xi  Player: csloce Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-07.23:23:36.ttyrec Time: (1762557816) Fri Nov 7 23:23:36 2025 zi\ [?1051l[?1052l[?1060l[?1061hziӯV)0[?7h[?25l[?1czi_zi_zizWelcome, csloce. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Conjurer}i}i}iDWelcome, csloce the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delver}it - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist }ig - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist}i¬z - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background}i * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species }i?? - Help Tab - Deep Elf Conjureriiicsloce the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldediGDCast: Magic Dartiy####@+###iiWelcome, csloce the Deep Elf Conjurer.A smirking vizier told you that the Orb of Zot is just within this dungeon.imiPress ? for a list of commands and other information.iIip[ _Found a staircase leading out of the dungeon.i i֧ i% i i ##..#'..####i i L======1.0 (1i i- 5 _As you open the door, it creaks loudly!ikiki limio,isNThere is an open door here.iviDv _iwiwiy,iyi|i},i~i17 _You open the door.i3i҂i@  There is an open door here.i4i _iEi'i<i_i̋iFiYi|i iH7 _You open the door.iii]i@  There is an open door here.ii _imiؚii iiiğiiiӢThere is an open door here. _You open the door. _There is an open door here. _You open the doori3B. _There is an open door here. _You open the door.iiŤiaiyYou open the door. _There is an open door here. _You open the door. _There is an open iHdoor here. _You open the door.  There is an open door here.iIiŪ _iiui,ii5iuBii,ii˾#....#...##....'...##....#...##....##'###+#'###..##...#<'..##...#######.....# #....@+ i"------#.....# #######i.##.........'......8.0 (17.0)......#####ii'M======9.0 (18i^iw _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _As you open the door, it creaks loudly!ii4 Your spells (describe)TypeFailure Level  a - Magic DartConjuration1% 1 Select a spell to describe[!]/[I] toggle spell headersi#....#...#csloce the Conjurer#....'...#Deep Elf#....#...#Health: 10/10 ========================#....##'##Magic: 6/6========================#+#'###..#AC: 2Str: 4#...#<'..# .EV: 11Int: 22#...######...SH: 0Dex: 13#.....#......XL:  1 Next:  0% Place: Dungeon:1#....@'......Noise: ======---  Time: 19.0 (0.0)#.....#......-) Nothing wielded####### #####Cast: Magic Dart _There is an open door here. _You open the door. _There is an open door here. _You open the door.if _There is an open door here. _As you open the door, it creaks loudly!iioiiv   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodgingiw 62.4   2.1  +2      e + Stealth2.4   1.8  +3      iTw             iw         iw         iw n    iw _    ix         iLx n    ix         ix ,            iy T    i3y pThe relative cost of raising each skill is in cyan.  iTy The species aptitude is in white.  [?] Helpiwy G[=] set a skill target  iy [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi f * Spellcasting   3.0iȕ  g * Conjurations   4.3iK  d * Dodging   2.4i o d - Dodging   2.4i e * Stealth   2.4i9o e - Stealth   2.4iiCi:1#....#...#csloce the Conjurer#....'...#Deep Elf#....#...#Health: 10/10 ========================#....##'##Magic: 6/6========================i#+#'###..#AC: 2Str: 4#...#<'..# .EV: 11Int: 22#...######...iSH: 0Dex: 13#.....#......iXL:  1 Next:  0% Place: Dungeon:1#....@'......i)Noise: ======---  Time: 19.0 (0.0)#.....#......-) Nothing wieldedic####### #####Cast: Magic Dart _There is an open door here. _You open the door. _There is an open door here. _You open the door. iJ_There is an open door here. _As you open the door, it creaks loudly!ii3iiiH> i> i> i@ iB i}F ,iF @  There is an open door here.iH iH  _iBI i K iWL i}L i#M isN iO iO i=P iQ iQS inS iS iT i%V i=V iV iW iX ,i^Y i[ i=\ ie\ i] i^ 7 _You open the door.i` 3ia i0d @  There is an open door here.ie ie  _if ig ii ,iCj ik il ,in ,io io iZp iQr is ,iqt iu i i ,i iZ i ,i[ i i ,i0 i iٞ i i i i ,i iƣ i ,i iŦ i> ,i im i i% i i oThere is an open door here. _You open the door. _There is an open i ddoor here. _You open the door. _There is an open door here. _You open the door.iy i i in lYou open the door. _There is an open door here. _You open the doori< d. _There is an open door here. _You open the door.  There is an open door here.i: i  _i? i i/ ,i i i[ i~ i i i3 iV i iB i ,i\ i iO ,i i iG ik iP i i i i i i: i] iU i ,i& i` PThere is an open door here. _You open the doori . _There is an open door here. _You open the door. _There is an open door here. _You now have 17 gold pieces.i: i\ i i| i i i` i i ,ix iT i i iH is 7 _You open the door.i i i i i  #...#...######...# #...#.....#......# #...#.....'......# #...#.....#......# #...############## #.........# #.........+ #.........#i[ Y #@#########------65.0 (46.0)?..[.......# .####..###.....#.. .####.. ##..##.##i( i K------6.0 (47i i f _Found a robe. _There is an open door here.i 3i ii"| .#.....#.....'...#.#.....#..S..#############..........# ...r......+#... #.........#####..#'########?..[...@...# .####..###......Cast: Magic Dart#S   ball python (constriction, asleep)r   rat (asleep)iu/ 0.0)  A ball python and a rat come into view.ic0i:.Sr.S)rwandering)iN>+7.0 (1iDiG5 _The ball python hisses angrily.ip2 #...#.....#......# csloce the Conjurer #...#.....'......# Deep Elfi+q # #...#.....#......# Health: 10/10 ======================== .. #...############## Magic: 5/6====================---- .Sr #.........#  AC: 2iqtStr: 4 ...* #.........+  EV: 11Int: 22 #..* #.........#  SH: 0Dex: 13 ####.*#'#########  XL:  1 Next:  0% Place: Dungeon:1 iq3?..[..*@...#  Noise: ---------  Time: 67.0 (0.0) .####..###.....  -) Nothing wielded iPrw#.. .###  Cast: Magic Dart #.. #  #.. ##.irE S   ball python (constriction) ## r   rat (wandering)A ball python and a rat come into view. _The ball python hisses angrily.  Aiming: Magic Dart (safe; 1% risk of failure)  irPress: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 100% to hit)i #...#.....#......# csloce the Conjurer #...#.....'......# Deep Elf # #...#.....#......# Health: 10/10 ======================== .. #...############## Magic: 5/6====================---- .Sr #.........#  AC: 2Str: 4 .... #.........+  EV: 11Int: 22 #... #.........#  SH: 0Dex: 13 ####..#'#########  XL:  1 Next:  0% Place: Dungeon:1 i:~?..[...@...#  Noise: ---------  Time: 67.0 (0.0) .####..###.....  -) Nothing wielded #.. .###  Cast: Magic Dart #.. #  #.. ##. S   ball python (constriction) ## r   rat (wandering)Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the rat.  You kill the rat!i #  ..  .S†   ...*   #..*   ####.*  *@...#    #.. .###  i#..  #.. ##. ## iw,id{[..S...iB8=8.0 (1 _i%ini] G #...#.....#......# csloce the Conjurer #...#.....'......# Deep Elf # #...#.....#......# Health: 10/10 ======================== .. #...############## Magic: 4/6================-------- i ..† #.........#  AC: 2Str: 4 ...S #.........+  EV: 11Int: 22 i #..* #.........#  SH: 0Dex: 13i  i -####.*#'#########  XL:  1 Next:  8% Place: Dungeon:1 ip G?..[..*@...#  Noise: =--------  Time: 68.0 (0.0) .####..###.....  -) Nothing wielded #.. .###  Cast: Magic Dart #.. #  i #.. ##. S   ball python (constriction)i # ##The magic dart hits the rat. _You kill the rat!Aiming: Magic Dart (safe; 1% risk of failure)  i> Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)iU > #...#.....#......# csloce the Conjurer #...#.....'......# Deep Elf # #...#.....#......# Health: 10/10 ======================== iַ .. #...############## Magic: 4/6================-------- ..† #.........#  AC: 2Str: 4 ...S #.........+  EV: 11Int: 22i#  #... #.........#  SH: 0Dex: 13 ih ####..#'#########  XL:  1 Next:  8% Place: Dungeon:1 i -?..[...@...#  Noise: =--------  Time: 68.0 (0.0) .####..###.....  -) Nothing wielded iӸ #.. .###  Cast: Magic Dart #.. #  i y#.. ##.i@  S   ball python (constriction) ##in Aiming: Magic Dart (safe; 1% risk of failure)  i Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (100% to hit)  i dThe magic dart hits the ball python.  You kill the ball python!i  #  ..  ..†   ...† i  #..*   ####.*  i< *@...#    i| #.. .###  #.. i 8 #.. i f##. ## i iP 0...ikX r169.0 (1Magic Dart _il^ is` iH@3iAiC,iHBi7Ii Lf5====i8MiO,igQiMT,iUimX,iYi\iX\<====i^i`d6====i^bif4 _Magic restored.i,k3iliHsisisi"vixi{,iE}iuini҂5====ii<  You see here a +0 robe.i7i _i!ii,iii,iiF  #...#  #.......#...#.....'   ..#.....#...#   #.......#...   #...†...#.........#   ....†..#.........+   #....#.........#   #####..#'#########   #@..[.......#-  i2 #.####..###.....   #.# #..# .###   #.# #..# #   #.# #...   #.# ##...   #.# #####  #..  i0845.0)iȲF-5.0 (16i*iCc _c - 3 scrolls labelled MYNGUF VYIPTi~ ip Xi ,i i <  You see here a +0 robe.i i  _ig i^ i ,iޓ i3 i ,i i i i i2 i{ i9 ,i i; iz ,i iG iT ,i i i1 ,i i i ,i i i |  #...#.. #g# #.. #.. #.##...#.. #.. .'#+ #.. ####.#.##...#.. #.. #.......#...#.. #.. #.......#...#.. i #..###.......#...#.. #..@...#.....#...#.. ##.###.......#...### #.###...†...#......Magic Dart #........†..#...... iJ ########....#......  #####..#'##### g   goblin (asleep) iv  #...[.......#  #.####..###...i x #.# #..# .#i -97.0 (12i ,8.0 (13i i9 u _A goblin comes into view. It is wielding a +0 dagger.i  #...#.. csloce the Conjurer #g# ..#...#.. Deep Elf #*. #.##...#.. Health: 10/10 ======================== #*. ....###'#+# Magic: 5/6====================---- #.* ####.#.##...#.. AC: 2Str: 4 #.* #.......#...#.. EV: 11Int: 22 #.* #.......#...#.. SH: 0Dex: 13 #.*###.......#...#.. XL:  1 Next: 16% Place: Dungeon:1 #..@...#.....#...#.. Noise: ---------  Time: 98.0 (0.0)i * ##.###.......#...### -) Nothing wielded #.###...†...#...... Cast: Magic Dart #........†..#...... ########....#...... #####..#'##### g   goblin (asleep) #...[.......#  #.####..###... #.# #..# .# iֆ _You see here a +0 robe. _A goblin comes into view. It is wielding a +0 dagger.Aiming: Magic Dart (safe; 1% risk of failure)  i Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)i@ #...#.. csloce the Conjurer #g#..#...#.. Deep Elf i'#*.#.##...#.. Health: 10/10 ======================== #*.....###'#+# Magic: 5/6i9====================---- #.* ####.#.##...#.. AC: 2Str: 4 #.* #.......#...#.. EV: 11Int: 22i i#.* #.......#...#.. SH: 0Dex: 13 i=0#.*###.......#...#.. XL:  1 Next: 16% Place: Dungeon:1 il#..@...#.....#...#.. Noise: ---------  Time: 98.0 (0.0) i##.###.......#...### -) Nothing wielded i#.###...†...#...... Cast: Magic Dart i#........†..#...... ########....#...... i#####..#'##### g   goblin i??#...[.......# ikw#.####..###... #.# #..# .#iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioniShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  iIThe goblin is severely wounded.iPoPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  The goblin is severely wounded.The goblin shouts!iw4.g..iw...i};==9.0 (1 _iii  #...#.. csloce the Conjurer #.# ..#...#.. Deep Elf #g. #.##...#.. Health: 10/10 ======================== #*. ....###'#+# Magic: 4/6================-------- #*. ####.#.##...#.. AC: 2Str: 4 #.* #.......#...#.. EV: 11Int: 22 iM #.* #.......#...#.. SH: 0Dex: 13 #.*###.......#...#.. XL:  1 Next: 16% Place: Dungeon:1 #..@...#.....#...#.. Noise: ==-------  Time: 99.0 (0.0) ##.###.......#...### -) Nothing wielded #.###...†...#...... Cast: Magic Darti ' #........†..#...... ########....#...... #####..#'##### g   goblin #...[.......#  iݞ i#.####..###... #.# #..# .#The goblin is severely wounded. i _The goblin shouts!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioni; Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)i| #...#.. csloce the Conjurer #.# ..#...#.. Deep Elf #g. #.##...#.. Health: 10/10 ======================== #.. ....###'#+# Magic: 4/6================-------- #.. ####.#.##...#.. AC: 2Str: 4 #.. #.......#...#.. EV: 11Int: 22 #.. #.......#...#.. SH: 0Dex: 13 #..###.......#...#.. XL:  1 Next: 16% Place: Dungeon:1 i<#..@...#.....#...#.. Noise: ==-------  Time: 99.0 (0.0) ##.###.......#...### -) Nothing wielded #.###...†...#...... Cast: Magic Dart #........†..#...... ########....#...... #####..#'##### g   goblin #...[.......#  #.####..###... #.# #..# .#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!i #.#  #).  #*.  #*.  #.*  #.*  #.*   iA. .. . #####.  #...[i*    #.# #..#  i=.....i25-100.0 (1.0)Magic Dart _i %iB'iX/3i!1in2il@r...-..Magic Dart....r   rat (wandering)...[iK&0iO3-1.0 (1imQi5SV _A rat comes into view.iN   #...#  #r##i 7 ..#...#  #).# #.##...#  #..# ....###'#+iҺ  #..# ####.#.##...#  #..# #.......#...#i  #..# #.......#...#  #..###i0 .#...# iQ  #.@....#.....#...#  ##.###ip .#... i { #.###...†...# i  #........†..#  ########....# i r #####..#'   #...[i X.#  #.####..### in  #.# #..# .i( i H.ri @-2i i i #...#. csloce the Conjurer #.## ..#...#. Deep Elf #r.# #.##...#. Health: 10/10 ======================== #*.# ....###'#+ Magic: 3/6============------------ #*.# ####.#.##...#. AC: 2Str: 4 #.*# #.......#...#. EV: 11Int: 22 i #.*# #.......#...#. SH: 0Dex: 13 #.*###.......#...#. XL:  1 Next: 25% Place: Dungeon:1 #.@....#.....#...#. Noise: ---------  Time: 102.0 (0.0) ##.###.......#...## -) Nothing wielded #.###...†...#..... Cast: Magic Dart i $#........†..#..... ########....#..... #####..#'#### r   rat (wandering) #...[.......#i!2 #.####..###.. #.# #..# . i:! _You kill the goblin! _A rat comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  i^!Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 100% to hit)il. #...#. csloce the Conjurer #.##..#...#. Deep Elf #r.##.##...#. Health: 10/10 ======================== i-m#*.# ....###'#+ Magic: 3/6============------------ #*.# ####.#.##...#. AC: 2Str: 4 #.*# #.......#...#. EV: 11imInt: 22 #.*# #.......#...#. SH: 0Dex: 13 #.*###.......#...#. XL:  1 Next: 25% Place: Dungeon:1 im#.@....#.....#...#. Noise: ---------  Time: 102.0 (0.0) ##.###.......#...## -) Nothing wielded #.###...†...#..... Cast: Magic Dartim #........†..#..... ########....#..... in#####..#'#### r   rat #...[.......# iM....#.  .# ..) #.##...†.# ....###'###.#.# ###.. #......#.....#...##i i0imY4====8i i"ii&Mi#i.iW...i#i/. i i.#i* ..iL)i/ #.##...ic†.# ....###'i###.#.#i^ i ii\N#..###.......#...#i i ##i iii 9i i i6VM #....#.  .# ..) #.##... ....###'###.#.# #..# #.......#...##..i\i.^'10iai8cp _You see here a rat corpse.iM###### ## #....##.  i:V.# .. #.##...†.# ....###'###.#.# #..# #.......#...#il.#ii-1 _iY$i(  Things that are here: _a +0 dagger; a goblin corpseiQM  ###### ###. .##.... #.###.$.#.....# ## ..) #.##...†.# ....###' #..# ####.#.##...###.#iiE====2i1#i$+ _Found 15 gold pieces.iV $ ####### ##....#. .# .#. .. #.##.###.$.#.....# ## ...##.#†....###'..# ####.#.##...##.#iB  #.###...†...#.... i ic Y5====3i i~  Things that are here: _a +0 dagger; a goblin corpsei<4ii% _d - a +0 daggeri i Inventory: 4/52 slots Hand Weapons (go to first with ))d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - 3 scrolls labelled MYNGUF VYIPT Potions (go to first with !)  b - a potion of magici3_a - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. ix If you take off this armour: Your AC would decrease by 2.0 (2.0 -> 0.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ i“CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.i  Inventory: 4/52 slots Hand Weapons (go to first with ))  d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - 3 scrolls labelled MYNGUF VYIPT Potions (go to first with !)  b - a potion of magici!i ip ##### csloce the Conjurer ## ###.... Deep Elf #. .##.... Health: 10/10 ======================== .#.#.... Magic: 5/6====================---- ... #. #...# AC: 2Str: 4 #.###.$.# #...# EV: 11Int: 22 #......# #...# SH: 0Dex: 13 #.##..#...# XL:  1 Next: 33% Place: Dungeon:1 #@.##.##...# Noise: ---------  Time: 114.0 (0.0) #†.#[37iqm ....###'# -) Nothing wielded #..# ####.#.##...# Cast: Magic Dart #..# #.......#...# #..# #.......#...# #..###.......#...#  #......#.....#...#  ##.###.......#...#  #.###...†...#.... Things that are here: i)r_a +0 dagger; a goblin corpse _Found 15 gold pieces.  Things that are here: _a +0 dagger; a goblin corpse _d - a +0 daggerixi|iki?i(i*Inventory: 4/52 slots Hand Weapons (go to first with ))d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - 3 scrolls labelled MYNGUF VYIPT Potions (go to first with !) i(+@ b - a potion of magici5d - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.9 XLs. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp, i That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i= iC iI  ##### csloce the Conjurer ## ###.... Deep Elf #. .##.... Health: 10/10 ========================iJJ  .#.#.... Magic: 5/6====================---- ... #. #...# AC: 2Str: 4 i$K #.###.$.# #...# EV: 11Int: 22 #......# #...# SH: 0Dex: 13 #.##..#...# XL:  1 Next: 33% Place: Dungeon:1 #@.##.##...# Noise: ---------  Time: 114.0 (0.0) iK #†.# ....###'# d) +0 dagger #..# ####.#.##...# Cast: Magic Dart #..# #.......#...#ilL  #..# #.......#...# #..###.......#...#  #......#.....#...#  ##.###.......#...# iL  #.###...†...#.... Things that are here: _a +0 dagger; a goblin corpse _Found 15 gold pieces.  Things that are here: _a +0 dagger; a goblin corpse _d - a +0 daggeriCR iyU +5 (0.5i)] D _d - a +0 dagger (weapon)iXIiZ,i _Xio`,i#aibib#6ib+====itcidif,igihij,i"kilinix,ixi{,i>|i~M _You now have 32 gold pieces (gained 15).i)i_iـiiiǃi*iji͏         #   #. i#7.# ###########   ###### .## #........#..   #...#.# #........'..  iH #.#... #@..# #........#..27.5 (13.0)ij #...#.###.#..)#...#######  i4 #.###...## .##...#....#..   #......## ##...#....'..  i  #.###### ..#...#....#..   #†.# #.##...#....##'  iސ} #†.# ....###'#+#'###.  i  #..# ####.#.##...#...#<'.   #..# #.......#...#...####imi,8.5 (14ijiV$ _Found a spear.i3iiXi;,i|,i,iXiiii1i'i ,iV i9 i i i i i ,i i i ,i7 i i i i i i ,i i  i@2  #.# #.# #.# #.#  ##.## ###############  ######...## #........#.....  #...#.###.### #........'...  #.#...# #...###........#...  #...#.###.#.@)#...########## i3 ; ##.###...###.##...#....#...#. #......## #.##...#....'...#Magic Dart #.###### r..#...#....#...# #†.# #.##...#....##'##' #†.# ....###'#+#'###..#. r   quokka (asleep) #..# ####.#.##...#...#<'..#. #..# #.......#...#...######. #..# #.......#...#.....#....iA -39.5 (11i2B -40.5 (12iH iK Y _A quokka comes into view.ii!i(i+] _A quokka is nearby!i  #.# csloce the Conjurer #.# Deep Elf #.# Health: 10/10 ======================== #.# Magic: 5/6====================---- ##.## ############### AC: 2Str: 4  ######...## #........#..... EV: 11Int: 22 i  #...#.###.### #........'..... SH: 0Dex: 13  #.#...# #...###........#..... XL:  1 Next: 33% Place: Dungeon:1  #...#.###.#.@)#...##########. Noise: ---------  Time: 140.5 (0.0) i  ##.###...###*##...#....#...#. d) +0 dagger #......## #*##...#....'...#. Cast: Magic Dart #.###### r..#...#....#...#. #†.# #.##...#....##'##' #†.# ....###'#+#'###..#. r   quokka (asleep) i˩ #..# ####.#.##...#...#<'..#. #..# #.......#...#...######. #..# #.......#...#.....#.... i _A quokka comes into view. _A quokka is nearby!i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linei> AAim: a quokka (asleep, 100% to hit)ir#.#csloce the Conjurer#.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 5/6====================----##.## ############### AC: 2Str: 4######...## #........#..... EV: 11Int: 22#...#.###.### #........'..... SH: 0Dex: 13i}#.#...# #...###........#..... XL:  1 Next: 33% Place: Dungeon:1#...#.###.#.@)#...##########. Noise: ---------  Time: 140.5 (0.0)##.###...###*##...#....#...#. d) +0 dagger#......## #*##...#....'...#. Cast: Magic Dart#.###### r..#...#....#...#.#†.##.##...#....##'##'iW#†.# ....###'#+#'###..#. r   quokka#..# ####.#.##...#...#<'..#.#..# #.......#...#...######.#..# #.......#...#.....#....Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka.  The quokka is moderately wounded.iziن.r.=1.5 (1 _iiiq{ #.# #.# #.# #.# ##.## ir ...##  #...#.###.###   #...###  #.@)#  ##.## i4rF #r# iWr ... isr6#†.# #.# #†.# .... ir"#..# ####.#.#< ir;#..# #....... #..# i' l #.# #.# #.# #.# ##.##  ...##  #...#.###.###   #...###  #.@)#  ##.##  #r#i   ... #†.# #.# #†.# .... #..# ####.#.#< i #..# #....... #..# i i i i ] _A quokka is nearby!i  #.# csloce the Conjurer #.# Deep Elf #.# Health: 10/10 ======================== #.#i$  Magic: 4/6================-------- i> ##.## ############### AC: 2Str: 4 id  ######...## #........#..... EV: 11Int: 22 i  #...#.###.### #........'..... SH: 0Dex: 13 i  #.#...# #...###........#..... XL:  1 Next: 33% Place: Dungeon:1 iф  #...#.###.#.@)#...##########. Noise: =--------  Time: 141.5 (0.0) i  ##.###...###*##...#....#...#. d) +0 dagger i #......## #r##...#....'...#. Cast: Magic Dart i2 R#.###### ...#...#....#...#. iZ ^#†.# #.##...#....##'##' i| !#†.# ....###'#+#'###..#. r   quokka #..# ####.#.##...#...#<'..#.i H #..# #.......#...#...######.i y #..# #.......#...#.....#.... _The quokka is moderately wounded. i A_A quokka is nearby!i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionic Shift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)ilf #.# csloce the Conjurer #.# Deep Elf #.# Health: 10/10 ======================== #.# Magic: 4/6================--------i$m ##.## ############### AC: 2Str: 4  ######...## #........#..... EV: 11Int: 22  #...#.###.### #........'..... SH: 0iGm6Dex: 13  #.#...# #...###........#..... XL:  1 Next: 33% Place: Dungeon:1 ihm  #...#.###.#.@)#...##########. Noise: =--------  Time: 141.5 (0.0) im ##.###...###.##...#....#...#. d) +0 dagger im#......## #r##...#....'...#. Cast: Magic Dart im#.###### ...#...#....#...#. #†.# #.##...#....##'##'im #†.# ....###'#+#'###..#. r   quokka in\#..# ####.#.##...#...#<'..#. i0nk#..# #.......#...#...######. #..# #.......#...#.....#....iVnAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioniwn Shift-Dir - straight lineinAim: a quokka (moderately wounded, 100% to hit)  The magic dart hits the quokka.  You kill the quokka!ini_t #.# #.# itq#.# #.# ita##.##  itd...##  #...#.it     * i uM #† i3u iQu] #†.#  icu_#†.#  iub #..# <iu  #..#  iuH #..# iu/ iU'.i|r502.5 (1Magic Dart _iO i iW6 #.# csloce the Conjurer #.# Deep Elf #.# Health: 10/10 ======================== #.# Magic: 3/6i============------------ ##.## ############### AC: 2Str: 4  ######...## #........#..... EV: 11iInt: 22  #...#.###.### #........'..... SH: 0i,Dex: 13 i  #.#...# #...###........#..... XL:  1 Next: 50% Place: Dungeon:1 i #...#.###.#.@)#...##########. Noise: =--------  Time: 142.5 (0.0) i  ##.###...###.##...#....#...#. d) +0 dagger iC#......## #†##...#....'...#. Cast: Magic Darti]R #.###### ...#...#....#...#.io i^#†.# #.##...#....##'##' il#†.# ....###'#+#'###..#. i i#..# ####.#.##...#...#<'..#.  i<#..# #.......#...#...######.i3  iJ#..# #.......#...#.....#.... i:*The magic dart hits the quokka. _You kill the quokka!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioniK6Shift-Dir - straight linei i #.#csloce the Conjurer#.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 4/6================--------##.## ############### AC: 2Str: 4######...## #........#..... EV: 11Int: 22#...#.###.### #........'..... SH: 0Dex: 13#.#...# #...###........#..... XL:  1 Next: 50% Place: Dungeon:1#...#.###.#.@)#...##########. Noise: =--------  Time: 142.5 (0.0)##.###...###.##...#....#...#. d) +0 dagger#......## #†##...#....'...#. Cast: Magi ic Dart#.###### ...#...#....#...#.#†.##.##...#....##'##'#†.# ....###'#+#'###..#. #..# ####.#.##...#...#<'..#. #..# #.......#...#...######. #..# #.......#...#.....#.... The magic dart hits the quokka. _You kill the quokka!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linei :Okay, then.ic i< i . _i2iigii| _iip5========iiHioi`i+ii i,iiHi|<====i[iiC86====idiEiii7iii,idi _You kill the quokka!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. iA> You see here a quokka corpse.ii{ _isiEiiK<====iFib  You see here a quokka corpse.ii} _ijiiii i| i; ,i*iiw,iii,ii+iY,i.i,i,iif!i#i4#i#ie%i(,i\)il*i+,iH,i-i.i/i/i2iA3iu3i;i<i<i*=i?>i@iG@i@iAi CiCiCiEiGi(GiGiHiJ,iKiNLiWMiMiNi5OiPiPi]QiRiT,iTiUiW,iXiYiZiZiQ[i\i^iQ^i^i`iaiaibicidieieigi=h,ihijik,iklimininiyoipi-r,irisi&uiguiuiwi|~      #   .#  i~.# ##.#   #.# #...   #.# ##..#.###   #.# #...S....   #.# #@#- i,  #.# #.#   #.#####.#Magic Dart   #.....#.# iYV  #.###...#   #.# #...#iS   ball python (constriction, asleep)   #.# ##..# i%  #.# ##   #.# ##..#i{086.5 (44.0)iF-7.5 (45ixi^ _A ball python comes into view.i%F  #  .#  #.# ##.#  #.# #...  #.# ##..#.###  #.# #...S....  #.# #@# #.# #.# #.# #.....#.# #.###...# #.# #...# #.# ##..# #.# ##..# #.# ##..# i P# .#  #.# ##.#  #.# #...  #.# ##..#.###  #.# #...S....  #.# #@# #.# #.# #.# #.....#.#i  #.###...# #.# #...# #.# ##..# #.# ##.. #.#  _A ball python is nearby!iU  csloce the Conjurer  Deep Elf #  Health: 10/10 ======================== .#  Magic: 5/6====================---- #.# ##.#  AC: 2Str: 4 #.# #...  EV: 11Int: 22 #.# ##..#.###  SH: 0Dex: 13 ic#.# #.**S....  XL:  1 Next: 50% Place: Dungeon:1 #.# #@# Noise: ---------  Time: 187.5 (0.0) #.# #.# d) +0 dagger #.#####.# Cast: Magic Dart #.....#.# #.###...# #.# #...# S   ball python (constriction, asleep) #.# ##..# #.# ##..# #.# ##..# iZ_A ball python comes into view. _A ball python is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionieShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)i}1  csloce the Conjurer  Deep Elf #  Health: 10/10 ======================== .#  Magic: 5/6====================---- #.# ##.#  AC: 2i1?Str: 4 #.# #...  EV: 11Int: 22 #.# ##..#.###  SH: 0Dex: 13 #.# #...S....  XL:  1 Next: 50% Place: Dungeon:1 #.# #@#i{2 Noise: ---------  Time: 187.5 (0.0) #.# #.# d) +0 dagger #.#####.# Cast: Magic Dart #.....#.# #.###...# #.# #...#i2 S   ball python (constriction, asleep) #.# ##..#i2J #.# ##..# i2#.# ##..# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioni3eShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  i@3dThe magic dart hits the ball python.  You kill the ball python!i7# .#  #.# ##.#  #.# #...  #.# i8  #.# #.**†....  #.# #@# #.# #.#  #..... #.###. #.# i8 #.#  #.#  #.# i'..i y8=8.5 (1Magic Dart _iii 3i iZ ,i iM i d6====i ih i ,i: i7 i ,i i i ,i١ i iv iå <====i i g  You see here a ball python corpse.i K _iS i, ,i i i i i! i i i( ,i׿ ,iS Bi i x #.# ... #.#  #.#  #.###.#  #.# ##...# i! 7 #.# ##..#.#####  #.# #...†.....####..#  #.# #.#######@......#-  #.# #.##..K..#..###.#  #.#####.#.#.... #..#Magic Dart  #.....#.#.g#### #.# it  #.###...#l .#  #.# #...# .g   hobgoblin (asleep)  #.# ##..# ##K   kobold (asleep) i #.# ##..# l   frilled lizard (asleep)  #.i 2013.0)  A kobold, a frilled lizard and a hobgoblin come into view.i ,iZ K.gl.gKwandering)liX 6===2.5 (14i i _The hobgoblin shouts! The frilled lizard hisses angrily. _You see here a scroll labelled QIXA ZUFFEFU.i` #.# csloce the Conjurer ... Deep Elf #.# Health: 10/10 ======================== #.# Magic: 5/6====================----  #.# ###.# AC: 2Str: 4  #.# ##...# EV: 11Int: 22  #.# ##..#.##### SH: 0Dex: 13  #.# #...†.....####..#  XL:  1 Next: 58% Place: Dungeon:1 i`a #.# #.#######@......#  Noise: ===------  Time: 202.5 (0.0)  #.# #.##.K***#..###.#  d) +0 dagger  #.#####.#.#g... #..#  Cast: Magic Dart  #.....#.#.l#### #.#  #.###...#. .#  #.# #...# .  g   hobgoblin  #.# ##..# ##  K   kobold (wandering)  #.# ##..# l   frilled lizard  #.# ##..# iRa_You see here a scroll labelled QIXA ZUFFEFU.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 100% to  hit)i- #.# csloce the Conjurer ... Deep Elf #.# Health: 10/10 ======================== #.# Magic: 5/6====================----  #.# ###.# AC: 2Str: 4  #.# ##...# EV: 11Int: 22  #.# ##..#.##### SH: 0iNDex: 13  #.# #...†.....####..#  XL:  1 Next: 58% Place: Dungeon:1  #.# #.#######@......#  Noise: ===------  Time: 202.5 (0.0)  #.# #.##.K...#..###.#  d) +0 dagger  #.#####.#.#g... #..#  Cast: Magic Dart  #.....#.#.l#### #.# i #.###...#. .#  #.# #...# .  g   hobgoblin  #.# ##..# ##  K   kobold (wandering)  #.# ##..#i l   frilled lizard  #.# ##..#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 100% to  hit)  The magic dart hits the kobold.  iS4You kill the kobold!i 1 #.# ... #.# #.#  #.# ###.#  #.#   #.#   #.# #.  #.# #.  #.# #.##.)***  i@I #..#        #.# #...# .  #.# ##..# ##l   frilled lizard  #.#   #.# iTCiJS....giOD66--3.5 (1 _iWiYi5R #.# csloce the Conjurer ... Deep Elf #.# Health: 10/10 ======================== #.# Magic: 4/6================--------  #.# ###.# AC: 2Str: 4  #.# ##...# EV: 11i5GInt: 22  #.# ##..#.##### SH: 0Dex: 13  #.# #...†.....####..#  XL:  1 Next: 66% Place: Dungeon:1  #.# #.#######@......#  Noise: =--------  Time: 203.5 (0.0) i5K #.# #.##.).**#..###.#  d) +0 dagger  #.#####.#.#.g.. #..#  Cast: Magic Dart i6 #.....#.#.l#### #.#  #.###...#. .#  #.# #...# .  g   hobgoblin i6J #.# ##..# ##  l   frilled lizard  #.# ##..#  #.# ##..#The magic dart hits the kobold. _You kill the kobold!i6Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioni6\Shift-Dir - straight lineAim: a hobgoblin (100% to hit)im#.#csloce the Conjurer...Deep Elf#.#Health: 10/10 ========================#.#Magic: 4/6================--------#.# ###.#AC: 2Str: 4  #.# ##...#EV: 11Int: 22  #.# ##..#.#####SH: 0Dex: 13  #.# #...†.....####..#XL:  1 Next: 66% Place: Dungeon:1  #.# #.#######@......#Noise: =--------  Time: 203.5 (0.0)  #.# #.##.).**#..###.#d) +0 dagger#.#####.#.#.g.. #..#Cast: Magic Dart  #.....#.iWn<[32m#.l#### #.##.###...#..##.# #...#.g   hobgoblin  #.# ##..###l   frilled lizard  #.# ##..##.# ##..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.iEii]mg.l..i324.5 (1 _i}i' #.# csloce the Conjurer ... Deep Elf #.# Health: 10/10 ======================== #.# Magic: 3/6============------------  #.# ###.# AC: 2Str: 4  #.# ##...# EV: 11Int: 22  #.# ##..#.##### SH: 0Dex: 13  #.# #...†.....####..#  XL:  1 Next: 66% Place: Dungeon:1  #.# #.#######@......#  Noise: =--------  Time: 204.5 (0.0)  #.# #.##.).g*#..###.#  d) +0 dagger  #.#####.[32i)m#.#l... #..#  Cast: Magic Dart  #.....#.#..#### #.#  #.###...#. .#  #.# #...# .  g   hobgoblin  #.# ##..# ##  l   frilled lizard  #.# ##..#  #.# ##..#The magic dart hits the hobgoblin. _The hobgoblin is almost dead.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)io " #.# csloce the Conjurer ... Deep Elf #.# Health: 10/10 ======================== #.# Magic: 3/6i{o ============------------  #.# ###.# AC: 2Str: 4  #.# ##...# EV: 11Int: 22  #.# ##..#.##### SH: 0io LDex: 13  #.# #...†.....####..#  XL:  1 Next: 66% Place: Dungeon:1 io  #.# #.#######@......#  Noise: =--------  Time: 204.5 (0.0) io . #.# #.##.).g.#..###.#  d) +0 dagger i!p  #.#####.#.#l... #..#  Cast: Magic Dart  #.....#.#..#### #.# iTp ) #.###...#. .#  #.# #...# .  g   hobgoblin ip  #.# ##..# ##  l   frilled lizard  #.# ##..#  #.# ##..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineip Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!ip iqv C #.# ... #.# #.#  #.# ###.# iv l #.#   #.#   #.# #.  #.# #.  #.# iv X†*  iw y #..#     i@w   iaw #.# #...# .l   frilled lizard iw #.# ##..#   #.# iw @  #.# i i Pl†..i ;835.5 (1 _i iL i, #.# csloce the Conjurer ... Deep Elfi2-) #.# Health: 10/10 ======================== #.# Magic: 2/6ia-========----------------  #.# ###.# AC: 2Str: 4  #.# ##...#i-s EV: 11Int: 22 i- #.# ##..#.##### SH: 0Dex: 13 i-  #.# #...†.....####..#  XL:  1 Next: 83% Place: Dungeon:1 iK.5 #.# #.#######@......#  Noise: =--------  Time: 205.5 (0.0)  #.# #.##.)l**#..###.#  d) +0 dagger  #.#####.#.#.... #..#  Cast: Magic Dart ik. #.....#.#..#### #.#  #.###...#. .# i. #.# #...# .  l   frilled lizard i.s #.# ##..# ##  #.# ##..#  #.# ##..#i/JThe magic dart hits the hobgoblin. _You kill the hobgoblin!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioniC/aShift-Dir - straight lineAim: a frilled lizard (100% to hit)i\" #.# csloce the Conjurer ... Deep Elf #.# Health: 10/10 ======================== #.# Magic: 2/6iK========----------------  #.# ###.# AC: 2Str: 4  #.# ##...# EV: 11Int: 22  #.# ##..#.##### SH: 0Dex: 13 i+6 #.# #...†.....####..#  XL:  1 Next: 83% Place: Dungeon:1  #.# #.#######@......#  Noise: =--------  Time: 205.5 (0.0) i9 #.# #.##.)l†.#..###.#  d) +0 dagger  #.#####.#.#.... #..#  Cast: Magic Dart  #.....#.#..#### #.#  #.###...#. .# iI #.# #...# .  l   frilled lizard  #.# ##..# ##  #.# ##..#  #.# ##..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!iC #.# ... #.# #.#  #.# ###.# i #.#   #.#   #.# #.  #.# #.  #.# .** iX  #..#        #.# #...# .  #.# ##..#  i@k #.#   #.# i_UK.†.i]r916.5 (1Magic Dart _iciyfiX/ 3====i4 Bi5 i5 i8 is9 i9 &====i9 i ; i= f4====i@ iB iB i1D iDG iDX ...†......-Magic DartSS   ball python (constriction, wandering)ih ,13.5 (7ip E-4.5 (8iHx i6 ^ _A ball python comes into view.i:o #.# csloce the Conjurer ... Deep Elf #.# Health: 10/10 ======================== #.# Magic: 3/6============------------ i #.# ###.# AC: 2Str: 4  #.# ##...# EV: 11Int: 22  #.# ##..#.##### SH: 0idDex: 13  #.# #...†.....####..#  XL:  1 Next: 91% Place: Dungeon:1 i #.# #.#######@......#  Noise: ---------  Time: 214.5 (0.0) icc #.# #.##.).**#..###.#  d) +0 dagger  #.#####.#.#**.. #..#  Cast: Magic Dart  #.....#.#.*#### #.#  #.###...#S .# i< #.# #...# .  S   ball python (constriction, wandering)  #.# ##..# ##  #.# ##..#  #.# ##..# i_You kill the frilled lizard! _A ball python comes into view.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioni}Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)ic e #.# csloce the Conjurer ... Deep Elf #.# Health: 10/10 ======================== #.# Magic: 3/6============------------ ib @ #.# ###.# AC: 2Str: 4  #.# ##...# EV: 11Int: 22  #.# ##..#.##### SH: 0Dex: 13  #.# #...†.....####..#  XL:  1 Next: 91% Place: Dungeon:1 iƷ 0 #.# #.#######@......#  Noise: ---------  Time: 214.5 (0.0)  #.# #.##.).†.#..###.#  d) +0 dagger i  #.#####.#.#.... #..#  Cast: Magic Dart  #.....#.#..#### #.#  #.###...#S .#  #.# #...# .  S   ball python (constriction, wandering)  #.# ##..# ## if  #.# ##..#  #.# ##..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioni Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!iؾ p #.# ... #.# #.#  #.# ###.#  #.# iT 3  #.#   #.#   #.#   #.# **  i **.. #..#  *####   i W.   #.# #...# .  #.# ##..#   #.#   #.# i& iaQ [†.....i S #.#csloce the Conjurer...Deep Elf#.#itS jHealth: 10/10 ========================#.#Magic: 3/6============------------#.# ###.#AC: 2iS iStr: 4  #.# ##...#EV: 11Int: 22  #.# ##..#.#####SH: 0iT Dex: 13  #.# #...†.....####..#i0T XL:  1 Next: 100% Place: Dungeon:1  #.# #.#######@......#Noise: =--------  Time: 215.5 (1.0)  #.# #.##.).†.#..###.#d) +0 daggeripT #.#####.#.#.... #..#Cast: Magic Dart#.....#.#..#### #.##.###...#..#iT #.# #...#.  #.# ##..####.# ##..##.# ##..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineiMU Aim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!iOV Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python. _You kill the ball python! iV A You have reached level 2!i6` /  --more--i n5/154/82 0% iò i 4 _i,t3i~ui'{i: _iHe5===ii,ii5,ici$iii;6iPI======iSi,ii,ii,iii;===ii"ivM7===izi,i+iT,iϥi,ii8======ii$-i0305.0)i!F-1.5 (16ifib _e - a scroll labelled QIXA ZUFFEFUiZi\ Your spells (describe)TypeFailure Level  a + Magic DartConjurationi ]1% 1 Select a spell to describe[!]/[I] toggle spell headersiiLi"#.#csloce the Conjurer...Deep Elf#.#Health: 15/15 ========================#.#Magic: 8/8========================i#!#.# ###.#AC: 2Str: 4  #.# ##...#EV: 11Int: 22  #.# ##..#.#####SH: 0Dex: 13  #.# #...†.....####..#XL:  2 Next:  0% Place: Dungeon:1  #.# #.#######@......#Noise: ---------  Time: 231.5 (0.0)  i$#.# #.##.).†.#..###.#d) +0 dagger#.#####.#.#.... #..#Cast: Magic Dart#.....#.#..#### #.##.###...#..##.# #...#.  #.# ##..####.# ##..##.# ##..#Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python. _You kill the ball python! _You have reached level 2! i$c_e - a scroll labelled QIXA ZUFFEFUi*i}.i5i7iX iS n Spells (Memorise)Typeiڢ Failure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 41% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti]ii#.#csloce the Conjurer...Deep Elf#.#i"Health: 15/15 ========================#.#Magic: 8/8========================#.# ###.#AC: 2Str: 4  #.# ##...#EV: 11iaInt: 22  #.# ##..#.#####SH: 0iUDex: 13  #.# #...†.....####..#XL:  2 Next:  0% Place: Dungeon:1  i|#.# #.#######@......#iiNoise: ---------  Time: 231.5 (0.0)  #.# #.##.).†.#..###.#i od) +0 dagger#.#####.#.#.... #..#Cast: Magic Dart#.....#.#..#### #.#iF#.###...#..##.# #...#.  #.# ##..#ir###.# ##..##.# ##..#iShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python. i_You kill the ball python! _You have reached level 2! _e - a scroll labelled QIXA ZUFFEFUiFii+ic _You're too inexperienced to learn that spell!i "i^$* Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 41% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiiKi~#.#csloce the Conjurer...Deep Elf#.#Health: 15/15 ========================#.#Magic: 8/8i5========================#.# ###.#AC: 2Str: 4  #.# ##...#EV: 11Int: 22  #.# ##..#.#####SH: 0Dex: 13  #.# #...†.....####..#XL:  2 Next:  0% Place: Dungeon:1  #.# #.#######@......#Noise: ---------  Time: 231.5 (0.0)  #.# #.##.).†.#..###.#d) +0 dagger#.#####.#.#.... #..#Cast: Magic Dart#.....#.#..#### #.##.###...#..##.# #...#.  #.# ##..####.# ##..##.#[40im ##..#Aim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python. _You kill the ball python! _You have reached level 2! _e - a scroll labelled QIXA ZUFFEFU _You're too inexperienced to learn that spell!iqiMemorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - NoiEi<#.#csloce the Conjurer...Deep Elf#.#Health: 15/15 ========================#.#Magic: 8/8========================#.# ###.#AC: 2Str: 4  #.# ##...#EV: 11Int: 22  #.# ##..#.#####SH: 0Dex: 13  i##.# #...†.....####..#XL:  2 Next:  0% Place: Dungeon:1  #.# #.#######@......#Noise: ---------  Time: 231.5 (0.0)  #.# #.##.).†.#..###.#d) +0 dagger#.#####.#.#.... #..#Cast: Magic Dart#.....#.#..#### #.##.###...#..##.# #...#.  #.# ##..####.# ##..#ik#.# ##..#Aim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python. _You kill the ball python! _You have reached level 2! _e - a scroll labelled QIXA ZUFFEFU _You're too inexperienced to learn that spell!i 22.5 (1 _iifi!+3.5 (2i&i'.i2+4.5 (3iL8i= _You start memorising the spell. You continue memorising. x2i[Aipy _You finish memorising. Spell assigned to 'b'.i+3iiiiP _iiFiiiMii>ii%,iiiI,iBiiBiii,iiTiBii=,iii,iizi-,iii%,iiiV,iitiiiiOiiiii,iii.#####.#.#.....#..# .....#.#..#######.# .###...#. ..l..#.#####... .# #...# $g..#......... .# ##..# ...#.#####.## .# ##..# !.#.## .# ##..# .#..# .#######..######'..# ......# #.......@..# #####.# #....###...#  i\ #.# ### ........Magic Dart  #.# ##...#.... #.# ##.##.... ##.## ##################g   hobgoblin (asleep) ####...## #........#.......#l   frilled lizard (asleep) ..#.###.### #........'.....#.# #...# #...###........#.......#i  50.5 (16.0)  You open the door.  A frilled lizard and a hobgoblin come into view.i i G  The frilled lizard hisses angrily.iMr.g.lgwandering)lr   rat (wandering)ip,1.5 (17iio" _A rat comes into view. _Found a dark potion and 13 gold pieces.i[_.#####.#.#.....#..# csloce the Conjurer .....#.#..#######.# Deep Elf .###...#. .r.g.#.#####...  Health: 15/15 ======================== .# #...# $.l.#.........  Magic: 7/8=====================--- .# ##..# .*.#.#####.##  AC: 2Str: 4 .# ##..# !*#.##  EV: 11Int: 22 .# ##..# *#..#  SH: 0Dex: 13 i{.#######..######*..#  XL:  2 Next:  0% Place: Dungeon:1 ......# #.......@..#  Noise: ---------  Time: 251.5 (0.0) #####.# #....###...#  d) +0 dagger  #.# ### ........  Cast: Magic Dart  #.# ##...#....  #.# ##.##....  ##.## ##################  g   hobgoblin (wandering) i####...## #........#.......#  l   frilled lizard ..#.###.### #........'.....#.#  r   rat (wandering) #...# #...###........#.......# _A rat comes into view. _Found a dark potion and 13 gold pieces.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (100% to hit)i)I.#####.#.#.....#..# csloce the Conjurer .....#.#..#######.# Deep Elf .###...#. .r.g.#.#####...  Health: 15/15 ======================== .# #...# $.l.#.........  Magic: 7/8i*=====================--- .# ##..# ...#.#####.##  AC: 2Str: 4 .# ##..# !.#.##  EV: 11Int: 22 .# ##..# .#..#  SH: 0Dex: 13 .#######..######'..#  XL:  2 Next:  0% Place: Dungeon:1 ......# #.......@..#  Noise: ---------  Time: 251.5 (0.0) #####.# #....###...#  d) +0 dagger i* #.# ### ........  Cast: Magic Dart  #.# ##...#....  #.# ##.##.... i(+  ##.## ##################  g   hobgoblin (wandering) ####...## #........#.......#  l   frilled lizard ..#.###.### #........'.....#.#  r   rat (wandering) i+A#...# #...###........#.......# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!i0Z..# i 1  #...# $.†  ##..# .* i215 ##..# !*#.##  ##..# *#..# iX1*..#    i1  #.# ###   #.#   #.# i1  ##.##    r   rat (wandering)  i2 isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!  The hobgoblin shouts! The rat squeaks loudly.ii...r.†g...'griGC3==2.5 (1 _imiQi /.#####.#.#.....#..# csloce the Conjurer .....#.#..#######.# Deep Elf .###...#. .....#.#####...  Health: 15/15 ======================== .# #...# r.†g#.........  Magic: 6/8==================------ .# ##..# ..*#.#####.##  AC: 2Str: 4 i ".# ##..# !*#.##  EV: 11Int: 22 .# ##..# *#..#  SH: 0Dex: 13 .#######..######*..#  XL:  2 Next:  3% Place: Dungeon:1 ......# #.......@..#  Noise: ==-------  Time: 252.5 (0.0) #####.# #....###...#  d) +0 dagger  #.# ### ........  Cast: Magic Dart  #.# ##...#.... i1 K #.# ##.##....  ##.## ##################  g   hobgoblin ####...## #........#.......#  r   rat ..#.###.### #........'.....#.# #...# #...###........#.......# You kill the frilled lizard! i _The hobgoblin shouts! The rat squeaks loudly.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)iQ.#####.#.#.....#..#csloce the Conjurer .....#.#..#######.#Deep Elf .###...#. .....#.#####...Health: 15/15 ======================== .# #...# r.†g#.........Magic: 6/8==================------ .# ##..# ..*#.#####.##AC: 2Str: 4 .# ##..# !*#.##EV: 11Int: 22 .# ##..# *#..#SH: 0iRpDex: 13 .#######..######*..#XL:  2 Next:  3% Place: Dungeon:1 ......# #.......@..#Noise: ==-------  Time: 252.5 (0.0) #####.# #....###...#d) +0 dagger#.# ### ........Cast: Magic Dart#.###...#....#.###.##....##.## ##################g   hobgoblin ####...## #........#.......#r   rat ..#.###.### #........'.....#.# #...# #...###........#.......#iSAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.i;,i$.†.g..'i:-3.5 (1 _iiXip6.#####.#.#.....#..# csloce the Conjurer .....#.#..#######.# Deep Elf i.###...#. .....#.#####...  Health: 15/15 ======================== .# #...# $.†.#.........  Magic: 5/8===============--------- .# ##..# ..g#.#####.##  AC: 2Str: 4 .# ##..# !*#.##  EV: 11Int: 22 .# ##..# *#..#  SH: 0Dex: 13 is.#######..######*..#  XL:  2 Next:  3% Place: Dungeon:1 ......# #.......@..#  Noise: =--------  Time: 253.5 (0.0) #####.# #....###...#  d) +0 dagger  #.# ### ........  Cast: Magic Dart i #.# ##...#....  #.# ##.##....  ##.## ##################  g   hobgoblin ####...## #........#.......# ..#.###.### #........'.....#.# #...# #...###........#.......# The magic dart hits the hobgoblin. _The hobgoblin is almost dead.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiJrAim: a hobgoblin (almost dead, 100% to hit)i:.#####.#.#.....#..#csloce the Conjurer .....#.#..#######.#Deep Elf .###...#. .....#.#####...Health: 15/15 ======================== .# #...# $.†.#.........Magic: 5/8===============--------- .# ##..# ..g#.#####.##AC: 2Str: 4 .# ##..# !*#.##EV: 11Int: 22 .# ##..# *#..#SH: 0Dex: 13 i;.#######..######*..#XL:  2 Next:  3% Place: Dungeon:1 ......# #.......@..#Noise: =--------  Time: 253.5 (0.0) #####.# #....###...#d) +0 dagger#.# ### ........Cast: Magic Dart#.###...#....#.###.##....##.## ##################g   hobgoblin ####...## #........#.......# ..#.###.### #........'.....#.# #...# #...###........#.......#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin but does no damagei<O.  The hobgoblin is almost dead.iSiW.g.'i~24.5 (1 _iiei G.#####.#.#.....#..# csloce the Conjurer .....#.#..#######.# Deep Elf .###...#. .....#.#####...  Health: 15/15 ======================== .# #...# $.†.#.........  Magic: 4/8============------------ .# ##..# ...#.#####.##  AC: 2Str: 4 .# ##..# !g#.##  EV: 11Int: 22 .# ##..# *#..#  SH: 0Dex: 13 .#######..######*..#  XL:  2 Next:  3% Place: Dungeon:1 iB <......# #.......@..#  Noise: =--------  Time: 254.5 (0.0) #####.# #....###...#  d) +0 dagger  #.# ### ........  Cast: Magic Dart  #.# ##...#....  #.# ##.##....  ##.## ##################  g   hobgoblin ####...## #........#.......# ..#.###.### #........'.....#.# #...# #...###........#.......# The magic dart hits the hobgoblin but does no damage. _The hobgoblin is almost dead.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)i".#####.#.#.....#..# csloce the Conjurer .....#.#..#######.# Deep Elf .###...#. .....#.#####...  Health: 15/15 ======================== .# #...# $.†.#.........  Magic: 4/8============------------ .# ##..# ...#.#####.##  AC: 2Str: 4 .# ##..# !g#.##  EV: 11Int: 22 i.# ##..# .#..#  SH: 0Dex: 13 .#######..######'..#  XL:  2 Next:  3% Place: Dungeon:1 ......# #.......@..#  Noise: =--------  Time: 254.5 (0.0) #####.# #....###...#  d) +0 dagger  #.# ### ........  Cast: Magic Dart  #.# ##...#....  #.# ##.##....  ##.## ##################  g   hobgoblin ####...## #........#.......# ..#.###.### #........'.....#.# #...# #...###........#.......# iRoAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin!  You kill the hobgoblin!i..#   #...#   ##..#   ##..# !.#.##  ##..# *#..# *..#      #.# ###   #.#   #.#   ##.##    i,C..'i!r105.5 (1Magic Dart _i&i(i$.#####.#.#.....#..# csloce the Conjurer .....#.#..#######.# Deep Elf .###...#. .....#.#####...  Health: 15/15 ======================== iG.# #...# $.†.#.........  Magic: 3/8=========--------------- .# ##..# ...#.#####.##  AC: 2Str: 4 .# ##..# !.#.##  EV: 11Int: 22 .# ##..# .#..#  SH: 0Dex: 13 ib.#######..######'..#  XL:  2 Next: 10% Place: Dungeon:1 ......# #.......@..#  Noise: =--------  Time: 255.5 (0.0) i<#####.# #....###...#  d) +0 dagger  #.# ### ........  Cast: Magic Dart  #.# ##...#....  #.# ##.##....  ##.## ##################   ####...## #........#.......#   ..#.###.### #........'.....#.#   #...# #...###........#.......# iȾ The magic dart hits the hobgoblin! _You kill the hobgoblin!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei~ i That beam is likely to hit you. Continue anyway? Y - Yes  N - Noi <iKiS.#####.#.#.....#..#csloce the Conjurer .....#.#..#######.#Deep Elf .###...#. .....#.#####...Health: 15/15 ======================== .# #...# $.†.#.........Magic: 4/8============------------ .# ##..# ...#.#####.##AC: 2Str: 4 .# ##..# !.#.##EV: 11inTInt: 22 .# ##..# .#..#SH: 0Dex: 13 .#######..######'..#XL:  2 Next: 10% Place: Dungeon:1 ......# #.......@..#Noise: =--------  Time: 255.5 (0.0) #####.# #....###...#iTGd) +0 dagger#.# ### ........Cast: Magic Dart#.###...#....#.#i]Ui##.##....##.## ################## ####...## #........#.......# ..#.###.### #........'.....#.# #...# #...###........#.......#The magic dart hits the hobgoblin! _You kill the hobgoblin!Aiming: Magic Dart (safe; 1% risk of failure)  iUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i_idi}jitl. _i cM #.##.).†.#..###.# .#####.#.#.....#......#.#..#######.# ##...#. #.....#.#####...# #.$.†.#.........##..# #.....#.#####.####..# #...!.#.# ##..##...r.#.#######..######@. ......# #..........# ####....###...# #.# #### ........r   rat.r5======-6.5 (1Magic Dart _i ic - _You kill the hobgoblin!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _There is an open door here.iJ .# #.##.).†.#..###.#  csloce the Conjurer .#####.#.#.....#..# Deep Elf .....#.#..#######.# Health: 15/15 ======================== .###...#. #.....#.#####...  Magic: 4/8============------------ .# #...# #.$.†.#.........  AC: 2Str: 4 .# ##..# #.....#.#####.##  EV: 11Int: 22 .# ##..# #...!.#.##  SH: 0Dex: 13 .# ##..##....r#..#  XL:  2 Next: 10% Place: Dungeon:1 irL .#######..######@..#  Noise: ---------  Time: 256.5 (0.0) ......# #..........#  d) +0 dagger #####.# #....###...#  Cast: Magic Dart  #.# #### ........  #.# ##...#....  #.# ##.##....  r   rat  ##.## ################## ####...## #........#.......# ..#.###.### #........'.....#.# _Okay, then. _There is an open door here.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (100% to hit)i .# #.##.).†.#..###.#csloce the Conjurer .#####.#.#.....#..#Deep Elf .....#.#..#######.#Health: 15/15 ======================== .###...#. #.....#.#####...i cMagic: 4/8============------------ .# #...# #.$.†.#.........AC: 2Str: 4 .# ##..# #.....#.#####.##EV: 11Int: 22 .# ##..# #...!.#.##SH: 0Dex: 13 .# ##..##....r#..#XL:  2 Next: 10% Place: Dungeon:1 .#######..######@..#i1 Noise: ---------  Time: 256.5 (0.0) ......# #..........#d) +0 dagger #####.# #....###...#Cast: Magic Darti^ Q#.# #### ........#.###...#....#.###.##....i Mr   rat##.## ################## ####...## #........#.......# ..#.###.### #........'.....#.#iƚ oAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a rat (100% to hit)  The magic dart hits the rat.  The rat is severely wounded.i( i) 3=7.5 (1i0 i2 r  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (100% to hit)  The magic dart hits the rat.  i3 The rat is severely wounded. _The rat closely misses you.igQ.# #.##.).†.#..###.#  csloce the Conjurer .#####.#.#.....#..# Deep Elf .....#.#..#######.# Health: 15/15 ======================== .###...#. #.....#.#####...  Magic: 3/8=========--------------- .# #...# #.$.†.#.........  AC: 2Str: 4 .# ##..# #.....#.#####.##  EV: 11Int: 22 .# ##..# #...!.#.##  SH: 0Dex: 13 .# ##..##....r#..#  XL:  2 Next: 10% Place: Dungeon:1 .#######..######@..#iQ[34m  Noise: =--------  Time: 257.5 (0.0) ......# #..........#  d) +0 dagger #####.# #....###...#  Cast: Magic Dart  #.# #### ........  #.# ##...#....  #.# ##.##....  r   rat  ##.## ################## ####...## #........#.......# ..#.###.### #........'.....#.# The rat is severely wounded. _The rat closely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (severely wounded, 100% to hit)iKo.# #.##.).†.#..###.#  csloce the Conjurer .#####.#.#.....#..# Deep Elf .....#.#..#######.# Health: 15/15 ======================== .###...#. #.....#.#####...  Magic: 3/8=========--------------- .# #...# #.$.†.#.........  AC: 2Str: 4 iJ.# ##..# #.....#.#####.##  EV: 11Int: 22 .# ##..# #...!.#.##  SH: 0Dex: 13 .# ##..##....r#..#  XL:  2 Next: 10% Place: Dungeon:1 .#######..######@..#  Noise: =--------  Time: 257.5 (0.0) iT0......# #..........#  d) +0 dagger #####.# #....###...#  Cast: Magic Dart  #.# #### ........  #.# ##...#....  #.# ##.##....  r   rat i ##.## ################## ####...## #........#.......# ..#.###.### #........'.....#.# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (severely wounded, 100% to hit)  The magic dart hits the rat.  You kill the rat!i  #.##.).†    #...#   ##..#   ##..#   †#..#      iLK #.# ####   #.#   #.#   ##.##   ii R38.5 (1Magic Dart i !_i@&i'i" <#.# #.#######.......# #.# #.##.).†.#..###.# #.#####.#.#.....#..# #.....#.#..#######.# #.###...#. #.....#.#####... #.# #...# #.$.†.#......... #.# #.....#.#####.## #.# #...!.#.## #.# ##..##....@#..# #.#######..######'..#......# #....... ######.# #....###...# #.# #### ....... #.##...#.. #.# ##.##....  ## ################## #####...## #.#.......#i i* .-9i$ iN( p _You see here a rat corpse.ib j #.# #...†.....####..#  #.# #.#######.......#  #.# #.##.).†.#..###.#  #.#####.#.#.....#..#  #.....#.#..#######.#  #.###...#. #.....#.#####...  #.# #...# #.$.†.#......... i  #.# #.....#.#####.##  #.# #...@.#.##  #.# ##..##....†#..#  #.#######..######'..#  #......#...######.# #....###...# #.# #### .... #.#...#...il  #.# ##.##.... ## ##################i i' H-60 _i i i c4===1.5 (2i i$ Q _f - a dark potionidV #.# ##..#.##### .# #.# #...†.....####..# #.# #.#######.......#iH #.# #.##.).†.#..###.# #.#####.#.#.....#..# #.....#.#..#######.#  #.###...#. #.....#.#####... #.# #...# #.$.†.#......... #.# #..@..#.#####.## #.# #.....#.## #.# ##..##....†#..# #.#######..######'..# #......#......#######.# #....###...# #.# #### .... #.#...#.... #.# ##.##....2.5 (1i #.# ##...# # #.# ##..#.##### .# #.# #...†.....####..# #.# #.#######.......# #.# #.##.).†.#..###.# #.#####.#.#.....#..# #.....#.#..#######.# i #.###...#. #.....#.#####... #.# #...# #.@.†.#......... #.# #.....#.#####.## #.# #.....#.## #.# ##..##....†#..# #.#######..######'..# #......#......#if(######.# #....###...# #.# #### .... #.#..#....iib34.5 (2 _You now have 45 gold pieces (gained 13).i4~S #.# ###.#  #.# ##...# # #.# ##..#.##### .# #.# #...†.....####..# #.# #.#######.......# #.# #.##.).†.#..###.# #.#####.#.#.....#..# #.....#.#..#######.#  #.###...#. #@....#.#####... #.# #...# #...†.#......... #.# #.....#.#####.## #.# #.....### #.# ##..##....†#i~..# #.#######..######'..# #......#...######.# #....###...# #.# #### ....ii|5======5.5 (1iyiiP 3i i,iXiNBi ii;===i ii3O6===i i$,iq%i 'i}'n7======i4Y===i7c8===i<XiL>i?i?i@iZBiEBi}GiMg===iM_  You see here a rat corpse.iQK _i^S@  There is an open door here.iUioU _iViXiY,iZi[ir],i$^iaiNm#...#. #.....#.#####... #...# #...†.#......... ##..# #.....#.#####.##.  ##..# #.....#.## .. ##..##....†#..# ... #####..######'..# ...g ...# #..........## ..... ##.# #....###...#......  #.# ####......@.......  #.# #.###...#......  #.# ##.##...... Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#g [42iznm  goblin (asleep) .# #...###........#.......# .###.#..)#...##########...# #...###.##...#....#...#...#ix087.5 (22.0)i7{,8.5 (23iցis _A goblin comes into view. It is wielding a +0 club.ic #.  #...†.#.  #.....#..  ##..# #.....#.## ..  .†#..# ... ###'..# ...g  .....## .....  #....###...#......  #.# ####......@.......  #.# #.###...#......  #.# ##.##......  ##################       )  iT. #.  #...†.#.  #.....#..  ##..# #.....#.## ..  .†#..# ... ###'..# ...g  iU.....## .....  #....###...#......  #.# ####......@.......  #.# #.###...#......  #.# ##.##......  ###############    )i\iD`i1fih] _A goblin is nearby!ik#...#. #.....#.#####...  csloce the Conjurer #...# #...†.#.........  Deep Elf ##..# #.....#.#####.##.  Health: 15/15 ========================  ##..# #.....#.## ..  Magic: 7/8=====================---  ##..##....†#..# ...  AC: 2Str: 4 #####..######'..# ..*g  EV: 11Int: 22 il...# #..........## .**..  SH: 0Dex: 13 ##.# #....###...#**....  XL:  2 Next: 13% Place: Dungeon:1  #.# ####......@*......  Noise: ---------  Time: 288.5 (0.0)  #.# #.###...#......  d) +0 dagger  #.# ##.##......  Cast: Magic Dart ##.## ################## i:m#...## #........#.......# .###.### #........'.....#.#  g   goblin (asleep) .# #...###........#.......# .###.#..)#...##########...# #...###.##...#....#...#...# _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)id#...#. #.....#.#####...  csloce the Conjurer #...# #...†.#.........  Deep Elf ##..# #.....#.#####.##.  Health: 15/15 ========================  ##..# #.....#.## ..  Magic: 7/8ide=====================---  ##..##....†#..# ...  AC: 2Str: 4 #####..######'..# ...g  EV: 11Int: 22 ...# #..........## .....  SH: 0Dex: 13 ##.# #....###...#......  XL:  2 Next: 13% Place: Dungeon:1  #.# ####......@.......  Noise: ---------  Time: 288.5 (0.0) ie* #.# #.###...#......  d) +0 dagger  #.# ##.##......  Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#  g   goblin (asleep) .# #...###........#.......# .###.#..)#...##########...# ipfE#...###.##...#....#...#...# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!ijk #.  #...†    ##..#  ..   ...  ..*)   .**..  **....  #.# *i%k7  #.#   #.#      )ihi.B.....B   giant cockroachi;7=9.5 (1ii %  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  You kill the goblin! _A giant cockroach comes into view.ic #.  #...†.#.  #.....#..  ##..# #.....#.## ..  .†#..# ... ###'..# ...B  .....## .....  #....###...#......  #.# ####......@.......  #.# #.###...#......  #.# ##.##......  ##################       )  ixY #.  #...†.#.  #.....#..  ##..# #.....#.## ..  .†#..# ... i Z###'..# ...B  .....## .....  #....###...#......  #.# ####......@.......  #.# #.###...#......  #.# ##.##......  ############### iBZF   )iZ(ibidijimf _A giant cockroach is nearby!i#...#. #.....#.#####...  csloce the Conjurer #...# #...†.#.........  Deep Elf ##..# #.....#.#####.##.  Health: 15/15 ========================  ##..# #.....#.## ..  Magic: 6/8==================------  ##..##....†#..# ...  AC: 2Str: 4 #####..######'..# ..*B  EV: 11Int: 22 i...# #..........## .**..  SH: 0Dex: 13 ##.# #....###...#**....  XL:  2 Next: 17% Place: Dungeon:1  #.# ####......@*......  Noise: =--------  Time: 289.5 (0.0)  #.# #.###...#......  d) +0 dagger  #.# ##.##......  Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#  B   giant cockroach .# #...###........#.......# .###.#..)#...##########...# i;;#...###.##...#....#...#...# _A giant cockroach comes into view. _A giant cockroach is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei|AAim: a giant cockroach (100% to hit)i#...#. #.....#.#####...csloce the Conjurer #...# #...†.#.........Deep Elf ##..# #.....#.#####.##.Health: 15/15 ========================##..# #.....#.## ..Magic: 6/8==================------##..##....†#..# ...AC: 2Str: 4 #####..######'..# ..*BEV: 11Int: 22 ...# #..........## .**..SH: 0Dex: 13 ##.# #....###...#**....XL:  2 Next: 17% Place: [37imDungeon:1  #.# ####......@*......Noise: =--------  Time: 289.5 (0.0)  #.# #.###...#......d) +0 dagger#.###.##......Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#B   giant cockroach .# #...###........#.......# .###.#..)#...##########...# #...###.##...#....#...#...#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (100% to hit)  The magic dart hits the giant cockroach.  The giant cockroach is heavily wounded.i"bik]B).....io390.5 (1 _iviwiF&^#...#. #.....#.#####...  csloce the Conjurer #...# #...†.#.........  Deep Elf i8'##..# #.....#.#####.##.  Health: 15/15 ========================  ##..# #.....#.## ..  Magic: 5/8===============---------  ##..##....†#..# ...  AC: 2Str: 4 #####..######'..# ..B)  EV: 11Int: 22 ...# #..........## .**..  SH: 0Dex: 13 ##.# #....###...#**....  XL:  2 Next: 17% Place: Dungeon:1  #.# ####......@*......  Noise: =-------- [40i'9m Time: 290.5 (0.0)  #.# #.###...#......  d) +0 dagger  #.# ##.##......  Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#  B   giant cockroach .# #...###........#.......# i'`.###.#..)#...##########...# #...###.##...#....#...#...# The magic dart hits the giant cockroach. _The giant cockroach is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  i (iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)iP#...#. #.....#.#####...csloce the Conjurer #...# #...†.#.........Deep Elf i##..# #.....#.#####.##.Health: 15/15 ========================##..# #.....#.## ..Magic: 5/8===============---------##..##....†#..# ...AC: 2Str: 4 #####..######'..# ..B)EV: 11Int: 22 ...# #..........## .**..SH: 0Dex: 13 ##.# #....###...#**....iXL:  2 Next: 17% Place: Dungeon:1  #.# ####......@*......Noise: =--------  Time: 290.5 (0.0)  #.# #.###...#......d) +0 dagger#.###.##......i؂Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#B   giant cockroach .# #...###........#.......# .###.#..)#...##########...# i/ #...###.##...#....#...#...#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)  i\The magic dart hits the giant cockroach but does no damage.  The giant cockroach is heavily wounded.iiK`..B...i21.5 (1 _iii#...#. #.....#.#####...  csloce the Conjurer #...# #...†.#.........  Deep Elf ##..# #.....#.#####.##.  Health: 15/15 ========================  ##..# #.....#.## ..  Magic: 4/8============------------  ##..##....†#..# ...  AC: 2Str: 4 i#####..######'..# ...)  EV: 11Int: 22 ...# #..........## .*B..  SH: 0Dex: 13 ##.# #....###...#**....  XL:  2 Next: 17% Place: Dungeon:1  #.# ####......@*......  Noise: =--------  Time: 291.5 (0.0)  #.# #.###...#......  d) +0 dagger  #.# ##.##......  Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#  B   giant cockroach .# #...###........#.......# .###.#..)#...##########...# #...###.##...#....#...#..i|.# The magic dart hits the giant cockroach but does no damage. _The giant cockroach is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)i/^ #...#. #.....#.#####...csloce the Conjurer #...# #...†.#.........Deep Elf ##..# #.....#.#####.##.Health: 15/15 ========================##..# #.....#.## ..Magic: 4/8============------------##..##....†#..# ...AC: 2Str: 4 im_ #####..######'..# ...)EV: 11Int: 22 ...# #..........## .*B..SH: 0Dex: 13 ##.# #....###...#**....XL:  2 Next: 17% Place: Dungeon:1  #.# ####......@*......Noise: =--------  Time: 291.5 (0.0)  #.# #.###...#......d) +0 dagger#.###.##......Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#B   giant cockroach .# #...###........#.......# .###.#..)#...##########...# #...###.##...#....#...#...#i_ ]Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)  The magic dart hits the giant cockroach.  The giant cockroach is almost dead.i: i Y....B.i d5===2.5 (1 _i i ie#...#. #.....#.#####...  csloce the Conjurer #...# #...†.#.........  Deep Elf ##..# #.....#.#####.##.  Health: 15/15 ========================  ##..# #.....#.## ..  Magic: 4/8============------------  ##..##....†#..# ...  AC: 2Str: 4 #####..######'..# ...)  EV: 11Int: 22 ...# #..........## .....  SH: 0Dex: 13 ##.# #....###...#.*B...  XL: [37iag`m 2 Next: 17% Place: Dungeon:1  #.# ####......@**.....  Noise: =--------  Time: 292.5 (0.0)  #.# #.###...#......  d) +0 dagger  #.# ##.##......  Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#  B   giant cockroach .# #...###........#.......# .###.#..)#...##########...# #...###.##...#....#...#...# The magic dart hits the giant cockroach. _The giant cockroach is almost dead.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (almost dead, 100% to hit)i0#...#. #.....#.#####...  csloce the Conjurer #...# #...†.#.........  Deep Elf ##..# #.....#.#####.##.  Health: 15/15 ========================  ##..# #.....#.## ..  Magic: 4/8============------------  ##..##....†#..# ...  AC: 2Str: 4 i'1#####..######'..# ...)  EV: 11Int: 22 ...# #..........## .....  SH: 0Dex: 13 ##.# #....###...#..B...  XL:  2 Next: 17% Place: Dungeon:1  #.# ####......@.......  Noise: =--------  Time: 292.5 (0.0)  #.# #.###...#......  d) +0 dagger  #.# ##.##......  Cast: Magic Dart ##.## ################## #...## #........#.......# .###.### #........'.....#.#  B   giant cockroach .# #...###........#.......# .###.#..)#...##########...# #...###.##...#....#...#...# i1SAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (almost dead, 100% to hit)  The magic dart hits the giant cockroach.  You kill the giant cockroach!i7 #.  #...†    ##..#  ..   ...  ...)   .....  i8*....  #.# **.....  #.#   #.#      )i0....ir243.5 (1Magic Dart _iti ikM 3iN iAT BiY iZ e5===i\ i] ,i^ i` i` i b i7d ,ie if i:g g6======ih ii ,ij i^l ,iIm io ,io iq Q===ir it c7===iBv iw ,ix iz ,i,| iT~ ,i i܍ 28======i i i ,i iH i^ }===i5 #####.......# ).†.#..###.# .## .#.....#..# .. .. ..#######.# ##.. ..# . #.....#.#####... ..#  #...†.#............  #.....#.#####.##.##### #.....#.#####.#......b .##....†#..### i - ..######'..##.....).# #..........##.......# Magic Dart  #....###...#..........  ####...............###  #.###...#.......# b   bat (asleep) ##.##.......# i8 ################## #........#i 1314.5 (21.0)i F-5.5 (22i i V _A bat comes into view.i######.......# csloce the Conjurer #.).†.#..###.# .##  Deep Elf .#.....#..# .. ..  Health: 15/15 ======================== ..#######.# ##.. ..#  Magic: 7/8=====================--- . #.....#.#####... ..#  AC: 2Str: 4  #...†.#............  EV: 11Int: 22  #.....#.#####.##.#####  SH: 0Dex: 13 i# #.....#.#####.#...***b  XL:  2 Next: 24% Place: Dungeon:1 .##....†#..##...@***#  Noise: ---------  Time: 315.5 (0.0) ..######'..##.....).#  d) +0 dagger #..........##.......#  Cast: Magic Dart  #....###...#..........  ####...............###  #.###...#.......#  b   bat (asleep) ##.##.......#  ################## # #........#.......# _You kill the giant cockroach! is_A bat comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)i ######.......# csloce the Conjurer i c#.).†.#..###.# .##  Deep Elf .#.....#..# .. ..  Health: 15/15 ======================== ..#######.# ##.. ..#  Magic: 7/8=====================--- . #.....#.#####... ..#  AC: 2Str: 4  #...†.#............  EV: 11Int: 22  #.....#.#####.##.#####  SH: 0Dex: 13 # #.....#.#####.#......b  XL:  2 Next: 24% Place: Dungeon:1 .##....†#..##...@...#  Noise: ---------  Time: 315.5 (0.0) iI ..######'..##.....).#  d) +0 dagger #..........##.......#  Cast: Magic Dart  #....###...#..........  ####...............###  #.###...#.......#  b   bat (asleep) ##.##.......# i w ################## # #........#.......# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  You kill the bat!i˗ ).† .##  .. ..  ##.. ..#   ..#  #...†    ***† †***#       i X     i& 2......i 5 y7=6.5 (1Magic Dart _i@< i3iiP ,iBi'i,ii<c8===iyiBiG/x†.....####..# ####.......# (..# ).†.#..###.# ...## #.....#..# ...).. #######.# ##.....#  #.....#.#####......##...†.#............  #.....#.#####.##.######  #.....#.#####.#@.....†.-20.5 (4 ##....†#..##.......##### .######'..##.....).# ..........##.......# #....###...#... ####.........####.###... ##.##.......  ##################im8iS?E-1.5 (5iKiM1 _Found a spear and 7 stones.i33i5i:i=i>iXBiBiE,iGiIizLiL;===iCNiSiUiUiWiZia],i^iqai/d,ieijil,ioiqiXt,iNvi'{;  You see here 7 stones.i}iz~ _i<iiȆ,iiiˌ,i=ii,i<iЖi,ii'io,iiiK,i©iiѺl # ..##########. .........@...?..36.5 (15.0) #####...... #.###...... #.# #..... # #.# ..### .# #.# ># ...####..# ###.### # ##.......# #..(..# .# iѻ^†.#..###.###.....##..#i6i,7.5 (16i#i; _Found a stone staircase leading down.i3i i# ib i i(XiiiT$K###b.##.# ..###.###......@?...#####......####.###...... Magic Dart#.# ##......# #.# #..#### .# #.# #.># b   bat (asleep) ####..# ###.####..# ......# #..(..##..# i?%9..###.###....i,19.5 (2.0)i2-i/5 .bbA bat comes into view.i74=40.5 (3i=i.@Q _The bat closely misses you.i g ### ..# #.#  ..##########b#######  ............@?......  #####......#######  #.###......  #.# ##...... i  # #.# #..#### # .# #.# #.># #..# #..(..##..#i  ### ..# #.#  ..##########b#######  ............@?......  #####......#######  #.###......  #.# ##... # #.# #..##i  .# #.# #.># #..# #..(..##..#i im iǯ iU Z _A bat is nearby!i!   csloce the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================--- ### AC: 2Str: 4 ..# EV: 11Int: 22 #.# SH: 0Dex: 13  ..##########b#######  XL:  2 Next: 27% Place: Dungeon:1  ............@?......  Noise: =--------  Time: 340.5 (0.0) #####......#######  d) +0 dagger #.###......  Cast: Magic Dart #.# ##[39i# 2;49m......  # #.# #..#### # .# #.# #.># b   bat ####..# ###.####..# ......# #..(..##..# ..###.###.....##..# _The bat closely misses you. _A bat is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)i5  csloce the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================--- ### AC: 2Str: 4 ..# EV: 11Int: 22 #.# SH: 0Dex: 13  ..##########b#######  XL:  2 Next: 27% Place: Dungeon:1  ............@?......  Noise: =--------  Time: 340.5 (0.0) #####......#######  d) +0 dagger #.###......  Cast: Magic Dart #.# ##[i739;49m......  # #.# #..#### # .# #.# #.># b   bat ####..# ###.####..# ......# #..(..##..# ..###.###.....##..#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)  The magic dart hits the bat.  You kill the bat!i9r ### ..# #.#  .     i:n   #.#  # #.#  .# #.#   #..(i&.i$r311.5 (1Magic Dart _iiiZ8===i~iY _c - 4 scrolls labelled MYNGUF VYIPT (gained 1)===iBii',ivii,iii i,i iBicM _You now have 55 gold pieces (gained 10).i3i-iMia,i׬iii5itii,iii i9ijii,iڳifi:x ##### .......@..........#-609.0) #####..###.#i#.# #..##########.######... #...................#.# #..#####......######  #.# >.. #.###......  ###.# ##.. #.# ##......  ##...# #..# #.# #..#### ##..#.##### .# i #.# #.>#iiF-1.5 (20i)i 9 _Found an escape hatch in the floor.i 3ik i i i i ni9 i ,ik i i= ,i! iA i ,iD i i ,i? i P  There is an escape hatch in the floor here.il i  _i` i iI i i3 i i ,i i i i i/ i i ,ie iC i@ i| i iy i ,iO iy i i i i8 i ,i5 i i i! in i i@ ,i i i3 ,ic i i ,i iK iK ix i i ia ,i. i i ,iq i i] ,i iD i ,i i i' ,i~ i i ,i i| i ,i1 i iw ,i iQ i ,i) i i' ,im i i! ,i! i$ ,i?% ,i!& i& Bi' i&( ,i( i/) i) ,i* i* i4+ ,i+ iP, i, ,i- i- iK. i. i. i/ iM0 ,i0 iJ1 i1 ,i>2 i2 i4 ,i4 i5 i6 ,i!7 i}8 i79 ,iB: i; i< ,i= i= i> ,i2? i@ i@ ,i@A i"B iB ,iC iE iF ,iG iH iSI ,iI i6K iK ,iPL iM iN ,i>O i$P iQ ,iQ iT iV ,iyV iX i$Y ,iY i=Z iZ ,i=[ iD\ iu] ,i] i` ia ,i%b ic id ,id i2f ig ,ih ii ij ,ij iJl i,m ,im in io ,idp ir i}t ,i$u iv ijx ,iy i{ i} ,i' iv i ,i݄ i i ,i i i΍ ,i i ij ,i i i_ ,ie i iΜ ,i i i ,i iʥ i] ,i2 i i ,i iu i̮ ,i i5 i~ ,iY i i3 ,i i iĿ ,io i i ,i i i ###......###.# .............# ###.##.####### ###.#......†.. #.......###### #.....).## #.......###### ># i w#............#####..##.# ........####....@......# 440.5 (79 #.......# #######..#### #.......# .# ########## # .#.......# .'.....#.# .#.......# ######...# .#...#...#i" i B1.5 (80i ; _Found a stone staircase leading down.iq###......###.# csloce the Conjurer .............# Deep Elf ###.##.####### Health: 15/15 ======================== ###.#......†.. Magic: 7/8=====================--- #.......###### AC: 2Str: 4 #.....).# #  EV: 11Int: 22 #.......###### >#  SH: 0Dex: 13 #............#####..##.#  XL:  2 Next: 31% Place: Dungeon:1 ........####....@......#  Noise: ---------  Time: 441.5 (0.0) #.......# #######..####  d) +0 dagger #.......# .#  Cast: [irX40mMagic Dart ########## # .#.......# .'.....#.#  .#.......#  ######...#  .#...#...#  _There is an escape hatch in the floor here. _Found a stone staircase leading down.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei i׹ ###......###.#csloce the Conjurer .............#Deep Elf ###.##.#######Health: 15/15 ======================== ###.#......†..Magic: 8/8i ^======================== #.......######AC: 2Str: 4 #.....).##EV: 11Int: 22 #.......###### >#SH: 0Dex: 13 #............#####..##.#XL:  2 Next: 31% Place: Dungeon:1 ........####....@......#Noise: ---------  Time: 441.5 (0.0) #.......# #######..####d) +0 dagger #.......#.#Cast: Magic Dart ########### .#.......# .'.....#.# .#.......# ######...# i .#...#...# _There is an escape hatch in the floor here. _Found a stone staircase leading down.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiI :Okay, then.i i i . _i]iz^3iKaibifP _i_g,igiiij,i8kimini^o;===ipiTqier,iri5uiuv,i wiyi {,i|{i}i~,ihii,iDii,iHi;i,i^i҉i[Xipi5i֒,ii*iؔBiiXi,iiri.###...... # ## #.# .# #..#### #.# .# #.># #.# .####..# #.# (..##..# # #.# ...##..# #. #.# .).....# #..##.##### ...###.# #....@....# ...###.# #.###.###g... .# #.# #.# #Magic Dart . ##.###.i9#....†.. ...##.#.###### #..##.#g   goblin (asleep) ).# #..##.# ..###### #.>##.#......#####..##.#i059.5 (18.0)iݪ-60.5 (19iݮis _A goblin comes into view. It is wielding a +0 club.i" .###...... csloce the Conjurer .# ##...... #.# Deep Elf .# #..#### #.# Health: 15/15 ======================== .# #.># #.# Magic: 7/8=====================--- .####..# #.# AC: 2Str: 4 (..##..# # #.# EV: 11Int: 22 ...##..# #. #.# SH: 0Dex: 13 .).....# #..##.#####  XL:  2 Next: 31% Place: Dungeon:1 ...###.# #....@***.#  Noise: ---------  Time: 460.5 (0.0) ...###.# #i# .###.###g...  d) +0 dagger .......# #.# #.# #  Cast: Magic Dart .####### ##.###.# .....†.. ...##.# ..###### #..##.# g   goblin (asleep) ).# #..##.# ..###### #.>##.# .......#####..##.# _Okay, then. _A goblin comes into view. It is wielding a +0 club.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)i .###...... csloce the Conjurer .# ##...... #.# Deep Elf .# #..#### #.# Health: 15/15 ======================== .# #.># #.# Magic: 7/8=====================--- .####..# #.# AC: 2Str: 4 (..##..# # #.# EV: 11Int: 22 ...##..# #. #.# SH: 0Dex: 13 .).....# #..##.#####  XL:  2 Next: 31% Place: Dungeon:1 ...###.# #....@....#  Noise: ---------  Time: 460.5 (0.0) ...###.# #.###.i o###g...  d) +0 dagger .......# #.# #.# #  Cast: Magic Dart .####### ##.###.# .....†.. ...##.# ..###### #..##.# g   goblin (asleep) ).# #..##.# ..###### #.>##.# .......#####..##.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!i   #.#  #.# #.># #.# #.# ( # #.# #. #.#)   ***.#  )... i  #.# #.# #  †..   ).#  #.>..##.i (...iq y4=1.5 (1Magic Dart _iқ iu iGiH3isJiJiZNXi Pi|PF8===iQiSiWU,iViXiZ,i[i]i_,itai0ciGe;===ieiXfiViik,ilininp,icqi4t,itiWxM _You now have 67 gold pieces (gained 12).i z3iziv|i~i:~i~ii,ii2iiiaidi&,iiʏi;,iiiiiiiϖi\,iaiŜiY,i֞iDi9i{iԡiiiiSiƦiF,iiii4iiir,iioiimiiDiܸ,iii,i5iMid,iiin,iSii,iiii~iii,iiiF,i ii,ii&iii`iiiiixi,i~i[|  Things that are here:  a +0 club; a goblin corpseiiW _iiiKiiiiiDiii,iLii+,iipiiiOiHiiiiiiGiii iViiiQ,iivi ,iv i id ,iii,iii,iRiiF,iii,i<i$i,ii!i#,i#i$i%,i&i/(i),i*i*i+,i+if,i-,iD.iK0i1,i2i3i4,iB5i6i8,i8i9ih:,i:ib;i<,ih<is=i=,is>i?i@ic@,i"AiA,iAiBiC,ikCiCiD,i EiEiF,iGiGi;H,iHi5IiIiIiIiJiKi;KiZKiWLioM,iMiOiO,iPiPiGQ,iQiFRiR,i0Si/TiT,iTi5Vi\s #.....#  #####.#  #.#  ##.##  #...###### #......... #...#####. ##.## #.#  #.# #@# - #.# #.#  #.# ... Magic Dart #.# #...r #. #....# ####.#r   quokka (asleep) i\b.# .# ia1539.5 (78.0)i cG-40.5 (79ieigY _A quokka comes into view.iY  #.....#  #####.# #.# ##.## #...####### #.........# #.# ##.## #.# #.# #@# i #.# #.# #.# ... #.# #...r #. #....#  ####.#  .#  .# it #.....#  #####.# #.# ##.## #...####### #.........# #.# ##.## #.# #.# #@# #.# #.# #.# ... #.# #... #. #....# ####.#  .# .# i is i$i'] _A quokka is nearby!iM #.....# csloce the Conjurer  #####.# Deep Elf #.# Health: 15/15 ======================== ##.## Magic: 7/8=====================--- #...####### AC: 2Str: 4 #.........# EV: 11Int: 22 #...#####.# SH: 0Dex: 13 ##.## #.# XL:  2 Next: 34% Place: Dungeon:1 #.# #@# Noise: ---------  Time: 540.5 (0.0) #.# #*# d) +0 dagger #.# ..* Cast: Magic Dart #.# #...riO[40m #. #....#  ####.#  r   quokka (asleep) .#  .#  _A quokka comes into view. _A quokka is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)iCA #.....#csloce the Conjurer#####.#Deep Elf#.#Health: 15/15 ========================##.##Magic: 7/8=====================---#...#######AC: 2Str: 4#.........#EV: 11Int: 22#...#####.#SH: 0Dex: 13i;Bc##.## #.#XL:  2 Next: 34% Place: Dungeon:1#.# #@#Noise: ---------  Time: 540.5 (0.0)#.# #*#d) +0 dagger#.# ..*Cast: Magic Dart#.# #...r#. #....#####.#r   quokka.#.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka.  The quokka is heavily wounded.iie.r.iK:=1.5 (1 _i.ii  #.....# csloce the Conjurer  #####.# Deep Elfiu  #.# Health: 15/15 ======================== ##.## Magic: 6/8==================------ #...####### AC: 2i2 Str: 4 #.........# EV: 11Int: 22 #...#####.# SH: 0Dex: 13 ##.## #.# XL:  2 Next: 34% Place: Dungeon:1 #.# #@#i  Noise: =--------  Time: 541.5 (0.0) #.# #*# d) +0 dagger #.# ..ri  Cast: Magic Dart #.# #.... #. #....#  ir c####.#  r   quokka .#  .# The magic dart hits the quokka. _The quokka is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  i aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)i } #.....# csloce the Conjurer  #####.# Deep Elf #.# Health: 15/15 ======================== ##.## Magic: 6/8==================------ #...####### AC: 2Str: 4 #.........# EV: 11iލ Int: 22 #...#####.# SH: 0Dex: 13 ##.## #.# XL:  2 Next: 34% Place: Dungeon:1 #.# #@# Noise: =--------  Time: 541.5 (0.0) #.# #.# d) +0 dagger #.# ..r Cast: Magic Dart #.# #.... i# t#. #....#  ####.#  r   quokka .#  ig .# Aiming: Magic Dart (safe; 1% risk of failure)  i `Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)  iT ZThe magic dart hits the quokka!  You kill the quokka!iG  #.....#  #####.# #.# ##.## #... #.........#  i X##.## #.# #.# #@# #.# #*# #.# ..† #.#  #.   i h.# .# iw'.i!r412.5 (1Magic Dart _i&i_(i3ii,i<Xiy7===i,iisBi,ii98iSI======ii"i2,ii2iT,iiZiU,ii b  You see here a quokka corpse.i i B=== _i7 i i,i ii,ivikif,iiGi^,iii,iii,iyid iZ!,i!iy"i#i$,i$i%,i%i%iC&,i&i&(iB),i|*i+iu,,i-iy.iN/,i/i71i52,i2i3i4,i"5i6i;7,i7i 9i9,ih:i;i$<,ip<i,=i=,i=i>i>,i7?iY@iAA,iAi)CiD,iDiEiF,i0GiIiYJ,iJiLiM,i~NiOi1Q,iRiTi V,iVi&Xi+Y,iYi[if\,i\i^iw_,i`iLbi7cBieXifig,i hiriij,i5kiFlimim,ioip,iqiri#t,itiuiv,i]wi7yiz,i\zi%|it### #.##. #.########.#### #. . #.............# #. # #####..###.##.# #. #..# #.##.# #. ########..# #.##.#####. ..........# #.##.......i .#########.# #.######### (......@...# #.#-92.5 (50.0) ############ #.# #.# i<iKF-3.5 (51ii˒- _Found 2 poisoned darts.iW/# #.# # #.#.#### # .. #.............# # ## #####..###.##.# # #..# #.##.# # #..# #.##.##### ....# #.##......h.#.# #..(...# #.#.# #.# #.#Magic Darth   jackal (asleep)i ,0.0)i+4.5 (1ii iK_A jackal comes into view.iQ@#####.# # csloce the Conjurer #.########.#### # Deep Elf .. #.............# # Health: 15/15 ======================== ## #####..###.##.# # Magic: 7/8=====================--- #..# #.##.# # AC: 2Str: 4 ########..# #.##.##### EV: 11Int: 22 ..........# #.##...... SH: 0Dex: 13 i<h*#########.# #.######## XL:  2 Next: 41% Place: Dungeon:1 .(*****@....# #.#  Noise: ---------  Time: 594.5 (0.0) .############ #.#  d) +0 dagger #.#  Cast: Magic Dart  h   jackal (asleep) _Found 2 poisoned darts. _A jackal comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)iw '#####.# # csloce the Conjurer #.########.#### # Deep Elf .. #.............# # Health: 15/15 ======================== ## #####..###.##.# # Magic: 7/8i ,=====================--- #..# #.##.# # AC: 2Str: 4 ########..# #.##.##### EV: 11Int: 22 ..........# #.##...... SH: 0Dex: 13 h.#########.# #.######## XL:  2 Next: 41% Place: Dungeon:1 ic T.(.....@....# #.#  Noise: ---------  Time: 594.5 (0.0) .############ #.#  d) +0 dagger #.#  Cast: Magic Dartiؐ ,  h   jackal (asleep)Aiming: Magic Dart (safe; 1% risk of failure)  i^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The magic dart hits the jackal!  You kill the jackal!i #.#        #..#      i p .*  .(***** #.#   #.#  #.# iF 0.......i3# y8=5.5 (1Magic Dart _i( i+ i3ĩi,i}iW,i\i?,iiimM8===iii,i˛iiqiПidi{i2P### #.# .# #.########.#### ... #...#  .### #####..###.##.# # #..# #.##.#  ########..# #.##.ih#. ...# #.##...###.# #. #.(..@.......# #.#- #.### #.# #.#Magic Darth   jackal (asleep)i-601.5 (6i_E-2.5 (7i?iY _A jackal comes into view.i] ########.#  csloce the Conjurer .##.########.####  Deep Elf ..... #.............#  Health: 15/15 ========================  .### #####..###.##.#  Magic: 7/8=====================---  ##..# #.##.#  AC: 2Str: 4 ########..# #.##.## EV: 11Int: 22 h#. ..........# #.##... SH: 0Dex: 13 .****#########.# #.##### XL:  2 Next: 48% Place: Dungeon:1 #.(**@.......# #.#  Noise: ---------  Time: 602.5 (0.0) #.############ #.#  d) +0 dagger #.#  Cast: Magic Dart[i 1K  h   jackal (asleep) _You kill the jackal! _A jackal comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)i/ ########.#  csloce the Conjurer .##.########.####  Deep Elf ..... #.............#  Health: 15/15 ========================  .### #####..###.##.#  Magic: 7/8=====================---  ##..# #.##.#  AC: 2Str: 4 ########..# #.##.## EV: 11Int: 22 h#. ..........# #.##... SH: 0Dex: 13 .....#########.# #.##### XL:  2 Next: 48% Place: Dungeon:1 #.(..@.......# #.#  Noise: ---------  Time: 602.5 (0.0) #.############ #.#  d) +0 dagger #.#  Cast: Magic Dart  i h   jackal (asleep)Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The magic dart hits the jackal.  You kill the jackal!#.# iZ    .###   ##..#  ia    †#.   .****  #.(** #.#   #.#  #.# iD] ie g......g   goblin (wandering)i m <55=3.5 (1iky 8  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (asleep, 100% to hit)  The magic dart hits the jackal.  You kill the jackal! _A goblin comes into view. It is wielding a +0 club.i[v#.#     .###   ##..#     g#.   .....#########.#  #.(..@.......# #.#  #.############ #.#  #.# iZ<irYn#.#     .###   ##..#     g#. i?Z/  .....#########.#  #.(..@.......# #.#  #.############ #.#  #.#  i aifikianG _A goblin is nearby!ini,########.#  csloce the Conjurer .##.########.####  Deep Elf ..... #.............#  Health: 15/15 ========================  .### #####..###.##.#  Magic: 6/8==================------  ##..# #.##.#  AC: 2Str: 4 ########..# #.##.## EV: 11Int: 22 ig#. ..........# #.##... SH: 0Dex: 13 .****#########.# #.##### XL:  2 Next: 55% Place: Dungeon:1 #.(**@.......# #.#  Noise: =--------  Time: 603.5 (0.0) #.############ #.#  d) +0 dagger #.#  Cast: Magic Dart  g   goblin (wandering)i _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit)i########.#csloce the Conjurer .##.########.#### Deep Elf .....#.............# Health: 15/15 ========================.########..###.##.# Magic: 6/8==================------##..# #.##.# AC: 2Str: 4########..# #.##.## EV: 11Int: 22g#. ..........# #.##... SH: 0Dex: 13.****#########.# #.##### XL:  2 Next: 55% Place: Dungeon:1#.(**@.......# #.#Noise: =--------  Time: 603.5 (0.0)#.############ #.#d) +0 dagger#.#Cast: Magic Dartg  [ii40m goblinAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded.i1@MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded.The goblin shouts!i3i4i:†#hg.....hhh 2 jackals (wandering)g   goblini>3=4.5 (1iib\ _A jackal comes into view. x2i########.#  csloce the Conjurer .#i#.########.####  Deep Elf ..... #.............#  Health: 15/15 ========================  .### #####..###.##.#  Magic: 5/8===============---------  ##..# #.##.#  AC: 2Str: 4 ########..# #.##.## EV: 11Int: 22igB †#h ..........# #.##... SH: 0Dex: 13 .g**.#########.# #.##### XL:  2 Next: 55% Place: Dungeon:1 #.***@.......# #.#  Noise: ==-------  Time: 604.5 (0.0) i%#h############ #.#  d) +0 dagger #.#  Cast: Magic Dart  hh 2 jackals (wandering)  g   goblinThe goblin shouts! iG_A jackal comes into view. x2  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)ip +########.#  csloce the Conjurer .##.########.####  Deep Elf ..... #.............#  Health: 15/15 ========================  .### #####..###.##.#  Magic: 5/8iɾ ===============---------  ##..# #.##.#  AC: 2Str: 4 ########..# #.##.## EV: 11Int: 22 †#h ..........# #.##... SH: 0Dex: 13 .g...#########.# #.##### XL:  2 Next: 55% Place: Dungeon:1 #.(..@.......# #.#  Noise: ==-------  Time: 604.5 (0.0) #h############ #.#  d) +0 dagger #.#  Cast: Magic Dart i * hh 2 jackals (wandering)  g   goblinAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!iz {#.#   i  .###   ##..#     iP †#h   .)**  i #.*** #.#   #.# iA j #.#  ibR JMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!  The jackal barks! x2iS iT i~U i] ...h(h..hhi` B8=5.5 (1 _ig ii i p #.# # #.#.####  #.# .### #####..###.##.#  # #..# #.##.# #..# #.##.#†#. .# #.##.i.)..h#.# #.##.(h..@......# #.# #.# #.# #.# iEi i ..h   jackalib6===---6iiiY$ #.#  #.#.####  #.# ### #####..###.##.# # #..# #.##.# i%#..# #.##.#†#. .# #.##..)...#.# #.##.(.h.# #.# #.# #.# #.# i\'i'iR(,i/kh..hh 2 jackalsig0B---7i6i8iiA.hi.=8ii _You hit the jackal but do no damage. The jackal closely misses you.i iX .hYou closely miss the jackal. The jackal barely misses you.i@ &9i i T _The jackal closely misses you.id q===10i(f  if _You closely miss the jackal. The jackal misses you.ii O7===1i7)i,z _You closely miss the jackal. The jackal barely misses you.i5i  You barely miss the jackal. The jackal closely misses you.i&2ii> _The jackal bites you but does no damage.iNmi-n&3iyi ~ _You closely miss the jackal. The jackal misses you.i  You hit the jackal.  The jackal is severely wounded.The jackal bites you.4--4iyi]> _The jackal bites you but does no damage.i  You miss the jackal.The jackal is severely wounded.i u8======5i iܬ W _The jackal completely misses you.i;8  You hit the jackal.i\iZ.   jackaliM===656i*iJ _You kill the jackal! i&A  You hit the jackal.  The jackal is severely wounded. iB&7 ilH iDJ _The jackal misses you. The jackal barely misses you. i)  You hit the jackal but do no damage.The jackal is severely wounded.--8 i* i-+ _The jackal bites you. id8  You hit the jackal. iC†  ip729Magic Dart _You kill the jackal! im T# #.# # #.#.####. #.# .### #####..###.##.#  # #..# #.##.# #..# #.##. †#. .# #.## .)...#.# #. #.(....# #.# #.# #.# #.# ir  i/u /-20 iW|  ip s _You see here a jackal corpse. iJ&3 i' i#* i*$ _ i/X i1 i2E5== i3 i61 _HP restored. i)93 iy: io< iDBX iD iE iF iPH i-U.........# #.# '######### #># #.## i Vy#.# #.########.## ###.....#.# #............ # .### # #.# #####..###.## # ##.#.# #..# #. . # #.#.########..# #.## .. ##.†#.............# #. ###....)..@#########.# #.##-6.5 (6 iV###.##.(...†......# #.##.############ #.##.#.##.....### ib iReH==7.5 (7 iRn i q; _Found a stone staircase leading down. i _ i[ B ii  i , i  i  i6 B i` %  i You see here a +0 club. i  i7  _ i  i  i) †..#.........+ ....#.........##.g ##..#'#########># .[.......####.# #.###### ###..###..... .....#.# #.......  #..# .### #.##.#.# #####..  #..# #.##.#.# #..  #... #.##.#.########..  i*  ##... #.##@†#.............##### #.....)...#########.######.##.(...†......#Magic Dart #.##.############ #.##.# #.##.#g   hobgoblin (wandering) #....# ......###### i3 ,31.5 (4 i=  .  A hobgoblin comes into view. i@ _2.5 (5Magic Dart iO L _The hobgoblin moves out of view. iOI iI iJ iN iP iTB iU, idYX iY i\ i^, i` iRb ic, id iof iah, i-i ij il, im i]o iq, ir iew ir?##.......#...#.....'......##.....#...#.....#......#.....#...############## ##...†...#.........# ......†..#.........+ #####....#.........##.. ####..#'##########.# #>#  iE@[.......####.##.####.# #.####..###...@........#.# #..#.# #..# #..###.##.##.#.# ###.# #..# #. # #.##.##.#.# Magic Dart#.# #...K. #.##.##.#.#.# ##... #.##.†#......... i;#.# ##### #.....)...###### K   kobold (missile, asleep)#.. #####.##.(...†.. #.##.####### #.##.# i,40.5 (8 i՝+1.5 (9 i iz _A kobold comes into view. It is wielding a +0 short sword. in##.......#...#.....'......#  csloce the Conjurer ...#.....#...#.....#......#  Deep Elf ##.......#...##############  Health: 15/15 ======================== ##...†...#.........#  Magic: 7/8=====================--- ......†..#.........+  AC: 2Str: 4 #####....#.........##..  EV: 11Int: 22  #####..#'##########.# #>#  SH: 0Dex: 13  #...[.......####.##.####.# #.# XL:  2 Next: 72% Place: Dungeon:1  #.####..###..*@........#.# #.. Noise: ---------  Time: 641.5 (0.0)  #.# #..# #.*###.##.##.#.# ### d) +0 dagger  io #.# #..# #* # #.##.##.#.#  Cast: Magic Dart  #.# #...K* #.##.##.#.######  #.# ##... #.##.†#.........  #.# ##### #.....)...###### K   kobold (missile, asleep)  #.. #####.##.(...†.. #.##.####### #.##.# _A kobold comes into view. It is wielding a +0 short sword.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit) ig##.......#...#.....'......#  csloce the Conjurer ...#.....#...#.....#......#  Deep Elf ##.......#...##############  Health: 15/15 ======================== ##...†...#.........#  Magic: 7/8=====================--- ......†..#.........+  AC: 2Str: 4 #####....#.........##..  EV: 11Int: 22  #####..#'##########.# #>#  SH: 0 iXDex: 13  #...[.......####.##.####.# #.# XL:  2 Next: 72% Place: Dungeon:1  #.####..###...@........#.# #.. Noise: ---------  Time: 641.5 (0.0)  #.# #..# #..###.##.##.#.# ### d) +0 dagger  #.# #..# #. # #.##.##.#.#  Cast: Magic Dart  #.# #...K. #.##.##.#.######  #.# ##... #.##.†#.........  #.# ##### #.....)...###### K   kobold (missile, asleep)  #.. #####.##.(...†.. #.##.####### #.##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The magic dart hits the kobold.  i4You kill the kobold! iC    iR† †    #>#  #...[  *  #.# #..# #.*  i #.# #..# #* # #.  #.# #...)* #.  #.# ##... #.##.†  #.# ##### #.....)  #..  i{(...†  i-.. i.. iy5=2.5 (1Magic Dart _ iw ir i  i  i  i  i   i  B i  iS! , i"  i$  i$ M8=== i%  i)  i+ , i,  i/  is0  i2 , i3  i5  i i&.....#.....#...#.....#......# .##..#...############## .###...†...#.........# ........†..#..+ #######....#..##..  #####..#'##########.# #># #...[.......####.##g####.# # #.####..###............#.#  #.# #..# #.@###.##.##.#.# #- i8.5 (6 #.# #..# #..# #.##.##.#.#  #.# #...)...# #.##.##.#.####Magic Dart #.# ##....... #.##.†#....... #.# #####.## #.....)...#### #.. .. #####.##.(...† g   hobgoblin (wandering) ## #.##.##### #.##.#  iG0 #.##.# i8- i i` _A hobgoblin is nearby! iya.....#.....#...#.....#......#  csloce the Conjurer  ipbW.###.......#...##############  Deep Elf .###...†...#.........#  Health: 15/15 ======================== ........†..#.........+  Magic: 7/8=====================--- #######....#.........##..  AC: 2Str: 4  #####..#'##########.# #>#  EV: 11Int: 22  #...[.......####.##g####.# # SH: 0Dex: 13  icK #.####..###..******....#.# # XL:  2 Next: 75% Place: Dungeon:1  #.# #..# #.@###.##.##.#.# # Noise: ---------  Time: 648.5 (0.0)  #.# #..# #..# #.##.##.#.#  d) +0 dagger  #.# #...)...# #.##.##.#.#### Cast: Magic Dart  #.# ##....... #.##.†#.......  #.# #####.## #.....)...####  #.. .. #####.##.(...† g   hobgoblin (wandering) ## #.##.##### #.##.#  i1dX#.##.# _You kill the kobold! _A hobgoblin is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) iX r.....#.....#...#.....#......#csloce the Conjurer .###.......#...##############Deep Elf .###...†...#.........#Health: 15/15 ======================== ........†..#.........+Magic: 7/8=====================--- #######....#.........##..AC: 2Str: 4#####..#'##########.# #># i EV: 11Int: 22#...[.......####.##g####.# # SH: 0Dex: 13#.####..###..******....#.# # XL:  2 Next: 75% Place: Dungeon:1#.# #..# #.@###.##.##.#.# # Noise: ---------  Time: 648.5 (0.0)#.# #..# #..# #.##.##.#.#d) +0 dagger#.# #...)...# #.##.##.#.#### Cast: Magic Dart#.# ##....... #.##.†#.......#.# #####.## #.....)...#####.... #####.##.(...† g   hobgoblin###.# i h#.######.##.##.##.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded. i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts! iѲ ......g==9.5 (1 _ i  i ie&  † † #  #'### #>#  #...[.......####.##.  #.......g.  #.# #..# #.@#  #.# #..# #..#   #.# #...)...#  #.# ##....... #.##.†  #.# #####.## )  #.. .. (...† ##     i  † † #  #'### #>#  #...[.......####.##.  #.......g.  #.# #..# #.@#  #.# #..# #..#   #.# #...)...#  #.# ##....... #.##.†  #.# #####.## ) if #.. .. (...† ##   iiii8` _A hobgoblin is nearby!i.....#.....#...#.....#......#  csloce the Conjurer .###.......#...##############  Deep Elf i.###...†...#.........#  Health: 15/15 ======================== ........†..#.........+  Magic: 6/8==================------ #######....#.........##..  AC: 2Str: 4  #####..#'##########.# #>#  EV: 11Int: 22  #...[.......####.##.####.# # SH: 0Dex: 13  #.####..###..*****g....#.# # XL:  2 Next: 75% Place: Dungeon:1  #.# #..# #.@###.##.##.#.# # Noise: ==-------  Time: 649.5 (0.0)  #.# #..# #..# #.##.##.#.#  d) +0 dagger  #.# #...)...# #.##.##.#.#### Cast: Magic Dart  #.# ##....... #.##.†#.......  #.# i[33m#####.## #.....)...####  #.. .. #####.##.(...† g   hobgoblin ## #.##.##### #.##.#  #.##.# _The hobgoblin shouts! _A hobgoblin is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)i- .....#.....#...#.....#......#  csloce the Conjurer .###.......#...##############  Deep Elf .###...†...#.........#  Health: 15/15 ======================== ........†..#.........+  Magic: 6/8==================------ #######....#.........##..  AC: 2Str: 4  #####..#'##########.# #>#  EV: 11i. Int: 22  #...[.......####.##.####.# # SH: 0Dex: 13  #.####..###.......g....#.# # XL:  2 Next: 75% Place: Dungeon:1  #.# #..# #.@###.##.##.#.# # Noise: ==-------  Time: 649.5 (0.0)  #.# #..# #..# #.##.##.#.#  d) +0 dagger  #.# #...)...# #.##.##.#.#### Cast: Magic Dart  #.# ##....... #.##.†#.......  #.# #####.## #.....)...####  #.. .. #####.##.(...† g   hobgoblin ## #.##.##### #.##.#  #.##.# i)0 FAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!iV7   † †    #>#  #...[  *****† iz8  #.# #..#   #.# #..# #..#   #.#   #.#  #.##.†  #.#  )  #.. .. (...† ##   i; <.....i 9--82-50.5 (1Magic Dart _it i Y  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (severely wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin! _Your Spellcasting skill increases to level 4!iZ 3i+ i i $ _i i6 d7==iV iq ,i i ,i iS ,i i i :==i9 i.! c8===i! iT# ,i8$ i% i & i& i( ,iD) i* Q===i-+ i}, c9===i- i1 i3 ,iF4 i6 i: Bi= i[? ,iB@ iB iD Q===iE iH iyJ ,ioK iM iWO ,ipP iS i] i4` i;e Bigg ih ,i:j iFm ito ,ir ir it i-u ;===iy iz i| i<} i@~ i iq ,iq i   You see here a rat corpse. _i iX ,iė i _  You see here a rat corpse.i i  _i i i ,i} i) i6 ,i iK iY ,i i i ,i{ iD i׹ Bi iy ,iC il i ,i i i ,i i is ,i i iz ,iO io Xi} C  You see here 2 poisoned darts.iS i  _i i i ,i iI i1 i iS i i ,iYiZi,iiis ,i iiifi:iib,ii R  There is a stone staircase leading down here.ii!5 _i]"i%iO(Biw)i*,iD+i,i.,i+/i0i2,iA3i4iZ@Xi^B,iSDiuGiJ,i}Ki*NiSP,iQiQUinW,iXi[i],iJ_iaic,idigi^lBiniep,iriuiyw,i{,iT},i~i~i4,i"ii,iriiKi<i_iS,iLiУiE,iʥiIi/,iii,ieigi,iѮi^i,i(i-i&iiii,iioi<,iiBiXi@iic..#<'..#...# #.## ..######...# #.# .#......# ## ## #.# ....'......###. .# #.# #.. ....#......# S.# #.# #.# #..######## $.#.. #.# #.. ....#### #..# ... #.