Ћi/  Player: csloce Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-08.00:16:16.ttyrec Time: (1762560976) Sat Nov 8 00:16:16 2025 ыi& [?1051l[?1052l[?1060l[?1061hыi( V)0[?7h[?25l[?1cыi1 ыiW6 ыiDA zWelcome, csloce. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf ConjurerӋiz Ӌi Welcome, csloce the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner Ӌi@ md - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - BerserkerӋic n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterӋi x - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistӋi z - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended backgroundӋi x * - Random background # - Recommended character ! - Random character % - List aptitudesӋi [Space - Change species ? - Help Tab - Deep Elf ConjurerՋiՋi" Ջi- csloce the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedՋiV- DCast: Magic DartՋi2 T#.##.###.###...##...###...###.....##..@..##.....###...###...##...#Ջi2 ##.###.##.#Ջi9 Ջi@ Welcome, csloce the Deep Elf Conjurer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.ՋiD Ջi\ Press ? for a list of commands and other information.Ջiג Ջi [ _Found a staircase leading out of the dungeon.֋iw3֋i֋i֋iZ֋iP _֋i,֋iT֋i֋i֋iedS #.#  #.#  #.#  ##.##  #...#  #.@.# ##...###.....#Cast: Magic Dart#..<..##.....#S   ball python (constriction, asleep)##.##֋i+2.0 (2֋i+3.0 (3֋i֋iV _A ball python comes into view.׋i׋i Spells (Memorise)TypeFailure Level  a - Searing Ray׋i˱~Conjuration3% 2  b - Fulminant Prism׋i=Conjuration/Alchemy 45% 4 ׋ic c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4 ׋i7-5 spell levels left ׋iU^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit؋i|d؋ij؋iocsloce the ConjurerS.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11؋iqpaInt: 22##.##SH: 0Dex: 13#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 3.0 (0.0)##...##-) Nothing wielded#.....#Cast: Magic Dart؋ip#..<..##.....###...##S   ball python (constriction, asleep)#...##...###.##؋ipNWelcome, csloce the Deep Elf Conjurer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. ؋iqI_A ball python comes into view.؋i4v:Okay, then.؋ie~؋i΂؋i. _؋i ؋i  Your spells (describe)TypeFailure Level  a - Magic DartConjuration؋iJ 1% 1 Select a spell to describe[!]/[I] toggle spell headersًi ًij ًiM csloce the ConjurerS.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22ًi ##.##SH: 0Dex: 13#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 3.0 (0.0)##...##-) Nothing wielded#.....#Cast: Magic Dart#..<..##.....###...##S   ball python (constriction, asleep)#...#ًiY #...###.##Welcome, csloce the Deep Elf Conjurer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _A ball python comes into view. _Okay, then.ًi ًi ًi ڋi6 ڋi]  Your spells (describe)TypeFailure Level  a - Magic DartConjuration1% 1 Select a spell to describe[!]/[I] toggle spell headersۋi ۋi ۋi -csloce the ConjurerS.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22##.##SH: 0Dex: 13#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 3.0 (0.0)##...##-) Nothing wielded#.....#Cast: Magic DartۋiA d#..<..##.....###...##S   ball python (constriction, asleep)#...##...###.##Welcome, csloce the Deep Elf Conjurer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _A ball python comes into view. _Okay, then.ۋiۋiۋiۋiۋi ۋii  Spells (Memorise)TypeFailure Level  a - Searing RayConjurationۋi 3% 2  b - Fulminant PrismConjuration/Alchemy 45% 4 ۋiΦ c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4 5 spell levels left ۋi ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit܋icsloce the ConjurerS.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 6/6========================#.#AC: 2Str: 4#.#EV: 11Int: 22##.##SH: 0Dex: 13#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 3.0 (0.0)##...##-) Nothing wielded#.....#Cast: Magic Dart#..<..##.....###...##S   ball python (constriction, asleep)#...##...###.##Welcome, csloce the ܋iDeep Elf Conjurer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _A ball python comes into view. _Okay, then.܋ihc _You're too inexperienced to learn that spell!݋i݋i Spells (Memorise)TypeFailure Level  a - Searing RayConjuration݋i3% 2  b - Fulminant PrismConjuration/Alchemy 45% 4 ݋ic c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4 ݋i8-5 spell levels left ݋iY^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitߋiHߋiߋicsloce the ConjurerS.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 6/6========================ߋi#.#AC: 2Str: 4#.#EV: 11Int: 22##.##SH: 0Dex: 13ߋi3~#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 3.0 (0.0)ߋii.##...##-) Nothing wielded#.....#Cast: Magic Dartߋi#..<..##.....###...##ߋiS   ball python (constriction, asleep)#...#ߋi<0#...###.##They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. ߋiu_Found a staircase leading out of the dungeon. _A ball python comes into view. _Okay, then. ߋiN_You're too inexperienced to learn that spell!ߋiP  Okay, then.ߋib _ߋi=i ߋij  Your spells (describe)TypeFailure Level  a - Magic DartConjuration1% 1 Select a spell to describe[!]/[I] toggle spell headersi i if csloce the ConjurerS.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 6/6========================#.#AC: 2Str: 4#.#i EV: 11Int: 22##.##SH: 0Dex: 13#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 3.0 (0.0)##...##-) Nothing wieldedi8 #.....#Cast: Magic Dart#..<..##.....###...##S   ball python (constriction, asleep)i #...##...###.##Press ? for a list of commands and other information. i _Found a staircase leading out of the dungeon. _A ball python comes into view. _Okay, then. i _You're too inexperienced to learn that spell! _Okay, then.i" iF+ iw0 i2 iiqiiibi-eC  Skill  Level Cost  Apt Skill  Level Cost  Apt iTeS a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3          ied b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 4.3   4.2  +1                   c - Armour   0.0   1.4  -2      d + Dodgingie62.4   2.1  +2      e + Stealth2.4   1.8  +3      if            iJf                if                    if                if#        The relative cost of raising each skill is in cyan.  i(gThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi f * Spellcasting   3.0i˺  g * Conjurations   4.3i8  d * Dodging   2.4i o d - Dodging   2.4i& e * Stealth   2.4i5"o e - Stealth   2.4i1 oMaces & Flails7  -3   pc - Axes0.0   1.4  -2   q - Hexes0.0   0.6  +3  d - Polearms0.0   1.7  -3   r - Summonings0.0   0.8  +1  e - Staves0   0   s - Necromancy0.0   0.7  +2  i/2 f - Unarmed Combat   0.0   1.4  -2   t - Forgecraft0.0   0.8  +1  g - Throwingix5 0.0   1.0   0   u - Translocations   0.0   0.8  +1  v - Alchemy0.0   0.8  +1  h - Short Blades   0.0   1.0   0   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   0.8  +1  j - Ranged Weapons   0.0   0.6  +3   y - Air Magic0.0   0.8  +1  z - Earth Magic0.0   0.8  +1  k - Armour0.0   1.4  -2  l - Dodging2.4 i5 l  2.1  +2   0 - Invocations0.0   0.8  +1  m - Shields0.0   1.4  -2   1 - Evocations0.0   0.8  +1  n - Stealth2.4   1.8  +3   2 - Shapeshifting   0.0   1.0   0  useful|alli$? v + Alchemy 0.0iД v * Alchemy   0.0i\QiWi]csloce the ConjurerS.#Deep Elf#.#Health: 10/10 ========================#.#Magic: 6/6========================#.#AC: 2Str: 4#.#i^EV: 11Int: 22##.##SH: 0Dex: 13#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 3.0 (0.0)##...##-) Nothing wieldedi^#.....#Cast: Magic Dart#..<..#i^#.....###...##S   ball python (constriction, asleep)i^z#...##...###.##i#_Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. iK_g_A ball python comes into view. _Okay, then. ip__You're too inexperienced to learn that spell! _Okay, then.ici liQpiXriliNiib _A ball python is nearby!iz i i i: F _Unknown command.iu  csloce the Conjurer S.# Deep Elf #*# Health: 10/10 ======================== #*# Magic: 5/6====================---- #*# AC: 2Str: 4 #*# EV: 11Int: 22 ##*## SH: 0Dex: 13 #.*.# XL:  1 Next:  0% Place: Dungeon:1iS #.@.# Noise: ---------  Time: 3.0 (0.0) ##...##  -) Nothing wielded #.....#  Cast: Magic Dart #..<..#  #.....#  ##...##  S   ball python (constriction, asleep) #...# i#...# ##.## _A ball python is nearby! _Unknown command.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)i[Zcsloce the ConjurerS.#Deep Elf#*#Health: 10/10 ========================ic\O#*#Magic: 5/6====================----#*#AC: 2Str: 4#*#EV: 11Int: 22##*##SH: 0Dex: 13i\#.*.#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 3.0 (0.0)##...##-) Nothing wielded#.....#Cast: Magic Dart#..<..##.....###...##S   ball python (constriction)i']z#...##...###.##iQ]Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioni]Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is moderately wounded.i]i^Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is moderately wounded.The ball python hisses angrily..S.....=4.0 (1i7i& _You hear a bark!iZ h  csloce the Conjurer ..# Deep Elf #S# Health: 10/10 ======================== #*# Magic: 4/6================-------- #*# AC: 2Str: 4 #*# EV: 11Int: 22 ##*## SH: 0Dex: 13 #.*.# XL:  1 Next:  0% Place: Dungeon:1 ij #.@.# Noise: =--------  Time: 4.0 (0.0) ##...##  -) Nothing wielded #.....#  Cast: Magic Dart #..<..#  #.....#  ##...##  S   ball python (constriction) #...# #...# ##.##The ball python hisses angrily. _You hear a bark!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)iL  csloce the Conjurer ..# Deep Elf #S# Health: 10/10 ======================== #.# Magic: 4/6================-------- #.# AC: 2Str: 4 #.# EV: 11iM|Int: 22 ##.## SH: 0Dex: 13 #...# XL:  1 Next:  0% Place: Dungeon:1 #.@.# Noise: =--------  Time: 4.0 (0.0) ##...##  -) Nothing wielded #.....#  Cast: Magic Dart #..<..#  #.....#  i)N~##...##  S   ball python (constriction) #...# #...# ##.##i_N~Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 100% to hit)  iNdThe magic dart hits the ball python.  You kill the ball python!iTE ..# #†# #*# #*# #*# ##*## #.*.# #.@.#    iT    #...# #...# ##.##il>.....i[R85.0 (1Magic Dart iA_iii i i im i h..Magic Dart<h   jackal (wandering)i &0i V.hi I-6.0 (1i MPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (moderately wounded, 100% to hit)  The magic dart hits the ball python. _You kill the ball python! _A jackal comes into view.i[ ..# #h# #.# #.# #.# ##.## #...# #.@.# ##...##  #.....#  #..<..#  #.....#  ##...##  #...# #...# ##.##i)) ..# #h# #.# #.# #.# ##.## #...# #.@.# ##...##  is#.....#  #..<..# #.....# ##...##  #...# #...# ##.##idi]8-iFi] _A jackal is nearby!i  csloce the Conjurer ..# Deep Elf #h# Health: 10/10 ======================== #*# Magic: 3/6============------------ #*# AC: 2Str: 4 #*# EV: 11Int: 22 ##*## SH: 0Dex: 13 #.*.# XL:  1 Next:  8% Place: Dungeon:1 #.@.# Noise: ---------  Time: 6.0 (0.0) ##...##  -) [39;4i9mNothing wielded #.....#  Cast: Magic Dart #..<..#  #.....#  ##...##  h   jackal #...# #...# ##.## _A jackal comes into view. _A jackal is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (100% to hit)i][$csloce the Conjurer..#Deep Elf#h#Health: 10/10 ========================#*#Magic: 3/6============------------#*#AC: 2Str: 4#*#EV: 11Int: 22##*##SH: 0Dex: 13#.*.#XL:  1 Next:  8% Place: Dungeon:1#.@.#Noise: ---------  Time: 6.0 (0.0)##...##-) Nothing wielded#.....#Cast: Magic Dart#..<..##.....###...##h   jackali\$#...##...###.##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (100% to hit)  The magic dart hits the jackal.  The jackal is severely wounded.iCx†h....iu:=7.0 (1 _iKiKi#  csloce the Conjurer ..# Deep Elf #†# Health: 10/10 ======================== #h# Magic: 2/6========---------------- #*# AC: 2Str: 4i)A #*# EV: 11Int: 22 ##*## SH: 0Dex: 13 #.*.# XL:  1 Next:  8% Place: Dungeon:1 #.@.# Noise: =--------  Time: 7.0 (0.0) ##...##  -) Nothing wielded #.....#  Cast: Magic Dart i-#..<..#  #.....#  ##...##  h   jackal #...# #...# i##.##The magic dart hits the jackal. _The jackal is severely wounded.Aiming: Magic Dart (safe; 1% risk of failure)  iMPress: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (severely wounded, 100% to hit)i|  csloce the Conjurer ..# Deep Elf #†# Health: 10/10 ======================== #h# Magic: 2/6========---------------- #.# AC: 2Str: 4i~S #.# EV: 11Int: 22 ##.## SH: 0Dex: 13 #...# XL:  1 Next:  8% Place: Dungeon:1 #.@.# Noise: =--------  Time: 7.0 (0.0) ##...##  -) Nothing wieldedi #.....#  Cast: Magic Dart i#..<..#  #.....#  i##...##  h   jackal iK#...# i,K#...# iH##.##iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (severely wounded, 100% to hit)  The magic dart hits the jackal.  You kill the jackal!i; ..# #†# #†# #*# i8#*# ##*## #.*.# #.@.#   i^     i#...# #...# ##.##iy8....iJ3====258.0 (1Magic Dart _iVi5i{i^|i|io,idiÆi[,i,i]ih====i2iP4====ii,i?i<iR====iiUf5====iiBiuBiu,i7iR====iݷiz6====iK4 _Magic restored.ii iiicBi ie,iii<~====idBisb  You see here a jackal corpse.iGi _ii }  You see here a ball python corpse.i5 _iMi],i,iXi=BiiXi Bi iT ,iG ,i  BiP i ,i i in Xi Bi" i*& ,i, Xi. ,i1 i1 i2 i7 iP: Bin< i2@ ,i7A iC iF ,iXH i4K i#Z [.##...#.#..##.#..........#..#.#........#....#.........#.##.####...#...........#i([ /###.>.#......####†#.....#....#.# #†###..#....#.##.#.##...@.........#.#-#...#....######.###...#....# #...#Magic Dart.....#....# #...#####r.#....# ##...##...##.#.# #.....#r   quokka (asleep)#... #...# #..<..#.... ..### #.....#i^ o ##. ##...##in { 46.0 (38.0)  A quokka comes into view.is F-7.0 (39i~ iF ; _Found a stone staircase leading down.i{    #.#..........#..#  .#........#....#  .........#.##.###  #...#...........#  ###.>.#......####†#  .....#....#.# #†#  ##..#....#.##.#.#  #...@.........#.#  #...#....######.##  #...#....# #...#  .....#....# #...#  ####r.#....#   i|...##.#.#   #... #...# #..<..#  .... ..###   ##.  ia   #.#..........#..#  .#........#....#  .........#.##.###  #...#...........#  ###.>.#......####†#  .....#....#.# #†#  ##..#....#.##.#.#  #...@.........#.#  #...#....######.##  #...#....# #...#  io.....#....# #.. ####r.#....#  ...##.#.#   #... #...# #..< .... ..###  ##. iiti%i5(] _A quokka is nearby!i(i  .##...#.#..#  csloce the Conjurer #.#..........#..#  Deep Elf .#........#....#  Health: 10/10 ======================== .........#.##.###  Magic: 5/6====================---- #...#...........#  AC: 2Str: 4 ###.>.#......####†#  EV: 11Int: 22 .....#....#.# #†#  SH: 0Dex: 13 ij ##..#....#.##.#.#  XL:  1 Next: 25% Place: Dungeon:1 #...@.........#.#  Noise: ---------  Time: 47.0 (0.0) #..*#....######.##  -) Nothing wielded #..*#....# #...#  Cast: Magic Dart ...*.#....# #...#  ####r.#....# ##...##  ...##.#.# #.....#  r   quokka (asleep) #... #...# #..<..#  .... ..### #.....#  ##. ##...## _Found a stone staircase leading down. _A quokka is nearby!Aiming: Magic ij Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)i}&  .##...#.#..#  csloce the Conjurer #.#..........#..#  Deep Elf .#........#....#  Health: 10/10 ======================== .........#.##.###  Magic: 5/6====================---- #...#...........#  AC: 2Str: 4 i' ###.>.#......####†#  EV: 11Int: 22 .....#....#.# #†#  SH: 0Dex: 13 ##..#....#.##.#.#  XL:  1 Next: 25% Place: Dungeon:1 #...@.........#.#  Noise: ---------  Time: 47.0 (0.0) #...#....######.##  -) Nothing wielded #...#....# #...#  Cast: Magic Dart .....#....# #...#  ####r.#....# ##...##  ...##.#.# #.....#  r   quokka (asleep) [40i( m#... #...# #..<..#  .... ..### #.....#  ##. ##...## Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka.  You kill the quokka!i- B       .###  ....#  †#  .# #†#  .#  .#  i. #..*.##  #..* #...#  ...* #.. ####†    #... #...# #..< .... ..###  ##. i 6...i z41=8.0 (1Magic Dart _i iT3iihBi,iyir,i(ii>G6====i)ii ,iiKi,i i ix ,iDiiEiw<====ii`iiiYiib,iib  You see here a quokka corpse.iLi _i i"i$i$i%i&i),i)i-,i'.i.i/iQ1i9 #...#....######.##  .#######...#....# #...#  i9...........#....# #...#  #########†.#....# ##...##  #.........##.#.# #.....#  #.###.#...##...# #..<..#  i4: #........### #.....#  ###...##.# ##...##   #.@.# # #...#-   #......# #...#  iY:? #.#.#### ##.##Magic Dart   ..#.# i:#.#   #.##.# #.  i:KJ$ .. i:J   endoplasm (asleep)  .#. .#  i:1[... .. i;, iEC 624.0)  An endoplasm comes into view.iXEF-3.0 (15iJiL* _Found a kite shield.i]  #...#....######.##  csloce the Conjurer .#######...#....# #...#  Deep Elf ...........#....# #...#  Health: 10/10 ======================== #########†.#....# ##...## Magic: 5/6====================---- #.........##.#.# #.....# AC: 2Str: 4 #.###.#...##...# #..<..# EV: 11Int: 22 #........### #.....# SH: 0Dex: 13 ###...##.# ##...## XL:  1 Next: 41% Place: Dungeon:1 #.@.# # #...#  Noise: -------iֵ --  Time: 63.0 (0.0) #*.....# #...#  -) Nothing wielded #*#.#### ##.##  Cast: Magic Dart *.#.# #.#  #*##.# #.#  J$ .. J   endoplasm (asleep) .#. .# [... ..An endoplasm comes into view. _Found a kite shield.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)iQg #...#....######.##  csloce the Conjurer .#######...#....# #...#  Deep Elf iQ...........#....# #...#  Health: 10/10 ======================== #########†.#....# ##...## Magic: 5/6====================---- #.........##.#.# #.....# AC: 2Str: 4 #.###.#...##...# #..<..# EV: 11Int: 22 iQ#........### #.....# SH: 0Dex: 13 iR###...##.# ##...## XL:  1 Next: 41% Place: Dungeon:1 i6R#.@.# # #...#  Noise: ---------  Time: 63.0 (0.0) iWR#......# #...#  -) Nothing wielded izR#.#.#### ##.##  Cast: Magic Dart iR..#.# #.#  #.##.# #.# iR J$ .. J   endoplasm (asleep)iR .#. .# iSj[... ..i%SAiming: Magic Dart (safe; 1% risk of failure)  iUSPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm!  iS7You kill the endoplasm!iX #...   #...#  . #...#  iY     #..<    iY #.@.# # #...#  #* #...#  #* ##.##  *.#.#  #*##.# iY .$ .. .#. iY< [... ..iZ iQE.....iz58=4.0 (1Magic Dart _i$i3iq 3i i ,iK i ,i i ,i[ i i: G6====i8 i! i$ ,i% i' i* ,i+ i- i/ ,i-1 i2 iY5 i5 <====i6 i8 i; ,i< i> i2B ,ibC iF ,i$H iK A _You now have 12 gold pieces.iN 3i0P iR iU ,iV iX i[ ,ih] i` ib ,ic ie iih ,ii ik iZo ,izp iTr iu ,i7w i0z iD| i| i} i~ i܀ ,i݁ i i/ ,i i i ,ij i3 i ,i i' iӒ i i iƔ iޖ i" i i i i i{ i iȟ ,i5 i~ i ,ih iĤ i ic i iX i i' i iQ i ,i iQ i ,io iV i ,i iǺ i= ,i i i ,i< i ih i i id i ,i i i ,i i i@ ,i iP iE ,i i i ,i i} i i i i ii ,iW ih i i i i i ,i i i" t...##.# ##...## ...##.# #...# ......# #...# .#.###########.## .#.##........#.# ##.##.##.....#.# ....#.##.#####.# i #..##.##.# #.######### ......##.# #..@......[ -109.0 (45.0) ...##.##.# #.######### ...##.##.#####.# ...##..........i # ......##.####### .#.......# ########## i i G-10.0 (46i/ i ( _Found a ring mail.i`_iSii6,i,ii]i,iδiti&,iQiǻi޽,iCiia,iHi"i,iiA  You see here a +0 ring mail.i.i _i-isi,iiil,iii #.....#  ##...## S..  # ..#  #...# ###.# ####.## #.#.# iQ...#.# #.#.##.# #.#.####.# #.#.#  #.#########.#@##.#  #.........[......# i"J #.#########.#.####Magic Dart ####.# #.#......# #iM.##### ###### #.#S   ball python (constriction, asleep) i6#.####i-20.0 (10i,1.0 (11iZ im^ _A ball python comes into view.i #.....# csloce the Conjurer i_ ##...## S.. Deep Elf  #...# *.# Health: 10/10 ========================  #...# ###*#i Magic: 5/6====================---- i####.## #.#*# AC: 2Str: 4 i...#.# #.#*# EV: 11iInt: 22 ...#.# #.#*# SH: 0iDex: 13 ####.# #.#*#i1 XL:  1 Next: 58% Place: Dungeon:1 iz #.#########.#@##.#  Noise: ---------  Time: 121.0 (0.0)  #.........[......#  -) Nothing wielded i #.#########.#.####  Cast: Magic Dart ####.# #.#... .....# #.##### ###### #.#i S   ball python (constriction, asleep) i%#.# ###i"C _You see here a +0 ring mail. iD:_A ball python comes into view.ifAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionieShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)im #.....# csloce the Conjurer  ##...## S..im Deep Elf  #...# ..# Health: 10/10 ========================  #...# ###.# Magic: 5/6====================---- ####.## #.#.# AC: 2Str: 4 im...#.# #.#.# EV: 11Int: 22 im...#.# #.#.# SH: 0Dex: 13 in####.# #.#.# XL:  1 Next: 58% Place: Dungeon:1 iLn #.#########.#@##.#  Noise: ---------  Time: 121.0 (0.0) iqn #.........[......#  -) Nothing wielded in #.#########.#.####  Cast: Magic Dart in####.# #.#... .....# #.##### ###### #.#in S   ball python (constriction, asleep) io%#.# ###i-o iLoAiming: Magic Dart (safe; 1% risk of failure)  ioPress: ? - help, Q - select actionShift-Dir - straight lineioAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!ioit-   itI †..  #...# *.#  #...# ###*#it #.#*# #.#*#iug #.#*#i2u #.#*#  .iu  #.....    iu-  iu8 #.# iu7### ilC......iEz66=2.0 (1Magic Dart _i i iT 3i i ,i i i iž i ,iQ iC i G6====i i9 i ,iˬ i i޺ #...## †.. #...# ..# J# #...# ###.# .# ##.## #.#.# .# .#.# #.#.# .##.# #.#.# .# ##.# #.#.# .# i^  #.#########.#.##.##.........[....@.# -  #.#########.#.#### ##.# #.#... Magic Dart ...# #.##### #### #.i # #.# J   endoplasm (asleep)iλ 7### i +7.0 (5i E-8.0 (6i i{ ] _An endoplasm comes into view.i #...## †.. csloce the Conjurer #...# ..# J# Deep Elf #...# ###.# *# Health: 10/10 ======================== ##.## #.#.# *# Magic: 5/6====================---- i .#.# #.#.# *# AC: 2Str: 4 .#.# #.#.# *# EV: 11Int: 22 ##.# #.#.# *# SH: 0Dex: 13  #.#########.#.##*# XL:  1 Next: 66% Place: Dungeon:1  #.........[....@.# Noise: ---------  Time: 128.0 (0.0)  #.#########.#.#### -) Nothing wielded ##.# #.#... Cast: Magic Dart ...# #.##### #### #.# #.# J   endoplasm (asleep) ### _You kill the ball python! _An endoplasm comes into view.Aiming: i Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)im #...##†..csloce the Conjurer #...#..# J#Deep Elf #...####.# *#Health: 10/10 ======================== in ##.###.#.# *#Magic: 5/6====================---- .#.##.#.# *#AC: 2Str: 4 .#.##.#.# *#EV: 11i9n ?Int: 22 ##.#in #.#.# *#SH: 0Dex: 13  #.#########.#.##*#XL:  1 Next: 66% Place: Dungeon:1  in #.........[....@.#Noise: ---------  Time: 128.0 (0.0)  in #.#########.#.####-) Nothing wielded in 5##.##.#...i o ICast: Magic Dart ...#i+o !#.##### #####.#iIo V#.#J   endoplasmifo ###Aiming: Magic Dart (safe; 1% risk of failure)  io aPress: ? - help, Q - select actionio dShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  io uThe magic dart hits the endoplasm.  The endoplasm is severely wounded.i Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is severely wounded.The endoplasm quivers.i$ ).Jio !.....i :=9.0 (1 _i- id i †.. ..# .# ###.# J# #.#.# .# #.#.# .# #.#.# .# #.#.# .# i* ###.#.##.#  ..[....@.#  ###.#.#### #.#...  #.#iQ #.#iv ###i!iex †.. ..# .# ###.# J# #.#.# .# #.#.# .# #.#.# .# #.#.# .#  ###.#.##.#  ..[....@.#  ###.#.#### #.#... i~f  #.# ### i]mipiviZya _An endoplasm is nearby!iݲ #...## †.. csloce the Conjurer #...# ..# .# Deep Elf #...# ###.# J# Health: 10/10 ======================== ##.## #.#.# *# Magic: 4/6================-------- .#.# #.#.# *# AC: 2Str: 4 .#.# #.#.# *#iN( EV: 11Int: 22 ##.# #.#.# *# SH: 0Dex: 13  #.#########.#.##*# XL:  1 Next: 66% Place: Dungeon:1  #.........[....@.#i0 Noise: =--------  Time: 129.0 (0.0)  #.#########.#.#### -) Nothing wielded ##.# #.#... Cast: Magic Dart ...# #.##### i#### #.# #.# J   endoplasm ### _The endoplasm quivers. i_An endoplasm is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)i/'#...##†..csloce the Conjurer #...#..# .#Deep Elf #...####.# J#Health: 10/10 ======================== ##.###.#.# *#Magic: 4/6i================-------- .#.##.#.# *#AC: 2Str: 4 .#.##.#.# *#EV: 11Int: 22 ##.#i#.#.# *#SH: 0Dex: 13  i#.#########.#.##*#XL:  1 Next: 66% Place: Dungeon:1  i#.........[....@.#Noise: =--------  Time: 129.0 (0.0)  i>#.#########.#.####-) Nothing wielded i^k##.##.#...Cast: Magic Dart i)...##.##### ####ia#.##.#J   endoplasmi###iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actioniShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  i#rThe magic dart hits the endoplasm but does no damage.  The endoplasm is severely wounded.iBi{i).Ji=....i330.0 (1 _iii †.. ..# .# ###.# .# #.#.# J# #.#.# .# #.#.# .# #.#.# .#  ###.#.##.#  ..[....@.#  ###.#.#### #.#...  #.# iE O#.# ###is †.. ..# .# ###.# .# #.#.# J# #.#.# .# #.#.# .# #.#.# .#  ###.#.##.#  ..[....@.#  iKt%###.#.#### #.#...   #.#istC ### i{i7iKiMPress: ? - help, Q - select actionShift-Dir - straight line  iiAim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm but does no damage. _The endoplasm is severely wounded. _An endoplasm is nearby!i#...## †.. csloce the Conjurer #...# ..# .# Deep Elf #...# ###.# .# Health: 10/10 ======================== ##.## #.#.# J# Magic: 3/6============------------ .#.# #.#.# *# AC: 2Str: 4 .#.# #.#.# *# EV: 11Int: 22 iub##.# #.#.# *# SH: 0Dex: 13  #.#########.#.##*# XL:  1 Next: 66% Place: Dungeon:1  #.........[....@.# Noise: =--------  Time: 130.0 (0.0) iy #.#########.#.#### -) Nothing wielded ##.# #.#... Cast: Magic Dart ...# #.##### #### #.# #.# J   endoplasm ### _The endoplasm is severely wounded. _An endoplasm is nearby!iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)i#...## †.. csloce the Conjurer #...# ..# .# Deep Elf #...# ###.# .# Health: 10/10 ======================== ##.## #.#.# J# Magic: 3/6============------------ .#.# #.#.# .# AC: 2Str: 4 .#.# #.#.# .# EV: 11Int: 22 ##.# #.#.# .# SH: 0Dex: 13  #.#########.#.##.# XL:  1 Next: 66% Place: Dungeon:1  #.........[....@.# Noise: =--------  Time: 130.0 (0.0)  #.#########[39i;49m.#.#### -) Nothing wielded ##.# #.#... Cast: Magic Dart ...# #.##### #### #.# #.# J   endoplasm ###Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm!  You kill the endoplasm!i †.. ..# .# ###.# .# #.#.# .# #.#.# *# #.#.# *# #.#.# *#  *#      i3  #.# ### iF>.....iKr831.0 (1Magic Dart _iQiSi 3i3 iJ ,i  |4====i i- ,i2 i ,iO i^ ,il i! R====i" i% |5====i>( ,i( i + ,i+ i0 BiJ1 R====i)2 it4 d6====i5 iw7 i: ,i<; i< iA Xi D ,ilE iXI iNK iK <====ifL iN iO iP iP i^R iT ,i V iX ifZ iZ ie[ i] i-` ,ia i0f Xig i2i ,ii i:k im ,i}m in iDp ,ip iq i@s ,is it iu iu igv i}y i{ ,i{ i| il~ ,i~ ig iہ ,ir i i ,ir iz i iU i iU iߋ Bi) i ,i< i` iC ,i i i ,iߘ i i ,i iߞ i ,ib iz iS i i i iϨ ,i iV i ,i i i ,iش i i͹ ,i̺ i ic ,i0 i ik ,ii i i  h.#.. #####.#.##### ............ ........... .......... ......... #.....# #########@....#- .............# #..#........#Magic Dart #..#........# #...........##.....#.....#h   jackal (asleep)i Z. #.....#.....#...#.....#.....#†..........#.....#i 075.0 (44.0)i F-6.0 (45i ii Y _A jackal comes into view.igS  csloce the Conjurer h.#..  Deep Elf #####*#.#####  Health: 10/10 ======================== ....*.......  Magic: 5/6====================---- ...*.......  AC: 2Str: 4 ..*.......  EV: 11Int: 22 .*.......  SH: 0Dex: 13 #*....#  XL:  1 Next: 83% Place: Dungeon:1 #########@....#  Noise: ---------  Time: 176.0 (0.0) .[iTm............#  -) Nothing wielded #..#........#  Cast: Magic Dart #..#........#  #...........#  #.....#.....#  h   jackal (asleep) . #.....#.....#  ...#.....#.....#  †..........#.....# _You kill the endoplasm! _A jackal comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)i]csloce the Conjurerh.#..Deep Elf#####*#.#####Health: 10/10 ========================....*.......Magic: 5/6====================----...*.......AC: 2Str: 4..*.......EV: 11Int: 22.*.......SH: 0Dex: 13#*....#iKXL:  1 Next: 83% Place: Dungeon:1#########@....#Noise: ---------  Time: 176.0 (0.0).............#-) Nothing wielded#..#........#Cast: Magic Dart#..#........##...........##.....#.....#h   jackal. #.....#.....#...#.....#.....#†..........#.....#Aiming: Magic Dart (safe; 1% risk of failure)  i Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The magic dart hits the jackal.  The jackal is lightly wounded.iPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (asleep, 100% to hit)  iɗWThe magic dart hits the jackal.jackal is lightly wounded.barks!i`i.h.....iǡ4==7.0 (1i5< _You hear a bark!iԗ  csloce the Conjurer ..#..  Deep Elf #####h#.#####  Health: 10/10 ======================== ....*.......  Magic: 4/6i6================-------- ...*.......  AC: 2Str: 4 ..*.......  EV: 11Int: 22 ih.*.......  SH: 0Dex: 13 i #*....#  XL:  1 Next: 83% Place: Dungeon:1 i #########@....#  Noise: ==-------  Time: 177.0 (0.0) .............#  -) Nothing wielded #..#........#  Cast: Magic Dart #..#........#  #...........# i~ #.....#.....#  h   jackal . #.....#.....#  ...#.....#.....#  †..........#.....# iThe jackal barks! _You hear a bark!  Aiming: Magic Dart (safe; 1% risk of failure)  iܙPress: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (lightly wounded, 100% to hit)icsloce the Conjurer..#..Deep Elf#####h#.#####Health: 10/10 ========================....*.......Magic: 4/6================--------...*.......AC: 2Str: 4..*.......i>EV: 11Int: 22.*.......SH: 0Dex: 13#*....#XL:  1 Next: 83% Place: Dungeon:1#########@....#Noise: ==-------  Time: 177.0 (0.0).............#-) Nothing wielded#..#........#Cast: Magic Dart#..#........#i>#...........##.....#.....#h   jackal. #.....#.....#...#.....#.....#i†..........#.....#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (lightly wounded, 100% to hit)  The magic dart hits the jackal.  The jackal is almost dead.ic\icd.h....i(e:-8.0 (1 _ikiSli   csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 10/10 ======================== ....h.......  Magic: 3/6============------------ ...*.......  AC: 2Str: 4 ..*.......  EV: 11in Int: 22 .*.......  SH: 0Dex: 13 #*....#  XL:  1 Next: 83% Place: Dungeon:1 #########@....#  Noise: =--------  Time: 178.0 (0.0) .............#  -) Nothing wieldedi  #..#........#  Cast: Magic Dart #..#........#  #...........#  i3 O#.....#.....#  h   jackal . #.....#.....#  ...#.....#.....#  †..........#.....# The magic dart hits the jackal. i _The jackal is almost dead.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)i \  csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 10/10 ======================== ....h.......  Magic: 3/6============------------ ...........  AC: 2Str: 4 ..........  EV: 11Int: 22 .........  SH: 0Dex: 13 #.....#  XL:  1 Next: 83% Place: Dungeon:1 i: 2#########@....#  Noise: =--------  Time: 178.0 (0.0) .............#  -) Nothing wielded #..#........#  Cast: Magic Dart #..#........#  #...........#  #.....#.....#  h   jackal . #.....#.....#  ...#.....#.....#  †..........#.....# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  i ZThe magic dart hits the jackal.  You kill the jackal!i  ..#..    ....†  i ...*  ..*  .*  #*....#         i   .    †.i_ ia ,i k h....h   jackal  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (almost dead, 100% to hit)  The magic dart hits the jackal.  ik You kill the jackal!  A jackal comes into view.il it csloce the Conjurerh.#..Deep Elf#####.#.#####Health: 10/10 ========================....†.......Magic: 3/6============------------...........AC: 2Str: 4..........EV: 11Int: 22.........SH: 0Dex: 13#.....#XL:  1 Next: 100% Place: Dungeon:1#########@....#Noise: =--------  Time: 179.0 (1.0).............#-) Nothing wielded#..#........#Cast: Magic Dartiu /#..#........##...........##.....#.....#h   jackal. #.....#.....#...#.....#.....#†..........#.....#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (almost dead, 100% to hit)  The magic dart hits the jackal.  You kill the jackal!A jackal comes into view.iv _The jackal moves out of view.  You have reached level 2!i9 /  --more--iQE5/154/82 0% Magic DartiJXy _A jackal comes into view.iOi Q Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismiQ+Conjuration/Alchemy 36% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiLiRiM[csloce the Conjurerh.#..Deep Elf#####.#.#####Health: 15/15 ========================....†.......Magic: 4/8============------------...........AC: 2Str: 4..........EV: 11Int: 22.........SH: 0i\Dex: 13#.....#XL:  2 Next:  0% Place: Dungeon:1#########@....#Noise: =--------  Time: 179.0 (0.0).............#-) Nothing wielded#..#........#Cast: Magic Dart#..#........##...........##.....#.....#h   jackal. #.....#.....#i\...#.....#.....#†..........#.....#The magic dart hits the jackal.  You kill the jackal!A jackal comes into view. _The jackal moves out of view.  You have reached level 2! i\N_A jackal comes into view.i&hi+iMemorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - Noi=iycsloce the Conjurerh.#..Deep Elf#####.#.#####Health: 15/15 ========================....†.......Magic: 4/8============------------...........AC: 2Str: 4..........EV: 11Int: 22.........SH: 0Dex: 13#.....#XL:  2 Next:  0% Place: Dungeon:1i?#########@....#Noise: =--------  Time: 179.0 (0.0).............#-) Nothing wielded#..#........#Cast: Magic Dart#..#........##...........##.....#.....#h   jackal. #.....#.....#...#.....#.....#†..........#.....#The magic dart hits the jackal.  You kill the jackal!A jackal comes into view. _The jackal moves out of view.  You have reached level 2! _A jackal comes into view.i;-80.0 (1 _i i iLiiushhh 2 jackals (1 wandering)i5e5===-1.0 (2i!i$,i-_.h†hi%0+2.0 (3i7i: _You start memorising the spell. You continue memorising. x2i?iCi]Fc _You finish memorising. Spell assigned to 'b'.i  .h#..  #####.#.#####  ....†.......  ...h.......  ..........  .........  #.....#  #@....#  .............#  #..#........#  #..#........#  #...........#  #.....#.....#  . #.....#.....#  ...#.....#.....#  †. i.  .h#..  #####.#.#####  ....†.......  ...h.......  ..........  .........  #.....#  #@....#  .............#  #..#........#  #..#........# #...........# #.....#.....#  . #.....#.....# i/ ...#.....#.....#  †.ik6 iX< i? iA d _There are monsters nearby!iv  csloce the Conjureriw .h#..  Deep Elf iw#####.#.#####  Health: 15/15 ======================== ....†.......  Magic: 4/8============------------ ...h.......  AC: 2Str: 4 ..*.......  EV: 11Int: 22 i x.*.......  SH: 0Dex: 13 #*....#  XL:  2 Next:  0% Place: Dungeon:1 #########@....#  Noise: ---------  Time: 182.0 (0.0) .............#  -) Nothing wielded ix#..#........#  Cast: Magic Dart #..#........#  #...........#  #.....#.....#  hh 2 jackals (1 wandering) . #.....#.....#  ...#.....#.....# iyb †..........#.....# _You finish memorising. Spell assigned to 'b'. _There are monsters nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)i   csloce the Conjurer .h#..  Deep Elf #####.#.#####  Health: 15/15 ======================== ....†.......  Magic: 4/8============------------ ...h.......  AC: 2Str: 4 ..........  EV: 11Int: 22 .........  SH: 0Dex: 13 #.....#  XL:  2 Next:  0% Place: Dungeon:1 #########@....#  Noise: ---------  Time: 182.0 (0.0) .............# i -) Nothing wielded #..#........#  Cast: Magic Dart #..#........#  #...........#  #.....#.....#  hh 2 jackals (1 wandering) . #.....#.....#  ...#.....#.....#  †..........#.....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.iiIiEX h.#..  #####h    ....  ..h              hhh 3 jackals (1 wandering) .    †.3.0 (1Contam i`iӣLShift-Dir - straight lineAim: a jackal (100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen. _A jackal comes into view.in(  csloce the Conjurer h.#..  Deep Elf #####h#.#####  Health: 15/15 ======================== ....†.......  Magic: 3/8=========--------------- ...........  AC: 2Str: 4 ..h.......  EV: 11Int: 22 .*.......  SH: 0Dex: 13 #*....#  XL:  2 Next:  0% Place: Dungeon:1 #########@....#  Noise: ---------  Time: 183.0 (0.0) .............#[3i))4m  -) Nothing wielded #..#........#  Cast: Magic Dart #..#........#  Contam  #...........#  #.....#.....#  hhh 3 jackals (1 wandering) . #.....#.....#  ...#.....#.....#  †..........#.....# Nothing appears to happen. _A jackal comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)i csloce the Conjurerh.#..Deep Elf#####h#.#####Health: 15/15 ========================....†.......Magic: 3/8=========---------------...........AC: 2Str: 4..h.......EV: 11Int: 22.*.......SH: 0Dex: 13#*....#XL:  2 Next:  0% Place: Dungeon:1#########@....#Noise: ---------  Time: 183.0 (0.0).............#-) Nothing wielded#..#........#Cast: Magic Dart#..#........#Contam #...........##.....#.....#i͵ hhh 3 jackals (1 wandering). #.....#.....#...#.....#.....#†..........#.....#Nothing appears to happen. _A jackal comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)ip9 f _A jackal comes into view.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (100% to hit)  The magic dart hits the jackal but does no damage.iN: iJ< Bi`= iE ..hh..hhiG 9=4.0 (1 _iTP iAR i^  csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 15/15 ======================== ...h†.......  Magic: 2/8======------------------ ...h.......  AC: 2Str: 4 ..........  EV: 11Int: 22 .........  SH: 0Dex: 13 #h....#  XL:  2 Next:  0% Place: Dungeon:1 #########@....#  Noise: =--------  Time: 184.0 (0.0) i.............#  -) Nothing wielded isL#..#........#  Cast: Magic Dart #..#........#  Contam  #...........#  #.....#.....#  hhh 3 jackals . #.....#.....#  iG...#.....#.....#  †..........#.....# Aim: a jackal (100% to hit) _The magic dart hits the jackal but does no damage.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)iVcsloce the Conjurer..#..Deep Elf#####.#.#####Health: 15/15 ========================...h†.......Magic: 2/8======------------------...h.......AC: 2Str: 4..........EV: 11Int: 22.........SH: 0Dex: 13i#h....#XL:  2 Next:  0% Place: Dungeon:1#########@....#Noise: =--------  Time: 184.0 (0.0).............#-) Nothing wielded#..#........#Cast: Magic Dart#..#........#Contam #...........##.....#.....#ihhh 3 jackals. #.....#.....#...#.....#.....#†..........#.....#Aim: a jackal (100% to hit) _The magic dart hits the jackal but does no damage.  ii Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)iĥk _The magic dart hits the jackal but does no damage.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (100% to hit)  The magic dart hits the jackal but does no damage.is.h.hi5[3----5.0 (1i1i iK_The jackal bites you.i܁+i  csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 13/15 ====================---- ....†.......  Magic: 1/8===--------------------- ..h........  AC: 2Str: 4 ..h.......  EV: 11Int: 22 i.........  SH: 0Dex: 13 #h....#  XL:  2 Next:  0% Place: Dungeon:1 i*#########@....#  Noise: =--------  Time: 185.0 (0.0) .............#  -) Nothing wieldedi[ #..#........#  Cast: Magic Dart i`#..#........#  Contam  #...........#  #.....#.....#  hhh 3 jackals . #.....#.....#  i...#.....#.....#  †..........#.....# The magic dart hits the jackal but does no damage. i7_The jackal bites you.  Aiming: Magic Dart (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei8Aim: a jackal (100% to hit)iz Lcsloce the Conjurer..#..Deep Elf#####.#.#####Health: 13/15 ====================----....†.......Magic: 1/8===---------------------..h........AC: 2Str: 4..h.......EV: 11Int: 22.........SH: 0Dex: 13#h....#XL:  2 Next:  0% Place: Dungeon:1#########@....#Noise: =--------  Time: 185.0 (0.0).............#-) Nothing wielded#..#........#Cast: Magic Dart#..#........#Contam i =#...........##.....#.....#hhh 3 jackals. #.....#.....#...#.....#.....#†..........#.....#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)  The magic dart hits the jackal.  The jackal is almost dead.i ,i i i X..hhhi X2===6.0 (1iG iE _The jackal closely misses you. The jackal barely misses you.i  csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 13/15 ====================---- ....†.......  Magic: 1/8===--------------------- ...........  AC: 2Str: 4 ..........  EV: 11Int: 22 h........  SH: 0Dex: 13 #hh...#  XL:  2 Next:  0% Place: Dungeon:1 #########@....#  Noise: =--------  Time: 186.0 (0.0) .............# iI -) Nothing wielded #..#........#  Cast: Magic Dart #..#........#  Contam  #...........#  #.....#.....#  hhh 3 jackals . #.....#.....#  ...#.....#.....#  †..........#.....# The jackal is almost dead. _The jackal closely misses you. The jackal barely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (severely wounded, 100% to hit)iY   csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 13/15 ====================---- ....†.......  Magic: 1/8===--------------------- ...........  AC: 2Str: 4 i H..........  EV: 11Int: 22 h........  SH: 0Dex: 13 #hh...#  XL:  2 Next:  0% Place: Dungeon:1 #########@....#  Noise: =--------  Time: 186.0 (0.0) .............#  -) Nothing wielded im #..#........#  Cast: Magic Dart #..#........#  Contam  #...........#  i.5#.....#.....#  hhh 3 jackals . #.....#.....#  ...#.....#.....#  †..........#.....# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (severely wounded, 100% to hit)  The magic dart hits the jackal.  You kill the jackal!iH ..#..            i#†h...#           i+  2 i d.    †io/.iidK.hi267.0 (1ii6  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (severely wounded, 100% to hit)  iThe magic dart hits the jackal.  You kill the jackal! _The jackal closely misses you.i   csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 13/15 ====================---- ....†.......  Magic: 0/8------------------------ ...........  AC: 2Str: 4 ..........  EV: 11Int: 22 .........  SH: 0i cDex: 13 #hh...#  XL:  2 Next:  6% Place: Dungeon:1 #########@....#  Noise: =--------  Time: 187.0 (0.0) .............#  -) Nothing wielded #..#........#  Cast: Magic Dart #..#........#  Contam  #...........#  #.....#.....#  hh 2 jackals . #.....#.....#  i+! b...#.....#.....#  †..........#.....# You kill the jackal! _The jackal closely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleix! XShift-Dir - straight lineAim: a jackal (100% to hit)i   csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 13/15 ====================---- ....†.......  Magic: 0/8------------------------ i ...........  AC: 2Str: 4 ..........  EV: 11Int: 22 .........  SH: 0Dex: 13 #hh...#  XL:  2 Next:  6% Place: Dungeon:1 #########@....#  Noise: =--------  Time: 187.0 (0.0) .............#  -) Nothing wielded i #..#........#  Cast: Magic Dart #..#........#  Contam  #...........#  i] N#.....#.....#  hh 2 jackals . #.....#.....#  i ...#.....#.....#  †..........#.....# i oAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a jackal (100% to hit)  The magic dart hits the jackal.  You kill the jackal!iH  ..#..         i /   #h....#           i: h   jackal .    †.i &.iӊ 138.0 (1Magic DartPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (100% to hit)  The magic dart hits the jackal.  i mYou kill the jackal! _The jackal bites you but does no damage.iK i h _Your Alchemy skill increases to level 1!ih]q  You don't have enough magic to cast this spell.i9di"f. _i!q  You don't have enough magic to cast this spell.i&i(. _iJ4  You closely miss the jackal.The jackal bites you but does no damage.  The jackal barely misses you.4==9i%ij(K _Your magical contamination has completely faded away.ifa  You closely miss the jackal.ieg1===90Magic Darti! i > _The jackal bites you but does no damage.is D  csloce the Conjurer ..#..  Deep Elf #####.#.#####  Health: 14/15 ======================-- i$ ....†.......  Magic: 0/8------------------------ ...........  AC: 2Str: 4 ..........  EV: 11Int: 22 .........  SH: 0Dex: 13 #h....#  XL:  2 Next: 13% Place: Dungeon:1 i #########@....#  Noise: =--------  Time: 190.0 (0.0) .............#  -) Nothing wielded #..#........#  Cast: Magic Dart #..#........#  #...........#  #.....#.....#  h   jackali$  . #.....#.....#  ...#.....#.....# if  †..........#.....# You closely miss the jackal. _The jackal bites you but does no damage.  Aiming: Magic Dart (safe; 1% risk of failure)  i %Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)i{?csloce the Conjurer..#..Deep Elf#####.#.#####Health: 14/15 ======================--....†.......Magic: 0/8------------------------...........AC: 2Str: 4..........EV: 11Int: 22.........SH: 0Dex: 13#h....#XL:  2 Next: 13% Place: Dungeon:1#########@....#Noise: =--------  Time: 190.0 (0.0).............#-) Nothing wielded#..#........#Cast: Magic Dart#..#........##...........##.....#.....#h   jackal.[3iz@>7m #.....#.....#...#.....#.....#†..........#.....#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (100% to hit)  The magic dart hits the jackal.  The jackal is heavily wounded.iWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (100% to hit)  iThe magic dart hits the jackal.  The jackal is heavily wounded.  The jackal barely misses you.i_1.0 (1Magic Dartii> _The jackal bites you but does no damage.i`:T  You don't have enough magic to cast this spell.if;iAiC. _i{ r  You don't have enough magic to cast this spell.i i- . _iN..#..#####.#.##### ....†....... .... . #h....# #########. ........ #..#....#..#..........i71#.....#. #.......#.....†............##.##....i-†h-2 _iN  You don't have enough magic to cast this spell.-i|Xi#[. _ic8r  You don't have enough magic to cast this spell.i?i+B. _ih" #####.#.##### ....†....... .... . .#†....# #########h ......... #..##..#...#.....#...†............##.##....######i0# i, F.him- $3 i- _i4 iI6 i  ....†....... ....  .#†....# #########. ........h #..#....#.....#.i3 1..#.....†............##.##...###.##.#####. #.######i i .h _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.  The jackal attacks as it pursues you!  The jackal bites you but does no damage.i ]5===4i i! T _The jackal closely misses you.iT  You don't have enough magic to cast this spell.ii.i. _i`&r  You don't have enough magic to cast this spell.i+i.. _ i2L .... . ..#†....# #########. ........ it3  #..#...h#..#....#.....#....#.....†...........##.##...###.##.#####. #.##########.# i?\.h iBx1===-5Magic Dart _ i"R iH  ...........  csloce the Conjurer ..........  Deep Elf .........  Health: 15/15 ======================== #†....#  Magic: 0/8------------------------ #########.....#  AC: 2Str: 4 .............#  EV: 11Int: 22 #..#........#  SH: 0Dex: 13 #..#...h....#  XL:  2 Next: 13% Place: Dungeon:1 #......@....#  Noise: ---------  Time: 195.0 (0.0) #.....#.....# [39;49 i m -) Nothing wielded . #.....#.....#  Cast: Magic Dart ...#.....#.....#  †..........#.....#  ..##.##....#.....#  h   jackal  ###.##.#####.#.....#  #.#.##.# #.#######  #.#.##.#####.# _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 100% to hit) i"  ...........  csloce the Conjurer ..........  Deep Elf .........  Health: 15/15 ======================== #†....#  Magic: 0/8------------------------ #########.....#  AC: 2Str: 4 i  .............#  EV: 11Int: 22 #..#........#  SH: 0Dex: 13 #..#...h....#  XL:  2 Next: 13% Place: Dungeon:1 #......@....#  Noise: ---------  Time: 195.0 (0.0) #.....#.....#  -) Nothing wielded iR . #.....#.....#  Cast: Magic Dart ...#.....#.....#  †..........#.....#  ..##.##....#.....#  h   jackal  i  ###.##.#####.#.....#  #.#.##.# #.#######  #.#.##.#####.#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 100% to hit)  The magic dart hits the jackal.  i8 4You kill the jackal! i v       iR         .....#  i B     i .     †  i F        i@   i[ &. iX_ z20=6.0 (1Magic Dart _ if  ig  i - i- im. i2 i{3 i8B i8 i<a1=== i= i@ i;A i@B ibE, i~F iH, iI iK iK4=== iL iRw2=== iS, iT iUX, iaY i\, i] i ` iT`;=== isa iOd idU3=== i{e iAh ih i3i i/l, im in, io i v4====== iv i y, iMz i|, i} iX i܁4=== i i icO5=== i[ in i i, ii in iȑn6====== i i, i iؙ, i i;, iy iQ=== iݡ i- iF7=== i i, iĨ i, iج i>, il ih - _You start resting. i1230.0 (34.0) i8======-1.0 (35 im i% _Magic restored. i i Your spells (describe)TypeFailure Level  a + Magic DartConjuration i1% 1 b - Searing RayConjuration2%2 Select a spell to describe[!]/[I] toggle spell headers i iV i`...........csloce the Conjurer..........Deep Elf.........Health: 15/15 ========================#†....#Magic: 8/8========================#########.....#AC: 2Str: 4.............#EV: 11Int: 22#..#........#SH: 0Dex: 13 i#..#........#XL:  2 Next: 20% Place: Dungeon:1#......@....#Noise: ---------  Time: 231.0 (0.0)#.....#.....#-) Nothing wielded. #.....#.....#Cast: Magic Dart...#.....#.....#†..........#.....# id..##.##....#.....####.##.#####.#.....##.#.##.# #.########.#.##.#####.#Shift-Dir - straight lineAim: a jackal (heavily wounded, 100% to hit)  The magic dart hits the jackal. _You kill the jackal! _You start resting. _Magic restored. i!  i i il i iL  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f * Spellcasting   3.4   2.4  +3           i b - Unarmed Combat   0.0   1.4  -2   g * Conjurations   4.6   4.2  +1       h * Alchemy   1.0   1.7  +1       imX     c - Armour   0.0   1.4  -2       d - Dodging   2.4   2.1  +2   i4,     e - Stealth   2.4   1.8  +3                                   i                             i s                 iSKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets ij i iѳ...........csloce the Conjurer..........Deep Elf.........Health: 15/15 ========================#†....#Magic: 8/8========================#########.....#AC: 2Str: 4.............#EV: 11Int: 22#..#........#SH: 0Dex: 13#..#........#XL:  2 Next: 20% Place: Dungeon:1#......@....#Noise: ---------  Time: 231.0 (0.0)#.....#.....#-) Nothing wielded. #.....#.....#Cast: Magic Dart...#.....#.....#†..........#.....# i1d..##.##....#.....####.##.#####.#.....##.#.##.# #.########.#.##.#####.#Shift-Dir - straight lineAim: a jackal (heavily wounded, 100% to hit)  The magic dart hits the jackal. _You kill the jackal! _You start resting. _Magic restored. i6 i if i  iܢ iX i i2 i iB i, i ix i, i  i iS, i i i ####.# #.. ######.#.##### ##.....†....... ..... #..... #).... #5.0 (4#########. ......... #..#.... #..#.... #....... #..... . #.....#..... ...#.....#.....# i/ i+6.0 (5 iD i _Found a club. _You see here a jackal corpse.iY3iZi^i_aiTb$ _iEg,iDh,iViiZlio,ipi{riu,ivixi]{i{i||isb  You see here a jackal corpse.iia _ivii,ioiei},iii,iiHi,i]ii,iiif.......#...r.. #.....  #.... ... #... ... #.. .. #.########.#......#..# iw_#######.#.##### # ###.....†.......Magic Dart # #............... # ##............. # #)............r   rat (wandering) #i ######†....### # #########.....# ## .............#i٫047.0 (11.0)i=r.i,8.0 (12iSiV _A rat comes into view.i  csloce the Conjurer #..r....  Deep Elf #..*...  Health: 15/15 ======================== #.*...  Magic: 7/8=====================--- #.*.. ...  AC: 2Str: 4 #.*. ...  EV: 11iInt: 22 #*. ..  SH: 0Dex: 13 #*########.#  XL:  2 Next: 20% Place: Dungeon:1 #@......#..#  Noise: ---------  Time: 248.0 (0.0) #######.#.#####  -) Nothing wielded # ###.....†.......  Cast: Magic Dart # #............... ###............. ##)............  r   rat (wandering) #i0}######†....### # #########.....# ## .............# _You see here a jackal corpse. _A rat comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  iAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 100% to hit)i o  csloce the Conjurer #..r....  Deep Elf #......  Health: 15/15 ======================== #.....  Magic: 7/8=====================--- #.... ...  AC: 2Str: 4 #... ...  EV: 11Int: 22 i#.. ..  SH: 0Dex: 13 #.########.#  XL:  2 Next: 20% Place: Dungeon:1 #@......#..#  Noise: ---------  Time: 248.0 (0.0) #######.#.#####  -) Nothing wielded # ###.....†.......  Cast: Magic Dart # #............... ###............. ##)............  r   rat (wandering) #iiN######†....### # #########.....# ## .............# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the rat.  i1You kill the rat!i[ #.......  #..*...  #.*...  iR#.*.. ...  #.*. ...  #*. ..  #*      †  ..#).....†iU]  i,L.......iy4=9.0 (1Magic Dart _i]iSi Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 36% 4  b - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti/MiWi^csloce the Conjurer#.......Deep Elf#......Health: 15/15 ========================#.....Magic: 7/8=====================---#.......AC: 2Str: 4#......EV: 11i_Int: 22#....SH: 0Dex: 13#.########.#XL:  2 Next: 24% Place: Dungeon:1#@......#..#Noise: =--------  Time: 249.0 (0.0)#######.#.#####-) Nothing wielded #i_###.....†.......Cast: Magic Dart ##............... ###............. ##)............ #i`######†....### ##########.....# ##.............#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei`Aim: a rat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the rat. _You kill the rat!igP  Okay, then.ikiriMt. _ii#~Quiver which action? ([-] to clear) iw a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|oniicsloce the Conjurer#.......Deep Elf#......Health: 15/15 ========================#.....Magic: 7/8=====================---#.......AC: 2Str: 4#......EV: 11Int: 22#....SH: 0Dex: 13#.########.#XL:  2 Next: 24% Place: Dungeon:1#@......#..#Noise: =--------  Time: 249.0 (0.0)#######.#.#####-) Nothing wielded iO####.....†.......Cast: Searing Ray ##............... ###............. ##)............ #######†....### ##########.....# ##.............#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the rat. _You kill the rat! _Okay, then.ii i7 i_\ 3i4] i_ ic : _ie ,if ii ii ij il izm F8===i/n ip is ,iBu ifw iz ,i{ i~ i% ,i iL iׇ Q===i i i" ,i9 i' i ,iԖ i i ,i iΩ o ...#  ...#  ...#### ....... #....... ....... )........ ........ -.........  #.........  i b#......... ... #............ #........... #.########.# #.......#..# #######.#.#####i *78 M. #### # .#.........#..i* 060.0 (11.0)iѺ F-1.0 (12i in n _You see here a +4 spear.io Iis i #.##.#.###....... .......# ..r...# .....#####..# #. i #). #.. Searing Ray#..#..#.. r   quokka (asleep)#...i` #...........#.########.#i ,0.0)iĕ +2.0 (1ix i Y _A quokka comes into view.ih2  csloce the Conjurer #.##.#.#.  Deep Elf ##.......  Health: 15/15 ======================== .......#  Magic: 6/8==================------ ..r...#  AC: 2Str: 4 .*...#####  EV: 11Int: 22 i.*.......  SH: 0Dex: 13 ##*.......  XL:  2 Next: 24% Place: Dungeon:1 #.@.......  Noise: ---------  Time: 262.0 (0.0) #)........  -) Nothing wielded #.........  Cast: Searing Ray #.........  #.........  #......... ...  r   quokka (asleep) #............  #...........  #.########.# _You see here a +4 spear. _A quokka comes into view.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei_@Aim: a quokka (asleep, 100% to hit)i   csloce the Conjurer #.##.#.#.  Deep Elf ##.......  Health: 15/15 ======================== .......#  Magic: 6/8==================------ ..r...#  AC: 2Str: 4 .....#####  EV: 11Int: 22i  .........  SH: 0Dex: 13 ##........  XL:  2 Next: 24% Place: Dungeon:1 #.@.......  Noise: ---------  Time: 262.0 (0.0) #)........  -) Nothing wielded #.........  Cast: Searing Ray #.........  #.........  i *#......... ...  r   quokka (asleep) #............  #...........  #.########.# Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka!iϘ Q #.##.#.#.  ##.......  .......#  i4 ..*...#  .*...#####  .*.......  ##*.......  ...  ię ...  ...  ... ... #.........  #.........i! b #......... i% }†...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka!  (Press . to maintain the ray.)i, 31==3.0 (1ontinue: Searing RayRay _i(3 i5: i #.##.#.#. ##....... .......# ..†...# .....##### .. ##. #. #). #. #. #. #. ... #.... #...  #.#.#i|il--4ast: Searing Ray i!i$< _You stop channelling your searing ray.if3 #.##.#.#.##.......  .# ..† .....##### .........##..#.########.......#..#inipA--5ivixn _You see here a +4 spear.i?7===6i@@D _c - a +4 spearii @Inventory: 3/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [) iM  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magici= i8#.##.#.#.csloce the Conjurer##.......Deep Elf.......#Health: 15/15 ========================..†...#Magic: 7/8=====================---.....#####AC: 2Str: 4.........EV: 11Int: 22##........SH: 0Dex: 13#.........XL:  2 Next: 31% Place: Dungeon:1#@........iNoise: ---------  Time: 266.0 (0.0)#.........-) Nothing wielded#.........Cast: Searing Ray#.........#......... ...#............#...........#.########.##.......#..#You focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka! _(Press . to maintain the ray.) _You stop channelling your searing ray. _You see here a +4 spear. _c - a +4 speari^iiiuii  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   g * Spellcasting   3.4   2.4  +3           b - Polearms   0.0   1.7  -3   h * Conjurations   4.6   4.2  +1  i/ c - Unarmed Combat   0.0   1.4  -2   i * Alchemy   1.1   1.7  +1              i     d - Armour   0.0   1.4  -2       e - Dodging   2.4   2.1  +2       f - Stealth   2.4   1.8  +3      i         i;        i{            i        i        i        iA        i    The relative cost of raising each skill is in cyan.  iThe species aptitude is in white.  [?] Help[=] set a skill target  i%[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsip i - Alchemy   1.1i > i + Alchemy 1.1ib  i * Alchemy   1.1ii7i#.##.#.#.csloce the Conjurer##.......Deep Elf.......#Health: 15/15 ========================..†...#Magic: 7/8=====================---.....#####AC: 2Str: 4.........EV: 11Int: 22##........SH: 0i#Dex: 13#.........XL:  2 Next: 31% Place: Dungeon:1#@........Noise: ---------  Time: 266.0 (0.0)#.........-) Nothing wielded#.........Cast: Searing RayiY#.........#......... ...#............#...........i|[#.########.##.......#..#iYou focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka! i(_(Press . to maintain the ray.) _You stop channelling your searing ray. _You see here a +4 spear. _c - a +4 spearizi iiiiInventory: 3/52 slots Hand Weapons (go to first with ))  c - a +4 spear i@Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !) ii@ b - a potion of magicip1c - a +4 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.ibYour skill: 0.0; use (s) to set 12.0 as a target for Polearms.At 100% training you would reach 12.0 in about 8.1 XLs. Damage rating: 9 (Base 6 x 85% (Str) x 100% (Skill) + 4 (Ench)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i #.##.#.#.csloce the Conjurer##.......Deep Elf.......#Health: 15/15 ========================..†...#Magic: 7/8=====================---.....#####AC: 2Str: 4.........EV: 11Int: 22##........SH: 0Dex: 13#.........XL:  2 Next: 31% Place: Dungeon:1#@........Noise: ---------  Time: 266.0 (0.0)#.........c) +4 spear#.........Cast: Searing Ray#.........#......... ...#............#...........#.########.##.......#..#Yoi} u focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka! _(Press . to maintain the ray.) _You stop channelling your searing ray. _You see here a +4 spear. _c - a +4 spear5 (0.5ir C _c - a +4 spear (weapon)itIi]w,i}{Bi{i~,iiibM8===iainiuXi~,i%}===i@,iIBi\i;,iiiMXiǻ,i~ii 7 #.... ###.#!# ..#.#.# #. ###...##. .w. .####..... ..# .........#.#.# .......# ..##.#.#....##.#.#.idA#.#####........#............##...###...†...#.............##### w   dart slug (asleep)i .......................##...............##.........i078.5 (12.0)i1B9.5 (13i _A dart slug comes into view. _You see here a glowing coppery potion.i߿   csloce the Conjurer #.... ##  Deep Elf #.#!# ..  Health: 15/15 ======================== #.#.# #. ##  Magic: 6/8==================------ #...##. .w.  AC: 2Str: 4 .####..... ..#  EV: 11Int: 22 .........#.#.#  SH: 0Dex: 13 .............# ..  XL:  2 Next: 31% Place: Dungeon:1i  #@##.#.#...  Noise: ---------  Time: 279.5 (0.0) #.##.#.#..  c) +4 spear #.#####.........  Cast: Searing Ray #............##  ...###...†...#  .............#####  w   dart slug (asleep) ..................  i ........##........  .......##......... _A dart slug comes into view. i _You see here a glowing coppery potion.  Aiming: Searing Ray (safe; 2% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i i,csloce the Conjurer#.... ##Deep Elf#.#!# ..Health: 15/15 ========================#.#.# #. ##Magic: 8/8========================#...##. .w.AC: 2Str: 4.####..... ..#EV: 11 iInt: 22.........#.#.#SH: 0Dex: 13.............# ..XL:  2 Next: 31% Place: Dungeon:1#@##.#.#...Noise: ---------  Time: 279.5 (0.0)#.##.#.#..c) +4 spear iŤ#.#####.........Cast: Searing Ray#............## i...###...†...#.............#####w   dart slug (asleep).................. i&]........##...............##......... _A dart slug comes into view. _You see here a glowing coppery potion.  iROAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i i8:Okay, then. i i# i . _!iT#.# ... ###!# ... #.# #.### #...##...w.####........##.#.# .......@.....# ......#!##.#.#...!iP#.### #.##.#.######.........#............#####...†...#........#####...........##.!iC!i380.5 (1 _!i|!i; !i M #...#.# ... ###!i !# ... #.# #.### #...##...w.####.......#.#.# .......# !iJ......#!##.#.#...#.#####.##.#.#..#w   dart slug (asleep)......!i!i)&1!is&!iE   csloce the Conjurer #.. Deep Elf #.#.#!iF  Health: 15/15 ======================== #.... ###  Magic: 6/8!iH ==================------ #.#!# ...  AC: 2Str: 4 #.#.# #.###  EV: 11Int: 22 #...##...w.  SH: 0Dex: 13 .####........#  XL:  2 Next: 31% Place: Dungeon:1 .......@.#.#.#  Noise: ---------  Time: 281.5 (0.0) .............# ..  c) +4 spear ......#!##.#.#...  Cast: Searing Ray #.#####.##.#.#..  #.#####.........  #............##  w   dart slug (asleep)[15;9!iYI 7H ...###...†...#  .............#####  .................. Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"i1"icsloce the Conjurer#..Deep Elf#.#.#Health: 15/15 ========================#.... ###Magic: 8/8========================#.#!# ...AC: 2Str: 4#.#.# #.###EV: 11Int: 22#...##...w.SH: 0Dex: 13.####........#XL:  2 Next: 31% Place: Dungeon:1.......@.#.#.#Noise: ---------  Time: 281.5 (0.0).............# ..c) +4 spear......#!##.#.#...Cast: Searing Ray#.#####.##.[3"iy3m#.#..#.#####.........#............##w   dart slug (asleep)...###...†...#.............#####..................Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"iQ:Okay, then."i-"ib"i. _"i s#.. #.#.# #.... ### #.#!# ... "ics#.#.# #.##...##...w..####.# .#.#.# ."is# .. ......#!##.#.#... "is#.#####.##.#.#..#.#####.........#............## ...###...†...#.............#"i"t8#### "i}"i22.5 (1 _"i"i"iB : "i W csloce the Conjurer #.. Deep Elf #.#.# Health: 15/15 ========================"i  #.... ###  Magic: 6/8==================------ #.#!# ...  AC: 2Str: 4 #.#.# #.####  EV: 11Int: 22 #...##...w..  SH: 0Dex: 13 .####........#  XL:  2 Next: 31% Place: Dungeon:1 ........@#.#.#  Noise: ---------  Time: 282.5 (0.0) .............# ..  c) +4 spear ......#!##.#.#...  Cast: Searing Ray #.#####.##.#.#..  #.#####."i ........  #............##  w   dart slug (asleep) ...###...†...#  .............#####  .................. Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#iV#iVXcsloce the Conjurer#..Deep Elf#.#.##i[Health: 15/15 ========================#.... ###Magic: 8/8========================#.#!# ...AC: 2Str: 4#.#.# #.####EV: 11Int: 22#...##...w..SH: 0Dex: 13.####........#XL:  2 Next: 31% Place: Dungeon:1........@#.#.#Noise: ---------  Time: 282.5 (0.0).............# ..c) +4 spear......#!##.#.#...Cast: Searing Ray#.#####.##.#.#..#.#####.........#.......#i_\[40m.....##w   dart slug (asleep)...###...†...#.............#####..................Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#ijXOkay, then.#isD _#i{_#  #..#.#.# #.... ###.#!# ... #.# #.#### #...##...w..####...@....##.#.# .......# ......#!##.#.#....#####.##.#.######.........#............#####...†######i#i23.5 (1 _#ie#ix : #i9y | csloce the Conjurer ## Deep Elf #.. Health: 15/15 ======================== #.#.##i]y  Magic: 6/8==================------#iy  #.... ###  AC: 2Str: 4#iy  #.#!# ...  EV: 11#iy ;Int: 22 #.#.# #.####  SH: 0Dex: 13#iy  #...##...w..  XL:  2 Next: 31% Place: Dungeon:1#i5z  .####...@....#  Noise: ---------  Time: 283.5 (0.0) #iaz .........#.#.#  c) +4 spear .............# ..  Cast: Searing Ray#iz  ......#!##.#.#...  #.#####.##.#.#..  #.#####.........  w   dart slug (asleep)#iz V #............##  ...###...†...# #i {  .............##### Shift-Dir - straight line _Okay, then.#iN{ ,Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle#i{ 6Shift-Dir - straight line$i$i!csloce the Conjurer##Deep Elf#..Health: 15/15 ========================#.#.#Magic: 8/8========================#.... ###AC: 2Str: 4#.#!# ...EV: 11Int: 22#.#.# #.####SH: 0Dex: 13#...##...w..XL:  2 Next: 31% Place: Dungeon:1.####...@....#Noise: ---------  Time: 283.5 (0.0).........#.#.#$iv"c) +4 spear.............# ..Cast: Searing Ray......#!##.#.#...#.#####.##.#.#..#.#####.........w   dart slug (asleep)#............##...###...†...#.............#####$i #Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$i.:Okay, then.$i0$i 8$i:. _$ih!## #.. #.#.# #.... ### #.#!# ... #.#.# #.##...##...w..####.# .$i"#.#.# .....# .. ......#!##.#.#...#.#####.##.#.#..#.#####......... #............##$i"...###...†...# $i,$i/H4.5 (1Searing Ray _$i6$i@9$i| +$i+  $i M csloce the Conjurer$i  $iۓ ##$i3 = Deep Elf$i  $i #..$i~  Health: 15/15 ========================$i  $iЖ #.#.#$iU J Magic: 6/8$i E==================------$i  $iT q#.... ###  AC: 2$i˘ -Str: 4$i/  $io }#.#!# ...  EV: 11$i .Int: 22$i"  $iu #.#.# #.#####  SH: 0$i .Dex: 13$i  $i~ #...##..*w...  XL:  2 Next: 31% Place: Dungeon:1$i՛  $iJ .####....@**.#  Noise: ---------  Time: 284.5 (0.0)$i  $i# .........#.#.#  c) +4 spear$ia  $i .............# ..  Cast: Searing Ray$i  $i_ ......#!##.#.#... $i  $i #.#####.##.#.#.. $ia  $i #.#####.........  w   dart slug (asleep)$i-  $i !#............## $i  $iP #...###...†...# $i  $i !.............##### $iO )Shift-Dir - straight line $i 3_Okay, then.$i< yAiming: Searing Ray (safe; 2% risk of failure)  $iu 0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)%icsloce the Conjurer##Deep Elf#..Health: 15/15 ========================#.#.#Magic: 6/8==================------#.... ###AC: 2Str: 4#.#!# ...EV: 11Int: 22#.#.# #.#####SH: 0Dex: 13#...##..**...XL:  2 Next: 31% Place: Dungeon:1.####....@**.#Noise: ---------  Time: 284.5 (0.0).........#.#.#c) +4 spear.............# ..Cast: Searing Ray......#!##.#.#...#.%iI[40m#####.##.#.#..#.#####.........w   dart slug#............##...###...†...#.............#####Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  The dart slug is heavily wounded.%ie%ifPress: ? - help, Q - select action, ( or ) - cycle%igShift-Dir - straight lin%iYg!e  %ihAim: a dart slug (asleep, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  The dart slug is heavily wounded.  %i qZ(Press . to maintain the ray.)%iq1w.%ir ..%iu%i*v==%iv5.5 (1%iv ont%iVw/inue: Searing Ray%iw&Ray %i*x_%i~%i%i   csloce the Conjurer%i  %i ##%in = Deep Elf%i  %i #..%ic  Health: 15/15 ========================%i  %i #.#.#%i: ^ Magic: 4/8%it O============------------%i  %i q#.... ###  AC: 2%i -Str: 4%iK  %i }#.#!# ...  EV: 11%i .Int: 22%i  %i+ #.#.# #.#####  SH: 0%i` .Dex: 13%i  %i 4#...##.*w....  XL:  2 Next: 31% Place: Dungeon:1%i7  %i &.####....@*..#  Noise: ==-------  Time: 285.5 (0.0)%i  %i= .........#.#.#  c) +4 spear%i  %iֳ .............# ..  Continue: Searing Ray%i  %iY ......#!##.#.#...  Ray %i  #.#####.##.#.#.. %i  #.#####.........  w   dart slug%i ~ #............##  ...###...†...#  .............##### %iB RThe dart slug is heavily wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 2% risk of failure)  %i cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)%i$   csloce the Conjurer ## Deep Elf #.. Health: 15/15 ======================== #.#.# Magic: 4/8============------------ #.... ###  AC: 2Str: 4 #.#!# ...  EV: 11Int: 22 #.#.# #.#####  SH: 0Dex: 13 #...##..w....  XL:  2 Next: 31% Place: Dungeon:1 .####....@...#  Noise: ==-------  Time: 285.5 (0.0) .........#.#.#  c) +4 spear .....%i$% ........# ..  Continue: Searing Ray ......#!##.#.#...  Ray  #.#####.##.#.#..  #.#####.........  w   dart slug #............##  ...###...†...#  .............##### Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  You kill the dart slug!%i5  ## #.. #.#.# #.... ###  #.#!# ...  #.#.# #.#####  #**....  .####....@*..#  .....  ..... ..  .....  #.### #....... .......## ...†.. %i¼ %i ..%i˽ .  %iL Press: ? - help, Q - select action, ( or ) - cycle  %i "Shift-Dir - straight lin%i !e  %iP Aim: a dart slug (heavily wounded, 100% to hit)  %i QYou focus your ray upon the dart slug. The searing ray hits the dart slug.  %i AYou kill the dart slug!  %i> P(Press . to maintain the ray.)%i %iH 44%i 6.5 (1%i Searing Ray %i _%i %ix &i ## #.. #.#.# #.... ### #.#!# ... #.#.# #.##### #...##. .####.# .#.#.# .....# .. ......#!##.#.#... #.#####.##.#.#.. #.#####......... #............## ...###...†...#  .#####--7[40&irmast: Searing Ray  _You stop channelling your searing ray.&i&u ### #.. #.#.# #.... ### #.#!# ... #.#.# #.##### #...##. .####.# .#.#.# ....# .. ......#!##.#.#... #.#####.##.#.#.. #.#####......... #............## ...###...†...#  .#####--8&iOM## #..#.#.# #.... ###.#!# ... #.# #.#####&iP #..@##........####.........#.#.# .............# ..#.##.&iMP_...†...#&i7Y&iW\X5===9&ib&i?e&i\T &iT cM# ####.#...#.## #.... ####.#!# ... #.#@# #.##### #...##.......####........#.........#.#.#.....##.#........&iZ &il] '90&imb &iPd &i ?M ####.#.. ##.#.##.# #......#### ... #.#.# #.##### #...##........####........#......#....#.#.#####.....&i) &i &1&i &ic &i +2.5 (2&i h _d - a green potion'i 'i 'iɘ 'i 'i< ;==='i 'i 'i O6==='i 'it 'iʥ 'i 'i ,'i 'i ,'i+ 'i 'i X7======'i 'i 'ik 'i 'ic 'iZ 'i 'i& 'i 'i 'i 'i Q==='iP 'i M8==='i] 'ia 'i 'i ,'i 'i 'i ,'ic 'i 'i ,'i 'i 'i! 