<i!3 Player: daddydayday Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-07.14:42:04.ttyrec Time: (1762526524) Fri Nov 7 14:42:04 2025 =i [?1051l[?1052l[?1060l[?1061h=iV)0[?7h[?25l[?1c=iiWelcome, daddydayday. Please select your species. SimpleIntermediate=i?Advanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga =iqZg - Deep Elfp - Tenguy - Octopode h - Armataurq - Oni=iBz - Felid i - Gnollr - BarachiA - Mummy =iCoglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character=i ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Forgewright?iG?iI?i[OlWelcome, daddydayday the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger?iOw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. + - Recommended background * - Random background # - Recommended character?i P ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Coglin Forgewright@i?@iJ@i Vdaddydayday the TinkererCoglinHealth: 13/13 ========================Magic: 3/3@i8V========================AC: 2Str: 10EV: 11Int: 14SH: 0@i\V4Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)@i}Va) +0 hammer {Ajinde d) +0 dagger {Olaf} @iVQCast: Kinetic Grapnel@i[[  ≈≈..≈≈###  ≈≈..≈≈≈≈  @i[N#≈..≈#≈  ≈..≈≈  ≈..≈  #..#  @i[#..#  #@>#  @i[B####     @i\3   @ic@ifWelcome, daddydayday the Coglin Forgewright.Will you be the one to retrieve the splendid Orb of Zot from the depths?@ii@i>Press ? for a list of commands and other information.  Found an escape hatch in the floor.@i@iص[ _Found a staircase leading out of the dungeon.Ai 3Ai Ai^ Ai Ai P _AiI Ai~ Ai Ai Aih ,Ai Ai AiF ,Ai Aig Ai Ai Ai Ai9 Ai ,Ai Ai Ai! ,Aiy Ai Ai ,Ai} Ai 5 _You open the large door.Ai 3Ai Ai E  There is a large open door here.Ai Ai  _Ai Ai Ai% ,Ai Ai' Ai@ ,Ai Ai Ais Ai Ai\ Ai Ai ,Ai~ Ai Ai ,Ai Ai2 AiI" ,Ai# Ai"& Ai,.  ..  ..  B#  ..  .# .# #####.###### #...@....... #.###.###### ###.# ... #...# ###.# Ai. #...## ###''###B   giant cockroach (asleep) ###§≈..≈≈### ##≈≈≈≈.§§§§§## #≈§≈#§..§#≈≈≈#Ai8 016.0 (16.0)AiL; ,7.0 (17Aiq? Ai-B b _A giant cockroach comes into view.CicCiKeCiiCilf _A giant cockroach is nearby!Eigy.#. ... #.. #B# #.. #.#  #.# #####@###### #............ #.###.######.###.# #...#...# ####.# #...# # ###''####§≈..≈≈#Eiyg####≈≈≈≈.§§§§§##EiˁEiÂR8.0)Kinetic Grapnel _EiEiBEi R  The kinetic grapnel hits the giant cockroach.Ei2 _.***Eih[ 8....EiE` 2--------2=9Kinetic GrapnelEipd Eif S _You kill the giant cockroach!FiVFiFiFimH _No target in view!Fi 3Fi Fi Fin j _--------Fi BFiW Fi Fi Fi״ ,Fi: Fij Fi ,Fiݷ Fi Fi, Fi5 FiU Fi FiB j3========Fi Fiq 4 _Magic restored.Fi Fi' Fi ,Fi Fi Fi Fi Fi ,Fil Fi Fih V========Fi Fi Fi ,Fi Fi* FiR ,Fi Fi( Fi #. ..#...##"..#....##.#.##.#.##.#.###### #.@......#-378.0) ##.......###FiG y #.#.......# #..######.# #.## #.# #####.###### #............ #.###.######.FiP Fi F-8.0 (19Fiz FiM R _Found a thin emerald amulet.Hi 3Hi Hi Hi HiR Hi ,Hi HiS Hi Hi Hi ,Hi_ Hi Hi] ,Hi Hi k  You see here an amulet of the acrobat.Hi Hi  _Hi& Hi Hi@ .# ...# ..#.# ....#.# .....#.####....[#..........#..45.0 (7.0)#...####### .#######"..# ...........#########.#.#.#. #.#. #..# ##.......###Hi Hiw +6.0 (8Hi Hi ( _Found a ring mail.Ii 3Ii Ii Ii ,Ii IiL Ii ,Iia Ii Ii ,Ii IiIi,IiIi? Ii,Ii}IiIiE,Ii$Ii-Ii; ,Ii(Ii*,Ii*Ii-Ii/,Ii0Ii2Ii~5,Ii AIiAIi FIiG,IiYHIi-IIiKJ,IiJIiKIiLIiLIiMIi1OIiHQIiQ,IiSIiUIiVIiVIiWIiY,Ii3ZIi#_Iik_,Iin`IiebIid,IieIisgIii,IijIiztE ###############...##.......@.###########.......# #..#....... ##.###...... ##.## #..####.## .######.## #.Iit#.....###..###.###..#.# .###Iiz068.0 (22.0)Ii|,9.0 (23IiIimd _e - a scroll labelled QUATZA MAUSEIMKiKiKiKiKiKiKiӸKiKiʻKiݽ,KiKiKiKiKiKiKi?,KiKi Ki8,KiKi>KiR,KiKivKi,KiKiKi),Ki,Ki,KiKiKig,KiKiKitBKiKi,KiKiKi,KiV ##. .#####.# #.. ######...## ###.#... ..........## #..... P ####.......#####$#.#..P∩  #..#...........@.....PP 85.0 (16 ##.###......###..#.#.... #.## ##..###.##...... # .## #.## ##.#..#.### #.## #.# ....#.# ...###..## .##.## ##..#.##.### ......  ##...#.....#..i%9;49m....# # ##..#..... ... Ki)Ki+,6.0 (17Ki1Ki3; _Found Gion's Antique Weapon Boutique.Mi3MiMi)MiM##  . . ##### .# #.. ######...## ###.#.... ..........## #.....gPP ####.......#####@#.#..P∩  #..#.................PP#.###......###..#.#.... Mi#.## ##..###.##...... ##.#.#g   goblin (asleep).##.# #.#.....Mi4 0.0)  A goblin comes into view. It is wielding a +0 dagger.g.g===7.0 (1Kinetic Grapnel _The goblin shouts! _You see here 15 gold pieces.Ni] ###  .. .#  ##### .# #..# #####...## ###.#..... .........## #.@..g.PP. ###.......#####$#.#..P∩..#.................PPP#......###..#.#.....##..###.##......#### #.## ##.#..#.##### #.# ....#.# ..###..## .##.#.# #..#.##.### .Nii Nit Xg.---8 _Ni;~ Niˀ Nie * (grapneled)  The kinetic grapnel hits the goblin.Ni~ Ni: 'g.Ni/ >2--------Nie I=--9NiL Nia _The goblin is moderately wounded.Oil  The grapnel guides your strike. You hit the goblin with your +0 dagger.OiC)Oi--------390.2 (1.2Kinetic GrapnelRev Oi-OiOiwJ _You kill the goblin!Pi; Pi? ,Pi?A PilD >PiqF PiJ 3PiL PiCO ,PiNQ PiT ,PiRV PiZ ,Pi[ Pil_ Pi_ PiUa Pi'e ,Pif Pibj Pik T3========Pilm Pio Pis ,Pit Pimy ,Pi{ Pi A _You now have 15 gold pieces.Pi) 3Piυ Pi2 Pi1 Pi @========Pi Pi/ >  You see here a +0 dagger.Pi Pi  _Piɝ PiX Pi Pi( Pi Pi Pi$ ,Pi0 Pi Pi ,Pi Pi Piƾ Pi Pi/ Pi; Pi ,Pi Pi Pi[ ,Pi Pi Pi/ Welcome to Gion's Antique Weapon Boutique! What would you like to do?  a -  50 gold a daggerb -  50 gold a dagger  c -  375 gold a crystal great mace  d -  325 gold a glowing great swordPi e -  75 gold a hand axe  f -  75 gold a hand axe  g -  75 gold a mace  h -  87 gold a trident  Pi <i -  62 gold a whip Pi You have 15 gold pieces. [Esc] exit[!] buy|examine itemsPi> [a-i] mark item for purchase [/] sort (type)Pig [A-I] put item on shopping listTi A crystal great mace. An enormous metal war club, of great cumbrousness. Base accuracy: -4 Base damage: 17 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 0.0  At 100% training you would reach 20.0 in about 12.1 XLs. Damage rating: 17 (Base 17 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a two-graspered weapon. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {in_shop} {artefact} {artifact} {Maces & Flails} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee artefact weapon _________________ Ti 0“There will arise one named Feridoun, who shall inherit thy throne  and reverse thy fortunes, and strike thee down with a cow-headed mace.”  -Firdausi, _Shahnameh_. ca. 1000 A.D. trans. Helen Zimmern, 1883.[iWelcome to Gion's Antique Weapon Boutique! What would you like to do?a -  50 gold a dagger  b -  50 gold a dagger  c -  375 gold a crystal great mace  d -  325 gold a glowing great sword  e -  75 gold a hand axe  f -  75 gold a hand axe  g -  75 gold a mace  h -  87 gold a trident  i -  62 gold a whip You have 15 gold pieces. [Esc] exit [!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list]i0(A glowing great sword. A sword with a very long, heavy blade and a long handle. Base accuracy: -3 Base damage: 17 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 0.0  ]i1d At 100% training you would reach 20.0 in about 11.4 XLs. Damage rating: 17 (Base 17 x 105% (Dex) x 100% (Skill)). This weapon falls into the 'Long Blades' category. It is a two-graspered weapon.It can be maximally enchanted to +9. Stash search prefixes: {in_shop} {ego} {branded} {Long Blades} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “Quemadmodum gladius neminem occidit: occidentis telum est.”  “A sword by itself does not slay; it is merely the weapon used by the slayer.”  -Lucius Annaeus Seneca, _Epistulae Morales ad Lucilium_, Letter LXXXVII: Some arguments in favor of the simple life, l. 30. ca. 65 A.D. trans. Richard Mott Gummere, 1917.`i&Welcome to Gion's Antique Weapon Boutique! What would you like to do?a -  50 gold a dagger  b -  50 gold a dagger  c -  375 gold a crystal great mace  d -  325 gold a glowing great sword  e -  75 gold a hand axe  f -  75 gold a hand axe  g -  75 gold a mace  h -  87 gold a trident  i -  62 gold a whip You have 15 gold pieces. [Esc] exit [!] buy|examine items [a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list`i `i `i daddydayday the TinkererCoglinHealth: 13/13 ========================########Magic: 3/3========================#......#AC: 2`ia Str: 10 ####.###..########EV: 11Int: 14 ..## ###.#............SH: 0Dex: 12 ...## #..)...PP..#####XL:  1 Next: 30% Place: Dungeon:1 ....#####.#.#..P@P.#`i VNoise: ---------  Time: 111.2 (21.0) ...............PPP......a) +0 hammer {Ajinde d) +0 dagger {Olaf} `i .....###..#.#......####.Cast: Kinetic Grapnel ..###.##......###### `iv .## ##.#..#.### .# ....#.# .## .##.#.# #.### ...... .....#......# _The goblin is moderately wounded.