.~ ## Draconian #..'.§..'.#.~ .. Health: 19/20 ======================-- #..'....'<#.~ .# Magic: 3/5==============---------- #.~#.≈≈.#.#.~. .. AC: 4Str: 9 #.~#.≈≈.#.#.~# !# EV:  1 Int: 18 #.~#.≈≈.#.#.~# .# SH: 0Dex: 9 ..~#.≈§.#.#.~####S#####  XL:  2 Next: 31% Place: Dungeon:1 FRhv&~~~#.≈≈.#.#ß~...@.....#  Noise: ===------  Time: 572.7 (0.0) ###########.~.###.###.#  c) +0 sling  .....ß..~.# .# Fire: c) +0 sling  ~~~~~~~~~.# .. Constr  #####.#.#.# #.#  #####.#.#.# $#  S   ball python (constriction)  #...#...#.# ..  #.#....##.. ..  #...##.#### _The ball python constricts you.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FRh&Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 81% to hit)FRh #.~#§≈§.#.# corvidae the Conjurer #.~#§≈§.#.#.~ ## Draconian #..'.§..'.#.~ .. Health: 19/20 ======================-- #..'....'<#.~ .# Magic: 3/5==============---------- #.~#.≈≈.#.#.~. .. AC: 4Str: 9 #.~#.≈≈.#.#.~# !# EV:  1 Int: 18 #.~#.≈≈.#.#.~# .# SH: 0Dex: 9 ..~#.≈§.#.#.~####S#####  XL:  2 Next: 31% Place: Dungeon:1 ~~~#.≈≈.#.#ß~...@.....#  Noise: ===------  Time: 572.7 (0.0) ###########.~.###.###.#  c) +0 sling FRhB c .....ß..~.# .# Fire: c) +0 sling  ~~~~~~~~~.# .. Constr  #####.#.#.# #.#  #####.#.#.# $#  S   ball python (constriction)  #...#...#.# ..  #.#....##.. ..  #...##.####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 81% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.FRh e ## ..<#.~ .# .. !# .##.~####*##### #.# #..#  FRh o..~.# .#  ~~~~~~~~~.# ..  .#.#   .#.# $#  ..#.# ..  #.#....##.. ..  #...FRh †Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (constricting you, 81% to hit)  You focus your ray upon the ball python.  The searing ray hits  You kill the ball python!FRh 20==11 4-3.7 (1Ray FRh/# FRh% f _(Press . to maintain the ray.)GRhGRhGRhGGRhK  You stop channelling your searing ray.GRh*E _GRh!3GRh,GRh-,GRh$GRh#GRhq:==GRhGRh,GRhGRh,GRhGRh,GRhGRhƭ,GRhGRhGRhưGRhGRhGRh)GRh@GRhNg4=====GRhGRh,GRhGRh[,GRhGRhoBGRh GRhE======GRhGRh,GRhGRh',GRhaGRh,GRhFGRhm,GRhGRh,GRhGRh_GRhGRhGRhGRh\O5=====GRhGRhGRhGRh#GRhhGRhqGRhW,GRh<GRh2g  You see here a ball python corpse.GRhXGRh _GRhGRhGRhGRh======GRhGRh ~~#.≈≈.#.# ~# .~#§≈≈.#.# # .~#.≈≈.#.# .~#§≈§.#.# .~#§≈§.#.#.~ ### ..'.§..'.#.~ #.. ..'....'<#.~####.####...~#.≈≈.#.#.~...........# .~#.≈≈.#.#.~# #@# --- .~#.≈≈.#.#.~# #.# GRhJ .~#.≈§.#.#.~####†##### ~~#.≈≈.#.#ß~.........# ##########.~.###.###.#.....ß..~.# #.#~~~~~~~~~.# #..#####.#.#.# ##.######.#.#.# $#GRh GRh  099.7 (26.0)GRhp I--600.7 (27GRh= GRh Y _f - 2 fuming inky potionsHRhIHRhHRhHRh_HRhDXHRhHRhWg  You see here a ball python corpse.HRhTHRh _HRh3HRhHRhCHRhHRh9HRhHRhHRhHRhoHRhHRh6x..'....'<#.~####.####.....~...........#.~# #.#.≈≈.#.#.~# #.#.####†##### HRh~~#.≈≈.#.#ß~.........# ##########.~.###.###.#  .....ß..~.# #.##  ~~~~~~~~~.# #@.#  #####.#.#.# ##.# HRh? #####.#.#.# $#  #...#...#.# ..  #.#....##.. ...#...##.#### ...#g   goblin (asleep) #####.###.# .... ..# #.# #.# ...g. #.# #.# #.#HRh15.7 (5.0)HRh+6.7 (6HRhhHRhbu _A goblin comes into view. It is wielding a +0 dagger.HRh. < ...  #.# #.##†##### ......# #.###.#   #.##   #@.#  HRh.  ##.#   $#   ..   ...   ...#  ....  #.# #.# ...g.  #.# #.#HRh? < ...  #.# #.##†##### ......# #.###.#  HRh } #.##   #@.#   ##.#   $#   ..  HRh i ...   ...#  ....HRh) #.# #.# ...g. #.# HRh HRh? HRh HRhS  HRhk W_A goblin is nearby!IRh..'....'<#.~####.####...corvidae the Conjurer .~#.≈≈.#.#.~...........#Draconian .~#.≈≈.#.#.~# #.#Health: 20/20 ======================== .~#.≈≈.#.#.~# #.#Magic: 5/5======================== .~#.≈§.#.#.~####†#####AC: 4Str: 9 ~~#.≈≈.#.#ß~.........#EV: 11Int: 18 ##########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #@.#IRhNoise: ---------  Time: 606.7 (0.0)#####.#.#.# ##*#c) +0 sling#####.#.#.# *#Fire: c) +0 sling#...#...#.# .*#.#....##.. .*.#...##.#### ..*#g   goblin (asleep) #####.###.#..*. ..# #.# #.#...g. #.# #.# #.# _A goblin comes into view. It is wielding a +0 dagger. _A goblin is nearby!Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIRhVAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)IRhQ ..'....'<#.~####.####...corvidae the Conjurer .~#.≈≈.#.#.~...........#Draconian .~#.≈≈.#.#.~# #.#Health: 20/20 ======================== .~#.≈≈.#.#.~# #.#Magic: 5/5======================== .~#.≈§.#.#.~####†#####AC: 4Str: 9 ~~#.≈≈.#.#ß~.........#EV: 11Int: 18 ##########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##IRh"_XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #@.#Noise: ---------  Time: 606.7 (0.0)#####.#.#.# ##(#c) +0 sling#####.#.#.# (#Fire: c) +0 sling#...#...#.# .(#.#....##.. .(.#...##.#### ..(#g   goblin #####.###.#..(. ..# #.# #.#...g. #.# #.# #.#Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is moderately wounded.IRh ,IRh" z.$..g...IRh1# >===8.1 (1.4 _IRhF( IRhN* IRh ..'....'<#.~####.####...corvidae the Conjurer .~#.≈≈.#.#.~...........#Draconian .~#.≈≈.#.#.~# #.#Health: 20/20 ======================== .~#.≈≈.#.#.~# #.#Magic: 5/5======================== IRhF w.~#.≈§.#.#.~####†#####AC: 4Str: 9 ~~#.≈≈.#.#ß~.........#EV: 11Int: 18 ##########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##IRh` XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #@.#IRh _Noise: ===------  Time: 608.1 (0.0)#####.#.#.# ##*#c) +0 sling#####.#.#.# *#IRh Fire: c) +0 sling#...#...#.# *.IRh #.#....##.. .*.#...##.#### .g.#IRh Sg   goblin IRh 0#####.###.#.... IRh Z..# #.# #.#IRh' }..... #.# #.# #.#IRhD WYou shoot a sling bullet. The sling bullet hits the goblin. IRhX g_The goblin is moderately wounded.Fire: c) +0 slingIRh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIRh Aim: a goblin, wielding a +0 dagger (moderately wounded, 37% to hit)IRh/<..'....'<#.~####.####...corvidae the Conjurer .~#.≈≈.#.#.~...........#Draconian .~#.≈≈.#.#.~# #.#Health: 20/20 ======================== .~#.≈≈.#.#.~# #.#IRhMagic: 5/5======================== .~#.≈§.#.#.~####†#####AC: 4Str: 9 ~~#.≈≈.#.#ß~.........#EV: 11Int: 18 IRhq##########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #@.#Noise: ===------  Time: 608.1 (0.0)IRh #####.#.#.# ##(#c) +0 sling#####.#.#.# (#IRh2Fire: c) +0 sling#...#...#.# (.IRh^C#.#....##.. .(.#...##.#### .(.#g   goblin #####.###.#IRh}.(.. ..# #.# #.#..(.. #.# #.# #.#Fire: c) +0 slingIRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIRhAim: a goblin, wielding a +0 dagger (moderately wounded, 37% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.JRh:JRh?e.$.g.JRh?...JRh@+9.5 (1.4 JRh@ _JRhEJRhGJRh..'....'<#.~####.####...corvidae the Conjurer .~#.≈≈.#.#.~...........#Draconian .~#.≈≈.#.#.~# #.#Health: 20/20 ======================== .~#.≈≈.#.#.~# #.#Magic: 5/5======================== .~#.≈§.#.#.~####†#####AC: 4Str: 9 ~~#.≈≈.#.#ß~.........#EV: 11Int: 18 ##########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #@.#Noise: ===------  Time: 609.5 (0.0)#####.#.#.# ##*#c) +0 sling#####.#.#.# *#Fire: c) +0 sling#...#...#.# *.#.#....##..Rhs49m g..#...##.#### ...#g   goblin #####.###.#.... ..# #.# #.#..... #.# #.# #.#You shoot a sling bullet. _The sling bullet closely misses the goblin.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 37% to hit)JRh4..'....'<#.~####.####...corvidae the Conjurer .~#.≈≈.#.#.~...........#Draconian .~#.≈≈.#.#.~# #.#Health: 20/20 ======================== .~#.≈≈.#.#.~# #.#Magic: 5/5======================== .~#.≈§.#.#.~####†#####AC: 4Str: 9 ~~#.≈≈.#.#ß~.........#EV: 11Int: 18 ##########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #@.#Noise: ===------  Time: 609.5 (0.0)#####.#.#.# ##(#c) +0 slingJRh0#####.#.#.# (#Fire: c) +0 sling#...#...#.# (.#.#....##.. g..#...##.#### ...#g   goblin #####.###.#.... ..# #.# #.#..... #.# #.# #.#Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 37% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is severely wounded.JRhJRhq.$..JRhh510.9 (1.4 _JRhKRh{KRhKRhDKRhEKRhV'....'<#.~####.####... ~#.≈≈.#.#.~...........# ~#.≈≈.#.#.~# #.# ~#.≈≈.#.#.~# #.# KRh~#.≈§.#.#.~####†##### #.≈≈.#.#ß~.........# .~.###.###.# KRhn.....ß..~.# #.## ~.# #.@# #####.#.#.# ##.# #####.#.#.# #$# #...#...#.# g..#.#....##.. ....KRh#...##.#### .....# g   goblinKRhP.###.# ......# #.# #.# ........ KRho KRhQ(0.0KRhլ/g.KRh5---1.9 (1KRh²KRhqKRhc# < ..  #.# #.###†##### ......# #.###.#   #.##   #.@#   ##.#   #g#   ...   ....   .....#  ......  #.# #.# ........  #.# #.#KRh -< ..  #.# #.###†##### ......# #.###.#   #.##   #.@#   ##.#   #g#   ...   ...   .....#  ..... #.# #.# .......KRh. #.# --- _A goblin is nearby!LRh9.'....'<#.~####.####...corvidae the Conjurer ~#.≈≈.#.#.~...........#Draconian ~#.≈≈.#.#.~# #.#Health: 20/20 ======================== ~#.≈≈.#.#.~# #.#Magic: 5/5======================== ~#.≈§.#.#.~####†#####AC: 4LRhStr: 9 ~#.≈≈.#.#ß~.........#EV: 11Int: 18 #########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #.@#Noise: ---------  Time: 611.9 (0.0)#####.#.#.# ##*#c) +0 sling#####.#.#.# #g#Fire: c) +0 sling#...#...#.# ...#.#....##.. ....#...##.#### .....#g   goblin ####.###.# ...... .# #.# #.# ........ .# #.# #.# _The goblin is severely wounded. _A goblin is nearby!Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineLRhAim: a goblin, wielding a +0 dagger (severely wounded, 37% to hit)LRh.'....'<#.~####.####...corvidae the Conjurer ~#.≈≈.#.#.~...........#Draconian ~#.≈≈.#.#.~# #.#Health: 20/20 ======================== ~#.≈≈.#.#.~# #.#Magic: 5/5======================== ~#.≈§.#.#.~####†#####AC: 4Str: 9 ~#.≈≈.#.#ß~.........#EV: 11LRhtInt: 18 #########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #.@#Noise: ---------  Time: 611.9 (0.0)#####.#.#.# ##(#LRh%c) +0 sling#####.#.#.# #(#Fire: c) +0 sling#...#...#.# .(.#.#....##.. .(..#...##.#### ..(..#LRhg   goblin ####.###.# ..(... LRh!.# #.# #.# ...(.... .# #.# #.#LRh7"Fire: c) +0 slingLRh`Press: ? - help, Q - select action, ( or ) - cycleLRhu Shift-Dir - straight lineLRhAim: a goblin, wielding a +0 dagger (severely wounded, 37% to hit)  You shoot a sling bullet.  LRhKThe sling bullet closely misses the goblin.LRhELRhS{g$.....LRhT$17LRh9TE----===3.3 (1.4LRhJZLRhE\   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  LRh\7Aim: a goblin, wielding a +0 dagger (severely wounded, 37% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin hits you with a +0 dagger.LRh .'....'<#.~####.####...corvidae the Conjurer ~#.≈≈.#.#.~...........#Draconian ~#.≈≈.#.#.~# #.#Health: 17/20 ====================---- ~#.≈≈.#.#.~# #.#Magic: 5/5======================== ~#.≈§.#.#.~####†#####AC: 4Str: 9 ~#.≈≈.#.#ß~.........#EV: 11Int: 18 #########.~.###.###.#SH: 0LRh Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #.@#Noise: ===------  Time: 613.3 (0.0)#####.#.#.# ##g#c) +0 sling#####.#.#.# #$#Fire: c) +0 sling#...#...#.# ...#.#....##.. ....#...##.#### .....#g   goblin ####.###.# ...... .# #.# #.# ........ LRh .# #.# #.#The sling bullet closely misses the goblin. _The goblin hits you with a +0 dagger.  Fire: c) +0 slingLRh' mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 37% to hit)LRh .'....'<#.~####.####...corvidae the Conjurer ~#.≈≈.#.#.~...........#Draconian ~#.≈≈.#.#.~# #.#Health: 17/20 ====================---- ~#.≈≈.#.#.~# #.#Magic: 5/5======================== ~#.≈§.#.#.~####†#####AC: 4Str: 9 ~#.≈≈.#.#ß~.........#EV: 11Int: 18 #########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #.@#Noise: ===------  Time: 613.3 (0.0)#####.#.#.# ##(#c) +0 sling#####.#.#.# #(#Fire: c) +0 sling#...#...#.# .Rh m(.#.#....##.. .(..#...##.#### ..(..#g   goblin ####.###.# ..(... .# #.# #.# ...(.... .# #.# #.#Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 37% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.LRhAo g$.....4.7 (1.4LRhv LRhx ]  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (severely wounded, 37% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin closely misses you.MRh  MRhCasting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MRh.'....'<#.~####.####...  corvidae the Conjurer ~#.≈≈.#.#.~...........#  Draconian ~#.≈≈.#.#.~# #.# Health: 17/20 ====================---- ~#.≈≈.#.#.~# #.# Magic: 3/5==============---------- ~#.≈§.#.#.~####†#####  AC: 4Str: 9 ~#.≈≈.#.#ß~.........#  EV: 11Int: 18 #########.~.###.###.#  SH: 0Dex: 9  .....ß..~.# #.## XL:  2 Next: 34% Place: Dungeon:1  ~~~~~~~~~.# #.@# Noise: ===------  Time: 614.7 (0.0)  #####.#.#.# ##g# c) +0 sling  #####.#.#.# #$# Fire: c) Rh10;1m+0 sling  #...#...#.# ...  #.#....##.. ....  #...##.#### .....#  g   goblin ####.###.# ...... .# #.# #.# ........ .# #.# #.# _The goblin closely misses you.Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 72% to hit)MRh .'....'<#.~####.####...corvidae the Conjurer ~#.≈≈.#.#.~...........#Draconian ~#.≈≈.#.#.~# #.#Health: 17/20 ====================---- ~#.≈≈.#.#.~# #.#Magic: 3/5==============---------- ~#.≈§.#.#.~####†#####AC: 4Str: 9 ~#.≈≈.#.#ß~.........#EV: 11MRhe /Int: 18 #########.~.###.###.#SH: 0Dex: 9.....ß..~.# #.##XL:  2 Next: 34% Place: Dungeon:1~~~~~~~~~.# #.@#Noise: ===------  Time: 614.7 (0.0)#####.#.#.# ##*#c) +0 slingMRh #####.#.#.# #*#Fire: c) +0 slingMRh #...#...#.# .*.#.#....##.. .*..#...##.#### .....#MRh g   goblin ####.###.# ...... .# #.# #.# ........ MRh@ g.# #.# #.# _The goblin closely misses you.Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MRhc Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineMRh Aim: a goblin, wielding a +0 dagger (severely wounded, 72% to hit)MRh g$..  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger (severely wounded, 72% to hit)  You focus your ray upon the goblin. The searing ray misses the goblin.(Press . to maintain the ray.)5---5.7 (1Ray MRh Q _The goblin hits you with a +0 dagger.NRh| E  The searing ray hits the goblin.NRhe c****NRhф !)NRh A$..NRh4 #6NRhh =-2-----7-NRh D6+ NRh NRh ` _You kill the goblin!ORhFR****ORhk)ORh>$..ORhUn1------------7ORh<++ ORh ORh2&ORhA t~#.≈≈.#.#.~...........## #.# §###†#####≈.#.#ß~......... #########.~.###.###  .....ß..~.# #.## ~~~~~~~~.#####.#.#.# ## #$...#.....#....##.. .......##.#####.....# ####.###.# ....... .# #.# #.# .........######)##ORhT w--8ORhLU } _You stop channelling your searing ray. _You see here a +0 dagger.ORhoh M.'....'<#.~####.####..............#≈ #.# §.#.#.~####†#### ~#.≈≈.#.#ß~........ #########.~.###.###.#ORhh .....ß..#~~~~~~~~~.# #.##)####.##$##...#...#.# ........#.....#.........ORhi (##.......##ORh"q ORhr -9 _ORhV ORh ~#.≈≈.#.#.~...........## #.# §###†#####≈.#.#ß~......... #########.~.###.###  .....ß..~.# #.## ~~~~~~~~.#####.#.#.# ## #$...#..........#.....#.........##.......## ORhE.###)###.#ORhORhC=20ORhORhzO _You see here a +0 dagger.PRh  # #.# §###†#####≈.#.#ß~......... #########.~.###.###  .....ß..~.# #.## ~~~~~~~~~.# #..#####.#.#.# ##) ...#...#.# #...##....##.........###b   bat (asleep)##...b... .........#PRhD!PRh+PRh0,h7=-----1PRh2PRh6 _A bat comes into view. _You see here 9 gold pieces.PRh)§###†#####≈.#.#ß~......... #########.~.###.###  .....ß..~.# #.## ~~~~~~~~~.# #..PRh#####.#.#.# ##)##$##PRh...#...#.# #.@.##....##.........#..##.#####.....## PRh####.###.# #....... .# #.# #.# #...#######)###.# ##...b...PRhu........# #....########PRhĿPRh-2 _PRhPRhPRh §###†#####≈.#.#ß~......... #########.~.###.###  .....ß..~.# #.## ~~~~~~~~.#####.#.#.# ##)##$##PRh4 R...#...#.###...#.##....##.....@...#..##.#####.....# ####.###.# #....... .# #.# #.# #...####PRh C##)###.# ##...b... ........# #....########### PRh PRh: PRh PRhx Zb.bPRh &3PRh PRh PRh. c≈ #.# §.#.#.~####†#### ~#.≈≈.#.#ß~........ #########.~.###.###.#.....ß..#~~~~~~~~~.# #..##)# ####.#.#.# ##$## PRh ..#...#.###.@.#.##....##.........  #...##.#####.....# ####.###.# #...b...#... #.# #.# ##.######)###.# ##.......PRh .......####....##### #.#.##PRh ,PRh(b.PRh.=4PRhlPRhP _The bat barely misses you.QRh%r3≈ #.# §.#.#.~####†#### ~#.≈≈.#.#ß~........ #########.~.###.###.#.....ß..~.# #.#~~~~~~~~~.# #..##)# ####.#.#.# ##@## ..#...#.###...#.##....##.....b...#  #...##.#####.....# ####.###.# ###.QRhrX..  #.# #.# ##.### .###)###.# ##..............####QRh@tQRhxtQRh|(.bQRh}n8==2QRhO}E=====-5QRhQRhQ _You see here 9 gold pieces.QRh,QRh%b.7-=6 _You now have 44 gold pieces (gained 9). The bat hits you.QRh/. (((((((You shoot a sling bullet.RRh$om  The sling bullet closely misses the bat.RRhoRRhvwQ.b.....RRhw6==8.1 (1.4RRhׁRRhw= _The bat hits you but does no damage. x3RRhMn8§###†#####≈.#.#ß~......... #########.~.###.###  .....ß..~.# #.## ~~~~~~~~~.# #..#####.#.#.# ##)##.##RRhn ...#...#.###.@.#.##....##.....b...#..##.#####.....## ####.###.# #....... .# #.# #.# #...##RRhnz#####)###.# ##.RRhn........# #....#########.##RRhr,RRhzRRh{5--90RRhaf _The bat barely misses you.SRh| (((((((You shoot a sling bullet.SRh=z  The sling bullet closely misses the bat.SRhSb........SRh8========30.5 (1.4SRhTSRh _The bat closely misses you. The bat barely misses you.XRhI~#.≈≈.#.#.~# #.#corvidae the Conjurer ~#.≈§.#.#.~####†#####Draconian ~#.≈≈.#.#ß~.........#Health: 18/20 =====================--- #########.~.###.###.#Magic: 2/5=========---------------.....ß..~.# #.##AC: 4Str: 9~~~~~~~~~.# #..#XRh`EV: 11Int: 18#####.#.#.# ##)#SH: 0Dex: 9#####.#.#.# ##.##XRhXL:  2 Next: 37% Place: Dungeon:1#...#...#.###.@.#.#Noise: ===------  Time: 630.5 (0.0)XRh#.#....##...b*....#c) +0 slingXRh6#...##.#####.....##Fire: c) +0 sling XRhYm####.###.# #.......# XRhyE.# #.# #.# #.......... .# #.# #.# ##.......###XRhPb   bat XRh9=.###)###.# ##....... .........# #....#### .....##### #.#.##The sling bullet closely misses the bat. XRh_The bat closely misses you. The bat barely misses you.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (26% to hit)XRh~#.≈≈.#.#.~# #.#corvidae the Conjurer ~#.≈§.#.#.~####†#####Draconian ~#.≈≈.#.#ß~.........#Health: 18/20 =====================--- #########.~.###.###.#Magic: 2/5=========---------------.....ß..~.# #.##AC: 4Str: 9~~~~~~~~~.# #..#EV: 11Int: 18#####.#.#.# ##)#SH: 0Dex: 9#####.#.#.# ##.##XL:  2 Next: 37% Place: Dungeon:1#...#...#.###.@.#.#Noise: ===------  Time: 630.5 (0.0)#.#....##...b.....#c) +0 sling#...##.#####.....##Fire: c) +0 sling ####.###.# #.......#XRhS .# #.# #.# #.......... .# #.# #.# ##.......###b   bat .###)###.# ##....... .........# #....#### .....##### #.#.##Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (26% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!XRha.(XRh|(..XRhȀ=411.9 (1.4 _XRhpXRhqXRhZ3XRhXRh),XRhXXRh99XRh)(=XRhMXRhd,XRhXRhXRhҭQ3=====XRhXXRhXRhgc20===XRhXRhָ,XRhXRh;XRhq======XRhXRh,XRhXRhXRh:==XRhwXRh,XRhXRh,XRhXRh%,XRhXRh,XRh(XRh!XRhkQ4=====XRhWXRh,XRhXRh,XRhXRh,XRhXRh5XRhX======XRh-XRh,XRhXRh,XRhXRhk,XRh|XRhJ,XRh0XRh,XRhaXRh=,XRhhXRhHXRh|O5=====XRhXRhXRhWBXRhXRh,XRhXRh!XRh,XRhXRh>XRhS=====XRh/ XRhy XRhV ,XRhXRhXRh,XRhXRhXRh,XRhXRhbXRhf,XRheXRh!XRhk#,XRh$XRh~'XRh),XRh)XRhS+XRh"-,XRh-XRhV/XRhG1,XRh1XRh4XRh5,XRh"7XRhu8XRhE:,XRh;XRh,<XRh >,XRh?XRhnAYRh,YRhYRhAYRh ######.###.# ##.......#####.## ...# #.# #.# #................  #.# #.# #.# ##.......####.###.###)###.# ##...........# ...........# #....######## .......##### #.#.## ##.##### #.####.# #.#  #.# #@# ---  #.# ..YRh K..g#># #######.#######  #.# #.#  #.. #.#  ### #.# g   hobgoblin (asleep) #.. YRh K   kobold (asleep) ### YRh7x74.9 (43.0)---5.9 (44YRh(YRh^ h _A hobgoblin and a kobold come into view.ZRh/K######.###.# ##.......#####.##corvidae the Conjurer ...# #.# #.# #................Draconian#.# #.# #.# ##.......####.###Health: 20/20 ======================== ZRhKz##.###)###.# ##...........#Magic: 5/5======================== ...........# #....########AC: 4Str: 9 .......##### #.#.##EV: 11ZRhKwInt: 18 ##.######.###ZRh%LmSH: 0Dex: 9  #.#ZRhFL(#.#ZRhLXL:  2 Next: 41% Place: Dungeon:1  #.##@#ZRh/MNoise: ---------  Time: 675.9 (0.0)  #.# ........***K..gZRhTMc) +0 sling#># #######.#######ZRh|MNFire: c) +0 sling#.#ZRhM}#.##..#.#ZRhMJ####.#ZRhMg   hobgoblin (asleep)#..ZRhMhK   kobold (asleep)ZRhNK### _You kill the bat! ZRhBN_A hobgoblin and a kobold come into view.Fire: c) +0 slingZRhN7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)ZRhl######.###.# ##.......#####.##corvidae the Conjurer ...# #.# #.# #................Draconian#.# #.# #.# ##.......####.###ZRhHealth: 20/20 ======================== ##.###)###.# ##...........#Magic: 5/5======================== ...........# #....########AC: 4Str: 9 .......##### #.#.##EV: 11Int: 18 ##.######.###SH: 0Dex: 9  #.##.#XL:  2 Next: 41% Place: Dungeon:1  #.##@#ZRhL6Noise: ---------  Time: 675.9 (0.0)  #.# ........(((K..gc) +0 slingZRhw!#># #######.#######Fire: c) +0 sling#.##.#ZRh#..#.#####.#ZRhg   hobgoblin (asleep)#..K   koboldZRh6###Fire: c) +0 slingZRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZRh,sAim: a kobold, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet.  ZRh4The sling bullet hits the kobold but does no damage.ZRh,ZRhUZRhzZRh.K..g..g===ZRh 7.3 (1.4ZRhZRh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold but does no damage. _The hobgoblin shouts!ZRh######.###.# ##.......#####.##corvidae the Conjurer ...# #.# #.# #................Draconian#.# #.# #.# ##.......####.###Health: 20/20 ======================== ##.###)###.# ##...........#Magic: 5/5======================== ...........# #....########AC: 4Str: 9 .......##### #.#.##EV: 11Int: 18 ##.######.###SH: 0Dex: 9  #.##.#XL:  2 Next: 41% Place: Dungeon:1  #.##@#Noise: ===------  Time: 677.3 (0.0)  #.# ........*K..Rh mg..c) +0 sling#># #######.#######Fire: c) +0 sling#.##.##..#.#####.#g   hobgoblin#..K   kobold###The sling bullet hits the kobold but does no damage. _The hobgoblin shouts!  Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (37% to hit)ZRh_######.###.# ##.......#####.##corvidae the Conjurer ...# #.# #.# #................Draconian#.# #.# #.# ##.......####.###Health: 20/20 ======================== ##.###)###.# ##...........#Magic: 5/5ZRha8======================== ...........# #....########AC: 4Str: 9 .......##### #.#.##EV: 11Int: 18 ##.######.###SH: 0Dex: 9  #.##.#XL:  2 Next: 41% Place: Dungeon:1  #.##@#Noise: ===------  Time: 677.3 (0.0)  #.# ........((..g..c) +0 sling#># #######.#######Fire: c) +0 sling#.##.##..#.####ZRhan#.#g   hobgoblin#..K   kobold###Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (37% to hit)  ZRhajYou shoot a sling bullet.  The sling bullet barely misses the kobold.ZRh,ZRh]K..g.ZRh<+8.7 (1.4 ZRha _ZRhZRhs[Rh :...# #.# #.# #..........  ##.......####.### ##.###)###.# ##...........# ...........# #....############.## [Rh ##.##### #.###  #.# .# #######.#######.......@K..g...>#######.#######. #.# .## [Rh \#..## [Rh [Rh g.19----90 _The kobold hits you with a +0 club.\Rh/ (( You shoot a sling bullet.  The sling bullet barely misses the kobold.The sling bullet hits the hobgoblin.\Rh\RhD Kg.The hobgoblin is severely wounded.\Rhú#8\RhN---==81.1 (1.4\Rhn\Rha _The kobold hits you but does no damage. The kobold hits you with a +0 club.]Rh,]Rh`/GWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 sling (weapon)b - a +0 dagger  ]Rh/]d - a +0 short sword[?] describe selected [!] equip|wield[tab] equip|unequip _Rhs|_Rh_Rh...# #.# #.# #................corvidae the Conjurer#.# #.# #.# ##.......####.###Draconian ##.###)###.# ##...........#Health: 18/20 =====================--- ...........# #....########Magic: 5/5======================== .......##### #.#.##AC: 4Str: 9 ##.######.###EV: 11_Rh6Int: 18  #.##.#SH: 0Dex: 9  #.# #######.#######XL:  2 Next: 41% Place: Dungeon:1  #.# .......@Kg.....Noise: ===------  Time: 681.1 (0.0)  #># #######.#######c) +0 sling#.##.#Fire: c) +0 sling#..#.#####.##..g   hobgoblin###K   kobold _The kobold hits you with a +0 club.  You shoot a sling bullet.  The sling bullet barely misses the kobold.The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded. _The kobold hits you but does no damage. The kobold hits you with a +0 club._Rhd  You unwield your +0 sling.  d - a +0 short sword (weapon)_Rh9=--2.1 (1dhort sword_Rh@Cast: Magic Dart_Rh_RhT _The kobold closely misses you.`RhR%`RhM&A--3`RhC.`Rh? _You closely miss the kobold. The kobold barely misses you.`Rh  You hit the kobold. Your tail-slap misses the kobold.The kobold is severely wounded.`RhV6---4`Rh`Rhn9 _The kobold hits you with a +0 club.`Rh8  You hit the kobold.`Rh`RhDg.`Rh .45`Rh9`RhJ _You kill the kobold!`RhMf  You closely miss the hobgoblin.The hobgoblin is severely wounded.`Rhf &6`Rhl `Rhn V _The hobgoblin barely misses you.`Rh;  You closely miss the hobgoblin.The hobgoblin is severely wounded.`Rh< m13-------7`RhB `RhvE - _The hobgoblin hits you.`Rh;  You hit the hobgoblin.`Rh1)`Rhc518Magic Dart`Rha#`Rhx'M _You kill the hobgoblin!aRhSQ# #.# #.# #. #.# #.# #.# ##.......####.### .###)###.# ##...# # #....# ##### #.#.## .##### #.### #.# aRhR#.# #.# #.# #.# .... #># #.# #.# #.# #.. #.# ### #.##..###aRhYaRh ^.-9aRhdaRhhM _You see here a +0 club.aRh# #.# #.# #. .# #.# #.# ##.......####.### .###)###.# ##..# # #....# ##### #.#.## .##### #.### aRh.# #.# .# #.# .# .)@.. ># #.#. .# #.# .. #.# #.#aRhX#..###aRhu'aRhp*H-90 _aRh1aRhd2aRhk Q.# #.# #.# #. #.# #.# #.# ##.......####.### #.###)###.# ##..#.# #....#.##### #.#.## #.##### #.### #.# #.# #.# #.aRh # #.# .@........ #># #.#. #.# #.# #.. #.## #aRh> .# #.. ###aRha aRh aRh i4=---1aRhE aRhF M _You see here a +0 club.cRh)IcRhe+cRh/f _cRhN0cRh1,cRhf2cRh3cRhN4l15===cRh4cRh6,cRhe7cRh9,cRhX:cRh;,cRhe<cRh}>P==cRhW?cRh9AcRh{AK6=cRh`BcRh$D,cRhEcRhF,cRhGcRhI,cRhIcRh_KcRhKh7==cRhMcRhQ,cRhRcRhZT,cRh#UcRhV,cRhWcRhYcRhYa8==cRh7ZcRh[cRh[cRh\cRh4^cRh^cRhk_cRha,cRhacRhccRhNc9=cRh dcRhecRh8fK9=cRhgcRhh,cRh[icRhjcRhjcRhkcRhsmcRhmcRhPncRhocRhocRhpc20===cRhpcRhUscRht,cRh}ucRhwcRhx,cRhAycRhzcRh|,cRh}cRhcRh;cRh:==cRh2cRhcRhcRh׃cRhmcRhcRh܆cRh cRhcRhcRhʊcRhcRhzcRhcRh,cRh֏cRh/cRh,cRhLcRh”cRhcRhQcRhіcRhecRhۙ,cRhҚcRhNcRhcRhcRhscRhcRh,cRhˡcRh"cRh0,cRhǤcRhcRh,cRhcRhgcRhcRhcRhJcRhcRh,cRhcRhcRhJ,cRhcRhScRhl,cRhjcRhJcRhcRhcRhcRh׻cRhcRhccRhcRhzcRh:,cRhcRhcRh,cRhcRhQcRh4,cRhcRh9cRhcRh&cRhcRh@cRh,cRhcRh;cRh,cRhcRhwcRh4,cRhdcRhIcRh,cRhcRhcRhDcRhkcRhVcRh>cRh cRhHcRh&cRh?cRhcRhcRhdcRhcRh`,cRhcRhBcRh,cRhcRhDcRh,cRhcRhcRh,cRhncRhcRhcRhcRhWcRhcRh%,cRhcRh cRh ,cRh cRhJcRh.cRhIcRhcRhcRh@cRhbcRhcRhcRhI,cRhcRhcRh ,cRhcRhcRh,cRhcRh! cRh!L There is a stone staircase leading down here.cRh~#cRh $ _cRh$cRh&cRhT(,cRh )cRh*cRh!,,cRh,cRh.cRh'0cRhL0cRh)1cRh2cRh4,cRh5cRh7cRh?9,cRha:cRh<cRh=,cRh>cRh@cRhB,cRhCcRhDcRh!G,cRhGcRhNcRhP,cRh~TcRhWcRh-Z,cRh%[cRh]cRh_,cRh`cRh.ccRhd,cRh.fcRhmhcRhSj,cRhEkcRhmcRho,cRhapcRhuD  You see here a +0 quarterstaff.cRhwcRhx _cRhycRhF{cRh},cRh6~cRhcRh,cRhcRh,cRh ,cRhcRhcRh,cRhqcRhxcRh ,cRhCcRhcRh,cRhcRhcRhQ,cRhcRhcRhA  You enter the shallow water.cRh?Water cRhcRhN _Moving in this stuff is going to be slow.cRhcRh cRhcRhQcRh~3cRhcRhݫcRh?,cRhcRhcRh_,cRhcRh cRhs,cRhԶcRhcRht,cRhcRhݼcRh),cRh˾cRhcRh#,cRhcRh cRhl,cRhcRhcRh',cRhcRhcRh,cRhcRhcRh,cRhacRhcRh,cRhCcRhcRh,cRh+cRhacRhQA  You enter the shallow water.cRh)Water cRhcRhcRhUN _Moving in this stuff is going to be slow.cRhpcRh cRh)cRhcRh3cRhcRhcRhA  You enter the shallow water.cRh?Water cRh3cRh^  You enter the shallow water. _Moving in this stuff is goicRhng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow watercRh4. _Moving in this stuff is going to be slow.cRh>cRhcRhcRh3cRhcRhcRh  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goicRhX ng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.cRh ?Water cRh cRh ^  You enter the shallow water. _Moving in this stuff is goicRh ng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goicRhO ng to be slow.cRh3cRhcRh$cRhA>cRhcRh*_cRhcRhcRhcRhcRhcRhcRhcRhcRhdcRh,cRhcRh[!cRh@$,cRh&cRh'cRh),cRh)cRh +cRhK,,cRh,cRhP.cRh/cRh/cRhJ0cRhm;~~~~~~~~# #.. ....ß..~# ########.~# ≈≈.#.#ß~# ≈≈.#.#.~# # # ≈≈.#.#.~# .# $. ≈§.#.#.~# #.#.# ≈§.#.#.~# ######....# §..'.#.~# #....@.# cRh;...'<#.~####.####....# ≈≈.#.#.~...........#.# ≈≈.#.#.~####.####### # ≈≈.#.#.~# #.# ≈§.#.#.~####÷##### ≈≈.#.#ß~.........# ######.~.###.###.# ....ß..~.# #.###.# _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. cRh< You enter the shallow water. _Moving in this stuff is going to be slow.  You now have 52 gold pieces (gained 8).cRh9B281928.0)cRhgE-209cRhkJcRhLX _g - a fuming puce potioncRhFA 3cRhA cRhZC cRhD cRh-E cRhH ,cRhH ,cRhI cRhK cRhL cRhL cRhM cRh O cRhP ,cRhQ cRhR cRhW XcRhRW ,cRhW cRhX cRhZ ,cRhZ cRh] ,cRh^ cRh` L _You now have 61 gold pieces (gained 9).cRha cRh%b cRhb cRhd cRh2 cRh ,cRh cRh cRhK cRh. cRh] cRh cRh cRh cRh cRhI cRhy cRho cRh cRh cRh cRh ,cRh cRhY cRh ,cRh5 cRh= cRh cRh( cRh cRh cRhK ,cRhH cRh cRhN ,cRh, cRhΪ cRh' ,cRh cRh cRhr cRh cRha cRhB cRh ,cRh cRh cRh ,cRh cRh cRhi cRh cRhH cRh  #.# #.# #### #.# #.# cRh ...# #.# ###.### ##.# #.# #.....# cRh. ##.# #.###.#  ##.# #. #.#  cRhP ##.# #.###.#  cRht ##.# #.....#  .#.# #####@#  cRh # #|#  ..## #.#  ...#####.## #.#  ........... ..#cRh a ...####.### ### cRh l  ........#  cRh5 l  .########  cRhU d  ## cRhv E cRh  #### ...###.### ##..... #.### cRh ###.... .#####. #..#####.## cRhb `#  cRhb 356.1 (36.0)cRh~ ,7.1 (37cRh cRh t _You see here a staff of death.dRh3dRhdRhdRhdRhP _dRhr,dRh[dRhadRh4,dRhOdRhkdRh,dRhdRhhdRhD,dRhdRh9dRhf,dRhdRh\c  You see here a staff of death.dRh6dRh _dRhdRhdRh,dRhdRhdRh ,dRh dRh dRh|dRhdRhdRhdRhI,dRh?dRh=dRh,dRhdRh]dRhdRh& dRh%,dRhL(,dRhc)dRha+dRh#-dRhT-dRh".dRh 0dRh1,dRh[2dRh5%  dRh5>You see here a staff of death.dRh8dRhR8 _dRh69dRhR;dRh<,dRh=dRhw?dRh)A,dRh>BdRh5DdRhE,dRhFdRhHdRhtJ,dRhyKdRhpMdRhN,dRhOdRhqQdRh S,dRhSdRhwUdRh'W,dRhXdRh2ZdRh{[,dRh\dRh^dRh_,dRh1`dRhadRhb,dRhcdRhfdRhg,dRhhdRhMjdRhFkdRhikdRhkdRh4mdRh+ndRhVndRhodRhpdRh q,dRhqdRhsdRhs,dRhtdRhudRhvdRh wdRhwdRh|dRh+~,dRh~dRhdRh,dRhdRhdRhn,dRh*dRhdRh_,dRh]dRhdRhU,dRhZdRhVdRh-,dRhjdRh͙dRhh,dRhdRhNdRhş,dRh\dRhdRh,dRhLdRhեdRh,dRhݨdRhҩdRhA,dRhdRhGdRhUdRh|dRhdRhdRhj,dRhdRhdRhҳ,dRhadRhdRhdRhݶdRh<dRhdRh,dRh.dRhjdRh_......#######  ##.....).....  dRh.#####>######.  .# #.#   #.#  dRhe #.# # 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#...>.......# ..~# #.###.# .~# #.# #.# #ß~# #.# #.# #.~# #.###.# #.~# #.#.@.# #.~# ##.#.######### #.~# ######....#.# #.~# #......#... #.~####.####....# #.~...#.# #.~####.#######.# #.~# #.# #.#uRh j 5uRh o #.# #.# #.# #.#  #.######.#### # #...>.......# ~# #.###.# .~# #.# #.# ß~# #.# #.# .~# #.###.# .~# #.#..@# .~# ##.#.######### .~# ######....#.# .~# #......#.. .~####.####.... .~..#. .~####.#######. .~# #.# #. 6uRh|# uRh$ uRh2M.## #.# #.# ### #.######.### ~~# #...>......#######.## .ß# ### #.#...#  ##.#.######## .~# ######....#.......#..#.##.....###uRhU9uRh^;&7uRh?uRhAvRh-M####>##### .## #.# #.# ### #.######.### ~~# #...>......#######.## .vRh#ß ### #.#...# .~###.#.#########..####vRh,vRhvRh0&8vRhvRhvRhM.....)....####>##### .## #.# #.# ### #.######.### ~~# #...>......#######.## .ßvRhǭ ## .~##.#...#...#.....vRhvRh&9vRh2vRh`vRhM#......#######.....)....####>##### .## #.# #.# ### #.######.### ~~# #...>......#######.## .ß .~##.###.#1000.1 (1.0)vRhҦvRha M#..#### #......#######.....)....####>##### .### #.# #.# ### #.######.### vRh 7~~# #...>......#######.## .ß~##.# #.#vRh$# vRh% &1vRh) vRh* vRhu! vRh# vRh") vRh* vRhJ >#..#### .#......# #.##.....).....# #.#####>######.# ..# #.# #.## #.# #.# #.# #.## #.######.####~# #...>.#.~# #.###.# #.~# #.# #.# #ß~# #.# #.# #.~#vRh#  #.###.# #.~# #.#...# #.~# ##.#.######### #.~# ######....#.# #.~# #......#....#####.#vRhH$ vRh5& &2vRh+ vRh, wRh ] )###..#### ..#......######## .#.##.....).....# ##.#####>######.#.# #.# #.## #.# #.# #.# #.## #.######.####~# #...>.# ß..~# #.###.##.~# #.# #.# .#ß~# #.# #.# .#.~# #.###.# .#.~# #.#...# .#.~# ##.#.### .#.~# ######....#.# .#.~# #......#....#####.#wRhC3wRh#)###..#### #..#......######## #.#.##.....).....# .##.#####>######.#.# #.# #.## #.# #.# # #.# #.#wRh\@# #.######.####~# #...>.# .ß..~# wRh#.###.##.~# #.# #.# #.#ß~# #wRhy.# #.# #.#.~# #wRh.###.# #.#.~# #.#...# wRhc#.#.~# ##.#.wRh<g# #.#.~# ######....#.# wRh_X'.#.~# #......#....#####.#wRhRwRh&4wRhÞwRhWwRh#)###..####  #..#......#########.#.##.....).....#.##.#####>######.#.# #.# #.# .##### #.# #.# .# #.# #.# .###### #.######.####~# #...>.#wRh.ß..~# #.###.##.~# #.# #.# .#.#ß~# #.# #.# .#.#.~# #.###.# wRh<.#.#.~# #.#...# .#.#.~# ##.wRhb~#.# .#.#.~# ######....#wRha.# .'.#.~# #......#....#####.#wRh[wRhc&5wRhlwRhzwRh#)###..#### # #..#......#########.#.##.....).....#.##.#####>######.#.# #.# #.# #.##### #.# #.# #.# #.# #.# #.###### #.######.####~# #...>.#.ß..~# #.###.##.~# #.# #.# ≈.#.#ß~# #.# #.# ≈.#.#.~# #.###.# ≈.#.#.~# #.#...# §.#.#.~# ##.#.# §.#.#.~# ######....#.# ..'.#.~# #......#....#####.#wRhwRh &6wRh wRhwRhi.###)###..#### .# #..#......# .###.#.##.....).....#.##.#####>######.#.# #.# #.# .#.##### #.# #.# ##.# #.# #.# ##.###### #.######.####~# #...>.#.ß..~# #.###.##.~# #.# #.#≈.#.#ß~# #.# #.#≈.#.#.~# #.###.#≈.#.#.~# #.#...# ≈§.#.#.~# ##.#.# ≈§.#.#.~# ######....#.# §..'.#.~# #......#....#####.#wRhwRh&7wRh@wRhwRh #.###)###..#### #.# #..#......# #.###.#.##.....).....#.##.#####>######.#.# #.# #.# ..#.##### #.# #.# .##.# #.# #.# .##.###### #.######.####~# #....#.ß..~# wRh #.###.##.~# #.# #.# .≈≈.#.#ß~# #.# #.# §≈≈.#.#.~# #.###.# .≈≈.#.#.~# #.#...# §≈§.#.#.~# ##.#.# §≈§.#.#.~# ######....#.# .§..'.#.~# #......#....#####.#wRh wRh &8wRhv wRh c _There is a stone staircase leading down here.Rhv| Rh~ Inventory: 8/52 slots Hand Weapons (go to first with )) RhD~  d - a +0 short sword (weapon)b - a +0 dagger  c - a +0 sling Magical Staves (go to first with |)  h - a staff of death Rhk~ Scrolls (go to first with ?)  e - a scroll labelled UQAFIELA URUT Rh~ Potions (go to first with !)  a - a potion of magic  f - 2 fuming inky potions Rh~ / g - a fuming puce potionRhfRh^qRh%y #.###)###..####corvidae the Conjurer #.# #..#......########Draconian #.###.#.##.....).....#Health: 20/20 ======================== .....##.#####>######.#Rh z1Magic: 5/5======================== ........# #.# #.#AC: 4Str: 9 ..#.##### #.# #.#EV: 11Int: 18 .##.##.# #.#SH: 0Dex: 9 .##.###### #.######.####XL:  2 Next: 51% Place: Dungeon:1 ~~~~~~~~~# #...@.......#Noise: ---------  Time: 1008.1 (0.0) .....ß..~# #######.###.#d) +0 short sword #######.~##.# #.#Cast: Magic Dart .≈≈.#.#ß~##.# #.# §≈≈.#.#.~##.###.# .≈≈.#.#.~##.#...# §≈§.#.#.~###.#.######### §≈§.#.#.~# ######....#.......# .§..'.#.~# #......#....#####.# RhzF_Done exploring. _Done exploring. _You see here a staff of death. _h - a staff of death _Done exploring. _There is a stone staircase leading down here.RhRh]RhMRhˋRhiRh Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 56% 4 Rh' b - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRhRhRhPRh-#.###)###..####corvidae the Conjurer Rh#.# #..#......########Draconian #.###.#.##.....).....#Health: 20/20 ======================== .....##.#####>######.#Magic: 5/5======================== ........# #.# #.#AC: 4Str: 9 Rh..#.##### #.# #.#EV: 11Int: 18 Rh7.##.##.# #.#SH: 0Dex: 9 .##.###### #.######.####XL:  2 Next: 51% Place: Dungeon:1 Rh_~~~~~~~~~# #...@.......#Noise: ---------  Time: 1008.1 (0.0) .....ß..~# #######.###.#Rhd) +0 short sword #######.~##.# #.#Cast: Magic Dart Rh~.≈≈.#.#ß~##.# #.# §≈≈.#.#.~##.###.# .≈≈.#.#.~#Rhи}#.#...# §≈§.#.#.~###.#.######### §≈§.#.#.~# ######....#.......# Rh.§..'.#.~# #......#....#####.# _Done exploring. _Done exploring. Rh_You see here a staff of death. _h - a staff of death _Done exploring. Rh@N_There is a stone staircase leading down here.Rh%  Rh<+Okay, then.RhRhRh. _RhoRh5tZInventory: 8/52 slots Rh}tHand Weapons (go to first with ))  d - a +0 short sword (weapon)b - a +0 dagger  c - a +0 sling RhtMagical Staves (go to first with |)  h - a staff of death RhtScrolls (go to first with ?)  e - a scroll labelled UQAFIELA URUT RhtPotions (go to first with !)  a - a potion of magic RhuY f - 2 fuming inky potions  g - a fuming puce potionRhRf Rhg Rhtn #.###)###..####corvidae the Conjurer Rhn #.# #..#......########Draconian #.###.#.##.....).....#Health: 20/20 ======================== .....##.#####>######.#Magic: 5/5======================== Rh&o [........# #.# #.#AC: 4Str: 9 ..#.##### #.# #.#EV: 11RhKo qInt: 18 .##.##.# #.#Rhwo SH: 0Dex: 9 .##.###### #.######.####Rho XL:  2 Next: 51% Place: Dungeon:1 ~~~~~~~~~# #...@.......#Rho hNoise: ---------  Time: 1008.1 (0.0) .....ß..~# #######.###.#d) +0 short sword #######.~#Rhp #.# #.#Cast: Magic Dart .≈≈.#.#ß~##.# #.# Rh(p G§≈≈.#.#.~##.###.# .≈≈.#.#.~##.#...# RhMp '§≈§.#.#.~###.#.######### Rh{p §≈§.#.#.~# ######....#.......# .§..'.#.~# #......#....#####.# _Done exploring. _You see here a staff of death. Rhp Q_h - a staff of death _Done exploring. Rhp _There is a stone staircase leading down here. _Okay, then.Rh/v Rh"x Rh{ Rh| RhQRhRRhsVRh\Rhaa29.1 (1 _RhjcRhZ@  ####### 2 #  #.###.#  ...  .#.# ...#Rh@ l ## # RhA RhF Rh +8 (1.7Rhb Rh } _You climb downwards. _There is a stone staircase leading up here.Rh\T 3RhT RhV RhX RhfY $ _Rh] ,Rhd ########...<.# #.###@#  #......##.#.#..#Magic Dart....# l..## ##. Rhd l   frilled lizard (asleep)#.#.Rhl 100  A frilled lizard comes into view.Rh s \ .  The frilled lizard hisses angrily.Rhu _1.8 (2Magic DartRhy RhC| ; _The frilled lizard moves out of view.Rh3Rh[RhRh "Rh#Rha$RhQ),Rh˷ Rh ####### ###...<.# ..#.###.#.##.# #@.....#2.8 (1#.#l....# ..Magic Dart..##.###. .Rh .l   frilled lizard##Rh Rh Rh  Rh W_A frilled lizard is nearby!Rh$   corvidae the Conjurer  Draconian  Health: 20/20 ========================  Magic: 4/5===================-----  AC: 4Str: 9 RhW% ####### ##  EV: 11Int: 18 #...<.# ..  SH: 0Dex: 9 #.###.#.##.#  XL:  2 Next: 51% Place: Dungeon:2Rh&  #@***..#  Noise: ---------  Time: 1012.8 (0.0) #.#.#l.#  d) +0 short sword ....# ..  Cast: Magic Dart ..##.#  ##. .#  Rh-& #. .  l   frilled lizard RhS& #. ##  #.Rhx& L _The frilled lizard moves out of view. Rh& _A frilled lizard is nearby!Aiming: Magic Dart (safe; 2% risk of failure)  Rh& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh' AAim: a frilled lizard (100% to hit)Rh Q  corvidae the Conjurer  Draconian  Health: 20/20 ========================  Magic: 4/5===================-----  AC: 4Str: 9 ####### ##  EV: 11Int: 18 #...<.# ..  SH: 0Dex: 9 Rh #.###.#.##.#  XL:  2 Next: 51% Place: Dungeon:2 #@.....#  Noise: ---------  Time: 1012.8 (0.0) #.#.#l.#  d) +0 short sword ....# ..  Cast: Magic Dart ..##.#  ##. .# RhM  #. .  l   frilled lizard #. ##  #.Aiming: Magic Dart (safe; 2% risk of failure)  Rhx -Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (100% to hit)  Rh jThe magic dart hits the frilled lizard.  You kill the frilled lizard!Rh#   ##  Rhx Y ..    #@***..#  #.#.#..# Rh s ....# ..  Rh  Rh `##.  #. .Rh  Rh :#.  Rh; 6#. Rh^i.....Rhoy5=3.8 (1Magic Dart _RhtRhwRhÌ3RhYRh,RhRhBRh)RhcRhRh,RhxRh[,RhRhd,RhRh,RhRh+,RhRh,RhdRhRhZO5=====RhRh4 _Magic restored.Rh3RhRhLRh,RhgRheRh,Rh9RhRhRh======RhRhRh,RhRhRhu,RhRhSRh,RhDRhdRh,RhfRhRhu,RhRhURh,RhIRhzRh,RhlRhRh,RhRhRh%,RhRhRh,Rh{RhRh,RhRhRh,RhRh!Rh ,RhRhRh,RhwRhCRh,Rhc Rhd Rh ,Rh Rh; Rhv ,Rh Rh+ Rh{ Rh Rh% Rh RhC ,Rh Rhp Rh ,Rh Rh( Rh Rh Rh> Rhx Rh ,Rh Rh RhC! ,Rh! RhQ# Rh$ ,Rh% Rh& Rhe( Rh( Rh) Rh* Rh, ,Rh- Rhs. Rh0 ,Rh0 Rh!2 Rh3 ,Rhl4 Rh6 Rh8 ,Rh9 Rh: Rh< ,RhX= Rh> RhS@ ,Rh@ RhB RhD ,RhE RhF RhUH ,RhH RhhJ Rh7c Rhc ,Rhc Rhe Rhg Rhq g....# ### .##.# ### ##.## ....# ##.#########.#.## .#..###...........###.# .#.........#######.#.### Rhq .##.###...## #.......# .##.# ##.## #.##.##.# ....# #.# #.##.##.# ##### #.#Rhq \##..#.# -#+#Rhq w##.#.# #.# .#.# Rhr Magic Dart #.# .#.# Rh3r  #.. ...#  ##. RhZr   b   bat (wandering) .  Rh}r @ .b Rhr Rhv 066.8 (53.0)Rh{ :b.Rh} F-7.8 (54Rhނ Rh V _A bat comes into view.RhRh*Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) RhT d - a +0 short sword (weapon)b - a +0 dagger  c - a +0 sling Magical Staves (go to first with |)  h - a staff of death[?] describe selected [!] equip|wield[tab] equip|unequip Rh Rh; Rh Q....####  corvidae the Conjurer .##.# #####.##  Draconian ....# ##.#########.#.##  Health: 20/20 ======================== Rh .#..###...........###.#  Magic: 5/5======================== .#.........#######.#.###  AC: 4Str: 9 .##.###...## #.......#  EV: 11Rh Int: 18 .##.# ##.## #.##.##.#Rh  SH: 0Dex: 9 ....# #.# #.##.##.#Rh0  XL:  2 Next: 55% Place: Dungeon:2 RhS ##### #.# #@##..#.#Rht  Noise: ---------  Time: 1067.8 (0.0)Rh j#+# #.###.#.#Rh  d) +0 short sword#.# .#.#Rh  Cast: Magic Dart#.# .#.#Rh B #.. ...#Rh ##.  b   bat (wandering)Rh@ ]. b.Rha   Rh jShift-Dir - straight lineAim: a frilled lizard (100% to hit)  Rh The magic dart hits the frilled lizard. _You kill the frilled lizard! _Magic restored. _A bat comes into view.Rh E  You unwield your +0 short sword.Rh . RhL ;8.8 (1cRh }ling Fire: c) +0 slingRhx! Rh$ - _c - a +0 sling (weapon)Rh%3RhRh4RhRh3BRh,Rhl,RhRhRhRhA9....# ##.#########.#.## .#..###...........###.# .#.........#######.#.####.###...## #.......##.# ##.## #.##.##. ....# #.# #.##.##. ##### #.# . #+#. #@# 70.8 (2 #.# . ..#..  ..b  ....b   bat (wandering).#.# ##.# Rh7Rh4Z _A bat is nearby!Rh ....# ##.#########.#.##  corvidae the Conjurer .#..###...........###.#  Draconian .#.........#######.#.###  Health: 20/20 ======================== .##.###...## #.......#  Magic: 5/5======================== .##.# ##.## #.##.##.#  AC: 4Str: 9 ....# #.# #.##.##.#  EV: 11Int: 18 ##### #.# #.##..#.#  SH: 0Dex: 9#+# #.###.#.#  XL:  2 Next: 55% Place: Dungeon:2#@# .#.#  Noise: ---------  Time: 1070.8 (0.0)#*#[37Rhcm .#.#  c) +0 sling#.* ...#  Fire: c) +0 sling##.* ..b ....  b   bat (wandering)..#.# .##.#  _c - a +0 sling (weapon) Rh`_A bat is nearby!Fire: c) +0 slingRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhTAim: a bat (wandering, hasn't noticed you, 26% to hit)RhLZ....# ##.#########.#.##  corvidae the Conjurer .#..###...........###.#  Draconian .#.........#######.#.###  Health: 20/20 ======================== .##.###...## #.......#Rh  Magic: 5/5======================== .##.# ##.## #.##.##.#  AC: 4Str: 9 RhQ....# #.# #.##.##.#  EV: 11Int: 18 ##### #.# #.##..#.#  SH: 0Dex: 9#+# #.###.#.#  XL:  2 Next: 55% Place: Dungeon:2#@# .#.#  Noise: ---------  Time: 1070.8 (0.0)#(# .#.#Rh  c) +0 sling#.( ...#  Fire: c) +0 sling##.( ..(Rh> ..(.  b   bat (wandering)Rhd..#(# .##.#Rh  Rh"Fire: c) +0 slingRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhAim: a bat (wandering, hasn't noticed you, 26% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.Rhy*b....b.===2.2 (1.4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 26% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat. _The bat closely misses you.Rh^Z....# ##.#########.#.##  corvidae the Conjurer .#..###...........###.#  Draconian .#.........#######.#.###  Health: 20/20 ======================== .##.###...## #.......#Rh_  Magic: 5/5======================== .##.# ##.## #.##.##.#  AC: 4Str: 9 ....# #.# #.##.##.#  EV: 11Int: 18 ##### #.# #.##..#.#  SH: 0Dex: 9#+# #.###.#.#  XL:  2 Next: 55% Place: Dungeon:2#@# .#.#Rh_  Noise: ===------  Time: 1072.2 (0.0)#b# .#.#  c) +0 sling#.. ...#Rh`  Fire: c) +0 sling##.. ... ....RhA`  b   bat..#.# .##.#Rh`  The sling bullet closely misses the bat. _The bat closely misses you.Rh`Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh`5Aim: a bat (26% to hit)Rh)....# ##.#########.#.##  corvidae the Conjurer .#..###...........###.#  Draconian Rh:.#.........#######.#.###  Health: 20/20 ======================== .##.###...## #.......#  Magic: 5/5======================== .##.# ##.## #.##.##.#  AC: 4Str: 9 ....# #.# #.##.##.#  EV: 11RhInt: 18 ##### #.# #.##..#.#  SH: 0Dex: 9#+# #.###.#.#  XL:  2 Next: 55% Place: Dungeon:2#@# .#.#  Noise: ===------  Time: 1072.2 (0.0)#b# .#.#Rh&g  c) +0 sling#.. ...#  Fire: c) +0 sling##.. ... RhW....  b   bat..#.# Rh.##.#  Fire: c) +0 slingRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhAim: a bat (26% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is heavily wounded.Rh/ERh(FRh?LRhL]19--3.6 (1.4RhoQRhIT  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (26% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is heavily wounded. _The bat hits you.Rh3....# ##.#########.#.##  corvidae the Conjurer .#..###...........###.#  Draconian .#.........#######.#.###  Health: 19/20 ======================-- .##.###...## #.......#  Magic: 5/5======================== .##.# ##.## #.##.##.#  AC: 4Str: 9 ....# #.# #.##.##.#  EV: 11Int: 18 ##### #.# #.##..#.#  SH: 0Dex: 9#+# #.###.#.#  XL:  2 Next: 55% Place: Dungeon:2#@# .#.#Rh{  Noise: ===------  Time: 1073.6 (0.0)#b# .#.#  c) +0 sling#.. ...#  Fire: c) +0 sling##.. ... ....  b   bat..#.# .##.#  The bat is heavily wounded. Rh4_The bat hits you.  Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhpAim: a bat (heavily wounded, 26% to hit)Rh-....# ##.#########.#.##  corvidae the Conjurer .#..###...........###.#  Draconian .#.........#######.#.###  Health: 19/20 ======================-- .##.###...## #.......#  Magic: 5/5======================== .##.# ##.## #.##.##.#  AC: 4Str: 9 ....# #.# #.##.##.#  EV: 11Int: 18 ##### #.# #.##..#.#  SH: 0Dex: 9#+# #.###.#.#  XL:  2 Next: 55% Place: Dungeon:2#@# .#.#  Noise: ===------  Time: 1073.6 (0.0)#[39;4Rh*9m(# .#.#  c) +0 sling#(. ...#  Fire: c) +0 sling##.. ... ....  b   bat..#.# .##.#  The bat is heavily wounded. _The bat hits you.  Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 26% to hit) RhrE_The bat hits you.  Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a bat (heavily wounded, 26% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat. Rh Rhm[b.5.0 (1.4 Rh RhdP _The bat barely misses you.6Rh]  You shoot a sling bullet. The sling bullet hits the bat.6Rhvl†6Rhh86.4 _You kill the bat!7Rhq7Rh7Rh17Rh:c20==7RhJ G _HP restored.7Rh 7Rh] 7Rh 7RhQ_  You see here a bat corpse.7Rh7Rh _7Rh7Rh7Rh,7Rhc7Rhm7RhD%##.###...## #....... ##.# ##.## #.##. ...# #.# #.##.##.#  #### #.# #.##..#.#   #+# #.###.#.#   7Rh%#.# .#.#   #†###.#.#   #.......#  7Rh%##@...###  ---80.4 (4.07Rh &+)......#  ####.......# 7Rh-&..#.##.# 7RhR&#.##.# # #.# #7Rhv& #.#  #.# 7Rh&  7Rh&7Rh.7Rh.d==---1.4 (57Rh47Rh"8# _Found a club.8Rhl 38Rh 8Rh 8Rh ,8Rh n8Rhw 8Rh ! ,8Rh! 8Rhl" 8Rh# ,8Rhm$ 8Rh>& 8Rh4( ,8Rh) 8Rh+ 8Rh`- ,8Rh;. 8Rh0 8Rh42 ,8Rh#3 8Rh4 8Rh6 ,8Rhh7 8Rh9 8Rh; ,8Rh; 8Rhm= 8Rh> ,8Rhl? 8Rh:A 8RhC ,8RhG 8RhH ,8RhH 8RhI 8RhEJ ,8RhJ 8RhAK 8RhaL B8Rh=M 8RhN ,8RhO 8RhnP 8RhR ,8RhR 8RhnT 8Rh W ,8RhW 8RhXY 8Rh[ ,8Rh@\ 8Rh] 8Rh{_ ,8Rh_ 8Rh~a 8RhVc ,8Rhc 8Rhd 8RhQf ,8Rhf 8Rhg 8Rhh ,8Rh,i 8Rh5j 8Rhk 8Rh l 8RhOl 8Rhwm 8Rhcn 8Rhn ,8Rhwo 8Rhup 8Rhp 8Rhp 8Rh8r 8Rhr 8Rhs 8Rh3s 8Rhs 8Rht 8Rht 8Rht 8Rhu 8Rhwz Z #.##.##.#  #.##.##.#  #.......#  ####.####  #.#   #.#   #.#  >##########.#  .......@....#  109.4 (28.0).############  8Rh} 8Rhn~ -10.4 (298Rh 8RhA 9 _Found an escape hatch in the floor.9Rh9Rh9Rh39Rh\9Rh9Rh&9Rh,9RhO9Rhz9Rh9Rh\9Rh,9RhT9Rhz9Rh 9Rh!9Rhh!9Rh"9Rhe$9Rh$9Rh!%9Rh&9Rh(9Rh(9Rh+)9Rh*9Rhi,9Rh,9Rh.-9Rhh/9Rh)1,9Rh19Rh5P  There is an escape hatch in the floor here.9Rh69Rh>7 _9Rh79Rh99RhY;,9Rh <9Rh>9Rh?,9Rhl@9RhB9RhD,9RhD9Rh_F9Rh]H,9Rh>I9RhJ9RhjL,9RhL9RhO9RhQ,9Rh R9RhKS9RhVU,9RhU9RhW9RhX,9RhBY9RhB[9Rh?],9Rh]9Rh_9Rh%a,9Rhla9Rhb9Rhc9Rhc9Rhvd9Rhe7 _You open the door.9RhCg39Rhg9Rh\j@  There is an open door here.9Rhk9Rhk _9Rhol9Rh*o9Rhp,9Rhq9Rh~s9Rht,9Rh,u9Rhw9Rhy,9Rhz9Rh0~9Rh=,9Rh9RhX9Rh9Rh,9Rh9Rh89Rh,9Rh9Rhj9Rh69Rhc9Rh9Rhْ9Rh̔9Rh9Rhŕ9Rh9Rh,9Rhz9Rh9Rh,9RhU9Rh7 _You open the door.9Rh֣39Rh9Rh @  There is an open door here.9Rh9RhԪ _9RhM9Rh&9Rh,9Rh9Rh"9Rh},9Rh<9Rh9RhZ,9Rh9Rh|9Rhǹ,9Rh=9Rhy9Rhʽ,9RhS9Rh9Rh ,9Rh9Rh9RhK,9Rh9Rh9Rh,9RhS9Rh9Rh,9Rhe9Rh9RhB9Rht9Rh,9Rh09Rh9Rh,9Rh9Rh9Rh&,9Rhn9Rh9Rh#,9Rh9Rh9RhM,9Rh9Rh9Rhy,9Rh9Rh9RhE,9Rh9Rh9Rh,9Rh^9Rh)9Rh,9Rhn9RhA9Rh,9Rh9Rh9Rh8,9Rh9Rhf9Rh,9Rhl9Rh9Rh5,9Rh9RhO9Rh`,9Rh9RhO9Rh9Rh9RhD9Rh9Rh ,9Rh 9Rh 9Rh,9Rhc9Rh9RhK,9Rh9RhA9Rh,9Rh9Rh9Rh~9Rh9Rh 9Rh9Rh,9Rh9Rh9Rh},9Rh9Rh 9Rh[!,9Rh!9RhK"9RhF#,9Rh#9Rh$9Rh%B9Rh'9Rh(,9RhM)9Rh+9Rh9-,9Rh-9Rh7/9Rh0,9RhU19Rh39Rh6,9Rh89RhX99RhK;,9Rh<9Rhi>9Rh?,9Rh}@9RhoA9RhB,9RhC9RhC9RhE,9RhqE9RhJ#########.#..############ #.#..#  #.#..#  #....#  ###.##  #.######  #......#   #..###.######9RhAK #.######..#.@....... ............#.#####. #.####........# ##...#####9RhK##.###.##.##+# 9RhP,89.4 (79RhDQ-90.4 (809RhS9RhgV, _i - an amulet of faith9Rh0 39Rhڽ 9Rh1 9Rh1 ,9Rh ,9Rh 9RhT 9Rh ,9Rh 9Rh 9Rhp ,9Rh 9Rh 9Rh ,9Rh 9Rh 9Rh ,9Rh 9Rh 9Rh^  #.###### #......#  #..###.####### #####..#.........# .........#.#####.# ###........# #.#  9Rh ##...##### #.#  ##.## #.#   #@#  #.# #........#  +# #.##.###.# 9Rh K # #.#   #.#  ...  J   endoplasm (asleep) ..#  ..J  9RhB .201.4 (119Rh ,2.4 (129Rh 9Rh. ] _An endoplasm comes into view.:Rh?U Q #.######  corvidae the Conjurer#......#  Draconian#..###.#######  Health: 20/20 ======================== #####..#.........#  Magic: 5/5======================== .........#.#####.#  AC: 4Str: 9 :RhV a###........# #.#  EV: 11Int: 18##...##### #.#  SH: 0Dex: 9##.###.#  XL:  2 Next: 58% Place: Dungeon:2#.##@#  Noise: ---------  Time: 1202.4 (0.0)#.# #...*....#  c) +0 sling:Rh/V #+# #.##*###.#  Fire: c) +0 sling:RhsV s# #*# #*# .*.  J   endoplasm (asleep):RhV a.*# ..J:RhV U  _i - an amulet of faith :RhV c_An endoplasm comes into view.Fire: c) +0 sling:RhW 'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit):Rh   #.######  corvidae the Conjurer#......#  Draconian#..###.#######  Health: 20/20 ======================== #####..#.........#  Magic: 5/5======================== .........#.#####.#  AC: 4Str: 9 ###........# #.#:Rh   EV: 11Int: 18##...##### #.#  SH: 0Dex: 9##.###.#  XL:  2 Next: 58% Place: Dungeon:2#.##@#  Noise: ---------  Time: 1202.4 (0.0)#.# #...(....#  c) +0 sling#+# #.##(###.#  Fire: c) +0 sling# #(# #(# .(.  J   endoplasm.(# ..J  Fire: c) +0 slingPress: ? - help, Q - select action, (:Rhs ;[36m or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.:Rh EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is severely wounded.:RhC :Rh P....J..:Rh >===3.8 (1.4 _:Rha :Rhu ;Rh) #.######  corvidae the Conjurer#......#  Draconian#..###.#######  Health: 20/20 ======================== #####..#.........#  Magic: 5/5======================== .........#.#####.#  AC: 4Str: 9 ###........# #.#;Rhu*  EV: 11Int: 18##...##### #.#  SH: 0Dex: 9##.###.#  XL:  2 Next: 58% Place: Dungeon:2#.##@#;Rh*:  Noise: ===------  Time: 1203.8 (0.0)#.# #...*....#  c) +0 sling#+# #.##*###.#;Rh*  Fire: c) +0 sling# #*# ;Rh+#*# .J.  J   endoplasm;Rh7+d..# ... ;Rh]+ The endoplasm quivers. _The endoplasm is severely wounded.;Rh+Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 83% to hit);Rh #.######  corvidae the Conjurer#......#  Draconian#..###.#######  Health: 20/20 ======================== #####..#.........#  Magic: 5/5======================== .........#.#####.#  AC: 4Str: 9 ###........# #.#  EV: 11Int: 18##...##### #.#;Rh  SH: 0Dex: 9##.###.#  XL:  2 Next: 58% Place: Dungeon:2#.##@#  Noise: ===------  Time: 1203.8 (0.0)#.# #...(....#  c) +0 sling#+# #.##(###.#  Fire: c) +0 sling# #(# ;Rh[#(# .(.  J   endoplasm.(# ;RhM.(.  Fire: c) +0 sling;RhwZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 83% to hit)  ;RhqYou shoot a sling bullet.  The sling bullet completely misses the endoplasm.;RhYg...J...;RhZ45.2 (1.4 _;Rh `;Rhb;RhO & #.######  corvidae the Conjurer#......#  Draconian#..###.#######  Health: 20/20 ======================== #####..#.........#  Magic: 5/5======================== .........#.#####.#  AC: 4;Rh: ?Str: 9 ###........# #.#  EV: 11Int: 18##...##### #.#  SH: 0Dex: 9##.###.#  XL:  2 Next: 58% Place: Dungeon:2#.##@#  Noise: ===------  Time: 1205.2 (0.0)#.# #...*....#  c) +0 sling#+# #.##*###.#;Rh   Fire: c) +0 sling# #*# #J# ...  J   endoplasm..# ... ;Rh  You shoot a sling bullet. _The sling bullet completely misses the endoplasm.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;Rh xAim: an endoplasm (severely wounded, 83% to hit);RhQ + #.######  corvidae the Conjurer#......#  Draconian#..###.#######  Health: 20/20 ======================== #####..#.........#  Magic: 5/5======================== .........#.#####.#  AC: 4Str: 9 ###........# #.#  EV: 11Int: 18;RhR P##...##### #.#  SH: 0Dex: 9##.###.#  XL:  2 Next: 58% Place: Dungeon:2#.