'id %==='i 'i 'i# 'i ,'iL 'ij 'i ,'i 'i Z#.#.##.##......#####.#.# ...#.#.# #.#####...##........####........#.........#.#.#.............# ........#@##.#.#...#.#####.##.#.#.. #.#####... #.........#####...†..'in ..........#####........................##...............##..'i 1309.5 (17.0)'i -10.5 (18'i 'ig \ _e - a glowing coppery potion(ic(iWk(ioX(i^rX(it,(iu(iAw(igz,(i{(i(i],(i(i(i,(i(i(i",(i(i(i? ###  #.#  #.. #  #.##.#### # ####...K....  #.#...@#  #.#.##.#  #......####.# Searing Ray #.#.###.....# #.#.###.#####.. #...##......... K   kobold (asleep).####........#..............#.#.# .###.............# ...201.5 (11 _A kobold comes into view. It is wielding a +0 dagger.)i{  csloce the Conjurer  Deep Elf  Health: 15/15 ======================== ###)id Magic: 6/8==================------ #.# AC: 2Str: 4 )i#.. #  EV: 11Int: 22 )i=#.##.####  SH: 0Dex: 13 )ia/# ####.**K....  XL:  2 Next: 44% Place: Dungeon:1 )i#.#...@# Noise: ---------  Time: 321.5 (0.0))i #.#.##.# c) +4 spear)i #......####.#  Cast: Searing Ray )iz#.#.###.....#  #.#.###.#####..  )i|K#...##.........  K   kobold (asleep) .####........#.....  .........#.#.# .###  .............# ... _e - a glowing coppery potion _A kobold comes into view. It is wielding a +0 dagger.Aiming: Searing Ray (safe; 2% risk of failure)  )iCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit))i? +  csloce the Conjurer  Deep Elf  Health: 15/15 ======================== ### Magic: 6/8==================------ )i #.# AC: 2Str: 4 #.. #  EV: 11Int: 22 #.##.####  SH: 0Dex: 13 )i # ####...K....  XL:  2 Next: 44% Place: Dungeon:1 #.#...@# Noise: ---------  Time: 321.5 (0.0) #.#.##.# c) +4 spear)i'  #......####.#  Cast: Searing Ray )iO z#.#.###.....#  #.#.###.#####..  )is #...##.........  K   kobold (asleep) .####........#.....  )i I.........#.#.# .###  .............# ... )i pAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)i Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  )iK 4You kill the kobold!)i4  ### #.# #.. #  )i '###  # ####.***....      )i -  )i r... ....)i  .#.#.# )i1 N .....# )iQf..)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!  (Press . to maintain the ray.))ipU8==2.5 (1ontinue: Searing RayRay _)iZ)i%\+iI+i  You stop channelling your searing ray. _+i7===+i+i,+i+i,+ip+i~+i4===+i+i+iOF8===+i:+i+i,+i+i+i,+i+iy +i ,+iS +i'+iQ===+i+i>  You see here a +0 dagger.+iU+i _+i+i+i,+i +i'"+i$,+i\%+iC(+i+,+i-+i0+i99d#######.##.##....# #.##.######## ####...)....... #.#....##.######## +i9V#.#.##.##........# #......####.#@##.#--386.0)#.#.###.....#.....)..#.#.###.#####......#.ast: Searing Ray #...##.............# ####........#.........# ........#.#.# .###....# ............# ... ...... .....#.##.#.#.........## .#####.##.#.#.. .+iu@+ipAG--9.5 (17+iD+iF% _Found a dagger.+i6~+i +i+i-F _Unknown command.,i3,iY,iL,i ,i : _,i,i ,iB,iO,i,i,,is ,i",iO&,,i',iW,,i/,,i0,i53,i7,,i&8,i:,i3=,,i>,iB,i?F,,iuG,iJ,iL,,iNN,i`P,iVS,,izT,i)V,iY,,i9Z,i^,iba,,ia,ic,if,,i0g,ih,ij,,iqk,il,i.o,,io,ir,iv,,iv,ix,iy,,iVz,iF~,ib,,ì,i,i( ##.#####......#. #.............#S# ....#.........#.### #.#.#..###....#.... ....#............# #.#.#.........##.# #.#.#............# .......####..#.#.# ....##.# #....#@# †...##.# #.##.#.# ....##### ####...# ......... #####....S   ball python (constriction, asleep),ia............,i-57.5 (18,iɓ,8.5 (19,i,i6^ _A ball python comes into view.,i{ ##.#####......#. csloce the Conjurer #.............#S# Deep Elf ....#.........#.### Health: 15/15 ======================== #.#.#..###....#.... Magic: 6/8==================------ ....#............# AC: 2,i Str: 4 #.#.#.........##.# EV: 11Int: 22 #.#.#............# SH: 0,i4 yDex: 13 .......####..#.#.# XL:  2 Next: 48% Place: Dungeon:1 ....##.# #....#@#,ix  Noise: ---------  Time: 358.5 (0.0) †...##.# #.##.#.#,i! ^ c) +4 spear ....##### ####...# Cast: Searing Ray ......... ##### #........ ......... S   ball python (constriction, asleep) ......... ......... ......... _Unknown command. ,it _A ball python comes into view.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line-ie-iڽ##.#####......#.csloce the Conjurer #.............#S#Deep Elf ....#.........#.###Health: 15/15 ======================== #.#.#..###....#....Magic: 8/8======================== ....#............#AC: 2Str: 4 #.#.#.........##.#EV: 11Int: 22 #.#.#............#SH: 0Dex: 13 .......####..#.#.#XL:  2 Next: 48% Place: Dungeon:1 ....##.# #....#@#Noise: ---------  Time: 358.5 (0.0) †...##.# #.##.#.#c) +4 spear ....##### ####...#Cast: Searing Ray ......... ##### [4-iP0m#........ .........S   ball python (constriction, asleep) ......... ......... ......... _Unknown command. _A ball python comes into view.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line-iz:Okay, then.-i-i-i. _.i*#....#.....). ##.#####. #.............#S# ....#.........#.### #.#.#..###....#.... ...............## #.#.#..............####..#. ....#. †...##.# #.##.###### ####... .##### #.i ..i:029.5 (1 _.i86.i8.iq..####.#.##.#.#....).#.#####......#. #.............#S# ....#.........#.### #.#.#..###....#.... .......## #.#.#..............####..#. ... †...##.# #.##.###### ####... .##### #.i.i8h.SS).i60Searing Ray _The ball python hisses angrily..i R#.##........# # ..####.#.##.#.#....#.....).#.#####......#. #.............#.# ....#.........#S### #.#.#..###....#.... .iRW..........## #.#.#..............####..#. ..... †...##.# #.##.###### ####... .##### #.iRT.i4V.i]F.S.i^&1.ie.imf.i5  You barely miss the ball python. The ball python closely misses you..if V=======2.6 (1.1.i~ .i X _The ball python barely misses you..iB #.##........# # csloce the Conjurer ..####.#.##.#.#. Deep Elf ##.....#.....).. Health: 15/15 ======================== ##.#####......#. Magic: 6/8==================------ #.............#.# AC: 2Str: 4 ....#.........#.###.i  EV: 11Int: 22 #.#.#..###....#.... SH: 0Dex: 13 ....#...........S#.i  XL:  2 Next: 48% Place: Dungeon:1 #.#.#.........##@#.i N Noise: =--------  Time: 362.6 (0.0) #.#.#............# c) +4 spear .iJ .......####..#.#.# Cast: Searing Ray .iz ....##.# #....#.# †...##.# #.##.#.# .i ....##### ####...# S   ball python (constriction) .i F......... ##### #........ ..........i You barely miss the ball python. The ball python closely misses you. _The ball python barely misses you..i Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)/iY##.##........# # csloce the Conjurer ..####.#.##.#.#. Deep Elf ##.....#.....).. Health: 15/15 ======================== ##.#####......#. Magic: 6/8==================------ #.............#.# AC: 2/i#DStr: 4 ....#.........#.### EV: 11Int: 22 #.#.#..###....#.... SH: 0Dex: 13 ....#...........S# XL:  2 Next: 48% Place: Dungeon:1 #.#.#.........##@#/i%$ Noise: =--------  Time: 362.6 (0.0) #.#.#............# c) +4 spear .......####..#.#.#/iP$ Cast: Searing Ray ....##.# #....#.# /ix$†...##.# #.##.#.# ....##### ####...# S   ball python (constriction) /i$F......... ##### #........ ........./i$Aiming: Searing Ray (safe; 2% risk of failure)  /i$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line/i$Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!/i!+v ##.....).......#......#.#...#....#.*.........*#.../i+##. # † #. ####...# #####/i3 ..  Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!(Press . to maintain the ray.)/i+51=3.6 (1ontinue: Searing RayRay _/i/i/i M..##.######## #.##........# ..####.#.##.#.#....#.....).#.#####......#. #.............#.# /i]$....#.........#.##### #.#.#..###....#.....# ..........## /i#.#.#..............####..# ....##.# #....#.#/i0.#/i/i --4ast: Searing Ray /i /i9 < _You stop channelling your searing ray./ix zM#...)....... /i @..##.####### #.##........# ..####.#.##.#.#....).#.#####.. #.............#.# /i ....#.........#.#### #.#.#..###....#.@...# /i1 n......####..## /iU #.#.#............##..#./i~ 3#....######/iړ /i. /i3 A--5/iO /i! 0iq 7===0iv B0iw ,0ix 0i| 0ic| %===0i| 0i} 0i 0iH M8===0iS 0i 0i ,0i 0iC 0i7 ,0i 0iZ 0ip ,0i 0i 0i ;===0i> 0i= 0i 0i ,0i 0i 0iO ,0i 0iϮ 0i? 0ir 0i 0i 0i 0iں 0ie 0i+ 0i ,0i 0i 0i ,0i 0i 0i ,0i7 0i 0i ,0i 0i+ 0iB ,0i 0i: 0ik ,0i 0i 0i ,0i 0i 0im 0i 0i 0i 0i ,0i3 0i B0i 0ie 0i 0ij 0i 0i' 0i ,0i 0i 0if ,0i 0i 0i ,0i 0iU 0i ,0i  0in 0i ,0i: 0i:! 0i" 0i" ,0i$ 0i#& ,0i+ n0i. 0i2 0i|2 0iu3 0i6 0i: ,0i; 0i> 0iA ,0iB 0iF 0iI ,0iaJ 0i]O 0i) 3it 3iDRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!  (Press . to maintain the ray.)3iq3i .K.SK...KK 2 kobolds (1 missile, 1 wandering)3i H8=7.6 (1ont3iR linue: Searing RayRay 3i&3iu _A kobold comes into view. It is wielding a +0 dagger.3i- .........#.#.#. csloce the Conjurer ..... .............#. Deep Elf ...... ......#.##.#.#. Health: 15/15 ======================== ..K... #.#####.##.#.#. Magic: 4/8============------------ ...... #.#####........ AC: 2Str: 4 ....S.####............## EV: 11Int: 22 .....*......###...†...## SH: 0Dex: 13 .K....*...............## XL:  2 Next: 58% Place: Dungeon:1 #...@................ Noise: ==-------  Time: 427.6 (0.0) #.............##.....[403im c) +4 spear #............##...... Continue: Searing Ray #............##...... Ray  ##...........##...... #...........##...... S   ball python (constriction) .. . ##############...... KK 2 kobolds (1 missile, 1 wandering) ##. ###.#.##...... ... #.....#......(Press . to maintain the ray.) _A kobold comes into view. It is wielding a +0 dagger.Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)4i.........#.#.#. csloce the Conjurer..... .............#. Deep Elf...... ......#.##.#.#. Health: 15/15 ========================..K... #.#####.##.#.#. Magic: 4/8============------------...*.. #.#####........ AC: 2Str: 4....*.####............## EV: 11Int: 22.....*......###...†...## SH: 0Dex: 13.K....*...............## XL:  2 Next: 58% Place: Dungeon:1#...@................ Noise: ==-------  Time: 427.6 (0.0)[14iT0;13H#.............##..... c) +4 spear#............##...... Continue: Searing Ray#............##...... Ray ##...........##......#...........##...... S   ball python (constriction).. . ##############...... KK 2 kobolds (1 missile, 1 wandering) ##. ###.#.##...... ... #.....#......Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.4i?y|MShift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  The ball python is heavily wounded.(Press . to maintain the ray.)r.K.S.K....K)r   rat8.6 (14i~ 4i4i2_A rat comes into view.4iZ4i = .........#.#.#. csloce the Conjurer ....r .............#. Deep Elf ...... ......#.##.#.#. Health: 15/15 ======================== ...... #.#####.##.#.#. Magic: 2/8======------------------ ...K.. #.#####........ AC: 2Str: 4 ......####............## EV: 11Int: 22 .....S......###...†...## SH: 0Dex: 13 4i ..K...*...............## XL:  2 Next: 58% Place: Dungeon:1 #...@................ Noise: ==-------  Time: 428.6 (0.0) #.............##..... c) +4 spear #............##...... Continue: Searing Ray #............##...... Ray  4i ##...........##...... #...........##...... S   ball python (constriction) 4i +.. . ##############...... KK 2 kobolds (1 missile) ##. ###.#.##...... r   rat ... #.....4i #......(Press . to maintain the ray.) _A rat comes into view.4i Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 82% to hit)4ib .........#.#.#. csloce the Conjurer ....r .............#. Deep Elf ...... ......#.##.#.#. Health: 15/15 ======================== ...... #.#####.##.#.#. Magic: 2/8======------------------4i ...K.. #.#####........ AC: 2Str: 4 ......####............## EV: 11Int: 22 .....S......###...†...## SH: 0Dex: 13 ..K...................## XL:  2 Next: 58% Place: Dungeon:1 4ii#...@................ Noise: ==-------  Time: 428.6 (0.0) #.............##..... c) +4 spear #............##...... Continue: Searing Ray #............##...... Ray  ##...........##...... #...........##...... S   ball python (constriction) 4i.. . ##############...... KK 2 kobolds (1 missile) ##. ###.#.##...... r   rat ... #.....#......Restarting spell: Searing Ray (safe; 2% risk of failure)  4i#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!4ieMShift-Dir - straight lineAim: a ball python (heavily wounded, 82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!kobold!4i ....r  ......  ...... #.# ...*.. #.#### ....*... .....*###...† ..K...*........ ...4i ... ... ... ... #..........K   kobold .. . ###########r   rat4iF  5i>IK  You kill the kobold!5iIf(Press . to maintain the ray.)5iJ5icW.)...K...5iX:659.6 (1 _5i`5ib5iE7  .........#.#.#. csloce the Conjurer ..... .............#. Deep Elf ...... ......#.##.#.#. Health: 15/15 ======================== ...... #.#####.##.#.#. Magic: 0/8------------------------ ...).. #.#####........ AC: 2Str: 4 ......####............## EV: 11Int: 22 ............###...†...## SH: 0Dex: 13 ...K*.................## XL:  2 Next: 65% Place: Dungeon:1 #.**@................ Noise: ==-------  Time: 429.6 (0.0) #.............##..... c) +4 spear #........[35i2< 4m....##...... Continue: Searing Ray #............##...... Ray  ##...........##...... #...........##...... K   kobold .. . ##############...... ##. ###.#.##...... ... #.....#......You kill the kobold! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (74% to hit)6iW\] .........#.#.#. csloce the Conjurer ..... .............#. Deep Elf ...... ......#.##.#.#. Health: 15/15 ======================== ...... #.#####.##.#.#. Magic: 0/8------------------------ 6i\...).. #.#####........ AC: 2Str: 4 ......####............## EV: 11Int: 22 ............###...†...## SH: 0Dex: 13 6ix];...K..................## XL:  2 Next: 65% Place: Dungeon:1 #...@................ Noise: ==-------  Time: 429.6 (0.0) #.............##..... c) +4 spear #............##...... Continue: Searing Ray #............##...... Ray  ##...........##......6i] #...........##...... K   kobold .. . ##############...... ##. ###.#.#6i]#...... ... #.....#......Restarting spell: Searing Ray (safe; 2% risk of failure)  6i$^:Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (74% to hit)  6iP^You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!6ih` .....  ......  ...... #.# ...).. #.#### ...... ...###...† ...**... #.**@....... ... ... ... ... #.......... .. . ###########     6ihPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (74% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!  (Press . to maintain the ray.)6ir)...r   rat6iG1===830.6 (1Searing Ray _6im6iI6i q  You don't have enough magic to cast this spell.6i 6i . _7i6L37iU7iWF _Unknown command.8ij .#.#.#.. .#.. ......#.##.#.##.....r #.#####.##.#.##...).. #.######......####.#.###...†...#...). # #.## #.## #.## ##.## #.## .. . #  ##. ###.#.# #  ... #..... #8i9l8igtF.r8it--1ast: Searing Ray 8iy8i|< _You stop channelling your searing ray.8i{  You don't have enough magic to cast this spell.--8iԤ 8iئ . _9i49i9iF _Unknown command.:i   You don't have enough magic to cast this spell. _;iB` .#.#... ... ......#.##.#. #......# #.#####.##.#. #...).r# #.##### #......####. #;iC.###...†... #...). # #.## #.## #.## ##.## #.## .. . # ##. ###.#.# # ... #..... #;icF;iNF.r;ilO$2 ;iO _;ixV;i4X;i" r  You don't have enough magic to cast this spell.;iح ;i . _<i<i]<i<iDF _Unknown command.=i͎-.............#.##.# ## #.####)#####.......r####......#............###...†#...)....... #####.# .. . ##############. ###.#.#=ij... #..... #...#.#..#=i}=iys.r3 _=i[=iD=i+\#.##.# ## #.#####...).#####.....#......####......#.....r......###...†...)..=i]....... #####.# .. . ##############. ###.#.#... #..... #...#.#..# .####=ie=ih.r===4=iPn=iFp=iE < ## #.#####...).#####...........####.................###...†.).r....... #..####.# .. . ##############. ###.#.#=i ... #..... #...#.#..# .#### ..........=i =i5 F.r=i g2===5Searing Ray=i =il >i #......# #.#####.##.#. csloce the Conjurer #...)..# #.#####...... Deep Elf #......####............ Health: 15/15 ======================== #............###...†... Magic: 0/8------------------------ #...).................. AC: 2Str: 4 #.r................ EV: 11Int: 22 >i#.*...........##... SH: 0Dex: 13 #.*..........##.... XL:  2 Next: 68% Place: Dungeon:1 #.@..........##.... Noise: ---------  Time: 435.6 (0.0) ##...........##.... c) +4 spear #...........##.... Cast: Searing Ray .. . ##############....  ##. ###.#.##....  ... #.....#.... r   rat  #...#.#..##.... .##...#.#..##.### ........#..##.... >i_You don't have enough magic to cast this spell. _Unknown command.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)>i9 #......# #.#####.##.#. csloce the Conjurer #...)..# #.#####...... Deep Elf #......####............ Health: 15/15 ======================== #............###...†... Magic: 0/8------------------------ #...).................. AC: 2Str: 4>iփI #.r................ EV: 11Int: 22 #.............##... SH: 0Dex: 13 #............##.... XL:  2 Next: 68% Place: Dungeon:1 #.@..........##.... Noise: ---------  Time: 435.6 (0.0) ##...........##.... c) +4 spear >i#...........##.... Cast: Searing Ray .. . ##############....  ##. ###.#.##....  ... #.....>iui#.... r   rat  #...#.#..##.... .##...#.#..##.### ........#..##....Aiming: Searing Ray (safe; 2% risk of failure)  >i!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)  >i҄vYou focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!>i(p   #...)..# #.## #......####... #............###...† *....... #.*....... #.*....... #.*....... ... >iً... ... .. . ###  ##.   ...      >iN....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (79% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!  (Press . to maintain the ray.)>i72==6.6 (1ontinue: Searing RayRay _>i >i"?iL?i?i?iSast: Searing Ray ?id0--7.6 (1?i?i9o _You start resting. You stop channelling your searing ray.?i3?ie?i),?i5?i?i K1===?iT?i,?i?i,?iQ?i,?i?iIQ===?i?ia2===?i?i,?i ?iG,?i?i,?i?iY?i;===?i?i)k3===?i?i?i?i{?i/,?i?iH,?i?i?iwb4======?i$?i ,?i ?in?i?i?i4===?iW?i?iO5===?i-?i_$B?i&,?i(?i+,?iX-?i|0n6======?i0?i1?i.4?i{4?i5?i8,?il:?i =,?i>?inAQ===?iC?iFc7===?i*H?iJ,?iK?iuO,?iP?iS,?i^W?ib -- _You start resting.?ixk070.6 (33.0)?im{8======1.6 (34?is?iu% _Magic restored.?iJ 3?i!?i &,?i)?i*,?i{+?in.,?i/?i<2?i2;===?i3?i6,?i7?i:,?i4<?i,?,?i@?i4D,?iE?iGH,?iI?iL,?iDN?iQ,?i~R?iT,?iU?iyX,?iyY?iK\,?i]?i!`,?iZa?id,?i[g?ii,?iRk?in,?iwp?is,?it?inw,?ix?iz,?i8|?i~,?ii?iP,?i?i,?i?i,?i?i,?i?i@,?i?i?i;?i?iF,?i?iH,?i?iJ,?i?i,?i\?iz,?i?i,?i´?i',?il?iB,?i?i,?i?i,?iO?i,?i?i,?i?i7?it?iU?i,?i?i4,?i?i,?iH?i,?iT?ii,?i?i,?i!?i?i ?i?i,?i?i@,?i ?i,?i?if,?i?i,?i?i,?i= ?i$#?iS#?i$?i;(,?i)?i4-,?i.?i~2,?iZ4?i7,?i9?iV<,?iR>?iC,?iD?itG,?iH?i)K,?iL?iO?iRO?iP?iR?iS?i?T?i{W,?iX?i,[,?i}\?if_,?i`?i\c,?id?ig,?ipi?il,?im?ip?i9p?iq?i!u,?ilv?i8y,?iz?i},?i?i,?i??i,?i?i7?i hSearing Rayh   jackal (wandering) ?iz;_You start waiting.?ig.548.6 (77?ie,9.6 (78?i?iIY _A jackal comes into view.?i    #...)..# #.## #......####... #............###...† #...h.........?i  #......... #......... #......... #.@....... ##........ #........ .. . #########  ##. ?i?   ... ?ic )  ?i "@i&   #...)..# #.## #......####... #............###...† #...h.........@i'5 #......... #......... #......... #.@....... ##........ @i(#........ .. . ######### @i<(L ##.  @i[(+ ... @i|(  @i(@i( @ix5@i;@iF@i.#...Hi`d...####†#   .....#....#Hi[.# #†#Hi},94.6 (8Hi+5.6 (9Hi$HiP _g - a red potionHi91Hi4Inventory: 7/52 slots Hand Weapons (go to first with ))  c - a +4 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn) Hi<5Magical Staves (go to first with |)  f - a staff of alchemy Potions (go to first with !)  b - a potion of magic  d - a green potion  e - a glowing coppery potion  g - a red potionJiOf - a staff of alchemy. A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Alchemy, they can envenom those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 6.5 XLs. Damage rating: 4 (Base 5 x 85% (Str) x 100% (Skill)). JiOIt falls into the 'Staves' category. It is a one-handed weapon. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rPois} {magical staff} {resist poison} {poison resistance} Menu/colouring prefixes: identified melee magical staff _________________ “Bashō Osho said to his disciples, ‘If you have a staff, I will give you a (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.JiJiJiN #.#.###.##.#...#. csloce the Conjurer  #.#.#.#.#.##.#...#. Deep Elf  #.#.....#.##.#...#. Health: 15/15 ========================  # #................#. Magic: 8/8========================  #.#.##..#......#.#### AC: 2Str: 4  Ji~#.#.....#......#.# # EV: 11Int: 22  #..............#.# # SH: 0Dex: 13  ###.#.###..###.#.#XL:  2 Next: 79% Place: Dungeon:1  Ji#...@......#......Noise: ---------  Time: 595.6 (0.0)  Ji#.#.#.##...#.#..##f) staff of alchemy Ji% # #.#.##...#.#..#Cast: Searing Ray  JiM#.#..........#..#  .#........#....#  Jiw.........#.##.###  #...#...........#  Jip###.>.#......####†#  .....#....#.# #†#A jackal comes into view. _The jackal moves out of view. Ji _You see here a staff of alchemy. _f - a staff of alchemy _g - a red potionYou unwield your +4 spear.JiJiz+6.6 (1JiJix a _The jackal moves out of view. _You see here a staff of alchemy. _f - a staff of alchemy _g - a red potion  You unwield your +4 spear. _f - a staff of alchemy (weapon)KiKKiK  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h * Spellcasting   3.7   2.4  +3      Ki     b - Polearms   0.0   1.7  -3   i * Conjurations   4.7   4.2  +1  Ki c - Staves   0.0   1.0   0   j * Alchemy   1.3   1.7  +1   d - Unarmed Combat   0.0   1.4  -2  Ki_    Ki!1     k - Evocations   0.0   0.8  +1  KiH        Kil e - Armour   0.0   1.4  -2  Ki     f - Dodging   2.4   2.1  +2       g - Stealth   2.4   1.8  +3      Ki        Ki        KiH_    Kiqa    Ki        Ki        Ki        Ki _    KiO    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  Kix[?] Help[=] set a skill target  Ki[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsMiuMi@|Mi6 #.#.###.##.#...#. csloce the Conjurer  #.#.#.#.#.##.#...#. Deep Elf  #.#.....#.##.#...#. Health: 15/15 ========================  # #................#. Magic: 8/8========================  #.#.##..#......#.#### AC: 2Str: 4  #.#.....#......#.# # EV: 11Int: 22  #..............#.# # SH: 0Dex: 13  ###.#.###..###.#.#XL:  2 Next: i9Cm79% Place: Dungeon:1  #...@......#......Noise: ---------  Time: 596.6 (0.0)  #.#.#.##...#.#..##f) staff of alchemy  # #.#.##...#.#..#Cast: Searing Ray  #.#..........#..#  .#........#....#  .........#.##.###  #...#...........#  ###.>.#......####†#  .....#....#.# #†# _The jackal moves out of view. _You see here a staff of alchemy. _f - a staff of alchemy _g - a red potionYou unwield your +4 spear. _f - a staff of alchemy (weapon)MiŠMiMi:MiV3MiCMiMi:,MiMimO _You now have 15 gold pieces (gained 3).Mi]Mi,MiMiMi BMiMi ,Miw Mii Mi,MiMiMi$,MiqMijMi4,MiMiMi;BMiMiX,MiMi9Mi,MiMi? Mi|!,Mi!Mi9#Mi$Mi%Mi%Mi''MiJ(,Mi(Miw*Mij+,Mi,Mi-Mi.,MiE/Mi1Mi7     Mi8  #####   #...#   ###.#.#####   #.@...##..## 6230.0) Mi9) #.#.#......#   .##.#.#   #>#.#.##.#.###  #.#.#.##.#..# #.# #.#.#.##.###.####..  ...............  Mi:X #.#.####.###.####.#   ###.#.....##.# Mi{?MiA,7.6 (31MiFMiDX; _Found a stone staircase leading down.Mi3MiMiMiC,MiMiXMiIMi-,MiΗMi˙MiO  ##### #...# Mi###.#.##### #.....##..## #.#.#......#Mi| #.#.#.##.#.# Mi#>#.#.##.#.### Mi#.#@#.##.#...# #.#. Mi(u#.#.#.##.###.####... MiKa#................... Mio#.#.####.###.####.#. Mi#.#.####.#.....##.#. Mi # .........#.#....#. w   dart slug (asleep)  #..#.#.#...#.##.#.  #w. #..........#.  #.#.###.##.#.Mi230.0)Mig+1.6 (4Mi.Mi\ _A dart slug comes into view.Niz  csloce the Conjurer #####  Deep Elf #...#  Health: 15/15 ======================== ###.#.#####  Magic: 6/8==================------ #.....##..##  AC: 2Str: 4 #.#.#......#  EV: 11Int: 22 #.#.#.##.#.#  SH: 0Dex: 13 Ni#>#.#.##.#.###  XL:  2 Next: 79% Place: Dungeon:1 #.#@#.##.#...# #.#. Noise: ---------  Time: 631.6 (0.0) #.#.#.##.###.####... f) staff of alchemy #................... Cast: Searing Ray #.#.####.###.####.#. #.#.####.#.....##.#. Ni?B# .........#.#....#. w   dart slug (asleep) #..#.#.#...#.##.#. #w. #..........#. #.#.###.##.#. _Found a stone staircase leading down. Ni_A dart slug comes into view.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOi csloce the Conjurer #####Deep Elf #...#Health: 15/15 ======================== ###.#.#####Magic: 8/8======================== #.....##..##AC: 2Str: 4 #.#.#......#EV: 11Int: 22 #.#.#.##.#.#SH: 0Dex: 13 #>#.#.##.#.###XL:  2 Next: 79% Place: Dungeon:1 #.#@#.##.#...# #.#. Noise: ---------  Time: 631.6 (0.0) #.#.#.##.###.####... f) staff of alchemy #................... Cast: Searing Ray #.#.Oi|####.###.####.#. #.#.####.#.....##.#. # .........#.#....#. w   dart slug (asleep) #..#.#.#...#.##.#. #w. #..........#. #.#.###.##.#. _Found a stone staircase leading down. _A dart slug comes into view.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.OiD _Pi #####...###.#.#####.....##..###.#.......#.##.#>#.##.#...# #.#.##.####..#................#.#.####.###.####.##.#.####.#..... .........#.#... #..#.#.#...#.##w. #...........# #.#.###.###.#.#.#.Piv Pi 22.6 (1 _Pio PiǴ Qirh...###.#.#####.....##..###.#......##.#>###.#.#.##.#...# #.#.#.#.#.##.###.####..#..@.............#.####.###.####.#.#.####.#.....# .........#.#... #..#.#.#...#.##Qijw.# #...........# #.#.###.##.#.#.#....Qiq<3QiwQixQi #...#  csloce the Conjurer ###.#.#####  Deep Elf #.....##..##  Health: 15/15 ======================== Qi#.#.#......#  Magic: 6/8==================------ #.#.#.##.#.#  AC: 2Str: 4 #>#.#.##.#.###  EV: 11Int: 22 #.#.#.##.#...# #.#. SH: 0Dex: 13 #.#.#.##.###.####... XL:  2 Next: 79% Place: Dungeon:1 #..@................ Noise: ---------  Time: 633.6 (0.0) #.#.####.###.####.#. f) staff of alchemy #.#.####.#.....##.#. Cast: Searing Ray # .........#.#....#. #..#.#.#...#.##.#. Qit#w.# #..........#. w   dart slug (asleep) #..# #.#.###.##.#. #..#.#.#.#.#.##.#. #.#.....#.##.#.Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 2% risk of failure)  QiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQiM Qi%  #...#csloce the Conjurer ###.#.#####Deep Elf Qi #.....##..##Health: 15/15 ======================== #.#.#......#Magic: 8/8======================== #.#.#.##.#.#AC: 2Qi Str: 4 #>#.#.##.#.###EV: 11Qi  CInt: 22 Qi? #.#.#.##.#...# #.#. SH: 0Dex: 13 Qi `#.#.#.##.###.####... XL:  2 Next: 79% Place: Dungeon:1 Qi #..@................ Noise: ---------  Time: 633.6 (0.0) #.#.####.###.####.#. f) staff of alchemy Qi #.#.####.#.....##.#. Cast: Searing RayQiA M # .........#.#....#. Qii X#..#.#.#...#.##.#. Qi #w.# #..........#. w   dart slug (asleep) Qi x#..# #.#.###.##.#. Qi Z#..#.#.#.#.#.##.#. Qi> r#.#.....#.##.#.Shift-Dir - straight line _Okay, then.Qiv [Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQi" :Okay, then.Qi% Qi) Qi, . _QiP###.#.#####.....##..###.#......##.##>#.#.##.#.####.#.#.##.#...# #.#.QikQ.#.#.##.###.####.................#.#@####.###.####.##.#.####.#.....# .........#.#... ##..#.#.#...#.##w.# #...........# #.#.###.##.#.#.#.QiQ#.#.#....# #.............QiXQiX+4.6 (1QiYSearing Ray _Qi]Qi_Ri ###.#.#####  csloce the Conjurer #.....##..##  Deep ElfRi}o #.#.#......#  Health: 15/15 ======================== #.#.#.##.#.#  Magic: 6/8==================------ #>#.#.##.#.###  AC: 2Str: 4 #.#.#.##.#...# #.#. EV: 11Int: 22 #.#.#.##.###.####... SH: 0Dex: 13Ri #................... XL:  2 Next: 79% Place: Dungeon:1 #.#@####.###.####.#. Noise: ---------  Time: 634.6 (0.0) RiiB#.#*####.#.....##.#. f) staff of alchemy # .*.......#.#....#. Cast: Searing Ray ##*.#.#.#...#.##.#. #w.# #..........#. Ri#..# #.#.###.##.#. w   dart slug (asleep) #..#.#.#.#.#.##.#. ##.#.#.....#.##.#. Rit# #..............Shift-Dir - straight line _Okay, then.Ri FAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRi1dShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)Ri ###.#.#####  csloce the Conjurer #.....##..##  Deep Elf #.#.#......#  Health: 15/15 ======================== Ri#.#.#.##.#.#  Magic: 6/8==================------ #>#.#.##.#.###  AC: 2Str: 4 #.#.#.##.#...# #.#. EV: 11Int: 22 #.#.#.##.###.####... SH: 0Dex: 13 Ri/#................... XL:  2 Next: 79% Place: Dungeon:1 #.#@####.###.####.#. Noise: ---------  Time: 634.6 (0.0) #.#.####.#.....##.#. f) staff of alchemy # .........#.#....#. Cast: Searing Ray ##..#.#.#...#.##.#. #w.# #..........#.Rih #..# #.#.###.##.#. w   dart slug (asleep) Ri>#..#.#.#.#.#.##.#. ##.#.#.....#.##.#. RiĜ# #..............Aiming: Searing Ray (safe; 2% risk of failure)  RiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRi!Aim: a dart slug (asleep, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  RiI7You kill the dart slug!Ri_:  Ri #....  #.#.#  #.#.#  #>    Ri.##Ri|% RiЪ... Ri, #.#* # .*Ri. ##* #*.#  #..# Riyk  #..#  ##.#  # Ri/ Rig9;....  Ri95Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  You kill the dart slug!  (Press . to maintain the ray.)Ri?93==5.6 (1ontinue: Searing RayRay _RiCRiETi  You stop channelling your searing ray. _TiFTiTi M7===TiTi,TioTi,TiۖTi,TiۙTiTip4===TiߜTiTi#8Ti*===TixTi#Ti,TiTiTiTiSTiTi(Ti,TiCTiTiεTi;===TiTicTi!TiKTiTi"Tiп,TiTiTi\,TiUTiTivTiTiLTiTi,TiTiTi6,TiTiTiQ,Ti TiTi{,TiTiTiy,TiTiTi  #...# # ###.#.##### .# # #.....##..## .. # # #.#.#......# .# .. # Ti`#.#.#.##.#.# .# ... # #>#.#.##.#.### ># .... .#### #.#.#.##.#...# #.#.......#... #.#.#.##.###.####Ti #...............@......... ....--57.6 (22.0) Ti#.#.####.###.####.#......# #.### #.#.####.#.....##.#...)..# #.### Cast: Searing Ray Ti=#..........#.#....#......####... ###..#.#.#...#.##.#..# Tig #..#.#..........#...).........  #..#.#.#.###.##.#...#......... Ti #..#.#.#.#.#.##.#...#.........  ##.#.#.....#.##.#...#TicTiG--8.6 (23TiTi; _Found a stone staircase leading down.Ui-_UiUiLUiv,UiҕUi=Ui UiUia##### ####. #...# ..###.UiĪ#.##### #.#.# #.. ....##..## #...#######......# #.#......#Ui#. #.#.##.#.# #.#......# #..#.#.### #>#)...... .#####.#...# #.Ui5\#...#.##.###.#### ..Ui60.0) ........................ ......###.###.####.#......# #.######.#.....##.#...)..# #.##### Uiƫq.........#.#....#......####...... Uin#..##.##.#............### Ui#..#.#..........#...)... #..#Ui;##.##.#...#... #..Ui],#.#.##.#...#..UiUi+1.6 (3UiUid& _Found a trident.Ui 3Ui Ui\ Uiu ,Ui Ui Ui ,UiD UiN Ui ,Ui Ui3 Ui ,Ui ,Ui ,Ui Ui Ui ,Ui Ui Ui ,Uid UiG Uio ,Uis Ui Ui ,UiM UijO UiQ ,UiMS UiDU UiW ,UiW UiY Ui[ ,Ui[ Uin^ Ui_ ,Ui` Uib Uie ,Uif Uip UiOr Uir Ui\s Uiwv Uix ,UiFy Ui{ Uix} ,Ui~ Ui| Ui ,Ui3 Uib Ui ,Uim Ui! Ui ,Ui Ui Ui ,Ui Ui Uip ,Ui Ui/ Ui ..#..........#.#.#..###....#..... .................#............## ..........#.##.#.#.........##.# ####.#####.##.#.#............# .# #.#####.........####..#.#.# Ui .####............##.# #....#.# .......###...÷...##.# #.##.#.# .................##########...# ................K ##### ##. ...........##....Ui@ . ...........##.............##....Uig J. ...........##....Ui K   kobold (asleep) #############........... Ui v#........ #............Uiɵ 088.6 (27.0)Ui ,9.6 (28Ui۾ Ui z _A kobold comes into view. It is wielding a +0 short sword.WitV#..........#.#.#..###....#.....# .........#.##.##.#.#.##.# ####.#####.##.#.#.# # #.#####.........####..#.#.# ####....##.# #....#.# ###...÷...##.# #.##.#.# .#...# WihWK. ##### ##.##.##.##.##.#.#.. Wi_Wic$90.6 (1Wic.0)WiiWilWi>#.#.#.#..###....#.....# ...#.#### #.##.#.#.##.# .#####.##.#.#.#  #.#####.........####..#.#.# ...##.# #....#.# ###...÷...##.# #.##.#.# #...# K..##### ##.g##.##.##.##.g   hobgoblin (asleep)#.WiK   kobold (asleep)#. WiWi&1Wi?Wi\ _A hobgoblin comes into view.Wi .#.#.#..###....#.....# #.#### #.##.#.#.##.# .#####.##.#.#.#  #.#####.........####..#.#.# .....##.# #....#.# WiP! ###...÷...##.# #.##.#.# #...# K..##### ##.g###.###.###.###.#.#. Wi* Wi3  The kobold shouts! The hobgoblin shouts!Wi9 K.g.gb   bat (wanderingbK   kobold===2Searing RayWiB WiC V _A bat comes into view.WiO ..........#.#.#..###....#.....#  csloce the Conjurer ..............#............####  Deep Elf .......#.##.#.#.........##.#  Health: 15/15 ======================== ##.#####.##.#.#............#  Magic: 6/8==================------  #.#####.........####..#.#.#  AC: 2Str: 4 ##............##.# #....#.#  EV: 11Int: 22 ....###...÷...##.# #.##.#.#  SH: 0Dex: 13 ..............##########...#  XL:  2 Next: 93% Place: Dungeon:1 ................@**K.g.#####  Noise: ===------  Time: 692.6 (0.0) .........##............#  f) staff of alchemy ........##.............#  Cast: Searing Ray ........##..ic m...........# ........##.............# ........##..............  g   hobgoblin ##########..............  b   bat (wandering) #..........b...  K   kobold #............ The kobold shouts! The hobgoblin shouts! _A bat comes into view.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (74% to hit)Wi ..........#.#.#..###....#.....#  csloce the Conjurer ..............#............####  Deep Elf .......#.##.#.#.........##.#  Health: 15/15 ======================== ##.#####.##.#.#............#  Magic: 6/8==================------  #.#####.........####..#.#.#  AC: 2Str: 4 Wi##............##.# #....#.#  EV: 11Int: 22 ....###...÷...##.# #.##.#.#  SH: 0Dex: 13 ..............##########...#  XL:  2 Next: 93% Place: Dungeon:1 ................@..K.g.#####  Noise: ===------  Time: 692.6 (0.0) .........##............#  f) staff of alchemy ........##.............#  Cast: Searing Ray ........##.............# ........##.............# ........##..............  g   hobgoblin ##########..............  b   bat (wandering) #..........b...  K   kobold #............ Aiming: Searing Ray (safe; 2% risk of failure)  WiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (74% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!Wi       .  .÷.  ...###...# .......@****g.##### ##...# Wi#....# #....##....##.............. #..............  #..........b...Wi WieJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (74% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!  (Press . to maintain the ray.)Wi,Wi\WiG..)g.bb.Wi6-3.6 (1ontinue: Searing RayRay _Wi-$Wi(Xi~..........#.#.#..###....#.....#  csloce the Conjurer ..............#............####  Deep Elf .......#.##.#.#.........##.#  Health: 15/15 ======================== ##.#####.##.#.#............#  Magic: 4/8============------------  #.#####.........####..#.#.#  AC: 2Str: 4 ##............##.# #....#.#  EV: 11Int: 22 ....###...÷...##.# #.##.#.#  SH: 0Dex: 13 ..............##########...#  XL:  2 Next: 96% Place: Dungeon:1 ................@..)g..#####  Noise: ==-------  Time: 693.6 (0.0) .........##......*.....#  f) staff of alchemy ........##.......*.....#  Continue: iNmSearing Ray ........##........*....#  Ray ........##.........b...# ........##..............  g   hobgoblin ##########..............  b   bat #..............  #............ You kill the kobold! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (69% to hit)Xi..........#.#.#..###....#.....#  csloce the Conjurer ..............#............####  Deep Elf .......#.##.#.#.........##.#  Health: 15/15 ======================== ##.#####.##.#.#............#  Magic: 4/8============------------  #.#####.........####..#.#.#  AC: 2Str: 4 ##............##.# #....#.#  EV: 11Int: 22 Xi_ ....###...÷...##.# #.##.#.#  SH: 0Dex: 13 ..............##########...#  XL:  2 Next: 96% Place: Dungeon:1 ................@..)g..#####  Noise: ==-------  Time: 693.6 (0.0) .........##............#  f) staff of alchemy ........##.............#  Continue: Searing Ray Xi:........##.............#  Ray ........##.........b...# ........##..............  g   hobgoblin ##########..............  b   bat #..............  #............ XiRestarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXi}Aim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!XiN#      .  .÷.  ...Xi####...# .....##### ##......*.....# #.......*.....# #..Xi$*....# #..*...##.............. #.............. #.............. XiIPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!  (Press . to maintain the ray.)XiʮUg.....XizXito..........#.#.#..###....#.....#csloce the Conjurer ..............#............####Deep Elf .......#.##.#.#.........##.#Health: 15/15 ======================== ##.#####.##.#.#............#Magic: 4/8============------------#.#####.........####..#.#.#AC: 2Str: 4 ##............##.# #....#.#EV: 11Int: 22 Xi6....###...÷...##.# #.##.#.#SH: 0Dex: 13 ..............##########...#XL:  2 Next: 100% Place: Dungeon:1 ................@..g...#####Noise: ==-------  Time: 694.6 (1.0) .........##............#f) staff of alchemy ........##.............#Continue: Searing Ray ........##.............#Xi߸"Ray ........##.............# ........##..............g   hobgoblin ##########..............#..............#............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  Xi&You kill the bat! _(Press . to maintain the ray.)Xie  You have reached level 3!Xi/  --more--YiI  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? [iv9/195/1043 0% [iJChobgoblin[i S _You feel clever. x2[i~]..........#.#.#..###....#.....#  csloce the Conjurer ..............#............####  Deep Elf .......#.##.#.#.........##.#  Health: 19/19 ======================== ##.#####.##.#.#............#  Magic: 3/10=======-----------------  #.#####.........####..#.#.#  AC: 2Str: 4 ##............##.# #....#.#  EV: 11Int: 24 ....###...÷...##.# #.##.#.#  SH: 0Dex: 13 ..............##########...#  XL:  3 Next:  0% Place: Dungeon:1 [ie................@**g...#####  Noise: ==-------  Time: 694.6 (0.0) .........##............#  f) staff of alchemy ........##.............#  Continue: Searing Ray ........##.............#  Ray ........##.............# ........##..............  g   hobgoblin ##########..............  #..............  #............ Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (79% to hit)[ic ..........#.#.#..###....#.....#  csloce the Conjurer ..............#............####  Deep Elf .......#.##.#.#.........##.#  Health: 19/19 ======================== ##.#####.##.#.#............#  Magic: 3/10=======-----------------  #.#####.........####..#.#.#  AC: 2Str: 4 ##............##.# #....#.#  EV: 11Int: 24 ....###...÷...##.# #.##.#.#  SH: 0Dex: 13 ..............##########...#  XL:  3 Next:  0% Place: Dungeon:1 ................@..g...#####  Noise: ==-------  Time: 694.6 (0.0) .........##............#  f) staff of alchemy ........##.............#  Continue: Searing Ray ........##..[i=e ...........#  Ray ........##.............# ........##..............  g   hobgoblin ##########..............  #..............  #............ Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!      .  .÷.  ...###...# .......@****..##### ##...# #....# #....# #....##..............#.............. #.............. [i q..).  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  [ih &Aim: a hobgoblin (79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!  (Press . to maintain the ray.)[i q35.6 (1Searing Ray _[i [i \i3\i \iK  You stop channelling your searing ray.\if4== _\iI\iѝ\i{,\i\i\iP\i^\i\ia5=====\i\iR,\iN\i-,\i-\ie,\id\i{\iδm6=====\i\i,\i\iF,\iG\i}B\i+;7\igG====\i\i ,\i3\i,\i\ij,\i~\iP==\i\i;e8===\i\i,\iM\i,\i\i\i\i\i\iW9=====\i1\i\i \iS\if\iN\i\i\i,\i \i\io10/10=====\i \i, \i? ,\i \i \i ,\i \i \i ,\i \i \i \i 4===\i \i \i5# ,\i$ \i~+ \i8. ,\i/ \i2 \i%5 ,\i%7 \i8 \i"; ,\i+< \iO> \i3@ ,\i@ \iC \iD ,\iE \iG \iI \iI \iJ \iL \iO ,\iP \iR \i ##.................# #######....#  #..........  #..........#  #.........#  #.########.########  #.......#..#  #######.#.  ###.....÷..@.....# -- #.....#  ##..# ast: Searing Ray  #) ######÷....#####  #########.....# S   ball python (constriction, wandering) .......##..#.S##..#733.6 (38.0)S.--4.6 (39 _A ball python comes into view.]i;. .  .  .  .  ##.  #..# #######.#.#######  ###.....÷..@.....#  #................#  ##..............#  #).............#  ######÷....#####  #.....# .....S# #..#........# ]ip. .  .  .  .  ##. ]i: #..# #######.#.#######  ###.....÷..@.....#  #................#  ##..............#  #).............# ######÷....#####  ]i #.....# .....S# #..#........# ]ic]i,]i]idb _A ball python is nearby!]ir .....##.................#  csloce the Conjurer #######.................#  Deep Elf #.................#  Health: 19/19 ======================== #.................#  Magic: 8/10===================----- #.................#  AC: 2Str: 4 #.########.########  EV: 11Int: 24 #.......#..# SH: 0Dex: 13 #######.#.#######  XL:  3 Next:  3% Place: Dungeon:1 ]iRs ###.....÷..@.....#  Noise: ---------  Time: 734.6 (0.0) #................#  f) staff of alchemy ##..............#  Cast: Searing Ray #).............#  ######÷....#####  #########.....# S   ball python (constriction, wandering) ............S# #..#........# #..#........# ]is _A ball python comes into view. _A ball python is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^iR ^i(.....##.................#csloce the Conjurer #######.................#Deep Elf#.................#Health: 19/19 ========================#.................#Magic: 10/10 ========================#.................#AC: 2Str: 4#.########.########^i)EV: 11Int: 24#.......#..#SH: 0Dex: 13#######.#.#######XL:  3 Next:  3% Place: Dungeon:1###.....÷..@.....#Noise: ---------  Time: 734.6 (0.0)#................#f) staff of alchemy##..............#Cast: Searing Ray#).............#######÷....##############.....#S   ball python (constriction, wandering)^iB*............S##..#........##..#........# _A ball python comes into view. _A ball python is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  ^iu*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^i=5:Okay, then.^i7^i5>^ix@. _^i #####. ...########.#######......#..# ######.#.##########.....÷................ ## #)#####÷....####^if #########.....# ............S #..#..........^i ^i zS.S)^i[ >5.6 (1Searing Ray^iK ^i 5 _The ball python hisses angrily._iM #######.................#  csloce the Conjurer #.................#  Deep Elf #.................#  Health: 19/19 ======================== #.................#  Magic: 8/10===================----- #.########.########  AC: 2Str: 4 #.......#..# EV: 11Int: 24 #######.#.#######  SH: 0Dex: 13 ###.....÷........#  XL:  3 Next:  3% Place: Dungeon:1 _i #..........@.....#  Noise: ---------  Time: 735.6 (0.0) ##........*.....#  f) staff of alchemy #).......*.....#  Cast: Searing Ray ######÷..*.##### _iW!x #########...S.# .............# S   ball python (constriction) #..#........# #..#........# #...........# _i!_Okay, then. _The ball python hisses angrily.  Aiming: Searing Ray (safe; 1% risk of failure)  _i!*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)_iy #######.................#  csloce the Conjurer #.................#  Deep Elf _i-z#.................#  Health: 19/19 ======================== #.................#  Magic: 8/10===================----- #.########.########  AC: 2Str: 4 _iz#.......#..# EV: 11Int: 24 #######.#.#######  SH: 0Dex: 13 ###.....÷........#  XL:  3 Next:  3% Place: Dungeon:1_iz #..........@.....#  Noise: ---------  Time: 735.6 (0.0) _i${##..............#  f) staff of alchemy _iL{#).............#  Cast: Searing Ray _iw{######÷....#####  #########...S.#_i{ .............# S   ball python (constriction)_i{< #..#........# #..#........#_i{ #...........#_i|PAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle_iU|Shift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!_i0  _iI;    _i{]  #.####  _i#..... ######## _i ###.....#  #......_i 8.#  _i71##........*.....#  #).......*.....#  _i######÷..*.#####  * _i......# #..#........# _iao#..#........# _im....  Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!  (Press . to maintain the ray.)5==6.6 (1ontinue: Searing RayRay __iA_i`iY`i#]`i0c`ieF _Unknown command.`iL 3`i `iB K  You stop channelling your searing ray.`i  _`i b9==`iЫ `iD 10/10=====`i `i g===`i `i ,`i `i `i ,`iB `ij `i ,`i `i d  You see here a jackal skeleton.`i^ `i  _`i ,`iD `i `i `iL `i% ,`i* `i~ `i `i `i `i `i ,`i `iR `i ,`i `iI `i( ,`i `iw `in ,`i `ig `i5 ,`ii `i `i ,`i `iS `i `i `i5 `i" `i# ,`i$ `i& `i' ,`i( `i) `i+ ,`iF, `i/ `il0 ,`i&1 `i3 `i5 ,`i'6 `i47 `i{9 ,`iS; `iC X`iE `irG ,`i4H `iI `iWK ,`iK `ivO `iYQ ,`ic v`ih n`itj ,`iOl `im `ir B`i]| n`iR R...# #...##.#...#..#.# #..#.... ...# ##...##.#...#..#.# #....... .#.##.....#..#.# #.....#. ...# #..<..##....#..#.###.....#. .### #.....#........#...#.....#. .# ##...##...#...÷..........#. .# #...##.........##.##....#. .# #...##..######.##.#####.#. #########.###...@.#.#.##.# #.##--79.6 (43.0) ........#.# ##.##.#.#.##.#####.# .##.....#.# #.# )#.#.##.#.....#`i :ast: Searing Ray .##.#####.# ... .#.#.##.#.##### .##.# #.#########.#.##.#.# .##.# #.........[......#.# .##.# #.#########.#.####.# .##.#####.# #.#......# ..........# #.########`i `iь H--80.6 (44`i˒ `i # _Found a mace.aiɥ3aioaiaim,ai5aiai,aiݵai¸aiaiXaiaiXaiai,aiaiai`,aiai;ai,aiaiaiQ,aiaiaiu,aiaiai!aiaiuai ai ,ai aiaifaiaiaiGai,aiaiai!,aiaiaiai6aiai& ai ",ai"aiN$aiL&,ai 'ai)ai*,aiQ+ai-ai.ai /ai?0ai2ai4,ai$6ai:ai;,aiy<aiK>ai?ai@ai@aiDai~F,aiGaiAUaiV,aiWai@[ai],ai ^aiaai/c,aicaiUfaig,aihaijaizk,ailaipoairzain{ai}ai]aiai*aiai-airaiфaiʅaiai>aiՇaiaiM,aiaiai,aiaiaiД,aiaiai,aiؙaiai,aiaiʞai"aigaiaiDai,,aiۤaiai,aiaiaiaiOaiaiai^aiai aiյai ,aiaiair,aiaiaiaiai{aiaiu,aiai;ai:,ai%aiai,ai~aiyai,aiaiCai,ai-ai)aik,aiaiai:,aiaiaiai8aiai3ai,aiaiai,aiaiai,aiaiyaitaiaiaiai,aizai ai ,ai> ai_ aix ,air ai0 aiw ai ai7 ai ai ,aiP ai ai ,ai ai aij ,ai ai@ ai ,aiR ai aiC! ai! ai! ai# ai)+   #..........#  #.#.#.##...#  #.#.#.## ai+ T #.#.........  #.#....  #......  ###...#...... ai+  #########.>.#......  #.@.........#....#. ai, D #.########..#....#.  #r #..........Searing Ray aiH,  #. #...#....##  #.#######...ais, #....#  #.....#....# r   rat (asleep)ai, s  ##########÷.#....# ai,  #....##.#.#  #.###.#...##...#ai- ai$8 .851.6 (71ai8 ,2.6 (72ai= ai@ V _A rat comes into view.bi* #..........#. csloce the Conjurer #.#.#.##...#. Deep Elf #.#.#.##...#. Health: 19/19 ======================== #.#.......... Magic: 8/10===================----- #.#........#. AC: 2Str: 4 #..........#. EV: 11Int: 24 ###...#...... SH: 0Dex: 13 #########.>.#...... XL:  3 Next:  5% Place: Dungeon:1 #.@.........#....#. Noise: ---------  Time: 852.6 (0.0) #*########..#....#. f) staff of alchemy #r #.......... Cast: Searing Ray #. #...#....## #.#######...#....#  #...........#....#  ri m   rat (asleep) ##########÷.#....#  #.........##.#.#  #.###.#...##...# _Found a mace. _A rat comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)bi #..........#. csloce the Conjurer #.#.#.##...#. Deep Elf #.#.#.##...#. Health: 19/19 ======================== #.#.......... Magic: 8/10===================----- #.#........#. AC: 2Str: 4 biO#..........#. EV: 11Int: 24 ###...#...... SH: 0Dex: 13  #########.>.#...... XL:  3 Next:  5% Place: Dungeon:1  #.@.........#....#. Noise: ---------  Time: 852.6 (0.0)  #.########..#....#. f) staff of alchemy  #r#.......... Cast: Searing Ray bi  #.#...#....##  #.#######...#....#  #...........#....# r   rat (asleep)  ##########÷.#....# #.........##.#.# #.###.#...##...#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You miscast Searing Ray.  You are very lightly contaminated with residual magic.  Nothing appears to happen.bi#`3.6 (1Contam _bi'bi)bi$  #..........#. csloce the Conjurer #.#.#.##...#. Deep Elf #.#.#.##...#. Health: 19/19 ======================== #.#.......... Magic: 6/10==============---------- #.#........#. AC: 2Str: 4 #..........#. EV: 11Int: 24 ###...#...... SH: 0Dex: 13 #########.>.#...... XL:  3 Next:  5% Place: Dungeon:1 #.@.........#....#. Noise: ---------  Time: 853.6 (0.0) #*########..#....#. f) staff of alchemy #r #.......... Cast: Searing Ray #. #...#....## Contam  #.#######...#....# bim  #...........#....#  r   rat (asleep) ##########÷.#....#  #.........##.#.#  #.###.#...##...# You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)ci7 #..........#. csloce the Conjurer #.#.#.##...#. Deep Elf #.#.#.##...#. Health: 19/19 ======================== ci#.#.......... Magic: 6/10==============---------- #.#........#. AC: 2Str: 4 #..........#. EV: 11Int: 24 ###...#...... SH: 0Dex: 13 #########.>.#...... XL:  3 Next:  5% Place: Dungeon:1ci{G #.@.........#....#. Noise: ---------  Time: 853.6 (0.0) #.########..#....#. f) staff of alchemy #r #.......... Cast: Searing Ray ciJ#. #...#....## Contam  #.#######...#....#  #...........#....#  r   rat (asleep) ##########÷.#....#  #.........##.#.#  #.###.#...##...# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleciShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!ci       #.... ###.. ##.>. ..... #*########... #* #.......... #.   #. ##÷  ci .†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!  (Press . to maintain the ray.)7==4.6 (1ontinue: Searing RayRay _cici$ciR  You stop channelling your searing ray. _7== _Your magical contamination has completely faded away.==8===9=====cix10/10=====  You see here a rat corpse.=== _ci ciy,ci3ci#ci$,cicirci,ci(cici,cici-ciBcici- Bci ci ci ci_ cici,cicici<,ciciMd  You see here a quokka skeleton.cicci _ciciWci,ciR ci!ci$#,ci#ci0%ci&,ci/'ci(ciT*Bci+ci-,ci..ci.ci#0,ci0ci1ci 3,ci3ciV7ci>j #.########..#....#.# #†# #.......... #.# #...#....### #.#######...#....#  #...........#....#  ##########÷.#....#  ci?9#.........##.#.#  #.###.#...##...#  #@# #........### -- #.# ###...##.#  #.# #...##.# Cast: Searing Ray  #.# #......# #.# ##.#.######## #.# #..#.##...... r   quokka (asleep) #.####.##.##.##... #r##.##.##ci?R  ##.#.#..##.##cixI091.6 (37.0)ciJG--2.6 (38ciOciQY _A quokka comes into view.dia #. #†#  #.#  #.  #.........  ##########÷  #.......  #.#  #@#   #.#   #.#   #.#   #.#  #.#  #.# dic[#r#  di #. #†#  #.#  #.  #.........  ##########÷  #.......  #.#  #@#   #.# diH3  #.#   #.#  #.#  #.#  #.# #r# di div diVdiv] _A quokka is nearby!diX †# #............#....###.###### ........#########÷ #.........##.#.###.#...##...# #........####...##.#  ..##.#.########..#.##......###.##.##.##r##.......#.##.##.##.#.#..##di0 :[........di1 di 83.6 (1.0) _di dia eir9.#....######## .......#########÷ #.........##.####.#. #........####...##.#  ..##.#.########..#.##......###.##.##.##r##.......#.##.##.##.#.#..##[........####...##ei;eiCr.reiSD94Searing RayeiJeiLeiy##### .......#########÷ #.........##.####.#. #........####...##.#  ..##.#.########..#.##......r####.##.##.##.##.......#.##.###.#..# [........####...## ##r.5ei #.#######...#....#  csloce the Conjurer #...........#....#  Deep Elf ##########÷.#....#  Health: 19/19 ======================== #.........##.#.#  Magic: 8/10===================----- #.###.#...##...#  AC: 2Str: 4 #.# #........###  EV: 11Int: 24 #.# ###...##.#  SH: 0eiEDex: 13 #.# #...##.#  XL:  3 Next:  7% Place: Dungeon:1 #@# #......#  Noise: ---------  Time: 895.6 (0.0) #*# ##.#.######## f) staff of alchemy #r# #..#.##...... Cast: Searing Ray #.####.##.##.##... #.##.......#.##.## #.##.#.#..##.##.#  r   quokka #.#[.........##.#  #.#####...##.##.#  #...##.##.## _A quokka comes into view. _A quokka is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (71% to hit)ei? #.#######...#....#  csloce the Conjurer #...........#....#  Deep Elf ##########÷.#....#  Health: 19/19 ======================== #.........##.#.#  Magic: 8/10===================----- #.###.#...##...#  AC: 2Str: 4 #.# #........###  EV: 11Int: 24 ei9#.# ###...##.#  SH: 0Dex: 13 #.# #...##.#  XL:  3 Next:  7% Place: Dungeon:1 #@# #......#  Noise: ---------  Time: 895.6 (0.0) #.# ##.#.######## f) staff of alchemy #r# #..#.##...... Cast: Searing Ray #.####.##.##.##... #.##.......#.##.## #.##.#.#..##.##.#  r   quokka #.#[.........##.#  #.#####...##.##.#  #...##.##.##Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (71% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka!ei.L     ##########÷  #..    #.#   #.#   #.#   #@#  ei, #*#  #*#  #* #* #.#  #.#[  #.#   ei85.†..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (71% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka!  (Press . to maintain the ray.)eiH;10==6.6 (1ontinue: Searing RayRay _eizAeiCfi3fi8fiF _Unknown command.fixIfi|K  You stop channelling your searing ray.fiR}/ _fi_fifiL9==fifi@,fifij,fiHfi1,fi,fi910/10=====fifi}fif,fiCfi fi,fi_fi}b  You see here a quokka corpse.fifi _fififiƢQ===fififi,fififiު,fiefiCfi,fizfifi,fi=fifiܴ,fifiMfiܸ,fififi,fifi8fiBfifi,fifiDfi|,fi.fifi,fififi,fififi^,fiKfifi,fififi,fi fi-fi0,fi1fi;fi?,fi?gi& Xgizgi,gigiQgi} ,gi!giy)gi_+,gi,gi=5gi7,gi 9giAgiC,gimEgiXJgiOK,giKgiiPgi3Q,giQgi2UgigV,giVgiZgi7\Bgii_gi`,gim`gi&fgig,gihgipgi|gi7}gi?gih,gigiDgi},gigi֎gi,gigigiܘ,giәgigi ,gi)giTgi,giǪgiXgi/XgiXgigi,gikgigij,gigigiXgigiTgi5giP,gi~gigi3,gi:gigi,gigigil,gigigif,gigiogi,gigigi,gigigi,gigiygiBgigi,gi7gigi,gigiCgi* ,gi&"gi$gi',giY)gi ,gi.,gie0gi2gi5,gi7gi=9gic;,gi`<gi?R  There is a stone staircase leading down here.giBgiB _giFgiHgiJ,giKgiMgiRO,giPgi7RgiS,gi|TgiVgiDX,giYgiZgi#\,gi\giFdBgiAegifgig,gi]hgiigi\k,gilgimgin,gipgiwqgir,gisgiwugivgi>wgiwgi  ###  #.#  giҖ#.#  #.#  #.#  ##### ##.######## ## #...# #.@.......### #.--979.6 (83.0) ###.#.###########.#.# #. giE#.....##..## #...######ast: Searing Ray  #.#.#......# #.#......# #.#.#.##.#.# #.#..... giƗ#>#.#.##.#.### #>#)......# #.#.#.##.#...# #.#.......# #.#.#.##.###.####.......... #..........................gigiZ9--gigiE _Done exploring.giIgi= Y.......0.0)...gi i.>...gi gi [ _Done exploring.hi Where to? (? - help)  D - Dungeon iiii$csloce the ConjurerDeep Elf###Health: 19/19 ========================#.#Magic: 10/10 ========================#.#AC: 2Str: 4ii$#.#EV: 11Int: 24#.#SH: 0Dex: 13##### ##.########## XL:  3 Next: 10% Place: Dungeon:1#...# #.@.......### #. Noise: ---------  Time: 979.6 (0.0)###.#.###########.#.# #. f) staff of alchemy#.....##..## #...######. Cast: Searing Ray#.#.#......# #.#......#.#.#.#.##.#.# #.#......###>#.#.##.#.### #>#)......# #.#.#.##.#...# #.#.......# #.#.#.##.###.####.......... #..........................ii(  _Unknown command. _You stop channelling your searing ray. _You see here a quokka corpse. _There is a stone staircase leading down here. _Done exploring. _Done exploring.ii.ii/iiE0$ _ii-5Xii(6ii7iid9,ii4:ii)<ii=ii/>ii>iiR@iiA,iiBiiDiiF,ii|GiiIiiJ,iiLiiVMii R,iiSiirUii X,iiYiiUZii],ii _iiH`iia,iiciiQeY  There is a stone staircase leading down here.iifiihii'i$ _iiojiiU;2iiE,ii(ii            ####### ii@  #......#    #@#92.4 (12.8)   #.#   #.#   #..   ...   ##.. ii ##     _You climb downwards.iiiiiia _There is a stone staircase leading up here.ji_jiji$ _jit,jijiR,jiDP  There is a stone staircase leading up here.jijiZ5 _ji1ji,jijiji@#########......##<####.##.# ##..b.#...##.........######...### #### b   bat (asleep)ji16.4 (4.0)jiHU+7.4 (5jiZjic^V _A bat comes into view.jiƬ  ########  #......#  #<####.##  #.# ##..b  #.#....#  #@...#  #.........#  #####...###  #### jij=  ########  #......#  #<####.##  #.# ##..b  #.#....#  #@...# ji> 3 #.........#  #####...### ####jiBC jioE jiJ jiN Z _A bat is nearby!ki ki kia ki F _Unknown command.kik kim kir kiv F _Unknown command.liHliIliOliRF _Unknown command.li?     ########  #......#  #<####.## #.####..b. #.#....#  #.@..#  #.#  #####...###  #####     liE liO 28.4 (1 _liV liX li 6 ########  #......#  #<####.# #.####..b. #.#....#  #..@.#  #.#  #####...###   liV li &9li? lio mi6# #......# #<####.#### #.####..b.. #.#....# #...@# #.# #####...### mismimD1000.4 (1.0)Searing RaymiڈmiBmiw9L#######......# <####.######.####..b...#.#.@..# #....#.........#####...########mi;mi<mi >mi D^.bbmiRE&1miJmiLmih   csloce the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/10===================----- ########  AC: 2Str: 4 #......#  EV: 11Int: 24 #<####.#####  SH: 0Dex: 13 mii z#.####......  XL:  3 Next: 10% Place: Dungeon:2 #.#.@b.#  Noise: ---------  Time: 1001.4 (0.0) #....#.#  f) staff of alchemy #.........#  Cast: Searing Ray #####...###  #####  b   bat _Unknown command. _Unknown command.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (69% to hit)miN  csloce the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/10===================----- ########  AC: 2Str: 4 #......#  EV: 11Int: 24 mi#<####.#####  SH: 0Dex: 13 #.####......  XL:  3 Next: 10% Place: Dungeon:2 #.#.@b.#  Noise: ---------  Time: 1001.4 (0.0) #....#.#  f) staff of alchemy #.........#  Cast: Searing Ray #####...###  #####  b   batAiming: Searing Ray (safe; 1% risk of failure)  miPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!mi    mi}q #<###  ...  #.#.@**#    #.. mi ### ##### nis =..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!  (Press . to maintain the ray.)ni &2==2.4 (1ontinue: Searing RayRay _ni*ni,ni######## #......# #<####.##.####.#.#..@.# #....#.# #...# #####...### #####niEniF--3ast: Searing Ray nini< _You stop channelling your searing ray.ni######## #......# #<####.##.####.#.#...@# #....#.# #.........# #####...#nim#######niniA--4niFninibP M######......# <####.#######niQ |####@.......#.#....####### #....##.........#..###niV ni Y U9==5nii niԧ M########......# <####@###########........#.#....########....#.#....###ni <6ni ni( oiloinoitoix oi oi6oiroi*  #########......#<####.#######.####@.......#....########....#.# ....###oioi&7oiLoioiC######## #......# #<####.#.#.####.#.#....##....#.# #.........######...########.oioiloi8oi:oiZoi ######## #......# #<####.#.##.####.##.#....##....#.# #.........######...########..oi oi C==9oi* oi oi" ######## #......# #<####.#.# #.####.# #.#....# #....#.# #.........###### oiX( oiR* [10/10===10oi-. oi=0 pi$O# #......# #<####.#.# #.####.# #.#....# #....#.# #.........# pi+pi-&1pi1piv4piK3pi)piVpi@Bpi? Xpi>1 B===..... .?.#.. .....##.....######## [..#......# #.##<####.#######.# #.####........@# 4.4 (3#.#....######### #....#.# 5.4 (4 _Found a scale mail.qi<Iqi?qi.KM.....#.. ##....... .?.S.#.. ......##. g....######[........# <####.##########.........#....#########Searing Ray#....#.#qiKg   hobgoblin (asleep)S   ball python (constriction, asleep)qi[&0qi`+6.4 (1qifqio qioqiw__A hobgoblin and a ball python come into view.qi   csloce the Conjurer .....#.. ##  Deep Elf ....... .?  Health: 19/19 ======================== .S.#.. ..  Magic: 8/10===================----- ....##.  AC: 2Str: 4 g.... EV: 11Int: 24  ######## *.. SH: 0Dex: 13  #......# #*# XL:  3 Next: 12% Place: Dungeon:2  #<####.#######@# Noise: ---------  Time: 1016.4 (0.0)  #.####.........# f) staff of alchemy  #.#....######### Cast: Searing Ray qie  #....#.# .........# ####...### g   hobgoblin (asleep)  ##### S   ball python (constriction, asleep) _Found a scale mail. _A hobgoblin and a ball python come into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)riy  csloce the Conjurer .....#.. ##  Deep Elf ....... .?  Health: 19/19 ========================riRy .S.#.. ..  Magic: 8/10===================----- rixy....##.  AC: 2Str: 4riyJ g....riys EV: 11Int: 24 ri'z+ ######## [.. SH: 0Dex: 13  #......# #.#riFz XL:  3 Next: 12% Place: Dungeon:2  #<####.#######@#rimz Noise: ---------  Time: 1016.4 (0.0) riz] #.####.........#riz f) staff of alchemy  #.#....#########riz Cast: Searing Ray  #....#.# .........# riz####...###ri{ g   hobgoblin (asleep)  #####ri-{ S   ball python (constriction, asleep)riJ{Aiming: Searing Ray (safe; 1% risk of failure)  ri{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineri{Aim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!riw= .....#.. ##  ....... .?  .S.#.. ..  riт.*..##.  *....   *..   #*#  #<ri (  ri-...  ri^E###  riri2S   ball python (constriction, asleep)   ri DPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!  (Press . to maintain the ray.)ri.S†[.Swandering)ri 6==7.4 (1ontinue: Searing RayRay _riri ri  csloce the Conjurer .....#.. ##  Deep Elf ....... .?  Health: 19/19 ======================== ...#.. ..  Magic: 6/10==============---------- .S..##.  AC: 2Str: 4 †*...ri EV: 11Int: 24  ######## *.. SH: 0Dex: 13  #......# #*#ri% XL:  3 Next: 16% Place: Dungeon:2  #<####.#######@#riM  Noise: ==-------  Time: 1017.4 (0.0)  #.####.........#rit f) staff of alchemy  #.#....######### Continue: Searing Ray ria #....#.# Ray ri>.........# ####...###ri S   ball python (constriction, wandering)  #####ririYou kill the hobgoblin! _(Press . to maintain the ray.)  riJRestarting spell: Searing Ray (safe; 1% risk of failure)  riqHPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 82% to hit)ri   csloce the Conjurer ri .....#.. ##  Deep Elf ....... .?  Health: 19/19 ======================== ...#.. ..  Magic: 6/10==============---------- ri .S..##.  AC: 2Str: 4 †.... EV: 11Int: 24  ######## [.. SH: 0Dex: 13  #......# #.# XL:  3 Next: 16% Place: Dungeon:2  #<####.#######@# Noise: ==-------  Time: 1017.4 (0.0)  #.####.........# f) staff of alchemy  #.#....######### Continue: Searing Ray  #....#.#ri  Ray .........# ####...### S   ball python (constriction, wandering) riK ) #####rix Restarting spell: Searing Ray (safe; 1% risk of failure)  ri Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.riM  .....#.. ##  ....... .?  ...#.. ..  .*..##.  †*... ri   *..   #*#  #<  ...ri E  ### ri  ri   ri0  riz  †.[.  Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 82% to hit)  You focus your ray upon the ball python.  The searing ray hits  You kill the ball python!(Press . to maintain the ray.)78.4 (1Searing Ray _ri1 siIsiK  You stop channelling your searing ray.siuE _sisiN7==sisi,sisi,sisi6,siIsi;8siC H=====si sir,sisi,siNsi,sisisif9=====siDsi#",si#si&,siu(si+,si,si/si0o10/10=====si1si54 _Magic restored.si4>M.......... ......#.. ##.......... .?.......#.. ..#.>...†..##..# .....†......#siq>o####### #..[....#......# --324.0)<####.##########.........ast: Searing Ray si>8#.#....#########siFsivIG--3.4 (15si4PsiT; _Found a stone staircase leading down.si{ 3si si si si! ,si si% T >. ## ....# ..... .......... #......#... ##.......... .?.......#.. ..#  .>...†..## .....†..@...#4.0)  ###########..[....###......# ####.#####<####.#.#  #.####.........#  #.#....#########  #....#.# ........# ###...###si. si0 +5.4 (2si@ siD ; _Found a stone staircase leading down.ti3titi`titiCQ===tiytiGX>. ##J####....# ......#............# # tir......#.....##. ............?. ......#..#..# ti.>...†..##..# ti.....†....@.# #..[....## ......# ####.#### ti5V<####.#######.# tiU6.####..# tir.#....######### J   endoplasm (asleep) tiK# ti ti+6.4 (1tiB+7.4 (2ti ti] _An endoplasm comes into view.ti  >. ##J#### ....# ......# ....# #  ...##.  ............?.  ......#..#..# .>...†..##..# .....†....@.##..[....## ####.#### <#.#ti  >. ##J#### ....# ......# ....# #  ...##.  ............?.  ......#..#..# .>...†..##..# .....†....@.#ti) E#..[....## ####.#### <#ti ti ti ti9 a _An endoplasm is nearby!ui3[  csloce the Conjurer >. ##J#### Deep Elf ....# ......# Health: 19/19 ======================== ............# #  Magic: 8/10===================----- ......#.....##.  AC: 2Str: 4 ............?.  EV: 11Int: 24 ......#..#..# SH: 0Dex: 13 .>...†..##..# XL:  3 Next: 17% Place: Dungeon:2 .....†....@.# Noise: ---------  Time: 1037.4 (0.0) ##########..[....## f) staff of alchemy ......# ####i[49m.#### Cast: Searing Ray <####.#######.# .####.........# .#....######### J   endoplasm (asleep) ....#.# ......# #...### _An endoplasm comes into view. _An endoplasm is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineuiuicsloce the Conjurer>. ##J####Deep Elf....# ......#Health: 19/19 ========================............# #Magic: 10/10 ========================......#.....##.AC: 2Str: 4............?.EV: 11Int: 24......#..#..#SH: 0Dex: 13ui\V.>...†..##..#XL:  3 Next: 17% Place: Dungeon:2.....†....@.#Noise: ---------  Time: 1037.4 (0.0) ##########..[....##f) staff of alchemy ......# ####.####Cast: Searing Ray <####.#######.# .####.........# .#....#########J   endoplasm (asleep) ....#.# ......# #...### _An endoplasm comes into view. _An endoplasm is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineui:Okay, then.ui/uiPui~. _vi؇csloce the Conjurer>. ##J####Deep Elf....# ......#Health: 19/19 ========================............# #Magic: 10/10 ========================......#.....##.AC: 2Str: 4............?.EV: 11Int: 24......#..#..#SH: 0Dex: 13.>...†..##..#XL:  3 Next: 17% Place: Dungeon:2.....†....@.#Noise: ---------  Time: 1037.4 (0.0) ##########..[....##f) staff of alchemy ......# ####.####Cast: Sviearing Ray <####.#######.# .####.........# .#....#########J   endoplasm (asleep) ....#.# ......# #...###Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelThe floor.wiƴ+csloce the Conjurer>. ##J####Deep Elf....# ......#Health: 19/19 ========================............# #Magic: 10/10 ========================......#.....##.AC: 2Str: 4wi$............?.EV: 11Int: 24......#..#..#SH: 0Dex: 13wiK,.>...†..##..#XL:  3 Next: 17% Place: Dungeon:2wi.....†....@.#Noise: ---------  Time: 1037.4 (0.0) ##########..[....##f) staff of alchemy ......# ####.####Cast: Searing Ray <####.#######.# .####.........# .#....#########wi^J   endoplasm (asleep) ....#.# ......# #...###Aiming: Searing Ray (safe; 1% risk of failure)  wicPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Press: ? - help, v - describe, . - travelThe floor.wixwiwi. _xiG  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xiM  csloce the Conjurer >. ##J#### Deep Elf ....# ..*...# Health: 19/19 ======================== .........*..# #  Magic: 9/10=====================--- ......#..*..##.  AC: 2Str: 4 .........*..?.  EV: 11Int: 24 ......#..#*.# SH: 0Dex: 13 .>...†..##*.# XL:  3 Next: 17% Place: Dungeon:2 .....†....@.# iM33mNoise: ---------  Time: 1037.4 (0.0) ##########..[....## f) staff of alchemy ......# ####.#### Cast: Searing Ray <####.#######.# .####.........# .#....######### J   endoplasm (asleep) ....#.# ......# #...### _The floor.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)xiؑ   csloce the Conjurer >. ##J#### Deep Elf ....# ......# Health: 19/19 ======================== ............# #  Magic: 9/10=====================--- ......#.....##.  AC: 2Str: 4 xi3 o............?.  EV: 11Int: 24 ......#..#..# SH: 0Dex: 13 .>...†..##..#xi] 6 XL:  3 Next: 17% Place: Dungeon:2 .....†....@.#xi v Noise: ---------  Time: 1037.4 (0.0) ##########..[....## f) staff of alchemy xi ......# ####.#### Cast: Searing Ray <####.#######.# xi .####.........# .#....######### J   endoplasm (asleep) ....#.# xi %......# #...###xi) Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xi Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.xi8 N >. ##.#### ....# ..*...# *..# #  *..##.  *..?.  *.# xi .>*.#   <xi#$H.......xi;)<21=8.4 (1xi/xi2onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm. xi2B_You kill the endoplasm!zi 3zia zi ,zi zi ,zi zi> g10/10===ziL zi zi ,zi zi= zidz Z .#.  ..  >..###.#### ....#.......# zi@ ............# ####......#.....##.................?.(...!......#..#.@# -zi 42.4 (4 .>...†..##..#  zi: .....†...... #########..[....##....# ####.#### ####.#######.# ####.........# #....######### ...#.ziŵ "#zi zi E-3.4 (5zi zi - _Found 6 poisoned darts.|iS_M.. .#. ..  >..###.#### . #####.....##............@?.(...!.....#..#..##.....>...†..##..# #.......†......#.###|i\|i_+4.4 (1|ig|ii|iW| /.. #.#. ... >..###.#### ....#.# .# ####.......#.....##.|i| ..(...!.......#..#..##..>...†..##..# ##......†......# ...[....### ####|iN} k.#### |i |i9 D===5|i |iR |iΫ +6.4 (2|iS v _h - a scroll labelled HETE ASENI|i I.. #.#. ... >..###.#### ....#.......# ..# #####.......#.....##..|i (...!.......#..#..##..>...†..##..# ###......†......# #...[....## .# ####.####.#######.#..# |i |i +7.4 (1|ix |iF }i  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2 Select a spell to describe[!]/[I] toggle spell headers~i~i~iWcsloce the Conjurer..Deep Elf#.#.Health: 19/19 ========================...Magic: 10/10 ========================>..###.####AC: 2Str: 4....#.......#EV: 11Int: 24............# #####..SH: 0Dex: 13......#.....##.......~iXL:  3 Next: 21% Place: Dungeon:2.............@(...!..Noise: ---------  Time: 1047.4 (0.0)......#..#..##.......f) staff of alchemy.>...†..##..# ###....Cast: Searing Ray.....†......# #.. ~ir#######..[....##. ...# ####.#### ##.#######.# ##.........# ...#########Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm! _Found 6 poisoned darts. _h - a scroll labelled HETE ASENI~i[~i~iЮ~iV   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h * Spellcasting   3.9   2.4  +3           b - Polearms   0.0   1.7  -3   i * Conjurations   4.8   4.2  +1   c - Staves   0.0   1.0   0   j * Alchemy   1.5   1.7  +1   d - Unarmed Combat   0.0   1.4 [3~i 7m -2           k - Evocations   0.0   0.8  +1           e - Armour   0.0   1.4  -2       f - Dodging   2.4   2.1  +2       g - Stealth   2.4   1.8  +3                          ~i                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiJiQit^csloce the Conjurer..Deep Elf#.#.Health: 19/19 ========================...Magic: 10/10 ========================>..###.####AC: 2Str: 4....#.......#EV: 11Int: 24............