fg Player: desmos Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.13:54:42.ttyrec Time: (1734789282) Sat Dec 21 13:54:42 2024 fgf@ [?1051l[?1052l[?1060l[?1061hfg5AR)0[?7h[?25l[?1cfgZAfg fgdesmos the ConjurerDeep ElfHealth: 28/28 ========================Magic: 11/13 ====================----AC: 2Str: 4EV: 12Int: 25SH: 0Dex: 13XL:  5 Next:  1% Place: Dungeon:2Noise: ---------  Time: 1656.0 (0.0)-) Nothing wieldedCast: Magic DartBeast Ray fg7fg z#.##.......##.##.##.##.######.......##...##.....)....###..##......#)...# #..#.........#..###..#..~~~............##..~~~.......##...fg~#.h.~~~.......##.###...~~~.......##...#....ß........##..##.#...............##...........####..####........####.#.# fg#######.####.###. #.....## ## fgE###############.###. fgfg!\Welcome back, desmos the Deep Elf Conjurer.fg'nGame seed: 12900993359160319599 (custom seed)fgW+fgfgnfg _Press ? for a list of commands and other information.fg~fg~fg`fgrfgЌfgF _fgfgDfgfg$fg]fgZfgfgF2==fgfgfgңfgfgޤfg"fgfgafg2fg fgcfgfg^fgرfg:fgk3====fg6fgR, _Magic restored.fgcfgfg%fgfgfgQfgƽfgfg,fg^fg/fgg==fg~fgfg-fgfgfgfgLfgfgsfg,fgifgfg[,fg#fgDfg^,fgfgfg,fgfgfg,fgfg~~~.......##.##.#### #.#.#.# ~~~.......##.......# #.#.#.# .ß........##..#.##.# #.#.#.# ..............#.##.###.#.#.# ........####..#........#.#.# .......####.#.####.##......# #####.####.###.#...[...#.### #####.....## ##>.........# ######.###..h......### #....fg74.0 (18.0) ###### ##.#....#####.# ####. .....# ##.#........)###....## ####.#### ###...######.## .>......# #...# #.##....... #.##..#.# #...# #.##..#.##. #.##..#.# #...# #.##.... fg#.....#.######...######.##....... ......#...........).....#)..#.#<fgfgfg8fg fg fg fg fgj fg fgl ,fg$ fg fgu ,fg fg fgk ,fg- fg fg{ fg fgu& tThings that are here:  a +0 whip; a gnoll skeletonfg( fg>) _fg+ fg#/ fg2 ,fgM4 fg27 fg.: ,fgt< fg@ fgC ,fg_ fge Xfgg fgj ,fgzl fgn fgFq ,fgr fgou fgv fgw fgx fgz fgy| fg| fg~ fg ........### #....###.# ..#####.# ####....# #.##### .......)###....#### #..... .fg .######.......#### ###### #.##.......# # #.##..#.##.# # fgJ ^..# #.##....##.########.#### ..######.##............#......# ...).....#)..#.#.#.##.# 90.0 (16 .......................#.#.##.# ).._...#...###.#.....#.#†##.# fg <..#.)...###.####.#.....# .###......#.#######.#### fgÎ C..).##.###........#÷## #.#### .).###.....##.##.###.## fg D ...# #####.##.#<## ##.## ####.## #.##..## ##.# fg fg. fg 8_fg a _There is a stone staircase leading up here.fg7_fgؾfgffg%8_fg%81.0) _fg$8_fg #########   #.......# ### #%......# ##..1 fg####......h# #..# ######### #.## #..........##.....# #.## #..........##..#### #.#. ##...###.##.......# ###... #...## #.##.......#####....# fg, #.### #..#.................  ######.#######.........#.###.#### .............................. fgcfg8%fg?-2.5 (2.5fg:%fg[} _You climb upwards. _There is a stone staircase leading down here.fgU4fgfg9fgg _fgXBfgfgfgfg}fgfg,fg-fgBfg2fgofgsfg} fg fg fg fg" #########  #.......#  #h......# 8.5 (6.0 ####......>#  #..........########  fg#..........##.....#  ##### #..........##..####  #...# ##...###.##.......#  #)..# #...## #.##.......####  #..># #.### #..#...........  #...#######.#######fg"#.##fg%fg,fg*0V _You see here a serpent talisman.fgfg+9.5 (1fgfgY, _n - a serpent talismanfgDfgfgXfgsfgfgXfgHfgcfgfgfg ,fgչfgѺfg fgfgfg,fgHfgfg*fgdfgfg##########.......# ####.......# ##..####......h# #..#705.5 (6#..........######## #.###..........##.....# #.###..........##..#### #.#. ##...###.##.......# ###...fg #...## #.##.......#####....# #.### #..#................. ######.#######.........#.###.#### ........................fgfg;fgc _There is a stone staircase leading down here.fgfgLfg`fgۨfg߮26.5 (1 _fgfgFl........### #....###.# ..#####.# ####....# #.###### .......)###....#### #......# ..######.......#### ######.# ..# #.##.......##.# ..# #.##..#.##.##.# ..# #.##....##.########.#### ..######.##......#......# 2 ...).....#)..#.#h......#.#.##.# .............#.#.##.# ..).._...#...###.#.....#.#†##.# fg m..#.)...###.####.#.....#......# ..#.....###......#.#######.#### ..).##.###........#÷## #.#### .).###.....##.##.###.## #....# ...# #####.##.#<## ##.## ####.## #.##..## ##.# #.#fg@nfgv8_fg{-8.0 (2.5fg(8_fg} _You climb downwards. _There is a stone staircase leading up here.fg8%4fg&fg0fg!2fg 7; _fg8fgg:,fg;fg-?fg A,fgeBfg{FfgGfg(HfgIfgMfg_P,fgQRfg/Vfg\Bfg;]fg_fg_fge,fgh,fgjfg_mfgcofgofgqfgy}  Things that are here:  a +0 whip; a gnoll skeletonfg@~6 _fgȀfg.fgfgׅfg.fgЉfg,fgdfg̍fgÐfg ,fg{fgRfgXfg{,fgfgUfgT,fgϫfgfgԯfgֳ,fgo ~~~.......##......# #....># .~~~.......##.##.#### #.#.#.# .~~~.......##.......# #.#.#.#ß........##..#.##.# #.#.#.#.............#.##.###.#.#.#.......####..#........#.#.#......####.#.####.##......# ######.####.###.#...[...#.### ### #.....## ##h.........# ##..25.0 (17.0) ######.###fg..### #... ####### ##.#....#####.# ####.......# ##.#........)###....## #####.#### ###...######.......##>......# #...# #.##......  .#.##..#.# #...# #.##..#.##fg*i  .#.##..#.# #...# #.##....##  .#.....#.######...######.##...... fgfgfgc _There is a stone staircase leading down here.fgLj4fglfg fgI86.0) _fg7fgU # #. #.#########  ?.. .....  ...:S..  #.#..  #...####.# 3 #..h.....#  ..)..###.#####  ... ...  . ####  S   adder (asleep) fgșfg!@8 (1.8Magic Dartfg,fgpv  Things that are here: _a +0 whip; a gnoll skeletondown here. _You climb downwards.  Found a glowing mace, a book of Displacement and a scroll labelled ZIOVAOMOCO. _upfgR  Cast which spell? (? or * to list) fgt<   desmos the Conjurer # Deep Elf #. Health: 28/28 ======================== #.#########  Magic: 11/13 ====================---- ?.. .....  AC: 2Str: 4 ...:S.. EV: 12Int: 25 #.#*. SH: 0Dex: 13 #..*####.#  XL:  5 Next:  1% Place: Dungeon:3 #..h.....#  Noise: ---------  Time: 1726.8 (0.0) ..)..###.#####  -) Nothing wielded ... ...g= 34m  Cast: Magic Dart . ####  Beast   S   adder (asleep)Found a glowing mace, a book of Displacement and a scroll labelled ZIOVAOMOCO. _There is a stone staircase leading up here.  Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adderAim: an adder (asleep, 100% to hit)fg5desmos the Conjurer#Deep Elf#.Health: 28/28 ========================#.#########Magic: 11/13 ====================----?.. .*...AC: 2Str: 4...:*..EV: 12Int: 25#.#*.SH: 0Dex: 13#..*####.#XL:  5 Next:  1% Place: Dungeon:3#..h.....#Noise: ---------  Time: 1726.8 (0.0)..)..###.#####-) Nothing wielded... ...Cast: Magic Dart.####Beast S   adder  Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adderfgAim: an adder (asleep, 100% to hit)  The searing ray hits the adder!  The adder is severely wounded.fg&Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - adderAim: an adder (asleep, 100% to hit)  The searing ray hits the adder!  The adder is severely wounded.  The adder hisses angrily.fgƳ..S.==7.8 (1Ray fgr/  --more--fg^ g _(Press . to maintain the ray.)fgdT**** The searing ray hits the adder.fgfgNb...Sfg&0---8+ fgfgQ _The adder is almost dead.fg~|The searing ray hits the adder.**** fgd...†fgf9/13 ----9fgmo=9Magic Dart++ fgfg A _You kill the adder!fg O[?25h[?0c _You kill the adder!  fgk xWARNING: ABOUT TO ENTER EXPLORE MODE!  In explore mode, death is optional.  Once you set a character to explore mode, you can't switch back.  If you continue, your game will not be scored!Do you really want to enter explore mode? (Confirm with "yes".) fgX [?25l[?1cfgaP  Okay, then.fggffgpfgs. _fg# Y  Adjust (i)tems, (s)pells, or (a)bilities? fgqfgM Your spells (adjust)TypeFailure Level  a - Magic DartConjuration1% 1  b - Searing RayConjuration1% 2 Select a spell to adjustfgJ[!] toggle spell headersfgpfgfgPdesmos the Conjurer#Deep Elf#.Health: 28/28 ========================#.#########Magic: 9/13================--------fg?.. .....AC: 2Str: 4...:...EV: 12Int: 25#.#..SH: 0Dex: 13fg #..†####.#XL:  5 Next:  9% Place: Dungeon:3#..h.....#Noise: ==-------  Time: 1729.8 (0.0)..)..###.#####-) Nothing wielded... ...Cast: Magic Dartfg;k.####Beast Ray++ fghOnce you set a character to explore mode, you can't switch back.  If you continue, your game will not be scored!fgDo you really want to enter explore mode? (Confirm with "yes".) _Okay, then.Adjust (i)tems, (s)pells, or (a)bilities? fg*Adjust which spell? fgw  Do you really want to enter explore mode? (Confirm with "yes".) _Okay, then.(i)tems, (s)pells, or (a)bilities? fgAdjust which spell? b - Searing Ray  Adjust to which letter? fgfg&fgfgE _z - Searing Rayfg10/13== _fgDBfgfgfgfg!,fgS"fgJ$fgy$%1fg$H====fg{%fg~',fg(fg-Bfg72====fg9fg<,fgf=fg2@fgj@fgAfgID93fgDH====fgFfg*K4 _Magic restored.fgNfgmNfgOfgR%  fgR=You see here an adder corpse.fg^# #. #.###########.#?............#>...:........#.#--42.8 (13.0) #..†####. #..<.....#..)..###.#####..... ....... #####..#..fgbfgfG--3.8 (14fg kfgl; _Found a stone staircase leading down.fghTfg%UfgZfg]fglafgbfgNffgr  # #.  #.###########. #?....#>..........##.#......## #..†####.#fgs #..<.....# ..)..###.##### ..... ... ..... #### #....#..You pick up a book of Displacement and begin reading...fgy14.0)fg{$==fgM|$5.8 (2fg;fg  You add the spells Lesser Beckoning, Teleport Other and Maxwell's Portable _Piledriver to your library.fg7fgfg=fgOfg9Bfg,fgfgfgfgfg fgfgfgfg8fgfgA#.#..##.# #!# #.# #.#  #.###########. #h............ #>............fg .....##.#......#####.##..†####.# ..##..<.....# ..)..###.##### #..... ... #..... #### #....fgq+9.8 (4fg1,50.8 (5fg!fg~` _o - a scroll labelled ZIOVAOMOCOfg?fgA4fgDfgG,fg#L,fgN,fgOfgQfgSfgSfg]Tfg:Ufg@W,fgWfg`a##. # .#  #.#  #.###########.#............. #>.................##.#......#####.##..†#.#fg6b` ..##..<.....#fgg+4.8 (4fgi+5.8 (5fg1nfgpS _p - a golden potionfg fgD fgo fg fg ,fg ,fg ,fg fg fg ,fg% fg9 fg ,fg fg fg fg fg fgA R  There is a stone staircase leading down here.fg fgH _fg7 fg fgP ,fgd fgt fg ,fgs fg,  #.# #.##.##.###########..............#######>....................##.#......########.##..†####.#.......h##..<.....######..)..###.#####fg #.....+ ...#.....# #### ##.....#..#### # #. fg+$ `##########............#######>........##.## #######.##..†####fg$ *........##..<....#####..h..###.#### #.....+ ... # #####......  #..#####fgw- ,63.8 (8fg2 +4.8 (9fg.8 fg= s _You see here a +1 heavy mace.fg 4fg_ fg~ fg fga Q _fg fg< fg fg fg ,fg. fgK fg ,fgD fgz fg ,fg fgU fg ,fg. fg 7 _You open the door.fg 4fg  fg @  There is an open door here.fg  fg _fg fg fg! ,fg" fg# fg_% ,fg% fgT' fg7) ,fgL* fg, fg. ,fg/ fg0 fg2 ,fg3 fg4 fg5 ,fg"6 fgf7 fg48 ,fg8 fg9 fg: ,fg; fg; fg< fg< fg3= fg> fgi? ,fg? fgA fgI #..###########..# #..# #..#  #..#  #..##  #...#  #.#.##  #+#h.# 82.8 (18.0)#.......+ #......## #......# #......#......#.....#<###+##fgL fgO ,3.8 (19fgQ fg{S 9 _Found a stone staircase leading up.fgJfgdfgfg%BfgPfgfgPfg\ #..# #..# #..# #..# ###..## ...#...# ....#.#.## .....####+#..#......#......h'......5.8 (2.0)#......##...)..#......# ######......# ........####<###+### _You open the door.fgaC _Found a club.fgfgfgfgfgfg% _fgK fg @  There is an open door here.fgfg _fg,fgfg,fg_fgfg,fgfga!fg#,fg%fg,fg/,fgc1fg4fg7,fg9fg=fgbz#...##......##.#.##......#####+#..#......##.......'......# #......##...)..# #......##.###### #......##.###### ........##......# #.......##.h....# #<###+####......#  ........# Magic Dart ........?.# .[........### ...w.......w   dart slug (asleep) ......................#.#fgz 92.8 (7  A dart slug comes into view.fg:$+3.8 (8fg})fg.r _Found a ring mail. _You see here a wand of flame (20).fgfgӹ  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   h + Spellcasting 4.2  20%  +3           b - Staves   0.0     0   i + Conjurations 6.0  35%  +1  fg< c - Unarmed Combat   0.0    -2   j - Alchemy   0.0    +1           d - Short Blades   0.0     0   k - Evocations   0.0    +1       l * Shapeshifting   0.1  15%   0   e - Armour   0.0    -2       f * Dodging   3.1  15%  +2       g fgB* Stealth   3.1  15%  +3                                                              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [g3m/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfg}fg߆fglp#...##......#desmos the Conjurer#.#.##......#Deep Elf####+#..#......#Health: 28/28 ========================#.......'......#Magic: 13/13 ========================#......##...)..#AC: 2Str: 4#......##.######EV: 12fgInt: 25#......##.######SH: 0Dex: 13........##......#XL:  5 Next:  9% Place: Dungeon:3#.......##.h....#Noise: ---------  Time: 1793.8 (0.0)#<###+####......#-) Nothing wielded........#Cast: Magic Dart........?.#Beast fg.[........###...w.......w   dart slug (asleep)......................#.# _You open the door. _Found a club. _There is an open door here.  fgܓA dart slug comes into view. _Found a ring mail. _You see here a wand of flame (20).fgʟfgwfgɴfgfg" ****w    The magic dart hits the dart slug!fgGfgh...w..fgb2--=4.8 (1fg fg] _The dart slug is almost dead.fg' C *fg H**The magic dart hits the dart slug.fgw ...  The dart slug is almost dead.fgK~ ```The dart slug launches a dart at you.fg 7...fg2------1----5fgvC _The slug dart hits you.fgiA G  The magic dart hits the dart slug!fgH p***.fgy ....3=-----0----116Magic Dartfg fgF M _You kill the dart slug!fg6 fg* fg fg c1==fgz fg ,fg` fgk fg fg fg fg i4==fg fg. 92fg H====fgQ fg8 ,fg7 fg ,fg fg 95fgy F==fg fg 3====fg fg ,fg# fg ,fg fga 6==fg` fg\ Q==fg fg7! ,fg$ fg' ,fg) fgW- P=fgU/ fg1 b7=fg3 fgX7 ,fg8 fg < ,fgM> fgA ,fg4D fgH fgH i8==fgK fgc ..'.....- _HP restored.fgml 1817.8 (21.0)fg7t F-8.8 (22fgy fg~ . _q - a wand of flame (20)fg 4fg6 fg fg5 fg BfgQ ,fgI fg fg< fg :=fg< fgk 5#.......'......# #......##...)..# #......##.###### #......##.###### ........##......# #.......##......# #<###+####......#  ...........#  .........h.#  .[........### ........... ............ ..........#.#......####.###### .. fg 221.8 (3.0)fg +2.8 (4fg fgE ` _r - a scroll labelled ABRAXUFAHEfgJfgfgfgBfg#fgffgZfgUfgfgfgfg6fg fgNfgfgfgxfgfg7fgfgfg,fg fg,fgfgfg#<###+####......#  ...........#  ...........#  .[........###  .....##  ......#  ..........#.# ......####.## ##### #.h#  ##.. ....#Magic Dart ......# B$.....# #######...B   bombardier beetle (asleep) ####fgI 9.8 (7  A bombardier beetle comes into view.fg,30.8 (8fg fg* _Found 9 gold pieces.fg  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg0 9#<###+####......# desmos the Conjurer ...........# Deep Elf ...........# Health: 28/28 ========================  .[........### Magic: 11/13 ====================----  ...........## AC: 2Str: 4 fgZ1 Q ............# EV: 12Int: 25  ..........#.# SH: 0Dex: 13 ......####.## XL:  5 Next: 11% Place: Dungeon:3 ##### #.h# Noise: ---------  Time: 1830.8 (0.0) fg1 _##*.# -) Nothing wielded *...#  Cast: Magic Dartfg1  *.....#  Beast  B$.....#  fgN2 #######...  B   bombardier beetle (asleep) ####  _Found 9 gold pieces.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg2 Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - bombardier beetleAim: a bombardier beetle (asleep, 100% to hit)fgv=#<###+####......#desmos the Conjurer...........#Deep Elf...........#Health: 28/28 ========================.[........###Magic: 11/13 ====================----...........##AC: 2Str: 4fgb............#EV: 12Int: 25..........#.#SH: 0Dex: 13......####.##XL:  5 Next: 11% Place: Dungeon:3##### #.h#Noise: ---------  Time: 1830.8 (0.0)##*.#-) Nothing wielded*...#Cast: Magic Dart*.....#Beast *$.....########...B   bombardier beetlefg####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - bombardier beetlefgvAim: a bombardier beetle (asleep, 100% to hit)  The searing ray hits the bombardier beetle.fgonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - bombardier beetleAim: a bombardier beetle (asleep, 100% to hit)  The searing ray hits the bombardier beetle.  