( i Player: cruster Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-07.09:43:04.ttyrec Time: (1762508584) Fri Nov 7 09:43:04 2025 ) iC [?1051l[?1052l[?1060l[?1061h) iDV)0[?7h[?25l[?1c) iH) iN) i^VWelcome, cruster. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help iJ  i  i dWelcome, cruster the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter i r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand i* Warrior-mageu - Forgewright Zealotm - Warper iJ tv - Fire Elementalist f - Berserkern - Hexslinger ii w - Ice Elementalist  i ]g - Cinder Acolyteo - Enchanter i `x - Air Elementalist h - Chaos Knightp - Reaver i 0y - Earth Elementalist i z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their  i Vchoice and potions of might. + - Recommended background i) @ * - Random background # - Recommended character iE 8 ! - Random character % - List aptitudes i Space - Change species  i ? - Help iP i  iT>Welcome, cruster the Mountain Dwarf Gladiator. You have a choice of weapons.  a - rapier(-2 apt)  b - flail (+2 apt)  c - war axe (+2 apt)  d - trident  iH(+0 apt)e - long sword(-1 apt)  i'f - quarterstaff(+1 apt)  i!g - unarmed(+0 apt)  iz+ - Recommended random choice * - Random weapon % - List aptitudes i%Bksp - Return to character menu  i:? - Help ie iJk iWo<Welcome, cruster. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Kobold iot - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconian ipn - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy  i=pMountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.  i[pM+ - Recommended species * - Random species  ixpY# - Recommended character ! - Random character % - List aptitudes ipiSpace - Pick background first ? - Help Tab - Mountain Dwarf Gladiator iK  iQ  iV vWelcome, cruster the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifter iV r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealot iV om - Warperv - Fire Elementalist f - Berserker iW xn - Hexslingerw - Ice Elementalist g - Cinder Acolyte i..##⌠...⌠#.######.### i] i7Welcome, cruster the Mountain Dwarf Fighter.It is said that the Orb of Zot exists deep within this dungeon. i9 iPress ? for a list of commands and other information.  Found an escape hatch in the floor. i; i[ _Found a staircase leading out of the dungeon. i Q #######⌠...⌠..<..>⌠...⌠## iō  i 21.0 (1 _ iM  iȔ  i2k iVlA staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.”  -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. i icruster the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1========================AC: 6Str: 18#######EV: 8Int: 8#⌠...⌠#SH: 4Dex: 9#..<..#XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 1.0 (1.0)#..>..# isa) +0 war axe#⌠...⌠#Nothing quivered#.#######.###Welcome, cruster the Mountain Dwarf Fighter.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon. i? i i  i0_ #######⌠...⌠..<...⌠...⌠#.####### i<2 iv iY _There is an escape hatch in the floor here. i8  #######⌠...⌠..<...>⌠.@.⌠#.######.# # i  i% -3 _ i  i  iXD iFAn escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads. i ijcruster the Shield-BearerMountain DwarfHealth: 19/19 ========================#######Magic: 1/1========================#⌠...⌠#AC: 6Str: 18#..<..# iw%EV: 8Int: 8#.....#SH: 4Dex: 9#..>..#XL:  1 Next:  0% Place: Dungeon:1#⌠.@.⌠#Noise: ---------  Time: 3.0 (1.0)#.######a) +0 war axe#.#Nothing quivered iP##Welcome, cruster the Mountain Dwarf Fighter. iFIt is said that the Orb of Zot exists deep within this dungeon. iPress ? for a list of commands and other information.   i]Found an escape hatch in the floor. _Found a staircase leading out of the dungeon.  i',_There is an escape hatch in the floor here. i iZ i iS# #⌠...⌠# #..<..# #.....# #..>..# #⌠..@⌠# #.###### #.#  i i(&4 i8 iW i  i xA fountain of clear blue water. A decorative fountain, flowing with clear water. i#  i- Bcruster the Shield-BearerMountain DwarfHealth: 19/19 ========================#######Magic: 1/1========================#⌠...⌠#AC: 6Str: 18#..<..#EV: 8Int: 8#.....#SH: 4Dex: 9 i&. #..>..#XL:  1 Next:  0% Place: Dungeon:1#⌠..@⌠#Noise: ---------  Time: 4.0 (1.0)#.######a) +0 war axe#.# i. Nothing quivered##Welcome, cruster the Mountain Dwarf Fighter.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon. _There is an escape hatch in the floor here. i/  i2  i4  iȈ i i iX i] iB iw i iV i;i ####### #⌠...⌠# #..<..# #.....# i #..>..# #⌠@..⌠#6.0 (2 #.###### #.# ## iJ iN i۞ i i8A dry fountain.  i9A dried-up decorative fountain that has seen better days. i6  i cruster the Shield-BearerMountain DwarfHealth: 19/19 ========================#######Magic: 1/1========================#⌠...⌠#AC: 6Str: 18#..<..#EV: 8Int: 8#.....#SH: 4Dex: 9#..>..#XL:  1 Next:  0% Place: Dungeon:1#⌠@..⌠#Noise: ---------  Time: 6.0 (2.0)#.######a) +0 war axe#.#Nothing quivered iO ##Welcome, cruster the Mountain Dwarf Fighter.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon. _There is an escape hatch in the floor here. i  ib  i%  i  # #⌠...⌠# #..<..# #.....# #..>..# #@...⌠# #.###### #.# ## i i+7.0 (1 i iZi _There is a dry fountain, spattered with blood here. i ####### #⌠...⌠# #..<..# #.....# #..>..###⌠...⌠##@#######.##  is3 ##  i- i$8  i _ i i i<####### #⌠...⌠# #..<..# #.....# #..>..##⌠...⌠##.#######@##  ##.# .##.## i i(&9 iB iP i&DThe floor. You are here. i\ i+#cruster the Shield-Bearer#######Mountain Dwarf#⌠...⌠#Health: 19/19 ========================#..<..#Magic: 1/1======================== i(#.....#AC: 6Str: 18#..>..#EV: 8Int: 8##⌠...⌠#SH: 4Dex: 9##.###### iXL:  1 Next:  0% Place: Dungeon:1#@##Noise: ---------  Time: 9.0 (1.0)##.#a) +0 war axe.#Nothing quivered#.## i(It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.  Found an escape hatch in the floor.  iH_Found a staircase leading out of the dungeon. _There is an escape hatch in the floor here. _There is a dry fountain, spattered with blood here. i il i. i########⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.## ##@# .# ##. #  iE41 i0.0 (1.0) iw i i i$ i The floor. iY  i #######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....# i( Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4Dex: 9#.## ig XL:  1 Next:  0% Place: Dungeon:1##@#Noise: ---------  Time: 10.0 (1.0)#.#a) +0 war axe##.Nothing quivered i m##It is said that the Orb of Zot exists deep within this dungeon. i GPress ? for a list of commands and other information.  Found an escape hatch in the floor. _Found a staircase leading out of the dungeon. _There is an escape hatch in the floor here. _There is a dry fountain, spattered with blood here. iU  i  i  iY+⌠...⌠..<...>##⌠...⌠##.######.## ##.# ##...# ##..... ###. i:2 i2&1 i6 i98 iy" i4A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898. i i#⌠...⌠#cruster the Shield-Bearer#..<..#Mountain Dwarf#.....#Health: 19/19 ========================#..>..#Magic: 1/1========================##⌠...⌠#AC: 6Str: 18##.######EV: 8Int: 8#.##SH: 4Dex: 9##.# iXL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 11.0 (1.0)##...#a) +0 war axe##.....Nothing quivered###.  It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.   iFound an escape hatch in the floor. _Found a staircase leading out of the dungeon. _There is an escape hatch in the floor here. _There is a dry fountain, spattered with blood here. i6 ib i i , f#..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.## #######.##....#.#..###@..####.....h ### h   jackal (asleep) i2 h  A jackal comes into view. ib3  i9; hhhh 2 jackals  The jackal barks! You hear a bark!== i{; 2 iI?  i/C Y _A jackal comes into view. i  iK A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.& i^b & i` #..<..#cruster the Shield-Bearer#.....#Mountain Dwarf#..>..#Health: 19/19 ========================##⌠...⌠#Magic: 1/1========================##.######AC: 6Str: 18#.## #####EV: 8Int: 8##.##....SH: 4Dex: 9#.#..#XL:  1 Next:  0% Place: Dungeon:1##@..#Noise: ==-------  Time: 12.0 (1.0)###....hha) +0 war axe###..Nothing quiveredhh 2 jackals _Found a staircase leading out of the dungeon. _There is an escape hatch in the floor here. _There is a dry fountain, spattered with blood here.  A jackal comes into view.The jackal barks! You hear a bark! _A jackal comes into view.[& i 40m) i_=) i=* i* iF _Unknown command.6 iD#⌠...⌠# #..<..# #.....# ..>..# ##⌠...⌠# ##.###### #.## #########.##.......#.#@.# ##...# ###....hh ####.. 6 i6 i6--3 _6 i6 i6 iQ #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.######.##.#.#.@# ##...# ###....hh #####..6 iY W--46 iZ_ 6 iDa 7 iM1####### #⌠...⌠# #..<..# #.....# ..>..# ⌠...⌠# ##.###### #.##############.##.@......#7 i>N#.#..##)..#?.##...# ..####....h...#####..###7 iW<57 i]7 iZ` _Found a glowing hand axe and a scroll labelled LEICI TAPE.8 i _8 iK =# 8 i #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.###8 i  ##.##..# #.#..##)..#?.###...# ...# 8 i6 0###...h....#####..###.##h   jackal##8 i&08 i8 iN@h.8 i+6.0 (18 i8 i: i: iD.The floor.; iw; i#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4Dex: 9#.############XL:  1 Next:  0% Place: Dungeon:1##.##..@.....#Noise: ---------  Time: 16.0 (1.0); iׅ8#.#..##h..#?.#a) +0 war axe##...# ...#Nothing quivered###........#####..###.##h   jackal## _There is a dry fountain, spattered with blood here.  A jackal comes into view.The jackal barks! You hear a bark! _A jackal comes into view. _Unknown command. _Found a glowing hand axe and a scroll labelled LEICI TAPE.; iz; iV; i; i; i3What do you want to examine? Monsters  a - (h) a jackal Items  b - ()) a glowing hand axe> i[ A jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++ > i lThreat: Low Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 43% to hit with your +0 war axe. It has about 57% to hit you. Attack Max Damage Bite 3 [!]: Description|QuoteF i #######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4Dex: 9#.############XL:  1 Next:  0% Place: Dungeon:1##.##..@.....#Noise: ---------  Time: 16.0 (0.0)#.#..##h..#?.#a) +0 war axe##...# ...#Nothing quivered###........#####..###.##h   jackal## _There is a dry fountain, spattered with blood here.  