|:j Player: dingusman Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-06-23.15:47:08.ttyrec Time: (1782229628) Tue Jun 23 15:47:08 2026 }:j< [?1051l[?1052l[?1060l[?1061h}:jd@ V)0[?7h[?25l[?1c}:jK }:j]\ Welcome, dingusman. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Conjurer:je:jrWelcome, dingusman the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gnoll Conjurer:j?2 :j:jdingusman the TinkererGnollHealth: 13/13 ========================:j(Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14SH: 0Dex: 10:j_=XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammer:j|QCast: Kinetic Grapnel:jO######...##.?.#+#.@..+#...#+#...######:j4:jWelcome, dingusman the Gnoll Forgewright.They say the Orb of Zot lies within this dungeon, but they say a lot of things.:j:j<:j|tPress ? for a list of commands and other information.  Found a scroll labelled KICASUOZOGG.:jt[ _Found a staircase leading out of the dungeon.:jE I:jH :jI :jW : _:j; M###..# #+<..+#...#1.0 (12.0 (2 _c - a scroll labelled KICASUOZOGG:jK_:j0B:jR _You hear a shout! x2; You hear an angry hiss.:j.3 ''' _You hear a shout! x5:j"@  You open the gate.  You encounter a felid, 2 poltergeists, a demonspawn, a centaur, a kraken, avine stalker, a troll, a mummy, a djinni, 2 revenants and a gnoll.:jX  The gnoll shouts!  The kraken bites the troll.  The troll shouts!:jsX:jx:j:j:j|I:j+D _The tentacle slaps the djinni!!:j`,:ju:jտ:jn:j%:j>  The tentacle slaps the djinni. Tentacles reach out from the kraken!  The gnoll hits the kraken but does no damage.  The troll bites the tentacle. The troll claws the tentacle.:ji _The troll completely misses the tentacle.  There is an open gate here.:jx,:jY:jێ .  The tentacle barely misses the troll. The kraken bites the gnoll!!:jʹ:jv  The gnoll dies!The troll bites the tentacle! The troll claws the tentacle!:j _The troll barely misses the tentacle.  There is an open gate here.:je}  The tentacle slaps the troll. The tentacle slaps the vine stalker!:jY:j!3≈:j:j:j"%  :j5&:The tentacle slaps the djinni! The kraken bites the troll.:j/,:j^x  The tentacle barely misses the troll. The tentacle slaps the poltergeist!!  The djinni hits the tentacle! The troll barely misses the tentacle.The troll closely misses the tentacle.:j vn _The troll completely misses the tentacle.:j|:jP:jԇI≈:jt:jET .  The kraken bites the troll!!!:jET  The troll dies!:j3≈:jV-.:jjp:j>≈≈:jS:j:jZ≈:j  The tentacle slaps the vine stalker! The tentacle slaps the revenant!  The tentacle closely misses the poltergeist.:j!3:j /:jVh _The tentacle slaps the revenant!! The djinni hits the tentacle. .The tentacle slaps the felid!!. _The tentacle slaps the revenant!! The djinni hits the tentacle.  The tentacle slaps the felid!!  :jfThe felid dies!  The tentacle slaps the poltergeist!   but does no damage.revenant!!≈:jyC≈:j:j[:jP-:j:j:je:jY:j]:jh,:jI:j_ _The revenant is destroyed!:j3≈:jf ≈ .  Something slaps the mummy! The kraken bites something!  Something slaps the mummy. .  The mummy is destroyed!The tentacle completely misses the poltergeist.The tentacle slaps the djinni!!:j|.:j}:j^:j-:jB:jd:j3:j:jA _The djinni is destroyed!  The tentacle completely misses the poltergeist.:j:j-:j@/:j:j:j:jM.:j,:j:j:j4( †The tentacle slaps the poltergeist!! The tentacle slaps the centaur!! x2:jl1V _The centaur dies!:j>,:jh:jl  The tentacle slaps the poltergeist!!:jY{[ _The tentacle slaps the poltergeist but does no damage.:j}c  You encounter a bat.:j{]############.........b..... #....#  #@# # #.# .#.# #.###.#.#Kinetic Grapnel #........ #.############.#6vf..#6   demonspawn#...#.#vω≈≈.#v   poltergeist#...#'#ωXω≈.#b   bat (asleep)#.<..'#.≈≈≈.#X   kraken (distracted)(…)13.0 (11.0):jN †The tentacle slaps the poltergeist! The kraken bites the poltergeist!!!:jrω.ω:j:j,≈:j:jޣ:j]u Xb   bat (asleep)ω   tentacle (distracted)  The poltergeist is destroyed!:jc,4.0 (12:j:j5 _The tentacle leaves your sight.:j :j :j :j Z _A bat is nearby!:j;o ################..............b........##..@.# ####.# #  #.# .#.# #.###.#.# #........ :jo#.####### #####.#6vf..# #...#.#ωX≈≈.# #...#'#.ω≈.#:jx:j 5.0) _The tentacle slaps the demonspawn! The tentacle slaps the demonspawn!!:j **b  grapneled)The kinetic grapnel hits the bat.:j]'.b:jQ_:j` .b:jbku  The bat is moderately wounded.:jpO. :jp_5----=6:j _The tentacle misses the demonspawn. The bat barely misses you.:je .  The grapnel guides your strike. You hit the bat.:jq   You kill the bat!The tentacle slaps the demonspawn!!:j}!.You kill the bat!  The tentacle slaps the demonspawn!!  barely misses the demonspawn.  Something bites the demonspawn!! Something slaps the demonspawn.  The demonspawn hits the tentacle! The demonspawn claws the tentacle.demonspawn gores the tentacle. The tentacle slaps the demonspawn!:j&:j',†:j}/9:jCJ17.4 (1.4Kinetic Grapnel _The demonspawn dies!:j73:j8:ju;:jQ@,:ju^----6==== _Magic restored.:jy3:j~B:j,:jɁ:j,:jڄ:jd:j@R====:j:j:j~:jǎ:j:j:jٖB:j:j:j5:ju:j:j,:j:j:j:,:j֤:j:j :j You encounter a kobold. It is wielding a +0 dagger and quivering stones.:jn ####  K.. #############.# #####...........- .............#..........  ####....###.#.######### Kinetic Grapnel####.# #.#.##.# #.#.##.###.#.# K   kobold (missile, asleep)#........#.############.#.....#:j}34.4 (17.0)-5.4 (18 _:j:j:j[ *K  grapneled)The kinetic grapnel hits the kobold.  The kobold is severely wounded.:j.K5----====6.0) _The kobold shouts!:j)T )The grapnel guides your strike. You sock the kobold!2=---7.8 (1.4Kinetic Grapnel:j,:j4J _You kill the kobold!:j I:jA B:j. :j  :j@! :j[% :j& :----:j& :j;. B:j2 B:jA :jG 6====:j(I ,:jK :jij X:jk $  Things that are here::jn k  a +0 dagger; 3 stones; a kobold corpse:ju K _:jk ====:j $  Things that are here::jK k  a +0 dagger; 3 stones; a kobold corpse:j :jU  _:j4 :j :j :j ,:j :jm :jB :j :j' :jY :j 8###########........ ############)######.#### .............#####...... ........#...#----55.8 (18.0)###.#.#########....) ###.# #.#.# !#.#.# #.#.##.###.#.##........ ¿#.####### ###.#.....# ..#.#†X≈≈.#:j* -6.8 (19 _Found a falchion.:jL:j^:g###########........# ### #######)######.#####.. ........#####....... ...#............##.# ##.#.#########....)#  #.#.# #..@#.#  #.#.# #...# .# .#.# #...# ...... #.:.# ¿ ###### #...# .....# ..... †X≈≈.# .#.#.# ¿ .≈ω≈.# #.....#≈≈≈.#61.8 (5.0)2.8 (6:jNQ _d - a dark potion:j:j]#........# ### ########)######.#####.. .........#####.......# ....#......##.# .#.#########....)# # #.#.# #...#.# # #.#.# #...# .##.#.# #...# ....... #.@.# ¿4.8 (2 ####### #...# .....#>...... #†X≈≈.# #.#.#.### ¿ #.≈ω≈.# #.....# #.≈≈≈.# #### .. #.≈≈≈.# ¿ ## #.≈≈≈.# #zϋ:jl...#5.8 (3 _Found an escape hatch in the floor.  You pick up a parchment of Jinxbite and begin reading...:j+6.8 (4:jA:jL A _You add the spell Jinxbite to your library.:jF  :jGYou encounter a ball python.#######)######.#####.. ........#####.......# #............##.# ##.#.#########....)# :jM #.#.# #...#.#  #.#.# #...# #.#.# #...# ...... #...# ¿ ###### #..@# .....# #>........S.. †X≈≈.# #.#.#.#####$. .≈ω≈.# #.....# .≈≈≈.# ####... .≈≈≈.# ¿..## S   ball python (constriction, asleep) .≈≈≈.# .. zω...# #..#####:j107.8 (1 _Found 11 gold pieces.:j& l.......#####.......# #............##.# #.#.#########....)# .#.# #...#.# #.#.# #...# #.#.# #...# ..... #...# ¿ ##### .>.#...#####.## ....# #>....@...S... :j X≈≈.# #.#.#.#####$ ≈ω≈.# #.....# ≈≈≈.# ####... ≈≈≈.# ¿..## ≈≈≈.# #.. ω...# #.. :j f##### ... .....:j :j &8:j Kinetic Grapnel:j- :j ; _Found a stone staircase leading down.:jc' ***S  grapneled)The kinetic grapnel hits the ball python.  The ball python is heavily wounded.:j^S.S.:j/.:j_5----=9:jK _The ball python hisses angrily.:j6(:j)#####.# #...##.# .#.#....)# .#.# #...#.# .#.# #...# .# .#.# #...#  #...# ¿  .>.#...#####.##.# #>.....@S. ≈≈.# #.#.#.#####$. ω≈.# #.....# #.# ####....# ¿..##.# #.. ...# #.. ... :jh58¿:j5'70:jA?:j#B _The ball python closely misses you. The ball python misses you.:je †The grapnel guides your strike. You hit the ball python.:jn (:jhu n32.2 (1.4Kinetic Grapnel:j| :j O _You kill the ball python!:j7I:jl----6====  You see here a ball python corpse. _:j,:js#####.......# .##.# ###....)# # #...#.# # # #...# .# #. # #...# .# ¿  #...# )#  .>.#...#####.##..# # #>......†.@....$# -80.2 (8.0 # #.#.#.#####$... # #.....# .###.# # ####... .. # ¿..## .## # #.. .# # #.. ## :jn¿-1.2 (9 _Found a club.:j   You encounter a hobgoblin.#####.# ##.# ....)#  #...#.# #  #...# .###.  #...# ..# ¿  #...# #)# #  .>.#...#####.##..#  #>......†..@...$#  #.#.#.#####$. #.....# #.###.# ####... ... .$ ¿..## #.## g #.. ..# g   hobgoblin (asleep) #.. [4:j 0m###  0g.  Found 18 gold pieces.g======2.2 (1 _The hobgoblin shouts!:jK:jP4)#  # #...# .###. #...# ..# ¿  #...# #)# #  .>.#...#####.##..#  #>......†..@...$#  #.#.#.#####$.......   #.###.###   ... .g  ¿..## #.## .  #.. ..# #.. ### ...:j)#  # #...# .###. #...# ..# ¿  #...# #)# #  .>.#...#####.##..#  #>......†..@...$#  #.#.#.#####$.......   #.###.###   ... . ¿..## #.## . #.. ..# #.. ### ... :j:jQ:j/:j,` _A hobgoblin is nearby!:jj#####.# ##.# ....)# #...#.# # #...# .###. #...# ..# ¿ ##...# #)# .# .>.#...#####.##..# #>......†...@..$# #.#.#.#####$.g#.....# #.###.#####... ... .g¿..## ##.## #.##.. ..# #gg 2 hobgoblins (1 wandering)#.. ###  g.  You encounter a hobgoblin.[39;4:j9mg$g3Kinetic Grapnel _The hobgoblin shouts!:jwmE****:jN.g.:jb...   hobgoblin:jh5-----4Kinetic Grapnel:ja :j _ _The kinetic grapnel misses the hobgoblin.:jN-:j:jc _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j #####.# ##.# .##....)# ..##...#.# # ..##...# .###. ..##...# ..# ?.# #...# #)# ..# .>.#...#####.##..# #>......†....@.$# #.#.#.#####$.....g.#.....# #.###.#####... .... g.$:j ¿..## ###.## ##.##.. ..# # g 2 hobgoblins#.. ### :j* 2g.:j 8g.:jJ :j E-5Kinetic Grapnel:j :jV g _Found a scroll labelled JEZXORCH ZAYSK.:j; R.......##.# .## #####....)# ...#  #...#.# #...# #...# .###.#..# #...# ..##?.# #...# #)##..#  .>.#...#####.##..# #>......†......$#######.#.#.#####$..@.g.....#.....# #.###g##########... .... ..$  ¿..## ###.## ###.##.. ..# ##.. ###  ... :j= -g.:jG :jH .=6:j:[ :ja V _The hobgoblin barely misses you.:j :jZb  The kinetic grapnel hits the hobgoblin but does no damage.4/13 -----------------4--------7 _The hobgoblin hits you. x2:jF:jG:jVt _You are too injured to fight recklessly!:j0#Drink which item? Potions  g - a potion of magic  d - a dark potion [!] read|quaff[?] describe selected:j+D.......##.# .##dingusman the Tinkerer #####....)# ...#Gnoll#...#.# #...#Health: 4/13=======-----------------#...# .###.#..#Magic: 4/6================--------#...# ..##?.#AC: 2Str: 9#...# #)##..#EV: 12Int: 14  .>.#...#####.##..#SH: 0Dex: 10#>......†......$######XL:  1 Next: 30% Place: Dungeon:1#.#.#.#####$..@g......Noise: =--------  Time: 87.2 (0.0)#.....# #.###g######a:jE!) +0 hammer####... .... ..$Cast: Kinetic Grapnel¿..## ###.## ###.##.. ..###.. ###gg 2 hobgoblins... _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a scroll labelled JEZXORCH ZAYSK. _The hobgoblin barely misses you.The kinetic grapnel hits the hobgoblin but does no damage. _The hobgoblin hits you. x2 _You are too injured to fight recklessly!:jbn  Okay, then.:j>j:jm. _:j.##.# .###....)# ...# #...#.# #...# #...# .###.#..# #...# ..##?.# #...# #)##..# .>.#...#####.##..# #>......†......$###### #.#.#.#####$.@.g...... #.....# #.###g###### ####... .... ..$ ¿..## ###.## ###.#  #.. ..# # #.. ###  ...:j"[40mg. :j :j& .## :j31)# ...# :j :j:j;/ #...# :j :jJ#...# .###.#..# :j :jzJ#...# ..##?.# :j :jPI#...# #)##..# :j: .>.#...#####.##..# :jr< #>......†......$###### :j :j;L#$.@g....... :jc :jE #.###g###### :jK :jF .... ..$ :jV :jL¿..## ###.## ###.# :j_ :j7#.. ..# # :j :jr#.. ###:j :j...:j :jS :j>The hobgoblin attacks as it pursues you!:j .## )# ...#  :j #...#  #...# .###.#..#  #...# ..##?.#  #...# #)##..#  .>.#...#####.##..#  #>......†......$###### :jǿ #$.@g.......   #.###g######   .... ..$  ¿..## ###.## ###.# #.. ..# # :j#.. ### ... :j_t g.  The hobgoblin hits you.:j:jaK3--8.2 (1:j:jV _* * * LOW HITPOINT WARNING * * *:jt .##.# .###....)# ...# #...#.# #...# #...# .###.#..#:j ; #...# ..##?.# #...# #)##..# .>.#...#####.##..# #>......†......$###### #.#.#.#####$@.gg...... #.....# #.###.###### ####... .... ..$ ¿..## ###.## ###.# #.. ..# # #.. ###  ...:j lg.g.:j D-9:j< :j8#####.......# .........##.# .# #######....)# ...#.# #...#.###.#..#..##?. #...# #)##..>.#...#####.##..# >......†...@.g$#######.#.#####$.g.............# #.###.##########... .... ..$¿..## ###.## ###.#..#####...:j2-g.:jE=90:j :jZ _The hobgoblin completely misses you.:jW.#####.#.##.# .###....)# ...# #...#.# #...# #...# .###.#..# #...# ..##?.# #...# #)##..# .>.#...#####.##..# #>......†..@.g.$###### #.#.#.#####$.g..:jX, #.....# #.###.###### ####... .... ..$ ¿..## ###.## ###.# #.. ..# # #.. ###  ...:jZ2g.:j*]I.g:jweq4==-1:j(l:jBn:je.#####.#.##.# .###....)# ...# # #...#.# #...# # #...# .###.#..# # #...# ..##?.# . #...# #)##..# # .>.#...#####.##..# # #>......†.@.g..$###### # #.#.#.#####$g... # #.....# #.###.###### # ####... .... ..$ # ¿..## ###.## ###.# # #.. ..# # #:j #.. ### # ... .g.g.:j+V-2:j:ji:jr .#####.#.##.# .## .#....)# ...# .# #...#.# #...# .# #...# .###.#..# .# #...# ..##?.# .. #...# #)##..# ## .>.#...#####.##..# .# #>......†@.g...$###### .# #.#.#.#####g.... .# #.....# #.###.###### .# ####... .... ..$ .# ¿..## ###.## ###.# .# #.. ..# # .# #.. ### ## ... ..g[:jp :37m.  .## )# ...#   #...#  #...#   #...# ..##?.#  #...# #)##..#  .>.#...#####.##..#  #>......†@g....$######  #.#.#.#####g..........   #.###.######   .... ..$  ¿..##  ###.#  #.. ..# #  #.. ###  ...The hobgoblin attacks as it pursues you!:jO  .## )# ...#   #...#  #...#   #...# ..##?.#  #...# #)##..#  .>.#...#####.##..#  #>......†@g....$######  #.#.#.#####g..........   #.###.######   .... ..$ ¿..##   #.. ..# #  #..  :jjZ <  The hobgoblin hits you.:jo\ 1------5=====3:jHg l _* * * LOW HITPOINT WARNING * * *:j<.#####.# #.##.# .## #.#....)# ...# #.# #...#.# #...# #.# #...# .###.#..# #.# #...# ..##?.#. #...# #)##..## .>.#...#####.##..# ..# #>......@.g....$###### ≈.# #.#.#.#####g.... ≈.# #.....# #.###.###### ≈.# ####... .... ..$ ≈.# ¿..## ###.## ###.# ≈.# #.. ..# # ..# #.. ### ### ....[20:j*Gg$g.g.:jְ-4 _You see here a ball python corpse.:jkDrink which item? Potions  g - a potion of magic  d - a dark potion [!] read|quaff[?] describe selected:j:j:j.....#####.......#dingusman the Tinkerer #............##.# .##Gnoll #.#########....)# ...#Health: 1/13=----------------------- #.##...#.# #...#Magic: 5/6====================---- #.##...# .###.#..#AC: 2Str: 9 #.##...# ..##?.#EV: 12Int: 14 ...#...# #)##..#SH: 0Dex: 10 ### .>.#...#####.##..#XL:  1 Next: 30% Place: Dungeon:1 ..# #>......@gg....$######Noise: ---------  Time: 94.2 (0.0) ≈.# #.#.#[3:j89;49m.#####$..........a) +0 hammer ≈.# #.....# #.###.######Cast: Kinetic Grapnel ≈.# ####... .... ..$ ≈.#¿..## ###.## ###.# ≈.##.. ..##gg 2 hobgoblins ..##.. ### ###... ... _* * * LOW HITPOINT WARNING * * * _The hobgoblin completely misses you.The hobgoblin attacks as it pursues you!  The hobgoblin hits you. _* * * LOW HITPOINT WARNING * * * _You see here a ball python corpse.:jB#  It was a potion of heal wounds. You feel much better.13/13========================5.2 (1:j/V _The hobgoblin hits you but does no damage.:j .  The kinetic grapnel hits the hobgoblin.   hobgoblin:j7 +g.:jo? w4----56:j? c _You kill the hobgoblin!:j3  (grapneled)  The kinetic grapnel hits the hobgoblin.:j q  The hobgoblin is severely wounded.:j!1===================----3--------7:j.$ :j.0_The hobgoblin hits you.:j .  The grapnel guides your strike. You hit the hobgoblin.:j ----78.6 (1.4Kinetic Grapnel _You kill the hobgoblin!:j_2==:j<----4====3==== _HP restored.====:j:jc:j:==:j:ji:j:j8:jB:j;:j{n5====:jp====:j,:j|:j*6====:jH,:jɧ:jl:jj:jt,:jR====:jW _You now have 11 gold pieces.:j~:j+:j= :jh :jp:j:jg:j:jN:jr:j:j:jHL _You now have 19 gold pieces (gained 8).:jB{#####.#####.. #### .>.# .......##.# #..## ####....)# ...#  #...#.# #...#  #...# .###.#..#  #...# ..##?.#  #...# #)##..#  .>.#...#####.##@.# -132.6 (34.0)  #>......†.......######  #.#.#.#####............  #.....# #.###.######.  ####... .... ...$  ¿..## ###.######.#  :j{ #.. ..# #  #.. ###  ...:j~\-3.6 (35:j:j; _Found a stone staircase leading down.:j _:jz B:j :j :jW :j :j ## ......# ### #####.#####.. #### :jy .......# .>.# .......##..# #####....)# #..# #...###. #...# . #...# #)##..#  .>.#...#####.##..# #>......†.......#######.#.#.#####............#.#...####:j 15.6 (2.0):j +6.6 (3:j} :j d _d - a scroll labelled JEZXORCH ZAYSK:j]I:j_:j_  You encounter a goblin. It is wielding a +0 club......# ### ####.#####..g####.......# .>.# ......##.# #..# ####....)# #...#  #...#.# #...# #...# .###.#..# #...# ..##..# #...# #)##.@# .>.#...#####.##..#  #>......†.......#######.#.#.#####............#.....# #.###.######.  ####... .... ...$ g   goblin (asleep) ¿..## ###.:j͵`######.##.. ..# ##.. ###07.6 (1 _:jo'  ####### .>.# #..##)# #...#   #...#  #...# .###.#..#  #...# ..##..#  #...# #)##.@# .>#..#  #>†.......######  #......   #.###.#   .... ...$  ¿..## ###.######.#  #.. ..# #  #.. ###:j-  ####### .>.# #..##)# #...#   #...#  #...# .###.#..#  #...# ..##..#  #...# #)##.@#>#..#  #>†.......######  #......   #.###.#   .... ...$  ¿..## ###.#####  #.. ..#   #..  _A goblin is nearby!:j< h###### .....# ### #.#####..g### ###.......# .>.# ......##.# ####....)# #.# #..###.#...  #...# #) .>.#...#####.##..# >......†.......#######.#.#####...........:j .....# #.###.######.####... .... ...$¿..## ###.######...#:jM '.g:j g==8 _The goblin shouts!:j ####### ......# ### ##.#####...#### ####.......# g>. .......##.# #..## #####....)# #...# #...#.# #...# #...# .###.#@.# #...# ..##..#  #...# #)##..#.>.#...#####.##..#  #>......†.......###### #.#.#.#####............ #.....# #.###.######.####... .... ...$ ¿..## ###.######.#.g--9Kinetic Grapn:j'el:j>2x ####### ......# ### #.#####...### ####.......# .>.# .......##.# #g.# #####....).# #..###...  #...# ##)  .>.#...#####.##>......†.......###### #.#.#####................# #.###.######.####... .... ...$.g:jNX--40:jQ:j=  (grapneled)The kinetic grapnel hits the goblin.:j  The goblin is severely wounded.5----=1:j4S _The goblin barely misses you.:j1 )The grapnel guides your strike. You hit the goblin.:jF 83.0 (1.4Kinetic Grapnel _You kill the goblin!:j J:j_ H _No target in view!:ja _:jׅ,----:j,6========:jI:j4:jl _You now have 37 gold pieces (gained 18).:j7:jg:jy:j :j? :jb:j",:j:j:j,:ji:j:jB:j%:jX :j",:j$:j':j:@,:jC:jG  You encounter a goblin. It is wielding a +0 club.:jZ###.##..# †.......########............#  ##.###.######.# ...........# #.# .######.# #.#  ..# #.# #.#  ### ####.###.########g #.........@......#- #.######.##.#####. # #....#  #.####  #  .# g   goblin (asleep) .# .# :j`073.0 (30.0):jhM-4.0 (31 _:ji:jl:j9.# †..  ....# #.#.# #.#  ..# #.# #.#  ### ####.###.########g  #.........@......#  #.######.##.#####.  # #....# .# #.#### .# # .# .# .# .#:j .# †..  ....# #.#.# #.#  ..# #.# #.#  ### ####.###.########g  #.........@......#  #.######.##.#####.  # #....# .# #.#### .# # .# .# .# .#  _A goblin is nearby!:jF ^.##..#  .#  ......#  ##.###.######.#  ..# #.#  .######.# #.#  ..# #.# #.#  ### ####.###.#g# #..........#  #.######.##.#####.# # #....##.#  #.#####.#  # #.#  ..#  #.#  #.#   :j( :j 85.0 (1.0) _:j :jo :jG.##..#  #  #.#  #.###.######.#  # #.#  #.######.# #.#  ..# #.# #.#  ### ####.###.#g#  #.#  #.######.##.#####.#  # #....##.#  #.#####.#  # #.#  ..#  #.#  #.#   :jE+Y6:j߰.##..#  #  .#  .###.######.#  # #.#  .######.# #.#  .# #.# #.#   ####.###.#g#  #.#  #.######.##.#####.#  # #....##.#  #.#####.#  # #.#  ..#  #.#  #.#   7Kinetic Grapnel:j  ***g  grapneled)The kinetic grapnel hits the goblin.  The goblin is severely wounded.:jq+).g.:j70&..:j1a5----===8:j7:j`<( _The goblin shouts!:jP ##..#  #  #  ###.######.#  # #.#  ######.# #.#  # #.# #.#  # ####.###.#.#  #.g#  #.######.##.#####.#  # #....##.# :jQ b #.#####.#  # #.#  ..#  #.#  #.#   :jT g.:j[ :jf M---9:ju )The grapnel guides your strike. You hit the goblin.:jQ} R:j 9=--80.4 (1.4Kinetic Grapnel:j :j J _You kill the goblin!:jnJ:j H _No target in view!:j _:j----:jB:jM:j:js:j^,:j:j:jd6====:j:j:j:j8:j$  Things that are here::j_  a +0 club; a goblin corpse:j:j _:j:j:jA:j:j:j:j:j<====:j:jB:jF:j:j,:j :j G:jI:jLK,:j5M:j5P,:jP:j(R:jT,:jV,:jsY,:j\,:j^f  You encounter a quokka.:jog####.# # #.#  ##.# #.# ###:j@  #.# #.# ##.## ##.###.########.#.##  .............).###.#  ######.##.#####.#.##   #....##.# ##.##  #####.# #@#  - #.# #.#   ..# #.#:jC  #.# #.#  #.# #.#  #.# r   quokka (asleep) #.#:j^ .r#:jԞ097.4 (17.0):jM-8.4 (18 _:j:j:jH/  #.# #.# ###  #.# #.# ##.## ##.#.## .).###.# .#.##   ##.##   #@#  # #.# #.#  ..# #.#  #.# #.#  #.# #.#  #.#  #.#  .r# :jz g #.# #.# ###  #.# #.# ##.## ##.#.## .).###.# .#.##   ##.##   #@#  # #.# #.#  ..# #.#  #.# #.#  #.# #.#  #.#  #.#  .r# :j s _A quokka is nearby!:j> H...# #####  ##.## ##.###.########.#.## .............).###.# ######.##.#####.#.# :j  #....##.# ##.## ### #.#   .# .r##9.0) _:j_c2#####  ##.## ##.###.########.#.## .............).###. ######.##.#####.#.#  #....##.# ##.## ### #.#   .# .r##200:j& ##.## ##.###.########.#.## .............).###. ######.##.#####.#.#  #....##.# ##.## ### #.#   .# .r##:j.:jM/=1Kinetic Grapnel:j5:jq7:jls***r:j=?r.:j2]..5----=2:jPhM _The kinetic grapnel hits the quokka but does no damage.:j' ##.###.########.#.## .............).###. ######.##.#####.#.#  #....##.# ##.## ### #.#   .#r..##:jz- ?r.:jo6 D-3:j7 :j8 :jE  You barely miss the quokka. You bite the quokka.  The quokka is heavily wounded.:jE f1----=4.8 (1.4:jK :jZ i _The quokka bites you. The quokka barely misses you.:j6  You hit the quokka but do no damage.The quokka is heavily wounded.:j 7(6.2:j<:j@ _The quokka misses you. The quokka closely misses you.:jB  You closely miss the quokka.The quokka is heavily wounded.:jE----7.6:j:j _The quokka closely misses you. The quokka completely misses you.:j% †The kinetic grapnel hits the quokka.:j!S:jO##.###.########.#.##   dingusman the Tinkerer .............).###.#   Gnoll ######.##.#####.#.##   Health: 11/13 ====================----#....##.# ##.##  Magic: 4/6================--------#.#####.# #.#  AC: 2Str: 9# #.# #.#  EV: 12Int: 14..# #.#  SH: 0Dex: 10#.# #.#  XL:  1 Next: 110% Place: Dungeon:1#.# #@# [39;49:jBQ|m Noise: =--------  Time: 208.6 (1.0)#†#  a) +0 hammer#.#  Cast: Kinetic Grapnel..# ###         The quokka is heavily wounded. _The quokka misses you. The quokka closely misses you.You closely miss the quokka.The quokka is heavily wounded. _The quokka closely misses you. The quokka completely misses you.The kinetic grapnel hits the quokka. _You kill the quokka!You have reached level 2!:j9Y/  --more--:j7/19=7-------2 4% Kinetic Grapnel:jxJ _:j :j  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2  b - Launch Clockwork Bee Forgecraft3% 3c - JinxbiteHexes26% 2  d - Forge Blazeheart Golem Fire/Forgecraft 36% 4  e - Forge Lightning Spire Air/Forgecraft 36% 4 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jVM:jN:jU##.###.########.#.##   dingusman the Tinkerer .............).###.#   Gnoll ######.##.#####.#.##   Health: 17/19 =====================---#....##.# ##.##  Magic: 4/7=============-----------#.#####.# #.#  AC: 2Str: 9:jeV# #.# #.#  EV: 12Int: 14..# #.#  SH: 0Dex: 10#.# #.#  XL:  2 Next:  4% Place: Dungeon:1#.# #@#  Noise: =--------  Time: 208.6 (0.0)#†#  a) +0 hammer#.#  Cast: Kinetic Grapnel..# :jV###         You closely miss the quokka.The quokka is heavily wounded. _The quokka closely misses you. The quokka completely misses you.:jWThe kinetic grapnel hits the quokka. _You kill the quokka! _You have reached level 2!:ja:j7eMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 7? Y - Yes  N - No:j# :j $:j `##.###.########.#.##   dingusman the Tinkerer .............).###.#   Gnoll :j ######.##.#####.#.##   Health: 17/19 =====================---#....##.# ##.##  Magic: 4/7=============-----------#.#####.# #.#  AC: 2Str: 9# #.# #.#  EV: 12Int: 14..# #.#  SH: 0Dex: 10#.# #.#  XL:  2 Next:  4% Place: Dungeon:1#.# #@#  Noise: =--------  Time: 208.6 (0.0)#†#  a) +0 hammer#.# [:j X40m Cast: Kinetic Grapnel..# ###        :j!  You closely miss the quokka.The quokka is heavily wounded. _The quokka closely misses you. The quokka completely misses you.The kinetic grapnel hits the quokka. _You kill the quokka! _You have reached level 2!:j :-9.6 (1 _:jM :j r-10.6 (2:j :j 8=5====1.6 (3:j~ :jh _You start memorising the spell. You continue memorising. x2:j:jJ:jc _You finish memorising. Spell assigned to 'b'.:j#3:j̙:jp:j: _:jٰ=====9==:jz==:jO6===:j4f===7====  You see here a quokka corpse. _====:jE:j(Hc  You encounter a rat.:jV:jMw # #....##.# ##.##  #.#####.# #.#  # #.# #.#  ..# #.#  #.# #.#  #.# #.#  ######r #†#  .......######.#  :j#.@......# #..####### #. Kinetic Grapnel#. #.#. #.#.# r   rat (asleep)..#.#  ####.#    :j؆039.6 (28.0):jQ40.6 (29 _:j †The kinetic grapnel hits the rat.*:jdH.20/20:j6----8=1.6 (1.0)Kinetic Grapnel:j:0:j2G _You kill the rat!:jO$ _No target in view!:jؕ 3:j :j8 :j P _:j :j :j X:jü :----:j{ n:j :j :j :jK d7====:j :j :j :jN :ja :j1 :j _  You see here a rat corpse.:jP :j C==== _:j n:j :j :j :jJ :j> :j? :jB ,:jB :jPE :jE :jpF :jG :j'L :jN :jN :jS _  You see here a rat corpse.:jU :jV  _:jW :jY :j] X:j^ :jA_ :j` :jnc :j7x X:j? n:j ,:j :jɋ :jz ,:j :j   You encounter an endoplasm.:j-  #######†# #†#  ........######.#  #######........#  #..#######  ##..#   #...#   #.#.#   #####.#.#  #.#  -#####.#   .#  #. .. #. .# ¿ #.  j   endoplasm (asleep) #. #j :j 069.6 (28.0):j k-70.6 (29 _:j  ........######.# #######........# #..########..#  #...# #.#.######.#.# #.....#.# #@#####.# #.# .# #.. .. #.g# .# ¿ #..# #..# #j.#g   goblin (asleep) ...#:j%^1.6 (1.0)Kinetic Grapnel:j:j"q _You encounter a goblin. It is wielding a +0 club.:j L#######....... #..########..# .#####.....###### .......g####.# ¿.#j..##g.j.jg====2:j > _The goblin shouts!:jf :jF%)j:jL.  You hit the goblin.  The goblin is heavily wounded.j.:jQu =---4.0 (1.4:j _The goblin closely misses you. The goblin barely misses you.:j{ )The kinetic grapnel hits the goblin.:j):jj.:jv6----12---50 _You kill the goblin!:j e #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.:j r4-----------=6:j :j W _The endoplasm closely misses you.:j3 :j/-*:j7  You barely miss the endoplasm. The rocky spike skewers the endoplasm.:j:jث )The endoplasm is severely wounded.The rocky spike skewers the endoplasm.*:jC)207.4 (1.4Kinetic Grapnel:jMM _You kill the endoplasm!:j%:j/2:jY^ _No target in view!:j :j 3:j :j% P _:j ,:j3 :j. =-------:j :j :j :j :j ,:j :j f5====:j :j" b _Your spike launcher falls apart.:j# :j% ,:j& :j( B:j&+ R====:j+ :j/ ,:j0 :j5 ,:j7 :j9 B:j_I k6===:jUP ===:j-R ,:j6S :jT :jU :jU :jW :jX :j[Y :j\ :j] :j[^ :j ` :je` :j` :jb :jWd d7====:jf :jh ,:jj :jm $  Things that are here::jso _  a +0 club; a goblin corpse:jq 5 _:j\t :ju :j :j< :j :jϫ :j h====:ja :j1  #..####### ##..# #...# #.#.# #####.#.# #.....#.# #.#####.# #.#####.######)...@.......--307.4 (30.0)#..####.####)#..# # #..##..#...# ¿###.##.#:jM :j G--8.4 (31:jK 9 _Found a whip.:j+3:j01:j5:j<B:jyEX:jH:jK,:jL:j\n:j],:jK^:jA`:ja:jbb:j-c:j-k:jl:jCt<  You see here a +0 whip.:jVv:jw _:jCx:jy:j:j,:j:jE:j:j):jZ:jH:j:jW:jZ:j:j:j:jl:j:j:j˦:jc:j  You encounter a kobold and a frilled lizard.The kobold is quivering stones.#)...........#  #..####.####)#  #..# #.# #.#  #..# #.# #.#  #..# #.# #.#  ...# #..¿ #.#  ###.# ### #.#  #.# #.#   #@#  ..K..l..#  ####.####  Kinetic Grapnel #       K   kobold (missile, asleep)  :j6[37m l   frilled lizard (asleep)   22.4 (143.4 (15 _:j:jc .  The kinetic grapnel hits the frilled lizard.:j<*:jM.:j|6----5=4.0)Kinetic Grapnel _You kill the frilled lizard!:ji #..####.####)#  #..# #.# #.#  #..# #.# #.#  #..# #.# #.#  ...# #..¿ #.# ###.# ### #.#  #.# # #.#  #####.##.# ...K...@.# #####.####  #       :j.KK):j==5Kinetic Grapnel _The kobold shouts!:j  #..####.####)#  #..# #.# #.#  #..# #.# #.#  #..# #.## #.#  ...# #..: #.#  ###.# ###. #.#  #.# #. #.# #.##.# .K.@..# #.####  #. #. #. #. #. ..  :ju  (Found a parchment of Freeze. The kobold throws a stone.:j&.:jk/--6:j:j< _The stone hits you but does no damage.:j$ )The kinetic grapnel hits the kobold.*:jJ.:j.5-------9--7Kinetic Grapnel _You kill the kobold!:j _No target in view!:j,/= _---6===:j|===7====:jQ #..####.####)#  #..# #.# #.#  #..# #.# #.#  #..# #.####.#  ...# #..:##.#  ###.# ###.##.#  #.# #.##.# .######.##.# .)@...# -#.####  #.#  #.#  #.#  #.#  #.#  ..#   #..####.####)#  #..# #.# #.#  #..#:j[40m #.# #.#  #..# #.####.#  ...# #..:##.#  ###.# ###.##.#  #.# #.##.# #.######.##.# #......@....# #.####  #.#  #.#  #.#  #.#  #.#  ..#  447.0)-5.4 (18  Things that are here: _a +4 dagger; a stone; a kobold corpse:j 3:j :j; f _:j ~====:j :j ,:j ,:j :jX :j :j w #.....#.#  #.#####.#  #.#####.######  #)...........#  #..####.####)#  ..# #.# #.#  #..# #.# #.#  #..# #.####.#  ...# #..@##.#  ###.# ###.##.#  #.# #.##.# #.######.##.# #......)....# ########.#### #.#  #.#  #.# You pick up a parchment of Freeze and begin reading...:j 19.4 (4.0):j ,50.4 (5:j :j? _You add the spell Freeze to your library.:j1I:j:jX:j'(:j),:j/:j2:j2:j[3:j5:j8B:jn;:j;:j<:jx=:j ?:j[:ju]:j_:j_:jPo:jwC #.######.##. #. #......).... #. ########.### #. #.#  ##. #.#  .. #.#  #. #.#  #.#############.#  #.@.............# 73.4 (23.0) #.###############  #.   .