The bombardier beetle is moderately wounded.fg&.fg.fgBfg% .fg0"fg"==fg"1.8 (1fg#(Ray fgJ#fg+fg\/f _(Press . to maintain the ray.)fgQ **** The searing ray hits the bombardier beetle!fgfg#$ ..BJJ   endoplasm (wandering)The bombardier beetle is severely wounded.fg0----2+ fg?fg] _An endoplasm comes into view.fgL  The searing ray hits the bombardier beetle!  You kill the bombardier beetle!The searing ray hits the endoplasm!****fgZt..†$fgb9/13 ----35--3Magic Dart++ fggfgjM _You kill the endoplasm!fg5 10/13==fgx: 1====fgH; ,fgGF 2====fgAG ,fglH fg6J ,fgJ fgL ,fgxM fgP 3====fgP fggS fgT ,fgNV fgX fg9Z ,fgZ fg3` Xfgc m  You see here a bombardier beetle corpse.fge fgf B== _fg(g fgl Bfgp M _You now have 134 gold pieces (gained 9).fgs 4fgs fgu fgx ,fgx fg%z fg| Bfg  fg ,fg fg fg Bfg Xfg fgy fg fg  _You open the door.  There is an open door here. _fg fg Bfg fg fg fg fgD fg ,fgU fgN   You see here a +0 ring mail.fgHP fgwV L _fg{W fgW fgrY fg`_ fgD` fg` fgnb fgg 7 _You open the door.fg,k 4fgFm fgq @  There is an open door here.fgNj T _fg fgN fg fg˕ fgl fg fg fg fgB fgF fg fg ,fg fg fg0H fgI fgW fgfX fgAZ fg] Bfga Bfgc fgd fgGd fgd fg_e fgi fgik fgn ,fgr ,fgH 4fg ,fgD ,fg fgK fg ,fg fg fgެ fgI ,fg fgJ fg fg fgo ,fgd fg< fg fg fg ,fg5 fg fg ,fgB fgS fg  ..# #.# #.# fg2 #.# #.# #.###########. #............. ##########>............ J......h...##.#......# ###################.##..†####.# #...................##..<.....#Magic Dart #.###############..)..###.##### #.# #.....'....... #.# #.....########J   endoplasm (asleep) #.###............ #.##..########## #.##..#fgA 93603.0)  An endoplasm comes into view.fg&E [.JJfg: 74 _The endoplasm quivers.fg[G *****fgE^R The magic dart hits the endoplasm.fgfg7+.J....fgT2--=fg8.0)fg&fg+d _The endoplasm is moderately wounded.fg+ G  The magic dart hits the endoplasm!fgG1 [.****fgN *.....fg 1----69Magic Dartfg fg M _You kill the endoplasm!fg-dfgdfgefgzhfgBl2==fglfgnfgnfgofg-r,fgsfgKy3====fgyfg|fgS,fg^fgцfg,fgʼnfgfgfgfgnfg.fgQ==fg^fgfg,fg5fgfgy,fgfgMfgfgLfgfgRfg,fg8fg'fg,fg-fgfg,fgfg0fgˠ,fg?fgϢfg#Bfgfg,fgfgݦfgϧfgfgifgfg,fgfgfg,fgٮfgfgֱ,fgDfg.fgL,fgƵfg*fgڷ,fgfg_fg4,fgfgfgfgGfgfg[fgg,fgfgffg,fgfgfg,fgfgfg,fgfg8### ### #.#.# #........h....# - #.#.#  #.# #.#  #.# #.#  #.# #.# #.# #.###. fgT#.# #... #.###########>............ #.............##.#......#fg@070.8 (31.0)fgF-1.8 (32fgfgc _s - a scroll labelled DOIKIE QOLAYMfg JfgP fg fgx fg nfgC fg fg fg3 fg fg ,fg) fg fg fgλ fg" fgU fgt fg fg fg4 fgW fg fg fg fgs fg fg fg fg ,fgQ fg fg fg_ fgm fg fg ,fg fg fgm ,fg fg fg_ fg fg fg\ P  There is a stone staircase leading up here.fg  #.# #.# #.###########.  #............. ##########>............ ...........##.#......# ##########.##..÷####.# ...........##..<.... ########..)..###h#####84.8 (13.....'.......(.......############............ fg  #..########## #..# #..# #..# #..# ########fgfg ,5.8 (14fg$fgE% _Found 7 stones.fgHfg,IfgKfgOfgIRfgVBfgKWfgWfgXfgLYfg?[,fg"\fg]fg`,fg`fg|bfg$eBfgm  You see here 7 stones. _fg,pfgrfgWrfg*u,fg{w,fg~yfgPzfg},fghfgbfgefgfgPfgfgLI.# .###########.. .............# . >............# .. .##.#......#.# .B.fg##..÷####.#.# .... .##..<.....#.# ...# )..###.#####.#####....## ...'.......(....h'...... ...###############....## ........... ...# Magic Dart .########## .## .#fg # .# B   giant cockroach (asleep) .# .# ######## .###......#fgF 90  You open the door.fg',6.8 (11fgfg+b _A giant cockroach comes into view.fg6 *****B  The magic dart hits the giant cockroach.fg-fgae.B...'fg)h2--=7.8 (1.0)fgfgc _The giant cockroach is almost dead.fg}M  The magic dart hits the giant cockroach!fg?q†****fgGU6...'fg^1----78Magic DartfgefghS _You kill the giant cockroach!fg Jfg Bfg) 2==fg fgm ,fgs fgx fgĵ fgo fg fgX d3====fgc fg fg+ fgm fg fg @  There is an open door here.fg fg/ _fg fgt fg fg" fg fg< fgE fg ;==fg fg fg fgQ fgt fg fg/ ,fgg fg fg[ ,fg fg D #########  #.......# #########.. #.... ..........# #.......# .......# +.h.....# -#......#.# #.......# ÷####.#.# #...†.<.....#.# #....## ###.#####.#####....#### fg L'.......(.....'........ ###############....#### ........ +....# ######## #...##fg220113.0)fgF-2.8 (14fg fg b _t - a scroll labelled MUSAING TOEZfgo fg fg fg fg ,fgx fg fgN ,fgM fg 7 _You open the door.fg 4fgY fg @  There is an open door here.fg@ fg _fg6 fg fg fg4 fg2 fg fg fg. fg fg x##.# ...# ##.##.##.# #########fg r#.###### #.......#  #.#####...# #.......#  #.....#.###.......# fg ##>.....#h..'.......# ...##.#......#.#####.......# fgG ##.##..÷####.#.# #...†...#.##..<.....#.# #....#### ..)..###.#####.#####fgv X....#### .....'.......(.....'........ .....######.fg ...#### #..... +....# #..########## #...##fg\ fg *8.8 (6.0)fgi +9.8 (7fgH fg 5 _u - a ring of poison resistancefgȖfgCfgfgʛfg[fgfgr,fgʣfgfgfgfgfgfgfgn@  There is an open door here.fgfg _fg޲fg#fg,fg;fgUfgýfgfg!fgfgXfgfg\fgfgfg'fgofgfgWfg,fgfg7 _You open the door.fg4fgfgfg5,fg@fgfgW,fgHfg+fg+,fgfg&fgfg'fg?fgfg,fgkfgfg,fgfgfg ,fgfgfg### #.......# #...# #.......# ..#.###.......# ..#...'.......# #.#####.......# #.# #...†...# #.# #....#### #.#####....###########.# (.....'.........h!....=S #######....######....... ......'....# .####.. Magic Dart #######...## .#  fgn##### .# .# S   ball python (constriction, asleep) .# .. fgs 37.8 (18.0)  A ball python comes into view.fg/'xS.S)fg',8.8 (19fg/fg45 _The ball python hisses angrily.fgo4fgSvfg%zb _A ball python is nearby!fgj5I  The magic dart hits the ball python.fg8\*****=fgݹfg !....=JJ   endoplasm (wandering)You kill the ball python!fgp2--8=9.0)fgfg] _An endoplasm comes into view.fgx  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgZ P  Okay, then.fg[ fgd fglh . _fgD ******J  The magic dart hits the endoplasm.  The endoplasm is almost dead.fg*fg@!....J.fg b1----40fg!'fg9)^ _The endoplasm quivers.fgzg G  The magic dart hits the endoplasm!fgk \*****=fgg >!....fg^ 0----91Magic Dartfg fg M _You kill the endoplasm!fgfg6fg]fgfg&M1==fgBfgfg,fgfg 92fgtH====fgfg_,fgfg ,fg fgrfgfgzfgfg+k3====fgfgfgt'a #.# ...# #.# #.###.# #...'.# .#####.......# .# #...†...# .# #....#### .#####....#.# .....'..........h....=.-9.8 (8....######.:'....# #.####....## #.# .##### #.##.##.#...fg0fgW4F-50.8 (9fgi?fgSb _Found a book of Displacement.fgYV/1.8 (10.0)fgY`fgTlU _v - an emerald potionfgffgfgfgtfg,fg ,fg fg ;==fg fgfgp$x #.......# # #.......# ###.......# .'.......# ###.......#  #...†...#  #....#### # ###....###.###'......h.=...fg#&[....######.......:..#'....# #.####.....#Magic Dart...## #.# .....###### #.# ....##.# ....#S   ball python (constriction, asleep)#.# .S.#... .###fg5 3.8 (2.0)  A ball python comes into view.fg<aSS).fg?+4.8 (3fgfg5 _The ball python hisses angrily.fg/ I  The magic dart hits the ball python!fge8 ****..#fgY _.....fgi 2--=5.8 (1Magic DartfgX fg O _You kill the ball python!fg}ffgSn3==fgnfgQrfgtfg1ufgvfgyfg|fgb|fg}}fg( .......# .......# .......# '.......# ###.......# #.. #...†...# #.# #....#### #.# ....##.## '.....h..-....######.......:..## '....# #.####.....# ...## #.# #.....# ##### #.# #.....#fgɎ#.# #.....##.# #.....#... ....###  w - a ring of protection from firefgd,60.8 (5fgeE-1.8 (6fgfgX _You see here a ball python corpse. fg_ 4 fg_  fgc  fge  fgj g== fg{l  fgl  fgIr X fg s  fgu  fgv  fg"w  fgy  fg~  fg  fgS  fg|  fg%  fgQ  fg  fgO  fg  fg  ######  .....#  .....#  .....#  .....# #########.#o .....# #. .†...# #.#######. ..#### #.# Magic Dart ..###########.####### .............†....... ..######.......:..### o   orc (asleep) ..# #.####.....# .## #.# #.....#  fg {## #.# #.....# fg1 &7 fg +8.8 (7 fg  fg r _An orc comes into view. It is wielding a +0 flail. fg  ******o  The magic dart hits the orc.  The orc is almost dead. fg1 fgJCo......o fg%Dc2--==9.8 (1 fg8L fgR% _The orc shouts! fg8 *****The magic dart hits the orc but does no damage. fg fgU....o. fg2j1-----70 fgh fgW _The orc is almost dead. fg A  The magic dart hits the orc! fg+ [****) fgp ).... fgu 0----41-1Magic Dart fg{  fgɂ G _You kill the orc! fg fgfOPut on which piece of jewellery? Jewellery (go to first with "=)  f - a ring of flightm - a +4 ring of protection  u - a ring of poison resistance  fgww - a ring of protection from fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fg Yfgafgxjdesmos the ConjurerDeep ElfHealth: 28/28 ======================== ######Magic: 10/13 ==================------ .....#AC: 2Str: 4 .....#EV: 12Int: 25 .....#SH: 0Dex: 13 fgk.....##########.#.XL:  5 Next: 41% Place: Dungeon:3 .....##...h....)..Noise: =--------  Time: 2071.8 (0.0) .†...##.#######.##-) Nothing wielded ..#####.#Cast: Magic Dart ..###########.#######Beast .............†....... ..######.......:..### ..# #.####.....# .## #.# #.....# ## #.# #.....#The orc is almost dead. _The orc shouts!  The magic dart hits the orc but does no damage. _The orc is almost dead.The magic dart hits the orc! _You kill the orc!fg"sfgul1==6-2.3 (0.5fg{fgN~= _m - a +4 ring of protection (left hand)fgfgMPut on which piece of jewellery? Jewellery (go to first with "=)  m - a +4 ring of protection (left hand)f - a ring of flight  u - a ring of poison resistance  w - a ring of protection from fire[?] describe selected [!] equip|wield|wear|put onfg@[tab] equip|unequip fgfgfgdesmos the ConjurerDeep ElfHealth: 28/28 ======================== ######Magic: 11/13 ====================---- .....#AC: 6Str: 4 .....#EV: 12Int: 25 .....#SH: 0Dex: 13 .....##########.#.XL:  5 Next: 41% Place: Dungeon:3 .....##...h....)..fgNoise: ---------  Time: 2072.3 (0.0) .†...##.#######.##-) Nothing wielded ..#####.#Cast: Magic Dart ..###########.#######Beast .............†....... ..######.......:..### ..# #.####.....# .## #.# #.....# ## #.# #.....# _The orc shouts!  The magic dart hits the orc but does no damage. fg×_The orc is almost dead.The magic dart hits the orc! _You kill the orc! _m - a +4 ring of protection (left hand)fgTfgS+8 (0.5fgӦfgXB _u - a ring of poison resistance (right hand)fg(fgfg_fgnfgbfgBfgXfgF2==fgfg;,fgfgfgfgfg:,fgEfgdfgk3====fgfgfgfgSfgfgfg,fgfgfg,fg>fg^fgQ==fggfgfgfgfg@fg  Things that are here:  a +0 flail; a +0 scale mail; an orc corpsefgfg@ _fgfg fg,fgfgfg?,fgfgBfgfg*fg]fgV fg{"fg"fg#fg%fgx'fg'fgu(fg*fg+,fg,fg.fg./fg/fg/fg1fgb3fg3fg5fg|A #.### #.#.. ..# #.#.# #.#  #.#.# #.#  #.#.# #.#  #########.#.# #.#  #........)..# #.#  #.#######.#####.#   #.# #......h#  ##.###############  †.......  ..:..### ##.....#  #.....#    #.....#     #.....#     #.....#  fgB  You pick up a book of Dreams and begin reading...fgF094.8 (22.0)fg5H,5.8 (23fgKfgoMy  You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to _your library.fg fg fg fg8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfg4fg!$fg%fg)Q _fg(<Jfg"?fg?fg?fg@fg:BfgND,fglI,fgSJfgJfghKfgMfgxO,fgPfg{RfgT,fg)UfgVfgX,fgYfgd[fgN]fg]fgf^fg`fgDb,fgefg*gfg i,fg0jfg0lfgPn,fgofg......h..#  134.8 (39 ...:..###.##  #.....#  #.....#  #.....#  #.....#  #.....#  ....###    fg$fg;fg_,5.8 (40fg fg; _Found a stone staircase leading down.fgXlfglfgnfg~fgfgA,fgfg(fg^,fg`fgR  There is a stone staircase leading down here.fg܎fgL _fg;fgfgڒ,fgfgĔfgfgfgfgnfg3fgfgfgfgŢ,fgfgfgԦfg'fgfgfga,fg٩fgfgDfgfgfgfg,fgfgTfgfg¶fg,fgDfgjfgfgͽfg fgfgfg>fgfgfgT,fgXfgrN _You now have 152 gold pieces (gained 18).fg+4fgfgfgs,fgfgfg*fgYfgfgyXfg4fg.fgYfgfgfgQfgfgfg.fgfgfgRfg)fg,fgfgfg,fgDfgfgfg1fg_fg<fg',fgtfgPfgffg,fgfgzJfg'fgXfgfgfgM _You now have 157 gold pieces (gained 5).fg;fgnfgfg*fg; ,fg fg fg,fgfg|fgf,fgfgfg,fg,fg7,fgfg%fg8' ...##########.#  .. ..# #.#  #.# #.#  #.# #.#  #.# #.######  #.# #......#  #.#####.####.#  #..§..§......#  #h≈≈§≈≈§§≈≈..# 83.8 (48 #.≈.§.§§§.§.##  #.≈.#####.§.#  ....... .≈.#  ..#.≈.#._ .≈.# ####§§.#.... ≈..# fg'#§§.# ### ≈... §. fgr,#.#§§≈≈≈≈§..§§.§§≈§fgs/,4.8 (49fg92fg39 _Found a bloodstained altar of Trog.fg[4fgH\fg`]fg^fgacnfg dfgffghxg #.# #. #.######.......##.####.####.#+.. #...§.........). #.≈≈≈≈≈≈§≈≈.. #.≈..§....§.##.#.≈.#####.§.# #..h......#.≈.# 6.8 (2.0)#....#.§.#._.#.≈.# #.####.≈.#.... ≈..#fgyn# #.§.# ### ≈... ..≈.. ..§≈≈≈........#.....fg:#.##.##.######...§..§.§§≈≈≈≈§§§...§§§≈≈≈fg+7.8 (3fg։fg# _Found a whip.fg fg3fgfgTfg8fgfg,fgfg;fgfg!fg-b.. ..# #.#...... #.# #.# ..... #.# #.# ......# #.# #.###### ...... #.# #......# #....##.#####.####.#+.....#...§..§.....####.)...#§§≈≈≈≈§§≈≈..#.......h#.§§......§.##JB.####.#§§§#####.§.# #.........#.≈.#Magic Dart #....#.≈.#._.#.≈.##.####.≈.#.... ≈..#fg`.S# #.≈.# ### ≈...J   endoplasm (asleep) ..≈...B   giant cockroach (asleep) ..≈≈≈≈≈#.......fg?+9.8 (2fg(A,90.8 (3fgIfguMr _An endoplasm and a giant cockroach come into view.fg M  The magic dart hits the giant cockroach!fg} z****†*fgfg.....J.Jwandering)fgWj2--2=1.8 (1fgfgg"S _You kill the giant cockroach!fghG  The magic dart hits the endoplasm!fggz****†*fg\.....§fg1----32Magic DartfgMfgM _You kill the endoplasm!fg4fgfgfgM2==fg* Xfg ,fg fgfgfgfg:fgk3====fgfg'fg ,fglfgfg%,fgL fgW"fgu%,fgP&fg)fg-fgd-;==fgo.fg0fg53fgj3fg4fg8fga;fg;fg<fg?fgx@fg@fgAfgfgfgfg3fg fg ,fg fgfg,fg#fgfgfgDfgfgfgafgfgyfgqfg!fg24fg55fg6,fgG7fg9fgF<,fg=fg?fgA,fgrBfgCfgE,fg.FfgGfgI,fgJfgKfg"N,fgzOfgQfgET,fgUfgZfg ],fg]fg9_fga,fgafgUn####....###########.############# ...'...............†.......>..... ####....######.......:..###.##### ...'....# #.####.....# #.# ####...## #.# #.....# #.# ##### #.# #.....# #.#  #.# #.....# #.# ##.####.....# #.# .....#####.# -######.......+...#.# fgn#.......# #...#  #.......# #.###  #.......###.# #.......##..#####+###....##.###.##.###..##.#fgou1222.8 (30.0)fg{F-3.8 (31fgfg-d _x - a scroll labelled XOHIDO GIXOIMAfg t4fg*ufgMxfg{,fgnfg+fgufgۅfgɆfgfg ,fgfgfgfgfgfg@fg,fgfg<7 _You open the door.fg4fg fg|fgfgfg'fgfg;,fgfgfgfg@fg_fgfgcfgݶfgfg fg,fgfg+fgfg?fgfgfgB,fgfgfg,fgfg3fgfgfg9fgfg,fgMfgXfgfgB,fgfgZfg,fgfgdfg,fgCfgfgK,fgfgfgfgfgfgEfg,fgfgfgL,fgfgfgfg#fg,fgBfg,fggfg|fg.................'....# #. .#################...## #.# # .###### #.# ##.# # .# #############.#### .#### #................. .###......# #.############.... ..##......# #.# #.... #.##......# #h# #....50.8 (27 #..#......# #........ #.... ...'......# #........ #.... ..##...)..# #........ ####+ ..##.###### #........ #. ..##.###### #.......% #.  ..##......# #....############.  ..##......# #..... .........  ####......# ########. fg8fg%,1.8 (28fg[fg, _Found a flux talisman.!fgr #################...## #.# #. ###### #.# #. #  #.# #. # #############.####. # ######## #.................. ###......# #.############...........# #.# ..... #..... .##......# #.##...... #. ..#......# #.h....... #. ..'......# #.#. .##...)..# #.!fg\s {####+# .##.###### #. #.# .##.###### #.%#.# .##......# #....############.# .##......# #..... ......... ###......# ####### ######## .........#  ####.!fg{ !fgق 12.8 (1.0)!fgʈ !fg "fg<] ##### #.# #. #.# #. #############.####.  ######## #.................. ##......# #.############......# #.# ......# #. ##......# #.##......# #.......# #.........# #. .'......# #.# #. ##...)..# #.# ####+## ##.###### #.# #.# ##.###### #.%.# #.# ##......# #....############.#. ##......# #..... ........... ##......# ####### ######## ........#####.# ......"fge"fgm&3"fgp"fgr"fg #.# #.#############.####. ######## #.................. #......# #.############ #......# #.##......# #. #......# #.##......# #. #......# #.........# #. '......# #.# #. #...)..# #.# ####+### #"fg4.###### #.# #.# #.###### #.%.# #.##. #......# #....############.#.. #......# #..... ........... #......# ####### ######## .......#####...## ......### .#"fg"fg'&4"fgR"fgA"fg,'#############.####. ####### #....................# ......# #.############' ......# #.##......# #.# ......# #.##......# #."fg# ......# #.........# #.# ......# #.# #.# ...)..# #.# ####+### .###### #.# #.###. .###### #."fgA$%.# #.##.. ......# #....############.#..# ......# #..... ........... ......# ####### ######## ......#####...### "fgdN..........### .#"fgV# #.