# ### ....'..###..# #.# #.# ....##......# #.#- ######.####># #.#.# ###.##.####.# #.########.####Magic Dart .....†....#.# #.............# ###.##.##.#.# #####..###.##.# # #.##.##.#.#[i-G20G#..# #.##.#S   ball python (constriction, asleep) ###.##.##.#.########..# #.##.#### ..#.##.†#.............# #.##..... #.#.....)...#########.# #.#######ib 64.5 (64.0)  A ball python comes into view.iF-5.5 (65i>@ _Found 7 gold pieces.ic> ..#<'..#...# ##.## #. csloce the Conjurer ..######...# #.# #. Deep Elf ....#......# ## ## #.# ##. Health: 15/15 ======================== ....'......###. .# #.# #.. Magic: 8/9=====================--- ....#......# S.# #.# #.# #.. AC: 2Str: 4 ############# *.#.. #.# #.. EV: 11Int: 22 ....#### #..# *.. #.# ### SH: 0Dex: 13 ....'..###..# #*# #.#  XL:  2 Next: 86% Place: Dungeon:1 ....##......# #@# #.#  Noise: ---------  Time: 765.5 (0.0) ######.####># #.# #.# i?  d) +0 dagger ###.##.####.# #.########.####  Cast: Magic Dart .....†....#.# #.............# ###.##.##.#.# #####..###.##.# # #.##.##.#.# #..# #.##.#  S   ball python (constriction, asleep) ###.##.##.#.########..# #.##.#### ..#.##.†#.............# #.##..... #.#.....)...#########.# #.#######A ball python comes into view. _Found 7 gold pieces.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)i'..#<'..#...# ##.## #. csloce the Conjurer ..######...# #.# #. Deep Elf ....#......# ## ## #.# ##. Health: 15/15 ======================== ....'......###. .# #.# #.. Magic: 8/9=====================--- ....#......# S.# #.# #.# #.. AC: 2Str: 4 i(!############# $.#.. #.# #.. EV: 11Int: 22 ....#### #..# ... #.# ### SH: 0Dex: 13 ....'..###..# #.# #.#  XL:  2 Next: 86% Place: Dungeon:1 ....##......# #@# #.#  Noise: ---------  Time: 765.5 (0.0) ######.####># #.# #.#  d) +0 dagger ###.##.####.# #.########.####  Cast: Magic Dart .....†....#.# #.............# ###.##.##.#.# #####..###.##.# # #.##.##.#.# #..# #.##.#  S   ball python (constriction, asleep) ###.##.##.#.########..# #.##.#### ..#.##.†#.............# #.##..... #.#.....)...#########.# #.#######Aiming: Magic Dart (safe; 1% risk of failure)  i?)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python!  You kill the ball python!i.< ##.##  #.#  ## ## #.#  .# #.#  ..# #.# #.#  *.#.. #.#  #..# *.. #.#  #*# #.# i0......# #@# #.# .####># #.# #.# .####.#  †....#.# #.....#.# #####. .#.# #..#  .#...#  †#.............#  )...  i[.$..iy9=6.5 (1Magic Dart _iiiPia3ici i,iͩii?M9===iiiЮ,i˯ini,iGiʹiJ,ii{iQ===iFii,iiBiL _You now have 74 gold pieces (gained 7).i3itiiB,iii,iiiBi,i,iOi,i$iii,iiiIi ,iii,ii}#i+$,i$ii)Bi+i-i{/,i0ii3i4,i/5i9Bi;i=i;?,i?iBiGD,iEiGiH,iIiILiaMiMiqNiQiR,iSicVieJiIg,imh,i;jik,i/limin,i oi#qir,iKsiduiXv,iwixi z,i3{i{i|,is}i2~i,iij,iHiii,i6igi1,iĈiŠiōXiniU,iٓBiXiiXisi,iiמiɟ,iUiXiii2iii,iiSi,iziѰi+,i,iBiBinii,ii׻i,i i^i=,i,i,ioi~ir,i=i$i,iiXii,iwiiiuiBiibBii,iUiiL,ii?i ,i<ii,iii,i iBiiBiYii,iii,ii i!,i"i%ic',i'iz+i,,i0.i/i0,i1iS4i5BiBiCi.E,iFiHiOJ,i0Ki+MiN,i~OiQiS,iTi_WiX,iYiM\i3^,i`iQg~  Things that are here:  a +0 club; a goblin skeletoninK _iuXixiz,i|ii4,ibi5i,i!iiXi,ini]###.#####.##..#####......########  #.# #..>..# #.###......^.. ###.# ####..# #.# ##........ #...# #..# #.# #..#######.##### #..# #.# #.># # ..†.....####..# ###.####..# # #######.......# #..(..##.. ##.).†.#..###.###.....##..# #.. #.#.....#..##...@...).....# #..-87206.0)..#######.######.....###.. #..#.....#.#####......###.# #.# #..#...†.#................# #.# #..#.....#.#####.##.###########.# .#.#.....#.#####.#......i2........ ..##....†#..##.......##########.. #..######'..##.....).# ##..........##.......###### #.>i8-iiTE _Done exploring.iv3ii8|0.0).......i=iAiDE _Done exploring.iWhere to? (? - help)  D - Dungeon iid###.#####.##..#####......######## csloce the Conjurer#.# #..>..# #.###......^... Deep Elf ###.# ####..# #.# ##......... Health: 15/15 ======================== #...#i#..# #.# #..######. Magic: 9/9======================== ..#.##### #..# #.# #.># #. AC: 2Str: 4 ..†.....####..# ###.####..# #. EV: 11Int: 22 #######.......# #..(..##..# ##. SH: 0Dex: 13 ##.).†.#..###.###.....##..# #.. XL:  2 Next: 89% Place: Dungeon:1 #.#.....#..##...@...).....# #.. Noise: ---------  Time: 872.5 (0.0) #..#######.######.....###.# #.. d) [0;10it;1m+0 dagger #..#.....#.#####......###.# #.# Cast: Magic Dart #..#...†.#................# #.# #..#.....#.#####.##.###########.# .#.#.....#.#####.#......÷........  ..##....†#..##.......##########..  #..######'..##.....).##..  ##..........##.......###### #.>  _You kill the ball python! _You now have 74 gold pieces (gained 7).  Things that are here: _a +0 club; a goblin skeleton _Done exploring. _Done exploring.i)i"iM%iV&$ _i+,i1.,i?i$Bi=  You see here a +0 spear.i i  _i4 i3iN,iiXiiD!,i#i&i(,i)i+i(.i.i/i1i5,i6i-:Y  There is a stone staircase leading down here.i;i >i>$ _i@i2iiiTiIig      #.   #.    #.   #. i 0  #.   #.##   #..##   #.@.#85.3 (12.8)   #)......+   ##...####   #..##   #.##   #.   ..   ##   _You climb downwards.  Found a mace.iiMw _There is a stone staircase leading up here.is _iw : _ix i} Bi~ i iI ,i i i ,iԋ id i& ,i ,i ,i i i ,i in i i i i i ,i{ iT i ,i| i ih ,iS i ni$ ,i i i ,i i i ,i{ i| i< ,i i i. ,i i i_  #.##  ###.#  #...#  #.###  #.#  #.#  #.# #.#  #.##..(.#i0 r  #@...#902.3 (17.0  ####....#  ##.#      i iO= ,3.3 (18iC irF % _Found 4 stones.i3i̜iYi,iXiRi$ #.##  ###.#  #...#  i(#.####  #.# .. #.# S# # #.# .##.#  #.##..(.#  #..@.#  ####....#  .##.# iϰ3Magic Dart .. # ### S   adder (asleep)i߻14.0)ih+5.3 (2iiY _An adder comes into view.i{  #.## ###.# #...# #.#### #.# .. #.# S# #  #.# .##.#  #.##..(.#  #..@.# ####....#  .##.#  .. #  i$} R### iXr #.## ###.# #...# #.#### #.# .. #.# S# #  #.# .##.# ij #.##..(.#  #..@.# ####....#  .##.#  .. # ###i9ii,#i&] _An adder is nearby!i~ #.## csloce the Conjurer ###.# Deep Elf #...# Health: 15/15 ======================== #.#### Magic: 8/9=====================--- ix#.# .. AC: 2Str: 4 #.# S# #  EV: 11Int: 22 #.# *##.#  SH: 0Dex: 13 #.##*.(.#  XL:  2 Next: 89% Place: Dungeon:2 #..@.# Noise: ---------  Time: 905.3 (0.0) ####....#  d) +0 dagger .##.#  Cast: Magic Dart .. # i$9 ###   S   adder (asleep) _An adder comes into view. _An adder is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)iq #.##csloce the Conjurer  ###.#Deep Elf  #...#Health: 15/15 ========================  #.####isMagic: 8/9=====================---  #.# ..AC: 2Str: 4  #.# S# #EV: 11Int: 22  #.# *##.#SH: 0Dex: 13  #.##*.(.#XL:  2 Next: 89% Place: Dungeon:2  #..@.#Noise: ---------  Time: 905.3 (0.0)  i####....#d) +0 dagger  .##.#Cast: Magic Dart  .. #  ###  S   adder    iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is lightly wounded.i4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder.adder is lightly wounded.hisses angrily...S==6.3 (1 _iޙ  #.## csloce the Conjurer ###.# Deep Elf #...# Health: 15/15 ======================== #.####iu  Magic: 7/9==================------ #.# .. AC: 2Str: 4 #.# .# #  EV: 11Int: 22 #.# .##.#  SH: 0Dex: 13 #.##S.(.#  XL:  2 Next: 89% Place: Dungeon:2 #..@.# Noise: ==-------  Time: 906.3 (0.0) ####....#  d) +0 dagger .##.#  Cast: Magic Dart .. #  ###   S   adder[is )16dThe adder is lightly wounded. _The adder hisses angrily.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)iN  #.##csloce the Conjurer  ###.#Deep Elf  #...#Health: 15/15 ========================  #.####Magic: 7/9==================------  #.# ..AC: 2Str: 4  #.# .# #EV: 11Int: 22  #.# .##.#SH: 0Dex: 13  #.##S.(.#XL:  2 Next: 89% Place: Dungeon:2  #..@.#Noise: ==-------  Time: 906.3 (0.0)  ####....#d) +0 dagger  .##.#Cast: Magic Dart  i" /.. #  ###  S   adder    Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded.i i 3-7.3 (1i i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (lightly wounded, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded. _The adder closely misses you.iݘ #.## csloce the Conjurer ###.# Deep Elf #...# Health: 15/15 ======================== #.#### Magic: 6/9================-------- #.# .. AC: 2Str: 4 #.# .# #  EV: 11Int: 22 #.# .##.#  SH: 0Dex: 13 i5V#.##S.(.#  XL:  2 Next: 89% Place: Dungeon:2 #..@.# Noise: =--------  Time: 907.3 (0.0) ####....#  d) +0 dagger .##.#  Cast: Magic Dart .. #  ###   S   adderThe adder is heavily wounded. _The adder closely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)i'o #.## csloce the Conjurer ###.# Deep Elf #...# Health: 15/15 ======================== #.#### Magic: 6/9================--------i( #.# .. AC: 2Str: 4 #.# .# #  EV: 11Int: 22 #.# .##.#  SH: 0Dex: 13 #.##S.(.#  XL:  2 Next: 89% Place: Dungeon:2 #..@.# Noise: =--------  Time: 907.3 (0.0) ####....#  d) +0 dagger i).##.#  Cast: Magic Dart .. #  ###   S   adderAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder!  i+3You kill the adder!i59 #.## ###.# #...#  #.# .. #.# .# #  #.# .##.#  #.##†.(.#     .##.#  .. i9? iii, #.##csloce the Conjurer  ###.#Deep Elf  #...#Health: 15/15 ========================  #.####Magic: 6/9i*================--------  #.# ..AC: 2Str: 4  #.# .# #EV: 11Int: 22  #.# .##.#SH: 0Dex: 13  #.##†.(.#XL:  2 Next: 134% Place: Dungeon:2  #..@.#iNoise: =--------  Time: 908.3 (1.0)  ####....#d) +0 dagger  .##.#Cast: Magic Dart  .. #  ###    ikE Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder! _You kill the adder!iow Shift-Dir - straight line  i]Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder! _You kill the adder!Your Conjurations skill increases to level 5!  You have reached level 3!i/  --more--it  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? iu9/1910--437% i  i S _You feel clever. x2iU3i\7== _i`Binc,i3dig,iWhi6k;8irkH=====ihmihqiqiziw{i 9=====ii݄,ii,i%i,iiji:==iii:J10/10===i _Magic restored.i9,iib  You see here an adder corpse.ii  _i i*i[Q===iii,ii,iMiYii,iiOi,i=iXiiiiBi,i)iiq,iii,iiii,iii,iXimiRi,iiiC,i ii{",i#i'%i(iE)i**i/,i&/,iS0i4i8i8i:i}<iF?,iG@i9BiE,iLFiHiJi'KiLi"Ni[i`Xi bif,ifihil,imioi*r,igsi/uix,idyi{i,i\ii,iiiXif,iGiĖi"Xiz,iihi,iHiWiA,iiMi.,iDi  #.#  #.#  #.# # #.# .. #.# ... #.## .... #..## ..... ##.<.####...... #).....@'......-66.3 (58.0) ##...####...... #..## ..... #.## ...> ###.# ... iR#...### #.############# i|c#.##..........# i#.##.##.#.##..# _You open the door.i[ _Found a stone staircase leading down.iL i@L iM iP iZ #.# #.# ##.# .##.# ..#.# #...##.## #.#..## #.iN[ ##.<.####.#)......@.-##...####......r#..## #.Magic Dart#.## #...>@###.# #...#il[ ?#...# ##i[ @   Terence (asleep)#.# i[ zr   quokka (asleep)#.##.....i[ 5#.##.##.#.i[ &##..#i_c ,0.0)ie i2m hS@.@S   adder (wandering)r   quokka (asleep)i}q +7.3 (1iv iY| _Terence and a quokka come into view. An adder comes into view. _There is an open door here.i #.# csloce the Conjurer #.# #  Deep Elf #.# S##  Health: 19/19 ======================== i#.# ....  Magic: 9/10=====================--- #.# #...#  AC: 2Str: 4 ib#.## #.....  EV: 11Int: 24 #..## #......  SH: 0i;<Dex: 13 i|4##.<.####.......  XL:  3 Next: 17% Place: Dungeon:2 i#)......@.......  Noise: ---------  Time: 967.3 (0.0) ##...####**....r  d) +0 dagger #..## #.**...  Cast: Magic Dart i #.## #..*@.  ###.# #...#  i4#...# ####  @   Terence iU#.#############  S   adder (wandering) iw#.##..........#  r   quokka (asleep) i #.##.##.#.##..# i_Terence and a quokka come into view. An adder comes into view. _There is an open door here.  i܈Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineihAim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit)iI#.#csloce the Conjurer#.##Deep Elf#.#S##Health: 19/19 ========================#.#....iOJMagic: 9/10=====================---#.##...#AC: 2Str: 4#.## #.....EV: 11Int: 24irJ#..## #......SH: 0Dex: 13iJ ##.<.####.......XL:  3 Next: 17% Place: Dungeon:2iJ#)......@.......Noise: ---------  Time: 967.3 (0.0)iK2##...####**....rd) +0 dagger#..## #.**...Cast: Magic Dart#.## #..*@.###.#i;Kc#...##...#####iZK@   Terence#.#############iK S   adder (wandering)#.##..........#r   quokka (asleep)#.##.##.#.##..# i&Lf_Terence and a quokka come into view. An adder comes into view. _There is an open door here.  Aiming: Magic Dart (safe; 1% risk of failure)  iSLPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineirL`Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit)ik  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit)  The magic dart hits Terence but does no damage.  The adder hisses angrily.ifi.i.S....@.>Si:=8.3 (1 _iiiu~ #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 19/19 ======================== #.# ....  Magic: 8/10===================----- #.# #S..#  AC: 2Str: 4 #.## #.....  EV: 11Int: 24 i7#..## #......  SH: 0Dex: 13 ##.<.####.......  XL:  3 Next: 17% Place: Dungeon:2 #)......@*......  Noise: =--------  Time: 968.3 (0.0) i##...####.**...r  d) +0 dagger #..## #..*@..  Cast: Magic DartiE #.## #...>.  ieZ###.# #...#  i#...# ####  @   Terence iB#.#############  S   adder #.##..........#  r   quokka (asleep)iq #.##.##.#.##..# The magic dart hits Terence but does no damage. i!_The adder hisses angrily.  iOAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei/Shift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit)i_#.#csloce the Conjurer#.##Deep Elf#.#.##Health: 19/19 ========================#.#....Magic: 8/10===================-----#.#iy#S..#AC: 2Str: 4#.## #.....EV: 11Int: 24#..## #......SH: 0Dex: 13##.<.####.......XL:  3 Next: 17% Place: Dungeon:2#)......@*......isNoise: =--------  Time: 968.3 (0.0)##...####.**...rd) +0 daggeri<#..## #..*@..Cast: Magic Dartim#.## #...>.###.##...##...#i6####@   Terence#.#############S   adder#.##..........#r   quokka (asleep)#.##.##.#.##..#Aiming: Magic Dart (safe; 1% risk of failure)  iDwPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit)  The magic dart hits Terence!  ioHTerence is moderately wounded.imXiqJ.S.....r.@.iUrJ   endoplasm (wandering)r   quokkai:y+9.3 (1iūi<] _An endoplasm comes into view.i  #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 19/19 ======================== #.# ...J  Magic: 7/10i ================-------- #.# #...#  AC: 2Str: 4 #.## #S....  EV: 11i' Int: 24 #..## #......  SH: 0Dex: 13 i ##.<.####.......  XL:  3 Next: 17% Place: Dungeon:2 #)......@.......  Noise: =--------  Time: 969.3 (0.0) ##...####**...r.  d) +0 dagger #..## #.*@...  Cast: Magic Dart #.## #...>.  ###.# #...#  #...# ####  @   Terence #.#############  S   adder #.##..........#  J   endoplasm (wandering) #.##.##.#.##..#  r   quokka _i P[31mAn endoplasm comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderatelywounded, 100% to hit)i #.#csloce the Conjurer#.##Deep Elf#.#.##Health: 19/19 ========================#.#...JMagic: 7/10================--------#.##...#AC: 2Str: 4#.## #S....EV: 11Int: 24#..## #......SH: 0Dex: 13##.<.####.......XL:  3 Next: 17% Place: Dungeon:2#)......@.......Noise: =--------  Time: 969.3 (0.0)##...####**...r.d) +0 dagger#..## #.*@...Cast: Magic Darti #.## #...>.###.##...##...#####@   Terence#.#############S   adder#.##..........#J   endoplasm (wandering)#.##.##.#.##..#r   quokkaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderatelywounded, 100% to hit)  The magic dart hits Terence!  Terence is severely wounded.i2;m  The endoplasm quivers.i;i.<im?i?iGJ..S..@r....JiI,70.3 (1iYRv _Terence looks irritated.i0  #.# #.# # #.# .## #.# ..J. #.# #...# #.## #..... #..## #S..... ##.<.####. #).....@'. ##...####..@r... #..## #...... #.## #...>. ###.# #...# #...# #### #.# #.##.# #.##.##.#.##..#i6 .J.S.@r..iJ }8===-1iw #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 19/19 ======================== #.# ....  Magic: 7/10================-------- iY#.# #.J.#  AC: 2Str: 4 #.## #.....  EV: 11Int: 24 #..## #......  SH: 0Dex: 13 iU##.<.####.......  XL:  3 Next: 17% Place: Dungeon:2 #).....@S.@r....  Noise: ---------  Time: 971.3 (0.0) ##...####.......  d) +0 dagger #..## #......  Cast: Magic Dart if#.## #...>.  ###.# #...#  #...# ####  @   Terencei  #.#############  S   adder #.##..........#  J   endoplasm #.##.##.#.##..#  r   quokka _Terence looks irritated.i"wAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiMAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)iw#.#csloce the Conjurer#.##Deep Elf#.#.##Health: 19/19 ========================#.#....Magic: 7/10================--------#.##.J.#AC: 2Str: 4#.## #.....EV: 11Int: 24#..## #......SH: 0Dex: 13##.<.####.......XL:  3 Next: 17% Place: Dungeon:2#).....@S.@r....Noise: ---------  Time: 971.3 (0.0)##...####.......d) +0 dagger#..## #......Cast: Magic Dart#.## ip#...>.###.##...##...#####@   Terence#.#############S   adder#.##..........#J   endoplasm#.##.##.#.##..#r   quokkaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits the adder.  The adder is lightly wounded.i!BiqJ.@..ri$3=2.3 (1iݡiƤt  Shift-Dir - straight line  Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits the adder.adder is lightly wounded. _bites you but does no damage. iV\  You hit the adder.  The adder is lightly wounded. id ii.Jr. iޗ&3 i iѠR _The adder barely misses you. i+Tn #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 19/19 ======================== #.# ....  Magic: 6/10==============---------- #.# #...#  AC: 2Str: 4 #.## #J....  EV: 11Int: 24 #..## #......  SH: 0Dex: 13 ##.<.####.......  XL:  3 Next: 17% Place: Dungeon:2 #).....@S@......  Noise: =--------  Time: 973.3 (0.0) iT##...####r......  d) +0 dagger #..## #......  Cast: Magic Dart #.## #...>.  ###.# #...#  #...# ####  @   Terence #.#############  S   adder iUn #.##..........#  J   endoplasm #.##.##.#.##..#  r   quokka _The adder barely misses you. i!VAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit) i #.#csloce the Conjurer#.##Deep Elf#.#.##Health: 19/19 ========================#.#....Magic: 6/10 i ==============----------#.##...#AC: 2Str: 4#.## #J....EV: 11Int: 24#..## #......SH: 0Dex: 13##.<.####....... i XL:  3 Next: 17% Place: Dungeon:2#).....@S@......Noise: =--------  Time: 973.3 (0.0)##...####r...... i |d) +0 dagger#..## #......Cast: Magic Dart#.## #...>. i ###.##...##...#####@   Terence#.############# i< S   adder#.##..........#J   endoplasm#.##.##.#.##..# it =r   quokkaPress: ? - help, Q - select action, ( or ) - cycle i Shift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits the adder.  iƥ JThe adder is moderately wounded. i9(  i/ -.J iF0 +4.3 (1 i6  iM: Shift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits the adder.  The adder is moderately wounded. _The adder misses you. x2!iӺ8 #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 19/19 ======================== #.# ....  Magic: 5/10============------------ #.# #...#  AC: 2Str: 4 #.## #.....  EV: 11Int: 24 !i#..## #J.....  SH: 0Dex: 13 ##.<.####.......  XL:  3 Next: 17% Place: Dungeon:2 #).....@S@......  Noise: =--------  Time: 974.3 (0.0) ##...####r......  d) +0 dagger #..## #......  Cast: Magic Dart !i#.## #...>.  ###.# #...#  !i?#...# ####  @   Terence #.#############  S   adder #.##..........#  J   endoplasm !i#.##.##.#.##..#  r   quokka _The adder misses you. x2  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)!i6 #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 19/19 ======================== #.# ....  Magic: 5/10============------------ #.# #...#  AC: 2Str: 4 #.## #.....  EV: 11Int: 24 #..## #J.....  SH: 0Dex: 13 ##.<.####.......  XL:  3 Next: 17% Place: Dungeon:2 #).....@S@......  Noise: =--------  Time: 974.3 (0.0) ##...####r...... !i7M d) +0 dagger #..## #......  Cast: Magic Dart #.## #...>.  ###.# #...#  #...# ####  @   Terence #.#############  S   adder #.##..........#  J   endoplasm #.##.##.#.##..#  r   quokkaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits the adder!  You kill the adder!!i= #.# #.# #  #.# .##  #.# ....  #.# #...#  #.##   #..##     '    #..##   #.## !i> ###.#  #...# ####  J   endoplasm r   quokka !i\!i!i<l.Jr.!i7---6==415.3 (1!ij!i ~  Shift-Dir - straight line  Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits the adder!  You kill the adder! _The quokka bites you."iMA #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 17/19 =====================--- #.# ....  Magic: 5/10============------------ #.# #...#  AC: 2"iStr: 4 #.## #.....  EV: 11Int: 24 #..## #......  SH: 0Dex: 13 ##.<.####J......  XL:  3 Next: 41% Place: Dungeon:2"iB #).....@r@......  Noise: =--------  Time: 975.3 (0.0) "iw##...####.......  d) +0 dagger #..## #......  Cast: Magic Dart #.## #...>.  "iE###.# #...#  "iE#...# ####  @   Terence #.#############  J   endoplasm"i #.##..........#  r   quokka"i$ #.##.##.#.##..# "ic_The quokka bites you.  Aiming: Magic Dart (safe; 1% risk of failure)  "iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)"iy #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 17/19 =====================--- #.# ....  Magic: 5/10============------------ #.# #...#  AC: 2Str: 4 #.## #.....  EV: 11Int: 24"iy& #..## #......  SH: 0Dex: 13 ##.<.####J......  XL:  3 Next: 41% Place: Dungeon:2 "iz#).....@r@......  Noise: =--------  Time: 975.3 (0.0) ##...####.......  d) +0 dagger "iz`#..## #......  Cast: Magic Dart #.## #...>.  ###.# #...#  #...# ####  @   Terence #.#############  J   endoplasm #.##..........#  r   quokka "iz#.##.##.#.##..# Press: ? - help, Q - select action, ( or ) - cycle"i{Shift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  "iC{ZThe magic dart hits the quokka.  You kill the quokka!"iw #.# #.# #  #.# .##  #.# ....  #.# #...#  #.##   #..##     "iȁ†    #..##   "i#.##  ###.#  #...# ####  "iE@   "i,"i X.@J"i:46.3 (1 _"i"i"ii  You closely miss Terence.  Terence is severely wounded.Terence screams, "Get out, before I make you get out!""ij &7"iq "iu P _Terence barely misses you.#iRA #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 17/19 =====================--- #.# ....  Magic: 4/10=========--------------- #.# #...#  AC: 2#iT)Str: 4 #.## #.....  EV: 11Int: 24 #..## #......  SH: 0Dex: 13 ##.<.####.......  XL:  3 Next: 44% Place: Dungeon:2 #).....@@J......  Noise: =--------  Time: 977.3 (0.0) ##...####.......  d) +0 dagger #..## #......  Cast: Magic Dart #.## #...>.  ###.# #...#  #...# ####  @   Terence#iBT #.#############  J   endoplasm #.##..........#  #itTa#.##.##.#.##..# _Terence barely misses you.#iTAiming: Magic Dart (safe; 1% risk of failure)  #iTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)#iM0#.#csloce the Conjurer#.##Deep Elf#.#.##Health: 17/19 =====================---#.#....Magic: 4/10=========---------------#.##...#AC: 2Str: 4#.## #.....EV: 11Int: 24#..## #......SH: 0Dex: 13##.<.####.......XL:  3 Next: 44% Place: Dungeon:2#).....@@J......Noise: =--------  Time: 977.3 (0.0)##...####.......d) +0 dagger#i{1#..## #......Cast: Magic Dart#.## #...>.###.##...##...#####@   Terence#.#############J   endoplasm#.##..........##.##.##.#.##..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits Terence but does no damage.  Terence is severely wounded.#iM5---#i$8.3 (1#iJ#i  Shift-Dir - straight line  Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits Terence but does no damage.  Terence is severely wounded. _Terence hits you with a +0 mace.#i͑  #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 15/19 ==================------ #.# ....  Magic: 3/10=======----------------- #.# #...#  AC: 2Str: 4 #.## #.....  EV: 11Int: 24 #..## #......  SH: 0Dex: 13 ##.<.####.......  XL:  3 Next: 44% Place: Dungeon:2 #).....@@J......  Noise: =--------  Time: 978.3 (0.0) ##...####.......  d)#iے  +0 dagger #..## #......  Cast: Magic Dart #.## #...>.  ###.# #...#  #...# ####  @   Terence #.#############  J   endoplasm #.##..........#  #.##.##.#.##..# _Terence hits you with a +0 mace.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)#i#.#csloce the Conjurer#.##Deep Elf#.#.##Health: 15/19 ==================------#.#....Magic: 3/10=======-----------------#.##...#AC: 2Str: 4#i#.## #.....EV: 11Int: 24#..## #......SH: 0Dex: 13##.<.####.......XL:  3 Next: 44% Place: Dungeon:2#).....@@J......Noise: =--------  Time: 978.3 (0.0)##...####.......d) +0 dagger#..## #......Cast: Magic Dart#.## #...>.###.##...##...#####@   Terence#.#############J   endoplasm#.##..........##.##.##.#.##..#Shift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  You miscast Magic Dart.  #iWYou are very lightly contaminated with residual magic.  Nothing appears to happen.#i\12---4#i k==9.3 (1Contam #i#i6 _Terence hits you with a +0 mace.$iT #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 12/19 ===============--------- #.# ....  Magic: 3/10=======----------------- #.# #...#  AC: 2Str: 4 #.## #.....  EV: 11Int: 24 #..## #......  SH: 0Dex: 13 ##.<.####.......  XL:  3 Next: 44% Place: Dungeon:2$i #).....@@J......  Noise: =--------  Time: 979.3 (0.0) ##...####.......  d) +0 dagger #..## #......  Cast: Magic Dart #.## #...>.  Contam  ###.# #...#  $i#...# ####  @   Terence #.#############  J   endoplasm #.##..........#  #.##.##.#.##..# $id_Terence hits you with a +0 mace.  Aiming: Magic Dart (safe; 1% risk of failure)  $iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)$ic #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 12/19 ===============--------- #.# ....  Magic: 3/10=======----------------- #.# #...#  AC: 2Str: 4 $i##.## #.....  EV: 11Int: 24 #..## #......  SH: 0Dex: 13 ##.<.####.......  XL:  3 Next: 44% Place: Dungeon:2 #).....@@J......  Noise: =--------  Time: 979.3 (0.0) ##...####.......  d) +0 dagger #..## #......  Cast: Magic Dart #.## #...>.  Contam  $i###.# #...#  #...# ####  @   Terence $iy#.#############  J   endoplasm $iE#.##..........#  #.##.##.#.##..# $iDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,$ihg100% to hit)  The magic dart hits Terence.  You kill Terence!$i #.# #.# #  #.# .##  #.# .... $i1 #.# #...#  #.##   #..##   $i  )    #..##   #.##  $iE ###.#  $i#...# #### J   endoplasm $i&  $i($icc $ii 'J.$i4k $iq {#.#csloce the Conjurer#.##Deep Elf#.#.##Health: 12/19 ===============---------#.#....Magic: 3/11======------------------#.##...#$iq AC: 2Str: 4#.## #.....EV: 11Int: 24#..## #......SH: 0$ir Dex: 13##.<.####.......XL:  3 Next: 107% Place: Dungeon:2#).....@J.......$i=r .Noise: =--------  Time: 980.3 (1.0)##...####.......d) +0 dagger$icr F#..## #......Cast: Magic Dart#.## #...>.$ir QContam ###.##...##...#$ir ####J   endoplasm#.##############.##..........#$ir #.##.##.#.##..#$ir Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$is Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits Terence. _You kill Terence!$i8s $is RShift-Dir - straight line  $igt TAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,100% to hit)  The magic dart hits Terence. _You kill Terence!  You have reached level 4!$i| /  --more--%i5/243/12-54 4% %i%i: _You feel clever.%iA&i9y #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 15/24 ===============--------- #.# ....  Magic: 2/12&i:====-------------------- #.# #...#  AC: 2Str: 4 &i?:#.## #.....  EV: 11Int: 25 &iu:#..## #......  SH: 0Dex: 13 &i:3##.<.####.......  XL:  4 Next:  4% Place: Dungeon:2 &i;#).....@J.......  Noise: =--------  Time: 980.3 (0.0) ##...####.......  d) +0 dagger &ik;#..## #......  Cast: Magic Dart #.## #...>.  Contam  ###.# #...#  &ie<#...# ####  J   endoplasm #.#############  #.##..........#  #.##.##.#.##..# You have reached level 4! _You feel clever.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (100% to hit)&iQ  #.# csloce the Conjurer #.# #  Deep Elf #.# .##  Health: 15/24 ===============--------- &iޯ #.# ....  Magic: 2/12====-------------------- #.# #...#  AC: 2Str: 4 #.## #.....  EV: 11&i =Int: 25 &i) #..## #......  SH: 0Dex: 13&iW  &i| 3##.<.####.......  XL:  4 Next:  4% Place: Dungeon:2 &i #).....@J.......  Noise: =--------  Time: 980.3 (0.0) &i ##...####.......  d) +0 dagger &i #..## #......  Cast: Magic Dart &i> #.## #...>.  Contam  &i E###.# #...#  &i #...# ####  J   endoplasm &i %#.#############  &i E#.##..........#  #.##.##.#.##..# &iJ Aiming: Magic Dart (safe; 1% risk of failure)  &i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&iͲ eAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.  &iI 7You kill the endoplasm!&i + #.# #.# #  #.# .## &i 9 #.# ....  #.# #...#  #.## &iJ o  #..##  &i    &i» I)  &i   &i b#..##   &iF =#.##  &iw @ ###.# &i+ t #...#    &iQ &iN &i!X 6=51.3 (1Magic Dart _&i^ &i^a 'i03=='i,'i-'ig7==-'i+e 5.3 (4 _You start resting.'i@B-'i'iwK _Your magical contamination has completely faded away.'iy I'i| ,'i 4===='i{ 'i… 'iU 9='i& 'iɊ 'i E18='i$ 'ia B'i> 'i~ #5'i ====='i 'i 'i 'i 'i` 'i a9=='i+ 'i6 ,'iҞ 'i 'i `6===='i/ 'i ,'i 'i 'i 9='i 'i 'iP 20=7===='i 'i 'i* 'i 'i0 'i` 'iy 'iź 'i 'i 'i5 'i #1'i M==8'i G===='iN 'i ,'i 'i ,'i 'i 'i 'i 'i 'i& 'iK i2==9'i G===='i 'i ,'i 'ib ,'i 'i ,'i 'i< 'i} R3=='i i10/12===='i 'i ,'i 'i ,'i 'iz ,'i* 'iT _ _You start resting.'i 21013.3 (28.0)'i R4=='i  r1====4.3 (29'iC 'iq " _HP restored.(i8(if(i_ _You start resting.(i17.3 (3.0)(i=2====8.3 (4(i(i% _Magic restored.(i3(i(id(iJ(i(iV(i  There is an open door here.  Things that are here:  a +0 mace; a +0 scale mail; a quokka corpse(it(i _(i(i'(iý(i(ie(i(iP==(iw(i1(i,(iV(iK(i9,(i(i(i,(i|(i(i,(i(i\(i,(i$(i>(i,(i(i(i4,(i,(iU(i,(i%(i(iV,(i(i`(i,(i"(i(i,(i)(i(i,(ij(i(i,(i(i(i,(i(i*(i ,(i(i (i$ (iL (i (i (i ,(iR(iG(io,(i(i(i,(iG(i(i+,(i(i(i(i (i_(ig(i` (i (i!(ip"(i$(i$(i%(iK'(i),(i#*(i+(i3########## ######......... (i4'####..........###.###. #.......#.....@. #.##.##.#.#...###.###r #.##.##.......# (i4Magic Dart#.##.####.#..###.##.####.#..####.##.##..............# r   rat (asleep)#.#########...#####.## ##.....#(i4##..## ##.......#(i@046.3 (28.0)(iE,7.3 (29(i\I(iLV _A rat comes into view.(ik ##########  (iE(######.........  ####..........###.###.  #.......#.....@.......  .#.#...###.###r  .......#  ##.#..##  #.#..  ....(ixU  ##.  #.## ##.....## (i4 #..## ##..)i6K ##########  ######.........  ####..........###.###.  #.......#.....@.......  .#.#...###.###r  .......#  ##.#..#  #.#..  ....  ##.  #.## ##..  #..## ##..)i8)i=)i?Z _A rat is nearby!)i  csloce the Conjurer  Deep Elf)i@~  Health: 24/24 ========================  Magic: 11/12 ======================--  AC: 2Str: 4 ##########  EV: 11Int: 25 )ib######.........  SH: 0Dex: 13  ####..........###.###.  XL:  4 Next:  5% Place: Dungeon:2  #.......#.....@******.  Noise: ---------  Time: 1047.3 (0.0)  #.##.##.#.#...###.###r  d) +0 dagger  #.##.##.......#)i# Cast: Magic Dart  #.##.####.#..##  #.##.####.#..####.# )i? #.##..............#  r   rat (asleep)  #.#########...####  #.## ##.....## )i6- #..## ##.......# _A rat comes into view. _A rat is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  )iZ+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit))ir   csloce the Conjurer  Deep Elf  Health: 24/24 ======================== )i  Magic: 11/12 ======================--  AC: 2Str: 4 ##########  EV: 11Int: 25 )i ######.........  SH: 0Dex: 13 )ir - ####..........###.###.  XL:  4 Next:  5% Place: Dungeon:2  #.......#.....@.......  Noise: ---------  Time: 1047.3 (0.0) )i h #.##.##.#.#...###.###r  d) +0 dagger  #.##.##.......#)i  Cast: Magic Dart  #.##.####.#..## )i e #.##.####.#..####.# )i&  #.##..............#  r   rat (asleep)  #.#########...#### )i< 2 #.## ##.....## )ij #..## ##.......#Aiming: Magic Dart (safe; 1% risk of failure)  )i Press: ? - help, Q - select action, ( or ) - cycle)i Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.  You kill the rat!)iɞ )i s   )i   ####...  #.......******.  .† )i9 (    )io .  .  )i D  #.##  )i e #..## ##..)i/ +......)i>7 y6=8.3 (1Magic Dart _)i= )iS.-iF~1==--1-i`FMagic Dart-i|K-iM-i....# csloce the Conjurer .#### ### ### Deep Elf .##### #.. ...# #  Health: 24/24 ======================== .....# #.# .##.# '#  Magic: 10/12 ====================---- .###.# ##.##.##.# ...  AC: 2Str: 4 .# #.# #...#.##.# ....  EV: 11Int: 25 -i[.# #.# #.....##.# .....  SH: 0Dex: 13 .###.###........##......  XL:  4 Next:  7% Place: Dungeon:2 ...........###..@*......  Noise: ---------  Time: 1101.3 (0.0) .....####..# #..##S.)...  d) +0 dagger ..#### ##.###.## .....  Cast: Magic Dart #.# #......# .... #.# #.##.### ... -if### ... #.# '#  S   ball python (constriction) #.### #.# #  #. #.#  # #..The magic dart hits the kobold. _You kill the kobold!Aiming: Magic Dart (safe; 1% risk of failure)  -i+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (100% to hit).i m.ir....#csloce the Conjurer .#### ### ###Deep Elf .##### #.. ...##Health: 24/24 ======================== .izs5.....# #.# .##.# '#Magic: 11/12 ======================-- .###.# ##.##.##.# ...AC: 2Str: 4 .# #.# #...#.##.# ....EV: 11Int: 25 .# #.# #.....##.# .....SH: 0.is{Dex: 13 .###.###........##......XL:  4 Next:  7% Place: Dungeon:2 ...........###..@'.......is2Noise: ---------  Time: 1101.3 (0.0) .....####..# #..##S.)....itd) +0 dagger ..#### ##.###.## ......i0tFCast: Magic Dart #.# #......# .... #.# #.##.### ... .iXt### ... #.#'#.itS   ball python (constriction)#.### #.###. #.##.it#..The magic dart hits the kobold. _You kill the kobold!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (100% to hit).i{X _You kill the kobold!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (100% to hit)  Okay, then..i}.i߂.i2. _.i ....# csloce the Conjurer .#### ### ### Deep Elf .##### #.. ...# #  Health: 24/24 ======================== .....# #.# .##.# '#  Magic: 10/12 ====================---- .i .###.# ##.##.##.# ...  AC: 2Str: 4 .# #.# #...#.##.# ....  EV: 11Int: 25 .# #.# #.....##.# .....  SH: 0Dex: 13 .i .###.###........##......  XL:  4 Next:  7% Place: Dungeon:2 .iK !...........###..@*......  Noise: ---------  Time: 1101.3 (0.0) .ii .....####..# #..##S.)...  d) +0 dagger .i ..#### ##.###.## .....  Cast: Magic Dart .iж #.# #......# .... #.# #.##.### ... ### ... #.# '#  S   ball python (constriction).i O #.### #.# # .i  #. #.# .i ` # #..Aim: a ball python (100% to hit) .i/ '_Okay, then..iN xAiming: Magic Dart (safe; 1% risk of failure)  .i} +Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (100% to hit)/i'k....# csloce the Conjurer .#### ### ### Deep Elf .##### #.. ...# #  Health: 24/24 ======================== /ik/.....# #.# .##.# '#  Magic: 10/12 ====================---- .###.# ##.##.##.# ...  AC: 2Str: 4 .# #.# #...#.##.# ....  EV: 11Int: 25 .# #.# #.....##.# .....  SH: 0Dex: 13 .###.###........##......  XL:  4 Next:  7% Place: Dungeon:2 /ik...........###..@'......  Noise: ---------  Time: 1101.3 (0.0) .....####..# #..##S.)...  d) +0 dagger /ik..#### ##.###.## .....  Cast: Magic Dart #.# #......# .... #.# #.##.### ... ### ... #.# '#  S   ball python (constriction) /il#.### #.# #  #. #.#  # #..Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (100% to hit)  The magic dart hits the ball python!  You kill the ball python!/io%/ip ### ### #.. ...# # /i=p #.# .##.# '#  /iVpB ...  #.# /iopY ....  #.#  ..... /ip* */ip  #..##†.)... /ip.  .....  /ip ..../ip  .../ipx ... #.# /iq /iG:=8.3 (1 _1iJ1iK1ii  ########  #......#  #.####.#  ###@# #.#  .........###.  .r...##..#....  .###.##......  #.........#  # ####......#  ..........#  #######.###  ### ### #.# 1i 0 ########  #......#  #.####.#  ###@# #.#  .........###. 1iN  .r...##..#....  .###.##...... #.........  # ####......#  .......... #######.### ### ### #.1ig 1i 1i 1i~ ] _A quokka is nearby!1i0- o  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 10/12 ====================----  AC: 21i- Str: 4 ########  EV: 11Int: 25 #......#  SH: 0Dex: 13 #.####.#  XL:  4 Next:  8% Place: Dungeon:2 1i . ###@# #.#  Noise: =--------  Time: 1138.3 (0.0) ....***..###.######..  d) +0 dagger 1iS. ## .r**.##..#...........  Cast: Magic Dart .# .###.##......######..  #.........#  # ####......#  r   quokka 1iy. .# ..........# .# #######.### 1i. w## ### ### #.# _The quokka is severely wounded. 1i. _A quokka is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1iT/ uAim: a quokka (severely wounded, 100% to hit)1iw;  csloce the Conjurer  Deep Elf  Health: 24/24 ======================== 1i< Magic: 10/12 ====================----  AC: 2Str: 4########EV: 11Int: 25#......#SH: 0Dex: 13#.####.#XL:  4 Next:  8% Place: Dungeon:2###@# #.#Noise: =--------  Time: 1138.3 (0.0)1i7<....***..###.######..d) +0 dagger ##1i_<.r**.##..#...........Cast: Magic Dart .#1i<.###.##......######..#.........##1i<####......#r   quokka 1i<e.#..........# .#1i<#######.### ## ### ### #.#1i=OAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle1iD=Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  1i=jThe magic dart hits the quokka.  The quokka is almost dead.2i{2i5f....r.2iق29.3 (1 _2ić2i2i   csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 9/12==================------  AC: 2Str: 4 ########  EV: 11Int: 25 #......#  SH: 0Dex: 13 #.####.#  XL:  4 Next:  8% Place: Dungeon:2 2i=####@# #.#  Noise: =--------  Time: 1139.3 (0.0) ....***..###.######..  d) +0 dagger ## ..r*.##..#...........  Cast: Magic Dart .# .###.##......######..  #.........#  # ####......#  r   quokka .# ..........# .# #######.### ## ### ### #.# 2iXThe magic dart hits the quokka. _The quokka is almost dead.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)2i d  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 9/12==================------  AC: 22iO Str: 4 ########  EV: 11Int: 25 #......#  SH: 0Dex: 13 #.####.#  XL:  4 Next:  8% Place: Dungeon:22i T ###@# #.#  Noise: =--------  Time: 1139.3 (0.0) .........###.######..  d) +0 dagger ## ..r..##..#...........  Cast: Magic Dart .# .###.##......######..  #.........# 2i  # ####......#  r   quokka .# ..........# .# #######.### 2i ## ### ### #.# Aiming: Magic Dart (safe; 1% risk of failure)  2i3 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2it Aim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka.  You kill the quokka!2i    #......#  2i .#  ###@# #.#  2i }....***..###. 2i J ...*..2iE h  . 2i 2i" N.  # .   ### ### #.2i2~ 3.....2i_ 51040.3 (12i >Magic Dart _2i 2i 3ij33i 3i3i10/12==3i%,3i3i"3i`3i3iǕ1====3iY3i,3i3i,3i43i!,3i3i33ij2====3i3iz3i١3i3i3i63iا,3il3iC3i,3i!3iq3iP==3iQ3in3iӱ,3i3i@3i3i3i13iH3i3i$3i3i3iS3i3i3i3iH,3i3i3iZ,3i3i3i,3iU3i3i"3ix3i3i3i,3i3iq3i,3i3i3i-,3i3i3i,3i3i[3iH,3i3i03i,3ih3i3i,3i*3i3i,3ie3i3i,3i#3i3i,3i3ij3i,3iU3i3iN,3i3i3i,3ip3i33i3i3i3i-3i,3iX3i3iS ,3i 3i 3i 3i 3i>3ie3i(,3i3i83iB3ih3i3i(3i3i3iq3i3i3i.3iv3ib3i,3i 3iD"3i^$3i$3i %3i&3i',3i(3iX*3i3,3it,3i,3ig.3iq0,3i03i623i43iV43i43i863i83iE83i83i93i;3i;3iM<3iD>3iGW.).........+.................###. ##.........####........####..# #.  ##.......## ##.#..#### ##.###. 3i4H< ##...>.## ####.# #......  ##...## #.# ####.##.###### ### #....##.# ####### ##.#####.# ......#3ibH♣♣♣♣♣###..# #.# 3iH#.##..# ♣@♣....#.## #..-90.3 (50.0) #.##..# ♣..♣.......# #.. #3iH.....# .+.♣♣♣♣......# #.. ####..# )..# ♣♣....## #... #....## ## ♣♣#### #.##.# #....3ixI|#.#####3iO3i1RF-1.3 (513iW3i&Z5 _Found a runed translucent door.3i 33i# 3i 3i B3i# 3i& 3i& 3i' 3iL* 3i. ,3i^/ 3i5 3i7 ,3i9 3i= 3iC ,3iD 3iH 3i=K 3iK 3iYL 3iN 3igP ,3iP 3iR 3iT 3iU 3iU 3iW 3iY ,3iCZ 3iI\ 3i] ,3i~^ 3i` 3ia ,3imb 3ic 3iWe ,3ie 3iwg 3ii ,3ii 3iNk 3i m ,3ijm 3in 3ip ,3ip 3iq 3ifs 3is 3is 3iu 3iw ,3iw 3ix 3iy ,3ijz 3i{{ 3i| ,3iQ} 3i<~ 3ii ,3i 3i 3i ,3i] 3i 3iɆ ,3i 3i 3iЈ ,3i! 3i 3iϊ ,3i 3i 3iی ,3i5 3i 3i ,3i 3i{ 3iW 3i 3i) 3i 3i, ,3i 3iG 3i) ,3i 3i; 3i% 3i\ 3i 3i, 3in ,3i 3i~ 3i/ ,3i 3i 3i j ##.#####.# .# ♣♣♣♣♣###..# #.######## . 3i9 @♣.♣....#.## #......... .♣.......# #..######. ♣♣♣......# #..######.. ♣♣....## #..........  ♣♣#### ##.######..  3in #.# #@#223.3 (32 #.......) 3i L ######### 3ių #3i 3i ,4.3 (333i^ 3i+  3i _Found a hand axe.4iR 4i 4i| 4i 4i! 4i$ ,4i=% 4i' ,4iQ( 4i* 4iX, 4iw, 4i)- 4ij. 4ir/ 4i/ 4i/ 4i0 4i#2 4iE2 4i2 4i3 4i4 4i4 4iB5 4it6 4i7 4i7 4i8 4i9 4i: ,4i; 4io> @  You see here a +0 hand axe.4i@ 4i D  _4iD 4iG 4iJ 4iJ 4iK 4iM 4iO 4iO 4iP 4iS 4i1V 4iqV 4i3W 4iKY 4i[ ,4i=c 4if ,4ig 4iji 4ik 4ik 4im 4iq 4is ,4i-u 4i)x 4i{ ,4i| 4i~ 4i ,4io 4i+ 4i ,4iLj 4ik 4i ,4i 4i 4it ,4i` 4i! 4i4 ,4i 4i 4i X4i ,4ip 4i S###.......##    ##.....## ..   ##...## ..   #'## .#   ##.# #### .#  4i #####... ..# .#  .......## #.# .#  ####....#####.###.# ####............@.# ..........###.#####  ####...#### #.# 4i o#...######.# ####..........# ....)#.########   ######.#  #.#  #.# 4i­ E 4i -49.3 (254i+ -50.3 (264i 4i= 1 _g - a +4 ring of protection5i5iB5i5i_X5i5iu5isB5i5i\5i5i5iS5iu5i5i5i 5i,5i5i5i5i5iU5it5iD,5i5i5i ######## .  #.####. ###.## #.# #### .....###.######.. .##..#...........##......######..) .........# #.#......# #@.72.3 (22...# ##.##.### #.# # #.# #.# #.# #.# # ##'## #.# ##...###.# # ##.....## ##.# ###.......# ##..#3.3 (235i5iQ% _Found a rapier.5iwn 5in 5io 5iGp 5iq 5iq 5iu n5iz >  You see here a +0 rapier.5ia{ 5i{  _5i@| 5i~ 5il 5i 5i+ 5iP 5il ,5i 5iބ 5i; ,5iĆ 5i 5i# ,5i 5i[ 5i\ ,5iی 5i 5iB 5ig 5i" 5i 5i 5io ,5iי 5iš 5i 5i 5iM 5i 5iٝ 5ig )##.####.# ### ##.# ..# #.#5i  .# ##'## #.# #.# ##...## #.# #.# #5i $## ##.# #.###.......# ##..# 5iݢ ##.........####...## ...'.....b...'..@....# 5i e##†.)......####...## .####.......## ##...## 5i Magic Dart .# ##.....## #.....# 5i8 # ##...## ##...##  #'## ##.##5iS  b   bat (wandering) 5iq X##.# #### #.#  ######... ..# #.#   5i ...## #.# #.#  5i ,86.3 (15ih 5i b5i .5iT ,7.3 (145i* 5i V _A bat comes into view.6i% ########.### #.#  csloce the Conjurer ### #.# #.#  Deep Elf ..# #.# #.#  Health: 24/24 ======================== #.# ##'## #.#  Magic: 11/12 ======================-- #.# ##...## #.#  AC: 2Str: 4 #.# ##.....## ##.#  EV: 11Int: 25 6i& k#.###.......# ##..#  SH: 0Dex: 13 ..##......b**####...##  XL:  4 Next: 10% Place: Dungeon:2 ...'.........***@....#  Noise: ---------  Time: 1287.3 (0.0) 6i:& ..##†.)......####...##  d) +0 dagger .####.......## ##...##  Cast: Magic Dart 6iY& .# ##.....## #.....# ## ##...## ##...##  6i& #'## ##.##  b   bat (wandering) ##.# #### #.# 6i& #######... ..# #.# .........## #.# #.# _You see here a +0 rapier. 6i& _A bat comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  6i& Press: ? - help, Q - select action, ( or ) - cycle6iA' tShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)6i ########.### #.#  csloce the Conjurer ### #.# #.#  Deep Elf ..# #.# #.#  Health: 24/24 ======================== #.# ##'## #.#  Magic: 11/12 ======================-- #.# ##...## #.#  AC: 2Str: 4 #.# ##.....## ##.#  EV: 11Int: 25 6ij #.###.......# ##..#  SH: 0Dex: 13 ..##......b..####...##  XL:  4 Next: 10% Place: Dungeon:2 ...'.........'..@....#  Noise: ---------  Time: 1287.3 (0.0) ..##†.)......####...##  d) +0 dagger 6i 2.####.......## ##...##  Cast: Magic Dart .# ##.....## #.....# 6i W## ##...## ##...##  6iDŽ #'## ##.##  b   bat (wandering) 6i 5##.# #### #.# 6i O#######... ..# #.# .........## #.# #.# 6i Aiming: Magic Dart (safe; 1% risk of failure)  6i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the bat!  You kill the bat!6i  #.#  #.# #.#  #.# #.#  ##'## #.#   #.#   ##.#  ##..# 6is †** *** †.)          #'## ##.##  ##.# #### #.#  6iˋ ' ..# #.#   #.# #.#  6i6...'..6iy1=8.3 (1Magic Dart _6i("6i $7i 7ig 7i 7ie2==7i<7i7iH,7i7is7i,7i7i7i",7i]#7ir&@  There is an open door here.7i )7i)A== _7i!+7i17i4,7i57i77i97i-:7i ;7iL=7i?,7iO@7iAB7i%D,7i/E7i8G7i@I7iI7iJ7iM@  There is an open door here.7iN5 _7ieO7iP7iR,7iS7iWY7i\[,7i\7iY^7ia,7id7if7ih7i(i7ii7iXk7il,7iWm7in7i}p7ip7iq7is7it7it7iu7iZw7iy7i-y7iy7in{7i ~X7i9` #...........######.# #.#  #..######....#####.###.# # #..######..............#  #..............###.#####  7i8##.######...#### #.#  #.# #...######.# 7ig #.######..........#7iLj#  7iw#.......)#.########  7if##########@#  -7ir309.3 (21.0) #.#  7i3_ #.#  7iMS #.#7igS #.#7iX #.# 7iS#.# 7iK)$. 7i 7iG-10.3 (227iN7im$ _Found a sling.8i38i% 8i#8i%,8ij),8i+,8i,8i.8i<0,8i18i 6B8i68i98i:,8i;8i>8il@,8i`B8ihHn8iI,8iXN _You now have 94 gold pieces (gained 9).8iOQB8iS8ixU,8i%W8iW8iY,8iZ8i]8i_8iM_8i`8ia8id,8iud8if8i~g8ig8ih8ii8ikB8il8im8i(n8ibn8i*p8ip,8iq8ir8iUtB8iu8iIwB8iEy8iy,8izz8iK{8i|,8i|8i~8i,8i8i8i8iт8i8i8i,8iS8ig8i,8ii8iX8i8iA,8i8im`8iʧ8i #.# #.#   #.# ###.###   #+# #.....#   #.#.#.#   #.#.#.#   ##.#.#.#   ####......#  8iK +.........#   ####..@...# ##.#..## ###.## Magic Dart .#  .#  .#  K   kobold (missile, asleep) .#  K#  8i-44.3 (348i,5.3 (358iJ8iz _A kobold comes into view. It is wielding a +0 short sword.8i, , #.# #.# csloce the Conjurer  #.# ###.###  Deep Elf  #+# #.....#  Health: 24/24 ======================== #.#.#.#  Magic: 11/12 ======================-- #.#.#.#  AC: 2Str: 4 ##.#.#.#  EV: 11Int: 25 ####......#  SH: 0Dex: 138iK.  +.........#  XL:  4 Next: 11% Place: Dungeon:2 ####..@...#  Noise: ---------  Time: 1345.3 (0.0) ##.#*.##  d) +0 dagger ###*##  Cast: Magic Dart *# *# *# K   kobold (missile, asleep) *# K# _A kobold comes into view. It is wielding a +0 short sword.Aiming: Magic Dart (safe; 1% risk of failure)  8i. dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)9iS8 #.# #.# csloce the Conjurer  #.# ###.###  Deep Elf 9i #+# #.....#  Health: 24/24 ======================== #.#.#.#  Magic: 11/12 ======================-- #.#.#.#  AC: 2Str: 4 ##.#.#.#  EV: 11Int: 259i ####......#  SH: 0Dex: 13 +.........#  XL:  4 Next: 11% Place: Dungeon:2 ####..@...#  Noise: ---------  Time: 1345.3 (0.0) ##.#..##  d) +0 dagger ###.##  Cast: Magic Dart 9iw.# .#9i .# K   kobold (missile, asleep)9iBp .# K#9ipPress: ? - help, Q - select action, ( or ) - cycle9iShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  9iҞZThe magic dart hits the kobold.  You kill the kobold!9i #.# #.#  #.#  9iݢ #+# #.....#  9i'2    9iYB     9i   ##.#*.## 9i| ###*##  *#  *#  *# 9iN] *#   )#     9i7*J......9i1y2=6.3 (1Magic Dart _9i 59iN79i39i9i,9iaX9i9iL2==9i9ik 9i ,9i 9i[ 9iD ,9i 9i 9iz ,9i= 9iD 9i 9i, :==9i 9i 9i ,9i$ 9i 9i- B9i 9i ,9ia 9i|  Things that are here:  a +0 short sword; 5 stones; a kobold corpse9i! 9i!  _9iU" 9iU# 9i# ,9i$ 9iY& 9i( ,9i( 9i3* 9i, ,9iq, 9i- 9i7. ,9i. 9i0 9i1 ,9i2 9i4 9i6 ,9i7 9i7 9i9 ,9i9 9i: 9i< ,9iX< 9i= 9iw> ,9i? 9i@ 9i;B ,9iB 9iCD 9iE ,9iF 9iG 9iH ,9iWI 9iK 9iQU c #.#  ..# #.#  # #.# #.# .. #.# #)# ... #.# #.# .>. #.# #.#  #.. #.# #.# #.##..##.#######.# #......@.........# -69.3 (23.0)#.################  9iIY 9i[ G-70.3 (249i_ 9ia ; _Found a stone staircase leading down.:i3:i:i:i #.## .. ..# #.#.#. #. #.# #.#.##.# #.# #)#K...... #.# #.# .>... #.# #.# #... #.# #.# #.##..##.#.# #.........# #.#Magic Dart:iK   kobold (missile, asleep):i) 0.0)  A kobold comes into view. It is wielding a +0 whip.:isf.KK):i4==1.3 (1:i&:i( _The kobold shouts!:iP  #.#  # .. ..# #.#  .#. #. #.# #.#  ...##.# #.# #)#  .K..... #.# #.#  .>... #.# #.#  #... #.# #.#  #.##..##.#######.#  #.....@..........#  #.################ :id  #.#  # .. ..# #.#  .#. #. #.# #.#  ...##.# #.# #)#  .K..... #.# #.#  .>... #.# #.#  #... #.# #.#  #.##..##.#######.#  #.....@..........#  #.################  :iP :i :i :i ] _A kobold is nearby!:i  #.#  csloce the Conjurer # .. ..# #.#  Deep Elf .#. #. #.# #.#  Health: 24/24 ======================== ...##.# #.# #)#  Magic: 11/12 ======================-- .K..... #.# #.#  AC: 2Str: 4 **... #.# #.#  EV: 11Int: 25 #*.. #.# #.#  SH: 0Dex: 13 #.##**##.#######.#  XL:  4 Next: 12% Place: Dungeon:2 #.....@..........#  Noise: ==------- :i X[37m Time: 1371.3 (0.0) #.################  d) +0 dagger  Cast: Magic Dart  K   kobold (missile) _The kobold shouts! _A kobold is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (100% to hit);iq#.#csloce the Conjurer# .. ..# #.#Deep Elf.#. #. #.# #.#Health: 24/24 ========================...##.# #.# #)#Magic: 11/12 ======================--.K..... #.# #.#AC: 2Str: 4**... #.# #.#EV: 11;irInt: 25#*.. #.# #.#SH: 0Dex: 13#.##**##.#######.#XL:  4 Next: 12% Place: Dungeon:2#.....@..........#Noise: ==-------  Time: 1371.3 (0.0)#.################d) +0 daggerCast: Magic Dart  K   kobold (missile);ir ;iroAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;irAim: a kobold, wielding a +0 whip and quivering stones (100% to hit)  The magic dart hits the kobold.  The kobold is moderately wounded.;i...;iP:-2.3 (1 _;i;i ;iF : ;i #.#  csloce the Conjurer # .. ..# #.#  Deep Elf .#. #. #.# #.#  Health: 24/24 ======================== ...##.# #.# #)#  Magic: 10/12 ====================---- ....... #.# #.#  AC: 2Str: 4 ;i K*... #.# #.#  EV: 11Int: 25 #*.. #.# #.#  SH: 0Dex: 13 #.##**##.#######.#  XL:  4 Next: 12% Place: Dungeon:2 #.....@..........#  Noise: =--------  Time: 1372.3 (0.0) #.################  d) +0 dagger;i   Cast: Magic Dart  K   kobold (missile);i-  _The kobold is moderately wounded.Aiming: Magic Dart (safe; 1% risk of failure)  ;i^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;i Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded,  100% to hit);i6 $#.#csloce the Conjurer# .. ..# #.#Deep Elf.#. #. #.# #.#Health: 24/24 ========================...##.# #.# #)#Magic: 10/12 ====================----;iȔ ....... #.# #.#AC: 2Str: 4K*... #.# #.#EV: 11Int: 25#*.. #.# #.#SH: 0Dex: 13#.##**##.#######.#XL:  4 Next: 12% Place: Dungeon:2#.....@..........#Noise: =--------  Time: 1372.3 (0.0)#.################d) +0 daggerCast: Magic Dart  K   kobold (missile);i1 *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded,  100% to hit)  The magic dart hits the kobold but does no damage.  The kobold is moderately wounded.;i M>...;i " C((((;i M>...;i` Y3-3.3 (1;io ;iA   Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded,  100% to hit)  The magic dart hits the kobold but does no damage.  The kobold is moderately wounded. _The kobold throws a stone. The stone hits you.<iBB #.#  csloce the Conjurer # .. ..# #.#  Deep Elf .#. #. #.# #.#  Health: 23/24 =======================- ...##.# #.# #)#  Magic: 9/12==================------ ....... #.# #.#  AC: 2Str: 4 K*... #.# #.#  EV: 11Int: 25<iC #*.. #.# #.#  SH: 0Dex: 13 #.##**##.#######.#  XL:  4 Next: 12% Place: Dungeon:2 #.....@..........#  Noise: =--------  Time: 1373.3 (0.0) #.################  d) +0 dagger  Cast: Magic Dart  K   kobold (missile) _The kobold throws a stone. The stone hits you.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line<iDAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded,  100% to hit)<i:D #.#  csloce the Conjurer # .. ..# #.#  Deep Elf <i/;.#. #. #.# #.#  Health: 23/24 =======================- ...##.# #.# #)#  Magic: 9/12==================------ ....... #.# #.#  AC: 2Str: 4 K>... #.# #.#  EV: 11Int: 25 <i;4#... #.# #.#  SH: 0Dex: 13 #.##..##.#######.#  XL:  4 Next: 12% Place: Dungeon:2 #.....@..........#  Noise: =--------  Time: 1373.3 (0.0) <i;#.################  d) +0 dagger  Cast: Magic Dart<i;! <i< K   kobold (missile)<iC<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line<ie<Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded,  100% to hit)  <i<ZThe magic dart hits the kobold.  You kill the kobold!<i@V #.#  <iA# .. ..# #.#  .#. #. #.# #.#   #.# #)#  <iQA #.# #.#  )*... #.# #.#  <iA#*.. #.# #.#  #.##**  <iA.   <iA/ <i9B1<iM>...<iq34.3 (1Magic Dart _<i.<i<i*h 10/12==4= _HP restored.1=====<ilX<iDm2====<ibq,<ir,<izs<i7u<i%w,<iw<iz<ie|,<iF}<i"<i9<i:==<iL<iJ<i/V ##.#..# ###.## #.# # ## #+## #.# #.#. ... ..# #.#####.#. #.# #.# #.#>......##.###.# #)#........##.# #.# #)@....#.# #.#-873.0) #.#...##.# #.#<i#.##..##.#######.##................##.################ #. .. ##<iۗ<iF-8.3 (14<i<i _Found a stone staircase leading down. _There is a stone staircase leading down here.=i I=iv=i|=iP _=iX=i/C+.........####....#.##.#. #( ##. #.#. #.####+## #. #.#..... ..# #.######.#.##.# #.# #.<.>....@.##.###.# #)90.3 (2=i$.0)#.##.........##.# #.#.###)>....#.# #.# #.#...##.# #. #.##..##.. #................ #.############### #.# ..#=iK=im+1.3 (3=iQ=iI _Found 2 stones. Found a stone staircase leading up.>i83>i19>i=>i@>iNA>i@E>iE>iG,>iH>iI>iTK,>iK>iM>iN,>iP>ivS>i2W,>iY>i}[R  There is a stone staircase leading down here.>iC]5 _>i^>i_>ib,>ixd>igP  There is a stone staircase leading up here.>ij>iXk _>il>iUn>ip,>iq>it>iUu>iu>im}N _You now have 105 gold pieces (gained 11).>i3>iԀ>i>i߉B>iP  There is a stone staircase leading up here.>iÌ>iK _>iߑ,>i*>il>it>i>ic,>i>i9>ia,>i>i>i>iO>i>i#.... #.####+## #..# #.#..... ..# >i8C#..######.#.##.# #.# #..<.>......##.###.# ##.#.##.........##.# #.#.##.###)>....#.# #.#.##.# #.#...##.#  #.#.##.# #.##..##.##>ik_ #..@...# #.......... ###.#### #.######### #.# #.#  #.. ..#### ##>i      >iJ  >i%1408.3 (17.0)>i,9.3 (18>i'>ic _h - a scroll labelled LEUMOG KEAWEU>i  #.... #.####+##  csloce the Conjurer #..# #.#..... ..#  Deep Elf #..######.#.##.# #.#  Health: 24/24 ======================== #..<.>......##.###.#  Magic: 11/12 ======================-- ##.#.##.........##.#  AC: 2Str: 4 #.#.##.###)>....#.#  EV: 11Int: 25 #.#.##.# #.#...##.#  SH: 0Dex: 13 #.#.##.# #.##..##.## XL:  4 Next: 13% Place: Dungeon:2 #..@...# #.......... Noise: ---------  Time: 1409.3 (0.0) ###.#### #.######### d) +0 dagger>i>  #.# #.#  Cast: Magic Dart #.. ..#  ### ##          _There is a stone staircase leading up here. _h - a scroll labelled LEUMOG KEAWEUAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?i[?i8a#.... #.####+##csloce the Conjurer#..# #.#..... ..# Deep Elf#..######.#.##.# #.# Health: 24/24 ========================#..<.>......##.###.# Magic: 12/12 ========================##.#.##.........##.# AC: 2Str: 4?ia#.#.##.###)>....#.# EV: 11Int: 25#.#.##.# #.#...##.# SH: 0Dex: 13#.#.##.# #.##..##.## XL:  4 Next: 13% Place: Dungeon:2#..@...# #.......... Noise: ---------  Time: 1409.3 (0.0)###.#### #.######### d) +0 dagger#.# #.#Cast: Magic Dart#.. ..#?ib### ##         _There is a stone staircase leading up here. _h - a scroll labelled LEUMOG KEAWEUAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?ij:Okay, then.?il?iCp?ir. _?iWK 3?iUL ?iS P _?iV ,?iW ?i'X ?iX ?ilZ ?ie\ ?i\ ?i>] ?iD^ ?i0` P==?iPe ,?if ,?if ?ig ?ii ,?i`j ?ik ?i4m ?im ?im ?i2o ?i`p ,?ip ?i@q ?i/r ,?ir ?is ?it ,?iFu ?i0w ?iy ,?iz ?i| ?i ,?i ?iȁ ?i ?i ?iE ?iӇ ?in  ## ... #.. ..  #.# #.#  #.# # #(#  #.###.# #.#  #....[##+##  #.@# #.#..... 22.3 (13.0) #..######.#.##.# #.#..<.>......##.###.##.#.##.........##..#.##.###)>....#.?i< * #.#.##.# #.#...##. #.#.##.# #.##..##. #......# #........ ###.#### #.#######?i' ?i ,3.3 (14?ig ?i^ , _Found a pair of boots.@ix6  csloce the Conjurer ## Deep Elf ... Health: 24/24 ======================== #.. ..  Magic: 11/12 ======================-- #.# #.#  AC: 2Str: 4 #.# # #(#  EV: 11Int: 25 #.###.# #.#  SH: 0Dex: 13 @i#....[# #.####+##  XL:  4 Next: 13% Place: Dungeon:2 #.@# #.#..... .. Noise: ---------  Time: 1423.3 (0.0) #..######.#.##.# #. d) +0 dagger #..<.>......##.###. Cast: Magic Dart ##.#.##.........##. #.#.##.###)>....#. #.#.##.# #.#...##.  #.#.##.# #.##..##.  #......# #........  ###.#### #.#######  _Okay, then. _Found a pair of boots.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@i݇ @i csloce the Conjurer##Deep Elf...Health: 24/24 ========================#.. ..Magic: 12/12 ========================#.# #.#AC: 2Str: 4#.# # #(#EV: 11Int: 25#.###.# #.#SH: 0Dex: 13#....[# #.####+##@iW XL:  4 Next: 13% Place: Dungeon:2#.@# #.#..... .. Noise: ---------  Time: 1423.3 (0.0)#..######.#.##.# #. d) +0 dagger#..<.>......##.###. Cast: Magic Dart##.#.##.........##.#.#.##.###)>....#.#.#.##.# #.#...##. #.#.##.# #.##..##. #......# #........ ###.#### #.#######  _Okay, then. _Found a pair of boots.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[2@i 32;2HShift-Dir - straight line@i :Okay, then.@iљ @i @i5 . _AijTM## . . ..  #.# # #(###.# #.# ..[# #.####+## .#### #.#..... ..######.#.##.# #..<.>......##.###..#..#.# .#.#.#...AiWmAip24.3 (1 _AiuAiwAi~)(## #... +#.. .. ##.# #.# #.# # #(# #.###.# #.# #..@.[# #.####+## #..#### #.#..... ..##..######.#.##.# #.##..<.>......##.###.###.#.##.##.##.#.##.###)>....#.##.#.##.# #.#...##.##.#.##.# #.##..##.##......# #.Ai1Ai3&5Ai9Ai ;Ai &..## .###... .<+.#.. .. .. #Ai #.# .# #.# #.# .# #(# #.###.# #.# #...@[# #.####+## #..#### #.#..... ..# #..######.#.##.# #.# #..##.#.#.##.###)>....#.# #.#.##.# #.#...##.# #.#.##.# #.##..##.##......# #.Ai7 7<AiK &6Ai~ Ai  _Found a pair of boots.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Found a stone staircase leading up.Ai' ..... ## .b.## #......< +.#.. ... .. ##.# ..# #.# #.# #.# #(# #.###.# #.# #....@# #.####+## #..#### #.#..... ..# #..######.#.##.# #.# # #.#.##.###)>....#.# b   bat (asleep)#.#.##.# #.#...##.##.#.##.# #.##..##.####......# #.Ai( Ai+ U==7Magic DartAih2 Ai6 _A bat comes into view. _You see here a +0 pair of boots.Bi| Bi~ &8Bi Bi , _i - a +0 pair of bootsBiHBiInventory: 9/52 slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn)i - a +0 pair of boots Bi6UJewellery (go to first with "=)g - a +4 ring of protection Scrolls (go to first with ?)  c - 4 scrolls labelled MYNGUF VYIPT  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU Potions (go to first with !)  b - a potion of magic  f - a dark potionEi2g - a +4 ring of protection. A ring that protects its wearer from most sources of damage. Eib3It affects your AC (+4). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.EiCEiЊEicsloce the Conjurer.....Deep Elf## .b.##### Health: 24/24 ========================......<+.. Magic: 12/12 ========================#.. ... ..### AC: 6Str: 4Ei#.# ..# #.#EV: 11Int: 25#.# #.# #(#SH: 0Dex: 13#.###.# #.#XL:  4 Next: 13% Place: Dungeon:2#....@# #.####+##Noise: ---------  Time: 1428.3 (0.0)#..#### #.#..... ..#d) +0 dagger#..######.#.##.# #.#Cast: Magic Dart#..<.>......##.###.###.#.##.........##.##.#.##.###)>....#.#b   bat (asleep)#.#.##.# #.#...##.##.#.##.# #.##..##.###Ein#......# #...........Shift-Dir - straight line _Okay, then. _Found a stone staircase leading up. _A bat comes into view. _You see here a +0 pair of boots. _i - a +0 pair of bootsEiEi\+8 (0.5EiEi 8 _g - a +4 ring of protection (worn)Fi8Fi:Inventory: 9/52 slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn)i - a +0 pair of boots Jewellery (go to first with "=) Fi g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls labelled MYNGUF VYIPT  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU Potions (go to first with !)  b - a potion of magic  f - a dark potionGi%i - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.Gis ..... ## .b.## ### ......< +.. #.. ... .. ### #.# ..# #.#  #.# #.# #(#  #.###.# #.# Git #....@# #.####+##  #..#### #.#..... ..#  #..######.#.##.# #.#  #..<.>......##.###.#  ##.#.##.........##.#  #.#.##.###)>....#.# ngeob   bat (asleep) #.#.##.# #.#...##.#  #.#.##.# #.##..##.### #......# #...........Gi  ..... ## .b.##  ......<  #.. ... ..  #.# ..#  #.# #.# #( Gi #.###.# #.#  #....@#  #..####  ..#  # #.#  #..<.>  )>   Gi ,    Gi ! Gi Spend multiple turns changing equipment while enemies are nearby? Y - Yes  N - NoHi Hi Hi csloce the Conjurer.....Deep Elf## .b.##### Health: 24/24 ========================......<+.. Magic: 12/12 ========================#.. ... ..Hi ### AC: 6Str: 4#.# ..# #.#EV: 11Int: 25#.# #.# #(#SH: 0Dex: 13#.###.# #.#XL:  4 Next: 13% Place: Dungeon:2#....@# #.####+##Noise: ---------  Time: 1428.8 (0.0)#..#### #.#..... ..#d) +0 dagger#..######.#.##.# #.#Cast: Magic Dart#..<.>......##.###.###.#.##.........##.#Hig #.#.##.###)>....#.#b   bat (asleep)#.#.##.# #.#...##.##.#.##.# #.##..##.####......# #........... _A bat comes into view. _You see here a +0 pair of boots. Hi _i - a +0 pair of boots _g - a +4 ring of protection (worn)  A bat is nearby!Okay, then.HiY# Hib' Hi, Hi/ . _Ii  csloce the Conjurer ..... Deep Elf ## .b.## ### Health: 24/24 ======================== ....*.< +.. Magic: 11/12 ======================-- #.. *.. .. ### AC: 6Str: 4 #.# .*# #.#  EV: 11Int: 25 #.# #*# #(#  SH: 0Dex: 13 #.###*# #.#  XL:  4 Next: 13% Place: Dungeon:2 #....@# #.####+##  Noise: ---------  Time: 1428.8 (0.0) #..#### #Iij:.#..... ..#  d) +0 dagger #..######.#.##.# #.#  Cast: Magic Dart #..<.>......##.###.#  ##.#.##.........##.#  #.#.##.###)>....#.#  b   bat (asleep) #.#.##.# #.#...##.#  #.#.##.# #.##..##.### #......# #...........A bat is nearby! _Okay, then.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)Ii csloce the Conjurer.....Deep Elf## .b.##### Health: 24/24 ========================....*.<+.. Magic: 11/12 ======================--#.. *.. ..### AC: 6Str: 4#.# .*# #.#Ii dEV: 11Int: 25#.# #*# #(#SH: 0Dex: 13#.###*# #.#XL:  4 Next: 13% Place: Dungeon:2#....@# #.####+##Noise: ---------  Time: 1428.8 (0.0)#..#### #.#..... ..#d) +0 dagger#..######.#.##.# #.#Cast: Magic Dart#..<.>......##.###.###.#.##.........##.##.#.##.###)>....#.#b   bat#.#.##.# #.#...##.##.#.##.# #.##..##.####......# #...........IiG Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  The bat is heavily wounded.Ii]WBIit^}...b..=9.8 (1 _IibIidJi  csloce the Conjurer Ji>..... Deep Elf ## ...## ### Health: 24/24 ======================== ......< +.. Magic: 10/12 ====================---- #.. ... .. ### AC: 6Str: 4 #.# .b# #.#  EV: 11Int: 25 #.# #*# #(#  SH: 0Dex: 13 Jin#.###*# #.#  XL:  4 Next: 13% Place: Dungeon:2 #....@# #.####+##  Noise: =--------  Time: 1429.8 (0.0) #..#### #.#..... ..#  d) +0 dagger #..######.#.##.# #.#  Cast: Magic Dart #..<.>......##.###.#  ##.#.##.........##.#  #.#.##.###)>....#.#  b   bat #.#.##.# #.#...##.#  #.#.##.# #.##..##.### #......# #...........The magic dart hits the bat. _The bat is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJipAim: a bat (heavily wounded, 100% to hit)JiV L  csloce the Conjurer ..... Deep Elf ## ...## ### Health: 24/24 ======================== ......< +.. Magic: 10/12 ====================---- #.. ... .. ### AC: 6JiW :Str: 4 #.# .b# #.#  EV: 11Int: 25 #.# #.# #(#  SH: 0Dex: 13 #.###.# #.#  XL:  4 Next: 13% Place: Dungeon:2 #....@# #.####+##  Noise: =--------  Time: 1429.8 (0.0) #..#### #.#..... ..#  d) +0 dagger #..######.#.##.# #.#  Cast: Magic Dart JiuX #..<.>......##.###.#  ##.#.##.........##.#  #.#.##.###)>....#.#  b   bat #.#.##.# #.#...##.#  #.#.##.# #.##..##.### #......# #...........Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 100% to hit)  The magic dart hits the bat.  JiX 1You kill the bat!Ji] # ..... ## ...##    #.. ... .. Ji^  #.# ..# #.#  #.# #*# #(#  #.###*# #.#     Jij^  ..#   #.#  #..<.>Ji^ n  )> Ji__         Ji 2...JiY r430.8 (1Magic Dart _Ji Ji Ki"Inventory: 9/52 slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls labelled MYNGUF VYIPT  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU Potions (go to first with !)  b - a potion of magic  f - a dark potionMiMiXMicsloce the Conjurer.....Deep Elf## ...##### Health: 24/24 ========================......<+.. Magic: 10/12 ====================----#.. ... ..### AC: 6MikStr: 4#.# ..# #.#EV: 11Int: 25#.# #.# #(#SH: 0Dex: 13#.###.# #.#XL:  4 Next: 14% Place: Dungeon:2#....@# #.####+##Noise: =--------  Time: 1430.8 (0.0)Mi#..#### #.#..... ..#d) +0 dagger#..######.#.##.# #.#Cast: Magic Dart#..<.>......##.###.#Mi##.#.##.........##.##.#.##.###)>....#.##.#.##.# #.#...##.##.#.##.# #.##..##.###Mi+ #......# #........... Aiming: Magic Dart (safe; 1% risk of failure)  Mi]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMiAim: a bat (heavily wounded, 100% to hit)  The magic dart hits the bat. _You kill the bat!MiMiMiMiMi1==MiXMi,MiMi,MiMi92MilG====Mi Mi Mig ,MinMi]MihMiMiMimMi,Mi MiMiMib:==MiMi#Mi%,Mi&MiY)Mi,,MiP.Mi1MiS3,Mi4Mi7Mi{9,Mi:Mi=MiI#.##### #.##### ..# # #+##..#. #.#. #...##.##.###.#. #....K.#...... #...... ##.#MiJ######...####....... ####............<.........! +......#........@...?... ####...-#.##..###.#...... ##.##.###.# #(# ..... ###Magic Dart#.###.# #.# ...# ##.....# #.####+## ##..#### #.#..... ..# # K   kobold (asleep)#..######.#.##.# #.# #MiNK #..<.>......##.###.# ##.#.##.........##.# #MijX 44.8 (14.0)  A kobold comes into view. It is wielding a +0 dagger.Mis[F-5.8 (15MicMiAxW _Found a silvery potion.NiA #.# # csloce the Conjurer ### #.# ### Deep Elf # ..# # #+## #.. Health: 24/24 ======================== #. #.#. #...# #.# Magic: 11/12 ======================-- #.###.#. #....K #.# AC: 6Str: 4 #...... #...**. ##.# EV: 11Int: 25 Ni2B ######...####..**... ####... SH: 0Dex: 13  .........<...**....! +...... XL:  4 Next: 14% Place: Dungeon:2 #........@...?... ####... Noise: ---------  Time: 1445.8 (0.0) #.##..###.#...... ##.# d) +0 dagger #.###.# #(# ..... ### Cast: Magic Dart #.###.# #.# ...# # #.....# #.####+## # #..#### #.#..... ..# # K   kobold (asleep) #..######.#.##.# #.# # #..<.>......##.###.# # ##.#.##.........##.# #A kobold comes into view. It is wiNiB=elding a +0 dagger. _Found a silvery potion.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)Nii #.# # csloce the Conjurer ### #.# ### Deep Elf # ..# # #+## #.. Health: 24/24 ======================== #. #.#. #...# #.# Magic: 11/12 ======================--Ni|j #.###.#. #....K #.# AC: 6Str: 4 #...... #...... ##.# EV: 11Int: 25  ######...####....... ####... SH: 0Dex: 13  .........<.........! +...... XL:  4 Next: 14% Place: Dungeon:2 NiIk#........@...?... ####... Noise: ---------  Time: 1445.8 (0.0) #.##..###.#...... ##.# d) +0 dagger #.###.# #(# ..... ### Cast: Magic Dart #.###.# #.# ...# # #.....# #.####+## #Nik #..#### #.#..... ..# # K   kobold (asleep) #..######.#.##.# #.# # #..<.>......##.###.# # ##.#.##.........##.# #NiDlAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!Niqz #.#  ### #.#  # ..# # #+##  Nir#. #.#. #...#   #....)   #...**.  **...  **....!  Nir    #.###.# #(# ..... Nis #.###.# #.# ...#  #.....# Nis.    ..#   #.#   #..<.>Nisa    Nit/ NiZ 9......Ni- y5=6.8 (1Magic Dart _Nip NiS Oi #.# # csloce the Conjurer ### #.# ### Deep Elf # ..# # #+## #.. Health: 24/24 ======================== #. #.#. #...# #.# Magic: 10/12 ====================---- #.###.#. #....) #.# AC: 6Str: 4 #...... #...... ##.# EV: 11Int: 25  ######...####....... ####... SH: 0Dex: 13  .........<.........! +...... XL:  4 Next: 15% Place: Dungeon:2 #........@...?... ####... Noise: =--------  Time: 1446.8 (0.0)im #.##..###.#...... ##.# d) +0 dagger #.###.# #(# ..... ### Cast: Magic Dart #.###.# #.# ...# # #.....# #.####+## # #..#### #.#..... ..# #  #..######.#.##.# #.# #  #..<.>......##.###.# #  ##.#.##.........##.# # The magic dart hits the kobold. _You kill the kobold!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOiOi_F#.## csloce the Conjurer####.#### Deep Elf# ..# # #+###.. Health: 24/24 ========================#. #.#. #...##.# Magic: 11/12 ======================--Oi#.###.#. #....)#.# AC: 6Str: 4#...... #...... ##.# EV: 11Int: 25######...####....... ####... SH: 0Dex: 13.........<.........! +...... XL:  4 Next: 15% Place: Dungeon:2Oi\#........@...?... ####... Noise: =--------  Time: 1446.8 (0.0)#.##..###.#...... ##.# d) +0 dagger#.###.# #(# .....OiΥC### Cast: Magic Dart#.###.# #.# ...###.....# #.####+####..#### #.#..... ..# #Oi #..######.#.##.# #.# # #..<.>......##.###.# # ##.#.##.........##.# #Oi_ The magic dart hits the kobold. _You kill the kobold!OidAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOiC:Okay, then.OiOiOi@. _Oi? IOi!C OiC $ _OiH OiK OiK j2====OiqO OiS Oi(W OiW Oi*Y Oi^\ Oi_ ,Oia Oig Oij Oi+k Oi+m OiAp Oi;s Ois :==Oiu OiR z#.# #.# ### #.# ###.# ..# # ##+## #.....##. #.#. ##...## #.#.#.###.#. ##....)## #.#.#...... ##.......## ##.#. ######...####.........####......# .........<.........!..+.........##......####......#-Oiӏ #.##..###.#.......## ##.#..##.###.# #(##.....## ###.## #.###.# #.###...## #.##.....# #.####+## #.##..#### #.#..... ..# #.##..######.#.##.# #.# #.##..<.>......##.###.# #)###.#.##.........##.# #.#Oi ,52.8 (6Oi E-3.8 (7Oi Oi < _You kill the kobold!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _j - a scroll labelled HOSOIN IQITTEPiA3PiPi9Pi),PiPiPi`,PiPiPiO,PiPi".######.###########.#  #.# #.#  ### #.# ###.### # ..# # ##+## #.....# #. #.#. ##...## #.#.#.# #.###.#. ##....)## #.#.#.# ...... ##.......## ##.#.#.# ###...######### PiI:......<.........@..+.........# #..................####......# #.##..###.#.......## ##.#..## #.###.# #(##.....## ###.## #.###.# #.###...## #.....# #.####+##  #..#### #.#.....  #..######.#.##.# #.# #.# #..<.>......##.###.# #)#Pi +6.8 (3Pi+7.8 (4PiPiT _k - a silvery potionPiO Pi Pi3 Pi] XPiv ,Pi Pi Pi ,Pi: ,Pi ,Pi Pi 7 _You open the door.Pi 3Pi Pi @  There is an open door here.Pi Pi  _Pi Pi Pi ,Pif Pi @  There is an open door here.Piu Pi  _Pi Pi Pi ,PiW PiY Pi ,Pi Pi Pi ,Pi Pi4 Pix ,Pi8 Pi Pi% XPi)' ,Pi.( PiG* Pit, ,Pi- Pi*1 P  There is a stone staircase leading up here.Pis3 Pi;4  _PiU5 Pi7 Pi29 ,Pi`: Pi@ PiB ,PiC PiF Pi~H ,PiI PifK PiM ,PiM PiP PiR ,PiR PiT Pi^  #.#####.## ##..)..## #... Pi}_ .### #.l. .....#....... #... .######.##### #.. .# #.#  #..####.# #.#  #..@..#.# ##+#Pi_ d #.###.#.# ##...## #.###.#.# ##....)##Magic DartPi_  #.......###.......## ######...####.........#Pi.`  .........<............+ l   frilled lizard (asleep) Pii` ###..................# #.##..###.#.......##Pi`  #(##.....##Pij 079.8 (22.0)PiNl -80.8 (23PiWr Piqu a _A frilled lizard comes into view.QiTB# #.#  ### ##.##  ##..   #...  #.l.  #...  #.. .# #.#  #..####.# #.#  #..@..#.# ##+##  #.###.#.#   #.###.#.# )##  . . <.... ...... ....  #(##.....## Qi4 #.#  ### ##.##  ##..   #...  #.l.  #...  #.. .# #.#  Qi#..####.# #.#  #..@..#.# ##+##  #.###.#.#   #.###.#.# )##  . . QiK<.... ...... ....  #(##...Qi#QiQiQiUe _A frilled lizard is nearby!Qix #.#  csloce the Conjurer ### ##.##  Deep Elf ##.. ###)..##  Health: 24/24 ======================== #... #......### Magic: 11/12 ======================-- #.l. .....#....... AC: 6Str: 4 #.*. .######.##### EV: 11Int: 25 Qii#.* .# #.#  SH: 0Dex: 13 #.*####.# #.#  XL:  4 Next: 15% Place: Dungeon:2 #..@..#.# ##+##  Noise: ---------  Time: 1480.8 (0.0) #.###.#.# ##...##  d) +0 dagger #.###.#.# ##....)##  Cast: Magic Dart #.......###.......## ######...####.........# .........<............+ l   frilled lizard (asleep) ###..................# #.##..###.#.......## #.###.# #(##.....## Qi\Z_A frilled lizard comes into view. _A frilled lizard is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)Qi|  #.#  csloce the Conjurer ### ##.##  Deep Elf ##.. ###)..##  Health: 24/24 ======================== Qi~ #... #......### Magic: 11/12 ======================-- #.l. .....#....... AC: 6Str: 4 #... .######.##### EV: 11Int: 25 #.. .# #.#  SH: 0Dex: 13 #..####.# #.#  XL:  4 Next: 15% Place: Dungeon:2 #..@..#.# ##+##  Noise: ---------  Time: 1480.8 (0.0) #.###.#.# ##...##  d) +0 dagger #.###.#.# ##....)##  Cast: Magic Dart #.......###.......## ######...####.........# QiI &.........<............+ l   frilled lizard (asleep) ###..................# #.##..###.#.......## #.###.# #(##.....## Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard!  You kill the frilled lizard!Qi  #.#  ### ##.##  ##.. Qi   #...  #...  #.*.  #.* .# #.#  Qit s#.* #.#   ##+##     #.###.#.# )## Qi  . . <....Qi  ...... .... QiU o #(##...QikI I....QiO y6=1.8 (1Magic Dart _QiNU QiV RiIRiRi?,Ri2==RiRi #.# ##### ##.## ##...## ###)..## #.....## #...... #....$J .....# #..... .######. #..S .# #.# #..####.# #.# #.@...#.# ##+##- #.###.#.# ##...## #.###.#.# ##....)##Magic Dart #.......###. ######...####. .<...... J   endoplasm (asleep) ###.......... S   ball python (constriction, asleep)Ri #.##..###.#....... #.###.# #(##.....##Ri' 4.8 (3  An endoplasm and a ball python come into view.RiE-5.8 (4RiRi+ _Found 19 gold pieces.Ri,\  #.#  csloce the Conjurer ##### ##.##  Deep Elf ##...## ###)..##  Health: 24/24 ======================== #.....## #......## Magic: 11/12 ======================-- #....$J .....#...... AC: 6Str: 4 #..... .######.#### EV: 11Int: 25 #..S .# #.#  SH: 0Dex: 13 #.*####.# #.#  XL:  4 Next: 16% Place: Dungeon:2 #.@...#.# ##+##  Noise: ---------  Time: 1485.8 (0.0) #.###.#.# ##...## Rii] :[39;49m d) +0 dagger #.###.#.# ##....)## Cast: Magic Dart #.......###.......# ######...####......... .........<............ J   endoplasm (asleep) ###.................. S   ball python (constriction, asleep) #.##..###.#.......# #.###.# #(##.....##An endoplasm and a ball python come into view. _Found 19 gold pieces.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Ri+  #.#  csloce the Conjurer ##### ##.##  Deep Elf ##...## ###)..##  Health: 24/24 ======================== Ri- #.....## #......## Magic: 11/12 ======================-- #....$J .....#...... AC: 6Str: 4 #..... .######.#### EV: 11Int: 25 #..S .# #.#  SH: 0Dex: 13 #..####.# #.#  XL:  4 Next: 16% Place: Dungeon:2 #.@...#.# ##+##  Noise: ---------  Time: 1485.8 (0.0) #.###.#.# ##...##  d) +0 dagger #.###.#.# ##....)## Cast: Magic DartRi  #.......###.......# ######...####......... .........<............ J   endoplasm (asleep) ###.................. S   ball python (constriction, asleep) #.##..###.#.......# #.###.# #(##.....##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRi[ Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!Ri)  #.#  ##### ##.##     Ri       #... .# #.#  #.* #.#   ##+##     Rix  ) < Ri S  #(Ri7...Ri!>o7=6.8 (1Magic DartRiCRidE  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  You kill the ball python! _The endoplasm quivers.Si #.#  csloce the Conjurer ##### ##.##  Deep Elf ##...## ###)..##  Health: 24/24 ======================== #.....## #......## Magic: 10/12 ====================---- #....$. .....#...... AC: 6SiStr: 4 #..... .######.#### EV: 11Int: 25 #... .# #.#  SH: 0Dex: 13 #..####.# #.#  XL:  4 Next: 17% Place: Dungeon:2 #.@...#.# ##+##  Noise: =--------  Time: 1486.8 (0.0) #.###.#.# ##...##  d) +0 dagger Si#.###.#.# ##....)## Cast: Magic Dart #.......###.......# ######...####......... Si".........<............  ###..................  Si\#.##..###.#.......#  #.###.# #(##.....## SiYou kill the ball python! _The endoplasm quivers.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSiƩSiThat beam is likely to hit you. Continue anyway? Y - Yes Si ' N - NoTibTisTiz#.#csloce the Conjurer#######.##Deep Elf##...## ###)..## Health: 24/24 ========================Ti{r#.....## #......## Magic: 11/12 ======================--#....$. .....#...... AC: 6Str: 4#..... .######.#### EV: 11Int: 25#... .# #.#SH: 0Dex: 13#..####.# #.#XL:  4 Next: 17% Place: Dungeon:2#.@...#.# ##+##Noise: =--------  Time: 1486.8 (0.0)Ti{#.###.#.# ##...## d) +0 dagger#.###.#.# ##....)## Cast: Magic Dart#.......###.......#######...####..................<............ ###.................. #.##..###.#.......#Ti| #.###.# #(##.....## You kill the ball python! _The endoplasm quivers.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.TiTiTi@Ti. _TiSu 3Tiv Tiv Tix TiCy $ _Ti} ,Ti J.-7.8 (1Magic DartJ   endoplasmTi" 8-Ti Ti  _The endoplasm quivers.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Ti _Okay, then. _An endoplasm is nearby!UiL> #.#  csloce the Conjurer ##### ##.##  Deep ElfUi? ##...## ###)..##  Health: 24/24 ======================== #.....## #......## Magic: 10/12 ====================---- #....$. .....#...... AC: 6Str: 4 #....J .######.#### EV: 11Int: 25 UiO?#..* .# #.#  SH: 0Dex: 13 #.*####.# #.#  XL:  4 Next: 17% Place: Dungeon:2 Ui?}#.@...#.# ##+##  Noise: ---------  Time: 1487.8 (0.0) #.###.#.# ##...##  d) +0 dagger #.###.#.# ##....)## Cast: Magic Dart Ui@:#.......###.......# ######...####......... .........<............ J   endoplasm ###.................. #.##..###.#.......# Uig@#.###.# #(##.....## _Okay, then. _An endoplasm is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Ui@)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (100% to hit)UiJ#.#csloce the Conjurer#######.##Deep Elf##...## ###)..## Health: 24/24 ========================#.....## #......## Magic: 10/12 ====================----#....$. .....#...... AC: 6Str: 4#....J .######.#### EV: 11Int: 25#..* .# #.#SH: 0Dex: 13#.*####.# #.#XL:  4 Next: 17% Place: Dungeon:2#.@...#.# ##+##Noise: ---------  Time: 1487.8 (0.0)UiE#.###.#.# ##...## d) +0 dagger#.###.#.# ##....)## Cast: Magic Dart#.......###.......#######...####..................<............ J   endoplasm###..................#.##..###.#.......##.###.# #(##.....##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.  The endoplasm is heavily wounded.Ui44Ui;4.J.Ui=:=8.8 (1 _UidDUi9FUi  #.#  csloce the Conjurer ##### ##.##  Deep Elf ##...## ###)..##  Health: 24/24 ======================== Ui? {#.....## #......## Magic: 9/12==================------ #....$. .....#...... AC: 6Str: 4 #..... .######.#### EV: 11Int: 25 #..J .# #.#  SH: 0Dex: 13 #.*####.# #.#  XL:  4 Next: 17% Place: Dungeon:2Ui  #.@...#.# ##+##  Noise: =--------  Time: 1488.8 (0.0) #.###.#.# ##...##  d) +0 dagger #.###.#.# ##....)## Cast: Magic Dart #.......###.......# ######...####......... .........<............ J   endoplasm ###..................UiZ D #.##..###.#.......# #.###.# #(##.....##The magic dart hits the endoplasm. _The endoplasm is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Ui dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)Ui  #.#  csloce the Conjurer ##### ##.##  Deep Elf ##...## ###)..##  Health: 24/24 ======================== #.....## #......## Magic: 9/12==================------Ui _ #....$. .....#...... AC: 6Str: 4 #..... .######.#### EV: 11Int: 25 #..J .# #.#  SH: 0Dex: 13 #..####.# #.#  XL:  4 Next: 17% Place: Dungeon:2 #.@...#.# ##+##  Noise: =--------  Time: 1488.8 (0.0) #.###.#.# ##...##  d) +0 dagger #.###.#.# ##....)## Cast: Magic Dart #.......###.......# Ui P######...####......... .........<............ J   endoplasm ###.................. #.##..###.#.......# #.###.# #(##.....##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm!Ui  #.#  ##### ##.##      Ui      #... .# #.#  #.* #.#   ##+##    UiN   ) < Ui     #( Uiz -..Ui 10/12==99.8 (1Magic Dart _Ui Ui׋ Vi~IVi,ViViLjVi1====ViNViJ,ViYVi,ViVi|F2====Vi,ViViHViγ==ViU,ViKVirN _You now have 124 gold pieces (gained 19).Vi73Vi+VisVi!,ViViEVii,ViViVi,ViViViWVi,Vi Vi0ViVi:ViViS,ViVi;ViY,Vi+ViVi[,ViVis `Vi Vi2 ,Vi VioVi,Vi!ViViV,ViViVi,Vi?ViVi,ViVi` Vi!Viz"Vi"Vi$Vi&,Vi&Vi(Vi),Vi*Vi+Vip-,Vi-Vi0Vi<#......!.~ ......_.~ ##...## .~ #..# ~. #.. #. #.###.### #.###.#.## Vi=l....###.@..###########...-524.8 (35.0)+....................###....#########.....#.## #.##.. #.### #.### .. #.### #.. ##.. #..## #..#ViOl_-5.8 (36VifQViT< _Found a faded altar of an unknown god.Vi 3Vi Vi Vi] ,Vi ,Vi] ,ViM! Vi[# Vi% ,Viu& Vi( Vi* Vi%+ Vi+ Vi. Vi0 ,Vi1 Vi4 ViP6 Vi'7 Vi18 Vi)< S  There is a faded altar of an unknown god here.Vig> Vi%?  _Vi@ ViT ##  # #.  #. #.# #. ###...#.. ..$ ##.......##### #.## #........~~~.##...# #Vi,V $#.~.@.~.....# #.##~._.~.#...# ## #~...~....# ##.~~~.##### #..##.# #.#....# #.### #.#..^.# #.#.## #.... ###....########.... +.................Vi\ [32.8 (7.0)_Vi-c +3.8 (8Vih Vik \ _l - a viscous silvery potionXi)M ### #.  #. #.# #. ####.. ..$ ####### #.#Xi@S......~@~.##...#.##.~...~...##~._.~.#...# ##~...~....##...#####. ..... ###..XiA  You enter the shallow water.XiTb4.8 (1Water XiYXi8? _Moving in this stuff is going to be slow.YiX ### #.#. #.##. ###...#....$ ##.....##### #.## #.~~~.##...#.##.~.@.~..... ##~._.~.## #~...~....# #Water ... ###...... +................. Yi o6.4 (1.6_YiYi; ### #.. #.##. ###...#..Yi ..$ ##.....##### #.## #.~~~.##...#.##.~...~.. ###...#Yi> #~...~....# YiZo.~~~.####.Yix.... +...... ###....#########.. YiYi(Yi,70YiYid _There is a faded altar of an unknown god here.Ziz _Moving in this stuff is going to be slow. _ This altar belongs to (a) Cheibriados, (b) Hepliaklqana or (c) Nemelex Xobeh,but you can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.[i2P  Okay, then.[i[i'[i\. _[i&  _[i) X[i, ,[i0 [i82 [i"4 ,[i4 [i6 [iX8 ,[i8 [iq: [i< ,[i\= [ic? [iD ,[iE [iF [iH ,[iI [i:J [iK [iK [iNL [i O [i-O [iO [ifR M _You now have 133 gold pieces (gained 9).[iS 3[iFT [iU [iV [iV [iW [iX [i4Y [iVY [iY [iY[ [iN\ [i\ [i\ [ia n[ib ,[ib [ic [i/e ,[ie [ig [ig [ih [ih [ij [ik ,[il [im [in [io [io [i#q [iq [ir [ir [is [idu ,[iu [iv [i>x ,[ix [iQz [i{ ,[i%| [i} [iO ,[i [ia [i, ,[iA [i [i1 [i #.#.# #.###### . #.##.... . #.#########. ##. #.##..........# #..## ##.##.######.#.# ...##...#..............###.#.......#######.##.....@.......~~~.##..69.4 (32.0).......###.##.~...~....#..### #.###~._.~.#.... #.# #~...~...( #+# #.~~~.#### #..##.# [15;20[i DH ....###.###  ..^.# #.#.##  .... ###....## SS   ball python (constriction, wandering)  Found 4 stones.70.4 (33Magic Dart[i& 6_[i ^ _A ball python comes into view.\i #.#  .# #.#  . #.# #.... . #.#. ##. #.##....... #..## ##.##. ...##...#... ...###.#........ #.....@.......~~~.##.. .......###.##.~...~... .#..### _ ..S #.#  ( #+#   \i  \i*K  ..^.#   .... \i2\{ #.#  .# #.#  . #.# #.... . #.#. ##. #.##....... #..## ##.##. ...##...#... ...###.#........ #.....@.......~~~.##.. \i].......###.##.~...~... .#..### _ ..S #.#  ( #+#     ..^.#  .... \iOe\ip\ir6_\iztb _A ball python is nearby!\i  #.#  csloce the Conjurer .# #.# ##### Deep Elf . #.# #.... Health: 24/24 ======================== . #.#########.### Magic: 11/12 ======================-- ##. #.##..........# AC: 6Str: 4 #..## ##.##.######.#.# EV: 11Int: 25 ...##...#........... SH: 0Dex: 13 ...###.#.......#######.# XL:  4 Next: 19% Place: Dungeon:2 #....*@.......~~~.##... Noise: --------- \i_ $[37m Time: 1570.4 (0.0) ....**.###.##.~...~..... d) +0 dagger .#.*### #.###~._.~.#... Cast: Magic Dart ..S #.# #~...~....# ( #+# #.~~~.##### #..##.#  S   ball python (constriction, wandering) ....###.###  ..^.# #.#.##  .... ###....## _A ball python comes into view. _A ball python is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)\i #.#csloce the Conjurer.##.###### Deep Elf.#.##.... Health: 24/24 ========================\i_ . #.#########.### Magic: 11/12 ======================--##. #.##..........# AC: 6Str: 4#..## ##.##.######.#.# EV: 11Int: 25\i9 ...##...#........... SH: 0Dex: 13...###.#.......#######.# XL:  4 Next: 19% Place: Dungeon:2#....*@.......~~~.##... Noise: ---------  Time: 1570.4 (0.0)....**.###.##.~...~..... d) +0 dagger.#.*### #.###~._.~.#... Cast: Magic Dart..S\i s#.# #~...~....#(#+# #.~~~.######..##.#S   ball python (constriction)....###.###..^.# #.#.##\i .... ###....##Aiming: Magic Dart (safe; 1% risk of failure)  \i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line\i" Aim: a ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python.  The ball python is moderately wounded.\i \iw .....\i q=1.4 (1Magic Dart _\i( \i ]i{3]iX]ii,]i<]iY...........##....#..........##..-2.~...S_Magic DartS   ball python (constriction)]i8-]i$]i(b _A ball python is nearby!]ia  #.#  csloce the Conjurer .# #.# ##### Deep Elf . #.# #.... Health: 24/24 ======================== . #.#########.### Magic: 10/12 ====================---- ##. #.##..........# AC: 6Str: 4 #..## ##.##.######.#.# EV: 11Int: 25 ...##...#........... SH: 0Dex: 13 ...###.#.......#######.# XL:  4 Next: 19% Place: Dungeon:2 #....*@.......~~~.##... Noise: ---------  Time:]i !  1572.4 (0.0) ....**.###.##.~...~..... d) +0 dagger .#.S### #.###~._.~.#... Cast: Magic Dart ... #.# #~...~....# ( #+# #.~~~.##### #..##.#  S   ball python (constriction) ....###.###  ..^.# #.#.##  .... ###....## _The ball python is moderately wounded. _A ball python is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  ]iP! iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)^i 2#.#csloce the Conjurer.##.###### Deep Elf.#.##.... Health: 24/24 ========================. #.#########.### Magic: 10/12 ====================----##. #.##..........# AC: 6Str: 4#..## ##.##.######.#.# EV: 11^iI!'Int: 25...##...#........... SH: 0Dex: 13...###.#.......#######.# XL:  4 Next: 19% Place: Dungeon:2#....*@.......~~~.##... Noise: ---------  Time: 1572.4 (0.0)^iw!....**.###.##.~...~..... d) +0 dagger.#.S### #.###~._.~.#... Cast: Magic Dart...^i!*#.# #~...~....#(#+# #.~~~.######..##.#S   ball python (constriction)....###.###^i!~..^.# #.#.##.... ###....##^i("cAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python.  The ball python is severely wounded.^iߤ^igb.S.._^iI:=3.4 (1 _^i6_^iL^i+ #.#  csloce the Conjurer .# #.# ##### Deep Elf^iY . #.# #.... Health: 24/24 ======================== ^iz. #.#########.### Magic: 9/12==================------ ^i##. #.##..........# AC: 6Str: 4 ^i#..## ##.##.######.#.# EV: 11Int: 25 ^i...##...#........... SH: 0Dex: 13 ^i *...###.#.......#######.# XL:  4 Next: 19% Place: Dungeon:2 ^i/;#....*@.......~~~.##... Noise: =--------  Time: 1573.4 (0.0) ^iT....S*.###.##.~...~..... d) +0 dagger ^is.#..### #.###~._.~.#... Cast: Magic Dart ... #.# #~...~....#^i> ( #+# #.~~~.##### ^i#..##.#  S   ball python (constriction) ....###.###  ..^.# #.#.## ^i .... ###....##^iThe magic dart hits the ball python. _The ball python is severely wounded.^iAiming: Magic Dart (safe; 1% risk of failure)  ^i@gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)^iB2  #.#  csloce the Conjurer .# #.# ##### Deep Elf . #.# #.... Health: 24/24 ======================== . #.#########.### Magic: 9/12==================------ ##. #.##..........# AC: 6Str: 4 #..## ##.##.######.#.# EV: 11Int: 25 ...##...#........... SH: 0Dex: 13 ...###.#.......#######.# XL:  4 Next: 19% Place: Dungeon:2 ^i2 #.....@.......~~~.##... Noise: =--------  Time: 1573.4 (0.0) ....S..###.##.~...~..... d) +0 dagger .#..### #.###~._.~.#... Cast: Magic Dart ... #.# #~...~....# ( #+# #.~~~.##### #..##.#  S   ball python (constriction) ....###.###  ..^.# #.#.##  .... ###....##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!^i'7 2 #.#  .# #.#  . #.#  .  ##.  #..##   #....* ....†*   ... #.#  ( #+#     ..^.#   ....  ^i ...^i 10/12==204.4 (1Magic Dart _^iE $_^i _ia_iMa_i^b_id,_ih_ih,_ii_ik_ikj1====_il_in,_io_i2q_iUq_i0r_iBt,_i!u_iv_iwj2====_ix_i {_i1 #.# .# #.#  .. #.# # . #.#. ##. #.##. #..#####.##.######.#.. ...##...#.###.#.#. #....@..~~~.##-81.4 (7.†..###.##.~...~#.#..#### #.###~._.~.#. #.# #~...~...._i.(. #+# #.~~~.._ #..##.#. ....###.### ..^.# #.#.## .... ###...._iZ___iIE-2.4 (8_iV___i-6 _Found a shimmering altar of Xom._i6r  #.#  csloce the Conjurer .# #.# #### Deep Elf .. #.# #... Health: 24/24 ========================_i{r  . #.#########.## Magic: 11/12 ======================-- ##. #.##.......... AC: 6Str: 4 _ir #..#####.##.######.#. EV: 11Int: 25 _ir @. ...##...#.......... SH: 0Dex: 13 ....###.#.......#######. XL:  4 Next: 20% Place: Dungeon:2_ir ! #....@........~~~.##.. Noise: ---------  Time: 1582.4 (0.0) _i%s .....†..###.##.~...~.... d) +0 dagger _iKs #.#..#### #.###~._.~.#.. Cast: Magic Dart .... #.# #~...~.... _iqs .(. #+# #.~~~.#### ._ #..##.#  _is  . ....###.###   ..^.# #.#.##  .... ###....#_is m  _You kill the ball python! _is _Found a shimmering altar of Xom.  Aiming: Magic Dart (safe; 1% risk of failure)  _iHt Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`i`i#.#csloce the Conjurer.##.##### Deep Elf.. #.##... Health: 24/24 ========================. #.#########.## Magic: 12/12 ========================##. #.##.......... AC: 6Str: 4#..#####.##.######.#. EV: 11Int: 25. ...##...#.......... SH: 0Dex: 13....###.#.......#######. XL:  4 Next: 20% Place: Dungeon:2`i#....@........~~~.##.. Noise: ---------  Time: 1582.4 (0.0).....†..###.##.~...~.... d) +0 dagger#.#..#### #.###~._.~.#.. Cast: Magic Dart....#.# #~...~.....(.#+# #.~~~.####._#..##.#.....###.### ..^.# #.#.## .... ###....#  _You kill the ball python! _Found a shimmering altar of Xom.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`ioW_Okay, then.`ib`iǽ9_`i]. _`iOI`iS`iU`i?Z: _`iZ`i\`i\`i]`i8``ijD####...###### ##### #.# ## #.# .## #.#  ..## #.# ## ..# #.##.. ##.# #.##B##..#..#####.##....##...#......B.....###.#.......######?...#.............~~~.##Magic Dart....†..###.##.~...~ #.#..#### #.###~._.~.`iuj] ..... #.# #~...~.. BB 2 giant cockroaches (asleep) .(..#+# #.~~~.##._. #..##.#... ....###.##`isJ4.4 (2_ _Found a shimmering altar of Xom.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  2 giant cockroaches come into view.`iu+5.4 (3`iyV__`ii{o _Found a mace and a scroll labelled FEVAUZEINAV.`iD< ####...######  csloce the Conjurer ##### #.#  Deep Elf ## #.#  Health: 24/24 ======================== .## #.# ## Magic: 11/12 ======================-- ..## #.# #. AC: 6Str: 4 # ..# #.#########. EV: 11Int: 25 ... ##.# #.##........ SH: 0Dex: 13 B##..#..#####.##.######. XL:  4 Next: 20% Place: Dungeon:2 `i+....***@..##...#........ Noise: ---------  Time: 1585.4 (0.0) B***..###.#.......###### d) +0 dagger ?...#.............~~~.## Cast: Magic Dart .......†..###.##.~...~.. . #.#..#### #.###~._.~.# ..... #.# #~...~.. BB 2 giant cockroaches (asleep) .(.. #+# #.~~~.## ._. #..##.#  ... ....###.##2 giant cockroaches come into view. _Found a mace and a scroll labelled FEVAUZEINAV.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)ai<  ####...######  csloce the Conjurer ##### #.#  Deep Elf ## #.#  Health: 24/24 ======================== .## #.# ## Magic: 11/12 ======================-- ..## #.# #. AC: 6Str: 4 # ..# #.#########. EV: 11Int: 25aik ... ##.# #.##........ SH: 0Dex: 13 B##..#..#####.##.######. XL:  4 Next: 20% Place: Dungeon:2 .......@..##...#........ Noise: ---------  Time: 1585.4 (0.0) B.....###.#.......###### d) +0 dagger ?...#.............~~~.## Cast: Magic Dart .......†..###.##.~...~.. . #.#..#### #.###~._.~.# ai]..... #.# #~...~.. BB 2 giant cockroaches (asleep) .(.. #+# #.~~~.## ._. #..##.#  ... ....###.##ai{Aiming: Magic Dart (safe; 1% risk of failure)  aiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaiAim: a giant cockroach (asleep, 100% to hit)  The magic dart hits the giant cockroach.  You kill the giant cockroach!aiai   ##### #.#  ## #.#  .## #.#  ..## #.#  # ..#  ... ##.#  ai;+....*** .*** . † .  _ ..... #.#    giant cockroach .(.. #+# ai| ._.  ... ai{[......._ai-B2=6.4 (1 _aiV__aiLai M ####...######  csloce the Conjurer ##### #.#  Deep Elf ## #.#  Health: 24/24 ======================== .## #.# ## Magic: 10/12 ====================---- ..## #.# #. AC: 6Str: 4 ai +# ..# #.#########. EV: 11Int: 25 ... ##.# #.##........ SH: 0Dex: 13 B##..#..#####.##.######. XL:  4 Next: 22% Place: Dungeon:2 .******@..##...#........ Noise: =--------  Time: 1586.4 (0.0) ai] ......###.#.......###### d) +0 dagger ?...#.............~~~.## Cast: Magic Dart .......†..###.##.~...~.. . #.#..#### #.###~._.~.# ..... #.# #~...~.. B   giant cockroach (asleep) .(.. #+# #.~~~.## ._. #..##.#  ... ....###.##The magic dart hits the giant cockroach. ai _You kill the giant cockroach!Aiming: Magic Dart (safe; 1% risk of failure)  ai Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineai- IAim: a giant cockroach (asleep, 100% to hit)ai ####...######  csloce the Conjurer ##### #.#  Deep Elf ## #.#  Health: 24/24 ======================== .## #.# ## Magic: 10/12 ====================---- ai..## #.# #. AC: 6Str: 4 # ..# #.#########. EV: 11Int: 25 ... ##.# #.##........ SH: 0Dex: 13 B##..#..#####.##.######. XL:  4 Next: 22% Place: Dungeon:2 .......@..##...#........ Noise: =--------  Time: 1586.4 (0.0) ......###.#.......###### d) +0 dagger aiY~?...#.............~~~.## Cast: Magic Dart .......†..###.##.~...~.. . #.#..#### #.###~._.~.# ..... #.# #~...~.. B   giant cockroach (asleep) .(.. #+# #.~~~.## ._. #..##.#  ... ....###.##aioAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaiAim: a giant cockroach (asleep, 100% to hit)  The magic dart hits the giant cockroach.  You kill the giant cockroach!ai)f   ##### #.#  ## #.#  .## #.#  ai..## #.#  # ..#  ... ##.#  ) .****** . † . ai  ..... #.#  .(.. #+#   ._.   ...  bi.^......_bi5q47.4 (1Magic Dart _bi;9_bi!=biCdIbiebiebin1==biuo,bi|qbi@t,biubiMx,biybi~2====bibibiχ,bibibi,,biDbibiX,bibibi6bi:==biרbihbibi/bibibi5biwbibiYbi,bibi  ### #.#  ...## #.#  #....## #.#  ####.. ..# #.# # #....###.# #.#  #.#)##..#..#####. biN #.#..........##...#  #.#........###.#.....  #..#....-  #####.......†..###.##.  #.##.#..#### #.# biM #.......# #.# #  ##..(...# #+#   #.._...# #  #.....## ...  #.....# ..^.   ....biZ6003.0)_biF-1.4 (14bi_ _m - a scroll labelled FEVAUZEINAVciM$ci$ci,&ci*ci8  ##### #.# ## ### #.# .. ...## #.# #w #....## #.#  ci>9( #.####.. ..# #.##  #.#....###.# #.##  #.#)##..#..#####.##  #.#..........##...#  #.#.@......###.#cia9  #........#..........  #####.......†..###.ci9=Magic Dart ci9r #.##.#..#### #.#  #.......# #.#ci:z #..(...# #+# w   ribbon worm (asleep)  #.._...#  #.....## .. ci.:[#.....# ..^ciN_0.0)_ciQ+2.4 (1ci6X9_ci[^ _A ribbon worm comes into view.di ##### #.#  ## ### #.#  .. ...## #.#  #w  #.#  #.####.. ..#  #.#....###.#  #.#)##..#. #.#....... #.#.@......# #........#.. #####.......† #.##.#..####  #.......# #.#  ##..(...# #+#  #.._...# diK #.....##   ..^diX##### #.#  ## ### #.#  .. ...## #.#  #w  #.#  #.####.. ..#  #.#....###.#  #.#)##..#. #.#....... #.#.@......# #........#.. #####.......† #.##.#..####  #.......#  ##..(...# #+#  #.._... #.....##   ..^divY [37mdi^:_digdim'_di6ob _A ribbon worm is nearby!diV ##### #.#  csloce the Conjurer ## ### #.#  Deep Elf .. ...## #.#  Health: 24/24 ======================== #w #....## #.#  Magic: 11/12 ======================-- #*####.. ..# #.## AC: 6Str: 4 #*#....###.# #.## EV: 11Int: 25 #*#)##..#..#####.## SH: 0Dex: 13 #*#..........##...# XL:  4 Next: 24% Place: Dungeon:2 #.#.@......###.#..... Noise: ---------  Time: 1602.4 (0.0) #....di)[47m....#........... d) +0 dagger #####.......†..###.## Cast: Magic Dart #.##.#..#### #.## #.......# #.#  ##..(...# #+#  w   ribbon worm (asleep) #.._...#  #.....## .. #.....# ..^ _A ribbon worm comes into view. _A ribbon worm is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)diR ##### #.