( ### :j~:j,4.4 (24:j:j֊2 _Found 4 atropa-tipped darts.:j:j:j:j:j:jd B:jP,:j:j6:jF:j:jL:jP:jL!:j!:jS":j#:j&:j&:j(:j+:j`-,:j.:jL0:jb2,:j!3:jq5:j6:ja7:j7:jh9:j;:j;:j<:j}>:jՂ  You encounter a kobold. It is wielding a +0 dagger and quivering stones. #.# # #.# # #.# #. #.# #. #.# ## #.# #.##############.# .................# ....$..@...#####.# K########..# #.####### ##.# #........ #.# #.####### #.# #.##.. .(#K   kobold (missile, asleep)### #### 8:j6.4 (12KK)The kobold shouts!(((((((:j4v...$..@:j5==7.4 (13:j::jQ m _The kobold throws a stone. The stone barely misses you.:jsO p #.# ### #.# # #.# # #.# # #.#  #.#>#.#.##........#.$.@....#####.##K#..# #. ##.# #. #.# #.  #.# #.# #.. .(#  ### ####K.:jR :--8.0):j] Q _Found a stone staircase leading down.:jM  #.#  #.#  #.#  #.#  #.# # #.##>#.#.##.#.K..$@.....#####.##.#..# #. ##.# # #.# #.  #.# #.# #.. .(#  ### ####:j =.K:j :j X--9Kinetic Grapnel:j' :j y )The kinetic grapnel hits the kobold.:j*<**:j F.$6----33=90Kinetic Grapnel _You kill the kobold!:jKn:jo:j*v:jvH _No target in view!:j :jo :j ,:j $ _:je :jA ,----:jP ,:j} :j ,:j :jy ,:j\ :jH d7====:j :j :jp" ,:j# :j& ,:j8 :j< M _You now have 52 gold pieces (gained 15).:j? 3:jdA :jC :j!F :jP <====:joR :jCV :jX :j,Z :j[ :ju] :j c B:jyd :jf :j-i :ji :jl :jn ,:jo :jes R  There is a stone staircase leading down here.:j8v :jv  _:jw :jz :j| :j| :j} :jۀ :jσ :j] :jԄ :j` :j :j :jҊ :j :j ,:j :jC :j :jݔ ,:jn n:j1 ,:jݝ :j :j; ,:j :j :j= :j :jQ :jF :j :jc ,:j :j ,:j :j< :j :jQ :j :j. :j ,:j :j B:j :j :jI ,:j :jw :j ,:j :j :jQ :j ,:j :jr B:j5 :j :ja ,:jG :jq(   You encounter a goblin. It is wielding a +0 dagger of venom.:j3 .g #.. #..# ..... ...#####  #.....  #....#  #@# #.#- #.# #.#.# #.##.# #.####.# #.###.##.# #.# g   goblin (asleep)##.#>#.##############.####.###.................#########........)........#####.#:j; 1429.4 (39.0):jA@ N-30.4 (40 _:jC :jKG :j .g #.. #..# ..... ...##### #..... #....# #@#  #.#  #.#  #.#  ####.#  ##.##.#  ##.#>#.# ###.###....  ........)...:j"f .g #.. #..# ..... ...##### #.....:j- #....# #@#  #.#  #.#  #.#  ####.#  ##.##.#  ##.#>#.# ###.###....  ........)...:j:j:j|s _A goblin is nearby!:jO##..g #..#..#...... ....######### #..........#..@.# #.##.#:jP #... #.# #.## #.# #. #.# #. ####.# #. ##.##.# #. ##.#>#.##############. ###.###.................:jX:j8\81.4 (1.0) _:j|a:jc:j  ..### #...g #.# #..#.#..#.#...... .......######### #.@........ #....#####  #.##.# # ... #.# ##### #.# # #.# # ####.# # ##.##.# # ##.#>#.##############:j :jX &2:j :j :jv l ... ..##### #.# ..g #.## #..#.#...#..#.#######^#............. .......@############.###.......... #....#####  #.##.# ...##.#######.#:jw   #.# ####.# ##.##.#:j x.gg:j S3Kinetic Grapnel:j. :js"## ###.... ....#####.#.# ....#.#.# #g.#.# ....#..#.####### ^#....@........ .........#########.###.###..........# #....##### #.##.# ...##.#######.# #.# ####.#.g4:jQ :j9S (grapneled)The kinetic grapnel hits the goblin.:j n  The goblin is severely wounded.:jO_6----=5:ji _The goblin barely misses you.:j 4 )The grapnel guides your strike. You hit the goblin.76.7 (1.3Kinetic Grapnel:jr J _You kill the goblin!:jI:jB:j,:j:jf----:j,:j:jn:je7====- ##### #.... ....#####.#.# ....#.# ..# #..#.# ....#.@#.####### ^#............. #.........#########..###.###..........# #. #....######. #.##.## ...##.#######.# #.#:js44.7 (8.0-5.7 (9:j`:j!x _You see here a +0 dagger of venom.:j:j%:j:j  You encounter an endoplasm.:jx ##### #.... ....##.#####.#.##.j.....#.# ..# #@.#.# ....#.)#.####### ^#............. Kinetic Grapnel #.........######### ..###.###..........# #. #....#####j   endoplasm (asleep) #. #.##.##. ...##.#######.#06.7 (1 _:j  ***j  grapneled)The kinetic grapnel hits the endoplasm.:jAs .j:j/..6----=7 _The endoplasm is moderately wounded.:j  ####### #..... ....# #.#####.#.##..j.@..#.##..###..#.# #....#.)#.####### ^#............. #.........######### ..###.###..........# #. #....##### #. #.##.##. ...##.#:j .j:j :j .-8:jW :j :j\  _The endoplasm is moderately wounded.  The grapnel guides your strike. You hit the endoplasm.  The endoplasm is severely wounded.  The endoplasm freezes you.  You are frozen.  The endoplasm freezes you.:j]w11-----------=50.1 (1.4:jc:jf% _You are frozen.:jVf  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.9/20 --------------1.5:jܜ; _You are frozen.:jS:jSX:j`:jd^ _You are too injured to fight recklessly!:j"$  _You are too injured to fight recklessly!:jtS:jT:j~Y:j\^ _You are too injured to fight recklessly!:jg:j _You are too injured to fight recklessly!:j :j :j :j ^ _You are too injured to fight recklessly!:j :j :j :jV _too injured to fight recklessly!:jپ:j:jf:j g.  You hit the endoplasm.:j----452.8 (1.3Kinetic Grapnel:j:j/ :j0:jD3?_You kill the endoplasm!:jH3:jI:j9L:jPB:jYQq10/20==-:jmR:j1U,:jU:jJk7======1=====:jx:jG2==:j,:j3==:jr:j =4=15===6===:j!:jH&=7=:j4Q8==:jb9==:jdB:jje=:j v20==:j~:jy  You encounter a rat.:j#..#.r.... #. #.######## #.#....... #.@...# -:j0#.#####.#.# #.......#.# #..###..#.##....#.)#. ^#............. r   rat (asleep)#.........####..###.###..........# #. #....#####:jϟ1500.8 (48.0):j#M-1.8 (49 _:j.:j:ja8 #..:jIb #.r .. .. #. #.########  #.#.......  #.@...#  #.#####.#.# :jb #.......#.#  .#.#  )#  ^#..... :jb4 ..  ##:jcC  # #.  :jk"} #.. #.r .. .. #. #.########  #.#.......  #.@...#  #.#####.#.#  #.......#.#  .# )# ^#.....  .. ## # #.  _A rat is nearby!:jIe  #..# #..##.r# ..# ..# #.#  #.######## #@#....... #.....# #.#####.#.# #.......#.# #..###..#.##....#.)#.####### ^#............. #.........######### ..###.###..........:jǤ ==2.8 (1.0) _:j::j;:jA:jU _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jK.#.r#. ########....... #.....######.#.....###..#.# #....#.)#.####### ^#.......#.........#########3Kinetic Grapnel _:j:j:j=..r#####.... ########....... #....#####.#.....####..#.##....#.)#.####### ^#.......:j%F:j>G&4:jL:jN:j **r  grapneled)The kinetic grapnel hits the rat.  The rat is moderately wounded.:jZG.r:je.6----====5:jf:ji- _The rat squeaks loudly.:jpY f##. #..###.r#....#.###.# ########....... #....#####...###..#.##....#.)#.#######:jb :jc m18---=---:jc 6:j=j :j ( _The rat bites you.:j a   rat:jT The grapnel guides your strike. You hit the rat.  The rat is severely wounded.:j I---8.2 (1.4:jE :jޚ w _The rat bites you but does no damage. The rat closely misses you.:jMO  You barely miss the rat.:j]PThe rat is severely wounded.The rat twitches its whiskers.9.6:jPU:jWI _The rat misses you.:jog †You hit the rat.:jT(:j----5011.0Kinetic Grapnel:j:jG _You kill the rat!:jB _No target in view!:j" 3:j^ :j :j$% 9=-- _:jP& :j' :jb' :jY) d7====:j) :j* :j_+ j20===:j+ :jb. :j/ :jH ======:jJ B:jL :jM ,:j6N :jO :jnQ ,:j:u   You encounter a dart slug.#...#'#.≈≈≈.#¿..## ####...#.#.≈≈≈.# #.. .#####.#zω...# #.. ##.####### ...#........ #####.#.# .#..#####..w #.##........ #.##@###....- #...........#..#.####... #..#.. #..#### w   dart slug (asleep)####.†##.....#[3:j5v 7m#.###.#30.0 (19.0)-1.0 (20 _:jx :j~ :j B  ¿..##  .# #..  ...# #..  #.####### ...  ... #.# .#..#####..w  #.##........  #.##@#  #...........  #..#.####...  #..#.# #..#.. #..#### ####.†# #.....# :j*  ¿..##  .# #..  ...# #..  #.####### ...  ... #.# .#..#####..w  #.##........  #.##@#  #...........  #..#.####...  #..#.# #..#.. #..#### ####.† #..... :jIB _A dart slug is nearby!:j>#.<..'#.≈≈≈.# ####... ....#...#'#.≈≈≈.# ¿..## ####...#.#.≈≈≈.# #.. ..#####.#zω...# #.. ###.####### ...#........ #####.#.# ..#..#####..w#.##.@.......#.##.###:j?B#.........#..#.####....#..#.##..#..  #..########.†##.....#:jH:jsK82.0 (1.0) _:j_W:jz#.<..'#.≈≈≈.# ####... .#...#'#.≈≈≈.# ¿..## ###.##...#.#.≈≈≈.# #.. ..######.#zω...# #.. ##.####### ... #........ .#####.#.# ...#..#####..w.#.##.#.##.###.#..........#..#.####....#..#.# ...#..#.. ..#..#### # :jn:j&3:j7:j #.<..'#.≈≈≈.# ####... .#...#'#.≈≈≈.# ¿..## ###.##...#.#.≈≈≈.# #.. ..#  #####.#zω...# #.. ### #.# ... #. ...######.#.# ...#..#####..w.#.##.#.##.###.#.........:j #..#.####..#..#.# #..#..#.. ....##..#### #.#####.†# .# :j` :j, =4Kinetic Grapnel:j :j :j #.<..'#.≈≈≈.# ####... . #...#'#.≈≈≈.# ¿..## ###.# #...#.#.≈≈≈.# #... ..# #####.#zω...# .#..# ### ##.# ....###. ....#######.#.# #.....##.#..#####..w...j#.##.#.##.###.#........#..#.####.#..#.# #.....##..#.. ....##..#### ##.## j   endoplasm (asleep) :j$ :j\ 5 _You encounter an endoplasm.:jR**w:j).j.:jS.w.j6----=6:jV%:jr'P _The kinetic grapnel hits the dart slug but does no damage.:jm.<..'#.≈≈≈.# ####... . ...#'#.≈≈≈.# .:..## ###.# ...#.#.≈≈≈.# .#...# .#zω...# #.#..# ### ##.# .....# #.:jL0#. ....## #.#####.#.# ##.....## .#..#####..w....##.##.j.#.##.###.#.......#..#.####.##..#.# ##.....##..#.. ....## :j#..#### ##.## :jK.w:jj.:jT:j%-:j 7:jh:j7 _Found a parchment of Searing Ray.:j  :j.  (grapneled)  The kinetic grapnel hits the dart slug.:j j.  The dart slug is heavily wounded.:j :j 19--5-------=8:j D _The dart slug bites you.:j j.  The grapnel guides your strike. You hit the dart slug but do no damage.:j 1   :j KThe dart slug is heavily wounded.:j g8---9.4 (1.4:j9:jr=. _The dart slug bites you.:jH j.  You hit the dart slug.  The dart slug is severely wounded.:jx^40.7 (1.3 _The dart slug completely misses you.:j0 The dart slug is severely wounded. _The dart slug completely misses you.  You hit the dart slug.  You bite the dart slug, but do no damage.almost dead.  The endoplasmThe endoplasm closely misses you.  The dart slug launches a dart at you.:jqA :jD f7--2.1 (1.4:jJ :jL  :j>M '_The slug dart hits you.:jl9 c †You hit the dart slug. j   endoplasm  You kill the dart slug!The endoplasm freezes you.:j5D t6-----623.5:jH :jn % _You are frozen.:j|6K .  You hit the endoplasm.:j96===704.8 (1.3Kinetic Grapnel:j#c _You kill the endoplasm!:j:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j5g  _7====8==:jZl X:jq B:jq :jr 9==7====:j U=====:j :j^ M20==:j ,:j B:j :jX ,:j7 :j :j" c  You encounter a bat.:j #.#.....# #>......†.......### #.#†X≈≈.# #.#.#.#####........ #'#.≈ω≈.# #.....# ##.###.### .'#.≈≈≈.# #######... ........... #'#.≈≈≈.# ..#.:..######.##### #.#.≈≈≈.# #.#.#.... ..# #.#zω...#.b##.#.#..# ### ####. #.#######..........# #.... #........ #..@.## #.###- #####.#.# ##.....## # #.#..#####.......# ##.##......†......# ##.##.###........... :j ##............## b   bat (asleep)#..#.####........#.# ##.....###.. .....##.:j. 061.8 (17.0):j M-2.8 (18 _:j :jE W #>††X≈≈.# #.#.#.# #.....#  #######...  ..#.:..### #.#.#.... ..# .b##.#.#..# ### ..........#  #..@.##  ##.....## #  #.......#  ...†......#  ##...........  ...........###  #..#.####.......##   ##.....##    :j #>††X≈≈.# #.#.#.# #.....#  #######...  ..#.:..### #.#.#.... ..# .b##.#.#..# ### ..........#  #..@.##  ##.....## #  #.......#  ...†......#  ##...........  ...........###  #..#.####.......##   ##.....##    :j:jZ _A bat is nearby!:jSG #>††X≈≈.# #.#.#.# #.....#  #######...  ..#.:..### #.#.#.... ..# .b##.#.#..# ### ..........#  #..@.##  ##.....## #  :j{T#.......#  ...†......#  ##...........  ...........###  #..#.####.......##   ##.....##    :j #>††X≈≈.# #.#.#.# #.....#  #######...  ..#.:..### #.#.#.... ..# .b##.#.#..# ### ..........#  #..@.##  ##.....## #  #.......#  ...†......#  ##...........  ...........###  #..#.####.......## :j  ##.....##    :j4:jh:j Z _A bat is nearby!:jW #>††X≈≈.# #.#.#.# #.....#  #######...  ..#.:..### #.#.#.... ..# .b##.#.#..# ### ..........#  #..@.##  ##.....## #  #.......#  ...†......#  ##...........  ...........###  #..#.####.......##   ##.....##    :jH #>††X≈≈.# #.#.#.# #.....#  #######...  ..#.:..### #.#.#.... ..# .b##.#.#..# ### ..........#  #..@.##  ##.....## #  #.......#  ...†......#  ##...........  ...........###  #..#.####.......##   ##.....##    :jM:j*[:jj^Z _A bat is nearby!:j 4:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jG  #.####### .>.#...#####.##..# #.#.....# #>......†.## .#.#†X≈≈.# #.#.#.#####....... .#'#.≈ω≈.# #.....# ##.###.## ..'#.≈≈≈.# #######... ......... .#'#.≈≈≈.# ..#.:..######.###### .#.#.≈≈≈.# #.#.#..... ..# # ##.#zω...#.b##.#.#..# ### ####  #.#######......@...# #... :jH  #.........####....## #.######.#.# ####  .#..#####. #.##......†# #.##.###...  #.........### #..#.##..##:jBI \ #..#.# ##.....##:j.S :jѤ r==3.0) _:j. #.:jӎ# .>.#...#####.##..##.#.....# #>......†. ..#.#†X≈≈.# #.#.#.##### ..#'#.≈ω≈.# #.....# ##.###. <..'#.≈≈≈.# #######... .#'#.≈≈≈.# ..#.:..######. ..#.#.≈≈≈.# #.#.#..... ..# #.#zω...#.b##.#.#..# ###  #.#.# # #.####....## #. #####.#.# ##.....## #  .#..#####.# #.##......†......# #.##.###. #.......[:j240m.## #..#.####.##  #..#.# ##.....##:ji4Kinetic Grapnel:jñ:j9f***b:jvD.b.b:j~.b:j)u6----=5:j.:j)6J _The kinetic grapnel hits the bat but does no damage.:j".b:je4.bb.7.2 (1.4:j9:j< _You miss the bat. The bat barely misses you.:j: <b.b.:j< .b:jIQ :j(S (8.6:j] :ja _You barely miss the bat. Your bite misses the bat. The bat misses you.:jyX †  The kinetic grapnel hits the bat!:j(:j$0:jV55-------590Kinetic Grapnel:j=:jNFG _You kill the bat!:jJ:jH _No target in view!:j} :j 7 Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft1%:j 2 Select a spell to describe [?] help [!]/[I] toggle spell headers:jE"  Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches theother end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: ForgecraftFail: 1%Power: 92%Damage: 1d7 (max 1d8) Accuracy: ++++Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.Ȫ:jyu Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1  b - Construct Spike Launcher Forgecraft1% 2 Select a spell to describe [?] help [!]/[I] toggle spell headersȪ:jr #.####### .>.#...#####.##..# dingusman the Tinkerer ###.#.....# #>......†.......# Gnoll ..#.#†X≈≈.# #.#.#.#####...... Health: 20/20 ======================== ..#'#.≈ω≈.# #.....# ##.###.# Magic: 5/7=================------- <..'#.≈≈≈.# #######... ......... AC: 2Str: 9 ..#'#.≈≈≈.# ..#.:..######.##### EV: 12Int: 14 ..#.#.≈≈≈.# #.#.#..... ..#SH: 0Dex: 10 ###.#zω...#..##.#.#..# ### Ȫ:js### XL:  2 Next: 75% Place: Dungeon:1#.#######....†@....##.. Noise: =--------  Time: 569.6 (0.0)#.........####....###.# a) +0 hammer#####.#.# ##.....###Cast: Kinetic Grapnel.#..#####.......##.##......†......##.##.###...........#................####..#.####.......###..#.# ##.....## _The kinetic grapnel hits the bat but does no damage. _You miss the bat. The bat barely misses you. _You barely miss the bat. Your bite misses the bat. The bat misses you.The kinetic grapnel hits the bat! _You kill the bat! _No target in view!Ȫ:jtȪ:j+Ȫ:j Ȫ:j݄ 3Ȫ:j Ȫ:j : _Ȫ:jJ ,Ȫ:jt ?6===Ȫ:j: BȪ:j Ȫ:j Ȫ:j Ȫ:j Ȫ:j] }===Ȫ:j Ȫ:jI 7====Ȫ:jy Ȫ:j,Ȫ:j3 #.# #.#.# #...# .###.#..# .###.#.# ...# ..##..# #........ ..# ##)##..# #.####### .>.#...#####.##..# #.#.....# #>......†.### #.#†X≈≈.# #.#.#.#####........ #'#.≈ω≈.# #.....#####.###.### .'#.≈≈≈.# #######............... #'#.≈≈≈.# ..#.@..######.######- #.#.≈≈≈.# #.#.#.........# #. #.#zω...#..##.#.#..######## ####. #.#######....†.....# #.... #.........####..Ȫ:j8b[34m..## #.### #####.#.# ##.....## # # .#..#####.......# # #.##......†......# # #.##.###...........# You pick up a parchment of Searing Ray and begin reading...87.6 (18.0)====-8.6 (19 _You add the spell Searing Ray to your library.ɪ:j79ɪ:j:ɪ:j:ɪ:jAɪ:jaDɪ:jDɪ:jKXɪ:j@Nɪ:j_ɪ:j+a,ɪ:jcɪ:jgɪ:jqɪ:jq,ɪ:j;u%  ɪ:ju-There is a stone staircase leading down here.ɪ:jowɪ:jw _ɪ:jxɪ:j{ɪ:j}ɪ:jɪ:jɪ:jɪ:jɪ:jɪ:jGXɪ:jɪ:jɪ:jXBɪ:j>ɪ:jɪ:jɪ:jbɪ:jɪ:j\,ɪ:jXɪ:jnɪ:jɪ:jp0ɪ:j2,ɪ:j5ɪ:jdvɪ:j&q,ɪ:j:vɪ:j&ɪ:jBɪ:jnXɪ:j0ɪ:j+  You encounter a kobold. It is wielding a +0 dagger. #...#'#.≈≈≈.#.. ... #.<..'#.≈X≈.#.. ... #...#'#.≈≈≈.#.. .. #...#.#.≈≈≈.#.. .. #####.#.. #. #.#######. . #. #......... #...##.###########.#.### .......@..........#..### ....#####.########.##.. K #.# #.##.## #.##.. #.##..#. #.# #..#.# K   kobold (asleep) #.# #..#.. #.# #..#### #.# ####.†#[11;ɪ:j,d76H622.6 (343.6 (35 _ɪ:j 1ɪ:j~Zɪ:j .. ... #.<. ... . .. . .. . #. . . #. ... #...##.###########. .......@.......... ....#####.##### K #.#  #.#  #.#  #.#   #.#   #.#  #.# ####.†# ɪ:j$ Q .. ... #.<. ... . .. . .. . #. . . #. ... #...##.###########. .......@.......... ....#####.##### K #.#  #.#  #.#  #.#  ɪ:j &  #.#  #.#  #.# ####.†ɪ:jm, ɪ:j. ɪ:j3 ɪ:jL6 ] _A kobold is nearby!ɪ:j^  .. ... #.<. ... . .. . .. . #. . . #. ... #...##.###########. .......@.......... ....#####.##### K #.#  #.#  #.#  #.#   #.#   #.#  #.# ####.†# ɪ:ja / .. ... #.<. ... . .. . .. . #. . . #. ... #...##.###########. .......@.......... ....#####.##### K #.#  #.#  #.#  #.#   #.#  #.#  #.# ####.†ɪ:jɪ:jɪ:j ɪ:j] _A kobold is nearby!ʪ:jt* #...#'#.≈≈≈.#. .....#.<..'#.≈X≈.# .... #...#'#.≈≈≈.# ... #...#.#.≈≈≈.# ... #####.#.....#. #.# #.#.. #.# #..........#...##.#.#.#ʪ:j+U...........#..#....#####.#.###K# #.# #.##. #.# # #.# #..#. #.# #..#.#  #.# #..#.. #.# #..  #.# ####.†#ʪ:jIN4.6 (1.0) _ʪ:jMʪ:jOʪ:jz #...#'#.≈≈≈.# .....#.<..'#.≈X≈.# .....#...#'#.≈≈≈.# ... #...#.#.≈≈≈.## ... #####.#.....#.## #.# #.#ʪ:j].. #.# #.#...##.#.#. #.#.. #....#####.#.## #K#. #.# #.##... #.# ##. #.# #..#.# #.# #..#. #.# #..# #.# #..  #.# ####.†#5ʪ:jeʪ:jϓʪ:jT #...#'#.≈≈≈. .....#.<..'#.≈X≈. .....#...#'#.≈≈≈. ... #...#.#.≈≈≈..# ... #####.#......### #.# #..# #.# #.#...##.#.#. #.#.. #....#####.#.## #K#.# #.# #.###... #.# # #.. #.# #..# #.. #.# #..##. #.# #..##. #.# #..  #.# ####.†#ʪ:j}ʪ:j=6Kinetic Grapnelʪ:jʪ:jʪ:jr ***K  grapneled)ʪ:jzThe kinetic grapnel hits the kobold.  The kobold is moderately wounded.ʪ:j&Q9K.ʪ:j-\-..ʪ:jba6----===7ʪ:jdʪ:jf( _The kobold shouts!ʪ:j ~  #...#'#.≈≈≈   .....#.<..'#.≈X≈   .....#...#'#.≈≈≈  . ... #...#.#.≈≈≈  .# ... #####.#  .### #.# #.  ......###.# #  .#...##.#.#   #ʪ:jk .#   #.K..#####.#.   #.#.## #.# #.   #... #.# #   #..# #.# #..   #.. #.# #..   #.. #.# #..   #.. #.# #..   #.# ####.†K.ʪ:jK ʪ:j  0---8ʪ:jt ʪ:jC ʪ:jq-0 )The grapnel guides your strike. You hit the kobold.b .bYou kill the kobold!˪:jrD. You encounter a bat.9=--9.9 (1.3Kinetic Grapnel˪:j!˪:jK0 _The bat leaves your sight.˪:j˪:j˪:j˪:jH _No target in view!˪:j<;˪:jo<3˪:jIb  A bat comes into view.˪:jJb   bat (wandering)˪:jgNP.b0.0˪:jN6b.˪:jon-30.9 (1 _˪:j  < . ...  ..# ...  ....### #.#  ..b....###.#  ˪:j F....#...##.#### #..)@....... #....#####.# #.#.## #.#  #... #.#  #..# #.#  #.. #.#  #.. #.#  #.. #.#  #.# ####.†˪:j d< . ...  ..# ...  ....### #.#  ..b....###.#  ....#...##.#### #..)@....... #....#####.# #.#.## #.#  #... #.#  #..# #.#  #.. #.#  #.. #.#  #.. #.# #.# ####.†˪:j3 ˪:jh 8-˪:jƹ ˪:j Z _A bat is nearby!˪:j   #...#.#÷  #...#'#.≈   .....#.<..'#.≈X  #..#...#'#.    ... #...#.#.≈≈  ˪:jy# ... #####.#...  ....#### #.# #.####  b....###.# #.....  ....#.@.##.##########   #..)..............   #....#####.########.   #.#.## #.# #   #...# #.# #   #..## #.# #   #.. #.# #   #.. #.# #  #.. #.# #.˪:jO.b˪:j.˪:jZYb˪:j$----˪:j1 ˪:jع _˪:jA˪:j6̪:j]k̪:j$l̪:jr̪:j@u _You can't see any susceptible monsters within range! (Use Z to cast anyway.)̪:j  _No target in view!̪:j|J̪:jH _No target in view!̪:j 4̪:jŽ ̪:j H _No target in view!̪:jI̪:jFeb  A bat comes into view..Kinetic Grapnelb   bat (wandering)0.bb.2.9 (1 _ͪ:jDn .  You hit the bat.83=4.3 (1.4Kinetic Grapnel _You kill the bat!ͪ:jjk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ͪ:jNLͪ:jNͪ:jTͪ:jeH _No target in view!ͪ:j'J 3ͪ:jN P _ͪ:j6X 7====ͪ:j@Z ͪ:jap ͪ:j[ ͪ:j h====ͪ:jk ͪ:j_ ,ͪ:j5 ͪ:jǤ ͪ:j ,ͪ:jj ͪ:j ͪ:j ,ͪ:j ͪ:jB ͪ:j+ c  You encounter a rat.ͪ:j    #r# #.# ####  #.# #...  #.# #...  #.# .....#.<  ##.## .....#...  #...# ... #  ### ... ####-  #.......#### #.#   #..........###.#   #.......#...##.######  ###...##..).........  #...##....[ͪ:j s34m#####.### r   rat (asleep)  ######.#.## #.#  #...# #.#  #..## #.#ͪ:j \.r40.0)ͪ:j Jrͪ:j 5==5.3 (11ͪ:jr ͪ:j` - _The rat squeaks loudly.ͪ:j[  #.# #r#  #.#  #.#  #.# < ##.##  #...# ...  ###.@.### ...  #.......#### #.#  #..........###.#  #.......#... ###...##..). #...##.... ######.#.## #.#  #...# #.#  #..## #.# ͪ:j F #.# #r#  #.#  #.#  #.# < ##.##  #...# ...  ###.@.### ...  #.......#### #.#  #..........###.#  #.......#... ###...##..). #...##.... ######.#.##  #...#  #..## ͪ:j ͪ:j_ ͪ:j/ͪ:j Z _A rat is nearby!Ϊ:jRf #.# #r#  #.#  #.#  #.# < ##.##  #...# ...  ###.@.### ...  #.......#### #.#  #..........###.#  #.......#... ###...##..). #...##.... ######.#.## #.#  #...# #.#  #..## #.# Ϊ:j, #.# #r# Ϊ:j #.#  #.#  #.# < ##.##  #...# ...  ###.@.### ...  #.......#### #.#  #..........###.#  #.......#... ###...##..). #...##.... ######.#.##  #...#  #..## Ϊ:jΪ:j;Ϊ:jxΪ:jZ _A rat is nearby!Ϊ:j'. r### #.. #.# <#.#..... #.@.# ...###...### ... #####.......#### ......###.#.......#...##.#########...##..).............##....#####.#########.#.##.Ϊ:j.)D.rΪ:j3Ϊ:j;[--6.3 (1.0)Kinetic Grapnel _Ϊ:jDΪ:jGΪ:jz .###r #.. #.# <##@## ..... #...# ...##...### ... #####.......#### #...###.#.......#...##.#########...##..).............##....#####.#########.#.##.r--7Ϊ:j7BD****Ϊ:jD.rΪ:j&..Ϊ:jB_6----=8Ϊ:jΪ:j3Y _The kinetic grapnel misses the rat.Ϊ:j2 Y9.7 (1.4Ϊ:j ( _You barely miss the rat. Your bite misses the rat. The rat misses you.Ϊ:j  You barely miss the rat. You bite the rat.  The rat is severely wounded.Ϊ:jG ]15------51.1Ϊ:jl$ $ Ϊ:j% _The rat bites you. x2Ϫ:ji. #.# #.# #.# #.#  #.#  #.#  #r# < ##@##  #...# ...  ###...### ...  #.......#### #.#  #.......  #.......# ###...##..) #...##..  #.# Ϫ:j' #.# #.# #.# #.#  #.#  #.#  #r# < ##@##  #...# ...  ###...### ...  #.......####  #....... #.......# ###...##..) #...##..  Ϫ:jG4Ϫ:jϪ:jaZ _A rat is nearby!Ϫ:j #.# #.# #.# #.#  #.#  #.#  #r# < ##@##  #...# ...  ###...### ...  #.......#### #.#  #.......  #.......# ###...##..) #...##..  #.# Ϫ:jBϪ:jE% #.# #.# #.# #.#  #.#  #.#  #r# < ##@##  #...# ...  ###...### ...  #.......####  #....... #.......# ###...##..) #...##..  Ϫ:jKϪ:jl _A rat is nearby! .  You hit the rat.Ϫ:jn72.4 (1.3Kinetic GrapnelϪ:j] _You kill the rat!Ϫ:j~Ϫ:j3| _No target in view!Ϫ:j_ _Ϫ:jgd W---- _Ϫ:ji XϪ:ji Z6=-----Ϫ:jj Ϫ:js 7====Ϫ:j u Ϫ:j&v h7==Ϫ:jv Ϫ:jx Ϫ:jy <====Ϫ:jMz Ϫ:j{ ,Ϫ:jp| Ϫ:j~ ,Ϫ:j[ Ϫ:j .8==Ϫ:jP Ϫ:jN Ϫ:j Ϫ:j> 9=Ϫ:jڏ Ϫ:j a9=Ϫ:j Ϫ:jd Ϫ:j Ϫ:j^ Ϫ:j} ,Ϫ:j4 Ϫ:j ,Ϫ:j Ϫ:j Ϫ:j+ j20===Ϫ:j Ϫ:j Ϫ:j} ,Ϫ:jŤ Ϫ:j Ϫ:j? ,Ϫ:j Ϫ:j Ϫ:j Ϫ:j ,Ϫ:jM Ϫ:jʴ f==Ϫ:jJ Ϫ:jf Ϫ:jζ Ϫ:j) Ϫ:j Ϫ:j Ϫ:jb ,Ϫ:j Ϫ:j7 ,Ϫ:j Ϫ:jB Ϫ:j5 ,Ϫ:j Ϫ:j Ϫ:j/ ,Ϫ:j Ϫ:j Ϫ:j BϪ:j Ϫ:j BϪ:jv Ϫ:j Ϫ:jY Ϫ:j Ϫ:j Ϫ:j Ϫ:j~ Ϫ:j Ϫ:ja Ϫ:j BϪ:j Ϫ:j " _You now have 68 gold pieces (gained 16).Ϫ:jm Ϫ:j BϪ:j Ϫ:j Ϫ:j@ Ϫ:j Ϫ:j Ϫ:j Ϫ:j Ϫ:jF Ϫ:j Ϫ:j Ϫ:j* Ϫ:jr Ϫ:j Ϫ:j Ϫ:j! Ϫ:jm Ϫ:j Ϫ:j< JϪ:j. Ϫ:j Ϫ:jZ Ϫ:jG" Ϫ:j% Ϫ:j ' ,Ϫ:j,/ nϪ:j0 Ϫ:j< BϪ:ji BϪ:jq nϪ:jt ,Ϫ:jt ,Ϫ:jw Ϫ:j~ ,Ϫ:j Ϫ:jЌ BϪ:j ,Ϫ:jז n  You encounter a frilled lizard.Ϫ:j  #.......#### #.# #.### #..........###.# #.... #.......#...##.########### ###...##..)............... #...##....#####.#### ######.#.## #.# # Ϫ:j #...# #.# # #..## #.# # #.@# #.# #- # #.# # #..# #.#  #..# #.# #### #..# #... #..# #.l   frilled lizard (asleep) #..# #.# l.# #.#  #.#Ϫ:j 1710.4 (58.0)Ϫ:jӪ M-1.4 (59 _Ϫ:j Ϫ:j Ϫ:j 0 ..#### #.#  ....###.#  .#...# #..).. #...##.... ######.#.## #.#  #...# #.#  #..## #.#  #.@# #.#  #..# #.#  #..# #.#  #..# #.#  #..#  #..#  #..# #.#  #l.# #.#  #.# Ъ:jW ..#### #.#  ....###.#  .#...# #..).. #...##.... ######.#.## #.#  #...# #.#  #..## #.#  #.@# #.#  #..# #.#  #..# #.#  #..# #.#  #..#  #..#  #..#  #l.# Ъ:j Ъ:jNe _A frilled lizard is nearby!Ъ:jM60 ..#### #.#  ....###.#  .#...# #..).. #...##.... ######.#.## #.#  #...# #.#  #..## #.#  #.@# #.#  #..# #.#  #..# #.#  #..# #.#  #..#  #..#  #..# #.#  #l.# #.#  #.# Ъ:j ..#### #.#  ....###.#  .#...# #..).. #...##.... ######.#.## #.#  #...# #.#  #..## #.#  #.@# #.#  #..# #.#  #..# #.#  #..# #.#  #..#  #..#  #..#  #l.# Ъ:jЪ:je _A frilled lizard is nearby!Ъ:j9.....##....#...##.###########Ъ:jK##...##..)............... ....#####.#############.#.## #.#  #...# .#.# ### #...## l.#Ъ:jV^k2.4 (1.0) _Ъ:jPЪ:j|!#...##.#############...##..)............... ..#####.#############.#.## #.#  #...# # ### #...## l.#..3Ъ:j Ъ:j Ъ:jƞ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ъ:jr E##...##..)............... ..#####.#############.#.## #.#  #...# # ### #...## l.#..#l.l=4Kinetic GrapnelЪ:j| Ъ:j` 8 _The frilled lizard hisses angrily.Ѫ:j` ..#####.#############.#.## #.#  #...# # ### #...##l .#...#.l.Ѫ:jK-5Ѫ:j% †The kinetic grapnel hits the frilled lizard.Ѫ:j16----91=6Kinetic Grapnel _You kill the frilled lizard!Ѫ:j4Ѫ:jѪ:jiH _No target in view!Ѫ:jW 3Ѫ:je P _----Ѫ:jn Ѫ:jo Ѫ:jq Ѫ:ju Ѫ:jv Ѫ:jx Ѫ:j{ Ѫ:j| Ѫ:jV~ Ѫ:jX 7====  You see here a frilled lizard corpse.Ѫ:j?  Ѫ:j _Ѫ:jO Ѫ:jV Ѫ:jѧ Ѫ:j2 Ѫ:jr Ѫ:j Ѫ:jD Ѫ:j| Ѫ:j˼ 5====Ѫ:j Ѫ:j' Ѫ:j/ Ѫ:j Ѫ:j Ѫ:j Ѫ:j  Ѫ:j  Ѫ:j, ]You encounter a goblin. It is wielding a +0 dagger.Ѫ:j Ѫ:j~  #..# #.#  #..# Ѫ:j ###Ѫ:j L.# #...Ѫ:j M†# #.#Ѫ:j .Ѫ:j W #.# .Ѫ:j  G #.# Ѫ:j .Ѫ:j W #.# .Ѫ:jI  #.-....g....#.#.##..Kinetic Grapnel## # ^# .. .g   goblin (asleep)# 304.0)g.g===1.4 (15 _The goblin shouts!Ѫ:j~ ) #..# #.#  #..# #.#  #..#  #.†#  #..# #.#  #..# #.#  #..# #.#  #..#  #.@#  #....g....  #..##.#.##  #.## # ^ #.  #.  ## # Ѫ:j%\ #..# #.#  #..# #.#  #..#  #.†#  #..# #.#  #..# #.#  #..# #.#  #..#  #.@#  #....g....  #..##.#.##  #.## # ^ #.  #.  ##  _A goblin is nearby!Ҫ:j T) #..# #.#  #..# #.#  #..#  #.†#  #..# #.#  #..# #.#  #..# #.#  #..#  #.@#  #....g....  #..##.#.##  #.## # ^ #.  #.  ## # Ҫ:j-\ #..# #.#  #..# #.#  #..#  #.†#  #..# #.#  #..# #.#  #..# #.#  #..#  #.@#  #....g....  #..##.#.##  #.## # ^ #.  #.  ##  _A goblin is nearby!Ҫ:ji #..# #.# ####. #..# #.... #.†# #.### #..# #.#  #..# #.# # #..# #.# # #..# #.### #..#######. #.... #..@.g..... #..## #..##.#.### #.... #.## # ^# #. #.... #. ..### ## #    # #Ҫ:jOj Ҫ:jytsg.---2.0) _Ҫ:jҪ:j  )The kinetic grapnel hits the goblin.Ҫ:j6----5=--3Kinetic GrapnelҪ:ji` _You kill the goblin!Ҫ:jOҪ:jzVҪ:jaҪ:jH _No target in view!Ҫ:j}  _No target in view!Ҫ:j  _----Ҫ:jR y  You encounter a bat.Ҫ:j3@b-Ҫ:j9~b   bat (wandering)Ҫ:j.b7.4 (4.bҪ:jZ-8.4 (5 _Ӫ:j3 #..# #.#  #..#  #.†#  #..# #.#  #..# #.#  #..# #.#  #..#  #..#######.  #..@).....b  #..##.#.###  #.## # ^ #.  #.  ## #  Ӫ:j } #..# #.#  #..#  #.†#  #..# #.#  #..# #.#  #..# #.#  #..#  #..#######.  #..@).....b  #..##.#.###  #.## # ^ #.  #.  ## # Ӫ:jӪ:jӪ:jӪ:j;Z _A bat is nearby!Ӫ:j% #..# #.# ####.† #..# #.   #.†# #.###.   #..# #.# #.   #..# #.# #.   #..# #.# #.   #..# #.#   #..#.# #.   #...@.....b# #..#   #..##.#.##....#   #.## .# ^#.   #. .##.   #. ....###.   ## .## #.   ..#.   ###.  [Ӫ:j/m b..b¿9.4 (1 _  Things that are here: _a +0 dagger; a goblin corpseӪ:j  #..# #.# ####.†# #..# #.....# #.†# #.###.# #..# #.# #.# #..# #.# #.# #..# #.# #. #..# #.# #..#.# #. #...)@....b# #..###. #..##.#.#### #....#. #.###.# .. ¿ ^#. #. #.# ## #. #. ... ..###.# ## #.# # #Ӫ:j .  # # #b.b..b40 _Ӫ:j Ӫ:jd #..# #.# ####.†# #..# #.....# #.†# #.###.# #..# #.# #.##..# #.# #.#.#..# #.# #.#..# #.#####.#..#.# #.#...).@...b# #..###.#..##.#.#### #....#.)#.###.#... ¿ ^#.#. #.##### #.#. ... ..###.### #.# # #. #..### #. .#b.Ӫ:j˂ b.b.b1Kinetic GrapnelӪ:j Ӫ:j Ӫ:jW   bat (grapneled)The kinetic grapnel hits the bat.Ӫ:j .b  The bat is severely wounded..bӪ:j=2 _The bat barely misses you.Ԫ:j#..# #.....# #.†# #.###.# #..# #.# #.####..# #.# #.#..#..# #.# #...#..# # #.#####.##..#######.# #.......##...)......# #..###..##..##.#@#### #....#.)##.###.#b...$... ^#.....#. #.##########....#. ... ..###.##### #.# # #.  #..  #. #### #. .. ### Ԫ:jF18---3Ԫ:jJ$? _Found 5 gold pieces. The bat hits you. x2Ԫ:j|' †  The grapnel guides your strike. You hit the bat.Ԫ:j0#..##.....#dingusman the Tinkerer#.†##.###.#Ԫ:jQGnoll#..##.# #.### Health: 18/20 =====================---#..##.# #.#.. Magic: 6/7====================----#..##.# #.... AC: 2Str: 9#..## #.#####.# EV: 12Int: 14#..#######.# #.......# SH: 0Dex: 10#...)......# #..###..# XL:  2 Next: 100% Place: Dungeon:1#..##.#@#### #....#.)# Noise: =--------  Time: 744.8 (1.4)#.###.#†...$... ^#..... a) +0 hammer#. #.##########........ Cast: Kinetic Grapnel#.[Ԫ:jT-m .....###.##### #.## #. ##..#. #####. ..### _a +0 dagger; a goblin corpseThe kinetic grapnel hits the bat.  The bat is severely wounded. _The bat barely misses you. _Found 5 gold pieces. The bat hits you. x2  The grapnel guides your strike. You hit the bat. _You kill the bat!You have reached level 3!Ԫ:jh/  --more--ժ:jE  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ժ:j <23/25=7/9--63 0% Kinetic Grapnel _You feel clever. x2֪:jB֪:jNE Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft2% 3b - FreezeIce13%1  c - JinxbiteHexes21%2  d - Searing RayConjuration21%2  e - Forge Blazeheart Golem Fire/Forgecraft 32% 4  f - Forge Lightning Spire Air/Forgecraft 32% 4 8 spell levels left ֪:jfF][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit۪:jSv #..##.....#dingusman the Tinkerer#.†##.###.#Gnoll#..##.# #.### Health: 23/25 ======================--#..##.# #.#.. Magic: 7/9==================------#..##.# #.... AC: 2Str: 9#..## #.#####.# EV: 12Int: 16#..#######.# #.......# SH: 0Dex: 10#...)......# #..###..# XL:  3 Next:  0% Place: Dungeon:1#..##.#@#### #....#.)# Noise: =--------  Time: 744.8 (0.0)#.###.#†...$... ^#..... a) +0 hammer[3۪:jx 0X#. #.##########........ Cast: Kinetic Grapnel#. .....###.##### #.## #. ##..#. #####. ..###The grapnel guides your strike. You hit the bat. _You kill the bat!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 5? Y - Yes  N - No۪:j ܪ:jRܪ:jw##..##.....#dingusman the Tinkerer#.†##.###.#Gnoll#..##.# #.### Health: 23/25 ======================--#..##.# #.#.. Magic: 7/9==================------#..##.# #.... AC: 2Str: 9ܪ:j#..## #.#####.# EV: 12Int: 16#..#######.# #.......# SH: 0Dex: 10#...)......# #..###..# XL:  3 Next:  0% Place: Dungeon:1#..##.#@#### #....#.)# Noise: =--------  Time: 744.8 (0.0)#.###.#†...$... ^#..... a) +0 hammer#. #.##########........ Cast: Kinetic Grapnel#. .....###.##### #.## #. ##..#. #####. ..###The grapnel guides your strike. You hit the bat. _You kill the bat!