# #####..SH: 0Dex: 13......#.....##.......XL:  3 Next: 21% Place: Dungeon:2.............@(...!..Noise: ---------  Time: 1047.4 (0.0)......#..#..##.......f) staff of alchemy.>...†..##..# ###....Cast: Searing Ray.....†....[i@c34m..# #.. #######..[....##. ...# ####.#### ##.#######.# ##.........# ...#########Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm! _Found 6 poisoned darts. _h - a scroll labelled HETE ASENIiYfihiP iS Inventory: 8/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) iXT Scrolls (go to first with ?)  h - a scroll labelled HETE ASENI Potions (go to first with !)  b - a potion of magic  d - a green potion  e - a glowing coppery potion  g - a red potioniiicsloce the Conjurer..Deep Elf#.#.Health: 19/19 ========================...Magic: 10/10 ========================>..###.####AC: 2Str: 4....#.......#EV: 11Int: 24............# #####..SH: 0Dex: 13......#.....##.......XL:  3 Next: 21% Place: Dungeon:2.............@(...!..Noise: ---------  Time: 1047.4 (0.0)......#..#..##.......f) staff of alchemy.>...†..##..# ###....i*Cast: Searing Ray.....†......# #.. #######..[....##. ...# ####.#### ##.#######.# ##.........# ...#########Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm! _Found 6 poisoned darts. _h - a scroll labelled HETE ASENIi i i i i@ 3i# il i   You see here 6 poisoned darts.i p.. #.#. ... >..###.#### #....#.......# r.#.....#######...#......#.....##..  ...(@..!...#......#..#..##..  .>...†..##..#####..  .....†......# .#....[....## # ..# ####.#### ..r   rat (asleep) .#######.# . i +8.4 (1i +9.4 (2i) l _A rat comes into view.i'd= .. #.#. ...  > #   r.#  ....#######...#  ....##.........  ......(@..!...#  .#..##.........  .>...†####......  .....† .#.... [ # ...   ..  . i< .. #.#. ...  > #   r.#  ....#######...#  ....##.........  ......(@..!...#  .#..##.........  .>...†####......  .....† .#....[ # ...iQ  ..  .iiiD iCZ _A rat is nearby!io   csloce the Conjurer .. Deep Elf #.#. Health: 19/19 ======================== ... Magic: 8/10===================-----  >..###.#### #  AC: 2Str: 4  ....#.......# r.#  EV: 11Int: 24 ip O ............#######...#  SH: 0Dex: 13  ......#.....##.........  XL:  3 Next: 21% Place: Dungeon:2  ..............(@..!...#  Noise: ---------  Time: 1049.4 (0.0)  ......#..#..##.........  f) staff of alchemy  .>...†..##..#####......  Cast: Searing Ray  .....†......# .#.... #####..[....## # ... .# ####.#### ..  r   rat (asleep) .#######.# . .........# .######### _A rat comes into view. i!q _A rat is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiiD csloce the Conjurer..Deep Elf#.#.Health: 19/19 ========================...Magic: 10/10 ========================>..###.#####AC: 2Str: 4  ....#.......#r.#EV: 11Int: 24  ............#######...#SH: 0Dex: 13  i!w......#.....##.........XL:  3 Next: 21% Place: Dungeon:2  ..............(@..!...#Noise: ---------  Time: 1049.4 (0.0)  ......#..#..##.........f) staff of alchemy.>...†..##..#####......Cast: Searing Ray.....†......# .#.... #####..[....## # ... .# ####.####..r   rat (asleep) .#######.#. .........# .######### i #_A rat comes into view. _A rat is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei0:Okay, then.i(2i<ijQ. _i .. #.#. ... #>..###.#### .# ....#.# r.# ....#######...#. ......#.....##.# .(.@.!...# i......#..#..##.# .>...†..##..#####. .....†......# .#....#..[....## .#....# # ####.#### .# S..#S   adder (asleep) #.# .. ..#r   rat (asleep)# .. ### i h  An adder comes into view.iiS.Si?50.4 (1Searing Rayii&/ _The adder hisses angrily.i- .. ###.#. .#... ..#  >..###.#### ..# #.# .r.# #######...#.##.....##.# (..@!...# #..#..##.# >...†..##..#####.#†......# #.#S...#...[....## #  ####.#### #.#....# i. .# #.. ...# # ... .### i/ i8 @S.i: &1iTB ipD i  csloce the Conjurer  ..##  Deep Elf  #.#. .#  Health: 19/19 ======================== ... ..#  Magic: 8/10===================-----  >..###.#### ..#  AC: 2Str: 4 ...#.......# .r.#  EV: 11Int: 24 ...........#######...#.#  SH: 0Dex: 13 i^6.....#.....##.........#  XL:  3 Next: 21% Place: Dungeon:2 .............(..@!...#  Noise: ---------  Time: 1051.4 (0.0) .....#..#..##....*....#  f) staff of alchemy >...†..##..#####.S.....#  Cast: Searing Ray ....†......# #.#....#. ###..[....## #.#....#  ####.#### #.#....#  S   adder ######.# #.. ...#  r   rat (asleep) .......# ... .### ########An adder comes into view. _The adder hisses angrily.  Aiming: Searing Ray (safe; 1% risk of failure)  i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (66% to hit)i "csloce the Conjurer..##Deep Elf#.#..#Health: 19/19 ========================.....#Magic: 8/10===================----->..###.####..#AC: 2Str: 4 ...#.......#.r.#EV: 11Int: 24 ...........#######...#.#SH: 0i?#Dex: 13 .....#.....##.........#XL:  3 Next: 21% Place: Dungeon:2 .............(..@!...#Noise: ---------  Time: 1051.4 (0.0) .....#..#..##....*....#f) staff of alchemy >...†..##..#####.*.....#Cast: Searing Ray ....†......# #.#*...#. ###..[....## #.#*...#####.#### #.#....#S   adder ######.##.. ...#r   rat (asleep) i#.......#... .### ########Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (66% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.iy  (Press . to maintain the ray.)S....==2.4 (1ontinue: Searing RayRay _icid=   csloce the Conjurer  ..##  Deep Elf i=  #.#. .#  Health: 19/19 ======================== ... ..#  Magic: 6/10==============----------  >..###.#### ..#  AC: 2Str: 4 ...#.......# .r.#  EV: 11i= Int: 24 ...........#######...#.#  SH: 0Dex: 13 is> .....#.....##.........#  XL:  3 Next: 21% Place: Dungeon:2 .............(..@!...#  Noise: ==-------  Time: 1052.4 (0.0) .....#..#..##...S.....#  f) staff of alchemy i> k>...†..##..#####.......#  Continue: Searing Ray ....†......# #.#....#.  Ray i? ###..[....## #.#....#  ####.#### #.#....#  S   adder ######.# #.. ...#  r   rat (asleep) .......# ... .### ########The adder is almost dead. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 66% to hit)i   csloce the Conjurer  ..##  Deep Elf  #.#. .#  Health: 19/19 ======================== ... ..#  Magic: 6/10==============----------  >..###.#### ..#  AC: 2Str: 4 ...#.......# .r.#  EV: 11Int: 24 ...........#######...#.#  SH: 0Dex: 13 .....#.....##.........#  XL:  3 Next: 21% Place: Dungeon:2 .............(..@!...#  Noise: ==-------  Time: 1052.4 (0.0) .....#..#..##...S.....#  f) staff of alchemy >...†.i .##..#####.......#  Continue: Searing Ray ....†......# #.#....#.  Ray ###..[....## #.#....#  ####.#### #.#....#  S   adder ######.# #.. ...#  r   rat (asleep) .......# ... .### ########Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  You kill the adder!i-   ..##  #.#. .#  ... ..#  > ..#  .r.# #.# ..#.# ...# i ?..##...*.....# >...†*......# † #*#....#. [ #*#....#   #.#....#r   rat (asleep) #.. ...# ... .###iwd Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (almost dead, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  You kill the adder!  (Press . to maintain the ray.)im .r†...ris 44====3.4 (1 _The rat squeaks loudly. You hear a shout!i{ i~ m _Your Spellcasting skill increases to level 4!iB   csloce the Conjurer  ..##  Deep Elf  #.#. .#  Health: 19/19 ======================== ... ..#  Magic: 4/10=========---------------  >..###.#### ..#  AC: 2Str: 4 ...#.......# ...#  EV: 11Int: 24 ...........#######r..#.#  SH: 0Dex: 13 .....#.....##....*....#  XL:  3 Next: 44% Place: Dungeon:2 .............(..@!...#  Noise: ====-----  Time: 1053.4 (0.0) .....#..#..##...†.....#  f) iB ]staff of alchemy >...†..##..#####.......#  Continue: Searing Ray ....†......# #.#....#.  Ray ###..[....## #.#....#  ####.#### #.#....#  r   rat ######.# #.. ...# .......# ... .### ######## _The rat squeaks loudly. You hear a shout! _Your Spellcasting skill increases to level 4!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)i|4  csloce the Conjurer  ..##  Deep Elf  #.#. .#  Health: 19/19 ======================== ... ..#  Magic: 4/10iv}r=========---------------  >..###.#### ..#  AC: 2Str: 4 ...#.......# ...#  EV: 11Int: 24 ...........#######r..#.#  SH: 0Dex: 13 .....#.....##.........#  XL:  3 Next: 44% Place: Dungeon:2 iփa.............(..@!...#  Noise: ====-----  Time: 1053.4 (0.0) .....#..#..##...†.....#  f) staff of alchemy >...†..##..#####.......#  Continue: Searing Ray ....†......# #.#....#.  Ray ###..[....## #.#....#  ####.#### #.#....#  r   rat ######.# #.. ...# .......# ... .### ########Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!i|  ..##  #.#. .#  ... ..#  >i؅P .*#  .*.# *..#.# ..##....*....# ...# ..#i.# >...†i0y..# † i`.#. [ .#  iӆ #.#....# #.. ...# ... .###iT..†.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a rat (79% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!  (Press . to maintain the ray.)i[6==--4.4 (1Searing Ray _i.&in(i2.. ..## #.#. ...# ... ...# >..###.#### $..# #.# ...# #######†..#.# #.....##.# (...@...# ii#..#..##...†.....# ...†..##..#####.# †......# #.#....#.#..[....## #.#....# #####.#### #.#....#.# i#.....## ....### i֕i gg   goblinYou stop channelling your searing ray. Found 5 gold pieces.i----5ast: Searing Ray ii _A goblin comes into view. It is wielding a +0 club. _You see here a glowing coppery potion.iu9.. ...## #.#. #...# ... #...# ..###.#### #$..# #.# #...# .########†..#g# #.....##.# (...!@..# #..#..##...†.....# †..##..#####.# ..[....## #.# ####.#### #.#....# .# #.....## ....### iwi,.gi5===--6Searing Ray _iii 5  csloce the Conjurer  .. ...##  Deep Elf  #.#. #...#  Health: 19/19 ========================  ... #...#  Magic: 3/10=======----------------- ..###.#### #$..#  AC: 2Str: 4 .#.......# #...# .#  EV: 11Int: 24 .........#######†..#.#  SH: 0Dex: 13 ...#.....##.......*g#  XL:  3 Next: 46% Place: Dungeon:2 in ...........(...!@*.#  Noise: ---------  Time: 1056.4 (0.0) ...#..#..##...†.....#  f) staff of alchemy ..†..##..#####.......#  Cast: Searing Ray ..†......# #.#....#.# #..[....## #.#....# # ####.#### #.#....#  g   goblin ####.# #......# .....# .....### i ###### _A goblin comes into view. It is wielding a +0 club. _You see here a glowing coppery potion.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)iU   csloce the Conjurer  .. ...##  Deep Elf  #.#. #...#  Health: 19/19 ========================  ... #...#  Magic: 3/10=======----------------- ..###.#### #$..#  AC: 2Str: 4 .#.......# #...# .#  EV: 11Int: 24 .........#######†..#.#  SH: 0Dex: 13 ...#.....##........g#  XL:  3 Next: 46% Place: Dungeon:2 ...........(...!@..#  Noise: ---------  Time: 1056.4 (0.0) ...#..#..##...†.....#  f) staff of alchemy i ..†..##..#####.......#  Cast: Searing Ray ..†......# #.#....#.# #..[....## #.#....# # ####.#### #.#....#  g   goblin ####.# #......# .....# .....### ######Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  .. ...##  #.#. #...#  ... #...#  #$..#  #...# .# ##*# ##.[4i 0m**# ..(...!@*.# ##. †### † .#[  # #.#....# #......# .....###iCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (74% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)in&r..).r   rat (wandering)i-8==7.4 (1ontinue: Searing RayRay i'9i:V _A rat comes into view.i)( ##.# .. r..##.#  ... ..###.###$..# # #...# .#......#######†..#.##.....##.....@..)#........(...!...#.#..#..##...†.....# i*†..##..#####.......# ..†.........[....###### #.# #####...... ..........###iA/i`6F.ri9--8ast: Searing Ray iBi E< _You stop channelling your searing ray.iR   csloce the Conjurer ##.# Deep Elf  .. ...##  Health: 19/19 ========================  #.#. #r..#  Magic: 1/10==----------------------  ... #...#  AC: 2Str: 4 ..###.#### #$..#  EV: 11Int: 24 .#.......# #...# .#  SH: 0Dex: 13 i'S .........#######†..#.#  XL:  3 Next: 48% Place: Dungeon:2 ...#.....##.....@..)#  Noise: ---------  Time: 1058.4 (0.0) ...........(...!...##  f) staff of alchemy ...#..#..##...†.....#  Cast: Searing Ray ..†..##..#####.......# ..†......# #.#....#.# #..[....## #.#....# #  r   rat (wandering) ####.#### #.#....# ####.# #......# .....# .....### _A rat comes into view. iS _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei i That beam is likely to hit you. Continue anyway? Y - Yes i0 ' N - NoiiKicsloce the Conjurer##.#Deep Elf.....##Health: 19/19 ========================#.#.#r..#Magic: 3/10=======-----------------...#...#AC: 2Str: 4 ..###.#### #$..#EV: 11Int: 24 .#.......# #...# .#SH: 0Dex: 13 .........#######†..#.#i^9XL:  3 Next: 48% Place: Dungeon:2 ...#.....##.....@..)#Noise: ---------  Time: 1058.4 (0.0) ...........(...!...##f) staff of alchemy ...#..#..##...†.....#Cast: Searing Ray ..†..##..#####.......# ..†......# #.#....#.# #..[....## #.#....# #r   rat (wandering) i4####.#### #.#....# ####.##......# .....#.....### _A rat comes into view. _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iSi=ii. _io##.#  .. ...##  #.#. #r..# ... #...# ###.#### #$..# #.# #...# .# #######†..#.# #.....##.)# (...!...## #..#..##...†.....# ..[....## #.#....### .#### #..# #. iiFF.riH9.4 (1Searing Ray _iLiwi<  #.. ##.#  .. ...##.#.  ... r .###.###$..# # #...# .#.######†@.#.##.....##........)........(...!...#.#..#..##...†.....#†..##..#####.......#†.......# ..[....## #.###### #.# ####......iB iN c.rri=====i7 i; ,i i,ii1i S   ball python (constriction, wandering)S _You start resting.i918.0)2.4 (19 _A ball python comes into view.i(+ .. .# .# #.##  # #.. ##..####.#  .. .........##  #.#. #@..#  ... #)..#  #$..#  #...# .# #†..#.# ....)# (...!...## †..S..# † i: .. .# .# #.##  # #.. ##..####.#  .. .........##  #.#. #@..#  ... #)..#  #$..#  #...# #†..#....)# (...!...##†..S..†iib _A ball python is nearby!iu2  .. .# .# #.##  # #.. ##..####.# i3  .. .........##  #.#. #@..#  ... #)..#  #$..#  #...# .# #†..#.# ....)# (...!...## †..S..# † ia  .. .# .# #.##  # #.. ##..####.#  .. .........##  #.#. #@..#  ... #)..#  #$..#  #...# #†..#....)# (...!...##†..S..†iT is i[ i b _A ball python is nearby!i4iv iF _Unknown command.i(..##.###. ##..####.#.. .........###.#. #... .. ..###.####$#..........# .# ..######†.##........)#........(...!...###..#..##...†..S..#†..##..#####.......#†......# #.#....#.#i,+ik3?S.i56=====3.0) _i=i@O _You see here a +0 dagger.ij##.###. ##..####.#.. .........###.#. #... ..) ..###.#### .#..........# .# ..######†..#.# #........)#........(...!.S.###..#..##...†.....#†..##..#####.ik......#†......# #.##.# #..[....##i=oi/x~S.S)izA=4Searing Rayiivx _The ball python hisses angrily. _You see here 5 gold pieces.i8 .# csloce the Conjurer .# Deep Elf #.##  Health: 19/19 ======================== # #.. Magic: 4/10=========--------------- ##..####.# AC: 2Str: 4 i .. .........##  EV: 11Int: 24  #.#. #...#  SH: 0Dex: 13  ... #)..#  XL:  3 Next: 51% Place: Dungeon:2 ..###.#### #@..#  Noise: =--------  Time: 1094.4 (0.0) .#.......# #*..# .#  f) staff of alchemy .........#######†*.#.#  Cast: Searing Ray ...#.....##......S.)# i<...........(...!...## ...#..#..##...†.....#  S   ball python (constriction) ..†..##..#####.......# i3..†......# #.#....#.# #..[....## #.#....### _The ball python hisses angrily. _You see here 5 gold pieces.  i]Aiming: Searing Ray (safe; 1% risk of failure)  i*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)i? . .# csloce the Conjurer .# Deep Elf #.##  Health: 19/19 ======================== # #.. Magic: 4/10=========--------------- ##..####.# AC: 2Str: 4 ie@  .. .........##  EV: 11Int: 24  #.#. #...#  SH: 0Dex: 13  ... #)..#  XL:  3 Next: 51% Place: Dungeon:2 ..###.#### #@..#  Noise: =--------  Time: 1094.4 (0.0) .#.......# #...# .#  f) staff of alchemy .........#######†..#.#  Cast: Searing Ray ...#.....##......S.)# ...........(...!...## ...#..#..##...†.....#  S   ball python (constriction) ..†..##..#####.......# ..†......# #.#....#.# #..[....## #.#....### Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Qi@ <[36m - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!iI  .# .# #.##  # #..   ..   #.#. #...#  ... #)..#  #@..# iJ S #*..# .# *.#.# *.)#(*†.....†.......†i K  #.#....#.[ i ....  Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!  (Press . to maintain the ray.)i 3=5.4 (1ontinue: Searing RayRay _i i i@%3i^&i2Sast: Searing Ray iM<&0i A>--6.4 (1igDiGo _You start resting. You stop channelling your searing ray.i~ 3i i k5===i= i6 ,i il i iD i ,iA i i m6=====it iw ,i i ,i̼ iȿ ,i i i 3==i_ i iH N7==i ,i i6 i i i i iI i iJ 8=====i i7 i ih i i3 i i. ,i iY i m9=====i i' Bis ,i( i ,i i & ir c-- _You start resting.i" 1117.4 (21.0)i!% ~10/10=====8.4 (22i, iZ/ % _Magic restored.is 3i iC ,i i L _You now have 26 gold pieces (gained 5).iW 3i i ,i #.### #..##..####.# .. .........###.#. #...# ... #).. ..###.####. .#.......#...# .#.......#######@..#.# ...##........)# ..(...!...## ##...#######S   adder (wandering)#.#....### ####.#### #.#S...# ####.##......#i 220.4 (2.0)iL +1.4 (3ii[ _An adder comes into view. _You see here a rat corpse.i #.##  # #.. ##.#  .. ...##  #.#. #...#  ... #)..#  #...#  #...# .# #@..#.# #........)# ..(...!...## ##...†.....# †####.......# † #.#....#.# [ #.#....###  #.#S...#   iNx #.##  # #.. ##.#  .. ...##  #.#. #...#  ... #)..#  #...#  #...# .# in#@..#.# #........)# ..(...!...## ##...†.....#†####.......#† #.#....#.# [ #.#....### #.#S...# ii"ii] _An adder is nearby!i#. ##..####.#.. .........##iB#.#. #... ..) ..###.####.#..........# .# ..######†..#.# ##.....@..)# ........(...!...##..#..##...†.....†..##..#####.......#†......# #.##.# #..[....## ####.#### S# .. .........##ii%i:N.SiDP===2.4 (1 _i4i2in##..####.#.. .........###.#. #... ..) ..###.####.#........#.######†..#.# #.....##........)# ........(...!@..###..#..##...†.....†..##..#####.......#i†......# #.##.# #..[....## ####.#### S..#  #.... .........## ######iifS.Six93Searing Rayisi/ _The adder hisses angrily.iM  ##..####.# csloce the Conjurer  .. .........##  Deep Elf  #.#. #...#  Health: 19/19 ========================  ... #)..#  Magic: 8/10===================----- ..###.#### #...#  AC: 2Str: 4 .#.......# #...# .#  EV: 11Int: 24 .........#######†..#.#  SH: 0Dex: 13 ...#.....##........)#  XL:  3 Next: 53% Place: Dungeon:2 ...........(...!@..##  Noise: ---------  Time: 1123.4 (0.0) ...#..#..##...†.*...#  f)i_O v staff of alchemy ..†..##..#####..*....#  Cast: Searing Ray ..†......# #.#.*..#.# #..[....## #.#.S..### ####.#### #.#....#  S   adder ####.# #......# .....# .....### ###### _An adder is nearby! _The adder hisses angrily.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (66% to hit)i' ##..####.#csloce the Conjurer.. .........##Deep Elf#.#.#...#Health: 19/19 ========================...#)..#iu oMagic: 8/10===================----- ..###.#### #...#AC: 2Str: 4 .#.......# #...# .#EV: 11Int: 24 .........#######†..#.#SH: 0Dex: 13 ...#.....##........)#XL:  3 Next: 53% Place: Dungeon:2 ...........(...!@..##Noise: ---------  Time: 1123.4 (0.0) ...#..#..##...†.*...#f) staff of alchemy ..†..##..#####..*....#Cast: Searing Ray iӗ ..†......# #.#.*..#.# #..[....## #.#.*..### ####.#### #.#....#S   adder ####.##......# .....#.....### ######Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (66% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.is APress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (66% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.  (Press . to maintain the ray.)i* g..S..i5, p==4.4 (1ontinue: Searing Rayi, DRay _i8 i4z.. .........###.#. #... ..) ..###.####...# ##........#.iˮ.######†..#.# #.....##........)# ........(...!...##..#..##...†.@...#†..##..#####.......#†......# #.#S...#.# i#..[....#....### ####.#### #.# #.. .........## ##### #... ii(<S.ij8---5asti,ii,Q _You stop channelling your searing ray. The adder bites you.i?4 .. .........##  csloce the Conjurer  #.#. #...#  Deep Elf  ... #)..#  Health: 18/19 ======================-- ..###.#### #...# #  Magic: 6/10==============---------- .#.......# #...# .#  AC: 2Str: 4 .........#######†..#.#  EV: 11Int: 24 i?A...#.....##........)#  SH: 0Dex: 13 ...........(...!...##  XL:  3 Next: 53% Place: Dungeon:2 ...#..#..##...†.@...#  Noise: =--------  Time: 1125.4 (0.0) i@,..†..##..#####..S....#  f) staff of alchemy ..†......# #.#....#.#  Cast: Searing Ray #..[....## #.#....### iO@4####.#### #.#....# ####.# #......#  S   adder .....# .....### i@###### #... _(Press . to maintain the ray.) _You stop channelling your searing ray. The adder bites you.  i@Aiming: Searing Ray (safe; 1% risk of failure)  iAaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 66% to hit)i\ .. .........##csloce the Conjurer#.#.#...#Deep Elf...#)..#Health: 18/19 ======================-- ..###.#### #...# #Magic: 6/10==============---------- i).#.......# #...# .#AC: 2Str: 4 .........#######†..#.#EV: 11Int: 24 ...#.....##........)#SH: 0Dex: 13 ...........(...!...##XL:  3 Next: 53% Place: Dungeon:2 ...#..#..##...†.@...#iX$Noise: =--------  Time: 1125.4 (0.0) ..†..##..#####..*....#iu2f) staff of alchemy iW..†......# #.#*...#.#Cast: Searing Ray #..[....## #.#*...### ####.#### #.#*...# ####.##......#S   adder .....#.....### #######... i_(Press . to maintain the ray.) _You stop channelling your searing ray. The adder bites you.  iAiming: Searing Ray (safe; 1% risk of failure)  ĭPress: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: an adder (severely wounded, 66% to hit)i 9S...  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (severely wounded, 66% to hit)  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.)i =6.4 (1ontinue: Searing RayRay i' i+ K _The adder misses you.iZ(Press . to maintain the ray.) _The adder misses you.  You closely miss the adder.  The adder is severely wounded.  You stop channelling your searing ray. The adder bites you.  You are poisoned.4=====-----7==iu-7.6 (1.2astPois iib _The adder poisons you! The adder misses you.i .. .........##  csloce the Conjurer  #.#. #...#  Deep Elf iuJ ... #)..#  Health: 14/19 =================------- ..###.#### #...# #  Magic: 5/10============------------ .#.......# #...# .#  AC: 2Str: 4 .........#######†..#.#  EV: 11Int: 24 i...#.....##........)#  SH: 0Dex: 13 i ...........(...!...##  XL:  3 Next: 53% Place: Dungeon:2 iO...#..#..##...†.@...#  Noise: =--------  Time: 1127.6 (0.0) i..†..##..#####..S....#  f) staff of alchemy ..†......# #.#....#.#  Cast: Searing Ray i)#..[....## #.#....###  Pois ####.#### #.#....# ####.# #......#  S   adder .....# .....### ###### #...iYou are poisoned. _The adder poisons you! The adder misses you.iAiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei@tAim: an adder (severely wounded, 66% to hit)iA .. .........##  csloce the Conjurer  #.#. #...#  Deep Elf  ... #)..#  Health: 14/19 =================------- ..###.#### #...# #  Magic: 5/10============------------ i .#.......# #...# .#  AC: 2Str: 4 .........#######†..#.#  EV: 11Int: 24 ...#.....##........)#  SH: 0Dex: 13 ...........(...!...##  XL:  3 Next: 53% Place: Dungeon:2 ...#..#..##...†.@...#  Noise: =--------  Time: 1127.6 (0.0) iyi..†..##..#####..S....#  f) staff of alchemy ..†......# #.#....#.#  Cast: Searing Ray #..[....## #.#....###  Pois i.####.#### #.#....# ####.# #......#  S   adder .....# .....### ###### #...Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  io3You kill the adder!ip ..   #.#. #...#  ... #)..#  #...# # i #...# .# ### ##. ..( #. †i<r####..*....# † #.#*...#.# it[ #.#* iG #.#*i #......# .....###i!A #... iy....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  You kill the adder!  (Press . to maintain the ray.)i 75=8.6 (1ontinue: Searing RayRay _You feel sick.ii0m _Your Conjurations skill increases to level 5!iB3ii`ast: Searing Ray i&0i j13---9.6 (1i'i)~ _You start resting. You stop channelling your searing ray. You feel sick.idie7-igioi2-iCtivviv1---6==i:yiW=----ix 31.6 (2 _You start resting. You feel sick. x3i852.6 (3iݡi=[ _You are no longer poisoned.i` 3i i i> i֌ i7 iq io i i; %7ib G====i_ i i] T2==iS i i% i iu ,iק iɫ P==i i i l==8===i' i 93i 0=i i6 ,i i ,i i i m9=====i i i k14==i iv ,i< id ,i* i 10/10=====ih i5 ; _Magic restored.i c5==i i ,i i ====6==i Bi ,i i@ ,i i" i4# b7===i( i, ,i,. i1 ,i3 in7 ,ih9 iW= ~8==ic? ixC ,iiE iH ,iwJ iM ,iBP iS O=iTv 49== _HP restored.ir  _e - 2 glowing coppery potions (gained 1)==  Things that are here:  a +0 club; a goblin corpse _im ,i) ,iԻ ,i i i ,i iF i; i i i i ,i i9 iO ,i i i ,i iP i ,i i i2 ..####.# .......## ..  #...# ..  #)..# .#  #...#### .#  #...##.## .##### i "#####†..#.#.## ........)###.####..##### (.......## ##...@.......84.6 (52.0).†.....###.####..#..## ###.#.## .....  #.#....#.## .##..# i E #.#....### .# .#  #.#....# .# ..  #......# .# i9 #  .....### [#...i i+ ,5.6 (53i i , _Found a pair of boots.i4iiim ####.# ## ... #...# ... #)..# i4 #.# #...#### #.# #...##.## #.##### †..#.#.## #..... ..)###.####..#####. .......## ##....†.....###.####..#..##..#.## #........  i( #.#....#.## #.##..# ##.#....### #.# ..#  #.#....# #.# ...  #......# #.# .#.....### #[. .# i i 16.6 (1.0)i i i  .....##...  #...)#.#...####.###### ####†..#.#.## #..... .......)###.####..#####.## ##...........i †.....###.####@.#..##. ##.......#.## #.......  #.#....#.## #.##..###....#...i$ <7i* i, i  #...)#.#...####.###### ####†..#.#.## #..... .......)###.####..#####.## ##...........†.....###.####..#..## ##.......#.## #@.......  #.#....#.## #.##..###i##  ..# ..####.i<iw&8iئiWi?.i/$ i/)iB0#.#i0 ...####i1<.###### ####†..#.#.## #..... .......)###.####..#####.i2## ##...........†.....###.####..#..## i2##.......#.## #.......  #.#....#.## #@##..###i4##  ..#   ....#i!AiDiE9ilix ...####.###### ####†..#.#.## #..... .......)###.####..#####.## ##............†.....###.####..#..##. ##.......#.## #........  #.#....#.## #.##..#####  ..#   ....i} .###.#iQi'90iii .###### ####†..#.#.## #..... .......)###.####..#####.## ##...........†.....###.####..#..## ##.......#.## #.......  #.#....#.## #.##..#####  ..#   .... .##.....##[. .# #.#1iS =####†..#.#.## #..... .......)###.####..#####.## ##...........†.....###.####..#..## ##.......#.## #.......  #.#....#.## #.##..#####  ..#   .... .##.....##i [.....#  #... ...#r.... ###.# #.## .# ..r   rat (asleep)id. 2Searing Ray _A rat comes into view.i/ .......)###.####..#####.## ##...........†.....###.####..#..## ##.......#.## #.......  #.#....#.## #.##..#####  ..# #  .....#...##.....##.....#  #... #.......#r.... .....###.# #.##.... .# ..##.#i? i@ &3iNG iK V _You see here a +0 pair of boots.i i1 &4i B _i - a +0 pair of bootsiݺihInventory: 9/52 slots Hand Weapons (go to first with ))  c - a +4 spear iYArmour (go to first with [)  a - a +0 robe (worn)i - a +0 pair of boots Magical Staves (go to first with |)  f - a staff of alchemy (weapon) iScrolls (go to first with ?)  h - a scroll labelled HETE ASENI iξPotions (go to first with !)  b - a potion of magic  d - a green potion i$ e - 2 glowing coppery potions i' g - a red potioni i - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.i>!.......)###.####..#####. .......## ##............ ..†.....###.####..#..##. ##.......#.## #........  #.#....#.## #.##..###  #.#....### #.# ..# #  #.#....# #.# .... i> #......# #.##...##  .....### #@.....#  #... #.......#r.... i ?M .....###.# #.##  .... .# ..  i(?2##. .# # .#iE?ngeor   rat (asleep) il?Z.# .#i?ie) ##......†#..  #..   #.#   #.# ..# #   #.# ....   #.##...##   #@.....#  #... #.......#r....  .....###.# #.##  iL .... .#  ##. .# # .# .# .# i Spend multiple turns changing equipment while enemies are nearby?  Y - Yes  N - NoiS' K [Y]es or [N]o only, please.idijiq.......)###.####..#####.csloce the Conjurer ir.......## ##............Deep Elf ..†.....###.####..#..##.Health: 19/19 ======================== ##.......#.## #........iOrMagic: 10/10 ========================#.#....#.## #.##..###ir$AC: 2Str: 4  #.#....### #.# ..# #EV: 11irInt: 24  #.#....##.# ....SH: 0isGDex: 13  #......##.##...##XL:  3 Next: 75% Place: Dungeon:2  .....###iXs}#@.....#Noise: ---------  Time: 1194.6 (0.0)#... #.......#r....f) staff of alchemyis.....###.# #.##Cast: Searing Ray.... .# ..##. .##.#r   rat (asleep)i8t.#.# _Found a pair of boots. _A rat comes into view. _You see here a +0 pair of boots. _i - a +0 pair of boots  A rat is nearby!Okay, then.izi(|iԁiS. _ioE.......)###.####..#####.  csloce the Conjurer .......## ##............  Deep Elf ..†.....###.####..#..##.  Health: 19/19 ======================== ##.......#.## #........  Magic: 8/10===================-----  #.#....#.## #.##..###  AC: 2Str: 4  #.#....### #.# ..# #  EV: 11Int: 24  #.#....# #.# ....  SH: 0Dex: 13 iE #......# #.##...##  XL:  3 Next: 75% Place: Dungeon:2 i^  .....### #@**...#  Noise: ---------  Time: 1194.6 (0.0) i`{ #... #.......#r....  f) staff of alchemy .....###.# #.##  Cast: Searing Ray .... .# ..  ##. .# # .# r   rat (asleep) .# .#A rat is nearby! _Okay, then.igAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)iJ.......)###.####..#####.  csloce the Conjurer .......## ##............  Deep Elf ..†.....###.####..#..##.  Health: 19/19 ======================== ##.......#.## #........  Magic: 8/10===================-----  #.#....#.## #.##..###  AC: 2Str: 4  #.#....### #.# ..# #  EV: 11Int: 24  #.#....# #.# ....  SH: 0Dex: 13  #......# #.##...##  XL:  3 Next: 75% Place: Dungeon:2  .....### #@.....#  Noise: ---------  Time: 1194.6 (0.0)  #... #.......#r....  f) staff of alchemy .....###[im.# #.##  Cast: Searing Ray .... .# ..  ##. .# # .# r   rat (asleep) .# .#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat!)  ##...... †#..  #..      #.# ..# #   #.# ....   .##   #@**...#  #... #.**... iq  ... #.##  .... .#  ##.  # .# .# .# ijl..†.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat!  (Press . to maintain the ray.)iv6==5.6 (1ontinue: Searing RayRay _i~Inventory: 9/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn)i - a +0 pair of boots Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Scrolls (go to first with ?)  h - a scroll labelled HETE ASENI Potions (go to first with !)  b - a potion of magic  d - a green potion  e - 2 glowing coppery potions  g - a red potioniSi - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.i|ii.......)###.####..#####.csloce the Conjurer .......## ##............ieDeep Elf ..†.....###.####..#..##.Health: 19/19 ======================== ##.......#.## #........Magic: 8/10i===================-----#.#....#.## #.##..###AC: 2Str: 4  i#.#....### #.# ..# #EV: 11Int: 24  #.#....#i#.# ....SH: 0Dex: 13  #......#i#.##...##XL:  3 Next: 76% Place: Dungeon:2  .....###i;M#@.....#Noise: ==-------  Time: 1195.6 (0.0)#... #.......#†....ihXf) staff of alchemy.....###.# #.##Continue: Searing Ray.... .# ..iRay ##. .##.#.#.#i *Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  i5You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat! _(Press . to maintain the ray.)iiw--ast: Searing Ray i _You stop channelling your searing ray.  You start putting on your armour.iiF--6.6 (1ii iF+7.6 (2ilip9==8.6 (3i`ii+9.6 (4i ii6-200.6 (5ii4 3 _You continue putting on your +0 pair of boots. x5i]i'i( i)T_You finish putting on your +0 pair of boots.i[iiliei _10/10=====iRiF,i1 i!iK*(.## ##............†.....###.####..#..##. ###.......#.## #........  #.# #.##..###i&+ #.#....### #.# ..### #.#....# #.# .... #......# #.##...## .....### ######......# #... #....@..#†.... #.....###.# #.###.... .# ..w##. .# # .# .#i+w   ribbon worm (asleep) .# ##i5+3.6 (3i+8+4.6 (4i_=i? i@P_A ribbon worm comes into view.i (  †..  #..   #.#   #.# ..###   #.# ....   #.##...##   ######......#  #... #....@..#†....  #.....###.# #.##  iy #.... .# ..  w##. .#  # .#  .#  .#  ## i (  †..  #..   #.#   #.# ..###  i  #.# ....   #.##...##   ######......#  #... #....@..#†....  #.....###.# #.##  i #.... .# ..  w##.  # i! s .#  .# i@! 5## i( i9/ i0 iW4 b _A ribbon worm is nearby!i1U .(.## ##. #...†.....###.####..#..##.#.#.## #.. #.#....#.## #.##..### #.#....### #.# ..### #.#....# #.# .... #......# #.##...## .....### ######......# #... #...@...#†.... #.....###.# #.## #..... .# ..#w##..b .#b #..# .##.. .##.. .#bb 2 bats (asleep)... ##i_ ic >5.6 (1Searing Rayii im V _2 bats come into view.ig8 .(.## ##. ##...†.....###.####..#..##.#.#.## #. # #.#....#.## #.##..### # #.#....### #.# ..### #.#....# #.# .... #......# #.##...## .....### ######......# #... #.#†.... #.....###.# #.## #.....# .# .. #w##..b. .#gb #..#. .#g #.. .# .# #.. .. .#g   hobgoblin (asleep) ... .# ##g   goblin (asleep)bb 2 bats (asleep)ick ===6 _A goblin and a hobgoblin come into view.i/j..(.......## ##............  csloce the Conjurer ##...†.....###.####..#..##.  Deep Elf #####.......#.## #........  Health: 19/19 ======================== # #.#....#.## #.##..###  Magic: 8/10===================----- # #.#....### #.# ..###  AC: 3Str: 4  #.#....# #.# ....  EV: 11Int: 24  #......# #.##...##  SH: 0Dex: 13  .....### ######......#  XL:  3 Next: 76% Place: Dungeon:2 #... #..@....#†....  Noise: ---------  Time: 1206.6 (0.0) i?0M#....*###.# #.##  f) staff of alchemy #....*# .# ..  Cast: Searing Ray #w##..b. .#  gb #..#. .#  g #.. .# .#  w   ribbon worm (asleep) i<1#.. .. .#  g   hobgoblin (asleep) ... .# ##  g   goblin (asleep)  bb 2 bats (asleep) _2 bats come into view. _A goblin and a hobgoblin come into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)i(8..(.......## ##............  csloce the Conjurer ##...†.....###.####..#..##.  Deep Elf #####.......#.## #........  Health: 19/19 ======================== # #.#....#.## #.##..###  Magic: 8/10i(t===================----- # #.#....### #.# ..###  AC: 3Str: 4  #.#....# #.# ....  EV: 11Int: 24 i-) #......# #.##...##  SH: 0Dex: 13 i{) .....### ######......#  XL:  3 Next: 76% Place: Dungeon:2 #... #..@....#†....  Noise: ---------  Time: 1206.6 (0.0) i)V#.....###.# #.##  f) staff of alchemy #.....# .# ..  Cast: Searing Ray #w##..b. .#  gb #..#. .#  i*Kg #.. .# .#  w   ribbon worm (asleep) #.. .. .#  g   hobgoblin (asleep) ... .# ##  g   goblin (asleep)  bb 2 bats (asleep)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  i*1You kill the bat!iu1x(  †        #.# ..###   #.# ....   #.##...##   ....#  #... im2#†....  #....*###.# #.##  #....*# .# ..  #w##..*.  gb #..#.  g #.. .# .#  #.. .. .#  ... .# ##  b   bati\4...  i۾Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!  (Press . to maintain the ray.)i)8==7.6 (1ontinue: Searing RayRay _iaih _Your Alchemy skill increases to level 2!i Z..(.......## ##............  csloce the Conjurer ##...†.....###.####..#..##.  Deep Elf #####.......#.## #........  Health: 19/19 ======================== # #.#....#.## #.##..###  Magic: 6/10==============---------- # #.#....### #.# ..###  AC: 3Str: 4  #.#....# #.# ....  EV: 11Int: 24  #......# #.##...##  SH: 0Dex: 13  .....### ######......#  XL:  3 Next: 78% Place: Dungeon:2 is #... #..@....#†....  Noise: ==-------  Time: 1207.6 (0.0) #.....###.# #.##  f) staff of alchemy #.....# .# ..  Continue: Searing Ray #w##.... .#  Ray  gb #..#. .#  g #.. .# .#  w   ribbon worm (asleep) #.. .. .#  g   hobgoblin (asleep) ... .# ##  g   goblin (asleep)  b   bat (asleep) i C_(Press . to maintain the ray.) _Your Alchemy skill increases to level 2!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii..(.......## ##............csloce the Conjurer ##...†.....###.####..#..##.Deep Elf #####.......#.## #........Health: 19/19 ======================== # #.#....#.## #.##..###Magic: 8/10===================----- ie# #.#....### #.# ..###AC: 3Str: 4#.#....##.# ....EV: 11Int: 24#......##.##...##SH: 0Dex: 13.....### ######......#XL:  3 Next: 78% Place: Dungeon:2#... #..@....#†....Noise: ==-------  Time: 1207.6 (0.0)#.....###.# #.##i8f) staff of alchemy#.....# .# ..Continue: Searing Ray#w##.... .#Ray gb #..#. .#g #.. .# .#iw   ribbon worm (asleep)#.. .. .#g   hobgoblin (asleep)... .# ##g   goblin (asleep)icb   bat (asleep) i@_(Press . to maintain the ray.) _Your Alchemy skill increases to level 2!iqRestarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei:Okay, then.iii . _iGM.(.## ##. .##...†.....###.####..#..##. .#####.#.## #. .# #.#....#.## #.##..### ## #.#....### #.# ..### # #.#....# #.# .... #......# #.##...## .....### ######......# #... #.#†.... #.....###.# #.## #.....# .# .. #w##.... .# gb #..#.# .#i$N#g #..#.# .#g #..... .# ...#.####g 2 goblins (asleep)i^ _Your Alchemy skill increases to level 2!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then.  You stop channelling your searing ray.i`y--8.6 (1ast: Searing Rayigi*ju _A goblin comes into view. It is wielding a +0 dagger.i?^ ...(.......## ##............  csloce the Conjurer .##...†.....###.####..#..##.  Deep Elf .#####.......#.## #........  Health: 19/19 ======================== .# #.#....#.## #.##..###  Magic: 6/10==============---------- ## #.#....### #.# ..###  AC: 3Str: 4 # #.#....# #.# ....  EV: 11Int: 24 #......# #.##...##  SH: 0Dex: 13 .....### ######......#  XL:  3 Next: 78% Place: Dungeon:2 #... #.@.....#†....  Noise: ---------  Time: 1208.6 (0.0) #.**..###.# #.##  f) staff of alchemy #*....# .# ..  Cast: Searing RayiN_ [34m #w##.... .#  gb #..#.# .#  #g #..#.# .#  w   ribbon worm (asleep) g #..... .#  g   hobgoblin (asleep) ...#.####  gg 2 goblins (asleep)  b   bat (asleep)You stop channelling your searing ray. _A goblin comes into view. It is wielding a +0 dagger.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)i)>...(.......## ##............csloce the Conjurer .##...†.....###.####..#..##.Deep Elf .#####.......#.## #........Health: 19/19 ======================== .# #.#....#.## #.##..###Magic: 6/10==============---------- ## #.#....### #.# ..###AC: 3Str: 4 # #.#....##.# ....EV: 11Int: 24#......##.##...##SH: 0Dex: 13.....### ######......#XL:  3 Next: 78% Place: Dungeon:2#... #.@.....#†....Noise: ---------  Time: 1208.6 (0.0)#.**..###.# #.##f) staff of alchemy[11i>k;13H#*....# .# ..Cast: Searing Ray#*##.... .#gb #..#.# .##g #..#.# .#w   ribbon wormg #..... .#g   hobgoblin (asleep)...#.####gg 2 goblins (asleep)b   bat (asleep)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!i/  The ribbon worm is heavily wounded.(Press . to maintain the ray.)ik...wgbg.gg 2 goblins (wandering)b   bat i==9.6 (1ontinue: Searing RayRay ii+ _The hobgoblin shouts!iH ...(.......## ##............  csloce the Conjurer .##...†.....###.####..#..##.  Deep Elf .#####.......#.## #........  Health: 19/19 ======================== .# #.#....#.## #.##..###  Magic: 4/10=========--------------- ## #.#....### #.# ..###  AC: 3Str: 4 # #.#....# #.# ....  EV: 11Int: 24 #......# #.##...##  SH: 0Dex: 13 .....### ######......#  XL:  3 Next: 78% Place: Dungeon:2 #... #.@.....#†....  Noise: ==-------  Time: 1209.6 (0.0) #.**..###.# #.##  f) staff of alchemy #*....# .# ..  Contini ue: Searing Ray #w##.... .#  Ray  gb #..#.# .#  #g #..#.# .#  w   ribbon worm . #..... .#  gg 2 goblins (wandering) ...#.####  b   bat(Press . to maintain the ray.) _The hobgoblin shouts!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 93% to hit)i...(.......## ##............  csloce the Conjurer .##...†.....###.####..#..##.  Deep Elf .#####.......#.## #........  Health: 19/19 ======================== .# #.#....#.## #.##..###  Magic: 4/10=========--------------- ## #.#....### #.# ..###  AC: 3Str: 4 # #.#....# #.# ....  EV: 11iInt: 24 #......# #.##...##  SH: 0Dex: 13 .....### ######......#  XL:  3 Next: 78% Place: Dungeon:2 #... #.@.....#†....  Noise: ==-------  Time: 1209.6 (0.0) #.....###.# #.##  f) staff of alchemy iY#.....# .# ..  Continue: Searing Ray #w##.... .#  Ray  gb #..#.# .#  i}:#g #..#.# .#  w   ribbon worm . #..... .#  gg 2 goblins (wandering) iي...#.####  b   batRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 93% to hit)  iTYou focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!ib(  †       i͑ #.# ..###   #.# ....   #.##...##   .....#  #... .#†.... i #.**..###.# #.##  #*....# .# ..  #* .# i@C gb   ig#g #..#.# .#gg 2 goblins (wandering) i. #..... .#b   bat ...#.## i iVAim: a ribbon worm (heavily wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  You kill the ribbon worm!  (Press . to maintain the ray.)goblin shouts! x2ii,i ,i!,iL"i) b..†gg.g   hobgoblinbi)g   goblinbb 2 bats (1 wandering)i.l5===8310.6 (1i 5i7V _A bat comes into view.i...(.......## ##............  csloce the Conjurer .##...†.....###.####..#..##.  Deep Elf .#####.......#.## #........  Health: 19/19 ======================== .# #.#....#.## #.##..###  Magic: 3/10=======----------------- ## #.#....### #.# ..###  AC: 3Str: 4 # #.#....# #.# ....  EV: 11Int: 24 i#......# #.##...##  SH: 0Dex: 13 .....### ######......#  XL:  3 Next: 83% Place: Dungeon:2 #... #.@.....#†....  Noise: ==-------  Time: 1210.6 (0.0) i#.b*..###.# #.##  f) staff of alchemy #.....# .# ..  Continue: Searing Ray #†##.... .#  Ray  gg #..#.# .#  #. #..#.# .#  g   hobgoblin . #b.... .#  g   goblin ...#.####  bb 2 bats (1 wandering)The goblin shouts! x2 i_A bat comes into view.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (69% to hit)ir "...(.......## ##............  csloce the Conjurer .##...†.....###.####..#..##.  Deep Elf .#####.......#.## #........  Health: 19/19 ======================== .# #.#....#.## #.##..###  Magic: 3/10=======----------------- ## #.#....### #.# ..###  AC: 3Str: 4 is # #.#....# #.# ....  EV: 11Int: 24 #......# #.##...##  SH: 0Dex: 13 .....### ######......#  XL:  3 Next: 83% Place: Dungeon:2 #... #.@.....#†....  Noise: ==-------  Time: 1210.6 (0.0) #.b...###.# #.##  f) staff of alchemy is J#.....# .# ..  Continue: Searing Ray #†##.... .#  Ray  i"t gg #..#.# .#  iut #. #..#.# .#  g   hobgoblin . #b.... .#  g   goblin ...#.####  bb 2 bats (1 wandering)it it vRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleit TShift-Dir - straight lineAim: a bat (69% to hit)  i#u vYou focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!iA (  †        #.# ..###   #.# ....  i  #.##...##   .....#  #... .#†....  #.**..###.# #.##  #*....# .# ..  #i b .#  gg   #. #..#.# .#  . #b.... .#  i ...#.####b   bat ( i IPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!  (Press . to maintain the ray.)i iU i i i i) ...g##.b.g.bi 951.6 (1 _i# i& i3...(.......## ##............  csloce the Conjurer .##...†.....###.####..#..##.  Deep Elf .#####.......#.## #........  Health: 19/19 ======================== .# #.#....#.## #.##..###  Magic: 1/10==---------------------- ## #.#....### #.# ..###  AC: 3Str: 4 # #.#....# #.# ....  EV: 11Int: 24 #......# #.##...##  SH: 0i0Dex: 13 .....### ######......#  XL:  3 Next: 85% Place: Dungeon:2 #... #.@.....#†....  Noise: ==-------  Time: 1211.6 (0.0) #...*.###.# #.##  f) staff of alchemy #...*.# .# ..  Continue: Searing Ray #g##.b.. .#  Ray i .g #..#.# .#  #. #..#.# .#  g   hobgoblin . #..... .#  g   goblin ...#.####  b   batYou kill the bat! _(Press . to maintain the ray.)  i Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei05Aim: a bat (69% to hit)i۠B...(.......## ##............  csloce the Conjurer .##...†.....###.####..#..##.  Deep Elf .#####.......#.## #........  Health: 19/19 ======================== .# #.#....#.## #.##..###  Magic: 1/10ik ==---------------------- ## #.#....### #.# ..###  AC: 3Str: 4 # #.#....# #.# ....  EV: 11Int: 24 #......# #.##...##  SH: 0Dex: 13 .....### ######......#  XL:  3 Next: 85% Place: Dungeon:2i #... #.@.....#†....  Noise: ==-------  Time: 1211.6 (0.0) #.....###.# #.##  f) staff of alchemy i\c#.....# .# ..  Continue: Searing Ray #g##.b.. .#  Ray  .g #..#.# .#  #. #..#.# .#  g   hobgoblin i. #..... .#  g   goblin ...#.####  b   batiҢRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat!i(  †       i_5 #.# ..###   #.# ....   #.##...##   i.....#  #... .#†.... i #...*.###.# #.##  i#...*.# .# ..  i#g##.*.. .#  i/.g #.*#.#  iR#. #..#.# .#  iE. #..... .#  iF`...#.## i 1IPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat!  (Press . to maintain the ray.)i1i2i:.g...g##.†g. #..g 2 goblinsi>q72.6 (1Searing Ray _iEikGi T  You don't have enough magic to cast this spell.i i i& . _i q  You don't have enough magic to cast this spell.ii. _id= i= iE iH F _Unknown command.i(.## ##. ##...†.....###.####..#..##. #####.#.## #. # #.#....#.## #.##..###  #.#....### #.# ..###  #.#....# #.# .... #......# #.##...## .....### ######......# i]#... #.#†.... #.....###.# #.## #g....# .# .. #g##.†.. .# g. #..#.# .##. #..#.# .# . #..... .# ...#.####ii?iipgg†.gi--3ast: Searing Ray ii< _You stop channelling your searing ray.i'(.## ##. ...†.....###.####..#..##. .#.## #.  #.#....#.## #.##..###  #.#....### #.# ..### ic#.#....# #.# .... #......# #.##...## .....### ######......# #... #.#†.... #.....###.# #.## #gg...# .# .. #†##.†.. .#.g #..#.# .##. #..#.# .# . #..... .# ...#.####i,iigg..g.--4i8(.## ##. ...†.....###.####..#..##. .#.## #.. #.#....#.## #.##..### #.#....### #.# ..### #.#....# #.# .... #......# #.##...## .....### ######......# #... #.#†.... #.gg..###.# #.## #.....# .# .. #g##.†.. .#.. #..#.# .##. #..#.# .# . #..... .# ...[i9;40m.ggg†2==5Searing Rayi%>iAi$ .## ##. †.....###.####..#..##. .#.## #........  #.#....#.## #.##..###  i #.#....### #.# ..###  #.#....# #.# ....  #......# #.##...##  .....### ######......# #... #.#†.... i #..gg.###.# #.## #g....# .# .. #†##.†.. .#i .. #..#.# .##. #..#.# .# . #..... .# ...#.####iiiiWggg...i&6ic'i+i, <## ##. †.....###.####..#..##. .#.## #........ #.#....#.## #.##..### i #.#....### #.# ..# #.#....# #.# .. #......# #.##...## .....### ######......# #... #.gg...@#†.... #.g...###.# #.## #.....# #.# .. #†##.†.. #i C.#.. #..#.##.##. #..#.##.# iI . #.......# ...#.####if iY i i Rg..g...gi &7id i i*B......## ##............  csloce the Conjurer .†.....###.####..#..##.  Deep Elf #.......#.## #........  Health: 19/19 ======================== #.#....#.## #.##..###  Magic: 0/10------------------------ #.#....### #.# ..####  AC: 3Str: 4 #.#....# #.# ......  EV: 11Int: 24 i #......# #.##...##  SH: 0Dex: 13 .....### ######......#  XL:  3 Next: 87% Place: Dungeon:2  #... #g..g**@#†....  Noise: ---------  Time: 1217.6 (0.0) #....g###.# #.##  f) staff of alchemy #.....# #.# ..  Cast: Searing Ray #†##.†.. #.#iG .. #..#.##.#  #. #..#.##.# g   hobgoblin  . #.......# gg 2 goblins ...#.#### _Unknown command. _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  i'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (79% to hit)iG%......## ##............  csloce the Conjurer .†.....###.####..#..##.  Deep Elf #.......#.## #........  Health: 19/19 ======================== #.#....#.## #.##..###  Magic: 0/10------------------------ #.#....### #.# ..####  AC: 3i8Str: 4 #.#....# #.# ......  EV: 11Int: 24 #......# #.##...##  SH: 0Dex: 13 .....### ######......#  XL:  3 Next: 87% Place: Dungeon:2  #... #g..g..@#†....  Noise: ---------  Time: 1217.6 (0.0) #....g###.# #.##  f) staff of alchemy #.....# #.# ..  Cast: Searing Rayi #†##.†.. #.# .. #..#.##.#  #. #..#.##.#i g   hobgoblin  . #.......# gg 2 goblinsi& ...#.####i,Aiming: Searing Ray (safe; 1% risk of failure)  ij'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (79% to hit)  iYou focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!iE  †#..#..##.  #........  #.##..###  #.# ..####  #.# ......  ##  ####  #... #g.****@#†....  #.... #.##  #.....# #.# ..  #†##.†..  ..   #. #.#gg 2 goblins  . ..# ### i<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!  iL=P(Press . to maintain the ray.)iF2.g...iJ=91==8.6 (1icJyontinue: Searing RayRay _iSiDUi!†.....###.####..#..## #.......#.## #.......#....#.## #.##..#####  ..#### .......##...## .....### ######......#  #... #g..g...#†....iI #.....###@# #.##....# #.# ..#†##.†.. .. #..#.#i#. . .... ...#.### iimiUI....g   goblin1==--9ast: Searing Ray iYi*< _You stop channelling your searing ray.i* #.......#.## #.......#....#.## #.##..#####  ..#### ......##...## .....### ######......#  #... #....g..#†.... #.....###.# #.## #@# ..#†##.†.. .. #..#.##. . ....iiƈ.gg   goblini2B--20iiilo#....#.## #.##..#####  ..#### .....##...## .....### ######......#  #... #.....g.#†.... #.....###.# #.##i #.# ..#†##.†.. .. #..#.##. . ....iJ ...#.###iiN&.gi&1i$i&iV L##  ..#### .....#.##...## .....### ######......#  #... #.......#†.... #.....###g# #.##iX  #.# ..#†##.†.. .. #..#.##. . .... ...#.### iY iv_ &.gi_ &2ioe iah i  You don't have enough magic to cast this spell. _i9T  You don't have enough magic to cast this spell.ip9i>iLA. _iz@  .....#.##...## .....### ######......#  #... #.......#†.... i@ #.....###.# #.## #g# ..#†##.†.. #.# .. #..#.#i A #. i'A 8. #...... iBA S...#.### i`A +#iD iD iRQ bg.gg 2 goblinsiR q2====3iR Searing Ray _iY iy[ iՙ B.#...## i .....### ######......#  #... #.....g.#†.... i( #.....###.# #.## #.# ..iG #†##.†.. #g# ig .. #..#.##.#. #..#.#. #......i̚  ...#.### # i i2 i0 iȤ 2.g.gil &4i? i i4i2iitiiiil}#......# #.##...##  csloce the Conjurer .....### ######......#  Deep Elf  #... #.......#†....  Health: 19/19 ======================== i}#.....###.# #.##  Magic: 0/10------------------------i iE#.....# #g# ..  AC: 3Str: 4ic_ #†##.†.. #.#it EV: 11Int: 24i i.. #..#.##g# SH: 0i,Dex: 13 i #. #..#.##*#i XL:  3 Next: 91% Place: Dungeon:2 i*\ . #......@#iC Noise: ---------  Time: 1224.6 (0.0) i_J...#.####i|o f) staff of alchemy ia# Cast: Searing Rayiì i< gg 2 goblinsiˁ\ _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (74% to hit)i #......# #.##...##  csloce the Conjurer .....### ######......#  Deep Elf  #... #.......#†....  Health: 19/19 ======================== #.....###.# #.##  Magic: 0/10------------------------ #.....# #g# ..  AC: 3Str: 4 #†##.†.. #.# EV: 11Int: 24 .. #..#.##g# SH: 0izDex: 13  #. #..#.##.# XL:  3 Next: 91% Place: Dungeon:2  . #......@# Noise: ---------  Time: 1224.6 (0.0) ...#.#### f) staff of alchemy # Cast: Searing RayiS  gg 2 goblinsiiPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiEmShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (74% to hit)  itYou focus your ray upon the goblin. The searing ray misses the goblin.The searing ray hits the goblin!i   ......#  #... ..#†....  i #.# #.##   #*# .. i #†##.†.. #*#i ~ .. *# iR #. #..#.##*#  . #..iu & ...i I #  i ng   goblin i Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (74% to hit)  You focus your ray upon the goblin. The searing ray misses the goblin.The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)i+ J)..gi 2==5.6 (1ontinue: Searing RayRay _ie i iّT  You don't have enough magic to cast this spell.ijii>. _iȸ iN You don't have enough magic to cast this spell.iii. _iQh  You closely miss the goblin. You stop channelling your searing ray.ih 6-----6.8 (1.2ast: Searing Ray i4p ir ; _The goblin hits you with a +0 dagger.i 7=---1==-8.0i-i _You hit the goblin but do no damage. The goblin closely misses you.imn5---9.2i _You closely miss the goblin. The goblin hits you with a +0 dagger.iu8  You hit the goblin.iyA) iN==430.4i%iհJ _You kill the goblin!i:f {# ...... #......# #.##...## .....### ######......# #... #.......#†....##.# #.## #.....# #)# ..if  #†##.†..  .. #..#.##.#. #..#.##. #..........#.#####if ip ir a2==-10i{ i  iI A_You see here a +0 dagger.iS_6==-==7===3====4=====8=i^iMm -BB   giant cockroach (wandering) _You start resting.iw/40.0)ix,2.4 (11i~ib _A giant cockroach comes into view.i& #.#   #.##...##  ......#  #... ..#†....  #.# #.##   #)# ..  #†##.†.. #.# .. #.#  #. #@#  . #.......# ..B#.#### #ir #.#   #.##...##  ......#  #... ..#†....  #.# #.##   #)# ..  io#†##.†.. #.# .. #.#  #. #@#  . #.......# ..B#.####iǨT #  i ihii| _A giant cockroach is nearby!i$#.#....# #.# ......  csloce the Conjurer #......# #.##...##  Deep Elf .....### ######......#  Health: 18/19 ======================--  #... #.......#†....  Magic: 2/10====-------------------- #.....###.# #.##  AC: 3Str: 4 #.....# #)# ..  EV: 11Int: 24 #†##.†.. #.# SH: 0Dex: 13 .. #..#.##.# XL:  3 Next: 94% Place: Dungeon:2  #. #..#.##@# Noise: ---------  Time: 1242.4 (0.0)  . #.......# f) staff of alchemy ..B#.#### i$ Cast: Searing Ray #  B   giant cockroach (wandering) _A giant cockroach comes into view. _A giant cockroach is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei5i7#.#....##.# ......csloce the Conjurer #......#i=8#.##...##Deep Elf .....### ######......#Health: 18/19 ======================--#... #.......#†....i8Magic: 4/10=========---------------#.....###.# #.##AC: 3i8Str: 4#.....# #)# ..i8ZEV: 11Int: 24i9#†##.†.. #.#SH: 0i9%Dex: 13.. #..#.##.#XL:  3 Next: 94% Place: Dungeon:2#. #..#.##@#Noise: ---------  Time: 1242.4 (0.0). #.......#i9f) staff of alchemy..B#.####Cast: Searing Ray#i(A|B   giant cockroach (wandering) _A giant cockroach comes into view. _A giant cockroach is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiGiP3Okay, then.iQigeD _i}&3.#...## .....### ######......#  #... #.......#†.... #.....###.# #.## #)# ..#†##.†.. #.# .. #..#.##. #..#.##). #...... ..B#.### # iG2B.Bi[4H3.4 (1Searing Ray _iIit.#......# #.##...##  csloce the Conjurer .....### ######......#  Deep Elf  #... #.......#†....  Health: 18/19 ======================-- #.....###.# #.##  Magic: 2/10====-------------------- #.....# #)# ..  AC: 3Str: 4 #†##.†.. #.# EV: 11Int: 24 .. #..#.##.# SH: 0Dex: 13  #. #..#.##)# XL:  3 Next: 94% Place: Dungeon:2  . #..B***@# Noise: ---------  Time: 1243.4 (0.0) ...#.#### f) staff of alchemy # Cast:is Searing Ray  B   giant cockroachShift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (79% to hit)iG #......##.##...##csloce the Conjurer .....### ######......#Deep Elf#... #.......#†....Health: 18/19 ======================--#.....###.# #.##Magic: 2/10====--------------------#.....# #)# ..AC: 3Str: 4#†##.†.. #.#EV: 11Int: 24.. #..#.##.#SH: 0Dex: 13#. #..#.##)#XL:  3 Next: 94% Place: Dungeon:2. #..****@#Noise: ---------  Time: 1243.4 (0.0)...#.####f) staff of alchemy#Cast: Searing RayB[i& Z37m   giant cockroachAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.iű Shift-Dir - straight line  Aim: a giant cockroach (79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.  The giant cockroach is moderately wounded.  (Press . to maintain the ray.).B..i 3=====4.4 (1ontinue: Searing RayRay _i i i#......# #.##...##  csloce the Conjurer .....### ######......#  Deep Elf  #... #.......#†....  Health: 18/19 ======================-- #.....###.# #.##  Magic: 1/10==---------------------- #.....# #)# ..  AC: 3Str: 4 #†##.†.. #.# EV: 11Int: 24 .. #..#.##.# SH: 0Dex: 13  #. #..#.##)# XL:  3 Next: 94% Place: Dungeon:2  . #...B**@# Noise: ==-------  Time: 1244.4 (0.0) ...#.#### f) staff of alchemy #[11;if034H Continue: Searing Ray  Ray   B   giant cockroachThe giant cockroach is moderately wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (moderately wounded, 79% to hit)iL#......##.##...##csloce the Conjurer .....### ######......#Deep Elf#... #.......#†....Health: 18/19 ======================--#.....###.# #.##Magic: 1/10==----------------------#.....# #)# ..AC: 3Str: 4i M#†##.†.. #.#EV: 11Int: 24.. #..#.##.#SH: 0Dex: 13#. #..#.##)#XL:  3 Next: 94% Place: Dungeon:2iM. #..****@#Noise: ==-------  Time: 1244.4 (0.0)...#.####f) staff of alchemy#Continue: Searing RayRay B   giant cockroachRestarting spell: Searing Ray (safe; 1% risk of failure)  iMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (moderately wounded, 79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.i!Shift-Dir - straight line  Aim: a giant cockroach (moderately wounded, 79% to hit)  You focus your ray upon the giant cockroach.  The searing ray hits the giant cockroach.  The giant cockroach is severely wounded.  (Press . to maintain the ray.)iO..B.9==5.4 (1Searing Ray _i`/  You don't have enough magic to cast this spell.i+>. _i)Qq  You don't have enough magic to cast this spell.iv]D _ia [ #......# #.##...##  .....### ######......# #... #.......#†.... #.....###.# #.## #.....# #)# .. #†##.†.. #.# .. #..#.##.# #. #..#.##)# . #....B@.#.#.####$ #i   You stop channelling your searing ray. Found 6 gold pieces.7----6ast: Searing Ray i8 i 4 _The giant cockroach bites you.i d  You hit the giant cockroach but do no damage.iw RThe giant cockroach is severely wounded.iP G-7.6 (1.2iS  _The giant cockroach barely misses you. The giant cockroach closely misses you.i  You hit the giant cockroach but do no damage.The giant cockroach is severely wounded.2==8.8Searing Ray _The giant cockroach barely misses you.i  You barely miss the giant cockroach.The giant cockroach is severely wounded.---50.0ii;{ _The giant cockroach barely misses you. The giant cockroach bites you.iM[A  You hit the giant cockroach.iYeC† ii==81.2Searing RayiqiBsS _You kill the giant cockroach!i7  #......# #.##...## .....### ######......# #... #.......#†.... #.....###.# #.## #.....# #)# .. #†##.†.. #.# .. #..#.##.# #. #..#.##)# . #....@..##....#.#####$. #.. #.##i 3===-20i i) | _You see here a giant cockroach corpse.iYm 3io ir i2s ix 8=i/z ifz i{ i} i)~ ;===iL 4==i i2 7 - i Q_You start resting.i@ +7.2 (5i w9===8.2 (6i$ i| " _HP restored.i*iiii iBii5=======i,i,ii,iinif6=====i@i:,ii {7====8=====i&Bi=BieH9=======iz_ _You start resting.i81.2 (23.0)10/10===2.2 (24iMi i)_Magic restored.i'3iViivXi-===i8,iivBizi,iiiL _You now have 32 gold pieces (gained 6).i3iiiZ,iiiiiii,iiiiK,ii .. #.##†##.†..##.# ..# #.. #..#.##.# ... #..# #..#.##)# #.##. #.##....†..# ... #....#.#### #.####....#.# ##?......###.. #.....#### ##.# #...@.# .. #.....# .## #.....#.# #.....########i594.2 (125.2 (13 _j - a grey potioni6_IiaifBinXi@z #. #.....###.# # #. ..# #.....###)# .. #.##†##.†..##.#..# #.. #..#.##.##..# #..#.##)##.##. #.##....†..#iz  ...# #....#.#### #.####....#.# ##@......###.. #.....#### ##.# #.....# .. #.....#.## #.....#izr.##.....########i17.2 (2.0)iei$8.2 (3ikw _k - a scroll labelled ZIGAKH VEOLiS*3i+i.i4Xi<i=iAXiCEBi"Gi+J,iJiLiN,i6Oi:RicT,iUiViXiLXiXig[i*],ia^i _You now have 43 gold pieces (gained 11).iA 3i  i_ i ij ib   You see here a ribbon worm corpse. _ _You now have 56 gold pieces (gained 13).  You see here a +0 robe. _ _You now have 67 gold pieces (gained 11).ig Iiq .##...........########### #####.###..###......#.......#†...  #.##...###.####.....###.# #.  #.#.#......#(.#.....###)#  #.##...#.##.##†##.†..##.# i}r  #.##...#.#.#..#.#..#.##.#  #........#$#..#[#..#.##)#  ##..#.##.##.##.##....†..#  #....##...#@.#....#.####  #.#######.####....#.# ir ... ##.......###.. #. #.....#### ##.#ir j.#. #.....#  is #.....# . #.....# .#iLs L #is 7 #######i i 37.2 (88.2 (9 _l - a ring of resist corrosioniW$i4),i^/ _You now have 74 gold pieces (gained 7).iC1,i2iy4inBiCiEiHiDMiMiP,iTiHTiUiWi9}Bi_i,ii_i0iiܐi,iHii,i~iXiiԡBiܣi,iiiz,iԭ,iXiiiiiýM  You now have 87 gold pieces (gained 13).i"iQ _You see here 3 stones.iii,i8iu #.....# #.....#  ####(## #.....#  #.# #######  #.# #.#  #.#  #.# #####  #.#...(..  #@.....# 65.2 (27.0) ###.##$#  .#  . ##       6.2 (28i % _Found 5 stones.i3ii"i $,iN),i-+,i+i/i0,i2i7i:,iR<i>iE,i:Fi[HiJ,iMiQ,iRixUL _You now have 94 gold pieces (gained 7).i X3i[XiYi[,ip\i^iaBibiYeBingidiiii2jiEnii.# #.....# .# ## #.....# .# # ####### w# # .# # .. # .# ######### .# #...(...# ######.# .....##.# #....@.# #.##.##.####.###### #.##.........# #.......###### #########w   ribbon worm (asleep)i-87.2 (21i8.2 (22 _A ribbon worm comes into view.iwK  .#  .# #  w# #.# #.. #.# .#(...# ######.# .....##.# #....@.#.#.######.........#is  .#  .#  w#.#...#i?6 .#(...# ######.# .....##.# #....@.#.#.######.........#iqiD b _A ribbon worm is nearby!i/# #.....# .#  #.....# #.#  # #w#  #.#  ...  #.#  i#.# ...(...# ######.# ....##.# #.....@# .##.##.####.###### .##.........#  i&i(89.2 (1.0) _it.i;iB # # #......#######w#.#... ######## (...# ######...##.# #......##.####.########......... .......###### ######## wwcatching breath)i4# ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.i .... 5 90Held i  _You are caught in a web! _There is a web here.iY11 1 _The web tears apart.i# #.....# .## csloce the Conjurer # #.....# #.# Deep Elf # #.....# #.# Health: 19/19 ========================  ####### #w# Magic: 8/10===================----- #.# AC: 3Str: 4 ... EV: 11Int: 24 #.# SH: 0Dex: 13 ######## #.# XL:  3 Next: 98% Place: Dungeon:2 ...(...# ######@# Noise: ---------  Time: 1391.2 (0.0) ....##.# #......# f) staff of alchemy .##.##.####.###### Cast: Searing Ray .##.........#[iX20X .......###### ######## w   ribbon worm (catching breath) _There is a web here. _The web tears apart.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noi i i # #.....#.##csloce the Conjurer # #.....# #.#Deep Elf # #.....# #.#i Health: 19/19 ========================####### #w#Magic: 10/10 ========================#.#AC: 3Str: 4...EV: 11Int: 24#.#SH: 0Dex: 13 #########.#XL:  3 Next: 98% Place: Dungeon:2 ...(...# ######@#Noise: ---------  Time: 1391.2 (0.0) ....##.# #......#iY *f) staff of alchemy .##.##.####.######Cast: Searing Ray .##.........# .......###### ########w   ribbon worm (catching breath) _There is a web here. _The web tears apart.  Aiming: Searing Ray (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i i?! ia& iG+ . _iY. # # #.....# # #.####### #.#w?#.##...i? ######## (...# ######...##.# #......##.####.########......... .......###### i.######## i:iP.wi,>2.2 (1Searing Rayijilg _Found a scroll labelled BEPNUD IT OFIY.iL# #.....# .. csloce the Conjurer # #.....# #.## Deep Elf # #.....# #.# Health: 19/19 ======================== # #.....# # #.# Magic: 8/10===================-----  ####### #.#.# AC: 3Str: 4 ?#w## EV: 11Int: 24 .*. SH: 0Dex: 13 #*# XL:  3 Next: 98% Place: Dungeon:2 ######## #@# Noise: ---------  Time: 1392.2 (0.0) ...(...# ######.# f) staff of alchemy ....##.# #......#[11;i34H Cast: Searing Ray .##.##.####.###### .##.........# .......###### w   ribbon worm (catching breath) ######## _Okay, then. _Found a scroll labelled BEPNUD IT OFIY.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 93% to hit)igN# #.....#..csloce the Conjurer # #.....# #.##Deep Elf i# #.....# #.#Health: 19/19 ======================== # #.....# # #.#Magic: 8/10===================-----i6^####### #.#*#AC: 3Str: 4?#*##EV: 11Int: 24.*.SH: 0Dex: 13#*#iXL:  3 Next: 98% Place: Dungeon:2 #########@#Noise: ---------  Time: 1392.2 (0.0) ...(...# ######.#if) staff of alchemy ....##.# #......#Cast: Searing Ray .##.##.####.###### i.##.........# .......######w   ribbon worm (catching breath) i&########Aiming: Searing Ray (safe; 1% risk of failure)  iQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineivAim: a ribbon worm (catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  i%The searing ray hits the ribbon worm.il Shift-Dir - straight line  Aim: a ribbon worm (catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.  iZmThe ribbon worm is lightly wounded.  (Press . to maintainay.)ivb..w.iz==3.2 (1ontinue: Searing RayRay _i~ii # #.....# .. csloce the Conjurer # #.....# #.## Deep Elf # #.....# #.# Health: 19/19 ======================== i # #.....# # #.# Magic: 6/10==============----------  ####### #.#.# AC: 3Str: 4 ?#.##iS H EV: 11Int: 24 .w. SH: 0Dex: 13i  #*# XL:  3 Next: 98% Place: Dungeon:2 ######## #@# Noise: ==-------  Time: 1393.2 (0.0) ...(...# ######.# f) staff of alchemy ....##.# #......# Continue: Searing Ray .##.##.####.###### Ray .##.........# .......######i8  w   ribbon worm (catching breath) iL s########The ribbon worm is lightly wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  i OPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)iEH# #.....#..csloce the Conjurer # #.....# #.##Deep Elf # #.....# #.#Health: 19/19 ======================== # #.....# # #.#Magic: 6/10==============----------iFI####### #.#*#AC: 3Str: 4?#*##EV: 11Int: 24.*.SH: 0Dex: 13#*#XL:  3 Next: 98% Place: Dungeon:2 #########@#Noise: ==-------  Time: 1393.2 (0.0) ...(...# ######.#f) staff of alchemy ....##.# #......#Continue: Searing Ray .##.##.####.######Ray iPGy.##.........# .......######w   ribbon worm (catching breath) ########Restarting spell: Searing Ray (safe; 1% risk of failure)  ixGOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  iGTYou focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!i Shift-Dir - straight line  Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  The ribbon worm is heavily wounded.  (Press . to maintainay.)ib...wiW14.2 (1 _iCiA# #.....# .. csloce the Conjurer # #.....# #.## Deep Elf # #.....# #.# Health: 19/19 ======================== # #.....# # #.# Magic: 4/10=========---------------  ####### #.#.# AC: 3Str: 4 ?#.## EV: 11Int: 24 ... SH: 0Dex: 13 #w# XL:  3 Next: 98% Place: Dungeon:2 ######## #@#i Noise: ==-------  Time: 1394.2 (0.0) ...(...# ######.# f) staff of alchemy ....##.# #......# Continue: Searing Ray .##.##.####.###### Ray .##.........# .......###### w   ribbon worm (catching breath) ########i8The ribbon worm is heavily wounded. _(Press . to maintain the ray.)  ifRestarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a ribbon worm (heavily wounded, catching its breath, 93% to hit)i. 0# #.....#..csloce the Conjurer # #.....# #.##Deep Elf # #.....# #.#Health: 19/19 ======================== # #.....# # #.#Magic: 4/10=========---------------####### #.#*#AC: 3Str: 4i0 ?#*##EV: 11Int: 24.*.SH: 0Dex: 13#*#XL:  3 Next: 98% Place: Dungeon:2 #########@#Noise: ==-------  Time: 1394.2 (0.0) ...(...# ######.#f) staff of alchemy ....##.# #......#Continue: Searing Ray .##.##.####.######Ray .##.........# .......######w   ribbon worm (catching breath) ########Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.i F...w  Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, catching its breath, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.  The ribbon worm is severely wounded.  (Press . to maintainiT ay.)i< [6----5.2 (1i ii 0 _The ribbon worm bites you.iQ# #.....# .. csloce the Conjurer # #.....# #.## Deep Elf # #.....# #.# Health: 16/19 ====================---- # #.....# # #.# Magic: 2/10====--------------------  ####### #.#.# AC: 3Str: 4 ?#.## EV: 11Int: 24 ... SH: 0Dex: 13 #w# XL:  3 Next: 98% Place: Dungeon:2 ######## #@# Noise: ==-------  Time: 1395.2 (0.0) ...(...# ######.# f) staff of alchemy ....##.# #......#iQ[37m Continue: Searing Ray .##.##.####.###### Ray .##.........# .......###### w   ribbon worm ########(Press . to maintain the ray.) _The ribbon worm bites you.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 93% to hit)ip# #.....#..csloce the Conjurer # #.....# #.##Deep Elf # #.....# #.#Health: 16/19 ====================---- # #.....# # #.#iTqMagic: 2/10====--------------------####### #.#*#AC: 3Str: 4?#*##EV: 11Int: 24.*.SH: 0Dex: 13#*#ir%XL:  3 Next: 98% Place: Dungeon:2 #########@#Noise: ==-------  Time: 1395.2 (0.0) ...(...# ######.#f) staff of alchemy ....##.# #......#Continue: Searing Ray .##.##.####.######Ray .##.........# .......######i-rw   ribbon worm ########iarRestarting spell: Searing Ray (safe; 1% risk of failure)  irPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineirAim: a ribbon worm (severely wounded, 93% to hit)  You focus your ray upon the ribbon worm.  ir%The searing ray hits the ribbon worm.i@M...wShift-Dir - straight lineAim: a ribbon worm (severely wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.  The ribbon worm is almost dead.  (Press . to maintainay.)iDi3===6.2 (1 _i ii1 # #.....# .. csloce the Conjurer # #.....# #.## Deep Elf # #.....# #.# Health: 16/19 ====================---- # #.....# # #.# Magic: 1/10==----------------------  ####### #.#.# AC: 3Str: 4 ?#.## EV: 11Int: 24 ... SH: 0Dex: 13 #w# XL:  3 Next: 98% Place: Dungeon:2 ######## #@# Noise: ==-------  Time: 1396.2 (0.0) ...(...# ######.# f) staff of alchemy ....##.# #......#i43 e[37m Continue: Searing Ray .##.##.####.###### Ray .##.........# .......###### w   ribbon worm ########The ribbon worm is almost dead. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (almost dead, 93% to hit)iH# #.....# .. csloce the Conjurer # #.....# #.## Deep Elf # #.....# #.# Health: 16/19 ====================---- # #.....# # #.# Magic: 1/10==----------------------  ####### #.#.# AC: 3Str: 4 ?#.## EV: 11Int: 24 ... SH: 0Dex: 13 #w# XL:  3 Next: 98% Place: Dungeon:2 ######## #@# Noise: ==-------  Time: 1396.2 (0.0) ...(...# ######.# f) staff of alchemy ....##.# #......#iJ6[39;49m Continue: Searing Ray .##.##.####.###### Ray .##.........# .......###### w   ribbon worm ########Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (almost dead, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  ..  #.##  #.# iLL # #.#   #.#*# ?#*## .*. #*# #@#(...#   i; ...†Shift-Dir - straight line  Aim: a ribbon worm (almost dead, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  You kill the ribbon worm!  (Press . to maintainay.)iti# #.....#..csloce the Conjurer # #.....# #.##Deep Elf # #.....# #.#Health: 17/19 =====================--- # #.....# # #.#Magic: 1/10==----------------------####### #.#.#AC: 3Str: 4?#.##EV: 11Int: 24...iSH: 0Dex: 13#†#XL:  3 Next: 105% Place: Dungeon:2 #########@#Noise: ==-------  Time: 1397.2 (1.0) ...(...# ######.#f) staff of alchemy i....##.# #......#Continue: Searing Ray .