#"fg"fg&5"fg7"fg"fgI "###### #....................## .....# #.############'.# #.##......# #.### #.##......# #.# # #.........# #.## #.# #."fgژ 1#)..# #.# ####+###.. ###### #.# #.###.# ###### #.%.# #.##..# .....# #....############.#..### #..... ..............# ####### ########"fg^ #####...#### ...........### .### #.#  #."fg #"fgi "fg2 &6"fg "fg+ "fgXGA #.## #.#####.'.# #.##......# #.## #.##......# #.# ## #.# #.## #.# #.##. .)..# #.# ####+###. #.# #.###.# #.%.# #.##..## #....############.#..## #..... .# ####### #.# ####...## .### .#.### #.# ## #.#"fgN"fgU&7"fgi\"fg ^#fg  #.## #.#####.'.# #.##......# #.###.# #.##......# #.# #.# #.# #.###.# #.# #.##. )..# #.# ####+###. #.# #.###.##. #..# #.##..##.# #....############.#..###.# #..... .# ####### #.# ####...## . .### .#.###.## #.# #.# #.###.#fg8 _You see here a flux talisman.$fg$fg&9$fgĎ$fg) _y - a flux talisman%fgx4%fg%fg^%fgY%fg B%fg ,%fg%fgh%fg,%fg%fg%fg%fg%fg%fg%fgn %fg %fg]!%fgK$%fg0&%fg&%fg&%fg)%fgc+%fg+%fg,%fg.%fg0,%fg#1%fgP3%fg5%fg5%fg6%fg8%fg&:%fg:%fg:%fg<%fg0>%fgk>%fg ?%fgDX%fg>E%fgF,%fgG%fgSI%fgJ%fgJ%fgRK%fgAM%fgN,%fgO%fgDU%fg.X,%fgY%fg[%fg@],%fgn^%fg`%fgb,%fgc%fgsi%fgkj%fgj%fg,l%fgn%fgp%fgp%fg%r%fgQt%fgIxB%fgJz%fg|,%fgy}%fg%fgD%fgD%fgƌ%fg'%fg,%fgv%fg8%fg%fg\%fg%fgh%fgN%fgș%fg)%fg=%fgW%fg,%fg%fg%fg,%fg%fg%fg۩,%fg%fg%fgn%fg%fg<%fg%fg..# #################.........# ..#######...####### # #.##.............# ### .. #.##.#.###.# .## ... #.##.#.# #.## .PS. +..#.#.###.# #.# ..!.. +....#........##.# #. #.##.#.###....##.# #..## P...P..h##.... +.....#. ##..## P#.###..####.###.)...#§§..## ....# #.§Magic Dart †.....# ###### ..†.####.#§§...#....# #.... #####.... ....#....#.≈ S   adder (asleep) #### ..[%fg40m #.####.≈ # #.≈ ..§%fgz{ 89.8 (30.0)  An adder comes into view.%fg'-90.8 (31%fg%fg=] _Found 2 fuming green potions.&fg>X  ****S    The magic dart hits the adder.  The adder is heavily wounded.&fgy&fg`.S...&fgh2--=1.8 (1.0)&fg&fg/ _The adder hisses angrily.'fgJ *** The magic dart hits the adder.'fgm'fg'fgh]...S.'fg a1----2'fg6'fgY _The adder is almost dead.'fgM C  The magic dart hits the adder.'fg` .*'fgώ '..'fgݖ 0----513Magic Dart'fgS 'fg I _You kill the adder!(fg4(fg(fg6(fgc1==(fgR,(fg(fg,(fg(fg,(fg.(fg(fgk2====(fg(fg/(fg(fg(fg,(fgu(fg,(fgc(fg(fgk3====(fg(fg(fgM,(fg(fg(fg(fg(fg (fg_ (fgl ,(fgh (fg(fgQ==(fg(fgp(fg(fg(fg(fg(#......# #....#####.# #......# #.................... #......# ##################.... .......# #.. .....#######.. .......# #.P####P##.##............### #........#.##.#....... ......## #.#......#.##.#....... .......# #...P....+..#.#....... .....#.# #....h...+....#.....- ..####.## #.P......#.##.#.###... ### #..## #.#P...P...##.... +...  #####..### #P#.###..####.###.).  #.......##..........# .....†.....############ ..[40(fg)m†.### ...........# ....# ...#######.... ....#.. ...#####.. #.#(fge.13074.0)(fgw1F-8.8 (15(fg5(fg7Z _z - 2 fuming green potions)fgz4)fgz)fgF)fgk)fg)fgO,)fg,)fgæ)fg3)fg?,)fgs)fgv)fg.,)fgܴ)fg_)fg,)fg)fgǹ)fg ,)fg)fgB)fgG,)fg)fg)fg],)fge)fgI)fg,)fgX)fg)fg(,)fg)fgM)fg)fgF)fg)fg)fg,)fg})fg)fgY,)fg#)fg8)fg,)fg)fg)fgv)fg)fg)fg )fg)fg)fg)fg)fgr)fg)fg,)fgz)fg,)fg)fgK)fg\)fg)fg)fg\)fg)fg)fg5)fgK)fg*,)fg;)fg)fgF ,)fg )fg )fgg)fg)fg)fg)fg4)fg)fg4)fg)fg,)fgp)fg)fg,)fg7)fg)fg,)fg)fg )fg")fg")fg$)fg')fg()fg()fgZ))fg*)fg,,)fg,)fg-)fg"/,)fg/)fg1)fg<4,)fg4)fg6)fgZ8,)fg9)fg-;)fg;,)fg<)fgK #.#P#.###..####.###.)...#§§≈≈≈≈§ ##..........#............#.§§ .############.##..†.####.#§§§#### .# #....##....# #......... #.#####....#....#.≈.#._ #### # #.##.≈.# ..#####....#.# #.≈.# ## .............## ..§...  .......h....... ..≈≈≈≈≈  ############### #.... ..#..  )fgL;You pick up a book of Geomancy and begin reading...)fgR-42.8 (34)fgX,3.8 (35)fg]^)fg`] _You add the spells Sandblast, Stone Arrow and Passwall to your library.+fg 4+fg +fg +fg  #.#P...P...##.....+.....#...§..#.#P#.###..####.###.)...#§§≈≈≈≈..........#............#.§§... ..############.##..†.####.#§§§#### #....##....# #....... #.... #.#####....#....#.≈.#._#### # #....#.####.≈.#..#####....#.# #.≈.# #>## ..§...0.0)................ ..≈≈≈≈≈################ #.+fgf %..#....+fgb( +fgX. +4.8 (1+fgqo Q _Found a stone staircase leading down.,fgJ,fg,fg,fgG,fg̶,fg,,fg,fgٻB,fg,fg(,fgB,fg$,fge,fg,,fgs,,fg,fg^,fg ,fg,fg=  There is a stone staircase leading down here. #####..###.#P#.###..####.###.)  #.......##..........#........... ##..†.....############.##..†.####........###### #....##....# ######......## #.#####....# ..# ######..###.# #....#.## ..# ##.....#####....#.# ..#########>.............# ..+g.......... ..######################### ###Magic Dart g   goblin (asleep)606.0)1.8 (17,fg+Is _A goblin comes into view. It is wielding a +0 club.-fgQJD  The magic dart hits the goblin.-fg[)****** -fg5+......-fg2--2=2.0)Magic Dart-fg-fgJ _You kill the goblin!.fgs 3==.fg&X.fg)g==.fgBH.fgU.fgX.fgY,.fg],.fgt.fgu.fgB.fg.fgT,.fg.fgˌ.fg,.fg.fg..fg.fgޔ.fgH.fg.fgt,.fg,.fgR.fg.fg.fgc,.fgӣ.fg3.fg".fg,.fg.fg@.fg1.fg.fgD.fggn.fgH,.fgR.fg޺.fg.fg.fg.fgB.fg.fg!.fgn.fg,.fg.fg.fg.fg~,B.fgLn.fg%h.fg.fg.fg-,.fg.fg.fgs.fg.fg@.fg.fg.fgn,.fgL4.fg)Y.fg6.fgX.fg,.fg.fg.fg.fg.fg.fg].fg.fg.fgq,.fg.fg;.fg,.fg1.fg #....#.####.≈.#.....≈..###  ####....#.# ##.≈.#####.≈....#  ......§≈.......≈.#.##  ..............§≈≈≈≈≈≈≈≈≈.#.#  #######...........#.#   #......#.....#####.#   #.######.##..# #.#   #.# #.##..#####.#   #.# #h##........#  -46806.0) #.# #[3.fg d7m.###.#######   #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#  #.# #.# #.#  #.# #<# #.#  #.##########.#  .fg^n6.≈.###§§..§≈§§§.§-97.fgڔO _Found a stone staircase leading up.3fgH3fg~I43fgg....#. ..............§..§.§...........#.......##....##....0.0)................3fgMo3fgp3fgrE _Done exploring.6fgX[?25h[?0c  Search for what [? for help]? 7fg*\ [?25l[?1c7fg!r 9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a bloodstained altar of Trogb - [D:3] a whip  c - [D:3] a +0 club  d - [D:3] a club  e - [D:3] 7 stones  f - [D:3] a +1 heavy maceg - [D:3] a +0 ring mail  h - [D:3] a +0 flail  i - [D:3] a +0 scale mailEfgEfg Efg@  #....#.####.≈.#.....≈..###   desmos the Conjurer ####....#.# ##.≈.#####.≈....#   Deep Elf ..........###.§§§......≈.#.##   Health: 28/28 ======================== ..............§§≈§§≈≈≈≈≈.#.#   Magic: 13/13 ======================== ##############.§.§.......#.#   AC: 6Str: 4#......#.....#####.#   EV: 12Int: 25#.######.##..# #.#   SH: 0Dex: 13#.# #.##..#####.#   XL:  5 Next: 52% Place: Dungeon:3#.# #h##........# Efg1 6  Noise: ---------  Time: 2469.8 (0.0)#.# #.###.#######   -) Nothing wielded#.# #.# #.#  Cast: Magic Dart#.# #.# #.#  Beast #.# #.# #.# #.# #.# #.#  #.# #.# #.#  #.# #<# #.#  #.##########.#   _A goblin comes into view. It is wielding a +0 club.The magic dart hits the goblin. _You kill the goblin! _Found a stone staircase leading up. _Done exploring.  Search for what [? for help]? .EfgU Efg Efg Efgp . _Ifg Ifg Inventory: 26/52 slots Hand Weapons (go to first with ))h - a +0 short sword Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 barding Magical Staves (go to first with |)  i - a staff of alchemy Jewellery (go to first with "=) Ifg  m - a +4 ring of protection (left hand)  u - a ring of poison resistance (right hand)f - a ring of flight  w - a ring of protection from fire Talismans (go to first with %)k - a blade talisman  l - a beast talisman (active)  n - a serpent talisman  y - a flux talisman Wands (go to first with /)q - a wand of flame (20) Scrolls (go to first with ?)  e - a scroll labelled ZUGGUM NEXUUTT  j - a scroll labelled UHUXUG LOIB [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Nfgށ  c - a +0 barding. Armour for the scaly midsections of nagas and armataurs. Base armour rating: 4Evasion: -2 It can be maximally enchanted to +4. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Nfg Menu/colouring prefixes: identified useless_item armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.QfgQfg%Qfg+L #....#.####.≈.#.....≈..###   desmos the Conjurer ####....#.# ##.≈.#####.≈....#   Deep Elf ..........###.§§§......≈.#.##   Health: 28/28 ======================== ..............§§≈§§≈≈≈≈≈.#.#   Magic: 13/13 ======================== ##############.§.§.......#.#   AC: 6Str: 4#......#.....#####.#   EV: 12Int: 25QfgY,#.######.##..# #.#   SH: 0Dex: 13#.# #.##..#####.#   XL:  5 Next: 52% Place: Dungeon:3#.# #h##........#   Noise: ---------  Time: 2469.8 (0.0)#.# #.###.#######   -) Nothing wielded#.# #.# #.#  Cast: Magic DartQfg-F#.# #.# #.#  Beast #.# #.# #.# #.# #.# #.#  #.# #.# #.#  #.# #<# #.#  #.##########.#  The magic dart hits the goblin. _You kill the goblin! _Found a stone staircase leading up. _Done exploring. QfgJ-_Search for what [? for help]? .  You can wear that only in your normal form.Qfg2Qfgc5Qfg9Qfg;. _Vfg4VfgqVfgVfg VfgVfg  #<#  #.##########.#    _Done exploring.Zfg ZfgZfgگZfgRZfgZfg[% _Zfg̾,Zfg3,ZfgZfgZfgZfgZfgJZfgZfg0,ZfgZfgfZfgw,ZfgKZfgZfg,ZfgpZfgZfg,ZfgZfgZfg,ZfgZfgZfg,ZfgcZfgZfg@,ZfgZfgZfgZfgZZfg$ZfgZfgZfg ZfgZfgGZfgyZfgZfgZfgZfg2,ZfgZfgZfg@,Zfg'Zfg,Zfg=ZfgsZfgZfgZfg,ZfgAZfgZfgZfgZfgZfgZfgnZfgZfg*ZfgZfg,ZfgZfg8 Zfg ,Zfgi Zfg Zfg Zfg Zfg Zfg!Zfg[,ZfgZfgc # #..## #.#P...P...##.....+.....#..###.#P#.###..####.###.)... ###..........#............ #..†.....############.##....####. .........###### #....##....####. .#######......## #.#####....#.... .# ######..###.# #....#.### .# ##.....#####....#.# # .###############h.............###92.8 (2Zfg3.0) .+......)........................ .################################ ###.... #.### #.# #.# #.# #.#ZfgZfg"Zfg$ Zfg%U_There is a stone staircase leading down here.\fgTs\fgv\fg9}\fgb\fg 83.8 (1.0) _\fg(\fgrJw .......  .......  .......  .......  .....#.  ##.......  ##.......$ 4 #.h>$.....  #..$  \fgK#.........  #..o...... #..w......##........ w   ribbon worm (asleep)##....... o   orc (asleep)####### \fgL\fgW\fgͧB4.6 (1.8Magic Dart\fg\fg' _You climb downwards.  Found 38 gold pieces. Found a stone staircase leading down. _There is a stone staircase leading up here._fg+L  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.afg   desmos the Conjurer .......  Deep Elf .......  Health: 28/28 ======================== .......  Magic: 11/13 ====================---- .......  AC: 6Str: 4 afgo+.....#.  EV: 12Int: 25 ##.......  SH: 0Dex: 13 ##.......$  XL:  5 Next: 52% Place: Dungeon:4 #.h>$.....  Noise: ---------  Time: 2494.6 (0.0) #.*$......  -) Nothing wielded #..*......  Cast: Magic Dart afg#..o......  Beast  #..w......  ##........  w   ribbon worm (asleep) ##.......  o   orc (asleep) ####### afg Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - orcAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (asleep,100% to hit)afg *.owribbon worm ribbon worm (asleep, 100% to hit)bfg3   desmos the Conjurer .......  Deep Elf bfg b.......  Health: 28/28 ======================== .......  Magic: 11/13 ====================---- .......  AC: 6Str: 4 .....#.  EV: 12Int: 25 ##.......  SH: 0Dex: 13 ##.......$  XL:  5 Next: 52% Place: Dungeon:4 bfg #.h>$.....  Noise: ---------  Time: 2494.6 (0.0) #..$......  -) Nothing wielded #.........  Cast: Magic Dart #..o......  Beast  #..w......  ##........  w   ribbon worm (asleep) ##.......  o   orc (asleep) ####### bfg Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ribbon wormAim: a ribbon worm (asleep, 100% to hit)  bfg> The searing ray hits the orc.  The orc is severely wounded.The orc shouts!bfg2/  --more--cfgn   .......  .......  .......  .......  .....#.  ...  ..$  ...  #.*$......  #.*.......  #..*......  #..*...... ##........ w   ##....... o   #######  The searing ray hits the ribbon worm.cfg1{ WThe ribbon worm is moderately wounded.cfg- .o.wcfg ====5.6 (1Ray cfg cfg ^ _(Press . to maintain the ray.)dfg| :The searing ray hits the orc.dfg ****   You kill the orc!The searing ray hits the ribbon worm!dfg& dfg0 dfg: 9 J.)w.. J   endoplasm (wandering)The ribbon worm is almost dead.0--3=---6+ dfgD dfgHF ] _An endoplasm comes into view.efg9J  The searing ray hits the ribbon worm!efg>****J   endoplasm (wandering)efgefgwJ..)..efgP9/13 ----5----7++ efgefgefgO _You kill the ribbon worm!gfg  *****J  The magic dart hits the endoplasm.  The endoplasm is almost dead.gfgI gfg$S Q>$..J.gfgbT T--=8gfg7\ gfg_ ^ _The endoplasm quivers.hfgG  The magic dart hits the endoplasm.hfgh [****.hfgP>$...hfgN8--79Magic DarthfghfgSM _You kill the endoplasm!jfg#w jfge 4jfg jfg jfgU jfg3 e9==jfgW jfg 9 Bjfg jfg& 10/13====jfgI Xjfg Bjfg- Bjfgn\ 1====jfgKd jfgi jfgcm jfgn jfg ,jfg jfg jfg jfg jfg6 2====jfg jfg jfg jfg jfga 3==== _Magic restored.jfg ,jfg^ d _You now have 174 gold pieces (gained 17).jfg` m#.%..##...................#..##..##.......$..#.<>h..-519.6 (20.0)#.....#.)..#..#..##..##..###jfg jfgG-20.6 (21jfgSjfgW % _Found a dragon-blood talisman.==1.6 (22%jfgP? _You now have 185 gold pieces (gained 11).kfg: kfg kfg̭ kfg\ kfg kfg ,kfg! kfg Bkfg kfgnG......#.%..###..................).................#.....###...####.....h.$....#3.6 (2.0)#.<>...#.....#.).#...#....##....###..........##########kfgPn:%kfgS+4.6 (3kfg)kfg# _Found a club.mfg^ `mfg;: ..#.%.........###..).......)...#.#.....# ##.## ##......h$....# 0#.<>..##.##.).##.##.###.# mfg k :%mfgd +5.6 (1mfgF :%mfg[ % _Found a dagger.ofgӿ ..# #.%.......# ###.......)# ........).# .......#  .#.....#  ##.##  ##.......h....#  #.<>.#  #.#  #.).#  #.#  #.#   ##.##   ##.##   #   ofgofg%&6ofg7D:%ofgqofgđ+7.6 (2ofg\ofg? _You now have 195 gold pieces (gained 10).ofg} U%ofg % _There are no items here.pfg0s ..#  #.%.......#  ###.......)#  ........).#  .......#  .#.....#  ##.##  ##.#  #.<>.#  #.#  #.).#  #.# #.# ##.## ##.## #pfg pfgkO 28.6 (1 _pfgN :%pfg@ pfg_ ] .  ................# #.%.............# ###........)# .......).#........#...#.....# ### ##. #.<>.# #..# #.).# #.# ..#..##..........##pfgb 7%pfg g9%qfg-F#... ........# #.%......# ###......)# ......).#........#...#.....###### ##.qfgPV #.<>.# #..# #.).# #.# ..#..##qfgeqfg['30qfg8%qfgqqfg####.....##. ....# #.%..# ###..)# ).#........#....#.....######..## ##. #.<>..# #...# #.)..# #qfg^..# ..#qfg7%qfg&1qfg7qfg> qfgу k. ##.###########.....##.. ....# #.%..#####..)##).##........#.....#.....#######...## ##. #.<>...# #....# #.)...#  #.#qfg qfgP &2qfg :%qfg qfgT  .# . ##.###########.....##... .....# #.%..# ####..)# #).# #........#......#.....########## ##. #.<>....# #.....# #.).#%qfg &3qfg :%qfgrfg` .# .# . ##.###########.....##... #.....# #..# ####..)# #.).# #........# ......#.....#.######### ##. #.<>.....# #..#rfg|rfg &4rfg)rfg>[ _You see here a dragon-blood talisman.sfgxsfg&5sfgbsfg1 _A - a dragon-blood talismanfg"Ifg"PfgSZ... .. .#.. .# )..... ##.##########.....#....#..J.. fgZq#..h...# ####.....# ####...)#Magic Dart #....).# #.................# .....#.....#J   endoplasm (asleep)fg=[.#######.## ##.......# #.<>..#fgnu 6  An endoplasm comes into view.fg?s+7.6 (2fg|fg+ _Found a quarterstaff.fg" ******JThe magic dart hits the endoplasm but does no damage.fgb fgUj ;.......fg fg A fgoA d3====fgB fgF fg$J ,fg#K fg] fg^ ;==fgX` fga fgc fgd fge fg-g fg i fgbi fgRj fgo Bfgp fgjr fgRt fgt fgu fg2w fg/y ,fgCz fg| fgb~ fg~ fg" fg fg fgm fg fg fg fg fgJ fg fg fg fg fgP fg fgٌ fg5 fg fg fg fgW fg fg- fg fg fgy fg fg fg< fg fg fg fgc fg fg fg^ fg fgw fg fgE fg fg{ fg. ,fgʲ fg fg fgX fg fg fg fg fg fgн fgͿ fg- fg fg fg fg fg fg fg ,fgb fg fg fg fgx fg fg fg fgk fg fg ,fg fg] fg ,fg fgV fg fg fge fg"fgpfgfgfgfgq ,fg fgYfg6fgfgfgfgY,fgfgfg"fga"fg$fg&fg)fg*fg+fg.fg3,fg5fg7fg:,fg;fg%AfgC,fgWEfg.LfgNfgOfgiPfgRfgyU,fgwWfgZfg\fg5]fg6^fgI`fg_bfgbfgcfgefgIh,fgifg`kfglfg$mfgmfg{ofgp,fgqfgbsfg$u,fgufg{wfggy,fgzfg{fg|,fg~fgfgfgfĝfgԄfgߐ........####.....#.....##..........#.............##.........................#.##.###..................##. ####...............#. ####..............)