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clܪ:jgever. x2-5.8 (1ܪ:j%o _This spell is dangerous to cast!ܪ:jșE-6.8 (2ܪ:j!ܪ:jܪ:jY4=7.8 (3ܪ:jܪ:jdܪ:jr+8.8 (4ܪ:j-ܪ:j 7 _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.ܪ:j^  Spells (Memorise)TypeFailure Level  a - FreezeIce13% 1b - JinxbiteHexes21%2  c - Searing RayConjuration21%2  d - Forge Blazeheart Golem Fire/Forgecraft 32% 4  e - Forge Lightning Spire Air/Forgecraft 32% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j7:j:j#..##.....#dingusman the Tinkerer#.†##.###.#Gnoll#..##.# #.### Health: 24/25 =======================-#..##.# #.#.. Magic: 7/9==================------#..##.# #.... AC: 2Str: 9#..## #.#####.# EV: 12Int: 16#..#######.# #.......# SH: 0Dex: 10#...)......# #..###..# XL:  3 Next:  0% Place: Dungeon:1#..##.#@#### #....#.)# Noise: ---------  Time: 748.8 (0.0)#.###.#†...$... ^#..... a) +0 hammer#.:j$ #.##########........ Cast: Kinetic Grapnel#. .....###.##### #.## #. ##..#. #####. ..###Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.:jq:jMemorise Searing Ray, consuming 2 spell levels and leaving 3? Y - Yes  N - No:j% :js1 6#..##.....#dingusman the Tinkerer#.†##.###.#Gnoll#..##.# #.### Health: 24/25 =======================-#..##.# #.#.. Magic: 7/9==================------#..##.# #.... AC: 2Str: 9#..#:jh2 # #.#####.# EV: 12Int: 16#..#######.# #.......# SH: 0Dex: 10#...)......# #..###..# XL:  3 Next:  0% Place: Dungeon:1#..##.#@#### #....#.)# Noise: ---------  Time: 748.8 (0.0)#.###.#†...$... ^#..... a) +0 hammer#. #.##########........ Cast: Kinetic Grapnel#. .....###.##### #.## #. ##..#. #####. ..###Your experience leads to an increase in your attributes!:j2 Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.:j5 29.8 (1 _:j; :j`C :jQH ,50.8 (2:jWK :jHS :jsU 5=8===1.8 (3:jj[ :j^ _You start memorising the spell. You continue memorising. x2:jX` :j:f :jh c _You finish memorising. Spell assigned to 'd'.:ju:j  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting0.5   0.2  +8   + Spellcasting 4.9   1.2  +8          + Maces & Flails 0.5   0.2  +8   + Conjurations 0.4   0.3  +6  + Axes0.5   0.2  +8   + Hexes0.4   0.3  +6  + Polearms0.5   0.2  +8   + Summonings0.4   0.3  +6:j$  + Staves0.5   0.2  +8   + Necromancy0.4   0.3  +6  + Unarmed Combat 0.5   0.2  +8   + Forgecraft7.0   2.8  +6  + Throwing0.5   0.2  +8   + Translocations 0.4   0.3  +6      + Alchemy0.4   0.3  +6  + Short Blades 0.5   0.2  +8   + Fire Magic0.4   0.3  +6  + Long Blades0.5   0.2  [4:jD0m+8   + Ice Magic0.4   0.3  +6  + Ranged Weapons 0.5   0.2  +8   + Air Magic0.4   0.3  +6      + Earth Magic0.4   0.3  +6  + Armour0.5   0.2  +8      + Dodging4.5   1.2  +8   + Invocations0.7   0.2  +9  + Shields0.5   0.2  +8   + Evocations0.5   0.2  +8  + Steal:jth4.1   1.2  +8   + Shapeshifting 0.5   0.3  +7  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  [!] training|cost:jS:j [:jag#..##.....#dingusman the Tinkerer#.†##.###.#Gnoll#..##.# #.### Health: 25/25 ========================#..##.# #.#.. Magic: 8/9=====================---#..##.# #.... AC: 2Str: 9#..## #.#####.# EV: 12Int: 16#..#######.# #.......# SH: 0Dex: 10#...)......# #..###..# XL:  3 Next:  0% Place: Dungeon:1#..##.#@#### #....#.)# Noise: ---------  Time: 751.8 (0.0)#.###.#†...$... ^#..... a) +0 hammer#.:jxh #.##########........ Cast: Kinetic Grapnel#. .....###.##### #.## #. ##..#. #####. ..### _You feel clever. x2 _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.:ji:jk:j3q:jr:j gEditing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - zb  2 - zc  3 - zd  4 - ze  6 - ze  8 - zg Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps:j:j{:jk#..##.....#dingusman the Tinkerer#.†##.###.#Gnoll#..##.# #.### Health: 25/25 ========================#..##.# #.#.. Magic: 8/9=====================---#..##.# #.... AC: 2Str: 9#..## #.#####.# EV: 12Int: 16#..#######.# #.......# SH: 0Dex: 10:j#...)......# #..###..# XL:  3 Next:  0% Place: Dungeon:1#..##.#@#### #....#.)# Noise: ---------  Time: 751.8 (0.0)#.###.#†...$... ^#..... a) +0 hammer#. #.##########........ Cast: Kinetic Grapnel#. .....###.##### #.## #. ##..#. #####. ..### _You feel clever. x2 _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.:jn:jA:j:j<:jQuiver which action? ([-] to clear)  a - Cast: Kinetic Grapnelb - Cast: Construct Spike Launcher  c - Cast: Launch Clockwork Bee (2%)  d - Cast: Searing Ray [&] all spells[!] focus mode: off|on:j :jb#..##.....#dingusman the Tinkerer#.†##.###.#Gnoll#..##.# #.### Health: 25/25 ========================#..##.# #.#.. Magic: 8/9=====================---#..##.# #.... AC: 2Str: 9#..## #.#####.# EV: 12Int: 16#..#######.# #.......# SH: 0Dex: 10:j#...)......# #..###..# XL:  3 Next:  0% Place: Dungeon:1#..##.#@#### #....#.)# Noise: ---------  Time: 751.8 (0.0)#.###.#†...$... ^#..... a) +0 hammer#. #.##########........ Cast: Searing Ray#. .....###.##### #.## #. ##..#. #####. ..### _You feel clever. x2 _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.:j#;:ji*:j ,Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [) :j,? b - a +0 robe (worn):j :jZ :j #..##.....#dingusman the Tinkerer#.†##.###.#Gnoll#..##.# #.### Health: 25/25 ========================#..##.# #.#.. Magic: 8/9=====================---#..##.# #.... AC: 2Str: 9#..## #.#####.# EV: 12Int: 16#..#######.# #.......# SH: 0Dex: 10#...)......# #..###..# XL:  3 Next:  0% Place: Dungeon:1#..##.#@#### #....#.)# Noise: ---------  Time: 751.8 (0.0)#.###.#†...$... ^#..... a) +0 hammer#.:jG  #.##########........ Cast: Searing Ray#. .....###.##### #.## #. ##..#. #####. ..### _You feel clever. x2 _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.:jO :j :j& :jA :j; :j :jU :jK $ _:j X:ji ,:jR :j ,:ju X:j B:j$ ,:j :j ,:j :j! 99:j *===:j( :j B:j- :j:jHX:j,:j:j :j Q===:j :j,:j:jaL _You now have 73 gold pieces (gained 5).:j:j:jj:j:j,:j:j:j,:j:jj!:jx$,:j%:j':j):j>*:j8:j<:j?:jE@:jA:jC:jD:j;E:jE:jb`:j]cB:j=d:jl:jo,:j@x:jy:jy:j|:j}:j~:j%:jy:j:jv:j:jׇg  You see here a +0 dagger of venom.:j݉:jӊ _:jʋ:jp:j,:j:jK:jq:jA:j:j:js:jܙ:j:j:j:j::jß:j:j,:j:j:j):j:jN:j#:jP,:jή:jQ:j:j:jȲ:jǴ:jE:j:jw:ja:jڹ:jR:j\:j:je:jֽ:j7:j:j:j:j:j:jG:j:j:j:j:jw,:jn:j^:j,:j :jtZ:jV,:j>:j:ji :jw :jI ,:j :j:j,:j:j:jb:j:j:jt:j:j:jm:j:j:j%:j:j6:j:j :jo:jb :j :j!:j[#:j$,:j%:jP*:j,,:j$-:j1/:j1,:j2:j3:jp5:j%6:j6:j>8:j$::j;,:j>:j :j:j:j:j,:jV:j:jh B:j :j :j,:j-:j,:j:j':j:j,:jj:jG:j,:j:j^,:j:j:j:j:ja:j :j!:j!:j":j":jX$:j$:j$:j&:j6K  You encounter a dart slug..............##########.# .###.............#......# .............###.#######. .####.......## #.# #.# .#####.....## #.#######†# ..........## #.# ....... ########.## #.# #######..#.# #.# #..#.##### #@# ##..#.....# #.# # ########.###.# #.# #.# .........# #.# #.# #####.#. ...####### #.# #.# #.....#. .#.##.# #.##.#####.[:jM m w   dart slug (asleep) .#.##.# #.##.##### .#.##.# #w##)...... )#.#########.##..####.837.8 (86.0)w.w8.8 (87 _:jz- ......# ...###.# ...## #.# ...## #.# †...## #.# .## #.#  #.# #.#  #.##### #@#  #.....# #.# .###.# #.# .......# #.# #.# .. #.# #.# .#.# #.# #.# .#.# #.# #w# .#.# #.# #.# #) ).# :j ......# ...###.# ...## #.# ...## #.# †...## #.# .## #.#  #.# #.#  #.##### #@#  #.....# #.# .###.# #.# :jĕ.......# #.# #.# . #.# #.# .#.# #.# #.# .#.# #.# #w# .#.# #.# #.# #) ).# :jZ:jF:jԢ:j` _A dart slug is nearby!:jV ###......... ......###.###### .####.......## #. #.....## #.#######†.........## #......... ########.## #.#######.. #.# #. .##### #.#.....:jBX . ########.###.# .........# #.####.####### #..... .#.# #.#### ..# #w ..# #.)..... )#.#########...#### ............. :jGY 5w.:j_ :j` N9.8 (1.0)Searing Ray _:jcf :jh :jnn b...######### .######  #.....## #######†.........## ........ ########.## #######.. #.#  #####..... ########.#### .........# ##########.... .#.# w####.)..... )#.########..#### ............ ##########:jp :jq '40:jw :joy :jh **** You focus your ray upon the dart slug. The searing ray hits the dart slug.:jD w.  The dart slug is moderately wounded.:j$'..:j%7------==1ontinue: Searing RayRay :j+:j-f _(Press . to maintain the ray.):j: **** The searing ray hits the dart slug.:jmd .w..  :j4GThe dart slug is almost dead.:j ```````The dart slug launches a dart at you.:jK)..:jLB...@.:jM6---------2+ :jT:jVO _The slug dart misses you.:jB ######  #.....## #######†.........## ........ ########.## #######.. #.#  #####..... ########.#### .........# ####:jd A######w.... .#.# .####)..... )#.########..#### ............ ########## ##.......... :j'$ :j?% --3ast:jH+ :j- < _You stop channelling your searing ray.:j{M .  You hit the dart slug.:jS:j!F 8=5.2 (1.4:jvSearing Ray _You kill the dart slug!:j:jݔm _Your Spellcasting skill increases to level 5!:jn]4:j:y^ _No target in view!:j:j _--7==:j@'==8======:j0:j:?9===:j;,:j<:jjCX:jFg===:jG:jjN:jO,:jWP:jYX:jn:j2q,:jr:jZ}:jB:j:j/:j/:j:jA:jJB:jY:j,:j:jB:jX:jcB:j<:je:j ,:j:j:j:j3:jR:j:j:j:j:ju:j:j :jm,:j:j:j:jvB:jg:j:jZ:j):j:jR!:j!,:j&*:j+,:j-:ju/,:j"0:jI4,:jG5,:j18,:j8:j9:jSX:jXX:j\Z:j[B:j^:j_:j_:jc,:jceB:jmn:j0o,:jp:jw:jx:jly:jo}:j:j:j߆:j:jk,:j8:j:j :j:j:j:jU:jX:j,:j:j:jѼ:jgB:jqX:j4n:j:j:j:j@,:j:jh:jZ:j:j:j3:j,:jq:j:j,:j7:jeB:j:j,:jB-:j(5B:j_6:jY::j<:jR=:j$>:jA:jGX:jdH:jI,:jL:jO:jP:jP:jT:jU:jxV:jV:jY:j[:j[:j[:j^:j@`:ja,:jd:je,:j#g:jpn:js,:jwB:j:jV:jS:j,:jX:jv:j:j:jX:j:jɲ:j^,:jֶ:j:j:j:j:jJ:j:jX:j:j:j!:jmB:jn:j:j,:jnB:jn:j:j=!  There is a stone staircase leading down here. _:j    There is an escape hatch in the floor here. _:j",:jp%:j0:jM:j<]:jJ:j/:jX:jNX:j:jn,:jm,:jB:j:jB:jc:j:j :j:j:j:j:j!:j5:jr:j:jW:jl:j :jA :j :jv X:jc :j" ,:j :j <  You see here a +0 club.:jU :j2  _:j :j# :je& ,:j4' :j&* :j* :j 7 :jK9 :j> X:jG@ :j@ :jNA :j C :jE :jZF :jG :jK :jT ,:jU :jV :jlX :j Y ,:jZ :j\ :j\ :j] :j^ :j` :j7a :ja :jc :jid :j8e ,:jh :jj :jj :jfk :jp :jHv ,:jw :jyy :j{ :j+| ,:j :j :j ,:jO :j :j :j# :j :jP :jތ ,:jY :j ,:j~ :j= :j n:j- :j :jo :jy :jf :j" ,:j+ :jü ,:jf :j :j :j\ :j :j :j ,:jd :jg :jo ,:j :j :j B:j :jt :j :j :jj :j :j :j :j( :jp ,:j :j' :j :j :j :jN X:jk :j B:j X:j  #.# #.# #.# #.#  #.# #.#########÷# #†#  #.# #...........######.#  #.# ###########........#  #.# #..#######  #.# ##..#  #.# #...#  #.# #.#.#  #.# #####@#.# -1037.2 (192.0)  #.# #.....#.#  #.#.#####.#  #.####.######  #.)...........#  #.# :j #..####.####)#  #.# #..# #.# #.# ##.# #..# #.# #.# ...# #..# #.####.#-:j :jP* T _Key pressed, stopping explore.:j _:j :jy | _:j[ :j :jA   Things that are here:  a +0 club; a goblin skeleton _:j :j!   You encounter a kobold. It is wielding a +0 short sword and quivering stones.#.# #####.#.# #.# #.....#.# #.# #.#####.# #.# #.#####.#######.##)...........# ##.# #.#..####.####)# ...# #.## #.# #.# ######.#.# #.# #.# .......# #@.# #.####.# ######## #K.......# #...##.# #.######.# ###.##.# #.# #.# .##.# #.# #.######.##.# #.# #......)....#K[:j 39;49m   kobold (missile, asleep) #.# ########.#### #.# #.# ##########.# #.#:jA 246.2 (9.0):j: 67.2 (10.0) _:j :j :j  #.# #.# #####.#.#  #.# #.# #.....#.#  #.# #.# #.#  #.# #.# #.###  #.# #.# #)..  #.# #..#)#  #.# #..# #.# #.#  #..# #.# #.#  #@.#   #K.......#   #.######.#   #.# #.#   #.# #.#  #.# #......)....#  #.# ###  #.# #.#  #.# :j? #.# #.# #####.#.#  #.# #.# #.....#.#  #.# #.# #.#  #.# #.# #.###  #.# #.# #)..  #.# #..#)#  #.# #..# #.# #.#  #..# #.# #.#  #@.#   #K.......#   #.######.#   #.# #.#  #.# #.# #.# #..[40:j*C<m....)....#  #.# ### #.#  :j0ts _A kobold is nearby!:jY# #.# #.# #.....#.# #.# #.# #.#####.# #.# #.# #.#####.###### #.# #.# #)...........# ###.# #.# #..####.####)# ....# #.# #..# #.# #.# #######.# #..# #.# #.# ........# #######..# #.####.# ######### #K....@..# #...##.# #.######.# ###.##.# #.# #.# #.##.# #.# #.######.##.# #.# #......)....# #.#:j8][40m ########.#### #.# #.# ###########.# #.# ............# #.#8.0) _:j`r:ju:j1G # #.# #.# #.....#.# #.# #.# #.#####.# #.# #.# #.#####.###### #.# #.# #)..##.# #.# #..####.####)#.# #.# #..# #.# #.##.# #..# #.# #.#.# #..# #.####.## #K.# #...##.# #.######.# ###.##.# #.# #.# #.##.# :j'I  #.# #.######.##.#  #.# #......)....# #.# #.####  #.# #.# #.# #.# .# #.#:jBL =.K:jS NK):jT C===9Searing Ray:jZ :j] ( _The kobold shouts!:j )You focus your ray upon the kobold. The searing ray hits the kobold.:j J****:j[9 .)..  You kill the kobold!:jE 7------10-50ontinue: Searing RayRay :j3H f _(Press . to maintain the ray.):j:j7-:j#:jNH _No target in view!:j :j:j:jH _No target in view!:j  You stop channelling your searing ray. _------8======:j9===:j:j٘:jؙ,:jB:j͠:j:j:j:jr:j$  Things that are here::j`?  a +0 short sword; 3 stones:j:j~B=== _:j:j:jβ,:j:jش:j:j(:j̷:jƹ:j:j:j:j:j|:j :jSX:j:j:jv:j :j:j:j:jY:j:j:j,:j:jI:j:j:j(:j):j4:j:jI:j:j:j,:j:j:j:j#:j:j]:j:ju:j y .# #.# #.# #.##############.# #.# .................# #.# :j..)........#####.# #.# .########..# #.#############.# ## ##.# #...............# # #.# #.############### #.#####.#  #......@# --84.2 (34.0)#########  Cast: Searing Ray  :j     You see here 4 atropa-tipped darts.:j;9--:j;:j9E _Done exploring.:j I:j p........0.0):jk :jӼ :j E _Done exploring.:je:j3:j<:jM>:jB:jEE _Done exploring.:j[?25h[?0c :jXG Search for what [? for help]? :jg [?25l[?1c:j':jx15 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [D:1] a +0 club (3 further duplicates)b - [D:1] a +0 dagger (3 further duplicates)  c - [D:1] a +4 dagger  d - [D:1] a +0 dagger of venome - [D:1] a falchion  f - [D:1] a +0 short sword  g - [D:1] a +0 whip  h - [right here] 4 atropa-tipped dartsi - [D:1] a stone (10 further duplicates in 3 piles)  j - [D:1] a dispersal trap  k - [D:1] a staircase leading out of the dungeon  l - [D:1] a stone staircase leading down  m - [D:1] a stone staircase leading down  n - [D:1] a stone staircase leading down  o - [D:1] an escape hatch in the floor:j|:jf:jH#.##.##.# dingusman the Tinkerer #.##############.##.# Gnoll .................##.# Health: 25/25 ======================== ..)........#####.##.# Magic: 9/9======================== .########..# #.#############.# AC: 2Str: 9 ##:j9{##.# #...............# EV: 12Int: 16 ##.# #.############### SH: 0Dex: 10#.#####.#XL:  3 Next: 10% Place: Dungeon:1#......@#Noise: ---------  Time: 1084.2 (0.0)#########a) +0 hammerCast: Searing Ray     _a +0 short sword; 3 stones  :j You see here 4 atropa-tipped darts. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? D:1:j::j:jL:j(. _:j8########.## #.##############.......)........#####.# .########.############# ###.............. ##.# #.################.#####......(#########:j:j25.2 (1 _:j:jd:j"......)...########.## #.##############.......)........#####.# .########.############# ###.............. # #@################.#####.#......(:jc######### :j:jZ&6:j:j:jh-M######.##......)...########.## #.##############.......)........#####.# .########.############# ###.............. # #.####################.#......(##:j o:j7p&7:jt:jv:jM ######.##......)...########.## #.##############.......)........#####.# .########.############# ###.............. #:j #.################.#####.#:j3:j&8:jJ:ji:jlM#####.# ## ######.##......)...########.## #.##############.........)........#####@# .########.############# ###.............. ##.# #.###############:jps:j*u&9:jy:jX{:jM..############ #.)......# #..#####.# ## ######.##......)...########.## #.##############.........)........#####.# .########.############# :j####.# #...............##:jW:jN'90:j;:j6:jdM...........# ######### ..############ #.)......# #..#####.# ## ######.##......)...########.## #.##############.......)........#####.# :je.########..# #.#############.####:jl:jn&1:jt:jnu:jFM############.#  ...........# ######### ..############ #.)......# #..#####.# ## ######.##......)...########.## #.##############........ ..)........#####.##.#.(#2:jI:jU:jcM.........# ############.# :jd` ...........# ######### ..############ #.)......# #..#####.# ## ######.##......)...########.## #.############## .................##.###.#:jl:j@n&3:jfv:jRM###########.### .........# ############.#  ...........# ######### ..############ #.)......# #..#####.# ## ######.##......)...########.## #.##############.##.##.#:j:j&4:j:j:j>St  You aren't carrying any jewellery or talismans.:jT:jY:j[. _:jY:M ).......... ###########.### .........# ############.#  ...........# ######### ..############ #.)......# #..#####.# ## ######.##:jZ......)...########.## #.##.##.##..:j b:jc-5 _:j?i:jj:ju0M.#####.#### ).......... ###########.### .........# ############.#  ...........# ######### ..############ #.)......# #..#####.# ##:jn ######.##......)... #.##.# ########.###.#:jJ:jE&6:jj:j-:jgM .#####.#### ).......... ###########.### .........# ############.#  ...........# #######..# #.## ..############ #.)......# #..#####.# ## ######.## #.##.# #......)...#.#:j:j&7:jG:j:juM######.... .#####.#### ).......... ###########.### .........# ############.# #.. ...........# ######### ..############ #@)......# #..#####.# ##:j #.##.# #.######.##..#:j5:j&8:j:j:j]:j^3:jg:j#h:jCo  Things that are here:  a +0 short sword; 3 stones:j{ _:jR}:j}:j~:jڀ:j,:j:j:j:j:j:jX:j֞:ja:j:jE:jC:j,:j:jݧ:j7:j:j:j"$  Things that are here::j2  a +0 club; a goblin skeleton _:j:j ,:j:jE] #.# #...........##### # #.# ###########.......#.# #.## #### #.# ##..# ...# #.# #...# ##.# #.# #.#.#  #.# #.# #####.#.# :j #.# #.# #.....#.#  #.# #.# #@#####.# 1102.0)  #.# #.#.#####.######  #.# #.#)...........# #.# #.#..####.####)# ...# #.#..# #.# #.######.#..# #.# #.# .......# #######..# #.####.## #.)......# #...##.# #.######.# ###.##.#:j^:j:j:j :jP:jG:jz:j:jW:j:j:j:j:j:jz:j:jB:j:jգ:jo:j}:j:jT:j:jԭ:jv:ju:j:j:j:jx:j:j:jp:jZ:j˽:jÿ:jE:j:jE:j,:j:jB:j:j:j:j]:j:j #.######.##.#####.#.##  #.# #....##.# ##.## # #.# #.#####.# #.# # #.# #.#####.# #.#.# #.# #.......# #.#:j=#.# #.# #######.# #.# # #.# #.# #.# #.# #.# #.#########÷# #†# #.# #........@..######.#21.2 (11  #.# ###########........#  #.# :j #..#######  #.#  ##..# # #.#  #...# #.# :j #.#.# # #.# #####.#.# #.# #.....#.# # #.# #.:jO/##.#:j:je:j:jZ:j[:j b:jw_I:j0f:jgB:jx\  You see here a rat skeleton. _:jo|B:j7,:j,:j3,:j'B:j=,:j,:j\:jɋ,:jڍ,:jX:j:j`:jB:jx,:jž#.#####............# ..#####.###.#### ...............#  .######.######.#  ###....# #.# # ##.## .######## ####.###.########.#.## .# #..............).###.# ## #.######.##.#####.#.## .## #.# #.@..##.# ##.##33.2 (12 ..## #.# #.#####.# #.# ...##### #.# #.#####.# #.# .......# #.# #.......# #.# ...###.# #.# #######.# #.# ..## #.# #.# #.# #.# .## #.# #.#########÷# #†# ##[40:jm #.# #...........######.# #.# ######........#:j0:j=:jFx:jy:j:j:j :j 3:j :j :j :jK X:j) :jH :j ,:j :j :j :j :jB :j :j :j ,:j :j :j :j] :j :j B:j :j ,:j :j :ja ,:j2 :j :j :j :j9 :j :j :ju :j9 :jY :j ,:jZ :j! ...##.## ##..## #....)# #.).# #...#.## ##...# #...##.###.#..#  #...###...##..#  #...# ###)##..# #...#####.##..# ......÷.......######## #.#.#####.......@....# 45..#####.###.######.# ##...............# #.# ######.######.# #.# ### #.........# #.# #.# ##.## #..######## ####.###.########.#.#  ...# #..............).###.  ..## #.######.##.#####.#.#  ...## #.# #.[30:j!# m...##.# ##.## :j$ :j* :j+ :j 3:j :jp:j,:j,:j),:j:j":j':j(:j*:j%,:j.,:j13:jP5:jc7:j7:j39:j;:j<:j=:jM>:j.@:jPB:jB:j]D:jF:jP:jUR:jTT:jmV:j^B:j$  Things that are here::j/  a +0 club; a goblin skeleton _:jm###### ......# #### #####.#####...#### ####.......###.>.# :j.......##.## ##.@## 50 #####....)# #.).#  #...#.## ##...#  #...##.###.#..#  #...###...##..#####...# ###)##..# #.>.#...#####.##..#>......÷.......######## #.#.#.#.#####............#:j:j:j\:j#R  ######## .......# ##### :jiS ##.#####...#### #####.......###.@.# ........##.## ##..## ######....)# #.).# #...#.## ##...# #...##.###.#..# #...###...##..#  #####...# ###)##..# ##.>.#...#####.##..# ...#>......÷.......########:jxg 6.0) _There is a stone staircase leading down here.:j,!#.# ##### )######.#####...#### .#####.###@>.#.##.## ##..###....)# #.).# #...#.## ##...# #...##.###:j #'.#..# # #...###...##..# # #####...# ###)##..# ###.>.#...#####.##..# ....#>......÷.#:jN*:j,-7 _:j4:j6:jN' # ##### ######.#####...#### #####.###.@.# ##.## ##..## ....)# #.).# #...#.## ##...##...##.###.#..# #...###...##..# :j*:j&8:j:jc _There is a stone staircase leading down here.:j}`:jb:j~j:jr:jew-9 _:j{:jh &2:j ....##........ ## ... ..# ##.###..# #.......##.# #@....... ###...#.# ..# .# .. :j ¿ .# ¿ # :jp .60.7 (2.5:j;z  _You climb downwards. _There is a stone staircase leading up here.:ja:j3:jH:jj  You encounter an endoplasm.:j. ## ..... .... #... .#.###..# #...@...##.#####<.......###...#.#:je....# .... j   endoplasm (asleep)¿ j..¿ ...#:j Z0.01.7 (1 _:j:jC:jh U....## ##..... ># .## ..# ##.###..# #.......##.######<@....... ###...#.## ...# .....¿:jDj ..j..# ¿ .....# .....#:jfo :jcq &2:ju :j7x ; _Found a stone staircase leading down.:jvi....## ###..... .>#  #.# ... ...# ##.###..# ##.......##.##.####<......... ###@..#.## +.........# ######....# #......¿ ....j..# .!......# .......:jk%j.:jFrRj:jt93Searing Ray:j4z:j{W _Found a silvery potion.:j j.  Casting: Searing Ray (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jb:#:j6b7------==4:jZ _You shape a spike launcher from a nearby wall.:j **** You focus your ray upon the endoplasm. The searing ray hits the endoplasm.:jg j.  The endoplasm is severely wounded.:jan )..:jo 5-----------5ontinue: Searing RayRay :j=u :jw f _(Press . to maintain the ray.):jM .  You hit the endoplasm.:jh   You kill the endoplasm!:j4-7.1 (1.4ast: Searing Ray:j:j< _You stop channelling your searing ray.:j :j :j! :jD$ :j) X:j* :jY, :j- ;-----:j. :j0 :j0 :j1 :j4 :j\5 :j6 :j49 E _Your spike launcher falls apart.:jE: O6===:j: :j< ,:j0> :j/@ :j@ :jA :jC ,:jE :jF :j G ;===:jH :jI :jOJ :jK :jM :jN :j_P :jS ,:j>U :jW :j~X :j\Y :je[ d7==:j\ :j^ ,:j&` :ja ,:jc :jd :je :jf :jg :jPh :==:jAi :jk :jk :jl :jn :j=o :jAp :jHr :jr :js :jv ,:jy :j :jՁ M8===:jM :j :jه :j :j :j[ :jr :j :j :j :j :j4 ;===:j :jğ :j\ :jG :j :j. :j֥ :j{ ,:j :j :jT :j :j :j M9===:j^ J _Magic restored.:j׺ :j :j :j B:jU :j :j<  .... #.## ... ...# # ##.###..# .# #.......##.##. ####<.........#######...#.##+.........# ###....#.#  #@.....#--202.1 (35.0)#)...#......!......#......:j .#......#.......##......#...##:j :j. F-3.1 (36:j? :jM * _Found a short sword.:j:j~ :j` :jH:jQ===:j&:j,:jy0:j1:j3:jO ##.###..# .# #.......##.##. ####<.........######...#.##+.........# #  ######....#.########......###)...........#........#..##.......#.###... #.## +# #.:j15.1 (2.0):j+6.1 (3:j-j _f - a silvery potion:j|3:jB~:j:j:j&:jk,:j,:jƏ,:j,:j:j:jL,:j:j:j,:j :j:jn:j:j,:j:jB:jn:jt   .<.....  ..........#  ..## ### #.#.....#  ..... .># #.#.....  .... ###.###.#.... :j{ ... ....##.##..#  ##.###..##.#...#  #.......##.##@.#.#.## 17.1 (11.0)####<.......... #######...#.######## +.........#.#  ######....#.#  #######......#    ##)...........#    ..............# ¿    #.............# :jE :j:j(,8.1 (12:j:j9 _Found a stone staircase leading up.:j _:j1 :jЬ :j B:je :jܲ :j :jl :ju :j :j :jl :j :j :j. :j :jh :j :j :j ,:j :j` :jS :j :j :j/ :j :jG :j :j :j X:j ,:j :j8 :j ,:j :j< :j ,:j :jM :j :j :j. :jw B:j :jI :j :j :j: :j5 X:j( :j4 :j:6 :jn7 :j7 :jP8 :j9 :jC; ,:j; :j= :j@ c  You encounter a bat.:jH ..## ### #.#.....#....# ..... .># #.#........#.#  .... ###.###.#.....#....##  ... ....##.##..###.##..#  ##.###..##.#...#...###.# #.......##.##..#.#.###.#####<..................########...#.########.#..#+..#.#.@......#..#######....#.#.########..##......#b #..#Searing Ray ##):jI ..###.## ..............# ¿ #.# #............#.#b   bat (asleep) #........ .  #.. :jQ -41.1 (23:joT 32.1 (24 _:jIZ :j[ :jv w †  You focus your ray upon the bat. The searing ray hits the bat!:jZ| e**:j} :j  i .†  You kill the bat!:j ! 7------6==3.1 (1.0)ontinue: Searing RayRay :j& :j>) f _(Press . to maintain the ray.):j͊I:jRK  You stop channelling your searing ray.:j: _:j------:jB:jB:j:jjc8===:j,:jX:j:j֤,:jӦB:j3g===:j:j+,:j,:jk:j&B:j,:jp:j9===:j===:j^:j:j0:j:jB:jX:j:j,:j,:jB:j,:j:jM _You now have 83 gold pieces (gained 10).:j:ja:jC:jB:j(:j+n:j-,:j.,:j/:j0B:j6:j:n:j;:j<B:jCn:j.M[.....................#  .......######....##  ............# ##.###  ............# #..#   #.##  :jPOX ###.#   #...#   #.###   #@#  --300.1 (57.0) ....[...#   ......#.#  ast: Searing Ray  ...>###.#   ... ..#   ## ###        :jrU:jXG--1.1 (58:j]:j_; _Found a stone staircase leading down.:j< ######....# ##.### ..#  #.####.# ## #..... #.#######.#.# ....[....#>###   :j:j12.1 (1.0):j:jl:jP :#.######....## +.# ##.### #.# #..#  #.##  ###.#  #####...#  ...#.### #.#.# .[.@.# .#.# .>###.# . ..# .## ###:jP :     :jV :jY &3:j^ :j` :jN  #.######....##  +.# ##.###  #.# #..#  #.##  ###.#  #####...#:j   ...#.### .######.#.# .[@..# .#.# :j .>###.# .. ..# #.##. ###:j i # .. ##:j ,   :j[ :j &4:ju :j :j #.######....##  +.# ##.###  #:jI.# #..#  #.##  ###.#  #####...#  ...#.###:jU .######.#.# .@...# .#.# .>###.# . ..#:j.#.##.# ### # .. ##... :j :j%5 _You see here a +1 pair of boots of rampaging.:j:j&6:jE:jY _c - a +1 pair of boots of rampaging:j :jC Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)  c - a +1 pair of boots of rampaging[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j :j :jT #............######....##dingusman the Tinkerer+............# ##.###Gnoll#............# #..#Health: 25/25 ========================#.##Magic: 9/9========================###.#AC: 2Str: 9#####...#EV: 12Int: 16...#.###SH: 0Dex: 10..######.#.#XL:  3 Next: 16% Place: Dungeon:2.......@...#Noise: ---------  Time: 1306.1 (0.0).........#.#a) +0 hammer......>###.#Cast: Searing Ray....... ..#.#.##.# #### ..##... _(Press . to maintain the ray.) _You stop channelling your searing ray. [20 :jYd_You now have 83 gold pieces (gained 10). _Found a stone staircase leading down. _You see here a +1 pair of boots of rampaging. _c - a +1 pair of boots of rampaging :jeP  Okay, then. :j :j :j. _ :jA~ :j~ :j% :j :j :jW| _ :j :jzR  There is a stone staircase leading down here. :j، :jw _ :j2 :j :jC :j :j9 :jB :j :j> :j :j :jS :j :j :j :jϚ :jK :j :j :j, :j? :j :j :jס :j} :j :j̤, :j| :jF :jΨ :jI :j+ :j?B :j :jt :j, :j :jW|' _You open the door.  There is an open door here. ........# ### #.............## #####.. ............... ...#.#..............######.#.#.......................#<....................#.##.................>###.##......................##....#.##.######24.1 (18.0)########'#####....# #.########.# #..........# ############  :j :j<,5.1 (19 :jQ _Found an escape hatch in the ceiling. :j3 :j :j~ :j , :j$, :jL&, :j4 :j5 :j8, :j8 :j= :jt? :j? :jA :j :j, :jF :j :j  :j  :j  :jX :j0 :j( :ja :ju :j :j., :jS0 :j7 :j9 :j9 :jd; :j> :jA :j# #.................###.###................. ....##...........##.###..##.#............#.##. :jN#. :j;#####<...... :jߨ8.1 (7 :j.0) :j^d#.#.....#######...#. :jq +.......+.. :jƪ #. :jN. #.......######....#. :j....#....#########......<..###). :j#+#######......... #.#..####. :j%....... :j :j6+9.1 (8 :j! :jt% _Found a dagger. :j  :jc  :j  :jm  :j f  You encounter an adder. :j-  ##. .....##)....+ ### ### #. .># #.###.###.... ....##..##.###..###.....@......#.......##.....#.#.....#####<......S #.#.....#######...#. +.......+.........# . #.......######....# ....#....######### :j S   adder (asleep) ......<..###)+#######.. #.## :j &0 :j+ 360.1 (1 _ :j  :j  :j* ....... .....#  .......#)....+  .............### ###  ................. .>#  ............... .................  ..............# #.....@......# :j_ .....#.#.....#####< ..S #.#.....# . +.......+ . #.......# ....#....#### ......<..###) +#######.. :j,@ ....... .....#  .......#)....+  .............### ###  ................. .>#  ............... .................  ..............# #.....@......# .....#.#.....#####< ..S #.#.....# . +.......+ . #.......# ....#....#### :j ......<..###) +#######.. :j< :j :jC :j] _An adder is nearby! :j" .#.....# .#)....+ .### ### . .># .###.. .....##.###.. #.#..#.#.....#####<.S. #.#.....#######...... +.......+.#.. #.......######....#.....#....########## ......<..###) :j| +####### #.## :jK.S :j&9S. :jPS :jA=1Searing Ray :jZ :jx/ _The adder hisses angrily. :j? 4S. :j  :j3 #7 :j` e------Contam: 10% -2 :jf _ _You miscast Searing Ray. Nothing appears to happen. :j **** You focus your ray upon the adder. The searing ray hits the adder. :jZ0 ...SThe adder is heavily wounded.(Press . to maintain the ray.) :j15-----------==3ontinue: Searing RayRay  :j9 :j<= _The adder bites you but does no damage. :jcb #Casting: Searing Ray (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall. :j3--3----------4 :jd9ast :j? :jQ _You stop channelling your searing ray. The adder bites you. :jU s *You closely miss the adder. :j1 †The adder is heavily wounded.The rocky spike skewers the adder. :j76^* :j.† :jC --415.5 (1.4Searing Ray _You kill the adder! :j _Your Invocations skill increases to level 1!:ji:j:j:j_H _No target in view!:j3:jɭ:j:jȴ: _:jе:jm:j:j޺:jMk4=-----8% :j:jp:j\4==6:j:j:j'74:j:j;:j72:j<:j:jDz5==1:j:jSu _HP restored.==:j :jm # _Your magical contamination has completely faded away.:j:jf:j:j:j:j:j\9=:j:jD,:j:j:j<O5===:j(:jR:j:j`:j:j:jU:j,:jo:j0:j;===:jq:jY:j:jF:j5:jz:j:j,:jk:jW,:jD :jL ,:j :jk:jO6===:jS:jr,:j:j:j:jU:j,:j7\r===7====8===:jw`g===:jb,:jPd:j....... . #.......##.#--418.5 (53.0):j##...†........#####......#.#.....#####< #......#.#.....###### #......+.......+. ##.....#.......###### #.....#....######### #.......<..###)##+#######:j:je===--9.5 (54:j:j99 _Found an escape hatch in the floor.:jƂ 3:jp :j :j| :jZ ,:j :jg ,:jo :jT :j ,:j :j :j :j3 :jٚ :j :j :jN :jݟ :j :j :j :j[ :j :jH :j{ :j` :j :jt :jڪ :j :j B:j :jD :ji :j :j :j :j ,:j :j6 :jp :j :j :j :j< :jP :jE M _You now have 93 gold pieces (gained 10).:j :j/ :j :j :j. :ja :j :j :j ,:jA :j :j :j :jJ :jX :j :j :jX :j :j :j :j4 :j :ja :j :j :j +..... ##.#.#######..... ...#.