##@#  Noise: ===------  Time: 1205.2 (0.0)#.# #...(....#  c) +0 sling#+# #.##(###.#  Fire: c) +0 sling# #(# ;RhS ;#J# ...  J   endoplasm..# ...  ;Rh.S Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycle;RhTS Shift-Dir - straight lineAim: an endoplasm (severely wounded, 83% to hit)  ;RhzS WYou shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.;Rh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (severely wounded, 83% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm is severely wounded...J.6.6 (1.4 ;Rh _;Rh ;RhQ Rh<> #.######  corvidae the Conjurer#......#  Draconian#..###.#######  Health: 20/20 ======================== #####..#.........#  Magic: 4/5===================----- .........#.#####.#  AC: 4Str: 9 ###........# #.#  EV: 11Int: 18##...##### #.#  SH: 0Dex: 9##.###.#>Rh  XL:  2 Next: 58% Place: Dungeon:2#.##@#  Noise: ===------  Time: 1208.0 (0.0)#.# #...J....#  c) +0 sling#+# #.##.###.#  Fire: c) +0 sling# #.# #.# ...  J   endoplasm..# ...  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>Rhf[Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm but does no damage.>Rh>0Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm but does no damage.  The endoplasm is almost dead.  The endoplasm freezes you.  You are frozen.>Rh5116-------9.0 (1Slow >Rh"6>Rhr9\ _You feel yourself slow down.?Rh  ?RhCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?Rh+ #.###### corvidae the Conjurer  #......# Draconian  #..###.####### Health: 16/20 ===================----- #####..#.........#?Rh Magic: 2/5=========--------------- .........#.#####.# AC: 4Str: 9 ###........# #.# EV: 11Int: 18  ##...##### #.# SH: 0Dex: 9 ?RhSH ##.## #.# XL:  2 Next: 58% Place: Dungeon:2  #.# #@# Noise: =--------  Time: 1209.0 (0.0)  #.# #...J....#  c) +0 sling  #+# #.##.###.#  Fire: c) +0 sling # #.# Slow ?Rh #.# ... J   endoplasm ..#?Rhm ... _You feel yourself slow down.?Rh;Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)@Rh  #.###### corvidae the Conjurer  #......# Draconian  #..###.####### Health: 16/20 ===================----- #####..#.........#@RhT  Magic: 2/5=========--------------- .........#.#####.# AC: 4Str: 9 ###........# #.# EV: 11Int: 18  ##...##### #.# SH: 0Dex: 9 @Rh  ##.## #.# XL:  2 Next: 58% Place: Dungeon:2  #.# #@# Noise: =--------  Time: 1209.0 (0.0)  #.# #...J....#  c) +0 sling  #+# #.##.###.#  Fire: c) +0 sling # #.# Slow  #.# @Rho !... J   endoplasm ..# ...Casting: Magic Dart (safe; 2% risk of failure)  @Rh sConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  @Rh JYou focus your ray upon the endoplasm. The searing ray hits the endoplasm.@Rh.|     ### ........#   #.#   #.# @Rhy ##.## #.#  #.# #@#  #.# #...*....#  #+# #.##*###.#  # #*#  @Rhz#*#  ... @Rh  ..#   ...   @RhTT  @RhV....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  You kill the endoplasm!65=10.5 (1.5Ray  _(Press . to maintain the ray.)ARhARhUARhARh#K  You stop channelling your searing ray.ARh/ _ARh7=ARh>ARh!ARhsj _You feel yourself speed up.ARhARhjARhu~8==ARh:ARhARhARhARh$ARhmQ3=====ARh\ARh*,ARhARh_9========20==ARh ,ARh1 ARh ,ARhC ARh ARhARhKARhGARh==4=====ARhl,ARhARh,ARh6ARh,ARhYARhTi=====ARhx,ARhARh,ARhJARh,ARhx ARh!,ARh}"ARh:$,ARh$ARha&,ARh'ARhx5=====ARhy[=====ARh!zARh{ARh{ARho|ARh}ARh.ARhARhARhxARh,ARh=ARhARhcARhARhARhARh[BARhARhARh|ARhϗARhКARhaARhn##...#.###.## #.## ####.#####  #.# #........#  #+# #.##.###.# # #.# #.# #.##.###.# #........# #...@###.#-- +.......##.# ###....###.#..... ..###.#.# #.##.#.# #.#l   frilled lizard (asleep)#.#.# #.# #.l ARh~w53.0 (42.5)--4.0 (43ARhٻARh a _A frilled lizard comes into view.BRhGZR ##...##### #.#  corvidae the Conjurer##.###.#  Draconian#.# ####.#####  Health: 20/20 ========================#.# #........#  Magic: 5/5========================#+# #.##.###.#  AC: 4Str: 9BRh[# #.# #.#  EV: 11Int: 18#.##.###.#  SH: 0Dex: 9#........#  XL:  2 Next: 65% Place: Dungeon:2#...@###.#  Noise: ---------  Time: 1254.0 (0.0)+.....*.##.#  c) +0 sling###...*###.#  Fire: c) +0 sling#...*. ..# ##.#*# #.# #.#*# #.#  l   frilled lizard (asleep)#.#*# #.# #.l..  BRh[_You feel yourself speed up. _A frilled lizard comes into view.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)BRh, ##...##### #.#  corvidae the Conjurer##.###.#  Draconian#.# ####.#####  Health: 20/20 ========================#.# #........#  Magic: 5/5========================#+# #.##.###.#  AC: 4Str: 9# #.# #.#  EV: 11Int: 18#.##.###.#  SH: 0Dex: 9#........#  XL:  2 Next: 65% Place: Dungeon:2#...@###.#  Noise: ---------  Time:BRhF[m 1254.0 (0.0)+.....(.##.#  c) +0 sling###...(###.#  Fire: c) +0 sling#...(. ..# ##.#(# #.# #.#(# #.#  l   frilled lizard#.#(# #.# #.l..  Shift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  The frilled lizard hisses angrily.  The frilled lizard is heavily wounded.BRhBRhr.....l.BRh->===5.3 (1.3 _BRhBRh<BRh1  ##...##### #.#  corvidae the Conjurer##.###.#  Draconian#.# ####.#####  Health: 20/20 ========================#.# #........#  Magic: 5/5========================#+# #.##.###.#  AC: 4Str: 9# #.# #.#  EV: 11Int: 18#.##.###.#  SH: 0Dex: 9#........#  XL:  2 Next: 65% Place: Dungeon:2#...@###.#  Noise: ===------ BRhn 7 Time: 1255.3 (0.0)+.....*.##.#  c) +0 sling###...*###.#  Fire: c) +0 sling#...*. ..# ##.#*# #.# #.#*# #.#  l   frilled lizard#.#l# #.# #....  The frilled lizard hisses angrily. _The frilled lizard is heavily wounded.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 21% to hit)BRh7 V ##...##### #.#  corvidae the Conjurer##.###.#  DraconianBRh #.# ####.#####  Health: 20/20 ========================#.# #........#  Magic: 5/5========================#+# #.##.###.#  AC: 4Str: 9# #.# #.#  EV: 11Int: 18#.##.###.#  SH: 0Dex: 9#........#  XL:  2 Next: 65% Place: Dungeon:2#...@###.#  Noise: ===------  Time: 1255.3 (0.0)+.......##.#  c) +0 sling###....###.#  Fire: c) +0 slingBRh o[21X#..... ..# ##.#.# #.# #.#.# #.#  l   frilled lizard#.#l# #.# #....  Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.BRh> (((((† BRh )BRh/ ^.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (heavily wounded, 21% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!BRh <86.7 (1.4 _BRh BRh CRh[ICRhHCRhYCRh ,CRhXCRhCRhf,CRhCRhCRh ,CRhCRhTCRh,CRhCRhCRhI,CRhCRhj  You see here a frilled lizard corpse.CRhCRhL _CRh?CRheCRh,CRhCRhCRh,CRhCRhWCRh^CRhCRhCRhq #........#  ###....###.#  +.......##.#   ###....###.#   #........#  ##.#.###.#  #.#.# #.#  CRh$#.#†###.#  #.....@.#  ---###.#####   #.#  #.#  ..#  ###       CRh /60.0)CRh H---7.7 (11CRhCRha- _j - a wand of roots (8)DRhN_DRhSDRhTDRhUDRhW,DRhXDRh^DRh_,DRh?aDRhMb,DRhcDRhdDRhe,DRheDRhgDRhhDRh iDRhgiDRhjDRhlDRhlDRh"mDRhnDRh*pDRhzpDRhpDRh`sBDRhsDRhtDRh{ #........#  ##.#.###.#  #.#.# #.#  DRh|#.#†###.#  #.......#  ###.##### # #.# #...#########.# >......@......# 78....########### #  DRh|UDRhDRho,9.7 (12DRh5DRhN; _Found a stone staircase leading down.DRh-IDRhl0DRh3BDRh?DRhABDRhbDDRh>EBDRhFDRhJ,DRhK,DRhOXDRhQ,DRhRDRhSDRhU,DRh7VDRh&XDRh\,DRh1}DRhC #+# #### #.# #... #.# #.. ##.## .. ##...########. ####>.......... #J #.......########.###.###.####.##.# #######   J   endoplasm (asleep)  DRh?o94.7 (155.7 (16DRh\] _An endoplasm comes into view.ERhK#+## corvidae the Conjurer####.## Draconian...#.## Health: 20/20 ========================..##.##Magic: 5/5========================.. ##...####### AC: 4Str: 9#. ####>.......... EV: 11Int: 18#J #.......####### SH: 0Dex: 9##.###*###.####.##XL:  2 Next: 68% Place: Dungeon:2.......@...# ###Noise: ---------  Time: 1295.7 (0.0)############c) +0 slingFire: c) +0 sling  J   endoplasm (asleep)ERhrL _Found a stone staircase leading down. _An endoplasm comes into view.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)ERh#+## corvidae the Conjurer####.## Draconian...#.## Health: 20/20 ========================..##.##Magic: 5/5========================.. ##...####### AC: 4Str: 9#. ####>.......... EV: 11Int: 18#J #.......####### SH: 0Dex: 9##.###(###.####.##XL:  2 Next: 68% Place: Dungeon:2.......@...# ###Noise: ---------  Time: 1295.7 (0.0)############c) +0 slingFire: c) +0 sling  J   endoplasmFire: c) +0 slingPress: ? - help, QERhSF[36m - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.ERhNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm quivers.ERhX .J  The endoplasm freezes you.You are frozen.ERhY17----===7.0 (1.3Slow ERhk^ERha\ _You feel yourself slow down.ERh* #+## corvidae the Conjurer####.## Draconian...#.## Health: 17/20 ====================----..##.##Magic: 5/5========================.. ##...####### AC: 4Str: 9#. ####>.......... EV: 11Int: 18#. #.......####### SH: 0Dex: 9##.###J###.####.##XL:  2 Next: 68% Place: Dungeon:2.......@...# ###Noise: ===------  Time: 1297.0 (0.0)############c) +0 slingFire: c) +0 slingSlow   J   endoplasmYou are frozen. _Rh+ m0mYou feel yourself slow down.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (83% to hit)ERh #+## corvidae the Conjurer####.## Draconian...#.## Health: 17/20 ====================----..##.##Magic: 5/5========================.. ##...####### AC: 4Str: 9ERh #. ####>.......... EV: 11Int: 18#. #.......####### SH: 0Dex: 9##.###J###.####.##XL:  2 Next: 68% Place: Dungeon:2.......@...# ###Noise: ===------  Time: 1297.0 (0.0)############c) +0 slingFire: c) +0 slingSlow   J   endoplasmFire: c) +0 slingERh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (83% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.ERh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (83% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded.  The endoplasm hits you but does no damage.8=9.1 (2.1 _The endoplasm closely misses you.GRh71#+# #.### #.# #.... #.# #.. ##.## .. ##...##. ####>........#. #.......###.###J###.####.## ...# ### # .JGRh9A---300.6 (1.5 GRh<GRh?[ _You feel yourself speed up.HRh6  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HRh #+# #. corvidae the Conjurer ### #.# #. Draconian ... #.# ## Health: 18/20 =====================--- .. ##.##  Magic: 3/5==============---------- .. ##...######## AC: 4Str: 9 #. ####>........... EV: 11Int: 18 #. #.......######## SH: 0Dex: 9 ##.###.###.####.##  XL:  2 Next: 68% Place: Dungeon:2 HRhw.......J@..# ###  Noise: ---------  Time: 1300.6 (0.0) ############  c) +0 sling  Fire: c) +0 sling  J   endoplasm _You feel yourself speed up.Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)HRh  #+# #. corvidae the Conjurer ### #.# #. Draconian ... #.# ## Health: 18/20 =====================--- .. ##.##  Magic: 3/5==============---------- .. ##...######## AC: 4Str: 9 #. ####>........... EV: 11Int: 18 #. #.......######## SH: 0Dex: 9 ##.###.###.####.##  XL:  2 Next: 68% Place: Dungeon:2 .......J@..# ###  Noise: ---------  Time: 1300.6 (0.0) ############  c) +0 sling  Fire: c) +0 sling  J   endoplasmHRh Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm. #+#  ### #.#  ... #.#  .. ##.##  .. ##.. #. ####>. #.  ##.#  ....****@..# ###  ####  HRhe ....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  HRhx _Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (heavily wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  You kill the endoplasm!HRh$ z75==1.6 (1Ray HRh HRh, f _(Press . to maintain the ray.)IRh`   You stop channelling your searing ray. _IRh 9=IRh BIRh~ IRh 2=IRh< IRh IRh M20==IRhR IRh ,IRh IRhP IRh IRh  IRh ,IRh IRh IRh< n==4=====IRh IRh ,IRh IRh IRh ,IRhB! ,IRh! IRh# S=====IRh# IRh$ IRhu% ,IRhV ,IRhW IRh$Y ,IRhY IRh[ IRh[ IRh,\ IRh] BIRhH_ ,IRh_ IRh` IRhGa O5=====IRha IRhb IRhc ,IRhTd IRh=e IRhyf ,IRhf IRhh IRhi ,IRh.........--27.6 (26.0) #.# #.......######IRhw .##.###.###.####.##............# ################IRhg} IRh} G--8.6 (27IRh, IRhr $ _Found a cloak.JRh%M## #   +..########....... #.# ...[ ##.## #....@# ##...#######.###.# ####>......... #.# #.......######.##.###.###.####.##... JRhG9.6 (1.0)JRhJRhhKRhM+..## #.  . # #+..#######.##.........# #.# ...[ ##.## .##.....# ##...#######.###.# ####>.........# #.# #.......######KRh=30KRhpKRhMKRhRFM###+..## #.  .. # #+..#######KRhS.#.....@...# #.# KRhOe..[....#### ##.## .##.....# ##...#######.###.# ####>.........1KRhhKRh-kKRhs   +  .... # #+#.#.# #.# .#.# #.##...[....#### ##.###.##.....# ##... #.###.# ####> #. #.# #. .##.###.###.####.## ............# ### #############KRh KRhu 2KRh KRhY LRh] +.##.....# #+#...#######.# #.#.#........#...[..@.#### ##.####.....# ##...##### #.###.# ####>.........#LRhLRh&3LRhLRh@LRh7 + #..... # #+##....#.# #.# #.#.# #.# #...[.@..#### ##.## #.##.....# ##... #.###.# ####> #. #.# #. .##.###.###.####.## ......# ### #######LRh|=LRh=&4LRhDLRhELRhP!# #.#..##...##....#LRh # #+# #....#.# #.# #.#.# #.#LRhg #...[@...#### ##.## #.##.....# ##...LRh #.###.# ####>LRh #. #.# #. .##.###.LRhS###.####.## ....LRhF.# ### #####LRhrY5LRh # ##. #..# #...# #....# # #+# #....#.# #.# #.#.# #.#LRh #...@....#### ##.## #.##.....# ##... #.###.# ####> #.# #.# #. .##.###.###.####.## ......# ### #####LRh(#LRhp LRh &6LRh& LRh N _You see here a +0 cloak.MRh@.<7MRh4MRh8$ _k - a +0 cloakNRhN NRhW Inventory: 11/52 slots Hand Weapons (go to first with ))  c - a +0 sling (weapon)b - a +0 dagger  d - a +0 short sword Armour (go to first with [)k - a +0 cloak Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)i - an amulet of faith Wands (go to first with /)j - a wand of roots (8) Scrolls (go to first with ?)  e - a scroll labelled UQAFIELA URUT Potions (go to first with !)  a - a potion of magic  f - 2 fuming inky potions  g - a fuming puce potionQRhGk - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: QRhgGYour AC would increase by 1.0 (4.6 -> 5.6). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} QRhGMenu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte? QRhG Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.RRhtCRRhHRRhdNcorvidae the Conjurer#Draconian##.Health: 20/20 ========================#..#Magic: 5/5========================#...#AC: 4Str: 9#....#RRhNA# #+#EV: 11Int: 18#....#######.# #.#SH: 0RRhN8Dex: 9#.#.........# #.#XL:  2 Next: 75% Place: Dungeon:2RRhN##...@....#### ##.## Noise: ---------  Time: 1337.6 (0.0)RRhO#.##.....# ##...## c) +0 sling#.###.# ####>..... Fire: c) +0 slingRRh'O#.# #.# #.......##.##.###.###.####.##RRhHO............# ################You kill the endoplasm! RRhvO_(Press . to maintain the ray.) _You stop channelling your searing ray. _Found a cloak. _You see here a +0 cloak. _k - a +0 cloakRRhTRRhpURRhBYRRh^RRhbA8.6 (1RRheRRhe+9.6 (2RRhiRRhmRRhm,40.6 (3RRhkpRRhsRRhs+1.6 (4RRhuRRhyRRhIy+2.6 (5RRh{RRh| 5 _You start putting on your armour. You continue putting on your +0 cloak. x5RRh }RRh6RRhZ _You finish putting on your +0 cloak.RRhu RRh Inventory: 11/52 slots Hand Weapons (go to first with ))  c - a +0 sling (weapon)b - a +0 dagger  d - a +0 short sword Armour (go to first with [)  k - a +0 cloak (worn) RRhH "Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)i - an amulet of faith RRhq Wands (go to first with /)j - a wand of roots (8) Scrolls (go to first with ?) RRh  e - a scroll labelled UQAFIELA URUT Potions (go to first with !)  a - a potion of magic RRh Y f - 2 fuming inky potions  g - a fuming puce potionXRhCe - a scroll labelled UQAFIELA URUT. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” XRh -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.XRhg%  corvidae the Conjurer # Draconian ##. Health: 20/20 ======================== #..#XRh% Magic: 5/5======================== #...# AC: 5Str: 9 #....# # #+#  EV: 11XRh%Int: 18 #....#######.# #.#  SH: 0Dex: 9XRh'& #.#.........# #.#  XL:  2 Next: 75% Place: Dungeon:2 XRhR&#...@....#### ##.##  Noise: ---------  Time: 1342.6 (0.0) #.##.....# ##...## c) +0 slingXRh& #.###.# ####>..... Fire: c) +0 sling #.# #.# #.......## .##.###.###.####.##  ............# ###   ############# XRhG'      _You see here a +0 cloak. _k - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.  Blink to where?Press: ? - help, Dir - move targetZRh Are you sure you want to cancel this blink?   Y - Yes  N - NoZRhN ZRhU ZRh] corvidae the Conjurer#Draconian##.Health: 20/20 ========================#..#Magic: 5/5========================#...#AC: 5Str: 9#....## #+#EV: 11Int: 18#....#######.# #.#SH: 0Dex: 9#.#.........# #.#XL:  2 Next: 75% Place: Dungeon:2#...@....#### ##.## Noise: ---------  Time: 1342.6 (0.0)#.##.....# ##...## c) +0 sling#.###.# ####>..... Fire: c) Rh^ %0m+0 sling#.# #.# #.......##.##.###.###.####.##............# ################ _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.  Blink to where?Press: ? - help, Dir - move targetOkay, then.As you read the scroll labelled UQAFIELA URUT, it crumbles to dust.ZRhe ZRh9f +3.6 (1ZRh%k ZRhm \ _You finish putting on your +0 cloak.  Blink to where?  Press: ? - help, Dir - move targetOkay, then.  As you read the scroll labelled UQAFIELA URUT, it crumbles to dust. _It was a scroll of blinking.[RhǗ [Rh [Rh [Rh՚ [Rh [Rh B[RhȦ T #  ##. J# #..# ####..# [RhH #...# ....#.# #....#.....# # #+########.# #.#.#.........# #.# #........#### ##.###.##.....# ##...#. #.###.# ####>....[Rh # #.# #.# #.......# J   endoplasm (asleep) .##.###.###.####.##............# ################[Rh_ . 4  [Rh GAn endoplasm comes into view.[Rh +5.6 (2[Rhŷ [Rh d _Found a scroll labelled DAISUT ATHU.\Rh` corvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 5/5========================##.J#AC: 5Str: 9#..# ####*.#EV: 11Int: 18#...# ..**#.#SH: 0Dex: 9\Rh(a b#....#**...# # #+# XL:  2 Next: 75% Place: Dungeon:2#...@#######.# #.# Noise: ---------  Time: 1345.6 (0.0)##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) +0 sling#.##.....# ##...##. #.###.# ####>....# #.# #.# #.......# J   endoplasm (asleep).##.###.###.####.##............# ################\Rh_a An endoplasm comes into view. _Found a scroll labelled DAISUT ATHU.  Fire: c) +0 sling\Rha &Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)\Rh/ corvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 5/5========================##.J#AC: 5Str: 9#..# ####(.#EV: 11Int: 18#...# ..((#.#SH: 0Dex: 9#....#((...# # #+# XL:  2 Next: 75% Place: Dungeon:2#...@#######.# #.# Noise: ---------  Time: 1345.6 (0.0)##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) \Rh* +0 sling#.##.....# ##...##. #.###.# ####>....# #.# #.# #.......# J   endoplasm.##.###.###.####.##............# ################Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.\Rh EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is severely wounded.\Rh} \Rh 6  You hear a shout!\Rhd ?g....g   hobgoblin\Rh- 7===6.9 (1.3\Rh!& \Rh( \ _A hobgoblin comes into view.]Rh]corvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 5/5========================##.?#AC: 5Str: 9#..# ####g.#EV: 11Int: 18#...# ..**#.#SH: 0Dex: 9#....#**...# # #+# XL:  2 Next: 75% Place: Dungeon:2]Rhe#...@#######.# #.# Noise: ===------  Time: 1346.9 (0.0)##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) +0 sling#.##.....# ##...##. #.###.# ####>....# #.# #.# #.......# g   hobgoblin]Rhi.##.###.###.####.##............# ################You hear a shout! _A hobgoblin comes into view.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (47% to hit)]Rh;corvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 5/5========================##.?#AC: 5Str: 9#..# ####((#EV: 11Int: 18#...# ..((#.#SH: 0Dex: 9]RhE#....#((...# # #+# XL:  2 Next: 75% Place: Dungeon:2#...@#######.# #.# Noise: ===------  Time: 1346.9 (0.0)##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) +0 sling#.##.....# ##...##. #.###.# ####>....# #.# #.# #.......# g   hobgoblin.##.###.###.####.##............# ################Fire: c) +0 slingPress: ? - help, Q - select action, ]Rh-[39;49m( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (47% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.]Rh{]Rh]Rh.J.g..J   endoplasmg   hobgoblin]Rh48.3 (1.4 _]Rhޯ]Rh]Rhuc corvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 5/5========================##.?#AC: 5Str: 9#..# ####.J#EV: 11Int: 18]Rhd #...# ..*g#.#SH: 0Dex: 9#....#**...# # #+# XL:  2 Next: 75% Place: Dungeon:2#...@#######.# #.# Noise: ===------  Time: 1348.3 (0.0)##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) +0 sling#.##.....# ##...#]RhGd #. #.###.# ####>....# #.# #.# #.......# J   endoplasm.##.###.###.####.## g   hobgoblin]Rhd ............# ################You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.]Rhd Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line]Rhd :Aim: a hobgoblin (47% to hit)]Rhacorvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 5/5========================##.?#AC: 5Str: 9#..# ####.J#EV: 11Int: 18#...# ..(g#.#SH: 0Dex: 9]Rhb#....#((...# # #+# XL:  2 Next: 75% Place: Dungeon:2#...@#######.# #.# Noise: ===------  Time: 1348.3 (0.0)##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) +0 sling#.##.....# ##...##. #.###.# ####>....# #.# #.# #.......# J   endoplasm.##.###.###.####.## g   hobgoblin............# ################Fire: c) +0 slingPress: ? - h]Rhbelp, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (47% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.]Rh]Rh]Rh^mJ.....g ]Rh49.6 (1.3 _]Rh+]Rh+^Rh corvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 5/5========================##.?#AC: 5Str: 9#..# ####J.#EV: 11Int: 18#...# ....#.#SH: 0Dex: 9#....#**g..# # #+# XL:  2 Next: 75% Place: Dungeon:2#...@#######.# #.# Noise: ===------  Time: 1349.6 (0.0)##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) +0 sling^Rh[0;10m#.##.....# ##...##. #.###.# ####>....# #.# #.# #.......# J   endoplasm.##.###.###.####.## g   hobgoblin............# ################You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is heavily wounded.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 47% to hit)^RhcPcorvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 5/5========================##.?#AC: 5Str: 9#..# ####J.#EV: 11Int: 18#...# ....#.#SH: 0Dex: 9#....#((g..# # #+# XL:  2 Next: 75% Place: Dungeon:2#...@#######.# #.# Noise: ===------  Time: 1349.6 (0.0)^Rhd!##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) +0 sling#.##.....# ##...##. #.###.# ####>....# #.# #.# #.......# J   endoplasm.##.###.###.####.## g   hobgoblin............# ################Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 47% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.^Rh\CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 47% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is heavily wounded.^Rh^Rh^Rh,^Rh_^Rhl .Jg..  A goblin comes into view. It is wielding a +0 dagger.^Rh.51.0 (1.4^Rh^Rh3 _The goblin moves out of view._RhB  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._RhF  corvidae the Conjurer  Draconian  Health: 20/20 ======================== # Magic: 3/5==============---------- ##. ?#  AC: 5Str: 9 #..# ####..#  EV: 11Int: 18 _RhD#...# ..J.#.#  SH: 0Dex: 9 #....#g....# # #+#  XL:  2 Next: 75% Place: Dungeon:2 #...@#######.# #.#  Noise: ===------  Time: 1351.0 (0.0) ##.#.........# #.#  c) +0 sling #........#### ##.## Fire: c) +0 sling #.##.....# ##...# #. #.###.# ####>.... # #.# #.# #.......# J   endoplasm .##.###.###.####.## g   hobgoblin ............# ###  ############# _Rh_The goblin moves out of view.  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line_RhuAim: a hobgoblin (heavily wounded, 78% to hit)_RhI   corvidae the Conjurer  Draconian  Health: 20/20 ======================== # Magic: 3/5==============---------- ##. ?#  AC: 5Str: 9 #..# ####..#  EV: 11Int: 18 #...# ..J.#.#  SH: 0Dex: 9 #....#g....# # #+#  XL:  2 Next: 75% Place: Dungeon:2 #...@#######.# #.#  Noise: ===------  Time: 1351.0 (0.0) ##.#.........# #.#  c) +0 sling _Rh4K ,#........#### ##.## Fire: c) +0 sling #.##.....# ##...# #. #.###.# ####>.... # #.# #.# #.......# J   endoplasm .##.###.###.####.## g   hobgoblin ............# ###  ############# Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 78% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin._RhQ  # ##. ?#  #..# ####..#  #...# .*J.#.#  #....#*....# # #+#   #.#  ....# #.#  .####  .#  #. #.###.# ####>_RhaR q # #.# #.#  .##.# .....  _Rhx Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 78% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!_Rh g..†Jg   goblin_Rhn y82-2.0 (1Ray _Rh% _Rh f _(Press . to maintain the ray.)`Rh _You finish channelling your searing ray.aRhdHaRhzO%g.aRhOO--6aRh VaRhWbRhcorvidae the ConjurerDraconianHealth: 20/20 ========================#bRh cMagic: 0/5------------------------##.?#AC: 5Str: 9#..# ####..#EV: 11Int: 18#...# ....#.#bRhDSH: 0Dex: 9#....#g....# # #+# XL:  2 Next: 89% Place: Dungeon:2bRh{#...@#######.# #.# Noise: ---------  Time: 1356.0 (0.0)##.#.........# #.# c) +0 slingbRh~#........#### ##.## Fire: c) +0 sling#.##.....# ##...#bRh#. #.###.# ####>....# #.# #.# #.......# g   goblin.##.###.###.####.##bRh............# ################ _You kill the endoplasm! bRh;h_You finish channelling your searing ray.  Fire: c) +0 slingbRhb0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (37% to hit)bRh5corvidae the ConjurerDraconianHealth: 20/20 ========================#Magic: 0/5------------------------##.?#AC: 5Str: 9#..# ####..#EV: 11Int: 18#...# ....#.#SH: 0Dex: 9bRh.#....#g....# # #+# XL:  2 Next: 89% Place: Dungeon:2#...@#######.# #.# Noise: ---------  Time: 1356.0 (0.0)##.#.........# #.# c) +0 sling#........#### ##.## Fire: c) +0 sling#.##.....# ##...##. #.###.# ####>....# #.# #.# #.......# g   goblin.##.###.###.####.##............# ################Fire: c) +0 slingPress: ? - help, Q - select action, ( or )bRhq  - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (37% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is heavily wounded.bRh+===7.4 (1.4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (37% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin is heavily wounded. _The goblin closely misses you.cRh  Casting: Searing Ray (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cRh4cRhcRh0e _You don't have enough magic to cast this spell.cRh14cRh \ _Unknown command.eRh L #. #. ##. ?# #..# #####..# #...#.....#.# #....#g....# # #+# #..@.#######.# #.# ##.#.# #.# #........#### ##. #.##.....# ##... #. #.###.# ####> #. #.# #.# #.#.##.###.###.####.#.....# ### eRhM G #eRhN eRhMX ;†geRhX 719--eRhX .--80eRh#b eRhc a _The goblin attacks as it pursues you! The goblin hits you with a +0 dagger.fRh] #. .. #. ##. ?# #..#######..# #...#.....#.# #....#†....# # #+ #.@.g#######.# #. ##.#.# #. #........#### ##.fRhB #.##.....# ## #.##.###.# ####> #.##.# #.# # #.##.###.###.####. #...#  #fRhfRhBg.fRhP---9fRhfRh fRh6 corvidae the Conjurer#.Draconian..Health: 19/20 ======================--#.Magic: 0/5------------------------##.?#AC: 5Str: 9#..#######..#EV: 11Int: 18#...#.....#.#SH: 0Dex: 9#....#†....# # #+ XL:  2 Next: 89% Place: Dungeon:2#.@g.#######.# #. Noise: ---------  Time: 1359.4 (0.0)##.#.........# #. c) +0 sling#........#### ##.fRhG Q[40m Fire: c) +0 sling#.##.....# ##..#.##.###.# ####>..#.##.# #.# #...... g   goblin#.##.###.###.####.#............# ############### _Unknown command. _The goblin attacks as it pursues you! The goblin hits you with a +0 dagger.  Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 37% to hit)gRh@S g.hRhMg.  Aim: a goblin, wielding a +0 dagger (heavily wounded, 37% to hit)hRhd corvidae the Conjurer#.Draconian..Health: 19/20 ======================--#.Magic: 0/5------------------------##.?#AC: 5Str: 9#..#######..#EV: 11hRhQe Int: 18#...#.....#.#SH: 0Dex: 9#....#†....# # #+ XL:  2 Next: 89% Place: Dungeon:2#.@((#######.# #. Noise: ---------  Time: 1359.4 (0.0)##.#.........# #. c) +0 sling#........#### ##. Fire: c) +0 sling#.##.....# ##..hRhne #.##.###.# ####>..hRhe -#.##.# #.# #...... g   goblin#.##.###.###.####.hRhe d#............# ##hRhe 6#############Fire: c) +0 slinghRhe kPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 37% to hit)  hRh+f jYou shoot a sling bullet.  The sling bullet barely misses the goblin.hRh0 g.20=====60.8 (1.4hRh hRhH Q  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 37% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin. _The goblin misses you.iRh p`  You shoot a sling bullet. The sling bullet hits the goblin.iRhsC)iRhiRhe1====932.1 (1.3iRhiRhJ _You kill the goblin!iRh #. .. #. ##. ?# #..#######..# #...#.....#.# #....#†....# # #+#iRh" #..@.#######.# #.###.#.# #.##........#### ##.##.##.....# ##.#.##.###.# ####>.#.##.# #.# #.iRhq #.##.###.###.####.##...# # iRhd C---3iRh 0iRh iRh O _You see here a +0 dagger.jRh{ 3jRh| jRh jRh $ _jRh ,jRh :==jRh jRh R====jRh jRh^ ,jRhk jRh ,jRh jRhϕ ,jRh jRhi ,jRh jRh  jRh jRhR W2=====jRhS jRha ,jRh jRh& ,jRh6 jRhF jRhp jRhg jRhg jRh ======jRhܱ jRhV ,jRhǵ jRh ,jRh jRh} ,jRh jRh jRhA jRh@ jRh ,jRh jRh ,jRh' jRh jRh Q3=====jRhA jRh] ,jRh jRh ,jRh jRh ,jRh_ jRhi jRh ======jRh jRh jRh jRh jRh ,jRh, jRh~ jRh jRh jRh jRh jRh Q4=====jRh jRh jRh jRhG jRh ,jRh =====jRh jRh jRh% jRh jRh" jRh  jRh jRh6 jRh& jRh jRh jRh! jRhc# jRh# jRh$ jRhs& jRh& #5jRh& ,=====jRh' jRhK* jRh, ,jRh- jRh=/ jRh1 ,jRhv2 jRh5 e  You see here a hobgoblin corpse.jRh7 jRhe8  _jRh-9 jRh: jRh< jRh< ======jRh= jRhz? jRhH ; ..# #..##. .#%##.. ..# +.jRhiH #. ..# ####. .?# #..#######..# #...#....@#.# ---410.1 (4jRhH w7.0)#....#†....# # #+# ##..).#######.# #.# jRhH ##.#.........# #.##........#### ##.##jRhH #.##.....# ##...######.##.###.# ####>........#.##.# #.# #jRh I =.###.##.###.###.####.##jRhkQ jRhQ ,1.1 (48jRh{W jRhY . _Found a medusa talisman.kRh3kRhkRhHkRhϫ,kRh,kRhkRhkRhikRhx#.# #.## #+# #...# #. ..# .kRhOw ##..# ##. #.#% ###... #..# kRhq+...#. #..# kRh###.##. #.@# kRh#.#..#######..# ##kRh#...#.....#.##kRh#....#†....## # #+# #kRhn:##..).#######.# #.# ###.#.........# #.#  #........#### ##.###.##.....# ##...## #.##.###.# ####>..........kRhE kRh_M%3.1 (2.0)kRh+4.1 (3kRhkRha _e - a scroll labelled DAISUT ATHUlRh8mM# #. ## #+# ..# ##..#lRh49P ##%###.+.. ###. #..#######.#lRh9#...#.....#.##..#### #lRh@lRhPA+5.1 (1lRh GlRh6HmRhֵyM##.## # #. ## #+#  ##..## mRh>)##%.####.+.. ###. .#..#######..#mRhP###mRh%6%oRhs##...#######.###.# ##...##.# ####.....# #.# #......## #+# #.#.....# #. oRhuR#...# #.# ##..##  #.#. #.#@.####.. #..#.++.... #..#...oRh###.##. #..#.##..#..#..#######..#.# ...##.#...#.....#.#.# .. #. #....#†....##.# #+# #. oRh3[##..).#######.# #.# #. ##.#..# #.# ## oRhUoRh>oRh&7oRhoRhCU _You see here a medusa talisman.pRhOpRh&8pRh@pRh+ _l - a medusa talismanqRh2 3qRh6 ,qRh8 qRh8 qRhW= ,qRh= ,qRhz> qRhB XqRh"E qRhF qRhaG qRhG qRhI qRhV qRh, qRhЩ qRhV ,qRhZ qRh qRh^ ,qRhW qRh qRhc ,qRhس qRh @  There is an open door here.qRh qRh8  _qRhǹ qRh qRhݼ qRh /##.###.#  ##.# ####.### .##.# #........#  qRhf ...## ##+## #.##.###.#  ...# ##...## #.##.# #.#  ...# ##.....## #.##.###.#  #..###.......## #........#  .#..#.........###....###.#  ..#.+.........'.@.....##.#  ..#...........###....###.#  qRh ..#.##.......## #......g.#  ..#.###.....## ##.#.###.#  qRh #.#.# ##...## #.#.# #.#  qRh 3.##.# ##+## #.#†###.#   g   hobgoblin (wandering) qRh ^###.# #.# #.......#   ....# #.# ###.##### qRh   .#### ##.## #.#  qRh< , qRh 0324.0)qRhi ,3.1 (15qRh qRh \ _A hobgoblin comes into view.rRh~ ##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 #..###.......## #........#  SH: 0Dex: 9 .#..#.........###....###.#  XL:  2 Next: 93% Place: Dungeon:2 rRh \..#.+.........'.@*....##.#  Noise: ---------  Time: 1433.1 (0.0) ..#...........###.***###.#  c) +0 sling ..#.##.......## #....**g.#  Fire: c) +0 sling ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin (wandering) ###.# #.##.......# ....# #.####.##### .#### ##.###.# _There is an open door here. _A hobgoblin comes into view.rRh] gFire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 47% to hit)rRh 8 7##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== rRh8 ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 #..###.......## #........#  SH: 0Dex: 9 .#..#.........###....###.#rRh8 E  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@(....##.#rRh29  Noise: ---------  Time: 1433.1 (0.0) rRh9 B..#...........###.(((###.#  c) +0 sling ..#.##.......## #....(((.#  Fire: c) +0 sling rRh,: ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# rRhr: w.##.# ##+## #.#†###.#  g   hobgoblin (wandering) ###.# #.##.......#rRh7;  ....# #.####.##### .#### ##.###.# Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 47% to hit)  rRhk; nYou shoot a sling bullet.  The sling bullet closely misses the hobgoblin.rRh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (wandering, hasn't noticed you, 47% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.The hobgoblin shouts!rRh .....g.grRh >===4.5 (1.4 _rRha rRh sRh^##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 sRh[#..###.......## #........#  SH: 0Dex: 9 .#..#.........###....###.#  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@.....##.#  Noise: ===------  Time: 1434.5 (0.0) ..#...........###***.###.#  c) +0 sling sRh..#.##.......## #...**g..#  Fire: c) +0 sling ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.##.......# ....# #.####.#####sRh. .#### ##.###.# The sling bullet closely misses the hobgoblin. _The hobgoblin shouts!  Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (47% to hit)sRh##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 #..###.......## #........#  SH: 0Dex: 9 sRh.#..#.........###....###.#  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@.....##.#  Noise: ===------  Time: 1434.5 (0.0) ..#...........###(((.###.#  c) +0 sling ..#.##.......## #...((g..#  Fire: c) +0 sling ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.##.......# ....# #.####Rhf#0m.##### .#### ##.###.# Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (47% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.sRhP#,sRha+q...g..sRh+45.9 (1.4 _sRh2sRh=4sRh% ##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#sRh|   Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 sRh ...# ##.....## #.##.###.#  EV: 11sRhĻ Int: 18 #..###.......## #........#  SH: 0sRh Dex: 9 .#..#.........###....###.#sRh  XL:  2 Next: 93% Place: Dungeon:2 sRh, 6..#.+.........'.@.....##.#  Noise: ===------  Time: 1435.9 (0.0) sRhQ ..#...........###**..###.#sRht O  c) +0 sling sRh N..#.##.......## #..*g....#  Fire: c) +0 sling sRh ..#.###.....## ##.#.###.# sRh #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.#sRh6 e#.......# ....# #.#sRhs m###.##### .#### ##.###.# sRh You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is almost dead.Fire: c) +0 slingsRh UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 47% to hit)sRh+ 7##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== sRh#, {...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 #..###.......## #........#  SH: 0Dex: 9 sRhX, .#..#.........###....###.#  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@.....##.#sRh,   Noise: ===------  Time: 1435.9 (0.0) ..#...........###((..###.#  c) +0 sling sRhZ- 5..#.##.......## #..(g....#  Fire: c) +0 sling ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.#sRh- #.......# ....# #.####.#####sRh- m .#### ##.###.# Fire: c) +0 slingsRh. tPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 47% to hit)  You shoot a sling bullet.  sRhD. 7The sling bullet hits the hobgoblin but does no damage.sRh1 ;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (almost dead, 47% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is almost dead.sRh3 x..g. sRh 47.2 (1.3 _sRh sRhB tRhz##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#tRhB  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 tRh[#..###.......## #........#  SH: 0Dex: 9 .#..#.........###....###.#  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@.....##.#  Noise: ===------  Time: 1437.2 (0.0) tRh..#...........###**..###.#  c) +0 sling ..#.##.......## #..g.....#tRhW  Fire: c) +0 sling ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.##.......# tRhS....# #.####.##### .#### ##.###.# The sling bullet hits the hobgoblin but does no damage. _The hobgoblin is almost dead.Fire: c) +0 slingtRhZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 47% to hit)tRh,y ##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== tRhHzB..## ##+## #.##.###.#  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 #..###.......## #........#  SH: 0Dex: 9 .#..#.........###....###.#  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@.....##.#tRh  Noise: ===------  Time: 1437.2 (0.0) ..#...........###((..###.#  c) +0 sling ..#.##.......## #..g.....#  Fire: c) +0 sling ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.##.......# ....# #.####.##### .#### ##.###.# Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely woundedRhvm, 47% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.tRhEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (severely wounded, 47% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is severely wounded.tRhtN.g.tRh48.5 (1.3 _tRhtRh 9##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 #..###.......## #........#  SH: 0Dex: 9 .#..#.........###....###.#tRhx   XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@.....##.#  Noise: ===------  Time: 1438.5 (0.0) ..#...........###*g..###.#  c) +0 sling ..#.##.......## #........#  Fire: c) +0 sling ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.##.......# ....# #.####.##### .#### ##.###.# tRh The sling bullet hits the hobgoblin but does no damage. _The hobgoblin is severely wounded.Fire: c) +0 slingtRh< ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 47% to hit)tRh F##.###.#tRhM   corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== tRh ..## ##+## #.##.###.#  Magic: 5/5======================== tRh ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 tRh #..###.......## #........#  SH: 0Dex: 9 tRh, .#..#.........###....###.#tRhL )  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@.....##.#tRhl  Noise: ===------  Time: 1438.5 (0.0) tRh ..#...........###(g..###.#  c) +0 sling ..#.##.......## #........#tRh $  Fire: c) +0 sling ..#.###.....## ##.#.###.#tRh #.#.# ##...## #.#.# #.#tRh .##.# ##+## #.#†###.#tRh=  g   hobgoblin ###.# #.#tRh #.......# ....# #.####.##### .#### ##.###.# tRh "Fire: c) +0 slingtRh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linetRh Aim: a hobgoblin (severely wounded, 47% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.tRh tRhJ tRhR @g..tRhqS -9.9 (1.4tRhY tRhX\ "  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (severely wounded, 47% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead. tRh\ I_The hobgoblin closely misses you.uRh+##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11uRhInt: 18 #..###.......## #........#  SH: 0Dex: 9 .#..#.........###....###.#  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@g....##.#uRht  Noise: ===------  Time: 1439.9 (0.0) ..#...........###....###.#  c) +0 sling ..#.##.......## #........#uRh  Fire: c) +0 sling ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.##.......# ....# #.####.##### .#### ##.###.# The hobgoblin is almost dead. _The hobgoblin closely misses you.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 47% to hit)uRh##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#  Health: 20/20 ======================== ..## ##+## #.##.###.#uRh/  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 ...# ##.....## #.##.###.#  EV: 11Int: 18 #..###.......## #........#  SH: 0Dex: 9 uRh.#..#.........###....###.#  XL:  2 Next: 93% Place: Dungeon:2 ..#.+.........'.@g....##.#uRh  Noise: ===------  Time: 1439.9 (0.0) ..#...........###....###.#  c) +0 sling ..#.##.......## #........#  Fire: c) +0 sling uRh ..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.#uRhkD .##.# ##+## #.#†###.#  g   hobgoblin ###.# #.#uRh#.......# ....# #.####.##### uRhf.#### ##.###.# Fire: c) +0 slinguRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineuRhAim: a hobgoblin (almost dead, 47% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!uRhHuRhg†uRhZuRh[uRh4b##.###.#  corvidae the Conjurer ##.# ####.#####  Draconian .##.# #........#uRhb  Health: 20/20 ======================== ..## ##+## #.##.###.#  Magic: 5/5======================== ...# ##...## #.##.# #.#  AC: 5Str: 9 uRhc...# ##.....## #.##.###.#  EV: 11Int: 18 #..###.......## #........#  SH: 0uRhcDex: 9 .#..#.........###....###.#  XL:  2 Next: 100% Place: Dungeon:2 ..#.+.........'.@†....##.#  Noise: ===------  Time: 1441.2 (1.3) ..#...........###....###.#  c) +0 sling uRhc$..#.##.......## #........#  Fire: c) +0 sling uRhNd..#.###.....## ##.#.###.# #.#.# ##...## #.#.# #.# uRhd".##.# ##+## #.#†###.#   ###.# #.##.......# uRhd  ....# #.####.#####   uRhdk.#### ##.###.#  uRh%eFire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleuRhMeShift-Dir - straight lineAim: a hobgoblin (almost dead, 47% to hit)  uRhe|You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!uRhfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  uRhfAAim: a hobgoblin (almost dead, 47% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!  You have reached level 3!uRho/  --more--vRh   Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? wRh֜ 6/266/66203 0%  _You feel clever. x2; Your scales feel tougher.xRhxRh߱xRhixRhxRh-xRhP _xRhֿxRhxRhxRhE@  There is an open door here.xRh<xRh _xRhxRhxRh,xRhxRhxRhxRhxRhxRhxRh%,xRhxRhJxRhAxRhyxRhuxRhuxRh,xRh,xRhxRh,xRhvxRhFxRh,xRhxRh)xRh,xRhxRhxRhd,xRh=xRhxRh~,xRh"xRhtxRhxRhxRhvxRhcxRhxRhxRhPxRh'xRhxRhBxRhxRh}xRh,xRhxRh xRhk ,xRh_ xRh}xRh,xRhxRhQxRh,xRh8xRhxRh9 #.##### #< #...... #. #..###. #.## #.######..#... #... ............#. xRh9!#..###.####........ $.. ##...#### ##.## ##.##  ##.@.## #.# ---61.2 (20.0) ###.....## #.#  ##........## ##+##  #...........# ##...## #.+######...# ##.....## # #..###.......## #.#..#.........# ....#.+.........' #. #..#...........#xRh2t---2.2 (21xRh59 _Found a stone staircase leading up.yRhyRh yRhyRhyRha,yRhnyRh,yRh=yRhM _You now have 73 gold pieces (gained 12).yRh3yRhyRhyRh,yRhUyRhyRh,yRhNyRh_yRhe,yRhyRhyRh,yRhyRhyRh ,yRh yRh yRh yRh yRhB yRh yRh,yRh0yRhyRh,yRhyRhdyRh,yRhyRh%yRhZ,yRhyRhyRh,yRhGyRhDyRh,yRhyRhyRh,yRhP yRh!yRh",yRh%#yRh=$yRh%yRh%yRh&yRhS(yRh ),yRh)yRh+yRh9.ByRh.yRh/,yRh0yRh1yRh3,yRh4yRh5yRhw7ByRh9yRhf9,yRh9yRh:;yRhByRhE#.####.# #...... #..###.####.yRhF #......# ## ##.##### ## ##...## # ###.....##  ###........## ## #@..........# ##. #.+######...# ##.. #.# ##..###... #.# #.#..#.... ..# #..#.+.... yRh*G#.# #..#...... ##.# #..#.##... #..#######..#.###.. #...#.....#.#.# ##.yRhO<89.2 (27'..yRheO.:...)..#..=.#J   endoplasm (asleep)J..#####yRhU  As you open the door, it creaks loudly!  An endoplasm comes into view.yRhF^dJJ.yRh^N======90.2 (28yRhjyRhn _The endoplasm quivers. _Found a book of Armaments, a dagger and a steel ring.zRhr . #...... #.. #......#  ##.#####  ##...##  ###.....##  ###........##  #@..........#  #.'######...#  #.#..  #.#.:..  ..# .)..# #.# .J=.# ##.# ...# #..#######  zRhQ . #...... #.. #......#  ##.#####  ##...##  ###.....##  ###........##  #@..........#  zRh%#.'######...#  #.#..  #.#.:..  ..# .)..# #.# .J=.# zRh##.# ...# [40m#..#######  zRh9zRh0zRhzRhqa _An endoplasm is nearby!{Rh#.####.###### corvidae the Conjurer#............ Draconian#..###.####.. Health: 26/26 ========================#......# ##. Magic: 6/6========================##.##### ## AC: 6Str: 9##...### EV: 11Int: 20{Rh$###.....## # SH: 0Dex: 9###........## ## XL:  3 Next:  0% Place: Dungeon:2#@..........# ##. Noise: ======---  Time: 1490.2 (0.0)#.*######...# ##.. c) +0 sling#.#*. ##..###... Fire: c) +0 sling#.#*:.. #.#..#......# *)..#..#.+....{Rh#.# .J=.#..#...... J   endoplasm##.# ...#..#.##...#..#######..#.###..#...#.....#.#.# ##. _Found a book of Armaments, a dagger and a steel ring. _An endoplasm is nearby!Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (83% to hit){Rh#.####.###### corvidae the Conjurer#............ Draconian#..###.####.. Health: 26/26 ========================#......# ##. Magic: 6/6========================##.##### ## AC: 6Str: 9##...### EV: 11Int: 20###.....## # SH: 0Dex: 9{Rh###........## ## XL:  3 Next:  0% Place: Dungeon:2#@..........# ##. Noise: ======---  Time: 1490.2 (0.0)#.(######...# ##.. c) +0 sling#.#(. ##..###... Fire: c) +0 sling#.#(:.. #.#..#......# ()..#..#.+....#.# .(=.#..#...... J   endoplasm##.# (..#..#.##...#..#######..#.###..{Rhj#...#.....#.#.# ##.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (83% to hit)  You shoot a sling bullet.  The sling bullet barely misses the endoplasm.{RhQ{Rh$I'...J..{Rh&b===---1.5 (1.3 {RhE& _{Rh-{Rh/{Rh* #.####.###### corvidae the Conjurer#............ Draconian#..###.####.. Health: 26/26 ========================#......# ##. Magic: 6/6========================##.##### ## AC: 6Str: 9##...### EV: 11Int: 20###.....## # SH: 0Dex: 9###........## ## XL:  3 Next:  0% Place: Dungeon:2{Rh5 M#@..........# ##. Noise: ===------  Time: 1491.5 (0.0)#.*######...# ##.. c) +0 sling#.#*. ##..###... Fire: c) +0 sling#.#.*.. #.#..#......# .J..#..#.+....#.# ..=.#..#...... J   endoplasm##.# ...#..#.##...#..#######..#.###..#...#.....#.#.# ##.You shoot a sling bullet. _The sling bullet barely misses the endoplasm.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (83% to hit){Rh #.####.###### corvidae the Conjurer#............ Draconian#..###.####.. Health: 26/26 ========================#......# ##. Magic: 6/6========================##.##### ## AC: 6Str: 9##...### EV: 11Int: 20###.....## # SH: 0Dex: 9{Rh ###........## ## XL:  3 Next:  0% Place: Dungeon:2#@..........# ##. Noise: ===------  Time: 1491.5 (0.0)#.(######...# ##.. c) +0 sling#.#(. ##..###... Fire: c) +0 sling#.#.(.. #.#..#......# .J..#..#.+....#.# ..=.#..#...... J   endoplasm##.# ...#..#.##...#..#######..#.###..#...#.....#.#.# ##.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplas{RhI m (83% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.{Rh> ,{RhrC Y'J:){RhD 42.8 (1.3 _{Rh{H {RhJ |RhA#.####.###### corvidae the Conjurer#............ Draconian#..###.####.. Health: 26/26 ========================#......# ##. Magic: 6/6========================##.##### ## AC: 6Str: 9##...### EV: 11Int: 20###.....## # SH: 0Dex: 9|RhC###........## ## XL:  3 Next:  0% Place: Dungeon:2#@..........# ##. Noise: ===------  Time: 1492.8 (0.0)#.*######...# ##.. c) +0 sling#.#J. ##..###... Fire: c) +0 sling#.#.:.. #.#..#......# .)..#..#.+....#.# ..=.#..#...... J   endoplasm##.# ...#..#.##...#..#######..#.###..#...#.....#.#.# ##.You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is almost dead.Fire: c) +0 slingPress: ? - help, Q - select action, ( or )[|RhC36m - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 83% to hit)|Rh #.####.###### corvidae the Conjurer#............ Draconian#..###.####.. Health: 26/26 ========================#......# ##. Magic: 6/6========================##.##### ## AC: 6Str: 9##...### EV: 11Int: 20###.....## # SH: 0Dex: 9###........## ## XL:  3 Next:  0% Place: Dungeon:2|Rh1W#@..........# ##. Noise: ===------  Time: 1492.8 (0.0)#.'######...# ##.. c) +0 sling#.#J. ##..###... Fire: c) +0 sling#.#.:.. #.#..#......# .)..#..#.+....#.# ..=.#..#...... J   endoplasm##.# ...#..#.##...#..#######..#.###..#...#.....#.#.# ##.Fire: c) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 83% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!|Rh~(.|Rh>-'.|Rh<34.2 (1.4 _|Rhے|Rh}Rh3}Rh>}Rh*}RhH }Rh }Rh_ }Rh@  There is an open door here.}RhE}RhO _}Rh}Rh}Rhy}Rh}Rh!}Rh, #......# ##...##.##### ##.####...## #.# ###.....## #.# ###........## ##+#...........# ##...}Rhk-#.'######...# ##.....#.#.....##..###......#.#.@...#.#..#......---..#..)..#..#.+.....##.#...=.#..#......##.#.....#..#.##..#..#######..#.###.#...#.....#.#.# ##...##....#†....##.# ##+##}Rh-##..).#######.# #.# ##.#.........# #.#  }Rh-.<You pick up a book of Armaments and begin reading...}Rh6-7.2 (3.0}RhS7G---8.2 (4}Rh>}RhOAw  You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library.RhB3RhBRhNKRh8N,RhNURh  You see here a +0 dagger.Rhy\Rh\ _Rh]Rhg##...## #.# ###.....## #.# ###.....##+## #...... ##...##.'######...# ##.....#.#.....##..###....#.#.....#.#..#......#..)..#..#.+...##.#...@.#..#....##.#.....#..#.##.##..#######..#.###.....##Rhh+#...#.....#.#.# ##...###....#†....##.# ##+####..).#######.# #.###.#.........# #.#........#### ##.###.##.....# ##...### Rhp-500.2 (2Rhr+1.2 (3RhZxRh~/ _m - a +6 ring of strengthRhRhUInventory: 13/52 slots Hand Weapons (go to first with ))  c - a +0 sling (weapon)b - a +0 dagger  d - a +0 short sword Armour (go to first with [)  k - a +0 cloak (worn) Rh Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)i - an amulet of faith  m - a +6 ring of strength Wands (go to first with /)j - a wand of roots (8) Scrolls (go to first with ?)  e - a scroll labelled DAISUT ATHU Potions (go to first with !)  a - a potion of magic Rh f - 2 fuming inky potions  g - a fuming puce potion Talismans (go to first with %)l - a medusa talismanRh~> m - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.”  -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.RhRhRh##...###.#corvidae the Conjurer###.....## #.#Draconian###........## ##+##Health: 26/26 ========================RhV#...........# ##...## Magic: 6/6========================#.'######...# ##.....## AC: 6Str: 15#.#.....##..###.......# EV: 11Int: 20#.#.....#.#..#......... SH: 0Dex: 9Rh ..#..)..#..#.+......... XL:  3 Next:  3% Place: Dungeon:2##.#...@.#..#........... Noise: ---------  Time: 1501.2 (0.0)##.#.....#..#.##.......# c) +0 sling#..#######..#.###.....## Fire: c) +0 sling#...#.....#.#.# ##...###....#†....##.# ##+####..).#######.# #.###.#.........# #.#Rht#........#### ##.###.##.....# ##...### You pick up a book of Armaments and begin reading...  You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library. _You see here a +0 dagger. RhS_m - a +6 ring of strength  You feel stronger.Rh5A7 (0.5Rh&- add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library. _You see here a +0 dagger. _m - a +6 ring of strength  You feel stronger. _m - a +6 ring of strength (worn)RhM Inventory: 13/52 slots Hand Weapons (go to first with ))  c - a +0 sling (weapon)b - a +0 dagger  d - a +0 short sword Armour (go to first with [)  k - a +0 cloak (worn) Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)  m - a +6 ring of strength (worn)i - an amulet of faith Wands (go to first with /)j - a wand of roots (8) Scrolls (go to first with ?)  e - a scroll labelled DAISUT ATHU Potions (go to first with !)  a - a potion of magic  f - 2 fuming inky potions  g - a fuming puce potion Talismans (go to first with %)l - a medusa talismanRhT RhZRhRh, ##...###.#corvidae the Conjurer###.....## #.#Draconian###........## ##+##Health: 26/26 ========================#...........# ##...## Magic: 6/6========================#.'######...# ##.....## AC: 6Str: 15#.#.....##..###.......# EV: 11Int: 20#.#.....#.#..#......... SH: 0Dex: 9..#..)..#..#.+......... XL:  3 Next:  3% Place: Dungeon:2##.#...@.#..#........... Noise: ---------  Time: 1501.7 (0.0)##.#.....#..#.##.......# c) +0 slingh 4m#..#######..#.###.....## Fire: c) +0 sling#...#.....#.#.# ##...###....#†....##.# ##+####..).#######.# #.###.#.........# #.##........#### ##.###.##.....# ##...### You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library. _You see here a +0 dagger. _m - a +6 ring of strength  You feel stronger. _m - a +6 ring of strength (worn)Rh$Rh%Rh ,Rh-Rh/RhV3 Equip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 sling (weapon)Rh4b - a +0 dagger  d - a +0 short sword Armour (go to first with [)  k - a +0 cloak (worn) Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)  m - a +6 ring of strength (worn)i - an amulet of faith[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip RhRhGRh##...###.#corvidae the Conjurer###.....## #.#Draconian###........## ##+##Health: 26/26 ========================#...........