# csloce the Conjurer ## ####.# Deep Elf .. ...## #.# Health: 24/24 ======================== #w #....## #.# Magic: 11/12 ======================--di؄h #*####.. ..# #.## AC: 6Str: 4 #*#....###.# #.## EV: 11Int: 25 #*#)##..#..#####.## SH: 0Dex: 13 #*#..........##...# XL:  4 Next: 24% Place: Dungeon:2  #.#.@......###.#..... Noise: ---------  Time: 1602.4 (0.0)  #........#........... d) +0 dagger  #####.......†..###.## Cast: Magic Dartdi] #.##.#..#### #.## #.......# #.# ##..(...# #+# w   ribbon worm #.._...#diÅ #.....##.. #.....#..^Aiming: Magic Dart (safe; 1% risk of failure)  diPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linediIpAim: a ribbon worm (asleep, 100% to hit)  The magic dart hits the ribbon worm.  diPThe ribbon worm is moderately wounded.didi.w... _di:=3.4 (1 _diF$9_di%dir  ##### #.#  csloce the Conjurer ## ### #.#  Deep Elf .. ...## #.#  Health: 24/24 ======================== #. #....## #.#  Magic: 10/12 ====================---- #w####.. ..# #.## AC: 6Str: 4 #*#....###.# #.## EV: 11Int: 25 #*#)##..#..#####.## SH: 0Dex: 13 di x#*#..........##...# XL:  4 Next: 24% Place: Dungeon:2 #.#.@......###.#..... Noise: =--------  Time: 1603.4 (0.0) #........#........... d) +0 dagger #####.......†..###.## Cast: Magic Dart #.##.#..#### #.## #.......# #.#  ##..(...# #+#  w   ribbon worm #.._...#  #.....## .. #.....# ..^The magic dart hits the ribbon worm. di _The ribbon worm is moderately wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 100% to hit)ei 5 ##### #.# csloce the Conjurer ## ####.# Deep Elf .. ...## #.# Health: 24/24 ========================eiP #. #....## #.# Magic: 10/12 ====================---- #w####.. ..# #.## AC: 6Str: 4 #*#....###.# #.## EV: 11Int: 25 eiB3#*#)##..#..#####.## SH: 0Dex: 13 #*#..........##...# XL:  4 Next: 24% Place: Dungeon:2 ei5 #.#.@......###.#..... Noise: =--------  Time: 1603.4 (0.0)  #........#........... d) +0 dagger  #####.......†..###.## Cast: Magic Dart #.##.#..#### #.## #.......# #.# ##..(...# #+# w   ribbon worm #.._...# #.....##ei.. #.....#..^Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 100% to hit)  eix{The magic dart hits the ribbon worm.  The ribbon worm is moderately wounded.eiXei.w.._eiD24.4 (1 _ei;_eijeiF ##### #.#  csloce the Conjurer ## ### #.#  Deep Elf .. ...## #.#  Health: 24/24 ======================== #. #....## #.#  Magic: 9/12==================------ #.####.. ..# #.## AC: 6Str: 4 #w#....###.# #.## EV: 11Int: 25 #*#)##..#..#####.## SH: 0Dex: 13 #*#..........##...# XL:  4 Next: 24% Place: Dungeon:2 #.#.@......###.#..... Noise: =--------  Time: 1604.4 (0.0) #.ei*GM.......#........... d) +0 dagger #####.......†..###.## Cast: Magic Dart #.##.#..#### #.## #.......# #.#  ##..(...# #+#  w   ribbon worm #.._...#  #.....## .. #.....# ..^The magic dart hits the ribbon worm. _The ribbon worm is moderately wounded.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)eio \ ##### #.# csloce the Conjurer ## ####.# Deep Elf .. ...## #.# Health: 24/24 ======================== #. #....## #.# Magic: 9/12==================------ #.####.. ..# #.## AC: 6Str: 4 #w#....###.# #.## EV: 11Int: 25 #*#)##..#..#####.## SH: 0ei= Dex: 13 #*#..........##...# XL:  4 Next: 24% Place: Dungeon:2  #.#.@......###.#..... Noise: =--------  Time: 1604.4 (0.0)  #........#........... d) +0 dagger  #####.......†..###.## Cast: Magic Dart #.##.#..#### #.## #.......# #.# ei D##..(...# #+# w   ribbon worm #.._...# #.....##.. #.....#..^Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineei; Aim: a ribbon worm (moderately wounded, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is severely wounded.eiO .. (catching breath)_ei[ ,``_Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is severely wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.ei _.._ei s 5 5.4 (1Held ei :_ei . _You are caught in a web!fi}l ##### #.#  csloce the Conjurer ## ### #.#  Deep Elf .. ...## #.#  Health: 24/24 ======================== #. #....## #.#  Magic: 8/12================-------- #.####.. ..# #.## AC: 6Str: 4 #w#....###.# #.## EV:  5 Int: 25 #*#)##..#..#####.## SH: 0Dex: 13 #*#..........##...# XL:  4 Next: 24% Place: Dungeon:2 #.#.@......###.#..... Noise: =--------  Time: 1605.4 (0.0) #fim........#........... d) +0 dagger #####.......†..###.## Cast: Magic Dart #.##.#..#### #.## Held  #.......# #.#  ##..(...# #+#  w   ribbon worm (catching breath) #.._...#  #.....## .. #.....# ..^The stream of webbing hits you but does no damage. _You are caught in a web!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)fi] ##### #.#  csloce the Conjurer ## ### #.#  Deep Elf .. ...## #.#  Health: 24/24 ======================== #. #....## #.#  Magic: 8/12================-------- #.####.. ..# #.## AC: 6Str: 4 #w#....###.# #.## EV:  5 Int: 25 #.#)##..#..#####.## SH: 0Dex: 13 #.#..........##...# XL:  4 Next: 24% Place: Dungeon:2 #.#.@......###.#..... Noise: =--------  Time: 1605.4 (0.0) #iEm........#........... d) +0 dagger #####.......†..###.## Cast: Magic Dart #.##.#..#### #.## Held  #.......# #.#  ##..(...# #+#  w   ribbon worm (catching breath) #.._...#  #.....## .. #.....# ..^Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)  The magic dart hits the ribbon worm!  You kill the ribbon worm!fiy##### #.# fiL ## ### #.#  .. ...## #.#  #.  #.#  fip ..#  #†  #* #* fiT  † fi,   fi ##..(...#  fi  #.._ fiL     ..^ fiU.._fil9==86.4 (1Magic Dart _fi &_fiVgiXgil[Bgi\gi\gi7^gi`gi`p10/12====gi+bgibdgidgiegijhgihgiKjgi lgi>lgitmgi2ogio#1gioG====giWqgiPs,gitgivgivgi5xgi$zgijzj2====gi{giH11 giNJgi _The web tears apart.gigiJ,gigi4gi'Q==giEgi#giƟgigiҠgiϢgi|,gigigi)giigigigiЫ,gigikgi}gigiVgigi{gigitgigi.giXgi_gigiݽ,gigigigiCgiJgi)gigigigigigigi)gigigiCgigi gi,gi^giYgigigigiIgi,gigigi%gi #.........### #.#  #.#.####....## #.#  #.#.####..#..# #.######gi #.#†#....###.# #.##.... #.#.#)##..#..#####.##.# #.#.#..........##...#.... #.#........###.#...... #........#....~~ #####...@...†giZ#.~-39.4 (33.0) ##.#..#### #.###~._gi #.......# #.# #~..gii ##..(...# #+# #.~~ #.._...# gi6 ,..# #.....## ....## #.....# ..^.# ##.).## .... ## gi] ` .... +.gi=P__giMG-40.4 (34gi V__gi#* _Found a short sword.gi 3gi gi/ gi Bgi gi\ ,gi gi gi #†#....###.##.....#.#)##..#..#####.##.###.#.#..........##...#.....#........###.#.......##gi G........#.............~~####.......†..###.##.~ #.##.#..#### #.###~._ #.......# #.# #~.. ### #+# #.~~ #.._...# #..#Cast: Magic Dart.....S   adder (asleep)  ....#.. ##  ..S.## gi + gi) Z2.4 (2.0)_gi +3.4 (3gi 9_gi _An adder comes into view. _You see here 4 stones.hib` #.#†  #.#.#)##.. .........# .....###.# ..#...... #####.......†. #.##.#..####  #.......# #.#  ##..@...# #+#  #.._...#  #.....##  #.....# ..^.#  ##.).## ....  hia..... ....  ....# ..  ..S.##hiPn #.#†  #.#.#)##.. .........# .....###.# ..#...... #####.......†. #.##.#..#### _ #.......# #.# hi ##..@...# #+#  #.._...#  #.....##  #.....# ..^ ##.).## ....  ..... ....  ....# ..  ..S.##hiv=__hiQhiO__hi] _An adder is nearby!hiV #.#†#....###.# #.##.... csloce the Conjurer #.#.#)##..#..#####.##.### Deep Elf #.#.#..........##...#.... Health: 24/24 ======================== #.#........###.#.......## Magic: 11/12 ======================-- #........#.............~~ AC: 6Str: 4 #####.......†..###.##.~.. EV: 11Int: 25 #.##.#..#### #.###~._ SH: 0Dex: 13 #.......# #.# #~.. XL:  4 Next: 28% Place: Dungeon:2 ##..@...# #+# #.~~ Noise: ---------iW33m  Time: 1643.4 (0.0) #..*...# #..# d) +0 dagger #..*..## ....## Cast: Magic Dart #..*..# ..^.#  ##*).## .... ## .*... .... +. S   adder (asleep) .*..# .. ## ..S.## _You see here 4 stones. _An adder is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)hiE   #.#†#....###.# #.##.... csloce the Conjurer   #.#.#)##..#..#####.##.### Deep Elf   #.#.#..........##...#.... Health: 24/24 ======================== hi> *  #.#........###.#.......## Magic: 11/12 ======================--   #........#.............~~ AC: 6Str: 4   #####.......†..###.##.~.. EV: 11Int: 25  #.##.#..#### #.###~._ SH: 0Dex: 13  #.......# #.# #~.. XL:  4 Next: 28% Place: Dungeon:2  ##..@...# #+# #.~~ Noise: ---------  Time: 1643.4 (0.0) hi T #..*...##..# d) +0 dagger  #..*..##hi ....## Cast: Magic Dart  #..*..#..^.# hi ##*).##.... ## hi U .*...hi6 .... +. S   adder  .*..#hi[ B.. ##  hi ..S.##  Aiming: Magic Dart (safe; 1% risk of failure)  hi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehi$ Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.hie Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is severely wounded.The adder hisses angrily.him __.....S.hi{o :=4.4 (1 _hi?w Y__higy ii_7 #.#†#....###.# #.##.... csloce the Conjurer #.#.#)##..#..#####.##.### Deep Elf #.#.#..........##...#.... Health: 24/24 ======================== ii` #.#........###.#.......## Magic: 10/12 ====================---- #........#.............~~ AC: 6Str: 4 #####.......†..###.##.~.. EV: 11Int: 25 #.##.#..#### #.###~._ SH: 0Dex: 13 #.......# #.# #~.. XL:  4 Next: 28% Place: Dungeon:2 iiP`##..@...# #+# #.~~ Noise: =--------  Time: 1644.4 (0.0) #..*...# #..# d) +0 dagger #..*..## ....## Cast: Magic Dart ii`o#..*..# ..^.#  ##.*.## .... ## ..*.. .... +. S   adder ..S.# .. ## ....##The adder is severely wounded. _The adder hisses angrily.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii[auAim: an adder (severely wounded, 100% to hit)iiE  #.#†#....###.# #.##.... csloce the Conjurer   #.#.#)##..#..#####.##.### Deep Elf ii  #.#.#..........##...#.... Health: 24/24 ========================   #.#........###.#.......## Magic: 10/12 ====================----   #........#.............~~ AC: 6Str: 4   #####.......†..###.##.~.. EV: 11Int: 25  #.##.#..#### #.###~._ SH: 0Dex: 13  #.......# #.# #~.. XL:  4 Next: 28% Place: Dungeon:2  ii5##..@...# #+# #.~~ Noise: =--------  Time: 1644.4 (0.0)  #..*...##..# d) +0 dagger  #..*..##....## Cast: Magic Dart  ii#..*..#..^.#  ##.*.##.... ##  ..*...... +. S   adder  ..S.#.. ##  ....##  iiKAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  The adder is almost dead.ii:,iiߌ__..S..ii25.4 (1 _iiO__iiii g #.#†  #.#.#)##.. .........# ii[ t.....###.# ..#...... #####.......†. #.##.#..#### _ #.......# #.#  ##..@...# #+#  #.._...#  #.....##  #.....# ..^.#  ##.S.## ....  ..... .... ii W ....# ..  ....##ii. #.#†  #.#.#)##.. .........# .....###.# ..#...... #####.......†. #.##.#..####  #.......# #.#  ##..@...# #+#  #.._...#  #.....## ii/* #.....# ..^ ##.S.## ....  ..... ....  ....# ..  ....##iid4 _iic5ii+:Y__ii<] _An adder is nearby!jib_ #.#†#....###.# #.##.... csloce the Conjurer #.#.#)##..#..#####.##.### Deep Elf #.#.#..........##...#.... Health: 24/24 ======================== #.#........###.#.......## Magic: 9/12==================------ #........#.............~~ AC: 6ji/`lStr: 4 #####.......†..###.##.~.. EV: 11Int: 25 #.##.#..#### #.###~._ SH: 0Dex: 13 #.......# #.# #~.. XL:  4 Next: 28% Place: Dungeon:2 ##..@...# #+# #.~~ Noise: =--------  Time: 1645.4 (0.0) #..*...# #..# d) +0 dagger jia#..*..## ....## Cast: Magic Dart #..*..# ..^.#  ##.S.## .... ## ..... .... +. S   adder ....# .. ## ....## _The adder is almost dead. _An adder is nearby!jiaAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 100% to hit)ji`!8 #.#†#....###.# #.##.... csloce the Conjurer #.#.#)##..#..#####.##.### Deep Elf #.#.#..........##...#.... Health: 24/24 ======================== #.#........###.#.......## Magic: 9/12==================------ ji!#........#.............~~ AC: 6Str: 4 #####.......†..###.##.~.. EV: 11Int: 25 #.##.#..#### #.###~._ SH: 0Dex: 13 #.......# #.# #~.. XL:  4 Next: 28% Place: Dungeon:2 ji?"##..@...# #+# #.~~ Noise: =--------  Time: 1645.4 (0.0) #.._...# #..# d) +0 dagger #.....## ....## Cast: Magic Dart #.....# ..^.# ji" ##.S.## .... ## ..... .... +. S   adder ....# .. ## ....##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  jiw#XThe magic dart hits the adder!  You kill the adder!ji(v #.#†  ji)S       ji4)m #.#   #+# jiM) #..*...# jid) #..*..## ji{) #..*..# ..^ji) ##.).## ....  ..... .... ji)| ....# ..  ji)jig__..ji3--406.4 (1Magic Dart _ji]__jim _Your Spellcasting skill increases to level 5!jin #.#†#....###.# #.##.... csloce the Conjurer #.#.#)##..#..#####.##.### Deep Elf #.#.#..........##...#.... Health: 24/24 ======================== #.#........###.#.......## Magic: 8/13jing==============---------- #........#.............~~ AC: 6Str: 4 #####.......†..###.##.~.. EV: 11Int: 25 #.##.#..#### #.###~._ SH: 0Dex: 13 #.......# #.# #~.. XL:  4 Next: 40% Place: Dungeon:2 jio##..@...# #+# #.~~ Noise: =--------  Time: 1646.4 (0.0) #.._...# #..# d) +0 dagger #.....## ....## Cast: Magic Dart #.....# ..^.#  ##.).## .... ## ..... .... +. ji7oB ....# .. ##jiRo/ jihoB ....##jio4  jip  _You kill the adder! _Your Spellcasting skill increases to level 5!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linekimkienThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noki1 ki2 ki:   #.#†#....###.# #.##.... csloce the Conjurer   #.#.#)##..#..#####.##.### Deep Elf   #.#.#..........##...#.... Health: 24/24 ======================== ki: 2  #.#........###.#.......## Magic: 9/13================--------   #........#.............~~ AC: 6Str: 4 ki: H  #####.......†..###.##.~.. EV: 11Int: 25  ki; #.##.#..#### #.###~._ SH: 0ki2; @Dex: 13  ki\; T#.......# #.# #~.. XL:  4 Next: 40% Place: Dungeon:2  ki; ###..@...# #+# #.~~ Noise: =--------  Time: 1646.4 (0.0)  #.._...##..# d) +0 dagger ki6<  #.....##....## Cast: Magic Dart  #.....#..^.#  ##.).##.... ##  .....ki< .... +.  ....#.. ##  ....##  _You kill the adder! _Your Spellcasting skill increases to level 5!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ki#= kiF ;_kiI kiN O__kiO . _liN=7 li=#.#†#....###.# #.##.... csloce the Conjurer #.#.#)##..#..#####.##.### Deep Elf #.#.#..........##...#.... Health: 24/24 ========================li= #.#........###.#.......## Magic: 8/13li>S==============---------- li:>#........#.............~~ AC: 6Str: 4liR> lij>#####.......†..###.##.~.. EV: 11Int: 25li> li>#.##.#..#### #.###~._ SH: 0Dex: 13li> li> #.......# #.# #~.. XL:  4 Next: 40% Place: Dungeon:2li> li ?(##..@...# #+# #.~~ Noise: =--------  Time: 1646.4 (0.0) li/?#.._...# #..# d) +0 daggerliF? li]?#.....## ....## Cast: Magic Dart li?#.....# ..^.#  ##.).## .... ## li?b..... .... +. li?B ....# .. ##li?4  li @=....##li%@4  li@@. liV@)Shift-Dir - straight line li@_Okay, then.Aiming: Magic Dart (safe; 1% risk of failure)  li@Press: ? - help, Q - select action, ( or ) - cycleli@6Shift-Dir - straight linelidli  #.#†#....###.# #.##.... csloce the Conjurer   #.#.#)##..#..#####.##.### Deep Elf   #.#.#..........##...#.... Health: 24/24 ======================== li  #.#........###.#.......## Magic: 9/13================--------   #........#.............~~ AC: 6Str: 4   #####.......†..###.##.~.. EV: 11Int: 25  #.##.#..#### #.###~._ SH: 0Dex: 13  #.......# #.# #~.. XL:  4 Next: 40% Place: Dungeon:2  liq##..@...# #+# #.~~ Noise: =--------  Time: 1646.4 (0.0)  #.._...##..# d) +0 dagger  #.....##....## Cast: Magic Dart  #.....#..^.#  ##.).##li.... ##  ......... +.  ....#.. ##  ....##  Shift-Dir - straight line _Okay, then.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineli[q__Okay, then.lili&_li. _miyb .#)##..#..#####.##.####.#..........##...#............###.#.......##.......#......~~####.......†..###.##.~.. #.##.#..#### #.###~._mi].......# #.# #~..##..(+# #.~~  #..#...#....# ..^.# .....##...###  miFmiQ10/13====-7.4 (1 _miB&_mi8 _Okay, then.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _There is a shimmering altar of Xom here.mi  #.#.#)##..#..#####.##.### csloce the Conjurer #.#.#..........##...#.... Deep Elf #.#........###.#.......## Health: 24/24 ======================== #........#.............~~ Magic: 9/13================-------- #####.......†..###.##.~.. AC: 6mi BStr: 4 #.##.#..#### #.###~._ EV: 11Int: 25 #.......# #.# #~.. SH: 0Dex: 13 ##..(...# #+# #.~~ XL:  4 Next: 40% Place: Dungeon:2 #..@...# #..# Noise: ---------  Time: 1647.4 (0.0) mi% #.....## ....## d) +0 dagger #.....# ..^.#  Cast: Magic Dart ##.).## .... ## ..... .... +. .....## .. ##  ....##  mij ...###    _Okay, then. _There is a shimmering altar of Xom here.  Aiming: Magic Dart (safe; 1% risk of failure)  mi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linemirImiJThat beam is likely to hit you. Continue anyway? Y - Yes miJ' N - Noninini  #.#.#)##..#..#####.##.### csloce the Conjurer   #.#.#..........##...#.... Deep Elf   #.#........###.#.......## Health: 24/24 ========================   #........#.............~~ Magic: 10/13 ==================------   #####.......†..###.##.~.. AC: 6Str: 4  #.##.#..#### #.###~._ EV: 11Int: 25  #.......# #.# #~.. SH: 0Dex: 13  ##..(ni)R[40m...# #+# #.~~ XL:  4 Next: 40% Place: Dungeon:2  #..@...##..# Noise: ---------  Time: 1647.4 (0.0)  #.....##....## d) +0 dagger  #.....#..^.#Cast: Magic Dart  ##.).##.... ##  ......... +.  .....##.. ##  ....##  ...###  _Okay, then. _There is a shimmering altar of Xom here.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ni| &_niniD _oi:3oi;oiI@oi(D: _oiDoiDoiEoi#H,oipIoiK;1oiKG====oi MoiRO,oiPoi5R,oi9SoiU,oiVoiXoi-YT2====oi^YoiZoi\,oi^oi`,oiboiJd,oieoigoigj3====oiioi*moi{ooiooiqoi=soiPuoiyuoivoixoizz,oiF{oi#|oi6== _There is a shimmering altar of Xom here.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _You open the door.oi(3oi~oi@  There is an open door here.oioid _oioiBoioiloioiġoiuoioi(oiFoioiXoioioiRoioiϮ,oi8oioiIoicoiŲoioioioi_oiCoioioiwoioiݹoioioioiMoioiZoioioi#oioiFoiEoinoi9oi7 _You open the door.oidoioioi@  There is an open door here.oioi _oiYoi)oi,oicoiZoioi oioi`oi,oioioil,oioioioi7oiroioioi.oi{$ oi)_You now have 142 gold pieces (gained 9).oi*oi`oioi\oioi oijoiNoioi oiDoiToi,oi0oioi{,oioisoioioi:oioi?oiUoi}oioioioiQoiqoioi oiloioi,oigoi9oi,oioi}(#.........###....####...... ##.......## #.#.## #.##..##  ##.....## #.### #.###.#  ##...## ... #.###.#  ##'## #..#### #.....#  #.# #.. ..# # #..####  #.# #.###.##oi.#####  ##.## #.......g..<.>.. ####...## #@# ##.#.##. ........## #.# #.#.##. .#.#.....# #.# #.#.##.Magic Dart oi...##....#######.# #.#.##. #................# #..... oi,################## ###.#g   hobgoblin (asleep) oiQI#.### #....oisH #####oi1703.4 (56.0)oi9 ,4.4 (57oi& oi \ _A hobgoblin comes into view.oii#.........###....#########....... csloce the Conjurer ##.......## #.#.## #.##..## Deep Elf  ##.....## #.### #.###.#  Health: 24/24 ========================  ##...## ... #.###.#  Magic: 12/13 ======================--  ##'## #..#### #.....#  AC: 6Str: 4  #.# #.. ..# # #..####  EV: 11Int: 25  #.# #.###.##.# #..##### SH: 0Dex: 13  ##.## #.....**g# #..<.>.. XL:  4 Next: 40% Place: Dungeon:2 ####...## #@# ##.#.##. Noise: ---------  Time: 1704.4 (0.0) ........## #.# #.#.##. d) +0 dagger .#.#.....# #i j:7m.# #.#.##. Cast: Magic Dart ...##....#######.# #.#.##. #................# #...... ################## ###.### g   hobgoblin (asleep) #.### #.... ##### _You now have 142 gold pieces (gained 9). _A hobgoblin comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)pi)#.........###....#########....... csloce the Conjurer ##.......## #.#.###.##..## Deep Elf##.....## #.####.###.# Health: 24/24 ========================##...## ...#.###.# Magic: 12/13 ======================--##'## #..#####.....# AC: 6Str: 4#.# #.. ..# # #..#### EV: 11Int: 25#.# #.###.##.# #..##### SH: 0Dex: 13##.## #.....**g# #..<.>.. XL:  4 Next: 40% Place: i)Q39;49mDungeon:2 ####...###@###.#.##. Noise: ---------  Time: 1704.4 (0.0) ........## #.##.#.##. d) +0 dagger .#.#.....# #.##.#.##. Cast: Magic Dart ...##....#######.##.#.##. #................##...... #####################.### g   hobgoblin#.####....#####Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin shouts!pi.g.====5.4 (1 _pi  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2 Select a spell to describe[!]/[I] toggle spell headersqi Searing Ray Fires a continuous piercing ray of arcane energy from the caster's hands. So qip]long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move. Level: 2School: ConjurationFail: 1%Power: 68%Damage: 2d6 (max 2d8) Accuracy: +++++Range: 4qiCNoise: Quiet Miscasting this spell causes magic contamination.riJ=  Your spells (describe)TypeFailure Level a + Magic DartConjuration1%1  b - Searing RayConjuration1% 2 Select a spell to describe[!]/[I] toggle spell headerssi7si=siYD#.........###....#########....... csloce the Conjurer ##.......## #.#.###.##..## Deep Elf##.....## #.###siD##.###.# Health: 24/24 ========================##...## ...#.###.# Magic: 12/13 ======================--##'## #..#####.....# AC: 6siD,Str: 4siD/#.# #.. ..# # #..#### EV: 11Int: 25siEO#.# #.###.##.# #..##### SH: 0Dex: 13si>E##.## #......g.# #..<.>.. XL:  4 Next: 40% Place: Dungeon:2 ####...##si^E&#@#siE2##.#.##. Noise: ====-----  Time: 1705.4 (0.0) ........## #.#siE#.#.##. d) +0 dagger .#.#.....# #.##.#.##. Cast: Magic Dart ...##....#######.##.#.##. #................##...... ##################siF###.### g   hobgoblin#.###si/F#....#####sinFAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  siFQThe magic dart hits the hobgoblin but does no damage. _The hobgoblin shouts!siLsiLsirSsiE siG Drink which item? Potions  b - a potion of magic  f - a dark potion  k - a silvery potion si6H l - a viscous silvery potion [!] read|quaff[?] describe selecteduiLuiGui#.........###....#########....... csloce the Conjurer ##.......## #.#.###.##..## Deep Elf##.....## #.###uix#.###.# Health: 24/24 ========================##...## ...#.###.# Magic: 12/13 ======================--ui##'## #..#####.....# AC: 6ui .Str: 4#.# #.. ..# # #..#### EV: 11ui*-Int: 25uiIO#.# #.###.##.# #..##### SH: 0Dex: 13ui##.## #......g.# #..<.>.. XL:  4 Next: 40% Place: Dungeon:2 ####...###@#ui##.#.##. Noise: ====-----  Time: 1705.4 (0.0) ........## #.##.#.##. d) +0 dagger .#.#.....# #.#ui#.#.##. Cast: Magic Dart ...##....#######.##.#.##. #................#uiU#...... #####################.### g   hobgoblin#.####....#####uilAiming: Magic Dart (safe; 1% risk of failure)  uiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineuiCAim: a hobgoblin (asleep, 100% to hit)  uiQThe magic dart hits the hobgoblin but does no damage. _The hobgoblin shouts!uiP  Okay, then.uiuikuib. _uij (ui Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onvi;vi%**#.........###....#########....... csloce the Conjurer ##.......## #.#.###.##..## Deep Elf##.....## #.####.###.# Health: 24/24 ========================##...## ...#.###.# Magic: 12/13 ======================--##'## #..#####.....# AC: 6Str: 4#.# #.. ..# # #..#### EV: 11Int: 25vi*d#.# #.###.##.# #..##### SH: 0Dex: 13##.## #......g.# #..<.>.. XL:  4 Next: 40% Place: Dungeon:2 ####...###@###.#.##. Noise: ====-----  Time: 1705.4 (0.0) ........## #.##.#.##. d) +0 dagger .#.#.....# #.##.#.##. Cast: Searing Ray ...##....#######.##.#.##. #................##...... vi+#####################.### g   hobgoblin#.###viO+#....#####Press: ? - help, Q - select action, ( or ) - cyclevir+cShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  vi+The magic dart hits the hobgoblin but does no damage. _The hobgoblin shouts! _Okay, then.vi_-vix2viK4wil#.........###....#########....... csloce the Conjurer ##.......## #.#.## #.##..## Deep Elf  ##.....## #.### #.###.#  Health: 24/24 ========================  ##...## ... #.###.#  Magic: 10/13 ==================------  ##'## #..#### #.....#  AC: 6Str: 4  #.# #.. ..# # #..####  EV: 11Int: 25  #.# #.###.##.# #..##### SH: 0Dex: 13 wil ##.## #.....*g.# #..<.>.. XL:  4 Next: 40% Place: Dungeon:2 ####...## #@# ##.#.##. Noise: ====-----  Time: 1705.4 (0.0) ........## #.# #.#.##. d) +0 dagger .#.#.....# #.# #.#.##. Cast: Searing Ray ...##....#######.# #.#.##. #................# #...... ################## ###.### g   hobgoblin #.### #.... ##### wil_The hobgoblin shouts! _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclewi&mZShift-Dir - straight lineAim: a hobgoblin (81% to hit)wig#.........###....#########....... csloce the Conjurer ##.......## #.#.## #.##..## Deep Elf  ##.....## #.### #.###.#  Health: 24/24 ========================  ##...## ... #.###.#  Magic: 10/13 ==================------  ##'## #..#### #.....#  AC: 6Str: 4  #.# #.. ..# # #..####  EV: 11Int: 25  #.# #.###.##.# #..##### SH: 0Dex: 13  ##.## #......g.# #..<.>.. XL:  4 Next: 40% Place: Dungeon:2 ####...## #@# ##.#.##. Noise: ====-----  Time: 1705.4 (0.0) ........## #.# #.#.##. d) +0 dagger .#.#.....# #.wi2# #.#.##. Cast: Searing Ray ...##....#######.# #.#.##. #................# #...... ################## ###.### g   hobgoblin #.### #.... #####Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!.....##   ##.....## #.###   ##...## ...   ##'##    #.# #.. ..# #   #.# #*#  ##.## #.....**.# #..<.ij0m>..## #@# ..## #.# ..# #.# . .........# ###  #.###  #....  ##### wiM...  Press: ? - help, Q - select action, ( or ) - cyclewiN_Shift-Dir - straight line  Aim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!  (Press . to maintain the ray.)wiRh2==--6.4 (1wi Syontinue: Searing RayRay _wiWwiXwi. Iwi1 K  You stop channelling your searing ray.wi}5  _1==wi6 ,wi6 wiD8 ,wi8 wi9 wi9 wi9 c2====wi: wil; wi; wi< wiO> Bwi> wi? wi? wi@ wi@ #3wi@ G====wiA wieC wi4D wioD wiD wiJ wijL wirY n==wi_ wiF` ,wi` wic Bwitd wie wif ,wiYg wii wiGj ,wij wil wit wiJu wiv wiw Bwix wiy ,wi/z wi#{ wi{ wi*| win| wi} wi&~ ,wi~ wi wix wiɀ wi& wi wiO wi wi wi~ wi wi wi wi wiF wi wi wi ,wi~ wi wi> ,wiǑ wi wi ,wi wi wi ,wi wi1 wi ,wi wiћ wi ,wi wi wi ,wiQ wi wio # ##.# ##...## # #. ##'## #..# # #.# #..... #.# #.###. ##.## #..... #####...## #####. wi q#######........## #. w.......#.#.....# #. ##@..##....#######.---- ##............... ################# Cast: Searing Ray  w   dart slug (asleep)wi]    wiF 045.4 (39.0)wiS G--6.4 (40wi r _A dart slug comes into view.xi  ##.# ##...## #..... csloce the Conjurer #. ##'## #..### Deep Elf # #.# #..... Health: 24/24 ======================== #.# #.###. Magic: 11/13 ====================---- ##.## #..... AC: 6Str: 4 #####...## #####. EV: 11Int: 25 #######........## #. SH: 0Dex: 13 xio >w.......#.#.....# #. XL:  4 Next: 42% Place: Dungeon:2 ##@..##....#######. Noise: ---------  Time: 1746.4 (0.0) ##................ d) +0 dagger ################# Cast: Searing Rayxi e  w   dart slug (asleep) _You stop channelling your searing ray. _A dart slug comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclexi< 6Shift-Dir - straight linexiY xi[ That beam is likely to hit you. Continue anyway? Y - Yes  N - Noyi yiyi##.###...## #..... csloce the Conjurer#.##'## #..### Deep Elf##.# #..... Health: 24/24 ========================#.# #.###. Magic: 13/13 ========================##.## #..... AC: 6Str: 4yi#####...## #####. EV: 11Int: 25#######........## #. SH: 0Dex: 13w.......#.#.....# #. XL:  4 Next: 42% Place: Dungeon:2##@..##....#######. Noise: ---------  Time: 1746.4 (0.0)yi)##................ d) +0 dagger################# Cast: Searing Rayw   dart slug (asleep)yi _You stop channelling your searing ray. _A dart slug comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleyiAShift-Dir - straight lineOkay, then.yiyi&yi:yi@. _yiZ{ ##.#   #. ##'##  # #.#  #.#  ##.## #..... #####...## #####. #######........## #. w.......#.# #. ##@..#. ##............... ########yi[3yiI  ##.#   #. ##'##  # #.#  #.#  ##.## #..... #####...## #####. #######........## #. w.......#.# #. ##@..#. ##............... ######## yi yi yi yiA ` _A dart slug is nearby!zio ##.# ##...## #..... csloce the Conjurer #. ##'## #..### Deep Elf # #.# #..... Health: 24/24 ======================== #.# #.###. Magic: 11/13 ====================---- ##.## #..... AC: 6Str: 4 #####...## #####. EV: 11Int: 25 #######........## #. SH: 0Dex: 13 w.......#.#.....# #. XL:  4 Next: 42% Place: Dungeon:2 ##@..##....#######. Noise: ---------  Time: 1746.4 (0.0) ##................ d) +0 dagger ################# Cast: Searing RayziFpt  w   dart slug (asleep) _Okay, then. _A dart slug is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi zi ##.###...## #..... csloce the Conjurer#.##'## #..### Deep Elf##.# #..... Health: 24/24 ========================#.# #.###. Magic: 13/13 ========================##.## #..... AC: 6Str: 4zi #####...## #####. EV: 11Int: 25#######........## #. SH: 0Dex: 13w.......#.#.....# #. XL:  4 Next: 42% Place: Dungeon:2ziA k##@..##....#######. Noise: ---------  Time: 1746.4 (0.0)##................ d) +0 dagger################# Cast: Searing Rayw   dart slug (asleep)zi ~ _Okay, then. _A dart slug is nearby!zi mAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi :Okay, then.zi zi~ zi . _zi @...### ##.....## ##.#####.###...## #......##'#######... #.# #.###.zi  ##.## #..... #####...## #####.#######........#.w......@#.#.....# #.#######...##....#########................################# zi~ zi 27.4 (1 _ziK zi {i:B #...### ##.....## ##. ##.# ##...## # #. ##'## #.. # #.# # #.# #.### ##.## #{iCH #####...## #####.#.## #.w.#.#.....# ##...##....# ##...... #######{ixH{iVJ&8{iN{iS{iB #...### ##.....## ##. ##.# ##...## # #. ##'## #.. # #.# # #.# #. ##.## # #####...## #.#{ih.## #.w.#.#.....# #...##.... ## ##{i{iq&9{iG{iR{i #...### ##.....## ##.# csloce the Conjurer ##.# ##...## #... Deep Elf #. ##'## #..# Health: 24/24 ======================== # #.# #... Magic: 11/13 ====================---- #.# #.## AC: 6Str: 4 ##.## #... EV: 11Int: 25 #####...## #### SH: 0Dex: 13 #.#######........##  XL:  4 Next: 42% Place: Dungeon:2 #.w....@..#.#.....#  Noise: ---------  Time: 1749.4 (0.0) #########...##....###### d) +0 dagger {i##.............. Cast: Searing Ray ###############  w   dart slug (asleep)Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{i {i That beam is likely to hit you. Continue anyway? Y - Yes  N - No|i|i&"|i)#...### ##.....## ##.# csloce the Conjurer##.###...## #... Deep Elf#.##'## #..# Health: 24/24 ========================##.# #... Magic: 13/13 ========================#.# #.## AC: 6Str: 4##.## #... EV: 11Int: 25#####...## #### SH: 0Dex: 13#.#######........##XL:  4 Next: 42% Place: Dungeon:2#.w....@..#.#.....#Noise: ---------  Time: 1749.4 (0.0)#########...##....###### d) +0 dagger##..............[3|i*9;49m Cast: Searing Ray###############w   dart slug (asleep)Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.|im0|i]1|i5|i7. _|i  #...### ##.....## ##.   ##.# ##...## #   #. ##'## #..   # #.# #   #.# #.   ##.## #   #####...##   #.#.##   #.w.#.#.....#   #...##....   ##.   ####   |iS |iL|iIW.ww|i~I50.4 (1Searing Ray _|i|i|i  #...### ##.....## ##. csloce the Conjurer ##.# ##...## #.. Deep Elf|i  #. ##'## #.. Health: 24/24 ======================== # #.# #.. Magic: 11/13 ====================---- #.# #.# AC: 6|i !Str: 4 ##.## #.. EV: 11Int: 25 #####...## ### SH: 0|iP `Dex: 13 #.#######........##  XL:  4 Next: 42% Place: Dungeon:2 #..w**@...#.#.....#  Noise: ---------  Time: 1750.4 (0.0) |i~ 7#########...##....##### d) +0 dagger ##............. Cast: Searing Ray ##############|i   w   dart slugShift-Dir - straight line _Okay, then.|i fAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line|i? ;Aim: a dart slug (100% to hit)|i> J #...### ##.....## ##. csloce the Conjurer  ##.###...## #.. Deep Elf  #.##'## #.. Health: 24/24 ========================  |i '##.# #.. Magic: 11/13 ====================----  #.# #.# AC: 6Str: 4  ##.## #.. EV: 11Int: 25  |iٿ B#####...## ### SH: 0Dex: 13  #.#######........##|iy qXL:  4 Next: 42% Place: Dungeon:2  #.****@...#.#.....#Noise: ---------  Time: 1750.4 (0.0)  #########...##....##### d) +0 dagger  |i 1##............. Cast: Searing Ray  ##############   w   dart slug  |i dAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle|iH Shift-Dir - straight lineAim: a dart slug (100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  The dart slug is severely wounded.|iA TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  The dart slug is severely wounded.  (Press . to maintain the ray.)|i_F I..w.|iG A==1.4 (1ont|iG sinue: Searing RayRay _|iK |iM }i~ #...### ##.....## ##. csloce the Conjurer ##.# ##...## #.. Deep Elf #. ##'## #.. Health: 24/24 ======================== # #.# #.. Magic: 9/13================--------}i@ #.# #.# AC: 6Str: 4 ##.## #.. EV: 11Int: 25 #####...## ### SH: 0Dex: 13 #.#######........##  XL:  4 Next: 42% Place: Dungeon:2 #...w*@...#.#.....#  Noise: ==-------  Time: 1751.4 (0.0) #########...##....##### d) +0 dagger ##............. Continue: Searing Ray ############## Ray   w   dart slugThe dart slug is severely wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or [3}i9;49m) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)}iX #...### ##.....## ##. csloce the Conjurer ##.# ##...## #.. Deep Elf #. ##'## #.. Health: 24/24 ======================== # #.# #.. Magic: 9/13================-------- #.# #.# AC: 6Str: 4}i ##.## #.. EV: 11Int: 25 #####...## ### SH: 0Dex: 13 #.#######........##  XL:  4 Next: 42% Place: Dungeon:2 #...w.@...#.#.....#  Noise: ==-------  Time: 1751.4 (0.0) #########...##....##### d) +0 dagger ##............. Continue: Searing Ray }iN############## Ray   w   dart slug}isRestarting spell: Searing Ray (safe; 1% risk of failure)  }iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  }i7You kill the dart slug!}i#    ##.#   #. ##'## }i# # #.# #.# }i#:##.## }i######...##  #.}i $......##  #.****}i$>  ##}i3$L.#}iG$:##....}i[$D##### }in$#  }i$)}i:....  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  You kill the dart slug!  (Press . to maintain the ray.)}i`q52.4 (1Searing Ray _}iy}i }iq   #...### ##.....## ##   ##.# ##...## #   #. ##'## #   # #.# #   #.# #.   ##.## #   #####...##   #.#.##   #.#.#.....#   #...##....  }i/  ##..   ####    }i }i --3ast: Searing Ray }i }is! < _You stop channelling your searing ray.~ij  #...### ##.....##   ##.# ##...## #  #. ##'## #  # #.# #  #.# #  ##.## #  #####...##   #.#.##  #.#.#.....#  #...##....  ##..     ~in~ipd10/13==--4~is~iQu~if  #...### ##.....##   ##.# ##...##   #. ##'##   # #.#   #.# ~i  ##.##  # #####...##   #.#.##  #.#.#.....#  #...##....  ##     ~i7~i&5~i1~i~if  #...### ##.....##  ##.# ##...##  #. ##'##  #. #.# #. #.# #. ##.##  #. #####...##  #.#.##  #.#.#.....#  #...##....  ##     ~i~i&6~i~i~iI~i,~i1====~i~i,~i<~im,~i2====~i`~itB~iR~ij3====~i~i~iT~i~i~i~i,~iZ~i,~i ,~i߭~i~i~i"$==~iF~i~i ~iR~i~i~iݵ~i`,~i[~i~i,~i~i8~i,~i~ix~i~i,~i~i~i~i~i~ig~i~i~i~i~i~i~i~i ~i7~i~i~i ~i ,~i+~i~ik~i~i,~i$$~i9&~i&~i/(~i1~i3~i4~i5~i2?%  ~i?There is an open door here.~i BiW _iix i/ ,ii_<i =,i=i?EiQG,i HiOiQ,iRi`nicBiahiiiiijiYrisi titizii}Bi7 _You open the door.i3ixi@  There is an open door here.ioi _iiic,iiii-i-iii"iiLiSii:ieiiͿiiiiiiiigiiii,i\ii|iiiai{,i1i i,ii_Xii,iWiOif,i i:iM,ii5iw,iii,iPi i# ,i iiiiii,i i$id%,im&iu,i.iG.i//i|5i 7iL7i7i=i>,i?iDiFBiLiMiNi&RiTiU,iuVi[i(]ic]i ^iecid,ifiji[l,i5miMrisiFsi tiviw,ixi}=  You see here a +0 sling.iiq _i$iăi,iwii؈iixiXi/i',iXii,iii,iSiin,i iiޢ,iwii,iCi<i,iªii,iɮiʰi',iiiciiiiiiii!i_iiiiiEiiipiXiN,iidXiiSiaiii.iiiui i ,i i@ i i0 i iifiiiiiiiimiiii,iii,igi#iiiii,iU i %i&,i&i(i),iX*i,i,i#-i-i./i10,i0i2i2,i3i4i5,i+6ih7i08iX8i8i.:i:,il;i<i=,i >i?i@i@iEAi~BiC,iCiDiEiEi/Fi`HiLI,iJizL7 _You open the door.iM3iNivQ@  There is an open door here.iRi'S _iSihiiij,ir@  There is an open door here.it5 _iZuiwi:y,iyi|i}i+~i~iiƂiiiRilii*iҊi ,iЌi|ii7i=i,i ii,iiEid,iii,i;iiԦiiiJi,iMii,iii8,iii*,ii iض,idii,iQii,ii̾i@ipiٿiii,ii,i;ii,iiTia,iii,iii,i%ii},iiZiM,iiiqiiii?,iipiE,ikiii&,ii,ii## ##.......## ##.#..#### ##. # ##...>.## ####.# #... ##...## #.# ####.## ##### ### #....## ########## iK##.##### .........# ♣♣♣♣♣###..# # ##.#.##..# ### ♣♣♣.♣....#.## # ##.#.##..# #...#♣..♣.......# .(.#.....# #j..+@♣♣♣♣......# 92064.0) #######..# #)..#♣♣ ♣♣....## ...#....## ###♣♣#### # ##.#.##.# ...#....# ##...######ij   Crazy Yiuf (asleep)  ##### #.# ## #.# .### #.# #######iiKii*'i1.0)Searing Ray _You open the door.iTG ## ##.......## ##.#..#### ##.# csloce the Conjurer # ##...>.## ####.# #... Deep Elf ##...## #.# ####.## Health: 24/24 ========================iG  ##### ### #....## Magic: 11/13 ====================---- ############.##### AC: 6Str: 4 .........# ♣♣♣♣♣###..# # EV: 11Int: 25 ##.#.##..# ### ♣♣♣.♣....#.## # SH: 0Dex: 13 iRH ##.#.##..# #...#♣..♣.......# # XL:  4 Next: 45% Place: Dungeon:2 .(.#.....# #j***@♣♣♣♣......# # Noise: ---------  Time: 1921.4 (0.0) #######..# #)..#♣♣ ♣♣....## # d) +0 dagger ...#....## ### ♣♣#### # Cast: Searing Ray ##.#.##.# ...#....# ##...######iyH  j   Crazy Yiuf (asleep)  ##### #.# ## #.# iH `.### #.# ####### _You open the door.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (asleep, 100% to hit)i; ## ##.......## ##.#..#### ##.# csloce the Conjurer # ##...>.## ####.# #... Deep Elf##...###.# ####.## Health: 24/24 ========================######## #....## Magic: 11/13 ====================---- ############.##### AC: 6Str: 4 .........#♣♣♣♣♣###..# # EV: 11Int: 25 iE< ##.#.##..# ### ♣♣♣.♣....#.## # SH: 0Dex: 13 ##.#.##..# #...#♣..♣.......# # XL:  4 Next: 45% Place: Dungeon:2 .(.#.....# #****@♣♣♣♣......# # Noise: ---------  Time: 1921.4 (0.0) #######..# #)..#♣♣ ♣♣....## # d) +0 dagger ...#....## ###♣♣#### # Cast: Searing Ray ##.#.##.# ...#....# ##...######j   Crazy Yiuf##### #.# ###.# .### #.########Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiWA ,Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (asleep, 100% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf!  Crazy Yiuf is heavily wounded.i' Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (asleep, 100% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf!  Crazy Yiuf is heavily wounded.  Crazy Yiuf shouts!  (Press . to maintain the ray.)i s.j.'iS ===2.4 (1ontinue: Searing RayRay _i i i## ##.......## ##.#..#### ##.# csloce the Conjurer # ##...>.## ####.# #... Deep Elf ##...## #.# ####.## Health: 24/24 ======================== ##### ### #....## Magic: 9/13================-------- ############.##### AC: 6Str: 4 .........# ♣♣♣♣♣###..# # EV: 11Int: 25 ##.#.##..# ### ♣♣♣.♣....#.## # SH: 0i}Dex: 13 ##.#.##..# #...#♣..♣.......# # XL:  4 Next: 45% Place: Dungeon:2 .(.#.....# #.j**@♣♣♣♣......# # Noise: ===------  Time: 1922.4 (0.0) #######..# #)..#♣♣ ♣♣....## # d) +0 dagger ...#....## ### ♣♣#### # Continue: Searing Ray ##.#.##.# Ray ...#....# ##...######i(b j   Crazy Yiuf  ##### #.# ## #.# .### #.# ####### _(Press . to maintain the ray.)  inRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  i`poison resistance (heavily wounded, 83% to hit)i@%## ##.......## ##.#..#### ##.# csloce the Conjurer # ##...>.## ####.# #... Deep Elf##...###.# ####.## Health: 24/24 ========================#####iA5### #....## Magic: 9/13================-------- ############.##### AC: 6Str: 4 .........#♣♣♣♣♣###..# # EV: 11Int: 25 ##.#.##..# ### ♣♣♣.♣....#.## # SH: 0Dex: 13 ##.#.##..# #...#♣..♣.......# # XL:  4 Next: 45% Place: Dungeon:2 .(.#.....# #****@♣♣♣♣......# # Noise: ===------  Time: 1922.4 (0.0) iA#######..# #)..#♣♣ ♣♣....## # d) +0 dagger ...#....## ###♣♣#### # Continue: Searing Ray ##.#.##.#Ray i6B...#....# ##...######j   Crazy Yiuf##### #.# ##iuBG#.# .### #.########iBXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  iBpoison resistance (heavily wounded, 83% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.  iBICrazy Yiuf is severely wounded.iShift-Dir - straight line  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (heavily wounded, 83% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.  Crazy Yiuf is severely wounded.  (Press . to maintain the ray.)i~e..j'id1-3.4 (1 i%_i{i{i8## ##.......## ##.#..#### ##.# csloce the Conjurer # ##...>.## ####.# #... Deep Elf ##...## #.# ####.## Health: 24/24 ======================== ##### ### #....## Magic: 7/13============------------ ############.##### AC: 6Str: 4 .........# ♣♣♣♣♣###..# # EV: 11Int: 25 ##.#.##..# ### ♣♣♣.♣....#.## # SH: 0Dex: 13 ##.#.##..# #...#♣..♣.......# # XL:  4 Next: 45% Place: Dungeon:2 .(.#.....# #..j*@♣♣♣♣......# # Noise: ==-------  Time: 1923.4 (0.0) #######..# #)..#♣♣ ♣♣....## # d) +0 dagger ...#....## ###[iy940m ♣♣#### # Continue: Searing Ray ##.#.##.# Ray ...#....# ##...###### j   Crazy Yiuf  ##### #.# ## #.# .### #.# ####### _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (severely wounded, 83% to hit)i## ##.......## ##.#..#### ##.# csloce the Conjurer # ##...>.## ####.# #... Deep Elf##...###.# ####.## Health: 24/24 ========================######## #....## Magic: 7/13============------------ ############.##### AC: 6Str: 4 .........#i♣♣♣♣♣###..# # EV: 11Int: 25 ##.#.##..# ### ♣♣♣.♣....#.## # SH: 0Dex: 13 ##.#.##..# #...#♣..♣.......# # XL:  4 Next: 45% Place: Dungeon:2 .(.#.....# #****@♣♣♣♣......# # Noise: ==-------  Time: 1923.4 (0.0) #######..# #)..#♣♣ ♣♣....## # d) +0 dagger ...#....## ###♣♣#### # Continue: Searing Ray ##.#.##.#Ray ...#....# ##...######j   Crazy Yiuf##### #.# ###.# iaB.### #.########Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (severely wounded, 83% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.  iDCrazy Yiuf is almost dead.i6Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (severely wounded, 83% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.  Crazy Yiuf is almost dead.  (Press . to maintain the ray.)i?S...ji?14.4 (1 _i{FiGi ## ##.......## ##.#..#### ##.# csloce the Conjurer # ##...>.## ####.# #... Deep Elf ##...## #.# ####.## Health: 24/24 ======================== ##### ### #....## Magic: 5/13=========--------------- ############.##### AC: 6Str: 4 .........# ♣♣♣♣♣###..# # EV: 11Int: 25 ##.#.##..# ### ♣♣♣.♣....#.## # SH: 0Dex: 13 ##.#.##..# #...#♣..♣.......# # XL:  4 Next: 45% Place: Dungeon:2 .(.#.....# #...j@♣♣♣♣......# # Noise: ==-------  Time: 1924.4 (0.0) #######..# #)..#♣♣ ♣♣....## # d) +0 dagger ...#....## ### i?  ♣♣#### # Continue: Searing Ray ##.#.##.# Ray ...#....# ##...###### j   Crazy Yiuf  ##### #.# ## #.# .### #.# ####### _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (almost dead, 83% to hit)i:$i;%## ##.......## ##.#..#### ##.# csloce the Conjurer # ##...>.## ####.# #... Deep Elf ##...## #.# ####.## Health: 24/24 ======================== ##### ### #....## Magic: 5/13i;=========--------------- ############.##### AC: 6Str: 4 .........# ♣♣♣♣♣###..# # EV: 11Int: 25 ##.#.##..# ### ♣♣♣.♣....#.## # SH: 0Dex: 13 ##.#.##..# #...#♣..♣.......# # XL:  4 Next: 45% Place: Dungeon:2 .(.#.....# #...j@♣♣♣♣......# # Noise: ==-------  Time: 1924.4 (0.0) iD<#######..# #)..#♣♣ ♣♣....## # d) +0 dagger ...#....## ### ♣♣#### # Continue: Searing Ray ##.#.##.# Ray io<>...#....# ##...######i< j   Crazy Yiuf  ##### #.# i<>## #.# .### #.# ####### i<Press: ? - help, Q - select action, ( or ) - cyclei<Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  i%=poison resistance (almost dead, 83% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.  iK=4You kill Crazy Yiuf!iC   ##. ##...>.##  #... i+D #.# ####. ##### ### #...##. ..#  ### .##  #iSD.......# ( #****iD  #   ###    #####   #.# i...)Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak of  poison resistance (almost dead, 83% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.  You kill Crazy Yiuf!  i=P(Press . to maintain the ray.)i6==85.4 (1Searing Ray _i ixiQ 5.## ##.## ##.#..#### ##. ## ##...>.## ####.# #.. # ##...## #.# ####. # ##### ### #....# ##..# ♣♣♣♣♣###..# .##.#.##..# #### ♣♣♣.♣....#.## .##.#.##..# #...#♣..♣.......# †.(.#.....# #...@.♣♣♣♣......# .#..# #)..#♣♣ ♣♣....## .#....## #### ♣♣#### .##.#.##.# ....#....# ###...######  ##### #.# ### #.# ..### #.# #imW iY --6ast: Searing Ray i9c ii  _(Press . to maintain the ray.) _You stop channelling your searing ray.  There is an open translucent door here.  Things that are here:  a +2 quarterstaff of chaos; a +0 cloak of poison resistance; the gnoll corpse _of Crazy YiufiD .## ##.## ##.#..#### ## .## ##...>.## ####.# # .# ##...## #.# ####. .# ##### ### #....# ##. #.# ♣♣♣♣♣###..# #.##.#.##..# #####♣♣♣.♣....#.## #.##.#.##..# #...#♣..♣.# #†.(.#.....# #..@).♣♣♣♣......# ..#..# #)..#♣♣ ♣♣....## #....#....## ##### ♣♣#### #.##.#.##.# #....#....# ####...######  ##### #.# #### #.# ...### #.# #--7 _i## ##.## ##.#..#### ##. ## ##...>.## ####.# #. # ##...## #.# ####.# i# ##### ### #....# ##.# .# ♣♣♣♣♣###..# .##.#.##..# #####♣♣♣.♣....#.## iz.##.#.##..# #...#♣..♣.# †.(.#.....# #...@.♣♣♣♣......# #i..# #)..#♣♣ ♣♣....## ....#....## ##### ♣♣#### iG$iuiiU7===i8i!i  a +2 quarterstaff of chaos; a +0 cloak of poison resistance; the gnoll corpseof Crazy Yiuf _i9iP;}Pick up what? 13/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 quarterstaff of chaos Armour (select all with [)  b - a +0 cloak of poison resistance Carrion the gnoll corpse of Crazy Yiuf [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]i  a + a +2 quarterstaff of chaos[Enter] accept (1 chosen)i`e ik.## ##.......## ##.#..#### ##. csloce the Conjurer ## ##...>.## ####.# #.. Deep Elf ###...###.# ####.# Health: 24/24 ======================== ######### #....# Magic: 7/13============------------ #############.#### AC: 6Str: 4 ..........#♣♣♣♣♣###..#EV: 11il.Int: 25 .##.#.##..# #####♣♣♣.♣....#.##SH: 0Dex: 13 .##.#.##..# #...#♣..♣.......#XL:  4 Next: 85% Place: Dungeon:2 †.(.#.....# #...@.♣♣♣♣......#Noise: ---------  Time: 1928.4 (0.0) .#######..# #)..#♣♣ ♣♣....##d) +0 dagger ....#....## ##### ♣♣####Cast: Searing Ray .##.#.##.# ....#....# ###...########### #.# ####.# ..### #.########a +2 quarterstaff of chaos; a +0 cloak of poison resistance; the gnoll corpse _of Crazy Yiufihm!There is an open translucent door here.  Things that are here:  a +2 quarterstaff of chaos; a +0 cloak of poison resistance; the gnoll corpse _of Crazy Yiufi{viw+9.4 (1i%~ixT _n - a +2 quarterstaff of chaosi6 i;; +Inventory: 14/52 slots Hand Weapons (go to first with ))  d - a +0 dagger (weapon)  n - a +2 quarterstaff of chaos i; Armour (go to first with [)  a - a +0 robe (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls labelled MYNGUF VYIPT i< > e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAV Potions (go to first with !)  b - a potion of magic i5< p f - a dark potion  k - a silvery potion  l - a viscous silvery potioni` 2n - a +2 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 5.3 XLs. Damage rating: 10 (Base 10 x 85% (Str) x 100% (Skill) + 2 (Ench)). Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Crazy Yiuf on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.iOiRTiAY.## ##.......## ##.#..#### ##. csloce the Conjurer ## ##...>.## ####.# #.. Deep Elf ###...##iYh#.# ####.# Health: 24/24 ======================== ######### #....# Magic: 7/13============------------ #############.#### AC: 6Str: 4 ..........#♣♣♣♣♣###..#EV: 11Int: 25 .##.#.##..# #####♣♣♣.♣....#.##SH: 0iZ@Dex: 13 .##.#.##..# #...#♣..♣.......#XL:  4 Next: 85% Place: Dungeon:2 †.(.#.....# #...@.♣♣♣♣......#Noise: ---------  Time: 1929.4 (0.0) .#######..# #)..#♣♣ ♣♣....##n) +2 quarterstaff (chaos) ....#....## ##### ♣♣####Cast: Searing Ray .##.#.##.# ....#....# ###...########### #.# ###i[#.# ..### #.########a +2 quarterstaff of chaos; a +0 cloak of poison resistance; the gnoll corpse _of Crazy Yiuf _n - a +2 quarterstaff of chaosYou unwield your +0 dagger.  Your +2 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.i`iwa,30.4 (1igi:il _of Crazy Yiuf _n - a +2 quarterstaff of chaos ini You unwield your +0 dagger.r +2 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours. _n - a +2 quarterstaff of chaos (weapon)i 3iN i i׉ i it i %8iՎ )==i; i ,i” i ,i i ,i i l9====i| iI i ,i i ,iX i̮ ,i i 10/13====im i ,iD i[ ,i iw ,i i i l1====i i# ,i i[ i i i ,i i] i j2====i1 i ,i iv ,i i$ 3====iA i i ,i i i ,i i $#.## ##...>.## ####.# # #.# ##...## #.# #### ..# ##### ### #... ######## ##.#..........#i_ D♣♣♣♣♣###..# ##.##.#.##..# #####♣♣♣.♣....#.## ##.##.#.##..# #...#♣..♣.......# ##†.(.#.....# #...[.♣♣♣♣......# ...#######..# #)@.#♣♣ ♣♣....## ##....#....## ##### ♣♣####  #.##.#.##.#  #....#....# i  ####...######  ##### #.# ##### #.# i ....### #.######## ##....## #.# #.....#i  #.## ##...>.## ####.# #.# ##...## #.# .# ##### ### # .iJ o# ##. .##.# ♣♣♣♣♣###..# .##.##.#.##..# #####♣♣♣.♣....#.## .##.##.#.##..# #...#♣..♣.# i .##†.(.#.....# #...[.♣♣♣♣......#.#..# #@..#♣♣ ♣♣....###....#....## ##### ♣♣#### #.##.#.##.#  #....#....#  ####...######  ##### #.# ###### #.# .....### #.# i # ###....## #.# #.....#iT 053.4 (23.0)iB ,4.4 (24i if u _You see here a +0 heavy hammer.iIi=5..0.0)iVBiDiGE _Done exploring.i 4iP i  iBM.## ##.......## ##.#..####  #.## ##...>.## ####.# ####...##.# ### ...# ######## #..########## ##.........# ♣♣♣♣♣###..####♣♣♣.♣....#.##.##.#.###♣..♣. .##†.(.#...[.♣♣♣♣...... ....#######..# #)..#♣♣ ♣♣....## ###....#....## ##### ♣♣#####.##.#.##.#==5.4 (1 _iii #..## ##.## ##.#..#### # #.## ##...>.## ####.# # #.# ##...## #.# ## ##### ### #. # ##.# ##.# ♣♣♣♣♣###..# ##.##.#.##..# #####♣♣♣.♣....#.## ##.##.#.##..# #...#♣..♣.# ##†.(.#.....# #.@.[.♣♣♣♣......# #..# #)..#♣♣ ♣♣....## ....#....## ##### ♣♣#### i i i:! &6iC( i8* i r..## ##.## ##.#..#### # .## ##...>.## ####.# #. .# ##...## #.# ####. .# ##### ### #. ih ##.# #.# ♣♣♣♣♣###..# .##.#.##..# #####♣♣♣.♣....#.## .##.#.##..# #...#♣..♣.# i †.(.#.....# #..@[.♣♣♣♣......# #..# #)..#♣♣ ♣♣....## ....#....## ##### ♣♣#### i /i# <7i' i( i"## ##.## ##.#..#### ##. ## ##...>.## ####.# #. # ##...## #.# ####.# # ##### ### #....# ##.# .i # ♣♣♣♣♣###..# .##.#.##..# #####♣♣♣.♣....#.## .##.#.##..# #...#♣..♣.# †.(.#.....# #...@.♣♣♣♣......# #..# #)..#♣♣ ♣♣....## ....#....## ##### ♣♣#### i]i&8i2i  There is an open translucent door here.  Things that are here: _a +0 cloak of poison resistance; the gnoll corpse of Crazy Yiufi0oip&9ivi_xY _o - a +0 cloak of poison resistancei6 Ii[ &0isa i>b i>d E _Done exploring.iitInventory: 15/52 slots Hand Weapons (go to first with ))  n - a +2 quarterstaff of chaos (weapon)d - a +0 dagger Armour (go to first with [) i, a - a +0 robe (worn)i - a +0 pair of boots  o - a +0 cloak of poison resistance Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls labelled MYNGUF VYIPT  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU i: j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAV Potions (go to first with !)  b - a potion of magic ijp f - a dark potion  k - a silvery potion  l - a viscous silvery potioniTo - a +0 cloak of poison resistance. A cloth cloak. Base armour rating: 1 'Of poison resistance': it protects its wearer from poison. It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would remain unchanged. You took it off Crazy Yiuf on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rPois} {cloak armour} {cloakarmor} {auxiliary armor} {auxiliary armour} {resist poison} {poison resistance} Menu/colouring prefixes: identified ego armour _________________ “O Bell my wife, why dost thou flyte? (w)ear, (d)rop, (=)adjust, or (i)nscribe.i!.## ##.......## ##.#..#### ##. csloce the Conjurer ## ##...>.## ####.# #.. Deep Elf ###...###.# ####.# Health: 24/24 ======================== ######### #....# Magic: 13/13 ======================== #############.#### AC: 6Str: 4 ..........#♣♣♣♣♣###..#EV: 11Int: 25 .##.#.##..# #####♣♣♣.♣....#.##SH: 0Dex: 13 .##.#.##..# #...#♣..♣.......#XL:  4 Next: 85% Place: Dungeon:2 †.(.#.....# #...@.♣♣♣♣......#Noise: ---------  Time: 1959.4 (0.0) [10id.#######..# #)..#♣♣ ♣♣....##n) +2 quarterstaff (chaos) ....#....## ##### ♣♣####Cast: Searing Ray .##.#.##.# ....#....# ###...########### #.# ####.# ..### #.######## _Done exploring.  There is an open translucent door here.  Things that are here: _a +0 cloak of poison resistance; the gnoll corpse of Crazy Yiuf _o - a +0 cloak of poison resistance _Done exploring.ii+ _in if  You start putting on your armour.i},60.4 (1i^ii[+1.4 (2i"i(ih)+2.4 (3i-i0i1+3.4 (4i4i8i:+4.4 (5i*>i@ 7 _You continue putting on your +0 cloak of poison resistance. x5  iVAAYou finish putting on your +0 cloak of poison resistance.i~iiS _You feel resistant to poison.iAIi8&0ik=,i?E _Done exploring.ijieWhere to? (Tab - D:2, ? - help) i6 D - Dungeon iM bInterlevel Travel (choose a branch):  Use the shortcut letter for a branch to select the branch for travel.  Once you select a branch, you will be prompted for a depth in that  branch (more help is available there).  Tab : Repeat last interlevel travel.  .: Travel to a level in the current branch.  <: Go up the nearest stairs.  >: Go down the nearest stairs.  Ctrl-P : Travel to a level in the branch above this one.  *: Show available waypoints (if any are set).  0-9 : Go to the numbered waypoint.  _: Show available altars (if any are discovered).i;k Where to? (Tab - D:2, ? - help)   D - Dungeon iq i* .## ##.......## ##.#..#### ##. csloce the Conjurer ## ##...>.## ####.# #.. Deep Elf ###...###.# ####.# Health: 24/24 ======================== ######### #....# Magic: 13/13 ======================== #############.#### AC: 7Str: 4 ..........#♣♣♣♣♣###..#EV: 11Int: 25 .##.#.##..# #####♣♣♣.♣....#.##SH: 0i 1Dex: 13 .##.#.##..# #...#♣..♣.......#XL:  4 Next: 85% Place: Dungeon:2 †.(.#.....# #...@.♣♣♣♣......#Noise: ---------  Time: 1964.4 (0.0) .#######..# #)..#♣♣ ♣♣....##n) +2 quarterstaff (chaos) ....#....## ##### ♣♣####Cast: Searing Ray .##.#.##.# ....#....# ###...########### #.# ####.# ..### #.######## _Done exploring.  You start putting on your armour. _You continue putting on your +0 cloak of poison resistance. x5  You finish putting on your +0 cloak of poison resistance. _You feel resistant to poison. _Done exploring.i~ i P _iX ,i ,i~ iG iM ,i6 ic i ,i4 i iگ i i i iY ,i i i޹ ,iz iK i ,i i i ,i i i ,iz id ig ,i i i) iS i i iA ,i i i ,i i' i ,i il im ,i i Xi Ji ,i Bi i< ,i i i ,i i i ,i iH i Bi} ij ,im i i Bi ii ,i i i i i4 i i ,iA i i\ ,i i i ,i i @  There is an open door here.iZ! i!  _in" i$ i% ,i% i' i) ,i* it, i. ,i. iR1 Y  There is a stone staircase leading down here.i2 ii4 i4 $ _i5 ii;3ii@,iF  ###  #@# 2005.2 (40.8) #.#  #.#  #.# #.# #.# #.# ..# _You climb downwards.i9iia _There is a stone staircase leading up here.i* _i, i, : _i 1 Xiq2 ig5 ,i5 i6 i9 ,i9 i: i< Bi= iW@ ,i@ iA iC ,iRD i_F iM ####..#<###..#.#..>#.##..#.##..#.##..#.##..#.##..@.#12.2 (7.0)##.####.. ....###..#..#..#..ibU i +3.2 (8i+ ii ; _Found a stone staircase leading down.igk i)m ) Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 24% 4b - Iskenderun's Mystic Blasti n Conjuration/Translocation 24% 4 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti! iE =###csloce the Conjurer#..#<#Deep Elf##..#.#Health: 24/24 ========================..>#.#Magic: 13/13 ========================#..#.#AC: 7Str: 4#..#.#EV: 11Int: 25#..#.#SH: 0Dex: 13#..#.#XL:  4 Next: 85% Place: Dungeon:3#..@.#iΡ Noise: ---------  Time: 2013.2 (0.0)##.###n) +2 quarterstaff (chaos)#..Cast: Searing Ray....###..#..#..#.. _Done exploring. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading down.i[ iJ Memorise Fulminant Prism, consuming 4 spell levels and leaving 6? Y - Yes  N - Noi ###csloce the Conjurer#..#<#Deep Elf##..#.#Health: 24/24 ========================..>#.#Magic: 13/13 ========================#..#.#AC: 7Str: 4#..#.#EV: 11Int: 25#..#.#SH: 0Dex: 13#..#.#XL:  4 Next: 85% Place: Dungeon:3#..@.#Noise: ---------  Time: 2013.2 (0.0)##.###n) +2 quarterstaff (chaos)#..Cast: Searing Ray....###..#..#..#.. _Done exploring. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone stairci; ase leading up here. _Found a stone staircase leading down.4.2 (1 _This spell is astonishingly dangerous to cast!5.2 (26.2 (37.2 (4i 8.2 (5 _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.idi^h%  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h * Spellcasting   5.3   3.6  +3  ih         b - Staves   0.0   1.0   0   i * Conjurations   5.7   5.0  +1   c - Unarmed Combat   0.0   1.4  -2   j - Alchemy   0.0   0.8  +1      i_iH     d - Short Blades   0.0   1.0   0              ii- e - Armour   0.0   1.4  -2      ii. f - Dodging   2.4   2.1  +2      ijZ g - Stealth   2.4   1.8  +3                                                  ikB            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsip i - Conjurations   5.7iʰ > i + Conjurations 5.7is  i * Conjurations   5.7i> j + Alchemy 0.0i j * Alchemy   0.0ii i###csloce the Conjurer#..#<#Deep Elf##..#.#Health: 24/24 ========================..>#.#Magic: 13/13 ========================#..#.#AC: 7Str: 4i(#..#.#EV: 11Int: 25#..#.#SH: 0Dex: 13#..#.#XL:  4 Next: 85% Place: Dungeon:3#..@.#Noise: ---------  Time: 2018.2 (0.0)##.###n) +2 quarterstaff (chaos)#..Cast: Searing Ray....if###..#..#..#.. _You climb downwards. i_There is a stone staircase leading up here. _Found a stone staircase leading down. _This spell is astonishingly dangerous to cast! i_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.i!iiii i w  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h * Spellcasting   5.3   3.6  +3      i\      b - Staves   0.0   1.0   0   i * Conjurations   5.7   5.0  +1   c - Unarmed Combat   0.0   1.4  -2   j * Alchemy   0.0   0.8  +1          i  d - Short Blades   0.0   1.0   0               e - Armour   0.0   1.4  -2  i      f - Dodging   2.4   2.1  +2      i'  g - Stealth   2.4   1.8  +3              i\             i                     i             i     The relative cost of raising each skill is in cyan.  i= The species aptitude is in white.  [?] Help[=] set a skill target  i [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiiYi###csloce the Conjurer#..#<#Deep Elf##..#.#Health: 24/24 ========================..>#.#i<6Magic: 13/13 ========================#..#.#AC: 7Str: 4#..#.#EV: 11Int: 25#..#.#SH: 0Dex: 13i_#..#.#XL:  4 Next: 85% Place: Dungeon:3#..@.#Noise: ---------  Time: 2018.2 (0.0)##.###iEn) +2 quarterstaff (chaos)#..Cast: Searing Ray....###..#..#..i#.. _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading down. _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.i5iPiXiiE<i<> Spells (Memorise)TypeFailure Level i> a - Iskenderun's Mystic Blast Conjuration/Translocation 24% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiB i i <###csloce the Conjurer#..#<#Deep Elf##..#.#i1 Health: 24/24 ========================..>#.#Magic: 13/13 ========================#..#.#AC: 7iN Str: 4#..#.#EV: 11il Int: 25#..#.#SH: 0Dex: 13i B#..#.#XL:  4 Next: 85% Place: Dungeon:3#..@.#Noise: ---------  Time: 2018.2 (0.0)##.###n) +2 quarterstaff (chaos)#..Cast: Searing Ray....###..#..#..#.. _You climb downwards. i+ _There is a stone staircase leading up here. _Found a stone staircase leading down. _This spell is astonishingly dangerous to cast! iS _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.i P  Okay, then.i i i . _i93iiiiP _i;s#..#<###..#.# ..>#.# #..#.# #..#.# #..#.# #..#.# #....# ##@### #........#....##########..# #... #...K   kobold (asleep) #... #.K.#i+9.2 (1i,20.2 (2i] iI _A kobold comes into view. It is wielding a +2 short sword of protection.i^  #..#<#  csloce the Conjurer ##..#.#  Deep Elf i_ )..>#.#  Health: 24/24 ======================== #..#.#  Magic: 11/13 ====================---- #..#.#  AC: 7Str: 4 #..#.#  EV: 11Int: 25 #..#.#  SH: 0Dex: 13 #....#  XL:  4 Next: 85% Place: Dungeon:3 iA` ##@###  Noise: ---------  Time: 2020.2 (0.0) #........#  n) +2 quarterstaff (chaos) ....#######  Cast: Searing Ray ###..# #... #... K   kobold (asleep) #... #.K.#i` < _Okay, then. ic _A kobold comes into view. It is wielding a +2 short sword of protection.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiCi!#..#<#csloce the Conjurer##..#.#Deep Elf..>#.#Health: 24/24 ========================#..#.#Magic: 13/13 ========================#..#.#AC: 7Str: 4#..#.#EV: 11Int: 25#..#.#SH: 0Dex: 13#....#i+XL:  4 Next: 85% Place: Dungeon:3##@###Noise: ---------  Time: 2020.2 (0.0)#........#n) +2 quarterstaff (chaos)....#######Cast: Searing Ray###..##...#...K   kobold (asleep)#...#.K.# _Okay, then. _A kobold comes into view. It is wielding a +2 short sword of protection.i]mAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei:Okay, then.iUii|. _ij##..#. ..>#..#.##....##.#####.##.@......#..o.....############..#  #...#o   orc (asleep)K.#K   kobold (asleep)..#iIhK.K1.2 (1 _A kobold comes into view. It is wielding a +2 short sword of protection.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _An orc comes into view. It is wielding a +0 hand axe.i*  ##..#.#  csloce the Conjurer ..>#.#  Deep Elf #..#.#  Health: 24/24 ======================== #..#.#  Magic: 11/13 ====================---- #..#.#  AC: 7Str: 4 #..#.#  EV: 11Int: 25 #....#  SH: 0Dex: 13 ##.#####.#  XL:  4 Next: 85% Place: Dungeon:3 i* #.@......#  Noise: ---------  Time: 2021.2 (0.0) ..o.....#######  n) +2 quarterstaff (chaos) ######..# Cast: Searing Ray #... #... #.K.# o   orc (asleep) i1+ #...# K   kobold ..#.# _Okay, then. _An orc comes into view. It is wielding a +0 hand axe.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei{ij##..#.#csloce the Conjurer..>#.#Deep Elf#..#.#Health: 24/24 ========================i4#..#.#Magic: 13/13 ========================#..#.#AC: 7Str: 4#..#.#EV: 11Int: 25#....#SH: 0Dex: 13##.#####.#XL:  4 Next: 85% Place: Dungeon:3iÄ#.@......#Noise: ---------  Time: 2021.2 (0.0)..o.....#######n) +2 quarterstaff (chaos)######..#Cast: Searing Ray#...#...#.K.#o   orc (asleep)#...#K   kobold..#.# _Okay, then. _An orc comes into view. It is wielding a +0 hand axe.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei8:Okay, then.iaiԓim. _i'v  Aiming: Searing Ray (safe; 1% risk of failure)  i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  ##..#.#  csloce the Conjurer ..>#.#  Deep Elf #..#.#  Health: 24/24 ======================== #..#.#  Magic: 12/13 ======================-- #..#.#  AC: 7Str: 4 #..#.#  EV: 11Int: 25 #....#  SH: 0Dex: 13 ##.#####.#  XL:  4 Next: 85% Place: Dungeon:3 #*@......#  Noise: ---------  Time: 2021.2 (0.0) i ..o***..#######  n) +2 quarterstaff (chaos) ######..# Cast: Searing Ray #... #... #.K.# o   orc (asleep) #...# K   kobold ..#.# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 100% to hit)i>##..#.#csloce the Conjurer..>#.#Deep Elf#..#.#Health: 24/24 ========================#..#.#Magic: 12/13 ======================--#..#.#i,@AC: 7Str: 4#..#.#EV: 11Int: 25#....#SH: 0Dex: 13##.#####.#XL:  4 Next: 85% Place: Dungeon:3#*@......#Noise: ---------  Time: 2021.2 (0.0)..o***..#######n) +2 quarterstaff (chaos)######..#Cast: Searing Ray#...#...#.K.#o   orc#...#K   kobold..#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i@Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 100% to hit)  The magic dart hits the orc.  The orc is lightly wounded.i,i..o...K.iH===2.2 (1Searing Rayii  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (asleep, 100% to hit)  The magic dart hits the orc.orc is lightly wounded. _ishouts!iǒ  Casting: Magic Dart (safe; 1% risk of failure)  i \Confirm with . or Enter, or press ? or * to list all spells.ig ##..#.#  csloce the Conjurer i2(..>#.#  Deep Elf #..#.#  Health: 24/24 ======================== #..#.#  Magic: 11/13 ====================---- #..#.#  AC: 7Str: 4 #..#.#  EV: 11Int: 25 #....#  SH: 0Dex: 13 ##.#####.#  XL:  4 Next: 85% Place: Dungeon:3 i*#*@......#  Noise: ===------  Time: 2022.2 (0.0) ...o**..#######  n) +2 quarterstaff (chaos) ######..# Cast: Searing Ray #... #.K. #...# o   orc iAW#...# K   kobold ..#.# _The orc shouts!  iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei `Aim: an orc, wielding a +0 hand axe (lightly wounded, 100% to hit)ib l o#iZz..**##iQ.##i5#*i o.*.*i@E**i  *KAim: a kobold, wielding a +2 short sword of protection (100% to hit)i ##..#.#  csloce the Conjurer ..>#.#  Deep Elf #..#.#  Health: 24/24 ======================== #..#.#  Magic: 11/13 ====================---- #..#.#  AC: 7Str: 4 #..#.#  EV: 11Int: 25 #....#  SH: 0Dex: 13 ##.#####.#  XL:  4 Next: 85% Place: Dungeon:3 #.@......#  Noise: ===------  Time: 2022.2 (0.0) [39;49im...o....#######  n) +2 quarterstaff (chaos) ######..# Cast: Searing Ray #... #.K. #...# o   orc #...# K   kobold ..#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +2 short sword of protection (100% to hit)  The magic dart hits the kobold.                   *  *# #i.*. #.). #...# #...# ..#.# i?nic.o.....iC<6--3.2 (1ii onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +2 short sword of protection (100% to hit)  The magic dart hits the kobold. _You kill the kobold!i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ##..#.#  csloce the Conjurer ..>#.#  Deep Elf #..#.#  Health: 24/24 ======================== #..#.#  Magic: 10/13 ==================------ #..#.#  AC: 7iStr: 4 #..#.#  EV: 11Int: 25 #....#  SH: 0Dex: 13 ##.#####.#  XL:  4 Next: 86% Place: Dungeon:3 #*@......#  Noise: =--------  Time: 2023.2 (0.0) ....o*..#######  n) +2 quarterstaff (chaos) iTL######..# Cast: Searing Ray #... #.). i#...# o   orc #...#i ..#.# _You kill the kobold!iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iHAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (lightly wounded, 100% to hit)i ##..#.#  csloce the Conjurer ..>#.#  Deep Elf #..#.#  Health: 24/24 ======================== #..#.#  Magic: 10/13 ==================------ #..#.#  AC: 7Str: 4 i}#..#.#  EV: 11Int: 25 #....#  SH: 0Dex: 13 ##.#####.#  XL:  4 Next: 86% Place: Dungeon:3 #.@......#  Noise: =--------  Time: 2023.2 (0.0) ....o...#######  n) +2 quarterstaff (chaos) ######..# Cast: Searing Ray #... #.). #...# o   orci΁ #...# ..#.#iHCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i2Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (lightly wounded, 100% to hit)  i^The magic dart hits the orc.i|w      i         iEg  #*  i~l....)*  i #... #.).i? #...# #...# ..#.# i...ih84.2 (1Searing RayiEilConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (lightly wounded, 100% to hit)  The magic dart hits the orc. _You kill the orc!i  ..>#..##..#.##....##.#####.##.####...........)..@#############..#  #...#i¬b.# .#ii2]1==-5ihii"?t #..##.iS?##.#####.##.####........#....)...#############.@#  #.........).######ig?C#. .#iEi'G@-6iyLiNi #.##.#####.##.####...........)...############..####### #.@.......).######..# .#. .#i i&7ii O .##.#####.##.####...........)...############..####### #.........######..# ##. .#il iY &8i i _You see here a +2 short sword of protection.ic3i=ei]hi+l2==== _in,ioir,isi wi2wi?xi73====ii4 _Magic restored.i·3iڈiiC,i8iِi,iiTiP==i]ii,iUi?iHiviikiiiiiiiii,iiei,iUiii i3iiiiii,iiUi,i]iiA,iiiIiuiiiX9 ..# #........ #.# #.).##### #.# #...#i #.####...# #.##...#.# i#.....##.# #..##.##.######.###.##.#....# #.##.#49.2 (21.0)#....####.# .....#i###.# #.# .....#..> #.# .....#i8### #.# ... ...i^K .## i~).ii-50.2 (22ii`; _Found a stone staircase leading down.iZ3iii^,i,iiifii,ii}i,i"i i i i^ i i,ii9iWBi(ii#iiiI,iiMi,i!,i#,i$iO%i',ik(i8*i,i-i[-i0.i/,i0iT1iC4,i4i>6i8i8ia9i;i>,i ?icAivQ### #..###.###....# ....).##...### #####r.......## ..#.##......### #.#.......@...# #.#.#######..## #.### ##.### #.##. #...# #.... ###.# #..###.########.### r   rat (asleep)#..##......# # ##....####.# .###.## #.# .iSu 67.2 (17  A rat comes into view.iWb.rriY&==iY8.2 (18i_ib- _The rat squeaks loudly.idK  csloce the Conjurer  Deep Elf ### Health: 24/24 ======================== #..###.### Magic: 11/13 ====================---- idy....# ....) AC: 7Str: 4 .##...### ##### EV: 11Int: 25i%e .r......## ..#  SH: 0Dex: 13 iTe.##......### #.#  XL:  4 Next: 88% Place: Dungeon:3 i}e*.......@...# #.#  Noise: ==-------  Time: 2068.2 (0.0) ie;.#######..## #.### n) +2 quarterstaff (chaos) ##.### #.##. Cast: Searing Rayi8f0 #...# #.... ###.# #..## #.########.### r   rat #..##......# # ##....####.# . iPfD###.## #.# .A rat comes into view. iof_The rat squeaks loudly.  Aiming: Searing Ray (safe; 1% risk of failure)  ifPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei=i csloce the ConjurerDeep Elf###Health: 24/24 ========================#..###.### Magic: 13/13 ========================....#....) AC: 7Str: 4.##...######## EV: 11i#Int: 25.r......##..#SH: 0Dex: 13.##......####.#i4XL:  4 Next: 88% Place: Dungeon:3.......@...##.#iZNoise: ==-------  Time: 2068.2 (0.0).#######..##i#.### n) +2 quarterstaff (chaos)##.####.##. Cast: Searing RayiS#...##....###.#i#..###.########.### r   rati#..##......# ###....####.# .i ###.## #.# .A rat comes into view. iQ _The rat squeaks loudly.  Aiming: Searing Ray (safe; 1% risk of failure)  iy Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei :Okay, then.i i i. _i F##  #..## #.###....# ....)##...### #####r......## ..##....@.###.......... .#######..## ###.####i6 O...#..###.# #...########.##..##......# ###....###iiF.ri;--9.2 (1 _ii:"i:  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii   csloce the Conjurer  Deep Elf  Health: 24/24 ======================== ### Magic: 12/13 ======================-- #..###.### AC: 7Str: 4 .....# ....) EV: 11Int: 25i  .##...### ##### SH: 0Dex: 13 ..r**...## ..#  XL:  4 Next: 88% Place: Dungeon:3 iH 0.##..**@.### #.#  Noise: ---------  Time: 2069.2 (0.0) i ...........# #.#  n) +2 quarterstaff (chaos) .#######..## #.### Cast: Searing Ray ##.### #.##. #...# #.... iQ ###.# #..## r   rat #.########.### #..##......# # ##....####.# . _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  i| Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i pPress: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)i?dcsloce the ConjurerDeep ElfHealth: 24/24 ========================###Magic: 12/13 ======================--#..###.### AC: 7Str: 4.....#....) EV: 11Int: 25.##...######## SH: 0Dex: 13..r**...##..#XL:  4 Next: 88% Place: Dungeon:3.##..**@.####.#Noise: ---------  Time: 2069.2 (0.0)...........##.#n) +2 quarterstaff (chaos).#######..###.### Cast: Searing Ray##.####.##.#...##....###.##..## r   rat#.[4id0m########.####..##......# ###....####.# .Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.i\iSR...r...ivG=70.2 (1Searing RayiOidonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (100% to hit)  iIpThe magic dart hits the rat. _The rat is severely wounded.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i|   csloce the Conjurer  Deep Elf  Health: 24/24 ======================== ### Magic: 11/13 ====================---- #..###.### AC: 7Str: 4 .....# ....) EV: 11Int: 25 .##...### ##### SH: 0Dex: 13 iÐ -........## ..#  XL:  4 Next: 88% Place: Dungeon:3 .##r***@.### #.#  Noise: =--------  Time: 2070.2 (0.0) i ...........# #.#  n) +2 quarterstaff (chaos) i S.#######..## #.### Cast: Searing Ray ##.### #.##. #...# #.... i o###.# #..## r   rat #.########.### #..##......# # ##....####.# . _The rat is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i $Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 100% to hit)i3   csloce the Conjurer  Deep Elf  Health: 24/24 ======================== ### Magic: 11/13 ====================---- #..###.### AC: 7Str: 4 .....# ....) EV: 11Int: 25 .##...### ##### SH: 0Dex: 13 ........## ..#  XL:  4 Next: 88% Place: Dungeon:3 .##r...@.### #.#  Noise: =--------  Time: 2070.2 (0.0) ...........# #.#  n) +2 quarterstaff (chaos) .#######..## #.###[40i 6m Cast: Searing Ray ##.### #.##. #...# #.... ###.# #..## r   rat #.########.### #..##......# # ##....####.# .Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 100% to hit)  The magic dart hits the rat.i < iN ### #..##  ....) i U   ..#  i .##†***@.### #.#   #.#   i    #...#  ###.#  i7 @   i] Y    i i(...iVh91.2 (1Searing Rayiii':Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  iZAim: a rat (severely wounded, 100% to hit)  The magic dart hits the rat. _You kill the rat!i_1 3i1 in3 i5 ,i6 i6 L2==i|7 i: i: iF; i)= iE= i= i> ,i'? iA iA c3====iUE niF ijI ,iI iJ iL iL i+M iM iO iP :==i^P iQ ixS iS i:T iU iV iW imW isX iY ,i"Z iZ i\ i] i] iH_ i` ,ia ib ig Bi:h idj ,ij ik icm ,im in ip ,iIp iq iCr iYr ir iBs it it i2u iu iv iv i4w i x iz i&{ id{ i| iK ,i iɀ i i i ih iE is i݆ iQ iߊ iC i i i3 ,i i iS ,i i} ip i i i_ in ,iΙ i i n ...   >..   ..   #.#######  #..@....# -i :102.2 (31.0) #.#####.# ####  # #.# ##..### i  #.# #.....## #.# #.##...###iE # #.# #.........###.##†..................ik )###.#######i^ im F-3.2 (32i i ; _Found a stone staircase leading down.iibiiBi######.......l >.... ... #.# #.@.....# #.#####.# ####i3 #. #.# ##..###Searing Ray## #.# #.....## #.# #.##... #.# #........ l   frilled lizard (asleep)ia #.###.##†.... #.... #####.#i,0.0)i+4.2 (1iia _A frilled lizard comes into view.i%  ##### ###.... ......l >.... ... #.#######  #.@.....#  i #.#####.# ####  #. #.#   ## #.#   #.#  #.#  i =†is  ##### ###.... ......l >.... ... #.#######  #.@.....#  #.#####.# ####  #. #.#  i=t  ## #.#  #.#  #.#  †inz ih} i iͅ e _A frilled lizard is nearby!i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i`ZH  csloce the Conjurer  Deep Elf ##### Health: 24/24 ======================== ###.... Magic: 12/13 ======================-- ......l AC: 7Str: 4 iZ>...* EV: 11Int: 25 ..* SH: 0Dex: 13i [ #*#######  XL:  4 Next: 89% Place: Dungeon:3 #.@.....#  Noise: ---------  Time: 2104.2 (0.0) iJ[#.#####.# ####  n) +2 quarterstaff (chaos) is[#. #.# ##..###  Cast: Searing Ray ## #.# #.....## i[ #.# #.##...## i[#.# #........ l   frilled lizard (asleep) #.###.##†....i[ #............ i\J#####.####### _A frilled lizard is nearby!i7\Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i^\Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei\HAim: a frilled lizard (asleep, 100% to hit)i.   csloce the Conjurer  Deep Elfi.  ##### Health: 24/24 ======================== ###.... Magic: 12/13 ======================--i/  ......l AC: 7i$/ <Str: 4 i>/ >.... EV: 11iQ/ =Int: 25 id/ v... SH: 0i~/ =Dex: 13 i/ #.#######  XL:  4 Next: 89% Place: Dungeon:3 i/ #.@.....#  Noise: ---------  Time: 2104.2 (0.0)i0  #.#####.# ####  n) +2 quarterstaff (chaos) #. #.# ##..###  Cast: Searing Ray i!0 I## #.# #.....##  #.# #.##...##i40  iE0 #.# #........ l   frilled lizard (asleep) i`0 1#.###.##†.... #............ir0  #####.#######i0 Casting: Magic Dart (safe; 1% risk of failure)  i0 MConfirm with . or Enter, or press ? or * to list all spells.i0 xAiming: Magic Dart (safe; 1% risk of failure)  i0 ;Press: ? - help, Shift-Dir - straight linei0 oAim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard!i5 j ##### i65 L . iS5 r>...* iq5 c..* #*i5 ,  i5  i5 D  ####  i5 Y#. #.#  i5 W ## #.# i5  i5 1#.#  i 6 A#.# i(6 5 †i96 J  iK6 ! i\6 # im6 / iٺ 8....i q90=5.2 (1Searing Rayi! i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i TPress: ? - help, Shift-Dir - straight line  i Aim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard! i G_You kill the frilled lizard!iwi IiTm io ip L3==ip iRr iu iu i6v iy i .# .# #######.########..........................iӀ ~###>..........#B.........g#  #@#######- #.......# i  #.#####.# #### Searing Ray #.# #.# ##..#### #.# #..i( B #.# #.##...# B   bombardier beetle (wandering) #.# #...iP g   goblin (asleep) #.###.##†iv 8 #...........iÇ 9.2 (4  A bombardier beetle and a goblin come into view.i i .Bg.Bgi Z====10.2 (5i ( _The goblin shouts!i`  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iKl i  csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== #######.####  Magic: 12/13 ======================-- ####...........  AC: 7il ,Str: 4 ...............  EV: 11Int: 25 ###>..........#  SH: 0Dex: 13 .B......*g.#  XL:  4 Next: 90% Place: Dungeon:3i3m  #@#######  Noise: ====-----  Time: 2110.2 (0.0) #.......#  n) +2 quarterstaff (chaos) #.#####.# ####  Cast: Searing Rayibm b #.# #.# ##..###  im ### #.# #.....## #.# #.##...# B   bombardier beetle im #.# #....... g   goblin #.###.##†...im  #........... in _The goblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iOn Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)i  csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ========================iet #######.####  Magic: 12/13 ======================-- ####...........  AC: 7Str: 4 ...............  EV: 11Int: 25 i###>..........#  SH: 0Dex: 13 i.B.......g.#  XL:  4 Next: 90% Place: Dungeon:3 i8#@#######  Noise: ====-----  Time: 2110.2 (0.0) #.......#  n) +2 quarterstaff (chaos) #.#####.# ####  Cast: Searing Ray #.# #.# ##..###  ### #.# #.....## #.# #.##...# B   bombardier beetle i\#.# #....... g   goblin #.###.##†... i#...........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineikAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin!i .#  .#    iP      *).#   i\    #### i #.# #.#  i### #.#  #.# i< #.# i " †i= "iv&.iӭ1=---1.2 (1Searing Rayiiշonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin! i0?_You kill the goblin!ip  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  csloce the Conjurer .#  Deep Elfi= .#  Health: 24/24 ======================== #######.####  Magic: 11/13 ====================---- ####...........  AC: 7Str: 4 ...............  EV: 11Int: 25iA ###>..........#  SH: 0Dex: 13 ioH.B*****..).#  XL:  4 Next: 91% Place: Dungeon:3 iv#@#######  Noise: =--------  Time: 2111.2 (0.0) #.......#  n) +2 quarterstaff (chaos) #.#####.# ####  Cast: Searing Ray i#.# #.# ##..###  ### #.# #.....## i#.# #.##...# B   bombardier beetle #.# #....... i5-#.###.##†... #........... ib_You kill the goblin!Casting: Magic Dart (safe; 1% risk of failure)  iMConfirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiCAim: a bombardier beetle (100% to hit)i Ucsloce the Conjurer.#Deep Elf.#Health: 24/24 ========================#######.####Magic: 11/13 ====================----####...........AC: 7Str: 4...............iUFEV: 11Int: 25###>..........#SH: 0Dex: 13.B*****..).#XL:  4 Next: 91% Place: Dungeon:3#@#######Noise: =--------  Time: 2111.2 (0.0)#.......#n) +2 quarterstaff (chaos)i Vi#.#####.# ####Cast: Searing Ray#.# #.# ##..###### #.# #.....###.# #.##...# B   bombardier beetle#.# #.......#.###.##†...#...........Casting: Magic Dart (safe; 1% risk of failure)  i0VConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iRVPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (100% to hit)  The magic dart hits the bombardier beetle.iiU.B....i+2.2 (1i6iOronfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (100% to hit)  idThe magic dart hits the bombardier beetle. _The bombardier beetle is lightly wounded.i2!  i!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i#  csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== #######.####  Magic: 10/13 ==================------ ####...........  AC: 7Str: 4 ...............  EV: 11i3Int: 25 ###>..........#  SH: 0Dex: 13 ..B****..).#  XL:  4 Next: 91% Place: Dungeon:3 #@#######  Noise: =--------  Time: 2112.2 (0.0) #.......#  n) +2 quarterstaff (chaos) #.#####.# ####  Cast: Searing Ray #.# #.# ##..### i ### #.# #.....## #.# #.##...# B   bombardier beetleiF #.# #....... #.###.##†...i% #........... iF_The bombardier beetle is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  ilConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)i}kcsloce the Conjurer.#Deep Elf.#Health: 24/24 ========================#######.####Magic: 10/13 ==================------####...........AC: 7Str: 4...............EV: 11Int: 25###>..........#SH: 0Dex: 13..B****..).#XL:  4 Next: 91% Place: Dungeon:3#@#######Noise: =--------  Time: 2112.2 (0.0)#.......#n) +2 quarterstaff (chaos)#.#####.# ####Cast: Searing Ray#.# #.# ##..###### #.# #.....##i,~H#.# #.##...# B   bombardier beetle#.# #.......#.###.##†...#...........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle.i)....i Z1==3.2 (1ii:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  i^Aim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is lightly wounded.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i0P  csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== #######.####  Magic: 10/13 ==================------ ####...........  AC: 7Str: 4 ...............  EV: 11Int: 25i1 ###>..........#  SH: 0Dex: 13 ..B****..).#  XL:  4 Next: 91% Place: Dungeon:3 #@#######  Noise: =--------  Time: 2113.2 (0.0) #.......#  n) +2 quarterstaff (chaos) #.#####.# ####  Cast: Searing Ray #.# #.# ##..###  ### #.# #.....## #.# #.##...# B   bombardier beetlei 2K #.# #....... #.###.##†... iB2Y#........... _The bombardier beetle is lightly wounded.  ib2Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i2xAiming: Magic Dart (safe; 1% risk of failure)  i2Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)itcsloce the Conjurer.#Deep Elf.#Health: 24/24 ========================#######.####Magic: 10/13 ==================------####...........AC: 7Str: 4...............EV: 11Int: 25###>..........#SH: 0Dex: 13..B****..).#iFXL:  4 Next: 91% Place: Dungeon:3#@#######Noise: =--------  Time: 2113.2 (0.0)#.......#n) +2 quarterstaff (chaos)#.#####.# ####Cast: Searing Ray#.# #.# ##..###### #.# #.....###.# #.##...# B   bombardier beetle#.# #.......#.###.##†...#...........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iuAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei~Aim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle.i,i3m.....i6+4.2 (1i;<i?:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  i?Aim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is lightly wounded.i_ii%i~ ,isZibB-5..Searing RayB   bombardier beetleid8-i/linh _A bombardier beetle is nearby!i /  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ^  csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== #######.####  Magic: 9/13================-------- ####...........  AC: 7Str: 4 ...............  EV: 11Int: 25 id ###>..........#  SH: 0Dex: 13 ....B**..).#  XL:  4 Next: 91% Place: Dungeon:3 #@#######  Noise: ---------  Time: 2115.2 (0.0)i  #.......#  n) +2 quarterstaff (chaos) i #.#####.# ####  Cast: Searing Ray #.# #.# ##..### i 8 ### #.# #.....## i #.# #.##...# B   bombardier beetle #.# #.......i  #.###.##†... iA L#........... _A bombardier beetle is nearby!i` Casting: Magic Dart (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)ixGcsloce the Conjurer.#Deep Elf.#Health: 24/24 ========================#######.####Magic: 9/13================--------####...........AC: 7Str: 4...............EV: 11iGInt: 25###>..........#SH: 0Dex: 13....B**..).#XL:  4 Next: 91% Place: Dungeon:3#@#######iHNoise: ---------  Time: 2115.2 (0.0)#.......#n) +2 quarterstaff (chaos)i:H#.#####.# ####Cast: Searing Ray#.# #.# ##..###### #.# #.....##iiH4#.# #.##...# B   bombardier beetle#.# #.......#.###.##†...iH#...........Casting: Magic Dart (safe; 1% risk of failure)  iHConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iHPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)  iI=The magic dart hits the bombardier beetle but does no damage.ic'..i3=6.2 (1i~inConfirm with . or Enter, or press ? or * to list all spells.i~Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle but does no damage. _The bombardier beetle is lightly wounded.i}  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ^  csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== #######.####  Magic: 8/13==============---------- ####...........  AC: 7Str: 4 ...............  EV: 11Int: 25 i ###>..........#  SH: 0Dex: 13 ....B**..).#  XL:  4 Next: 91% Place: Dungeon:3 #@#######  Noise: =--------  Time: 2116.2 (0.0) #.......#  n) +2 quarterstaff (chaos) i #.#####.# ####  Cast: Searing Ray #.# #.# ##..### iۣ 8 ### #.# #.....## i #.# #.##...# B   bombardier beetle #.# #.......i7  #.###.##†... im )#........... _The bombardier beetle is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)icsloce the Conjurer.#Deep Elf.#Health: 24/24 ========================#######.####Magic: 8/13==============----------####...........AC: 7Str: 4...............EV: 11Int: 25###>..........#SH: 0Dex: 13....B**..).#i7XL:  4 Next: 91% Place: Dungeon:3#@#######Noise: =--------  Time: 2116.2 (0.0)#.......#n) +2 quarterstaff (chaos)#.#####.# ####Cast: Searing Ray#.# #.# ##..###### #.# #.....###.# #.##...# B   bombardier beetle#.# #.......#.###.##†...i{#...........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i1Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle.igi!R.B.i"\9==7.2 (1i-)i,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is moderately wounded.i"  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== #######.####  Magic: 8/13==============---------- ####...........  AC: 7Str: 4 ...............  EV: 11Int: 25 ###>..........#  SH: 0Dex: 13 .....B*..).#  XL:  4 Next: 91% Place: Dungeon:3 #@#######  Noise: =--------  Time: 2117.2 (0.0) #.......#  n) i{ +2 quarterstaff (chaos) #.#####.# ####  Cast: Searing Ray #.# #.# ##..###  ### #.# #.....## #.# #.##...# B   bombardier beetle #.# #....... #.###.##†... #........... _The bombardier beetle is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 100% to hit)i: csloce the Conjurer.#Deep Elf.#Health: 24/24 ========================#######.####Magic: 8/13==============----------####...........AC: 7Str: 4...............EV: 11Int: 25###>..........#SH: 0Dex: 13.....B*..).#XL:  4 Next: 91% Place: Dungeon:3#@#######iG 'Noise: =--------  Time: 2117.2 (0.0)#.......#n) +2 quarterstaff (chaos)#.#####.# ####Cast: Searing Ray#.# #.# ##..###### #.# #.....###.# #.##...# B   bombardier beetle#.# #.......#.###.##†...#...........Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 100% to hit)  The magic dart hits the bombardier beetle.ic &.i: +8.2 (1i i :Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  i Aim: a bombardier beetle (moderately wounded, 100% to hit)  The magic dart hits the bombardier beetle. _The bombardier beetle is heavily wounded.i  iLCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i&  csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== #######.####  Magic: 7/13============------------ ####...........  AC: 7Str: 4 ...............  EV: 11Int: 25 ###>..........#  SH: 0Dex: 13 .....B*..).#  XL:  4 Next: 91% Place: Dungeon:3 #@#######  Noise: =--------  Time: 2118.2 (0.0) #.......#  n) i+2 quarterstaff (chaos) #.#####.# ####  Cast: Searing Ray #.# #.# ##..###  ### #.# #.....## #.# #.##...# B   bombardier beetle #.# #....... #.###.##†... #........... _The bombardier beetle is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)i csloce the Conjurer.#Deep Elf.#Health: 24/24 ========================#######.####Magic: 7/13============------------####...........AC: 7Str: 4...............EV: 11Int: 25ib ###>..........#SH: 0Dex: 13.....B*..).#XL:  4 Next: 91% Place: Dungeon:3#@#######Noise: =--------  Time: 2118.2 (0.0)#.......#n) +2 quarterstaff (chaos)i p#.#####.# ####Cast: Searing Ray#.# #.# ##..###### #.# #.....###.# #.##...# B   bombardier beetle#.# #.......#.###.##†...#...........Casting: Magic Dart (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i4 Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 100% to hit)  The magic dart hits the bombardier beetle.i i3% Q.Bi& +9.2 (1i- i/ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 100% to hit)  i/ The magic dart hits the bombardier beetle. _The bombardier beetle is severely wounded.€i$  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.€i(  csloce the Conjurer .#  Deep Elf .#  Health: 24/24 ======================== #######.####  Magic: 6/13===========------------- ####...........  AC: 7Str: 4 ...............  EV: 11Int: 25 ###>..........#  SH: 0Dex: 13 ......B..).#  XL:  4 Next: 91% Place: Dungeon:3 #@#######  Noise: =--------  Time: 2119.2 (0.0) #.......#  n) €i+2 quarterstaff (chaos) #.#####.# ####  Cast: Searing Ray #.# #.# ##..###  ### #.# #.....## #.# #.##...# B   bombardier beetle #.# #....... #.###.##†... #........... _The bombardier beetle is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 100% to hit)€iY *  csloce the Conjurer .#  Deep Elf €iY .#  Health: 24/24 ======================== #######.####  Magic: 6/13===========------------- ####...........  AC: 7Str: 4 €iZ ...............  EV: 11Int: 25 ###>..........#  SH: 0Dex: 13 ......B..).#  XL:  4 Next: 91% Place: Dungeon:3 #@#######  Noise: =--------  Time: 2119.2 (0.0) €i0Z #.......#  n) +2 quarterstaff (chaos) €iYZ #.#####.# ####  Cast: Searing Ray #.# #.# ##..###  €i~Z ### #.# #.....## #.# #.##...# B   bombardier beetle€iZ K #.# #....... #.###.##†... €iZ #...........Casting: Magic Dart (safe; 1% risk of failure)  €iZ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  €i#[ Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 100% to hit)  €iL[ *The magic dart hits the bombardier beetle.€ie B .#  .#          †..).#       ####  #.# #.#  ### #.#  #.#  #.#   †   €i €i €i csloce the Conjurer.#Deep Elf.#Health: 24/24 ========================#######.####Magic: 6/13===========-------------####...........AC: 7Str: 4...............EV: 11Int: 25###>..........#SH: 0Dex: 13€i= ......†..).#XL:  4 Next: 138% Place: Dungeon:3#@#######Noise: =--------  Time: 2120.2 (1.0)#.......#n) +2 quarterstaff (chaos)#.#####.# ####Cast: Searing Ray#.# #.# ##..###### #.# #.....###.# #.##...#€ie  #.# #....... #.###.##†... #...........€i  Casting: Magic Dart (safe; 1% risk of failure)  €i MConfirm with . or Enter, or press ? or * to list all spells.€i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line€i Aim: a bombardier beetle (severely wounded, 100% to hit)  The magic dart hits the bombardier beetle.€i Aim  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (severely wounded, 100% to hit)  The magic dart hits the bombardier beetle. _You kill the bombardier beetle!  You have reached level 5!€i /  --more--ŀiWz8/285--520% Searing Rayŀi ŀi4 _ŀi{ 3ŀi} ŀi ŀi q7== _ŀim ŀi ŀi ŀim ,ŀiq ŀi| ŀi ŀi ŀi ŀi k8===ŀi ŀiߘ ŀi ŀi ŀi ,ŀi̞ ŀi ŀiݡ k9===ŀi! ŀi ,ŀi ŀi ,ŀiq ŀi ŀi ŀin ŀio 10/15====ŀi ŀi ,ŀi ŀi ,ŀi ŀi ŀiR k1===ŀi ŀi ŀiZ ŀi1 ŀi5 ,ŀiP ŀi ,ŀi ŀi3 ;2ŀi F===ŀil ŀi ,ŀi ŀiG ,ŀia ŀiQ 3===ŀi ŀi ,ŀi ŀi ,ŀi2 ŀix ,ŀi ŀi ŀi i4===ŀiB ŀi ,ŀi ŀiM ,ŀiC ŀiq ,ŀiYŀiŀij5====ŀi/ŀiŀi ŀi ŀi ŀi ŀig,ŀiŀim  You see here a bombardier beetle corpse.ŀiŀi _ŀiŀi<ŀiO P==ŀi!ŀi/#ŀi&,ŀi'ŀi2*ŀi,,ŀi-ŀi/ŀif2,ŀi+3ŀi4ŀi<7,ŀi(8ŀi:ŀil=,ŀiG>ŀi#@ŀiC,ŀijDŀiEŀiH,ŀiIŀi_KŀicN,ŀiOŀiRR  There is a stone staircase leading down here.ŀifVŀiV _ŀiWŀi;Yŀiu[ŀi[ŀi\ŀip]ŀix_ŀi_ŀi(`ŀiaŀic,ŀidŀifŀi:iŀiiŀiiŀikŀin,ŀinŀiBpŀiqŀirŀijrŀixtŀivŀivŀiwŀiy7 _You open the door.ŀih|3ŀi }ŀi@  There is an open door here.ŀiŀi _ŀiЃŀiŀis,ŀiŀi3ŀi0,ŀiŀiDŀiY,ŀiŀiٙŀiŀiŀisŀiŀi,ŀiŀiaŀi[,ŀiŀijŀi,ŀi~ŀiŀi,ŀiŀiβŀi,ŀiŀi7 _You open the door.ŀiCŀixŀiŀi@  There is an open door here.ŀiZŀi _ŀiŀiŀipŀiŀiŀiŀi1########### #.........# #.........###### #.........'..@.# -84.2 (64.0)#.........####.# #.........# .# #.........# .##.........# .##.........# <##.........# ..###'####### .##.#.#ŀiŀiF-5.2 (65ŀiŀi9 _Found a stone staircase leading up.ƀi Iƀi ƀi; ƀi ƀi Xƀi ƀiή ƀih ,ƀiر ƀiO ƀi ,ƀi4 ƀi ƀi2 ,ƀi ƀi ƀi~ ,ƀi ƀi]   There is a stone staircase leading up here. _ƀiD Bƀi BƀiW ƀi ƀi ,ƀi ƀi ƀi ,ƀio ƀi ƀi ,ƀi ƀi ƀi ,ƀi- ƀiR ƀi ,ƀi' ƀi ƀi. ,ƀi ƀi ƀi4 ,ƀi ƀiA ƀi ,ƀih ƀi ƀi1 ,ƀi ƀi ƀi ,ƀi ƀi@ ƀi% ,ƀi{ ƀi ƀi ,ƀi0 ƀi ƀiz ,ƀi ƀi," ƀi# ,ƀiB$ ƀi% ƀi' ,ƀi( ƀi@) ƀiX+ ,ƀi+ ƀi,- ƀi0 BƀiK1 ƀiu3 ƀi3 ƀi4 ƀi}5 ƀi7 ,ƀi/8 ƀi9 ƀi; ,ƀiJ< ƀi= ƀi? ,ƀi@ ƀiA ƀiD ,ƀiD ƀiF ƀi>H ,ƀiH ƀiI ƀi0L ,ƀiL ƀiN ƀizP ,ƀiP ƀiWR ƀiT Bƀi/V ƀiX ,ƀi}X ƀiY ƀi[ ,ƀi$\ ƀi] ƀi_ ,ƀi ` ƀi\a ƀigc ,ƀic ƀie ƀi`g ,ƀig ƀii ƀik ,ƀisl ƀim ƀi0p ,ƀip ƀi)r ƀi!t ,ƀit ƀikv ƀix ,ƀiMy ƀi} ƀi ,ƀi ƀi ƀi/ ,ƀi ƀi- ƀiJ ,ƀi ƀi ƀiՏ ,ƀiM ƀi> ƀi ,ƀiU ƀi[ ƀiU ,ƀi ƀi= ƀi ,ƀiK ƀix ƀi ,ƀiť ƀiΧ ƀi ,ƀio ƀi ƀiX ,ƀiׯ ƀiE ƀiJ ,ƀi ƀi} ƀiS ,ƀiٺ ƀi ƀi ,ƀi ƀi ƀi^ ,ƀi ƀi ƀi~ ,ƀi& ƀi ƀi ,ƀi[ ƀi ƀi Bƀir ƀiY ƀi ƀi ƀi ƀi ,ƀiL ƀiJ ƀi ,ƀi ƀi ƀi ,ƀi ƀi ƀi ,ƀi ƀiv ƀiL ,ƀi ƀi ƀi ,ƀi ƀiy ƀi ,ƀi( ƀiD ƀix ,ƀi ƀi ƀi ,ƀi ƀi& Xƀi ƀi ,ƀi$ ƀi ƀi ,ƀiv ƀir ƀi ,ƀi ƀi ƀi ,ƀi ƀi ƀi{ ,ƀiL ƀi ƀi ,ƀij ƀiI ƀi ,ƀif ƀi ƀiS# ,ƀi$ ƀiw& ƀiZ) ƀi) ƀi* ƀi`, ƀi. ,ƀi0 ƀi2 ƀi 5 ,ƀi5 ƀir8 ƀim; ,ƀiL< ƀie> ƀiH ........# #.##.# #.#.##.# ........# #.##.#<#.#.##.# ........# #.##.#.#.#..#.# ........# #<##.#.#.#.##.## ........# #....#.#.......# #'#ƀiH  #.####.######### #.# #.# .# #.# #######.####. #.####..........273.2 (88 .................# #####>..........## ƀiH i........†..).##.# #.###.###.####### #.###.# #.......# #.....# #.#####.# #### ####### #.# #.# ##..###ƀiJI  ### #.# #.....##ƀiU ƀiW ,4.2 (89ƀi ^ ƀi^` 9 _Found a stone staircase leading up.ǀiq3ǀirǀi-uǀi/xǀiuxǀi|XǀiL|ǀi0ǀi6,ǀi݂ǀiǀiX,ǀiǀiǀi,ǀi׌ǀi(ǀi,ǀizǀi.ǀiǀi.ǀiǀiǀi,ǀiRǀih|  Things that are here:  a +0 club; a goblin corpseǀiǀiͣ _ǀiǀiǀie,ǀiǀiǀiȪ,ǀi)ǀijm  You see here a bombardier beetle corpse.ǀi&ǀi _ǀiǀi}ǀi,ǀi8ǀiQǀij,ǀiǀiǀi9,ǀiǀiǀiǀiǀi>ǀiǀiǀiǀiǀiǀiǀi ǀiBǀi ǀi,ǀiSǀiǀiǀiǀiSǀiFǀi,ǀiǀiǀi,ǀiǀiǀiA,ǀiǀirǀiKǀi,ǀiDǀiY,ǀiǀi`ǀi,ǀiǀiǀiGBǀiǀim,ǀin,ǀiE,ǀiǀiǀi,ǀi ǀiǀi,ǀiJǀiǀi,ǀiǀi ǀi,ǀigǀiǀiǀiǀiǀiǀi,ǀi#ǀiAǀiǀiǀiǀiǀi,ǀi7ǀiǀi,ǀi)ǀi!ǀiVǀiǀiǀiǀiBǀiǀioBǀi% ǀi ,ǀi ǀi ǀi Bǀiǀik,ǀiǀiǀi  #.# #..........†..).##  #.# #.##.###.###.#####  #.# #.##.###.# #......  #.# #.##.....# #.#####  #.# #.######## #.# # ǀi ##.#####.# ### #  #...............#  ########.########  #@# #  ..........##  #.######..J##Searing Ray  #.##  .#  .#ǀiJ   endoplasm (asleep)  #  ǀi%.318.2 (44ǀi&,9.2 (45ǀi+ǀi/] _An endoplasm comes into view.Ȁi~ D #.# #..........†..).## csloce the Conjurer #.# #.##.###.###.##### Deep Elf #.# #.##.###.# #...... Health: 28/28 ======================== #.# #.##.....# #.##### Magic: 13/15 ====================---- #.# #.######## #.# # AC: 7Str: 4Ȁi  ##.#####.####### ### # EV: 11Int: 25 #............... # SH: 0Dex: 13 ########.