`i The grapnel guides your strike. You hit the goblin with your +0 dagger. _You kill the goblin! _You now have 15 gold pieces. _You see here a +0 dagger.  There is an entrance to Gion's Antique Weapon Boutique here.`i `i `i . _ai. ai/ aiK1 aiE4 ai7 ai; : _aiu= aiA ,ailB aiD aixH ,ai'J aiL aiO ,aiP aiR aiUU ,aiQV aiW aiZ ,aiM[ ai'] ai_ ,aia aiMb aid aid aie aif aiTi ,aii aim ain ,ai`o aip air ,ai\s ai|t aiv ,aiLw aiux aiez ,aiz ai^| ai~ ,ai ai_ aiL ,ai ai ai ,ai0 ai8 ai ,aiӋ ai ai #......###### #.# #..#.####.# ...#.##.# ##.#.# #. ..... #. .....# #.#  . #.#  ##.#g##.##.###  .......@.....# ###...... #####.##.#.##Kinetic Grapnel ..# .# # aiz ### # g   hobgoblin (asleep) aiI 28.2 (17  A hobgoblin comes into view.ai7 _.ggai K====9.2 (18ai( ai| + _The hobgoblin shouts!di90****diٹdi>...gdi2--------=---30.0)didi_ _The kinetic grapnel misses the hobgoblin.diץ  You hit the hobgoblin with your +0 dagger.  The hobgoblin is lightly wounded.  You hit the hobgoblin with your +0 hammer.diʦt---1.4 (1.2Rev didi O _The hobgoblin misses you.eiˡ >M_The hobgoblin misses you.  You hit the hobgoblin with your +0 dagger.  The hobgoblin is severely wounded.You hit the hobgoblin with your +0 hammer.ei- C† ei --------52.6Kinetic GrapnelRev+ ei eiϷ M _You kill the hobgoblin!gi8IgiARev giEBgiE,giFgi/H>giIgiK3giKgiN,giOgiPgizQT3========giRgiSgiUgiUgiVgiXgiZ,gin[gi\gi^,gi _giagibgib@========giocgilegi!jBgiskgim,gi+ngiogiq,gi\rgisgiu,giugiEwgiy,giygif{gi},gi}gigi:,gígigiQ,gi,gigigiFgigigigigiՏgi:,giwgigik,gigiהgim#### .....giS ..##### P.###### #### P......#gi( #..r####.# ..# ### #.##.# ##.# gi#.##.# #@.# -#.##.# ##.## #.##.# #..# Kinetic GrapnelgiӚ)#.##.# #.###.##.# #..+#.##.# #.##gir   rat (asleep) #.#.##.##.#####.### gi'.....†......#.....# ##............#####gi057.6 (25.0)giF-8.6 (26gigi(V _A rat comes into view.hiF  The kinetic grapnel hits the rat.hi!g*.**hiu6....hiȩ2--------6=9.6 (1.0)Kinetic GrapnelhiWhi  hi(A_You kill the rat!iiy!3ii"ii%,ii&iiR*Bii*iit+,iiC-ii->--------ii.ii/,ii=0ii2,ii=3iia5,ii5ii7,iiX8ii9,iif:ii;,iiT<ii=,ii>iiU@ii@T3========iifAiiBiiDii7Eii{EiiOGii8I,iiIiieKii[M,iiMiiOiieQiiQ@========ii?RiiSiiV,iiViiXiiIZ,iiZii[ii]ii]ii2^ii]_iia,ii/biiciie,ii)fiiagiih,iihiiilii>vG        #   .   iiv4  # ########  # ##.....@#  - # #..####'#  ##.# ##.## ...iiv ##.# #..# ..... iiv:##.# ##.## .ß...ß. ##.# #..# .#.....#.ii8w5  w   dart slug (asleep)#.# #.##...#...ß... iifw##.# #..+..w..(.....+ # #.## iiw+ iiJ 81.6 (22.0)  You open the door.iiMF-2.6 (23iiiiG _A dart slug comes into view. _Found 3 stones.li}x #. ###########........#####.# ##.## #...#..# #.....###.###.ß...ß.#..##.#.....#.###...#...ß...#.+..w..(.....+##...ß...#...#####.###lili83.6 (1.0) _liliQ _There is an open door here.li}  ## .. # ########## .###......# .# #..####'## .##.# ##.## #@..# .##.# #....# .##.# ##.###.ß...ß.# li~..##.# #..##.#.....#.# .##.# #.##...#...ß...# .##.# #..+..w..(.....+ .##.# #.##...ß...#...# .##.#####.###.#..$..#.## ......#.....# li&lia&4liZliC* _Found 2 gold pieces.liO  ### ... ## ##liP -######## ..#......# #.# #..####'## #.##.# ##.####...## #.##.# #....# liOP #.##.# ##.###.ß...ß.# #.##.# #..##.#.....#.# li|P #.##.# #.##...#...ß...# liP #.##.# #..+..w..(.....+ liP #.##.# #.##...ß...#...# liP #.##.#####.###.#..$..#.## liQ |†......#.....## ...ß li4Q 8...##### liV liOa qw.wlid =5Kinetic Grapnellik lim li #### .... ### ########## ...#......# ##.# #..####'##  #.##.# ##.####...##  #.##.# #....##  #.##.# ##.###@ß...ß.#  #.##.# #..##.#.....#.#  #.##.# #.##.w.#...ß...#  #.##.# #..+.....(.....+  #.##.# #.##...ß...#...##.##.#####.###.#..$..#.## .†......#.....##i m ...ß ....##### . ##.##.#.###li :w.liX &6li$ liS& mix  You hit the dart slug with your +0 hammer.  The dart slug is lightly wounded.mi`=7.8 (1.2Rev mi"mi] _You hit the dart slug but do no damage.mi7b  You hit the dart slug but do no damage.The dart slug is lightly wounded.  You hit the dart slug with your +0 dagger.mi$c^9.0Rev+ miTjmilA _The dart slug bites you but does no damage.ni@  You hit the dart slug with your +0 dagger.  The dart slug is heavily wounded.You hit the dart slug with your +0 hammer.ni^t  The dart slug launches a dart at you.ni8nie90------90.2Rev* ni?ni(A- _The slug dart hits you.ni O  You hit the dart slug with your +0 hammer.ni F†ni ni 1####daddydayday the Tinkerer ....Coglin ###Health: 11/13 ====================---- ############Magic: 3/3======================== ...###......#AC: 2ni Str: 10 ##.##..####'##EV: 11Int: 14  #.##.# ##.####...##SH: 0Dex: 12  #.##.# #..###.....##niS XL:  1 Next: 100% Place: Dungeon:1  #.##.# ##.###@ß...ß.#Noise: =--------  Time: 191.4 (1.2)  ni 1#.##.# #..##†#.....#.#a) +0 hammer {Ajinde d) +0 dagger {Olaf} #.##.# #.##...#...ß...#Cast: Kinetic Grapnel  ni #.##.# #..+.....(.....+Rev* #.##.# #.##...ß...#...# ni H##.##.#####.###.#..$..#.## .†......#.....## ...ß.## ni Z..........##### ..## ##.##.#.###ni You hit the dart slug with your +0 dagger.  The dart slug is heavily wounded.You hit the dart slug with your +0 hammer.  The dart slug launches a dart at you. ni __The slug dart hits you.  You hit the dart slug with your +0 hammer.ni _You kill the dart slug!You have reached level 2!ni /  --more--pi u6/19==4/42 0% piA ;Kinetic Grapnelpipi'4 _qiqin Spells (Memorise)TypeqiFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft10% 3 qiP c - Forge Blazeheart Golem Fire/Forgecraft 65% 4  d - Forge Lightning Spire Air/Forgecraft 65% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitriri|riS'####daddydayday the Tinkerer ....Coglin ###Health: 16/19 ====================---- ############Magic: 4/4======================== ...###......#AC: 2ri`Str: 10 ##.##..####'##EV: 11Int: 14  #.##.# ##.####...##SH: 0ri Dex: 12  #.##.# #..###.....##XL:  2 Next:  0% Place: Dungeon:1  ri6#.##.# ##.###@ß...ß.#riiNoise: =--------  Time: 191.4 (0.0)  #.##.# #..##†#.....#.#a) +0 hammer {Ajinde d) +0 dagger {Olaf} ri#.##.# #.##...#...ß...#Cast: Kinetic Grapnel#.##.# #..+.....(.....+Rev* riZ#.##.# #.##...ß...#...# ##.##.#####.###.#..$..#.## ri.†......#.....## ...ß.## ..........##### ..## ##.##.#.###riIYou hit the dart slug with your +0 hammer.  The dart slug launches a dart at you. _The slug dart hits you.  riqYou hit the dart slug with your +0 hammer. _You kill the dart slug! _You have reached level 2!ririMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 1? Y - Yes ri' N - Nosi siY '####daddydayday the Tinkerer ....Coglin ###Health: 16/19 ====================---- ############Magic: 4/4======================== ...###......#AC: 2si Str: 10 ##.##..####'##EV: 11Int: 14  #.##.# ##.####...##SH: 0Dex: 12  #.##.# #..###.....##si ~XL:  2 Next:  0% Place: Dungeon:1  si 2#.##.# ##.###@ß...ß.#Noise: =--------  Time: 191.4 (0.0)  si3 -#.##.# #..##†#.....#.#a) +0 hammer {Ajinde d) +0 dagger {Olaf} siU #.##.# #.##...#...ß...#siv Cast: Kinetic Grapnel#.##.# #..+.....(.....+Rev* si #.##.# #.##...ß...#...# si H##.##.#####.###.#..$..#.## .†......#.....## ...ß.## si Z..........##### ..## ##.##.#.###si You hit the dart slug with your +0 hammer.  The dart slug launches a dart at you. si) e_The slug dart hits you.  You hit the dart slug with your +0 hammer. siU l_You kill the dart slug! _You have reached level 2!si* 9-2.4 (1 _si sit si0 {-3.4 (2Rev+ si$ si* si- *4.4 (3si1 si5 _You start memorising the spell. You continue memorising. x2si7 si< si? c _You finish memorising. Spell assigned to 'b'.viHoviovipvibsvidwh7= _vix,vim{vi~TRev visvir,viviΆvi,h8==vivi!,vivifvi̐(viDvi3vivivi9=vivi@viE9==viXviʢ1 _HP restored.vi֥3vi$viviά,viޭvi4vi,viBvi;  You see here 3 stones.viviA== _vivivi,vivi,viviYL _You now have 17 gold pieces (gained 2).vi3vivi2vio,viviviNvivimvihviE,vi`vi|7 _You open the door.vi.# #..##†#.....#.## ##.# #.##...#...ß...# .# #..+.....(.....+ .# #.##...ß...#...# ##.#####.###.#.....#.## .....#.....##.ß...ß.## .......#######.....##  viL8##.#.### ##...##  ##.#.# ##@##  214.4 (20.0) ##.#.# #..#  .# ##...  ... .###  ##.# ..   #.# ...    ..#    >##      vivi\,5.4 (21vi]vi ~ _Found a stone staircase leading down. _There is an open door here.wii3wiwilwiswi$ _wi,wie,wiwirwi.# #..+.....(.....+  .# #.##...ß...#...# wi.#####.###.#.....#.##.#  ...#.....##.ß...ß.## .....#######.....##..#  .#.### ##...##(.#  .#.# ##'##..#  .#.# #..#.# wi^M .#.# ##.@.# 7.0) .... #.## ##.# #...  # #.....   #....##  #.#>##  #.#..  #.###   wi-wi+8.4 (3wirwi) _Found 3 boomerangs.zi ziQ zi zi zi ,zi ! ,zi" ,zi# ziE& zi( ,zi) zi2 x ##.###.ß...ß.##   #..##†#.....#.##   #.##...#...ß...#   #..+.....(.....+ #   #.##...ß...#...#.#  ####.###.#.....#.##ziK3 ! ....##.ß...ß.##..#  ...#######.....##..# ###...## 21zi3 # ##'##.. .# #..#.##zi3  .# ##...# zi3 h ..#.### zi4 t .