# ##...## Magic: 6/6========================#.'######...# ##.....## AC: 6Str: 15#.#.....##..###.......# EV: 11RhInt: 20#.#.....#.#..#......... SH: 0Dex: 9..#..)..#..#.+......... XL:  3 Next:  3% Place: Dungeon:2##.#...@.#..#........... Noise: ---------  Time: 1501.7 (0.0)##.#.....#..#.##.......# c) +0 sling#..#######..#.###.....## Fire: c) +0 sling#...#.....#.#.# ##...###....#†....##.# ##+####..).#######.# #.###.#.........# #.#Rhd#........#### ##.###.##.....# ##...### You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library. _You see here a +0 dagger. _m - a +6 ring of strength  You feel stronger. _m - a +6 ring of strength (worn)RhP  Okay, then.Rh"Rh̺Rh. _Rh4RhRhH Rh @_Unknown command.RhD Rh5 Read which item? Scrolls  e - a scroll labelled DAISUT ATHU [!] read|quaff|evoke[?] describe selectedRh Rh '##...###.#corvidae the Conjurer###.....## #.#Draconian###........## ##+##Health: 26/26 ========================#...........# ##...## Magic: 6/6========================#.'######...# ##.....## AC: 6Str: 15#.#.....##..###.......# EV: 11Int: 20#.#.....#.#..#......... SH: 0Dex: 9Rhr O..#..)..#..#.+......... XL:  3 Next:  3% Place: Dungeon:2##.#...@.#..#........... Noise: ---------  Time: 1501.7 (0.0)##.#.....#..#.##.......# c) +0 sling#..#######..#.###.....## Fire: c) +0 sling#...#.....#.#.# ##...###....#†....##.# ##+####..).#######.# #.###.#.........# #.##........#### ##.###.##.....# ##...###  _You see here a +0 dagger. _m - a +6 ring of strength  You feel stronger. _m - a +6 ring of strength (worn) _Okay, then. _Unknown command.Rhi  As you read the scroll labelled DAISUT ATHU, it crumbles to dust.  It is a scroll of enchant weapon.RhN /  --more--RhNRhGQ=Enchant which weapon? Hand Weapons  c - a +0 sling (weapon)b - a +0 dagger  d - a +0 short sword[?] describe selectedRhRhRh##...###.#corvidae the Conjurer###.....## #.#Draconian###........## ##+##Health: 26/26 ========================#...........# ##...## Magic: 6/6========================#.'######...# ##.....## AC: 6Str: 15#.#.....##..###.......# EV: 11Int: 20#.#.....#.#..#......... SH: 0Dex: 9..#..)..#..#.+......... XL:  3 Next:  3% Place: Dungeon:2##.#...@.#..#........... Noise: ---------  Time: 1501.7 (0.0)##.#.....#..#.##.......# c) +0 slingh4m#..#######..#.###.....## Fire: c) +0 sling#...#.....#.#.# ##...###....#†....##.# ##+####..).#######.# #.###.#.........# #.##........#### ##.###.##.....# ##...### You feel stronger. _m - a +6 ring of strength (worn) _Okay, then. _Unknown command.As you read the scroll labelled DAISUT ATHU, it crumbles to dust.  It is a scroll of enchant weapon.RhRhd2.7 (111RhRh=; _Your +0 sling glows red for a moment.Rhq IRh Rh H Rh  You see here a +0 dagger. _Rh Rhs ,Rh* Rhx Rhج Rh Rh Rh  Rh0 : There is an open door here.RhG Rh  _Rh Rh Rh0 ,Rh1 RhS Rh ,Rh Rh9 Rh ,Rh RhK RhX ,Rh Rh Rh ,Rh Rh Rh ,Rhu Rh RhW ? ##.#######.#. ##...##.....## ###.....##....... ###........##Rh +#..... #...........#..... #.'######.#..... #.#.....##..#[......#####.#.....#.#.......@.....#..)..#..#13.7 (Rh 11.0).###...#####.#.....#..#. #... ##.#.....#..#.Rh  #.#. #..#######..#. #.#. #...#.....#.#. . .. #....#†....##. # ## ##..).#######.RhN U ##.#......... Rh .#.....Rh Rh ,4.7 (12Rhd Rh H _Found a ring mail.Rh4 3Rh&6 Rh; Rh> Rh> RhB ,RhE ,RhF RhK Rh #.##.....# ## #.##.###.# #.##.# #.# #.##.###.# #Rhd !...Rhm Rh&n ,20.7 (6Rhs Rhu ; _Found a stone staircase leading down.Rh#3RhRhRh,RhRhi,RhmRhRhxRhRh,Rh RhRhMRhRh=RhRh:,Rh.RhR  There is a stone staircase leading down here.Rh Rh _RhRh>Rh1Rh #.###...#####.#... #...# ##.#.... #.#.# #..##### #.###.#.# #...#.. #.......# #....#†#.###.### ##..).######## #.# ##.#........###.# #.....b.?....@.># #.##......######## #.##. #.##.#  #.##.# .Rh ###### b   bat (wandering) Rh3 &6Rht?b.Rh+7.7 (7RhBRh$V _A bat comes into view.Rh#.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9.b**..###.##...... XL:  3 Next:  3% Place: Dungeon:2..?.***@.>##.##... Noise: ---------  Time: 1527.7 (0.0)...#########.##.## c) +1 sling#.##.# Rh Fire: c) +1 sling#.##.###......###### b   bat (wandering) _There is a stone staircase leading down here. _A bat comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 30% to hit)Rh #.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9((((..###.##...... XL:  3 Next:  3% Place: Dungeon:2..?.(((@.>##.##... Noise: ---------  Time: 1527.7 (0.0)...#########.##.## c) +1 slingRhɿ [40m#.##.# Fire: c) +1 sling#.##.###......###### b   bat (wandering) _There is a stone staircase leading down here. _A bat comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 30% to hit)Rh[ GA bat comes into view.  Fire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 30% to hit)  You shoot a sling bullet. The sling bullet misses the bat......b.b===9.1 (1.4 _Rh(#.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9......###.##...... XL:  3 Next:  3% Place: Dungeon:2Rh..?..b*@.>##.##... Noise: ===------  Time: 1529.1 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) +1 sling#.##.###......###### b   batAim: a bat (wandering, hasn't noticed you, 30% to hit) Rh_You shoot a sling bullet. The sling bullet misses the bat.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rhz#.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9......###.##...... XL:  3 Next:  3% Place: Dungeon:2(((((((@.>##.##... Noise: ===------  Time: 1529.1 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) ha|m+1 sling#.##.###......###### b   batAim: a bat (wandering, hasn't noticed you, 30% to hit) _You shoot a sling bullet. The sling bullet misses the bat.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)RhZ _You shoot a sling bullet. The sling bullet misses the bat.  Fire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (30% to hit)  You shoot a sling bullet. The sling bullet misses the bat.RhBRhV..?..b.Rhz.30.5 (1.4RhBRh: _The bat hits you but does no damage.Rh^_ #.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9......###.##...... XL:  3 Next:  3% Place: Dungeon:2..?..b*@.>#Rh` #.##... Noise: ===------  Time: 1530.5 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) +1 sling#.##.###......###### b   batYou shoot a sling bullet. The sling bullet misses the bat. _The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rh12 p#.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9......###.##...... XL:  3 Next:  3% Place: Dungeon:2(((((((@.>#Rh34 #.##... Noise: ===------  Time: 1530.5 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) +1 sling#.##.###......###### b   batYou shoot a sling bullet. The sling bullet misses the bat. _The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rh޽ MM_The bat hits you but does no damage.  Fire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.Rh b..?....1.8 (1.3Rh Rh? P _The bat barely misses you.Rh!,#.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================Rh -#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9....b*###.##...... XL:  3 Next:  3% Place: Dungeon:2..?...*@.>##.##... Noise: ===------  Time: 1531.8 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) +1 sling#.##.###......###### b   batYou shoot a sling bullet. The sling bullet barely misses the bat. Rh-{_The bat barely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rh#.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9....((###.#Rh7#...... XL:  3 Next:  3% Place: Dungeon:2..?...(@.>##.##... Noise: ===------  Time: 1531.8 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) +1 sling#.##.###......###### b   batYou shoot a sling bullet. The sling bullet barely misses the bat. _The bat barely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)RhvM_The bat barely misses you.Fire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)  You shoot a sling bullet. The sling bullet misses the bat.Rh Rho%,..bRh!&-3.2 (1.4Rh+Rh.u _The bat barely misses you. The bat hits you but does no damage.Rh) #.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9......###.##...... XL:  3 Next:  3% Place: Dungeon:2..?...b@.>##.##... Noise: ===------  Time: 1533.2 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) h8 m+1 sling#.##.###......###### b   batYou shoot a sling bullet. The sling bullet misses the bat. _The bat barely misses you. The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rhl #.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================Rh #.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9......###.#Rh #...... XL:  3 Next:  3% Place: Dungeon:2(((((((@.>##.##... Noise: ===------  Time: 1533.2 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) +1 sling#.##.###......###### b   batYou shoot a sling bullet. The sling bullet misses the bat. Rh b_The bat barely misses you. The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh. MShift-Dir - straight lineAim: a bat (30% to hit)Rh˃ M_The bat barely misses you. The bat hits you but does no damage.  Fire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a bat (30% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.RhY V..?...bRh݉ -4.6 (1.4Rhp Rh Q _The bat closely misses you.Rhi=#.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20##### #.# ##.#.... SH: 0Dex: 9......###.##...... XL:  3 Next:  3% Place: Dungeon:2..?...b@.>##.##... Noise: ===------  Time: 1534.6 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) h>m+1 sling#.##.###......###### b   batYou shoot a sling bullet. The sling bullet barely misses the bat. _The bat closely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rhe\#.###...#####.#..... corvidae the Conjurer#...# ##.#..... Draconian#.#.# #..###### Health: 26/26 ========================#.###.#.# #...#.... Magic: 6/6========================#.......# #....#†.. AC: 6Str: 15#.###.### ##..).### EV: 11Int: 20Rhr##### #.# ##.#.... SH: 0Dex: 9......###.##...... XL:  3 Next:  3% Place: Dungeon:2(((((((@.>##.##... Noise: ===------  Time: 1534.6 (0.0)...#########.##.## c) +1 sling#.##.# Fire: c) +1 sling#.##.###......###### b   batFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.Rh,Rho..?....5.9 (1.3Rh!Rh: _The bat hits you but does no damage.Rh IRh2#Rh HRhIy #.###...#####.##. #...# ##.##. #.#.# #.. #.###.#.# #...# #.......# #....#† #b###.### ##..).#. #.# ##.#.###.# #.?...@..># #.##.# #.##.. #.##.# #.##. # b   batRhK(0.0RhKRhU,.bRhV4--6.9 (1Rh\]Rh`: _The bat hits you but does no damage.Rha #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9Rh3c :......b###.##..... XL:  3 Next:  3% Place: Dungeon:2...?...@..>##.##.. Noise: =--------  Time: 1536.9 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   bat _The bat hits you but does no damage. _The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhc 4Aim: a bat (30% to hit)Rh] #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================Rh^ G#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9......(###.##..... XL:  3 Next:  3% Place: Dungeon:2...?...@..>#Rh_ #.##.. Noise: =--------  Time: 1536.9 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   bat _The bat hits you but does no damage. _The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rh _The bat hits you but does no damage.  Fire: c) +1 slingRh] Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a bat (30% to hit)  You shoot a sling bullet. The sling bullet misses the bat.Rh RhS Rh ,b.RhP 6==8.2 (1.3Rh+ Rh : _The bat hits you but does no damage.Rh#.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######b #.# ##.#... SH: 0Dex: 9......*###.##..... XL:  3 Next:  3% Place: Dungeon:2...?...@..>##.##.. Noise: ===------  Time: 1538.2 (0.0)....RhZ#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batYou shoot a sling bullet. The sling bullet misses the bat. _The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rh#.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15RhTE#.###.### ##..).## EV: 11Int: 20######b #.# ##.#... SH: 0Dex: 9......(###.##..... XL:  3 Next:  3% Place: Dungeon:2...?...@..>##.##.. Noise: ===------  Time: 1538.2 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....Rh##### b   batFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is heavily wounded.Rh..b9.6 (1.4RhRh: _The bat hits you but does no damage.Rh! #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9.......###.#Rh #..... XL:  3 Next:  3% Place: Dungeon:2...?b**@..>##.##.. Noise: ===------  Time: 1539.6 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batThe bat is heavily wounded. _The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh oAim: a bat (heavily wounded, 30% to hit)Rh #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9Rhk .......###.##..... XL:  3 Next:  3% Place: Dungeon:2(((((((@..>##.##.. Noise: ===------  Time: 1539.6 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 30% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.RhDD ...?.b.41.0 (1.4RhH RhFV &  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (heavily wounded, 30% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat. _The bat hits you but does no damage.Rh~#.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Rh`Int: 20######. #.# ##.#... SH: 0Dex: 9.......###.##..... XL:  3 Next:  3% Place: Dungeon:2...?.b*@..>##.##.. Noise: ===------  Time: 1541.0 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batRhThe sling bullet closely misses the bat. _The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)Rh4|#.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================Rh}#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9.......###.##..... XL:  3 Next:  3% Place: Dungeon:2(((((((@..>##.##.. Noise: ===------  Time: 1541.0 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 slingRhn}#.##.##.....##### b   batThe sling bullet closely misses the bat. _The bat hits you but does no damage.  Fire: c) +1 slingRh~NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)Rh_The bat hits you but does no damage.  Fire: c) +1 slingRh>Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a bat (moderately wounded, 30% to hit)  You shoot a sling bullet. The sling bullet misses the bat.RhQb...?...2.4 (1.4RhGRh= _The bat hits you but does no damage. x2Rh\ #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9.....b*###.##..... XL:  3 Next:  3% Place: Dungeon:2...?...@..>##.##.. Noise: ===------  Time: 1542.4 (0.0)....Rh #########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batYou shoot a sling bullet. The sling bullet misses the bat. _The bat hits you but does no damage. x2  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)Rhv #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9.....((###.##..... XL:  3 Next:  3% Place: Dungeon:2...?...@..>##.##.. Noise: ===------  Time: 1542.4 (0.0)Rhr n[10;10H....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.Rh# Rh$ ,Rh% Rh- -..bRh. -3.8 (1.4Rh5 Rh> T _The bat completely misses you.Rh^#.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9.......###.##..... XL:  3 Next:  3% Place: Dungeon:2...?..b@..>##.##.. Noise: ===------  Time: 1543.8 (0.0)....########h@V34m#.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batThe sling bullet closely misses the bat. _The bat completely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)Rh #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9.......###.##..... XL:  3 Next:  3% Place: Dungeon:2...?..b@..>##.##.. Noise: ===------  Time: 1543.8 (0.0)....########h* 334m#.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)  You shoot a sling bullet.  The sling bullet hits the bat but does no damage.RhXcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (moderately wounded, 30% to hit)  You shoot a sling bullet.  The sling bullet hits the bat but does no damage.  The bat is moderately wounded.Rh͕Tb.5.2 (1.4RhRh>P _The bat barely misses you.Rhc #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9.......###.##..... XL:  3 Next:  3% Place: Dungeon:2...?.b*@..>##.##.. Noise: ===------  Time: 1545.2 (0.0)....Rh p#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batThe bat is moderately wounded. _The bat barely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)RhW# #.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######. #.# ##.#... SH: 0Dex: 9.......###.##..... XL:  3 Next:  3% Place: Dungeon:2(((((((@..>##.##.. Noise: ===------  Time: 1545.2 (0.0)Rh$ r....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batThe bat is moderately wounded. _The bat barely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)Rh ^_The bat barely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (moderately wounded, 30% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.Rh ,Rh b...?...6.6 (1.4Rhf RhԺ : _The bat hits you but does no damage.Rh|#.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... Draconian#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6RhStr: 15#.###.### ##..).## EV: 11Int: 20######b #.# ##.#... SH: 0Dex: 9......*###.##..... XL:  3 Next:  3% Place: Dungeon:2...?...@..>##.##.. Noise: ===------  Time: 1546.6 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batRhYou shoot a sling bullet. The sling bullet barely misses the bat. _The bat hits you but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh^rAim: a bat (moderately wounded, 30% to hit)Rh :#.###...#####.#.... corvidae the Conjurer#. #...# ##.#.... DraconianRh֮`#. #.#.# #..##### Health: 26/26 ========================#.###.#.# #...#... Magic: 6/6========================#.......# #....#†. AC: 6Str: 15#.###.### ##..).## EV: 11Int: 20######b #.# ##.#... SH: 0Dex: 9.......###.##..... XL:  3 Next:  3% Place: Dungeon:2Rh˯H...?...@..>##.##.. Noise: ===------  Time: 1546.6 (0.0)....#########.##.# c) +1 sling.#.##.# Fire: c) +1 sling#.##.##.....##### b   batFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 30% to hit)  RhOpYou shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!Rhe.(Rh_<,..Rh?Rhz@558.0 (1.4 _Rh|FRh)HRhocRh!d3RhgRh{jRhkRh|oRh#pRhv #.###...#####.# #.# #...# ##.# #.# #.#.# #.. #.###.#.# #...# #.......# #....# #.###.### ##..).Rhw##.# #.# ##.#..###.# # #...?.@....># #.##---#.....## #.##... #.#r... #.#.#. #.. r   quokka (asleep)#Rhh{,90RhI|Rhr.rRh1H---50.0 (2RhRh9Y _A quokka comes into view.Rh , #.# #...#  #.# #.#.#  #.###.#.#  #..  #.# ##..) ########.# #.#  .........###.#  #...?.@....>#  #.....########  Rh .#r.. .... .#. .. #Rhj7  #.# #...#  #.# #.#.#  #.###.#.#  #..  #.# ##..) ########.# #.#  .........###.#  Rh]8 #...?.@....>#  #.....########  .#r.. .... .#. .. # Rh? 4RhzF RhI ] _A quokka is nearby!Rh֨#.###...#####.#.. corvidae the Conjurer#.# #...# ##.#.. Draconian#.# #.#.# #..### Health: 26/26 ========================#.###.#.# #...#. Magic: 6/6========================#.......# #....# AC: 6Str: 15#.###.### ##..). EV: 11Int: 20########.# #.# ##.#. SH: 0Dex: 9.........###.##... XL:  3 Next:  5% Place: Dungeon:2#...?*@....>##.## Noise: ---------  RhETime: 1550.0 (0.0)#...**#########.## c) +1 sling.#r*.#.## Fire: c) +1 sling....#.##.#.#.....### r   quokka# _A quokka comes into view. _A quokka is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)RhG#.###...#####.#.. corvidae the Conjurer#.# #...# ##.#.. Draconian#.# #.#.# #..### Health: 26/26 ========================#.###.#.# #...#. Magic: 6/6========================#.......# #....# AC: 6Str: 15#.###.### ##..). EV: 11Int: 20########.# #.# ##.#. SH: 0Dex: 9.........###.##... XL:  3 Next:  5% Place: Dungeon:2#...?(@....>#Rh<#.## Noise: ---------  Time: 1550.0 (0.0)#...((#########.## c) +1 sling.#((.#.## Fire: c) +1 sling((..#.##.#.#.....### r   quokka#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.RhRh w.r......Rh >===1.4 (1.4 _RhRhRh #.###...#####.#.. corvidae the Conjurer#.# #...# ##.#.. Draconian#.# #.#.# #..### Health: 26/26 ========================#.###.#.# #...#. Magic: 6/6========================#.......# #....# AC: 6Str: 15#.###.### ##..). EV: 11Int: 20########.# #.# ##.#. SH: 0Dex: 9.........###.##... XL:  3 Next:  5% Place: Dungeon:2#...**@....>##.## Noise: ===------  Rha [40mTime: 1551.4 (0.0)#..r*.#########.## c) +1 sling.#...#.## Fire: c) +1 sling....#.##.#.#.....### r   quokka#You shoot a sling bullet. _The sling bullet closely misses the quokka.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)Rh #.###...#####.#.. corvidae the Conjurer#.# #...# ##.#.. Draconian#.# #.#.# #..### Health: 26/26 ========================#.###.#.# #...#. Magic: 6/6========================#.......# #....# AC: 6Str: 15#.###.### ##..). EV: 11Int: 20########.# #.# ##.#. SH: 0Dex: 9.........###.##... XL:  3 Next:  5% Place: Dungeon:2#...((@....>##.## Noise: ===------ Rh  Time: 1551.4 (0.0)#..r(.#########.## c) +1 sling.#...#.## Fire: c) +1 sling....#.##.#.#.....### r   quokka#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is severely wounded.Rh% ,Rh. r...2.7 (1.3 _Rh]4 Rh-6 Rh#.###...#####.#.. corvidae the Conjurer#.# #...# ##.#.. Draconian#.# #.#.# #..### Health: 26/26 ========================#.###.#.# #...#. Magic: 6/6========================#.......# #....# AC: 6Str: 15Rh#.###.### ##..). EV: 11Int: 20########.# #.# ##.#. SH: 0Dex: 9.........###.##... XL:  3 Next:  5% Place: Dungeon:2#...r*@....>##.## Noise: ===------  Time: 1552.7 (0.0)#.....#########.## c) +1 sling.#...#.## Fire: c) +1 sling....#.##.#.#.....### r   quokka#You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded.Fire: c) +1 slingPress: ? - help, Q - select action, Rh[37m( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 35% to hit)Rhߣ#.###...#####.#.. corvidae the Conjurer#.# #...# ##.#.. Draconian#.# #.#.# #..### Health: 26/26 ========================#.###.#.# #...#. Magic: 6/6========================#.......# #....# AC: 6Str: 15#.###.### ##..). EV: 11Int: 20########.# #.# ##.#. SH: 0Dex: 9.........###.##... XL:  3 Next:  5% Place: Dungeon:2#...r.@....>##.## Noise: ===------Rhh  Time: 1552.7 (0.0)#.....#########.## c) +1 sling.#...#.## Fire: c) +1 sling....#.##.#.#.....### r   quokka#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 35% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!Rh X?(Rhd.84.1 (1.4 _RheN  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh0x 4RhN~ Rh P _You don't know that spell.Rh_RhRhRh Rh~Rh$ _Rh ,Rhf,Rh Rhܡ #.###...#####.# #.# #...# ##.# #.# #.#.# #.. #.###.#.# #.. #.......# #... #.###.### ##.##.# #.# #..###.# # #....># #.--- #.....## #. #.#...## #. .....# #. #.#.# # #...  ###Rh٣-6.1 (2.0Rh̤G---7.1 (3RhrRhQi _e - a scroll labelled ETHRYKHL XUPUICLUTURh Rh% Rh Rh  `RhU0 Rh4 BRh` pRhs Rhw nRh `Rh Rh ,Rht Rh Rh ,Rh Rh Rh{ ,Rh Rh Rh: RhA Rhz Rh: Rh ,Rh Rh ###.##.. .....#. ...... #..... ##...#  .... ###.#. #.######.# ......### Rh #.......@# ## .......# # #####..#...#. #.....# #.## ##............#.....# #.#.##..##########.#.....##....#..# .[......#####.......##..........#........##.###...####.##.#...##.# #...#####..##.# #.#.#Rh 0881.0)Rh ,9.1 (32Rhr Rh X _n - a scroll of blinkingRh 3Rh5 Rh Rh+ Rh Rh ,Rh BRh+ T _You open the door.Rh ,Rh @  There is an open door here.Rh K _Rh RhJ ,Rh! Rh Rh ,RhI Rh" Rhu ,Rh Rh BRh Rh Rh Rhq Rh: Rh Rhe ,Rh Rh5 a  You see here a +0 ring mail.Rh7 Rh  _Rh_ Rh Rh .......##..#....... .>#b# #..##...##.# #.#.# ##.....##.###.#.# ##.. .######.#.##.......### ###... ........#'##.........# ###..... #####..#...#.###.....# #.......##............#.....# #.'##### Rh ##..##########.#@....# #.#..... .#..# ........[......#####.#..... ....# ########......#..).. ....# #.###...#####.#..... #...# #.# #...# ##.#..... ##..# #.# #.#.# #..###### b   bat (asleep)##.# #.###.#.# #...#....#.# #.......# #....#†..#.# #.###.### ##..)###Rh v 600.1 (11  A bat comes into view.Rh Rh] Rh] d.bbRh] %1.1 (12Rh# Rh( ; _Found a stone staircase leading down.Rh   .>#.#   #.#.#  ##.#.# ...b### .#'##.........# Rh[...#.###.....#  ....#.....# .#@....#  ........[......# ########..........) #.###...### #.# #...#  #.# #.#.#  ##.# #.###.#.#  #.# # †  #.#  ##..)Rh_   .>#.#   #.#.#  ##.#.# Rh a...b### .#'##.........# ...#.###.....#  ....#.....# .#@....#  ........[......# ########..........) #.###...### #.# #...#  #.# #.#.# Rha ##.# #.###.#.#  #.# # †  #.#  ##..)Rh+jRhkRhuRhIxZ _A bat is nearby!Rh):   .>#.#   #.#.#  ##.#.# ...b### .#'##.........# ...#.###.....#  ....#.....# .#@....#  ........[......# ########..........) #.###...### #.# #...#  #.# #.#.#  ##.# #.###.#.#  #.# # †  #.#  ##..)Rh   .>#.#   #.#.#  ##.#.# ...b### .#'##.........# ...#.###.....#  ....#.....# .#@....#  ........[......# ########..........)Rh2h #.###...### #.# #...#  #.# #.#.#  ##.# #.###.#.#  #.# # †  #.#  ##..)RhtRhRh3RhZ _A bat is nearby!Rh` .......##.. corvidae the Conjurer#....... .>#.#Rhb #.. Draconian##...##.# #.#.###. Health: 26/26 ========================....##.###.#.###.. Magic: 6/6======================== .######.#.##......b### ###... AC: 6Str: 15 ........#'##......*..# ###..... EV: 11Int: 20 #####..#...#.###.*...# #....... SH: 0Dex: 9  ##............#.*...# #.'##### XL:  3 Next:  8% Place: Dungeon:2 ##..##########.#@....# #.#..... Noise: ---------  Time: 1601.1 (0.0Rhc /) .#..# ........[......#####.#..... c) +1 sling ....# ########.............#..).. Fire: c) +1 sling ....##.###...#####.#..... #...##.# #...# ##.#..... ##..##.# #.#.# #..###### b   bat##.##.###.#.# #...#....#.##.......# #....#†..#.##.###.### ##..).### _A bat is nearby! _A bat is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rh .......##.. corvidae the Conjurer#....... .>#.##.. Draconian##...##.# #.#.#Rh d##. Health: 26/26 ========================....##.###.#.###.. Magic: 6/6======================== .######.#.##......(### ###... AC: 6Str: 15 ........#'##......(..# ###..... EV: 11Int: 20 #####..#...#.###.(...# #....... SH: 0Dex: 9  ##............#.(...# #.'##### XL:  3 Next:  8% Place: Dungeon:2 Rh ##..##########.#@....# #.#..... Noise: ---------  Time: 1601.1 (0.0) .#..# ........[......#####.#..... c) +1 sling Rh *....# ########.............#..).. Fire: c) +1 sling ....##.###...#####.#..... #...##.# #...# ##.#..... ##..##.# #.#.# #..###### b   bat##.##.###.#.# #...#....#.##.......# #....#†..#.##.###.### ##..).### _A bat is nearby! _A bat is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)Rh`   Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (30% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.Rha ,Rhh 9...bRhi 7===2.5 (1.4Rho Rhq P _The bat barely misses you.RhF":   .>#.#   #.#.#  ##.#.# ....### .#'##.........# ...#.###.....#  ....#.b...# .#@....#  ........[......# ########..........) #.###...### #.# #...#  #.# #.#.#  ##.# #.###.#.#  #.# # †  #.#  ##..)Rh   .>#.#   #.#.#  ##.#.# ....### .#'##.........# ...#.###.....#  ....#.b...# .#@....#  ........[......# ########..........) #.###...### #.# #...#  #.# #.#.#  ##.# #.###.#.# RhO #.# # †  #.#  ##..)Rh4RhRhZ _A bat is nearby!Rh{p.......##.. corvidae the Conjurer#....... .>#.##.. Draconian##...##.# #.#.###. Health: 26/26 ========================....##.###.#.###.. Magic: 6/6======================== .######.#.##.......### ###... AC: 6Str: 15 ........#'##.........# ###..... EV: 11Int: 20 #####..#...#.###.....# #....... SH: 0Dex: 9  Rh!}##............#.b...# #.'##### XL:  3 Next:  8% Place: Dungeon:2 ##..##########.#@....# #.#..... Noise: ===------  Time: 1602.5 (0.0) .#..# ........[......#####.#..... c) +1 sling ....# ########.............#..).. Fire: c) +1 sling ....##.###...#####.#..... #...##.# #...# ##.#..... ##..##.# #.#.# #..###### b   bat##.##.###.#.# #...#....#.##.......# #....#†..#.##.###.### ##..).### h8~m_The bat barely misses you. _A bat is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)RhO`.......##.. corvidae the Conjurer#....... .>#.##.. Draconian##...##.# #.#.###. Health: 26/26 ========================....##.###.#.###.. Magic: 6/6======================== .######.#.##.......### ###... AC: 6Str: 15 ........#'##.........# ###..... EV: 11Int: 20 Rh#####..#...#.###.....# #....... SH: 0Dex: 9  ##............#.b...# #.'##### XL:  3 Next:  8% Place: Dungeon:2 ##..##########.#@....# #.#..... Noise: ===------  Time: 1602.5 (0.0) .#..# ........[......#####.#..... c) +1 sling ....# ########.............#..).. Fire: c) +1 sling ....##.###...#####.#..... #...##.# #...# ##.#..... ##..##.# #.#.# #..###### b   bat##.##.###.#.#Rhg #...#....#.##.......# #....#†..#.##.###.### ##..).###Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (30% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!RhŪk†Rh.Rh2=103.8 (1.3 _RhY8Rh9o _Your Ranged Weapons skill increases to level 1!RhBP`.......##.. corvidae the Conjurer#....... .>#.##.. Draconian##...##.# #.#.###. Health: 26/26 ========================....##.###.#.###.. Magic: 6/6======================== .######.#.##.......### ###... AC: 6Str: 15 ........#'##.........# ###..... EV: 11Int: 20 RhQ#####..#...#.###.....# #....... SH: 0Dex: 9  ##............#.†...# #.'##### XL:  3 Next: 10% Place: Dungeon:2 ##..##########.#@....# #.#..... Noise: ===------  Time: 1603.8 (0.0) .#..# ........[......#####.#..... c) +1 sling ....# ########.............#..).. Fire: c) +1 sling ....##.###...#####.#..... #...##.# #...# ##.#..... ##..##.# #.#.# #..###### ##.##.###.#.# #...#....hR9;49m #.##.......# #....#†.. #.##.###.### ##..).### You shoot a sling bullet. The sling bullet hits the bat. _You kill the bat! _Your Ranged Weapons skill increases to level 1!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh.......##.. corvidae the Conjurer#....... .>#.##.. Draconian##...##.# #.#.###. Health: 26/26 ========================....##.###.#.###.. Magic: 6/6======================== .######.#.##.......### ###... AC: 6Str: 15 ........#'##.........# ###..... EV: 11Int: 20 #####..#...#.###.....# #....... SH: 0Dex: 9  ##............#.†...# #.'##### XL:  3 Next: 10% Place: Dungeon:2 ##..##########.#@....#hE9;49m #.#..... Noise: ===------  Time: 1603.8 (0.0) .#..# ........[......#####.#..... c) +1 sling ....# ########.............#..).. Fire: c) +1 sling ....##.###...#####.#..... #...##.# #...# ##.#..... ##..##.# #.#.# #..###### ##.##.###.#.# #...#.... #.##.......# #....#†.. #.##.###.### ##..).###  _Your Ranged Weapons skill increases to level 1!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat wRhhould be overly suicidal.  Okay, then.Rh Rhk . _Rhi 3Rhk Rhp Rhes Rh y P _Rhz ,Rhz Rh| Rh.~ ,Rh= Rh Rh ,Rh Rh Rh~ ,RhN Rh Rh BRh7 Rh ,Rh Rh5 c  There is a stone staircase leading down here. _Rh5 ,Rh Rh˟ Rh ,Rh Rh Rh ,RhG Rh Rhz ,Rh Rhҫ Rh ,Rh Rh߮ Rh ,Rh Rhi Rh ,Rh Rh Rhø ,Rh¹ RhP RhƼ ,Rh Rh Rh ,Rh Rh Rh ,Rh Rh Rh ,Rh Rhh Rh ,Rh RhN Rh ,RhM Rh Rh ,Rh Rh Rh ,Rh RhV  #.#  #.#  #.#  #.#  #.#  #.#  #.######### ##########.##....... #..@........#.#####--- #.###.........#####Rh_ Q .......##.........># #.##.######...##.###.# # ......##.###.# #.######.#.##....... #........#'##..... # #####..#...#.###. #.## ##............#.†.Rh 029.8 (26.0)Rhf I---30.8 (27Rh RhH W _o - a lumpy ruby potionRh' 3Rh9( Rh) Rh* Rh+ RhY/ nRh0 Rh1 ,Rh72 Rh3 Rh5 ,Rh5 Rh~7 Rh8 ,Rh`9 Rh; Rh; ,Rhu< Rh> Rhs? ,Rh? RhLA RhoC ,Rh,D Rh9E Rh=F ,RhF RhJ RhK ,RhCL RhM RhN RhO Rh\O RhP RhQ ,Rh.R Rh.T RhT RhT Rh1U RhV RhW ,RhLX RhY RhZ Rh4[ Rh[ Rh ] Rh] ,Rhs^ Rh_ Rh` ,Rha Rhc Rhd RhBe Rhe Rh,g Rh[h Rhh Rhi RhSk RhGn BRh o Rho ,Rhp Rhq Rhr ,Rhs Rhu Rhv ,Rhqw Rhy Rhy ,Rhpz Rh{ Rh| ,RhE} Rh~ Rh Rh Rh+ Rh Rh Rh Rh^ Rh Rh ,Rh Rh Rh ,Rhl Rh RhČ ,Rh< RhS Rh8 Rh Rh Rhܐ Rh1 ,Rh Rh Rh> Rh Rh Rhf Rh# Rh Rh% Rhg Rh( Rh ,RhǨ Rh ,Rh Rh Rh ,Rh\ Rhܱ Rh ,RhO Rh Rh Rhȷ ,Rh Rhǻ Rh Rh Rhh Rh ,RhA Rh Rh ,Rhx Rh Rh. ,Rh RhV Rh Rh Rhs Rh8 Rh\ Rh Rh Rh[ Rh ,Rhg Rh Rh ,Rh Rhh Rh ,Rh9 RhA Rh ,Rhd Rh RhB ,Rh Rhk Rh ,Rh RhT RhK ,Rh Rh^ Rh BRh= Rh ,Rh Rhu Rh BRhk5 Rh9 BRh: Rh; Rhu= Rh0? ,Rh9@ RhB RhC ,RhD RhbI XRhJ RhK Rh`L RhN Rh1Q RhR ,Rh%T Rh`U RhV ,RhfW RhZ Rh.[ Rh[ Rh \ Rh(` RhIa ,Rha Rhc Rhd ,Rhe Rhg Rhh ,Rhi Rh>k Rhl ,Rhm Rhqo Rhp ,Rh~q Rhdv nRhw ,Rh[x RhT{ Rh| ,Rh} Rhg Rhk ,Rh RhB Rh؆ ,Rh Rhى Rh ,RhZ Rh RhC ,Rh Rh Rh ,Rh Rh RhA ,Rh RhB Rhв ,Rhs Rh Rh ,Rh Rh. BRh1 RhT Rh Rh ,RhN RhI RhM ,Rhy Rhq Rh0 ,Rh Rh3 Rh ,Rhl RhA Rh ,Rh3 Rh Rh ,Rh Rhd Rhx#.#######..#...#.###.....##.#####............#.†...##.#.##..##########.#.....##....#..#.........[......#####.......#.########..........#........#.#......#.###...####.##.#...#.#.####.#.# #...# #.#####..#.#.#()#.#.# #.#.# #.# ##.#.#@.!!#.#.###.#.# 722.8 (92#.# #.#.######.#.......# #.# #.#........#.###.### #.# #.####.# #.##.# #............###.##.# ######..........>Rhd##.# ##.....#########.#########.#...###..............##RhCB3.8 (93RhF _Found 2 stones and a whip.RhTK 3RhN RhT RhW Rh;X Rh\ ,Rh_ ,Rh@a Rhh ,Rhi Rh n r _o - 2 lumpy ruby potions (gained 1)Rhp 3RhTr Rhz #.#######..#...#.###.....# #.#.#####...#.†...# #.#.#.##..###.#.....# #.#....#..#.........[......#####.##.......#.########....#........#.#......#.###...#####.#.##.#...#.#.####.#.# #...# ##.Rh{ #.#####..#.#.#()#.#.# #.#.# #..#.# ##.#.#...@#.#.###.#.# #..#.# #.#.######.#.......# #..#.# #.#........#.###.### ##.#.# #.###.# #.# ###.# #......###.# ##.# ######....># # #.# ##.....######## # #.###.#...## Rh| # #..............## # Rh( 17.8 (4.0)RhЄ +8.8 (5Rh RhI Q _p - a grey potionRhXRhYRhyg,RhfjRh^kRhnRh|XRh}RhdRhRhRhRh,Rh?Rh-RhRhRhHRhRhPRhRhbRhɨRhRhRhFRhRh,RhsRhRh,RhRhRh,Rh¿RhRhRh\RhRhJRhRh RhiRhRhF,RhRhRh,Rh RhRh,RhRhnRhG,RhnRhRhp,Rh Rh Rh,Rh`RhGRh,Rh"RhRhRhPRhBRh"Rh$Rh$Rh+&Rh)Rh0,Rh2Rh5Rh8,Rh9Rh<Rh?Rh?Rh@RhDRh)G,RhOIRhLRhORhNPRhQRhURhWRhXRhlYRh\Rhi_,RheaRhdRhVg,RhhRhukRhtm,RhnRhqRh$t,RhhwRhzRh},RhRhRho,RhRhRh_,Rh>RhpRh,Rh~Rh(Rh1,RhORhRh,RhRhRh,RhRhbRh;,RhRhRhE,RhRhRh=,RhRh\Rh,RhkRhRh,RhRhRh[,RhâRh]Rh,RhFRhARh,RhRhRhڨ,RhKRh8Rh,RhRhXRh*,RhRhRh,RhRhƱRhE,RhRhRh,Rh|Rh{RhdRhRhRh@1 #+# #.# #.# Rh#####.## #.....##  #......####.  #...@.......  ####.....######  .$.......# #######.## #.# Rh*#.# #.# #.# #.#Rhn0824.0)Rh,3.8 (55RhRh]a _q - a scroll labelled UHIOLUFAUJIRhT3RhURhXRhZ,Rhb,Rh dO#+##.# #.#####.###.....## #......####. #...........######.....######<..$# 4.8 (1.0)#########.##  #.# #.# #.# #.# #.# #.# #.##########RhdRhA5.8 (2RhċRh ; _Found an escape hatch in the ceiling.Rhm 3Rh Rhx Rh Rh Rh@ nRh| Rh> ,Rh& RhY Rh ,Rh Rh ,RhO Rh! M _You now have 90 gold pieces (gained 17).RhW" Rh" 3Rhb% Rh& BRh0( Rh>) ,Rh* RhQ0 R  There is an escape hatch in the ceiling here.Rh82 Rh2  _RhC3 Rh=n    #.# #.  ..#.#  .....   ...   ...   #.#   #)#   ##@##   #...# #+#  #...# #.#   #..hYu :37m.# #.#  ##.## ####.##  #.# #.....##  #.# #......####   #.# #..........   #.######.....##### 78 M # ##.# #. .##..#.##.#............... #@# ##.## #...#+  #...##.##.#803.8 (18.0)4.8 (19Rh) ~ _You see here a +0 whip of electrocution.Rh];3Rh<Rh8@Rh_BRhFP _RhH,RhkIRh(KRh-M,RhNRh.QRh;S,Rh-TRhVRhX,RhYRh[Rh],Rh>b,Rhf<          ###.#  #..J.  Rhg{#. #.## #   #.###@#.#   #..#.##.#   #.......#  #.......+ ##...#### ##.## J   endoplasm (asleep)   #)# ##.## #...# #+#Rhn210.8 (6.0)Rho+1.8 (7RhsRh%z] _An endoplasm comes into view.Rh' corvidae the Conjurer  Draconian  #Health: 26/26 ========================  #.Magic: 6/6Rh)========================  #.AC: 6Str: 15  ###.#EV: 11Int: 20  #..J.SH: 0Dex: 9  #. #*## #XL:  3 Next: 10% Place: Dungeon:2  #.###@#.#Noise: ---------  Time: 1811.8 (0.0)  #..#.##.#c) +1 sling  #.......#Fire: c) +1 sling  #.......+  ##...####  ##.##J   endoplasm (asleep)  #)#  ##.##  #...##+# _You see here a +0 whip of electrocution. _An endoplasm comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, (Rha,[36m or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)Rh[' corvidae the Conjurer  Draconian  #Health: 26/26 ========================  #.Magic: 6/6========================  #.AC: 6Str: 15  ###.#EV: 11Int: 20  #..J.SH: 0Dex: 9  #. #(## #XL:  3 Next: 10% Place: Dungeon:2  #.###@#.#Noise: ---------  Time: 1811.8 (0.0)  #..#.##.#c) +1 sling  Rh8#.......#Fire: c) +1 sling  #.......+  ##...####  ##.##J   endoplasm  #)#  ##.##  #...##+#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.RhDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is heavily wounded.Rh+.JRh>===3.2 (1.4 _Rh7#Rh$Rh  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rhh E  corvidae the Conjurer  Draconian # Health: 26/26 ======================== #. Magic: 4/6================-------- #. AC: 6Str: 15 ###.#Rhf  EV: 11Int: 20 #.... SH: 0Dex: 9 #. #J## #  XL:  3 Next: 10% Place: Dungeon:2 #.###@#.#  Noise: ===------  Time: 1813.2 (0.0) #..#.##.#  c) +1 sling #.......#  Fire: c) +1 sling #.......+  ##...####  ##.## J   endoplasm #)# ##.## #...# #+# _The endoplasm is heavily wounded.Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily woundeRh +d, 98% to hit)Rh*:  corvidae the Conjurer  Draconian # Health: 26/26 ======================== #. Magic: 4/6================-------- Rh+#. AC: 6Str: 15 ###.# EV: 11Int: 20 #.... SH: 0Dex: 9 #. #J## #  XL:  3 Next: 10% Place: Dungeon:2 #.###@#.#  Noise: ===------  Time: 1813.2 (0.0) #..#.##.#  c) +1 sling #.......#  Fire: c) +1 sling #.......+  Rh,W##...####  ##.## J   endoplasm #)# ##.## #...# #+# Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!Rh1 # #. #. ###.# #..*.Rh 24 #. #*## #        # # ##.# #)RhY2 ##. #...# RhQ..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (heavily wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!Rhx2-4.2 (1Ray RhRh^f _(Press . to maintain the ray.)Rhbu 3RhBv Rh y K  You stop channelling your searing ray.Rhz / _Rh} _Rh5~ ,Rh~ Rh| ,Rh Rhl ,RhЂ Rh ,RhJ Rh ,RhS Rh ,Rh{ Rh Rhj P5====Rh Rh_ ,Rhψ Rh ,Rh Rh ,Rh Rh Rh <====RhE Rh ,Rh\ Rh ,Rh{ Rh7 ,Rh Rh ,Rh Rh Rh Rh> Rhʕ Rhܖ d6====Rh Rh ,Rh Rh՜ Rh BRh Rh ,RhB Rh/ Rh+ Rhu <====Rh RhR Rh ,Rh) RhϦ RhL Rh Rh Rh% Rh ,Rh; Rhé Rh ,Rh RhI Rh$ Rht ,Rho Rh       Rh8 "     #######S.  #........  #@# ---   #.#   #.#   #.#  #.#  #.#S   adder (asleep) ###.#####   #.......#   #..#.##.#Rhκ 042.2 (28.0)Rhp G--3.2 (29Rh Rh Y _An adder comes into view.Rh  corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 6/6========================  AC: 6Str: 15  EV: 11Int: 20 Rh #######S.SH: 0Dex: 9  #.*****..XL:  3 Next: 12% Place: Dungeon:2  #@#Noise: ---------  Time: 1843.2 (0.0)  #.#c) +1 sling  #.#Fire: c) +1 sling  #.#  #.#  #.#RhS   adder (asleep)  ###.#####  #.......#  #..#.##.# _You stop channelling your searing ray. _An adder comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)Rhg   corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 6/6========================  AC: 6Str: 15  EV: 11Int: 20  #######S.SH: 0Dex: 9  #.(((((..XL:  3 Next: 12% Place: Dungeon:2  #@#Noise: ---------  Time: 1843.2 (0.0)  #.#c) +1 sling  #.#Fire: c) +1 sling  #.#  #.#  #.#S   adder  ###.#####  #.......#  #..#.##.#Fire: c) +1 slingPress: ? - help, hi i0;10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.Rh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.  The adder is moderately wounded.Rh Rh` n....S.Rh '===Rh 4.6 (1.4 _Rh Rh RhM  corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 6/6========================  AC: 6Str: 15 Rh6 EV: 11Int: 20  #######..SH: 0Dex: 9  #.***S...XL:  3 Next: 12% Place: Dungeon:2  #@#Noise: ===------  Time: 1844.6 (0.0)  #.#c) +1 sling  #.#Fire: c) +1 sling  #.#  #.#  #.#S   adder Rh ###.#####  #.......#  #..#.##.#The adder hisses angrily. _The adder is moderately wounded.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRhShift-Dir - straight lineAim: an adder (moderately wounded, 25% to hit)Rh  corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 6/6Rh*========================  AC: 6Str: 15  EV: 11Int: 20  #######..SH: 0Dex: 9  #.((((...XL:  3 Next: 12% Place: Dungeon:2  #@#Noise: ===------  Time: 1844.6 (0.0)  #.#c) +1 sling  #.#RhFire: c) +1 sling  #.#  #.#  #.#S   adder  ###.##### Rh_ #.......#  #..#.##.#The adder hisses angrily. _The adder is moderately wounded.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 25% to hit)Rh3\_The adder is moderately wounded.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (moderately wounded, 25% to hit)  You shoot a sling bullet. The sling bullet misses the adder.Rh]RhaS.S..Rhb45.9 (1.3 _RhEgRhiRhB   corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 6/6========================  AC: 6Str: 15  EV: 11Int: 20  RhB #######..SH: 0Dex: 9  #.*S.....XL:  3 Next: 12% Place: Dungeon:2  #@#Noise: ===------  Time: 1845.9 (0.0)  #.#c) +1 sling  #.#Fire: c) +1 sling  #.#  #.#  RhcC #.#S   adder  ###.#####  #.......#  #..#.##.#Aim: an adder (moderately wounded, 25% to hit) RhD _You shoot a sling bullet. The sling bullet misses the adder.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 25% to hit)Rh' !  corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 6/6========================  AC: 6Rh% .Str: 15  EV: 11Int: 20  #######..SH: 0Dex: 9  #.(S.....XL:  3 Next: 12% Place: Dungeon:2  #@#Noise: ===------  Time: 1845.9 (0.0)  #.#c) +1 sling  #.#Fire: c) +1 sling  #.# Rh  #.#  #.#S   adder  ###.#####  #.......#  #..#.##.#Fire: c) +1 slingRhE Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 25% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded.RhRY Rh_ ;S.Rh` -7.2 (1.3Rh7e Rhg qPress: ? - help, Q - selRh3h ect action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (moderately wounded, 25% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded. _The adder closely misses you.Rh_P  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhC  corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 4/6================--------Rh c  AC: 6Str: 15  EV: 11Int: 20 #######..  SH: 0Dex: 9 #.S......  XL:  3 Next: 12% Place: Dungeon:2 #@# Noise: ===------  Time: 1847.2 (0.0) #.# c) +1 sling Rh#.# Fire: c) +1 sling #.# #.# #.# S   adder ###.#####  RhQ#.......#  #..#.##.# _The adder closely misses you.Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rhd'Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 63% to hit)Rh  corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 4/6Rhw================--------  AC: 6Str: 15  EV: 11Int: 20  #######..SH: 0Dex: 9  #.*......XL:  3 Next: 12% Place: Dungeon:2  #@#Noise: ===------  Time: 1847.2 (0.0)  #.#c) +1 sling  #.#Fire: c) +1 sling  Rh#.#  #.#  #.#S   adder  ###.#####  #.......#  #..#.##.#Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  RhPress: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 63% to hit)  You focus your ray upon the adder. The searing ray hits the adder.RhSAim  Press: ? - help, Shift-Dir - straight line: an adder (severely wounded, 63% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is almost dead.  (Press . to maintain the ray.)Rh4p-8.2 (1Ray RhPRhڎ= _The adder bites you but does no damage.RhD  The searing ray hits the adder.RhM*Rh=|&.Rh3----35-9+ RhRhI _You kill the adder!Rh ?*Rh"g #.Rhh 2--------50++ Rh>k Rh=m Rh#Rh3Rh4K  You stop channelling your searing ray.Rh*/ _Rh\$----Rh$Rh%,RhD&Rh9',Rh'Rh(Rh))V3====Rh)Rh*,Rh%+Rh+,Rh,Rh-,RhE.RhN/Rh/R====Rh>0,Rh0Rh1,Rh{1Rh1,Rh?2Rh2,Rh2Rhd3,Rh3Rh4Rhq4f4====Rh5,Rh`5Rh5,Rh86Rh6,Rh<7,Rh7R====Rh8BRh=5====Rh>Rh?BRh;@Rh@,RhTAR====RhARhBBRhD,RhDRh/ERhERhFRhHBRhO6====RhORh3V      #######..# #.@......(--88.2 (38.0) #.#####..# #.#  #.# #.# #.#  #.# ###.##### #.......#RhH[Rh[G--9.2 (39Rh_Rhb% _Found 2 stones.Rhb Rhc 3Rhxe Rhf RhCg RhQk ====Rhl RhNn Rhn Rh$o Rhp Rhr ,Rhu Rhv Rhtx Rhx Rh/z Rh{ Rh>} Rh} Rh~ Rh' Rh ,Rh Rhb Rh͆ ,Rh$ Rh Rh ,Rh Rh Rh ,Rh Rhf Rh ,Rhє Rh ;  You see here 2 stones.Rh Rh  _Rh Rhf XRh Rh: ,RhJ Rh% Rh ,Rh٨ Rh? Rha ,Rh Rh Rhp ,Rhh Rh Rh Rh Rh$ #........# .........# #..####..# .#######.# #..####..## #...<.#.. ...(......#######Rh #.###.#.# #..##.#.........##.... #..#.....######.###.#.# #........# #....#.....# #........# #.#..# #..##.# #####.#### #.#.@# ##. #.# Rh  #.# # #..# #. #.. # #.#..#. ### # #+##..##.# #  #..##.# #  ...##.##Rh! l   frilled lizard (asleep) #  .#.##..## #  l .# ######...## +  ...........Rh 917.2 (28  A frilled lizard comes into view.Rh hll.Rh~ ,8.2 (29Rh Rh 8 _The frilled lizard hisses angrily.Rh2 #........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.##RhU 1#.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#..##..##.# XL:  3 Next: 35% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ---------  Time: 1918.2 (0.0)#.# # #.*##. #.. c) +1 sling # #.##.*.#. ### Fire: c) +1 sling # #+###*.##.# ##*.##.# #*..##.##Rh l   frilled lizard #l#.##..## #. .# ######...## +...........A frilled lizard comes into view. _The frilled lizard hisses angrily.  Fire: c) +1 slingRh& #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (25% to hit)Rhd #........#.........# corvidae the Conjurer Rht #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 RhY #........# #....#.....# SH: 0Dex: 9 #........# #.#..##..##.# XL:  3 Next: 35% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ---------  Time: 1918.2 (0.0)#.# # #.(##. #.. c) +1 sling # #.##.(.Rh #. ### Fire: c) +1 sling # #+###(.##.# ##(.##.# #Rh A(..##.##l   frilled lizard #(#.##..## #Rh{ ( .# ######...## +...........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh Aim: a frilled lizard (25% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard.Rh>a Rhpg r....l..Rhh >===9.6 (1.4 _Rhn Rhrp Rh#........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 Rho#..#.....######.###.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#..##..##.# XL:  3 Next: 35% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1919.6 (0.0)#.# # #.*##. #.. c) +1 sling # #.##.*.#. ### Fire: c) +1 sling # #+###*.##.# ##*.##.# #l..##.##l   frilled lizard hd#.#.##..## #. .# ######...## +...........You shoot a sling bullet. _The sling bullet barely misses the frilled lizard.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (25% to hit)Rh]#........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......#######Rh!#.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#..##..##.# XL:  3 Next: 35% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1919.6 (0.0)#.# # #.(##. #.. c) +1 sling # #.##.(.#. ### Fire: c) +1 sling #Rh[37m #+###(.##.# ##(.##.# #(..##.##l   frilled lizard #(#.##..## #( .# ######...## +...........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (25% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard.Rh,RhRhWg..l..g   hobgoblin.Rh&l   frilled lizard.20.9 (1.3Rh{Rh   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  RhAim: a frilled lizard (25% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard. _A hobgoblin comes into view.Rh{{ #........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 Rh| p#........# #.g..#.....# SH: 0Dex: 9 #........# #.#..##..##.# XL:  3 Next: 35% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1920.9 (0.0)#.# # #.*##. #.. c) +1 sling # #.##.*.#. ### Fire: c) +1 sling # #+###l.##.# ##..##.# #...##.##g   hobgoblin #.#.#Rh} #..## l   frilled lizard #. .# ######...## +...........The sling bullet barely misses the frilled lizard. _A hobgoblin comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (25% to hit)Rh< #........#.........# corvidae the Conjurer #..####..#Rh= D.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 #........# #.g..#.....# SH: 0Dex: 9 #........# #.#..##..##.# XL:  3 Next: 35% Place: Dungeon:2 #####.#### #.#.@#Rh> ##. #.# Noise: ===------  Time: 1920.9 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling # #+###l.##.# ##..##.# #...##.##g   hobgoblin #.#.##..## l   frilled lizard #. .# ######...## +...........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh> Shift-Dir - straight lineAim: a frilled lizard (25% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.RhTJ p((†Rh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (25% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!RhL X.g..Rh <72.2 (1.3 _Rh: Rh Rha#........#.........# corvidae the Conjurer #..####..#Rhe..#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@#Rh##. #.# Noise: ===------  Time: 1922.2 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling # #+###†.##.# ##..#RhE.#.# #...##.##g   hobgoblin #.#.##..## #Rh%. .# ######...## +...........The sling bullet hits the frilled lizard. _You kill the frilled lizard!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (50% to hit)RhGh #........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.##RhQj #.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1922.2 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling # #+###†.##.# ##..##.# #...##.##g   hobgoblin #.#.##..## #. .#hk 0m ######...## +...........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (50% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.Rh C3.5 (1.3Rh Rhq 3  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (50% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin closely misses you.Rh #........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.##Rhn#.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1923.5 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling # #+###†.##.# #RhR}#..##.# #...##.##g   hobgoblin #.#.##..## #. .# ######...## +...........The hobgoblin is heavily wounded. _The hobgoblin closely misses you.Fire: c) +1 slingRh-XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 50% to hit)Rh#........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== Rhg...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Rh(Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@#Rh##. #.# Noise: ===------  Time: 1923.5 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling Rh5# #+###†.##.# ##..##.# #...##.##g   hobgoblin #.#.#Rh#..## #. .# ######...## +...........Fire: c) +1 slingRh;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.RhPjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.  The hobgoblin barely misses you.Rh-4.8 (1.3Rh}Rh@@ _The hobgoblin hits you but does no damage.Rhw1 S#........#Rh]2 .........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Rh2 Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1924.8 (0.0)#.# # #..##. #.. c) +1 sling Rh\3 # #.##...#. ### Fire: c) +1 sling # #+###†.##.# ##..#Rh'4 1#.# #...##.##g   hobgoblin #.#.##..## #. .# ######...## +...........The hobgoblin barely misses you. _The hobgoblin hits you but does no damage.  Fire: c) +1 slingRh4 TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)Rhl #........#.........# corvidae the Conjurer #..####..#Rh $.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@#RhC ##. #.# Noise: ===------  Time: 1924.8 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling # #+###†.##.# ##..##.# #...##.##g   hobgoblin #.#.#Rh ^#..## #. .# ######...## +...........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.RhzG Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linRhH Ne  Aim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is almost dead.RhJI &6.1 (1.3RhN RhQ W _The hobgoblin closely misses you.Rh$[`#........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Rhp\Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1926.1 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling # #+###†.##.# ##..##.# #...##.##Rh]<g   hobgoblin #.#.##..## #. .# ######...## +...........The hobgoblin is almost dead. _The hobgoblin closely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)Rhz#........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6Rh======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1926.1 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling # #+###†.##.# ##..##.Rh!b# #...##.##g   hobgoblin #.#.##..## #. .# ######...## +...........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.RhYMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  Rh]You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.  The hobgoblin is almost dead.7.5 (1.4Rh%Rhc Rh 2_The hobgoblin hits you but does no damage.RhV #........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== Rh ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 #........# #....#.....# SH: 0Dex: 9 #........# #.#g.