息h4 Player: deadmagic Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.22:08:38.ttyrec Time: (1756332518) Wed Aug 27 22:08:38 2025 灯hּ [?1051l[?1052l[?1060l[?1061h灯h V)0[?7h[?25l[?1c灯h 灯h 灯h fWelcome, deadmagic. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Spriggan  x - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Spriggan ArtificerhKhIhĎWelcome, deadmagic the Oni. Please select your background. WarriorAdventurerhMage a - Fighteri - Artificer  q - Hedge Wizard b - Gladiatorh\j - Shapeshifterr - Conjurer c - Monkk - Wandererh s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist hޏh - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Artificers start with a few magic wands and a club. They'll need to find better weapons and armour before their wands run out. hS+ - Recommended background * - Random background h?# - Recommended character ! - Random character h% - List aptitudesh$FSpace - Change species ? - Help Tab - Spriggan Artificerh4hi - Artificer  u - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.hzu - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.hoOv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.hw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.h{hex - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hhIby - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.hy2z - Alchemist Picks a random background.  * - Random background h<Bv - Fire Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction. * - Random backgroundh!0v - Fire Elementalist Shuffles through random character combinations until you accept one.  ! - Random characterh|8w - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. ! - Random characterh#w - Ice Elementalist Lets you change your species choice. Space - Change speciesh} Play a new game with your previous choice.Space - Change species Tab - Spriggan Artificer h% Lets you change your specieSpace - Change species Tab - Spriggan Artificerha Shuffles through random character combinations until you accept one. ! - Random characterSpace - Change speciesh Picks a random background. * - Random background  ! - Random characterh0p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. * - Random backgroundhcuo - Enchanter p - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.h\ n - Hexslinger o - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.h ;n - Hexslinger w - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.hw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hGPw - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.h7Vv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.h m - Warper  v - Fire Elementalist Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.hNVEm - Warperv - Fire Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction. hOv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. hH+w - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies. h%Pw - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. hav - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction. h4u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. ht - Necromanceru - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves. hms - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library. h Fr - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes. hy Bq - Hedge Wizard r - Conjurer Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield. h  h@q - Hedge Wizards - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library. h~<Fr - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes. hBq - Hedge Wizard r - Conjurer Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield. h*  ha  h D [?25h[?0c [?1051l[?1052l[?1060l[?1061l