#..>........ .....##.####..... #...........##..¿ #..###.####..... #..#....# #..... ########..#.#..#.#....#.....@..........##.... #..........#...#.# #..........###.#.##....#..........# +#....# #####........$...######...##### ¿ ##### :j] -39.5 (20:j -40.5 (21:j; :j g _e - a scroll labelled NUOTEG SUISTROESO:jC:jM _You now have 102 gold pieces (gained 9).:j3:j;:jT:j,:j:j:j)#..#....# #......#.#########..#.#..#.#......+..#................##.....##..........#...#.##.....#....####..........###.#.##.......<..####..........# ...###+########..........#########.# #.##:j#....................# ####.########...######@...### #...##### #....# #.###### #....# #.###### ...$..# #......'  ######## .......# ######  .......# #..... ........# ##..... #...... :j-53.5 (13:j8,4.5 (14:j :j . _d - a +5 ring of evasion:jN 3:jO :jQ :j@T ,:jX ,:jY :jY :jR[ :j\ :jyd :jh N _You now have 115 gold pieces (gained 13).:jj :j,k :jk :j-n :j ................# # ................# ##### ..........# ### ................# #.. #######.........# ##.. #.........# # #.........# #..[3:j 9;49m #.........# #.. #.@....... #<71.5 (17 #......... ##..#......... #..#......... #..######....  .... ... (. :j 2.5 (18 _Found 3 curare-tipped darts.:j%:j/&:j(':jk+:j7.........# ######.........# .........# #...#######..# ##. #..# #..#..# #.#..# #.#.# #<#.# ##.0.0)#..#.#.########## .....[(..:j>:jgC+3.5 (1:jH:jJJ( _Found a ring mail.:j½ :j :jb :j :jY :j :jd ,:j :j :jO :jd :jh :j :j :j :jR :j :jE :jm :j ,:j :j :jh :j) :jY :jRb B:j?c X:je :jhf :jf :jWg :j=j :jl B:jn :jo :jp :jep :jq :jPs :js :j t :jw :jy :juy :jz :jJ| :j} ,:j~ :jŀ :j :j? :j0 :j :j :jӆ :j :j^ :j :j= :j؋ :j :j6 :j :jF :j :j: ,:j :j4 :jǙ B:j :jo :jΜ :jl :j :j' B:j :ju :jΥ :jU :jܨ :j ,:jȬ ,:jî ,:j :j :jE :j :j1 :j :j3 X:j :j :j :j ,:j B:jE :j ':j7  You open the door.  You encounter a kobold. It is wielding a +0 dagger.:j   #.....  #.........  #######......  ###............  #...######....  #.### ##.......  #.# #.###### :jT  #.# #.#   #@# ¿ #.#   #.'...# +.#   ###..K... ### Searing Ray  .:j  #####K   kobold (asleep)  :j 1518.5 (45.0):jc 39.5 (46 _:j* :j :jgc #.......... #######. ###....... #...######.. #.#########.. #.#.......#.####### #.#.......#.#  #.#..$.b..#.#  #.@...# +.#  ###..K....###  .......  . #######  b   bat K   kobold (asleep)    You encounter a bat.20.5 (1.0) :j _Found 10 gold pieces. _There is an open door here.:j/7------Contam: 13% 1:j:jI _You miscast Searing Ray. Nothing appears to happen.:j+ )You focus your ray upon the kobold. The searing ray hits the kobold.:jY****:jVa ..).  You kill the kobold!:jo 5-----------3==2ontinue: Searing RayRay :jr f _(Press . to maintain the ray.):joJ****:j9 N..).:j4----------3+ :j:j:j^~ E  ## #.:j~ Q #.######## #.#....... #.#.......#.#  #.#..$.b..#.#  #.@...# +.#  ###..)....###  .......  .......  ####### :j` :   ## #. #.######## #.#....... #.#.......#.#  #.#..$.b..#.#  #.@...# +.#  ###..)....###  .......  .......  #######:j :j 8--:j3" :j# Z _A bat is nearby!:jq #. #. ###. #...######. #.##. #.#.#.# #.#.#.#  #.#..$.b..#.#  #.'@..# +.#  ###..)....###  #.# #.# ## :jO   :j:jk4ast: Searing Ray:jI:jk< _You stop channelling your searing ray.:j #. #. ###. #...######. #.#. #.#.#.# #.#.#.#  #.#..$.b..#.# :j# #.'.@.# +.#  ###..)....###  #.#     :jb.:j $.b.:j $Nb:jx$.=5:j(:j,P _The bat barely misses you.:j)[b.$b:jĸ:jk2--------26:jZ:j _You miscast Searing Ray. Nothing appears to happen. The bat barely misses you.:jYM 8*:j#  .b  You focus your ray upon the bat. The searing ray misses the bat.(Press . to maintain the ray.).:j/ 0----------=7ontinue: Searing Ray:j =Ray :j :j : _The bat hits you but does no damage.:ju 3:j:jH _No target in view!:j:j:j:j] b  You stop channelling your searing ray.:jGe  A bat comes into view.:j5ast: Searing Ray b   bat:j/b0.:jfS-8.5 (1:j=:jQ _The bat closely misses you.:jP    #.######### #.#.......# #.#.......#.#  #.#..$....#.#  #.'.@b# +.#  ###..)....###  #.......#  #.......#  ######### :jN     #.######### #.#.......# #.#.......#.#  #.#..$....#.#  #.'.@b# +.#  ###..)....###  #.......#  #.......# #########:jN-:j:jn :jL_A bat is nearby!:j>     #.######### #.#.......# #.#.......#.#  #.#..$....#.#  #.'.@b# +.#  ###..)....###  #.......#  #.......#  ######### :j      #.######### #.#.......# #.#.......#.#  #.#..$....#.#  #.'.@b# +.# :j  ###..)....###  #.......#  #.......# #########:j :j :j :jO!  :j. T_A bat is nearby!:jZ E .  You hit the bat.:jͩ <.:jz e1==---59.8 (1.3:j6 :j G _You kill the bat!:j:j:j:jH _No target in view!:j|:j:j:j:j$ _:jX:j:j71:j:jTk==19:jj:j:j77:j:j:j75:j:j#:j73:j:jJ:j71:j:j:jU2===9% :j:jM7:j:j:j775:ja:jM3:j`:j:j$U===1:j:j=:j:jFZ _Your magical contamination has completely faded away.:j:jK:j,:j:jI:jZ,:j3======:j:j:j,:j:jd,:j:jj4==:jA:j/,:jg:j:jt:j :j :j :jz :jd:j:==:j0:jM:jB:jD {5===:j$,:j)':j),:j*:j+,:j,:j.:jU.;===:j/:j71:j1:j2:j4,:jy5:j7,:j8:j9:j9:j::j;:j]<O6===:j7=:ji>,:jV?:j@,:jfA:jB,:jC:jD;===:jE:jE:jF,:jG:jI,:jJ:jL:jCL:jPM:jN,:jO:jQ:jYQN7==:jrR:jS:jT:jU:jV,:jW:j7Y,:jJZ:j[:j\:==:j]:j^,:j_:j8a,:j@b:jc,:jd:j"f,:j4g:jh98:j.i*===:j+j:j2k:jk:j}l:jm,:jo:jqp:jp:jr:js:jgs;===:jwt:j)v,:jw:jx,:jy:j${:j[{:j6|:j~,:j5:j:jM9===:j):j:j:jd:ja:j,:j:jN _You now have 125 gold pieces (gained 10).:j:jf:j:jٔ:j :jT;===:jҘ:j:jn:j:j:jݠ:j?,:j:j':jW3:j:j7 _You open the door.:j:j::jέ:j\@  There is an open door here.:j:jV _:j::jf:j:jP:j2:jP:j:ji:j?:j:jD:j:j:j:j:j:j:js:j:j\:j:j:j:j]:j :j:j*:jn:j/:j:j,:j:jF:j,:j:j:j,:jH:j:j|,:j:j:j,:j:j:j ,:j :j :jB,:j+:j  ##.#.###  ...#.#  .....##  #  ¿ #..###   ####### #..#...   #.....# ########..#.#.   #....|# #.............  :j #....@# #..........#..- #.....# #..........###   #.....# #..........#   #.....# #..........###   #.....# #.............  :j #.....# ######...#####    #.....###############    #...................##    #######..................... :j 78 M ##.#.####.#......## ... ¿######## #..#...# ########..#.#...:jN!##  #.....# #..........##......:je'1624.8 (95.0):j)F-5.8 (96:j-:j2t _You see here a staff of earth.:j :jo:j:j:j:jt$ _:jo:j<:j :j" :j* :jH :j :j :j :j :j" :j{ :j :jS :j :j :ja :jU$ :j% :j& :j' :j- :j|/ :j/ :j0 :j6 :jL8 :j8 :j9 :j@ :jTB ,:jC :jH :jJ :jJ :jK :jP :jQ :jQ :jR :jW :jX :jY :jQZ :j^ :j_ :j` :ja :je :jg :jkg :jg :j[l :jm :jRn :jVo :j@s :jlt :jt :ju :jWy :jz ,:j{ :j :jZ :j :j :j„ :jq ,:j :j) :jً ,:j) :js :j :j :j :jn :jו :j :j :jD :j :j% :jJ :j7 :j͟ :j` ,:j :jȤ :j :j˥ :j2 :j :jH :j˪ :jԬ :j! ,:j׮ :j :jܱ :j( :jx :jg :j ,:j ,:j :j̸ :jǹ :j :j, :jm :j :jG :j :j :j$ :jS :j :jJ :j :j :j :j :j :j :j ,:jb :jG :j :jS :j :jH :j~ :j :jA :j( :jD :j :j :j :j :j :jL :j :j :j0 :j :jK :j ,:jS :j\ :j ,:jB :j :j :j+ :jx :j :j^ :j :j :j :j B:j :j ,:j :j :jZ :j :jT :j :j :j :j :j :j :j :j :j :j&  #.## ##  ####.#. .#  .....#.#.###  ..>........  #........ #....... #.......# ###..... #.......# ...#....... ##.#@###....#74.8 (49 #...........+...... #.###.#.#######........ ......#.#..>... #.......##.####........ ###.#.....##...† ¿ ###..###....#. ###### #..#....#.#......#. .....# [3:j R4m########..#.#..#.#+.:j :j ,5.8 (50:j! :j# ; _Found a stone staircase leading down.:j3< :j< :j= :j!A :jYB :jyH n:jI :jVK :jOL :jL :jAM :jO :jP :jbP :jQ :jT :jhU :jU :j+V :jW :jWY B:je :j?g :jg :jHh :jq :j"s ,:js :j[u :j:w ,:jw :jmy :jz :jz :j{ :j} :jv :j :j :j :j+ :j :jm :j :j ,:j( :jT :j ,:j+ :jS :j ,:j :jG :j :j :jg :j :jY f  You encounter an adder.:j  ######### .# #.....#######. .##########.....#.....## ................#.....## ...#####........#.S...# ## .### ###........#.....# .# ...#........#)....+ ###....#........@.....### ### # .......+........... .># # .#######..................###.###Searing Ray .#..>..................... ....## .##.####...............##.###..## .........##...÷........#.......## S   adder (asleep) ###.####.[39:j: ;49m.....#.#.....#####<.........#.#......#.#.....#######...# #.#..#.#......+.......+...#:j6 -93.8 (18:j 34.8 (19 _:j :jM :j :j7------Contam: 11% 5.0) :jz:j_I _You miscast Searing Ray. Nothing appears to happen.:j, #Casting: Searing Ray (safe; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAs5-----------==6:ji:jD _You shape a spike launcher from a nearby wall.:joU ****S  You focus your ray upon the adder. The searing ray hits the adder.  The adder is heavily wounded.:j] .SThe adder hisses angrily..S:j7f .:j0h3----------7ontinue: Searing RayRay :jrn:jxpf _(Press . to maintain the ray.):j~ **** The searing ray hits the adder.:j  ...SThe adder is almost dead.:jO 2--------8+ :j:jT= _The adder bites you but does no damage.:jNg )You hit the adder.:j{ You kill the adder!:j46/2672-700.1 (1.3ast: Searing Ray  Your Staves skill increases to level 1!Your Ranged Weapons skill increases to level 1!Your Throwing skill increases to level 1!  Your Armour skill increases to level 1!Your Shields skill increases to level 1!Your Unarmed Combat skill increases to level 1!:j <:jf>k _Your Evocations skill increases to level 1!:j:j:8-:j"\ _Unknown command.:j7  _:j< e9% :j.= :j4? :jt? A---7:j>A :j;C :jC #3:jC :===5:jE :jI :jeI 73:jJ :jM E _Your spike launcher falls apart.:jN 71:jT S:j"U :jX Z _Your magical contamination has completely faded away.:jiX ;===:j)Z :jN\ ,:j] :j ` :jN` :ja :jc :jc :jse :jg ,:ji :jk :jl T4==:jNm :jo :jo :jt B:ju :jw ,:j y :j{ :==:j{ :j1} :j ,:j :j ,:j :j\ :j :j_ :j ,:jԍ :jc :jя H5===:j :j ,:j :ja :j :j_ :j ,:j :j Q===:j :jˣ ,:j :j X:j :j0 :j :jT :j :j| :jĴ O6===:j :j ,:jZ :j| :jŽ :jZ :j :j :jS :jk :j ;===:j\ :j :j :j :j :j :jy :je :j :j :ji ,:j :j ,:jy :jz :j N7==:j :j :j :j :j :j :jy :j ,:j :j, :j :==:j :j n:j :j :jH :j :j B:j  :jZ :j F8===:j ( :j* :j* :j, :j. :j. :j1 :j4 ,:j6 :j[9 :j9 ;===:ja; :j? ,:j@ :j  You see here a +0 dagger.:jc :jNd  _:je :jg :ji :ji :j/k :j3m :jn :jbo ;===:jp :jcs :ju :jYu :jhv :j]y ':jE{ 3:j| :j 7 _You open the door.:j{ :j́ :j :j @  There is an open door here.:j :j  _:jw :j :j :j :j\ :j @  There is an open door here.:jz :j,  _:j :jc :j :j8 :ji :jn :j :j :j_ :j) :jʨ :j# :j :j? :jn ,:j :j :j :jޯ :jL :j :j ,:j :jI :j :jM :j :ji :j| :jӺ :jW :jG :j :jG :j :j :j :jB :j :j_ :jE ' _You open the door.  There is an open door here. _:j# :j3 :jX :j :ju :j :jK :j :jK :j :j :jR :j :j :j :j/ :j :j~ :j :j :j :j :j :j :j :j :j :j :jD :j+ :j  :jH :j :j :j :j :j8 :j0 :j :j6 :j :j1 :j :j` :j* :j?# :j$ :j$ :j$ :j, :j4 :jJ5 :j5 :j= :j> :jB? :j? :jG :joI ,:jJ :jQ :jmS :jS :jrT :j^ :jc_ :j_ :j` :jdh :j~i :ji :jk :jy X:j~ :j? :j :j :j :jE ,:j :j^ :j ,:jt :jD :jۘ ,:j :jL :j ,:jn :j1 :j ,:jc :j :j: :jݭ :j :jk :j :j :j :j :j :jt :j :j :j7 :j :j8 :j/ :j ,:j :jU :j :jY :jR :j! :j :j :j :j :j ,:j< :j@ open the door. _There is an open door here. _You open the door. _There is an open door here.  :jO :j"  _:j :j :j :j^ :j :j :jK :j :j :j0 :j: :j} :j) :ja :j :j :j :j :j& :jk :j\ :j[ :j :j :j :jD :jE :j=M X:jN ':jO 3:jP :jY There is an open door here. _You open the door. _There is an open door here. _You open the door.:j[ :jP\ :j] :ja You open the door. _There is an open door here. _You open the door.  There is an open door here.:jb :jc  _:j-d :jBf :jg :jg :jh :jj :j,l :jrl :jZm :jn :jBp :jp :jq :jr :jt :jt :jvu :jDw :jx :jx :jy :j{ :jT} :j} :j) :j :jq :jƒ :j :j :j ,:j :jb :j :j! :j :j= :j B:jj :jI :jЗ :j\ :j~ :j :jl :j :j< :jk ,:jТ :jp :jե :j9 :j :j You open the door. _There is an open door here. _You open the door. _There is an open door here.   stone staircase leading down here.:ju 5 _:j :jȯ :jl :j :j :j :j] :j :j :j :j/ ,:j :j^ :j+ :jn ':j 3:jU :j 7 _You open the door.:j :j :j :j^ @  There is an open door here.:j( :j  _:j  :j :j :j] :j :j :jY n  You encounter a frilled lizard.:jv :############## #............# #........###.#### :j  #........# #....#  #........# ####.#####  #####'#########.#...#  #...........#.#.####:jQ & ###......>......... #@###.#.........#- :j~ #...l###.......### #.##...#.......##..:j Searing Ray #. +#.#.##.#.###..:j  #. #.#......... :j ## #.###.#.##l   frilled lizard (asleep) :jR ......#.#..> #.......##.# ###.#.:j 2872.1 (172.0):jq" M-33 _:j' :j) :j    #............#  #........###.####  #........# #....#  #........# ####.#####  #####'#########.#...#  #.......... ###......>. #@###.#. #...l###. #.##...#..... #. +#.#.##.#. #. #..... ##  >:jLT    #............#  #........###.####  #........# #....#  #........# ####.#####  #####'#########.#...#  #.......... ###......>. #@###.#. :jTq#...l###. #.##...#..... #. +#.#.##.#. #. #..... ##  >:jZ:j3\:ja:j%ce _A frilled lizard is nearby!:j/ †You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard!:j4z****:jq .†..  You kill the frilled lizard!:j7------5==4.0)ontinue: Searing RayRay :j:jf _(Press . to maintain the ray.):jHz@  You stop channelling your searing ray. _------8======:j)9======  You see here a frilled lizard corpse. _:j,:ju:j:je,:jP:jX:j,:j:jE:j:jB:j:j:jg:j:j:j{G #...†###.......###### #.##...#.......##.... #.##+#.#.##.#.###.... #......#.#...........:j!#####.....#.###.#.#######...............#.#..>..#.........#.......##.#.........###.##......@..# ###..###.#--############ #..#....#.#.....# ########..#.#..#:jSast: Searing Ray #....|# #..............#.....# #..........#...#.#.....# #..........###.#.#.....# #.... #...#.....# #..........######.....# #.........:j1905.1 (31.0):jG--6.1 (32:jX:jR _j - a green potion:jǟ3:jB:j ...†........0.0):jE:j':j@E _Done exploring.:jI:jD _Done exploring.:j^ :ja  Spells (Memorise)TypeFailure Level  a - FreezeIce12% 1b - JinxbiteHexes17%2  c - Forge Blazeheart Golem Fire/Forgecraft 30% 4  d - Forge Lightning Spire Air/Forgecraft 30% 4 :j#b 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j7 :jb[#...†###.......###### dingusman the Tinkerer#.##...#.......##.... Gnoll:j̲#.##+#.#.##.#.###.... Health: 26/26 ========================#......#.#........... Magic: 9/9========================#####.....#.###.#.###### AC: 2Str: 9#...............#.#..>.. EV: 12:jK,Int: 16#.........#.......##.### SH: 0Dex: 10#.........###.#......... XL:  3 Next: 75% Place: Dungeon:2#......@..# ###..###.### Noise: ---------  Time: 1906.1 (0.0)############ #..#....#. a) +0 hammer#.....# ########..#.#..#. Cast: Searing Ray:j{#....|# #................#.....# #..........#...#.#.....# #..........###.#. :j#.....# #..........# #... #.....# #..........###### :j˳#.....# #................  _(Press . to maintain the ray.) :j_You stop channelling your searing ray. _You see here a frilled lizard corpse. _j - a green potion :j>_Done exploring. :j60_Done exploring.:j=  Okay, then. _:jQl[?25h[?0c  Search for what [Enter for "D:1", or ? for help]?  :j [?25l[?1c :j :j13 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [D:2] a +0 dagger (1 further duplicate)b - [D:2] a short sword  c - [D:2] 3 curare-tipped darts  d - [D:2] a ring mail  e - [D:2] a staff of earthf - [D:2] a stone staircase leading down  g - [D:2] a stone staircase leading down  h - [D:2] a stone staircase leading down  i - [D:2] a stone staircase leading up  j - [D:2] a stone staircase leading up  k - [D:2] a stone staircase leading up  l - [D:2] an escape hatch in the ceiling  :j&m - [D:2] an escape hatch in the floor":j":jy":j#...†###.......###### dingusman the Tinkerer#.##...#.......##.... Gnoll#.##+#.#.##.#.###.... Health: 26/26 ========================#......#.#........... Magic: 9/9========================#####.....#.###.#.###### AC: 2Str: 9#...............#.#..>.. EV: 12Int: 16#.........#.......##.### SH: 0Dex: 10#.........###.#......... XL:  3 Next: 75% Place: Dungeon:2#......@..# ###..###.### Noise: ---------  Time: 1906.1 (0.0)#":jy########### #..#....#. a) +0 hammer#.....# ########..#.#..#. Cast: Searing Ray#....|# #................#.....# #..........#...#.#.....# #..........###.#. #.....# #..........# #... #.....# #..........###### #.....# #................  _You see here a frilled lizard corpse. _j - a green potion _Done exploring. _Done exploring. _Okay, then.Search for what [Enter for "D:1", or ? for help]? D:2":j":j ":jk. _":jMM#.###.....†########...#.......#.##+#.#.##.#.### #..#...........####.....#.###.#.######......#.#..>.........##.#####.#......... #.........# ###..###.############## #..#..#.....# ########..#.#..#.":j,e7.1 (1 _":j M###......>....##.###.#.....†########...#.......#.##+#.#.##.#.### #..#...........####.....#.###.#.######......#.#..>.........##.#####.#......... #.........# ###..###.############### #..#....#.":jW&8":j":j#:juM.....#.#.#########......>....##.###.#.....†########...#.......##+#.#.##.#.### #..#...........####.....#.###.#.######......#.#..>.........##.#####.#.........#.........# ###..###.####:j}#:j&9#:jˆ#:j#:j{M#####'#########.#...# .....#.#.#########......>....##.###.#..#...†######.##...#.......##+#.#.##.#.### #..#...........#####..@..#.###.#.######......#.#..>.........##.####.........###.#.........##:j.#:jl'10#:j#:j #:j4M........# ########'#########.#...# .....#.#.#########......>....#.###.#..#...†########.##...#.......##+#.#.##.#.### #............#####.....#.###.#.#######.......#.#..>..#.........#.......##.####:j<#:j1IC1#:jx###.†###..'#:jM#:j&2#:j#:j( _You open the door.#:j3jM....# ........# ########'#########.#...# .....#.#.#########......>....#.###.....†#######.##...#.......#.##@#.#.##.#.### #............####.....#.###.#.#######...............#.#..>..#...# #:j!##:j%&3#:j*#:jU-Q _There is an open door here.#:jM##.###.......# ........# ########'#########.#...# ...........#.#.#########......>....##.###.#..#...†######..#.......#.##'#.#.##.#.### #......#.#...........#####.....#.###.#.######.... #..##############4 _#:j&M....# ......###.###..#:j)....# ........# ########'#########.#...# ...........#.#.#########......>....#.###.#..#...@########.##...#.......##'#.#.##.#.####......#.#................#....... .......#...##.........##:j30#:j1&5#:jC _You see here a frilled lizard corpse.#:j*#:jU#:j#:j $:j $:jφ $:j $:j $:j@ $:jҗ _$:j $:j ,$:j? $:j $:j ,$:j $:j $:j $:j. $:j٣ $:j6 $:j+ $:jf $:j $:jc $:jo $:j $:j> $:j $:j $:jE $:j $:j ############## #.... #........###.#### #........# #....# #........# ####.##### #####'#########.#...# ##...........#.#.#########......@................23.1 (8##.###.#.........#####$:jH <#...†###.......########.##...#.......##....##.##'#.#.##.#.###....#...#......#.#...........'.#####.....#.###.#.#######...#...............#.#..>#.........#.......##.####...$:j $:j $:jh c _There is a stone staircase leading down here.%:j@%:jC%:j5J%:j2P%:jT24.1 (1 _%:jY%:jYJ 3  You climb downwards.%:jBd~ .....  ....  #.(.  #.h.###  ####.....### %:jd  ...........   ## #...".@.+ #.......# #...####.. %:jPe  #.. g## #. # #h   hound (asleep) g   goblin (asleep) %:jɵ@5.6 (2.5Searing Ray%:j%:j _You encounter a goblin and a hound.Found a triangular blue amulet and 2 poisoned darts.%:ja _There is a stone staircase leading up here.%:ju%:jRdingusman the Tinkerer.....Gnoll....Health: 26/26 ========================#.(.Magic: 9/9========================#.h.###AC: 2Str: 9####.....###EV: 12Int: 16...........SH: 0Dex: 10#.......#XL:  3 Next: 75% Place: Dungeon:3#...".@.+Noise: ---------  Time: 1925.6 (0.0)#.......#a) +0 hammer#...####..Cast: Searing Ray#.. g###.##h   hound (asleep)g   goblin (asleep)You climb downwards. _[%:j40mYou encounter a goblin and a hound.Found a triangular blue amulet and 2 poisoned darts. _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:j%:j%:j##%:ji& _You encounter a goblin and a hound.  Found a triangular blue amulet and 2 poisoned darts. %:j '_There is a stone staircase leading up here.  Casting: Searing Ray (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There are no nearby walls to construct a spike launcher in.&:jP b  dingusman the Tinkerer ..... Gnoll .... Health: 26/26 ======================== #.(. Magic: 6/9================-------- #.h.### AC: 2Str: 9 ####.....###  EV: 12Int: 16 ...........  SH: 0Dex: 10&:j8Q  #.......# XL:  3 Next: 75% Place: Dungeon:3 #...".@.+ Noise: ---------  Time: 1925.6 (0.0) #.......# a) +0 hammer &:jkQ #...####..  Cast: Searing Ray #.. g##  #. # &:jQ  # h   hound (asleep)&:jQ   g   goblin (asleep)&:jQ c _There are no nearby walls to construct a spike launcher in.  &:j R Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j2R Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target&:jR HAim: a goblin, wielding a +0 club (asleep)(:jo  dingusman the Tinkerer ..... Gnoll .... Health: 26/26 ======================== #.(. Magic: 6/9================-------- #.h.### AC: 2Str: 9 ####.....###  EV: 12Int: 16 ...........  SH: 0Dex: 10 #.......# XL:  3 Next: 75% Place: Dungeon:3 #...".@.+(:jp Noise: ---------  Time: 1925.6 (0.0) #.......# a) +0 hammer #...####g.  Cast: Searing Ray #.. .##  #. #  # h   hound (asleep)  g   goblin (asleep)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club (asleep)  (:jqYou lock target on the goblin and prepare to deploy your bee.  (Press . to continue winding your bee.)(:j}X ..... .... (:jO~H#.(. #.h.###      (:j~v    #..  #.  #hwandering) g (:j@ (:jy====6.6 (1Winding (:j(:j `  Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 club (asleep)  You lock target on the goblin and prepare to deploy your bee.  (Press . to continue winding your bee.) _The goblin shouts! You hear a bark! x2):j  dingusman the Tinkerer ..... Gnoll .... Health: 26/26 ======================== #.(. Magic: 3/9========---------------- #.h.### AC: 2Str: 9 ####.....###  EV: 12Int: 16 ...........  SH: 0Dex: 10 #.......# XL:  3 Next: 75% Place: Dungeon:3 #...".@.+ Noise: ====-----  Time: 1926.6 (0.0) #.......#[40):jzm a) +0 hammer #...####g.  Cast: Searing Ray #.. .##  Winding  #. #  # h   hound (wandering)  g   goblin _The goblin shouts! You hear a bark! x2  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club*:j   dingusman the Tinkerer ..... Gnoll .... Health: 26/26 ======================== #.(. Magic: 3/9========---------------- #...### AC: 2Str: 9 ####.h...###  EV: 12Int: 16 ...........  SH: 0Dex: 10 #.......# XL:  3 Next: 75% Place: Dungeon:3 #...".@.+ Noise: ====-----  Time: 1926.6 (0.0) #.......#[10*:jf ;34H a) +0 hammer #...####g.  Cast: Searing Ray #.. .##  Winding  #. #  # h   hound (wandering)  g   goblinCasting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 club  You lock target on the goblin and prepare to deploy your bee.g..h*:jR@ ..... .... #.(.           #.. .##  #.  # ==--7.6 (1onfirm with . or Enter, or press ? or * to list all spells.  Restarting spell: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 club  You lock target on the goblin and prepare to deploy your bee. _(Press . to continue winding your bee.)+:j͋  +:j .hYou miscast Searing Ray. Nothing appears to happen.1------Contam: 13% ---8Searing Ray _You stop assembling your clockwork bee. The goblin misses you.,:j@zN-,:j^,:jwG.h,:jF.h,:j,:j6U4--9,:j,:j --------2. _The goblin hits you with a +0 club.,:jD ###############............##........###.#####........# #....##........# ####.###########'#########.#...###....#.#.#############......@................##.###.#.g.......#####...#...†###.......#######...#.##...#.......##....#...#.##'#.#.##.#.###....#...#......#.#...........'... g   goblin#####.....#.###.#.#######...#...............#.#..>......#.........#.......##.####...,:j21 d5=-31.1 (2.5,:j: ,:j= ! _You climb upwards.,:j8? c _There is a stone staircase leading down here.-:j2---=2.4 (1.3-:j#v _You closely miss the goblin. The goblin hits you with a +0 club.-:j 3.7 _You closely miss the goblin. The goblin barely misses you.-:j; 3=--2===15.0Searing Ray-:j> -:jh _You hit the goblin but do no damage. The goblin hits you but does no damage..:j_8% 6.4 (1.4.:jC _You hit the goblin but do no damage. The goblin closely misses you. x2.:jw.:j|.:j"d19----57.8.:j& _You completely miss the goblin. The goblin hits you with a +0 club..:j )  You thump the goblin!20=---279.2Searing Ray _You kill the goblin!.:jU _No target in view!/:j/:jb/:jG/:jf/:jU===1/:j6$: /:jO&3_You start resting./:jN;T-41.2 (2.0/:jBP-/:j#O/:jQK _Your magical contamination has completely faded away./:j O_/:jZ1==/:jb3===/:ji2==/:jSmg===/:j=3=4==4====/:jU5==5=== _You start resting.HP restored./:j/:j63.2 (22.0)6==4.2 (23 _/:jE3/:j;/:j===/:jż=/:j,/:jq6===/:j/:j,/:j/:j"/:j/:j/:j;===/:j/:jv/:j/:j/:j,/:jg/:j*/:j/:jg/:j/:j/:jl/:j-d7==/:jF/:jw,/:jg/:jX,/:j/:j /:j /:j/:jP==/:j(X/:jM,/:j/:j/:jJ/:j/:j /:j\/:jl!8===/:j#,/:j$/:jx5===/:j8,/:j|f _You start resting.Magic restored./:j{97.2 (39===8.2 (34 _/:j ~===/:j; /:jM /:jCO /:j>R /:j,U /:jW /:jZ /:j] /:j3j /:jo /:jt /:j~ /:jژ </:j /:j &/:j ,/:jX n/:j /:j( /:jv /:jY /:j /:j /:j ,/:j{ /:j ,/:js /:j /:j /:jB /:j /:j /:j} /:jE ,/:j /:j, /:j| /:j /:jG /:j /:j /:jB /:j /:j /:j ,/:j /:jl /:j /:j /:jo! B/:jn* /:j* /:j, ,/:j6 X/:j8 ,/:jvE /:jR ,/:jv^ n/:ja X/:je B/:ji /:jj B/:jk /:jm /:jNn /:jq ,/:jr /:j]s /:js /:ju /:jx ,/:jB{ B/:ja| /:j} /:j'~ /:j4 /:jP ,/:j /:jm /:j /:j /:j ,/:j /:j B/:j ,/:jt /:jo /:jɽ /:j B/:j /:j, /:j /:j? /:j1 ,/:j /:j /:j0 /:j] /:j /:j ,/:j_ /:j /:j} /:j ,/:j /:j ,/:j /:j B/:j W _You start waiting./:j| /2097.2 (99/:j -8.2 (100.0)/:jl 9 _Done waiting./:j*/:ja0|Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +1 pair of boots of rampaging Jewellery (go to first with "=)d - a +5 ring of evasion0:jodingusman the Tinkerer##############Gnoll#............#Health: 26/26 ========================#........###.####Magic: 9/9========================#........# #....#AC: 2Str: 9#........# ####.###### EV: 12Int: 16#####'#########.#...## SH: 0Dex: 10#...........#.#.########## XL:  3 Next: 77% Place: Dungeon:2###......@................ Noise: ---------  Time: 2098.2 (0.0)##.###.#.).......#####... a) +0 hammer#...†###.......#######... Cast: Searing Ray#.0:jF##...#.......##....#...#.##'#.#.##.#.###....#...#......#.#...........'... #####.....#.###.#.#######... #...............#.#..>...... #.........#.......##.####...  _You start resting. _HP restored. _You start resting. _Magic restored. _You start waiting. _Done waiting.0:jU0:j0:j.0:j&0:j 0:j  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft2%3  d + Searing RayConjuration17% 2 Select a spell to describe [?] help [!]/[I] toggle spell headers1:j_] Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leavingit helpless and unable to move. The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 2% 1:j_Power: 26% Range: 7 1:j:`Noise: Quiet Miscasting this spell causes magic contamination and also corrodes you. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ ;:j$5 Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike Launcher Forgecraft1% 2  c - Launch Clockwork Bee Forgecraft2% 3  d + Searing RayConjuration17% 2 Select a spell to describe [?] help [!]/[I] toggle spell headers<:jb <:j{dingusman the Tinkerer##############Gnoll#............#Health: 26/26 ========================#........###.####Magic: 9/9========================#........# #....#AC: 2Str: 9#........# ####.###### EV: 12Int: 16#####'#########.#...## SH: 0Dex: 10#...........#.#.########## XL:  3 Next: 77% Place: Dungeon:2###......@................ Noise: ---------  Time: 2098.2 (0.0)##.###.#.).......#####... a) +0 hammer#...†###.......#######... Cast: Searing Ray#.##...[<:j}n40m#.......##....#...#.##'#.#.##.#.###....#...#......#.#...........'... #####.....#.###.#.#######... #...............#.#..>...... #.........#.......##.####...  _You start resting. _HP restored. _You start resting. _Magic restored. _You start waiting. _Done waiting.<:j<:j<:jjPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =:j-N =:jW =:j{` dingusman the Tinkerer##############Gnoll#............#Health: 26/26 ========================#........###.####Magic: 9/9========================#........# #....#AC: 2Str: 9#........# ####.###### EV: 12Int: 16#####'#########.#...## SH: 0Dex: 10#...........#.#.########## XL:  3 Next: 77% Place: Dungeon:2###......@................ Noise: ---------  Time: 2098.2 (0.0)##.###.#.).......#####... a) +0 hammer#...†###.......#######... Cast: Searing Ray=:ja H#.##...#.......##....#...#.##'#.#.##.#.###....#...#......#.#...........'... #####.....#.###.#.#######... #...............#.#..>...... #.........#.......##.####...  _You start resting. _HP restored. _You start resting. _Magic restored. _You start waiting. _Done waiting.=:j£ y77 (0.5 ......#.#..>... #.........#.......##.####...  _d - a +5 ring of evasion (worn)>:j->:je1>:j6>:j=>:jD-9.7 (1.0>:jE>:j1 J 3  You climb downwards.>:j4 >:j: >:jD  .....  ....  #.(.  >:jF #h..###  ####.....###   ...........   #>:jF # #...".@.+>:j'G #.h.....# #...####.. >:jG #.. .## #. # #>:jH h   hound (wandering) >:j,I h   jackal (wandering) >:jP B101.2 (2.5Searing Ray>:j >:j P _You encounter a jackal.>:jŽ a _There is a stone staircase leading up here.?:j 2  dingusman the Tinkerer ..... Gnoll .... Health: 26/26 ======================== #.(. Magic: 6/9================-------- #h..### AC: 2Str: 9 ####.....###  EV: 17Int: 16 ...........  SH: 0Dex: 10 #.......# XL:  3 Next: 77% Place: Dungeon:3 #...".@.+ Noise: ---------  Time: 2101.2 (0.0) #.h.....# ?:j3 a) +0 hammer #...####..  Cast: Searing Ray #.. .##  #. #  # h   hound (wandering)  h   jackal (wandering) _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a jackal (wandering, hasn't noticed you)@:jH\ .h@:j2 @:jB 5dingusman the Tinkerer.....Gnoll....Health: 26/26 ========================#.(.Magic: 9/9========================#h..###AC: 2Str: 9####.....###EV: 17Int: 16...........@:jB SH: 0Dex: 10#.......#XL:  3 Next: 77% Place: Dungeon:3#...".@.+Noise: ---------  Time: 2101.2 (0.0)#.h.....#a) +0 hammer#...####..Cast: Searing Ray#.. .###.##h   hound (wandering)h   jackal (wandering) @:jHC "_There is a stone staircase leading up here.  