9i~ Player: disiri Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-23.00:37:13.ttyrec Time: (1774226233) Mon Mar 23 00:37:13 2026 :i [?1051l[?1052l[?1060l[?1061h:iV)0[?7h[?25l[?1c:i:i=:iWelcome, disiri. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Hunter;ix ;i( Welcome, disiri the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter;i r - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter;i. x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help;iQ + Tab - Coglin Hunteri>iۅ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1              c + Ranged Weapons 3.6   4.8  -1          >i     d - Armour   0.0   1.2  -1      e + Dodging1.7   2.4  -1      f + Stealth0.7   1.2  -1                  >iS                                        >i            The relative cost of raising each skill is in cyan.  >iЇThe species aptitude is in white.  [?] Help[=] set a skill target  >i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets?i] a * Fighting   2.0?ino a - Fighting   2.0?ix!  e * Dodging   1.7?iǑ o e - Dodging   1.7?i f * Stealth   0.7@i^p f - Stealth   0.7Ai#TargetTarget--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsAi [?25h[?0cAi10 Aia [?25l[?1cAif 8.0  -1 current training targets, if any.=] set aall targetsBi Bi]disiri the ShooterBip.Coglin#.BiHealth: 16/16 ========================.####BiMagic: 1/1========================#...### ..AC: 3Str: 11Bi<N#.....###...EV: 11Int: 8##........#SH: 0Dex: 17BiY#.........#XL:  1 Next:  0% Place: Dungeon:1Bi#....@....#Noise: ---------  Time: 0.0 (0.0)Bi3#....♣....##a) +2 sling {Hilda}  c) +0 sling {Solveig#... .....#BiFire: a) +2 sling {Hilda} #.. .....##Bis..# #.....#Bi# ###...#####..#BiYou whisper farewell to Hilda. Welcome, disiri the Coglin Hunter.If you return without finding the Orb of Zot, so far below, it's all over!Bi>Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.Bi\BinBi BiBi 3Bi Bii BicBiCP _BiBiMBiBi&BiBiCBiBi1Bi!Biz!Bi"Bi$Bi%Bi &Bi&Bi(Bi*Bi*Bi+Bi-Bi5##........##.........# .###....<....##..#....♣....##.. #.........##.# #........##..# ...###.....# ..# Bis5.# ###...##..#.#######.@.......6.0 (6 #.#....### ....>.$.... #####.##.### .. .. Bi5{.#. ## .#..Bi5c.# ##Bi;Bi;+7.0 (7Bi@Bi C3 _Found a stone staircase leading down.Ci`CiCi9CiCi)CiBCiCiCi>Ci]Ci.Ci\CiCiz,CiCi(9 _You now have 10 gold pieces.Ci3CiCCizCiCiCi CiCi]CiCiNCiCi,CiCi`CiACijCi!Ci1CiCiCiCi- ...<....##..  ..♣....##....  .......##.#.#  ......##..#.#  #.....##..#.# Ci; V ###...##..#.###.#  ####..........  ####.#....######### .......>...... #######.##.###########.  ........ ###.#..### #.#...  #.#.##  #$#.  Cii  #.#.    Ci  You pick up a parchment of Launch Clockwork Bee and begin reading...Ci 017.0 (10.0)Ci ,8.0 (11Ci Ci M _You add the spell Launch Clockwork Bee to your library.EiEizEiƜEiEiEinEiHEiEi,Ei^EiEiEin,EiGEiEikEiEiEiEioEiEi/EiǷEiIEiEiEEiEi#EiGEiEixEiEiEiEiEiEisEiEiEiYEi|EiEi!EiwEiEiM _You now have 21 gold pieces (gained 11).EiEiIEiEiEiEi!EiEiEi,Ei Ei@EiEiEi}EiEiQEiEiTEiEi,Ei:EicEic  You encounter a rat.Ei #.#.####.#  #.#.#  Ei$6#.#.#  #.#.#  #.#.#  #.#EiT  #.# #  Ei#######.#r####.  .......  Ei#######...#####  #.### EiA ###  Eir   rat (asleep) Ei=  EiB!Eii-36.0 (18Ei637.0 (19 _EiEikEi )rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.EiO †The rat squeaks loudly.  You shoot a sling bullet. The sling bullet hits the rat.EiS REi p SYou kill the rat!Ei> ,†Ei1 t .  You encounter a ball python.EiB b1====8.2 (1.2Eip 7)Rev Ei> Ei 8 _The ball python leaves your sight.FihQFiQFi,RFi4UFi`Wm  A ball python comes into view.Fi\#.#.####.# #.#.# #.#.# #.#.# #.#.# #.#.##.#S# Fi]#.#†####.#..##Fi^R...##.### ### S   ball python (constriction, wandering)Fir`GS.0.0FifFikP----9.2 (1 _FimFioFih s )))You shoot a sling bullet.FiK%  The sling bullet closely misses the ball python.You shoot a sling bullet.Fi( .SThe sling bullet closely misses the ball python.Fi`†S)FiðX===-40.5 (1.3FiFi5 _The ball python hisses angrily.Gi-m ))You shoot a sling bullet.Gi3X  The sling bullet barely misses the ball python.You shoot a sling bullet.GiG.SGi<  The sling bullet barely misses the ball python.The ball python barely misses you. The ball python grabs you.Gid5--  1  Gi^h1.8Constr Rev+ Gi1Gi_ _The ball python constricts you.Gi' g )You shoot a sling bullet.Gi  The sling bullet closely misses the ball python.You shoot a sling bullet.Gi5 SThe sling bullet barely misses the ball python.The ball python bites you but does no damage.Gi6 `4---Gi6 S3.1Rev* Gi< Gib? _ _The ball python constricts you.Hi †You shoot a sling bullet. The sling bullet hits the ball python.Hi RHiΏq )You kill the ball python!Hi:†Hi:11 24.4HiARev* HiHi / _You shoot a sling bullet.Hif Hi Hi Hid Hi Hi 5=Rev+ Hi Hi Hi& Hi Hi HiO Hi Hi b6===Hi Hiq 1 _HP restored.Hi HiE >Rev Hi Hi0 Hi Hi$ Hi Hi Hi ,Hi HiC HiM Hi %==Hi Hi5 Hi) Hi HiA Hi Hi| Hi Hi HiT HiJ Hi) XHi Hi Hi^ Hi Hi Hi@ Hi Hi Hi ,Hi1 Hi} Hi! Hi" Hi~" Hi$ Hi}% ,Hi% Hi[' Hi( Hi0) HiK) Hi!+ Hi', Hi~, Hi- Hi)/ Hi0 ,HiE1 Hi1 Hi2 Hi2 Hi:3 Hi5 Hi5 Hi6 HiQ6 HiC7 Hi7 Hi08 Hi8 Hi8 Hi9 Hi$: HiX: Hi; Hih= Hi= Hi)> HiR? Hi@ Hi@ HiMA HiB HitD HiE Hi]E HiF Hi0H ,HiH HiIJ HiK HiK Hi.L HiM HiN HiO HiO Hi`P HiQ HiQ Hi3R HiV HiX BHi\ BHi] Hi_ Hia ,Hib Hi@d Hi%f Hif Hif Hih Hi~j ,Hij Hil Hi n Hion Hin Hip Hi=r Hi}r His Hiu HiMv Hiuv Hiv Hipx Hiy Hi-z Hiz Hi| Hi7~ ,Hi~ Hi Hi[ Hi Hi΃ Hi` HiH Hi Hi HiA Hi HiƊ Hi HiO Hi̎ Hif Hiُ HiT Hi HiO Hi- Hi Hi ,His Hi} XHi `Hi Hi ,Hi\ Hi ,Hil Hi[ Hi Hi Hi- Hi Hi Hi Hi Hi Hif Hi Hi Hi" Hi9 Hiw Hi HiM Hi Hi Hi[ Hi Hi Hi Hi Hi Hi Hi Hi Hi Hi Hi Hi] Hi nHi HiV Hi Hi Hi Hi Hio Hi Hi HiC Hi Hi Hi0 Hip Hi Hi Hi1 %  Hiu TYou encounter a ball python and 2 jackals.Hi .....S#hh........ ... Hi # ... #.##.######. #.........# #. #####@# #.# ---HiX W.### #.....###.# #...#####...##.##.....###...##.#Hi ##........##.##.########.........##.##.#.....##hh 2 jackals (asleep) Hi) Z ##....<....##...........# S   ball python (constriction, asleep)  #....♣....##.....#.######  #.........##.#.#.#.#HiI ^.S113.4 (69.0)Hi G.hHi hThe ball python hisses angrily. The jackal barks! x2Hi D.hHi I.SHi hhh 3 jackals (1 wandering)S)Hi V==-4.4 (70HiL Hi W _You encounter a jackal.Ii )))))))You shoot a sling bullet.Iiڏ  The sling bullet barely misses the jackal.You shoot a sling bullet.IiG.hIi  hThe sling bullet closely misses the jackal.IiF.hIi?G.hIi6h.IiD.hIiYK.SIim.....h2Iisd=5.7 (1.3)Rev Ii$Ii'W _You encounter a jackal.Ii 6)))  You shoot a sling bullet.  The sling bullet closely misses the jackal. _You encounter a jackal.  The sling bullet hits the ball python.IiK" &.  The sling bullet closely misses the jackal.The sling bullet hits the ball python.  The ball python is severely wounded.bar!Ii& (Iiu h .hYou kill the ball python!Ii Ii4 5h.IiQ E.hIih D.hIi֮ 1h.Ii E.hIi *hIi ihh.hhh 4 jackalsIi f37.0Rev+ Ii Ii> ' _The jackal barks!Ji` )))))))You shoot a sling bullet.Ji  The sling bullet barely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.Ji .hThe jackal is almost dead..h.h.h.h.h.....h8.3JiJi _The jackal closely misses you. The jackal barely misses you.Ji)The jackal is almost dead. _The jackal closely misses you. The jackal barely misses you.You shoot a sling bullet.  The sling bullet barely misses t.  The sling bullet hits the jackal.Ji.  The sling bullet barely misses the jackal.  The sling bullet hits the jackal.  The jackal is heavily wounded.Ji֪, 3Ji0 .hYou kill the jackal! .hThe jackal bites you but does no damage.Ji42hJiE7n59.6Rev* Ji_<Jiy>V _The jackal barely misses you. x2Ji......# ..... ..... ... # h.#.##.######.#..hh.....##. #####.# #.#  .### #....@##Ji@#...#####...#..###...##...##.##.#######...##.##.#.....####....<....##...........Jir....♣....##.....#.#####.....##.#.#.#.###..#.###.JiE.hJi E.hJiXJi3-------200Rev+ Ji%Ji+ _The jackal bites you.KiT ..... ... # ... #.##h######.#...h.....# #. #####h# #.# .### #.....###.# #...#####..@##.# #.....###...##.# ##........##.##.########.........##.##.#.....##....<....##......#Ki6 #....♣....##.....#.###### #.........##.#.#.#.##........##..#.###.#  ...###.....##..#.# #.#Ki24Kiu.Kio.hhKi"Ki}Kie---1KiRKiLiE ... # ...##.######...h.....#. #####h# #.#  .### #....h###...#####.....#####........##.##.#######.........#.....####....<....##...............♣....##.....#.#####.....##.#.#.#.# ...##..#.##...###..#.# # ####LiE.hLi- .hThe jackal attacks as it pursues you!Li .Li$hLiM  The jackal bites you but does no damage.Lij2------=2LiLi+ _The jackal bites you.Li  ... # ...##.######.........#. #####h# #.#  .### #....h###...#####..h..###...#...##@##.#######.........#.....##Li ##....<....##...............♣....##.....#.#####.#.#.###..#.###...###..#.# # ###...##..#.## ####.........Li 7Li J.hLiJ E.hLi Li [3=-3Li4 Li MiK#.##.######.........#. #####.# #.#  .### #...h.###...#####.hh..###...#...##.##.#######......####....<..............♣....##.....#.#####.....##.#.#.#.# ##..#.###...####..#.# #MirL6# ###...##..#.## ####.........#....#############MiJND.hMiNF.hMicOD.hMiQ`..hMi:XBh 2Mi-4Rev Mi>'`  You shoot a sling bullet. The sling bullet hits the jackal.Mi  The jackal is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jackal.Mi/4 j.hhMi@> .h 3 jackals  The jackal is severely wounded.Mi? #2Mip? x-===5.8 (1.2Rev+ MiE MisH + _The jackal bites you.Mi z  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.Ni †The jackal is severely wounded.You shoot a sling bullet. The sling bullet hits the jackal!Ni, 2NiݏE.hNi&Y  You kill the jackal!NiڟNig77.0Rev* NimNiר> _The jackal bites you but does no damage.Ni{ †You shoot a sling bullet. The sling bullet hits the jackal.NiQ   jackalNi )))You kill the jackal!You shoot a sling bullet.Ni@G.hNi.Ni]3=98.2NiNip` _The sling bullet barely misses the jackal.Ni s )))You shoot a sling bullet.NiR  The sling bullet closely misses the jackal.You shoot a sling bullet.Ni~ ..hThe sling bullet hits the jackal but does no damage.Ni,9.5 (1.3NiRNi  _The jackal completely misses you. The jackal misses you.Oi s )))You shoot a sling bullet.Oio  The sling bullet barely misses the jackal.Oi, ..hYou shoot a sling bullet. The sling bullet misses the jackal.Oi[2-30.7 (1.2OiUOi!i _The jackal barely misses you. The jackal bites you.Ois )))You shoot a sling bullet.OiO  The sling bullet barely misses the jackal.You shoot a sling bullet.Oi ..hThe sling bullet barely misses the jackal.3=1.9Oi% T _The jackal bites you but does no damage.OiY>  You shoot a sling bullet.Oi †The sling bullet hits the jackal but does no damage.  You shoot a sling bullet. The sling bullet hits the jackal.Oi(Pi*PiY,Pi,3# ...disiri the Shooter#.##.######Coglin.#.........#Health: 13/16 ===================-----#. #####.# #.#Magic: 1/1========================.### #.....###.#AC: 3Str: 11#...#####...##.#EV: 11Int: 8#.....###...##.#SH: 0Pi3Dex: 17##........##†##.#######XL:  1 Next: 110% Place: Dungeon:1#.........##@##.#.....##Noise: ===------  Time: 133.2 (1.3)##....<....##...........#a) +2 sling {Hilda}  c) +0 sling {Solveig#....♣....##.....#.######Fire: a) +2 sling {Hilda} Pi|4#.........##.#.#.#.#Rev* #........##..#.###.#...###.....##..#.# #.#.# ###...##..#.###.#####..........#####.#....#############The sling bullet barely misses the jackal. _The jackal bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.  Pi4vYou shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal!Pi59  You shoot a sling bulletPi6.  The sling bullet hits the jackal but does no damage.  You shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal!Pi?6vYour Ranged Weapons skill increases to level 4!You have reached level 2!PiZ?/  --more--Pi C8/222/22 4% Pir Pi5" 4 _QibQi 3QigQi~nQiQi3QiQiQi?l9=Rev+ QiQiQiQiQiQi6QiQix,QiQi9Qiv$20Qi^==Rev QiVQi,QiQiQiFQi;QiQiG(QiQiQih1==QiQiQi&Qi!QiBQi,Qi%QiQiw9=QiEQik _You start resting.HP restored.Qi(---Qi049.2 (16.0)Qiw2==---50.2 (17 _Qi@ Qiz Qi+ Qi QiM Qi} Qi Qi P  Things that are here:Qi  a jackal corpse; a jackal corpseQi Qi  _Qi ,Qi0 ,Qiu Qi Qi Qi1 :==Qi Qi Qi ,Qi Qi Qi> Qi\ ,Qi  QiQ Qi7 Qi Qi Qi Qi Qi\ Qi? XQi!  _You now have 27 gold pieces (gained 6).QiB# Qi$ Qi$ Qip% Qi!' Qi( Qi( Qi) Qim, Qi- QiS. Qi8/ Qi2 Qi4  You encounter a kobold. It is wielding a +0 dagger.Qi:: ......K  .$.....  .......  .......  .......##### ...........#Qi: - ...........#####+### #.@...........# .......###..# .###### #.........# +.........+ #...Qi ; ......##### ####........... K   kobold (asleep) #.##.###### . #.........#Qi~;  #. #####..##Qi@ Z.K68.2 (18QiE MKQitF 5==9.2 (19QiwK Qi3N ( _The kobold shouts!Ri`W)))))))Rijn  You shoot a sling bullet. The sling bullet misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.RiG.KRi SThe kobold is heavily wounded.Ri#....S   ball python (constriction, wandering)K   koboldRipe=70.5 (1.3)Rev RiRi\ _You encounter a ball python.Ri; )You shoot a sling bullet. The sling bullet hits the kobold.Ri Q))))Ri| )))You kill the kobold!You shoot a sling bullet.Ri .Ri# j.)....Ri5' f81.8Rev+ Ri, Ri/ f _The sling bullet closely misses the ball python.Rivu Riu RiK{ RiP} H _No target in view!Sis Si Si Si Si m  A ball python comes into view.Si9 ($..S..#.......#$.....#)#.# #####.# .......@....#####+####+#####.....# .......###..#.####### #.........# +.........+ #.........#### S   ball python (constriction, wandering)####.......... #.##.###### . #.........#Si /.0.0SiN RSi 4---2.8 (1Si Si" M _Found 6 gold pieces. The ball python leaves your sight.Ti63TiTi.TibjRev Ti Tij  You encounter an endoplasm.Tim.......J+..#..$.....#...#$.....#.)# # ##### ---.......# ..............#####+######+#####.....#.......###...#.####### #.........# J   endoplasm (wandering) +.+#.........## ####.TiG%3TiTi14.8 (2 _Ti~TiUi<< ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.Ui  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.UiEH.J.UigEJUiK<.......Ui2Lm===6.0 (1.2Rev+ Ui[RUiU] _The endoplasm is almost dead.Uis .  You shoot a sling bullet. The sling bullet hits the endoplasm.Ui[l))))Ui`Y )You kill the endoplasm!Ui`Ui@.....Uit167.3 (1.3Rev* UiUi/ _You shoot a sling bullet.UivUiUiUiUim  A ball python comes into view.Ui%S.#.+.......#$.....#.......#$.....#)#.# #####......# .........#####+#######+#####......# .......###.# S   ball python (constriction, wandering).####### #.#UiE&l +.+ #..#Ui'BS.0.0Ui.Ui\2r---8.3 (1Rev+ _Ui4Ui6Vi- )))))))You shoot a sling bullet.Vi  The sling bullet completely misses the ball python.You shoot a sling bullet.Vi{K.SVi7J.SVi <......Vi!u===9.5 (1.2Rev* Vi)Vi,e _The sling bullet barely misses the ball python.Vi\ } )))))))You shoot a sling bullet.Vi .  The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.Vig T)Vi0 5.......Vil3 Vi3 *2080.7Vi9 Vi< O _You kill the ball python!Wi Wi Wi8 Win Wiʙ Wi( WiK ,Wiՠ ,WiT Wiޥ WiP >Rev+ Wi Wi̮ M _You now have 37 gold pieces (gained 10).Wi [......#..#..#........#..+$............#$.....#..#---3.7 (3.0......# ....)# ....# .............#####.................# .................#####+Wi ######+#####...........###.WiW Wi F---4.7 (4Wi Wi= - _Found a leather armour.Yi_M############[#.+$..........).............#######+#####...YiYin*5.7 (1YiYiIYi*6.7 (2YiYi#= _You now have 43 gold pieces (gained 6).Yi 3Yi{ Yi Yi; Yi\ TRev Yii Yi Yi Yi Yi Yi c  You encounter a bat.Yi  .. #############.# #[......# +...# #...####...#.$...+$...@........#......#Yi ...#....#b..)#...# b   bat (asleep)#####...# .........####Yi -8Yi *9.7 (3 _Yi Yi Zi ))))))b  You shoot a sling bullet. The sling bullet hits the bat.Zi0V .  The bat is heavily wounded.You shoot a sling bullet. The sling bullet hits the bat.ZiT[SZi;......Zijv5===91.0 (1.3Rev+ ZiaZi~G _You kill the bat![i:M[iM[iXO[iR[i&U[iuYTRev [i!Z[i\[i][i^[i&f[ii[ipi[ij[iun[ip[ip([is[iKw3[iPy[i|M _You now have 57 gold pieces (gained 14).[i[io[i[i[i[i[i[i[i][iP[iL _You now have 64 gold pieces (gained 7).[iZ[i[i4[i[i[i[i[i[i[i;[iB[i[iΥ,[i[i7 _You open the door.[ib[i[i[i~B[iҵ[iӸ@  There is an open door here.[iƺ[i _[i;[i[iE,[iۿ[i[i[iG[i[i [i\[i[i[i [iH[i[i[i[i  You open the door.  You encounter an endoplasm and a hobgoblin.[i'##.#..#g.. .... #############.....#######......[....+.....'@....'...........---#J....#######...........#############........... .................... .................... .................... J   endoplasm (asleep) .................... g   hobgoblin (asleep) .................... ....[iu1210.0 (19.0)[i;F---1.0 (20 [i _[i4[i[i_m )))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts![i .  The hobgoblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.[i$ ([iP o .J  You kill the hobgoblin![iߎ c....'J[i) o33===2.3 (1.3)Rev [i [i ^ _The endoplasm quivers.\igr ))))You shoot a sling bullet.\i  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.\ip&J.\ix+.'..\iyc3.5 (1.2Rev+ \i\i7 _The endoplasm is lightly wounded.\is .  You shoot a sling bullet. The sling bullet hits the endoplasm.\ivU)))\il q )))You kill the endoplasm!\i@ +.....'\iI t414.8 (1.3Rev* \i \i / _You shoot a sling bullet.]ie]i]f]if]ij]iojRev+ ]iq@  There is an open door here.]is]it _]iQu]iw]ix]iHy]iz]i}]i|]i]i]i]ih]i>Rev ]iT]i]iU,]i]i1]i‹]i]i]i1]iē########.....# #.....# #.....# #.....# #.....# #.....#  #.....#######. +'---]i5 #.....####### ############# ... ........]in]i.##.##...)..'21.8 (7.0.##.J.###J   endoplasm (asleep)]iޠ7 J.  ]i{As you open the door, it creaks loudly!  You encounter an endoplasm.]iRJ]iK======2.8 (8]im _The endoplasm quivers.]ipC _Found a club.]i s .  You shoot a sling bullet. The sling bullet hits the endoplasm.]i# S)]it t ))))))You kill the endoplasm!]i ,...)..']i k5===---4.0 (1.2]i ]i$ / _You shoot a sling bullet.^i3^iJ^i^i=^i,^i`%  ^iThere is an open door here.^i^i _^i?^i^i:^i(^i~^i^i^i6^i^iA<  You see here a +0 club.^i^iS _^i^i^i^i^i^i ^i^i^i^i^iX,^iC^i^i^i ^i^in^i^i+^i^iR^i> ###  ..# ## #.# .. #.##.# ####### #.##.# #.....# #.##.# #.....##.#####.##.# #.....# .....#.##.# #.....# >......@....# #.....# ------30.0)####...#.#..# #.....#  #.#.#.##.###.....####^iS#.......)..'.....'...#.##...#.....#####...######.###########... #.# #... #.#  #.# ^i^iH---5.0 (11^i^i ; _Found a stone staircase leading down._i +3_i+_i:/_i4X_iY5_i5_ix6_iF8_i9,_i:_i<_i=_i=_i>_i@_iB_iB_iC_iE_icG,_iH_iI_i)L,_i{L_iM_iN,_iO_i_iҼ,_ig_ig####.############### #.........@.....# #.#############.# #.#.. ..# ## #.#.# #.# ..#.#.# #.##.# ########.#.# #.##.# #.....##.#.# #.##.# #.....##.#.#####.##.# #.....##.#.....#.##.# #.....#61.0 (262.0 (27 _d - a purple potion_i_i{3_i_i_i_i_i:_it_i_i_i_i_i=_iB_i_i_i_ip_i_i ,_ir _i _i ,_iD _ij_ir,_i_i_i_i_io_i_i<_iw_i _i_i_i _i_i6_i,_iY _i!_iL#_i#_i $_i}%_i',_i'_i )_iz*_i*_i+_i -_iT._i._iD/_i(1_i2,_i3_ih5_i6_i6_i7_i>_i?_i @_i@`ia`i`i"`iw`i`iZ,`i`i`iL,`i`i `i `i# `i} `i|`ik,`i`i!`i,`iX`i`i,`i`i/`i`i`i`i`i `iR `iQ!`i"`iA$`iw$`iC%`i\&`i'`i((`i(`i*`i+,`ia-`i-`i~/`i/`iy0`i2`i?3,`i4`i5`i6`i7`i7`in9`i:,`i;`i =`i>`i>`iI?`i@`irA,`iB`iC`iD,`i{E`iG`iH`i I`iI`iK7 _You open the door.`iM3`imN`iR@  There is an open door here.`iS`imT _`i$U`iqW`iX,`i8Y`i[`ik\`i\`i]`i+_7 _You open the door.`i``i``ia`id@  There is an open door here.`iYf`if _`icg`ih`ij,`ik`iJm`in`in`iko`iq`i[r`ir`i(s`i)u`iAv`iyv`i/w`iFy7 _You open the door.`iz`iB{`i{`iYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.`i `i _`iJ`iɃ`i`iń`i+`i`iu,`i`i`i`i.,`i`i#,`i`it`iƔ`i`i`i!`i`i-`i`i%`i,`i#`i`ir #####....##### . #...'....'...# # ##.##....#####  #.##....#  #.##....# #.##....#`i; #.#######  #.#   #@# 321.0 (59  #....!.....).  ##..#.####### `i #..#..  #. ### `iԥ #.  #`i=  `i!`i`io%2.0 (60`i`i] _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a club.`i  ...'....'...# ##.##....#####  #. ..# #.#######. #.# ##..#.########....@.....).#..#.####### #..#.. . #####.#`i `i( 13.0 (1.0)`i4 `i3 `i) +4.0 (2`i `iu ^ _f - 2 sedimented black potionsai+IIaiLaiOc  You encounter a rat.aiU #.##....#####   ##. #.######.##.# ##..#.#######..........).##..#@####### #..#...r....#. ######...r   rat (asleep)ai<]&0aib25.0 (1 _aiidaiBfaiT o .  You shoot a sling bullet. The sling bullet hits the rat.aiuX @))ai j )You kill the rat!ai ^)...aia`k50===6.2 (1.2Rev aidaif/ _You shoot a sling bullet.bi 3bibibiw  #...'....'...#  ##.##....#####  #.##....#  #.##....#  # #.##....#  #. #.#######  #.##.#   ##..#.#######  #...@......).0.0  ##..#.#######  #..#........  #..######...bi_  #.(  #..  #..  ... bi#J---7.2 (1bi%bi(- _Found 4 poisoned darts.cit   ##.##....#####  #. #.##....#   #. #.##....#  #. #.##....#  #. #.#######  #.##.#   ##..#.#######  #..........).  ##.@#.#######  #..#........  #..######...  #.(#   #..#  #..#  ...#  ##.# ci ciW A---8ci~ ci ciN  #.  ########.# ##..#.#######..........).##..#.####### #.@#........#####(# .#.#ciF c9di ######.# ##..#.########..........).##..#.####### #..#........#####(# .##.#di di'30didi di` ######.# ##..#.########..........).#..#.####### #..#........##### .#.#di;di&1didiT _You see here 4 poisoned darts.diR2di* _d - 4 poisoned dartsdi diFdidi("di#di'di(di)di)die*di,di-di-di\.di/di1diS1di1di3di5j  You encounter an endoplasm.di9.#.........######....#  #..# #..# ...# ###.#  #.#  # #diU: # # J   endoplasm (asleep)^Jdi1?+7.2 (5di?28.2 (6 _eiieiei<@ ))ei)))J)You shoot a sling bullet. The sling bullet hits the endoplasm.  eiHThe endoplasm quivers.eiȕ )The endoplasm is lightly wounded.  You shoot a sling bullet.eiz .....#°.  The sling bullet barely misses the endoplasm.ei] b===9.4 (1.2Rev eiV 9°ei! \ _The endoplasm falls through a shaft! The shaft crumbles and collapses.gigi5gigigiDgiOXgiωgigipgigǐ(gigigigiFgigigiǑ,gigi͒gigigixgiqgiXgigi giegi4XgiXgigi>gigiggi=Bgigigi9gingiugi|gigi*giEgiggigiogivBgi˱gi$gi_,gigigigiصgigi)gi3gisgigigi;,gigi gigiھgi#giQgiW,gigigigigigigi,girgigigigicgigigigiagigigigi/gigi,giZgigigigigigiH,gigigi^gigigiDgiagigiAgigi#,gigigiR,gigigi}  You open the door.  You encounter a bat.gi( #. #.##....#  #. #.#######  #.##.#  ##..#.####### #..........). ##..#.#########. #..#........... #..######...... #..#...@'......---gii #..#.####...... ##..#.# ...b.gi" #...#.# .... ###.#.# #+# #.#.# gi0b   bat (asleep) #.#.# #.#.#giDY #.#.#gi073.4 (34.0)giO---4.4 (35 _gigigi` )))))b  You shoot a sling bullet. The sling bullet hits the bat.gi †  The bat is heavily wounded.You shoot a sling bullet. The sling bullet hits the bat.gi1 )giw /'....gidz n4===5.6 (1.2)Rev gi: gi G _You kill the bat!hiDIhimhiShi~,hi1@  There is an open door here.hihi/ _hiBhiyhi/Ihi#hi,hihihihi hihi}hiI!  You encounter a goblin. It is wielding a +0 dagger.hi.  #. #.##....# ....  #. #.##....# g# ..  #. #.##....# .#  #. #.####### .#  #.##.# .#  ##..#.####### .#  #..........). .#  ##..#.#########.#  #..#.........@.# ---  #..######......#  #..#....'......#  #..#.####......#  ##..#.# #....†.hic/#  #...#.# #......#g   goblin (asleep)  ###.#.# #####+##  #.#.#  #.#.#hi:.80.6 (5.0hiB;N---1.6 (6 _hiBhi{Fhi" \ )))))))hi%# /You shoot a sling bullet.hi )The sling bullet completely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.hi <)hi=R)......hi8Aj8===2.9 (1.3Rev hiYGhi_I4 _You kill the goblin!hi~Iiitiiii  You see here a bat corpse. _ii! _You open the door.  There is an open door here. _ii9ii iiiiiiiiiiiiii ...######......#.. ..#....'......#.#  ..#.####......#.# ..#.# #....†.#.# ..#.# #......#.# #.#.# #####'##.## #.#.# #.........# #.#.# #.........# #.#.# #..@# --- #.#.# #.........+ #.#.# #.........# #.#.# ...... #.#.# ############# #.#.# #.#.# #.#.# #.#.#ii2d96.9 (14.0)'.###ii =iiz=M======7.9 (15iiCiiU iiueG_As you open the door, it creaks loudly! You hear an angry hiss.jihjihji4ijikji  You encounter a frilled lizard.#....'......#.# #.####......#l# #.# #....†.#.# #.# #......#.# #.# #####'##.#### .#.# #.........#.# .#.# #.........#.# .#.# #.#.# .#.# #..@.#------ .#.# #.### .#.# .... .#.# ############# .#.# .#.# l   frilled lizard (wandering) .#.# .#.# .#.#8.0)ji`q------9.9 (2 _jijiȍQ _There is an open door here.kiY & ki"d)))))))You shoot a sling bullet.kiV  The sling bullet closely misses the frilled lizard.You shoot a sling bullet.kiG.lkiDE.lki R....ki"N===401.1 (1.2Rev ki"ki)kiA,a _The sling bullet misses the frilled lizard.ki ))))))You shoot a sling bullet.kig^  The sling bullet closely misses the frilled lizard.You shoot a sling bullet.kiq .l....2.3Rev+ ki h _The sling bullet barely misses the frilled lizard.li! †You shoot a sling bullet.  The sling bullet hits the frilled lizard.li&K)))litt )You kill the frilled lizard!li4k†...liq80623.5li=li?/ _You shoot a sling bullet.li$lililililizXliliolili&liplililiPli>Rev lililiDliliwliliTliliHli'lililili~li&c  You encounter a rat.li X#......#.# #....†.#.# #........ #......#.# #........ #####'##†#######.......r #.........#.#.##........ #.........#.#.##........ #.........#.#.##........ li#.........'.#.##........ #.........###...@.......---....................... #############....###.... #......# #+# #.#+##.# #.# .#r   rat (asleep) #.# # ... .#10.5 (7.0---1.5 (8 _mim .  You shoot a sling bullet. The sling bullet hits the rat.mi[))))))mi i )You kill the rat!miNG.......miuj6===2.7 (1.2Rev mimi/ _You shoot a sling bullet.mi$ mi$ mi% mi* mi". j  You encounter an endoplasm.miH5 ....†.#.# #........ ......#.# #.###'##†#######. .........#.#.##. .#.#.##. .#.#.##.J .mi5 '.#.##. .###.... ........ ############....###mi5  #......# #+###.#+##.# #.# .##.# # mi26 J   endoplasm (asleep)...# miA= (0.0mi'B ;---3.7 (1 _miF ni6 ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.ni*  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.ni ).J.ni:......ni[m===4.9 (1.2Rev+ nini] _The endoplasm is almost dead.ni )))))You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.ni { ' ni{ .  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.niF (ni +........ni K706.0 (1.1niB M _You kill the endoplasm!oivoi3oiz!oi}#oi'Boi(oi#)oi2+oi,oi-oi.>Rev oi.oi1oi3oi 4oi 5oix7oi8oi29oi-:oi=7 _You open the door.oi?n  You encounter a frilled lizard.oiZE{##†#######..........+ #.#.##..........# # ....#.#.##..........# ##.#.##..........# ##'.#.##..........# #.###.............# #.oiEm...........# #. #######....###......# ...# #......#.#@#### .#oiE--- #.#+##.#.#...l#.# .#.#######oiET#.# #.# oiF... #...# ### oiFl   frilled lizard (asleep) oiO.21.0 (5.0oiPM---2.0 (6 _oiJUoiWQ _There is an open door here.oi_ †You shoot a sling bullet.  The sling bullet hits the frilled lizard.oi@))oinD u )You kill the frilled lizard!oiJ K..†oi >5===3.2 (1.2oiC oiw / _You shoot a sling bullet.oioixoi> oisjoij  You see here a frilled lizard corpse.oi~oi _oi[oigoimoioioioioioioigoiooioioioioioiVoir oi!,oi"oiN#oiR$oi$oi$oi>&oi-'oih'oi'oi)oi1..........# #....♣....#.......# #................# #........####......# ...###.....#.#'############.# ###...## +##.#.#...†........# ####.  .#.##########.#.# ####.#  #.# #######.# # .......#.. .......@# #######---34.2 (11.0)### #######.# .......oi1  ..# ###### .#.## #.#.## # #.## #.## #)## # oi,8oi8H---5.2 (12oi<oi/?% _Found a dagger.pipipiOpigH _No target in view!pi q ..####...###..#.#'############.# ### +##.#.#...†........# ####..  .#.##########.## #.# #######.# ........ ........# ######### #######....... #...... #######.###.# #.## piI piK 86.0) _pi pi qi3qiqiSqiqi.Bqiqikqi2qi!qi,qiqitqi<Bqiqi]qiqiaqiBqi?,qiqiqiqi&qiqiHqitqiqiqijqiXqiqiLqiqihqihqiqi5qiqi%qiYqiqiqi,qisqiiqihqiqi$qiqih,qiqi3qi[qiqiLqiqiqiqi[qi=qi7qilqiCqiqiqi.qi^qi?qiqiTqiqiqi,qiqiqiqiqi/qi)qiqiqiwqiqiNqiqi!qiqi,qi{qiMqi,qiqiqi,qieqi qi qi qi: qi-qi,qiqi*qi,qiqiqiqiNqiIqiqi)qibqiqiqi qi!qi!qi'#qi0$qi$qi]%qi&qi(qiR(qi-)qii*qi7,,qi,qiE.qi/,qi0qiQ2qik3qi3qip4qiz6qi8,qi8qi:qi<qiP<qi =qil>qi?qi?qi@qi?BqiC,qiDqiEqi"GqiRGqiHqiIqirK,qiGLqiNqi+OqiOqi2PqiQqi_S,qi4TqieUqiV,qiWqi7YqiZqi[qi[qi_qi`qihaqiaqidqieqifqifqiiqiiqijqijqilqikmqimqi[nqioqipqiqqifqqirqisqi(tqitqiCvqi?wqinwqiwqiZyqi{,qi{qi}qi}qi(~qi~qiqi-,qiqiFqihqiqi?qiنqi*qigqimqiqiEqi{qiqiqiqiWqiqiaqi/qilqigqiWqiі,qiSqiҘqiәqiqilqiqiqiqi6qi`qi,qiqiqiqiqiLqiRqiIqiqiqisqivqiqi1qiqiqiqieqiqi=qikqiqiqi qiqiAqi?qin  You encounter a frilled lizard.qi|# #...#####+ .. #.# #.....###........# #.. #.# ##........##†qi}...# ..l #.# #.........##. .......# #.# #.###....<.... qig.......# #..##.##....♣....##... .......# #...#.##.........##.# qi0H.......# #.#...##........##..#. #......# #....@..###.....##..# #.#'############.#.#####...##..#. #.#...†........#.#....#####...... qiL#.##########.#.#......#####.#.... qix#.# #######.#.######........>... qi#.. ........#.##############.##. l   frilled lizard (asleep) ### #######.#.#.................qi#.......#.#..###########.#..qi#.###.#.#.#..##.#..qi?^.l509.2 (73.0)qi"Mlqi-10.2 (74qiaqi*8 _The frilled lizard hisses angrily.qi  .  You shoot a sling bullet.  The sling bullet hits the frilled lizard.qij a)))qi ))))You kill the frilled lizard!qi>& qi&hgYou shoot a sling bullet.qi<........g   hobgoblin (wandering)qi 2n9===1.5 (1.3)Rev qi7qi:Z _You encounter a hobgoblin.ri| ))))))You shoot a sling bullet.rit g  The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!ri<.griF....riK c2.7 (1.2Rev+ riH ri ] _The hobgoblin is almost dead.riӅs .  You shoot a sling bullet. The sling bullet hits the hobgoblin.rixf))))riy )))You kill the hobgoblin!si^d.......sia5874.0 (1.3si(lE _You shoot a sling bullet.si siyRev sisi si!si"si#sip#si%si&>si@'si(sik*3si+si-si>/,siP0si2si2si$3si 4si5si6,siy7si:si;si=<si<si=si4?sio?si?si,AsiCB,siBsiDsiEsiEsieFsiGsi&I,siUIsiJsiJsiJsiKsiNsiO,si,PsiQ,si7RsiRsiSsiTsiFTsiTsiUsiV,si6WsiYBsi#Zsi\si]si]si_si `siPb,sibsifsikBsixiDM _You now have 80 gold pieces (gained 16).xiFxiFxiHxiJxifM,xiSNxiOxiQ,xi\RxiSxiTxiUxiUxiVxi}X,xi Yxi[xi]c  You encounter a rat.xidf....##### ..# .. ....'...# ### .r. ....##### ##. . ....# #.# #.. ....# #)# #.. ....# #.# #+#### ... ##### #.# #.###......# #####.# #...+......# #.. #######.# #@###......#####.# ...)....# #........).......#xi gy#####.# #...........###..#......### #........#.###..# ##......#.. ##...........##..# .'......#.# #............#..# r   rat (asleep) ##......#.# #..........#.#..#  #....†.#.# #..........#.#...  #......#.# #..........#...##xin0602.0)xiro31.2 (13 _xiuxivxi6 ))))))rYou shoot a sling bullet.xi )The sling bullet hits the rat but does no damage.  You shoot a sling bullet.xi@K.ryi=.....yif===2.4 (1.2)Rev yi yi^ _The sling bullet closely misses the rat.yiz ))))) You shoot a sling bullet. The sling bullet hits the rat.yi  .  The rat is severely wounded.You shoot a sling bullet. The sling bullet hits the rat.yip Ryi:......yif53.6Rev+ yi"yiۜG _You kill the rat!zinzi`nzinzi@sziYtzixRev ziZzzi[{zi{zid|ziX}zi~zi~zi_ziziՂzi(ziZzizi3ziHzi:zikzizizi$zi^zizisziziziPzizizi[zizizizizi٩ziЪziIzi7,ziZzizi,zivzizi#zi`ziYziJziǺzizizizi,ziDzizi,zi zi+zizi8zizi8ziT,zizizitzizizizi,zi{zizi,zigzizizi,zi;zizizi<zizi6ziziziziziyzizizizi,zizi zi zi zi ziAzi5,ziJziJzizi)zi)zizizizizizizizi.!zi#ziL%zi%zii&ziY(zi)zi*zi*zi,ziy.zi.zix/zi0zi2ziV2ziP3zi6ziI8zi8zi9zi>;zi=,zi>zi)?zi@,ziAzi(CziDDziDziDzi G,zi[GziGzi IziIzi.JziJziKziMMBziQziR,ziSziUziV,ziwWzi Yzi.Z,ziZzio]zi^zi4_zi_ziazibzi-cziczi&ezi7fzinfzifziKhziUiziizi,jzikzilzi2mzimziwozizpzipzikqzirzigtzitziauzi~zizigzizi6zi.zi`zi9zizizi݌zizizizizizizizizi^zi<7 _You open the door.zizizi^zizi ziGziazi¬@  There is an open door here.zidzi _ziïzizi!ziNzi4zizi׷zi+ziziQziֻzizi(zizizizizi67 _You open the door.zi(  You encounter a frilled lizard and a ball python.ziP #.#.# #.#.######## #........... ##########.#########+## [......# .....#l .......######....... ...........#....#S...... ...........#....#.....# ...........'....@.....# ---........#....#zi,  ...........#....#. ........#....#.....# ...........#....#.....#...)#....#....... S   ball python (constriction, asleep) .....######....... l   frilled lizard (asleep) ...........#####  .........#zi^.S628.6 (65.0)ziyNS)zihO---9.6 (66 _ziWzi)Q _There is an open door here.{ihu .  You shoot a sling bullet. The sling bullet hits the ball python.{i wl   frilled lizard (asleep){i= ))))You kill the ball python!{isxu .lYou shoot a sling bullet.{i!~u....l{i~{iy#.#.#disiri the Shooter#.#.########Coglin#...........Health: 22/22 ======================== ##########.#########+##Magic: 2/2======================== ....[......# .....#.AC: 3Str: 11 ...........######.....l.EV: 11Int: 8 ...........#....#.......SH: 0Dex: 17 ...........#....#.....#XL:  2 Next: 100% Place: Dungeon:1 ...........'....@.....#{iNoise: ===------  Time: 630.8 (1.2) ...........#....#.......a) +2 sling {Hilda}  c) +0 sling {Solveig ...........#....#.......Fire: a) +2 sling {Hilda} ...........#....#.....#.Rev ...........#....#.....# ..........)#....#.......l   frilled lizard ...........######....... ...........##### ....... ...............