#fg# #......).# ####...###.....h.......#.....## -@..#######..........##  ##............## Magic Dart #.<>...........#  #............ #.)............# @   Sigmund (polearm, asleep) #..............#........##..#fg/099.6 (58.0)fgH-600.6 (59fgyfgL  Sigmund the Dreaded comes into view. He is wielding a +2 scythe of pain and _wearing a +2 robe of willpower.fg3 fg5 |Put on which piece of jewellery? Jewellery (go to first with "=)  m - a +4 ring of protection (left hand)  u - a ring of poison resistance (right hand)f - a ring of flight  fgW6 ww - a ring of protection from fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fgfgfgv........####.....#.....## desmos the Conjurer..........#.............## Deep Elf.........................# Health: 28/28 ========================.##.###..................# Magic: 13/13 ========================#. ####...............# AC: 6Str: 4. ####..............)# EV: 12Int: 25# #................).# SH: 0Dex: 13####.................## XL:  5 Next: 58% Place: Dungeon:4#.....h.......#.....## Noise: fgZ---------  Time: 2600.6 (0.0)@..#######..........##-) Nothing wielded##............## Cast: Magic Dart#.<>...........# Beast #..............##.)............# @   Sigmund (polearm, asleep)#..............##..............###............##The magic dart hits the endoplasm. _The endoplasm is heavily wounded.The magic dart hits the endoplasm. _You kill the endoplasm!Sigmund the Dreaded comes into view. He is wielding a +2 scythe of pain and _wearing a +2 robe of willpower.fg%  You're wearing all the rings you can. Remove which one?(? for menu, Esc to cancel)< or m - a +4 ring of protection; > or u - a ring of poison resistancefg- @@)You remove your ring of poison resistance.fg 6==1.1 (0.5fg1# fg<* fg5 fg9 < _Sigmund shouts!fg< fg|J R.@fgCM 4--6 (1.0fgY fg&^ E _w - a ring of protection from fire (right hand)fg|[  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgD fgH 9--fgQ fgV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg% *****The magic dart hits Sigmund.fgU .....  Sigmund is lightly wounded.fgԼ9*fgR   Sigmund casts a spell.Sigmund flickers and vanishes!fg9{fg&2--=2Magic DartfgE,fg*/ _Deactivating autopickup; reactivate with Ctrl-A.fg1  ..####.....#.....## ....#............. .......... .##.###........ #. ####..... . ####....) # #...). ####.... #....h........#.....##.{.#..........##. ##............## #.<>...........# #....# #.).#  #.#  #.#  ##.## .{fgz; .-3fgZA fg#C fgJ .####.....#..... .#.. .. .##.###.... #. #### . ####. # #fg.) ####. #.#......{#.##.# ##..... #.<>. #. #.). #. #. ##fg.fgӻfg#d...-4fg#fg؇  fgz  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg3fgcfg= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfgfgfgP _You don't know that spell.fgn  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg΁ ........####.....#.....# desmos the Conjurer ..........#............. Deep Elf ........................ Health: 28/28 ======================== .##.###................. Magic: 10/13 ==================------ #. ####.............. AC: 6Str: 4 . ####.............. EV: 12Int: 25 # #................) SH: 0Dex: 13 ####................. XL:  5 Next: 58% Place: Dungeon:4 #...h.........#.....# Noise: ---------  Time: 2604.6 (0.0)fg3_ .....#######..........## -) Nothing wielded ..# ##............# Cast: Magic Dart #.<>........... Beast  #.............. #.)............  #..............  #..............  ##............#  _You don't know that spell.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - youfg*G*hfgh A**fgovA**fgw?.*fg[A**fg9........####.....#.....# desmos the Conjurer..........#............. Deep Elf........................ Health: 28/28 ========================.##.###................. Magic: 10/13 ==================------#. ####.............. AC: 6Str: 4. ####.............. EV: 12Int: 25# #................) SH: 0Dex: 13####................. XL:  5 Next: 58% Place: Dungeon:4#.**h.........#.....# Noise: ---------  Time: 2604.6 (0.0)fgt...**#######..........## -) Nothing wielded..###............# Cast: Magic Dart#.<>........... Beast #..............#.)............ #.............. #.............. ##............#  _You don't know that spell.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linefg ....  The searing ray hits something.  (Press . to maintain the ray.)fg^ 1====5.6 (1Ray fg% fgl( f _Something hits you but does no damage.fgaE******fg{)......fg]0---6fg.<+ fg~fg5 _The searing ray hits something.fgeE******fg)......fgo9/13 -----7fg=++ fgqfgh _The searing ray hits something! Something hits you but does no damage.fg E******fgga ....  You finish channelling your searing ray.fg4----8----8fgFfgS _Something hits you.fg  Casting: Searing Ray (safe; 1% risk of failure)  fg\Confirm with . or Enter, or press ? or * to list all spells.fgm ........####.....#.....# desmos the Conjurer ..........#............. Deep Elf ........................ Health: 24/28 ====================---- .##.###................. Magic: 6/13===========------------- #. ####.............. AC: 6Str: 4 . ####.............. EV: 12Int: 25 # #................) SH: 0Dex: 13 ####................. XL:  5 Next: 58% Place: Dungeon:4 #...h.........#.....# Noise: =--------  Time: 2608.6 (0.0) .....#######..........## -) Nothing wielded ..# ##............# Cast: Magic Dart #.<>.........fgHn.. Beast  #.............. #.)............  #..............  #..............  ##............#  _Something hits you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  fgnZPress: ? - help, Shift-Dir - straight line, f - youfgG*hfgA**fgA**fg$/........####.....#.....# desmos the Conjurer..........#............. Deep Elf........................ Health: 24/28 ====================----.##.###................. Magic: 6/13===========-------------#. ####.............. AC: 6Str: 4. ####.............. EV: 12Int: 25# #................) SH: 0Dex: 13####................. XL:  5 Next: 58% Place: Dungeon:4fg$#***h.........#.....# Noise: =--------  Time: 2608.6 (0.0).....#######..........## -) Nothing wielded..###............# Cast: Magic Dart#.<>........... Beast #..............#.)............ #.............. #.............. ##............#fg%K  _Something hits you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg7%Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linefgF...  The searing ray hits something!fgl5=7==9.6 (1Ray fgfg7 fgX_(Press . to maintain the ray.)fgsD  The searing ray hits something!fgx ***Reactivating autopickup.fgH.).fgkfgl ........####.....#.....# desmos the Conjurer..........#............. Deep Elf........................ Health: 25/28 =====================---.##.###................. Magic: 6/14==========--------------#. ####.............. AC: 6Str: 4. ####.............. EV: 12Int: 25# #................) SH: 0Dex: 13####................. XL:  5 Next: 179% Place: Dungeon:4#.).h.........#.....# Noise: =--------  Time: 2610.6 (1.0).....#######..........## -) Nothing wielded..fg+###............# Cast: Magic Dart#.<>........... Beast Ray+ #..............#.)............ #.............. #.............. ##............# The searing ray hits something! _(Press . to maintain the ray.)  The searing ray hits something!  Reactivating autopickup. _You feel a bit more experienced.  Your Spellcasting skill increases to level 5!-  Reactivating autopickup. _You feel a bit more experienced.  Your Spellcasting skill increases to level 5!  Your Shapeshifting skill increases to level 1! have reached level 6!fg/  --more--fgMu9/325---641% fgfgz4 _fgk .####.....#..... .#... .. .##.###..... #. ####. . #### # #. #### #.).#......#..## ##.# #.<> # #.) # # ##.fg[fgi@-1 _fg?fgLfg 7 .####.....# .# . .##.###..... #. ####. . #### # #. #### #..#.#..### #### #.<> # #.) # # ##fg V-2fg fg  Things that are here: _a +2 scythe of pain; a +2 robe of willpowerfgRfgTdPick up what? 27/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 scythe of pain Armour (select all with [) fgU b - a +2 robe of willpower [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]fg  b + a +2 robe of willpower[Enter] accept (1 chosen)fgNQ........####.....#.... desmos the Conjurer..........#........... Deep Elf...................... Health: 29/32 =====================---.##.###............... Magic: 6/15=========---------------#. ####............ AC: 6Str: 4. ####............ EV: 12Int: 25# #............... SH: 0Dex: 13####............... XL:  6 Next: 41% Place: Dungeon:4#.h...........#.... Noise: ---------  Time: 2612.6 (0.0).......#######.......... -) Nothing wielded....### ##........... Cast: Magic DafgSrt####.<>......... Beast #............#.).......... #............ #............ ##...........  _You feel a bit more experienced.  Your Spellcasting skill increases to level 5!Your Shapeshifting skill increases to level 1! _You have reached level 6!Things that are here: _a +2 scythe of pain; a +2 robe of willpowerfgXa7==3.6 (1fgw_f _B - a +2 robe of willpowerfgfgInventory: 28/52 slots Hand Weapons (go to first with ))h - a +0 short sword Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 barding  B - a +2 robe of willpower Magical Staves (go to first with |)  i - a staff of alchemy Jewellery (go to first with "=)  m - a +4 ring of protection (left hand)  w - a ring of protection from fire (right hand)f - a ring of flight  u - a ring of poison resistance Talismans (go to first with %)fg1k - a blade talisman  l - a beast talisman (active)  n - a serpent talisman  y - a flux talisman  A - a dragon-blood talisman Wands (go to first with /)q - a wand of flame (20) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgsB - a +2 robe of willpower. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 'Of willpower': it increases its wearer's willpower, protecting against certain magical effects. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.0 (6.0 -> 8.0). Your EV would remain unchanged. You took it off Sigmund on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Will+} {body armour} {body armor} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} (w)ear, (d)rop, (=)adjust, or (i)nscribe.fg[ fgyc ........####.....#.... desmos the Conjurer..........#........... Deep Elf...................... Health: 29/32 =====================---.##.###............... Magic: 7/15===========-------------#. ####............ AC: 6Str: 4. ####............ EV: 12Int: 25# #............... SH: 0Dex: 13fgd_####............... XL:  6 Next: 41% Place: Dungeon:4#.h...........#.... Noise: ---------  Time: 2613.6 (0.0).......#######.......... -) Nothing wielded....### ##........... Cast: Magic Dart####.<>......... Beast #............#.).......... #............ #............ ##........... Your Spellcasting skill increases to level 5!Your Shapeshifting skill increases to level 1! _You have reached level 6!Things that are here: _a +2 scythe of pain; a +2 robe of willpower _B - a +2 robe of willpowerfg1lfgpZ30=4.6 (1fgufgH}fg$+5.6 (2fg#fgfg[8=6.6 (3fgPfgfgz+7.6 (4fg.fgïfgv1==8.6 (5fgfg4hapeshifting skill increases to level 1! _You have reached level 6!  Things that are here: _a +2 scythe of pain; a +2 robe of willpower _B -  _You start removing your armour. You continue removing your +0 robe. x4fgfgfgO  You finish removing your +0 robe.  You start putting on your armour.fg+9.6 (6fgfgfg5z9===20.6 (7fg>fgfg+1.6 (8fgvfgz _You continue putting on your +2 robe of willpower. x4fgv2==2.6 (9fg fg1 _HP restored.fg10/15====3.6 (10.0)fgfg~ _You continue putting on your +2 robe of willpower.fg'/  --more--fg #. ### #.) # # ## ##fgB,fg/I==5.6 (22fg8fg;7 _Found a leather armour and a short sword.fg٬ fgo fg fg fg] fg fg ,fg fg fg` fga fg  .##.###... #. #### . #### #.... ####...#.#######.)...#.[.........#######.)......#### ##.......######h# #.<> #..#  ##... #.)Magic Dart #...w # ......#.......##fg w   ribbon worm (wandering)..... ####### ####### fg 17.6 (2.0)fgI y.  A ribbon worm comes into view.fgH b8.6 (3Magic Dartfg fg 0 _The ribbon worm moves out of view.fg*4fgi+fg^0fgU;  #. ####. # #..... ###.#.#######.).#.[.........#######.......)......#### ##..######.## #.<>fg^< #h.#..#.....w.#.) #......#..Magic Dart .......w   ribbon worm (wandering)#fg@&0fgIR.wfgPO+9.6 (1fgqSfg4Vfg2******w  The magic dart hits the ribbon worm.fg[......wfg`T4--=fg 50fgfg9 _The ribbon worm is lightly wounded.fgM ****** The magic dart hits the ribbon worm.fg\ fgme [.....w.fgTg B3----fg}g 1fg;p fgBr f _The ribbon worm is moderately wounded.fg; *****The magic dart hits the ribbon worm!fgfg}Z....w.fg`2---2fg fgc _The ribbon worm is heavily wounded.fgc **** The magic dart hits the ribbon worm.fgmN fgX ...w.-3fg.a fgd d _The ribbon worm is severely wounded.fgI  The magic dart hits the ribbon worm!fg _***.fgY-.....fg41--24Magic Dartfg>fgAO _You kill the ribbon worm!fgXfgXfgXZfg],fgJafgafg*b#2fgVb*==fgcfgefgffggfgi,fgkfgl,fgmfgofg'p#3fgIpG===fgqfgsfgKsfgtfgw,fgxfg_zfgzfg{fg~fgL~T4===fgu~fgfgfgfgƒfg#,fgfgԋfgk5====fgݍfgݑfg{fg“fg fg:fgt,fgǚfg6fgfgݞfg؟fg%fgfg=4==fgfg fgEfgnfgnfg.. ####.#.#######.).[.........####### .)......#### ## .######.## #.<>. #..#######. ##.......#.)....#########......#.......h...........#-76.6 (22.0)........#####......##.##.###.. #......###fg5# ###. ######## ###..#. .)##fg]fgF-7.6 (23fgfg) _Found a long sword.fgfg>fgfgQ,fglfgfg,fgfg fgg fg fg9 fgfg ,fgfgfgMfgfgpfgfgfg fgfg4fg,fgxfg!fg#fgg#fg#fg&fgg(,fg(fg0B  You see here a +0 long sword.fg2fgC3 _fg4fg5fg7,fg9fg:fg<,fg=fg?fg@fg@fgAfgdJ....#########......#........................#............#####......##..........##.###...# #......###.......# ###.#### ############...#fgJR###.##### #.)...# #####h# #)# fgK#.# ....## #.#.fgP4.........########.###...# # # ###.########## ###########fgdPC #...###.##### #.)...##### ....fgPC..#####..fgV-91.6 (14fgX,2.6 (15fg\fgzgt _You see here a +3 short sword.fg fg> fg_ fg fg8 .########.###...# # # ###.########## ########### #...###.##### #.)...####. #)0.0)#........>...######.####.  .fg% fg +3.6 (1fg fg ; _Found a stone staircase leading down.fgn4fgpfg:sfgvfgxvfgzfg}fg,fgfgfgufgʆfgfgfgzfgߌfg-fgfgfgfgfgfgfgfgݙfgfg,fgfgfg٫fgfg0fgIfgfgƲfgشfg),fg?fgJXfg/fg,fgfgfg,fgfgfg,fgfg^ #######.# #.# ###.# #...#####. #...#..... #.....# #...####...##.h.#####  fgZ#fg17085.0)fg,9.6 (16fgfgL fgpU_C - a scroll labelled UKOPSE EX TOUfg0 fgc 4fg< fgj" fg2' Xfg' fg ( fg) fgO+ fg+ fg0, fg- fg,/ fgg/ fg/ fg2 fg4 ,fg@5 fg6 fg'8 ,fg8 fg: fgS; fg; fg; fg= fg> ,fg? fg C fgD ,fgE fgH fgJ ,fgK fgqO fgQ fgQ fgS fg.U fgV fg:W fgX fgY fg[ fg[ fg\ fg^ fg}` fg` fgza fgc fg,e ,fgf fgi R  There is a stone staircase leading down here.fg:k fgk _fgTl fgo fgq fgq fgr fg{v R  There is a stone staircase leading down here.fg5x fgx _fgz fgs| fgG Bfg fgR ,fg fgC fg ,fgZ fg fgz ,fg fg5 fg ,fgÙ fgZ fg ,fg fgƠ fg ,fg fg@ fgΩ ,fgg fg fg fgW fg fg fge ,fg fg fg # ###.########## #######...#fg7 ###.##### #.)...#  #####.#  fgX v#)# ##.###########fgz ###.#######........>...........h....######.#####37.6 (28fg |∩.#.#######.# #.##.# #.####.# ##.##...#####..#fg #...#.....###.....######...####...#fg B8.6 (29fg fgK > _Found Raytwat's Antique Armour Boutique.fg=fgfgfgfgfgBfg`fgfgƖfgfg8  # ###.### # #...##. ###.#####.## #.)...#..# #####.#.. #)#fg2#< ##. ####.#######........> #....######.40.0) #.∩.#.#######.# #.### #. #.# #.### ###.# ##.#fg #...#####..# #...#.....## #.....##### #fgT...### #...#fgifg++1.6 (3fgffg*9 _Found a stone staircase leading up.fg4fgfgHfgfg,fgfgfgffgUfg)fgfg.fgNfgfg fgffgfgs fgfWelcome to Raytwat's Antique Armour Boutique! What would you like to do?  a -  103 gold a chain mailb -  46 gold a leather armour  c -  161 gold a shimmering leather armourd -  529 gold a plate armour  e -  207 gold a heavily runed ring mailfg@f -  92 gold a ring mail  g - 1840 gold the +1 robe of Vines {NoPotionHeal Regen++++}  h -  161 gold a glowing scale mailfgaMi -  92 gold a scale mail You have 195 gold pieces. [Esc] exit[!] buy|examine itemsfgR[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listfg(fg.fg 3|# #...