Casting: Searing Ray (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target@:j1D @:jSK @:jM @:jU @:jX N _You see nothing there to target.A:jw   dingusman the Tinkerer ..... Gnoll .... Health: 26/26 ======================== #.(. Magic: 6/9================-------- #h..### AC: 2Str: 9 ####.....###  EV: 17Int: 16 ...........  SH: 0Dex: 10 #.......# XL:  3 Next: 77% Place: Dungeon:3 #...".@.+ Noise: ---------  Time: 2101.2 (0.0) #.h.....# A:jIy  a) +0 hammer #...####..  Cast: Searing Ray #.. .##  #. #  # h   hound (wandering)  h   jackal (wandering) _You see nothing there to target.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a jackal (wandering, hasn't noticed you)B:jT h.B:j!9..B:j?9..B:jW 7..C:jC:jdingusman the Tinkerer.....Gnoll....Health: 26/26 ========================#.(.Magic: 9/9========================#h..###AC: 2Str: 9####.....###C:jwvEV: 17Int: 16...........SH: 0Dex: 10#.......#XL:  3 Next: 77% Place: Dungeon:3#...".@.+Noise: ---------  Time: 2101.2 (0.0)#.h.....#a) +0 hammer#...####..Cast: Searing Ray#.. .###.##h   hound (wandering)C:jh   jackal (wandering) _You see nothing there to target.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j\Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetC:jpC:jC:jMC:jN _You see nothing there to target.C:j   dingusman the Tinkerer ..... Gnoll .... Health: 26/26 ======================== #.(. Magic: 6/9================-------- #h..### AC: 2Str: 9 ####.....###  EV: 17Int: 16C:jN ...........  SH: 0Dex: 10 #.......# XL:  3 Next: 77% Place: Dungeon:3 #...".@.+ Noise: ---------  Time: 2101.2 (0.0) C:j#.h.....# a) +0 hammer #...####..  Cast: Searing Ray C:jx#.. .##  C:j)#. #  # h   hound (wandering) C:j h   jackal (wandering) C:j$_You see nothing there to target.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  C:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a jackal (wandering, hasn't noticed you)C:jD' U .hD:j5X~.hAim: a jackal (wandering, hasn't noticed you)D:j   dingusman the Tinkerer ..... Gnoll .... Health: 26/26 ======================== #.(. Magic: 6/9================-------- #h..### AC: 2Str: 9 ####.....###  EV: 17Int: 16 ...........  SH: 0Dex: 10 #.......# XL:  3 Next: 77% Place: Dungeon:3 #...".@.+ Noise: ---------  Time: 2101.2 (0.0) #..h....#D:j  a) +0 hammer #...####..  Cast: Searing Ray #.. .##  #. #  # h   hound (wandering)  h   jackal (wandering)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a jackal (wandering, hasn't noticed you)  D:j You lock target on the jackal and prepare to deploy your bee.  (Press . to continue winding your bee.).hD:j ?.hD:j  ..... .... #.(.           #..  #.  #h D:j ===2.2 (1Winding  ing: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a jackal (wandering, hasn't noticed you)  You lock target on the jackal and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hound barks!G:j .hYou continue winding your clockwork bee...h..h---3.  _The hound stops to sniff the ground.G:jA=0hG:jHjYou continue winding your clockwork bee... _The hound stops to sniff the ground.  You continue winding your clockwork bee...  You encounter a jackal.The hound misses you.  The jackal barks!G:jTB hhG:j$Uj   endoplasm (wandering)hh 2 jackalsThe jackal misses you.You encounter an endoplasm.G:jJVo====4.. G:jU^G:j' _The jackal barks!H:j):****H:jR  .hYou focus your ray upon the jackal. The searing ray misses the jackal.(Press . to maintain the ray.)H:j .j.hhH:j  The hound barely misses you. The hound bites you but does no damage.H:j- .."hjh 3 jackalsYou encounter a jackal. x24------==--5ontinue: Searing RayRay H:j>$ H:jCMc_The jackal barely misses you. The jackal leaves your sight.H:jmq.h  You encounter a jackal. x2 _The jackal barely misses you. The jackal leaves your sight.  You sock the hound!  The hound is heavily wounded.  You stop channelling your searing ray.  The hound stops to sniff the ground.h(hH:j .j  The hound closely misses you. The jackal closely misses you.H:ji .hThe endoplasm jiggles.H:jD.hH:jE.hH:j  h 4 jackalsThe hound barely misses you.H:js---6.5 (1.3astH:jT _The jackal bites you but does no damage.I:j .j  You barely miss the hound.The hound is heavily wounded..h.h.h .j  The hound bites you but does no damage. The jackal closely misses you..h(hI:jI:jl1------7.8I:j@ _The hound bites you.I:j" I:j* I:j+ I:j - G.hI:j30 .hThe jackal bites you but does no damage.I:j,1 E.hI:j3 .j  The hound misses you. The jackal barely misses you.I:j< I:j?A ,80I:j^E I:j# -----------.2. _The jackal completely misses you.I:j ###############............##........###.#####........# #....##........# ####.###########'#########.#...###.........h.#.#.#############......@................##.###.#h).......#####...I:j` #...†###.......#######...#.##...#.......##....#...#.##'#.#.##.#.###....#...#......#.#...........'...#####.....#.###.#.#######... h   jackal#...............#.#..>......#.........#.......##.####...I:j[ 02=5===-10.3 (2.5 _You climb upwards. _There is a stone staircase leading down here.J:j †You focus your ray upon the jackal. The searing ray hits the jackal.J:j\****J:j †...  You kill the jackal!(Press . to maintain the ray.)J:j-17-----3-----81==1.3 (1.0ontinue: Searing RayRay J:jtJ:jg _The hound bites you. The hound barely misses you.J:jjR****J:jP0X†...2---------2+  _The hound barely misses you.K:jR****K:jp†...5-------1-------3Searing Ray++  _The hound bites you. The hound misses you.K:j| R****K:j(  †...  You finish channelling your searing ray.6=-0-----4ast: Searing Ray K:j9* @ _The hound completely misses you.K:j* L:j  # #.# #.###.#### #.# #....# #.# ####.#####  #####'#.#...#  #.h.#.#. ###> ##.###.#†).##### #...†###.# #.##...#.##....# #.##'#.#.##.#.###....# #......#.#....' #####.....#.###.#.L:j9 # #.......#.#..> #.#.##.####L:j ?.hL:j= L:j&R5L:jY(R _The hound barely misses you.L:jTG  # #.# #.###.#### #.# #....# #.# ####.##### #####'#.#...# #.#.#. ###....@.h ##.###.#†).##### #...†###.......# #.##...#.......##....# #.##'#.#.##.#.###....# #......#.#...' #####.....#.###.#.# #......#.#..> #.#.##.####h>6L:jL L:j= w _The hound attacks as it pursues you! The hound barely misses you.L:j:  # #.# #.###.####L:jX 2 #.# #....# #.# ####.##### #####'#.#...# #.#.#. ###...@.h> ##.###.#†).##### #...†###.......# #.##...#.......##....# #.##'#.#.##.#.###....# #......#.#....' #####.....#.###.#.# #.#.#..> #.#.##.####L:j /h.L:j3  The hound attacks as it pursues you! The hound barely misses you.L:j &7L:j S _The hound bites you but does no damage.M:j  # #.# #.###.#### #........# #....#M:jr~ #........# ####.##### #####'#.#...# #.#.#. ###..@.h.> ##.###.#†). #...†###....... #.##...#.......##.... #.##'#.#.##.#.###.... #......#.#. #####.....#.###.#. #M:jj.#.#..> #.#.##.M:jK/h.M:jM:j3z7==--8M:j$ _The hound attacks as it pursues you! The hound barely misses you.M:j # #..# #........###.#### #........# #....# #........# ####.##### #####'#.#...# #.#.#. ###.@.h..> ##.###.#†). #...†###....... #.##...#.## #.##'#.#.##.#.### #......#.# #####.....#.###.#. #.#.#..> #.#.##.h.M:j#  The hound attacks as it pursues you! The hound barely misses you.M:j w6-1==9M:j.M:j%* _The hound bites you.M:j>e ##### #....# #........###.#### #........# #....# #........# ####.##### #####'#.#...# #.#.#. ###@.h...> ##.###.#†). #...†###. #.##...#.## #.##'#.#.##.#.### #......#.# #####.....#.###.#. #.......#.#..> #.#.##.h.M:j}m=20M:juM:jswx _The hound attacks as it pursues you! The hound closely misses you.M:j  You hit the hound.  The hound is heavily wounded.1.7 (1.4M:jM:j: _The hound closely misses you. The hound barely misses you.M:j  You barely miss the hound.The hound is heavily wounded.M:ju 5--3.1M:j g _The hound bites you. The hound barely misses you.M:jҝ  You barely miss the hound.The hound is heavily wounded.==4.5M:jԤ M:j> U _The hound barely misses you. x2M:jiA  You closely miss the hound.The hound is heavily wounded.5.8 (1.3N:jfN:j U _The hound barely misses you. x2N:j  You miss the hound.The hound is heavily wounded.1----7.2 (1.4N:j~N:j - _The hound bites you. x2N:jO  You hit the hound.  The hound is almost dead.N:jQi2===8.6Searing RayN:jGYN:j[z _The hound barely misses you. The hound bites you but does no damage.N:j1 4N:j4 N:j^; ^ _You are too injured to fight recklessly!O:jG .  You hit the hound.O:j^.O:jeO:jidingusman the Tinkerer##############Gnoll#............#Health: 11/26 ==========--------------#........###.####Magic: 2/9=====-------------------#........# #....#AC: 2Str: 9#........# ####.#####EV: 17Int: 16#####'#########.#...#SH: 0Dex: 10O:j<#...........#.#.#### XL:  3 Next: 166% Place: Dungeon:2###@.....>.......... Noise: =--------  Time: 2129.9 (1.3)##.###.#†).......## a) +0 hammer#...†###.......#### Cast: Searing Ray#.##...#.......##..#.##'#.#.##.#.###..#......#.#......... #####.....#.###.#.#### #...............#.#..> #.........#.......##.#O:jf You hit the hound.  The hound is almost dead. _The hound barely misses you. The hound bites you but does no damage. _You are too injured to fight recklessly!  You hit the hound. _You kill the hound!O:j? _The hound barely misses you. The hound bites you but does no damage. _You are too injured to fight recklessly!  You hit the hound. O:j_You kill the hound!Your Shapeshifting skill increases to level 1!You have reached level 4!O:j/  --more--O:j 4/3211-1438% Searing RayO:je _You feel agile.P:jP:j i5=P:j)BP:jP:j 7-P:j,P:jUP:jP:jdP:jP:jxH6==P:j3==P:j!P:jh!P:j"P:j$,P:j%P:jj67===8=P:j;P:j4IP:jIT4==P:jZLP:jN,P:jS,P:jfTP:jVP:j+Xt9==P:jtH==20==5==1=P:jvP:j5w3==P:jwP:jyP:j&zP:j{P:j|P:jr}S2=P:j~P:jKP:jP:jFP:jP:j-O6===P:jP:jn,P:jbP:jhP:jwk23==P:jLP:jYP:jƖP:jșP:jP:j)===4==P:jM7==P:jBP:jP:jk5=P:jP:jP:jNP:jAP:jP==P:jXP:jw6=P:jP:jjd8==P:jP:jUP:jh7==P:jP:j*P:jP:jVBP:jP:j P:j] :==P:j P:jP:jh8==P:jCP:jP:jP:jP:j*P:je-P:jL0P:jJ:%9==9=P:j;P:j >,P:j?P:j$AP==P:jSCP:jHI30=P:jIP:jKP:jWLP:j?OP:j]Pf10/11==P:jPP:jS~1==P:jDUP:jVBP:jXP:jXP:jBZP:j\P==P:j^P:jă _You start resting.HP restored.-98.9 (69.0)P:j2==-9.9 (70 _P:jP:jn _You start resting.Magic restored.P:jP:j3202.9 (3.0)P:jw=1===3.9 (4 _P:j{P:jR P:jj -===P:jGl P:jl P:j n P:jo ,P:j5q P:jts P:jQu P:jv P:jx P:jy P:jy P:j{ P:jj| ,P:j~ ,P:j' P:jc P:jˊ P:jx P:j P:j+ \P:j ,P:j P:jt ,P:j+ P:j} ,P:j P:j_ ,P:jo P:j ,P:j P:jh P:j3 ,P:j~ ,P:j? XP:j` ,P:j@ P:j ,P:j P:j ,P:j P:jZ BP:j3 ,P:j_ P:j ,P:j P:j ,P:jk P:j BP:jD P:j P:j P:j P:j P:jF P:j P:j P:jj P:jW ,P:jP P:j_ P:j"" ,P:j" P:j" P:j$ P:jY% P:j & P:j& P:j( ,P:j) P:j+ ,P:j4, P:j- ,P:j. P:j1 BP:j2 ,P:jQ4 P:j5 ,P:j6 P:jE8 P:j8 P:j9 P:jN; ,P:j < P:j= P:j= P:j> P:jx@ ,P:jA P:jB ,P:jC P:jG P:j8H P:jN nP:j2O P:jP P:jIS BP:jKU ,P:jwW P:jgX ,P:jDY P:jz[ ,P:js\ P:jb^ ,P:jp` P:jb ,P:jtc P:je ,P:jif P:ji BP:jk P:jm P:jFn P:jJq ,P:jq P:j t P:jit P:jv P:jw P:j.....................#..... ###.#÷).......#####........#..... .†###.......#######........#..... #...#.......##....#........#).... #'#.#.##.#.###....#........ ....#.#.........@.'....20.9 (17.0) ....#.###.#.#######....... ..........#.#..>................. ....#.......##.####............ ....###.#...........##...÷..... ....# ###..###.####......#.# ##### #..#....#.#......#.#.....########..#.#..#.#......+.......#..........##.....#.......R:j R:j R:jO S:j-S:j3S:jZS:jbS:jBS:j0S:jS:jS:j@  There is an open door here.S:jS:jv _S:jS:jBS:j.S:jS:j S:j S:j2 S:j S:j S:j S:j S:j S:j% ,S:j nS:j  S:jm ,S:jC! S:j( S:j+ S:j, S:jI1 S:j$2 S:j27 BS:j Z S:jc  ####### #......####### #.....####### #......'...... ######.....#.....# #......##.#### ...........#.....# ######.#.......#.....# #.##...# ###........#.....########.....< S:jjd }..#........#)....'........... ..#..............###########.# ..'............># #.#36.9 (16 ###..................###.###.#.................##.## ###...............##.###..##.#S:j0e ...÷........#.......##.## ###......#.#.....#####<..... #.#......#.#.....#######...#.#### #.#......+.......+...#.# ..##.....#######....#.#.##S:jm S:jw T:j T:jm T:j XT:j T:j XT:j T:jC #### #......#########..... ...####### #......'.#.###.# ...#.....# #......##.####.#.#...#.....# ######.##......#.#.### ...#.....# #.##...#....#.# ...#.....########.....<.......# .#)....'........#..###.###########.#.....#....# ........# #.#........#.#44.9 (8.0) ...###.###.#.....#....#........##.##..# ....##.###..##.#...#...### .÷........#.......##.##..#.#.### .#.#.....#####<......... .#.#.....#######...#.########.#.. .+.........#.#........# .#..#####....#.#.########.. _There is a stone staircase leading down here.U:j܁4U:jwU:jU:j25.9 (1 _U:j@U:jo&3U:j8   #.#   #.#   #.#   #.#  ## #.#  . ¿ #.#   #.#   #@#   ###  .U:jC ## #         U:j-7.4 (2.5U:j U:j6 # _You climb downwards.U:ja _There is a stone staircase leading up here.U:j)g _You can't see any susceptible monsters within range! (Use Z to cast anyway.)V:j8Du _V:jKBV:jMV:jOV:jIPV:jQV:jTV:jiV:j!qXV:js,V:j2tV:juV:jxV:jy,V:jzV:j~V:jdV:jV:jV:j,V:j V:jχV:jnV:j֒,V:jÓV:jBV:jV:jdV:jV:jKV:j6V:j,V:jV:jV:jV:j&,V:jV:jV:jK,V:jV:j,V:jV:jV:j=,V:j,V:j/,V:jV:jqV:j,V:jV:jV:jBV:jV:jV:jV:j^,V:j,V:jBV:jV:jV:jgBV:j #.# #.# #.#.# #.# ##.#.# #.# ####.#.# #.# ..¿ .>#.# #.#  ### #.#.# #.# +#...#.#<# #.# ##.#...######.## ..#.....@.......# 77.4 (30.0) .###...#.#########  ##. #.  #.  #. #. .. ## V:jf[17d 8.4 (31V:jF; _Found a stone staircase leading down.V:j _V:j 1hV:j, h  A jackal comes into view.V:j  #.# #.#  #.#.# #.# # #.#.# #.# .### #.#.# #.# . ¿ .>#.# #.# .# #####.#.# #.# .+ #...#.#<# #.# .# #.#...######.## #.. #.......#  .## #...#.#  # #.. #.# ... #.# ... #.# . #.#V:jb  h   jackal (wandering). ..#   ###    V:j ,0.0)V:j6 29.4 (1 _V:j V:jh W:j  #.# #.#  #.#.# #.# # #.#.# #.# .### #.#.# #.# h... ¿ .>#.# #.# .# #####.#.# #.# <.+ #...#.#<# #.# .# #.#...######.## #.. #...@..#  .## #...#.#  # #...#.#  ...#.#.# #......#.:j_ u40m# .h.# ###.# .. ..# .. ###  W:j 2h.W:j W:jK '80W:j W:jY X:j .  Casting: Searing Ray (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j< p#X:j%e9/11 -----==1X:j+(X:j*D _You shape a spike launcher from a nearby wall.Y:jxeY:jnf3Y:jtkY:jpBY:jRqY:jqY:jwBY:j;}Q-----Y:j}Y:j,Y:j4Y:jf,Y:jY:jX|10/11==Y:jmY:j{Y:jʔY:jE _Your spike launcher falls apart.Y:jY:jY:jY:jWY:jfY:j,Y:j:==Y:j_Y:jY:jY:jOY:jʹY:j3Y:jM1===Y:jY:j4 _Magic restored.Y:jY:j #......#  #.#.####.#   #.#.# #.#   #.#.# #.#   #.#.# #.#  ##  #.#.# #.#  .### #.#.###.#.# #.#  .....)..>#.# #.#  .# #####@#.# #.#  --987.0) .+ #...#.#<# #.#  .# #.#...######.##  #..#....:j39;49m.........#  .## #...#.#########  # #...#.#   ...#.#.#  #......#.#  ...# ###.# --9.4 (18 _Found a trident.Y:jmIY:jGY:jY:jg===Y:j:,Y:j7Y:jY:j Y:j< Y:j  Y:j ?  You see here a +0 trident.Y:jt Y:j  _Y:j Y:jk Y:j Y:j) Y:j Y:je Y:j  You encounter a kobold. It is wielding a +0 short sword.Y:j- ### ######.#  #.. .#......#  #.# #.#.####.# .... #.# #.#.# #.# .... #.# #.#.# #.# .(.###.# #.#.# #.# #...### #.#.# #.#.# #.# #..h..#########.#.###.#.# #.# ..jh... .......@.)..>#.# #.# ..h..# ######.#####.#.# #.# .".<.+ #.#...#.#<# #.# Y:j. ......# #.#.#...######.## ..####.. #.#.............# . .## #.#...#.######### K   kobold (asleep)# #K#...#.# #...#.#.# #......#.#Y:j: 3504.4 (5.0)Y:j= )5.4 (6 Y:j> _Y:jF Y:jJ Z:jZjl ### ######.#  dingusman the Tinkerer #.. .#......#  Gnoll #.# #.#.####.#  Health: 32/32 ======================== .... #.# #.#.# #.#  Magic: 8/11=================------- .... #.# #.#.# #.#  AC: 2Str: 9 #.(. ###.# #.#.# #.#  EV: 17Int: 16 #...### #.#.# #.#.# #.#  SH: 0Dex: 11 Z:jk#..h..#########.#.###.#.# #.#  XL:  4 Next: 38% Place: Dungeon:3 ...jh... .......@.)..>#.# #.#  Noise: ---------  Time: 2505.4 (0.0) ...h..# ######.#####.#.# #.#  a) +0 hammer ..".<.+ #.#...#.#<# #.#  Cast: Searing Ray ......# #.#.#...######.## ..####.. #.#.............# . .## #.#...#.#########  K   kobold (asleep) # #K#...#.#  #...#.#.#  #......#.# _You encounter a kobold. It is wielding a +0 short sword.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% riskZ:jl of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (asleep)Z:ja ### ######.#dingusman the Tinkerer#.. .#......#Gnoll#.# #.#.####.#Health: 32/32 ======================== ....#.# #.#.# #.#Magic: 8/11=================------- ....#.# #.#.# #.#AC: 2Str: 9 #.(.###.# #.#.# #.#EV: 17Int: 16 #...####.#.# #.#.# #.#SH: 0Dex: 11 #..h..#########.#.###.#.# #.#XL:  4 Next: 38% Place: Dungeon:3 ...jh... .......@.)..>#.# #.#Noise: --------- Z:jCp  Time: 2505.4 (0.0) ...h..# ######.#####.#.# #.#a) +0 hammer ..".<.+#.#...#.#<# #.#Cast: Searing Ray ......##.#.#...######.## ..####..#.#.............# . .## #.#...#.#########K   kobold (asleep)##K#...#.##...#.#.##......#.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (asleep)  You lock target on the kobold and prepare to deploy your bee.==6.4 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerousZ:jq ; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword (asleep)  You lock target on the kobold and prepare to deploy your bee. _(Press . to continue winding your bee.)\:j\:jX--7. \:jV _You continue winding your clockwork bee...]:jO --8.. ]:j ]:j\ @ _You continue winding your clockwork bee...^:j;yy, ally target)y   clockwork bee (minion)9 _With a metallic buzz, your clockwork bee launches itself at the kobold._:j{;_:j='10_:joC_:jE_:jf _:jh &1_:jo _:juq _:jF_:j̅&2_:j*`:j[`:jt`:j+`:jYF _Unknown command.`:jӋ  ### ######.# #.. .#......# #.# #.#.####.#. #.# #.#.# #.#  .... #.# #.#.# #.#  #.(. ###.# #.#.# #.#  #...### #.#.# #.#.# #.# ##..h..#.#.###.#.# #.#.jh....y)..>#.# #.#.h..##.#####.#.# #.#.".<.+ #.#...#.#<# #.#.# #.#.#...######.##.####.. #.#.# .. .## #[`:jK x40m.#...#.# . # #K#...#.# #...#.#.#  #......#.#y.`:j Q.y`:j6 `:j -3 _`:j `:j. `:j  ### ######.# #.. .#......# #.# #.#.####.#  ..... #.# #.#.# #.# .... #.# #.#.# #.# #.(. ###.# #.#.# #.# #...### #.#.# #.#.# #.##..h..#.#.###.#.# #.#.jh.)..>#.# #.# #....h..##y#####.#.# #.# #...".<.+ #.#...#.#<# #.# #.# #.#.#...######.## #...####.. #.#.# #.. .## #.`:jI [33m#...#.# #. # #K#...#.# # #...#.#.#  #......#.#.y`:j U9==4`:j `:j a:jJ0### ######.# #.. .#......# #.# #.#.####.# ..... #.# #.#.# #.#  .... #.# #.#.# #.#  #.(. ###.# #.#.# #.#  #...### #.#.# #.#.# #.# ..h..#.#.###.#.# #.# jh.)..>#.# #.# ....h..#a:j2.#####.#.# #.# ...".<.+ #y#...#.#<# #.# .# # ...####.. # .. .## #.#...#.# . # #K#...#.#  # a:j6P.ya:jUCK..yKa:jD/==5a:jDLa:j$P( _The kobold shouts!a:jOM.. .#.....# #.#.#### .....  #.(###.#..###.#.# ##..h..#########.#.###.# ....jh.............)..>h..#########@#####.#".<.+ #.#...#.#<....##...######.######..y#............. .##K#...#.######## . # .  #...##........# ##a:jc`  The kobold hits your clockwork bee but does no damage.--6Searing Raya:jha:j'k; _Your clockwork bee stings the kobold.b:j"O--b:jcb:jjF _Unknown command.b:jo ## ######. .#..... ## .... #.#(. ##.#  #...### #.#.# #.# ##..h..#########.#.###.jh..........@..)..>#.h..#########.#####.#.".<.+..#.#<# #.# ....# .#.#...######.#.####.. y#............. .. .##K######## .##.. #...##...... )Your clockwork bee misses the kobold.The kobold closely misses your clockwork bee.Your clockwork bee stings the kobold.y   clockwork bee (minion)97Searing Rayb:j| \ _The kobold dies!c:j}#y## ######. .#..... ## .... #(. ##.#  #...### #.#.# #.# ##..h..#########@#.###.#jh.............)..>.h..#########.#####.#.".<.+..#.#<# #....# .#.#...######.#.####.. y#............. .. .##)######### .##.. #...#c:jXwλλdormant clockwork bee (minion)c:j[C==8c:jbc:jveL _Your clockwork bee winds down and falls to the ground.c:j7x### #####.. .#.....# #.#.#### .....  #.(###..###.#.# ##..h..#########.#.###.# ....jh..........@..)..>#h..#########.#####.".<.+ #.#...#.#<....##...######.######..λ#............. .##)#...#.######## . # .# #...##.....c:j~!c:j#&9c:j"0c:j 2c:j1 P.. .#.....# #.#.#### .....  #.(###.#..###.#.# ##..h..#########.#.###.# ....jh.............)..>h..#########@#####.#".<.+ #.#...#.#<....##...######.######..λ#............. .##)#...#.######## .c:j;3  # .  #...##........# ##c:j{< c:j? '20c:j(G c:jI c:j# #.#.#### .....  #.(###.#..###.#. ##..h..#########.#.## ....jh.............)..>#h..#########.#####.#".<.+ #@#...#.#<....##...######.######..λ#.............c:j .##)#...#.######## . # .# #...##........# ## .c:j?c:j&1c:jc:j7d:j.....  #.(###..###.#.# ##..h..#########.#.## ....jh.............)..>h..#########.#####.".<.+ #.#...#.#<....##...######.######..λ#............. .##)#...#.######## . # .# d:j"#...##........# ## . ##d:j d:jY10/11==2d:jd:jd:j 4d:j  d:j  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)d:j^bd:jdd:j   You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)e:j]  You need a visible target to rewind your bee! (Use ctrl+direction or * e:jP_direction to deconstruct it instead.)f:jqf:jsf:jn{f:jT~ _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Unknown command.h:j"h:jGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [) h:j b - a +0 robe (worn)  c - a +1 pair of boots of rampaging Jewellery (go to first with "=)  d - a +5 ring of evasion (worn)i:j~ i:ji.....#.# #.#.# #.#dingusman the Tinkerer....#.# #.#.# #.#Gnoll#.(.###.# #.#.# #.#Health: 32/32 ========================i:j#...####.#.# #.#.# #.#Magic: 10/11 =====================--- ##..h..#########.#.###.#.# #.#AC: 2Str: 9 ....jh.............)..>#.# #.#EV: 17Int: 16 ....h..#########.#####.#.# #.#SH: 0Dex: 11 i:j...".<.+#.#...#.#<# #.#XL:  4 Next: 39% Place: Dungeon:3 .......##@#.#...######.## Noise: ---------  Time: 2522.4 (0.0) ...####..#λ#.............# a) +0 hammer .. .## #)#...#.######### Cast: Searing Ray .#i:j#.#...#.##...#.#.##......#.#λ   dormant clockwork bee (minion)...# ###.#...# ..#.. ### _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _Unknown command.i:ji:j i:ji:ji:j9i:j) i:j i:j&i:j1$ _i:j "i:j#,i:j$i:j)i:j*i:j&+i:j9i:j:i:jrG.i:j)L3i:jMi:jRl _Your dormant clockwork bee falls apart.i:jSM1===i:j8]i:jbi:jh,i:j`ji:jmi:jri:jPti:jti:jvi:jz,i:jx{i:j~i:j|i:j;===i:jZi:j i:jvh  A jackal comes into view.i:j ### ######. #.. .#...... #.# #.#.####. ..... #.# #.#.# #. i:j .... #.# #.#.# #.  #.(. ###.# #.#.# #.  #...### #.#.# #.#.# #.  ####..h.h#########.#.###.#.# #.  jh.......@.....)..>#.# #. i:j1 #....h..#########.#####.#.# #.  #...".<.+ #.#...#.#<# #.  #.......# #.#.#...######.#...####.. #.#............#.. .## #)#...#.####### h   jackal (wandering)#.# #.#...#.## #...#.#.#i:jK #......#.#i:j7.34.4 (12.0)i:jؠ=hi:j,5.4 (13i:j4i:j 3 _The jackal leaves your sight.i:j0 Ii:j_5 i:j9 h  A jackal comes into view.i:ja  ### ###### #.. .# #.# #.#.#### ..... #.# #.#.# # .... #.# #.#.# # #.(. ###.# #.#.# # #...### #.#.# #.#.# # ####..hh.#.#.###.#.# # ......j.....)..>#.# # #....h..#.#####.#.# # #...".<.+ #.#...#.#<# # #.# #.#.#...###### #...####.. #.# #.. .## #:jHc m)#...#.h   jackal (wandering)  #. # #.#...#.#  # #...#.#.#  #......#.#.0.0)i:j۔ h6.4 (1 _The jackal leaves your sight.j:j_j:jF,j:j ,j:j<  A jackal comes into view. ###  #.. .# #.# #.#. ..... #.# #.#. .... #.# #.#. #h(. ###.# #.#. #...### #.#.# #.#. ####.....###.#.###.#. ............)..>#. #.......###.#####.#. #...".<.+ #.#...#.#< #.......# #.#.#... #...####.. #.# #.. .## #)#...#.h :j{>|m  jackal (wandering)  #. # #.#...#.#  # #...#.#.#  #......#.#j:jB?2.8.4 (2j:jRkh9.4 (3j:jeSj:j&WZ  A jackal comes into view. _The jackal leaves your sight.  A jackal comes into view. _The jackal leaves your sight.  A jackal comes into view. _The jackal leaves your sight.j:jH j:j\ ,j:jA ,j:j ,j:j Bj:jp j:jH j:j j:j& j:j N _The jackal leaves your sight.  A jackal comes into view. _The jackal leaves your sight.  A jackal comes into view. _The jackal leaves your sight.  There is a stone staircase leading up here.j:j j:j h  A jackal comes into view.j:jl ..... #.# .h..... #.# ...... #.#  #.(.# ###.#  #...### #.#.#  #####.....#########.#.# ......................). #.......#########.### #..."@<.+ #.#... #.......# #.#.#. #...####... #.#... #... .### #)#... #.. .# #.# ### .. #...#. h   jackal (wandering) .. #...... ...# ##j:j J ...#j:j 3.43.4 (4j:j! kh4.4 (5j:j j:j 3 _The jackal leaves your sight.k:jXk:jtk:j,k:jR#,k:j,%k:j~- ..... #.# ....... #.# h..... #.# #.(.# ###.# #...### #.#.##.....#########.#......k:j.W.) #.......##. #...@.<.+ #.# #.# #.#.# #...####.... #.# #... .### #)# #... .# #.# #### .. #...# .. # ...#  ...#k:j7+5.4 (1k:j;+6.4 (2k:jKG _e - an amulet of reflectionk:j _k:jB k:j Bk:j k:jk k:j[ k:jS k:jI  #.(.####. #...####.#.######.....#########.#........................#.......#########.# #.....<.+ #.#. #.......# #.#. #...####.... #.#.k:j{ Y #..@# .### #)#8 #...# .# #.#. ####. .. #. .. .. #.. ... ...# .... ...#....: .....### k:j^ k:j +9.4 (3k:j k:j T _Found a parchment of Jinxbite.l:j{l:j&l:j(l:j-l:j1,l:j3l:jf5l:jw9l:j<Bl:jDXl:jG,l:jWLl:jZQl:jPVl:jVl:jRXl:jZl:j^l:jah  A jackal comes into view.l:jj#.(.# ###.# #.##h..### #.#.# #.#######.....#########.#.###.#................)..>##.......#########.#####.#.....<.+ #.#...#.##.......#######.#.#.#...##...####........#.#.....#...# #@### #)#...#.#l:jflw#...####.#### #.#...#.#####........# #...#.#.#...............# #......#.########..............# ###.##..............# ..# h   jackal (wandering)......:........ ###......########+.......#l:jKv,56.4 (7l:j27.4 (8 _l:jl:jl:jD : #.(.# ###.#  #h..### #.#.#  ..... ....)..> #....... <.+  .#######. #........ #...# #@### #) #...####.####  ####........#  ......#  .......  #.........  ......:........  ......########+  l:j #.(.# ###.#  #h..### #.#.#  ..... ....)..> #....... <.+  .#######. #........ #...# #@### #) #...####.####  ####........#  ......#  .......  #.........  ......:........  ......######## l:jJl:j] _A jackal is nearby!m:jT ,h..... .h.# # #h..### #.#.# ######.....#########.#.###........................)..>.......#########.####.....<.+ #.#...#.......#######.#.#.#...#m:jB .####@.......#.#.......# #.########)...####.####.. ####........# #...#...............# #......#######.........###h 2 jackals (wandering) #..............# .. ......:........ ### #######+m:j# U(hm:jG F.hm:j H8.4 (1 _m:j n:j&....... #.# #.h..... #.# #. #.(.#  ###.# #. #..h### #.#.# #. ######h....#########.#.###.................)..> #.......#########.#####. #.....<.+ #.#...#. #......@#######.#.#.# #...####........#.#..... #...# #.########)#...#. #...####.#### #.#...#. ####........# #...#.#. ...............# #......#.#######........# ###. #......#n:j[m .. ......:........ ##h.h.hh.h..hn:j oh 3 jackals (wandering)n:jZ#&9n:jU+n:jk-n:j7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:j" W .....  #.# #....... #.# #h...h. #.# # #hh.#  ###.# # #...### #.#.# # ######.....#########.#.###................). #.......#########.##### #.+ #.#...#n:jP$  #.......#######.#.#.# #...####........#.#... #...# #.########)#...# #...####.#### #.#...# ####........# #...#.# ...............# #......########.......# ### #......# .n:j' E.hn:j( 2h.n:j* Rh(n:jj2 Vh2 wandering)n:jJ5 0==60n:jA< n:j= _The jackal barks!n:j@ a _There is a stone staircase leading up here.o:j o:jr.....#.# # dingusman the Tinkerer.......#.# # Gnollh..hh.#.# # Health: 32/32 ========================#.(h####.# # Magic: 11/11 ========================#...####.#.# # AC: 2Str: 9######.....#########.#.### EV: 17Int: 16.......................).. SH: 0Dex: 11#.......#########.##### XL:  4 Next: 39% Place: Dungeon:3#.....@.+#.#...# Noise: ==-------  Time: 2560.4 (0.0)#.......#o:j[[34m######.#.#.#.. a) +0 hammer#...####........#.#.... Cast: Searing Ray#...# #.########)#...##...####.#### #.#...#####........# #...#.# hhh 3 jackals (2 wandering)...............# #......########..............# ####..............# . _A jackal is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The jackal barks! _There is a stone staircase leading up here.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:jo:j o:j'o:j* You can't see any susceptible monsters within range! (Use Z to cast anyway.) _The jackal barks! _There is a stone staircase leading up here.  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  o:jh+Confirm with . or Enter, or press ? or * to list all spells. _There are no nearby walls to construct a spike launcher in.p:jSZ..... #.# #........ #.# #.h..hh. #.# #.#.(h# ###.# #.#...### #.#.# #.######.....#########.#.###....)..>#.##.#####.#.....<@+ #.#...#.#.#######.#.#.#.#...####........#.#.#...# #.########)#...#.#...####.#### #.#...#.####........# #...#.#......# #......#.#.......# ###.#.# ..h.h:jY[0m.h.h.h(hhh1.4 (1Searing Ray _The jackal barks! x2p:j  #.. ..... ............ (.# # #.hh### #.#.# ######...h.#########.#.###.................)..>.@#########.####<.+ #.#...#....#######.#.#.#.####........#.#.......# #.########)#...####.###p:jo #.. #### #...#.........# #......#########p:j E.hp:j E.hp:j B.hp:jŸ p:j /--2p:j! p:jI q:j<h .hCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.q:j8B .hThe jackal closely misses you.q:j}K9#q:jWMe9/11 -----==3q:jTq:jXn _The jackal pauses to sniff the ground.q:j #..  ..... #.#  ....... #.#  ...... #.#  #.(.# ###.#  #...### #.#.#  ######.....####### ........hhh............)..> #......@# #.....<.+  #.......# #...####. #...# #.) #..####  #....# q:j8F ....#   q:jZ i #..  ..... #.#  ....... #.#  ...... #.#  #.(.# ###.#  #...### #.#.#  ######.....####### ........hhh............)..> #......@# #.....<.+  #.......# #...####. #...# #.) #..####  #....#  ....#    _There are monsters nearby!r:j **You focus your ray upon the jackal. The searing ray hits the jackal.r:ja| *The jackal is almost dead.r:j; †(Press . to maintain the ray.)  The rocky spike skewers the jackal.r:jB`* 2r:jxx .hYou kill the jackal!r:j( .†The jackal bites you but does no damage.  The jackal barely misses you.r:jQ7---------424ontinue: Searing RayRay r:jr:jP> _The jackal bites you but does no damage.r:j B**r:j H.