# _You open the door. _You encounter a frilled lizard and a ball python. {i_There is an open door here.  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!You shoot a sling bullet.{iw% {ij_The frilled lizard hisses angrily.  You have reached level 3!{i/  --more--{i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? }i: 7/273/393 0%  You feel agile. x2}iX@}iB  Your brain swirls with designs for a vitreoscopic spandrel. You just need some _more time...}i .  You shoot a sling bullet.  The sling bullet hits the frilled lizard.}iO)))))}i؋{ ))You kill the frilled lizard!}in JYou shoot a sling bullet.}i KYou encounter an endoplasm.}i>'......J   endoplasm (wandering)K   kobold (wandering)}i/22.0}i~!}i%&q _You encounter a kobold. It is wielding a +0 whip.~i ))))))KYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.~i6, )The kobold shouts!  You shoot a sling bullet.~i.~iSH.K~i.....K   kobold~ic3.3 (1.3Rev+ ~iF~ia _The sling bullet closely misses the kobold.~i@ ))))) You shoot a sling bullet. The sling bullet hits the kobold.~iӳ ~iE))The kobold is moderately wounded.You shoot a sling bullet.~i9 ]K.J~i C z....J   endoplasm (wandering)K   kobold4.5 (1.2Rev* ~ifJ ~iM ` _The sling bullet barely misses the kobold.~i  ))))You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.iR )The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.iY(i.i:....i/45.7ipiJ _You kill the kobold!i\Y3ijZi]H _No target in view!i0Ji3J   endoplasm (wandering)i<---60 _iii0 ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.iB .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.iI(ijJ).....i>8===7.9 (1.2iiWM _You kill the endoplasm!i i* '---iT 80i iT i#.#.# #.#.# #..... .#########+## .[......# #.....#..######....).i&..#....#....#....#.....# ....'....'@....# .....#....#.......#....#..#....#.....#.iW.#....#.....# ..)#....#i .######.######.i+#i/1KiK   kobold (missile, wandering)iA---9i\iY _You encounter a kobold. It is wielding a +0 whip and quivering stones.iw )))))))You shoot a sling bullet.i*  The sling bullet barely misses the kobold.You shoot a sling bullet.i. M.Ki ........i 7===41.1 (1.2i! i/ a _The sling bullet closely misses the kobold.i+ )You shoot a sling bullet. The sling bullet hits the kobold!i%Q)))))in ))You kill the kobold!i2[.....).i65102.4 (1.3i=i?/ _You shoot a sling bullet.i i | Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft86% 3 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitii>i#.#.#disiri the Shooter#.#.########Coglin#...........i`)Health: 27/27 ======================== #########.#########+## .Magic: 3/3======================== ...[......# #.....#..AC: 3Str: 11 iH..........######....)...EV: 11Int: 8 ..........#....#........iǶSH: 0Dex: 19 ..........#....#.....#imXL:  3 Next: 10% Place: Dungeon:1 ..........'....'@....#Noise: ===------  Time: 642.4 (0.0) i..........#....#........a) +2 sling {Hilda}  c) +0 sling {Solveig i9..........#....#........Fire: a) +2 sling {Hilda} im..........#....#.....#).Rev* i..........#....#.....# . .........)#....#....... i..........######........ ..........######........ ..............#The sling bullet barely misses the kobold.You shoot a sling bullet. _The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold! _You shoot a sling bullet.im  Okay, then.i/i. _iIU 3iW i\ i^^ i;a : _ic i f iff ih iIj iur A#.#.#########........... ### ######.#########+###..# [......# #.....#.... ....######....).... #....#........ >#....#.....# '....'.....#.....#....#...@.......---4.4 (2#....#...i4s #....#.....#)#....#.....# ..##)#....#....... .#######........ ..######......... #.#####+##########+###iqz iz }---5.4 (3Rev+ i i} ; _Found a stone staircase leading down.i2*i*i+i0iU3f  You encounter a quokka.i*:G#.#.# #.#.########  #........... ### #####.#########+###..# # #.....#######....) #....#........ > #....#.....# ... i;&'....'....@#..... #....#....#....#........#....#.....#).....#....#.....##..##.)#....#.......r.# r   quokka (asleep)######...........######.........#######+#####iB&0iG16.4 (1 _iJiHLib ))))r  You shoot a sling bullet. The sling bullet hits the quokka.iW  The quokka is moderately wounded.You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.i(r.r.i+T..)i,u===7.7 (1.3Rev* iz3i6a _The quokka is moderately wounded.irK r .  You shoot a sling bullet. The sling bullet hits the quokka.iP J))i s ))You kill the quokka!i\ 9....iS` 448.9 (1.2ih ioj / _You shoot a sling bullet.izibiUiim,i,iUii$ioii>Rev+ iii i6 i ici",ii&i+iiii+ TRev i8!i$#iK%i%i'iN)i+i_+i,i(1i>2i2i 3i-5i6iT6(i>7i#9iC;3i<i>i?,i@iBiDiDiFiGiH,irIiLiM,iNi%PiQ,iRiUiV,iNWiXiYi:ZiZi]i-_i_i_i:bic,idini#oiWoi\piti0viviwizi,|in|i=}iei,iÆBiJ,ii|iiiioiii~iioiWi$  Things that are here:icN  a +0 whip; 2 stonesi§ _iiii_iͰiii޵idi.iiͻiȽiiiciiiiipifiWiiidi(iii7 _You open the door.iii#ii,iJi'i?iiii&,iTiiiYii$i i ih iWi,iii9,i+iwiOiii i?"i"i#i%iN',i(iu+i5-,i.i21= _You open the large door.i53im3ih4ir8E  There is a large open door here.i*:i: _i;i>E  There is a large open door here.iAimA _iBiCiEiTEiEiGi+I,iJiKi9M,iNibP7 _You open the door.iQ3iRiSiTi UiUi[@  There is an open door here.i\ia] _i ^i_i`i`itaibicici9dieifiWfifigihii,ikil,i mioioipipiris,isitiCuiuiuiwix,iyizizi${i{iO}i~,iirii؂iii,iׇiqiiiiii5i'iɐiiNiiai,iiZipiigiii@ii....######## ....'....... ...  ....######## #.#  .........# #.#  #.######.# #.#  .#.# #.#  #.###.##.# #.#  ###.##.# #.#  ##.##.#######@#  ---iN##.##.........#  ##†##.############  ##.##.##  ##...........#  #.....#.######    #.#.#.#.#   #.###.#   #.# #.#   i1725.9 (77.0)iH---6.9 (78i%id _c - a scroll labelled PIFEIQ ALEMYSEiUii/iӽiiiiifiiiiiiii:isiiii,iiiiii5,iiii,ii,iii,i*ii1iii ii.iii%iUiii]iiiifiiiiiii(is,ii@  There is an open door here.ii5 _ikiiii] i= ir i> i iiiiZi,i.iiiiikiziiUii,iVii4ijii!i"i"i#i%7 _You open the door.i&i&il'i-@  There is an open door here.i.i/ _i/i0i1i1iZ2ib3i54ic4i4i16i6i,7i7i8iO9,i9i:iz;i;i;i%=i>iS>i>im@i@iAi^AiBiCiC,iEiE,iXFi]GiGiHiuHiIJiJi4KiKiLiwM,iMiNiO,iePiQiQi/RiRiYSi,TiTTi>UiuViRW,iWiXiYiYiZi\i\i]iG]i^iV_i_i;`iqaijbibiyci7qiq,i siwi2y,izii,iQiSiއi?iii,i i|i–,ii3iGiiXii,ii-i0iwii2i:,iiii,iڵiiζiiiiϺiiki̽iiixii,iuiiViii+i,ii1 _You open the door.  There is an open door here. _iBiXizi,iiMiHiiBii,iigi####'##†#######..........'.....# ......#.#.##..........#.#...# ......#.#.##..........#.#...# .....#.#.##..........#.#.#.## .........'.#.##..........#.#.#..#..###.............#.#.#... .........................#.#.#.#. ############....###......#...#... #....@.#.#'###########807.9 (81 #.#+##.#.#...†........ i#.# .#.##########.#. #.# .#.# #######.#. ... .#.. ........#. .# .### #######.#. [# #.......#. .. #.###.#.#. #.# #.#.#.iB8.9 (82ii{ _There is an open door here. _You open the door. _There is an open door here. _You open the dooril I. _There is an open door here. _Found a ring mail.iUaiaibifigi>lBi(u,i viziP|i|i\}iai‚iSiii+}  You open the door.  You encounter a bat.i<#'##†#.'.....# #.#.#.##..........#.#...# #.#.#.##..........#.#...# #.#.#.##..........#.#.#. #.'.#.##..........#.#.#.. #.###.............#.#.#............#.#.#.###....###......#...# #...@..#.#'i #.#'##.#.#...† #.#. #.#.#.# #.#. #.#.# #.# ...b #.#.. .# .#. #.### #.# b   bat (asleep)## #[# #.#... #.###.#.##.# #.# #.#.#i212.9 (4.0)i˞23.9 (5 _iiZi q †  You shoot a sling bullet. The sling bullet hits the bat.ih)))ij )You kill the bat!i'>'..†i+j6===5.1 (1.2Rev i0i3/ _You shoot a sling bullet.i(a 3ib if iUh im ,im io >i.q i:s iht it iu i'w iZx ,ix iz ib| i| i} i! i iՀ i i. il i if i iڊ ,i i! i ,i iu i i ib i i i4 iИ i i i] i֛ i i i\ i֞ id iH i i Bi$ i it i i i[ iD ,i i i ,i- i% i i= i i iR i i i i i i< i i ,iV iO i? i i i i i i i i ,i iU i ,i i i i i i i$ i^ i@ i i i< i i l  You see here a frilled lizard skeleton.i  i  _i& i\ i i iw i i ,i} i i i i` i i5 ,i i i ,i iw i i iE in i iY i i i i i i i i i i ih Bi! iG# i  You encounter a hobgoblin.i=* o.#########.# #.###......## .)....# #........)....#########.# #...........#..###### #........##.# ######......#....# ##...........#'......#.##.# #.......... #.####......#.#..# ##..........#. #.# #....÷.#.#.##g##..........# #.# #......#.#.@..##..........#.--- #.# #####'##÷#######..........' i* #.# #.........#.#.##..........#. #.# #.........#.#.##..........#. #.# #.........#.#.##...#. #.####.........'.#.##..........#. g   hobgoblin (asleep) #.#.##.........###.......#. #.#............................#. #.#.##############....###......#.i2 066.1 (51.0)i 3 O---7.1 (52 _i$9 id: ixqn ))You shoot a sling bullet.i5 g  The sling bullet completely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!iZa.giS{====8.4 (1.3)Rev ieid _The hobgoblin is moderately wounded.i  You shoot a sling bullet. The sling bullet hits the hobgoblin.i_ ))The hobgoblin is severely wounded.You shoot a sling bullet.i  g.  The sling bullet closely misses the hobgoblin.i ===-9.5 (1.1Rev+ iiW _The hobgoblin closely misses you.iHU  You shoot a sling bullet. The sling bullet hits the hobgoblin.iI .  The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.iRi$siv^20-70.7 (1.2i|ix~M _You kill the hobgoblin!iq 3i9r is it iy i{ i`{ ,i| ia} i} >Rev i~ i i i. i i& i ,iW i i( ix i6 i i, >i؋ i7 iɎ i+ i i i ,iC i i` ,iX iP i ,iܝ iI `i i ,i۱ ió iô i i; iJ i( iY is i i i i i i ,i4 i< XiA i i" il i iS if ,iW niK i i in i; iG ,i i Bii id i i i iD i0 ix i ! i" i# i$ i$ iM& iA' i' ia( i) i+ ,i+ i- i. i. i/ iS1 i|2 i2 i3 i: ,i; i; i> i? i? ip@ iB iC iC iD iF i%H i_H ipI iK i#M ,iM iV iW iX iQ,iQiRiRiTirUiUiTViZ<  You see here a +0 club.i[iw\ _i,]ij_iQ`i`i1aibicicidieifigigi'kiki$liliTniooioipiqi|ririksitiu,ivivxixixiyi{i|,iT}i~ii ii\iƊiii׍iR,iGi֒i4iiUiiii͗iii;ii>ii,iğimiӢ,iiiiiiviiniiiJiRi|i]ii/iYi4iVi,iiLiFii iJi,iiinii4i:ix,i iiii{iiiiiiiEiiEi,iiiiiiiiiiiiiihi:ii$iiiiLiqiiiiii9,iii@izi-iiiiiijiiEiiiiipiidiiY>  You see here a +0 dagger.iih _iTiiBi-iQiii% i ,i iF i ,iqi_ii+iii,i,iiii!i;#,i#i'i )iD)i)i-i.i.i/iP3i4,i46i9i:,i;i>i?i?ix@iCisDiDiEi2Hi,IiIiJiLiMiMiNiPiQi!RiRi{Ui.VimVi4WiYi[,i[i'^i_i9`iaibididileiTgih,iii[kil,imioiq,iritiu,ivi*xiqyiyii^ii&iiiCisiziiiiiiidiii֕ii͖iiiiviiNii'i۞iIiiAi_ii+iiniLiiiiiiRicii,i,ii:iMiүi"iiiBi\i%,iiSiiBii~m  ###.#.# #####'##÷#.....   #.#.# #.........#.#.##.....   #.#.# #.........#.#.##.....   #.#.# #.........#.#.##.....  .####.........'.#.##.....  .#.##.........###........  .#.......................  .#.##############....###.  .#.# #.@.......#......#.102.7 (91.0)  i.#.# #.#########.#'##.#.  .#.# #.# #.#.##.#.   #.#.#.# #.#########.#.##.#.   #.#.#.# #............÷##.#.   #.#.#.##############.#..#.##i     #...#................####[#.  i0  ##############..............   ##.#########.#.iSE i"i/i i7_Done exploring.i^b3ibiw....###.......#.0.0).....................#.iQiiiҐE _Done exploring.ia i Level 1 of the Dungeon<>>>(Press ? for help)#..#.####......#.#..#.##..........#.#..##.#.###.# #####.###.##.# #.###..#.# #....÷.#.#.##.##..........#.#.....#.#...#####.....###.##.# #.##...#.# #......#.#....##..........#...#####.#.##...#####...##.##.#######.####.#.# #####'##÷#######..........'.....# #.#.##.....###...##.##.........##.#.# #.........#.#.##..........#.#...# #.#.##........##†##.#############.#.# #.........#.#.##..........#.#...# #.###.........##.##.#.....###.#.# #.........#.#.##..........#.#.#.###.###....<....##...........##.#.####.........'.#.##..........#.#.#..##.##....♣....##.....#.#######.#.#.##.........###.............#.#.#...#.##.........##.#.#.#.##.#.#............................#.#.#.#...##........##..#.###.##.#.#.##############....###......#...#.......###.....##..#.# #.##.#.#.# #.@.......#......#.#'############.#.#####...##..#.###.##.#.#.# #.#########.#'##.#.#...†........#.#....#####..........##.#.#.# #.##.#.##.#.##########.#.#......#####.#....##############.#.#.# #.#########.#.##.i #.##########.#.######........>...............##.#.#.# #............÷##.#............#.##############.##.###########.##.#.#.##############.#..#.############.#.#......................# #.##...#................####[#.# #.......#.#..###########.#..###.#######.#################..............# #.###.#.#.#..##.#................###.#########.#.# #.# #.#.#.#..##.#.####.#######..###.##.#.# #.###.#.#.#..##.#.# #.# #..###.##.#.# #.....#.#.#..##.#.# #.# #...##.##.#.# #######)#.#..##.#.# #.# #####iO@>ii9  ###.#.# #####'##÷#######..... disiri the Shooter   #.#.# #.........#.#.##..... Coglin   #.#.# #.........#.#.##..... Health: 27/27 ========================   #.#.# #.........#.#.##..... Magic: 3/3========================   #.#.####.........'.#.##..... AC: 3Str: 11   #.#.#.##.........###........ EV: 11Int: 8   #.#.#....................... SH: 0Dex: 19   #.#.#.##############....###. XL:  3 Next: 20% Place: Dungeon:1   #.#.#.# #.@.......#......#. Noise: ---------  Time: 1102.7 (0.i5;0)   #.#.#.# #.#########.#'##.#. a) +2 sling {Hilda}  c) +0 sling {Solveig   #.#.#.# #.##.#.##.#. Fire: a) +2 sling {Hilda}   #.#.#.# #.#########.#.##.#.   #.#.#.# #............÷##.#.   #.#.#.##############.#..#.##    #...#................####[#.    ##############..............   ##.#########.#.  _Found a club. _You now have 82 gold pieces (gained 2). _You see here a +0 club. _You see here a +0 dagger. _Done exploring. _Done exploring.iiiii.!: _i'i'i (i(i 2i2i'3i4iN>i?iq?i?i]IiI,iJiSiT,i+UiF\i\iU]i^iDg,igi;~ikiCiŐiYi%iN,iAiU,i/iiiiiDiiLBii iaiii,i ii,iiiSBi i%Bijii]ii'iii,iQii iKiJ i i1 iiiiiii,id i9%i',i(i,iz.i.i0i6@  There is an open door here.iF8iv9 _i9i=i>,i?iCi.EixEi FiIiNiOiPizSi^TiTi@Ui_XiYiYifZiK]iE^i^i_ivbiciNcif,iwgigi>hiji liTlilioi+p,ipiriusisiuiuiPw,iwiyiCzi{ziziQ|i%}i^}i}i~iY,iiiiicii…,iirii`ii͉iҊiiiόii iiii+ii՚###.###....<....##...........# .##.##....♣....##..##### ..#.##.........##.#.#.#.# #...##........##..#.###.# ......###.....##..#.# #.# ###.#.#####...##..#.###.# ..#.#....#####..........# #.#......#####.#....############# #.######..........#ii=550.0) #.##############.##.###########.# #.#......................# #.# #.#..###########.#..###.#######.# #.#..# #.#....... #.#..# #.#.####.#######.. #.#..# #.#.# #.# #. i-#.#..# #.#.# #.# # #.#..##.#.# #.# ###iMi"i]c _There is a stone staircase leading down here.i2iRead which item? Scrolls  s - a scroll of butterflies i[ c - a scroll labelled PIFEIQ ALEMYSE [!] read|quaff[?] describe selectediJg in i&u ###.###....<....##...........#disiri the Shooter .##.##....♣....##.....#.######Coglin ..#.##.........##.#.#.#.#Health: 27/27 ======================== iu #...##........##..#.###.#Magic: 3/3======================== ......###.....##..#.# #.#AC: 3Str: 11 iu ###.#.#####...##..#.###.#EV: 11Int: 8 ..#.#....#####..........#SH: 0Dex: 19 iv 4#.#......#####.#....############# XL:  3 Next: 20% Place: Dungeon:1 i9v #.######........@...............# Noise: ---------  Time: 1152.7 (0.0) #.##############.##.###########.# a) +2 sling {Hilda}  c) +0 sling {Solveig iv m#.#......................# #.# Fire: a) +2 sling {Hilda} #.#..###########.#..###.#######.# #.#..##.#............... #.#..##.#.####.#######..  #.#..#iv #.#.# #.# #..  #.#..##.#.# #.# #..  #.#..#iIw #.#.# #.# ###  _You see here a +0 club. _You see here a +0 dagger. _Done exploring. iw _Done exploring. _There is an open door here. _There is a stone staircase leading down here.i(~ P  Okay, then.i~ i i7 . _iSUiVJDrink which item? Potions  d - a purple potion  f - 2 sedimented black potions [!] read|quaffiV][?] describe selectedi^ i*m ###.###....<....##...........#disiri the Shooter .##.##....♣....##.....#.######Coglin ..#.##.........##.#.#.#.#Health: 27/27 ======================== #...##........##..#.###.#Magic: 3/3======================== ......###.....##..#.# #.#AC: 3Str: 11 ###.#.#####...##..#.###.#EV: 11Int: 8 ..#.#....#####..........#SH: 0Dex: 19 ijn #.#......#####.#....############# XL:  3 Next: 20% Place: Dungeon:1 #.######........@...............# Noise: ---------  Time: 1152.7 (0.0) #.##############.##.###########.# a) +2 sling {Hilda}  c) +0 sling {Solveig #.#......................# #.# Fire: a) +2 sling {Hilda} #.#..###########.#..###.#######.# #.#..##.#............... #.#..##.#.####.#######..  #.#..##.#.# #.# #..  #.#..##.#.# #.# #..  #.#..##.#.# #.# ###  _You see here a +0 dagger. in _Done exploring. _Done exploring. _There is an open door here. _There is a stone staircase leading down here. _Okay, then.isv P  Okay, then.i5w ih| ie~ . _iJi^KiOiTi@Y23.7 (1 _iFZiڳ&2iǼJ . .## #####  ..##.....  #####.......  #.........#  #...#  ?.#.........#  ....)..@....#  ..#.........#  ............#  #.....:........ ##...........## ...#..##....... #..... ....... ..#... ...#.## i[-5.2 (2.5iCi  _You climb downwards.  Found a sling, a scroll labelled EMADEE MIJE and a parchment of Cause Fear.i' a _There is a stone staircase leading up here.i^bidDrink which item? Potions  d - a purple potion  f - 2 sedimented black potions [!] read|quaff[?] describe selectedioU i\ ib disiri the Shooter.Coglin.## #####Health: 27/27 ========================..##.....Magic: 3/3========================#####.......AC: 3Str: 11#.........#iJc EV: 11Int: 8#.........#SH: 0Dex: 19?.#.........#XL:  3 Next: 20% Place: Dungeon:2....)..@....#Noise: ---------  Time: 1155.2 (0.0)..#.........#i}c a) +2 sling {Hilda}  c) +0 sling {Solveig............#Fire: a) +2 sling {Hilda} #.....:........##...........##i.d ...#..##.......#..... .........#... ...#.## _There is a stone staircase leading down here. _Okay, then. _Okay, then. _You climb downwards.  Found a sling, a scroll labelled EMADEE MIJE and a parchment of Cause Fear. _There is a stone staircase leading up here.io  It was a potion of enlightenment.  You feel very buoyant.You fly up into the air.iEp p6.2 (1Will+ Fly iu iEx 8 _f -> e - a potion of enlightenmentiB . .## ##### ..##.....#####.. #...## #.#.?.#.#.....)..<....# ..#..#..###.....:........ ##....## ...#..##.......##..... .>..#... ...#.#### #... ...#..iC iD %7i}J iO ; _Found a stone staircase leading down.i ## #####.##.....#####....... # #.........# #..?.....)..<#.........##.....:........ ##.....##....#..##.........#...#.iQ..). ..!iJivJ   endoplasmi %8i&i0)a _Found a club and a purple potion.i .##.....#####....... # #.........# ..?.....)..<#......###... ##.....##....#..##.......##..... >..#..J ...#.#### #... ...#..  ..). ..!..... ...it$J.i}iؾ%9ii] _You see here a parchment of Cause Fear.iB6 )) You shoot a sling bullet. The sling bullet hits the endoplasm.i/| .  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.i")i )..ik5===60.4 (1.2Rev i_iM _You kill the endoplasm!i  im  You pick up a parchment of Cause Fear and begin reading...---i 10iڈ i C _You add the spell Cause Fear to your library.i Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft86% 3  b - Cause FearHexes99% 4 2 spell levels left iI][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti DescribMemorise|Describei0. Cause Fear Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect. Level: 4School: HexesFail: 99% Power: 0% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also slows you. You aren't experienced enough to cast this spell. _________________ i1“And when Miranda sang  Everyone turned away  Used to the noose, they obey”  -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005. iu  Spells (Describe)TypeFailure Level  a - Launch Clockwork Bee Forgecraft86% 3  b - Cause FearHexes99% 4 i 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti% ..##.....disiri the Shooter#####.......Coglin# #.........#Health: 27/27 ========================#. #.........#Magic: 3/3========================.?.#.........#AC: 3Str: 11.....)..<....#EV: 11Int: 8...#.........#SH: 0Dex: 19.............##XL:  3 Next: 25% Place: Dungeon:2##.....@........Noise: ---------  Time: 1161.4 (0.0)##...........##a) +2 sling {Hilda}  c) +0 sling {Solveig....#..##.......Fire: a) +2 sling {Hilda} ##..... .......& HWill+ Fly Rev >..#... ...#.#### #... ...#....). ..!..... ...  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!You pick up a parchment of Cause Fear and begin reading... _You add the spell Cause Fear to your library.i3 S  Okay, then.i4 i< i5? . _i,J .## ##### ..##..... #####....... # #.##. #.#.?.#.........#.....)..<....##...#.#.###... ##.....## ....#..##. ##...... ....... >..#.... ...#.##.## #.... ...#.. ..)... ..!..... ...iWio12.4 (1 _ipi~iG .  .## ##### ..##..... #####....... # #.##. #.#..?.#.........#.......)..<....# #...#. #.###... ##.....## ....#..##... ##...... ....... >..#.... ...#.##iYH.####........#.. ..)... ..!iRiOS03iYi[i M ## ##### ..##..... #####........ # #. iZ ?.#............@..<.#...# ..## ###...i k##...........######........#i iF %4iV i N _You see here a +0 sling.i/m . .## ##### ..##..... #####... # #.#.#. #.#.?.#iy.#)..<....#.#...#.# #...iu.## ###. ##i..## ....#..##.... ##...... ...iL.... >..#........#.##  .####i|!.#..iW_5 _it ... ... .## #####.. ..##...... . #####... #. #.#.#.##.#.?.#.#.)..<....#$..#...#.# #.....## ###... ##....## ....#..##..... ##...... ...... >..#........#.##  .####.#..iЫ im %6i i * _Found 7 gold pieces.ii | ..... .. .... .## #####.. ... ..##....... .. #####.. #. #...#.#.##..#.?.#.#.)..<....#.$..#...#iٔ _.#. #......## ###..... ##........## ....#..##...... ##...... ....... >..#i .......#.##  .####.#..i iZ %7i? i i+F .K.... ..... . ..... .## #####.... ..##..... ..######....... #.##.........##.##.........##.........#..........)..<....#.$..#...#.im, .... #.##.#. #..... ##.....##K   kobold (missile, asleep). ....#..##. ##...... ....... >..#.#.##i9i9%8i+@iB _You encounter a kobold. It is wielding a +0 short sword and quivering stones.iE _You see here a scroll labelled EMADEE MIJE.iQ  ))))))K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!iQ )The kobold is moderately wounded.You shoot a sling bullet.i% .KThe sling bullet barely misses the kobold. rYou hear a shout!i.....r   rat (wandering)ib===9.6 (1.2Rev iiwT _You encounter a rat.i׽ )You shoot a sling bullet. The sling bullet hits the kobold.iG)))))r   rat (wandering)i'Kr ))You kill the kobold!i.ibp.).....il770.9 (1.3Rev+ ii{/ _You shoot a sling bullet.iLAM.......?.r ........ . ..).... . .. ..## #####... .... ..##......... ..######............ #.##......#@##?.#..............)..<$..#...#.........# .....#.............###.r   rat (wandering)....#.....iO.iEX(iQYd---10Rev i`ipd _Found a scroll labelled EMADEE MIJE. The rat leaves your sight.iS O---i[ i^ H _No target in view!i.......?.................).... ........... .## #####..... .... ..##........... ..######..#.....##.##...#.......#.##.#.......@?.#.#.....)..<....#i#$..#...#.........#....#.............###.# ###................. ####....#..##....... ##...... .iWr >..#........#.##ii,2 _ii,i? | .?..#..............).... ....... .## #####...... ..##...... ..######.#.....##.##.#.#.##.#.?.#.#.)..<....#.$..#...#.#.#.......##.#.#.###........... ##.## ... .. ....#..##.  ...... ##...... .  >..#.#.## iF iG %3ieN i2P if#....).... ... .## ####..... ..##.... .#..######..###.....##.##...#.........#.##.#..?.#...#.....)..<....#$..#...#.........#....#....###.#.###......if...... ###.#....#..##......$ ......###...... #...>..#........#.#.####.#..iq;4ixi* _Found 9 gold pieces.in.).... . .. .## ### ..... ..##... .#..######..####.....##.##...#..........#.##.#..?.#..#.....)..<....#$@.#...#.........#....#......##.#.###........... ##....#....#..##.....$ ......###...... . ....#...>..#........#.. ..####.#. ..)... ..!i,i05iii  .).... . .... .##  ..... ..## .......#..#######.....##.##.#.#.##.#.?.#.#.)..<....#......@..#...#..#..#.#.###........##.......#....#..##.$.......###......  ......#...>..#.# .<..... ...####.#  ..)... ..! i, 6 i z KFound a stone staircase leading up.i K   kobold (missile, wandering)<i@ %6iR i  _You encounter a kobold. It is wielding a +0 whip and quivering stones.i Q _You see here 7 gold pieces.i K ))))i D)))You shoot a sling bullet.ida  K  )The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!i .i= ......K i b===8.0 (1.1Rev i i2 a _The kobold is moderately wounded.i. 3i'i_*H _No target in view!i  .).... . .... .##  ...... ..## .......#..###### #####.....##.## #.#.## #.?.# #.)..< #$..#...#.#.#.#.###......##i, X......#....#..##.$.......###...... K   kobold (missile)....#..K>..#.iX .<..... ...####. ..)... ..i i Y(((((((i |  The kobold throws a stone. The stone barely misses you.it @.@.....@   Sigmund (polearm, wandering)K   kobold (missile)You encounter Sigmund the Dreaded. He is wielding a +0 scythe.i/  --more--ii=)i3D --90 _iiiiDrink which item? Potions  e - a potion of enlightenment  d - a purple potion [!] read|quaff[?] describe selectediiKI........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 27/27 ========================.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#@##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@$..#...#........ Noise: =--------  Time: 1179.0 (0.0)...........iI[33m#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev ...........#....#..##......$.......###...... ... @   Sigmund (polearm)........#..K>..#........ K   kobold (missile)..<..... ...####..........)... ..You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts! _The kobold is moderately wounded. _No target in view!  The kobold throws a stone. The stone barely misses you. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.J49m  Okay, then. _iRead which item? Scrolls  s - a scroll of butterflies  c - a scroll labelled PIFEIQ ALEMYSE [!] read|quaff[?] describe selectedi|iA~i+........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 27/27 ========================.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#@##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@$..#...#........ Noise: =--------  Time: 1179.0 (0.0)...........i#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev ...........#....#..##......$.......###...... ... @   Sigmund (polearm)........#..K>..#........ K   kobold (missile)..<..... ...####..........)... ..The kobold shouts! _The kobold is moderately wounded. _No target in view!  The kobold throws a stone. The stone barely misses you. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe. _Okay, then.iP  Okay, then.ii̢i!. _ċi........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 27/27 ========================.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11ċi,#..........#@##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@$..#...#........ Noise: =--------  Time: 1179.0 (0.0)........*..#............ a) +2 sling {Hilda}  c) +0 sling {Solveigċi].......#*#.###.......... Fire: a) +2 sling {Hilda} .........*...##......... Will+ Fly Rev ..........*#....#..##......$......*###...... ... @   Sigmund (polearm)........#..K>..#........ K   kobold (missile)..<..... ...####........ċi..)... .. _Okay, then.Fire: a) +2 sling {Hilda}ċi\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 58%to hit)ŋi^ .#Kŋi ....##You can't see that place.  [a rock wall.]ŋin^ ***.#ŋi!oŋi 7#.ŋi|W**..*#ŋi<.#Ƌie*#.#ƋiE e**..#Ƌi? **?***..$.NjiJ~@?.*Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (61% to hit)ȋia(........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 27/27 ========================.......#..######.... Magic: 3/3========================ȋi#####.....##.##........ AC: 3Str: 11#..........#@##........ EV: 11Int: 8#.........))?.#........ SH: 0Dex: 19#.......))......)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@)..#...#........ Noise: =--------  Time: 1179.0 (0.0)ȋi ...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev ...........#....#..##...ȋiNn...$.......###...... ... @   Sigmund (polearm)ȋiw........#..K>..#........ K   kobold (missile)..<..... ...####..........)... ..ȋiFire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (61% to hit)  You shoot a sling bullet.  The sling bullet hits Sigmund but does no damage.ȋie  Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (61% to hit)  You shoot a sling bullet.  The sling bullet hits Sigmund but does no damage.  You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund is lightly wounded.ȋi$7K.ȋi1b....$ȋij8 *******Sigmund gestures at you while chanting.ȋi?v....@$.ȋi5W==80.1 (1.1Rev+ ȋikȋiȋi  ȋi`E_The puff of flame misses you.ȋi3 u........).... .disiri the Shooter............ .## # CoglinȋiV4 ............ ..##. Health: 27/27 ========================.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11ȋi4 #..........#@##........ EV: 11Int: 8#.........**?.#........ SH: 0Dex: 19#.......**......)..<... XL:  3 Next: 27% Place: Dungeon:2ȋi4 #.....@*..#...#........ Noise: ===------  Time: 1180.1 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {SolveigȋiD5 /.......#.#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev+ ...........#....#..##...ȋi5 n...$......K###...... ... @   Sigmund (polearm)ȋi5 ........#...>..#........ K   kobold (missile)..<..... ...####..........)... .. ȋi36 o_The puff of flame misses you.Fire: a) +2 sling {Hilda}ȋi6 \Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 61%  to hit)ɋid........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 27/27 ========================.......#..######.... Magic: 3/3ɋid========================#####.....##.##........ AC: 3Str: 11#..........#@##........ EV: 11Int: 8#.........))?.#........ SH: 0Dex: 19#.......))......)..<... XL:  3 Next: 27% Place: Dungeon:2ɋiUe#.....@)..#...#........ Noise: ===------  Time: 1180.1 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev+ ...........#....#..##......$......K###...... ... @   Sigmund (polearm)........#...>..#........ K   kobold (missile)..<..... ...####..........)... ..Press: ? - help, Q - select action, ( or [ɋie&0;10;1m) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 61%  to hit)  You shoot a sling bullet.  The sling bullet hits Sigmund but does no damage.ɋi!  You shoot a sling bullet.  The sling bullet hits Sigmund but does no damage.  Sigmund is lightly wounded.nd.  Sigmund is moderately wounded.ɋivgK..@ɋiEw1g.ɋiw7K.ɋiU ...$ɋi\g   hobgoblinK   kobold (missile)You encounter a hobgoblin.Sigmund giggles. "Time to reap what you sow."ɋi؎ ****Sigmund gestures at you while chanting.ɋia...$ɋiK`0-------1.3 (1.2ɋi!ɋi#1 _The puff of flame hits you!ɋi/ ........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 20/27 =================-------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#.........*@?.#........ SH: 0Dex: 19ɋi #.......**......)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@*..#...#........ Noise: ===------  Time: 1181.3 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} ɋi Q........K....##......... Will+ Fly Rev+ ...........#....#..##...ɋi n...$.......###...... ... @   Sigmund (polearm)ɋi] L......g.#...>..#........ g   hobgoblin..<..... ...####........ K   kobold (missile)..)... .. _The puff of flame hits you!  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  61% to hit)ɋi;........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 20/27 =================-------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#)##........ EV: 11Int: 8#.........))?.#........ SH: 0ɋi=Dex: 19#.......))......)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@)..#...#........ Noise: ===------  Time: 1181.3 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} ........K....##......... Will+ Fly Rev+ ...........#....#..##......$.......###...... ... @   Sigmund (polearm)......g.#...>..#........ g   hobgoblin..ɋi=!<..... ...####........ K   kobold (missile)..)... .. _The puff of flame hits you!  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  61% to hit)ɋi  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  61% to hit)  You shoot a sling bullet. The sling bullet barely misses Sigmund.  You shoot a sling bullet.ʋi g.  The sling bullet closely misses Sigmund.ʋiO.@K.ʋi f....$ʋi;1=2.5 (1.2Rev* _ʋidʋiʋi))........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 21/27 ==================------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19ʋi)#........*@.....)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@**.#...#........ Noise: ===------  Time: 1182.5 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#K#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev* ...........#....#..##......$..g....###...... ... @   Sigmund (polearm)ʋi *........#...>..#........ g   hobgoblin..<..... ...####........ K   kobold (missile)ʋiJ*..)... .. _The sling bullet closely misses Sigmund.  Fire: a) +2 sling {Hilda}ʋil*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineʋi*Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  61% to hit)ʋiV ........