##...  .##.....  #....# #.#>## zi6 zi< zi? P _You see here 3 boomerangs.{i] {i +2.4 (1{iM < _f - 3 boomerangs|iuh_|ilnX|ilsX|iu,|iv|iy|i{|i||i||i6~|iB,|iy|i-|i,|i|i@|i,|i|iЍ|i|iߏ|i|i|i,|i\|i|i|i|iX|i|i{,|i{|i|i,|i|i/|i8,|iϨ|iOR  There is a stone staircase leading down here.|i?|i­ _|iG|i|i,|i=|ir|i,|i |i|i## ##'##. # #..#.##  # ##...#  . ##.###  # ##...######  # #.........#   #....####.#   #.#>#####  #.#....@..#   #.######..#   #. ..#  Kinetic Grapnel .b#   ..#   ..#  b   bat (asleep) ###  |im0386.0)|i,9.4 (17|i|iV _A bat comes into view.}i2 F  The kinetic grapnel hits the bat.}i6 Z**†}i7 1}i ...}iп `3------4=}im N40.0)Kinetic Grapnel}i }iF G _You kill the bat!~i~i------~i,~i՟~iw,~i֡~i,~i~iХ,~iL~iܧ,~iy~iG~iI4======~iЪ~i~ic,~i~iX~i~i,~i~iL~i>======~iE,~i~ik~i~i~i~i3,~i~i5~i},~i~i.~i,~i~i~i,~i`~i~i,~i~i~i,~i~i~i,~i~i~i,~i~i~iP,~i~iR~iR,~i~i~i,~i8~i'~i~i~iI~i-~i.,~i~i~i,~i;~id~i<,~i~i~i,~i~i/~i,~i~i;~ip,~i~i$~iX,~i~i~iV,~i5~i~i9 ~i ~i ~i_ ~i ,~iy ~i~i,~i~il~i,~i&~i~i~i~i2~i~i,~i~i~i.",~i"~i#~ik&,~i&~iD(~iF*,~i1+~i,~i4 #####.#####  .. #.#  .. #.#  ~iR5r# #.#  . #.#  ##. #.#  ..# #.#  #.########.#  #@........# - ~i5~#.##.#######  #.# #. #.. #.#..# #.##.# ..#r   quokka (asleep)~i5#.. ..###..#.#.#~i,?084.4 (44.0)~i@F-5.4 (45~iF~i IY _A quokka comes into view.iz  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)iK #.........#.#####.##### #.#.. #.#r# #.# .# #.###. #.##..## #.#########.# ##.........# #.##.####### #.# #.# #.. #.# ..# #.# #.# ..# #.. ..### ..#.rr6.4 (1.0)Kinetic Grapnel _iK & i x** (grapneled)  The kinetic grapnel hits the quokka.i i c.r.i| a3------=7i iC _ _The quokka is severely wounded.i #.######..# #.........#.#####.##### #.#. #.# #.# .## #.# ##r #.#i#.@## #.##..#.########.##..###.........##.# #.##.########. #.# #.## #.. #.# ..# i#.# #.# ..# #.. ..#ii:  The quokka bites you.iU8--8ii> _The quokka bites you but does no damage.i t  The grapnel guides your strike.  You sock the quokka with your +0 hammer!i 1.i| ] ------12i 9.6 (1.2Kinetic GrapnelRev _You kill the quokka!Your Dodging skill increases to level 2!i i k _Your Forgecraft skill increases to level 5!i3iui7i9== _i,if(iLiΐ3i|i;is:==iiiiiiiiniiٛI4======iii ,ii%iJiiiis,iiiiV>======i!ii,iii,iDiDi?ieiiiP,icii,iZii,iiiiii6i,iii<,ivii,iiRXiSii1ii i2,iiix,iii,iNiEi#..#.## #.# ...#####.###.## #.# #......## ##.# #.# i...#####.###..## #.###.#..#.########.###..###.........##.#.#.##.########.##.###.# i#.#@..##.# -.#b#.#.# i' #.##.# ..# Kinetic Grapnel.. .. ..#iJ#.# .##..# ... .#.#.#ilb   bat (asleep). ..iZ### .# i1316.6 (27.0)iF-7.6 (28ii V _A bat comes into view.i  b  grapneled)The kinetic grapnel hits the bat.iۢm  The bat is moderately wounded.i.i('bi*X3------=i8.6 (1.0)iĮiT _The bat completely misses you.i j  The grapnel guides your strike. You sock the bat with your +0 hammer!is ,†------69.8 (1.2Kinetic GrapnelRev  _You kill the bat!iIi,iji 3iȎi*,ii,iDi,itiƘiixXiԞi!P4======iǟisiݣ,i_iC_  You see here a bat corpse.i #......## ##.#.# ...#####.###..#.#  ##.#..#.########.#  ##..###.........#  #.#.#.##.####### .##.###.# #.#...##.# #..#†#.#.# #.##@# ..# -#.........# iw##.##.##..# ......#.#.#..g...... ########.# g   hobgoblin (asleep) ### i#/20.0)i>G-30.8 (11ii\ _A hobgoblin comes into view.i p  ##.# #.#   #.#    ##..###  #.#.#.  #.##.###.#  #.#...##.#  #..#†#.#.#  #.##@# ..#  #.........#  i ##.##.##..#  ......#.#.#  ..g...... #  #######.# ###i 0  ##.# #.#   #.#    ##..###  #.#.#.  #.##.###.#  #.#...##.#  #..#†#.#.#  #.##@# ..#  #.........#  ##.##.##..#  ......#.#.# ..g...... # #######.# ### i i# ` _A hobgoblin is nearby!i$...#####.###..## #.# ##.#..#.########.# ##..###.........# #.#.#.##.####### #.##.###.#  #.#...##.# #..#†#.#.###.##.##..##...@.....# ##.##.##..# ......#.#.#..g...... #########.## ### i[iR1.8 (1.0)Kinetic Grapnel _iiiYp " ...#####.###..## #.# ##.#..#.#.# ##..###ip h.# #.#.#.##.# #.##.###.# #.#...##.# #..#†#.#.# ##.##.##..# #.#ip R ##.##.##..# ......#.#.# ..g...... #i.q  ########.## ###ix iy G======2i~ i i **g  grapneled)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is moderately wounded.iiW.g.iY3------====iō3iPi֖= _The hobgoblin shouts! You hear a shout!iL  ##.#..#.########.# ##..###.........# #.#.#.##.####### #.##.###.#  #.#...##.# #..#†#.#.##.##.##..#i  #.........# ##@##.##..#......g....#.#.#J..............###########.#### ### J   endoplasm (wanderingg   hobgoblin (grapneled)iO# l  An endoplasm comes into view.i8 ' .=---4 _The hobgoblin closely misses you. The endoplasm moves out of view.ih  The grapnel guides your strike.  You hit the hobgoblin with your +0 hammer.  The hobgoblin is severely wounded.i  You closely miss the hobgoblin with your +0 dagger.A kobold comes into view. It is wielding a +0 dagger.i K K   koboldi t---6.0 (1.2Rev i0& im* _The hobgoblin misses you. The hobgoblin closely misses you.iXO  You hit the hobgoblin with your +0 dagger.ii@h ..Kii 5----------257.2Kinetic GrapnelRev+ iU_You kill the hobgoblin!i%iP(m _Your Spellcasting skill increases to level 2!i+ ##..###.........# #.#.#.##.####### #.##.###.#  #.#...##.# #..#†#.#.###.##.##..# #.........#########.##.##..#.......@....#.#.#K.....#iS,###########.### ### i-i.i3MJ...K.J   endoplasm (wandering)i4N-80Kinetic Grapneli45Rev  _i:i<i  ##..###.# #.#.#.##.# #.##.###.# #.#...##.# #..#†#.#.# ##.##.##..# #.........#.i\ t#.##.##..#.J...K.#.#.#.##.#### ###iP i it \.J...KJiF ?-9i i ^ _The endoplasm jiggles.iI  The kinetic grapnel hits the kobold.iA) i<i`= .Ji+BiB2iB,---------iC9iFC=iyC 40iIi6NJ _You kill the kobold!i ##..###. #.#.#.##. #.##.###.# #.#...##.# #..#†#.#.# ##.##.##..# #.........##.#.##.##..#.J...#.#.#.##.#### ###J.JJ 2 endoplasms (1 wandering)-1iB _An endoplasm comes into view.Things that are here: _a +0 dagger; a kobold corpsei  *, 1 grapneled)The kinetic grapnel hits the endoplasm.i  The endoplasm is moderately wounded..J...JJi1----------=2 _The endoplasm quivers.ie w  The grapnel guides your strike.  You sock the endoplasm with your +0 hammer!iWh iq a.J...   endoplasmir 2=====373.4 (1.2Rev iy i { M _You kill the endoplasm!i^ ##..### #.#.#.##. #.##.###.# #.#...##.# #..#†#.#.# ##.##.##..# #.##.#.##.##..#.J..@)......#.#.#.##.#### ###iiu.J.i)3-40iZ iTiL * isO(grapneled)  The kinetic grapnel hits the endoplasm.ii.J1-----=5i] _The endoplasm is almost dead.i] v  The grapnel guides your strike.  You hit the endoplasm with your +0 hammer.id /. ih -----456.6 (1.2Kinetic Grapnelio i{q M _You kill the endoplasm!ih 3iЖ i ,i3 ,i{ -ll   frilled lizard (wandering)iٮ ,70i D-8.6 (2i i a _A frilled lizard comes into view.iV ##..### #.#.#.##. #.##.###.# #.#...##.# #..#†#.#.# ##.##.##..# #.#.##.#.##.##..#.)......#.#.#.l.##.#### ###iVWi];l.i_*9.6 (1ieigi1  ##..### #.#.#.##. #.##.###.# #.#...##.#i1  #..#†#.#.# ##.##.##..# #.##.##.i!2 #.##.##..##l.)......#.#.#.##.####iR2 A ###ip3 iG8 ;l.i: 150i > i? iN ##..### #.#.#.##. #.##.###.# #.#...##.# #..#†#.#.# ##.##.##..## #.# #l##.#.##.##..# #.)......#.#.#.##.####  ###iQi`W>.lliW*ijX&1iXKinetic Grapneli^i e8 _The frilled lizard hisses angrily.i x ##..####. #.#.#.##.i #. #.##.###.#.. #.#...##.##. #..#†#.#.##. ##.##.##..# #. #.# #.##.#.##.##..#i:  #.l.)......#.#.#.#ii U#.####  ###i+ i >.li &2i] i4 i@|Q  The kinetic grapnel hits the frilled lizard.iL.* iV '..iN f0----50=3i 9Kinetic Grapneli i R _You kill the frilled lizard!iiiAjioirH _No target in view!iIiiDi1==== _iziii,iiiCi-i{i&====iiiiii,ii>,iiy,ii,iis,iij92i4=====ii',iMi,ii,iii'=====iii,ii7,iipiiSiiini4iiwi? ,i- i8 i_ iy iiQ3=====iii=i!i8,ii,iii#'=====iDipi ,id!i#i#i$ik&i&i'i),i{*i,i,i-i/,iq1i6i6%4i6,=====i7i9i9i:i=,i(>i?,i@iCi6C6=====iCiEiFiFiH,iIiLi/Li.Mi@Oi`Oi+PiR,iSiU,iViXiX#5iY,=====iYi[i=^if^i(_i`ib,icieigi hi)ii0jili?l======ilinioi pipi}qi.siPsiPtiuiw,i xi*yid{,i{i|i~,i<iBi,iiiii7i?i,iwii,i%iJi~,iiiiiCi{i,iiViiKi֙ii,i9ii# # #g. ..##.# #iҤ0 #.# # ≈# #.# #...#.# i≈# #.# .....# ≈#i #.# ...#.# ≈i5 #.# #.##.# ≈ih ##.## #.##.# §i$.#####.@.#### #.##.####-.....###.........i.#####...##.....................###############iԥH#####...######i~g   goblin (asleep)i^ 417.6 (64.0)  A goblin comes into view. It is wielding a +0 club.iO`.ggi5==8.6 (65ii6( _The goblin shouts!iZ U ...###### .. . # g#.##...#.#... #.# ≈i S ##@## #.##.# §.#####...#### #.##.#####............###..#####...##.....................####################...iI ,#####i i &.gi Q--9.6 (1.0)Kinetic Grapneli+ i i? *** (grapneled)The kinetic grapnel hits the goblin.id ii 8.g..ij 4-----=-20ipp i%s a _The goblin is moderately wounded.i  #..... ...###### . . # #.#.# #...#g.#... #@# ≈ ##.##  §#####...#### #.##.#####...........###.#####...##.....................####################...#####iNiT.g-1iiid[t  The grapnel guides your strike.  