#desmos the Conjurer#. ###.#####Deep Elf.## #.)...#Health: 32/32 ========================..## #####.#Magic: 15/15 ========================fg3..##)#AC: 8Str: 4#<# ##.#### EV: 12Int: 25####.#######...... SH: 0Dex: 13##............##### XL:  6 Next: 42% Place: Dungeon:4fg3c#.h.#.#######.#Noise: ---------  Time: 2745.6 (4.0)#####... #.#-) Nothing wieldedfg3##....###.# # Cast: Magic Dart....#...##### Beast #...#...#.......#.....#######...###fg4l#...##...# _C - a scroll labelled UKOPSE EX TOU fgP4_There is a stone staircase leading down here. _There is a stone staircase leading down here. _Found Raytwat's Antique Armour Boutique. _Found a stone staircase leading up.  There is an entrance to Raytwat's Antique Armour Boutique here.fg8fg=fg~> _fg>fgk\ fg[] 4fg.a fgb fgf ; _fgf fgh fgh fgi fghk fg%m fgQm fgm fgo fgAr fgr fgFs fgpv P  There is a stone staircase leading up here.fg+x fgx _fgy fgA{ fg} fgF} fg~ fg fg fg fg fg fg fg fg fg+ fga fg fg fg fg fg8 fg fg fgB fg fgэ fg fg fgP fg fgϑ fg fg fgL fgt fg N .[.........######. .> ...)......#### ##.##. ...######.## #....##.. #..#######......# ##.......##....#########......#.##...................#............#####.......##h###...# #......#58.6 (13.0) #.# ###.###########.# #...# #.# ###.##### #.### #.)...##...## #####.####..# #)##<# ##.#### ####.#######...... fgխ fg ,9.6 (14fg fg= ; _Found a stone staircase leading down.fgfg`fgʭfgfg,fgF,fgfg8fgzfgfgfg fgkfgHfgfg"fg<fg=fgfgfg fgvfgfg9fg|fgfg,fgmfgfggfgfgfgfgc #. #.. .  #.[ #. #  ..# ... fg #.## ..#.###### #..####..[.. #...>....)# #.##.....######.# #h...##..# #67.6 (8.0)#.......# ##..#.##....#########.fg;[####.##.............................#####...#####.##.###...# #.fgb #.##.# ###.#### #.##.# #...# fgZ ..##.# ###.##fgfg,+8.6 (9fgfg , _Found a pair of boots.fg,M.#<#.. .#.[ #. # ..# ... ## ..#.###########..[....>....).....##.....######.#..##..# #..#......# ##.#.##....#########. Beast ....#..fgý4<fg~+9.6 (1fgfg9 _Found a stone staircase leading up.fgVM..#...#<#.. .#.[ #. # ..# ... ## ..#.###########..[....>....).....##.....######.#..##..# #..##.......# ##.. Beast ...#... .. # .#fgWD fgg_fgc'70fg3lfgmfgGCM .##..### ##...#.. #<..#..)#.. ..#.[ #. # ..# ... ## ..#.###########..[fgC....>....).....##.....######.#..##..# #..##.......# ##... ....####.##.fgLfgV&1fg\]fg^S _Found a runed whip.fg KM.  .##..#### ##..##.#... #<...#.####.)#... .......#.[ #. # .~..⌠...# ... ## ..#.###########..[....>....).....##.....######.##....##..# #..#. #........fg fgʸ &2fg5 fgc fgZ fg_ fgLd fge fgM)#.  .## ..#### ##..##### .# ... #<......##.####.)#.......# ......#.[.....##. # .~..⌠..h# ... ~~~~..#.## ..#.#######≈~~.. #..####..[..~~~~ #...>....).......~ #.##.....######.##..#.. .##.##....fgffgV&3fgKfgfg r.......# ..)..# .:.. . ..## ....fg> 4#### ##..##### .##.# ... #<# #####.)#.......# .......#.h.....##. # fg .~..⌠...####..... ~~~~..#.## ..#.#######≈~~.. #..####..[...~~~~ #...>....)......#fg ..~ #.##.....######.## .. #....###..##. #.......# ##.. #.##....#########fg)<4fg0fg5w _Found a book of Blasting. _You see here a +0 pair of boots. fg'  fgm &5 fg  fg4 , _D - a +0 pair of boots fga24 fgk7, fg: fg=, fge fg, fg fg fg  ...#  ..#  :..  ..##  #### ##..#####  ...##<......#  ######.)#.......#  .......h#.......##. #7.6 (2 fgk ...~..⌠...####.....  .~~~~~..#.## ..#.##### ~≈≈~~..##..####..[ .~~~~~. #...>....)...... .~..~.. #.##.....######. ....~.. #....##..# #. ⌠....~_ #.......# ##.##. #.##....## fg(  fg(+8.6 (3 fg/Y _Found an ancient bone altar of Kikubaaqudgha.fg4  ...#  ..#  :..  ..##  #######..##### . ...##<......#.######.)#.#.#.......##. #...~..⌠...####......~~~~~..#.## ..#..~≈≈~~..##..####..[.~~~~~.##...>....)fgfA.~..~...#.##.....######.~...#....##..# #.⌠....~_.#.......#  .##. #.##....fg fgw+9.6 (1fgfgfg  ...#  ..#  :..  ..##  #######..#####  ...##<......#.######.)#.##.#.##.#...~..⌠...####.....fgƭ i#..~~~~~..#.## ..#..~≈≈~~..##..####..[.~~~~~.##...>....)#..~..~...#.##.....!.....~...#....##..# #.⌠....~_.#.#  .##. #.##....fgط fgh '80fg fg \ _Found a fuming green potion.fgU ...# ..# :.. ..## #######..##### ...##<......##..######.)#.# #.#.##. ##...~..⌠...####..... #..~~~~~..#.## ..#.fgV#..~≈≈~~..##..####..[.~~~~~.##...>....).#..~..~...#.##......!.....~...#....##..##.⌠....~_.#.# .##. #.##....fg_fg]e&1fgkfgKmfg...# ..# :.. ..##.#######..#####... ...##<......##..######.)#.# #.........#.......##. ##⌠...####..... #..~~~~~..#.## ..#.#~≈≈~~..##..####..[....~~~~~.##...>....)#.#..~..~...#.##.....####.!.....~...#....##..# ###.⌠....~_.#..... #$..##....#.##....#### ####.##........  You enter the shallow water. fg3 .[23d Moving in this stuff is going to be slow.fgC ^2Water fgfgu* _Found 6 gold pieces.fgZ ..# :..# ..###.## #######..##### ...# ...##<......# #..######.)#.# #.........#.......##. ##...~..⌠...####..... #..~h~~~..#.## ..#.~≈≈~~..##..####..[...~~~~~.##...>....) #.#..~..~...#.##.....## #.!.....~...#....##..# ###.⌠....~_.#..... #$..##....#.##....###fg*\ ...# #####.##....... ......fgefgp-4.2 (1.6fgvfg$xfgL fgyS fgW_ fga T _Why would you want to do that?fg֬ ..## :.. #. ..## #.## #..##### ...# ...##<......# #..######.)#.# #.#.##fgӭ ##...~..⌠...#### #..h~~~~..#.## ..# #..~≈≈~~..##..####..[ #....~~~~~.##...>....) #.#..~..~...#.##..... #.!.....~...#....##..# ###.⌠....~_.#.# #$..##....#.##....fgL ...## #####.## fgfg/5.8 _fgAfgJfgE_ ..# # :.. #. ..## #.## #..##### ...# ...##<......# #..######.)#.# #.#. ##...~..⌠...####fgXF\ #.h~~~~~..#.## .. #..~≈≈~~..##..####.. #....~~~~~.##...>.... #.#..~..~...#.##..... #.!.....~...#....##.. ###.⌠....~_.#.# #$..##....#.##.... ...## #####.## fgOfg7W37.4fg]fg_fgf # :.. #. ..## #.## #######..#### ...# ...##<...... #..######.)#. #.........#. ##...~..⌠...####..~~~~~..#.## ~≈≈~~..##..####fg}g ..~~~~~.##...>. #.#..~..~...#.## #.!.....~...#....## ###.⌠....~_.#..... #$..##....#.##.... ...## #####.##.... .... ...... ..#####.##fgo fgv ,80fg| fgU fgQ ...#### #######..#### ...# ...##<...... #..######.)#. #.........##...~..⌠...######..~~~~~..#.## fgzR?##..~≈≈~~..##..#####..h.~~~~~.##...>..#..~..~...#.##..!.....~...#....####Beast #....#.##. fgxZfga&9fgWgfgifg64 = ## #######..#### ...# ...##<...... #..######.)#. #.........##...~..⌠...######..~~~~~..#.## ##..~≈≈~~..##..####....~~~~~.##...>..#.#h.~..~...#.##.!.....~...#....####.⌠....~_..fg4 Beast ......#.##. fg= fgB '90fgI fgJ fg>   ...# ...##<...... #..######.)#. #.........##...~..⌠...######..~~~~~..#.## ##..~≈≈~~..##..####....~~~~~.##...>..#..~..~...#.##.#.!h....~...#....####.⌠....~_fg? g.. #$..##....#.###Beast .......######...##. fgG fgO &1fg]V fgX fg~} #..######.)#. #.........##...~..⌠...######..~~~~~..#.## ##..~≈≈~~..##..#####....~~~~~.##...>...#..~..~...#.##.!.....~...#....#####h⌠....~_.. #$..##....#.##...## ####..... .............. ..#####.###.. ..######..#.# .## .#fgfg=&2fgcfgfg #.........##...~..⌠...######..~~~~~..#.## ##..~≈≈~~..##..####....~~~~~.##...>..#.#..~..~...#.##.#.!.....~...#....#####.⌠....~_.. #h..##....#.###.....## #####....... .......#...........#####.###...# ..######...##.# .### ...  # ##. fgfg&3fgCfgfg +4.4 (2fga fg > _You now have 201 gold pieces (gained 6).fg8 #...~..⌠...######..~~~~~..#.## ##..~≈≈~~..##..#####....~~~~~.##...>..#.#..~..~...#.##.fg.!.....~...#....####.⌠....~_..####...##....#.###...h.## ####...............#####.##.# #..########.. ## fg!fg8+5.4 (1fg)fgfg~~~~~..#.## #..~≈≈~~..##..#### #....~~~~~.##...>. #.#..~..~...#.## #.!.....~...#....## ###.⌠....~_.#.....####...##....#.## #.....########.##fg{ #..h............ ######.## # #.########...# #.##fg3 #.# .### ..##fgFv .. # .###fgZ0## fgmP#. #fg} fgX.. # fgQfg &6fg fgdfgM 4fgN fg?P fg T ,fgW fgX fg9Z fg[ fg\ fg] fgM` ,fg}a fg c fge fg|e fgNf fg i fg+i fgi fgl t _z - 3 fuming green potions (gained 1)fgn 4fgao fg$q fgr fgr fgt fgIu fgv ,fgsx fgx fgz fg{ fg{ fg} fge fg fgǀ fg fg ,fg fg fg ,fg fgH fg fgC fg{ fg fg fg fg fg̘ fgq fg fg fgx  . . ...#  fg ..# # :.. .#. ..## fgէ !#.## #.#######..##### #...# #.....##<......# fg #..######h)#.......# #.........#.......##. fg ##...~..⌠...####..... fg. ##..~~~~~..#.## ..#.####..~≈≈~~..##..####..[.....fgK #....~~~~~.##...>....)..... fge #.#..~..~...#.##.....###### fg #.......~...#....##..#  fg ###.⌠....~_.#.......# # fg2 .....# ...# .# :.. .fg} #. ..## .#.## #.#######..##### .##...# #.....##<......# #..######.h#.# fg 3#.........#.##. ###...~..⌠...####..... fg 0##..~~~~~..#.## ..#.###..~≈≈~~..##..####..[.#....~~~~~.##...>....).fg #.#..~..~...#.##.....######.#.......~...#....##..# #.###.⌠....~_.#.fgQ E# #fg 18115.0)fgQ ,2.4 (16fgG fg w _You see here a +2 antimagic whip.fg& 4fg7 fg fg fg ; _fg fg fgG fg fg fgV fg| fg fg fgk fg fgx fgF" fg$ fg% fg& fgI) fgK. fg. fg0 fg&2 fg4 ,fg5 fg7 fg1: fgo: fgs; fg>J  #...######...## ..#....# .. #.... ..fgJ  #...# .. #...# ..). ##...###### ....# #..h....... ....fgJ 4#. ###..###### ....#.## #.#######..##### .##.fgK 4#...# #.....##<......# #.#..######.)#.......# .fg'K .......#.......##. # fgIK #...~..⌠...####..... ###..~~~~~..#.## ...#.#######fgnK ##..~≈≈~~..##..####..[........You pick up a book of Blasting and begin reading...fgS 220.4 (8.0)fg Y +1.4 (9fg_ fgNa L _You add the spell Volatile Blastmotes to your library.fgfgk Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 6% 3fgNb - SandblastEarth9%1  c - Ensorcelled HibernationHexes/Ice12%2  d - Lesser BeckoningTranslocation12%2  e - ScorchFire12%2  f - Flame WaveConjuration/Fire21% 4  g - Fulminant PrismConjuration/Alchemy21% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 21% 4  i - Call Canine FamiliarSummoningfgwk24% 3  j - Fugue of the FallenNecromancy24% 3  k - Maxwell's Portable Piledriver Translocation24% 3  l - PasswallEarth24% 3  m - Sigil of BindingHexes24% 3  n - Teleport OtherTranslocation24% 3  o - Volatile BlastmotesFire/Translocation24% 3  p - AnguishHexes/Necromancy63% 4  q - Dimensional BullseyeHexes/Translocation63% 4  r - Summon Cactus GiantSummoning100% 6 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3fg. 3fgG desmos the Conjurer#...##### Deep Elf#...##.... Health: 32/32 ========================#....#.... Magic: 15/15 ========================#........ AC: 8Str: 4#...#.... EV: 12Int: 25#...#..). SH: 0Dex: 13##...###### .... XL:  6 Next: 42% Place: Dungeon:4##..h....... .... Noise: ---------  Time: 2821.4 (0.0)#.3fg ###..###### .... -) Nothing wielded#.## #.#######..##### .##. Cast: Magic Dart#...# #.....##<......##. Beast #..######.)#.......#.#.........#.......##. ###...~..⌠...####.....# 3fg G##..~~~~~..#.## ...#.####### ##..~≈≈~~..##..####..[........  _Why would you want to do that? _You now have 201 gold pieces (gained 6). _z - 3 fuming green potions (gained 1) _You see here a +2 antimagic whip.  You pick up a book of Blasting and begin reading... _You add the spell Volatile Blastmotes to your library.3fg P  Okay, then.3fg 3fgm 3fg . _5fgh5fg9i5fgj5fg}o5fgq5fgt; _5fg?w5fgEy5fg|y5fgz5fgf|5fg~5fg 5fg5fg5fg5fg05fg5fg`5fg݆5fg5fg5fg5fgB5fgS5fg5fg/5fg5fg<5fg5fg5fg{5fgƗ5fg5fg?5fgљ5fgX5fg8B5fgƠ5fgf,5fgâ5fg5fg5fg.5fg5fg5fg5fg65fg5fgǩ5fgȪ5fg5fg5fgïX5fgG5fg_5fg5fg5fgG ##  .  #.###. ##### #.....### #...# +.._..'.#####...# 5fgW #h........# 37.4 (16.0) #######...#  #...##  #....####### #..........# #...######.. #...# ##...# 5fgɽ# #........... _You open the door.5fgZ _Found a basalt altar of Yredelemnul.6fgӍ6fg$6fg6fg6fg6fgҖQ _6fg—,6fg_6fg@  There is an open door here.6fg6 _6fgϞ6fg6fg6fgZ6fg6fgQ6fg,6fg6fgʧ6fg,6fg!6fgͫ6fg,6fg6fg{7 _You open the door.6fg$6fg]6fg6fg?@  There is an open door here.6fg6fgh _6fgɶ6fg/6fg,6fg6fg6fgǻ6fg6fgL6fgv6fgt6fg6fgtB6fgU6fg06fg,6fg^6fg[6fg,6fg6fgS6fg ######### ##.......#  6fg>#..#+###'#  #.##.....# #h##.###.# ####..#.....### #..#..+.._..'.#####..Magic Dart6fg#.##.....#...........#.###.#######.....#. ..# oo 2 orc wizards (asleep)$..# ##+# #.. o   orc (polearm, asleep)o.oo. #.. #..6fg6fgs'536fg>,4.4 (176fg6fg, h _2 orc wizards and an orc come into view.fgf ***** The magic dart hits the orc.>fg >fg >fg >fg 2...+.._..o.ooo 2 orc wizardso..>fg i3-----6>fg >fgP W _The orc is almost dead.?fg6 A  The magic dart hits the orc.?fg: **.+.._**)?fg ?fg ?fg ...+.._.o..o.?fg 2---3-7?fg 9_?fg G _You kill the orc!@fgS ***The magic dart hits the orc wizard.@fg ,@fg r  The orc wizard is severely wounded.@fg @fg  ...+.._o.o   orc priest (wandering)oooo 3 orc wizards (1 wandering)oAn orc wizard comes into view. It is wielding a +0 dagger.@fgq @-8@fg @fg | _An orc priest comes into view. It is wielding a +0 hand axe.Afg% H  The magic dart hits the orc wizard.Afg) **.+.._)o 2AfgH ]  You kill the orc wizard!Afg AfgD Afg/ ...+.._o.ooo 2 orc wizards$.AfgX e1--5=9Afg} Afg C _The orc priest shouts! The orc wizard shouts!Bfgh<**BfgWBfgٞBfgq.o)o.Bfgk0----60BfgBfgL _The magic dart hits the orc wizard but does no damage.CfgK| *The magic dart hits the orc wizard.Cfg?l~ .  The orc wizard is moderately wounded.Cfg6r}  The orc wizard gestures at you while chanting.CfgCfgAo.CfgH-=1CfgF9_Cfg7 _You resist with almost no effort.Efg   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ffg  desmos the Conjurer  Deep Elf  Health: 32/32 ========================  Magic: 8/15============------------ #########  AC: 8Str: 4 ##.......#  EV: 12Int: 25 Ffge#..#+###'#  SH: 0Dex: 13 #.##.....#  XL:  6 Next: 53% Place: Dungeon:4 #h##.###.# ### Noise: ==-------  Time: 2861.4 (0.0) #*.#.....### #.. -) Nothing wielded #o.+.._..'.#####.. Cast: Magic Dart #o##.....#........ Beast  ...#.###.#######.. Ffg..)#. ..# #.. oo 2 orc wizards $..# ##+# #.. Ffg..... #.. #..Casting: Magic Dart (safe; 1% risk of failure)  FfgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  FfgMPress: ? - help, Shift-Dir - straight line, f/p - orc wizardFfg)Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 77% to hit)Ffg oo - orc wizard, p - orc wizard77% to hit)Ffg8n o*Gfg\ desmos the ConjurerDeep ElfHealth: 32/32 ========================Magic: 8/15============------------#########AC: 8Str: 4##.......#EV: 12Int: 25#..#+###'#SH: 0Dex: 13#.##.....#XL:  6 Next: 53% Place: Dungeon:4#h##.###.# ### Noise: ==-------  Time: 2861.4 (0.0)#*.#.....### #.. -) Nothing wielded#*.+.._..'.#####.. Cast: Magic Dart#*##.....#........ Beast .*.#.###.#######..GfgL q..)#. ..# #.. oo 2 orc wizards$..# ##+# #.......#..#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, p - orc wizardThe searing ray hits the orc wizard!  The orc wizard is almost dead.The searing ray hits the orc wizard.GfgÆ Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, p - orc wizardThe searing ray hits the orc wizard!  The orc wizard is almost dead.  The searing ray hits the orc wizard.  The orc wizard is moderately wounded.Gfg Gfgډ Gfg foo.+.._)o.o   orc priestoo 2 orc wizardsGfgԕ i2.4 (1Ray Gfg՞ GfgE Gfg /  --more--Jfg:+g _(Press . to maintain the ray.)JfgAThe searing ray hits the orc wizard!JfgrYou kill the orc wizard!The searing ray hits the orc wizard!Jfg**.+.._**KfgKfgf$)).+.._o..Kfg *7/16--73+ Kfg1KfgG5F _You kill the orc wizard!Lfg]**.+.._** Lfg:The searing ray hits the orc priest.Lfg19----------6---  The searing ray hits the orc priest.  LfghThe orc priest is heavily wounded.  The orc priest calls down the wrath of Beogh upon you.Beogh smites you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)Lfg!/  --more--NfgX))o.Nfg w 4Beogh Ray++ _Nfg'9_Nfgi*Ofg3 **** The searing ray hits the orc priest!Ofgm  The orc priest is almost dead.Ofg<)o).