A jackal comes into view.The jaF i! 2ckal barks! You hear a bark! _A jackal comes into view. _Unknown command. _Found a glowing hand axe and a scroll labelled LEICI TAPE.F i ! What do you want to examine? Monsters  a - (h) a jackal Items F i t b - ()) a glowing hand axe H i' H i- H i. #######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#H iv <Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8H i Int: 8##.######SH: 4Dex: 9#.############XL:  1 Next:  0% Place: Dungeon:1##.##..@.....#H i8 Noise: ---------  Time: 16.0 (0.0)#.#..##h..#?.#H i_ a) +0 war axe##...# ...#Nothing quiveredH i ###........#####..###.##H i Zh   jackal## H i _There is a dry fountain, spattered with blood here.  A jackal comes into view.The jackal barks! You hear a bark! H i k_A jackal comes into view. _Unknown command. H i _Found a glowing hand axe and a scroll labelled LEICI TAPE.H it H i H i H iy J ii  A jackal comes into view.  The jackal barks! You hear a bark! _A jackal comes into view. _J i=j Unknown command. _Found a glowing hand axe and a scroll labelled LEICI TAPE.  You barely miss the jackal.J ikrMhh 2 jackalsJ ir5=7.4 (1.4J i&yJ i|A _The jackal bites you but does no damage. x2O if 8  You hit the jackal.O iBi ,O ip h).   jackalO is 1168.8O iEz O i| J _You kill the jackal!Q i֣#⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.##############.##.h......# Q iD.#..##@..#?.###...##...# ##......... #####..#### .#### Q iQ i-A.hQ iuQ i%90Q i`Q it _The jackal barely misses you. _You see here a +2 hand axe of flaming.R iAUR igWA +2 hand axe of flaming. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.R iWYour skill: 2.4At 100% training you would reach 14.0 in about 7.9 XLs.At current training (10%) you reach 14.0 in about 17.9 XLs.Current attack delay: 1.2. R iWSDamage rating: 11 (Base 7 x 120% (Str) x 109% (Skill) + 2 (Ench)). Flame:R i XIt burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters. R i4XThis weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. R idXSYou found it on level 1 of the Dungeon. (g)et.T i33U i#⌠...⌠#cruster the Shield-Bearer#..<..#Mountain Dwarf#.....#Health: 19/19 ========================#..>..#Magic: 1/1========================##⌠...⌠#AC: 6Str: 18##.######EV: 8Int: 8#.############SH: 4Dex: 9##.##..h.....#XL:  1 Next: 16% Place: Dungeon:1#.#..##@..#?.#Noise: =--------  Time: 19.8 (1.0)##...##...#a) +0 war axe###.........Nothing quivered#####..####.####h   jackal _The jackal bites you but does no damage. x2  You hit the jackal. _You kill the jackal! _The jackal barely misses you. _You see here a +2 hand axe of flaming im.  e - a +2 hand axe of flaming6----U i 20U iU il y  You hit the jackal. _You kill the jackal! _The jackal barely misses you. _You see here a +2 hand axe of flaming.  e - a +2 hand axe of flaming _The jackal bites you.W iM:  You slash the jackal!W iVE†W i9Zq7=---332.3 (1.5W i`W icJ _You kill the jackal!X i}6  ####### #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.######  #.#############.##..@.....# #.#..##...#?.#X i7 M#...##...# ###.........#####..#### .####X i? X ic@ --30X iD X i6H s _You see here a jackal corpse.Z i}Z if~Z iZ iZ iZ i`P _Z iO,Z i/Z i####### #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.#### ##.##..†.@...# -5.3 (2#.#..##...#?.# ##...##...# ####.........#####..####..#####Z idZ i3Z iN[ i$|3[ i|[ i [ im[ i8==[ i,[ i[ i2 ####### #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.#### ##.##..@.....#7 #.#..##...#?.# ##...##...# # ###......... #####..#### ..## ###[ i#[ i͗s _You see here a jackal corpse.[ iuY!# #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.### ##.##..†@....# #.#..##...#?.# ##...##...# # ###...#### [ iY [ i`[ ia)8.3 (1 [ ia _[ ie[ i,h\ i \ i A jackal corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse \ iW 1(g)o to location.e ie i#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 18/19 ======================--#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4Dex: 9#.############XL:  1 Next: 33% Place: Dungeon:1##.##..†@....#e iNoise: ---------  Time: 28.3 (1.0)#.#..##...#?.#a) +0 war axe##...##...# #Nothing quivered###.........#####..####..#####e - a +2 hand axe of flaming _The jackal bites you.  You slash the jackal! _You kill the jackal! _You see here a jackal corpse. _You see here a jackal corpse.e ie ie i)f io# #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.### ##.##..†.@...# #.#..##...#?.# ##...##...# # ###.........#####..####.f i,[.#####f i<9f if i#g i 7# #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.### ##.##..†..@..# #.#..##...#?.# ##...##...# .# ###.........######..##g i b## ###g i2 =30g i g i! h i # #⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.### h i1 &##.##..†...@.# #.#..##...#?.# ##...##...##.# ###.........######..####..######h i k9==1h iŗ h i+ i iKi iP A scroll labelled LEICI TAPE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, i i Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (g)o to location.q iq iI#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4Dex: 9#.############XL:  1 Next: 33% Place: Dungeon:1##.##..†...@.#Noise: ---------  Time: 31.3 (1.0)#.#..##...#?.#a) +0 war axe##...##...##.#q i pNothing quivered###.........######..####..######e - a +2 hand axe of flaming _The jackal bites you.  You slash the jackal! _You kill the jackal! _You see here a jackal corpse. _You see here a jackal corpse.q iq iq iq i%q i Gq i!q i%#⌠...⌠# #..<..# #.....# #..>..# q i5&##⌠...⌠# ##.###### #.############q i&##.##..†......#..##...#3.3 (2##...##...##.# #.........#  #####..#### ..###### q i& q i+'q i+q i/` _f - a scroll labelled LEICI TAPEq iKq iM3The floor. q i>M You are here.r iJ^ r iDh #⌠...⌠#cruster the Shield-Bearer#..<..#Mountain Dwarf#.....#Health: 19/19 ========================#..>..#Magic: 1/1========================##⌠...⌠#AC: 6Str: 18##.######r ii EV: 8Int: 8#.############SH: 4Dex: 9##.##..†.....##XL:  1 Next: 33% Place: Dungeon:1#.#..##...#@.#Noise: ---------  Time: 33.3 (2.0)##...##...##.#a) +0 war axe###.........#Nothing quivered#####..####..###### r iBi F_The jackal bites you.  You slash the jackal! _You kill the jackal! _You see here a jackal corpse. _You see here a jackal corpse. _f - a scroll labelled LEICI TAPEr iyi r ij r in r ihp s i#⌠...⌠# #..<..# #.....# #..>..# ##⌠...⌠# ##.###### #.## ##.##..†.....## s ip#.#..##...#.@# ##...##...##.# ###...# #####..#### s iΏs i|+4.3 (1s is i i i:Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  iHQ - Quit and abandon character i۝ Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents  iS eobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC. i ^Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills  i #: Browse character dumpF.Monsters ~: Macros help i DG.Items  i. &: Options helpH.Spellcasting  iO %: Table of aptitudesI. ip ^Targeting /: Lookup description i J.Religion Q: FAQK. iʟ Mutations V: Version informationL. i Licence, Contact, History !: Display diagnosticsM. i% Macros, Options, Performance Home: This screenN.Philosophy iR 1.List of Character Species2. i tList of Character Backgrounds3.List of Skills i 4.List of Keys and Commands5.Inscriptions iڠ M6.Dungeon sprint modes i=. ;------------------------------------------------------------------------ A.OVERVIEW ------------------------------------------------------------------------ Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game.  i8 ishort summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. While Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options.  ifYou can: - watch other players and even communicate with them - view your past games or those of others - battle ghosts of other players - compete using a common score list - take part in the semiannual tournament - play the most recent development version See the Crawl website to find an online server, links to download the game for offline play, and other community resources:  i+ http://crawl.develz.org/  io - view your past games or those of others - battle ghosts of other players - compete using a common score list - take part in the semiannual tournament - play the most recent development version  iҖ See the Crawl website to find an online server, links to download the game for offline play, and other community resources:  http://crawl.develz.org/  i ]------------------------------------------------------------------------ B. i fSTARTING SCREEN ------------------------------------------------------------------------  i  i4 QAt the Crawl start screen, you will be presented with various game modes, a  iJ Plist of saved games (if any), and will be prompted to type a name for your  i] qcharacter. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys.  iq Game modes are i !: Dungeon Crawl i Start a standard game of Crawl. i'g ------------------------------------------------------------------------ A.OVERVIEW ------------------------------------------------------------------------  ig Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode.  ih LDetailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game.  i282.List of character backgrounds 3.List of skills 4.List of keys and commands 5.Inscriptions 6.Dungeon sprint modes iJM.Macros, options, performance N. iqRPhilosophy (pas de faq) Appendices 1.List of character species iqt i 3G.Items H. i sSpellcasting I.Targeting J.Religion K.Mutations L.Licence, contact, history im jContents -------- A.Overview B.Starting screen C. im oAttributes and stats D.Exploring the dungeon E.Experience and skills F.Monsters iIYDUNGEON CRAWL Stone Soup- the manual - i"P 4.List of keys and commands 5.Inscriptions 6.Dungeon sprint modes ------------------------------------------------------------------------ A.OVERVIEW i p------------------------------------------------------------------------  i> Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous i creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in ip five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. i Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a i short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. iYou can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. ilWhile Crawl is strictly a single player game, you can interact with others i~over a server. Connecting to a server opens several interesting options. You can:  iN- watch other players and even communicate with them - view your past games or those of others i,over a server. Connecting to a server opens several interesting options. You can: - watch other players and even communicate with them - view your past games or those of others - battle ghosts of other players - compete using a common score list - take part in the semiannual tournament - play the most recent development version See the Crawl website to find an online server, links to download the game for offline play, and other community resources:  http://crawl.develz.org/ ------------------------------------------------------------------------  iB.STARTING SCREEN ------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. i|pGame modes are: Dungeon CrawlStart a standard game of Crawl.  