You sock the goblin with your +0 hammer!i]bC)i5g-----4=2.8 (1.2Kinetic GrapnelRev i1li!nJ _You kill the goblin!iAo3ipi;s,iVwBiyi^{>i|i~3iiu,i_i,ii,ii&e5=====iGii,iŔiҚ|  Things that are here:  a +0 club; a goblin corpsei]i( _ii@iڢ,iiiqS=====ili(i,ipi;i,iiiRBiϼi,i.i"i,iiIiQ,iii,iii:,i\ipi,iii,iii,iiii>iUiwi,i<ii,i%ii,iii,iii ,i iNi,iii ,iixi$ii%,i&i),i+i+/iV0,i0i3i5,i5i7i9,i9i;i=,i>i?iB,iBi~DiFiFiJGiRIi+K,iKiMiP,iPi3UXi7WiY,i{Zid\iH^,i^iq`ib,icidio#....##.### ###.#>### #.#.#........ #.#.# #....#### #. #.#>##### #. #.#...... #.#.## #.######. #....# #.# #. ##..@.### #.# #.-67.8 (45.0) #.......# #.######. #.......# #........ #.# #.......# #####.### #.# ##....### #.# #.# #....# i)p#.# #.# ##### #..#.###.# #.# #...#####.###.###.# #.# #.#......## ##.##.#iviyF-8.8 (46i}i; _Found a stone staircase leading down.i$i~i:iii7i,i,iii,iizi,iii,ihi`i;,iiin,iiR  There is a stone staircase leading down here.iiL _iiiN,iiiR,iii,iNi&i\,iEi/i,iPiOi,iie i ,i iin,i$iii8iii|iiii!,ii!i#,i\$i%i',i(i*i,,i-i.i0,i 1iO2iB4,i4i6i7,i>8i9iD[.. ......÷......#.....# .. ###............# .# #####.##.#.### ## #.....##.#.#  #.######.#.# iD #.# #.#.###  #.# #.....#  #.# ###.#>#  #@# .# 93.8 (25.>......# .# iDQ.######## #.#.#  #.#.# #.#.## #....#iE ##....### #.......# #.......#iMibO,4.8 (26iTiW; _Found a stone staircase leading down.iA3ii'i ,i!ni"i$,i=%i&i8(,i(i)iB+it+i+i,i /,i/i0i2,i03i6R  There is a stone staircase leading down here.i7i8 _i9i:iW<,i<iU>iQ@i@i@ipBidD,iDiFinHBiOIi2K,iqKiLiN,i,Oi QiS,iSiUioW,iWiZi\,i\i^i`,iWaibi%e,ifigi8ii]ii>jilirE#.## #.## ##.#..#.### # ##.## #.# #....#.# #. ....###..## ##.##.#.## #.#isV#..#.##.###........ #.# # ##...#.....#......## #.# .# ##..#............. .. ## #.# .# #........l.....# ##.#.##.# iv.# #........#.....# ......÷.. .####....[...##...... ............# #. #####.# ..........### #. #.....#Kinetic Grapnel ...######## #.# #.##### "..##.# #.# ...##.##### #.# l   frilled lizard (asleep) .#.##.....# #.# .#.######.######.# .#.###### .#####..>......#i5~-510i~,5.8 (21i7i(a _A frilled lizard comes into view.iQ  The kinetic grapnel hits the frilled lizard.isU†**ib'..ig4-----8=6.8 (1.0)Kinetic GrapnelinipR _You kill the frilled lizard!i\3i1iߪXiDiSi8,iiQ-----ii,iiii7ic,iGiBil,iKiviH5=====ii{itBiiifi>ii #.## #.## ##.#..#.### ##.## #.# #....#.# #.....###..## ##.##.#.## .###..#.##.###..# .# ##...#.....#......### i ..# ##..#........ .. ##  #.# #........†.....# ##.#.#  #.# #........#.....# ......÷  #.####....[....@#.### ###-  #.....#.##.#iK  ####  #...###. #.# #....Kinetic Grapnel i #...######## #. #.# #. ##"..##r #.# #.#..##. #.##### #.#i8r   rat (asleep) ##.#.##. #.....# #.#  #.#.##. #####.#####i#.#  #.#.###### .#####..>......#i0282.0)iF-9.8 (13ii V _A rat comes into view.i'F  The kinetic grapnel hits the rat.i-e***†i...4-----62=30.0)Kinetic GrapneliiG _You kill the rat!i~3i2ifBi,i.iɋ,i،i*Q-----ipi,iki,ioiR,i i,ii,iOii?O5=====iɭiFi,i3ihiy,iiiii=iii======iiUis,iiiiiii ,iii,iiis,ii i,ieiCi0,iipi,iiiu,iiui,i\ i i i& i i@iii1i;iq,ii.iiiii!,i"i#ii%,i&i'i^),i *it-g  You see here a hobgoblin skeleton.i/i/ _i0i12iR4,i 5i6i9,i9i;iIIi2K,iKiTMiAO,iOioQii@iC,iDi0HiJ,iKiNiyQ,iRiGVi-Y,iZi]i_,iaiEcie,ifiiil,iFni\qit,iuiwiy,izi~iB,iOiqi|,iiyi,i^i0i,iiiBi i,i^iiw,iȚii,iSizi',iri-i:,i!i~i{,ii=i,ii-i,iii,iiOih,iik  You see here an amulet of the acrobat.iSi _i#iBiG,i0ii,ii=i,iii@,iiYic,iiwi,ii-i1 ,i i i,i-ii,iiJi3,ivii,ilii,iiA i",in"i#i\%,i%i?'i(,iD)i*i -,iQ-i-i5/,i}/i0i1,iS2it3iT5,i5i:6i7,i48iu9i*;,i;i">iGg    ##########  ............  .##########..  #.## #..#.  #...## ##.# i+H" ###.....# ##.## #  #@......# #.## -  #.#...?.#####.##   #.# b.B###.....###Kinetic Grapnel iH #.###### #.###..#.  #...# #.####...  ###.# #..# ##.. B   giant cockroach (asleep)  #.# ##.# #.. b   bat (asleep) iHF #.# #.# #..  #.# #.####..iP 65424.0)  A giant cockroach and a bat come into view.iPiW^b .bikXc8--=55i^i aw _Found a scroll labelled ADUSANW ZEPS. The bat hits you.ih J  You sock the bat with your +0 hammer!ij i(k iPr †.B.Bix 67.0 (1.2)Rev _You kill the bat!i~ iʁ h _Your Stealth skill increases to level 2!io8**iiL†B..i]4-----80iimV _The kinetic grapnel hits the giant cockroach but does no damage.i  # #. . .##. #.## #..#. #...## ##.###. ###.....# ##.## # #.@B....# #.## # #.#...?.#####.## # #.##...###.....###. #.###### #.###..#.# #...# #.####...# ###.# #..# ##..# #.# ##.# #. #.# #.# #. #.# #.####.ii$%9i i _The giant cockroach barely misses you. _You see here a bat corpse.i`  You barely miss the giant cockroach with your +0 hammer.You hit the giant cockroach with your +0 dagger.6ia|----60.2 (1.2Rev+ izgii7 _The giant cockroach bites you. x2i 4****iEf B...  The kinetic grapnel misses the giant cockroach.if 3----------10Rev iim i#p G _The giant cockroach bites you but does no damage.iU  You hit the giant cockroach with your +0 dagger.ii.i-----702.4 (1.2Kinetic GrapnelRev+ iiaS _You kill the giant cockroach!i3iiiLis--Rev i(iiK7=i i ,i i( N4=====8=======9===i** iN, ,i- ix/ i/ :==iR1 i3 ,i 5 i7 i28 H5=====i8 i; i? ,i? i9B iD ,iE iuH iHK ,i~L iN iP iQ ======iDR i`  ##### ##############... #.................# #.########## ##.## #..#...i&a  ##...## ##.###... ###.....# ##.## ##..## #.†.....# #.## #.##  #.#...@.#####.## ##.# iua ?- #.##...###.....###..##  #.###### #.###..#.##.## #...# #.####...#....ia  ###.# #..# ##..#....ia  #.# ##.# #....... #.# #.# #....ia w #.# #.####....[inb y #.# #.........ink 083.4 (21.0)i8m F-4.4 (22i!s iv b _g - a scroll labelled ADUSANW ZEPSi 3i i i] Bi[ ni Bi Xi  You see here a bat corpse. _i i ,iL i3 ih Xi i, Xi. Bi0 i2 ,i2 i4 iX7 ,i7 iZ< i1? ,iJ iNN iHR ,iqW iZ i\ i ] i^ i` ic ,id ij i`n ,ikp ir iu ,iw iz i } ,i~ i` i ,i i i ,iX i i ,iɗ i ih ,i i i ,i^ iը i ,iQ i i~ ,i iX i i i i i ,i i? i ,i i i ,i i i ,ie ,i ,iz i i2 ,i< i$ i i io iW BiG i Bip iA i ,i i i Bi iB" ,i-$ i&( i~( i) iQ+ } _g - 2 scrolls labelled ADUSANW ZEPS (gained 1)i . 3il. i/ i1 ,iK2 iy3 i5 ,iG6 i8 i,C  #.###.######...###.# #.  ###.# #... ##.## #.#  #...# ####.# #.# #.#  #...## #.# #.# ##''### #. #.# §≈..≈≈### #.# #.# ≈≈.§§§§§## #.# ###### #§..§#≈≈≈# #.# #........ ≈§..§≈≈≈≈# #@# #.####.## ≈§..§≈≈≈≈≈# #.# #.# #.#. ≈#..#≈≈≈≈≈# ... #.# #...Kinetic Grapnel §#..#§≈#≈≈# ####. #)# ### ≈#<># ≈≈≈≈ iD [44ml# #.# ##  #### ≈≈≈ # ##.## # l   frilled lizard (asleep) ≈§ .#####...#### # ............### .#####...##....iO .733.4 (49iP ,4.4 (50iX iZ a _A frilled lizard comes into view.i  You miscast Kinetic Grapnel.  You are very lightly contaminated with residual magic.iG4-----5.4 (1.0)Contam ii0 _Nothing appears to happen.i[ ###.# #... ##.## ...# ####.# #.#  # #. ##''### #. §≈..≈≈###. ≈≈.§§§§§##.######.## #§..§#≈≈≈......... ≈§..§≈.####.##≈# #.#.#..#≈≈≈≈≈#........#. §#..#§≈#≈≈###.####.... #)# ### ≈#<># ≈≈≈≈ # l#### #.# ##  ####  # ##.##  ≈§.#####...#### ............#######...##.... ........######iԘ Q6i iCQ  The kinetic grapnel hits the frilled lizard.iI**†iw-..i3----------5=7Kinetic Grapneli)h _You kill the frilled lizard!i+i2i9Bi;;i;?-----iF<i?Z _Your magical contamination has completely faded away.i?iYEBi>FiI,iIiKiLQ4=====iLi6O,iOiR,iSixWBia^i^======i_ib,imcie,infih,ihiAk,ikim,inip,i!qise5=====isiK|i~,ii=====ini,iiLiixi/i5,iiiBii ,iini,iii,iii,ii3iS,iiVi,iii,ii i,ioii,ii]i  #...# # #.# #.# # ###''### #.# #.# # ###§≈..≈≈### # #.# #.# # #≈≈≈≈.§§§§§###. #.# #.# ###### ≈§≈#§..§#≈≈≈##. #.# #.# #.....≈≈§..§≈≈≈≈##.####.# #.# #.## ≈≈≈≈§..§≈≈≈≈≈#...##.####.# #.# # §§≈≈#..#≈≈≈≈≈#........##.# #.# §#≈§#..#§≈#≈≈###@####....# #)# #-76.4 (39.0)≈≈≈#<># ≈≈≈≈ #.# #†#### #.# i ≈≈≈ #### ≈≈≈ #.# #.# ##.## ≈ ≈§ #.# #.#####...# §§ #.# #............ #.# #.#####...##.#$. [.. ..#####...# #####iQiF-7.4 (40ii- _Found a leather armour.i4 i ,i i0 i ,i i i>5 i6k  _You now have 22 gold pieces (gained 5).im Bi]u ix ,iz i{ iG it i& i֜ Bi i if i i< i۴ ip ,iĹ i iZ ,i iN i i e  You see here a frilled lizard corpse. _i i[ i ,i iB i ,iU ie i ,i i  iK ,i iX i) i+ Bi, i/ ,it0 i4 ~  Things that are here:  a +0 club; a goblin skeletoni[7 i7  _i8 iK `iL i"Q BiR iV BiX i|[ ,i[ i3^ i` ,i` is Biu i# i Bi i' i iۙ i iw i i' i i ,i i i ,i iq ir ,i i i iM ,i$ ,i( i ,i i i ,i i i ,i i i BiJ i ,i i i+ BiQ i i i iS ni' BiA i F ,iF i5M iO iO iQ iGY iY ,i\ izq Xi Bi i i ,i i i٘ ,i i #.####.##.##.# #.#.#.##.###.# #.#...#.# #.##.###.#  #.# #.......# #.#...##.#  #)# ###...#.# #..#†#.#.#  #.# ##.##.# ##.##.##..# ##.## #.##.# #.........# #...#### #.##.########.##.##..# i ,.......###.........)......#.#.# #...##..........@.............# 852.4 (75 ....#####################.##### #...#### ##### i i7 i _ _Partly explored, can't reach some places.i[3iZ]i........... #.. ...@.......0.0)iii_ _Partly explored, can't reach some places.iS i^ jLevel 1 of the Dungeon<>>>>∩(Press ? for help)#####.######...##### #....##.......