####### # XL:  5 Next: 20% Place: Dungeon:3Ȁi*  #@## Noise: ---------  Time: 2319.2 (0.0) Ȁio ........**# # n) +2 quarterstaff (chaos) #.######..J# # Cast: Searing Ray Ȁi y#.##  .#  Ȁi .#  J   endoplasm (asleep) # Ȁi؉  Ȁi _You see here a bombardier beetle corpse. _An endoplasm comes into view.Ȁi5 Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Ȁi W  #.# #..........†..).## csloce the Conjurer #.# #.##.###.###.##### Deep Elf #.# #.##.###.# #...... Health: 28/28 ======================== ȀiW #.# #.##.....# #.##### Magic: 13/15 ====================---- #.# #.######## #.# # AC: 7Str: 4 ##.#####.####### ### # EV: 11Int: 25 #............... # SH: 0Dex: 13Ȁi X D ########.####### # XL:  5 Next: 20% Place: Dungeon:3 #@## Noise: ---------  Time: 2319.2 (0.0) ..........# # n) +2 quarterstaff (chaos) #.######..J# # Cast: Searing RayȀiQX  #.##  .#  ȀimX .#  J   endoplasm (asleep) # ȀiX ȀiX ȀiX Aiming: Searing Ray (safe; 1% risk of failure)  ȀiX Press: ? - help, Q - select action, ( or ) - cycleȀiX dShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  ȀiY rYou focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!Ȁiɀi@,ɀil@ɀiAɀiF  #.# #.##.###.###.  #.# #.##.###.# #.  #.# #.##.....# # ɀiF_ #.# #.######## #.  ##.#####.####### #  #...............   ########.#######   ##$#####.###  ɀiPGf #..@.......# --  ##.######...#   #S ##.## Cast: Searing Ray  #. .#ɀiG  #. .#  .. .#S   ball python (constriction, asleep)  .# .#  ...ɀiP0333.0)ɀiQG--4.2 (14ɀiUɀiY^ _A ball python comes into view.ʀi #.# #.##.###.###. csloce the Conjurer #.# #.##.###.# #. Deep Elf #.# #.##.....# #. Health: 28/28 ======================== #.# #.######## #. Magic: 13/15 ====================---- ##.#####.####### ## AC: 7Str: 4 #...............  EV: 11Int: 25 ########.#######  SH: 0Dex: 13 ##$#####.###  XL:  5 Next: 21% Place: Dungeon:3 #..@.......#  Noise: ---------  Time: 2334.2 (0.0) ##*######...#  n) +2 quarterstaff (chaos) #S ##.##  Cast: Searing Ray #. .#  [40ʀilm#. .#  .. .#  S   ball python (constriction, asleep) .# .#  . ..  _You stop channelling your searing ray. _A ball python comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)ʀiT #.# #.##.###.###. csloce the Conjurer ʀilUP#.# #.##.###.# #. Deep Elf #.# #.##.....# #. Health: 28/28 ======================== #.# #.######## #. Magic: 13/15 ====================---- ##.#####.####### ## AC: 7Str: 4 ʀiU5#...............  EV: 11Int: 25 ########.#######  SH: 0Dex: 13ʀiV ##$#####.###  XL:  5 Next: 21% Place: Dungeon:3 #..@.......#  Noise: ---------  Time: 2334.2 (0.0) ##.######...#  n) +2 quarterstaff (chaos) #S ##.##  Cast: Searing Ray #. .#  #. .# ʀiBW .. .#  S   ball python (constriction, asleep) .# .#  . .. ʀiW Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.ʀid[8 #.#  #.#   #.#   #.#         ʀi[o.###  ...#  ##*######...#  #* ##.##  #.  #.  ..  .# ʀiW\2 . ʀic..  Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!  (Press . to maintain the ray.)==5.2 (1ontinue: Searing RayRay _ʀiʀi4ʀi 3ʀi ʀiG K  You stop channelling your searing ray.ʀiÆ / _ʀi x4==ʀi ʀi ,ʀi ʀib ,ʀi ʀi ,ʀid ʀiؗ 5====ʀi] ʀiQ ʀiL ,ʀi ʀi# Bʀie N _You now have 152 gold pieces (gained 10).ʀi 3ʀi ʀiJ ʀi ʀi@ :==ʀi ʀi ʀi ,ʀi' ʀiK ʀi ,ʀiخ ʀi; ʀi ,ʀi ʀi ʀiN ʀi BʀiY ʀiI ,ʀiG ʀiw ʀi ʀi ʀi ʀiI ʀi ,ʀi ʀiG ʀi ,ʀi8 ʀi ʀi ʀi4 ʀi ʀi ʀi ,ʀi9 ʀi ʀiJ ,ʀi ʀi ʀi ,ʀiw ʀi[ ʀi4 ,ʀi ʀi ʀi  ##.#####.### #.## #..........# #.. ##.######...##### ####ʀi@  #.# ##.##...##  #.# #.#.ß.ß.#  ##.# #.#.._..# ʀi  #..# #.#S..ß.#  #.### +#.#'...#  #.#.#####..@##### ʀi g-- #.........⌠........ ʀi ###.#####...#####.# ast: Searing Ray ### +#.#+ #.ʀi7 h# #.# ʀiZ sS   adder (wandering) #.ʀi{ c# #.#ʀi 6 ..ʀi J 63.2 (28.0)  You open the door.ʀiz AS.ʀi G--4.2 (29ʀi=& ʀiq* _An adder comes into view. _Found a bloodstained altar of Trog.ˀi  ##.#####.### #.## csloce the Conjurer #..........# #... Deep Elf ##.######...##### #### Health: 28/28 ======================== #.# ##.##...##  Magic: 13/15 ====================---- #.# #.#.ß.ß.#  AC: 7Str: 4 ##.# #.#.S_..#  EV: 11Int: 25 #..# #.#*..ß.#  SH: 0Dex: 13 #.### +#.#*...#  XL:  5 Next: 21% Place: Dungeon:3 #.#.#####..@#####  Noise: ---------  Time: 2364.2 (0.0) #.........⌠........ [3ˀiʫ 9;49m n) +2 quarterstaff (chaos) ###.#####...#####.#  Cast: Searing Ray ### +#.#+ #.# #.# S   adder (wandering) #.# #.# .. _An adder comes into view. _Found a bloodstained altar of Trog.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 68% to hit)̀ii ##.#####.### #.## csloce the Conjurer #..........# #... Deep Elf ##.######...##### #### Health: 28/28 ======================== #.# ##.##...##  Magic: 13/15 ====================---- #.# #.#.ß.ß.#  AC: 7Str: 4 ̀ipj##.# #.#.S_..#  EV: 11Int: 25 #..# #.#...ß.#  SH: 0Dex: 13 #.### +#.#'...#  XL:  5 Next: 21% Place: Dungeon:3 #.#.#####..@#####  Noise: ---------  Time: 2364.2 (0.0) ̀ijd#.........⌠........  n) +2 quarterstaff (chaos) ###.#####...#####.#  Cast: Searing Ray ̀ik7### +#.#+ #.# #.# S   adder (wandering) #.# #.#̀i2k ..Aiming: Searing Ray (safe; 1% risk of failure)  ̀i^kPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linèikAim: an adder (wandering, hasn't noticed you, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!̀i0q ##.  #..........#  ##....#####  #.# ##.##...##  #.# .#  ##.# #.#.*_..# ̀iqB #..# #.#*..ß.#  #.### +#.#*...#  #.  #.........  ###.####.# ̀i3r ###   #. #. #. ̀i†.'  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  ̀iIYou kill the adder!  (Press . to maintain the ray.)̀i.8==̀i5.2 (1ontinue: Searing RayRay _̀i ̀i h _Your Alchemy skill increases to level 1!̀il  You stop channelling your searing ray. _̀iTpx4==̀i-q̀iwq̀ir̀it,̀iuùiw,̀ibx̀iz̀iR{j5====̀i{̀i}̀ìiǸiЀ̀ììi3̀ììi7,̀ìi .######...###### #.# ##.##...##  #.# #.#.ß.ß.# ̀i##.# #.#.†_..##....ß.#.### +#.#'...# .#.#####...#####^..........⌠........#..#--74.2 (9 ### +#.#'...#  #.#...ß.# ast: Searing Ray ̀iK #.#.._..#.ß.ß.##...##... #####. _You open the door.̀icZ _Found a basalt altar of Yredelemnul.΀iK3΀iL΀iJP΀iT΀iXW== _΀iY΀iY\,΀i]΀ib΀if,΀ih΀i-x   ##.######...#####   #.# ##.##...##  #.# #.#.ß.ß.#  ##.# #.#.†_..#  #..# #.#...ß.#  #.### +#.#'...#΀iy  #.#.#####...#####^.  #..⌠..  ###.#####@..#####.#--7.2 (3  ###...'#.#'...#  #[ß...#.#...ß.#  #.._..#.#.._..#  #.ß.ß.#.#.ß.ß.#  ##...##.##...## #### ... ####  #.. _You open the door.  Found a scale mail.΀i.}f _Found a glowing golden altar of the Shining One.πi3πiπiπiπiP _πi,πiπiπi,πi6πi .### .#..........# #.##.######...##### ## #.##?..##.##...# #.#.ß.ß.#.#.ß.#.#)._..#.#.†_..#.#.ß...#.#...ß.# ###...'#.#'...# ...#####^.80#.........⌠........###.#####...#####.#  ###...'#.#'...#  #[ß...#.#...ß.##..._.#.ß..ß.πi##...##### ... _You open the door.  Found a mace.πic _Found an ornate altar of the Wu Jian Council.Ѐi3ЀiЀiЀi}Ѐi$ _ЀiЀi#@  There is an open door here.ЀiЀi~ _ЀiЀiЀi,Ѐi^ЀiZ  There is an ornate altar of the Wu Jian Council here.Ѐi0Ѐi _Ѐi ЀiЀi,ЀiЀi/o  #.# #.##.....# #.##  #.# #.######## #.#   ##.#####.####### ###   #...............  ########.#######  ##.#####.###   #..........#   ##.######...#####  #..##...##  #.#.ß.ß.#.#.ß.ß.#  ##.#)._..#.#.†_..#  #..#.ß...##...ß.#Ѐi%  #.###...'#.#'...#  #.#.#####...#####^.  #.........⌠........  ###.#####...#####.#  ###...'#.#'...#ЀiT5.2 (5_Ѐi<+6.2 (6Ѐi6_ЀiM d _p - a scroll labelled VOMAOB RINIVIPЀiG 3Ѐi Ѐi Ѐi Ѐi BЀi ,Ѐi Ѐi Ѐi ,Ѐi ЀiG Ѐi# ,Ѐi% Ѐi( @  There is an open door here.Ѐi- 5 _Ѐi. Ѐi)2 Ѐi3D ЀiD Ѐi K BЀiL ЀijQ ЀiT ,Ѐi%V Ѐi ] BЀi] Ѐip` Ѐioi XЀij ,Ѐi!l Ѐin Ѐir ,Ѐis Ѐiv Ѐix ,ЀiRy Ѐi| @  There is an open door here.Ѐi~ Ѐiy  _Ѐi ЀiɁ Ѐi ,Ѐi Ѐie Ѐi ,Ѐiv Ѐiъ Ѐi ,Ѐi ЀiL Ѐi ,ЀiN Ѐi1 Ѐi5 ,Ѐi Ѐi Ѐi ,Ѐi% Ѐi Ѐi ,Ѐiۤ Ѐi @  There is an open door here.Ѐi ЀiR  _Ѐi Ѐi Ѐi' ,Ѐi Ѐi ЀiZ  #..........## #.....   ##.######...##### #####.   #.##...##.##...## #.   #.#.ß.ß.#.#.ß.ß.# ##   ##.#)._..#.#.†_..#  #..#.ß...#.#...ß.#  #.###...'#.#'...## BЀiC  #.#.#####...#####^..#  #.........⌠..@.....#  ###.#####...#####.##  ###...'#.#'...#  #[ß... #.._..#.#.._..# #.ß.ß.#.#.ß.ß.# B   giant cockroach (asleep)   ##...##.##...## #### ... Ѐij d# #..Ѐi 1410.2 (24.0)Ѐi% _.BBЀiS ,1.2 (25Ѐi Ѐio b _A giant cockroach comes into view.рiЇ #..........## #..... csloce the Conjurer  ##.######...##### #####. Deep Elf  #.##...##.##...## #. Health: 28/28 ========================  #.#.ß.ß.#.#.ß.ß.# ## Magic: 13/15 ====================----  ##.#)._..#.#.†_..#  AC: 7Str: 4  #..#.ß...#.#...ß.#  EV: 11Int: 25  #.###...'#.#'...## .  SH: 0Dex: 13  #.#.#####...#####^.B#  XL:  5 Next: 28% Place: Dungeon:3  #.........⌠..@.....#  Noise: ---------  Time: 2411.2 (0.0)  ###.#####...#####.##  n) +2 quarterstaff (chaos) ###...'#.[рi40m#'...#  Cast: Searing Ray #[ß...#.#...ß.#  #.._..#.#.._..#  #.ß.ß.#.#.ß.ß.#  B   giant cockroach ##...##.##...##  #### ... ####  #.. _There is an open door here. _A giant cockroach comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineҀiȵҀiThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoҀi Ҁi'- Ҁi 6 J  #..........###..... csloce the Conjurer   ##.######...##########. Deep Elf   #.##...##.##...###. Health: 28/28 ========================   #.#.ß.ß.#.#.ß.ß.### Magic: 15/15 ========================   ##.#)._..#.#.†_..#AC: 7Str: 4   #..#.ß...#.#...ß.#EV: 11Int: 25   #.###...'#.#'...## .SH: 0Dex: 13   #.#.#####...#####^.B#Ҁi=7 4XL:  5 Next: 28% Place: Dungeon:3   #.........⌠..@.....#Noise: ---------  Time: 2411.2 (0.0)   ###.#####...#####.##n) +2 quarterstaff (chaos)   ###...'#.#'...#Cast: Searing Ray   #[ß...#.#...ß.#   #.._..#.#.._..#   #.ß.ß.#.#.ß.ß.#B   giant cockroach   ##...##.##...##  #### ... ####  #.. _There is an open door here. _A giant cockroach comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.Ҁi@ 9_ҀiA ҀiOG :_ҀiAI . _Ӏi8  ӀiCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӏi #..........## #..... csloce the Conjurer  ##.######...##### #####. Deep Elf  #.##...##.##...## #. Health: 28/28 ========================  #.#.ß.ß.#.#.ß.ß.# ## Magic: 14/15 ======================--  ##.#)._..#.#.†_..#  AC: 7Str: 4  #..#.ß...#.#...ß.#  EV: 11Int: 25  #.###...'#.#'...## .  SH: 0Dex: 13 Ӏigx #.#.#####...#####**B#  XL:  5 Next: 28% Place: Dungeon:3  #.........⌠..@***..#  Noise: ---------  Time: 2411.2 (0.0)  ###.#####...#####.##  n) +2 quarterstaff (chaos) ###...'#.#'...#  Cast: Searing Ray #[ß...#.#...ß.#  #.._..#.#.._..#  #.ß.ß.#.#.ß.ß.#  B   giant cockroach ##...##.##...##  #### ... ####  Ӏi#.. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (100% to hit)Ӏi9@   #..........###..... csloce the Conjurer   ##.######...##########. Deep Elf   #.##...##.##...###. Health: 28/28 ========================   #.#.ß.ß.#.#.ß.ß.#ӀiA ## Magic: 14/15 ======================--   ##.#)._..#.#.†_..#AC: 7Str: 4   #..#.ß...#.#...ß.#EV: 11Int: 25   #.###...'#.#'...## .SH: 0Dex: 13   #.#.#####...#####**B#XL:  5 Next: 28% Place: Dungeon:3   #.........⌠..@***..#Noise: ---------  Time: 2411.2 (0.0)   ###.#####...#####.##n) +2 quarterstaff (chaos)   ###...'#.#'...#Cast: Searing Ray   #[ß..ӀiB .#.#...ß.#   #.._..#.#.._..#   #.ß.ß.#.#.ß.ß.#B   giant cockroach   ##...##.##...##  #### ... ####  #.. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (100% to hit)Ӏi Ӏi z_^......BӀi 3=2.2 (1Ӏik U__Ӏi 6  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (100% to hit) _The magic dart hits the giant cockroach but does no damage.ԀiO  Ԁi͞Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԀiȦ #..........## #..... csloce the Conjurer  ##.######...##### #####. Deep Elf  #.##...##.##...## #. Health: 28/28 ========================  #.#.ß.ß.#.#.ß.ß.# ## Magic: 13/15 ====================----  ##.#)._..#.#.†_..#  AC: 7Str: 4  #..#.ß...#.#...ß.#  EV: 11Int: 25 Ԁifw #.###...'#.#'...## .  SH: 0Dex: 13  #.#.#####...#####^..#  XL:  5 Next: 28% Place: Dungeon:3  #.........⌠..@****B#  Noise: =--------  Time: 2412.2 (0.0)  ###.#####...#####.##  n) +2 quarterstaff (chaos) ###...'#.#'...#  Cast: Searing Ray #[ß...#.#...ß.# Ԁi #.._..#.#.._..#  #.ß.ß.#.#.ß.ß.#  B   giant cockroach ##...##.##...##  ԀiƧ#### ... ####  #.. _The magic dart hits the giant cockroach but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  ԀiAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (100% to hit)Ԁi ~ #..........## #..... csloce the Conjurer  ##.######...##### #####. Deep Elf  #.##...##.##...## #. Health: 28/28 ========================  #.#.ß.ß.#.#.ß.ß.# ## Magic: 13/15 ====================---- ԀiG  ##.#)._..#.#.†_..#  AC: 7Str: 4  #..#.ß...#.#...ß.#  EV: 11Int: 25  #.###...'#.#'...## .  SH: 0Dex: 13  #.#.#####...#####^..#  XL:  5 Next: 28% Place: Dungeon:3 Ԁi & #.........⌠..@....B#  Noise: =--------  Time: 2412.2 (0.0)  ###.#####...#####.##  n) +2 quarterstaff (chaos) ###...'#.#'...#  Cast: Searing Ray #[ß...#.#...ß.#  #.._..#.#.._..# Ԁi  #.ß.ß.#.#.ß.ß.#  B   giant cockroach ##...##.##...## Ԁi ; #### ... ####  #..Ԁi5 Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ԁi^ Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (100% to hit)  Ԁi (The magic dart hits the giant cockroach.Ԁi      #.##.  #.#.ß.ß.#.  ##.#)._..#.#.†_..#  .#.#...ß.#  '...## . ԀiD    ****.#      #[ #.._   #### ...  Ԁi *.....ԀiӚ 393.2 (1Ԁi 9_Ԁi MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a giant cockroach (100% to hit)  The magic dart hits the giant cockroach. _You kill the giant cockroach!րiќրi Spells (Memorise)TypeFailure Level րi a - Iskenderun's Mystic Blast Conjuration/Translocation 22% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit܀i܀i0܀i5   #..........###..... csloce the Conjurer   ##.######...##########. Deep Elf   #.##...##.##...##܀i #. Health: 28/28 ========================   #.#.ß.ß.#.#.ß.ß.### Magic: 13/15 ====================----   ##.#)._..#.#.†_..#AC: 7Str: 4   #..#.ß...#.#...ß.#EV: 11Int: 25   #.###...'#.#'...## .SH: 0Dex: 13 ܀i   #.#.#####...#####^..#XL:  5 Next: 29% Place: Dungeon:3   #.........⌠..@.....#Noise: =--------  Time: 2413.2 (0.0)   ###.#####...#####.##n) +2 quarterstaff (chaos)   ###...'#.#'...#Cast: Searing Ray   #[ß...#.#...ß.#   #.._..#.#.._..#   #.ß.ß.#.#.ß.ß.# ܀i- S  ##...##.##...##  #### ... ####  #..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (100% to hit)  The magic dart hits the giant cockroach. _You kill the giant cockroach!܀iu _Okay, then.܀i܀i:_܀i*. _݀i ݀i  Your spells (describe)TypeFailure Level  a + Magic DartConjuration݀i e1% 1 b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy19%4 Select a spell to describe[!]/[I] toggle spell headersiiHie  #..........##i#..... csloce the Conjurer   ##.######...##########. Deep Elf   #.##...##.##...###. Health: 28/28 ========================   #.#.ß.ß.#.#.ß.ß.### Magic: 13/15 ====================----   ##.#)._..#.#.†_..#AC: 7Str: 4   #..#.ß...#.#...ß.#EV: 11iBInt: 25   #.###...'#.#'...## .SH: 0Dex: 13 i  #.#.#####...#####^..#XL:  5 Next: 29% Place: Dungeon:3   #.........⌠..@.....#Noise: =--------  Time: 2413.2 (0.0)   ###.#####...#####.##n) +2 quarterstaff (chaos)   ###...'#.#'...#Cast: Searing Ray   #[ß...#.#...ß.#   #.._..#.#.._..#   #.ß.ß.#.#.ß.ß.#   ##...##.##...##  #### ... ####  #..iZAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (100% to hit)  The magic dart hits the giant cockroach. _You kill the giant cockroach! i/6_Okay, then.iz]__ii:_iiIii.$ _ix4==iJi]iiiIiriۨii7j5====iii,ii?i&i|iii,iyiiiiȻ:==ii۽i",iii,i#iSi,ii0i,iHiip,ii7 _You open the door.ih3iiC@  There is an open door here.i~i _iiis,iii,iii,i'ii,iiii,i_ii,i{iii&igiiEiiii### #.#####.#######..## ..#######.# #.# ##.### .ß.#......# ### #...# _..#......# ###.# .ß.#......##.###### ..##......##..##... ###^..#'#.# ##### ##....## .....##.#.########...... ###.## ###.###.#.......@'......+....>#- i..### #+##########......####### .ß.#....g _..#.... .ß.#... ..##..g   hobgoblin (asleep) ###. iJ 39.2 (26.0)  You open the door.i xg.gie G-40.2 (27i i\ _A hobgoblin comes into view.i&[### #.#####.#######..##  csloce the Conjurer ..#######.# #.# ##.###  Deep Elf .ß.#......# ### #...#  Health: 28/28 ======================== _..#......# ###.#  Magic: 13/15 ====================---- .ß.#......##.###### AC: 7Str: 4 ..##......##..##... EV: 11Int: 25 ###^..#'#.# ##### ##....## SH: 0Dex: 13 .....##.#.########...... ###.##  XL:  5 Next: 29% Place: Dungeon:3 ir'b###.###.#.......@'......+....>#  Noise: ---------  Time: 2440.2 (0.0) ..### #+##########......#######  n) +2 quarterstaff (chaos) .ß.#...g.  Cast: Searing Ray _..#.... .ß.#... ..##..  g   hobgoblin ###. You open the door. _A hobgoblin comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  i (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei7 i 7### #.#####.#######..##csloce the Conjurer ..#######.# #.# ##.###Deep Elf i .ß.#......# ####...#Health: 28/28 ======================== _..#......####.#Magic: 15/15 ======================== .ß.#......##.###### AC: 7Str: 4 ..##......##..##... EV: 11Int: 25 ###^..#'#.###### ##....## SH: 0Dex: 13 im .....##.#.########...... ###.## XL:  5 Next: 29% Place: Dungeon:3 ###.###.#.......@'......+....>#Noise: ---------  Time: 2440.2 (0.0) ..### #+##########......#######n) +2 quarterstaff (chaos) .ß.#...g.Cast: Searing Ray _..#.... .ß.#... ..##..g   hobgoblin ###i? .  You open the door. _A hobgoblin comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei> :Okay, then.i iЛ i . _ie  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i### #.#####.#######..##  csloce the Conjurer ..#######.# #.# ##.###  Deep Elf .ß.#......# ### #...#  Health: 28/28 ======================== _..#......# ###.#  Magic: 14/15 ======================-- .ß.#......##.###### AC: 7Str: 4 ..##......##..##... EV: 11Int: 25 ###^..#'#.# ##### ##....## SH: 0Dex: 13 .....##.#.########...... ###.##  XL:  5 Next: 29% Place: Dungeon:3 ###.###.#.......@**.....+....>#  Noise: ---------  Time: 2440.2 (0.0) ..### #+##########.***..#######  n) +2 quarterstaff (chaos) .ß.#...g.  Cast: Searing Ray _.ib.#.... .ß.#... ..##..  g   hobgoblin ###.  _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)i3 ### #.#####.#######..##csloce the Conjurer ..#######.# #.# ##.###Deep Elf .ß.#......# ####...#Health: 28/28 ======================== _..#......####.#Magic: 14/15 ======================-- .ß.#......#ii4 v#.###### AC: 7Str: 4 ..##......##..##... EV: 11Int: 25 ###^..#'#.###### ##....## SH: 0Dex: 13 .....##.#.########...... ###.## XL:  5 Next: 29% Place: Dungeon:3 i4 ###.###.#.......@**.....+....>#Noise: ---------  Time: 2440.2 (0.0) ..### #+##########.***..#######i4 n) +2 quarterstaff (chaos) .ß.#...g.Cast: Searing Ray _..#i_5 .... .ß.#... ..##..g   hobgoblin ###.  Casting: Searing Ray (safe; 1% risk of failure)  i5 ]Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.i{ i |'...g. _i 3=1.2 (1i 7 _i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin. _The hobgoblin is moderately wounded.i^  i*_Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i5### #.#####.#######..##  csloce the Conjurer ..#######.# #.# ##.###  Deep Elf .ß.#......# ### #...#  Health: 28/28 ======================== _..#......# ###.#  Magic: 13/15 ====================---- .ß.#......##.###### AC: 7Str: 4 ..##......##..##... EV: 11Int: 25 ###^..#'#.# ##### ##....## SH: 0Dex: 13 .....##.#.########...... ###.##  XL:  5 Next: 29% Place: Dungeon:3 ###.###.#.......@**.....+....>#  Noise: =--------  Time: 2441.2 (0.0) ..### #+##########.**g..#######  n) +2 quarterstaff (chaos) .ß.#i6.....  Cast: Searing Ray _..#.... .ß.#... ..##..  g   hobgoblin ###. i36` _The hobgoblin is moderately wounded.iR6Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ip6Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei6zAim: a hobgoblin (moderately wounded, 100% to hit)i$ ### #.#####.#######..##csloce the Conjurer ..#######.# #.# ##.###Deep Elf .ß.#......# ####...#Health: 28/28 ======================== i _..#......####.#Magic: 13/15 ====================---- .ß.#......##.###### AC: 7Str: 4 ..##......##..##... EV: 11Int: 25 ###^..#'#.###### ##....## SH: 0Dex: 13 i .....##.#.########...... ###.## XL:  5 Next: 29% Place: Dungeon:3 ###.###.#.......@**.....+....>#i Noise: =--------  Time: 2441.2 (0.0) ..### #+##########.**g..#######n) +2 quarterstaff (chaos) iI .ß.#.....Cast: Searing Ray _..#iw .... .ß.#... ..##..i g   hobgoblin ###.  Casting: Magic Dart (safe; 1% risk of failure)  i yConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)  i/ "The magic dart hits the hobgoblin.i< iB S'..g...iC >2.2 (1Searing RayiH 7 _iK Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 100% to hit)  i!L }The magic dart hits the hobgoblin. _The hobgoblin is almost dead.i  iyCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.id### #.#####.#######..##  csloce the Conjurer ..#######.# #.# ##.###  Deep Elf .ß.#......# ### #...#  Health: 28/28 ======================== _..#......# ###.#  Magic: 12/15 ===================----- .ß.#......##.###### AC: 7Str: 4 ..##......##..##... EV: 11Int: 25 ###^..#'#.# ##### ##....## SH: 0Dex: 13 .....##.#.########...... ###.##  XL:  5 Next: 29% Place: Dungeon:3 ###.###.#.......@***g...+....>#  Noise: =--------  Time: 2442.2 (0.0) ..### #+##########......#######  n) +2 quarterstaff (chaos) .ß.#i6f.....  Cast: Searing Ray _..#.... .ß.#... ..##..  g   hobgoblin ###.  _The hobgoblin is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)iV ~### #.#####.#######..##  csloce the Conjurer ..#######.# #.# ##.###  Deep Elf .ß.#......# ### #...#  Health: 28/28 ======================== _..#......# ###.#  Magic: 12/15 ===================----- .ß.#......##.###### AC: 7Str: 4 ..##......##..##... EV: 11Int: 25 ###^..#'#.# ##### ##....## SH: 0Dex: 13 .....##.#.########...... ###.##  XL:  5 Next: 29% Place: Dungeon:3 ###.###.#.......@'..g...+....>#  Noise: =--------  Time: 2442.2 (0.0) i5 ..### #+##########......#######  n) +2 quarterstaff (chaos) .ß.#.....  Cast: Searing Ray _..#.... .ß.#... ..##..  g   hobgoblin ###. Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.i    #.#   ### #...# _ ###.# .....#i ^..#'#.# ##### .....  .***†>#   ..... _..#i a i O'.. _iˢ i303.2 (1Searing Rayi iΪ :Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  i* Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!i*iiia3=iXiY,iiiPi4===ii,iiT,iiz,ii 5====i iR iD #.#####.#..## #.# #.# ##.### ß.#......# ### #...# ..#......# ###.# ß.#......# #.# .##......# #..##.^..#'#.# #########....# ....##.#.#......# ###.## .###.#........@..†...+....># -### #+#ip......# ß.# ......#Searing Ray ..# ......# ß.# r.....### ......#r   rat (asleep) ......#####.##im.,51.2 (8iP1E-2.2 (9i6i: i;|_A rat comes into view. _There is an open door here.iF  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ie## #.#####.#######..##  csloce the Conjurer .#######.# #.# ##.###  Deep Elf ß.#......# ### #...#  Health: 28/28 ======================== ..#......# ###.#  Magic: 14/15 ======================-- ß.#......##.####### AC: 7Str: 4 .##......##..##.... EV: 11Int: 25 ##^..#'#.# #########....### SH: 0Dex: 13 i....##.#.########......# ###.##  XL:  5 Next: 30% Place: Dungeon:3 ##.###.#........@..†...+....>#  Noise: ---------  Time: 2452.2 (0.0) .### #+##########*.....#######  n) +2 quarterstaff (chaos) ß.#*.....#  Cast: Searing Ray ..#*.....# ß.#r.....# .##......#  r   rat (asleep) ##......#  ####.##  iȓ_There is an open door here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iyPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)i-i'35## #.#####.#######..##csloce the Conjurer .#######.# #.# ##.###Deep Elf i3Sß.#......# ####...#Health: 28/28 ======================== ..#......####.#Magic: 15/15 ======================== ß.#......##.####### AC: 7Str: 4 .##......##..##.... EV: 11i 4Int: 25 ##^..#'#.##########....### SH: 0Dex: 13 iE4x....##.#.########......# ###.##if4XL:  5 Next: 30% Place: Dungeon:3 i4##.###.#........@..†...+....>#Noise: ---------  Time: 2452.2 (0.0) .### #+##########......#######i4n) +2 quarterstaff (chaos) ß.#......#Cast: Searing Ray i4..#......# ß.#r.....# i%5.##......#r   rat (asleep) ##iQ5......#####.##Casting: Magic Dart (safe; 1% risk of failure)  i{5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i5Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  Okay, then.i&;iM>iCigF. _i,[## #.#####.#######..##  csloce the Conjurer .#######.# #.# ##.###  Deep Elf ß.#......# ### #...#  Health: 28/28 ======================== ..#......# ###.#  Magic: 13/15 ====================---- ß.#......##.####### AC: 7Str: 4 .##......##..##.... EV: 11Int: 25 ##^..#'#.# #########....### SH: 0Dex: 13 ....##.#.########......# ###.##  XL:  5 Next: 30% Place: Dungeon:3 i##.###.#........@..†...+....>#  Noise: ---------  Time: 2452.2 (0.0) .### #+##########*.....#######  n) +2 quarterstaff (chaos) ß.#*.....#  Cast: Searing Ray ..#*.....# ß.#r.....# .##......#  r   rat (asleep) ##......#  ####.## Aim: a rat (asleep, 100% to hit) _Okay, then.iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)iu ## #.#####.#######..##  csloce the Conjurer .#######.# #.# ##.###  Deep Elf ß.#......# ### #...#  Health: 28/28 ======================== i  ..#......# ###.#  Magic: 13/15 ====================---- ß.#......##.####### AC: 7Str: 4 .##......##..##.... EV: 11Int: 25 ##^..#'#.# #########....### SH: 0Dex: 13 iV ....##.#.########......# ###.##  XL:  5 Next: 30% Place: Dungeon:3 ##.###.#........@..†...+....>#  Noise: ---------  Time: 2452.2 (0.0) .### #+##########......#######  n) +2 quarterstaff (chaos) ß.#......#  Cast: Searing Ray ..#......# ß.#r.....# .##......#  r   rat (asleep) ##......#  ####.## Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  i vYou focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!i) s   #.#  i}  ### #...#  ###.# ^ ##########i ..#  .....+....># i #+##########*.....# i v*.....# i. *.....#*.....#iZ u......#......# i [####.## i4 k...†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!  (Press . to maintain the ray.)i; ==3.2 (1ontinue: Searing RayRay _i̡ ii=iinK  You stop channelling your searing ray.ih[ _iL4==iiiYi:i%,ii#,iiij5====ii i,iii,i"i_i,iiG#i$i4%:==i%i&i!(,i(i)i+,i,i .i 0iX0i0i2i<......##.#.########......# ###.## ####.###.#........'..†...+....># i<...### #+##########......#######ß.# #.........# ._..# #.........# ß.ß.# #...†.....# ...## #.........# #### #...#  i<#@######.## -- #......#.#  ..####.# #ast: Searing Ray .#.#i= .S#.. ## ### S   adder (asleep) iaHI_663.0)iKG--7.2 (14iPi~SY _An adder comes into view.i......##.#.########......# ###.## csloce the Conjurer ####.###.#........'..†...+....>#  Deep Elf ...### #+##########......#######  Health: 28/28 ======================== ..ß.# #.........#  Magic: 13/15 ====================---- ._..# #.........#  AC: 7Str: 4 ß.ß.# #...†.....#  EV: 11Int: 25 ...## #.........#  SH: 0Dex: 13 #### #.........#  XL:  5 Next: 30% Place: Dungeon:3 #@######.##  Noise: ---------  Time: 2467.2 (0.0) #*.....#.#  n) +2 quarterstaff (chaos) i|a*.####.# #  Cast: Searing Ray *#.# .S#.. ## ### S   adder (asleep) _You stop channelling your searing ray. _An adder comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)i ......##.#.########......# ###.## csloce the Conjurer ####.###.#........'..†...+....># Deep Elf ...### #+##########......####### Health: 28/28 ======================== ..ß.##.........#Magic: 13/15 ====================---- ._..##.........#ie!AC: 7Str: 4 ß.ß.##...†.....#EV: 11Int: 25 ...###.........#SH: 0Dex: 13 #####.........#XL:  5 Next: 30% Place: Dungeon:3#@######.##Noise: ---------  Time: 2467.2 (0.0)#*.....#.#n) +2 quarterstaff (chaos)*.####.# #Cast: Searing Ray*#.#.*#..## ###i!S   adder  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.i?RShift-Dir - straight line  i[Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.  The adder hisses angrily.  (Press . to maintain the ray.)iG_..i:S.i^4==8.2 (1iontinue: Searing RayRay _iFii+\ ......##.#.########......# ###.## csloce the Conjurer ####.###.#........'..†...+....>#  Deep Elf ...### #+##########......#######  Health: 28/28 ======================== ..ß.# #.........#  Magic: 11/15 =================------- ._..# #.........#  AC: 7Str: 4 ß.ß.# #...†.....#  EV: 11Int: 25 ...## #.........#  SH: 0Dex: 13 #### #.........#  XL:  5 Next: 30% Place: Dungeon:3 #@######.##  Noise: ==-------  Time: 2468.2 (0.0) #*.....#.#  n) +2 quarterstaff (chaos) [0;i] 10;1m*.####.# #  Continue: Searing Ray S#.# Ray  ..#.. ## ### S   adderThe adder hisses angrily. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 68% to hit)i ......##.#.########......# ###.## csloce the Conjurer ####.###.#........'..†...+....>#  Deep Elf ...### #+##########......#######  Health: 28/28 ======================== i $..ß.# #.........#  Magic: 11/15 =================------- ._..# #.........#  AC: 7Str: 4 ß.ß.# #...†.....#  EV: 11Int: 25 ...## #.........#  SH: 0Dex: 13 #### #.........#  XL:  5 Next: 30% Place: Dungeon:3 #@######.##  Noise: ==-------  Time: 2468.2 (0.0) #......#.#  n) +2 quarterstaff (chaos) iy N..####.# #  Continue: Searing Ray S#.# Ray  ..#.. ## ### S   adderi Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!i  '..†..>#  ####..... i   #.........# _..# ....#  ....#  ....#  ....#  i_   #*.....#.#  *.####.# #  *#.#i  .*#.. ## ### ih MM...i} a.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!  (Press . to maintain the ray.)iץ %7i L9.2 (1Searing Ray _iî 6_iL  i g_Your Conjurations skill increases to level 6!ij'..._....ast: Searing Ray i&0ih ww   dart slug (wandering)  You start resting. You stop channelling your searing ray.i/--70.2 (1Searing Ray _A dart slug comes into view.iX ......##.#.########......# ###.## csloce the Conjurer ####.###.#........'..†...+....>#  Deep Elf ...### #+##########......#######  Health: 28/28 ======================== ..ß.# #.........#  Magic: 9/15==============---------- ._..# #.........#  AC: 7Str: 4 ß.ß.# #...†.....#  EV: 11Int: 25 ...## #.........#  SH: 0Dex: 13 #### #.........#  XL:  5 Next: 37% Place: Dungeon:3 #@######.##  Noise: ---------  Time: 2470.2 (0.0) #*.....#.#  n) +2 quarterstaff (chaos) *.####.# # [39;i^ 549m Cast: Searing Ray *#.# w.#.. ## ### w   dart slug (wandering)You start resting. You stop channelling your searing ray. _A dart slug comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)iw......##.#.########......# ###.## csloce the Conjurer iw[####.###.#........'..†...+....># Deep Elf ...### #+##########......####### Health: 28/28 ======================== ..ß.##.........#Magic: 9/15==============---------- ._..##.........#AC: 7Str: 4 iwß.ß.##...†.....#EV: 11Int: 25 ...###.........#SH: 0Dex: 13 #####.........#i8xnXL:  5 Next: 37% Place: Dungeon:3#@######.##Noise: ---------  Time: 2470.2 (0.0)#*.....#.#n) +2 quarterstaff (chaos)*.####.# #iixCast: Searing Ray*#.#*.#..ix## ###w   dart slug  ixPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleixShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  iyLThe dart slug is severely wounded.isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  The dart slug is severely wounded.  (Press . to maintain the ray.)ix_..w.i i10/15====1.2 (1i ontinue: Searing RayRay _iii; ......##.#.########......# ###.## csloce the Conjurer ####.###.#........'..†...+....>#  Deep Elf ...### #+##########......#######  Health: 28/28 ======================== ..ß.# #.........#  Magic: 8/15============------------ ._..# #.........#  AC: 7Str: 4 ß.ß.# #...†.....#  EV: 11Int: 25 ...## #.........#  SH: 0Dex: 13 #### #.........#  XL:  5 Next: 37% Place: Dungeon:3i<  #@######.##  Noise: ==-------  Time: 2471.2 (0.0) #*.....#.#  n) +2 quarterstaff (chaos) *.####.# #  Continue: Searing Ray w#.# Ray  ..#.. ## ### w   dart slugThe dart slug is severely wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  iL= ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)i ......##.#.########......# ###.## csloce the Conjurer ####.###.#........'..†...+....>#  Deep Elf ...### #+##########......#######  Health: 28/28 ======================== ..ß.# #.........#  Magic: 8/15============------------ ._..# #.........#  AC: 7Str: 4 ß.ß.# #...†.....#  EV: 11Int: 25 ...## #.........#  SH: 0Dex: 13 #### #.........#  XL:  5 Next: 37% Place: Dungeon:3 #@######.##  Noise: ==-------  Time: 2471.2 (0.0) #......#.#  n) +2 quarterstaff (chaos) ..####.# #  Ci ~ontinue: Searing Ray w#.# Ray  ..#.. ## ### w   dart slugRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  You kill the dart slug!i8 ` ..†..>#  ####.....  #.........#  ....#  ....#  ....#  ....#   i x #*.....#.#  *.####.# #  *#.# .*#.. ## ### i`Uf....  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  iVcAim: a dart slug (severely wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  You kill the dart slug!  (Press . to maintain the ray.)i[392.2 (1i[>Searing Ray _iG`6_iybipP IiT K  You stop channelling your searing ray.iU / _iY 9==iY iZ Bi!\ ,i\ i] ?10/15i] G====i] i=_ ,i_ i` ,ia ia ib k1===ib id ,ild ile ,ie if ,i5g i$i 2===ii ij ,ik iMl ,il im 3===i(n iRo ,io ip ,iq iOr ,ir i5u 4===iv iQx ,ix i { ,i|{ i| i} ,iu 5====iC iH 4 _Magic restored.ib 3ĭ i i i ij i' i ,i i i i[ P==iH iW ,i il iB ,i i) iޟ P# #.#.........# ß.# #.#...†.....# ## #.#.........# ## #.#.........#  #.#.######.##  ######.#......#.#  .........####.# #  ######.#.#### ...#..@.# --###.####.# i X#. .# ast: Searing Ray #. ..#. .#.#. .#.#w   ribbon worm (asleep).# .w# ##i 502.2 (30.0)--3.2 (31 _A ribbon worm comes into view.i1P ..# #.#.........#  csloce the Conjurer ß.# #.#...†.....#  Deep Elf iQ.## #.#.........#  Health: 28/28 ======================== ## #.#.........#  Magic: 13/15 ====================---- #.#.######.##  AC: 7Str: 4 ######.#......#.#  EV: 11Int: 25 .........####.# #  SH: 0Dex: 13 ######.#.#### XL:  5 Next: 39% Place: Dungeon:3 ...#..@.# Noise: ---------  Time: 2503.2 (0.0) ###.####.# n) +2 quarterstaff (chaos) #. .# Cast: Searing Ray #. .. #. .#.  ifR#. .#.#  w   ribbon worm (asleep) .# .  w# ##  _Magic restored. _A ribbon worm comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiiOL..##.#.........#iÜcsloce the Conjurer ß.##.#...†.....#Deep Elf .###.#.........#Health: 28/28 ======================== ###.#.........#Magic: 15/15 ========================#.#.######.##iAC: 7Str: 4######.#......#.#EV: 11Int: 25.........####.# #i;SH: 0Dex: 13######.#.####XL:  5 Next: 39% Place: Dungeon:3ik ...#..@.#Noise: ---------  Time: 2503.2 (0.0)###.####.#in) +2 quarterstaff (chaos)#. .#Cast: Searing Ray#. ..#. .#.#. .#.#w   ribbon worm (asleep).# .w# ## _Magic restored. _A ribbon worm comes into view.iMmAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei<:Okay, then.iݦili. _i]# #.#.# . .# #.#...†.....# . ## #.#.#  #.#.# #.#.######.## ######.#......#.# .i..####.# # ######.#.#### ...#...@# ###.####.# #. #.# #. ...#. #.#.#. #.#.# #.# .#w# ##iiA24.2 (1 _i/ii~† #.   #.#.######.#######.#......#.# i`.........####.# ######.#.####  ...#....###.#### #. ...##.#..# #.# .w# ##.#i3i&5i̎ii.# #.#...†.....# . csloce the Conjurer iZ## #.#.........#  Deep Elf # #.#.........#  Health: 28/28 ======================== #.#.######.##  Magic: 13/15 ====================---- ######.#......#.#  AC: 7Str: 4 .........####.# #  EV: 11Int: 25 ######.#.#### SH: 0Dex: 13 i...#....# XL:  5 Next: 39% Place: Dungeon:3 ###.####@# Noise: ---------  Time: 2505.2 (0.0) #. #.# n) +2 quarterstaff (chaos) ic#. ... Cast: Searing Ray #. ##.#. #. #.#.#  iS#.# .  w   ribbon worm (asleep) #w# ##  #.#igShift-Dir - straight line _Okay, then.ibAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei5i.##.#...†.....#. csloce the Conjurer ###.#.........#Deep Elf ##.#.........#Health: 28/28 ========================#.#.######.##Magic: 15/15 ========================######.#......#.#AC: 7Str: 4.........####.# #EV: 11Int: 25######.#.####SH: 0Dex: 13...#....#XL:  5 Next: 39% Place: Dungeon:3###.####@#Noise: ---------  Time: 2505.2 (0.0)#. #.#n) +2 quarterstaff (chaos)#. ...Cast: Searing Ray#. ##.#.#. #.#.##.# .w  ice[37m ribbon worm (asleep)#w# ###.#Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei:Okay, then.iui"i$. _iP#.   #.#.######.#######.#......#.# .........####.# ######.#.####  ...#....###.#### #. #.........#iQ#.####.#.## #.#.# #.# .w# ##.#i!ViX26.2 (1 _i\i{^i ## #.#.........#  csloce the Conjurer # #.#.........#  Deep Elf #.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 13/15 ====================---- .........####.# #  AC: 7Str: 4 ######.#.#### EV: 11Int: 25 ...#....# SH: 0Dex: 13 ###.####.#i  XL:  5 Next: 39% Place: Dungeon:3 #. #@# Noise: ---------  Time: 2506.2 (0.0) #.........#  n) +2 quarterstaff (chaos) #.####.#.##  Cast: Searing Ray #. #.#.#  #.# .  #w# ##  w   ribbon worm (asleep) #.# #.#Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei&i)###.#.........#csloce the Conjurer ##.#.........#Deep Elf#.#.######.##Health: 28/28 ========================######.#......#.#Magic: 15/15 ========================.........####.# #AC: 7Str: 4######.#.####EV: 11Int: 25...#....#SH: 0Dex: 13###.####.#XL:  5 Next: 39% Place: Dungeon:3#. #@#Noise: ---------  Time: 2506.2 (0.0)#.........#n) +2 quarterstaff (chaos)#.####.#.##Cast: Searing Ray#. #.#.#i+!#.# .#w# ##w   ribbon worm (asleep)#.##.#Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei2:Okay, then.i4i)9i;. _i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ## #.#.........#  csloce the Conjurer # #.#.........#  Deep Elf #.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 14/15 ======================-- .........####.# #  AC: 7Str: 4 ######.#.#### EV: 11Int: 25 iR w...#....# SH: 0Dex: 13 ###.####.# XL:  5 Next: 39% Place: Dungeon:3 #. #@# Noise: ---------  Time: 2506.2 (0.0) #.....*...#  n) +2 quarterstaff (chaos) #.####*#.##  Cast: Searing Rayi X #. #*#.#  #*# .  #w# ##  w   ribbon worm (asleep) #.# #.# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i~ Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)i4###.#.........#csloce the Conjurer #iѺ#.#.........#Deep Elf#.#.######.##Health: 28/28 ========================######.#......#.#Magic: 14/15 ======================--.........####.# #AC: 7Str: 4######.#.####EV: 11Int: 25...#....#SH: 0iDex: 13###.####.#XL:  5 Next: 39% Place: Dungeon:3#. #@#Noise: ---------  Time: 2506.2 (0.0)#.....*...#i=n) +2 quarterstaff (chaos)#.####*#.##Cast: Searing Rayii#. #*#.##*# .#w# ##iλw   ribbon worm#.##.# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei>Aim: a ribbon worm (asleep, 100% to hit)iCv....w(catching breath)  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (asleep, 100% to hit)  iD7The magic dart hits the ribbon worm but does no damage.iII `ihIo````The ribbon worm expels a string of sticky webbing.i_@....i3=7.2 (1iliW _The stream of webbing misses you.iQ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i/!## #.#.........#  csloce the Conjurer # #.#.........#  Deep Elf i#.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 13/15 ====================---- .........####.# #  AC: 7Str: 4 ######.#.#### EV: 11Int: 25 ...#....# SH: 0Dex: 13 ###.####.#iX XL:  5 Next: 39% Place: Dungeon:3 #. #@# Noise: =--------  Time: 2507.2 (0.0) #.....*...#  n) +2 quarterstaff (chaos) i#.####*#.##  Cast: Searing Ray #. #*#.#  #*# .  #w# ##  w   ribbon wormi #.# #.# i_The stream of webbing misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iPAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (100% to hit)iY|###.#.........#csloce the Conjurer iW##.#.........#Deep Elf#.#.######.##Health: 28/28 ========================######.#......#.#Magic: 13/15 ====================----.........####.# #AC: 7Str: 4######.#.####EV: 11igInt: 25...#....#SH: 0Dex: 13###.####.#XL:  5 Next: 39% Place: Dungeon:3#. #@#iNoise: =--------  Time: 2507.2 (0.0)#.....*...#n) +2 quarterstaff (chaos)#.####*#.##i Cast: Searing Ray#. #*#.##*# .#w# ##w   ribbon worm#.#i#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (100% to hit)  The magic dart hits the ribbon worm!iai[gm...w.i8h>8.2 (1Searing Rayilioonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (100% to hit)  The magic dart hits the ribbon worm! _The ribbon worm is heavily wounded.il]  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i- ## #.#.........#  csloce the Conjurer i # #.#.........#  Deep Elf #.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 12/15 ===================----- .........####.# #  AC: 7Str: 4 i 6######.#.#### EV: 11Int: 25 ...#....# SH: 0iN )Dex: 13 ###.####.# XL:  5 Next: 39% Place: Dungeon:3i  #. #@# Noise: =--------  Time: 2508.2 (0.0) i *#.....*...#  n) +2 quarterstaff (chaos) #.####*#.##  Cast: Searing Ray #. #*#.#  #w# .  #.# ##  w   ribbon worm #.# #.# _The ribbon worm is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei |Aim: a ribbon worm (moderately wounded, 100% to hit)i5###.#.........#csloce the Conjurer ##.#.........#Deep Elfi#.#.######.##Health: 28/28 ========================######.#......#.#Magic: 12/15 ===================-----.........####.# #AC: 7Str: 4######.#.####EV: 11Int: 25...#....#SH: 0Dex: 13###.####.#iXL:  5 Next: 39% Place: Dungeon:3#. #@#Noise: =--------  Time: 2508.2 (0.0)#.....*...#i;n) +2 quarterstaff (chaos)#.####*#.##Cast: Searing Rayi`#. #*#.#i#w# .#.# ##w   ribbon wormi_#.##.#iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i2RAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)  The magic dart hits the ribbon worm.ii[f..w.i Y3=9.2 (1iNi:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  i Aim: a ribbon worm (moderately wounded, 100% to hit)  The magic dart hits the ribbon worm. _The ribbon worm is heavily wounded.i~   i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ## #.#.........#  csloce the Conjurer i # #.#.........#  Deep Elf #.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 12/15 ===================----- .........####.# #  AC: 7Str: 4 i ######.#.#### EV: 11Int: 25 ...#....# SH: 0Dex: 13 ###.####.# XL:  5 Next: 39% Place: Dungeon:3 #. #@#iD \ Noise: =--------  Time: 2509.2 (0.0) #.....*...#  n) +2 quarterstaff (chaos) #.####*#.##  Cast: Searing Ray #. #w#.#  #.# .  #.# ##  w   ribbon worm #.# #.# _The ribbon worm is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)i###.#.........#csloce the Conjurer ##.#.........#Deep Elf#.#.######.##Health: 28/28 ========================######.#......#.#i#Magic: 12/15 ===================-----.........####.# #AC: 7Str: 4######.#.####EV: 11Int: 25...#....#SH: 0Dex: 13###.####.#XL:  5 Next: 39% Place: Dungeon:3#. #@#Noise: =--------  Time: 2509.2 (0.0)#.....*...#n) +2 quarterstaff (chaos)#.####*#.##Cast: Searing Rayi"#. #w#.##.# .#.# ##w   ribbon worm#.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iOAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)  The magic dart hits the ribbon worm.i.|..(catching breath)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is heavily wounded.ia5 ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.i...it 5 10.2 (1Held ii. _You are caught in a web!ij  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iA ## #.#.........#  csloce the Conjurer # #.#.........#  Deep Elf #.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 11/15 =================------- .........####.# #  AC: 7Str: 4 ######.#.#### EV:  5 Int: 25 ...#....# SH: 0Dex: 13 ###.####.# XL:  5 Next: 39% Place: Dungeon:3 #. #@# Noise: =--------  Time: 2510.2 (0.0) #.....*...#  n) +2 quarterstaff (chaos) #.####*#.#[39;49i jm#  Cast: Searing Ray #. #w#.#  Held  #.# .  #.# ##  w   ribbon worm (catching breath) #.# #.# _You are caught in a web!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)itN###.#.........#csloce the Conjurer ##.#.........#Deep ElfiPO#.#.######.##Health: 28/28 ========================######.#......#.#Magic: 11/15 =================-------.........####.# #AC: 7Str: 4######.#.####EV:  5 Int: 25...#....#SH: 0Dex: 13###.####.#XL:  5 Next: 39% Place: Dungeon:3#. #@#Noise: =--------  Time: 2510.2 (0.0)#.....*...#iPcn) +2 quarterstaff (chaos)#.####*#.##Cast: Searing Ray#. #w#.#Held #.# .#.# ##w   ribbon worm (catching breath)#.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)  The magic dart hits the ribbon worm.iX..1.2 (1iPonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)  The magic dart hits the ribbon worm. _The ribbon worm is almost dead.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ## #.#.........#  csloce the Conjurer # #.#.........#  Deep Elf #.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 10/15 ================-------- .........####.# #  AC: 7Str: 4 ######.#.#### EV:  5 Int: 25 ...#....# SH: 0Dex: 13 ###.####.# XL:  5 Next: 39% Place: Dungeon:3 #. #@# Noise: =--------  Time: 2511.2 (0.0) #.....*...#  n) +2 quarterstaff (chaos) #.####*#.#[39;49i2 m#  Cast: Searing Ray #. #w#.#  Held  #.# .  #.# ##  w   ribbon worm (catching breath) #.# #.# _The ribbon worm is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)i{Q H###.#.........#csloce the Conjurer ##.#.........#Deep Elf#.#.######.##Health: 28/28 ========================######.#......#.#Magic: 10/15 ================--------.........####.# #AC: 7Str: 4######.#.####EV:  5 Int: 25...#....#SH: 0Dex: 13###.####.#XL:  5 Next: 39% Place: Dungeon:3#. #@#Noise: =--------  Time: 2511.2 (0.0)#.....*...#n) +2 quarterstaff (chaos)#.####*#.##Cast: Searing Ray#. #w#.#Held i9S #.# .#.# ##w   ribbon worm (catching breath)#.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)  The magic dart hits the ribbon worm.i i _.w.i *2.2 (1ii dConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (almost dead, catching its breath, 100% to hit)  The magic dart hits the ribbon worm. _The ribbon worm is almost dead.i  iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ## #.#.........#  csloce the Conjurer # #.#.........#  Deep Elf #.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 9/15==============---------- .........####.# #  AC: 7i Str: 4 ######.#.#### EV:  5 Int: 25 ...#....# SH: 0Dex: 13 ###.####.# XL:  5 Next: 39% Place: Dungeon:3 #. #@# Noise: =--------  Time: 2512.2 (0.0) #.....*...#  n) +2 quarterstaff (chaos) #.####w#.##  Cast: Searing Ray i #. #.#.#  Held  #.# .  #.# ##  w   ribbon worm (catching breath) #.# #.# i _The ribbon worm is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iQ Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)i ## #.#.........#  csloce the Conjurer # #.#.........#  Deep Elf #.#.######.##  Health: 28/28 ======================== ######.#......#.#  Magic: 9/15==============---------- .........####.# #  AC: 7Str: 4 ######.#.#### EV:  5 Int: 25 ...#....# SH: 0Dex: 13 i| 3###.####.# XL:  5 Next: 39% Place: Dungeon:3 #. #@# Noise: =--------  Time: 2512.2 (0.0) #.........#  n) +2 quarterstaff (chaos) #.####w#.##  Cast: Searing Ray #. #.#.#  Held  #.# .  #.# ##  w   ribbon worm (catching breath) #.# #.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iB `Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)  The magic dart hits the ribbon worm.i%           #     #. #@# *...#  .#.##  #. #.#.#  i. X#.# . #.#  #.# #.# iW...id10/15==413.2 (1Searing RayiJvTConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (almost dead, catching its breath, 100% to hit)  The magic dart hits the ribbon worm. _You kill the ribbon worm!ijIim,irXisittk1===itiw,ixi{i{i{i~,ii2===ii΃,iXi3===4===5====iAH11 i,i9 _The web tears apart.iJiiu,iii׿iT4==iii3iiiii,iib,iii,iAii,i(i:i~,ii{i\,izi,iiii,iiiV* #### #.#.........# #.#.######.########.#......#.# .........####.# # ######.#.####.# ...#....#.# ###.####.#.# #.####.#.## #.@.......#- #.####.#.## #. #.#.##Searing Ray #. #.#..#iOp#j #.#####j #.#jj 2 gnolls (asleep)#. #.##. ...i 044.2 (31.0)iF-5.2 (32iJi4$X _2 gnolls come into view.i|q #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 13/15 ====================---- ######.#.####.#  AC: 7Str: 4 ...#....#.#  EV: 11Int: 25 ###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 41% Place: Dungeon:3 #.@.......#  Noise: ---------  Time: 2545.2 (0.0) #*####.#.##  n) +2 quarterstaff (chaos) #* #.#.##  Cast: [39;4it9mSearing Ray #* #.#..#  #j #.####  #j #.#  jj 2 gnolls (asleep) #. #.#  #. ...  _The web tears apart. _2 gnolls come into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (asleep, 100% to hit)iԟ W #####.#.........#csloce the Conjurer#.#.######.##Deep Elf######.#......#.#Health: 28/28 ========================.........####.# #Magic: 13/15 ====================----######.#.####.#AC: 7Str: 4...#....#.#EV: 11Int: 25###.####.#.#SH: 0Dex: 13iB 5#.####.#.##XL:  5 Next: 41% Place: Dungeon:3#.@.......#Noise: ---------  Time: 2545.2 (0.0)#*####.#.##n) +2 quarterstaff (chaos)#* #.#.##Cast: Searing Ray#* #.#..##* #.#####j #.#jj 2 gnolls (1 asleep)#. #.##. ...iY OAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (asleep, 100% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is almost dead.iIR Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 club (asleep, 100% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is almost dead.  (Press . to maintain the ray.)  The gnoll shouts!..jj.jj 3 gnolls (1 wandering)j===6.2 (1ontinue: Searing RayRay  _A gnoll comes into view. It is wielding a +0 whip.i3 #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 11/15 =================------- ######.#.####.#  AC: 7Str: 4i ...#....#.#  EV: 11Int: 25 ###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 41% Place: Dungeon:3 #.@.......#  Noise: ===------  Time: 2546.2 (0.0) #*####.#.##  n) +2 quarterstaff (chaos) #* #.#.##  Continue: Searing Ray #j #.#..#  Ray  #j #.####  #. #.#  jjj 3 gnolls (1 wandering) #j #.#  #. ... The gnoll shouts! iR_A gnoll comes into view. It is wielding a +0 whip.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 83% to hit)io #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 11/15 =================------- ######.#.####.#  AC: 7Str: 4 ...#....#.#  EV: 11Int: 25 i6p!###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 41% Place: Dungeon:3 #.@.......#  Noise: ===------  Time: 2546.2 (0.0) #.####.#.##  n) +2 quarterstaff (chaos) #. #.#.##  Continue: Searing Ray #j #.#..#  Ray  #j #.####  #. #.#  jjj 3 gnolls (1 wandering) #j #.#  #. ... i=rRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!iwM ####   #.  ######.  ....... #  iBy      #.##  ...#  #*####.#.##  #* #.#.##  #* #.#..#  #j  #. #.#jj 2 #j  iy>#.  iMShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!  (Press . to maintain the ray.)  The gnoll shouts!iSi%..j.jj.i-A8-7.2 (1 _i7i#w #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 9/15==============----------iM ######.#.####.#  AC: 7Str: 4 ...#....#.#  EV: 11Int: 25 ###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 48% Place: Dungeon:3 #.@.......#  Noise: ==-------  Time: 2547.2 (0.0) #*####.#.##  n) +2 quarterstaff (chaos) #* #.#.##  Continue: Searing Ray #j #.#..#  Ray  #. #.####  iK#j #.#  jj 2 gnolls #. #.#  #. ... (Press . to maintain the ray.) _The gnoll shouts!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (83% to hit)i #####.#.........#csloce the Conjurer#.#.######.##Deep Elf######.#......#.#Health: 28/28 ========================.........####.# #Magic: 9/15==============----------######.#.####.#AC: 7Str: 4...#....#.#EV: 11Int: 25###.####.#.#SH: 0Dex: 13#.####.#.##i}XL:  5 Next: 48% Place: Dungeon:3#.@.......#Noise: ==-------  Time: 2547.2 (0.0)#*####.#.##n) +2 quarterstaff (chaos)#* #.#.##Continue: Searing Ray#* #.#..#Ray #. #.#####j #.#jj 2 gnolls#. #.##. ...Restarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is heavily wounded.iMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is heavily wounded.  (Press . to maintain the ray.)i-i&.j)j.i>10/15==8.2 (1 _i  #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 8/15============------------ ######.#.####.#  AC: 7Str: 4 ...#....#.#  EV: 11Int: 25 ###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 48% Place: Dungeon:3 #.@.......#  Noise: ==-------  Time: 2548.2 (0.0) #*####.#.##  n) +2 quarterstaff (chaos) #j #.#.##  Continue: if Searing Ray #) #.#..#  Ray  #j #.####  #. #.#  jj 2 gnolls #. #.#  #. ... The gnoll is heavily wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 83% to hit)iI  #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 8/15============------------ ######.#.####.#  AC: 7Str: 4 ...#....#.#  EV: 11Int: 25 ###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 48% Place: Dungeon:3 #.@.......#  Noise: ==-------  Time: 2548.2 (0.0) #.####.#.##  n) +2 quarterstaff (chaos) #j #.#.##  Continue: i s[mSearing Ray #) #.#..#  Ray  #j #.####  #. #.#  jj 2 gnolls #. #.#  #. ... Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  You kill the gnoll!ik  ####   #.  ######.  ....... #        #.##  ...#  #*####.#.##  #* #.#.##  #) #.#..#  #j  #. #.#j   gnoll i x#.  #.  ix ^Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (heavily wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  You kill the gnoll!  (Press . to maintain the ray.).)j.559.2 (1 _i| i #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 6/15=========--------------- ######.#.####.#  AC: 7Str: 4 ...#....#.#  EV: 11Int: 25 ###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 55% Place: Dungeon:3 #.@.......#  Noise: ==-------  Time: 2549.2 (0.0) #*####.#.##  n) +2 quarterstaff (chaos) #* #.#.## [39;49is|m Continue: Searing Ray #j #.#..#  Ray  #. #.####  #. #.#  j   gnoll #. #.#  #. ... You kill the gnoll! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (83% to hit)i #####.#.........#csloce the Conjurer#.#.######.##Deep Elf######.#......#.#Health: 28/28 ========================.........####.# #Magic: 6/15=========---------------######.#.####.#AC: 7Str: 4...#....#.#EV: 11Int: 25###.####.#.#SH: 0Dex: 13#.####.#.##XL:  5 Next: 55% Place: Dungeon:3#.@.......#Noise: ==-------  Time: 2549.2 (0.0)#*####.#.##n) +2 quarterstaff (chaos)#* #.#.##Continue: Searing Ray#[37i1m* #.#..#Ray #. #.#####. #.#j   gnoll#. #.##. ...Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is heavily wounded.ivPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is heavily wounded.  (Press . to maintain the ray.)i _.j)if250.2 (1 _ii,iԿ #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 4/15======------------------ ######.#.####.#  AC: 7Str: 4 ...#....#.#  EV: 11Int: 25 ###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 55% Place: Dungeon:3 #.@.......#  Noise: ==-------  Time: 2550.2 (0.0) #*####.#.##  n) +2 quarterstaff (chaos) #j #.#.##  [3iD3mContinue: Searing Ray #) #.#..#  Ray  #. #.####  #. #.#  j   gnoll #. #.#  #. ... The gnoll is heavily wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 83% to hit)i{ #### #.#.........#  csloce the Conjurer #.#.######.##  Deep Elf ######.#......#.#  Health: 28/28 ======================== .........####.# #  Magic: 4/15======------------------ ######.#.####.#  AC: 7Str: 4 ...#....#.#  EV: 11Int: 25 ###.####.#.#  SH: 0Dex: 13 #.####.#.##  XL:  5 Next: 55% Place: Dungeon:3 #.@.......#  Noise: ==-------  Time: 2550.2 (0.0) #.####.#.##  n) +2 quarterstaff (chaos) #j #.#.##  i|[33mContinue: Searing Ray #) #.#..#  Ray  #. #.####  #. #.#  j   gnoll #. #.#  #. ... Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll! ####   #.  ######.  ....... #        #.##  ...#  #*####.#.##  #* #.#i}.##  #) #.#..#  #.  #.  #.  #.  i+.)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (heavily wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!  (Press . to maintain the ray.)i1r631.2 (1Searing Ray _in9i~;iʴ 3i i^   You stop channelling your searing ray.5== _6===ia Bic ,iuo 7===is it ifu iz 8===i{ i2 ,i" i Bi ,i i 9===i i ,i i Bi ,i i` 10/15====i{ iS ,if i ,i6 i2 1===i& i ,i i ,i* i 2===i q3===i ,i 4===i 5====i ,i Xiv ,iA i* iM i i i" i& P==i& i/) i, ,i- i/ io2 ,i4 i,9 i : ,i: if< i@ ,iA i#Q nilT BiZ Bi] ,i` ,ib ,i[g ih i*i iB i i XiR ,i i XiS ig ,i i i iU ,i i Bi niZ BiT Xi i' i ,i i# Xi ,ia i i ,i- i, i i ,i Xi Bi il i ,i i i[ Xi ,i i Bi i i} ,i iX i ,i i_ ig i ,iniBii9Bii9Jili,i{iiBiE i"iK#ig$iJiL,i\i^,i_ikXimip,ixqisixBiBiigi,i؅iiBiWi,iiːiP,iiƕiN,iiiϜ,i}iHi,i7iԣi,iiie,itiҮi,,iHiNi,i5,i,iii~BiWi ,iii{i#.†_..#......# ###.# #...ß.#......##.### #'...##......##..## .#####^..#'#.# ##########... i........##.#.########......# ###. .#####.###.#........'..†...+....> #'...### #+##########......###### #...ß.# ........#.........# #.._..# #@#.........#-- #.ß.ß.# #.#...†.....# ##...## #.#.........#ast: Searing Ray .##### #.#.........# .# #.#.######.## .###############.#......#.#g   goblin (wandering) .................g.####.# # .###############.#.####.# .##........#....#.#i%K_66009.0)iH--1.2 (110iii1s _A goblin comes into view. It is wielding a +0 club.ie #.†_..#......# ###.#  csloce the Conjurer #...ß.#......##.### Deep Elf #'...##......##..## Health: 28/28 ======================== .#####^..#'#.# ##########... Magic: 13/15 ====================---- ........##.#.########......# ###. AC: 7Str: 4 .#####.###.#........'..†...+....> EV: 11Int: 25 #'...### #+##########......###### SH: 0Dex: 13 #...ß.# ........#.........#  XL:  5 Next: 63% Place: Dungeon:3 #.._..# #@#.........#  Noise: ---------  Time: 2661.2 (0.0) #.ß.ß.# #.#...†.....#  n) +2 quarterstaff (chaos) ##...## #.#.........#  Cast: Searing Ray .##### #.#.........# i .# #.#.######.## .###############.#......#.#  g   goblin (wandering) .................g.####.# # .###############.#.####.# .# #........#....#.# _You stop channelling your searing ray. _A goblin comes into view. It is wielding a +0 club.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei80i8+#.†_..#......####.#csloce the Conjurer #...ß.#......##.### Deep Elf #'...##......##..## Health: 28/28 ======================== .#####^..#'#.###########... Magic: 15/15 ======================== ........##.#.########......# ###. AC: 7Str: 4 .#####.###.#........'..†...+....> EV: 11Int: 25 i9#'...### #+##########......###### SH: 0Dex: 13 #...ß.# ........#.........#XL:  5 Next: 63% Place: Dungeon:3 #.._..##@#.........#Noise: ---------  Time: 2661.2 (0.0) #.ß.ß.##.#...†.....#n) +2 quarterstaff (chaos) ##...###.#.........#Cast: Searing Ray .######.#.........# .##.#.######.## .###############.#......#.#g   goblin (wandering) .................g.####.# # i:.###############.#.####.# .##........#....#.# _You stop channelling your searing ray. _A goblin comes into view. It is wielding a +0 club.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei{D:Okay, then.i'...### #+###############.ß.# ........_..# ...####.#.... #.ß.ß..#...† ##...##. .#####.#......... .# #.#.######.## .###############.#......#. .................g# # .###############.#.###iz_gg.iI4==2.2 (1i8_i"( _The goblin shouts!i3u†_. ##..ß #.### #'...#. .#####^..#'###########... ........##.#.########......# ### .#####.###.#........'..†...+....> #'...### #+##########......###### #...ß.# ........#... _..# ...####ß.ß.# iJv†#...#. .#####  ######.###############g#......#.# ..................####.# ###############.## #........#....i(xi_g.--3Searing Ray_iit ..ß #.### #'...#. .#####^..#'###########... ........##.#.########......# ### .#####.###.#........'..†...+....> #'...### #+##########......###### #...ß.# ........#... _..# ...####ß.ß.# †#...#. .#####  g#.######.###############.#......#.#..................####.# ###############.## #........#....######.####_g.--4i(~ >_i#...ß.#......##.### csloce the Conjurer #'...##......##..## Deep Elf .#####^..#'#.# ##########... Health: 28/28 ======================== ........##.#.########......# ###. Magic: 13/15 ====================---- .#####.###.#........'..†...+....> AC: 7Str: 4 #'...### #+##########......###### EV: 11Int: 25 i#...ß.# ........#.........#  SH: 0Dex: 13 #.._..# ...####.#.........#  XL:  5 Next: 63% Place: Dungeon:3 #.ß.ß.# #@#...†.....#  Noise: ---------  Time: 2664.2 (0.0) ##...## #*#.........#  n) +2 quarterstaff (chaos) .##### #g#.........#  Cast: Searing Ray .# #.#.######.## .###############.#......#.# ...................####.# #  g   goblin .###############.#.####.# .# #........#....#.# .# #.######.####.#.# _Okay, then. _The goblin shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 robe (76% to hit)i;<#...ß.#......##.### csloce the Conjurer #'...##......##..## Deep Elf .#####^..#'#.###########... Health: 28/28 ======================== ........##.#.########......# ###. Magic: 13/15 ====================---- i>.#####.###.#........'..†...+....> AC: 7Str: 4 #'...### #+##########......###### EV: 11Int: 25 #...ß.# ........#.........#SH: 0Dex: 13 #.._..# ...####.#.........#XL:  5 Next: 63% Place: Dungeon:3 #.ß.ß.##@#...†.....#Noise: ---------  Time: 2664.2 (0.0) ##...###*#.........#n) +2 quarterstaff (chaos) .######*#.........#Cast: Searing Ray .##*#.######.## .###############*#......#.# ...................####.# #g   goblin .###############.#.####.# .##........#....#.# .##.######.####.#.#Ai@Yiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 robe (76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  The goblin is heavily wounded.iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club and wearing a +0 robe (76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  The goblin is heavily wounded.(Press . to maintain the ray.)i<g...i==5.2 (1ontinue: Searing RayRay _iiXi #...ß.#......##.### csloce the Conjurer #'...##......##..## Deep Elf ig .#####^..#'#.# ##########... Health: 28/28 ======================== ........##.#.########......# ###. Magic: 11/15 =================------- .#####.###.#........'..†...+....> AC: 7Str: 4 #'...### #+##########......###### EV: 11Int: 25 #...ß.# ........#.........#  SH: 0Dex: 13 i #.._..# ...####.#.........#  XL:  5 Next: 63% Place: Dungeon:3 i #.ß.ß.# #@#...†.....#  Noise: ==-------  Time: 2665.2 (0.0) ##...## #g#.........#  n) +2 quarterstaff (chaos) .##### #.#.........#  Continue: Searing Ray .# #.#.######.##  Ray iu .###############.#......#.# ...................####.# #  g   goblin .###############.#.####.# .# #........#....#.# .# #.######.####.#.# _(Press . to maintain the ray.)  i *Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 robe (heavily wounded, 76%  ic to hit)i.#...ß.#......##.### csloce the Conjurer #'...##......##..## Deep Elf .#####^..#'#.# ##########... Health: 28/28 ======================== ........##.#.########......# ###. Magic: 11/15 =================------- .#####.###.#........'..†...+....> AC: 7Str: 4 #'...### #+##########......###### EV: 11i%0Int: 25 #...ß.# ........#.........#  SH: 0Dex: 13 #.._..# ...####.#.........#  XL:  5 Next: 63% Place: Dungeon:3 #.ß.ß.# #@#...†.....#  Noise: ==-------  Time: 2665.2 (0.0) ##...## #g#.........#  n) +2 quarterstaff (chaos) .##### #.#.........#  Continue: Searing Ray .# #.#.######.##  Ray .###############.#......#.# ...................####.# #  g   goblin .###############.#.####.# .# #........#....#.# .# #.######.####.#.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 robe (heavily wounded, 76%  to hit)  You fi1zocus your ray upon the goblin. The searing ray hits the goblin.  You kill the goblin!i6-^  †>   _..#   i6N†  #*  #*  #* *... #.# ..# i! _)...  (Press . to maintain the ray.)i!q46.2 (1Searing Ray _iii  You stop channelling your searing ray. _i2==iiiiէir,ii3i3===ii,ixi,i`iSib4===ii iiPi,i"iS,iiij5====iiZi6i*,i:ii,iifii8iiZP==iiiJBii.ß.#.#.ß.ß.#......# ### #. _..#.#.†_..#......# ..#.#...ß.#......#'#.#'...##......# ###...#####^..#'#.# ######## ....⌠........##.#.########...... ###...#####.###.#.'..†...+ ..'#.#'...#####+##########......# ...#.#...ß.#....@.....#.........#-- _..#.#.._..#.....####.#.........# .ß.#.#.ß.ß.#.....# #.#...†.....# Cast: Searing Ray ..##.##...##.....# #)#.........# ###...#####......# #.#.........# i> ##..# g.......# #.#.######.## g   hobgoblin (asleep)  ##.###############.#......#.#  #.............####.# #  #.######.####.#i~ 848.0)  A hobgoblin comes into view.i;f.ggi 5==5.2 (19i1c _ _The hobgoblin shouts!i ### _†_ ^ †####+########....@.....# _#.....####.##.....# #.#...†#.....# #)#......#  ##..# .g......#  #########   #   i ### _†_ ^ †####+########....@.....# _#.....####.##.....# #.#...†#.....# #)#......#  ##..# .g......#  #########iN     i 7_iiͽ8 _i` _A hobgoblin is nearby!i .ß.#.#.ß.ß.#......# ### #. csloce the Conjurer _..#.#.†_..#......# ## Deep Elf ...#.#...ß.#......# Health: 28/28 ======================== ..'#.#'...##......# Magic: 13/15 ====================---- ###...#####^..#'#.# ######## AC: 7Str: 4 ....⌠........##.#.########......# EV: 11Int: 25 ###...#####.###.#........'..†...+ SH: 0Dex: 13 ..'#.#'...#####+##########......# XL:  5 Next: 64% Place: Dungeon:3 ...#.#...ß.#....@.....#.........# Noise: ==-------  Time: 2685.2 (0.0) _..#.#.._..#.....####.#.........# n) +2 quarterstaff (chaos) .ß.#.#.ß.ß.#.....# #.#...†.....# Cast: Searing Ray ..##.##...##.....#[40i mm #)#.........# ###...#####......# #.#.........#  ##..# .g......# #.#.######.## g   hobgoblin  ##.###############.#......#.#  #...................####.# #  #.###############.#.####.# _The hobgoblin shouts! _A hobgoblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii.ß.#.#.ß.ß.#......# ####. csloce the Conjurer _..#.#.†_..#......### Deep Elf ...#.#...ß.#......#Health: 28/28 ======================== ..'#.#'...##......#Magic: 15/15 ======================== ###...#####^..#'#.######### AC: 7Str: 4 ....⌠........##.#.########......# EV: 11Int: 25 ###...#####.###.#........'..†...+ SH: 0Dex: 13 ..'#.#'...#####+##########......# XL:  5 Next: 64% Place: Dungeon:3 ...#.#...ß.#....@.....#.........# Noise: ==-------  Time: 2685.2 (0.0) i3_..#.#.._..#.....####.#.........# n) +2 quarterstaff (chaos) .ß.#.#.ß.ß.#.....# #.#...†.....# Cast: Searing Ray ..##.##...##.....# #)#.........# ###...#####......# #.#.........###..# .g......# #.#.######.## g   hobgoblin##.###############.#......#.##...................####.# ##.###############.#.####.# _The hobgoblin shouts! _A hobgoblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiL_Okay, then.igi8 _i[ . _iJ _..#.#.†_. # ...ß '#.#'...# ###...#####^..#'######### ....⌠........##.#.########...... ###...#####.###.#........'..†...+ ..'#.#'...#####+##########......#.#.#...ß.#..........#... __.####.# .ß.#.#.ß.ß #.#...†.##.##...#)#.... ###...#####..  ##..# .g######.# ##.###############.#......#.#  #...................####.# ###############.## #........#....iR __.giU ;--6.2 (1 _i{\ W__i^ i ...ß '#.#'...# ###...#####^..#'######### ....⌠........##.#.########...... ###...#####.###.#........'..†...+ ..'#.#'...#####+##########......#.#.#...ß.#..........#... __.i ####.# .ß.#.#.ß.ß †.##.##...#)#.... ###...#####..  ##..# ..g######.# ##.###############.#......#.# #...................####.# ###############.## #........#....######.####i3 i @g.i T--7Searing Rayi6 i8 i^u'#.#'...# ###...#####^..#'######### ....⌠........##.#.########...... ###...#####.###.#........'..†...+ ..'#.#'...#####+##########......#.#.#...ß.#..........#... __.#### .ß.#.#.ß.ß †.##.##...#)#.... ###...#####.g.  ##..# ....######.# ##.###############.#......#.# #...................####.# ###############.#  #........#....######.#### ##iaiiP_g.i,k&8ir7_itiv..'#.#'...##......# csloce the Conjurer ###...#####^..#'#.# ######## Deep Elf ....⌠........##.#.########......# Health: 28/28 ======================== ###...#####.###.#........'..†...+ Magic: 13/15 ====================---- ..'#.#'...#####+##########......# AC: 7Str: 4 ...#.#...ß.#..........#.........# EV: 11Int: 25 _..#.#.._..#.....####.#.........# SH: 0Dex: 13 .ß.#.#.ß.ß.#.....# #.#...†.....# XL:  5 Next: 64% Place: Dungeon:3 ..##.##...##.g**@# #)#.........# Noise: ---------  Time: 2688.2 (0.0) ###...#####......# #.#.........# n) +2 quarterstaff (chaos)  ##..# ........# #.#.######.##i{[39;49m Cast: Searing Ray  ##.###############.#......#.#  #...................####.# #  #.###############.#.####.#  g   hobgoblin  #.# #........#....#.#  #.# #.######.####.#.#  #.# #.# #.####.#.## Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)idH..'#.#'...##......#csloce the Conjurer ###...#####^..#'#.######### Deep Elf ....⌠........##.#.########......# Health: 28/28 ======================== ###...#####.###.#........'..†...+ Magic: 13/15 ====================---- ..'#.#'...#####+##########......# AC: 7iStr: 4 ...#.#...ß.#..........#.........# EV: 11Int: 25 _..#.#.._..#.....####.#.........# SH: 0Dex: 13 .ß.#.#.ß.ß.#.....# #.#...†.....# XL:  5 Next: 64% Place: Dungeon:3 ..##.##...##****@# #)#.........# Noise: ---------  Time: 2688.2 (0.0) ###...#####......# #.#.........# n) +2 quarterstaff (chaos)##..# ........# #.#.######.## Cast: Searing Ray##.###############.#......#.##...................####.# ##.###############.#.####.#g   hobgoblini #.##........#....#.##.##.######.####.#.##.##.# #.####.#.##Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is severely wounded.iSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is severely wounded.  (Press . to maintain the ray.)ib_..g.ilp==9.2 (1ontinue: Searing RayiDRay _iii E"..'#.#'...##......# csloce the Conjurer ###...#####^..#'#.# ######## Deep Elf ....⌠........##.#.########......# Health: 28/28 ======================== ###...#####.###.#........'..†...+ Magic: 11/15 =================------- ..'#.#'...#####+##########......# AC: 7iyGStr: 4 ...#.#...ß.#..........#.........# EV: 11Int: 25 _..#.#.._..#.....####.#.........# SH: 0Dex: 13 iH.ß.#.#.ß.ß.#.....# #.#...†.....# XL:  5 Next: 64% Place: Dungeon:3 ..##.##...##..g*@# #)#.........# Noise: ==-------  Time: 2689.2 (0.0) ###...#####......# #.#.........# n) +2 quarterstaff (chaos)  ##..# ........# #.#.######.## Continue: Searing Ray  ##.###############.#......#.#  Ray  #...................####.# #  #.###############.#.####.#  g   hobgoblin  #.# #........#....#.#  #.# #.######.####.#.#  #.# #.# #.####.#.## The hobgoblin is severely wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 8iUO1% to hit) i'..'#.#'...##......# csloce the Conjurer ###...#####^..#'#.# ######## Deep Elf ....⌠........##.#.########......# Health: 28/28 ======================== ###...#####.###.#........'..†...+ Magic: 11/15 =================------- ..'#.#'...#####+##########......# AC: 7Str: 4 ...#.#...ß.#..........#.........# EV: 11Int: 25 _..#.#.._..#.....####.#.........# SH: 0Dex: 13 .ß.#.#.ß.ß.#.....# #.#...†.....# XL:  5 Next: 64% Place: Dungeon:3 ..##.##...##..g.@# #)#.........# Noise: ==-------  Time: 2689.2 (0.0) ###...#####......# #.#.........# n) +2 quarterstaff (chaos)  ##..# ........# #.#.######.# i)# Continue: Searing Ray  ##.###############.#......#.#  Ray  #...................####.# #  #.###############.#.####.#  g   hobgoblin  #.# #........#....#.#  #.# #.######.####.#.#  #.# #.# #.####.#.## Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin! i.^ †## __..## i/O †#****@# #)#.  ##..# ...  ###       #.#   #.#   #.# #.#  iʹ_....  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!  (Press . to maintain the ray.) iSr590.2 (1Searing Ray _ i i i3 i iK  You stop channelling your searing ray. it2== _ iVI il, im iƪ, i iV ib3=== i i, i߰ id, i i0 4===5====== i2 7 _You open the door. i85 3 if6  iX9 @  There is an open door here. i;  iO<  _ i<  i>  iA , iB  i)C  iBE , iF  iH @  There is an open door here. iJ  iK  _ iK  iL  ieN , iGO  iP  iR , i'S  iqT  i6V , iV  i5Z  i\ , i\  i>^  i!` , i`  ia  i'c , ic  id  iXf , if  ih  ij , iHk  il  in , io  i8{  i| , i}  i  id , i  iʆ  i B iM  i , i  i  i̐ , ic  iړ  i' B iM  i  ip  i  i  i , iX  i  i_ , iH  i  ii , i)  i  i , i  i  i$ , i  i3  i , i˷  i3 X i  i\ , i  i  i , i  iB  i , i  i|  i3 , i  i4  i , i  i @  There is an open door here. i  iK  _ i  i  iR , i8  i  il , i  i  i^ , i  i  ir , iL  i  i , i}  i  i| , i  i  i X i , i  i X id  i , i  i  i B i  i , i  i @  There is an open door here. iq  i 5 _ i  i)! , i!  i"  i$ , i@%  i&  i' , i(  i)  iH+  i+  i;,  i-  i / , i/  i0  i2 , i2  i3  i4 , i5  iO6  i7 , i48  i9  i; , i<  i=  iy? , i@  iA  iyB , iB  iC  ifE  icN 1####..## #.####...#  ##.### #.##...#.#  #...# #.....##.#  ###.# #..##.##.#  #.########.###.##.#  #..##......# #.##.# ########....####.# .....# ....#####.## #.# .....# ÷...'....># #@# .....# -- .....####### #.# ... .....# ...Cast: Searing Ray .....# #.###  iP .....# .. .....# .#ww   ribbon worm (wandering) .....# .#. ###.## . .. ..#.# iuV 1768.2 (78.0) iW G--9.2 (79 i<]  i` ^ _A ribbon worm comes into view. i l ##.###...# #.......##### #.########.#.##......# ########....####.# .... .....#####.## #.÷...'....># #.....###### ... .....# ............K......# ######.####.###........#w..#.#. ###.#. .K   kobold (missile, wandering)  i }..#.# ## # # i i" i@.K.w iwE70.2 (1.0)Searing Ray ie  i#s _A kobold comes into view. It is wielding a +0 whip. il' #.......##### #.########.#.##......# #.##. ########....####.# ..... .....#####.## #.# .....÷...'....># .........###########.#......  .......@.......######.####K### i(Z ... ...####.#w ###.#. .. ..#.# ## # #  iS* i21. i|6&1 i< i? ioI #...# #.....##.#  csloce the Conjurer  ###.# #..##.##.#  Deep Elf #.########.###.##.#  Health: 28/28 ======================== #..##......# #.##.#  Magic: 13/15 ====================---- ########....####.# .....#  AC: 7Str: 4 .....#####.## #.# .....#  EV: 11Int: 25 .÷...'....># #.# .....#  SH: 0Dex: 13 .....###########.#......  XL:  5 Next: 65% Place: Dungeon:3 .....# .......@.......  Noise: ---------  Time: 2771.2 (0.0) .....# ######*####.###  n) + iJ2 quarterstaff (chaos) .....# ..* Cast: Searing Ray .....# ...#* .....# ###.#w ###.## . .. w   ribbon worm (wandering) ..#.# ## #. #.#.# #. #.#.# _A ribbon worm comes into view. _A kobold comes into view. It is wielding a +0 whip.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 93% to hit) iD #...##.....##.#csloce the Conjurer###.##..##.##.#Deep Elf#.########.###.##.#Health: 28/28 ========================#..##......# #.##.#Magic: 13/15 ====================---- ########....####.# .....#AC: 7Str: 4 .....#####.## #.# .....#EV: 11Int: 25 .÷...'....># #.# .....#SH: 0Dex: 13 .....###########.#......XL:  5 Next: 65% Place: Dungeon:3 .....# .......@.......Noise: ---------  Time: 2771.2 (0.0) .....# ###### i}p*####.###n) +2 quarterstaff (chaos) .....#..*Cast: Searing Ray .....# ...#* .....# ###.#* ###.##. ..w   ribbon worm ..#.### #. #.#.##. #.#.#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm. i|...w (catching breath)  Shift-Dir - straight line  Aim: a ribbon worm (wandering, hasn't noticed you, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.  i|The ribbon worm is moderately wounded.  (Press . to maintainay.) i+ ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. i 5... i  5 ==2.2 (1ontinue: Searing RayHeld Ray  ia  i . _You are caught in a web! iMQ #...# #.....##.#  csloce the Conjurer  ###.# #..##.##.#  Deep Elf #.########.###.##.#  Health: 28/28 ======================== #..##......# #.##.#  Magic: 11/15 =================------- ########....####.# .....#  AC: 7Str: 4 .....#####.## #.# .....#  EV:  5 Int: 25 .÷...'....># #.# .....#  SH: 0Dex: 13 .....###########.#......  XL:  5 Next: 65% Place: Dungeon:3  ix8.....# .......@.......  Noise: ==-------  Time: 2772.2 (0.0) .....# ######*####.###  n) +2 quarterstaff (chaos) .....# ..* Continue: Searing Ray .....# ...#* Held Ray .....# ###.#w ###.## . .. w   ribbon worm (catching breath) ..#.# ## #. #.#.# #. #.#.#The stream of webbing hits you but does no damage. _You are caught in a web!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 93% to hit) i  #...##.....##.#csloce the Conjurer###.##..##.##.#Deep Elf iM#.########.###.##.#Health: 28/28 ========================#..##......# #.##.#Magic: 11/15 =================------- ########....####.# .....#AC: 7Str: 4 .....#####.## #.# .....#EV:  5 Int: 25 .÷...'....># #.# .....#SH: 0Dex: 13 .....###########.#......XL:  5 Next: 65% Place: Dungeon:3 .....# .......@.......Noise: ==-------  Time: 2772.2 (0.0) .....# ######*####.###n) +2 quarterstaff (chaos) .....#..* iContinue: Searing Ray .....# ...#*Held Ray .....# ###.#* ###.##. ..w   ribbon worm (catching breath) ..#.### #. #.#.##. #.#.#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm! i([Shift-Dir - straight line  Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  i\The searing ray hits the ribbon worm!  The ribbon worm is severely wounded.  (Press . to maintainay.) iRbf..w. iti13.2 (1 _ iYk icm i˓P #...# #.....##.#  csloce the Conjurer  ###.# #..##.##.#  Deep Elf #.########.###.##.#  Health: 28/28 ======================== #..##......# #.##.#  Magic: 9/15==============---------- ########....####.# .....#  AC: 7Str: 4 .....#####.## #.# .....#  EV:  5 Int: 25 .÷...'....># #.# .....#  SH: 0Dex: 13 .....###########.#......  XL:  5 Next: 65% Place: Dungeon:3  iL.....# .......@.......  Noise: ==-------  Time: 2773.2 (0.0) .....# ######*####.###  n) +2 quarterstaff (chaos) .....# ..* Continue: Searing Ray .....# ...#w Held Ray .....# ###.#. ###.## . .. w   ribbon worm (catching breath) ..#.# ## #. #.#.# #. #.#.#The ribbon worm is severely wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 93% to hit) iq  #...# #.....##.#  csloce the Conjurer  ###.# #..##.##.#  Deep Elf #.########.###.##.#  Health: 28/28 ======================== iOr  #..##......# #.##.#  Magic: 9/15==============---------- ########....####.# .....#  AC: 7Str: 4 .....#####.## #.# .....#  EV:  5 Int: 25 .÷...'....># #.# .....#  SH: 0Dex: 13 .....###########.#......  XL:  5 Next: 65% Place: Dungeon:3 .....# .......@.......  Noise: ==-------  Time: 2773.2 (0.0) .....# ######.####.###  n) +2 quarterstaff (chaos) .....# ... Continue: Searing Ray  is .....# ...#w Held Ray .....# ###.#. ###.## . .. w   ribbon worm (catching breath) ..#.# ## #. #.#.# #. #.#.#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm! i{  #...#   ###.# #..  #.#  ..# #.##.#  .....#  #.# .....# ÷># #.# .....# ###...  ......  ######*####.###  ..* ...#* ## . .. ## #. #. i ...  Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  You kill the ribbon worm!  (Press . to maintainay.) i q64.2 (1Searing Ray _ iv  i  i  i10/15==11 --5ast: Searing Ray  i iQ _The web tears apart. You stop channelling your searing ray. i#...# #.....##.# ###.# #..##.##.# #.##.###.##.# #..##......###.##.# ....####.#......# #####.## #.#......# ÷...'....># #.#......# #.#......## .# i6# ######.####.## ... # ...#.# ###.#..## . ..#.# ## #. .#.# #. .#.# i iOA--6 i i! iw T#...# #.....##.# ###.# #..##.##.# #.#.###.##.# #..##......###.##.# ....####.#......# #####.## #.#......# ...'....># #.#......# #.#......# # . i !# # ######.####.#### # ... ## ...#.# ###.#. #.# i  i֕ &7 i  i ivb#...# #.....##.#  ###.# #..##.##.# #.#.###.##.# #..##......###.##.# ....####.#......# i۟q#####.## #.#......# '....># #.#......# #.#......# # .# # ######.####.#### # ... .# # ...#. .## ###.#. .# .## . .. .# .# ## #. .. .# #. .. .#ii/t1===8i׻ix#...# #.....##.# ###.# #..##.##.# #.#.###.##.# #..##......###.##.# ....####.#......# #####.## #.#......# '....># #.#......# #.#......# # .# i}O# ######.####.#### # ... #.# # ...#. #.## ###.#. #.# ## . .. #.# # ## #. #.. # #. ... #iIiN&9ii@iAgp...# #.....##.# .# #..##.##.#  #.#.###.##.#  #..##......###.##.# ....####.#......# ih#####.## #.#......# '....># #.#......# #.#......# # .# # ######.####.#### # ... #.# # ...#. #.# # ###.#. #.# . .. #.# ## #. #.. #. ... ipiMs'80ipxizimii iG i 4i  i i #...# #.....##.##.# #..##.##.# #.#.###.##.# #..##......###.##.##....####.#......# .#####.## #.#......# .'....># #.#......# .#.#......# .# .# .# ######.####.#### .# ... #.# .# ...#. #.# .# ###.#. #.## . .. #.# # ## #. #.. # #. ... #ii&1i'iidb_ii2===ij,iIlimini3===ioiHqiqirint,i9ui@wiwiQxi)zizi4===iW{i}i}ix~iiuiji`5====iii͈,i_iie,iii,iii9 #...# #.....##.#  ###.# #..##.##.# #.######.##.# #..##......###.##.#####....####.#......# .iО....#####.## #.#......# .÷...'....># #.#......# .....####.#......# .....# .......# .....# ######.####.#### .....# ... #.# .....# ...#. #.# .....# ###.#. #.##.## . K. #.#K   kobold (missile, wandering) ..#.# ## #. #.. #.#.# #. ... #.#.#i60954.0)i#/.i9$==i%6.2 (15ifiiX3iaiiiiXiiiA #.########.### #..##......# ########....####.#..... .....#####.## #.#...... .÷...'....># #.#......######.#...... .....# ................i .####.###...#.# ......#.##.#.# ..###.#.# # ###.# . ...#.# ##.#.# #.. #.#.# #.#.. ...K   kobold (missile, wandering) #i K ...## ##i18.2 (2.0)iaKK).i4==9.2 (3iMi;( _The kobold shouts!i  #.########.###.##.#  csloce the Conjurer #..##......###.##.#  Deep Elf ########....####.#......#  Health: 28/28 ======================== .....#####.## #.#......#  Magic: 13/15 ====================---- .÷...'....># #.#......#  AC: 7Str: 4 .....###########.#......#  EV: 11Int: 25 .....# ................#  SH: 0Dex: 13 .....# #######.####.####  XL:  5 Next: 66% Place: Dungeon:3 .....# ........@..#.#  Noise: ==-------  Time: 2799.2 (0.0) .....# ......#.##.#.#  n) +2 quarterstaff (chaos) .....# ..###.#.# #[4i 0m.#  Cast: Searing Ray ###.## . ... #.# ..#.# ##.#.# #.. #.#.# #K#.. ...  K   kobold (missile) #.#.# . ... #.#.# ## ## #.#.# _The web tears apart. You stop channelling your searing ray. _The kobold shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei)iɴ#.########.###.##.#csloce the Conjurer#..##......###.##.#Deep Elf ########....####.#......#Health: 28/28 ======================== .....#####.## #.#......#Magic: 15/15 ======================== .÷...'....># #.#......#AC: 7Str: 4 .....###########.#......#EV: 11Int: 25 .....# ................#SH: 0Dex: 13 .....# #######.####.####XL:  5 Next: 66% Place: Dungeon:3 .....# ........@..#.#Noise: ==-------  Time: 2799.2 (0.0) .....# ......#.##.#.#n) +2 quarterstaff (chaos) .....# ..###.[i40m#.# #.#Cast: Searing Ray ###.##. ... #.# ..#.###.#.# #.. #.#.##K#.. ...K   kobold (missile) #.#.#. ... #.#.### ## #.#.# _The web tears apart. You stop channelling your searing ray. _The kobold shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei˼:Okay, then.ii'i. _i҂  #.#.###.##.# #..##......###.##.##....####.#......#.#####.## #.#......# ..÷...'....># #.#......#.#####.#......#.# ..........#.# #.####.#### ÷.....# .#.#.# ......#.##.#.#.# ..###.#.# #.##.## . ... #.#.#.# ##.#.# #.. ##.#.# #K#.. ...#.#.# . ... .#.#.# ## ### .#.#.#iD ib =--800.2 (1 _iI i/ i3 #.#.###.##.# #..##......###.##.##....####.#......# #......#####.## #.#......# '..÷...'....># #.#......# #......i####.#......#.# ................#.# .#.####.#### .÷.....#.#.#.#.#.##.#.#.# ...###.#.# #.##.## . ..... #.#.#.# ##K#.## #..#.#.# #.#.. ...K   kobold (missile)#.#.# ......#.#.# ##.iK### #.#.#.#iiT/.itA--1i"i%i) #.#.###.##.# #..##......###.##.#  #....####.#......# ##......#####.## #.#......# .'..÷...'....># #.#......# ##......##.#......#.# ..........#.##.#.####.#### ..÷.....#.#.#.#.#.##.#.#.#....###.#.# #.##.##... ..K.. #.#.#.# . ##.#.## #..#.#.# #.#.. ...K   kobold (missile)#.#.# ......#.#.# ##.### ##.#.#.#i6,i2:K.i/492Searing Rayi9i;i^  #.#.###.##.# #..##......###.##.# #....####.#......##......#####.## #.#......# ..'..÷...'....># #.#......##......#.#......#.# ...#i |.##.#.####.####.÷.....#.#.#.#.#.##.#.#.#....###K#.# #.# .######.##... ..... #.#.#.##.. ##.#.## #.. .####.#.### #.#.. ...J   endoplasm (wandering) .####.#.# ....J.K   kobold (missile).#.#.# ##.##### ###.#.#.#iQ ix K   kobold (missile)..  An endoplasm comes into view.i 9(iOB p .  The kobold throws a stone. The stone hits you but does no damage.iD M=====3iJ iaM 6 _The endoplasm moves out of view.iG #.########.###.##.#  csloce the Conjureri #..##......###.##.#  Deep Elf  ##########....####.#......#  Health: 28/28 ======================== ###......#####.## #.#......#  Magic: 13/15 ====================---- ..'..÷...'....># #.#......#  AC: 7Str: 4 ###......###########.#......#  EV: 11Int: 25 .........# ................#  SH: 0Dex: 13 .........##.#######.####.####  XL:  5 Next: 66% Place: Dungeon:3 ...÷.....#......@......#.#  Noise: =--------  Time: 2803.2 (0.0) .........#.......*#.##.#.#  n) +2 quarterstaff (chaos) i.........#....###K#.# #.#  Cast: Searing Ray .######.##... ..... #.# ......#.##.. ##.#.## #.. .####.#.### #.#.. ...  K   kobold (missile) .####.#.# ...... ....#.#.# ##.##### ###.#.#.#The kobold throws a stone. The stone hits you but does no damage. _The endoplasm moves out of view.  Aiming: Searing Ray (safe; 1% risk of failure)  iNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (76% to hit)i(4c #.########.###.##.#  csloce the Conjurer #..##......###.##.#  Deep Elf  ##########....####.#......#  Health: 28/28 ======================== ###......#####.## #.#......#  Magic: 13/15 ====================---- ..'..÷...'....># #.#......#  AC: 7Str: 4 ###......###########.#......#  EV: 11Int: 25 .........# ................#  SH: 0Dex: 13 .........##.#######.####.####  XL:  5 Next: 66% Place: Dungeon:3 ...÷.....#......@......#.#  Noise: =--------  Time: 2803.2 (0.0) i!6.........#........#.##.#.#  n) +2 quarterstaff (chaos) .........#....###K#.# #.#  Cast: Searing Ray .######.##... ..... #.# ......#.##.. ##.#.## #.. .####.#.### #.#.. ...  K   kobold (missile) .####.#.# ...... ....#.#.# ##.##### ###.#.#.#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (76% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!i:f       i: ÷>#     ##.###.#### ÷.....#....#.# #.......*#.##.#.# #....###*#.# #.# i+;!#... ..*.. #..  ## #.#..  ...... ##.#####i; ipXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (76% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!  (Press . to maintain the ray.)i?T.).i:J   endoplasm (wandering)Ji7=4.2 (1ontinue: Searing RayRay _i?iiS #.########.###.##.#  csloce the Conjurer #..##......###.##.#  Deep Elf  ##########....####.#......#  Health: 28/28 ======================== ###......#####.## #.#......#  Magic: 11/15 =================------- ..'..÷...'....># #.#......#  AC: 7Str: 4 ###......###########.#......#  EV: 11Int: 25 .........# ................#  SH: 0Dex: 13 i,.........##.#######.####.####  XL:  5 Next: 67% Place: Dungeon:3 ...÷.....#......@......#.#  Noise: ==-------  Time: 2804.2 (0.0) .........#........#.##.#.#  n) +2 quarterstaff (chaos) .........#....###)#.# #.#  Continue: Searing Ray .######.##... ..... #.#  Ray ......#.##.. ##.#.## #.. .####.#.### #.#.. ...  J   endoplasm (wandering) .####.#.# ..J... ....#.#.# ##.##### ###.#.#.#You kill the kobold! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei3 6Shift-Dir - straight lineiilThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noiii2#.########.###.##.#csloce the Conjurer#..##......###.##.#Deep Elf##########....####.#......#Health: 28/28 ======================== ###......#####.## #.#......#Magic: 13/15 ====================---- i..'..÷...'....># #.#......#AC: 7Str: 4 ###......###########.#......#EV: 11Int: 25 .........# ................#SH: 0Dex: 13 .........##.#######.####.####XL:  5 Next: 67% Place: Dungeon:3 ...÷.....#......@......#.#Noise: ==-------  Time: 2804.2 (0.0) .........#........#.##.#.#i-vn) +2 quarterstaff (chaos) .........#....###)#.# #.#Continue: Searing Ray .######.##... ..... #.#Ray ......#.##.. ##.#.## #.. .####.#.### #.#.. ...J   endoplasm (wandering) .####.#.#..J... ....#.#.###.##### ###.#.#.#You kill the kobold! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iKii= i . _i>a=.##.....##########....####.#..... ###......#####.## ..'..÷...'....># . ###......###########.#.. ... ..........##.#######.####.###÷.............#.# .#.##.####)#.# # .######.##... ..... ......#.##.. ##.#.## #.. .ib####.#.### #.#... . ..J.... ...##.###### ### .##ici8k9J.i,m--5.2 (1ast: Searing Ray isiw _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then. _You stop channelling your searing ray.i1#..##......###.##.#  #....####.#......# ......#####.## #.#......# '..÷...'....># #.#......# ......#iR.#......# # ..........# ##.#.####.#### ÷.....#.#.# #.#.##.#.# #....###)#.# #.# ######.##... ..... #.# #.##.. ##.#.## #.. ####.#.### #.#... ... ####.#.# .J..... #.#.# ##.######.#.#.# #.# ii5J.iA--6iiiD #..##......###.##.#  csloce the Conjurer  ##########....####.#......#  Deep Elf ##......#####.## #.#......#  Health: 28/28 ======================== .'..÷...'....># #.#......#  Magic: 11/15 =================------- ##......###########.#......#  AC: 7Str: 4 ........# ................#  EV: 11Int: 25 ........##.#######.####.####  SH: 0Dex: 13 ..÷.....#.............#.#  XL:  5 Next: 67% Place: Dungeon:3 ........#.......@#.##.#.#  Noise: ---------  Time: 2806.2 (0.0) iq#........#....###)#.# #.#  n) +2 quarterstaff (chaos) ######.##... ..... #.#  Cast: Searing Ray .....#.##.. ##.#.## #.. ####.#.### #.#... ... ####.#.# J......  J   endoplasm (wandering) ...#.#.# ##.###### ##.#.#.# #.# ##.#.### _Okay, then. _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiY i)#..##......###.##.#csloce the Conjurer##########....####.#......#Deep Elf ##......#####.## #.#......#Health: 28/28 ======================== .'..÷...'....># #.#......#Magic: 13/15 ====================---- ##......###########.#......#AC: 7Str: 4 ........# ................#EV: 11Int: 25 ........##.#######.####.####SH: 0Dex: 13 ..÷.....#.............#.#XL:  5 Next: 67% Place: Dungeon:3 ........#.......@#.##.#.#Noise: ---------  Time: 2806.2 (0.0) ........#....###)#.# #.#n) [4i+x0m+2 quarterstaff (chaos) ######.##... ..... #.#Cast: Searing Ray .....#.##.. ##.#.## #.. ####.#.### #.#... ... ####.#.#J......J   endoplasm (wandering) ...#.#.###.###### ##.#.#.##.# ##.#.### _Okay, then. _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei4:Okay, then.i6i!=i?. _i z##########....####.#..... ##......#####.## #.# .'..÷...'....># #.#... ##......###########.#... .. ...........#.#######.####.###÷.............#.# .#.##.#....###@#.# ######.##.............# .....#.##....###.#.####.. ####.#.###+ #.#... .iA J...... ...##.###### ## # ......#iiO/.iK4=====7.2 (1 _iwi$8  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Things that are here: _a +0 whip; 3 stones; a kobold corpsei > ##......#####.## .'..÷...'....># #.# ##......###########.# .. ..........#.#######.####.###÷.............#.# ........#.#####)#.##.# ######.##.......@.....# .....i ###.#.####.. ####.#.###+ #.#... ......######:# ##.#.##i iq &8i iS 0 _Found a book of the Grave.iM o .'..÷...'....># ##......########## .. ..........#.#######.####.###÷i .............#.# .........#.##...###)#.##.# ######.##............ .....#.##....###@#.####.. ####.#.###+ #.#... . ........ i ##.########.##.#.##it i &9i i.!##......########## .. ..........#.#######.####.###÷.............#.# .#.##....###)#.# ######.##.............# i!.....#.##....###.#.####.. ####.#.###+ #@#... . #............ ...##.##.####### ##.. i!## ... ......# .. #: ##.#.## ..  i"2....i*i,'10i2i4iV .. ..........#.#######.####.###÷.............#.# .#.#####)#.# ######.##............ .....###.#.####.. ####.#.###+#.###.#...... #....@....... ...##.##.####### ##iЀ.. #.# ......####.####iis5====1i%iil #.#######.####.###÷.............#.# .#.#####)#.## ######.##............ .....###.#.####.. ####.#.###+#.###.#..... #...... ...##.##@####### ##.. #.# ix## ...  #.#iw<2iIiiX0 ÷.............#.# .#.#####)#.## ######.##............ .....###.#.####.. ####.#.###+#.###.#...... #............ ...##.##.####### ##.. #@# ## ... ......# .. #:#.#i0id&3iiGi= .#.#####) ######.##............ .....###.#.####.. ####.#.###+#.....i= #............ ...#.##.####### ##.. #.# ## ... ......# .. #: i=##.#.## . #.  ...iCiaE&4iNic ###) ######.##............ .....###.#.####.. ####.#.###+#.... #...... ...#.##.####### ##.. #.# ## ... iI......# .. ##.#.## . #.   ...#####iiC==5iXiY  You pick up a book of the Grave and begin reading...i+6.2 (2i=it  You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library.ii  Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy12% 2b - Iskenderun's Mystic BlastiRConjuration/Translocation 22% 4  c - Animate DeadNecromancy58% 4  d - Borgnjor's Vile ClutchNecromancy/Earthi91% 5 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiDescribMemorise|Describe iP * Grave Claw Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that lingerupon the caster. You can stockpile enough malice to cast this spell at most three times, and thiscan only be replenished by causing the death of a sufficient number of living beings. Level: 2School: NecromancyFail: 12%  Power: 14% Damage: 2d8 (max 2d14)  Range: 4  Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.,i { Spells (Describe)TypeFailure Level  a - Grave ClawNecromancy12% 2  b - Iskenderun's Mystic Blast Conjuration/Translocation 22% 4  c - Animate DeadNecromancy58% 4  d - Borgnjor's Vile Clutch Necromancy/Earth 91% 5 ,i. 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.iH.iܙ.i۞ ........#....###)#.##.#.#csloce the Conjurer ######.##.............#.#Deep Elf .....#.##....###.#.####..Health: 28/28 ======================== ####.#.###+#.###.#.......Magic: 15/15 ======================== ####.#.# #............AC: 7Str: 4 ...#.#.# ##.##.#######EV: 11.i)Int: 25 ##.#.#.# .. #.#SH: 0Dex: 13 ##.#.### ... #.#XL:  5 Next: 67% Place: Dungeon:3 .i^o......# .. #@#Noise: ---------  Time: 2816.2 (0.0) ##.#.## . #.#.in) +2 quarterstaff (chaos)#.#.##...Cast: Searing Ray.iB#.#..#######.#####.#.ij#.#...Things that are here: _a +0 whip; 3 stones; a kobold corpse _Found a book of the Grave.  You pick up a book of the Grave and begin reading...  You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library..i  #.#...  