##.##.####.######Ray i.##.........# .......###### ########  i:Shift-Dir - straight lineAim: a ribbon worm (almost dead, 93% to hit)  You focus your ray upon the ribbon worm.  iuThe searing ray hits the ribbon worm!  You kill the ribbon worm! _(Press . to maintain the ray.)ie  You have reached level 4!iw/  --more--iS z21/24=254 3% iZ i] P _You feel clever.iwM### ##.#... # # #.....# # ####### #.#.# ##?#.##.##......#iR ######## (...# ###### ....##.# #......#Ray #### iƻi:--8ast: Searing Ray izi _You stop channelling your searing ray. _You see here a ribbon worm corpse.i M#.......###.. ### ##.#... # i# #.....# # #.# ####### #.#.# #?#.###..@...# ###†#### ######## ...(...# ######.#iiH--9 _iiLiV.# ##.###.. .# #.....#######.# .# #.....# #.... .# #.....# #.#.## .# #.....# #.#.## #.....# #.#.# # # #.#.# # # #?#.##.# # #.@....# # ###†##### #.# #...(...# ######.#.##.# #......# #.##.##.####.###### #.##.# #.#######2=2==400it\ .# ##.###.. #.# #.....#######.# ..# #.....# #.... ..# #.....# #.#.## .i1] .# #.....# #.#.# (## #.....# #.#.# .# # #.#.# # .# #?#.##.# .# #@.....# .# ###†#### .# #.# .#...(...# ######.#.##.# #......# ##.##.##.####.######  #.##.#  #.######  #i{ <1i i ing hM#######.####....#.# ..# ##.......###.. #######.#... # .. (## #.....# ####### #.#.# ##.##.#......i6h ###†#### .##########.##iQo iq &2i; 3.2 (2 _m - a scroll labelled BEPNUD IT OFIYiqM...##...#..### #######.####....#.# ..# ##.......###.. #######.#... # .. (## #..... ####### #.##.#......# .####†####i i3==3====4.2 (1ii ŒiT3ŒiŒiŒi4====4== _HP restored.5=====ŒiŒiBŒiQ,Œi{Œiv6====ŒiŒiu,Œi߼Œi\,ŒiŒi=,ŒiŒiŒi07====Œi,ŒinŒi,ŒinŒi,ŒiNŒiŒi:l8====ŒiŒi8BŒiBŒi\,ŒiŒiŒiVl9====ŒiŒid,ŒiŒiGŒiŒiŒi,ŒiŒiŒiQp10/12====ŒiŒi XŒiŒiŒi1====ŒiŒi>,ŒiŒi=,ŒiŒi-,ŒiŒiwŒij2====Œi(Œi` Œib ==Œi Œio! Œi( XŒiL ŒiyN ŒiO ŒimP ŒiS ŒiHW ,ŒiY Œi[ Œi_ ,Œi#a Œi7u   You see here a giant cockroach corpse.Œiw  Œiw _Œix Œiz Œiy Œi>   You see here a +0 dagger. _  Things that are here:  a +0 dagger; a goblin skeleton _#†..#.#.## #..... ....)###.####..#####...## ##............ .....###.####..#..##.....#.## #........ #....#.## #.##..# #....### #.##..###### #....# #.##.......>....# #.##@..## 62.2 (58.0)..##########......# #......#......Œi _.#÷..... #.####.....###.###.##....#(.#.....###)# ... .. ##.##†##.†..##.# #### . #.#..#.#..#.##.#.#..#[#..#.##)# ##.##.##....†..#3.2 (59ŒiG Q _Found a stone staircase leading down.ÌiJ3ÌiLÌicÌik,ÌioBÌitÌiw,ÌiyÌik|Ìia,Ìi2ÌiÌi1,ÌiÌi=Ìi,Ìi5ÌidXÌiTÌi,Ìi˓ÌiȘR  There is a stone staircase leading down here.ÌiIÌi˚ _Ìi:ÌiÌipÌiޞÌi ÌiÌi Ìi5ÌiĢÌi6Ìi,ÌiÌi6Ìi©ÌiÌivÌiÌiհBÌiRÌi,Ìi ÌiÌi,ÌiַÌiGÌi_BÌi Ìi6BÌi.Ìi,ÌiÌi4Ìi ,ÌiÌi4ÌirÌiÌi6Ìi?,ÌiÌilN _You now have 104 gold pieces (gained 10).Ìi3Ìi'Ìi7Ìiu,ÌiÌiÌi3ÌirÌiÌiQÌiO,ÌiGÌiÌi,Ìi&ÌiÌiÌiÌiÌiÌiK,ÌiÌiÌi,Ìi/Ìi\Ìi BÌilnÌiÌiÌi<ÌiÌi,ÌiRÌiYÌiXÌi,Ìi.ÌiÌi ÌiRÌiÌiÌi,ÌiÌiJÌi:Ìi,Ìi@Ìi,ÌiXÌipÌi!,Ìi}!ÌiO"Ìi#,Ìi%,Ìi&,ÌiN'Ìi(Ìi),Ìir*Ìi+Ìi/BÌi2XÌi;Ìih<Ìi^=Ìi=Ìi=Ìi>ÌiZ@,Ìi@ÌiAÌiB,Ìi-CÌiDÌiF,ÌiFÌiHÌiI,Ìi~IÌiKÌiJ[4Ìi\Ìi`XÌiomQ ######## #......# #.####.#  #.####.### #@##.....# #.##.#.#.# #.##.#.#.# ... #......#.# ... ####.###.# #.# ..# #.### ## #.# #### #...# .## #.##### ###.# #.## #..... #.#Ìiq.524.2 (61ÌiB5.2 (62ÌiR _n - a white potionÌi 3Ìi Ìi Ìil ÌiJ Ìi Ìi ,Ìi Ìi ÌiY XÌi F#########......##.####.#Ìi #.####.####.##.....# #.##.#.#.# #.##.#.#.# ...Ìi #......#.# ...####@###.# Ìi! n#.# ...g....# #.### #.# ######### #...# Searing Ray#.##### ###.ÌiY # # #.. #.# ####..#####.Ìi  #.# g   goblin (wandering) ............ #.Ìi # ####..#..##. #.## #...#..Ìi "#Ìi 19.2 (4.0)Ìi H.gÌi ,30.2 (5Ìi Ìi s _A goblin comes into view. It is wielding a +0 club.Či       #.####.###  #.##.....#  #.##.#.#.#  #.##.#.#.# Či ... #......#.#  ... ####@###.#  #.# ....g...# #.###  #.# ######### #...#   ###.# #  #.#  #.#  #.#  #.## #  #..# ČiUČiKM        #.####.###  #.##.....# ČiM  #.##.#.#.#  #.##.#.#.#  ... #......#.#  ... ####@###.#  #.# ....g...# #.###  #.# ######### #...#   ČibN    #.#     ČiX 4Či;] Či_  Či_ O_A goblin is nearby!Či  ########  csloce the Conjurer #......#  Deep Elf #.####.#  Health: 24/24 ========================Či  #.####.###  Magic: 10/12 ====================---- #.##.....#  AC: 3Str: 4 #.##.#.#.#  EV: 11Int: 25Či  #.##.#.#.#  SH: 0Dex: 13 ČiG  ... #......#.#  XL:  4 Next:  3% Place: Dungeon:2 Čim  ... ####@###.#  Noise: ---------  Time: 1530.2 (0.0)  #.# ....g**.# #.###  f) staff of alchemy Či  #.# ######### #...#  Cast: Searing Ray  #.##### ###.# # #..... #.# Či ####..#####. #.#  g   goblin (wandering) ............ #.# Či ####..#..##. #.## # #........ #..# _A goblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Či ~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)Ōi|########csloce the Conjurer#......#Deep Elf#.####.#Health: 24/24 ========================#.####.###Magic: 10/12 ====================----#.##.....#AC: 3Str: 4#.##.#.#.#EV: 11Int: 25#.##.#.#.#SH: 0Dex: 13...#......#.#XL:  4 Next:  3% Place: Dungeon:2...####@###.#Noise: ---------  Time: 1530.2 (0.0)#.# ....***.# #.###f) staff of alchemy#.# ######### #...#Cast: Searing Ray#.########.# # Ōi<R#.....#.# ####..#####.#.#g   goblin (wandering) ............#.# ####..#..##.#.## # #........#..# _A goblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)Ōi   Shift-Dir - straight line: a goblin, wielding a +0 club and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  You focus your ray upon the goblin. The searing ray misses the goblin.(Press . to maintain the ray.)  The goblin shouts!ŌiL ].g.gŌi ====1.2 (1ontinue: Searing RayRay _ŌiŌiŌix       #.####.###  #.##.....#  Ōi,y#.##.#.#.#  #.##.#.#.#  ... #......#.#  ... ####@###.#  #.# .....g..# #.###  #.# ######### #...#   ###.# #  #.#  #.#  #.#  #.## #Ōi_y<  #..# ŌiI       #.####.###  #.##.....#  #.##.#.#.#  #.##.#.#.#  ... #......#.#  ... ####@###.#  #.# .....g..# #.###  #.# ######### #...#   ###.#    #.#     Ōir# _A goblin is nearby!Ōi  ########  csloce the Conjurer #......#  Deep Elf #.####.#  Health: 24/24 ======================== #.####.###  Magic: 8/12================-------- #.##.....#  AC: 3Str: 4 #.##.#.#.#  EV: 11Int: 25 #.##.#.#.#  SH: 0Dex: 13  ... #......#.#  XL:  4 Next:  3% Place: Dungeon:2  ... ####@###.#  Noise: ====-----  Time: 1531.2 (0.0)  #.# .....g*.# #.### [Ōi m f) staff of alchemy  #.# ######### #...#  Continue: Searing Ray  #.##### ###.#  Ray # #..... #.# ####..#####. #.#  g   goblin ............ #.# ####..#..##. #.## # #........ #..# _The goblin shouts! _A goblin is nearby!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 leather armour (74% to hit)ŌiB( ########csloce the Conjurer#......#Deep Elf#.####.#Health: 24/24 ========================#.####.###Magic: 8/12================--------#.##.....#AC: 3Ōi( Str: 4#.##.#.#.#EV: 11Int: 25#.##.#.#.#SH: 0Dex: 13...#......#.#XL:  4 Next:  3% Place: Dungeon:2...####@###.#Noise: ====-----  Time: 1531.2 (0.0)#.# .....**.# #.###f) staff of alchemyŌi) +#.# ######### #...#Continue: Searing Ray#.########.#Ray # #.....#.# ####..#####.#.#g   goblin ............#.# ####..#..##.#.## # #........#..# _The goblin shouts! _A goblin is nearby!Restarting spell: Searing Ray (safe; 1% risk of failure)  Ōi'* QPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 leather armour (74% to hit)ŌiM  Restarting spell: Searing Ray (safe; 1% risk of failure) Ōi < Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club and wearing a +0 leather armour (74% to hit)  You focus your ray upon the goblin. The searing ray misses the goblin.(Press . to maintain the ray.)Ōi (.gŌiӻ f==--2.2 (1 _Ōi Ōiܿ ƌi       #.####.###  #.##.....#  #.##.#.#.#  #.##.#.#.#  ... #......#.#  ... ####@###.#  #.# ......g.# #.###  #.# ######### #...#   ###.# #  #.#  #.#  #.#  #.## #  #..# ƌi;{       #.####.###  #.##.....#  #.##.#.#.#  #.##.#.#.#  ... #......#.# ƌi ... ####@###.#  #.# ......g.# #.###  #.# ######### #...#   ###.#    #.#     ƌiƌi18--ƌiWƌi"] _A goblin is nearby!ƌiVi ########  csloce the Conjurer #......#  Deep Elf #.####.#  Health: 24/24 ======================== #.####.###  Magic: 6/12============------------ #.##.....#  AC: 3Str: 4 #.##.#.#.#  EV: 11Int: 25 #.##.#.#.#  SH: 0Dex: 13  ... #......#.#  XL:  4 Next:  3% Place: Dungeon:2  ... ####@###.#  Noise: ==-------  Time: 1532.2 (0.0)  #.# ......g.# #.### [39ƌik;49m f) staff of alchemy  #.# ######### #...#  Continue: Searing Ray  #.##### ###.#  Ray # #..... #.# ####..#####. #.#  g   goblin ............ #.# ####..#..##. #.## # #........ #..# _(Press . to maintain the ray.) _A goblin is nearby!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 leather armour (74% to hit)ƌi########csloce the Conjurer#......#Deep Elf#.####.#Health: 24/24 ========================#.####.###ƌii{Magic: 6/12============------------#.##.....#AC: 3Str: 4#.##.#.#.#EV: 11Int: 25#.##.#.#.#SH: 0Dex: 13...#......#.#ƌiXL:  4 Next:  3% Place: Dungeon:2...####@###.#ƌi.Noise: ==-------  Time: 1532.2 (0.0)#.# ......*.# #.###ƌi f) staff of alchemy#.# ######### #...#Continue: Searing Rayƌi4L#.########.#Ray ƌi# #.....#.# ####..#####.#.#g   goblin ............#.# ####..#..##.ƌi#.## # #........#..#Restarting spell: Searing Ray (safe; 1% risk of failure)  ƌiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƌiAim: a goblin, wielding a +0 club and wearing a +0 leather armour (74% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  The goblin is heavily wounded.ƌi dg  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club and wearing a +0 leather armour (74% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  The goblin is heavily wounded.  ƌi=P(Press . to maintain the ray.)ƌi*3.2 (1ƌiƌiW _The goblin completely misses you.ƌi        #.####.###  ƌi #.##.....#  #.##.#.#.#  #.##.#.#.#  ... #......#.#  ... ####@###.#  #.# ......g.# #.###  #.# ######### #...#   ###.# #  #.#  #.# ƌi u #.#  #.## #  #..# ƌi6D       #.####.###  #.##.....#  #.##.#.#.#  #.##.#.#.#  ... #......#.#  ... ####@###.#  #.# ......g.# #.###  #.# ######### #...#   ###.#    #.#     ƌi9:nji] _A goblin is nearby!nji@5b ########  csloce the Conjurer #......#  Deep Elf #.####.#  Health: 24/24 ======================== #.####.###  Magic: 4/12========---------------- #.##.....#  AC: 3Str: 4njiE6 #.##.#.#.#  EV: 11Int: 25 #.##.#.#.#  SH: 0Dex: 13  ... #......#.#  XL:  4 Next:  3% Place: Dungeon:2  ... ####@###.#  Noise: ==-------  Time: 1533.2 (0.0)  #.# ......g.# #.###  f) staff of alchemy  #.# ######### #...#  Continue: Searing Ray  #.##### ###.#  Ray # #..... #.# ####..#####. #.#  g   goblin nji6............ #.# ####..#..##. #.## # #........ #..# _A goblin is nearby!nji6/Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 74% to hit)nji0; ########  csloce the Conjurer #......#  Deep Elf #.####.#  Health: 24/24 ======================== #.####.###  Magic: 4/12nji1========---------------- #.##.....#  AC: 3Str: 4 #.##.#.#.#  EV: 11Int: 25 #.##.#.#.#  SH: 0Dex: 13 nji1 ... #......#.#  XL:  4 Next:  3% Place: Dungeon:2  ... ####@###.#  Noise: ==-------  Time: 1533.2 (0.0)  #.# ......g.# #.###  f) staff of alchemy  #.# ######### #...#  Continue: Searing Ray  #.##### ###.#  Ray nji1# #..... #.# ####..#####. #.#  g   goblin ............ #.# ####..#..##. #.## nji!2# #........ #..# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linenjio2+Aim: a goblin, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 74% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!nji8       #.####.###  #.  #.    ...   ...   #.# ......*.# #.###  #.# ### #...#   ###.#  njiq9      nji6)Shift-Dir - straight line  Aim: a goblin, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 74% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)njie\5==4nji4L4.2 (1Searing Ray _nji nji nji   You stop channelling your searing ray. _nji= nji v6====njiN nji~ ,nji nji ,njiG nji ,njiR nji\ 7====nji njiG ,nji nji ,nji nji ,njil njiu 8====nji nji ,nji njiA ,nji njiF 9====nji* nji ,nji nji ,nji[ njiu ,nji/ nji 10/12====nji nji ,nji njiV ,nji nji ,nji~ nji 1====nji njiQ 2==== #......# #.####.# #.####.### #.##.....# #.##.#.#.# #.##.#.#.#... #......#.# ... .)######.###.# #.# .......@.# #.###--61.2 (27.0) #.# .######### #...# # #.##### ###.#ast: Searing Ray ## #..... #.# .####..#####. #.# #............ #.# .####..#..##. #.## #........ #..# #.##..### #njiJS !#.#njiVU njiV G--2.2 (28nji^ nji` $ _Found a club.  nji` aThings that are here: _a +0 club; a +0 leather armourȌi=3ȌiA,ȌiCȌiFP _ȌiH,ȌiM|==ȌiNȌi1PȌi R,ȌiSȌiTȌiW,ȌiXȌiZȌi\Ȍid,.. #......# .### ### #.####.# .###.. ..# #.####.### .##ȌidV#...# #.# #.##.....# ....... #.# #.##.#.#.# .#......#.# #.##.#.#.# .## ......#.# #......#.# ..# #......)######.###.# ..# #.#...@.....).# #.### Ȍibey..#### #.#...######### #...# ..##.## #.##### ###.# ..#.#.## #..... #.# ..)###.####..#####. #.# ..## ##...... #.# ...###.####..#..##. #.## Ȍie....#.## #........ #..# ...#.## #.##..### ##.#Ȍiyh 7.2 (5.0)  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!Ȍis/  --more--Ɍis       Ɍi[t           #########   #..@....# Ɍit   #.#..r#.#   # #?.....   #...#.#.# ..   ##.## #Ɍi;u .  .. ... r   rat (asleep)  Ɍiu .#>..###.#  .# ....#.....  Ɍiu Y..........You are yanked towards a nearby monster!Ɍi  Your surroundings suddenly seem different.  A rat comes into view.Ɍi Ɍi >8.2 (6Searing RayɌi ɌiF d _Found a scroll labelled OWUAZI WITE.ˌi,y  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 10/12 ====================----  AC: 3Str: 4 ˌiy EV: 11Int: 25  SH: 0Dex: 13 #########  XL:  4 Next:  4% Place: Dungeon:2 ˌiy#..@....#  Noise: ---------  Time: 1568.2 (0.0) ˌiz#.#.*r#.#  f) staff of alchemyˌi.z # #?.....  Cast: Searing RayˌiVzx #...#.#.# ..  ˌi|zS##.## # #.#.  ˌiz.. ...  r   rat (asleep) .# >..###.#ˌiz" .# ....#..... ˌi {..........A rat comes into view. _Found a scroll labelled OWUAZI WITE.  ˌi2{PAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleˌi{^Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)ˌi  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 10/12 ====================----  AC: 3Str: 4  EV: 11Int: 25  SH: 0Dex: 13 #########  XL:  4 Next:  4% Place: Dungeon:2 #..@....#  Noise: ---------  Time: 1568.2 (0.0) #.#..r#.#  f) staff of alchemy # #?.....  Cast: Searing Ray #...#.#.# ..  ##.## # #.#. ˌi .. ...  r   rat (asleep) .# >..###.# .# ....#..... ..........Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat! #  #  #.#.**#.#  # #?..**.  #.#  ##.## # .. ... .# > .#   ˌi@),Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat!  You kill the rat!  (Press . to maintain the ray.)ˌi+<  You hear an angry hiss.ˌi3.†#S..S   ball python (constriction)ˌi85==9.2 (1ontinue: Searing RayRay ˌi?ˌiB^ _A ball python comes into view.ˌi)AˌiB #########  #..@....#  #.#..†#S#  # #?.....  #...#.#.# ..  ##.## # #.#.  .. ...  .# > .# ˌi!̌iZ8 #########  #..@....#  #.#..†#S#  # #?..... ̌ih[F #...#.#.# ..  ##.## # .. ... .# >.# ̌i`̌ib̌iǧijb _A ball python is nearby!̌i$  csloce the Conjurer  Deep Elf ̌i Health: 24/24 ========================  Magic: 8/12================--------  AC: 3Str: 4  EV: 11Int: 25  SH: 0Dex: 13̌i  #########  XL:  4 Next:  5% Place: Dungeon:2 #..@***.#  Noise: ==-------  Time: 1569.2 (0.0)̌i #.#..†#S#  f) staff of alchemy ̌iH# #?.....  Continue: Searing Ray #...#.#.# ..  Ray  ̌ip##.## # #.#.  .. ...  S   ball python (constriction)̌i? .# >..###.# .# ....#..... ̌i›_.......... _A ball python comes into view. ̌i_A ball python is nearby!Restarting spell: Searing Ray (safe; 1% risk of failure)  ̌iL*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)̌ir csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 8/12̌io================--------  AC: 3Str: 4  EV: 11Int: 25  SH: 0Dex: 13  #########XL:  4 Next:  5% Place: Dungeon:2  #..@***.#Noise: ==-------  Time: 1569.2 (0.0)  #.#..†#*#f) staff of alchemy  # #?.....̌i˜1Continue: Searing Ray  #...#.#.# ..Ray  ̌i9##.## ##.#.  ..... S   ball python (constriction)  ̌ik.#>..###.#  .# ....#.....  ..........̌ivRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclěiShift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray misses the ball python.̌i#QPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray misses the ball python.  (Press . to maintain the ray.)̌i/..S.70.2 (1 _̌iD4̌iB6̌i  #########  #..@..S.#  #.#..†#.#  # #?.....  #...#.#.# ..  ##.## # #.#.  .. ...  .# > .# ͌i.U #########  #..@..S.#  #.#..†#.#  # #?.....  #...#.#.# ..  ##.## # .. ... .# >.# ͌iQV ͌i^͌i_͌i&h͌ikb _A ball python is nearby!͌i  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 6/12============------------  AC: 3Str: 4  EV: 11Int: 25  SH: 0͌iDex: 13 #########  XL:  4 Next:  5% Place: Dungeon:2 #..@**S.#  Noise: ==-------  Time: 1570.2 (0.0) #.#..†#.#  f) staff of alchemy # #?.....  Continue: Searing Ray #...#.#.# ..  Ray  ##.## # #.#.  .. ...  S   ball python (constriction) .# >..###.#͌i  .# ....#..... .......... _(Press . to maintain the ray.) _A ball python is nearby!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)͌i)  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 6/12============------------  AC: 3Str: 4  EV: 11Int: 25͌ie  SH: 0Dex: 13 #########  XL:  4 Next:  5% Place: Dungeon:2 #..@..S.#  Noise: ==-------  Time: 1570.2 (0.0) #.#..†#.#  f) staff of alchemy # #?.....  Continue: Searing Ray ͌iH#...#.#.# ..  Ray  ##.## # #.#.  .. ...  S   ball python (constriction) .# >..###.# .# ....#..... ..........͌iRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)  ͌iTYou focus your ray upon the ball python.  The searing ray hits the ball python.͌i> #  #..@****#  #  # .  #.# .. ͌i3 ##.## # .. ... .# > .#   ͌ij....  Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!  (Press . to maintain the ray.)͌iupq61.2 (1Searing Ray _͌ič͌ir 3͌i ͌i K  You stop channelling your searing ray.͌i `7== _͌i ͌iK 3͌iz ͌i ,͌i ͌i ,͌i ͌i 8====͌i ͌iL ,͌i ͌i' ,͌i ͌i ,͌i ͌iz 9====͌i ͌i ͌i ͌i ͌i ,͌iu ͌i 10/12====͌i ͌i ,͌iH ͌ip ,͌i, ͌i ,͌i ͌i 1====͌i ͌it ,͌iB ͌i ,͌i ͌i ,͌i ͌i! 2====͌iA" ͌i% ͌i ' ,͌iK( ͌i* ͌il- ,͌i4 ͌i@ ##########.......##.#..†#.#..# #@......#-- #...#.#.# .. ##.## ##.#.ast: Searing Ray  .. ...͌iQA  .## >..###.## ....#...............#..#͌ibH 093.2 (22.0)͌iJ G--4.2 (23͌iN ͌i^Q a _o - a scroll labelled OWUAZI WITEΌi j==ΌipΌi    ######### #.......# . ΌiJ#.#..†#.#... # #.......#  #...#.#.# ..  ##@## # #.#. #.......# . #.##.##.# >..###.## # #.# ......#...... ..# ............ ### ......#b   bat (wandering)  .b  ......#..#. .>...†..##.5.2 (1.0) . A bat comes into view.6.2 (2 _The bat moves out of viewΌif.Όir`3ΌiMaΌi,eΌi-os   #########   #.......# .   #.#..†#.#...  # #.......#   #...#.#.# ..   Όio#.##.##.# #.#.   #....@..# ...  #.##.##.# >..###.###   # #.# ......#.......    ..# .......   #### #   ΌiNp ..b.....b   bat (wandering)   ......#..#.. .>...†..##.. .....†......ΌiEt&0Όi/uΌiA}@b.Όi+7.2 (1ΌiΌiևΌi c #########  #.......# .  #.#..†  # #..  #...#.#.# ..  #.##.##.# #.#.  #....@..# ...  #.##.##.# > # #.# .. Όi ..# ... #### .. ... ... .>...† .....†όi*6 #########  #.......# .  #.#..†  # #..  #...#.#.# ..  #.##.##.# #.#.  #....@..# ...  #.##.##.# > # #.# .. ..# ... #### .........>...†.....†όi\7όi?όiAόiNWp _A bat is nearby!όi]  csloce the Conjurer  Deep Elf όi!^#########  Health: 24/24 ======================== #.......# .  Magic: 10/12 ====================---- #.#..†#.#...  AC: 3Str: 4 # #.......#  EV: 11Int: 25 όi^#...#.#.# ..  SH: 0Dex: 13 #.##.##.# #.#.  XL:  4 Next:  6% Place: Dungeon:2 #....@..# ...  Noise: ---------  Time: 1597.2 (0.0) #.##.##.# >..###.### f) staff of alchemy # #.# ......#....... Cast: Searing Ray ..# .............όi!_ #### ..b...#..... ............ b   bat (wandering) όiS_H......#..#.. .>...†..##.. .....†...... όi_m_The bat moves out of view. _A bat is nearby!όi `tAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineόi όic  csloce the Conjurer  Deep Elf  #########Health: 24/24 ========================  #.......# .όiJ Magic: 12/12 ========================  #.#..†#.#...AC: 3Str: 4  # #.......#EV: 11Int: 25  #...#.#.# ..SH: 0Dex: 13 όi  #.##.##.##.#.XL:  4 Next:  6% Place: Dungeon:2  #....@..#...Noise: ---------  Time: 1597.2 (0.0) όiw K #.##.##.# >..###.### f) staff of alchemy  # #.# ......#....... Cast: Searing Ray  ..# .............  #### ..b...#.....  ............ b   bat (wandering)  ......#..#..  .>...†..##..  .....†...... όi _The bat moves out of view. _A bat is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleόiG /Shift-Dir - straight lineόij :Okay, then.όi όi όi . _ЌinW ######### ## #.......#...  #.#..†#.#...  # #.......# # #...#.#.# .. . #.##.##.# #.#.  #.# ...  #.##.##.# >..###.# # #.# .......#.# ..# ......# #### )....b...#.....# .....J   endoplasm (asleep) Ќin.........#..#..# b   bat (wandering) .J..>...†..##..# .....†......#ЌiW  An endoplasm comes into view.Found a war axe.Ќi<ЌiЌiЌi7.bJJ.ЌiJ+8.2 (1ЌiЌiv^ _The endoplasm quivers.Ќia ######### ## #.......#... #.#..†#.#... ## #.......# #Ќi #...#.#.# .. .#.##.##.# #.#. #.# ... #.##.##.# >..###.#### # #.##.......#.# ..##......#Ќi #####).....b..#.....##........Ќi ..J.......#..#..###....>...†..##..# Ќi !Ќix ЌiK )J.Ќi &9Ќim Ќi Ќi ######### ##.......#...#..†## #.......# # #...#.#ЌiV ?.. ..#.##.##.# #.#. ..... ..#.##.##@# >..###.##### #.##.......#....... ..##........######)........# #J.....b..........Ќi x..........#..#..###....>...†..#b   bat (wandering)....†......#Ќi3 `###########..[....#Ќi; Ќi Ќi Ќi Ќi WJ....b.......Ќib ;600Searing RayЌi7 Ќi ьiX  csloce the Conjurer ######### ##  Deep Elf #.......#...  Health: 24/24 ======================== #.#..†#.#... # Magic: 10/12 ====================---- # #.......# ## AC: 3Str: 4 #...#.#.# .. .. EV: 11Int: 25 #.##.##.# #.#.  SH: 0Dex: 13 #.......# ...  XL:  4 Next:  6% Place: Dungeon:2 #.##.##@# >..###.####  Noise: ---------  Time: 1600.2 (0.0) # #.##*......#.......#  f) staff of alchemyьig ..##*..............## Cast: Searing Ray #####J....b...#.....## #................. ..........#..#..## J   endoplasm #....>...†..##..## b   bat (wandering) #........†......#  ###########..[....## Found a war axe. _The endoplasm quivers.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleьi\Shift-Dir - straight lineAim: an endoplasm (98% to hit)ьi  csloce the Conjurer ######### ##  Deep Elf #.......#...  Health: 24/24 ======================== #.#..†#.#... # Magic: 10/12 ====================---- # #.......# ## AC: 3Str: 4 #...#.#.# .. .. EV: 11Int: 25 #.##.##.# #.#.  SH: 0Dex: 13 #.......# ...  XL:  4 Next:  6% Place: Dungeon:2 #.##.##@# >..###.####  Noise: ---------  Time: 1600.2 (0.0) # #.##.......#.......#  f) staff of alchemy ьi7..##...............## Cast: Searing Ray #####J....b...#.....## #................. ..........#..#..## J   endoplasm #....>...†..##..## b   bat (wandering) #........†......#  ###########..[....## Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  ьi9You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!ьiƟ ### ##  ..#... ьi<< #.#..†#.#...  # #  # ..  ьi#.# #.#.  #.. ...  ьià >  # #.##*......#ьiG  ..##*....... #####*....b.. #*....... .........b   bat (wandering) ьi#....>...† #........†ьi i [ьi&<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!  (Press . to maintain the ray.)ьi'ьi'ьi*1..b.)......bьi>6x8==1.2 (1ontinue: Searing Rayьi6DRay _ьiP>ьi@ьi   csloce the Conjurer ######### ##  Deep Elf #.......#...  Health: 24/24 ======================== ьi O#.#..†#.#... # Magic: 8/12================-------- # #.......# ## AC: 3Str: 4 #...#.#.# .. .. EV: 11Int: 25 #.##.##.# #.#.  SH: 0Dex: 13 ьi #.......# ...  XL:  4 Next:  8% Place: Dungeon:2 #.##.##@# >..###.####  Noise: ==-------  Time: 1601.2 (0.0) # #.##.*b....#.......#  f) staff of alchemyьi W ..##...............## Continue: Searing Ray #####)........#.....## Ray  #................. ..........#..#..## b   bat #....>...†..##..## #........†......#  ьi ###########..[....## You kill the endoplasm! _(Press . to maintain the ray.)  ьi Restarting spell: Searing Ray (safe; 1% risk of failure)  ьi2 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineьie 5Aim: a bat (69% to hit)ьi  csloce the Conjurer ######### ##  Deep Elf #.......#...  Health: 24/24 ======================== #.#..†#.#... # Magic: 8/12================-------- # #.......# ## AC: 3Str: 4 #...#.#.# .. .. EV: 11Int: 25 #.##.##.# #.#.  SH: 0Dex: 13 #.......# ...  XL:  4 Next:  8% Place: Dungeon:2 ьiK#.##.##@# >..###.####  Noise: ==-------  Time: 1601.2 (0.0) # #.##..b....#.......#  f) staff of alchemy ..##...............## Continue: Searing Ray #####)........#.....## Ray  #................. ..........#..#..## b   bat #....>...†..##..## #........†......#  ###########..[....## Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!ьi/ R ### ##  ..#...  #.#..†#.#...  ьi # #  # ..  #.# #.#.  #.. ...   >  ьi # #.##.**....#  **... ... ... ......... #....>...† #........† [ҌiZj.†..  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!  (Press . to maintain the ray.)Ҍi9aq92.2 (1Searing Ray _Ҍi(hҌi"jҌi&  csloce the Conjurer ######### ##  Deep Elf #.......#...  Health: 24/24 ======================== #.#..†#.#... # Magic: 6/12============------------ # #.......# ## AC: 3Str: 4 #...#.#.# .. .. EV: 11Int: 25 #.##.##.# #.#.  SH: 0Dex: 13 #.......# ...  XL:  4 Next:  9% Place: Dungeon:2 #.##.##@# >..###.####  Noise: ==-------  Time: 1602.2 (0.0) # #.##..†....#.......#  f) staff of alchemy ..##...............##Ҍi~v[39;49m Continue: Searing Ray #####)........#.....## Ray  #................. ..........#..#..##  #....>...†..##..##  #........†......#   ###########..[....##  You kill the bat! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineҌi Ҍi$ Bcsloce the Conjurer######### ##Deep Elf#.......#...Health: 24/24 ========================#.#..†#.#...# Magic: 8/12================--------# #.......### AC: 3Str: 4ҌiS% #...#.#.# .. .. EV: 11Int: 25#.##.##.##.#.SH: 0Dex: 13#.......#...XL:  4 Next:  9% Place: Dungeon:2Ҍi8& #.##.##@# >..###.#### Noise: ==-------  Time: 1602.2 (0.0)# #.##..†....#.......# f) staff of alchemy..##...............## Continue: Searing Ray#####)........#.....## Ray #...........................#..#..###....>...†..##..###........†......############..[....##You kill the bat! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Ҍi& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineҌi^1 :Okay, then.ҌiH3 Ҍi: Ҍix< . _ӌi\3ӌi]ӌiPb _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then.  You stop channelling your searing ray.ӌifE _ӌiRgӌign9======ӌihӌij,ӌi9lӌiqn,ӌioӌiq,ӌihsӌiu10/12====ӌiwӌi[y,ӌizӌi%},ӌi>~ӌi,ӌi^ӌiӌi:j1====ӌiӌiӌi`ӌiӌiBӌi2====ӌiӌiw,ӌi%ӌiӌi,ӌiӌinӌi,ӌiRӌiӌigP==ӌiӌi############  #.......#...  #.#..†#.#... # # #...... ##..#...#.#.. ....#.##.##. #.#. --#.......#.###..#... #.##.##.#...>..###.#### Cast: Searing Ray # #.##..†....#.......#..##...............#########)..#.....##.. #.................(. ...#..#..##.. ....>...÷..##..#### 20.2 (18.0)--1.2 (19 _p - a smoky coppery potiӌiB onӌi*3ӌiӌiyӌif,ӌit,ӌi ӌiKӌiӌiyӌi(,ӌiӌi/ӌi,ӌiӌiӌie,ӌiӌiӌiM,ӌi ӌiBӌiӌiӌi,ӌifӌiӌi,ӌiӌiӌi,ӌi2ӌiӌi4,ӌiӌiӌiӌiӌi=ӌi`ӌiq,ӌieӌi,ӌiGBӌi;ӌiӌiӌinӌi2ӌib,ӌiӌiӌi c # ӌi ####.####  #..(..... ..   .#38.2 (17 ############# #.# .# ӌi.....#......# #.# #. ..†#.#....#.####.# # #.. .......##........####..####.# ...#.#.##.....#.............## #.##.#.###..#.#.######## #...# ӌi;,.....#.###..#...# #)..# #.##.#...>..###.#### #.ӌiӌi,9.2 (18ӌiӌi[J _Found 3 large rocks.ԌiQ 3Ԍi ԌiqԌiԌidBԌiT,Ԍi4Ԍi/Ԍid,Ԍi[Ԍi `  You see here 3 large rocks.ԌiV#Ԍi$ _Ԍi=Ԍi?Ԍi@,ԌihEԌiQ^## ##.. .#.### S#..# .# # #.# .# #.##.##.# #.....@.#  ####.####  ####.####### Searing Ray #..(.......... #.##.#..#....# # ######## #.##.#..# .# ## S   ball python (constriction, wandering).....# #.##.. ... #.## #. ##.####..####.. .. ..##........####..####.# .. 47.2 (8.0)  A ball python comes into view..SS)=[Ԍi_9;65H8.2 (9ԌiaԌic5 _The ball python hisses angrily.ԌiF "  csloce the Conjurer  Deep Elf ## ## Health: 24/24 ======================== .. .# Magic: 10/12 ====================---- .### .# AC: 3Str: 4 ..# S# EV: 11Int: 25 # #.# *# SH: 0Dex: 13 #.##.##*# XL:  4 Next:  9% Place: Dungeon:2 #.....@.#ԌigH } Noise: =--------  Time: 1648.2 (0.0) ####.#### f) staff of alchemy ####.#######  Cast: Searing Ray #..(..........  #.##.#..#....# # ######## #.##.#..# .# ## S   ball python (constriction) #......# #.##.. ... #.## #. #....#.####.####..####.. .. ..##........####..####.# ..A ball python comes into view. _The ball python hisses angrily.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)ԌiA 7  csloce the Conjurer  Deep Elf ## ## Health: 24/24 ======================== .. .# Magic: 10/12 ====================---- .### .# AC: 3Str: 4 ..# S#Ԍi" A EV: 11Int: 25 # #.# .# SH: 0Dex: 13 #.##.##.# XL:  4 Next:  9% Place: Dungeon:2 #.....@.# Noise: =--------  Time: 1648.2 (0.0) ####.#### f) staff of alchemy Ԍi ####.#######  Cast: Searing Ray #..(..........  #.##.#..#....# # ######## #.##.#..# .# ## S   ball python (constriction) #......# #.##.. ... #.## #. #....#.####.####..####.. .. ..##........####..####.# ..Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)  ԌiI TYou focus your ray upon the ball python.  The searing ray hits the ball python!Ԍi Ԍi  ## ## .. .# .### .# ..# *# Ԍil # #.# *# #.##.##*# #. ##Ԍi ~ ####.  Ԍi #..(. #.  Ԍi .#   ... #.##   Ԍi j   ԌiZ ...  Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!  (Press . to maintain the ray.)Ԍi_ 10=9.2 (1ontinue: Searing RayRay _Ԍi2e Ԍi g ՌiwՌivxՌi!yՌi}K  You stop channelling your searing ray.Ռi}/ _Ռi_ՌigՌiL1==ՌicՌiЅՌiJՌiֆՌiO,ՌiDՌiՌiՌiՌiPՌic2====ՌiNՌiՌi,ՌiՌiՌi̘,ՌiՌiTՌi,ՌiӝՌi ՌiנՌi&:==ՌiՌiՌi,ՌiՌiՌiK,ՌiՌiՌi0ՌikՌiՌiEՌiݨՌiJՌiՌiLՌi֪,Ռi9ՌiwՌi#.#.< #..  #.#  #.#  #..  ##.###### #.......#ՌiX #.@####.#--656.0) #....##.# #.##.##.#ast: Searing Ray  #.##.##.# #.......# Ռi͵*####.#### ####.####### #..(.......... #.##.#..#....#Ռi]--6.2 (17ՌimՌi9 _Found a stone staircase leading up.Ռi^q  #. csloce the Conjurer #.< Deep Elf #.. Health: 24/24 ======================== #.# Magic: 10/12 ====================---- #.# AC: 3Str: 4 #.. EV: 11Ռir \Int: 25 ##.######  SH: 0Dex: 13 #.......#  XL:  4 Next: 10% Place: Dungeon:2 #.@####.#  Noise: ---------  Time: 1666.2 (0.0) #....##.#  f) staff of alchemy #.##.##.#  Cast: Searing Ray #.##.##.#  #.......#  ####.####   ####.#######   #..(..........   #.##.#..#....#   Ռi3s _You stop channelling your searing ray. _Found a stone staircase leading up.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line֌iI֌i#.csloce the Conjurer#.<Deep Elf#..Health: 24/24 ========================#.#Magic: 12/12 ========================#.#AC: 3Str: 4#..EV: 11Int: 25##.######SH: 0Dex: 13#.......#XL:  4 Next: 10% Place: Dungeon:2#.@####.#Noise: ---------  Time: 1666.2 (0.0)#....##.#f) staff of alchemy#.##.##.#Cast: Searing Ray#.##.##.##.......#####.########.########..(........֌i..#.##.#..#....# _You stop channelling your searing ray. _Found a stone staircase leading up.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line֌i5 :Okay, then.֌ig֌ivD _֌iH֌im֌i֌i֌i֌iP _֌i.#<.֌i# . #..._.##@#####7.2 (1......#.####.##....##.##.##.##.#.##....##֌iY֌i+8.2 (2֌i֌i< _Found a faded altar of an unknown god.֌iz ֌i{ 3֌i ֌iB ֌ī ֌iى ====֌iw &֌i ,֌i ֌i ֌iޱ ,֌i ֌iR ֌ir ,֌i ֌i ֌i ,֌i׽ ֌i? ֌i ,֌i' ֌iA  _n - 2 white potions (gained 1)֌i ֌i4 ֌i ֌i ֌i ֌i7 ֌i ֌i ֌i ######### #.......# #.####..# #.####..#### #.........@# #.##.#..##.# #.<.....#...# Searing Ray#......##g....#.####.##...####.####.###### g   goblin (asleep)#..._..###.#######.......#֌i \86.2 (18.0)7.2 (19֌i  '_֌i u _A goblin comes into view. It is wielding a +0 dagger.׌i   csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 10/12 ====================---- ######### AC: 3Str: 4 #.......#׌i!  EV: 11Int: 25 #.####..# SH: 0Dex: 13 #.####..#### XL:  4 Next: 10% Place: Dungeon:2 #.........@# Noise: ---------  Time: 1687.2 (0.0) ׌i! #.##.#..##*# f) staff of alchemy #.<.....#*..# Cast: Searing Ray ׌i" #......##g....  #.####.##...###  #.####.######׌ih" 2 g   goblin (asleep) #..._..# ##.###### #.......# _n - 2 white potions (gained 1) ׌i" _A goblin comes into view. It is wielding a +0 dagger.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)׌iC   csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 10/12 ====================---- ######### AC: 3Str: 4 #.......# EV: 11Int: 25 #.####..# SH: 0Dex: 13 #.####..#### XL:  4 Next: 10% Place: Dungeon:2 #.........@# Noise: ---------  Time: 1687.2 (0.0) #.##.#..##.# f) staff of alchemy #.<.....#...# Cast: Searing Ray #......##g....  #.####.##...### ׌i . #.####.###### g   goblin (asleep) #..._..# ##.###### #.......#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!׌i   .# #.####..# #.#### #..... #.##.#..##*# #.<.....#*..# #......##* #.׌if  #.##### #. ##. ׌iF ..)_  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)׌iN 1==8.2 (1ontinue: Searing RayRay _׌i 8_׌i4 ،i[،i[،iy\،iG`z  You stop channelling your searing ray. _،iqd،ile،ie،ig،ii،ii61==،ij،i&k،iwl,،ifm،in،i#o،iq,،iq،ir،it،itc2====،i:u،i`w،i;y,،i\z،i:|،i4~,،i،i܂،ie ##########.......##.####..##.####..#####....#،ib#.##.#..##.## ####.<.....#...##....g#......##).@...#--#.####.##...#####.####.###### ast: Searing Ray #..._..###.#######.......# g   hobgoblin (asleep)،iЍ#..####.##....##.##.##.##.#،iU97.2 (9_،iJ--8.2 (10.0)،i،ix\ _A hobgoblin comes into view.،iQ= h   ،ih> / #### ..# ##.## ###  #.<.....#...##....g  #).@...#  #...####  #####  ،i>         ،i o    #### ..# ##.## ### ،i ~ #.<.....#...##....g  #).@...#  #...####  #####           ،i ،i< ،i ،i_ ` _A hobgoblin is nearby!،i   csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 10/12 ====================---- #.####..#### AC: 3Str: 4 #..........# EV: 11Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##....g  XL:  4 Next: 11% Place: Dungeon:2 #......##).@...#  Noise: ---------  Time: 1698.2 (0.0) #.####.##...####  f) staff of alchemy #.####.######[39;4،i [9m Cast: Searing Ray #..._..#  ##.######  #.......# g   hobgoblin (asleep)  #..####.#  #....##.#  #.##.##.# _A hobgoblin comes into view. _A hobgoblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineٌiGmٌiLtcsloce the Conjurer#########Deep Elf#.......#Health: 24/24 ========================#.####..#Magic: 12/12 ========================#.####..####AC: 3Str: 4#..........#EV: 11Int: 25ٌiRu#.##.#..##.## ###SH: 0Dex: 13#.<.....#...##....gXL:  4 Next: 11% Place: Dungeon:2#......##).@...#Noise: ---------  Time: 1698.2 (0.0)#.####.##...####f) staff of alchemy#.####.######Cast: Searing Ray#..._..###.#######.......#g   hobgoblin (asleep)#..####.##....##.##.##.##.# _A hobgoblin comes into view. _A hobgoblin is nearby!ٌiAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.ٌiŅ'_ٌiÊ. _ٌiA  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڌiU  csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 11/12 ======================-- #.####..#### AC: 3Str: 4 #..........# EV: 11Int: 25 ڌiV#.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##.***g  XL:  4 Next: 11% Place: Dungeon:2 #......##).@***#  Noise: ---------  Time: 1698.2 (0.0) #.####.##...####  f) staff of alchemy #.####.###### Cast: Searing Ray #..._..#  ##.######  #.......# g   hobgoblin (asleep)  #..####.#  #....##.#  #.##.##.# ڌiW_Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)ڌicsloce the Conjurer#########Deep Elf#.......#Health: 24/24 ========================#.####..#Magic: 11/12 ======================--#.####..####AC: 3Str: 4#..........#EV: 11Int: 25#.##.#..##.## ###SH: 0Dex: 13#.<.....#...##.***gXL:  4 Next: 11% Place: Dungeon:2#......##).@***#Noise: ---------  Time: 1698.2 (0.0)#.####.##...####f) staff of alchemy#.####.######Cast: Searing Ray#..._..###.#######.......#g   hobgoblin#..####.##....##.##.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart ڌi[40m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.ڌiqڌis\..g...._ڌiu4==9.2 (1ڌiX|9_ڌi  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin shouts!یi4  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.یi  csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 10/12 ====================---- #.####..#### AC: 3Str: 4 #..........# EV: 11Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##.**g.  XL:  4 Next: 11% Place: Dungeon:2 #......##).@***#  Noise: ==-------  Time: 1699.2 (0.0) #.####.##...####  f) staff of alchemy[2یi3X #.####.###### Cast: Searing Ray #..._..#  ##.######  #.......# g   hobgoblin  #..####.#  #....##.#  #.##.##.# _The hobgoblin shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)یiMk  csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 10/12 ====================---- #.####..#### AC: 3Str: 4 #..........# EV: 11Int: 25 #.##.#..##.## ###  SH: 0یiDO&Dex: 13 #.<.....#...##...g.  XL:  4 Next: 11% Place: Dungeon:2 #......##).@...#  Noise: ==-------  Time: 1699.2 (0.0) #.####.##...####  f) staff of alchemy #.####.###### Cast: Searing Ray #..._..#  ##.######  #.......# g   hobgoblin  #..####.#  #....##.#  #.##.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.یiVWh       ###  #.<**†.  ***#               یi(1.....یi=3-700.2 (1یiیiN onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!܌i3܌i܌i31==܌iQ܌i,܌i(܌i܌i...w--_w   ribbon worm (wandering)܌i+3.2 (3܌iE-4.2 (4܌iw9_܌i^ _A ribbon worm comes into view.܌i Z    #### ..# ##.## ###  #.<.....#...##...†w  #).@...#  ܌iK #...####  #####           ܌i 8    #### ..# ##.## ###  #.<.....#...##...†w  ܌i #).@...#  #...####  #####           ܌is ܌i? ܌i ܌i: b _A ribbon worm is nearby!݌i:  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݌i  csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ========================݌iL #.####..# Magic: 10/12 ====================---- #.####..#### AC: 3Str: 4 #..........# EV: 11Int: 25 #.##.#..##.## ###  SH: 0݌i<Dex: 13 ݌i܀e#.<.....#...##.***w  XL:  4 Next: 13% Place: Dungeon:2 #......##).@***#  Noise: ---------  Time: 1704.2 (0.0) ݌i##.####.##...####  f) staff of alchemy #.####.######݌iq Cast: Searing Ray #..._..#  ##.######  #.......#݌i  w   ribbon worm (wandering)  #..####.#  #....##.#  #.##.##.# _A ribbon worm is nearby!݌i7Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 100% to hit)݌i= ?csloce the Conjurer#########Deep Elf#.......#Health: 24/24 ========================#.####..#Magic: 10/12 ====================----#.####..####AC: 3Str: 4݌i #..........#EV: 11Int: 25#.##.#..##.## ###SH: 0Dex: 13#.<.....#...##.***wXL:  4 Next: 13% Place: Dungeon:2#......##).@***#Noise: ---------  Time: 1704.2 (0.0)#.####.##...####f) staff of alchemy#.####.######Cast: Searing Ray#..._..###.#######.......#w   ribbon worm#..####.##....##.##.##.##.#݌i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ribbon worm!݌i'&݌i.]..w....݌iL13=5.2 (1݌i;:'_݌i= onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ribbon worm! _The ribbon worm is moderately wounded.ތi  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ތi   csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 9/12==================------ #.####..#### AC: 3Str: 4 #..........# EV: 11Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##.**w.  XL:  4 Next: 13% Place: Dungeon:2 #......##).@***#  Noise: =--------  Time: 1705.2 (0.0) #.####.##...####  f) staff of alchemyތi8  #.####.###### Cast: Searing Ray #..._..#  ##.######  #.......# w   ribbon worm  #..####.#  #....##.#  #.##.##.# _The ribbon worm is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)ތi> }csloce the Conjurer#########Deep Elf#.......#Health: 24/24 ========================#.####..#Magic: 9/12==================------#.####..####AC: 3Str: 4#..........#EV: 11Int: 25#.##.#..##.## ###SH: 0Dex: 13#.<.....#...##.**w.XL:  4 Next: 13% Place: Dungeon:2#......##).@***#Noise: =--------  Time: 1705.2 (0.0)#.####.##...####f) staff of alchemy#.####.######ތi+A 3Cast: Searing Ray#..._..###.#######.......#w   ribbon worm#..####.##....##.##.##.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)  The magic dart hits the ribbon worm.ތi Z....._ތi ^10/12==6.2 (1ތi n_Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 100% to hit)  The magic dart hits the ribbon worm. _The ribbon worm is heavily wounded.ߌi  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ߌiq  csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..#ߌir Magic: 9/12==================------ #.####..#### AC: 3Str: 4 #..........# EV: 11Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 ߌis#.<.....#...##.**w.  XL:  4 Next: 13% Place: Dungeon:2 #......##).@***#  Noise: =--------  Time: 1706.2 (0.0) #.####.##...####  f) staff of alchemy #.####.###### Cast: Searing Ray #..._..#  ##.######  #.......# w   ribbon worm ߌit #..####.#  #....##.#  #.##.##.# _The ribbon worm is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)ߌis csloce the Conjurer#########Deep Elf#.......#Health: 24/24 ========================#.####..#Magic: 9/12==================------#.####..####AC: 3Str: 4#..........#EV: 11Int: 25#.##.#..##.## ###SH: 0Dex: 13#.<.....#...##.**w.XL:  4 Next: 13% Place: Dungeon:2#......##).@***#Noise: =--------  Time: 1706.2 (0.0)#.####.##...####f) staff of alchemy#.####.######Cast: Searing Ray#..._..###.#######.......#w   ribbon worm#..####.##....##.##.##.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confiߌi_u rm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)  The magic dart hits the ribbon worm!ߌi ߌi .w†... ߌi +7.2 (1ߌiP ߌi0 @Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 100% to hit)  The magic dart hits the ribbon worm! _The ribbon worm is almost dead.i >  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 8/12================-------- #.####..#### AC: 3Str: 4 #..........# EV: 11Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##**w†.  XL:  4 Next: 13% Place: Dungeon:2 #......##).@**.#  Noise: =--------  Time: 1707.2 (0.0) #.####.##...####  f) staff of alchemyi  #.####.###### Cast: Searing Ray #..._..#  ##.######  #.......# w   ribbon worm  #..####.#  #....##.#  #.##.##.# _The ribbon worm is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 100% to hit)i csloce the Conjurer#########Deep Elf#.......#Health: 24/24 ========================#.####..#Magic: 8/12================--------#.####..####i AC: 3Str: 4#..........#EV: 11Int: 25#.##.#..##.## ###SH: 0Dex: 13#.<.....#...##**w†.XL:  4 Next: 13% Place: Dungeon:2#......##).@**.#Noise: =--------  Time: 1707.2 (0.0)#.####.##...####f) staff of alchemy#.####.######i 1Cast: Searing Ray#..._..###.#######.......#w   ribbon worm#..####.##....##.##.##.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 100% to hit)  The magic dart hits the ribbon worm.i ...._ (catching breath)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is almost dead. ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.i40....ip7s 5 8.2 (1Held i.>iA. _You are caught in a web!i[  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== i W#.####..# Magic: 7/12==============---------- #.####..#### AC: 3Str: 4 #..........# EV:  5 Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##**w†.  XL:  4 Next: 13% Place: Dungeon:2 i #......##).@**.#  Noise: =--------  Time: 1708.2 (0.0) #.####.##...####  f) staff of alchemy #.####.###### Cast: Searing Ray #..._..# Held  ##.######  #.......# w   ribbon worm (catching breath)  #..####.#  #....##.#  #.##.##.# _You are caught in a web!  Casting: Magic Dart (safe; 1% risk of failure)  iz Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 100% to hit)icsloce the Conjurer#########Deep Elf#.......#Health: 24/24 ========================#.####..#Magic: 7/12==============----------#.####..####AC: 3Str: 4#..........#EV:  5 Int: 25#.##.#..##.## ###SH: 0Dex: 13iO#.<.....#...##**w†.XL:  4 Next: 13% Place: Dungeon:2#......##).@**.#Noise: =--------  Time: 1708.2 (0.0)#.####.##...####f) staff of alchemy#.####.######Cast: Searing Ray#..._..#Held ##.#######.......#w   ribbon worm (catching breath)#..####.##....##.##.##.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 100% to hit)  The magic dart hits the ribbon worm.ifi'j[.w...i?lq8==9.2 (1Searing Rayiqitonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit)  itThe magic dart hits the ribbon worm. _The ribbon worm is almost dead.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ix   csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 7/12i ==============---------- #.####..#### AC: 3Str: 4 #..........# EV:  5 Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##*w.†.  XL:  4 Next: 13% Place: Dungeon:2 in #......##).@**.#  Noise: =--------  Time: 1709.2 (0.0) #.####.##...####  f) staff of alchemy #.####.###### Cast: Searing Ray #..._..# Held  ##.######  #.......# w   ribbon worm (catching breath)  #..####.#  #....##.#  #.##.##.# _The ribbon worm is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)i {csloce the Conjurer#########Deep Elf#.......#Health: 24/24 ========================#.####..#Magic: 7/12==============----------#.####..####AC: 3Str: 4#..........#i EV:  5 Int: 25#.##.#..##.## ###SH: 0Dex: 13#.<.....#...##*w.†.XL:  4 Next: 13% Place: Dungeon:2#......##).@**.#Noise: =--------  Time: 1709.2 (0.0)#.####.##...####f) staff of alchemy#.####.######Cast: Searing Ray#..._..#Held ##.#######.......#i w   ribbon worm (catching breath)#..####.##....##.##.##.##.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)  The magic dart hits the ribbon worm but does no damage.i`ifDw...ih+10.2 (1iniVqnConfirm with . or Enter, or press ? or * to list all spells.iqAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (almost dead, catching its breath, 100% to hit)  The magic dart hits the ribbon worm but does no damage. _The ribbon worm is almost dead.i_  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i v  csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 6/12============------------ i8 #.####..#### AC: 3Str: 4 #..........# EV:  5 Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##w..†.  XL:  4 Next: 13% Place: Dungeon:2 #......##).@**.#  Noise: =--------  Time: 1710.2 (0.0) #.####.##...####  f) staff of alchemy i6 #.####.###### Cast: Searing Ray #..._..# Held  ##.######  #.......# w   ribbon worm (catching breath)  #..####.#  #....##.#  #.##.##.# _The ribbon worm is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i <Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)ie   csloce the Conjurer ######### Deep Elf #.......# Health: 24/24 ======================== #.####..# Magic: 6/12============------------ #.####..#### AC: 3Str: 4ixf #..........# EV:  5 Int: 25 #.##.#..##.## ###  SH: 0Dex: 13 #.<.....#...##w..†.  XL:  4 Next: 13% Place: Dungeon:2 #......##).@...#  Noise: =--------  Time: 1710.2 (0.0) #.####.##...####  f) staff of alchemy #.####.###### Cast: Searing Ray #..._..# Held  ##.######  #.......# w   ribbon worm (catching breath)  #..####.#  #....##.#  #.##.##.#i\g0Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 100% to hit)  The magic dart hits the ribbon worm.i$ma   im    ###  #.<i n†..†.  **.#  iWnD    in?      in,   i'..i@j71.2 (1Searing Rayi&_iD Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (almost dead, catching its breath, 100% to hit)  The magic dart hits the ribbon worm. i D_You kill the ribbon worm!iO,w_11 -2io2&_i5* _The web tears apart.i4H# #.......# #.####..# #.####..#### #....# #.##.#..##.## ###.<.....#...##†..†.##......##)..@..# #.####.##...#### #.####.###### iIinNimP_7==-3iMU8_i&Wi"# #.......# #.####..# #.####..#### #....# #.##.#..##.## ###### i{#.<.....#...##†..†.# #......##)...@.# #.####.##...#### #.####.###### #..._..# ii7_i&4i^i|i Y# #.# #.####..# #.####..#### #...# #.##.#..##.######### i )#.<.....#...##†..†.# #......##)....@# #.####.##...#### #.####.###### i` <5i i iz i{ iʁ i i ?Mi $#######.... ####..###.........# ##.#..##.########<.....#...##@..†.#.....##).....###.#...#####.####.######i%_iz &6i] 8_ix _You see here a ribbon worm corpse.il4i iio 2#  #.#  #.####..#  #.####..####  #.#  #.##.#..##.###  #.<.....#...##†@.†.#  #......##).....###.#  #.####.##...####  #..._ip R..# ivw 7_iy |8====7 _i~ iV ix| # #.# #.####..# #.####..#### #.# #.##.#..##.### #.<.....#...##†.@†.# #......##).....###.# i#.####.##...#### # #.####.###### iBi&8iiXi$ .# .####..# .####..#### .# .##.#..##.### .<.....#...##†..@.# ig%......##).....###.# .####.##...#### .# .####.###### .. ..._..# #.# .###### .## .#####.# .# i+%_i,&9io1i5v _You see here a hobgoblin corpse.i # ####..# ####..#### # ##.#..##.### <.....#...##†..†@# ##).....###.# ####.##...#### #.# ####.###### #.._..# ##.# i{i7_i .20 _i:iHiIB ####### ...... ####### ......... ##.#..##.######### <.....#...##†..†. .....##).....### ####.##...#### #### #..#.# #.##.#i%_iu9====1i ii ####### ...... ####### ......... ##.#..##.######### <.....#...##†..†. .....##).....### ####.##...#### #### #..# i.._..# ##.### #.##.#i%_i &2i"2_if$i  ...... ####### ......... ##.#..##.######### <.....#...##†..†. .....##).....### ####.##...#### #.###### #@.# .._..# ## ##### .....#ia i &3i i iii%10/12====i31====iޔBiØ2====iiU,iqi:iy,i֞ihid,iitii:==i&ieiBii iB,iiciiٱiiRi,iiƶi,iиii&,iiii,i?iÿi######.# ....#.# .####.# ###.###.# #...##.# #.### ##.##.# #..# #.iy.#### #.# .####### # ####44.2 (21.0)(..........<....# i#....#..#....####.## ## ### #.## ##.#..# .# #. ##.. ..# #.##.. ... #.## .. #...# #.# #.## ####..####.. ... ..... #.# #.##  ####..####.# #.. ......#.# #.##  ...........##### ......#.# #...  #########...##......)###### ii,5.2 (22i$i9 _Found a stone staircase leading up.i83iii],i,i,iiiC,i*iiii!ii,ii  .##.##.### .##.##.##.# ......# #.# ###.####iPK #.# #.#######.#####.# ### ..(..........<....##.. .iv##.#..#....####.## ## ### #.# i.##.#..# .# ##.## ##.. ..# #.# i.##.. ... #.###.@[# #...# #.# #. .i`####..####.......# ..... #.# #.# .####..####.###...# ......#.# #. i?............####### ......#.# #..########...# #......)### # #)..# #.#......... #...#### #.#...######id# #...##.## #.#####i1 ...ii#†..#.#.## #.....i[##.##.# #.### ##.##.# #.# # #.# .#### #.# .#.#####.# # .(.<....# i(#. i_##.#..#....####.## ## ### #.# ##.#..# .# ##.## ##.. ..# #.# ##.. ... #.###..@# #...# #.# #.# ####..####.# ..... #.# #.# ####..####.###...# ......#.# #.#iB####### ......#.# #....# #......)# #)..# #.#.)i #...#### #.#...# i 250.2 (5.0)iP+1.2 (6i:i _You see here the +1 pair of gloves of the Moon {Harm rPois rCorr Int+3}.i?Ii5,iY: _iޝiH,ii|ii$ifiiʭ,iȸnii ,iii,ii@i,i2iYi=,i#ii" ##.###### #.#  #.......# .J... #.#  #..####.# ... ###.#  #....##.# [.. #...#  #.##.##.# ... #.###  #.##.##.# #.# #.#  #.......# #.# #.#  ####.#### #.# #.#  ####.#######@#####.#  #..(..i..<....#  #.##.#..#....####.## ## ## #.##.#..#.##.# ##.## ##.. .# #.##.. ... #.###..[# #...# #. i.####.####..####.......# ..... #. J   endoplasm (asleep) ......####..####.###...# ......#..#.............####### ......#. .i ^#.#.##########...# #......)i{ ,60.2 (9i: /1.2 (10.0)ivi] _An endoplasm comes into view.i I #..._..##.#######.....#.....# .J... ####.# ..... ###..[i .....####.##.......# #@# ###.#######.#####.#.(..........<....#  #....## ## ## ##..#.##.# ##.## ##.. .i  #.##.. ... #.###..[# #...# .####.####..####.... i ...####..####.###... ...#.............####### ......#.i _2.0)i$E####.###### #. #..._..######## ##.#######.....#.....##.J...# ####.##.....# ###...[... #......####.##.......# #.# ###.#######.#####.(..........<....#  ....## ## ## ##..#.##.# ##.## ##.. . #.##.. ... #.###..[# #...# .####.####..####.... ...####..####.###...iO<3iX-_i" #.####.###### #..#  csloce the Conjurer #..._..######## ##.#  Deep Elf  ##.#######.....# #.#  Health: 24/24 ========================  #.......##.J...# #.#  Magic: 10/12 ====================----  #..####.##.....# ###.#  AC: 3Str: 4  #....##.# .[... #...#  EV: 11Int: 25  #.##.##.# ... #.###  SH: 0Dex: 13  #.##.##.# #.# #.#  XL:  4 Next: 17% Place: Dungeon:2  #.......# #@# #.#  Noise: ---------  Time: 1763.2 (0.0)  ####.#### #.# #.#  f) staff of alchemy  ####.#######.#####.# i F  Cast: Searing Ray  #..(..........<....#  #.##.#..#....####.## ## ## ## #.##.#..#.##.# ##.## ##.. .. J   endoplasm (asleep) .# #.##.. ... #.###..[# #...# #. .####.####..####.......# ..... #. ......####..####.###...# ......#. _You see here the +1 pair of gloves of the Moon {Harm rPois rCorr Int+3}. _An endoplasm comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei"i.-#.####.###### #..#csloce the Conjurer#..._..######## ##.#Deep Elf##.#######.....# #.#Health: 24/24 ========================#.......##.J...# #.#Magic: 12/12 ========================#..####.##.....# ###.#AC: 3Str: 4#....##.# .[... #...#iVEV: 11Int: 25#.##.##.# ... #.###SH: 0Dex: 13#.##.##.# #.# #.#XL:  4 Next: 17% Place: Dungeon:2#.......# #@# #.#Noise: ---------  Time: 1763.2 (0.0)####.#### #.# #.#f) staff of alchemy####.#######.#####.#Cast: Searing Rayiq@#..(..........<....##.##.#..#....####.## ## ## ## #.##.#..#.##.# ##.## ##.. .. J   endoplasm (asleep) i),.# #.##.. ... #.###..[# #...# #. .####.####..####.......# ..... #. ......####..####.###...# ......#. _You see here the +1 pair of gloves of the Moon {Harm rPois rCorr Int+3}. _An endoplasm comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiP_  Okay, then.iMi8_i. _i...#### #.#####.###### #. #..._..######## ##.#######.......##.J...# ####.##.....# ###...##.##.[...# #...#.....# #.#####.##.......# #.# ###.#######.#####.(..........<....#  ...## ## ## ##..#.##.# ##.## ##.. . #.##.. ... #.###..[# #...# .####... i^4.2 (1Searing Ray _iiWiM7 i3#.####.##...#### #.##  csloce the Conjurer #.####.###### #..#  Deep Elf #..._..######## ##.#  Health: 24/24 ========================  ##.#######.....# #.#  Magic: 10/12 ====================----  #.......##.J...# #.#  AC: 3Str: 4  #..####.##.*...# ###.#  EV: 11Int: 25  #....##.##.[*..# #...#  SH: 0Dex: 13  #.##.##.##..*..# #.###  XL:  4 Next: 17% Place: Dungeon:2  #.##.##.# #@# #.#  Noise: ---------  Time: 1764.2 (0.0)  #.......# #.# #.#  f) staff of alchemyi+8  ####.#### #.# #.#  Cast: Searing Ray  ####.#######.#####.#  #..(..........<....#  #.##.#..#....####.## ## ## J   endoplasm (asleep) ## #.##.#..#.##.# ##.## ##.. .. .# #.##.. ... #.###..[# #...# #. .####.####..####.......# ..... #.Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)i 7 i, #.####.##...#### #.##  csloce the Conjurer #.####.###### #..#  Deep Elfi` r #..._..######## ##.#  Health: 24/24 ========================  ##.#######.....# #.#  Magic: 10/12 ====================---- i #.......##.J...# #.#  AC: 3Str: 4 i  #..####.##.....# ###.#  EV: 11Int: 25  #....##.##.[...# #...#  SH: 0Dex: 13 i  #.##.##.##.....# #.###  XL:  4 Next: 17% Place: Dungeon:2 i  #.##.##.# #@# #.#  Noise: ---------  Time: 1764.2 (0.0)  #.......# #.# #.#  f) staff of alchemy i9  ####.#### #.# #.#  Cast: Searing Ray ia  ####.#######.#####.#  #..(..........<....# i} #.##.#..#....####.## ## ## J   endoplasm (asleep) ## #.##.#..#.##.# ##.## ##.. .. i O.# #.##.. ... #.###..[# #...# #. .####.####..####.......# ..... #.i Aiming: Searing Ray (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiL Aim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!iz V  #.##   #..#  #..._..######## ##.#  #.....# #.#  *...# #.#  *...# ###.#  *..# #...#  *..# #.###   #@# #.#   #.# #.#   #.# #.#    #..(<  ..# ## i  #.# ##.## ##..  i   ... #.###..[# #...#  i q .....  i _....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!  (Press . to maintain the ray.)i 9==5.2 (1ontinue: Searing RayRay _i™ iy iM.....##).....###.# ...#### #.#####.###### #. #..._..######## ##.#####.... ##.##..[i..#..@..# #.#####.##.####.###.......####.#### #.# #.#Ray #.#ii--6ast: Searing Ray iAiџ< _You stop channelling your searing ray.ir #......##).....###.# #.####.##...#### #.## #.####.###### #..# #..._..## ##.#i ##.#######.....# #.# #.##.....# #.# #..####.##.....# ###.#i`O #....##.##.[...# #...# #.##.##.##.@...# #.###i #.##.##.####.### #.# #.# #.# #.# ####.#### #.# #.#i ####.#######.#####.# #..(....<....#i(h #.##.#..#....####.## ## # #.##.#..#.##.# ##.## ##.. ic .# #.##.. ... #.###..[# #...# #i%_ipA--7iiA M<.....#...##†..†.....##).....###.# ...#### #.#####.###### #. #..._..######## ##.#####.... ##.##.........# #.#####.##.####.####.......# #.# #.#.#iJ %_iL U1==8id i o _You see here a +2 helmet.i"8i:&9i@iPCE _q - a +2 helmetiLj i8k Inventory: 17/52 slots Hand Weapons (go to first with ))  c - a +4 spear ik xArmour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)l - a ring of resist corrosion Scrolls (go to first with ?) iLl  h - a scroll labelled HETE ASENI  k - a scroll labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE Potions (go to first with !)  b - a potion of magic  d - a green potion  e - 2 glowing coppery potions  g - a red potion  j - a grey potion  n - 2 white potions il [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iZ"4 q - a +2 helmet. A piece of metal headgear. Base armour rating: 1 It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 3.0 (3.0 -> 6.0). Your EV would remain unchanged. i"<You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.iii#.<.....#...##†..†.#csloce the Conjurer#......##).....###.#Deep Elf#.####.##...#### #.##Health: 24/24 ========================#.####.###### #..#Magic: 11/12 ======================--#..._..######## ##.#AC: 3Str: 4##.#######.....# #.#EV: 11Int: 25#.......##.....# #.#SH: 0ilDex: 13#..####.##.....# ###.#XL:  4 Next: 19% Place: Dungeon:2#....##.##.@...# #...#Noise: ---------  Time: 1769.2 (0.0)#.##.##.##.....# #.###f) staff of alchemy#.##.##.####.### #.#Cast: Searing Ray#.......# #.# #.#####.#### #.# #.#####.#######.#####.##..(..........<....##.##.#..#....####.## ## #  ### #.##.#..#.##.# ##.## ##.. . iYou focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm! _(Press . to maintain the ray.) _You stop channelling your searing ray. _You see here a +2 helmet. _q - a +2 helmetiiii3&_iJ8_i?,70.2 (1iiw&_iO+1.2 (2i.i i Z2==2.2 (3i 8_iN i( i* $3.2 (4iK3 i4 _i> 8_iA +4.2 (5iBI iK 6  You kill the endoplasm! _(Press . to maintain the ray.) _You stop channelling your searing ray. _You see here a +2 helmet. _q - a +2 helmet _You start putting on your armour. You continue putting on your +2 helmet. x5i"N i6T &_iW [ _You finish putting on your +2 helmet.i<)3i6+iN0i]2i6: _i7i@:i::==i;iQJi8RiTiV,iXiEZiditiv,iwi}Biii,ilii,iiQiϔ,ii<i,iiiw,iii5,iiwBiiiKi}iiinR  There is a stone staircase leading down here.ii _iiiXXii,i^ii,ihiQi,i i i{ ,iC i i,iiXiSiQ,ii,i,i id2ib7i8iA8i9i?i@,iAiidii=i i,itii,iiih,iY i)Bi4*i!0i22,i^3i9i;,i=iCiF,iGi5NiP,i9RiYiq],i_ipi8t,ivi\~i(,i ii,i>iri͔,i(i;viBiBiii,i2i iiXBi#iB,i2iRi,iui: iH i iiiiiii~ ,iW%,i)Bi,ix3,i4i=niGBiuMiMi]NiSPiQ,iRiTicViViWi*]Xi]i`,i`ibifd,i?eipgih,iyiijil,iYmioiyiBz#.###..[# #...# #.# #.##.....# #.......# ..... #.# #.##.#.#.# #.###...# ......#.# #.##.#.#.# ..####### ......#.# #......#.# ivz...# #......)######.###.# )..# #.#.........).# #.### iz...#### #.#...######### #...# ...##.## #.########### ###.# iz5÷..#.#.## #....@....... #.# ...)###.####..#####..... #.# i{...## ##............ ... #.# ....###.####..#..##. S #.## iq{.....#.## #........ #..# ....#.## #.##..### ##.# S   ball python (constriction, asleep) ....### #.##..####### #.# i{D....# #.##.......>##### #.# ....# #.##...####.....# #.#i1857.2 (83.0)i,8.2 (84i{t _A ball python comes into view.i L[# #...# #.#   ..... #.#         ) )..# ).# #.###   #...#  #.########### ###.# ÷ #....@....... #.# )#..#####..... #.#  ##.... ... #.# .## S .....#.##  .##     >#####   i" [# #...# #.#   ..... #.#         ) )..# ).# #.###   #...#  #.########### ###.# ÷ #....@....... #.# )#..#####..... #.#  ##.... ... #.# .## S .....#.## iW# .##     >#####   it- i~. iPJ x _A ball python is nearby!i(gigipiwF _Unknown command.i 4i% \ _Unknown command.i4iJ\ _Unknown command.i' .###..[# #...# #.# #.##.....# .# ..... #.# #.##.#.#.# .###...# ......#.# #.##.#.#.# # ......#.# #......#.# # #......)######.###.# i 9..# #.#.).# #.### #### #.#...# #...# ##.## #.####.# ..#.#.## #.....# #.# )###.####..#####.....# #.# ## ##.....i T....# #.# ###.####..#..##. ..S# ....#.## #. ..#id #.## #.##..### ## ##.# iC i 89.2 (1.0) _iX i? i###..[# #...# #.# #.##.....# # ..... #.# #.##.#.#.# ###...# ......#.# #.##.#.#.# # ......#.# #......#.# # #......)######.###.# # #.#.).# #.### #### #.#...# #...# ##.## #.# ###.# #.#.## #.# #.# )###.####..#####.....# #.# ## ##......# #.# ###.####..#..##..#.## #....#.## #.##..######## ##.# i=60ii!..[# #...# #.# #.##.....# # ..... #.# #.##.#.#.# ...# ......#.# #.##.#.#.#  ......#.# #......#.# # #......)######.###.# iF";# #.#.).# #.### #### #.#...# #...# ##.## #.# ###.# #.#.## #.# #.# )###.####..#####.....# #.# ## ##.i{"......# #.# ###.####..#..###.## #.......i"#.## #.##..######## ##.# i-# i,i191Searing Rayi9il;i|6##..[# #...# #.# #.##.....#  csloce the Conjurer .....# ..... #.# #.##.#.#.#  Deep Elf ##...# ......#.# #.##.#.#.#  Health: 24/24 ======================== ###### ......#.# #......#.#  Magic: 10/12 ====================---- # #......)######.###.#  AC: 6Str: 4 # #.#.........).# #.###  EV: 11Int: 25 #### #.#...######### #...#  SH: 0Dex: 13 ##.## #.############ ###.#  XL:  4 Next: 19% Place: Dungeon:2 #.#.## #.......@....# #.#  Noise: ---------  Time: 1861.2 (0.0) i)###.####..#####.**..# #.#  f) staff of alchemy ## ##..............*.# #.#  Cast: Searing Ray .###.####..#..##....S# #.## ..#.## #............# #..# .#.## #.##..######## ##.#  S   ball python (constriction, asleep) .### #.##..####### #.# .# #.##.......>##### #.# .# #.##...####.....# #.# _Unknown command. iE_Unknown command.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineioFAim: a ball python (asleep, 100% to hit)i ##..[# #...# #.# #.##.....#  csloce the Conjurer .....# ..... #.# #.##.#.#.#  Deep Elf ##...# ......#.# #.##.#.#.#  Health: 24/24 ======================== ###### ......#.# #......#.#  Magic: 10/12 ====================---- # #......)######.###.#  AC: 6Str: 4 # #.#.........).# #.###  EV: 11Int: 25 #### #.#...######### #...#  SH: 0Dex: 13 ##.## #.############ ###.#  XL:  4 Next: 19% Place: Dungeon:2 #.#.## #.......@....# #.#  Noise: ---------  Time: 1861.2 (0.0) )###.####..#####.....# #.#  f) staff of alchemy ## ##................# #.#  Cast: Searing Ray .###.####..#..##....S# #.## ..#.## #......i ......# #..# .#.## #.##..######## ##.#  S   ball python (constriction, asleep) .### #.##..####### #.# .# #.##.......>##### #.# .# #.##...####.....# #.# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python![# #...# #.#   ..... #.#         )  ).# #.###   #...#  #.### ###.#  #...# #.# )..#####.**..# #.#  *.# #.# *#[3i& D7m  #  #######    >#####   i ...†Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!  (Press . to maintain the ray.)if 20==2.2 (1ontinue: Searing RayRay _i$H3iVIitMK  You stop channelling your searing ray.iM/ _iRi.1==2======iiΕ,iii,iQiRi',iMi-i,i&ii,ii## #.# #.# #######.#####.# ####### .........<....# #...... #..#....####.## ######## #.####. #..#.##.# ##.## ##......# #.####. .....##.###..[###...###.# #.##... #..####.......##.....##.# #.##.#. #..####.###...##......#.# #.##.#. ........########@.....#.# #......--82.2 (2iD@0.0) ######...# ##......)######.## #)..# ##.#.........).#ast: Searing Ray  #...#### #.#...######### #...##.## #.############ ######÷..#.#.## #............# i #........)###.####..#####.....# .(.......## ##................# #...÷.....###.####..#..##....†#i9--iilE _Done exploring.i 3i i) .0.0)............i. i5 i 8 E _Done exploring.i* i< Where to? (Tab - D:2, ? - help)  D - Dungeon i;i*#### #.# #.#csloce the Conjurer #######.#####.######## Deep Elf .........<....##...... Health: 24/24 ======================== #..#....####.## ######## #.####. Magic: 12/12 ======================== #..#.##.# ##.## ##......# #.####. AC: 6Str: 4 .....##.###..[###...###.# #.##... EV: 11Int: 25 iҥ#..####.......##.....##.# #.##.#. SH: 0Dex: 13 #..####.###...##......#.# #.##.#. XL:  4 Next: 20% Place: Dungeon:2 ........########@.....#.# #...... Noise: ---------  Time: 1882.2 (0.0) ######...# ##......)######.## f) staff of alchemy#)..###.#.........).# Cast: Searing Ray#...#### #.#...##########...##.## #.############ ######÷..#.#.## #............# #........)###.####..#####.....# .(.......## ##................# #...÷.....###.####..#..##....†#The searing ray hits the ball python!  You kill the ball python! iW_(Press . to maintain the ray.) _You stop channelling your searing ray. _Done exploring. _Done exploring.iiiii: _iqiiiii,i(ii,iniOii:i;iiHiviii,iitiWiiiVi,iiFiJ,izi i,iii:ijiii,iii,i i i ,i ii,ii=Y  There is a stone staircase leading down here.ii?i$ _iiP;3i,iil _You climb downwards.  There is a stone staircase leading up here.ihsiU{b #.  #.  #. #.# .### .. i{#....#. #####  #.#...##......  #.o...@..# 900.9 (18.7) #####.####  #.Searing Ray #. i%|a#. #.iG|go   orc (asleep) i}|=.. ## i| i( _An orc is nearby!iN4  csloce the Conjurer #. Deep Elf #. Health: 24/24 ======================== #. Magic: 10/12 ====================---- #.# AC: 6Str: 4 .### .. EV: 11Int: 25 #....#. #####  SH: 0Dex: 13 #.#...##......  XL:  4 Next: 20% Place: Dungeon:3 #.o***@..#  Noise: ---------  Time: 1900.9 (0.0) #####.####  f) staff of alchemy #.[3i57m Cast: Searing Ray #. #. #. o   orc (asleep) .. ## _An orc is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)icsloce the Conjurer#.Deep Elf#.Health: 24/24 ========================#.Magic: 10/12 ====================----#.#AC: 6Str: 4.### ..EV: 11Int: 25#....#. #####SH: 0Dex: 13#.#...##......XL:  4 Next: 20% Place: Dungeon:3#.****@..#Noise: ---------  Time: 1900.9 (0.0)#####.####f) staff of alchemy#.Cast: Searing Ray#.#.#.o   orc..##Press: ? - help, Q - select action, ( or [0;i\10;1m) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is heavily wounded.ikAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is heavily wounded.The orc shouts!  (Press . to maintain the ray.)iS.o..i .===1.9 (1ontinue: Searing RayRay _i65i7i  csloce the Conjurer #. Deep Elf #. Health: 24/24 ======================== #. Magic: 8/12================-------- #.# AC: 6Str: 4 .### .. EV: 11Int: 25 #....#. #####  SH: 0Dex: 13 #.#...##......  XL:  4 Next: 20% Place: Dungeon:3 #..o**@..#  Noise: ===------  Time: 1901.9 (0.0) #####.####  f) staff of alchemy #iƥ[40m. Continue: Searing Ray #. Ray  #. #. o   orc .. ## _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 79% to hit)i   csloce the Conjurerie+ #. Deep Elf #. Health: 24/24 ======================== #.i Magic: 8/12================-------- i#.# AC: 6Str: 4 i^.### .. EV: 11Int: 25 #....#. #####  SH: 0Dex: 13 #.#...##......  XL:  4 Next: 20% Place: Dungeon:3 iJ#..o..@..#  Noise: ===------  Time: 1901.9 (0.0) i#####.####  f) staff of alchemy i#. Continue: Searing Ray i#. Ray  i >#. i+#. o   orc iK#.. ##ij ifPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (heavilyiKwounded, 79% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!i #. #. #.i #.# .### .. #....#. #####  i&A#....  iJ#.****@..#  ##ik_  #.i9 #. i2#. i?#. ..i; ## i֧.)..  Shift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 79% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!  (Press . to maintain the ray.)iy3-2.9 (1Searing Ray _ii?iH+3i",i2K  You stop channelling your searing ray.i3/ _ic9z9==i:i?,i@i,i0iv,ii:#10/12====iX&,i(i,,i.i$1ic1c1====iG2i8Bid:,i;i>,i?i*C2====iSDiH4 _Magic restored.iPM3iNiQiUi7UiVi7ZP  There is a stone staircase leading up here.i.^i^ _i_ivai]ei'f3==icfihiii7r#. #. #. ##.## #.###...# #....#.###########J#.#...##....i#..)..<..#@.......---#####.####.#####..#.# #.#ast: Searing Ray #.# #.##.# #.#i#.# #.#J   endoplasm (asleep)... #.#### #.#i0219.0)iG--2.9 (20ifi] _An endoplasm comes into view.iΰ  #. #. #. ##.##   ##########J iT  #..........  #..)..<..#@.......  #.#####..  #.# #.# #.# #.# #.# #.# #.# #.#i U ... #.# ### #.#ifG #. #. #. ##.##   ##########J  #..........  iG^#..)..<..#@.......  #.#####..  #.# #.# #.# #.# #.# #.# ijHm#.# #.# ... #.# ### #.# iNiPi?VidYa _An endoplasm is nearby!i:7#. i#. #. ##.## #.###...# #....#.##J#i.$#.#...##...##..)..<..#.o#####.####.#####..##.# #.# #.# #.#i#.# #.##.# #.# o   orc (asleep)... #.# J   endoplasm (asleep)### #.#iyiA13.9 (1.0)i,"i& _An orc comes into view. It is wielding a +1 whip of electrocution.i< #. #. #. ##.## #.###...# #....#.##J# #.#...##.#.#..)..<..#.o######.####.#####..#.#.# #.# #.# #.##.# #.##.# #.# ... #.# ### #.#i <4i i_  csloce the Conjurer #. Deep Elf #. Health: 24/24 ======================== #. Magic: 10/12 ====================---- ##.##i}  AC: 6Str: 4  #.###...# EV: 11Int: 25  #....#.###########J#  SH: 0Dex: 13 i  #.#...##..........#.  XL:  4 Next: 23% Place: Dungeon:3 iW  #..)..<..#..@.....o#  Noise: ---------  Time: 1924.9 (0.0)  #####.####.#####..#.  f) staff of alchemy #.# #.# Cast: Searing Ray i 2#.# #.# #.# #.# i #.# #.# o   orc (asleep)i $ ... #.#i  J   endoplasm (asleep) ### #.#i" < _An endoplasm is nearby! iI _An orc comes into view. It is wielding a +1 whip of electrocution.Aiming: Searing Ray (safe; 1% risk of failure)  io Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei*Fi] page down [PgUp|<] page up [Esc] exit[top] iw i~ i3@csloce the ConjurerDeep Elf#########Health: 24/24 ========================#........ iʅ'Magic: 11/12 ======================--#######.#....AC: 6Str: 4..........#EV: 11Int: 25############).#SH: 0Dex: 13#.............#XL:  4 Next: 29% Place: Dungeon:3 i#.#####.....@##Noise: ---------  Time: 1956.9 (0.0) i1#.# #.###..#f) staff of alchemy#.# #.# #..+ iGCast: Searing Ray#.# #.# #.##  i#####.# # #.# #.# ......#.# #.# #.# ....)..# ... ..#  i####..#..# #.#..#..# _You stop channelling your searing ray.  iYThings that are here: _a +0 whip; 6 poisoned darts; a kobold corpse i You pick up a book of Armaments and begin reading...  You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library. i i^; i^  i  Spells (Memorise)TypeFailure Level  i  a - Stone ArrowConjuration/Earth 9% 3b - Fulminant Prism i Conjuration/Alchemy19% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 30% 4  i< ad - Rending BladeConjuration/Forgecraft 30% 4  if  e - Lehudib's Crystal Spear Conjuration/Earth 100% 8 8 spell levels left  i ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit im it i|Bcsloce the ConjurerDeep Elf#########Health: 24/24 ========================#........Magic: 11/12 ======================--#######.#....AC: 6 i'}Str: 4..........#EV: 11Int: 25############).#SH: 0Dex: 13#.............# iJ}XL:  4 Next: 29% Place: Dungeon:3#.#####.....@## i}}Noise: ---------  Time: 1956.9 (0.0) i}#.# #.###..#f) staff of alchemy i}#.# #.# #..+Cast: Searing Ray i}t#.# #.# #.##  i}#####.# # #.# #.#  i~......#.# #.# #.# ....)..# ... ..#  iD~d####..#..# #.#..#..#  i^~D_You stop channelling your searing ray.  ix~YThings that are here: _a +0 whip; 6 poisoned darts; a kobold corpse i~QYou pick up a book of Armaments and begin reading...  i `You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to _your library. iNP  Okay, then. i iD _ i3 ig i, i`: _ i iE2== i0 i0 i), i iB i&, i i i, i i i:== i i i/ in, i i i, i6  i i           ########## in.  i#........##  #######.#.@.....#  ..........#'#...# ############).##.# ..# Searing Ray  #.............# (K #  #.#####......## ###  #.# #.###..#   K   kobold (asleep)  #.# #.# #..+   #.# #.# #.##  ##.# # #.# #.#  i(F 64.9 (8  You open the door. i8+5.9 (9 iH iPK _A kobold comes into view. It is wielding a +0 short sword. _Found 6 stones. i  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 10/12 ====================----  AC: 6Str: 4  EV: 11Int: 25 ##########  SH: 0Dex: 13 #........##  XL:  4 Next: 29% Place: Dungeon:3 #######.#.@.....#  Noise: ---------  Time: 1965.9 (0.0) ..........#*#...#  f) staff of alchemy  ############).##*# ..#  Cast: Searing Ray  #.............# (K #  #.#### i#......## ###  #.# #.###..# K   kobold (asleep)  #.# #.# #..+  #.# #.# #.## ##.# # #.# #.# _A kobold comes into view. It is wielding a +0 short sword. _Found 6 stones.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit) i{Uq  csloce the Conjurer  Deep Elf  Health: 24/24 ======================== iUw  Magic: 10/12 ====================----  AC: 6Str: 4  EV: 11 iUInt: 25 ##########  SH: 0Dex: 13 i,V #........##  XL:  4 Next: 29% Place: Dungeon:3 iV#######.#.@.....#  Noise: ---------  Time: 1965.9 (0.0) ..........#'#...#  f) staff of alchemy  ############).##.# ..#  Cast: Searing Ray  iV #.............# (K #  #.#####......## ###  iV #.# #.###..# K   kobold (asleep)  iWN #.# #.# #..+  #.# #.# #.## ##.# # #.# #.# iW4Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold! iW i\= i=]\ #   i]5##  i]=.#  i]..........#*#...#   i ^Q####).##*# ..#  ....# (* #  i0^ .....## ###  #.# #.###..# iT^  #.# #.# #..+ iw^   #.# #.# #.## i^  # #.# #.#  i^ iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!  iP(Press . to maintain the ray.) iS '.g) ig   hobgoblin iK  You hear a shout! i30====6.9 (1ontinue: Searing Ray i=Ray  i i!\ _A hobgoblin comes into view. iz  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 8/12================--------  AC: 6Str: 4  EV: 11Int: 25 i ##########  SH: 0Dex: 13 i#........##  XL:  4 Next: 30% Place: Dungeon:3 i#######.#.@.....#  Noise: ====-----  Time: 1966.9 (0.0) iO..........#*#...#  f) staff of alchemy  i ############).##*# ..#  Continue: Searing Ray  #.............# g) #  Ray  i #.#####......## ###  #.# #.###..# i g   hobgoblin  #.# #.# #..+  #.# #.# #.##  iG##.# # #.# #.#You hear a shout!  i 8_A hobgoblin comes into view. i0Restarting spell: Searing Ray (safe; 1% risk of failure)  i(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (79% to hit)i  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 8/12i'Q================--------  AC: 6Str: 4  EV: 11Int: 25 iX##########  SH: 0Dex: 13 i#........##  XL:  4 Next: 30% Place: Dungeon:3 i#######.#.@.....#  Noise: ====-----  Time: 1966.9 (0.0) ..........#'#...#  f) staff of alchemy i ############).##.# ..#  Continue: Searing Ray  #.............# g) #  Ray iC  #.#####......## ###  #.# #.###..# g   hobgoblin ijN #.# #.# #..+  #.# #.# #.## ##.# # #.# #.#ivRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a hobgoblin (79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  i7You kill the hobgoblin!i,\ ir#  ##  .#  i..........#*#...#  i2a####).##*# ..#  ....# *) #  .....## ###  #.# #.###..# i[ #.# #.# #..+  ip #.# #.# #.##  # #.# #.# iivX'.(iс,Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a hobgoblin (79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!  (Press . to maintain the ray.)i@2==--7.9 (1Searing Ray _ixii  You stop channelling your searing ray. _ii%d9==i>!i&,i(i-,i/ip3,ig5i`9i9Z10/12====i9iz;i?,i[AiE,iVniBWj1====iYi\ij]i^ib,idii,inilp2====iStiui|,i|i@  There is an open door here.i^i _iOi>iI,iSiכ~  Things that are here:  6 stones; a hobgoblin corpseinW== _iii,iii@  There is an open door here.i9    iѻ  ##  #..## i #######.#...@...#  iS----869.0)iBv..#'#...# id #i).##.##...#  ast: Searing Ray ..i..#.()#...#  i.#####......###### [.# .# #.###..# ..# .# #.# #..+ .# iC.# #.# #.## .# .# # #.# #.#  i]--7.9 (20ii( _Found a ring mail.i3ii"i#i'i),ic,i/,i/1i5,i5i9,iJ;i?,iRAiF,iGiJ,iJiM,i NiRQ,iSiWiXi8Zi],i^ib,idig,iiil,iqit,iuiwiwixiz,i{i},i~is,iiW,iGiBiiŋiiiii,ii,ii,ii,i٣i2,i/i,ii,iFiչ,i#i+,ii,iiq,ii5,i_iE,i>i,iik,ii8,ini,ii i i i6 ,i i ,i@ iE ,iR i ,i" i# ,i$ i' ,i) iD- ,i. iv1 ,ij2 i4 ,i5 iT8 ,i19 i; ,i< i> ,i@ iC ,iE iMI ivI i&K iNO izO iYP iS ,imT iW ,iN\ i` ,ib ie ie ig il ,io ir ,it iz Bib} i} i ig ,i i ,i iǐ ,i i ,iۙ is i i i ,i_ i ,ig i i iu i i> i] i+ ie i i ,i\ i ,i i ,iO i ,i i BiR ,i i ,i i# ,iX i ,i iP ,i i! ,i$ i( i ) i- i0 ,i 3 ip; ,i= iA ,iC iH iI iJ ijP ,iR iW ,i[ i\_ ,ia if ,i i im ,ir iy Bi} ,i i ,i i .2086.9 (99'. _You start waiting.iכ -7.9 (100.0)i i # _Done waiting.iiRiii,iii )    ########## #........## #######.#.......#  i ~..........#'#...##  #########).##.##@..#  ...........#.()#...#  i ......#######[.#   #.###..# ..#  i & #.# #..+ ..#   #.# #.## #.#  r   quokka (asleep)  # #.# #.# .# #.# #.# r# i  # ... ..# i18.0)i6+9.9 (2i iv" i"K_A quokka comes into view.i" iP n Spells (Memorise)Typei Failure Level  a - Stone ArrowConjuration/Earth 9% 3b - Fulminant Prismi HConjuration/Alchemy19% 4  i lc - Iskenderun's Mystic BlastConjuration/Translocation 30% 4  i ad - Rending BladeConjuration/Forgecraft 30% 4 i7  e - Lehudib's Crystal Spear Conjuration/Earth 100% 8 8 spell levels left ib "[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpi <[Esc] exiti.i16iN>  csloce the Conjurer  Deep Elf  Health: 24/24 ========================  Magic: 12/12 ========================##########  AC: 6i ?Str: 4#........##  EV: 11Int: 25#######.#.......#  SH: 0Dex: 13..........#'#...##  XL:  4 Next: 32% Place: Dungeon:3 #########).##.##@..#  Noise: ---------  Time: 2089.9 (0.0) ...........#.()#...#  f) staff of alchemy iG?####......#######[.#  Cast: Searing Ray#.###..#..# i?#.# #..+..# #.# #.###.#i?  r   quokka (asleep)i?# #.# #.#.# .# #.# #.#i@r# # ... ..# _6 stones; a hobgoblin corpseiN@There is an open door here. _Found a ring mail. _You start waiting. _Done waiting. _A quokka comes into view.i[  Okay, then. _i~  ##########  #........##  .....#  #...## ).##.##@..# ()#...# ##[.#   ..#  #.# #..+ ..#  #.# #.## #.#  # #.# #.# .#  #.# #.# r# # ... ..#i  ##########  #........##  .....#  #...## ).##.##@..# ()#...# ##[.#  iѪ  ..#  #.# #..+ ..#  #.# #.## #.#  # #.# #.# .#  #.# #.# r#  ... ..#i( i i5 s _A quokka is nearby!i` 4i i  i 8_Unknown command.i    ####  #........##  il:#.#.......#  .#'#...##  ).##.##.@.#  #.()#...#  ......#######[.# i>l #.###..# #..#  #.# #..+ #..#  #.# #.## ##.#  # #.# #.# .#  i}"# #.# #.# r#   ... ..# i( ii%*90.9 (1 iO _izi4i   csloce the Conjurer  Deep Elf  Health: 24/24 ======================== i ! Magic: 10/12 ====================---- ########## AC: 6Str: 4 #........## EV: 11Int: 25  #######.#.......# SH: 0Dex: 13  ..........#'#...##i  XL:  4 Next: 32% Place: Dungeon:3 ########).##.##.@.#i  Noise: ---------  Time: 2090.9 (0.0) ..........#.()#...#i/  f) staff of alchemy ###......#######[.# Cast: Searing Ray id #.###..# #..#  #.# #..+ #..# i #.# #.## ##.# r   quokka (asleep) # #.# #.# .# i # #.# #.# r#  ... ..# _A quokka is nearby! _Unknown command.i iAiming: Searing Ray (safe; 1% risk of failure)  i* Press: ? - help, Q - select action, ( or ) - cycleiV 6Shift-Dir - straight linei0ciaq  csloce the Conjureriq  Deep Elf  Health: 24/24 ========================iq  Magic: 12/12 ========================##########  AC: 6iqStr: 4#........##  EV: 11irInt: 25  #######.#.......#  SH: 0irDex: 13  ..........#'#...##  XL:  4 Next: 32% Place: Dungeon:3 ########).##.##.@.#  Noise: ---------  Time: 2090.9 (0.0) ..........#.()#...#ir  f) staff of alchemy ###......#######[.#ir  Cast: Searing Ray#.###..# #..# i s#.# #..+ #..# #.# #.## ##.#i:s  r   quokka (asleep) # #.# #.#.#iZs # #.# #.#r#i{sG ... ..#is; _A quokka is nearby! is_Unknown command.Aiming: Searing Ray (safe; 1% risk of failure)  isPress: ? - help, Q - select action, ( or ) - cyclei/t/Shift-Dir - straight linei~:Okay, then.iii. _i9T    ##  #.##  #.#.......#  .#'#...##  ).##.##..@#  #.()#...#  ......#######[.#  iU#.###..# #..#  #.# #..+ #..#  #.# #.## ##.#   #.# #.# #.#   #.# #.# +r#  ... ..#  iR`ib21.9 (1 _iiiki5Y ##########........## #######.#....... ..........#'#...## #######).##.##... .........#.() #########[  #.###..# #. #..+### +riY ... .#. # #. iFe iTg &2in i i6  csloce the Conjurer  Deep Elf  Health: 24/24 ======================== ########## Magic: 10/12 ====================---- #........## AC: 6Str: 4 #######.#.......#i^ EV: 11Int: 25 ..........#'#...## SH: 0Dex: 13 #######).##.##...# XL:  4 Next: 32% Place: Dungeon:3 .........#.()#..@# Noise: ---------  Time: 2092.9 (0.0) ##......#######[.# f) staff of alchemy  #.###..# #..# Cast: Searing Ray  #.# #..+ #..# i #.# #.## ##.#  #.# #.# #.# r   quokka (asleep) i41 #.# #.# +r#  ... ..# #.# # #.Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineixgihThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noii   csloce the Conjurer  Deep Elf  Health: 24/24 ========================##########  Magic: 12/12 ========================#........##  AC: 6Str: 4 #######.#.......#  EV: 11Int: 25 ..........#'#...##  SH: 0Dex: 13 #######).##.##...#  XL:  4 Next: 32% Place: Dungeon:3 .........#.()#..@#  Noise: ---------  Time: 2092.9 (0.0) ##......#######[.#  f) staff of alchemy#.###..# #..# [39;4i! 9m Cast: Searing Ray#.# #..+ #..# #.# #.## ##.# #.# #.##.#  r   quokka (asleep)#.# #.#+r# ... ..##.# # #. Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _i G##########........## #######.#....... ..........#'#...## #######).##.##... .........#.() #########[  #.###..# #. #..+###ib  +r... .#. # #.  ic e3.9 (1 _ipS  csloce the Conjurer  Deep Elf ########## Health: 24/24 ======================== #........## Magic: 10/12 ====================---- #######.#.......# AC: 6Str: 4 ..........#'#...## EV: 11iSYInt: 25 #######).##.##...# SH: 0Dex: 13 .........#.()#...# XL:  4 Next: 32% Place: Dungeon:3 ##......#######[@# Noise: ---------  Time: 2093.9 (0.0)  #.###..# #..#i$T f) staff of alchemy  #.# #..+ #..# Cast: Searing Ray iPT #.# #.## ##.#  #.# #.# #.#  #.# #.# +r#ixT r   quokka (asleep)  ... ..# #.# # #. #.# #Shift-Dir - straight line iT_Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  iTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiT,i-That beam is likely to hit you. Continue anyway? Y - Yes ij.' N - Noiwiυi2  csloce the Conjureri{a  Deep Elf##########  Health: 24/24 ========================#........##i  Magic: 12/12 ======================== #######.#.......#ij  AC: 6Str: 4 ..........#'#...##  EV: 11Int: 25 #######).##.##...#  SH: 0Dex: 13 .........#.()#...#  XL:  4 Next: 32% Place: Dungeon:3 ##......#######[@#  Noise: ---------  Time: 2093.9 (0.0)  #.###..# #..#  f) staff of alchemy#.# #..+ #..#  Cast: Searing Ray#.# #.## ##.#iW #.# #.##.# i #.# #.#+r#  r   quokka (asleep)iҎ^... ..##.#iG # #.iJ#.# i4 #iQ8 Shift-Dir - straight line ip3_Okay, then.i_Aiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineȉ!Okay, then.ii>ii. _i V##########........## #######.#....... ..........#'#...## #######).##.##... .........#.() #########[  #.###..# #. #..+### +r... .#. # #.  .ih r.ri2 H4.9 (1Searing Ray _i iq i   csloce the Conjurer ########## Deep Elf #........## Health: 24/24 ======================== #######.#.......# Magic: 10/12 ====================---- ..........#'#...## AC: 6Str: 4 #######).##.##...# EV: 11Int: 25 .........#.()#...# SH: 0Dex: 13 ##......#######[.# XL:  4 Next: 32% Place: Dungeon:3  #.###..# #.@# Noise: ---------  Time: 2094.9 (0.0)  #.# #..+ #.*# f) staff of alchemy  #.# #.## ##*#[11;i 34H Cast: Searing Ray  #.# #.# #r#  #.# #.# +.#  ... ..# #.# r   quokka # #. #.# #..# #Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (71% to hit)iu  csloce the Conjurer ########## Deep Elf #........## Health: 24/24 ======================== i"v#######.#.......# Magic: 10/12 ====================---- ..........#'#...## AC: 6Str: 4 #######).##.##...# EV: 11Int: 25 .........#.()#...# SH: 0iMvDex: 13 ##......#######[.#isv XL:  4 Next: 32% Place: Dungeon:3  #.###..# #.@#ivK Noise: ---------  Time: 2094.9 (0.0)  #.# #..+ #..# f) staff of alchemy iv #.# #.## ##.# Cast: Searing Ray iv #.# #.# #r#  #.# #.# +.# iw ... ..# #.# r   quokka i3wD# #. #.# #..# #iawPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiwShift-Dir - straight lineAim: a quokka (71% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!iT{y ########## i{ #........## ....#  i{) ()#...#   i{` #.@# i|p #.# #..+ #.*#  #.# #.## ##*# i6| #.# #.# #*# iZ|X #.# #.# +*#  ... ..# #.#  #i}| #. #.#   #i|..#   #i|/ ia..†.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (71% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!  (Press . to maintain the ray.)i 4==5.9 (1ontinue: Searing RayRay i _i%ii ##########........## iJ,#######.#....... ..........#'#...## #######).##.##... .........#.()# #########[ ij #.###..# #. #..+ig### #†iQ+...# .iś6  iii--6ast: Searing Ray iit< _You stop channelling your searing ray.iq M ........## #######.#....... ..........#'#...## #######).##.##... .........#.()# ##iˍ _#######[  #.###..# #. #..+## ## #†+.i ]..# #.  i i i A--7i2 i# i  #######.#. ..........#'#...## #######).##.##... .........#.()# ##i 6#######[  #.###..# #. #..+ ### ## +.  i k... .#i 1...##. i< D ii1#1iV2==8iis _You see here a quokka corpse.iTFk ..........#'#...## #######).##.##... .........#.() #########[  #.###..# #.iS* #..+ #### #†+  ... .# # #. #.#.#  iUiV9 iV _iHbieidg#####J..g....S...'o..B..#####J   jelly (asleep)o   orc wizard (asleep)B   giant cockroach (asleep)g   goblin (asleep)ig,(…)it7  You open the door.ilv;100Searing RayiO~i)  A jelly, a goblin, a ball python, an orc wizard and a giant cockroach come into_view.i .#'#...## #).##.##...# .#.()#...# #......#######[.#  #.###..# #..#  #.# #..+ #..#  #.# #.i<###.# # #.# #.#(J..g..#†# # #.# #.#?..S...@.#iS9  ... ..#$o..B..#.# .# #.iwo###.# .#iz ..# .#iz ..# .i| #..#  #.i} ...#  #.iJ .#.#i!%  ii!#2iP====1ii~  _Found a scroll labelled HISASI ZIONWU, 18 gold pieces and 9 stones. _There is an open door here.i3.#'#...##  ).##.##...#  #.()#...#  if......#######[.#  #.###..# #..# i #.# #..+ #..#  #.# #.###.#   #.# #.#(J..g..#†#   #.# #.#?..S...'@#  ... ..#$o..B..#.#  # #. ########.#  # ..#  # ..#  . #..#  #. ...#  #. .#.#   i} ,i0 i i i....gJBS.o..Jwandering)owandering)Bwandering)g i&2iqRi5 _The ball python hisses angrily.iZ ..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...# Health: 24/24 ======================== ##......#######[.# Magic: 10/12 ====================----  #.###..# #..# AC: 6Str: 4  #.# #..+ #..# EV: 11Int: 25  #.# #.#########.# SH: 0Dex: 13  #.# #.#(....g*#†# XL:  4 Next: 34% Place: Dungeon:3  #.# #.#?.JBS..*@# Noise: ---------  Time: 2102.9 (0.0)  ... ..#$.o....#.#i m f) staff of alchemy # #. ########.# Cast: Searing Ray #..# #..# . #..# J   jelly (wandering) #. ...# o   orc wizard (wandering)  #. .#.# B   giant cockroach (wandering)  g   goblin(…)_There is an open door here. _The ball python hisses angrily.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)ifq..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...# Health: 24/24 ======================== ##......#######[.# Magic: 10/12 ====================----  #.###..# #..# AC: 6irStr: 4  #.# #..+ #..# EV: 11Int: 25  #.# #.#########.# SH: 0Dex: 13  #.# #.#(....g.#†# XL:  4 Next: 34% Place: Dungeon:3 iUr #.# #.#?.JBS..'@# Noise: ---------  Time: 2102.9 (0.0)  ... ..#$.o....#.#ir f) staff of alchemy # #. ########.#ir Cast: Searing Ray #..# #..# . #..#i(s J   jelly (wandering) #. ...#icsP o   orc wizard (wandering)  #. .#.# B   giant cockroach (wandering)is]  g   goblinis(…)isAiming: Searing Ray (safe; 1% risk of failure)  it8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)  i)tYou focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!i{ )...# ()#...# #[.#   #..# iT| #.# #..+ #..#  #.# #.#####  #.# #.#(....**#†#  #.# #.#?.JBS..*@#  ... ..#$.o.  #. #### i|..# ..#  #..# i| ...#  #. .#.#  i|S   ball python (constriction)iV: a goblin, wielding a +0 club (74% to hit  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)  The jelly quivers.  The orc wizard shouts!iiii iCh)..JB.S'.oJoBiO5==3.9 (1ontinue: Searing RayRay _i#i9&i ..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...# Health: 24/24 ======================== ##......#######[.#i.  Magic: 8/12================--------  #.###..# #..# AC: 6Str: 4  #.# #..+ #..# EV: 11Int: 25  #.# #.#########.# SH: 0i Dex: 13  #.# #.#(....).#†# XL:  4 Next: 35% Place: Dungeon:3  #.# #.#?..JB.S*@# Noise: ==-------  Time: 2103.9 (0.0)  ... ..#$..o...#.# f) staff of alchemy i # #. ########.# Continue: Searing Ray #..#i  Ray #..# . #..#i q J   jelly #. ...# o   orc wizard  #. .#.#i  B   giant cockroach i8  S   ball python (constriction)i :The jelly quivers. _The orc wizard shouts!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)iI q..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...# Health: 24/24 ======================== ##......#######[.# Magic: 8/12================--------  #.###..# #..# AC: 6Str: 4  #.# #..+ #..# EV: 11Int: 25  #.# #.#########.# SH: 0Dex: 13  #.# #.#(....).#†#in  XL:  4 Next: 35% Place: Dungeon:3  #.# #.#?..JB.S'@# Noise: ==-------  Time: 2103.9 (0.0)  ... ..#$..o...#.# f) staff of alchemy # #. ########.# Continue: Searing Ray #..# Ray #..# . #..# J   jelly #. ...# o   orc wizard  #. .#.# B   giant cockroach  S   ball python (constriction)Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Qi^o E - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!i| GShift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!giant cockroach!iۅ  )...# ()#...# #[.#   #..# iO  #.# #..+ #..#  #.# #.#####  #.# #.#(...  #.# #.#?..J****@#  ... ..#$.. i #. #### ..# i ..#  #..# id ...#  #. .#.#  i;  You kill the giant cockroach!(Press . to maintain the ray.)i"" .J.†'.oi' 984.9 (1 _iD i1H ic..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...# Health: 24/24 ======================== ##......#######[.#ic; Magic: 6/12============------------  #.###..# #..# AC: 6idStr: 4  #.# #..+ #..# EV: 11i*dInt: 25  #.# #.#########.# SH: 0iKd,Dex: 13 imdC #.# #.#(....).#†# XL:  4 Next: 38% Place: Dungeon:3 idf #.# #.#?...J***@# Noise: ==-------  Time: 2104.9 (0.0)  ... ..#$...o..#.# f) staff of alchemy # #. ########.#ie^ Continue: Searing Ray #..# Ray #..# . #..#i5e J   jelly #. ...#iVe o   orc wizard  #. .#.#iue8You kill the giant cockroach! ien_(Press . to maintain the ray.)  ieRestarting spell: Searing Ray (safe; 1% risk of failure)  iePress: ? - help, Q - select action, ( or ) - cycleieWShift-Dir - straight lineAim: a jelly (100% to hit)i9..........#'#...##  csloce the Conjurer #######).##.##...#  Deep Elf .........#.()#...#  Health: 24/24 ======================== ##......#######[.#  Magic: 6/12============------------#.###..# #..#  AC: 6Str: 4  #.# #..+ #..#  EV: 11Int: 25  #.# #.#########.#  SH: 0Dex: 13  iF#.# #.#(....).#†#  XL:  4 Next: 38% Place: Dungeon:3  #.# #.#?...****@#  Noise: ==-------  Time: 2104.9 (0.0)  i... ..#$...o..#.#  f) staff of alchemy # #. ########.#  Continue: Searing Ray #..#  Ray #..#iT .#..#i  J   jelly #.i)...#i*  o   orc wizard#.iFr.#.#  ixRestarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a jelly (100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!  iGThe jelly is heavily wounded.i}cPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a jelly (100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!  The jelly is heavily wounded.  (Press . to maintain the ray.)i5i@.J†'.oi15.9 (1 _ii*i"..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...# Health: 24/24 ======================== ##......#######[.# Magic: 4/12========----------------  #.###..# #..# AC: 6Str: 4  #.# #..+ #..# EV: 11Int: 25  #.# #.#########.# SH: 0Dex: 13  #.# #.#(....).#†# XL:  4 Next: 38% Place: Dungeon:3  #.# #.#?....J**@# Noise: ==-------  Time: 2105.9 (0.0)  ... ..#$....o.#.#i$I[37m f) staff of alchemy # #. ########.# Continue: Searing Ray #..# Ray #..# . #..# J   jelly #. ...# o   orc wizard  #. .#.#The jelly is heavily wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)i[..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...# Health: 24/24 ======================== ##......#######[.# Magic: 4/12========----------------  #.###..# #..# AC: 6iQGStr: 4  #.# #..+ #..# EV: 11Int: 25  #.# #.#########.# SH: 0Dex: 13  #.# #.#(....).#†# XL:  4 Next: 38% Place: Dungeon:3  #.# #.#?....J†'@# Noise: ==-------  Time: 2105.9 (0.0)  ... ..#$....o.#.# f) staff of alchemy i# #. ########.# Continue: Searing Ray #..# Ray #..# . #..#i@ J   jelly #. ...# o   orc wizard i < #. .#.#i0Restarting spell: Searing Ray (safe; 1% risk of failure)  iTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a jelly (heavily wounded, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!  You kill the jelly!iN )...# ()#...# #[.#   #..#  #.# #..+ #..#  #.# #.#####  #.# #.#(...  #.# #.#?...****@#  ... ..#$...  #. #### ..# ..#  #..# o   orc wizard ...# i  #. .#.# i]Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a jelly (heavily wounded, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!  You kill the jelly!  (Press . to maintain the ray.)imR..o'.isq5==806.9 (1 _iw|iik ..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...# Health: 24/24 ======================== ##......#######[.# Magic: 3/12======------------------  #.###..# #..#i  AC: 6Str: 4  #.# #..+ #..# EV: 11Int: 25  #.# #.#########.# SH: 0Dex: 13  #.# #.#(....).#†#ių q XL:  4 Next: 80% Place: Dungeon:3  #.# #.#?.....o*@# Noise: ==-------  Time: 2106.9 (0.0)  ... ..#$......#.# f) staff of alchemy # #. ########.# Continue: Searing Ray #..# Ray #..# . #..#i  o   orc wizard #. ...#  #. .#.#i5 You kill the jelly! _(Press . to maintain the ray.)  i\ Restarting spell: Searing Ray (safe; 1% risk of failure)  i~ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei hAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)i ..........#'#...##  csloce the Conjurer #######).##.##...#  Deep Elf .........#.()#...#  Health: 24/24 ======================== ##......#######[.#  Magic: 3/12======------------------#.###..# #..#  AC: 6Str: 4  #.# #..+ #..#  EV: 11Int: 25  #.# #.#########.#  SH: 0Dex: 13  #.# #.#(....).#†#  XL:  4 Next: 80% Place: Dungeon:3  #.# #.#?...[0;iI 10;1m****@#  Noise: ==-------  Time: 2106.9 (0.0)  ... ..#$......#.#  f) staff of alchemy # #. ########.#  Continue: Searing Ray #..#  Ray #..# .#..#  o   orc wizard #....# #..#.#  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  i^ <[40mThe orc wizard is heavily wounded.iPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is heavily wounded.  (Press . to maintain the ray.)ieU..†oi17.9 (1 _i"iN$i%M2..........#'#...## csloce the Conjurer #######).##.##...# Deep Elf .........#.()#...#iM Health: 24/24 ======================== ##......#######[.# Magic: 1/12==----------------------  #.###..# #..#iM AC: 6Str: 4  #.# #..+ #..#iM EV: 11Int: 25  #.# #.#########.#i2N( SH: 0Dex: 13  #.# #.#(....).#†# XL:  4 Next: 80% Place: Dungeon:3  #.# #.#?.....†o@#i\N! Noise: ==-------  Time: 2107.9 (0.0)  ... ..#$......#.#iN f) staff of alchemy # #. ########.#iN Continue: Searing Ray #..#iN Ray #..# iN. #..#iO o   orc wizard #. ...#  #. .#.#i*Ox _(Press . to maintain the ray.)  iHORestarting spell: Searing Ray (safe; 1% risk of failure)  ifOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiOAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 76% to hit)i ..........#'#...##  csloce the Conjurer #######).##.##...#  Deep Elf .........#.()#...#  Health: 24/24 ======================== ##......#######[.#  Magic: 1/12i³ ==----------------------#.###..# #..#  AC: 6Str: 4  #.# #..+ #..#  EV: 11Int: 25  #.# #.#########.#  SH: 0i\ Dex: 13  #.# #.#(....).#†#  XL:  4 Next: 80% Place: Dungeon:3  #.# #.#?...****@#  Noise: ==-------  Time: 2107.9 (0.0)  ... ..#$......#.#i   f) staff of alchemy # #. ########.#i̴   Continue: Searing Ray #..#i   Ray #..# .i3 3#..#iU   o   orc wizard #.i L...# #.i r.#.#  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiR .Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is almost dead.i} iJ ..†o(Press . to maintain the ray.)iLK b8.9 (1Searing RayiV iZ [ _The orc wizard completely misses you. ix}q  You don't have enough magic to cast this spell. i! i. _ im`T  You don't have enough magic to cast this spell. ioa ii ik. _ ir<  You hit the orc wizard. iW )You kill the orc wizard! iƊ..........#'#...##  csloce the Conjurer #######).##.##...#  Deep Elf .........#.()#...#  Health: 24/24 ======================== ##......#######[.#  Magic: 1/12==----------------------#.###..# #..#  AC: 6Str: 4  #.# #..+ #..# i}  EV: 11Int: 25  #.# #.#########.#  SH: 0Dex: 13  #.# #.#(....).#†#  XL:  4 Next: 116% Place: Dungeon:3  #.# #.#?.....†)@#  Noise: =--------  Time: 2110.1 (1.2)  ... ..#$......#.#  f) staff of alchemy # #. ########.#  Cast: Searing Ray #..# i #..# .#..# i  #....#  #..#.#    (Press . to maintain the ray.) _The orc wizard completely misses you. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.  You hit the orc wizard.  You kill the orc wizard! i - _You stop channelling your searing ray.  You have reached level 5! i/  --more--"iWg8/284-5 8% "ia"id4 _"i3"ix"it"iJ2=="i"i,"in""i3),"i +"i{/"i/h3===="i$2"i6,"i="i->,"iC"iF,"iG"iQKu4==="iDM"iP,"iS"iX,"i["i_,"igb"ifu5==="ig"iEj,"isB"it"ixv6===="i7{"i0,"i"iC,"iS"i?,"i"i-"i 7====-g   hobgoblin (wandering)g   _You start resting."i3028.1 (18.0)"iݵF-9.1 (19"i"i\ _A hobgoblin comes into view."i(; .#'#...## #).##.##...# .#.()#...# #......#######[.#  "i; #.###..# #..#  #.# #..+ #..#  #.# #.###.# "i<# #.# #.#(....).#†# # #.# #.#?.....†@.#  ... ..#$......#.# "i)<.# #. ########.# .#"io< ..# .# ..# "i<. #..#   #."i<J ...#"i<_   #."i= g#.#  "i5=J  "iJ"iL230.0)"ikX"iRa  There is an open door here.  Things that are here: _a +0 dagger; a +0 robe; an orc corpse"i~  .#'#...## #).##.##...# .#.()#...# #......#[.#  #.###..# #..#  #.# #..+ #..#  #.# #.##.#  # #.# #.#(....).#†# .# #.# #.#?.....@).# # ... ..#$......#.# .# #.##.# .# ..#  .# ..#  .. #..#  #. ...#  #. g#.#  1 _[11;"i 76H _You see here a ball python corpse."iH | .#'#...## #).##.##...# .#.()#...# #......#[.# # #.###..# #..# # #.# #..+ #..# "i-I d# #.# #.#.# # # #.# #.#(....).#†# #.# #.# #.#?....@†).# .# ... ..#$......#.#"iqI  #..# #.#.# #..# ..#"iI  # .# ..# "iI ]# .. #..# # #. ...# # #. g#.#"iJ N # "iT "iW U8==="iUW &2 _"i)` "ia "i+ .#'#...## #).##.##...# .#.()#...# .#####......#[.# .# #.###..# #..# .# #.# #..+ #..# .# #.# #.#.# .# # #.# #.#(....).#†# .#.# #.# #.#?...@.†).# .# ... ..#$......#.# .#..# #.#.# .#..# ..# <# .# ..# .# .. #..# ."i,&# #. ...# .# #. g#.# .# #i.Y3#i  .#'#...## #).##.##...# #.#.()#...# #.#####......#[.# #.# #.###..# #..# #.# #.# #..+ #..# #.# #.# #.#.# #.# # #.# #.#(....).#†# .#.# #.# #.#?..@..†).# )..# ... ..#$......#.# .#..# #.#.# .#..# ..# .<# .# ..# .# .. #..##iD[37m .# #. ...# .# #. g#.# .# #iX#i&4#i2$#ix&#i- .#'#...##  #).##.##...#  #.#.()#...#  #.#####......#[.#  #.# #.###..# #..##i".  #.# #.# #..+ #..#  #.# #.# #.#.# #.# # #.# #.#(....).#†# .#.# #.# #.#?.@...†).# .)..# ... ..#$......#.# #..#..# #.#.# #..#..# ..# #.<# .# ..# #..# .. #..# #..# #. ...# #..# #. g#.# #..# #i5=#iAB&5#iH#iK#i N .#'#...##  #).##.##...#  #.#.()#...#  #.#####......#[.#  #.# #.###..# #..#  #.# #.# #..+ #..#  #.# #.# #.#.# #.# # #.# #.#(....).#†# .#.# #.# #.#?@....†).# #i *.)..# ... ..#$......#.# #..#..# #.#.#  #..#..# ..#  #.<# .# ..#  #..# .. #..#  #..# #. ...#  #..# #. g#.#  #..# #ik #i7 9===6#i  .#'#...##  #).##.##...#  ##i .#.()#...#  #.#####......#[.# #iK #.# #.###..# #..# #iw  #.# #.# #..+ #..#  #.# #.# #.#.##iѕ  #i/ #.# # #.# #.#(....).#†# .#.# #.# #.#@.....†).# .)..# ... ..#$......#.##i  #..#..# #.#.#  #..#..# ..#  #.<# .# ..#  #..# ..#i u #..#  #..# #. ...#  #..# #. g#.#  #..##i( #i &7#i #i/ #iо +8.1 (2#i< #i c _r - a scroll labelled HISASI ZIONWU$i ############).##.##................#.()############[ #.###..# #. #..+######### ####.# #(....).#† .....#.......†).)..# ... ..# ###..#..# #.########   .$i$i~10/14====9.1 (1$i($i*:B40.1 (2$ir@$i?B? _You now have 122 gold pieces (gained 18).$i9$i$i$i$i_2#).##.##...#  #.#.()#...#  #.#####......#[.#  $i(#.# #.###..# #..#  #.# #.# #..+ #..#  $i#.# #.# #.#.# $i $i(.# # #.# #.#(....).#†#  $iV#.# #.# #.#......†).#  $i)..# ... ..#.#.#  ..#..# #.#$i:.#  $iO#..#..# ..# $il #.<# .# $i..#  #..# .. $i6#..#  #..# #. ...#  $iYv #..# #. $ig#.#   #..#  $it   $i $ie+1.1 (1$i$iG$i #).##.##...#  #.#.()#...#  #.#####......#[.#  #.# #.###..# #..#  #.# #.# #..+ #..#  #.# #.# #.#.#  $i 4.# # #.# #.#(....).#†#  #.# #.# #.#......†).#  .)..# ... ..#.#.#  #..#..# #.#.# $i u #..#..# ..#  #.<# .# ..#  #..# .. #..# $i h #..# #. ...#  #..# #. g#.#  #..#   $i $ia &2$i1 $i]2 R#).##.##...#  #.#.()#...#  #.#####......#[.#  #.# #.###..# #..#  #.# #.# #..+ #..#  $i2 {#.# #.# #.#.#  #.# # #.# #.#(....).#†#  #.# #.# #.#......†).# $i9 % )..# ... ..#.#.#  ..#..# #.#.#  ..#..# ..#  .<# .# ..#  ..# .. #..#  ..# #. ...#  ..# #. g#.#  ..#   $iX? $iB t1===3$iI $inK %iFAM ..........#'#...# ############).##.#......#.()#..####......#######[##..#.+ #. ########.# #.# %iAS(....).#† ..#.# #.# #†).# )..# ... ..#.......#.##.######### ..#..#..# %i(M%iN&4%iW%i<[%i5M#######.#.......#  ..........#'#...# ############).##.#......#.()#..####......#######[##..#.+ #. ########.# #.# (..@.).#†# ..#.# #.# #†) )..# ... ..#.......#.# ..#..# #.#########.# %i~%i&5%i%ii#.#.#  .#'#...##  ).##.##...#  .#.()#...#  .#####......#[.#  .# #.###..# #..#  .# #.# #..+ #..#  %i.# #.# #.#.#  .# # #.# #.#(...@).#†#  .#.# #.# #.#......†).#  ..# ... ..#.#.#  .#..# #.#%iE.#  .#..# ..# %i <# .# ..#  .# .. %i#..#  .# #. %i...#  .# #. %iRg#.#  %i<6%i %iF%id#.#.#  .#'#...##  ).##.##...#  #.()#...#  #####......#[.#  # #.###..# #..#  # #.# #..+ #..#  # #.# #.#.#  # # #.# #.#(....@.#†#  #.# #.# #.#......†).#  .# ... ..#.#.#  #..# #.#.#  #..# ..#  # .# ..#  # .. #..#  # [%id34m#. ...#  # #. g#.#  %i)m%ior2===7%iOx%i>}  Things that are here: _a +0 club; a goblin corpse%iJ! "#.#.#  .#'#...##  ).##.##...#  #.()#...# %i! r ......#[.#  %i! { #.###..# #..#   #.# #..+ #..#   #.# #.#%i" 8.#  %iE"  # #.# #.#(....)@#†#  %ig" .# #.# #.#......†).#  %i" # ... ..#.#.#  %i" \..# #.#.#  ..# ..#   .# ..# %i-#   .. #..#  %iX# ~ #. ...#  %i#  #. g#.#  %iF2 %i4 -8 _%i@n %ip %i %i %i# %iS &i\ ..........#'#...## #########).##.##... ...........#.() ###########[  #.###..# #. #..+#########.##(....).#†# .......@).# # ... ..# ..# #.#########.#  &i4a&icc&9&ij&i{mx _You see here a ball python corpse.&i;' #########).##.##... ...........#.() ###########[  #.###..# #. #..+##########.##&i'O(....).#† .......†). # ... .#.# ..# #.#########.# ..#  &ib2&i 5{3====50 _&i>&i@&iq:&i<&i^D&i8F&i. &i0 &i8 &i2; &i7 &i9 &iC &i=E &i'0M ..........#'#...# #########).##.# .....#.()#.. ####......#######[##..##.+ #..# ########.  (....).#† .# #.# #).# &it05# ... ..#.......#.##.#########.# ..#..# &i~;&i<&1&iD&iGx _You see here a ball python corpse.'i6.#'#...##  ).##.##...#  #.()#...#  ......#[.#  #.###..# #..#  #.# #..+ #..#  #.# #.##.#  # #.# #.#(....).#†#  'iis# #.# #.#......†@.#   ... ..#.#.#  .# #.##.#  .# ..# 'i .# ..#  .. 'i}#..#  #. 'i}...#  #. 'i yg#.#   'i'iC-2 _'i 'iE _a +0 club; a goblin corpsesee here a ball python corpse. _You see here a ball python corpse.  There is an open door here.  Things that are here: _a +0 dagger; a +0 robe; an orc corpse'i{3.#'#...##  ).##.##...#  #.()#...#  'i7{{......#######[.#  'iV{~#.###..# #..#  'is{#.# #..+ #..#  'i{v#.# #.###.# 'i{ 'i{ #.# #.#(....).#†#  'i{ #.# #.#......†)@#  'i|-... ..#.'i8|Z#.#  'i|w# #.###.# 'if} # ..#  # ..#  . #..#  #. ...#  #. .#.# 'i}/  'i'iq$3 'i _'i:'i)'i 3'i 'i 'i &0'i x4====4.1 (1'i@ 'i X _You start resting. Magic restored.(i?3(ip(i(i$X(i,(ia(i(iB(i|==(i(i,(i!(i(iB(i (i#,(ik$(i'(i+,(i,(i1(i8# #.# #.#......†).#  ... ..#.......#.# # #.#########.# ..# #..#  .# #..#  (i:.. ##..#  (i$;+ #. #...#  #. ##.#.#  #.@#.#  #......#.#  ....###...#  (iN;J#. ##..#  # ..#  (is;..# J   endoplasm (asleep) (i;<..#  (i;8.##  (i; (iC{ 62.1 (8  An endoplasm comes into view.(iJcJ.J(i^L+3.1 (9(iR(iXU^ _The endoplasm quivers.(i 9 #.# †).# # ... .#  #.#  #..#  .# #..#  .. ##..#  #. #...#  #. ##.#.#  #.@#.#  #......#.#  .J..###...#  .#. ##..#  # ..#  ..#  ..#  .## (i&? #.# †).#  ... .#  #.#  #..#  .# #..# (i& .. ##..#  #. #...#  #. ##.#.#  #.@#.#  #......#.#  .J..###...#  .#. ##..#  # ..#  ..#  (iC'r..#  .## (i*-(i.(iY3(i 6a _An endoplasm is nearby!*i$@# ... ..#. ..# #.#########. #..#  ..#.##..# #.... #.##.# ...#+#..#.....J..###...##. ##..# # ..# .# J.4.1 (1 _*iH  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*iq _# ... ..#.......#.#  csloce the Conjurer ..# #.#########.#  Deep Elf ..# #..#  Health: 28/28 ========================  .# #..#  Magic: 13/14 ======================--  .. ##..#  AC: 6Str: 4  #. #...#  EV: 11Int: 25  #. ##.#.#  SH: 0Dex: 13 *ir ...#+#..#.#  XL:  5 Next:  8% Place: Dungeon:3 #J****@#.#  Noise: ---------  Time: 2164.1 (0.0) ....###...#  f) staff of alchemy .#. ##..#  Cast: Searing Ray # ..#  ..#  ..#  J   endoplasm .##  .# _An endoplasm is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)+iH# ... ..#.......#.#  csloce the Conjurer ..# #.#########.#  Deep Elf ..##..#  Health: 28/28 ========================.##..#+iMH   Magic: 13/14 ======================--..##..#  AC: 6Str: 4#.#...#  EV: 11Int: 25#.+iH ##.#.#  SH: 0Dex: 13...#+#..#.#  XL:  5 Next:  8% Place: Dungeon:3#J****@#.#  Noise: ---------  Time: 2164.1 (0.0)....###...#+iH  f) staff of alchemy.#. ##..#+iH  Cast: Searing Ray#..# ..#+iI ..#  J   endoplasm+iAI.## .# +iI Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line+iM^Aim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.+i+io*.J...+isF=5.1 (1Searing Ray+i+i"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  +iAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm. _The endoplasm is moderately wounded.+izF  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+i! # ... ..#.......#.#  csloce the Conjurer ..# #.#########.#  Deep Elf ..# #..#  Health: 28/28 ========================  .# #..#  Magic: 12/14 ====================----  .. ##..#  AC: 6Str: 4  #. #...#  EV: 11Int: 25  #. ##.#.#  SH: 0Dex: 13 ...#+#..#.#  XL:  5 Next:  8% Place: Dungeon:3 #.J***@#.#  Noise: =--------  Time: 2165.1 (0.0) ....###+i [37m...#  f) staff of alchemy .#. ##..#  Cast: Searing Ray # ..#  ..#  ..#  J   endoplasm .##  .# _The endoplasm is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)+i # ... ..#.......#.#  csloce the Conjurer ..# #.#########.#  Deep Elf ..# #..#  Health: 28/28 ========================  .# #..#  Magic: 12/14 ====================----  .. ##..#  AC: 6Str: 4  #. #...#  EV: 11Int: 25  #. ##.#.#  SH: 0Dex: 13 ...#+#..#.#  XL:  5 Next:  8% Place: Dungeon:3 +i@ #.J...@#.#  Noise: =--------  Time: 2165.1 (0.0) ....###...#  f) staff of alchemy .#. ##..#  Cast: Searing Ray # ..#  ..#  ..#  J   endoplasm .##  .#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm!+i  ...     #..#  .# #..#  .. ##..#  #. #...#  #.    +i 6 #..***@#.#    .#. ##..#  +in # ..#  ..#  ..#  .##   .#   +i 4 +iY` )....+id h96.1 (1Searing Ray+ii +im .Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm! _You kill the endoplasm!,ihk.# ... ..#.#.# #..# #.##.# #..# #..# # .# #..# # .. ##..# # #. #...# ,iiI# #. . ##.#.# #.#+#..#.#  #....@.#.# .###...# #.#. ##..#  # ..#  ..#  ..#  .##  .#  ,irq,i]s]3==-7,i#x,iz,ij .# ... ..#.#.# .#..# #.##.# .#..# #..# <# .# #..# .# .. ##..# .# #. # #...# .# #. ... ##.#.# .##....#+#..#.#  #...@..#.# .###...# #.#. ##..#  # ..#  ..#  ..#  .##  .#  -,idk +8,iNQ-i])..# ... ..#.#.# .#..# #.#.# .#..# # #..# .<# .# #. #..# .# .. .$. ##..# .# #. ##.. #...# .# #. ..... ##.#.# .# #....#+#..#.#  #..@...#.# .###...# #.#.. ##..# # #.g ..# #.. ..# ... ..# g [3-ipQ0m  hobgoblin (asleep)###. .##  #. .#      A hobgoblin comes into view.9Searing Ray _Found 15 gold pieces.-ir###w$Y#.#'Y   ice beast (asleep)w   ribbon worm (asleep)g   hobgoblin (asleep)  You open the door..YY70 _A ribbon worm and an ice beast come into view. _Found 14 gold pieces.-i..#.# #.# #†) )..# ... ..#....... #.######### ..#..# # # .<# .# #. #..#.. .$. ######..#. ##.. w$.#..#. ..... #Y##.# ..##....#@#..# #......#.#.......###..###.#.. ##..## #.g ..### ...####. .#-i 4=====1 _The ice beast barely misses you. _There is an open door here.0ii30i"8Inventory: 18/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)l - a ring of resist corrosion Scrolls (go to first with ?)  h - a scroll labelled HETE ASENI 0i09 k - a scroll labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU Potions (go to first with !)  b - a potion of magic  d - a green potion  e - 2 glowing coppery potions  g - a red potion  j - a grey potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]3i Armour [  a - a +0 robe (worn)  i - a +0 pair of boots (worn)q2 helmet (worn) Magical Staves (go to first with |)f - a staff of alchemy (weapon) Jewellery "=)  l - a ring of resist corrosion Scrolls ?)  h - a scroll labelled HETE ASENI  k - a scroll labelled ZIGAKH VEOLmBEPNUD IT OFIY  oOWUAZI WITE  rHISASI ZIONWU Potions (go to first with !)  b - a potion of magic  d - a green potion  e - 2 glowing coppery potions  g - a red potionj - a grey potionn - 2 white potions  p - a smoky coppery potionbot3i|  g - a red potion  p - a smoky coppery potion7i7i 7i..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# ##..#7i  Magic: 14/14 ======================== .<# .# #.#..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. w$.#...#  SH: 0Dex: 13 7i..# #. ..... #Y##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..##....#@#..#.#7i  Noise: =--------  Time: 2171.1 (0.0)#......#.#7iQ  f) staff of alchemy.......###...#  Cast: Searing Ray###.#.. ##..#7i # #.g ..# #.. ..#  Y   ice beast... ..#  w   ribbon worm (asleep)###. .##7i  g   hobgoblin (asleep)#. .# 7iA_Found 15 gold pieces.  You open the door. _A ribbon worm and an ice beast come into view. 7io_Found 14 gold pieces. _The ice beast barely misses you. _There is an open door here.7i7iA7i#7i%8i..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 12/14 ====================---- .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. w$.#...#  SH: 0Dex: 13 ..# #. ..... #Y##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..# #....#@#..#.#  Noise: =--------  Time: 2171.1 (0.0) #......#.#  f) staff of alchemy .......###...#  Cast: Seari8i=ng Ray ###.#.. ##..#  # #.g ..#  #.. ..#  Y   ice beast ... ..#  w   ribbon worm (asleep) ###. .##  g   hobgoblin (asleep) #. .# _The ice beast barely misses you. _There is an open door here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (81% to hit)8in..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# ##..#  Magic: 12/14 ====================---- .<# .# #.#..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 8i7..# #. ##.. w*.#...#  SH: 0Dex: 13 ..# #. ..... #*##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..##....#@#..#.#  Noise: =--------  Time: 2171.1 (0.0)#......#.#  f) staff of alchemy8ia.......###...#  Cast: Searing Ray###.#.. ##..# 8i# #.g ..# #.. ..#  Y   ice beast... ..#  w   ribbon worm (asleep)###. .##  g   hobgoblin (asleep)#. .# Aiming: Searing Ray (safe; 1% risk of failure)  8i(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (81% to hit)  8iYou focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is moderately wounded.8ifw$Yw  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is moderately wounded.  8iS(Press . to maintain the ray.)8i)@=2.1 (1ont8iTlinue: Searing RayRay 8iL8i7O _The ice beast misses you.9ia..#.# #.# #.#......†).#  csloce the Conjurer 9i4b)..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 10/14 =================------- .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 119icbInt: 25 ..# #. ##.. w$.#...#  SH: 09ib,Dex: 13 9ib..# #. ..... #Y##.#.#  XL:  5 Next:  9% Place: Dungeon:3 9i&c..# #....#@#..#.#  Noise: ==-------  Time: 2172.1 (0.0) #......#.#  f) staff of alchemy 9iXc.......###...#  Continue: Searing Ray ###.#.. ##..#  Ray  9icW# #.g ..#  9ic#.. ..#  Y   ice beast9ic ... ..#  w   ribbon worm9ic 9ic###. .##  g   hobgoblin (asleep) 9id#. .# 9i;d(Press . to maintain the ray.) _The ice beast misses you.9idRestarting spell: Searing Ray (safe; 1% risk of failure)  9idfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, 81% to hit)9iF..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# ##..#  Magic: 10/14 =================------- .<# .# #.#..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. w*.#...#  SH: 0Dex: 13 ..# #. ..... #*##.#.#  XL:  5 Next:  9% Place: Dungeo9iGn:3 ..##....#@#..#.#  Noise: ==-------  Time: 2172.1 (0.0)#......#.#  f) staff of alchemy.......###...#  Continue: Searing Ray###.#.. ##..#  Ray # #.g ..# #.. ..#  Y   ice beast... ..#  w   ribbon worm###. .##  g   hobgoblin (asleep)#. .# Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift9iG3-Dir - straight lineAim: an ice beast (moderately wounded, 81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  The ice beast is moderately wounded.9iYPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ice beast (moderately wounded, 81% to hit)  9iYou focus your ray upon the ice beast. The searing ray hits the ice beast.  The ice beast is moderately wounded.  (Press . to maintain the ray.)9ia.wY9i*3.1 (19i69i&@ _The ice beast hits you but does no damage.9i| ..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 8/14=============----------- .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .w.#...#  SH: 09iQ Dex: 13 ..# #. ..... #Y##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..# #....#@#..#.#  Noise: ==-------  Time: 2173.1 (0.0) #......#.#  f) staff of alchemy .......###...#  Continue: Searing Ray ###.#.. ##..#  Ray  # #.g ..#  9i #.. ..#  Y   ice beast ... ..#  w   ribbon worm ###. .##  g   hobgoblin (asleep) #. .# (Press . to maintain the ray.) _The ice beast hits you but does no damage.  9iI Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line9it yAim: an ice beast (moderately wounded, 81% to hit):i..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#:i  Health: 28/28 ======================== ..#..# ##..#  Magic: 8/14=============----------- .<# .# #.#..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .*.#...#  SH: 0Dex: 13 :i..# #. ..... #*##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..##....#@#..#.#:i  Noise: ==-------  Time: 2173.1 (0.0)#......#.#:i$[  f) staff of alchemy:i`P.......###...#  Continue: Searing Ray###.#.. ##..#:i  Ray # #.g ..# :iC#.. ..#:iJ  Y   ice beast... ..#  w   ribbon worm:i###. .##  g   hobgoblin (asleep)#. .# :iRShift-Dir - straight lineAim: an ice beast (moderately wounded, 81% to hit)  :i You focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is heavily wounded.The searing ray hits the ribbon worm.  The ribbon worm is moderately wounded.:i:ir wY (Press . to maintain the ray.):i t[9==4.1 (1:iz:i}@ _The ice beast hits you but does no damage.:i..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 7/14============------------ .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 :iq..# #. ##.. .w.#...#  SH: 0Dex: 13 ..# #. ..... #Y##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..# #....#@#..#.#  Noise: ==-------  Time: 2174.1 (0.0) #......#.#  f) staff of alchemy :i.......###...#  Continue: Searing Ray ###.#.. ##..#  Ray  :i׻W# #.g ..#  :i#.. ..#  Y   ice beast :i$8... ..#  w   ribbon worm ###. .##  g   hobgoblin (asleep):iJ #. .# (Press . to maintain the ray.) :ir2_The ice beast hits you but does no damage.  :ivRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:iShift-Dir - straight lineAim: an ice beast (heavily wounded, 81% to hit):iQ' ..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# ##..#  Magic: 7/14============------------ .<# .# #.#..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .*.#...#  SH: 0Dex: 13 ..# #. ..... #*##.#.#  XL:  5 Next:  9% Place: [:i"( 40mDungeon:3 ..##....#@#..#.#  Noise: ==-------  Time: 2174.1 (0.0)#......#.#  f) staff of alchemy.......###...#  Continue: Searing Ray###.#.. ##..#  Ray # #.g ..# #.. ..#  Y   ice beast... ..#  w   ribbon worm###. .##  g   hobgoblin (asleep)#. .# Shift-Dir - straight lineAim: an ice beast (heavily wounded, 81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is severely wounded.The searing ray hits the ribbon worm.  :i* O[0;10;1mThe ribbon worm is moderately wounded.:i" 4MAim: an ice beast (heavily wounded, 81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast!  The ice beast is severely wounded.  The searing ray hits the ribbon worm.  The ribbon worm is moderately wounded.(Press . to maintainay.):i wY.  The hobgoblin shouts!:i 2=5.1 (1:i÷ :i W _The ice beast closely misses you.;iq..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 5/14========---------------- .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .w.#...#  SH: 0Dex: 13 ..# #. ..... #Y##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ;ir..# #....#@#..#.#  Noise: ===------  Time: 2175.1 (0.0) #......#.#  f) staff of alchemy .......###...#  Continue: Searing Ray ###.#.. ##..#  Ray  # #.. ..#  #.. ..#  Y   ice beast ... ..#  w   ribbon worm ###. .##  ;i~s#. .# The hobgoblin shouts! _The ice beast closely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 81% to hit);i ..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#;ix U  Health: 28/28 ======================== ..#..# ##..#  Magic: 5/14========---------------- .<# .# #.#..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11;i Int: 25 ..# #. ##.. .*.#...#  SH: 0Dex: 13 ..# #. ..... #*##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..##....#@#..#.#  Noise: ===------  Time: 2175.1 (0.0);iC g#......#.#  f) staff of alchemy.......###...#  Continue: Searing Ray;i ###.#.. ##..#  Ray # #.. ..# #.. ..#;i J  Y   ice beast... ..#  w   ribbon worm;i  ###. .## #. .# Shift-Dir - straight lineAim: an ice beast (severely wounded, 81% to hit)  ;iG You focus your ray upon the ice beast.  The searing ray hits the ice beast but does no damage.  The ice beast is severely wounded.The searing ray hits the ribbon worm.;iAYou focus your ray upon the ice beast.  The searing ray hits the ice beast but does no damage.  The ice beast is severely wounded.ribbon worm.  The ribbon worm is heavily wounded.(Press . to maintainay.);iٔ^  The ice beast misses you.;ig;imwYgrr   quokka (wandering)g   hobgoblin-6.1 (1;i;ifY _A quokka comes into view.;i "..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 3/14=====------------------- .<# .# #. #..#  AC: 6Str: 4 ;iy ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .w.#...#  SH: 0Dex: 13 ;i J..# #. ..... #Y##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..# #....#@#..#.#  Noise: ==-------  Time: 2176.1 (0.0) #......#.#  f) staff of alchemy ......g###...#  Continue: Searing Ray ###.#.. ##..#  Ray  ;i& # #.. ..#  #.. ..#  Y   ice beast ;iJ m... ..#  w   ribbon worm ###r .##  r   quokka (wandering) ;i~ #. .#  g   hobgoblinThe ice beast misses you. _A quokka comes into view.;i Restarting spell: Searing Ray (safe; 1% risk of failure)  ;iУ dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 81% to hit);i6..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 3/14=====------------------- .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11;i)7Int: 25 ..# #. ##.. .w.#...#  SH: 0Dex: 13 ;iX7..# #. ..... #Y##.#.#  XL:  5 Next:  9% Place: Dungeon:3 ..# #....#@#..#.#  Noise: ==-------  Time: 2176.1 (0.0) #......#.#  f) staff of alchemy;i7 ;i%A&......g###...#  Continue: Searing Ray ###.#.. ##..#  Ray  # #.. ..#  #.. ..#  Y   ice beast ... ..#  w   ribbon worm ###r .##  r   quokka (wandering) #. .#  g   hobgoblinRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  You kill the ice beast!<i #.# †).# )..# ...     # #..# <# .# #. #..#  .. .$.   #. ##.. .*  #. ..... #*      ....#  ###.#.. ##..#  # #.. ..#  #.. ..# w   ribbon worm ... ..# r   quokka (wandering) ###r .## g   hobgoblin<iqu[17;14H #. .#    Shift-Dir - straight line  Aim: an ice beast (severely wounded, 81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast.  You kill the ice beast!  The searing ray hits the ribbon worm!  The ribbon worm is severely wounded.<iu  (Press . to maintain the ray.)<i$<iNw.g.rr.<i^ 807.1 (1 _Your Spellcasting skill increases to level 5!<i<i`h _Your Alchemy skill increases to level 3!=i..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 1/14=----------------------- .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .w.#...#  SH: 0Dex: 13 ..# #. ..... #.##.#.#  XL:  5 Next: 80% Place: Dungeon:3 ..# #....#@#..#.#  Noise: ==-------  Time: 2177.1 (0.0) #..g...#.#  f) staff of alchemy .......###...# =i Continue: Searing Ray ###.#.. ##..#  Ray  # #.. ..#  #.. ..#  w   ribbon worm ..r ..#  r   quokka ###. .##  g   hobgoblin #. .# Your Spellcasting skill increases to level 5! _Your Alchemy skill increases to level 3!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)=iJ..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 1/14=----------------------- .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .w.#...#  SH: 0Dex: 13 ..# #. ..... #.##.#.#  XL:  5 Next: 80% Place: Dungeon:3 ..# #....#@#..#.#  Noise: ==-------  Time: 2177.1 (0.0) #..g...#.#  f) staff of alchemy .......###...# [=iK37m Continue: Searing Ray ###.#.. ##..#  Ray  # #.. ..#  #.. ..#  w   ribbon worm ..r ..#  r   quokka ###. .##  g   hobgoblin #. .# Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!=imOv #.# †).# )..# ...     # #..# <# .# #. #..#  .. .$.   #. ##..   #. .....     =i P#..*  ....#  ###.#.. ##..#  # #.. ..#  #.. ..#  =iPM..r ..#  ###. .##   #. .# =ivtPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!  (Press . to maintain the ray.)=im$w†.=i. =ijf2==18.1 (1 _=i=i. t..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== ..#..# # #..#  Magic: 0/14------------------------ .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .$.#...#  SH: 0=i/ Dex: 13 ..# #. ..... #w##.#.#  XL:  5 Next: 81% Place: Dungeon:3 ..# #....#@#..#.#  Noise: ==-------  Time: 2178.1 (0.0) #..†...#.#  f) staff of alchemy .......###...#  Continue: Searing Ray ###.#.. ##..#  Ray  # #.. ..# =ic0 > #.. ..#  w   ribbon worm ... ..#  ###. .##  #. .# You kill the hobgoblin! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  =i0 ePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 93% to hit)>i_..#.# #.# #.#......†).#  csloce the Conjurer )..# ... ..#.......#.#  Deep Elf ..#..# #.#########.#  Health: 28/28 ======================== >i`..#..# # #..#  Magic: 0/14------------------------ .<# .# #. #..#  AC: 6Str: 4 ..# .. .$. ######..#  EV: 11Int: 25 ..# #. ##.. .$.#...#  SH: 0Dex: 13 ..# #. ..... #w##.#.#  XL:  5 Next: 81% Place: Dungeon:3 ..# #....#@#..#.#  Noise: ==-------  Time: 2178.1 (0.0) #..†...#.#  f) staff of alchemy>ia .......###...#  Continue: Searing Ray ###.#.. ##..#  Ray  # #.. ..#  #.. ..#  w   ribbon worm ... ..#  ###. .##  #. .# >ibRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, 93% to hit)  >iabTYou focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!>ih #.# †).# )..# ...   >ioi  # #..# <# .# #. #..#  .. .$.  >i+j #. ##.. .*  #. ..... #*      ....#  >ij###.#.. ##..#  # #.. ..#  #.. ..#   ... ..# >ioC  ###. .##   #. .#  >iU Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  You kill the ribbon worm!(Press . to maintainay.)>iv$.rr   quokka>iq39.1 (1Searing Ray _>i8>i>i7 3#.# (....).#† ..#.# #.# #†) )..# ... ..#....... #.######### ..#. <# .# #. .. .$. #######. ##.. #.$.#..#. ..... #@## ..##....#'#..# #..†...#.#.......###...####.#.. ##..## #.r## ...###>i9 >i: >iC Dr.>iC --80ast: Searing Ray >iKK >ioN < _You stop channelling your searing ray.>iS  ########. #.# (....).#† ..#.# #.# #†) )..# ... ..#....... #.######### ..#. <# .# #. .. .$. #######. ##.. #.@.#..#. .....##.## ..##....#'# #..†...#......r###.###.#.. ### ## ...>i r.--1>i& >i) R _You see here 14 gold pieces.>i 4>i>i?i#(....).#† ..#.......†). )..# ... ..# ..#..# #.######### #. .<# . .?iPP.# .. .$. ##### #. ##.. #.$.#. #. .....##@##.# #....#'#.?iw #..r........###..?i###.#.. ## # #.. ?iC #.###?i#?i?iXr†?iY1=2 _?i ?iM?ir  You don't have enough magic to cast this spell.?i ?i. _?i% r  You don't have enough magic to cast this spell.?is ?i . _@izK=3.3 (1.2@i@iV _You hit the quokka but do no damage. The quokka barely misses you.@i  @iN  You completely miss the quokka. The quokka closely misses you.@i~ @i !4.5@iI@iS _The quokka barely misses you.@iu 92===5.7Searing Ray _You barely miss the quokka. The quokka misses you.@i{  You closely miss the quokka. The quokka barely misses you.@i(6.9@i@i{W _The quokka completely misses you.Ai:S>8.1Ai[Ail _You barely miss the quokka. The quokka misses you.Ai   You hit the quokka but do no damage.The quokka bites you but does no damage.Ai"6--3====9.3Aiu)Ai0+ _The quokka bites you.Ai%  You hit the quokka.  The quokka is moderately wounded.Ai)90.5AiAiJ> _The quokka bites you but does no damage.Ai`  You hit the quokka but do no damage.The quokka is moderately wounded.Aia c4----1.7Aisi Ai|l i _The quokka barely misses you. The quokka bites you.Ai AiE j4===2.9Ais Ai _You closely miss the quokka. The quokka closely misses you.BiI}Bi}b3---4.1BiBiUh _You closely miss the quokka. The quokka bites you.Bi\  You hit the quokka.  The quokka is moderately wounded.The quokka barely misses you.Bi]V4=5.3Bi eBih> _The quokka bites you but does no damage.Bi9  You hit the quokka.  The quokka is severely wounded.Bi:j5===6.5BiIb _The quokka misses you.BiG   You miss the quokka.The quokka is severely wounded.The quokka bites you.3-7.7BiM BiwP > _The quokka bites you but does no damage.BiP 8  You hit the quokka.Bi z†Bi ==48.9Searing RayBi! Bi^$ J _You kill the quokka!Bi ..#.......†). )..# ... ..# ..#..# #.######### #. .<# . ..# .. .$. ##### #. ##.. #.$.#. #. .....##.##.# #....#@#. #..†...#.......###...###...##BiD .# ####.#. .#  BiBiBiM4=6==-90BiBi  There is an open door here. _You see here a quokka corpse.Ci5 )..# ... ..# ..#..# #.######### #. .<# .# #.#.# .. .$. ######..# #. ##.. #.$.#...Ci #. .....##.##.# #....#†#..# #..@...#.......###...####.#.. ##..## #.  CiCiI-200 _CiCiv _You see here a hobgoblin corpse.CiG;M..#.# #.# #†) )..# ... ..#....... #.######### ..#..# # # .<# .# #. #..#.. .$. ######..#. ##.. #.$.#..#. .....##.##.# ..##....#@#..# #..†...#.#.......###..###.#.. ##..# .## #.CiBCiE-1 _CiJCiN  There is an open door here. _You see here a quokka corpse.Ci[ M#.# (....).#† ..#.# #.# #†) )..# ... ..#....... #.######### ..#. <# .# #. .. .$. #######. ##.. #.$.#..Ci|\ #. .....##@## ..##....#†#..# #..†...#.#.......###...# ##...##.# ####.Ci k Ciil p7====2 _Ci|t Civ Ci% bM ########. #.# (....).#† ..#.# #.# #†) )..# ... ..#....... #.######### ..#. <# .# #. .. .$. #######. ##.. #.@.#..#. .....##.## ..##....#†##..†...#.# ..#### #...5==34.9 (2CiS' Ci+ ? _You now have 136 gold pieces (gained 14).Di #(....).#† ..#.......†). )..# ... ..# ..#..# #.######### #. .<# . ..# .. .$. ##### #. ##.. #...#. #. .....##@##.# #....#†#. #..†...#### #...###. .##  DiDi +5.9 (1Di/Di[Di`  ..#.......†). )..# ... ..# ..#..# #.######### #. .<# . ..# .. .$. ##### #. ##.. #...#. #. .....##.##.# #....#@#. #..†...#.......###...###...##.# ####.#. .#  8===6  There is an open door here. _You see here a quokka corpse.DiDi DiDiEi4EiEiEiEiQ )..# ... ..# ..#..# #.######### #. .<# .# #.Ei#.# .. .$. ######..# #. ##.. #...#...Ei #. .....##.##.# #....#†#..# #..@...#.......###...#EiY###.#.. ##..#Ei*a# #. EiQD EiܔEidx6==7 _EiEiWv _You see here a hobgoblin corpse.EiԄ4Ei'Ei|.)..# ... ..#.#.# #..#..# #.#.# #..#..# ##$ #..# #.<# .# .#... #..# Eib#..# .. .$.. ######..# #..# #. .##...#...#...# #..# #.......##.##.#.# #..#Eiɔ #....#†#..#.#  #.@†...#.# .###...# Ei#.#... ##..#  # #...# ..# EiV #...# ..#  ..... ..#  ###... .##Ei  #...# .#  Ei)Ei&8EiƧEiO+ _Found 16 gold pieces.Eis| Ei@ Ei Ei7 Ei<EiEiEiFiM.)..# ... ..#.#.# #..#..# #.##.#  #..#..# . ##$. #..#  #.<# .# .#... #..#  #..# .. .$..#######..#  #..# #...##...#...#...#  #..# #.##.##.#.#  #..# #....#†#..#.#  #@.†...#.# .###...# Fi#.#...###..#  #"#...# ..# # #...# ..#  ..... ..#  ###...# .##  #...# .#  Fi Fit9===9FiFi[ _Found a large steel amulet.Fi'M..#.# #.# #†) ..)..# ... ..#....... # #.#########.#..# . ##$<# .# ..#... .. .$..########...##...#...#..FiF1#.......##.##.##..##...@#†#..##..†...#..........###...#####.#...###..# ...#FiFi'10Fi6FikFi&Fi FiFiFiƍ .#.# #.# #.#......†).# .)..# ... ..#.#.# #..#..## #.##.#Fi:   #..#..##. ##$. #..#  #.<# .# ..#... #..#  #..# ... .$..#######..#  #..# #...##...#...#...#  #..# #.##.##.#.#  #..# #..@.#†#..#.# .#..†...#.# .....###...# ##.#...###..# #"#...# ..# #.#...# ..##...... ..#####...# .##Fi q #...# .#Fiљ FiX q7==1Fi5 Fi Fi .#.# #.# #.#......†).#.)..# ... ..#.#.##..#..## #.###.# #..#..##. ##$.+ #..# #.<# .# ..#...# #..# #..# .... .$..#######..# #..# #...##...#...#...# #..# #.##.##.#.# #..#Fi  #.@..#†#..#.#.#..†...#.#....###...##.#...###..# #"#.# ..# #.#...# ..# #...... ..# ####...# .##  #...# .#Fi Fi" &2Fi!' Fi' Fi8 3Fic; Fi> FiB 10/14====Fi!F ,FiG FiV _ _You start resting.Fif +4.9 (2Fih v8==5.9 (3Fiq Fit " _HP restored.GiA3Gi٫Gi,GiVGi;1GiF===GiZGi,GiGi:Gi9=Gi4Gi2===GiGi,GiUGi,GiGi,Gi_Gib3====GiGid,GiwGie,GiGi_ _You start resting.Gi>026.9 (11.0)Giy4====7.9 (12GiRGiI% _Magic restored.Gi~ M#####.# (....).#†..#.# #.# #†) ....)..# ... ..#....... #### #.#########.#..##. ##$.+<# .# ..#...# .... .$..########...##...#...#..#.....@.##.###..# #####....#†#..........#..†...#...........###...##.......#.####...#Gi+Gi~HGiN*8.0)GiVGiXGi J#.# # #.# #.#(....).#†#.#.# #.# #.#......†).#.)..# ... ..#.#.#GiXJ#..#..## #.###.# # #..#..##. ##$.+ #..# GiJI# #.<# .# ..#...# #..# # #..# .... .$..#######..# # #..# #...##...#...#...# GigK# #..# #.##.##.#.# # #..# #####....#†#..#.# ........#..†...#.# ......###...# #######.#..###..# #"#.# ..# #.#...GiK# ..# #...... ..#  ####...# .##GiUGi+[&9Gi`Gi>bGi7 M #.# ########. ######.# (....).#†..#.# #.# #†) .....)..# ... ..#....... ##### #.#########.#..##. ##$.+Gi <# .#...#...# ......$..########...##@..#...#.........##.## # #..# #####....#†#.........#..†...#.#Gi _.......####.Gi g..#......Gi Gis '30GiP Gi Gi d M.+ #. #.# ########. ######.# (....).#†..#.# #.# #†) .....)..# ... ..#....... ###### #.#########.#..##. ##$.+<# .#...#...# ......$@.#########...##...#...#..Gid ##.......##.## # #..# #####....#†#..#.####.#...#...#...#Gir Gi!u C==1Gi} Gi Hi M##..#.+ #. #.# ########. ######.# (....).#†..#.# #.# #†) .....)..# ... ..#....... ###### #.#########.#..##. ##$.+<# .#...#.@.# ......$..#########...##...#...#.. # #..# ##.......##.##.#.######....##.#...#HioHi&2HiHiHiR\ #.# #.###..# #..# #.# #.# #..+ #..# #.# #.# #.##.##.# # #.# #.#(....).#†#.#.# #.# #.#......†).#.)..# ... ..#.#.# .#####..#..## #.###.# .# #..#..##. ##$.+ #..# .# #.<# .#...#@..# #..# .# #..#.$..#######..# .# #..#.##...##...#...#...# .# #..# ##.......##.##.#.# .# Hi5]#..# #####....#†#..#.# ........#..†...#.# ...........###...# #######.#...###..#  #"#...# ..#Hi?gHii&3HipHisHic  #..+######### #######.# #(....).#† ........#.......†).)..# ... ..# .#####..#..## #.######## ##. ##$.+ #.<#..#...#...#.#.......@..########...##...#...#. ##.......##.##.####...##.#...# ..#Hi*Hi-&4HiE6HiCHi.F+5.9 (2HiPHi:[? _You now have 151 gold pieces (gained 15).Hi. #.# #.# #..+ #..# #.# #.# #.##.# .# # #.# #.#(....).#†# #.# #.# #.#......†).# )..# ... ..#.#.# #####..#..## #.###.# # #..#..##. ##$.+ #..# # #.<#..#...#...# #..# # #..#.#######..# # #..#.##...##...#...#...# # #..# ##.......##.##.#.# # Hi/ #..# #####............#######.#...###..##"#.. Hi6 Hi8 +6.9 (1Hi8A Hi,E IiuBM##..#.+ #. #.# IiB########. ######.# (....).#†..#.# #.# #IiB†) .....)..# ... ..#....... #IiBh##### #.#########IiC.#..##. ##$.+<#..#...#.@.# Ii=C.........#######.##...##...#...#.. IibC# #..# ##.......##.##.#.#IiCw#####....##.IiC,#...#Ii]Q<7Ii#YIi%[IiG:M####......#######[##..#.+ #. #.# ########. ######.# (....).#†..#.# #.###†) .....)..# ... ..#....... #### #.#########.#..##. ##@.+<#..#...#...# .........####### # #..#.##...##...#...#...#.###.#...IiRIiqU&8Ii]IiWiIi)k+9.9 (2Ii/sIiv? _You now have 167 gold pieces (gained 16).Iis  #.###..# #. #..+######### ######.# #(....).#† .......#.# #.###.#......†).)..# ... ..# #####..#..## #.######## # . ##..+ #.<#..#...#.@.#.#..........########...##...#...#..#####.#...#"#...# ..#IiEIi3,40.9 (1Ii%Ii?Ii;   #..+######### ######.# #(....).#† .......#.# #.###.#......†).)..# ... ..# #####..#..## #.######## # ##. ##..+ #.<#..#...#...#.#........@.########...##...#...#. ##.......##.##.######....###.#...##.#...# ..#Ii# Ii &1Ii?$ Ii& Ii / ######### ######.# #(....).#† .......#.# #.###.#......†).)..# ... ..# #####..#..## #.######## # ##. ##..+ #.<#..#...#...#.#..........########...##@..#...#. ##.......##.##.# #####....#†#.###.#...#...#...##...... ..#Ii: Ii &2Ii Ii Ji6W  ######.# #(....).#† .......#.# #.###.#......†).)..# ... ..# #####..#..## #.######## # #. ##..+ #.<#..#...#...#.#..........########...##...#...#. ##....@..##.##.# #####....#†#. ........#..†.........####...#......####...# .##3JiYJi>ZJiU  .......#.# #.###.#......†).)..# ... ..# #####..#..## #.######## # ##. ##..+ #.<#..#...#...#.#..........########...##...#...#. ##.......##.##.# #####@...#†#. .........#..†..Ji w............###...###..#.#....###...##...# .#JihJiE&4JihJi Ji?h#.# #.###.#......†).# )..# ... ..#.#.# Jilh..#..## #.###.# Jih4 #..#..##. ##..+ #..#  #.<#..#...#...# #..# Jih #..#..........#######..# Jih #..#.##...##...#...#...#  #..# ##.Jih9##.##.#.# Jiiw #..# #####.@..#†#..#.# .#..†...#.# .Ji/i..###...# .#JiOi.#...###..##"#...Jioi#.#...# ..#Jii#....... ..##Jii+ JitJiv&5Jip}JiJi #.# #.###.#......†).# )..# ... ..#.#.# ..#..## #.###.# #..#..##. ##..+ #..# #.<#..#...#...# #..# #..#..........#######..# #..#.##...##...#...#...# #..# ##.##.##.#.# #..# #####..@.#†#..#.# .#..†...#.# ....###...# .#.#..#"#...#.#...# ..##..i b7m.####. Ji` Ji &6Ji Ji+ Jid Jirg Jiq Jis KiKiKiKiAKi .#.# #.###.#......†).#.)..# ... ..#.#.##..#..## #.###.# #..#..##. ##..+ #..# #.<#..#...#...# #..# #..#..........#######..# #..#.##...##...#...#...#Ki+  #..# ##.##.##.#.# #..# #####.@..#†#..#.# .#..†...#.# ....###...# .#.#KiW ..###..# #"#.# ..# #.#...# ..# #....... ..# ####...# .##  #...# .#Ki Ki9 &7Ki Ki Ki R " )..# ... ..# ####..#..## #.########  ##. ##..+ #.<#..#...#...#.#..........########...##...#...#. ##.......##.##.#######....#†#. ........@#..†.KiR @...###..#######.#...###.#.#..#Ki\ Ki_ &8Ki(f Ki h LiL ####..#..## #.########  . ##..+ #.<#..#...#...#.#..........########...##...#...#. ##.......##.##.#Liz######....#†#.. .........#..†......###..#######.#...### #"#...# .......#LiqLi&9LiLiLiM  . ##..+ #.<#..#...#...#.#..........########...##...#...#. ##.......##.##.#######....#†#.. .........#..†....###..#######@#...### #"#...# .#...#..##LiULiX'50Li`Li <#..#...#...#.#..........########...##...#...#. ##.......##.##.#####....#†#. .........#..†..............###..#######.#...###  LiF.......#Li_Li&1LiLiLiG+2.9 (2LiLix1 _s - an amulet of reflectionMi>MiCInventory: 19/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)l - a ring of resist corrosion  s - an amulet of reflection MiD8Scrolls (go to first with ?)  h - a scroll labelled HETE ASENI  k - a scroll labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU Potions (go to first with !)  b - a potion of magic  d - a green potion  e - 2 glowing coppery potions  g - a red potion Mi`D[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]MiK MioR MiY w #.<#..#...#...# #..#csloce the Conjurer#..#..........#######..#Deep Elf#..#.##...##...#...#...#Health: 28/28 ========================#..# ##.......##.##.#.#MifY Magic: 14/14 ========================#..# ######....#†#..#.#AC: 6Str: 4.........#..†...#.#EV: 11Int: 25............###...#MiY SH: 0Dex: 13.#######.#...###..#MiY XL:  5 Next: 84% Place: Dungeon:3#@#...# ..#Noise: ---------  Time: 2252.9 (0.0)#.#...# ..#MiY f) staff of alchemy#....... ..#MiY ZCast: Searing Ray####...##.##MiZ #...# .# _HP restored. _You start resting. _Magic restored. MiZ `_You now have 151 gold pieces (gained 15). _You now have 167 gold pieces (gained 16). Mi] page down [PgUp|<] page up [Esc] exit[top]OiZ s - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). You found it on level 3 of the Dungeon. OiFStash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it Oi will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. OiS(p)ut on, (d)rop, (=)adjust, or (i)nscribe.PiVPi\PicQ #.<#..#...#...# #..#csloce the Conjurer#..#..........#######..#Deep Elf#..#.##...##...#...#...#Health: 28/28 ========================#..# ##.......##.##.#.#Magic: 14/14 ========================#..# ######....#†#..#.#AC: 6Str: 4.........#..†...#.#EV: 11Int: 25............###...#SH: 0Dex: 13Pi`d.#######.#...###..#XL:  5 Next: 84% Place: Dungeon:3#@#...# ..#Noise: ---------  Time: 2252.9 (0.0)#.#...# ..#f) staff of alchemy#....... ..#Cast: Searing Ray####...##.###...# .# _HP restored. _You start resting. _Magic restored. Pid|_You now have 151 gold pieces (gained 15). _You now have 167 gold pieces (gained 16). _s - an amulet of reflectionPijPilPijrPitz You start resting.Magic restored. _You now have 151 gold pieces (gained 15).676 _s - an amulet of reflection  You start putting on your amulet.Pi~+3.9 (1PiPiPi+4.9 (2PiPiߔPi +5.9 (3PiPiDPiƣ+6.9 (4PiPi2Pi++7.9 (5Pi!Pi 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you. _s - an amulet of reflection (worn)Pi 3PiU Pi PiL PiE _Pi\ Pi Pi ,Pie Pi PiC ,Pi8 Pi8 PiF ,Pi Pi Pi ,Pi Pi' Pi&  .#######.#...###..#   #.#...# ..#   #.#...###..#   #..........#   ####...##.##   #...# .#   Pi& #...#   #...#  ..#  64.9 (7#..:...#  #.###..#  Pi"' 9>. ..#  ..[ ...  ..#.## PiF' B #Pij' .#  .# Pi' 1  Pi' E Pi91 Pi73 +5.9 (8Pi: Pi= I _Found a robe. Found a stone staircase leading down.QiyW    .#...###........###...##.# #...# .# ...# .####.#..:###>. ..[ .... #.####..  Qic Qif +6.9 (1Qin Qi0p Ri #.#...# ..#  #.#...###..#  #..........#  ####...##.##  #...# .#  #...#  #...#  ####...#  #..@...# Ri #.###..#  >. ..#  ..[ .... ... #.### .# .#  .#RiY  ..  Ri5R7RiGZ  You pick up a book of Misfortune and begin reading...Ri+8.9 (2RiRi  You add the spells Jinxbite, Yara's Violent Unravelling, Enfeeble and Sphinx _Sisters to your library.Si{Sia< Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 8% 3b - JinxbiteHexes12%Si2  c - Fulminant PrismConjuration/Alchemy12% 4  d - Iskenderun's Mystic BlastConjuration/Translocation 24% 4  e - Rending BladeSiConjuration/Forgecraft 24% 4  f - Yara's Violent UnravellingHexes/Alchemy73% 5  g - EnfeebleSi$Hexes100% 7  h - Sphinx SistersHexes/Summoning 100% 7 Sib i - Lehudib's Crystal Spear Conjuration/Earth 100% 8 11 spell levels left Si^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitWi Wi Wi #.