ip gYou can: - watch other players and even communicate with them  i /- view your past games or those of others  i) #Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design  i !can be accessed by pressing '?Q' in the game. While Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can: - watch other players and even communicate with them - view your past games or those of others - battle ghosts of other players - compete using a common score list - take part in the semiannual tournament - play the most recent development version  i JSee the Crawl website to find an online server, links to download the game iVT iwfor offline play, and other community resources:http://crawl.develz.org/  ix------------------------------------------------------------------------ B.STARTING SCREEN ------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your i a character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. igDGame modes are: Dungeon Crawl iNI Start a standard game of Crawl.  iJ iChoose game seedStart a standard game of Crawl with a custom seed (see "Seeded play"below). Tutorial for Dungeon Crawl iY iZZY Start one of several specialised tutorials to learn how to play. i}NHints Mode for Dungeon CrawlStart a standard game of Crawl, modified to provide help as you play.  i2uDungeon SprintStart one of several single-map challenge mode games of Crawl. i vInstructionsView the instructional help text you are currently reading.  iЋzThe ArenaInitiate an automated fight mode between two specified combatant groups. iyHigh ScoresView scores for prior games played, sorted by decreasing score.  iPressing 'enter' immediately after typing your name will select standard Dungeon Crawl mode, and you will be prompted to select a species and i@background. Names are unique; entering a name from the saved game list will continue that saved game. If you select a game mode instead of entering a name, you will eventually be prompted to enter a name.  iqYou can choose species and background in either order or randomise any combination if you would rather have the game decide for you. If both are ilqDungeon CrawlStart a standard game of Crawl. Choose game seedStart a standard game of Crawl with a custom seed (see "Seeded play"below). Tutorial for Dungeon Crawl iqHStart one of several specialised tutorials to learn how to play. ivd 8Game modes are: i High ScoresView scores for prior games played, sorted by decreasing score. Pressing 'enter' immediately after typing your name will select standard Dungeon Crawl mode, and you will be prompted to select a species and background. Names are unique; entering a name from the saved game list will continue that saved game. If you select a game mode instead of entering a i name, you will eventually be prompted to enter a name. You can choose species and background in either order or randomise any combination if you would rather have the game decide for you. If both are i random, you will be prompted to confirm the chosen combination before the game starts. The choice of species affects several important characteristics, in i particular the speed at which you learn different skills. This is very important, and helps to clearly differentiate the many available species. i%`The following factors are species-dependent: Major:  i q- The amount of health you get each level - Your rate of skill advancement& i- k- Your initial primary attributes (this also depends on background) & i ?- Various special abilities, powers and limitations Minor:' i,- Your rate of level advancement - Occasional bonus points added to some primary attributes - The amount of magic points you get each level' i"' i- Your innate willpower, your resistance to subtle magic - Your initial equipment (this also depends on background) Note: Humans are the average to which all other species are compared.' iF i' sThe choice of character background is definitely less decisive than that of F i( dspecies in Crawl. Basically, the background determines what the character has learned prior to entering the dungeon (i.e. the starting skills), and also helps determine equipment at start. You will notice that a different set of backgrounds will be recommended (white) for each species. Although you are free to pick any background withF iA Ualmost any species (the only restrictions are religious backgrounds where some species are not permitted to worship certain gods, or backgrounds where the starting equipment is completely unusable by a given species), looking at the recommended combinations should give you a rough impressionG i:of the weaknesses, strengths, and roleplaying flavour of the different species. For some backgrounds, you must pick a starting weapon before starting theG i-game.  iXWhen you start a new character (or load an old one) and want to get a rough impression, you may read the full character dump with ?# or examine it with the following commands:  inA shows any peculiarities like unusual speed or body parts m  iхEshows your skills and lets you disable (or focus) training as desired iH Bi lists equipment and items iu% i,#⌠...⌠#cruster the Shield-Bearer#..<..#Mountain Dwarf#.....#Health: 19/19 ========================#..>..#Magic: 1/1========================##⌠...⌠#AC: 6Str: 18##.######EV: 8 i,Int: 8#.############SH: 4Dex: 9##.##..†.....##XL:  1 Next: 33% Place: Dungeon:1 i-#.#..##...#.@#Noise: ---------  Time: 34.3 (1.0) i_-w##...##...##.#a) +0 war axe i-###.........#Nothing quivered#####..####..## i-X#### _The jackal bites you.  You slash the jackal!  i-%_You kill the jackal!  i-_You see here a jackal corpse. _You see here a jackal corpse. _f - a scroll labelled LEICI TAPE i. i0I Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  i 1k/ - Lookup info  Q - Quit and abandon character iOs ii #⌠...⌠#cruster the Shield-Bearer#..<..#Mountain Dwarf#.....# i Health: 19/19 ========================#..>..#Magic: 1/1========================##⌠...⌠# i* AC: 6Str: 18##.######EV: 8Int: 8#.############SH: 4Dex: 9##.##..†.....##XL:  1 Next: 33% Place: Dungeon:1#.#..##...#.@# iI Noise: ---------  Time: 34.3 (1.0)##...##...##.# ie ta) +0 war axe###.........# i TNothing quivered#####..####..## i ####  i s_The jackal bites you.  You slash the jackal! _You kill the jackal!  i _You see here a jackal corpse. _You see here a jackal corpse. _f - a scroll labelled LEICI TAPE i!  i  ip PInnate Abilities, Weirdness & Mutationsa - Your spellcasting is much less encumbered by armour.b - You can use scrolls of enchantment on lesser artefacts. iG1Runic magic You cast spells with the assistance of glyphs marked upon your armour, greatly reducing the complex movements which would otherwise be required. (The encumbrance rating of all armour you wear is reduced by 1/2 for purposes ofspell success.) iyo Innate Abilities, Weirdness & Mutations  a - Your spellcasting is much less encumbered by armour.  io b - You can use scrolls of enchantment on lesser artefacts. iIl iq iw #⌠...⌠#cruster the Shield-Bearer#..<..#Mountain Dwarf#.....# iwHealth: 19/19 ========================#..>..#Magic: 1/1========================##⌠...⌠# ixAC: 6Str: 18##.######EV: 8 i,x_Int: 8#.############ iVxYSH: 4Dex: 9 i}x3##.##..†.....##XL:  1 Next: 33% Place: Dungeon:1#.#..##...#.@# ixoNoise: ---------  Time: 34.3 (0.0)##...##...##.#a) +0 war axe###.........#Nothing quivered#####..#### ix ..######  ix3_The jackal bites you.  iy@You slash the jackal! _You kill the jackal!  i)yZ_You see here a jackal corpse.  iAyD_You see here a jackal corpse.  ikyK_f - a scroll labelled LEICI TAPE i} iF~ i iP i i i i"  You slash the jackal! _You kill the jackal! _You see here a jackal corpse. _f - a scroll labelled LEICI TAPE _Unknown command. ij7  i9 Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  i: ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character iB  ii ilDungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character i i i#⌠...⌠#cruster the Shield-Bearer#..<..#Mountain Dwarf#.....#Health: 19/19 ========================#..>..#Magic: 1/1 i========================##⌠...⌠#AC: 6Str: 18##.######EV: 8Int: 8#.############SH: 4 i5_Dex: 9##.##..†.....##XL:  1 Next: 33% Place: Dungeon:1#.#..##...#.@# i]Noise: ---------  Time: 34.3 (0.0)##...##...##.# ia) +0 war axe###.........#Nothing quivered i#####..####..######You slash the jackal! _You kill the jackal! _You see here a jackal corpse. _You see here a jackal corpse. _f - a scroll labelled LEICI TAPE _Unknown command. i i iF _Unknown command. iDC  iD $Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  iD / - Lookup info  iE HQ - Quit and abandon character iZTnDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notes iT|E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items  iT&: Options helpH.Spellcasting  i U%: Table of aptitudesI.Targeting  i%U/: Lookup descriptionJ. iAUNReligion Q: FAQ i`UHK.Mutations  i}UV: Version informationL. iUoLicence, Contact, History !: Display diagnostics iU[M.Macros, Options, Performance  iUHome: This screenN. iUKPhilosophy1. iVZList of Character Species2. i"V^List of Character Backgrounds3. i=VOList of Skills4. iWV!List of Keys and Commands iqVM5.Inscriptions iVM6.Dungeon sprint modes ij ir#⌠...⌠#cruster the Shield-Bearer#..<..#Mountain Dwarf#.....#Health: 19/19 ========================#..>..#Magic: 1/1========================##⌠...⌠#AC: 6Str: 18##.######EV: 8Int: 8#.############SH: 4Dex: 9##.##..†.....##XL:  1 Next: 33% Place: Dungeon:1#.#..##...#.@#Noise: ---------  Time: 34.3 (0.0)##...##...##.# i6a) +0 war axe###.........#Nothing quivered#####..