# #.........##..................# ####.##.......# #####.######.###.######...###.##.###....###i%_ #.####.# #....# ##.## #.##.##....##.##...# ####.# #.# #.##.# ##### #..#.###.##...# #.# #.# #.#i]_ #.# #...#####.###.###.####''### #.# #.# #.#i_ #.# #.#......## ##.##.####§≈..≈≈### #.# #.# #.#i` #.# #...#####.###..###.###≈≈≈≈.§§§§§###.# #.# #.# ######.#####.## ##.#..#.########.##≈§≈#§..§#≈≈≈##.# #.# #.# #.........##.# ##..###.........###≈≈≈≈§..§≈≈≈≈##.####.# #.# #.####.##.##.#iD` #.#.#.##.########§≈≈≈≈§..§≈≈≈≈≈#...##.####.# #.# #.#...#.##.##.###.#iu` #§§§≈≈#..#≈≈≈≈≈#........##.# #.# #.......##.#...##.#i` #≈§#≈§#..#§≈#≈≈###.####....# #)# ###...#.##..#†#.#.#ia b#≈≈≈≈≈#<># ≈≈≈≈  #.# #†#### #.# ##.##.# ##.##.##..#iDa #§≈≈≈ #### ≈≈≈  #.# #.# ##.## #.##.# #.........##≈≈≈   ≈§  #.# #.#####...#### #.##.########.##.##..###§§ iqa  #.# #............###.........)......#.#.# #.####.#####...##..........@.............#ia m###..............#####################.######.[......#####...####ia ]#...###### ##########idV^<@i$|#.# #...######## #.##.# #.######.#.# #..#.###.#######"..# #†##.# #.# #.#.### ##...##...........# #.##.##### #.# #.....# ##.###########.#.# #.##.....# #.# ###.#># ##...###### #.#.# #.######.######.# #.#.# #.........# #.#.###### #.#####..>......# #.#.# #....####.# #........# #........######## #.#.# #.#>#####.# ##.......### ########.# #.#.# #.#.......# #.#.......# #.# #.#.## #.######..# [40it}m#..######.# #.# #....# #.# #..# #.## #.# #.# ##....### #.# #.†# #.# ##.## #.#### #.......# #.######..# #####.######...##### #....# #.......# #.........# #.............. ####.# #.......# #####.##### #.###.######...###.# #.# ##....### #.# ###.# #....# ##.## #.# #.# #....# #.# #...# ####.# #.# #.# #.# ##### #..#.## #.# #...# #.#it  #.# #.# #.# #...#####.###.## #.# ###''### #.# #.# #.# #.# #.#......## ##.# #.####§≈..≈≈### #.# #.# #.# #.# #...#####.###..## #.###≈≈≈≈.§§§§§###.# #.# #.# ######.#####.## ##.#..#.########.##≈§≈#§..§#≈≈≈##.# #.# #.# #.........##.# ##..###.........###≈≈≈≈§..§≈≈≈≈##.####.# #.# #.####.##.##.##.#.#.##.#######ivi? #.####.##.##.##.#.#.##.### daddydayday the Tinkerer#.# #.#...#.##.##.###.#Coglin#.# #.......##.#...##.#Health: 19/19 ========================#)# ###...#.##..#†#.#.#Magic: 5/5========================#.# ##.##.# ##.##.##..#AC: 2Str: 10 ##.## #.##.# #.........#EV: 11Int: 14 #...#### #.##.########.##.##..#SH: 0Dex: 12 .......###.........)......#.#.#XL:  2 Next: 75% Place: Dungeon:1 #...##..........@.............#Noise: ---------  Time: 852.4 (0.0) ....#####################.#####a) +0 hammer {Ajinde d) [i32m+0 dagger {Olaf} #...####Cast: Kinetic Grapnel ##### _You now have 22 gold pieces (gained 5). _You see here a frilled lizard corpse.  Things that are here: _a +0 club; a goblin skeleton _Partly explored, can't reach some places. _Partly explored, can't reach some places. _iBiBib  Things that are here: _a +0 club; a goblin skeleton _Partly explored, can't reach some places. _Partly explored, can't reach some places.  Things that are here:  a +0 dagger; a kobold skeletoniiM _iiiQ,iiCiEBi@i)Bi|ii iiIiCiii ,i] i ii,i`i7,i~iii,i.4i2Bi>3i55,i5iF7i69,i9iZ=,i=ir>i?iBBiCibF,iFiGiI,i,JiKivM,iNiOi)UiUiMWi~WiWiXiZ,iH[idF####.#.##.##.#####.###.#.....#. ........÷......#.....##.ß...ß.##. #####.....#######.....##.. #####.##.#.### ##...##..# #.....##.#.# ##'##..##  #.######.#.# #..#.##  #.# #.#.### ##.  #.# #.....# ##.##  #.# ###.#@# ##...####83.4 (31.0) id#####.# #.#.# #........ ......##.#.#....#######.#.##.#>######.#.##.#......#.#.## #.######. #....# #.# #. ##....### #.# #.  ###ie#.......# #.######. ifi{}y _There is a stone staircase leading down here.i #i$i)i0i484.4 (1.0) _i7i%Z  ############  ...........  ####.#......... 2 #......@..=..#  #.....b....###  #..........#  #..........#iZ ####.#.#...##.#. .###b   bat (asleep)# #. .. #. .. iA\ ipd i~ D5.2 (1.8Kinetic Grapnelif i _You climb downwards.  Found a gilded ring. _There is a stone staircase leading up here.i<F  The kinetic grapnel hits the bat.iD.i 7'.iF?4-----9=60Kinetic Grapneli=EiHG _You kill the bat!i/3i1i4,i9Bi;i>,iO@iBiBC;-----iDi?G,i0IiLBiO,iBQiS,iFUiX,iZi]95i_],=====i^ib4 _Magic restored.id3i4fi9jibl,imipis,i+uihxizS=====ie|iin,ii)i,iiei׍i2iiuiliii|iițiiNi-,iãii`,iީii,iiQiiҲi9i iiiiPi,iijiR,iixi,iAii;,ii"ii*iABiBiEiiM,iaii #.##.>#.##.# #.#  #.#  #.######## #@.......#-920.2 (34.0) ########.# #.#iM ############# #.##...........###.#####.#.............##......<..=..#.######..........######..........#iiGF-1.2 (35ii; _Found a stone staircase leading down.i.3iviiiKBi,iii+,ii)iV,iiBi>ii+ ,i i iY ,iD i R  There is a stone staircase leading down here.iif _ii_iZ,isiii,i"i%ij(,iR)i+iH.,iK/i: .# .#####.######.........### #.........#.####.........#.>............ #.####.@....... #.# #..[...... #.# #.........  #.# ########## #.######## #........# ########.# #.############## #.#i?D.#.# ####.#######..........### #.#.####.#.>....#.####.#.# #.#.# #....#.# ############.#########........#########.# #.#  ############# #.#  #...........##i*@$#.#i7F-33.2 (12iG,4.2 (13iKiPt _You see here an orb of mayhem.iiо Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with )) i2 a - a +0 hammer (weapon) {Ajinder}  d - a +0 dagger (offhand) {Olaf} Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Armour an orb of mayhemim\[?] describe selected [!] equip|wield|wear[tab] equip|unequip i2i8iBi.#daddydayday the Tinkerer.#Coglin####.######Health: 19/19 ========================#..........Magic: 5/5========================### #..........AC: 2Str: 10#.####..........EV: 11Int: 14#.>.............SH: 0Dex: 12#.####..........i>H XL:  2 Next: 79% Place: Dungeon:2#.# #..@.......Noise: ---------  Time: 934.2 (0.0)#.# #..........a) +0 hammer {Ajinde d) +0 dagger {Olaf} #.# ###########Cast: Kinetic Grapnel#.#########........#########.##.############## #.##...........###.#The kinetic grapnel hits the bat. _You kill the bat! _Magic restored. _Found a stone staircase leading down. _There is a stone staircase leading down here. _You see here an orb of mayhem.iRiU _iZiWbh  You start parting from your weapon.iq5.2 (16.2 (2iCwi&7.2 (38.2 (49.2 (5 r} _You continue parting from your +0 dagger {Olaf}. x5  You finish parting from your +0 dagger {Olaf}.i  You whisper farewell to Olaf.  You start putting on your armour.i,40.2 (6ii?i+1.2 (7i? 2.2 (83.2 (9iJ iXS /4.2 (10.0)iY ia]  i] i^ W_You continue putting on your orb of mayhem. x5ia ib i2o iq _ _You finish putting on your orb of mayhem.i- i. 3i#0 i&3 i3 $ _i28 ,i8 i*9 i9 i; i"> i> i? i$B iC i8D iD i4G iI i7J irL iVN iKP iP iQ iS i,U ikU iU iW i]Y iT\ BiZ^ Bi` ia ia ib ic id ,ice if ig ,ih iGi ik ,il iln io ,ip i&r i+~ #. #.####### #.......#  ..).....#  #.......#  ........#  #.......#  #@# 58.2 (14 #.#  #.#  #.# #.# #.##.# #.# #.i) iq ,9.2 (15i i? $ _Found a spear.iIIiIiJiTMiOi PiSiTiJV,iWie[i],i5^i`i+b,i_ciei/g,iHhiji6l,iminipp,i+qisiu,iviqxiuz,iv{i|i~,iii,ixiiN,iWXiili.,i ii,ijiiʞ,iПiiQ,iiix,iiNi0,iioi,iWi1i,i;iRi,ihii,i3ii@,iii5S .≈≈.#####.#. iL  #># #≈.# #.#.   #.#######.#####.#.   #.#.............#.   #.#.#####.#######. iH  #.#.....#.# #.   #.#..##.#.# #. i&  #.#.....#.# #.  ###@##.####.# #.i=86.2 (27  #........##.# ####.  #.####.#....# #....  #. #.#..### #.... ia\ # #.#..#.####....  i .....#.>.......   ik ..#..#.####....   i #####.#.# #....   i .#.# #.... iEi,7.2 (28iiB; _Found a stone staircase leading down.i  _Found a spear. _Found a stone staircase leading down.  Armour : b - a +0 robe  Helmet : (nothing)  Gloves : (nothing)  Boots : (nothing)i i i K _Cloak : (nothing)i i iJ i iOix]\Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)  b - unknown amulets  c - amulets of the acrobat  d - unknown rings Wands (select all with /)e + unknown wands i]Scrolls (select all with ?)f + unknown scrolls Potions (select all with !)g + unknown potions  h + potions of magic (rare) Missiles (select all with ()i + boomerangs  j - darts  k - javelins i&^_ l - large rocksm - stones  n + throwing nets iU^Miscellaneous (select all with }) [Up|Down] select [PgDn|>] page down [PgUp|<] page upi^Y[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]iiݵiItems not yet recognised:(_ for help) Magical Staves  staff of air  staff of alchemy  staff of cold  staff of conjuration  staff of death  staff of earth  staff of fire Jewellery  amulet of faith  amulet of guardian spirit ik amulet of magic regeneration  amulet of reflection  amulet of regeneration  ring of dexterity  ring of evasion  ring of fire  ring of flight  ring of ice  ring of intelligence  ring of magical power  ring of poison resistance i[PgDn|>] page down [PgUp|<] page up [-] recognised [Esc] exit[top]iii Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)  b - unknown amulets  c - amulets of the acrobat i x d - unknown rings Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls Potions (select all with !)g + unknown potions  h + potions of magic (rare) Missiles (select all with ()i + boomerangs  j - darts  i k - javelins  l - large rocksm - stones  n + throwing nets Miscellaneous (select all with }) i [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit iB Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]ixi i[ .