#...# ..#  csloce the Conjurer#.#...###..#  Deep Elf#..........#  Health: 28/28 ========================####...##.##  Magic: 14/14 ========================Wie #...# .#  AC: 6Str: 4#...#  EV: 11Int: 25Wi #...#  SH: 5Dex: 13Wi ####...#  XL:  5 Next: 84% Place: Dungeon:3Wi #..@...#  Noise: ---------  Time: 2268.9 (0.0)Wi #.###..#  f) staff of alchemy>. ..#Wi   Cast: Searing Ray..[ ....Wi R ...#.###Wi8 R .#.# WiS : .# Win i ..  Wi /  Wi qYou feel a shielding aura gather around you. _s - an amulet of reflection (worn) Wi w_Found a robe. Found a stone staircase leading down.  You pick up a book of Misfortune and begin reading...  Wi kYou add the spells Jinxbite, Yara's Violent Unravelling, Enfeeble and Sphinx _Sisters to your library.Wic WiI Memorise Fulminant Prism, consuming 4 spell levels and leaving 7? Y - Yes  N - NoYiYiO#.#...# ..#  csloce the Conjurer#.#...###..#  Deep Elf#..........#  Health: 28/28 ========================####...##.##YiE  Magic: 14/14 ========================#...# .#  AC: 6Str: 4#...#  EV: 11Int: 25#...#  SH: 5Dex: 13####...#  XL:  5 Next: 84% Place: Dungeon:3Yig#..@...#  Noise: ---------  Time: 2268.9 (0.0)Yi#.###..#  f) staff of alchemyYi>. ..#  Cast: Searing RayYi..[ .... ...Yi^#.### .#YiN.#  .#Yi-;  .. YiK^   YihqYou feel a shielding aura gather around you. _s - an amulet of reflection (worn) Yi;_Found a robe. Found a stone staircase leading down.  YiYou pick up a book of Misfortune and begin reading...  You add the spells Jinxbite, Yara's Violent Unravelling, Enfeeble and Sphinx Yi_Sisters to your library.Yi0+9.9 (1YipYi_c _This spell is extremely dangerous to cast!YiYi,70.9 (2YiYiYi+1.9 (3YiYi)Yi+2.9 (4YiYiYi +3.9 (5Yi Yi8 _You start memorising the spell. You continue memorising. x4YiYiYic _You finish memorising. Spell assigned to 'c'.Zi Zi    Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   h * Spellcasting   5.4   3.6  +3  ZiU         Zi~  b - Polearms   0.0   1.7  -3   i * Conjurations   5.7   5.0  +1  Zi  c - Staves   0.0   1.0   0   j * Alchemy   3.4   3.4  +1   d - Unarmed Combat   0.0   1.4  -2  Zi         Zi k - Evocations   0.0   0.8  +1  Zi ^    Zi7 ,     e - Armour   0.0   1.4  -2  ZiX T    Ziy . f - Dodging   2.4   2.1  +2      Zi . g - Stealth   2.4   1.8  +3      Zi l    Zi a    Zi. s                ZiP l    Zin a    Zi _    Zi         Zi n    Zi _    Zi T    Zi) The relative cost of raising each skill is in cyan.  The species aptitude is in white.  ZiJ [?] Help[=] set a skill target  Zi [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[i.[i[i?#.#...# ..#  csloce the Conjurer#.#...###..#  Deep Elf[i9#..........#  Health: 28/28 ========================####...##.##  Magic: 14/14 ========================#...# .#  AC: 6[iStr: 4#...#  EV: 11Int: 25#...#[iC  SH: 5Dex: 13####...#[ik  XL:  5 Next: 84% Place: Dungeon:3#..@...#  Noise: ---------  Time: 2273.9 (0.0)[i #.###..#  f) staff of alchemy>. ..#[i  Cast: Searing Ray..[ .... ...#.### .#.#  .# [i)j ..   [iS You pick up a book of Misfortune and begin reading...  You add the spells Jinxbite, Yara's Violent Unravelling, Enfeeble and Sphinx [i~d_Sisters to your library. _This spell is extremely dangerous to cast! [i_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.[i[i[i[i[iC `Inventory: 19/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  s - an amulet of reflection (worn)l - a ring of resist corrosion Scrolls (go to first with ?)  h - a scroll labelled HETE ASENI  k - a scroll labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU Potions (go to first with !)  b - a potion of magic  d - a green potion  e - 2 glowing coppery potions  g - a red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]\i\i\iՖ?#.#...# ..#  csloce the Conjurer#.#...###..#  Deep Elf\i&f#..........#  Health: 28/28 ========================####...##.##  Magic: 14/14 ========================#...# .#  AC: 6Str: 4\iQ#...#  EV: 11Int: 25#...#  SH: 5Dex: 13####...#  XL:  5 Next: 84% Place: Dungeon:3#..@...#  Noise: ---------  Time: 2273.9 (0.0)\i #.###..#  f) staff of alchemy>. ..#\iӗ  Cast: Searing Ray..[ ....\ie ...#.### \iy.#.#  .# \ik ..    You pick up a book of Misfortune and begin reading...  \iYou add the spells Jinxbite, Yara's Violent Unravelling, Enfeeble and Sphinx _Sisters to your library. _This spell is extremely dangerous to cast! \i_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.\iK4\i\iE\i# 3\i% \i' \i+ \i=/ P _\i1 \i2 \i2 \i_5 \i> l#.#...###..#  #..........#  ####...##.##   #...# .#  #...#  #...#  ####...#  #......#  #.###@.#  >. #..# \i? h ..[ .....  ... #.#.###  .# #. .#   #. .#   g   hobgoblin (wandering)#. ..  #g ..   \iC +5.9 (2\iK @g.\iiN +6.9 (3\iT \i ^ ]i_ #.#...###..#  csloce the Conjurer #..........#  Deep Elf ####...##.##  Health: 28/28 ======================== #...# .#  Magic: 12/14 ====================---- #...# AC: 6Str: 4 #...# EV: 11Int: 25 ]iu_####...# SH: 5Dex: 13 #......# XL:  5 Next: 84% Place: Dungeon:3 ]i_E#.###@.# Noise: ---------  Time: 2276.9 (0.0) >. #..#]i:`} f) staff of alchemy ..[ .....  Cast: Searing Ray ... #.#.###  .# #. .# #. .# g   hobgoblin (wandering)]ib`B #g .. #. ..]i` _You start memorising the spell. You continue memorising. x4 ]i`_You finish memorising. Spell assigned to 'c'.  Aiming: Searing Ray (safe; 1% risk of failure)  ]i`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^iQ^iY#.#...###..#  csloce the Conjurer#..........#  Deep Elf####...##.##  Health: 28/28 ========================^iZZd#...# .#  Magic: 14/14 ========================#...#  AC: 6Str: 4#...#  EV: 11Int: 25^iZ####...#  SH: 5Dex: 13#......#^iZ  XL:  5 Next: 84% Place: Dungeon:3#.###@.#^iZ  Noise: ---------  Time: 2276.9 (0.0)>. #..#  f) staff of alchemy^i [..[ .....  Cast: Searing Ray... #.#.###^i7[ .# #. .# #. .#^i[b  g   hobgoblin (wandering)#g .. #. ..  _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.  Aiming: Searing Ray (safe; 1% risk of failure)  ^i[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^if:Okay, then.^ii^in^iq. _^ii .......###...##.# #...# .#  ####...#.###.>. ..[.........[#.....###.#.#####  .# g ....^ik ^iu :g.^iw >7.9 (1Searing Ray^i8~ ^i] , _Found a pair of boots.^ip2 ###...##.# #...# .#  ####...# #.####>..###..##.#..[.....@...[#.....###.#.###^i2 +# #. .#  #g. ...# #.#^i\8 ^iA {g.g^iE E====8^i9M ^iJb + _The hobgoblin shouts!^i+s ####...##.##  csloce the Conjurer #...# .#  Deep Elf #...# Health: 28/28 ======================== #...# Magic: 12/14 ====================---- ^ix,####...# AC: 6Str: 4 #......# EV: 11Int: 25 # #.###..# SH: 5^i,<Dex: 13 ^i,#>..###..##.#  XL:  5 Next: 84% Place: Dungeon:3^i, ^i-..[.....@...[#  Noise: ====-----  Time: 2278.9 (0.0) ^iK-.....###*#.####  f) staff of alchemy ^iq-.# #g .# Cast: Searing Ray^i-u #. .#^i-x #. .. #. ..^i . g   hobgoblin #. ... ^i;. ## #.# ^i^.= _Found a pair of boots. ^i._The hobgoblin shouts!  ^i.Aiming: Searing Ray (safe; 1% risk of failure)  ^i/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^iA/QAim: a hobgoblin, wielding a +0 dagger (81% to hit)_i ####...##.##  csloce the Conjurer #...# .#  Deep Elf #...# Health: 28/28 ======================== #...#_iq Magic: 12/14 ====================---- ####...# AC: 6Str: 4 #......# EV: 11Int: 25 _i# #.###..# SH: 5Dex: 13 #>..###..##.#  XL:  5 Next: 84% Place: Dungeon:3 _i?P..[.....@...[#  Noise: ====-----  Time: 2278.9 (0.0) .....###.#.####  f) staff of alchemy .# #g .#_ieb Cast: Searing Ray _ik#. .# _is#. .. #. .._i g   hobgoblin _i9#. ...  ## #.# _i#Aiming: Searing Ray (safe; 1% risk of failure)  _iUPress: ? - help, Q - select action, ( or ) - cycle_ispShift-Dir - straight lineAim: a hobgoblin, wielding a +0 dagger (81% to hit)  _iYou focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!_i!k   #...# .#  #...#  #...# _il"     #   #>.#  _i"..[.#  _i".....###*#.####  _i".# #* .#  _i"]#. .#  _iW##. ..  #. ..  #. ... _i|#  ## #.# _i#A   _i#E _iI .)(Press . to maintain the ray.)_i5==--9.9 (1ontinue: Searing RayRay __ik_i_i1' ####...##.##  #...# .#  #...# _i'  #...#  ####...#  #......#  # #.###..# _i'  #>..###..##.# _i#( n ..[.[# _iK(  .....###.#.#### _iq(  _i( .# #)#.#  #.#.#  _i( #.#..  #.#..  _i) #.....  ##.#.# _iL) /  _i3 _i_5 ----80ast: Searing Ray _i5 _i: _i= < _You stop channelling your searing ray.`iV####...##.##  #...# .#  #...#  #...#  ####...#  #......#  # #.###..# #`iW^ #>..###..##.#  ..[.[#  .....###.#.####  .# #)#.#  #.#.#  #.#..  #.#..  #.....  ##.#.#   `i8a`idA--1`i*j`iOl`i####...##.##  #...# .#  #...# .# #...# .# ####...# .# #......# .# `im# #.###..# .#  #>..###..##.#  ..[.[#  .....###.#.####  .# #)#.#  #.#.#  #.#..  #.#..  `i7#.....  ##.#.#   `i`i#U3==2`i`i}`i`####...##.##  #...##.#  #...##.#  #...##.# `i  ####...##.#  #......##.#  # #.###..##.#  #>..###..##.# `i? ..[.#  .....###.#.#### `i .# #)#.#  #.#.#  #.#..  #.#..  #.....  ##.#.#   `i֚`i`i&3`i`iV _You see here a +0 pair of boots.`iz`i`i`i`i-  ####...##.##  #...##.#  #...##.#  #...##.#  ####...##.# `iK.  #......##.#  # #.###..##.#  #>..###..##.#  ..[`iw. 9[# `i. .....###.#.#### `i. .# #)#.#  #.#.# `i/ O #.#..  #.#..`i(/ W  #..... `iR/ > ##.#.#  `i 8 `i!: `iH: &4 _`iC `iE `ih  ####...##.##  #...##.#  #...##.#  #...##.#  ####...##.#  #......##.#  # #.###..##.# `i X #>..###..##.#  ..[.[#  .....###.#.####  .# #)#.#  #.#.#  #.#..  #.#..`i   #.....  ##.#.#  `i `i s4====5`iy `i aiH ####...##.##  #...##.#  #...##.# aiIV #...##.#  ####...##.#  #......##.#  # #.###..##.#  #>..###..##.#aiI   ..[.[#  .....###.#.####ai2JR  .# #)#.#  #.#.#  #.#.. ai^J #.#..  #..... aiJ~ ##.#.#  aiTai`<6ai9aai ####...##.##  #...##.#  #...##.#  #...##.#  ####...##.#aiI  #......##.#  # #.###..##.#  #>..###..##.#  ..[.[# aiK .....###.#.####  .# #)#.#  #.#.#  #.#..  #.#..aiA  #.....  ##.#.#aim%  ai`aiJ&7aiaiwaiMi= ####...##.##  #...##.#  #...##.#  #...##.#  ####...##.#  #......##.# aii ###.###..##.# #>..###..##.#  ..[.[#  .....###.#.####  .# #)#.# aij #.#.#  #.#..  #.#..aiFj  #.....  ##.#.#airj%  ai_uaiv&8ai4}aieaḯ  ####...##.##  #...##.#  #...##.#  #...##.#  ####...##.#  #......##.#  ###.###..##.# #>..###..##.# .[.[#  .....###.#.####  .## #)#.#  #.#.#  #.#..  #.#..  #.....  ##.#.#  ai aiQ $==ai 9ai] ai} ai [  ####...##.##  #...##.# aiA[ #...##.#  #...##.#  ####...##.#aib[ w  #......##.# ai[ o ###.###..##.# ai[ #>..###..##.# o...[.[# .###.#.####ai}\  .##. #)#.# # #.#.# #.#.. #.#.. o   orc (wandering) #.....ai\ : ##.#.# ai/f aiq T.oai.r '90ai} ai s _An orc comes into view. It is wielding a +0 dagger.ai% ####...##.## #...##.# #...##.# #...##.# ####...##.#ai's #......##.# ###.###..##.#.####>..###..##.#.[.[#.o.....###.#.####o..##.# #)#.## #. #.#.## #.#.. #.#..o 2 orcs (wandering)  #.....  ##.#.#ai(bi  An orc comes into view. It is wielding a +0 club. o.ooo   orc priest (wandering)oo 2 orcsThe orc shouts! x2  An orc priest comes into view. It is wielding a +0 flail.==1 _You hear a shout!bir= ####...##.## #...##.# #...##.# #...##.# ####...##.# #......##.# ###.###..##.##.####>..###..##.##..o..[.[#.###.#.####.oo.##.## #)#.### #. #.#.# #. #.#..#. #.#..#. #.....#. ##.#.#.ooo..--2Searing RaybiO####...##.## #...##.# #...##.# #...##.# ####...##.# #......##.# ###.###..##.# #.####>..###..##.# #...o.[.[# ..oo....###.#.#### ....##.## #)#.# ### #.bij#. #.#.. #. #..... #.oo..o..oo 3 orcs (1 wandering)--3bipbi} bi}bi}g_An orc comes into view. It is wielding a +0 hand axe.biO  ####...##.##  csloce the Conjurer #...##.#  Deep Elf #...##.#  Health: 28/28 ======================== #...##.#  Magic: 12/14 ====================---- ####...##.#  AC: 6Str: 4 #......##.#  EV: 11Int: 25 ###.###..##.#  SH: 5Dex: 13 #o####>..###..##.#  XL:  5 Next: 85% Place: Dungeon:3 #.o..o**@.......[#  Noise: ---------  Time: 2293.9 (0.0) ....o...###.#.####  f) staff of alchemyiP m ....##.## #)#.#  Cast: Searing Ray ### #. #.#.#  #. #.#..  #. #.#..  o   orc priest (wandering) #. #.....  ooo 3 orcs (1 wandering) #. ##.#.#  _You hear a shout! _An orc comes into view. It is wielding a +0 hand axe.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (81% to hit)biG, ####...##.##csloce the Conjurer#...##.#Deep Elf#...##.#Health: 28/28 ========================#...##.#Magic: 12/14 ====================----bi, ####...##.#AC: 6Str: 4#......##.#EV: 11Int: 25###.###..##.#SH: 5Dex: 13#o####>..###..##.#XL:  5 Next: 85% Place: Dungeon:3#.o.****@.......[#Noise: ---------  Time: 2293.9 (0.0)bi- :....o...###.#.####f) staff of alchemy....##.## #)#.#Cast: Searing Ray### #. #.#.##. #.#..#. #.#..o   orc priest (wandering)bi- #. #.....ooo 3 orcs (1 wandering)#. ##.#.# bi- _You hear a shout! _An orc comes into view. It is wielding a +0 hand axe.bi1. Aiming: Searing Ray (safe; 1% risk of failure)  biw. 1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (81% to hit)bi d  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an orc, wielding a +0 dagger (81% to hit  You focus your ray upon the orc. The searing ray misses the orc.(Press . to maintain the ray.)  The orc shouts!bil biη biG oo...o.oobi ==4.9 (1ontinue: Searing RayRay _bi bi? cih####...##.## #...##.# #...##.# #...##.# ####...##.# #......##.# ###.###..##.# ci%##o####>..###..##.# #.o...o.[# ....o...###.#.#### ....##.## #)#.# ### #. #.#.# ##. #.#.. ooo 3 orcsciLJ#. #..... cip ciTcicici}[o..ociEh--5astcici< _You stop channelling your searing ray.ci" ####...##.##  csloce the Conjurer #...##.#  Deep Elf #...##.#  Health: 28/28 ======================== #...##.#  Magic: 10/14 =================------- ####...##.#  AC: 6Str: 4 #......##.#  EV: 11Int: 25 ###.###..##.#  SH: 5Dex: 13 #o####>..###..##.#  XL:  5 Next: 85% Place: Dungeon:3 ci#.o...[o*@......[#  Noise: ---------  Time: 2295.9 (0.0) ......o.###.#.####  f) staff of alchemy ....##.## #)#.#  Cast: Searing Ray ### #. #.#.#  #. #.#..  #. #.#..  ooo 3 orcsci?) #. #.....  #. ##.#.#  _The orc shouts! _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  cim8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (81% to hit)ci f####...##.##csloce the Conjurer#...##.#Deep Elf#...##.#Health: 28/28 ========================#...##.#ci Magic: 10/14 =================-------####...##.#AC: 6Str: 4#......##.#EV: 11Int: 25ci ###.###..##.#SH: 5Dex: 13ciE #o####>..###..##.#cig #XL:  5 Next: 85% Place: Dungeon:3#.o..****@......[#ci Noise: ---------  Time: 2295.9 (0.0)ci ......o.###.#.####f) staff of alchemyci ....##.## #)#.#ci Cast: Searing Ray### #. #.#.#ci #. #.#..#. #.#..ooo 3 orcsci@ e#. #.....#. ##.#.#ci Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (81% to hit)  ci You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.cir sMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.  (Press . to maintain the ray.)cirs ciKt ciu ci Roo..[oo.o   orc priestooo 3 orcsci ==6.9 (1ontinue: Searing RayRay _ciO ci di####...##.##  #...##.#  #...##.#  #...##.#  ####...##.#  #......##.#  ###.###..##.#  #o####>..###..##.#  di>#.oo..[oo.[#  .###.#.####  ....##.## #)#.#  ### #. #.#.#  #. #.#.. dii #. #.#..   ooo 3 orcsdi#. #.....  #. ##.#.# di/  didi didi\di D.oo.[.ooo   orc priestooo 3 orcsdi51=di*a--7astdidi< _You stop channelling your searing ray.di/'####...##.##  #...##.#  #...##.#  #...##.#  ####...##.#  #......##.# di' ###.###..##.#  #o####>..###..##.#  #..oo.[.oo.@....[#  .di ###.#.####  ....##.## #)#.# di ### #. #.#.#  diDi#. #.#..  #. #.#..   ooo 3 orcsdir#. #.....  #. ##.#.#  di didi0dibdi `.oo[.o.oo   orc priestooo 3 orcsdiZ A--8di di eiN^  ###...###.####o####>..###..##.#...oo[.o.o.....[........###@#.######.## #)#.# ### #. #.#.# .....#.#.# . ei`eiKbeiceim.o[..o 2 orcsei{o.=9ei;xeiR{1 _You block the orc's attack.ei T ###...###.####o####>..###..#....o[..oo.....[#........###.#.######.## #@#.# ### #. #.ei@  .....   orc.# eigeiP.oeiL0-300ei"ei(  Things that are here: _a +0 dagger; a hobgoblin corpseei ###......####.###..##o####>..###..#....o[..o......[........###o#.#####.## #)#.# ### #.  .....eiC #.#.# .# #ei ei eiV .o.oo 2 orcsei 57-ei j2====ei 1ei eid [ _The orc attacks as it pursues you! The orc hits you with a +0 dagger.fi #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 27/28 =======================- ###.###..##.#  Magic: 10/14 =================------- #o####>..###..##.#  AC: 6Str: 4 #....o[...o.....[#  EV: 11fi;_Int: 25 ........###.#.####  SH: 5Dex: 13 ....##.## #o#.#  XL:  5 Next: 85% Place: Dungeon:3 ### #. #@#.#  Noise: =--------  Time: 2301.9 (0.0) #. #.#..  f) staff of alchemy #. #.#..  Cast: Searing Rayfib #. #.....  #. ##.#.# fiw .# oo 2 orcsfi .# fiĵ_.# _a +0 dagger; a hobgoblin corpse fic_The orc attacks as it pursues you! The orc hits you with a +0 dagger.  fiAiming: Searing Ray (safe; 1% risk of failure)  fi%oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (almost dead, 81% to hit)fi{ #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 27/28 =======================- ###.###..##.#  Magic: 10/14 =================------- #o####>..###..##.#  AC: 6Str: 4 #....o[...o.....[#  EV: 11Int: 25 ........###.#.####  SH: 5fiDex: 13 ....##.## #o#.#  XL:  5 Next: 85% Place: Dungeon:3 ### #. #@#.#  Noise: =--------  Time: 2301.9 (0.0) #. #.#..  f) staff of alchemy #. #.#..  Cast: Searing Ray #. #..... fiAS #. ##.#.#  fiq.# oo 2 orcs .# fi.#fipAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefiAim: an orc, wielding a +0 dagger (almost dead, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  fi1You kill the orc!fiI   ####...##.#  #......##.#  ..##.#  >  [...o*  fi*   #*#.#  ### #. #@#.#  #. #.#.. fi~ #. #.#..  #.   #.   .#    orc .#  fi@.# fiQePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linfie-e  Aim: an orc, wielding a +0 dagger (almost dead, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!  fieP(Press . to maintain the ray.)fipo..o$fiDu7=2.9 (1ontinue: Searing RayRay _fiHfidfi A #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 27/28 =======================- ###.###..##.#  Magic: 8/14=============----------- #o####>..###..##.#  AC: 6Str: 4 fin #....o[.........[#  EV: 11Int: 25 ........###o#.####  SH: 5Dex: 13 fi ....##.## #*#.#  XL:  5 Next: 87% Place: Dungeon:3 ### #. #@#.#  Noise: ==-------  Time: 2302.9 (0.0) #. #.#..  f) staff of alchemy fi #. #.#..  Continue: Searing Ray #. #.....  Ray  #. ##.#.#  .#fi  o   orc .# .#You kill the orc! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  fi VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (81% to hit)fit#...##.#  csloce the Conjurer####...##.#  Deep Elf#......##.#  Health: 27/28 =======================-###.###..##.#  Magic: 8/14=============-----------#o####>..###..##.#  AC: 6Str: 4#....o[....*....[#  EV: 11fiAInt: 25........###*#.####  SH: 5Dex: 13....##.## #*#.#  XL:  5 Next: 87% Place: Dungeon:3### #. #@#.#  Noise: ==-------  Time: 2302.9 (0.0)#. #.#..  f) staff of alchemyfi#. #.#..  Continue: Searing Ray#. #.....  Ray #. ##.#.# .#fi  o   orc.# .#  fiRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.giPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.  (Press . to maintain the ray.)gigiro..oo 2 orcsgi,_8=3.9 (1 _gi'giTgii #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 28/28 ======================== ###.###..##.#  Magic: 6/14==========-------------- #o####>..###..##.#  AC: 6giܱStr: 4 #....o[...o.....[#  EV: 11Int: 25 ........###.#.####  SH: 5gi*<Dex: 13 giF....##.## #o#.#  XL:  5 Next: 87% Place: Dungeon:3 ### #. #@#.#  Noise: ==-------  Time: 2303.9 (0.0) #. #.#..  f) staff of alchemy #. #.#..  Continue: Searing Ray #. #.....  Ray  #. ##.#.# gi .# oo 2 orcs .# .# _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegi߳Aim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead,  81% to hit)gi  #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 28/28 ======================== ###.###..##.#  Magic: 6/14==========-------------- #o####>..###..##.#  AC: 6Str: 4 #....o[...o.....[#  EV: 11Int: 25 ........###.#.####  SH: 5Dex: 13 ....##.## #o#.#  XL:  5 Next: 87% Place: Dungeon:3 ### #. #@#.#  Noise: ==-------  Time: 2303.9 (0.0) gi #. #.#..  f) staff of alchemy #. #.#..  Continue: Searing Ray #. #.....  Ray  #. ##.#.#  .# oo 2 orcs .# .#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead,  81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!gi#    ####...##.#  #......##.#  ..##.#  >  [...o*  *   #*#.#  giY$ r### #. #@#.#  #. #.#..  #. #.#..  #.   #.   .# gi$   orc .#  .# giu b  (Press . to maintain the ray.)o.o$o   orc priesto   orc7==84.9 (1 _hiF: #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 28/28 ======================== ###.###..##.#  Magic: 5/14hibG========---------------- #o####>..###..##.#  AC: 6Str: 4 #....o[...o.....[#  EV: 11Int: 25 ........###o#.####  SH: 5Dex: 13 ....##.## #*#.#  XL:  5 Next: 88% Place: Dungeon:3 hiH### #. #@#.#  Noise: ==-------  Time: 2304.9 (0.0) #. #.#..  f) staff of alchemy #. #.#..  Continue: Searing Ray #. #.....  Ray  #. ##.#.#  .# o   orc priest .# o   orc .#You kill the orc! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  hiHVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)hir|#...##.#  csloce the Conjurer####...##.#  Deep Elf#......##.#  Health: 28/28 ========================###.###..##.#  Magic: 5/14========----------------#o####>..###..##.#  AC: 6Str: 4#....o[...o*....[#  EV: 11hiInt: 25........###*#.####  SH: 5Dex: 13....##.## #*#.#  XL:  5 Next: 88% Place: Dungeon:3### #. #@#.#  Noise: ==-------  Time: 2304.9 (0.0)#. #.#..hiW@  f) staff of alchemy#. #.#..  Continue: Searing Ray#. #.....  Ray #. ##.#.# .#  o   orc priest.#  o   orc.#  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)  You focus your ray upon the orc.  The searing ray hits the orc but does no damage.hi=d_Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)  You focus your ray upon the orc.  The searing ray hits the orc but does no damage.  (Press . to maintain the ray.)hiLehi+mg..oohin15.9 (1 _hiuhiQwhi  #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 28/28 ======================== ###.###..##.#  Magic: 3/14=====------------------- #o####>..###..##.#  AC: 6Str: 4 #....o[.........[#  EV: 11Int: 25 ........###o#.####  SH: 5Dex: 13 ....##.## #o#.#  XL:  5 Next: 88% Place: Dungeon:3 ### #. #@#.#  Noise: ==-------  Time: 2305.9 (0.0) #. #.#..  f) staff of alchemy #. #.#..  Continue: hi Searing Ray #. #.....  Ray  #. ##.#.#  .# o   orc priest .# o   orc .#The searing ray hits the orc but does no damage. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)hi% #...##.#  csloce the Conjurer####...##.#  Deep Elfhi#......##.#  Health: 28/28 ========================###.###..##.#  Magic: 3/14=====-------------------#o####>..###..##.#  AC: 6Str: 4hit#....o[....*....[#  EV: 11Int: 25........###*#.####  SH: 5Dex: 13....##.## #*#.#  XL:  5 Next: 88% Place: Dungeon:3### #. #@#.#hiv  Noise: ==-------  Time: 2305.9 (0.0)#. #.#..  f) staff of alchemy#. #.#..  Continue: Searing Ray#. #.....  Ray hi #. ##.#.# .#  o   orc priest.#  o   orc.#hi<  Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.  The searing ray hits the orc priest.  The orc priest is moderately wounded.iig .ooAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.searing ray hits the orc priest.  The orc priest is moderately wounded.(Press . to maintain the ray.)ii1*6.9 (1iiFiitI _The orc misses you.ii #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 28/28 ======================== ###.###..##.#  Magic: 1/14=----------------------- #o####>..###..##.#  AC: 6Str: 4 #....o[.........[#  EV: 11Int: 25 ........###o#.####  SH: 5Dex: 13 ....##.## #o#.#  XL:  5 Next: 88% Place: Dungeon:3 ### #. #@#.#  Noise: ==-------  Time: 2306.9 (0.0) iiZ~#. #.#..  f) staff of alchemy #. #.#..  Continue: Searing Ray #. #.....  Ray  #. ##.#.#  .# o   orc priest .# o   orc .# _The orc misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiiAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (lightly  wounded, 86% to hit)ii[#...##.#  csloce the Conjurer####...##.#  Deep Elf#......##.#  Health: 28/28 ========================###.###..##.#  Magic: 1/14=-----------------------#o####>..###..##.#  AC: 6Str: 4#....o[....*....[#  EV: 11Int: 25........###*#.####  SH: 5Dex: 13ii....##.## #*#.#  XL:  5 Next: 88% Place: Dungeon:3### #. #@#.#  Noise: ==-------  Time: 2306.9 (0.0)#. #.#..  f) staff of alchemy#. #.#..  Continue: Searing Ray#. #.....  Ray #. ##.#.# .#  o   orc priest.#  o   orc.#  Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (lightly  wounded, 86% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is heavily wounded.The searing ray hits the orc priest.  The orc prii/iest is severely wounded.iiB M.oowounded, 86% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is heavily wounded.The searing ray hits the orc priest.  The orc priest is severely wounded.iiC i(Press . to maintain the ray.)iiD b7.9 (1Searing RayiikN iisQ P _The orc barely misses you.jiTq  You don't have enough magic to cast this spell.jiZ]ji_. _jiR%q  You don't have enough magic to cast this spell.ji?-ji{/. _kiq  You don't have enough magic to cast this spell.kiki). _liv  You hit the orc but do no damage.The orc is moderately wounded.liԐb2==-9.1 (1.2liEast: Searing Raylitlix _You stop channelling your searing ray. The orc closely misses you.li  You barely miss the orc.The orc is moderately wounded.You block the orc's attack.li:*liRs  The orc priest calls upon Beogh to heal the orc.li:oliO2==10.3li M _The orc's wounds heal themselves!li?  #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 28/28 ========================li? A ###.###..##.#  Magic: 0/14------------------------ #o####>..###..##.#  AC: 6Str: 4 #....o[.........[#  EV: 11Int: 25 li? ........###o#.####  SH: 5Dex: 13 li)@ ....##.## #o#.#  XL:  5 Next: 88% Place: Dungeon:3 ### #. #@#.#  Noise: ===------  Time: 2310.3 (0.0) #. #.#..  f) staff of alchemyli~@ o #. #.#..  Cast: Searing Ray #. #.....  #. ##.#.#  .#liA  o   orc priest .# o   orc .#The orc priest calls upon Beogh to heal the orc. _The orc's wounds heal themselves!  li[A PAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleliA Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)miH #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 28/28 ======================== ###.###..##.#  Magic: 0/14------------------------ #o####>..###..##.#  AC: 6Str: 4 #....o[.........[#  EV: 11Int: 25 misI........###o#.####  SH: 5Dex: 13 ....##.## #o#.#  XL:  5 Next: 88% Place: Dungeon:3 ### #. #@#.#  Noise: ===------  Time: 2310.3 (0.0) #. #.#..  f) staff of alchemy #. #.#..  Cast: Searing Ray #. #.....  #. ##.#.#  .#miIv o   orc priest .# o   orc .#Shift-Dir - straight linemiJ3Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.  The searing ray hits the orc priest.  You kill the orc priest!miP2    ####...##.#  #......##.#  ..##.#  >  [....*  mi0Q*   #*#.#  ### #. #@#.#  #. #.#..  #. #.#..  #.   #. miUQR  .#  misQn.#  .# miQ* mi.)oAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.searing ray hits the orc priest.  You kill the orc priest!  (Press . to maintain the ray.)mimmio+#...##.#  csloce the Conjurer####...##.#  Deep Elf#......##.#  Health: 28/28 ========================###.###..##.#mi  Magic: 0/15------------------------#o####>..###..##.#  AC: 6Str: 4#....o[.........[#mi  EV: 11Int: 25........###)#.####mi  SH: 5Dex: 13....##.## #o#.#miS"  XL:  5 Next: 110% Place: Dungeon:3### #. #@#.#mi  Noise: ==-------  Time: 2311.3 (1.0)#. #.#..  f) staff of alchemy#. #.#..  Continue: Searing Ray#. #.....  Ray #. ##.#.# .#  o   orcmi{.# .# mi| Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (86% to hit)  mi(You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.  The searing ray hits the orc priest.  miWYou kill the orc priest!(Press . to maintain the ray.)mi - _The orc misses you.You have reached level 6!miO/  --more--ni?A32/3266 5% ni^ni4 _ni%T  You don't have enough magic to cast this spell.niN&ni .ni0. _niA T  You don't have enough magic to cast this spell.ni ni! niɘ . _oi|1  You barely miss the orc.The orc is lightly wounded.1=-2.5 (1.2ast: Searing Ray oioiFx _You stop channelling your searing ray. The orc closely misses you.oi T  You don't have enough magic to cast this spell.oi9 8-oi, oi . _oi0# T  You don't have enough magic to cast this spell.oi# oiU+ oi- . _pi  You hit the orc.  The orc is moderately wounded.pi!3.7pi4piP _The orc barely misses you.pi  You hit the orc but do no damage.The orc is moderately wounded.4.9 _The orc hits you but does no damage. x2qir  You don't have enough magic to cast this spell.qiqi. _qir  You don't have enough magic to cast this spell.qiAqi. _ri  You closely miss the orc.The orc is moderately wounded.ri!2rid===6.1Searing Rayri riP _The orc barely misses you.ri.  You barely miss the orc.The orc is moderately wounded.riG(7.3riri3P _The orc barely misses you.ris0 S  You hit the orc.  The orc is heavily wounded.3===8.5 _The orc misses you.ri #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 32/32 ======================== riL###.###..##.#  Magic: 1/16=----------------------- #o####>..###..##.#  AC: 6riStr: 4 #....o[.........[#  EV: 11ri Int: 25 ........###)#.####  SH: 5ri5 <Dex: 13 riV ....##.## #o#.#  XL:  6 Next:  5% Place: Dungeon:3 rix ### #. #@#.#  Noise: =--------  Time: 2318.5 (0.0) ri #. #.#..  f) staff of alchemy ri #. #.#..  Cast: Searing Ray ri3!S#. #.....  #. ##.#.#  .# o   orc .# .#ri! _The orc misses you.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleri!Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavilyri!1wounded, 86% to hit)sik0 #...##.#  csloce the Conjurer ####...##.#  Deep Elf #......##.#  Health: 32/32 ======================== ###.###..##.#  Magic: 1/16si=----------------------- #o####>..###..##.#  AC: 6Str: 4 #....o[.........[#  EV: 11siInt: 25 ........###)#.####  SH: 5Dex: 13 si....##.## #o#.#  XL:  6 Next:  5% Place: Dungeon:3 ### #. #@#.#  Noise: =--------  Time: 2318.5 (0.0) #. #.#..  f) staff of alchemy #. #.#..  Cast: Searing Ray #. #.....  #. ##.#.#  .# o   orc .# .#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavilywounded, 86% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!si   ####...##.#  #......##.#  ..##.#  >  [....*  *   #*#.#  ### #. #@#.#  #. #.#..  #. #.#..  #.   #.   .#  .#  siG .#     si*l.)$Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavilywounded, 86% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  (Press . to maintain the ray.)sio=9.5 (1ontinue: Searing RayRay _siysil|ti,M ###...# #......# ###.###..#o####>..###..##.#....o[.........[....###)#.####....##.##tii#####.. #. #..... #.#ti--20ast: Searing Ray ti]!ti5{ _You stop channelling your searing ray.  You now have 175 gold pieces (gained 8).ti6F--1.5 (2ti<ti?Q _Items here: )))) [[ ††.tiM ### #.... ###.###..#tico####>..###..##.##.....[.........[#....###@#.####....##.## #)####ti#. #.#.. .#titi42==tiW$2.5 (1ti6til  Things that are here: _a +0 flail; a +0 scale mail; an orc corpseuiui Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 7% 3b - JinxbiteHexes12%2  c - Iskenderun's Mystic BlastConjuration/Translocation 24% 4  ui`id - Rending BladeConjuration/Forgecraft 24% 4  e - Yara's Violent UnravellingHexes/Alchemy71% 5  f - EnfeebleHexes100% 7  g - Sphinx SistersHexes/Summoning 100% 7  h - Lehudib's Crystal Spear Conjuration/Earth 100% 8 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitxixi'xi#...##.#  csloce the Conjurer#...##.#  Deep Elf#...##.#  Health: 32/32 ========================####...##.#  Magic: 2/16===---------------------#......##.#  AC: 6Str: 4###.###..##.#  EV: 11Int: 25#o####>..###..##.#  SH: 5Dex: 13#.....[.........[#  XL:  6 Next:  5% Place: Dungeon:3........###@#.####xiHo  Noise: ---------  Time: 2322.5 (0.0)....##.## #)#.#  f) staff of alchemy### #. #.#.#  Cast: Searing Ray#. #.#.. #. #.#.. #. #.....  #. ##.#.#  .#  .# xi{  _(Press . to maintain the ray.) _You stop channelling your searing ray.  xiYou now have 175 gold pieces (gained 8). _Items here: )))) [[ ††.  Things that are here: xi<k_a +0 flail; a +0 scale mail; an orc corpsexi>P  Okay, then.xi<xi3xi. _xil xi  Your spells (describe)TypeFailure Level a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy11%xi 4 Select a spell to describe[!]/[I] toggle spell headersyiX yi yic #...##.#  csloce the Conjurer#...##.#  Deep Elf#...##.#  Health: 32/32 ========================####...##.#  Magic: 2/16===---------------------#......##.#  AC: 6Str: 4###.###..##.#  EV: 11Int: 25#o####>..###..##.#  SH: 5Dex: 13#.....[.........[#yiA h  XL:  6 Next:  5% Place: Dungeon:3........###@#.####  Noise: ---------  Time: 2322.5 (0.0)....##.## #)#.#  f) staff of alchemy### #. #.#.#  Cast: Searing Ray#. #.#.. #. #.#.. #. #.....  #. ##.#.#  .#  .# yi   _You stop channelling your searing ray.  You now have 175 gold pieces (gained 8). _Items here: )))) [[ ††.  Things that are here: _a +0 flail; a +0 scale mail; an orc corpse _Okay, then.yi yi yi yi] yio3yiyi5 yi$: _yi',yi)yi1_3=yi3yi7,yi2:yi*>,yi1AyibE74yiEF===yi>GyiL,yiQByijSyi>X,yiZyi ^yii^_5===yi`yizd,yifyij,yi\myiru6===yiuyiy,yi^{yi,yiyiDu7===yiyi,yiayi4,yiyi$,yiYyiu8===yiyi(,yiyi,yiyi 9===yiyi,yiUyie,yi yi10/16===yiNyi_Byi,yiyi,yi}yi1===yiyi,yiwyi,yiiyi$2===yiyio,yinyiiByi3===yiyi ,yi| yi&,yiyi,yi%yi!4===yi"yiL&,yip(yi,,yi/yi45===yi6yi;,yiAzi,zizi% 6===zi zizie,ziziziw!,zi#zi)zi*,zil,zi.zi2P==zi\6zi:zi@,zi7QnziXzi\,zi2^zi``zid,zi]ezigzi.k,ziZlzinziq,zi|rzivzi~ziE#. #.....#  #. ##.#.##  #.#.#   #.#.#   #.#.#   #.#.#   #.#.#   #.#####.#.#   o......@..#   #.#####.###  #.#   #.#   ..#   ###  o   orc (wandering)   ik^4m   zi\85.5 (63.0)6.5 (64ziDzi3x _An orc comes into view. It is wielding a +0 short sword.zi  #. #.....#  #. ##.#.##  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#####.#.#  o......@..#  #.#####.###  #.#  #.#  ..#  ###  zi *ziz Y #. #.....#  #. ##.#.##  #.#.#  #.#.#  #.#.#  #.#.#  #.#.# zi!{  #.#####.#.#  o......@..#  #.#####.###  #.#  #.#  ..#  ### zi% ziG ziu zi [ _An orc is nearby!{i~D #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 14/16 =====================--- #.#.#  AC: 6Str: 4 #.#.#  EV: 11Int: 25 #.#.#  SH: 5Dex: 13 #.#####.#.#  XL:  6 Next:  5% Place: Dungeon:3 o......@..#  Noise: ---------  Time: 2386.5 (0.0) #.#####.###  f) staff of alchemy #.[33{i4Em# Cast: Searing Ray #.# ..# ### o   orc (wandering) _An orc comes into view. It is wielding a +0 short sword. _An orc is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{i5 {ih #. #.....#  csloce the Conjurer#. ##.#.##  Deep Elf#.#.#  Health: 32/32 ========================#.#.#  Magic: 16/16 ========================#.#.#  AC: 6Str: 4#.#.#  EV: 11Int: 25#.#.#  SH: 5Dex: 13{i #.#####.#.#  XL:  6 Next:  5% Place: Dungeon:3o......@..#  Noise: ---------  Time: 2386.5 (0.0)#.#####.###  f) staff of alchemy#.#  Cast: Searing Ray#.# ..# ###  o   orc (wandering)   _An orc comes into view. It is wielding a +0 short sword. _An orc is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{i :Okay, then.{i@ {i {i9$ . _|i-; #. #.....#  #. ##.#.##  #.#.#  #.#.#  #.#.#|i+<  #.#.#  #.#.# .#.#####.#.# .o...# #.#####.###  #.#  #.#  ..#  ###    |i>|iD>o.|iG27.5 (1 _|iL|iO|i| #. #.....#  #. ##.#.##  #.#.#  #.#.#  #.#.#  #.#.#  #.#.# #.#o#####.#.# #.# #.#####.###  #.#  #.#  ..#  ###    |i|ih.|i&8|i|i |i  #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 14/16 =====================--- #.#.#  AC: 6Str: 4|i d #.#.#  EV: 11Int: 25 #.#.#  SH: 5Dex: 13 #.#.#####.#.#  XL:  6 Next:  5% Place: Dungeon:3|i m #......@....#  Noise: ---------  Time: 2388.5 (0.0) ###.#####.###  f) staff of alchemy #.#  Cast: Searing Ray #.# |i  ..#  ###        Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  |iɿ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iy4}i:#. #.....#  csloce the Conjurer#. ##.#.##  Deep Elf#.#.#  Health: 32/32 ========================#.#.#  Magic: 16/16 ========================#.#.#  AC: 6Str: 4#.#.#  EV: 11Int: 25#.#.#  SH: 5Dex: 13#.#.#####.#.#  XL:  6 Next:  5% Place: Dungeon:3#......@....#  Noise: ---------  Time: 2388.5 (0.0)###.#####.###  f) staff of alchemy#.#  Cast: Searing Ray#.# ..# ### [39;}iR;l49m       Shift-Dir - straight line _Okay, then.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i@:Okay, then.}iA}i3F}i:H. _}iO #. #.....#  #. ##.#.##  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#.#####.#.#  #.#  ###.#####.###  #.#  #.# ..# ### }iL!}i(oo   orc (wandering)}iT*+9.5 (1}i/}i7S _Okay, then.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _An orc comes into view. It is wielding a +0 short sword.}i #. #.....# #. ##.#.## #.#.# #.#.#### #.#.#.o. #.#.#.S #.#.# #o#.#####.#.# #.# ###.#####.###.. #.### #.# }i`< ..# ###o 2 orcs (wandering)S   ball python (constriction, wandering)}i  A ball python and an orc come into view.The orc shouts! The ball python hisses angrily. The orc shouts!}i}i}i}iT}i;L.oo..o.Sooo 3 orcs (1 wandering)S)}imD===90Searing Ray}i}i? _You hear an angry hiss. You hear a shout!}ie  #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 14/16 =====================--- ### #.#.#  AC: 6Str: 4 ..o #.#.#  EV: 11Int: 25 o. #.#.#  SH: 5Dex: 13 #.#.#####.#.#  XL:  6 Next:  5% Place: Dungeon:3 #.o.S@......#  Noise: ===------  Time: 2390.5 (0.0) ###.#####.###  f) staff of alchemy .. #.# }iif /  Cast: Searing Ray ## #.#  ..#  ###  ooo 3 orcs (1 wandering)  S   ball python (constriction)The orc shouts! The ball python hisses angrily. The orc shouts! _You hear an angry hiss. You hear a shout!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (83% to hit)}ip#. #.....#csloce the Conjurer#. ##.#.##Deep Elf#.#.#Health: 32/32 ========================#.#.#Magic: 14/16 =====================---####.#.#AC: 6}iStr: 4..o#.#.#EV: 11Int: 25o. #.#.#SH: 5Dex: 13#.#.#####.#.#XL:  6 Next:  5% Place: Dungeon:3#****@......#Noise: ===------  Time: 2390.5 (0.0)###.#####.###f) staff of alchemy.. #.#Cast: Searing Ray##}i3#.#}iO6..####ooo 3 orcs (1 wandering)S   ball python (constriction)Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (83% to hit)  You focus your ray upon the ball python.  The searing ray misses the ball python.~i3|Shift-Dir - straight line  Aim: a ball python (83% to hit)  You focus your ray upon the ball python.  The searing ray misses the ball python.The searing ray misses the orc.  (Press . to maintain the ray.)~i}~i| ..o..oSo 2 orcsThe ball python bites you but does no damage.~i-1.5 (1ontinue: Searing RayRay ~i+~i1Y _The ball python closely misses you.~i#. #.....# #. ##.#.## #.#.# #.#.# ### #.#.# ... #.#.# .o #.#.# #.#.#####.#.# #..oS.# ###.#####.### .. #.# ## #.# ###    orc~i~iXZ.o.So 2 orcs---2ast~i< _You stop channelling your searing ray.~ib  You hit the ball python.  The ball python is heavily wounded.~i4~i+p.o ~i^5==-~ia&3.7 (1.2~ia~i _The ball python misses you. The ball python barely misses you.~i #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 13/16 ===================----- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13 #.#.#####.#.#  XL:  6 Next:  5% Place: Dungeon:3 #..ooS@.....#  Noise: =--------  Time: 2393.7 (0.0) ###.#####.###  f) staff of alchemy .. #.#  Cast: Searing Ray ## #.# ~ih  ..#  ###  oo 2 orcs  S   ball python (constriction)The ball python is heavily wounded. _The ball python misses you. The ball python barely misses you.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 83% to hit)i #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 13/16 ===================----- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5iDex: 13 #.#.#####.#.#  XL:  6 Next:  5% Place: Dungeon:3 #..ooS@.....#  Noise: =--------  Time: 2393.7 (0.0) ###.#####.###  f) staff of alchemy .. #.#  Cast: Searing Ray ## #.#  ..#  ###  oo 2 orcsi  S   ball python (constriction)i$Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 83% to hit)  You focus your ray upon the ball python.  i%The searing ray hits the ball python!i #.   #.   #.#.#  #.#.#  ### #.#.#  ... #.#.#  i .. #.#.#  #..#  #.****@.....#  ####  .. #.# iu ##  ..# iI###  You focus your ray upon the ball python.  The searing ray hits the ball python!  iYou kill the ball python!The searing ray hits the orc.  The orc is severely wounded.orc.i  The orc is severely wounded.(Press . to maintain the ray.)i i? Xo..ooi Go 3 orcsi\%6=4.7 (1ontinue: Searing RayRay _i+i.iVc #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 11/16 ================-------- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13 #.#o#####.#.#  XL:  6 Next:  6% Place: Dungeon:3 iW#...oo@.....#  Noise: ==-------  Time: 2394.7 (0.0) ###.#####.###  f) staff of alchemy .. #.#  Continue: Searing Ray ## #.#  Ray  ..#  ###  ooo 3 orcsiKW! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  isWPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  iWO(severely wounded, 81% to hit)i ' #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 11/16 ================-------- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13i * #.#o#####.#.#  XL:  6 Next:  6% Place: Dungeon:3 #...oo@.....#  Noise: ==-------  Time: 2394.7 (0.0) ###.#####.###  f) staff of alchemy .. #.#  Continue: Searing Ray ## #.#  Ray  i ..#  ###  ooo 3 orcsi i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!i1  #.   #.  i  #.#.#  #.#.#  ### #.#.#  i ... #.#.#  .. #.#.#  i a#..#  i #.****@.....#  i ####  .. #.#  ## #.#  ..# ###  2 orcs i 1iio Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  The searing ray misses the orc.  (Press . to maintain the ray.)iv ..o.oiz 975.7 (1 _iـ i i` #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== ipa~#.#.#  Magic: 9/16=============----------- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13 iaX#.#.#####.#.#  XL:  6 Next:  7% Place: Dungeon:3 #..o.o@.....#  Noise: ==-------  Time: 2395.7 (0.0)ia ###.#####.###  f) staff of alchemy i b.. #.#  Continue: Searing Ray ## #.#  Ray  ..# iRb ###  oo 2 orcs _(Press . to maintain the ray.)  ibRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei)cAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 81% to hit)iv #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== iw#.#.#  Magic: 9/16=============----------- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13 #.#.#####.#.#  XL:  6 Next:  7% Place: Dungeon:3 #..o.o@.....#  Noise: ==-------  Time: 2395.7 (0.0) i y###.#####.###  f) staff of alchemy .. #.#  Continue: Searing Ray ## #.#  Ray  ..#  ###  oo 2 orcsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!i}" ia~#.   #.   #.#.#  #.#.#  i~### #.#.#  ... #.#.#  .. #.#.#  #..#  i#.****@.....#  ####  .. #.#  ## #.#  ..# ###o   orc i1Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  The searing ray misses the orc.  (Press . to maintain the ray.)ini2 g..o)g   goblini*6.7 (1iZius _A goblin comes into view. It is wielding a +0 club.iy #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 7/16==========-------------- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13 #g#.#####.#.#  XL:  6 Next:  7% Place: Dungeon:3 #...o*@.....#  Noise: ==-------  Time: 2396.7 (0.0) ###.#####.###  f) staff of alchemy .. #.#  Continue: Searing Raizy ## #.#  Ray  ..#  ###  o   orc  g   goblin _A goblin comes into view. It is wielding a +0 club.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (81% to  hit)i6 n#. #.....#csloce the Conjurer#. ##.#.##Deep Elf#.#.#Health: 32/32 ========================#.#.#Magic: 7/16==========--------------####.#.#AC: 6i Str: 4...#.#.#EV: 11Int: 25.. #.#.#SH: 5Dex: 13#g#.#####.#.#XL:  6 Next:  7% Place: Dungeon:3#.****@.....#Noise: ==-------  Time: 2396.7 (0.0)###.#####.###f) staff of alchemyi .. #.#Continue: Searing Ray###.#Ray ..####o   orcg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (81% to  hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.i MShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (81% to  hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is lightly wounded.  (Press . to maintain the ray.).g..o8==7.7 (1 _i #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 6/16=========--------------- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13 #.#.#####.#.#  XL:  6 Next:  7% Place: Dungeon:3 #.g..o@.....#  Noise: ==-------  Time: 2397.7 (0.0) ###.#####.###  f) staff of alchemy .. #.#  Continue: Searing Ray ## #.# iΖ Ray  ..#  ###  o   orc  g   goblin _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (lightly  wounded, 81% to hit)io #. #.....#  csloce the Conjurer i8p%#. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 6/16=========--------------- ### #.#.#  AC: 6ipbStr: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13ipO #.#.#####.#.#  XL:  6 Next:  7% Place: Dungeon:3 #.g..o@.....#  Noise: ==-------  Time: 2397.7 (0.0)iIqe ###.#####.###  f) staff of alchemy .. #.#  Continue: Searing Ray itq## #.#  Ray  ..#  iq###  o   orc  g   goblini!rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (lightly  wounded, 81% to hit)  You focus your ray upon the orc. The searing ray misses the orc.igr6The searing ray hits the goblin!ix #.   #.   #.#.#  #.#.# i`x/ ### #.#.#  ... #.#.#  .. #.#.#  ix#..#  #.****@.....# ix ####  .. #.#  ## #.#  i.y..# ### i)..oAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (lightly  wounded, 81% to hit)  You focus your ray upon the orc. The searing ray misses the orc.  The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)i 288.7 (1ii: _The orc hits you but does no damage.i8 #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf i\#.#.#  Health: 32/32 ======================== #.#.#  Magic: 4/16======------------------ i### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11i Int: 25 .. #.#.#  SH: 5Dex: 13 i=#.#.#####.#.#  XL:  6 Next:  8% Place: Dungeon:3 i#.)..o@.....#  Noise: ==-------  Time: 2398.7 (0.0) ###.#####.###  f) staff of alchemy i.. #.#  Continue: Searing Ray ## #.#  Ray i3 ..#  i###  o   orci& _The orc hits you but does no damage.  Restarting spell: Searing Ray (safe; 1% risk of failure)  iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (lightly  wounded, 81% to hit)if ##. #.....#csloce the Conjurer#. ##.#.##Deep Elf#.#.#Health: 32/32 ========================#.#.#Magic: 4/16======------------------i]g ####.#.#AC: 6Str: 4...#.#.#EV: 11Int: 25.. #.#.#SH: 5Dex: 13#.#.#####.#.#ig XL:  6 Next:  8% Place: Dungeon:3#.****@.....#Noise: ==-------  Time: 2398.7 (0.0)###.#####.###f) staff of alchemy.. #.#Continue: Searing Rayig D###.#Ray i h ..####o   orciah Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineih Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (lightly  wounded, 81% to hit)  ih pYou focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.ih iE )..oShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (lightly  wounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.  (Press . to maintain the ray.)9.7 (1i iH  i K_The orc closely misses you.i #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 2/16===--------------------- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13 #.#.#####.#.#  XL:  6 Next:  8% Place: Dungeon:3 #.)..o@.....#  Noise: ==-------  Time: 2399.7 (0.0) ###.#####.###  f) staff of alchemy .. #.#  Continue: Searing Ray ## #.# i[37m Ray  ..#  ###  o   orc _The orc closely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, 81% to hit)i5G #. #.....#  csloce the Conjurer #. ##.#.##  Deep Elf #.#.#  Health: 32/32 ======================== #.#.#  Magic: 2/16===--------------------- ### #.#.#  AC: 6Str: 4 ... #.#.#  EV: 11Int: 25 .. #.#.#  SH: 5Dex: 13 #.#.#####.#.#  XL:  6 Next:  8% Place: Dungeon:3 #.)..o@.....#  Noise: ==-------  Time: 2399.7 (0.0) ###.#####.###  f) staff of alchemy .. #.#  Continue: Searing Ray ## #.# iI[39;49m Ray  ..#  ###  o   orcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc! #.   #.   #.#.#  #.#.#  ### #.#.#  ... #.#.#  .. #.#.#  #..#  #.****@.....#  ####  .. #.#  ## #.#  ..# ### iM)..)Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!(Press . to maintain the ray.)i3=9400.7 (1Searing Ray _iIii ast: Searing Ray 0--1.7 (1 _You start resting. You stop channelling your searing ray.iJi/KiNLiNibOiS4===i8TiV,iXiGZ,iD[ia],i[^i`i'a_5===ibi(e,i'fipi,iokipmu6===iloiq,i$siui+viOwiHzu7===i{i9,ii,i3i.,i܈iu8===ibir,ii,iiڟ;9i?F===i(i8,i_iҧ,i"iSih10/16===ii,ii,ii,iXiid1===iJi+,iuiiiUi2===ii,ibi,iMii.d3===i{iU,iiBi,iiib4===iiCBim,ii95iF===i?i,i i,iDi  -- _You start resting.i042.7 (41.0)ix6===3.7 (42i[i% _Magic restored.ie i i in _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i{3i̹iiiB$ _iiy`  Items here: ))) [[[ ††.iic _i,i,ii4ii3==iiiI,iiBi,ii2iiiiTiii"i iT ,i ig3q #.# #.#.#.#########.# #.#.#..........# #.#.#.........# #.#.# # #.#.#.#.#####.#.# #S## #..#.)..)......# ..###.###.#####.### #.#......# #.# #@####### #.# #........ ..# ######### ###Searing Ray  S   adder (wandering)52.7 (9.0)3.7 (10.0)  _An adder comes into view.iGM #.# #.#.#   #.#.# iaH  #.#.#   #.#.#  # #.#.#  #S## #..#.)..).iH,  ..###.###.#  iH#.#......# #.#  iGI#@# #.#  #........ ..#  ######### ### isIiI!im  #.# #.#.#   #.#.#   #.#.# i   #.#.#  # #.#.#  #S## #..#.)..).  ..###.###.#iT 9  #.#......# #.#  #@# #.# i d #........ ..#  i }######### ###  i ig i i it ] _An adder is nearby!i~  #.# #.#.#  csloce the Conjurer .#########.# #.#.#  Deep Elf ..........# #.#.#  Health: 32/32 ======================== i >.........# #.#.#  Magic: 14/16 =====================--- # #.#.#.#.#####.#.#  AC: 6Str: 4 #S## #..#.)..)......#  EV: 11Int: 25 **###.###.#####.###  SH: 5Dex: 13 iy #*#......# #.#  XL:  6 Next:  9% Place: Dungeon:3 #@####### #.#  Noise: ---------  Time: 2453.7 (0.0) i @#........ ..#  f) staff of alchemy ######### ###  Cast: Searing Rayi" 7  S   adder (wandering) _An adder comes into view. _An adder is nearby!i Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 68% to hit)i  #.# #.#.# csloce the Conjurer.#########.# #.#.# Deep Elf..........# #.#.# Health: 32/32 ========================.........# #.#.# Magic: 14/16 =====================---# #.#.#.#.#####.#.# AC: 6Str: 4#*## #..#.)..)......# EV: 11Int: 25**###.###.#####.### SH: 5Dex: 13#*#......# #.#XL:  6 Next:  9% Place: Dungeon:3i#@####### #.#Noise: ---------  Time: 2453.7 (0.0)#........ ..#f) staff of alchemy######### ###Cast: Searing RayS   adder (wandering) _An adder comes into view. _An adder is nearby!i1Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 68% to hit)iL  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 68% to hit)  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.)i$nj.S..S==4.7 (1ontinue: Searing RayRay _ic  #.# #.#.#  csloce the Conjurer .#########.# #.#.#  Deep Elf ..........# #.#.#  Health: 32/32 ======================== .........# #.#.#  Magic: 12/16 ==================------ # #.#.#.#.#####.#.#  AC: 6Str: 4 #.## #..#.)..)......#  EV: 11Int: 25 S*###.###.#####.###  SH: 5Dex: 13i}|  #*#......# #.#  XL:  6 Next:  9% Place: Dungeon:3 #@####### #.#  Noise: ==-------  Time: 2454.7 (0.0) #........ ..#  f) staff of alchemy ######### ###  Continue: Searing Ray  Ray   S   adderYou focus your ray upon the adder. The searing ray misses the adder. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (68% to hit)i #.# #.#.# csloce the Conjurer.#########.# #.#.# Deep Elf..........# #.#.# Health: 32/32 ========================.........# #.#.# Magic: 12/16 ==================------# #.#.#.#.#####.#.# AC: 6Str: 4#*## #..#.)..)......# EV: 11Int: 25**###.###.#####.### SH: 5Dex: 13#*#......# #.#XL:  6 Next:  9% Place: Dungeon:3#@####### #.#Noise: ==-------  Time: 2454.7 (0.0)iC #........ ..#f) staff of alchemy######### ###Continue: Searing RayRay S   adder  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (68% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is lightly wounded.i84  (Press . to maintain the ray.)...S5.7 (1 _i^5 #.# #.#.#  csloce the Conjurer .#########.# #.#.#  Deep Elf ..........# #.#.#  Health: 32/32 ======================== .........# #.#.#  Magic: 10/16 ===============--------- # #.#.#.#.#####.#.#  AC: 6Str: 4 #.## #..#.)..)......#  EV: 11Int: 25 ..###.###.#####.###  SH: 5Dex: 13 #S#......# #.#  XL:  6 Next:  9% Place: Dungeon:3 #@####### #.#  Noise: ==-------  Time: 2455.7 (0.0) #........ ..#  f) staff of alchemy ######### ###  Continue: [37i6mSearing Ray  Ray iD  S   adderThe adder is lightly wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 68% to hit)i##.# #.#.# csloce the Conjurer.#########.# #.#.# Deep Elf..........# #.#.# Health: 32/32 ========================.........# #.#.# Magic: 10/16 ===============---------iۗ# #.#.#.#.#####.#.# AC: 6Str: 4#.## #..#.)..)......# EV: 11Int: 25.*###.###.#####.### SH: 5Dex: 13#*#......# #.#XL:  6 Next:  9% Place: Dungeon:3#@####### #.#i>Noise: ==-------  Time: 2455.7 (0.0)#........ ..#f) staff of alchemy######### ###Continue: Searing RayRay iS   adder  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei՘Shift-Dir - straight lineAim: an adder (lightly wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is heavily wounded.ii* .SPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (lightly wounded, 68% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  i* The adder is heavily wounded.  (Press . to maintain the ray.)iq+ *6.7 (1if2 i5 = _The adder bites you but does no damage.i #.# #.#.#  csloce the Conjurer .#########.# #.#.#  Deep Elf ..........# #.#.#  Health: 32/32 ======================== .........# #.#.#  Magic: 8/16============------------ # #.#.#.#.#####.#.#  AC: 6Str: 4 #.## #..#.)..)......#  EV: 11Int: 25 ..###.###.#####.###  SH: 5Dex: 13 #S#......# #.#  XL:  6 Next:  9% Place: Dungeon:3 #@####### #.#  Noise: ==-------  Time: 2456.7 (0.0) #........ ..#  f) staff of alchemy ######### ###  ContinuiIe: Searing Ray  Ray   S   adder(Press . to maintain the ray.) _The adder bites you but does no damage.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 68% to hit)i(y #.# #.#.#  csloce the Conjurer .#########.# #.#.#  Deep Elfiy  ..........# #.#.#  Health: 32/32 ======================== .........# #.#.#  Magic: 8/16============------------ # #.#.#.#.#####.#.#  AC: 6Str: 4 #.## #..#.)..)......#  EV: 11Int: 25iz ..###.###.#####.###  SH: 5Dex: 13i?z ibz #S#......# #.#  XL:  6 Next:  9% Place: Dungeon:3 iz#@####### #.#  Noise: ==-------  Time: 2456.7 (0.0) #........ ..#  f) staff of alchemyiz ######### ###  Continue: Searing Ray i {b Ray  i;{ S   adderia{ i{vRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei{Shift-Dir - straight lineAim: an adder (heavily wounded, 68% to hit)  i{fYou focus your ray upon the adder. The searing ray hits the adder.  You kill the adder!i{i  #.# #.#.#  i^ #.#.#   #.#.#   #.#.#  # i  i#.## #..#.)..).  iсq.*#.# i #*#......# #.# ij  #.#  ... ..#  ### ###  iiT RMM.i †Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (heavily wounded, 68% to hit)  i You focus your ray upon the adder. The searing ray hits the adder.  You kill the adder!  (Press . to maintain the ray.)iw9=127.7 (1Searing Ray _i{iwib #.# #.#.#  csloce the Conjurer .#########.# #.#.#  Deep ElfiƖ4 ..........# #.#.#  Health: 32/32 ======================== .........# #.#.#  Magic: 7/16==========-------------- # #.#.#.#.#####.#.#  AC: 6Str: 4 i#.## #..#.)..)......#  EV: 11Int: 25 i..###.###.#####.###  SH: 5Dex: 13 i=#†#......# #.#  XL:  6 Next: 12% Place: Dungeon:3 #@####### #.#  Noise: ==-------  Time: 2457.7 (0.0)ic #........ ..#  f) staff of alchemy i######### ###  Continue: Searing Ray  Ray iT   iٗh    iQ You kill the adder! i%_(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineio iq That beam is likely to hit you. Continue anyway? Y - Yes  N - Noib<i+MiT#.# #.#.# csloce the Conjurer.#########.# #.#.# Deep Elf..........# #.#.# Health: 32/32 ========================.........# #.#.# Magic: 9/16=============-----------# #.#.#.#.#####.#.# AC: 6Str: 4#.## #..#.)..)......# EV: 11Int: 25..###.###.#####.### SH: 5Dex: 13iUa#†#......# #.#XL:  6 Next: 12% Place: Dungeon:3#@####### #.#Noise: ==-------  Time: 2457.7 (0.0)#........ ..#f) staff of alchemy######### ###Continue: Searing RayRay You kill the adder! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i\i]ibie. _i...........# #.#.#.............## ##@#.#.#.#####.#.#--83.7 (26.0)#.##.#..#.)..)......##...###.###.#####.###ast: Searing Ray ####†#......# #.###.####### #.##........ ..########## ###iiiۡd==--4.7 (27i|ir; _Found a stone staircase leading down.i-3ijijii-iѷ,iX,iiȾiiiii{### #. # #. # #. #. #. #.. # #.# ##. #> #.# #. #.### #.# #.####...#########.# #.......>@..........# #.7.7 (3.0)#####.............# #......#.###.#.#.#.#####.######.##.#..#.)..).... #...###.###.#####.####†#......# #.  ##.####### #. #........ .. i?######### ## ii+8.7 (4ivi; _Found a stone staircase leading down.i3inii?Z ....##.## #)##. ### #. #.#.. #. #... #. # .) #.  #. #.# ## #>  #.# # #.### #.# # #####.@.#########.# #0i.......>....# #######.............# # .....#.###.#.#.#.###########.##.#..#.)..).. #...###.###.#########†#......# ##.####### # #........ .ii0+9.7 (1iif# _Found a club.iiii\iXii+ii?i$iei iOR  There is a stone staircase leading down here.i!< #o####>..## [#.....[... ### .........###i, #.. . ....##.## ###.##.# ### #. ####...#.# #. ....... #.). #.i #@# #.#92.7 (3 #># #.#  #.### #.# #####...#########.#........>...........########.............# i.....#.###.#.#.#.#########.##.#..#.)..)..#...###.###.####ii+3.7 (4i i$ _Found a cloak.iIiAiM ### #o####>..## [#.....[....## .........## #.. . ....##.## ##.##.# ####.####...#.#i#[.........##.@.# 0##.###># #.####.#...###.#iid"+4.7 (1i)i:3g _Found a ring mail. _You see here a +0 club.iNiiJiii: _ii;iipiii@i i i ,icii0,i\ii,i7i!i$,i%it(iv*i*is-i/i3,i4ic6i9,i0:iX@i ,iii,i i i ,iii,iii,ii&iJ ,iH!i'Xij)i*,i*i".iB6.# #.# #..#.##...##...#...#... .. #.# #..#. ##.......##.##.#. ## #.# #..#.#######....#†#..#..........#..†...#.<............###....#######.#...###.. ###. #.#...# .. #...## #.#...###..#..@## #..........i75128.0)#.##.## ####...##.#.###.# #...##.#.. ....#.# #...##.#.###.#.#.# ...##.# ..#.#..## ####...##.# #.#.#.## ##.##.....# ###.###..##.#.#.#.####>..###..##.#i=i>,3.7 (19iCiF9 _Found a stone staircase leading up.i3   There is a stone staircase leading up here. _i i ,iS i Xim iV ,i̤ i i ,i) iB i i> iг i i ,i i iؾ ,i׿ ik i ,i i* ie ,i iX i i i{ i i ,i i i= ,i i= i ,i{ i iN ,i i i ,i i i+ ,i i i ,i iH i2 ,i i4 i4 ,i i i ,i i i ,i i i BiQ Xi io ,i  i i ,i i i ,iJ i i ,i i% i.' ,i( i@* i, ,i. i. i^0 i0 i0 iG3 i3 ,ix4 iQ5 i37 ,i7 i9 i: ,i*; i< i-> ,i> iA iC ,iC iE ipF ,iqG i=H iI ,ieJ iK iM ,iN iO iQ ,iQ iR iT ,iT iV i:X ,iX iZ i] ,i] i` ic ,iyd ie iHh ih ij itl iin ,io iq is ,i/v ,i[y i i iZ iȈ ,iډ i& i' ,i( ia iӒ Bi Biq M _You now have 184 gold pieces (gained 9).iڛ 3i i i ,i i) i iA i it iĴ i_ i Xi] ,i$ i i ,iS i* iJ ,i i i ,i i i ,i iP iO ,i i; i ,i iY i ,i i) i ,ii i i ,i ig i" ,i i i1 Xi ,i) i iW ,i i i ,i i? i  ,i~ ie iv ,i i iL ,i i iR ,i/ i iz ,i i i ,iD i i  ,io i ir i i  il i ,i? i i ,i i i! ,i" i(# i$ Bif& i-' ,i' i ) i<* ,i* if, i- ,iL. ik/ i0 ,i;1 i2 i4 iR4 i4 i5 i6 ,iB7 i8 i9 ,i`: i; ip= Bi? BiN@ itA i|B ,iB i@E iTZ  ##.#### #) # #....... . ##. #..######## ... #..# # ..... #.##..# # ..##. #.....# # #.##.###.....# # #.##....###..# # ##@# #...# #..# #616.7 (103.0)##.#.##...###..# .###...#....#.##  ##.#.##.........#  ##.###.#######.#  ### #.# #.#i[   #.# #.#  #.# #.#  #.# #.###74i] ik` + _Found a quarterstaff.i^'i[+Bi+i-i/,i0i2i4,i5i-7i09,i9:i<i>,i?iAiD,iSEiBHiGJ,i)KiMiO,iPiw^y  You see here a +0 quarterstaff. _i`i ai6c,i_didgii,i2kiwmiLo,ipitiw,iawiyi|,i|iK~iXiP,i+iˈi;,i-iini^,i6i ik ,i i`ii,iAiWi&i(iv)i)i *iQ+i-,iM-i0i#2,i 3ih4i5,i6i7i9,i~:iqAiB,iCi-GXiHiJ,iJiLiO,iO,iQBiRi>T,iTi&ViYXi[Bi\i3^,i^iT`ima,iYbici=e,ieigii,ijiDliiBiSi,iii,i3ii9,iii,iii,iiyi,ii'iiiii;BiXiii?iiiy,iOiii6ioik i ,i ii,iii,iiiG,i i#i%,i&i(ie*,i,+i,i./,i0i1i4Bi6i8,i9is;i:=,i:>i@iA,iCiHXiIiJ,i3KiyLiM,i2Ni(OiP,iuPiQiRBiSiT,iUiViWiWi:Xi iA 2===iD iG ,iO iS ~1==iU i[ 3===i` Biwb i=e ,iMk in 2==4===ip it N _HP restored.iv iz ,i| i& ,i i =5===i i& ,i BiP iE 6===iԡ i, ,i iL  Things that are here:  a +0 whip; 6 poisoned darts; a kobold skeletoniv i  _i5 ir i ,iԺ iz i |==i ########## #########........## .......#########.#.......# ######.............#'#...##############).##.##...#  #.............#.()#...  #.#####......#######[  #.# #.###.@# #..# --  #.# #.# #..'....S#..# #.# #.# #.#########.# ast: Searing Ray i O#####.# # #.# #.#(....).#†# ......#.# #.###.#......†).# ....)..# ... ..#.......#.# S   ball python (constriction, asleep) ####..#..## #.## i ( #..#..##. ##..+ #..#  #.<#..#...#...# #..#iu J 78.7 (21.0)  You open the door.i G--9.7 (22i" i% ^ _A ball python comes into view.i+$ ##########  #.... #.#.. ....i$[  ############).#  #.............#.()#...#  #......#[.#  #.# #.###.@# #..#  #.# #.# #..'....S#..#  #.# #.# #.#########.#  # #.# #.#(....).#†#  #.###.†).# i%)..# ... ..  #.   ##..+ #..#  #.< #..# iMc ##########  #.... #.#.. ....  ############).#  #.............#.()#...#  #......#[.#  #.# #.###.@# #..#  #.# #.# #..'....S#..# i^ #.# #.# #.#########.#  # #.# #.#(....).#† #.###.†))..# ... ..  #.   ##..+   #.< i4iCx _A ball python is nearby!iF  csloce the Conjurer ##########  Deep Elf ######## #........##  Health: 32/32 ======================== .......#########.#.......#  Magic: 14/16 =====================--- ######.............#'#...##  AC: 6Str: 4  ############).##.##...#  EV: 11Int: 25  #.............#.()#...#  SH: 5Dex: 13 iG #.#####......#######[.#  XL:  6 Next: 13% Place: Dungeon:3  #.# #.###.@# #..#  Noise: ---------  Time: 2779.7 (0.0)  #.# #.# #..'....S#..#  f) staff of alchemy  #.# #.# #.#########.#  Cast: Searing Ray #####.# # #.# #.#(....).#†# ......#.# #.###.#......†).# ....)..# ... ..#.......#.#  S   ball python (constriction, asleep) ####..#..## #.#########.#  #..#..##. ##..+ #..#  #.<#..#...#...# #..# _A ball python comes into view. _A ball python is nearby!iDHtAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei9 i: That beam is likely to hit you. Continue anyway? Y - Yes i ; ' N - Noi[i8i csloce the Conjurer##########Deep Elf #########........##Health: 32/32 ======================== .......#########.#.......#Magic: 16/16 ======================== ######.............#'#...##AC: 6Str: 4############).##.##...#EV: 11Int: 25#.............#.()#...#SH: 5Dex: 13#.#####......#######[.#XL:  6 Next: 13% Place: Dungeon:3#.# #.###.@# #..#Noise: ---------  Time: 2779.7 (0.0)#.# #.# #..'....S#..#f) staff of alchemyiQ O#.# #.# #.#########.#Cast: Searing Ray #####.# # #.# #.#(....).#†# ......#.# #.###.#......†).# iM....)..# ... ..#.......#.#S   ball python (constriction, asleep) ####..#..## #.#########.##..#..##. ##..+ #..##.<#..#...#...# #..# _A ball python comes into view. _A ball python is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i*4i1i4. _iO" 0 ########## ########........## .......#########.#....... ######.............#'#...##  ############).##.##................#.()#####......#######[ #.###..#...l!#. #.@'....S########## #####.# ##(....).#† ......#.# #.###.#......†).)..# ... .i# g.#l   iguana (asleep)S   ball python (constriction, asleep)..#..#..........#######..#iR5 i  An iguana comes into view.i7 ,80.7 (1iOB iE U _Found a white potion.i i iQ i iOO#  #........## ##.#.......# .....#'#...## ############).##.##...# #.............#.()#...# #.#####......#######[.# #.# #.###..#...l!#..# iOz#.# #.# #..@....S#..# #.# #.# #.##.# iO .# # #.# #.#(....).#†# #.# #.###.)..# ... ....#..## #.#i,P.# #..#..##. ##..+ #..# #.<#..#...#.. i[U,iVinaSl..lSwandering)idbA=1Searing Rayimivqs _The iguana hisses angrily. _There is an open door here.i ##########  csloce the Conjurer ####### #........##  Deep Elf ......#########.#.......#  Health: 32/32 ======================== #####.............#'#...##  Magic: 14/16 =====================---  ############).##.##...#  AC: 6Str: 4  #.............#.()#...#  EV: 11iOInt: 25  #.#####......#######[.#  SH: 5Dex: 13 ir  #.# #.###..#...S!#..#  XL:  6 Next: 13% Place: Dungeon:3 iI #.# #.# #..@**l..#..#  Noise: =--------  Time: 2781.7 (0.0) i #.# #.# #.#########.#  f) staff of alchemy iʁ####.# # #.# #.#(....).#†#  Cast: Searing Ray .....#.# #.###.#......†).# i'...)..# ... ..#.......#.# i###..#..## #.#########.#  l   iguana i #..#..##. ##..+ #..#  S   ball python (constriction, wandering)  #.<#..#...#...# #..# iI #..#..........#######..# _The iguana hisses angrily. _There is an open door here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (83% to hit)i t##########csloce the Conjurer ########........##Deep Elf ......#########.#.......#Health: 32/32 ======================== #####.............#'#...##Magic: 14/16 =====================---############).##.##...#AC: 6Str: 4#.............#.()#...#EV: 11Int: 25#.#####......#######[.#SH: 5ie mDex: 13#.# #.###..#...S!#..#XL:  6 Next: 13% Place: Dungeon:3#.# #.# #..@****.#..#Noise: =--------  Time: 2781.7 (0.0)#.# #.# #.#########.#i if) staff of alchemy ####.# # #.# #.#(....).#†#Cast: Searing Ray i .....#.# #.###.#......†).# ...)..# ... ..#.......#.# i ###..#..## #.#########.#l   iguanai #..#..##. ##..+ #..#S   ball python (constriction, wandering)iC #.<#..#...#...# #..##..#..........#######..#Aiming: Searing Ray (safe; 1% risk of failure)  is %Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (83% to hit)  i You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is severely wounded.i Shift-Dir - straight line  Aim: an iguana (83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is severely wounded.(Press . to maintain the ray.)  The ball python hisses angrily.i S..l..S)i o=2.7 (1ontinue: Searing Rayi DRay _i i i5L ##########  csloce the Conjurer ####### #........##  Deep Elf ......#########.#.......#  Health: 32/32 ======================== #####.............#'#...##  Magic: 12/16 ==================------  ############).##.##...#  AC: 6Str: 4  #.............#.()#...#  EV: 11Int: 25  #.#####......#######[.#  SH: 5Dex: 13  #.# #.###..#..S.!#..#  XL:  6 Next: 13% Place: Dungeon:3  #.# #.# #..@*l...#..#  Noise: ==-------  Time: 2782.7 (0.0) i&6 #.# #.# #.#########.#  f) staff of alchemy ####.# # #.# #.#(....).#†#  Continue: Searing Ray .....#.# #.###.#......†).#  Ray ...)..# ... ..#.......#.# ###..#..## #.#########.#  l   iguana  #..#..##. ##..+ #..#  S   ball python (constriction)  #.<#..#...#...# #..#  #..#..........#######..# (Press . to maintain the ray.) _The ball python hisses angrily.  Restarting spell: Searing Ray (safe; 1% risk of failure)  iY8aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, 83% to hit)i##########csloce the Conjurer ########........##Deep Elf ......#########.#.......#Health: 32/32 ======================== #####.............#'#...##Magic: 12/16 ==================------############).##.##...#iAC: 6Str: 4#.............#.()#...#EV: 11Int: 25i#.#####......#######[.#SH: 5Dex: 13i#.# #.###..#..S.!#..#i2VXL:  6 Next: 13% Place: Dungeon:3#.# #.# #..@****.#..#iNoise: ==-------  Time: 2782.7 (0.0)#.# #.# #.#########.#f) staff of alchemy ####.# # #.# #.#(....).#†#Continue: Searing Ray .....#.# #.###.#......†).#Ray ...)..# ... ..#.......#.# ###..#..## #.#########.#l   iguana#..#..##. ##..+ #..#S   ball python (constriction)#.<#..#...#...# #..##..#..........#######..#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, 83% to hit)  i_You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is almost dead.ibPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an iguana (severely wounded, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is almost dead.  (Press . to maintain the ray.)i8je.lS..iQk13.7 (1 _iuiwi" ##########  csloce the Conjurer ####### #........##  Deep Elf ......#########.#.......#  Health: 32/32 ======================== #####.............#'#...##  Magic: 10/16 ===============---------  ############).##.##...#  AC: 6Str: 4  #.............#.()#...#  EV: 11Int: 25  #.#####......#######[.#  SH: 5Dex: 13  #.# #.###..#....!#..#  XL:  6 Next: 13% Place: Dungeon:3  #.# #.# #..@lS...#..#  Noise: ==-------  Time: 2783.7 (0.0)  #.# #.# #.#########.#  f) staff of alchemy ####.# # #.# #[i i40m.#(....).#†#  Continue: Searing Ray .....#.# #.###.#......†).#  Ray ...)..# ... ..#.......#.# ###..#..## #.#########.#  l   iguana  #..#..##. ##..+ #..#  S   ball python (constriction)  #.<#..#...#...# #..#  #..#..........#######..# The iguana is almost dead. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 83% to hit)ir ) ##########  csloce the Conjurer ####### #........##  Deep Elf ......#########.#.......