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 21/27 ==================------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#........)@.....)..<... XL:  3 Next: 27% Place: Dungeon:2ʋiYW #.....@)).#...#........ Noise: ===------  Time: 1182.5 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#K#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev* ...........#....#..##......$..g....###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblinʋiW U..<..... ...####........ K   kobold (missile)..)... ..ʋi'X Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  61% to hit)  You shoot a sling bullet. The sling bullet hits Sigmund!  Sigmund is heavily wounded.ʋi B))))ʋi`d g.  Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  61% to hit)  You shoot a sling bullet. The sling bullet hits Sigmund!  Sigmund is heavily wounded.  You shoot a sling bullet. The sling bullet barely misses Sigmund.ʋi%q ?..@.$.ʋiw M(((((ʋi3  ...@.  The kobold throws a stone. The stone closely misses you.Sigmund's eyes start glowing with a red light.ʋis ***Sigmund casts a spell at you.ʋiR ..$14------3.7 (1.2ʋi ʋi{ 1 _The puff of flame hits you!ˋi........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 14/27 ============------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8ˋif#...........?.#........ SH: 0Dex: 19#........*@.....)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@**.#...#........ Noise: ===------  Time: 1183.7 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveigˋi.......#K#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev* ......g....#....#..##......$.......###...... ... @   Sigmund (polearm)ˋi V........#...>..#........ g   hobgoblin..<..... ...####........ K   kobold (missile)..)... .. ˋiB&_The puff of flame hits you!  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleˋieShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 61%  to hit)ˋi ........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 14/27 ============------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........))#........ SH: 0Dex: 19#........)))....)..<... XL:  3 Next: 27% Place: Dungeon:2ˋiʹ #.....@)).#...#........ Noise: ===------  Time: 1183.7 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#K#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev* ......g....#....#..##......$.......###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblin..<..... ...####........ K   kobold (missile)..)... .. _The puff ofˋi  flame hits you!  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 61%  to hit)ˋiQD   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 61%  to hit)  You shoot a sling bullet. The sling bullet barely misses Sigmund.  You shoot a sling bullet.ˋi g.  The sling bullet closely misses Sigmund.ˋiK ?..@.$.ˋi& M(((((ˋi:^ KThe kobold throws a stone. The stone closely misses you.ˋi^ 3@.ˋii ...@.K 2 kobolds (1 missile, 1 wandering)ˋij ,4.9 (1.2ˋir ˋiv x _You encounter a kobold. It is wielding a +0 short sword.̋i........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 14/27 ============------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#.......*@......)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@*..#...#........ Noise: ===------  Time:̋i[37m 1184.9 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#K#.###.......... Fire: a) +2 sling {Hilda} ......g......##......... Will+ Fly Rev* ...........#....#..##......$.......###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblin..<..... ..K####........ KK 2 kobolds (1 missile, 1 wandering)..)... .. _You encounter a kobold. It is wielding a +0 short sword.Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or [̋i 0;10;1m) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 61%  to hit)̋io........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 14/27 ============------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#.......)@......)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@)..#...#........ Noise: ===------  Time:̋i9 1184.9 (0.0)...........#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#K#.###.......... Fire: a) +2 sling {Hilda} ......g......##......... Will+ Fly Rev* ...........#....#..##......$.......###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblin..<..... ..K####........ KK 2 kobolds (1 missile, 1 wandering)..)... ..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wieldin̋ig a +0 scythe and wearing a +0 robe (heavily wounded, 61%  to hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund is severely wounded.̋i))))Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 61%  to hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund is severely wounded.  The sling bullet closely misses Sigmund.̋i+8g.̋i/; ....@$KK)The kobold shouts!̋i|B9(̋i28K.̋iU.@̋i K.  The kobold throws a stone. The stone hits you.  Sigmund flickers, as though insubstantial.̋i.6g.̋iO7K.̋i̋ii,6.2 (1.3̋i*̋iQ _Sigmund closely misses you.͋i........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 14/27 ============------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@*@.#...#........ Noise: ===------  Time: 1186.2 (0.0)..͋iڟ....gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev* ...........#....#..##......$......K###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblin..<..... ...####........ KK 2 kobolds (1 missile)..)... .. _Sigmund closely misses you.Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycle[21;͋i2HShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 61%to hit)͋i........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 14/27 ============------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11͋ioInt: 8#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@)@.#...#........ Noise: ===------  Time: 1186.2 (0.0)......gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} ͋i.............##......... Will+ Fly Rev* ...........#....#..##......$......K###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblin..<..... ...####........ KK 2 kobolds (1 missile)..)... ..͋i!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line͋iEAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 61%to hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  ͋ijFSigmund is severely wounded.͋i(MAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 61%to hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund is severely wounded.͋i K.  The kobold hits you with a +0 whip.͋it:$͋iQ11---7.4 (1.2͋i͋i@ _The hobgoblin hits you but does no damage.͋i1........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 11/27 =========---------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11͋iInt: 8#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@*@.#...#........ Noise: ===------  Time: 1187.4 (0.0)......gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig͋i#K.......#.#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev* ..........K#....#..##...͋iYp...$.......###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblin͋i..<..... ...####........ KK 2 kobolds (1 missile)..)... .. _The hobgoblin hits you but does no damage.  ͋iFire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 61%to hit)΋iow........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 11/27 =========---------------΋io.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@)))#...#........ Noise: ===------  Time: 1187.4 (0.0)......gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .............##......... Will+ Fly Rev* ΋ijp..........K#....#..##......$.......###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblin΋ip+..<..... ...####........ KK 2 kobolds (1 missile)..)... .. _The hobgoblin hits you but does no damage.  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 61%to hit)΋i  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 61%to hit)  You shoot a sling bullet. The sling bullet barely misses Sigmund.  You shoot a sling bullet.  The sling bullet hits Sigmund.  Sigmund is almost dead.΋iԃc .  Sigmund hits you from afar with a +0 scythe.΋i$@.K   kobold (΋iHo9/27 -8.6 (1.2΋i΋i _The kobold barely misses you. The hobgoblin closely misses you.΋i+/ 1........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 9/27΋i/ ========----------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11΋i/ #..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0΋i/ &Dex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2΋i0 /#.....@*@.#...#........ Noise: ===------  Time: 1188.6 (0.0)΋iD0 ......gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} ΋i0 ..........K..##......... Will+ Fly Rev* ...........#....#..##......$.......###...... ... @   Sigmund (polearm)΋i0 ........#...>..#........ g   hobgoblin΋i0 T..<..... ...####........ K   kobold (missile)..)... .. ΋i81 _The kobold barely misses you. The hobgoblin closely misses you.Fire: a) +2 sling {Hilda}΋i`1 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line΋i1 Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 61% to  hit)΋i........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 9/27========----------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0΋iDex: 19#...............)..<... XL:  3 Next: 27% Place: Dungeon:2#.....@$).#...#........ Noise: ===------  Time: 1188.6 (0.0)......gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} ..........K..##......... Will+ Fly Rev* ...........#....#..##......$.......###...... ... @   Sigmund (polearm)........#...>..#........ g   hobgoblin[16;1΋iZ0H..<..... ...####........ K   kobold (missile)..)... ..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 61% to  hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  You kill Sigmund!΋iN)g   hobgoblinK   kobold (missile)ϋiK,))ϋiKShift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 61% to  hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  You kill Sigmund!  You shoot a sling bullet.ϋi ).... .  ............ .##  ............  .......# #####.....##.#ϋi #..........#.# #...........?. #...............)..< #.....@)))# ϋi ......gK...# .......#.#.# .........K... ...........#... ...$.......###......  ........#...>K 2 kobolds (1 missile) ϋi g..<..... ...# ..)... ϋi ).... .  ............ .##  ............  .......# #####.....##.# #..........#.# #...........?. #...............)..< #.....@)))# ......gK...#ϋiUN .......#.#.# .........K... ...........#... ...$.......###......  ........#...> ..<..... ...# ..)... ϋiy $).  The kobold barely misses you. The hobgoblin hits you.ϋi#ϋi5........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 8/27=======-----------------.......#..######.... Magic: 3/3========================#####.....##.##........ AC: 3Str: 11#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  3 Next: 506% Place: Dungeon:2#.....@$).#...#........ Noise: ===------  Time: 1189.ϋi88 (1.2)......gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .........K...##......... Will+ Fly Rev* ...........#....#..##......$.......###...... ... g   hobgoblin........#...>..#........ KK 2 kobolds (1 missile)..<..... ...####..........)... ..hit)  You shoot a sling bullet. The sling bullet hits Sigmund.  You kill Sigmund!You shoot a sling bullet.  The kobold barely misses you. The hobgoblin hits you. _* * * LOW HITPOINT WARNING * * *ϋi  You kill Sigmund!  You shoot a sling bullet.  The kobold barely misses you. The hobgoblin hits you. _* * * LOW HITPOINT WARNING * * *Your Ranged Weapons skill gained 2 levels and is now at level 6!You have reached level 4!ϋi/  --more--ϋi-ϋi........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 9/33======------------------.......#..######.... Magic: 4/4========================#####.....##.##........ AC: 3Str: 12#..........#.##........ EV: 11Int: 8#...........?.#........ SH: 0Dex: 19ϋin#...............)..<... XL:  4 Next: 234% Place: Dungeon:2#.....@$).#...#........ Noise: ===------  Time: 1189.8 (1.2)......gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .........K...##......... Will+ Fly Rev* ...........#....#..##...ϋi.r...$.......###...... ... g   hobgoblin........#...>..#........ KK 2 kobolds (1 missile)..<..... ...####..........)... ..You kill Sigmund!You shoot a sling bullet.  ϋi The kobold barely misses you. The hobgoblin hits you. _* * * LOW HITPOINT WARNING * * *Your Ranged Weapons skill gained 2 levels and is now at level 6!You have reached level 4!ϋi  You feel stronger.You have reached level 5!ϋi/  --more--Ћi ~11/38-5/5572% Ћi Ћi 4 _ӋiӋiRead which item? Scrolls  s - a scroll of butterflies ӋiJ c - a scroll labelled PIFEIQ ALEMYSE [!] read|quaff[?] describe selectedԋiԋiԋiJ........).... .disiri the Shooter............ .## # Coglin............ ..##. Health: 11/38 ======------------------.......#..######.... Magic: 5/5========================#####.....##.##........ AC: 3Str: 12#..........#.##........ EV: 11Int: 8ԋi?#...........?.#........ SH: 0Dex: 19#...............)..<... XL:  5 Next: 72% Place: Dungeon:2#.....@$).#...#........ Noise: ===------  Time: 1189.8 (0.0)......gK...#............ a) +2 sling {Hilda}  c) +0 sling {Solveig.......#.#.###.......... Fire: a) +2 sling {Hilda} .........K...##......... Will+ Fly Rev* ...........#....#..##......$.......###...... ... g   hobgoblinԋi........#...>..#........ KK 2 kobolds (1 missile)..<..... ...####..........)... ..The kobold barely misses you. The hobgoblin hits you. _* * * LOW HITPOINT WARNING * * *Your Ranged Weapons skill gained 2 levels and is now at level 6!You have reached level 4!You feel stronger. _You have reached level 5!ԋiKԋi4Lb...bbbb.bbb...bb.bbbbbbbb..bbbbb.bbb...b@bbbbKbbbbb#b#bbb.b...bbԋiwLgbb(ally target), ally target)You feel stronger. _You have reached level 5!  ԋiLAs you read the scroll of butterflies, it crumbles to dust.  You hear the flapping of tiny wings.  The hobgoblin is knocked back by the sudden gust.  The kobold is knocked back by the sudden gust.ԋiM5---90.8 (1ԋiZb...bbbb.bbb...bbbbbbbbb..bbbbb.bbb...b@bbbbKbbԋi[bbb#b#bbb.b...bbbԋi_W _The kobold misses your butterfly.ՋiD #. .).... . ..## #............ ..## .b...b.#..##########bb...##.#b.bbb...b.#.#b.bbbbbbb..?.#.....b..bb@bb.bb....)..< #b...bbbb.#...#.bbKbb.#..bbb#b#b###....b...K...##......b.b...b[0;Ջi+10mb.#....#..##gb......b###...... ......#...>....<..... ...####......Ջi -b.Ջi!K.bՋim!!.Ջi!gbb.Ջi"9b.Ջi":b.Ջi#I.bՋi:#Ջi_#K.bՋi#"bՋi#.Ջi#Ջi$1b.Ջi$5b$Ջi%ՋiA%Ջip%9.bՋi%Ջi%C.bՋi%*.bՋi&Ջi]& bՋi&.Ջi&$.Ջi&'bՋiH'H.bՋi'A.bՋi(K.bՋia(6b.Ջi(3b.Ջii)9b.Ջi)E.bՋi)?.bՋi+B)bՋi+Q.bՋi+bՋi+.Ջi,1b.Ջi,<$bՋi -bՋiP-.Ջiu-4b.Ջi-#.Ջi-$bՋin.S.bՋi.9b.Ջi7/".Ջi]//bՋi13 b.  You swap places with your butterfly. The kobold misses your butterfly.The hobgoblin closely misses your butterfly.Ջi38b.Ջi4.Ջi4Ջi51b.Ջi52b.Ջi6Ib)Ջi=72b.Ջi7>.bՋi(8C.bՋi80.bՋi8Ջi8/b.Ջi94b.Ջi9#.Ջi9.bՋi+:".ՋiS:/bՋi:6b.Ջi#;bՋiF;.Ջi|;4b.Ջi;U.bՋi*<K.bՋiq<I.bՋi7=#.Ջi`=1bՋi="bՋi">.ՋiH>Ջig>1b.Ջi>7b.Ջi@?.bՋi@".Ջi@%bՋi@Ջi@C.bՋioA".ՋiA/bՋiB!.Ջi$B%bՋi`B@.bՋiB0b.ՋiKC7b.ՋiC5b.ՋiDDM.bՋiDI.bՋiD;b.Ջi2EJ.bՋiEbՋiE.ՋiIT4bՋiTO=--1Ջiab..bb.bbb.bbbbbbbbbbbbbbbb@.bbb$b.#.bb.b.bKbbՋiaIbb.b.#bbb.Kbbbb..bՋieW _The kobold misses your butterfly.Ջiu ?..####..... ..).... . ...## #............ ..## ..b..b.#..##########.b.b.##.#...bb.bbb.#.#bbbbb@bbb..?.#.....Ջivbbbbb.bb......)..< #..b..b$b.#.b.#b.b.bKbb.#...bb.b.#b#b###....bb.Kb..##.......bbb..b..#....#..##g$.......###...... ......#...>..Ջix;b.Ջizy9b.Ջi>z.Ջikz9b.Ջizpb.b.Ջi:{%.Ջig{.bՋi{H.bՋiR|9b.Ջi|A.bՋi}%.Ջi;}.bՋi}J.bՋi}#.Ջi~$bՋi6~ .Ջi\~/bՋi~A.bՋiPA.bՋi5b.Ջi<b)ՋiT:b.Ջi;b.ՋiS.bՋi^J.bՋiÂ-b.Ջi%.Ջi$bՋiCՋif1b.Ջi8b.ՋiZS.bՋi.Ջi7b.Ջi#6b.Ջiz4b.Ջi1bՋil6b.ՋiՆ!.Ջi/bՋil8b.Ջi‡!.Ջi/bՋi'-b.Ջi1b.Ջi$.Ջi/'bՋiX2b.Ջi8b.Ջi6b.Ջiފ1b.Ջi"bՋi2.ՋiT$.Ջiu1bՋi7b.Ջi:b.Ջi5b.ՋiیF.bՋij9b.ՋiՋi1b.Ջi6b.Ջi`!.Ջi'bՋiJ.bՋi"bՋi.ՋiRbՋiu.ՋiK.bՋi#.ՋiC$bՋi2b.Ջi9b.ՋiZ!.Ջi1bՋiK.bՋi 5b.Ջi6b.ՋiS.bՋi9b.Ջi1b.Ջi@.bՋin g.  You swap places with your butterfly.Ջi5 .bThe kobold closely misses your butterfly.Ջib.b..bՋiҧU.b.Ջi9b.Ջi9!.Ջib.bՋi!.Ջi.bՋirb.b.Ջi7b.ՋiD)bՋiY@.bՋi9b.Ջi2b.ՋiF8b.ՋiQ.bՋi&.Ջi,'bՋiiN.bՋi$1bՋi^K.bՋi6b.Ջi3b.ՋiJ7b.Ջi4b.Ջi'.b$Ջi]Ջi5b.Ջi4b.Ջi#4b.ՋiG.bՋiʱ8b.Ջi:b.Ջik1b.Ջi6b.Ջi3b.Ջi>2bՋieQ.bՋi3b.Ջiȴ$.Ջi/bՋiIb.bՋiJY2=-2Ջibbbbbb..bb.bbbb.bbbb@b..bbb.b.bbbbbbb#.bbbbKbbbbb.#bbb.bbՋify _The kobold misses your butterfly. Your butterfly leaves your sight.Ջi,  ..?####.... ...).... . ........ .## ##.........b.... ..## ..b..bbb#..###########bb..b##.##.#.b.bbb@.b.#.##.#.bbbbbb..b.?.#......#.bb.b.b........)..<#...bbbbbb#.b.#....bbbKbb.#b...Ջi ...bbb.#b#.###.....bb.b..K...##..........g...b.b.#....#..##....$.......###...... Ջi 6b.Ջi9b.ՋiBb)Ջi9b.ՋiHI.bՋi~6b.ՋiS.bՋiyb..bՋi9.bՋiH6b.Ջiz7b.Ջi2b.ՋiI6b.Ջi9b.Ջi&.Ջi'bՋi5b.Ջi_&.Ջi1bՋiE.bՋi:b.Ջib;b.ՋiK.bՋi!.Ջi)1bՋiO7b.Ջi@.bՋi/b.Ջi($.ՋiO'bՋiJ.bՋi9b.Ջi=%.Ջid$bՋi8b.Ջi7b.Ջi:L.bՋi4b.Ջi:b.Ջi?6b.Ջi{ g.  You swap places with your butterfly.Ջi7K.Ջi"O.bՋi.#6b.Ջi#I.bՋi=$!.Ջir$1bՋi$N.bՋi%#bՋi-%.ՋiS%Ջi|%/b.Ջi%7b.Ջi';b.ՋiL(%.Ջi(.bՋi(>.bՋi)!bՋi+).Ջic)&.Ջi)'bՋi),b.Ջi'**.bՋiZ*Ջi*A.bՋi*Ջi*$bՋi+.Ջi9+J.bՋi+$.Ջi+.bՋi,D.bՋiS,#.Ջi},%bՋi,$.Ջi,1bՋi&- bՋiO-.Ջi>.9b.Ջi{.8b.Ջi/ )Ջi0%bՋi04b.Ջi)11b.Ջi*29b.Ջit2@.bՋi2I.bՋi>30b.Ջi3".Ջi3$bՋi3%.Ջi"4.bՋiv4!.Ջi4.b֋i*-3Rev+ ֋ib..bbb.bbbbb.bb.@bbb.bbbb.bbbbbbbbbb.b.b).#.bbbKbbbbb֋ibgb.bbbb֋i_ _The kobold closely misses your butterfly.֋i..r.  ..?####. ..)..... . .b..b.. .## ###֋i........b..... ..##....b.b..#..###########bbb@.##.##.##.b.bb..bb.#.##.##b.bbbb.bb..?.#.........##...bbbbbb......)..<....##.bb.b.b).#.b.##....bbbKbbb#...֋icP#.....bb#K#.###....bgb.bbb....##.......r   rat (distracted).......b...#....#..##.֋i:b.֋iC$.֋i;b.֋iK.b֋i26b.֋i#.֋i%b֋i9b.֋iS b֋i.֋i9b.֋i"b֋iJ.֋ip%.b֋i֋i$b֋i.֋i6b.֋i?9b.֋iy$.֋i'b֋i7.b֋i֋iJ5b.֋i֋i/b.֋i9b.֋iQ$.֋i.b֋i#.֋i$b֋i";b.֋ic"b֋i.֋i b֋i.֋i4Q.b֋i"b֋i.֋i֋i@/b.֋i!b֋i.֋iK.b֋i0+.b֋iY֋i0.b֋i֋iT8b.֋i8b.֋i$A.b֋iH.b֋i' b֋iP.֋i4b.֋ij1b.֋iE.b֋i9b.֋iD".֋i{%b֋i1b֋i9.b֋i9b֋ik.֋iO)b֋i$b֋i.֋i{!.֋i1b֋i$.֋i%b֋i3%.֋iZ$b֋i!b֋i.֋ic$.֋i%b֋i"b֋i.֋i$b֋iF.֋i3b.֋i>.b֋i[4.b֋i֋iA.b֋i b֋i>.֋i2b.֋i b֋i.֋i:!b֋ia.֋i֋iA.b֋i,1b$֋ia֋i֋i/b.֋i5b.֋iP!b֋i}.֋i1b.֋i#.֋i1b֋iI!b֋iu.֋i4.b֋iR6.֋i.b֋i g.  You encounter a rat.֋i֋i|8K.֋i0r֋i..r֋i֋i# 7b.֋i 7b.֋i A.b֋i? 5.b֋iu ֋i %.֋i $b֋i ֋i# O.b֋iv $.֋i %b֋i *.b֋i ֋i5 "b֋im .֋i A.b֋i 8b.֋iF 9b.֋i} 8b.֋i ֋i 1b.֋i+.b֋i@֋i4b.֋iI.b֋i#.֋i$b֋i67b.֋i^8b.֋iQ.b֋i@.b֋i.֋iK7.b֋iu֋i:b.֋i4b.֋iI.b֋iH#b֋ip.֋ioL)b֋i7b.֋i\4b.֋iz rbrr 2 rats֋i.... .....?r####b. .b...... . .....r... .## ####֋i' ........b........ ..##.....bbb@#..######.#####bb.b.##.##.# #b..bbbbbbb#b##.# #.bbbbbbb...?.#.........# #....b.b..b.....)..<....##..bbbbb).#...#..# ֋i( ...bbbbKKbb#......##....gb.#b#b###....r 3 rats (1 distracted).....bb......##...........#֋i, b.  You swap places with your butterfly.  You encounter a rat.Found an escape hatch in the floor.֋i, 3b.֋i- 6b.֋i. M.b֋i. 7b.֋i / %.֋i8/ $b֋i`/ K.b֋i/ 5.b֋i/ ֋i/ #.֋i0 1b֋iY0 b֋i0 .֋i0 1b.֋i0 8b.֋i51 .֋i}1 5.b֋i1 ֋i1 b֋i1 .֋i2 8b.֋i2 8b.֋i2 $b֋i2 .֋iM3 ֋iu3 1b.֋i3 (.b֋i3 ֋i4 =.b֋is4 ֋i4 .b.֋i4 2b.֋i&5 b֋iN5 .֋i5 b֋i6 .֋it? Jb)֋i? 2b.֋i$@ K.b֋i{@ :b.֋i@ >.b֋i A A.b֋igB 8K.֋ixK  $You are starting to lose your buoyancy.The kobold hits your butterfly with a +0 short sword.  Your butterfly dies!֋i8M = .r֋iM Your butterfly disappears in a burst of colours!r.֋iCN !.֋imN 'r֋iN %.֋iN .b֋i/O @.b֋iO 6b.֋iP 1b֋iJP ֋iqP 0b.֋iP 4.b֋iP ֋iQ %.֋i;Q $b֋iQ !.֋iQ $b֋iQ 3b֋iBR !b֋ikR .֋iR "b֋iR .֋iR 8b.֋ipS 7b.֋iS ;b.֋iT ֋i1T 2b.֋izT b֋iT .֋iT b֋iT .֋i5U %.֋iPU $b֋iU +.b֋iU ֋iU ".֋iV 'b֋i^V &.֋iwV 1b֋iV .֋iW %.֋iCW $b֋iKX Cb)֋iX 6b.֋iY 4b.֋iY :b.֋iZ :b.֋i}Z 7.b֋iZ ֋iBo Xr...b֋io Q5Fly ֋iA| bbbb....bbbbbbbb.b.bbbbbb.bbbbbbb.bb֋ii} bbbbbbb֋i e _The hobgoblin completely misses your butterfly.׋io!......>...r. .....?.####......bb.r.... ........b.)........ ׋i.....b....b.r......## #####......b...@......#..##.....b.b.#.b######.#####bb.b.##.##.# #b..bbb.b.b#.##.# ׋i #.bbbbb.bb..?.#.........##.bbbbbb.bb.....)..<....# KK 2 kobolds (׋iD%1 missile, ally target)#..bbbK$).#...## rrr 3 rats׋in.....bbbKb.#....##....gb.#.#.###...׋i׋iS.b׋i[J.b׋ibb.b׋i8b.׋iU$.׋i%b׋i9b.׋i!b׋i.׋i1b.׋i>׋imK.b׋i9b.׋i3b.׋ij:b.׋i.׋i*+.b׋iU׋i~b׋i.׋i׋i*C.b׋i^8b.׋i.׋i7b.׋iJ!b׋is.׋i#.׋i1b׋iG8b.׋i#.׋i1b׋i J.b׋iS1b׋i!b׋i.׋i".׋iW$b׋i9b.׋i!b׋i.׋iAb$׋id#.׋i1b׋i׋i1b.׋i8b.׋i{@.b׋i#b׋i.׋i$3b.׋id8b.׋i8b.׋i#%.׋iL.b׋i0b.׋ib׋i.׋iEK.b׋i$.׋i'b׋i-b׋iB!.׋it/b׋i7b.׋ii9b.׋i;.b׋i׋i7b.׋i*b)׋i׋iK.b׋i,7b.׋ivG.b׋i.׋i3b.׋i' gFound a bubbling pink potion.׋i+ .׋iXrThe kobold completely misses your butterfly..r׋i!.׋i'r׋iA.b׋i :.b׋i. ׋iZ A.b׋i 9b.׋i 5.b׋i ׋i O.b׋i 3b.׋iN I.b׋i ?.b׋i ׋i +b׋i S.b׋i @.b׋ix ;.b׋i ׋i 7b.׋i b׋i .׋i" 7b.׋iH .׋i Kb$׋i ;b.׋i 9b.׋iW ..b׋i{ ׋i M.b׋i $.׋i 1b׋i8b.׋i%3.b׋iE׋ijQ.b׋i .׋i/b׋i I..g   hobgoblin (KK 2 kobolds (1 missile, ally target)rrr 3 rats.bb׋i!3׋iM==6׋i(Obbbbbbbb@rbbbb.b׋iW)b.bbbbbbbbbbbbbbbK$bbKb׋iq-y _The kobold misses your butterfly. Your butterfly leaves your sight.؋i W...!.................>......r?####....b...............bb.r......b............## #####......bbbb.rb....#..##..... ؋i obb....#@.######....... #####.bb.b##.##.........# #b..b.bbbbb#.##.# #...bbb.b...?.#.# #.bbbbbbbb......)..<....##...bbK$b.#..b#.........# rrr 3 rats....g..bKb.#.....##.....bb#.#.###.........b...b...##.bb..bb.b.؋i  )b.b؋iT 5b.؋i .b.؋i J.b؋i E.r؋i K.r؋i H.b؋iL K.b؋i @.b؋i b؋i3 .؋i 7b.؋i 6b.؋i6 /b.؋i 6b.؋ii $.؋i .b؋iW! 6b.؋i- ؋i. \=7Rev ؋i> bbbbbbb.bb؋iC Q _The rat closely misses you.ًip ًi.r ًiV| ًiF  ًi P_You are too injured to fight recklessly!ڋi...!...........disiri the Shooter..............>..Coglin.................Health: 13/38 ========----------------........b..?.....Magic: 5/5========================ڋi####...r...........AC: 3Str: 12......bbbbb........EV: 11Int: 8.......b.b.r.......## ##### SH: 0Dex: 19...........r.....#..##..... XL:  5 Next: 72% Place: Dungeon:2ڋi...bb....#@.######.......Noise: =--------  Time: 1197.8 (0.0)#####.bb.b##b##.........#a) +2 sling {Hilda}  c) +0 sling {Solveigڋi##b..b.bbbbb#.##.........#Fire: a) +2 sling {Hilda} ڋiR#...bbb.b...?.#.........#Will+ Fly Rev #.bbbbbbbb......)..<....#ڋi#...bbK$b.#...#.........#rrr 3 rats....g..bKb.#...b.........##.....bb#.#.###...................b...b...##...........## ڋi_The rat closely misses you. _You are too injured to fight recklessly!  Fire: a) +2 sling {Hilda}ڋi"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineڋiJ4Aim: a rat (66% to hit)ڋi @rrڋiu...!...........disiri the Shooter.........)....>..Coglin.........).......Health: 13/38 ========----------------........b).?.....Magic: 5/5========================####...r...).......AC: 3Str: 12......bbbbb).......ڋisEV: 11Int: 8.......b.b.).......## ##### SH: 0Dex: 19...........).....#..##..... XL:  5 Next: 72% Place: Dungeon:2...bb....#@.######.......Noise: =--------  Time: 1197.8 (0.0)#####.bb.b##b##.........#a) +2 sling {Hilda}  c) +0 sling {Solveig#b..b.bbbbb#.##.........#Fire: a) +2 sling {Hilda} #...bbb.b...?.#.........#Will+ Fly Rev #.bbbbbbbb......)..<....##...bbK$b.#...#.........#ڋi]rrr 3 rats....g..bKb.#...b.........##.....bb#.#.###...................b...b...##...........## _The rat closely misses you. _You are too injured to fight recklessly!  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleڋiMShift-Dir - straight lineAim: a rat (66% to hit)ۋi .  Shift-Dir - straight line  Aim: a rat (66% to hit)  You shoot a sling bullet. The sling bullet barely misses the rat. x2  You shoot a sling bullet.  The sling bullet closely misses the rat.The sling bullet hits the rat.) 2 ratsۋi b.  You kill the rat!.bۋieb.bۋi9b.ۋi7b.ۋiD)bۋibbbۋi4b.ۋiXb.b.bۋiҎb..bۋiv5b.ۋi6b.ۋi!bۋiF.ۋi8b.ۋiS.bۋi8b.ۋi2bۋi7b.ۋi#.ۋiΔ$bۋiIb)ۋi0 ...!  .........)....>..  .........).......  ........b).?.....  ####...rbb.).......  ۋiա......bb..)).......  .....b..b.b).......## #####  .......b...).....#  #@.#  ##b#  ۋi&i.#  ?  ۋir...)..<....#  $b.#.b.#. ۋi .....  #.....   ۋi~~B ...!  .........)....>..  .........).......  ........b).?.....  ####...rbb.).......  ......bb..)).......  ۋi>.....b..b.b).......## #####  .......b...).....#  #@.#  ##b#  .#  ?  ...)..<ۋiA/ $b.#.b.#.  .....  #.....  ۋil .rThe rat bites you.ۋiH@.bۋi9b.ۋiɃ.ۋi/bۋi^1.bۋiۋiۋiG/b.ۋi!.ۋip/bۋiN.bۋiL2b.ۋi‡7b.ۋi  bۋiC.ۋio9.bۋi7b.ۋiG.bۋi.ۋii...rbۋi1--3==8.9 (1.1Rev+ ۋi,bbbb..rb)bbbbbbۋiV _* * * LOW HITPOINT WARNING * * *ۋi ...!...........disiri the Shooter..............>..Coglin..........b......Health: 11/38 ======------------------........b..?.....Magic: 5/5========================ۋif }####...b...b.......AC: 3Str: 12.....b..rb)b.......EV: 11Int: 8........b..........## ##### SH: 0Dex: 19........bb.r.....#..##..... XL:  5 Next: 73% Place: Dungeon:2...bb....#@b######.......Noise: ===------  Time: 1198.9 (0.0)#####.bb.b##.##.........#a) +2 sling {Hilda}  c) +0 sling {Solveig#b..b.bbbbb#b##.........#ۋi ?Fire: a) +2 sling {Hilda} #...bbb.b..b?.#.........#Will+ Fly Rev+ #.bbbbbbbb......)..<....#ۋi H#...bbK$b.#...#.........#rr 2 rats....g..bKb.#..b..........##.....bb#.#.###...................b...b...##...........##The rat bites you. _* * * LOW HITPOINT WARNING * * *Fire: a) +2 sling {Hilda}ۋiR Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (66% to hit)ۋix...!...........disiri the Shooter..............>..Coglin..........b......Health: 11/38 ======------------------........b..?.....Magic: 5/5========================####...b...b.......AC: 3ۋiStr: 12.....b..rb)b.......EV: 11Int: 8........b..........## ##### SH: 0Dex: 19........bb.).....#..##..... XL:  5 Next: 73% Place: Dungeon:2...bb....#@b######.......Noise: ===------  Time: 1198.9 (0.0)#####.bb.b##.##.........#a) +2 sling {Hilda}  c) +0 sling {Solveig#b..b.bbbbb#b##.........#Fire: a) +2 sling {Hilda} #...bbb.b..b?.#.........#Will+ Fly Rev+ #.bbbbbbbb......)..<....##...bbK$b.#...#.........#ۋi:rr 2 rats....g..bKb.#..b..........##.....bb#.#.###...................b...b...##...........##ۋi Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineۋi(Aim: a rat (66% to hit)  You shoot a sling bullet.  The sling bullet completely misses the rat.܋i QY.  Shift-Dir - straight lineAim: a rat (66% to hit)  You shoot a sling bullet.  The sling bullet completely misses the rat.The sling bullet hits the rat.  You kill the rat!܋i Y)   rat܋ihb.b.܋iI.b܋i@.b܋iS.b܋i$.܋i-'b܋i5b.܋iI.b܋i6@.b܋i".܋i%b܋i܋i2b.܋iLQ.b܋iU.b܋ib܋i.܋i<b.܋iLyb..b܋iO?b܋i?.b܋i܋iz9b.܋i>7b.܋i9b.܋it7b.܋iG.r܋i}4b.܋i9b.܋i9b.܋i59b.܋iN.b܋i5b.܋id8b.܋iJ.b܋i0U.b܋i$...܋iz|4200.0 (1.1Rev* _܋i Tbb..bbb..bbrb.bbbb܋i܋i(9...!...........disiri the Shooter..............>..Coglin.........b.......Health: 11/38 ======------------------......b..bb?.....Magic: 5/5========================####..b..b.........AC: 3Str: 12..........)........܋i)EV: 11Int: 8........brb.b.b....## ##### SH: 0Dex: 19..........*.b....#..##..... XL:  5 Next: 74% Place: Dungeon:2...bb....#@.######.......Noise: ===------  Time: 1200.0 (0.0)#####.bb.b##.##.........#a) +2 sling {Hilda}  c) +0 sling {Solveig܋i*#b..b.bbbbb#.##.........#Fire: a) +2 sling {Hilda} #...bbb.b..b?b#.........#Will+ Fly Rev* #.bbbbbbbb......)..<....#܋i?*#...bbK$b.#...#.........#r   rat܋ii*....g..bKb.#..b..........##.....bb#.#.###...................b...b...##...........##܋i*You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!Fire: a) +2 sling {Hilda}܋i*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (66% to hit)݋iU...!...........disiri the Shooter..............>..Coglin.........b.......Health: 11/38 ======------------------݋i0......b..bb?.....Magic: 5/5========================####..b..b.........AC: 3Str: 12..........)........EV: 11Int: 8݋imZ........b.b.b.b....## ##### SH: 0Dex: 19݋is............b....#..##..... XL:  5 Next: 74% Place: Dungeon:2...bb....#@.######.......Noise: ===------  Time: 1200.0 (0.0)#####.bb.b##.##.........#݋i (a) +2 sling {Hilda}  c) +0 sling {Solveig#b..b.bbbbb#.##.........#Fire: a) +2 sling {Hilda} ݋iH#...bbb.b..b?b#.........#Will+ Fly Rev* #.bbbbbbbb......)..<....#݋i#...bbK$b.#...#.........#r   rat݋i....g..bKb.#..b..........##.....bb#.#.###...................b...b...##...........##Fire: a) +2 sling {Hilda}݋iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (66% to hit)  ݋i<wYou shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!݋i?)݋i]I))))))݋iĞ$Mb.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (66% to hit)  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!  You shoot a sling bullet.݋is.bb.݋iQ1b.݋iCbb..b݋i݋i!b݋i.݋iH.b݋i5b.݋iN7b.݋i?.b݋i݋i41b݋i1b.݋ip8.b݋i݋i5b.݋i0b݋iAb?݋ie6b.݋i9b.݋ij3b.݋ib݋i.݋i=.b݋i$.݋i1b݋i8b.݋i֭+.b݋i݋iR!b݋i.݋i".݋iG%b݋i8b.݋iQ.b݋i1b.݋i%.݋i!$b݋izCb?݋idzQ.b݋i".݋iA%b݋ii3b.݋i5b.݋i+1.b݋iU݋i~".݋i/b݋i6b.݋i;8b.݋i݋i2b.݋i3b݋il5b.݋i׹9b.݋i0"b݋i^.݋i^^.....݋iv_2=1.2 (1.2 _݋ib..bbb..bb.b)..bbbbbbbb݋i~ދi......>... .b..bb..... ####....bb..b...... ދi^F.......b.b)..bb.... .........b.........## #####.................#..##..... bb....#.b######....... #####.bb.b##@##.........# #b..b.bbbbb#b##.# #...bbb.b...?.#.# #.bbbbbbbb..b...)..<....# ދin#...bbK$b.#.bb#.........#....g..bKb.#.....#ދi.....bb#.#.###..........b...b...##ދiE.......b...#....#..##.ދi=1bދiS.bދiE?bދi9b.ދi^9b.ދi$.ދi.bދiK.bދi9b.ދi9F.bދi5b.ދi1bދiQ.bދi=b.ދi.b.ދi1bދi9b.ދiE$.ދit1bދi.ދi<2bދiދiA.bދi bދi.ދiE9b.ދi`7?bދi/b.ދic1b.ދi~=b)ދi$.ދi 1bދisQ.bދi9b.ދi"bދi@.ދij2b.ދi".ދi(%bދiދi2b.ދi2b.ދiHbދi~.ދiދi0b.ދiދiG2b.ދi~*.bދiދi"bދi$.ދiM".ދix%bދi#bދi.ދi3b.ދiދiOm.b.ދi.bދi?.bދiދi=$.ދij/bދi$.ދi'bދi(1bދi=H...ދiA---20ދi$bbb.?bb.....bbb)bbb..bbbb.bbbbދi5%Bbbދie(W _You float gracefully downwards. Your butterfly leaves your sight.ߋiR .....bbb.?b....####...b.....b............bb)bb........b..b......## #####..........#..##..... ...bb....#..######....... #####.bb.b##.##.........# ߋiRb..b.bbbb....bb.bb..bb.#bbb.bKbbb.bb..)..<..b..K)b#...#...........b#.....KK 2 kobolds (1 missile, ally target).....#..##...$.......###...... .......ߋiU.bߋi-b.ߋiֵgbb.ߋi$6b.ߋikK.bߋiݶ5b.ߋiY*b.ߋi3b.ߋi$.ߋi/bߋiY.ߋiG.bߋiC2b.ߋi$.ߋi%.bߋiEJ.bߋi3bߋi18b.ߋiv$.ߋi'bߋi A.bߋi~??bߋi.ߋiJ.bߋik.ߋi!.ߋi־.bߋiK.bߋio8b.ߋiA.bߋi.ߋi1/bߋio!bߋi.ߋi.ߋi2/bߋi:)bߋi?".ߋi`/bߋi&.ߋi1bߋi ".ߋi)$bߋijbߋi.ߋi3.bߋi&ߋi]A.bߋi+G.bߋiu$bߋi.ߋiC)bߋi#.ߋi%.bߋif!bߋi.ߋi .ߋi%bߋi+&.ߋif'bߋi3.bߋi ߋiK.bߋi4b.ߋibߋi=.ߋi5b.ߋiBJ.bߋi2bߋi .  The kobold hits your butterfly with a +0 short sword.  Your butterfly dies!ߋi'3b.ߋiL/b.ߋiS.bߋiA& ߋiib.  Your butterfly disappears in a burst of colours!ߋi5.b.bߋip=)bߋi2bߋi bߋi(.ߋiabߋi.ߋi5.bߋiߋi.ߋiV..bߋiߋi $.ߋi+/bߋiY;.bߋi1b.ߋi5nb.b.ߋiiC.b..bbߋi5A---3ߋi'b..bbbbbbbbbbbb....?bbbbbb#.bߋib.#..b.bߋi| _The kobold misses your butterfly. Your butterfly leaves your sight. x2i/'.................disiri the Shooter......b..b.?.....Coglin####....bbbb.......Health: 12/38 =======-----------------..........b........Magic: 5/5========================ix.........bbbb......## #####AC: 3Str: 12..........b......#..##.....EV: 11iInt: 8...bb....#..######.......SH: 0iDex: 19#####.bb.b##.##.........#iXL:  5 Next: 74% Place: Dungeon:2#b..b..b..b#@##.........#i8@Noise: ---------  Time: 1203.2 (0.0)#...b.bb.***?b#.........#i}Ra) +2 sling {Hilda}  c) +0 sling {Solveig#.bbb.bK*..bbb..)..<....#iTFire: a) +2 sling {Hilda} #...b..Kbb#.b.#.........#Will+ Rev* i....g..b.b.#..b.b........##i.....b.#.#b###..............KK 2 kobolds (1 missile, ally target)iȯ*.....b...b...##...........##...........#....#..##..........$.......###...... .......Your butterfly disappears in a burst of colours! _The kobold misses your butterfly. Your butterfly leaves your sight. x2  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (ally target, 59% to hit)i.................disiri the Shooter......b..b.?.....Coglin####....bbbb.......Health: 12/38 =======-----------------..........b........Magic: 5/5========================.........bbbb......## #####AC: 3Str: 12..........b......#..##.....EV: 11Int: 8...bb....#..######.......SH: 0Dex: 19#####.bb.b##.##.........#XL:  5 Next: 74% Place: Dungeon:2#b..b..b..b#@##.........#Noise: ---------  Time: 1203.2 (0.0)#...b.bb.)))?b#.........#iǥa) +2 sling {Hilda}  c) +0 sling {Solveig#.bbb.b))..bbb..)..<....#Fire: a) +2 sling {Hilda} #...b..Kbb#.b.#.........#Will+ Rev* ....g..b.b.#..b.b........##.....b.#.#b###..............KK 2 kobolds (1 missile, ally target).....b...b...##...........##...........#....#..##..........$.......###...... .......Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleisShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (ally target, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.ig Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (ally target, 59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.i2l.b.b.b...b)bi8.bb..b.bb.bb..bb.b.b.i)bb.b.iyQ.bi/I.bi}6b.ii]|.bb.i4b.iH.biG.biD?bib.b..i;.bi&.i'bi_bbb.igb.b.b..bb..biC{.bb.b.b..bb.)b.b.bib.  