≈≈.#####.#. daddydayday the Tinkerer  #># #≈.# #.#. Coglin  iu#.#######.#####.#. Health: 19/19 ========================  #.#.............#. Magic: 5/5========================  #.#.#####.#######. AC: 2Str: 10  #.#.....#.# #. EV: 11i\CInt: 14  #.#..##.#.# #. SH: 0Dex: 12  iM#.#.....#.# #. XL:  2 Next: 79% Place: Dungeon:2  ###@##.####.# #. Noise: ---------  Time: 987.2 (0.0)  i݅#........##.# ####. a) +0 hammer {Ajinder}  i#.####.#....# #.... Cast: Kinetic Grapnel  i)#. #.#..### #....  iMP# #.#..#.####....  iqv.....#.>.......   iH..#..#.####....   iƆ]#####.#.# #....  i .#.# #....  _Found a stone staircase leading down.  iEArmour : b - a +0 robeHelmet : (nothing)  Gloves : (nothing)  Boots : (nothing) _Cloak : (nothing)iiDiiiֺioInventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Ajinder}d - a +0 dagger {Olaf} Missiles (go to first with ()f - 3 boomerangs Armour (go to first with [)  b - a +0 robe (worn)  h - an orb of mayhem (worn) Scrolls (go to first with ?) i$ e - a scroll labelled QUATZA MAUSEIM  g - 2 scrolls labelled ADUSANW ZEPS Potions (go to first with !)  c - a potion of magici i-6  .≈≈.#####.#. daddydayday the Tinkerer  #># #≈.# #.#. Coglin  #.#######.#####.#. Health: 19/19 ========================  #.#.............#. Magic: 5/5========================  #.#.#####.#######. AC: 2Str: 10  #.#.....#.# #. EV: 11Int: 14  #.#..##.#.# #. SH: 0Dex: 12  #.#.....#.# #. XL:  2 Next: 79% Place: Dungeon:2  ###@##.####.#iR8 [m #. Noise: ---------  Time: 987.2 (0.0)  #........##.# ####. a) +0 hammer {Ajinder}  #.####.#....# #.... Cast: Kinetic Grapnel  #. #.#..### #....  # #.#..#.####....  .....#.>.......   ..#..#.####....   #####.#.# #....   .#.# #....  _Found a stone staircase leading down.  Armour : b - a +0 robeHelmet : (nothing)  Gloves : (nothing)  Boots : (nothing) _Cloak : (nothing)is X[?25h[?0c  Search for what [? for help]? i [?25l[?1ci#weaponsiiiX _Can't find anything matching that.iMWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon i4' iPix6 iL@ ~ .≈≈.#####.#. daddydayday the Tinkerer  #># #≈.# #.#. Coglin  #.#######.#####.#. Health: 19/19 ========================  #.#.............#. Magic: 5/5========================  #.#.#####.#######. AC: 2Str: 10  iC #.#.....#.# #. EV: 11Int: 14  #.#..##.#.# #. SH: 0Dex: 12  #.#.....#.# #. XL:  2 Next: 79% Place: Dungeon:2  ###@##.####.# #. Noise: ---------  Time: 987.2 (0.0)  #........##.# ####. a) +0 hammer {Ajinder}  #.####.#....# #.... Cast: Kinetic Grapnel  #. #.#..### #....  # #.#..#.####....  .....#.>.......   ..#..#.####....   #####.#.# iD #....   .#.# #.... Gloves : (nothing)  Boots : (nothing) _Cloak : (nothing)  Search for what [? for help]? weapons _Can't find anything matching that.  Okay, then.ii ik . _in k[?25h[?0c Boots _Cloak : (nothing)  Search for what [? for help]? weapons _Can't find anything matching that.  Search for what [Enter for "weapons", or ? for help]? i [?25l[?1cizdamageiiXizFX _Can't find anything matching that.i=o[?25h[?0c  Search for what [Enter for "damage", or ? for help]? in [?25l[?1ciiY13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle) i{ a - [carried] a - a +0 hammer (weapon) {Ajinder}  b - [carried] d - a +0 dagger {Olaf} Results elsewhere ([,] to cycle)  c - [D:2] a speard - [D:1] Gion's Antique Weapon Boutique  e - [D:1] a +0 club  f - [D:1] a +0 dagger (1 further duplicate)  g - [D:1] a crystal great mace (375 gold)iDh - [D:1] a dagger (50 gold) (1 further duplicate)  i - [D:1] a glowing great sword (325 gold)j - [D:1] a hand axe (75 gold) (1 further duplicate)  k - [D:1] a mace (75 gold)  l - [D:1] a trident (87 gold)  m - [D:1] a whip (62 gold)iA mace. It can be found on Level 1 of the Dungeon. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0  At 100% training you would reach 14.0 in about 8.0 XLs. irDamage rating: 8 (Base 8 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {in_shop} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,i T; 13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 hammer (weapon) {Ajinder}  b - [carried] d - a +0 dagger {Olaf} Results elsewhere ([,] to cycle)  c - [D:2] a spear  d - [D:1] Gion's Antique Weapon Boutique  e - [D:1] a +0 club  f - [D:1] a +0 dagger (1 further duplicate)  g - [D:1] a crystal great mace (375 gold)  iT]h - [D:1] a dagger (50 gold) (1 further duplicate)  i - [D:1] a glowing great sword (325 gold)  j - [D:1] a hand axe (75 gold) (1 further duplicate)  k - [D:1] a mace (75 gold)  l - [D:1] a trident (87 gold)  m - [D:1] a whip (62 gold) iZLevel 2 of the Dungeon<>>(Press ? for help)  .   #.   #.#######  .##.......#  .. ...).....#  #.####.......#   ............# ##.≈##.......#     .≈≈.#####.#.#  #>#  #≈.# #.#.#  #.#######.#####.#.#  #.#.............#.#  #.#.#####.#######.#  #.#.....#.# #.#  #.#..##.#.# #.# #.#.....#.# #.# ###@##.####.# #.#[1i\K #........##.# ####.#######  #.####.#....# #...........  #.  #.#..### #...........  #   #.#..#.####...........   .....#.>..............   ..#..#.####........... il ih i. daddydayday the TinkererCoglinHealth: 19/19 ========================Magic: 5/5========================AC: 2Str: 10EV: 11Int: 14i SH: 0Dex: 12XL:  2 Next: 79% Place: Dungeon:2Time:iț Search for what [? for help]? weapons _Can't find anything matching that. _Okay, then.Search for what [Enter for "weapons", or ? for help]? damage i _Can't find anything matching that.  Search for what [Enter for "damage", or ? for help]? weaponiW 4i iȤ ,i@ % _i ,ij i iS il i ,i iP i ,i i iW ,i i XiQ i i i i i ,i i i3 Bi i ,i i i ,i i i i i i> i iJ i, i i7 ,i& ,i i' i9 i4 i iM iH i i ,i i i ,i i iQ ,i i i$ ,i i i ,i i i? ,ih iB i ,i i; i  d###..#≈ #.~. #.#######~##.##.......#..h....).....##.####.@.....#Noise: --------- h............#a) +0 hammer {Ajinder}##.≈##.......#Cast: Kinetic Grapnel..≈≈.#####.#.##># # #≈.# #.#.##.#######.#####.#.#i8 hh 2 jackals (asleep)#.#.............#.##.#.#####.#######.##.#.....#.# #.#i. 21010.2 (23.0)i0 ,1.2 (24i7 iD: Y _2 jackals come into view.iU I### .#≈ #.  ~. #.######~##.##....h...#.####...h.........##.≈##...... ..≈≈.#####.#.># #.#≈.# #.#.#   jackal######.#####.#iV H..............#####.######i{a ic 12.2 (1.0)i.i i[l N _You see here a +0 spear.i ie Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Ajinder}d - a +0 dagger {Olaf} Armour (go to first with [)  b - a +0 robe (worn)  h - an orb of mayhem (worn) Floor Items ([,] to select) Hand Weaponsa +0 spear[?] describe selected [!] equip|wield|weariM! y[tab] equip|unequip il  idaddydayday the TinkererCoglinHealth: 19/19 ========================###Magic: 5/5========================..AC: 2Str: 10#≈ #.EV: 11Int: 14~. #.#######SH: 0Dex: 12~##.##.......#XL:  2 Next: 79% Place: Dungeon:2..h....@.....#Noise: ---------  Time: 1012.2 (0.0) iG#.####.......#a) +0 hammer {Ajinder}h............#Cast: Kinetic Grapnel##.≈##.......#..≈≈.#####.#.##># #.#≈.# #.#.#h   jackal (asleep)#.#######.#####.#.##.#.............#.##.#.#####.#######.# _Okay, then.Search for what [Enter for "weapons", or ? for help]? damage _Can't find anything matching that. _Search for what [Enter for "damage", or ? for help]? weapon _2 jackals come into view. _You see here a +0 spear. is  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or a - a +0 hammer {Ajinder}; > or h - an orb of mayhem%i"9 %iu#### .. #≈ #. ~. #.#######  ~##.##.......#  ..h....@.....#  #.####.......#  h............#  ##.≈##.......#  ..≈≈.#####.#.#  #># #.#≈.# #.#.#  #.#####.#     &iS~ ### .. #≈ #. ~. #.#######  ~##.##.......#  ..h....@.....#  #.####.......#  h............#  ##.≈##.......# ..≈≈.#####.#.#  #># #.#≈.# #.#.#  #.#####    &i&iSpend multiple turns changing equipment while enemies are nearby? Y - Yes  N - No(iUdaddydayday the TinkererCoglinHealth: 19/19 ========================###Magic: 5/5========================..AC: 2Str: 10#≈ #.EV: 11Int: 14~. #.#######SH: 0Dex: 12~##.##.......#XL:  2 Next: 79% Place: Dungeon:2..h....@.....#Noise: ---------  Time: 1012.2 (0.0)#.####.......#a) +0 hammer {Ajinder}h............#Cast: Kinetic Grapnel##.≈##.......#..≈≈.#####.#.##># #.#≈.# #.#.#h  [3(i7m jackal (asleep)#.#######.#####.#.##.#.............#.##.#.#####.#######.