---5Ofg9_Ofg> _You finish channelling your searing ray.RfgGH  The magic dart hits the orc priest!RfgrK*)Rfg)L)_Rfgy 20=---------5--85=-6Magic Dart _You kill the orc priest!Rfg 9_Rfgh _Your Stealth skill increases to level 4!Tfg2Tfg3Tfgj4TfgF8Tfg<; _TfgATfgBU6==TfgCTfgFTfgFTfgaHTfg'Lb1=TfgPTfgSTfgT#7TfgCT====TfgUTfgXTfgQXTfgYTfg\,Tfg^TfgGaTfga#2Tfga1=TfgrcTfgcfTfgf#8Tfgf====Tfg=hTfg/jTfgqjTfg7lTfgp,TfgqTfguTfgus23==9TfguG===TfgwTfgzTfg]zTfg3|Tfga~,TfgTfg10/16===Tfg&Tfg4==TfgTfg,TfgTfgSTfgTfgTfgN1===5=TfgOTfg!,TfgSTfgTfg:l2===TfgTfglTfgTfgtTfgTfgSTfgE6=Tfg;TfgTfg l3===Tfg Tfgg,TfgضTfglTfgTfgTfgwTfgTfgb7==TfggTfgTfguj4===TfgTfgTfgXTfgTfgTfgFTfgdTfg'Tfg~R8==Tfgc5===TfggTfg(TfgwTfgTfg]TfgTfgTfgCTfgj6===TfgpTfg%Tfgp#9Tfg3=Tfg1TfgGTfgTfgTTfg>TfgTfgjTfgeTfg;==TfgTfgTfgCM30=Tfg;TfgVTfgTfg TfgI Tfg Tfg Tfg Tfg<TfgTfgTfgi1==TfgTfg2,TfgTfg,Tfg TfgV"Tfg"TfgS#Tfg%TfgK&i2==Tfg(Tfg-Tfg0Tfg?1Tfg1Tfg5  Things that are here:  a +0 dagger; a +0 robe; an orc corpseTfg7Tfgr7 _Tfg8Tfg=Z  Items here: )) [ †.Tfg?Tfg? _TfgATfg(FX  Things that are here:  a +0 dagger; a +0 robeTfgdITfg/JA= _TfgKTfgMTfgNTfg=OTfgPTfgoQTfgYSTfgSTfgFVTfgXTfgXTfgYTfg]M _You now have 208 gold pieces (gained 7).Tfg^Tfg$_Tfg_TfgaTfg dTfgVdTfgeTfggTfgjTfgjTfgkTfgpTfg\rTfgrTfgsTfguTfg@yTfgyTfg{Tfg0Tfg*,TfgKTfgTfg,TfgTfgI$ Tfg_You open the door.TfgOTfgTfgTfg@  There is an open door here.TfgPTfg _TfgnTfgmTfgTfgbTfgmTfg[TfgTfg6Tfg!BTfgTfgyTfg5TfgϰTfgTfgӱTfg"Tfg̴Tfg'TfgǵTfgTfgHTfg}Tfg]Tfg8TfgTfgTfgTfgTfgTfgTfgaTfg TfgsTfgTfg3TfgTfg,TfgTfgTfgTfgTfg1TfgTfgJTfgTfg TfgTfgTfg*TfgTfgTfgTfgTfgTfg Tfg,TfgTfgCTfgTfgPTfgTfg|Tfg,TfgTfg Tfg,TfgTfgTfgi,TfgOTfgTfgTfg>TfguTfgTfg ,TfgB TfgZ Tfg5 ,Tfg Tfg TfgrTfgTfgnTfgRTfgTfgTfgTfgTfgaTfgTfguTfgTfguTfgTfgVTfgTfg!Tfg!Tfgq"Tfg#Tfg6%Tfgk%Tfg)&Tfg^'Tfg(Tfg(Tfg)Tfg*Tfg,Tfgj7[#.#..~..~...#.###.......~...#...###.⌠....~_.#...####...##....#.##.....########.## #................ #...........#####Tfg7#..........# #.######...# -.## .### .... # Magic Dart#####. # B#  #B   giant cockroach (wandering) Tfg:1960.4 (94.0)Tfg@@B.TfgbDF-1.4 (95TfgITfgLb _A giant cockroach comes into view.Ufg **B  The magic dart hits the giant cockroach.Ufgm Ufgs S.B.Ufgx h5--=2.4 (1.0)Ufg| Ufg g _The giant cockroach is heavily wounded.Vfg?bM  The magic dart hits the giant cockroach.Vfgg`*†Vfg`'.Vfg4---3Magic DartVfg7VfgS _You kill the giant cockroach!Vfg_Vfg VfgVfgVfgVfg5=Vfg7,Vfg߲VfgJVfgVfg0VfgVfgض#6Vfg1===Vfg-VfgȷVfg'VfgqVfgVfgVfgھVfgK:###.⌠....~_.#....####...##....#.###.....########.###.................#...........#####.##..........# ##..######...# #.Vfg######.### .### ..#.......h.# # .-9.4 (6#.#######. #.  .# ..  .# .#..)...VfgVfgF-70.4 (7VfgoVfg _Found a dagger. _You see here a giant cockroach corpse.Wfgy4WfgWfg4Wfg߭Wfgg _WfgT;==WfgWfgWfgWfgAWfgȷWfgWfg&,WfgWfgWfgþWfg9WfgWfgWfg/WfgjWfgWfgzWfgWfgWfgWfgWfgWfgEWfgWfgWfgWfgWfgWfgWfg|WfgWfgWfg#WfgWfgWfgWfgWfgWfgLWfgPWfgWfgVWfgWfgnWfgWfgeWfgWfgXWfgWfg######.### .### ..##.# # #.......†.# .# .###.### #.#######.# .# #. #...## Wfg,O#.# #.# .. ###..# #.# ##..# ##<# #.###..# ####.###..##.# ######. ##.....+)....###....... #.∩.#.##...h......_ #####...84.4 (1Wfg4.0)...... ##.....#....#. .......#....##.Wfg......#######.......# ####### Wfg:_Wfg ,5.4 (15Wfg :_Wfgp 7 _Found a radiant altar of Vehumet.Yfgq######.### .### ..##.# # .†.# .# .###.### .#.# .# #. #...## #.# #.# .. ###..# #.# ##..# ##<# #.###..# ####.##..##.# #######..##.+)....###.#.∩.#.##........_.#####... #.#.##....# #.....#.......# #.....# #.......# ####### .......# # Yfgx5_Yfg}16.0)Yfg<:_YfgZfg!.### .### ..##.# #†.# .# .###.### # #.# .# #. #...## ##.# #.# .. ###..# #.# ##..# ##<# #.###..# #####.##..##.# #######..##.+)....###.#.∩.#.##._.#####... #.#.# ##....# #.....#..# .Zfg#^.....# #.....# # #.......# # .......# # Zfg(Zfgg-&7Zfg3:_Zfg>5Zfgr.### .### ..##.# ###.†.# .# .###.### #..# .# #. #...## ##.# #.# .. ###..# #.# ##..# ##<# #.###..# ######.##..##.# #######..##.+)....###.#.∩.#.##._.#####... #.#.# ##....#...# #.....#..# ....#.....# #.....# ## #...#......# # ...#......# #### ###### # # # fg)tH_8_ZfgM.### .### ..##.# ###.#Zfg†.# .# .###.### #.).# .# #. #...## ##.# #.# .. ###..# #.# ##..# ##<# #.###..# ######.##..##.# #######..##.+)....###.#.∩.#.##._.#####... #.#.# ##....#ZfgOK...# #.....#..# ....#......# #.....# ## #...#. ......# # ...#. ......# ####. ###### #.#.#ZfgZfg&9Zfg:_ZfgfZfg N.### .### ..##.# ###.#†.# .# .###.### #.)..# .# #. #...## ##.# #.# .. ###..# #.# ##..# ##<# ##.###..# #######.##..##.# #######..##.+)....###.#.∩.#.##._.#####... ##.#.# ##....#Zfg' ...# #.....#..# ....#. .....# #.....#### #...#.# # ...#.# ####. #.#.#Zfg 3_Zfge '90Zfg :_Zfg6 Zfg .### .### ..##.# ###.#†.# .# .###.### #.)..# .# #. #...## ##.# #.# .. ###..# ##.# ##..# ##<# ##.###..# #######.#.#..##.# #######..##.+)....###.#.∩.#.#.#._.#####... #.#.#.# ##....###....# #.....#..# ....#.Zfgb # #.....#### #...#.# ####### ...#.# ####. #.#.#Zfg Zfg &1Zfg Zfg [fg@.### .### ..##.# ###.# .†.# .# .###.### #.)..# .# #. #...## #####.#.# #.# .. ###..# #)#.# ##..# ##<# ##.#.###..# ########.#.#..##.# #######..##.#+)....###.#.∩.#.#.##..#####... #.##.#.# ##....###.# ...# #.....#..# ....#...## #.....#### #...#...## ####### ...#.# ####...# #...##...##[fgZ2 _There is a radiant altar of Vehumet here.`fg N  You kneel at the altar of Vehumet.`fg /  --more--afg1 afg Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. afg MVehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionbfg bfgbfgo.### .### ..##.# ###.#### desmos the Conjurer .†.# .#.###.### #.)... Deep Elf ##.# .# #. #...## #####. Health: 32/32 ========================#.# #.# .. ###..##) Magic: 16/16 ========================#.# ##..#bfgB##<# ##. AC: 8Str: 4  #.###..#########.#######.. EV: 12Int: 25  #..##.# #######..##............# SH: 0Dex: 13  +)....###........#.∩.#.#######.# XL:  6 Next: 85% Place: Dungeon:4  #..............h.#####... #.# Noise: ---------  Time: 2992.4 (0.0)  #.#######........# ##....###.# -) Nothing wielded ...# #.....#..# ....#...# Cast: Magic Dart ...# #.....#### #...#...# Beast ...# #######...#.... ...#####...#  ####...# bfg #...# #####  _You kill the giant cockroach! _Found a dagger. _You see here a giant cockroach corpse. _Found a radiant altar of Vehumet. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.bfgok  Vehumet welcomes you!bfg,/  --more--efgZ efg? y  of Vehumet ......3.4 (1 _efg efg ffgBJffgEffgUGffgGffgLXffgMffg}OffgPffg?QffgQffgKSffgTffgTffg;UffgVffg(Xffg~XffgYffghZffg[,ffg\ffgd^ffgP`ffg`ffgaffg8cffgdffgdffgeffgPgffgh,ffg#iffgiffgk,ffgPkffglffglffglffgImffgnffgnffg offgoffg"rffgssffgsffgMtffgvffgkxffgxffgoyffg {ffgi|ffg|ffg}ffgffgRffgffg_ffgƆffgp,ffgffgffgnjffgffg̍ffgffg%ffgeffg]ffgғffgffg3ffgffgffgffgffgЙffgffg՛ffgffgffgBffgffg$ffgPffgJffgעffgffg-ffgffgffgffgffgffgffgffgwffgsffg,ffgTffgffg²ffgffgffgffgM,ffgffgRffgffg ffgffg ffgSffgffgQffgffg.,ffggffg?ffgbffgffg#ffgffg,ffgffgffg,ffgffgffgd,ffgJffgdffgffgffgNffg,ffgffgN _You now have 223 gold pieces (gained 15).ffg34ffg}ffg2ffg)ffgXffgffgffg;ffggffgffg4ffg^ffgffgffgEffgRffgffgffgffgFffgqffgffgTffgZ,ffgffgffg,ffgXffgffg6ffgrffgffgffgffg ffg ffgffg,ffgffg$ffgffgEffgffgffg ,ffg"ffg&ffg),ffgv*ffg,ffg.ffg./ffg0ffg5ffg08,ffg9ffg]<ffg]>ffg>ffg&@ffgBffgE,ffgFffgKIffgK,ffgMffgSffgUffgUffgWffg%[ffg]ffg]ffg_ffgbffgdffg effgfffgkffg.nffgYnffgoffgsffgtffgiuffgvffgkyffg{ffg|ffg}ffgffg,ffg#ffgffg2ffgPffgM _You now have 225 gold pieces (gained 2).ffgffg؎ffgDffgZffgՕ,ffgffgffgffgffgffg*ffgffgJffgffgTffgFffgffgԮffgIffgLffgffg̴ffg$ffg*ffg\ffgffgffgffgffgffg'ffgffg ffgffgffgBffgffgffgffgnffgffgffgGffgffgdffgffgffgffgffg/ffgwffgffgffgOffgffgffg ffgE ,ffg ffg3ffgk,ffgffgffgffgffgQffgffgT,ffg ffg`#ffg%ffg%ffgL(ffg!+ffg.,ffg0ffg2ffg 5ffgJ5ffg6ffg8ffg,;,ffg=ffg?ffgA,ffg^CffgFffg/H,ffgIffgKffgM,ffgNffgOffgQ,ffgRffgUXffgVffgW,ffg%Xffg4YffgFZffgqZffg [ffg0\ffgr],ffg]ffgbffg\dffgdffgeffggffgthffghffgaiffglP  There is a stone staircase leading up here.ffgn6 _ffgoffgqffg~r,ffgZsffguffgXvffgvffgLwffgxffg,{,ffg{ffg }ffg<~,ffg~ffg ffg[ffgffgxffgC  There is a stone staircase leading up here. _ffg,ffgffgXffgffg,ffgffg ffg,ffgffgOffg,ffgsffgffgffgffg7ffgffg,ffgZffg!ffg,ffgffgffgffg9ffgffgffg;,ffgffgffgffgffgffgOffg2ffgkffgffg ffg ,ffgh ffg) ffg ffg  ffg ffg ffg ,ffg> ffg ffgk ffg ffg ffgh ffg* ,ffg2 ffgK ffg Bffg ffg ,ffg ffg_ ffg ,ffg|! ffg" ffgx$ ffg$ ffg`% ffg' ffg( ffg( ffg) ffg+ ffg{- ,ffgQ. ffg0 ffg[2 ffg2 ffg3 ffg5 ffg7 ,ffg9 ffg8; ffg[= ,ffgU> ffg5@ ffgB ffgYB ffgBC ffguE ffgG ffgG ffgH ffgHK ffglM ffgM ffgR ffgT ffgW ffg|W ffgaX ffgG[ ffg ] ffgW] ffgK^ ffga 7 _You open the door.ffgc ffgd ffge ffgp >  You see here a +0 dagger.ffg;s ffgs _ffgYu ffg!x @  There is an open door here.ffgVz ffgz _ffg{ ffg~ ffg ,ffg\ ffgT 7 _You open the door.ffg 4ffg> ffg ffg3 ffg ffg ffg$ ffg ffgZ ffg ffg 7 _You open the door.ffg 4ffgզ ffg5 @  There is an open door here.ffg ffgf _ffg ffgw   #............    #...........#  ##..........##  #..######...#   ######.### #.###   #.......†.# #.#   #.#######.# #.#  ##.#.I#.# ##.#  #h.#.I#.# ##..#  ##'#'##.###..##  #⌠....#..##.#####  ffgi #ß....')....###...  #⌠....#...........   .#######.#######...   .........# #...  ###......# #...  #......#  You pick up the Octavo of the Destructive Anticline and begin reading...ffg 3314653.0)ffgu ,74ffgT ffg T _You add the spells Mephitic Cloud and Bombard to your library.lfg;4lfglfg lfglfg,lfg@  There is an open door here.lfglfgV _lfglfglfglfglfglfgIlfglfg lfglfgDlfg,lfglfg)@  There is an open door here.lfglfg _lfg"lfglfg,lfglfglfgklfglfglfghlfg,lfglfglfg.,lfglfgUlfglfglfgolfglfg#lfghlfglfglfglfglfglfg lfgW lfg lfg lfglfg,lfglfglfglfgQlfglfglfglfgNlfglfg O  #..######...  #######.### #.#  #.......†.# #.#  #.#######.# #   #.##.#.I#.# ##.   #.#..#.I#.# ##..#   #.##'#'##.###..##  .#⌠....#..##.####  #ß....')....###.64.4 (17.0) .#⌠....#.........  #.#######.#######.  #.........# #  ####......# #.   #......# ##  #......#  ########   _Done exploring.mfg-mfg}-mfg<.mfg_.'...'0.0)....mfgt....... _Done exploring.pfgFpfgI Spells (Memorise)TypeFailure Level  a - Stone ArrowpfgI'Conjuration/Earth 6% 3b - SandblastEarth8%1  c - Mephitic CloudConjuration/Alchemy/Air10% 3  d - Ensorcelled HibernationpfgIVHexes/Ice12%2  e - Lesser BeckoningTranslocation12%pfg-J2  f - ScorchFire12%2  g - Flame WaveConjuration/Fire19% 4  h - Fulminant PrismConjuration/AlchemypfgJ 19% 4  i - Iskenderun's Mystic Blast Conjuration/Translocation 19% 4  j - Call Canine FamiliarSummoning24% 3  k - Fugue of the FallenNecromancy24% 3  l - Maxwell's Portable Piledriver Translocation24% 3  m - PasswallEarthpfgJ24% 3  n - Sigil of BindingHexes24% 3  o - Teleport OtherTranslocationpfgK24% 3  p - Volatile BlastmotesFire/Translocation24% 3  q - AnguishHexes/NecromancypfgCK61% 4  r - Dimensional BullseyeHexes/Translocation61% 4  s - BombardConjuration/EarthpfgtK96% 6  t - Summon Cactus GiantSummoning100% 6 12 spell levels left pfgK^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitvfgDescribMemorise|DescribewfgâHide) Describe|Hidexfg0 andblast Earth 8% 1Mephitic CloudConjuration/Alchemy/Air10% 3Ensorcelled HibernationHexes/Icexfg 12% 2Lesser Beckoning TranslocationScorch Fire Flame WaveConjuration/Fire19% 4ulminant PrismAlchemyIskenderun's Mystic BlastTranslocationCall Canine Familiar Summoning24% 3Fugue of the Fallen xfg NecromancyMaxwell's Portable Piledriver TranslocationPasswallEarth Sigil of BindingHexesTeleport Other TranslocationVolatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional BullseyeTranslocationBombard Conjuration/Earth 96xfg 6Summon Cactus GiantSummoning 100% 1 spell hiddenyfgD|/Mephitic CloudConjuration/Alchemy/Air10% 3Ensorcelled HibernationHexes/Ice12% 2Lesser Beckoning TranslocationScorch Fire yfg|7Flame WaveConjuration/Fire19% 4ulminant PrismAlchemyIskenderun's Mystic BlastTranslocationCall Canine Familiar Summoning24% 3Fugue of the Fallen yfgh}VNecromancyMaxwell's Portable Piledriver TranslocationPasswallEarth Sigil of BindingHexesTeleport Other TranslocationVolatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4yfg}gDimensional BullseyeTranslocationBombard Conjuration/Earth yfg}c966Summon Cactus GiantSummoning yfg};100% 2yfg~s hidden~fg= Ensorcelled HibernationHexes/Ice12% 2Lesser Beckoning Translocation~fg= Scorch Fire Flame WaveConjuration/Fire19% 4ulminant PrismAlchemyIskenderun's Mystic BlastTranslocation~fg> Call Canine Familiar Summoning24% 3Fugue of the Fallen NecromancyMaxwell's Portable Piledriver Translocation~fg1> APasswallEarth Sigil of Binding~fg^> lHexesTeleport Other TranslocationVolatile BlastmotesFire/Translocation~fg> Anguish Hexes/Necromancy 61% 4Dimensional Bullseye~fg> KTranslocationBombard Conjuration/Earth ~fg> c966Summon Cactus GiantSummoning ~fg> >100% 3fg Lesser Beckoning TranslocationScorch Fire Flame WaveConjuration/Fire19% 4ulminant PrismAlchemyIskenderun's Mystic BlastTranslocationCall Canine Familiar Summoning24% 3Fugue of the Fallen fg9 UNecromancyMaxwell's Portable Piledriver TranslocationPasswallEarth Sigil of BindingHexesTeleport Other TranslocationVolatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4fg Dimensional BullseyeTranslocationBombard Conjuration/Earth 966Summon Cactus GiantSummoning 100% 4fg1$Scorch Fire Flame WaveConjuration/Fire19% 4ulminant PrismAlchemyIskenderun's Mystic BlastTranslocationCall Canine Familiar Summoning24% 3Fugue of the Fallen NecromancyMaxwell's Portable Piledriver TranslocationPasswallEarth Sigil of BindingHexesTeleport Other TranslocationVolatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional BullseyeTranslocationBombard Conjuration/Earth 966Summon Cactus GiantSummoning 100% 5fgr Flame WaveConjuration/Fire19% 4ulminant PrismAlchemyIskenderun's Mystic BlastTranslocationCall Canine Familiar Summoning24% 3Fugue of the Fallen NecromancyMaxwell's Portable Piledriver TranslocationPasswallfg Earth Sigil of BindingHexesTeleport Other TranslocationVolatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional BullseyeTranslocationBombard Conjuration/Earth 966Summon Cactus GiantSummoning 100% 6fg9  a - Flame WaveConjuration/Fire19% 4  b - Iskenderun's Mystic Blast Conjuration/Translocation 19% 4Call Canine Familiar Summoningfge%24% 3Fugue of the Fallen NecromancyMaxwell's Portable Piledriver TranslocationPasswallEarth Sigil of BindingHexesTeleport Other TranslocationVolatile BlastmotesfgFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional Bullseyefg\TranslocationBombard Conjuration/Earth 96fg6Summon Cactus GiantSummoning 100% fg$ 7fg(<Call Canine Familiar Summoning24% 3Fugue of the Fallen NecromancyMaxwell's Portable Piledriver TranslocationPasswallEarth Sigil of BindingHexesfg;Teleport Other TranslocationVolatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional BullseyeTranslocationBombard Conjuration/Earth 96fgR6Summon Cactus GiantSummoning fg>100% 8fgFugue of the Fallen NecromancyMaxwell's Portable Piledriver TranslocationPasswallEarth Sigil of BindingfgHexesTeleport Other TranslocationVolatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional BullseyeTranslocationBombard Conjuration/Earth 966Summon Cactus GiantSummoning 100% fgm*9fg$0Maxwell's Portable Piledriver TranslocationPasswallEarth Sigil of BindingHexesTeleport Other TranslocationVolatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional BullseyeTranslocationBombard Conjuration/Earth 966Summon Cactus GiantSummoning fgk%?100% 10fg E  b - Maxwell's Portable Piledriver Translocation24% 3  d - Teleport OtherTranslocation24% 3Volatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional BullseyeTranslocationBombard Conjuration/Earth 966fg rSummon Cactus GiantSummoning 100% 1fgd@Volatile BlastmotesFire/TranslocationAnguish Hexes/Necromancy 61% 4Dimensional BullseyeTranslocationBombard Conjuration/Earth 966Summon Cactus GiantSummoning 100% 2fg)  d - Volatile Blastmotes Fire/Translocation 24% 3  e - Dimensional Bullseye Hexes/Translocation 61% 4Bombard Conjuration/Earth 966Summon Cactus GiantSummoning 100% 3fg6> Bombard Conjuration/Earth 966Summon Cactus GiantSummoning 100% fg> 4fg/ 5fg Show  a - Stone ArrowConjuration/Earth 6% 3SandblastEarth 8% 1Mephitic CloudConjuration/Alchemy/Air10Ensorcelled HibernationHexes/Ice fg12% 2  e - Lesser BeckoningTranslocation12% 2  f - ScorchFire12%2  g - Fulminant PrismConjuration/Alchemy19% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 19% 4  i - Call Canine FamiliarSummoningfg24% 3  j - Fugue of the FallenNecromancy24% 3  k - Sigil of BindingHexesfg24% 3  l - Teleport OtherTranslocation24% 3  m - AnguishHexes/Necromancy61% 4  n - Dimensional BullseyeHexes/Translocation61% 4  o - Summon Cactus GiantSummoning100% 6Hide|Showfgt*Memorise)Flame Wave Fire 19% 4Maxwell's Portable Piledriver Translocationfg&+24% 3Passwall Earth24Volatile Blastmotes Fire/Translocation24% 3Bombard Conjuration/Earth96% 6 fge+UMemoriseShowfg DescribMemorise|Describefg5 Bombard Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards. Level: 6 Schools: Conjuration/Earth Fail: 96%Power: 11%Damage: 9d3 (max 9d16) Accuracy: +++fg/@Range: @--->Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 58 irresistible or fragmentation damage. Vehumet supports the use of this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.fgA0  Spells (Describe)TypeFailure Levela - Flame WaveConjuration/Fire19% 4  b - Maxwell's Portable Piledriver Translocation24% 3  c - PasswallEarth24% 3  d - Volatile BlastmotesFire/Translocation24% 3  e - BombardConjuration/Earth 96% 6 12 spell levels left 15 spells hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgO fg fg e #..