You shoot a sling bullet.  The sling bullet closely misses the kobold.  Your butterfly disappears in a burst of colours!kobold misses your butterfly..b.b..b.bb.b.b.i H.bij /b?i i >.bi"Cb)iI"iq"9.bi"i#0b.i3#.iZ#G.bi#i#C.bi#1b.i2] bbbbKi_3g 1 ally target).The kobold closely misses your butterfly.i;5b3====4.4 (1.2i@Vi*\Ebbbbbbbbbb.bbb.bbb#.bb..#bb...bb _Your butterfly leaves your sight.i .......b.........disiri the Shooter........bbb?.....Coglin####......bb.......Health: 13/38 ========----------------.........b)........Magic: 5/5========================...........b.......## #####AC: 3Str: 12.........bbb.....#..##.....EV: 11Int: 8...bb...b#..######.......SH: 0Dex: 19#####.bb.b##.##.........#XL:  5 Next: 74% Place: Dungeon:2#b..b.bb..b#@##.........#Noise: ===------  Time: 1204.4 (0.0)#...b...bbb*b.#.........#a) +2 sling {Hilda}  9`33mc) +0 sling {Solveig#.bbb..K*bb.b...)..<....#Fire: a) +2 sling {Hilda} #...b..Kbb#.b.#.........#Will+ Rev* ....g...b..#bb...b.......##.....bb#.#b###..............KK 2 kobolds (1 missile, 1 ally target).........b...##...........##...........#....#..##..........$.......###...... .......The kobold closely misses your butterfly. _Your butterfly leaves your sight.  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (59% to hit)i,?.......b.........disiri the Shooter........bbb?.....Coglin####......bb.......Health: 13/38 ========----------------i܆.........b)........Magic: 5/5========================...........b.......## #####AC: 3Str: 12.........bbb.....#..##.....EV: 11Int: 8...bb...b#..######.......SH: 0Dex: 19#####.bb.b##.##.........#XL:  5 Next: 74% Place: Dungeon:2#b..b.bb..b#@##.........#Noise: ===------  Time: 1204.4 (0.0)#...b...bbb.b.#.........#a) +2 sling {Hilda}  c) +0 sling {Solveig#.bbb..K.bb.b...)..<....#Fire: a) +2 sling {Hilda} #...b..Kbb#.b.#.....i....#Will+ Rev* ....g...b..#bb...b.......##.....bb#.#b###..............KK 2 kobolds (1 missile, 1 ally target).........b...##...........##...........#....#..##..........$.......###...... ....... _Your butterfly leaves your sight.  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (59% to hit)  Okay, then. _i .bb?..... ####bb....... .........b)........ ..b.......## #####.bbb.....#..##..... bb...b#..######....... #####...bb##.##.........# #b..b.bb.gb#.##.# #...b...bbb.b@#.# #.bbb..K.bb.b...)..<....# #...b..Kbb#.b.#.........# ....g...b..#bb...b.......#.....bb#.#b###.. m..............b...## g   hobgoblin (.....#....#..##. KK 2 kobolds (1 missile, ally target)...$.......###.b.... ........#...>..#........#.##.bb..b.b.bb..bb.b..b.bb.b.b.b.b.b.bb?.bi .b..)bb.b..bb..b.b.b.b..bb.b..b.b.b.b.bb.i .K.b.biU 3bi o.b$K .b.bYour enlightenment fades.The hobgoblin closely misses your butterfly.i v---5.4 (1Rev* i5 bb.bbbbbb#bbbbbbb.b.bbb.b#..b..bbbbi4 7 _Your butterfly leaves your sight.i ####.....b......... ..........)........ .b.b......## #####.b.b.....#..##..... bb..bb#bb######....... #####...b.##.##.........# #b..b....gb#b##.........# #...b..bbbbb?.#.........# #.bbb...Kb.b.b@.)..<....# #...b..$K.#b..#.........#  ....g...b.b#..b..b#.....bb#.#b###b...............b...##b \7m..##  ..#...b#..##.  ...$###...... .  1 ally target)........#...>..#........#.##  ..<..... ...####.#..iL .i~.bb.i_Fb.b..bb.b.b.b.b.bb..b.b..bb.b.b.bb.b..b.b.bb.b..b.b.bb.b5Hm.K .  Your butterfly disappears in a burst of colours!The kobold misses your butterfly. The hobgoblin hits your butterfly.  Your butterfly dies!.b.b..b.b.b.bb..b.biz_ .#b.bYour butterfly disappears in a burst of colours!---6ibbb.##bbbbbKbbbbb#bbb _Your butterfly leaves your sight.i####.....b.  ..).  ...b......## #####  .iAb.b.....#..##..... ...bb..b.#b.######.iΟp  #####...b.##b##.i(#  i#b..b....g.#.##.i(#  i#...b......bbb#.i;(#  i#.bbb...bKbbbb.@)..<....#  #...b..$Kb#b..#.# i֢1....g...b.b#.....## .....bb#.#b###bb...b. i.b...##..b...## i.#....#..##. i...$.###.b.... .......  .#...>bb#........#.## i.iW.bia@.bibi.ih;.bi2bi9b.iibF?biF.bi;b.i6b.i49b.iI.bi'O.biI.bi!bi.i:b.i G.bi[9b.i39b.i#ic3b.i;8b.iw9b.iG.biK.bi .b.b..bb.bb.b.b.b.Kb..bb..b.b.bb.b.K).g.b7Rev+ i|b#bbg.bb#.bbbb@bbbbb.bbbbiRf _Your butterfly disappears in a burst of colours!id####.....b. .). .b......## ##### .b.b.....#..##.....  ...bb..b.#b.######. #####...b.##.##.# #b..b.....b#b##.# #...b....bg.bb#.b.# #.bbb....KK.bbbb@..<....# #...b..$).#bb.#.# i2g...b.b#..b..bb.b....## bb#.#b###. b...##b..###..bb#..##. $.###...... . #...>..#........#.## i.b.biI.bi1b..bi8b.ijN.bi.bb.i68b.iJ.bi<&.ia1bi$.i%bi*>?bi>.bi3R.biG.biz9b.i+2bi&.i'bi#$.iG%bi8b.i/bi\!.i%bi#bi.iI.bi1b.iAb.i3b.i@.Ki .  You swap places with your butterfly. The hobgoblin hits your butterfly.  Your butterfly dies!i b..bb.b..b.bi/ .bb.i& ?bb.i V.bi. /.48bbgb?b#bbb.b.@bbb#...bbbb.bb..bb _Your butterfly disappears in a burst of colours!i'4 N _You see here a +0 sling.i.....b. ). b......## ##### b.b.....#..##..... ...bb..b.#b.######. ...b.##.##.# b..b....b.#.##.# ...b....bgb?b#bb.# .bbb....K.Kb.b.b@.<....# ...b..$).#.bb#...b.....# g...b.b#.......b.....## bb#.#b###bb.b. b...##.b..b.###....#b.##. $.###Y87m...... .    kobold (#...>..#........#.## iY .  You swap places with your butterfly.i .iU.biyM.bi2biWW.bib).bi5b.i49F.bio:b..bi:i ;9.biR<1.bio.b.b.bb.b..b.b.bb..bb..b.bb).b?b.b .bYour butterfly disappears in a burst of colours! x2b.b..bb.Kb..b.b.b.g..K 2 kobolds (1 missile, ally target)cp@8;11H9i[b..bbbb#bb.bb..bbbbb _The kobold misses your butterfly.i.....b. ). b......## ##### b.b.....#..##..... bb..b.#b.######. ...b.##.##.iJ# ..b....b.#.##.# b......g?.#.b.# bbb.....KKb..bb.@<....# b..$).#.bb#b.b......# g...b.b#.b.bb..b.....## bb#.#b###b. b...##..bb.###.b..#.b##. $.###...... .    kobold (#...>..#........#.## ..b.b5Ab.b.bb..bb..bb.b.b.i?.b.b)bb..b.b.b.b.b.b.b.b.bb..bb.b.b.b..bK.K.g.bb.)bbb..bb.b.i{Ab..b.b.b.K 2 kobolds (1 missile, ally target)10iIbb#bbbb.b.bbbbbbb..bbiuf _Your butterfly disappears in a burst of colours!i.....b. ).. b......## ##### b.b.....#..##..... bb..b.#b.######. ...b.##.##.# b....b.#.##.# b......bg.#.# .K..b)..@....# b..$).#K.b#bbbb.....# g...b.b#...b.b.b.....## bb#.#b###..bbbbb. b...##b..b.###....#.b##. .###...... .    kobold (i#...>..#........#.## iX.iF.bi.bb.i@b..bb.b..b.b.bb.b.bb..bb.iYb..b.b.b.bb..bi'Q.biUK.big8b.i#@.KiiK.biD9b.ini3b.i7b.iS.bi7C)bin5b.is0Ki$4b.i/b.iK.biJ.biwF?gi .K 2 kobolds (1 missile, ally target)1Rev i")bb.bbbbbbbb.bbbbbi+_ _Your butterfly disappears in a burst of colours!iGa _There is a stone staircase leading up here.i 3i iy S.bi 7b.i A.bi G.bi -b.i 7b.i #biB .i 7b.i W.bi ..bi= i/ 4b.iz .i %bi 1b.i 4b.i> 5.bim i& 9b.i 4b.iC K.bi 2b.if :.bi i @.bi' 9b.i 2bi $.i %bik $.i $bi I.bi| 3b.i x.bbi< .i =.bi i O.bid @.KiU ;.Kif M.bi 8b.i ! 3b.i[! 0b.i! ;b.i " 6b.io# E?bi# i % 9.biX% #.i|% .bi% ".i% %bi & ".iB& 1bi1 7.i; U5=2 _inN bKK.)bbbbb...bbb.bbbb.b.bbi ..................i] i`^ :=1i{v  ##.###....<....##...........# .##.##....♣....##.....#.#######.##.........##.#.#.#.# #...##...#..#.###.# ......###.....##..#.# #.##.#.#####...##..#.###.# ..#.#....#####....# #.######.#....############# #.######.................# #.##############.##.###########.# #.#......................# #.# #.#..###########.#..###.#######.# #.#..# #.#............... #.#..# #.#.####.#######.. #.#..# #.#.# #.# #.. #.#..# #.#.# #.# #..  #.#..# #.#.# #.# w Hm### i> ,3.9 (2.5i/ i1 _You climb upwards. Your summoned allies are left behind. _There is a stone staircase leading down here.i_16=iici˸7=8=9==20=1=2=iĹ,iT/3=iini:4==imi5=iv&6=27==8=9=i_'i+i,i#-i^!30=1=2==3=4=iZ5==6=7=iii _You start resting.HP restored.99.9 (86.0)8==300.9 (87 _iii iLevel 1 of the Dungeon<>>>(Press ? for help)###.#.# #####'##÷#######..........'.....# #.#.##.....###...##.##.........##.#.# #.........#.#.##..........#.#...# #.#.##........##†##.#############.#.# #.........#.#.##..........#.#...# #.###.........##.##.#.....###.#.# #.........#.#.##..........#.#.#.###.###....<....##...........##.#.####.........'.#.##..........#.#.#..##.##....♣....##.....#.#######.#.#.##.........###.............#.#.#...#.##.........##.#.#.#.##.#.#............................#.#.#.#...##........##..#.###.##.#.#.##############....###......#...#.......###.....##..#.# #.##.#.#.# #.........#......#.#'############.#.#####...##..#.###.##.#.#.# #.#########.#'##.#.#...†........#.#....#####..........##.#.#.# #.##.#.##.#.##########.#.#......#####.#....##############.#.#.# #.#########.#.##.#.##########.#.######........@...............##.#.#.# #............÷##.#............#.##############.##.###########.##.#.#.##############.#..#.############.#.#......................# #.##...#................####[#.# #ivX.......#.#..###########.#..###.#######.#################..............# #.###.#.#.#..##.#................###.#########.#.# #.# #.#.#.#..##.#.####.#######..###.##.#.# #.###.#.#.#..##.#.# #.# #..###.##.#.# #.....#.#.#..##.#.# #.# #...##.##.#.# #######)#.#..##.#.# #.# ######.##.#.##.#.#..##.#.# #.##.##.#.##.#.#..##.#.# #.##.##.#.# ####.#.#..##.#.# #.#iN....# #####...#.#..# #.....# #############.#########'###..##..####.#.# ######.#.#.##.###.....#######......[......# #.....#........###.#.# #....#.)..'.....'.....'.............######....)..........#.#.# #....#...#.##...#.....#######.............#....#....>#.#.# #....#...######.#############.............#....#.....#........#.#.# #....#...#....#.#..............'....'.....#........###.#.# #....#...#.##.#.##..............#....#...............###.#.###....#..##.#..#.#............#....#................##.#...'....'..##.#.##.#.........................#....#.....#).......#.##.#####....#####.#....##................#....##..##..##.##.#...'....'...#.#######.......................)#....#.........###....##.##.##....#####......##........................######...#####.##.##....# #.######.#......................######.##.##....# #)#....#.#....................#####'#######.##.##....# #.#.##.#.#.#####+#####.................#####'####.##. #.#.#..#.#.###......########+#####0P#.##.##.#.#.##.#...+......# #..........###.........###..#.#########.#.#....#.###......#####.##.#########.........##############..........)....#.######........).......##.#.......'.........'..........##..#.#########.#......#...........###..##.#.#######.........############.#..#...........######.#........##.###..##.#.# ####...........# #.##..######......#....#.##...........##..##.#.##### #.##.######.# #.##..#....'......#.##.#.##............#..##.#.....# #.........#.# #.#iY i4 m###.###....<....##...........#disiri the Shooter .##.##....♣....##.....#.######Coglin ..#.##.........##.#.#.#.#Health: 38/38 ======================== #...##........##..#.###.#Magic: 5/5======================== ......###.....##..#.# #.#AC: 3Str: 12 ###.#.#####...##..#.###.#EV: 11Int: 8 ..#.#....#####..........#SH: 0Dex: 19 iU6 #.#......#####.#....############# XL:  5 Next: 74% Place: Dungeon:1 #.######........@...............# Noise: ---------  Time: 1300.9 (0.0) #.##############.##.###########.# a) +2 sling {Hilda}  c) +0 sling {Solveig #.#......................# #.# Fire: a) +2 sling {Hilda} #.#..###########.#..###.#######.# #.#..##.#............... #.#..##.#.####.#######..  #.#..##.#.# #.# #..  #.#..##.#.# #.# #..  #.#..##.#.# #.# ###  _Your butterfly disappears in a burst of colours! 6 +19d_There is a stone staircase leading up here. _You climb upwards. Your summoned allies are left behind. _There is a stone staircase leading down here. _You start resting. _HP restored.i6 ij8 iKJ iP BiS iT imT i] ib ip is Bi9{ iA} ,iq~ i7 i ,iB iS i? i iL i6 it ,i i. i_ ,i֔ i 9 _There is a stone staircase leading up here. _You climb upwards. Your summoned allies are left behind. _There is a stone staircase leading down here. _You start resting. _HP restored.  Things that are here:i  a jackal skeleton; a jackal skeletoni؝ i>  _iH iU ir ,i i6 iM iɨ i i i iĭ i i i iM i i i ,i: i ik iF i i i= Xi: i i ,iF i i iQ i i E  There is a large open door here.i iQ  _i iG E  There is a large open door here.i= K _i_ i4 ,i irin,iiB Bi iiiCii_i,iiir",i$ii'i9*,iA,i.i1,i4i4i"7i7i69iA8 # # ########### ....# ########  ######'###..##..##  # #.....#........##  ######....)..........#  ...#..#  34.9 (34.0)...#.....#........##  iBr'....'.....#........##  ...#...............##  ...#................#  ...#.....#(.......#.#  ...#.....##..##..##.#  ...#.........###....#  ######.............####  i-CiJiLc _There is a stone staircase leading down here.i5.9 (1.0) _ii&2iB #.bbb........KK.). #..(#......$).#...#... #..........b.b#....... #.........#.#b###..... #...............##.... ##.............#....#.. #......$.......###..... #.#...>..#... #.....####... #.........## ..). #.........# ..... #.........?. #..[.. #.##.#####.. #. #.# . #. ... ir-7.4 (2.5i:|i~ _You climb downwards.  Found a scroll labelled OSCHUCL JAUKHLO, a ring mail and 3 poisoned darts.i a _There is a stone staircase leading up here.ihris8Read which item? Scrolls  c - a scroll labelled PIFEIQ ALEMYSE [!] read|quaffisG[?] describe selectedivvi~i #.bbb........KK.). disiri the Shooter#..(#......$).#...#... Coglin#..........b.b#....... Health: 38/38 ========================#.........#.#b###..... Magic: 5/5========================#...............##.... AC: 3Str: 12##.............#....#.. EV: 11Int: 8#......$.......###..... SH: 0Dex: 19#.........#...>..#... XL:  5 Next: 74% Place: Dungeon:2i #...@.........####... Noise: ---------  Time: 1337.4 (0.0)#.........## ..). a) +2 sling {Hilda}  c) +0 sling {Solveig#.........# ..... Fire: a) +2 sling {Hilda} #.........?.#..[........#.##.#####..#. #.# .#. ... _There is a large open door here. _There is a large open door here. i_There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled OSCHUCL JAUKHLO, a ring mail and 3 poisoned darts. i6L_There is a stone staircase leading up here.iP  Okay, then.i.iKi. _i iԊ Drink which item? Potions  e - a potion of enlightenment  d - a purple potion [!] read|quaff[?] describe selectedi$;iCi N#.bbb........KK.). disiri the Shooter#..(#......$).#...#... Coglin#..........b.b#....... Health: 38/38 ========================#.........#.#b###..... Magic: 5/5========================#...............##.... AC: 3Str: 12##.............#....#.. EV: 11Int: 8#......$.......###..... SH: 0Dex: 19#.........#...>..#... XL:  5 Next: 74% Place: Dungeon:2i8O4#...@.........####... Noise: ---------  Time: 1337.4 (0.0)#.........## ..). a) +2 sling {Hilda}  c) +0 sling {Solveig#.........# ..... Fire: a) +2 sling {Hilda} #.........?.#..[........#.##.#####..#. #.# .#. ... _There is a large open door here. _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled OSCHUCL JAUKHLO, a ring mail and 3 poisoned darts. _There is a stone staircase leading up here. _Okay, then.iXP  Okay, then.i0Yiaie. _iiimVGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Hilda}  c - a +0 sling (offhand) {Solveig} Missiles (go to first with ()d - 4 poisoned darts  e - 4 javelins Armour (go to first with [) inI b - a +0 leather armour (worn)ii)i<z#.bbb........KK.). disiri the Shooter#..(#......$).#...#... Coglin#..........b.b#....... Health: 38/38 ========================#.........#.#b###..... Magic: 5/5========================#...............##.... AC: 3Str: 12##.............#....#.. EV: 11Int: 8#......$.......###..... SH: 0iyDex: 19#.........#...>..#... XL:  5 Next: 74% Place: Dungeon:2#...@.........####... Noise: ---------  Time: 1337.4 (0.0)#.........## ..). a) +2 sling {Hilda}  c) +0 sling {Solveig#.........# ..... Fire: a) +2 sling {Hilda} #.........?.#..[........#.##.#####..i #. #.# .#. ... _There is a stone staircase leading down here. iP_You climb downwards.  Found a scroll labelled OSCHUCL JAUKHLO, a ring mail and 3 poisoned darts. _There is a stone staircase leading up here. _Okay, then. iy6_Okay, then.iKiii-i #...b.?g#.......#......KK.)#..(#$).#...##.b..#...#.#.#.###....##...#.#....#..##......$.......###...#.#...>..#.#...<...####...#.##.)#.# .....#.........?.#..[.......#.##.#####..##. #.# ...#. ...iJ i 28.4 (1 _i iݥ i|v  You aren't carrying any items that you can evoke.iU}iQi/. _i 4i͟ i P _You don't know any spells.iFdidikiCrF _Unknown command.i1m Mbb.#.#...[...?g#.............KK.)(#$[.#...#....#..#.#.###. ..##.....#..........#..##.....###....#.........#...>..<.........####..#.........##. ..)..#. #.# ...iz iU{ &9i iB < _Found a leather armour.i ,40.4 (2ia i = _You now have 91 gold pieces (gained 9).iP ######.####.#b.#.##[.#?g#......#............KK.) #..(#$[.#...# #.....#.iI ##.#.# #...##.... ##.#....# #.....###.#..#...#...>..## #...<.........####.iH #.##. ). #.# ..... #..i? #..[......... #.##.#####..#i}i+1.4 (1iiiL ...bb..b.#b.#### #.######.####.#b.#.##[.#?g#......#............KK.) #..(#$[.#...# #.....#. ##.#.# #...##.ixS ##.#....# #.....###. #..#...#...>..##. #...<.........####.# #.##. ..) #.# .... #..?iq #..[.........ii)&2iiPi9......b.b..... #.....b...b.#b.### #.######.##i_.....##.#.b.#.##[.#.?g#......#............KK #..(#$[.#...# #.....#. #i؉#.#.# #...##. ##.#....#i #.....###. #..#...i&#...>..# #.##...<.........####.iJ#. #.##. # #.iq# ... #..?i!i&3iÜiiM...b ##.........b.b.... #.....b...b.#b.#### #.#####...b.#.....##.#........b.#.#......[.#..?g#i5......#............KK(#$[.#...#....#..#.#.###. ..##..##.............#....### icv# #......... iiii4i4 ii+M).. ...b ##.........b.b.... #.....b...b.#b.#### #.#####...b.###.#........b.#.#......[.#...........?g#i.>......#............KK#......$[.#...#....#..#.#.###.#...............##..#. #.........i=i&5iiJ _Found a stone staircase leading down.i+6.4 (2i6i 5 _d - 7 poisoned darts (gained 3)ia 3i# i` i Bi i| i i i i! i6" i# i' i* h  A kobold comes into view.i3 ....)........ .. ............b......#... ##...........b.....#.... #.....b.....#b.######.....# #.#####.....##.##....i4 .....##.#.........K#.##..........[.#...........?g#.....>......#............KK.)..<#...#..@...$[.#...#....i24 #....#....#.........#.#.###....#....iq4 8..##....##.....#....#..##....###...... K   kobold (wandering)i4 #..#.........#...>..#.....i4 #.##...<.........####.....#. #.........##. ..)...i5 !iu: Y.K9.4 (3iD o==50.4 (4idM iP ( _The kobold shouts!i޸ { )))))))You shoot a sling bullet.iJ 9 )i,K The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.i_ T)i U...)...iE h5=1.5 (1.1Rev i i\ J _You kill the kobold!i3i(iHi iPii9i ii` i ii(ii8iiii",i$i*L _You now have 98 gold pieces (gained 7).i/3iABi_HiM,iPiS$  Things that are here:i!Yf  a +0 short sword; a kobold corpsei\k  A hobgoblin comes into view.ih.........bb?.....  ####...............  ..........(........  ............b......## ##### . ##.................#. .. #...........#b.######....... ..# #.#####.....##.##.........# ...##.#..........#.##.........# ....[.#........)@.?.#.........# --- ......#........)..<....# #...#.......[.#...#.........# i;je#.......#......g......###.........#.#.###..............#...............##...........## g   hobgoblin (wandering)##.............#....#..##..  #..............###...... .. #..#.........#...>..#........#.##ilX8.5 (7.0.girm/KiRxK   kobold (missile)iwyN---9.5 (8 _iiHi ))))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!iN  The hobgoblin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.i2g.i6K.i4.......ic===60.6 (1.1Rev iiq a _The hobgoblin is heavily wounded.ik )))))))You shoot a sling bullet.i  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.ib{2g.iQ|hK.g.iІ9.......ic1.8 (1.2Rev+ i i͓c _The sling bullet barely misses the hobgoblin.i )))))))You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.i $The sling bullet misses the kobold. You shoot a sling bullet.  The sling bullet hits the hobgoblin.i)K   kobold (missile)i!0K.i;i<.im<.i< .i=.i=.iBiTC6iC 3.0iPiQM _You kill the hobgoblin!ii $You shoot a sling bullet. The sling bullet hits the kobold!iqh)))i ))))You kill the kobold!ik...$...ih474.1 (1.1ii/ _You shoot a sling bullet.i3iii$,i(i?+ic/i/i+2i=P..bb?..... ####............... ..........(........ ...................## #####  ##...........#..##..... i=# #...#..######....... # #.#####.....##.##..# ##.#..#.##..# [.#..)..@.#..# i=---#........)..<....# iS>#...#.......[.#...#..# #...#.............## #..#.#.###.$.. i~>N#......##....i>6## #..i>...#....#..##.. ..i>T....###...... .. i>.#..i?=#...>..#..im?%#.##ikI-6.1 (2.0iIF---7.1 (3iQiT iUS_e - a scroll labelled EMADEE MIJEiiKi i iiTRev ii#,i i!i%i_%i'i!+i4  ##........#..##..... #...........#..######....... #.#####.....##.##.........# #.#...#.##.........# [.#.)....#.........# ...........)..<....# ..#.......[.#...#.........# ix5s...........#.............## ......#.#.###.@............70..........##...........# ............#....#..##. ....###.............. .#...>..#........#.## ...<.........####........#..i5 .##. ..)......!# .......).....?ix6!i@i7A*1.1 (4iUiZhd _Found a sling.  You now have 111 gold pieces (gained 13).ivi52.1 (5ilrivM _Items here: ( ) ††.i i i i i_ i iZ i i ,i i i> i i i iK ,i i i1 ,i[ i i iq i i  i Bi iQ ,ih i i iV iB i> i i! i( n _d - 2 purple potions (gained 1)i, i- i. ia2 i5 i<6 i;8 i; i? i?@ iuB i#R =  You see here a +0 sling.iIX iX  _i\ i6a iMf z  You encounter a hobgoblin and an endoplasm.iq ..##...........##. .#....#..##....... ........###.............. .....#...>..#........#.### ...####........#...##. .....).........#...ir ...## ##.......)........#?. .........###..###........@.# #..# #####..#..........# ##... # ... ....#.##..# .#.#  ..?... ..... ..... ..... ......###...is n ..... ....#.# #J   endoplasm (asleep) .... .......# g   hobgoblin (asleep) .J.. .#...g i| 086.1 (14.0)i} 37.1 (15 _i i ic E )))))J  )You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.i .  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.i g   hobgoblin (asleep)i L......i n8===8.2 (1.1)Rev iҊ iG M _You kill the endoplasm!ib )))))g  )You shoot a sling bullet. The sling bullet hits the hobgoblin.  i The hobgoblin shouts!i   The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.iS g.  The hobgoblin is severely wounded.i=......i^9.3Rev+ iiq? _You hear a shout! You hear an angry hiss.iܬ )))))))You shoot a sling bullet.i5  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.i8g.is<......i:-90.5 (1.2i{id _The sling bullet closely misses the hobgoblin.iq u .  You shoot a sling bullet. The sling bullet hits the hobgoblin.i V))))ik p )You kill the hobgoblin!i0 ?.....i4 n91.7Rev* i; i= / _You shoot a sling bullet.iifiijRev+ iiYi,iiRi/f  You encounter an adder.i.#....#..##..........###.................>..#..#.####<.........####........#....###. .....).........#......##.###.......)........#...?.....###..##### .[.......iC....# #..# ##.#####..#....# ##...---  #.# #.##..# .#.#  ... .....?............... ................###..........#.# #............# S   adder (wandering)........#.S........i.....i&3.7 (2.0iQ/gig   hobgoblin (wandering)i^F---4.7 (3iiZ iL_You encounter a hobgoblin.iּ )))))))You shoot a sling bullet.i+J  S  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.ie 9S.i9 1g.i 9S.i 3......i 6===5.9 (1.2i i 3 _The adder is lightly wounded.iR )))) You shoot a sling bullet. The sling bullet hits the adder.i )))The adder is heavily wounded.You shoot a sling bullet.i\9S.i]M.gir9.......iRsk7.0 (1.1Rev* i}ii` _The sling bullet closely misses the adder.iz )))))))You shoot a sling bullet.i  The sling bullet completely misses the adder.You shoot a sling bullet.i 9S.i /g.iu SThe sling bullet closely misses the adder.i) .......S   ball python (constriction, wandering)i '8.1i iŠ \ _You encounter a ball python.i )))))))You shoot a sling bullet.i  The sling bullet completely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.i8FS.iMs gThe adder is severely wounded.ii2g.i9S.iE!....gg 2 hobgoblins (1 wandering)i>"'9.2i)i,Z _You encounter a hobgoblin.i·/ .  i!BYou shoot a sling bullet. The sling bullet hits the adder!iϾ gg 2 hobgoblins (1 wandering)S   ball python (constriction, wandering)isE )))))))You kill the adder!iq S.  You shoot a sling bullet.i.5g.iv4g.i5v oThe hobgoblin shouts!i2S.iI,.....o   orc (.gg 2 hobgoblins.iS   ball python (constriction, wandering)iX788400.4 (1.2iis _You encounter an orc. It is wielding a +0 hand axe.iW ))))))i7)You shoot a sling bullet.i+e  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.i 2g.i3g.iW.oi8S.iA.......i,1.5 (1.1i/ic _The sling bullet barely misses the hobgoblin.i&{ ))))You shoot a sling bullet.i8. _The sling bullet barely misses the hobgoblin.  The sling bullet hits the hobgoblin but does no damage.  completely misses the hobgoblin.The sling bullet hits the ball python.ib@)i45g.i_55g.i7 SYou kill the ball python!i8S.oi:7g.i;2o.i;7g.iFa..S   adder (wandering)o   orc (wandering)gg 2 hobgoblinsiI,2.7 (1.2iRi2UW _You encounter an adder.i )You kill the ball python! _You encounter an adder.You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.The sling bullet hits the orc!i" ))))))gg 2 hobgoblinsiD )You kill the orc!You shoot a sling bullet.iK ;S.ia lg.g.iR ^....)i\ 5903.8 (1.1i i c _The sling bullet barely misses the hobgoblin.il )))))))You shoot a sling bullet.i  The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.idy9S.iNziS.g.iu{.ig...S.   hobgoblin)i'4.9iib _The hobgoblin is severely wounded.iɝ [You shoot a sling bullet. The sling bullet hits the hobgoblin.i )i4 )))) You kill the hobgoblin!You shoot a sling bullet. The sling bullet hits the adder.i jS.gi ....g   hobgoblini# 426.1 (1.2i i ^ _The adder is severely wounded.iO [You shoot a sling bullet. The sling bullet hits the hobgoblin.i!)i9d )))))))You kill the hobgoblin!You shoot a sling bullet.i9S.i9S.i[...37.3ii` _The sling bullet closely misses the adder.iA\ †You shoot a sling bullet. The sling bullet hits the adder.ib A)i ))))))You kill the adder!iu k[†.....iOv i% ...........#....#..##.......disiri the Shooter ...........###..............Coglin ........#...>..#........#.####Health: 38/38 ======================== ..<.........####........#....#Magic: 5/5======================== ........##. .....).........#...AC: 3Str: 12 iā ........##.###.......)........#EV: 11Int: 8 ........?............###..#####SH: 0Dex: 19 .[...................# #..#XL:  5 Next: 101% Place: Dungeon:2 ##.#####..#.....@....# ##...Noise: ===------  Time: 1408.5 (1.2)  i W#.# ........#[##..# .#.#a) +2 sling {Hilda}  c) +0 sling {Solveigi ... .....?...†...........Fire: a) +2 sling {Hilda} iD ................###...Rev* ..............#.# #.i` ................#............#....i l...........)...  i mYou shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!i˂ qYou shoot a sling bullet. _The sling bullet closely misses the adder.i4 You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!iׄ _You shoot a sling bullet.  You have reached level 6!i /  --more--i[T 44/446/66 0%  _iiWiijizi1$ _iiiE  You encounter a kobold. It is wielding a +0 short sword of freezing.i>##...>..#........#.#### #...<...#####....# #..##. .....).........#... #...##.)........# #..?............###..##### #..[............# #..# #.##.#####..#..........# ##... #. #.# .#[##..# .#.# #. ... .....†...........--- PP................###... ................#.# #.♣P................# ♣....i.......)...K   kobold (wandering)P.....)......###...K#.#i,90iiN---10.5 (2 _i+i : _You see here a scroll labelled EMADEE MIJE.i )You shoot a sling bullet. The sling bullet hits the kobold!i))))))i͋m )You kill the kobold!in......)iG >1===1.6 (1.1i\+ix./ _You shoot a sling bullet. i i5---20 i im _e - 2 scrolls labelled EMADEE MIJE (gained 1) i3 i i! iz& i)+, i. i[4, i%8 i= irBTRev+  iDF i%J iO i\O iR iU iZ, i^ ig  #..[.............# #..#  #.##.#####..#..........# ##...  #. #.# ..........#[##..# .#.#  #. ... ............†... .PP..........###.. ♣................#.# # .♣P................#  ih♣♣.............#....  .....)... ---.)### ..)#.# ...## ##.|..##############  iAh  io ##.#####..##... #.# ..........#[##..# .#.#.......†........... .PP................###♣..#.# #.♣P..#  io♣♣.#......)... .P### ...........)#.# #...Rev+  io:## i+7.6 (5 iY*8.6 (6 i i _You see here the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5}. io9.6 (1Rev  i i) _f - the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5}i0 i3 "Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Hilda} i3  c - a +0 sling (offhand) {Solveig}  f - the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5} Missiles (go to first with ()d - 7 poisoned darts  i3 te - 4 javelins Armour (go to first with [) i4 I b - a +0 leather armour (worn)if - the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5}. A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 i/This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.  At 100% training you would reach 14.0 in about 5.0 XLs.  Current attack delay: 1.2. iDamage rating: 17 (Base 7 x 122% (Dex) x 103% (Skill) + 9 (Ench)). Holy:It has been blessed by the Shining One, dealing an additionali*tthree-quarters of any damage that pierces undead and demons' armour.Undead and demons cannot use this. iIk*Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. ifmStr+5: It affects your strength (+5). If you switch to wielding this weapon in your main hand: iYour EV would increase by 0.1 (11.2 -> 11.3). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Hilda}  c - a +0 sling (offhand) {Solveig}  f - the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5} Missiles (go to first with ()  d - 7 poisoned darts  e - 4 javelins Armour (go to first with [)  b - a +0 leather armour (worn)ih i % i/  #.##.#####..#..........# ##...disiri the Shooter#. #.# ..........#[##..# .#.# Coglin#. ... ............†........... Health: 44/44 ========================.PP................###.. Magic: 6/6========================♣................#.# # AC: 3Str: 12.♣P................#EV: 11Int: 8♣♣.............#....SH: 0Dex: 19..............)...XL:  6 Next:  1% Place: Dungeon:2.P.....@...i0 ...###Noise: ---------  Time: 1419.6 (0.0)...........)#.#a) +2 sling {Hilda}  c) +0 sling {Solveig...#..........#Fire: a) +2 sling {Hilda} #.........#.|..Rev ##############.  You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold! _You shoot a sling bullet. _e - 2 scrolls labelled EMADEE MIJE (gained 1) _You see here the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5}. _f - the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5}iz8 i8 i@ iB i=F#.##.#####..#.# ##... #. #.# .#[##..# .#.# #. ... ....†.. .PP......###.♣........#.# #..♣P......# i ♣♣.......#.... ..............)... .P.### .)#.# ...#.# #..#.|.####.#.ii+20.6 (1iiiA M.##.#####..#.# ##... . #.# .#[##..# .#.# . ... .†.. .PP.###... ♣...#.# #. .♣P.# ♣♣.#.... ...i E)... .P.### .)#.# ...#.# #.#.|.#.#.iʩ K..  You shoot a sling bullet. The sling bullet hits the kobold!i; i %1i i i  #.# ..........#[##..# .#.# i  n ... ..†........... .PP......###♣...#.# #. .♣P..# ♣♣..#.... ...)... .P### ...)#.# ...#i m..# #.........#.|.....##############.# ..#i i %2iW& i( ib #.# .#[##..# .#.# ... .†.. .PP.###... ♣.#.# #. .♣P.# ♣♣.#.... .)... .P.### .#.# ...#.# #.#.|..... ####.#...#.#..#.3 _You see here a +0 short sword of freezing.is U.. ..†...........  .PP.......###♣........#.# #. .♣P.......# ♣♣.....#.... .....)... .P..### ...)#.# ...#.# #.........#.|.....###############.#.... .....##.# #...#i| `4 _i  .PP.###...♣..#.# #.♣P...# ♣♣.#......)... P### .)#.# #...###.##.........#.@.....##############.#.... .....##.# #.i~$##iֱiH&5iQiz _You see here a staff of conjuration.i- . ....†.... .PP..........###... ♣................#.# #..♣P................# ♣♣......#...........)....P...###.....)#.# ...#.........@###.# #.........#.|.....# ##############.#..........#.##.#.#...##..#.i( 0ri@ r   rat (wandering)6i i  i F_You encounter a rat.iD##[##..# .#.# . ............†........... .PP.....r..###..♣.........#.# #..♣P..........#♣♣.....#.....i...)...P...###........)#@# ...#....###.#.........#.|.....# i##############.#..........#.##.#.#iS...##..#.ii K.ri*i*&7i2i5i? ))))rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.iA †The rat squeaks loudly.  You shoot a sling bullet. The sling bullet hits the rat.iH (i@ W..).i] b===8.7 (1.1Rev ie i G _You kill the rat!iti>uivi~i i,igii!iiަiiX(iii~Ii1i6,i39i=iD,i,IiLiX..##...>..#........#.### .##...<.........####........#.... . #.........##. .....).........#.#..##.###.......).......#...?......###..####..[............# #..##.##.#####..#..........####...#. #.# ...#[##..#...#.#iE[#. ... .......@.....†..........---34.7 (6.0 ..PP................###. ♣♣..............†.#.# P.♣P................#_♣♣.............#..................)...#P.P............