Okay, then..i . _.i) .i+ ~ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy12% 2b - Iskenderun's Mystic BlastConjuration/Translocation 22% 4  c - Animate DeadNecromancy.i+ 58% 4  d - Borgnjor's Vile ClutchNecromancy/Earth91% 5 8 spell levels left .i, ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit0is 0i7z........#....###)#.##.#.#csloce the Conjurer ######.##.............#.#Deep Elf .....#.##....###.#.####..Health: 28/28 ======================== ####.#.###+#.###.#.......Magic: 15/15 ======================== ####.#.# #............AC: 7Str: 4 ...#.#.# ##.##.#######EV: 11Int: 25 ##.#.#.# .. #.#SH: 0Dex: 13 ##.#.### ... #.#XL:  5 Next: 67% Place: Dungeon:3 ......# .. #@#Noise: ---------  Time: 2816.2 (0.0) ##.#.## . #.#n) +2 quarterstaff (chaos)#.#.##...Cas0izt: Searing Ray#.#..#######.#####.##.#... _a +0 whip; 3 stones; a kobold corpse _Found a book of the Grave.  You pick up a book of the Grave and begin reading...  You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library. _Okay, then.0iP  Okay, then.0i0i0iш. _1i C Your spells (describe)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy16%4 Select a spell to describe[!]/[I] toggle spell headers2iLl 2iSs 2i[y ........#....###)#.##.#.#csloce the Conjurer ######.##.............#.#Deep Elf .....#.##....###.#.####..Health: 28/28 ======================== 2iy ####.#.###+#.###.#.......Magic: 15/15 ======================== ####.#.# #............AC: 7Str: 4 ...#.#.# ##.##.#######2iy EV: 11Int: 25 ##.#.#.# .. #.#SH: 02iy Dex: 13 ##.#.### ... #.#2i)z hXL:  5 Next: 67% Place: Dungeon:3 ......# .. #@#Noise: ---------  Time: 2816.2 (0.0) 2iOz ##.#.## . #.#n) +2 quarterstaff (chaos)#.#.##2ivz ]...Cast: Searing Ray#.#..#2iz A######.#####.##.#2iz |... _Found a book of the Grave.  You pick up a book of the Grave and begin reading...  2i { You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library. _Okay, then. _Okay, then.2i5{ 2i 2i 2iΉ 3i'I3i3i _3iWB3i3ii,3i3ib3i ,3i3i3i 3i 3iW 3ii 3i ,3i|3iT3i2,3i3if3is#.####.#.# #............ .#....#.#.# ##.##.####### .####.#.#.# .. #.# .####.#.### ... #.# .........##... #.# ####.#.####. ####.######## )# #.#.###.). #............ )# #.#..##....#.########### .# #.#### #....24.2 (8 .# #.# ###### .# #. .. ... ## 3i$3i$&+5.2 (93i,3i.% _Found a dagger.3i}3i`3ik##.#......#.##....###.#.####.. .....####.#.###+#.###.#....... ##.#.####.#.# #............ ...#....#.#.######.##.####### ##.####.#.#.##...J #.#  #.####.#.###....# #.#  #.........##....# #.#  #.####.#.####...####.##  #)# #.#.###.).@#............3i#ll8.2 (3  #)# #.#..##....#.###########  #.# #.######.....#Searing Ray  #.# #.# #######  #.# #.##.. ...3ilJ   endoplasm (wandering)###3ipp3i|w3iya _An endoplasm is nearby!4i##.#......#.##....###.#.####..  csloce the Conjurer .....####.#.###+#.###.#.......  Deep Elf ##.#.####.#.# #............  Health: 28/28 ======================== ...#....#.#.######.##.#######  Magic: 13/15 ====================---- ##.####.#.#.##...J #.#  AC: 7Str: 4  #.####.#.###...*# #.#  EV: 11Int: 25  #.........##...*# #.#  SH: 0Dex: 13  #.####.#.####..*####.########  XL:  5 Next: 67% Place: Dungeon:3  #)# #.#.###.).@#............  Noise: ---------  Time: 2828.2 (0.0)  #)# #.#..##....#.###########  n) +2 quarterstaff (chaos) 4i #.# #.######.....#  Cast: Searing Ray  #.# #.# #######  #.# #.#  #.. ... J   endoplasm (wandering)  ### 4i6i_Found a dagger. _An endoplasm is nearby!4inAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)4iE##.#......#.##....###.#.####..  csloce the Conjurer .....####.#.###+#.###.#.......  Deep Elf ##.#.####.#.# #............  Health: 28/28 ======================== ...#....#.#.######.##.#######  Magic: 13/15 ====================---- ##.####.#.#.##...J #.#  AC: 7Str: 4  #.####.#.###....# #.#  EV: 114iInt: 25  #.........##....# #.#  SH: 0Dex: 13  #.####.#.####...####.########  XL:  5 Next: 67% Place: Dungeon:3  #)# #.#.###.).@#............  Noise: ---------  Time: 2828.2 (0.0)  #)# #.#..##....#.###########  n) +2 quarterstaff (chaos)  #.# #.######.....#  Cast: Searing Ray  #.# #.# #######  #.# #.# 4i9 #.. ... J   endoplasm (wandering)  ###4inAiming: Searing Ray (safe; 1% risk of failure)  4iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4iAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!4i n    ##### * #.#  *# #.#  4i *# #.#  *  #)#   #)#   #.# 4iH .#  #.# #.#   #.# 4io =  #..  4i @ ### 4iv....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!  (Press . to maintain the ray.)4i8==9.2 (1ontinue: Searing RayRay _4iU4i4io   You stop channelling your searing ray. _4i x4==4iO 4i j5====4i 4i 4i_ ,4i. 4i 4is ,4iA 4i 4i ,4i 4i 4i 4i/ :==4iO 4i 4i ,4i! 4i# 4iG 4i'J 4iL ,4iM 4iO 4iR ,4iS 4ifV 4i)X ,4i?Y 4i` 7 _You open the door.4ifc 34id 4ig 4ij ,4i l 4i)o 4iq ,4ios 4iu 4idx 4ix 4i+z 4i } 4iw ,4i 4i 4i ,4ib 4i 4iی ,4i 4iݏ 4iJ 4i 4i 4i 4i ,4iK 4i֜ 4i> ,4iW 4i B4i 4i 4i ,4i? 4i 4i ,4i 4ip 4i ,4i 4iD 4i ,4iH 4i 4i ,4i 4i 4i ,4i 4iK 4i X4i ,4i 4i 4ix ,4i 4i 4i ,4io 4id 4i ,4i 4i 4i ,4i 4iu 4i ,4i 4i 4iL ,4iI 4iG 4i ,4i 4i 4i ,4i= 4i 4i 4i 4i 4iN4iL,4i4i4i 4i94i4i4i8 ,4i 4i 4iB4i4i 4iQ4i4i:4i6B4i%4iv,4i4iZ4i4ioQ4i#.#### .. ..  #.# #.....g.#  #.#.# .#.#.# #.#.  #.#.# .... ....  ..#.######.#####.#  ###...........#..#  ......  ..............#..#  #########..#..#.@#  -- ##....#..# 4i[34m  ######.##..#   Cast: Searing Ray  #......#...#  #######.######..## ................#  g   hobgoblin (asleep) #######.#######.# #.# #.# #.# #.#  98.2 (69.0)  A hobgoblin comes into view..gg==9.2 (704iP+ _The hobgoblin shouts!5i ###.#### .. .. csloce the Conjurer ..#.# #.......# Deep Elf #.#.# .#.#.# #g#. Health: 28/28 ======================== #.#.# .... .... Magic: 13/15 ====================---- ..#.######.#####.# AC: 7Str: 4 ###...........#..# EV: 11Int: 25 .................# SH: 0Dex: 13 ..............#..# XL:  5 Next: 68% Place: Dungeon:3 #########..#..#.@# Noise: ==-------  Time: 2899.2 (0.0) ##....#..# n) +2 quarterstaff (chaos) ######.##[39;5i_ 49m..# Cast: Searing Ray5i%  #......#...# #######.######..## ................# g   hobgoblin #######.#######.# #.# #.# #.# #.#A hobgoblin comes into view. _The hobgoblin shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6ig 6i2###.#### .. ..  csloce the Conjurer ..#.# #.......#  Deep Elf #.#.# .#.#.# #g#.  Health: 28/28 ======================== #.#.# .... ....  Magic: 15/15 ======================== ..#.######.#####.#  AC: 7Str: 4 ###...........#..#  EV: 11Int: 25 .................#  SH: 0Dex: 13 6i;..............#..#  XL:  5 Next: 68% Place: Dungeon:3 #########..#..#.@#  Noise: ==-------  Time: 2899.2 (0.0)##....#..#  n) +2 quarterstaff (chaos)######.##..#  Cast: Searing Ray#......#...#6ib #######.######..## ................#  g   hobgoblin 6i7#######.#######.# #.# #.# #.# #.# A hobgoblin comes into view. _The hobgoblin shouts!  6ieAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6iXOkay, then.6i$6i'. _6i O.......# ###.#### .. ...# . #.......# .#.#.# #g# #.#.# .... .... ..#.######.##### ###...........#........... ............ #########..#..#.. ##....#..#####.##. #......#... #######.######..## ................ #######.#######....g--900.2 (1Searing Ray _6i,8#.......# . ###.#### .. ...# . #.......# .#.#.# #.# #.#.# .... .g.. ..#.######.##### ####...... .............. #########..# ##....#####.## #......#... #######.######..## 6i8j............... #######.######6i9:6i@F.g6iAA--16iNF6iH7i_>#......# csloce the Conjurer .......# . Deep Elf ###.#### .. ...## Health: 28/28 ======================== ..#.# #.......# Magic: 13/15 ====================---- #.#.# .#.#.# #.#. AC: 7Str: 4 #.#.# .... .... EV: 11Int: 25 ..#.######.#####g# SH: 0Dex: 13 ###...........#.*#7i5 XL:  5 Next: 68% Place: Dungeon:3 ................@# Noise: ---------  Time: 2901.2 (0.0) ..............#..# n) +2 quarterstaff (chaos) #########..#..#..# Cast: Searing Ray ##....#..# ######.##..# #......#...# g   hobgoblin #######.######..## ................# #######.#######.#Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)7i#......#  csloce the Conjurer .......#.  Deep Elf ###.#### .. ...##  Health: 28/28 ======================== ..#.# #.......#7iJ  Magic: 13/15 ====================---- #.#.# .#.#.# #*#.  AC: 7Str: 4 #.#.# .... .*..  EV: 11Int: 25 ..#.######.#####*#  SH: 0Dex: 13 ###...........#.*#  XL:  5 Next: 68% Place: Dungeon:3 ................@#7i#r  Noise: ---------  Time: 2901.2 (0.0) ..............#..#  n) +2 quarterstaff (chaos) #########..#..#..#  Cast: Searing Ray##....#..# ######.##..# #......#...#  g   hobgoblin #######.######..## ................# #######.#######.# Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)7i4Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin.(Press . to maintain the ray.)7iX...g7iQ==2.2 (1ontinue: Searing RayRay _7i7i7i  You hit the hobgoblin. You freeze the hobgoblin.  The hobgoblin is heavily wounded.7i 6---3.5 (1.3ast7i 7i# T _You stop channelling your searing ray. The hobgoblin hits you.7i#......# csloce the Conjurer 7i2.......# . Deep Elf ###.#### .. ...## Health: 26/28 ======================-- ..#.# #.......# Magic: 11/15 =================------- #.#.# .#.#.# #.#.7i  AC: 7Str: 4 #.#.# .... .... EV: 117i,Int: 25 ..#.######.#####.#7iL SH: 0Dex: 13 ###...........#.g#7iw XL:  5 Next: 68% Place: Dungeon:3 ................@#7i! Noise: =--------  Time: 2903.5 (0.0) ..............#..#7i n) +2 quarterstaff (chaos) #########..#..#..# Cast: Searing Ray7i^ ##....#..# 7i j######.##..# #......#...#7i5 g   hobgoblin #######.######..## ................# 7iUX#######.#######.#The hobgoblin is heavily wounded. 7iA_You stop channelling your searing ray. The hobgoblin hits you.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 81% to hit)8iU#......#  csloce the Conjurer .......#.  Deep Elf ###.#### .. ...##  Health: 26/28 ======================-- ..#.# #.......#  Magic: 11/15 =================------- #.#.# .#.#.# #*#.  AC: 7Str: 4 #.#.# .... .*..  EV: 11Int: 25 ..#.######.#####*#  SH: 0Dex: 13 ###...........#.*#  XL:  5 Next: 68% Place: Dungeon:3 ................@# 8i W Noise: =--------  Time: 2903.5 (0.0) ..............#..#  n) +2 quarterstaff (chaos) #########..#..#..#  Cast: Searing Ray##....#..# ######.##..# #......#...#  g   hobgoblin #######.######..## ................# #######.#######.# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is almost dead.8i+...gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is almost dead.  (Press . to maintain the ray.)8i2===4.5 (1ontinue: Searing RayRay 8i8iO _The hobgoblin misses you.8i+v #......# csloce the Conjurer .......# . Deep Elf ###.#### .. ...## Health: 26/28 ======================-- ..#.# #.......# Magic: 10/15 ================-------- #.#.# .#.#.# #.#. AC: 7Str: 4 #.#.# .... .... EV: 11Int: 25 ..#.######.#####.# SH: 0Dex: 13 ###...........#.g# XL:  5 Next: 68% Place: Dungeon:3 ................@# Noise: ==-------  Time: 2904.5 (0.0) ..............#..# n) +2 quarterstaff (chaos) #########..#..#..8iv # Continue: Searing Ray ##....#..# Ray  ######.##..# #......#...# g   hobgoblin #######.######..## ................# #######.#######.#(Press . to maintain the ray.) _The hobgoblin misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 81% to hit)8i-O !#......# csloce the Conjurer .......# . Deep Elf ###.#### .. ...## Health: 26/28 ======================-- ..#.# #.......# Magic: 10/15 ================-------- #.#.# .#.#.# #.#. AC: 7Str: 4 #.#.# .... .... EV: 11Int: 25 ..#.######.#####.# SH: 0Dex: 13 ###...........#.g# XL:  5 Next: 68% Place: Dungeon:3 ................@#8iP % Noise: ==-------  Time: 2904.5 (0.0) ..............#..# n) +2 quarterstaff (chaos) #########..#..#..# Continue: Searing Ray ##....#..# Ray  ######.##..# #......#...# g   hobgoblin #######.######..## ................# #######.#######.#8iP Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!8ibU  .  .. ...##  ..#   #*#.  .... .*.. #.#####*# 8iV .....#.*# ... ... ..#      ...# 8iV ..##  ...#    8i &M....Press: ? - help, Q - select action, ( or ) - cycle8i Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!  (Press . to maintain the ray.)8i 7=95.5 (1Searing Ray _9isM#. .......# . ###.#### .. ...## # . #.......#.#.#.#.###.#. #.#.# .... .... ..#.######.#####. ###.....#... .............. #########..#.##....#..# ## ...--6ast: Searing Ray 9ih9i< _You stop channelling your searing ray.9ihM# #. .......# .. 9iliU###.#### .. ...## . #.......#.#.#.#.###.#.# #.#.# ..........# ..#.######.##### ###.....#9ii1........ ..............#..# .. #..##9iu~t--79i39iU9i1==9i_ _You start resting.9i+9.5 (29imZ8=10.5 (39i9i" _HP restored.9i 9ie 9i~ \ _Unknown command.:i j2=== _:it~=3===:iu:iu:iv:imx,:iKy:i{4===:i;|:i$~,:iH:it,:i0:iɄ,:i :i:ic5====:i:i4 _Magic restored.:i3:ip:i:i),:i&:iԕ:ia,:i:i:i==:iơ:iI:iy:i :io:i,:i:iG:i,:i:i:i:i:i,:ig:iC:iy,:i:i:i:i:i`:i:i,:iy:i:i,:i:i:i:i::i:i:i:i:i:i:i,:i[:i:i:i:i:i:i:i7:i:i7:i:i&:i:i:iN:i:i(:i:i:i:i:i:i :i,:id:i` :i ,:i :i:i:i:i:i$:i:i:ip:i:i,:iA:i&:i:i:ij:i;:i :i :i?!:i":i$:iE$:i$:iP&:i':i(:iv(:i):iB+,:iZAt #..#.#  #..#.# #(#  #..#.# #.#  #....# #.#  ##.#####.# #.# ####........# #.# ..)...####### #.# ###..##########.# # #...........58.5 (48.0) #.).#######.#. # #...# #.#. ####...# #.#....#.# #.#. ....##.# #.#.### .##.##.# #.#...# ###.##.# #.#.#.#.##.# #...#.#:iEB9.5 (49:iP; _Found 6 stones.:i| :iv ,:i :iF :i :id :ic ,:i5 :i' :iH ,:i :i :i ,:i :i; :i ,:iG :i :iȝ ,:i> :iܤ ;  You see here 6 stones.:i :iX  _:iJ :i} :i :i5 :i :i :i ,:iԱ :iܳ :iF :i :i; :i :i :iU :i :ib :i :i% :i" B:i :iy ,:i :i :iR B:iY :i ,:ig :i :i e .###########  g......@...#  ##########.#  #.#  ### #.#  #..#<# #.#  ##..#.# #.# g   goblin (asleep) ..>#.# #.#   #..#.# #.#   #..#.# #.# :in - :iz -77.5 (18:i\ ,8.5 (19:i :i s _A goblin comes into view. It is wielding a +0 club.;iLy .###########  ;ig......@...#  ##########.#  #.#  ### #.#  #..#<# #.#   #.#  ..>#.# #.# ;i^  #.#   #.# ;ig .###########  g......@...#  ##########.#  #.#  ### #.#  #..#<# #.#   #.#  ..>#.# #.#   #.#   #.# ;i`ps _A goblin is nearby!;i  csloce the Conjurer  Deep Elf  Health: 28/28 ========================  Magic: 13/15 ====================----  AC: 7Str: 4  EV: 11;iFInt: 25  SH: 0Dex: 13 .###########  XL:  5 Next: 69% Place: Dungeon:3 ;ixg......@...#  Noise: ---------  Time: 2978.5 (0.0) ;i##########.#  n) +2 quarterstaff (chaos) #.#  Cast: Searing Ray ;iقK### #.#  #..#<# #.#  ;i##..#.# #.#  g   goblin (asleep) ..>#.# #.#  ;i.H#..#.# #.#  #..#.# #.# ;i`_A goblin comes into view. It is wielding a +0 club. _A goblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  ;iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line<i<iB  csloce the Conjurer  Deep Elf  Health: 28/28 ========================  Magic: 15/15 ========================  AC: 7Str: 4  EV: 11Int: 25  SH: 0Dex: 13.###########  XL:  5 Next: 69% Place: Dungeon:3g......@...#<iΦ  Noise: ---------  Time: 2978.5 (0.0)##########.#  n) +2 quarterstaff (chaos)#.#  Cast: Searing Ray####.# <i#..#<##.# ##..#.##.#  g   goblin (asleep)..>#.##.# #..#.##.# #..#.##.# _A goblin comes into view. It is wielding a +0 club. _A goblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  <iMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line<i:Okay, then.<i<i<i. _<i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<ip7   csloce the Conjurer  Deep Elf  Health: 28/28 ======================== <i7 * Magic: 14/15 ======================--  AC: 7Str: 4  EV: 11Int: 25  SH: 0Dex: 13 <iC8 .###########  XL:  5 Next: 69% Place: Dungeon:3 g******@...#  Noise: ---------  Time: 2978.5 (0.0) ##########.#  n) +2 quarterstaff (chaos) <ip8 #.#  Cast: Searing Ray ### #.#  #..#<# #.# <i8  ##..#.# #.#  g   goblin (asleep) <i8 o..>#.# #.#  #..#.# #.#  #..#.# #.# <i8 _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  <i8 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  <i9 Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)<iq  csloce the Conjurer  Deep Elf  Health: 28/28 ========================  Magic: 14/15 ======================--  AC: 7Str: 4 <i EV: 11Int: 25  SH: 0Dex: 13 .###########  XL:  5 Next: 69% Place: Dungeon:3 <ig......@...#  Noise: ---------  Time: 2978.5 (0.0) <i##########.#  n) +2 quarterstaff (chaos) #.#  Cast: Searing Ray<i>) ### #.#  <i^#..#<# #.#  ##..#.# #.#  g   goblin (asleep)<iF ..>#.# #.#  #..#.# #.#  #..#.# #.# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line<i sAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin.<iD   )******@...#    #.#  ### #.#  #..#<# #.#   #.#  ..>#.# #.#    #.#    #.#  <i+......<i<70=9.5 (1<i<ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!>iv_>iw>i4}5==>i)~>iڀ,>i>i%>i`,>i'>iއ>iT,>i,>i|==>i,>iו>iߘ>i֡/#S #. #. #. #. ######. ......###########  #..)@.........# - #.###########.#  #.#  ### #.#>i #..#<# #.# ##..#.# #.# S   ball python (constriction, asleep) ..>#.# #.# #..#.# #.# #..#.# #.#>it,86.5 (7>iBE-7.5 (8>i>>i۷^ _A ball python comes into view.>ib  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?i/  csloce the Conjurer #S Deep Elf #* Health: 28/28 ======================== #* Magic: 14/15 ======================--?i/ #* AC: 7Str: 4 #* EV: 11Int: 25 ######* SH: 0?i/=Dex: 13 ......*###########  XL:  5 Next: 70% Place: Dungeon:3?i/ #..)@.........#  Noise: ---------  Time: 2987.5 (0.0) ?i0#.###########.#  n) +2 quarterstaff (chaos) ?i0#.#  Cast: Searing Ray ### #.#  #..#<# #.#  ##..#.# #.#  S   ball python (constriction, asleep) ..>#.# #.#  #..#.# #.#  #..#.# #.# ?i0(_A ball python comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?i1Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)?i<]csloce the Conjurer#SDeep Elf#*Health: 28/28 ========================#*Magic: 14/15 ======================--#*AC: 7Str: 4#*EV: 11Int: 25######*SH: 0Dex: 13......*###########XL:  5 Next: 70% Place: Dungeon:3#..)@.........#Noise: ---------  Time: 2987.5 (0.0)#.###########.#n) +2 quarterstaff (chaos)#.#Cast: Searing Ray####.##..#<##.###..#.##.#S   ball python (constriction)..>#.##.##..#.##.##..#.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (sa?i]fe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is severely wounded.?i?i'.S..... =8.5 (1  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is severely wounded. _The ball python hisses angrily.?iE  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?iy  csloce the Conjurer #. Deep Elf #S Health: 28/28 ======================== #* Magic: 13/15 ====================----?i z #* AC: 7Str: 4 #* EV: 11Int: 25 ######* SH: 0?i#.# #.#  #..#.# #.# ?i~{[ #..#.# #.# _The ball python hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)@iQ5csloce the Conjurer#.Deep Elf#SHealth: 28/28 ========================#*Magic: 13/15 ====================----#*AC: 7Str: 4#*EV: 11Int: 25######*SH: 0Dex: 13......*###########XL:  5 Next: 70% Place: Dungeon:3#..)@.........#Noise: =--------  Time: 2988.5 (0.0)#.###########.#n) +2 quarterstaff (chaos)#.#Cast: Searing Ray####.##..#<##.###..#.##.#@ix7S   ball python (constriction)..>#.##.##..#.##.##..#.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python.@i˷@id.S....@i˿+9.5 (1@ic@i*onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python. _The ball python is severely wounded.@iL  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@iP  csloce the Conjurer #. Deep Elf #. Health: 28/28 ======================== #S Magic: 12/15 ===================----- #* AC: 7Str: 4 #* EV: 11Int: 25 ######* SH: 0Dex: 13 ......*###########  XL:  5 Next: 70% Place: Dungeon:3 @iQ#..)@.........#  Noise: =--------  Time: 2989.5 (0.0) #.###########.#  n) +2 quarterstaff (chaos) #.#  Cast: Searing Ray ### #.#  #..#<# #.#  ##..#.# #.#  S   ball python (constriction) ..>#.# #.#  #..#.# #.#  #..#.# #.# _The ball python is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@iQ,Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)Ai2w  csloce the Conjurer #. Deep Elf #. Health: 28/28 ======================== #S Magic: 12/15 ===================----- #. AC: 7Str: 4 #. EV: 11Int: 25 ######. SH: 0Dex: 13 .......###########  XL:  5 Next: 70% Place: Dungeon:3 #..)@.........#  Noise: =--------  Time: 2989.5 (0.0) #.###########.#  n) +2 quarterstaff (chaos) #.#  Cast: SeAi$xaring Ray ### #.#  #..#<# #.#  ##..#.# #.#  S   ball python (constriction) ..>#.# #.#  #..#.# #.#  #..#.# #.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 100% to hit)  The magic dart hits the ball python!AizX #. #. #. #* #*AiI{ * *      Ait{o#.#  ### Ai{z #..#<#    Ai{t..>#.#  Ai|  Ai=| Ai\>.....Ai,90.5 (1AiDAi'1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (severely wounded, 100% to hit)  The magic dart hits the ball python! _You kill the ball python!Aisi3AiiAikAiFl53=AipXAiqAis,Ai]tAiwAi`wAi}xAiz4===Ai{Ai`~,AiAi,Ai&Aio5====AiAiAiBAi"  Things that are here:  a +0 club; a +0 sling _Ai Ai,AiAiAiAiB:==AiAiAiAiAiAiAix,AiKAi,AiAiAiAi%Ai@,AinAiAiAi|AioAipAi\,AimAiP Ai ,Ai Ai)nAi,AiAi.Ai,AiAiN"Ai$,AiH%Ai'Ai*,AiW+Ai-Ai+0,Ai1Ai 4Ai6,Ai7Ait9Ai<,Ai>AiABi,BiBiBix ,Bi Bib Bi.#.......##...... .########### #..#### .#b# #..#<# .#.# #########..#.# .#.# #.........>#.# ###.# #..#.####..#.# # ###.. ##.##.# #..#.# #..##.# #..#.# #?@.####.# #..#.#- ##### #.# #....######.# ##.######..### #.####......#.....## ....)...#####.##...### ######..#### b   megabat (asleep)#........## ..# #...... ##.##†.....### #.# #.).### .............# #.#i:m #...#Bi%23019.5 (29.0)Bi'G-20.5 (30Bi0Bi3Z _A megabat comes into view.Bi _#.###. b# #..#<#  .# #########..#.#  .# #.........>#.#  #.# #..# # ###.. ##.##.#   #....##..##.#   #?@.####.#   ##### #.#   #####.#     ....)     ..# † #.# #.) #.# #...# Biœ #.###. b# #..#<#  .# #########..#.#  .# #.........>#.#  #.# #..# Bi  ###.. ##.##.#   #....##..##.#   #?@.####.#   ##### #.#   #####.#     ....)     ..# Bi † #.# #.) #.# Bij Bi Bi8 Bi ^ _A megabat is nearby!Ci? #.#.# # #.### #.. #.# b# #..#<# #.#CiI@  .# ###########..#.# ..# .# b #.........>#.# .## #.#b #..#.####..#.# ## ###..###.##.# #..#.# # #....##..##.# #..#.# #Ci~@  #@..####.# #..#.# # ##### #.# #....# # #### #.# ##. Ci@ 5# ##..### #.#### # #.....## ....)... # #.##...### ######..Ci%A bb 2 microbats (asleep) # #.## ..# ##.##†.....###CizA  #.# #.). .# #.# #...#CirM CiO D1.5 (1.0)Searing RayCiV Ci1[ _2 microbats come into view. _You see here a scroll labelled CAECOO ROVVO.DiFM#.##.#####.......# ...########## #b# #..#< #.# ###########.. ...# b##.........> .##Di8 #.#b #..#.### ####..###.##...@##..#..###?..#### #####.... # #####.# ##.###b   megabat (asleep)DiDi-2 _DiYDiDi_#.#.#.##.###.#### csloce the Conjurer #.#.......##..... Deep Elf #.############..### Health: 28/28 ======================== #.# b# #..#<# Magic: 13/15 ====================---- #.# .# ###########..#.# AC: 7Str: 4 Dih..# .# b##.........>#.# EV: 11Int: 25 .## #.#b #..#.####..#.# SH: 0Dex: 13 ## ###.*###.##.# #..#.# XL:  5 Next: 70% Place: Dungeon:3 # #...@##..##.# #..#.# Noise: ---------  Time: 3022.5 (0.0) Di# #..###?..####.# #..#.# n) +2 quarterstaff (chaos) ###### #.# #....# Cast: Searing Ray # #####.# ##.### Di4_# ##..### #.####..... # #.....## ....)...### b   megabat (asleep) # #.##...### ######..### bb 2 microbats (asleep) # #........## ..# #..... ###.##†.....### #.# #.).## _2 microbats come into view. _You see here a scroll labelled CAECOO ROVVO.  DiAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a microbat (asleep, 100% to hit)DiS+#.#.#.##.###.#### csloce the Conjurer #.#.......##..... Deep Elf #.###########Di#..### Health: 28/28 ======================== #.# b# #..#<# Magic: 13/15 ====================---- #.# .# ###########..#.# AC: 7Str: 4 ..# .# b##.........>#.# EV: 11Int: 25 .## #.#b #..#.####..#.# SH: 0Di]-Dex: 13 ## ###..###.##.# #..#.# XL:  5 Next: 70% Place: Dungeon:3 # #...@##..##.# #..#.# Noise: ---------  Time: 3022.5 (0.0) Di# #..###?..####.# #..#.# n) +2 quarterstaff (chaos) ###### #.# #....# Cast: Searing Ray # #####.# ##.### # ##..### #.####..... DiIy# #.....## ....)...### b   megabat (asleep) # #.##...### ######..### bb 2 microbats (asleep) # #........## ..# #..... ###.##†.....### #.# #.).##DilShift-Dir - straight lineAim: a microbat (asleep, 100% to hit)  You focus your ray upon the microbat. The searing ray hits the microbat.  The microbat is severely wounded.The searing ray hits the microbat.  You kill the microbat!Di## b# #..#< .#  .# *> #.#*  ###.*    #. ##### #.#  #####.#     ....)  b   microbat #  ..# Di† #.# #.)DivAim: a microbat (asleep, 100% to hit)  You focus your ray upon the microbat. The searing ray hits the microbat.  The microbat is severely wounded.  The searing ray hits the microbat.  You kill the microbat!  (Press . to maintain the ray.)DixDiU†b.Di$1==3.5 (1ontinue: Searing RayRay DiŕDi7 Di@_The microbat misses you.EiL]#.#.#.##.###.#### csloce the Conjurer #.#.......##..... Deep Elf #.############..### Health: 28/28 ======================== #.# b# #..#<# Magic: 11/15 =================------- #.# .# ###########..#.# AC: 7Str: 4 ..# .# †##.........>#.# EV: 11Int: 25 .## #.#b #..#.####..#.# SH: 0Ei^Dex: 13 ## ###.*###.##.# #..#.# XL:  5 Next: 71% Place: Dungeon:3 # #...@##..##.# #..#.# Noise: ==-------  Time: 3023.5 (0.0) # #..###?..####.# #..#.# n) +2 quarterstaff (chaos) ###### #.# #....# Continue: Searing Ray # #####.# ##.### Ray # ##..### #.####..... Eil^# #.....## ....)...### b   megabat (asleep) # #.##...### ######..### b   microbat # #........## ..# #..... ###.##†.....### #.# #.).##(Press . to maintain the ray.) Ei^_The microbat misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleEi^Shift-Dir - straight lineAim: a microbat (severely wounded, 71% to hit)Ei<#.#.#.##.###.#### csloce the Conjurer #.#.......##..... Deep Elf #.############..### Health: 28/28 ======================== #.# b# #..#<# Magic: 11/15 =================------- #.# .# ###########..#.# AC: 7Str: 4 ..# .# †##.........>#.# EV: 11Int: 25 .## #.#b #..#.####..#.# SH: 0Dex: 13 ## ###..###.##.# #..#.# XL:  5 Next: 71% Place: Dungeon:3 # #...@##..##.# #..#.# Noise: ==-------  Time: 3023.5 (0.0) Ei@# #..###?..####.# #..#.# n) +2 quarterstaff (chaos) ###### #.# #....# Continue: Searing Ray # #####.# ##.### Ray # ##..### #.####..... # #.....## ....)...### b   megabat (asleep) # #.##...### ######..### b   microbat # #........## ..# #..... ###.##†.....### #.# #.).##Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a microbat (severely wounded, 71% to hit)  You focus your ray upon the microbat. The searing ray hits the microbat!  You kill the microbat!Ei9s## b# #..#< .#  .# *> #.#*  ###.*   Ei'  #. ##### #.#  #####.#     ....)    ..# Eix † #.# #.)Eik†..  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a microbat (severely wounded, 71% to hit)  EiYou focus your ray upon the microbat. The searing ray hits the microbat!  You kill the microbat!  (Press . to maintain the ray.)Ei5i4.5 (1Searing Ray _Ei~EiɻFi#.#.#.##.###.#### csloce the Conjurer #.#.......##..... Deep Elf #.############..### Health: 28/28 ======================== #.# b# #..#<# Magic: 9/15==============---------- #.# .# ###########..#.# AC: 7Str: 4 ..# .# †##.........>#.# EV: 11Int: 25 .## #.#. #..#.####..#.# SH: 0Dex: 13 ## ###..###.##.# #..#.# XL:  5 Next: 71% Place: Dungeon:3 # #...@##..##.# #..#.# Noise: ==-------  Time: 3024.5 (0.0) # #..###?..####.# #..#.# n)Fi  +2 quarterstaff (chaos) ###### #.# #....# Continue: Searing Ray # #####.# ##.### Ray # ##..### #.####..... # #.....## ....)...### b   megabat (asleep) # #.##...### ######..### # #........## ..# #..... ###.##†.....### #.# #.).##You kill the microbat! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineFiFiy#.#.#.##.###.#### csloce the Conjurer #.#.......##..... Deep Elf #.############..### Health: 28/28 ======================== #.#b##..#<# Magic: 11/15 =================------- #.#.# ###########..#.# AC: 7Str: 4 FiK..#.# †##.........>#.# EV: 11Int: 25 .###.#. #..#.####..#.# SH: 0Dex: 13 #####..###.##.# #..#.# XL:  5 Next: 71% Place: Dungeon:3 ##...@##..##.# #..#.# Noise: ==-------  Time: 3024.5 (0.0) ##..###?..####.# #..#.# n) +2 quarterstaff (chaos) ###### #.# #....# Continue: Searing Ray # ####Fi#.# ##.### Ray # ##..####.####..... # #.....##....)...### b   megabat (asleep) # #.##...#########..### Fi# #........##..# #..... ###.##†.....####.# #.).##FiHYou kill the microbat! _(Press . to maintain the ray.)  FiRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineFi:Okay, then.FiFi>Fi. _Giɦ ..........############# b#< .# ###########..#. . .# †##.........>##.#. #..#.####.. ## ###..###.##.#  Gi....##..##..###@..## ##### .#### #.####..######..........##....)...### ..............##.# #...#GiGi--5.5 (1ast: Searing Ray GiGi  _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then. _You stop channelling your searing ray.Gi92=====--6.5 (2GiiGib _q - a scroll labelled CAECOO ROVVOGiWM#.##.#####.......# ...########## #b# #..#< #.# ###########.. .GiXf..# †##.........> .## #.#. #..#.### ####..###.# #...@##..#..###...#### #####.... # #####.# ##.###b   megabat (asleep)GibGild+7.5 (1Gi[jGi .## #.#.##..#.### #####.@### #....##..#..###...#### ... #####.... #### # ##.####..### #.####.........## ....).b   microbat (asleep)##...### Gi ######..### # #........## .....Gi Gi$ 98Searing RayGi+ Gi-/ [ _A microbat comes into view.Gi#.#.#..#.# #####..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......##..... Health: 28/28 ======================== #.###########Gi%#..### Magic: 10/15 ================-------- #.# .b# #..#<# AC: 7Gi!+Str: 4 GiX#.# b*# ###########..#.# EV: 11Gix,Int: 25 Gi..# #*# †##.........>#.# SH: 0GiЇ,Dex: 13 Gia'.## #*#.##..#.####..#.# XL:  5 Next: 71% Place: Dungeon:3 ## ###.@###.##.# #..#.# Noise: ---------  Time: 3028.5 (0.0) Gi# #....##..##.# #..#.# n) +2 quarterstaff (chaos) Gi0# #..###...####.# #..#.# Cast: Searing Ray # ... ##### #.# #....# # #### # #.# ##.### Gi7E# ##..### #.####..... b   megabat (asleep) # #.....## ....)...### b   microbat (asleep) Gi^'# #.##...### ######..### Gi'# #........## ..# #..... GiS_q - a scroll labelled CAECOO ROVVO GiM_A microbat comes into view.GiAiming: Searing Ray (safe; 1% risk of failure)  Gi1Press: ? - help, Q - select action, ( or ) - cycleGiQaShift-Dir - straight lineAim: a megabat (asleep, 100% to hit)Hi7#.#.#..#.# #####..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......##..... Health: 28/28 ======================== #.############..### Magic: 10/15 ================-------- #.# .b# #..#<# AC: 7Str: 4 #.# b.# ###########..#.# EV: 11Int: 25 ..# #.# †##.........>#.# SH: 0Dex: 13 Hi8.## #.#.##..#.####..#.# XL:  5 Next: 71% Place: Dungeon:3 ## ###.@###.##.# #..#.# Noise: ---------  Time: 3028.5 (0.0) # #....##..##.# #..#.# n) +2 quarterstaff (chaos) # #..###...####.# #..#.# Cast: Searing Ray # ... ##### #.# #....# # #### # #.# ##.### # ##..### #.####..... b   megabat (asleep) # #.....## ....)...### b   microbat (asleep) # #.##...### ######..### # #........## ..# #.....Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineHi>9Aim: a megabat (asleep, 100% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat!  You kill the megabat!Hiv? )### .*# #..#< b*#  #*# Hi?> #*     #. Hi? ... ##### #.#  #### # #.# Hi@  b   microbat (asleep) #Hi7@I  ....)Hia@:  Hi@?  ..# Hi<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a megabat (asleep, 100% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat!  You kill the megabat!  (Press . to maintain the ray.)Hi HiHiHi[HiHip`..b.Hibb   giga bat (wandering)b   microbatHiHiy1=2==9.5 (1ontHilinue: Searing RayRay HiHi[ _A giga bat comes into view.Hi3 -#.#.#..#.# #####..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......#HiC3 #..... Health: 28/28 ======================== #.############..### Magic: 9/15Hig3 ==============---------- #.# ..# #..#<# AC: 7Hi3 Str: 4 #.# .b# ###########..#.# EV: 11Hi3 ,Int: 25 Hi3 ..# #.# †##.........>#.# SH: 0Dex: 13 Hi3 .## #b#.##..#.####..#.# XL:  5 Next: 72% Place: Dungeon:3 Hi4 ## ###.@###.##.# #..#.# Noise: ==-------  Time: 3029.5 (0.0) # #....##..##.# #..#.# n) +2 quarterstaff (chaos) HiK4 # #..###...####.# #..#.# Continue: Searing Ray Hih4 # ... ##### #.# #....# Ray # #### # #.# ##.### Hi4 # ##..### #.####..... b   giga bat (wandering) Hi4 # #.....## ....)...### b   microbat # #.##...### ######..### Hi4 # #........## ..# #.....(Press . to maintain the ray.) _A giga bat comes into view.Hi 5 bRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleHiq5 YShift-Dir - straight lineAim: a microbat (71% to hit)HiPr #.#.#..#.######..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......##..... Health: 28/28 ======================== Hir #.############..### Magic: 9/15==============---------- #.#Hir .*##..#<# AC: 7Str: 4 #.#.*# ###########..#.# EV: 11His -Int: 25 ..##*# †##.........>#.# SH: 0Hi$s VDex: 13 .###*#.##..#.####..#.# XL:  5 Next: 72% Place: Dungeon:3 HiKs G#####.@###.##.# #..#.# Noise: ==-------  Time: 3029.5 (0.0) #Hivs #....##..##.# #..#.# n) +2 quarterstaff (chaos) #His #..###...####.# #..#.# Continue: Searing Ray #... ##### #.# #....# Ray # #### #His #.# ##.### # ##..####.####..... b   giga bat Hi8t # #.....##....)...### b   microbat # #.##...###Hit x######..### # #........##..# #.....Hiu *Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a microbat (71% to hit)  You focus your ray upon the microbat. The searing ray misses the microbat.Hiuu 8The searing ray hits the giga bat.Hi MShift-Dir - straight line  Aim: a microbat (71% to hit)  You focus your ray upon the microbat. The searing ray misses the microbat.The searing ray hits the giga bat.  The giga bat is moderately wounded.(Press . to maintain the ray.)Hi Hi Hi* w...bbHi, +30.5 (1Hi Hi ? _The microbat hits you but does no damage.Ii&>#.#.#..#.# #####..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......##..... Health: 28/28 ======================== #.############..### Magic: 7/15===========------------- #.# ..# #..#<# AC: 7Str: 4 Ii&#.# ..# ###########..#.# EV: 11Int: 25 ..# #.# †##.........>#.# SH: 0Dex: 13 Ii+'.## #b#.##..#.####..#.# XL:  5 Next: 72% Place: Dungeon:3 Ii^'## ###b@###.##.# #..#.# Noise: ==-------  Time: 3030.5 (0.0) # #....##..##.# #..#.# n) +2 quarterstaff (chaos) Ii'# #..###...####.# #..#.# Continue: Searing Ray # ... ##### #.# #....# Ray # #### # #.# ##.### Ii'4# ##..### #.####..... b   giga bat # #.....## ....)...### b   microbat Iis(b# #.##...### ######..### # #........## ..# #.....(Press . to maintain the ray.) _The microbat hits you but does no damage.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleIi(YShift-Dir - straight lineAim: a microbat (71% to hit)IiB#.#.#..#.# #####..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......##..... Health: 28/28 ======================== #.############..### Magic: 7/15===========------------- #.# ..# #..#<# AC: 7Str: 4 #.# ..# ###########..#.# EV: 11Int: 25 ..# #.# †##.........>#.# SH: 0Dex: 13 .## #b#.##..#.####..#.# XL:  5 Next: 72% Place: Dungeon:3 ## ###b@###.##.# #..#.# Noise: ==-------  Time: 3030.5 (0.0) # #....##..##.# #..#.# n) +2 quarterstaff (chaos) # #.Iiύ[37m.###...####.# #..#.# Continue: Searing Ray # ... ##### #.# #....# Ray # #### # #.# ##.### # ##..### #.####..... b   giga bat # #.....## ....)...### b   microbat # #.##...### ######..### # #........## ..# #.....Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a microbat (71% to hit)  You focus your ray upon the microbat. The searing ray hits the microbat!  You kill the microbat! )### ..# #..#< ..#  #.# >  ###*    #.  ... #####ip|7m #.#  #### # #.#     ....)    ..# Iiq.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a microbat (71% to hit)  You focus your ray upon the microbat. The searing ray hits the microbat!  You kill the microbat!  (Press . to maintain the ray.)1.5 (1Iio _The giga bat closely misses you. x2Ii! -#.#.#..#.# #####..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......#Ii #..... Health: 28/28 ======================== #.############..### Magic: 5/15========---------------- #.# ..# #..#<# AC: 7Str: 4 Iiܠ #.# ..# ###########..#.# EV: 11Int: 25 ..# #.# †##.........>#.# SH: 0Ii^ Dex: 13 .## #b#.##..#.####..#.# XL:  5 Next: 72% Place: Dungeon:3 ## ###.@###.##.# #..#.# Noise: ==-------  Time: 3031.5 (0.0) # #....##..##.# #..#.# n) +2 quarterstaff (chaos) Ii G# #..###...####.# #..#.# Continue: Searing Ray # ... ##### #.# #....# Ray Ii # #### # #.# ##.### # ##..### #.####..... b   giga bat # #.....## ....)...### Iiϡ O# #.##...### ######..### # #........## ..# #.....Ii l(Press . to maintain the ray.) Ii _The giga bat closely misses you. x2  Restarting spell: Searing Ray (safe; 1% risk of failure)  IiO Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIir wAim: a giga bat (moderately wounded, 71% to hit)Jii1#.#.#..#.######..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......#Jiaj]#..... Health: 28/28 ======================== #.############..### Magic: 5/15========---------------- #.#.*##..#<# AC: 7Str: 4 #.#.*# ###########..#.# EV: 11Int: 25 Jij-..##*# †##.........>#.# SH: 0Dex: 13 Jij=.###*#.##..#.####..#.# XL:  5 Next: 72% Place: Dungeon:3 ##Jik4###.@###.##.# #..#.# Noise: ==-------  Time: 3031.5 (0.0) #Ji5k#....##..##.# #..#.# n) +2 quarterstaff (chaos) #Jikk#..###...####.# #..#.# Continue: Searing Ray #Jik&... ##### #.# #....# Ray # #### #Jikl#.# ##.### # ##..###Ji'l#.####..... b   giga bat # #.....##....)...### JiOlE# #.##...#########..### Jiplg# #........##..# #.....JilRestarting spell: Searing Ray (safe; 1% risk of failure)  JilPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJilwAim: a giga bat (moderately wounded, 71% to hit)  Ji/mYou focus your ray upon the giga bat. The searing ray hits the giga bat.  The giga bat is severely wounded.Ji Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a giga bat (moderately wounded, 71% to hit)  You focus your ray upon the giga bat. The searing ray hits the giga bat.  The giga bat is severely wounded.  (Press . to maintain the ray.)Jim....bJib*2.5 (1JiJip? _The giga bat hits you but does no damage.JiP-#.#.#..#.# #####..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......#Jiߠ#..... Health: 28/28 ======================== #.############..### Magic: 3/15====-------------------- #.# ..# #..#<# AC: 7Str: 4 #.# ..# ###########..#.# EV: 11Int: 25 Ji:)..# #.# †##.........>#.# SH: 0Dex: 13 .## #.#.##..#.####..#.# XL:  5 Next: 72% Place: Dungeon:3 ## ###b@###.##.# #..#.# Noise: ==-------  Time: 3032.5 (0.0) Ji~<# #....##..##.# #..#.# n) +2 quarterstaff (chaos) # #..###...####.# #..#.# Continue: Searing Ray # ... ##### #.# #....# Ray # #### # #.# ##.### Ji# ##..### #.####..... b   giga bat # #.....## ....)...### # #.##...### ######..### Jiš# #........## ..# #.....(Press . to maintain the ray.) Ji1_The giga bat hits you but does no damage.  Ji Restarting spell: Searing Ray (safe; 1% risk of failure)  Ji$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJi<uAim: a giga bat (severely wounded, 71% to hit)Ji #.#.#..#.# #####..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......##..... Health: 28/28 ======================== #.############..### Magic: 3/15====-------------------- #.# ..# #..#<# AC: 7Str: 4 #.# ..# ###########..#.# EV: 11Int: 25 ..# #.# †##.........>#.# SH: 0Dex: 13 .## #.#.##..#.####..#.# XL:  5 Next: 72% Place: Dungeon:3 ## ###b@###.##.# #..#.# Noise: ==-------  Time: 3032.5 (0.0) # #....##..##.# #..#.# n) +2 quarterstaff (chaos) # #.Ji [m.###...####.# #..#.# Continue: Searing Ray # ... ##### #.# #....# Ray # #### # #.# ##.### # ##..### #.####..... b   giga bat # #.....## ....)...### # #.##...### ######..### # #........## ..# #.....Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giga bat (severely wounded, 71% to hit)  You focus your ray upon the giga bat. The searing ray hits the giga bat!  You kill the giga bat! )###Ji  ..# #..#< ..#  #.# >  ###*    #.  ... ##### #.#  #### # #.#   Ji  ? #  ....)  #    #  ..#  JiS" Jiҡ -.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight linJi3 e  Aim: a giga bat (severely wounded, 71% to hit)  You focus your ray upon the giga bat. The searing ray hits the giga bat!  You kill the giga bat!  (Press . to maintain the ray.)Jiǧ 4==33.5 (1Searing Ray Ji$ _Ji KiKiInventory: 17/52 slots Hand Weapons (go to first with ))  n - a +2 quarterstaff of chaos (weapon)d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn) KiM o - a +0 cloak of poison resistance (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls labelled MYNGUF VYIPT  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAV Ki] p - a scroll labelled VOMAOB RINIVIP  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - a silvery potion  l - a viscous silvery potionLiULiLiS#.#.#..#.######..).. csloce the Conjurer #.#.#.##.###.#### Deep Elf #.#.......##..... Health: 28/28 ======================== #.############..### Magic: 4/15LiK======------------------ #.#..##..#<# AC: 7Str: 4 #.#..# ###########..#.# EV: 11Int: 25 ..##.# †##.........>#.# SH: 0Dex: 13 .###.#.##..#.####..#.# XL:  5 Next: 73% Place: Dungeon:3 ##Li###.@###.##.# #..#.# Noise: ==-------  Time: 3033.5 (0.0) ##....##..##.# #..#.# n) +2 quarterstaff (chaos) ##..###...####.# #..#.# Continue: Searing Ray Lij#... ##### #.# #....# Ray # #### ##.# ##.### LiN# ##..####.####.....  # #.....##....)...###  Li}# #.##...#########..###  # #........##..# #.....Li Press: ? - help, Q - select action, ( or ) - cycleLiShift-Dir - straight lineAim: a giga bat (severely wounded, 71% to hit)  LiuYou focus your ray upon the giga bat. The searing ray hits the giga bat!  You kill the giga bat! Li g_(Press . to maintain the ray.)LiLisLiSLiHLi(LiP)3Li,K  You stop channelling your searing ray.Li1 _Li2Li2T5==Liy3Li5,Li]5Li6,LiA7Li8,Lia9Li;Li7;#6LiZ;<===Li<Li<,Li=Li?,Li?LicALiALi.BLiCLiCX7===LiDLiD,LiLELi FLi,FLibFLiNG;8LiGF===LiGLiiH,LiHLivILiILiILiJLiJLi=KLiLLiL%9LiMF===LiMLi:O,LiOLilQ,LiRLiSLiSp10/15====LiTLi/V,LiVLipX,LiYLiD[,Li[LiR]Li]k1===Li-^Li_,Li`Lib,LicLie2===Lig,Li)hLii,LidkLiq3===Lis,LitLiu,LivLixLix#4Li yF===LiyLix{,Li=|Li},Li~LiU95Li]====LiȂLi,LiLiLiLi5LiLinLi8##.#.##.#####<#.#.##.#..........#.#..#.######..).#.#.##.##LiF #. ..#.#.......# ## #... ###.########### b# #.  #.##..# b# #. ###.##...#.############. ....#Li* #@##†##.........>-- ...## ##.#.##..#.####. Li..## ###..###.##.# #.LiCast: Searing Ray.# #....##..##.# # #LifF## #..###...####.# #.. ..# ... ##### #.# #Libb 2 megabats (asleep) #.# #### # #.# ##.#Lis.# ##..### Li̘ #.####....# #.....##  ....)...#Li075.5 (42.0)Lid==--6.5 (43Li LiҮZ _2 megabats come into view.Mi'#.###.#.##.# #########. csloce the Conjurer #.#<#.#.##.# .......... Deep Elf #.#.#.#..#.# #####..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 13/15 ====================---- ..#.#.......# ## #... AC: 7Str: 4 Mi###.########### b# #..# EV: 11Int: 25  #.# #..# b# #..# SH: 0Dex: 13 ###.# #...#*############..# XL:  5 Next: 73% Place: Dungeon:3 ....# #@##†##.........># Noise: ---------  Time: 3076.5 (0.0) ...## ##.#.##..#.####..# n) +2 quarterstaff (chaos) ..## ###..###.##.# #..# Cast: Searing Ray #.# #....##..##.# #..# ### #..###...####.# #..# Mia..# ... ##### #.# #... bb 2 megabats (asleep) #.# #### # #.# ##.# #.# ##..### #.####... #.# #.....## ....)...# Miy_You stop channelling your searing ray. _2 megabats come into view.MiAiming: Searing Ray (safe; 1% risk of failure)  Mi.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a megabat (asleep, 100% to hit)Mi4#.###.#.##.##########. csloce the Conjurer #.#<#.#.##.#.......... Deep Elf #.#.#.#..#.######..) Health: 28/28 ======================== #.#.#.#.##.##Mi#.## Magic: 13/15 ====================---- ..#.#.......# ###... AC: 7Str: 4 ###.########### b##..# EV: 11Int: 25#.##..# *##..# SH: 0MiCDex: 13 ###.##...#*############..# XL:  5 Next: 73% Place: Dungeon:3 ....##@##†##.........># Noise: ---------  Time: 3076.5 (0.0) ...##Miuw##.#.##..#.####..# n) +2 quarterstaff (chaos) ..#####..###.##.# #..# Cast: Searing Ray Mi#.##....##..##.# #..# ####..###...####.# #..# Mi..#... ##### #.# #... bb 2 megabats (1 asleep) Mi#.# #### ##.# ##.# Mi v#.# ##..####.####... #.# #.....##Mi.....)...#Aiming: Searing Ray (safe; 1% risk of failure)  MiPPress: ? - help, Q - select action, ( or ) - cycleMiraShift-Dir - straight lineAim: a megabat (asleep, 100% to hit)  MiYou focus your ray upon the megabat. The searing ray hits the megabat.  The megabat is almost dead.MiYLPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a megabat (asleep, 100% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat.  The megabat is almost dead.  (Press . to maintain the ray.)MiͣMibb.bwandering)Mi==7.5 (1ontinue: Searing RayRay MiMiT _The megabat barely misses you.Mit '#.###.#.##.# #########. csloce the Conjurer #.#<#.#.##.# .......... Deep Elf #.#.#.#..#.# #####..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 11/15 =================------- ..#.#.......# ## #... AC: 7Str: 4 Mi0u ###.########### b# #..# EV: 11Int: 25  #.# #..# b# #..# SH: 0Dex: 13 ###.# #...#*############..# XL:  5 Next: 73% Place: Dungeon:3 ....# #@##†##.........># Noise: ==-------  Time: 3077.5 (0.0) Miyu ...## ##.#.##..#.####..# n) +2 quarterstaff (chaos) ..## ###..###.##.# #..# Continue: Searing Ray #.# #....##..##.# #..# Ray Miu c### #..###...####.# #..# ..# ... ##### #.# #... bb 2 megabats (1 wandering) #.# #### # #.# ##.# #.# ##..### #.####... #.# #.....## ....)...#Miu E(Press . to maintain the ray.) _The megabat barely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Mi1v \Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a megabat (almost dead, 71% to hit)Mio#.###.#.##.##########. csloce the Conjurer #.#<#.#.##.#.......... Deep Elf #.#.#.#..#.######..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 11/15 =================------- ..#.#.......# ###... AC: 7Str: 4 ###.########### b##..# EV: 11Int: 25#.##..# *##..# SH: 0Dex: 13 ###.##...#*############..# XL:  5 Next: 73% Place: Dungeon:3 ....##@##†##.........># Noise: ==-------  Time: 3077.5 (0.0) ...####.#.##..#.####Mim#..# n) +2 quarterstaff (chaos) ..#####..###.##.# #..# Continue: Searing Ray #.##....##..##.# #..# Ray ####..###...####.# #..# ..#... ##### #.# #... bb 2 megabats (1 wandering) #.# #### ##.# ##.# #.# ##..####.####... #.# #.....##....)...#(Press . to maintain the ray.) _The megabat barely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a megabat (almost dead, 71% to hit)NiY}Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleNiMZwShift-Dir - straight line  Aim: a megabat (almost dead, 71% to hit)  You focus your ray upon the megabat. The searing ray misses the megabat.(Press . to maintain the ray.)NiZNiXd .bbbThe megabat hits you but does no damage.Nie*8.5 (1NikNi@nT _The megabat barely misses you.NiQ#.###.#.##.# #########. csloce the Conjurer #.#<#.#.##.# .......... Deep Elf #.#.#.#..#.# #####..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 9/15==============---------- ..#.#.......# ## #... AC: 7Str: 4 ###.########### .# #..# EV: 11Int: 25  #.# #..# b# #..# SH: 0Dex: 13 ###.# #...#b############..# XL:  5 Next: 73% Place: Dungeon:3 ....# #@##†##.........># Noise: ==-------  Time: 3078.5 (0.0) ...## ##.#.##..#.####..# n) +2 quarterstaff (chaos) ..## ###iR37m..###.##.# #..# Continue: Searing Ray #.# #....##..##.# #..# Ray ### #..###...####.# #..# ..# ... ##### #.# #... bb 2 megabats #.# #### # #.# ##.# #.# ##..### #.####... #.# #.....## ....)...#The megabat hits you but does no damage. _The megabat barely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a megabat (almost dead, 71% to hit)NiC#.###.#.##.# #########. csloce the Conjurer #.#<#.#.##.# .......... Deep Elf #.#.#.#..#.# #####..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 9/15==============---------- ..#.#.......# ## #... AC: 7Str: 4 ###.########### .# #..# EV: 11Int: 25 NiAD #.# #..# b# #..# SH: 0Dex: 13 ###.# #...#b############..# XL:  5 Next: 73% Place: Dungeon:3 ....# #@##†##.........># Noise: ==-------  Time: 3078.5 (0.0) ...## ##.#.##..#.####..# n) +2 quarterstaff (chaos) NikDQ..## ###..###.##.# #..# Continue: Searing Ray #.# #....##..##.# #..# Ray NiD### #..###...####.# #..# ..# ... ##### #.# #... bb 2 megabats NiDv#.# #### # #.# ##.# #.# ##..### #.####... #.# #.....## ....)...#NiDRestarting spell: Searing Ray (safe; 1% risk of failure)  NiEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a megabat (almost dead, 71% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat!  You kill the megabat!NiwL <  ) ## NiL .#  #.# #..# b#  #...#* #@##†NiL> ##.#. NiM6    Ni5M  ... ##### #.# NiWM   megabat #### # #.# NiyM#   NiMC ....)Ni+CMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a megabat (almost dead, 71% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat!  You kill the megabat!  NiP(Press . to maintain the ray.)NiNi(†Ni*9.5 (1NiSNi0> _The megabat hits you but does no damage.Ni܀ #.###.#.##.# #########. csloce the Conjurer #.#<#.#.##.# .......... Deep Elf #.#.#.#..#.# #####..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 7/15===========------------- ..#.#.......# ## #... AC: 7Str: 4 ###.########### .# #..# EV: 11Int: 25  #.# #..# b# #..# SH: 0Dex: 13 ###.# #...#*############..# XL:  5 Next: 73% Place: Dungeon:3 ....# #@##†##.........># Noise: ==-------  Time: 3079.5 (0.0) ...## ##.#.##..#.####..# n) +2 quarterstaff (chaos) ..## Ni  ###..###.##.# #..# Continue: Searing Ray #.# #....##..##.# #..# Ray ### #..###...####.# #..# ..# ... ##### #.# #... b   megabat #.# #### # #.# ##.# #.# ##..### #.####... #.# #.....## ....)...#(Press . to maintain the ray.) _The megabat hits you but does no damage.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a megabat (71% to hit)Ni' #.###.#.##.##########. csloce the Conjurer #.#<#.#.##.#.......... Deep Elf #.#.#.#..#.######..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 7/15===========------------- ..#.#.......# ###... AC: 7Str: 4 ###.########### .##..# EV: 11Int: 25#.##..# *##..# SH: 0Dex: 13 ###.##...#*############..# XL:  5 Next: 73% Place: Dungeon:3 ....##@##†##.........># Noise: ==-------  Time: 3079.5 (0.0) ...####.#.#Ni #..#.####..# n) +2 quarterstaff (chaos) ..#####..###.##.# #..# Continue: Searing Ray #.##....##..##.# #..# Ray ####..###...####.# #..# ..#... ##### #.# #... b   megabat #.# #### ##.# ##.# #.# ##..####.####... #.# #.....##....)...#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a megabat (71% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat.  The megabat is almost dead.Ni IPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a megabat (71% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat.  The megabat is almost dead.  (Press . to maintain the ray.) .b  The megabat barely misses you.8=80.5 (1Ni@ > _The megabat hits you but does no damage.Oi#.###.#.##.# #########. csloce the Conjurer #.#<#.#.##.# .......... Deep Elf #.#.#.#..#.# #####..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 6/15=========--------------- ..#.#.......# ## #... AC: 7Str: 4 ###.########### .# #..# EV: 11Int: 25  #.# #..# .# #..# SH: 0Dex: 13 ###.# #...#b############..# XL:  5 Next: 73% Place: Dungeon:3 ....# #@##†##.........># Noise: ==-------  Time: 3080.5 (0.0) ...## ##.#.##..#.####..# n) +2 quarterstaff (chaos) ..## Oi^ ###..###.##.# #..# Continue: Searing Ray #.# #....##..##.# #..# Ray ### #..###...####.# #..# ..# ... ##### #.# #... b   megabat #.# #### # #.# ##.# #.# ##..### #.####... #.# #.....## ....)...#The megabat barely misses you. _The megabat hits you but does no damage.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a megabat (almost dead, 71% to hit)Oi/Q#.###.#.##.##########. csloce the Conjurer #.#<#.#.##.#.......... Deep Elf #.#.#.#..#.######..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 6/15OisK=========--------------- ..#.#.......# ###... AC: 7Str: 4 ###.########### .#Oi#..# EV: 11Int: 25#.#Oi#..# .##..# SH: 0Oi@Dex: 13 ###.#Oi.#...#*############..# XL:  5 Next: 73% Place: Dungeon:3 ....#Oi! O#@##†##.........># Noise: ==-------  Time: 3080.5 (0.0) ...##OiG ##.#.##..#.####..# n) +2 quarterstaff (chaos) ..##Oim ###..###.##.# #..# Continue: Searing Ray #.#Oi #....##..##.# #..# Ray ####..###...####.# #..# Oi ..#... ##### #.# #... b   megabat Oi!#.# #### ##.# ##.# #.# ##..####.####... #.# #.....##....)...#The megabat barely misses you. _The megabat hits you but does no damage.  Oi>!vRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleOi\!Shift-Dir - straight lineAim: a megabat (almost dead, 71% to hit)Oi:Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a megabat (almost dead, 71% to hit)  You focus your ray upon the megabat. The searing ray misses the megabat.(Press . to maintain the ray.)OiӤOiB&bOi*1.5 (1OimOiU _The megabat closely misses you.Oi$ <  ) ## ### .#  #.# #..# .#  #...#b# #@##†> ##.#. ###..#  #....#  #..###..  ... ##### #.#  #### # #.#     ....)Pic <  ) ## ### .#  #.# #..# .#  #...#b# #@##†> ##.#. ###..#  #....#  #..###..  ... ##### #.# Pi #### # #.#     ....)PiPi!Pi PiB^ _A megabat is nearby!Pi#.###.#.##.# #########. csloce the Conjurer #.#<#.#.##.# .......... Deep Elf #.#.#.#..#.# #####..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 4/15======------------------ ..#.#.......# ## #... AC: 7Str: 4 ###.########### .# #..# EV: 11Int: 25  #.# #..# .# #..# SH: 0Dex: 13 ###.# #...#b############..# XL:  5 Next: 73% Place: Dungeon:3 ....# #@##†##.........># Noise: ==-------  Time: 3081.5 (0.0) ...## ##.#.##..#.####..# n) +2 quarterstaff (chaos) Piz..## ###..###.##.# #..# Continue: Searing Ray #.# #....##..##.# #..# Ray ### #..###...####.# #..# ..# ... ##### #.# #... b   megabat #.# #### # #.# ##.# #.# ##..### #.####... #.# #.....## ....)...# _The megabat closely misses you. _A megabat is nearby!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclePiShift-Dir - straight lineAim: a megabat (almost dead, 71% to hit)Piؐ #.###.#.##.# #########. csloce the Conjurer #.#<#.#.##.# .......... Deep Elf #.#.#.#..#.# #####..) Health: 28/28 ======================== #.#.#.#.##.###.## Magic: 4/15======------------------ ..#.#.......# ## #... AC: 7Str: 4 ###.########### .# #..# EV: 11Int: 25 Pi- #.# #..# .# #..# SH: 0Dex: 13 ###.# #...#b############..# XL:  5 Next: 73% Place: Dungeon:3 ....# #@##†##.........># Noise: ==-------  Time: 3081.5 (0.0) ...## ##.#.##..#.####..# n) +2 quarterstaff (chaos) ..## ###..###.##.# #..# Continue: Searing Ray #.# #....##..##.# #..# Ray ### #..###...####.# #..# ..# ... ##### #.# #... b   megabat #.# #### # #.# ##.# Pi#.# ##..### #.####... #.# #.....## ....)...#Restarting spell: Searing Ray (safe; 1% risk of failure)  PiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePiAim: a megabat (almost dead, 71% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat!  You kill the megabat!Pi3PiK <  ) ## PiN .#  #.# #..# .#  #...#* #@##†> ##.#.  Pi(     ... ##### #.#  #### # #.#    PiV   ....) Pi!M†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a megabat (almost dead, 71% to hit)  You focus your ray upon the megabat. The searing ray hits the megabat!  You kill the megabat!  (Press . to maintain the ray.)Pi2'q42.5 (1Searing Ray _Pi,Pi/Pi 3Pif Pi+ K  You stop channelling your searing ray.Pi 5== _Pi ,Pi" Pi ,Pi Pi\ Pi _6===Pi Pio ,Pi Pi ,Pi' Pi{ Pi _7===Pi\ Pi ,Pi Pi ,Pio Pi ,PiM Pi Pi k8===Piv Pi ,Pi Pi ,Pi Pi ,Pi Pi PiB %9Pi F===Pi Pi ,Pit Pi ,Pi Pi\ Pi p10/15====Pi Pi BPi ,Pi& Pi ,Pi' Pis Pi k1===PiP XPi Pi Pi' Pig Pi U2===Pi Pi PiZ Pi 3===Pi PiR Pi! BPi" i4===Pi# Pi# Pi' Pi( ,Pi) Pi* Pi+ j5====Pi+ Pi- Pi. Pi/ Pi/ Pi9 )  Things that are here:  a bat corpse; a bat corpse _Pi9 PiE; Pi; Pi < P==Pi= PiA> BPi? Pi@ ,PivA PiLH nPiM .#.#.#..#.#  #####..) .#.#.#.##.# #.### Pi$N E.#.#.......# ### #.... ##.#############.##.  #.# #..##.# #..#<Pi]N 5.# #...#†############..#. ...# ##.#.##†##.........>#. PiN ..## ####.#.##..#.####..#. .## ###@.###.##.# #..#.--# #....##..##.# #..#. ## #..###...####.# #..#. Cast: Searing Ray PiO .# #... ##### #.# #.... PiLO '.# #### ##b #.# ##.# .# ##..#### #.####.PixO b   phase bat (asleep) .# #.....## ....)...##PiO  .# #.##...#########..## Pi@P .# #........##..# #....PiY 1126.5 (44.0)Pi [ G--7.5 (45Pi` PiVc \ _A phase bat comes into view.Riq.#.#.#..#.# #####..). csloce the Conjurer .#.#.#.##.###.### Deep Elf .#.#.......# ### #.... Health: 28/28 ======================== ##.#############.# #..## Magic: 13/15 ====================----  #.# #..##.# #..#< AC: 7Str: 4 ##.# #...#†############..#. EV: 11Ri$rInt: 25 ...# ##.#.##†##.........>#. SH: 0Dex: 13 ..## ####.#.##..#.####..#. XL:  5 Next: 74% Place: Dungeon:3 Ridr.## ###@.###.##.# #..#. Noise: ---------  Time: 3127.5 (0.0) .# #....##..##.# #..#. n) +2 quarterstaff (chaos) Ris## #..###...####.# #..#. Cast: Searing Ray .# #... ##### #.# #.... .# #### ##b #.# ##.## .# ##..#### #.####.... b   phase bat (asleep) .# #.....## ....)...## .# #.##...### ######..## .# #........## ..# #.... _a bat corpse; a bat corpse Ri!s_A phase bat comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  RiQsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRimsRi6 Ri? R.#.#.#..#.######..). csloce the Conjurer .#.#.#.##.###.### Deep Elf .#.#.......# ####.... Health: 28/28 ======================== ##.#############.##..## Magic: 15/15 ========================#.##..##.##..#< AC: 7Str: 4 ##.##...#†############..#. EV: 11Int: 25 ...###.#.##†##.........>#. SH: 0Dex: 13 ..##Ri<@ ####.#.##..#.####..#. XL:  5 Next: 74% Place: Dungeon:3 .#####@.###.##.# #..#. Noise: ---------  Time: 3127.5 (0.0) .##....##..##.# #..#. n) +2 quarterstaff (chaos) ###..###...####.# #..#. Cast: Searing Ray .#Ri@ }#... ##### #.# #.... .# #### ##b#.# ##.## .# ##..#####.####.... b   phase bat (asleep) .# #.....##....)...## .# #.##...#########..## .# #........##..# #.... _a bat corpse; a bat corpse RiuA _A phase bat comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRifJ :Okay, then.RiK Ri_R RiT . _Sin 0 ##.## #.###......# ###... ##.#############.##  #.# #..< #..#†############..#. ..#.#.##†##.........># ####.#.##..#.####.. .##  ###..###.##.#  #..@.##. ##..###...## .#... ##### .#### ##b #.####..#### ###.... .###.##†.....####.# #.).# Siu SiIw 28.5 (1 _Si^| SiN~ Si( #.#.#.#.##.## #. ..#.#.# ### ##.#.# #.. #.# #..##.# #..##.# #...#†###..#.# ##.#.##†##.>#.## ####.#.##..#.####..# ..## ###..###.##.# #..# #.# #.@..##..##.# #..## #..###...####.# #..# ..# #... ##### #.# # #.# #### ##b #.# ##. #.# ##..#### #.#### #.# #.....## ....)...# b   phase bat (asleep) #.# #.##...###Si  ######..# #.# #.## ..# #... #.###.##†.....### #.# #.).Si Si 99Searing RaySi] Si: Ti:,#.#.#.#.##.###.## csloce the Conjurer ..#.#.......# ### #... Deep Elf ###.#############.# #..# Health: 28/28 ========================  #.# #..##.# #..# Magic: 13/15 ====================---- ###.# #...#†############..# AC: 7Str: 4 Tix,....# ##.#.##†##.........># EV: 11Int: 25 ...## ####.#.##..#.####..# SH: 0Dex: 13 Ti,..## ###..###.##.# #..# XL:  5 Next: 74% Place: Dungeon:3 Ti,$#.# #*@..##..##.# #..# Noise: ---------  Time: 3129.5 (0.0) ### #.*###...####.# #..# n) +2 quarterstaff (chaos) ..# #..* ##### #.# #... Cast: Searing Ray #.# #### ##b #.# ##.# Ti$-#.# ##..#### #.####... #.# #.....## ....)...# b   phase bat (asleep) TiG-x#.# #.##...### ######..# #.# #........## ..# #... #.###.##†.....### #.# #.).Til-\Shift-Dir - straight line _Okay, then.Ti-yAiming: Searing Ray (safe; 1% risk of failure)  Ti-1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phase bat (asleep, 100% to hit)Ti#.#.#.#.##.###.## csloce the Conjurer ..#.#.......# ### #... Deep Elf ###.#############.# #..# Health: 28/28 ========================  #.# #..##.# #..# Magic: 13/15 ====================---- ###.# #...#†############..# AC: 7Str: 4 ....# ##.#.##†##.........># EV: 11Int: 25 ...## ####.#.##..#.####..# SH: 0Dex: 13 Ti<..## ###..###.##.# #..# XL:  5 Next: 74% Place: Dungeon:3 #.# #.@..##..##.# #..# Noise: ---------  Time: 3129.5 (0.0) ### #..###...####.# #..# n) +2 quarterstaff (chaos) Tiw6..# #... ##### #.# #... Cast: Searing Ray #.# #### ##b #.# ##.# #.# ##..#### #.####... Ti1a#.# #.....## ....)...# b   phase bat (asleep) #.# #.##...### ######..# #.# #........## ..# #... #.###.##†.....### #.# #.).Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phase bat (asleep, 100% to hit)  You focus your ray upon the phase bat. The searing ray hits the phase bat!  You kill the phase bat!Ti ###   #.#   #...#† †>    #* Ti #.*####.#  #..* ##### #.#  #### ##* #.#  #   ....)     ..#  † #.# #.) TinDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phase bat (asleep, 100% to hit)  You focus your ray upon the phase bat. The searing ray hits the phase bat!  You kill the phase bat!  (Press . to maintain the ray.)TioTi?v ...†  A phase bat comes into view.Tiz5==30.5 (1ontinue: Searing RayRay TiTi6 _The phase bat moves out of view.Ui?5 UiU6  Your spells (describe)TypeFailure Level a - Magic DartConjuration1%Ui6 1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy16%Ui7 4 Select a spell to describe[!]/[I] toggle spell headersVijVioVi|v#.#.#.#.##.###.## csloce the Conjurer ..#.#.......# ####... Deep Elf Viv###.#############.##..# Health: 28/28 ========================#.##..##.#Viv#..# Magic: 13/15 ====================---- ###.#Viv#...#†############..# AC: 7Str: 4 ....#Viw##.#.##†##.........># EV: 11Int: 25 ...##Vi?w####.#.##..#.####..# SH: 0Dex: 13 ..##Vikw###..###.##.# #..# XL:  5 Next: 75% Place: Dungeon:3 #.#ViwJ#.@..##..##.# #..# Noise: ==-------  Time: 3130.5 (0.0) ###Viw#..###...####.# #..# n) +2 quarterstaff (chaos) ..#ViwF#... ##### #.# #... Continue: Searing Ray #.# #### ##†Viw#.# ##.# Ray #.# ##..#####.####... Vi$x#.# #.....##....)...#  #.# #.##...#########..#  ViEx#.# #........##..# #...  #.###.##†.....###Viex#.# #.). Aim: a phase bat (asleep, 100% to hit)  VixyYou focus your ray upon the phase bat. The searing ray hits the phase bat!  You kill the phase bat!Vix(Press . to maintain the ray.)  A phase bat comes into view. _The phase bat moves out of view.Vi[ViViQViӇWiZ13Wi1Wi5K  You stop channelling your searing ray.Wi;H _4==Wi<,WiB=Wi?Wi?c5====Wi@WiAWiCWiCWiDWiDWiE,Wi5FWiGWiG,Wi*HWiHWiDV _The fire bat closely misses you.jiq[  #.####.#############.#  csloce the Conjurer  #.# #.# #..##.#  Deep Elf ##.####.# #...#†########### Health: 31/32 =======================- ........### ##.#.##†##....... Magic: 7/17=========--------------- .......## .. ####.#.##..#.### AC: 7Str: 4 ......## .. ###..###.##.#  EV: 11Int: 25 .).##.# #. ###....##..##.#  SH: 0Dex: 13 ####### #.##..###...####.#  XL:  6 Next: 34% Place: Dungeon:3 ......# #b@.## ##### #.#  Noise: ==-------  Time: 3150.4 (0.0) ji3\ >#####.# #### ##†## #.#  n) +2 quarterstaff (chaos) # #.# ##..####.. #.### Continue: Searing Ray #####.# #.....###.. ....) Ray ....#.# #.##...###.. ##### ###.#.# #........##.. ..#  b   fire bat  #.#.###.##†.....#### #.#  #.#...............# #.#  #.#####.#######..## #.###(Press . to maintain the ray.) _The fire bat closely misses you.ji\ Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (73% to hit)ji&  #.####.#############.#  csloce the Conjurer  #.# #.# #..##.#  Deep Elf ##.####.# #...#†########### Health: 31/32 =======================- ........### ##.#.##†##....... Magic: 7/17=========--------------- .......## .. ####.#.##..#.### AC: 7Str: 4 ......## .. ###..###.##.#  EV: 11Int: 25 jiՆ .).##.# #. ###....##..##.#  SH: 0Dex: 13 ####### #.##..###...####.#  XL:  6 Next: 34% Place: Dungeon:3 ......# #b@.## ##### #.#  Noise: ==-------  Time: 3150.4 (0.0) #####.# #### ##†## #.#  n) +2 quarterstaff (chaos) # #.# ##..####.. #.### Continue: Searing Ray #####.# #.....###.. ....) Ray ....#.# #.##...###.. ##### jiG ###.#.# #........##.. ..#  b   fire bat  #.#.###.##†.....#### #.#  #.#...............# #.#  #.#####.#######..## #.###Restarting spell: Searing Ray (safe; 1% risk of failure)  ji0 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a fire bat (73% to hit)  You focus your ray upon the fire bat. The searing ray hits the fire bat!  You kill the fire bat!jiV    #.# #.#  ji * #...#†jiv ,## ji †ji$ ? .. ####.#.jiܮ  .. ###..# ).##.# #. ###...jig    #*@.## ##### #.# ji  #### ##†## #.#  #.#    ....)ji    #.. ..#   †ji e###    jit Z    ji0 jiIM.Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a fire bat (73% to hit)  You focus your ray upon the fire bat. The searing ray hits the fire bat!  You kill the fire bat!  (Press . to maintain the ray.)jiPMagician2=8==81jiQL1.4 (1Searing Ray _ji3Xji [h _Your Alchemy skill increases to level 3!kigH  #.# #.. ##.####.# ##.#†########### ........###. ##.#.##†##.......ki%## ... ####.#.##..#.##### ... ###..###.##.# ).##.# #.# ###....##. ###### #.##..###...## ......kiBL #...## ##### #####.# #### ##@##  #.# ##..####...### #####.# #.....###....#....) kie....##...###....# ##### ###ki.......##..#.b ..##kib   vampire bat (dormant)ki ###.# #.# ##.####.##.ki] K  You stop channelling your searing ray.ki"--2ast: Searing Ray ki(kiJ+ _A vampire bat comes into view. _You see here a phase bat corpse.li7}##.####.# ##.#†########### ........###. ##.#.##†##.......## ... ####.#.##..#.##### ... ###..###.##.# ).##.# #.# ###....##. ###### #.##..###...## ...... #...## ##### #####.# #### ##†###  #.# ##..####@..### #####.# #.....###....#....) ....##...###....# ##### ###.......##..#.b ..#  #.#.###.##†.....#### # #..............# ####.#######..#### ###.# #.# ##.###. ...# #...li~'..lili~H--3 _lilili$lilili*liǨ  ## #...#†#. † ...  ... ### .).##.# #.# ###.  #.##..  #...## ##### #.#  #### ##†### #.# # #.# #@..#  ##....# ....) #....#  #..#.b ..#  li( †### # #.#   #.#    #.#   ### #...# li #.####.#############.#  csloce the Magician  #.# #.# #..##.#  Deep Elf ###.####.# ## #...#†########## Health: 32/32 ======================== .........###.. ##.#.##†##...... Magic: 16/17 ======================-- ........## ... ####.#.##..#.## AC: 7Str: 4 .......## ... ###..###.##.#  EV: 11Int: 25 ..).##.# #b# ###....##..##.#  SH: 0Dex: 13 .####### #.##..###...####.#  XL:  6 Next: 99% Place: Dungeon:3 .......# #@..## ##### #.#  Noise: ---------  Time: 3219.4 (0.0) .#####.# #### ##†### #.#  i]3mn) +2 quarterstaff (chaos) .# #.# ##..####...### #.## Cast: Searing Ray ######.# #.....###....## .... .....#.# #.##...###....### #### ####.#.# #........##..#..# ..#  b   fire bat  #.#.###.##†.....####### #.#  #.#...............# #.#  #.#####.#######..## #.##Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a fire bat (100% to hit)  The magic dart hits the fire bat!ui   #.# #.#   ## #...#† † ...  ...  ).##.# #.#   #*   ##### #.#  #### ui{ #.#  #.#        ..#   †        ui;  ui+..uiuiR, #.####.#############.#csloce the Magician#.# #.##..##.#Deep Elf ###.####.# ## #...#†########## Health: 32/32 ======================== .........###.. ##.#.##†##...... Magic: 16/18 =====================--- ........## ... ####.#.##..#.## AC: 7Str: 4 .......## ... ###..###.##.# EV: 11Int: 25 ..).##.# #.# ###....##..##.# SH: 0Dex: 13 .########.##..###...####.# XL:  6 Next: 145% Place: Dungeon:3 .......#ui@R#@..## ##### #.# Noise: =--------  Time: 3220.4 (1.0) .#####.# #### ##†####.# n) +2 quarterstaff (chaos) .# #.# ##..####...####.## Cast: Searing Ray ######.# #.....###....## .... .....#.# #.##...###....### #### ####.#.# #........##..#..# ..# #.#.###.##†.....####### #.# #.#...............##.# #.#####.#######..###.## uiAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a fire bat (100% to hit)  The magic dart hits the fire bat! _You kill the fire bat!Your Spellcasting skill increases to level 7!ui: a fire bat (100% to hit)  The magic dart hits the fire bat! _You kill the fire bat!  Your Spellcasting skill increases to level 7!  Your Conjurations skill increases to level 7! have reachedui"/  --more--vi 6/369--723% Searing Rayvi0 vi 4 _wi+3wi,wi.,wi27=wi3,wip4wi6,wi6wi898wi8E==wiA9wi:,wi5;wi<,wiX=wi>,wi??wiH -†......... _You start resting.wiO+8.4 (8wigQ9===-9.4 (9wiWwi Z% _Magic restored.wiA 3wi wi ,wi Xwiu <==wi ,wiZ wi ,wi win ,wi wi ,wip wi ,wi wi- ,wi wi7" ,wi"# wi$ ,wi&% wi& ,wiu' wi^) ,wiE* wi+ ,wi , wi. BwiV/ ,wi90 wi*2 ,wiz2 wi4 ,wi5 wiK6 ,wi6 wi8 ,wiC wiD wiBE ,witF ,wiF wiI BwiJ ,wi?K wiL ,wiM wiO ,wiO wi|Q ,wiR wiNS wivS wiT wiV ,wiWV wiW ,wiX wiZ ,wi5[ wi\ ,wi4] wi_ ,wi_ wia ,wia wigc ,wid wif ,wicf wi}h ,wi$i wij ,wi6k wil ,wiom win ,wio wi8q ,wiq wiFs wis wi{ wi | ,wi| wi~ ,wi\ wi wi wib wiP ,wi wiO ,wi wic ,wi wiG wio wi wi ,wi wiD ,wi wik wi wi= wi+ ,wi wi% wiP wiݔ wi wi/ wi wi2 ,wi wi ,wiQ wi< ,wi wi wiל wix wi ,wiƟ wi) ,wi wi7 ,wiϣ wiJ ,wi¥ wi ,wi wi ,wih wi ,wi| wif Bwi ,wis wi ,wii wi: ,wi wi, ,wi wi, ,wi wi ,wiȰ wi Bwi ,wi wi ,wiE wiѶ ,wi wi ,wio wi ,wi wiƼ ,wi6 wi ,wi wi k 328.4 (99.0) _You start waiting.wi -9.4 (100.0)wi wi # _Done waiting.xixil Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy10% 2b - Iskenderun's Mystic BlastConjuration/Translocation 16% 4  c - Animate DeadNecromancy54% 4  d - Borgnjor's Vile ClutchNecromancy/Earthxi!88% 5 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitzip| zi܂  #.####.#############.#csloce the Magician#.# #.##..##.#Deep Elf ###.####.# ## #...#†########## Health: 36/36 ======================== .........###.. ##.#.##†##...... Magic: 19/19 ======================== ........## ... ####.#.##..#.## AC: 7Str: 4 zi v.......## ... ###..###.##.# EV: 11Int: 25 ..).##.# #.# ###....##..##.# SH: 0Dex: 13 .########.##..###...####.# XL:  7 Next: 23% Place: Dungeon:3 .......##@..## ##### #.# Noise: ---------  Time: 3329.4 (0.0) .#####.# #### ##†####.# n) +2 quarterstaff (chaos) zi% r.# #.# ##..####...####.## Cast: Searing Ray ######.# #.....###....## .... .....#.# #.##...###....### #### ####.#.# #........##..#..# ..# #.#.###.##†.....####### #.#zi 4 #.#...............##.# #.#####.#######..###.## Your Conjurations skill increases to level 7! _You have reached level 7! ziɄ _You start resting. _Magic restored. _You start waiting. _Done waiting.zi P  Okay, then.ziƎ zi zi- . _{i{ieH Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2  c - Fulminant Prism{iConjuration/Alchemy8%4 Select a spell to describe[!]/[I] toggle spell headers{i{i{i #.####.#############.#csloce the Magician#.# #.##..##.#Deep Elf ###.####.# ## #...#†########## Health: 36/36 ======================== .........###.. ##.#.##†##...... Magic: 19/19 ======================== ........## ... ####.#.##..#.## AC: 7Str: 4 .......## ... ###..###.##.# EV: 11Int: 25 ..).##.# #.# ###....##..##.# SH: 0{i~Dex: 13 .########.##..###...####.# XL:  7 Next: 23% Place: Dungeon:3 .......##@..## ##### #.# Noise: ---------  Time: 3329.4 (0.0) .#####.# #### ##†####.# n) +2 quarterstaff (chaos) {i.# #.# ##..####...####.## Cast: Searing Ray ######.# #.....###....## .... {i.....#.# #.##...###....### #### ####.#.# #........##..#..# ..# #.#.###.##†.....####### #.#{i #.#...............##.# #.#####.#######..###.##  _You have reached level 7! _You start resting. _Magic restored. _You start waiting. _Done waiting. _Okay, then.{i#{i%{i+{i1|i3|i|ie|iG|iP _|i'b.# #<##.#.#.#.##.## .# #....#.#.......# ### #.####.#############.#  #.# #.# ## ###..##.# #####.####.# ##.#Z##...#†######....###...Z###.#.##†##............###..... ####.#.##..#. .|i(_........## #....# ###..###.##. .†..).##.######....##..##. ##.####### ##.##..###...####. |iE( #.......# ##...## ##### #.Searing Ray |ij( #.#####.# #### ##†### #  #.# #.# ##..####...### #.|i(####.# #.....###....## .. ZZ 2 ghost-faced bats (dormant) .......#.# #.##...###....### ## |i(######.#.# ###..#..# ..|i( #.#.###.##†.....####### #.|is3,30.4 (1|i4+1.4 (2|i:|i=b _2 ghost-faced bats come into view.|ie z.# #<##.#.#.#.##.##  csloce the Magician .# #....#.#.......# ###  Deep Elf ## #.####.#############.#  Health: 36/36 ========================  #.# #.# ## ###..##.#  Magic: 17/19 =====================--- |i }#####.####.# ##.#Z##...#†######## AC: 7Str: 4 ...........###...Z###.#.##†##.... EV: 11Int: 25 ..........###....* ####.#.##..#. SH: 0|i1 HDex: 13 .........## #...*# ###..###.##. XL:  7 Next: 23% Place: Dungeon:3 |i .†..).##.# #@#####....##..##. Noise: ---------  Time: 3331.4 (0.0) ##.####### ##.##..###...####. n) +2 quarterstaff (chaos)  #.......# ##...## ##### #. Cast: Searing Ray  #.#####.# #### ##†### #.  #.# #.# ##..####...### #. ########.# #.....###....## .. ZZ 2 ghost-faced bats (dormant) .......#.# #.##...###....### ## ######.#.# #........##..#..# ..|i> : #.#.###.##†.....####### #. _Okay, then. _2 ghost-faced bats come into view.Aiming: Searing Ray (safe; 1% risk of failure)  |ix 7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ghost-faced bat (dormant, 100% to hit)}iVW.# #<##.#.#.#.##.##  csloce the Magician .# #....#.#.......# ###  Deep Elf ## #.####.#############.#  Health: 36/36 ========================  #.# #.# ## ###..##.#  Magic: 17/19 =====================--- #####.####.# ##.#Z##...#†######## AC: 7Str: 4 }iM...........###...Z###.#.##†##.... EV: 11Int: 25 ..........###..... ####.#.##..#. SH: 0Dex: 13 .........## #....# ###..###.##. XL:  7 Next: 23% Place: Dungeon:3 .†..).##.# #@#####....##..##. Noise: ---------  Time: 3331.4 (0.0) ##.####### ##.##..###...####. n) +2 quarterstaff (chaos)  #.......# ##...## ##### #. Cast: Searing Ray  #.#####.# #### ##†### #.  #.# #.# ##..####...### #. }iw########.# #.....###....## .. ZZ 2 ghost-faced bats (dormant) .......#.# #.##...###....### ## ######.#.# #........##..#..# .. #.#.###.##†.....####### #.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iAim: a ghost-faced bat (dormant, 100% to hit)  You focus your ray upon the ghost-faced bat.  The searing ray hits the ghost-faced bat!}i޼ #<   ###    #.# #.# ## ##  †*}i7W†*  #...*# †..).##.#    }iO #####   ####   #.# #.# .###  ....## }iV   ghost-faced bat ....###  #..#..#  † }iEShift-Dir - straight line  Aim: a ghost-faced bat (dormant, 100% to hit)  You focus your ray upon the ghost-faced bat.  The searing ray hits the ghost-faced bat!  You destroy the ghost-faced bat!  (Press . to maintain the ray.)}iE}i8F}iMw...ZZ}iR==2.4 (1ontinue: Searing RayRay _}i@Y}i[}i .# #<##.#.#.#.##.##  csloce the Magician .# #....#.#.......# ###  Deep Elf ## #.####.#############.#  Health: 36/36 ========================  #.# #.# ## ###..##.#  Magic: 15/19 ==================------ #####.####.# ##.#.##...#†######## AC: 7Str: 4 ...........###....###.#.##†##.... EV: 11Int: 25 ..........###..... ####.#.##..#. SH: 0Dex: 13 .........## #...Z# ###..###.##. XL:  7 Next: 23% Place: Dungeon:3 .†..).##.# #@#####....##..##. Noise: ==-------  Time: 3332.4 (0.0) ##.####### ##.##..###...####. n) +2 quarterstaff (chaos)  #.......# ##.}iZ [m..## ##### #. Continue: Searing Ray  #.#####.# #### ##†### #. Ray  #.# #.# ##..####...### #. ########.# #.....###....## .. Z   ghost-faced bat .......#.# #.##...###....### ## ######.#.# #........##..#..# .. #.#.###.##†.....####### #.You destroy the ghost-faced bat! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ghost-faced bat (84% to hit)}i.# #<##.#.#.#.##.##csloce the Magician .# #....#.#.......# ###Deep Elf ## #.####.#############.#Health: 36/36 ========================#.# #.# ## ###..##.#Magic: 15/19 ==================------ #####.####.# ##.#.##...#†######## AC: 7}i^Str: 4 ...........###..*.###.#.##†##.... EV: 11Int: 25 ..........###...*. ####.#.##..#. SH: 0Dex: 13 .........## #...*# ###..###.##. XL:  7 Next: 23% Place: Dungeon:3 }i.†..).##.# #@#####....##..##. Noise: ==-------  Time: 3332.4 (0.0) ##.####### ##.##..###...####. n) +2 quarterstaff (chaos)#.......###...## ##### #. Continue: Searing Ray  }ix#.#####.# #### ##†####. Ray #.# #.# ##..####...####. }izF########.# #.....###....## .. Z   ghost-faced bat .......#.# #.##...###....### ## ######.#.# #........##..#..# ..#.#.###.##†.....####### #.Restarting spell: Searing Ray (safe; 1% risk of failure)  }iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iAim: a ghost-faced bat (84% to hit)  You focus your ray upon the ghost-faced bat.  The searing ray hits the ghost-faced bat.~iHShift-Dir - straight line  Aim: a ghost-faced bat (84% to hit)  You focus your ray upon the ghost-faced bat.  The searing ray hits the ghost-faced bat.  The ghost-faced bat is almost destroyed.  (Press . to maintain the ray.)~iIT  The ghost-faced bat misses you.A rotten bat comes into view.~iUl  The ghost-faced bat closely misses you.~i]..ZZ Z   rotten bat~i _*3.4 (1~id~igF _The ghost-faced bat hits you but does no damage.~i .# #<##.#.#.#.##.##  csloce the Magician .# #....#.#.......# ###  Deep Elf ## #.####.#############.#  Health: 36/36 ========================  #.# #.# ## ###..##.#  Magic: 13/19 ================-------- #####.####.# ##.#.##...#†######## AC: 7Str: 4 ...........###....###.#.##†##.... EV: 11Int: 25 ..........###..... ####.#.##..#. SH: 0Dex: 13 .........## #..ZZ# ###..###.##. XL:  7 Next: 23% Place: Dungeon:3 .†..).##.# #@#####....##..##. Noise: ==-------  Time: 3333.4 (0.0) ~i~##.####### ##.##..###...####. n) +2 quarterstaff (chaos)  #.......# ##...## ##### #. Continue: Searing Ray  #.#####.# #### ##†### #. Ray  #.# #.# ##..####...### #. ########.# #.....###....## .. Z   ghost-faced bat .......#.# #.##...###....### ## Z   rotten bat ######.#.# #........##..#..# .. #.#.###.##†.....####### #.The ghost-faced bat closely misses you. _The ghost-faced bat hits you but does no damage.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ghost-faced bat (severely damaged, 84% to hit)~i .# #<##.#.#.#.##.##  csloce the Magician .# #....#.#.......# ###  Deep Elf ## #.####.#############.#  Health: 36/36 ========================  #.# #.# ## ###..##.#  Magic: 13/19 ================-------- #####.####.# ##.#.##...#†######## AC: 7Str: 4 ...........###....###.#.##†##.... EV: 11Int: 25 ..........###..... ####.#.##..#. SH: 0Dex: 13 ~i .........## #..ZZ# ###..###.##. XL:  7 Next: 23% Place: Dungeon:3 .†..).##.# #@#####....##..##. Noise: ==-------  Time: 3333.4 (0.0) ##.####### ##.##..###...####. n) +2 quarterstaff (chaos)  #.......# ##...## ##### #. Continue: Searing Ray  #.#####.# #### ##†### #. Ray  #.# #.# ##..####...### #. ########.# #.....###....## .. Z   ghost-faced bat .......#.# #.##...###....### ## Z   rotten bat ######.#.# #........##..#..# .. #.#.###.##†.....####### #.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ghost-faced bat (severely damaged~iH z, 84% to hit)  You focus your ray upon the ghost-faced bat.  The searing ray hits the ghost-faced bat!~i  #<   ###    #.# #.# ## ##  †*†*.  #..Z*# †..).##.#   ~i   #####   ####   #.# #.# .###  ....## Z   rotten bat ....###  #..#..#  † ~i ...  Aim: a ghost-faced bat (severely damaged, 84% to hit)  You focus your ray upon the ghost-faced bat.  The searing ray hits the ghost-faced bat!  You destroy the ghost-faced bat!  (Press . to maintain the ray.)  The rotten bat completely misses you.~i Z4=4.4 (1~i ~i@ A _The rotten bat hits you but does no damage.i( M..#.# #<##.#.#.#.##.## .# #....#.#.......# ## ## #.####.###########  #.# #.# ## ###..##.# #####.####.# ##.#.##...#†########.###....###.#.##†##....###.....# ####.#.##.. .........## #..Z@# ###..### .†..).##.# #.!#.#####....##.. ##.########Z.# ##.##..###...####.......### ##...## ##### #. Ray #.Z   ice bat (dormant)..#..iO 2  You stop channelling your searing ray.  An ice bat comes into view.Found an amethyst potion.  The rotten bat hits you but does no damage.i] i. Z.Zi g-5astiH iQ _The rotten bat barely misses you. The rotten bat completely misses you.iiZ. _The rotten bat barely misses you. The rotten bat completely misses you.You closely miss the rotten bat. The rotten bat barely misses you.The rotten bat hits you but does no damage.  The ice bat hits you but does no damage.  The ice bat barely misses you. The rotten bat hits you.i5-5==-i&6.7 (1.3i;i-U _The ice bat closely misses you.ix  You hit the rotten bat but do no damage.Lightning courses through the rotten bat!iަ .  You destroy the rotten bat!The ice bat hits you but does no damage.iV6=8.0iܯiP _The ice bat misses you. x2i'.# #.##.#.#.#..#.# # csloce the Magician .# #<##.#.#.#.##.##  Deep Elf .# #....#.#.......# ###  Health: 36/36 ======================== ## #.####.#############.#  Magic: 13/19 ================--------  #.# #.# ## ###..##.#  AC: 7Str: 4 #####.####.# ##.#.##...#†######## EV: 11Int: 25 ...........###....###.#.##†##.... SH: 0Dex: 13 ..........###..Z..# ####.#.##..#. XL:  7 Next: 23% Place: Dungeon:3 i.........## #...@# ###..###.##. Noise: =--------  Time: 3338.0 (0.0) .†..).##.# #.!#.#####....##..##. n) +2 quarterstaff (chaos) ##.########..# ##.##..###...####. Cast: Searing Ray  #.......### ##...## ##### #.  #.#####.# #### ##†### #.  #.# #.# ##..####...### #. Z   ice bat ########.# #.....###....## .. .......#.# #.##...###....### ## ######.#.# #........##..#..# ..i"/The ice bat hits you but does no damage. _The ice bat misses you. x2  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice bat (84% to hit)ir} .# #.##.#.#.#..#.# # csloce the Magician .# #<##.#.#.#.##.##  Deep Elf .# #....#.#.......# ###  Health: 36/36 ======================== ## #.####.#############.#  Magic: 13/19 ================--------  #.# #.# ## ###..##.#  AC: 7i~Str: 4 #####.####.# ##.#.##...#†######## EV: 11Int: 25 ...........###....###.#.##†##.... SH: 0Dex: 13 ..........###..Z..# ####.#.##..#. XL:  7 Next: 23% Place: Dungeon:3 .........## #...@# ###..###.##. Noise: =--------  Time: 3338.0 (0.0) .†..).##.# #.!#.#####....##..##. n) +2 quarterstaff (chaos) ##.########..# ##.##..###...####. Cast: Searing Ray  #.......### ##...## ##### #.  #.#####.# #### ##†### #.  #.# #.# ##..####...### #. Z   ice bat ########.# #.....###....## .. .......#.# #.##...###....### ## iFT######.#.# #........##..#..# ..Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice bat (84% to hit)  You focus your ray upon the ice bat. The searing ray hits the ice bat!  The ice bat vaporises!i~a   #<   ###    #.# #.# ##   †*†*..#   †..).##.# #..#  ##  #####   ####   #.# #.# ...###  ....##   ....###     in.☼Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice bat (84% to hit)  You focus your ray upon the ice bat. The searing ray hits the ice bat!  The ice bat vaporises!  (Press . to maintain the ray.)i=9.0 (1ontinue: Searing RayRay _i}iji"y.# #.##.#.#.#..#.# .# #<##.#.#.#.##.## ..# #....#.#.# #### #.####.#.# #.# #.# ######..##.##.####.# ##.#.##...#†i#.###....###.#.##†##.###..☼..# ####.#.##..#.## #..@.# ###..###.## ..†..).##.# #.!#.#####....##..###.##..####.##..###...#### # #.### ##...## ##### # # #.#####.# #### ##†### # i$F# #.# #.# ##..####...### ##.# #.....###....## .#.# #.##...###....### #.#.# #.##..#..# i .A○÷i704=--40ast: Searing Ray i97i9< _You stop channelling your searing ray.iߗ.# #.##.#.#.#..#.#.# #<##.#.#.#.##.##.# #....#.#.# #### #.####.#.# #.# #.# ######..##.##.####.# ##.#.##...#† #.###....###.#.##†##.###..○..# ####.#.##.. >i .## #.@..# ###..###..†..).##.# #.!#.#####....##.. .###.##..####.##..###... .# #.#### ##...## # .# #.#####.# #### ##÷### #.# #.# ##..####...####.# #.....###....##.#.# #.##...###....####.#.# #.##..#..#i֠7○iA--1iiqi <##.##....#.#.......# ### #### #.####.#############. #.# #.# ######.. #######.####.# ##.#.##...#†###### #............###....###.#.##†##.. .###..○..# ####.#. >## #....# ###..###.# iý,...†..).##.# #.@#.#####....##. .###.########..####.##..###...## #.......#### ##...## ##### #...#.#.###.##†.....#######i7°i&2ii$&.ix5==3.0 (2i?iV _r - an amethyst potioni i8 i i i3iiii*iiæi#6iF===ii4,iikBi>7===iziԮ,i9i,i i iMh8==i9iC,ii,ii9===i\i4 _Magic restored.i3iii\iii i2,ijiii:==iii,iiAi,iiRin,iiiX,i-ii,ii i0,iii,iZiOi,ii6i~,iiiA,iigii4i[iGi,iii2,ii:iii}iiR,i!ii,iii,iii@,iii,i i i~ ,iFii,i#ii,iii,ii4 io",i#i8&i(,i`)iN+i-,i.iL1iw3,i4i7i9,i+;iD=i>,i2@i{Ci:E,iKFiHi^J,iKiT7 _You open the door.iV3iViMYi[Bi]iX_i_iM`i-bic,idi6fig,ihiiij,ijkiris,itiuiv,i#.# #.# #.# ####.#.##..#.####..#.# #.# .#i*&1433.0 (90.0)i',4.0 (91i-iT0Y _A quokka comes into view.i:C...# csloce the Magician ##.##.#  Deep Elf ##.##.#  Health: 36/36 ======================== ...##.#  Magic: 17/19 =====================--- #####.#  AC: 7Str: 4 #.#  EV: 11Int: 25 #.#  SH: 0Dex: 13 ##########.#  XL:  7 Next: 23% Place: Dungeon:3 r......@...###########  Noise: ---------  Time: 3434.0 (0.0) ########..)..........#  n) +2 quarterstaff (chaos) iP;#.###########.#  Cast: Searing Ray  ### #........# #.# ####.# #..#####.# #.# ..##.# #..#<# #.# #.#  r   quokka (asleep) ...#†############..#.# #.# #.# #.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.# _a +0 hand axe; an orc skeleton i;_A quokka comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineil iu c...#csloce the Magician ##.##.#Deep Elf ##.##.#Health: 36/36 ======================== ...##.#i3v Magic: 19/19 ======================== #####.#AC: 7Str: 4#.#EV: 11Int: 25#.#SH: 0Dex: 13##########.#XL:  7 Next: 23% Place: Dungeon:3r......@...###########iv +Noise: ---------  Time: 3434.0 (0.0)########..)..........#n) +2 quarterstaff (chaos)#.###########.#Cast: Searing Ray####........# #.# ####.#i~ #..#####.# #.# ..##.##..#<# #.# #.#r   quokka (asleep) ...#†############..#.# #.# #.# #.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.# _a +0 hand axe; an orc skeleton _A quokka comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiZ :Okay, then.i ij i . _i ;  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iY...# csloce the Magician ##.##.#  Deep Elf ##.##.#  Health: 36/36 ======================== ...##.#  Magic: 18/19 ======================-- #####.#  AC: 7Str: 4 #.#  EV: 11Int: 25i #.#  SH: 0Dex: 13 i##########.#  XL:  7 Next: 23% Place: Dungeon:3 r******@...###########  Noise: ---------  Time: 3434.0 (0.0) ########..)..........#  n) +2 quarterstaff (chaos)i#2 #.###########.#  Cast: Searing Ray  ### #........# #.# ####.# #..#####.# #.# i\..##.# #..#<# #.# #.#  r   quokka (asleep) ...#†############..#.# #.# #.# #.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei@Aim: a quokka (asleep, 100% to hit)i ...#csloce the Magician ##.##.#Deep Elf ##.##.#Health: 36/36 ======================== ...##.#Magic: 18/19 ======================-- #####.#AC: 7Str: 4#.#EV: 11Int: 25#.#SH: 0Dex: 13##########.#XL:  7 Next: 23% Place: Dungeon:3r******@...###########Noise: ---------  Time: 3434.0 (0.0)iK ########..)..........#n) +2 quarterstaff (chaos)#.###########.#Cast: Searing Ray####........# #.# ####.##..#####.# #.# ..##.##..#<# #.# #.#iv (r   quokka ...#†############..#.# #.# #.# i #.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.# i _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  i~ 9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)ip iU ^.r.....ik 3=5.0 (1iN i ,  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit) _The magic dart hits the quokka but does no damage.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i...# csloce the Magician ##.##.#  Deep Elf ##.##.#  Health: 36/36 ======================== ...##.#  Magic: 17/19 =====================--- #####.#  AC: 7Str: 4 #.#  EV: 11Int: 25 ic#.#  SH: 0Dex: 13 ##########.#  XL:  7 Next: 23% Place: Dungeon:3 .r*****@...###########  Noise: =--------  Time: 3435.0 (0.0) i[########..)..........#  n) +2 quarterstaff (chaos) #.###########.#  Cast: Searing Ray i ### #........# #.# ####.# #..#####.# #.# i4..##.# #..#<# #.# #.#  r   quokka ...#†############..#.# #.# #.# #.#.##÷##.........>#.# #.# #.# i2####.#.##..#.####..#.# #.# #.# _The magic dart hits the quokka but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)i&%...#csloce the Magician ##.##.#Deep Elf ##.##.#Health: 36/36 ======================== ...##.#Magic: 17/19 =====================--- #####.#AC: 7Str: 4#.#EV: 11Int: 25#.#SH: 0Dex: 13iz##########.#XL:  7 Next: 23% Place: Dungeon:3.r*****@...###########Noise: =--------  Time: 3435.0 (0.0)########..)..........#n) +2 quarterstaff (chaos)#.###########.#Cast: Searing Ray####........# #.# ####.#iE#..#####.# #.# ..##.##..#<# #.# #.#r   quokka ...#†############..#.# #.# #.# iPp#.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.# _The magic dart hits the quokka but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  i1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)ixiۃ].r....iQ+6.0 (1i(iΓ&  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (100% to hit) _The magic dart hits the quokka but does no damage.i2"  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iE...# csloce the Magician ##.##.#  Deep Elf ##.##.#  Health: 36/36 ======================== ...##.#  Magic: 16/19 ====================---- #####.#  AC: 7iCFaStr: 4 #.#  EV: 11Int: 25 #.#  SH: 0Dex: 13 ijF##########.#  XL:  7 Next: 23% Place: Dungeon:3 iF..r****@...###########  Noise: =--------  Time: 3436.0 (0.0) ########..)..........#  n) +2 quarterstaff (chaos)iFY #.###########.#  Cast: Searing Ray  ### #........# #.# ####.# #..#####.# #.# ..##.# #..#<# #.# #.#  r   quokka ...#†############..#.# #.# #.# i)Gp#.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.# _The magic dart hits the quokka but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  iG8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)ix...#csloce the Magician ##.##.#Deep Elf ##.##.#Health: 36/36 ======================== ...##.#Magic: 16/19 ====================---- i!#####.#AC: 7Str: 4#.#EV: 11Int: 25#.#SH: 0Dex: 13##########.#XL:  7 Next: 23% Place: Dungeon:3..r****@...###########iWNoise: =--------  Time: 3436.0 (0.0)########..)..........#n) +2 quarterstaff (chaos)#.###########.#iCast: Searing Ray####........# #.# ####.#i#..#####.# #.# ..##.##..#<# #.# #.#r   quokka i W...#†############..#.# #.# #.# #.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.#iQCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei~WAim: a quokka (100% to hit)  The magic dart hits the quokka.i8 ,i; i< U..r..i> #7iL> I=7.0 (1Searing Rayi H MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (100% to hit)  The magic dart hits the quokka. _The quokka is moderately wounded.io  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iC...# csloce the Magician ##.##.#  Deep Elf ##.##.#  Health: 36/36 ======================== ...##.#  Magic: 16/19 ====================---- #####.#  AC: 7Str: 4 #.#  EV: 11Int: 25 #.#  SH: 0Dex: 13 ##########.#  XL:  7 Next: 23% Place: Dungeon:3 ....r**@...###########  Noise: =--------  Time: 3437.0 (0.0) ########..)..........#  n) +2 quarterstaff (chaos) #.###########.#  Cast: Searing Ray  ### #i........# #.# ####.# #..#####.# #.# ..##.# #..#<# #.# #.#  r   quokka ...#†############..#.# #.# #.# #.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.# _The quokka is moderately wounded.i5Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)iy...# csloce the Magician ##.##.#  Deep Elf ##.##.#  Health: 36/36 ======================== ...##.#  Magic: 16/19 ====================---- #####.#  AC: 7Str: 4 #.#  EV: 11Int: 25 #.#  SH: 0Dex: 13 ##########.#  XL:  7 Next: 23% Place: Dungeon:3 ....r..@...###########  Noise: =--------  Time: 3437.0 (0.0) i########..)..........#  n) +2 quarterstaff (chaos) #.###########.#  Cast: Searing Ray  ### #........# #.# ####.# #..#####.# #.# ..##.# #..#<# #.# #.#  r   quokka ...#†############..#.# #.# #.# #.#.##÷##.........>#.# #.# #.# ####.#.##..#.####..#.# #.# #.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)  The magic dart hits the quokka.#.# #.# #.# #.#  #.#  #.#    ....†** [10;iZ G9H     ### #........#  .#  #..#<# #.# † #.# ÷##... #.# .#. #.# .i~'..imh48.0 (1Searing Rayii@$Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (moderately wounded, 100% to hit)  The magic dart hits the quokka. _You kill the quokka!i3iƪiiiհw7=i?ik,iip,iviiR8==iɸiDic,ii˻,iSiib9===i?iXi/i,iiti(,iiFb  You see here a quokka corpse.iiA== _i0,i>Bii,iRii,ii`i!,ii iO,iAii,ii$i Bini_Biir,ii$i|,iii.,iiiiii4i.,ii!ip,iDii,iiXiRiG? ################ ......###### #.....S.. ...........# #@# - i#####.####.# #.# #.# .####.####.# #.# #.# .#.........# #.# #.# .#.##.###### #.# #.##.##.##.# #.# iS   ball python (constriction, asleep) .#.##.# #.# #.# .#.##.# #.##########.# .#.##.##########.....†......#####i# . 66.0 (2io 8.0)  A ball python comes into view.Found a scroll labelled VOMAOB RINIVIP.i~S?S)iF-7.0 (29iHSearing Rayi,i5 _The ball python hisses angrily.iW 3ifW #########  #....S?..  #@# #.# #.#  #.# #.#  #.# #.#  #.# #.# iW #.# #.#  #.# #.#  #.# .....†...iE u #########  #....S?..  #@# #.# #.#  #.# #.#  #.#  #.#  #.# #.#  #.# iK  #.#.....†...i i ii i b _A ball python is nearby!iG[: i[ csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 17/19 =====================---i\  AC: 7Str: 4  EV: 11Int: 25 ####### #########  SH: 0Dex: 13 ......###### #.***S?..  XL:  7 Next: 24% Place: Dungeon:3 ...........# #@# Noise: ---------  Time: 3467.0 (0.0) iE\#####.####.# #.# #.#  n) +2 quarterstaff (chaos) .####.####.# #.# #.#  Cast: Searing Ray .#.........# #.# #.# .#.##.###### #.# #.# .#.##.# #.# #.#  S   ball python (constriction) i\|.#.##.# #.# #.# .#.##.# #.##########.# .#.##.##########.....†......