=<iL  Player: daddydayday Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-07.18:36:45.ttyrec Time: (1762540605) Fri Nov 7 18:36:45 2025 ><i;Á [?1051l[?1052l[?1060l[?1061h><ià V)0[?7h[?25l[?1c><i‚Ê ><i<Î ><iùÖ ªWelcome, daddydayday. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist NecromancerF<i+B F<i6H F<i’L Welcome, daddydayday the Mummy. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - HunterF<iãL s - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - BerserkerF<i M m - Hexslingerv - Ice Elementalist g - Cinder Acolyten - EnchanterF<i3M bw - Air Elementalist h - Chaos Knighto - Reaverx - Earth ElementalistF<iXM Úy - Alchemist Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.F<i|M t+ - Recommended background * - Random background # - Recommended characterF<i¢M d ! - Random character % - List aptitudesSpace - Change species ? - HelpF<i5N 5 Tab - Poltergeist NecromancerG<i·×G<i0âG<izäWelcome, daddydayday the Mummy Fighter. You have a choice of weapons.  a - rapier(-2 apt)  b - flail (-2 apt)  c - war axe (-2 apt)  d - trident (-2 apt)  e - long sword(-2 apt)f - unarmed(-2 apt) + - Recommended random choice * - Random weapon % - List aptitudesG<iÖäCBksp - Return to character menu ? - HelpJ<i 9 J<iŽ` ŠWelcome, daddydayday. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mummy FighterL<i^¢ïz - FelidA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. L<iÖ5z - FelidA - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.P<i÷e P<ik P<iQp .Welcome, daddydayday the Mummy. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - HunterP<i¯p s - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - BerserkerP<iÝp fm - Hexslingerv - Ice Elementalist g - Cinder AcolyteP<iq kn - Enchanterw - Air Elementalist h - Chaos Knighto - ReaverP<i8q 1x - Earth Elementalisty - Alchemist P<i_q ÂFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended backgroundP<iƒq @ * - Random background # - Recommended characterP<i©q T ! - Random character % - List aptitudesSpace - Change species P<ir ;? - Help Tab - Mummy FighterQ<i™  a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.R<iy­E b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.R<i£nç c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. R<ióâ d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.R<iƒ ( e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.R<i+  f - Berserker m - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.S<i›—Cm - Hexslinger v - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.S<i€ãˆu - Fire Elementalist v - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.S<iÜÅ "t - Forgewrightu - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.S<iæ ‰s - Necromancert - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.T<iɺŒr - Summoners - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.T<is” T<i•cT<iOoÜdaddydayday the CallerMummyHealth: 13/13 ========================Magic: 4/4========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Summon Small MammalT<iäs‰...