###.#P...........)#.#...#..........###.#ir]---5.7 (7i'_i< _Found a faded altar of an unknown god.i b#.##...<.........####.#... #. #.........##. .....).........# # #...##.###.......)..... #.........?.....###..## #..[.......# #..#  #.##.#####..#.####... #. #.##.....#[##..#...#. #. ...i e...†......... ...PP..###♣♣♣......†.#.# P.♣P..........#P_♣♣.#.... ..i .....)...#P.P....###.#.P.i q)#.#.....#...i .###.#i, c #..#.|.....#i i` +6.7 (1i 9_i izz8 #.##...<.####.#  #. #.........##. .....).  # #.........##.###.) #.........?...###.. #..[..........# #..# #.##.#####..#.#### #. #.##.#[##..#...# #. .†....PP..♣♣♣..izS.†.#.# ♣P.♣P.#.P_♣♣...#..... ....)...# P.P..###.# .P.)#.# .....#iM{..###.#  #.#.|.....#i}i &7iii  #. #...##. .....)...... # #.........##.###.......) #.........?.....### #..[.........# #.. #.##.#####..#.####. #. #.##.....#[##..#. #. ......†....... P....PP.# .♣♣♣..†.#. ♣P.♣P.....#..P_♣♣#...... ..)...# P.P.###.#.P.)#.# .....#....###.# i####...#.|.....#  ##############.#.... iii&8iiiH2  #. #.##. .....) # #...##.###.) #..?....### #..[.....i2 .# # #.##.#####..#.#### #. #.##.#[##..# #. .†.P....PP. .♣♣♣..†.#. ♣P.♣P. ..P_♣♣i2 .#..P ......)...#..P P.P....###.#.. .P.)#.## .....#.###.# ####...#.|.....# #.#i? i]@ &9iMJ $_ioL iQ$ #. #.##. .....) # #..##.###.) #..?...### #..[.......# # #.##.#####..#. #.##.##.#[##..# #.#.†.P....PP .♣♣♣@..†.# ♣P.♣P ..P_♣♣.#.PP...)....P.P.P.###....P...)#.##.......#.###.######..#.|..... #.#iD=40i6_iiZ\ # #.##.###.......) #.?.....## #..[.......#  #.##.#####..#.# #.##.##.....#[##.. #.#.........†... ..P....PP. .♣♣♣..† ♣P@♣P.............P_♣♣......##....PP........)#...P.P.P............####.....P...........)#.####.......#..........### ######.........#.|... ##############.# .1i pizpi` #.?.....# #..[........ #.##.#####..#.# #.##.##.....#[##.. #.#..........†... #...P....PP.........#...P.♣♣♣......†......♣P.♣P...........P@♣♣###....PP.......) #...P.P.P.....i.## #.....P...........)#.# ###.......#..........## ######.........#.|... ##############.# . ##iJi}%<2i.i<>d _There is a faded altar of an unknown god here.iܨ  _Found a faded altar of an unknown god. _There is a faded altar of an unknown god here.  This altar belongs to (a) Xom, (b) Uskayaw or (c) Dithmenos, but you can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.iP  Okay, then.ipi!i$. _ibsisiviY{ii: _ii ,i iiј,i_iviixiiRi"iiii,iiiiiiVi`,ii4#.........#.#.###.).#...............##..##.............#....#..##....#..............###.........#..#.........#...>..#........##.##...<.........######. #.........##.......).# #.........##.###.......)#.........@............###.#..[.........# #i:E#.##.#####..####.##.##...........#[##..#..#.#.................†......#...P....PP....#...P.♣♣♣..............†.#.......♣P.♣P....................P_♣♣.............#...i,50.7 (8i~+1.7 (9iT9_ie _h - a scroll labelled OSCHUCL JAUKHLOiENIiiiuBiwXiUij,iڳiNii9i(,iii,iA ni' Xi i[3 Xi&; Bi>? i[X   You encounter a bat.i  b.........  ....b?..... ##............... ..........(........  ...................## ##### ##.................#..##..... #...........#..######....... # #.#####.....##.##.........# .##.#..........#@##.........# ..[.#........)....#.........# ....#...............)..<....# #...#.......[.#...#.........# #.............#.............### #.........#.#.###.)...b   bat (wandering) #...........i ....##.....##. #.............#....#..## ........###...b63.7 (12.0).b.bb4.7 (13 _i"V)))))))i  You shoot a sling bullet. The sling bullet misses the bat.i0L.b.bin1%.bi@...===5.8 (1.1)Rev i'x _You shoot a sling bullet. The sling bullet barely misses the bat.i!V V)))))))i ' iS .  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet. The sling bullet hits the bat.iA <)ipr SYou kill the bat!id}.......S   ball python (constriction, wandering)ib60Rev+ i—iޚ\ _You encounter a ball python.if ))))))S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.i †The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python.i)i;......i^427.9 (1.1ii/O _You kill the ball python!i܃3ii,iRev iq iiii\i9iie!i9$i(>i[+ix0i0iC3iE| _e - 3 scrolls labelled EMADEE MIJE (gained 1)i H3iIiLiOiOiQiTUiW,i\,i_,iwaiJo,ivi? _You now have 120 gold pieces (gained 9).iXiiiБiiiii_i=iݞi,iiڦiiߪii iBiJ ####  ##...#  ##.....##  #.......#  #.......#  #.......##########  ##.........#.....##  #......@..........#--- #.....!............### #...............>..... iqe##...................# ....... ####...............# ..........(........#  .. ...................## ##   ... ##.................#..##.. ix87.9 (20.0)---8.9 (21iid _j - a scroll labelled ZENTE SEUPRAPN i i3 i6 i iY@ iL####...##..## ..# #.# #.########## ##.........#.....## ...........## #............### #........>..... ##........#........########.......# ...(........#.. ..........## # ... ##.....#..##. .... #..######..9.9 (1.0)90.9 (2 i&Op _f - a bubbling pink potion i3 i i i4 i{B i i` i i i  i.  i   i  i\  i  i  i  i|  ibG p iH , iJ  i[ X i\  ir\  i\  i^  ie`  i`  ib , id , if  ig  ii  iCj  ij  im  ip  iq  iEr  iu  iw , iVy  i{  iq~  i~  i=  iT  iM , i  i  iݕ , im  iX  i , im  i  i , i  i  i  i  i  ih  i  iݵ  i  ir  i  i  i  iU  i , ij  i!  i , i!  i>  i  i  i  i  i& , i8  i  i , i  i< F  You see here a +0 leather armour. i  i  _ i n ia  i{ , i  i  i  , im  iv  i , i  i'  i* , i+  i.  i2 , iM4  i6  i9 , i:  i<  i)?  i?  i/A  iMC  i_E  iE  i9G  i*I  iK , iM  iO  i R  iGR  iNS  iWU  i0X , iX  iZ  ie] , i^  i`  i{b  ib  iZc  id  if , izg  il  io B ir  ir  ids  is  iu  i/~ #.........#.............#.#.........#.........#.#.#############............... ##.............#. ##..............## #..#.........#...> it~  #.##...<.........# #.##........ i$ k#@##.........##.##543.9 (53.0) ih  #.##.............. .^##..[.... #.###.##.#####..#.. #. #.##.##........ .. #.#............ .. #...P....PP.... .<. #...P.♣♣♣..... i 7......♣P.♣P iڅ  i҆ ,4.9 (54 iV  iÏ ; _Found an escape hatch in the ceiling.!i !i !i !i!i] .#.#.############........ ##.###..#..##...>.##...<.........#.##.........##...##.....0.0)#.^##..[#.###.##.#####..#....>......P_♣♣..... !i6!i#+5.9 (1!i+%!i'; _Found a stone staircase leading down."i   You encounter a dart slug."i8 ##..... ##.#..##.. #.##...<"i.. #.##.##.. #.##...##"i 2#.##..^##..[..........#.##.#####..# #.# #.##.##"i-  ..# #.#............# #...P....PP"iQ ]..<.. #...P.♣♣♣"iw m....>. ......♣P.♣P"i w   dart slug (asleep)....... ......P_♣♣...."i ##...w..###....PP...... #...P.P.P...."i !"i&6"iM27.9 (2 _"i'_"i%#i? ))#ib)))w  #i=\)You shoot a sling bullet. The sling bullet hits the dart slug.#i+4  The dart slug is moderately wounded.You shoot a sling bullet. The sling bullet hits the dart slug.#iR...<..w#ib===9.1 (1.2Rev #i#i9] _The dart slug is almost dead.#ik †You shoot a sling bullet. The sling bullet hits the dart slug.#i )))))) #iL& p )You kill the dart slug!#i ...<..†#iv 5350.2 (1.1#iy #i! / _You shoot a sling bullet.$i@6I$i8$i#@p ##...##...##...<............##.###.....^##..[###.##.#####..# ......0.0#.......#.....P....PP#....<..♣♣♣..#.....>. ......♣P.♣P#.$i@...<...##.....P...... $iG$iL4---1.2 (1$iM8_$iP9 _Found a stone staircase leading up.%i3%i %i %iX%i+B%i%i!T%i#%i%3%i&%i+%i-,%im/%iJ3R  There is a stone staircase leading down here.%i9K _%ie=%i?,%i@%iIe  You see here a dart slug corpse.%iL%itM _%iN%i4S%iU%iU%iFW%i\%i^%i-_%ia%i f%ii%il,%ip%is%is%iu%ibx%iz,%i>|%iπ%i%i%i %i%i,%i%i%ih%i%i%i%iӚ%i%iF%iП%iW%iբ%i\%i%iV%i%i %i%i;,%i%iP%iڶ%i%iE%i+%i%iT%i¾%i%i%i8%i%i*%i,%ik%i1%i%i%i%i%iMB%i~%i,%i%i%i%i[%i%i%ij%i%i%i%ic%i%i#%i%i@,%i%ii  You see here a staff of conjuration.%i %i  _%i %i %iR%i%i%i%i,%iG%i%i!%i!%iR#%i%%iP(%i}(%i)%iu,%i0  You encounter a kobold. It is wielding a +0 dagger.%i6♣♣.............#...... ..............)...##.# .P............###.#... . ...........)#.# ... .. ...#..........###.# .# %i6E#.........#.|.....##.##. ##############.#........ #.....#.# ###@#.# ---%i6 #...#  ###....  %i7#.#.# ....K ###%i7K   kobold (asleep) %i?087.2 (36.0)%i@38.2 (37 _%iG%iKR%i b ))))))K%i ~You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.%i; )The kobold shouts!  You shoot a sling bullet.%iz 2K.%i 5.....%iy f===9.3 (1.1)Rev %i3 %it ` _The sling bullet barely misses the kobold.&i{ )You shoot a sling bullet. The sling bullet hits the kobold.&irR)))))&iacn ))You kill the kobold!&i\.....).&i_90.4Rev+ &i.&i/ _You shoot a sling bullet.&iD3&iS&ir&iX&iR&i>Rev &i!&i"&i.&i&i&i&i &i &i"&i#&i|&&i'&iD(&i+&iS-&i-(&i.&ik0&i2&i2&i3&iY5&i7&iR7&i78&i9⁣&i;&i<&iT@'i'i 'i'i|'i'i 'iZ'i'i 'i 'i'i 'i'i#'i4'i'iLf  You encounter an adder.'i"5....†.#.# #. # .... .S(...#...... ....... 'iL#)...##.##. ...... ...###.#...#.# #..... )#.# .... .... #.#.. ...###.#...#.###... # .|.....##.##.....##.# ###.#.........#.@...#---'ip#n#.....#.#......####'i#O###.#.# #.#....# #...###...#.##'i####.....###.###.#.#....# 'i#fS   adder (wandering)'i$#...).###########'i|&8.603.4 (13.0)'i.('i/#---'iA/%4.4 (14'i5'i8r _Found a throwing net. The adder leaves your sight.'iU3'iV'i+['i^  You encounter a goblin. It is wielding a +0 club.'igMM....###..'i/h7†.#.# #.[.....S.......# . ..(..#...... .........'idh)...##.##. .......g. ...###.#...#.# #........ )#.# .... .... #.#...#'ih..###.#...#.###... .|.....##.##....@##.# 'ih###.#.........#..........#.#......####'i.i###.#.# #.#....#..###.......S   adder (wandering).#.#g   goblin (asleep).'iOk3.0.0)'ik,S'it'ipy+5.4 (1'i}'i- _Found a pair of gloves.(iW )))))g  You shoot a sling bullet. The sling bullet hits the goblin.(i'] )  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin.(i%b((iQ.S(i5.....(i~j4===6.5 (1.1Rev (in(iJ _You kill the goblin!)i\K )))))i]D)))You shoot a sling bullet.)i/ S    The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder!  The adder hisses angrily.)io g  The adder is severely wounded.You hear a shout!)ipQ.S)i{......g   goblin)i"}^7.6Rev+ )ix)is _You encounter a goblin. It is wielding a +0 dagger.)i' )You shoot a sling bullet. The sling bullet misses the adder.The sling bullet hits the goblin!)imd)))))))i&  You kill the goblin!You shoot a sling bullet. The sling bullet hits the adder.)ih .S.S)i F(..)i +80)iA )i Y _The adder is almost dead.*i †You shoot a sling bullet. The sling bullet hits the adder.*i H))*iH )))))You kill the adder!*i)(..†..*is89.7 (1.1Rev* *i*i$/ _You shoot a sling bullet.*i`5 *i5 *i7 *i9 *i< *i< *iY@ *iA *iD *iE *i=G *i1J *iS *iLT >Rev+ *iY *i\_ b  You see here an adder corpse.*igc 5 _*ie *i,g *ii *ii *ik *iAn *ip *ip *ir *i v *i\v >Rev *iw *i| a _g - a throwing net*i} *i *i *i= *i# *iU *i *i *i; ,*i2 *i^ *i *i$ (*i *ik *i 4*iI *i* *i *i *i *iy *i *i( *in *i? *i *i& *i *i *i *i, *i *i1 *i *i *iS *i *ie ,*i *i *i *i *iy *i *iټ ,*i *iھ *iy ,*i' *i *i> *i~ *i *i *iH *i *i *i *i *i *i *i< *i *i *i *i *i *i *i *i *is *i *i *i: *ik ,*i *i: *iE *i *i *i *iQ ,*i *i: *iJ *i *i *i *i *i X*i *i *i ..###..##### #.##......# #..### #..#..####...# ##.#########.#[##..#...#.#####..........#....†.............#..........#...........###....#..........# ..........÷.#.#[#.#.[........)..#*iI ...........#.#...............# ..........#.....@...#...........#---43.7 (34.0) .........)...##.##..........)...# .........###.#...#.###...†......# ......)#.# ......... #.#...###### .........###.#...#.###....## .....#.|.....##.....##.# #########.#.....#.....# #.....#.#......#### ###.#.# #.#....#*i# ^---4.7 (35*i* *i7, - _Found a leather armour.,i###..##### #.## # #..### #..# ####...# ##.# #[##..#...#.#####....# †......#..........# ,i....###....#..........# ÷.#.#[#.#.[........)..# #.#.....# #...#.....# )...##.##.,iF.)...# ###.#...#.###...†......# ,in)#.# ......... #.#.###.#...#.###..,i$..##,iÄ#.|.....##.##..##.#,iv.#.........#.....#.#...,i ,i,i15.7 (1.0),i,i9,i̮d#)........###.# ###..##### #.## # #..### #..# ,i1....####...# ##.######### #[##..#...#.#####...# ,iJ†......#.,iq# ...###....#..# ,i÷.#.#[#.#.[)..# ,i...#.#.@.......# ,iͯ=#.........#,i!...# )...##.##..........)...# ..###.#...#.###...†......#,iG)#.# ......... #.#..,il######...###.#...#.###....# ,i...#.|.....##.##.....##.# ,i}#######.#.........#.....##.....#.#......#,i  ###,it<6,i,i,i\a...).........#......# )........###.# ###..##### #.## # #..### #..# ....####...# ##.######### #[##..#...#.#####....# †.......#..# ...###....#..# ÷.#.#[#.#@[,i.-)..# ...#.#.....# #.........#...........# )...##.##..........)...#..###.#...#.###...†......#)#.# ......... #.#...######...###.#...#.###....# ..#.|.....##.##.....##.# ######.#.........#.....#,im,i&7,i4,i,i= -).#......# )........###.# ###..##### #.## # #..### #..# ####...# ##.######### #[##..#...#.#####..........# †.......#...# ###....#.# ,i> i÷.#.#[#.#.@.)..# #.#.# #.........#.# )...##.##...)...####.#...#.###...†......#)#.# ......... #.#...#########.#...#.###....###.|.....##.##.....,i> X##.# ,iH ,iAI &8,iP ,i6S W _You see here a +0 pair of gloves.-i<-i&9-i-i- _h - a +0 pair of gloves-ia8-i<}Wear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)h - a +0 pair of gloves[?] describe selected [!] equip|wield|wear[tab] equip|unequip -id-i-i6..).........#......#disiri the Shooter ......)........###.#Coglin ......###..##### #.##Health: 44/44 ======================== ......# #..### #..#Magic: 6/6======================== ......####...# ##.#########AC: 3Str: 12 .#[##..#...#.#####..........#EV: 11Int: 8 ...†.............#..........#SH: 0Dex: 19 ..........###....#..........#XL:  6 Next:  8% Place: Dungeon:2 ......÷.#.#[#.#.@........)..#Noise: ---------  Time: 1649.7 (0.0) ..........#.#-i...............#a) +2 sling {Hilda}  c) +0 sling {Solveig ......#.........#...........#Fire: a) +2 sling {Hilda} .....)...##.##..........)...# .....###.#...#.###...†......# ..)#.# ......... #.#...###### .....###.#...#.###....## .#.|.....##.##.....##.# #####.#.........#.....# _You shoot a sling bullet. _You see here an adder corpse. _g - a throwing net _Found a leather armour. _You see here a +0 pair of gloves. _h - a +0 pair of gloves-i-i4f  You start putting on your armour.-i,50.7 (1-i-i-i+1.7 (2-iG-i-i+2.7 (3-i-i,-iw$3.7 (4-i --i~>A4.7 (5.i*.i 4 _You continue putting on your +0 pair of gloves. x5.iX.ic _You finish putting on your +0 pair of gloves..iI.i.iP _.iX.i=.i.i.i.i.i.i .i .i9 .i,.i.it#[##..#...#.#####..........#†.......#..........#.....###....#..........#.÷.#.#[#.#..........)..#.....#.#...............# .......#.........#...........#...)...##.##..........)...####.#...#.###...†......#.iL)#.# ........@)#.#...#########.#...#.###....## #.|.....##.##.....##.# ######.#.........#.....# #.....#.#......####.iL ###.#.# #.#....# #...###...#.## ###.....###.#.i; ##.#.#....#.i!#[##..#...#.#####.# †.....#.# ###....#.# ÷.#.#[#.#...)..# #.#....# #...#.# )...##.##..)...# .i"z###.#...#.###...†......# )#.# ..@#.#...###### ###.#...#.###....## #.|.....##.##.....##.# .#..#.....#.#..###.#.# #.#....##...###.###.....###.# .i)+&9.i+,60.7 (6.i3.i>: _You see here the +1 hand axe of Nobbocurr {sunder, Dex+4}.0i 30i 0i 0i 0i P _0i ,0i% 0i 0i ,0i 0i 0iݸ 0i< B0i 0i 0i 0i 0i 0i 0i 0i@ 0i 0i 0i 0i, ..........#.........#......)...##.##.)...#...#.###...†.......)#.# .........)#.#...#######.#...#.###....#|.....##.##.....##.# ##########.#.........#.....#  #.....#.#......####  ###.#.#.# 0i B #...#.## ####.# ##.#.#....# #...).#### ####### 0i +7.7 (70i +8.7 (80i 0i Q _k - a ruby potion2i[32i"\2ib2iUhB2i8i2i l2iZl2im2i)o2i0q,2i r2is2i5u,2iv2iw2iuz2iz2i|2i,2i,2i$2iو2i,2iB2i2iޡ _j - 2 scrolls labelled ZENTE SEUPRAPN (gained 1)2i2it2i@2i2i,2i2i2i,2i2i.2iN,2i2ix2iB2i72i ,2i2i2i,2ib2i2i2i2i2i2i,2i62iJ2i2i*2i2i2i,2i?2i2i2i2iG2i2i ,2i 2i 2i 2i 2i2i<2i,2i2i{2i2i2i2i2i2i2i2i2i!,2i"2i'2i*c  You encounter a bat.2i2Y##.##...##.##.........# .... #.........# ....b )..<....# ..... #...#.........# #..... #.............####...... .)....÷.............. ..##...........##....... 2i2#....#..##......@....... ###..............####### .>..#........#.#### .####........#....##### ......).........#...... ###.......)........###.#2i"3b   bat (wandering) ..........###..##### #.## 2i3..........# #..### #..# ..........####...# ##.#########2i4/94.7 (26.0)2i/<2i<35.7 (27 _2iB2iD3iك )))))))You shoot a sling bullet.3i  †  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.3i3T)3i G†......3iin9===6.8 (1.1)Rev 3i3iVG _You kill the bat!3i% I3i) 3iv+ 3i. ,3i/ 3i0 3i&1 3i1 3i5 3i&8 %  3iM8 VYou encounter an adder and a frilled lizard.3i? `......## ##### 3i)? ...#..##..... ######....... ######### ##.........# ....3i=? h#.........# #... .#3ig? ..# #....†..S ...)..<....# #.3i? A#.........# ##. ...........####--- .)....÷........ #....##..........3i? .#..##................l3i? ........########.. .#.#.#### .3i@ yS   adder (asleep) ##3i;@ W#....###### 3iQ@ l   frilled lizard (asleep))3ie@ 5...#......#3ix@ 9)........###.#3i3H -8.8 (2.03i?I X---9.8 (3 _3iO 3iQ 4ia ))))))S    You shoot a sling bullet. The sling bullet hits the adder.4i )The adder is moderately wounded.You shoot a sling bullet.4ij.SS.4iq;.....4ird===701.0 (1.2Rev 4iy4i|` _The sling bullet closely misses the adder.4i ))))You shoot a sling bullet. The sling bullet hits the adder.4ie )))The adder is moderately wounded.You shoot a sling bullet.4i\ U.S4i ;......4ih! c2.1 (1.1Rev+ 4i( 4iA+ _ _The sling bullet barely misses the adder.5i )))You shoot a sling bullet.  The sling bullet hits the adder but does no damage.5iDS ))))The adder is moderately wounded.You shoot a sling bullet.5iS..S5i,[......3.25il5i` _The sling bullet closely misses the adder.5i m )))))))You shoot a sling bullet.5iȎ l .  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder!)l   frilled lizard (asleep)5i9 $.......5i8 5i~ h134.3Rev* 5i  5i I _You kill the adder!6iU ))))))lYou shoot a sling bullet.6i| )The sling bullet hits the frilled lizard but does no damage.  You shoot a sling bullet.6ic2l.6il4.....6iRev+ 7i7iW7i7i7i7i7i\7i7iQ7i7i7i>Rev 7i7i7iE7i7i97i,7iz7in _d - 3 purple potions (gained 1)7i7i7if7ix7i7i(7i7i7i37i7i7iY 7i 7iT!7i"7i$7i$7i%7iv'7i(7i()7i)7i07in17i17i27i47i 67iG67i'77iA97iT;,7itL7iMM7iN,7itP7i*S7iT7iU7i8V7i+Y7i[7i>[7i\7i^7i`7i`7ia7id7ie7i.f7iEg7i@i7il,7iCl7in7io7ip7ip7iw #.............# ####..........#  #....†.....# 7iHwF  #..........#   ##..........# 7itw ###...........#  7iw...........###  7iw~#†......### 7iw .......@[#  7iw---.########..####### 7iix #### ##..  .###### ###  .##7ixQ ....###.#   7ix ### #.##  7ix  ### #..#   7ix^# ##.#########  7iyE 7i/.......#  ..........#  #....†.....#  #..........#  ##..........#  7i...........#  ...###  #.†......###  7i9.....@# 7i .7i.#..#7i1  7iH ##.. 7i[ ###### ### 7i8J #......#  7iUz###.#   #.## 7irX  #..# 7iB .# ##.#7iH  7i.034.6 (27.0)7iH---5.6 (287i%7i_ _You see here the +1 robe "Uxtoall" {rN+ Will++}.9i9i16.6 (1.0)9i?9in _i - the +1 robe "Uxtoall" {rN+ Will++}9im 9il =Wear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)  h - a +0 pair of gloves (worn)  i - the +1 robe "Uxtoall" {rN+ Will++}[?] describe selected [!] equip|wield|wear9iܪ [tab] equip|unequip ;i ;i;i.............#  disiri the Shooter ###..........#  Coglin#....†.....#;ic  Health: 44/44 ========================#..........#  Magic: 6/6========================##..........#  AC: 4Str: 12 ##...........#  EV: 11;i|Int: 8 .............###  SH: 0Dex: 19 #.......†......###;i  XL:  6 Next: 13% Place: Dungeon:2 ................@#  Noise: ---------  Time: 1736.6 (0.0) ;i.########..#######  a) +2 sling {Hilda}  c) +0 sling {Solveig ### ##..  Fire: a) +2 sling {Hilda} ..###### ### #......# ...###.#   #### #.##   ## #..#   .# ##.#########  The sling bullet hits the frilled lizard! _You kill the frilled lizard! ;ia_No target in view! _d - 3 purple potions (gained 1) _You see here the +1 robe "Uxtoall" {rN+ Will++}. _i - the +1 robe "Uxtoall" {rN+ Will++};i;i;i$;i*d  You start removing your armour.;i0A7.6 (1;i4;iq5+8.6 (2;i9;ih>;iA?+9.6 (3;iB;iG;iH,40.6 (4;iL;igQ;iDR+1.6 (5;iU;iW- 1 ;iWY_You continue removing your +0 leather armour. x5;iX;is\;ia  You finish removing your +0 leather armour.  You start putting on your armour.;ib+2.6 (6;if;ij;ik+3.6 (7;ilo;iUs;is+4.6 (8;iEw;i`{;i{+5.6 (9;i;i;i̓#6.6 (1;i 0.0);i;ib& ;in4 _You continue putting on the +1 robe "Uxtoall" {rN+ Will++}. x5;i;i;io _You finish putting on the +1 robe "Uxtoall" {rN+ Will++}. ......# ...........###...#...## ..........### ##### ## ........ .(........#.......######### g   goblin (asleep) ium ))You kill the goblin!>iK....).>ij460Rev+ >i>iu / _You shoot a sling bullet.>i&>i>im>i >i>iRev >i#########  ##...#...## ###### ##..## ## #...# ## #....# ###......@....# ---9.7 (3>irc>.............).## ###...#...## ### #########.###########....#..##.....######.############>i9--->i%>i@'E _Done exploring.?iG 3?iH ?ig 10...?ik ?io ?ir E _Done exploring.@i@iLevel 2 of the Dungeon <<<<>>>>_(Press ? for help)#######...####.....###.......###########.......###...#...###.......########## ##.........####.........#.....## #...........##.................## #...........##..................###......@....#### #...............>.............).###.#####...................###...#...###.......................### ##################...............############ #..........(........##.........# #...................#########@i%;#.........# ##.................#..##.....###.........# #...........#..######.........#############.........###.#####.....##.##.........##.............##..........##.#..........#.##.........#####..........##...........[.#........)....#.........# #....†.....##......>......#...............)..<....# #..........##.........#...#.......[.#...#.........# ##..........##.........#.............#.............####...........#@iO@>@iY@i-disiri the ShooterCoglinHealth: 44/44 ========================#########Magic: 6/6========================##...#...##AC: 4Str: 12 ###### ##.........##EV: 11Int: 8 .....## #...........#SH: 0Dex: 19 ......## #...........#XL:  6 Next: 14% Place: Dungeon:2 .......###......@....#Noise: ---------  Time: 1799.7 (0.0) ....>.............).##a) +2 sling {Hilda}  c) +0 sling {Solveig @i.........###...#...##Fire: a) +2 sling {Hilda} .......### #########Rev .......# .......# .......######### .....#..##.....## .######.........############ _The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin! _You shoot a sling bullet. _Done exploring. _Done exploring.@iC@in@i@i_@iP _@i>@i@i @i@i@i@i@iu@i@i@i@iU@i@i@i4@i@i7@i@ik@i,@ip @i @i @i @i @iY@i@i@iW@i@i,@i@ii@i@i>@iS@i+@i,@i-@i]&H##...## ##.....## #.......########## #.......# ##...#...## #.......########## ##.........#.........#.....## #........... #.........## #........... #.........###........... #................).#811.7 (12.0) ##......###...#...##@i0'..........### ######### ####..................(........#............#########..........#..##.....##.....#..######.........#####  #####.....##.##.........##....... @i'@i-@iL0a _There is an escape hatch in the floor here.Ai AiO $Ai Level 2 of the Dungeon <<<<>>>>_(Press ? for help)#######...####.....###.......###########.......###...#...###.......########## ##.........####.........#.....## #...........##.................## #...........##..................###...........#### #...............@.............).###.#####...................###...#...###.......................### ##################...............############ #..........(........##.........# #...................##########.........# ##.................#..##.....###.........# #...........#..######.........#############.........###.#####.....##.##.........##.............##..........##.#..........#.##.........#####..........##...........[.#........)....#.........# #....†.....##......>......#...............)..<....# #..........##.........#...#.......[.#...#.........# ##..........##.........#.............#.............####...........#Bi\#..................###...........#### #...............@.............).###.#####...................###...#...###................############...............#BiL########### #...(........##.........# #..........##########.........# ##.#..####.........# #..#..######...#############.........###.#####.....##.##.........##.............##..........##.#.#.##...#####..........##...........[.#)....#.........# #....†.....##......>......#...)..<....# #..........#.........#...#[.#...#.........# ##..........#...#.....####...........#...#.#.###.)....÷..............#############....##.....##.......†......### ##............#..##..........# ##.....###.....########..#######Bi(I #..#...#...>#.#### ##....# #.##...<####........#....###### ####.### #.##...##.......)..#......# #...# #.####.###)........###.# ###.#Ci<CiO ##...##disiri the Shooter ##.....##Coglin #.......########## Health: 44/44 ======================== #.......###...#...## Magic: 6/6======================== #.......########## ##.........# AC: 4Str: 12 ##.........#.....## #........... EV: 11Int: 8 #.................## #........... SH: 0Dex: 19 Ci1P#..................###........... XL:  6 Next: 14% Place: Dungeon:2 #...............@.............).# Noise: ---------  Time: 1811.7 (0.0) ##...................###...#...## a) +2 sling {Hilda}  c) +0 sling {Solveig ...................### ######### Fire: a) +2 sling {Hilda} ####...............# ..........(........# ...................#########CiP .................#..##.....## ..........#..######.........#####  #####.....##.##.........##....... You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin! _You shoot a sling bullet. _Done exploring. _Done exploring. _There is an escape hatch in the floor here.Ci*RCiSCiCaCibCif: _CiiCiQkCikCiklCiqCi&r,CisCiwCiVyCizCi{CiCi_CiCiCiYCiCi,CiJCiCiu,CiCilCi Ci@CiZCiCiW,CiCiCiԢCi<Ci Ci CiCiCiCiܯCiCiCiCi8Cix,CiCiCiCi+Ci;Ci:Z  Items here: ( ) ÷÷.CiCix _CiCiCi5,CiACiCi;Ci}CiCiCigCiCi^Ci^Ci,Ci^Ci...[.#........)....#.........# .....#...............)..<....# .#...#.......[.#...#.........# # .#.......#.............## .#...#.#.###.)....÷.......##.....## ##.#....#..#####........# ..#...#...@..#........#.##30.7 (19.0) .##...<####........#.... .####.......).........#. .##...##.###.......)....... .##................###..### ^##..[...................# #..### ###.##.#####..#..........####...# # #.##.##...........#[##..#...#. # #......÷...CiCicCi c _There is a stone staircase leading down here.Ci JCi Ci 81.0) _Ci Cie B 3  You climb downwards.Ci     #. ..   #. .#   #.##.#   #....  #...### Ci t  l.5..   #..#  #@.#  #....#   ........# Ci   ##.##.####  #.# .#  ... .5   Grinder (asleep)Ci.   .$# #CiT ql   frilled lizard (asleep) Ci z ..#   Ci ]You encounter Grinder and a frilled lizard.Ci /  --more--Di Di Di$ -3.2 (2.5Di' Di) ` _Found a throwing net and 6 gold pieces.Di+ a _There is a stone staircase leading up here.Ei*EiEiREi;Ei44.2 (1.0 _EiEi1 &2Ei@ w...[.#........)....#.........# .....#...............)..<....# .#...#.......[.#...#.........# # .#.............#.............#### Ei J.#.........#.#.###.)....÷........ ##...............##...........##. ##.............#....#..##........ #..............###..............# ..#.........#...@..#........#.### .##...<.........####........#.... .##.........##.......).........#. .##.........##.###.......)....... .##......................###..### EiX ^##..[...................# #..### ###.##.#####..#..........####...# # #.##.##...........#[##..#...#.#  Ei # #.#.................÷.......... EiV -5.7 (2.5Ei_ Ei` ! _You climb upwards.Eic c _There is a stone staircase leading down here.Ei,fEivLevel 2 of the Dungeon <<<<>>>>_(Press ? for help)#.........# #...........#..######.........#############.........###.#####.....##.##.........##.............##..........##.#..........#.##.........#####..........##...........[.#........)....#.........# #....†.....##......>......#...............)..<....# #..........##.........#...#.......[.#...#.........# ##..........##.........#.............#.............####...........##.........#.........#.#.###.)....÷...................##############...............##...........##.......†......#####.............#....#..##.......................###..............###..............########..########..#.........#...@..#........#.#### ##....#Eilw#.##...<.........####........#....###### ####.####.##.........##.......).........#......# #...##.##.........##.###.......)........###.# ###.###.##......................###..##### #.## #.##.^##..[...................# #..### #..# ####.###.##.#####..#..........####...# ##.#############.# #.##.##...........#[##..#...#.#####..........###....# #.#.................÷.............#..........#Eiwh##.....###...P....PP................###....#..........##....<..##...P.♣♣♣..............÷.#.#[#.#..........)..##.....>.#......♣P.♣P................#.#...............#Fi\>@FiT Fis ...[.#........)....#.........#disiri the Shooter .....#...............)..<....#Coglin .#...#.......[.#...#.........# # Health: 44/44 ======================== .#.............#.............#### Magic: 6/6======================== .#.........#.#.###.)....÷........ AC: 4Fit Str: 12 ##...............##...........##. EV: 11Int: 8 ##.............#....#..##........ SH: 0Dex: 19 #..............###..............# XL:  6 Next: 14% Place: Dungeon:2 ..#.........#...@..#........#.### Noise: ---------  Time: 1835.7 (0.0) .##...<.........####........#.... a) +2 sling {Hilda}  c) +0 sling {Solveig .##.........##.......).........#. Fire: a) +2 sling {Hilda} .##.........##.###.......)....... .##......................###..### ^##..[...................# #..###  ##Fiu >#.##.#####..#..........####...#  # #.##.##...........#[##..#...#.#  # #.#.................÷.......... You climb downwards.  You encounter Grinder and a frilled lizard. _Found a throwing net and 6 gold pieces. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.Fi\v Fiy Fi Fi҉ Fi : _Fi Fi FiH Fi Fi Fiڞ FiP Fi Fiq Fi Fis Fij Fi Fi ,Fi& Fi Fi FiN Fi{ Fi` Fi Fig Fi\ Fie Fi FiT Fi@ Fi Fi8 ,Fi% Fi FiU ,Fi FiY Fi Fi Fi; Fi Fi Fi! Fi Fi Fi ,Fix Fi, Fi  ,Fi Fi Fi Fi Fi^ Fip FiY Fi Fi Fi Fi^ ,Fi Fi Fi FiO FiP Fi&  #########...... ########### #.......... #.........# #.......... #.........# ##.......... #.........# #... #.........###.#####.... #..........##.#. #...........[.#Fi' ) #......@......#.........53.7 (18.0) #...#...#.......[ #.........#............ #.........#.........#.# ###########............. ##............. ##........ #..#.........#.. #.##...<Fi( Fi/ Fi)2 c _There is a stone staircase leading down here.GiWGiGiQ&Gi0Gi584.0) _Gi9GiDJ 3  You climb downwards.Gi$K ### ..# #.# GiK#.# #@# #.....##..#.##.# # #.# #.##.##.#..# Gi-6.2 (2.5GiJGi _Level annotation: Grinder _There is a stone staircase leading up here.Him ###. ..#... #.##...####.##b....#<##...@.##..#.##.# # #.# Hinn #.# #.# #.#b   bat (asleep) ..# ##Hiu HiFv -7.2 (1.0Hiz Hi| T _You encounter a bat.IiC ))))b  You shoot a sling bullet. The sling bullet hits the bat.Ii ))The bat is moderately wounded.You shoot a sling bullet.IiG Y.b.b.bIiM +..IiBN b===8.3 (1.1Rev IipS IiU ^ _The sling bullet closely misses the bat.JiLm .  You shoot a sling bullet. The sling bullet hits the bat.Jij;)Jivj ))You kill the bat!JiS,(...Ji-^9.4Rev+ Ji1Ji4/ _You shoot a sling bullet.KiIKi6KimKi!jRev KiM"Ki"Ki-#KiP$Ki(&,Ki&Kip(KiE)Kix)Ki)Ki*Ki$+Ki]+(Ki+Ki,Ki.3Ki/KiH0Kit1Ki1Ki3Ki4Ki6,Kim7Ki8Ki`9Ki9Ki9Ki:Ki~;Ki;Ki;Ki<Ki`=Ki=Ki=Ki>Ki?Ki?Ki@KiGAKi%C,KiCKiFKi)HBKiIKiK,KiKKi`MKiNKi%OKiOKiQKiR,KiSKi$VKieVKiWKiYN _You now have 137 gold pieces (gained 17).Kij[Ki[Ki\Ki]Ki|_Ki_KiS`KiaKic,KiTdKi&gKiik  You encounter a ball python.Kitp# #..### #.#...####.. #.#.....##### ..###...###...### .... #...#.#...#..... ..###...#.#...###... #..#...#.#...#..#.# #.#...###...###...#.##...@...#...#.....###--- ###.##...###...#### #S #..## #...##. ##.# ###....#. #.# ##.####. #.#.#S   ball python (constriction, asleep)#. #.#.##. ....##.#Kiu080.4 (21.0)KivO---1.4 (22 _Ki>{Ki|Ki †You shoot a sling bullet. The sling bullet hits the ball python.Ki @)Ki r )You kill the ball python!Kit P.†Ki# f===2.5 (1.1)Rev KiU( Ki. / _You shoot a sling bullet.LiLiyLi%LiLiWXLiTLiLiLi>LiLiNLiLiLiLiLi XLip ,Li. Li2LiLiLiLiLiLiLiLiJLi,LiLiLi,LigLiLi>LiLi Lif"Li%i  You encounter a hobgoblin.Li +##. #.. #.. ##  ..#g. ...###...  #.#...# .  #.#@..###...## ---##.#...#..# #..# #...###...#.#...###Li+W#...#.....#.#.....##.#####...###...###...###........#...#.#...#.... g   hobgoblin (wandering)#.#....###...#.#...###..###.#..#...#.#...#..#.#.#...###...###...#.Li,/93.5 (11.0)Li2LiY3O---4.5 (12 _Li8Li:Li_ )))))gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.Li2  The hobgoblin shouts!  You shoot a sling bullet. The sling bullet hits the hobgoblin.LiX K.gLi /....Li f===5.0)Rev Li LiD a _The hobgoblin is heavily wounded.Mios .  