†r:j`) V1-6-------5+  _The jackal bites you. The jackal closely misses you.r:jB**s:jtd .†The jackal closely misses you. x2; The jackal bites you.29---5------6++ s:jRks:j"n> _The jackal bites you but does no damage.s:j  You closely miss the jackal. You bite the jackal, but do no damage.You stop channelling your searing ray. The jackal bites you.s:j --7.7 (1.3asts:j s:j > _The jackal bites you but does no damage.t:j_##  . . ............ (.# # #...### #.#.# ######.....#########.#.###.................)..>h.#########.####<.+ #.#...#....#######.#.#.#.####........#.#......# #.########)...####.####.. #### #...#.......# #......  The jackal bites you but does no damage.  The jackal bites you. The jackal closely misses you.880t:jFh _The jackal barely misses you. _You see here a jackal corpse.t:jp^### #.... #.. .#..... #.# #.#....... t:j*r#.# #.#...... #.# #.##.(.# ###.# #.##...### #.#.# #.#######.....#.#.###.#.h†)..>##.....h.##.#####.##.....<.+ #.#...#.##.t:j#s#######.#.#.#...##...####..#.#.#...# #.#)#...#.##...####.#### #.#...#.#####........# #...#.#.#.# #......#.#t:jv2h.t:jw4h.t:jt:j,-9 t:jT _t:jPt:jt:j ' ### #.... #.. .#...... #.# #.#........ t:j ( #.# #.#....... #.# #.#.#.(.# ###.# #.#.#...### #.#.# #.#.######....h#.#.###.#..h.)..>#.#.......##.#####.#.#.....<.+ #.#...#.#<#.......#t:jc( .#.#.#...##...####.#.#.#...# #.#t:j( Y)#...#.##. t:j/ .*t:ju H  The rocky spike skewers the jackal.t:j G.ht:j hThe jackal is severely wounded.t:j8 K---=70t:j= m _The jackal completely misses you.u:jk### #.... #.. .#...... #.# #.#.#. #.# #.#.#...... #.# #.#.##.(.# ###.# #.#.##...### #.#.# #.#.#######.....#.#.###.#.#.hh.)..>#.##.......##.#####.#.##.....<.+ #.#...#.#<##.......#.#.#.#...##...####.#.#.#...# #.#)#...#.# *u:jTQ%  u:j}#The rocky spike skewers the jackal.u:j<.hu:j/†hu:juu:jSX96===1u:ju:j u:j T_The jackal is almost dead.u:jB l *You miss the jackal.u:j & u:j L`  The jackal is almost dead.u:j;6 hThe rocky spike misses the jackal. The jackal completely misses you.u:j7 5=3.1 (1.4u:j? u:jB T _The jackal closely misses you.v:jy .  You focus your ray upon the jackal. The searing ray hits the jackal!v:j`` †You kill the jackal!v:j =The searing ray hits the jackal.v:jK****v:jA~ .††.#You kill the jackal!(Press . to maintain the ray.)v:jR4-----640ontinue: Searing RayRay  Your Necromancy skill increases to level 1!Your Translocations skill increases to level 1!  Your Fire Magic skill increases to level 1!Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!v:jv:jh _Your Alchemy skill increases to level 1!v:j:****v:jNB.††.v:jUP3---------5+ _v:jYv:j^x:j2 x:jJ5 Put on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a +5 ring of evasion (worn)e - an amulet of reflection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip y:j### ### dingusman the Tinkerer....#.. .#.. Gnoll.....#.# #.#.# Health: 29/32 =====================---.......#.# #.#.# Magic: 3/11======------------------......#.# #.#.# AC: 2Str: 9#.(.####.# #.#.# EV: 17Int: 16#...####.#.# #.#.# SH: 0Dex: 11######.....#########.#.###.#.# XL:  4 Next: 46% Place: Dungeon:3..........††.@.........)..>#.# Noise: ---------  Time: 2575.1 (0.0)#......:j{0m.#########.#####.#.# a) +0 hammer#.....<.+#.#...#.#<# Continue: Searing Ray#.......#######.#.#.#...### Ray+ #...####........#.#........#...# #.########)#...#.####...####.#### #.#...#.#####........# #...#.#.#...............# #......#.#Your Translocations skill increases to level 1!Your Fire Magic skill increases to level 1!Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1! _Your Alchemy skill increases to level 1!ast: Searing Ray  _You stop channelling your searing ray.  You start putting on your amulet.30=6.1 (1y:jm7.1 (2y:jy:jQ+8.1 (3y:j[y:jty:jpb4==9.1 (4y:j_y:jْ1==80.1 (5y:jy:j} 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you.y:jy:jFn _e - an amulet of reflection (worn)y:j y:j y:j y:j : _y:j* Xy:j=0 f==y:jB; 2== _HP restored.y:jC 3y:jJ ,y:j-f n=5==y:j| ==y:j~ y:jy y:j y:j6 6===y:jq ,y:j Xy:j ,y:j y:j y:j ;===y:j y:j y:j y:jK y:j/ ,y:j y:j ,y:j y:j" y:j N7==y:j y:jc ,y:j y:jʵ y:j_ y:jM y:j׻ y:j y:j y:j5 f==y:j* y:j y:j y:j| y:j y:j y:j y:jA y:j y:jm y:j? ,y:jc# @8==y:j, f==y:j-. ,y:j&; y:j@ x9==y:jD y:jD y:jE y:j]I y:jI y:j,K y:jN y:jO y:jbP y:jT y:jT $==y:jU y:jV y:jZ y:j\ ,y:je Xy:jh y:ji y:jFn f10/11==y:jo y:jr y:jMs y:jUt y:jHx y:jx y:j} y:j y:jO y:j y:j y:j :==y:j y:j] y:j1 y:j֎ y:j ,y:j y:jЗ y:j y:j y:jz ,y:j y:j y:jZ M1===y:j! y:j ,y:jo y:j y:j y:j y:j y:j y:j b  You see here a jackal corpse.y:j' y:j  _y:jE y:jC 'y:j y:j ;===y:j y:j 7 _You open the door.y:j y:j' y:j^ y:jp @  There is an open door here.y:j y:j  _y:jv y:jP y:j ,y:jW y:j0 y:j5 y:j y:j y:j y:jP ! ......)... .........# ###  .........# #.. y:j9  .........# #.#  .........# #.#  ....... #.#  #.(.# ###.#  y:j A#..@### #.#.# 646.1 (66.0) ######.....#########.#.# ..........††...........). ###.......#########.#y:j 9 #.....<.'.......#.# #.......#######.#.#.#.  y:jE #...####........#.#...  #...# #.########)#...  y:j #...####.#### #.#... y:j( y:jw+ ,7.1 (67y:j3 y:j 6 $ _Found a sling.z:juNz:j}Oz:jQz:jgz:jiz:jl,z:j6nz:jrz:jOv,z:jwz:j!{z:jͅz:jz:jz:j|z:j,z:jz:jz:jۙz:jz:jz:jgz:jۣz:jz:jVz:jz:j!z:jz:jez:jgz:jI ########### ......... ########..@......) 56.1 (9.0)......)........... .........######### ### #.........# #.. ..........# #.# #.#.........# #.# #.#.........# #.# #.######.(.## ###.# #.#z:jw#...### #.#.# #.#z:jz:j/7.1 (10.0)z:j{z:jx _Found a club.  k - an orange potionz:j,8.1 (11z:jz:jg> _You now have 133 gold pieces (gained 8).z:j Iz:j z:j ,z:js z:j@ z:ju ,z:jL z:jM z:jy ,z:j z:ja z:jS ,z:jú z:jϾ z:j z:jo z:jo z:j z:j [############ #..........##########.........)# .......@...........#63.1 (5.0) ..........########## ### ..........# #..z:j d ..........# # ..........#  <.........#  ######.(.## ## #...### #.######.....#########.z:j z:ju +4.1 (6z:jC z:j 2 _Found a stone staircase leading up.z:j N _You see here a +0 sling.{:j4{:j5{:j7{:j;{:j?{:j@$ _{:jF{:jJG{:jsK,{:j!M{:jO{:jS{:j3T{:j{U{:jW{:j[,{:j/]{:j_{:jQc,{:je{:j g{:jwj,{:jk{:jm{:jq,{:jHs{:jvP  There is a stone staircase leading up here.{:jx{:jy _{:jz{:j}{:j{:j{:j{:j{:j{:j:{:j{:j{:jd{:j{:j\{:j,{:j{:j.{:j2 {:jѢ] You encounter a bat.{:j.b##.#######¿#:##.....#.###########.....#.##.......)......#.##..........#### # #.##..........# # #.#@##..........#{:jԪ.#..#.#.##..........# ..........<.........# #######.########.(.##........# #...############ ######.....### b   bat (asleep) ..........††.. ###.......### #.....<.'..{:j\y77.1 (13.0)8.1 (14 _{:j{:j@U##.b  #.#####¿#:# #########..)...... .### # . # #.#.##...#..#.#.##............<.........{:j%W#######.########.(##........# #...### ######### ######.....###....††..##..###{:j`{:jb19.0){:ji{:jk|:j##.b  #.#####¿#:# #########)...... ### #  # #..#.#.##...........<.........#######.########.(.## ........# ######### ######.....###....††..|:j<|:jD'80|:j|:j|:j##.b  #.#####¿#:# #########)...... ### #  # #..#.#.##...........<.........#######.########.(##........# ######### ######.....###|:j|:j3 |:j91Searing Ray|:j|:j|:j .You focus your ray upon the bat. The searing ray hits the bat.|:j$ ****|:jD ..:.  You kill the bat!|:jN 9/11 -----8==2ontinue: Searing RayRay |:j |:j f _(Press . to maintain the ray.)}:j}:j+3}:jvK  You stop channelling your searing ray.}:j[E _}:jݡ3}:j}:j8}:j}:j }:j}:j;-----}:j}:j}:j/}:jt}:j$}:j}:j10/11==}:j}:jP}:j*}:j}:jI}:j}:j}:j}:jR}:jf==}:j-,}:jQ}:j,}:j}:j,}:jd}:j}:jM1===}:j}:jz}:j,}:j ###  ..  ######¿#@# #--.###########..... #.)...... Cast: Searing Ray #.##..........##### #.##..........##.#  You pick up a parchment of Confusing Touch and begin reading...}:j 0997.0)}:j I--700.1 (18}:j`}:jH _You add the spell Confusing Touch to your library.}:jx3}:j̏}:jm,}:jDg===}:j`}:j,}:j̮}:j}:jy,}:j}:j]}:j&,}:jԷ}:j }:ja,}:jI}:j}:j }:j}:j}:j}:j}:j}:j}:j}:j}:j_###.[.#..#################.#..............##.#.############.# #.@...# ¿#.# 17.1 (17###.#.# #.## #.#.# #.## #.# # #. #.# # #.## ... # #.#.##  ..# .#..#.#.## }:j ..# ....  #######.## }:j}:j',8.1 (18}:j}:j- _Found a leather armour.~:j_~:j X~:j,,~:jz~:j۳~:j~:j6~:j~:j~:j ~:j~:jB~:jE~:j~:j~:jz~:jM,~:jl~:j ~:jF  You see here a +0 leather armour.~:jK _~:j6~:j~:j.,~:jB~:j/~:j1~:j3~:j76,~:j57~:jK9~:j<,~:j=~:jH?~:j$B~:jB~:j;C~:jE~:jGf  You encounter an adder.~:jN#.....[.# #.#####.# #.# #.########## #.# #.#......... #.# #.#.######## #.# #.....#  #.# ###.#.#  #.# #.#.#  #@# #.# #  #.# #.# #.# ... # #.# ..# .#...# ..# ...... #S   adder (asleep)~:jO... ......S ### ~:j$Y'36~:jS[37.1 (19 _~:j`~:jYb~:j - #.....[.#  #.#####.#  #.# #. #.# #. #.# #. #.# #.....#  #.#   #.# #.#.#  #@# #.# #  #.# #.#  #.# ... #  #.# ..#  ..# ..#  ...  ...  ...S  ~:je G #.....[.#  #.#####.#  #.# #. #.# #. #.# #. #.# #.....#  #.#   #.# #.#.#  #@# #.# #  #.# #.#  #.# ... #  ~:jg Z#.# ..#  ..# ..#  ...  ...  ...S ~:jk ~:jNt 4~:j| ] _An adder is nearby!~:j >L.#####..# #.##########.# #.#..........# #.#.########.# #.....# .# ###.#.# .  ... ## .#.... ###.......S### r   quokka (asleep)r.....:j:j18.0):j :j,W _You encounter a quokka.:j #.##########.........########....# ##.#   ... ## .#....... ###.....#....S.####r..... #......#:j6S.:jMFS:jz 99Searing Ray:j%:j(:jd J S.  Casting: Searing Ray (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j2f 8S.:jl 9#:jn f9/11 -----==40:j`s :jv D _You shape a spike launcher from a nearby wall.:jX **** You focus your ray upon the adder. The searing ray hits the adder!:j S.The adder is almost dead.:j ..7---------1ontinue: Searing Ray:j1 =Ray :j :j8 f _(Press . to maintain the ray.):jR****:jXS... :jY6-------2+ :j"c _The searing ray misses the adder. The adder misses you.:jV .  The searing ray hits the adder.:jz****r   quokka (asleep):j)BR....:jH5-----63=3Searing Ray++ :j1O:jRI _You kill the adder!:j! n #.#  #.#  #.#  #.#   #.#   #.# #.#.#  #.# #.# #  #.# #.#  #@# ... #  #.# ..#  ..# ..#  ....  :j\& .....  #......  #r..... #......# :jC #.#  #.#  #.#  #.#   #.#   #.# #.#.#  #.# #.# #  #.# #.#  #@# ... #  #.# ..#  ..# ..#  ....  .....  #......  :j#r..... #......# :j:j:j:jq] _A quokka is nearby!:j.........########....# ##.#  # #... ## .#................... #######.........#......+###r.....# ......#:j :jN--4ast: Searing Ray :j:j< _You stop channelling your searing ray.:j #.# #.#.####### #.# #.....#  #.# ###.#.# #.# #.#.#### #.# #.# #.... #.# #.# ..... #.# ... #......##.# ..# .#.......@.# ..# .......# #######......#.# .. #......+ ## #r.....# #......#j   endoplasm (wandering) #......#r   quokka (asleep):jҠZ #j#:j j.  You encounter an endoplasm.:j{:jT--5Searing Ray:jx:j] _Your spike launcher falls apart as you grow too distant to maintain it.:jP @ j.  Casting: Searing Ray (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j' :#:j u3-------==6:j :j D _You shape a spike launcher from a nearby wall.:j^ #j.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA*#1--------7Searing Ray _You shape a spike launcher from a nearby wall.:jK":j#:j(:j*e _You don't have enough magic to cast this spell.:jդ8j.:j:jp{2==----8Searing Ray _:j:j:jp r.j.r:j٧ ^--9:j r.j.:j '50:j:jHr..j:jP:jQ.=1:jV:jZS _The quokka barely misses you.:j77j.:j,9:js:C==2:jZ@:jaBT _The quokka closely misses you.:j@..:j   #......#29---3 _The quokka bites you.:j 1j:jq M#......#j   endoplasm (wandering):j &4:j :j W _The quokka completely misses you.:j^ j.:je Rj:j2f &5:j9l :jx 4 _You block the quokka's attack.:j.*:ju  The rocky spike skewers the endoplasm.:j1& j  The endoplasm is almost dead.The quokka bites you but does no damage.---3===6:j7:j:m _The endoplasm closely misses you. The quokka bites you.:j8i:jiR #.# #.#.:jjU #.# #.....#:j]jU #.# ###.#.#:jjb##+ #.# #.#.#:j'k##.. #.# #.# #:jskd#...... #.# #.#:jk#...... #.# ... :jm#......##.# ..# .#.j# ..# .r.....#:jm :jHnY#......#.#:jn :jn1 #......+:jo :j=o:jo; #......#:joQ #......#:jJpO #......# :jp:jpP #......#:j%q:jw:jCx*:jx:jeV [ .  The rocky spike skewers the endoplasm.:jW  *#......#:j& #.  You kill the endoplasm!:j 66-7:j :j~ U _Your spike launcher falls apart. You block the quokka's attack.:j t  #.# #.#.   #.# #.....#   #.# ###.#.#   ##+##.# #.#.#   #####...#.# #.# #   #.......#.# #.#   #.......#.# ...   #......##.# ..#   #...# ..#  .r.....# :jЇ  #......#.#   #......+   #......#   #......#   #......#   #......#  :j <r.:j :j! !-:jJ 8:j :j Z _The quokka attacks as it pursues you! You block the quokka's attack.:j4m #Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.:js5T1----=:j5>9Searing Ray:j::j=> _The quokka bites you but does no damage.:j  _You don't have enough magic to cast this spell.:j.*:j`:j:.*:j`:j rYou barely miss the quokka. The rocky spike misses the quokka. x2:jA]30=60.4 (1.3:j#:j$ _The quokka misses you. The quokka barely misses you.:j?.*:j  You closely miss the quokka. The rocky spike skewers the quokka.:j_ rThe quokka is almost dead.:j-1.8 (1.4:jٲJ _You block the quokka's attack.:jH .  You hit the quokka.:jt(:j88-3.2:jN:j4 _You kill the quokka!:j:j :j; 8-:j :j H _No target in view!:j3:j1==2==-- _:jB:jd _Your spike launcher falls apart.2====:j]B:j,:j% =3==:j B:jmf==:jB:j,:j:j:j9:j:j :j4!T4==:j":j\&:j&:j]':j*:jJ*:jn+:j.:j/,:j3:jj4:==:j5:j38,:j8:jY<,:jw=:ji@:j@:jA:j;:jfT5==:jH:j :j[:j:j? :jq :jc :j :j :j:jL:j:==:j:j:jl  An endoplasm comes into view.:j!S#-j:j!zj   endoplasm (wandering):j-093.2 (30.0):j1M-4.2 (31 _:j8:j_<:j7V #.#  #.#   #.#   ##+##.# #.#.#  #####...#.# #.# #  #.......#.# #.#  #.......#.# ...  #......##.# ..#  #.....@...# ..#  ...............#  #######......#j#  #......+  #......#  #......#  #......#  #......# :j##.# #.#  #.#   ##+##.# #.#.#  #####...#.# #.# #  #.......#.# #.#  #.......#.# ...  #......##.# ..#  #.....@...# ..#  ...............#  #######......#j# #......+#......##......# #......##......#:j:j:jw _An endoplasm is nearby!:jwr 2 #.# #.....#  #.# ###.#.#  ##+##.# #.#.#  #####...#.# #.# #  #.......#.# #.#  #.......#.# ...  #......##.# . ..# . #...#.... ..# . ........# # ########j# . #......+ # #......#  #......#   #.###### :js 4j.:j{ :jY 85.2 (1.0) _:jO :j :jk:j1t]#.# #.....#dingusman the Tinkerer#.# ###.#.#Gnoll##+##.# #.#.#Health: 32/32 ========================#####...#.# #.# #Magic: 5/11==========--------------#.......#.# #.#AC: 2Str: 9#.......#.# ...EV: 17:jhtEInt: 16#......##.# . ..# . SH: 5Dex: 11:jt#.........#.... ..# . XL:  4 Next: 68% Place: Dungeon:3........@....j.#:j(ul# Noise: ---------  Time: 2795.2 (0.0)#######......#.#. a) +0 hammer:ju#......+# Cast: Searing Ray#......##......##......#j   endoplasm (wandering)#......##.###### _No target in view! _Your spike launcher falls apart. _An endoplasm comes into view. :j5v>_An endoplasm is nearby!Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jX _Your spike launcher falls apart. _An endoplasm comes into view. _An endoplasm is nearby!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There are no nearby walls to construct a spike launcher in.:j8 #.######.... ## ##+#.####...#.##.# #.#.#.# ... ##.# . #..#.... ..# ........j########.#.+#.....#.######:j: j.:jk :jx j6.2 (1Searing Ray _:j & j.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :#:j h3----==7:j :jD _You shape a spike launcher from a nearby wall.:jm9#.# #.#.##.# #.....# :j97#.# ###.#.# ##+##.# #.#.# #####...#.# #.# # #.......#.# #.# :j9#.......#.# ... ##......##.# . ..# .##.:j :.#.... ..# ..j...# #:j2:#......#.# .#......+ :jU:# #......# :jw::jc< j.:jB:jC@4==--:j2C(--8:jFH:juW:jˁ}  You hit the endoplasm.  The endoplasm is moderately wounded.=-9.5 (1.3 _The endoplasm barely misses you.:j{ L .  You sock the endoplasm!:j (:j# h71800.8Searing Ray:j :jO M _You kill the endoplasm!:jK':j *:j^/:j1H _No target in view!:j:j\:j*:j:jP _:j3:==:j:j,:j;:j,:j:jj5==:j:jI,:j:jE _Your spike launcher falls apart.:j:j:j,:jo:jP==:j(:j):j*:j*:j.,:j.:ju1,:j:6===:jo;:j;:j>:j>:j?:jB:jB:j3C:jE:jE:jK}===:j\L:jL:jHM:jO:jO:jP:jR:jR:jS:jU:jVN7==:jTW:jY,:jZ:jp\:j\:jw]:j}`,:j?b:jc:j&d:==:j]e:jg:j4h:jh:jk,:jjl:jnn,:jo:jkr:jrN8==:jNs:ju:ju:jvv:jx:j8y:jgz:j|,:j|:j~P==:jI:j^:j:j|:j,:j:j:j9:j:jq,:jX:jͯ9==:j@:j:j*:==:jڹ:j:j5:j :j,:je:j#:j,:j:j :jVP10/11==:j6:j,:j:j\:j:j:j,:j:j:j6:==:jX:j:j:jH:j,:j:j,:j:j:jQF1===:jk:j:j,:jO:j!:j}:j:j:j:j:j):j:j :j#.# #.#.#####.# #.....# ¿#.# ###.#.# ##+##.# #.#.# #####...#.# ####.# # #.......#.# ...#.#. ##.......#.# >...... # #.#......##.###.....# .#..#.#.........#.@.....# ....-58.8 (58.0).........#####:j#######......#.# ....#......+... #####......#.##.#......#.# ##......#.##......# :j':jd===-9.8 (59:j%:jm'; _Found a stone staircase leading down.:j n:jqn:jo:jr:ju:j}yB:j@|,:j*}:j΀:jт,:j-:j:j,:j:jS:j,:j:j:j:jB:j:j:jU,:j:j:jD:j:j :j:j:j>:j:j:j̨i  You encounter a dart slug.:jh#.# #.....# ¿#.# #.# ###.#.# #.#####+##.# #.#.# #.##. ####...#.# #####.#.# #.##. .......#.# #...#.#.# # #.##. .......#.# #>......# # #.#.##. ......##.###.....### .#..#.#.# .........#.......# ..........< .....:jT.#..@# #######.### #####......#.#...# ........#  #......+.....# ######### ##......#.##....  .#......#.##.#####......#.##. w   dart slug (asleep)#......#..##.###### .w :j:68.8 (9.0)ww:jM69.8 (10.0) _:j(:j:j(  #.#  ¿#.#  #.# ###.#.#   #.#.#  #####.#.#  #...#.#.# #  #>......# # ###.....### #.......# <#..@# #...#   +.....#   #.##....  #.##.####  #.  #.   .w:j :j\ #.#  ¿#.#  #.# ###.#.#   #.#.#  #####.#.#  #...#.#.# #  #>......# # ###.....### #.......#[37m <#..@# #...#   +.....#   #.##....  #.##.##:jC  #.  #.   . :jW:j:j:j` _A dart slug is nearby!:jh##.# #.#####+# . ####...#.# #### .......#>......# # #.##.###.....### .#.....#.......# ..........<....#...# #######.### ######........#  +..######### ##.##.... ..##.#####.##..###### .w ..:j-k6w.:jir:jPu970.0) _:juz:j!|:j~##+# . ####...#.# #### .......:j@]#>......# # #.##.###.....### .#.....#.. ..........<:jn....########.### ######.........# :j$ +..######### ##.##......... .#.##.######## #.##..#w###### ..#:j:j `````The dart slug launches a dart at you.:jb.@...:jmA=1Searing Ray:j &:j )O _The slug dart misses you.:j@ ****You focus your ray upon the dart slug. The searing ray hits the dart slug.:j  w.  The dart slug is lightly wounded...9/11 -----=2ontinue: Searing RayRay  _(Press . to maintain the ray.):j. *** The searing ray hits the dart slug.:jV..w:j!"8---------3+  _The dart slug is moderately wounded.:j ***The searing ray hits the dart slug.:jYk8w.:jSr".:jpu7------4++ :j܁w _The dart slug is heavily wounded.:j3  :j- ** The searing ray hits the dart slug.:j  .wThe dart slug is almost dead.You finish channelling your searing ray.:j\& ``The dart slug launches a dart at you.:j"?@.:j6----=5ast:j :j^:j| :jI_The slug dart misses you.:j' †You focus your ray upon the dart slug. The searing ray hits the dart slug.**:jECg .†You kill the dart slug!4-------5=6ontinue: Searing RayRay :jJ:jOf _(Press . to maintain the ray.):j/3:j:j?K  You stop channelling your searing ray.:j#[ _:j3:jF:j:jV:j#:j}W5==---:ja:jUB:j,:ju:j:jY:jl:j:jҶ3==:j:jB:j1:jƽ:jO:j:j,:j+:jO6===:jf:jI,:j:j:j:j:j,:j:j===:j,:jX:jd7==:j:j:j6:jF:j:j:j:j,:jJ:jb:j:==:j:j{:j:j:j%,:j\:j,:j:j,:j>:jd8==:jS:j,:ja:jn ,:ji :j ,:jx:jA:j:==:jX:j,:j:j:j:j#:j:j:js:js:jE9==:j:j!,:jM":j$:j$:j%:j(,:j(:j*:j7+:==:j+:jF.,:j$/:jH10/11==:jB:j:j  You encounter a goblin. It is wielding a +0 club.:j--ast: Searing Ray g   goblin (wandering)g:j4924.8 (48.0)==--5.8 (49 _:ji  #.#.#  #####.#.#  #...#.#.# #  #>......# # #.....### .....# :j_<#...# #.#...#   +....@#   #.##.........  #†########  #.  #.   .. .. #g.:jm^  #.#.#  #####.#.#  #...#.#.# #  #>......# # #.....### .....# <#...# #.#...#   +....@#   #.##.........  #†########  #.  #.   .. .. #g. :jn:js:j[v] _A goblin is nearby!:ji$ #####...#.# #####.#.# #.## #.......#.# #...#.#.## #.## #.#.# #>......# # #.#.## ##.###.....### .#..#.#.## #.........#.......# ..............#...# #######.## #######.#...# ........#  #......+.....############## #......#.##@........  #......#.##†########  #......#.##.#  #......#..#.# #.###### ..# ..##g.. ##'#g.6.8 (1.0) _:j/ :j.......##>......# # #.##.###.....### .#.....#.......# .......... .....########.## ######......#........#  +.....##############.##......... ########.# .###### . g#...##'# ...:jF.:j):j&7:jR:jv _You see here a dart slug corpse.:jl:j*n:jWr:jt _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:j* :j$ 7 _1===:j. (  A goblin comes into view. >......# # #.##.###.....### .#.....#.. .......... .....########.## #######.#........#  +.....##############.##......... †######## .Cast: Searing Ray#gg   goblin (wandering)...:j:? ^30.8 (31.8 (4 _:j@ :jE :j ##.###.....### .#.....#.. .......... .....########.## #######.#........#  +.....##############.##......... †########:j3 .# .#######.. ##g...:j, #'# ...###:jg $g.:j Rg:jO J====2.8 (1:j :jn ( _The goblin shouts!:j )You focus your ray upon the goblin. The searing ray hits the goblin.****:j7 )..'  You kill the goblin!9/11 -----7==--3ontinue: Searing RayRay :j8:j;f _(Press . to maintain the ray.):jR****:jפH)..':j*8-----------4+ :j :j&:jh   You stop channelling your searing ray. _--:jm X:jn :j+o :jKo E9==:jp :j*r :j~r :j6s :jCu ,:ju :jFx :jx :jcy :j{ :j0| :==:j} :j :j :j :j5 :j :j :j :j@ :j@ :j :j I10/11==:j< :j= :j :j :jW ,:j :j` ==:j :j( ,:j :j :jײ :jr :j :jP :j 1===  Things that are here:  a +0 club; a goblin corpse:j 5 _:j ,:j ,:jO :j ===:j B:j8 n:j n:jd ......#.##......... ...... ......#.##†######## ####.##.##.. ......#..#.##.. .#######..)##.. ##..####.. #....##### #.. ###'#.....##########...........@....... ......--65.8 (31.0)........###...##### ############### ###.#ast: Searing Ray  ..#. ..#..¿ ....... :...... ..##:j :j ,6.8 (32:j! :j$ b _Found a parchment of Forge Blazeheart Golem.:jQ :jqR :j U :jV :js :jt :jx ,:j{ :j| :j} :j+ :j+ :jz :jՅ :jLj :j ,:j :j܎ :jR :j :jϚ ,:jB :j} :jW :jx :j :jޣ :j :jڧ :j ,:jw :j@ :jƯ ,:j/ :jֳ :j ,:j n:jZ :j1 ,:j :j* :j ,:jY :jS:j#R:jZ$:jf*X:j+:jL,,:j.:jK,:jyOB:j P:jcP:jR:jT,:jV:jW:jd #..#.....# ########+ .......# .......# :......# .......# ##...## ...####... ....# ###.##  ....# #..#####  :jjL....# #......###  ##### #......@.#91.8 (25 #.....##.# ####### .$...#.#... .#>.. ..##.. ..#:jk:jn,2.8 (26:jns:jv; _Found a stone staircase leading down.:j3:jԲ:j:j׷:jлB:j^,:j>:j~:jX.:......# .......# .##...### .####...# # ###.# #..###### #......### #### #........# #.....##. :j<########@$4.0)..........#........#............#>.....#####.......####.... ..#..... ........ .<:jA5.8 (3:j:j; _Found an escape hatch in the ceiling.:j?:jGC,:jC:jjs _You now have 141 gold pieces (gained 8).  You encounter a goblin. It is wielding a +0 club..##...### ####...# # ###.## #..####### #......### #.# ### #..# .... #.....##.## .....########..#..............@..#....#.#>......#####.......#### #.......#......... g   goblin (asleep).........<##.#.g. ....#7.8 (28.8 (3 _:jr:j   #..##### #  .### #.#  ..# ....  #.## .....  ########..#......  ........@.# ........#....#  ........#>......  #####.......####  #.......# :jo  .........  .........<#  #.#.g. ....# :j   #..##### #  .### #.#  ..# ....  #.## .....  ########..#......  ........@.# ........#....#  ........#>......  :jS ?#####.......#### #.......# .........  .........<# #.#.g. ....# :j :jG :jw :j ] _A goblin is nearby!:j/.####...#.# ###.##.# #..######.# #......### #.# #### #........# .... #.....##.## ..... ########..#...... ..........#  #....# .#>...... #####.......#### #.......# ..............<##.#.g......# #.#........#:jL5:j829.8 (1 _:j>:j......#####.......#### #.......# ..........##..<##.#.g......#.# ####+###:j :j#)3000:j|(:j*:j #..######....### #. ###..# .... ##.## ....#######..#..... ..........##.# #....##>......:jo#####..@....####  ....###<#.g....... ####+### /:j:jj91Searing Ray:j:j0Y _Found a fluorescent wand.:j3F { )  You focus your ray upon the goblin. The searing ray hits the goblin!:jK a****:jB y ...)  You kill the goblin!:jY 9/11 -----8==2ontinue: Searing RayRay :j| :j f _(Press . to maintain the ray.):j:j:j:jwK  You stop channelling your searing ray.:jE _:j2$3:j %:j\(,:j*:jk-:jA.;-----:jb/:j2,:jC4:jr7:j7:j9:j<:j<P10/11==:jh>:jGB,:jC:jG,:jH:jK,:jM:jFQ:jQ:==:j|S:jV:jW:jX:jb\,:j^:ja:jCa:j c:jf:jdfF1===:jg:jk:jo:jJo:jp:js:jv:j!w:jx:j,{:j~:j<:j:j:j6:j;===:j%:j,:jA:jÍ:jE:jw:j:jB:jn:jW:jeB:j ........#>......  #####.......####  ###.......## ............# ##.........<# #.#.)......# #.#........# # ####+###.#  #@# -- #.#  #.# ast: Searing Ray  #.# #.# #.#:j5` #..###:jt024.8 (22.0):jG--5.8 (23:j:j- _c - a wand of roots (6):j5}:j}:j9:j:j8:j,:j:j܋,:j':j֞3:jH:jP7 _You open the door.:ju3:j:jw:j:j:j֯:j]@  There is an open door here.:j:j _:jո:jŻ:j@,:j{:j*<  You see here a +0 club.:j= _:jA:j@:ji  You open the door.  You encounter a bat.:j8; ##.###### #........# .... #. #.....##.##.... #########..#.... #####...........##.# #.............#....# #.............#>.... #.....#####.......## #.....#####.......###..@...............###'######.........<##. #.#.)......#Searing Ray#b #.#........##. #.####'###.##. #.# #.# #.# b   bat (asleep)#. #.# #.# #.#:jE#. #.# #.# #.#..# #.# #.#:j -44.8 (19:j35.8 (20 _:j:jI     #.  ####### #####...... #........ #.......> #.....# #.....##### #..@....... ##'######...< #. #.#.) #b #.#....... #. '###. #. #.# #.# #. #. #.# #.#  #. #.# #.#  ..# #.# :jK     #.  ####### #####...... #........ #.......> #.....# #.....##### #..@....... ##'######...:j2! n< #. #.#.) #b #.#....... #. '###.:j!  #. #.# #.# #. :j" J#. #.# #.#  #. #.# #.#  ..# #.# :jY1 4:j6 :jp7 Z _A bat is nearby!:j     #.  ####### #####...... #........ #.......> #.....# #.....##### :j #..@....... ##'######...< #. #.#.) #b #.#....... #. '###. #. #.# #.# #. #. #.# #.#  #. #.# #.#  :j &..# #.# :je    #.  ####### #####...... #........ #.......> #.....# #.....##### #..@....... ##'######...< #. #.#.) #b #.#....... #. '###. :j3#. #.# #.# #. #. #.# #.#  #. #.# #.#  ..# #.# :j:jE:j:jZ _A bat is nearby!:jG #. #.....##.## #########..######...........## #.............#.... #.#>... #.....#####.......# #.....#####. #........... ##@######.< #.# #.#.)...... #b# #.#.. #.# #.####'###. #.# #.# #.# #. #.# #.# #.# #.:j/ #.# #.# #.# #. #.. ..# #.# #. ### #.# #.:j#b.:jb=6.8 (1.0) :j:jNe _You block the bat's attack. The bat barely misses you.:jfQ _There is an open door here.:js .  You focus your ray upon the bat. The searing ray hits the bat.****:jau ....  You kill the bat!:j2i9/11 -----9=7ontinue: Searing RayRay :jB:jf _(Press . to maintain the ray.):jy R****:j6....:j8---------8+ :j:já:j :j :j :jv K  You stop channelling your searing ray.:j E _:j :jh :j :j :jn ,:j N--:j :j ,:j :j ,:j; :j :j :j E9==:j :jk ,:j X:j :j# :j9 :jA :j 3==:j :j ,:jg :j :j+ :j. :jy :j :ji :j` :j P10/11==:jB :j :j :j :j :j ,:j ==:jL :j :j5 :j :j  :j :jW :j :j) :jz c1===:j :j! :j# :ju$ :j$ :j& :j( :j( :j6) :jF* :j+ :j$, :jQ, :jr- :j/ :j]/ ;===:j/ :j0 :jc2 B:j3 :j;4 :jw4 :j4 :j5 :jw7 ,:j7 :j; :j<@ B:jB ,:jkB :jB :jD :j#F :jbF :jF :j9I :j J :jAJ :j K :jL :jrN :jN :jKP :jP :j"R :jVR :jR :jT :jV ,:jW :j}Y :j[ :jQ[ :j[ :j] :jI_ :j_ :j_ :ja :jc :jc :jc :je :jf :jf :jg :jHi :jWk ,:jk :jV n:j B:j X:j :j B:j? :j ,:j :j :j ,:j$ :j R  There is a stone staircase leading down here.:j~ :j  _:j( :jU :j6 :j :jƭ :jC :j w  You encounter 2 goblins and a hobgoblin.:j0 p.....# .......# ##...######## ####...# #...# # ###.## #...# # #..##### #...# # # #......####..^#.### :j # #........##.......g #.....##.## #########..#@......g -- #####...........##.#...g #.............#....##### Cast: Searing Ray #.............#>....... #.....#####.......##### :jG #.....#####.......##g   hobgoblin (asleep) #..................#gg 2 goblins (asleep) ##'######.........<#  #.# #.#.)......#:jg 098.8 (50.0):j3 39.8 (51 _:j :j :j^   #####  #...# #  #...# #  #...# # # #..^#.### # #.......g  #........  #@......g .......##.#...g .....#....##### .....#> ##..... #.......## ........# '........<#  #.# #.#.) :j  #####  #...#   #...#   #...# #  #..^#.###  #.......g  #........  #@......g .......##.#...g .....#....##### .....#>:jLc##.....#.......## ........# '........<  #.# #.#.):j:j:j z _There are monsters nearby!:j~  #####  #...# #  #...# #  #...# # # #..^#.### # #.......g  #........  #@......g :j+.......##.#...g .....#....##### .....#> ##..... #.......## ........# '........<#  #.# #.#.) :j  #####  #...#   #...#   #...# #  #..^#.###  #.......g  #........  #@......g .......##.#...g .....#....##### .....#>##.....#.......## ........# '........<  #.# #.#.):jˋ:j=:j:jQd _There are monsters nearby!:jSz# .# ....# .......# ...### ##### ##...# #...#  ###.## #...#  #..##### #...# #  #......####..^#.#####........##.gg.....##.##.  #########..#.......g###...........##.#...g. .....#....###### .............#>....... .....#####.......##### .....#####.......## ggg 5 goblins (1 launcher, asleep) ..................:jJ{q# #'######.........<#:j  You encounter 3 goblins.A goblin is carrying a +0 sling.:je3100.8 (1.0):j:jw+ _Found 13 gold pieces.:j....# .......# dingusman the Tinkerer ....# .......# Gnoll #...### ##### Health: 32/32 ======================== ###...# #...# Magic: 8/11=================-------  ###.## #...# AC: 2Str: 9 :jT #..##### #...# #  EV: 17Int: 16  #......####..^#.####  SH: 5Dex: 11  #........##.......gg  XL:  4 Next: 79% Place: Dungeon:3  #.....##.##.@......g  Noise: ---------  Time: 3100.8 (0.0)  #########..#.......gg  a) +0 hammer ####...........##.#...g.  Cast: Searing Ray .............#....###### .............#>....... .....#####.......#####  g   hobgoblin (asleep) .....#####.......##:jȨ  ggggg 5 goblins (1 launcher, asleep) ..................# #'######.........<# _Found 13 gold pieces.  Casting: Searing Ray (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (asleep):jpn....# .......#dingusman the Tinkerer ....