+#......##...#...###...###...##.@.######T<i<{T<iÖ}·Welcome, daddydayday the Mummy Summoner.They say the Orb of Zot lies within this dungeon, but they say a lot of things.T<i‚T<iàÎŒPress ? for a list of commands and other information.T<iUÓT<i©Õ[ _Found a staircase leading out of the dungeon.V<i$X...+ #... ...# ##...# #...# ##...# ##...# #.<@# ##### V<i1"V<i›#21.0 (1 _V<iÎ)V<i7,V<i à# ...+#... ...##...#  ##...###.@.#.<.#######V<i™V<i!&2V<i&V<iV<iW¯Ê...# ...+ ##... #...# ##...# #...# ##...# ##..@# #.<.## ##### V<i¯¶V<iN·&3V<i.¼V<iϾV<iº…## ...+#... #...##...#  ##.@.###...##.<.#######V<iá‹V<iŒ&4V<i‘V<ia¯V<i'§...## #...# +...+ ##... #...# ##...# #...# ##..@# ##...## #.<.## V<i­V<i}­&5V<i?±V<iœ³V<ig[ –M ...##...# +...+#... #...##...#  ##...##...###.<.##6V<i< V<i¿ V<i+ V<i2 V<iR‘ 5MV<i•‘ C## ...#V<i½‘ …#...# +...+#...#V<iê‘ Í ##.@.# #...##V<i’ ¥ ##...##...##V<iá— V<i¼˜ &7V<iøœ V<iŸ W<i0Ð'M...# ## ...##...# +...+#...# ##... #...####...###W<i²×W<i4Ø&8W<isñW<iØtú#...# ...## #...# ...## #...# +...+ ##...# #..@# ##...# #...## ##...###...###.<.## W<i—R9W<i%‚W<iÐ84W<i³=W<iI@W<iÔ¯W<iZ°«M...# #...# ...##...# ...##...# +...+##.@.# #...####...#...####W<i5Äb10.0 (1.0)W<iåÍ...# #...# ...## #...# #...## #...# +...+ ##..@# #...## ##...# W<iUåY#...## ##...###.<.## W<iëW<iì&1W<i­ðW<i[òW<i¢³ lM...# ...# #...# #...## #...#W<i6´ R#...# +..@+##... #...####...#######W<iͺ W<i–» &2W<iØ¿ W<i  W<iäi##'.#..♣....♣.....#3 _You open the door.X<i»ÝÚ...# #...# #...# #...## #...# #...## #...### +...@.# ##...#..♣ #...###.... ##...# .♣.X<iÞW#...## # .##...# #♣##...## X<iwäX<iÚä&4X<iWéX<i~îI _There is an open door here.X<i#Ò ...# #...# #...# #...## #...# #...## #...### X<i…ÒN+...'@# ##...#..♣ #...###.... ##...# .♣....#...## ##..X<içÒP##...# ♣#♣###...###.<.## X<iúØX<iÚ-5 _X<i³ÞX<iÊàX<i&Ý  ...##...# #...#..## #....## #...###+...'.####...#@.♣...###....÷..##...# .♣.....#...#.♣.X<i[î X<iNï &6X<i¼õ X<iÇø X<iÓO ¢...# #...# #...# #...## #...# #...## #...### +...'.## ##...#.@♣ #...###....÷..###...# #.♣.....♣#...## ###.....###...# ♣#♣#♣ X<iT X<ibT &7X<iÀY X<i˜[ X<iÖy #...# #...#..### #....#.##.. #...### .♣#♣+...'.## ....###...#..♣.....♣...###@...÷..###...# #.♣.....♣...## ###.....#♣X<i‘ÖX<iD×&8X<i·ÛX<iÙÝY<iU§I#...# #...# .#...## .# #...# #.# #...## ... #...### #♣.♣#♣ +...'.##.....# ##...#..♣.....♣ #...###.@..÷..# Y<i'¨Í##...# #.♣.....♣ #...## ###.....# ##...# .♣#♣#♣##...## #.#.<.## .##### #..Y<iº®Y<iÓ¯&9Y<i¥³Y<i¬·Y<iÅ4Y<iÝÉY<iÌY<i6ý#...# #...# . #...## .# #...# ##.# #...## ... #...