You shoot a sling bullet. The sling bullet hits the hobgoblin.Mit`))))Milx )))You kill the hobgoblin!Mi):.......Mik56.6 (1.1Rev+ MiMi/ _You shoot a sling bullet.Mi IMi} Mi| Mi >Rev Mi ,Mi  ###) #...# #.. ### ..##.. ..#.. ####.. ...###Mi #.....#.....#..#..@###...# ---70 ##.#...# .  #.#...###...##  ##.#...#..# #..# Mi:  #...###...#.#...### #...#.....#.#.....# Mi #.#####...###...###...##........#...#.#...#..#.#....###...#.#...##MiJ Mi F---8.6 (2Mi% Mi( * _Found a short sword.Ni INi NiX k  You encounter a ball python.Ni^ > S####).#... .# #...### ..# #..#..#... ####..#...### #.....#@....#..#...###...# ##.#...# ... Ni w#.#...###...## ##.#...#..# #..##...###...#.#...### S   ball python (constriction, wandering) #...#.....#.#.....##.#####...###...###...###........#...#.#...#....Ni %0Ni Ni 19.6 (1 _Ni/ Oi †You shoot a sling bullet. The sling bullet hits the ball python.Oia))))))OiEOinq )You kill the ball python!OiW†)..Oi`...Oiy8===900.7 (1.1OiOid/ _You shoot a sling bullet.Oi 3Oi Oi Oiӏ Oi> Oi ,Oi Oi Oi Oi Oiٙ Oi( OiN OiX Oi# Oi| (Oi Oid Oi% Oi Oi Oi Oi8 Oic OiQ Oi Oi˰ Oi Oi Oi= Oi OiZ Oi0 OiP Oi Oiӻ Oi Oi Oi Oi Oi OiJ Oi Oi" Oi Oi& Oi Oi6 OiS Oi Oi OiU Oi Oi Oi Oi Oi Oi Oi Oi Oi Oi< Oi Oi Oi Oi OiZ Oi Oi Oiw Oi f  You encounter a jackal.Oi  ###  ..#  #.# Oi# h.# #.# ##...###.# .......@.# ---########.#  #.#### Oib H ###...# ##..#.#..###...#.# .# Oi gh   jackal (asleep)##.....#†#####...###)..##.....#...#.#..Oi X.h17.7 (17.0)OiZ @.hOi MhOig 1==-Oi %8.7 (18OiM Oi ' _The jackal barks!Piu )))))))You shoot a sling bullet.PiQc Pim The sling bullet barely misses the jackal.You shoot a sling bullet.PiT hThe sling bullet closely misses the jackal.PiG.hPi......h 2 jackals (1 wandering)PiAd=9.8 (1.1)Rev Pi Pi W _You encounter a jackal.PiDZ )))You shoot a sling bullet. The sling bullet hits the jackal.Pi †The jackal is severely wounded.You shoot a sling bullet. The sling bullet hits the jackal.Pi6h   jackal (Qi=2@.hQi2@.hQiP...620.9Rev+ QiSQimYJ _You kill the jackal!Qi!p .  You shoot a sling bullet. The sling bullet hits the jackal.Qin B))))Qir )))You kill the jackal!Qin hYou shoot a sling bullet.Qi......h   jackal (wandering)Qi!3710Qil'Qi@*W _You encounter a jackal.Qi ))))))hYou shoot a sling bullet.QiT  The sling bullet hits the jackal but does no damage.  You shoot a sling bullet. The sling bullet hits the jackal.Qi@.hQiV@.hQi-,....Qik3.0 (1.1Rev* QiQia _The jackal is moderately wounded.Ri*p .  You shoot a sling bullet. The sling bullet hits the jackal!RiB))))Rir )))You kill the jackal!RiƦ.......4.1 _You shoot a sling bullet.SiSi5---50SiSi3Ti3TiTiTi?Rev+ TiTiLTiTiVTiTiATi"TiTiTiTiaTi>Rev TiTi2,TiTi,TiTiTi]TiTiTi(TiTiTi*TiTi,TiTi,Ti~TiTiTiTiTiTiTiTiRTiTiTiTiTiTi?TizTi,TiTi8Ti}Ti5Ti| Ti Tij Tis ,Ti TiLTiTiQTi@,TiTiuTi@TiTi?,TiTimTiTiTiTiWTiTi ,TiTi~ Ti Ti<"Ti3#Ti#Ti1$Ti%,Ti&Ti (Tiz(Ti(Ti*Ti*Tig+Ti-BTi/,Tix0Ti+2,Ti$3Ti4,Ti\5Ti6Ti7Ti7TiP9Ti9Ti6:Ti;Ti+<Ti=Ti>,Ti?Ti@TiGATiBTiC,TiDTiETioFTi"GTiHTiHTiITiEOTi(PTiyPTi(QTiRTiFSTiSTiNU,Ti!VTiW,TitXTiJYTiYTiYTiZ,Ti[Ti\TiS\Ti\Tip]Ti]Ti]Ti^Ti^Ti&_Ti^`Ti`TiaTibTicTi;cTi-dTidTidTire,TieTifTifTi(gTigTi1hTichTi&iTiSiTiiTicjTijTijTikTikTi3lTilTimTizmTi,nTiqnTinTijoTioTioTipTi3qTiqTi`rTirTirTitBTi-u,TiuTiTiyTi7Ti`TiTi}TiTiTiTiҎTi0TiTiTiTi),TiTiTiҔTifTiTi .............. _You start waiting.Tiܤ22024.1 (99.0)TiAI---5.1 (100.0)TiۧTi# _Done waiting.UiUiUiUiUi:UiUiq,UiUiQUi6Ui-UiUiUiUivUiUiUiUiQXUi  # .### ###...#.### +...#.#UiX:....###@##.##.###...###.#......†.....# ###########.# #.### ###...# ##..#.#..# ###...#.# .# ##.....#†#Ui[You pick up a parchment of Ignite Poison and begin reading...Ui230.1 (5.0)Ui)+1.1 (6Ui;UiF _You add the spell Ignite Poison to your library.WiYWi\> Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft78% 3b - Cause FearHexes99% 4  c - Ignite PoisonFire/Alchemy99% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitXi Xi Xi disiri the ShooterCoglinHealth: 44/44 ========================Magic: 6/6========================##AC: 4Str: 12.###EV: 11Int: 8###...#SH: 0Dex: 19.### +...#.#Xiv XL:  6 Next: 17% Place: Dungeon:3:....###@##.#Noise: ---------  Time: 2031.1 (0.0)#.###...###.#a) +2 sling {Hilda}  c) +0 sling {Solveig......†.....#Fire: a) +2 sling {Hilda} ###########.##.#######...###..#.#..####...#.# .###.....#†#Xi4 You kill the jackal! _You shoot a sling bullet. _You start waiting. _Done waiting.  You pick up a parchment of Ignite Poison and begin reading... _You add the spell Ignite Poison to your library.Xi P  Okay, then.XiB Xi Xi . _Yi<## .######...#.### +...#.# :....###.##.# #.###..@###.# ......†.....# ###########.# #.######...#..#.#..####...#.# .#.....#†#####...###)..#YiYiYi+2.1 (1 _YiYiYi' ## .### ###...#.### +...#.##:....###.##.# #.###.@.###.#.†.....##.#  #.####  ###...#  ##..#.#..#  ###...#.# .# Yiޥ ##.....#†#  ####...###)..#YiYi:&3YiʴYi  ## .### ###...#.#### +...#.# #:....###.##.# #.###@..###.#.†.....##.#  #.####  ###...#  ##..#.#..#  ###...#.# .#  ##.....#†#  ####...###)..#Yi Yi &4Yi Yi Zi ##  .### ###...#....#####+...#.##:...@###.##.# ##.###...###.# ........†.....##############.# #.#### ###...# ##..#.#. ###...#.# .# ##.....#†5ZilZiZi9 ##. .###.. ###...#>....#####+...#.# #:..@.###.##.# ##.###...###.# ........†.....# #############.#  #.####  ###...#  ##..#.#..#  ###...#.# .#  ##.....#†#ZiZi&6ZiZic; _Found a stone staircase leading down.Zic#.#. ##... .###.. ###...##>....#####+...#.# #:.@..###.##.# ##.###...###.# ........†.....# ############.#  #.####  ###...# Zic ##..#.#..#  ###...#.# .#  ##.....#†#ZikZiil&7Zi rZisZi# ######.#.... ##... .###.. ###...# #>....#####+...#.# #:@...###.##.# ##.###...###.# ........†.....#Zis #############.#  #.####  ###...#  ##..#.#..# ###...#.# .  ##.....#†#Zib Zi &8Zi [in # #######.#....# ##.# .###.# ###...# #>....#####+...#.# #@....###.##.# ##.###...###.# ........†.....# #############.# [i*8 #.####  ###...# ##..#.#.. ###...#.#  ##.....#†#[i [i&9[iS[i]/  You pick up a book of Flames and begin reading...40.1 (2[i-1[is2b _You add the spells Inner Flame, Sticky Flame and Flame Wave to your library.[i: [i  Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire78% 3b - Launch Clockwork BeeForgecraft78% 3  c - Cause FearHexes99% 4  d - Flame WaveConjuration/Fire99% 4  e - Ignite PoisonFire/Alchemy99% 4  f - Sticky FlameFire/Alchemy[i 99% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit_izDescribMemorise|Describe_i,  Inner Flame Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused isdependent on the size of the target. Level: 3 Schools: Hexes/Fire Fail: 78% Power: 0% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also either slows you or deals up to 23 fire damage.bi Spells (Describe)TypeFailure Level  a - Inner FlameHexes/Fire78% 3  b - Launch Clockwork Bee Forgecraft78% 3  c - Cause FearHexes99% 4  d - Flame WaveConjuration/Fire99% 4  e - Ignite PoisonFire/Alchemy99% 4  f - Sticky FlameFire/Alchemy 99% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitbiv bidisiri the ShooterCoglinHealth: 44/44 ========================# ######Magic: 6/6========================##.#....###AC: 4Str: 12........#.###EV: 11Int: 8........# ###...#SH: 0Dex: 19#>....#####+...#.#biXL:  6 Next: 17% Place: Dungeon:3#@....###.##.#Noise: ---------  Time: 2040.1 (0.0)##.###...###.#a) +2 sling {Hilda}  c) +0 sling {Solveig........†.....#Fire: a) +2 sling {Hilda} #############.##.#######...###..#.#..###...#.###.....#†#You pick up a parchment of Ignite Poison and begin reading... _You add the spell Ignite Poison to your library. _Okay, then. _Found a stone staircase leading down.  You pick up a book of Flames and begin reading... _You add the spells Inner Flame, Sticky Flame and Flame Wave to your library.bi#P  Okay, then.bibibi. _bi Ibiތ bih bic P _bi biM bi bi bi\ bi biR biu bi9 bis biH bi- biӠ bi bi bi biv biĥ biS bi bi biȩ bi@ bid bi ,bi߭ bi2 biu i  You encounter a hobgoblin.bi #.#.###########.#....### ...........#.## ...........# ###... #.#>....#####+...#. bi #.##.##.....###.##. . #.##.###.###...###. ##.@..........†..... ##.##.#############.#. #.# #. ###. #.# ### ..g ..# ##.... ### ###... g   hobgoblin (asleep)##. ##... .##. ####...### ....#bi J #.....#...bi +8.1 (8bi% 29.1 (9 _bi bi ciE& )))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!ci ))The hobgoblin is severely wounded.You shoot a sling bullet.ciS/8g.ci50....ci76c===50.2 (1.1Rev ciE<ci>c _The sling bullet barely misses the hobgoblin.ci> )))))You shoot a sling bullet.ciP  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.cin g.....10 _The sling bullet completely misses the hobgoblin.dii .  You shoot a sling bullet. The sling bullet hits the hobgoblin.)dip )You kill the hobgoblin!diiN..dilk82.3 (1.1Rev+ diqdi%u/ _You shoot a sling bullet.di5 di6 3diW8 di: diO@ Rev di>A di2C ,diC diD diF dibF diF diH diI ,diPJ dimK diL diL (diM diUO diP diP diRQ diR diT diiT diT di!V diKW diW diX diY diZ di[ di[ di\ di] di*^ di^ diU` diZa dia diNb diic did did die dif dig ,dih dii dij dik dizk dinm dipo di-p dip di^w diz g  Grinder comes into view.di  #####.#.... ........... ........... #.#>.... #.##.###. .. #.##.####. .# # #...... #.##.###.###########.##.### #.........@.......##.##.# --- di #...###...#######.##.##.# l.5....?| #.......#  #..###... #....#### #<.# ##.# #.##.##....##. #.##.# 5   Grinder (asleep)........##.#..# ##.##.#####.#.## #.# .##.#.div 068.3 (16.0)di= H---9.3 (17di| di# ^ _Found a gnarled smoking staff.fif ))))))5You shoot a sling bullet. The sling bullet hits Grinder.fi{  Grinder is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.fio=(5fiv......fiwg===70.4 (1.1)Rev fiX~fi€1 _Grinder is lightly wounded.fi~ )))))))You shoot a sling bullet.fi   The sling bullet closely misses Grinder.  You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.fiA.5fiv7......fi^1.5Rev+ fi͘fi1 _Grinder is lightly wounded.fi‡E)))))fi5 f  You shoot a sling bullet. The sling bullet barely misses Grinder.giOA.5giR0...giiS'2.6giYgin]W _You shoot a sling bullet. The sling bullet barely misses Grinder.giykB))))gi  You shoot a sling bullet. The sling bullet barely misses Grinder.  You shoot a sling bullet. The sling bullet hits Grinder.giu 5§Grinder is lightly wounded.gi|(...gi}j30Rev* gigi% _Grinder blinks!hia ))))))You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.hie )Grinder is lightly wounded.  You shoot a sling bullet.hi85.hi><.5hi,.....hi,4.7 (1.1hihi> _The sling bullet closely misses Grinder.hi&: )))) You shoot a sling bullet. The sling bullet hits Grinder.hi  Grinder is moderately wounded.You shoot a sling bullet. The sling bullet hits Grinder.hi8C @.5hiXI ...hiI '5.8hiP hiR ^ _Grinder is moderately wounded.iiԠ )))You shoot a sling bullet. The sling bullet hits Grinder!ii)  Grinder is heavily wounded.You shoot a sling bullet. The sling bullet hits Grinder.iiԪ@.5ii..iiq+60iiii\ _Grinder is severely wounded.ii ))You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.ii  Grinder is severely wounded.You shoot a sling bullet. The sling bullet hits Grinder.iig u ..  Grinder is severely wounded.iiH g  Grinder gestures at you.ii3! B7.9 (1.1ii( iin* 7 _You resist with almost no effort.ji )) You shoot a sling bullet. The sling bullet hits Grinder.ji% .  Grinder is almost dead.You shoot a sling bullet. The sling bullet hits Grinder!ji=(jix..jiji #####.#.... disiri the Shooter........... Coglin........... Health: 44/44 ========================#.#>.... Magic: 6/6========================#.##.##. AC: 4Str: 12#. ..#.##.### EV: 11Int: 8#. .# ##....... SH: 0Dex: 19#.##.###.###########.##.### XL:  6 Next: 112% Place: Dungeon:3#.........@.......##.##.#jilNoise: ===------  Time: 2078.9 (1.0)#...###...#######.##.##.#a) +2 sling {Hilda}  c) +0 sling {Solveigl.(....?|#.......#Fire: a) +2 sling {Hilda} #..###...#....####Rev* #<.# ##.##.##.##....##.#.##.#........##.#..###.##.#####.#.###.# .##.#.Grinder gestures at you. _You resist with almost no effort.  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is almost dead.You shoot a sling bullet. The sling bullet hits Grinder! _You kill Grinder!ji  You shoot a sling bullet. The sling bullet hits Grinder.  Grinder is almost dead.  You shoot a sling bullet. The sling bullet hits Grinder! _You kill Grinder!Your Ranged Weapons skill increases to level 7!You have reached level 7!jiD%/  --more--kigD50/507/77 6% kiTki  Your brain swirls with designs for a thaumaamplifier NW-50. You just need some _more time...li!1 #####.#.. .b #. #.#>##. #.##.## #. .. .. #.##. #. .# #. #. #.##.###.#.##. #........##.##.# #...###...#.##.##.# l.(....?|$ #.......# #..###....# #....#### #<.# ##.#.# #.##.# #....##. .# #.##.#b   bat (asleep) ........#.# #.#..# ##.##.####.li22# #.#.##  #.# .# #.#.li<c  You encounter a bat.lij=/---9liEDliG* _Found 6 gold pieces.mism .  You shoot a sling bullet. The sling bullet hits the bat.miX)))))min ))You kill the bat!miv(I.......mi+,7===81.0 (1.1mi5mi7/ _You shoot a sling bullet.mify   #####.#   ..#   ...   #.# #.#>   ##.# #.##.   #. .. ... #.##.   #. .# #.# #   #.##.###.#.##.   #.##.##.#   #...###...#.##.##.#   l.(....?|$# #.#   #..###....# #....####   #<.# ##.#.# #.##.#   #....##.#.# #.##.#   ........#.# mi~  #.#..#   ##.##.####.# #.#.##   #.# .# #.#.---20ni  #####.#   ..#   ...   #.# #.#> niz ##.## #.##.   #. .. ... #.##.   #. .# #.# #   #.##.###.#.##.  ni  #.##.##.   #...###...nis]#.##.##.  #l.(....?|$# #.   #..###....# #....  ni #<.# ##.#.# #.##.#   #....##.#.# #.##.#   ........#.# #.#..#   ##.##.####.# #.#.##   #.# .# #.#.nini[A---3ninini  #####.#  ..#   ...   #.# #.#>  ##.## #.##  #. .. ... #.##  #. #.# #.# #  #.##.###.#.##  #.##.##  #...###...#.##.##  #l.(....?|$# #  #..###....# #....  #<.# ##.#.# #.##.#  #....##.#.# #.##.# l   frilled lizard (asleep)  ni  ..#.# #.#..#   ##.##.####.# #.#.##   #.# .# #.#.nir4Rev+ niQni-oi ))))l  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  oi"The frilled lizard hisses angrily.oiXm .  The frilled lizard is heavily wounded.You shoot a sling bullet.  The sling bullet hits the frilled lizard!oi})oi0....oi(u===5.1 (1.1Rev* oi;oiR _You kill the frilled lizard!piֆ ..#........ ... . #.#  #.#> ##.###.##.pia #. .. ... #.##. #. #.# #.# #.... #.##.###.###########.## #.................##.##.pi #...###@..#######.##.##. piȇ#..(....?|$# #....... pi##..###....# #....### pi#<.# ##.#.# #.##.#  piC2#....##pil ........#.# #.#..# pi}##.##.####.# #.#.## pi.# .# #.#. pi4... piopi'---pi60pipispiڇ` ..# .   ... .   #.# #.#>.   pi##.## #.##.#   #. .. ... #.##.#   #. #.# #.# #.   #.##.###.#.##.#   #.piNB##.##.#   #...###.@.#######.##.##.#   #..(....?|$# #.#   ##..###....# #....#   pi#<.# ##.#.# #.##.#  #....## pi........#. ##.##.####.#piۉ4 pipiBx---7Rev+ pipi}pi t ... . #.#  #.#> ##.###.##.## #. .. ... #.##.# #. #.# #.# #...... #.##.###.###########.##.## #.................##.##.#  #...###...#######.##.##.#  piҙ #..(....?@$# #.......#  ##..###....# #....####  #<.# ##.#.# #.##.#  #....##.#.# #.##.#  ........#.# #.#..# pi ##.##.####.# #.#.## #.# .# .# #.#. ... . .# #.#. #  .$# # # pi piΧ %8pi pi v _You see here a staff of alchemy.qi... .#.# #.#>.##.##[39;49m #.##.##.#. .. ... #.##.##. #.# #.# #.qi(#.##.###.####.##.##...........##.##.# #...###...#######.##.##.# #..(....?|@# #.# ##..###....# #....#### qi-#<.# ##.#.# #.##.# #....##.#.# #.##.# ........###.##.####.# #.#.## #.# .# #.# #.#. qi?... . ..# #.#. #.$# # #.qi qi ,9 _qiqiqi+90.1 (2qiqi^"> _You now have 143 gold pieces (gained 6).qi1  ...  #.# #.#> ##.## #.##.## #. .. ... #.##. #. #.# #.# # #.##.###.####.##. #...........##.##.# #...###...#######.##.##.# #..(....?@.# #.# ##..###....# #....#### #<.# ##.#.# #.##.# #....##.#.# #.##.# ........#.# #.#..# ##.##.####qi2 ~[39;49m.# #.#.## #.# .# #.# #.#. ... . ..# #.#.  .$# # #qi6 qi6 Y1.1 (1Rev qi9 qi]= v _You see here a staff of alchemy.qi   ...   #.# #.#>   ##.## #.##.   #. .. ... #.##.   #. #.# #.# #   #.##.###.#####.##.   #.................##.##.#   #...###...#######.##.##.#   #..(....@|.# #.#   ##..###....# #....####   #<.# ##.#.# #.##.#   #....##.#.# #.##.#   ........#.# i m#.#..#   ##.##.####.# #.#.##   #.# .# #.# #.#.   ... . ..# #.#.   .$# #qi qi ,2 _qi qim @3.1 (2qiF qi p _j - 3 scrolls labelled ZENTE SEUPRAPN (gained 1)qi$  ...   #.# #.#>  ##.## #.##.   #. .. ... #.##.   #. #.# #.# #   #.##.###.###########.##.  qi?& #.................##.##.   #...###...#######.##.##.   #..(...@.|.# #.   ##..###....# #....   #<.# ##.#.# #.##.#   #....##.#.# #.##.#   ........#.# #.#..#   ##.##.####.# #.#.##   #.# .# #.# #.#.   ... . ..# #.#.   .$# #qi-qiq.*4.1 (1qi3qim5ri  ...   #.# #.#>  ##.## #.##  #. .. ... #.##  #. #.# #.# # ri{ #.##.###.###########.##  #.................##.##  #...###...#######.##.##  #..(..@..|.# #  ##..###....# #....  #<.# ##.#.# #.##.#  #....##.#.# #.##.# riu ..#.# #.#..#  ##.##.####.# #.#.##   #.# .# #.# #.#. rir5  ... . ..# #.#.   .$# #riri 05ririyri\G  ...   #.# #.#  ##.## #.  #. .. ... #.  #. #.# #.# #  #.##.###.#.  #........##.  #...###...#######.##.  #..(.@...|.# #  ##..###....# #.... ri]g #<.# ##.#.# #.##.#  #....##.#.# #.##.#  .#.# #.#..#   ##.##.####.# #.#.##   #.# .# #.# #.#.   ... . ..# #.#.  ri&^ .$# #ricrid&6rihrifjriQ E  ...   #.# #.  ##.## #.  #. .. ... #.  #. #.# #.# #  #.##.###.###.  #.........##. riƾ . #...###...#######.##.  #..(@....|.# #  ##..###....# #....  #<.# ##.#.# #.##.  #....##.#.# #.##.  ........#.# #.#..  ##.##.####.# #.#.  #.# .# #.# #.#.  ... . ..# #.#.   .$# #riQ ri &7ri ri riA4   ...   #.# # # ####.## #  #. .. ... #  #. #.# #.# #  #.##.###.### riy5  #..........##  #...###...#.##  #..@.....|.# #  ##..###....# #  #<.# ##.#.# #.##  #....##.#.# #.##  ........#.# #.#  ##.##.####.# #.#. g   hobgoblin (asleep)  #.# .# #.# #.#.  ... gri 6 . ..# #.#.   .$# #ri.> ri> &8riC riE S _You encounter a hobgoblin.ri?H | _You see here a throwing net.sisisisiC` _A hobgoblin is nearby!tiu .  You shoot a sling bullet. The sling bullet hits the hobgoblin.tiK))))))tip )You kill the hobgoblin!tiO.......tij7===9.2 (1.1Rev tiЪti,/ _You shoot a sling bullet.titi7---1000ti̇tiΊ^ _g - 2 throwing nets (gained 1)uiEIuiuif  You encounter an adder.uiS}  #.#  #S ####.##   #. .. ...  ui #. #.# #.#   #.##.###.#########  #................. uiN #...###...#######.  #........|.# #..  ##@.###....# #--- ui* #<.# ##.#.# #.#  #....##.#.# #. ui ........#.# #. ##.##.####.# #.# uiE #.# .# #.# #.# S   adder (asleep)  ... .. ..# #.#uix  .$# ##ui=U  ..#ui&0ui"<1.2 (1 _uiuiui O  ))))))S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.ui  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.viQ.SviO.Sviq2....vi^[===2Rev viq/vi1^ _The adder is severely wounded.vi~ )))))You shoot a sling bullet.vi!  The sling bullet closely misses the adder.You shoot a sling bullet.viHQ.Svi0Q...3viݲvi-_ _The sling bullet barely misses the adder.viY )))You shoot a sling bullet.  The sling bullet hits the adder but does no damage.viOp ))The adder is severely wounded.vi Q.Svi 1....vi \4Rev+ viz vir _You shoot a sling bullet. The sling bullet misses the adder.wiTI>)))wi% †You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.wi<)wii]>†..wi%`-95wiwewi_hI _You kill the adder!wi  There is a stone staircase leading up here. _Rev wiXwiwiJ(wiwi" _You now have 149 gold pieces (gained 6).wi$wiU%wi%wiF&wi'wi~),wi;*wiG,wi$/  You encounter an orc. It is wielding a +0 falchion.wi4N #<.####.wik5#.##. #.###....##.#.# #.##. #...........#.# #.#.. #####.##.####.#.# ##.##.####.# #.#.  #....# #.#.  #..##.#### wi5  #..##.######  #...@....... --- #.###.[.^...  #. ....### wiU6 #. ..#.... #. .o# ### #. #.#o   orc (asleep) #. .# #. .#wi7a16.2 (11.0)o.wi=Uowi>O---7.2 (12 _wiCwiGxi]o ))You shoot a sling bullet.xiD* ))))The sling bullet hits the orc but does no damage.xi ;o.xi >.....xi f===8.0)Rev xi xi w _You shoot a sling bullet. The sling bullet barely misses the orc.yi}>))yi_V  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.yi]9o.yi[yi9\9Rev+ yiyiG _The sling bullet hits the orc but does no damage.yicM]  You shoot a sling bullet. The sling bullet hits the orc.yi( yi% The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc.yi\ m  The orc is moderately wounded.yip] V46--20yiLc yiQf : _The orc hits you with a +0 falchion.yiM  You shoot a sling bullet. The sling bullet hits the orc.yi9  The orc is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.zi`k  The orc is severely wounded.ziZ`3----1zi5!zi#: _The orc hits you with a +0 falchion.ziy )You shoot a sling bullet. The sling bullet hits the orc!zi#})zip ))You kill the orc!zi?).zi_d2Rev* zizi/ _You shoot a sling bullet.{iC6 #.###....##.#.# #.##.# #...........#.# #.#..# #####.##.####.# #.#.## ##.##.####.# #.#.  {i$#..........# #.#.  #..##.####  #..##.####### #............ #.###@[.^ #........#### #.###..#..... {i\J#. ...# #### #. ### #. .#    {ie{i/---3{iպ{i$  Things that are here:{i _a +0 falchion; a +0 scale mail; an orc corpse{i #.###....##.#.# #.##.#  #...........#.# #.#..#  #####.##.####.# #.#.##  ##.##.####.# #.#.  #..........# #.#.  #..##.####  #..##.# #. {iij#.###)@.^. #.# #.###..#.....  #. ...######  #. ###.# #. #.# #. #.# ..# {ik{ii---4Rev+ _{i{il _You see here a +0 leather armour of poison resistance.|i |i; ^4=-5|i |i b _j - a +0 leather armour of poison resistance}iV}iX}iX}iZ}iH[}i^X}i_}i(`>Rev }i,a}ib}ic}ibcN5=}ibd}i-f,}ilg}iDi}ii}ij}iGl}ilV6=}im}i9o}ixo}iIp}iq}iXr}is}itt}it}iu}iw}iKxU7=}iEy}iz}i={}i{}i}}i+~}i8=}iS}i}i}iW}i#9}iؓ2=}iؔ}iF}i}iY}iܘ}i3}iq}ik _You start resting.HP restored.}iġ}it045.2 (20.0)}ib50=6.2 (21 _}i}i}i: I  #.###....##.#.# #.##.#  #...........#.# #.#..#  #####.##.####.# #.#.##  ##.##.####.# #.#.  #..........# #.#.  #..##.#### }i<  #..##.#  #.  #.###@..^.....  #.#####  #.###..#.....  #. ...#####  #. ###.#  #. #.#  #. #.#  ..# }iA }iB 17.2 (1.0)}iG }igJ $  Things that are here:}iL _a +0 falchion; a +0 scale mail; an orc corpseiiaWear or take off which item? iJInventory Items Armour (go to first with [)  h - a +0 pair of gloves (worn)  i - the +1 robe "Uxtoall" (worn) {rN+ Will++}b - a +0 leather armour  j - a +0 leather armour of poison resistance Floor Items ([,] to select) Armouria +0 scale mail[?] describe selected [!] equip|wield|weari\[tab] equip|unequip ii^ị  #.###....##.#.# #.##.# disiri the Shooter   #...........#.# #.#..# Coglin   #####.##.####.# #.#.## Health: 50/50 ========================  iJ##.##.####.# #.#.Magic: 7/7========================  #..........# #.#.AC: 4Str: 12  #..##.####EV: 11Int: 8  #..##.########SH: 0Dex: 19  #.............XL:  7 Next:  9% Place: Dungeon:3  i8#.###@..^.....Noise: ---------  Time: 2147.2 (0.0)  #........#####a) +2 sling {Hilda}  c) +0 sling {Solveig  #.###..#.....Fire: a) +2 sling {Hilda}  ic#. ...######  #. ###.#  #. #.#  #. #.#  ..#  _You see here a +0 leather armour of poison resistance. _j - a +0 leather armour of poison resistance _You start resting. _HP restored.  Things that are here: _a +0 falchion; a +0 scale mail; an orc corpseiíi _i=iNd  You start removing your armour.i"+8.2 (1ii i+9.2 (2iilB50.2 (3iSiPi+1.2 (4i"1,2.2 (5 1 _You continue removing the +1 robe "Uxtoall" {rN+ Will++}. x5  You finish removing the +1 robe "Uxtoall" {rN+ Will++}.  You start putting on your armour.3.2 (6iT+4.2 (7i5.2 (86.2 (97.2 (10.0) 4 _You continue putting on your +0 leather armour of poison resistance. x5  You finish putting on your +0 leather armour of poison resistance. _You feel resistant to poison.i'~ i 3iw i i | _i݊ i id iА i} ik iҔ i. i i i ,iߙ i i; i i@ i i ,i3 i i< i i ,i i i} i iV ,i i̯ i iV i i i[ i i i i4 i i iջ io ,i_ i iE i iL i i iT i iY i XiD Bi i; it i i i iD ,i iC ix i i i i i i i i ii i iK i i i\ iQ i i) i i `i  ....#...#..#  ##.........### ib  #..............  #.##.###.....#  #.##.# #....  #.##.. ..# # #.#######..#.###  #........  #.####.... 86.2 (29 #.# #...# # i  #.# #......  #.# ##......> #.# .###### #..  ## #i` i ,7.2 (30i i ; _Found a stone staircase leading down.i3ii9i]iBi #.##.#.##  #.##....###..#  #.....#...#..#  #.##.........### #.............. #.##.###.....#  #.##.####....  iPY#.##...[...# #  #.##.####8.2 (1.0) #................ #.######...#..... #.# #...# #### #.# #...... #.# ##......> #.#.###### #.. ..# i<2#####iiNi$9.2 (2ii( _Found a ring mail.itiuivipzi|iBiiiӗ,iiEi",ihi¢iiiҥi_iǨiEiimi}g  You encounter 4 goblins.i#..###.# #.#####. #..# #.# ##.. g.# #....... #..###.# #... ggg #.#....# #......# #..# ..# ###.#. #.##.#.## #..# ..# #.#. #.##....###..# ..# #... #.....#...#..# ..####. #.##.........####..# #† #...............@..# #. #.##.###.....#####.# #. #.##.####....# # #. iZ?#.##...[...#.# #. #.#######..#.#### #. #................ .. gggg 4 goblins (asleep) #.######...#..... #.#.###### #.# #......i,97.2 (8iR28.2 (9 _iii5 p )  You shoot a sling bullet. The sling bullet hits the goblin.iw; |))))) 3i s ))You kill the goblin!iH[ g  You shoot a sling bullet.  The goblin shouts! You hear a shout! The goblin shouts! You hear a shout!i@\ 1g.i'^ ".giV_ %.gil .....gggg 4 goblins (1 wandering)ip b===9.3 (1.1Rev i  _You encounter a goblin. It is wielding a +0 dagger.i )))))You shoot a sling bullet.  The sling bullet barely misses the goblin.The sling bullet hits the goblin.i  )The goblin is severely wounded.You shoot a sling bullet.  The sling bullet closely misses the goblin.in)g.gi gThe sling bullet barely misses the goblin..g.i$.gi"....g   hobgoblin (gggg 4 goblins (1 wandering)i,)200.4ii̞Z _You encounter a hobgoblin.i )))))))You shoot a sling bullet.  The sling bullet completely misses the goblin.ip  The sling bullet barely misses the goblin.You shoot a sling bullet.i n .g  The sling bullet hits the goblin but does no damage.i< $)gi b.g.gi g gThe goblin shouts!i &.g.i ...gg 5 goblins (1 wandering)You encounter a goblin. It is wielding a +0 club.i[ b10Rev+ i iC ' _You hear a shout!i )You shoot a sling bullet. The sling bullet hits the goblin.ihu))g 4i )You kill the goblin!You shoot a sling bullet. The sling bullet hits the goblin!i$p)g 3iI.gi&.gi%.giI%.giӰ]..gi1m102Rev* i<iHJ _You kill the goblin!i )You shoot a sling bullet.  The sling bullet barely misses the goblin.The sling bullet hits the goblin!i$q))) 2i) )))You kill the goblin!You shoot a sling bullet.ip/ )gThe sling bullet closely misses the goblin. x2ia0j gThe hobgoblin shouts!i17)gi1.gio2 .gic8).ggg 3 hobgoblinsis;,3.5 (1.1ii@iA] _You encounter a hobgoblin. x2i #..###.##.#####. disiri the Shooter #..# #.# ##.. g.# #....... Coglin #..###.# #... g.. #.#....# Health: 50/50 ======================== #......# #..# gg####.#. Magic: 7/7======================== #.##.#.## #..# .)##.#. AC: 4Str: 12 #.##....###..# ).##... EV: 11Int: 8 #.....#...#..# g.####. SH: 0Dex: 19 #.##.........####*.##† XL:  7 Next: 10% Place: Dungeon:3 #...........@7m....@..##. Noise: ===------  Time: 2203.5 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #.................. ggg 3 hobgoblins #.######...#.....gg 2 goblins #.# #...###### #.# #......The hobgoblin shouts! _You encounter a hobgoblin. x2  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 59% to hit)iSQ )gi @.*i qg*Aim: a hobgoblin (66% to hit)ia@ggiq@ggi #..###.##.#####. disiri the Shooter #..# #.# ##.. g.# #....... Coglin #..###.# #... g.. #.#....# Health: 50/50 ======================== #......# #..# gg####.#. Magic: 7/7======================== #.##.#.## #..# .)##.#. AC: 4Str: 12 #.##....###..# ).##... EV: 11Int: 8 #.....#...#..# ).####. SH: 0Dex: 19 #.##.........####..#i"#† XL:  7 Next: 10% Place: Dungeon:3 #...............@..##. Noise: ===------  Time: 2203.5 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #.................. ggg 3 hobgoblins #.######...#.....gg 2 goblins #.# #...###### #.# #......Fire: a) +2 sling {Hilda}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!i)   gobliniOz.  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.The sling bullet closely misses the hobgoblin.  The sling bullet hits the hobgoblin.iW|))))) 2i .g  You kill the hobgoblin!.giMg)).iU14.5 (1 _iii#..###.##.#####. disiri the Shooter #..# #.# ##.. ..# #....... Coglin #..###.# #... g.. #.#....# Health: 50/50 ======================== #......# #..# ..####.#. Magic: 7/7======================== iŚ(#.##.#.## #..# gg##.#. AC: 4Str: 12 #.##....###..# )*##... EV: 11Int: 8 #.....#...#..# *.####. SH: 0Dex: 19 #.##.........####*.##† XL:  7 Next: 10% Place: Dungeon:3 #...............@..##. Noise: ===------  Time: 2204.5 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} i#.##...[...#.##. Rev* #.#######..#.#####. #.................. gg 2 hobgoblins #.######...#.....g   goblin #.# #...###### #.# #......The sling bullet hits the hobgoblin. _You kill the hobgoblin!Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (59% to hit)i~n .g*.it g*.gg  Aim: a hobgoblin (66% to hit)i5#..###.##.#####. disiri the Shooter #..# #.# ##.. .)# #....... Coglin #..###.# #... ).. #.#....# Health: 50/50 ======================== #......# #..# ).####.#. Magic: 7/7======================== #.##.#.## #..# )g##.#. AC: 4Str: 12 #.##....###..# ).##... EV: 11Int: 8 #.....#...#..# ).####. SH: 0Dex: 19 #.##.........####).#i 7[#† XL:  7 Next: 10% Place: Dungeon:3 #...............@..##. Noise: ===------  Time: 2204.5 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #.................. gg 2 hobgoblins #.######...#.....g   goblin #.# #...###### #.# #......Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)  i7mYou shoot a sling bullet.  The sling bullet barely misses the hobgoblin.in†You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.  The sling bullet hits the hobgoblin!  You kill the hobgoblin!i )   hobgobliniuXiZD .gg†)).g   Robin (polearm, wandering)g   hobgobling   goblinYou encounter Robin of the Strong Arm. They are wielding a +0 trident.i-e/  --more--iF6 i7 gi9 :)gi: F)gioE ])g 2 goblinsiRI 415.6 (1.1iBS iY s _You encounter a goblin. It is wielding a +0 dagger.i:#..###.##.#####. disiri the Shooter #..# #.# ##.. g.# #....... Coglin #..###.# #... ).. #.#....# Health: 50/50 ======================== #......# #..# gg####.#. Magic: 7/7======================== #.##.#.## #..# †*##.#. AC: 4Str: 12 #.##....###..# g.##... EV: 11Int: 8 #.....#...#..# *.####. SH: 0Dex: 19 #.##.........####*.##† XL:  7 Next: 11% Place: Dungeon:3 #...............@..#<|32H#. Noise: ===------  Time: 2205.6 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #.................. g   Robin (polearm) #.######...#.....g   hobgoblin #.# #...######gg 2 goblins #.# #......You encounter Robin of the Strong Arm. They are wielding a +0 trident. _You encounter a goblin. It is wielding a +0 dagger.Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)i )gg*)iHg*Aim: a goblin, wielding a +0 dagger (59% to hit)i{[#..###.##.#####. disiri the Shooter #..# #.# ##.. ).# #....... Coglin #..###.# #... ).. #.#....# Health: 50/50 ======================== #......# #..# gg####.#. Magic: 7/7======================== i_]#.##.#.## #..# †)##.#. AC: 4Str: 12 #.##....###..# g.##... EV: 11Int: 8 #.....#...#..# ).####. SH: 0Dex: 19 #.##.........####..##† XL:  7 Next: 11% Place: Dungeon:3 #...............@..##. Noise: ===------  Time: 2205.6 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #.......i])........... g   Robin (polearm) #.######...#.....g   hobgoblin #.# #...######gg 2 goblins #.# #......Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (59% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.The sling bullet barely misses Robin. The sling bullet hits the goblin!  You kill the goblin!i~p))))))   goblini)You shoot a sling bullet.  The sling bullet closely misses the goblin.  The sling bullet barely misses Robin. The sling bullet hits the goblin!  You kill the goblin!  You shoot a sling bullet.  The sling bullet closely misses the goblin.iׂ gThe sling bullet barely misses Robin.  You hear a shout!iщ )g  You encounter a hobgoblin.i  )g.†.gg 2 hobgoblinsRobin throws the hobgoblin at you!i *6.6 (1i i @ _The hobgoblin hits you but does no damage.iTz#..###.##.#####. disiri the Shooter #..# #.# ##.. g.# #....... Coglin #..###.# #... ).. #.#....# Health: 50/50 ======================== #......# #..# g.####.#. Magic: 7/7iG======================== #.##.#.## #..# †)##.#. AC: 4Str: 12 #.##....###..# ).##... EV: 11Int: 8 #.....#...#..# g.####. SH: 0Dex: 19 #.##.........####..##† XL:  7 Next: 11% Place: Dungeon:3 #...............@g.##. Noise: ===------  Time: 2206.6 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} iڳb#.##...[...#.##. Rev* #.#######..#.#####. #.................. g   Robin (polearm) #.