# .......#:jrpGnoll #...########Health: 32/32 ======================== ###...##...#Magic: 8/11=================-------###.###...#AC: 2Str: 9#..##### #...# #EV: 17Int: 16#......####..^#.####SH: 5Dex: 11#........##.......ggXL:  4 Next: 79% Place: Dungeon:3#.....##.##.@......gNoise: ---------  Time: 3100.8 (0.0)#########..#.......gga) +0 hammer ####...........##.#...g.Cast: Searing Ray .............#....###### .............#>....... :j q[14d.....#####.......#####g   hobgoblin (asleep) .....#####.......##ggggg 5 goblins (1 launcher, asleep) ..................# #'######.........<#Casting: Searing Ray (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (asleep)  You lock target on the goblin and prepare to deploy your bee.:jewc==1.8 (1Winding :j{:j~tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 dagger (asleep)  You lock target on the goblin and prepare to deploy your bee. _(Press . to continue winding your bee.):j) :jW3 ....# .......#dingusman the Tinkerer ....# .......#Gnoll #...########Health: 32/32 ======================== ###...##...#Magic: 8/11=================-------###.###...#AC: 2Str: 9#..##### #...# #EV: 17:jh4 Int: 16#......####..^#.####SH: 5Dex: 11#........##.......ggXL:  4 Next: 79% Place: Dungeon:3#.....##.##.@......gNoise: ==-------  Time: 3101.8 (0.0)#########..#.......gga) +0 hammer ####...........##.#...g.Cast: Searing Ray .............#....######:j4 Winding .............#>....... .....#####.......#####:j4 g   hobgoblin (asleep) .....#####.......##ggggg 5 goblins (1 launcher, asleep) :jB5 ..................# #'######.........<#Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (asleep)  You lock target on the goblin and prepare to deploy your bee. :j5 _(Press . to continue winding your bee.)  Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j= :j@ :jH :jwK   Aim: a goblin, wielding a +0 dagger (asleep)  You lock target on the goblin and prepare to deploy your bee. _(Press . to continue winding your bee.)  :jL Casting: Launch Clockwork Bee (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There are no nearby walls to construct a spike launcher in.:j:j8]--2.8 (1. :j&:j@ _You continue winding your clockwork bee...:j{0:jO--3..  _You continue winding your clockwork bee...:jm 4y:jd} , 1 a…)y   clockwork bee (minion):j1 04:jˑ s _With a metallic buzz, your clockwork bee launches itself at the goblin.:j-~.# .#.# .# ##...### ######...# #...# # ###.## #...# # #..##### #...# # # #......####..^#.#### # #.##.gg #.....##.##.g #..#...y...gg#...##.#...g. #...#....###### #.....#>....... #.....#####.......##### #.....#####.......## 2 goblins (asleep, 1 ally target) #......# ##'######.<#.y:jx:j%&5:j«:j:jr# .# # .# ...### ##### ...# #...#  ###.## #...#  #..##### #...# #  #......####..^#.####  #.##.:jhgg #.....##.##.g #..#....y..gg ...##.#...g. ...#....###### .....#>....... .....#####.......##### .....#####.......## ggg 5 goblins (1 launcher, asleep, 1 a…)......# :j[ .yThe goblin shouts! The hobgoblin shouts! The goblin shouts! x2:jgg:js .yYou hear a shout!:jMg$:jJ.g:jjg.:j g.:j .g  You encounter a goblin. It is wielding a +0 dagger.:j/g:j U gggggggggg 7 goblins (1 launcher, 1 ally tThe goblin hits your clockwork bee with a +0 dagger.  You encounter a goblin. It is wielding a +0 club.:j/==6:j3 :j' _You hear a shout!:j# #######+ ....# .......# ...##### ###...# ###.##  ##### #...# # ####..^#.####...g. #.....##.#g  #########..#......yg ####....##.#..g.g....#....######........#>.......#.......##########.......# .........:je.g:j] g.  Your clockwork bee stings the goblin.:j$g.:j5g.:j&.g.:j%g.:jLg$:j3j g.  You encounter a hobgoblin.:jx:jgg 2 hobgoblins 7 goblins (1 launcher, 1 ally tar:jA-7Searing Ray:j:jJ _The goblin hits your clockwork bee with a +0 dagger.:jX 3# ......#+ # .# # .# ...### :j ##### ...# #...#  ###.## #...# #..##### #...# # #......####..^#.##.##..@..ggggg#.....##.##......gg.g#..#.....gyg$g...##.#...g..#....#...#>....... g   Robin (polearm, distracted)#####.......##### ggg 3 hobdistracted)#####.......## gggg 8 goblins (1 launcher, 1 wandering,…)# y   clockwork bee (minion):j> -You encounter Robin of the Strong Arm, a goblin and a hobgoblin.:j /  --more--:jo )The goblin shouts!  Your clockwork bee stings the goblin.g. )  The goblin dies!Your clockwork bee stings the goblin!.g.g..g.:j1g.:j:jlg.:jg.:jZ §The goblin dies!Robin throws the goblin at you!  You encounter a goblin. It is wielding a +0 dagger.:jg.:ju, gg)g6)The teleport trap disappears. The goblin disappears!81=8:j:j3 _The goblin leaves your sight.:j|) y.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall. g.  Your clockwork bee locks its sights upon the goblin.g.:j g.:jeg.g.g.:jz g.:jU g#$, 1 ally target)The goblin misses your clockwork bee. Robin throws the hobgoblin at you!7--9:j W _The hobgoblin closely misses you.:j & :j: {†You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!:j **** 2g 6 goblins (1 launcher, 1 ally targ…:jr o *You kill the hobgoblin!:jv )(Press . to maintain the ray.)  The rocky spike skewers the goblin.:j?[*5ally target):j  )You kill the goblin!Your clockwork bee stings the goblin!y.g. g.  The goblin dies!g.g.g..g.:j_.}...† 4 goblins5-------610ontinue: Searing RayRay :jh::jZ>7 _You block the hobgoblin's attack.:j.*:j .  You barely miss the hobgoblin. You stop channelling your searing ray.  The rocky spike skewers the hobgoblin.:j*   hobgoblin:jVX1*:j) )You kill the hobgoblin!The rocky spike skewers the goblin.:jQ+`* 3:j †You kill the goblin!Your clockwork bee locks its sights upon the hobgoblin.  Your clockwork bee stings the hobgoblin! g.  The hobgoblin dies!g. g)Your clockwork bee winds down and falls to the ground. )λ.......##########.......#λdormant clockwork bee (minion) .................#  Robin says, "Feeling lonely?"912.1 (1.3ast _You block the goblin's attack.:j )You focus your ray upon the goblin. The searing ray hits the goblin!*** 2:jjl *You kill the goblin!:j~ `  (Press . to maintain the ray.):jZ g.  The rocky spike misses the goblin.:j g).., ally target)  Robin hits your dormant clockwork bee but does no damage.3---------230ontinue: Searing RayRay :j:j :jN_The goblin closely misses you.:jN***:j.*:j )  The rocky spike skewers the goblin.*   goblin:j g.  You kill the goblin!:j)Y))..:jj22------34+ :jB:jE4 _You block the goblin's attack.:j N***:jpT g†)..1-----5Searing Ray++  _The goblin closely misses you.:j~TN***:j )..(strong)You finish channelling your searing ray.  You block the goblin's attack.  Robin roars a battlecry!0----==6ast: Searing Ray :jr:j\e _The goblin goes into a battle-frenzy!:jS)4:j52:j#5K _You are out of magic!:jp:jrDrink which item? Potions  g - a potion of magic  f - a silvery potion  j - a green potion  k - an orange potion :j s[!] read|quaff|evoke[?] describe selected:ju :j $:j!...# ......########+dingusman the Tinkerer ...# .......#Gnoll ...# .......#Health: 32/32 ======================== ...########Magic: 0/11------------------------ ##...##...#AC: 2Str: 9  ###.###...#EV: 17Int: 16#..##### #...# #SH: 5Dex: 11#......####..†#)#####XL:  4 Next: 93% Place: Dungeon:3#........##..@).g†...Noise: ===------  Time: 3116.1 (0.0)#.....##.##..g)..λ.).a) +0 hammer#########..#.....).)$.Cast: Searing Ray ###.........:j"[37m..##.#...... ............#....####### ............#>.......g   Robin (polearm, ally target) ....#####.......#####g   goblin (strong) ....#####.......##λ   dormant clockwork bee (minion) .................# _The goblin closely misses you.You finish channelling your searing ray.  You block the goblin's attack.  Robin roars a battlecry! _The goblin goes into a battle-frenzy! _You are out of magic!:j%3g.:jQ3:j 411/11 ========================--7.1 (1Searing Ray:j>:jWBU _Magic courses through your body. You block the goblin's attack.:j R****:jY1 *You focus your ray upon the goblin. The searing ray misses the goblin.:j. u  (Press . to maintain the ray.):j  #gg...  The rocky spike skewers Robin but does no damage.  Your spike launcher falls apart. The goblin hits you with a +0 dagger.:j `26-----9/11 ===================-----=-8ontinue: Searing RayRay :jy e _Robin closely misses you.:jۥw )The searing ray hits the goblin!:ji****λ   dormant clockwork bee (minion):j! )...  You kill the goblin!-----59+ :jze _Robin closely misses you.:jN# ......#+ # .# ..# .# .#### ##### .#...# :jC#...##.# ###.## #...#..#..##### #...#.# #......####..†#)##.##...@g.†.#.....##.##..))..λ.).  #:jm..#.....).)$....##.#...#....#.#>....... #####.......##### #####.......###:jY<:j=7=-----20ast:jH:jlJn _You stop channelling your searing ray. Robin barely misses you.:jLM _You see here a +0 club.:jH  You miscast Searing Ray. Nothing appears to happen.  Robin flexes a bicep menacingly.:jC 7----Contam: 11% -1:ju :j O _Robin closely misses you.:j **** You focus your ray upon Robin. The searing ray hits Robin!:j`( :j=d.  Robin is heavily wounded.(Press . to maintain the ray.):jr g.†.)  Your dormant clockwork bee falls apart.:jt5---------=2ontinue: Searing RayRay :j:jO _Robin closely misses you.:jb5~ ****The searing ray hits Robin.:jg g.†.  Robin is heavily wounded.4-------3+ :j:jG _Robin misses you.:je p )The searing ray hits Robin!:jHl I****:j R).†.:j :jY ..# ......########+dingusman the Tinkerer ..# .......# ..Gnoll ..# .......# .#Health: 28/32 =====================--- ..######## .#Magic: 3/11======------------------ #...##...##.#AC: 2Str: 9 ###.###...#..EV: 17Int: 16 Contam: 11% #..##### #...#.#SH: 5:jDex: 11#......####..†#)######XL:  4 Next: 113% Place: Dungeon:3#........##...@).†....Noise: ==-------  Time: 3124.1 (1.0)#.....##.##..))....)..a) +0 hammer#########..#.....).)$..Continue: Searing Ray ##...........##.#.......Ray++ ...........#....######## :jG@...........#>....... ...#####.......##### ...#####.......## ................#Your dormant clockwork bee falls apart. :jp_Robin closely misses you.The searing ray hits Robin.  Robin is heavily wounded. :j j_Robin misses you.The searing ray hits Robin!:j. _You kill Robin!You have reached level 5!  --more--:j%32/37-3/12--5 7% Searing Ray:j.:j04 _:jO# ......#+ # .# .. # .# .# ### ##### .# ...# #...##.# .## #...#..  #..##### #...#.#  #......####..†#)##.##...)@.†....##.....##.##..))....)..# #..#.....).)$..#....##.#.##....#######.......##########.......###:jo9¿:j'--5ast: Searing Ray :jL:j _You stop channelling your searing ray. _Items here: ) [[ †.:j,Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 trident Armour (select all with [)b - a +0 animal skin  c - a +0 helmet Carrion the hobgoblin corpse of Robin [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j"  c + a +0 helmet[Enter] accept (1 chosen):j:j:j .# ......########+dingusman the Tinkerer :ji.# .......# ..Gnoll .# .......# .#Health: 32/37 ====================---- .######## .#Magic: 3/12:jL======------------------ ...#:ja#...##.#AC: 2Str: 9 ##.###...#..EV: 17Int: 16 Contam: 11% #..##### #...#.#SH: 5Dex: 11  :jE#......####..†#)#######XL:  5 Next:  7% Place: Dungeon:3  :jm)#........##...)@.†....#Noise: ---------  Time: 3125.1 (0.0)  :jX#.....##.##..))....)..#a) +0 hammer #########..#.....).)$..#:jCast: Searing Ray #...........##.#.......# :j]..........#....######### ..........#>....... ..#####.......##### ..#####.......##¿ ...............# :jM_Robin misses you.The searing ray hits Robin! _You kill Robin! _You have reached level 5! _You stop channelling your searing ray. :jrV_Items here: ) [[ †.:jZ:jY3=6.1 (1:j:j% _f - a +0 helmet:jt :j Wear or take off which item? Inventory Items Armour (go to first with [)  b - a +0 robe (worn)  c - a +1 pair of boots of rampagingf - a +0 helmet Floor Items ([,] to select) Armoura +0 animal skin[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jA:j^:jn,.# ......########+dingusman the Tinkerer .# .......# ..Gnoll .# .......# .#Health: 33/37 =====================--- .######## .#:jcMagic: 3/12======------------------ ...##...##.#AC: 2Str: 9 ##.###...#..EV: 17Int: 16 Contam: 11% #..##### #...#.#SH: 5Dex: 11  #......####..†#)#######XL:  5 Next:  7% Place: Dungeon:3  #........##...)@.†....#Noise: ---------  Time: 3126.1 (0.0)  :jX#.....##.##..))....)..#a) +0 hammer #########..#.....).)$..#:jڤCast: Searing Ray #...........##.#.......# ..........#....######### :j..........#>....... ..#####.......##### ..#####.......##:jQV¿ ...............#The searing ray hits Robin! :j{T_You kill Robin! _You have reached level 5! :j_You stop channelling your searing ray. _Items here: ) [[ †. _f - a +0 helmet:jN:j:j:j:jb4==7.1 (1:j.:j:jOE9% 8.1 (2:jK:j`:jC79.1 (3:jG:j: :j l4=530.1 (4:jv :j  :j b==31.1 (5:ja4 :j6 3 _You start putting on your armour. You continue putting on your +0 helmet. x5:jk: :j~E :jH [ _You finish putting on your +0 helmet.:jow :jk{  Spells (Memorise)TypeFailure Level  a - FreezeIce10% 1b - JinxbiteHexes14%2  c - Forge Blazeheart GolemFire/Forgecraft26% 4  d - Forge Lightning SpireAir/Forgecraft26% 4  e - Confusing TouchHexes28% 3 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exito:j .# ......########+dingusman the Tinkerer .# .......# ..Gnoll .# .......# .#Health: 34/37 ======================-- .######## .#Magic: 4/12========---------------- ...##...##.#AC: 3Str: 9 ##.###...#..EV: 17Int: 16 Contam: 3% #..##### #...#.#SH: 5Dex: 11  #......####..†#)#######XL:  5 Next:  7% Place: Dungeon:3  #........##...)@.†....#Noise: ---------  Time: 3131.1 (0.0)  #.....##.##..))....)..#a) +0 hammer :j?34m#########..#.....).)$..#Cast: Searing Ray #...........##.#.......# ..........#....######### ..........#>....... ..#####.......##### ..#####.......##¿ ...............# _You have reached level 5! _You stop channelling your searing ray. _Items here: ) [[ †. _f - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.o:j_P  Okay, then.o:jo:jN@D _p:jp:jp:jp:jYp:j[T1 _p:j;=p:jp:j{Z _Your magical contamination has completely faded away.p:j%5p:jp:jLj5==p:jap:jp:jp:js p:j,p:jTp:j}96p:j(=p:jp:j P==p:j>"p:j$',p:j*p:j/,p:j3p:jM7==6==p:jTp:j[p:j&_p:jdp:jip:jop:jsp:j {p:j|p:jp:jTp:jL===p:jp:jAp:j-p:jp:jp:jp:jp:jоp:jp:jp:jp:jp:j7p:j&==p:jp:jp:jp:jp:jxp:jp:jJp:jEp:jp:j%p:j p:js p:j` p:j ==p:j{ p:ju< p:jBJ p:jN p:jBS p:jZ p:j\ p:j_ p:j_e p:jf p:jj p:j d8==p:j p:jH ,p:j p:jT ,p:jL p:j ,p:j |==p:j Bp:j׷ ,p:j p:jQ 9==p:js p:jS p:jQ Bp:j ,p:jo p:j P==p:j p:j9 p:j: p:jy p:j ,p:j p:jB p:j= h  A goblin comes into view.p:j gg   goblin (wandering)p:jM c740.0)2.1 (41 _p:jR q:jwi>   q:j{k ..  .# ##### .# #...##.# #...#..   #...#.#  #..†#)#######  #...)@.†....#  #..))....)..# #.....).)$..# ..g##.#.......# q:j .#....######### >..........#####....## ¿ q:j?hf    ..  .# ##### .# #...##.# #...#..   #...#.#  #..†#)#######  #...)@.†....#  #..))....)..# #.....).)$..# ..g##.#.......#.#....#########>..............## q:jjq:j _A goblin is nearby!q:jy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:jN7 .#.# .. ..# .# .#.### ##### .# #...# #...##.# ###.## #...#..  #..##### #...#.# #......####..†#)####### #........##...)).†....# #.....##.##..)@....)..#########..#.....).)$..#..........g##.#.......# .#....#########.#>.......#####.......#####.#####.## ¿.......# ######<#q:j< 9g.q:jUG q:jK 10/12==3.1 (1.0)Searing Ray _q:j \ e _You see here a +0 dagger.r:j8{.# .# ...# .# .#.### ##### .##...# #...##.#  ###.## #...#.. #..##### #...#.# #......####..†#)# #.##...)).†....# #.....##.##..@)....)..# #..#g....).)$..##.....##.#.#.#....##..#>........#####.......#####.#####.......## ¿.......# '######.<#r:jA@.gr:jr:jE-4 _r:jx  Things that are here: _a +0 dagger; a goblin corpser:j<*r:jkP ggYou focus your ray upon the goblin. The searing ray misses the goblin.(Press . to maintain the ray.)8/12 ----==5ontinue: Searing RayRay r:j|i _The goblin barely misses you.r:jw )The searing ray hits the goblin.r:jG*r:j L)7------6Searing Ray+  _You kill the goblin!s:j[Is:j   You stop channelling your searing ray. _--s:j%8==s:j==s:js:j,s:js:j,s:js:j.s:jN9==s:j s:j*(s:j/f==s:jd2s:j<7s:j<s:j@s:jE,s:jIs:jN,s:jW|10/12==s:jm[s:j5^,s:j`s:je,s:jhs:jn,s:joqs:j^vs:jv:==s:jys:j~,s:jŁs:js:js:js:ju,s:js:jɟb1==s:j_s:jA,s:jzs:jb,s:js:jh,s:js:jջP==s:j s:j^,s:j:s:j,s:js:j=,s:js:j$b2==s:j4s:js:js:js:js:jos:js:jcs:jXs:j s:j+<  You see here a +0 club.s:j`/W== _s:j,5s:j*6s:jAf  Things that are here:s:jDa  a +0 dagger; a goblin corpses:jtJs:j~K _s:jQs:j6W,s:jZs:j$cN _You now have 154 gold pieces (gained 13).s:jjs:jks:jxos:jvs:jH|,s:js:jKe  You see here a hobgoblin corpse.s:j5 _s:jIs:jXs:jLY  Items here: ))) †.s:js:ji _s:js:jzs:jus:jWs:jzs:j>s:j Bs:jXs:js:j,s:jQs:j='  You open the door.  You encounter 2 jackals.s:jX>~ #...# #.########)#...#.#######  #...####.#### #.#...#.#  ####........# #.h.#.#.# ..............# #......#.# ######..............# ###.#s:jC #..............# ..# :........h ###......########'# .. #.@.# --.......# #.###  ######.# ast: Searing Ray# #...##.### #...#..###### #...#.## hh 2 jackals (wandering)..####..†#)#########...)).†....# .....##.##..))....)..#s:jnDv.h231.1 (55.0).s:j(H7h.s:jOr   jackals:jQ|--2.1 (56Searing Rays:jYs:j[3 _The jackal leaves your sight.s:jf- #...# )   #.#.h.#.#   #...#.#.#  #... ...# ###.#  ...# ..#  ... ###  ###'#   #.@.#   #.### ######.# #...##.# #...#..# #...#.##†#) )).†....# ))....)..# s:jY #...# )   #.#.h.#.#   #...#.#.#  #... ...# ###.#  ...# ..#  ... ###  ###'#  s:jZ #.@.#   #.### ######.# #...##. #...#.. #...#.##†#))).†))....)s:jhs:jls:jss:jv] _A jackal is nearby!s:j+(#...####........#.#.............#...# #.########)#...#.#########...####.#### #.#.h.#.#  ####........# #.#.# .............####......#.# #####..............# ###.# #..............# ..# :.........# ###########@#  .# #...#  .......# #.### # ######.# # #...##.s:j)# ## #...#..# ##### #...#.######..†#)#######..##...)).†....#s:j+0hs:j,7h.s:j?06h.s:jLGh 2 jackals (wandering)3.1 (1.0)Searing Ray _s:jKs:j;\Q _There is an open door here.t:j#.......#######.#.#.#...######.## #...####........#.#............. #...# #.########)#..h#.######### #...####.#### #.#...#.# ####.# ##...#.#.# .....####......#.# ####.t:j\# ###.# #......h# ..# :.......@.# ###########'#....... .# #...######## .......# #.### ######.# #...##.# # #...#..# ##### #...#.######..†#)#######t:j7h.t:j6h.t:j.t:jh   jackalt:j-4 _t:jt:jt:jbx<.'.......#.#...#.#<# #.# ....#######.#.#.#...######.####........#.#....h........ #.########)#...#.######### #...####.#### #.#... ####..# ##...# ....####...... ###h# ### #....... ......:.........# ###  #######'#.......#...######## .......# #########.h 2 jackals (wandering) #...## . ##### #...#.## t:jvxCh.  The jackal barks! x2hhh6-====5t:j!b _The jackal bites you. The jackal misses you.t:jW †You focus your ray upon the jackal. The searing ray hits the jackal!t:j]****   jackalt:jz .hYou kill the jackal!t:jz\...†t:jl0----9==--6ontinue: Searing RayRay t:j| _(Press . to maintain the ray.)u:jIU****u:jK.hu:jl.h.†u:ju:j;9/12 ----------7Searing Rayu:j};+ u:ju:ju:j.......#########.#####.#.# #.# .....<.'.......#.#...#.#<# #.# .......#######.#.#.#...######.## ...####........#.#.............# ...# #.########)#...#.######### ...####.#### #.#...#.# ###..# ##..h#.#.# ....####......#.# ###.# ###.# #......# ..# :.........# ###########'#....... # #...####### ......# #.#########.# #...##.#:j7;6H #...#..#.h7=--8ast _You stop channelling your searing ray.u:js _You see here a jackal corpse.u:juy .  You focus your ray upon the jackal. The searing ray hits the jackal.u:j1**u:j0**u:jW w ....  You kill the jackal!u:j` 7------10==9ontinue: Searing RayRay u:j~ u:j f _(Press . to maintain the ray.)u:j U****u:jh 9....u:jk 6--------40+ u:jq u:jR v:jxv:j" v:jn"v:jI&K  You stop channelling your searing ray.v:jf+E _v:j,=7==v:jv.v:jP1v:j1v:j3v:j5,v:jW7v:j9v:jH==v:jI,v:jbx8==v:jzv:j==v:j%v:j߃,v:jhv:j,v:jv:jv:j[v:jv:jv:jqN9==v:jv:jzv:jԑv:jv:jU,v:jtv:j,v:jn==10/12====v:jx1==v:jnv:jv:j==v:jWv:jv:j v:j v:j[v:jwv:jL2==v:j,v:j<v:j,v:jnv:jv:j,v:jEv:jb  You see here a jackal corpse.v:jv:jW== _v:jv:jv:jIBv:jp ,v:j. v:jXv:jv:jE,v:j"v:j$v:jd%v:jL&,v:jx(v:jI*v:j*v:jY,v:j//v:j1v:jh2v:j3v:j7v:j9,v:jBv:jEXv:jFv:jOFv:jFv:juHv:jHv:jI,v:jLXv:jOXv:j Rv:jR,v:j#Tv:jUv:j(Vv:jRVv:jVv:jWv:jYBv:jZv:j?[,v:j[v:jxgvv:jYhBv:jj,v:jjv:jkv:jlv:jIn,v:jnv:j6rnv:jvv:jCwv:jxv:jy,v:jl{v:j|v:j},v:jI~v:jv:jڀv:j2v:jv:j!v:j,v:jv:jv:jXv:j,v:jcv:jv:j+v:j,v:jv:jȑv:jXv:jv:j7v:jav:jmv:jΜv:jAv:j՞v:j<,v:jv:jv:jģ,v:jZv:jwv:jkv:jv:jv:jv:jC,v:jv:jv:jv:j<v:jv:jv:jEv:jv:jv:j/v:jø,v:jv:j6v:jӿv:j%v:j# #.##.#  # #.##.#  # #.##.#  # #.##.#  # #.##.#  # #.##.#  # #.. #¿ #.#   ### ###..########.###   [@........#  -- #################     Cast: Searing Ray             :j49m    v:j{z.# #.# #.# .# #.# #.# .# #.# #.# .# #.# #.# .# #.#v:jl #.# .# #.## #.# .# #.. #: #.#  ####..#.### ....# #      v:j  v:jW1333.1 (93.0)v:jo,4.1 (94v:jv:j* _Found a parchment of Blink.v:jXx _You see here a scarf of repulsion.v:j v:jv:jv:jv:jv:jP _v:j#,v:j$v:j&v:j(,v:j)v:jt+v:j%-,v:jx-v:j:; .......# ###.# ###'###.##..# #.#  #.# #.##..# #.#  #.# #.##..# #.#  #.# #.##..# #.#  #.# #.# #..# #.#  #.# #.# #..# #.# #.# #.# #..# #.# #.# #.. #@.# #.# ### ######..########.### ..........[.........# #####################       You pick up a parchment of Blink and begin reading...v:j<v:jA18.1 (4.0)v:jD+9.1 (5v:jIv:j(K> _You add the spell Blink to your library.v:j^(3v:j)v:jM,v:j3Xv:j<v:jzFv:jHv:jpJv:jJv:jKv:j9Mv:jOv:j_Ov:jPv:jRv:j?Tv:jTv:jcUv:jwWv:j6Y,v:jZv:j\v:j^,v:j_v:jPbv:jd,v:jfv:jhv:j|k,v:jxmv:j####..†#)####### ...##...)).†....# ##.##..))....)..# ##..#.)...).)...# .....##.#.......# ...#....######### ...#>....... # .......############.# .......##.......@.#.# ........#.######....# #.# .......<# #..### ###.# .)......# #..# #...# ........##..# ###.# ###'###.##..##.##.# #.##..##.##.# #.##..##.##.# #.##..##.#v:jm051.1 (12.0)v:j,2.1 (13v:j6v:j4Y _l - a fuming black potionx:jd Ix:j x:j- x:j~ x:j x:j x:j nx:jL x:j x:j x:j x:jJ x:j x:j x:j x:j x:j-! x:j# x:j& x:j' x:j) x:jj. x:j2 x:jz2 x:j4 x:j7 x:j; ,x:j3= x:j@ x:juC x:j.D x:j!F x:jH x:jK x:j*L x:j3Q ,x:jT x:jU x:jW x:jx[ x:jt ,x:ju x:jy x:j| c  You encounter a bat.x:j  #........##...)).†....# #  #.....##.##..))....)..# ########..#.)...).)...# # #...........##.#.......# #.....#....############# #.......#>..............######.......############.# ######.......##.........#.# #........#@######...# #####.........<#..b...#..### ###  #.#.)......######.#..# #..Searing Ray  #.#........# #..# ###  #.####'###.# #..# #  #.# #.# #.# #..# # b   bat (asleep) #.# #.#:j 7m #.# #..# # #####.# #.# #.# #..# # ......# #.# #.# #..# #x:jv -67.1 (15x:j 38.1 (16 _x:jw y:jh )).†....#  ))....)..# )...).)...#   > ###########.# #.........#.# #@#...# y:jFi2<#..b...#..###  #.#.)######.#..#   #..#   #..#  #.# #.# #.# #..#  #.# #.# #.# #..#  #.# #.# #..#  #.# #.# #..# y:jy:jc )).†....#  ))....)..# )...).)...#   > ###########.# #.........#.# #@#...# <#..b...#..###  #.#.)######.#..#   #..#   #..# y:jM #.# #.# #.# #..#  #.# #.# #.# #..#  #.# #.# #..#  #.# #.# #..# y:j'4y:jP.y:j/Z _A bat is nearby!y:j .You focus your ray upon the bat. The searing ray hits the bat!y:jI s**y:jJF ..You kill the bat!0----1==9.0)ontinue: Searing RayRay y:jsy:jf _(Press . to maintain the ray.)y:j[Iy:jm_K  You stop channelling your searing ray.y:jbE _y:j......# # #.#.##.... .....### #.#..#.#.##.... .....# #......@...<.....568.1 (84.0) .#...# ########.########.(. .#...# ........# #...### .....#####################.....## .##...........................÷÷. .##†####################.......## .##.# #.....<.'.~:j Y[m  ..#.# #.......##  #..)# #...####.. ~:j< B9.1 (85~:j ? _Found 5 boomerangs.:j 3:jo :jq :j) B:j7 :j  You encounter a kobold. It is wielding a +0 dagger and quivering stones.:j Z #.#.##.#  :jX ] #.....# .(#.# # ###.#.# #.#.## #.#.# ###.#.##.......)  #####.#.# .K#.#.##..  #...#.#.#.##..#  #>......# ##.#.#.##....# ##.....### #.#..#.#.##..#..# #...<.........# ...#...# ##.##.(.###...# ........# #...##Searing Ray+.....####......##.............÷.##†:jk ##....... K   kobold (missile, asleep).##.# #.....<#..#.# #.......##..)# #...####:j 270.1 (1.0):j 21.1 (2 _:j :jt :jbe    .(#.#   #.#:jc  #.#.# ###.#   .K#.#   #.#.#  #> ##.#.# #.#..#.#.##.. #....@.....<. ########.########.(  ÷†#<:jc0)#:jg    .(#.#   #.# #.#.# ###.#   .K#.#   #.#.#  #> ##.#.# #.#..#.#.##.. #....@.....<. ########.########.(  ÷†<)#:j:j.:j<:ji] _A kobold is nearby!:j  :j  :js)You focus your ray upon the kobold. The searing ray hits the kobold!:j>****:jo )...  You kill the kobold!:j״0----==2.1 (1ontinue: Searing RayRay :j$:jf _(Press . to maintain the ray.):j   You stop channelling your searing ray. _:j I:jB:jT:j:----:j:j:j:j :j9 B:jVb1==:j":j,:j$:j:j::j:ja:j:j:j:j:==:jD :j :j :j$:j%(,:j82==:jy9:j9:jG;:jYgn==:jh:ji:jk:jl:jm:jco:jq:jtz:j|:j~:jo,:jn:j:j1:j,:jψ:j:j :jɌ:jč:jX:j:j:jh:j,:j):j  You see here 5 boomerangs.:jH:j _:j,:j.,:j:jX:j:j2B:j%:jC*:j*:j3+:jj,:j]1:j4:jA5:j7:j;:jX=:j=:j>:jW:j,:j:j:j ,:j :j1:jB:jlX:jx:j7B:j?:jBC,:jC:jH:jH:jH:jFJ:jL:jWB:jZ:j],:j_:jcP  There is a stone staircase leading up here.:je5 _:jqi:j4n:j~q:jr:j:t:jw:jy:jez:j{:j:jB:jb:jՍX:j:j:jl:j:j:jF:j:j~:ji:jŸ:j]:j?:j  You see here a jackal skeleton.:jk:j _:jV:jd  You see here a jackal skeleton.:j _:jX:j0:j,:jOX:j:j2v:j$7B:j7:jh:,:j;:jf:jj:jhtX:jyB:jX:jf:j:jR:j!:j:j~,:j:jX:jn,:jТ:jX:jQ,:j:jd:j:j:j:j:j5:j:j,:j:j7:j/:jg1:jw:B:jAX:jXg  You see here a jackal skeleton. _  There is a stone staircase leading up here. _:j i:jmB:jr:jku,:jx:j=,:j ,:j:j :jα:jB:jW :j%:jW #......#.##.#    #......#..#.#    #..)#  .# ##..###  .# #   .#########.#########'#..   ...........##...........   #...##..###....   ....#########--   ###.#  #.# ##### Cast: Searing Ray  #.# #..)#  :j[[39;49m#.# #...#  #.#    #.# #+#   ### ##.#    #.##71846.0)--97:jMq _There is a stone staircase leading up here. _You see here a jackal skeleton. _There is a stone staircase leading up here. _g - an amulet of wildshape:ja}5:j,:jߓ,:j,:jn:j6:j:jD<:jP:jN:j :jB:j,:j,:j}:jv:jB:j:j::j,:j.:j:j:jT:j^ ,:j :j B:jX:jZZ:jIq&:jrB:jx:j.:j# :j. #####...#.# #  #.....# :j`k## #.......#.# # :j?[ #......##  ##. #.........#..:j$  #.. ............  #.#########......#:jb8  #.#...#...#+  #@#.#.#.#.#......:jt~63.1 (44.0)  #.#.#.#.#.#......#  #.#.#.#.#.#......#  #.#.#.#.#.#......#  #.#.#.#.#.#.######  #.#.#.#.#.#.# :j֦  #...#...#...#  #.#########.###### :jO  #...........##....:j2E :j:j,4.1 (45:j :j( _Found a ring mail.:jQ :j5 :j :j3 :j :j[ B:j` :j :j :j n:j| ,:j ,:j< B:j U  #.#   #.#   #.#   #.#  ##+##.#  #####...#.# ## .#.......#.# #. ###.#.......#.# #> [.#......##.###. ##.#.#.........#... #............ #.#########......#. #.#...#...#......+. #.#.#.#.#.#......#. #.#.#.#.#.#......#. #.#.#.#.#.#......#. #.#.#.#.#.#......#:jV :jW' ]9.1 (5.0)70.1 (6:j) :j", d _h - a scroll labelled PIPINO RISHAEG:j 3:j. :j :j B:j  You see here a +0 ring mail. _:ju :j :j B:j  :j :j]$       ##  #######. ########. #.....[ ....>... #.#####. # #.# 80.1 (10.0) #.# #.# # #.# #.# # #.# #.#  #.# #.# ## #.# ##+##.#  #.#####...#.# #### #.#.......#.# #.. ###.#.......#.# #>.:j$: :j> ,1.1 (11:j? :jYa 9 _Found an escape hatch in the floor.:jm3:j{i  There is an escape hatch in the floor here. _:j:j:j:jp':j$M _You open the door.:j:j<:j)  There is an open door here. _:j~.:j/,:j0:j/5:j|7,:jJ8:j@:jA:jA:jB:j#I:j_:j1a,:j}':j 7 _You open the door.:jn  :j;fThere is an open door here. _:j:j:j:j:jX:j :j:j2:j:j*:j-B:jH.:j0:j 1:j8:j;:j=:j7>:jYE,:j[LB:jL:jO,:jV:j![:j4bB:jJd:jg:jag:jh:jm:jp:j0q:jvr:jt:j2x,:jcy:j{:j}:jH~:j :jq:jB:j:j̞4:j5:j˨n:jkX:jB:j϶,:j:j:jS:jV,:j:jR:j:j[:j::j:j:jS:j=:j:jK:j:j:j7:jR:j:j:j:jR:j,:j:j+:j:j5:j5:j>,:j:j:j:j":j]:j:j<:j:j:jb:j,:jL:jD:j*,:j:j:jg:j:jR,:j:j :jc:j,:j :j :j@ :j :j :j:j,:j:j:j:j:jR:j&:j:jR":j#:j,$:jo%:j3*...##..###..........###...####### ...........########## ###.## ##########.##..###### #.# ##### #####..#.... #.# #..)# #........... #.# #...# #.....:.... #.# ..ğ #.......##.:jy4 #.# #+# #.......#### ### ##@# #.......# #850.1 (69 #.## #.......#  ##.# #.......#  #.## ##.###### ##.## #.# #...## #.# ğ   Crazy Yiuf (wandering):j43 #....# #.#  #....# ##.#  :j<6#....####..# #...:j7:j>:jA:jKv3:jXx:j3..........0.0)................####. _Could not explore, unopened runed door.:jSI:j'k:j!q:jt:jH _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Could not explore, unopened runed door.:jğ. _Could not explore, unopened runed door. _Could not explore, unopened runed door.  Casting: Searing Ray (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j4#:jke0----==1.1 (1:j:jqD _You shape a spike launcher from a nearby wall.:j,':jO.ğ:j%:j&/--2:jLASearing Ray:jE:jG( _You open the door.:jh ****ğYou focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.  :jRiCrazy Yiuf is lightly wounded.:j A ...ğCrazy Yiuf shouts!  (Press . to maintain the ray.)8/12 --------====3ontinue: Searing RayRay  _Crazy Yiuf barely misses you.:jI **** The searing ray hits Crazy Yiuf.:j 8*:jN v `  Crazy Yiuf is heavily wounded.:j. c...ğ:j/ 7------==--4+ :j6 :j`? W _The rocky spike misses Crazy Yiuf. You block Crazy Yiuf's attack.:j **** The searing ray hits Crazy Yiuf!:ja8*:j*@ )Crazy Yiuf is almost dead.The rocky spike skewers Crazy Yiuf.:jPE^*:jqG...)6----38--5Searing Ray++ :j:jlJ _You kill Crazy Yiuf!:jN****:j' h...)5------6ast: Searing Ray  _You finish channelling your searing ray.:jDM..................##..###..........###...####### ...........########## ###.## ##########.# #..########## #####..#).#...#:...#...#...# #@###### ##.## #.####.# #.......