#  Health: 32/32 ======================== #####.............#'#...##  Magic: 10/16 ===============---------  ############).##.##...#  AC: 6Str: 4 i1  #.............#.()#...#  EV: 11Int: 25  #.#####......#######[.#  SH: 5Dex: 13  #.# #.###..#....!#..#  XL:  6 Next: 13% Place: Dungeon:3  #.# #.# #..@lS...#..#  Noise: ==-------  Time: 2783.7 (0.0)  #.# #.# #.#########.#  f) staff of alchemy iq D####.# # #.# #.#(....).#†#  Continue: Searing Ray .....#.# #.###.#......†).#  Ray ...)..# ... ..#.......#.# i ###..#..## #.#########.#  l   iguana i  #..#..##. ##..+ #..#  S   ball python (constriction)  #.<#..#...#...# #..# i #..#..........#######..# Restarting spell: Searing Ray (safe; 1% risk of failure)  i] Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: an iguana (almost dead, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  You kill the iguana!il V Shift-Dir - straight lini |e  Aim: an iguana (almost dead, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  You kill the iguana!The searing ray hits the ball python!ball python!i    #. #. ..  ###  ...i8 ()#...#  .##[.#  #.# !#..#  #.# #.# #..@****.#..#  #.# #.# ###.# ir # #.# #.#(....).#†#  i †).# )..# ...    i 9 ##..+  i T #.<   i i Q ....  iʒ P(Press . to maintain the ray.)i 1=244.7 (1Searing Ray _i ia iaB?# iB?  #..iB/##  iB-#.#.# iB@ ....#'#...## iCV ###).##.##...# i$C #.iBCW...#.()#...#  ioC#.#####......#######[.#  iC#.# #.###..#....!#..#  iD#.# #.# #..'@....#..#  ivD#.# #.# #.##.#  .# # #.# #.#(....).#†#  #.# #.###.#......†).#  )..# ... ..#.iD#.#  ..#..## #.#.#  iD. iAE#..#..##. ##..+ #..#   #.<#..#...#...# #..#   #..#.#..#  idED iQiS--5ast: Searing Ray i\i`< _You stop channelling your searing ray.iK#   #.##  #.#.#  .#'#...## iL #####).##.##...#  #......#.()#...# i4LN #.#####......#ieLV[.#  iL#.# #.###..#....!#..#  iL#.# #.# #..'.@...#..#  iL#.# #.# #.##.# iL i'M.# # #.# #.#(....).#†#  idM#.# #.###.#......†).#  .iM)..# ... ..#.#.#  #iMS..#..## #.#.# iM #..#..##. ##..+ #..# iM iMy#.<#..#...#...# #..#  i N#..#.#i%NG..#  ikZi\A--6ifihi #   #.##  #.#.#  .#'#...##  #).##.##...#  #......#.()#...#  i #.#####......#[.#  #.# #.###..#....!#..#  #.# #.# #..'..@..#..#  #.# #.# #.##.#  #.# # #.# #.#(....).#†#  #.# #.###.#......†).#  )..# ... ..#.#.#  ..#..## #.#.#  ..#..##. ##..+ #..# i[  .<#..#...#...# #..#  ..#.#..#  i i &7i~" iyf #   #.##  #.#.#  #.#'#...##  ).##.##...#  .#.()#...#  .#####......#[.#  .# #.###..#....!#..#  .# #.# #..'...@.#..#  .# #.# #.##.#  .# # #.# #.#(....).#†#  .#.# #.###.#......†).#  ..# ... ..#.#.#  .#..## #.#.#  .#..##. ##..+ #..#  <#..#...#...# #..#  .#.#[20i}i G..#  2===8i)y i| i #   #.##  .#.#.#  .#'#...##  ).##.##...#  #.()#...#  #####......#[.#  # #.###..#....!#..#  # #.# #..'....@#..#  # #.# #.##.#  # # #.# #.#(....).#†#  #.# #.###.#......†).#  .# ... ..#.#.#  #..## #.#.#  #..##. ##..+ #..#  #..#...#...# #..#  #.#..#  [9;1iq7H9i_;M ########## ## #..# .#########.#.......# .............#'#...# ##########).##.# .....i`(.#.()#.. #####......#######[##..#....'.....#. .#########. # # #.# #.#(....).#†# imi8o'90iwiiy3===1.7 (2i iѧ^ _n - 3 white potions (gained 1)iiѲii[eifiriui Qi|73iV:i?,iDiE,iZHi2LiwLi4===i>ZXiZ,iaid,iiixn5===iqiu,i=yi~,iiƊib6===iэiViiװiWi,i%,iii ,ii&i_P==iidi,iAi7@  There is an open door here.ii _ii$i,i(ii},iiGi#######.............#'#...## # ######).##.##...#  #.............#.()#...#  #.#####......#######[.#  #.# #.###..#.....#..#  #.# #.# #..'.....#..#  #.# #.# #.#########.# #.# # #.# #.#(....).#†# .......#.# #.###@#......†).# .....)..#..S.....#.......#.# ####..#..##.###.#########.#  #..#..##. ##..+ #..# #.<#..#...#i[39;49m...# #..# # #..#..........#######..# S   ball python (constriction, wandering) # #..#.##...##...#...#...# #..#.###.......##.##.#.# #..#.#######....#†#..#.#iG809.7 (18.0)i# .  A ball python comes into view.i%-10.7 (19i1i_48 _The ball python moves out of view.i~i2Inventory: 19/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  s - an amulet of reflection (worn)l - a ring of resist corrosion i8Scrolls (go to first with ?)  h - a scroll labelled HETE ASENI  k - a scroll labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU Potions (go to first with !)  b - a potion of magic  d - a green potion  e - 2 glowing coppery potions  g - a red potion i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]il i i #######.............#'#...##csloce the Conjurer # ############).##.##...#Deep Elf#.............#.()#...#Health: 32/32 ========================#.#####......#######[.#Magic: 16/16 ========================#.# #.###..#.....#..#AC: 6Str: 4#.# #.# #..'.....#..#EV: 11Int: 25i U#.# #.# #.#########.#SH: 5Dex: 13 ######.# # #.# #.#(....).#†#XL:  6 Next: 24% Place: Dungeon:3 i; .......#.# #.###@#......†).#Noise: ---------  Time: 2810.7 (0.0) .....)..#........#.......#.#i f) staff of alchemy #####..#..##.###.#########.#Cast: Searing Ray # #..#..##. ##..+ #..# iղ n# #.<#..#...#...# #..# # #..#..........#######..# # #..#.##...##...#...#...# i Q# #..#.###.......##.##.#.# # #..#.#######....#†#..#.# _(Press . to maintain the ray.) _You stop channelling your searing ray. _n - 3 white potions (gained 1) _There is an open door here.  A ball python comes into view. _The ball python moves out of view.i i i iz i"3ijiiBii,iii,i!ii,iaiEi,iiMi,i8ii,iiFi,ii>i,ih i i5,iYii(,iiil!,i&"i$i)&,i,(i(i*,i+i.i-0,iR1it3i5,i6i08i :,i;i<ic>,i?ii?ieIb...g.gbiJI===2.7 (22Searing RayipSiW _The hobgoblin shouts! _Found a scroll labelled LAHEJUCKIC.i  #.#####......#######[.#  csloce the Conjurer  #.# #.###..#.....#..#  Deep Elf  #.# #.# #..'.....#..#  Health: 32/32 ========================  #.# #.# #.#########.#  Magic: 14/16 =====================--- #####.### #.# #.#(....).#†#  AC: 6Str: 4 ......#.###.###.#......†).#  EV: 11Int: 25 ii ....)..#........#.......#.#  SH: 5Dex: 13 ####..#..##.###.#########.#  XL:  6 Next: 24% Place: Dungeon:3  #..#..##.###.@**b...#..#  Noise: ===------  Time: 2832.7 (0.0)  #.<#..#...#...#..g.?#..#  f) staff of alchemy  #..#..........#######..#  Cast: Searing Ray i  #..#.##...##...#...#...#  #..#.###.......##.##.#.# i  #..#.#######....#†#..#.#  g   hobgoblin  ####..........#..†...#.#  b   bat i z#<............###...#  ##.#######.#...###..# _The hobgoblin shouts! i _Found a scroll labelled LAHEJUCKIC.  Aiming: Searing Ray (safe; 1% risk of failure)  iW !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (71% to hit)if  #.#####......#######[.#  csloce the Conjurer  #.# #.###..#.....#..#  Deep Elf  #.# #.# #..'.....#..#  Health: 32/32 ========================  #.# #.# #.#########.#  Magic: 14/16 =====================--- #####.### #.# #.#(....).#†#  AC: 6Str: 4 ......#.###.###.#......†).#  EV: 11Int: 25 ....)..#........#.......#.#  SH: 5Dex: 13 ig ####..#..##.###.#########.#  XL:  6 Next: 24% Place: Dungeon:3  #..#..##.###.@'.b...#..#  Noise: ===------  Time: 2832.7 (0.0)  #.<#..#...#...#..g.?#..#  f) staff of alchemy  #..#..........#######..#  Cast: Searing Ray  #..#.##...##...#...#...#  #..#.###.......##.##.#.#  #..#.#######....#†#..#.#  g   hobgoblin  ####..........#..†...#.#  b   bat #<............###...#  ##.#######.#...###..# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (71% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat!ii iq  [.#  #.# #.###.ir   #.# #.# #.  #.# #.# #.  #.# #.#(....).#†# .†).# )..#..... .#.####.#  i%s 0****..#..#  #.<.?#..#  .###..#  #..  ##.  #####....#†  ...#..† #<...... i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (71% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  i< You kill the bat!  (Press . to maintain the ray.)i]T'.†.g.i -3.7 (1ontinue: Searing RayRay _ii"im| #.#####......#######[.#  csloce the Conjurer  #.# #.###..#.....#..#  Deep Elf  #.# #.# #..'.....#..#  Health: 32/32 ========================  #.# #.# #.#########.#  Magic: 12/16 ==================------ #####.### #.# #.#(....).#†#  AC: 6Str: 4 ......#.###.###.#......†).#  EV: 11Int: 25 ....)..#........#.......#.#  SH: 5Dex: 13 ####..#..##.###.#########.#  XL:  6 Next: 24% Place: Dungeon:3  #..#..##.###.@*.†...#..#  Noise: ==-------  Time: 2833.7 (0.0)  #.<#..#...#...#*g..?#..#  f) staff of alchemy  #..#iU}&..........#######..#  Continue: Searing Ray  #..#.##...##...#...#...#  Ray  #..#.###.......##.##.#.#  #..#.#######....#†#..#.#  g   hobgoblin  ####..........#..†...#.#  #<............###...#  ##.#######.#...###..# You kill the bat! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)i| #.#####......#######[.#  csloce the Conjurer  #.# #.###..#.....#..#  Deep Elf  #.# #.# #..'.....#..#  Health: 32/32 ========================  #.# #.# #.#########.#  Magic: 12/16 ==================------ #####.### #.# #.#(....).#†#  AC: 6Str: 4 ......#.###.###.#......†).#  EV: 11Int: 25 ....)..#........#.......#.#  SH: 5Dex: 13 i####..#..##.###.#########.#  XL:  6 Next: 24% Place: Dungeon:3  #..#..##.###.@'.†...#..#  Noise: ==-------  Time: 2833.7 (0.0)  #.<#..#...#...#.g..?#..#  f) staff of alchemy  #..#..........#######..#  Continue: Searing Ray  #..#.##...##...#...#...#  Ray  #..#.###.......##.##.#.#  #..#.#######....#†#..#.#  g   hobgoblin  ####..........#..†...#.#  #<............###...#  ##.#######.#...###..# Restarting spell: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!iu6& [.#  #.# #.###.  #.# #.# #.  #.# #.# #.  #.# #.#(....).#†# .†).# )..#..... .#.####.#  *.†...#..#  #.<**..?#..#  .###..#  #..  ##.  #####....#†  ...#..† #<...... iw,'..  i׳OPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin!  (Press . to maintain the ray.)iq54.7 (1Searing Ray _i*ii i iY i[ K  You stop channelling your searing ray.iп i i ]3= _i Ii i Bi! ,i i iu b4===i i ,i i ,i i 5===i< i& 6===i i/ ,i i @  There is an open door here.i i  _ie i im ,ip iB" i% ia% 3==i& iu* i- ,i/ i2 i5 ,i8 i E \#..#..#  ##..'.....#..#  ##.#########.#  ### #.# #.#(....).#†#  #..#......†).#  .#........#.......#.#  #..##.###.#########.#  #..##.###..'.†...#..#  #..#...#...#....@#..#  -- #..........#######..#  iE #.##...##...#...#...#   Cast: Searing Ray #.###.......##.##.#.#  #.#######....#†#..#.#  #..........#..†...#.#    #<.....###...#    ##.#######.#...###..#    ##.# #.#...# ..#   iM 0517.0)icN G--2.7 (18idX iZ ` _t - a scroll labelled LAHEJUCKICi3ii-Xivi,iii,iVi._  You see here a bat corpse.ii _iMii i,i/i@  There is an open door here.i #.#####......#######[.#  #.# #.###..#.....#..#  #.# #.# #..'.....#..#  #.# #.# #.#########.# ###.### #.# #.#(....).#†# ....#.###.###.#......†).# ...)..#........#.......#.# ##..#..##.###.#########.#  #..#..##.###..@.†...#..# 7.7 (5.0)  #.<#..#...#...#.....#..#  #..#..........#######..#  #..#.##...##...#...#...#  #..#.###.......##.##.#.#  #..#.#######....#†#..#.#[40i~m S   ball python (constriction, wandering)  ####...#..†...#.# #<.......S....###...# ##.#######.#...###..# _A ball python is nearby!i- [.#  #.#   #.# #.#   #.# #.#   #.# #.#(....).#†# ##†).# ).. #.#########.#  #..@.†...#..#  #.<#...#.....#..#  .......#######..#  ...##..  #...... ih #####....#†  ...#..†  #<.S.   i+6k [.#  #.#   #.# #.#   #.# #.#  i6_ #.# #.#(....).#†# ##†).# ).. #.#########.#  #..@.†...#..#  #.<#...#.....#..#  .......#######..#  ...##..i7  #......  #####....#†  ...#..† #<.S. iXAiCiMiZPb _A ball python is nearby!i  #.#####......#######[.#  csloce the Conjurer  #.# #.###..#.....#..#  Deep Elf  #.# #.# #..'.....#..#  Health: 32/32 ========================  #.# #.# #.#########.#  Magic: 14/16 =====================--- ####.### #.# #.#(....).#†#  AC: 6imStr: 4 .....#.###.###.#......†).#  EV: 11Int: 25 ...)..#........#.......#.#  SH: 5Dex: 13 ###..#..##.###.#########.#  XL:  6 Next: 25% Place: Dungeon:3  #..#..##.###..@.†...#..#  Noise: ---------  Time: 2857.7 (0.0)  #.<#..#...#...#.....#..#  f) staff of alchemy  #..#..........#######..#  Cast: Searing Ray  #..#.##...##...#...#...#  #..#.###.......##.##.#.#  #..#.#######....#†#..#.#  S   ball python (constriction, wandering) iz ####..........#..†...#.#  #<.......S....###...#  ##.#######.#...###..# _A ball python is nearby! _A ball python is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei^iThat beam is likely to hit you. Continue anyway? Y - Yes i' N - Noib iu i0 3 #.#####......#######[.#csloce the Conjurer#.# #.###..#.....#..#Deep Elf#.# #.# #..'.....#..#Health: 32/32 ========================#.# #.# #.#########.#Magic: 16/16 ======================== ####.### #.# #.#(....).#†#AC: 6Str: 4 .....#.###.###.#......†).#EV: 11Int: 25 ...)..#........#.......#.#SH: 5i Dex: 13 ###..#..##.###.#########.#XL:  6 Next: 25% Place: Dungeon:3#..#..##.###..@.†...#..#Noise: ---------  Time: 2857.7 (0.0)#.<#..#...#...#.....#..#f) staff of alchemy#..#..........#######..#Cast: Searing Ray#..#.##...##...#...#...##..#.###.......##.##.#.##..#.#######....#†#..#.#S   ball python (constriction, wandering)####..........#..†...#.#it u#<.......S....###...###.#######.#...###..# _A ball python is nearby! _A ball python is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  iȂ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i iڔ ii i . _iŮZ #.#####......#[.# #.# #.###..#.....#..# #.# #.# #..'.....#..# #.# #.# #.#.##.### #.# #.#(....).#†#.#.###.###.#......†).#.)..#........#.#.##..#..##.###.##.# #..#..##.###.@'.†...#..# #.<#..#...#...#.....#..# #..#..........#######..# #..#.##...##...#...#...#i~ #..#.###.......##.##.#.# #..#.#######....#†#..#.# ####....#..†...#.# #<.......S....###...#  ##.#.#...###..#i1i;S.i28.7 (1 _iifl #.###..#.....#. #..'######### #####.###(....).#† ......#.###.###.#......†).)..#........# ####..#..##.###.########  ##..'.†...#.<#..#...#..@#.....#.#..........#########...##...#...#.#.......##.##.#######....#†#.i/e###.......S..#..†. #<......###..#.#######.#...######.#  iti }S.S)iW99Searing Rayii5 _The ball python hisses angrily.i  #.# #.###..#.....#..#  csloce the Conjurer  #.# #.# #..'.....#..#  Deep Elf  #.# #.# #.#########.#  Health: 32/32 ======================== #####.### #.# #.#(....).#†#  Magic: 14/16 =====================--- ......#.###.###.#......†).#  AC: 6Str: 4 ....)..#........#.......#.#  EV: 11Int: 25 ####..#..##.###.#########.#  SH: 5Dex: 13 i # #..#..##.###..'.†...#..#  XL:  6 Next: 25% Place: Dungeon:3  #.<#..#...#..@#.....#..#  Noise: ---------  Time: 2859.7 (0.0)  #..#.........*#######..#  f) staff of alchemy  #..#.##...##.*.#...#...#  Cast: Searing Ray  #..#.###....*..##.##.#.#  #..#.#######S...#†#..#.#  ####..........#..†...#.#  S   ball python (constriction) #<............###...#  ##.#######.#...###..#  ###.# #.#...# ..# _Okay, then. _The ball python hisses angrily.  i4 Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (83% to hit)iV  #.# #.###..#.....#..#csloce the Conjurer#.# #.# #..'.....#..#Deep Elf#.# #.# #.#########.#Health: 32/32 ======================== #####.### #.# #.#(....).#†#Magic: 14/16 =====================--- ......#.###.###.#......†).#AC: 6Str: 4 ....)..#........#.......#.#EV: 11Int: 25 ####..#..##.###.#########.#SH: 5Dex: 13iW |#..#..##.###..'.†...#..#XL:  6 Next: 25% Place: Dungeon:3#.<#..#...#..@#.....#..#Noise: ---------  Time: 2859.7 (0.0)#..#.........*#######..#f) staff of alchemy#..#.##...##.*.#...#...#Cast: Searing RayiPX #..#.###....*..##.##.#.##..#.#######*...#†#..#.#####..........#..†...#.#S   ball python (constriction)#<............###...###.#######.#...###..####.# #.#...# ..#Aiming: Searing Ray (safe; 1% risk of failure)  i~X )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (83% to hit)  iX TYou focus your ray upon the ball python.  The searing ray hits the ball python.i] Shift-Dir - straight line  Aim: a ball python (83% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  The ball python is heavily wounded.  (Press . to maintain the ray.)i ].S..i ==60.7 (1ontinue: Searing RayRay _i i i #.# #.###..#.....#..#  csloce the Conjurer  #.# #.# #..'.....#..#  Deep Elf  #.# #.# #.#########.#  Health: 32/32 ======================== #####.### #.# #.#(....).#†#  Magic: 12/16 ==================------ ......#.###.###.#......†).#  AC: 6Str: 4 ....)..#........#.......#.#  EV: 11Int: 25 ####..#..##.###.#########.#  SH: 5Dex: 13  #..#..##.###..'.†...#..#  XL:  6 Next: 25% Place: Dungeon:3  #.<#..#...#..@#.....#..#  Noise: ==-------  Time: 2860.7 (0.0)  #..#.........*#######..#  f) staff of alchemy  #..#.##...##[4ik0m.S.#...#...#  Continue: Searing Ray  #..#.###.......##.##.#.#  Ray  #..#.#######....#†#..#.#  ####..........#..†...#.#  S   ball python (constriction) #<............###...#  ##.#######.#...###..#  ###.# #.#...# ..# The ball python is heavily wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 83% to hit)ifG  #.# #.###..#.....#..#csloce the Conjurer#.# #.# #..'.....#..#Deep Elf#.# #.# #.#########.#Health: 32/32 ======================== #####.### #.# #.#(....).#†#Magic: 12/16 ==================------ ......#.###.###.#......†).#AC: 6Str: 4 ....)..#........#.......#.#EV: 11Int: 25 ####..#..##.###.#########.#SH: 5Dex: 13#..#..##.###..'.†...#..#XL:  6 Next: 25% Place: Dungeon:3#.<#..#...#..@#.....#..#Noise: ==-------  Time: 2860.7 (0.0)i?H #..#.........*#######..#f) staff of alchemy#..#.##...##.*.#...#...#Continue: Searing Ray#..#.###.....*.##.##.#.#Ray #..#.#######.*..#†#..#.#####..........#..†...#.#S   ball python (constriction)#<............###...###.#######.#...###..####.# #.#...# ..#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei~H Aim: a ball python (heavily wounded, 83% to hit)  You focus your ray upon the ball python.  The searing ray misses the ball python.i Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a ball python (heavily wounded, 83% to hit)  You focus your ray upon the ball python.  The searing ray misses the ball python.  (Press . to maintain the ray.)i< NS...iE 11.7 (1 _iQ iF #.# #.###..#.....#..#  csloce the Conjurer  #.# #.# #..'.....#..#  Deep Elf  #.# #.# #.#########.#  Health: 32/32 ======================== #####.### #.# #.#(....).#†#  Magic: 10/16 ===============--------- ......#.###.###.#......†).#  AC: 6Str: 4 ....)..#........#.......#.#  EV: 11Int: 25 ####..#..##.###.#########.#  SH: 5Dex: 13 i;G: #..#..##.###..'.†...#..#  XL:  6 Next: 25% Place: Dungeon:3  #.<#..#...#..@#.....#..#  Noise: ==-------  Time: 2861.7 (0.0)  #..#.........S#######..#  f) staff of alchemy  #..#.##...##...#...#...#  Continue: Searing Ray  #..#.###.......##.##.#.#  Ray  #..#.#######....#†#..#.#  ####..........#..†...#.#  S   ball python (constriction) ixG#<............###...#  ##.#######.#...###..#  ###.# #.#...# ..# The searing ray misses the ball python. iGn_(Press . to maintain the ray.)  iGvRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei]HShift-Dir - straight lineAim: a ball python (heavily wounded, 83% to hit)iО #.# #.###..#.....#..#  csloce the Conjurer  #.# #.# #..'.....#..#  Deep Elf  #.# #.# #.#########.#  Health: 32/32 ======================== #####.### #.# #.#(....).#†#  Magic: 10/16 ===============--------- ......#.###.###.#......†).#  AC: 6Str: 4 ....)..#........#.......#.#  EV: 11Int: 25 ####..#..##.###.#########.#  SH: 5Dex: 13 i[ #..#..##.###..'.†...#..#  XL:  6 Next: 25% Place: Dungeon:3  #.<#..#...#..@#.....#..#  Noise: ==-------  Time: 2861.7 (0.0)  #..#.........S#######..#  f) staff of alchemy i] #..#.##...##...#...#...#  Continue: Searing Ray  #..#.###.......##.##.#.#  Ray ie #..#.#######....#†#..#.# iП ####..........#..†...#.#  S   ball python (constriction) #<............###...#  i'##.#######.#...###..#  i2###.# #.#...# ..# Restarting spell: Searing Ray (safe; 1% risk of failure)  ijPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a ball python (heavily wounded, 83% to hit)  You focus your ray upon the ball python.  i%The searing ray hits the ball python!i  #.#   #.# #.# #.  #.# #.# #.  #.# #.#(....).#†# †).# ) ####.#  ..#..# i #.<  .......*  #...##.*  ##.....*  *..#†  ...#..† #<i...... ###.#...iIF ###.#  ib ....  Shift-Dir - straight line  Aim: a ball python (heavily wounded, 83% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!(Press . to maintain the ray.)2.7 (1Searing Ray _in Ii K  You stop channelling your searing ray.io 1= _i i ,i  i? 2===i i ,iI i ,i i1 3===iM i ,i i ,i! i$ ,i< ip@ 4===iA inD ,iE iG iH iI iK 5===iGM itO ,iP iR ,i=T ir 6===i i T==  You see here a hobgoblin skeleton. _i, Xi i i i iF i i i iI i iL ,i i= iW i i iY ih i i iw i i i ii iO i i i! i\% i% i0( i+ io. ,i4 iE7 i9: ,i< i? iB i2C iH ,iI ,iMK iGN isQ ,ibS ip <  You see here a +0 robe.is is  _iu iFx iz ,i| i iN ,i i i͎ ,i iJ iY ,i i  Things that are here:  a +0 flail; a +0 scale mail; an orc skeletoni i5  _i i ^  Items here: )))) [[ ÷÷.i i/  _i i i im i i im ,i7 i i iG Bi6 i% ,i i Xi i ,i i i i i ij i ,i i& i- ,i i8 i: ,i= iH iJ ,ipK iQR iS ,iLT iY i`Z iZ i[ ia ,i*b i6c ih ij ,ifk iyq i2s ,i]t iy iz ,i| iX i0 ,i iȉ iT i i i i ,i i iG ,i iʝ i ,i i d  You see here an adder skeleton.i1 iç  _i iM iŮ ,ix i± i ,i i i ,i˹ i iK ,i iD i ,i i i ,i il i ,i3 i0 i ,i in iG ,i i i ,i i i ,i i i,iXii$iTii is ,iVii,iii,i1iX i",i#i &i_',i(i)i+,i],i.i0,is1iE4i6,i7iR9i0;,i<io>i?,i@iC,iCi^DiHBiQHi)JidK,iKiNiO,iPi2SiT,iUiWiUY,iZi[i9]i_]i0^iO`ia,ibidifi1fifiehij,ijilim,i oi-qiSs,isiuiw,ixi:zi{,i|i~i,iii,iiiӊ,iii,iyiqi,iViiۙ,iio #.### ##. ########.#######.. #................. #.######.#######.# #.# #.# #.# #.# #)# #.# #.# #.# ##.# #.# #.######... #@######........#.--983.7 (121.0) #..........##...#. ##########.##.###. Cast: Searing Ray  #.##....# ##.###...# ##.#.##...#  #.###...#..  ##.#.##....  ##.###.### i+9--iiE _Done exploring.iZ3i\i],iaXiUb,icid,iyeif,igih,iiij,iki=m,imiNo,ioiRr,iAsit,iuiv,iwizBiiK,idi,ii$,iiiQi+ig,i3i5,i id,ii,ii7,iϑi5,iԓi,ii*,iחi!,iޙi,i'iX,iΝiy,ii,iOizii<iiiݩi,iiq,i>iv,i(i,i9ir,i ic,i!iI,iair,iLi,iiR,ii*iSii#i,iii,iii ,ii,iBiiBii,iBi(BiBihii,i8ii,iiN,iiD,iiih,i i+,ixim,i!Xi{,iVi,ii,igi#i$,i$i~&,i&i1(,i )iE*,i*ix,,i-i.,i.iv0,i1i~2,i>3i4,iO5i6,i7i8,iy9i:,iF;i=D,i FiG,iIiJ,iGKi;V ..3082.7 (99.0)..........##...... _You start waiting.iW-3.7 (100.0)i`ie# _Done waiting.i Ii( X0.0)i  i ?_Done exploring.i<i=eWhere to? (Tab - D:3, ? - help) i=6 D - Dungeon iV i?k #.### ##. csloce the Conjurer########.#######.. Deep Elf#................. Health: 32/32 ========================#.######.#######.# Magic: 16/16 ========================#.# #.# #.# AC: 6Str: 4#.# #)# #.# EV: 11Int: 25#.# #.# ##.# SH: 5Dex: 13#.# #.######... XL:  6 Next: 25% Place: Dungeon:3ik #@######........#. Noise: ---------  Time: 3083.7 (0.0)#..........##...#. f) staff of alchemy##########.##.###. Cast: Searing Ray#.##....###.###...###.#.##...# #.###...#.. ##.#.##....iEl  ##.###.###  _Items here: )))) [[ ÷÷. il _You see here an adder skeleton. _Done exploring. _You start waiting. _Done waiting. il 0_Done exploring.i$m iYn ix iz i : _i iW i iU i i ,i i i ,i i) i iɚ iƛ i iM i} ii ih i! ,i iu ic ,i i2 i i iܾ i i i3 i i~ i ,i i i= ,i i i iM i is i ,i i i$ ,i# i iT i} iF i6 i ,iR i i ,i_ i< i ,iE in i ,i6 iSi[,iii* i ,ik ii,iniLi,iii,iii,ii_"i#,i$il&i',i(ij*i+,i5TiViXi"_ni `i>biGgBi%hik,imioii%  There is a stone staircase leading down here.iPiP _i;4iBit  #  .#  ##.##  ....#  ....# #.#.####....### .......@....... 123.5 (39.8).....#### ### ....... ...?.........#.######.# .# _You climb downwards.  Found a scroll labelled HETE ASENI.i!ia _There is a stone staircase leading up here.if 3i i iZ i# P _iQ ,i2 iR i ,i i i? ,i i ,iz i { _h - 2 scrolls labelled HETE ASENI (gained 1)iH 3i i& i iZ N _You now have 195 gold pieces (gained 11).i 3i i i ,i i# i ,i ###.#.####....####.#.........<.........#.....###......#####...####..###...........#........................####..#.#......######....#.###### #.#..#.#  #.#.@#.# ..$#.. ........#.# ........#...####..###..# g   goblin (asleep)#..g..40.5 (17.0iN ,1.5 (18iU i}\ u _A goblin comes into view. It is wielding a +0 dagger.ig    .........<.  .....###..  ...####..###...  #..............  #..#.#  #....#  #.#..#.#  #.#.@#.#  .......$#..  ........#.#  ........#..  .####..## #..# #.. i Eg..i'    .........<.  .....###..  ...####..###...  #..............  #..#.#  #....#  #.#..#.#  #.#.@#.#  .......$#..  ........#.#  ........# .####..## #..# #.. g..  _A goblin is nearby!iu ###.#.####....####.#  csloce the Conjurer .........<.........#  Deep Elf .....###......#####  Health: 32/32 ======================== ...####..###...........  Magic: 14/16 =====================--- #.....................  AC: 6Str: 4 ...####..#.#......#####  EV: 11Int: 25 #....#.######  SH: 5Dex: 13 #.#..#.#  XL:  6 Next: 25% Place: Dungeon:4 #.#.@#.#  Noise: ---------  Time: 3141.5 (0.0)iMw .......$#..  f) staff of alchemy ........#.#  Cast: Searing Ray ........#..  .####..## #..# g   goblin (asleep) #.. g.. _A goblin comes into view. It is wielding a +0 dagger. _A goblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiQT i ] ###.#.####....####.#csloce the Conjurer.........<.........#Deep Elf.....###......#####Health: 32/32 ========================...####..###...........Magic: 16/16 ========================#.....................AC: 6Str: 4...####..#.#......#####EV: 11Int: 25#....#.######SH: 5Dex: 13#.#..#.#XL:  6 Next: 25% Place: Dungeon:4#.#.@#.#Noise: ---------  Time: 3141.5 (0.0).......$#..f) staff of alchemy........#.#Cast: Searing Ray........#..i] *[37m.####..###..#g   goblin (asleep)#..g.. _A goblin comes into view. It is wielding a +0 dagger. _A goblin is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineieh :Okay, then.ii ip is . _i37.........<........ .....###......#####...####..###........... #................####..#.#......##### #....#.###### .#..#.# ####.#.........@#...#.#.####..## #..# g###i9<i>22.5 (1 _iUDiHR _You see here 18 gold pieces.i .<.# .....###......##### ...####..###. #........... ...####..#.#......##### #....#.###### #.#..#.##.#..#.#$#...#.##.#..i..####..### #..# #..# g..# ###.#ii-3 _iifi  .........<.........#  csloce the Conjurer .....###......#####  Deep Elf ...####..###...........  Health: 32/32 ======================== i #.....................  Magic: 14/16 =====================--- ...####..#.#......#####  AC: 6Str: 4 #....#.######  EV: 11Int: 25 #.#..#.#  SH: 5Dex: 13 #####.#..#.#  XL:  6 Next: 25% Place: Dungeon:4 .......@$#..  Noise: ---------  Time: 3143.5 (0.0) .........#.#  f) staff of alchemy #........#..  Cast: Searing Ray ..####..## # #..# #..# g   goblin (asleep) g..#[1i 5X ###.# _Okay, then. _You see here 18 gold pieces.  Aiming: Searing Ray (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii@.........<.........#csloce the Conjurer.....###......#####Deep Elf...####..###...........Health: 32/32 ========================#.....................Magic: 16/16 ========================iR...####..#.#......#####AC: 6Str: 4#....#.######EV: 11Int: 25#.#..#.#SH: 5Dex: 13#####.#..#.#XL:  6 Next: 25% Place: Dungeon:4.......@$#..i@Noise: ---------  Time: 3143.5 (0.0).........#.#f) staff of alchemy#........#..Cast: Searing Ray..####..### #..##..#g   goblin (asleep)g..#io###.# _Okay, then. _You see here 18 gold pieces.  i6Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei/Shift-Dir - straight lineio#:Okay, then.i%i+i-. _id.; .....########...####..###..... #.............####..#.###### #....#.###### #.#..#.# #####.........$#...#.##.i'/..####..## # # g### iN4i!:`g.gi>H===4.5 (1Searing RayiDiF _You see here 18 gold pieces.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _The goblin shouts!iK...####..... #.............####..#.###### #....#.###### .#..#.# ####........$#...#.##...####..## # #..#  #g..### .iؖii(g.iǞ0---5iii} / ...####..###...........  csloce the Conjurer #.....................  Deep Elf ...####..#.#......#####  Health: 32/32 ======================== #....#.######  Magic: 14/16 =====================--- #.#..#.#  AC: 6Str: 4 #####.#..#.#  EV: 11Int: 25 ........$#..  SH: 5Dex: 13i  .........#.#  XL:  6 Next: 25% Place: Dungeon:4 #......@.#..  Noise: ---------  Time: 3145.5 (0.0) ..####.*## f) staff of alchemy # #.g# Cast: Searing Ray #..# ...# ###.# g   goblin #.#i( ) #.# _Okay, then. _The goblin shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (76% to hit)i...####..###...........csloce the Conjurer#.....................Deep Elf...####..#.#......#####Health: 32/32 ========================#....#.######Magic: 14/16 =====================---#.#..#.#AC: 6Str: 4#####.#..#.#EV: 11Int: 25........$#..iSH: 5Dex: 13.........#.#XL:  6 Next: 25% Place: Dungeon:4#......@.#..Noise: ---------  Time: 3145.5 (0.0)..####.*##f) staff of alchemy# #.*#Cast: Searing Ray#.*#..*####.#g   goblin#.##.#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  i/HThe goblin is heavily wounded.iR=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  iRDAim: a goblin, wielding a +0 dagger (76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin.  The goblin is heavily wounded.(Press . to maintain the ray.)i\g...==6.5 (1ontinue: Searing RayRay _iaicis...####..###. #........... ...####..#.#......##### #....#.###### #.#..#.# #####.#..#.# .$#.. .#.# #.#.. ..####.g## # #..# #..# ...####.# #.##.#iii&g-7asti'i )[ _You stop channelling your searing ray. You block the goblin's attack.i @ (i@  ...####..###...........  csloce the Conjurer #.....................  Deep Elf ...####..#.#......#####  Health: 32/32 ======================== #....#.######  Magic: 12/16 ==================------ #.#..#.#  AC: 6Str: 4 #####.#..#.#  EV: 11Int: 25 ........$#..  SH: 5Dex: 13 .........#.#  XL:  6 Next: 25% Place: Dungeon:4 #.......@#..  Noise: =--------  Time: 3147.5 (0.0) ..####.g## f) staff of alchemy # #i2A I..# Cast: Searing Ray #..# ...# ###.# g   goblin #.# #.# _(Press . to maintain the ray.) _You stop channelling your searing ray. You block the goblin's attack.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 76% to hit)i" i ...####..###...........  csloce the Conjurer #.....................  Deep Elf ...####..#.#......#####  Health: 32/32 ======================== #....#.######  Magic: 12/16 ==================------ #.#..#.#  AC: 6Str: 4 i># s#####.#..#.#  EV: 11Int: 25 ........$#..  SH: 5Dex: 13 .........#.#  XL:  6 Next: 25% Place: Dungeon:4 #.......@#..  Noise: =--------  Time: 3147.5 (0.0) ..####.g## f) staff of alchemyi# / # #..# Cast: Searing Ray #..# ...# i# ###.# g   goblin #.# #.#i($ Aiming: Searing Ray (safe; 1% risk of failure)  iX$ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei~$ Aim: a goblin, wielding a +0 dagger (heavily wounded, 76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!i8*    .....  .#.#  #....#i* `    ####  ....  ....  #...  i + 6..####.*## # #*.# iC+ #..# ...# ###.#in+ X #.# i+ W#.# iʵ ).  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (heavily wounded, 76% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)il 6=8.5 (1ontinue: Searing RayRay _iX i iPi,WM ...#####...####..### #..................####..#.#......#####ia#....#.###### #.#####.#..#.#$#...##........#..iД..####.)####..##.iԜi ]3=--9iQPast: Searing Ray i iI< _You stop channelling your searing ray.i/> `M.........<...#  .....########...####..### #...............i> ...####..#.#......######....#.###### #.#####.#..#.#..##........#....####.)###.i$F i@H B--50inN ibW iZ +1.5 (2iQ_ ihb ? _You now have 213 gold pieces (gained 18).i~3ii4===i,iۈi_,iJiu5===iwi),ii4,iSi,iÙiHib6===iϝiw4 _Magic restored.i43iTii,iiʬi,iiii;3==iiiYc #....#.######  #.#..#.#  ######.#..#.#  ..........#..  ..........#.# i#........#.. ...####.)# # #..#  #@.# 63.5 (12.0) (i.#  ########.#  #.#ii #.# .# .# ## i2i,4.5 (13ii% _Found 6 stones.ixiٝiWii/iwi,i$Bii/,iii ,iiZii,i/ii,iii,iiki6"ni"i#i'i*,i+i-i0,i2i3i7,i8i;ij?,i@iBiE,iGihIiK,iLiNiCR,ihSizViPY,i\i]i`,iaidis ...####.)## # #..# # ########..# #. .(........# .############.# ..# #.#. # #.# #.#....#.#.##########.#.......@...........#it....###.############. #.# #.##.##.# g   hobgoblin (asleep)..g.#.i-82.5 (18iz,3.5 (19iÓi\ _A hobgoblin comes into view.i # #..# # #######. .(.......##.############. ..# #... #.#....#.#.##########....................###@###########. #.#  ..g#. i i14.0)ipii+ h# #######. .(......##.############ . ..# .. #.#....#.#.#########......................###.########### #@#  ..g#. #. #.i/0 i6 yg.gi7 C===5Searing Rayi= iBA + _The hobgoblin shouts!i # ########..#  csloce the Conjurer #. .(........#  Deep Elf ##.############.#  Health: 32/32 ======================== . ..# #.#  Magic: 14/16 =====================--- .. #.#.# #.#  AC: 6Str: 4 ....#.#.##########.#  EV: 11Int: 25 ...................#  SH: 5Dex: 13 ....###.############  XL:  6 Next: 26% Place: Dungeon:4 . #@# Noise: ===------  Time: 3185.5 (0.0) #*# f) staff of alchemy #*#[11;3i4H Cast: Searing Ray #g# ... .#. g   hobgoblin . . #. #. _A hobgoblin comes into view. _The hobgoblin shouts!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)iP # ########..#csloce the Conjurer#. .(........#Deep Elf##.############.#Health: 32/32 ========================. ..##.#Magic: 14/16 =====================---.. #.#.##.#AC: 6Str: 4....#.#.##########.#EV: 11Int: 25...................#SH: 5Dex: 13....###.############XL:  6 Next: 26% Place: Dungeon:4. #@#Noise: ===------  Time: 3185.5 (0.0)#*#f) staff of alchemy#*#Cast: Searing Ray#*#.*i Q..#.g   hobgoblin. .#. #.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is moderately wounded.iPUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is moderately wounded.  (Press . to maintain the ray.)iM,.g..-6.5 (1ontinue: Searing RayRay _is . .(......##.############ . ..# .. #.#..#.#.#########..............###.########### #.# g....#iT #. .!#. #. ..i[  You stop channelling your searing ray. Found a glowing coppery potion.i( --7asti\ i' @ _The hobgoblin hits you but does no damage.iq #. .(........#  csloce the Conjurer ##.############.#  Deep Elf . ..# #.#  Health: 32/32 ======================== .. #.#.# #.#  Magic: 12/16 ==================------ ....#.#.##########.#  AC: 6Str: 4 ...................#  EV: 11iЧInt: 25 ....###.############  SH: 5Dex: 13 . #.# XL:  6 Next: 26% Place: Dungeon:4 #@# Noise: =--------  Time: 3187.5 (0.0)i #g# f) staff of alchemyi" #.# Cast: Searing Ray iI... .#. #. .!im g   hobgoblin #. #. i$#. .. iYou stop channelling your searing ray. Found a glowing coppery potion. _The hobgoblin hits you but does no damage.  iҨAiming: Searing Ray (safe; 1% risk of failure)  i)fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 81% to hit)i2#. .(........#csloce the Conjurer##.############.#Deep Elf. ..##.#Health: 32/32 ========================.. #.#.##.#Magic: 12/16 ==================------....#.#.##########.#AC: 6Str: 4...................#EV: 11Int: 25....###.############SH: 5Dex: 13. #.#iE3XL:  6 Next: 26% Place: Dungeon:4#@#Noise: =--------  Time: 3187.5 (0.0)#*#f) staff of alchemy#*#Cast: Searing Ray.*..#.#. .!i34g   hobgoblin#. #.#. ..  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei3Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 81% to hit)  You focus your ray upon the hobgoblin.  i46The searing ray hits the hobgoblin but does no damage.i+!gih..  Shift-Dir - straight line  iAim: a hobgoblin (moderately wounded, 81% to hit)  You focus your ray upon the hobgoblin.  iThe searing ray hits the hobgoblin but does no damage.  The hobgoblin is moderately wounded.  iS(Press . to maintain the ray.)i53=i=i8.5 (1i  ontiq/inue: Searing Rayi!=Ray ii1 i)_You block the hobgoblin's attack.ix  #. .(........#  csloce the Conjurer ##.############.#  Deep Elf . ..# #.#  Health: 32/32 ======================== .. #.#.# #.#  Magic: 11/16 ================-------- ....#.#.##########.#  AC: 6Str: 4 ...................#  EV: 11Int: 25 ....###.############  SH: 5Dex: 13 . #.# XL:  6 Next: 26% Place: Dungeon:4 #@# Noise: ==-------  Time: 3188.5 (0.0) #g# f) staff of alchemy #.# Continue: Searing Ray[iMy e12;15H ... Ray  .#. #. .! g   hobgoblin #. #. #. .. (Press . to maintain the ray.) _You block the hobgoblin's attack.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 81% to hit)i d#. .(........#csloce the Conjurer##.############.#Deep Elf. ..##.#Health: 32/32 ========================.. #.#.##.#Magic: 11/16 ================--------....#.#.##########.#AC: 6Str: 4...................#EV: 11Int: 25....###.############i {SH: 5Dex: 13. #.#XL:  6 Next: 26% Place: Dungeon:4#@#Noise: ==-------  Time: 3188.5 (0.0)#*#f) staff of alchemy#*#Continue: Searing Ray.*.Ray .#.#. .!g   hobgoblin#. #.i< #. ..  Restarting spell: Searing Ray (safe; 1% risk of failure)  i} Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a hobgoblin (moderately wounded, 81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is severely wounded.i! i g..  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 81% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is severely wounded.  i S(Press . to maintain the ray.)iX @9.5 (1i W _The hobgoblin closely misses you.i;  You hit the hobgoblin.iq .  You kill the hobgoblin!iU-90.7 (1.2ast: Searing Rayi1i4< _You stop channelling your searing ray.i֔ #. .(........#  csloce the Conjurer ##.############.#  Deep Elf . ..# #.#  Health: 32/32 ======================== .. #.#.# #.#  Magic: 9/16=============----------- ....#.#.##########.#  AC: 6Str: 4 ...................#  EV: 11Int: 25iO ....###.############  SH: 5Dex: 13 . #.# XL:  6 Next: 26% Place: Dungeon:4 #@# Noise: =--------  Time: 3190.7 (0.0) #.#i f) staff of alchemy #.# Cast: Searing Ray i... .#.iK #. .!  i Y#. #.  #. .. iD4  i You kill the hobgoblin! _You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei i That beam is likely to hit you. Continue anyway? Y - Yes  N - Noi"i4i*;#. .(........#csloce the Conjurer##.############.#Deep Elf. ..##.#Health: 32/32 ========================.. #.#.##.#Magic: 11/16 ================--------....#.#.##########.#AC: 6Str: 4...................#EV: 11Int: 25....###.############SH: 5i;Dex: 13. #.#XL:  6 Next: 26% Place: Dungeon:4#@#Noise: =--------  Time: 3190.7 (0.0)#.#f) staff of alchemy#.#Cast: Searing Ray....#.#. .!#. #.#. ..  You kill the hobgoblin! i<_You stop channelling your searing ray.  Aiming: Searing Ray (safe; 1% risk of failure)  iJ<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iECiDiJiL. _ilg##.############ . ..# .. #.#..#.#.#########..............###.########### #.#  .....#..##. .!.#... ig.......inip2=====-1.7 (1 _icuiwiW | . ..# .. #.#..#.#.#########..............###.########### #.# #...#...#...iX y###. .!..# #. #...# ....?..>#iPa ic @-2ii im _Found a scroll labelled DEDICI IBRELA. Found a stone staircase leading down.iF# ; .. #.#..#.#.#########..............###.########### #.# ##.###.@.##.....#...##.###. .!..#... ..(..i, ig/ &3i5 i8 J _Found 5 large rocks.i .. #.#.# #.# ....#.#.##.# ..........# ....###.## . #.# #.# #.# ##.## #..@# #.....#...# #.###...!..# #..#...##..#..#.. ....>#... ...(..i i@&4ii=iNiiiui ..#.#.#########..............###.########### #.# ##.##...####.....#@..#ia#.###...!..# #..#.=.i3.... ...####i it3===5i iJ  io P_Found a blackened bronze ring.iNU ..............###.########### #.# ##.#######...####.....#...#####..@!..# #..#. ....?#...# ####ii&6izii .# ....###.# . #.# #.# #.# ##.## #####...### #.....#...## i #.###...@..# #..#...# #.......?# #.........=.#.......>##.............####.....######i& i0 &7i8 iKU iW w4===8.7 (2i^ ia h _e - 3 glowing coppery potions (gained 1)i.# ....###.# . #.# #.# #.# ##.## #####...### #.....#...## #.###....@.# iͫ#..#...# #.......?# #..=.#.>##.##.(... #..####. ii}+9.7 (1igii'A.# ....###.# . #.# #.# #.# ##.## #####...### #.....#...## #.###.....@# #..#...# #.......?# #..=.#.>##.##.(... #..i (!i 2i4(200i<i>i  ###.########### #.#  ##.##.#######...###.....#...#####...... #..#.....?##..=.#.####.i)5===1i o  #.#  #.##.#######...###.....#...#####...... #..#...####.....@.?#i )..=...>##.#.. #...##i i &2i?$ i& i 5. #.# #.# #.# ##.## #####...### #.....#...## #.###......# #..#...### #.?# #.=.#.>##.#.##.(... #.####.....###### ..##. ##i) i &3iD" i~$ ih. #.# #.# #.# ##.## #####...### #.....#...## #.###......# #..#...### #.# #.=.#.>##.#.##..####....###i i?&4i)iY!i#w6===5.7 (2it)i-c _u - a scroll labelled DEDICI IBRELAiZiii%i[0]  #.##.#######...###.....#...#####...... #..#...###......#######.=.....>##.#.###.(... # #i78i:+6.7 (1iwCiCi2 ##.#######...###.....#...#####...... #..#...###......#######.=.....##.#.###.(...## ..i}####.#..##iir&7iic _There is a stone staircase leading down here.iA' i.; ;i i# i- i iǺM #.#  ##.## ####...### ....#...##.###......# #...### #######.=..... #.>##.#.## #(...##.........####.#..##i4-8 _ii0#.# #.# ##.## #####...### #.....#...## #.###......# #..#...### #.##.=.#.>##.#.##.(...## .####.#.... #i<iC==9iii#.# #.# ##.## #####...### #.....#...## #.###......# #..#...### #.#.#.......##.>##.#.###.#.(...## .####.#....##### iO6#ii'10i1.7 (2 _v - a ring of icei*i, Your spells (describe)TypeFailure Level a - Magic DartConjuration1%i-1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy11%4 Select a spell to describeiG-[!]/[I] toggle spell headersiisiA#.#csloce the Conjurer#.#Deep Elf##.##Health: 32/32 ========================#####...###Magic: 16/16 ========================#.....#...##AC: 6Str: 4#.###......#EV: 11Int: 25#..#...###SH: 5Dex: 13#........########.iEXL:  6 Next: 26% Place: Dungeon:4#.........@......#Noise: ---------  Time: 3211.7 (0.0)#.......>##.#.###.f) staff of alchemy#.......(...##Cast: Searing Ray.........####.#....###### ..##.### _Found 5 large rocks. _Found a blackened bronze ring. _e - 3 glowing coppery potions (gained 1) _u - a scroll labelled DEDICI IBRELA _There is a stone staircase leading down here. _v - a ring of iceii1iIi7i 3il i i im iw Xik i iA Bi i1 ##.## ###...### ....#...## ###......# #...### i .......########.##................##.......>##.#.###.#  #.......(...###@# i &.........####.#.## ....###### ...  ##. #.###i # #. # i{ 4.7 (3  A malevolent force fills the Dungeon...i/  --more--iT  You fall into a shaft and drop 2 floors!i/  --more--ix-Generating dungeon...o\\/o/ building the Dungeon \o\i< /o/i}i0X> i^Xcsloce the Conjurer Deep Elf iXHealth: 32/32 ======================== ilYMagic: 16/16 ======================== AC: 6Str: 4 ######EV: 11Int: 25 #....#SH: 5Dex: 13 #....#XL:  6 Next: 26% Place: Dungeon:6 #..@.#Noise: ---------  Time: 3214.7 (3.0) iZ#....#f) staff of alchemy #.?..#Cast: Searing Ray #....# #....# #....# #...## #...# _e - 3 glowing coppery potions (gained 1) _u - a scroll labelled DEDICI IBRELA _There is a stone staircase leading down here. _v - a ring of ice  i-ZA malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!ic^i-5.5 (3.8i>iݪ _The shaft crumbles and collapses. _Found a scroll labelled ZIGAKH VEOL.i@ Ii ii: _iKi ,i!iv),i)i,| _k - 2 scrolls labelled ZIGAKH VEOL (gained 1)i23i3i 6i?  ###### #....# #....# #....#  #....#  #....#  #....#  #.@..#9.5 (4.0  #....# i? #...##  #  #  #  #...  #)..+ iJiL,20.5 (5ibTiW$ _Found a sling.i3iKii',i iѦi,iii,ii~i,iii,iii6,ii-i ,ii7 _You open the door.i3ii|ix i i i @  There is an open door here.i  #....# #....#.....# #....#.....# #...##.....#if  #...#.....# #...#.....# #...#.....# #...#.....# #)..'@....# #####.....# i3  ..#+### ...# ....# ...<.# o   orc wizard (asleep) ......# o   orc (asleep) #oo....#iX 4 9.5 (9  i |An orc wizard and an orc come into view.Found a stone staircase leading up.iz& iT- #oi- ooowandering)..i0 :===30.5 (10.0)i4 ic9 > _The orc wizard shouts! You hear a shout!či/  #....#  #....#.....#čil  #....#.....#  #...##.....#či  #...#.....#či  #...#.....#čiӐ či #...#.....# či #...#.....# či0 #)..@.....# či}j #####.....#  ..#+###  ...#  ..či..#  ...<.#čix  oo....#čiX  #......# či=čiV;---1.0)čičiQ _There is an open door here.ōi{  #....#  #....#.....#  #....#.....#  #...##.....#  #...#.....#  #...#.....#  #...#.....#  #...#.....#  #).@'.....#  #####.....#  ..#+###  ...#  ....#  ...<.#  oo....#  #......# ōiōiשI---2 _ōiTōiōicM ..#.....#.....#...#....#.....#..@#.....#)..'#####..... ōim..#+####ōiōil&3ōiōiiōiÛ ]M# .#.....#...#.....#)..'.....# #####.....#+###ōi+ ōi &4ōiC ōiu ōi# =M## .#.....#...# #)..'.....#..##ōi ōi &5ōi ōiۺ ōiM# #.#.....# #...#.....#ōij1Y6ƍiߏM #.##.....# #...#.....#ƍiSƍioo   orc wizardƍiמ&7ƍiäƍiƍi}s?#### .##.....#...#)..o#####..... ..#+###ƍixƍi;o'ƍik&8ƍiوƍiƍiB& ##### .#.....#...o#)..'#####.....ƍi$Dƍi'Q:o.ƍi^T&9ƍiYƍi%\Ǎiv:  csloce the Conjurer ###### Deep Elf #....# Health: 32/32 ======================== #....# Magic: 14/16 =====================--- #....# AC: 6Str: 4 #....# EV: 11Int: 25 #....# SH: 5Dex: 13 #....# XL:  6 Next: 26% Place: Dungeon:6 #..@.#.....#  Noise: ---------  Time: 3239.5 (0.0) #....#.....#  f) staff of alchemy #...##.....#  Cast: Searing RǍi:ay #...#.....#  #...#.....#  #..o#.....#  o   orc wizard #...#.....#  #)..'.....#  #####.....# _The orc wizard shouts! You hear a shout! _There is an open door here.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineǍi> ǍiF  csloce the Conjurer ######Deep Elf #....#Health: 32/32 ======================== #....#Magic: 16/16 ======================== #....#AC: 6ǍiHG Str: 4 #....#EV: 11Int: 25 #....#SH: 5Dex: 13 #....#ǍiyG XL:  6 Next: 26% Place: Dungeon:6 #..@.#.....#ǍiG Noise: ---------  Time: 3239.5 (0.0) #....#.....#ǍiG f) staff of alchemy #...##.....#Cast: Searing Ray ǍiH #...#.....# #...#.....#ǍiAH  #..o#.....#o   orc wizard ǍifH S#...#.....# ǍiH #)..'.....# #####.....# _The orc wizard shouts! You hear a shout! ǍiH _There is an open door here.  Aiming: Searing Ray (safe; 1% risk of failure)  ǍiH Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineǍiQ :Okay, then.ǍiS ǍiXY Ǎi9\ . _ȍi  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȍi57  csloce the Conjurer ###### Deep Elf #....# Health: 32/32 ======================== #....# Magic: 15/16 ======================-- #....# AC: 6Str: 4 #....# EV: 11Int: 25 #....# SH: 5Dex: 13 ȍi #....# XL:  6 Next: 26% Place: Dungeon:6 #..@.#.....#  Noise: ---------  Time: 3239.5 (0.0) #..*.#.....#  f) staff of alchemy #..*##.....#  Cast: Searing Ray #..*#.....# ȍi+ #..*#.....#  #..o#.....#  o   orc wizard #...#.....#  #)..'.....#  #####.....# _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit)ȍi csloce the Conjurer ######Deep Elf #....#Health: 32/32 ======================== #....#Magic: 15/16 ======================-- #....#AC: 6Str: 4ȍi% #....#EV: 11Int: 25 #....#SH: 5Dex: 13 #....#XL:  6 Next: 26% Place: Dungeon:6 #..@.#.....#Noise: ---------  Time: 3239.5 (0.0)ȍi #..*.#.....#f) staff of alchemy #..*##.....#Cast: Searing Ray #..*#.....# ȍiK#..*#.....# #..o#.....#o   orc wizard ȍi:#...#.....# #)..'.....# #####.....#ȍi`Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȍiAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit)  ȍi#The magic dart hits the orc wizard.ȍif ȍi m...o.ȍi G=40.5 (1Searing Rayȍi ȍi onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit)  The magic dart hits the orc wizard. _The orc wizard is moderately wounded.ɍi  csloce the Conjurer ###### Deep Elf #....# Health: 32/32 ======================== #....# Magic: 13/16 ===================----- #....# AC: 6Str: 4 #....# EV: 11Int: 25 #....# SH: 5Dex: 13ɍiW #....# XL:  6 Next: 26% Place: Dungeon:6 #..@.#.....#  Noise: =--------  Time: 3240.5 (0.0) #..*.#.....#  f) staff of alchemy #..*##.....#  Cast: Searing Ray #..*#.....#  #..o#.....#  #...#.....#  o   orc wizard ɍi>#...#.....#  #)..'.....#  #####.....# _The orc wizard is moderately wounded.Aiming: Searing Ray (safe; 1% risk of failure)  ɍi7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 76% to hit)ɍiai  csloce the Conjurer ######Deep Elf #....#Health: 32/32 ======================== #....#Magic: 13/16 ===================----- #....#AC: 6Str: 4 #....#EV: 11Int: 25 #....#SH: 5Dex: 13 #....#XL:  6 Next: 26% Place: Dungeon:6 ɍij Z#..@.#.....#Noise: =--------  Time: 3240.5 (0.0) #..*.#.....#f) staff of alchemy #..*##.....#Cast: Searing Ray #..*#.....# #..*#.....# #...#.....#o   orc wizard #...#.....# #)..'.....# #####.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  The orc wizard is almost dead.ɍi Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 76% to hit)  ɍiS You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  The orc wizard is almost dead.  (Press . to maintain the ray.)ɍi ,..ɍi 0o.ɍiV =1.5 (1ontinue: Searing RayRay _ɍi ɍi' ʍig  csloce the Conjurer ###### Deep Elf #....# Health: 32/32 ======================== #....# Magic: 11/16 ================-------- #....# AC: 6Str: 4 #....# EV: 11Int: 25 #....# SH: 5Dex: 13 #....# XL:  6 Next: 26% Place: Dungeon:6 #..@.#.....#  Noise: ==-------  Time: 3241.5 (0.0) #..*.#.....#  f) staff of alchemy #..*ʍij=##.....#  Continue: Searing Ray #..o#.....#  Ray  #...#.....#  #...#.....#  o   orc wizard #...#.....#  #)..'.....#  #####.....# _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  76% to hit)ʍi_p  csloce the Conjurer ###### Deep Elf #....# Health: 32/32 ======================== #....# Magic: 11/16 ================-------- #....# AC: 6Str: 4 #....# EV: 11Int: 25 #....# SH: 5Dex: 13 #....# XL:  6 Next: 26% Place: Dungeon:6 #..@.#.....#  Noise: ==-------  Time: 3241.5 (0.0) #....#.....#  f) staff of alchemyʍi_ #...##.....#  Continue: Searing Ray #..o#.....#  Ray  #...#.....#  #...#.....#  o   orc wizard #...#.....#  #)..'.....#  #####.....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  You kill the orc wizard!ʍid@ ###### #....# #....#  ʍi.e     #..*  #..*  #..*  #..*ʍie# #...# #...# #)..' ʍi5..).  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  You kill the orc wizard!  (Press . to maintain the ray.)ʍi2==32.5 (1Searing Ray _ʍiʍim _Your Conjurations skill increases to level 6!ˍirc ######.........##)#.....# .##### ..#+###--3ast: Searing Ray ˍigR _You stop channelling your searing ray.ˍi .........###)#.....# . ...#ˍi8ˍiA--4ˍiˍiˍiNIˍi3===ˍi7ˍiˍiˍiˍi,ˍiȚˍit,ˍiˍis4===ˍiˍioˍi oo   orc wizard (wandering) _You start resting.ˍi+9.5 (5ˍi,50.5 (6ˍiˍiz _An orc wizard comes into view. It is wielding a +0 dagger.ˍi[%.....####.....# ...)..o#### ..#+##...ˍiJ#.ˍi ˍio'oˍi>1.5 (1Searing Rayˍiˍi  Things that are here: _a +0 dagger; a +0 robe; an orc corpse̍i #....# csloce the Conjurer #....# Deep Elf #....# Health: 32/32 ======================== #....# Magic: 12/16 ==================------ #....# AC: 6Str: 4 #....#.....#  EV: 11Int: 25 #....#.....#  SH: 5Dex: 13 #...##.....#  XL:  6 Next: 36% Place: Dungeon:6 #..@#.....#  Noise: ---------  Time: 3251.5 (0.0) #..*#.....#  f) staff of alchemy #..*#.....# ̍i6[37m Cast: Searing Ray #..o#.....#  #)..'.....#  #####.....#  o   orc wizard ..#+###  ...#  ....# Things that are here: _a +0 dagger; a +0 robe; an orc corpseAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line̍isiAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)̍i  #....#csloce the Conjurer #....#Deep Elf ̍i^#....#Health: 32/32 ======================== #....#Magic: 12/16 ==================------ ̍i#....#AC: 6Str: 4 #....#.....#EV: 11Int: 25 #....#.....#̍iiSH: 5Dex: 13 ̍iN#...##.....#̍iXL:  6 Next: 36% Place: Dungeon:6 #..@#.....#̍i Noise: ---------  Time: 3251.5 (0.0) ̍i7#..*#.....#f) staff of alchemy ̍iW#..*#.....#Cast: Searing Ray̍i #..*#.....# ̍i#).*'.....# ̍i#####.....#o   orc wizard̍i2 ..#+### ̍i  ...# ̍iG\....#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle̍ij Shift-Dir - straight line̍i Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is moderately wounded.̍iH Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is moderately wounded.  (Press . to maintain the ray.)̍iQ ̍iY b.o..OO   ogre (wandering)o   orc wizard̍i [ o3===2.5 (1ont̍i[ linue: Searing RayRay ̍ic ̍il x _An ogre comes into view. It is wielding a +0 giant club.͍i #....# csloce the Conjurer #....# Deep Elf #....# Health: 32/32 ======================== #....# Magic: 11/16 ================-------- #....# AC: 6Str: 4 #....#.....#  EV: 11Int: 25 #....#.....#  SH: 5Dex: 13 #...##.....#  XL:  6 Next: 36% Place: Dungeon:6 #..@#.....#  Noise: ==-------  Time: 3252.5 (0.0) #..*#.....#  f) staff of alchemy #..o#.....# [39;͍iN49m Continue: Searing Ray #...#.....#  Ray  #)..O.....#  #####.....#  O   ogre (wandering) ..#+###  o   orc wizard ...#  ....# _An ogre comes into view. It is wielding a +0 giant club.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 76% to hit)͍i( #....#csloce the Conjurer #....#Deep Elf #....#Health: 32/32 ======================== #....#͍i2)bMagic: 11/16 ================-------- #....#AC: 6Str: 4 #....#.....#EV: 11Int: 25 #....#.....#SH: 5Dex: 13͍iW) #...##.....#XL:  6 Next: 36% Place: Dungeon:6͍i|)f #..@#.....#͍i)Noise: ==-------  Time: 3252.5 (0.0) #..*#.....#͍i)\f) staff of alchemy ͍i)#..*#.....#Continue: Searing Ray ͍i*s#..*#.....#͍i-*Ray  #).*O.....#͍iR*4 #####.....#͍is*O   ogre (wandering) ..#+###͍i*o   orc wizard ͍i*...# ͍i* ....#͍i*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line͍i+Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 76% to hit)  ͍i5+You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is severely wounded.͍i(MShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is severely wounded.(Press . to maintain the ray.)͍i ͍i߼so.O.'O͍iCP ͍i13.5 (1 _͍i>͍i͍i  #....# csloce the Conjurer #....# Deep Elf #....# Health: 32/32 ======================== #....# Magic: 9/16=============----------- #....# AC: 6Str: 4 #....#.....#  EV: 11Int: 25 #....#.....#  SH: 5Dex: 13 ͍i #...##.....#  XL:  6 Next: 36% Place: Dungeon:6 #..@#.....#  Noise: ==-------  Time: 3253.5 (0.0) ͍i #..o#.....#  f) staff of alchemy ͍i #...#.....#  Continue: Searing Ray ͍i> #..O#.....#  Ray  #)..'.....# ͍i_  #####.....#  O   ogre͍i  ..#+###  o   orc wizard ͍i 6...#  ....# ͍i n_(Press . to maintain the ray.)  ͍i Restarting spell: Searing Ray (safe; 1% risk of failure)  ͍i Press: ? - help, Q - select action, ( or ) - cycle͍i7 Shift-Dir - straight line͍iS Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 76% to hit)΍iJ #....#csloce the Conjurer #....#Deep Elf #....#Health: 32/32 ======================== #....#Magic: 9/16=============----------- #....#AC: 6΍i{KStr: 4 #....#.....#EV: 11Int: 25 #....#.....#SH: 5Dex: 13 #...##.....#΍iKXL:  6 Next: 36% Place: Dungeon:6 #..@#.....#΍iKNoise: ==-------  Time: 3253.5 (0.0) ΍iKk#..*#.....#΍i L\f) staff of alchemy ΍i0L#..*#.....#Continue: Searing Ray ΍iQLs#..*#.....#΍iLFRay  ΍iL#).*'.....# #####.....#΍iL}O   ogre ΍iM..#+###o   orc wizard ΍i?M...# ΍icM....#Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily΍iMwounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  ΍iMyThe orc wizard is severely wounded.The searing ray hits the ogre.  ΍iMThe ogre is lightly wounded.΍i  wounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is severely wounded.searing ray hits the ogre.  The ogre is lightly wounded.  (Press . to maintain the ray.)΍ikboO..΍i}  The orc wizard gestures at you while chanting.΍iu΍iv^24------4.5 (1΍i|΍iS1 _The puff of flame hits you!΍iT'/ #....# csloce the Conjurer #....# Deep Elf #....# Health: 24/32 ==================------ #....# Magic: 7/16΍i'==========-------------- #....# AC: 6Str: 4 ΍i'Q#....#.....#  EV: 11Int: 25 #....#.....#  SH: 5΍i(=Dex: 13 ΍i@(#...##.....#  XL:  6 Next: 36% Place: Dungeon:6 ΍i`(#..@#.....#  Noise: ==-------  Time: 3254.5 (0.0) ΍i(`#..o#.....#  f) staff of alchemy #..O#.....#  Continue: Searing Ray΍i( #...#.....#  Ray  ΍i(U#)..'.....#  ΍i)s#####.....#  O   ogre ..#+###  o   orc wizard ...# ΍i?)V ....# _The puff of flame hits you!  ΍im)vRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle΍i)Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely΍i)2wounded, 76% to hit)΍iw I #....#csloce the Conjurer #....#Deep Elf #....#΍ix wHealth: 24/32 ==================------ #....#Magic: 7/16==========-------------- #....#AC: 6Str: 4 #....#.....#EV: 11Int: 25΍iy  #....#.....#SH: 5Dex: 13΍iQy  #...##.....#XL:  6 Next: 36% Place: Dungeon:6 ΍iy #..@#.....#Noise: ==-------  Time: 3254.5 (0.0) ΍iy #..*#.....#f) staff of alchemy ΍i,z o#..*#.....#Continue: Searing Ray #..*#.....#Ray  ΍iiz #).*'.....# #####.....#΍iz O   ogre ..#+###΍iz o   orc wizard ...# ΍i{ ....#Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 76% to hit)  ΍iP{ You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is almost dead.The searing ray hits the ogre.  ΍i{ IThe ogre is moderately wounded.΍i wounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is almost dead.  The searing ray hits the ogre.  The ogre is moderately wounded.(Press . to maintain the ray.)΍i cOo...΍i }  The orc wizard gestures at you while chanting.΍i ΍iP 22--8==5.5 (1΍iբ ΍i . _The magic dart hits you.ύi #....# csloce the Conjurer #....# Deep Elf #....# Health: 22/32 ================-------- #....#ύi&m Magic: 6/16=========--------------- #....# AC: 6Str: 4ύiX #....#.....#  EV: 11Int: 25 ύi#....#.....#  SH: 5Dex: 13 ύi#...##.....#  XL:  6 Next: 36% Place: Dungeon:6 ύi#..@#.....#  Noise: ==-------  Time: 3255.5 (0.0) ύi#.Oo#.....#  f) staff of alchemy ύi-L#...#.....#  Continue: Searing Ray #...#.....#  Ray ύiRg #)..'.....# ύiv ύi#####.....#  O   ogre ύi..#+###  o   orc wizard ...# ύiF ....# _The magic dart hits you.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleύiShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  76% to hit)ύil  #....# csloce the Conjurer #....# Deep Elf #....# Health: 22/32 ================-------- ύibm #....# Magic: 6/16=========--------------- #....# AC: 6Str: 4 #....#.....#  EV: 11Int: 25 #....#.....#  SH: 5ύim 7Dex: 13 #...##.....#  XL:  6 Next: 36% Place: Dungeon:6 ύim #..@#.....#  Noise: ==-------  Time: 3255.5 (0.0) ύim t#.Oo#.....#  f) staff of alchemy #...#.....#  Continue: Searing Rayύin  #...#.....#  Ray  ύiqn #)..'.....#  #####.....#  O   ogre ύin ..#+###  o   orc wizard ...#  ύin ....# Press: ? - help, Q - select action, ( or ) - cycleύin Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  ύio 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  You kill the orc wizard!ύi8o ύit L  #....# #....# #....# ύi0u         ύibu W #.O*ύiu & ύiav  #..*  #..*  #).* #####    ύi 1)...  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  You kill the orc wizard!  (Press . to maintain the ray.)ύi [12-------46.5 (1ύi ύi = _The ogre hits you with a +0 giant club!Ѝi #....# csloce the Conjurer #....# Deep ElfЍi0 #....# Health: 12/32 =========--------------- #....# Magic: 4/16Ѝi======------------------ #....#ЍiAO AC: 6Str: 4 #....#.....#  EV: 11Int: 25 Ѝif#....#.....#  SH: 5Dex: 13Ѝi #...##.....#  XL:  6 Next: 46% Place: Dungeon:6 #..@#.....#  Noise: ==-------  Time: 3256.5 (0.0) Ѝi#.O)#.....#  f) staff of alchemy Ѝi L#...#.....#  Continue: Searing Ray #...#.....#  Ray Ѝi4l #)..'.....#  Ѝir#####.....#  O   ogre ..#+###  ...#  Ѝi....# Ѝi (Press . to maintain the ray.) _The ogre hits you with a +0 giant club!  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit)ЍiFw #....#csloce the Conjurer #....#Deep Elf #....#Health: 12/32 =========--------------- #....#Magic: 4/16======------------------Ѝidb #....#AC: 6Str: 4 #....#.....#EV: 11Int: 25 #....#.....#SH: 5Dex: 13 #...##.....#XL:  6 Next: 46% Place: Dungeon:6 #..@#.....#Noise: ==-------  Time: 3256.5 (0.0) #.*)#.....#Ѝimf) staff of alchemy #*..#.....#Continue: Searing Ray #...#.....#ЍiRay  #)..'.....# Ѝi#####.....#O   ogre Ѝi}3..#+### ...# Ѝi....#Restarting spell: Searing Ray (safe; 1% risk of failure)  ЍiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineЍiAim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is severely wounded.Ѝi.Ѝi^O.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  The ogre is severely wounded.  (Press . to maintain the ray.)Ѝita17.5 (1 _Ѝi2iЍivэi0 #....# csloce the Conjurer #....# Deep Elf #....# Health: 12/32 =========--------------- #....# Magic: 2/16===--------------------- #....# AC: 6Str: 4 #....#.....#  EV: 11Int: 25 #....#.....#  SH: 5Dex: 13 #...##.....#  XL:  6 Next: 46% Place: Dungeon:6 эi1{#..@#.....#  Noise: ==-------  Time: 3257.5 (0.0) #.O)#.....#  f) staff of alchemy #...#.....#  Continue: Searing Ray #...#.....#  Ray  #)..'.....#  #####.....#  O   ogre ..#+###  ...#  эi1g....# The ogre is severely wounded. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  эi"2zPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit)эi& #....# csloce the Conjurer #....# Deep Elf #....# Health: 12/32 =========--------------- эi&#....# Magic: 2/16===--------------------- #....# AC: 6Str: 4 #....#.....#  EV: 11Int: 25 #....#.....#  SH: 5Dex: 13 эi&'#...##.....#  XL:  6 Next: 46% Place: Dungeon:6 #..@#.....#  Noise: ==-------  Time: 3257.5 (0.0)эiF' #.O)#.....#  f) staff of alchemyэie' #...#.....#  Continue: Searing Rayэix' эi'#...#.....#  Ray эi'g #)..'.....# эi' эi'#####.....#  O   ogreэi'4 ..#+###  эi(...#  эi(....# эiM(Restarting spell: Searing Ray (safe; 1% risk of failure)  эin(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineэi(Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  эi(2You kill the ogre!эi-  #....# #....# #....#      эi.    #.*  #*     ##### эi.$ эi. эi).  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!  You kill the ogre!  эi7P(Press . to maintain the ray.)эi6 Magician7-818.5 (1Searing Ray _Your Spellcasting skill increases to level 6!эijэi_h _Your Alchemy skill increases to level 4!ҍi3 #.....###)#.....# )ҍi..)..' ...<.#ҍiҍi'33==--9ast: Searing Ray ҍiҍiE _You stop channelling your searing ray.  Things that are here: _a +0 dagger; a +0 robeҍi3ҍiҍiBҍi,ҍi*ҍiB}4===ҍiҍiej14=ҍiҍiS,ҍiҍi u5===ҍibҍiR,ҍilҍiH)ҍi)^5==ҍi+ҍi96,ҍiE8ҍiAҍi5BX6===ҍiDҍiBP,ҍiRҍi\^6==ҍi}]ҍi`ҍi5k^7==ҍikҍimҍix,ҍi{ҍi,ҍiӉҍiҍiCG7=8ҍib<===ҍiКҍi',ҍiҍi,ҍi7ҍi,ҍiҍi?ҍi[8=9ҍi F===ҍi!ҍiҍi1ҍiҍi ҍibҍiҍiҍio10/17===ҍiҍiuҍi#9ҍi;==ҍi61===ҍii:,ҍiU<ҍiDҍi!EI20==ҍiGEҍiGҍi4R,ҍiTҍi]ҍi>^j2==ҍi`ҍidj,ҍilҍiuҍiu#1ҍiu(=ҍixҍi;3ҍiF===ҍiDҍiҍi6ҍi ҍi,ҍiҍiҍi#2ҍi~=4===ҍiҍij,ҍiҍiڷ,ҍiҍi,ҍi"ҍi23==5===ҍi ҍi,ҍivҍiҍiBҍipb6===ҍiҍiҍi8c4==ҍiҍi,ҍipҍi -- _You start resting.ҍi1304.5 (45.0)ҍix7===5.5 (46ҍieҍi:% _Magic restored.ҍiB3ҍiJҍi#,ҍi(ҍi/95ҍi^/2=ҍiO1ҍi/:,ҍim<ҍi;DP==ҍiFҍiQ,ҍi:Tҍi(ba6=ҍicҍio,ҍiqҍi|,ҍiJ~ҍi,ҍi\ҍiZҍia7==ҍi{ҍi<,ҍiRҍi,ҍiةҍi,ҍiҍi98ҍi3E==ҍiҍi,ҍibҍi,ҍiҍiҍi  Searing Rayll   iguana (wandering) _You start resting.ҍi,21.5 (1ҍi,2.5 (17ҍi7ҍiZ _An iguana comes into view.ҍiN##.....##)#.....# ).)..l####. ..#+##...# ҍin....<oo...ҍiҍi&5l'ҍiB?9=ҍi)3.0) ҍiJҍiӍip3 #....# csloce the Magician #....# Deep Elf #....# Health: 29/32 =====================--- #....#.....#  Magic: 15/17 =====================--- #....#.....#  AC: 6Str: 4 Ӎi#...##.....#  EV: 11Int: 25 #..)#.....#  SH: 5Dex: 13Ӎiф #.))#.....#  XL:  6 Next: 81% Place: Dungeon:6Ӎi #..@#.....#  Noise: ---------  Time: 3323.5 (0.0)Ӎi  Ӎi+#..*#.....#  f) staff of alchemy ӍiG#).l'.....#  Cast: Searing Ray ӍieK#####.....#  ӍiG..#+###  Ӎi...#  l   iguana (wandering) ....# Ӎi…% ...<.#  ӍiޅSoo....# _You start resting. ӍiL_An iguana comes into view.ӍiAiming: Searing Ray (safe; 1% risk of failure)  Ӎi/Press: ? - help, Q - select action, ( or ) - cycleӍiKxShift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 83% to hit)Ӎi` ~ #....#csloce the Magician #....#Deep Elf #....#Health: 29/32 =====================--- #....#.....#Magic: 15/17 =====================---Ӎi h #....#.....#AC: 6Str: 4 #...##.....#EV: 11Int: 25 Ӎi #..)#.....#SH: 5Dex: 13 Ӎim H#.))#.....#XL:  6 Next: 81% Place: Dungeon:6 #..@#.....#Ӎi Noise: ---------  Time: 3323.5 (0.0) #..*#.....#f) staff of alchemy #).*'.....#Ӎi\ Cast: Searing Ray #####.....# Ӎi ..#+### ...#l   iguana ....#Ӎi% c ...<.# oo....#Ӎi Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  Ӎi- The iguana is lightly wounded.Ӎi Shift-Dir - straight line  Aim: an iguana (wandering, hasn't noticed you, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is lightly wounded.  The iguana hisses angrily.  (Press . to maintain the ray.)Ӎi3 @l.ӍiY ==4.5 (1ontinue: Searing RayRay _Ӎi Ӎi ԍiV3 #....# csloce the Magician #....# Deep Elf #....# Health: 29/32 =====================--- #....#.....#  Magic: 13/17 ==================------ #....#.....#  AC: 6Str: 4 ԍinW#...##.....#  EV: 11Int: 25 #..)#.....#  SH: 5Dex: 13 #.))#.....#  XL:  6 Next: 81% Place: Dungeon:6 ԍiW#..@#.....#  Noise: ==-------  Time: 3324.5 (0.0) ԍiW#..l#.....#  f) staff of alchemy ԍiW#)..'.....#  Continue: Searing Ray ԍiX#####.....#  Ray  ..#+### ԍi!X ...#  l   iguanaԍiHXQ ....#  ...<.# ԍinXV oo....# The iguana hisses angrily. ԍiXX_(Press . to maintain the ray.)  ԍiXvRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleԍiXjShift-Dir - straight lineAim: an iguana (lightly wounded, 83% to hit)ԍiZI #....#csloce the Magician #....#Deep Elf #....#ԍiZHealth: 29/32 =====================--- #....#.....#Magic: 13/17 ==================------ #....#.....#AC: 6ԍiZ[Str: 4 #...##.....#EV: 11Int: 25 #..)#.....#SH: 5Dex: 13ԍi[ #.))#.....#XL:  6 Next: 81% Place: Dungeon:6 ԍi[#..@#.....#Noise: ==-------  Time: 3324.5 (0.0) ԍi[#..*#.....#f) staff of alchemy ԍi\#).*'.....#Continue: Searing Ray ԍiD\#####.....#Ray  ԍid\E..#+### ԍi\...#l   iguana ԍi\!....# ԍi\H...<.# ԍi\oo....#ԍi\vRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleԍi]Shift-Dir - straight lineAim: an iguana (lightly wounded, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  ԍi@]HThe iguana is heavily wounded.ԍil.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an iguana (lightly wounded, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  The iguana is heavily wounded.  (Press . to maintain the ray.)ԍit*5.5 (1ԍiԍiW _The iguana completely misses you.ԍi  #....# csloce the Magician #....# Deep Elf #....# Health: 29/32 =====================--- #....#.....#  Magic: 11/17 ===============--------- #....#.....#  AC: 6Str: 4 #...##.....#  EV: 11Int: 25 #..)#.....#  SH: 5Dex: 13 #.))#.....#  XL:  6 Next: 81% Place: Dungeon:6 #..@#.....#  Noise: ==-------  Time: 3325.5 (0.0) #..l#.....#  f) staff of alchemy #)..'.....# ԍi+  Continue: Searing Ray #####.....#  Ray  ..#+###  ...#  l   iguana ....#  ...<.#  oo....# (Press . to maintain the ray.) _The iguana completely misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 83% to hit)ԍi I #....#csloce the Magician #....#Deep Elf #....#ԍix ~Health: 29/32 =====================--- #....#.....#Magic: 11/17 ===============--------- #....#.....#ԍi AC: 6Str: 4 #...##.....#ԍi 0EV: 11Int: 25 #..)#.....#SH: 5Dex: 13 ԍiG #.))#.....#XL:  6 Next: 81% Place: Dungeon:6ԍin f #..@#.....#ԍi Noise: ==-------  Time: 3325.5 (0.0) ԍi #..*#.....#f) staff of alchemyԍi߸  #).*'.....#ԍi Continue: Searing Ray #####.....#ԍiF FRay  ԍik E..#+### ԍi ~...#l   iguanaԍi 8 ....# ԍi H...<.# ԍiI oo....#Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleԍiw Shift-Dir - straight lineAim: an iguana (heavily wounded, 83% to hit)  ԍi You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is severely wounded.ԍiIl.  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an iguana (heavily wounded, 83% to hit)  ԍi;JYou focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is severely wounded.  (Press . to maintain the ray.)ԍiKZ5---6.5 (1ԍiSԍiV+ _The iguana bites you.Սi2 #....# csloce the Magician #....# Deep Elf #....# Health: 25/32 ==================------ #....#.....#  Magic: 9/17============------------ #....#.....#  AC: 6Str: 4 Սib#...##.....#  EV: 11Int: 25 #..)#.....#  SH: 5Dex: 13 #.))#.....#  XL:  6 Next: 81% Place: Dungeon:6 #..@#.....#  Noise: ==-------  Time: 3326.5 (0.0)Սi #..l#.....#  f) staff of alchemy Սi#)..'.....#  Continue: Searing Ray Սi#####.....#  Ray  ՍiG..#+###  Սi...#  l   iguana Սi+:....#  ...<.# ՍiG  oo....# Սid(Press . to maintain the ray.) _The iguana bites you.  ՍiRestarting spell: Searing Ray (safe; 1% risk of failure)  ՍiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineՍiuAim: an iguana (severely wounded, 83% to hit)Սijb #....# csloce the Magician #....# Deep Elf #....# Health: 25/32 ==================------ #....#.....#  Magic: 9/17============------------Սijh #....#.....#  AC: 6Str: 4 #...##.....#  EV: 11Int: 25 #..)#.....#  SH: 5Dex: 13 Սik#.))#.....#  XL:  6 Next: 81% Place: Dungeon:6 #..@#.....#  Noise: ==-------  Time: 3326.5 (0.0) #..l#.....#  f) staff of alchemy #)..'.....#  Continue: Searing Ray #####.....#  Ray  ..#+###  ...#  l   iguanaՍikq ....#  ...<.#  oo....# Սi lRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineՍi4lAim: an iguana (severely wounded, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  You kill the iguana!ՍielՍiqo  #....# #....# #....      ՍirL     Սi?rs #..* Սilr #).*   Սir Սir\ ...# ՍirX ...<Սi s Սi..  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an iguana (severely wounded, 83% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!  You kill the iguana!  (Press . to maintain the ray.)Սi, Conjurer6=10/17==97.5 (1Searing Ray _ՍiQՍi֍iZ #.....##)#.....# )..)..'.....#####.....#+###Ray ֍iZA #......#֍ii֍ik--8ast: Searing Ray ֍is֍iw< _You stop channelling your searing ray.֍im2J .....#֍i2.##.....)#.....# ))#.....#֍i2..#.....#.....#֍i2\).@'.....#֍i3h#### ..#+##֍i.3#֍iJ3֍i;!#...#.**..