##### _The ball python hisses angrily. _A ball python is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  i\)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (84% to hit)iv  csloce the Magician  Deep Elf  Health: 36/36 ========================Magic: 17/19 =====================---iAC: 7Str: 4EV: 11Int: 25 ################SH: 0Dex: 13 ......###### #.****?..XL:  7 Next: 24% Place: Dungeon:3 ...........# #@#iPNoise: ---------  Time: 3467.0 (0.0) #####.####.# #.##.#n) +2 quarterstaff (chaos) .####.####.# #.##.#iCast: Searing Ray .#.........# #.##.# .#.##.###### #.##.# .#.##.##.##.#S   ball python (constriction) .#.##.##.##.# .#.##.#i#.##########.# .#.##.##########.....†......#####Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei6Aim: a ball python (84% to hit)  You focus your ray upon the ball python.  The searing ray misses the ball python.iٕ.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (84% to hit)  You focus your ray upon the ball python.  The searing ray misses the ball python.  (Press . to maintain the ray.)iI..S.iԜp==8.0 (1ontinue: Searing RayiDRay _iHii3n  csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 15/19 ==================------  AC: 7Str: 4inf  EV: 11Int: 25 ####### #########  SH: 0Dex: 13 ......###### #.**S.?..  XL:  7 Next: 24% Place: Dungeon:3 in...........# #@# Noise: ==-------  Time: 3468.0 (0.0) iox#####.####.# #.# #.#  n) +2 quarterstaff (chaos) .####.####.# #.# #.#  Continue: Searing Ray .#.........# #.# #.#  Ray .#.##.###### #.# #.# .#.##.# #.# #.#  S   ball python (constriction) .#.##.# #.# #.# .#.##.# #.##########.# .#.##.##########.....†......#####ipmThe searing ray misses the ball python. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (84% to hit)i  csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 15/19 ==================------  AC: 7Str: 4  EV: 11Int: 25 ####### #########  SH: 0Dex: 13 i......###### #...S.?..  XL:  7 Next: 24% Place: Dungeon:3 ...........# #@# Noise: ==-------  Time: 3468.0 (0.0) #####.####.# #.# #.#  n) +2 quarterstaff (chaos) .####.####.# #.# #.#  Continue: Searing Ray .#.........# #.# #.#  Ray .#.##.###### #.# #.# .#.##.# #.# #.#  S   ball python (constriction) .#.##.# #.# #.# .#.##.# #.##########.# .#.##.##########.....†......#####Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei)Shift-Dir - straight lineAim: a ball python (84% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.i ###  #.***.?.. i] #@# #.# #.#  #.# #.#  #.# #.#  #.#  #.# #.# iv #.# i7t #.#iL1.....†...ibE i%6 ..†Shift-Dir - straight line  Aim: a ball python (84% to hit)  You focus your ray upon the ball python.  The searing ray hits  You kill the ball python!(Press . to maintain the ray.)iE:i9.0 (1Searing Ray _iAiBi  You stop channelling your searing ray. _ix6==i,iii#7iF===ii,i9i},iJii#8iE==ii,iii5iii#9i/F===iii,i iK i i i ii,ibiii$==iii<g  You see here a ball python corpse.ili _ii]iE ,i "i%,i&&iO* _p - 2 scrolls labelled VOMAOB RINIVIP (gained 1)iU-3i-i/i3Xi4Bi6i7i7i:8iD9io:,i:iT<i$=iE=i=iUTi]UiUi Vi^iV_,i_ilXi(uivvivi~wii_iimibiԌiiiii/iFili,iiii1iiiWi|i#iiii6i@iD,ii"i1i\iii6,iiBi,icii,ilimR  There is a stone staircase leading down here.i K _i5 ir ,ir i i ,i ip i ,i i[ i ,i i! i& ,i' i+ i-- ,i- i.2 i3 ,i4 i8 i: ,i: i> i? ,i@ iE iF ,iG iJ i[L ,iL i(P iQ ,iR iU iJX ,iGZ i|j il il imn is i"u ,i{ ,i{ i"| i| i, i ,i i hig Xi[ i ,i i ix i i i) i ,ih i @  There is an open door here.i i  _i i iL ,im i) i ,ix i i i0 im i\ iJ it i i il ,i it i ,i i i ,i i i ,ic i iX ,i i i7 ,i iz i ,iC i i ,i i< i] ,i i i ,i i i ,i! i# i~% i% i& i( i* ,i+ ir0 Y  Items here: )) ÷÷.iy2 i2  _i'4 iw7 <  You see here a +0 club.i9 i;:  _iT; iG= i? ,i@ iA iC ,ioE iXG iI ,iJ iZL i N ,iP i y _# #.# #.####.#.###....### ##### #.# #.........##....# ....# #.# #.####.#.####...### ##.## #.# #)# #.#.###.)..#..#.# #.# #)# #.#..##....#.##.# #.# #.# #.######.....#  #.# #.# #.# #.# ####### i}y 3 #.# #.# #.####.###  #.# #.# #.@......#--562.0 (93.0)  #.#####.# ##########  #.......#  iy ast: Searing Ray  ######### iy Ji{ 9--if i΄ E _Done exploring.i 3i- i_(p...)....0.0)i+ig.i0E _Done exploring.iO  Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy10% 2b - Iskenderun's Mystic BlastConjuration/Translocation 16% 4  c - Animate DeadNecromancy54% 4  d - Borgnjor's Vile ClutchNecromancy/Earth88% 5 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitii'if##.# #.####.#.###....### csloce the Magician i ##### #.# #.........##....#Deep Elf ....# #.# #.####.#.####...### Health: 36/36 ======================== ##.## #.# #)# #.#.###.)..#.. Magic: 19/19 ========================#.# #.# #)# #.#..##....#.# AC: 7itStr: 4  #.# #.# #.# #.######.....# EV: 11Int: 25  #.# #.# #.# #.# ####### SH: 0Dex: 13  #.# #.# #.####.###XL:  7 Next: 24% Place: Dungeon:3  #.# #.# #.@......#Noise: ---------  Time: 3562.0 (0.0)  #.#####.# ##########n) +2 quarterstaff (chaos)#.......#Cast: Searing Ray#########   _There is a stone staircase leading down here. _There is an open door here. _Items here: )) ÷÷. i_You see here a +0 club. _Done exploring. _Done exploring.iDP  Okay, then.iii(. _iL Your spells (describe)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy8%4 Select a spell to describe[!]/[I] toggle spell headersi i'##.# #.####.#.###....### csloce the Magician ##### #.# #.........##....#Deep Elf ....# #.# #.####.#.####...### Health: 36/36 ======================== i##.## #.# #)# #.#.###.)..#.. Magic: 19/19 ========================#.# #.# #)# #.#..##....#.# AC: 7Str: 4  #.# #.# #.# #.######.....# EV: 11Int: 25  #.# #.# #.# #.# ####### SH: 0Dex: 13  #.# #.# #.####.###XL:  7 Next: 24% Place: Dungeon:3  if#.# #.# #.@......#Noise: ---------  Time: 3562.0 (0.0)  #.#####.# ##########iHn) +2 quarterstaff (chaos)#.......#Cast: Searing Ray#########i~   _There is an open door here. _Items here: )) ÷÷. _You see here a +0 club. i_Done exploring. _Done exploring. _Okay, then.i!i""i1'i')io} Ii4 ir ib i/ E _Done exploring.iiWhere to? (Tab - D:3, ? - help)  D - Dungeon iN iZ ##.# #.####.#.###....### csloce the Magician ##### #.# #.........##....#Deep Elf ....# #.# #.####.#.####...### Health: 36/36 ======================== ##.## #.# #)# #.#.###.)..#.. Magic: 19/19 ========================iL #.# #.# #)# #.#..##....#.# AC: 7Str: 4  #.# #.# #.# #.######.....# EV: 11Int: 25  #.# #.# #.# #.# ####### SH: 0Dex: 13  #.# #.# #.####.###XL:  7 Next: 24% Place: Dungeon:3  #.# #.# #.@......#Noise: ---------  Time: 3562.0 (0.0)  #.#####.# ##########n) +2 quarterstaff (chaos)#.......#Cast: Searing Ray#########i    _Items here: )) ÷÷. _You see here a +0 club. _Done exploring. i _Done exploring. _Okay, then. _Done exploring.i% iZ iN i i{ $ _i iu i/ ,i i i7 im i i i% ,iQ i4 <  You see here a +0 club.i! ie!  _i" i( Y  Items here: )) ÷÷.i* i*  _i+ i/ i0 i#1 i1 i65 i 7 iH7 ii8 i< i> ,iA? iG XiH iJ ,iAL iN iR ,ibS i*V iW iX imY i[ i ^ ,iP_ ia i3c icc id if ih ,ij i0l im ,io ir a  You see here a rat skeleton.i u iku  _iv ix iz ,i{ i\} i~ ,ig i i ,iG i* iC ,i i i i? iɊ i̍ @  There is an open door here.iU i  _i i i iA i i# iq i i i iU ,i* i1 i iĝ i i Y  There is a stone staircase leading down here.i i i8 $ _i iy 4iOz i{ i{ i~| i   ##  ## ...  .# ..  .#.####  ##$..... #@.# 91.8 (29.8)i  #.#.#  ... .# ..##. #### .....#. ..# _You climb downwards.  i Found 4 gold pieces.i iJ i a _There is a stone staircase leading up here.ii7iXiii($ _iiii!,i6"i%,ip&i*M _You now have 156 gold pieces (gained 4).i6#### #######[.......#... #..#.#### ##.@....#4.8 (3.0)#<.#.##....#.#.#....#....##.ip6*###...## .. ####.....#.....#i=i+5.8 (4i1i- _Found a leather armour.i3iiiʡiBiq,i>iP  There is a stone staircase leading up here.ini _inii#############[....#.....#...#. #..#.#### #.###......# #..#<.#.##....#.#.#.# .iQ8#..@..#..8.8 (3.....##.###... #### ... #### ... ..#.### ....#.##.## #i·+ .) ii+9.8 (4ii# _Found a whip.i3iihi& #############[.... .....#... #. #..#.####.###......#..#<.#.##.....#.#.#.# ....#.. i`'.....##@###...0#### #...# #### ....... ....<..#######i8.i2-600.8 (1i6i89 _Found a stone staircase leading up.i3iii Bi!i$,i^%i'i$+,i,i/ih1,i^2i4i7,i}8i:i<,i >i?iA,imBiEiF,iGiIiVq#. #..#.#### #.###......#...# #..#<.#.##.....# #.#.#.#.# #(.. #.....#.. ...# .....##.###... ...### ####.#...######.....# ...........###.....#.....#.###...@.....#8.8 (8<......#. #####.!...# ####.## # .....#..) ########## i^i`+9.8 (9igii% _Found 8 stones.ik_iki9o,i.pir,isiUwi~wixi _k - 3 silvery potions (gained 2)iii,iʄii,iiߏXiNni,iiqi^iiiؤi,iii,iiޯi),iiVi2,i?iiֽ,iiƿi,iii,i,ii',iXii<,iiiiiii,iiiR,iiciF,iui3iiiii,iiii)iiiiiiiii/iii",iii,ibii~,iili(,ifiic,iiKi,iAii,iiig,ii id,iii,ii7i,i;i i ,i i? i,iixi,igii:,iiiJ,iiVi,iiLi1,ii"i* #.....# ######## #.###.#  [......#######.###.#  .................#.#  .#####.#######.#.#.#  if*....#...# ##.#.#.##  .##.....# #.......#  .####(..# #.##.##.#  i/+.......## #.##@##.#  .......### #.##.##.#  ####.....# #.##.##.#  .###.....# #.##.##.#  .........# #.......#  ####.....# ####.####   S   adder (asleep)#.....# ... ii+####### #.S  it5{ 55.8 (46.0)  An adder comes into view.i6,6.8 (47i <i>9 _Found a stone staircase leading up.iԁ# #.....#  #.###.# [##.###.# ..........#.# .#.#.#.# ..# ##.#.#.## ..# #.......# (..# #.##.##.# .## #.##@##.# .### #.##.##.# ...# #.##.##.# ...# #.##.##.# ......# #.......# ....# ####.####   ...   #.S i #.....#  #.###.# [##.###.# ..........#.# .#.#.#.# ..# ##.#.#.## ..# #.......# (..# #.##.##.# i).## #.##@##.# .### #.##.##.# ...# #.##.##.# ...# #.##.##.# ......# #.......# ....# ####.#### i  ...   #.S iMiii] _An adder is nearby!iy  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.....#  csloce the Magician ######## #.###.#  Deep Elf i[......#######.###.#  Health: 36/36 ======================== .................#.#  Magic: 18/19 ======================-- .#####.#######.#.#.#  AC: 7Str: 4 iC....#...# ##.#.#.##  EV: 11Int: 25 .##.....# #.......#  SH: 0Dex: 13 im.####(..# #.##.##.#  XL:  7 Next: 24% Place: Dungeon:4 i.......## #.##@##.#  Noise: ---------  Time: 3656.8 (0.0) .......### #.##*##.#  n) +2 quarterstaff (chaos) i####.....# #.##*##.#  Cast: Searing Ray .###.....# #.##*##.# i.........# #...*...# ####.....# ####*####  S   adder (asleep)  #.....# ..* iR ####### #.S _An adder is nearby!Casting: Searing Ray (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i|Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)iu z#.....#  csloce the Magician ######## #.###.#  Deep Elf [......#######.###.#  Health: 36/36 ======================== .................#.#  Magic: 18/19 ======================-- .#####.#######.#.#.#  AC: 7Str: 4 ....#...# ##.#.#.##   EV: 11Int: 25 .##.....# #.......#   SH: 0i*v Dex: 13 .####(..# #.##.##.#   XL:  7 Next: 24% Place: Dungeon:4 .......## #.##@##.#   Noise: ---------  Time: 3656.8 (0.0) i_v .......### #.##*##.#   n) +2 quarterstaff (chaos) iv ####.....# #.##*##.#   Cast: Searing Ray .###.....# #.##*##.#  i"w D.........# #...*...#  ####.....# ####*####   S   adder#.....# ..* ####### #.S  Confirm with . or Enter, or press ? or * to list all spells.iTw Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  iw mThe magic dart hits the adder!  The adder is severely wounded.i{ i .....S.<i 3=7.8 (1i iz   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder!  The adder is severely wounded. _The adder hisses angrily.i&  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iT #.....#  csloce the Magician ######## #.###.#  Deep Elf [......#######.###.#  Health: 36/36 ======================== .................#.#  Magic: 17/19 =====================--- .#####.#######.#.#.#  AC: 7Str: 4 ....#...# ##.#.#.##  EV: 11Int: 25 .##.....# #.......#  SH: 0Dex: 13 .####(..# #.##.##.#  XL:  7 Next: 24% Place: Dungeon:4 .......## #.##@##.#  Noise: =--------  Time: 3657.8 (0.0) .......### #.##*##.#  iU n) +2 quarterstaff (chaos) ####.....# #.##*##.#  Cast: Searing Ray .###.....# #.##*##.# .........# #...*...# ####.....# ####*####  S   adder  #.....# .S.  ####### #.< _The adder hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)i#-R#.....#  csloce the Magician ######## #.###.#  Deep Elf [......#######.###.#  Health: 36/36 ======================== .................#.#  Magic: 17/19 =====================--- .#####.#######.#.#.#  AC: 7Str: 4 i-....#...# ##.#.#.##   EV: 11Int: 25 .##.....# #.......#   SH: 0Dex: 13 .####(..# #.##.##.#   XL:  7 Next: 24% Place: Dungeon:4 .......## #.##@##.#   Noise: =--------  Time: 3657.8 (0.0) .......### #.##*##.#   n) +2 quarterstaff (chaos) ####.....# #.##*##.#   Cast: Searing Ray i-..###.....# #.##*##.#  .........# #...*...#  ####.....# ####*####   S   adderi^.#.....# .S. ####### #.<  i.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.EAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.i,it...S..i>8.8 (1Searing Rayii|onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder. _The adder is almost dead.i0a  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #.....#  csloce the Magician ######## #.###.#  Deep Elf i~[......#######.###.#  Health: 36/36 ======================== .................#.#  Magic: 16/19 ====================---- .#####.#######.#.#.#  AC: 7Str: 4 ....#...# ##.#.#.##  EV: 11Int: 25 ii.##.....# #.......#  SH: 0Dex: 13 .####(..# #.##.##.#  XL:  7 Next: 24% Place: Dungeon:4 .......## #.##@##.#  Noise: =--------  Time: 3658.8 (0.0) .......### #.##*##.#  n) +2 quarterstaff (chaos) i####.....# #.##*##.#  Cast: Searing Ray .###.....# #.##*##.# .........# #...S...# ####.....# ####.####  S   adder  #.....# ...  ####### #.< _The adder is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)iJ  #.....#  csloce the Magician ######## #.###.#  Deep Elf [......#######.###.#  Health: 36/36 ======================== i-K .................#.#  Magic: 16/19 ====================---- .#####.#######.#.#.#  AC: 7Str: 4 ....#...# ##.#.#.##  EV: 11Int: 25 .##.....# #.......#  SH: 0Dex: 13 ijK .####(..# #.##.##.#  XL:  7 Next: 24% Place: Dungeon:4 .......## #.##@##.#  Noise: =--------  Time: 3658.8 (0.0) iK .......### #.##.##.#  n) +2 quarterstaff (chaos) ####.....# #.##.##.#  Cast: Searing Ray .###.....# #.##.##.# iK q.........# #...S...# iK m####.....# ####.####  S   adder  #.....# ...  ####### #.<isL Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  The magic dart hits the adder.ixP  #.....#  #.###.# [.###.# ..........#.# .iP  ..#  ..# #.......# (..#  .##  iP .### #.##*##.# ...# #.##*##.# ...# #.##*##.# ......# #...†...# ....#  i4Q     ...     #.<   ilQ 4 i 5...i7 7=69.8 (1Searing Rayi i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (almost dead, 100% to hit)  The magic dart hits the adder. _You kill the adder!iiii,ii,ii98i[==i,idi,iri%9===i34 _Magic restored.i3iiii"iii3 i\ i i io P==i6ib  You see here an adder corpse.i;K _i i,iUii,i}i i",i#i&iP(,ix)io+i,,i-iO/i0,i21i2iV7Xi7,ie8i9i;,i<i(>i?i?ib@iBiwE,iFiGiTIiI,iKiL,iMiOiR,iRiV,iWiZM _You now have 159 gold pieces (gained 3).i\i]i]i_iaibibidig,igiiik,ilinip,iqisiu,ivi:xiRz,izi###.## #.#.....#  ..) ###### #.##.<# #####.#...#  #.#.#.#  #.#.#.#  #.....#  ### ###.###  i,d.....###########.#  #...@.........# - ###############  i092.8 (33.0)i2F-3.8 (34ii2Q _s - a blue potionik+ 3i+ i- i7/ ,ib3 Xiq4 i4 iK6 ,i6 id8 i9 ,i: iv@ i@ ,iB iD ,iIE iVG iO  <......#. #####.....# #### ####.## # #.....# #... ..) ######## #.###### #. #.#..## #.#... #.#. #. #... #.#. ###.iO ###########.700.8 (7.0).####.............#. ##############...##>#.#P#i9U 9Pi>W +1.8 (8iQ] ;Pi_ ; _Found a stone staircase leading down.iH  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i;Pii9Pi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iQ8Pi#i9PiOF _Unknown command.i3iLii$iGP _iiеiii,iii,iiCiI,i6i^i{,iwii,iiiL,iii!,iii,iii,iiki%,iii,iiXi,ii,iiN _You now have 170 gold pieces (gained 11).i93iiji)N # #.#.######  ... #. #........######## ....#.####.####.........ix . ........#.# ##########............# #.##.###.### i.....P#>#.## i#5.P..###.#  io ♣P#@#.##  ♣....## ###.## #.# iV#.# #.#i5   shadow imp (asleep) ... ⌠♣.iM. ⌠ioPP17.8 (16.0)♣♣i,8.8 (17i{PP♣♣i] _A shadow imp comes into view.i9  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i]PP♣♣i5_idPP♣♣ipg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i  # #.#.######  csloce the Magician ... #. #........######## Deep Elf ....#.####.####......... Health: 36/36 ======================== . ........#.# ########## Magic: 17/19 =====================--- ............#  AC: 7Str: 4 #.##.###.###  EV: 11Int: 25 .....P#>#.##  SH: 0Dex: 13 #5.P..###.#  XL:  7 Next: 26% Place: Dungeon:4 ♣P#@#.##  Noise: ---------  Time: 3718.8 (0.0) ♣....##  n) +2 quarterstaff (chaos) ###.## Cast: i [40mSearing Ray #.# #.# #.# 5   shadow imp (asleep) ... ⌠♣. . ⌠Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiCQiU># #.#.######csloce the Magician... #. #........######## Deep Elf....#.####.####......... Health: 36/36 ========================. ........#.# ########## Magic: 19/19 ========================iV............#AC: 7Str: 4#.##.###.###EV: 11Int: 25.....P#>#.##SH: 0Dex: 13#5.P..###.#XL:  7 Next: 26% Place: Dungeon:4♣P#@#.##Noise: ---------  Time: 3718.8 (0.0)♣....##n) +2 quarterstaff (chaos)###.##Cast: Searing Ray#.##.##.#5   shadow imp (asleep)...⌠♣.. ⌠Confirm with . or Enter, or press ? or * to list all spells. iW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei^PP♣♣Okay, then.i_iqc{PP♣♣ive. _ioePP♣♣i1i3PPi%>♣♣ii@i4WRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d + rings of protection i4YWands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls Potions (select all with !)g + unknown potions  h + potions of magic (rare) Missiles (select all with ()i - boomerangs  j - darts  k - javelins  l - large rocksm - stones  n + throwing nets Miscellaneous (select all with }) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]iB/ i6 i= # #.#.######csloce the Magician... #. #........######## Deep Elf....#.####.####......... Health: 36/36 ========================. ........#.# ########## Magic: 19/19 ========================............#AC: 7Str: 4#.##.###.###EV: 11Int: 25.....P#>#.##SH: 0Dex: 13#5.P..###.#XL:  7 Next: 26% Place: Dungeon:4♣P#@#.##Noise: ---------  Time: 3718.8 (0.0)♣....##n) +2 quarterstaff (chaos)###.[iA> 33m##Cast: Searing Ray#.##.##.#5   shadow imp (asleep)...⌠♣.. ⌠Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.i[D PP♣♣iF iJ sPP♣♣i-L i(M #.#.# . # #.#.###### $... #. #........####### .....#.####.####........ . ........#.# #########............##.##.###.###......P#>#.###5.P.@###.##P.♣P#.#.##... ♣....##. ###.## #.# #.# #.# ... ⌠♣.i/%  i@0Found 8 gold pieces.iT3;  The shadow imp shouts!i4i;J P.5PP.♣P♣5  An ufetubus comes into view.i<H===9.8 (1Searing Rayi7CPPP.♣P♣iKF5 _The ufetubus moves out of view.i  #.#.#  csloce the Magician .... # #.#.######  Deep Elf $... #. #........####### Health: 36/36 ======================== .....#.####.####........ Magic: 17/19 =====================--- . ........#.# ######### AC: 7Str: 4 ............#  EV: 11Int: 25 .#.##.###.###  SH: 0Dex: 13 ......P#>#.##  XL:  7 Next: 26% Place: Dungeon:4 #.5P*@###.#  Noise: ===------  Time: 3719.8 (0.0) i z#P.♣P#.#.##  n) +2 quarterstaff (chaos) ... ♣....##  Cast: Searing Ray . ###.##  #.# #.# 5   shadow imp #.# ... ⌠♣.An ufetubus comes into view. iø _The ufetubus moves out of view.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei ;Aim: a shadow imp (80% to hit)i#.#.#csloce the Magician.... # #.#.######Deep Elf$... #. #........####### Health: 36/36 ========================.....#.####.####........ Magic: 17/19 =====================---. ........#.# ######### AC: 7Str: 4............#EV: 11Int: 25.#.##.###.###SH: 0Dex: 13......P#>#.##XL:  7 Next: 26% Place: Dungeon:4#****@###.#Noise: ===------  Time: 3719.8 (0.0)#P.[0;10i7;1m♣P#.#.##n) +2 quarterstaff (chaos)... ♣....##Cast: Searing Ray. ###.###.##.#5   shadow imp#.#...⌠♣.Shift-Dir - straight lineAim: a shadow imp (80% to hit)  You focus your ray upon the shadow imp. The searing ray hits the demonic plant!The demonic plant begins to die.  The demonic plant is lightly damaged.  The searing ray misses the shadow imp.iWZAim: a shadow imp (80% to hit)  You focus your ray upon the shadow imp. The searing ray hits the demonic plant!The demonic plant begins to die.is lightly damaged.  The searing ray misses the shadow imp.(Press . to maintain the ray.)i[ipc:55P..P.P.♣P5   ufetubus (wandering)i=e-20.8 (1ontinue: Searing RayRay ikPP.♣P♣im\ _An ufetubus comes into view.iL  #.#.#  csloce the Magician .... # #.#.######  Deep Elf $... #. #........####### Health: 36/36 ======================== i .....#.####.####........ Magic: 15/19 ==================------ . ........#.# ######### AC: 7Str: 4 ............#  EV: 11Int: 25 .#5##.###.###  SH: 0Dex: 13 .....5P#>#.##  XL:  7 Next: 26% Place: Dungeon:4 #..P.@###.#  Noise: ==-------  Time: 3720.8 (0.0) #P.♣P#.#.##  n) +2 quarterstaff (chaos) ... ♣....##  Continue: Searing Ray . ###.##[i n40m  Ray  #.# #.# 5   shadow imp #.# 5   ufetubus (wandering) ... ⌠♣.(Press . to maintain the ray.) i _An ufetubus comes into view.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (80% to hit)iz $#.#.#csloce the Magician.... # #.#.######Deep Elf$... #. #........####### Health: 36/36 ========================.....#.####.####........ Magic: 15/19 ==================------. ........#.# ######### AC: 7Str: 4i ............#EV: 11Int: 25.#5##.###.###SH: 0Dex: 13.....**#>#.##XL:  7 Next: 26% Place: Dungeon:4#..P.@###.#Noise: ==-------  Time: 3720.8 (0.0)#P.♣P#.#.##n) +2 quarterstaff (chaos)... ♣....##Continue: Searing Ray. ###.##Ray #.##.#5   shadow imp#.#5   ufetubus (wandering)...⌠♣.Shift-Dir - straight lineAim: a shadow imp (80% to hit)  Yoi7 u focus your ray upon the shadow imp. The searing ray hits the demonic plant!The demonic plant begins to die.  The demonic plant is lightly damaged.  The searing ray hits the shadow imp.ia  The demonic plant begins to die.  The demonic plant is lightly damaged.searing ray hits the shadow imp.  The shadow imp is moderately wounded.(Press . to maintain the ray.)  The ufetubus shouts!isiidi4'A5....P5P5P.♣P♣55 2 ufetubii(2=1.8 (1io.PPP.♣P♣i1' _You hear a shout!i  You closely miss the shadow imp.The shadow imp is moderately wounded.iyi< .55P.PP.♣P♣You stop channelling your searing ray.i6==--3.1 (1.3astidPPP.♣♣i7A _The shadow imp hits you but does no damage.iQRY #.#.#  csloce the Magician .... # #.#.######  Deep Elf $... #. #........####### Health: 36/36 ======================== .....#.####.####........ Magic: 14/19 =================------- . ........#.# ######### AC: 7Str: 4 ....5.......#  EV: 11Int: 25 iRK.#.##.###.###  SH: 0Dex: 13 .....5P#>#.##  XL:  7 Next: 26% Place: Dungeon:4 iR/#..P5@###.#  Noise: =--------  Time: 3723.1 (0.0) iR#P.♣P#.#.##  n) +2 quarterstaff (chaos) ... ♣....##  Cast: Searing Ray i"S. ###.##  #.# iS#.# 5   shadow imp #.# 55 2 ufetubi ... ⌠♣.You stop channelling your searing ray. _The shadow imp hits you but does no damage.  iSAiming: Searing Ray (safe; 1% risk of failure)  iSfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (moderately wounded, 80% to hit)i; +i  i? \#.#.#  csloce the Magiciani|  i T.... # #.#.######  Deep Elfi  i2 $... #. #........####### Health: 36/36 ========================it  i .....#.####.####........ Magic: 14/19 =================-------i  ip . ........#.# ######### AC: 7i ,Str: 4i  i ....5.......#  EV: 11i/ -Int: 25i  i .#.##.###.###  SH: 0ic -Dex: 13i  iV 9.....5P#>#.##  XL:  7 Next: 26% Place: Dungeon:4i  i #..P5@###.#  Noise: =--------  Time: 3723.1 (0.0)i;  i #P.♣P#.#.##  n) +2 quarterstaff (chaos)i  i  ... ♣....##  Cast: Searing RayiF  i ^. ###.## i  i :#.#is  i #.#i p 5   shadow impi  i+ #.#if Y 55 2 ufetubii  i ...i   i[ ⌠♣.i Aiming: Searing Ray (safe; 1% risk of failure)  i, Press: ? - help, Q - select action, ( or ) - cycleir Shift-Dir - straight linei yAim: a shadow imp (moderately wounded, 80% to hit)  i SYou focus your ray upon the shadow imp. The searing ray hits the shadow imp!  iQ "You kill the shadow imp!i i i4  i 6#.#.# i  i! .... # #.#.###### i9!  i{! $... #. #....i!  i! .....i" .#iP"  i" *. .i" )# i"  i"# iT#  i#  i# *.#.i0$  iq$  i$ 2.....5Pi% ( i9%  iv% 0#****i% ) i%  i"& V#P.♣PiX&  i&  i& ... ♣i& ) i4'  il' . i' i'  ic( N#.#i(  i) P#.#iU) B55 2 ufetubii)  i * N#.#iG*  i* ....i*  i* 1⌠♣.  i9+ CShift-Dir - straight line  i+ Aim: a shadow imp (moderately wounded, 80% to hit)  i+ SYou focus your ray upon the shadow imp. The searing ray hits the shadow imp!  i, BYou kill the shadow imp!  iE, &The searing ray hits the demonic planti, !  i, %The demonic plant is lightly damaged.i  i  i P(Press . to maintain the ray.)i i i i- i  i !i8 .i .5i 5...5i ♣io ♣i ZA nearby demonic plant withers and dies. x2  i/ )The ufetubus hits you but does no damage.iD i 7ic =i 4.1 (1i onti; /inue: Searing Rayi 'Ray i if i( [P.♣Pi ♣i i  iZ i 1_The ufetubus barely misses you.i9 i T. ..#  #.#.# .... # #.#.###### $... #. #........########.....#.####.####.......... ........#.# ##########............# .#.##.###.### ......5#@#.## #...5.###.# i<  #P.♣P#.#.#... ♣....##. ###.###.#    ufetubus#.##.#...i ib i( .5P.♣P♣5 2 ufetubii h--5astiK c♣P♣i _You stop channelling your searing ray. _There is a stone staircase leading down here.idw . ..#  csloce the Magician #.#.#  Deep Elf .... # #.#.######  Health: 36/36 ======================== $... #. #........######## Magic: 12/19 ===============--------- .....#.####.####......... AC: 7Str: 4 . ........#.# ########## EV: 11Int: 25 ............#  SH: 0Dex: 13 .#.##.###.###  XL:  7 Next: 27% Place: Dungeon:4 .......#@#.##  Noise: ---------  Time: 3725.1 (0.0) #...55###.#  n) +2 quarterstaff (chaos) #P.♣P#.#.## ix  Cast: Searing Ray ... ♣....##  . ###.## #.# 55 2 ufetubi #.# #.# ... _You stop channelling your searing ray. _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (70% to hit)iq. ..#csloce the Magician#.#.#Deep Elf.... # #.#.######Health: 36/36 ========================$... #. #........######## Magic: 12/19 ===============---------.....#.####.####......... AC: 7Str: 4. ........#.# ########## EV: 11Int: 25............#SH: 0Dex: 13.#.##.###.###XL:  7 Next: 27% Place: Dungeon:4.......#@#.##Noise: ---------  Time: 3725.1 (0.0)i#...5*###.#n) +2 quarterstaff (chaos)#P.♣*#.#.##Cast: Searing Ray... ♣....##. ###.###.#55 2 ufetubi#.##.#...Shift-Dir - straight lineAim: an ufetubus (70% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  The ufetubus is severely wounded.The searing ray hits the demonic plant! The demonic plant begins to die.  The demonic plant is lightly damaged.iW You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  The ufetubus is severely wounded.The searing ray hits the demonic plant! The demonic plant begins to die  The demonic plant is lightly damaged.  (Press . to maintain the ray.)  The ufetubus misses you.i; N  The ufetubus hits you but does no damage.i 5P.♣P♣i 3===6.1 (1ontinue: Searing RayRay i P.♣P♣i# _The ufetubus barely misses you. The ufetubus closely misses you.ii . ..#  csloce the Magician iܢ#.#.#  Deep Elf .... # #.#.######  Health: 36/36 ======================== $... #. #........######## Magic: 11/19 =============----------- .....#.####.####......... AC: 7Str: 4 . ........#.# ########## EV: 11Int: 25 ............#  SH: 0Dex: 13 .#.##.###.###  XL:  7 Next: 27% Place: Dungeon:4 .......#@#.##  Noise: ==-------  Time: 3726.1 (0.0) #...55###.#  n) +2 quarterstaff (chaos) #P.♣P#.#.##  Continue: Searing Ray ... i٣9♣....##  Ray  . ###.## #.# 55 2 ufetubi #.# #.# ...The ufetubus hits you but does no damage. _The ufetubus barely misses you. The ufetubus closely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 70% to hit)i:> . ..#  csloce the Magician #.#.#  Deep Elf .... # #.#.######  Health: 36/36 ======================== $... #. #........######## Magic: 11/19 =============----------- .....#.####.####......... AC: 7Str: 4 i\. ........#.# ########## EV: 11Int: 25 ............#  SH: 0Dex: 13 .#.##.###.###  XL:  7 Next: 27% Place: Dungeon:4 .......#@#.##  Noise: ==-------  Time: 3726.1 (0.0) #...55###.#  n) +2 quarterstaff (chaos)i #P.♣P#.#.##  Continue: Searing Ray i>... ♣....##  Ray  ij. ###.## #.# 55 2 ufetubi i#.# #.# ...Restarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineihAim: an ufetubus (severely wounded, 70% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!i: . ..#  #.#.#  .... # #.#.######  $... #. #.... .  iS       #...5*###.#  #P.♣*  i... ♣  . #.#5   ufetubus#.##.#...  Shift-Dir - straight line  Aim: an ufetubus (severely wounded, 70% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!  iEYThe searing ray hits the demonic plant.  The demonic plant is lightly damaged.iu  (Press . to maintain the ray.)i·.5P.♣P♣i987.1 (1 _iP.♣P♣itiw  . ..#  csloce the Magician #.#.#  Deep Elf .... # #.#.######  Health: 36/36 ======================== $... #. #........######## Magic: 9/19===========------------- .....#.####.####......... AC: 7Str: 4 . ........#.# ########## EV: 11Int: 25 ............#  SH: 0Dex: 13 .#.##.###.###  XL:  7 Next: 28% Place: Dungeon:4 .......#@#.##  Noise: ==-------  Time: 3727.1 (0.0) #....5###.#  n) +2 quarterstaff (chaos) #P.♣P#[4iWx 0m.#.##  Continue: Searing Ray ... ♣....##  Ray  . ###.## #.# 5   ufetubus #.# #.# ...The demonic plant is lightly damaged. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (70% to hit)i1. ..#csloce the Magician#.#.#Deep Elf.... # #.#.######Health: 36/36 ========================$... #. #........######## Magic: 9/19===========-------------.....#.####.####......... AC: 7Str: 4. ........#.# ########## EV: 11Int: 25............#SH: 0ijDex: 13.#.##.###.###XL:  7 Next: 28% Place: Dungeon:4.......#@#.##Noise: ==-------  Time: 3727.1 (0.0)#....*###.#n) +2 quarterstaff (chaos)#P.♣*#.#.##Continue: Searing Ray... ♣....##Ray . ###.###.#5   ufetubus#.##.#...Shift-Dir - straight lineAim: an ufetubus (70% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  iEThe ufetubus is almost dead.The searing ray hits the demonic plant!  The demonic plant is lightly damaged.i5P.♣P♣ The ufetubus is almost dead.The searing ray hits the demonic plant!  The demonic plant is lightly damaged.  (Press . to maintain the ray.)  The ufetubus misses you.ufetubus hits you but does no damage.i*8.1 (1i"k♣P♣i&% _The ufetubus closely misses you. The ufetubus barely misses you.i# . ..#  csloce the Magician #.#.#  Deep Elf .... # #.#.######  Health: 36/36 ======================== $... #. #........######## Magic: 7/19========---------------- .....#.####.####......... AC: 7Str: 4 . ........#.# ########## EV: 11Int: 25 ............#  SH: 0Dex: 13 .#.##.###.###  XL:  7 Next: 28% Place: Dungeon:4 .......#@#.##  Noise: ==-------  Time: 3728.1 (0.0) #....5###.#  n) +2 quarterstaff (chaos) i:#P.♣P#.#.##  Continue: Searing Ray ... ♣....##  Ray  . ###.## #.# 5   ufetubus #.# #.# ...The ufetubus hits you but does no damage. _The ufetubus closely misses you. The ufetubus barely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 70% to hit)i)  . ..#  csloce the Magician #.#.#  Deep Elf .... # #.#.######  Health: 36/36 ======================== $... #. #........######## Magic: 7/19========---------------- i q.....#.####.####......... AC: 7Str: 4 . ........#.# ########## EV: 11Int: 25 ............#  SH: 0Dex: 13 i .#.##.###.###  XL:  7 Next: 28% Place: Dungeon:4 .......#@#.##  Noise: ==-------  Time: 3728.1 (0.0) #....5###.#  n) +2 quarterstaff (chaos) i  #P.♣P#.#.##  Continue: Searing Ray ... ♣....##  Ray  . ###.##iF  #.# 5   ufetubus #.#i  #.# ...Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 70% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!i n . ..#  #.#.#  .... # #.#.######  $... #. #.... .         #....*###.#  #P.♣*  ... ♣  . i #.##.##.#...  Shift-Dir - straight line  Aim: an ufetubus (severely wounded, 70% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!  The searing ray hits the demonic plant.  The demonic plant is lightly damaged.i u  (Press . to maintain the ray.)i .P.♣.♣iˢ 8==309.1 (1Searing Rayi EP.♣i 4♣i̪ ^ _A nearby demonic plant withers and dies.i iu i i wP.♣ast: Searing Ray i* =♣i &0i jP.♣♣i ?--30.1 (1is QP.♣i 2♣i o _You start resting. You stop channelling your searing ray.iV 3i i ,ix 9===i6 iJ ,i i i< X10/19==i i i iM i i iO i i+ 1==i i! iT i i' i^ i i( iY %2i F===i i; ,i i i iR i i %3i! F===i i ,i i ,iO i; ii %4i E==i in i i i id i i i j5==i i i ,i i ,i i i6===i i Bi i ,i i] i7===i i i$ ,iZ i i i ,i i i a8==ii i i if i ,i i& --P.♣♣ _You start resting.i, 63.1 (33.0)P.♣i. x9===4.1 (34i3 hP.♣♣i5 % _Magic restored.i#i'i0 . ..#....# #.#.# ..... # #.#.###### .$...##. #........ ......#.####.#### ..........#.#  ............# ..#.##.###.### .......@#>#.##5.1 (1.0)i-1j>###.....###.# #P.♣.#.#.## ...♣.♣....## ... . ###.##.. ## #.#io1 . #.#  #.#  ...iU8P.♣♣.♣i;+6.1 (2i?vP.♣♣.♣iB; _Found a stone staircase leading down.iH 3i5 i i i Bi P==i iG iD ,i iG i ,i) i i ,i, i i ,i  _You now have 178 gold pieces (gained 8).i ,i i i i i9 iE i i ie i ,i! i" ib% i% i& i( is+ ,i, i2 i5 ,i= ,iE  #.###..... #...# #..#<.#.## #...# #.#.#.#.## #...## #.....#...# #.........##.###..####...#####.#.........................##M...............#.###.....<......#. ####iE C..####...#####.## # #........)## #...########. ###...### ##.###i1F < #.......# ... ..#M   Menkaure (dormant) #.......## .##.#.####........##.##.#.####.......iqF B....##.##.......iN 81.1 (15.0)  Menkaure, Prince of Dust comes into view.izV o.MMiY 5==2.1 (16i` ib & _Menkaure shouts!i  iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.in #.###..... csloce the Magician #...# #..#<.#.## Deep Elf #...# #.#.#.#.## Health: 36/36 ======================== #...## #.....#... Magic: 18/19 ======================-- # #.........##.###... AC: 7Str: 4 ..####...#####.#...##### EV: 11Int: 25 ......................## SH: 0Dex: 13 .M**............#.###... XL:  7 Next: 30% Place: Dungeon:4 i....***@..<......#. #### Noise: ==-------  Time: 3782.1 (0.0) ..####...#####.## #  n) +2 quarterstaff (chaos) #........)##  Cast: Searing Ray #...########.  ###...### ##.###  #.......# ... ..#  M   Menkaure #.......## .##.#.#  ###........##.##.#.#### ...........##.##....... _Menkaure shouts!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i=Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (100% to hit)i~ #.###..... csloce the Magician#...# #..#<.#.## Deep Elf#...# #.#.#.#.## Health: 36/36 ========================#...## #.....#... Magic: 18/19 ======================--# #.........##.###... AC: 7Str: 4..####...#####.#...##### EV: 11Int: 25......................## SH: 0Dex: 13.M**............#.###... XL:  7 Next: 30% Place: Dungeon:4....***@..<......#. #### Noise: ==-------  Time: 3782.1 (0.0)..####...#####.i ## #n) +2 quarterstaff (chaos)#........)##Cast: Searing Ray#...########.###...### ##.####.......# ... ..#M   Menkaure#.......## .##.#.####........##.##.#.####...........##.##....... _Menkaure shouts!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (100% to hit)i is S...M....iq 3-3.1 (1i i "  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Menkaure (100% to hit) _The magic dart hits Menkaure but does no damage.i^  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i$ #.###..... csloce the Magician #...# #..#<.#.## Deep Elf #...# #.#.#.#.## Health: 36/36 ======================== #...## #.....#... Magic: 17/19 =====================--- # #.........##.###... AC: 7iStr: 4 ..####...#####.#...##### EV: 11Int: 25 ......................## SH: 0Dex: 13 ................#.###... XL:  7 Next: 30% Place: Dungeon:4ik ..M****@..<......#. #### Noise: =--------  Time: 3783.1 (0.0) iLd..####...#####.## #  n) +2 quarterstaff (chaos) #........)##  Cast: Searing Ray #...########.  ###...### ##.###  iuN#.......# ... ..#  M   Menkaure #.......## .##.#.# is ###........##.##.#.#### i...........##.##....... _The magic dart hits Menkaure but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  i=8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (100% to hit)iJ #.###..... csloce the Magician#...# #..#<.#.## Deep Elf#...# #.#.#.#.## Health: 36/36 ========================#...## #.....#... Magic: 17/19 =====================---# #.........##.###... AC: 7Str: 4..####...#####.#...##### EV: 11Int: 25i ......................## SH: 0Dex: 13................#.###... XL:  7 Next: 30% Place: Dungeon:4..M****@..<......#. #### Noise: =--------  Time: 3783.1 (0.0)..####...#####.## #n) +2 quarterstaff (chaos)#........)##Cast: Searing Ray#...########.###...### ##.###ig #.......# ... ..#M   Menkaure#.......## .##.#.####........##.##.#.####...........##.##.......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iج Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (100% to hit)  The magic dart hits Menkaure.iV4 )....iF6 +4.1 (1i@ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: Menkaure (100% to hit)  The magic dart hits Menkaure. _Menkaure is moderately damaged.i'H  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i7  #.###..... csloce the Magician #...# #..#<.#.## Deep Elf #...# #.#.#.#.## Health: 36/36 ======================== #...## #.....#... Magic: 16/19 ====================---- # #.........##.###... AC: 7Str: 4 ..####...#####.#...##### EV: 11Int: 25 ......................## SH: 0Dex: 13 i &................#.###... XL:  7 Next: 30% Place: Dungeon:4 ..M****@..<......#. #### Noise: =--------  Time: 3784.1 (0.0) ..####...#####.## #  n) +2 quarterstaff (chaos)i # #........)##  Cast: Searing Ray #...########.  i :###...### ##.###  #.......# ... ..#  M   Menkaurei^  #.......## .##.#.#  ###........##.##.#.#### i ...........##.##....... _Menkaure is moderately damaged.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei vAim: Menkaure (moderately damaged, 100% to hit)i#.###..... csloce the Magician#...# #..#<.#.## Deep Elf#...# #.#.#.#.## Health: 36/36 ========================#...## #.....#... Magic: 16/19 ====================----# #.........##.###... AC: 7Str: 4..####...#####.#...##### EV: 11Int: 25......................## SH: 0Dex: 13................#.###... XL:  7 Next: 30% Place: Dungeon:4..M****@..<......#. #### Noise: =--------  Time: 3784.1 (0.0)..####...#####.## [i]E40m#n) +2 quarterstaff (chaos)#........)##Cast: Searing Ray#...########.###...### ##.####.......# ... ..#M   Menkaure#.......## .##.#.####........##.##.#.####...........##.##.......Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: Menkaure (moderately damaged, 100% to hit)  The magic dart hits Menkaure but does no damage.iMiYJ.M...i9l7=5.1 (1Searing RayiեiOGConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Menkaure (moderately damaged, 100% to hit)  The magic dart hits Menkaure but does no damage. _Menkaure is moderately damaged.iM #.###..... csloce the Magician #...# #..#<.#.## Deep Elf #...# #.#.#.#.## Health: 36/36 ========================i$7 #...## #.....#... Magic: 15/19 ==================------ # #.........##.###... AC: 7Str: 4 ..####...#####.#...##### EV: 11Int: 25 ......................## SH: 0Dex: 13 ................#.###... XL:  7 Next: 30% Place: Dungeon:4 ...M***@..<......#. #### Noise: =--------  Time: 3785.1 (0.0)i  ..####...#####.## #  n) +2 quarterstaff (chaos) #........)##  Cast: Searing Ray #...########.  ###...### ##.###  #.......# ... ..#  M   Menkaure i#.......## .##.#.#  ###........##.##.#.#### ...........##.##.......The magic dart hits Menkaure but does no damage. i* _Menkaure is moderately damaged.Aiming: Searing Ray (safe; 1% risk of failure)  iT Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiy uAim: Menkaure (moderately damaged, 91% to hit)iύ %#.###..... csloce the Magician#...# #..#<.#.## Deep Elf#...# #.#.#.#.## Health: 36/36 ========================#...## #.....#... Magic: 15/19 ==================------# #.........##.###... AC: 7Str: 4..####...#####.#...##### EV: 11Int: 25......................## SH: 0Dex: 13................#.###... XL:  7 Next: 30% Place: Dungeon:4iŽ ...****@..<......#. #### Noise: =--------  Time: 3785.1 (0.0)..####...#####.## #n) +2 quarterstaff (chaos)#........)##Cast: Searing Ray#...########.###...### ##.####.......# ... ..#M   Menkaure#.......## .##.#.####........##.##.#.####...........##.##.......iX uAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (moderately damaged, 91% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure.  Menkaure is moderately damaged.iH Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Menkaure (moderately damaged, 91% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure.  Menkaure is moderately damaged.  (Press . to maintain the ray.)i I.M..iN =6.1 (1ontinue: Searing RayRay _i$ i% i #.###..... csloce the Magician #...# #..#<.#.## Deep Elf #...# #.#.#.#.## Health: 36/36 ======================== #...## #.....#... Magic: 13/19 ================-------- # #.........##.###... AC: 7Str: 4 ..####...#####.#...##### EV: 11Int: 25 ......................## SH: 0Dex: 13 ................#.###... XL:  7 Next: 30% Place: Dungeon:4 iH ....M**@..<......#. #### Noise: ==-------  Time: 3786.1 (0.0) ..####...#####.## #  n) +2 quarterstaff (chaos) #........)##  Continue: Searing Ray #...########.  Ray  ###...### ##.###  #.......# ... ..#  M   Menkaure #.......## .##.#.#  ###........##.##.#.#### ...........##.##.......iMenkaure is moderately damaged. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (moderately damaged, 91% to hit)i:#.###..... csloce the Magician#...# #..#<.#.## Deep Elf#...# #.#.#.#.## Health: 36/36 ========================#...## #.....#... Magic: 13/19 ================--------# #.........##.###... AC: 7Str: 4..####...#####.#...##### EV: 11Int: 25......................## SH: 0Dex: 13................#.###... XL:  7 Next: 30% Place: Dungeon:4...****@..<......#. #### Noise: ==-------  Time: 3786.1 (0.0)..####...#####.## [40if;m#n) +2 quarterstaff (chaos)#........)##Continue: Searing Ray#...########.Ray ###...### ##.####.......# ... ..#M   Menkaure#.......## .##.#.####........##.##.#.####...........##.##.......Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (moderately damaged, 91% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure!  Menkaure is severely damaged.ic .M..  Shift-Dir - straight line  Aim: Menkaure (moderately damaged, 91% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure!  Menkaure is severely damaged.  (Press . to maintain the ray.)  Menkaure calls on the powers of darkness!i^t19------------=7.1 (1ii5 _Your body is wracked with pain!i #.###..... csloce the Magician #...# #..#<.#.## Deep Elf #...# #.#.#.#.## Health: 19/36 ============------------ #...## #.....#... Magic: 11/19 =============----------- # #.........##.###... AC: 7Str: 4 ..####...#####.#...##### EV: 11Int: 25 ......................## SH: 0Dex: 13 ................#.###... XL:  7 Next: 30% Place: Dungeon:4 i....M**@..<......#. #### Noise: ===------  Time: 3787.1 (0.0) ..####...#####.## #  n) +2 quarterstaff (chaos) #........)##  Continue: Searing Ray #...########.  Ray  ###...### ##.###  #.......# ... ..#  M   Menkaure i`#.......## .##.#.#  ###........##.##.#.#### ...........##.##.......Menkaure calls on the powers of darkness! _Your body is wracked with pain!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (severely damaged, 91% to hit)i$) #.###..... csloce the Magician #...# #..#<.#.## Deep Elf #...# #.#.#.#.## Health: 19/36 ============------------ #...## #.....#... Magic: 11/19 =============----------- # #.........##.###... AC: 7Str: 4is ..####...#####.#...##### EV: 11Int: 25 ......................## SH: 0Dex: 13 ................#.###... XL:  7 Next: 30% Place: Dungeon:4iV ....M..@..<......#. #### Noise: ===------  Time: 3787.1 (0.0)ií ..####...#####.## #  n) +2 quarterstaff (chaos)i #........)##  Continue: Searing RayiE #...########.  Ray  ###...### ##.###  #.......# ... ..#  M   Menkaure #.......## .##.#.# ie) ###........##.##.#.#### i...........##.##.......iRestarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: Menkaure (severely damaged, 91% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure!  You destroy Menkaure!iJ #...# #..#< #...#  #...##  # iʹ ..###. ...... ...... ...****@..<......#.  ..###.## # iL )##  i  i@  ih#.......# ... ..#  i#.......##  ###.......iO  iǵY.. i>....  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: Menkaure (severely damaged, 91% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure!  You destroy Menkaure!  (Press . to maintain the ray.iH?)ieF20=2/20=54-8.1 (1Searing Ray _iLi2Oh _Your Alchemy skill increases to level 4!i1 3ii-...ast: Searing Ray .......iO#&0i+>--9.1 (1iV-i,0o _You start resting. You stop channelling your searing ray.i3iiBi3==iJiiW1==i?iiii i! c4==iBii<iD2=iiqi%5iF===ii,i#-iC1i1S3=i03i/6i6k6===i(8i;,i<i?,i@iCz4==7iDE==i&EiG,iHiK,iLiN~8==i[OiPa5=iRiT,iVi#Y~9==iGZi\,i]i_`d26=iai&l -- _You start resting.iu1811.1 (22.0)ixy20===2.1 (23i}i% _Magic restored.i 3i i ,i i> ,iv i! 7==i " iT# P==i % il' ,io( iZ+ ,i, i. k8=i00 i2 ,i4 i6 i=6 i57 i9 ,i: i; i; K9=i0= i,> ,i> i@ ,iA iRD 30==igE iH ,iuI iK ,iL iO ,iP iS k1=iS iU i3` 55   shadow imp (wandering)i9j -30.1 (18il ,1.1 (19ir it  i u O_A shadow imp comes into view.i) #...# #..#< #...#  #...##  # #.... ..####...#####. ............... ............... .......@..<......#.  ..####...#####5## #  #........)##  #...###  ###...###   #.......# ... ..#  #.......##   ###.......i a #...# #..#< #...#  #...##  # #.... ..####...#####. ............... ............... .......@..<......#.  ..####...#####5## #  #........)##  #...### ###...###  #.......# ... ..#  #.......##  ###....... _A shadow imp is nearby!i #...# #..#< #...#  #...##  # #.... ..####...#####. ............... ............... .......@..<......#.  iL..####...#####5## #  #........)##  #...###  ###...###   #.......# ... ..#  #.......##   ###.......iiz D #...# #..#< #...#  #...##  # #.... ..####...#####. ............... ............... .......@..<......#.  ..####...#####5## #  #........)##  #...### ###...###  #.......# ... ..# ipz  #.......##  ###.......i{ iD i i̍ a _A shadow imp is nearby!i 4i= i. F _Unknown command.i5 i ih i F _Unknown command.i#.###.#...# #..#<.#.##.#...# #.#.#.#.#i#...## #.....#.# #.........##.###...####...#####.#...#.#.#.###..<......#. #..####...#####5## # ##........)## ##...### #.......# ... ..# #.###........##.##.#.#.##.##.iӵibi.i82.0) _i_i:i|#.###......##...# #..#<.#.##.#...# #.#.#.#.##...## #.....#.# #.........##.###...####...#####.#...######..###..#.###..<......#. #####...####...#####.## # #.#........)## ##...#####...##.......# ... ..# #.......## .##.#.# ###........##.##.#.#.##.##.#ii&3imi-i#.###......#.#...# #..#<.#.##.#...# #.#.#.#.####(#...## #.....#.# #.........##.###.i7 ..####...#####.#...######..###..#.###........#. #####...####...#####.##.# #.#........)## ##...###...ic#.......# ... ..# #.......## .##.#.# i}###........##.##.#.###### .##.##.#i"iT2=4iiIa _There is a stone staircase leading up here.i#.###......#.#...# #..#<.#.##.#...# #.#.#.#.####(.#...## #.....#.# #.........##.###...####...#####.#...######..###..#.###..<#. #####...####...#####.##.# #.#........)## ##.####.# ... ..# #.## .##.#.# ###.##.##.#.###### .##.##.#i%i($5 i( _i:/i0iY 3i i iU is Bi i i h3==iA iq i i iT 8.1 (35Searing Ray5   shadow imp (wandering)i. i i4 a _A shadow imp is nearby!i #...# #..#< #...# #.#( #...## #.... # #.........##.# ..####...#####.#... ................... ................#.#i% ..........<@.....#.  ..####...#####5##.#  #.)##        ... ..#    i_7  iA #...# #..#< #...# #.#( #...## #.... # #.........##.#iTB ..####...#####.#... ................... ................#.# ..........<@.....#.  iB(..####...#####5##.#  #.)##    iB{  ... ..#  i7C2  iJijLiRi`Ua _A shadow imp is nearby!i+i! #.###......#.. csloce the Magician #...# #..#<.#.##.... Deep Elf #...# #.#.#.#.####(. Health: 33/36 ======================-- #...## #.....#....... Magic: 18/20 =====================--- # #.........##.###....... AC: 7Str: 4 ..####...#####.#...######... EV: 11Int: 25 ......................###... SH: 0Dex: 13 ................#.###....... XL:  7 Next: 54% Place: Dungeon:4 ..........<@**...#. #####... Noise: ---------  Time: 3838.1 (0.0) ..####...#####5##.# #... n) +2 quarterstaff (chaos) #........)## #### Cast: ic[mSearing Ray #...########.  ###...### ##.###  #.......# ... ..#  5   shadow imp (wandering) #.......## .##.#.#  ###........##.##.#.######  ...........##.##........### _A shadow imp is nearby! _A shadow imp is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (wandering, hasn't noticed you, 80% to hit)i X #.###......#.. csloce the Magician #...# #..#<.#.##.... Deep Elf #...# #.#.#.#.####(. Health: 33/36 ======================-- #...## #.....#....... Magic: 18/20 =====================--- # #.........##.###....... AC: 7Str: 4 iG ..####...#####.#...######... EV: 11Int: 25 ......................###... SH: 0Dex: 13 ................#.###....... XL:  7 Next: 54% Place: Dungeon:4 ..........<@.....#. #####... Noise: ---------  Time: 3838.1 (0.0)i C ..####...#####5##.# #... n) +2 quarterstaff (chaos) #........)## #### Cast: Searing Ray #...########.  ###...### ##.###  #.......# ... ..#  5   shadow imp (wandering) i n#.......## .##.#.#  ###........##.##.#.######  ...........##.##........###iI pAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineim Aim: a shadow imp (wandering, hasn't noticed you, 80% to hit)  You focus your ray upon the shadow imp. The searing ray hits the shadow imp!  You kill the shadow imp!i  #...# #..#< #...# #.#( #...## #....i   # #..# ..####.... .......in p... .......#.# ..........<@**...#.  ..####.i *##.#  #.)## i ;    i'  ...   iB 9 i\ # i / i {...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a shadow imp (wandering, hasn't noticed you, 80% to hit)  You focus your ray upon the shadow imp. The searing ray hits the shadow imp!  You kill the shadow imp!  (Press . to maintain the ray.)iС 6==9.1 (1ontinue: Searing RayRay _i i ii*iiK  You stop channelling your searing ray.i3s9= _iOiiii4iiiYc20===isic,iNi,iiiK5=iii:==i`i,iEi96iE==iiV1 _HP restored.i3iiik,iii,iiY i[ O=i ici,iPi i,iiwi9,iiid,iJii Bi!i#,i$ir'i*,i+i0i2,i3i>6i8,i9i:ie<,i<iM?i5LiLiNimP,iQiRiS,iYTiIUiV,iVWiYiZ,ib[i9\i ],i]i:_ig#.......# #......#  #.......###.##.#.# ###........##.##.#.#####...........##.##. ###.........#.####.#### .................#.# ##igg  .##................#  #.##.###.###  .#####.@......#>#.## --70.1 (31.0)ig #>###.....###.# ig1 #. #P.♣.#.#.## Cast: Searing Ray  #....♣.♣....## ig.......###.## ....#### #.# i1h~.(...  ...  ibh....ipn:♣ioG--1.1 (32is:♣iu' _Found 3 javelins.i_j3iqkinipi~uBiv,iwis{R  There is a stone staircase leading down here.i}i} _i~iʀii*iiiki؈ii׎i6,iiEi,iiiiii*R  There is a stone staircase leading down here.ii _iiܢi%,iԤiҥi̦iixiiѩ,iMiii/i XiniY,i ii,iXiili,ii&iii,i # #........ ..####...##### %#................. .#......... ..............<.. ......####...### #...# #........ #...# #...##### #@# ###...### #95.1 (24 #.# #.......# # #.# #.......##########.######........##......................##########..####.........#  #..#.............  #..#.##.......... #...........#.##. ii,6.1 (25ii}0 _Found a fortress talisman.ÁiZ M #...#######. .#.##.# #.................####...######.%..#.................<.........####...#####.......# #.### ###...##. #.# #.......###... ....7.1 (1.0)Ái5M  #. . .# #######. .#.##.# #........# .........####...######.##.%....#.ÁiS#.##..........<...#...........####...#####.......# ### ###...###.# #.......# #.ÁiÁi&8ÁiÁiΖÁiM .. ..   #. . .# ##### ###. .#.##.# #........ ..........####...######.##.%......#.##........<...#......@....####...############...###.......# ##.### ###...### ###.Ái&9Ái ÁiÁi  #...##... .. # #...# #... .# .# #... ###...#.##.# # # ..........####... #.##.%# ......# #.##.< #.####... #...### # #...# #... #.### ###...### #.# #.# #.# #. #######.######. .......... #..####.Ái Ái (900Ái Ái ÁiA s #...# #...... # #...# #... .# .# #... ###...#.##.# # # ..........####... #.##.%# ......# #.##.< #.####... #...### # #...# #... #.### ###...### #.# #.# #.# #.Ái  #.######. ... #..####ÁiG Áit &1ÁiL Ái6 āi$M# ... #  #...#.# .### ###...#.##.# #...... ..........####...###..#.##.%#.........#āi`%.#.##........<............####...##########...###...#...# #...####āi+āi.&2āi+4āi5āi5 EM. # ... #  #...#.# .#### ###...#.##.# #...... # ..........####...####.##.%#.............@#.........#.##........<.#...........####...##########...### #.......āi!A #āi'āi*&3āi0āi1āi M#.... #....#. #. ...   # #######...#.##.# #......āiz!  #...........####...###..#.##......#.........#.##................<.#...........####...####.#### āi.āi31&4āiE7āi:W _You see here a fortress talisman.Łi c _Łi g,ŁihŁihŁiiŁilŁinŁi,oŁiPpŁiWrŁi)t,Łi6uŁivŁi y,ŁiyŁi|Łi~ŁiŁiŁi$Łi)XŁiEK..... ..#.# ##..#.# ..  ...<. # ..#r ##.####.. #.##.....#.# #........#.#@# #.##...#.#.## #...# ##........# #...# #.#Searing Ray#...#.##.# #...######..####...#.##.# #.........###...........####...#####.#. r   quokka (asleep)..#.##.%#............................#..............#.##................<......Łiߞw 11.1 (7  A quokka comes into view.ŁiB+2.1 (8ŁiqŁiQ; _Found an escape hatch in the ceiling.Ɓii  csloce the Magician ..... ..  Deep Elf .#.# ##.  Health: 36/36 ======================== .#.# ..  Magic: 18/20 =====================--- ...<.  AC: 7Str: 4 # ..#r ### EV: 11Int: 25 ##.####.* #.. SH: 0Dex: 13 .##.....#*# #.. XL:  7 Next: 56% Place: Dungeon:4 ......#.#@# #.# Noise: ---------  Time: 3912.1 (0.0) #...#.#.## #...# #.. n) +2 quarterstaff (chaos) #........# #...# #.# Cast: [39;4Ɓirj?9mSearing Ray #...#.##.# #...######.. ####...#.##.# #.........## #...........####...#####.#. r   quokka (asleep)  ..#.##.%#....................  ........#...................#  ..#.##................<......A quokka comes into view. _Found an escape hatch in the ceiling.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)Ɓiû csloce the Magician..... ..Deep Elf.#.# ##.Health: 36/36 ========================.#.# ..Magic: 18/20 =====================---...*.AC: 7Str: 4# ..#*### EV: 11Int: 25##.####.*#.. SH: 0Ɓi MDex: 13.##.....#*##.. XL:  7 Next: 56% Place: Dungeon:4......#.#@##.# Noise: ---------  Time: 3912.1 (0.0)#...#.#.## #...# #.. n) +2 quarterstaff (chaos)#........# #...# #.# Cast: Searing Ray#...#.##.# #...######..####...#.##.# #.........###...........####...#####.#. r   quokka..#.##.%#....................ƁiԼ ........#...................#..#.##................<......Aiming: Searing Ray (safe; 1% risk of failure)  Ɓi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƁi# Aim: a quokka (asleep, 100% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  The quokka is almost dead.Ɓi: Ɓi@ HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  The quokka is almost dead.  (Press . to maintain the ray.)ƁiI ~<.r.ƁiK ==3.1 (1ontinue: Searing RayRay _Ɓi]R ƁiS ǁiv: ǁiv csloce the Magician ..... ..  Deep Elf .#.# ##.  Health: 36/36 ======================== .#.# ..  Magic: 16/20 ===================----- ...<.  AC: 7ǁi?wStr: 4 # ..#. ### EV: 11Int: 25 ##.####.r #.. SH: 0Dex: 13 ǁikw.##.....#*# #.. XL:  7 Next: 56% Place: Dungeon:4 ǁiw......#.#@# #.# Noise: ==-------  Time: 3913.1 (0.0) #...#.#.## #...# #.. n) +2 quarterstaff (chaos)ǁiw #........# #...# #.# Continue: Searing Ray ǁiw#...#.##.# #...######.. Ray  ǁi xo####...#.##.# #.........## ǁi1x#...........####...#####.#. r   quokka  ..#.##.%#....................  ........#...................# ǁibx ..#.##................<......The quokka is almost dead. _(Press . to maintain the ray.)  ǁixRestarting spell: Searing Ray (safe; 1% risk of failure)  ǁi y[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 75% to hit)ǁi  csloce the Magician ..... ..  Deep Elf .#.# ##.  Health: 36/36 ======================== .#.# ..  Magic: 16/20 ===================----- ...<.  AC: 7Str: 4 # ..#. ### EV: 11Int: 25 ##.####.r #.. SH: 0Dex: 13 .##.....#.# #.. XL:  7 Next: 56% Place: Dungeon:4 ......#.#@# #.# Noise: ==-------  Time: 3913.1 (0.0) #...#.#.## #...# #.. n) +2 quarterstaff (chaos) #........# #...# #.# ǁi3Continue: Searing Ray #...#.##.# #...######.. Ray  ####...#.##.# #.........## #...........####...#####.#. r   quokka  ..#.##.%#....................  ........#...................#  ..#.##................<......Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 75% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!ǁiP  ..... ..  .#.# ##.  .#.# ..  ...<.  # ..#.  *  ǁiZ*#     #...#  #........# #...#      ......#  %#......   #......   < ǁiG..  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a quokka (almost dead, 75% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!  (Press . to maintain the ray.)ǁiOi4.1 (1Searing Ray _ǁiWǁi Zǁi Iǁi K  You stop channelling your searing ray.ǁiA 7=w...ast: Searing Ray....w   dart slug (wandering)%ǁi' Q0ǁi(- >--5.1 (1ǁi3/ ǁiZ1 \ _A dart slug comes into view.ȁi##.......# #.#.......# 0.0) #.# #####.###.#...........#.####...<........#.#ˁi ˁi +2.1 (1ˁiD ˁi1 9 _Found an escape hatch in the floor.́i3́íi.́iĹíi,́iؠ́íi8́íi,́íiҪ,́íibl _s - 2 blue potions (gained 1)́i3́iŲ́iv́ir,́íi7́i,́íi|́i/,́íiói,́íi(́i,,́íi^́íííi5́i,́iÁíi ,́íi.́i,́iQ́iŔi,́i*́íííííi;́i{́ííi,́ííi,́ííi`,́íi@́i,́ííi=́ińíi*́i,́íi<́i,́ííiR,́ííi,́ííi,́i ́iN ́ii ,́iẂíi,́ííi,́i_́íi^,́i?́ióiU,́it ́i"́i;%,́i&́i(́i+,́i-́i/́i0,́i7́i"9,́i9́ia;́i=,́i=́i?́i@,́iÁiHĆiD,́i}ÉiF́iH,́iiÍiKḰiL,́iḾiVÓi8Q,́iŔisẂiFY,́i'Źi[́i],́i{^́i`́ib,́ićiéig,́ih́iOj́iaĺiĺińi)ṕi r,́iśit́iu,́iv́ix́iy,́i-źif|́i},́i<~́iḿiӁ,́iśíi,́i[́i ́i,́ib́íi,́íiΏ́i&,́íi ́i,́íi ́íi;́iޗ́i.́íi,́i,́i,́ííiýi°́ííi,́ííiḾíi<́íiL,́iξ́iáiz,́iḰííi0́íi&́ííi^́íi,́íi,́íi$ ́i*_You now have 188 gold pieces (gained 10).́íi;́ííi,́íid́i,́ííi,́i ́iúiz,́ííiX,́ííi*,́ííiF,́iŃííi;́íiǵííiF́íi,́iX́íij,́ííííióíi,́ííi ,́iI ́i@́i,́ííi<,́iB́ińiQ,́iŃi ́i",́i#́i$́im&́i&́iV'́i)́iX+,́i,́i.́i@0,́iI1́i73́i5,́i6́i-9́i<,́i>́iB́i>E,́iF́i_ÍiQK,́iĹiÓiQ,́iVŚiÚi^K#.# #.###.##.# #.# #.# #.#####.###.# #...........# ###.#.####..# #.#.#......######## ####....<.....#...>..# #...)..#....#. #@###.####......#.4053.1 (101.0)́i_ ####.##.....#.#####.. #.........#.#.# #.. .....##.##...#.#.## #.. ##.# #.##........# #.. # ..##...#.##.# #.. #####...#.##.# #.. #...........####. ..#.##.%#.........́if́ig,42́iEńip; _Found a stone staircase leading down.́ifJ3́ifḰiŃiYM......##..# #.# #.#####.###............###.#.####..# #.#.#......####### ####....<.....#...>.@# #...)..#....#.#K####.###.####......#.###.##.....#.#####.........#.#.# #..##.##K   kobold (asleep)́ic,0.0)́iNh+5.1 (1́ij́iuz _A kobold comes into view. It is wielding a +0 short sword.́i  #.# #.#.... csloce the Magician #.# #.###.# Deep Elf #.# #.# #.# Health: 36/36 ======================== #.#####.###.# Magic: 18/20 =====================--- #...........# AC: 7Str: 4 ###.#.####..# EV: 11Int: 25 #.#.#...... SH: 0Dex: 13 ́iz ######## ####....<..... XL:  7 Next: 57% Place: Dungeon:4 #...>.@# #...)..#....#. Noise: ---------  Time: 4055.1 (0.0) #K####.###.####......#. n) +2 quarterstaff (chaos) ####.##.....#.#####.. Cast: Searing Ray #.........#.#.# #.. .....##.##...#.#.## #.. ##.# #.##........# #.. K   kobold (asleep)́i I # ..##...#.##.# #.. #####...#.##.# #.. ́i Z#...........####.. _Found a stone staircase leading down. ́i _A kobold comes into view. It is wielding a +0 short sword.Aiming: Searing Ray (safe; 1% risk of failure)  ́iN Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linéid ́i That beam is likely to hit you. Continue anyway? Y - Yes  N - No΁i΁i΁ih#.# #.#.... csloce the Magician#.# #.###.# Deep Elf#.# #.# #.# Health: 36/36 ========================#.#####.###.# Magic: 20/20 ========================#...........# AC: 7Str: 4###.#.####..# EV: 11Int: 25#.#.#...... SH: 0Dex: 13######## ####....<..... XL:  7 Next: 57% Place: Dungeon:4#...>.@# #...)..#....#. Noise: ---------  Time: 4055.1 (0.0)#K####.###.####......#. n) +2 quarterstaff (chaos)####.##.....#.#####.. Cast: Searing Ray#.......΁i@..#.#.# #.......##.##...#.#.## #..##.# #.##........# #.. K   kobold (asleep)# ..##...#.##.# #..#####...#.##.# #..#...........####.. _Found a stone staircase leading down. _A kobold comes into view. It is wielding a +0 short sword.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.΁iN΁i΁ip΁i_. _ρiρiρiρisn _Sorry, you're not good enough to have a special ability.ρiV  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ρi}s } #.# #.#.... csloce the Magician #.# #.###.# Deep Elf #.# #.# #.# Health: 36/36 ======================== #.#####.###.# Magic: 19/20 ======================-- #...........# AC: 7Str: 4 ###.#.####..# EV: 11Int: 25 ρit *#.#.#...... SH: 0Dex: 13 ######## ####....<..... XL:  7 Next: 57% Place: Dungeon:4 #.****@# #...)..#....#. Noise: ---------  Time: 4055.1 (0.0) #K####.###.####......#. n) +2 quarterstaff (chaos) ####.##.....#.#####.. Cast: Searing Ray #.........#.#.# #.. ρiYt t.....##.##...#.#.## #.. ##.# #.##........# #.. K   kobold (asleep) # ..##...#.##.# #..ρit Q #####...#.##.# #.. #...........####.. ρit _Sorry, you're not good enough to have a special ability.  Casting: Searing Ray (safe; 1% risk of failure)  ρit Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ρit Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)Ёi #.# #.#.... csloce the Magician #.# #.###.# Deep Elf #.# #.# #.# Health: 36/36 ========================Ёij #.#####.###.# Magic: 19/20 ======================-- #...........# AC: 7Str: 4 ###.#.####..# EV: 11Int: 25 #.#.#...... SH: 0Dex: 13 Ёi######## ####....<..... XL:  7 Next: 57% Place: Dungeon:4 #...>.@# #...)..#....#. Noise: ---------  Time: 4055.1 (0.0) #K####.###.####......#. n) +2 quarterstaff (chaos) ####.##.....#.#####.. Cast: Searing Ray #.........#.#.# #.. Ёi&.....##.##...#.#.## #.. ##.# #.##........# #.. K   kobold (asleep)Ёi # ..##...#.##.# #.. #####...#.##.# #..Ёi #...........####..Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The magic dart hits the kobold!Ёi%  #.#  #.#  Ёi #.# #.#    < #.****@#  #)    Ёix L ##.#   #        Ёi-[..>.ЁiΕ3=6.1 (1Ёi(Ёiuonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The magic dart hits the kobold! _You kill the kobold!ЁiG  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.сiP  Okay, then.сiŗсiсi. _сi сi< сi сi сiJ P _сi M20==сi сi сi сid сiS! сi,# сi% ,сi' сi( сi* сi + сiL- сi!/ сiQ1 сi1 :==сi3 сi5 сih? % #.#####.## #......... ###.#.### #.#.#...######## ####....<..сii@ n#...>..# #...)..#...#)####.###.#### ####.##.....#.#### #@........#.#.# -62.1 (6......##.##...#.#.## ####.####.##........#  #) ..##...#.##.# # #####...#.##.# ...### ..#.##.%#...... ........#...... ..#.##.........сiG сimH !-сiH $3.1 (7сiM сiP % _Found a dagger.ҁiXZ3ҁi5[ҁih]ҁi|`ҁi dXҁi$m #........ ###.#.### #.#.#..######## ####....< #...>..# #...)..#ҁi..#  #)####.# #.####.##. #.##.#......  #....@.#  ####.###  #)   ##  ҁik S % ҁiy U  ## < #...>..#  #)####.#ҁiUz w #.####.##. #.##.#......  #....@.#  ####.###  #)   ##  ҁiz M% ҁi: 4ҁib ҁi  ҁi P_An iguana is nearby!Ӂi02w #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 18/20 =====================--- #...>..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 #.####.##.....#.### SH: 0Ӂi:3Dex: 13 #.##.#......l..#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@.##.##...#.#.##  Noise: ---------  Time: 4065.1 (0.0) ####.####.##........#  n) +2 quarterstaff (chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana (wandering) ........#....... ..#.##.......... #...........## _An iguana comes into view. _An iguana is nearby!Ӂi4tAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineӁi Ӂi( #........ csloce the Magician###.#.### Deep Elf#.#.#.. Health: 36/36 ========================######## ####....<. Magic: 20/20 ========================#...>..# #...)..#.. AC: 7Str: 4#)####.###.####.... EV: 11Int: 25#.####.##.....#.### SH: 0Dex: 13#.##.#......l..#.#.#Ӂin* XL:  7 Next: 57% Place: Dungeon:4#....@.##.##...#.#.## Noise: ---------  Time: 4065.1 (0.0)####.####.##........# n) +2 quarterstaff (chaos)#) ..##...#.##.# Cast: Searing Ray## #####...#.##.##...........##..#.##.%#....... l   iguana (wandering)........#.........#.##..........#...........## _An iguana comes into view. _An iguana is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineӁi2 :Okay, then.Ӂi4 Ӂi; ӁiS= . _ԁi  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԁiO #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 19/20 ======================-- #...>..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 #.####.##.....#.### SH: 0Dex: 13 #.##.#.*****l..#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@*##.##...#.#.##  Noise: ---------  Time: 4065.1 (0.0) ####.####.##........#  n) +2 quarterstaff (chaos)[1ԁi6X #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana (wandering) ........#....... ..#.##.......... #...........## _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 100% to hit)ԁi #........ csloce the Magician###.#.### Deep Elf#.#.#.. Health: 36/36 ========================######## ####....<. Magic: 19/20 ======================--#...>..# #...)..#.. AC: 7Str: 4#)####.###.####.... EV: 11Int: 25#.####.##.....#.### SH: 0Dex: 13#.##.#.*****l..#.#.#XL:  7 Next: 57% Place: Dungeon:4#....@*##.##...#.#.## Noise: ---------  Time: 4065.1 (0.0)####.####.##........# n) +2 quarterstaff (chaos)ԁi #) ..##...#.##.# Cast: Searing Ray## #####...#.##.##...........##..#.##.%#....... l   iguana........#.........#.##..........#...........##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the iguana.  The iguana is lightly wounded.ԁi; ԁiB s....l..ԁiD 3=6.1 (1ԁiK ԁiN   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the iguana.iguana is lightly wounded. _hisses angrily.Ձiւ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ՁiEF( #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 18/20 =====================--- #...>..# #...)..#.. AC: 7Str: 4 ՁiF6#)####.###.####.... EV: 11Int: 25 #.####.##.....#.### SH: 0Dex: 13 #.##.#.****l...#.#.#  XL:  7 Next: 57% Place: Dungeon:4 ՁiG/#....@*##.##...#.#.##  Noise: =--------  Time: 4066.1 (0.0) ՁiH####.####.##........#  n) +2 quarterstaff (chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana ........#....... ..#.##.......... #...........## _The iguana hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 100% to hit)Ձio#........ csloce the Magician###.#.### Deep Elf#.#.#.. Health: 36/36 ========================######## ####....<. Magic: 18/20 =====================---#...>..# #...)..#.. AC: 7Str: 4#)####.###.####.... EV: 11Int: 25#.####.##.....#.### SH: 0Dex: 13#.##.#.****l...#.#.#XL:  7 Next: 57% Place: Dungeon:4#....@*##.##...#.#.## Noise: =--------  Time: 4066.1 (0.0)Ձi¹####.####.##........# n) +2 quarterstaff (chaos)#) ..##...#.##.# Cast: Searing Ray## #####...#.##.##...........##..#.##.%#....... l   iguana........#.........#.##..........#...........##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 100% to hit)  The magic dart hits the iguana.Ձi59ՁiBf...l..ՁivD+7.1 (1Ձi2MՁiOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (lightly wounded, 100% to hit)  The magic dart hits the iguana. _The iguana is heavily wounded.Ձi  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ցix #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 17/20 ====================---- #...>..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 #.####.##.....#.### SH: 0Dex: 13 #.##.#.***l....#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@*##.##...#.#.##  Noise: =--------  Time: 4067.1 (0.0) ####.####.##........#  ցiCzon) +2 quarterstaff (chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana ........#....... ..#.##.......... #...........## _The iguana is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)ցi(#........ csloce the Magician###.#.### Deep Elf#.#.#.. Health: 36/36 ========================######## ####....<. Magic: 17/20 ====================----#...>..# #...)..#.. AC: 7Str: 4#)####.###.####.... EV: 11Int: 25ցiF#.####.##.....#.### SH: 0Dex: 13#.##.#.***l....#.#.#XL:  7 Next: 57% Place: Dungeon:4#....@*##.##...#.#.## Noise: =--------  Time: 4067.1 (0.0)####.####.##........# n) +2 quarterstaff (chaos)#) ..##...#.##.# Cast: Searing Ray## #####...#.##.##...........##..#.##.%#....... l   iguana........#.........#.##..........#...........##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ցi#Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)  The magic dart hits the iguana.ցidyցi~.....ցitY8=8.1 (1ցi6ցi6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (heavily wounded, 100% to hit)  The magic dart hits the iguana. _The iguana is heavily wounded.ցi2 3ցia ցi ցit! ցi! ցi% ,ցiցi..l.-9Searing Rayl   iguanaցi8-ցiցi^ _An iguana is nearby!ׁi1R  ## <ׁi16 #...>..#  #)####.# #.####.##. #.##.#..l....  #....@.#  ####.###  #)   ##   % ׁi~  ## < #...>..#  #)####.# #.####.##. #.##.#..l....  #....@.#  ####.###  #)   ## ׁiAR % ׁiׁi ׁinׁi!^ _An iguana is nearby!ׁi>  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ׁi  #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 17/20 ====================---- #...>..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 #.####.##.....#.### SH: 0Dex: 13 #.##.#.*l......#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@*##.##...#.#.##  Noise: ---------  Time: 4069.1 (0.0) ׁi ####.####.##........#  n) +2 quarterstaff (chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana ........#....... ..#.##.......... #...........## _An iguana is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)؁i\o#........ csloce the Magician###.#.### Deep Elf#.#.#.. Health: 36/36 ========================######## ####....<. Magic: 17/20 ====================----؁i#...>..# #...)..#.. AC: 7Str: 4#)####.###.####.... EV: 11Int: 25#.####.##.....#.### SH: 0Dex: 13#.##.#.*l......#.#.#XL:  7 Next: 57% Place: Dungeon:4#....@*##.##...#.#.## Noise: ---------  Time: 4069.1 (0.0)####.####.##........# n) +2 quarterstaff (chaos)#) ..##...#.##.# Cast: Searing Ray## #####...#.##.##...........##..#.##.%#....... l   iguana........#.........#.##..........#...........##Casting: Magic D؁iart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 100% to hit)  The magic dart hits the iguana.؁iwH؁iPAl..؁iR4=70.1 (1؁iY؁i-\onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (heavily wounded, 100% to hit)  ؁i}\yThe magic dart hits the iguana. _The iguana is severely wounded.؁i|/  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.؁i..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 #.####.##.....#.### SH: 0Dex: 13 #.##.#*l.......#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@.##.##...#.#.##  Noise: =--------  Time: 4070.1 (0.0) ####.####.##........#  ؁i8s n) +2 quarterstaff (chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana ........#....... ..#.##.......... #...........## _The iguana is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 100% to hit)فi*+فi#+#........ csloce the Magician###.#.### Deep Elf#.#.#.. Health: 36/36 ========================######## ####....<. Magic: 16/20 ===================-----#...>..# #...)..#.. AC: 7Str: 4#)####.###.####.... EV: 11Int: 25#.####.##.....#.### SH: 0Dex: 13#.##.#*l.......#.#.#XL:  7 Next: 57% Place: Dungeon:4#....@.##.##...#.#.## Noise: =--------  Time: 4070.1 (0.0)####.####.##........# n) +2 quarterstaff (chaosفi+)#) ..##...#.##.# Cast: Searing Ray## #####...#.##.##...........##..#.##.%#....... l   iguana........#.........#.##..........#...........##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 100% to hit)  The magic dart hits the iguana.فiفiN..lفiY7=1.1 (1فiفiD8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (severely wounded, 100% to hit)  The magic dart hits the iguana. _The iguana is severely wounded.فiK  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.فi  #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 16/20 ===================----- #...>..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 #.####.##.....#.### SH: 0Dex: 13 #.##.#.........#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@l##.##...#.#.##  Noise: =--------  Time: 4071.1 (0.0) ####.####.##........#  n) +2 quarterstaff فiV(chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana ........#....... ..#.##.......... #...........## _The iguana is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 100% to hit)ځi(#........ csloce the Magician###.#.### Deep Elf#.#.#.. Health: 36/36 ========================######## ####....<. Magic: 16/20 ===================-----#...>..# #...)..#.. AC: 7Str: 4#)####.###.####.... EV: 11Int: 25ځi#.####.##.....#.### SH: 0Dex: 13#.##.#.........#.#.#XL:  7 Next: 57% Place: Dungeon:4#....@l##.##...#.#.## Noise: =--------  Time: 4071.1 (0.0)####.####.##........# n) +2 quarterstaff (chaos)#) ..##...#.##.# Cast: Searing Ray## #####...#.##.##...........##..#.##.%#....... l   iguana........#.........#.##..........#...........##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 100% to hit)  The magic dart hits the iguana.ځiρBConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (severely wounded, 100% to hit)  The magic dart hits the iguana.  The iguana is almost dead.ځi<+2.1 (1ځiځiL _The iguana misses you.ځi  ځiCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ہi #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 15/20 ==================------ #...>..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 #.####.##.....#.### SH: 0Dex: 13 #.##.#.........#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@l##.##...#.#.##  Noise: =--------  Time: 4072.1 (0.0) ####.####.##........#  n) +2 quarterstaff ہiߐ6(chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana ........#....... ..#.##.......... #...........## _The iguana misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)ہig#........ csloce the Magician###.#.### Deep Elf#.#.#.. Health: 36/36 ========================######## ####....<. Magic: 15/20 ==================------#...>..# #...)..#.. AC: 7Str: 4#)####.###.####.... EV: 11Int: 25#.####.##.....#.### SH: 0Dex: 13#.##.#.........#.#.#XL:  7 Next: 57% Place: Dungeon:4#....@l##.##...#.#.## Noise: =--------  Time: 4072.1 (0.0)####.####.##........# n) +2 quarterstaff (chaos)ہizi[11;15H#) ..##...#.##.# Cast: Searing Ray## #####...#.##.##...........##..#.##.%#....... l   iguana........#.........#.##..........#...........##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)  The magic dart hits the iguana.ہi%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (almost dead, 100% to hit)  The magic dart hits the iguana.  The iguana is almost dead.ہi+3.1 (1ہi#ہibT _The iguana closely misses you.܁i'  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.܁i" #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 14/20 ================-------- #...>..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 ܁i##.####.##.....#.### SH: 0Dex: 13 #.##.#.........#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@l##.##...#.#.##  Noise: =--------  Time: 4073.1 (0.0) ####.####.##........#  n) +2 quarterstaff (chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana ........#.......܁i#| ..#.##.......... #...........## _The iguana closely misses you.܁i$Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)܁i4 #........ csloce the Magician ###.#.### Deep Elf #.#.#.. Health: 36/36 ======================== ######## ####....<. Magic: 14/20 ================-------- #...>..# #...)..#.. AC: 7Str: 4 #)####.###.####.... EV: 11Int: 25 ܁iA6#.####.##.....#.### SH: 0Dex: 13 #.##.#.........#.#.#  XL:  7 Next: 57% Place: Dungeon:4 #....@l##.##...#.#.##  Noise: =--------  Time: 4073.1 (0.0) ####.####.##........#  n) +2 quarterstaff (chaos) #) ..##...#.##.#  Cast: Searing Ray ## #####...#.##.#  #...........## ..#.##.%#....... l   iguana ........#....... ..#.##.......... #...........##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 100% to hit܁ic7')  The magic dart hits the iguana.܁i;    < #...>..# ܁i=   .    #)   ##  %      ܁i>&.܁i5==624.1 (1Searing Ray܁i܁ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (almost dead, 100% to hit)  The magic dart hits the iguana. _You kill the iguana!܁iҵ 3܁i< ܁iG ,܁i ܁i9 ܁ie ܁ie ܁i? ܁i k6===܁i ܁i ,܁iw ܁i ,܁i ܁i ܁i a7==܁i ܁i ,܁i ܁i@ ܁i ܁iE ܁i ܁i8 ܁ib a8==܁i ܁i ,܁i^ ܁i) ܁ib ܁i a9==܁i ܁i9 ,܁i| ܁i ,܁iB ܁i ܁i. c20===܁i ܁iK ܁iX ,܁i ܁i( ܁i ,܁i ܁i+ ܁i ܁i ܁i ܁i ܁i P==܁iP ܁i ܁i ,܁i ܁i: ܁i# ,܁i ܁i? ܁iH ,܁i ܁i ܁i ,܁i ܁i ܁i ,܁iT ܁i> ܁i ,܁i ܁ia ܁i ,܁i1 ܁iQ ܁iz ܁i ܁iB ܁iL ܁i! ,܁iL ܁i ܁i ,܁i ܁ih ܁i@ u   ########  .......#  .....#  ܁i1 |# ###..############ # #[ #.......##...>..# # #..#.#..##.##)### ......##.##.####.##. .##.##.#.......-102.1 (28.0) ##......##.##. . ####.####.##. . #).....##. .. #########. ## #  ..#.##    ..#.##.-3.1 (29 _Found a robe.݁ir3݁is݁iw݁ipy݁iy݁i*},݁i~,݁i[݁i݁iV,݁ia݁i݁i,݁i݁i݁i,݁iБ݁i݁i,݁id݁iY݁i,݁i݁iT݁i,݁i8݁i݁i,݁it݁iu݁i ݁iV݁i݁i݁i;݁i݁i݁i_݁i,݁i݁i¼݁iX݁i݁i݁i݁i,݁i݁iu݁i,݁i|݁i݁i,݁i݁i݁i,݁i݁iT݁i|,݁iO݁i>݁i{,݁i݁i`݁i,݁iO݁i݁i,݁in݁i݁i,݁i݁i ݁i(,݁i݁i(݁i,݁i݁iR݁i9,݁i݁i4݁i8,݁i݁i݁i(,݁i݁i݁i,݁iF݁i݁i,݁i݁i*݁iF,݁i݁ig݁i,݁i7݁i݁iW,݁i$݁i݁iR,݁i8݁i݁in,݁i3݁i݁i ,݁i݁i݁i ,݁i݁i4!݁iP#,݁iI$݁i7'݁i(,݁ic)݁i],݁i-,݁i.݁iU1݁i2,݁i3݁i5݁i;7,݁i7݁i9݁i;,݁i;݁i=݁i>,݁i?݁idA݁iB,݁i[C݁iE݁iF,݁iF݁i~H݁iI,݁i\J݁i2L݁iM,݁iNN݁iO݁iP,݁iQ݁i'S݁ihT,݁iT݁iOV݁iWW,݁iW݁iZ݁iA\,݁in]݁i]_݁ia,݁ib݁icd݁iAf,݁i1g݁ih݁ik,݁il݁i3o݁i{`...........................##.##. .....########..####.........#.### ...#.##..#................. .....##..#.##.............. ###### #...........#.##.###. ####.#####........#> ݁i{#.# #>###..... #.# #.###P.♣.#.# #@# ###....♣.♣ .......#.##........###.# ......# ###.....#### #.# ..5..# #.(...# #.# ∩.... #.....# #.# ݁i|.... #.....# 5   white imp (asleep) ...####### ⌠♣. .#. . ⌠ ݁i{ 57.1 (54  A white imp comes into view.݁i:  The white imp shouts!݁i݁i<55..5555 2 white imps (1 wandering)5   ufetubus݁iI===8.1 (55Searing Ray݁i݁i _An ufetubus comes into view. A white imp comes into view.ށiI9...............### #..#.. #..#.# #..... ####.#> #.# #> #.#  #@#  .......#.# ......# ##  ށi:25..5.# #.(...#  ∩....   5...   ...   .#.. ށiD...............### #..#.. #..#.# #.....ށid ####.#> #.# #> #.#  #@#  .......#.# ށi5......# ##  5..5.# #.(...#  ∩....   5...   ...   .#.. ށi1ށiށiZށid _There are monsters nearby!߁i...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 36/36 ======================== .....# #..#.##.............. Magic: 18/20 =====================--- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 #.# #.###P.♣.#.# XL:  7 Next: 62% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ===------  Time: 4158.1 (0.0) .....**#.##........###.# n) +2 quarterstaff (chaos) ....*.#߁i„q[34m ###.....#### #.# Cast: Searing Ray 5..5.# #.(...# #.# ∩.... #.....# #.# 5... #.....# ... 55 2 white imps (1 wandering) ... ####### ⌠♣. 5   ufetubus .#.. ⌠ _An ufetubus comes into view. A white imp comes into view. _There are monsters nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (82% to hit)߁i...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.##..#................. Health: 36/36 ======================== .....##..#.##.............. Magic: 18/20 =====================--- #######...........#.##.###. AC: 7Str: 4߁i####.#####........#># EV: 11Int: 25#.# #>###.....## SH: 0Dex: 13#.# #.###P.♣.#.# XL:  7 Next: 62% Place: Dungeon:4#@# ###....♣.♣.... Noise: ===------  Time: 4158.1 (0.0).....**#.##........###.# n) +2 quarterstaff (chaos)....*.# ###.....#### #.# Cast: Searing Ray5..*.# #.(...# #.#∩.... #.....# #.#5...#.....# ... 55 2 white imps (1߁i wandering)...####### ⌠♣. 5   ufetubus.#.. ⌠Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is severely wounded.߁iShift-Dir - straight line  Aim: a white imp (82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is severely wounded.(Press . to maintain the ray.)  The white imp shouts, "Run away, thou plume-plucked folly-fallen bootlicker!"߁i`߁iH ..5......5.55߁i ***The white imp gestures at you.߁i߁i!L5.........߁i$3---9.1 (1ontinue: Searing RayRay ߁i]*߁iE-1 _The puff of frost hits you.߁iJ ...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 33/36 ======================-- .....# #..#.##.............. Magic: 16/20 ===================----- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 ߁ieK Z#.# #.###P.♣.#.# XL:  7 Next: 62% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ==-------  Time: 4159.1 (0.0) ..5..**#.##........###.# n) +2 quarterstaff (chaos) ....*.# ###.....#### #.# Continue: Searing Ray ...5.# #.(...# #.# Ray  ∩.... #.....# #.# .5.. #.....# ... 55 2 white imps ... ####### ⌠♣. 5   ufetubus .#.. ⌠The white imp gestures at you. _The puff of frost hits you.  Restarting spell: Searing Ray (safe; 1% risk of failure)  ߁iK dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 82% to hit)iV$iX...........................##.##. csloce the Magician iuY.....########..####.........#.### Deep Elf i*Z...#.#iZ#..#................. Health: 33/36 ======================-- iZ .....#i\[#..#.##.............. Magic: 16/20 ===================----- iY\ ######i\#...........#.##.###. AC: 7i ]-Str: 4i]####.#####........#># EV: 11i^.Int: 25i^#.# #>###.....## SH: 0iW_.Dex: 13i_#.# #.###P.♣.#.# XL:  7 Next: 62% Place: Dungeon:4ia#@# ###....♣.♣.... Noise: ==-------  Time: 4159.1 (0.0)..5..**#.##........###.# n) +2 quarterstaff (chaos)i,c7....*.# ###.....#### #.# Continue: Searing Ray...*.# #.(...# #.# Ray ∩.... #.....# #.#.5..#.....# ... 55 2 white imps...####### ⌠♣. 5   ufetubus.#.. ⌠Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleikf3Shift-Dir - straight lineAim: a white imp (severely wounded, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is severely wounded.i-*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is severely wounded.  (Press . to maintain the ray.)  The white imp picks up a beetle and eats it.i.5.....55.i +60.1 (1i#i  _The white imp shouts, "Give up, thou worthless swag-bellied deadneck!"i,...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 33/36 ======================-- .....# #..#.##.............. Magic: 14/20 ================-------- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 i-#.# #.###P.♣.#.# XL:  7 Next: 62% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ==-------  Time: 4160.1 (0.0) ...5..*#.##........###.# n) +2 quarterstaff (chaos) .....*# ###.....#### #.# Continue: Searing Ray ....5# #.(...# #.# Ray  ∩.5.. #.....# #.# .... #.....# ... 55 2 white imps ... ####### ⌠♣. 5   ufetubusi .#.. ⌠The white imp picks up a beetle and eats it. _The white imp shouts, "Give up, thou worthless swag-bellied deadneck!"Restarting spell: Searing Ray (safe; 1% risk of failure)  idPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 82% to hit)i ...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 33/36 ======================-- .....# #..#.##.............. Magic: 14/20 ================-------- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 #.# #.###P.♣.#.# XL:  7 Next: 62% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ==-------  Time: 4160.1 (0.0) ...5...#.##........###.# n) +2 quarterstaff (chaos) ......# ###.....#### #.#[iد ]37m Continue: Searing Ray ....5# #.(...# #.# Ray  ∩.5.. #.....# #.# .... #.....# ... 55 2 white imps ... ####### ⌠♣. 5   ufetubus .#.. ⌠Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp!  You kill the white imp!idz ]...............### #..#.. #..#.#  > i_ #.# #> #.#  #@#  ...5..* .....*#   ....*# #.(...#  i u∩.5*.   ....     white imp ...   .#.. i8 8Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  i8 bAim: a white imp (severely wounded, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp!  You kill the white imp!  (Press . to maintain the ray.)i9 i9 i@ [..5..iFA E..5iE >45==iHF 241.1 (1 _iL i8N iL...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 34/36 ======================-- i.....# #..#.##.............. Magic: 13/20 ===============--------- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 i_#.# #.###P.♣.#.# XL:  7 Next: 64% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ==-------  Time: 4161.1 (0.0) .....5*#.##........###.# n) +2 quarterstaff (chaos) ......# ###.....#### #.# Continue: Searing Rayio .....# #.(...# #.# Ray  ∩..5. #.....# #.# .... #.....# ... 5   white imp ... ####### ⌠♣. 5   ufetubus .#.. ⌠i2IYou kill the white imp! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  iz(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (70% to hit)iۥ:...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.##..#................. Health: 34/36 ======================-- .....#i2#..#.##.............. Magic: 13/20 ===============--------- #######...........#.##.###. AC: 7Str: 4####.#####........#># EV: 11Int: 25#.# #>###.....## SH: 0Dex: 13#.# #.###P.♣.#.# XL:  7 Next: 64% Place: Dungeon:4#@# ###....♣.♣.... Noise: ==-------  Time: 4161.1 (0.0).....**#.##........###.# n) +2 quarterstaff (chaos)...**.# ###.....#### #.# Continue: Searing Ray.....# #.(...# #.# i{Ray ∩..5. #.....# #.#....#.....# ... 5   white imp...####### ⌠♣. 5   ufetubus.#.. ⌠Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (70% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  The ufetubus is severely wounded.i^+sPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ufetubus (70% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  The ufetubus is severely wounded.  (Press . to maintain the ray.)if,i=3.5..5.i512.1 (1 _ik;iM=i ...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 34/36 ======================-- .....# #..#.##.............. Magic: 11/20 =============----------- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 #.# #.###P.♣.#.# XL:  7 Next: 64% Place: Dungeon:4i U #@# ###....♣.♣.... Noise: ==-------  Time: 4162.1 (0.0) ......5#.##........###.# n) +2 quarterstaff (chaos) ......# ###.....#### #.# Continue: Searing Ray ....5# #.(...# #.# Ray  ∩.... #.....# #.# .... #.....# ... 5   white imp ... ####### ⌠♣. 5   ufetubus .#.. ⌠The ufetubus is severely wounded. i1 _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  i^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei wAim: an ufetubus (severely wounded, 70% to hit)iRd ...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 34/36 ======================-- ie .....# #..#.##.............. Magic: 11/20 =============----------- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 #.# #.###P.♣.#.# XL:  7 Next: 64% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ==-------  Time: 4162.1 (0.0) ike l......5#.##........###.# n) +2 quarterstaff (chaos) ......# ###.....#### #.# Continue: Searing Ray ....5# #.(...# #.# Ray  ie ∩.... #.....# #.# .... #.....# ... 5   white imp ... ####### ⌠♣. 5   ufetubusiWf A .#.. ⌠Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 70% to hit)  if You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!i`n ? ...............### #..#.. #..#.#  igo > #.# #> #.#  #@#  ......* .....*#   ....*# #.(...#  ∩..*.   ....    io G...   io X.#.. io L Shift-Dir - straight line  io Aim: an ufetubus (severely wounded, 70% to hit)  ip vYou focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!i0p The searing ray hits the white imp.  The white imp is heavily wounded.ip u  (Press . to maintain the ray.)i q.5..i953.1 (1 _iyiie...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 34/36 ======================-- .....# #..#.##.............. Magic: 9/20==========-------------- ###### #...........#.##.###. AC: 7Str: 4 iQ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 is#.# #.###P.♣.#.# XL:  7 Next: 65% Place: Dungeon:4 i#@# ###....♣.♣.... Noise: ==-------  Time: 4163.1 (0.0) iR......*#.##........###.# n) +2 quarterstaff (chaos) .....5# ###.....#### #.# Continue: Searing Ray .....# #.(...# #.# Ray  i∩.... #.....# #.# .... #.....# ... 5   white impi<7 ... ####### ⌠♣. ig&.#.. ⌠iThe white imp is heavily wounded. _(Press . to maintain the ray.)  iRestarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineivAim: a white imp (heavily wounded, 82% to hit)i...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.##..#................. Health: 34/36 ======================-- .....##..#.##.............. Magic: 9/20==========-------------- #######...........#.##.###. AC: 7Str: 4i####.#####........#># EV: 11Int: 25#.# #>###.....## SH: 0Dex: 13#.# #.###P.♣.#.# XL:  7 Next: 65% Place: Dungeon:4#@# ###....♣.♣.... Noise: ==-------  Time: 4163.1 (0.0)i#......*#.##........###.# n) +2 quarterstaff (chaos)i.....*# ###.....#### #.# Continue: Searing Ray....*# #.(...# #.# Ray ∩..*. #.....# #.#....#.....# ... 5   white imp...i####### ⌠♣..#.. ⌠iզ;The white imp is heavily wounded. iFr_(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (heavily wounded, 82% to hit)i6g.5..  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (heavily wounded, 82% to hit)  You focus your ray upon the white imp. The searing ray misses the white imp.(Press . to maintain the ray.)is; *The white imp gestures at you.i.310/20==i#4.1 (1ii1 _The puff of frost hits you.i ...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 33/36 ======================-- .....# #..#.##.............. Magic: 8/20=========--------------- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 #.# #.###P.♣.#.# XL:  7 Next: 65% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ==-------  Time: 4164.1 (0.0) ......*#.##........###.# n) +2 quarterstaff (chaos) .....5# [3i 3m###.....#### #.# Continue: Searing Ray .....# #.(...# #.# Ray  ∩.... #.....# #.# .... #.....# ... 5   white imp ... ####### ⌠♣. .#.. ⌠The white imp gestures at you. _The puff of frost hits you.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (heavily wounded, 82% to hit)inb...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.##..#................. Health: 33/36 ======================-- .....##..#.##.............. Magic: 8/20=========--------------- #######...........#.##.###. AC: 7Str: 4####.#####........#># EV: 11Int: 25#.# #>###.....## SH: 0Dex: 13#.# #.###P.♣.#.# XL:  7 Next: 65% Place: Dungeon:4ic#@# ###....♣.♣.... Noise: ==-------  Time: 4164.1 (0.0)......*#.##........###.# n) +2 quarterstaff (chaos).....*# ###.....#### #.# Continue: Searing Ray....*# #.(...# #.# Ray ∩..*. #.....# #.#....#.....# ... 5   white imp...####### ⌠♣..#.. ⌠Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineic Aim: a white imp (heavily wounded, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is almost dead.iM.5..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (heavily wounded, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  The white imp is almost dead.  (Press . to maintain the ray.)iN *The white imp gestures at you.i'.i\27----5.1 (1iIi1 _The puff of frost hits you!iR>...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf i>...#.# #..#................. Health: 27/36 ==================------ .....# #..#.##.............. Magic: 6/20=======----------------- i>###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25i> #.# #>###.....## SH: 0Dex: 13 i!?#.# #.###P.♣.#.# XL:  7 Next: 65% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ==-------  Time: 4165.1 (0.0)iT? ......*#.##........###.# n) +2 quarterstaff (chaos) i~?H.....5# ###.....#### #.# Continue: Searing Ray .....# #.(...# #.# Ray i?' ∩.... #.....# #.# .... #.....# ... 5   white imp ... ####### ⌠♣.i?  .#.. ⌠i?CThe white imp gestures at you. i*@_The puff of frost hits you!  Restarting spell: Searing Ray (safe; 1% risk of failure)  i@_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (almost dead, 82% to hit)i ...........................##.##. csloce the Magician .....########..####.........#.### Deep Elf ...#.# #..#................. Health: 27/36 ==================------ .....# #..#.##.............. Magic: 6/20=======----------------- ###### #...........#.##.###. AC: 7Str: 4 ####.#####........#># EV: 11Int: 25 #.# #>###.....## SH: 0Dex: 13 #.# #.###P.♣.#.# XL:  7 Next: 65% Place: Dungeon:4 #@# ###....♣.♣.... Noise: ==-------  Time: 4165.1 (0.0) .......#.##........###.# n) +2 quarterstaff (chaos) .....5# ##[3i 4m#.....#### #.# Continue: Searing Ray .....# #.(...# #.# Ray  ∩.... #.....# #.# .... #.....# ... 5   white imp ... ####### ⌠♣. .#.. ⌠Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (almost dead, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp!  You kill the white imp!...............### #..#.. #..#.#  > #.# #> #.#  #@#  ......* .....*#   ..i@ [39;49m..*# #.(...#  ∩..*.   ....   ...   .#.. i ....  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a white imp (almost dead, 82% to hit)  i{ You focus your ray upon the white imp. The searing ray hits the white imp!  You kill the white imp!  (Press . to maintain the ray.)i% 66.1 (1Searing Ray _iL3iMiU ....................ast: Searing Ray ia07=--7.1 (1i8dilfo _You start resting. You stop channelling your searing ray.i.88==i39=9==i6Bi6i|9,i:iV<i<30==10/20===i`>i?i @i)AiBiBiDiEi%Fl11===iZGiHi!IU1=i4Ji[L,i:MiO2==iPiwQ,iRi+Ta2=iUiViWj3==i;Xi[YiYimZi \i8\i]i^i_3==4==i`iaiaibicidi9eifi*gk5===i%hiik4=i%ki|lilimiPo6===ipi\r,iksiuiHuK5=ibviwi xa7==iyijBi -- _You start resting.i^098.1 (31.0)iiw6==9.1 (32ii-" _HP restored.i83i8ih;i;h8==i@XiKB,iECiEiQE#=iqEa9==iFiH,i]IiwK:20iBLF===iLiO4 _Magic restored.iQiIQiRiTi\#.# #..#..... #..#.#..... #####i ]...#.##.### #####.######># i3]##)# #.# #>###.....####...##.# #.###P.♣.#.iW]J#.....#.#####....