####..###### _You kill the jackal! _You see here a jackal corpse. _You see here a jackal corpse. _f - a scroll labelled LEICI TAPE _Unknown command. _Unknown command. i Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character i] iǃ#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....# i3Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4 i^Dex: 9#.############XL:  1 Next: 33% Place: Dungeon:1 i~##.##..†....@##Noise: ---------  Time: 34.3 (0.0) i#.#..##...#..#a) +0 war axe i##...##...##.#Nothing quivered###.........######..####..###### _You kill the jackal! _You see here a jackal corpse.  iA_You see here a jackal corpse. _f - a scroll labelled LEICI TAPE _Unknown command. _Unknown command. ii i2 i)5.3 (1  i _ in iד is 4 i  i  iT4 i i iP4 iU iV i ig i i  i i$ i" i % i i) Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  irw? - Help and manual  / - Lookup info  Q - Quit and abandon character i0. mDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview  i. aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats  i. ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notes i. E.Experience and Skills #: Browse character dump i-/ !F.Monsters ~: Macros helpG.Items &: Options help i[/ KH.Spellcasting  i/ %: Table of aptitudesI.Targeting  i/ /: Lookup descriptionJ.Religion Q: FAQ i/ K.Mutations V: Version informationL. ix0 Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds i0 3.List of Skills4. i0 nList of Keys and Commands5.Inscriptions i0 M6.Dungeon sprint modes i  i#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....# iEMagic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.###### iySH: 4Dex: 9#.############XL:  1 Next: 33% Place: Dungeon:1 is##.##..†....@##Noise: ---------  Time: 35.3 (0.0)#.#..##...#..# ia) +0 war axe##...##...##.#Nothing quivered i ###.........######..####..## i<#### _You kill the jackal! _You see here a jackal corpse. _You see here a jackal corpse.  il_f - a scroll labelled LEICI TAPE _Unknown command. _Unknown command. i,` Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  igT Q - Quit and abandon character i i[ #######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1========================#..>..# i AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4Dex: 9#.############XL:  1 Next: 33% Place: Dungeon:1##.##..†....@##Noise: ---------  Time: 35.3 (0.0)#.#..##...#..#a) +0 war axe##...##...##.# i: Nothing quivered###.........######..####..## ig E#### _You kill the jackal!  i _You see here a jackal corpse. _You see here a jackal corpse. _f - a scroll labelled LEICI TAPE  iÑ p_Unknown command. _Unknown command. i  i ~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl. ie /B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills  i #: Browse character dumpF.Monsters ~: Macros help iҘ G.Items &: Options helpH. i Spellcasting %: Table of aptitudesI.Targeting  i9 /: Lookup descriptionJ.Religion Q: FAQ ia K.Mutations V: Version information i̙ L.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species i 2.List of Character Backgrounds3. i( List of Skills4.List of Keys and Commands5.Inscriptions iR M6.Dungeon sprint modes i/ i5 i*<#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.###### i<sSH: 4Dex: 9#.############XL:  1 Next: 33% Place: Dungeon:1##.##..†....@##Noise: ---------  Time: 35.3 (0.0)#.#..##...#..# i<a) +0 war axe##...##...##.#Nothing quivered###.........# i/=o#####..####..###### _You kill the jackal! _You see here a jackal corpse. _You see here a jackal corpse. _f - a scroll labelled LEICI TAPE  in=p_Unknown command. _Unknown command. i&B itB iF iEH iY ih$ i{Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game ilS - Save and exit  # - Generate and view character dump  ~ - Edit macros  i? - Help and manual  i/ - Lookup info  iHQ - Quit and abandon character iC Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps i is#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....# i:Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8 iInt: 8##.######SH: 4Dex: 9 i#.############XL:  1 Next: 33% Place: Dungeon:1 iBs##.##..†....@##Noise: ---------  Time: 35.3 (0.0)#.#..##...#..# ira) +0 war axe##...##...##.#Nothing quivered i###.........######..####..## i#### _You kill the jackal! _You see here a jackal corpse.  i_You see here a jackal corpse. _f - a scroll labelled LEICI TAPE _Unknown command.  i!G_Unknown command. i- Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  iq Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  i? - Help and manual  / - Lookup info  Q - Quit and abandon character ij Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character filecruster the Shield-Bearer (Mountain Dwarf Fighter) Turns: 34, Time: 00:04:45 Health: 19/19 AC: 6 Str: 18 XL: 1 Next: 33% Magic: 1/1 EV: 8 Int: 8 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . .a - +0 war axe rCold . . . c - +0 buckler rNeg . . .b - +0 scale mail rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves)  i{SInv .(no boots) Will .....(no amulet) Stlth(no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities i .  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Scrolls  f - a scroll labelled LEICI TAPE Potions  d - 2 potions of might  Skills:  + Level 3.3 Fighting  + Level 2.4 Axes  + Level 3.3 Armour  i  + Level 3.3 Shields You cannot memorise any spells. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15)  i Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. i The jackal bites you but does no damage. x2 You hit the jackal. You kill the jackal! The jackal barely misses you. You see here a +2 hand axe of flaming. e - a +2 hand axe of flaming The jackal bites you. You slash the jackal! itkill the jackal!see here a jackal corpse. see here a jackal corpse. f - a scroll labelled LEICI TAPE Unknown command. Unknown command. Char dumped successfully.  #######  #⌠...⌠# i@#..<..##.....#  #..>..#  ##⌠...⌠#  i͗###.###### #.############ i+p" ip&##.##..†....@##  #.#..##...#..# iIa #⌠...⌠#  #..<..#  #.....#  #..>..#  i ##⌠...⌠# ##.###### #.############ ##.##..†....@##  #.#..##...#..#  ##...##...##.#  ###.........#  #####..#### ..######  i^There are no monsters in sight! Vanquished Creatures  2 jackals (D:1)  i3K2 creatures vanquished. Notes Turn | Place | Note i  icYou kill the jackal! The jackal barely misses you. You see here a +2 hand axe of flaming. e - a +2 hand axe of flaming The jackal bites you. You slash the jackal! You kill the jackal! You see here a jackal corpse. You see here a jackal corpse. f - a scroll labelled LEICI TAPE Unknown command. Unknown command. Char dumped successfully.  ########⌠...⌠#  #..<..##.....#  #..>..#  ##⌠...⌠# ##.###### #.############ ##.##..†....@##  #.#..##...#..# iެYou barely miss the jackal. The jackal bites you but does no damage. x2 You hit the jackal. i Found an escape hatch in the floor. Found a staircase leading out of the dungeon. There is an escape hatch in the floor here. There is a dry fountain, spattered with blood here. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. Unknown command. Found a glowing hand axe and a scroll labelled LEICI TAPE. i Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, cruster the Mountain Dwarf Fighter.  i It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. iө #M imXAltars: Innate Abilities, Weirdness & Mutations i{ i`|Dungeon (1/15) i?You cannot memorise any spells. You don't know any spells. Your spell library is empty.  ia@<Dungeon Overview and Level Annotations Branches: ir d - 2 potions of mightSkills:  + Level 3.3 Fighting  + Level 2.4 Axes  + Level 3.3 Armour  + Level 3.3 Shields  i*MPotions iOHand Weapons  a - a +0 war axe (weapon)  e - a +2 hand axe of flaming Armour  iOob - a +0 scale mail (worn)  c - a +0 buckler (worn) Scrolls  f - a scroll labelled LEICI TAPE  iO"eYou have visited 1 branch of the dungeon, and seen 1 of its levels.  i"Inventory: ica: no special abilities You are on level 1 of the Dungeon. iStlth(no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects  iC@: no status effects A: runic magic, artefact enchanting i^V/MWill ..... iV(no amulet) i\f Skills:  + Level 3.3 Fighting  + Level 2.4 Axes  i]+ Level 3.3 Armour  + Level 3.3 Shields You cannot memorise any spells. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations  i]&Branches: Dungeon (1/15)  i8] Altars:  iL] i^]5Innate Abilities, Weirdness & Mutations  iv]qYour spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. i 7Message History  i @Welcome, cruster the Mountain Dwarf Fighter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. There is an escape hatch in th ih ]e floor here. There is a dry fountain, spattered with blood here. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. Unknown command. Found a glowing hand axe and a scroll labelled LEICI TAPE. You barely miss the jackal. The jackal bites you but does no damage. x2  i VYou hit the jackal. You kill the jackal! The jackal barely misses you.  i You see here a +2 hand axe of flaming. e - a +2 hand axe of flaming The jackal bites you.slash the jackal! You kill the jackal! You see here a jackal corpse. You see here a jackal corpse. i] f - a scroll labelled LEICI TAPE Unknown command. Unknown command. Char dumped successfully i.  #######  #⌠...⌠#  #..<..#  #.....#  #..>..#  ##⌠...⌠# ##.######  iI#.############ ##.##..†....@##  #.#..##...#..#  i0 ##...##...##.#  ###.........#  i<, #####..#### ..## i^ ####  i-There are no monsters in sight!  ie=Vanquished Creatures iU2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note i@QUnknown command. Char dumped successfully. i####### imXf - a scroll labelled LEICI TAPE Unknown command.  i*=Vanquished Creatures i++72 jackals (D:1) 2 creatures vanquished. Notes i0  Turn | Place | Note i6 Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character i*Dungeon Crawl HelpManual Contents Press one of the following keys to* i1*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl. iF*9B. iX*`Starting Screen ?: List of commands i*RC.Attributes and Stats  i*^: Quickstart Guide D. i*Exploring the Dungeon  i*R:: Browse character notes i*SE.Experience and Skills  i*#: Browse character dumpF. i*[Monsters ~: Macros help i+9G. i*+ Items  i:+I&: Options help iL+KH.Spellcasting  i^+O%: Table of aptitudes i+I.Targeting /: Lookup description i+GJ.Religion  i+yQ: FAQK. i+_Mutations V: Version information i+XL.Licence, Contact, History  i ,P!: Display diagnostics i2,9M. iF,Macros, Options, Performance Home: This screenN.Philosophy ig,Z1.List of Character Species i,92. i,%List of Character Backgrounds i,3.List of Skills4. i,nList of Keys and Commands5.Inscriptions i,M6.Dungeon sprint modes i i;#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4 isDex: 9#.