#  SH: 5Dex: 13 ؍it;U#...#*....#  XL:  6 Next: 91% Place: Dungeon:6 #)..@.....#  Noise: ---------  Time: 3332.5 (0.0) ؍i;#####.....#  f) staff of alchemy ؍i;..#+###  Cast: Searing Ray ...# ؍i;~....# ...<.#؍i< f   sleepcap (wandering) oo....# ؍i3<I#......# ؍iO<9_There is an open door here.  ؍ij<Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.؍i<xAiming: Magic Dart (safe; 1% risk of failure)  ؍i<Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (wandering, hasn't noticed you, 100% to hit)؍ih #....#csloce the Conjurer  #....#.....#؍iiDeep Elf  #....#.....#Health: 27/32 ====================----  ؍iAi#...##....f#Magic: 10/17 ==============----------  ؍ixi#..)#....*#AC: 6Str: 4  ؍ii#.))#...*.#EV: 11Int: 25  ؍ii#...#.**..#SH: 5Dex: 13  ؍ij9#...#*....#XL:  6 Next: 91% Place: Dungeon:6  #)..@.....#Noise: ---------  Time: 3332.5 (0.0)  #####.....#؍ijRf) staff of alchemy  ..#+###Cast: Searing Ray  ...#  ....#  ؍ij...<.#f   sleepcap  ؍ijoo....#  #......#  ؍ikCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.؍i4.5 (1Searing Rayڍi`ڍiHdConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (lightly damaged, 100% to hit)  The magic dart hits the sleepcap. _The sleepcap is lightly damaged.ڍi-  #....# csloce the Conjurer #....#.....#  Deep Elfڍi5.  #....#.....#  Health: 27/32 ====================---- ڍiX. #...##.....#  Magic: 8/17===========------------- ڍiw. #..)#...f.#  AC: 6Str: 4ڍi.  #.))#..*..#  EV: 11ڍi. =Int: 25 ڍi. #...#.*...#  SH: 5Dex: 13 ڍi/ /#...#*....#  XL:  6 Next: 91% Place: Dungeon:6 ڍiC/ (#)..@.....#  Noise: =--------  Time: 3334.5 (0.0) ڍif/ #####.....#  f) staff of alchemy ڍi/ ..#+###  Cast: Searing Ray ...#ڍi/ A ....#ڍi/  ...<.# f   sleepcapڍi/ 0 oo....# ڍiN0 #......#The magic dart hits the sleepcap. _The sleepcap is lightly damaged.  ڍi0 Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 100% to hit)ۍiJw #....#csloce the Conjurer ۍiӵ{ #....#.....#Deep Elf  #....#.....#Health: 27/32 ====================----  #...##.....#Magic: 8/17===========-------------  ۍi#..)#...*.#AC: 6Str: 4  ۍi&#.))#..*..#EV: 11Int: 25 ۍiJ #...#.*...#SH: 5ۍioDex: 13  #...#*....#ۍiXL:  6 Next: 91% Place: Dungeon:6  #)..@.....#ۍiNoise: =--------  Time: 3334.5 (0.0)  #####.....#ۍiնPf) staff of alchemy  ۍi..#+###Cast: Searing Ray  ۍi@...#  ۍi1....#  ...<.#ۍiRf   sleepcap  ۍionoo....#  #......# ۍi ۍiPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleۍiShift-Dir - straight lineAim: a sleepcap (lightly damaged, 100% to hit)  You focus your ray upon the sleepcap. The searing ray hits the sleepcap.  ۍiZMThe sleepcap is moderately damaged.ۍiDu  (Press . to maintain the ray.)ۍi3<.f..8==5.5 (1ontinue: Searing RayRay _ۍiԪۍiE  #....# csloce the Conjurer #....#.....#  Deep Elf #....#.....#  Health: 28/32 =====================--- #...##.....#  Magic: 6/17========---------------- #..)#.....#  AC: 6Str: 4 #.))#..f..#  EV: 11Int: 25 #...#.*...#  SH: 5Dex: 13 #...#*....#  XL:  6 Next: 91% Place: Dungeon:6 ۍi +#)..@.....#  Noise: ==-------  Time: 3335.5 (0.0) #####.....#  f) staff of alchemy ..#+###  Continue: Searing Ray ...# Ray  ۍi ....# ...<.# f   sleepcap oo....# ۍi@ #......#The sleepcap is moderately damaged. _(Press . to maintain the ray.)  ۍi Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineۍi xAim: a sleepcap (moderately damaged, 100% to hit)܍i:i #....#csloce the Conjurer  #....#.....#Deep Elf  #....#.....#Health: 28/32 =====================---  #...##.....#܍ioMagic: 6/17========----------------  #..)#...*.#AC: 6Str: 4 ܍i #.))#..*..#EV: 11܍iInt: 25  #...#.*...#܍idSH: 5Dex: 13  ܍i:#...#*....#܍iYXL:  6 Next: 91% Place: Dungeon:6  #)..@.....#܍ivNoise: ==-------  Time: 3335.5 (0.0)  ܍i#####.....#f) staff of alchemy  ܍iO..#+###܍isContinue: Searing Ray  ...#܍iDRay  ܍i....#  ...<.#܍i6f   sleepcap  ܍iY@oo....#  ܍i{C#......#  ܍iRestarting spell: Searing Ray (safe; 1% risk of failure)  ܍iPress: ? - help, Q - select action, ( or ) - cycle܍iShift-Dir - straight lineAim: a sleepcap (moderately damaged, 100% to hit)  ܍iOYou focus your ray upon the sleepcap. The searing ray hits the sleepcap!  ܍i#KThe sleepcap is almost destroyed.܍iPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a sleepcap (moderately damaged, 100% to hit)  You focus your ray upon the sleepcap. The searing ray hits the sleepcap!  The sleepcap is almost destroyed.  (Press . to maintain the ray.)܍i,$.܍ir7.f.܍i 16.5 (1 _܍i܍iS܍i  #....# csloce the Conjurer #....#.....#  Deep Elf #....#.....#  Health: 28/32 =====================--- #...##.....#  Magic: 4/17=====------------------- ܍i, #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.f...#  SH: 5܍i` lDex: 13 #...#*....#  XL:  6 Next: 91% Place: Dungeon:6 ܍i #)..@.....#  Noise: ==-------  Time: 3336.5 (0.0) #####.....#  f) staff of alchemy܍i U ..#+###  Continue: Searing Ray ...# Ray ܍i#  ....# ...<.# f   sleepcap ܍i] too....# #......#The sleepcap is almost destroyed. ܍i _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  ܍i cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (almost destroyed, 100% to hit)܍i  #....#csloce the Conjurer  #....#.....#Deep Elf  #....#.....#Health: 28/32 =====================---  ܍iT #...##.....#Magic: 4/17=====-------------------  #..)#...*.#AC: 6Str: 4  ܍i #.))#..*..#EV: 11Int: 25  #...#.*...#܍i SH: 5Dex: 13  #...#*....#܍i XL:  6 Next: 91% Place: Dungeon:6  #)..@.....#܍i8 Noise: ==-------  Time: 3336.5 (0.0)  #####.....#܍i^ Pf) staff of alchemy  ܍i ..#+###Continue: Searing Ray  ܍i p...#Ray  ܍i ....#  ...<.#܍i f   sleepcap  ܍i @oo....#  ܍i C#......#  ܍iW Restarting spell: Searing Ray (safe; 1% risk of failure)  ܍i cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (almost destroyed, 100% to hit)  ܍i  You focus your ray upon the sleepcap. The searing ray hits the sleepcap.  The sleepcap is almost destroyed.܍i Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a sleepcap (almost destroyed, 100% to hit)  ܍i, You focus your ray upon the sleepcap. The searing ray hits the sleepcap.  The sleepcap is almost destroyed.  (Press . to maintain the ray.)܍if E...f܍i ܍i >5==܍i *7.5 (1 _܍i͟ ܍iZ ݍiq3 #....# csloce the Conjurer #....#.....#  Deep Elf #....#.....#  Health: 28/32 =====================--- ݍi3#...##.....#  Magic: 3/17====-------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 ݍiC4#...#.....#  SH: 5Dex: 13 #...#f....#  XL:  6 Next: 91% Place: Dungeon:6 ݍi85#)..@.....#  Noise: ==-------  Time: 3337.5 (0.0) #####.....#  f) staff of alchemy ..#+###  Continue: Searing Ray ...# Ray  ....# ...<.# f   sleepcap oo....# #......#The sleepcap is almost destroyed. ݍi5z_(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (almost destroyed, 100% to hit)ݍi| d #....# csloce the Conjurer #....#.....#  Deep Elf #....#.....#  Health: 28/32 =====================--- #...##.....#  Magic: 3/17====-------------------- #..)#.....#  AC: 6Str: 4 ݍil~ #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#f....#  XL:  6 Next: 91% Place: Dungeon:6 #)..@.....#  Noise: ==-------  Time: 3337.5 (0.0) #####.....#  f) staff of alchemy ..#+###  Continue: Searing Ray ...# Ray  ....# ...<.# f   sleepcap oo....# #......#Restarting spell: Searing Ray (safe; 1% risk of failure) ݍi  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (almost destroyed, 100% to hit)  You focus your ray upon the sleepcap. The searing ray hits the sleepcap!  You destroy the sleepcap!ݍi   #....#.....#  #....#.....#  #...##.....#  ݍi *.#  *..#  *...#  #...#*....#  ݍi, .#  .#  ..#+### ݍi\ t ...# ݍi ...<.# oo....# ݍiއ 7.#ݍi^ :....  ݍi Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a sleepcap (almost destroyed, 100% to hit)  You focus your ray upon the sleepcap. The searing ray hits the sleepcap!  You destroy the sleepcap!  (Press . to maintain the ray.)ݍiZ ݍiY(  #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 28/32 =====================---  #...##.....#Magic: 3/17====-------------------- ݍiE/  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  6 Next: 101% Place: Dungeon:6  #)..@.....#Noise: ==-------  Time: 3338.5 (1.0)  #####.....#f) staff of alchemy  ..#+###Continue: Searing Ray  ...#Ray  ....#  ...<.#  oo....#  #......#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[20;2ݍi=0 HAim: a sleepcap (almost destroyed, 100% to hit)  You focus your ray upon the sleepcap. The searing ray hits the sleepcap!  You destroy the sleepcap! _(Press . to maintain the ray.)  You have reached level 7!ݍi5 /  --more--ߍiŐA32/3687 1% ߍi J _ߍihjߍilߍimߍiCast: Searing Ray 0--9.5 (1ߍi<o _You start resting. You stop channelling your searing ray.iǿi5ii3=4=iBi,ii5==ik4=iAi,ii i$U 6===--o   orc wizard (wandering)o _You start resting.im45.5 (66.5 (7 _An orc wizard comes into view. It is wielding a +0 dagger.i f   #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  if #...#.....#  #...#.....#  #)..@.....#  #####.....#  ..#+###  ...#if 4 ....# ...<.# if oo....# ig #i/g i   #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....# i B #...#.....#  #...#.....#  #)..@.....#  #####.....#  ..#+###  ...# ....#id  ...<.# oo....# #i i i!( x _An orc wizard is nearby!i^^#  #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #)..@.....#  #####.....#  ..#+###  ...# ....# ...<.# oo....# #i   #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #)..@.....#  #####.....#  ..#+###  ...# ....# ...<.# oo....# iw5#iHiiC%i)b _An orc wizard is nearby!i8R #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 34/36 ======================-- #...##.....#  Magic: 4/18=====------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 i#...#.....#  XL:  7 Next:  1% Place: Dungeon:6 #)..@.....#  Noise: ---------  Time: 3346.5 (0.0) #####.....#  f) staff of alchemy ..#+###  Cast: Searing Ray ...# ....# ...<.#iZ) o   orc wizard (wandering) oo....# #.....o# _An orc wizard is nearby! i_An orc wizard is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei1i; #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 34/36 ======================--  #...##.....#Magic: 6/18========----------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next:  1% Place: Dungeon:6  #)..@.....#Noise: ---------  Time: 3346.5 (0.0)  #####.....#f) staff of alchemy  ..#[3i= 7m+###Cast: Searing Ray  ...#  ....#  ...<.#o   orc wizard (wandering)  oo....#  #.....o#  _An orc wizard is nearby! _An orc wizard is nearby!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiH:Okay, then.iKiTi`W. _ib  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i. #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 34/36 ======================-- #...##.....#  Magic: 5/18======------------------ #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next:  1% Place: Dungeon:6 #)..@.....[i/S40m#  Noise: ---------  Time: 3346.5 (0.0) #####*....#  f) staff of alchemy .*#+###  Cast: Searing Ray ..*# ...*# ...<*# o   orc wizard (wandering) oo...*# #.....o#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 100% to hit)iTX #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 34/36 ======================--  #...##.....#Magic: 5/18======------------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#iYSH: 5Dex: 13  #...#.....#XL:  7 Next:  1% Place: Dungeon:6  #)..@.....#Noise: ---------  Time: 3346.5 (0.0)  #####*....#f) staff of alchemy  .*#+###Cast: Searing Ray  ..*#  ...*#  i@Y...<*#o   orc wizard  igYhoo...*#  #.....o# iY Aiming: Magic Dart (safe; 1% risk of failure)  iYPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 100% to hit)  iYyThe magic dart hits the orc wizard.  The orc wizard is moderately wounded.i(i5v.....#..i84==7.5 (1i2AizF  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 100% to hit)  The magic dart hits the orc wizard.  The orc wizard is moderately wounded. _The orc wizard shouts!i*IIiy| 5=o   orc wizard (wandering)oYou start resting.0--8.5 (1i~iF _An orc wizard comes into view. It is wielding a +1 dagger of protection.i  #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #)..@.....#  #####.....#  ..#+### i ...# ....# ...<.# oo....# #i<)   #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #)..@.....#  #####.....#  ..#+###  ...# ....# ...<.# oo....# iV* 5#ie9 i8= 9--iK iL b _An orc wizard is nearby!i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iʕg #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 35/36 =======================- #...##.....#  Magic: 4/18=====------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13iЖV #...#.....#  XL:  7 Next:  1% Place: Dungeon:6 #)..@.....#  Noise: ---------  Time: 3348.5 (0.0) #####*....#  f) staff of alchemy .*#+###  Cast: Searing Ray ..*# ...*#i ...<*# o   orc wizard (wandering) i?|oo...*# #.....o#i`Casting: Magic Dart (safe; 1% risk of failure)  iMConfirm with . or Enter, or press ? or * to list all spells.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei—Aim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (wandering, hasn't noticed you, 100% to hit)i< #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 35/36 =======================-  #...##.....#Magic: 4/18=====-------------------  i(E#..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next:  1% Place: Dungeon:6  #)..@.....#Noise: ---------  Time: 3348.5 (0.0)  #####*....#f) staff of alchemy  .*#+###imCast: Searing Ray  ..*#  ...*#  i...<*#o   orc wizard  oo...*# iҍJ #.....o#  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei.Aim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the orc wizard but does no damage.il .....o 2 orc wizards (1 wandering)ooiiI j5===9.5 (1i(i2  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the orc wizard but does no damage. _The orc wizard shouts! _An orc wizard comes into view. It is wielding a +0 dagger.i>  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i\v #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 35/36 =======================- #...##.....#  Magic: 4/18=====------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 i\#...#.....#  XL:  7 Next:  1% Place: Dungeon:6 #)..@.....#  Noise: ==-------  Time: 3349.5 (0.0) #####*....#  f) staff of alchemy .*#+###  Cast: Searing Ray ..*#iq]_ ...*# ...<*# oo 2 orc wizards (1 wandering) oo...o# i]B#....oo#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)iK #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 35/36 =======================-  #...##.....#Magic: 4/18=====-------------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next:  1% Place: Dungeon:6  #)..@.....#Noise: ==-------  Time: 3349.5 (0.0)  #####*....#f) staff of alchemy  .[i40m*#+###Cast: Searing Ray  ..*#  ...*#  ...<*#oo 2 orc wizards (1 wandering)  oo...o#  #....oo#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)  The magic dart hits the orc wizard.iAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)  The magic dart hits the orc wizard.  The orc wizard is heavily wounded.i(....oo.oi9,50.5 (1iDigH, _The orc wizard shouts!i_  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iVl #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 35/36 =======================- ihV#...##.....#  Magic: 3/18====-------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11iVInt: 25 #...#.....#  SH: 5iV=Dex: 13 i WH#...#.....#  XL:  7 Next:  1% Place: Dungeon:6 #)..@.....#  Noise: ==-------  Time: 3350.5 (0.0)iMW #####*....#  f) staff of alchemy .*#+###  Cast: Searing RayiW ..*# ...*#iW ...<o# oo 2 orc wizards oo....#iXq #....oo#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)iw #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 35/36 =======================-  #...##.....#Magic: 3/18====--------------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next:  1% Place: Dungeon:6  #)..@.....#Noise: ==-------  Time: 3350.5 (0.0)  #####*....#iyxZf) staff of alchemy  .*#+###Cast: Searing Ray  ..*#  ...*#  ...<o#oo 2 orc wizards  oo....#  #....oo#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)  The magic dart hits the orc wizard.iiViD...oiM.o.i/F-1.5 (1Searing Rayi#i)Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)  The magic dart hits the orc wizard. _The orc wizard is heavily wounded.i?  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i v #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 35/36 =======================- #...##.....#  Magic: 2/18==---------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 iz ,#...#.....#  XL:  7 Next:  1% Place: Dungeon:6 #)..@.....#  Noise: =--------  Time: 3351.5 (0.0) #####*....#  f) staff of alchemy .*#+###  Cast: Searing Ray ..*# i *...o# ...<.# oo 2 orc wizards oo...o# iv x#....o.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)i m #....# csloce the Magician #....#.....#  Deep Elf i2 #....#.....#  Health: 35/36 =======================- #...##.....#  Magic: 2/18==---------------------- #..)#.....#  AC: 6Str: 4 iz #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 i %#...#.....#  XL:  7 Next:  1% Place: Dungeon:6 i 2#)..@.....#  Noise: =--------  Time: 3351.5 (0.0) i #####.....#  f) staff of alchemy i; ..#+###  Cast: Searing Ray ...#ib : ...o# i ...<.# oo 2 orc wizards i Noo...o# #....o.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)  The magic dart hits the orc wizard.i                 iN   #####*....#  .*#+###  ..* ...) ...<.#i o   orc wizard  i_ i iە ...ooo 2 orc wizards.i 6=3==52.5 (1iT iӭ Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 100% to hit)  i4 oThe magic dart hits the orc wizard. _You kill the orc wizard!ih  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i B #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 2/18==---------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11ii `Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next:  5% Place: Dungeon:6 #)..@.....#  Noise: =--------  Time: 3352.5 (0.0) #####*....#  f) staff of alchemy .*#+###  Cast: Searing Ray ..*# i ...o# ...<o# oo 2 orc wizardsi  oo....# #....o.#i Casting: Magic Dart (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i* Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  iP (100% to hit)i+) #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 36/36 ========================  #...##.....#Magic: 2/18==----------------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next:  5% Place: Dungeon:6  #)..@.....#Noise: =--------  Time: 3352.5 (0.0)  #####*....#f) staff of alchemy  .[i]*40m*#+###Cast: Searing Ray  ..*#  ...o#  ...<o#oo 2 orc wizards  oo....#  #....o.#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (100% to hit)  The magic dart hits the orc wizard!i ,i<i'.i.i .i\i$3.5 (1i|i   iAiming: Magic Dart (safe; 1% risk of failure)  iTPress: ? - help, Shift-Dir - straight line  i0sAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  i(100% to hit)  i)The magic dart hits the orc wizard! i}W_The orc wizard is heavily wounded.i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 1/18=-----------------------i #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next:  5% Place: Dungeon:6 #)..@.....#  Noise: =--------  Time: 3353.5 (0.0) #####*....#  f) staff of alchemyiO .*#+###  Cast: Searing Ray ..*# ...o# ...<o# oo 2 orc wizardsi' oo....# #....o.#Casting: Magic Dart (safe; 1% risk of failure)  iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (heavily wounded, 100% to hit)i D #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 36/36 ========================  #...##.....#Magic: 1/18=-----------------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11i Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next:  5% Place: Dungeon:6  #)..@.....#Noise: =--------  Time: 3353.5 (0.0)  #####*....#f) staff of alchemy  .*#+###Cast: Searing Ray  ..*#  ...o#  ...<o#oo 2 orc wizards  oo....#  #....o.#  i] Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (heavily wounded, 100% to hit)  The magic dart hits the orc wizard.i i' ....   orc wizard4.5 (1Searing Rayi+@   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (heavily wounded, 100% to hit)  The magic dart hits the orc wizard. _The orc wizard is lightly wounded.i?  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iMT #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 0/18------------------------ #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25i] #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next:  5% Place: Dungeon:6 #)..@.....#  Noise: =--------  Time: 3354.5 (0.0) iJ#####*....#  f) staff of alchemy .*#+###  Cast: Searing Ray ..*# ...o# ...<.# o   orc wizard i}oo....# #....o.#iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iɄAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  iwounded, 100% to hit)i ( #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 36/36 ========================  #...##.....#Magic: 0/18------------------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11i Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next:  5% Place: Dungeon:6  #)..@.....#Noise: =--------  Time: 3354.5 (0.0)  #####*....#f) staff of alchemy  .*#+###Cast: Searing Ray  ..*#  ...o#  i V...<.#o   orc wizard  oo....#  #....o.#  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  iQ Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)  The magic dart hits the orc wizard.iriti~f..o)iG31=iq$5.5 (1iiLm  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 100% to hit)  iThe magic dart hits the orc wizard. _The orc wizard is heavily wounded.iJ?  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iH g #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 0/18------------------------iٻ  #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 i W#...#.....#  XL:  7 Next:  5% Place: Dungeon:6 #)..@.....#  Noise: =--------  Time: 3355.5 (0.0) i5 #####*....#  f) staff of alchemy i_ .*#+###  Cast: Searing Ray ..o#i w ...)# ...<.#i  o   orc wizard oo....#i  #....o.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i) Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiL Aim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (heavily wounded, 100% to hit)i8 #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 36/36 ========================  i?91#...##.....#Magic: 0/18------------------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  i9^#...#.....#XL:  7 Next:  5% Place: Dungeon:6  #)..@.....#i9Noise: =--------  Time: 3355.5 (0.0)  #####*....#i9f) staff of alchemy  .*#+###i/:Cast: Searing Ray  ..o#  ...)#  iY:...<.#o   orc wizard i}:K oo....# i:V #....o.#  i:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  i:Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  i;(heavily wounded, 100% to hit)  The magic dart hits the orc wizard but does no damage.iiiY..6.5 (1ii8  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (heavily wounded, 100% to hit)  The magic dart hits the orc wizard but does no damage. _The orc wizard is heavily wounded.i)Z  #....#  #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #).@'.....# iL[Y #####.....#  ..#+###  ..o#  ...)#  ...<.#  oo....#  #....o.# ic`i`moo   orc wizard-7isihvi2  #....#  #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #)@.'.....#  #####o....#  ..#+###   ..o#   ...)# i ...<.#   oo....#   #....o.# iiioo 2 orc wizards-8ibi(iyFr  You don't have enough magic to cast this spell.iYOiQ. _ir  You don't have enough magic to cast this spell.ii. _i  #....#  #....#.....#  #....#.....#  #...##.....#  #..)#.....# i #.))#.....#  #...#.....#  #...#.....#  #@..o.....#  #####o....#  ..#+###  i͡ ..o#   ...)# i ...<.#   oo....# i.T  #....o.# ii`i >o.iY1=9 _iʿiN _You see here a +0 sling.i,r  You don't have enough magic to cast this spell.i i . _i`r  You don't have enough magic to cast this spell.iDi. _i> Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy8%4 Select a spell to describe[!]/[I] toggle spell headersi i i<  #....#csloce the Magician #....#.....#Deep Elf #....#.....#Health: 36/36 ======================== #...##.....#Magic: 1/18=----------------------- #..)#.....#AC: 6Str: 4 #.))#.....#EV: 11Int: 25 #...#.....#SH: 5Dex: 13 #...#.....#XL:  7 Next:  5% Place: Dungeon:6 #@.oo.....#Noise: ---------  Time: 3359.5 (0.0) #####.....#f) staff of alchemy ..#+###Cast: Searing Ray[2i 1X ..o# ...)# ...<.#oo 2 orc wizards oo....# #....o.# _The orc wizard is heavily wounded. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell. _You see here a +0 sling. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.i 4i i ipiC  Skill  Level Cost  Apt Skill  Level Cost  Apt iG_ a - Fighting   0.0   1.4  -2   h * Spellcasting   6.4   4.2  +3           b - Polearms   0.0   1.7  -3   i * Conjurations   6.4   5.9  +1  i c - Staves   0.0   1.0   0   j * Alchemy   4.4   4.2  +1   d - Unarmed Combat   0.0   1.4  -2           k - Evocations   0.0   0.8  +1          i- e - Armour   0.0   1.4  -2      i!. f - Dodging   2.4   2.1  +2      iF; g - Stealth   2.4   1.8  +3      il        i        i_    i        i        i7        i]        i    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  i[?] Help[=] set a skill target  i[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiU% i, iS6  #....#csloce the Magician #....#.....#Deep Elf i6 H#....#.....#Health: 36/36 ======================== #...##.....#Magic: 1/18i6 =----------------------- #..)#.....#i7 AC: 6Str: 4 #.))#.....#EV: 11iD7 CInt: 25 ik7 #...#.....#SH: 5Dex: 13i7 | #...#.....#i7 XL:  7 Next:  5% Place: Dungeon:6 #@.oo.....#i7 Noise: ---------  Time: 3359.5 (0.0) i7 #####.....#f) staff of alchemy i$8 \..#+###Cast: Searing RayiI8 % ..o# in8 i...)# ...<.#i8 noo 2 orc wizards i8 'oo....# #....o.#i9  _The orc wizard is heavily wounded. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell. _You see here a +0 sling. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.ixA 4ikI iK i i Inventory: 22/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn) i  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  s - an amulet of reflection (worn)l - a ring of resist corrosion  v - a ring of ice Scrolls (go to first with ?) i} 3 h - 2 scrolls labelled HETE ASENI  k - 2 scrolls labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU  t - a scroll labelled LAHEJUCKIC  u - a scroll labelled DEDICI IBRELA i Potions (go to first with !)  b - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i/ Magical Staves|  f - a staff of alchemy (weapon) Jewellery"=)s - an amulet of reflection (worn)  l - a ring of resist corrosion  v - a ring of ice Scrolls ? ia0z h - 2 scrolls labelled HETE ASENI  k - 2 scrolls labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU  t - a scroll labelled LAHEJUCKICu - a labelled DEDICI IBRELA Potions (go to first with !)  b - a potion of magicd - a green potioni0We - 3 glowing coppery potionsg - a red potionj - a grey potion  n - 3 white potions  p - a smoky coppery potioni0.botix  b - a potion of magic  j - a grey potioni}  j - a grey potion  p - a smoky coppery potioniy b - a potion of magic. A valuable potion which grants an infusion of magical energy. It is a rare potion. iStash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.i1m it i  #....#csloce the Magician #....#.....#Deep Elf #....#.....#Health: 36/36 ======================== #...##.....#Magic: 18/18 ======================== #..)#.....#AC: 6Str: 4 #.))#.....#EV: 11Int: 25 #...#.....#SH: 5Dex: 13 #...#.....#XL:  7 Next:  5% Place: Dungeon:6 #@.oo.....#Noise: ---------  Time: 3359.5 (0.0) #####.....#f) staff of alchemy ..#+###Cast: Searing Rayi  ..o# ...)# ...<.#oo 2 orc wizards oo....# #....o.# _The orc wizard is heavily wounded. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell. _You see here a +0 sling. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.o.60.5 (1 _You don't have enough magic to cast this spell. __You see here a +0 sling.don't have enough magic to cast this spell. _Magic courses through your body.iC #....#  csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 16/18 =====================--- #..)#.....#  AC: 6Str: 4 i#.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next:  5% Place: Dungeon:6 #@o.o.....#  Noise: ---------  Time: 3360.5 (0.0) #####.....#  f) staff of alchemy ..#+###  Cast: Searing Ray ..o#  i...)#  ...<.#  oo 2 orc wizards oo....#  i0a#....o.#  _Magic courses through your body.  iZPAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  iN(heavily wounded, 77% to hit)iE #....#  csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== i-#...##.....#  Magic: 16/18 =====================--- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 i-#...#.....#  XL:  7 Next:  5% Place: Dungeon:6 #@o.o.....#  Noise: ---------  Time: 3360.5 (0.0) #####.....#  f) staff of alchemy ix;..#+###  Cast: Searing Ray ..o#  ...)#  ...<.#  oo 2 orc wizards i8oo....#  #....o.# i~Aim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  i(heavily wounded, 77% to hit)  You focus your ray upon the orc wizard.  The searing ray hits the orc wizard but does no damage.  The orc wizard is heavily wounded.i+:The searing ray hits the orc wizard!ik   #....#  #.... i #...#      ..#  i....#  #@****....# i  ....#  ..#+### i\  i  ...) ...<.#i o   orc wizard i . i[o.).  You focus your ray upon the orc wizard.  The searing ray hits the orc wizard but does no damage.  The orc wizard is heavily wounded.d!  You kill the orc wizard!  (Press . to maintain the ray.)iƛ10==1.5 (1ontinue: Searing RayRay iib8 _You block the orc wizard's attack.i5u #....#  csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 14/18 ==================------ #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11iuXInt: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 10% Place: Dungeon:6 #@o.).....#  Noise: ==-------  Time: 3361.5 (0.0) i(v#####.....#  f) staff of alchemy ..#+###  Continue: Searing Ray ..o#  Ray  iXv...)#  ...<.#  o   orc wizardiv6 oo....#  ivc#....o.#  _You block the orc wizard's attack.  ivRestarting spell: Searing Ray (safe; 1% risk of failure)  i)wVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  iawN(heavily wounded, 77% to hit)i #....#csloce the Magician ic#....#.....#Deep Elf #....#.....#Health: 36/36 ======================== #...##.....#Magic: 14/18 ==================------ #..)#.....#AC: 6Str: 4 ig#.))#.....#EV: 11Int: 25 #...#.....#SH: 5iDex: 13 #...#.....#iXL:  7 Next: 10% Place: Dungeon:6 #@****....#iFNoise: ==-------  Time: 3361.5 (0.0) iw#####.....#f) staff of alchemy i..#+###Continue: Searing Ray ..o#ikRay  ...)# i...<.#o   orc wizardi - oo....#iE #....o.#ii iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiWAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (heavily wounded, 77% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is severely wounded.i 5Miyo.).  Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (heavily wounded, 77% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is severely wounded.ii(Press . to maintain the ray.)i#5iΑ5-2.5 (1iiM _The orc wizard hits you with a +1 dagger of protection.i(C #....#  csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 35/36 =======================- #...##.....#  Magic: 12/18 ================-------- #..)#.....#  AC: 6Str: 4 i#.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 10% Place: Dungeon:6 i/#@o.).....#  Noise: ==-------  Time: 3362.5 (0.0) i9#####.....#  f) staff of alchemy ..#+###  Continue: Searing Ray ..o#  Ray  ...)# i ...<.#  o   orc wizard oo....#  ix#....o.#  _The orc wizard hits you with a +1 dagger of protection.  i(Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiQAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (severely wounded, 77% to hit)i #....#csloce the Magician #....#.....#Deep Elfil #....#.....#Health: 35/36 =======================- #...##.....#Magic: 12/18 ================-------- #..)#.....#i9AC: 6Str: 4 #.))#.....#EV: 11Int: 25 i+#...#.....#SH: 5Dex: 13iU| #...#.....#iyXL:  7 Next: 10% Place: Dungeon:6 ib#@****....#iNoise: ==-------  Time: 3362.5 (0.0) i#####.....#f) staff of alchemy ..#+###Continue: Searing Rayi1J ..o#Ray iT iui...)# ...<.#io   orc wizard i1oo....# #....o.# i_The orc wizard hits you with a +1 dagger of protection.  Restarting spell: Searing Ray (safe; 1% risk of failure)  i=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineibiAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  iH(severely wounded, 77% to hit)i[~ o.).  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (severely wounded, 77% to hit)  You focus your ray upon the orc wizard. The searing ray misses the orc wizard.Press . to maintain the ray.)i$6=3=3.5 (1i&i8 _You block the orc wizard's attack.i #....#  csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 11/18 ==============---------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 10% Place: Dungeon:6 #@o.).....#  Noise: ==-------  Time: 3363.5 (0.0) #####.....#  f) staff of alchemy ixx..#+###  Continue: Searing Ray ..o#  Ray  ...)#  ...<.#  o   orc wizard oo....#  #....o.#  _You block the orc wizard's attack.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (severely wounded, 77% to hit)i 9 #....#  csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 11/18 ==============---------- #..)#.....#  AC: 6Str: 4 i< #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 10% Place: Dungeon:6 #@o.).....#  Noise: ==-------  Time: 3363.5 (0.0) #####.....#  f) staff of alchemy ..#+###  Continue: Searing Ray i ..o#  Ray  ...)#  ...<.#  o   orc wizard oo....#  #....o.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (severely wounded, 77% to hit)  i You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  You kill the orc wizard!i E   #....#  #....  #...#  i ;    ..#  ....#  #@****....#  i- ....#  ..#+###  ..o#  ...)ie  ...<  i i JM).).  Shift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe  (severely wounded, 77% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  You kill the orc wizard!  (Press . to maintain the ray.)i q54.5 (1Searing Ray _iw iٖ iy #....#  csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 9/18============------------ #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 15% Place: Dungeon:6 #@).).....#  Noise: ==-------  Time: 3364.5 (0.0) #####.....#  f) staff of alchemy ..#+##i/ #  Continue: Searing Ray ..o#  Ray  ...)#  ...<.#   oo....#   #....o.#    You kill the orc wizard! i_(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei  #....#csloce the Magician #....#.....#Deep Elf #....#.....#Health: 36/36 ======================== #...##.....#Magic: 11/18 ==============---------- #..)#.....#AC: 6Str: 4 #.))#.....#EV: 11Int: 25 #...#.....#SH: 5Dex: 13 #...#.....#XL:  7 Next: 15% Place: Dungeon:6 #@).).....#Noise: ==-------  Time: 3364.5 (0.0) #####.....#f) staff of alchemy ..#+###Coni] tinue: Searing Ray ..o#Ray  ...)# ...<.# oo....# #....o.#You kill the orc wizard! _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i iZ . _ir3itiSast: Searing Ray ii5o'i=;o   orc priest (wand, wandering) _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then.  You start resting. You stop channelling your searing ray.iQ>--5.5 (1ii  An orc priest comes into view. It is wielding a +0 short sword and carrying a _wand of flame.i #..##.....#.))#..........#....)).)....#####...o. ..iC#'### ..o# . ...) ...< oo...#....o.#iӏi'1.iz~2====--6i:ii3M #..##.....#.))...#....)).).... #####.....#i4iAiBD&7iLiwOiٽ>M #.#.##.....#.))...#.. i#)).).....#...#i^io   orc (wandering)oiI&8ii s _An orc comes into view. It is wielding a +0 dagger.i .#.##.....#.))...#.)).)..#####.....# ..#'###i6 ..o# o ...)ii t3===9iii: PM .#.##.....#.)) #...#.....##iM ieP '70i`X iG[ iwM#### .#.##.....#. #.))#.....#.#1iيiBM ##### ..##.....# #..)#.....######.4==2iIp*  ######  #....#  #....#  #....#  #....#  #....#  #....#  #.@..#.....#  #....#.....#  #...##.....# 3iZ  ######  #....#  #....#  #....#  #....#  #....#  #....#  #..@.#.....#  #....#.....#  #...##.....# ii}i&4iiiM ##### . #...##.....##)).iir5===5iLii M #####  #....#.....##...#i0 i &6i8 i- ir, ######.........##...# #)).).....#iViU&7i.iوi  ######.........###)). #####.....#ii i #6i! O===8i i id ######.........#im#)#.....# #####i; ..#'###ii&9i^ii % .........###)#.....# ) ..o# oiK/ iD2 '80i: iF i]KM#### .#.##.....#. #.))#.....#i iiq7==1iii~M ##### ..##.....# #..)#.....#iP~"#####ii&2ifiԙiD M ##### . #...##.....#i 5#)).i i &3i& i) iG  ######.........###)). #####.....#iuis&4ii i´, ######.........##)#.....# ##### ..#'### i iS8=== i̼5 iO i i?% .........###)#.....# ) ..o# o iJ iL&6 iT iyW ij .....####.....# ).. iM ...)# i i&7 i i  Things that are here: _a +0 dagger; a +0 robe; an orc corpse i/  #.....###)#.....# ).. i Y...<.# i  i -8 _ i  i i  Things that are here: _a +0 dagger; a +0 robe i  ##.....##)#.....# ) it .)).)..## oo....# iu  i J==9 _ i  iH  ia #.....##)#.....# ) i..)).).....#####.....#'###..... i9 #....o.# i i'90 i i i1  .....#.##.....)#.....# ))#.....#..#.....# it .....#))@).....##### ..#'## i #. i ). i<1 i( iR/ iPL #....#  #....#.....#  #....#.....#  #...##.....#  #..)#.....#   i8Q#.))#.....#  #...#.....#  #...#.....#   iZQ#)).@.....#  #####.....#  izQ ..#'###   iQZ...# ..  iQM...)# ..  iQ...<.# .. oo....# . iQ` #....o.#  iV idzz   wight (wandering) ig&2 in i   Things that are here: _a +0 dagger; a +0 robe _A wight comes into view. It is wielding a +0 flail.  There is an open door here. _ i+  #....#  #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #)).)@....#  #####.....#  ..#'###  ...#...  iJ, ;...)# .... ...<.# .zz.z 2 wights (1 polearm, wandering) ......# ... #......# ##'#  i 6  i6  i&B Bzz.. iC 93Searing Ray iM  iP s _A wight comes into view. It is wielding a +4 spear. i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 17/18 ======================-- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 i #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 15% Place: Dungeon:6 #)).)@....#  Noise: ---------  Time: 3393.5 (0.0) #####.*...#  f) staff of alchemy ..#*###  Cast: Searing Ray ...#.*.  ...)# .zz.  ...<.# .....  zz 2 wights (1 polearm, wandering) ......# ....  #......# ## iE[37m'# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (wandering, hasn't  noticed you, 100% to hit) i1  #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 36/36 ========================  #...##.....#Magic: 17/18 ======================--  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11 i Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 15% Place: Dungeon:6  #)).)@....#Noise: ---------  Time: 3393.5 (0.0)  #####.*...#f) staff of alchemy   i ..#*###Cast: Searing Ray   i ,...#.*.  ...)# .zz.  ...<.# .....zz 2 wights (1 polearm, 1 wandering)  ......# ....  #......# ##'#  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  ii Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (wandering, hasn't  noticed you, 100% to hit) iu  i_v  i .'zz..z) i 3=4.5 (1 i^ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +4 spear and wearing a +0 robe (wandering, hasn't  noticed you, 100% to hit) _The magic dart hits the wight but does no damage. i  Casting: Magic Dart (safe; 1% risk of failure)  i0\Confirm with . or Enter, or press ? or * to list all spells. i #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 16/18 =====================--- #..)#.....#  AC: 6Str: 4 i\#.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 i&#...#.....#  XL:  7 Next: 15% Place: Dungeon:6 i*#)).)@....#  Noise: =--------  Time: 3394.5 (0.0) #####.*...#  f) staff of alchemy i8..#*###  Cast: Searing Ray ...#.zz  i,...)# ....  ...<.# .....  zz 2 wights (1 polearm) im......# ....  #......# ##'#   i5_The magic dart hits the wight but does no damage.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (100% to hit) iz #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 36/36 ========================  #...##.....#Magic: 16/18 =====================---  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 15% Place: Dungeon:6  #)).)@....#Noise: =--------  Time: 3394.5 (0.0)  #####.*...#f) staff of alchemy   im..#*###Cast: Searing Ray  ...#.zz  ...)# ....  ...<.# .....zz 2 wights (1 polearm)  ......# ....  #......# ##'#  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (100% to hit)  iThe magic dart hits the wight. i6 iăConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +4 spear and wearing a +0 robe (100% to hit)  The magic dart hits the wight.wight is lightly damaged. i i4 irso.z..zz 3 wights (1 polearm, 1 wandering)o   orc (wandering)z iN+5.5 (1 i i t _A wight comes into view. It is wielding a +0 dagger. i  i1Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iM #....# csloce the Magician #....#....o#  Deep Elf #....#.....#  Health: 36/36 ======================== #...##.....#  Magic: 15/18 ====================---- #..)#.....#  AC: 6i,Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 i^#...#.....#  XL:  7 Next: 15% Place: Dungeon:6 #)).)@....#  Noise: =--------  Time: 3395.5 (0.0)i #####.*...#  f) staff of alchemy i׫..#z###  Cast: Searing Ray ...#...  ig"...)# z...  ...<.# .....  zzz 3 wights (1 polearm, 1 wandering) ......# ....  o   orc (wandering) #......# ##z# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (lightly damaged, 100%  to hit)i9 #....#csloce the Magician  #....#....o#Deep Elf  #....#.....#Health: 36/36 ========================  #...##.....#Magic: 15/18 ====================----  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 15% Place: Dungeon:6  iT#)).)@....#Noise: =--------  Time: 3395.5 (0.0)  #####.*...#f) staff of alchemy  ..#z###Cast: Searing Ray  iY...#...  ...)# z...  ...<.# .....iMzzz 3 wights (1 polearm, 1 wandering)  ......# ....o   orc (wandering)  i#......# ##z#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (lightly damaged, 100%  to hit)  The magic dart hits the wight.iMiMiFNi>].o..z.z)zo'  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +4 spear and wearing a +0 robe (lightly damaged, 100%  to hit)  i]oThe magic dart hits the wight.  The wight is moderately damaged.i*`Y6=6.5 (1i {iXS _The wight closely misses you.iV #....# csloce the Magician #....#.....#  Deep Elf #....#...o.#  Health: 36/36 ======================== #...##.....#  Magic: 14/18 ==================------ #..)#.....#  AC: 6Str: 4i #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13i ! #...#.....#  XL:  7 Next: 15% Place: Dungeon:6 iM)#)).)@....#  Noise: =--------  Time: 3396.5 (0.0) iy|#####.*...#  f) staff of alchemy ..#z###  Cast: Searing Rayi Q ...#.z.  ...)# ....  ...<.# .....  zzz 3 wights (1 polearm) ......# ..z.  o   orc i9l#......# ##'#  _The wight closely misses you.iAiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a wight, wielding a +4 spear and wearing a +0 robe (moderately damaged,  82% to hit)iP  #....#csloce the Magician  #....#.....#Deep Elf  #....#...o.#Health: 36/36 ========================  #...##.....#Magic: 14/18 ==================------  #..)#.....#i dAC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#i XL:  7 Next: 15% Place: Dungeon:6  #)).)@....#Noise: =--------  Time: 3396.5 (0.0) i: 0 #####.*...#f) staff of alchemy  ..#*###im Cast: Searing Ray  ...#.*.  i i...)# .*..  ...<.# .....zzz 3 wights (1 polearm) i% ~ ......# ..z.o   orc  #......# ##'#  Aim: a wight, wielding a +4 spear and wearing a +0 robe (moderately damaged,  82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  iV The wight is heavily damaged.The searing ray hits the wight.  The wight is moderately damaged.io 82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is heavily damaged.  The searing ray hits the wight.  The wight is moderately damaged.(Press . to maintain the ray.)ivo ip i .o.zz..z.  The wight hits you from afar with a +4 spear.id P: 30/35 (36)----P: 14/18 =7.5 (1ontinue: Searing RayRay DrainiR iݓ Q _You feel drained.iFc #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  HP: 30/35 (36) ====================---- #...##..o..#  MP: 12/18================-------- #..)#.....#  AC: 6Str: 4 i#.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13i! #...#.....#  XL:  7 Next: 15% Place: Dungeon:6 i)#)).)@....#  Noise: ==-------  Time: 3397.5 (0.0) i#####.*...#  f) staff of alchemy ..#z###  Continue: Searing Ray ...#z..  Ray Drain ...)# .... iM ...<.# ..z..  zzz 3 wights (1 polearm) ......# ....  o   orciQ #......# ##'#  _You feel drained.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (heavily damaged, 82%  to hit)i 5 #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#iM HP: 30/35 (36) ====================----  #...##..o..#MP: 12/18================--------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11i Int: 25  #...#.....#SH: 5Dex: 13 i  #...#.....#XL:  7 Next: 15% Place: Dungeon:6 i  #)).)@....#Noise: ==-------  Time: 3397.5 (0.0) i>  #####.*...#f) staff of alchemy ik z ..#*###i Continue: Searing Ray  ...#z*.Ray Drain  ...)# .*..  ...<.# ..z..zzz 3 wights (1 polearm)  i> 5......# ....o   orc  #......# ##'# iz  Press: ? - help, Q - select action, ( or ) - cyclei Shift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (heavily damaged, 82%  to hit)  i [You focus your ray upon the wight.  The searing ray hits the wight but does no damage.ii Aim: a wight, wielding a +4 spear and wearing a +0 robe (heavily damaged, 82%  to hit)  You focus your ray upon the wight.  The searing ray hits the wight but does no damage.  The wight is heavily damaged.  (Press . to maintain the ray.)it  .o.z.z..zz 4 wights (1 poleariIu Im, 1 wandering)You block the wight's attack.i)w X1=8.5 (1i ic y _A wight comes into view. It is wielding a +3 short sword.iːiAInventory: 21/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [) iy a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=) ia s - an amulet of reflection (worn)l - a ring of resist corrosion  v - a ring of ice Scrolls (go to first with ?) i h - 2 scrolls labelled HETE ASENI  k - 2 scrolls labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY i o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU  t - a scroll labelled LAHEJUCKIC  u - a scroll labelled DEDICI IBRELA iPotions (go to first with !)  d - a green potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iA i - a +0 pair of boots (worn). A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 iőIt can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 1.0 (6.0 -> 5.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armour i M(t)ake off, (d)rop, (=)adjust, or (i)nscribe.iInventory: 21/52 slots Hand Weapons (go to first with ))  c - a +4 spear ifArmour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) iJewellery (go to first with "=)  s - an amulet of reflection (worn) i= l - a ring of resist corrosion  v - a ring of ice i7Scrolls (go to first with ?)  h - 2 scrolls labelled HETE ASENI  k - 2 scrolls labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY i o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU  t - a scroll labelled LAHEJUCKIC i6 u - a scroll labelled DEDICI IBRELA Potions (go to first with !)  d - a green potion ij[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i6 i - a +0 pair of boots (worn). A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you take off this armour: iYour AC would decrease by 1.0 (6.0 -> 5.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.iLInventory: 21/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |) i f - a staff of alchemy (weapon) Jewellery (go to first with "=)  s - an amulet of reflection (worn)  l - a ring of resist corrosion  v - a ring of ice Scrolls (go to first with ?)  h - 2 scrolls labelled HETE ASENI  k - 2 scrolls labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU  t - a scroll labelled LAHEJUCKIC  u - a scroll labelled DEDICI IBRELA Potions (go to first with !) iU d - a green potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i i - a +0 pair of boots (worn). A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 1.0 (6.0 -> 5.0). Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.iFJInventory: 21/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [) i< a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) iJewellery (go to first with "=)  s - an amulet of reflection (worn)  l - a ring of resist corrosion  v - a ring of ice Scrolls (go to first with ?)  h - 2 scrolls labelled HETE ASENI  k - 2 scrolls labelled ZIGAKH VEOL i m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU i~ t - a scroll labelled LAHEJUCKIC  u - a scroll labelled DEDICI IBRELA iXPotions (go to first with !)  d - a green potion i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i* d - a green potion  e - 3 glowing coppery potions  g - a red potion  j - a grey potion  n - 3 white potions  p - a smoky coppery potionbotiw  d - a green potion  n - 3 white potionsix  n - 3 white potions  p - a smoky coppery potioniS h - 2 scrolls labelled HETE ASENI. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iW i i  #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#HP: 31/35 (36) =====================---  #...##.....#MP: 12/18================--------  #..)#..o..#AC: 6Str: 4  #.))#.....#EV: 11i }Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 15% Place: Dungeon:6  #)).)@....#Noise: ==-------  Time: 3398.5 (0.0)  #####.....#f) staff of alchemy  ..#z###Continue: Searing Ray  ...#z..i aRay Drain  ...)# .z..  ...<.# ....zi zzzz 4 wights (1 polearm, 1 wandering)  ......# ....o   orc (fleeing)  #......# ##'#  The wight is heavily damaged.(Press . to maintain the ray.)  You block the wight's attack. _A wight comes into view. It is wielding a +3 short sword.As you read the scroll labelled HETE ASENI, it crumbles to dust.  You assume a fearsome visage. The wight is unaffected. x4i (Press . to maintain the ray.)  You block the wight's attack. _A wight comes into view. It is wielding a +3 short sword.  As you read the scroll labelled HETE ASENI, it crumbles to dust.  You assume a fearsome visage. The wight is unaffected. x4  The orc looks frightened! It was a scroll of fear.i K  You stop channelling your searing ray.i o.z.... 3 wights (1 polearm)i24-----3=-9.5 (1astDrainiiC _The wight hits you from afar with a +4 spear!i  #....#  #....#.....#  #....#.....#  #...##..o..#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #)).@.....#  #####.....#  ..#z###  ...#zz.  ...)# ...z  ...<.# .....  ......# i....  #......# ##'# i,iiݯio.z'..z. 2iP--400ii  There is an open door here.  Things that are here: _a +0 dagger; a +0 robe i #....# csloce the Magician #....#.....#  Deep Elf #....#..o..#  HP: 24/35 (36) ================-------- #...##.....#  MP: 11/18==============---------- ih#..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 15% Place: Dungeon:6 #)).@.....#  Noise: ---------  Time: 3400.5 (0.0) i# #####*z...#  f) staff of alchemy ..#'###  Cast: Searing Ray ...#z..  Drain ia ...)# ..z.  i ...<.# .....  zz 2 wights (1 polearm) i1......# ....  o   orc (fleeing) #......# ##'#  iV> _a +0 dagger; a +0 robe  iyAiming: Searing Ray (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iةAim: a wight, wielding a +4 spear and wearing a +0 robe (heavily damaged, 82%  to hit) i #....#csloce the Magician  #....#.....#Deep Elf  #....#..o..#HP: 24/35 (36) ================--------  #...##.....# iHMP: 11/18==============----------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 15% Place: Dungeon:6  ir #)).@.....#Noise: ---------  Time: 3400.5 (0.0)  #####**...# if) staff of alchemy  ..#*### iŎCast: Searing Ray  ...#z.. i!Drain   i...)# ..z.   i[C...<.# .....zz 2 wights (1 polearm)  ......# ....o   orc (fleeing)  #......# ##'#  i}  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iAim: a wight, wielding a +4 spear and wearing a +0 robe (heavily damaged, 82%  to hit)  iԏYou focus your ray upon the wight. The searing ray hits the wight.  The wight is almost destroyed. iAim: a wight, wielding a +4 spear and wearing a +0 robe (heavily damaged, 82%  to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is almost destroyed.(Press . to maintain the ray.)  The wight hits you from afar with a +4 spear. i, iY i$o..zz.zz.zz 4 wights (1 polearm) i%0/34--==1.5 (1ontinue: Searing RayRay Drain iU0 i3Q _You feel drained. i j #....# csloce the Magician #....#..o..#  Deep Elf #....#.....#  HP: 20/34 (36) ==============---------- #...##.....#  MP: 9/18============------------ #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11 i*UInt: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 15% Place: Dungeon:6 #)).@.....#  Noise: ==-------  Time: 3401.5 (0.0) #####*z...#  f) staff of alchemy ibq..#z###  Continue: Searing Ray ...#.z.  Ray Drain i...)# .z..  ...<.# .....  zzzz 4 wights (1 polearm) io......# ....  o   orc (fleeing) #......# ##'#  _You feel drained.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle i3Shift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (almost destroyed, 82%  to hit)!i, #....# csloce the Magician #....#..o..#  Deep Elf #....#.....#  HP: 20/34 (36) ==============---------- !iz-O#...##.....#  MP: 9/18============------------ #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5!i-=Dex: 13 !i-#...#.....#  XL:  7 Next: 15% Place: Dungeon:6 !i. #)).@.....#  Noise: ==-------  Time: 3401.5 (0.0) #####.z...#  f) staff of alchemy !i2.q..#z###  Continue: Searing Ray ...#.z.  Ray Drain !iW....)# .z..  ...<.# .....  zzzz 4 wights (1 polearm)!i|. ......# ....  o   orc (fleeing) !i/#......# ##'# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 spear and wearing a +0 robe (almost destroyed, 82%  to hit)  You focus your ray upon the wight. The searing ray hits the wight!  !iH/6You destroy the wight!!i|7M  #....#..o..#  #....#.....#  #...##.....#  !i7.#  .#  .#  .#  .#  #####**...# !iD81 ..#*###  .  ...)# .z..!ik8 ...<.# .....  3 wights!i8 ......# ....  .# !i8  !i8 Aim: a wight, wielding a +4 spear and wearing a +0 robe (almost destroyed, 82%  to hit)  !i8pYou focus your ray upon the wight. The searing ray hits the wight!  You destroy the wight!!i 9pThe searing ray hits the wight.  The wight is heavily damaged.!iU9!i  (Press . to maintain the ray.)!io!iܻ!i..z'. 2!iealth: 21/36 agic: 10/19262.5 (1 _!i!ii _Your life force feels restored.!i^ P #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 21/36 ==============---------- #...##.....#  Magic: 8/19==========-------------- #..)#.....#  AC: 6!i_ wStr: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 26% Place: Dungeon:6 #)).@.....#  Noise: ==-------  Time: 3402.5 (0.0) !i_ #####*z...#  f) staff of alchemy ..#'###  Continue: Searing Ray !i` ...#.z.  Ray  ...)# ....  !i)` ...<.# .....  zz 2 wights ......# ....  !iN` &#......# ##'#  !ip` _Your life force feels restored.Restarting spell: Searing Ray (safe; 1% risk of failure)  !i` Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i` Aim: a wight, wielding a +0 flail and wearing a +0 robe (heavily damaged, 82%  to hit)!i #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 21/36 ==============----------  #...##.....#Magic: 8/19==========--------------  !iz#..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 26% Place: Dungeon:6  #)).@.....#!iINoise: ==-------  Time: 3402.5 (0.0)  #####**...#f) staff of alchemy  !iޝ..#*###Continue: Searing Ray !i o ...#.z.!i9DRay  !i\p...)# ....  !i...<.# .....!igzz 2 wights  !i|......# ....  !iܞT#......# ##'# !i !iPress: ? - help, Q - select action, ( or ) - cycle!i9 Shift-Dir - straight line!iXAim: a wight, wielding a +0 flail and wearing a +0 robe (heavily damaged, 82%  to hit)  !iv{You focus your ray upon the wight. The searing ray hits the wight.  The wight is severely damaged.!i!i#Shift-Dir - straight line  Aim: a wight, wielding a +0 flail and wearing a +0 robe (heavily damaged, 82%  to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is severely damaged.  (Press . to maintain the ray.)!i$!i0vz.)z.!i213.5 (1 _"i7"i9} #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 21/36 ==============---------- #...##.....#  Magic: 6/19=======----------------- #..)#.....#  AC: 6Str: 4"i`: #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 26% Place: Dungeon:6 "i: #)).@z....#  Noise: ==-------  Time: 3403.5 (0.0) #####.)...#  f) staff of alchemy "i:..#z###  Continue: Searing Ray "i:...#...  Ray  ...)# ....  "i;...<.# .....  zz 2 wights "i8;>......# ....  #......# ##'# "iY;x _(Press . to maintain the ray.)  "i;+Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 flail and wearing a +0 robe (severely damaged, 82%  "iT<to hit)"i  #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 21/36 ==============---------- "iX #...##.....#  Magic: 6/19=======----------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 "i #...#.....#  SH: 5Dex: 13"i * #...#.....#  XL:  7 Next: 26% Place: Dungeon:6 "i <#)).@z....#  Noise: ==-------  Time: 3403.5 (0.0) "i #####.)...#  f) staff of alchemy "ir ..#z###  Continue: Searing Ray ...#...  Ray  ...)# ....  "i ...<.# .....  zz 2 wights ......# ....  "i '#......# ##'# "i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"i' Aim: a wight, wielding a +0 flail and wearing a +0 robe (severely damaged, 82%  to hit)  "iK iYou focus your ray upon the wight. The searing ray hits the wight.  You destroy the wight!"im "i1 X  #....#.....#  #....#.....#  #...##.....#  .#  .#  "i (.#  .#  #)).@****.#  .#  ..#z###  .  ...)# .... ...<.# ..... z   wight ......# ..."iG T .# "iDc Shift-Dir - straight line  Aim: a wight, wielding a +0 flail and wearing a +0 robe (severely damaged, 82%  to hit)  "ic You focus your ray upon the wight. The searing ray hits the wight.  You destroy the wight!  (Press . to maintain the ray.)"iJd "itr )...z'zz 2 wights (1 wandering)"ix 234.5 (1"i "iV s _A wight comes into view. It is wielding a +3 flail.#iUM #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 21/36 ==============---------- #...##.....#  Magic: 4/19=====------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 36% Place: Dungeon:6 #)).@)....#  Noise: ==-------  Time: 3404.5 (0.0) #iN#####*z...#  f) staff of alchemy ..#'###  Continue: Searing Ray ...#.z.  Ray  ...)# ....  ...<.# .....  zz 2 wights (1 wandering) ......# ....  #......# ##'# (Press . to maintain the ray.) _A wight comes into view. It is wielding a +3 flail.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 short sword and wearing a +0 robe (82% to hit)#i} #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 21/36 ==============----------  #...##.....##iMagic: 4/19=====-------------------  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 36% Place: Dungeon:6  #i<#)).@)....#Noise: ==-------  Time: 3404.5 (0.0)  #####**...#f) staff of alchemy #ic ..#*###Continue: Searing Ray #i ...#.z.Ray  #ip...)# ....  #i...<.# .....zz 2 wights (1 wandering) #i ......# ....  #i_#......# ##'#  #i;Restarting spell: Searing Ray (safe; 1% risk of failure)  #i^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#igAim: a wight, wielding a +3 short sword and wearing a +0 robe (82% to hit)  #iYou focus your ray upon the wight. The searing ray hits the wight.  The wight is moderately damaged.#iYPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a wight, wielding a +3 short sword and wearing a +0 robe (82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is moderately damaged.  (Press . to maintain the ray.)#iU\,#i+kz.)z.z#ilg5=5.5 (1 _#i|$iDy #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  Health: 21/36 ==============---------- #...##.....#  Magic: 3/19===--------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 $iИ#...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 36% Place: Dungeon:6 #)).@z....#  Noise: ==-------  Time: 3405.5 (0.0) #####.)...#  f) staff of alchemy ..#z###  Continue: Searing Ray $i...#...  Ray  ...)# ....  $i0...<.# .....  zz 2 wights ......# ....  $iW&#......# ##'#  $i_(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  $iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 short sword and wearing a +0 robe (moderatelydamaged, 82% to hit)$i #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#Health: 21/36 ==============----------  #...##.....#Magic: 3/19===---------------------  #..)#.....#AC: 6$ibStr: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 36% Place: Dungeon:6  #)).@****.#$i/Noise: ==-------  Time: 3405.5 (0.0)  #####.)...#f) staff of alchemy $ia ..#z###$iContinue: Searing Ray  ...#...$iRay  ...)# ....  ...<.# .....zz 2 wights  ......# .... $ih #......# ##'#  $iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$iAim: a wight, wielding a +3 short sword and wearing a +0 robe (moderatelydamaged, 82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  $iGThe wight is heavily damaged.[37m$iiu  (Press . to maintain the ray.)$ikN  The wight hits you with a +3 short sword.$i#yz...zz 3 wights$izP: 17/34 (36)--P: 3/19 6.5 (1Drain$i$iQ _You feel drained.$i  #....# csloce the Magician #....#.....#  Deep Elf #....#.....#  HP: 17/34 (36) ============------------ #...##.....#  MP: 1/19=----------------------- #..)#.....#  AC: 6Str: 4 #.))#.....#  EV: 11Int: 25 #...#.....#  SH: 5Dex: 13 #...#.....#  XL:  7 Next: 36% Place: Dungeon:6 #)).@z....#  Noise: ==-------  Time: 3406.5 (0.0) $i #####.z...#  f) staff of alchemy ..#z###  Continue: Searing Ray ...#...  Ray Drain ...)# .... $i  ...<.# .....  zzz 3 wights $i "......# ....  $i i#......# ##'#  _You feel drained.$i  Restarting spell: Searing Ray (safe; 1% risk of failure)  $ij Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 short sword and wearing a +0 robe (heavily damaged,82% to hit)$i / #....#csloce the Magician  #....#.....#Deep Elf  $ic #....#.....#HP: 17/34 (36) ============------------  #...##.....#MP: 1/19=-----------------------  #..)#.....#AC: 6Str: 4  $i #.))#.....#EV: 11Int: 25  $i #...#.....#SH: 5Dex: 13  $iب #...#.....#XL:  7 Next: 36% Place: Dungeon:6  $i #)).@****.#Noise: ==-------  Time: 3406.5 (0.0) $i$  #####.z...#f) staff of alchemy $iG  ..#z###Continue: Searing Ray $ij  ...#...Ray Drain $i  ...)# ....  $i ...<.# .....zzz 3 wights  $i ......# ....  #......# ##'#  $i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$i> Aim: a wight, wielding a +3 short sword and wearing a +0 robe (heavily damaged,82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  $i GThe wight is heavily damaged.$i.Shift-Dir - straight line  Aim: a wight, wielding a +3 short sword and wearing a +0 robe (heavily damaged,82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is heavily damaged.  (Press . to maintain the ray.)$i/$i3=z...z)z'$i=b7.5 (1Searing Ray$iII$iXMK _The wight misses you.'iV'iAInventory: 21/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [) 'is a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  s - an amulet of reflection (worn)'i@l - a ring of resist corrosion  v - a ring of ice Scrolls (go to first with ?)  h - a scroll of fear  k - 2 scrolls labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY 'i o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU  t - a scroll labelled LAHEJUCKIC  u - a scroll labelled DEDICI IBRELA 'iQPotions (go to first with !)  d - a green potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit'if7[top]*iy  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)s - an amulet of reflection (worn)  l - a ring of resist corrosion  v - a ring of ice Scrolls (go to first with ?)  h - a scroll of fear  k - 2 scrolls labelled ZIGAKH VEOL  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU  t - a scroll labelled LAHEJUCKIC  u - a labelled DEDICI IBRELA Potions (go to first with !)  d - a green potione - 3 glowing coppery potionsg - a red potionj - a grey potion  n - 3 white potionsp - a smoky coppery potionbot*i0 w  d - a green potion  n - 3 white potions*i   n - 3 white potions  p - a smoky coppery potion,ig k - 2 scrolls labelled ZIGAKH VEOL. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.,i ,i{  #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#HP: 17/34 (36) ============------------  #...##.....#MP: 1/19=----------------------- ,i&  #..)#.....#AC: 6Str: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#,i 7XL:  7 Next: 36% Place: Dungeon:6  #)).@z....#Noise: ==-------  Time: 3407.5 (0.0)  #####z)z..#f) staff of alchemy  ..#'###Read: 2 scrolls labelled ZIGAKH VEOL  ...#...,iT Ray Drain  ...)# ....  ...<.# .....zzz 3 wights  ,i ......# ....  #......# ##'#  ,i Aim: a wight, wielding a +3 short sword and wearing a +0 robe (heavily damaged,82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  ,i The wight is heavily damaged.(Press . to maintain the ray.) _The wight misses you.,i ,i" ,i3# ,i. ,i21 .i.i.i.i  82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The wight is heavily damaged.  .i2(Press . to maintain the ray.) _The wight misses you. _Unknown command..iY .i oInventory: 21/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn) .iI  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  s - an amulet of reflection (worn)l - a ring of resist corrosion  .iï Iv - a ring of ice Scrolls (go to first with ?)  h - a scroll of fear  k - 2 scrolls labelled ZIGAKH VEOL (quivered)  m - a scroll labelled BEPNUD IT OFIY  o - a scroll labelled OWUAZI WITE  r - a scroll labelled HISASI ZIONWU  t - a scroll labelled LAHEJUCKIC  u - a scroll labelled DEDICI IBRELA Potions (go to first with !)  d - a green potion .i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]0i% k - 2 scrolls labelled ZIGAKH VEOL (quivered). A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ 0i%“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.0i 0i 0i  #....#csloce the Magician  #....#.....#Deep Elf  #....#.....#HP: 17/34 (36) ============------------  #...##.....#MP: 1/19=-----------------------  #..)#.....#AC: 60i PStr: 4  #.))#.....#EV: 11Int: 25  #...#.....#SH: 5Dex: 13  #...#.....#XL:  7 Next: 36% Place: Dungeon:6  #)).@z....#0i Noise: ==-------  Time: 3407.5 (0.0)  #####z)z..#f) staff of alchemy  ..#'###Read: scroll of teleportation  ...#...Tele Ray Drain  ...)# ....  ...<.# .....zzz 3 wights 0i  ......# ....  #......# ##'#  0iE )You focus your ray upon the wight. The searing ray hits the wight.  The wight is heavily damaged.(Press . to maintain the ray.) _The wight misses you. 0i o_Unknown command.As you read the scroll labelled ZIGAKH VEOL, it crumbles to dust.0i   #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  0in j#...#.....#  #)).@z....#  #####z)z..#  ..#'###  ...#...  ...)# ....  ...<.# .....  ......# ....  .# ##'# 0i  _The wight misses you. _Unknown command.  As you read the scroll labelled ZIGAKH VEOL, it crumbles to dust. 0iB  You feel strangely unstable. It was a scroll of teleportation.  You stop channelling your searing ray. The wight hits you with a +0 dagger.  You feel drained.0i) T  #....#.....#  #....#.....#  #...##.....#  #..)#.....# 0i  #.))#.....#  #...#.....#  #...#.....#  #)).@z....#  #####z)z..#  ..#'###  ...#... 0i  ...)# .... ...<.# .....  ......# ...0iZ I .# 0i 0i^ p   #....#.....#  #....#.....#  #...##.....#  #..)#.....#  0i y#.))#.....#  #...#.....#  #...#.....#  #)).@z....#  #####z)z..#  0i ..#'###  ...#...  ...)# ....  0i2 ...<.# .....  ......# ....  0i .# ##'# The wight hits you with a +3 short sword!  * * * LOW HITPOINT WARNING * * *0iz  #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....# 0iM #)).@z....#  #####z)z..#  ..#'###  ...#...  ...)# .... ...<.# .....  ......# ... .# 0i`  You feel drained.0i>z.0im7/32 (36) -------2=-8.5 (1Drain 0i 0i7V _* * * LOW HITPOINT WARNING * * *5iR  #....#  #....#.....#  #....#.....#  #...##.....#  #..)#.....#  #.))#.....#  #...#.....#  #...#.....#  #))@)zz...#  #####z)...#  ..#'###  ...#...  ...)# ....  ...<.# .....  ......# ....  #......# ##'# 5iT5iUk z)The wight attacks as it pursues you!  The wight hits you with a +3 short sword!  You die...5i}-3/32 (36) -------------5i/  --more--6iaInventory: 21/52 slots Hand Weapons (go to first with ))  c - a +4 spear Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of boots (worn)  q - a +2 helmet (worn) Magical Staves (go to first with |)  f - a staff of alchemy (weapon) Jewellery (go to first with "=)  s - an amulet of reflection (worn)l - a ring of resist corrosion  v - a ring of ice Scrolls (go to first with ?)  h - a scroll of fear  k - a scroll of teleportation (quivered)m - a scroll of amnesia {unknown}  o - a scroll of identify {unknown}  r - a scroll of vulnerability {unknown}t - a scroll of enchant weapon {unknown}  u - a scroll of brand weapon {unknown} 6iPotions (go to first with !)  d - a potion of attraction {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:i w [?25h[?0c [?1051l[?1052l[?1060l[?1061l