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  Time: 1927.5 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling #h m #+###†.##.# ##..##.# #...##.##g   hobgoblin #.#.##..## #Rhc . .# ######...## +...........The hobgoblin is almost dead. _The hobgoblin hits you but does no damage.  Fire: c) +1 slingRh TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)Rha #........#.........# corvidae the Conjurer #..####..#.#######.# Draconian #..####..###...<.#.. Health: 26/26 ======================== ...(......########.###.#.# Magic: 6/6======================== #..##.#.........##.... AC: 6Str: 15 #..#.....######.###.#.# EV: 11Int: 20 #........# #.(..#.....# SH: 0Dex: 9 #........# #.#(.##..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@###. #.# Noise: ===------  TiRh qme: 1927.5 (0.0)#.# # #..##. #.. c) +1 sling # #.##...#. ### Fire: c) +1 sling # #+###†.##.# ##..##.# #...##.##g   hobgoblin #.#.##..## #. .# ######...## +...........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.RhO K.gRhP -8.9 (1.4RhU RhY )MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin. _The hobgoblin hits you but does no damage. x2Rh@[  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rhh#........# .........# corvidae the Conjurer #..####..# .#######.# Draconian #..####..## #...<.#.. Health: 26/26 ======================== ...(......####### #.###.#.# Magic: 5/6====================---- #..##.#.........# #.... AC: 6Str: 15 #..#.....######.## #.#.# EV: 11Int: 20 Rh۲#........# #....# .....# SH: 0Dex: 9 #........# #.#g.# #..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@# ##. #.# Noise: ===------  Time: 1928.9 (0.0)  #.# # #..# #. #.. c) +1 sling # #.# #... #. ### Fire: c) +1 sling # #+# ##†.# #.# ##..# #.# #...# #.##  g   hobgoblin #.#.# #..## #. .# ######...## +........... _The hobgoblin hits you but does no damage. x2  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: h0;10;1mMagic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)Rh #........# .........# corvidae the Conjurer Rh =#..####..# .#######.# Draconian #..####..## #...<.#.. Health: 26/26 ======================== ...(......####### #.###.#.# Magic: 5/6====================---- #..##.#.........# #.... AC: 6Str: 15 #..#.....######.## #.#.# EV: 11Int: 20 #........# #....# .....# SH: 0Dex: 9 #........# #.#g.# #..##.# XL:  3 Next: 37% Place: Dungeon:2 #####.#### #.#.@# ##. #.# Noise: ===------  Time: 1928.9 (0.0) Rh9 s #.# # #..# #. #.. c) +1 sling # #.# #... #. ### Fire: c) +1 sling # #+# ##†.# #.# ##..# #.# #...# #.##  g   hobgoblin #.#.# #..## #Rh . .# ######...## +...........Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineRh Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.Rh ,. . .. #...< ...(.. Rh 8.#.........# .    #.#..#   ##.  #.# # #..# #.  #.# #... #.  #+# ##†.# Rh #..# ...# #.##  #.#.#   #. .#   + Rh| &.Rh" =41--9.9 (1Rh& Rh' onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!RhDRh'FRhHHRhJRhNRhORhQ,RhQRhR,RhSRhLTRhTRhURh}V,RhWRh?X,RhXRhZ96RhZ+====Rh"[Rh\Rh],RhU^Rh_Rhoa,RhbRhcRhd,RhdeRh"hRh+jR====RhElRh:pj  You see here a frilled lizard corpse.Rh5rRh"5 _RhRh,RhDRhRhRh>RhɌRh RhN,Rh˾RhnRh_Rh,Rh# #.# # #...# #. # .# #+# #.##†.# #.# .# #.##..# #.# .# #.....# #.## .# ###.#.### .# ####....##########.. .+ +..................... ## ..####....##########.. #.....@.#.##..#--- #.###..###.# #...##  #.## #.# #.###  #+#.# #.#Rh)[37m #.# #.# .# ## #.# #.# #. #.#####  ####.## # #.##...  #.....###.##  #......####. #.##.##50.9 (21.0)-1.9 (22Rh&Rh. _r - a wand of flame (19)Rh 3Rh~ Rhգ Rh2 Rh ,Rh XRhh RhЯ ,Rh Rh Rh ,Rh Rh Rh9 ,Rh1 Rh Rh ,Rh Rh ..+ +.................... ### ...####....##########... #.......#.# ###..# #.###..###.# #...## Rh ###.## #.# #.###  #+# #..## #.# #.#  #.# #.#.## ## #.#  #.# #.#..# #.#######.## #.#@#.# #.##..#.....###....$##.# #.##.##......####.### ## #.##.##........... #..... ####.....######Rh V ####.# .........#  #.. #######.##  ### #.# #.#RhM 17.9 (6.0)Rh +8.9 (7RhS z _s - a scroll labelled KEUWOO CYUXOTARh;xRhQy3Rh~XRhBRhN _You now have 103 gold pieces (gained 13).Rh RhRhLRhRhRhRh!RhURh ,RhďRhRhIRh,RhBRhRhxRh,Rh@RhRh,RhzRhRhBRhRh,RhRhRhg,Rh,Rh#.##### #.# # #...# ......# ##+# #.##†.# .#.##.# #...# #.##..# ###.#.# .....# #.....# .#.##.# ......# ###.#.# ......# .......####....######### ......+ .r.....+................ ...#### .......####....##### #.## #@......#.# ## #)# #.###..###.# #. #.## #.###.## #.# #. ...# #+# #.#..## #.# # ...# #.# #.#.#.## #.# #.#Rh$[40m #.#.#..# #. r   rat (asleep) #.## ####.## #.#.#.#.# #. #.# #.....###.....##.##. #.# #......####.### ###.Rh{070.9 (12.0)Rh ,1.9 (13Rhe l _A rat comes into view.Rh#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== ###.#.# .....# #.....#Magic: 6/6======================== .#.##.# ......# ###.#.#AC: 6Rh^pStr: 15 ......# .......####....######### EV: 11Int: 20 ......+ .r**...+................ SH: 0Dex: 9 ...#### ....***####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ---------  Time: 1971.9 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. ...##.# #.#.#.## ## #. ...#Rh@(#.# #.#.#..##. r   rat (asleep) #.## ####.## #.#.#.#.##. #.# #.....###.....##.##. #.# #......####.### ###. _You now have 103 gold pieces (gained 13). _A rat comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)Rhq&B#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== ###.#.# .....# #.....#Magic: 6/6Rh'======================== .#.##.# ......# ###.#.#AC: 6Str: 15 ......# .......####....######### EV: 11Int: 20 ......+ .r((...+................ SH: 0Dex: 9 ...#### ....(((####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ---------  Time: 1971.9 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. ...#Rh(#.# #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.#.##. #.# #.....###.....##.##. #.# #......####.### ###.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.Rh٫Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.rat squeaks loudly.RhܳO.r....Rh>===3.2 (1.3 _RhqRhRh6|#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== Rh~###.#.# .....# #.....#Magic: 6/6======================== .#.##.# ......# ###.#.#AC: 6Str: 15 ......# .......####....######### EV: 11Int: 20 ......+ ..r*...+................ SH: 0Dex: 9 ...#### ....***####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ===------  Time: 1973.2 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..##h39;49m #.# #. ...##.# #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.#.##. #.# #.....###.....##.##. #.# #......####.### ###.The sling bullet hits the rat but does no damage. _The rat squeaks loudly.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (50% to hit)Rh =#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#RhHealth: 26/26 ======================== ###.#.# .....# #.....#Magic: 6/6======================== .#.##.# ......# ###.#.#AC: 6Str: 15 ......# (......####....######### EV: 11Int: 20 ......+ .(((...+................ SH: 0Dex: 9 ...#### ....(((####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ===------  Time: 1973.2 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #.h;49m Fire: c) +1 sling ...##+# #.#..## #.# #. ...##.# #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.#.##. #.# #.....###.....##.##. #.# #......####.### ###.RhThe sling bullet hits the rat but does no damage. _The rat squeaks loudly.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (50% to hit)Rh _The rat squeaks loudly.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a rat (50% to hit)  You shoot a sling bullet. The sling bullet barely misses the rat....r...4.5 (1.3 _Rh Rh#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== ###.#.# .....# #.....#Magic: 6/6======================== .#.##.# ......# ###.#.#AC: 6RhdStr: 15 ......# .......####....######### EV: 11Int: 20 ......+ ...r*..+................ SH: 0Dex: 9 ...#### .....**####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ===------  Time: 1974.5 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. ...#Rh7#.# #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.#.##. #.# #.....###.....##.##. #.# #......####.### ##Rh=#.Aim: a rat (50% to hit) _You shoot a sling bullet. The sling bullet barely misses the rat.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (50% to hit)RhL=#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#RhgHealth: 26/26 ======================== ###.#.# .....# #.....#Magic: 6/6======================== .#.##.# (.....# ###.#.#AC: 6Str: 15 ......# .((....####....######### EV: 11Int: 20 ......+ ...((..+................ SH: 0Dex: 9 ...#### .....((####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ===------  Time: 1974.5 (0.0) #)#Rho#.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. ...##.# #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.#.#Rh#. #.# #.....###.....##.##. #.# #......####.### ###.Aim: a rat (50% to hit) _You shoot a sling bullet. The sling bullet barely misses the rat.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (50% to hit)Rh"~ _You shoot a sling bullet. The sling bullet barely misses the rat.  Fire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (50% to hit)  You shoot a sling bullet. The sling bullet barely misses the rat.Rh)X.....r.Rh*45.9 (1.4 _Rh,1Rh2Rh@#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== ###.#.# .....# #.....#Magic: 6/6======================== .#.##.# ......# ###.#.#AC: 6Str: 15 ......# .......####....######### EV: 11Int: 20 ......+ .......+................ SH: 0Rh*Dex: 9 ...#### .....r*####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ===------  Time: 1975.9 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. ...##.# #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.#.##. Rh-#.# #.....###.....##.##. #.# #......####.### ###.Aim: a rat (50% to hit) _You shoot a sling bullet. The sling bullet barely misses the rat.Fire: c) +1 slingRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (50% to hit)Rh^#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== ###.#.# .....# #.....#Rhf`Magic: 6/6======================== .#.##.# ......# ###.#.#AC: 6Str: 15 ......# .......####....######### EV: 11Int: 20 ......+ .......+................ SH: 0Dex: 9 ...#### .....r(####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ===------  Time: 1975.9 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. ...##.# haWm#.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.#.##. #.# #.....###.....##.##. #.# #......####.### ###.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (50% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  RhaHThe rat is moderately wounded.RhRh8G.rRh47.2 (1.3 _RhRRhRh  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhP#.##### #.# # #...#  corvidae the Conjurer ......# ##+# #.##†.#  Draconian .#.##.# #...# #.##..#  Health: 26/26 ======================== ###.#.# .....# #.....#  Magic: 4/6================-------- .#.##.# ......# ###.#.#  AC: 6Str: 15 ......# .......####....######### EV: 11Int: 20 ......+ .......+................ SH: 0Dex: 9 ...#### ......r####....######### XL:  3 Next: 41% Place: Dungeon:2 #.## #@......#.# ## Noise: ===------  Time: 1977.2 (0.0) #)# #.###..###.# #. c) +1 sling #.## #.###.## #.# #.hQm Fire: c) +1 sling ...# #+# #.#..## #.# #. ...# #.# #.#.#.## ## #. ...# #.# #.#.#..# #. r   rat #.## ####.## #.#.#.#.# #. #.# #.....###.....##.# #. #.# #......####.### ## #. _The rat is moderately wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 78% to hit)Rh#_#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== ###.#.# .....# #.....#Magic: 4/6================-------- Rha.#.##.# ...*..# ###.#.#AC: 6Str: 15 ......# ....*..####....######### EV: 11Int: 20 ......+ .....*.+................ SH: 0Dex: 9 ...#### ......*####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ===------  Time: 1977.2 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. ...##.#h:b>;49m #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.#.##. #.# #.....###.....##.##. #.# #......####.### ###. _The rat is moderately wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 78% to hit)Rh...r  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray3  Press: ? - help, Shift-Dir - straight line: a rat (moderately wounded, 78% to hit)  You focus your ray upon the rat. The searing ray misses the rat.(Press . to maintain the ray.)Rhp-8.2 (1Ray RhRhQ _The rat closely misses you.Rh^ #.# # #...#  ##+# #.##†.#  #...#   .....#   ......#   ....... ........ ......r####.... #@......#.# #)# #.###..###.# Rhh #.###.## #.#  #+# #.#..## #.#  #.# #.#.#.## ##  #.# #.#.#..#   #.#.#.#.#  #.....##.#  .### ## Rh #.# # #...#  ##+# #.##†.#  #...#   .....#   ......#   ....... ........ ......r####.... #@......#.# )# #.###..###.#  #.###.## #.#  #+# #.#..## #.#  #.# #.#.#.## ##  #.# #.#.#..#  RhK #.#.#.#.#  #.....##.#  .### ## RhSRhA7-RhdRhZ _A rat is nearby!RhkEI #.# # #...#  ##+# #.##†.#  #...#   .....#   ......#   ....... ........ ......r####.... #@......#.# #)# #.###..###.#  #.###.## #.#  #+# #.#..## #.#  #.# #.#.#.## ##  #.# #.#.#..#   #.#.#.#.#  #.....##.#  .### ## RhFRh #.# # #...# Rh ##+# #.##†.#  #...#   .....#   ......#   ....... ........ ......r####.... #@......#.# )# #.###..###.#  #.###.## #.#  #+# #.#..## #.#  #.# #.#.#.## ## Rh #.# #.#.#..#   #.#.#.#.#  #.....##.#  .### ## RhRhRhRhlZ _A rat is nearby!RhDg_ #.# # #...#  ##+# #.##†.#  #...#   .....#   ......#   ....... ........ ......r####.... #@......#.# #)# #.###..###.#  #.###.## #.#  #+# #.#..## #.#  #.# #.#.#.## ##  #.# #.#.#..#   #.#.#.#.#  #.....##.#  .### ## RhZ  #.# # #...#  ##+# #.##†.#  #...#   .....#   ......#   ....... ........ ......r####.... #@......#.# )# #.###..###.#  #.###.## #.#  #+# #.#..## #.#  #.# #.#.#.## ##  #.# #.#.#..#   #.#.#.#.#  #.....##.#  .### ##  _A rat is nearby!RhV#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== ###.#.# .....# #.....#Magic: 4/6================-------- .#.##.# ......# ###.#.#AC: 6Str: 15 ......# .......####....######### EV: 11RhXInt: 20 ......+ .......+................ SH: 0Dex: 9 ...#### ......r####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ==-------  Time: 1978.2 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. Ray ...##.# #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## hPY00m#.#.#.#.##. #.# #.....###.....##.##. #.# #......####.### ###. _A rat is nearby! _A rat is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 50% to hit)RhT#.##### #.# # #...#corvidae the Conjurer ......# ##+# #.##†.#Draconian .#.##.# #...# #.##..#Health: 26/26 ======================== ###.#.# .....# #.....#Magic: 4/6================-------- .#.##.# ......# ###.#.#AC: 6Str: 15 ......# .......####....######### EV: 11Int: 20 Rh%W......+ .......+................ SH: 0Dex: 9 ...#### ......r####....######### XL:  3 Next: 41% Place: Dungeon:2 #.###@......#.# ## Noise: ==-------  Time: 1978.2 (0.0) #)##.###..###.# #. c) +1 sling #.###.###.## #.# #. Fire: c) +1 sling ...##+# #.#..## #.# #. Ray ...##.# #.#.#.## ## #. ...##.# #.#.#..##. r   rat #.## ####.## #.#.#.RhtY[40m#.##. #.# #.....###.....##.##. #.# #......####.### ###.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!Rhpng†Rh+2=9.5 (1.3  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (moderately wounded, 50% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! _You stop channelling your searing ray.Rh?  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh4RhRh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)RhIRhRh$ _RhXRhBRhҞBRh:,RhRh,RhRhP,Rh-RhC|5====RhyBRh1,RhRh,RhKRhR====RhRh,RhkRh,RhfRh,RhRh,RhRh,RhRhڿRhN6====RhRhRh" #.# #.# # #..## ##.##### #.# # #...# .RhK ......# ##+# #.##†.# ..#.##.# ## #.##..###.#.# # #.....##.##.### ###.#.# .#.####....########....+..+.................#### .......@####....######---97.5 (18.0)#.## <......#....... #  #)#.....##.###..## # ##.## ##...# #.###.## # #...# ##+# #.#..# # #...# #.# #.#.#.## ## #..# #.# #.#.#. # #Rh N#.## ####.## #.#.#. #  #.# #.....##.# #Rh^*---8.5 (19 _Found a stone staircase leading up. _You see here a rat corpse.Rh%3Rh)'Rh*Rh+Rh,$ _RhZ1nRhY4RhL5Rh5<====Rhh6Rh:Rh;,Rh{<RhF>Rh?,Rh*@RhDRhE,Rh>FRh_IRhJRhVKRhKRhYNRhO,RhPRhRRhT,RhSURh+WRhGXRhXRh;YRh[Rh\,Rh]Rh`$ Rha_You open the door.RhFbRhbRhcRhf@  There is an open door here.Rh hRhh _Rh# #.##.....# ##...## ###### #.##.###.# ####>..... #.##.# #.# ### #.##@###.###.####.## 2122.5 (124.0) #......# ###  ############## RhRh9 _There is an open door here. _You open the door. _There is an open door here. _Done exploring.Rh; 3Rh Rh ...........0.0) _Done exploring.RhP3Rh0RRhqRhsRhxRh E _Done exploring.Rh#q ......#†....##.# ##+## ###.### ##..).#####Rh^r E #.#  #.# ##.#........# #........#### ##.## ....>## ##...## ########.# ####>.....  #.# #.......###.##.###.###.####.## #...@........# ### ############# Rh e3.5 (1 _RhQ # #....#†....##.# ##+## ###.### ##..).#######.# #.# # #.# ##.#.........# #.# ###.# #........#### ##.## ># #.##.....# ##...# #.##.###.# ####>.#.##.# #.# #.##.##.###.###.####.## #.# ### # RhX <4Rh]\ Rhn] RhB# #....#†....##.# ##+## .### ##..).#######.# #.#  #.# ##.#...# #.# .# #........#### ##.## ># #.##.....# ##...# #.##.###.# ####>.#.##.# #.# #.##.##.###.###.####.## #.# ### # Rh<5RhlRhyRh(8# #....#†....##.# ##+## .### ##..).#######.# #.# #.# ##.#.........# #.# .# #..#### ##.## ># #.##.....# ##...# #.##.###.# ####>.#.##.# #.# #.##.##.###.###.####.## RhZ*#.# ### # Rhk.<6Rh2Rh2Rh# #....#†....##.# ##+## .### ##..).#######.# #.# .# ##.#.........# #.# .# #........#### ##.## ># #.##.....# ##...# #.##.###.# ####>.#.##.# #.# #.##.##.###.###.####.## #.# ### #RhY RhRh&7RhRh͢RhE# #....#†....##.# ##+## # ### ##..).#######.# #.# # # ##.#.........# #.# # # #........#### ##.## # #.##.....# ##...# # #.##.###.# ####>.#.##.# #.# #.##.##.###.###.####.## #.# ### # RhRhm&8Rh]RhRhsi# #....#†....##.# ##+## #. ##..).#######.# #.# #. ##.#.........# #.# # #..#### ##.##  #.##.....# ##...# #.##.###.# ####>.Rh#.##.# #.# #.......##.##.###.###.####.## #.# ### # RhRhʊ&9RhRh-RhS# #....#†....##.# ##+## #.# # ##..).#.# #.# #.##.#.# #.# ##.#### ##.## ##.##.....# ##...#Rh%#.##.###.# ####>..#.##.# #.# #.......##.##.###.###.####.## #.# ### # RhRh'30RhRh Rho( #....#†....##.# ##+## #.#†  ##..).#.# #.# #.##.#.# #.# ###.#.#### ##.## #.#.##.....# ##...#.#.##.###.# ####>..#.##.# #.# #.......#RhZq#.##.###.###.####.## #.# ### # Rhv<1Rh{Rh"}RhFRh,RhRhfRhdd 4RhGi Rhtj Rh| Rh Rh Rh@ Rh]O RhP RhS RhKU Rh6 #.....#.#.# ##...##.....#†....##+###†##..).#######..##.#...# #.# ##..### ##.## Rh O....# ##...###########.# ####>.............# #.# #.......############.###.###@####.##............# #################Rhی Rh &2Rh Rh7 Rh}#######..#.###.....## ##.....#.#.# ##...##.....#†....##+###†##..).########..##.#...# #.# ##..### ##.## ....# ##...###########.# ####>............. #.# #@......############.###.###.####.##............# #################3RhERh RhV@#..#..#.###.....## ##.#.##...#.....#.#.# ##...## #.#.##....#†....##.# ##+## #.#†###..).#.# #.# #.##.#.# #.# ###.##.Rh3X(#### ##.## #.##.##.....# ##...#.##.##.###.# ####>.##.##.# #.# #.###.##.###.###.####.## #....# ### ######Rh\Rh]&4Rh bRhcRh"t#..#..#.###.....## ##.#.# #...#.....#.#.# ##...## #.#.# #....#†....##.# ##+## #.#†# ##..).#.# #.# #.##.#.# #.# ###.#Rh$#.#### ##.## #.# #.##.....# ##...#.# #.##.###.# ####>.# #.##.# #.# #.## #.##.###.###.####.## #....# ### ######Rh,*Rh,+&5RhU/Rh0Rho>..#..#.###.....## ##.#.# ...#.....#.#.# ##...## #.#.# # ....#†....##.# ##+## #.#†# #..).#.# #.# #. ##.#.# #.# ###.##.#### ##.## #.#  #.##.....# ##...#.#  #.##.###.# ####>.Rh֐#  #.##.# #.# #.##  #.##.###.###.####.##  #...# ###  #####.Rh4Rh&6Rh RhRh\;M#.#............## #.......#######..#.###.....## ##.#.###.....#.#.# ##...##.# ....#†....##+###†### #..).#######....... ##.#...# #.# ###.###..Rhψ### ##.## ....# ##...###########.# ####@............. #.# #.......#############.###.###.####.###............# #####RhRh&7RhRhpc _There is a stone staircase leading down here.RhRh( Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 19% 3  b - Fulminant PrismRhConjuration/Alchemy 52% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 52% 4  d - Rending BladeConjuration/Forgecraft 52% 4  e - Lehudib's Crystal Spear Conjuration/Earth 100% 8 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRh}RhRhnJ#.#.....#..#.##.......## #....... corvidae the Conjurer ..#######..#.###.....## ##.#.### Draconian ...#.....#.#.# ##...## #.#.# # Health: 26/26 ======================== ....#†....##.# ##+## #.#†### Magic: 6/6======================== #..).#######.# #.##...... AC: 6Str: 15 ##.#.........# #.####.### EV: 11Int: 20  Rhɫd#........#### ##.###.#SH: 0Dex: 9  #.##.....# ##...#########.#XL:  3 Next: 42% Place: Dungeon:2  #.##.###.# ####@.............#Noise: ---------  Time: 2137.5 (0.0)  #.##.# #.# #.......###########c) +1 sling#.##.###.###.####.##Fire: c) +1 sling#............# #################   _You open the door. _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.RhP  Okay, then.RhRhuRhg. _RhlRhRhRhK _You can't go up here!Rh 4RhRhuRhx28.5 (1 _RhRhWy  #   ....########.## 3 #....  ##.##########  Rh Rh -9.2 (1.7Rh Rh# } _You climb downwards. _There is a stone staircase leading up here.RhΪIRhRhRh: _RhbRhL####..##.## #..@.<.......400 ##.###.Rh ..#...>.#...#...RhRh rr   rat (wandering)Found an escape hatch in the floor.Rh+1.2 (2RhRhV _A rat comes into view.Rhcorvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#####SH: 0Dex: 9r****.########.##XL:  3 Next: 42% Place: Dungeon:3#**@.<.......Noise: ---------  Time: 2141.2 (0.0)##.##########c) +1 sling#.Fire: c) +1 sling..#...>.r   rat (wandering)#...#...  Found an escape hatch in the floor. _A rat comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticRh]ed you, 50% to hit)RhPrcorvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#####SH: 0Dex: 9r.....########.##XL:  3 Next: 42% Place: Dungeon:3#..@.<.......Noise: ---------  Time: 2141.2 (0.0)##.##########c) +1 sling#.Fire: c) +1 sling..#...>.r   rat (wandering)#...#...  Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 50% to hit)  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.  You kill the rat!Rh!k†((((((RhMa......4===2.6 (1.4 _Rhj& ####r.†.....##.## #@...<.......--- ##.## #.# ... #..## .>.#r   quokka (wandering) #...# #...#....#4.6 (2.0---5.6 (3 _A quokka comes into view.Rh ######### r.†.....########.##  #@...<.......  ##.##########  #.# ... #..##  .>.# #...# #...# ....#Rh)  ######### r.†.....########.##  #@...<....... Rh x ##.##########  #.# ... #..## .>.# #...# #...# ....#RhT Rh Rh Rh ] _A quokka is nearby!Rh4corvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Dex: 9r******.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......Rh6Noise: ---------  Time: 2145.6 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka (wandering)#...##...#....# _A quokka comes into view. _A quokka is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 35% to hit)Rhcorvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Dex: 9(((((((.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......Noise: ---------  Time: 2145.6 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka (wandering)#...##...#....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed Rhyou, 35% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.Rh9..r....rRh%;7===6.9 (1.3 _Rh?RhjARhhcorvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Dex: 9..r****.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......Noise: ===------  Time: 2146.9 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka#...##...#....#You shoot a sling bullet. _The sling bullet closely misses the quokka.Fire: c) +1 slingPress: ? - help, Q - select action, ( or )hjt10m - cycleShift-Dir - straight lineAim: a quokka (35% to hit)Rh Ccorvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Rh#" Dex: 9..(((((.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......Noise: ===------  Time: 2146.9 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka#...##...#....#You shoot a sling bullet. _The sling bullet closely misses the quokka.Fire: c) +1 slingRh# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)RhZ N _The sling bullet closely misses the quokka.  Fire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (35% to hit)  You shoot a sling bullet. The sling bullet misses the quokka.Rh Z†r...RhS 48.2 (1.3 _Rhζ Rh, RhO_corvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Dex: 9..†r***.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......Noise: ===------  Time: 2148.2 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka#...##...#....#Aim: a quokka (35% to hit) _You shoot a sling bullet. The sling bullet misses the quokka.Fire: c) +1 slingPress: ? - help, Q - select action, (Rhf[40m or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)Rhcorvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Dex: 9..†r(((.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......Noise: ===------  Time: 2148.2 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka#...##...#....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokRh;jka (35% to hit)  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.RhM..r.9.5 (1.3 _Rhcorvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Dex: 9..†..r*.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......RhNoise: ===------  Time: 2149.5 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka#...##...#....#You shoot a sling bullet. _The sling bullet hits the quokka but does no damage.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)Rh$ corvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########Rh&wSH: 0Dex: 9..†..((.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......Noise: ===------  Time: 2149.5 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka#...##...#....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.Rhho.rRh.50.8 (1.3RhRh!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (35% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka. _The quokka barely misses you.Rhޗ corvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Dex: 9..†...r.########.##XL:  3 Next: 44% Place: Dungeon:3#@...<.......Noise: ===------  Time: 2150.8 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka#...##...#....#The sling bullet closely misses the quokka. _The quokka barely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or hg 0;1m) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)Rh$ corvidae the ConjurerDraconianHealth: 26/26 ========================Magic: 6/6========================AC: 6Str: 15EV: 11Int: 20#########SH: 0Dex: 9..†...(.########.##Rhۻ XL:  3 Next: 44% Place: Dungeon:3#@...<.......Noise: ===------  Time: 2150.8 (0.0)##.##########c) +1 sling#.#Fire: c) +1 sling...#..##.>.#r   quokka#...##...#....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (35% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka.Rh{or2.2 (1.4RhRh}   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (35% to hit)  You shoot a sling bullet.  The sling bullet closely misses the quokka. _The quokka closely misses you.Rhc0  Casting: Searing Ray (safe; 3% risk of failure)  Rhi1 \Confirm with . or Enter, or press ? or * to list all spells.Rh   corvidae the Conjurer  Draconian  Health: 26/26 ========================  Magic: 4/6================--------  AC: 6Str: 15  EV: 11Rh} Int: 20 ######### SH: 0Dex: 9 ..†...r.########.##  XL:  3 Next: 44% Place: Dungeon:3 #@...<.......  Noise: ===------  Time: 2152.2 (0.0) ##.##########  c) +1 sling #.# Fire: c) +1 sling ... #..##  .>.# r   quokka #...# #...# ....# _The quokka closely misses you.RhE Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)Rh(  corvidae the ConjurerRh)  Draconian  Health: 26/26 ========================  Magic: 4/6================--------  AC: 6Str: 15  EV: 11Int: 20 ######### SH: 0Dex: 9 ..†...r.########.##  XL:  3 Next: 44% Place: Dungeon:3 #@...<.......  Noise: ===------  Time: 2152.2 (0.0) Rh#+##.##########  c) +1 sling #.# Fire: c) +1 sling ... #..##  .>.# r   quokka #...# #...# ....#Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.Rh0-Rh1 ### ..†...*.########.##  .......  #######  #.# ... Rh2#..## .>.# #...# #...# ....#Rh.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (69% to hit)  RhYou focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!Rhx8-3.2 (1Ray RhRhgf _(Press . to maintain the ray.)Rh/ 3Rh1 RhU5 K  You stop channelling your searing ray.Rh6 E _Rh; IRh; Rh< ,Rh ? Rh? ,RhhB ,RhC RhQE RhE ,RhH ,RhI RhK ,Rh0L RhN RhN P5====Rh@O RhR ,RhS RhU Rh+V ,RhbX ,Rh Y Rh[ Rha\ K====Rh\^ ,Rh_ Rh0a ,Rha Rhc ,RhTd Rh/f ,Rhf Rhi ,Rhj Rhm Rhn ]6====Rhp 4 _Magic restored.Rhs 3RhQt Rh u Rhfw BRhDy Rh+{ Rh'| ,Rhm} RhT R====Rh Rh^ Rh BRh ,Rh ,Rh RhD ,Rh Rhލ RhW ,Rh Rh Rh ,Rh˕ Rh P  There is an escape hatch in the floor here.Rhn Rh>  _Rh Rh Rh ,Rhʢ Rh^ Rhj Rh ,Rh۬ RhF ,Rh, Rh Rh\ ,Rh Rh Rh Rh ,Rh RhC ,Rh Rh Rh ,Rh Rh Rhp ,RhQ Rh Rh+ ,Rh Rh RhL Rh ,RhL ##....##.#...###.###.#....##..........##.####...#.####.#.# #..#. #.###. ##@# ---.#   .# B# B   bombardier beetle (asleep)  Rh 095.2 (42.0)Rh$ G--6.2 (43RhRhN _A bombardier beetle comes into view.RhRh##....#corvidae the ConjurerRh#.#...##Draconian#.###.#....#Health: 26/26 ========================#..........#Magic: 6/6========================#.####...#.#AC: 6Str: 15###.#.#EV: 11Int: 20#..#.SH: 0Dex: 9#.###.XL:  3 Next: 48% Place: Dungeon:3##@#Noise: ---------  Time: 2196.2 (0.0)##*#c) +1 sling*#Fire: c) +1 slingRh*#B#.#B   bombardier beetle (asleep).#.# _There is an escape hatch in the floor here. _A bombardier beetle comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)RhM ##....#corvidae the Conjurer#.#...##Draconian#.###.#....#Health: 26/26 ========================#..........#Magic: 6/6========================#.####...#.#AC: 6Str: 15###.#.#EV: 11Int: 20#..#.SH: 0Dex: 9#.###.XL:  3 Next: 48% Place: Dungeon:3##@#Noise: ---------  Time: 2196.2 (0.0)##(#c) +1 sling(#Fire: c) +1 sling(#(#.#B   bombardier beetle (asleep).#.#Fire: c) +1 slingPress: ? - help, Rh Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet completely misses the bombardier beetle.RhØ ..B.B===7.5 (1.3 _Rh4J##....#corvidae the Conjurer#.#...##Draconian#.###.#....#Health: 26/26 ========================#..........#Magic: 6/6Rh6 ========================#.####...#.#AC: 6Str: 15###.#.#EV: 11Int: 20#..#.SH: 0Dex: 9#.###.XL:  3 Next: 48% Place: Dungeon:3##@#Noise: ===------  Time: 2197.5 (0.0)##*#c) +1 sling*#Fire: c) +1 slingB#.#.#B   bombardier beetle.#.#You shoot a sling bullet. _The sling bullet completely misses the bombardier beetle.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (64% to hit)Rh|##....#corvidae the Conjurer#.#...##Draconian#.###.#....#Health: 26/26 ========================#..........#Magic: 6/6========================Rh#.####...#.#AC: 6Str: 15###.#.#EV: 11Int: 20#..#.SH: 0Dex: 9#.###.XL:  3 Next: 48% Place: Dungeon:3##@#Noise: ===------  Time: 2197.5 (0.0)##(#c) +1 sling(#Fire: c) +1 slingB#.#.#B   bombardier beetle.#.#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (64% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.Rhvn..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (64% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.bombardier beetle is lightly wounded.Rho48.8 (1.3 _RhtRhuRhO ##....#corvidae the Conjurer#.#...##Draconian#.###.#....#Health: 26/26 ========================#..........#Magic: 6/6========================#.####...#.#Rh} +AC: 6Str: 15###.#.#EV: 11Int: 20#..#.SH: 0Dex: 9#.###.XL:  3 Next: 48% Place: Dungeon:3##@#Noise: ===------  Time: 2198.8 (0.0)##*#c) +1 sling*#Fire: c) +1 slingB#.#.#B   bombardier beetle.#.#The sling bullet hits the bombardier beetle. Rh _The bombardier beetle is lightly wounded.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 64% to hit)Rh }##....#corvidae the Conjurer#.#...##Draconian#.###.#....#Health: 26/26 ========================#..........#Magic: 6/6========================#.####...#.#AC: 6Str: 15###.#.#EV: 11Rh Int: 20#..#.SH: 0Dex: 9#.###.XL:  3 Next: 48% Place: Dungeon:3##@#Noise: ===------  Time: 2198.8 (0.0)##(#c) +1 sling(#Fire: c) +1 sling(#.#.#B   bombardier beetle.#.#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 64% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.Rh Rh _.B.Rhܔ 6200.1 (1.3 _Rh Rh: Rh1##....#corvidae the Conjurer#.#...##Draconian#.###.#....#Health: 26/26 ========================#..........#Magic: 6/6========================#.####...#.#AC: 6Str: 15###.#.#EV: 11Int: 20#..#.SH: 0Dex: 9#.###.XL:  3 Next: 48% Place: Dungeon:3##@#Noise: ===------  Time: 2200.1 (0.0)##*#c) +1 slingB#Fire: c) +1 sling.#.#.#B   bombardier beetle.#.#You shoot a sling bullet. _The sling bullet barely miRh{sses the bombardier beetle.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 64% to hit)Rh|##....#corvidae the Conjurer#.#...##Draconian#.###.#....#Health: 26/26 ========================#..........#Magic: 6/6========================Rh#.####...#.#AC: 6Str: 15###.#.#EV: 11Int: 20#..#.SH: 0Dex: 9#.###.XL:  3 Next: 48% Place: Dungeon:3##@#Noise: ===------  Time: 2200.1 (0.0)##(#c) +1 sling(#Fire: c) +1 sling.#.#.#B   bombardier beetle.#.#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bombardier beetle.RhD`X.BRhGj *Shift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, 64% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bombardier beetle.The bombardier beetle sprays incendiary fluid at you.  The burning spray hits you.Rh.1.4 (1.3Fire RhRhm _You are covered in liquid fire! Move or burn!RhT1E ##...# ##....# #.#...## #.###.#....# #..........##.####...#.####.#.# #..# #@###.##.# B# .# .# .# .#.#Rh6P  You shake off some of the fire as you move.Rh8?B.3------20RhBRhDZ _The liquid fire burns you!Rh#.### ####....# Rh #.#...####.#....#.........##.####...#.###.#.#.#. .###.##.# ##B#.#RhP  You shake off some of the fire as you move.Rh܌x17------------3RhIRhZ _The liquid fire burns you!Rht 8......>#.### ###....#  #.#...#####.#.............##.####...#.####@#.#.#. .###.##.# ##B##Rh B.B   bombardier beetleRhe u8=-----4Rh t _You shake off the liquid fire.Rh D######..########......>#.### ####....#  #.#...##.###.#....#..........##.####..###.#.#.#. .###.##B###Rh Rh ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.RhP| 5...Rh} \===5Fire Rhq Rh m _You are covered in liquid fire! Move or burn!RhN #..........######..########......>#.#### ####....#  #.#...####.#.......@..##.####...#.####.#.#.#. .###.##B# ##RhQP  You shake off some of the fire as you move.RhRh4-------6RhXRhH\Z _The liquid fire burns you!Rh*#.######## #..........######..########......>#.#### ###....#  #.#...#.###.#........#.####...#.###.#.#.#..###.##B# ####RhZ-P  You shake off some of the fire as you move.Rh}5AB.Rh6s2--------7Rh<;Rh >Z _The liquid fire burns you!Rh ###.######## #..........######..########......>#.#### ###....#  ##.###.#.........#.####..###.#.#..#. B###.##.# ####Rh F8Rh Rh ^ _You shake off the liquid fire.Rhy Z..######....<.......#####.######## #..........######..########......>#.#### ###..@.#  #.#...#####.#........#.####..###.#.#..#.B###.##.# ##Rh̳ B.3=9Rhͷ Rh Rhh ...†.....########.##..######....<....... ##.#### ##.######## #.......... #.######..######## #.......>.##.#####...# ##@..# ##....# #.#...## #.####....# #..........##.####...#.####.#.# #B. #.###.RhAB.Rh1'10RhRhw  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh+ ...†.....########.##  corvidae the Conjurer ..######....<.......  Draconian ##.##########  Health: 13/26 ============------------ ##.########  Magic: 5/6====================---- #..........  AC: 6Str: 15 #.######..########  EV: 11Int: 20 #.......>.#  SH: 0Dex: 9 #.#####...#  XL:  3 Next: 48% Place: Dungeon:3 ##@..#  Noise: ---------  Time: 2210.4 (0.0) ##.*..#  h-0mc) +1 sling #.#*..##  Fire: c) +1 sling #.###.#*...#  #.......*..#  #.####..*#.#  B   bombardier beetle ###B#.#  #..#.  #.###. _You shake off the liquid fire.Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)Rh ...†.....########.##corvidae the Conjurer..######....<.......Draconian##.##########Health: 13/26 ============------------##.########Magic: 5/6====================----#..........AC: 6RhT Str: 15#.######..########EV: 11Int: 20#.......>.#SH: 0Dex: 9#.#####...#XL:  3 Next: 48% Place: Dungeon:3##@..#Noise: ---------  Time: 2210.4 (0.0)##.*..#c) +1 sling#.#*..##Fire: c) +1 sling#.###.#*...##.......*..##.####..*#.#B   bombardier beetle###B#.##..#.#.###.Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or prRhiess ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle but does no damage.Rhg.....=Rh1.4 (1RhRhǞonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle but does no damage. _The bombardier beetle is lightly wounded.Rh^  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh" ...†.....########.##  corvidae the Conjurer ..######....<.......  Draconian ##.##########  Health: 13/26 ============------------ ##.########  Magic: 4/6================-------- #..........  AC: 6Str: 15 #.######..########  EV: 11Int: 20 Rh##.......>.#  SH: 0Dex: 9 #.#####...#  XL:  3 Next: 48% Place: Dungeon:3 ##@..#  Noise: =--------  Time: 2211.4 (0.0) ##.*..#  c) +1 sling #.#*..##  Fire: c) +1 sling #.###.#*...#  #.......*..#  #.####..*#.#  B   bombardier beetle ###B#.#  #..#.  #.###. h=%m_The bombardier beetle is lightly wounded.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)RhB...†.....########.##corvidae the Conjurer..######....<.......Draconian##.##########Health: 13/26 ============------------##.########Magic: 4/6================--------#..........AC: 6Str: 15#.######..########EV: 11Int: 20#.......>.#SH: 0Dex: 9#.#####...#XL:  3 Next: 48% Place: Dungeon:3##@..#Noise: =--------  Time: 2211.4 (0.0)##.*..#c) +1 sling#.#*..##Fire: c) +1 slingRhD#.###.#*...##.......*..##.####..*#.#B   bombardier beetle###B#.##..#.#.###.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle.Rh Rhu....B..Rh!+2.4 (1Rh"Rh!Rh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is moderately wounded.Rh@  RhCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh,! ...†.....########.##  corvidae the Conjurer ..######....<.......  Draconian ##.##########  Health: 13/26 ============------------ ##.########  Magic: 3/6============------------ Rh-#..........  AC: 6Str: 15 #.######..########  EV: 11Int: 20 #.......>.#  SH: 0Dex: 9 #.#####...#  XL:  3 Next: 48% Place: Dungeon:3 ##@..#  Noise: =--------  Time: 2212.4 (0.0) ##.*..#  c) +1 sling #.#*..##  Fire: c) +1 sling #.###.#*...#  #......*...#  #.####.B.#.# h.m B   bombardier beetle ###.#.#  #..#.  #.###. _The bombardier beetle is moderately wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 100% to hit)Rhۉ...†.....########.##corvidae the Conjurer..######....<.......Draconian##.##########Health: 13/26 ============------------##.########Magic: 3/6Rh============------------#..........AC: 6Str: 15#.######..########EV: 11Int: 20#.......>.#SH: 0Dex: 9#.#####...#XL:  3 Next: 48% Place: Dungeon:3##@..#Noise: =--------  Time: 2212.4 (0.0)##.*..#c) +1 sling#.#*..##Fire: c) +1 sling#.###.#*...##......*...##.####.B.#.#Rh{B   bombardier beetle###.#.##..#.#.###.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 100% to hit)  The magic dart hits the bombardier beetle.Rh....43.4 (1RhRh!YConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (moderately wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is heavily wounded.Rh  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh? ...†.....########.##  corvidae the Conjurer RhA..######....<.......  Draconian ##.##########  Health: 14/26 ============------------ ##.########  Magic: 2/6========---------------- #..........  AC: 6Str: 15 #.######..########  EV: 11Int: 20 #.......>.#  SH: 0Dex: 9 #.#####...#  XL:  3 Next: 48% Place: Dungeon:3 ##@..#  Noise: =--------  Time: 2213.4 (0.0) ##.*..#  c) +1 sling #.#*hvV9;49m..##  Fire: c) +1 sling #.###.#*...#  #......*...#  #.####.B.#.#  B   bombardier beetle ###.#.#  #..#.  #.###. _The bombardier beetle is heavily wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)Rh&A...†.....########.##corvidae the Conjurer..######....<.......Draconian##.##########Health: 14/26 ============------------##.########Rh(Magic: 2/6========----------------#..........AC: 6Str: 15#.######..########EV: 11Int: 20#.......>.#SH: 0Dex: 9#.#####...#XL:  3 Next: 48% Place: Dungeon:3##@..#Noise: =--------  Time: 2213.4 (0.0)##.*..#c) +1 sling#.#*..##Fire: c) +1 sling#.###.#*...##......*...##.####.B.#.#B   bombardier beetle###.#.#Rh)#..#.#.###.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle but does no damage.Rh RhBm...B.Rh޴+4.4 (1RhRhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle but does no damage. Rhľ^_The bombardier beetle is heavily wounded.Rh[  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhE ...†.....########.##  corvidae the Conjurer ..######....<.......  Draconian ##.##########  Health: 14/26 ============------------ ##.########  Magic: 0/6Rh------------------------ #..........  AC: 6Str: 15 #.######..########  EV: 11Int: 20 #.......>.#  SH: 0Dex: 9 #.#####...#  XL:  3 Next: 48% Place: Dungeon:3 ##@..#  Noise: =--------  Time: 2214.4 (0.0) ##.*..#  c) +1 sling #.#*..##  Fire: c) +1 sling #.###.#*...#  #......B...#  #.####...#.#  B  h 7m bombardier beetle ###.#.#  #..#.  #.###. _The bombardier beetle is heavily wounded.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 87% to hit)Rh5...†.....########.##corvidae the Conjurer..######....<.......Draconian##.##########Health: 14/26 ============------------##.########Magic: 0/6------------------------#..........AC: 6Str: 15#.######..########EV: 11Int: 20#.......>.#SH: 0Dex: 9#.#####...#XL:  3 Next: 48% Place: Dungeon:3##@..#Noise: =--------  Time: 2214.4 (0.0)##.*..#c) +1 sling#.#*..##Fire: c) +1 sling#.###.#*h6Im...##......*...##.####...#.#B   bombardier beetle###.#.##..#.#.###.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 87% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle.RhRh!...BPress: ? - help, Shift-Dir - straight line: a bombardier beetle (heavily wounded, 87% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle.  The bombardier beetle is severely wounded.  (Press . to maintain the ray.) *****The bombardier beetle sprays incendiary fluid at you.Rha.@...Rhkq==5.4 (1Ray RhRh9S _The burning spray misses you.Rhb$ Rh% :---6Rh * Rh, V _Without enough magic to sustain it, your Searing Ray dissipates.Rh) RhfE B.5=---7Rh "  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh  _You don't have enough magic to cast this spell.Rh  _Unknown command.Rh:Rh?=Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +1 sling (weapon)b - a +0 dagger  d - a +0 short sword Magical Staves (go to first with |) RhI> h - a staff of death[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Rh}Rh~RhF...†.....########.##corvidae the Conjurer..######....<.......Draconian##.##########Health: 15/26 =============-----------##.########Magic: 0/6------------------------#..........AC: 6Str: 15#.######..########EV: 11Int: 20#.......>.#SH: 0Dex: 9#.#####...#XL:  3 Next: 48% Place: Dungeon:3##@..#Noise: ---------  Time: 2217.4 (0.0)##....#c) +1 sling#.#...##Fire: c) +1 sling#.###.#B...##..........Rh##.####...#.#B   bombardier beetle###.#.##..#.#.###. _The burning spray misses you. _Without enough magic to sustain it, your Searing Ray dissipates.  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.Rh5?  You unwield your +1 sling.Rh8.4 (1d) +0 short swordCast: Magic DartRhRh3 _d - a +0 short sword (weapon)RhJ#######....<....... ##.###########.## ..........#.######..########......>.# #####.. #Rh%##.#.#...###.###.#B...#......####...# ###Rh{' #..#.###.#.# ##Rh)Rh~4bB.9Rh?=Rh>Rh  You hit the bombardier beetle but do no damage.The bombardier beetle is severely wounded.Rh4-1=====20Magic DartRhRh6 _The bombardier beetle bites you.Rh  You barely miss the bombardier beetle.5=1Rh Rh j _The bombardier beetle is severely wounded.Rh  You hit the bombardier beetle but do no damage.The bombardier beetle is severely wounded.Rh &2Rh Rh W _The bombardier beetle misses you.Rh2  You barely miss the bombardier beetle. You tail-slap the bombardier beetle.3RhRhe _The bombardier beetle is almost dead.Rhs  You hit the bombardier beetle but do no damage.The bombardier beetle is almost dead.Rh  The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.Rh======4Fire Rh Rh- m _You are covered in liquid fire! Move or burn!Rhu?C  You hit the bombardier beetle.RhF †  You kill the bombardier beetle!RhIRhP..######....<.......corvidae the Conjurer##.##########Draconian##.########Health: 12/27 ==========--------------#..........Magic: 1/6====--------------------#.######..########AC: 6Str: 15#.......>.#EV: 11Int: 20#.#####...#SH: 0Dex: 9##...#XL:  3 Next: 128% Place: Dungeon:3##.@..#Rh8RNoise: =--------  Time: 2225.4 (1.0)#.#†..##d) +0 short sword#.###.#....#Cast: Magic Dart#..........#Fire #.####...#.####.#.##..#.#.###.##.# ##The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. _You are covered in liquid fire! Move or burn!You hit the bombardier beetle.  You kill the bombardier beetle! _The liquid fire burns you! -- _You are covered in liquid fire! Move or burn!RhS7You hit the bombardier beetle.  You kill the bombardier beetle! _The liquid fire burns you!Your Ranged Weapons skill increases to level 2!You have reached level 4!RhX/  --more--Rh6 5/34---7-646% Magic DartRh; Rh> R _You feel stronger.Rhm  ##.###########.## ..........#.######..########......>.# #####.. ###...#@..###.###.#....#.....####...###.# ####.#RhuP  You shake off some of the fire as you move.RhxQ12---6Rh}RhD _The liquid fire burns you! Rhx_You see here a bombardier beetle corpse.RhpD  ..........#.######..########......>.# #####.. ###...#†..###.##.##......#.####...#.Fire .##.###.#Rh <    #...  ##..#  ..>.#  #...#  ##...#  ##....#  #.#†..##  #@...#  #..........#  Rh&-:#.####...#.#  ###.#.#  #..#.  #.###.   ##.# ##   ##.#   .#  You shake off some of the fire as you move.Rh   #...  ##..#  ..>.#  #...#  ##...#  ##....#  #.#†..##  #@...#  #..........#  #.####...#.#  ###.#.#  #..#. #.## ##.#  ##.# .#  The liquid fire burns you!Rh8/34 ------7RhRhV _* * * LOW HITPOINT WARNING * * *Rh}~4 Rh~ ..........#.######..########......>.# #####..Rh~=##..Rh~c#.#†..##Rh#.###.#....#......####...#Rh#^ ###.#.#RhF@Fire .#RhRhc08RhRh9^ _You shake off the liquid fire.Rh  #.######..########......>.# #####..Rh ##..#.#†..##Rh  #.###.#.........#.####.@.#.#RhE ^ ###.#.#Rhd x #..#..#Rh Rh @-9Rh Rhe Rh^h RhKn Rhr Rht Rh?IRhN=9=--2===RhCS,RhTRh4m10/34=====1=RhrBRhvRh%wV3====RhxRhy|,Rh|RhRhHI2=RhRh,RhHRhR====RhyRh,Rh;Rhv73RhE==RhRRhÖ,RhRhL,RhRhRhRhâRhtRhT14=4Rhڥ*===RhoRh,Rh\RhCBRh=BRh0Rhun5====RhRhݽ,RhRhj,Rh Rh,RhjRhRh^6==RhRh5====RhRh^7==RhRh9RhRh Rh Rh Rh ====RhB Rhj RhRhv,Rhd8=9=6===RhUg20=====RhmBRhvo,RhpRht,RhuRh_RhƆK1=RhRh,RhRhd7====RhRhS,RhRhޜi2=RhRh,Rh6RhצR====RhfRh,RhRht3==RhձRh,RhCRh,RhmRh$,RhORhRhma4=Rh,RhyRh,RhRh~,RhRhd25=RhRh,,RhGRhx,RhRh0BRh66==RhRho,RhRh,RhmRhv,Rh% Rhx Rh, ~7==Rhb,RhRh,Rh*Rh,RhRhk8=Rh+ Rh#,Rh>$Rh',Rh(Rh--,Rhz-Rh2a9=Rh2Rh&7,RhJ8Rh;,Rh<Rh?,Rh"@RhD30==RhERhTJ,RhJRh,P,RhPRhzU,Rh VRh[91RhH[2=Rh[Rh`,RhaRhw=2=Rh.{,Rh{Rh&,RhpRh ~3==RhRhj,RhRh,Rh`RhƋ,RhjRhRha4==Rh!Rh1 _HP restored.Rh3RhRhRh8,RhRhSRhK,RhRhٱRhdO=RhRhRhϹRhiRhRh #.###........  ##.#.#######. ##.##  #.#  #.# Rh`# #.#  ##. #.# ##.K.#.# .......@# ###.!.### ##.# Magic Dart#.# RhK   kobold (asleep) Rh  34213.0)  A kobold comes into view. It is wielding a +0 whip.Rh]Rh#p .o....KRhTo   orcK   koboldThe kobold shouts! You hear a shout! x2RhK====34RhKRh s _An orc comes into view. It is wielding a +0 dagger.Rhe #.###. ##.#.#. ##.#### #.#. #.# #. #.# ##.##.##...#.#.o....K@.##.!.### ##.# #. # o.oo 2 orcs  The kobold closely misses you.=---4.0) Rh( Rhds _An orc comes into view. It is wielding a +0 dagger.Rh$<,Rh'G.o.o---5RhVRh;Z} _You completely miss the kobold. The kobold hits you but does no damage.Rhz  You barely miss the kobold. You tail-slap the kobold.RhRhRh.o.o.) Rh.76RhRhaJ _You kill the kobold!Rh B #.###. ##.#.#. ##.## ### #.# .. #.# #. #.# ##.##.##...#.#.o.o.@..##.!.### ##.##  #. #.#.#.#.Rh ,Rh r.o.oRhR .-7Rh Rh  Things that are here: _a +0 whip; a kobold corpseRh@#.###. ##.#.#. ##.## ### #.# .. #.# #. #.# ##.##.# #####...#.# Rh>R....o.o)@.# #####.!.### ##.## #.#. #.#.RhɴRh)Rhr.o.oRhG-8 _Rh_Rhi|#.###. ##.#.#. ##.## ### #.# .. #.# #. #.# ##.##.# #####...#.# .....o.o.@# #####.!.### ##.## #.#.#. RhlRhnRh:&.o)o=9 _The orc attacks as it pursues you! The orc closely misses you.Rh]  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhL #.###........  corvidae the Conjurer ##.#.#######.  Draconian ##.## Health: 34/34 ======================== ### #.# Magic: 5/7=================------- .. #.# AC: 6RhoStr: 16 #. #.# EV: 11Int: 20 ##.##.# SH: 0Dex: 9 #####...#.#Rh= XL:  4 Next: 17% Place: Dungeon:3 ......o)o@# Noise: =--------  Time: 2349.4 (0.0)Rh #####.!.### d) +0 short sword ##.## Cast: Magic Dart #.Rh #. Rh #. oo 2 orcs #.RhK #. _The orc attacks as it pursues you! The orc closely misses you.RhlCasting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)RhF#.###........corvidae the Conjurer##.#.#######.Draconian##.##Health: 34/34 ========================### #.#RhMagic: 5/7=================-------.. #.#AC: 6Str: 16#. #.#EV: 11Int: 20##.##.#Rh(SH: 0Dex: 9#####...#.#XL:  4 Next: 17% Place: Dungeon:3.....****@#Noise: =--------  Time: 2349.4 (0.0)Rh$#####.!.###d) +0 short sword##.##RhHhCast: Magic Dart#.#.#.RhlOoo 2 orcs#.RhV#.Confirm with . or Enter, or press ? or * to list all spells.RhAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)  RhuYou focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.RhRhPAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.  The searing ray misses the orc.RhdSRhZoo..o.RhZq=50.4 (1Ray Rh`Rhqcf _(Press . to maintain the ray.)Rh"B  The searing ray hits the orc!Rh*****   orcRhRhA...)RhL>)oRh4----91+ RhRhG _You kill the orc!RhoN****RhR...)Rht3--------2Rh<++ RhRh: _The orc hits you but does no damage.Rh]  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh" #.###........  corvidae the Conjurer ##.#.#######.  Draconian ##.## Health: 34/34 ======================== ### #.# Magic: 1/7===--------------------- .. #.# AC: 6Str: 16 #. #.# EV: 11Int: 20 ##.##.# SH: 0Dex: 9 #####...#)# XL:  4 Next: 19% Place: Dungeon:3 .......)o@# Noise: =--------  Time: 2352.4 (0.0) #####.!.### d) +0 short sword[3Rh3$;4m ##.## Cast: Magic Dart #. Ray++  #. #. o   orc #. #. _The orc hits you but does no damage.  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)Rh̓m#.###........corvidae the Conjurer##.#.#######.Draconian##.##Health: 34/34 ========================### #.#Magic: 1/7===---------------------.. #.#AC: 6Str: 16#. #.#EV: 11Int: 20##.##.#SH: 0Dex: 9#####...#)#XL:  4 Next: 19% Place: Dungeon:3Rh.....****@#Noise: =--------  Time: 2352.4 (0.0)#####.!.###d) +0 short sword##.##Cast: Magic Dart#.Ray++ #.#.o   orc#.#.Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhŔmRestarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray hits the orc.Rh$o..)oRestarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.  (Press . to maintain the ray.)Rh)&p=3.4 (1 Rh-Rh0: _The orc hits you but does no damage.Rh  The searing ray hits the orc.****Rhq ..))0---224Magic Dart+ Rhx Rh{{ G _You kill the orc!Rhd Rh/e /--5Rhle Rhl Rh V _Without enough magic to sustain it, your Searing Ray dissipates.Rhe.#.########.###.......RhT##.#.#######. ##.#####. #.  ##.##.#####...#.......)).#####.!.#####.###.##.RhW--6Rh֢RhO _You see here a +0 dagger.RhХ###........#.#.####### ##.## ### #.#  ..###.######...#).......))#####.!.## ##.##  #.#.# RhRhӴ$7 Rh _RhRhRhH #.###. ##.#.#. ##.## ### #.# .. #.# #. #.# ##.##.# #####...#)# Rh=.)@.# #####.!.### ##.## #. #.  #. Rhq #.  #.Rh4X---8Rh\Rh7 Rh Things that are here: _a +0 dagger; an orc corpseRh[ #.###. ##.#.#. ##.## ### #.# .. #.# #. #.# ##.##.# #####...#)# .@).# #####.!.### ##.##  #. #. #.o   orc (wandering) #o #.Rhe  An orc comes into view. It is wielding a +0 club.RhmUoo.Rho1=====9Magic DartRh#Rh _The orc shouts!  Things that are here: _a +0 whip; a kobold corpseRh & #.###. ##.#.#. ##.## #####.# ..##.# #.##.# ##.##.##...#)#)).##.!.### ##.## #.# #.# #o# #.#Rhl w #.#Rh| <o.Rh 7--60 _Rh Rh_  Rh+P#.#.####### ##.## #####.#  ..###.##.#######...#)#........)).######.@.### ##.##  #.#  RhP7o. RhV RhY, Rhb o.  A ball python comes into view. RhYcA--1 RhMn Rhr _The ball python moves out of view.  Things that are here: _a glowing brown potion; a +0 leather armour Rh. Rh"0$Pick up what? 19/52 slots (_ for help) Armour (select all with [)  a - a +0 leather armour Potions (select all with !)  b - a glowing brown potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] Rh`  b + a glowing brown potion[Enter] accept (1 chosen) Rhɸ  Rh ~##.#.#######.corvidae the Conjurer Rh+ ##.##Draconian#####.#Health: 34/34 ========================..##.# RhM :Magic: 1/7 Rhy ===---------------------#.##.#AC: 6Str: 16 Rh ##.##.#EV: 11Int: 20 Rhú ######...#)#SH: 0Dex: 9 Rh ........)).#XL:  4 Next: 22% Place: Dungeon:3 Rh ######.@.###Noise: ---------  Time: 2361.4 (0.0) Rh/ ##.##d) +0 short sword#o# RhN cCast: Magic Dart#.# Rhm V#.##.# Rh o   orc#.# Rh k#.# _a +0 whip; a kobold corpse RhĻ xA ball python comes into view. _The ball python moves out of view.  Rh Things that are here: _a glowing brown potion; a +0 leather armour RhQ +Okay, then. Rh  Rhg  Rh D _ Rh|I ##.## #####.#  ..#.##.###.##.#######...#)........)).#######.!.### ##@##  #o# .S   ball python (constriction, wandering)S.. Rh)K RhL RhW g   goblin (..gA goblin comes into view. It is wielding a +0 club. RhX3=2.4 (1 Rha Rhf: _The orc hits you but does no damage. Rh ^  You closely miss the orc. Rh  Rhy q ggS..S   ball python (constriction)The goblin shouts! You hear an angry hiss.  The orc completely misses you. Rh( .=3 Rh  Rhd ' _You hear a shout!Rhp  You hit the orc. Your tail-slap misses the orc.Rh7{z g..SThe orc is lightly wounded.Rhd|\3--4RhRh6 _The orc hits you with a +0 club.Rhb5  You hit the orc.Rh؃Rhԏ[ g. SRhc.  The orc is heavily wounded.RhV@-5RhRhyP _The orc barely misses you.Rh,_   You hit the orc.  The orc is almost dead.gS .4=6Rh_v Q _The orc closely misses you.Rh^  You closely miss the orc.Rh g.  The orc is almost dead.7 _The orc misses you.Rh{a  You hit the orc.Rh g.S.#.#...Rh.58Rh] _You kill the orc!JRh0  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JRhJRhJRhmJRhse _You don't have enough magic to cast this spell.JRh2 JRh JRhq \ _Unknown command.KRh/z  You hit the goblin. Your tail-slap misses the goblin.KRh+B S. The goblin is moderately wounded.1---2===9KRh KRhJ 9 _The goblin hits you with a +0 club.KRh&  You closely miss the goblin. Your tail-slap misses the goblin.The goblin is moderately wounded.KRh c29----70KRh KRh 9 _The goblin hits you with a +0 club.KRh{  You closely miss the goblin.The goblin is moderately wounded.KRh8--1 _The goblin hits you with a +0 club.LRhh  You barely miss the goblin. You tail-slap the goblin.  The goblin is heavily wounded.2LRheLRh= _The goblin hits you but does no damage.LRh  You hit the goblin but do no damage. You tail-slap the goblin.LRhLRhA S.S   ball python (constriction)LRh&L===63LRh]-LRh.J _You kill the goblin!LRhB  You hit the ball python.  The ball python is severely wounded.The ball python bites you but does no damage.LRhDh9= 1 4LRhD8Constr LRhsKLRhNz _The ball python grabs you. The ball python constricts you.LRhI=  You hit the ball python.LRh-D)LRhy11 75Magic DartLRh,LRh.O _You kill the ball python!LRh  #####.#  ..#.##.###.##.######...#)#........)).#LRh C######.!.## ##.##  #@# ...#LRh3 LRh .-6LRh LRh>  Things that are here: _a +0 club; a +0 club; an orc corpseLRhk a  ..###.##.#######...#)#........)).######.!.## ##.##  #)# ##.LRhu LRh1x G-7 _LRh~ LRh MRhM###. #.##.# ##.##.#######...#)........)).######.!.#####.###.###.MRhMRhİr30==8MRhMRh>  Things that are here: _a +0 club; a +0 club; an orc corpseNRh; FM ##.#####..##.# #.##. ##.##.#######...#)#........)).######.!.#####@##)#.#..#NRh o   orc (wandering)oNRh43====9Magic Dart _An orc comes into view. It is wielding a +2 hand axe of flaming.ORhiM##.#.#######. ##.#####..##.# #.##.# ##.##.######...#)#........)).#######.@.#####.##)#.#o..ORh#ORh3#o   orc (wandering)o.80ORh(ORh-  Things that are here: _a glowing brown potion; a +0 leather armourPRhZPRh]PPick up what? 19/52 slots (_ for help) Armour (select all with [)  a - a +0 leather armour Potions (select all with !) PRh] b - a glowing brown potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedPRhe^7[top]QRh RRh  b + a glowing brown potion[Enter] accept (1 chosen)RRh RRh؜ RRh+ ##.#.#######.corvidae the Conjurer##.##Draconian#####.#Health: 30/34 =====================---..##.#Magic: 3/7==========--------------#.##.#AC: 6Str: 16##.##.#RRhڦ EV: 11Int: 20######...#)#SH: 0Dex: 9........)).#XL:  4 Next: 27% Place: Dungeon:3######.@.###Noise: ---------  Time: 2380.4 (0.0)##.##d) +0 short sword#)#Cast: Magic Dart#.##.##.#RRh o   orc (wandering)#.##o#... RRh2 |_a +0 club; a +0 club; an orc corpseThings that are here: RRh] _a +0 club; a +0 club; an orc corpse _An orc comes into view. It is wielding a +2 hand axe of flaming.Things that are here: RRh _a glowing brown potion; a +0 leather armourRRh i  t - a glowing brown potionRRhX }oo.RRh~ 4==1.4 (1RRh6 RRhB % _The orc shouts!TRhl  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TRh ##.#.#######.  corvidae the Conjurer ##.##  Draconian #####.#  Health: 30/34 =====================--- ..##.#  Magic: 2/7======------------------ TRhR#.##.#  AC: 6Str: 16 TRh##.##.#  EV: 11Int: 20 ######...#)#  SH: 0Dex: 9TRh ........)).#  XL:  4 Next: 27% Place: Dungeon:3TRh TRhLw######.@.###  Noise: ==-------  Time: 2381.4 (0.0) ##*##TRh d) +0 short sword #*#TRha Cast: Magic Dart TRh#*# #*#TRh O #*#TRh< o   orc TRhp#o# #.#TRh ... TRh_The orc shouts!  Casting: Searing Ray (safe; 3% risk of failure)  TRhMConfirm with . or Enter, or press ? or * to list all spells.TRh* Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 hand axe of flaming (100% to hit)URhH##.#.#######.corvidae the Conjurer##.##Draconian#####.#Health: 30/34 =====================---..##.#Magic: 2/7======------------------#.##.#AC: 6Str: 16##.##.#EV: 11Int: 20######...#)#SH: 0Dex: 9........)).#XL:  4 Next: 27% Place: Dungeon:3######.@.###Noise: ==-------  Time: 2381.4 (0.0)##*##d) +0 short sword#*#Cast: Magic Dart#*##*##*#o   orc#o##.URh#...Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 hand axe of flaming (100% to hit)  The magic dart hits the orc.URh(URh"3.)..o.URh'4;1-2.4 (1URh<URh?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +2 hand axe of flaming (100% to hit)  The magic dart hits the orc. URh>@P_The orc is moderately wounded.URh  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.URh ##.#.#######.  corvidae the Conjurer ##.##  Draconian #####.#  Health: 31/34 =====================--- ..##.#  Magic: 1/7===--------------------- #.##.#  AC: 6Str: 16 ##.##.#  EV: 11Int: 20 ######...#)#  SH: 0Dex: 9 ........)).#  XL:  4 Next: 27% Place: Dungeon:3 ######.@.###  Noise: =--------  Time: 2382.4 (0.0) ##*## d) Rh110;1m+0 short sword #*# Cast: Magic Dart #*# #*# #o# o   orc #.# #.# ...Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 hand axe of flaming (moderately wounded, 100% to  hit)URh& 7 ##.#.#######.  corvidae the Conjurer ##.##  Draconian #####.#  Health: 31/34 =====================--- ..##.#  Magic: 1/7===--------------------- #.##.#  AC: 6Str: 16 ##.##.#  EV: 11Int: 20 ######...#)#  SH: 0Dex: 9 URhi ........)).#  XL:  4 Next: 27% Place: Dungeon:3 ######.@.###  Noise: =--------  Time: 2382.4 (0.0) ##.## d) +0 short sword #)# Cast: Magic Dart #.# #.# #o# o   orc #.# #.# ...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineURh Aim: an orc, wielding a +2 hand axe of flaming (moderately wounded, 100% to  URh4 'hit)  The magic dart hits the orc.URh    ##.##                ##*## #*# #*# #*# #)# #.# #.# ...URhN .)..303.4 (1Magic DartMAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +2 hand axe of flaming (moderately wounded, 100% to  hit)  The magic dart hits the orc. _You kill the orc!VRh` [  ##.## #####.#  ..#.##.###.##.#######...#)........)).#######.[.### ##@##  #)# ......#VRh' a-4VRh8 #####.#  ..#.##.###.##.######...#)#........)).#######.[.## ##.##  #@# ...###.-5  Things that are here: _a +0 club; a +0 club; an orc corpseWRh%  ..###.##.#######...#)#........)).######.[.## ##.##  #)# )##.2=6 _WRh1| ###.########...#)........)).######.[.## ##.##  #)# .).#WRh=WRh@&7WRhJWRh8MWRh/S #######...#)........)).######.[.## ##.##  #)# ..##WRh(]WRh_&8WRhmWRhr  Things that are here: _a +2 hand axe of flaming; an orc corpseXRhXRh ^2===9XRhr"h _u - a +2 hand axe of flamingYRh< YRhU vWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  d - a +0 short sword (weapon)b - a +0 dagger  c - a +1 sling  u - a +2 hand axe of flaming Magical Staves (go to first with |)  h - a staff of death[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip [RhO[Rh[Rh ##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 32/34 ======================--######.[.###Magic: 2/7======------------------##.##AC: 6Str: 16#)#EV: 11[Rh5Int: 20#.#SH: 0Dex: 9#.#XL:  4 Next: 30% Place: Dungeon:3#@#Noise: ---------  Time: 2389.4 (0.0)#.#d) +0 short sword#.#Cast: Magic Dart.....####.# [Rh_You kill the orc!Things that are here: _a +0 club; a +0 club; an orc corpse[RhThings that are here: _a +2 hand axe of flaming; an orc corpse [Rh/S_u - a +2 hand axe of flaming[Rh{  You unwield your +0 short sword.  Your +2 hand axe of flaming bursts into flame![Rh3=90.4 (1u) +2 hand axe (flame)[Rh[RhZ; _u - a +2 hand axe of flaming (weapon)\Rh3\Rh\Rh,\Rh\Rh\Rh\Rh\Rht,\Rh\Rh=\Rhxh4==\Rh\Rh,\RhB\Rhe,\Rh1\Rho\Rh\Rh\RhO=\Rh\Rh@ \Rhy V3====\Rh#\Rh`,\Rhm\Rh},\Rh\Rh\Rh\Rhb\Rh#\RhC#5====\Rh}%\Rh(,\Rh+2B\Rh;B\Rh<]RhA4===]Rh,]Rh B]Rh!]Rhk%Q===]RhE']Rh*,]Rh,]Rh0]Rh;Magic Dartoo   orc (wandering)]RhH1414.4 (24.0)]RhJ,5.4 (25]RhV]Rhe`| _An orc comes into view. It is wielding a +2 dagger of venom._Rho^Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  u - a +2 hand axe of flaming (weapon)b - a +0 dagger  c - a +1 slingd - a +0 short sword Magical Staves (go to first with |)  h - a staff of death[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip aRhaRh\aRhH##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 34/34 ========================######.[.###Magic: 4/7aRh`=============-----------##.##AC: 6Str: 16#)#EV: 11Int: 20#.#SH: 0aRhDex: 9#.#XL:  4 Next: 30% Place: Dungeon:3aRh#@#Noise: ---------  Time: 2415.4 (0.0)#.#aRh+u) +2 hand axe (flame)#.#Cast: Magic Darto....####.o   orc (wandering)# aRhΠ_a +2 hand axe of flaming; an orc corpse _u - a +2 hand axe of flamingYou unwield your +0 short sword.  Your +2 hand axe of flaming bursts into flame! _u - a +2 hand axe of flaming (weapon) _An orc comes into view. It is wielding a +2 dagger of venom.aRhc  You unwield your +2 hand axe of flaming.  Your +2 hand axe of flaming stops flaming.aRhS<o.o6.4 (1c) +1 sling Fire: c) +1 slingaRhzaRh- _c - a +1 sling (weapon)aRhr Y##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 34/34 ========================######.[.###Magic: 4/7=============-----------##.##AC: 6Str: 16#)#EV: 11Int: 20#.#SH: 0Dex: 9#.#aRhs -XL:  4 Next: 30% Place: Dungeon:3#@#Noise: ---------  Time: 2416.4 (0.0)#*#c) +1 sling#o#Fire: c) +1 sling.....####.aRhLs o   orc# _c - a +1 sling (weapon)  aRh}s Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaRhs {Aim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour (52%to hit)aRh ##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 34/34 ========================######.[.###Magic: 4/7=============-----------##.##AC: 6Str: 16#)#EV: 11Int: 20#.#SH: 0Dex: 9#.#XL:  4 Next: 30% Place: Dungeon:3#@#Noise: ---------  Time: 2416.4 (0.0)#(#c) +1 sling#o#Fire: c) +1 sling.....####.o   orc#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight laRh ineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour (52%to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.aRhaRhBo.aRhU>===7.7 (1.3 _aRh_aRhfbRhN##.##.#corvidae the Conjurer######...#)#Draconian........)).#bRhHealth: 34/34 ========================######.[.###Magic: 4/7bRh0Y=============-----------##.##AC: 6Str: 16#)#EV: 11Int: 20bRhy#.#SH: 0Dex: 9#.#XL:  4 Next: 30% Place: Dungeon:3#@#Noise: ===------  Time: 2417.7 (0.0)bRh#o#c) +1 sling#.#Fire: c) +1 slingbRh!3.....####.o   orc# _The sling bullet hits the orc but does no damage.  Fire: c) +1 slingbRhK^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour (52%to hit)bRh(##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 34/34 ========================######.[.###Magic: 4/7=============-----------##.##AC: 6Str: 16bRh#)#EV: 11Int: 20#.#SH: 0Dex: 9#.#XL:  4 Next: 30% Place: Dungeon:3#@#bRh1bNoise: ===------  Time: 2417.7 (0.0)#o#c) +1 sling#.#Fire: c) +1 slingbRhWX.....####.bRhko   orc#bRhYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour (52%bRhhto hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded.bRhbRh%5bRh?;====9.0 (1.3bRh۰bRhw  Shift-Dir - straight line  Aim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour (52%to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is lightly wounded. _The orc closely misses you.bRh s##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 34/34 ========================######.[.###Magic: 5/7=================-------##.##AC: 6Str: 16#)#EV: 11bRh Int: 20#.#SH: 0Dex: 9#.#XL:  4 Next: 30% Place: Dungeon:3#@#Noise: ===------  Time: 2419.0 (0.0)#o#c) +1 sling#.#Fire: c) +1 sling.....####.o   orc# bRh H_The orc closely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linebRh Aim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)bRh x##.##.#corvidae the ConjurerbRh! }######...#)#DraconianbRhG Y........)).#bRh eHealth: 34/34 ========================bRh ######.[.###Magic: 5/7bRh =================-------##.##AC: 6Str: 16bRh# K#)#EV: 11bRhp .Int: 20bRhy #.#SH: 0Dex: 9#.#bRh XL:  4 Next: 30% Place: Dungeon:3#@#bRh6 Noise: ===------  Time: 2419.0 (0.0)bRh o#(#c) +1 slingbRh? }#(#Fire: c) +1 slingbRh .(..(####.o   orc#bRh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linebRh Aim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)  bRh RYou shoot a sling bullet.  The sling bullet closely misses the orc.bRh6 bRh~e Po...bRhe .20.2 (1.2bRho bRhs   Shift-Dir - straight line  Aim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc. _The orc closely misses you. The orc barely misses you.cRh##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 34/34 ========================######.[.###Magic: 5/7=================-------##.##AC: 6Str: 16#)#EV: 11Int: 20#.#SH: 0Dex: 9#.#XL:  4 Next: 30% Place: Dungeon:3#@#Noise: ===------  Time: 2420.2 (0.0)#o#c) +1 sling#.#Fire: c) +1 sling.....####.o   orc# _The orc closely misses you. The orc barely misses you.Fire: c) +1 slingPress: ? - help, Q - select acticRhn!on, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)cRhx##.##.#corvidae the ConjurercRh######...#)#Draconian........)).#Health: 34/34 ========================######.[.###Magic: 5/7=================-------##.##AC: 6cRhͻ+Str: 16#)#EV: 11Int: 20#.#SH: 0Dex: 9cRh#.#XL:  4 Next: 30% Place: Dungeon:3#@#cRhNoise: ===------  Time: 2420.2 (0.0)#o#cRh2ic) +1 sling#.#cRhRSFire: c) +1 sling...cRhr..####.o   orccRh#cRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linecRhǼAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)  cRhYou shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.cRh>p8 Shift-Dir - straight line  Aim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.  The orc hits you but does no damage.========1.5 (1.3Pois cRhg _You are poisoned.cRh ##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 34/34 ========================######.[.###Magic: 5/7=================-------##.##AC: 6Str: 16#)#EV: 11Int: 20#.#SH: 0Dex: 9#.#XL:  4 Next: 30% Place: Dungeon:3#@#Noise: ===------  Time: 2421.5 (0.0)#o#c) +1 sling#.#Fire: c) +1 sling...Pois ..####.o   orc# _You are poisoned.Fire: c) +1 slingPress: ? - help, QcRhҘ/ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)cRhn##.##.#corvidae the Conjurer######...#)#cRh&oQDraconian........)).#Health: 34/34 ========================######.[.###cRhNouMagic: 5/7=================-------cRhso##.##AC: 6Str: 16#)#cRhoEV: 11Int: 20#.#SH: 0cRhoDex: 9#.#XL:  4 Next: 30% Place: Dungeon:3#@#cRhoNoise: ===------  Time: 2421.5 (0.0)#(#cRhowc) +1 sling#(#cRhpFire: c) +1 sling.(.Pois cRhp.(####.o   orc#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linecRhpAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)  cRhphYou shoot a sling bullet.  The sling bullet closely misses the orc.cRheMo...  Shift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour  (lightly wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.You feel very sick.cRh\0---2.8 (1.3cRh j _The orc completely misses you.eRhi  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eRh ##.##.#  corvidae the Conjurer ######...#)#  Draconian ........)).#  Health: 30/34 =====================--- ######.[.###  Magic: 3/7==========-------------- ##.## AC: 6Str: 16 #)# EV: 11Int: 20 #.# SH: 0Dex: 9 #.# XL:  4 Next: 30% Place: Dungeon:3 #@# Noise: ===------  Time: 2422.8 (0.0) #o# c) +1 sling #.# Fire: c) +1 slingeRh ... Pois  ..# ###. o   orc #Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour (78%to hit)eRh{C##.##.#corvidae the Conjurer######...#)#Draconian........)).#Health: 30/34 =====================---######.[.###Magic: 3/7==========--------------##.##AC: 6Str: 16#)#EV: 11Int: 20#.#SH: 0Dex: 9eRh#.#XL:  4 Next: 30% Place: Dungeon:3#@#Noise: ===------  Time: 2422.8 (0.0)#*#c) +1 sling#*#Fire: c) +1 sling.*.Pois .*#eRh'###.o   orc#eRhGConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  eRhePress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 dagger of venom and wearing a +0 leather armour (78%eRhLto hit)  You focus your ray upon the orc. The searing ray hits the orc.eRh@o.eRhZ.. to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is moderately wounded.  (Press . to maintain the ray.)  You feel sick.  The orc hits you with a +2 dagger of venom.25==============-----3.8 (1Pois Ray eRhjeRhV _You are more poisoned.fRhZB  The searing ray hits the orc.fRh`c****fRhL )...  You kill the orc!20-------2----3-4+ fRhfRhS _You feel very sick.gRh: ######...#)........)).######.[.## ##.##  #)# .†.......###gRh  You stop channelling your searing ray.16--------5gRhgRhڬ _You feel very sick.Things that are here: _a +2 dagger of venom; a +0 leather armour; an orc corpsegRhy gRh FPick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 dagger of venom Armour (select all with [)  b - a +0 leather armour Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]iRh  a + a +2 dagger of venom[Enter] accept (1 chosen)iRhiRh`iRh######...#)#corvidae the Conjurer........)).#Draconian######.[.###Health: 16/34 ===========-------------##.##Magic: 2/7======------------------#)#AC: 6Str: 16#.#EV: 11Int: 20#.#SH: 0Dex: 9#†#XL:  4 Next: 33% Place: Dungeon:3#@#Noise: ---------  Time: 2425.8 (0.0)#.#c) +1 sling...Fire: c) +1 sling...##Pois ####.#You kill the orc! _You feel very sick.You stop channelling your searing ray. _You feel very sick.Things that are here: iRh_a +2 dagger of venom; a +0 leather armour; an orc corpse  v - a +2 dagger of venom4--6.8 (1 _You feel very sick.kRhfM ##.##.######...#)........)).######.[.#####.##).[#.# ... ...###kRh kRh T12---7kRh _You feel sick. _You see here an orc corpse.lRhH M  ##.##.######...#)........)).######.[.#####.##)lRh †[#.#...#lRhͦ lRh e0--8lRhU lRhe $ _You feel sick.mRhXM. #.## mRhj##.##.######...#)........)).######.[.#####.##mRhУ.).mRh†mRhM[#.#mRh4(#mRh8mRh9/34 --3====9mRh=mRh1$ _You feel sick.mRh M###. #.##.# ##.##.#######...#)........)).######.[.#####.##.†#[###.mRh% mRh S8--30mRhK mRh _You feel sick.  Things that are here: _a +0 club; a +0 club; an orc corpsenRh.M ##.#####..##.# #.##. ##.##.#######...#)#........)).######.[.#####@##).#†#..#7--1Pois  _You feel sick.oRh ( #####.#  ..#.##.###.##.######...#)#........)).#######.[.## ##.##  #@# .†..#####.oRhoRhyQ6-2oRh$oRh=+.  Things that are here: _a +0 club; a +0 club; an orc corpse _You feel sick.  Things that are here: _a +0 club; a +0 club; an orc corpseoRhP   ..###.##.#######...#)#........)).######.[.## ##.##  #)# †[##.#oRhK oRhE d5-====3oRhl oRho ' _a +0 club; a +0 club; an orc corpse _You feel sick.  Things that are here: _a +0 club; a +0 club; an orc corpse _You feel sick.pRh ' ###.########...#)........)).######.[.## ##.##  #)# .pRh z†[.#pRh }  You feel sick.-4pRh pRh [ _You are no longer poisoned.qRh~> #######...#)........)).######.[.## ##.##  #)# .[.##qRhf<5qRh _You see here an orc corpse.qRh4 ( ######...#)........)).######.[.## ##.##  #)# .†.......###6 _  Things that are here: _a +0 leather armour; an orc corpserRh{6=4===rRhi7=rRhK===rRh%rRhrRh'%rRh)_8=rRh,rRh7rRh<|5====rRh>f9==rRh>rRh&ArRh@D,rRhFrRhKrRh{MrRhqNrRhWR====rRh[rRh\^10/34==rRh.`rRh2eBrRhgrRhnhrRhnrRhq,rRhLrrRhti1=rRh3vrRhxc6===rRh\zrRh5},rRh~rRh\,rRhXrRhY_2=rRh0rRhrRh;===rRhZrRh,rRhrRh,rRhL3==rRhBrRh$,rRhrRhI _You start resting.rRhrRhd068.8 (32.0)rRh]7====9.8 (33rRh; _Magic restored.rRh14=rRh rRh nrRh3rRhwh====rRhni5=rRh&rRh,rRhrRhm#,rRhCrRhHrRhHrRhy`P6==rRhf{7==rRh"|rRh,rRhrRh+,rRhrRh,rRhwrRh5a8=rRhbrRh,rRhߙrRh,rRhңrRh,rRhrRhi9=rRhЬrRhӯ,rRh rRhrRhrRhrRh=rRhrRh320==rRhrRhnrRh3rRh(a1=rRhrRh0rRhrRhrRhd,rRhrRh,rRhzrRhHrRhS2=rRhSrRh7,rRh~rRhA,rRhrRh,rRhrRhrRh>^3==rRhwrRhv ,rRhD rRh ,rRh rRh ,rRh rRh< a4=rRh! rRhD" rRh$ rRh^% rRh) z25=rRh+ rRh- ,rRhy/ rRh2 ,rRh'4 rRhb7 ,rRh9 rRh9= 6==rRhr@ rRhE ,rRhHT rRhLX ,rRh\Z rRh^ ,rRh0` rRhi 7==rRhZl ,rRhzm rRh p rRhp rRhr rRhv ,rRhv rRhy rRhz U8=rRhC| rRhB ,rRhJ rRh ,rRhr rRhs rRh rRhˍ rRh rRhe K9=rRhΔ rRh rRhH rRh rRh rRh| rRh rRh rRh rRh rRhک rRhq i30==rRh7 rRh rRh rRh BrRh rRh ,rRh| rRhQ rRh U1=rRhֿ rRh rRh rRh rRh> ,rRh! rRh rRhm rRhQ rRhO rRh K2=rRhK rRhT ,rRh rRh7 ,rRh rRh rRho rRh rRh rRh5 h3==rRh rRh rRh rRh rRh> ,rRh rRhb rRh rRhm rRh5 _ _You start resting.rRh' Q549.8 (804rRh U==50.8 (81rRh rRh  " _HP restored.rRh./ IrRh3 ,rRh}7 rRh < ,rRh)@ rRhYE BrRhF rRhvG 9=rRhAI rRh\L ,rRhN rRhP ,rRhS rRhU ,rRhW rRhZ ,rRh\ rRh_ ,rRha rRhd ,rRht rRh| rRh} rRh rRh_ ,rRh BrRhe rRh ,rRhϠ rRh ,rRh rRh' ,rRh& rRh8 ,rRhu rRh BrRh_ ,rRh rRh ,rRh rRh ,rRhi rRhH ,rRh rRhw rRh rRho rRh$ ,rRh rRh rRh4 rRhj rRhU ,rRh rRh7 rRh rRhM rRh rRh rRh rRh| rRh rRhK rRh rRh rRh rRh rRh^ rRh7 rRh rRhF rRhU rRh rRh rRh rRhO rRh rRh! BrRh" rRhR% ,rRh' rRh* rRh+ rRh - rRh0 ,rRh/2 rRh75 ,rRh8 rRhf ,rRhx rRhy rRh rRh1 ,rRhۨ rRh ,rRh rRhP ,rRhD rRhO ,rRh rRh0 ,rRht rRh ,rRhF rRh BrRh ,rRh rRhc rRhK ,rRhS rRh ,rRh rRh/ ,rRhM rRh" rRh% rRh( rRh+ rRhD+ rRh- rRh^1 ,rRh3 rRh[: rRh: rRh> rRh? rRh\@ rRhA rRhzK M÷622.8 (72rRhS rRhV H _You start waiting.rRhd 3rRhf rRhn nrRhp rRht ,rRhv rRh{ ,rRhV~ rRh rRh ,rRh rRhy ,rRhH rRh ,rRh( rRhC ,rRhf rRh ,rRh rRh rRh rRhu rRhS rRh" ,rRh# rRhm& ,rRh2( rRhk+ ,rRh, rRhd0 ,rRh 2 rRh4 ,rRh6 rRh9 ,rRhD= rRhi> ,rRhkA rRh ,rRh rRhk ,rRh+ rRh ,rRh rRh! rRh rRhp rRh rRh rRh rRh# ,rRh rRhq rRh ,rRh rRh ,rRh rRh rRhr rRh rRh ,rRh rRh ,rRh! rRhV rRh rRh5 rRh XrRh rRh_ rRh1 ,rRhe rRh ,rRhY rRh rRhe rRh! rRh rRh, rRh rRhhrRhrRhrRh, rRh rRh rRh6,rRhDrRhrRh]rRhErRh$BrRh)BrRh0BrRhFrRh|I,rRhMrRhQrRhLUrRh/WBrRhZrRh]rRh/^rRhcrRhnnrRh{rRhn}rRh,rRh rRh,rRhrRh",rRhrRhҘnrRhrRhBrRh,rRhȥrRh,rRhrRhnrRhrRh-,rRhrRh.,rRhrRh,rRhrRh ,rRhisRhZ 721.8 (99 _You start waiting.2.8 (100.0) _Done waiting.sRhc 3sRh; sRh sRh> sRhS sRh sRh sRh8 sRh sRh sRh sRh  _s - 2 scrolls labelled KEUWOO CYUXOTA (gained 1)sRh IsRh sRh} sRh sRh# ,sRh& sRh' sRh( sRhU+ sRh- sRh{. sRh 0 sRhq2 sRh4 ,sRh7 sRh8 sRh> sRh? ,sRhXA sRhNC BsRhG XsRhAI BsRhN _You now have 117 gold pieces (gained 14).sRhO sRhS BsRh5T sRhV sRhW sRhX sRhY sRhx_ sRh` sRha ,sRh>c sRh###.##...##.##.## ##.###.# ... ..##......####6.8 (24 _Found a stone staircase leading down.tRhtRh3tRhY #####..#####..... ..... #######.## ###########.##.#  # ............##.#  #.#####.###.###.##.#  #............##.##.# #.@.........#.##.#54.8 (8.0) #>###.##...##.##.# #. #.###.###.# #. #.........#.) #####......## ######tRhZ 5.8 (9 _Found a shortbow.uRh@ #####. #.##### # #.##.# ###########.##.# #. ............##.# #.#####.###.###.##.# #....##.##.# #@..........#.##.# #>###.##...##.##.# #.# #.###.###.# #.# #.# .)# #####...... ### ######uRhuRh+6.8 (1uRhɬuRhuRhe  #.#####.........######.##.## #######uRhށ . ...........#.#####.###.####............ #.###.##...#.# #.###.###.# .......uRh^ uRh &7uRh0 uRhÑ c _There is a stone staircase leading down here.uRhU.....######.##.## #####. ...........#.#####.###.###............ #...........>###.##...# #.###.###.# ........)# #####......#### ###### uRhhuRhŧ-8 _uRhduRhvRh######.##.## ####. ...........#####.###.###........... #....>###.##...#vRhS.# #.###.###.# ..............)# #####......######### ###### vRh"vRhf&9vRhvRhvRh<# ####. ...........#####.###.###........... #.>###.##...#.# #.###.###.# ######..............@# #####......######### ###### vRhvRh#'60vRhvRhQ _You see here a +0 shortbow.vRhBsvRhs&1vRh]xvRh{' _w - a +0 shortbowwRhA3wRhwRh}wRhwRhxnwRhXwRh]wRh,wRhwRh R  There is a stone staircase leading down here.wRh&K _wRhɝwRh7BwRhwRhߡ,wRhwRh;wRhw,wRhwRhUwRhBwRhwRh'wRh_wRh{wRhwRhfs .r .# .##. ###.. #.#####....######.## #..................# #######.## #@.############.## #...............###.#####.###.###.###............##.#####...........#.###>###.##...##.## r   rat (asleep)#.# #.###.###.########.# #.........#........# #####......wRh,70.8 (9wRhF/1.8 (10.0)wRhwRhV _A rat comes into view.xRh~ corvidae the Conjurer.rDraconian*#Health: 34/34 ========================*#Magic: 7/7========================##*#### AC: 6Str: 16#.* #.#####... EV: 11Int: 20.######*## #......... SH: 0xRh Dex: 9.......*.# #######.## XL:  4 Next: 33% Place: Dungeon:3#@.############.## Noise: ---------  Time: 2771.8 (0.0)xRh #...............## c) +1 sling#.#####.###.###.## Fire: c) +1 sling#............##.##xRh ###...........#.###>###.##...##.## r   rat (asleep)xRh/ #.# #.###.###.########.# #.........#xRhN ........# #####...... _There is a stone staircase leading down here. xRh \_A rat comes into view.Fire: c) +1 slingxRhɇ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexRh <Aim: a rat (asleep, 98% to hit)xRh2 Fcorvidae the Conjurer.rDraconian(#Health: 34/34 ========================(#Magic: 7/7========================##(#### AC: 6Str: 16#.( #.#####... EV: 11Int: 20.######(## #......... SH: 0Dex: 9.......(.# #######.## XL:  4 Next: 33% Place: Dungeon:3#@.############.## Noise: ---------  Time: 2771.8 (0.0)xRh #...............## c) +1 sling#.#####.###.###.## Fire: c) +1 sling#............##.#####...........#.###>###.##...##.## r   rat#.# #.###.###.########.# #.........#........# #####......Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.xRh} xRh7 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.rat squeaks loudly..r.....===3.1 (1.3 _yRhcorvidae the Conjurer..Draconianr#Health: 34/34 ========================*#Magic: 7/7========================##*#### AC: 6Str: 16#*. #.#####... EV: 11Int: 20yRhI.######*## #......... SH: 0Dex: 9.......*.# #######.## XL:  4 Next: 33% Place: Dungeon:3#@.############.## Noise: ===------  Time: 2773.1 (0.0)#...............## c) +1 sling#.#####.###.###.## Fire: c) +1 sling#............##.#####...........#.###>###.##...##.## r   rat#.# #.###.###.########.# #.........#........# #####......The sling bullet hits the rat but does no damage. _The rat squeaks loudly.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)yRhucorvidae the Conjurer(.Draconian(#Health: 34/34 ========================(#Magic: 7/7========================##(#### AC: 6Str: 16#(. #.#####... EV: 11Int: 20.######(## #......... SH: 0Dex: 9.......(.# #######.## XL:  4 Next: 33% Place: Dungeon:3#@.############.## Noise: ===------  Time: 2773.1 (0.0)#...............## c) +1 sling#.#####.###.###.## Fire: c) +1 sling#............##.#####.RhuE34m..........#.###>###.##...##.## r   rat#.# #.###.###.########.# #.........#........# #####......Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rat.yRh^,yRhuk...r...yRh44.4 (1.3 _yRhyRhyRh)+ corvidae the Conjurer..Draconian.#Health: 34/34 ========================.#Magic: 7/7========================##r#### AC: 6Str: 16#.* #.#####... EV: 11Int: 20.######*## #......... SH: 0Dex: 9.......*.# #######.## XL:  4 Next: 33% Place: Dungeon:3yRhT, #@.############.## Noise: ===------  Time: 2774.4 (0.0)#...............## c) +1 sling#.#####.###.###.## Fire: c) +1 sling#............##.#####...........#.###>###.##...##.## r   rat#.# #.###.###.########.# #.........#........# #####......You shoot a sling bullet. _The sling bullet closely misses the rat.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)yRh corvidae the Conjurer..Draconian.#Health: 34/34 ========================.#Magic: 7/7========================##r#### AC: 6Str: 16#.. #.#####... EV: 11yRhY Int: 20.######.## #......... SH: 0Dex: 9.........# #######.## XL:  4 Next: 33% Place: Dungeon:3#@.############.## Noise: ===------  Time: 2774.4 (0.0)yRh #...............## c) +1 sling#.#####.###.###.## Fire: c) +1 sling#............##.#####...........#.###>###.##...##.## r   rat#.# #.###.###.########.# #.........#yRh r........# #####......Fire: c) +1 slingyRh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyRhD sAim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  yRhg 1You kill the rat!yRhk r.(((yRhn 9....yRh=t <45.6 (1.2 _yRhbx yRh:z zRh M##. .# #.# #### #.. ###########.#................@.# 0.0>######..############..............#.#####.###.###.##....>..zRhzRh>5---6.6 (1zRh"zRh%; _Found a stone staircase leading down.zRhB zRhd XzRhK zRh zRh zRhe nzRh zRh> zRh zRh zRh1 zRhN zRh~ zRh zRhM zRh\ zRh zRh zRh1 zRh zRh@ zRh zRh zRh7 BzRh/ zRh ,zRh zRhF zRh zRh zRhd zRh zRh zRh zRh# zRh zRh ,zRh zRh zRhi ,zRh zRh zRhF zRh zRh zRh zRh zRh= zRh zRh; zRhA ,zRh zRh zRh? zRhk zRh zRh zRh8 ,zRh~ zRhF zRhC zRhn zRh zRh zRh zRh( zRh zRh zRh zRht zRh zRh ,zRh zRh zRh zRh ' XzRhJ) ,zRh. zRh..############.#zRhC>  You pick up a book of Burglary and begin reading...zRhD 1805.6 (29.0)zRh3E ,6.6 (30zRhK zRhmL p  You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your _library.{RhSI{Rh{Rh{Rh^7 #..#{Rh ######.###.#..# ...........#..# {Rh.# #.........#..# l..#.........#..# {Rh.............#..### ...........##....######{Rh #.......##.......... #..@....#.#.#.######{Rh>~ ####.###.###.#......{Rhm#######.# ##.#.#.######........#####.##.#{Rhg#########.....# .#{Rh #.##### .# l   frilled lizard (asleep) {RhZ#.# .# {RhA##.# .# ## #..# #.#####.{Rh \8.6 (2.0)9.6 (3{Rhw _A frilled lizard comes into view.{Rh#..#corvidae the Conjurer######.###.#..#Draconian...........#..#Health: 34/34 ========================{Rh.# #.........#..#Magic: 7/7========================l..#.........#..#AC: 6Str: 16{Rh.**..........#..###EV: 11Int: 20{Rh..**.......##....###### SH: 0Dex: 9{Rh1#**.....##.......... XL:  4 Next: 34% Place: Dungeon:3#..@....#.#.#.###### Noise: ---------  Time: 2809.6 (0.0){RhT####.###.###.#...... c) +1 sling{RhvK#######.# ##.#.#.###### Fire: c) +1 sling........#####.##.##########.....# .#{Rh#.##### .#l   frilled lizard (asleep){Rh#.# .###.# .# ##{Rh[#..# #.#####. _library. {Rhg_A frilled lizard comes into view.Fire: c) +1 sling{RhPress: ? - help, Q - select action, ( or ) - cycle{Rh'gShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)|Rhi#..#corvidae the Conjurer######.###.#..#Draconian...........#..#Health: 34/34 ========================.# #.........#..#Magic: 7/7========================l..#.........#..#AC: 6Str: 16.............#..###EV: 11Int: 20...........##....###### SH: 0Dex: 9#.......##.......... XL:  4 Next: 34% Place: Dungeon:3#..@....#.#.#.###### Noise: ---------  Time: 2809.6 (0.0)####.###.###.#...... c) +1 sling#######.# ##.#.#.###### Fire: c) +1 sling[2|Rh1X........#####.##.##########.....# .##.##### .#l   frilled lizard (asleep)#.# .###.# .# ###..# #.#####.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.|Rh†((((((|RhX......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!|Rh\G5===10.9 (1.3 _|Rhb|Rhd|Rh |RhJ|Rh|RhX,|Rh|Rh|Rh,|Rhe|Rh|Rh;  ...# ## #....## .# .#..#|Rh~  ..l########.###.#..# ...............#..# #.#.#.........#..# #†..#.........#..# |Rh #......#..### #...@........##....|Rh ---#.####.......# |Rh #.......#.#.#. ####.###.###.#..|Rh' i #######.# ##.#.#.##|RhI ........#####.##.# l   frilled lizard (asleep)#########.....# .# |Rhk U#.##### .#|Rh Z #.# .#|Rh P3.9 (3.0---|Rh $4.9 (4|Rh |Rh a _A frilled lizard comes into view.}RhLG...#corvidae the Conjurer## #...Draconian.##.# .#..#Health: 34/34 ========================..l########.###.#..#Magic: 7/7========================..*............#..#AC: 6}RhStr: 16#*#.#.........#..#EV: 11Int: 20#†*.#.........#..#SH: 0Dex: 9}Rh#..*..........#..### XL:  4 Next: 35% Place: Dungeon:3#...@........##....## Noise: ---------  Time: 2814.9 (0.0)#.####.......##...... c) +1 sling}Rhܝ7#.......#.#.#.## Fire: c) +1 sling####.###.###.#..#######.# ##.#.#.##........#####.##.# l   frilled lizard (asleep)#########.....# .##.##### .##.# .# _You kill the frilled lizard! _A frilled lizard comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}RhGAim: a frilled lizard (asleep, 98% to hit)}Rh%Y...#corvidae the Conjurer## #...Draconian.##.# .#..#}RhC&Health: 34/34 ========================..l########.###.#..#Magic: 7/7========================...............#..#AC: 6Str: 16#.#.#.........#..#EV: 11}Rhr&Int: 20#†..#.........#..#}Rh&ZSH: 0Dex: 9}Rh&#.............#..### XL:  4 Next: 35% Place: Dungeon:3}Rh&#...@........##....## Noise: ---------  Time: 2814.9 (0.0)}Rh'#.####.......##...... c) +1 sling}Rh!'#.......#.#.#.## Fire: c) +1 sling####.###.###.#..}Rh'd#######.# ##.#.#.##........#####.##.# l   frilled lizard (asleep)#########.....# .##.##### .##.# .#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycle}Rh' Shift-Dir - straight line}Rh'Aim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.}RhU1v†((((}RhFM....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!}Rh޷}RhsF6===6.2 (1.3 _}Rh}Rhh _Your Dodging skill increases to level 2!}Rh}X  _}RhY }Rh'[ }Rh] ,}Rh^ }Rhb }Rhc ,}Rhfe }RhIh }Rh!j ,}Rh3k }Rhrn }Rhvp ,}Rh{q }Rhas }Rh6v B}Rh| X}Rh }Rh  #†..#.........#..  #.............#..   #............##..   #.####.......##..   #.# #.......#.#.   #.# ####.###.###   #.#######.# ##.#.  ########.}RhA ####.#  .......@.#######.---  ########.# #.#####  #.# #.#  #.# ##.#  }Rh£  #.# #..#   #...######.##   #.?....  ###>######..#####}Rh     #....... }RhL w20.0)---7.2 (11}Rh9 y _x - a scroll labelled BOHAPE IBREFI~Rhv g~Rhz B~Rh@{ ~RhC} ,~Rh~ ~Rh ~Rh ,~Rh( ~Rȟ [ #.#######.# ##.#.# ########.........#####.## .........#########.....#  ~Rh. ########.# #.#####  #.# #.#  #.# ##.# . ~Rhb #.### #..#  #...######.## #. ~Rh #.@.........# # ###>######..##~Rh < #.........~Rhߍ / #.###~Rh -##.## ~Rh% y#......... .# ###.......~RhG  .# #>###.##~Rhj { .# #.# #.~Rh n #######.# #~Rhb 233.2 (6.0)~Rh +4.2 (7~Rh ~Rhܜ b _y - a scroll labelled TOPNAI OWAISRhU3RhVRhvXRhZRh^Rh6bR  There is a stone staircase leading down here.RhcRhc _RhdRheRh[gRhg,RhxjRhkRhl,RhymRhoRhloRhoRhWrR  There is a stone staircase leading down here.RhsRhs _Rh;tRhEuRhv,RhwRh1xRh'yRhyRhzRh|,Rh6JRh,Rh5RhRh,Rh$Rh]RheRhRhRh#Rh<,RhRhRh,RhRh2Rh,RhRhRhk  #†..#....  #K #........  #. #........  #. #.####... Rh. #.# #... . .# #### . Rh ###### RhK.##....... Rh%F........###### #RhBQ.#  Rhax #.#  Rh #.#   #.### # Rh  #...###### K   kobold (asleep)  #.........  ###>###### Rh8 #.# #Rh053.2 (19.0)Rh,4.2 (20RhRhu _A kobold comes into view. It is wielding a +0 dagger.Rhvk #†..#..... corvidae the Conjurer #K#......... Draconian #*Rh#......... Health: 34/34 ======================== #*#.####.... Magic: 7/7======================== #*Rh3#.# #.... AC: 6Str: 16 #*Rhl#.# ####. EV: 11Int: 20 #*Rh#.#######. SH: 0Dex: 9 RhRh #*########......... XL:  4 Next: 36% Place: Dungeon:3 Rh=&#.@........######## Noise: ---------  Time: 2854.2 (0.0) ##########.#Rhlsc) +1 sling #.#RhFire: c) +1 sling #.## #.### # Rh#...###### K   kobold (asleep) Rh2#......... Rh2###>###### Rh8B#.# # RhW_There is a stone staircase leading down here. _A kobold comes into view. It is wielding a +0 dagger.RhFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh?uShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)Rh  #†..#..... corvidae the Conjurer #K#......... Draconian #.#......... Health: 34/34 ======================== #.#.####.... Magic: 7/7======================== #.#.# #.... AC: 6Str: 16 #.#.# ####. EV: 11Int: 20 #.#.#######. SH: 0Dex: 9 #.########......... XL:  4 Next: 36% Place: Dungeon:3 #.@........######## Noise: ---------  Time: 2854.2 (0.0) ##########.#c) +1 sling #h 4m.#Fire: c) +1 sling #.## #.### # #...###### K   kobold (asleep) #......... ###>###### #.# #Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!Rh )((((((Rh2 ......7===5.5 (1.3 _Rh83Rh:RhcARhyCRhHBRhJ,RhKRhNRhP,Rh?QRh TRhU,RhWRhXRh [,Rh[Rh/^Rh(`,RhaRhbRhTe,RhgRhhRhj,RhkRhp~  Things that are here:  a +0 dagger; a kobold corpseRhssRhs _RhuRhzRhԃA   ..# #   # #..# .#   #. #..# ..#   #.##..# #.r #. RhU  #.#..##.#.##.   #...... ..†# ..# .  #@# #.#.#....---  #.# #†..#.... #)# #........ #.# #........ Rh#.# #.####... #.# #.# #... r   rat (asleep) #.# #.# #### #.# #.# #.########........Rhʜv 64.5 (9.0  A rat comes into view.Rhr.r===5.5 (10.0)Rh̫RhP- _The rat squeaks loudly.Rh corvidae the Conjurer  #..# #Draconian  # #..# .#Health: 34/34 ========================  #. #..# ..#RhMagic: 7/7========================  #.##..# #r. #.AC: 6Str: 16  #.#..##*#.##.EV: 11Int: 20  #....*. ..†######## SH: 0Dex: 9 Rh  #..*# .......... XL:  4 Next: 37% Place: Dungeon:3 #@##.#.#.... Noise: ===------  Time: 2865.5 (0.0)Rh1: #.#Rhb#†..#.... c) +1 sling Rh#)##........ Fire: c) +1 sling RhE#.##........ RhO#.##.####... Rh0#.##.# #... r   rat Rhoj#.##.# #### Rh#.##.####### #.########........A rat comes into view. Rh5W_The rat squeaks loudly.  Fire: c) +1 slingRhjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)Rh# corvidae the Conjurer  #..# #Draconian  # #..# .#Health: 34/34 ========================  #. #..# ..#Magic: 7/7========================  #.##..# #r. #.AC: 6Str: 16  #.#..##.#.##.EV: 11Int: 20  #...... ..†######## SH: 0RhDex: 9  #...# .......... XL:  4 Next: 37% Place: Dungeon:3 #@##.#.#.... Noise: ===------  Time: 2865.5 (0.0) #.##†..#.... c) +1 sling #)##........ Fire: c) +1 sling #.##........ Rhp#.##.####... #.#Rh#.# #... r   rat #.#RhD#.# #### RhG#.##.####### #.########........Fire: c) +1 slingRhzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)  RhpYou shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!Rh†(((RhbiRhjRhk,Rhksb...b   bat (wandering)Rhw586.8 (1.3Rh~Rh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! _A bat comes into view.Rha#  #..# #  # #.b# .#  #. #..# ..#  #.##..# #†. #.  #.#..##.#.##.  #...... ..† #...#  #@#  #.# #† #)#  #.#  #.#  #.# #.#  #.# #.#  #.#  #.Rh  #..# #  # #.b# .#  #. #..# ..# Rh + #.##..# #†. #.  #.#..##.#.##.  #...... ..† #...#  #@#  #.# #† #)#  #.#  #.#  #.# #.#  #.# #.#  #.#  #.Rhb Rhq Rh Rhj Z _A bat is nearby!Rh  corvidae the Conjurer  #..# #Draconian  # #.b# .#Health: 34/34 ========================  #. #.*# ..#Magic: 7/7========================  #.##.*# #†. #.AC: 6Str: 16  #.#.*##.#.##.EV: 11Int: 20  #..*... ..†######## SH: 0Dex: 9  #.*.# .......... XL:  4 Next: 38% Place: Dungeon:3 Rh s#@##.#.#.... Noise: ===------  Time: 2866.8 (0.0) #.##†..#.... c) +1 sling #)##........ Fire: c) +1 sling #.##........ #.##.####... #.##.# #... b   bat (wandering) #.##.# #### #.##.####### #.########........ _A bat comes into view. _A bat is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 33% to hit)RhK$ corvidae the Conjurer  #.(# #Draconian  # #.(# .#Health: 34/34 ========================  #. #.(# ..#Magic: 7/7========================  #.##.(# #†. #.AC: 6Str: 16  #.#.(##.#.##.EV: 11Int: 20 Rhfv #..(... ..†######## SH: 0Dex: 9  #.(.# .......... XL:  4 Next: 38% Place: Dungeon:3 #@##.#.#.... Noise: ===------  Time: 2866.8 (0.0) #.##†..#.... c) +1 sling #)##........ Fire: c) +1 sling #.##........ #.##.####... Rhs#.##.# #... b   bat (wandering) #.##.# #### #.##.####### Rh #.########........ _A bat comes into view. _A bat is nearby!Rh9YFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 33% to hit)RhOn_A bat is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 33% to hit)  You shoot a sling bullet. The sling bullet barely misses the bat.Rhգ.....b.8.1 (1.3 _Rh - corvidae the Conjurer  #..# #Draconian  # #..# .#Health: 34/34 ========================  #. #..# ..#Magic: 7/7========================Rhe   #.##..# #†. #.AC: 6Str: 16  #.#..##.#.##.EV: 11Int: 20  #..b... ..†######## SH: 0Dex: 9  #.*.# .......... XL:  4 Next: 38% Place: Dungeon:3 Rh; #@##.#.#.... Noise: ===------  Time: 2868.1 (0.0) #.##†..#.... c) +1 sling #)##........ Fire: c) +1 sling #.##........ #.##.####... #.#Rh{ #.# #... b   bat #.#Rh #.# #### #.##.####### Rh #.########........Aim: a bat (wandering, hasn't noticed you, 33% to hit) _You shoot a sling bullet. The sling bullet barely misses the bat.RhQ "Fire: c) +1 slingRh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)RhW  corvidae the Conjurer  #.(# #Draconian  # #.(# .#RhX Health: 34/34 ========================  #. #.(# ..#Magic: 7/7========================  #.##.(# #†. #.AC: 6Str: 16 RhX  #.#.(##.#.##.RhX iEV: 11Int: 20 Rh:Y  #..(... ..†######## SH: 0Dex: 9RhZY  RhY L #.(.# .......... XL:  4 Next: 38% Place: Dungeon:3RhY  RhY &#@#RhY #.#.#.... Noise: ===------  Time: 2868.1 (0.0) RhZ Rh@Z &#.#RhcZ #†..#.... c) +1 sling #)#RhZ h#........ Fire: c) +1 slingRhZ  RhZ @#.##........RhZ  RhZ &#.#Rh[ #.####... Rh7[ +#.#RhX[ #.# #... b   batRhz[  Rh[ `#.##.# ####Rh[  Rh#\ w#.##.####### #.########........Rhw\ Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh\ Shift-Dir - straight lineRh\ 4Aim: a bat (33% to hit)  Rh\ RYou shoot a sling bullet.  The sling bullet closely misses the bat.Rh\ Rhb BRhx J.....b.Rh -9.3 (1.2Rht Rh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (33% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat. _The bat misses you.Rhh.@ corvidae the Conjurer  #..# #Draconian  # #..# .#Health: 34/34 ======================== Rh. #. #..# ..#Magic: 7/7========================  #.##..# #†. #.Rh"/sAC: 6Str: 16  #.#..##.#.##.EV: 11Int: 20 Rhj/ #..b... ..†######## SH: 0Dex: 9 Rh/t #.*.# .......... XL:  4 Next: 38% Place: Dungeon:3 #@#Rh/#.#.#.... Noise: ===------  Time: 2869.3 (0.0) #.#Rh-0#†..#.... c) +1 sling Rho0#)##........ Fire: c) +1 sling Rh0#.##........ #.##.####...Rh2E #.##.# #... b   bat #.##.# #### #.##.####### #.########........The sling bullet closely misses the bat. _The bat misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)Rh corvidae the Conjurer  #.(# #Draconian  # #.(# .#Health: 34/34 ========================  #. #.(# ..#Magic: 7/7========================Rh<  #.##.(# #†. #.AC: 6Str: 16  #.#.(##.#.##.EV: 11Int: 20  #..(... ..†######## SH: 0Dex: 9 Rhr #.(.# .......... XL:  4 Next: 38% Place: Dungeon:3 #@#Rh#.#.#.... Noise: ===------  Time: 2869.3 (0.0) #.##†..#.... c) +1 sling #)##........ Fire: c) +1 sling #.##........ #.##.####... #.##.# #... b   bat #.##.# #### #.##.####### #.########........The sling bullet closely misses the bat. Rhm_The bat misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)Rh_The bat misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a bat (33% to hit)  You shoot a sling bullet. The sling bullet misses the bat.RhNRhRhءL....b...Rhl.70.6 (1.3RhP _The bat barely misses you.RhRhD corvidae the Conjurer  #..# #Draconian  # #..# .#Health: 34/34 ========================  #. #..# ..#Magic: 7/7======================== Rh=E #.##..# #†. #.AC: 6Str: 16  #.#b.##.#.##.EV: 11Int: 20  #.*.... ..†######## SH: 0Dex: 9  #.*.# .......... XL:  4 Next: 38% Place: Dungeon:3 #@##.#.#.... Noise: ===------  Time: 2870.6 (0.0) #.##†..#.... c) +1 sling Rh#)##........ Fire: c) +1 sling #.##........ #.##.####... #.##.# #... b   bat #.##.# #### #.##.####### #.########........You shoot a sling bullet. The sling bullet misses the bat. _The bat barely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)Rh6 corvidae the Conjurer  #..# #Draconian  # #..# .#Health: 34/34 ========================  #. #..# ..#Magic: 7/7========================  #.##..# #†. #.AC: 6Str: 16  #.#b.##.#.##.EV: 11Int: 20  #.(.... ..†######## SH: 0Dex: 9  #.(.# .......... XL:  4 Next: 38% Place: Dungeon:3 #h0m@##.#.#.... Noise: ===------  Time: 2870.6 (0.0) #.##†..#.... c) +1 sling #)##........ Fire: c) +1 sling #.##........ #.##.####... #.##.# #... b   bat #.##.# #### #.##.####### #.########........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhPAim: a bat (33% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  The bat is moderately wounded.RhqbRhbRhcRho^.b.1.9 (1.3RhrRhuP _The bat barely misses you.RhF  corvidae the Conjurer  #..# #Draconian  # #..# .#Health: 34/34 ========================  #. #..# ..#Magic: 7/7========================  #.##..# #†. #.AC: 6Str: 16  #.#..##.#.##.EV: 11Int: 20  #.b.... ..†######## SH: 0Dex: 9  #*..# .......... XL:  4 Next: 38% Place: Dungeon:3 #@##.#.#....h 7m Noise: ===------  Time: 2871.9 (0.0) #.##†..#.... c) +1 sling #)##........ Fire: c) +1 sling #.##........ #.##.####... #.##.# #... b   bat #.##.# #### #.##.####### #.########........The bat is moderately wounded. _The bat barely misses you.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh rAim: a bat (moderately wounded, 33% to hit)Rh ` corvidae the Conjurer  #..# #Draconian  # #..# .#Health: 34/34 ========================  #. #..# ..#Magic: 7/7========================  #.##..# #†. #.AC: 6Str: 16  #.#..##.#.##.EV: 11Int: 20  #.b.... ..†######## SH: 0Dex: 9 Rh  #...# .......... XL:  4 Next: 38% Place: Dungeon:3 #@##.#.#.... Noise: ===------  Time: 2871.9 (0.0) #.##†..#.... c) +1 sling #)##........ Fire: c) +1 sling #.##........ #.##.####... #.##.# #... b   bat #.##.# #### #.##.####### #.########........Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 33% to hit)  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!Rh .(Rh!y ,..Rh{ <93.2 (1.3 _RhZ Rh׉ Rh3RhRhRh&,RhRhCRh  #.. >.#  ...# ..  #..# #.#  # #..# ..#  #. #..# ..#  #.##..###†.##. ##  #.#..##.#.##.# .#  #.....@....†########.##---RhG6.2 (3.0 ##...###........... ##.## ###.#.# #.# #†..# #)# #........ #.# #........ #.# #.####......Rh #.# #.# #...... #.# #.# ####.##RhRhG---7.2 (4Rh["RhN%; _Found a stone staircase leading down.Rh 3Rh ,Rh Rh BRh{ ,Rh Rh _  You see here a rat corpse.Rh Rh  _Rh Rh Rh ,Rh Rh Rh ,Rh Rh Rh ,Rh9 RhL Rh8 Rh Rh Rh- R  There is a stone staircase leading down here.Rh RhL  _Rh Rh( Rh ,Rh Rh Rh ,Rh Rh Rh`C % RhD   #########  #........  #@# #.# ######.## ##.......### #..........# #...###>.#.#### ...#.##........ #..##.#.##.####   # #..# #..# .#  You pick up the Unrestrained Analects and begin reading...RhRh>RhJ@RhA,RhXBRhCRhE,RhERhGRh^H,RhHRh5JRhJRh*KRh}KRhLRhFN,RhNRhPRhxQ,RhQRhTRhJ\ ### #.# #.. # #.# #.# .# ###.# #.## ..h## #.... ... ..... Rh]#.#.# #.# .. l.. #.#.###.#.# #.#.#..@.....#  #########.#.#.###.##...  #.............# ..#.  #.###########.# #.##.  #.# #... ##. ##.## ##### h   hound (asleep) ....###l   frilled lizard (asleep) ......# ##>.#.#### #.Rha.905.2 (15Rh h .  A frilled lizard and a hound come into view.Rhh,6.2 (16RhmRhp; _The frilled lizard moves out of view.Rh6 corvidae the Conjurer###Draconian#.# #.. #Health: 34/34 ========================#.# #.# .#Magic: 7/7Rh7;========================###.# #.## .*h## AC: 6Str: 16#.... ... .*... EV: 11Int: 20#.#.# #.# ** ... SH: 0Dex: 9#.#.###.#*#....XL:  4 Next: 39% Place: Dungeon:3#.#.#..@*....#Noise: ---------  Time: 2906.2 (0.0)  #########.#.#.###.##...c) +1 sling#.............# ..Rh8#. Fire: c) +1 sling#.###########.# #.##.#.##... ##. ##.#######h   hound (asleep) ....### ......# ##>.#.#####.A frilled lizard and a hound come into view. Rh8(_The frilled lizard moves out of view.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh9^Shift-Dir - straight lineAim: a hound (asleep, 98% to hit)Rhbcorvidae the Conjurer###Draconian#.# #.. #Health: 34/34 ========================#.# #.# .#Magic: 7/7========================###.# #.## .(h## AC: 6Str: 16#.... ... .(... EV: 11Int: 20#.#.# #.# (( ... SH: 0Dex: 9Rh<#.#.###.#(#....XL:  4 Next: 39% Place: Dungeon:3#.#.#..@(....#Noise: ---------  Time: 2906.2 (0.0)  #########.#.#.###.##...c) +1 sling#.............# ..#. Fire: c) +1 sling#.###########.# #.##.#.##... ##. ##.##Rh#####h   hound ....### ......# ##>.#.####Rh#.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhAim: a hound (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hound!  Rh_The hound barks!RhV9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hound!  The hound barks!  The hound is moderately wounded.Rh:Rh?.......Rh@>===7.5 (1.3 _RhXERhGRh IRh% Rh Rh Rh ,Rh ,Rh5 Rhj ### ## ##.# #.. .# .# #.# #.# .##.####.###.##....l##.... ........ ..#.#.# #.#... ....##.#.###.#.#h#.#.#..# ---80 #.#.#.###.##...# #.............# ... ##.# #.###.# .##.# #. #.# #... .# # #.# #.## #######h   hound### l   frilled lizard#>.#.#### #.#h M37m---Rh Rh d _There are monsters nearby!Rhcorvidae the Conjurer### ## #DraconianRh#.# #.. .# .#Health: 34/34 ========================#.# #.# .##.##Magic: 7/7========================###.###.##....l.RhO  ### AC: 6Str: 16#.... ........ .... EV: 11Int: 20#.#.# #.#... .....# SH: 0Rh Dex: 9#.#.###.#.#h....XL:  4 Next: 39% Place: Dungeon:3#.#.#...@**..#Noise: ---------  Time: 2908.5 (0.0) #########.#.#.###.##...#c) +1 sling Rh #.............# ... ##.# Fire: c) +1 sling Rh #.###########.# .##.##.. #.##... .# #Rh# 8#.# #.#########RhF h   hound ...###Rhj l   frilled lizard .....# #>.#.####Rh Z#.# _The hound is moderately wounded. Rh U_There are monsters nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh tAim: a hound (moderately wounded, 38% to hit)RhNcorvidae the Conjurer### ## #Draconian#.# #.. .# .#Health: 34/34 ========================#.# #.# .##.##Magic: 7/7========================###.###.##....l.### AC: 6Str: 16#.... ........ .... EV: 11Int: 20Rh#.#.# #.#... .....# SH: 0Dex: 9#.#.###.#.#h....XL:  4 Next: 39% Place: Dungeon:3#.#.#...@((..#Noise: ---------  Time: 2908.5 (0.0) #########.#.#.###.##...#c) +1 sling #.............# ... ##.# Fire: c) +1 sling #.###########.# .##.##.. #.##... .# ##.# #.#########h   hound ...###l   frilled lizard .....# #>.#.#####.#Fire: c) +1 slingRhbPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 38% to hit)  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.RhjX LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (moderately wounded, 38% to hit)  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.  The hound is moderately wounded..l.h.===9.8 (1.3 _Rh`corvidae the ConjurerRh#### ## #Draconian#.# #.. .# .#Health: 34/34 ========================#.# #.# .##.##Magic: 7/7========================###.###.##......### AC: 6Str: 16#.... .......l .... EV: 11Int: 20#.#.# #.#... .....# SH: 0Dex: 9#.#.###.#.#.....XL:  4 Next: 39% Place: Dungeon:3#.#.#...@h...#Noise: ===------  Time: 2909.8 (0.0) #########.#.#.###.##...#Rh%O[10;38Hc) +1 sling #.............# ... ##.# Fire: c) +1 sling #.###########.# .##.##.. #.##... .# ##.# #.#########h   hound ...###l   frilled lizard .....# #>.#.#####.#The sling bullet hits the hound but does no damage. _The hound is moderately wounded.