############XL:  1 Next: 33% Place: Dungeon:1##.##..†....@##Noise: ---------  Time: 35.3 (0.0)#.#..##...#..#a) +0 war axe i,##...##...##.#Nothing quivered###.........######..#### i;..###### _You see here a jackal corpse. _You see here a jackal corpse.  i\_f - a scroll labelled LEICI TAPE _Unknown command. _Unknown command.Char dumped successfully. i Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7   iEsc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info   i KQ - Quit and abandon character i8Dungeon Crawl HelpManual Contents Press one of the following keys to i8*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl. i89B. i 9`Starting Screen ?: List of commands iQ9RC.Attributes and Stats  i}9M^: Quickstart Guide  i9D.Exploring the Dungeon :: Browse character notes i9SE.Experience and Skills  i >V#: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes i  iq #######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4Dex: 9#.############ iL XL:  1 Next: 33% Place: Dungeon:1##.##..†....@##Noise: ---------  Time: 35.3 (0.0)#.#..##...#..#a) +0 war axe##...##...##.#Nothing quivered###.........######..####..###### _You see here a jackal corpse. _You see here a jackal corpse.  i _f - a scroll labelled LEICI TAPE _Unknown command. _Unknown command.Char dumped successfully. i Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game  i S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character i) iߝ#######cruster the Shield-Bearer#⌠...⌠# i@TMountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1======================== ig#..>..#AC: 6Str: 18##⌠...⌠# iYEV: 8Int: 8 iG##.######SH: 4 iǞUDex: 9#.############ i XL:  1 Next: 33% Place: Dungeon:1##.##..†....@## i.Noise: ---------  Time: 35.3 (0.0)#.#..##...#..# iVa) +0 war axe##...##...##.#Nothing quivered###.........# iu[#####..####..######  iZ_You see here a jackal corpse.  i_You see here a jackal corpse. _f - a scroll labelled LEICI TAPE  i˟)_Unknown command.  ig_Unknown command.Char dumped successfully. iť i iF i. _ i4 i? i  i  i#:Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info   iF#HQ - Quit and abandon character i6YDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters  i8~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes i ;Guide to Crawl's options ======================== This document explains all of the options in the latest version of Dungeon Crawl Stone Soup. If you get stuck or some things don't seem to work properly, ask for help in any of the community discussion resources described at http://crawl.develz.org/. The contents of this text are: 0- Generalities. 0-a Standard and additional option files. 0-b Options on the command line. 0-c Options and how to set them. 0-d List options. 0-e Aliases and variables. 1- Starting Screen.name, type, remember_name, weapon, species, background, combo,restart_after_game, restart_after_save, newgame_after_quit, it name_bypasses_menu, default_manual_training,autopickup_starting_ammo, game_seed, pregen_dungeon,suppress_startup_errors, map, fully_random, arena_teams 2- File System and Sound.crawl_dir, morgue_dir, save_dir, macro_dir, sound, hold_sound,& iWsound_file_path, one_SDL_sound_channel 3- Interface. 3-a Dropping and Picking up.& i5Xautopickup, autopickup_exceptions, default_autopickup,pickup_thrown, assign_item_slot, pickup_menu_limit,drop_filter, drop_disables_autopickup 3-b Passive Sightings (detected and remembered entities).& i2- File System and Sound. crawl_dir, morgue_dir, save_dir, macro_dir, sound, hold_sound,sound_file_path, one_SDL_sound_channel 3- Interface. 3& iDropping and Picking up. autopickup, autopickup_exceptions, default_autopickup, pickup_thrown, assign_item_slot, pickup_menu_limit, & iodrop_filter, drop_disables_autopickup 3-b Passive Sightings (detected and remembered entities).& i] detected_monster_colour, detected_item_colour,remembered_monster_colour & i=3-c Dungeon View Item and Monster Highlighting.friend_highlight, neutral_highlight, unusual_highlight,stab_highlight, may_stab_highlight, heap_highlight& i\d,feature_item_highlight, trap_item_highlight 3-d Level Map Functions.& i{Olevel_map_cursor_step 3-e Viewport Display Options. & ikview_max_width, view_max_height, view_lock_x, view_lock_y, view_lock, centre_on_scroll,& isymmetric_scroll, scroll_margin_x, scroll_margin_y,scroll_margin, always_show_exclusions 3-f Travel and Exploration. & i>travel_delay, explore_delay, rest_delay, travel_avoid_terrain,& i> explore_greedy, explore_greedy_visit, explore_item_greed,explore_stop, explore_stop_pickup_ignore, explore_wall_bias,' i8autopickup_starting_ammo, game_seed, pregen_dungeon,suppress_startup_errors, map, fully_random, arena_teams 2- File System and Sound.' iFcrawl_dir, morgue_dir, save_dir, macro_dir, sound, hold_sound,' i>restart_after_game, restart_after_save, newgame_after_quit,name_bypasses_menu, default_manual_training,' iE0-d List options. 0-e Aliases and variables. 1- Starting Screen.name, type, remember_name, weapon, species, background, combo,( ir0-b Options on the command line. 0-c Options and how to set them./ i (This document explains all of the options in the latest version of Dungeon Crawl Stone Soup. If you get stuck or some things don't seem to work properly, ask for help in any of the community discussion resources described at http://crawl.develz.org/. / iW nThe contents of this text are: 0- Generalities. 0-a Standard and additional option files./ i ZGuide to Crawl's options ========================4 i. 3-b Passive Sightings (detected and remembered entities). detected_monster_colour, detected_item_colour,remembered_monster_colour 3-c Dungeon View Item and Monster Highlighting. friend_highlight, neutral_highlight, unusual_highlight, stab_highlight, may_stab_highlight, heap_highlight, feature_item_highlight, trap_item_highlight 4 ip 3-d Level Map Functions. level_map_cursor_step 3-e Viewport Display Options. view_max_width, view_max_height, view_lock_x, view_lock_y, view_lock, centre_on_scroll,4 i E symmetric_scroll, scroll_margin_x, scroll_margin_y, 4 i scroll_margin, always_show_exclusions 3-f Travel and Exploration. travel_delay, explore_delay, rest_delay, travel_avoid_terrain, 4 i? explore_greedy, explore_greedy_visit, explore_item_greed,explore_stop, explore_stop_pickup_ignore, explore_wall_bias,travel_key_stop, travel_one_unsafe_move, tc_reachable,tc_dangerous, tc_disconnected, tc_excluded, tc_exclude_circle,tc_forbidden, runrest_ignore_message, runrest_stop_message,interrupt_, delay_safe_poison, runrest_ignore_monster, rest_wait_both, rest_wait_ancestor, rest_wait_percent,explore_auto_rest, auto_exclude, travel_open_doors5 iF explore_auto_rest, auto_exclude, travel_open_doors 3-g Command Enhancements.auto_switch, easy_unequip, equip_unequip, jewellery_prompt, easy_confirm, simple_targeting, force_spell_targeter,orce_ability_targeter, allow_self_target, ability_menu,pell_menu, easy_floor_use, sort_menus, spell_slot, item_slot,ability_slot, autofight_stop, autofight_warning, autofight_fires, autofight_nomove_fires, autofight_fire_stop,autofight_caught, autofight_wait, autofight_prompt_range,5 ie automagic_enable, automagic_slot, automagic_fight,automagic_stop, fail_severity_to_confirm, easy_door,warn_hatches, enable_recast_spell, confirm_action,regex_search, autopickup_search, bad_item_prompt,auto_hide_spells, menu_arrow_control, single_column_item_menush Message and Display Enhancements.5 iB<hp_warning, mp_warning, hp_colour, mp_colour, stat_colour,status_caption_colour, enemy_hp_colour, clear_messages,show_more, small_more, show_newturn_mark, show_game_time,equip_bar, animate_equip_bar, item_stack_summary_minimum,mlist_min_height, mlist_allow_alternative_layout5 it ,monster_item_view_coordinates, monster_item_view_features,msg_min_height, msg_max_height, msg_webtiles_height,messages_at_top, msg_condense_repeats, msg_condense_short,show_travel_trail, skill_focus, default_show_all_skills,5 iS  monster_list_colour, view_delay, reduce_animations,5 i#_use_animations, unusual_monster_items, darken_beyond_range,show_blood, food_snacking_frequency, fountain_line_frequency,force_more_message, flash_screen_message, cloud_status,always_show_zot, always_show_gems, more_gem_info, action_panel,action_panel_filter, action_panel_show_unidentified,action_panel_scale, action_panel_orientation,action_panel_font_family, action_panel_font_size5 i* use_animations, unusual_monster_items, darken_beyond_range,show_blood, food_snacking_frequency, fountain_line_frequency,force_more_message, flash_screen_message, cloud_status,always_show_zot, always_show_gems, more_gem_info, action_panel,action_panel_filter, action_panel_show_unidentified,ction_panel_scale, action_panel_orientation, action_panel_font_family, action_panel_font_size 3-i Colours (messages and menus).menu_colour, message_colour 3-j Quivers, firing, and ammo.fire_items_start, fire_order, fire_order_spell,fire_order_ability, fail_severity_to_quiver,quiver_menu_focus 3-k Message Channels.plain, prompt, god, duration, danger, warning, recovery,talk, talk_visual, timed_portal, sound, intrinsic_gain,utation, monster_spell, monster_enchant, monster_warning,friend_spell, friend_enchant, friend_action, monster_damage,monster_target, banishment, equipment, floor, multiturn,examine, examine_filter, diagnostic, error, tutorial, orb,hell_effect, dgl_message 5 i* d3-l Inscriptions.utoinscribe, show_god_gift 3-m Macro related Options.5 i Fflush.failure, flush.command, flush.message,additional_macro_file, bindkey 3-n Tiles Options.tile_show_items, tile_skip_title, tile_menu_icons,tile_player_col, tile_monster_col, tile_neutral_col,tile_peaceful_col, tile_friendly_col, tile_plant_col,5 