######... desmos the Conjurer  #######.### #.## Deep Elf of Vehumet ......  #.......†.# #.# Health: 32/32 ========================  fgE #.#######.# #.# Magic: 16/16 ========================  #.##.#.I#.# ##.# AC: 8Str: 4  #.#..#.I#.# ##..# EV: 12Int: 25  #.##'#'##.###..## SH: 0Dex: 13  fg B#.#⌠....#..##.#### XL:  6 Next: 85% Place: Dungeon:4  #h#ß....')....###. Noise: ---------  Time: 3164.4 (0.0)  #.#⌠....#......... -) Nothing wielded  #.#######.#######. Cast: Magic Dart  fģ J#.........# #. Beast  ####......# #.  #......# ##  fg #......#  ########  You pick up the Octavo of the Destructive Anticline and begin reading... fg! _You add the spells Mephitic Cloud and Bombard to your library. _There is an open door here. _There is an open door here. fgF f_Done exploring. _Done exploring.fgî _You add the spells Mephitic Cloud and Bombard to your library. _There is an open door here. _Done exploring.  Okay, then.fgү fg fgR . _fg;Y fgY fg3Z fgc fg0e fgyi ; _fgi fgfk fgk fgBl fgo fgp fg1q fgq fgu fgv fgv fgZw fgz fgw{ fg{ fg| fg fg fgہ fg! fg fg fg fg fg fg} fg fg fg* fgے fg fg fgk fgO ,fg" fg fg fg fgd fg fg` ,fg fg fg fg fg_ fg fgݧ fg fg¨ fg fg fgU fg fgʮ fg ,fgv fg2 fg fg fg fg̶ fg fg fg fg fg fgϹ fg fg fg fg fg fg fg? fge fg fg9 fg; fg fg6 fgp J ##..~≈≈~~..##..####..[.. #....~~~~~.##...>....)..... #.#..~..~...#.##.....###### fg #.......~...#....##..# # ###.⌠....~_.#.......## # ####...##....#.##....####### #.....########.##........... fg #........................ #..........h#####.##.###...#86.4 (2fg 2.0)  ##..........## #.##.# ###.# fg1  #..######...# ##.##.# #. fgP #####.### #.### #..##.# ### fg 7......†.# #.# #.###.### # #######.# #.# ##.# #...##   ##.#.I#.# ##.# #..# ###..# #..#.I#.# ##..# #.## ##<# ##'#'##.###..## #########.#### fg= fg fgA fg fg   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   h + Spellcasting 5.4  27%  +3          fg1 m b - Staves   0.0     0   i + Conjurations 6.8  27%  +1   c - Unarmed Combat   0.0    -2   j - Alchemy   0.0    +1           d - Short Blades   0.0     0   k - Evocations   0.0    +1  fg[ 4     l * Shapeshifting   1.7  15%   0   e - Armour   0.0    -2  fg      f * Dodging   3.8  16%  +2      fg { g * Stealth   4.0  15%  +3                                      fg*             fgP         fg!     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfg+##..~≈≈~~..##..####..[..... desmos the Conjurer#....~~~~~.##...>....)..... Deep Elf of Vehumet ......#.#..~..~...#.##.....###### Health: 32/32 ========================#.......~...#....##..# # Magic: 16/16 ========================###.⌠....~_.#.......## # AC: 8Str: 4####...##....#.##....####### EV: 12Int: 25#.....########.##........... SH: 0Dex: 13#........................### XL:  6 Next: 85% Place: Dungeon:4#..........h#####.##.###...# Noise: ---------  Time: 3186.4 (0.0)##..........## #.##.# ###.# -) gzmNothing wielded#..######...# ##.##.# #.. Cast: Magic Dart #####.### #.### #..##.# ### Beast ......†.# #.# #.###.### # #######.# #.# ##.# #...## #  ##.#.I#.# ##.# #..# ###..# #..#.I#.# ##..# #.## ##<# ##'#'##.###..## #########.####  _You add the spells Mephitic Cloud and Bombard to your library. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring. _Okay, then.fgffg}fgIfgfg$fg$%fg%fgB........... .....fg}FfgJfgpLE _Done exploring.fg0/fg/fg/fg"7fg8fg =Q _fgU=,fg=fg>fgU?fg?fg?fg@fg A,fg|Afg7Dfg?FfgqFfgGfgJfgNNfgNfgSQfg{SfgU,fgWfg@Yfg[,fg]fgi.#####.# ###..#######...... .### #.#######..######.....##.### ...###.....##<......##.######.# ##..######.)#.......##.##.....###.........#.......#######...~..⌠...####......###  ##..~~~~~..#.## #...#.#######.) ##..~≈≈~~..##..####..[. #....~~~~~.##...h....)......#### 94.4 (8 #.#..~..~...#.##.....######.## fgjo#.......~...#....##..# #..####.⌠....~_.#.......## ##..... ###...##....#.##....#########.... .....########.##................. ........................#####.... ...........#####.##.###...# #.... ..........## #.##.# ###.###fgmfgrfgltc _There is a stone staircase leading down here.fgKGfgJfgaRfgYfg^25.4 (1 _fg|efg{(         ###5  #h#fg  #....#   ######       fg, fgfgfgA-6.1 (1.7fgFfgEJ} _You climb downwards. _There is a stone staircase leading up here.fgrfgr4fgsfgtfgVw} _fgwfgJxfgxfg8yfgyfg>zfg{fg |fg;|fg|fgf}fg}fg}fg]~fg~fg,fgYfgfgÀfgfgfgfgwfgfgՂfgmfg1fg,fgMfgHv         ########fg-  #.h....#  #.####.#  #?#<##.#Magic Dart  #.#....#  #.######  #.o   orc priest (asleep)fg  #.  #o fgg 205.1 (9.0  An orc priest comes into view. It is wielding a +0 falchion.fg/6.1 (10.0)fgfgéd _Found a scroll labelled DILUOM ZEIZ.fg B*****o*fgfg.?...o.fgh5--=7.0)fgafgL _The magic dart hits the orc priest but does no damage. fgNQ***** fg:# fg).?..o. fg6+`4---8 fg/ fg:2L _The magic dart hits the orc priest but does no damage. fg, ****The magic dart hits the orc priest. fg fg.?.o.-9 fgN _The orc priest is lightly wounded. fg^  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg  desmos the Conjurer  Deep Elf of Vehumet ......  Health: 32/32 ========================  Magic: 12/16 ==================------  AC: 8Str: 4  EV: 12Int: 25  SH: 0Dex: 13 fgK ########  XL:  6 Next: 85% Place: Dungeon:5 #.h....#  Noise: =--------  Time: 3209.1 (0.0) #*####.#  -) Nothing wielded fgh#*#<##.#  Cast: Magic Dart fg#*#....#  Beast  #o######  fgЭ #. o   orc priest #. #. fgZF _The orc priest is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 falchion (lightly wounded, 82% to hit) fgG d desmos the Conjurer Deep Elf of Vehumet ...... Health: 32/32 ========================  fgH Magic: 12/16 ==================------ AC: 8Str: 4 EV: 12Int: 25 SH: 0Dex: 13  ########XL:  6 Next: 85% Place: Dungeon:5  #.h....#Noise: =--------  Time: 3209.1 (0.0)  #*####.#-) Nothing wielded  #*#<##.#Cast: Magic Dart  #*#....#Beast   #*######  #.o   orc priest  #.  #.Casting: Magic Dart [39;49 fgN m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - orc priestAim: an orc priest, wielding a +0 falchion (lightly wounded, 82% to hit)  The searing ray hits the orc priest! fg( .?.oAiming: Searing Ray fg Press: ? - help, Shift-Dir - straight line, f/p - orc priest: an orc priest, wielding a +0 falchion (lightly wounded, 82% to hit)  The searing ray hits the orc priest!  The orc priest is almost dead.  (Press . to maintain the ray.) fg  fgD /  --more--fg  The orc priest calls down the wrath of Beogh upon you.fg ` fgb r=10.1 (1Ray fgGi fgl * _You resist with some effort.fgx The searing ray hits the orc priest!  You kill the orc priest!fg~ c****fg .?.)fg 1--98--1Magic Dart+ fg fg R _Vehumet accepts your kill.fgtfgufgwfg {fgc?fgfgO2==fg{fgvfgŅfgfgىfg)fgefgލfg6l3===fgfgfgfglfgfgǗfgfgfg#4fgIG===fg@fg,fg[fgfgZfgfg,fgҫfgfgDT5===fgqfgfg{fgfgIfgfg;fg1fgfgT6===fgCfgfg, _Magic restored.fg8fgfgfgfgfg3fgfgVv       ########fgN  #......#  #.####.#  #h#<##.#--  #.#....#  #)######  #.#   #.#  #.#  #..  ### fgM0287.0)fg,9.1 (18fgfg-a _E - a scroll labelled DILUOM ZEIZfga`fg5fgQ==fgfgfg&fgfgi~  Things that are here:  a +0 falchion; an orc corpsefgfg _fgfgfgfg fg}fgfg|#########......##.####.#fg#.#<##.##.#....#)##.#   ..o# ###.# fgVMagic Dart # fgo   orc (asleep)fg233.1 (4.0)fg+4.1 (5fgfg q _An orc comes into view. It is wielding a +0 club.fg!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ' ########  desmos the Conjurer #......#  Deep Elf of Vehumet ...... #.####.#  Health: 32/32 ======================== #.#<##.#  Magic: 14/16 =====================--- #.#....#  AC: 8Str: 4 #)######  EV: 12Int: 25 #.# SH: 0Dex: 13 #.# XL:  6 Next: 98% Place: Dungeon:5 #h#fg': Noise: ---------  Time: 3234.1 (0.0) #.**o#  -) Nothing wielded ####.#  Cast: Magic Dart #  Beast   o   orc (asleep)Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - orcAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  fgU(to hit)fg+   ########desmos the Conjurer  #......#fg Deep Elf of Vehumet ......  #.####.#Health: 32/32 ========================  #.#<##.#Magic: 14/16 =====================--- fg  #.#....#AC: 8Str: 4 fg  #)######EV: 12Int: 25  #.#fgm SH: 0Dex: 13  #.#XL:  6 Next: 98% Place: Dungeon:5  #h#Noise: ---------  Time: 3234.1 (0.0)  #.***#-) Nothing wielded fg  ####.#Cast: Magic Dart #Beast  fg o   orcfg Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - orcfgv Aim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)  The searing ray hits the orc.  The orc is heavily wounded.fg]Xfg]/  --more--fg5  The orc shouts!fg<(Press . to maintain the ray.).o.oo 2 orcs (1 wandering)====5.1 (1Ray fgAp _An orc comes into view. It is wielding a +0 short sword.fgnrThe searing ray hits the orc!  You kill the orc!fgy  Vehumet accepts your kill.The searing ray hits the orc!  You kill the orc!fgfg" U***fg;.))3--fg9fge=---fgʯ6fgEsMagic Dart+ fg` fgfgd6_Vehumet accepts your kill.fgfg9 4fg> 4==fgVA fgA fgB fgPD fgD fgSE fg0G fgZG fgUH fgpJ fgJ j5===fgK fgM fgM fgN fgP fg Q fgqT fgT fgU #6fg_ G===fg%` fgqc fge fgf fgg fg.k fgAp ,fgp fgr fg)v fg^v fg+w fg.|  fgT| Z Things that are here:  a +0 club; a +0 leather armourfg~ fg- fgJ ;== _fgL fgW fgM fg fg< fgK B  Things that are here:  fg~ Ta +0 short sword; a +0 leather armour; an orc corpsefg fgo _fgX fg fg fg fg fg& fgѝ fg fg fg fgD fgp fg fgI fg fg fg fg+ Bfg ,fg fgI fg] fg fg ,fg fg[ fgA fg fg fgL fg9 fg fg_ fg fg fg? fg fg fg fg3 fgL fgw Bfg> fg) fg fg fg fg fg fg1 fg> fg fg fg fg fg fg ,fg fg fg fg fgU fg fg ,fgy fg fg ,fgl fg fg fgK fg8 fg fg fg fg fg fg fg> fg fga fgU ,fg fg fg ,fg} fg fg| fg fg fg fg fg fgr fg fg fg fg= fg fgf ,fg fgj fg fgF fgk fg fg fg# fgc fg1 fg$ fgO fg fg" fgC$ fg$ fg% fg( 7 _You open the door.fg) fg2* fg* fg]- @  There is an open door here.fg. fg. _fg/ fg1 fgO2 ,fg3 fgI . _E - 2 scrolls labelled DILUOM ZEIZ (gained 1)fg L XfgL ,fgP fgDQ fgZR ,fgR fgzT fgHV ,fgV fgW fgX fgY fgGY fgZ fg[ Xfg] Xfg^ BfgQ_ fg ` fg:` fgf` fga fgb fgb fgb fg d fgd ,fgd fge fgwf ,fgf fgag fg{h ,fgh fgi fgj fgj fgj fgl fgx ..################ .................# ..##############.# fgCy ..#  ..#  ..# .# ..# ..# ### ---- fguy 0..# ........# #.# #........ Magic Dart #.# #g######## fgy ^..# ### fgy g   Ijyb (wand, asleep) #fg 1309.1 (73.0)fg G-10.1 (74fg fg   fg Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying _a wand of mindburst.fgх *****g)The magic dart hits Ijyb.  Ijyb is lightly wounded.fgL .....gIjyb shouts!  Ijyb screams, "Time for continue experiment!"fg fg fg} 5--====1.1 (1.0)fgL fg D _Ijyb zaps a wand. You resist with some effort.!fgi ***** The magic dart hits Ijyb.!fgy!fg\...g..!fg4---=---2!fgz!fgƍ[ _Ijyb is moderately wounded.#fg } ****The magic dart hits Ijyb.#fg" #fgΖ S....g#fg J----3#fgҞ #fg X _Ijyb is heavily wounded.'fg  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'fg. ..################ desmos the Conjurer .................# Deep Elf of Vehumet ...... ..##############.# Health: 32/32 ======================== ..# #.# Magic: 12/16 ==================------ ..# #.# AC: 8Str: 4 ..# #.#'fg/  EV: 12Int: 25 ..# #.# SH: 0Dex: 13 ..# #.# XL:  6 Next: 99% Place: Dungeon:5 ### #h# Noise: =--------  Time: 3313.1 (0.0) ..# .....**.# -) Nothing wielded #.# #..g*.... Cast: Magic Dart #.# #.######## Beast ..# ### g   Ijyb (wand) #'fg/ YCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - IjybAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of mindburst (heavily wounded, 77% to hit)(fg..################desmos the Conjurer .................#Deep Elf of Vehumet ...... ..##############.#Health: 32/32 ======================== ..##.#Magic: 12/16 ==================------ ..##.#AC: 8Str: 4 ..##.#EV: 12Int: 25 ..##.#SH: 0Dex: 13 ..##.#XL:  6 Next: 99% Place: Dungeon:5 ####h#(fgNoise: =--------  Time: 3313.1 (0.0) ..#.....**.#-) Nothing wielded #.##..**....Cast: Magic Dart #.##.########Beast ..# ###g   Ijyb (wand) #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - IjybAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of mindburst (heavily wounded, 77% to hit)  The searing ray hits Ijyb!(fg;} Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - IjybAim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a  wand of mindburst (heavily wounded, 77% to hit)  The searing ray hits Ijyb!  Ijyb is almost dead.(fgR...g(fg,q=4.1 (1Ray (fg(fgE(fg/  --more--*fgRg _(Press . to maintain the ray.)*fg lThe searing ray hits Ijyb!  You kill Ijyb!*fg Y*****fgG R...)*fgOJ *fg>R w..################desmos the Conjurer .................#Deep Elf of Vehumet ...... ..##############.#Health: 32/32 ======================== ..##.#Magic: 11/16 ================-------- ..#*fgS #.#AC: 8Str: 4 ..##.#EV: 12Int: 25 ..##.#SH: 0Dex: 13 ..##.#XL:  6 Next: 109% Place: Dungeon:5 ####h#Noise: ---------  Time: 3315.1 (1.0) ..#........#-) Nothing wielded #.##...)....Cast: Magic Dart #.##.########Beast Ray+ ..# ### #_(Press . to maintain the ray.)  The searing ray hits Ijyb!  You kill Ijyb! _Vehumet accepts your kill.*fgU --Your Dodging skill increases to level 4!You have reached level 7!*fg_ /  --more--,fg 6/367---7 5% Magic Dart,fg,fg4 _-fg_-fg_-fg`-fggd-fgUi\ _-fgpn2=-fg8o-fgq-fgr-fgr-fgv-fgvl3===-fg$w-fgy-fgy-fg{-fg-fg-fg=-fg -fgql4===-fg=-fg-fg-fg-fg-fg -fg-fg-fg,-fgz-fgj5===-fg-fg,-fgp-fg,-fg֛-fg-fggj6===-fg -fgբ-fg!-fgң-fg,-fg-fgݪ-fgUj7===-fg>-fg-fg,-fg-fg{-fg -fgP-fg~-fg-fgQ-fg-fg-fg-fg-fg;==-fgj-fgZ #....#.# #....# #.# #....# #.# #....# #.# #....# #.# #....# #.# ###### ##########.# #...# ..$........#..##.##...h..../.# #<##.# #.########.#...## ###### ##### .).# ##)#F - a wand of mindburst (18)  Things that are here:-fg037.1 (22.0)-fg,8.1 (23-fg-fgLq _a +0 dagger; a +0 leather armour; the goblin corpse of Ijyb/fg' /fg ( /fgC+ /fg/ /fg2 /fg7 B/fgT9 /fg9 /fg: /fg< /fg? /fg? /fgA /fg?C /fgMF /fgF /fgG /fgI /fgM /fgM /fgN /fg] ####.#  #.#..#  #.#..#  #.#..#  #.#..#  #.#..#  ##########.#..# /fgM^ # ..$........#..#  #...)....h.#  #.########.#  .#  .# .# .# .. ## /fge 243.1 (5.0)/fgo A4.1 (6/fgz 0 _G - a wand of charming (5)1fg1fg*.'