♣.♣...........#.##........##......#@###.....#### #.#206.1 (7iy].0).....#### #.(...# i]R∩....  ....i],....#.icid+7.1 (8ijiul' _Found a hand axe.iwIi}y,i~|==i,i?i,i݅ix,iڈi,ii,iiiiik,iih,iNi,ii,iSi,i-i~,iuiTiiiiHiFiį,ii,ii,ii,ii,ii,iui,ii,iim,iCiiiKi,iin,icii i)i,i&iriiiciii,ii,ii,iix,ii(Bi,ii,ii,ii,i iiiib,iix,iEi,iv ir ,iXi,ii,i%i&i=+,i,i.i/i/i81ik1iP2i3,i4iv6,i7i_9,i:ir<,iS=i?it?i]@i"BicBirCi|E,iFiH,i-IiJ,i?LiM,iOiP,iQiS,iTiViViWiY,iZiA\,iA]i?_,iE`ibiNbifBisgii,iWkiYm,inip,i(ri t,itiv,iwi]y,izi|,ie}i,iEiiāi[i#,i΅iniii,ii,i)i,i?i+,idi;,iii2i<iiWisiS,iiڧ,iϨi\,iyi6,i&iۯ,i is,ixiƼ ..306.1 (99.0) _You start waiting.i]-7.1 (100.0)i4i# _Done waiting.i 3i iI i i Bi| ,i* iL! i6# ,iu$ i% i' ,i( i, i. ,i/ ie2 i4 ,i36 im8 i: ,i< i> i? i? i@ iB iD ,iE iG iI iI iJ iM ,iN iQ M _You now have 194 gold pieces (gained 6).iS 3iT iW iX ,ibY iZ i[ ,iB\ i] i_ ,i_ ia ia ib ib id iQe ,ie ig ig ,iwh i k il i`m ,im io Xip ,ip i'q iq ,iq is i"t ,it iu iv iv iw ix ix ,iy iz iC{ ,i{ i| ih} i} i} i~ i\ i i i_ i> ,i i i҄ ,i i i ,iL if iF ,iŌ iE i Xi_ i i< i ia i i4 i i ,i i i5 Bi iܦ ,i@ i+ i ,iS i i ,i im i ,iI iج ip ,i iv i ,iG i io ,i i i" n##.# #.....# ... ##.# ####### ⌠♣. .# ######## .$⌠ ##.#####......# .5 ##.....#.####.# .. .......#.####.# .# ............#.# .# ##.....#.##.#.###.#  i #.....#.##.....@.#  #######......#############   5   white imp (asleep)i 51.1 (44.0)  A white imp comes into view.Found 5 gold pieces.i ♣.55i$ I===2.1 (45Searing Rayi> <♣i + _The white imp shouts!i^V  ...   ⌠♣.   .$⌠ ......# ...####.# .5.####.# .# ............#.# .##.#.###.#  #.....@.#  .....##### ########i v  ...   ⌠♣.   .$⌠ ......# ...####.# .5.####.# .# ............#.# .##.#.###.#  #.....@.#  .....##### ######## i ;♣ie i <♣iO ` _A white imp is nearby!iŹ ##.# #.....# ...  csloce the Magician ##.# ####### ⌠♣.  Deep Elf ##.# ######## .$⌠  Health: 36/36 ======================== ##.#####......# .. Magic: 18/20 =====================--- ##.....#.####.# .5 AC: 7Str: 4 .......#.####.# *# EV: 11Int: 25 ............#.# *# SH: 0Dex: 13 ##.....#.##.#.###*# XL:  7 Next: 66% Place: Dungeon:4  #.....#.##.....@.# Noise: ===------  Time: 4352.1 (0.0)  #######......##### n) +2 quarterstaff (chaos) ######## iA !Cast: Searing Ray  5   white imp _The white imp shouts! _A white imp is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (82% to hit)i`##.# #.....# ...csloce the Magician ##.# ####### ⌠♣.Deep Elf ##.# ######## .$⌠Health: 36/36 ======================== in##.#####......# ..Magic: 18/20 =====================--- ##.....#.####.# .*AC: 7Str: 4 .......#.####.# *#EV: 11Int: 25 ............#.# *#iSH: 0Dex: 13 ##.....#.##.#.###*#iXL:  7 Next: 66% Place: Dungeon:4  #.....#.##.....@.#ixNoise: ===------  Time: 4352.1 (0.0)  #######......#####n) +2 quarterstaff (chaos)########Cast: Searing Rayi@  5   white impig'iAiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleiZShift-Dir - straight lineAim: a white imp (82% to hit)  iYou focus your ray upon the white imp. The searing ray hits the white imp!  The white imp is almost dead.iiZKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp!  The white imp is almost dead.  (Press . to maintain the ray.)ia♣.5..ic-3.1 (1ontinue: Searing RayRay iJj9♣img _The white imp grinds its teeth.i T##.# #.....# ...  csloce the Magician ##.# ####### ⌠♣.  Deep Elf ##.# ######## .$⌠  Health: 36/36 ======================== ##.#####......# .. Magic: 16/20 ===================----- ##.....#.####.# .. AC: 7Str: 4 .......#.####.# 5# EV: 11Int: 25 ............#.# *# SH: 0Dex: 13 ##.....#.##.#.###*# XL:  7 Next: 66% Place: Dungeon:4  #.....#.##.....@.#ie  Noise: ==-------  Time: 4353.1 (0.0)  #######......##### n) +2 quarterstaff (chaos) ######## Continue: Searing Ray  Ray   5   white imp(Press . to maintain the ray.) _The white imp grinds its teeth.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (almost dead, 82% to hit)i} ##.# #.....# ...  csloce the Magician ##.# ####### ⌠♣.  Deep Elf ##.# ######## .$⌠  Health: 36/36 ======================== ##.#####......# .. Magic: 16/20 ===================----- ##.....#.####.# .. AC: 7Str: 4 .......#.####.# 5# EV: 11Int: 25 ............#.# .# SH: 0iE~ Dex: 13 ##.....#.##.#.###.# XL:  7 Next: 66% Place: Dungeon:4  #.....#.##.....@.# Noise: ==-------  Time: 4353.1 (0.0)  #######......##### n) +2 quarterstaff (chaos) ######## Continue: Searing Ray i~  Ray   5   white impi~ Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclein Shift-Dir - straight lineAim: a white imp (almost dead, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  You kill the white imp!iu   ...   ⌠♣.   .$⌠ ......# ...####.# .*.####.# *# ............#.# *##.#.###*#  #.i   ... ######## i ♣....  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a white imp (almost dead, 82% to hit)  You focus your ray upon the white imp. The searing ray hits the white imp.  You kill the white imp!  (Press . to maintain the ray.)i q84.1 (1Searing Ray _it ;♣i iD3iyEilHK  You stop channelling your searing ray.iIZ7= _iMiXNiO~8==i\PibQ,iQimS,i TikUiUa9==i VidW,iWi Y,iYi#[i[c20===i \i^4 _Magic restored.i_3i_`iai(c,iciAeif,iGgiiiFkP==iSlinin,iHoizpiZq,iqiris,i..# #..   #..#.#..##.##)####.###.# Cast: Searing Ray  #.......##.##.####.##...  im9#.......##.##.#......... ####.#####......##.##... #.# ####.####.##...i9 ####.##### #).....##...i9 #........# ##########...i_<9--i=CiEE _Done exploring.iIi0.0).....##.#...........##.##....i'iΩi E _Done exploring.iBIia4ifihE _Done exploring.i1 Where to? (Tab - D:4, ? - help)  D - Dungeon i2i : #. csloce the Magician  #. Deep Elf  #. Health: 36/36 ========================  #. Magic: 20/20 ========================  #. AC: 7Str: 4  ##########. EV: 11Int: 25  #.......### SH: 0Dex: 13  #.......#XL:  7 Next: 68% Place: Dungeon:4  #..###.@############ ### Noise: ---------  Time: 4432.1 (0.0)  #[.#.......##...>..# #.. n) +2 quarterstaff (chaos)  i P#..#.#..##.##)####.###.# Cast: Searing Ray  #.......##.##.####.##...  #.......##.##.#.........  ####.#####......##.##...   #.# ####.####.##...   ####.##### #).....##...   #........# ##########...  _You stop channelling your searing ray. _Magic restored. _You now have 199 gold pieces (gained 5). _Done exploring. _Done exploring. _Done exploring.i iiiiT : _i7"i$,i`&i)iW+,i,i.iF0,i 1i2i4,i5i7i:,i5;i<i ?i?i6@isBiE,iEi:HiiM,i|Ni#PiR,iCSiW  Things that are here:  a +0 short sword; a kobold skeletoniYiZ _iZi\i^,ih_iaib,icieY  There is a stone staircase leading down here.igi iii$ _i5jiN5ii,i=i _You climb downwards.  Found a hand axe.  There is a stone staircase leading up here.iyiXi*z ##+#  ##...#   ##.....#  # .......@.#46.8 (14.7) .........+ Y......).# #.......## ##.....## ##...#Y   ice beast (asleep) ##+# iȠi)ia _An ice beast is nearby!i^ ##+# ##...## ##.....###.###<.#+.+#Y......).#i_?##.##  ##.....## ##...##  ##+#igiR87.8 (1.0) _iiiV   csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 18/20 =====================--- ##+# AC: 7Str: 4 ##...## EV: 11Int: 25i  ##.....## SH: 0Dex: 13 ##.......##  XL:  7 Next: 68% Place: Dungeon:5 #......@<.#  Noise: ---------  Time: 4447.8 (0.0) +.........+  n) +2 quarterstaff (chaos) #Y......).#  Cast: Searing Ray ##.......##  ##.....## ##...## Y   ice beast (asleep) ##+#There is a stone staircase leading up here. _An ice beast is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineinimcsloce the MagicianDeep ElfHealth: 36/36 ========================Magic: 20/20 ========================##+#AC: 7Str: 4##...##EV: 11Int: 25##.....##SH: 0Dex: 13##.......##XL:  7 Next: 68% Place: Dungeon:5#......@<.#i.Noise: ---------  Time: 4447.8 (0.0)+.........+n) +2 quarterstaff (chaos)#Y......).#Cast: Searing Ray##.......####.....####...##Y   ice beast (asleep)##+#There is a stone staircase leading up here. _An ice beast is nearby!imAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineig:Okay, then.ii i. _iV  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iJ  csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 19/20 ======================-- ##+# AC: 7Str: 4 ##...## EV: 11Int: 25 ##.....## SH: 0iHDex: 13 ##.......##  XL:  7 Next: 68% Place: Dungeon:5 #......@<.#  Noise: ---------  Time: 4447.8 (0.0)i +...***...+  n) +2 quarterstaff (chaos) il3#Y**....).#  Cast: Searing Ray ##.......##  i=##.....## ##...## Y   ice beast (asleep) iH4##+# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)i+F.csloce the MagicianDeep ElfHealth: 36/36 ========================Magic: 19/20 ======================--##+#AC: 7Str: 4##...##EV: 11Int: 25##.....##SH: 0Dex: 13##.......##iF%XL:  7 Next: 68% Place: Dungeon:5#......@<.#Noise: ---------  Time: 4447.8 (0.0)+...***...+n) +2 quarterstaff (chaos)#Y**....).#Cast: Searing Ray##.......####.....####...##iFY   ice beast##+#iFICasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iGPress: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  The magic dart hits the ice beast.i)t....Y.i3=8.8 (1iiZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ice beast (asleep, 100% to hit)  The magic dart hits the ice beast. _The ice beast is lightly wounded.i   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i)  csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 18/20 =====================--- ##+# AC: 7Str: 4 i)##...## EV: 11Int: 25 ##.....## SH: 0Dex: 13 i*##.......##  XL:  7 Next: 68% Place: Dungeon:5 i^*P#.....*@<.#  Noise: =--------  Time: 4448.8 (0.0) i*+...**....+  n) +2 quarterstaff (chaos) i*#.Y*....).#  Cast: Searing Ray i*Y##.......##  io+##.....## ##...## Y   ice beast ##+# i+_The ice beast is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i+Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 100% to hit)icsloce the MagicianDeep ElfHealth: 36/36 ========================Magic: 18/20 =====================---##+#iPAC: 7Str: 4##...##EV: 11Int: 25##.....##SH: 0Dex: 13##.......##i XL:  7 Next: 68% Place: Dungeon:5#.....*@<.#Noise: =--------  Time: 4448.8 (0.0)+...**....+n) +2 quarterstaff (chaos)#.Y*....).#Cast: Searing Ray##.......##i##.....####...##Y   ice beast##+#iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iMAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 100% to hit)  is"The magic dart hits the ice beast.ii4e.Y....i>9.8 (1Searing RayiipConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ice beast (lightly wounded, 100% to hit)  The magic dart hits the ice beast. i,_The ice beast is lightly wounded.i  csloce the Magician  Deep Elf  Health: 36/36 ======================== isq Magic: 16/20 ===================----- ##+# AC: 7Str: 4 ##...## EV: 11Int: 25 ##.....##iԟ SH: 0Dex: 13 ##.......##  XL:  7 Next: 68% Place: Dungeon:5 #....**@<.#  Noise: =--------  Time: 4449.8 (0.0) +..Y*.....+  n) +2 quarterstaff (chaos) #.......).#  Cast: Searing Ray ##.......## i8 ##.....## ##...## Y   ice beast ##+#The magic dart hits the ice beast. _The ice beast is lightly wounded.  Aiming: Searing Ray (safe; 1% risk of failure)  i_:Press: ? - help, [39;49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 82% to hit)icsloce the MagicianDeep ElfHealth: 36/36 ========================Magic: 16/20 ===================-----##+#AC: 7Str: 4##...##EV: 11Int: 25##.....##SH: 0Dex: 13##.......##XL:  7 Next: 68% Place: Dungeon:5#....**@<.#Noise: =--------  Time: 4449.8 (0.0)+..**.....+n) +2 quarterstaff (chaos)#.......).#Cast: Searing Ray##.......####.....####...##Y   ice beast##+#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q -i select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 82% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is severely wounded.iePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (lightly wounded, 82% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is severely wounded.  (Press . to maintain the ray.)i[...Yi7==50.8 (1ontinue: Searing RayRay _iS%iM'i +   csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 15/20 ==================------ ##+# AC: 7Str: 4 ##...## EV: 11Int: 25 ##.....## SH: 0Dex: 13 ##.......##  XL:  7 Next: 68% Place: Dungeon:5 #.....*@<.#  Noise: ==-------  Time: 4450.8 (0.0) +...Y*....+  n) +2 quarterstaff (chaos) #.......).# [39i+ Q;49m Continue: Searing Ray ##.......##  Ray  ##.....## ##...##i5  Y   ice beast ##+#The ice beast is severely wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 82% to hit)iU dcsloce the MagicianDeep ElfHealth: 36/36 ========================Magic: 15/20 ==================------##+#AC: 7Str: 4##...##EV: 11Int: 25##.....##SH: 0Dex: 13##.......##XL:  7 Next: 68% Place: Dungeon:5#.....*@<.#Noise: ==-------  Time: 4450.8 (0.0)+...**....+n) +2 quarterstaff (chaos)#..*....).#Continue: Searing Ray##.......##Ray ##.....####...##Y   ice beastiW ##+#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 82% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  The ice beast is severely wounded.i 2Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ice beast (severely wounded, 82% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  The ice beast is severely wounded.  (Press . to maintain the ray.)Y....1.8 (1 _ia ih i  csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 13/20 ===============--------- ##+# AC: 7Str: 4 ##...## EV: 11Int: 25 ##.....## SH: 0Dex: 13 ##.......##  XL:  7 Next: 68% Place: Dungeon:5 #....Y*@<.#  Noise: ==-------  Time: 4451.8 (0.0) +.........+  n) +2 quarterstaff (chaos) #.......).#  Continue: iSearing Ray ##.......##  Ray  ##.....## ##...## Y   ice beast ##+#The ice beast is severely wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 82% to hit)i]csloce the MagicianDeep ElfHealth: 36/36 ========================Magic: 13/20 ===============---------##+#AC: 7Str: 4##...##EV: 11Int: 25##.....##SH: 0Dex: 13##.......##XL:  7 Next: 68% Place: Dungeon:5#..****@<.#Noise: ==-------  Time: 4451.8 (0.0)+.........+n) +2 quarterstaff (chaos)#.......).#Continue: Searing Ray##.......##Ray ##.....####...##Y   ice beast##+#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help,i!  Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 82% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  The ice beast is almost dead.iPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ice beast (severely wounded, 82% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  The ice beast is almost dead.  (Press . to maintain the ray.)inS...YiX12.8 (1 _iiig6  csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 11/20 =============----------- ##+# AC: 7Str: 4 ##...##i~h EV: 11Int: 25 ##.....## SH: 0Dex: 13 ##.......##  XL:  7 Next: 68% Place: Dungeon:5 #.....Y@<.#  Noise: ==-------  Time: 4452.8 (0.0) +.........+  n) +2 quarterstaff (chaos) #.......).#  Continue: Searing Ray ih##.......##  Ray  ##.....## ##...## Y   ice beastih< ##+#i;iThe ice beast is almost dead. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiriShift-Dir - straight lineAim: an ice beast (almost dead, 82% to hit)iz  csloce the Magician  Deep Elf  Health: 36/36 ========================  Magic: 11/20 =============----------- i8##+# AC: 7Str: 4 ##...## EV: 11Int: 25 ##.....## SH: 0Dex: 13 ##.......##  XL:  7 Next: 68% Place: Dungeon:5i\ #.....Y@<.#  Noise: ==-------  Time: 4452.8 (0.0) +.........+  n) +2 quarterstaff (chaos) #.......).#  Continue: Searing Rayi ##.......##  Ray  ##.....## ##...##iʭ Y   ice beast ##+#i ivRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei:Shift-Dir - straight lineAim: an ice beast (almost dead, 82% to hit)  ilYou focus your ray upon the ice beast. The searing ray hits the ice beast.  You kill the ice beast!i ##+# #iG; ## ##.  #..****@<.#  +..inX  #.. iJ ##.  i7## iڳ##...## ##+# ii<....  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ice beast (almost dead, 82% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  You kill the ice beast!  (Press . to maintain the ray.)iOA2=863.8 (1Searing Ray _i.EiwFiiiRiSast: Searing Ray i10--4.8 (1 _You start resting. You stop channelling your searing ray.i]$Ii&iQ'ix+3==ie,i/,i 0i2,i3i5i5j4==i97i :iH:i1;i=,i>iAiBk5===iCiE,iFiI,iMi~PiPU6===iPiRi@TirTi\UiWiWiXi$[ik[h7==i\iC_,i`ib,iciei?fh8==i`giyj,ikkiqmimivni:qiqh9==iritiQuiuixixi]yia -- _You start resting.inj076.8 (22.0)iy20===7.8 (23i֔iS% _Magic restored.i i iP i i ie i ,i i  i i iC ,iU i' i" i# :==i.$ i& i) ,i* i- i/ i0 i31 i(4 7 _You open the door.i7 3i8 i~< @  There is an open door here.i? i?  _idA iC i?E ,iE i6H ivJ ,iK iL iN ,iFO iqQ ii il Bip M _You now have 204 gold pieces (gained 5).izr Ii i i ,i i i ,i i i ,i i2 i i i8 i i" iV i i iy ,i iW i ,i i i ,iA i iB ,i i i} i i+ i iE ,i i i ,i iV i ,i i i ,i i i4#.............###.#.######.#.##.#.# #.#.##.#.######.#.######'#........#....# ##...#########....# #.....## ##...# .......## ##.## ......<.# #@# i........+...l..... ......).####...#.###.###Searing Ray .......## ##.### #.....## #. ..# ##...## # #il   iguana (asleep)##+##i.519.8 (42i-20.8 (43iiZ _An iguana comes into view.i0w #.............#  ##.#.#  #.#.# #.#.#  #.#.####  ##'#.#....#.....#..## ##...#...## ##.##.<.# #@#...l........... ).####...#.###.###  ##.##.# #. ..# # ###  ##+##iw*i  #.............#  ##.#.#  #.#.# #.#.#  #.#.#### i  ##'#.#....#.....#..## ##...#...## ##.##.<.# #@#...l........... iq ).####...#.###.###  ##.##.# #. ..# # ###   i i Ji~ ^ _An iguana is nearby!i  #.............# csloce the Magician  ##.#.######.#.# Deep Elf  #.#.# #.#.# Health: 36/36 ========================  #.#.######.#.#### Magic: 18/20 =====================---  ##'#........#....# AC: 7Str: 4 ##...#########....# EV: 11i Int: 25 #.....## ##...# SH: 0Dex: 13 .......## ##.## XL:  7 Next: 86% Place: Dungeon:5 i\ ......<.# #@# Noise: ---------  Time: 4520.8 (0.0) ........+...l***........  n) +2 quarterstaff (chaos) i ......).####...#.###.###  Cast: Searing Ray .......## ##.##.# #.....## #. ..# i n##...## # ### l   iguana (asleep)  ##+## _An iguana comes into view. _An iguana is nearby!i] Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)i2  #.............#csloce the Magician##.#.######.#.#Deep Elfi /#.#.# #.#.#Health: 36/36 ========================#.#.######.#.####Magic: 18/20 =====================---##'#........#....#AC: 7Str: 4 ##...#########....#EV: 11Int: 25 i[#.....## ##...#SH: 0Dex: 13 .......## ##.##i;XL:  7 Next: 86% Place: Dungeon:5 ......<.##@#ik)Noise: ---------  Time: 4520.8 (0.0) ........+...****........n) +2 quarterstaff (chaos) i_......).####...#.###.###Cast: Searing Ray .......## ##.##.# i#.....## #. ..# ##...## # ###il   iguana##+##iPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is moderately wounded.i,Shift-Dir - straight line  Aim: an iguana (asleep, 100% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is moderately wounded.  The iguana hisses angrily.  (Press . to maintain the ray.)i"F.l..if==1.8 (1ontinue: Searing RayRay _iٕii #.............# csloce the Magician  ##.#.######.#.# Deep Elf  #.#.# #.#.# Health: 36/36 ========================  #.#.######.#.#### Magic: 16/20 ===================-----  ##'#........#....# AC: 7Str: 4 ##...#########....# EV: 11iWInt: 25 #.....## ##...# SH: 0Dex: 13 .......## ##.## XL:  7 Next: 86% Place: Dungeon:5 ......<.# #@# Noise: ==-------  Time: 4521.8 (0.0) ........+....l**........  n) +2 quarterstaff (chaos) ......).####...#.###.###  Continue: Searing Ray .......## ##.##.# Ray i#.....## #. ..# ##...## # ### l   iguana  ##+##The iguana hisses angrily. ie_(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 84% to hit)ic5 #.............#csloce the Magician##.#.######.#.#Deep Elf#.#.# #.#.#Health: 36/36 ========================#.#.######.#.####Magic: 16/20 ===================-----##'#........#....#AC: 7Str: 4 i6##...#########....#EV: 11Int: 25 #.....## ##...#SH: 0Dex: 13 .......## ##.##XL:  7 Next: 86% Place: Dungeon:5 ......<.##@#Noise: ==-------  Time: 4521.8 (0.0) ........+....***........n) +2 quarterstaff (chaos) ......).####*..#.###.###Continue: Searing Ray .......## ##.##.#Ray #.....## #. ..# ##...## # ###i6/l   iguana##+##Restarting spell: Searing Ray (safe; 1% risk of failure)  i6cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 84% to hit)  i7You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is moderately wounded.iMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (moderately wounded, 84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  iThe iguana is moderately wounded.  (Press . to maintain the ray.)i=h....2.8 (1i>Searing Ray _igiDiD3  You stop channelling your searing ray.7= _iȟi˦0.............i'.....'#.....iQ~.....--i{W3last: Searing Rayil   iguanai9--iǭi^ _An iguana is nearby!i!  #.............# csloce the Magician  ##.#.######.#.# Deep Elf  #.#.# #.#.# Health: 36/36 ========================  #.#.######.#.#### Magic: 15/20 ==================------  ##'#........#....#i>"  AC: 7Str: 4 ##...#########....# EV: 11Int: 25 #.....## ##...# SH: 0Dex: 13 ij" N.......## ##.## XL:  7 Next: 86% Place: Dungeon:5 ......<.# #@#i"  Noise: ---------  Time: 4523.8 (0.0) ........+......l........  n) +2 quarterstaff (chaos) ......).####...#.###.###  Cast: Searing Ray .......## ##.##.# i" #.....## #. ..# ##...## # ###i5#  l   iguana  ##+## _You stop channelling your searing ray. i]# _An iguana is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  i# Press: ? - help, Q - select action, ( or ) - cyclei# Shift-Dir - straight lineAim: an iguana (moderately wounded, 84% to hit)iE #.............#i;csloce the Magician##.#.######.#.#Deep Elf#.#.# #.#.#Health: 36/36 ========================#.#.######.#.####Magic: 15/20 ==================------i@$##'#........#....#AC: 7Str: 4 ##...#########....#EV: 11Int: 25 ij5#.....## ##...#SH: 0Dex: 13 .......## ##.##iXL:  7 Next: 86% Place: Dungeon:5 ......<.##@#i§INoise: ---------  Time: 4523.8 (0.0) ........+......*........n) +2 quarterstaff (chaos) i......).####..*#.###.###Cast: Searing Ray .......## ##*##.# i#.....## #. ..# ##...## # ###l   iguana##+##Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is almost dead.i1=l..  Press: ? - help, Q - select action, ( or ) - cycleic2|Shift-Dir - straight line: an iguana (moderately wounded, 84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is almost dead.  (Press . to maintain the ray.)i3==4.8 (1ontinue: Searing RayRay i8i;S _The iguana barely misses you.i, #.............# csloce the Magician  ##.#.######.#.# Deep Elf  #.#.# #.#.#i,b Health: 36/36 ========================  #.#.######.#.#### Magic: 13/20 ===============---------  ##'#........#....# AC: 7Str: 4 ##...#########....# EV: 11Int: 25 #.....## ##...# SH: 0igzDex: 13 .......## ##.## XL:  7 Next: 86% Place: Dungeon:5 ......<.# #@#i Noise: ==-------  Time: 4524.8 (0.0) ........+......l........  n) +2 quarterstaff (chaos) i ......).####...#.###.###  Continue: Searing Ray .......## ##.##.# Ray #.....## #. ..# ##...## # ### l   iguana  ##+##i8(Press . to maintain the ray.) i5_The iguana barely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 84% to hit)i #.............# csloce the Magician  ##.#.######.#.# Deep Elf  #.#.# #.#.# Health: 36/36 ========================  #.#.######.#.####ib Magic: 13/20 ===============---------  ##'#........#....# AC: 7Str: 4 ##...#########....# EV: 11Int: 25 #.....## ##...# SH: 0Dex: 13 .......## ##.## XL:  7 Next: 86% Place: Dungeon:5 ......<.# #@# Noise: ==-------  Time: 4524.8 (0.0) i........+......l........  n) +2 quarterstaff (chaos) ......).####...#.###.###  Continue: Searing Ray .......## ##.##.# Ray #.....## #. ..# iDo##...## # ### l   iguana  ##+##Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineilAim: an iguana (almost dead, 84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  i4You kill the iguana!i   #.#  #.#.# #.#.# ij #.####   i ##.##<.# #@#iq......*........ i).####..*### i ##*##.# #. i ib # ###   ii. M†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (almost dead, 84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  You kill the iguana!  (Press . to maintain the ray.)i׈ Thaumaturge925.8 (1Searing Ray _i i m _Your Spellcasting skill increases to level 8!iؔ3iiwK  You stop channelling your searing ray.id4= _iiiڟ%5iF===iiii8ia,i4itik6===iBi,iirBii#7iE==ii,iwi,iIi/iuh8==i/i,ii,iiN9==i,ii,ii,iX$20i}F===iii,iliviii@iiW,iii{i:==iii,iBiiii iiii<ii i1iVi ii iLiii,iii,iiiu,iii,i^ii,izii<ixii i,iikiiii   ###### ### ...# #.. +# ...# #.# ... ...# #.#### ...>i ## #.##.## ..... #.#######.#...####..!... †...............@'.....)--62.8 (37.0) #.###.###.#...#### #.# #.# #..#.## .....ast: Searing Ray # #.# ##.### ....iF 8## #.# #.# ...  #.# #.# +# #.# #.#ik i..# .#### _You open the door.i m _Found a hand axe. Found a stone staircase leading down.ilii;iii: _i@  There is an open door here.i#i _i i i # ###  # #.. i<#+## # #.# #...##  #.#### ##...>.##ik  #.##.## ##.......# ######.#...####.@!.....hi-- ..............'.....)#.###.#...####....  #.# #..#.## ##.......#  #.# ##.### ##.....###.# #.# #...## i)/h   hound (asleep)#.# #.# #+###.# iNQ.#  ..# is+ .#i'14.8 (2.0)i!+5.8 (3i+ic.X _A hound comes into view.iG  csloce the Thaumaturge  Deep Elf  Health: 36/36 ======================== # ### Magic: 18/20 =====================--- # #.. #+##  AC: 7Str: 4 # #.# #...##  EV: 11Int: 25 # #.#### ##...>.##  SH: 0iH;Dex: 13 # #.##.## ##.......#  XL:  7 Next: 92% Place: Dungeon:5 ######.#...####.@!.....h  Noise: ---------  Time: 4565.8 (0.0) ..............'.....)...  n) +2 quarterstaff (chaos) iKHI##.###.#...####.........  Cast: Searing Ray  #.# #..#.## ##.......#  #.# ##.### ##.....## iqH #.# #.# #...##  h   hound (asleep) iH #.# #.# #+##  #.# #.#  ..# .# _There is an open door here. _A hound comes into view.iHqAiming: Searing Ray (safe; 1% risk of failure)  iIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiicsloce the ThaumaturgeDeep ElfHealth: 36/36 ======================== # ###Magic: 20/20 ======================== iO# #..#+##AC: 7Str: 4 # #.##...##EV: 11Int: 25 # #.#### ##...>.##SH: 0iH2Dex: 13 # #.##.## ##.......#XL:  7 Next: 92% Place: Dungeon:5 i}######.#...####.@!.....hNoise: ---------  Time: 4565.8 (0.0) ..............'.....)...n) +2 quarterstaff (chaos) i##.###.#...####.........Cast: Searing Ray#.# #..#.## ##.......#it#.# ##.### ##.....###.# #.##...##h   hound (asleep)i B#.# #.#i>n#+###.# #.#i..# .# _There is an open door here. _A hound comes into view.imAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei&:Okay, then.i)i0i_3. _im 4ir iu F _Unknown command.iaP  ###  #.. #+##  #.# ##...##  #.#### ##...>.##  #.##.## ##.#iQb.#...####..@.....h#'.....)...+.###.#...####.# #.# #..#.## ##.# #.# #.# ##...## idkin26.8 (1 _itirx{ _You see here a puce potion.i6i&7iiQ _t - a puce potioni#OInventory: 20/52 slots Hand Weapons (go to first with ))  n - a +2 quarterstaff of chaos (weapon)d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls labelled MYNGUF VYIPT  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAV  p - 2 scrolls labelled VOMAOB RINIVIP  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - 3 silvery potions  l - a viscous silvery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i5> c - 4 scrolls labelled MYNGUF VYIPT. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. i6RStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iq&   csloce the Thaumaturge  Deep Elf  Health: 36/36 ========================  ### Magic: 20/20 ========================  #.. #+##  AC: 7Str: 4  #.# ##...##  EV: 11Int: 25  #.#### ##...>.##  SH: 0Dex: 13  #.##.## ##.......##  XL:  7 Next: 92% Place: Dungeon:5 #####.#...####..@.....h#  Noise: ---------  Time: 4567.8 (0.0) .............'.....)...+  n) +2 quarterstaff (chaos) #.###.#...####.........#  Cast: Searing Ray #.# #..#.i?' ## ##.......## #.# ##.### ##.....## #.# #.# ##...##  h   hound (asleep) #.# #.# #+## #.# #.# ..# .# _Okay, then. _Unknown command. _You see here a puce potion. _t - a puce potionBlink to where?Press: ? - help, Dir - move targeti8@*@iݷ6*.in#. _Unknown command. _You see here a puce potion. _t - a puce potion  Blink to where?  Press: ? - help, Dir - move targetThere is a wall there.iGB X #*i >.*i@>.@i;@*iC-*.iM-*.i΍ -*.i-*'iU-*.i-*.iUs -*.i* ?.*i.#.# .#.#### ### .#....# #.. #+## ##....# #.# ##...## ###...# #.#### ##...>.## #.##.## #.##.## ##.......## ...#.#######.#...####..§.....h# ...†................'.....)...+ ...#.###.###.#..@####.........# #.##.# #.# #..#.## ##.......##  ..# #.# ##.### ##.....##  .### #.# #.# ##...##  .. #.# #.# #+## #.# [34iջm#.# ..# .# ### i iB.#.#csloce the Thaumaturge .#.#### ###Deep Elf .#....# #..#+##Health: 36/36 ======================== ##....# #.###...##Magic: 20/20 ======================== i?q###...# #.#### ##...>.##AC: 7Str: 4 #.##.## #.##.## ##.......##EV: 11Int: 25 ...#.#######.#...####..§.....h#SH: 0Dex: 13 ...†................'.....)...+XL:  7 Next: 92% Place: Dungeon:5 ...#.###.###.#..@####.........#Noise: ---------  Time: 4567.8 (0.0) #.##.# #.# #..#.## ##.......##n) +2 quarterstaff (chaos) #. ..# #.# ##.### ##.....##Cast: Searing Ray # .### #.# #.###...##i.. #.# #.##+## #. #.# #.# #. ..# .#### _Unknown command. _You see here a puce potion. _t - a puce potionBlink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled MYNGUF VYIPT, it crumbles to dust.i&.i+8.8 (1ii2 _It was a scroll of blinking.iqiu'Inventory: 20/52 slots Hand Weapons (go to first with ))  n - a +2 quarterstaff of chaos (weapon)d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?) iv2 c - 3 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAV  p - 2 scrolls labelled VOMAOB RINIVIP  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - 3 silvery potions  l - a viscous silvery potion iFw[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] i^  Armour [a0 robe (worn)  o - a +0 cloak of poison resistance (worn)  i - a +0 pair of boots Jewellery (go to first with "=)g4 ring of protection Scrolls (go to first with ?)  c - 3 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  mFEVAUZEINAVp - 2s labelled VOMAOB RINIVIP  qCAECOO ROVVO Potions (go to first with !)  b - a potion of magicf - a dark potion  k - 3 silvery potions  l - a viscous silvery potion  r - an amethyst potion  s - 2 bluet - a pucebot iCx  k - 3 silvery potions  t - a puce potion i p - 2 scrolls labelled VOMAOB RINIVIP. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. iG5 PIdentify which item? (\ to view known items)  i5 Scrolls (select first with ?)  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAV  q - a scroll labelled CAECOO ROVVO Potions (select first with !)  f - a dark potion  k - 3 silvery potions  iG6 V l - a viscous silvery potion  r - an amethyst potion  s - 2 blue potions  t - a puce potion [?] describe selected iv  iU~ .#.#csloce the Thaumaturge .#.#### ###Deep Elf .#....# #..#+##Health: 36/36 ======================== ##....# #.###...##Magic: 20/20 ======================== ###...# #.#### ##...>.##AC: 7Str: 4 #.##.## #.##.## ##.......## i~ 0EV: 11Int: 25 ...#.#######.#...####........h#SH: 0Dex: 13 ...†................'.....)...+XL:  7 Next: 92% Place: Dungeon:5 ...#.###.###.#..@####.........#Noise: ---------  Time: 4568.8 (0.0) #.##.# #.# #..#.## ##.......##n) +2 quarterstaff (chaos)  i. #. ..# #.# ##.### ##.....##Cast: Searing Ray # .### #.# #.###...## ia .. #.# #.##+## #. #.# #.# #. ..# .# i S###Blink to where?Press: ? - help, Dir - move target i As you read the scroll labelled MYNGUF VYIPT, it crumbles to dust. _It was a scroll of blinking.  As you read the scroll labelled VOMAOB RINIVIP, it crumbles to dust.  It is a scroll of identify. i  i  ig .#.#csloce the Thaumaturge .#.#### ###Deep Elf .#....# #..#+##Health: 36/36 ======================== ##....# #.###...##Magic: 20/20 ======================== ###...# #.#### ##...>.##AC: 7Str: 4 #.##.## #.##.## ##.......##EV: 11Int: 25 ...#.#######.#...####........h#SH: 0Dex: 13 ...†................'.....)...+XL:  7 Next: 92% Place: Dungeon:5 ...#.###.###.#..@####.........#Noise: ---------  Time: 4568.8 (0.0) #.##.# #.# #..#.## ##.......##n) [40 iy m+2 quarterstaff (chaos) #. ..# #.# ##.### ##.....##Cast: Searing Ray # .### #.# #.###...##.. #.# #.##+## #. #.# #.# #. ..# .####Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled MYNGUF VYIPT, it crumbles to dust. _It was a scroll of blinking.  As you read the scroll labelled VOMAOB RINIVIP, it crumbles to dust.  It is a scroll of identify. i  id +9.8 (1 i  i* z  Press: ? - help, Dir - move targetAs you read the scroll labelled MYNGUF VYIPT, it crumbles to dust. _It was a scroll of blinking.  As you read the scroll labelled VOMAOB RINIVIP, it crumbles to dust.  It is a scroll of identify. _k - 3 potions of curing iE iJInventory: 20/52 slots Hand Weapons (go to first with ))  n - a +2 quarterstaff of chaos (weapon)d - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn) iwKIi - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 3 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAVp - a scroll of identify  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  iK k - 3 potions of curing  l - a viscous silvery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit iK7[top]ib Armour [a0 robe (worn)  o - a +0 cloak of poison resistance (worn)  i - a +0 pair of boots Jewellery (go to first with "=)ig4 ring of protection Scrolls (go to first with ?)  c - 3 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  mFEVAUZEINAV  p - a scroll of identifyqCAECOO ROVVO Potions (go to first with !) iM b - a potion of magicf - a dark potion  k - 3 potions of curing i l - a viscous silvery potion  r - an amethyst potion  s - 2 blue potionst - a pucebotiz  k - 3 potions of curing  t - a puce potioni8 p - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.i' Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled QIXA ZUFFEFU i  h - a scroll labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAV  q - a scroll labelled CAECOO ROVVO Potions (select first with !)  f - a dark potion  l - a viscous silvery potion  r - an amethyst potion i  s - 2 blue potions  t - a puce potion i R[?] describe selectedi{i'.#.#csloce the Thaumaturge .#.#### ###Deep Elf .#....# #..#+##i`*Health: 36/36 ======================== ##....# #.###...##Magic: 20/20 ======================== ###...# #.#### ##...>.##AC: 7Str: 4 i#.##.## #.##.## ##.......##EV: 11Int: 25 ...#.#######.#...####........h#iҵSH: 0Dex: 13 ...†................'.....)...+i XL:  7 Next: 92% Place: Dungeon:5 ...#.###.###.#..@####.........#iRLNoise: ---------  Time: 4569.8 (0.0) #.##.# #.# #..#.## ##.......##iFn) +2 quarterstaff (chaos) #. ..# #.# ##.### ##.....##Cast: Searing Ray i# .### #.# #.###...##.. #.# #.##+## #. #.# #.# #. ..# .####Press: ? - help, Dir - move targeti7As you read the scroll labelled MYNGUF VYIPT, it crumbles to dust. _It was a scroll of blinking.  As you read the scroll labelled VOMAOB RINIVIP, it crumbles to dust.  igcIt is a scroll of identify. _k - 3 potions of curingi=ii.#.#csloce the Thaumaturge .#.#### ###Deep Elf iJQ.#....# #..#+##Health: 36/36 ======================== ##....# #.###...##Magic: 20/20 ======================== ###...# #.#### ##...>.##AC: 7iStr: 4 #.##.## #.##.## ##.......##EV: 11Int: 25 ...#.#######.#...####........h#SH: 0iDex: 13 ...†................'.....)...+XL:  7 Next: 92% Place: Dungeon:5 ...#.###.###.#..@####.........#i8~Noise: ---------  Time: 4569.8 (0.0) is#.##.# #.# #..#.## ##.......##n) +2 quarterstaff (chaos) #. ..# #.# ##.### ##.....##Cast: Searing Ray i# .### #.# #.###...##.. #.# #.##+## i#. #.# #.# #. ..# .####As you read the scroll labelled MYNGUF VYIPT, it crumbles to dust. i]_It was a scroll of blinking.  As you read the scroll labelled VOMAOB RINIVIP, it crumbles to dust.  It is a scroll of identify. _k - 3 potions of curingAs you read the scroll of identify, it crumbles to dust.ii],70.8 (1iTiYq _It was a scroll of blinking.  As you read the scroll labelled VOMAOB RINIVIP, it crumbles to dust.  It is a scroll of identify. _k - 3 potions of curing  As you read the scroll of identify, it crumbles to dust. _s - 2 potions of hasteiĉ! ##### .. #+## . ##...## il##...# #.#### ##...>.## #.##.## #.##.## ##.......##.#######.#...####........h#†............@...'.....)...+ ...#.###.###.#...####.........##..#.## ##.......## #. ..##.### ##.....## # .#####...##  ..i#+###.# # #. ..# .####ii&1ini]i$t M..# ##### .. #+## .iLu  ##...## ##...#### ##...>.## #.##.## #.##.## ##.......##.#######.#..@####........h#†................'.....)...+ ...#.###.###.#...####......... #.##.# #.# #..#.## ##.......##.#i <2i i i>~ 4i~ i( ie #.#### ###.....#+## ##iFf##...###### ##...>.## #.##.###.## ##.......## ...#.#######.#...####........h†............@...'.....)...+#.###.###.#...####.........# imf#.##.# #.# #..#.## ##.......#.####ifi,zY3iQh#.# #.# #.#### ### #....# #.. #+## ....# #.# ##...## ...# #.#### ##...>.## .##.## #.##.## ##.......## #.#.#...####.h# †.'.....)...+ #.###.###.#...####.# .##.# #.# #..#.## ##.......## i&4i/ i"iQR.# .# .#### ### ....# #.. #+## ....# #.# ##...## ...# #.#### ##...>.## ##.## #.##.## ##.......## i#.#.#...####.h# †.'.....)...+ #.###.###.#...####.iͶ,# ##.# #.# #..#.## ##.......## i ..# #.# ##.### ##.....## i i2$ ii&5iii Y# # i. #### ### # #.. #+## iO # #.# ##...## io ...# #.#### ##...>.## i ,.## #.##.## ##.......## #.#.#...####.i =h# †.i R'.....)...+ i #.###.###.#...####.# i .# #.# #..#.## ##.......## i3 ..# #.# ##.### ##.....## iS ### #.# #.# ##...## i #.# #.# #+## i| i &6ik i i  ### # #.. #+## # #.# ##...## # #.#### ##...>.## .## #.##.## ##.i ## .#.#...####.h# ......)...+ .###.###.#...####.# .# #.# #..#.## ##.## # #.# ##.### ##.....## #.# #.# ##...#i] ##.# #.# #+## i <7iiQ _There is an open door here.i  ### # #.. #+## # #.# ##...## # #.#### ##...>.## ## #.##.## ##.## #.#...####.h# '@....)...+ ###.###.#...####.# # #.# #..#.## ##.## # #.# ##.### ##.....## #.# #.# ##...##  ###i[i-8 _iCi4img ### # #.. #+## # #.# ##...## # #.#### ##...>.##  #.##.## ##.## .#...####.h# '.@...)...+ .###.#...####.# in #.# #..#.## ##.##  #.# ##.### ##.....##  #.# #.# #+## h   hound (asleep)  ###iriyxh.hi|/==9iSi`& _The hound barks!i   ###  #.. #+##  #.# ##...##  #.#### ##...>.##  #.##.## ##.## .#...####.h.# '..@..)...+ .###.#...####.# #.# #..#.## ##.## #.# #.# # #.# #.# #+## ###iފ %.i /hiً 0--80i Searing Rayi: i i>w   csloce the Thaumaturge  Deep Elf i|w  ### Health: 36/36 ======================== iw h #.. #+##  Magic: 18/20 =====================---  #.# ##...##  AC: 7iw %Str: 4  #.#### ##...>.##  EV: 11Int: 25 ix  #.##.## ##.......##  SH: 0Dex: 13 i:x #####.#...####.........#  XL:  7 Next: 92% Place: Dungeon:5 .............'..@**h...+  Noise: ---------  Time: 4580.8 (0.0) inx `#.###.#...####.........#  n) +2 quarterstaff (chaos) #.# #..#.## ##.......##  Cast: Searing Ray ix #.# ##.### ##.....## #.# #.# ##...## iy #.# #.# #+##  h   hound #.# #.# ..# .# ### _There is an open door here. _The hound barks!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiYy VShift-Dir - straight lineAim: a hound (75% to hit)i'csloce the ThaumaturgeDeep Elf###Health: 36/36 ========================#..#+##Magic: 18/20 =====================---#.###...##AC: 7Str: 4#.#### ##...>.##EV: 11Int: 25#.##.## ##.......##SH: 0i4(Dex: 13 #####.#...####.........#XL:  7 Next: 92% Place: Dungeon:5 .............'..@****..+Noise: ---------  Time: 4580.8 (0.0) #.###.#...####.........#n) +2 quarterstaff (chaos) ib(F#.# #..#.## ##.......##Cast: Searing Ray #.# ##.### ##.....## i(#.# #.###...## #.# #.##+##i(h   hound #.# #.# i(8..# .# ###i(PAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei)VShift-Dir - straight lineAim: a hound (75% to hit)  i;)You focus your ray upon the hound. The searing ray hits the hound.  The hound is moderately wounded.idEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (75% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  The hound is moderately wounded.  (Press . to maintain the ray.)iCe.h).i==1.8 (1ontinue: Searing RayRay _iLi/i  csloce the Thaumaturge  Deep Elf  ### Health: 36/36 ========================  #.. #+##  Magic: 16/20 ===================-----  #.# ##...##  AC: 7Str: 4  #.#### ##...>.##  EV: 11Int: 25  #.##.## ##.......##  SH: 0Dex: 13 i#####.#...####.........#  XL:  7 Next: 92% Place: Dungeon:5 .............'..@*h)...+  Noise: ==-------  Time: 4581.8 (0.0) #.###.#...####.........#  n) +2 quarterstaff (chaos) iL#.# #..#.## ##.......##  Continue: Searing Ray #.# ##.### ##.....##  Ray #.# #.# ##...## ir#.# #.# #+##  h   hound #.# #.# ..# .# iI###The hound is moderately wounded. in_(Press . to maintain the ray.)  i޹Restarting spell: Searing Ray (safe; 1% risk of failure)  iaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 75% to hit)i @csloce the ThaumaturgeDeep Elf###Health: 36/36 ========================#..#+##Magic: 16/20 ===================-----#.###...##AC: 7Str: 4#.#### ##...>.##EV: 11Int: 25#.##.## ##.......##SH: 0Dex: 13 #####.#...####.........#i4 {XL:  7 Next: 92% Place: Dungeon:5 .............'..@****..+Noise: ==-------  Time: 4581.8 (0.0) #.###.#...####.........#n) +2 quarterstaff (chaos) #.# #..#.## ##.......##Continue: Searing Ray #.# ##.### ##.....##io Ray #.# #.###...## #.# #.#i #+##h   hound #.# #.# i 8..# .# ###i vRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleih Shift-Dir - straight lineAim: a hound (moderately wounded, 75% to hit)  You focus your ray upon the hound. The searing ray hits the hound!  The hound is almost dead.ig Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hound (moderately wounded, 75% to hit)  ig You focus your ray upon the hound. The searing ray hits the hound!  The hound is almost dead.  (Press . to maintain the ray.)ip ]h.).ip *2.8 (1iw iy = _The hound bites you but does no damage.ii   csloce the Thaumaturge  Deep Elf  ### Health: 36/36 ========================  #.. #+##  Magic: 14/20 ================--------  #.# ##...##  AC: 7Str: 4  #.#### ##...>.##  EV: 11Int: 25 i #.##.## ##.......##  SH: 0Dex: 13 #####.#...####.........#  XL:  7 Next: 92% Place: Dungeon:5 .............'..@h.)...+  Noise: ==-------  Time: 4582.8 (0.0) #.###.#...####.........#  n) +2 quarterstaff (chaos) i#.# #..#.## ##.......##  Continue: Searing Ray #.# ##.### ##.....##  Ray #.# #.# ##...## #.# #.# #+##  h   hound #.# #.# i..# .# ###(Press . to maintain the ray.) _The hound bites you but does no damage.  i)Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, 75% to hit)ip  csloce the Thaumaturge  Deep Elf  ### Health: 36/36 ========================  #.. #+##  Magic: 14/20 ================--------  #.# ##...##  AC: 7Str: 4  #.#### ##...>.##  EV: 11Int: 25 i #.##.## ##.......##  SH: 0Dex: 13 #####.#...####.........#  XL:  7 Next: 92% Place: Dungeon:5 .............'..@h.)...+  Noise: ==-------  Time: 4582.8 (0.0) #.###.#...####.........#  n) +2 quarterstaff (chaos) #.# #..#.## ##.......##  Continue: Searing Ray #.# ##.### ##.....##  Ray iQ#.# #.# ##...## #.# #.# #+##  h   hound izG#.# #.# ..# .# ###ivRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a hound (almost dead, 75% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  i3You kill the hound!i  ###  #.. #+##  #.# #   ##   .## .##..# ....'..@****..+ .##i}..#   .##   ##  #.# # #.# #+## #.# .#iڡ†.).  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hound (almost dead, 75% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  You kill the hound!  (Press . to maintain the ray.)iڨ5==83.8 (1Searing Ray _iii'c### #.. i'##+## #.# ##...## i'&#.#### ##...>.## #.##.## ##.## i'.#...####.# '...@.)...+ .###.#...####.i(# .# #..#.## ##.## i((.# ##.### ##.....## iA(.# #.# ##+## ik( i-i1--4ast: Searing Ray ir7i]; _You stop channelling your searing ray. _You see here a hound corpse.ilD### #.. ##+## #.# ##...## #.#### ##...>.## #.##.## ##.## .#...####.# '...†@)...+ ###.#...####.# # #..#.## ##.##  iiH--5 _iiiÌo###  #.. ##+##  #.# ##...##  #.#### ##...>.##  #.##.## ##.## .#...####.# '...†.@...+ .#...####.#  #..#.## ##.##  #.#  .# i_it6===6i,i.Q _You see here a +0 hand axe.i ### #.. ##+## #.# ##...## #.#### ##...>.## #.##.## ##.## .#...####.# '...†.)@..+ .#...####.# #..#.## ##.##  #.# ##+##  #.# i. .#ii-7 _iii/ M## . ##+##  ##...## ## ##...>.## #.## ### #.#...####......@..# .........'...†.)...+#...####.. #..#.## ##.......##i io &8i i i 1M## . ##+##  ##...## ## ##...>.## #.## ##i A## #.#...####.........# .........'...†.)...+ #.#...####.........#i i? q7==9i i8BKM## . ##+##  ##...## ## ##...>@## #.## #### #.#...####.........# .........'...†.)...+##+#iJiMM'90iRiUiiiiirW  ###  #.. ##+##  #.# ##...##  #.#### ##...@.##  #.##.## ##.## #ir'#.#...####.#.'...†.)...+#.#...####.#  #..#.## ##.##  ##.### ##.....##  #.#iPs ##...##  #.# ##+##i<1iuic _There is a stone staircase leading down here.iM## . ##+##  ##..@## ## ##...>.##  #.##.## #### ##.#...####.........###...##iix8==2 _iii=+ i., i0 iS7 i ij i i iE4 ### #.. ##+## #.# ##.@.## #.#### ##...>.##i6. #.##.## ##.## ###.#...####.# ..'...†.)...+#.#...####.# # #..#.## ##.## # ##.### ##.....## # #.# ##...##i]=iA&3iFi(Ii..h.....#.....#..##.#'h   hound (asleep)i$&7  You open the door.i|)&4ib0i5X _A hound comes into view.ic##..##h.#...# .## #.# . ##@##  ##...## ## ##...>.##  #.##.## #### ###.#...####.........# ...........'...†.)...+##.#...####....#.## ##.......####.### ##.....##ii$q9==5iuiQ _There is an open door here.i`  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i`  csloce the Thaumaturge ##..## Deep Elf ..h. Health: 36/36 ======================== ..*. Magic: 18/20 =====================--- #.*. AC: 7Str: 4iߦ #.*# EV: 11Int: 25 .*# SH: 0Dex: 13  ### #*# XL:  7 Next: 98% Place: Dungeon:5  #.. ##@##il Noise: ---------  Time: 4595.8 (0.0)  #.# ##...##  n) +2 quarterstaff (chaos)  #.#### ##...>.##  Cast: Searing Ray  #.##.## ##.......## ###.#...####.........# i...........'...†.)...+  h   hound (asleep) ###.#...####.........# # #..#.## ##.......## iʧ`# ##.### ##.....## _There is an open door here.  iCasting: Searing Ray (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i3zPress: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)i@}csloce the Thaumaturge##..##Deep Elf..h.Health: 36/36 ========================..*.Magic: 18/20 =====================---#.*.AC: 7Str: 4#.*#EV: 11Int: 25.*#SH: 0i}Dex: 13####*#XL:  7 Next: 98% Place: Dungeon:5#..##@##Noise: ---------  Time: 4595.8 (0.0)#.###...##n) +2 quarterstaff (chaos)#.#### ##...>.##i~#Cast: Searing Ray#.##.## ##.......## ###.#...####.........# ...........'...†.)...+h   hound ###.#...####.........# # #..#.## ##.......## # ##.### ##.....##i~Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i~Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  i1The magic dart hits the hound but does no damage.iiir n..h...i G==6.8 (1Searing RayiTionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (asleep, 100% to hit)  The magic dart hits the hound but does no damage. _The hound barks!i{0   i1 Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iU  csloce the Thaumaturge ##..## Deep Elf .... Health: 36/36 ======================== .... Magic: 17/20 ====================---- #.h. AC: 7Str: 4 #.*# EV: 11iInt: 25 .*# SH: 0Dex: 13  ### #*# XL:  7 Next: 98% Place: Dungeon:5  #.. ##@## Noise: ==-------  Time: 4596.8 (0.0)  #.# ##...##  n) +2 quarterstaff (chaos) i #.#### ##...>.##  Cast: Searing Ray  #.##.## ##.......## ###.#...####.........# ...........'...†.)...+  h   hound i5###.#...####.........# # #..#.## ##.......## # ##.### ##.....## id_The hound barks!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei7Aim: a hound (100% to hit) i;6csloce the Thaumaturge##..##Deep Elf....Health: 36/36 ========================....Magic: 17/20 ====================----#.h. i<AC: 7Str: 4#.*#EV: 11Int: 25.*#SH: 0Dex: 13####*#XL:  7 Next: 98% Place: Dungeon:5#..##@##Noise: ==-------  Time: 4596.8 (0.0)#.###...##n) +2 quarterstaff (chaos) i=c#.#### ##...>.##Cast: Searing Ray#.##.## ##.......##  iF=@###.#...####.........# ...........'...†.)...+h   hound  ip=###.#...####.........# # #..#.## ##.......##  i=# ##.### ##.....##Casting: Magic Dart (safe; 1% risk of failure)  i=Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i>Press: ? - help, Shift-Dir - straight lineAim: a hound (100% to hit)  The magic dart hits the hound. i  ib.h.. i3-7.8 (1 i ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight line  Aim: a hound (100% to hit)  The magic dart hits the hound. _The hound is lightly wounded. i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!in;  csloce the Thaumaturge ##..## Deep Elf !ioz.... Health: 36/36 ======================== .... Magic: 16/20 ===================----- #... AC: 7Str: 4 #.h# EV: 11Int: 25 .*#!ios SH: 0Dex: 13 !io ### #*# XL:  7 Next: 98% Place: Dungeon:5 !io #.. ##@## Noise: =--------  Time: 4597.8 (0.0) !i3p #.# ##...##  n) +2 quarterstaff (chaos) !iapO #.#### ##...>.##  Cast: Searing Ray  #.##.## ##.......## !ip[###.#...####.........# !ip...........'...†.)...+  h   hound ###.#...####.........# !ip@# #..#.## ##.......## # ##.### ##.....## _The hound is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  !iqMConfirm with . or Enter, or press ? or * to list all spells.!i5qAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 100% to hit)!i csloce the Thaumaturge##..##Deep Elf....Health: 36/36 ========================....Magic: 16/20 ===================-----#...AC: 7Str: 4#.h#EV: 11Int: 25!iJ .*#SH: 0Dex: 13####*#XL:  7 Next: 98% Place: Dungeon:5#..##@##Noise: =--------  Time: 4597.8 (0.0)#.###...##n) +2 quarterstaff (chaos)#.#### ##...>.##Cast: Searing Ray!it #.##.## ##.......## ###.#...####.........# !i ...........'...†.)...+h   hound !i ###.#...####.........# # #..#.## ##.......## !i # ##.### ##.....##Casting: Magic Dart (safe; 1% risk of failure)  !iMConfirm with . or Enter, or press ? or * to list all spells.!i+Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!iMfAim: a hound (lightly wounded, 100% to hit)  The magic dart hits the hound.!i!i=!i\..h!i~Y7=8.8 (1!i!i1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (lightly wounded, 100% to hit)  The magic dart hits the hound. !iqR_The hound is heavily wounded.!i  You closely miss the hound.The hound is heavily wounded.!i /600.1 (1.3!i@ !i = _The hound bites you but does no damage."i  You miss the hound.The hound is heavily wounded."i_s8==1.4"i1"i@ _The hound bites you but does no damage. x2"i\P* "i^h(confused)"i]  You hit the hound. The hound appears confused.  The hound is severely wounded."itf=h."i)g(2.7"im"ioS _The hound closely misses you."iZ- Z #..# ##..##.....!......####. #.....h## #@# . ##'## "i-  ##...## ## ##...>.##  #.##.## #### ###.#...####.........# ...........'...†.)...+##.#...####....#.## ##.......##"i1 "iT3 "i; 8h."i= 4-30"iD "iJH Z _Found 2 potions of curing.#i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#ip   csloce the Thaumaturge #..# Deep Elf ##..## Health: 36/36 ======================== .....! Magic: 17/20 ====================---- .... AC: 7Str: 4 #... EV: 11Int: 25 ..####h.# SH: 0Dex: 13 #.....*.# XL:  7 Next: 98% Place: Dungeon:5  ### #@# Noise: ---------  Time: 4603.7 (0.0)  #.. ##'## n) +2 quarterst#i aff (chaos)  #.# ##...##  Cast: Searing Ray  #.#### ##...>.##  #.##.## ##.......## ###.#...####.........#  h   hound (confused) ...........'...†.)...+ ###.#...####.........# # #..#.## ##.......## _Found 2 potions of curing.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, confused, 100% to hit)#i   csloce the Thaumaturge #..# Deep Elf ##..## Health: 36/36 ======================== .....! Magic: 17/20 ====================---- .... AC: 7Str: 4 #...#i  EV: 11Int: 25 ..####h.# SH: 0Dex: 13 #.......# XL:  7 Next: 98% Place: Dungeon:5  ### #@# Noise: ---------  Time: 4603.7 (0.0)  #.. ##'## n) +2 quarterstaff (chaos)  #.# ##...##  Cast: Searing Ray  #.#### ##...>.##  #.##.## ##.......## ###.#...####.........#  h   hound (confused) ...........'...†.)...+ ###.#...####.........# # #..#.## ##.......## Casting: Magic Dart (safe; 1% risk of failure)  #i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, confused, 100% to hit)  The magic dart hits the hound!#i  #..#   .... #... †.# *.#  ### #@#  #.. ##'## #i #.#         #i* &.#i+ #i2 csloce the Thaumaturge#..#Deep Elf#i83 ##..##Health: 36/36 ========================.....!Magic: 18/20 =====================---....AC: 7#i3 TStr: 4#...EV: 11Int: 25..####†.#SH: 0Dex: 13#i3 #.......#XL:  7 Next: 104% Place: Dungeon:5#i3 <####@##i3 Noise: =--------  Time: 4604.7 (1.0)#..##'###i4 n) +2 quarterstaff (chaos)#.###...###i74 Cast: Searing Ray#.#### ##...>.###iV4 #.##.## ##.......## ###.#...####.........# #i4 S...........'...†.)...+ ###.#...####.........# # #..#.## ##.......##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, confused, 100% to hit)  The magic dart hits the hound!#ip6 =Aim  #i6 Press: ? - help, Shift-Dir - straight line: a hound (severely wounded, confused, 100% to hit)  The magic dart hits the hound! #i7 _You kill the hound!  You have reached level 8!#io? /  --more--%iV41/419/22-68 2% Searing Ray _You feel clever.%i4! M #..# ###..####.....!...... #.....####† #......## #######.# . ##'## #.###...##...>.................'..+##.........#%i$ %i%( 5-5 _%i40 %i2 %i \M. #..# ###..######.....!........# #...#..####† #......## #######.# #..##'##.......†.)..%i@ s-6%iy4M##. #..# ##..#######.##.....!...#.........# #.@.#%i4<..####†.## #......### #######.#.....&i20=7&i= &iwM ##. #..#  ###..#########.....!....##......@..##.####...##..####†.###.......##.....&i&i&8&iΆ&i&i}#.# ###.# ...# #..# #..# ###..# #.##.....!....# #.# #.####...## ..####†.## #.......#  ### #######.#  #.. ##'##  #.# ##...## &i&ic#1&iN==9&i&i&i=#.# ###.# ...# #..# #..# ###..# #.##.....!....# #.# #.####...## ..####†.## ### #######.# #.. ##'## #.# ##...## #.#### ##...>.## 10&in Q&iQ ZM ###.... #..#  ###..########....#&i d........##.....#.####...## ###..####†.##.#&i &i& &1&i# &i &i w2===2.7 (2&i# &i b _k - 5 potions of curing (gained 2)'iڸ 'iU  Your spells (describe)TypeFailure Level  a + Magic DartConjuration'i 1% 1 b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy'iͺ 4%'i 4 Select a spell to describe[!]/[I] toggle spell headers(i (i (i csloce the ThaumaturgeDeep Elf#.#Health: 41/41 ========================###.#Magic: 22/22 ========================...#AC: 7Str: 4#..#EV: 11Int: 26#..#SH: 0Dex: 13###..#######XL:  8 Next:  2% Place: Dungeon:5#.##.....@....#Noise: ---------  Time: 4612.7 (0.0)#.........##.....(i\ n) +2 quarterstaff (chaos)#.####...## ###Cast: Searing Ray..####†.###.......# ### #######.# #..##'## #.###...## (i #.#### ##...>.##Aim: a hound (severely wounded, confused, 100% to hit)  The magic dart hits the hound! (iɎ _You kill the hound!You have reached level 8! _You feel clever. _k - 5 potions of curing (gained 2)(i (i (im (iK (i3(i(i(iX(i,(i(i(iX,(i(io(i,(i=(i (ir ,(i (iC(i,(i(i(i,(i(ia(i,(i(i (iB(iD(i|!,(i!(i#(i%(i%(i&(iw'(i)(i=)(i)(i,(i?-(ih-(iG.(i/(i21(ig1(i1(i$3(i4,(ij5(i_7(i8,(i:(iM;(i=B(i?)i##..####### ..........######## ......##.........# ##...####.######.# ##†.## ### #.#)iX ....# #.# ###.# #.# ##'## #.#  ##...## #@#  )i#...>.## #.#  .......## ..#  )i........# ...# ..†.)...+ ....# )iQ........# ...#$#  S   adder (asleep) .......## ##....#)io ....## #.#S.# ##...##  )i]29.7 (17.0)30.7 (18)iF)iY _An adder comes into view.*i ..........########.##......... ##...####.######.†.## ### #. ....# #. ###.  ##'##. ##...##*ix C....>.## .......## #....# #...†.)...+...?.......####...#$## ##.... *i #.....## #.#S#...##  .  ##+## *i5*i11.0)*i&*i([ _Found a scroll of blinking.*i##......... ##...####.######†.## ### ....# ### *i$ ##'## ##...## #...>.## ### .......## #....# #.†.)...+...?*id3......####...#$## ##.... #.....## #.#S*i<#...##  . *i` ##+## #*i*i &2*i}*i*i......##.........# csloce the Thaumaturge ##...####.######.# Deep Elf ##†.## ### #.# Health: 41/41 ======================== ....# #.# Magic: 20/22 =====================--- ###.# #.# AC: 7Str: 4  ##'## #.# EV: 11Int: 26 ##...## #.# SH: 0Dex: 13 #...>.## ####.# XL:  8 Next:  2% Place: Dungeon:5 *i.......## #...@# Noise: ---------  Time: 4632.7 (0.0) ........# #.....# n) +2 quarterstaff (chaos) ..†.)...+...?....# Cast: Searing Ray ........####...#$# .......## ##....# #.....## #.#S.# S   adder (asleep) ##...## #. ..#  ##+## #.#..# _An adder comes into view. *i_Found a scroll of blinking.  Aiming: Searing Ray (safe; 1% risk of failure)  *iAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*i j *i3k That beam is likely to hit you. Continue anyway? Y - Yes *ikk ' N - No+iK+i+i......##.........#  csloce the Thaumaturge +i94##...####.######.#  Deep Elf ##†.## ### #.#  Health: 41/41 ======================== ....##.#+i  Magic: 22/22 ======================== ###.##.#  AC: 7Str: 4  ##'###.#  EV: 11Int: 26 ##...###.#  SH: 0Dex: 13 #...>.## ####.#+i#  XL:  8 Next:  2% Place: Dungeon:5 .......## #...@#  Noise: ---------  Time: 4632.7 (0.0) +iY........# #.....#  n) +2 quarterstaff (chaos) ..†.)...+...?....#+iM  Cast: Searing Ray ........####...#$# .......## ##....# +i#.....## #.#S.#  S   adder (asleep) ##...## #. ..# +i##+###.#..#  +i._An adder comes into view. _Found a scroll of blinking.  Aiming: Searing Ray (safe; 1% risk of failure)  +iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.+iL+i+i+i. _+il+##...####.######†.## ### ....# ###  ##'## ##...## #...>.## ### .......## ##....# #.†.)...+...?......####...#$## ##.... #.....## #.#S#...## .  ##+## +im@.# .+iv+izH3.7 (1Searing Ray _+i+i+i{ ##...####.######.# csloce the Thaumaturge +i |##†.## ### #.# Deep Elf ....# #.# Health: 41/41 ======================== ###.# #.# Magic: 20/22 =====================---  ##'## #.# AC: 7+iI VStr: 4 ##...## #.# EV: 11Int: 26 #...>.## ####.#+im s SH: 0Dex: 13 +i .......## ##....# XL:  8 Next:  2% Place: Dungeon:5 +i ........# #....@# Noise: ---------  Time: 4633.7 (0.0) +i ..†.)...+...?...*# n) +2 quarterstaff (chaos) +i4 ........####...#*# Cast: Searing Ray .......## ##..*.# #.....## #.#S.# ##...## #.#..#+i  S   adder (asleep)  ##+## #.#..# ...#Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)+i ##...####.######.#  csloce the Thaumaturge ##†.## ### #.#  Deep Elf ....##.#  Health: 41/41 ======================== ###.##.#  Magic: 20/22 =====================---##'###.#  AC: 7Str: 4 ##...###.#  EV: 11Int: 26 #...>.## ####.#  SH: 0Dex: 13 .......## ##....#  XL:  8 Next:  2% Place: Dungeon:5 ........# #....@#  Noise: --------- [+i 737m Time: 4633.7 (0.0) ..†.)...+...?...*#  n) +2 quarterstaff (chaos) ........####...#*#  Cast: Searing Ray .......## ##..*.# #.....## #.#*.# ##...## #.#..#+iЫ C  S   adder  ##+###.#..# ...# +iO  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  +ix You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.+i2 Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.  The adder hisses angrily.  (Press . to maintain the ray.)+i: q.$S.+i:> ==4.7 (1ontinue: Searing RayRay _+i E +i8G ,iE##...####.######.# csloce the Thaumaturge ##†.## ### #.# Deep Elf ....# #.# Health: 41/41 ======================== ###.# #.# Magic: 18/22 ===================-----  ##'## #.# AC: 7Str: 4 ##...## #.# EV: 11Int: 26 #...>.## ####.# SH: 0Dex: 13 .......## ##....# XL:  8 Next:  2% Place: Dungeon:5 ........# #....@# Noise: ==-------  Time: 4634.7 (0.0) ..†.)...+...?...*# n) +2 quarterstaff (chaos) ........####...,iNFL[33m#*# Continue: Searing Ray .......## ##..S.# Ray #.....## #.#..# ##...## #.#..# S   adder  ##+## #.#..# ...#The adder hisses angrily. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 72% to hit),i_n ##...####.######.#  csloce the Thaumaturge ##†.## ### #.#  Deep Elf ....##.#,in   Health: 41/41 ======================== ###.##.#  Magic: 18/22 ===================-----##'###.#  AC: 7Str: 4 ##...###.#  EV: 11Int: 26 ,iIo *#...>.## ####.#  SH: 0Dex: 13 .......## ##....#  XL:  8 Next:  2% Place: Dungeon:5 ,io ........# #....@#  Noise: ==-------  Time: 4634.7 (0.0) ..†.)...+...?...*#,io   n) +2 quarterstaff (chaos) ........####...#*#,io   Continue: Searing Ray .......## ##..*.#,idp o  Ray #.....## #.#*.# ##...## #.#..#  S   adder  ##+###.#..#,iq  ...#  The adder hisses angrily. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,iSq gAim: an adder (almost dead, 72% to hit),i Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 72% to hit)  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.),ii ,i [S$..,ir 15.7 (1 _,i ,i -i'$_  You closely miss the adder.The adder is almost dead.0-9=-7.0 (1.3ast-i%-i(Q _You stop channelling your searing ray. The adder bites you.-i6  You miss the adder.The adder is almost dead.-i8h1=-8.3-iW?-iAU _The adder barely misses you. x2-iM##...####.######.# csloce the Thaumaturge ##†.## ### #.# Deep Elf ....# #.# Health: 41/41 ======================== ###.# #.# Magic: 17/22 ==================------  ##'## #.# AC: 7Str: 4 ##...## #.# EV: 11Int: 26 -i#...>.## ####.# SH: 0Dex: 13 .......## ##....# XL:  8 Next:  2% Place: Dungeon:5 ........# #....@# Noise: =--------  Time: 4638.3 (0.0) ..†.)...+...?...S# n) +2 quarterstaff (chaos) ........####...#$# Cast: Searing Ray .......## ##....# -iSM#.....## #.#..# ##...## #.#..# S   adder  ##+## #.#..# ...#-iThe adder is almost dead. _The adder barely misses you. x2  Aiming: Searing Ray (safe; 1% risk of failure)  -i\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 72% to hit)-i O##...####.######.#  csloce the Thaumaturge ##†.## ### #.#-i[ ~  Deep Elf ....##.#  Health: 41/41 ======================== ###.##.#-i   Magic: 17/22 ==================------##'###.#  AC: 7Str: 4 ##...###.#  EV: 11Int: 26 #...>.## ####.#  SH: 0-i -Dex: 13 .......## ##....#  XL:  8 Next:  2% Place: Dungeon:5 ........# #....@#  Noise: =--------  Time: 4638.3 (0.0) ..†.)...+...?...*#  n) +2 quarterstaff (chaos) ........####...#*#-i   Cast: Searing Ray .......## ##...*# #.....## #.#.*# ##...## #.#..#  S   adder  ##+##-i$ #.#..# ...#  The adder is almost dead. _The adder barely misses you. x2  Aiming: Searing Ray (safe; 1% risk of failure)  -i TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 72% to hit)-i[ 4S$-ih ..  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 72% to hit)  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.)8==9.3 (1ontinue: Searing RayRay -iw = _The adder bites you but does no damage.-i;##...####.######.# csloce the Thaumaturge ##†.## ### #.# Deep Elf ....# #.# Health: 41/41 ======================== ###.# #.# Magic: 16/22 =================-------  ##'## #.# AC: 7Str: 4 ##...## #.# EV: 11Int: 26 #...>.## ####.# SH: 0Dex: 13 .......## ##....#-i_ XL:  8 Next:  2% Place: Dungeon:5 ........# #....@# Noise: ==-------  Time: 4639.3 (0.0) ..†.)...+...?...S# n) +2 quarterstaff (chaos) ........####...#$# Continue: Searing Ray .......## ##....# Ray #.....## #.#..# ##...## #.#..#-i S   adder  ##+## #.#..# ...#(Press . to maintain the ray.) _The adder bites you but does no damage.  Restarting spell: Searing Ray (safe; 1% risk of failure)  -iW\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 72% to hit).i@##...####.######.# csloce the Thaumaturge ##†.## ### #.# Deep Elf ....# #.# Health: 41/41 ======================== ###.# #.# Magic: 16/22 =================-------  ##'## #.# AC: 7Str: 4 ##...## #.# EV: 11Int: 26 #...>.## ####.# SH: 0Dex: 13 .......## ##....# XL:  8 Next:  2% Place: Dungeon:5 ........# #....@# Noise: ==-------  Time: 4639.3 (0.0) ..†.)...+...?...S# n) +2 quarterstaff (chaos) ........####...#.ihA$# Continue: Searing Ray .......## ##....# Ray #.....## #.#..# ##...## #.#..# S   adder  ##+## #.#..# ...#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 72% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder! †.## ### #.#  #.#  #.#  ##'## #.#  #.# >.##   #[39;.iB49m  # †.)...+...?...*# ###...#*#  ##...*#  #.#.*#  #.#..#    ##+## #.#..#   ...#    .i.$..  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (almost dead, 72% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  You kill the adder!  (Press . to maintain the ray.).ir340.3 (1Searing Ray _.i.iy##...####.######.# csloce the Thaumaturge ##†.## ### #.# Deep Elf ....# #.# Health: 41/41 ======================== ###.# #.# Magic: 14/22 ===============---------  ##'## #.# AC: 7Str: 4 ##...## #.# EV: 11Int: 26 #...>.## ####.# SH: 0Dex: 13 .......## ##....# XL:  8 Next:  3% Place: Dungeon:5 ........# #....@# Noise: ==-------  Time: 4640.3 (0.0) ..†.)...+...?....# n) +2 quarterstaff (chaos) ........####...#[0;10;1.i%{m$# Continue: Searing Ray .......## ##....# Ray #.....## #.#..# ##...## #.#..#   ##+## #.#..#  ...#   You kill the adder! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.iI That beam is likely to hit you. Continue anyway? Y - Yes  N - No/im/i/i##...####.######.#  csloce the Thaumaturge ##†.## ### #.#  Deep Elf ....##.#  Health: 41/41 ======================== ###.##.#  Magic: 16/22 =================-------##'###.#  AC: 7Str: 4 ##...###.#  EV: 11Int: 26 #...>.## ####.#  SH: 0Dex: 13 /i.......## ##....#  XL:  8 Next:  3% Place: Dungeon:5 ........# #....@#  Noise: ==-------  Time: 4640.3 (0.0) ..†.)...+...?....#  n) +2 quarterstaff (chaos) ........####...#$#  Continue: Searing Ray .......## ##....#  Ray #.....## #.#..# ##...## #.#..#  ##+###.#..#  ...# /i   You kill the adder! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  /i*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then./i/i /i)/iy. _/i5 †.## ### ....# ###  ##'## ##...## #...>.## ### .......## ##....####.†.)...+...?......####...#$## ##.....#Ray #.##.##  /i/i9--1.3 (1ast: Searing Ray /i7/i!T _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then. /i!._You stop channelling your searing ray./i d ....# ###  ##'## ##...## #...>.## ### .......## ##.../i ^.####.†.)...+...?..........####...### ##.... #.....## #.###.  /i /i }7===--2/i /i /i, +3.3 (2/il /i ? _You now have 216 gold pieces (gained 12)./i 7 ###  ##'## ##...## #...>.## ### .......## ##....####..†.)...+...?..........####...#.## ##... #.....## #.##...## #.##.  /i /ip +4.3 (1/i /i 0iJ0iGU _There's nothing to open nearby.1iL31i1iJ1i8== _1iM,1ij1i1iWa9==1i1i ,1i!1iI$,1iH%1iW'1i'i20==1i_(1i +,1i,1i/.,1i.1i11i2h1==1i31iE5,1i51i61i 71io71i81i9#21i-9F===1i91i;1i<,1i=1i?1i9B1ipB1iC1iRE1iJX1iK1iK:==1iL1iP,1iP1iTs _c - 4 scrolls of blinking (gained 1)1iV31i|V1iRX1iZ1i/Z1iZ1i[1i],1i^1i7_1i`,1iba1ib1id,1ie1if1ig,1iEh1ij1il,1i2m1in1ip,1izp1iq1iws,1is1i`t1it,1i;u1iu1iv,1iBw1ix1ijz,1iz1i{1i|1i}1i}1i1i,1iF1i1i],1i؄1i1iF,1i}1i1i,1ic1i1i,1i1ia1i(1is,1iՖ1iD1i,1ic1iQ1i1i1i)1iX1i,1i.1iB1i1i1i&1i1i,1i1iХ1iN,1i1i1il,1i1i1i&,1i1i1iK,1i1i<1i,1iܱ1iŲ1i۳1i1iM1iM1i,1i`1i1i,1i1i$1iB1iο1i4,1i1i*1iB1i1i)I. ..# #.# ##.### ##.....##  .### #.# #.# ##...## .. #.# #.# ##+## . #.# #.#   ..# .# #.### ### 1ir ### ##... ..#  # ########...# #.#  ###.###...)....... #.#  .......@#####....####.##98.3 (54.0) ###........##.#..##..... ####..##.##.##.##.#.## 1i#..##..........#.##..#####.##.####.# .........##......# ################### 1i1i,9.3 (551i1i' _Found a hand axe.1iz 31iͫ 1i 1iͲ ,1i ,1iϼ X1i ,1iV 1is 1i ,1i 1i# 1is ,1i 1i= 1i5 ,1i 1i 1i ,1i 1i 1iy ,1i2 1i 1i ,1iP 1i[ 1i ,1i 1i 1i 1i 1i{ 1i 1i 1i 1il 1i 1i ,1i 1i 1i* 1iY 1i 1i 1ih ,1i 1i4 1i ,1i? 1i n1i ,1i 1i 1i ,1i 1i 1i ,1i 1i 1i ,1i 1i 1i ,1ia 1i 1i ,1i 1iQ 1i ,1i# 1i:& 1i6( ,1i( 1iH* 1ii, ,1i- 1i. 1i0 ,1i1 1i=3 1i5 ,1i6 1i8 1iE 1i/G 1iH 1iJ 1i-K 1iRL 1iN 1iP ,1imQ 1i_W 1iY 1i/Y 1iE_ ,1i` ,1iRb 1iPe 1ig ,1iAi 1iAm 1ip ,1iKr 1ikv 7 _You open the door.1i I1i9 @  There is an open door here.1i 1i  _1i\ 1i! 1i 1i 1i* ,1iW 1i 1iu ,1ie 1i @  There is an open door here.1i8 1i  _1i 1i 1i٭ 1i 1i 1i 1i B1i 1iv B1i3 1i/ ,1io 1iG 1i ,1ik 1i 1i 1i ,1i 1ib 1im ,1i 1ih 1i ,1i` 1iX 1i ,1iT 1i 1i 1i 1ik 1i 1i_ 1i 1i 1id 1i. ,1i 1i2 1i 1i/ 1ih 1i 1i ,1i9 1iH 1it ,1i 1i 1i 1i 1i 1i 1i ,1i/ 1i 1i} ,1i$ 1i 1i ,1i 1ia 1i ,1i 1id 1i6 ,1i 1i ,1iL 1i 1i 1i 1i 1ii 1i1i1i1i1iB1ig,1i1if1i 1i01i1i1i1i 1i1i1i1i"1i1i 1i",1iI"1i5$1i %1i)%1i[%1i/&1i&1i&1i''1i (1i+/1i/1i+11i>31id31i41i51i61i 71i71i)81i:B1i;1iv=,1iP>1iD1iF1id\R1i`1id #.h..  1id;...  ... ... 1i e#.##  #.! 1i.e#.# #@# #.#1iSe#######.##......#####.####1ive##...#.# #..#h   howler monkey (asleep)##.###..####..1ie  #.## ##.##..........######## 1ie #.# #.........##.........#1iRl.792.3 (931i n,3.3 (941ir1i1t` _A howler monkey comes into view.3i .....##.h.......... ######.!....... #.###### #..... #####.#### ##...#.# ##.###..####..#.## ##.##....#######3i3i214.3 (1.0)3i3iyj5#....#(.....###.h........#...#... ######!......############ #..... #####.###(   dagger (wandering) ##...#.# #3ijX#.###..####..3it3it3i{N+0 dagger (wandering)3i}&53iԂ3i3i+   csloce the Thaumaturge #....#(  Deep Elf .....#  Health: 41/41 ======================== ##.h...  Magic: 20/22 =====================--- ..... AC: 7Str: 4 #...# EV: 11Int: 26 ... SH: 0Dex: 13 #.######.  XL:  8 Next:  3% Place: Dungeon:5 #@!......  Noise: ---------  Time: 4795.3 (0.0) #.#######  n) +2 quarterstaff (chaos) #.# Cast: Se3ig, baring Ray #.# #######.# #.......# h   howler monkey (asleep) #####.####..# (   +0 dagger (wandering)  ##...#.# #..#  ##.###..####..####### _There is an open door here. _A howler monkey comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4i4icsloce the Thaumaturge#....#(Deep Elf.....#Health: 41/41 ========================##.h...Magic: 22/22 ========================.....AC: 7Str: 4#...#EV: 11Int: 26...SH: 0Dex: 13#.######.XL:  8 Next:  3% Place: Dungeon:5#@!......Noise: ---------  Time: 4795.3 (0.0)#.#######n) +2 quarterstaff (chaos)#.#Cast: Searing Ray#.########.##.......#h   howler monkey (asleep)#####.####..#(  [374igm +0 dagger (wandering)##...#.# #..###.###..####..####### _There is an open door here. _A howler monkey comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4i:Okay, then.4iĪ4i4i. _4it4i-ud..._.#..##....#(( . .....## #.##.h... ....... .##.###...#..##(4iu"#............######.!......############ #.....( 2 dancing weapons (wandering) #####.### ##...#.# #4i܀7_4i>6.3 (1Searing Ray4i8_4iY _Found 2 datura-tipped darts. Found a hide-covered altar of Uskayaw.4id   csloce the Thaumaturge ..._.#..#  Deep Elf #....#(( .  Health: 41/41 ======================== .....## #.  Magic: 20/22 =====================--- ##.h... ..  AC: 7Str: 4 ..*.. .#  EV: 11Int: 26 #.###.*.#..##(  SH: 0Dex: 13 #.....*.......  XL:  8 Next:  3% Place: Dungeon:5 #@######.  Noise: ---------  Time: 4796.3 (0.0) #.!......  n) 4i|e +2 quarterstaff (chaos) #.#######  Cast: Searing Ray #.# #.# #######.# h   howler monkey (asleep) #.......# (( 2 dancing weapons (wandering) #####.####..#  ##...#.# #..# _Okay, then. _Found 2 datura-tipped darts. Found a hide-covered altar of Uskayaw.  4ie PAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle4if gShift-Dir - straight lineAim: a howler monkey (asleep, 100% to hit)5iS#csloce the Thaumaturge..._.#..#Deep Elf#....#(( .Health: 41/41 ========================.....## #.Magic: 20/22 =====================---##.*... ..AC: 7Str: 4..*.. .#EV: 11Int: 265iX#.###.*.#..##(SH: 0Dex: 13#.....*.......XL:  8 Next:  3% Place: Dungeon:5#@######.5iٴ Noise: ---------  Time: 4796.3 (0.0)#.!......n) +2 quarterstaff (chaos)5ir#.#######Cast: Searing Ray5i$#.##.########.#5iJh   howler monkey#.......#5ig(( 2 dancing weapons (wandering)#####.####..#5i?##...#.# #..#5iAiming: Searing Ray (safe; 1% risk of failure)  5iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (asleep, 100% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!5i<  Shift-Dir - straight line  Aim: a howler monkey (asleep, 100% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!  The howler monkey is heavily wounded.(Press . to maintain the ray.)5iA((.h..((5iB==7.3 (1ontinue: Searing RayRay _5i[G5iFI5ip   csloce the Thaumaturge ..._.#..#  Deep Elf #....#(( .  Health: 41/41 ======================== .....## #.  Magic: 18/22 ===================----- ##..... ..  AC: 75i BStr: 4 ..h.. .#  EV: 11Int: 26 #.###.*.#..##(  SH: 0Dex: 13 5i "#.....*.......  XL:  8 Next:  3% Place: Dungeon:5 #@######.  Noise: ==-------  Time: 4797.3 (0.0) #.!......  n) +2 quarterstaff (chaos) #.#######  Continue: Searing Ray #.# Ray  #.# #######.# h   howler monkey5iv  #.......# (( 2 dancing weapons #####.####..#  ##...#.# #..#The howler monkey is heavily wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, 81% to hit)6i'csloce the Thaumaturge..._.#..#Deep Elf#....#(( .Health: 41/41 ========================.....## #.Magic: 18/22 ===================-----##.*... ..AC: 7Str: 4..*.. .#EV: 11Int: 26#.###.*.#..##(SH: 0Dex: 13#.....*.......XL:  8 Next:  3% Place: Dungeon:5#@######.Noise: ==-------  Time: 4797.3 (0.0)6i#.!......n) +2 quarterstaff (chaos)#.#######Continue: Searing Ray#.#Ray #.########.#h   howler monkey#.......#(( 2 dancing weapons#####.####..###...#.# #..#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle6iNShift-Dir - straight lineAim: a howler monkey (moderately wounded, 81% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!6iShift-Dir - straight line  Aim: a howler monkey (moderately wounded, 81% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!  The howler monkey is severely wounded.  (Press . to maintain the ray.)6i{_..h.6i18.3 (1 _6i6i   csloce the Thaumaturge ..._.#..#  Deep Elf #....#(( .  Health: 41/41 ======================== .....## #.  Magic: 16/22 =================------- ##..... ..  AC: 7Str: 4 ..... .#  EV: 116i Int: 26 #.###.h.#..##(  SH: 0Dex: 13 #.....*.......  XL:  8 Next:  3% Place: Dungeon:5 #@######.  Noise: ==-------  Time: 4798.3 (0.0) #.!......  n) +2 quarterstaff (chaos) #.#######  Continue: Searing Ray 6i (#.# Ray  #.# #######.# h   howler monkey #.......# (( 2 dancing weapons6iI  #####.####..#  ##...#.# #..#The howler monkey is severely wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  6i gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, 81% to hit)6i.  csloce the Thaumaturge ..._.#..#  Deep Elf #....#(( .  Health: 41/41 ======================== .....## #.  Magic: 16/22 =================------- ##..... ..  AC: 76iJ/Str: 4 ..... .#  EV: 11Int: 26 #.###.h.#..##(  SH: 0Dex: 13 #.............  XL:  8 Next:  3% Place: Dungeon:5 #@######.  Noise: ==-------  Time: 4798.3 (0.0) #.!......  n) +2 quarterstaff (chaos)6i/ #.#######  Continue: Searing Ray #.# Ray  #.# 6i/#######.# h   howler monkey #.......#6i0 (( 2 dancing weapons 6i 06#####.####..#  ##...#.# #..#6i`0Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6i0Aim: a howler monkey (severely wounded, 81% to hit)  You focus your ray upon the howler monkey.  6i#1'The searing ray hits the howler monkey!6ir6; ..._.#..#  #....#(( .  6i6G.....## #.  ##.*... ..  ..*.. .#  #.###.*.#..##(  6i7#.....*.......    ... 6iu7 ###  #.# #.# 6i7#.#(( 2 dancing weapons 6i7:..# 6i;8?..#   6i`8 7i@..†.  Shift-Dir - straight line  Aim: a howler monkey (severely wounded, 81% to hit)  You focus your ray upon the howler monkey.  The searing ray hits the howler monkey!  7iۂYou kill the howler monkey!  (Press . to maintain the ray.)7i?7=79.3 (1Searing Ray _7iA7i7ii ##..$#..#...._.#..###....#(( .....####.##........ #.......# ###.†.#..##(#.....@.......######.######!......############ #..... #####.###7i! 7_7i$ --800ast: Searing Ray 7ij- 7_7i 1 R _You stop channelling your searing ray. Found 13 gold pieces.7i9###..$#..#. ..._.#..#.##....#((#.#.....####. ##........ #.......# #.###.†.#..##(##.######.######.#7i5 #.!...... #.########.##.# #######.##.......# 7ia2_7iz8==--17iI8_7i8io%2_8i&8i.8iD08i> ###..$#..#. ..._.#..#.. ##....#((#.# .....####. ##........ #.......# #.###.†.#..##(# #. ######.######.# #.!...... #.####### #.# #.# #######.# #.......#  #####.####..#8iD8i!H&28i'O8_8iQ8i/ ###..$#..#. ..._.#..#..##....#((#.# .....####. ##........ #.......# #.###.†.#..##(#8i\0 .............######@######.# #.!...... #############......#####.######...#.# 8izB 7_8iD &38iP 8_8iR 8i$8 ..._.#..#..##....#((#.#8iq8L .....####. ##........ #.......# #.###.†.#..##(##..............######.######.#8i8Q #@!...... ####### ######......   +0 dagger#####.####8iS9c##...#.# ##.###..####..#######8i4B7_8iDq9==48i]?_9i ..._.#..#.. ##....#((#.# .....####. ##........ #.......# 9i##.###.†.#..##(# #........ ######.######.# #.@......##.##.# #.########.##.......######.####..###...#.# #..# 9i9ii&59i\9i$8_9i!&+6.3 (29i'+8_9i-a _s - 3 potions of haste (gained 1)9i..._.#..#.. ##....#((#.# .....####. ##........ #.......# #.###.†.#..##(# #....... ######.######.# #.# #.#9i܁ #.# #.##.##.......######.####..###...#.# #..# 9i9iJS20==9i$7.3 (19i8_9ia9i_m..._.#..#.. ##....#((#.# .....####. ##.9im1 #.# #.###.†.#..##(# #...... ######.######.# #.# #.# 9iOnb#.# 9iZs7_9i]t&89iZw9i{x9i \..._.#..#.. ##....#((#.# .....####. ##. #.# #.###.†.#..##(# #. ######.######.# #.# #.# #.# 9i t9_9i  9iw ..._.#..#.. ##....#((#.# .....####. ##. #.# #.###.†.#..##(####...######.######.# #.# #.#9iw  #.# 9i~ 9i5 #19ia O==109i̅ 9i 9iE..._.#..#.. ##....#((#.# .....####.###..##.# :##.###.†.#..##(### #.... ######.######.# #.# #.# 9ieb#.# 9iK>_9i19i8_9ix2 _Found a book of Minor Magic.:iE..._.#..#..  ##....#((#.#  .....####.#  ##...#  #.##:#  #.###.†.#..##(###  #.....  ######.######.#  #.# :id #.#  #.#  #.#  #.#  #.#   .####..#   #.# #..#   ..####..#   :iY7_:ir2===2:i :ip :i(fM###..$#..#.  ..._.#..#..##....#(( .....#####......... #.......##:# :in)###.†.#..##(#####.#...................#######.######........#########.# :i<3:i35&3:iA=:ij?:iM###..$#. ..._.#..#..##....#(( .....#####......... #.......##:# ###.†.#..##(#####............@......#######.######.#######........#.######## (   +0 dagger:i:i&4:i:i1:i0L * ..####.####..$#. ..._.#..#..##....#(( .....#####......... #.......##:# :iL (###.†.#..##@#####.#...................######.######.#######.......#######( 2 dancing weapons######  #.....:i1T :iU &5:i]\ :i` Y _You see here 2 datura-tipped darts.:i~]S....... ...####.####..$ ..._.#..#..##....#(( .....#####.........:i] #..... ###.†.#..##(#####.#...................#######.######.#######.......#############:i]k:i^mJ==6 _:it:i| _You pick up a book of Minor Magic and begin reading...:i~+7.3 (2:i:ibL _You add the spells Blink and Call Imp to your library.<in <i  Your spells (describe)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy4%4 Select a spell to describe<i [!]/[I] toggle spell headers=i =i۝ =i2   csloce the Thaumaturge........#  Deep Elf...####.#  Health: 41/41 ========================###..$#..#..  Magic: 22/22 ========================..._.#..#..  AC: 7Str: 4##....#((#.#  EV: 11Int: 26.....####.#=iB M  SH: 0Dex: 13##.........#  XL:  8 Next:  7% Place: Dungeon:5#.......##@#  Noise: ---------  Time: 4817.3 (0.0)#.###.†.#..##(#####.#  n) +2 quarterstaff (chaos)#...................#  Cast: Searing Ray######.######.####### #........# #.########  (( 2 dancing weapons#.# #.# #######.# _You stop channelling your searing ray. Found 13 gold pieces. _s - 3 potions of haste (gained 1) _Found a book of Minor Magic. _You see here 2 datura-tipped darts.  =i sYou pick up a book of Minor Magic and begin reading... _You add the spells Blink and Call Imp to your library.=iO =i =iO =iĹ >iv>ix Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 9% 2b - Call ImpSummoning9%2  c - Grave ClawNecromancy9%2  d - Iskenderun's Mystic BlastConjuration/Translocation 11% 4  e - Animate DeadNecromancy50% 4  f - Borgnjor's Vile ClutchNecromancy/Earth83% 5 16 spell levels left >iy^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAi4 Ai Ai X  csloce the Thaumaturge........#  Deep Elf...####.#Aiv d  Health: 41/41 ========================###..$#..#..  Magic: 22/22 ========================..._.#..#..  AC: 7Str: 4##....#((#.#Ai -  EV: 11Int: 26.....####.#  SH: 0Dex: 13##.........#  XL:  8 Next:  7% Place: Dungeon:5#.......##@#  Noise: ---------  Time: 4817.3 (0.0)Ai" #.###.†.#..##(#####.#AiB  n) +2 quarterstaff (chaos)#...................#Aia  Cast: Searing Ray######.######.####### #........#Ai . #.########Ai   (( 2 dancing weapons#.# #.#Ai #######.# Ai _You stop channelling your searing ray. Found 13 gold pieces. _s - 3 potions of haste (gained 1) Ai N_Found a book of Minor Magic. _You see here 2 datura-tipped darts.  Ai sYou pick up a book of Minor Magic and begin reading... _You add the spells Blink and Call Imp to your library.Aip Ai Memorise Blink, consuming 2 spell levels and leaving 14? Y - Yes  N - NoCiCi  csloce the Thaumaturge........#  Deep Elf...####.#  Health: 41/41 ========================###..$#..#..  Magic: 22/22 ========================CiZ..._.#..#..  AC: 7Str: 4##....#((#.#  EV: 11Int: 26.....####.#  SH: 0Dex: 13##.........#CiC  XL:  8 Next:  7% Place: Dungeon:5#.......##@#  Noise: ---------  Time: 4817.3 (0.0)#.###.†.#..##(#####.#  n) +2 quarterstaff (chaos)#...................#  Cast: Searing Ray######.######.####### #........# #.########  (( 2 dancing weapons#.# #.# #######.# _You stop channelling your searing ray. Found 13 gold pieces. _s - 3 potions of haste (gained 1) CiՔ_Found a book of Minor Magic. _You see here 2 datura-tipped darts.  You pick up a book of Minor Magic and begin reading... _You add the spells Blink and Call Imp to your library.Ci S_S   water moccasin (wandering)(( 2 dancing weaponsCi4+8.3 (1CieCi CiCi8_Ciʸ+9.3 (2Ci8_Ci.S20.3 (3Ci(Ci _You start memorising the spell. You continue memorising. x2CiCijCic _You finish memorising. Spell assigned to 'd'.DilDiv Spells (Memorise)TypeFailure Level  a - Call ImpSummoning9% 2b - Grave ClawNecromancy9%2  c - Iskenderun's Mystic BlastConjuration/Translocation 11% 4  d - Animate DeadNecromancy50% 4  e - Borgnjor's Vile ClutchNecromancy/Earth83% 5 14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitHiHi.Hi;  csloce the Thaumaturge........#  Deep Elf...####.#  Health: 41/41 ========================###..$#..#..  Magic: 22/22 ========================...S.#..#..  AC: 7Str: 4##....#((#.#  EV: 11Int: 26Hi#.....####.#  SH: 0Dex: 13##.........#  XL:  8 Next:  7% Place: Dungeon:5#.......##@#  Noise: ---------  Time: 4820.3 (0.0)#.###.†.#..##(#####.#  n) +2 quarterstaff (chaos)Hi1j#...................#  Cast: Searing Ray######.######.####### #........# #.########  S   water moccasin (wandering)#.#  (( 2 dancing weapons#.# #######.# _Found a book of Minor Magic. _You see here 2 datura-tipped darts.  You pick up a book of Minor Magic and begin reading... _You add the spells Blink and Call Imp to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.Hi)HiMemorise Call Imp, consuming 2 spell levels and leaving 12? Y - Yes  N - NoIi^>IiS  csloce the Thaumaturge........#  Deep Elf...####.#  Health: 41/41 ========================###..$#..#..  Magic: 22/22 ========================...S.#..#..  AC: 7Str: 4##....#((#.#IiSN  EV: 11Int: 26.....####.#  SH: 0Dex: 13##.........#  XL:  8 Next:  7% Place: Dungeon:5IiTT#.......##@#  Noise: ---------  Time: 4820.3 (0.0)#.###.†.#..##(#####.#  n) +2 quarterstaff (chaos)#...................#Ii9U  Cast: Searing Ray######.######.####### #........# #.########  S   water moccasin (wandering)#.#  (( 2 dancing weapons#.# #######.# _Found a book of Minor Magic. _You see here 2 datura-tipped darts.  You pick up a book of Minor Magic and begin reading... _You add the spells Blink and Call Imp to your library. _You start memorising the spell. You continue memorising. x2 IiUN_You finish memorising. Spell assigned to 'd'.Ii_C_SIi4b21.3 (1 _IijIiyq  You start memorising the spell. You continue memorising.IiC.SS2.3 (2 _The water moccasin hisses angrily._.S3.3 (3Searing Ray _You continue memorising.Ii_ _You finish memorising. Spell assigned to 'e'.Ji*  csloce the Thaumaturge Ji?+}........# Deep Elf ...####.#Ji+L Health: 41/41 ======================== ###..$#..#.. Magic: 20/22 =====================--- Ji+..._.#..#.. AC: 7Str: 4Ji+o ##....#((#.#Ji, EV: 11Int: 26 .....####.# SH: 0JiA,>Dex: 13 ##....S***.# XL:  8 Next:  7% Place: Dungeon:5Jie, #.......##@# Noise: ---------  Time: 4823.3 (0.0) Ji, #.###.†.#..##(#####.#  n) +2 quarterstaff (chaos) Ji- #...................#  Cast: Searing Ray  ######.######.#######  #........# #.######## S   water moccasin #.# (( 2 dancing weapons #.# Ji4-# #######.# _You continue memorising. _You finish memorising. Spell assigned to 'e'.  Aiming: Searing Ray (safe; 1% risk of failure)  Ji^-,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (72% to hit)Ji_ z  csloce the Thaumaturge........#  Deep Elf...####.#  Health: 41/41 ========================###..$#..#..Ji   Magic: 20/22 =====================---..._.#..#..  AC: 7Str: 4##....#((#.#  EV: 11Int: 26.....####.#  SH: 0Dex: 13##....****.#  XL:  8 Next:  7% Place: Dungeon:5Ji@ #.......##@#  Noise: ---------  Time: 4823.3 (0.0)#.###.†.#..##(#####.#  n) +2 quarterstaff (chaos)Jii #...................#  Cast: Searing Ray######.######.####### Ji A#........# #.########  S   water moccasin#.#  (( 2 dancing weapons#.# #######.# Aiming: Searing Ray (safe; 1% risk of failure)  Ji) Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (72% to hit)  You focus your ray upon the water moccasin.  The searing ray hits the water moccasin!Ji^S Shift-Dir - straight line  Aim: a water moccasin (72% to hit)  You focus your ray upon the water moccasin.  The searing ray hits the water moccasin!  The water moccasin is moderately wounded.  (Press . to maintain the ray.)Ji^ K....(( 2 dancing weapons==4.3 (1ontinue: Searing RayRay _Ji b Jimn Li`Lizb% LigSpells (Memorise)TypeFailure Level  a - Grave ClawNecromancy9% 2b - Iskenderun's Mystic BlastConjuration/Translocation 11% 4  c - Animate DeadNecromancy50% 4  d - Borgnjor's Vile ClutchNecromancy/EarthLih83% 5 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitNiNNi.Ni  csloce the Thaumaturge........#  Deep ElfNi|...####.#  Health: 41/41 ========================###..$#..#..Ni@  Magic: 20/22 =====================---..._.#..#..  AC: 7Ni&;Str: 4##....#((#.#  EV: 11Int: 26.....####.#  SH: 0Dex: 13##.........#  XL:  8 Next:  7% Place: Dungeon:5#.......##@#  Noise: ==-------  Time: 4824.3 (0.0)#.###.†.#..##(#####.#  n) +2 quarterstaff (chaos)#...................#NiU  Continue: Searing Ray######.######.#######  Ray Ni#........# #.########  (( 2 dancing weapons#.#Ni4 #.# #######.# NiShift-Dir - straight lineAim: a water moccasin (72% to hit)  You focus your ray upon the water moccasin.  Ni rThe searing ray hits the water moccasin!  The water moccasin is moderately wounded. Ni, g_(Press . to maintain the ray.)NiP  Okay, then.Ni&NioNi. _NiD   You stop channelling your searing ray.Niԙ Ni NiΟ [ _NiJ. Ni5 ~_S--5.3 (1ast: Searing RayS   water moccasin(( 2 dancing weaponsNi= q--_Ni@ e _A water moccasin is nearby!Oid  csloce the Thaumaturge ........# Deep Elf ...####.# Health: 41/41 ======================== ###..$#..#.. Magic: 18/22 ===================-----Oi~ ..._.#..#.. AC: 7Str: 4 ##....#((#.# EV: 11Int: 26 .....####.# SH: 0Dex: 13Oiq ##.......S.#Oi XL:  8 Next:  7% Place: Dungeon:5 #.......##@#Oi Noise: ---------  Time: 4825.3 (0.0) Oi4 #.###.†.#..##(#####.#  n) +2 quarterstaff (chaos) OiW  #...................#  Cast: Searing Ray  ######.######.####### OizJ #........# Oi#.######## S   water moccasinOiҖ' #.#Oi (( 2 dancing weapons #.# Oi&Y #######.# _You stop channelling your searing ray. OiHA_A water moccasin is nearby!OiqXAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleOiShift-Dir - straight lineAim: a water moccasin (moderately wounded, 72% to hit)Oi  csloce the Thaumaturge........#Oi$  Deep Elf...####.#  Health: 41/41 ========================###..$#..#..  Magic: 18/22 ===================-----..._.#..#..  AC: 7Str: 4##....#((#.#  EV: 11Int: 26Oit<.....####.#  SH: 0Dex: 13##.......*.#  XL:  8 Next:  7% Place: Dungeon:5#.......##@#Oi  Noise: ---------  Time: 4825.3 (0.0)#.###.†.#..##(#####.#  n) +2 quarterstaff (chaos)Oi#...................#  Cast: Searing Ray######.######.####### Oi#........# #.########  S   water moccasin#.#Oi6  (( 2 dancing weapons#.#Oib #######.# Aiming: Searing Ray (safe; 1% risk of failure)  OiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOiAim: a water moccasin (moderately wounded, 72% to hit)  You focus your ray upon the water moccasin.  Oi(The searing ray hits the water moccasin.Oi_ Oi _SShift-Dir - straight line  Aim: a water moccasin (moderately wounded, 72% to hit)  You focus your ray upon the water moccasin.  The searing ray hits the water moccasin.  The water moccasin is heavily wounded.  (Press . to maintain the ray.)9===6.3 (1ontinue: Searing RayRay Oi \ _The water moccasin bites you but does no damage.Pio  You barely miss the water moccasin.The water moccasin is heavily wounded.You stop channelling your searing ray. The water moccasin bites you!Pip 32------7.6 (1.3astPiw Picz  Pi{ -_The water moccasin bites you.Qi+1u  You hit the water moccasin.  Lightning courses through the water moccasin!Qi;†(( 2 dancing weaponsQiSB  20==18-8.9Searing Ray _You kill the water moccasin!QiO8_Qi Rh _Your Alchemy skill increases to level 5!RiK3RiRi Ri Z3=-----RiRi,Ri*RiRia1==Ri)Ri+Ri[RiWRi~RiU4=RiRi# _-- _You start resting.Ri9+H_33.9 (5.0Ri.2===-4.9 (6Ri@3Rim5% _Magic restored.Si3SiSiBSi,SiuSi Si K5=Si9 SiP==SiYSi>,SiSi$/Z6==Sir3BSi597Si62=SiZ7Si]:Si:Si'<Si|?,Si@SiCSiCD8=Si9ESiH,Si-JSi}M,Si OSiQ,Si%SSiUSiU#9SiV2=SiWSiZ,Sim[Si^,Si_Sib,SidSihb40=SijSiu,SivSi+z,Sib|SiU,SiSićSia1==SijSiz1 _HP restored.Siǒ3SiÔSij  You see here a water moccasin corpse.Si{Si _Si,SiSi,SiSiSiͮSi9=SiSiSiCSi,SiSiESi(+.>.......+. #..........#  #.......?.###  #..........# #  #....####.###.  #####..$#..#.... Si. _.#(.#..#  .###...@#(.#.# 65.9 (31.0) ........####.#   SiW.###.......†.#   #.......##.####.†.#..##(#####.#..................# #####.######.####### #........# Si75#.########SiSi,6.9 (32SiSi; _Found a stone staircase leading down.Ti4Ti5Tit7Ti;TiHXTiKTiMTiO,TiQTiSV,TilXTi3]N _You now have 229 gold pieces (gained 13).Tia3TicTifTiCnXTi+qTit,TitTix,TiGyTi|~ _h - 2 scrolls labelled LEUMOG KEAWEU (gained 1)Ti;TiTiTi;Ti1Ti]TimTi7 _You open the door.Tiό3TiTi*@  There is an open door here.TiTi _TiTiTiTi;Ti˘Ti,TirTiNM _You now have 236 gold pieces (gained 7).Ti TiBTi΢TiTiy,TiܥTimTiѨTiMTi~TiTiTi*TiTiǮTi`,TiTiTi,Ti&TiTiI,TiTi`Ti,Ti0Ti-TiTiTiTipTi,TiTiTi>,TiTicTi8,TiTijTi,TiTiTi,TiqTi7 _You open the door.Ti3TiTi@  There is an open door here.TiTi _TiTiTi%,TiTiTii,Ti@Ti      ...   #.#  #.##+##   #.##.≈###  .#+# #.##....#  ##...# #.##@...#  ##.....## #.####..#  #.......## #..#.##'#  .........####.###.#.#  .>.......'...## ##..#  ..........###.###.###   #.........####.#.##   #..........###.##   ##....####.###.#   Tiw-97.9 (31Ti,8.9 (32TiTi/ _p - 3 scrolls of identifyUiUi_UiUi8UiUiUig...   #.##+##  Ui#.##@≈###  .#+# ...  ##...# #.##.... ##.....## #.####..# #.......## #..#.##'# .###.#. '...## ##..# .###.###...####.#.Uid###..##..#'900.9 (2.0)UiGu§§§.§UisL======1.9 (3Ui3UiK= _As you open the door, it creaks loudly!Ui8 Uir8 Ui8 UiP: Ui.< ,Ui@ V  There is an open door here.UiA 5 _UiB UibC UiD ,Ui|E UiG Ui\I ,UiI Ui5K Ui.M BUiN UicP ,UiP UiS Ui^ >...########## )......@....## ------7.9 (6 .########.#..#  #.##'## Uis^ # #.##.≈###  .#+# #.##§§..#  ##...# #.##....#  Ui^ ##.....## #.####..#  ##.......## #..#.##'#  #.........####.###.#.# Ui~f Uig J------8.9 (7Uim Uijo & _Found a war axe.ViVi|XVi-,ViӲBVi<ViVi/Vi,ViVidVi),ViViٽVi޿,VigViVis,ViGViVi,ViViVi,VigViVi,ViViVi,ViViVi;### #########.##Vi ...........## .#######.....########## >.##.#.)...........## #...@.#.########.#..#20.9 (12.0)ViY #####.#.# #.##'##.#.# #.##.≈..#+# #.##§§ Vip##...# #.##.. ##.....## #.#### ##.......## #..#.# #.........####.###. +.>.......'...## ##ViVi,1.9 (13ViVi9 _Found an escape hatch in the floor.WiwWi|XWiFXWiтWi؄,WiWi+Wi,WijnWirWi+WiWi?WiWiWi,WiWiWi~,WiWiZWi.Wii,WijWiR  There is a stone staircase leading down here.WiWi _WiWiWi~,WiWi̽7 _You open the door.Wiz3Wi"Wi@  There is an open door here.WiWi _Wi8WiWi,WiWiWi,WiXWiWiu,Wi.WirWiWiWiWiWi,WiWiWi,WiWiWi,WiWiWiWiWiGWisWi,Wi:WiWiBWiWi,WiWiWiP,WiWi6,WiT,WiKWi,Wi!WifWi,WiWiWiWiWibWi8Wi,WigWiWi,WiWi WiC ,Wi Wi Wi Wi ,WiWi,WiWiWi-WihWiWiWiWi,WiWiWi],WiWiLWiv!,Wi?%XWi%Wi)WiS+BWi@-Wi/,Wi/Wi1Wi2,WiI3Wi4WiT6,Wi 7Wi8Wi:,Wi:Wi <Wi=,WiB>Wi8@WiA,WiWBWiCWiE,WikFWi)HWiIWiIWiJWiLWi(NWiYNWiNWiPWiR,Wi(SWiXUWiV,WiqWWiXWiZ,WiS[Wi\Wi^Wi_Wi_WiKbWic,WiqdWieWigWigWiHhWi"jWik,WiBlWinWimqBWirWis,WixtWiw,WixWi{N _You now have 249 gold pieces (gained 13).Wi|3Wi;}WiWiG,WiՀWiGWiՃ,Wi%WiݐWiuWiWiƢWi#.....>.##.#.)#####.#.###.....#.#........######.#.#.###.#..######.#. #.##..#.........#+ #.##.###.#######.. #.##.###.# ##... #.##.##..# ##....####@.......####.....93.9 (72).................'.>......#######.#...####.....#####.##.## ##....#.........# ##.#.###...#.# ##...# ###.#.# ######..#####.#.# #.....#.........###.###..WiB WiB4.9 (73Wi:Wi% _Found a dagger.Wi-a 3Wia Wike WiBg Wij BWi?m ,Win Wio Wi r ,Wir Wicu Wi~ ####.#.###...#. #........######. #.###.#..######. #.##..#......#. #.##.###.######[ #..# #WiB K## #. #.##.##..# ####...#.####........####....)..@..............'7.9 (3.0)##.....#######.#...####Wi S #..### #####.##.## ###. #.........# # #.###...#.# #.# ###.#.# ### #.#####.#.# #. #.........###.#Wi O #######......Wi~ Wi? +8.9 (4Wi- Wil # _Found a robe.Xi *3Xi*Xi-Xi0Xi0Xi4,Xi6,Xi7Xin;Xi=Xi<>XiN?XiAXiD,Xi;EXiDGXiI,XiJXiLXiVl#.# #.###.#..# #.# #.##..#... #.# #.##.###. ####[# #.##.###.##.##.# #.##.##..