itile_item_col, tile_unseen_col, tile_floor_col, tile_wall_col, tile_mapped_floor_col, tile_mapped_wall_col,tile_explore_horizon_col, tile_door_col, tile_downstairs_col, tile_upstairs_col, tile_branchstairs_col, tile_portal_col,tile_transporter_col, tile_transporter_landing_col,tile_feature_col, tile_trap_col, tile_water_col,tile_deep_water_col, tile_lava_col, tile_excluded_col, tile_excl_centre_col, tile_window_col, tile_update_rate,tile_runrest_rate, tile_key_repeat_delay, tile_tooltip_ms,ile_tag_pref, tile_window_width, tile_window_height,tile_window_ratio, tile_window_limit_size, game_scale,tile_map_pixels, tile_viewport_scale, tile_map_scale,tile_cell_pixels, tile_sidebar_pixels, tile_filter_scaling,tile_force_overlay, tile_overlay_col,tile_min_stat_width_characters, tile_overlay_alpha_percent, tile_full_screen, tile_use_small_layout, tile_font_crt_file,tile_font_stat_file, tile_font_msg_file, tile_font_tip_file, tile_font_lbl_file, tile_font_crt_family,tile_font_stat_family, tile_font_msg_familytile_font_lbl_family, tile_font_crt_size, tile_font_stat_size, tile_font_msg_size, tile_font_tip_size, tile_font_lbl_size,font_ft_light, glyph_mode_font, glyph_mode_font_size,show_minihealthbar, tile_show_minimagicbar,show_demon_tier, tile_water_anim, tile_misc_anim,6 i6 i1realtime_anim, tile_show_player_species,player_status_icons, tile_show_threat_levels,layout_priority, tile_display_mode,level_map_hide_messages, tile_level_map_hide_sidebarplayer_tile, tile_weapon_offsets, tile_shield_offsets,grinch, tile_web_mouse_control,web_mobile_input_helper 4- Character Dump. 4-a Saving. dump_on_save 4-b Items and Kills.kill_map, dump_kill_places, dump_item_origins,6 im(dump_item_origin_price, dump_message_count, dump_order,dump_kill_breakdowns 4-c Notes. user_note_prefix, note_items, note_monsters, note_hp_percent,note_skill_levels, note_all_skill_levels, note_skill_max,note_xom_effects, note_messages, note_ch6 i.at_messages,note_dgl_messages 6 ih5- Miscellaneous. 5-a All OS. mouse_input, wiz_mode, explore_mode, char_set, colour6 io,display_char, feature, mon_glyph, item_glyph,use_fake_player_cursor, show_player_species6 i,6 i 6- Lua.lua_max_memory 6-a Including lua files. 6-b Executing inline lua. 6-c Conditional options. 6-d Conditional option caveats. 7- Recommended Options for Blind Players. 6 i------------------------------------------------------------------------ 0- Generalities on options. ============================ The standard way of adjusting an option from the default is to manually set it in your options file; see (0-a) and (0-c) below for details. A small number of options are saved automatically from their current values in the 6 irelevant in-game user interface; these are marked with "(persistent)" in their documentation and can be overridden by a manual setting in the options file. 6 iAl0-a Standard and additional option files. --------------------------------------------- 6 iD * settings/init.txt * init.txt (in the Crawl directory) * .crawlrc (in the Unix home directory) Alternatively, you can use the command line option  -rc  which tells Crawl to use precisely that file. On the starting screen, Crawl tells you which init file it uses, if any. The Crawl directory location is system-specific. It is possible to include additional files within the options file via  include =  Note that these are treated as if their content was entered verbatim in the options file. By default, Crawl searches for all these included 6 i xfiles in the settings/ directory but you can specify a special folder using the command line option  -rcdir  External option files have several uses: They allow quick customisation of Crawl's general appearance (colouring/suppression of messages, and the inventory style). More elaborate option magic (usually containing 6 i lua) can also be conveniently hidden this way. Finally, there are some additional option files in the settings/ directory; these allow setting7 iE  use_default_terminal_colours, use_fake_cursor 6- Lua.lua_max_memory 6-a Including lua files. 6-b Executing inline lua. 6-c Conditional options. 6-d Conditional option caveats. 7- Recommended Options for Blind Players. ------------------------------------------------------------------------ 0- Generalities on options. ============================ The standard way of adjusting an option from the default is to manually set it in your options file; see (0-a) and (0-c) below for details. A small number of options are saved automatically from their current values in the relevant in-game user interface; these are marked with "(persistent)" in their documentation and can be overridden by a manual setting in the options file. 0-a Standard and additional option files.7 i blink_brightens_background, bold_brightens_foreground,best_effort_brighten_background,best_effort_brighten_foreground, allow_extended_colours,background_colour, foreground_colour,: i$ 4their documentation and can be overridden by a manual setting in the options file. 0-a Standard and additional option files. --------------------------------------------- In online play, choose "edit rc" from the webtiles game selection screen, : i *or enter the rc file editor via ssh. : i In offline play, Crawl uses the first file of the following list as its option file: = ic* settings/init.txt * init.txt (in the Crawl directory) * .crawlrc (in the Unix home directory) Alternatively, you can use the command line option  -rc  which tells Crawl to use precisely that file. On the starting screen, Crawl tells you which init file it uses, if any. The Crawl directory location is system-specific. It is possible to include additional files within the options file via  include =  Note that these are treated as if their content was entered verbatim in the options file. By default, Crawl searches for all these included files in the settings/ directory but you can specify a special folder using the command line option-rcdir External option files have several uses: They allow quick customisation of Crawl's general appearance (colouring/suppression of messages, and the inventory style). More elaborate option magic (usually containing lua) can also be conveniently hidden this way. Finally, there are some additional option files in the settings/ directory; these allow setting> ij' External option files have several uses: They allow quick customisation of Crawl's general appearance (colouring/suppression of messages, and the inventory style). More elaborate option magic (usually containing lua) can also be conveniently hidden this way. Finally, there are some additional option files in the settings/ directory; these allow setting some options and monster glyphs to their defaults from older versions. > i' See the header of the default init.txt for more details. The following files are automatically included with Crawl for easy usage, and can be included without any further setup: * advanced_optioneering.txt * dvorak_command_keys.txt> i'  * colemak_command_keys.txt * neo_command_keys.txt * no_vi_command_keys.txt * safe_move_shift.txt > i( b0-b Options on the command line. ------------------------------------ > i<( A quick way to make small changes to the options, without having to switch to a different option file, is to use the command line options> iN -extra-opt-first or -extra-opt-last, which make it as if the given option was (respectively) at the top or bottom of the option file. For example,-extra-opt-last wiz_mode=yes @ i  -extra-opt-last wiz_mode=yes will cause any new game to start in wizard mode. -extra-opt-first and -extra-opt-last can be used multiple times on the same command line.cand how to set them There are three broad types of Crawl options: true/false values (booleans), arbitrary values, and lists of values. In this document, options are usually described with their default values (if there is a default); this should also explain which of the above-mentioned types it is. Each option should have some remarks on how it's typically used - but keep in mind that the options you want to use depend on your playing style and sometimes also on your operating system. There are two styles you can use to set options. The classic name=value syntax, one option per-line:remember_name = trueexplore_greedy = false And the NetHack-style combined option line:OPTION = remember_name, !explore_greedy@ i+The second style is useful to specify simple options in a few lines, but it cannot be used for options that take complex lists of values (such as the autopickup_exceptions option). Some options need a path as an argument; here you have to use a @ i|filesystem path suitable for your system. Other options accept regular expressions (regexes): here you can simply use ordinary strings, adapt the suggested regexes to your needs or search the internet for regex@ i syntax. Note that in the tutorial and hints modes, some of your options settings may get overwritten to facilitate the explanations. This concerns the following@ ipoptions, and their enforced setting for tutorial games are as follows:clear_messages= trueA iz@options allow setting multiple values in a single line, separated by commas. It is possible to reset, add items to, or remove items from such an option.  Add values to the end of the list (append): drop_filter += useless, enchantAdd values to the beginning of the list (prepend): drop_filter ^= forbiddenRemove values from the list (exact match only): drop_filter -= enchantReset the list:drop_filter = bad_item, dangerous_item  Empty the list: drop_filter = The "listopt = value" syntax first clears the list, then adds values. In previous versions of Crawl it was a synonym for +=, and only bare "listopt =" cleared the list. For many options, such as drop_filter, there is effectively no difference between appending and prepending. However, other options, such as message_colour, do care about the order of items; these will be noted as "Ordered list options" in their descriptions. In most cases, earlier items take precedence over later ones, so += defers to existing matches (including defaults) while ^= overrides them. So, for example, with the sequence of options:A ib Mmessage_colour = cyan:hitsmessage_colour ^= red:crimsonmessage_colour += yellow:killer the message "The crimson imp hits you!" will be displayed in red, while "The killer bee hits you!" will be displayed in cyan. 0-e Aliases, variables, and other directives A ixb 0------------------------------------------------A i) For long option names, you can define option aliases by doing:alias := long_option_name For instance, you can use:B iIconstant = useless This is useful if you wish to prevent an included file from altering a variable. See dat/defaults/standard_colours.txt for usage of aliases and variables. Note that changing the variables defined in these files will only affect your own configuration file, as the default options will have already been loaded. If you want to change them, you will have to override the options themselves. To reset a value to its defaults, you can use: B iY default = option_name This won't work for certain options that have custom parsing. 