# _2 jackals come into view. _You see here a +0 spear.  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or a - a +0 hammer {Ajinder}; > or h - an orb of mayhem  A jackal is nearby! __You see here a +0 spear.  To do this, you must remove one of the following items:(? for menu, Esc to cancel)  < or a - a +0 hammer {Ajinder}; > or h - an orb of mayhem  You start removing your armour...hh3.2 (1Kinetic Grapnel.h4.2 (2(i ,(iKeep removing your equipment? Y - Yes  N - No+i+iedaddydayday the TinkererCoglinHealth: 19/19 ========================###Magic: 5/5========================..AC: 2Str: 10#≈ #.EV: 11Int: 14~. #.#######SH: 0Dex: 12~##.##.......#+iiXL:  2 Next: 79% Place: Dungeon:2......h@.....#Noise: ---------  Time: 1014.2 (2.0)#.####.......#a) +0 hammer {Ajinder}h............#Cast: Kinetic Grapnel##.≈##.......#..≈≈.#####.#.##># #.#≈.# #.#.#h   jackal#.#######.#####.#.#+i#.#.............#.##.#.#####.#######.#To do this, you must remove one of the following items:(? for menu, Esc to cancel)+i < or a - a +0 hammer {Ajinder}; > or h - an orb of mayhem _A jackal is nearby!You start removing your armour. +i c_You continue removing your orb of mayhem. x3+iub8--=5.2 (3+i+iT  < or a - a +0 hammer {Ajinder}; > or h - an orb of mayhem _A jackal is nearby!  You start removing your armour. +i_You continue removing your orb of mayhem. x3 _The jackal bites you.  You continue removing your orb of mayhem.+iJ+6.2 (4+ia+i5 _The jackal barely misses you.You continue removing your orb of mayhem.+ie7---7.2 (5+ib _HP restored. The jackal bites you.+i+i] _You finish removing your orb of mayhem.-i)  You closely miss the jackal.8.6 (1.4Rev -iA _The jackal bites you but does no damage. x2.iӚ%  You hit the jackal.  The jackal is moderately wounded.5----20.0Rev+ .i.i. _The jackal bites you. x2/i&  /iZkYou closely miss the jackal.The jackal bites you but does no damage./ib6==-1.4/iҽ>Rev* /i/iW _The jackal completely misses you.1irzm4---2.81i1in _You miss the jackal. The jackal barely misses you. The jackal bites you.2i7S8  You hit the jackal.2iY1.2i2`l874.2Kinetic Grapnel2iCf2igJ _You kill the jackal!2i  #### ..# #≈ #.# ~. #.#≈~##.##.#.##.####.# h.....# ##.≈##2i9 i.# ..≈≈.#####.#.# #># #.#≈.# #.#.# #.#######.#####.#.#  #.#.#.#  #.#.#####.#.#2i 2i 3-502i 2ic3ifB ##### ..#3iB0 #≈ #.# ~. #.#.≈~##.##.#.##.####.# h.....3iC/.# ##.≈##.# ..≈≈.#####.#.# #># #.#≈.# #.#.# #.#.#####.#.#  #.#3iD_.#.#  #.#.#####.#.#3iJ3iMg5=---63iS3i$U3iDqY #### ## ..# #≈≈ #.#~ ~.# #.##.≈~##.##.#.#≈###.####.# h............# ##.≈##.......# ..≈≈.#####.#.# 3iFr9 #># #.#≈.# #.#.#  #.#.#####.#.#  #.#.#.# 3irP #.#.#####.#.#3iFz3i}\7Rev+ 3i|3i3i  #### ### ..# #≈≈ #.#≈~# ~.###.#######.#.≈~##.##3i; a.#>.#≈###.####.#≈h............#####.≈##.......# ..≈≈.#####.#.# #># #.#≈.# #.#.#h   jackal (asleep) 3i W #.#.#####.#.#  #.#3i8 ^.#.#  #.#.#####.#.#3i 3i ?8Kinetic Grapnel3i 3iƬ 9 _Found an escape hatch in the floor.3iJO  #### ### ..## # #≈≈ #.#≈~#. ~.###.#######.#.≈~##.##.#3iO ≈>.#≈###.####.# ≈h............# ####.≈##.......#  ..≈≈.#####.#.# #># #.#≈.# #.#.#  #.#.#####.#.#  #.#3iP a.#.#  #.#.#####.#.#3iV 3ie\ rh.h3i] D====93id 3iNf ? _The jackal barks! You hear an angry hiss.4ivH #### ### ..### ###≈≈ #.#.≈≈~#.≈~.###.#######≈..#.≈~##.##.#≈>.##≈≈≈###h####.#. ≈.............# ####.≈##.#4iHw[ ..≈≈.#####.#.# #># #.#≈.# #.#.# #.#.#####.#.# #.#.......#.#  #.#.#####.#.#4i4iw==---304i4i+ _The jackal bites you.5i! I  The kinetic grapnel hits the jackal.5iv% D.5i '.5i5 4-----95---1Kinetic GrapnelRev 5i 5i J _You kill the jackal!9i9i] Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft9% 3  b - Forge Blazeheart Golem Fire/Forgecraft 63% 4  c - Forge Lightning Spire Air/Forgecraft 63% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;i"x ;i%~daddydayday the TinkererCoglinHealth: 15/19 ==================------####Magic: 4/5===================-----### ..#AC: 2Str: 10### ###≈≈ #.#EV: 11Int: 14.≈≈~#.≈~.###.#######SH: 0Dex: 12≈..#.≈~##.##.......#XL:  2 Next: 95% Place: Dungeon:2≈≈>....@...........#Noise: =--------  Time: 1031.2 (0.0)#≈≈≈###.####.......#a) +0 hammer {Ajinder}. ≈.............#Cast: Kinetic Grapnel####.≈##.......#Rev ..≈≈.#####.#.##>#;iF[40m #.#≈.# #.#.##.#######.#####.#.##.#.............#.##.#.#####.#######.# _You kill the jackal! _Found an escape hatch in the floor. _The jackal barks! You hear an angry hiss. _The jackal bites you.  The kinetic grapnel hits the jackal. _You kill the jackal!;iP  Okay, then.;iI;i*;i. _;i dQuiver which action? ([-] to clear) Items ([,] to cycle)  f - Throw: 3 boomerangs Spells ([,] to cycle) Cast: Kinetic GrapnelCast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on=i1=idaddydayday the TinkererCoglinHealth: 15/19 ==================------####Magic: 4/5===================-----### ..#AC: 2Str: 10### ###≈≈ #.#EV: 11Int: 14.≈≈~#.≈~.###.#######SH: 0Dex: 12≈..#.≈~##.##.......#XL:  2 Next: 95% Place: Dungeon:2≈≈>....@...........#Noise: =--------  Time: 1031.2 (0.0)#≈≈≈###.####.......#a) +0 hammer {Ajinder}. ≈.............#Cast: Construct Spike Launcher####.≈##.......#Rev ..≈≈.#####.#.##>[3=ih4m# #.#≈.# #.#.##.#######.#####.#.##.#.............#.##.#.#####.#######.# _Found an escape hatch in the floor. _The jackal barks! You hear an angry hiss. _The jackal bites you.  The kinetic grapnel hits the jackal. _You kill the jackal! _Okay, then.=i =i ?iۖ?iJ_Quiver which action? ([-] to clear) Items ([,] to cycle)Throw: 3 boomerangs Spells ([,] to cycle)  a - Cast: Kinetic Grapnelb - Cast: Construct Spike Launcher [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on@i @i& adaddydayday the TinkererCoglinHealth: 15/19 ==================------####Magic: 4/5===================-----### ..#AC: 2Str: 10### ###≈≈ #.#EV: 11Int: 14.≈≈~#.≈~.###.#######SH: 0@i' HDex: 12≈..#.≈~##.##.......#XL:  2 Next: 95% Place: Dungeon:2≈≈>....@...........#Noise: =--------  Time: 1031.2 (0.0)#≈≈≈###.####.......#a) +0 hammer {Ajinder}. ≈.............#Cast: Construct Spike Launcher####.≈##.......#Rev ..≈≈.#####.#.##># #.#≈.# #.#.##.#######.#####.#.##.#.............#.##.#.#####.#######.# _Found an escape hatch in the floor. _The jackal barks! You hear an angry hiss. @i~( _The jackal bites you.  The kinetic grapnel hits the jackal. _You kill the jackal! _Okay, then.@i!- @i. Aix##### ###. ..# ### ###≈≈ #.##.≈≈~#.≈~.###.#~≈..#.≈~##.##.##≈≈>.##≈≈≈###.####.#.# ≈.....# ####.≈##.#Aiy ..≈≈.#####.#.#  #># #.#≈.# #.#.#  #.#######.#####.#.#  #.#.............#.#  #.#.#####.#.#Ai2Ai~9-2.2 (1 _AipAi<Ai      #####  # ###....#   ###≈###≈≈.##.#  #.≈≈~#.≈~.###.#  Ai .~≈..#.≈~##.##.#   #≈≈>.#   ##≈≈≈###.####.#  .## ≈.....#  # ####.≈##.#  Aiy  ..≈≈.#####.#.#   #># #.#≈.# #.#.#   #.#######.#####.#.#   #.#.............#.#   #.#.#####.#.#Ai Ai Ai5 ?-3Ai Ai BiLMV    ## #####   #≈ ###....#  ####≈###≈≈.##.#  #.≈≈~#.≈~.###.#  BiPN #.~≈..#.≈~##.##.#   #≈≈>.#   ##≈≈≈###.####.#  #...##≈ ≈....#  ## ######.≈##.#   ..≈≈.#####.#.#   #># #.#≈.# #.#.#   #.#.#####.#.#   #.#BiNd.#.#   #.#.#####.#.#BiUBiVT6==4Bic[Bibh     ## #####  #≈ ###....#  ####≈###≈≈.##.#  ###.≈≈~#.≈~.###.#  #.~≈..#.≈~##.##.# Bi5c #≈≈>.#  ##≈≈≈###.####.#  #...##≈≈≈.#  ### ######.≈##.#   ..≈≈.#####.#.#  #># #.#≈.# #.#.#Bid   #.#.#####.#.#   #.#.#.#   #.#.#####.#.# BiiBiHj05BinBiQpBi*.     ### #####  #≈# ###....#  ####≈###≈≈.##.#  ###.≈≈~#.≈~.###.  #.~≈..#.≈~##.##.  #≈≈.  ##≈≈≈###.####Bi.  #...##≈≈≈.  ###. ######.≈##. # ..≈≈.#####.#.  #># #.#≈.# #.#.  #.#.#####.#.  #.#.#.  #.#.#####.#.BisBi&6BiBia _There is an escape hatch in the floor here.Ci3CiCiCi' _==7=Cib(,Ci(Ci+e5=====Ci+Ci-,Cib.Ci/Ci*0h8==Cij4nCi4======Ci5Ci6,CiQ7Ci99===Ci:Ci;Cim=,Ci=Ci?Cii@,Ci@CiBCiE  You enter the shallow water.Water CiFCiIN _Moving in this stuff is going to be slow.CiJ[==Ci)LCi+MCiCNCiT   ### #####  #≈# ###....#  ####≈###≈≈.##.#  ###.≈≈~#.≈~.###.##  #.~≈..#.≈~##.##...  #.#≈≈>.....  #@##≈≈≈###.####CiU  #...##≈≈≈..  ###.#######.≈##  #... ..≈≈.####  ###># #.#≈.#  #l#######.#### l   frilled lizard (wandering)  #.#...........  #.#.#####.####  #.#.....#.#Ci\\51.8 (15.6)2.8 (16CiaCida _A frilled lizard comes into view.EiEi#l.lEiQ3----------==3.8 (1.0)  _You shape a spike launcher from a nearby wall.GiI`  ### ##### #≈# ###....#  ####≈###≈≈.##.#  ###.≈≈~#.≈~.###.### #.~≈..#.≈~##.##.... #.#≈≈>.......... #.##≈≈≈###.#### #.@.##≈≈≈....... ###.#######.≈##  #... ..≈≈.##### ###l# #.#≈.#   #.#######.##### #.#............ #.#.#####.##### #.#.....#.# #.#..##.#.#l>--4Hib  ### ##### #≈# ###....#  ####≈###≈≈.##.#  ###.≈≈~#.≈~.###.#### #.~≈..#.≈~##.##.....Hiu  #.#≈≈>.......... #.##≈≈≈###.#### #...##≈≈≈....... ###@#######.≈##  #.l......≈≈.##### ###>####.#≈.# #.  #.#######.#####. #.#............. Hi #.#.#####.###### #.#.....#.# #.#..##.#.# #.#.....#.