###♣#♣.♣#♣ +...'.##.....# ##...#..♣.....♣ Y<i—ýl#...###..@.÷..# ##...# #.♣.....♣ #...## ###.....# ##...# ♣##...## #Y<iÁýW#. ##### Y<içý`#..Y<i*Y<iÉ'20Y<iö Y<iI Y<iÿÍS#...# #...# . #...## .# #...# ##.# #...## ... #...###♣#♣.♣#♣ +...'.##.....# ##...#..♣.....♣ Y<i€Î#...###...@÷..# ##...# #.♣.....♣ #...## ###.....# ##...## ##.#.<.## .##### #..Y<i”ÕY<iÖ&1Y<iÁÚY<iÝZ<iZQ¾#...# #...# . #...## .# #...# ###.# #...## #... #...###♣#♣.♣#♣ +...'.##.....# ##...#..♣.....♣ #...###....@..# Z<iÏQy##...# #.♣.....♣ #...## ###.....# .Z<iÞWZ<iKX&2Z<iê[Z<i•bŠ  There is a cache of fruit here. _You briefly stare at the fruit pile and sigh.c<i!Y c<ibY c<i1c c _You can't go down here!e<iƒˆe<iˈe<i~e<iÀK _You can't go up here!h<iÄY“ #...# #...# . #...##h<iZ .# #...# ###.# #...## #...h<iVZ@ #...###♣#♣.♣#♣ +...'.##.....#h<i‘Z„ ##...#..♣.....♣h<i³Z2 #...###...@÷..# ##...# #.♣.....♣h<i×ZH #...## ###.....#  ##...# ♣.♣#♣#♣ h<iùZµ ##...## ##.  #.<.##h<i[† .  ##### #. h<i@[? .h<i ah<iÞa$3 h<ib _h<i#.. _You open the door. t<irH_There is an open door here.  There is a cache of fruit here. t<iˆ_You briefly stare at the fruit pile and sigh. _You can't go down here! _You can't go up here!t<i8;u<i3u<iu<iw u<i‡ u<iÖ u<i²,u<iBu<i“u<i/u<ihu<iæu<iOu<i:,u<i¢u<iýu<i“,u<i,u<i~ u<i#&nu<iÁ&u<iE(,u<iË)u<i*u<iD*u<i§+u<ih,u<iœ,u<iÞ,u<ií-u<iº/,u<i…0u<iQ1u<iÍ2,u<iÁ7„u<ir9Bu<i”;u<i =,u<ig=u<iS@u<iG®...###....÷..# ...# #.♣.....♣ u<iWG[..## ###.....# ..# ♣.♣#♣#♣ .## ##.######## u<i{Gï## #........# # ##.#####.# u<išGÓ #.# #.#  #.# #@# u<i(HÍ #.##........... #.##.##.####### u<i[Hw#... ... ##. ... u<iHÑ#. .#.#.h   jackal (asleep) u<iŸH. .....u<iÀH‘#>#h#.#u<iÐQ{ 374.0)  A jackal comes into view.u<iR,8.0 (15u<i„Wu<iØZ; _Found a stone staircase leading down.v<iÊ÷v<iøv<iôs _A jackal is nearby!x<iS0U  You can't drink.x<iÐ;b _x<i¯d U  You can't drink.x<i{e x<i?m x<i’p . _x<i6\·  You can't drink. _y<i;ÝU  You can't drink.y<i§Ýy<i™ây<i’å. _{<i´ Î #.♣.....♣## ###.....# ♣.♣#♣#♣ .## ##.######## ## #........ #.#####. #.# #.{<i ¦####.######.#...@.......##.#######.. ... #. ....#. #.#{<i s#.. b......{<i3  .#>#h#.#{<iF hb   bat (asleep)... ... .{<i© {<i #9{<i& .0){<i¶ {<ii V _A bat comes into view.|<iRJ3## ###.....# ♣.♣#♣#♣ .## ##.######## ## #........ #.##### #.# ####.######...........#.##@#######|<i K#........# ##.......##.#.#.#.#.... b......#. .#>#h#.#.. ... ... ....# # #.## #.|<iàT=40|<iªZ|<i6]|<iø÷ .# ♣.♣#♣#♣# ##.######## #........# ##.#####.# #.# #.# #.#####.######. #.##........... #.##.##.#######|<igø w #.....@..#  ##.# #.#.#.#.#.# ... b....... #. .#>#h#.#.#.. ............|<i“ø ‹r   quokka# #.#.# #.#.h   jackal (asleep)|<i¸ø ”. .. r. .b   bat (asleep)|<i? h  A quokka comes into view.|<i |<ió |<iÈ |<iª |<iÎ 6  The jackal barks!