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 38% to hit)RhMcorvidae the Conjurer### ## #Draconian#.# #.. .# .#Health: 34/34 ========================#.# #.# .##.##Magic: 7/7========================###.###.##......### AC: 6Str: 16#.... .......l .... EV: 11Int: 20#.#.# #.#... .....# SH: 0Dex: 9#.#.###.#.#.....XL:  4 Next: 39% Place: Dungeon:3#.#.#...@((((#Noise: ===------  Time: 2909.8 (0.0) #########.#.#h@O;49m.###.##...#c) +1 sling #.............# ... ##.# Fire: c) +1 sling #.###########.# .##.##.. #.##... .# ##.# #.#########h   hound ...###l   frilled lizard .....# #>.#.#####.#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 38% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.RhRh$l.h...11.1 (1.3Rh  RhxPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (moderately wounded, 38% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound. _The hound barely misses you. The hound closely misses you.Rhj  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh9   corvidae the Conjurer ### ## #  Draconian #.# #.. .# .#  Health: 34/34 ========================Rh  #.# #.# .##.##  Magic: 5/7=================------- ###.###.##...... ### AC: 6Str: 16 Rh #.... ......l. . ... EV: 11Int: 20 #.#.# #.#... ... ..# SH: 0Dex: 9 Rh# 4#.#.###.#.#.....  XL:  4 Next: 39% Place: Dungeon:3 Rht #.#.#...@h...#  Noise: ===------  Time: 2911.1 (0.0) #########.#.#.###.##...#  c) +1 sling #.............# ... # #.# Fire: c) +1 sling #.###########.# .##.# #.. #.# #... .# # #.# #.## #######Rh  h   hound ...###Rh 1 l   frilled lizard .....# #>.#.#####.# _The hound barely misses you. The hound closely misses you.Rh Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 69% to hit)Rhcorvidae the Conjurer### ## #Draconian#.# #.. .# .#Health: 34/34 ========================#.# #.# .##.##Magic: 5/7=================-------###.###.##......### AC: 6Str: 16#.... ......l. .... EV: 11Int: 20#.#.# #.#... .....# SH: 0Dex: 9#.#.###.#.#.....XL:  4 Next: 39% Place: Dungeon:3#.#.#...@****#Noise: ===------  Time: 2911.1 (0.0) #########.#.#h;49m.###.##...#c) +1 sling #.............# ... ##.# Fire: c) +1 sling #.###########.# .##.##.. #.##... .# ##.# #.#########h   hound ...###l   frilled lizard .....# #>.#.#####.#Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (moderately wounded, 69% to hit)  You focus your ray upon the hound. The searing ray hits the hound!Rh\lPress: ? - help, Shift-Dir - straight line  Aim: a hound (moderately wounded, 69% to hit)  You focus your ray upon the hound. The searing ray hits the hound!  The hound is almost dead.  (Press . to maintain the ray.)  The hound bites you but does no damage.Rhrr l.h...  The frilled lizard hisses.29-----2.1 (1Ray Rh.#.#####.# _You kill the hound! _Your Fighting skill increases to level 1!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)RhScorvidae the Conjurer### ## #Draconian#.# #.. .# .#RhOTHealth: 30/35 ====================----#.# #.# .##(##Magic: 4/7=============-----------###.###.##..(...### AC: 6Str: 16#.... .....(.. .... EV: 11Int: 20RhT>#.#.# #.#.(. .....# SH: 0Dex: 9#.#.###.#(#.....XL:  4 Next: 82% Place: Dungeon:3RhT#.#.#...@†...#Noise: ==-------  Time: 2913.1 (0.0) #########.#.#.###.##...#c) +1 sling RhU#.............# ... ##.# Fire: c) +1 sling RhFU#.###########.# .##.##.. Ray+ #.#RhUr#... .# ##.# #.#########l   frilled lizard ...### .....# #>.#.#####.#Fire: c) +1 slingRhV"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  Rh2VrYou shoot a sling bullet.  The sling bullet barely misses the frilled lizard.RhRhYb....lRh?=4.3 (1.2RhRhE  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard. _You stop channelling your searing ray. The frilled lizard barely misses you.Rh&Bcorvidae the Conjurer### ## #Draconian#.# #.. .# .#Health: 30/35 ====================----RhB*#.# #.# .##.##Magic: 4/7=============-----------###.###.##......### AC: 6Str: 16#.... ........ .... EV: 11Int: 20#.#.# #.#... ...Rh>C..# SH: 0Dex: 9#.#.###.#l#.....XL:  4 Next: 82% Place: Dungeon:3#.#.#...@†...#Noise: ===------  Time: 2914.3 (0.0) #########.#.#.###.##...#RhzCJc) +1 sling #.............# ... ##.# Fire: c) +1 sling #.###########.# .##.#RhD#.. #.##... .# ##.# #.#########l   frilled lizard ...### .....# #>.#.#####.#The sling bullet barely misses the frilled lizard. _You stop channelling your searing ray. The frilled lizard barely misses you.RhvDDFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)RhOcorvidae the Conjurer### ## #Draconian#.# #.. .# .#Health: 30/35 ====================----#.# #.# .##(##Magic: 4/7=============-----------###.###.##..(...### AC: 6Str: 16#.... .....(.. .... EV: 11Int: 20#.#.# #.#.(. .....# SH: 0Dex: 9#.#.###.#(#.....XL:  4 Next: 82% Place: Dungeon:3#.#.#...@†...#Noise: RhPw[40m===------  Time: 2914.3 (0.0) #########.#.#.###.##...#c) +1 sling #.............# ... ##.# Fire: c) +1 sling #.###########.# .##.##.. #.##... .# ##.# #.#########l   frilled lizard ...### .....# #>.#.#####.#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet completely misses the frilled lizard.Rh....l1=5.5 (1.2Rh;  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet completely misses the frilled lizard. _The frilled lizard barely misses you.RhCf  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh@*  corvidae the Conjurer ### ## #  Draconian #.# #.. .# .#  Health: 31/35 =====================--- #.# #.# .##.##  Magic: 2/7Rh@======------------------ ###.###.##...... ### AC: 6Str: 16 #.... ........ . ... EV: 11Int: 20 #.#.# #.#... ... ..# SH: 0Rh@cDex: 9 #.#.###.#l#.....  XL:  4 Next: 82% Place: Dungeon:3 RhA'#.#.#...@†...#  Noise: ===------  Time: 2915.5 (0.0) RhA+#########.#.#.###.##...#  c) +1 sling #.............# ... # #.# Fire: c) +1 sling #.###########.# .##.# #.. #.# #... .# # #.# #.## ####### l   frilled lizard ...### .....# #>.#.####RhB#.# _The frilled lizard barely misses you.Casting: Searing Ray (safe; 3% risk of failure)  RhHBConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineRhB?Aim: a frilled lizard (63% to hit)RhScorvidae the Conjurer### ## #Draconian#.# #.. .# .#Health: 31/35 =====================---#.# #.# .##.##Magic: 2/7======------------------###.###.##..*...RhT### AC: 6Str: 16#.... .....*.. .... EV: 11Int: 20#.#.# #.#.*. .....# SH: 0Dex: 9#.#.###.#*#.....XL:  4 Next: 82% Place: Dungeon:3#.#.#...@†...#Noise: ===------  Time: 2915.5 (0.0) #########.#.#.###.##...#c) +1 sling Rh4U#.............# ... ##.# Fire: c) +1 sling #.###########.# .##.##.. #.##... .# #RhU#.# #.#########l   frilled lizard ...### .....# #>.#.#####.#Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhUAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (63% to hit)  Rh(V+You focus your ray upon the frilled lizard.Rh[...lAim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (63% to hit)  You focus your ray upon the frilled lizard.  The searing ray misses the frilled lizard.(Press . to maintain the ray.)Rh_p-6.5 (1Ray RhRhl_ _The frilled lizard completely misses you.Rh\U****Rhq0 ...lThe searing ray misses the frilled lizard.0-1-----7Rh';+ RhRh3 _The frilled lizard bites you.Rh\:M  The searing ray hits the frilled lizard!Rh@****Rh ...†0------3=8++ RhRh!R _You kill the frilled lizard!Rh% 1=--9 _Without enough magic to sustain it, your Searing Ray dissipates.Rht3RhRhlRhe1===Rh,RhRhRhU2=RhRhORh;===RhcRh,RhRh',RhRhRhK3=RhRh,Rh+Rh,RhRh92Rhm2===RhRhRhh4==RhRh===5== Rh0*_HP restored.RhRh',RhURhQ ,Rh Rh Rh 2=Rhl Rh'RhxO3====RhRh1,Rh!Rhq,RhRh,Rh8RhRh?<====RhRh$,RhRhaRhRhwRhY,RhRhv!,Rh$Rh%,Rhl&Rh'Rh(O4===RhK)RhW*Rh*Rh8+Rh,,Rh-Rhm/,Rh/Rhp===5========6======7====hr9;49m _Magic restored.Rh-uw  You see here a hound corpse.Rhbv5 _Rh;====RhRhRh7,RhRhRh׏,RhRhRh۔,RhjRhRhE,Rh RhRh,RhRhRhæ,Rh}Rh/Rh,RhRhRhi,Rh RhRhBRh=Rh۸,RhRh,RhdRhSN _You now have 128 gold pieces (gained 11).Rh3RhRhRh,RhQRh,Rh,Rh2Rh<Rh,Rh4RhRh! #######.# #....##.# #.##.##.###  #.##......################ ..........##.......÷.....######## #.#.............@.######....<....--3002.5 (83.0).#†#.....##.####.# ##.####### Rh...†...#........#.# ##.###### ###.##...###.##...# #....... # #.....## #.# #.######..###### ###.##.## #.# #.......>.#.##.# #.# #.#####...# ######.# ... )# ##...# #.# #.###....#Rh}3.5 (84 _Found a dagger.Rhz 3RhQ| Rh Rhx ,Rhz ,Rh Rh RhQ RhK Rhی ,Rh Rh RhY ,Rh7 Rh Rhϕ ,Rh Rh Rh RhP RhD RhS RhϞ ,Rh Rh >  You see here a +0 dagger.Rh{ Rh  _Rh3 Rh Rh ,Rh5 Rh Rhh ,Rhܳ Rhr Rhn ,Rhշ Rh Rh< ,Rhq Rh Rh$ ,Rh Rh Rh ,Rhy Rh& Rh ,Rhw Rh0 Rh Rh Rh Rh RhQ Rh ,RhW Rh| ,Rh Rh Rh ,RhJ Rh Rh ,Rh3 Rhz Rhf ,Rh RhZ Rh BRh Rh ,Rh RhM Rhf ,Rh Rh Rh: BRh Rh ,Rh Rhc Rh ,Rh= RhZ Rh' ,Rh Rh Rh ,Rh Rh- Rh ,RhRhRh,RhRhDRh!,RhRhI Rh ,RhF Rh RhM###>.#.#####.#.# #.# # .##........#.#.# #.# # #.#.##.#### ##...# #.# #  #..# .# #. ####.### #.# .  #..# # #< #....#####.# . ##†.##. #.## #.#........#.##.# #..# #.#..#######Rh|?†########.###.#..# #...@...#..# 36.5 (33 #####.#.#.........#..#  #†..#.........#..#  #.............#..### #............##....# #.####.......##............ #.# #.......#.#.#.######## #.# ####.###.###.#....... #.#######.# ##.#.#.#######Rh,B7.5 (34Rh#Rh#&; _Found an escape hatch in the ceiling.Rh3RhRhRh,Rh  There is an escape hatch in the ceiling here. _RhRh|"Rhz#,Rh#$Rh%Rhm',Rh(Rh)Rh*,Rh+Rh-Rh.,Rh^/Rh1Rh.2,Rh3Rh6Rh7Rh8Rht8Rhf:Rh<,Rh<Rh`>Rh?,Rh@RhkRhlBRhqRhr,RhpsRhvRh5wRhwRhwRheyRhz,Rh{RhI}Rh~,RhRhRh?,RhRhRhRh҈Rh[RheRh,Rh\RhRhw,RhЏRhYRh2,RhRhʔRh,RhRhDRhʙ,RheRhRh,RhRhRh,RhRh{Rh,RhRhRh,RhwRhORh,RhܪRhRhRhiRhRhŮRh,Rh9RhnRhҲBRhRh[,RhRhRh/,RhRhgRh ,RhyRhRhѺ,RhHRh:Rh,RhxRhURhGRhRhRhVRhZ,RhRhRhBRhRhcRhRhRhRh,RhRhRhRh,RhRhR,RhRhRh,RhRhbRh<,RhRhRhc,RhRhRh,RhGRhoRh0RhuRhRhRh,RhDRhRh,Rh(RhRhF,RhRhRh,RhRhRhRhRh RhRh,Rh RhRhd,RhRhRh&,RhRhRhBRhRhj,RhRhRh,RhiRh Rhr ,Rh Rh Rh ,Rh6 Rh Rh ,RhV Rh Rh ,Rh Rhr Rh ,Rh RhF Rhv ,RhF Rh Rh ,Rh Rh" Rh[$ ,Rh% Rh' Rh+ Rh+ Rh, Rh=/ Rha1 ,RhH2 Rh4 Rh6 ,Rh7 Rh9 Rh[; ,Rh< RhO> Rh@ ,RhA RhC Rh E ,RhF RhG RhI ,RhJ RheL RhN ,RhO RhR >  You see here a +0 dagger.RhT RhU  _RhV RhX Rh[ ,Rh[ Rh^ Rh5h Q..†...#........#.# ##.####### ##.##...###.##...# #..........  #.....## #.####.######..####### ##.##.## #.# #.......>.# ...##.#####.####.#####...# ###.#.........)# ##...# Rhh  #.#.###.####.# ##....#  #.#.# #.# #.# #.#†..##  #.#.# #.# #@###.#....#  #.#.# #.# #..........##...# #.# #.####...#.#####.### #.# ... ###.#.###....#####.# ... #..#.#.#........# ..... #.###Rhui w   ribbon worm (asleep)  #.#..####### ..... ##.#. ##.#..# ##.w.## ##.## ...#..# #####.#Rhr .128.5 (91Rh%s ,9.5 (92Rhy Rh;~ ^ _A ribbon worm comes into view.Rh ..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... DraconianRh/ #.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Str: 16 #####.#.........)# ##...#EV: 11Int: 20#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##Rh XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: ---------  Time: 3129.5 (0.0)#.#.# #.# #*.........#c) +1 sling#...# #.# #*####...#.#Fire: c) +1 sling####.### #.# .*. ###.#.###....#####.# .*. #..#.#######.#........# ..*.. #.###...... w   ribbon worm (asleep)  Rh M#.#..####### ..*.. ##.#.###### ##.#..###.w.## ##.## ...#..######.# _You see here a +0 dagger. Rh _A ribbon worm comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)Rh..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Str: 16 #####.#.........)# ##...#EV: 11Int: 20#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: ---------hm  Time: 3129.5 (0.0)#.#.# #.# #(.........#c) +1 sling#...# #.# #(####...#.#Fire: c) +1 sling####.### #.# .(. ###.#.###....#####.# .(. #..#.#######.#........# ..(.. #.###...... w   ribbon worm  #.#..####### ..(.. ##.#.###### ##.#..###.w.## ##.## ...#..######.#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.RhRh{.....w.RhI6===30.8 (1.3 Rh _RhRhRh..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Str: 16 #####.#.........)# ##...#EV: 11Int: 20#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: =Rh<==------  Time: 3130.8 (0.0)#.#.# #.# #*.........#c) +1 sling#...# #.# #*####...#.#Fire: c) +1 sling####.### #.# .*. ###.#.###....#####.# .*. #..#.#######.#........# ..*.. #.###...... w   ribbon worm  #.#..####### ..w.. ##.#.###### ##.#..###...## ##.## ...#..######.#You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is lightly wounded.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 75% to hit)Rh..†...#........#.# ##.######## corvidae the Conjurer RhP##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Str: 16 #####.#.........)# ##...#EV: 11Int: 20Rh#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##RhHXL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: ===------  Time: 3130.8 (0.0)Rhz#.#.# #.# #(.........#c) +1 slingRh#...# #.# #(####...#.#Fire: c) +1 sling####.### #.# .(. ###.#.###....#####.# .(. #..#.######RhG#.#........# ..(.. #.###...... w   ribbon worm  Rh{.#.#..####### ..(.. ##.#.###### ##.#..###.(.## ##.## ...#..#Rh0#####.#Fire: c) +1 slingRh7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ribbon worm.Rhu....w..2.0 (1.2 _RhRhRhz ..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== Rh ...##.#####.####.#####...#AC: 6Str: 16 #####.#.........)# ##...#EV: 11Int: 20#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: ===------  Time: 3132.0 (0.0)#.#.# #.# #*.........#c) +1 sling#...# #.# #*####...#.#Fire: c) +1 sling####.### #.# .*. ###.#.###....#####.# .*. #..#.#######.#........# ..w.. #.###...... w  Rh<  ribbon worm  #.#..####### ..... ##.#.###### ##.#..###...## ##.## ...#..######.#You shoot a sling bullet. _The sling bullet barely misses the ribbon worm.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (75% to hit)Rh;7 M..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Rh@8 Str: 16 #####.#.........)# ##...#EV: 11Int: 20#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: ===------  Time: 3132.0 (0.0)#.#.# #.# #(.........#c) +1 sling#...# #.# #(####...#.#Fire: c) +1 sling####.### #.# .(. ###.#.###....#####.# .(. #..#.######Rh8 #.#........# ..w.. #.###...... w   ribbon worm  #.#..####### ..... ##.#.###### ##.#..###...## ##.## ...#..######.#Rh8 Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (75% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is lightly wounded.Rh ...w.3.3 (1.3 _RhD..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Str: 16 #####.#.........)# ##...#EV: 11Int: 20#.#.###.####.# ##....#SH: 0Dex: 9RhE#.#.# #.# #.# #.#†..##XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: ===------  Time: 3133.3 (0.0)#.#.# #.# #*.........#c) +1 sling#...# #.# #*####...#.#Fire: c) +1 sling####.### #.# .*. ###.#.###....#####.# .w. #..#.#######.#........# ..... #.###...... w   ribbon worm  #.#..####### ..... ##.#.###### ##.#..###...## ##.## ...#..######.#You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is lightly wounded.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cyclRh]FveShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 75% to hit)Rhy..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Str: 16 Rh@#####.#.........)# ##...#EV: 11Int: 20#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: ===------  Time: 3133.3 (0.0)#.#.# #.# #(.........#c) +1 sling#...# #.# #(####...#.#Fire: c) +1 sling####.### #.# .(. ###.#.###....#####.# .w. #..#.#######.#........# ..... #.###...... w   ribbon worm  #.#..####### ..... ##.#.###### ##.#..##Rh#...## ##.## ...#..######.#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 75% to hit)  RhȜYou shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is moderately wounded.RhRh&f..w.Rh'44.6 (1.3 _Rh/Rh11RhJ>..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Str: 16 #####.#.........)# ##...#EV: 11Int: 20#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: =Rhl==------  Time: 3134.6 (0.0)#.#.# #.# #*.........#c) +1 sling#...# #.# #*####...#.#Fire: c) +1 sling####.### #.# .w. ###.#.###....#####.# ... #..#.#######.#........# ..... #.###...... w   ribbon worm  #.#..####### ..... ##.#.###### ##.#..###...## ##.## ...#..######.#You shoot a sling bullet. The sling bullet hits the ribbon worm. _The ribbon worm is moderately wounded.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 75% to hit)Rh\ ..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian#.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#Magic: 7/7======================== ...##.#####.####.#####...#AC: 6Str: 16 #####.#.........)# ##...#EV: 11Rh/^ Int: 20#.#.###.####.# ##....#SH: 0Dex: 9#.#.# #.# #.# #.#†..##XL:  4 Next: 83% Place: Dungeon:3#.#.# #.# #@###.#....#Noise: ===------  Time: 3134.6 (0.0)#.#.# #.# #(.........#c) +1 sling#...# #.# #(####...#.#Fire: c) +1 sling####.### #.# .w. ###.#.##Rh^ #....#####.# ... #..#.#######.#........# ..... #.###...... w   ribbon worm  #.#..####### ..... ##.#.###### ##.#..###...## ##.## ...#..######.#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh^_ Aim: a ribbon worm (moderately wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.Rh G..(catching breath)Rh= ``Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.  The ribbon worm expels a string of sticky webbing.  The stream of webbing hits you but does no damage.Rh ...Rh  5 5.9 (1.3+1 slingHeld Rh Rhc . _You are caught in a web!Rh  Rh Y You cannot shoot with your +1 sling while caught in a web.Rh Rhr Rh_ . _Rh Rh Rh Rh F _Unknown command.Rh  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh ..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian RhS  #.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#  Magic: 5/7=================------- ...##.#####.####.#####...#  AC: 6Str: 16 #####.#.........)# ##...#  EV:  5 Int: 20  #.#.###.####.# ##....#  SH: 0Dex: 9  #.#.# #.# #.# #.#†..##  XL:  4 Next: 83% Place: Dungeon:3  #.#.# #.# #@###.#....#  Noise: ===------  Time: 3135.9 (0.0)  #.#.# #.# #*.........#  c) +1 sling  #...# #.# #*####...#.#  Fire: c) +1 sling  ####.### #.# .w. ###.#.##  Held  #....#####.# ...Rh s[34m #..#.######  #.#........# ..... #.###...... w   ribbon worm (catching breath)  #.#..####### ..... ##.#.###### ##.#..# ##...## ##.## ...#..# #####.# _Unknown command.Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 92% to hit)Rh> :..†...#........#.# ##.######## corvidae the Conjurer ##.##...###.##...# #.......... Draconian  #.....## #.####.######..######## Health: 35/35 ======================== ##.##.## #.# #.......>.#  Magic: 5/7Rhڵ ;=================------- ...##.#####.####.#####...#  AC: 6Str: 16 #####.#.........)# ##...#  EV:  5 Int: 20  #.#.###.####.# ##....#  SH: 0Dex: 9  #.#.# #.# #.# #.#†..##  XL:  4 Next: 83% Place: Dungeon:3  #.#.# #.# #@###.#....#  Noise: ===------  Time: 3135.9 (0.0)  #.#.# #.# #..........#  c) +1 sling Rh H #...# #.# #.####...#.#  Fire: c) +1 sling  ####.### #.# .w. ###.#.##  Held  #....#####.# ... #..#.######  #.#........# ..... #.###...... w   ribbon worm (catching breath) RhQ  #.#..####### ..... ##.#.###### ##.#..# ##...## ##.## ...#..# #####.# Confirm with . or Enter, or press ? or * to list all spells.Rh Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineRh Aim: a ribbon worm (heavily wounded, catching its breath, 92% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!RhW †...#.# ...#   #.####.# #.# #.......>.# Rh        #.#.# #.# #.# #.#†..##  #.#.# #.#   #.#.# #.# #*.........#  #...# #.# #*####...#.#   #.# .*. Rhb o   .*.   ..... Rh w   .....  ##...## Rh޾ ' RhG t..†.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, catching its breath, 92% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  You kill the ribbon worm!RhK x6-6.9 (1Ray RhR RhT f _(Press . to maintain the ray.)Rh3RhKRhK  You stop channelling your searing ray.RhlE _Rh,RhaRhsRhRhYRh&Rh}RhwRh,RhlRhJRhRhRhRhRh'Rh,RhRhRh#6Rh*===RhPRhRhRhRhRhRh)Rh|,RhRhRhS4===RhRh,RhLRh@,RhRh,RhlRh,RhRh! Rh Rh Rh7====11 RhRh $ _The web tears apart.Rh+XRh+Rh<,'====Rh,Rh-RhjNRhPRhrRRhOU,Rh~vRhdRhF,RhRhRhBRhRhe,RhgRhqRh,RhڥRh=Rhv,RhARhRh,Rh9RhRh,RhRhRhRh/RhRhRh>BRhERhg,RheRh/Rh,RhRhiRh,RheRh f  You see here a +0 leather armour.RhRhU _RhURhRh,RhRh"  Things that are here:  a +0 club; a +0 club; an orc skeletonRhX%Rh:& _Rh'Rhh*Rh,,Rh.Rh1Rh)4,Rh;7Rh<b  You see here an orc skeleton.Rh?Rh@ _RhCRhVK  Things that are here:  a +0 leather armour; an orc skeletonRh!ORhO _RhJvRhxRhdRh+RhRh,RhRh[Rhk,RhRhRhRhRhRhRh<RhRhRh`Rh,RhRhRhê,RhRhRhRhRheRhʶRhqBRhfRhRhRhRh,RhRhRh$RhRhRh6RhZRhRhRhvRh,RhRh?Rh,RhRhMRh`RhRhRh(Rh7RhRhRhNRh2RhRhRhRh|,Rh RhWRh?RhRh+RhGRhT,RhRhRhk,RhRhkRhRhoRhRhRh,RhRhRh,RhRh7 Rh ,RhV Rh RhBRhRhRh1RhRheRhrBRhRh RhgRhRhRh{ Rh Rh!Rh#Rh%,Rh&Rh'Rh)BRhZ+RhL-BRh.Rh"0,Rh 1RhB3RhehRhg,RhrnRhxvRhx,Rh{Rh~Rh,RhRhRh,RhRhRh+,RhRhRh,RhRhLRhj,Rh=RhTRhDRhRhRhRh4,RhRhLRh9,RhRhRh?,RhRhRhj,RhRheRh,RhvRhRhn,RhRhRhW,Rh#Rh Rh,RhRheRh,Rh8Rh2Rh,Rh&RhBRhRhRhf ,Rh%Rh'Rh*,Rh,Rh}/Rh0Rh91Rh1Rh23RhV4,Rh;5Rh7Rh8,Rh9Rh;Rh<,RhU>Rh @Rh"B,RhhCRhqERhbG,RhHRhKRhL,RhNRh&PRhDR,RhSRh)URh1W,RhXRhVZRh^,Rh`Rh aRhc,RhCeRhhRhDj,RhkRh nRhp,RhjqRhsRht,RhtRhyRhz,Rhs{Rh}Rh},Rh~RhRhRhRh8RhRh,RhRhRh,Rh"RhRh{,RhRh1RhZRhRh"RhRh,RhRhiRhhRhRh RhRh,RhxRhۙRh,RhmRhRh,Rh7RhҟRh,Rh|RhRh[,Rh٤RhRhCf##.#  #<#  ##.# #.#   #.#  .#)# #.#  Rhۭ)).# ####.##  .### ..##..  ## #.##.#  # #.##@#  ---29458.0) # #.##.#  Rh# #.##.#  +1 sling # #######.##.#  ### ...........#  RhQ#.###########.####    .#............#Rh  #.########### Rh  .#.##    Rh!RhG--59RhRh9 _Found a stone staircase leading up.Rha~ 3Rh  Rh Rh݂ ,RhH Rh ,Rh Rh RhW ,Rh Rh& Rh ,Rh4 RhZ Rh Rh Rhu Rh] Rht ,Rh RhM Rh ,Rh( Rh P  There is a stone staircase leading up here.Rh, Rhߧ  _Rh Rhn RhȬ ,RhR RhL Rh˳ ,Rht Rhf Rhȹ ,RhH Rh Rhʿ ,Rhu Rh Rh ,Rh Rh Rh ,Rh9 Rh  #.#†..## ....#  Rh "........# #.# #...#.# #.# #####.#.## #.# .# #..#.######### #.#  #.###........# #.#Rh  .# ##.#.######.# # ##.########@####.# Rh &######.##............# .....##.##?#####.####<# RhF h###.##.# #.# #.#  ##.##.# #.# #.#Rh ##...#)# #.# #.# .....)).# #.####.###Rh .[.### #...##...# # ##.#####.##.#.#Rh< 3310.0)Rh ,1.9 (16Rh Rhb 0 _z - a +6 ring of dexterityRh6 IRh8 Rh9 ,Rh= ,Rh? ,Rh.A RhD RhJG ,RhII RhK RhN ,Rh9P RhS RhW ,RhY Rh- Rh0 # #..........##.# # ##.####...#.##.# ###.†.#####.#.## #.#.....# #..#.######### #.#.....# #.###........# #.# ##.....# ##.#.#######.# #.#  ##...## ##.########.####.# ##.#.########.##............# #.###......##.#.####<#.#.#####.##.##.# #.# #.#  ##.## ##.##.##.# #.# #.######...#)##.# #.# #.# ...........)).##.# #.####.#########.[.####.# #...##...#.# ##.## #.# ###.##.#.###.# #)# #.# #.##.#.#  #.# #.# h$ .34m#.##.#.#Rh 18.9 (7.0)Rh 9.9 (8 _A - a scroll labelled UXTYDGHOACARh3RhΤRhRh͸: ##.####...# ###.†.#####.#.##.....# #..#.############........#.#.#######  ##...## ##.########.### ##.#.########.##........... #.###......#####.####<#.#.##### #.# #.0  ##.## #########...#)#(##.# #.##.##.#.#RhRhd,20.9 (1RhRh% _Found 9 stones.Rh gRhP Rh Rh Rh Rh Rhq Rhm Rh Rh" Rh% Rh RhS Rht Rh Rh Rh Rh RhN Rh RhY ,Rh RhS Rhy Rh% RhT Rh ,Rhu Rh Rh= ,Rh Rh Rhw ,Rh Rh| Rh ,Rh Rh RhO ,Rh Rh} Rh_ ,Rh Rh Rh Rh Rh Rh/ Rh Rh Rh Rh Rh Rh Rh Rh Rh Rh Rhp Rh! Rh- JRh/ RhR/ Rh{/ Rh\3 nRh4 Rhy5 Rh5 Rh%6 Rh7 Rh8 Rh8 RhO9 Rh: Rh; Rh; Rh\< Rh> Rh ? ,Rh? RhtA RhZB RhxB RhB RhKD Rh!E Rh=E RhE RhG Rh.H ,RhH Rh%J RhK ,RhK RhLM RhTN RhyN RhRO RhP RhR ,RhR RhT RhU ,Rh%V RhAX Rh!Y ,RhY Rhx[ Rh=\ Rhf\ Rh\ RhJ^ Rh_ ,Rh` Rha Rhrb Rhb Rhc Rhd Rhe Rhe RhGf Rhh Rhki ,Rhi RhRk Rhl ,Rhl Rhn Rho Rhp Rh Rh Rh ,Rhu RhY Rhc ,Rh Rh Rh ,Rh RhԚ Rhț ,Rh9 Rhv Rhn ,RhŞ RhS Rh | #####  #.........# ## #.#######.# ...########.#######.# ...<..........##.#  ##.############.##.#  ##.######## #@##.# 74.9 (54.0)Rhè ............<..#..# ..##############.## >.# #.#...# #.# #...# #.# ....# #.Rh # #†..## #.# Rh s#....# #.#Rh RhO ,5.9 (55Rh Rhl 9 _Found a stone staircase leading up.Rh{RhRhRh,Rh0RhRhBRhRh,Rh1RhjRha,RhRhlRh ,RhRhRh&,RhRhRh,Rh-RhRhRhHRhRhRh,RhRh*RhJ,RhRh.Rh6,Rh|RhRh%,Rh+RhBRhRhRh,RhRhwRhBRhRhE,RhRhRhRhRh)Rhn&RhBRhlRhRh~,RhVRh,Rh0RhRh&,Rh@'RhZ)Rh_*Rh*Rhf+Rhi,Rh-Rhb.,Rh/Rh0Rh1,Rh2Rh3,RhM4Rh6Rh6,Rh]7Rh:P  There is a stone staircase leading up here.Rh:<5 _Rh<Rh=Rh.?,Rhp?Rh@RhA,RhjBRhCRhD,RhPERhhHXRhIRhJ,Rh=KRhLRhM,RhoNRhORhP,Rh-QRhRRhWY,Rh+ZRh[Rh|],RhG^Rh`Rh`,RhaRhcRhd,RhxeRhgRhh,RhiRhjRhk,Rh_oRhVRhm#.# #.##.#.# Rhݶ#.#######.##.#.# # #............#.#  ###########.####.#  ............# #.#  #.### #.#  .## #.#  .###############.#  ................@#  430 .#################  .# .#   .#   .#     .#     .#   Rhj  .#    Rh>[ _Done exploring.RhT 3RhVU Rhp ........0.0)RhBt Rhv E _Done exploring.RhsRhˠRh8Rhz4Rh_RhTE _Done exploring.RhZ8 #.# #.##.#.#  #.#.##.#.# # #.#.#Rh  .#.####.# #.# #.# #.Rh~# #.# #.##Rhz #.# .RhB#.# .# RheY#.# #.#RhO #.# Rh#.# #.# #.# #.# #.# RhcRhu21.9 (1 _RhiRhVRh.# #.# #.##.#.# # #.#.##.#.# # #.#.# #.#.####.# .#.# #.# Rh.b#.# #.# .#.## #.# #..#.# #.#Rh/E #.#Rh&/3  #.#RhA/P  #.# Rh\/I #.#  #.#Rhw/3  #.#Rh/P  #.# Rh/4 #.# Rh5Rh:6&2Rh9Rh:Rh;.# #.# #.##.#.# ÷# #.#.##.#.# [### #.#.#Rh .#.#.####.# .#.# #.# .###.RhB# #.# #.#.## #.# #..Rh#.#  #.#  ##.#Rhh  #.#  #.#Rh¥R  #.#  Rhߥj #.# # #.#RhT # #.#Rhr # #.# Rhް<3RhRh#.# #.# #.##.#.# #÷# #.#.##.#.# Rh#[### #.#.# #.#.#.####.# .#.# #.#Rho .###.# #.# #.#.## #.#  ##..#.#  #.#  ##.Rhe#  #.# Rh #.# #.# #.#Rh# #.# .# #.# .# #.#Rh5Rh&4Rh&!Rhd"Rh^ #.# #.# #.##.#.#  #÷# #.#.##.#.#  #[### #Rhh.#.# ##.#.#.####.#.#.# #.#.###.# #.##.#.##Rh #.# ##..#.# #RhŒg.# ##.#Rh #.#  #.#  #.# Rh #.# ### #.# ..# #.# #.# #.#RhTRhVRh&5RhRhsRh #.# #.# #.##.#.# #÷# #.#.##.#.# #[### #.#.##.#.#.####.#.#Rh!y.# #.#.###.# #.##.#.## #.# ##..#.# #.# ##.RhIj# #.#  #.# Rho #.#  #.# #### #.# Rhs...# #.# ##.# #.#Rhg Rh &6Rh_ Rh Rh # #.# #.# #.##.#.# # #÷# #.#.##.#.# # #[### #.#.##.#.#.####.#.#.# #.#.###.Rh) # #.##.#.## #.# ##..#.# #.# ##.# #.#  #.#  #.#  #.# RhQ ##### #.# ....# #.# ###.# #.#Rh Rh 7Rh Rh6 Rhy .# #.# #.# #.##.#.# .# #÷# #.#.##.#.# .# #[### #.#.# Rh .####.#.#.####.#.#.# #.#.###.# #.##.#.## #.# # ##..Rh #.# # #.# # ##.# Rh& # #.# # #.# # #.# # #.# RhJ `###### #.# .....# #.# Rhm G####.# #.#Rh^ Rh &8Rh$ Rh Rh \ #.# #.# #.# #.##.#.# #.# #÷# #.RhQ\ #.##.#.# #.# #[### #.#.# #.####.#.#.####.#.#.# #.#.###.Rhp\ ># #.# .######.#.##Rh\  #.# .# ##..#.# Rh\ .# #.# .# ##.Rh\ B# .# #.# Rh\ .# #.# .# #.# .# #.# Rh ] b.###### #.# ......# #.# Rh#] H#####.# #.#Rha Rha &9Rhd Rhe Rhj  #.# #.# #.# #.##.#.# Rhv d #.# #÷# #.#.##.#.#  #.# #[### #.#.# ##.####.#.#.####.#.#.# #.#.###.# #.# #.######.#.## #.# #.# ##..#.# #.# #.# #.# ##.# #.# #.# #.# #.# #.# #.# #.# #.# #.###### #.# .# #.# ######.# #.#Rh" Rh '40Rh RhG  #.# #.# #.# #.##.#.#RhG D #.# #÷# #.#.##.#.# #.# #[### #.#.##.####.#.RhH Q#.####.#.#.# #.#.###.Rh,H j# #.# ##.######.#.## #.# #RhNH e#.# ##..#.# #RhnH #.# #.# ##.# ##.RhH D# ##.# #.# RhH f##.# #.# ##.# #.# RhH j##.# #.# ##.###### #.# Rh%I ^.# #.# #.# #.#RhEI RhO RhCP RhXP 1RhU RhV RhY  #.# #.# #.# #.##.#.#Rh D #.# #÷# #.#.##.#.# #.# #[### #.#.##.####.#.Rh #.####.#.#.# #.#.###.# #.# .##.######.#.##Rh۽  #.# .##.# ##..#.# .##.# #.# Rh .##.# ##.# .##.# #.# Rh h.##.# #.# .##.# #.# Rh .##.# #.# .##.###### #.# .# #.# #.# #.#Rh- <2Rhi Rh5 D #.# #.# #.# #.##.#.# #.# #÷# #.#.##.#.# #.# #[### #.#.##.####.#.#.####.# #.#.# #.#.###.Rhx5 # #.# #.##.######.#.## #.# #.##.# ##..#.# ..##.# #.# #.##.# ##.# #.##.# #.# Rh5 #.##.# #.# #.##.# #.# #.##.# #.# Rh5 i..##.###### #.# .# #.# Rh5 K#.# #.#Rh8< Rh< &3RhA RhB Rh  #.# #.# #.# #.##.#.# #.# #÷# #.#.##.#.# #.# #[### #.#.#  #####.####.#.#.####.# ##....#.# #.#..###.# #.# ##.##.######.#.## #.# ##.##.# ##..Rh! #.#.##.# #.# ##.##.# ##.# ##.##.# #.# .#.##.# #.# ##.##.# #.# ##.##.# #.# RhO ...##.###### #.# .# #.# #.# #.#Rh& Rh &4Rh Rh Rhi" b #.# #.# #.# #.##.#.# #.# #÷# #.#.##.#.# #.# #[### #.#.# #####.####.#.#.####.##....#.# #.#...###.# #.##.##.######.#.##Rh#  #.##.##.# ##..#.#.##.# #.##.##.# ##.# .##.##.# #.# ..#.##.# #.# .##.##.# #.##.##.# #.#.##.###### #.#.# #RhD# t.# #.# #.#Rh<* Rh* Rh* 5Rh1 Rh2 Rh֓ @ #.# #.# #.# #.##.#. #.# #÷# #.#.##.#. #.# #[### #.#. #####.####.#.####.####.#...........#...# #....###.# #.Rh0 #.##.######.#.## #.#.##.# ##..#..##.# #. .###.##.# ##.Rh_ .##.##.# #.#.#.##.# #.#Rh .##.##.# #.# .###.##.# #.#Rh .##.###### #.#.# #.# Rhє N#.# #.#RhC RhO C6Rh # #.# #.# #.# #.##.# # #.# #÷# #.#.##.# # #.# #[### #Rh .# # #####.####.#.#####.#####.....#....# #...###.# ##.##.######.#.## ##.##.# ##..#.##.# # Rh #.###.##.# ##..##.##.# #.#.#.##.# Rh #.#.##.##.# #.# Rh+ #.###.##.# #.#.##.###### RhJ #.# #.# #.# Rhf N#.# #.#RhRh(&7RhnRhRh4Rh>RhlRhRheRhRhRh-RhO.Rh3Rh65RhGRhRhARh]Rh|4RhRhRh  #.# #.# #.# #.##.#. #.# #÷# #.#.##.#. #.# #[### #.#.  #####.####.#.#####.####......#....# #...###.# #..##.######.#.## #..##.# ##..#.##.# #. .###.##.# ##.###.##.# #.# #.##.# #.###.##.# #.# .###.##.# #.###.###### #.# .# #.# Rh <8Rh Rh Rh|V#.# #.# #.# #.##.#.##.# #÷# #.#.##.#.##.# #[### #.#.#RhV#####.####.#.####.####.#...........#...# #.#..###.# #.#.##.######.#.## #.#.##.# ##..#RhWk.###.# #.# Rh@W###.##.# ##.###.##.# #.# RhfWy#.##.# #.#RhW##.##.# #.# ###.##.# #.#RhW##.###### #.## #.# Rh^Rh^&9RhdRheRhK H #.# #.# #.# #.##.#. #.# #÷# #.#.##.#.Rh  #.# #[### #.#. #####.####.#.####.####.#...........#...# #....###.# #.#.##.######.#.## #.#.##.# ##..#.Rh C.##.# #. Rh .###.##.# ##..##.##.# #.#Rh= %.#.##.# #.#.##.##.# #.# .###.##.# #.#RhY `.##.###### #.#Rhs .# #.# #.# #.#Rh RhRh|'50RhKRhRh m# #.# #.# #.# #.##.# # #.# #÷# #.#.##.# # #.# #[### #.# # #####.####.#.#####.#####.....#....# #...###.# #Rh= #.##.######.#.## ##.##.# ##..#.##.# # #.###.##.# ##..##.##.# #.#.#.##.# #.#.##.##.# #.# Rho #.###.##.# #.#.##.###### #.# Rh g#.# #.# Rh N#.# #.#RhG Rh &1Rh Rhi RhRh&RhRh7Rhˋ3RhRhRh,Rh,Rh"BRhpRhå,RhRh)Rhm,RhNRh-Rhݶ,RhRhRhe,RhRRhRhE,RhRh$.###.#..........# ##.## #.# # #.#.#.#########.# #)# #.# #.##.# #.# #.# #(# ...##.# #.# #.# #.# # #.# #÷# #.#####  #.# #.# #[### #.......  #.# #####.####.#.#########  #.#####...........#..........  #...........@....###.########8.9 (7  #######.##.######.#.## ###########.##.# ##..#########........##.# #.......Rh3.... ###.###.###.##.# ##.######### .........##.##.# #.#....#.##.# #.# ###.##...##.##.# #.# # #.###.###.##.# #.#RhRhRh3RhERhlRh0Rh^Rh!Rh'"Rhm#,Rha$Rh$Rh%,Rhv&Rhv'Rh),Rh`)Rh)Rh*Rh*Rh*Rhx+Rh+Rh,RhX,Rh,Rh^-,Rh-Rh.Rh/,Rh^0Rhu6 #.######.# #.# #÷# #.  #.# #.# #.# #[### #.. Rh6 ##.# #.# #####.####.#.#####  #..# #.#####...........#......## #................###. Rh7....# #######.##.######.#.## ##..############.##.# ##..Rh@7#...............##.# ##.#####.###.###@##.# ##.66.9 (8  Rhi7#............##.##.# #.# Rh7 ###...........#.##.# #.# Rh7 #>###.##...##.##.# #.#  #.# #.###.###.##.# #.# Rh7####.# #.........##.###### #.## #####.........Rh8....# #.#### #############.# #.# Rh38O#.# #.#Rh8Rh<Rht>RhRh\RhRh>Rh;RhRhnRhfRhk,Rh^RhRh,Rh\RhRhBRhRh9,RhRhRh,RhRhRhRh=RhRh Rh Rh Rh Rh Rh= Rhb Rh Rh: Rh ,Rh]RhRh,RhRh #.### #..# #.#####..... #...######.## #......... #...........# #######.##. ###>######..############.##.# #.# #...............##. RhI#.# #.#####.###.###.##.# #.# #............##.##. #.# ###...........#.##.# #.# #@###.##...##.##.78.9 (1Rh2.0) #.# #.# #.###.###.##.# #.########.# #.........##.# #..........# #####......... ############ ######RhC#### RhRhRhc _There is a stone staircase leading down here.RhwRht Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 17% 3b - Ensorcelled HibernationHexes/Ice24% 2  c - PasswallEarthRhx43% 3  d - SwiftnessAir43% 3  e - Fulminant PrismConjuration/Alchemy50% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 50% 4  g - Rending BladeRhtConjuration/Forgecraft 50% 4  h - Olgreb's Toxic RadianceAlchemy83% 4  i - Ozocubu's Refrigeration Ice100% 7  j - DiscordHexes100% 8  k - Lehudib's Crystal Spear Conjuration/Earth 100% 8 4 spell levels left Rh^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitRh  #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================#.# #...............##.# AC: 6Str: 16#.# #.#####.###.###.##.# EV: 11Int: 20#.# #............##.##.# SH: 0Dex: 9#.# ###...........#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# NoisRh e: ---------  Time: 3478.9 (0.0)#.##.# #.###.###.##.# c) +1 sling#.########.# #.........##.# Fire: c) +1 sling#..........# #####.........############ ########## _Found a stone staircase leading up. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.Rho Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 0? Y - Yes  N - NoRhRhL #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================#.# #...............##.# AC: 6Str: 16Rh?+#.# #.#####.###.###.##.# EV: 11Int: 20#.# #............##.##.# SH: 0Dex: 9#.# ###...........#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3478.9 (0.0)#.#Rhu#.# #.###.###.##.# c) +1 slingRh#.########.# #.........##.# Fire: c) +1 sling#..........# #####.........############ ########## Rh_Found a stone staircase leading up. _There is a stone staircase leading up here. _Done exploring. Rh6_Done exploring. _Done exploring. _There is a stone staircase leading down here.RhM+9.9 (1RhRh y _This spell is extremely dangerous to cast!Rh7B80.9 (2RhRh+1.9 (3RhRh!Rh!+2.9 (4Rh&RhQ+Rh++3.9 (5Rh/RhC1 _You start memorising the spell. You continue memorising. x4Rhi2Rh~6Rhp9c _You finish memorising. Spell assigned to 'c'.Rh[ Rh^ n Spells (Memorise)TypeRh^ Failure Level  a - Stone ArrowConjuration/Earth 17% 3  b - Ensorcelled Hibernation Hexes/IceRh _ 24% 2  c - PasswallEarth43% 3 Rh4_ ~ d - SwiftnessAir43% 3  e - Fulminant PrismRhW_ Conjuration/Alchemy 50% 4  f - Rending BladeConjuration/Forgecraft 50% 4  g - Olgreb's Toxic Radiance AlchemyRhy_ {83% 4  h - Ozocubu's Refrigeration Ice100% 7 Rh_ O i - DiscordHexes100% 8 Rh_ c j - Lehudib's Crystal Spear Conjuration/Earth 100% 8 Rh_ O0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpRh` <[Esc] exitRh1RhRh7 #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================Rh#.# #...............##.# AC: 6Str: 16#.# #.#####.###.###.##.# EV: 11Int: 20#.# #............##.##.# SH: 0Dex: 9Rh#.# ###...........#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3483.9 (0.0)#.##.# #.###.###.##.# c) +1 slingRh#.########.# #.........##.# Fire: c) +1 slingRh#..........# #####.........############ ########## Rh B_Done exploring. _Done exploring. Rh._There is a stone staircase leading down here. _This spell is extremely dangerous to cast! RhP_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.Rh(  Okay, then. _RhRh.RhRhF _Unknown command.Rh Rh ,Rh [....###........Rh Rh Rh  Rh ?_Done exploring.Rh{jInventory: 27/52 slots Hand Weapons (go to first with ))  c - a +1 sling (weapon)b - a +0 dagger  d - a +0 short sword  u - a +2 hand axe of flaming  v - a +2 dagger of venomw - a +0 shortbow Armour (go to first with [)  k - a +0 cloak (worn) Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)  m - a +6 ring of strength (worn)i - an amulet of faith  z - a +6 ring of dexterity Wands (go to first with /)j - a wand of roots (8)  r - a wand of flame (19) Scrolls (go to first with ?)  e - a scroll labelled ETHRYKHL XUPUICLUTU  n - a scroll of blinking  q - a scroll labelled UHIOLUFAUJI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]RhRh'Rh #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================#.# #...............##.# AC: 6Str: 16#.# #.#####.###.###.##.# EV: 11Int: 20#.# #............##.##.# SH: 0Dex: 9#.# ###...........#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3483.9 (0.Rha0)#.##.# #.###.###.##.# c) +1 sling#.########.# #.........##.# Fire: c) +1 sling#..........# #####.........############ ########## _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. _Okay, then. _Unknown command. _Done exploring.Rh5 RhP RhRh~Rhb  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhzP  Okay, then.RhCRhzRhB. _RhJ% 4Rh|) Rh_+ F _Unknown command.RhY Rha Inventory: 27/52 slots Hand Weapons (go to first with ))  c - a +1 sling (weapon)b - a +0 dagger  d - a +0 short sword  u - a +2 hand axe of flaming  v - a +2 dagger of venomw - a +0 shortbow Armour (go to first with [) Rh&b  k - a +0 cloak (worn) Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)  m - a +6 ring of strength (worn)i - an amulet of faith  z - a +6 ring of dexterity Wands (go to first with /)j - a wand of roots (8)  r - a wand of flame (19) Scrolls (go to first with ?) RhWb  e - a scroll labelled ETHRYKHL XUPUICLUTU  n - a scroll of blinking  q - a scroll labelled UHIOLUFAUJI Rhb [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Rh~;B z - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 0.5 (11.1 -> 11.6). You found it on level 3 of the Dungeon. Rh1<mStash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.” RhV< -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.RhERhiLRh-S7 #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================RhS#.# #...............##.# AC: 6Str: 16#.# #.#####.###.###.##.# EV: 11Int: 20#.# #............##.##.# SH: 0Dex: 15RhT#.# ###...........#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3483.9 (0.0)#.##.# #.###.###.##.# c) +1 slingRhFT@#.########.# #.........##.# Fire: c) +1 sling#..........# #####.........RhxT############ ########## _Done exploring.  Casting: Searing Ray (safe; 3% risk of failure)  RhTrConfirm with . or Enter, or press ? or * to list all spells. _Okay, then. RhTQ_Unknown command.You feel agile.RhZRh[-4.4 (0.5Rh__Rha  Casting: Searing Ray (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Unknown command.  You feel agile. _z - a +6 ring of dexterity (worn)RhRh|Inventory: 27/52 slots Hand Weapons (go to first with ))  c - a +1 sling (weapon)b - a +0 dagger  d - a +0 short sword  u - a +2 hand axe of flaming  v - a +2 dagger of venomw - a +0 shortbow Armour (go to first with [) Rhj k - a +0 cloak (worn) Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)  m - a +6 ring of strength (worn)  z - a +6 ring of dexterity (worn)i - an amulet of faith Wands (go to first with /)j - a wand of roots (8)  r - a wand of flame (19) RhScrolls (go to first with ?)  e - a scroll labelled ETHRYKHL XUPUICLUTU  n - a scroll of blinking Rh@2 q - a scroll labelled UHIOLUFAUJI Rh`[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Rh} -  w - a +0 shortbow Armour (go to first with [)  k - a +0 cloak (worn) Magical Staves (go to first with |)Rh 5h - a staff of death Jewellery (go to first with "=)  m - a +6 ring of strength (worn)  z - a +6 ring of dexterity (worn)  i - an amulet of faith Rh Wands /  j - a wand of roots (8)  r - a wand of flame (19) Scrolls (go to first with ?) Rh+ m e - a scroll labelled ETHRYKHL XUPUICLUTU  n - a scroll of blinking RhP  q - a scroll labelled UHIOLUFAUJI  s - 2 scrolls labelled KEUWOO CYUXOTA  x - a scroll labelled BOHAPE IBREFI Rhu ] y - a scroll labelled TOPNAI OWAIS  AUXTYDGHOACA Rh Potions (go to first with !)  a - a potion of magicRh 846%Rh m s - 2 scrolls labelled KEUWOO CYUXOTA  a - a potion of magic  f - 2 fuming inky potions  g - a fuming puce potion  o - 2 lumpy ruby potions  p - a grey potion  t - a glowing brown potion84Rh c a - a potion of magic  o - 2 lumpy ruby potions Talismans (go to first with %)l - a medusa talismanbotRhORh+VRh\6 #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================RhW\###>######..############.##.# Magic: 7/7========================#.# #...............##.# AC: 6Str: 16Rh{\#.# #.#####.###.###.##.# EV: 11Int: 20#.# #............##.##.# SH: 0Rh\-Dex: 15Rh^#.# ###...........#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3484.4 (0.0)#.##.# #.###.###.##.# c) +1 sling#.########.# #.........##.# Fire: c) +1 sling#..........# #####.........############ ##########Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.You feel agile. _z - a +6 ring of dexterity (worn)RhbRhbcRhpRhq Rht Read which item? Scrolls  e - a scroll labelled ETHRYKHL XUPUICLUTU  n - a scroll of blinking  q - a scroll labelled UHIOLUFAUJI  s - 2 scrolls labelled KEUWOO CYUXOTA  x - a scroll labelled BOHAPE IBREFI  y - a scroll labelled TOPNAI OWAIS  A - a scroll labelled UXTYDGHOACA [!] read|quaff|evoke[?] describe selectedRh&RhE,Rhi26 #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================Rh2###>######..############.##.# Magic: 7/7========================#.# #...............##.# AC: 6Str: 16Rh2#.# #.#####.###.###.##.# EV: 11Int: 20#.# #............##.##.# SH: 0Dex: 15Rh+3#.# ###...........#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3484.4 (0.0)RhR3#.##.# #.###.###.##.# c) +1 slingRh3#.########.# #.........##.# Fire: c) +1 sling#..........# #####.........############ ##########Rh3Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. Rh4y_Unknown command.You feel agile. _z - a +6 ring of dexterity (worn)RhA§§§§#####§§§§§§§§§§§§§§§§§§§§§§ _Okay, then. _Unknown command.  You feel agile. _z - a +6 ring of dexterity (worn)  The air fills with toxic fumes!  As you read the scroll labelled ETHRYKHL XUPUICLUTU, it crumbles to dust.RhB+5.4 (1RhmGRhII0 _It was a scroll of poison.Rhi [Read which item? Scrolls  n - a scroll of blinking  q - a scroll labelled UHIOLUFAUJI  s - 2 scrolls labelled KEUWOO CYUXOTA  x - a scroll labelled BOHAPE IBREFI  y - a scroll labelled TOPNAI OWAIS  A - a scroll labelled UXTYDGHOACA [!] read|quaff|evoke[?] describe selectedRhN RhS7 #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================Rh`T #.# #§......§§......##.# AC: 6Str: 16#.# #§#####§###.###.##.# EV: 11Int: 20#.# #.§§§§§§§§§..##.##.# SH: 0Dex: 15RhT#.# ###§§§§§§§§...#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3485.4 (0.0)#.##§# #.###.###.##.# c) +1 sling#.########§# #.........##.# Fire: c) +1 slingRh^U#........§§# #####.........############ ########## _Unknown command.You feel agile. _z - a +6 ring of dexterity (worn)  The air fills with toxic fumes!  As you read the scroll labelled ETHRYKHL XUPUICLUTU, it crumbles to dust. _It was a scroll of poison.Rhbf  As you read the scroll labelled UHIOLUFAUJI, it crumbles to dust.Rhtba6.4 (1Tele RhfRhh Rhip_You feel strangely unstable. It was a scroll of teleportation.Rh4Read which item? Scrolls  n - a scroll of blinking  s - 2 scrolls labelled KEUWOO CYUXOTA  x - a scroll labelled BOHAPE IBREFI  y - a scroll labelled TOPNAI OWAIS  A - a scroll labelled UXTYDGHOACA [!] read|quaff|evoke[?] describe selectedRhRhɢRh  #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================#.# #§......§§......##.# AC: 6Str: 16#.# #§#####§###.###.##.# EV: 11Int: 20#.# #.§§§§§§§§§..##.##.# SH: 0Dex: 15#.# ###§§§§§§§§...#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: --------- Rh{m Time: 3486.4 (0.0)#.##§# #.###.###.##.# c) +1 sling#.########§# #.........##.# Fire: c) +1 sling#........§§# #####......... Tele ############ ########## _z - a +6 ring of dexterity (worn)  The air fills with toxic fumes!  As you read the scroll labelled ETHRYKHL XUPUICLUTU, it crumbles to dust. _It was a scroll of poison.  As you read the scroll labelled UHIOLUFAUJI, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.Rhq  As you read the scroll labelled KEUWOO CYUXOTA, it crumbles to dust.  Rh$"It is a scroll of identify.Rh/  --more--Rh nRhqpIdentify which item? (\ to view known items) Scrolls (select first with ?)  x - a scroll labelled BOHAPE IBREFI  y - a scroll labelled TOPNAI OWAIS  A - a scroll labelled UXTYDGHOACA RhrqPotions (select first with !)  f - 2 fuming inky potions  g - a fuming puce potion  o - 2 lumpy ruby potions  p - a grey potion  t - a glowing brown potion[?] describe selectedRh Rh Rh i #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... DraconianRh #...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================#.# #§......§§......##.# AC: 6Str: 16#.# #§#####§###.###.##.# EV: 11RhU FInt: 20#.# #.§§§§§§§§§..##.##.# SH: 0Dex: 15#.# ###§§§§§§§§...#.##.# XL:  4 Next: 86% Place: Dungeon:3#.#Rh E#@###.##...##.##.# Noise: ---------  Time: 3486.4 (0.0)#.##§# #.###.###.##.# c) +1 sling#.########§# #.........##.# Fire: c) +1 sling#........§§# #####......... Tele ############ ##########As you read the scroll labelled ETHRYKHL XUPUICLUTU, it crumbles to dust. _It was a scroll of poison.  As you read the scroll labelled UHIOLUFAUJI, it crumbles to dust. RhI _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled KEUWOO CYUXOTA, it crumbles to dust.  It is a scroll of identify.Rh @7.4 (1Rh Rh O _f - 2 potions of mutationRh&Rh)CRead which item? Scrolls  n - a scroll of blinkings - a scroll of identify  x - a scroll labelled BOHAPE IBREFI  y - a scroll labelled TOPNAI OWAIS  A - a scroll labelled UXTYDGHOACA [!] read|quaff|evoke[?] describe selectedRhRh RhX #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================###>######..############.##.# Magic: 7/7========================#.# #§......§§......##.# AC: 6Str: 16#.# #§#####§###.###.##.# EV: 11Int: 20Rh#.# #.§§§§§§§§§..##.##.# SH: 0Dex: 15#.# ###§§§§§§§§...#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3487.4 (0.0)#.##§# #.###.###.##.# c) +1 slingRh#.########§# #.........##.# Fire: c) +1 sling#........§§# #####......... Tele Rh@############ ########## _It was a scroll of poison.  As you read the scroll labelled UHIOLUFAUJI, it crumbles to dust. Rhi_You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled KEUWOO CYUXOTA, it crumbles to dust.  It is a scroll of identify. Rh:_f - 2 potions of mutationRhRhAIdentify which item? (\ to view known items) Scrolls (select first with ?)  x - a scroll labelled BOHAPE IBREFI  y - a scroll labelled TOPNAI OWAIS  A - a scroll labelled UXTYDGHOACA Potions (select first with !)  g - a fuming puce potion  o - 2 lumpy ruby potions  p - a grey potion Rh t - a glowing brown potion[?] describe selectedRh - Rh16 #.### #..# #.#####..... corvidae the Conjurer#...######.## #........... Draconian#...........# #######.##.# Health: 35/35 ========================Rh2 ###>######..############.##.# Magic: 7/7========================#.# #§......§§......##.# AC: 6Str: 16#.# #§#####§###.###.##.# EV: 11Int: 20#.# #.§§§§§§§§§..##.##.# SH: 0Dex: 15#.# ###§§§§§§§§...#.##.# XL:  4 Next: 86% Place: Dungeon:3#.##@###.##...##.##.# Noise: ---------  Time: 3487.4 (0.0)#.#RhI34#§# #.###.###.##.# c) +1 sling#.########§# #.........##.# Fire: c) +1 sling#........§§# #####......... Tele Rh3L############ ########## _It was a scroll of poison.  As you read the scroll labelled UHIOLUFAUJI, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  Rh3As you read the scroll labelled KEUWOO CYUXOTA, it crumbles to dust.  It is a scroll of identify. _f - 2 potions of mutationRh?]  As you read the scroll of identify, it crumbles to dust.RhD #...###>.#.######### #.#.# # ...#.##............# #.#.# # #..##.#.##.#######.# #...# #. #..###..##.# #.# ####.### #. Rh>Eq#..# #..##.# #<# #....#####. #..###†.##.# #.## #.#........ #..##.#.##.# #..# #.#..##### ..........÷########.###.#..# #...###.........@.......#..# ##.## #####.#.#.........#..#  RhF#.# #†..#.........#..#  #)# #.............#..###  #.# #............##....#.##.####.......##........ #.##.# #.......#.#.#.#### #.##.# ####.###.###.#.... #.##.#######.# ##.#.#.#### Rh7FEg - a potion of heal woundsRhlORhURhU58.4 (1RhZRh]@ _Your surroundings suddenly seem different.RhMRh/Read which item? Scrolls  n - a scroll of blinking  x - a scroll labelled BOHAPE IBREFI  y - a scroll labelled TOPNAI OWAIS Rh{ A - a scroll labelled UXTYDGHOACA [!] read|quaff|evoke[?] describe selectedRh RhV #...###>.#.######### #.#.# #. corvidae the Conjurer ...#.##............# #.#.# #. Draconian #..##.#.##.#######.# #...# #. Health: 35/35 ======================== #..###..##.# #.# ####.### #. Magic: 7/7Rh ======================== #..# #..##.# #<# #....#####. AC: 6Str: 16 #..###†.##.# #.## #.#........ EV: 11Int: 20 #..##.#.##.# #..# #.#..###### SH: 0Dex: 15 ..........÷########.###.#..#XL:  4 Next: 86% Place: Dungeon:3 #...###.........@.......#..#Rh Noise: ---------  Time: 3488.4 (0.0) ##.## #####.#.#.........#..#c) +1 sling#.##†..#.........#..#Fire: c) +1 sling#)##.............#..####.##............##....#####.##.####.......##........ #.##.# #.......#.#.#.#### #.##.# ####.###.###.#.... #.#Rhc #.#######.# ##.#.#.#### As you read the scroll labelled KEUWOO CYUXOTA, it crumbles to dust.  It is a scroll of identify. Rh _f - 2 potions of mutationAs you read the scroll of identify, it crumbles to dust.  g - a potion of heal wounds _Your surroundings suddenly seem different.Rh n .÷###.....§§@§##.#.#§§§§§§§§.....................#####.......##.......#####.###.Rh[ ]As you read the scroll labelled BOHAPE IBREFI, it dissolves into smoke.Rh +9.4 (1Rh% Rh( - _It was a scroll of fog.RhORead which item? Scrolls  n - a scroll of blinking  y - a scroll labelled TOPNAI OWAIS  A - a scroll labelled UXTYDGHOACA [!] read|quaff|evoke[?] describe selectedRh Rhz RhS #...###>.#.######### #.#.# #. corvidae the Conjurer ...#.##............# #.#.# #. Draconian #..##.#.##.#######.# #...# #. Health: 35/35 ======================== Rh #..###..##.# #.# ####.### #. Magic: 7/7======================== #..# #..##.# #<# #....#####. AC: 6Str: 16 #..###†.##.# #.## #.#........ EV: 11Int: 20 #..##.#.##.# #..# #.#..###### SH: 0Dex: 15 Rh ..........÷########.###.#..#XL:  4 Next: 86% Place: Dungeon:3 Rh: #...###.......§§@§......#..#RhZ Noise: ---------  Time: 3489.4 (0.0) ##.## #####.#.#§§§§.....#..#Rhz Oc) +1 sling#.#Rh #†..#§§§§.....#..#Rh iFire: c) +1 sling#)#Rh C#.............#..####.#Rh =#............##....#####.##.####.......##........Rh 6 #.#Rh3 e#.# #.......#.#.#.#### RhQ ?#.##.# ####.###.###.#....Rhp m #.##.#######.# ##.#.#.####Rh n  _f - 2 potions of mutationRh As you read the scroll of identify, it crumbles to dust.  g - a potion of heal wounds Rh _Your surroundings suddenly seem different.  As you read the scroll labelled BOHAPE IBREFI, it dissolves into smoke. _It was a scroll of fog.Rh  As you read the scroll labelled TOPNAI OWAIS, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.RhL ,90.4 (1Rhf Rh . _It was a scroll of fear.RhqT Read which item? Scrolls  n - a scroll of blinking  A - a scroll labelled UXTYDGHOACA [!] read|quaff|evoke[?] describe selectedRh@ Rh Rh #...###>.#.######### #.#.# #. corvidae the Conjurer ...#.##............# #.#.# #. Draconian #..##.#.##.#######.# #...# #. Health: 35/35 ======================== #..###..##.# #.# ####.### #. Magic: 7/7======================== Rh< #..# #..##.# #<# #....#####. AC: 6Str: 16 #..###†.##.# #.## #.#........ EV: 11Int: 20 #..##.#.##.# #..# #.#..###### SH: 0Dex: 15 ..........÷########.###.#..#Rhg XL:  4 Next: 86% Place: Dungeon:3 #...###.......§§@§......#..#Rh ]Noise: ---------  Time: 3490.4 (0.0) ##.## #####.#.#§§§§.....#..#c) +1 sling#.#Rh #†..#§§§§.....#..#Fire: c) +1 sling#)#Rh# #.............#..####.##............##....#####.##.####.......##........RhC t #.##.# #.......#.#.#.#### #.##.# ####.###.###.#.... #.##.#######.# ##.#.#.####  Rh T_Your surroundings suddenly seem different.  As you read the scroll labelled BOHAPE IBREFI, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled TOPNAI OWAIS, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.Rh  ..........######.#######.######.#######.######.#######<####.#.#######.####.#.#######..###..÷###....§##.#§##÷..#§§§§§.##....§§§§§...##....§§§§§...###.####§......###.####.......###.#######.###.  As you read the scroll labelled UXTYDGHOACA, it crumbles to dust.Rh +1.4 (1Rh Rh" V _You feel momentarily disoriented. It was a scroll of revelation.RhtRhtRhuRh<0RhȘRhE _Done exploring.Rh3RhRh4RhpRhE _Done exploring.Rh 3Rh RhX 4RhP Rh E _Done exploring.Rhy0 3Rh1 RhN 4RhV RhX E _Done exploring.Rh?3RhXRhk,RhRh,RhRh,RhRh,Rh(Rh,RhARh,RhRh,RhRh,RhRh,RhmRh,RhRh(,RhRh,Rh~Rh,Rh1Rh ,Rh Rh ,Rh Rh,RhRh,RhnRh,RhcRh,RhRh@,RhRh,RhnRh,Rh Rhz",Rh5#RhR%,Rh%Rhw',Rh=(Rh),Rhn*Rh,,Rh,Rh6.,Rh.Rh0,RhB1Rh2,Rh3RhA5,Rh6Rh~7,RhG8Rh9,Rho:Rh;,Rh<Rh=,Rh>Rh?,Rh@RhA,RhBRhD,RhDRh!F,RhFRh?H,RhIRheJ,Rh&KRhL,Rh_MRhN,RhORh$Q,RhQRhES,RhTRhT,Rh.URh#V,RhVRhW,RhXRhNZ,RhQ[Rh\,Rh]Rh,_,Rh`Rhxa,RhGbRh?d,RheRhbfRhfRh>gRhh,RhiRh kRhpkRh*lRhm,Rh]nRho,RhpRhr,RhsRh/u,RhuRhww,RhxRhy,RhZzRh{,Rh|Rh},Rh~Rh*,Rh΀RhL,RhRh,Rh7Rh,RhnRhH,RhljRh,Rh;Rhԍ,RhRhgRhɒRh?Rh,RhRRh,Rh%Rha,RhRhݚ,RhLRhw,Rh<Rhy,RhRh/,RhǠRhQ,RhIRhF,RhRh,RhRh,RhwRh,RhCRhW,RhRh5,RhRh,RhRh˰,RhRh',RhRh,RhRh,RhRh,Rh:Rhh,Rh RhB,RhüRh,RhyRh,Rh)Rh,RhERhx,Rh4Rh;,RhRhr ..........