#:j:joA--7:j  There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf:jO|Pick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 quarterstaff of chaos Armour (select all with [)b - a +0 cloak Carrion the gnoll corpse of Crazy Yiuf [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j  a + a +3 quarterstaff of chaos[Enter] accept (1 chosen):j :j;} a + a +3 quarterstaff of chaos  b + a +0 cloak2:j:j.:j........##....................... dingusman the Tinkerer ...##..###..........###...####### Gnoll ...........########## ###.##Health: 37/37 ======================== ##########.##..###### Magic: 5/12==========--------------#.# ##### #####..#.... AC: 3Str: 9#.# #..)# #........... EV: 17Int: 16#.# #...# #.....:..... SH: 5Dex: 11#.# #...# #.......##.. XL:  5 Next: 38% Place: Dungeon:3#.# #@# #.......#### Noise: ---------  Time: 3857.1 (0.0)### ##.# #.......# # a) +0 hammer#.##[37:j(m #.......#Cast: Searing Ray##.# #.......##.## ##.########.## #.##...## #.##....# #.# #### #....# ##.# #... The rocky spike skewers Crazy Yiuf. _You kill Crazy Yiuf! _You finish channelling your searing ray.  There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf:jL:jIb6==8.1 (1:j z _h - a +3 quarterstaff of chaos; i - a +0 cloak:ja Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  h - a +3 quarterstaff of chaos[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jV:ja:jf........##....................... dingusman the Tinkerer ...##..###..........###...####### Gnoll ...........########## ###.##Health: 37/37 ======================== :j]g~##########.##..###### Magic: 6/12============------------#.# ##### #####..#.... AC: 3Str: 9:jgf#.# #..)# #........... EV: 17Int: 16#.# #...# #.....:..... SH: 5:jgDex: 11#.# #...# #.......##.. XL:  5 Next: 38% Place: Dungeon:3:jg#.# #@# #.......#### Noise: ---------  Time: 3858.1 (0.0):jhn### ##.# #.......# # a) +0 hammer#.## #.......#:j,hCast: Searing Ray##.# #.......#:jNh#.## ##.########.## #.##...## #.#:jvh#....# #.# #### :jh#....# ##.# #...  _You kill Crazy Yiuf! :jht_You finish channelling your searing ray.  There is an open translucent door here.  :jhThings that are here: :ji_a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _h - a +3 quarterstaff of chaos; i - a +0 cloak:jt  You unwield your +0 hammer.  Your +3 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.:jw9.1 (1h) +3 quarterstaff (chaos):je:j&= _h - a +3 quarterstaff of chaos (weapon):jM#######.#########'#.....#########..................##..###..........###...####### ...........########## ###.## ##########.# #..########## #####..#).:...#.@.#...# ##†####### ##.###.## #.......###:j:j'60:j:j0M...#...# #....##### #######.#########'#.....#########..................##..###..........###...####### ...........########## ###.## ##########.# #..########## #####..#).:.........# ##†####### ##.# #.......# #.#:j>7#:jMN&1:j_VL _Your spike launcher falls apart.:jg Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 helmet (worn)  c - a +1 pair of boots of rampagingi - a +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jR:jU:j]#...#...##....#####dingusman the Tinkerer #######.#########'#.....######### Gnoll ........##....................... Health: 37/37 ======================== ...##..###..........###...####### Magic: 6/12============------------ ...........########## ###.##AC: 3Str: 9 ##########.##..###### EV: 17Int: 16#.# ##### #####..#.... SH: 5Dex: 11#.# #..)# #........... XL:  5 Next: 38% Place: Dungeon:3#.# #.@.# #.....:..... Noise: ---------  Time: 3861.1 (0.0)#.# #...# #.......##.. h) +3 quarterstaff (chaos)#.# ##†## #.......#### Cast: Searing Ray### ##[3:jb9;49m.# #.......# ##.## #.......###.# #.......##.## ##.########.## #.##...## #.# _h - a +3 quarterstaff of chaos; i - a +0 cloak  You unwield your +0 hammer.  Your +3 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours. _h - a +3 quarterstaff of chaos (weapon) _Your spike launcher falls apart.:j{f:jg:jn:jt:jy+2.1 (1:j|:js:jm+3.1 (2:ji:j:jד+4.1 (3:je:jQA5.1 (4:jŰ:jj:j\7==6.1 (5:j:j 4 _You start putting on your armour. You continue putting on your +0 cloak. x5:j:j^:jZ _You finish putting on your +0 cloak.:j Put on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a +5 ring of evasion (worn)  e - an amulet of reflection (worn)g - an amulet of wildshape[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j$ :jQ. :j6 #...#...##....#####dingusman the Tinkerer #######.#########'#.....######### Gnoll ........##....................... Health: 37/37 ======================== ...##..###..........###...####### Magic: 7/12==============---------- ...........########## ###.##AC: 4Str: 9 ##########.#:jK7 #..###### EV: 17Int: 16#.# ##### #####..#.... SH: 5Dex: 11#.# #..)# #........... XL:  5 Next: 38% Place: Dungeon:3#.# #.@.# #.....:..... Noise: ---------  Time: 3866.1 (0.0)#.# #...# #.......##.. h) +3 quarterstaff (chaos)#.# ##†## #.......#### Cast: Searing Ray:j7 ### ##.# #.......# ##.## #.......###.# #.......##.## ##.########.## #.##...## #.#:j7 Your +3 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours. _h - a +3 quarterstaff of chaos (weapon) _Your spike launcher falls apart. _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.:j@ P  Okay, then.:jA :jH :jK . _:j:j Spells (Memorise)TypeFailure Level  a - FreezeIce9% 1b - BlinkTranslocation14%2  c - JinxbiteHexes14%2  d - Confusing TouchHexes26% 3  e - Forge Blazeheart GolemFire/Forgecraft26% 4  f - Forge Lightning SpireAir/Forgecraft26% 4 6 spell levels left :j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j, :jY2#...#...##....#####dingusman the Tinkerer #######.#########'#.....######### Gnoll ........##....................... Health: 37/37 ======================== ...##..###..........###...####### Magic: 7/12==============---------- ...........########## ###.##AC: 4Str: 9 ##########.##..###### EV: 17Int: 16#.# ##### #####..#.... SH: 5Dex: 11#.# #..)# #........... XL:  5 Next: 38% Place: Dungeon:3#.# #.@.# #.....:..... Noise: ---------  Time: 3866.1 (0.0)#.# #...# #.......##.. h) +3 quarterstaff (chaos)#.# ##†## #.......#### Cast: Searing Ray### ##.[33:j4Vm# #.......# ##.## #.......###.# #.......##.## ##.########.## #.##...## #.#random colours. _h - a +3 quarterstaff of chaos (weapon) _Your spike launcher falls apart. _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Okay, then.:jIm  Okay, then. _:j-3:jU0:jTKf _:j)S:jT,:j^L  There is an open translucent door here.:j|l  You see here the gnoll corpse of Crazy Yiuf. _:j:j߃B:jq:j:jg:j8==:jޑ:j:jL,:j:jl==9==:j:j:jI:j:j,:jw,:jc,:ju,:j,==:jB:j,:j:jg:j,:jq:j:jf10/12==:j:j:j:j8:j:j:jW:j:j:j%:j,:j^:j==:j,:j:j:j1====:j!:jv#......#.##.................... #.#......#.##.########## #.#......#.##.# #.#......#..#.# #.#.#######..)# .#.# ##..### #...# #....##### ###.#########'#.....############# ....##..........@...........903.1 (37.0) #..###..........###...########### .......########## ###.## ######.# #..#########.# ##### #####..#.....# ##.# #..)# #......# # #.# #...# #.....:......# # #.# :jxw[34m#...# #.......##...### #.# ##†## #.......####...# :j~:j3:j:j%2==:j/:j0:j2:j3:j&4:jDS######......#.#...# ## ..#...#......'.....#.#......#.##................#.#......#.##.###############.#......#.##.#.#......#..#.##.#.#.#######..)# .#.#.#.# ##..### #...#...# #@...##### 7.1 (4.0)######.#########'#......##....................... ...##..###..........###...###### ...........########## ###.## ##########.# #..##### #.# ##### #####..#.... #.# #..)# #........... #.# #...# #.....:.....:jT:jx :j):j:j:j>3:j:j:j:j|==:j:j:j:j:j0:j:j<:j:ja:jH:j#:j:j:ja:j #.#.......#.# #...#.#.#.#.##.# ##.#.......#.# #>......#.#.##.#. .[.#......##.###.....###.#.#..#.# .#.#.........#.......# #.#....... ...........#...# #.######## #:j1########......#.#...# #...........#...#......'.....############......#.##..............#.#.#.#......#@##.#############12.1 (5.#.#.#.#......#.##.# #.#.#.#.#......#..#.# #.#.#.#.#.#######..)# #.#.#.#.#.# ##..### ..#...#...# #....##### #########.#########'#.....####### ..........##........... ##...##..###..........###...#####:j:js:jl[?25h[?0c  Search for what [Enter for "D:2", or ? for help]? :j [?25l[?1c:j?23 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [D:3] a +0 club (3 further duplicates)b - [D:3] a club  c - [D:3] a +0 dagger (7 further duplicates)  d - [D:3] a dagger  e - [D:3] a hammer  f - [D:3] a +0 short sword  g - [D:3] a +0 sling (1 further duplicate)  h - [D:3] a +0 trident (1 further duplicate)  i - [D:3] 5 boomerangs  j - [D:3] 2 poisoned darts  k - [D:3] 5 stones  l - [D:3] a +0 animal skin  m - [D:3] a +0 leather armour  n - [D:3] a +0 ring mail  o - [D:3] a scarf of repulsionp - [D:3] a stone staircase leading down  q - [D:3] a stone staircase leading down  r - [D:3] a stone staircase leading down  s - [D:3] a stone staircase leading up  t - [D:3] a stone staircase leading up  u - [D:3] a stone staircase leading up  v - [D:3] an escape hatch in the ceiling [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:jn   b - [D:3] a club  c+0 dagger (7 further duplicates)  ddagger  ehamm  f+0 short sword  gling (1 further duplicate)  htrident (1 further duplicate)  i5 boomerangs  j2 poisoned darts  k5 stones  la +0 animal skin  mleather armour  nring mail  o - [D:3] a scarf of repulsion  p - [D:3] a stone staircase leading down  qr  s - [D:3] a stone staircase leading up  tuvn escape hatch in the ceiling  wfloorbot:j1  s - [D:3] a stone staircase leading up  w - [D:3] an escape hatch in the floor:ju  e - [D:3] a hammer  w - [D:3] an escape hatch in the floor:jM9:jbJ #.#.......#.# #...#.#.#.#.##.#.# dingusman the Tinkerer ##.#.......#.# #>......#.#.##.#.# Gnoll .[.#......##.###.....###.#.#..#.# Health: 37/37 ======================== .#.#.........#.......# #.#....... Magic: 12/12 ======================== .................#...# #.######## AC: 4Str: 9 #########......#.#...# #......... EV: 17Int: 16 #...#...#......'.....############ SH: 5Dex: 11 #.#.#.#.#......#.##.............. XL:  5 Next: 38% :j;M.Place: Dungeon:3 #.#.#.#.#......#@##.############# Noise: ---------  Time: 3912.1 (0.0) #.#.#.#.#......#.##.#h) +3 quarterstaff (chaos) #.#.#.#.#......#..#.#Cast: Searing Ray #.#.#.#.#.#######..)# #.#.#.#.#.# ##..### ..#...#...##....##### #########.#########'#.....#######  ..........##.....................  ##...##..###..........###...#####  _You finish putting on your +0 cloak. _Okay, then. _Okay, then.There is an open translucent door here. _You see here the gnoll corpse of Crazy Yiuf.  Search for what [Enter for "D:2", or ? for help]? D:3:joP:jR:jeD _:jv#######..)  #.# #...#.#. ##.#.# #>......#.#.## .[.##.###.....###.#.#..#.# .#.#.........#.......# #.#....... .................#...# #.######## #########......#.#...# #...........#...#......'.....############..............##.#############.#.....#..#.######..)# #.#.#.#.###..### ..#...#...# #....##### #########.#########'#.....####### .....................:jօ:jĉ23.1 (1 _:j:j|M ##'##.# ############.#.#.#...)  #.# #...#.# ##..#.# #>......#.#.## .[##.###.....###.#.#..#.# .#.#..#............. .................#.######## #########.#...# #...........#...#......'@....############......#.##...................############ #.#.#.#.#......#.##.#....#..#':j:j&4:jP:j*M #.## ##'##.# #.#.#.#############.#.#.#...)  ...#.# ##..#.# #>......#.#.## .[##.###.....###.#.#..#.# .#.#..#.......# #.#....... ...........#...# #.######## #########......#@#...# #...........#..'.....############.#.##.............. #.#.#.#.#......#.##.#############...##:j;:j@&5:jeJ:jK:j M.....#.......( #.###.# ##'##.# #.#.#.#############.#.#.#...)  ...#.#.# ##..#.# #>......#.#.## .[##.###.....###.#.#..#.# .#.#..#.......# #.#....... ................######## #########.#...# #...........#...'.....############ #.#.#.#.#......#.##...............####...#6:jRf :je fM#.###########.....#.......( #.###.# ##'##.# #.#.#.#############.#.#.#...)  ...#.# ##..#.# #>......#.#.## .[:jf .##.#####.#.#..#.# .#.#.........#..@....# #.#....... ...........#...# #.######## ########.#.#...# #......... #...#...#......'.....############..#.##.......##.......#######.:j6 :j/ <7:j :j M............#.###########.....#.......( #.## ##'##.# #.#.#.#############.#.#.#...)  ...#.# ##.#.# #>......#.#.## .[##.#####.#.#..#.# .#.#.........#........... .................#.######## #########......#.#...# #...........#.##..##.......#..:j:j&8:j(>:j׊LM#################............#.###########.....#.......( #.## ##'##.# #.#.#.#############.#.#.#...)  ...#.# ##.#.# ..#.#.## .[##.#####.#.#..#.# .#.#..#........... .................#...# #.########.............####......#.#9:jxc _There is a stone staircase leading down here.:jh:j\:j{ p20 _:jn &4:jq D :jq m## ...###########  .......ß...  #.##..  #.....@....#  #........###  .....∩....# :jfr  ........### #..>...:jr  ......### .ß ....## :jr :j9 -1.6 (2.5:j :j _You climb downwards.  Found Hawnuk Ura's Antique Armour Boutique.  Found a stone staircase leading down.:j a _There is a stone staircase leading up here.:j :j :j :j :j :j/ P _:j :jW :jM :j :j Welcome to Hawnuk Ura's Antique Armour Boutique! What would you like to do?  a -  42 gold a leather armourb -  42 gold a leather armour  c -  84 gold a ring mail  d -  84 gold a ring mail  :jz Ce -  18 gold a robe  f -  18 gold a robe  g -  147 gold a glowing scale mail  h -  147 gold a shiny scale mail You have 154 gold pieces. :j *[Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list:jdingusman the TinkererGnoll####Health: 37/37 ========================....###########Magic: 12/12 ========================.........ß...AC: 4Str: 9#.##.....#.#EV: 17Int: 16#.....<....#SH: 5Dex: 11...#........###XL:  5 Next: 38% Place: Dungeon:4.......@....#Noise: ---------  Time: 3923.6 (2.0)#.........###h) +3 quarterstaff (chaos)#.#..>....#Cast: Searing Ray#.......####..ß....###....######## _There is a stone staircase leading down here. _You climb downwards. :j Found Hawnuk Ura's Antique Armour Boutique.  Found a stone staircase leading down. _There is a stone staircase leading up here.  There is an entrance to Hawnuk Ura's Antique Armour Boutique here.:jD _:j`/:jZ0:j0:j2:j9E:jM: _:jN:juX##<##### .....########### .........ß... #.##.....#.# #.@...<....#4.6 (1 ...#........### ........∩....# ##.........### #.#..>....# #.......###:jtY #..ß....###....########:j]:jIw@5.6 (2_You climb downwards.Hawnuk Ura's Antique Armour Boutique.  Found a stone staircase leading down. _There is a stone staircase leading up here. _Found a stone staircase leading up.:j:j"h:jX:j.:j:j ≈.≈ .. ¿._  .  ##≈   #.#   #.# #   #@# #.### 483.0)  #.# #.#<######  #.# #........####  #.# ###.##.......  #.# #.##.#.##..  ####.######.##.#.....   #..............#.....   ###########........∩.   ###........ :jb[40m:j:j,9.6 (24:jAq_ _Found a burning altar of Makhleb.:js 3:jQu :ju :jnw :jx :j| n:jb~ :j  :j9 :jɇ ,:jZ ,:j :j :j ,:j :jҒ :jV :jٔ ,:j :jݖ :j :j :jg :j :jT :jQ :j :j ,:j :j :j  You encounter an orc. It is wielding a +0 falchion.:j   ≈# o.. ≈.≈# ...≈ .. ¿._ . . ≈#. ##≈ #.# #.#  #.#  #.# #.###  #.# #.#<######  #.# #........######### #.# ###.##.........ß:j _ #.# #.##.#.##.....#. o   orc (asleep) ####.######.##.#.....< #..............## ###########........∩....#:j `66.6 (177.6 (18 _:j 8_:j\ :j ## $o....##≈# o....≈.≈# .... ...≈ ..o¿._.. .. . ≈#.#≈ #.# #.# .# #.### .# #.#<.# #........#########.# ###.##.........ß.oo 3 orcs (asleep) #.# #.##.#.##.....####.######.##<..................#........##:j d  You encounter 2 orcs.:j 18.0):jĢ Searing Ray:jӻ :j% + _Found 10 gold pieces.:jx  #Casting: Searing Ray (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0----==9:je} Z _You shape a spike launcher from a nearby wall.:j   dingusman the Tinkerer ## $o....  Gnoll ##≈# o....  Health: 37/37 ======================== ≈.≈# ....  Magic: 7/12==============---------- ...≈ ..o  AC: 4Str: 9 ¿._.. .. EV: 17Int: 16 . ≈#. SH: 5Dex: 11 ##≈ #.# XL:  5 Next: 38% Place: Dungeon:4 #.# #@# Noise: ==-------  [33:j^ mTime: 3969.6 (0.0) #.# #.# h) +3 quarterstaff (chaos) #.# #.###  Cast: Searing Ray #.# #.#<######  #.# #........######### #.# ###.##.........ß.. ooo 3 orcs (asleep) #.# #.##.#.##.....#. ####.######.##.#.....<.... #..............#........## _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep):jR dingusman the Tinkerer ## $o....Gnoll ##≈# o....Health: 37/37 ======================== ≈.≈# ....Magic: 7/12==============---------- ...≈ ..oAC: 4Str: 9 ¿._.. ..EV: 17Int: 16 . ≈#.SH: 5Dex: 11  ##≈ #.#XL:  5 Next: 38% Place: Dungeon:4  #.# #@#Noise: ==-------  Time: 3969.6 (0.0)  #.# #.#h) +3 quarterstaff (chaos)  :jZ[34m#.# #.###Cast: Searing Ray  #.# #.#<######  #.# #........#########  #.# ###.##.........ß.. ooo 3 orcs (asleep)  #.# #.##.#.##.....#.  ####.######.##.#.....<....  #..............#........##Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep)  You lock target on the orc and prepare to deploy your bee.70.6 (1Winding :j+^_onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.):jh2 ****o2 asleep)You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.:j .oThe orc shouts!  (Press . to maintain the ray.):jq.o.o:j ..oo1 wandering)5----=1ontinue: Searing RayRay _ _The orc shouts!:j )The searing ray hits the orc!****o 2:j**R.o:j@+Q.o:j%4.)..o:j=4------9---2+ :jH_ _You kill the orc!:jS****:j-j.o.o:jYl2.):jm$....:jwo3-------3++ :ju9_:j#x:jP S****:jU Q.o:j N.o:jT .)..2----4ast:j 9_:j > _You finish channelling your searing ray.:j )You focus your ray upon the orc. The searing ray hits the orc!:j1 ****   orc:jUYou kill the orc!The searing ray hits the orc.:j] .oThe orc is heavily wounded.:jo'...:j0------41==5ontinue: Searing RayRay _ _(Press . to maintain the ray.):j3| 3:j a _You are out of magic!:jX ....... ## $......##≈# ......###≈.≈# .......##≈...≈ .......#≈$._.. .).....#≈...≈#o.....##≈ #@# ## #<........############.##.........ß. #.# ##.....####.######.##<....:j_5*:jE )You stop channelling your searing ray. Found 8 gold pieces.  The rocky spike skewers the orc.*:jrW)1==--36ast: Searing Ray _ _You kill the orc!:j64:js:jfH _No target in view!:j:j:j^ _No target in view!:j :jQ ,:j  _You start resting.:j_ '--:j #9.6 (3==--80.6 (4:jչ "_:j L _Your spike launcher falls apart.:j>2====3==:j:jVB:j:j:==:j):jW,:j54==:jFC==:j:jӵ5==:j0==6==:j:j==:j^ *7==:j8 :ja/==8==:j)6==:j ;B:j;:jO>,:j$@:jB:jqDd9==:jF,:jG:jI,:jQK:jL,:jM:jO:jQP==:jS:j?T:jNV:jX:jY:j[:j]:j^I10/12==:j `:jb:juc:jXf:jIg:jg:j(i:jfs==:ju:j-v:jrw:j}B:ja:j:j|,:jL1==:jS,:jj:j:j^:j,:j1==:jʵ,:j:jѻ:j:jk:j  _You start resting.Magic restored.4060.6 (80.0)2==1.6 (81 _:j:_:j%:j5}==:j>n:j8C:jC:jG,:jI,:jK:jN,:jh:j4,:j:jx:jB:jֳ:j :j,:j:j,:j6B:j?:jX:j:j :j,:j`:j:j:j:jdX:j:j B:j::j,:jZ!:jI%,:jr':jh4,:j'6:j9:j::j;:j1@:j@:jqB:jE:jF:jG:jJ:jK:jL:jP:jP:jR:jU,:jV:jY,:j8^:j_:jia:j:jB:j:j:j:jƭB:j:j:j:j:jp,:jB:j:jw,:j:j,:jM:j-#:ju%,:j+X:j-:j-:j.:jX1:jY2:j2:j5,:ja7:jm<B:j>:jO?:jw@:jYS:jb:jc:je,:j+g:jk,:jl:j t _ _You start waiting.:j160.6 (991.6 (100.0)_ _Done waiting.:jZI:jU\:jaX:jb:j%e,:jf:jh,:jh:jer:jwX:jx:jz,:j|:j:~,:jX:jj:jX:j,:j:j:j:jg:jb:j:j,:j:j,:j:jB:j% :j :jB:j:j,:j:j,:j:j:j,:j,:j2!:j>B:j@B:jGB:jG:jH:j J:jK,:jM:jO,:jQR:jT,:ja:jcB:je,:jf:jg,:jh:jLj,:jk:jl,:jqX:j s,:js:jwX:jXx:jx:jz,:j{:j|,:j}:jZ,:j:j,:j:j:j:j", :j0 :j5 B:jR7 ,:j/9 :j#G :j\ _ _You start waiting.260.6 (99.0):j_ -1.6 (100.0):jf :jdi # _Done waiting.:j 3:j :j+ :j :j P  Things that are here::j o  a +0 flail; a +0 falchion; an orc skeleton:jܮ 5 _:j :j ,:j, :j :j :je B:j! :jC :j :j :j :j /  _You now have 164 gold pieces (gained 10).:jԇ :jQ :j N  There is a burning altar of Makhleb here.:jG V _ _You now have 172 gold pieces (gained 8).  There is a burning altar of Makhleb here. _:j :j ,:j ,:jR; :jH :jJ :jM :jO ,:jiQ :j :jA ' _You open the door.  There is an open door here. _:j X:j :j{ :jӽ B:jJ :j ,:jz :j0 :j ,:j :js :j :j  _You now have 186 gold pieces (gained 14).:j 3:j :j ,:j :j :jV :j1 ,:j4 ':ja :j6 3:jm 7 _You open the door.:j 3:j :j| @  There is an open door here.:j :j  _:j@n:j,:j:j1:j :j B:j :j,:j:j:j:j:jU:j:j:j:j:j}X:j@:jYCR:jF,:jJ,:jR`:jlT:jUB:jiX:j0ZX:j [:j[,:jF:je:j,:j~,:jg:j:jX:jq :jX:j,:j),:jh:jl!,:j&:j*:j(,:j-,:jY2:j5,:jp7:j;$  Things that are here::jg  a +0 flail; a +0 falchion; an orc skeleton _:jI  Things that are here:  :jia +0 club; a +0 leather armour; an orc skeleton _  #...........# #.#######.  #####.......# #......... ####.......# #..####### #..........####........# #.#........#........##.#  ##.#........#..##.#  ##≈##.......###.......##.#  ##≈.≈#........~........##.#  ##≈...≈#.......@........##:jnI.#378.6 (117  #≈.._....).....≈........##.#  ##≈...≈#).....#≈#.......##.#  ##≈.≈#.#######≈#.......##.#  #.#≈##.# #≈# ....> #.#  #.####.# ### ..... #.  #.# #.### .... #.#  #.# #.#<###### #### #.#  #.# #........###########.#You enter the shallow water.  Moving in this stuff is going to be slow.80.2 (118.6Water _ _Found an escape hatch in the floor.:j:j:j̠:j,:jX:jn:j:j:jB:j:j:jx:j,:j:j B:jE ,:j,:j>n:j@:jA:jB:jD:jAE:jE:jF:j|G:jlI,:jI:j|Z:j[:j\:j^B:jI`:j`,:jb:jc:jOd:jd:jf:jgB:j{i:jq:js,:jY|:j:jԃ:j:j:j:jk:jՍB:j:jǟJ:j:j*:j:j8:j:j6,:j :jB:jX:jq:j:j=:j:jg:jP:jB:j:j/:j:jB:jZn:j:j:jB:jX:jq,:j :jn :j)  You encounter an orc and an orc priest.The orc priest is wearing a +1 ring mail of fire resistance.:j(.....>.##.#..# .......##.#..#####... .......##.#.......... #########.#.######... #########.#.# :jQ....ß.....#.# o .....#.####.# ... ..<....# #.#######....o .....### #...# ∩....# #########..... ...###≈≈. ...#. .### .#o   orc priest (asleep) ##  o   orc (asleep) :j'g441.2 (61.0)2.2 (62 _:j0:j.....>.##.#..# dingusman the Tinkerer .......##.#..#####...  Gnoll :jL.......##.#..........  Health: 37/37 ======================== #########.#.######...  Magic: 9/12==================------ #########.#.# AC: 4Str: 9 ....ß.....#.# o  EV: 17Int: 16 .....#.####.# ...  SH: 5Dex: 11 ..<....# #.#######....o  XL:  5 Next: 43% Place: Dungeon:4 :jy.....### #.....@.....#  Noise: ---------  Time: 4442.2 (0.0) ∩....# #########.....  h) +3 quarterstaff (chaos) ...###≈≈.  Cast: Searing Ray ...#:jQ. .### .# o   orc priest (asleep) ## o   orc (asleep) _The orc priest is wearing a +1 ring mail of fire resistance.Casting: Searing Ray (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  :jɹPress: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (asleep):j` .....>.##.#..#dingusman the Tinkerer .......##.#..#####...Gnoll .......##.#..........Health: 37/37 ======================== #########.#.######...Magic: 9/12==================------ #########.#.#AC: 4Str: 9 ....ß.....#.#oEV: 17Int: 16 .....#.####.#...SH: 5Dex: 11 ..<....# #.#######....oXL:  5 Next: 43% Place: Dungeon:4 .....### #.....@.....#Noise: ---------  Time: 4442.2 (0.0) ∩....# #########.....h) +3 quarterstaff (chaos) ...###≈≈.Cast: Searing Ray ...#. .### .#o   [0;:ja 10;1morc priest (asleep) ##o   orc (asleep)Casting: Searing Ray (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword (asleep)  You lock target on the orc and prepare to deploy your bee.:jc c==3.2 (1Winding :jk onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  :jl Aim: an orc, wielding a +0 short sword (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.):j~/ .oYou continue winding your clockwork bee...:jgj ao.oowandering)4.  _The orc priest shouts! You hear a shout!:j5.o.o:jCo--5.. :jX\:j?_@ _You continue winding your clockwork bee...:jv+ Po.o oWith a metallic buzz, your clockwork bee launches itself at the orc. .  You encounter an orc wizard. It is wielding a +0 dagger and wearing a +1 robeof fire resistance.yo   orc wizardo   orc (wandering)y   clockwork bee (minion)--6Searing Ray _You encounter an orc. It is wielding a +0 short sword.:j7_#.....>.##.#..# #.##.#..#####....##.#...#.#.######...#.#.#.ß.....#.# . #.....#.####.# ..o.<....# #.#......### #....@y...o.# .∩....# #......### ≈≈o ....# . ..### ..##y   clockwork bee (minion) #o:j}:o..y:jG.o   orc wizardy   clockwork bee (minion):jM&7:jP:jV> _You swap places with your clockwork bee.:j9 ≈#.....>.##.#..# ##.##.#..#####... #.##.#.#.#.######...#.#.#.ß.....#.# . ##.....#.####.# ..o.<....# #.#......### #...@..y.o..# ..∩....# #...o..### ≈≈. >....# . ...###.# .###y   clockwork bee (minion)#.yo.o   orc wizardy   clockwork bee (minion):j I  The orc priest miscasts a cantrip.8Searing Ray _Your clockwork bee closely misses the orc priest.:j0#≈#.....>.##.#..##.##.#..#####...  #.##.#.#.#.######... .#.#.#.ß.....#.# . .##.....#.####.# ..o.<....# #.#......### #.yo.o#.∩....# #......### ≈≈. .>....# . ....###.# ..###y   clockwork bee (minion)#oy..o   orc wizardy   clockwork bee (minion)10/12==9:jn e _The orc priest hits your clockwork bee with a +0 war axe.:js≈#.....>.##.#..# .##.#..#####... #.##.#. .#.######... #.#.# ß.....#.# . ##.....#.####.# ..o <....# #.#yoo.. ### #.o..# ∩....# #..... ### ≈≈. # ###  o   orc (distracted)y   clockwork bee (minion)..oo..oo :jW50Searing Ray:j.oo.o.8/12 ----Contam: 11% 1 _You miscast Searing Ray. Nothing appears to happen.:j ****You focus your ray upon the orc priest. The searing ray misses the orc priest.:j o.The searing ray hits the orc wizard but does no damage.o.o..6--------==2ontinue: Searing RayRay  _(Press . to maintain the ray.):j#) ****The searing ray hits the orc priest.  The orc priest is lightly wounded.:jӰ Eo.:jw .ooThe searing ray misses the orc wizard.:js 8*:j :j} The orc priest invokes the aid of Beogh against you.:j2d@28------5-------3+  _Pain shoots through your body!:ja****  Pain shoots through your body!  The orc priest is moderately wounded.The searing ray hits the orc wizard.  The orc wizard is lightly wounded.  The searing ray hits the orc.:jD .oooThe orc is severely wounded.*:jwB  The orc priest calls upon Beogh to heal the orc wizard.:j:o4----==4++  _The orc wizard's wounds heal themselves!:j"V % )The searing ray misses the orc priest. The searing ray hits the orc wizard.  The orc wizard is moderately wounded.The searing ray hits the orc.:ji g**** :j .oo)You kill the orc!You finish channelling your searing ray.:jy :j~ ------3----5---5ast:j :j l _The orc priest looks satisfied for a moment.:jD****You finish channelling your searing ray. _The orc priest looks satisfied for a moment.You focus your ray upon the orc priest.  The searing ray hits the orc priest but does no damage.  The orc priest is moderately wounded.  The searing ray hits the orc wizard.:j oThe orc wizard is heavily wounded.:j o.  (Press . to maintain the ray.)o.:j)o 2 orc wizards (1 distracted):j1------==-6ontinue: Searing RayRay :jF:j-x _You encounter an orc wizard. It is wielding a +0 dagger.:j" **** The searing ray hits the orc priest!  The orc priest is severely wounded.The searing ray hits the orc wizard.:j;o.:jݏ oo.)oThe orc wizard is severely wounded.:jѐ9----7+ :j:jW _The orc priest barely misses you.:jZ  ****The searing ray hits the orc priest but does no damage.  The orc priest is severely wounded.The searing ray hits the orc wizard.:jַ ;o.:j oo.)The orc wizard is almost dead.:j" 8*:j  The orc priest calls down the wrath of Beogh upon you.:jI24---0--9%  The orc wizard is almost dead.  The orc priest calls down the wrath of Beogh upon you.  Pain shoots through your body!  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show youthe true path!"  (press Y on the ability menu to convert to Beogh):j/  --more--:j 8@:j ! :j Q8+ Beogh _:j :jx o.You hit the orc priest but do no damage.The orc priest is severely wounded.  You stop channelling your searing ray.  The orc priest invokes the aid of Beogh against you.:jI12-----------7=9.4 (1.2ast: Searing Ray :jJ:j'' _Beogh smites you!:jRm:ji:jZ:jԤ:j]^ _You are too injured to fight recklessly!:jDrink which item? Potions  f - a silvery potion  j - a green potion  k - an orange potion  l - a fuming black potion [!] read|quaff|evoke[?] describe selected:ja :j^i :jpr 7≈#.....>.##.#..#dingusman the Tinkerer ##.......##.#..#####...Gnoll #........##.#..........Health: 12/37 =======----------------- ###########.#.######...Magic: 0/12------------------------ ###########.#.#AC: 4Str: 9 ......ß.....#.#.EV: 17Int: 16 Contam: 7% ##.....#.####.#..oSH: 5Dex: 11 ....<....# #.#######.....:js XL:  5 Next: 45% Place: Dungeon:4 .......### #...@oo.o...#Noise: ===------  Time: 4459.4 (0.0) ..∩....# #########.....h) +3 quarterstaff (chaos) .....###≈≈.Cast: Searing Ray >....#.Beogh ...### ...#o   orc priest .###oo 2 orc wizards ##You hit the orc priest but do no damage.The orc priest is severely wounded.You stop channelling your searing ray.  The orc priest invokes the aid of Beogh against you. _Beogh smites you! _You are too injured to fight recklessly!:j| m  Okay, then.:j] :j . _:jCx o)You hit the orc priest.  :jThe orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!":jZ!  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!"  The orc priest is almost dead.The orc priest invokes the aid of Beogh against you.Beogh smites you!  You die...:j:j`0/37 -------:j_/  --more--:jp :js +Gear: 9/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +3 quarterstaff of chaos (weapon):jt !a - a +0 hammer Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 helmet (worn)  i - a +0 cloak (worn)  c - a +1 pair of boots of rampaging Jewellery (go to first with "=)  d - a +5 ring of evasion (worn)  e - an amulet of reflection (worn)g - an amulet of wildshape:j 8:j :jP Goodbye, dingusman.164 dingusman the Tinkerer (level 5, 0/37 HPs)Began as a Gnoll Forgewright on June 23, 2026.:j PKilled by divine providence... invoked by an orc priest(13 damage)... on level 4 of the Dungeon.The game lasted 00:06:47 (4437 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb:jf :j> C [?25h[?0c [?1051l[?1052l[?1060l[?1061l