####...#.####........XiaW +.....)............... ###.....#######.#...# #.@#### #####.##.##5003.9 (5 #.## #.........# #. #.###...#. #. #.# ###.#.#. #.#####.#.#.. #.........#XiW{.. #######....<. #####XiW* Xi^^Xi`+4.9 (6XidXif; _Found an escape hatch in the ceiling.Xi| 3Xi nXi? Xie Xi Xi Xi6 Xi Xi XiF Xi Xi XiBXiXi"Xi,XiXi+ Xi ,Xi XiXiXiBXiXiXi,XiXiNXiXXiXi Xi Xi"Xin$Xi$Xi%Xi&Xi/#.## #.........# #.# #.###...#.# #.#### #.# ###.#.# ##....# #.#####.#.# XiH0X#..###.# #.........# #..# %# #######..... #<.###.# ######...###@##Xis0d15.9 (11.0) #.#Xi0h ..#### XiN1  #.###########  #.##........## Xi5Xi6,6.9 (12Xi>C _Found a quill talisman.Yi&/  #.## #.........#  csloce the Thaumaturge #.# #.###...#.#  Deep Elf #.#### #.# ###.#.#  Health: 41/41 ======================== Yi/ Q##....# #.#####.#.#  Magic: 20/22 =====================--- #..###.# #.........## AC: 7Str: 4 #..# %# #######..... EV: 11Int: 26Yi0  #<.###.# ###### SH: 0Dex: 13 ###...# XL:  8 Next: 18% Place: Dungeon:5 ##@## Noise: ---------  Time: 5016.9 (0.0) Yi0 x#.# n) +2 quarterstaff (chaos) ..# Cast: Searing Ray #### Yi0 a    Yi0 L #.############  Yi$1 #.##........##  _Found an escape hatch in the ceiling. YiT1 _Found a quill talisman.  Aiming: Searing Ray (safe; 1% risk of failure)  Yiz1 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZiZi ]#.## #.........# csloce the Thaumaturge#.# #.###...#.# Deep Elf#.#### #.# ###.#.# Health: 41/41 ========================Zi{##....# #.#####.#.# Magic: 22/22 ========================#..###.# #.........## AC: 7Str: 4Zi#..# %# #######..... EV: 11Int: 26ZiU#<.###.#Zi###### SH: 0Dex: 13Zi###...#XL:  8 Next: 18% Place: Dungeon:5Zi##@##Noise: ---------  Time: 5016.9 (0.0)#.#n) +2 quarterstaff (chaos)..#Cast: Searing Ray####Zi2#.############Ziq #.##........##  Zia_Found an escape hatch in the ceiling. _Found a quill talisman.  Zi:iAiming: Searing Ray (safe; 1% risk of failure)  ZicPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZiZii:Okay, then.ZiZiD _Zi}IZiZiuZi : _ZilZi,ZiZiFZi9ZipZi; Zi_ ZiKZi4===Zi|ZiZi\,ZikZixZiZi'ZiZi"Zi$,Zi%ZiQ'Zi)Zi&*Zi+Zi-Zi0,Zi0ZiC3Zi4,Zi5Zi!7Zi9,Zi:ZilAnZiJ #.## #... #.# #.### #.#### . ##....# #.####. ###..###.# #...ZiK#... ..#..# %# ####.##...####.#<.###.# ..).....##.###...# #@##.# ##.##28.9 (12.0).##.####.#..##.........##........######Zi%L##.########  #.########### ZiOL8#.##........#Zi#TZiV,9.9 (13Zi^Zi`* _Found a morningstar.[i"_[i,[iFn[i[i,[i@[iZ [iB[iX[i [i#,[i(%[i&[i?*B[i,[ij/,[ik0[i37 _You open the door.[i63[i7[ii<@  There is an open door here.[iqGa _[iIB[icL[i>N,[iN[idR[i'XB[izZ[in\[i\[i*][i_[ifn[ig,[ili[iAk,[ik[i=n[iiq,[ir[iu[i=x,[iiy[i{[i4},[i*~[ir[ie,[i[iB[iw _l - 2 viscous silvery potions (gained 1)[id3[i[i'[iӟ[i[iϡ[iJ[i0,[i[i][iB[i}[im ### ..#.. #.###..$# #.#......##.####### ###.. #.....)..... #.#.. #####.55.9 (26#.. #.# #.....[ii(#..#####.# #.# #.###.#........# #.# #.##..##...###### #.# #.##.###.....## ####[# #.##.# ##.......## ##.##.# #.##.# #.........####...#.####..... [i+.........+.....)........... [i[i,6.9 (27[i][i+ _Found a quarterstaff.[i I[i [i ,[i ,[i| ,[ia [i0 [i ,[i [i # [i% [iM& [i& [iK) [il+ [i+ [i, [i. [i1 [iC1 [i/2 [iX4 [ip: B[i?; ,[is< [i? M _You now have 256 gold pieces (gained 7).[iA 3[i+B [iE [irG ,[iG [iI [iK ,[iOL [iM [i|O ,[iO [iHR [iS [i7T [iT [i!V [i|W [iW [i2X [i [ [ib 0 ############  ...######..........#  .......@..#..##.##.# 70.9 (14 >...#######...#.##.# [i|c  . #......##.##### ##...#.....). #..#####.#### #..# #.# #..#####.# #........# ##...######[ii [ij ,1.9 (15[iKp [iEs ; _Found a stone staircase leading down.\iI\i\iCX\iγ,\i\i\i,\i\i\i~,\i\i\i,\i,\i\i,\iu\i\i,\i\i,\i\i;\i\i\i,\i\i~\ig\i\i]\i\iB\i\i@\i\i,\i:\i\id,\i\i\i,\i\iV\i,\i9\is\i,\i n\i\i,\iN\iB\i#\i\i\i\iY\i:\i9,\i \i!\i#,\i#\i%\i',\i(\i)\ig+,\i+\i}-\iJ/\i/\i0\iq1\i 3\iI3\i74\i6\i?8,\i9\i:\i8<,\i<\i?\iA,\iB\i@C\iE,\iF\i\H\iJ,\iL\iVM\iYO,\iO\iQ\iR,\imS\iU\iSW\iW\iX\i}Y\iZ,\ih[\i\\if^,\i^\i[`\ia\ia\iOb\ic\ide\ie\i f\ig\ih\ii\iSi\izj\il\iJl\im\igo\iq,\iq\ias\iu\ihu\iu\iA\ij #.### ##'##  #.#.. #.#  #.#.###.######  #.#.##........  #.#.# ##.##...####.  \i6#.#.###....).....##.  #.........##...#.##.   ###.###.#.##..##.##.   #@# # #..##....   #..5..5.##........ \iE  ###########.#Searing Ray   #.   #.  \i֊  #.###### 55 2 ufetubi (asleep)   #.##....   #.#\iRV#.###   #### \i/.##.###\i}.117.9 (46\i?,8.9 (47\ie\iY _2 ufetubi come into view.\i l #.### ##'##  csloce the Thaumaturge #.#.. #.#  Deep Elf #.#.# ##.###### Health: 41/41 ======================== #.#.# #........ Magic: 20/22 =====================---\ihH #.#.# ##.##...####. AC: 7Str: 4 #.#.###....).....##. EV: 11Int: 26 #.........##...#.##. SH: 0Dex: 13 ###.###.#.##..##.##. XL:  8 Next: 18% Place: Dungeon:5 #@# # #..##.... Noise: ---------  Time: 5118.9 (0.0)\i #.*5..5.##........ n) +2 quarterstaff (chaos) ###########.###### Cast: Searing Ray #.  #.  #.###### 55 2 ufetubi (asleep) #.##.... #.##.### #### #.##.### _Found a stone staircase leading down. _2 ufetubi come into view.Aiming: Searing Ray (safe; 1% risk of failure)  \i1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)]i #.### ##'##  csloce the Thaumaturge #.#.. #.#  Deep Elf #.#.# ##.###### Health: 41/41 ======================== ]iB!#.#.# #........ Magic: 20/22 =====================--- #.#.# ##.##...####. AC: 7Str: 4 #.#.###....).....##. EV: 11Int: 26 #.........##...#.##. SH: 0Dex: 13 ]i###.###.#.##..##.##. XL:  8 Next: 18% Place: Dungeon:5 #@# # #..##.... Noise: ---------  Time: 5118.9 (0.0) ]iq#..5..5.##........ n) +2 quarterstaff (chaos) ###########.###### Cast: Searing Ray]i9 #.  #.  ]i#.###### 55 2 ufetubi (asleep) #.##.... ]i5*#.##.### #### #.##.###]ieAiming: Searing Ray (safe; 1% risk of failure)  ]i0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  ]i܂You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!]iƇ{ #.### ##'##  #.#.. #.#  #.#.# ]i > #.#.#  #.#.#  ) #. ]iGp #@# # ]i #.**..5.# ###   ufetubus#### ]iGY..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (asleep, 100% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!  (Press . to maintain the ray.)]i}==9.9 (1ontinue: Searing RayRay _]iU]i ]i #.### ##'##  csloce the Thaumaturge #.#.. #.#  Deep Elf #.#.# ##.###### Health: 41/41 ======================== #.#.# #........ Magic: 18/22 ===================----- #.#.# ##.##...####. AC: 7Str: 4 #.#.###....).....##. EV: 11Int: 26 #.........##...#.##. SH: 0Dex: 13 ###.###.#.##..##.##. XL:  8 Next: 18% Place: Dungeon:5 #@# # #..##.... Noise: ==-------  Time: 5119.9 (0.0) #.....5.##........ n) +2 quarterstaff (chaos) ###########.###### Continue: ]iSearing Ray #.  Ray  #.  #.###### 5   ufetubus (asleep) #.##.... #.##.### #### #.##.###You kill the ufetubus! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line]i0 ]i32 That beam is likely to hit you. Continue anyway? Y - Yes ]i2 ' N - No^iX@^iP^iXu #.#####'##csloce the Thaumaturge  #.#..#.#Deep Elf  #.#.#^iwY}##.###### Health: 41/41 ========================  #.#.##........ Magic: 20/22 =====================---  #.#.# ##.##...####. AC: 7Str: 4  #.#.###....).....##. EV: 11Int: 26 ^iZ #.........##...#.##. SH: 0Dex: 13  ###.###.#.##..##.##. XL:  8 Next: 18% Place: Dungeon:5  #@# # #..##.... Noise: ==-------  Time: 5119.9 (0.0)  #.....5.##........ n) +2 quarterstaff (chaos)  ###########.###### Continue: Searing Ray  #.Ray  #.  #.###### 5   ufetubus (asleep)  #.##....  ^i@[q#.##.###  #### #.##.###You kill the ufetubus! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  ^i[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.^ib^id^ik^in. _^i, .#.. #.# .#.###.######.........#.#.# ##.##...#####.#.###....)..............##...###.###.#.##..# #.#####.#..^i K....5.##....##########.###### #. ######....#######....###.#.....^iݖ ^im e--20.9 (1ast: Searing Ray ^iɘ ^i ^i  _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then. _You stop channelling your searing ray.^i #.#.. #.# # #.#.# ##.# #.#.# #.# ^ip#.#.# ##.##...####.# #.#.###....).....##.# #.........##...#.##.# ###.###.#.##..##.##.# #.#####.##..##. #.@...5.##.# ###.# ^i#.  #.# #.##. #.##.# ^i #### #.##.# ....###.#.^i,^i1===--1Searing Ray^i^i_i1 #.#.. #.# # csloce the Thaumaturge #.#.# ##.####### Deep Elf _i#.#.# #........# Health: 41/41 ======================== #.#.# ##.##...####.# Magic: 19/22 ====================---- #.#.###....).....##.# AC: 7Str: 4 #.........##...#.##.# EV: 11Int: 26 ###.###.#.##..##.##.# SH: 0Dex: 13 #.#####.##..##..... XL:  8 Next: 18% Place: Dungeon:5_iU #.@***5.##........# Noise: ---------  Time: 5121.9 (0.0) ###########.####### n) +2 quarterstaff (chaos) #.  Cast: Searing Ray #.  #.####### #.##..... 5   ufetubus (asleep) #.##.#### #### #.##.#### ....###.#...... _Okay, then. _ia_You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)_i= #.#.. #.# # csloce the Thaumaturge #.#.# ##.####### Deep Elf #.#.# #........# Health: 41/41 ======================== _ib>#.#.# ##.##...####.# Magic: 19/22 ====================---- #.#.###....).....##.# AC: 7Str: 4 #.........##...#.##.# EV: 11Int: 26 ###.###.#.##..##.##.# SH: 0Dex: 13 #.#####.##..##..... XL:  8 Next: 18% Place: Dungeon:5 _i>Q#.@...5.##........# Noise: ---------  Time: 5121.9 (0.0) ###########.####### n) +2 quarterstaff (chaos) #.  Cast: Searing Ray #.  #.#######_ij?6 #.##..... 5   ufetubus (asleep) #.##.#### #### #.##.#### ....###.#......Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle_i?Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus!  You kill the ufetubus!_iE #.#.. #.#  #.#.#  #.#.#  #.#.#  )   _iEe.# #.@****.# ###. _iE  ####  _i `i& `i ,`i `i `i/ ,`i `i `i P==`i `i `ic ,`iG `i? `i ,`i ,`ie B`i `iK ,`i `is X`iZ `i ,`i `i `i B`i] `i%   You see here a +0 morningstar. _`ib `i1! `i! `i$ `i|& ,`i& `i ) `ik+ ,`i%, `i2 X`i 5 `i6 ,`i7 `i9 `i ; ,`i; `iE= `i> `i> `i6? `i$A `i)B `ieB `i C `iD `iF B`iG `iI `iI `ifJ `iK `iM ,`iNN `iRO `i Q ,`iQ `iW X`itX `iBZ ,`iZ `i\ `i?^ ,`i^ `i+d ,`i|d `id `ig `iLi ,`ij `ij `i#l ,`isl `ivm `io ,`io `i.q `is ,`is `iu `iw ,`ij{ X`i{ `iӀ X`i `i ,`i `i `iQ ,`iņ `i| `i ,`iZ `ia `i `i `iB `i `iv `i `i `i `iߓ `i `i `i `iD ,`i `iؘ `i `iR `i `iț `i% ,`i `i `i\ `i٠ `i `iV `i `iϣ `i `i `iק `i+ `i `i6 `i! ,`i `i2 `i ,`i\ `i& `i   #.# #.....###.#.####   #.# ####### #.#.#   #.# #.#.###  `i\ F #.# ##'#.....   #.# ##...#####   #.### ##.....##   #.#.## ##.......##  `i  #....####.......<.##   #..@....+..+. `i  #....####.......).##  `i߼ #.#.## ##.......##  #.... ##.....## `i ####.# ##...##  `i1 .# ##+## o   orc priest (asleep)  `i] .#   o#  `i 082.9 (57.0)`i ,3.9 (58`i `i x _An orc priest comes into view. It is wielding a +0 mace.ai #.# #..... #.#  #.#.#  #.#  #.#  #.#  #.###   #.#.##   #....####< #..@....+ #....####) #.#.##   #....   ####.#   .# ##+##  .# o#aiw  #.# #..... #.#  #.#.#  #.#  #.#  #.#  #.###   #.#.##   #....####< #..@....+ #....####) #.#.##   #....  ####.# .# ##+## .#o#ai! _An orc priest is nearby!ai9i #.# #.....###.#.#### csloce the Thaumaturge #.# ####### #.#.#  Deep Elf #.# #.#.#### Health: 41/41 ======================== #.# ##'#..... Magic: 20/22 =====================--- #.# ##...##### AC: 7Str: 4aisjc #.### ##.....##  EV: 11Int: 26 #.#.## ##.......##  SH: 0Dex: 13 #....####.......<.## XL:  8 Next: 19% Place: Dungeon:5 #..@....+.........+. Noise: ---------  Time: 5183.9 (0.0) #....####.......).## n) +2 quarterstaff (chaos) #.#.## ##.......##  Cast: Searing Ray #.... ##.....##  ####.# ##...##  .# ##+##  o   orc priest (asleep) .# o# _An orc priest comes into view. It is wielding a +0 mace. _An orc priest is nearby!aiktAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaiai #.# #.....###.#.#### csloce the Thaumaturge  #.# ####### #.#.#Deep Elf  #.##.#.#### Health: 41/41 ========================  #.###'#..... Magic: 22/22 ========================  #.###...##### AC: 7Str: 4  #.### ##.....##EV: 11Int: 26  #.#.## ##.......## SH: 0Dex: 13  #....####.......<.## XL:  8 Next: 19% Place: Dungeon:5  #..@....+.........+. Noise: ---------  Time: 5183.9 (0.0)  #....####.......ai[35m).## n) +2 quarterstaff (chaos)  #.#.## ##.......## Cast: Searing Ray  #.... ##.....##  ####.# ##...##  .# ##+##o   orc priest (asleep)  .#  o#  _An orc priest comes into view. It is wielding a +0 mace. _An orc priest is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _bi5.# ####### #.#.# .# ####.##'#.....#.##...#####.### ##.....## .#.## ##.......##....####.<.##.......+..+.####).###.## ##.## .... ##.....## ####.# ##...##bi .# ##+## oo   orc (asleep)o.bi  An orc comes into view. It is wielding a +0 hand axe.bi"oo.owandering)obiE4==4.9 (1biZB _The orc priest shouts!biK  ####.##'#......##...#####bi ### ##.....## .## ##.......##...####.<.##...+..+.####).###.#@## ##.## ...# ##.....## ###.# ##...## biD p  ##+##o#biF .o.o   orc wizard (wandering)o#bi o   orc (wandering)bi- %  bi0 dAn orc wizard comes into view. It is wielding a +0 dagger.bi1 bi53 biq; o.ooobi? 95Searing RaybiG biI % _The orc shouts!biJ   bi Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ci4ci&ci%P _You don't know that spell.civ #.# #.#.#### csloce the Thaumaturge ci9wn#.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 20/22 =====================--- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26cisw #.......+.........+. SH: 0Dex: 13 ciw#....####.......).## XL:  8 Next: 19% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5185.9 (0.0) ciw#..*.# ##.....##  n) +2 quarterstaff (chaos) ciw####*# ##...##  Cast: Searing Ray o# ##+##  ci)xM.# .#ciUx o   orc priest o.cix@ o   orc wizard (wandering) o# o   orcciK~ZConfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (83% to hit)ci@ z #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.#ci @##...##### Health: 41/41 ========================  #.### ##.....##Magic: 20/22 =====================---  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0Dex: 13  #....####.......).## XL:  8 Next: 19% Place: Dungeon:5  ci #.#@## ##.......## Noise: ==-------  Time: 5185.9 (0.0)  #..*.# ##.....##n) +2 quarterstaff (chaos)  ####*# ##...##Cast: Searing Ray  *# ##+##  .#  .#o   orc priest  o.o   orc wizard (wandering)  o#o   orc  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (83% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest!  The orc priest is heavily wounded.ciYShift-Dir - straight line  Aim: an orc priest, wielding a +0 mace (83% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest!  The orc priest is heavily wounded.  (Press . to maintain the ray.)  The orc wizard shouts!ciZcib.o.oo.#ciSd6.9 (1ontinue: Searing RayRay _cijciXldi #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 18/22 ===================----- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 19% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5186.9 (0.0) #...*# ##.....##  n) +2 quarterstaff (chaos) ####o# ##...## di [m Continue: Searing Ray .# ##+##  Ray  .# .# o   orc priest o. o   orc wizard .#(Press . to maintain the ray.) _The orc wizard shouts!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (heavily wounded, 83% to hit)diO ( #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 18/22 ===================----- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 di #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 19% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5186.9 (0.0) #....# ##.....##  n) +2 quarterstaff (chaos) ####o# ##...##  Continue: Searing Ray .# ##+##  Ray  .# .# o   orc priest o. o   orc wizard .#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (il ;1mheavily wounded, 83% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest!  You kill the orc priest!di  #.#  #.#  #.#  #.###      <  )    #...*#  di  ####*#  .# ##+## .#o   orc wizardo..#diN MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 mace (heavily wounded, 83% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest!  You kill the orc priest!  (Press . to maintain the ray.).)oooo 2 orcs (1 wandering)o227.9 (1Searing Ray _An orc comes into view. It is wielding a +0 hand axe.ei: #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 16/22 =================------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0eiW;RDex: 13 #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5187.9 (0.0) #....# ##.....##  n) +2 quarterstaff (chaos) ####)# ##...##  Continue: Searing Ray .# ##+##  Ray  .# ei;o# o   orc wizard o. oo 2 orcs (1 wandering) o#(Press . to maintain the ray.) ei<_An orc comes into view. It is wielding a +0 hand axe.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeiI. #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.###...##### Health: 41/41 ========================  #.### ##.....##Magic: 18/22 ===================-----  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11fi(Int: 26  #.......+.........+. SH: 0Dex: 13  #....####.......).## XL:  8 Next: 22% Place: Dungeon:5  #.#@## ##.......## Noise: ==-------  Time: 5187.9 (0.0)  #....# ##.....##n) +2 quarterstaff (chaos)  ####)# ##...##Continue: Searing Ray  .# ##+##Ray  .#  o#o   orc wizard  o.oo 2 orcs (1 wandering)  o#  (Press . to maintain the ray.) _An orc comes into view. It is wielding a +0 hand axe.Restarting spell: Searing Ray (safe; 1% risk of failure)  i*mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _fi  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fi:  #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 17/22 ==================------ #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5187.9 (0.0) #..*.# ##.....##  i4 3mn) +2 quarterstaff (chaos) ####*# ##...##  Continue: Searing Ray *# ##+##  Ray  *# o# o   orc wizard o. oo 2 orcs (1 wandering) o# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit)hi hib  #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.###...##### Health: 41/41 ========================  #.### ##.....##Magic: 18/22 ===================-----  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0Dex: 13  #....####.......).## XL:  8 Next: 22% Place: Dungeon:5  #.#@## ##.......## Noise: ==-------  Time: 5187.9 (0.0)  #....i 33m# ##.....##n) +2 quarterstaff (chaos)  ####)# ##...##Continue: Searing Ray  .# ##+##Ray  .#  o#o   orc wizard  o.oo 2 orcs (1 wandering)  o#  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit)  Okay, then.hi hie hi! hi . _iiE  Aiming: Magic Dart  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) _Okay, then.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jijiVjiCji) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ji\  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kiCki%  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ki  #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 16/22 =================------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5187.9 (0.0) #....# ##.....##  n) +2 quarterstaff (chaos) ####)# ##...## ki $ Continue: Searing Ray .# ##+##  Ray  .# o# o   orc wizard o. oo 2 orcs (1 wandering) o#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linelilThat beam is likely to hit you. Continue anyway? Y - Yes  N - Nolilili2z #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.#liM,##...##### Health: 41/41 ========================  #.### ##.....##Magic: 18/22 ===================-----  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0Dex: 13  #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 li #.#@## ##.......## Noise: ==-------  Time: 5187.9 (0.0)  #....# ##.....##n) +2 quarterstaff (chaos) li ####)# ##...##Continue: Searing Ray li" .# ##+##Ray  li.#  o#o   orc wizard  o.oo 2 orcs (1 wandering)  o# li` Confirm with . or Enter, or press ? or * to list all spells. li5_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  li1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineli!Okay, then.li$lililim. _mi  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oiGV P  Okay, then.oiGX oi` oib . _pi* #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 16/22 =================------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5187.9 (0.0) #....# ##.....##  n) +2 quarterstaff (chaos) ####)# ##...## pi Continue: Searing Ray .# ##+##  Ray  .# o# o   orc wizard o. oo 2 orcs (1 wandering) o#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepi9pi2Bz #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.#piB@##...##### Health: 41/41 ========================  #.### ##.....##Magic: 18/22 ===================-----  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0Dex: 13  #....####.......).## XL:  8 Next: 22% Place: Dungeon:5  pieC#.#@## ##.......## Noise: ==-------  Time: 5187.9 (0.0)  #....# ##.....##n) +2 quarterstaff (chaos)  ####)# ##...##Continue: Searing Ray  piD.# ##+##Ray  .#  o#o   orc wizard  o.oo 2 orcs (1 wandering)  o#  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.piDRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiGN:Okay, then.piSPpiVpiY. _pi|MRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qin #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 17/22 ==================------qiox #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 qino#.#@## ##.......##  Noise: ==-------  Time: 5187.9 (0.0) qio#..*.# ##.....##  n) +2 quarterstaff (chaos) ####*# ##...##  Continue: Searing Ray qip*# ##+##  Ray  *# o# o   orc wizard o.qiFp oo 2 orcs (1 wandering) o# qip_Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qipAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit)qi@ #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.###...##### Health: 41/41 ========================  #.### ##.....##Magic: 17/22 ==================------  #.#.## ##.......## AC: 7Str: 4  qi*Af#....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0Dex: 13  #....####.......).## XL:  8 Next: 22% Place: Dungeon:5  #.#@## ##.......## Noise: ==-------  Time: 5187.9 (0.0)  #..*.# ##.....##n) +2 quarterstaff (chaos)  ####*# ##...##Continue: Searing Ray  *# ##+##Ray  *#  o#qiAYo   orc wizard  o.oo 2 orcs (1 wandering)  o#  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit)  The magic dart hits the orc wizard.qiAiming: Magic Dart  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit)  The magic dart hits the orc wizard.  The orc wizard is lightly wounded.orc shouts!qiqiqi.).oo.   orc.qi8=8.9 (1ast: Searing Rayqiqi< _You stop channelling your searing ray.qiX  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.riF #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== #.### ##.....##  Magic: 17/22 ==================------ #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5188.9 (0.0) #..*.# ##.....##  i$HB3mn) +2 quarterstaff (chaos) ####*# ##...##  Cast: Searing Ray *# ##+##  o# o# o   orc wizard .. o   orc .#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)riz #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.#ri @##...##### Health: 41/41 ========================  #.### ##.....##Magic: 17/22 ==================------  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0Dex: 13  #....####.......).## XL:  8 Next: 22% Place: Dungeon:5  ri+W#.#@## ##.......## Noise: ==-------  Time: 5188.9 (0.0)  #..*.# ##.....##n) +2 quarterstaff (chaos)  ####*# ##...##Cast: Searing Ray  *# ##+##  o#  o#o   orc wizard  ..o   orc  .#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)  The magic dart hits the orc wizard.riH,ri7ri.)oo.oo 2 orcsri3-9.9 (1riAri4"  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)  The magic dart hits the orc wizard. _The orc wizard is heavily wounded.ri  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.si #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 41/41 ======================== siza#.### ##.....##  Magic: 16/22 =================------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 si#....####.......).## XL:  8 Next: 22% Place: Dungeon:5 si#.#@## ##.......##  Noise: =--------  Time: 5189.9 (0.0) #..*.# ##.....##  n) +2 quarterstaff (chaos)si ####*# ##...##  Cast: Searing Ray o# ##+## siNI o# si}.# o   orc wizard o.si oo 2 orcs .#siHCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  siRPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)sid #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.###...##### Health: 41/41 ========================  #.### ##.....##Magic: 16/22 =================-------  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0Dex: 13  sie#....####.......).## XL:  8 Next: 22% Place: Dungeon:5  #.#@## ##.......## Noise: =--------  Time: 5189.9 (0.0)  #..*.# ##.....##n) +2 quarterstaff (chaos)  ####*# ##...##Cast: Searing Ray  o# ##+##  o#  .#o   orc wizard  o.oo 2 orcs  .#  si.fConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linesi`fAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)  The magic dart hits the orc wizard.si*.)  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)  The magic dart hits the orc wizard.  The orc wizard is severely wounded.siY **The orc wizard points at you and mumbles some strange words.sisie.)o.si_34-----90.9 (1sisi. _The magic dart hits you!tiO  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ti.- #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 34/41 ===================----- ti-a#.### ##.....##  Magic: 15/22 ================-------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 ti-#....####.......).## XL:  8 Next: 22% Place: Dungeon:5 #.#@## ##.......##  Noise: =--------  Time: 5190.9 (0.0)ti . #..*.# ##.....##  n) +2 quarterstaff (chaos) ti.K####*# ##...##  Cast: Searing Ray o# ##+##  o# o# o   orc wizard .. oo 2 orcs .#Casting: Magic Dart (safe; 1% risk of failure)  tiK/Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineti|/Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 100% to hit)ti@B #.#ti/A<#.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.###...##### Health: 34/41 ===================-----  #.### ##.....##tiA&Magic: 15/22 ================--------  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11ti+BInt: 26  #.......+.........+. SH: 0Dex: 13  #....####.......).## XL:  8 Next: 22% Place: Dungeon:5  #.#@## ##.......## Noise: =--------  Time: 5190.9 (0.0)  #..*.# ##.....##tiBcn) +2 quarterstaff (chaos)  ####*# ##...##Cast: Searing Ray  o# ##+##  tiBo#  o#o   orc wizard  ..tiBzoo 2 orcs  .# tiC Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  tiFCPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelytixChwounded, 100% to hit)  The magic dart hits the orc wizard but does no damage.tititio.oo.ti5=6=1.9 (1ti{ti,  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 100% to hit)  The magic dart hits the orc wizard but does no damage. _The orc wizard is severely wounded.uiW  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ui  #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 35/41 ====================---- #.### ##.....##  Magic: 15/22 ================--------uix #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 uir#.#@## ##.......##  Noise: =--------  Time: 5191.9 (0.0) #...*# ##.....##  n) +2 quarterstaff (chaos) ####o# ##...##  Cast: Searing Ray o# ##+##  ui+.# o# o   orc wizard ..ui oo 2 orcs .#ui@Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineuiyAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 100% to hit)uiH  #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 35/41 ====================---- #.### ##.....##  Magic: 15/22 ================-------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 uiI #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 22% Place: Dungeon:5 #.#@## ##.......##  Noise: =--------  Time: 5191.9 (0.0) #....# ##.....##  n) +2 quarterstaff (chaos) ####o# ##...##  Cast: Searing Ray o# ##+##  .# o#uiI  o   orc wizard ui&J (.. oo 2 orcs .#Confirm with . or Enter, or press ? or * to list all spells.uiwJ Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 100% to hit)  The magic dart hits the orc wizard.uiP  #.#  #.#  #.#  #.###      <  uiQ W)    #...*#   ####)#  o# o#oo 2 orcsuiQ ,ui ,ui4 %.ui no.o.ui7 42.9 (1  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ui %Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 100% to hit)  The magic dart hits the orc wizard. _You kill the orc wizard!ui2 ui m _Your Conjurations skill increases to level 8!vi #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 35/41 ====================---- #.### ##.....##  Magic: 13/22 ==============---------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 24% Place: Dungeon:5 #.#@## ##.......##  Noise: =--------  Time: 5192.9 (0.0) #...*# ##.....##  n) +2 quarterstaff (chaos) ####o# ##...## vi][m Cast: Searing Ray .# ##+##  o# .# oo 2 orcs .. .# _You kill the orc wizard! _Your Conjurations skill increases to level 8!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)vi #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.###...##### Health: 35/41 ====================----  #.### ##.....##Magic: 13/22 ==============----------  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0Dex: 13  vii#....####.......).## XL:  8 Next: 24% Place: Dungeon:5  #.#@## ##.......## Noise: =--------  Time: 5192.9 (0.0)  #...*# ##.....##n) +2 quarterstaff (chaos)  ####*# ##...##Cast: Searing Ray  .# ##+##  o#  .#oo 2 orcs  ..  .#  _You kill the orc wizard! _Your Conjurations skill increases to level 8!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)vi  Aiming: Searing Ray (safe; 1% risk of failure) vi4 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)  You focus your ray upon the orc. The searing ray misses the orc.(Press . to maintain the ray.)viYvi o.)o.vid"4==3.9 (1ontinue: Searing RayRay _vi(viX*wi- #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 35/41 ====================---- #.### ##.....##  Magic: 12/22 =============----------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 24% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5193.9 (0.0) #..o.# ##.....##  n) +2 quarterstaff (chaos) ####)# ##...##wi 0  Continue: Searing Ray o# ##+##  Ray  .# .# oo 2 orcs .. .#You focus your ray upon the orc. The searing ray misses the orc. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)wi\i #.##.#.#### csloce the Thaumaturge  #.###'#..... Deep Elf  #.###...##### Health: 35/41 ====================----  #.### ##.....##Magic: 12/22 =============-----------  #.#.## ##.......## AC: 7Str: 4  #....####.......<.## EV: 11Int: 26  #.......+.........+. SH: 0wi^Dex: 13  #....####.......).## XL:  8 Next: 24% Place: Dungeon:5  #.#@## ##.......## Noise: ==-------  Time: 5193.9 (0.0)  #..*.# ##.....##n) +2 quarterstaff (chaos)  ####)# ##...##Continue: Searing Ray  o# ##+##Ray  .#  .#oo 2 orcs  ..  .#  You focus your ray upon the orc. The searing ray misses the orc. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or )i^6m - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)wiRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)  You focus your ray upon the orc. The searing ray misses the orc.(Press . to maintain the ray.)wiZoo.wibY2--4.9 (1wihwi: _The orc hits you with a +0 hand axe.wi F #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 32/41 ==================------ #.### ##.....##  Magic: 10/22 ==========-------------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 wi #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 24% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5194.9 (0.0) #..o.# ##.....##  n) +2 quarterstaff (chaos) ####o# ##...##  Continue: Searing Ray .# ##+##  Ray  .# .# oo 2 orcs .. .#(Press . to maintain the ray.) wiv ,_The orc hits you with a +0 hand axe.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)wiK #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 32/41 ==================------ #.### ##.....##  Magic: 10/22 ==========-------------- #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 24% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5194.9 (0.0) #..o.# ##.....##  n) +2 quarterstaff (chaos) wi(####o# ##...##  Continue: Searing Ray .# ##+##  Ray  .# .# oo 2 orcs .. .#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewiAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!wi. #.#  #.#  #.#  #.###      <  )   wi<Q #..*.#     .# ##+## .#o   orc...#wi}~Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (85% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  (Press . to maintain the ray.)wiSo)wi_3=5.9 (1 _wiwixi^.y #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 33/41 ===================----- #.### ##.....##  Magic: 8/22========---------------- #.#.## ##.......##  AC: 7Str: 4 xi7/#....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 24% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5195.9 (0.0) #..o.# ##.....##  n) +2 quarterstaff (chaos) ####)# ##...##  Continue: Searing Ray .# ##+##  Ray  xi/.# .# o   orc .. .# _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclexi 0Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)xi  #.# #.#.#### csloce the Thaumaturge #.# ##'#..... Deep Elf #.# ##...##### Health: 33/41 ===================----- #.### ##.....##  Magic: 8/22========----------------xi  #.#.## ##.......##  AC: 7Str: 4 #....####.......<.## EV: 11Int: 26 #.......+.........+. SH: 0Dex: 13 #....####.......).## XL:  8 Next: 24% Place: Dungeon:5 #.#@## ##.......##  Noise: ==-------  Time: 5195.9 (0.0) #..o.# ##.....##  n) +2 quarterstaff (chaos) ####)# ##...##  Continue: Searing Rayxin  .# ##+##  Ray  .# .# o   orc .. .#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linexi Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!xi[ a #.#  #.#  #.#  #.###      <  )    #..*.#     .# ##+## xi .#...#xig )(Press . to maintain the ray.)xiam 9=56.9 (1Searing Ray _xis xiu yi<ast: Searing Ray 0--7.9 (1 _You start resting. You stop channelling your searing ray.yi|j3yimyi=vQ4yiJw10/22==yiyyi|,yi]~yiiyi yi߂yi5=1===yi yiyi,yiyij,yiŎyiH12===yioyi ~6==yivyi3==yiƚyiC,yi[yi,yiyiyi 7=4==yiyi|,yiyi,yiIyi<5==yiٹyiAa8=yiyi,yiyig;6yiE==yiQyix,yiyi9=7==yiyiO,yi,yiKyi(yi(:40yis=8==yiyiByi:,yiyi 99yiE==yiyi{ -- _You start resting.224.9 (27.0)yikw1==5.9 (28yi yi " _HP restored.yi Q3yiRyi UyiY,yi[20==yi]yi`yiPayibyijfO=yihyi=m1==yio,yiipyiD{_ _You start resting.yi31.9 (6.0)2===2.9 (7yiyi0% _Magic restored.ziIzi zi zic  Things that are here:  a +0 dagger; a +0 robe; a +0 macezizij _zi;zizi$  #.#.## ##.......##  #....####.......<.### #.......+.........+.. #....####.......).### #.#.## ##.##  #..).# ##.....##  ####)# ##...##   #.# ##+##   #@#zi"%55.9 (3  #.#   ...  ##.## #.# #.# #.# #< ziB,zi-H==6.9 (4zi3zi69 _Found a stone staircase leading up.zi9:3zi;zi@zi0H,ziM,ziN,zi0OziUziW,zi3Yzig`Bzibzi{hzijzi0kzilziAnzip,ziqziSvziyx,ziyzi9{zi},zi[~zizi',zizi=XziȆziq,zivziziXzi,ziٕzi,ziziziOziם,zizizi,zizi@ziBzizi,ziHzizi!Bzizi,ziJzizi=,ziziziS,zizizi,ziziZ,ziziziazizizizizizizizi,ziBzi'ziBzizi,zizizizizin,ziziZ,zizizi`,zizzi$zizizizilzizi%zi,zi}ziziEzi0zi,ziuziziMzi,ziK zi ziFzizizi,zi3zibzi,ziXzi^zib,zizizi,zi6zi2zi,zi% zi!zi",zi>#zi$zi%zi9&zi&zi(ziU)zi)zi8*zi.+zi,,zi.-zi.zi?1,zi1ziB6zi7,zi:,zi;Bzi =ziK>,zi?zi@{i ##.....## #. ..# #.# ##.###  ##...## # .### #.# #.#  ##+## ..# #.# #.#  #.<# #.# #.# ## #... ..# #.# .# .# ### #. .# .# #.# ## .#########.####.###. .##......@.# #.........88.9 (52.0) .#### #.######## #.###..... ....######.# #.# ####.. .##........# #.# #.. .########### #.######.. [{iW44m.# #.........  ## ##########     9.9 (53 _Found a stone staircase leading up.{i3{i{ic{i,{in{i{iX{iB{i{iw,{i{i[{iU,{iC{i{iW,{i {i~{i,{i{i{i{iJ,{i${i_B{i{iy{i ,{id!{iY#{i5%,{i&{i.#.....###.#.######.#.# ######### #.#.# #.#.# # #.#.######.#.#### #####'#........#....# #.. ##...#########....# #.# ## ##.....## ###...# #.# .## ##.......## ##.##.## #. ..####.......<.####...#.#######.# .....+.........+@.....÷. ..####.......).####...#.###.###.# {i/X.## ##.......## ##.##.# #.# ).# ##.....## #....# #.# ## #)# ##...## #..### #.# # #.# ##+###..# #.# # #.##.<#####.# #. #.#### #........# #. .....# ##.####### #.{i8&##'................<.......'303.9 (14....).............#+{i@{i3BM======4.9 (15{iH{iJ= _As you open the door, it creaks loudly!|i3|i|iq!|i#,|i'|i)@  There is an open door here.|iG,5 _|i-|i/|i+2,|i4|i>7|i9,|i:|i<|i?,|i@|iD|iF,|iH|i0L7 _You open the door.|iMO3|i Q|iS|iV,|iX|iW_@  There is an open door here.|i5b|ib _|ic|iWf|iDh,|ii|i5k|i[m,|i_n|ip|iq,|i@r|it|ilv,|iv|i|i,|i|i=,|i,|i|iI,|i+|i|i,|iƫ|i|i³,|i|i@  There is an open door here.|iǽ|iK _|iF|i|iW,|i9|it|i ,|i|i.|i},|i|iw|i,|i|i#|i,|i6|iD|iX|i,|i|i|i|i|i|i |i |i; |i!|i@  There is an open door here.|i|iE _|i[|ii|i|i|iC |i#|i"&|in&|i'|i)|i+,|i,|i.0|i1,|i[2|i5|i7,|iL8|i;|i<,|i8=|i?|i|A,|iA|iD|iE,|iF|igH|iI,|iI|ilJ|i8K,|iK|iCM|iO,|iO|iQ|i;S,|i"T|iU|i.V,|iV|iW|iX,|i]Y|iZ|id[,|i[|i\|i],|i;^|i=_|i`,|i`|i}a|iuc,|ic|id|i f,|if|ifg|ih,|i,|i)?|iB|iE,|iF|iI|iL,|iL|iO|iQ,|i"R|iWU|iZW,|iW|iZ|i\,|iW]|i`|ia,|i{b|i e|if,|ig|ij|ik|iQl|il|iw|izB|i~|i,|i|i@  There is an open door here.|i|i5 _|i+|i|ir,|i|i2|i|i,|i|i|i|i,|i|i|i,|i֬|iЯ|i,|i|i|im|i|i,|i|i|i'|i,|i|is|i-|i|i|i&|i,|i|i,|i,|i&|i|i>|i,|i|i|i,|i|iN|i,|i|i|i,|i|i|i ,|i7|i(|i,|i|i|i,|iy|i[$.. #..#.##'#  ........####.###.#.#  >.......'...## ##..#  .........###.###.###  .........####.#.##  #..........###.##  ##....####.###.#  ###...#.(#.....###  _.#.(#..##..@#  ------410.9 (106.0) ##....#..#.#####.#  ......####.# #.#  ##.......÷.# #.#  #.......##.# #.#  ##.÷.#..##(#####.#  .................#  ###.######.#######   #........#[2|iz%0G  ------|i,|iC/E _Done exploring.|i13|i2|iYT .............._..0.0)|i\,|ie]E _Done exploring.~i,m~inWhere to? (Tab - D:5, ? - help)  D - Dungeon ibiF.......## #..#.##'#  csloce the Thaumaturge ........####.###.#.#  Deep Elf >.......'...## ##..#  Health: 41/41 ======================== .........###.###.###  Magic: 22/22 ======================== .........####.#.##  AC: 7Str: 4 #..........###.##  EV: 11Int: 26 ##....####.###.#  SH: 0Dex: 13 ###...#.(#.....###  XL:  8 Next: 25% Place: Dungeon:5 ...._.#.(#..##..@#ix$  Noise: ---------  Time: 5410.9 (0.0) ##....#..#.#####.#  n) +2 quarterstaff (chaos) ......####.# #.#  Cast: Searing Ray ##.......÷.# #.# #.......##.# #.# ##.÷.#..##(#####.#   .................#   ###.######.#######  #........#   _There is an open door here. _You see here a quill talisman. _You see here a +0 robe. _There is an open door here. _Done exploring. _Done exploring.iieixi: _i,i%,iii,iGi8i,iYici,iii.,iini9i,i-i+iiiiji1,iaiiP,ii~i,ifii,i>iiBii;iii,iisi,ii i?S There is a stone staircase leading down here.iTiri$ _iiG/;6i1,i2i>O     #....#   #....#   #....#   #....#   #....  ...#  #..#  #@.# 28.6 (17.id?7)  #..#  ...#   #...)   .....#   ......#   ......#   .......#  _You climb downwards.  Found a transparent dagger.iAiFiYIa _There is a stone staircase leading up here.i2 3ia4 i=6 i39 i: $ _ir> ,i? ,iB ijD i@G ,iH iVQ  #....# #....#  #....  ...#  #..#  #<.#  ##..#  iR #...# #..@) #.... #..... .........# .... ... ... .. i~R ijX %#....# #....# #.... ...# #..# #<.# ##..# #...## #...@# #......# #.i)Y # .....ib 231.6 (3.0)i +2.6 (4i i _You see here the +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 Stlth+}.iҠi+3.6 (1iEiʩ _u - the +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 Stlth+}iiTInventory: 21/52 slots Hand Weapons (go to first with ))  n - a +2 quarterstaff of chaos (weapon)d - a +0 dagger  u - the +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 Stlth+} Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU i̅ h - 2 scrolls labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAVp - 3 scrolls of identify  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - 5 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i u - the +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 Stlth+}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.6 XLs. Damage rating: 11 (Base 4 x 107% (Dex) x 100% (Skill) + 7 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. rF+: It protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. This ancient artefact cannot be changed by magic or mundane means. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ib ih izo =#....#csloce the Thaumaturge#....#Deep Elf#....Health: 41/41 ========================...#Magic: 22/22 ========================#..#AC: 7Str: 0 #<.#EV: 11Int: 26##..#SH: 0Dex: 13#...##i_p XL:  8 Next: 25% Place: Dungeon:6#...@#Noise: ---------  Time: 5433.6 (0.0)#......#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4#........#Cast: Searing Ray.........#Crippled Slow .........#.........#.........#.........#You unwield your +2 quarterstaff of chaos.  You feel weaker.You have lost all your strength. It will be difficult to act quickly in thisstate!The +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 Stlth+} glows with a cold blue  i|q light!i4 4.6 (1  You feel weaker.have lost all your strength. It will be difficult to act quickly in thisstate!  The +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 Stlth+} glows with a cold blue  light! _u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}ikIiiiVXii6i:i ,iHii1,iiixiHiii iiiJi?i,iiiLiiiiiji iR i ,iinii iiBi~iBii,i0i]irBi i%",i"i#i%,i&i'i),i)iy*i+ig,i,i .i/i/iC0i1is3,i3i5i6,ic7i\iIaBi;bi   i ...........<..#  .......!......##   ................#   #.......^........#   #................#   #...............#   #..............#   #........@....#508.1 (73.5)   #............##   #....### ###   #.......######...   #######..#.....#   ##......#   ##......#   #.......#  ##.......#ii -9.6 (75.0iVO _Found a stone staircase leading up.ieH3i>IiuMi VBiZi bo.....## ......##  ib<..#  .!# ^.#ib..#..#.....##......## iWc#............##   #..........### ###   #.......######...o   orc (asleep)...ic.it211.1 (1.5)iw,2.6 (3.0iiۆu _An orc comes into view. It is wielding a +0 falchion.i?  csloce the Thaumaturge ......o.....##  Deep Elf .............##  Health: 41/41 ======================== ...........<..#  Magic: 20/22 =====================--- .......!......##  AC: 7Str: 0  ................#  EV: 11Int: 26 #.......^........#  SH: 0Dex: 13 i8s#................#  XL:  8 Next: 25% Place: Dungeon:6 #........@......#  Noise: ---------  Time: 5512.6 (0.0) #..............##  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.............##  Cast: Searing Ray #............##  Crippled Slow  #..........### ###  #.......######...  o   orc (asleep) #######..#.....#  ##......#  ##......# _Found a stone staircase leading up. _An orc comes into view. It is wielding a +0 falchion.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei7Y ic  csloce the Thaumaturge  ......o.....##Deep Elf  .............##Health: 41/41 ========================  ...........<..#Magic: 22/22 ========================  .......!......##AC: 7Str: 0   ................#EV: 11Int: 26   #.......^........#SH: 0Dex: 13   #................#XL:  8 Next: 25% Place: Dungeon:6   #........@......#Noise: ---------  Time: 5512.6 (0.0)   #..............##u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  [3i_e B9;49m #.............##Cast: Searing Ray   #............##Crippled Slow   #..........### ###   #.......######...o   orc (asleep)   #######..#.....#  ##......#  ##......# _Found a stone staircase leading up. _An orc comes into view. It is wielding a +0 falchion.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiu :Okay, then.i{ ij i . _i$  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  csloce the Thaumaturge ......o.....##  Deep Elf ......*......##  Health: 41/41 ======================== ......*....<..#  Magic: 21/22 ======================-- ......*!......##  AC: 7Str: 0  ........*.......#  EV: 11Int: 26 #.......^*.......#  SH: 0Dex: 13 #........*.......#  XL:  8 Next: 25% Place: Dungeon:6 #........@......# [4iY0m Noise: ---------  Time: 5512.6 (0.0) #..............##  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.............##  Cast: Searing Ray #............##  Crippled Slow  #..........### ###  #.......######...  o   orc (asleep) #######..#.....#  ##......#  ##......# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (asleep, 100% tohit)iP%  csloce the Thaumaturge  ......o.....##Deep Elf  ......*......##Health: 41/41 ========================  ......*....<..#Magic: 21/22 ======================--  ......*!......##AC: 7iy' Str: 0   ........*.......#EV: 11Int: 26   #.......^*.......#SH: 0Dex: 13   #........*.......#XL:  8 Next: 25% Place: Dungeon:6   #........@......#Noise: ---------  Time: 5512.6 (0.0)   #..............##u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4   #.............##Cast: Searing Ray   #............##Crippled Slow   #..........### ###   #.......######...o   orc   #######[39iO( ;49m..#.....#  ##......#  ##......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (asleep, 100% tohit)  The magic dart hits the orc but does no damage.i/ ,i Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (asleep, 100% tohit)  The magic dart hits the orc but does no damage.orc shouts!i c .o.oo.....oo 3 orcs (2 wandering)An orc comes into view. It is wielding a +0 club.i 5==4.1 (1.5i˿ i s _An orc comes into view. It is wielding a +0 dagger.i.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i p  csloce the Thaumaturge .......o.o..##  Deep Elf ......o......##  Health: 41/41 ======================== ......*....<..#  Magic: 20/22 =====================--- ......*!......##  AC: 7Str: 0  ........*.......#  EV: 11i9 Int: 26 #.......^*.......#  SH: 0Dex: 13 #........*.......#  XL:  8 Next: 25% Place: Dungeon:6 #........@......#  Noise: ==-------  Time: 5514.1 (0.0) #..............##  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.............##  Cast: Searing Ray #............##  Crippled Slow  #..........### ###  #.......######...  ooo 3 orcs (2 wandering) #######..#.....#  ##......#  ##......# _An orc comes into view. It is wielding a +0 dagger.i, Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail (100% to hit)i csloce the Thaumaturge  .......o.o..##Deep Elf  ......o......##Health: 41/41 ========================  ......*....<..#Magic: 20/22 =====================---  ......*!......##AC: 7Str: 0   ........*.......#EV: 11Int: 26   #.......^*.......#SH: 0iGDex: 13   #........*.......#XL:  8 Next: 25% Place: Dungeon:6   #........@......#Noise: ==-------  Time: 5514.1 (0.0)   #..............##u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4   #.............##Cast: Searing Ray   #............##Crippled Slow   #..........### ###   #.......######...ooo 3 orcs (2 wandering)   #######..#.....#  ##......#  ##......#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAiim: an orc, wielding a +0 falchion and wearing a +0 ring mail (100% to hit)  The magic dart hits the orc.iT6 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (100% to hit)  The magic dart hits the orc.  The orc is heavily wounded.i07 i7 ,ie: 7  The orc shouts! x2ig; ,i?< iD O ......oo.o...ooAn orc priest comes into view. It is wielding a +0 dagger.iG p1=5.6 (1.5Searing Rayi-V i[ 7 _The orc priest moves out of view.i$  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.is@  csloce the Thaumaturge ............##  Deep Elf .............##  Health: 41/41 ======================== ........oo.<..#  Magic: 20/22 =====================--- .......o......##  AC: 7Str: 0  ........*.......#  EV: 11Int: 26 #.......^*.......#  SH: 0Dex: 13 i,C#........*.......#  XL:  8 Next: 25% Place: Dungeon:6 #........@......#  Noise: ==-------  Time: 5515.6 (0.0) #..............##  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.............##  Cast: Searing Ray #............##  Crippled Slow  #..........### ###  #.......######...  ooo 3 orcs #######..#.....#  ##......#  ##......# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 ring mail ([0;10iCN;1mheavilywounded, 100% to hit)iP   csloce the Thaumaturge ............##  Deep Elf .............##  Health: 41/41 ======================== ........oo.<..#  Magic: 20/22 =====================--- .......o......##  AC: 7i,R Str: 0  ................#  EV: 11Int: 26 #.......^........#  SH: 0Dex: 13 #................#  XL:  8 Next: 25% Place: Dungeon:6 #........@......#  Noise: ==-------  Time: 5515.6 (0.0) #..............##  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.............##  Cast: Searing Ray #............##  Crippled Slow  #..........### ###  iR I#.......######...  ooo 3 orcs #######..#.....#  ##......#  ##......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiS Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (heavilywounded, 100% to hit)  The magic dart hits the orc.iY        )  *  *  *    i(Z           2 orcs   io Bi' Io..oo...o   orc priest (wandering)oo 2 orcsi 4-7.1 (1.5iJ i   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (heavilywounded, 100% to hit)  The magic dart hits the orc. _You kill the orc!i.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i?   csloce the Thaumaturge ........o...##  Deep Elf .............##  Health: 41/41 ======================== ...........<..#  Magic: 19/22 ====================---- .......)oo....##  AC: 7Str: 0  .........*......#  EV: 11Int: 26 #.......^*.......#  SH: 0Dex: 13 #........*.......#  XL:  8 Next: 25% Place: Dungeon:6 #........@......#  Noise: =--------i   Time: 5517.1 (0.0) #..............##  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.............##  Cast: Searing Ray #............##  Crippled Slow  #..........### ###  #.......######...  o   orc priest (wandering) #######..#.....#  oo 2 orcs ##......#  ##......# _You kill the orc!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit)iop csloce the Thaumaturge  ........o...##Deep Elf  .............##Health: 41/41 ========================  ...........<..#Magic: 19/22 ====================----  .......)oo....##AC: 7Str: 0 i-  .........*......#EV: 11Int: 26   #.......^*.......#SH: 0Dex: 13   #........*.......#XL:  8 Next: 25% Place: Dungeon:6   #........@......#Noise: =--------  Time: 5517.1 (0.0)   #..............##u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4   #.............##Cast: Searing Ray   #............##Crippled Slow   #..........### ###   #.......######...o   orc priest (wandering)   #######.i .#.....#oo 2 orcs  ##......#  ##......# _You kill the orc!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit)i;,i;i=iID Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit)The magic dart hits the orc but does no damage.  The orc priest calls down the wrath of Beogh upon you.iM.o...oo.oiO3------20=8.6 (1.5iXi{[' _Beogh smites you!i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i? 4  csloce the Thaumaturge ............##  Deep Elf ........o....##  Health: 31/41 ==================------ ...........<..#  Magic: 19/22 ====================---- .......)......##  AC: 7Str: 0  i ................#  EV: 11Int: 26 #.......^oo......#  SH: 0Dex: 13 #........*.......#  XL:  8 Next: 25% Place: Dungeon:6 #........@......#  Noise: =--------  Time: 5518.6 (0.0) #..............##  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 i $#.............##  Cast: Searing Ray #............##  Crippled Slow  #..........### ###  #.......######...  o   orc priest #######..#.....#  oo 2 orcsiR p ##......#  ##......# _Beogh smites you!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit)is-8 i.csloce the Thaumaturge  ............##Deep Elf  ........o....##Health: 31/41 ==================------  ...........<..#Magic: 19/22 ====================----  .......)......##AC: 7Str: 0   ................#EV: 11Int: 26   #.......^oo......#SH: 0Dex: 13   #........*.......#XL:  8 Next: 25% Place: Dungeon:6   #........@......#i/Noise: =--------  Time: 5518.6 (0.0)   #..............##u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4   #.............##Cast: Searing Ray   #............##Crippled Slow   #..........### ###   #.......######...o   orc priest   #######..#.....#oo 2 orcs i0T ##......#  ##......#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit)The magic dart hits the orc.i6i,iI.o..ooiԻ-20.1 (1.5ii onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit)The magic dart hits the orc. _The orc is moderately wounded.iZi5Inventory: 21/52 slots Hand Weapons (go to first with ))  u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}d - a +0 dagger  n - a +2 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)imti - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - 2 scrolls labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAVp - 3 scrolls of identify  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - 5 potions of curing i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i oiwi- csloce the Thaumaturge  ............##Deep Elf  .............##Health: 31/41 ==================------  ........o..<..#i0Magic: 19/22 ====================----  .......)......##AC: 7Str: 0   ................#EV: 11Int: 26   #.......^........#SH: 0Dex: 13   #........oo......#XL:  8 Next: 25% Place: Dungeon:6 i8O  #........@......#Noise: =--------  Time: 5520.1 (0.0)   #..............##u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4   #.............##Cast: Searing Ray   #............##Crippled Slow   #..........### ###   #.......######...o   orc priest   #######..#.....#oo 2 orcs  iƃ##......#  ##......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit)i?kThe magic dart hits the orc. _The orc is moderately wounded.iiiixi  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iQ  #i...  #....##  #..............##  #.........o..<..#  #)......##  #........#  #.......^........#  #i:oo......#  #...............#  #..............##  #......##  #............##  #..........### ###  ##.......######...  #######..#.....#  ##......#i.i1iiiii.oo...oic8-=1.6 (1.5iu8-Blink ii _You blink.im  Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii$k csloce the Thaumaturge  #...........Deep Elf  #.............##iHealth: 31/41 ==================------  #..............##Magic: 18/22 ===================-----  #............<..#AC: 7Str: 0   #.......o)......##EV: 11Int: 26  #................#SH: 0Dex: 13i!h  #.......^........#XL:  8 Next: 25% Place: Dungeon:6  #...@..o.........#Noise: ==-------  Time: 5521.6 (0.0)  #.......o.......#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #..............##Cast: Searing Ray  #.............##Crippled Slow -Blink   #............##  #..........### ###o   orc priest iS ##.......######...oo 2 orcs  #######..#.....# ##......# _The orc is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You blink.  Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iZi.iPiZZ _You are still too unstable to blink.i|  i}Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i1T e  csloce the Thaumaturge #...........  Deep Elf #.............##  Health: 31/41 ==================------ #..............##  Magic: 14/22 ===============---------iWU  #............<..#  AC: 7Str: 0  #.......o)......##  EV: 11Int: 26 #................#  SH: 0Dex: 13 #.....*****......#  XL:  8 Next: 25% Place: Dungeon:6 #...@.*o***......#  Noise: ==-------  Time: 5521.6 (0.0) #.....**o**.....#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.....*****....##  Cast: Searing Ray #.....*****...##  Crippled Slow -Blink  iV #............##  #..........### ###  o   orc priest ##.......######...  oo 2 orcs #######..#.....#  ##......# Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (moderatelywounded)ia ..^..o******imi#*****o*.....Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (moderatelywounded)ih ******o.....ix**o****.....i ***o*.*****.*****.**o**.***o*.iS' ****o)*****.*****.@**o*.i( A****o.il& *******....oi#-.*****.***o*.*****.*****@**o**i<.....*****o*iQ.**o**.*****.*****ivR.*o***.**o**i$[  csloce the Thaumaturge #...........  Deep Elf #.............##  Health: 31/41 ==================------ #..............##  Magic: 14/22 ===============---------i %X #............<..#  AC: 7Str: 0  #.......o)......##  EV: 11Int: 26 #................#  SH: 0Dex: 13 #.......^........#  XL:  8 Next: 25% Place: Dungeon:6 #...@..o.........#  Noise: ==-------  Time: 5521.6 (0.0) #.......o.......#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4i% #..............##  Cast: Searing Ray #.............##  Crippled Slow -Blink  #............##  #..........### ###  o   orc priest ##.......######...  oo 2 orcs #######..#.....#  iz&##......# Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Fulminant Prism (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targeti*(i"5 #...........  #.............##  #..............##  #....<..#  #)..  #... i]6 #*...  #...@.oo....  #........#  #......##  #.....##  #... #..........### ###  ##.......### (1 ally target) #######.. *   fulminant prism   You conjure a prism of explosive energy!i<q***i**The orc priest mumbles some strange prayers to Beogh against you.ic25----You conjure a prism of explosive energy!  The orc priest mumbles some strange prayers to Beogh against you.Pain shoots through your body!  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!"  (press Y on the ability menu to convert to Beogh)i/  --more--i g*@*i =3.1 (1.5Beogh _i}T**i&i## ## ..#.....<..# o)#...*oo...#.............##..##..## ...### #####.......######...*#######..#.....#iiiiu t  Your fulminant prism crackles loudly.i!i+.oo..*o..*io,`5=--4.6i4@**i8P _The orc barely misses you.iu ###### ## ..#....<..# ...)#.o..*o.#.iv...##.##..## ...### ###*##.......######...ii  Your fulminant prism explodes!The blast of energy engulfs the orc priest!i#########################oo 2 orcsidQ  You kill the orc priest!...).)....oo..^.............i#6i=---=8=======6.1iQ P _The orc hits you but does no damage.i8t ###..# ###### ## ..#....<..# ...)#..)..oo..^.#..##..##..##...### ###i oo..  You feel ready to blink again.The orc attacks as it pursues you! The orc closely misses you.i6==------7.6i9iP _The orc barely misses you.i? M  Casting: Fulminant Prism (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i <------i i P _You don't know that spell.i  csloce the Thaumaturge ###..#  Deep Elf ####......  Health: 26/41 ===============--------- ###.........  Magic: 14/22 ===============--------- #...........  AC: 7Str: 0  #.............##  EV: 11Int: 26 #..............##  SH: 0Dex: 13 #............<..#  XL:  8 Next: 28% Place: Dungeon:6 #...@....)......##  Noise: =--------  Time: 5527.6 (0.0) #...oo)..........#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 i8#.......^........#  Cast: Searing Ray #................#  Crippled Slow  #...............#  #..............##  oo 2 orcs #.............##  #............##  #..........### ### _You don't know that spell.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (moderatelywounded, 83% to hit)i   csloce the Thaumaturge ###..#  Deep Elf i4 ####......  Health: 26/41 ===============--------- ###.........  Magic: 14/22 ===============--------- #...........  AC: 7Str: 0  #.............##  EV: 11Int: 26 #..............##  SH: 0Dex: 13 #............<..#  XL:  8 Next: 28% Place: Dungeon:6 #...@....)......##  Noise: =--------  Time: 5527.6 (0.0) #...oo)..........#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.......^........#  Cast: Searing Ray #................#  [i z31mCrippled Slow  #...............#  #..............##  oo 2 orcs #.............##  #............##  #..........### ### Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (moderatelywounded, 83% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!i  ###..# iP  ####......  ###.........  ...  .....##  ......##  ....<..#  ).. i  #...*o).....  #...*...^...  #...*.......  #...*.......i s #..............## o   orc #........... #...........  i%a )...  Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (moderatelywounded, 83% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  (Press . to maintain the ray.)iSd 3--5==im 9.1 (1.5ontinue: Searing RayRay iuu ix [ _The orc hits you but does no damage. The orc hits you with a +0 club.iKt  csloce the Thaumaturge ###..#  Deep Elf ####......  Health: 23/41 =============----------- ###.........  Magic: 13/22 ==============---------- #...........  AC: 7Str: 0  #.............##  EV: 11Int: 26 #..............##  SH: 0Dex: 13 #............<..#  XL:  8 Next: 28% Place: Dungeon:6 iu~#...@....)......##  Noise: ==-------  Time: 5529.1 (0.0) #...)o)..........#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.......^........#  Continue: Searing Ray #................#  Crippled Slow Ray  #...............#  #..............##  o   orc #.............##  #............##  #..........### ### (Press . to maintain the ray.) _The orc hits you but does no damage. The orc hits you with a +0 club.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (83% to hit)i|   csloce the Thaumaturge ###..#  Deep Elf ####......  Health: 23/41 =============----------- ###.........  Magic: 13/22 ==============---------- #...........  AC: 7Str: 0  #.............##  EV: 11Int: 26 #..............##  SH: 0Dex: 13 #............<..#  XL:  8 Next: 28% Place: Dungeon:6 #...@....)......##  Noise: ==-------  Time: 5529.1 (0.0) #...)o)..........#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #[39;i} 49m.......^........#  Continue: Searing Ray #................#  Crippled Slow Ray  #...............#  #..............##  o   orc #.............##  #............##  #..........### ### Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (83% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!io ' ###..#  ####......  ###.........  ...  .....##  ......##  ....<..#  ).. i  #...)*).....  *.^...  *....  *... #........... #...........i5 f #...........  id M)...  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an orc, wielding a +0 club (83% to hit)  ik You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  (Press . to maintain the ray.)i 4=30.6 (1.5Searing Ray _i! i$ i3iiSast: Searing Ray i0.04=--2.1 (1.5io _You start resting. You stop channelling your searing ray.i+ Ii1 a5=ii[ 5==6=6==7=7==i ] ,id 8==ie iQk i8=ik io 99iAp E==iGr iv 20==i2y i| ib} K9=i if i% h1==i i iɋ N30=i i -- _You start resting.i 053.1 (21.0)i y2===4.6 (22.5i i % _Magic restored.iV\IiaBii1==ipmipi~ o   orc (wandering)o _You start resting.i17.6 (3.0)i!,9.1 (4.5i _An orc comes into view. It is wielding a +0 mace.iEd^ ###..#  ####......  ###.........  #...........  #.............##  #..............##  #............<..#  #...@....)..  #...))).....  #.......^...  #...........  #...............#  #..............##  #.............##  #.....o......##   ### i { ###..#  ####......  ###.........  #...........  #.............##  #..............##  #............<..#  #...@....)..  #...))).....  #.......^...  #...........  #........... #..............##  #........... #.....o.....  i. 3i i  i U_An orc is nearby!i(b  csloce the Thaumaturge ###..#  Deep Elf ####......  Health: 31/41 ==================------ ###.........  Magic: 20/22 =====================--- i)#...........  AC: 7Str: 0  #.............##  EV: 11Int: 26 #..............##  SH: 0Dex: 13 #............<..#  XL:  8 Next: 28% Place: Dungeon:6 #...@....)......##  Noise: ---------  Time: 5559.1 (0.0) #...)))..........#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.......^........#  Cast: Searing Ray i*#................#  Crippled Slow  #...............#  #..............##  o   orc (wandering) #.............##  #.....o......## i+ #..........### ### _An orc comes into view. It is wielding a +0 mace. _An orc is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleix+6Shift-Dir - straight lineii} csloce the Thaumaturge ###..#Deep Elf ####......Health: 31/41 ==================------  ###.........Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11Int: 26  #..............##SH: 0Dex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6  #...@....)......##i1vNoise: ---------  Time: 5559.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #.......^........#Cast: Searing Ray  #................#Crippled Slow   #...............#  #..............##o   orc (wandering)  #.............##  #.....o......##  #..........### ### _An orc comes into view. It is wielding a +0 mace. _An orc is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei:Okay, then.i!i,i.. _iJ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i* i i2 P _You don't know that spell.iO  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iQ   csloce the Thaumaturge ###..#  Deep Elf ####......  Health: 31/41 ==================------ ###.........  Magic: 21/22 ======================-- #...........  AC: 7Str: 0  #.............##  EV: 11Int: 26 #..............##  SH: 0Dex: 13 #............<..#  XL:  8 Next: 28% Place: Dungeon:6 #...@....)......##  Noise: ---------  Time: 5559.1 (0.0) #...*))..........# [39;iR 49m u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #...*...^........#  Cast: Searing Ray #....*...........#  Crippled Slow  #....*..........#  #....*.........##  o   orc (wandering) #.....*.......##  #.....o......##  #..........### ### _You don't know that spell.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 100% to hit)i  csloce the Thaumaturge ###..#  Deep Elf ####......  Health: 31/41 ==================------ ###.........  Magic: 21/22 ======================-- #...........  AC: 7Str: 0  iT#.............##  EV: 11Int: 26 #..............##  SH: 0Dex: 13 #............<..#  XL:  8 Next: 28% Place: Dungeon:6 #...@....)......##  Noise: ---------  Time: 5559.1 (0.0) #...)))..........#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.......^........#  Cast: Searing Rayit #................#  Crippled Slow  #...............#  #..............##  o   orc (wandering) #.............##  #.....o......##  #..........### ### Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ix8Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the orc!ij     i)        <..#    #...*  #...*  #....*i  #....* #....* * )  i+ i&Z).....i;.=2=60.6 (1.5i5i8onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the orc! _You kill the orc!i3i/i=i&(0.0i,c2==-2.1 (1.5i1i5X _You start resting. Magic restored.i8iT:iD;ih?irC,iEixFK3=iMBiOiSi6Th4===iWiF],i`idieifi}ha5=ijin,ipi iC oInventory: 21/52 slots Hand Weapons (go to first with ))  u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}d - a +0 dagger  n - a +2 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?) iD , c - 4 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - 2 scrolls labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAVp - 3 scrolls of identify  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - 5 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i i- i2  csloce the Thaumaturge ###..#Deep Elf ####......Health: 41/41 ========================  ###.........i ~Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11Int: 26  #..............##SH: 0Dex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6  #...@....)......##i PNoise: ---------  Time: 5595.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #.......^........#Cast: Searing Ray  #................#Crippled Slow   #...............# ia T #..............##  #.............##  #.....)......##  #..........### ###Aim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the orc! _You kill the orc! iG _You start resting. Magic restored. _You start resting. _HP restored.ix i" i i iih Spells (Memorise)TypeFailure Level i a - Grave ClawNecromancy9% 2b - Iskenderun's Mystic BlastConjuration/Translocation 10% 4  c - Animate DeadNecromancy47% 4  d - Borgnjor's Vile ClutchNecromancy/Earth83% 5 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpi<[Esc] exiti i7 csloce the Thaumaturge ###..#Deep Elf ####......iޣFHealth: 41/41 ========================  ###.........Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11Int: 26  #..............##SH: 0Dex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6  #...@....)......##iKNoise: ---------  Time: 5595.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #.......^........#Cast: Searing Ray  #................#Crippled Slow   #...............#i  #..............##  #.............##  #.....)......##  #..........### ###Aim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the orc! _You kill the orc! _You start resting. Magic restored. _You start resting. _HP restored.iP  Okay, then.iڲiiA. _i_$i+Inventory: 21/52 slots Hand Weapons (go to first with ))  u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}d - a +0 dagger  n - a +2 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - 2 scrolls labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAVp - 3 scrolls of identify  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - 5 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i<u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.6 XLs.  Current attack delay: 1.5. Damage rating: 11 (Base 4 x 107% (Dex) x 100% (Skill) + 7 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. rF+: It protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.̂i@Inventory: 21/52 slots Hand Weapons (go to first with ))  u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}d - a +0 dagger  n - a +2 quarterstaff of chaos ̂idpArmour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)  i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - 2 scrolls labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAV  p - 3 scrolls of identify  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - 5 potions of curing ̂i<[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]͂i ͂i] csloce the Thaumaturge ͂iS###..#Deep Elf ####......Health: 41/41 ========================  ###.........Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11Int: 26  #..............##SH: 0͂iDex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6  #...@....)......##Noise: ---------  Time: 5595.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #.......^........#Cast: Searing Ray  #................#Crippled Slow   #...............#  #..............##  #.............## ͂i/ #.....)......##  #..........### ###The magic dart hits the orc! _You kill the orc! _You start resting. Magic restored. _You start resting. _HP restored. _Okay, then.͂i.͂ik͂i͂iE΂i/ Spells (Memorise)TypeFailure Level  a - Grave ClawNecromancy9% 2b - Iskenderun's Mystic BlastConjuration/Translocation 10% 4  c - Animate DeadNecromancy47% 4  d - Borgnjor's Vile ClutchNecromancy/Earth83% 5 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitςiXςi%ςi$0} csloce the Thaumaturge ###..#Deep Elf ####......Health: 41/41 ========================  ###.........Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11Int: 26  #..............##SH: 0Dex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6  #...@....)......##ςi2(Noise: ---------  Time: 5595.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #.......^........#Cast: Searing Ray  #................#Crippled Slow   #...............#  #..............##  #.............##  #.....)......##  #..........### ###The magic dart hits the orc! _You kill the orc! _You start resting. Magic restored. _You start resting. _HP restored. _Okay, then.ςi>  _You kill the orc! _You start resting. Magic restored. _HP restored. _Okay, then.  ςi~BςiIςixL. _ςi) ςi  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjurationςi }1%2  c - Fulminant PrismConjuration/Alchemy3%4  d - BlinkTranslocation9%2  e - Call ImpSummoning9%2 Select a spell to describe[!]/[I] toggle spell headersЂi\^Ђi6hЂis csloce the Thaumaturge ###..#ЂitDeep Elf ####......Health: 41/41 ========================  ###.........Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11ЂiWuInt: 26  #..............##SH: 0Dex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6  #...@....)......##ЂiLvPNoise: ---------  Time: 5595.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #.......^........#Cast: Searing Ray  #................#Crippled Slow   #...............# ЂivV #..............##  #.............##  #.....)......##  #..........### ### _You kill the orc! _You start resting. Magic restored. _You start resting. ЂiYw_HP restored. _Okay, then. _Okay, then.ЂiЂicЂiЂi*ЂiV Ђi[ oInventory: 21/52 slots Hand Weapons (go to first with ))  u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}d - a +0 dagger  n - a +2 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?) Ђi\ , c - 4 scrolls of blinking  e - a scroll labelled QIXA ZUFFEFU  h - 2 scrolls labelled LEUMOG KEAWEU  j - a scroll labelled HOSOIN IQITTE  m - a scroll labelled FEVAUZEINAVp - 3 scrolls of identify  q - a scroll labelled CAECOO ROVVO Potions (go to first with !)  b - a potion of magic  f - a dark potion  k - 5 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]тiтiтi csloce the Thaumaturge ###..#Deep Elf ####......Health: 41/41 ======================== тi0 ###.........Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11Int: 26  #..............##SH: 0Dex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6 тiu #...@....)......##Noise: ---------  Time: 5595.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #.......^........#тi Cast: Searing Ray  #................#Crippled Slow   #...............#  #..............##  #.............## тiv #.....)......##  #..........### ### _You kill the orc! _You start resting. Magic restored. _You start resting. тiR_HP restored. _Okay, then. _Okay, then.тiXтiтiтi9҂i҂i˷ Your spells (describe)TypeFailure Level  a + Magic Dart҂i?Conjuration1% 1 b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy3%4  d - BlinkTranslocation9%2  e - Call ImpSummoning9%҂iQ2 Select a spell to describe[!]/[I] toggle spell headersӂi ӂi2ӂiK csloce the Thaumaturge ###..#Deep Elf ####......Health: 41/41 ======================== ӂi  ###.........Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11Int: 26  #..............##SH: 0Dex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6  #...@....)......##Noise: ---------  Time: 5595.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #.......^........#ӂiCast: Searing Ray  #................#Crippled Slow   #...............#  #..............##  #.............##  #.....)......##  #..........### ### _You kill the orc! _You start resting. Magic restored. _You start resting. ӂi_HP restored. _Okay, then. _Okay, then.ӂi-ӂi1ӂi>=ӂi5@ӂiӂi$C  Skill  Level Cost  Apt Skill  Level Cost  Apt ӂi0 a - Fighting   0.0   1.4  -2   h * Spellcasting   8.6   5.3  +3           b - Staves   0.0   1.0   0   i * Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.4  -2   j - Summonings   0.0   0.8  +1       k - Translocations   0.0   0.8  +1  ӂi d - Short Blades   0.0   1.0   0   l * Alchemy   5.3   5.0  +1           e - Armour   0.0   1.4  -2      ӂii f - Dodging   2.4   2.1  +2       g - Stealth   2.4   1.8  +3                                      ӂi,3                        ӂi.The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsՂiKp h - Spellcasting   8.6Ղi('> h + Spellcasting 8.6Ղi)  h * Spellcasting   8.6ւiup h - Spellcasting   8.6ւiYp i - Conjurations   8.0ւix > i + Conjurations 8.0ׂi}3 i * Conjurations   8.0ׂip i - Conjurations   8.0ׂiz p l - Alchemy   5.3ׂi > l + Alchemy 5.3؂i l * Alchemy   5.3؂i p l - Alchemy   5.3قiE= d + Short Blades 0.0قidO d * Short Blades   0.0ڂih csloce the Thaumaturge ###..#Deep Elf ####......Health: 41/41 ========================  ###.........Magic: 22/22 ========================  #...........AC: 7Str: 0   #.............##EV: 11Int: 26  #..............##SH: 0Dex: 13  #............<..#XL:  8 Next: 28% Place: Dungeon:6  #...@....)......##Noise: ---------  Time: 5595.1 (0.0)  #...)))..........#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4[11;8ڂiNH  #.......^........#Cast: Searing Ray  #................#Crippled Slow   #...............#  #..............##  #.............##  #.....)......##  #..........### ### _You kill the orc! _You start resting. Magic restored. _You start resting. _HP restored. _Okay, then. _Okay, then.ڂiƿڂiڂi+l3ڂipڂiuڂiyڂiz$ _ڂiCڂiڂiلڂi\ڂiڂiڂi4,ڂiڂiBڂi̝,ڂi ڂimڂi,ڂiڂi   ####..##  ####......##  ###..........##  #.....#  #.....##  #.....##  #.....<..#  #........@......##  #...)))..........#  #.......^........#  #.....ڂi-#  #.....# #.....## #.....## #.....)......##  v - a golden potionThings that are here:ڂid/602.6 (7.5ڂi,4.1 (9.0ڂi?ڂi.3 _a +0 falchion; a +0 ring mailڂir 3ڂi ڂi ڂip ,ڂi ڂiV ڂi ,ڂiڂia ڂi,ڂi6ڂiڂi7,ڂiڂii(ڂi-ڂi.ڂi1ڂi5ڂiF9,ڂi;ڂi@ڂiiD,ڂiJڂiNOڂiRڂiYSڂiDUڂi1Yڂi ],ڂik_ڂibڂi/f,ڂiBhڂiUkڂi0nڂinڂioڂiqڂitڂitڂiuڂi#xڂiz,ڂi |ڂi}ڂi8,ڂiKڂi1ڂiڂi1ڂiڂiڂiӊڂiOڂiڂiwڂiBڂiڂiڂiWڂiڒڂiOڂiڂiڂi  #...)))..........#  #.......^........#  #................#  #...............## .  #..............## .#  #.............## .#  #.....)......## .#  #..........#######.#  ##.......######@...# 31.1 (27.0)  #######..#.....#...#  ##......## ...#  ### .%.#  ڂi##  ### .. #..#....## . ##.##....# #..##....#ڂiͩ9%ڂi-2.6 (28.5ڂi8%ڂi+ _Found a maw talisman.ۂil ۂiK 3ۂi" ۂi ۂiO ۂi ,ۂi ۂi ۂi ۂi ۂiF ,ۂiu ۂiE ۂi ,ۂi ۂi ۂi ۂi ۂip ۂi1 ۂi  .............## #.. .....## #.# ....## # ...)......## ##.# ..#######.# ......######....## . ۂi$ #####..#.....#...## >..  ##......###...#.....  ##......# ##@%.# 40.1 (7.5) #.......# ##..# ##.......# #..# #..#....## #..# ##.##....# #..##....# ..#  ##.###....# #..##..# #....# #..  #.## ۂi ۂiZ ,1.6 (9.0ۂi 7%ۂi ; _Found a stone staircase leading down.܂i,3܂ie܂i܂i,܂i܂i|A  You see here a maw talisman.܂i## #.# ## #.# #...)## ##.# .k......#######.# .....######....## ..... ####..#.....#...##..>... ܂iY ##......###...#......##......# ##.%.# #.......# ##@.# ##.# #..#....##  ##.##....# ..#  #..##....# # ##.###....# #k   wyvern (asleep) #..# #....# # #.## #....# # #.# ܂iG%3.1 (1.5܂i ,4.6 (3.0܂i5#7%܂i%Y _A wyvern comes into view.݂i~...........## #.# csloce the Thaumaturge ..........## #.# #...  Deep Elf ..)......## ##.# .k..  Health: 41/41 ======================== .......#######.# .....  Magic: 20/22 =====================--- .....######....## .....  AC: 7Str: 0 ####..#.....#...##..>...  EV: 11Int: 26  ##......###...#......  SH: 0Dex: 13  ##......# ##.%.# XL:  8 Next: 28% Place: Dungeon:6  #.......# ##@.# Noise: ---------  Time: 5644.6 (0.0) ݂i9u ##.......# ##..#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #..#....## #..#  Cast: Searing Ray  ##.##....# ..#  Crippled Slow  #..##....# #..# ##.###....# #..#  k   wyvern (asleep) #..# #....# #..# #.## #....# #.# #.# #....#You see here a maw talisman. _A wyvern comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line݂i ݂i ...........## #.#csloce the Thaumaturge ..........## #.# #...Deep Elf ..)......## ##.# .k..Health: 41/41 ======================== .......#######.# .....Magic: 22/22 ======================== .....######....## .....AC: 7Str: 0 ####..#.....#...##..>...EV: 11Int: 26݂i-##......###...#......SH: 0Dex: 13##......# ##.%.#XL:  8 Next: 28% Place: Dungeon:6#.......# ##@.#Noise: ---------  Time: 5644.6 (0.0)##.......# ##..#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4#..#....## #..#Cast: Searing Ray##.##....#..#Crippled Slow #..##....##..# ##.###....##..#k   wyvern (asleep) #..# #....#݂i#..# #.## #....##.# #.# #....#You see here a maw talisman. _A wyvern comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  ݂i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line݂i:Okay, then.݂i1 ݂iN&݂i(. _ނiJ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ނi4 ...........## #.# csloce the Thaumaturge ..........## #.# #...  Deep Elf ..)......## ##.# .k..  Health: 41/41 ======================== .......#######.# .*...  Magic: 21/22 ======================-- .....######....## *....  AC: 7Str: 0 ####..#.....#...##*.>...  EV: 11Int: 26  ##......###...#*.....  SH: 0Dex: 13  ##......# ##.%*# XL:  8 Next: 28% Place: Dungeon:6  #.......# ##@ނi .# Noise: ---------  Time: 5644.6 (0.0)  ##.......# ##..#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #..#....## #..#  Cast: Searing Ray  ##.##....# ..#  Crippled Slow  #..##....# #..# ##.###....# #..#  k   wyvern (asleep) #..# #....# #..# #.## #....# #.# #.# #....# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (asleep, 100% to hit)߂i"#...........## #.#csloce the Thaumaturge ..........## #.# #...Deep Elf ..)......## ##.# .k..Health: 41/41 ======================== .......#######.# .*...Magic: 21/22 ======================-- .....######....## *....AC: 7Str: 0 ####..#.....#...##*.>...߂iL$EV: 11Int: 26##......###...#*.....SH: 0Dex: 13##......# ##.%*#XL:  8 Next: 28% Place: Dungeon:6#.......# ##@.#Noise: ---------  Time: 5644.6 (0.0)##.......# ##..#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4#..#....## #..#Cast: Searing Ray##.##....#..#Crippled Slow #..##....##..# ##.###....##..#k   wyvern #..# #....##..# #.## #....#߂i$#.# #.# #....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (asleep, 100% to hit)  The magic dart hits the wyvern.  The wyvern is lightly wounded.߂i߂i'߂iv..k...߂i%J=6.1 (1.5Searing Ray߂i߂iмo  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wyvern (asleep, 100% to hit)  The magic dart hits the wyvern.wyvern is lightly wounded߂iֽ,. _hisses angrily.߂i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.߂iK ...........## #.# csloce the Thaumaturge ..........## #.# #...  Deep Elf ..)......## ##.# ....  Health: 41/41 ======================== .......#######.# .....  Magic: 20/22 =====================--- .....######....## k....  AC: 7Str: 0 ####..#.....#...##*.>...  EV: 11Int: 26  ##......###...#*.....  SH: 0Dex: 13 ߂iCM  ##......# ##.%*# XL:  8 Next: 28% Place: Dungeon:6  #.......# ##@.# Noise: =--------  Time: 5646.1 (0.0)  ##.......# ##..#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #..#....## #..#  Cast: Searing Ray  ##.##....# ..#  Crippled Slow  #..##....# #..# ##.###....# #..#  k   wyvern #..# #....# #..# #.## #....# #.# #.# #....# _The wyvern hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ?߂iN r - help, Shift-Dir - straight lineAim: a wyvern (lightly wounded, 100% to hit)߂i#...........## #.#csloce the Thaumaturge ..........## #.# #...߂i<kDeep Elf ..)......## ##.# ....Health: 41/41 ======================== .......#######.# .....Magic: 20/22 =====================--- .....######....## k....AC: 7Str: 0 ####..#.....#...##*.>...EV: 11Int: 26##......###...#*.....SH: 0Dex: 13##......# ##.%*#XL:  8 Next: 28% Place: Dungeon:6#.......# ##@.#Noise: =--------  Time: 5646.1 (0.0)##.......# ##..#߂iu) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4#..#....## #..#Cast: Searing Ray  ##.##....#..#Crippled Slow #..##....##..# ##.###....##..#k   wyvern #..# #....##..# #.## #....##.# #.# #....#߂iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (lightly wounded, 100% to hit)  The magic dart hits the wyvern.iPU,iVi=]p...%ki^Z1=7.6 (1.5id7%i#honfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wyvern (lightly wounded, 100% to hit)  The magic dart hits the wyvern. _The wyvern is lightly wounded.i) }...........## #.# csloce the Thaumaturge ..........## #.# #...  Deep Elf ..)......## ##.# ....  Health: 41/41 ======================== .......#######.# .....  Magic: 19/22 ====================---- .....######....## .....  AC: 7Str: 0 i* ####..#.....#...##..>...  EV: 11Int: 26  ##......###...#......  SH: 0Dex: 13  ##......# ##.%k# XL:  8 Next: 28% Place: Dungeon:6  #.......# ##@.# Noise: =--------  Time: 5647.6 (0.0)  ##.......# ##..#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #..#....## #..#  Cast: Searing Ray  ##.##....# ..#  Crippled Slow  #..##....# #..# ##.###....# #..#  k   wyvern #..# #....# #..# #.## #....# #.# i_+ 0#.# #....#The magic dart hits the wyvern. _The wyvern is lightly wounded.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (lightly wounded, 83% to hit)i_ ...........## #.#csloce the Thaumaturge ..........## #.# #...Deep Elf ..)......## ##.# ....Health: 41/41 ======================== .......#######.# .....Magic: 19/22 ====================---- .....######....## .*...AC: 7Str: 0 ####..#.....#...##.*>...EV: 11Int: 26##......###...#*.....SH: 0Dex: 13##......# ##.%*#XL:  8 Next: 28% Place: Dungeon:6#.......# ##@.#Noise: =--------  Tia kime: 5647.6 (0.0)##.......# ##..#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4#..#....## #..#Cast: Searing Ray  ##.##....#..#Crippled Slow #..##....##..# ##.###....##..#k   wyvern #..# #....##..# #.## #....##.# #.# #....#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (lightly wounded, 83% to hit)  You focus your ray upon the wyvern. The searing ray hits the wyvern.  The wyvern is moderately wounded.i- ...kPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wyvern (lightly wounded, 83% to hit)  You focus your ray upon the wyvern. The searing ray hits the wyvern.  The wyvern is moderately wounded.  (Press . to maintain the ray.)=9.1 (1.5ontinue: Searing RayRay  _The wyvern barely misses you. The wyvern closely misses you.iT  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i:...........## #.# csloce the Thaumaturge ..........## #.# #...  Deep Elf ..)......## ##.# ....  Health: 41/41 ======================== .......#######.# .....  Magic: 18/22 ===================----- .....######....## .....  AC: 7Str: 0 ####..#.....#...##..>...  EV: 11Int: 26  ##......###...#......  SH: 0Dex: 13  ##......# ##.%k#i  XL:  8 Next: 28% Place: Dungeon:6  #.......# ##@.# Noise: ==-------  Time: 5649.1 (0.0)  ##.......# ##..#  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4  #..#....## #..#  Continue: Searing Ray  ##.##....# ..#  Crippled Slow Ray  #..##....# #..# ##.###....# #..#  k   wyvern #..# #....# #..# #.## #....# #.# #.# #....# _The wyvern barely misses you. The wyvern closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press:iC ? - help, Shift-Dir - straight lineAim: a wyvern (moderately wounded, 100% to hit)i ...........## #.#csloce the Thaumaturge ..........## #.# #...Deep Elf ..)......## ##.# ....Health: 41/41 ======================== .......#######.# .....Magic: 18/22 ===================----- .....######....## .....i .AC: 7Str: 0 ####..#.....#...##..>...EV: 11Int: 26##......###...#......SH: 0Dex: 13##......# ##.%k#XL:  8 Next: 28% Place: Dungeon:6#.......# ##@.#Noise: ==-------  Time: 5649.1 (0.0)##.......# ##..#u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4#..#....## #..#Continue: Searing Ray  ##.##....#..#Crippled Slow Ray i `#..##....##..# ##.###....##..#k   wyvern #..# #....##..# #.## #....##.# #.# #....#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (moderately wounded, 100% to hit)  The magic dart hits the wyvern but does no damage.iO- %Aiming: Magic Dart  Press: ? - help, Shift-Dir - straight line: a wyvern (moderately wounded, 100% to hit)  The magic dart hits the wyvern but does no damage.  The wyvern is moderately wounded.  You stop channelling your searing ray. The wyvern bites you.i. 0-9=-50.6 (1.5astij/ i4 i7 > _The wyvern bites you but does no damage.i  iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i # #. ## #.. ##......## #.# ##.. #.####..## ##.# #... ....#######.# ##........ ..######....###......... #..#.....#...##..>...... ##......###...#.@....... ##......# ##.%k#........ #.......# ##..##....... #.......# ##..##...... ..#....## #..##..... .##....# ..# ##... .##....# #..# ##[##....# #..# #....# #..#i i=" gk.§i# 7--=2.1-Blink iT, 8%i/ m _You blink. Found a robe. The wyvern closely misses you.iS  Casting: Blink (safe; 9% risk of failure)  i]\Confirm with . or Enter, or press ? or * to list all spells.i0..........# #.csloce the Thaumaturge .........## #.. ##..Deep Elf ........## #.# ##....Health: 40/41 =======================- .......## #.####......Magic: 17/22 ==================------ ......## ##.# #........AC: 7Str: 0 ....#######.# ##........EV: 11Int: 26 ..######....###.........SH: 0Dex: 13 #..#.....#...##..>......XL:  8 Next: 28% Place: Dungeon:6 ##......###...#k@.......Noise: ==-------  Time: 5652.1 (0.0) ##......# ##.%.#[3i:h7m........u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 #.......# ##§.##.......Cast: Searing Ray #.......# ##..##......Crippled Slow -Blink ..#....## #..##..... .##....#..# ##...k   wyvern .##....##..# ##[ ###....##..# # #....##..# _The wyvern bites you but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You blink. Found a robe. The wyvern closely misses you.Casting: Blink (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%iK _You are still too unstable to blink.iX"^iYn .# #. ##.## #.. ##.## #.# ##.## #.####...## ##.# #.....#######.# ## ..######....###.....#.....#...##.@>##...#k###.%.#.##§.##. #.......# ##..##..i[!# #..##....# ##... .#..# ##[#iWjp .  The wyvern closely misses you. x2ik1=8=-3.6 (1.5imriu> _The wyvern bites you but does no damage.iD^.# # #. ### #.. ##.## #.# ##.## #.####.## ##.# #....#.# ##.######....###. ..#.....#...##..@.......###...#k.......# ##.%.#. .# ##..##. .# ##..##.#....## #..##. ##....# ..# ##. ##....# #..# ##[. iiA:k.iǚ21------------9==i(=5.1i 8%i _The wyvern attacks as it pursues you! The wyvern bites you! x2 _There is a stone staircase leading down, spattered with blood here.iø i i i? i p2-------------6.6i 8%iJ0  .#.#  ...#  ## ...#  ... ...  .... ..  ..... .#  ......##.#.#.#7 ....... #####.##k.<#i1 ..  ...  ... ####### ## _The wyvern barely misses you. x2ie2S=-iR7i<c20=-7.8 (2.7i CiG _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.i   csloce the Thaumaturge .#.#  Deep Elf ...#  Health: 22/41 ============------------ ## ...#  Magic: 18/22 ===================----- ... ...  AC: 7Str: 0  .... .. EV: 11i7 Int: 26 ..... .# SH: 0Dex: 13 ......##.#.#.#.  XL:  8 Next: 28% Place: Dungeon:7 .......@.......  Noise: ---------  Time: 5657.8 (0.0) #####.##k.<#...  u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4 .. .......  Cast: Searing Ray ... .......  Crippled Slow -Blink  ... #######  ## k   wyvernFound a stone staircase leading up. _There is a stone staircase leading up here.  Aiming: Searing Ray (safe; ie }1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded, 83% to hit)ilycsloce the Thaumaturge.#.#Deep Elf...#Health: 22/41 ============------------##...#Magic: 18/22 ===================-----... ...AC: 7i…QStr: 0 .... ..EV: 11Int: 26..... .#SH: 0Dex: 13......##.#.#.#.XL:  8 Next: 28% Place: Dungeon:7.......@.......Noise: ---------  Time: 5657.8 (0.0)#####.##*.<#...u) +7 dagger "Hobb" {freeze, rF+ rC+ Str-4.. .*.....Cast: Searing Ray... ..*....Crippled Slow -Blink ... #########k   wyvernAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiƆ)Shift-Dir - straight lineAim: a wyvern (moderately wounded, 83% to hit)  You focus your ray upon the wyvern. The searing ray hits the wyvern!  The wyvern is severely wounded.iu  .#.#  ...#  ## ...#  ... ...  .... .. ..... .# ......##.#.#.#.  .......@.......  #####.##*.<#...  .. .*.....  ... ..*....  ... #######  ##iShift-Dir - straight line  Aim: a wyvern (moderately wounded, 83% to hit)  You focus your ray upon the wyvern. The searing ray hits the wyvern!  The wyvern is severely wounded.  (Press . to maintain the ray.)  You feel ready to blink again.i@ .#.#  ...#  ## ...#  ... ...  .... .. ..... .# ......##.#.#.#.  .......@.......  #####.##*.<#...  .. .*..... i ... ..*....  ... ####### ## i k..  The wyvern bites you. The wyvern bites you!i3/41 -----------==9.3 (1.5ontinue: Searing RayRay i]i#V _* * * LOW HITPOINT WARNING * * *i iH i<# i3 s  You stop channelling your searing ray. The wyvern bites you.  You die...i-1/41 ------------9=i'/  --more--ii?Inventory: 22/52 slots Hand Weapons (go to first with ))  u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}d - a +0 dagger  n - a +2 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls of blinkinge - a scroll of amnesia {unknown}  h - 2 scrolls of immolation {unknown}  j - a scroll of torment {unknown} i(y m - a scroll of fear {unknown}p - 3 scrolls of identify  q - a scroll of revelation {unknown} Potions (go to first with !)  b - a potion of magic  f - a potion of moonshine {unknown}  k - 5 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i4 Nn - a +2 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. Chaos: Each hit has a different, random effect. iT This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Crazy Yiuf on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ “Then Robin he unbuckled his belt,  And laid down his bow so long;  He took up a staff of another oak graff,  That was both stiff and strong.  ‘But let me measure,’ said jolly Robin,?i@Inventory: 22/52 slots Hand Weapons (go to first with ))  u - the +7 dagger "Hobb" (weapon) {freeze, rF+ rC+ Str-4 Stlth+}d - a +0 dagger  n - a +2 quarterstaff of chaos Armour (go to first with [) ?i B a - a +0 robe (worn)  o - a +0 cloak of poison resistance (worn)  i - a +0 pair of boots Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  c - 4 scrolls of blinking  e - a scroll of amnesia {unknown}  h - 2 scrolls of immolation {unknown}  j - a scroll of torment {unknown}  m - a scroll of fear {unknown}  p - 3 scrolls of identify  q - a scroll of revelation {unknown} Potions (go to first with !)  b - a potion of magic  f - a potion of moonshine {unknown}  k - 5 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ci8Ci? [?25h[?0c [?1051l[?1052l[?1060l[?1061l