|<iÀ |<in |<iŽ b#h..rJJ   endoplasm (wandering)r   quokka.h   jackalb   bat (wandering)|<i™ 0===1|<i© |<iÖ ] _An endoplasm comes into view.}<i5À## ##.######## .## #........ ## #.##### #.# ####.######.#..........#.##.##.#######.......# ##}<iÇ5Ì.#.#b#h#.#............#.#.#>#.#.#.#........rJ......#.# #.#.# #.#... .. .. ...# #. .# #.}<iF7}<i¸7}<i!9}<i®9}<ið9}<iß?´.J.h   jackal }<iµ@/--2}<iQF}<iœHT _The jackal closely misses you.}<i}>m  The endoplasm quivers.~<i,¬  You hit the jackal but do no damage. The bat hits you but does no damage.br#J.Jr   quokkah   jackalb   bat1------3~<iE+ _The jackal bites you.~<iw~<iÈ ~<i5 ~<iumYou hit the jackal but do no damage. The jackal closely misses you.~<i ~<i¡ ~<iz ~<i0#ßb.J>#.h   jackalb   bat 4 _The bat closely misses you. The jackal closely misses you.~<iÚ(,~<i¼*‹  You hit the bat but do no damage. The bat barely misses you.~<i+~<iä,e  A bat comes into view.~<i®-~<i.~<i5Pb..r~<iÇ5†.r   quokka~<il6`9/13 --------~<i¼65~<i%?\ _The jackal bites you. The bat moves out of view.<iäå8  You hit the quokka.<i¾ç±  The quokka is lightly wounded.  The bat hits you but does no damage. The jackal completely misses you.<iè<i¾íAJJ   endoplasmr   quokkah   jackalb   bat<iLî)10/13<iqî>==--6<ikó<i ÷– _The quokka closely misses you. x2; The jackal barely misses you.<i¥8  You hit the quokka.<i¬p  The quokka is moderately wounded.<i)<iø<iƒG.b.r   quokkabh   jackalbb 2 bats (1 wandering) <i[o9/13 --7<in<iC!¥ _The bat hits you. The jackal closely misses you. The quokka closely misses you.€<iñƒi  You hit the quokka but do no damage.€<io„€<i|†p  The quokka is moderately wounded.€<i(‰  The bat barely misses you. The jackal barely misses you.€<i™‰€<i•‘B.bJbJ   endoplasm.r   quokkah   jackalbb 2 bats€<iV’&8€<i:™€<i®œ _The quokka closely misses you. The bat barely misses you.€<i`Á ¦  You hit the quokka but do no damage.The quokka is moderately wounded.€<iàÁ €<i$à –  The bat misses you. The jackal barely misses you.€<iÂÉ •b.>   bat€<iÊ &9€<iÏ €<i¶Ð ’ _The quokka closely misses you. The jackal barely misses you.€<iÖ”a  You closely miss the quokka.€<i’é .b  The quokka is moderately wounded.The bat misses you. The quokka barely misses you.€<i ž\10/13==50€<iA¤€<iä¦ _The jackal closely misses you. The bat closely misses you.<i˜’v  You barely miss the quokka.<iè–Ò  The quokka is moderately wounded.The jackal bites you. The quokka bites you.  The quokka bites you but does no damage.<i7V.b <i¿t6/13 -------1<i”¢<i’¥T _The jackal closely misses you.<i i<iìi<i'o<i”q^ _You are too injured to fight recklessly!‚<iþ{4‚<i‚‚<i'…^ _You are too injured to fight recklessly!‚<iÛ²‚<iG³‚<io¸‚<ip»^ _You are too injured to fight recklessly!ƒ<iè&x.# ♣.♣#♣#♣ .## ##.####### .##....... ####.#### #.# ####.#######.##...........##.##.########....ƒ<iv'²#..b....