######.#######.######.#######.######.#######<####.#.#######.####.#.#######..###....@.590.4 (99.0).#....##÷..#.....##.........##.........##.####.##.#####.### _You start waiting.Rh-1.4 (100.0)RhRh# _Done waiting.Rh3RhRh0Rh,RhRh,RhRhB,RhRh,Rh}Rh,RhRh,RhJRh RhGRhRh,RhYRhf,RhRh5,Rh!RhD,RhRh,RhRh=,RhRh,RhgRhE,Rh Rhz,Rh=Rh,RhhRh Rh Rh Rh" ,Rh Rh,RhRh,RhRh,RhRh>,RhRh$,Rh}%Rh|',Rh(Rh),Rh*Rh,,Rh7-Rh/,Rh/Rh^1,Rh2Rh3,Rh4Rh6,Rh8BRh :Rh;,Rh;Rht=,Rh>Rh@BRhyB,RhCRhjDRhDRh*ERhF,RhMGRhH,RhzIRhJ,RhORhPRhQ,RhyRRhS,RhTRhV,RhcRhMf,Rh-gRhli,RhQjRhhl,RhRmRho,RhoRhq,RhrRh@uBRhw,RhwRhfy,Rh7zRh{Rh |Rh}Rh<~,Rh~RhĀ,RhsRh,RhRh,RhRh,RhRh,RhRh,RhϋRh:,RhRh,RhRhF,Rh RhE,RhRhR,RhRhɗ,RhmRhڙ,RhRh,RhRh,RhǞRh,RhRhբ,RhJRh'BRh,RhLRh,RhTRh,RhRhg,RhsRhN,Rh8Rh,RhGRh,RhRRh,RhRRh,RhLRh,Rh9Rh,Rh+Rhb,Rh RhS,Rh7Rh,RhRh,RhRh,RhRh,RhiRh,RheRh,RhRh,RhRhE,RhRh,RhRh,RhwRh,RhRhcn 690.4 (99.0) _You start waiting.Rh-1.4 (100.0)RhkRh _You start waiting.Done waiting. _You start waiting.Done waiting.Rh 3Rhu Rhg Rh Rh Rh Rh ,Rh Rh ,Rh Rh7 ,Rh Rh ,Rhs Rhr ,RhT Rh ,RhƧ Rh@ Rh Rh Rh Rhӫ Rh Rhܭ Rh Rh RhF ,Rh Rhв ,Rh Rh ,Rh Rh ,Rh Rh ,Rh Rh ,Rhϼ Rhv ,RhS Rhb ,Rh/ Rh ,Rhr Rh ,Rh Rhl ,Rh6 Rh ,Rh` Rh ,Rh Rh ,Rh RhD ,Rh Rh ,Rh Rh ,Rh Rh ,Rh~ Rh ,Rh RhF ,RhO RhQ ,Rh Rh ,RhX Rh ,Rh Rh# ,Rh' Rh ,Rhb Rh ,Rh Rh ,Rh Rh4 ,Rh Rh` ,RhI Rh ,RhP Rh Rh Rh Rh& ,Rh Rh ,Rh Rh> ,Rh RhG ,Rh RhK ,Rh Rh ,Rh} Rh ,Rh Rh ,Rh Rh  ,Rh Rh+ ,Rh Rh7 ,Rh Rh ,Rhl Rh" Rh RhI Rh ,Rhp Rh  ,Rh Rh  ,Rh Rh$ ,Rh RhK ,Rh Rh RhI Rh Rhn ,Rh! RhG" ,Rh# RhT$ ,Rh% Rh& ,Rh' RhG) ,RhF* Rh+ ,Rh, Rh. ,Rh/ Rh1 ,Rhj2 Rh4 ,Rh4 Rh6 ,RhR7 Rh8 ,RhV9 Rh: Rh: Rh; Rh+= Rh`= Rh= Rh? ,RhZ@ RhA ,RhB RhD ,RhD RhF Rh;F RhF RhNH ,Rh I RhJ ,RhhK RhM ,RhM Rh*O RhiO RhP RhIQ ,RhR RhaS ,RhQT RhU ,RhrV RhW ,RhX RhY ,RhZ RhT\ ,Rh] Rh^ ,Rh__ Rh` ,Rhba RhRc BRhd ,Rh}e Rh-g ,Rhg RhVi ,Rhi Rh.k ,Rhk Rhdm ,Rhn Rho ,Rhp Rhr ,Rhr Rh{ 790.4 (99.0) _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Rh{ -1.4 (100.0)RhP Rhc _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.Rh#...###>.#.# #.#.# # #...#.##.##### #.#.# # .#..##.#.##.#.##### #...# # ##..###..##.#.#.### # ##..# #..##.#<####....##### ##..###†.##.#.####.# .#..##.#.##.#..###.#.. #.÷#.###.#..# ##...###.#..# Rh ##.## #####.#.#.#..# #.# ##÷..#.#..# #)# ##....#..### #.# ##....##.... #.# ##.####.## #.# ##.####.#.#.#. #.# ##.#######.###.###.# #.# #.#.# ##.#.#.Rh Rh% 12.0)RhRhRh- n ##...###>.#.# #.#.# #...#.##.##### #.#.# #.#..##.#.##.#.##### #...# .##..###..##.#.#.### .##..# #..##.#<####.... .##..###†.##.#.####.# #.#..##.#.##.#..###.#.. ##.÷#.###.#..#  ##...###.#..# ##.## #####.#.#.#..# #.# ##÷..#.#..#RhɈ  #)# ##......#..### #.# ##.....##.... #.# ##.####.## #.# ##.####.#.#.#. #.# ##.#######.###.###.# #.# #.#.# ##.#.#.Rh Rh| &3Rhb Rh˔ Rh|Y ##...###>.#.# #.#.#  ##...#.##.##### #.#.# ##.#..##.#.##.#.##### #...# #.##..###..##.#.RhW #.### #.##..# #..##.#<####.... #.##..###†.##.#.####.# ##.#..##.#.##.#..###.#..  ##.÷#.###.#..# ##...###.#..# ##.## #####.#.#.#..# #.# ##÷..#..#..#Rh #)# ##.........#..### #.# ##............##.... #.# ##.####.......##Rh #.# ##.####.......#.#.#. #.# ##.#######.###.###.# #.# #.#.# ##.#.#.RhRhy&4Rhp RhX Rh| ##...###>.#.# #.#. ##...#.##.##### #.#.  ##.#..##.#.##.#.##### #...  #.##..###..##.#.#.  #.##..# #..##.#<####....  #.##..###†.##.#.####.#  ##.#..##.#.##.#..###.#.. ##.÷#.###.#..# ##...###.#..# ##.## #####.#.#.#..#Rh #.# ##÷..#...#..# #)# ##.............#.. #.# ##............##.... #.# ##.####.......## #.# ##.####.......#.#.#. #.# ##.#######.###.###.# #.# #.#.# ##.#.#.RhRh&5RhRhRh% ##...###>.#.# #.# ##...#.##.....##### #.# ##.#..##.#.##.#.##### # #.##..###..##.#.#. #.##..# #..##.#<####.... #.##..###÷.##.#.####.# ##.#..##.#.##.#..###.#.. ##RhS.÷#.###.#..# ##...###.#..# ##.## #####.#.#.#..# #.# ##÷..#.........#..# #)# ##.......#.. #.# ##..## #.# ##.####.## #.# ##.####.......#.#.#Rhw/ #.# ##.#######.###.###. #.# #.#.# ##.#.#RhRhGRh6RhRhRh  ##...###>.#.# #.   ##...#.##......##### #.   ##.#..##.#.##.#######.##### #   #.##..###..##.#######.#.   #.##..# #..##.#######<####....   #.##..###÷.##.#######.####.#   ##.#..##.#.##.#######..###.#..   ##.÷#.###.#..   ##...###.#..   ##.## #####.#.#.#..   #.# ##÷..#.........#..   #)# ##......#..   #.# ##............##   #.# ##.####.......## Rh!   #.# ##.####.......#.#.   #.# ##.#######.###.###   #.# #.#.# ##.#.7RhgRhRhg   ##...###>.#.# #   ##...#.##......##### #   ##.#..##.#.##.#######.##### #  Rh%  #.##..###..##.#######.#   #.##..# #..##.#######<####   #.##..###÷.##.#######.####.#   ##.#..##.#.##.#######..###.#   ##.÷#.###.#  Rh"  ##...###.#   ##.## #####.#.#Rhp2.#   #.# ##÷..#.#   #)# ##......#  Rh  #.# ##....##   #.# ##.####Rhŀ{.##   #.# ##.####.......#.#  Rhd  #.# ##.#.###.  Rh  #.# #.#.# ##.#Rh#Rhو&8RhSRhRh oM #..........# RhR  ##...###>.#.#########  ##...#.##...........#.#..##.# ##..####### #..<####...##..###÷.###Rhz ##.#..##.#.##.#######.##.........@÷########.###Rh ##...###........##.## #####.#.#..  #.# ##÷..#.........#....... ##RhS& Rh& &9Rh+ Rh- Rhe Rh Rh RhD Rh-RhRhRh~Rh[S #.# Rh]#.   ##...###>.#.## #.   ##...#.##......##### #.  Rh ##.#..##.#.##.#######.##### #.   #.##..###..##.#######.#.  RhN #.##..# #..##.#######<####.  Rh #.##..###÷.##.#######.####.#.   ##.#..##.#.##.#######..###.#.   ##.Rhj##.###.#.   ##...###.#.   ##.## #####.#.#.#.   #.# ##÷..#.#.   #)# ##.....#.  Rh #.# ##............##.   #.# ##.####.......##.   #.# ##.####.Rh #.#.   #.# ##.#.###.#Rh"Rh)#(800Rh(RhM, _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _You see hereRh,B a frilled lizard skeleton.Rh0M### #..........#  ##...###>.#.#########  ##...#.##...........#.#..##.# #.####### #.Rhb<####...##..###÷.####.#..##.#.##.##..........÷########.#####...###...........   ##.## #####.#.#.........#..#.#.#RhֽRh -1 _RhRhRhUM ######.## ########## #..........# RhV ##...###>.#.#########  ##...#.##...........#.#..##.# #.####### #.<####...##..###÷#RhV##.#..##.#.##..##..........÷########.### Rh~W  ##...###.................#..#####.#..###Rh`RhVa&2Rh!iRhjRh@dM #.# Rhw@..... ######.## ########## #..........# Rh@ ##...###>.#.#########  ##...#.##...........Rh@@#.#..##.# #Rh@9.####### #.Rh@"<####..RhA:.##..###÷#RhA3##.#..##.#.##.Rh3A. RhMA|  ##..........÷########.###.#...RhfA8# RhA(....RhJHRhH&3RhzNRhPRhO @M##########.### #.# ..... ######.## #######RhP l#.......## #..........#  ##...###>.#.#########  ##...#.##...........#.#..##.# #.####### #.<####...##..###÷# RhOP  ##.#..##.#.##.#######..###.#..###RhP ..RhYW RhW Rh6X 4Rh] RhT_ RhG 'M............# #...#.###########.### #.# ..... ######.## ########.......## #..........# RhH [ ##...###>.#.#########  ##...#.##...........#.#..##.# #.####### #.<####..   #.##..###÷.##.#######.####.#..Rh=O RhO &5RhT RhV Rh5 M########.#.#.###.##............# #...##########.### #.# ..... ######.## ########.......##Rh 0 #..........#  ##...###>.#.#########  ##...#.##...@.......#.#..##.#.##.####### #.#######   #.##..# #..##.#######<####....##.Rh~Rh&6RhRhRh:M ...†..########.#.#.###.###.............# #....###########.### #.# ..... ######.## ########.......## #..........#  ##...###>.#@#########  ##...#.##...........#.#..##.#.##.#######   #.##..###..##.#######.#######.#...Rhj>Rh;ARh;C7RhPNRhQRh) 4RhzRhRhNRhRhRhP M##.#†# RhP ...†..########.#.#.###.###.............# #...#.###########.### #.# ..... ######.## ##########RhP C #.........@#  ##...###>.#.######### RhP ) ##...#.##...........   ##.#..##.#.##.#######.##### #.#.RhVQ y# .÷#RhW Rh\X &8Rh^ Rh*` Rh   #.#.###.#†#   #.#.#....†  #.#.#.###.##   #.# #   #.#.###.##   #.# #.....##   ######.##Rh  #   ##.### #   #.# #   ##...###>.#.## #   ##...#.##............##### #   ##.#..##.#.##.#######.##### #   #.##..###..##.#######.#   #.##..# #..##.#######<####  Rh]   #.##..###÷.##.#######.####.#   ##.#..##.#.##.#######..###.#   ##.÷#.###.#Rht Rh &9Rh Rh   #.#.###.#†#  #.#.#....†  ###.#.#.###.  #..# #  #.Rh_ #.###.  #.# #.....  ######.##   ##.###   #.#   ##...###>.#.#Rh 7#   ##...#.##............#####   ##.#..##.#.##.#######.#####  #.##..###..##.#######.Rh  #.##..# #..##.#######<####  #.##..###÷.##.#.####.#Rh=  ##.#..##.#.##.#..###.#  ##.÷Rh.#.###.#RhuRh 10Rh|RhRhf  #.#.###.#†  #.#.#....†  #########.#.#.###.  #...# #  #.##.###.  #.# #.....  ######.##RhP   ##.###  #.#  ##...###>.#.##  ##...#.##......#####  ##.#..##.#.##.#######.#####  #.##..###..##.#######.  #.##..# #..##.#######<####  #.##..###÷.##.Rh#.####.  ##.#..##.#.##.#..###.  ##.÷#.###.RhQRh&1RhRh!Rh> ....†###########..............# ###########.## #....Rh######.#########.......### ...##...###@.#.###########...#.##............#######.#..##.#.##.#######.##....   ##...###................. Rh%Rh*&&2Rh,RhI/c _There is a stone staircase leading down here.Rh~#Rh#Rh(Rhu.RhL2-3 _Rh4Rh` .  RhG .J.   Rh<....####+ .Rh 4 Rh,`.......@...#  RhF......:....#  ...........# Rh` Rhz...........Rh@ ...........# Rh######......J   endoplasm (asleep)RhN #.......Rh Rh\#.......# RhRhJRhh-4.1 (1.7RhlRhr Rhs_You climb downwards.  Found a book of Party Tricks. _There is a stone staircase leading up here.Rhi2 .....(.J..####+###.#<...#.:....#.#Rh2 ).#.##....... #.#  #.#Rh@ Rhp@ %50RhF Rh_J % _Found 7 stones.Rhu V.......(.J.......####+###.......<..#######....... Rhu 0#Rh Rh &6Rh^ Rh Z _You see here a book of Party Tricks.Rh']\  You pick up a book of Party Tricks and begin reading...Rh]&7RhIdRhhr  You add the spells Apportation, Jinxbite and Alistair's Intoxication to your _library.Rhdcorvidae the Conjurer...Draconian...Health: 35/35 ========================....Magic: 7/7========================(.J..AC: 6Str: 16...*.####+###RhWe#EV: 11Int: 20....**......#SH: 0Dex: 15......*.<...#XL:  4 Next: 86% Place: Dungeon:4.......@....#Noise: ---------  Time: 3817.1 (0.0)............#c) +1 sling............#Fire: c) +1 slingRhe............########.......#.......#J   endoplasm (asleep)Rhe#.......##.......#You add the spells Apportation, Jinxbite and Alistair's Intoxication to your Rhe2_library.  Fire: c) +1 slingRhe&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)Rh\corvidae the Conjurer...Draconian...Health: 35/35 ========================....Magic: 7/7========================(.J..AC: 6Str: 16RhQ...(.####+###EV: 11Int: 20....((......#SH: 0Dex: 15......(.<...#XL:  4 Next: 86% Place: Dungeon:4Rh).......@....#Noise: ---------  Time: 3817.1 (0.0)............#RhFc) +1 sling............#Fire: c) +1 slingRhba............########.......Rh~#.......#J   endoplasmRh#.......##.......#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  RhYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.RhDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.  The endoplasm is heavily wounded.Rh6.J...Rh%>===8.4 (1.3 _Rh#Rh`&Rh corvidae the Conjurer...Draconian...Health: 35/35 ========================....Magic: 7/7========================RhĦ >(....AC: 6Str: 16...J.####+###EV: 11Int: 20Rh ....*.......#SH: 0Dex: 15Rh .....**.<...#XL:  4 Next: 86% Place: Dungeon:4Rh8 .......@....#Noise: ===------  Time: 3818.4 (0.0)Rh[ K............#c) +1 slingRh ............#Fire: c) +1 sling............#Rh g#######.......#.......#Rhŧ J   endoplasm#.......#Rh 0#.......#Rh The endoplasm quivers. _The endoplasm is heavily wounded.Rhe *Fire: c) +1 slingRh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh vAim: an endoplasm (heavily wounded, 86% to hit)RhF corvidae the Conjurer...Draconian...Health: 35/35 ========================....Magic: 7/7========================(....AC: 6Str: 16...J.####+###EV: 11Int: 20Rh D............#SH: 0Dex: 15........<...#XL:  4 Next: 86% Place: Dungeon:4.......@....#Noise: ===------  Time: 3818.4 (0.0)............#c) +1 sling............#Fire: c) +1 sling............########.......#.......#Rh J   endoplasm#.......#Rh6 R#.......#Fire: c) +1 slingRhn Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh Aim: an endoplasm (heavily wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  Rh 7You kill the endoplasm!Rh4j.(((Rh1....Rhɏ<89.7 (1.3 _RhRh9Rh1corvidae the Conjurer...Draconian...Health: 35/35 ========================....Magic: 7/7========================(....AC: 6Str: 16.....####+###EV: 11Int: 20............#Rh1SH: 0Dex: 15........<...#XL:  4 Next: 88% Place: Dungeon:4.......@....#Noise: ===------  Time: 3819.7 (0.0)............#c) +1 slingRh2............#Fire: c) +1 sling............########.......Rhn2#.......##.......##.......#Aim: an endoplasm (heavily wounded, 86% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!Rh2Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh26Shift-Dir - straight lineRhcorvidae the Conjurer...Draconian...Health: 35/35 ========================....Magic: 7/7========================(....AC: 6RhStr: 16.....####+###EV: 11Int: 20............#SH: 0Dex: 15........<...#XL:  4 Next: 88% Place: Dungeon:4Rh.......@....#Noise: ===------  Time: 3819.7 (0.0)............#Rh3c) +1 sling............#Fire: c) +1 slingRhRa............########.......Rhql#.......##.......#Rhn#.......# _You kill the endoplasm!Rh"Fire: c) +1 slingRhPress: ? - help, Q - select action, ( or ) - cycleRh[Shift-Dir - straight lineThat would be overly suicidal.  Rh+Okay, then.RhHRh~RhQ. _Rh#3Rh RhƴRhRhi: _Rh"RhF,Rh RhRh,,RhRhkRh,RhRh[Rh,RhRhRhBRhRh,RhgRh MFire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _You open the door.RhH3RhRh @  There is an open door here.Rh8q _Rh=,Rh2>RhARhE,RhGRhHRhoM,RhNRh$QRhUV,RhzWRhXRhk[Rh!]Rhm^RhbRhfg,RhDhRhkRho,Rh?pRhqRhuRhuRhwRh{Rht~,RhRh_Rh,RhRhRhȊ,RhRh` ######## #......## #.......#Rh#.....####+##.......##.....#....@........#---#.....#.......##.... #.......#Rhݒ###+#.... #######.##...##........###..####.##...##Rh~........#................Rh ........'....................(....#.................Rh@`........####+###..##.#####Rh#.....##...........?...............'45.7 (26.0)RhfRh˧M======6.7 (27RhzRhJ _As you open the door, it creaks loudly! _Found a scroll of fear.Rh3Rh7Rh,Rh#P _RhY,RhRhm@  There is an open door here.RhRhԷ _Rh;RhRhRh)RhaRhRh +....>.+ #......# #......# #......# #......# ###......#  .......?.#  .......@.#######------Rh50.7 (4.0) .........#......## .........#.......# Rh"#.....####'##.......# #.....#............RhF$.# Rhb#.....#.............# Rh#.... #.............# ###+#.... #######.##...## Rh9..###..####.##...RhRhqC------1.7 (5RhRhg; _Found a stone staircase leading down.RhB IRh RhP ,Rh? Rh M#......#+....>.+ ###..... ####### .#.........#.......#'..#####Rh 22.7 (1Rh $3.7 (2Rhe Rh T _e - a scroll of fearRhIIRhRh;,Rh ,Rh ,Rh Rh Rh,RhRhRh,Rh`RhRh,RhRhV"Rh-BRh2R  There is a stone staircase leading down here.Rh6Rh6 _Rh8Rh;Rh&A,RhARhJRhHO,RhPRhgSRh_pRhsRh>G +g... #... #... #.. ########.. #......?.# #........# #+ ## #.# #.# #........ #........# g   hobgoblin (asleep) #......### +....>.+ #......#Rh065.7 (12.0)Rhh,6.7 (13RhRhB _A hobgoblin comes into view. _You see here 13 gold pieces.RhrG7.0)RhQRh? _You now have 141 gold pieces (gained 13).Rh +g...  #... #... #.. ########.. #......?.# #........# #.......@+ #........# #........# #........# #........# #........# #......### +....>.+ #......#Rhv% +g...  #... #... #.. ########.. #......?.# #........# #.......@+ #........# #........# Rhwh#........# #........# #........# #......### +....>. #.....Rh~4RhRh` _A hobgoblin is nearby!RhScorvidae the Conjurer+g...Draconian#*..Health: 35/35 ========================#*..RhiSMagic: 7/7========================#*.AC: 6Str: 16########*.EV: 11Int: 20RhS#......?*#SH: 0Dex: 15#.......*#XL:  4 Next: 88% Place: Dungeon:4#.......@+RhS>Noise: ---------  Time: 3867.7 (0.0)#........#c) +1 sling#........#RhTFire: c) +1 sling#........##........##........#g   hobgoblin (asleep)RhT#......###+....>.+#......# _You now have 141 gold pieces (gained 13). _A hobgoblin is nearby!Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)Rhv corvidae the Conjurer+g...Draconian#...Health: 35/35 ========================#...Magic: 7/7========================#..AC: 6Str: 16########..EV: 11Int: 20#......?.#SH: 0Dex: 15#........#XL:  4 Next: 88% Place: Dungeon:4#.......@+Noise: ---------  Time: 3867.7 (0.0)#........#c) +1 sling#........#Fire: c) +1 slingRhw #........##........##........#g   hobgoblin (asleep)#......###+....>.+#......#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!Rhe| Rh| ~†((((((Rh? D......Rh( G90===9.0 (1.3 _Rh Rh Rhe,corvidae the Conjurer+†...Rh,Draconian#...Health: 35/35 ========================#...Magic: 7/7========================#..AC: 6Str: 16########..Rh(-EV: 11Int: 20#......?.#SH: 0Dex: 15#........#XL:  4 Next: 90% Place: Dungeon:4#.......@+Rhp--Noise: ===------  Time: 3869.0 (0.0)#........#c) +1 sling#........#Fire: c) +1 sling#........##........#Rh-#........##......###+....>.+Rh-o#......#Aim: a hobgoblin (asleep, 98% to hit)  Rh-mYou shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin!Rh.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh`corvidae the Conjurer+†...Draconian#...Health: 35/35 ========================Rh]#...Magic: 7/7========================#..AC: 6Str: 16########..RhEV: 11Int: 20#......?.#SH: 0Rh$7Dex: 15#........#XL:  4 Next: 90% Place: Dungeon:4#.......@+Rh?Noise: ===------  Time: 3869.0 (0.0)#........#RhYyc) +1 sling#........#RhkFire: c) +1 sling#........##........##........##......###+....>.+#......# _You kill the hobgoblin!Fire: c) +1 slingRhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhfThat would be overly suicidal.  Okay, then.RhRhwRh . _Rh3RhRhDRhQRh" P _RhA ....... ....... +†...... #....... #....... #....... ########....B.. #.#--- #.# #..+ #..# #........# #........#Rhc]B   giant cockroach (asleep) #........# #........# #......###Rh#s70.0 (1---1.0 (2Rh(Rh, _A giant cockroach comes into view. _You see here a scroll of identify.Rhs  .......  .......  +†......  #.......  RhU #.......  #.......  ########....B..  #......@.# #........# #........+ #........# #........# #........# #........# #........# RhB .......  .......  +†......  #.......  #.......  #.......  ########....B..  #......@.# Rh #........# #........+ #........# #........# #........# #........# #........# RhRhRhRhlf _A giant cockroach is nearby!RhQRh=R+2.0 (1Rh\D _q - a scroll of identifyRhOcorvidae the Conjurer.......Draconian.......Health: 35/35 ========================+†......Magic: 7/7Rhϓi========================#.......AC: 6Str: 16#.......EV: 11Int: 20#.......SH: 0Dex: 15########.***B..XL:  4 Next: 90% Place: Dungeon:4#......@*#Noise: ---------  Time: 3872.0 (0.0)#........#c) +1 sling#........+RhFire: c) +1 sling#........##........##........#B   giant cockroach (asleep)#........#Rh-#........##......### _A giant cockroach is nearby! Rh[X_q - a scroll of identify  Fire: c) +1 slingRh+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 98% to hit)Rhy Ocorvidae the Conjurer.......Draconian.......Health: 35/35 ========================+†......Magic: 7/7========================#.......AC: 6Str: 16#.......EV: 11Int: 20#.......SH: 0Rhbz @Dex: 15########....B..XL:  4 Next: 90% Place: Dungeon:4#......@.#Noise: ---------  Time: 3872.0 (0.0)#........#c) +1 sling#........+Fire: c) +1 sling#........#Rhz C#........##........#B   giant cockroach (asleep)#........##........#Rhz =#......###Fire: c) +1 slingRh{ uPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.Rh (((†(Rh a....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the giant cockroach.  You kill the giant cockroach!2===3.3 (1.3 _Rh Rh RhRh]RhRhRhWRhgBRh,RhRhRhtRhRhRhպRh _You open the door.RhIRhRh,RhRh@  There is an open door here.RhRhK _Rh,RhRhxRh,RhKRhRhS,RhRhK7 _You open the door.Rh3Rh Rh@  There is an open door here.Rh Rh  _Rh Rh Rh3,RhRhRh,RhRhRhs ,Rhq!RhC#Rh',Rh(Rhc,Rh/,Rh0Rh53Rh/7,Rh.8Rh;RhLE.......#...#.......# .......'...#.......# .......#...#.......# .......#...'.......# .......#...#.......# .......#...#.......# .......#+###.......# RhE.....### ##......##+## ...>.+ #...@......(---92.3 (19.0) .....# #........... .....# #........... .....# #........... RhE.....# #........... .....# #.#+### Rh$F.....# ###+#### .....######## RhbF9.....#......##RhcR^---3.3 (20RhYRhh\- _Found 6 poisoned darts.Rhm #...#.# '...#.# #...#.# #...'.# #...#.......# #...#.......# #+###.......# ### ##......##+#RhPn>.+ #....(.# #.# #.# #.# #.# #......#+# Rhd4.3 (1.0)Rh#...#.# '...#.# #...#.# #...'.# #...#.# #...#.# #+###.# ### ##......##+#>.+ #.(.## #.# #.# #.Rh# #.# #......#+####. Rh@Rh&5RhRhz"Rh }z#...#.# '...#.# #...#.# #...'.# #...#.# #...#.# #+###.# ### ##......##+#### >.+ #.(.# # #.# #.# #.# #.# #......#+####.# ###+#### . 6RhoM#...#.# '...#.......# #...#.......# #...'.......# #...#.......# #...#.......# #+###.......# ### ##......##+#### .+ #.(.# # #.# #.# #.# #.# #......#+####.# ###+#### ..# .. 7Rh.Rh)#...#.# '...#.# #...#.......# #...'.......# Rh*t#...#.......# #...#.......# #+###.......# ### ##......##+#### + #.(.# # #. # #. Rh*# #. # #. # #......#+####. # ###+#### . # . Rh~4Rh4&8Rh:Rh<Rh#...#.# '...#.# #...#.Rh# #...'.# #...#.# #...#.......# RhG#+###.......#  ##......##+####  #.(.#  Rhg#. #. #. #. #......#+####. ###+#### . .. RhĥRhp&9RhRhRh#...#.# '...#.# #...#.# #...'.# #...#.# #...#.# #+###.......#  ##......##+#### #..# #.##.##.##.#Rh2#......#+####.....####+#### .....# .....# RhRh^(900Rh Rh$T _You see here 6 poisoned darts.Rh...#.# ...#.# ...#.# ...'.# ...#.# ...#.Rh# +###.#  ##......##+#### #.(@# #.# #.# #....Rh#....#....###+### RhRhz-1 _RhRhERhG#...#.# '...#.# #...#.# #...'.# #...#.# #...#.# #+###.# # ##......##+#### #.@.# #.# #.# #....# #....# #......#+####.....# ###+#### .....# ###### .....# .....##Rh{Rh&2RhRhlT _You see here 6 poisoned darts.Rh Rh &3Rh Rh * _s - 6 poisoned dartsRh{RhRhRhlRhBRhRh ,Rh Rh>Rh,RhRhRhBRhRh%%,Rh%Rh<)Rh-,Rh/Rh37 _You open the door.Rh > ..#...#.......# ..'...#.......#........ ..#...#.......#...g... ..#...'.......#...... ..#...#.......#..... ..#...#.......#.... ..#+###.......#...Rh>P## ##......##'#### + #...###### # #......# Rh># #..# # #..# # #Rhj?w..# # #......#+####.....#g   hobgoblin (asleep) # ###+#### +.....### #.....# #......###.....#RhM+9.3 (6RhTN,10.3 (7RhWRh[\ _A hobgoblin comes into view.RhQ..#...#.......#corvidae the Conjurer ..'...#.......#........Draconian ..#...#.......#...g...Health: 35/35 ======================== ..#...'.......#..*...Magic: 7/7======================== ..#...#.......#..*..AC: 6Str: 16 ..#...#.......#..*.EV: 11Int: 20 ..#+###.......#.*.RhUSH: 0Dex: 15 ### ##......##*####XL:  4 Next: 92% Place: Dungeon:4 +#........@...######Noise: ---------  Time: 3910.3 (0.0) ##.................#c) +1 sling ##.................#Fire: c) +1 sling Rhtd##.................# ##.................# ##......#+####.....#g   hobgoblin (asleep) ####+#### +.....# #########.....# #......###.....# Rh_You open the door. _A hobgoblin comes into view.Fire: c) +1 slingRh%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)Rh ..#...#.......#corvidae the Conjurer ..'...#.......#........Draconian ..#...#.......#...g...Health: 35/35 ======================== ..#...'.......#......RhMagic: 7/7======================== ..#...#.......#.....AC: 6Str: 16 ..#...#.......#....EV: 11Int: 20 ..#+###.......#...SH: 0Dex: 15 ### ##......##'####XL:  4 Next: 92% Place: Dungeon:4 +#........@...######Noise: ---------  Time: 3910.3 (0.0) ##.................#c) +1 sling ##.................#Fire: c) +1 sling ##.................# ##.................# ##......#+####.....#g   hobgoblin (asleep) ####+#### +.....# #########.....# #......###.....#Fire: c) +1 slinghc19;2HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!Rh.(((((Rh{F.....'RhF4===1.6 (1.3 _RhRhRh3RhRhTRh*M#######..#'..#...'.........o...#.......#......... ..#+###.......#......... ### ##......##@#### +....##### ##.................#o   orc (asleep)...RhI(0.0Rh5---2.6 (1RhRh _An orc comes into view. It is wielding a +0 hand axe. _There is an open door here.Rh..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#........oEV: 11RhvInt: 20 ..#...#.......#.....***.SH: 0Dex: 15 ..#+###.......#..***....XL:  4 Next: 94% Place: Dungeon:4 ### ##......##@####Noise: ---------  Time: 3912.6 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling Rh=##.................# ##.................# ##.................#o   orc (asleep) #Rh%#......#+####.....# ####+#### +.....# #########.....# _An orc comes into view. It is wielding a +0 hand axe. Rhq0_There is an open door here.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRhuShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 98% to hit)RhP..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#........oEV: 11Int: 20 RhQ..#...#.......#.....(((.SH: 0Dex: 15 ..#+###.......#..(((....XL:  4 Next: 94% Place: Dungeon:4 ### ##......##@####Noise: ---------  Time: 3912.6 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.................# ##.................# ##.................#RhR7o   orc ##......#+####.....# ####+#### +.....# #########.....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!RhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!  The orc is moderately wounded.RhOo.......Rh>===3.9 (1.3 _RhRhRhnp..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#......*o.EV: 11Int: 20 ..#...#.......#....**...SH: 0Dex: 15 ..#+###.......#..**.....XL:  4 Next: 94% Place: Dungeon:4 ### ##......##@####Noise: ===------  Time: 3913.9 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.hq27m................# ##.................# ##.................#o   orc ##......#+####.....# ####+#### +.....# #########.....#The orc shouts! _The orc is moderately wounded.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 58% to hit)RhA ..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#.......o.EV: 11Int: 20 ..#...#.......#.........SH: 0Dex: 15 ..#+###.......#.........XL:  4 Next: 94% Place: Dungeon:4 ### ##......##@####Noise: ===------  Time: 3913.9 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.................# ##.RhB ................# ##.................#o   orc ##......#+####.....# ####+#### +.....# #########.....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!RhG ()((((Rh Rh .)o....o   orc priest (wandering)Rh 575.1 (1.2Rhx Rh*   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (moderately wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc! _An orc priest comes into view. It is wielding a +0 whip.Rh..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Rh9Str: 16 ..#...#.......#.......)oEV: 11Int: 20 ..#...#.......#.....***.SH: 0Dex: 15 ..#+###.......#..***....XL:  4 Next: 97% Place: Dungeon:4 ### ##......##@####Rh~Noise: ===------  Time: 3915.1 (0.0) +#............######c) +1 sling ##.................#RhFire: c) +1 sling ##.................# ##.................# #Rh G#.................#o   orc priest (wandering) ##......#+####.....# #RhD ###+#### +.....# #########.....# Rhu _An orc priest comes into view. It is wielding a +0 whip.Fire: c) +1 slingRh XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (wandering, hasn't noticed you, 58% to  hit)RhY..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#.......)oEV: 11Int: 20 ..#...#.......#.....(((.SH: 0Dex: 15 ..#+###.......#..(((....XL:  4 Next: 97% Place: Dungeon:4 ### ##......##@####Noise: ===------  Time: 3915.1 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.Rh[m................# ##.................# ##.................#o   orc priest ##......#+####.....# ####+#### +.....# #########.....#Aim: an orc priest, wielding a +0 whip (wandering, hasn't noticed you, 58% to  hit)  You shoot a sling bullet.  The orc priest shouts!  The sling bullet hits the orc priest!  The orc priest is heavily wounded.RhY_Rhhl...o...Rh]i46.3 (1.2 _RhqRhtRh ..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#.......).EV: 11Int: 20 ..#...#.......#.....**o.SH: 0Dex: 15 ..#+###.......#..***....XL:  4 Next: 97% Place: Dungeon:4 ### ##......##@####Rh Noise: ===------  Time: 3916.3 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.................# ##.................# ##.................#o   orc priest ##......#+####.....# ####+#### +.....# #########.....#The sling bullet hits the orc priest! _The orc priest is heavily wounded.Fire: c) +1 slingRhx nPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (heavily wounded, 58% to hit)Rh ;..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#.......).EV: 11Int: 20 ..#...#.......#.....((o.SH: 0Dex: 15 ..#+###.......#..(((....RhE XL:  4 Next: 97% Place: Dungeon:4 ### ##......##@####Noise: ===------  Time: 3916.3 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.................# ##.................# ##.................#o   orc priest ##......#+####.....# ####+#### +.....# #########.....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (heavily wounded, 58% to hit)  Rh You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is severely wounded.Rh Rh R.o....RhS 47.6 (1.3 _Rh Rh Rhz..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#.......).EV: 11Int: 20 ..#...#.......#.....*o..SH: 0RhZDex: 15 ..#+###.......#..***....XL:  4 Next: 97% Place: Dungeon:4 ### ##......##@####Noise: ===------  Time: 3917.6 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.................# ##.................# ##.................#o   orc priest ##......#+####.....# ####+#### +.....# #########.....#You shoot a sling bullet. The sling bullet hits the orc priest. _The orc priest is severely wounded.Fire: c) +1 slingRhoPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (severely wounded, 58% to hit)Rh`C..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#.......).EV: 11Int: 20 ..#...#.......#......o..RhebSH: 0Dex: 15 ..#+###.......#.........XL:  4 Next: 97% Place: Dungeon:4 ### ##......##@####Noise: ===------  Time: 3917.6 (0.0) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.................# ##.................# ##.................#o   orc priest ##......#+####.....# ####+#### +.....# #########.....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  Rhb8You kill the orc priest!Rhoh()(((Rh0....RhRh*..#####.......#corvidae the Conjurer ..#...#.......#...###..#Draconian ..'...#.......#.........Health: 35/35 ======================== ..#...#.......#.........Magic: 7/7======================== ..#...'.......#.........AC: 6Str: 16 ..#...#.......#.......).EV: 11Int: 20 ..#...#.......#......)..SH: 0Dex: 15 ..#+###.......#.........XL:  4 Next: 140% Place: Dungeon:4 ### ##......##@####RhgNoise: ===------  Time: 3918.9 (1.3) +#............######c) +1 sling ##.................#Fire: c) +1 sling ##.................# ##.................# ##.................# ##......#+####.....# ####+#### +.....# #########.....#Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest. _You kill the orc priest!Rh Shift-Dir - straight line  Aim: an orc priest, wielding a +0 whip (severely wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest. _You kill the orc priest!Your Ranged Weapons skill increases to level 3!  You have reached level 5!Rh^ /  --more--RhE40/408/8521% Rh'Rh1*4 _Rh'  _Rh/ Rhb7 ,Rh59 RhA d  Things that are here:  a +0 whip; an orc corpseRhkB RheG RhG  _RhI RhL Rh}Q RhQ RhS RhV Rhb XRh@g Rhqg Rhi Rhk Rhp Rhp Rhgr Rh w Rh| Rh| RhP~ Rhـ Rh{ Rh RhE Rh RhŎ ,Rh Rh Rh ,Rh Rh Rh RhO Rh Rh Rh] ,Rh Rh Rh ,Rh Rh( Rh RhP Rh Rh Rhf Rh Rh Rh Rh ,Rh Rh_ RhU ,Rh# Rh Rh ,Rh Rh Rh |       .# ######  #### ..#  Rh #..###..#####+####......  .......#...... .......#..... Rh .........#......@.......  --- Rh- ..)......##.....##......  RhL .).......##.....# .....  Rhg ................# ....  #.........Rh # ...  ######...##.....# h.   h   hound (asleep) .....#...##.....# .  .....#..........#  Rh _.....#...........#  Rh 740.9 (22.0)Rhe A---1.9 (23Rh Rh X _A hound comes into view.RhH  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 8/8======================== #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@*......   Noise: ---------  Time: 3941.9 (0.0) ..)......##.....##*.....   c) +1 sling Rh.).......##.....# *....   Fire: c) +1 sling ................# *...  #...............# *..  ######...##.....# h.   h   hound (asleep) Rhu.....#...##.....#.  .....#..........# .....#...........# _a +0 whip; an orc corpse _A hound comes into view.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)Rh`  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 8/8======================== #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 Rh .........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@(......   Noise: ---------  Time: 3941.9 (0.0) ..)......##.....##(.....   c) +1 sling .).......##.....# (....   Fire: c) +1 sling ................# (...  #...............# (..  RhŶ######...##.....# h.   h   hound .....#...##.....#.  .....#..........# .....#...........# Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.Rh 8 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linRh8 e  Aim: a hound (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.hound barks!Rh; RhE n....h.RhF >===3.1 (1.2 _RhwM RhO Rh#  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 8/8======================== #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 Rh.........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@*......   Noise: ===------  Time: 3943.1 (0.0) ..)......##.....##*.....   c) +1 sling .).......##.....# *....   Fire: c) +1 sling ................# *...  #...............# h..  ######...##.....# ..   h   hound Rh.....#...##.....#.  .....#..........# .....#...........# RhBThe sling bullet hits the hound but does no damage. _The hound barks!  Fire: c) +1 slingRhlPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit)Rh  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 8/8======================== #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@(......   Noise: ===------  Time: 3943.1 (0.0) ..)......##.....##(.....   c) h%32m+1 sling .).......##.....# (....   Fire: c) +1 sling ................# (...  #...............# ((.  ######...##.....# .(   h   hound .....#...##.....#.  .....#..........# .....#...........# Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hound.RhiRhkRhTto...h...Rh(u44.3 (1.2 _Rh,}RhRh  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 8/8======================== #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@*......   Noise: ===------  Time: 3944.3 (0.0) ..)......##.....##*.....   c) +1 sling Rh{@[34m.).......##.....# *....   Fire: c) +1 sling ................# h...  #...............# ...  ######...##.....# ..   h   hound .....#...##.....#.  .....#..........# .....#...........# You shoot a sling bullet. _The sling bullet closely misses the hound.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit)Rh  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 8/8======================== #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11RhSsInt: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@(......   Noise: ===------  Time: 3944.3 (0.0) ..)......##.....##(.....   c) +1 sling .).......##.....# (....   Fire: c) +1 sling Rhz................# ((..  Rh#...............# .(.  Rh######...##.....# .(   h   hound .....#...##.....#Rh.  .....#..........# .....#...........#Rh- Fire: c) +1 slingRh-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhJAim: a hound (45% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hound.RheRhCRhDRhcMo.h.....RhIN45.6 (1.3 _RhURhkXRhp  corvidae the Conjurer  Draconian  Health: 40/40 ========================Rh .#######   Magic: 8/8======================== #### ..#......   AC: 6Str: 16 Rh#..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 21% Place: Dungeon:4 Rh܍..........#......@*......   Noise: ===------  Time: 3945.6 (0.0) ..)......##.....##h.....   c) +1 sling Rh*.).......##.....# .....   Fire: c) +1 sling ................# ....  Rh#...............# ...  ######...##.....# ..   h   hound .....#...##.....#RhN.  .....#..........# .....#...........# You shoot a sling bullet. _The sling bullet barely misses the hound.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit)Rh  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 8/8======================== #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Rh,Dex: 15 .........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@(......   Noise: ===------  Time: 3945.6 (0.0) ..)......##.....##((....   c) +1 sling .).......##.....# .((..   Fire: c) +1 sling ................# ..((  #...............# ...  ######...##.....# ..   h   hound Rh *.....#...##.....#.  .....#..........# .....#...........# Fire: c) +1 slingRhOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit)  RhjYou shoot a sling bullet.  The sling bullet closely misses the hound.RhRhOh......Rh^36---6.9 (1.3RhTRhM  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (45% to hit)  RhYou shoot a sling bullet.  The sling bullet closely misses the hound. _The hound bites you.Rhu  corvidae the Conjurer  Draconian  Health: 36/40 =====================---.#######   Magic: 8/8======================== #### ..#Rhu&......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Rhu,Dex: 15 Rhv#.........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@h......   Noise: ===------  Time: 3946.9 (0.0) Rh:v..)......##.....##......   c) +1 sling RhZv.).......##.....# .....   Fire: c) +1 sling ................# ....  Rhv#...............# ...  ######...##.....# ..   h   hound Rhv.....#...##.....#.  .....#..........#Rhv/ .....#...........# RhvThe sling bullet closely misses the hound. _The hound bites you.  Fire: c) +1 slingRhwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit)Rhb   corvidae the Conjurer  Draconian  Health: 36/40 =====================---.#######   Magic: 8/8Rh ======================== #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 21% Place: Dungeon:4 Rh% 6.........#......@(((((((   Noise: ===------  Time: 3946.9 (0.0) ..)......##.....##......   c) +1 sling Rh A.).......##.....# .....   Fire: c) +1 sling ................# ....  #...............# ...  Rh =######...##.....# ..   h   hound .....#...##.....#.  .....#..........# .....#...........# Fire: c) +1 slingRhI Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (45% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hound.Rh @h......RhC -8.1 (1.2RhH Rh   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (45% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hound. _The hound barely misses you.Rh  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh"  corvidae the Conjurer  Draconian  Health: 36/40 =====================--- .# ######  Magic: 6/8==================------ #### ..# ......  AC: 6Str: 16 #..###..#####+####......  EV: 11Int: 20 Rhu".........#..............  SH: 0Dex: 15 .........#..............  XL:  5 Next: 21% Place: Dungeon:4 .........#......@h......  Noise: ===------  Time: 3948.1 (0.0) Rh"..)......##.....##......  c) +1 sling .).......##.....# .....  Fire: c) +1 sling Rh"................# .... #...............# ... Rh"######...##.....# ..  h   hound .....#...##.....# . .....#..........# Rh #.....#...........# Rh+#D_The hound barely misses you.RhT#JCasting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Rh{#qPress: ? - help, Shift-Dir - straight lineAim: a hound (69% to hit)RhO#  corvidae the Conjurer  Draconian  Health: 36/40 =====================---.#######   Magic: 6/8==================------ #### ..#......   AC: 6Str: 16 Rh@#..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 21% Place: Dungeon:4 .........#......@****...   Noise: ===------  Time: 3948.1 (0.0) ..)......##.....##......   c) +1 sling .).......##.....# .....   Fire: c) +1 sling ................# ....  #...............# ...  Rh######...##.....# ..   h   hound .....#...##.....#.  .....#..........# .....#...........# RhJCasting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  RhPress: ? - help, Shift-Dir - straight lineAim: a hound (69% to hit)  You focus your ray upon the hound. The searing ray hits the hound!RhaGh...  Aim  Press: ? - help, Shift-Dir - straight line: a hound (69% to hit)  You focus your ray upon the hound. The searing ray hits the hound!  RhbThe hound is moderately wounded.(Press . to maintain the ray.)Rh c3-9.1 (1RhDc=Ray RhkRhEn@ _The hound bites you but does no damage. x2Rh **** The searing ray hits the hound!RhA h...  The hound is almost dead.RhDB57=RhsB5----50+ RhBRhuORhSS _The hound closely misses you.RhJD  The searing ray hits the hound.RhOz****Rh)....Rh=4------451++ RhRhI _You kill the hound!Rh>****Rh"....Rhq~3--------2RhYRh!> _You finish channelling your searing ray.Rh 8--RhG 3Rh Rh7 Rh8Rhe---RhQRhFk4===RhRhoa9=Rh0Rh,RhRh,RhRh3;===RhRhRhz40==RhRh N _HP restored.Rh' Rh ,Rhl Rh,RhRh-Rhrk=5===RhRh,Rh Rh Rh<RhRhPRhRhRh#Q===Rh$Rhq),Rhe*Rh-,Rh/Rh2,Rh|3Rh8,Rh$9Rh=,Rh>Rh:Ce6===Rh}DRhH,RhJRh MRhS.... ...o............o   orc (wandering).. .. RhJZ077.1 (24.0)RhZ,8.1 (25Rh_Rhgfs _An orc comes into view. It is wielding a +0 dagger.RhX   corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 6/8==================------ #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 Rh .........#..............   XL:  5 Next: 45% Place: Dungeon:4 .........#.....*@.......   Noise: ---------  Time: 3978.1 (0.0) ..)......##..**.##......   c) +1 sling .).......##**...# .....   Fire: c) +1 sling .........o*.....# ....  Rh \#...............# ...  ######...##.....# ..   o   orc (wandering) Rh <.....#...##.....#.  .....#..........# .....#...........# _HP restored. _An orc comes into view. It is wielding a +0 dagger.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 58% to hit)Rhh   corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 6/8==================------ #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Rh \Dex: 15 .........#..............   XL:  5 Next: 45% Place: Dungeon:4 .........#.....(@.......   Noise: ---------  Time: 3978.1 (0.0) ..)......##..((.##......   c) +1 sling Rh+.).......##((...# .....   Fire: c) +1 sling .........((.....# ....  Rhe#...............# ...  ######...##.....# ..   o   orc (wandering) .....#...##.....#Rh.  .....#..........# .....#...........#Rh/ _HP restored. _An orc comes into view. It is wielding a +0 dagger.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 58% to hit)RhI  Fire: c) +1 sling  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.The orc shouts!Rh)......ooRh>===9.3 (1.2 _RhߙRhRhHk#  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 6/8==================------ #### ..#......   AC: 6Str: 16 Rhk#..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 45% Place: Dungeon:4 .........#......@.......   Noise: ===------  Time: 3979.3 (0.0) ..)......##...**##......   c) +1 sling Rhk.).......##.**..# .....   Fire: c) +1 sling ..........o*....# ....  RhlP#...............# ...  ######...##.....# ..   o   orc Rhql?.....#...##.....#.  .....#..........# .....#...........# You shoot a sling bullet. The sling bullet barely misses the orc. RhlO_The orc shouts!  Fire: c) +1 slingRhl/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (58% to hit)RhQ  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 6/8==================------ RhQ#### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 Rh.........#..............   XL:  5 Next: 45% Place: Dungeon:4 .........#......@.......   Noise: ===------  Time: 3979.3 (0.0) Rh..)......##...((##......   c) +1 sling Rh.).......##.((..# .....   Fire: c) +1 sling ..........((....# ....  Rh1#........(......# ...  RhU)######...##.....# ..   o   orc .....#...##.....#Rhvi.  .....#..........#Rh .....#...........# Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (58% to hit)  Rh hYou shoot a sling bullet.  The sling bullet closely misses the orc.RhkRhso.....o.Rht,80.5 (1.2 Rht _Rh{Rh-~Rh   corvidae the Conjurer  DraconianRh   Health: 40/40 ========================.#######   Magic: 6/8==================------ #### ..#......   AC: 6Rh9 Str: 16 #..###..#####+####......   EV: 11Rh Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 45% Place: Dungeon:4 Rh #.........#......@.......   Noise: ===------  Time: 3980.5 (0.0) Rh$ ..)......##...**##......   c) +1 sling .).......##.**..# .....   Fire: c) +1 sling Rh ...........o....# ....  #...............# ...  ######...##.....# ..   o   orc .....#...##.....#.  .....#..........# .....#...........#Rh You shoot a sling bullet. _The sling bullet closely misses the orc.Fire: c) +1 slingRhh /Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (58% to hit)RhO   corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 6/8==================------ #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11RhP Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 45% Place: Dungeon:4 .........#......@.......   Noise: ===------  Time: 3980.5 (0.0) ..)......##...((##......   c) +1 sling .).......##.((..# .....   Fire: c) +1 sling RhEP ..........((....# ....  #........(......# ...  ######...##.....# ..   o   orc .....#...##.....#.  RhpP .....#..........# .....#...........# You shoot a sling bullet. _The sling bullet closely misses the orc.RhP IFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (58% to hit)Rh# M_The sling bullet closely misses the orc.Fire: c) +1 sling Rh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (58% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.Rh o..o....Rh +1.7 (1.2 Rh^ _Rh1 Rh Rh#  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 6/8==================------ #### ..#......   AC: 6Str: 16 Rh#..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 45% Place: Dungeon:4 .........#......@.......   Noise: ===------  Time: 3981.7 (0.0) ..)......##...**##......   c) +1 sling RhE.).......##.o*..# .....   Fire: c) +1 sling ................# ....  #...............# ...  Rhn)######...##.....# ..   o   orc .....#...##.....#Rh.  .....#..........# .....#...........#Rh Aim: an orc, wielding a +0 dagger (58% to hit) _You shoot a sling bullet. The sling bullet barely misses the orc.RhFire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhOLAim: an orc, wielding a +0 dagger (58% to hit)Rh  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 6/8==================------ #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11RhuInt: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 45% Place: Dungeon:4 .........#......@.......   Noise: ===------  Time: 3981.7 (0.0) ..)......##...((##......   c) +1 sling RhE.).......##.((..# .....   Fire: c) +1 sling ..........((....# ....  #........(......# ...  Rh######...##.....# ..   o   orc .....#...##.....#.  .....#..........#Rhd .....#...........# Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (58% to hit)  You shoot a sling bullet.  RhHThe sling bullet closely misses the orc.RhfHRhOZo.......RhP+2.9 (1.2 Rh5Q _RhWRh~YRhD Rh%E RhJ RhM e  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (58% to hit) RhN You shoot a sling bullet. _The sling bullet closely misses the orc. _Unknown command.Rh   corvidae the Conjurer  Draconian  Health: 40/40 ========================.#Rh^ ######   Magic: 6/8==================------ #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 Rh .........#..............   SH: 0Dex: 15 Rh .........#..............   XL:  5 Next: 45% Place: Dungeon:4 Rhу -.........#.....*@.......   Noise: ===------  Time: 3982.9 (0.0) Rh ..)......##..o*.##......   c) +1 sling Rh ^.).......##.....# .....   Fire: c) +1 sling ................# ....  Rh9 g#...............# ...  Rh] Y######...##.....# ..   o   orc .....#...##.....#.  Rh g.....#..........# .....#...........# Rh _The sling bullet closely misses the orc. _Unknown command.Fire: c) +1 slingRhʄ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRh! LAim: an orc, wielding a +0 dagger (58% to hit)Rh .o**.*Rh9 Q  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 6/8==================------ Rh<: #### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 Rhf: .........#..............   XL:  5 Next: 45% Place: Dungeon:4 Rh: #.........#......@.......   Noise: ===------  Time: 3982.9 (0.0) Rh: ..)......##..o..##......   c) +1 sling .).......##.....# .....   Fire: c) +1 sling Rh: ................# ....  #...............# ...  Rh ; Y######...##.....# ..   o   orc .....#...##.....#.  Rh0; g.....#..........# .....#...........# RhT; g_The sling bullet closely misses the orc. _Unknown command.Rhz; Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh; AShift-Dir - straight lineOkay, then.RhM< RhB RhrE . _Rh Rh Rh RhR & _Unknown command.  Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleRh Shift-Dir - straight line _Okay, then.Unknown command.RhO^  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh  corvidae the Conjurer  Draconian  Health: 40/40 ======================== .# ######  Magic: 4/8============------------ #### ..# ......  AC: 6Str: 16 #..###..#####+####......  EV: 11Int: 20 .........#..............  SH: 0Dex: 15 Rh.........#..............  XL:  5 Next: 45% Place: Dungeon:4 .........#.....*@.......  Noise: ===------  Time: 3982.9 (0.0) ..)......##..o*.##......  c) +1 sling .).......##.....# .....  Fire: c) +1 sling Rh................# .... #...............# ... Rh:######...##.....# ..  o   orc .....#...##.....# . .....#..........# .....#...........# _Unknown command.Rh[Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)RhL   corvidae the Conjurer  Draconian  Health: 40/40 ======================== .# ######  Magic: 4/8============------------ #### ..# ......  AC: 6Str: 16 #..###..#####+####......  EV: 11Int: 20 .........#..............  SH: 0Dex: 15 Rh }.........#..............  XL:  5 Next: 45% Place: Dungeon:4 .........#......@.......  Noise: ===------  Time: 3982.9 (0.0) ..)......##..o..##......  c) +1 sling .).......##.....# .....  Fire: c) +1 sling ................# .... #...............# ... ######...##.....# ..  o   orc .....#...##.....# . .....#..........# .....#...........#Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray hits the orc!Rh x .# ######  ..# ...... ###... #..... #..... #.....*@....... )##..**... )#.*...# ..... .......# .... .......# ... ##.....# .. #.....# .  Rh ......#    RhM B.$..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!RhR x6-3.9 (1Ray RhGY Rh[ f _(Press . to maintain the ray.)Rh  You stop channelling your searing ray.RhY5===-oo   orc (wandering)Rh Rhz0--4.9 (1Rhs _An orc comes into view. It is wielding a +0 dagger. Rh  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Rhe   corvidae the Conjurer Rh=f  Draconian  Health: 40/40 ======================== Rhf .# ######  Magic: 4/8============------------ #### ..# ......  AC: 6Str: 16  Rhf #..###..#####+####......  EV: 11Int: 20 .........#..............  SH: 0 Rhg KDex: 15 .........#..............  XL:  5 Next: 46% Place: Dungeon:4 .........#.....*@.......  Noise: ---------  Time: 3984.9 (0.0)  Rh # RhRh? 9  Rh\ v ** .Rhve  corvidae the Conjurer  Draconian  Health: 40/40 ========================.#######   Magic: 4/8============------------ Rhwx#### ..#......   AC: 6Str: 16 #..###..#####+####......   EV: 11Int: 20 .........#..............   SH: 0Dex: 15 .........#..............   XL:  5 Next: 49% Place: Dungeon:4 RhVx.........#.....)@.......   Noise: ===------  Time: 3999.2 (0.0) ..)......##..$o.##......   c) +1 sling .).......##.....# .....   Fire: c) +1 sling ..........).....# ....  #........o......# ...  ######...##.....# ..   oo 2 orcs (1 polearm, 1 wandering) .....#...##.....#.  .....#..........# Rh yb.....#...........# _Unknown command.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.RhyRhRhO. _Rh`CRhCRh;KRhiN> _Unknown command.Rh #   .# #  ..# . ..###..#####+####.Rh....  Rh! #..........# #######  #.#  Rh$ RhO% Rh- to.o.Rhi. so 2 orcs (1 polearm, 1 wandering)Rh= ---4000.2 (1 _Found a stone staircase leading down.Rh    .