######...#.....gg 2 hobgoblins #.# #...######g   goblin #.# #......Robin throws the hobgoblin at you! _The hobgoblin hits you but does no damage.  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)i [ #gi>c #You can't see that place.i`d ) g*ie B†*i1Jg* _The hobgoblin hits you but does no damage.  Fire: a) +2 sling {Hilda}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (72% to hit)iڒ[ )gi-qg*Aim: a hobgoblin (66% to hit)i #..###.##.#####. disiri the Shooter #..# #.# ##.. g.# #....... Coglin #..###.# #... ).. #.#....# Health: 50/50 ======================== #......# #..# g.####.#. Magic: 7/7======================== #.##.#.## #..# †)##.#. AC: 4Str: 12 #.##....###..# ).##... EV: 11Int: 8 i R#.....#...#..# ).####. SH: 0Dex: 19 #.##.........####..##† XL:  7 Next: 11% Place: Dungeon:3 #...............@g.##. Noise: ===------  Time: 2206.6 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #................iQ .. g   Robin (polearm) #.######...#.....gg 2 hobgoblins #.# #...######g   goblin #.# #......Fire: a) +2 sling {Hilda}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)  i }You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!i @)i{ <)))Shift-Dir - straight lineAim: a hobgoblin (66% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!Robin.  Robin is lightly wounded.i< Q.giE A)gi E)giC M†gi k ).  The hobgoblin hits you.i [48-7.7 (1.1iO i @ _The hobgoblin hits you but does no damage.i#..###.##.#####. disiri the Shooter #..# #.# ##.. ).# #....... Coglin #..###.# #... ).. #.#....# Health: 48/50 =======================- #......# #..# .g####.#. Magic: 7/7======================== #.##.#.## #..# †*##.#. AC: 4Str: 12 i#.##....###..# g.##... EV: 11Int: 8 #.....#...#..# *.####. SH: 0Dex: 19 #.##.........####*.##† XL:  7 Next: 11% Place: Dungeon:3 #...............@g.##. Noise: ===------  Time: 2207.7 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #.................. g   Robin (polearm) #.######...#.....ggi8> 2 hobgoblins #.# #...###### #.# #......The hobgoblin hits you. _The hobgoblin hits you but does no damage.  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)iy#..###.##.#####. disiri the Shooter #..# #.# ##.. ).# #....... Coglin #..###.# #... ).. #.#....# Health: 48/50 =======================- #......# #..# .g####.#. Magic: 7/7======================== #.##.#.## #..# †)##.#. AC: 4Str: 12 #.##....###..# g.##... EV: 11Int: 8 #.....#...#..# ).####. SH: 0Dex: 19 #.##.........####).##† XL:  7 Next: 11% Place: Dungeon:3 #...............@g.io[33m##. Noise: ===------  Time: 2207.7 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #.................. g   Robin (polearm) #.######...#.....gg 2 hobgoblins #.# #...###### #.# #......Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)  You shoot a sling bullet.  The sling bullet hits Robin but does no damage.i  You shoot a sling bullet.  The sling bullet hits Robin but does no damage.  Robin is lightly wounded.in.  Robin is moderately wounded.is")g.gi*"..i+,8.8 (1.1i3i5W _The hobgoblin closely misses you.iv#..###.##.#####. disiri the Shooter #..# #.# ##.. ).# #....... Coglin #..###.# #... ).. #.#....# Health: 48/50 =======================- #......# #..# ..####.#. Magic: 7/7======================== #.##.#.## #..# g)#iw#.#. AC: 4Str: 12 #.##....###..# *.##... EV: 11Int: 8 #.....#...#..# g.####. SH: 0Dex: 19 #.##.........####*.##† XL:  7 Next: 11% Place: Dungeon:3 #...............@g.#iwJ#. Noise: ===------  Time: 2208.8 (0.0) #.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# #iCxu#. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #................ix.. g   Robin (polearm) #.######...#.....gg 2 hobgoblins #.# #...###### ix#.# #......Robin is moderately wounded. _The hobgoblin closely misses you.Fire: a) +2 sling {Hilda}ixPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiTy:Aim: a hobgoblin (66% to hit)iښ#..###.##.#####. disiri the Shooter #..# #.# ##.. ).# #....... Coglin #..###.# #... ).. #.#....# Health: 48/50 =======================- #......# #..# ..####.#. Magic: 7/7======================== #.##.#.## #..# g)##.#. AC: 4Str: 12 iF#.##....###..# ).##... EV: 11Int: 8 #.....#...#..# g.####. SH: 0Dex: 19 #.##.........####).##† XL:  7 Next: 11% Place: Dungeon:3 #...............@g.##. Noise: ===------  Time: 2208.8 (0.0) iA#.##.###.....#####.##. a) +2 sling {Hilda}  c) +0 sling {Solveig #.##.####....# ##. Fire: a) +2 sling {Hilda} #.##...[...#.##. Rev* #.#######..#.#####. #.................. g   Robin (polearm) #.######...#.....gg 2 hobgoblins #.# #...###### #.# #......Fire: a) +2 sling {Hilda}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)  You shoot a sling bullet. The sling bullet hits Robin!  Robin is severely wounded.iW3\†Shift-Dir - straight lineAim: a hobgoblin (66% to hit)  You shoot a sling bullet. The sling bullet hits Robin!  Robin is severely wounded.barely misses Robin.  The sling bullet hits the hobgoblin!i<9))   hobgoblini )g.  You kill the hobgoblin!Robin says, "Duck!"i429.9 (1.1i#iy _Robin closely misses you. The hobgoblin completely misses you.iđ #..###.# #.#####  #..# #.# ##.. ).# #  #..###.# #... ).. #.#....  #......# #..# ..# ###.#  #.##.#.## #..# †)# #.#  #.##....###..# ).# # i #.....#...#..# g.# ###  #.##.####..# #  #....@.g.# #  #.##.###.....#####.# #  #.##.####....# # #  #.##...[...#.# #  #.#..#.#### #  #.i5 . g   hobgoblin  #.######...#.....  #.# #...######  #.# #......iž2gi{1g.i"@ )g   Robin (polearm)g   hobgoblinThe hobgoblin attacks as it pursues you!i+c7---100i"i- _The hobgoblin hits you.i | #..###.##.##### disiri the Shooter#..# #.# ##.. ).# #...... Coglin#..###.# #... ).. #.#.... Health: 47/50 ======================--#......# #..# ..####.# Magic: 7/7========================#.##.#.## #..# †)##.# AC: 4Str: 12  i #.##....###..# ).##.. EV: 11Int: 8  #.....#...#..# )g#### SH: 0Dex: 19  #.##.........####..## XL:  7 Next: 12% Place: Dungeon:3  #..............@g..## Noise: =--------  Time: 2210.9 (0.0)  #.##.###.....#####.#i+ X# a) +2 sling {Hilda}  c) +0 sling {Solveig#.##.####....# ## Fire: a) +2 sling {Hilda} #.##...[...#.## Rev* #.#######..#.#####i 3#................. g   Robin (polearm)  #.######...#.....g   hobgoblin#.# #...#######.# #......The hobgoblin attacks as it pursues you! _The hobgoblin hits you.  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (66% to hit)iv[ .gi5*.i C#*iHMg#. _hits you.  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (severely wounded, 72% to hit)i  #..###.##.##### disiri the Shooter#..# #.# ##.. ).# #...... Coglin#..###.# #... ).. #.#.... Health: 47/50 ======================--#......# #..# ..####.# Magic: 7/7========================#.##.#.## #..# †)##.# AC: 4Str: 12  #.##....###..# ).##.. EV: 11Int: 8  #.....#...#..# )g#### SH: 0Dex: 19  #.##.........####).## XL:  7 Next: 12% Place: Dungeon:3  #..............@)..#i # Noise: =--------  Time: 2210.9 (0.0)  #.##.###.....#####.## a) +2 sling {Hilda}  c) +0 sling {Solveig#.##.####....# ## Fire: a) +2 sling {Hilda} #.##...[...#.## Rev* #.#######..#.######................. g   Robin (polearm)  #.######...#.....g   hobgoblin#.# #...#######.# #......Aim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (severely wounded, 72% to hit)  You shoot a sling bullet.  The sling bullet completely misses the hobgoblin.The sling bullet hits Robin.  Robin is almost dead.i  You shoot a sling bullet.  The sling bullet completely misses the hobgoblin.The sling bullet hits Robin.  Robin is almost dead.  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is heavily wounded.iA .g(strong)Robin roars a battlecry!The hobgoblin goes into a battle-frenzy!iB c5-==2.0 (1.1iG iHJ - _The hobgoblin hits you.i #..###.##.##### disiri the Shooter#..# #.# ##.. ).# #...... CogliniH#..###.# #... ).. #.#.... Health: 45/50 =====================---#......# #..# ..####.# Magic: 7/7========================#.##.#.## #..# †)##.# AC: 4Str: 12  #.##....###..# ).##.. EV: 11Int: 8  #.....#...#..# )g#### SH: 0Dex: 19  i#.##.........####*.## XL:  7 Next: 12% Place: Dungeon:3  #..............@g..## Noise: ===------  Time: 2212.0 (0.0)  #.##.###.....#####.## a) +2 sling {Hilda}  c) +0 sling {Solveig#.##.####....# #i 8# Fire: a) +2 sling {Hilda} #.##...[...#.## Rev* #.#######..#.#####i^#................. g   Robin (polearm)  #.######...#.....g   hobgoblin (strong)#.# #...#######.# #...... i_The hobgoblin hits you.  Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (almost dead, 72% to hit)it P #..###.##.##### disiri the Shooter#..# #.# ##.. ).# #...... Coglin#..###.# #... ).. #.#.... Health: 45/50 =====================---#......# #..# ..####.# Magic: 7/7iT ========================#.##.#.## #..# †)##.# AC: 4Str: 12  #.##....###..# ).##.. EV: 11Int: 8  #.....#...#..# )g#### SH: 0Dex: 19  #.##.........####..## XL:  7 Next: 12% Place: Dungeon:3  #..............@g..## Noise: ===------  Time: 2212.0 (0.0)  #.##.###.....#####.## a) +2 sling {Hilda}  c) +0 sling {Solveig#.##.####....# #i 8# Fire: a) +2 sling {Hilda} #.##...[...#.## Rev* #.#######..#.#####i #................. g   Robin (polearm)  #.######...#.....i' -g   hobgoblin (strong)#.# #...#######.# #......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  iu helmet (almost dead, 72% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.it†Aim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (almost dead, 72% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.  You kill the hobgoblin!i{(i .g3.0 (1 _iiih&P #..###.##.##### disiri the Shooter#..# #.# ##.. ).# #...... Coglin#..###.# #... ).. #.#.... Health: 45/50 =====================---#......# #..# ..####.# Magic: 7/7iX'========================#.##.#.## #..# †)##.# AC: 4Str: 12  #.##....###..# ).##.. EV: 11Int: 8  #.....#...#..# ).#### SH: 0Dex: 19  #.##.........####g.## XL:  7 Next: 12% Place: Dungeon:3  #..............@*..## Noise: ===------  Time: 2213.0 (0.0)  #.##.###.....#####.#i'J# a) +2 sling {Hilda}  c) +0 sling {Solveig#.##.####....# ## Fire: a) +2 sling {Hilda} #.##...[...#.## Rev* #.#######..#.######................. g   Robin (polearm)  #.######...#.....#.# #...######iO(#.# #...... _You kill the hobgoblin!Fire: a) +2 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei)Aim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (almost dead, 72% to hit)i4f #..###.##.##### disiri the Shooter#..# #.# ##.. ).# #...... CoglinibgN#..###.# #... ).. #.#.... Health: 45/50 =====================---#......# #..# ..####.# Magic: 7/7========================#.##.#.## #..# †)##.# AC: 4Str: 12  #.##....###..# ).##.. EV: 11Int: 8  #.....#...#..# ).#### SH: 0Dex: 19  #.##.........####).#ih# XL:  7 Next: 12% Place: Dungeon:3  #..............@†..## Noise: ===------  Time: 2213.0 (0.0)  #.##.###.....#####.## a) +2 sling {Hilda}  c) +0 sling {Solveig#.##.####....# ## Fire: a) +2 sling {Hilda} #.##...[...#.## Rev* #.#######..#.######................. g   Robin (polearm)  #.######...#.....#.# #...#######.# #......Press: ? - help, Q - select action, ( or ) - cycleiiMShift-Dir - straight lineAim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (almost dead, 72% to hit)  You shoot a sling bullet. The sling bullet hits Robin.  You kill Robin!i}nA)i,))i6}).†Shift-Dir - straight line  Aim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +0  helmet (almost dead, 72% to hit)  You shoot a sling bullet. The sling bullet hits Robin.  You kill Robin!  You shoot a sling bullet.ifg6=44.0 (1 _iixi #..###.# #.#####. #..# #.# ##.. ).# #. #..###.# #... ).. #.#....# #......# #..# ..# ###.#. #.##.#.## #..# †)# #.#. #.##....###..# ).# i#. #.....#...#..# ).# ###. #.##.####).# #† #...# #. #.##.###.....#####.# #. #.##.####....# # #. #.##...[...#.# #. #.#..#.#### #. #. . i3ikiK/---5ii.v _You see here a hobgoblin corpse.i1?i?iBiDi`Ei0IiLJiJiLi4PiSQe7=Rev+ iRiUi8ViWi)ZiZi\ik^i^i`icicd8=Rev iGeigiHhiiiKl,i(nivpi%q?9=iqiriuipu(iwiyiyi{i}i~iik _You start resting.HP restored.iA:---i0283.0)i Y50=9.0 (14 i _iii......###### #... ..###.# #..# #.##### ..# #.# ##.. .).# #........ ..###.# #... .).. #.#....## ......# #..# #..# i###.#. .##.#.## #..# #†)# #.# .##....###..# #).# #... .....#...#..# #).# ###.# .##...####@.# #†# ...............†..# #.# .##.###.....#####.# #.# .##.####....# .##.# i.##...[...#.# ..#.# .#######..#.#### ...# ................ .....# iX.######...#..... .... .# #...######i?i230.0)iVi`k _Items here: ) [[ †.i=......#######...#. disiri the Shooter ..###.##..# #.#####.. Coglin ..# #.# ##.. .).# #........ Health: 50/50 ======================== ..###.# #... .).. #.#....## Magic: 7/7======================== ......# #..# #..####.#.. AC: 4Str: 12 iq.##.#.## #..# #†)##.#.. EV: 11Int: 8 .##....###..# #).##.... SH: 0Dex: 19 .....#...#..# #).####.# XL:  7 Next: 14% Place: Dungeon:3 .##.........####@.##†# Noise: ---------  Time: 2230.0 (0.0) ...............†..##.# a) +2 sling {Hilda}  c) +0 sling {Solveig .##.###.....#####.##.# Fire: a) +2 sling {Hilda} .##.####....# .##.# .##...[...#.# ..#.# .#######..#.#### ...#.. ................ .....# .######...#..... .... i .# #...###### _You start resting. _HP restored. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.ia5 What do you want to examine? Items  a - ([) a +0 animal skin  b - ([) a +0 helmet ib c - ()) a +0 trident  d - (†) the hobgoblin corpse of Robinif......#######...#. disiri the Shooter ..###.##..# #.#####.. Coglin ..# #.# ##.. .).# #........ Health: 50/50 ======================== ..###.# #... .).. #.#....## Magic: 7/7======================== ......# #..# #..####.#.. AC: 4iWStr: 12 .##.#.## #..# #†)##.#.. EV: 11Int: 8 .##....###..# #).##.... SH: 0Dex: 19 .....#...#..# #).####.# XL:  7 Next: 14% Place: Dungeon:3 .##.........####@.##†# Noise: ---------  Time: 2230.0 (0.0) ...............†..##.# a) +2 sling {Hilda}  c) +0 sling {Solveig .##.###.....#####.##.# Fire: a) +2 sling {Hilda} .##.####....# .##.# .##...[...#.# ..#.# .#######..#.#### ...#.. ................ .....# .######...#..... .... .# #...###### iɼh_You start resting. _HP restored. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.i......#######...#. disiri the Shooter ..###.##..# #.#####.. Coglin ..# #.# ##.. .).# #........ Health: 50/50 ======================== ..###.# #... .).. #.#....## Magic: 7/7======================== ......# #..# #..####.#.. AC: 4Str: 12 i.##.#.## #..# #†)##.#.. EV: 11Int: 8 .##....###..# #).##.... SH: 0Dex: 19 .....#...#..# #).####.# XL:  7 Next: 14% Place: Dungeon:3 .##.........####@.##†# Noise: ---------  Time: 2230.0 (0.0) ...............†..##.# a) +2 sling {Hilda}  c) +0 sling {Solveig .##.###.....#####.##.# Fire: a) +2 sling {Hilda} .##.####....# .##.# .##...[...#.# ..#.# .#######..#.#### ...#.. ................ .....# .######...#..... .... .# #...###### _You start restini-9g. _HP restored. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.i'......#######...#. disiri the Shooter ..###.##..# #.#####.. Coglin ..# #.# ##.. .).# #........ Health: 50/50 ======================== ..###.# #... .).. #.#....## Magic: 7/7======================== i*......# #..# #..####.#.. AC: 4Str: 12 .##.#.## #..# #†)##.#.. EV: 11Int: 8 .##....###..# #).##.... SH: 0Dex: 19 .....#...#..# #).####.# XL:  7 Next: 14% Place: Dungeon:3 .##.........####@.##†# Noise: ---------  Time: 2230.0 (0.0) ...............†..##.# a) +2 sling {Hilda}  c) +0 sling {Solveig .##.###.....#####.##.# Fire: a) +2 sling {Hilda} .##.####....# .##.# .##...[...#.# ..#.# .#######..#.####i,h ...#.. ................ .....# .######...#..... .... .# #...###### _You start resting. _HP restored. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.i3i5. _i_3i#iiis: _iziiOi'i i,iiiaiiwiiD,iiyi ,i!i"i$i$i%i(i-*i*ih+i,i-i.iX.i/i0i 1i1i7i(9i9,i;i<,io=i?ic@,iAiGBiC,iXDioEiFBiHiHi:IiwIi\JirKiKiQLi_OiKPiPi#Qi[SiT,iUiWi%YimYiZi_\i]i<^i_i`i bi\bi!cidifi~fiAgihiiijijiliHmimi q ##....##.... SH: 0 Dex: 19....#...#..# #)###.# XL:  7 Next: 14% Place: Dungeon:3##...####@†# Noise: ---------  Time: 2230.0 (0.0)..............†.a) +2 sling {Hilda}  c) +0 sling {Solveig.....#####i'rFire: a) +2 sling {Hilda} ####...#...[...#.# .. # .#######..#.#####.. ........... ..######...#..... .... .# #...###### _d - 4 purple potions (gained 1)iri7sisiuieviviwixiyi8zizi|i}i%~i~i[iMiniiriiirixiifiBii,i͙i*i͚BiNniitiiieiii7iibiiniiiiiii]iijipihiiAiϸiiii:iI #.#...###...# #####  [###.#...#..#.#.. .##...###...#.# #### .##...#.....#.#. #..# #.#####...###...#  ##.. .).# #........#...#.#  #... .).. ##.#....###...#.# i& #..# #..# #..###.#..#...#.#.  #..# #†)# #@# #.#...###...76.0 (46.0) ##..# #).# #.# #.......#....# #).# #.# ###.##...###. .i ^...####).# #.# #÷##..## #. .......†..# #.# #.###.# # ....#####.# #.# #.# #.## #.######.## #.# #.#.#.# #.........## #.###.#### ..#.#####.......#..####.........iGi,7.0 (47ii- _Found a leather armour.i X[?25h[?0c  Search for what [? for help]? ic [?25l[?1ci1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 helmeti~ eLevel 3 of the Dungeon<<>>(Press ? for help)  #.###)..^..... i   #.#...###...##  #........#####  [###.#...#..#.#..#   ### #.###..#.....  .##...###...#.#...###  ..# #......######     .##...#.....#.#.....#   #.# #..###.#  #..# #.#####...###...###...####.# #..# #.# ##.. .).#  #........#...#.#...#.....#<# #..###.# #... .)..  ##.#....###...#.#...###.....# #......# #..# #..#  #..###.#..#...#.#...#..#.##.# #.##.#.## #..# #†)# #@#  #.#...###...###...#.##.# #.##....###..# #).# #.# #.......#...#.....####.# #.....#...#..# #).# #.# ###.##...###...#### #.# im #.##.........####).# #.# #÷##..## #...#   #.# #...............†..# #.# #.###.# ###....   ..# #.##.###.....#####.# #.# #.# #.# ##.###  ## #.##.####....# #.######.## #.# #.#  .# #.##...[...#.# #.........## #.###.####   .# #.#######..#.#####.......#..####.........   .# #.......................###......###.####    #.######...#.............#..####.###.# #.# #...#######...................# #.# #...........######.############ i #.# ##......>..........# #.#   #.#################iiijdisiri the ShooterCoglinig Health: 50/50 ========================Magic: 7/7========================AC: 4ilStr: 12EV: 11Int: 8SH: 0Dex: 19XL:  7 Next: 14% Place: Dungeon:3i٧Time:Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †. i_The floor. _d - 4 purple potions (gained 1) _Found a leather armour.  Search for what [? for help]? helmetiiii _isBii^iii,iiiiii^iiiiRiiiOijiiXiiiiidiiiOiiiii iiiMiiii7iii;ii%ieiiii>,iij......######.##...#. ..###.##..# #.#####.. ..# #.# ##.. .).# #........ i) ..###.# #... .).. ##.#....## ......# #..# #..# #..###.#.. .##.#.## #..# #†)# #.# #.#.. .##....###..# #).# #.# #.... .....#...#..# #).# #.# ###.# .##.........####@.# #.# #÷# Noise: --------- 2293.0 (16.0) i }...............†..# #.# #.# a) +2 sling {Hilda}  c) +0 sling {Solveig .##.###.....#####.# #.# #.# Fire: a) +2 sling {Hilda} .##.####....# #.######.## #.# .##...[...#.# #.........## #.# .#######..#.#####.......#..####..  .......................###......#  .######...#.............#..####.#  .# #...#######................i$ E i i i k _Items here: ) [[ †.iMB iD |Pick up what? 10/52 gear slots (_ for help) iE Hand Weapons (select all with ))a - a +0 trident Armour (select all with [)b - a +0 animal skin  c - a +0 helmet Carrion the hobgoblin corpse of Robin [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectediE 7[top]iw  c + a +0 helmet[Enter] accept (1 chosen)iii4H......######.##...#. disiri the Shooter ..###.##..# #.#####.. Coglin ia..# #.# ##.. .).# #........ Health: 50/50 ======================== ..###.# #... .).. ##.#....## Magic: 7/7======================== ......# #..# #..# #..###.#.. AC: 4Str: 12 .##.#.## #..# #†)# #.# #.#.. EV: 11Int: 8 .##....###..# #).# #.# #.... SH: 0Dex: 19 .....#...#..# #).# #.# ###.# XL:  7 Next: 14% Place: Dungeon:3 .##.........####@.# #.# iJr #÷# Noise: ---------  Time: 2293.0 (0.0) ...............†..# #.# #.# a) +2 sling {Hilda}  c) +0 sling {Solveig .##.###.....#####.# #.# #.# Fire: a) +2 sling {Hilda} .##.####....# #.######.## #.# .##...[...#.# #.........## #.# .#######..#.#####.......#..####..  .......................###......#  .######...#.............#..####.#  .# #...#######................ i{Items here: ) [[ †. _The floor. _d - 4 purple potions (gained 1) _Found a leather armour. _Search for what [? for help]? helmet _Items here: ) [[ †.i A4.0 (1ie&iJ(% _k - a +0 helmetibWear or take off which item? Inventory Items Armour (go to first with [)  h - a +0 pair of gloves (worn)  j - a +0 leather armour of poison resistance (worn)b - a +0 leather armour  i - the +1 robe "Uxtoall" {rN+ Will++}k - a +0 helmet Floor Items ([,] to select) Armoura +0 animal skin[?] describe selected [!] equip|wield|wear[tab] equip|unequip i i i ......######.##...#. disiri the Shooter ..###.##..# #.#####.. Coglin ..# #.# ##.. .).# #........ Health: 50/50 ======================== ..###.# #... .).. ##.#....## Magic: 7/7======================== ......# #..# #..# #..###.#.. AC: 4i Str: 12 .##.#.## #..# #†)# #.# #.#.. EV: 11Int: 8 .##....###..# #).# #.# #.... SH: 0Dex: 19 .....#...#..# #).# #.# ###.# XL:  7 Next: 14% Place: Dungeon:3 .##.........####@.# #.# #÷# Noise: ---------  Time: 2294.0 (0.0) ...............†..# #.# #.# a) +2 sling {Hilda}  c) +0 sling {Solveig .##.###.....#####.# #.# #.# Fire: a) +2 sling {Hildi a} .##.####....# #.######.## #.# .##...[...#.# #.........## #.# .#######..#.#####.......#..####..  .......................###......#  .######...#.............#..####.#  .# #...#######................  _The floor. _d - 4 purple potions (gained 1) _Found a leather armour. i _Search for what [? for help]? helmet _Items here: ) [[ †. _k - a +0 helmeti i i i iV +5.0 (1i i5i+6.0 (2i i i+7.0 (3iwig"i%#+8.0 (4i*i2i\3$9.0 (5i9if; 5 _You start putting on your armour. You continue putting on your +0 helmet. x5i<i4NiXP[ _You finish putting on your +0 helmet.iniM###..#.....#....###### .##...###.# #.##### #.. .).## #........###. .).. ##.#....## ......# ....###.## †).# #.# .##....##.# #.... .....#...#..# .# ###. .##...####).i\o÷..............†... .##.###.....#####.# #.# #.#........ .....iwix4300.0 (1 _ii:l _Items here: )) ††.iUy .###..#......##...## disiri the Shooter ......###### #..#.##...#. Coglin ..###.##..# #.#####.. Health: 50/50 ======================== ..# #.# ##.. .).## #........ Magic: 7/7======================== ..###.# #... .).. ##.#....## AC: 5Str: 12 ......# #..# #..# #..###.#.. EV: 11Int: 8 .##.#.## #..# #†)# #.# #.#.. SH: 0Dex: 19 .##....###..# #).# #.# #.... XL:  7 Next: 14% Placeioz : Dungeon:3 .....#...#..# #@.# #.# ###.# Noise: ---------  Time: 2300.0 (0.0) .##.........####).# #.# #÷# a) +2 sling {Hilda}  c) +0 sling {Solveig ...............†..# #.# #.# Fire: a) +2 sling {Hilda} .##.###.....#####.# #.# #.# .##.####....# #.######.## #.# .##...[...#.# #.........## #.#  .#######..#.#####.......#..####..  .......................###......#  .######...#.............#..####.#  _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. _Items here: { m)) ††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) ††.  The floor.ik What do you want to examine? Items  a - ()) a +0 club  b - ()) a +0 club il c - (†) a goblin corpse  d - (†) a goblin corpsei .###..#......##...## disiri the Shooter ......###### #..#.##...#. Coglin ..###.##..# #.#####.. Health: 50/50 ======================== ..# #.# ##.. .).## #........ Magic: 7/7======================== i)..###.# #... .).. ##.#....## AC: 5Str: 12 ......# #..# #..# #..###.#.. EV: 11Int: 8 .##.#.## #..# #†)# #.# #.#.. SH: 0Dex: 19 .##....###..# #).# #.# #.... XL:  7 Next: 14% Place: Dungeon:3 .....#...#..# #@.# #.# ###.# Noise: ---------  Time: 2300.0 (0.0) .##.........####).# #.# #÷# a) +2 sling {Hilda}  c) +0 sling {Solveig ...............†..# #.# #.# M40mFire: a) +2 sling {Hilda} .##.###.....#####.# #.# #.# .##.####....# #.######.## #.# .##...[...#.# #.........## #.#  .#######..#.#####.......#..####..  .......................###......#  .######...#.............#..####.#  _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. _Items here: )) ††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) ††.  The floor.i.###..#......##...## disiri the Shooter ......###### #..#.##...#. Coglin ..###.##..# #.#####.. Health: 50/50 ======================== ..# #.# ##.. .).## #........ Magic: 7/7======================== ..###.# #... .).. ##.#....## AC: 5Str: 12 ......# #..# #..# #..###.#.. EV: 11Int: 8 .##.#.## #..# #†)# #.# #.#.. SH: 0Dex: 19 .##....###..# #).# #.# #.... XL:  7 Next: 14% Placei_!: Dungeon:3 .....#...#..# #@.# #.# ###.# Noise: ---------  Time: 2300.0 (0.0) .##.........####).# #.# #÷# a) +2 sling {Hilda}  c) +0 sling {Solveig ...............†..# #.# #.# Fire: a) +2 sling {Hilda} .##.###.....#####.# #.# #.# .##.####....# #.######.## #.# .##...[...#.# #.........## #.#  .#######..#.#####.......#..####..  .......................###......#  .######...#.............#..####.#  _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. _Items here: ="m)) ††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) ††.  The floor.i)@a +0 club; a goblin corpse.iKm .###..#......##...## disiri the Shooter ......###### #..#.##...#. Coglin ..###.##..# #.#####.. Health: 50/50 ======================== ..# #.# ##.. .).## #........ Magic: 7/7======================== ..###.# #... .).. ##.#....## AC: 5Str: 12 ......# #..# #..# #..###.#.. EV: 11Int: 8 .##.#.## #..# #†)# #.# #.#.. SH: 0Dex: 19 in .##....###..# #).# #.# #.... XL:  7 Next: 14% Place: Dungeon:3 .....#...#..# #@.# #.# ###.# Noise: ---------  Time: 2300.0 (0.0) .##.........####).# #.# #÷# a) +2 sling {Hilda}  c) +0 sling {Solveig ...............†..# #.# #.# Fire: a) +2 sling {Hilda} .##.###.....#####.# #.# #.# .##.####....# #.######.## #.# .##...[...#.# #.........## #.#  .#######..#.#####.......#..####..  .......................###......#  .######...#.............#.io ;.####.#  _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet. _Items here: )) ††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 club; a goblin corpse.  The floor.iw ix . _i>2.......#####[###.#.. .###..#..... $#....###### .##...###.# ##..# ##### #.. .).## #........###. .).. ##.#....## ......# ...###.## †)# .##....##.... .....#...#..# #)###. .######)÷..............†......#####.# #.# ####...######.## ...[...#.# ..## #.# .#######..#.#####.......#..####.. ...........###.....1.0 (1i+8i:A _Found 10 gold pieces.  Things that are here:i<p _a +0 club; a goblin corpseiV........#####[###.#.. disiri the Shooter .###..#..... $..#.##...## Coglin ......###### #..#.##...#. Health: 50/50 ======================== ..###.###..# #.#####.. Magic: 7/7======================== iA..# #.# ##.. .).## #........ AC: 5Str: 12 ..###.# #... .).. ##.#....## EV: 11Int: 8 ......# #..# #..# #..###.#.. SH: 0Dex: 19 .##.#.## #..# #†)# #.# #.#.. XL:  7 Next: 14% Place: Dungeon:3 .##....###..# #@.# #.# #.... Noise: ---------  Time: 2301.0 (0.0) .....#...#..# #).# #.# ###.# a) +2 sling {Hilda}  c) +0 sling {Solveig iU.##.........####).# #.# #÷# Fire: a) +2 sling {Hilda} ...............†..# #.# #.# .##.###.....#####.# #.# #.# .##.####....# #.######.## #.#  .##...[...#.# #.........## #.#  .#######..#.#####.......#..####..  .......................###......#  _The floor. _Found 10 gold pieces.  Things that are here: _a +0 club; a goblin corpsei#qFire: a) +2 sling {Hilda}Press: ? - help, Shift-Dir - straight lineiw........#####[###.#.. disiri the Shooter .###..#..... $..#.##...## Coglin ......###### #..#.##...#. Health: 50/50 ======================== ..###.###..# #.#####.. Magic: 7/7======================== ..# #.# ##.. .).## #........ AC: 5Str: 12 iy..###.# #... .).. ##.#....## EV: 11Int: 8 ......# #..# #..# #..###.#.. SH: 0Dex: 19 .##.#.## #..# #†)# #.# #.#.. XL:  7 Next: 14% Place: Dungeon:3 .##....###..# #@.# #.# #.... Noise: ---------  Time: 2301.0 (0.0) .....#...#..# #).# #.# ###.# a) +2 sling {Hilda}  c) +0 sling {Solveig .##.........####).# #.# #÷# Fire: a) +2 sling {Hilda} ...............†..# #.# #.# .##.###.....#####z7m.# #.# #.# .##.####....# #.######.## #.#  .##...[...#.# #.........## #.#  .#######..#.#####.......#..####..  .......................###......#  _The floor. _Found 10 gold pieces.  Things that are here: _a +0 club; a goblin corpseFire: a) +2 sling {Hilda}Press: ? - help, Shift-Dir - straight lineimiy. _i"PiPiRiWiYi8^^ _  Things that are here:iOa  a hobgoblin corpse; a hobgoblin corpseidie _igi7jimimiAoi@s<  You see here a +0 club.i&viv _iVxiz$  Things that are here:i}a  a +0 dagger; a goblin corpseii _i|iii\iŠiiikiiߒiizii ,ixi]N _You now have 159 gold pieces (gained 10).iLiߣiii+iizi0i>iii:i?iiiiiiitieiiiiPii;i^ii%iii,iii,iii],ii6iiii iiIiiiiQiii:i3,iUii,iiiiizii]iii&iSii3iGiyiiPi@ i0 i i8 i ii7iiiiii,iIiiii!i{!i"io$i%i%i&i)im*,i?-i9i;i2<i<i?iFDBi+EiGiGiHiJiLi4NiNiPiR,iySiRUiViViWi \Bi\i!_i`i`iaicidiWeifigi"iiziikjiki1mimi`niqiriBsisitiviviwiA{i|i}i}ii@iiIii,iwii},iiii$i|iiiciiii|iiaii5iiٛii^ii;iiioiiϥi4ii#iNiکi:iiiiqiiiixiiiieii,iݸiUiiiFiiiiiJiiX,iRivii{iRiiiiYiiii{ii9iii\,i@iii8ii)i.ii.iii}iiiif,iii,iii],iiiciii,ii7ii,ii-i,iiiiKiIi%iriii i i] iv i i ib ir if i i3 i  i   #.  #.  ### iF ^ #.###### #.## ####.#....# ##.## ....# ##.### .........# ###...#  #.#>....#####+@..#.#  #.##.##.....###.##.# #.. i  #.##.###.###...###.# #.#  #÷.....#  ###.##.#############.# .# #.#### #.###.# ###...### #.#i! ,......# ##..#.#..## #.##### ###...#.#...###.#i ##≈#≈.#≈..ij #≈...#'89.0 (88.0)#i i5 N======90.0 (89i iw = _As you open the door, it creaks loudly!i0iG4Wear or take off which item? Armour (go to first with [)  h - a +0 pair of gloves (worn)  j - a +0 leather armour of poison resistance (worn)  k - a +0 helmet (worn)b - a +0 leather armour i5 i - the +1 robe "Uxtoall" {rN+ Will++}[?] describe selected [!] equip|wield|wear[tab] equip|unequip ihiiGPdisiri the ShooterCoglin#.Health: 50/50 ========================#. # ###i<Magic: 7/7========================#.######≈ #.##AC: 5Str: 12 ####.#....#≈. ##.##EV: 11Int: 8 ..........#≈.. ##.###SH: 0Dex: 19 ..........#≈...###...#ilXL:  7 Next: 14% Place: Dungeon:3#.#>....#####'@..#.#Noise: ======---  Time: 2390.0 (0.0)#.##.##.....###.##.##.. a) +2 sling {Hilda}  c) +0 sling {Solveigi]#.##.###.###...###.##.# Fire: a) +2 sling {Hilda} #............÷.....##.# ###.##.#############.##.# i4T.##.##.##.#### #.# .##.##.####...### #.# .......###..#.#..## #.# ....#######...#.#...###.# iX_a hobgoblin corpse; a hobgoblin corpse _You see here a +0 club.  Things that are here: _a +0 dagger; a goblin corpse _You now have 159 gold pieces (gained 10). _As you open the door, it creaks loudly!i%  i+Okay, then.ii:i!. _i-!_i_"i&z _  There is an open door here.iT(i) _i)i.i/,ii0iT3@  There is an open door here.i4i 5 _i5in7i8,i9i;i<ia=i>i?iK@i@i@iAi'BiBiBiYDi'EiEiEiGiHi IitIi`Ki>LiLi-Mi2OiPiyPiQiRiSiDTiTi,Vi....#####'...#.# #.##.##.....###.##.#i`25.1 (9.0'##iiP======6.1 (10.0)ii = _As you open the door, it creaks loudly!iYiZ3i`Xif  You see here a bat corpse. _ihiiirjijiliminiwnioipiqinqi*siGtiti3uimvi>wiwiwiPyinzizi {i|i},i]~iiuiii{ini,ii_iͅi#iÆiKiiiiibi iˌi؍iAiiPiJ############.........##.#######†##.# #...##.# #'##### iM#.# ##≈≈≈≈### #.######≈...#.## #########.#....#≈...##.#..# >......@.......#≈...###.------41.1 (15... ...............#≈...###.#.# .#######.#>....#####'...####.## #.##.##iʗO.....###.#.. ... #.##.###.###...## #.# #.# #............÷...  #.###.###########.##.############  ............##.#i .###...#######.##.##.# # iiK------2.1 (16iiv; _Found a stone staircase leading down.id3idi=hihilXin,i5oipi{pi!qiqisisisixniyiyiyizi{i(|i|iR  There is a stone staircase leading down here.i׀in _ii iكiQiτii #..... #.#### #.#i #.# #.##### #.##########...##########.#...<......#..>............. .#.............51.1 (9.0) ######.###.#######.#>..i #. ####.###.# #.##.## #. .. ... ..# #.##.# #. #.###.##### #...... #.##.###.###########.##.##i[ #.†...............##.##.# i#...###...#######.##.##.# #........|.# #.......