1- Starting Screen. ==================== The following options are a convenience to help you quickly start your game of Crawl, and/or configure the start of the game from a file or the command line. B ihname = Delilah If set, that's the name all your Crawl characters will get. SettingB iS nthis will bypass the main menu by default; see `name_bypasses_menu`. C i type = normalChoose a game type. Valid values are "normal", "seeded", "tutorial","arena", "sprint", "descent", and "hints". If explicitly set (not justleft to the default), this sets the default game type at the main menu.If the main menu is bypassed (e.g. by setting `name`), this option canbe used to determine the game type. "descent" is only valid in alpha(development) builds. remember_name = trueC iCrawl remembers the options (species, background etc.) you usedto create your last character. You may recycle them in thestarting screen for a new character. If this option is set toF itrue, Crawl will also remember the last name you used.If you use this option and want to enter a name _after_choosing your species and background, you must enter . at theF iOUF iUinitial name prompt - hitting Enter at the name prompt willsimply reuse your old name if remember_name is set.F it weapon += (short sword |...| unarmed | random | viable), , ...(List option)Specifying the weapon option allows you to bypass the weaponselection screen. Tridents, flails, rapiers, long swords, and waraxes are restricted to fighters and gladiators, and quarterstavesare restricted to gladiators only. The standard weapon prompt will beshown if an illegal choice for the selected background is specified.The "viable" option makes a random choice from among the "good" weaponsfor the chosen character. Specifying more than one option causes theF i1C $F i}C zgame to randomly select a weapon from the given list. The combo optionoverrides (and is overridden by) this option.G i( species += (Human |...| Vampire | random | viable), , ...(List option)The usual abbreviations (Hu, HO, etc.) work. "viable" will choose aviable species for a given background if the background is chosenfirst. Specifying multiple species causes one to be selected atrandom from the given species. The combo option overrides (and isoverridden by) this option. background += (Fighter |...| Wanderer | random | viable), , ...G i}(List option)Here again the abbreviations (Fi, HW, AK, etc.) can be used. The sameG ii xcaveat applies to "viable": it is only really meaningful if thespecies option is also set. Specifying multiple backgrounds causesone to be selected at random from the given species. The combo optionoverrides (and is overridden by) this option. combo += (HuFi . short sword | Human Monk | ...), , ...G iΜ 1(List option)Specifies a complete set of species, background, and (whereapplicable) weapon. If a combo requires a weapon choice and one isn'tspecified, it is prompted for. Combos may be abbreviated or specifiedin full. If multiple combos are specified, one is selected randomlyG ib from the specified combos. The weapon, species, and backgroundoptions are overridden by (and override) this option. restart_after_game = maybe/trueG i^b When set to true, at the game end, crawl will return to the main menu.If set to maybe, crawl will return to the main menu only if the startupoptions don't bypass the main menu, otherwise it will exit. If set toK iiSpecifies a complete set of species, background, and (whereapplicable) weapon. If a combo requires a weapon choice and one isn'tspecified, it is prompted for. Combos may be abbreviated or specified in full. If multiple combos are specified, one is selected randomlyfrom the specified combos. The weapon, species, and backgroundoptions are overridden by (and override) this option. restart_after_game = maybe/trueWhen set to true, at the game end, crawl will return to the main menu.If set to maybe, crawl will return to the main menu only if the startupoptions don't bypass the main menu, otherwise it will exit. If set to false, it will exit unconditionally. This option is set to true forlocal tiles builds by default, and maybe by default for other builds.This option is ignored for online games. restart_after_save = trueWhen the game is saved, return to the main menu. This optiononly has an effect if restart_after_game is set to maybe or true.This option is ignored for online games. newgamequit = falsetrue, if a name/combo is set, quit will do a fast restart. On thissetting, with restart_after_game as non-false, it may be possible toexit crawl only via saving.L iL ipname_bypasses_menu = trueWhen set to true, having a valid name set via options will skip the mainmenu and jump right to a game or character selection (if there is nosave).M i!default_manual_training = false (persistent)When set to true, new characters will start with skill trainingset to manual mode instead of automatic mode. This will also set the[!] selection on the skill (m) menu to "cost" by default, instead of"training". autopickup_starting_ammo = trueWhen set, at game start, autopickup is forced on (as per the \ menu)M i^for the player's starting ammunition type. Even when this option isset, autopickup of those items can be disabled from the \ menu oncethe game has begun.M i{E[!] selection on the skill (m) menu to "cost" by default, instead of"training". autopickup_starting_ammo = trueset, at game start, autopickup is forced on (as per the \ menu)for the player's starting ammunition type. Even when this option isset, autopickup of those items can be disabled from the \ menu oncethe game has begun. game_seed = noneA number indicating the seed to initialize the random number generatorfrom. Within certain limits, the same seed will deterministically leadto the same dungeon. If set to "none" or 0, the seed will be chosen randomly. This can also be set directly via the command line with"-seed", which will override any rc file setting. This value is anunsigned 64 bit integer. pregen_dungeon = incrementalThis setting determines the level generation mode for new games, which interacts with random seeding (see the "Seeded play" section of themanual). In order to generate a stable dungeon from a seed, levels needto be generated in a consistent order. The recommended setting of`incremental` will generate levels as needed when entering a new levelso that the game always generates levels in the same order, potentiallyM i acatching up when skipping levels in the standard order. U iSCWhen set to `true` or `full`, the game will pregenerate the entireconnected dungeon when starting a new character. This leads todeterministic dungeon generation relative to a particular game seed,and no load times when entering levels, but at the cost of a slow gameU i99nstart. Some servers may disallow full pregeneration for online play. U i When set to `false` or `classic`, the game will generate all levels onlevel entry, as was the rule before 0.23. Dungeons will not be stablegiven a seed with this option. suppress_startup_errors = falseU i b  If this is false, and an error is detected as the game first startsU i9y p(such as a mistake in a configuration file), bring up a screen beforeU iy aloading to display these.The main menu will contain a warning of errors regardless of thisV i setting, and it does not affect what happens with errors detected as acharacter is loaded.V i4 pregen_dungeon = incrementalThis setting determines the level generation mode for new games, whichinteracts with random seeding (see the "Seeded play" section of theV i "-seed", which will override any rc file setting. This value is anunsigned 64 bit integer.X i&9(such as a mistake in a configuration file), bring up a screen beforeloading to display these.The main menu will contain a warning of errors regardless of thissetting, and it does not affect what happens with errors detected as acharacter is loaded.X iMmap = ""This can be used to choose a sprint map. If set in an rc file, thisvalue skips the sprint map selection submenu. Valid options are:dungeon_sprint_1, the_violet_keep_of_menkaure, dungeon_sprint_mu,dungeon_sprint_fedhas, sprint_v, arena_sprint, pitsprint, meatsprint,X i)manual). In order to generate a stable dungeon from a seed, levels needto be generated in a consistent order. The recommended setting of`incremental` will generate levels as needed when entering a new levelso that the game always generates levels in the same order, potentiallycatching up when skipping levels in the standard order.Y i>"-seed", which will override any rc file setting. This value is anunsigned 64 bit integer. pregen_dungeon = incrementalThis setting determines the level generation mode for new games, whichinteracts with random seeding (see the "Seeded play" section of theg isG(such as a mistake in a configuration file), bring up a screen beforeloading to display these.The main menu will contain a warning of errors regardless of thissetting, and it does not affect what happens with errors detected as acharacter is loaded. map = ""g iG^This can be used to choose a sprint map. If set in an rc file, thisvalue skips the sprint map selection submenu. Valid options are:dungeon_sprint_1, the_violet_keep_of_menkaure, dungeon_sprint_mu,dungeon_sprint_fedhas, sprint_v, arena_sprint, pitsprint, meatsprint,and linesprint. g ifully_random = falseSet to true