# ##  ..# #.#  .###..#####+####.#  #.#  #.#  #.....o.#  Rh )......##..$..##.#  .##.....##.#  o.....#..#  .....#..#  ...##.....#..#     orc#...##.....##..>....#  #.### #.#  Rhw Rh <)oRh B---1Rh Rh/ Rhƪ  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh,e  corvidae the Conjurer  Draconian  Health: 40/40 ======================== .# #########  Magic: 3/8=========--------------- Rh-## ..# #.......#  AC: 6Str: 16 .###..#####+####.......#  EV: 11Int: 20 .......#...............#  SH: 0Dex: 15 .......#...............#  XL:  5 Next: 49% Place: Dungeon:4 .......#.....)o*@......#  Noise: ---------  Time: 4001.2 (0.0) )......##..$..##.......#  c) +1 sling .......##.....##.......#  Fire: c) +1 sling ........o.....#........# ..............#........# ####...##.....#........#  o  RhE.[m orc ...#...##.....##..>....# ...#..........########## ...#...........# _Found a stone staircase leading down.  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Rhu.Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (100% to hit)Rh   corvidae the Conjurer  Draconian  Health: 40/40 ========================.##########   Magic: 3/8=========--------------- ## ..#Rh #.......#   AC: 6Str: 16 .###..#####+####.......#   EV: 11Int: 20 .......#...............#   SH: 0Dex: 15 .......#...............#   XL:  5 Next: 49% Place: Dungeon:4 .......#.....)o*@......#   Noise: ---------  Time: 4001.2 (0.0) )......##..$..##.......#   c) +1 sling .......##.....##.......#   Fire: c) +1 sling ........o.....#........#  ..............#........#  Rh0  ####...##.....#........#   o   orc ...#...##.....##..>....#  ...#..........##########  ...#...........# Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (100% to hit)  The magic dart hits the orc.Rh<- Rh5 Q.oRh5 3=2.2 (1Rh; Rh> onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (100% to hit)  The magic dart hits the orc. Rh? P_The orc is moderately wounded.Rh  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh  corvidae the Conjurer  Draconian  Health: 40/40 ======================== .# #########  Magic: 2/8======------------------ ## ..# #.......#  AC: 6Str: 16 .###..#####+####.......#  EV: 11Int: 20 Rh.......#...............#  SH: 0Dex: 15 .......#...............#  XL:  5 Next: 49% Place: Dungeon:4 .......#.....).o@......#  Noise: =--------  Time: 4002.2 (0.0) )......##..$..##.......#  c) +1 sling .......##.....##.......#  Fire: c) +1 sling ........o.....#........# ..............#........# ####...##.....#........#  o   orc ...#...##.....##..>....# Rhd...#..........########## ...#...........#Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (moderatelywounded, 100% to hit)Rhx  corvidae the Conjurer  DraconianRhxg  Health: 40/40 ========================.##########   Magic: 2/8======------------------ ## ..##.......#   AC: 6Str: 16 .###..#####+####.......#   EV: 11Int: 20 .......#...............#   SH: 0Dex: 15 Rhy.......#...............#   XL:  5 Next: 49% Place: Dungeon:4 .......#.....).o@......#   Noise: =--------  Time: 4002.2 (0.0) )......##..$..##.......#   c) +1 sling .......##.....##.......#   Fire: c) +1 sling ........o.....#........#  Rhyi..............#........#  ####...##.....#........#   o   orc ...#...##.....##..>....#  ...#..........##########  ...#...........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineRh(zAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (moderatelywounded, 100% to hit)  The magic dart hits the orc.Rh MAiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineRhK: an orc, wielding a +0 falchion and wearing a +0 ring mail (moderatelywounded, 100% to hit)  The magic dart hits the orc.  The orc is heavily wounded.3===3.2 (1Rh Rh: _The orc barely misses you.RhRh],  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh\e [  corvidae the Conjurer  Draconian  Health: 40/40 ======================== .# #########  Magic: 2/8======------------------ Rhf ## ..# #.......#  AC: 6Str: 16 .###..#####+####.......#  EV: 11Int: 20 .......#...............#  SH: 0Dex: 15 .......#...............#  XL:  5 Next: 49% Place: Dungeon:4 .......#.....).o@......#  Noise: =--------  Time: 4003.2 (0.0) )......##..$..##.......#  c) +1 sling .......##.....##.......#  Fire: c) +1 sling Rhf ........o.....#........# ..............#........# ####...##.....#........#  o   orc ...#...##.....##..>....# ...#..........########## ...#...........#Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineRhg Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (heavilywounded, 100% to hit)Rh\   corvidae the Conjurer  Draconian  Health: 40/40 ========================.##########   Magic: 2/8======------------------ ## ..##.......#   AC: 6Str: 16 .###..#####+####.......#   EV: 11Int: 20 .......#...............#   SH: 0Dex: 15 .......#...............#   XL:  5 Next: 49% Place: Dungeon:4 .......#.....).o@......#   Noise: =--------  Time: 4003.2 (0.0) )......##Rh] ..$..##.......#   c) +1 sling .......##.....##.......#   Fire: c) +1 sling ........o.....#........#  ..............#........#  ####...##.....#........#   o   orc ...#...##.....##..>....#  ...#..........##########  ...#...........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (heavilywounded, 100% to hit)  The magic dart hits the orc but does no damage.RhM Rh Aiming: Magic Dart (safe; 2% risk of failure)  Rh@ TPress: ? - help, Shift-Dir - straight line  Rh Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (heavilyRhi 5wounded, 100% to hit)  Rh 6The magic dart hits the orc but does no damage.  Rh+ HThe orc is heavily wounded.Rhc Rh $4.2 (1RhQ Rhl  Rh Rh_ %_The orc misses you.Rh Rh Rh Rh Rh F _Unknown command.Rh  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhPo  corvidae the Conjurer  Draconian  Health: 40/40 ======================== .# #########  Magic: 0/8------------------------ ## ..# #.......#  AC: 6Str: 16 .###..#####+####.......#  EV: 11Int: 20 .......#...............#  SH: 0Dex: 15 RhM.......#...............#  XL:  5 Next: 49% Place: Dungeon:4 .......#.....).o@......#  Noise: =--------  Time: 4004.2 (0.0) )......##..$..##.......#  c) +1 sling .......##.....##.......#  Fire: c) +1 sling ........o.....#........# ..............#........# ####...##.....#........#  o   orc ...#...##.....##..>....# ...#..........########## ...#...........#Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  RhPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (heavilywounded, 81% to hit)Rh  corvidae the Conjurer  Draconian  Health: 40/40 ========================.##########   Magic: 0/8------------------------ ## ..##.......#   AC: 6Rhw~Str: 16 .###..#####+####.......#   EV: 11Int: 20 .......#...............#   SH: 0Dex: 15 .......#...............#   XL:  5 Next: 49% Place: Dungeon:4 .......#....****@......#   Noise: =--------  Time: 4004.2 (0.0) )......##..$..##.......#   c) +1 sling RhR.......##.....##.......#   Fire: c) +1 sling ........o.....#........#  ..............#........#  ####...##.....#........#   o   orc ...#...##.....##..>....#  ...#..........##########  ...#...........# RhAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineRhAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (heavilywounded, 81% to hit)  You focus your ray upon the orc.  The searing ray hits the orc but does no damage.Rh$.).o: an orc, wielding a +0 falchion and wearing a +0 ring mail (heavilywounded, 81% to hit)  You focus your ray upon the orc.  The searing ray hits the orc but does no damage.  The orc is heavily wounded.  (Press . to maintain the ray.)RhTp=5.2 (1Ray RhIRhUP _The orc barely misses you.Rhe  Without enough magic to sustain it, your Searing Ray dissipates.Rh8-6RhRhG; _The orc closely misses you.RhRhMRh{N@-7RhVRhXP _The orc barely misses you.RhlM<8RhSRhU: _The orc hits you but does no damage.Rh.m Rhm &9Rhut Rhpw  Rhw C_The orc closely misses you.Rh6w  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Rhg  The orc is heavily wounded.37--==10.5 (1.3Rh: _The orc hits you with a +0 falchion.RhP (((((((You shoot a sling bullet.Rh2 ....).oThe sling bullet closely misses the orc.Rh3 3-----1===1.7 (1.2Rh&; Rh> : _The orc hits you with a +0 falchion.Rh w  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Rh% j  The orc is heavily wounded.Rh& (2.9Rh- RhU0 : _The orc hits you but does no damage.Rht >(((((((Rh ....).oYou shoot a sling bullet. The sling bullet barely misses the orc.Rh ]2---4.2 (1.3Rh Rh\ u _The orc barely misses you. The orc hits you with a +0 falchion.Rhha>(((((((RhL ....).oYou shoot a sling bullet. The sling bullet barely misses the orc.Rh535.4 (1.2RhRhnI _The orc misses you.Rh+>(((((((Rhl" ....).oYou shoot a sling bullet. The sling bullet barely misses the orc.RhO#F===6.6Rh)Rhz-: _The orc hits you but does no damage.Rh} w  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Rhj j  The orc is heavily wounded.Rhok (7.8Rh^r Rh7u : _The orc hits you but does no damage.RhRhIWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +1 sling (weapon)b - a +0 dagger  d - a +0 short sword  u - a +2 hand axe of flaming  v - a +2 dagger of venomRh"w - a +0 shortbow Magical Staves (go to first with |)  h - a staff of death[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip RhtVRh9]Rh;e  corvidae the Conjurer  Draconian  Health: 33/40 ===================-----.##########   Magic: 1/8===--------------------- ## ..#Rhe#.......#   AC: 6Str: 16 .###..#####+####.......#   EV: 11Int: 20 .......#...............#   SH: 0Dex: 15 Rh f.......#...............#   XL:  5 Next: 49% Place: Dungeon:4 .......#.....).o@......#   Noise: ===------  Time: 4017.8 (0.0) )......##..$..##.......#   c) +1 sling RhEf.......##.....##.......#   Fire: c) +1 sling ........o.....#........#  ..............#........#  Rhgs####...##.....#........#   o   orc ...#...##.....##..>....#  ...#..........##########  ...#...........# You shoot a sling bullet. The sling bullet barely misses the orc. _The orc hits you but does no damage.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  The orc is heavily wounded. _The orc hits you but does no damage.Rhs  You unwield your +1 sling.  Your +2 hand axe of flaming bursts into flame!  u - a +2 hand axe of flaming (weapon)Rh[u2--8.8 (1u) +2 hand axe (flame)Cast: Magic DartRh{Rh: _The orc hits you with a +0 falchion.RhG  You hit the orc. You burn the orc.Rhշe)RhW351--20.1 (1.3Magic DartRhRhG _You kill the orc!Rh X    .# ## # ..# #.# .###..#####+####.# .#.# .#.# Rh [.#.....)..# .)......##..$..##.# ).##.....##.# .).....#..# ......#..# #...##.....#..# .#...##.....##..>....# .#.### .#.# Rh Rh$ Rh & 2Rh& ===Rh5' -Rh' 1Rh/( 0Rh:   Things that are here: _a +0 falchion; a +0 ring mail; an orc corpse"RhZT    .# ## # ..# #.# #..###..#####+####.# .#.# .#"RhU.# .#.....)@).# .)......##..$..##.# .).##.....##.......# .).....#........# #....#........# #...##.....#........# .#...##.....##..>....# .#..........########## .#.# "Rha"RhviG-2 _"Rhs"Rhw"Rh    .# ###  #### ..# #.# #..###..#####+####.# .#.# .#"Rhám.# .#.....@.).# .)......##..$..##.# .).##.....##.......# .).....#........# #.#........# .######...##.....#........# .#...##.....##..>....# .#..........#"Rhg# .#.# "Rh"RhT4=3"RhԽ"RhQ _You see here a +0 falchion."Rhg    .# ######### "Rhg4# #### ..# #.......# #..###..#####+####.# .#.# .#.# .#....@).).# .)......##..$..##.# .)"Rh hR.##.....##.......# ...).....#........# #.#"Rhi!.# .######...##.....#.# .#...##.....##..>....# .#..........## .#.# "Rhqt"Rhx-4 _"Rh"RhB    .# ######### .# #### ..# #.......# .###..###..#####+####.# .#.# .#"Rh{.# .#...@.).).# .)......##..$..##.# .).##.....##.......# ..).....#.# #......."Rh.#.# .######...##.....#.# "Rh(.#...##.....##..>....# .#..........## .#.# "Rh"RhD===5"Rh "Rh""Rh w .########## .# #### ........##..###..#####+####............#........).))##..@..##...).##.....##......).............. ........#...#####+### "Rh D "Rh "Rha &6"Rh* "Rh  "Rhn  "Rh 0You now have 166 gold pieces (gained 25).  "Rh/ Things that are here:"Rh) "Rh* 5"Rh* /=="Rh* $7.1 (2"Rh5 "Rh|<  "Rh< "Rh= ,_a +0 dagger; an orc corpse"RhY= #Rh=b .########## .# #### ........##..###..#####+####............#........).)...)##..)..##...)..........). ####...........#####+### ###.....#...#  #Rhl#Rhsu+8.1 (1#RhZ{#Rh-}#Rh .########## .# #### ........##..###..#####+#####Rh...........#...........).)...)##..)..##.).......##............). ####. ...######...##.. ..+.....#...#  #Rh#Rh&9#Rh#Rh#Rhy .# #### ........##..###..#####+####... ............#..............#.....).).)......##..)..##).......##.....). ####. ...######...##.....#...##Rhq#..>.. .....#.....#...+  #Rh#Rh]3===30#Rh#Rh+"#Rh Q.# #### ..# #.# .###..###..#####+####.......# .#.......# .#........# ....#.....).).# .)......##..)..##.# .).##.....##.# .).....#.# '####.#.# .######...##.....#.# .#...##.....##..>....# .#..........##Rhm #.#....#.#...#####+####.....#...# +.....#...# #.....#...+#RhN* #Rh2 ^6=1#Rh: #Rh~= #Rh!, .# #### ..# #.#.###..###..#####+####.#.....##Rhx, .#.....#.......#....#.....).).#.)......##..)..##.##Rh- .).##.....##.#.).....#.# #'####.#.#.######...##.....#.#.#...##.....##..>....# .#..........##.#.....#.#...#####+### +####.....#...# +.....#...#  #.....#...+#Rh8 #RhA &2#Rh&I #RhnK #Rhm#...# #### ..# #.# #...###..###..#####+####.# #.....#..# #....#..# ##Rh n,...#.....).).# #.)......##..)..##.# #Rh....#.#..........##.#...........#.#...##Rhn####+### #+####.....#...# # +.....#...#  #.....#...+#Rhn#RhOy#Rh&3#Rhڤ$Rh:?.#...# #### ..# #.# .#...###..###..#####+####.# .#...#....# .#..#...# .#..#.....).).# $Rh!;".#.)......##..)..##.# .#......).##.....##.# .#$Rh;.).....#.# .##'####.#.#.######...##.....#.#.#...##.....##..>....#.#..........#$Rh;#.#...........#.#...#####+### $Rh;B.#+####.....#...# #$Rh<# +.....#...#  #.....#...+$Rh<$RhT?$RhLo   orc (polearm, wandering)o$RhUWS===4Magic Dart$Rhuc$Rhe%Rh%%Rh)Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) %Rh* u - a +2 hand axe of flaming (weapon)b - a +0 dagger  c - a +1 slingd - a +0 short sword  v - a +2 dagger of venomw - a +0 shortbow %Rh<*Magical Staves (go to first with |)  h - a staff of death[?] describe selected %Rhi*[!] equip|wield|wear|put on[tab] equip|unequip (Rha (Rhw.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 36/40 =====================--- .#..............#...............# Magic: 3/8=========--------------- .#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 (Rh"M.#...............).....#........# XL:  5 Next: 51% Place: Dungeon:4 .##'####........@......#........# Noise: ---------  Time: 4034.1 (0.0) .......######...##.....#........# u) +2 hand axe (flame) ............#...##.....##..>....# Cast: Magic Dart ............#..........########## ............#...........# ............#...#####+###(Rho   orc (polearm, wandering) .#+####.....#...# ## +.....#.o.##.....#...+Things that are here: _a +0 falchion; a +0 ring mail; an orc corpse _You see here a +0 falchion.  (RhɱYou now have 166 gold pieces (gained 25).  Things that are here: _a +0 dagger; an orc corpse(Rh,  You unwield your +2 hand axe of flaming.  Your +2 hand axe of flaming stops flaming.(RhX.o.7=5.1 (1c) +1 sling Fire: c) +1 sling(Rh(Rh- _c - a +1 sling (weapon)(Rh (RhZ (Rh0(RhF _Unknown command.(Rha4.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 37/40 ======================-- .#..............#...............# Magic: 3/8=========--------------- .#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 .#...............).....#........# XL:  5 Next: 51% Place: Dungeon:4 .##'####(Rh4........@......#........# Noise: ---------  Time: 4035.1 (0.0) .......######..*##.....#........# c) +1 sling ............#..*##.....##..>....# Fire: c) +1 sling ............#..*.......########## ............#.*.........# ............#.*.#####+###o   orc (polearm, wandering) (RhI5.#+####.....#.o.# ## +.....#...##.....#...+ _Unknown command.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(Rh6Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (wandering,  hasn't noticed you, 58% to hit))Rh.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 37/40 ======================-- .#..............#...............# Magic: 3/8=========--------------- .#..............#.....).).......# AC: 6)Rh2:Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 )Rhc.#...............).....#........# XL:  5 Next: 51% Place: Dungeon:4 )Rh.##'####........@......#........# Noise: ---------  Time: 4035.1 (0.0) .......######..(##.....#........# c) +1 sling )Rh............#..(##.....##..>....# Fire: c) +1 sling ............#..(.......########## )Rh............#.(.........# )RhE ............#.(.#####+###o   orc (polearm, wandering) )Rh.#+####.....#.(.# ## +.....#(..##.....#...+ _Unknown command.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (wandering,  hasn't noticed you, 58% to hit))RhBR  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (wandering,  hasn't noticed you, 58% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.  The orc shouts!)RhT]....oo)..)Rhq^>===6.3 (1.2 _)Rh}g)Rhi)Rh- .#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 37/40 ======================-- .#..............#...............# Magic: 3/8=========--------------- .#..............#.....).).......# AC: 6)Rh Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0)Rh BDex: 15 .#...............).....#........# XL:  5 Next: 51% Place: Dungeon:4 )Rh .##'####........@......#........# Noise: ===------  Time: 4036.3 (0.0) .......######..*##.....#........# c) +1 sling )Rhh ............#..*##.....##..>....# Fire: c) +1 sling ............#..*.......########## ............#.*.........# ............#.o.#####+###)Rh o   orc (polearm) .#+####.....#...# ## +.....#...#)Rh y#.....#...+You shoot a sling bullet. The sling bullet barely misses the orc. )Rh O_The orc shouts!  Fire: c) +1 sling)Rh PPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (58% to hit)*Rhk>.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 37/40 ======================-- .#..............#...............# Magic: 3/8=========--------------- .#..............#.....).).......# AC: 6*Rh>PStr: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 .#...............).....#........# XL:  5 Next: 51% Place: Dungeon:4 *RhH?.##'####........@......#........# Noise: ===------  Time: 4036.3 (0.0) .......######..(##.....#........# c) +1 sling ............#..(##.....##..>....# Fire: c) +1 sling ............#..(.......########## ............#.(.........# ............#.o.#####+###*Rhw?o   orc (polearm) .#+####.....#...# ## +.....#...#*Rh?#.....#...+Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycle*Rh?Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (58% to hit)You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.*RhA*RhOp....o.*Rhm47.6 (1.3 _*Rh*Rh|*Rh6.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 37/40 ======================-- .#..............#...............# Magic: 3/8=========--------------- *Rh.#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 *Rhɢ.#...............).....#........# XL:  5 Next: 51% Place: Dungeon:4 *Rh.##'####........@......#........# Noise: ===------  Time: 4037.6 (0.0) .......######..*##.....#........# c) +1 sling *Rhm|............#..*##.....##..>....# Fire: c) +1 sling ............#..*.......########## ............#..o........# ............#...#####+###*Rhoo   orc (polearm) .#+####.....#...# ## +.....#...##.....#...+ _The orc is heavily wounded.*Rh Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*RhAim: an orc, wielding a +0 trident and wearing a +0 leather armour (heavilywounded, 58% to hit)*Rh*.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 37/40 ======================-- .#..............#...............# Magic: 3/8=========--------------- .#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 .#...............).....#........# XL:  5 Next: 51% Place: Dungeon:4 .##'####*Rh+........@......#........# Noise: ===------  Time: 4037.6 (0.0) .......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ............#..o........# ............#...#####+###o   orc (polearm) .#+####.....#...# ## +.....#...##.....#...+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 leather armour (heavilywounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!*Rh&2u((()*Rh5...*Rh84===28.8 (1.2 _*Rh*Rh*Rh....# Fire: c) +1 sling ............#..........########## ............#..)........# ............#...#####+### *RhSv .#+####.....#...# ## +.....#...##.....#...+*Rhv wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc!Fire: c) +1 sling*Rhv Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*Rh .#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 38/40 ======================-- *Rh} &.#..............#...............# Magic: 4/8============------------ .#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 *Rh .#......).......##.....##.......# SH: 0Dex: 15 *Rh .#...............).....#........# XL:  5 Next: 52% Place: Dungeon:4 *Rh #.##'####........@......#........# Noise: ===------  Time: 4038.8 (0.0) *Rh .......######...##.....#........# c) +1 sling *Rh1 ............#...##.....##..>....# Fire: c) +1 sling *RhP ............#..........########## *Rhe s............#..)........# *Rh ............#...#####+### .#+####.....#...# *Rh b## +.....#...#*Rh J#.....#...+ _You kill the orc!*Rh "Fire: c) +1 sling*Rh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*Rh fThat would be overly suicidal.  Okay, then.*Rh *RhT*Rh. _+Rhr 3+Rh0 +RhX +Rh $ _+Rhn +RhF ,+RhS +Rh. ,+Rh +Rh +Rh D9=+Rh +Rhb ,+Rh +Rh ,+Rh# +Rh i40==+Rh* +Rh" +Rh"' ,+Rh) +RhX. ,+Rh0 +RhE6 e5===+Rh79 +Rh< O=+RhYC +RhGI ,+RhK +RhO ,+RhR +RhT Q===+RhV +RhZ ,+Rh] +RhFa +Rhi o---o   orc priest (wandering)+Rhp x53.8 (15.0)---4.8 (16+Rhx +Rh y _An orc priest comes into view. It is wielding a +0 flail.,Rh&.#...# #### ..##.......# corvidae the Conjurer .#...###.o###..#####+####.......# Draconian .#........*.....#...............# Health: 40/40 ======================== ,Rh.#.........*....#...............# Magic: 5/8===============--------- .#..........*...#.....).).......# AC: 6,RhhStr: 16 .#.......)...*..##..)..##.......# EV: 11Int: 20 ,Rh9H.#......).....*.##.....##.......# SH: 0Dex: 15 .#.............*.).....#........# XL:  5 Next: 52% Place: Dungeon:4 ,Rhg .##'####........@......#........# Noise: ---------  Time: 4054.8 (0.0) ,Rh.......######...##.....#........# c) +1 sling ,Rh............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ,Rh............#..)........# ............#...#####+###,Rh =o   orc priest (wandering) .#+####.....#...# ## +.....#...##.....#...+ ,RhV_An orc priest comes into view. It is wielding a +0 flail.Fire: c) +1 sling,RhzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,RhAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (wandering,hasn't noticed you, 66% to hit),Rhs).#...# #### ..##.......# corvidae the Conjurer .#...###.o###..#####+####.......# Draconian .#........(.....#...............# Health: 40/40 ======================== ,Rh*l.#.........(....#...............# Magic: 5/8===============--------- .#..........(...#.....).).......# AC: 6Str: 16 ,Rh*.#.......)...(..##..)..##.......# EV: 11Int: 20 .#......).....(.##.....##.......# SH: 0Dex: 15 .#.............(.).....#........# XL:  5 Next: 52% Place: Dungeon:4 ,Rh* .##'####........@......#........# Noise: ---------  Time: 4054.8 (0.0) ,Rh*.......######...##.....#........# c) +1 sling ,Rh(+............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ,RhY+............#..)........# ............#...#####+###,Rh+ko   orc priest ,Rh+.#+####.....#...# ## +.....#...##.....#...+,Rh5,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,Rh_,Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (wandering,hasn't noticed you, 66% to hit)  ,Rh,6You shoot a sling bullet.  The orc priest shouts!,Rhu)Shift-Dir - straight line  Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (wandering,hasn't noticed you, 66% to hit)  You shoot a sling bullet.  The orc priest shouts!sling bullet hits the orc priest but does no damage..o.....===6.0 (1.2 _,Rh,Rh3,Rhn.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#........o.....#...............# Health: 40/40 ======================== ,Rh;o.#.........*....#...............# Magic: 5/8===============--------- .#..........*...#.....).).......# AC: 6Str: 16 .#.......)...*..##..)..##.......# EV: 11Int: 20 .#......).....*.##.....##.......# SH: 0Dex: 15 ,RhuoY.#.............*.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ===------  Time: 4056.0 (0.0) ,Rho.......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ,Rho_............#..........########## ............#..)........# ............#...#####+###,Rhoo   orc priest .#+####.....#...# ,Rhps## +.....#...##.....#...+ ,Rh9px_The sling bullet hits the orc priest but does no damage.  Fire: c) +1 sling,RhapPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,RhpsAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (66% to  hit),Rh&.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#........o.....#...............# Health: 40/40 ======================== ,RhB'l.#.........(....#...............# Magic: 5/8===============--------- .#..........(...#.....).).......# AC: 6Str: 16 ,Rhv'r.#.......)...(..##..)..##.......# EV: 11Int: 20 .#......).....(.##.....##.......# SH: 0Dex: 15 ,Rh'8.#.............(.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ===------  Time: 4056.0 (0.0) .......######...##.....#........# c) +1 sling ,Rh' ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ............#..)........# ,Rh(............#...#####+###o   orc priest .#+####.....#...# ## +.....#...##.....#...+,Rhw(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (66% to  hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.-Rhi-Rhi-Rh[t_..o...-Rhuf6===7.2 (1.2 _-RhB-Rh-Rh.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 40/40 ======================== -Rh8.#..............#...............# Magic: 6/8==================------ .#..........o...#.....).).......# AC: 6Str: 16 .#.......)...*..##..)..##.......# EV: 11-RhInt: 20 .#......).....*.##.....##.......# SH: 0-RhC,Dex: 15 -Rhf6.#.............*.).....#........# XL:  5 Next: 52% Place: Dungeon:4 -Rh.##'####........@......#........# Noise: ===------  Time: 4057.2 (0.0) .......######...##.....#........# c) +1 sling -Rh............#...##.....##..>....# Fire: c) +1 sling ............#..........########## -Rh#............#..)........# ............#...#####+###o   orc priest .#+####.....#...# ## +.....#...##.....#...+ -RhEx_The sling bullet hits the orc priest but does no damage.  Fire: c) +1 sling-RhiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line-RhsAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (66% to  hit)-Rhpk.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 40/40 ======================== .#..............#...............# Magic: 6/8-Rhr==================------ .#..........o...#.....).).......# AC: 6Str: 16 .#.......)...(..##..)..##.......# EV: 11Int: 20 .#......).....(.##.....##.......# SH: 0Dex: 15 .#.............(.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ===------  Time: 4057.2 (0.0) .......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) -Rhs+1 sling ............#..........########## -Rh4~............#..)........# ............#...#####+###o   orc priest .#+####.....#...# ## +.....#...##.....#...+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (66% to  hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.-Rhg-Rh U.o..-Rhi48.4 (1.2 _-Rhb-Rh -Rha .#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 40/40 ======================== .#..............#...............# Magic: 6/8==================------ .#..............#.....).).......# AC: 6Str: 16 .#.......)...o..##..)..##.......# EV: 11Int: 20 .#......).....*.##.....##.......# SH: 0Dex: 15 -Rhb .#.............*.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ===------  Time: 4058.4 (0.0) .......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ............#..)........# ............#...#####+###o   orc priest .#+####.....#...# ## +.....#...##.....#...+ _The orc priest is moderately wounded.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycle[21-Rhc ;2HShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 66% to hit)-Rh k.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 40/40 ======================== .#..............#...............# Magic: 6/8-Rh ==================------ .#..............#.....).).......# AC: 6Str: 16 .#.......)...o..##..)..##.......# EV: 11Int: 20 .#......).....(.##.....##.......# SH: 0Dex: 15 .#.............(.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ===------  Time: 4058.4 (0.0) .......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling -Rh( _............#..........########## ............#..)........# ............#...#####+###-RhM o   orc priest .#+####.....#...# -Rhq t## +.....#...##.....#...+-Rh mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (moderately-Rh wounded, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.-Rh8 Shift-Dir - straight line  Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 66% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is moderately wounded.-RhC P.o.-RhD 49.6 (1.2 _-RhBN -RhyP .Rh.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 40/40 ======================== .#..............#...............# Magic: 6/8==================------ .RhG .#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).....o.##.....##.......# SH: 0.RhybDex: 15 .#.............*.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .Rh.##'####........@......#........# Noise: ===------  Time: 4059.6 (0.0) .......######...##.....#........# c) +1 sling .Rh! ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ............#..)........# .RhH............#...#####+###o   orc priest .Rh.#+####.....#...# ## +.....#...##.....#...+ _The orc priest is moderately wounded.Fire: c) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 66% to hit).Rhk.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 40/40 ======================== .#..............#...............# Magic: 6/8.Rhy==================------ .#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).....o.##.....##.......# SH: 0Dex: 15 .RhH.#.............(.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .Rh.##'####........@......#........# Noise: ===------  Time: 4059.6 (0.0) .......######...##.....#........# c) +1 sling .Rh"............#...##.....##..>....# Fire: c) +1 sling ............#..........########## .RhH............#..)........# ............#...#####+###.Rho   orc priest .#+####.....#...# ## +.....#...##.....#...+Press: ? - help, Q - select action, ( or ) - cycle.RhShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 66% to hit)  .RhYou shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded..Rhx.RhG.o.Rh560.9 (1.3 _.Rh.Rh.Rh  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Rh A.#...# #### ..# #.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 40/40 ======================== .#..............#...............# Magic: 4/8============------------ .#..............#.....).).......# AC: 6.Rho Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 .#.............o.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ===------  Time: 4060.9 (0.0) .......######...##.....#........# c) +1 sling .Rh @............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ............#..)........# ............#...#####+###  o   orc priest .#+####.....#...# ## +.....#...# #.....#...+Casting: Searing Ray (safe; 3% risk of failure)  .Rh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 84% to hit)/Rhp.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 40/40 ======================== .#..............#...............# Magic: 4/8============------------ .#..........*...#.....).).......# AC: 6Str: 16 .#.......)...*..##..)..##.......# EV: 11Int: 20 .#......).....*.##.....##.......# SH: 0Dex: 15 .#.............*.).....[40/Rhvm#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ===------  Time: 4060.9 (0.0) .......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ............#..)........# ............#...#####+###o   orc priest .#+####.....#...# ## +.....#...##.....#...+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 84% to hit)  You focus your/RhV> ray upon the orc priest. The searing ray hits the orc priest./Rhj Q...oPress: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 flail and wearing a +0 chain mail (moderatelywounded, 84% to hit)  You focus your ray upon the orc priest. The sray hits the orc priest.  The orc priest is heavily wounded.(Press . to maintain the ray.)/RhF 35----1.9 (1Ray /Rh/Rh> _The orc priest hits you with a +0 flail./Rh **** The searing ray hits the orc priest./Rho ...oThe orc priest is severely wounded./Rh_p3----2+ /RhJ~/RhǁW _The orc priest barely misses you.0Rh>6 ****The searing ray hits the orc priest but does no damage.0Rh-= 27--------2------ but does no damage.  The orc priest hits you with a +0 flail!  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!"(press Y on the ability menu to convert to Beogh)0Rh/  --more--0Rh _...o0Rh r 3+ Beogh _0Rh( 0Rh 1Rh8  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2Rh{V.#...# #### ..# #.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 27/40 ================-------- .#..............#...............# Magic: 0/82Rh`|0------------------------ .#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 .#.............o.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ==-------  Time: 4063.9 (0.0) 2Rh|Y.......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## Ray++ Beogh 2Rh|z............#..)........# ............#...#####+###  o   orc priest .#+####.....#...# ## +.....#...# #.....#...+2Rh}dCasting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (severelywounded, 84% to hit)2Rhl.#...# #### ..##.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 27/40 ================-------- .#..............#...............# Magic: 0/8------------------------ .#..........*...#.....).).......# AC: 6Str: 16 .#.......)...*..##..)..##.......# EV: 11Int: 20 .#......).....*.##.....##.......# SH: 0Dex: 15 .#.............*.).....#......2RhMm..# XL:  5 Next: 52% Place: Dungeon:4 .##'####........@......#........# Noise: ==-------  Time: 4063.9 (0.0) .......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## Ray++ Beogh ............#..)........# ............#...#####+###o   orc priest .#+####.....#...# ## +.....#...##.....#...+Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +2Rhm0 chain mail (severelywounded, 84% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.2RhWX...owounded, 84% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.  The orc priest is almost dead.  (Press . to maintain the ray.)  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"4.9 (12RhS2RhX _The orc priest closely misses you.2Rh e  Without enough magic to sustain it, your Searing Ray dissipates.2Rh J8-52RhS 2RhZ 2Rh9 P _The orc priest misses you.3Rh#3Rh71===-6Beogh 3Rh%3Rh(> _The orc priest hits you with a +0 flail.3Rh,y;73Rh7~3RhW _The orc priest barely misses you.3Rhj  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4Rhp.#...# #### ..# #.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian 4Rhdp.#..............#...............# Health: 27/40 ================-------- .#..............#...............# Magic: 0/8------------------------ .#..............#.....).).......# AC: 6Str: 16 4Rhp.#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 04RhpbDex: 15 .#.............o.).....#........# XL:  5 Next: 52% Place: Dungeon:4 4Rhp#.##'####........@......#........# Noise: =--------  Time: 4067.9 (0.0) 4Rhq.......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling 4Rh+q............#..........########## Beogh 4RhUqq............#..)........# ............#...#####+###  o   orc priest 4Rhu.#+####.....#...# ## +.....#...# #.....#...+Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (almostdead, 100% to hit)4Rhcq.#...# #### ..# #.......# corvidae the Conjurer .#...###..###..#####+####.......# Draconian .#..............#...............# Health: 27/40 ================-------- .#..............#...............# Magic: 0/8------------------------ .#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 .#.............o.).....#........# XL:  5 Next: 52% Place: Dungeon:4 .##'####........h rW47m@......#........# Noise: =--------  Time: 4067.9 (0.0) .......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## Beogh ............#..)........# ............#...#####+###  o   orc priest .#+####.....#...# ## +.....#...# #.....#...+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (almostdead, 100% to hit)  The magic dart hits the orc priest.4Rhv #### ..# )))>  4Rhw 4Rh4RhZ8758.9 (14Rh 4Rh  Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (almostdead, 100% to hit)  4Rh/lThe magic dart hits the orc priest. _You kill the orc priest!5RhJy35Rh|5Rhb5Rh;,5RhK,5Rh%5Rh!,5Rh5Rh 5Rh_N29=5Rh5Rhۚ,5Rh 5Rhߠ,5Rh5Rh35RhpK1===5Rh95Rh30==5Rhմ5Rh͸,5Rh5Rh,5RhV5RhqQ===5Rh5RhI5RhN1=5Rh5RhN,5Rh05Rh5Rh5Rh5RhQ,5Rh5Rh5Rhq2=2===5Rh5RhR,5Rh5RhJ,5Rh5Rh6,5Rho5Rh55Rhb3====5RhE5Rh ,5Rh15Rh,5Rh'5Rh-,5Rh5Rh#a4=5Rh%5Rh)5Rh)U3===5Rh+5Rh/5Rh?/5Rh15RhN5~5==5Rh75Rh;,5Rh?5RhDQ===5RhI5RhM,5RhP5RhT5Rh?^ S6=-S   ball python (constriction, wandering)5Rhgv98.9 (30.0)-9.9 (315Rh p5Rhr^ _A ball python comes into view.6Rh46Rh6RhF _Unknown command.6Rh  #### ..# .###S.#####+###.......#..............#..............#.....).))......##..)..#).......##.....#......).).....#.......@......#####...##.....##...##.....##..>#..........##..)........# #...### #...# #...# 6Rh 1 #### ..# .###S.#####+###.......#..............#..............#.....).))......##..)..#).......##.....#......).).....#.......@......#####...##.....##...##.....##..>#..........##..)........#...### #...# #...6RhŎ  6Rhҗ 46Rh` 6Rh* b _A ball python is nearby!7Rh`  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7Rh1N .#...# #### ..# #.......# corvidae the Conjurer .#...###..###S.#####+####.......# Draconian .#...........*..#...............# Health: 36/40 =====================--- 7RhN T.#............*.#...............# Magic: 2/8======------------------ .#............*.#.....).).......# AC: 6Str: 16 7RhO F.#.......).....*##..)..##.......# EV: 11Int: 20 .#......)......*##.....##.......# SH: 0Dex: 15 7RhLO <.#.............)*).....#........# XL:  5 Next: 75% Place: Dungeon:4 7RhO .##'####........@......#........# Noise: ---------  Time: 4099.9 (0.0) .......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## ............#..)........# 7RhP ............#...#####+###  S   ball python (constriction, wandering) .#+####.....#...# ## +.....#...#7Rh2P O #.....#...+ _A ball python is nearby!7RhWP Casting: Magic Dart (safe; 2% risk of failure)  7RhP \Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)7Rh .#...# #### ..# #.......# corvidae the Conjurer .#...###..###S.#####+####.......# Draconian .#..............#...............# Health: 36/40 =====================--- .#..............#...............# Magic: 2/8======------------------ 7RhT ".#..............#.....).).......# AC: 6Str: 16 .#.......)......##..)..##.......# EV: 11Int: 20 .#......).......##.....##.......# SH: 0Dex: 15 7Rh C.#.............).).....#........# XL:  5 Next: 75% Place: Dungeon:4 .##'####........@......#........# Noise: ---------  Time: 4099.9 (0.0) 7Rh 5.......######...##.....#........# c) +1 sling ............#...##.....##..>....# Fire: c) +1 sling ............#..........########## 7RhB ............#..)........# ............#...#####+###  S   ball python (constriction, wandering) .#+####.....#...# 7Rhk c## +.....#...# #.....#...+7Rh Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7Rh 3Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python.7Rh9  #### ..# .***)7Rh *)**> 7Rh " 7Rh; G.......7Rh 5=100.9 (17Rh~ 7Rh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  7RhM +Press: ? - help, Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!8Rhs48RhPz8RhR|F _Unknown command.8Rhߓ8Rh8RhM8Rh(8Rh$ _8Rh8Rh4k3===8Rhԧ8RhCa7=8Rhz8Rh,8Rh8Rh ,8Rh}8RhsQ===8Rh8Rhdk8=8Rh8Rh,8Rhu8Rho,8Rh68Rht,8Rhz8RhK9=8Rh\N4===8Rh8Rhk,8Rh8RhG,8Rh8Rh,8Rh+ 8Rh 8Rh 40=====8Rhr8Rh,8RhE8Rh. ,8Rh0#8Rh',8Rh*8Rh.8Rh.9=8Rhs58Rh:e5===8Rh>8Rh5B,8RhD8RhsH,8RhJ8RhO,8RheQ8RhTQ===8RhW8Rh/[8Rh[8Rh4^8Rhb,8Rh'e8Rhj,8Rhn8Rh%t,8Rhgw8Rh|e6===8Rh~8Rh,8Rhx8Rhǎ,8Rh8Rhg,8Rh8Rh'Q===8Rh8Rh,8Rh8RhΩ,8Rhr8Rh#,8Rh 8Rh,8RhK8Rh8Rh]F7===8Rh8Rh8Rh^8Rh8Rh,8Rh8Rh,8Rh8Rh{Q===8Rh8Rh,8Rh8Rhv,8Rh8Rh ,8Rh 8RhP ,8Rh2 8Rh 8Rht F8===8Rht 8Rhh" 4 _Magic restored.8Rh( 38Rh, 8Rh4  Things that are here:  a +0 flail; a +0 chain mail; an orc corpse8Rh8 8RhR9  _8Rh@ 8RhD 8RhH ,8RhK 8RhN 8RhR Q===8RhU 8RhX 8Rhh\ ,8Rh^ 8Rheb 8Rhe ,8RhUh 8Rhk 8Rhn 8Rhn 8Rhcq 8Rh} 8Rh] ,8Rh 8Rh 8Rh 8Rh  .....  ..... .... ######...# ...# ## #...##...# ...# #.. #........# ...# #[.. #........# ...# #.... #........# ...# #.....#........# ...# #.....'@.......# -61.9 (61.0)†..#######....#........# ####...########..# ##...###..###..#####+##.............8Rh ~.#.......##..............#.......  ..'.......#..............#.....).  ..#.......#.......)......##..)..#  ..#.......#......).......##.....# -2.9 (628Rh 8Rh| C _Found a robe.8Rhĩ 38RhĪ 8RhF 8Rhޮ 8Rh' 8Rhв 8Rh @  There is an open door here.8Rhg 8Rh  _8Rh- 8Rhz 8Rh ,8Rh 8Rh 8RhN ,8Rh 8Rh 8Rh( ,8RhF 8Rh 8Rh' ,8Rh 8Rh 8Rh ,8Rh ,8Rh ,8Rh 8RhF 8Rh ,8Rh 8Rh @  There is an open door here.8Rht 8Rh  _8Rh 8Rhh 8RhG ,8Rh 8Rh 8Rh ,8Rh 8Rh 8Rh 8Rh 8Rh\ 8Rh7 8RhT ,8Rh 8Rh8 8Rh 8Rh# 8Rh 8Rhb 8Rh ,8Rh 8Rh$ 8RhS ,8Rh 8Rh] 8Rh X8Rh ,8Rhx 8Rh 8Rh| ,8Rh 8Rh 8Rh ,8Rh 8Rh 8RhU B8Rh 8Rh ,8RhA 8Rh 8Rh ,8Rh 8RhM 8Rhm ,8Rh 8Rh ,8RhC 8Rh 8Rh ,8Rh 8Rh 8Rh ,8Rh 8Rh1 8Rh ....##...##.#  ............#.......#  .......#.......#  ........#.......#  ........#.......  8Rh/ +........# ..e..  ######...##.# .(.  #...##...##.####'#  #........#......@#  8Rhy #........#.......#  #..#.......#  #..#.......#  '..8Rh }#.......#  #..#.......##########   e   Dowan (asleep) #######..###.....##.......#   ##..###..#####+####.......# 8Rhb  ..........#  8RhD! G 91.9 (29  You open the door.8Rh! ,2.9 (308Rh}( 8Rh|2 _Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. _Found 5 stones.;Rh  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh0N****>Rh@B  The searing ray misses Dowan.>RhQ>Rh >Rhn>Rh.S....ee>Rh5-------4+ >Rh9>Rh@>Rhx _Duvessa says, "My weaknesses are his strengths!"?RhV( **** The searing ray misses Duvessa. The searing ray hits Dowan.?Rh?Rhi  Dowan is severely wounded.?Rh@?Rh..S.(ee?Rhb4------=---5++ ?Rhk?Rhb _Dowan says, "Magic and the sword, together, will defeat you."?RhQ **** The searing ray hits Dowan!?Rh  Dowan is almost dead.You finish channelling your searing ray.?Rh ..S(eDuvessa hits you but does no damage. Dowan closely misses you.?Rh۟ $35?Rh w---3------=?Rh. 6?Rh ?RhΪ = _Duvessa hits you with a +0 short sword.@Rh  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@Rh~ B....##...##.# corvidae the Conjurer ............#.......#  Draconian ............#.......#  Health: 35/40 =====================--- ............#.......#  Magic: 1/8===--------------------- ............#.......  AC: 6Str: 16 ............# ..S.. EV: 11Int: 20 ######...##.# .(. SH: 0Dex: 15 #...##...##.####e#@Rh R XL:  5 Next: 75% Place: Dungeon:4 #........#.....e@# Noise: ==-------  Time: 4196.9 (0.0) #........#.......# c) +1 sling #........#.......# Fire: c) +1 sling #........#.......# @RhF '........#.......# #........#.......##########  e   Duvessa (fast) #######..###.....##.......#  e   Dowan @Rh ##..###..#####+####.......#  S   ball python (constriction) ..........#...............# Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, 69% to  hit)ARh] page down [PgUp|<] page up [Esc] exit[top]IRhp IRhIRh3....##...##.#  corvidae the Conjurer ............#.......#  Draconian ............#.......#IRh  Health: 41/47 ====================---- ............#.......#  Magic: 1/9==---------------------- ............#.......  AC: 7Str: 16 ............# ..†..IRh  EV: 11Int: 20 ######...##.# .(.  SH: 0Dex: 15 IRh-#...##...##.####)#  XL:  6 Next:  6% Place: Dungeon:4 #........#.....e@#IRhVx  Noise: ==-------  Time: 4197.9 (0.0) #........#.......#  c) +1 sling IRh#........#.......#  Fire: c) +1 sling #........#.......#  Ray '........#.......# IRh#........#.......##########   e   Duvessa (berserk, fast) #######..###.....##.......#  IRh##..###..#####+####.......#  ..........#...............#  Your Stealth skill increases to level 2!IRhITYou have reached level 6! _Your scales feel tougher.IRht Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.IRh!3IRhQ&IRhM(JRhM JRh Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +1 sling (weapon)b - a +0 dagger  d - a +0 short sword  u - a +2 hand axe of flaming  v - a +2 dagger of venomw - a +0 shortbow Magical Staves (go to first with |)  h - a staff of death[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip LRhiLRhLRh\....##...##.#  corvidae the Conjurer ............#.......#  Draconian ............#.......#  Health: 41/47 ====================---- ............#.......#  Magic: 1/9==---------------------- LRh8............#.......  AC: 7Str: 16 ............# ..†..  EV: 11Int: 20 ######...##.# .(.  SH: 0Dex: 15 #...##...##.####)#  XL:  6 Next:  6% Place: Dungeon:4 #........#.....e@#LRh  Noise: ==-------  Time: 4197.9 (0.0) #........#.......#  c) +1 sling #........#.......#  Fire: c) +1 sling #........#.......#  Ray '........#.......# #........#.......##########   e   Duvessa (berserk, fast) #######..###.....##.......#  ##..###..#####+####.......#  ..........#...............#  LRhYour Stealth skill increases to level 2!You have reached level 6! _Your scales feel tougher.Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.LRh7Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You unwield your +1 sling.  Your +2 dagger of venom begins to drip with poison!  v - a +2 dagger of venom (weapon) LRhbO You stop channelling your searing ray. Duvessa hits you with a +0 short sword!LRh 27-------8.9 (1v) +2 dagger (venom)Cast: Magic DartLRhU LRhwLRh= _Duvessa hits you with a +0 short sword.NRhF  , very poisoned)You hit Duvessa but do no damage. Duvessa is poisoned.NRhU!u5---------9NRh*NRhj-= _Duvessa hits you with a +0 short sword.NRh0  You hit Duvessa but do no damage. You tail-slap Duvessa.  Duvessa is lightly wounded.NRh "18NRhj >-----200NRh NRhT b _Duvessa hits you but does no damage. Duvessa hits you with a +0 short sword!PRh, extremely poi…)You hit Duvessa. Duvessa looks as sick as possible!  Duvessa is lightly wounded.PRhةT2===1PRh7PRhQ _Duvessa closely misses you.QRh  #.......# #.......# #.......# ....... .....# ..†.. QRh2 ...##.# .(. ...##.####)# .....#.....e@# ......#.......# .#.......# #.#.......# '.#.......# QRhZ s#.......#  ###.....# QRh 8###+###  QRh QYou closely miss Duvessa.  Duvessa is lightly wounded.QRh#.......# #.......# #.......# ....... .....# ..†.. ...##.# .(. ...##.####)# .....#.....e@# ......#.......# .#.......# .#.......# '.#.......# #.......# ###.....# ###+###    Duvessa hits you with a +0 short sword.  * * * LOW HITPOINT WARNING * * *3------2QRhQRhQ _Duvessa closely misses you.SRhX ###+#####...##.##.....#.......# ............#...†...#SRhUZ#####...##.#...(..o###...##.####.e... #. ' ........#..#######o   orc (wandering)#####..###..... ##..###..#####+####SRh  An orc comes into view. It is wielding a +0 club.SRh1.SRh&3SRh#SRh _Duvessa closely misses you.An orc comes into view. It is wielding a +0 club. _Duvessa misses you. The orc moves out of view.  There is an open door here.  Things that are here: _a +0 dagger; a +0 robeSRh^E  ###+#############...##. ............#...†####...@...#SRh##...##.####)#o.....#.....e.# .o...#......o.#...... ##.... '#. . SRh:ooo 3 orcs (2 wandering) #........#..#########.....SRhgSRhjSRhSRhSRhWSRhܔe  2 orcs come into view.SRh . ######### #.......# #.......# SRhz#.......# #.......# #.......# #...†...# #...@o..# ####e#o..... ..# o...o SRh...# .... ....# ... .....# .. very poisonedSRh՝)......# . o   orc wizardSRh.......# ooo 3 orcs (1 wandering)SRh{n An orc wizard comes into view. It is wielding a +0 dagger.SRhs] ######### #.......# #.......# #.......# #.......# #.......# #...†...# #...@o..# ####e#o..... ..# o...o ...# .... SRht....# ... .....# .. ......# . .......#  SRhF oe#o..# o...o.  Duvessa hits you with a +0 short sword!SRhx6/47 ------4SRhSRh|~ _* * * LOW HITPOINT WARNING * * * _You see here 5 stones.SRh ###+#############...##. ............###...(o..# ##...##.####e#o........#.o...o....# ..SRh÷).....# ... #...... '.......# .... ........#..#######SRhSRhzSRh. ######### #.......# #.......# #.......# #.......# SRhD#.......# #...@...# #...(o..# ####e#o..... ..#.o...o ..# ..... ...# ..... ...# .... SRha....# ....  SRh ######### #.......# #.......# #.......# #.......# #.......# #...@...# #...(o..# ####e#o..... ..#.o...o SRh..# ..... ...# ..... ...# .... ....# ....  SRhE  The orc hits you with a +0 club.SRhSRh6e)#oo.... 2 orcsSRhs4----===5SRhfSRh _* * * LOW HITPOINT WARNING * * * _You see here a ball python corpse.SRh  ###+#############...## ............#...†.###...eo..# ##...##.####)#o.....SRhX .#.o...#....# . #....# . ' .... SRh SRh SRhb SRh SRhE . ######### #.......# #.......# #.......# SRh #.......# #...@...# #...eo..# #...(...# ####)#oo.... ..#.....o ..#...... ..# ..... ...# ..... o 3 orcs (1 wandering) .... SRh۵  ######### #.......# #.......# #.......# #.......# #...@...# #...eo..# #...(...# ####)#oo.... SRhF Z..#.....o ..#...... ..# ..... ...# .....  .... SRht eo.o....oDuvessa hits you with a +0 short sword.SRhH T1---6SRh| SRh! V _* * * LOW HITPOINT WARNING * * *SRh y ###+#############...##.. ............#...eo###...(...# SRh [##...##.####)#oo.....o....#. 2 orcs #.SRhH SRh SRh SRh SRh: SRh . eo†.o.o....o.o 3 orcs (1 wandering)The orc attacks as it pursues you! The orc misses you.Duvessa attacks as she pursues you! Duvessa hits you with a +0 short sword!  You die...SRh~K b-12/47 --SRhU /  --more--TRhTRhInventory: 24/52 slots Hand Weapons (go to first with ))  v - a +2 dagger of venom (weapon)b - a +0 dagger  c - a +1 slingd - a +0 short sword  u - a +2 hand axe of flamingTRh<?w - a +0 shortbow Missiles (go to first with ()s - 6 poisoned darts Armour (go to first with [)  k - a +0 cloak (worn) Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=) TRhn m - a +6 ring of strength (worn)  z - a +6 ring of dexterity (worn)i - an amulet of faith Wands (go to first with /)TRhRj - a wand of roots (8)  r - a wand of flame (19) TRhScrolls (go to first with ?)  e - a scroll of fear TRh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]URh6 URh ,URh^ URh Goodbye, corvidae.282 corvidae the Conjurer (level 6, -12/47 HPs)Began as a Draconian Conjurer on June 18, 2025.URhv CMangled by Duvessa... wielding a +0 short sword(13 damage)... on level 4 of the Dungeon.The game lasted 00:13:27 (4149 turns). Best Crawlers - Seeded 877. 287 JAMOS57 MiFi-06 slain by an orc (D:4) 878. 287 Bystandard MfMo-06 succumbed to a scorpion's poison (D:4) URh K879. 287 corvidae DrFE-06 blasted by an orc priest (D:3) 880. 286 bread12 DsFi-06 slain by Edmund (D:4) 881. 285 PhDFreak FoSh-06 quit the game (D:4) 882. 285 corvidae MfCj-06 slain by a sky beast (Temple) 883. 282 corvidae DrCj-06 slain by Duvessa (D:4) URh l884. 281 SalParadis SpEn-06 slain by an ufetubus (D:4) 885. 280 williamsto DsFi-06 incinerated by a bombardier beetle (D:4) 886. 280 LuuDawg MiBe-06 blasted by Blorkula the Orcula (D:5) 887. 276 Bystandard MfFi-06 blasted by an orc priest (D:3) 888. 273 williamsto DgFi-05 slain by an ufetubus (D:3)URh URhO URh ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l