# #.#.#r#h#.# .....J...... #.#.#>#.#.#.#ƒ<i(...............#.# #.#.# #.#... .. .. ....# #. .# #.ƒ<i:*ƒ<ic+ƒ<iº+ƒ<il,ƒ<i´,,ƒ<i­4±b.rhJ#.bb 2 batsƒ<iQ5Z5---------2ƒ<i?<ƒ<iÓ>' _The bat hits you.ƒ<i!¸x# ♣.♣#♣#♣ ## ##.######## ## #........#  ##.#####.# #.# #.# #.#####.######. #.##........... #.##.##.####### ƒ<iä¸[#...b..@.# ##...rh..# #.#.#J#.#.# .....b......#.#.#>#.#.#.#............... .#.# #.#.# #.#.... ..... .....# #. .# #. ƒ<i±ºƒ<iŒ»ƒ<iÁ»ƒ<i ¼ƒ<i¥½ƒ<iDÃ9   ### ..# # #.# #.# #.# #.#####.######.  ƒ<i<ÄÑ...  #.##.##.#######  #....br@.# ##....h..# #.#.#J#b#.#  ............  #.#.#>#.#.#.#  ...............  .#.# #.#.# #.#..  ƒ<ižÄÓ... ..... ....  .# #. .# #. The jackal misses you. The quokka attacks as it pursues you!ƒ<i¦˜ D  ### ..# #.# #.# #.# #.#####.######.  ...  #.##.##.#######  #....br@.# ƒ<i•™ 8##....h..# #.#.#J#b#.#  ............ #.#.#>#.#.#.# ...............  .#.# #.#.# #.#..  ... ..... ....  .# #. .# #. ƒ<iø› :  The quokka bites you.ƒ<iÆœ ƒ<i=¥ ».br.Jhb.#...ƒ<i³¦ Y2--------3ƒ<i@® ƒ<iº V _* * * LOW HITPOINT WARNING * * *„<i í  You closely miss the bat. The bat hits you but does no damage.  The jackal barely misses you. The bat hits you but does no damage.„<i« &4„<i_ „<iO ‹ _The quokka closely misses you. The jackal misses you.…<i”' …<i.. ß  You hit the bat but do no damage. The bat misses you.The quokka twitches its whiskers.…<i†6 …<i&7 a3==----5…<i¤> …<i£@ ’ _The quokka barely misses you. The jackal closely misses you.†<i'‘‚# ###.....# ..# ♣.♣#♣#♣ .## ##.########....... ###.#### #.# ####.######.#.##...........#.##.##@#######....br.#...Jhb.# #.#.#.#.#.#............ #.#.#>#.#.#.# .............. #.# #.#.# #.#.... ..... ....†<i“†<iø›‹   ### ..# # #.# #.# #.# #.#####.######.  #.##...........  #@#  #....brb.# ##...Jh..# #.#.#.#.#.#  ............  #.#.#>#.#.#.#  ...............  .#.# #.#.# #.#..  ... ..... .... †<i(nÚ   ### ..# #.# #.# #.# #.#####.######.  #.##...........  #@#  #....brb.# ##...Jh..# #.#.#.#.#. ........... †<iod#.#.#>#.#.#.#  ...............  .#.# #.#.# #.#..  ... ..... .... †<iÝq‚  The quokka bites you.  * * * LOW HITPOINT WARNING * * *†<i s†<i¤„¦ b.JhThe bat hits you but does no damage. The quokka bites you.  You die...†<i9ìe-1/13 -----†<ipø/  --more--ˆ<is‘ˆ<i“Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)‰<ik 7‰<iV yGoodbye, daddydayday.0 daddydayday the Caller (level 1, -1/13 HPs)Began as a Mummy Summoner on Nov 7, 2025.Slain by a quokka (2 damage)... on level 1 of the Dungeon.The game lasted 00:00:49 (55 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb‰<iý 7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orb  13.24341751 oddsox OnSh-27 escaped with the Orb  ‰<iP 314.22149653 AutarchDCS ReIE-27 escaped with the OrbŠ<iGyK [?25h[?0c [?1051l[?1052l[?1060l[?1061l