to choose a combo randomly. If either species or job isset to `viable`, this will choose a combo from "recommended"characters, otherwise, it will choose combos entirely randomly. Wheng i h iuset, the character selection menus are replaced with a prompt thatoffers you a combo, and allows you to accept or reroll. arena_teams = ""h iq$h iqbSet to preselect teams in arena mode. When set, arena mode goes directlyto the competition.h iBzcharacters, otherwise, it will choose combos entirely randomly. Whenset, the character selection menus are replaced with a prompt thatoffers you a combo, and allows you to accept or reroll. arena_teams = ""Set to preselect teams in arena mode. When set, arena mode goes directlyto the competition. h iCX2- File System. ================ The following directory options may be ignored or overridden on some systems and builds. For example, they cannot be set in an rc file for online play. They can also be set via the command line. crawl_dir = A path to be used for the relative paths when looking for otherfiles. The default for this value is dependent on the system andbuild type. This option can also be set the `CRAWL_DIR` environmentvariable. When set, this will override the following three directoryh iCoptions if they have been previously set. save_dir = saves/Directory where saves and bones are stored. A relative pathh i X  will be interpreted relative to the value of `crawl_dir`.j ijpmorgue_dir = morgues/Directory where morgue dumps files (morgue*.txt and morgue*.lst) as well as character dumps files are written. A relativepath will be interpreted relative to the value of `crawl_dir`. macro_dir =  Directory for reading macro.txt. It should end with the path delimiter. The default value for thisis dependent on system and build type. sounds_on = true (Requires "Sound support"; check your version info)If true, plays sound effects in various situations. sound ^= :, :,(Ordered list option)Plays the sound file if a message contains regex. In case ofmultiple matching regexes, only the sound of the last regexis played. The regex should not include commas or colons.For example sound += LOW HITPOINT WARNING:sound\sounds2\danger3.wavThere are certain pre-defined regexes, as well, which can beused to get a sound to trigger for something that cannotj i1Qbotherwise be matched using a regex string. For example,j ioQusing FIRE_PROMPT_SOUND for the regex will cause Crawl toplay a sound whenever the fire prompt is opened. Checksound.h for a full listing of all these pre-defined regexstrings. j id 'can also be set via the command line. crawl_dir = A path to be used for the relative paths when looking for otherfiles. The default for this value is dependent on the system and build type. This option can also be set the `CRAWL_DIR` environmentvariable. When set, this will override the following three directoryoptions if they have been previously set. save_dir = saves/Directory where saves and bones are stored. A relative pathwill be interpreted relative to the value of `crawl_dir`. morgue_dir = morgues/Directory where morgue dumps files (morgue*.txt andmorgue*.lst) as well as character dumps files are written. A relativepath will be interpreted relative to the value of `crawl_dir`. macro_dir = Directory for reading macro.txt.It should end with the path delimiter. The default value for thisis dependent on system and build type. sounds_on = truej i$ s iI (Requires "Sound support"; check your version info)If true, plays sound effects in various situations. sound ^= :, :,s im |(Ordered list option)Plays the sound file if a message contains regex. In case ofs ipqmultiple matching regexes, only the sound of the last regexis played. The regex should not include commas or colons.For examples iq7sound += LOW HITPOINT WARNING:sound\sounds2\danger3.wavt i2 There are certain pre-defined regexes, as well, which can beused to get a sound to trigger for something that cannott i%save_dir = saves/Directory where saves and bones are stored. A relative pathwill be interpreted relative to the value of `crawl_dir`.t ivariable. When set, this will override the following three directoryoptions if they have been previously set.t i multiple matching regexes, only the sound of the last regexis played. The regex should not include commas or colons.For examplesound += LOW HITPOINT WARNING:sound\sounds2\danger3.wavThere are certain pre-defined regexes, as well, which can beused to get a sound to trigger for something that cannototherwise be matched using a regex string. For example,t iє using FIRE_PROMPT_SOUND for the regex will cause Crawl toplay a sound whenever the fire prompt is opened. Checksound.h for a full listing of all these pre-defined regexstrings. u i$ Directory where morgue dumps files (morgue*.txt andmorgue*.lst) as well as character dumps files are written. A relativepath will be interpreted relative to the value of `crawl_dir`.u i>morgue_dir = morgues/v iFs4variable. When set, this will override the following three directoryoptions if they have been previously set. save_dir = saves/Directory where saves and bones are stored. A relative pathwill be interpreted relative to the value of `crawl_dir`.v i5can also be set via the command line. crawl_dir = A path to be used for the relative paths when looking for otherfiles. The default for this value is dependent on the system andbuild type. This option can also be set the `CRAWL_DIR` environmentv i¿ ================ The following directory options may be ignored or overridden on some systems and builds. For example, they cannot be set in an rc file for online play. Theyv iǀ 72- File System. v iMoffers you a combo, and allows you to accept or reroll. arena_teams = ""Set to preselect teams in arena mode. When set, arena mode goes directlyto the competition. w iakMset, the character selection menus are replaced with a prompt that i  i(;#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ========================#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8Int: 8##.######SH: 4 i`(FDex: 9#.############XL:  1 Next: 33% Place: Dungeon:1##.##..†....@##Noise: ---------  Time: 35.3 (0.0)#.#..##...#..# i(a) +0 war axe##...##...##.#Nothing quivered###.........######..####..###### _You see here a jackal corpse. _You see here a jackal corpse.  i(_f - a scroll labelled LEICI TAPE _Unknown command. _Unknown command.  i')0_Char dumped successfully. i}+  Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  i+ ? - Help and manual  / - Lookup info  Q - Quit and abandon character iε  i iDungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character is ij ik$Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  ik^/ - Lookup info  Q - Quit and abandon character i+WDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl. iXB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options help ioXjH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ. iY4Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screen iZYN.Philosophy1.List of Character Species2.List of Character Backgrounds iY3.List of Skills4.List of Keys and Commands iY5.Inscriptions6.Dungeon sprint modes i?Guide to Crawl's options ======================== This document explains all of the options in the latest version of Dungeon Crawl Stone Soup. If you get stuck or some things don't seem to work properly, ask for help in any of the community discussion resources described at http://crawl.develz.org/. The contents of this text are: 0- Generalities. 0-a Standard and additional option files. 0-b Options on the command line. 0-c Options and how to set them. 0-d List options. 0-e Aliases and variables. 1- Starting Screen.name, type, remember_name, weapon, species, background, combo,restart_after_game, restart_after_save, newgame_after_quit,name_bypasses_menu, default_manual_training,autopickup_starting_ammo, game_seed, pregen_dungeon,suppress_startup_errors, map, fully_random, itarena_teams 2- File System and Sound.crawl_dir, morgue_dir, save_dir, macro_dir, sound, hold_sound, iy`  if n#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..#Health: 19/19 ======================== iRg Z#.....#Magic: 1/1========================#..>..#AC: 6Str: 18##⌠...⌠#EV: 8 ivg sInt: 8##.######SH: 4 ig UDex: 9#.############ ig XL:  1 Next: 33% Place: Dungeon:1##.##..†....@## ig Noise: ---------  Time: 35.3 (0.0)#.#..##...#..# iph a) +0 war axe##...##...##.#Nothing quivered###.........######..####..###### _You see here a jackal corpse.  ih _You see here a jackal corpse. _f - a scroll labelled LEICI TAPE _Unknown command.  ih g_Unknown command. _Char dumped successfully. itk  Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ik  ? - Help and manual  / - Lookup info  Q - Quit and abandon character i  i  i :Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  i7 HQ - Quit and abandon character i< iK'[?25h[?0c ibK#######cruster the Shield-Bearer#⌠...⌠#Mountain Dwarf#..<..# iKHealth: 19/19 ========================#.....#Magic: 1/1 iKf========================#..>..# iKwAC: 6Str: 18##⌠...⌠# iKYEV: 8Int: 8 iKG##.######SH: 4 iLUDex: 9#.############ iL~XL:  1 Next: 33% Place: Dungeon:1 i2Lv##.##..†....@## iJLNoise: ---------  Time: 35.3 (0.0)#.#..##...#..# i`L-a) +0 war axe ixL##...##...##.#Nothing quivered iL###.........######..#### iL..###### _f - a scroll labelled LEICI TAPE _Unknown command.  iLn_Unknown command. _Char dumped successfully.  iXMAre you sure you want to abandon this character and quit the game? (Confirmwith "quit".)  i [?25l[?1c i!quit i:  --more-- iiInventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)  e - a +2 hand axe of flaming Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Scrolls (go to first with ?)  f - a scroll of noise {unknown} Potions (go to first with !)d - 2 potions of might iGoodbye, cruster.2 cruster the Shield-Bearer (level 1, 19/19 HPs)Began as a Mountain Dwarf Fighter on Nov 7, 2025.Quit the game on level 1 of the Dungeon.The game lasted 00:05:48 (34 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orb  13.24341751 oddsox OnSh-27 escaped with the Orb  14.22149653 AutarchDCS ReIE-27 escaped with the Orb  15.20268638 sewnkin DsEE-27 escaped with the Orb i i i i? [?25h[?0c [?1051l[?1052l[?1060l[?1061l