#Hi{=-5Hi\ _The frilled lizard closely misses you.Hid  You miss the frilled lizard. The frilled lizard barely misses you.7.2 (1.4Rev Hi Hi= F _The frilled lizard bites you but does no damage.Hi5 Hi6 ----------8.6Rev+ Hi; Hi= _You barely miss the frilled lizard. The frilled lizard barely misses you.IiTB  You thump the frilled lizard!IiZ2.Ii[Iia? ### #####daddydayday the Tinkerer #≈# ###....#Coglin Iib?####≈###≈≈.##.#Health: 19/19 ======================== ###.≈≈~#.≈~.###.#### Magic: 3/5==============---------- #.~≈..#.≈~##.##..... AC: 2Str: 10 #.#≈≈>.............. EV: 11Int: 14 Iiyc#.##≈≈≈###.####..... SH: 0Dex: 12 #...##≈≈≈........... XL:  2 Next: 100% Place: Dungeon:2 ###@#######.≈##..... Noise: =--------  Time: 1060.0 (1.4) Iic#........≈≈.#####. a) +0 hammer {Ajinder} ###>####.#≈.# #. Cast: Construct Spike Launcher Ii~d#.#######.#####. Rev*  #.#............. #.#.#####.###### #.#.....#.# #.#..##.#.# #.#.....#.# _You shape a spike launcher from a nearby wall. _The frilled lizard closely misses you.IiKecYou miss the frilled lizard. The frilled lizard barely misses you. _The frilled lizard bites you but does no damage. _You barely miss the frilled lizard. The frilled lizard barely misses you.You thump the frilled lizard!Iif _You kill the frilled lizard!You have reached level 3!Ii.o/  --more--Mi  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Ni  24/243/6--63 0%  You feel clever. x2  Your brain swirls with designs for a myriaprismatic connector. You just need _some more time...Oin Oiu ] Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft8% 3  b - Forge Blazeheart Golem Fire/Forgecraft 56% 4  c - Forge Lightning Spire Air/Forgecraft 56% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitXiXi=Xig ### #####daddydayday the Tinkerer #≈# ###....#Coglin ####≈###≈≈.##.#Health: 24/24 ======================== ###.≈≈~#.≈~.###.#### Magic: 3/6============------------ Xi #.~≈..#.≈~##.##..... AC: 2Str: 10 #.#≈≈>.............. EV: 11Int: 16 #.##≈≈≈###.####..... SH: 0Dex: 12 Xiw#...##≈≈≈........... XL:  3 Next:  0% Place: Dungeon:2 ###@#######.≈##..... Noise: =--------  Time: 1060.0 (0.0) Xi#........≈≈.#####. a) +0 hammer {Ajinder} Xi###>####.#≈.# #. Cast: Construct Spike Launcher #.#######.#####. Rev*  #.#............. #.#.#####.###### #.#.....#.# #.#..##.#.# #.#.....#.#You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  Your brain swirls with designs for a myriaprismatic connector. You just need _some more time...Xi"Xi;Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 0? Y - Yes  N - NoYiD{Yi ### #####daddydayday the Tinkerer #≈# ###....#Coglin ####≈###≈≈.##.#Health: 24/24 ======================== Yif###.≈≈~#.≈~.###.#### Magic: 3/6============------------ #.~≈..#.≈~##.##..... AC: 2Str: 10 #.#≈≈>.............. EV: 11Int: 16 #.##≈≈≈###.####..... SH: 0Dex: 12 #...##≈≈≈........... XL:  3 Next:  0% Place: Dungeon:2Yi% ###@#######.≈##..... Noise: =--------  Time: 1060.0 (0.0) #........≈≈.#####. a) +0 hammer {Ajinder}Yi`! ###>####.#≈.# #. Cast: Construct Spike Launcher Yi#.#######.#####. Rev*  #.#.............YiӍC #.#.#####.###### #.#.....#.#Yily #.#..##.#.# #.#.....#.#You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  Your brain swirls with designs for a myriaprismatic connector. You just need Yi2_some more time...Yi|i-1.0 (1Rev+ Yi0Yi{u _This spell is quite dangerous to cast!YiD-2.0 (2YiYiYi*3.0 (3YiͤYiͪ7#Yi]4====4.0 (4YiYi _You start memorising the spell. You continue memorising. x3YiYi3Yi%c _You finish memorising. Spell assigned to 'c'.[i> [iB? M ## #### #≈# ###... ####≈###≈≈.##.# ###.≈≈~#.≈~.###.#####.~≈..#.≈~##.##.#≈≈>.........##≈≈≈###.#####..@##≈≈≈......###.#######.≈##............≈≈.#### [i? ###>####.#≈.# #. Rev+ [iE [iF `5.0 (1Rev  _[iK [itM \i z ### #####≈# ###....####≈###≈≈.#####.≈≈~#.≈~.###.#####.~≈..#.≈~##.##.....#.#≈≈>..........##≈≈≈###.####..##≈≈≈......###@#######.≈## #........≈≈.#######>####.#≈.# Rev  \i{(#.#.....#.#\iT\i%6\i+\i\i3\iQ\iQ\i"  ≈# ###....####≈###≈≈.#####.≈≈~#.≈~.###.#####.~≈..#.≈~##.##......#≈≈>.........#.##≈≈≈###.#####...##≈≈≈......\i" ###.#######.≈## #@.......≈≈.#######>####.#≈.#  #.#######.#####Rev  \i# *###.##.####.#\i= X7]i #≈# ###....#  ####≈###≈≈.##.#  ###.≈≈~#.≈~.###.# #.~≈..#.≈~##.##. #.#≈≈>. #.##≈≈≈###.####. #...##≈≈≈. ###.#.≈##. #.≈≈.#####.# ###>####.#≈.# #.# #.#######.#####.# #.#.# #.#.#####.# #.#.....#.# #  #.#..##.#.# #  #.#.....#.# #  ###.##.####.# # ]i>]iJD====8]im]i #≈# ###....#  ####≈###≈≈.##.#  ]i.###.≈≈~#.≈~.###.# #.~≈..#.≈~##.##. #.#≈≈>. ]iRb#.##≈≈≈###.####. ]ir\#...##≈≈≈. ]i###.#.≈##. #.≈≈.#####.#. ]i ###>####.#≈.# #.#. #.#######.#####.#.]i"_ #.#.]iB(#. ]ibk#.#.#####.#. ]i#.#.....#.# #. ]i#.#..##.#.# #. #.#.....#.# #.]iz ###.##.####.# #.]i]i\09]i]i]iU ]i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   j + Spellcasting 2.1   4.2  -2           b - Maces & Flails   0.0   1.2  -1   k + Forgecraft]iT 5.1   4.2  +2   c - Polearms   0.0   1.2  -1       d - Unarmed Combat   0.0   1.2  -1      ]i  e - Throwing   0.0   1.2  -1          ]i      f - Short Blades   0.0   1.2  -1      ]ik          g - Armour   0.0   1.2  -1      h + Dodging2.1   3.6  -1      ]i i + Stealth2.0   3.6  -1  ]i         ]i a    ]i8         ]id         ]i l    ]i a    ]i _    ]i     The relative cost of raising each skill is in cyan.  ]i ZThe species aptitude is in white.  ]i [?] Help[=] set a skill target  ]i [/] auto|manual mode [*] useful|all skills [!] training|cost|targets_iTD a - Fighting _iLe  a - Fighting  k + Forgecraft `i2 di! b j + Spellcasting  k + Forgecraft di3  j + Spellcasting  k + Forgecraft   b - Maces & Flails  k + Forgecraft di: e  b - Maces & Flails  k + Forgecraft diC b j + Spellcasting  k + Forgecraft did  a - Fighting  j + Spellcasting die  a - Fighting  j + Spellcasting di?d  a - Fighting  j + Spellcasting ein  a - Fighting  b - Maces & Flails eife  b - Maces & Flails  k + Forgecraft eiUb j + Spellcasting  k + Forgecraft giI j * Spellcasting   2.1 k + Forgecraft hid j * Spellcasting  k + Forgecraft hidd ii j - Spellcasting   2.1 k + Forgecraft ji d j - Spellcasting  k + Forgecraft ki>q j + Spellcasting 2.1 k + Forgecraft ki b j + Spellcasting  k + Forgecraft niniםni #≈# ###....#daddydayday the Tinkerer  ####≈###≈≈.##.#Coglin  ###.≈≈~#.≈~.###.###### Health: 24/24 ========================  #.~≈..#.≈~##.##....... Magic: 4/6================--------  #.#≈≈>................ AC: 2Str: 10  #.##≈≈≈###.####....... EV: 11Int: 16  #...##≈≈≈............. SH: 0Dex: 12  ###.#######.≈##....... XL:  3 Next:  0% Place: Dungeon:2  #..@.....≈≈.#####.#. Noise: ---------  Time: 1069.0 (0.0)  ###>####.#≈.# #.#. a) +0 hammer {Ajinder}  ni |#.#######.#####.#. Cast: Construct Spike Launcher  #.#.............#.  #.#.#####.#######.  #.#.....#.# #.   #.#..##.#.# #.   #.#.....#.# #.   ###.##.####.# #. You feel clever. x2  Your brain swirls with designs for a myriaprismatic connector. You just need _some more time... _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.niQnininniti#   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   j + Spellcasting 2.1   4.2  -2           b - Maces & Flails   0.0   1.2  -1   k + Forgecraft5.1   4.2  +2   c - Polearms   0.0   1.2  -1       d - Unarmed Combat   0.0   1.2  -1       e - Throwing   0.0   1.2 i 7m -1               f - Short Blades   0.0   1.2  -1      ti          g - Armour   0.0   1.2  -1      h + Dodging2.1   3.6  -1  ti }    i + Stealthti: 2.0   3.6  -1      tiX _    tiv a    ti _    ti a    tiǪ _    ti a    ti _    ti a    ti1 _    tiM     The relative cost of raising each skill is in cyan.  tii ZThe species aptitude is in white.  ti [?] Help[=] set a skill target  ti [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsvi5  k - Forgecraft   5.1 h - Dodging   2.1 i - Stealth   2.0xi  j - Spellcasting   2.1 k + Forgecraft 5.1{i<{iB{i J{ #≈# ###....#daddydayday the Tinkerer  ####≈###≈≈.##.#Coglin  ###.≈≈~#.≈~.###.###### Health: 24/24 ========================  #.~≈..#.≈~##.##....... Magic: 4/6================--------  {i5K#.#≈≈>................ AC: 2Str: 10  #.##≈≈≈###.####....... EV: 11Int: 16  #...##≈≈≈............. SH: 0Dex: 12  ###.#######.≈##....... XL:  3 Next:  0% Place: Dungeon:2  #..@.....≈≈.#####.#. Noise: ---------  Time: 1069.0 (0.0)  ###>####.#≈.# #.#. a) +0 hammer {Ajinder}  #.#######.#####.#. Cast: Construct Spike Launcher  #.#.............#.  #.#.#####.#######.  #.#.....#.# #.   #.#..##.#.# #.{iK   #.#.....#.# #.   ###.##.####.# #. You feel clever. x2  Your brain swirls with designs for a myriaprismatic connector. You just need _some more time... _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.{iJP{iX;|i |i |iw D [?25h[?0c [?1051l[?1052l[?1060l[?1061l