...................# ##....##############.#  #....# #.#..#  #....# #.#..#  #....# #.#..#  #....# #.#..#  #....# #.#..# ####### ###########.#..# ......# ?..$...h....#..#9.1 (5 .####.# #####...)......# .#<##.##.########.# .#....##. .# )######. .# .#.# .# .#.. .# .#### <. .. ..).###1fgV7B50.1 (61fgK@1fgD9 _Found a stone staircase leading up.2fg߷ 2fgY 2fg 2fg 2fg9 ,2fgq 2fg; 2fg 2fg/ 2fg 2fg 2fgx ,2fg 2fg 2fg ,2fgp 2fg 2fgN 2fgH 2fg M _You now have 227 gold pieces (gained 2).2fg 42fg 2fg 2fgT 2fg 2fg 2fg; 2fg 2fg 2fg 2fg 2fg 2fg4 2fgZ ~ _s - 2 scrolls labelled DOIKIE QOLAYM (gained 1)2fg 2fg 2fgG 2fg=2fg   #....'.........#   ##.###....##############.#   #.# #....# #.#..   #.# #....# #.#..   #.# #....# #.#..   #.# #....# #.#..   #.# #....# #.#..   #.#####################.#..   #.#......#h.............#.. 2fgq8  #.#.####.#.######...)......   #.#.#<##.#.. #.########.Magic Dart   #.#.#....#..# #.   #.#)######.5# ....   #.#.# ...# .#... 5   ufetubus (wandering)   #.#.# ...# ......2fg.   #.#.#### ...)<. .....   #.#..).# 2fg)#2fg~ 60.1 (10.0)  An ufetubus comes into view.2fgB5.2fg!,1.1 (112fg(2fg,) _Found a long sword.5fg8 **5  The magic dart hits the ufetubus but does no damage.5fgO5fg5fgM9  The ufetubus shouts!5fg5.55 2 ufetubi5fg6--====2.1 (1.0)5fgA5fg\ _An ufetubus comes into view.6fg  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7fgz #....'...................#  desmos the Conjurer ##.###....##############.#  Deep Elf of Vehumet ...... #.# #....# #.#.. Health: 36/36 ======================== #.# #....# #.#.. Magic: 14/17 ===================----- #.# #....# #.#.. AC: 8Str: 4 #.# #....# #.#.. EV: 12Int: 25 #.# #....# #.#.. SH: 0Dex: 13 7fg`Q#.#####################.#.. XL:  7 Next:  5% Place: Dungeon:5 #.#......#h.............#.. Noise: ====-----  Time: 3362.1 (0.0) #.#.####.#5######...)...... -) Nothing wielded #.#.#<##.#.. #.########. Cast: Magic Dart #.#.#....#.5# #.# . Beast  #.#)######..# ... . #.#.# ...# .#.. . 55 2 ufetubi #.#.# ...# ...... . #.#.#### ...)<. .... . #.#..).## _An ufetubus comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7fg Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (70% to hit)7fg h5#8fg|[h5#*8fgv*5, f, p - ufetubusAim: an ufetubus (70% to hit)8fg;   #....'...................#desmos the Conjurer   ##.###....##############.#Deep Elf of Vehumet ......   #.# #....##.#.. Health: 36/36 ========================   #.# #....##.#.. Magic: 14/17 ===================-----   #.# #....##.#.. AC: 88fg; Str: 4   #.# #....##.#.. EV: 12Int: 25   #.# #....##.#.. SH: 0Dex: 13 8fg;   #.#####################.#.. XL:  7 Next:  5% Place: Dungeon:5 8fg; 0  #.#......#h.............#.. Noise: ====-----  Time: 3362.1 (0.0)   #.#.####.#*######...)...... -) Nothing wielded 8fg!<   #.#.#<##.#.* #.########. Cast: Magic Dart 8fgj<   #.#.#....#.*# #.#. Beast   #.#)######..# .... 8fg<  #.#.# ...# .#... 55 2 ufetubi 8fg< 5  #.#.# ...# .......   #.#.#### ...)<. ....8fg= .   #.#..).##Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ufetubus, p - ufetubusAim: an ufetubus (70% to hit)  The searing ray hits the ufetubus.  8fg= tThe ufetubus is severely wounded.The searing ray hits the ufetubus.8fg 8fgZ /  --more--9fg}  The ufetubus is severely wounded.  (Press . to maintain the ray.)  The ufetubus hits you.9fgf J55..9fgH 4--==--3.1 (1Ray 9fg܄ 9fg 9fg׏ 7 _The ufetubus hits you but does no damage.;fg|The searing ray hits the ufetubus.  You kill the ufetubus!;fg  Vehumet accepts your kill.The searing ray hits the ufetubus!  You kill the ufetubus!;fg9***;fgT*;fgy%.;fg...;fg>--3;fg-7--4Magic Dart+ ;fg;fg1Z _Vehumet accepts your kill.=fgV=fgX=fg\,=fg]Q5=4=fg=a`==fga=fgl96==5====fgm1 _HP restored.=fgm=fgn=fgq=fgMq=fgr=fgt=fg>uj6====fgWv=fgx|==fg}=fg=fg=fg7=fg=fg#7=fgG====fgQ=fg1=fg,=fg=fg&=fgW=fg=fg=fg=fg=fgm=fg=fg=fg=fgݣ%===fg=fg=fgI=fgK=fg=fgi=fg5=fg ,=fg=fg5=fg =fgV=fg=fg=fg@=fg=fg=fgO=fg2=fgz=fg=fg=fg,=fg=fgc=fg=fgo=fg'=fgN  #.#.#....#..###.#.#   #.#)######..# .... =fgb  #.#.# #....# ..#..   #.#.# #....#.......   #.#.####....)<......   #.#..).#...#####.   #.####)#.......#   #.# #.#..#..#.# =fg  #.# #.#.h#### =fg--  #.####.#.......# =fg3  #......#.#######   ########.    ##=fg"t  =fgNV  =fg086.1 (22.0)=fg --7.1 (23 _H - a scroll labelled GOUKIDDU GEK>fgR>fg>S>fgU>fgX>fg[>fg_,>fg`>fgGd>fgd>fg g>fghk>fg{m>fgm>fgyn>fgo>fgCq,>fg r>fgAs>fgkt,>fgju>fgv>fgy>fgdy>fg<}>fg>~>fg>fgL>fg(>fgr>fga,>fg>fg>fgM>fgE>fgΓ>fg>fg>fg>fgn>fg >fg>>fg,>fg>fg$>fg,>fgr>fg>fgX>fg>fgK>fg>fg>fgG>fg>fgI>fgB>fg>fgb>fg,>fg3>fgG>fg,>fgJ>fgj>fg,>fg>fg>fgZ,>fg{>fgz>fg>fg>fg>fgS>fg$>fgl>fg>fgj>fg>fg>fgo>fg(>fg>fg>fg>fg>fg>fg>fg1>fg>fg>fgy,>fg>fg ,>fg >fg&>fg>fgO>fg>fg>fgd>fg>fgy>fg$>fgX>fg>fg#>fg>fg>fg!>fg ">fgI">fg#>fg$>fg4%>fg%>fg&>fg(>fgG(>fg(>fg(*>fgv+>fg+>fg>,>fg{->fgs.>fg.>fg3/>fgS0>fg1,>fg72>fgX3>fg4,>fgP5>fgy6>fg7>fg7>fgT8>fgo9>fg:>fg:>fg;>fg<>fg=>fgV=>fg=>fg1?>fgH@>fg@>fg@>fgxB>fg{C>fgC>fg D>fgE>fgbF>fgF>fgF>fgH>fgoI>fgI>fgJ>fgK>fgL>fgL>fgQM>fgjN>fgxO>fgO>fgP>fgyQ>fgR>fgR>fgS>fgiT>fgU>fgU>fgsV>fgW>fgY>fgCY>fg6Z>fgZ>fg[,>fg0\>fg$]>fg^,>fgI_>fg`>fga>fga,>fgb>fgdB>fgge>fg=f>fgjf>fgf>fg#iB>fgfj,>fgk>fgl>fgvl>fgm>fgn>fgn>fg]o>fgp>fgq>fgq>fg9r>fgms>fgu>fgNv>fgw>fgx>fgIz>fgvz>fgw{>fg|>fg}>fg}>fgY~>fg%>fg|>fg>fg,>fg|>fg>fg>fg.>fg>fg,>fgn>fg-<......# #.#.. ###.#..# #.###. >fg ..#.#..# #.# #. #.#.#..# #.# #. #.#.#..# #.# #. ..#....# #.# #. >fg9b######.# #.# #( .......# #.# #.############# >fgb9######## #.# #.h...........#458.1 (71 #.###############.#>fg #.................# #################.#>fgK ### >fg_     >fgI>fg,9.1 (72>fge>fgT) _Found 5 boomerangs.?fg?fg?fg?fg?fg@?fgB?fg,?fg?fg?fg,?fgE?fg:?  You see here 5 boomerangs.?fg ?fg _?fg?fgb?fg,?fg?fgy?fg ?fg ?fg ?fg ?fg?fg?fg?fg?fg?fg%?fg?fg?fg;,?fgT?fg?fg?fg ?fg ?fgk"?fg$?fg\$?fg$?fg6&?fgV(?fg(?fg(?fgA*?fg+?fg<,?fg,?fg .?fg/?fg)0?fg0?fg1?fgS3?fg3?fg3?fg5?fg.>............# ########.#  #.#..# #.#..# #.#..#?fg> #.#..# # #.#..####.# ###########.#..#...5# ............#..#h# #####...)......#.# ?fg>....#.########.#.# Magic Dart ###.#.#......#.#.# #.......####.#.#.# #...#...# #.#.#.#?fg?5   ufetubus (asleep) #.......# #.#.#.####### )<......# #.#.......... ?fgU?w####.#..# #.###.#######?fgQJ-74.1 (15?fgK,5.1 (16?fgQ?fgT\ _An ufetubus comes into view.AfgAn ufetubus comes into view.  Cloak : (currently unavailable)  Helmet : (currently unavailable)  Gloves : (currently unavailable)  Boots : (currently unavailable)  Shield : noneAfgAfgAfg>n _Armour : B - a +2 robe of willpowerEfgL **5    The magic dart hits the ufetubus.  The ufetubus is moderately wounded.Efg2Efg3Efg 69  The ufetubus shouts!Efg;55..5 2 ufetubi (1 wandering)Efg<66--Efg<I====6.0)EfgBEfgGF EfgtFN_An ufetubus comes into view.Ffg*F  The magic dart hits the ufetubus.FfgV;p  The ufetubus is severely wounded.Ffg;FfgB.5.55FfgJD`5---7Ffg KFfgM Ffg4N_The ufetubus shouts!Gfg  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gfgc ............# desmos the Conjurer ###########.# Deep Elf of Vehumet ...... #.#..# Health: 36/36 ======================== #.#..# Magic: 13/17 ==================------ #.#..# AC: 8Str: 4 #.#..# #  EV: 12Int: 25 #.#..####.#  SH: 0Dex: 13 ###########.#..#5.5.#  XL:  7 Next:  7% Place: Dungeon:5 ............#..#h# Noise: ====-----  Time: 3477.1 (0.0) #####...)......#.# -) Nothing wielded ....#.########.#.# Cast: Magic Dart Gfg ###.#.#......#.#.# Beast #.......####.#.#.# #...#...# #.#.#.# 55 2 ufetubi #.......# #.#.#.####### )<......# #.#.......... ####.#..# #.###.####### _The ufetubus shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - ufetubusAim: an ufetubus (severely wounded, 70% to hit)Hfg"w 5*Hfg*5, f, p - ufetubusAim: an ufetubus (70% to hit)Ifgw............#desmos the Conjurer ###########.#Deep Elf of Vehumet ......#.#..#Health: 36/36 ========================#.#..#Magic: 13/17 ==================------#.#..#AC: 8Str: 4#.#..# #EV: 12Int: 25#.#..####*#SH: 0Dex: 13 ###########.#..#5**.#XL:  7 Next:  7% Place: Dungeon:5 ............#..#h#Noise: ====-----  Time: 3477.1 (0.0) #####...)......#.#-) Nothing wielded ....#.########.#.#Cast: Magic Dart ###.#.#......#.#.#Ifgk|Beast #.......####.#.#.# #...#...# #.#.#.#55 2 ufetubi #.......# #.#.#.####### )<......# #.#.......... ####.#..# #.###.####### _The ufetubus shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ufetubus, p - ufetubusAim: an ufetubus (70% to hit)IfgK i  The searing ray misses the ufetubus.IfgN 4=(Press . to maintain the ray.)  The ufetubus hits you but does no damage.IfgW /  --more--Kfg .5.  The ufetubus barely misses you. The ufetubus closely misses you.Kfg^<==--Kfgb8.1 (1Ray KfgKfgYP _The ufetubus barely misses you. x3Kfg b*The searing ray hits the ufetubus.Kfgdi.55The ufetubus is severely wounded.The ufetubus slips past you! The ufetubus barely misses you.The ufetubus misses you. The ufetubus closely misses you.Kfg2---3---9+ Kfg*Kfg, _The ufetubus hits you.LfgO  The searing ray hits the ufetubus!  You kill the ufetubus!LfgU x*   ufetubusLfg8 .  Vehumet accepts your kill.The ufetubus misses you. The ufetubus barely misses you. x2LfgF }3=--2---Lfg e880++ Lfg| Lfg ? _The ufetubus hits you but does no damage.Mfg7 Really attack while wielding nothing? Y - Yes  N - NoQfg$Qfg@............#desmos the Conjurer ###########.#QfgADeep Elf of Vehumet ......#.#..#Health: 33/36 ======================--#.#..#Magic: 12/17 ================--------#.#..#AC: 8Str: 4#.#..# #EV: 12Int: 25#.#..####.#SH: 0Dex: 13 ###########.#..#....#XL:  7 Next:  8% Place: Dungeon:5 QfgA............#..#h#Noise: ==-------  Time: 3480.1 (0.0) QfgB#####...)......#5#-) Nothing wielded ....#.########.#.#Qfg?BCast: Magic Dart ###.#.#......#.#.#Beast Ray++ QfgnB#.......####.#.#.# #...#...# #.#.#.#QfgB5   ufetubus #.......# #.#.#.####### QfgB)<......# #.#.......... QfgB####.#..# #.###.#######The searing ray hits the ufetubus!  You kill the ufetubus!QfgnCVehumet accepts your kill.The ufetubus misses you. The ufetubus barely misses you. x2 _The ufetubus hits you but does no damage.  Okay, then.QfgDQfgyMQfgP. _Sfg;  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Tfg............# desmos the Conjurer ###########.# Deep Elf of Vehumet ...... #.#..# Health: 33/36 ======================-- #.#..# Magic: 10/17 ==============---------- #.#..# AC: 8Str: 4 TfgC#.#..# #  EV: 12Int: 25 #.#..####.#  SH: 0Dex: 13 ###########.#..#....#  XL:  7 Next:  8% Place: Dungeon:5 ............#..#h# Noise: ==-------  Time: 3480.1 (0.0) #####...)......#5# -) Nothing wielded Tfgط....#.########.#.# Cast: Magic Dart ###.#.#......#.#.# Beast Ray++ #.......####.#.#.# #...#...# #.#.#.# 5   ufetubus #.......# #.#.#.####### )<......# #.#.......... Tfg ####.#..# #.###.####### _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  TfgoConfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ufetubusAim: an ufetubus (severely wounded, 70% to hit)Tfg%............# desmos the Conjurer ###########.# Deep Elf of Vehumet ...... #.#..# Health: 33/36 ======================-- #.#..# Magic: 10/17 ==============---------- #.#..# AC: 8Str: 4 #.#..# #  EV: 12Int: 25 #.#..####.#  SH: 0Dex: 13 ###########.#..#....#  XL:  7 Next:  8% Place: Dungeon:5 ............#..#h# Noise: ==-------  Time: 3480.1 (0.0) #####...)......#5# -) Nothing wielded Tfg&'....#.########.#.# Cast: Magic Dart ###.#.#......#.#.# Beast Ray++ #.......####.#.#.# #...#...# #.#.#.# 5   ufetubus #.......# #.#.#.####### )<......# #.#.......... ####.#..# #.###.####### Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ufetubusAim: an ufetubus (severely wounded, 70% to hit)  The searing ray hits the ufetubus!  You kill the ufetubus!Tfg,y    Tfg-U #    )*#*#*#*# #.#.#.# #.#.#.# )< #.#.... #.###.Tfg=....Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f - ufetubusAim: an ufetubus (severely wounded, 70% to hit)  The searing ray hits the ufetubus!  Tfg]You kill the ufetubus!  Vehumet accepts your kill.Tfg1=91.1 (1Magic Dart TfgeTfgTfg/  --more--\fg \fg+[_(Press . to maintain the ray.)^fg ^fgڦ^fg!^fg^fg8k^fg^fg^fgi&4^fg^fg:^fgk2==^fg^fg,^fg+^fgw^fg^fg3^fgµ^fg 55=^fgXe3===^fg^fg,^fg#^fg۸^fg^fg7^fgn^fg,6==4===^fg^fgM^fgy^fg^fgɽ^fg^fg*^fg4^fgp^fg^fgU^fg#=^fgc5===^fgZ^fg^fgF^fg^fg^fg^fgb^fg^fg #6^fg:G===^fg^fg^fgY^fg^fg^fg^fg^fg^fg#7^fgG===^fge^fg|^fg-^fgO^fg^fg^fg ,^fg^fg^fg^fg ^fgg^fg^fg^fg^fg4==^fgv^fg3^fg^^fg^fg^fgz^fg^fg^fg^fg^fg,^fgk^fgM^fg^fg2^fgn^fgv^fgB^fg^fg^fg-,^fg^fgm^fg,^fg^fg^fg^fg_^fg5^fg^fg^fgo^fg^fg~,^fg^fg^fg^fg4^fg_^fgV^fg^fg,^fg^fg,^fg^fg^fgi ,^fgt ^fg ^fgL^fg^fg(^fg^fg^fg,^fgf^fg*^fg(^fgm^fg^fg^fg>^fgr^fg^fg^fg/^fgj^fgE _You now have 231 gold pieces (gained 4).^fg^fg^fg^fg^fg^fg^fg^fg ^fg_!^fg!^fg"^fg8#^fg$,^fg%^fg &^fgY'^fg'^fg(^fg)^fgd*^fg*^fgK-^fg.^fg/^fg0^fgQ0^fgb1^fg2^fg2^fg3^fg74^fg45^fg5^fg 6^fg7^fg7^fgA8^fg8^fg=? #  ^fg?###########.# ########........h..#-- .......#.########### ######.#...........# #.#..########.# #.#..# #####.# #.#..# #.....# #.#..# #.^fg?##### #.#..####.###.#..#....#^fgNC1535.1 (54.0)^fgEG--6.1 (55^fgxH^fgjJ[ _I - a scroll labelled ATOIGIU KINLU^fg. J^fg ^fg ^fg B^fg ^fg ^fg ^fg ^fg[ ,^fg ^fg^ ^fgH ^fg ^fg ^fg' ^fg ^fg ^fgN ^fgq ^fg ^fg ^fg ^fg ^fg ^fg2 ^fg ^fg ^fg ^fg ^fg^ ^fg ^fg~ ^fg ^fg ^fgQ ^fg ^fg ^fg ^fg ^fg t###..#..#.#####... #.......s. #h.###...^fg  #........ #.#....##Magic Dart #.#.##... #.# # #. #.# ^fgE 6s   scorpion (asleep) #.# #.# #########^fg 6##.#^fgI -46.1 (10^fg ,7.1 (11^fg4 ^fg S _A scorpion comes into view.`fgM *****sThe magic dart hits the scorpion.`fg+ `fgU \...s..`fg h6--=8.1 (1.0)`fgu `fg . _The scorpion is lightly wounded.afg  Casting: Magic Dart (safe; 1% risk of failure)  afg \Confirm with . or Enter, or press ? or * to list all spells.bfg#,bfg.bfg4bfg7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)cfg! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Cloak : (currently unavailable)  Helmet : (currently unavailable)  Gloves : (currently unavailable)  Boots : (currently unavailable)  Shield : none _Armour : B - a +2 robe of willpowerdfg **** The magic dart hits the scorpion.dfgW dfg-` ..s..5---9dfgf dfgh c _The scorpion is moderately wounded.efgc  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.efgzD  desmos the Conjurer  Deep Elf of Vehumet ......  Health: 36/36 ======================== ### Magic: 13/17 ==================------efg .. AC: 8Str: 4 #. .  EV: 12Int: 25 #.#####...  SH: 0Dex: 13 #...**s...  XL:  7 Next:  9% Place: Dungeon:5 #h*###...  Noise: =--------  Time: 3549.1 (0.0) #........  -) Nothing wielded #.#....##  Cast: Magic Dart #.#.##...  Beast  #.# # #.  #.#efgtO s   scorpion #.# #.# ###########.# _The scorpion is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (moderately wounded, 82% to hit)efg!desmos the ConjurerDeep Elf of Vehumet ......Health: 36/36 ========================###efg")Magic: 13/17 ==================------..AC: 8Str: 4#..EV: 12Int: 25#.#####...SH: 0Dex: 13#...***...XL:  7 Next:  9% Place: Dungeon:5#h*###...Noise: =--------  Time: 3549.1 (0.0)#........-) Nothing wielded#.#....##Cast: Magic Dart#.#.##...Beast #.# # #.#.#efg##s   scorpion#.##.############.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (moderately wounded, 82% to hit)  The searing ray hits the scorpion!ffgmonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line, f/p - scorpionAim: a scorpion (moderately wounded, 82% to hit)  The searing ray hits the scorpion!  The scorpion is almost dead.ffg{s.s..=50.1 (1Ray ffgExffg,{f _(Press . to maintain the ray.)gfg  The searing ray hits the scorpion.  You kill the scorpion!gfg7V***gfg.b/...gfgn0 21--1Magic Dart+ _Vehumet accepts your kill.Your Conjurations skill increases to level 7!gfgrgfgun _Your Shapeshifting skill increases to level 2!ofgofg ofgצD [?25h[?0c [?1051l[?1052l[?1060l[?1061l