#iߓi/2.1 (10.0)iiD9 _Found a stone staircase leading up.i;; i< i< i|D Xi I BiJ iuL iM ijN ilO iS iV BiW imY iY iwZ i[ i\\ i\ iQ] if^ i_ i_ i_ i` iw i[} i~ ,in ,i i ia ,i i iC i ,iY i ,iu i i i ,i i if i ii i i i iĘ i ,i i i i] ,i ni i iP iT ir ,i iv iǪ i. iw i2 iX i i ir i i i! i~ i iη i: i i i i i iQ i i3 io i i i i ig i i i' i i i ii i ,io ip i2 i i i i> i iz i i ,i i i i i ic i ,i iP i i i? i iu ,ih i iX i i i i=" Bi# i% i0' iG+ ,i+ ,i}- i0 i1 i2 i2 i 5 i6 i17 i8 i9 ix; i< i< i> i=@ ,iA i0B iEC iC i\D iF i@G iG icH iJ iK iM iWN iO iR ,iW i]_ ,iB` ,ij il im ,iEr it it i`u iy i{ ,i~ i i ,iփ i@ iO iҊ ia iЏ iV ,i i ii i i i6 iR ,im iӪ i ,i i ,i4 iD i i i0 ig i iU i i i i iv ij ij i id if iN i iy i ie i ,i if i( ,iz io i i iO iD i i i i i i i iS i ih i iG i ,i i i i iw i i i i~ iQ i iV i i i\ ,i i; i iA i% i i i i i iZ ,i i> i i i i i_ i iq iG i ,it i i? i i i< i ,i i i2,iiiiIii i,iiWii@i i i ,iii,iiiiiiii9 i i"i#iH$,i&i&in'i9)i)i[*i*i'+i,i-i?.i.i0i1iW2,iI4iq5i-6i6i8i9i:ib:iD<i=ie=i=i)?i@i@,i|BigCiC,iEiFiGiGipIiZJiJiUKikLiMi NixNiOitPiPigQiRiSiSiSiUi!ViWiWiXiYiJZi2[ib\iu]i]i[^i_iZ`i a,i bibiuc,idiei*f,iJgi*hihihiiiji}k,iliSmimimioi+pip,iqitris,i!titiu,iwik  You encounter a ball python.iR-###S...$...# #@# #.# #.# #.# #i5 #.# ### #.#S   ball python (constriction, asleep) ..# #.# #.# ######.# #.# #......#i2594.1 (142.0)i,53ii'+ _Found 12 gold pieces.iwV †You shoot a sling bullet. The sling bullet hits the ball python.i[@))))))i"q )You kill the ball python!iXo j†...$..iq n5===6.2 (1.1)Rev i[v iy / _You shoot a sling bullet.iI$>Wear or take off which item? Armour (go to first with [)  h - a +0 pair of gloves (worn)  j - a +0 leather armour of poison resistance (worn)  k - a +0 helmet (worn)b - a +0 leather armour  i - the +1 robe "Uxtoall" {rN+ Will++}[?] describe selected [!] equip|wield|wear[tab] equip|unequip ibiii}odisiri the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 5Str: 12EV: 11Int: 8#########SH: 0Dex: 19†...$...#XL:  7 Next: 15% Place: Dungeon:3#@#Noise: ===------  Time: 2596.2 (0.0)#.#a) +2 sling {Hilda}  c) +0 sling {Solveig#.#Fire: a) +2 sling {Hilda} #.#Rev ##.# ####.# ..##.# #.#######.# #.##......# _Found a stone staircase leading up.  You encounter a ball python. _Found 12 gold pieces.  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! _You shoot a sling bullet.isP  Okay, then.itiyi{. _i.j3ifkiXlitmiqf _iOririsitifu(iuivixiEy3i{i |,im~N _You now have 171 gold pieces (gained 12).it3iiXi>iтiiviŅi,iiihiig  You see here a ball python corpse.ii _i>iiДi,ii'iiiʛi)iiiإ #### .. # ####--- ...########## ##†#.†.......# ...##########.# '##### #.# #≈≈≈≈### #.# #≈...#.##i  #.# #≈...##.## #.# #≈...###.### #.#You pick up a parchment of Petrify and begin reading...i91609.2 (13.0)iI---10.2 (14ii@ _You add the spell Petrify to your library.i<3i=i>i?i@,iDXi$Ei7FiFi GiHiHi"IisIiLiNj  You encounter an endoplasm.iT ####### #.@...# #.###.# ######J #.# ...#.( #.######iT#### #####†#### #..†.......#  #...# ##########.#J   endoplasm (asleep)  #'##### #.#  ##≈≈≈≈###iPU #.# ####≈...#.## #.#iX[14.2 (4.0)i[+5.2 (5im`ib- _Found 4 poisoned darts.i )J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.i iN.  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.i)i' .i )b===6.3 (1.1Rev i.-iQ/M _You kill the endoplasm!i& 3iH i i iS ,i i i< i i ########.....##.###.# ######## #.##.# #.# .......# #...@# #.##########--- ######†# ###### #..†.......#  #...# ##########.#  #'#####.#  ##≈≈≈≈####.# #####≈...#.##i. #.# ....#≈...##.## #.# ....#≈...###.### #.# ....#≈...###...# #.#iC .20.3 (4.0i G---1.3 (5i2 i 6 _d - 11 poisoned darts (gained 4)i Ii i i i i i i iI ,i i i ,i i i ,i i{ i ,iR i i ,i i% i iH i i iP i i N ############## #@....##.....# 31.3 (10.0) #.###.##.###.#  ############.# #.##.# #.#  #.........##.# #....# #.##### #.#######†##.# ###### #..†...  #.# #...##.########  #.# #'######  #.# ##≈≈≈≈###  #.######≈...#.#i 8#i i E _Done exploring.is i~ Level 3 of the Dungeon<<<>>>(Press ? for help) ############## #@....##.....# #.###.##.###.# ############.# #.##.# #.# #.........##.# #....# #.########## #.#######†##.# ###### #..†.......# #.# #...##.###########.#i  #.# #'#######.# #.# ##≈≈≈≈####.# ######.######≈...#.###.# ########...##########.#....#≈...##.###.#  ####.<......#..>..............#≈...###.####.#  #.............#...............#≈...###...##.#  #.##.######.###.#######.#>....#####'...#.#######.#  #.##.######.###.# #.##.##.....###.##.##......#  #.##.##.........# #.##.###.###...###.##.######  #.##.##.###.##### #............÷.....##.#  #.##.##.###.###########.##.#############.##.#  #.##.÷...............##.##.##.#### #.#  #.##...###...#######.##.##.####...### #.#  #.##........|.# #.......###..#.#..## #.#  #.###..###....# #....#######...#.#...###.#  #.# #<.#i ###.#.# #.##.###.....#÷#.....#.#i2S3@>i" il disiri the ShooterCoglinHealth: 50/50 ========================Magic: 7/7========================AC: 5Str: 12EV: 11Int: 8SH: 0Dex: 19##############XL:  7 Next: 15% Place: Dungeon:3#@....##.....#Noise: ---------  Time: 2631.3 (0.0)#.###.##.###.#a) +2 sling {Hilda}  c) +0 sling {Solveig############.# #.##.# #.#Fire: a) +2 sling {Hilda} #.........##.# #....# #.######.#######†##.# ###### #..†...#.# #...##.#########.# #'######i #.# ##≈≈≈≈####.######≈...#.##The endoplasm quivers.The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm! _d - 11 poisoned darts (gained 4) _Done exploring.i, iz i| i : _i@ i ,i5 i1 i$ i ,i i i i? iJ i iY i iv i9 i* ,iH Xi i Bi i ,i| iv i Bi i ,i8 i$ iR% ,i% i, i- ,i/. i'5 Bi5 i; i< BiRA iLB iB ,iO XiVd   You see here a ball python corpse. _ie ig ,ig iGm Bi n ir is it ,i5y iy ,i6z i~ i iS i i i i- ,i i i i iS i' i i i i i it iI i( i i5 iH i) iݪ ,i iy i ,iǵ i i ic iz i im i޼ i i0 i? ,i i~ i ic i iy i ,i= i i_ i iU i is i i i: i i i iX i ,i i i iH iH i i ,iL i6 i i1 i i ,iY ie i i i iF i ,i+ i i7 i is i i4 iA ,i i ie i i i iU i in i iA i$ i i ,i ! i# i$ if% i% i( iV) i) if* i, i. ,i/ i1 i)3 ,i3 ir6 iS7 ,i8 i9 i: i!; i; i== i4> i> i$? i@ iA iB iB iC iD i3E ,iF iG ijH ,iJ i?K ,iK iM iqN i O iO iP i(R ,iR iBT iwU iV iV iW iX i_Y iMZ i&[ iw\ i] i8^ iX_ i` iMa ia ii #.#######†##.# #####.# #...##.##.# #'#######.# ##≈≈≈≈#########.######≈...#.## ##...##########.#....#≈...##.## ...#..>..............#≈...###.### .....#...............#≈...###...# ##.###.#######.###'...#.#700.3 (69.0) ij ##.###.# #.##.##.....###.##.# .......# #.##.###.###...###.# ##.##### #............÷..... ##.####.##.#############.# ............##.##.# #.  #...#######.##.##.####.  ...|.# #.......###..#  #....# #....#### ###...# ip ir c _There is a stone staircase leading down here.i#i<ii&i81.3 (1.0) _ii԰J 4  You climb downwards.i ########## ....g....# .......@.# .........# ...?.....# .....:...# ........ ........ g   goblin (asleep) #.##....## #. #....# i-2.8 (2.5ii _You encounter a goblin. It is wielding a +0 club.Found a scroll labelled SUIF JEIQI and a parchment of Starburst.iWa _There is a stone staircase leading up here.ip )  You shoot a sling bullet. The sling bullet hits the goblin.i@))il )You kill the goblin!i,)..iTb===3.9 (1.1Rev iKiƢ/ _You shoot a sling bullet.if ###########....)....##.......<.##.##...?.....##.....:...##.........#+.###.#### #. #.... . #.....ibo K---40is it i|{########### #....)....# #.......<.# #...# #...?.@...# #.....:...# #.........# +.# ##.#### #. #....w   dart slug (asleep) . #.....g   goblin (launcher, asleep)i|e +.g...wi:idA---5iڒi  You encounter a dart slug and a goblin. _The goblin is carrying a +0 sling.i7###########....).......<.?...+i%8##.##....# #. #. .. +.g...w #.......iC wg...wg)The goblin unwields a +0 club. The goblin wields a +0 sling.iRIa)))))))i.@.....=6 _The goblin shoots a sling bullet. The sling bullet closely misses you. _You see here a parchment of Starburst.i+ )You shoot a sling bullet. The sling bullet hits the goblin.i00 ^)))))i t ))You kill the goblin!i 9 .iNA x........).....iqE Z==7Rev i L iO / _You shoot a sling bullet.i+o3i9{^ _No target in view!i ; ########### #....)....# #<.# #.........# #...?@....# #.....:...# #.# +.........##.##.## #. #....# . #... +.)#.......ww   dart slug---8 _i.\ # #....)....# #.<.# #.# #...@.....# #.....:...# #.# +.#  ##.##....## #. #....# .. #....w ... +.)....  #. `````The dart slug launches a dart at you.i.....47--=--9ii{& _The slug dart hits you.i _You see here a scroll labelled SUIF JEIQI.i#+ ))))) You shoot a sling bullet. The sling bullet hits the dart slug.i †The dart slug is moderately wounded.You shoot a sling bullet. The sling bullet hits the dart slug!ih)iE@.....iHg8=-6==iI11.0 (1.1iOiXRM _You kill the dart slug!Œi4Œi55---20ŒiHv _l - a scroll labelled SUIF JEIQIŒiͱ############....)....# #.......<.# #..# #.# Œiв#....@:...# #.........# +.# ##.##....## . #....#.. #....†... +.)...... #... ŒiŒiA---3ŒiŒiŒiv .# #....)....# #.<.# #.# #.# #.....@...# #.# +.# ##.##....## #.Œi ....Œi Œi h9=4Œi6 Œi[ ^  You pick up a parchment of Starburst and begin reading...ŒiP +5.0 (2ŒiU Œi B _You add the spell Starburst to your library.Čiy  You aren't wearing any rings, amulets, or talismans.ČibČiKČiP. _ŌiŌiRead which item? Scrolls  c - a scroll labelled PIFEIQ ALEMYSE Ōi e - 3 scrolls labelled EMADEE MIJE  h - a scroll labelled OSCHUCL JAUKHLO  j - 3 scrolls labelled ZENTE SEUPRAPN  l - a scroll labelled SUIF JEIQI [!] read|quaff[?] describe selectedƌiZ^ ƌihdisiri the ShooterCoglinHealth: 49/50 =======================-###########Magic: 7/7========================#....)....#AC: 5Str: 12#.......<.#EV: 11Int: 8#.........#SH: 0Dex: 19#.........#XL:  7 Next: 16% Place: Dungeon:4#.....@...#Noise: ---------  Time: 2715.0 (0.0)#.........#a) +2 sling {Hilda}  c) +0 sling {Solveig+.........#Fire: a) +2 sling {Hilda} ##.##....###. #....#.. #....†... +.)...... #.......  You shoot a sling bullet. The sling bullet hits the dart slug! _You killƌi6jN the dart slug! _l - a scroll labelled SUIF JEIQIYou pick up a parchment of Starburst and begin reading... _You add the spell Starburst to your library. _You aren't wearing any rings, amulets, or talismans.ƌimP  Okay, then.ƌi:nƌitsƌi+v. _ƌib Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire86% 3b - Launch Clockwork BeeForgecraft86% 3  c - Cause FearHexes99% 4  d - Flame WaveConjuration/Fire99% 4  e - Ignite PoisonFire/Alchemy99% 4  f - PetrifyAlchemy/Earth99% 4  g - Sticky FlameFire/Alchemy99% 4  h - StarburstConjuration/Fire100% 6 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitnji} nji nji Odisiri the ShooterCoglinHealth: 49/50 =======================-###########Magic: 7/7========================#....)....#AC: 5Str: 12#.......<.#nji EV: 11Int: 8#.........#SH: 0Dex: 19#.........#XL:  7 Next: 16% Place: Dungeon:4#.....@...#Noise: ---------  Time: 2715.0 (0.0)#.........#a) +2 sling {Hilda}  c) +0 sling {Solveig+.........#Fire: a) +2 sling {Hilda} ##.##....###. #....#.. #....†... +.)...... #....... _You kill the dart slug! _l - a scroll labelled SUIF JEIQIYou pick up a parchment of Starburst and begin reading... _You add the spell Starburst to your library. _You aren't wearing any rings, amulets, or talismans. _Okay, then.nji"% P  Okay, then.nji% njiX* nji, . _Ȍi1 ###########....).......<.+##.##....##........ȌiȌi26.0 (1 _ȌiȌiȌiO###########....).......<.+##.##....# #.  .†.... +.)....... #......... #...ȌiȌiNȌij7ȌiȌiȌir ###########....).......<.+##.##.@..## #.  .†....#.........ȌizȌizU50=8ȌiȌiJȌiVp # ....).......<.#+..##.##....## #.  .†....... +.).......#.........Ȍiw Ȍiax &9Ȍi} Ȍi Ȍi' ...<.##.#..+...##.##....## #. #....†....... +.)...Ȍiq .. #..####+##Ȍi{ Ȍi '20Ȍia Ȍi ɌiS .#....+...###.##....## # #. #....†.... +.@..... #..Ɍi$TU #..#Ɍi_ZɌiZ&1Ɍi_Ɍia$  Things that are here:ɌidK _a +0 sling; a +0 clubʌiƓRead which item? Scrolls  c - a scroll labelled PIFEIQ ALEMYSE ʌi5 e - 3 scrolls labelled EMADEE MIJE  h - a scroll labelled OSCHUCL JAUKHLO  j - 3 scrolls labelled ZENTE SEUPRAPN  l - a scroll labelled SUIF JEIQI [!] read|quaff[?] describe selectedˌi;ˌiˌi"#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5ˌiStr: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2721.0 (0.0).. #.........ˌiDa) +2 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +2 sling {Hilda} #.........ˌi#.........#.........#..####+##ˌi-s#..# _You add the spell Starburst to your library. ˌiN_You aren't wearing any rings, amulets, or talismans. _Okay, then. _Okay, then.ˌigThings that are here: _a +0 sling; a +0 clubˌi.  As you read the scroll labelled EMADEE MIJE, it crumbles to dust.  It is a scroll of identify.ˌi;/  --more--̌i*Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled PIFEIQ ALEMYSE  h - a scroll labelled OSCHUCL JAUKHLO  j - 3 scrolls labelled ZENTE SEUPRAPN  l - a scroll labelled SUIF JEIQI Potions (select first with !)  d - 4 purple potions  f - a bubbling pink potion  k - a ruby potion[?] describe selectedΌi)Όi*Όi1#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12ΌiN2##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2721.0 (0.0).. #.........Όi2a) +2 sling {Hilda}  c) +0 sling {Solveig#.........Όi2Fire: a) +2 sling {Hilda} #.........#.........Όi2#.........#..####+##Όi2P#..# _Okay, then. Όi)3d_Okay, then.Things that are here: ΌiP3_a +0 sling; a +0 club  As you read the scroll labelled EMADEE MIJE, it crumbles to dust.  It is a scroll of identify.Όi?Όij@+2.0 (1ΌiqGΌi6JQ _c -> p - a scroll of poison; e -> i - 2 scrolls of identifyЌisЌiJ~6Read which item? Scrolls  i - 2 scrolls of identifyp - a scroll of poison  h - a scroll labelled OSCHUCL JAUKHLO  j - 3 scrolls labelled ZENTE SEUPRAPN  l - a scroll labelled SUIF JEIQI [!] read|quaff[?] describe selectedЌiy( Ќi( Ќih/ #.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Ќi/ Magic: 7/7========================+.........#AC: 5Ќi0 Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Ќi10 Dex: 19.. #....†....ЌiS0 XL:  7 Next: 16% Place: Dungeon:4Ќix0 ... +.@.......Noise: ---------  Time: 2722.0 (0.0)Ќi0 W.. #.........Ќi0 a) +2 sling {Hilda}  c) +0 sling {Solveig#.........Ќi0 Fire: a) +2 sling {Hilda} #.........Ќi0 d#.........#.........Ќi1 #..####+###..# Ќi31 d_Okay, then.Things that are here: ЌiQ1 _a +0 sling; a +0 club  As you read the scroll labelled EMADEE MIJE, it crumbles to dust.  Ќip1 ]It is a scroll of identify. _c -> p - a scroll of poison; e -> i - 2 scrolls of identifyЌiR4 Ќi7 qIdentify which item? (\ to view known items) ЌiN7 Scrolls (select first with ?)  h - a scroll labelled OSCHUCL JAUKHLO  j - 3 scrolls labelled ZENTE SEUPRAPN Ќiy7 & l - a scroll labelled SUIF JEIQI Ќi7 Potions (select first with !)  d - 4 purple potions  f - a bubbling pink potion Ќi7  k - a ruby potionЌi7 ][?] describe selectedьin ьiv ьi} #.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12ьi~ ##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19ьi~ .. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2722.0 (0.0).. #.........a) +2 sling {Hilda}  c) +0 sling {Solveig#.........ьi~ Fire: a) +2 sling {Hilda} #.........ьi~ #.........#.........#..####+##ьi ]#..# _Okay, then.ьi Things that are here: _a +0 sling; a +0 club  As you read the scroll labelled EMADEE MIJE, it crumbles to dust.  It is a scroll of identify. _c -> p - a scroll of poison; e -> i - 2 scrolls of identifyьi ]  As you read the scroll of identify, it crumbles to dust.ьiG +3.0 (1ьiϗ ьiV U _h -> I - a scroll of immolationҌis8Read which item? Scrolls  i - a scroll of identifyp - a scroll of poison  I - a scroll of immolation  j - 3 scrolls labelled ZENTE SEUPRAPN  l - a scroll labelled SUIF JEIQI [!] read|quaff[?] describe selectedӌi ӌi#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2723.0 (0.0).. #.........a) +2 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +2 sling {Hilda} #.........#.........#[39;ӌi49m.........#..####+###..# _a +0 sling; a +0 club  As you read the scroll labelled EMADEE MIJE, it crumbles to dust.  It is a scroll of identify. _c -> p - a scroll of poison; e -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolationIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - 3 scrolls labelled ZENTE SEUPRAPN  l - a scroll labelled SUIF JEIQI Potions (select first with !)  d - 4 purple potions  f - a bubbling pink potion  k - a ruby potion[?] describe selectedԌih Ԍi1n|#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8Ԍin#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2723.0 (0.0).. #.........a) +2 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +2 sling {Hilda} Ԍin#.........#.........#.........Ԍi:o #..####+###..# _a +0 sling; a +0 club  As you read the scroll labelled EMADEE MIJE, it crumbles to dust.  Ԍi\odIt is a scroll of identify. _c -> p - a scroll of poison; e -> i - 2 scrolls of identify  Ԍi}o~As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolationԌi{]  As you read the scroll of identify, it crumbles to dust.Ԍi&|+4.0 (1ԌiԌiqP _l -> N - a scroll of noiseՌig* Ռi}, VDrink which item? Ռi, Potions  e - a potion of enlightenment  d - 4 purple potions  f - a bubbling pink potion Ռi,  k - a ruby potion Ռi- [!] read|quaff[?] describe selected֌iŇ ֌i ֌iÔ #.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2724.0 (0.0)֌i .. #.........a) +2 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +2 sling {Hilda} #.........#.........#.........#..####+###..#It is a scroll of identify. _c -> p - a scroll of poison; e -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _l -> N - a scroll of noise֌i P  Okay, then.֌iY ֌i3 ֌i . _׌i׌iRead which item? Scrolls  p - a scroll of poison  I - a scroll of immolation  N - a scroll of noise ׌i j - 3 scrolls labelled ZENTE SEUPRAPN [!] read|quaff[?] describe selected،iY،ia،ish#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2724.0 (0.0).. #.........a) +2 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +2 sling {Hilda} #.........#.........#[39;،i6i49m.........#..####+###..# _c -> p - a scroll of poison; e -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. ،i|ka_l -> N - a scroll of noise _Okay, then.،ipP  Okay, then.،iq،iv،iy. _،i،i%Read which item? Scrolls  p - a scroll of poison ،in\ I - a scroll of immolation  N - a scroll of noise  j - 3 scrolls labelled ZENTE SEUPRAPN [!] read|quaff[?] describe selected،i] ،i` ،i #.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0،i Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2724.0 (0.0).. #.........a) +2 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +2 sling {Hilda} #.........#.........#.........#..####+###..#As you read the scroll of identify, it crumbles to dust. _h -> I - a scroll of immolationAs you read the scroll of identify, it crumbles to dust. _l -> N - a scroll of noise _Okay, then. _Okay, then.،i  As you read the scroll labelled ZENTE SEUPRAPN, it crumbles to dust.  It is a scroll of enchant weapon.،i /  --more--ٌiH\ ٌi] Enchant which weapon? Inventory Items Hand Weapons  a - a +2 sling (weapon) {Hilda}  c - a +0 sling (offhand) {Solveig} ٌi!^ Floor Items ([,] to select) Hand Weaponsa +0 slinga +0 club[?] describe selectedڌiڌiՈڌir#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================ڌi1+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19ڌim5.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2724.0 (0.0).. #.........a) +2 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +2 sling {Hilda} ڌi#.........#.........#.........ڌi#..####+###..#ڌiِAs you read the scroll of identify, it crumbles to dust. _l -> N - a scroll of noise ڌi&_Okay, then. ڌi _Okay, then.As you read the scroll labelled ZENTE SEUPRAPN, it crumbles to dust.  ڌi&!It is a scroll of enchant weapon.ڌi]R  Your +2 sling {Hilda} glows red for a moment.ڌiҞd5.0 (133ڌiڌi1: _j -> w - 2 scrolls of enchant weaponیi یiU Read which item? Scrolls  p - a scroll of poisonw - 2 scrolls of enchant weapon  I - a scroll of immolation  N - a scroll of noise [!] read|quaff[?] describe selected݌i ݌i^#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#݌iLAC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19݌ivT.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......݌iMNoise: ---------  Time: 2725.0 (0.0).. #.........a) +3 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +3 sling {Hilda} #.........#.........݌i#.........#..####+###..# ݌i7_Okay, then. _Okay, then.As you read the scroll labelled ZENTE SEUPRAPN, it crumbles to dust.  ݌iVIt is a scroll of enchant weapon.  Your +2 sling {Hilda} glows red for a moment. _j -> w - 2 scrolls of enchant weapon݌i2݌i"Enchant which weapon? Inventory Items Hand Weapons  a - a +3 sling (weapon) {Hilda} ݌ib c - a +0 sling (offhand) {Solveig} Floor Items ([,] to select) Hand Weaponsa +0 sling݌iXa +0 club[?] describe selected݌ic݌ih݌in#.........#disiri the Shooter#.........#Coglin݌i,o#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5݌ioStr: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4݌io,... +.@.......Noise: ---------  Time: 2725.0 (0.0).. #.........݌ioa) +3 sling {Hilda}  c) +0 sling {Solveig#.........݌i pFire: a) +3 sling {Hilda} #.........#.........#.........݌iop#..####+###..# _Okay, then. _Okay, then.As you read the scroll labelled ZENTE SEUPRAPN, it crumbles to dust.  It is a scroll of enchant weapon.  Your +2 sling {Hilda} glows red for a moment. ݌ip%_j -> w - 2 scrolls of enchant weapon݌i0xc  As you read the scroll of enchant weapon, it crumbles to dust.݌ix+6.0 (1݌iy944݌i}݌i2C _Your +3 sling {Hilda} glows red for a moment.ތiތiRead which item? Scrolls  p - a scroll of poisonw - a scroll of enchant weapon  I - a scroll of immolation ތi8 N - a scroll of noise [!] read|quaff[?] describe selectedތi| ތi ތi #.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2726.0 (0.0).. #.........a) +4 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +4 sling {Hilda} #.........ތi E#.........#.........#..####+###..#As you read the scroll labelled ZENTE SEUPRAPN, it crumbles to dust.  It is a scroll of enchant weapon.  Your +2 sling {Hilda} glows red for a moment. _j -> w - 2 scrolls of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 sling {Hilda} glows red for a moment.ތis ތi$ Enchant which weapon? Inventory Items Hand Weapons  a - a +4 sling (weapon) {Hilda}  c - a +0 sling (offhand) {Solveig} Floor Items ([,] to select) Hand Weaponsa +0 slingތi_ Xa +0 club[?] describe selectedߌiߌiߌi8v#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2726.0 (0.0).. #.........ߌia) +4 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +4 sling {Hilda} #.........#.........#.........#..####+###..#As you read the scroll labelled ZENTE SEUPRAPN, it crumbles to dust.  It is a scroll of enchant weapon.  Your +2 sling {Hilda} glows red for a moment. _j -> w - 2 scrolls of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 sling {Hilda} glows red for a moment.ߌic  As you read the scroll of enchant weapon, it crumbles to dust.ߌi{d7.0 (155ߌi[ߌi~C _Your +4 sling {Hilda} glows red for a moment.ߌinq Read which item? Scrolls  p - a scroll of poison  I - a scroll of immolation  N - a scroll of noise [!] read|quaff[?] describe selectedi i |#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8iH p#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2727.0 (0.0).. #.........a) +5 sling {Hilda}  c) +0 sling {Solveig#.........Fire: a) +5 sling {Hilda} #.........#.........i r#.........#..####+###..#Your +2 sling {Hilda} glows red for a moment. _j -> w - 2 scrolls of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust. i _Your +3 sling {Hilda} glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +4 sling {Hilda} glows red for a moment.i P  Okay, then.i i i: . _i6ibDrink which item? Potions  e - a potion of enlightenment iN d - 4 purple potions  f - a bubbling pink potion i k - a ruby potion [!] read|quaff[?] describe selectedi i#.........#disiri the Shooter#.........#Coglin#.........#Health: 50/50 ========================#.........#Magic: 7/7========================+.........#AC: 5Str: 12##.##....## #EV: 11Int: 8#. #....##...SH: 0Dex: 19.. #....†....XL:  7 Next: 16% Place: Dungeon:4... +.@.......Noise: ---------  Time: 2727.0 (0.0).. #.........a) +5 sling {Hilda}  c) +0 sling {Solveigi#.........Fire: a) +5 sling {Hilda} #.........#.........#.........#..####+###..# _j -> w - 2 scrolls of enchant weapon  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 sling {Hilda} glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +4 sling {Hilda} glows red for a moment. _Okay, then.iP  It was a potion of curing. You feel better.iJ+8.0 (1ii2 _d -> c - 3 potions of curingiIoioipitiwi{Bi~i^~ii7 _You open the door.i3iۅii @  There is an open door here.ii _ii$iGiiii,iii,iiyi*iQiiHiK,i٩iiiii^i ,i۵iiiiiiDiii0iv,iiiyiiiO| iy ################## ..#....)....# ##.......<.# #......#.........#iq....#.........#...#.........#)....#.........#.+.........# i.##.##.##....## .##.##.##....##. i=l............#....†.. ifUYou pick up a parchment of Foxfire and begin reading...i>0435.0)i,4.0 (16iV _You add the spell Foxfire to your library.i/&  ##################......#....).......<................................'.)..... i' 15.0)i, i. i: ##################......#....).......<is.)......................#....... ii i &6iii3A4 iZA##################......#....)....iAA...<.)iAg.....+..i B.....................#....... iHimI&7i>MiNihiR ##################it......#....).......<i.im.....+##.##.##....#iݡ!i.......i/.....................#.......iD iiRis8i=i i׶_You see here the +5 dagger of Dishonesty {holy, Fly rN+ Int+3}.i` iZa irb iVh iYk io : _i&p iUs is it iw ix iy iy i;{ i} i} ie i i i* i i0 iV i iǗ i i>  You encounter a kobold. It is wielding a +0 short sword.i` Z#......#.........##.)....#.........#......+............##.##.##....#####...##.##.##....##.#.............#....†..#.......'.).....#.............#.......i #.......#.......#.......#.......#.............#.......#.............#......#...##.##..####..####+iҤ E##### .##..# #..# K   kobold (asleep) .. ... i ;K. .. i T54.0 (6K.i NKi 4==5.0 (7i i ( _The kobold shouts!i ))))) You shoot a sling bullet. The sling bullet hits the kobold.ioG ))The kobold is moderately wounded.You shoot a sling bullet.i KThe sling bullet barely misses the kobold.You hear a shout!i6K.ie....K 2 kobolds (1 missile)id`=6.1 (1.1Rev i)i ix_You encounter a kobold. It is wielding a +0 club and quivering stones.iA )You shoot a sling bullet. The sling bullet hits the kobold.i( ))))   kobold (i> z )))You kill the kobold!i 9K.ie! a....).i$ ^7.2Rev+ i1, iw/ / _You shoot a sling bullet.i  )))))))You shoot a sling bullet.i  The sling bullet barely misses the kobold.You shoot a sling bullet.iW ....)K.  iKThe sling bullet closely misses the kobold.i#_(((((((i.@....)i,'8.3iDi;f _The kobold throws a stone. The stone misses you.i0A ))))) You shoot a sling bullet. The sling bullet hits the kobold.i ))The kobold is moderately wounded.You shoot a sling bullet.iH AK.iP <.....iivi3iii2,iiiiKiii[,iEiiΚi  You encounter a hobgoblin.i.###....##.. ####....#########.. ........## ...# + ...# .g... ...# ..... †..#...... ..##.... iʡ........#..#### ####....@.....# --- ####...####.#  ....## .....##.####....# g   hobgoblin (asleep) ###+.. ...i.81.5 (7.0iĩN---2.5 (8 _iiֱiV ))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.i ))The hobgoblin is severely wounded.You shoot a sling bullet.il_ G.gie =.....icf `===3.5 (1Rev il io d _The sling bullet closely misses the hobgoblin.ix ))))))You shoot a sling bullet.i †The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.i<)ij..†...i,4.6 (1.1iԔiM _You kill the hobgoblin!iz Ii i Xi i i i iߡ i2 i, iI i i˨ (i i i iO i? i i6 ,i iǴ i' if i i iD is i7 i iO ,i< i i k  You encounter a ball python.i .................. .................. ###....##......... ###....#########.. .......##.....###+#### ........#... i `........#..†......$..... ........#............... .......##......#@......S--- iN .......#..####..+######. ###..........##.....#####...####.##.....#it u....## .....#.....## .....#i S   ball python (constriction, asleep) .......# .....# i <###....# .#+###i ###+..i ..in 93.6 (9.0---4.6 (10.0) _i| i_ iX ))))))S  )You shoot a sling bullet. The sling bullet hits the ball python.iH .  The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python.ic ".......if f===5.7 (1.1)Rev ik io O _You kill the ball python!iԽ_iij,ii(iTi+i.id(i3iM _You now have 179 gold pieces (gained 8).iiiiiiiii$ i_You open the door.iCiiti@  There is an open door here.ii _iYiiiiii  You open the door.  You encounter a hound.in##......... ##......... #i...##)##..####..####+#####)##..####..# .#..........# ..i# .........# ..i###..........@'h....#---i9#########....##....# i\....##.....###'####....# .....#.................. i~.....#..†.............. .....#.................ih   hound (asleep)##......#.......... iT....#..####..+######... ..........##.iH....# ..inKh.803.7 (8.0iEhi&====i$4.7 (9iN _The hound barks! You hear a shout!i_  You shoot a sling bullet. The sling bullet hits the hound.i  The hound is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hound.iv 5The hound is moderately wounded.The hound bites you. The hound misses you.i65   ufetubusil47--===-iQ5.8 (1.1Rev ii+Z _You encounter an ufetubus.iKl ))))))You shoot a sling bullet.iY  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.i] 5.  The hound is heavily wounded.i=h......i3-----6.9Rev+ i1ih _The hound bites you. The hound closely misses you.iV( l ))))))You shoot a sling bullet.i  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.i0 95.ih2 5.  The hound is severely wounded.i: =h.....iv: +70i@ iC R _The hound barely misses you.il ))))))You shoot a sling bullet.iji '  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound!in)5   ufetubusiAi5i.iBiM'.5...iig24i 8i(Rev* iih i  i iH %_You kill the hound!i{ i g 6))))))i  You shoot a sling bullet. The sling bullet misses the ufetubus.You shoot a sling bullet.i:p 35.ip /5.iR c...10.0 (1.1iG c _The sling bullet closely misses the ufetubus.i  You shoot a sling bullet. The sling bullet hits the ufetubus!iP& i,Q]))))))The ufetubus is almost dead.i 5You shoot a sling bullet. The sling bullet misses the ufetubus.iS 5.  You encounter an ufetubus.i0 5.....5 2 ufetubi (1 wandering)The ufetubus closely misses you. The ufetubus completely misses you. x2io#4iA=-10ii:V _The ufetubus closely misses you.il ))))))You shoot a sling bullet.idMr  The sling bullet closely misses the ufetubus.i.ik 5.....5   ufetubusYou shoot a sling bullet. The sling bullet misses the ufetubus.The ufetubus hits you but does no damage.ie60--i2ii, _The ufetubus hits you.ia r '  You shoot a sling bullet. The sling bullet hits the ufetubus.i (i s ))))))You kill the ufetubus!i/ +'.....i{ 463.1 (1.1i iH / _You shoot a sling bullet.iQiii<  You start resting.An ufetubus comes into view.i:L1--..##5'...5   ufetubus (wandering).i(0.0iq3oio   orc (wandering)i4---4.1 (1itio _You encounter an orc. It is wielding a +0 mace.iv ))))))You shoot a sling bullet.i)@ r  The sling bullet closely misses the ufetubus.i  5.  You shoot a sling bullet. The sling bullet misses the ufetubus.5.o...o===5 _The orc shouts!ilr '  You shoot a sling bullet. The sling bullet hits the ufetubus!iqro   orciFs ))))))You kill the ufetubus!i :4o.i B('.....iE-76i]Li(O/ _You shoot a sling bullet.i8 )))) You shoot a sling bullet. The sling bullet hits the orc.ij* ))The orc is almost dead.You shoot a sling bullet.i9o.i/'...i׷%7iiG^ _The sling bullet closely misses the orc.i8 o )  You shoot a sling bullet. The sling bullet hits the orc.i J)))ix) q )))You kill the orc!iZ 5'..)..i: b2=88.2 (1.1i i< / _You shoot a sling bullet.iZ 3i i8XiiOi!iV3=Rev+ iiQiicii[iiid i i!il#i#i#]4=Rev i%i&i-'i7(i)i=*i+i-,id/i1iM1ix1Y5=i2i3i3i6,i7i7i(9a6=i9iW;i;i<i>i>i@iAiAiCiDiYEi#MN7=iNi>QiQiRiU,iViXiXiXD8=iZi\,i4aBi^dBi-eigk9=ij,i kilini oi,v _You start resting.HP restored.i\|(---iԁ045.2 (27.0)iv50=---6.2 (28 _iiiT.#. .#......... ...##)##..####..####+## )##..####..####..##....#...#..#.##......# #....##.)..# iV##.....###'####....# #..................#..†.........#...........##......#. ##..####. ii|17.2 (1.0)iiQ _There is an open door here.ipQiQiRiTi5XXigYiN[i[9=i\i _,i_i`,iHai-bi`bibic,idiTei~eiei.g,ihiii=iiiikikilininioiqiririsisiftiu,ivi_xixiyi {iO{iS|in~i~iiSiiXi\,iwi%iZi~i%iai|iiÍi؎iyii<iiؓiiiߖiiuiiiNiiiPiii6iiiEii~i iUiidiiii߷iiliֻiüiiվiiiiii;i,iiyiiipiiiGiiiiiciiiiNiii'ikiiBi'i+iii]iiii6i~ii[ii iiii~iii@iir i i!i[#i#i$i:&io&id'i),i*iZ,i,i-iQ/i/i0i2i2i3i%5iT5i5iN7i7i<9i:i:i;i=i=i>il@i@iAiCiDi EiFiFiHiI,iJi,K,iKiL,iZMi;NibNiNiOi2PiPiRiRiTi7U,iUiViViWiXi-Yi9Zi[i \i]i^i_i`ia,ibid,idieieiIfihiGhihii,ijik,ilim,i,nio,ipi@q,iqir,i~sit,i%ui viAviwiyiyiziH|i}|i}iσW _You start waiting.ii1946.2 (99.0)i‰-7.2 (100.0)i,iʎ# _Done waiting.is3itiֆiV#... #......... .......#......... )##..####..####+## ##)##..####..####..###.>....#.......#.......#.............#....9.2 (2.0) ##...........'.....##... #########....##.)..# ##.....###'####....#i?#..................#..†................#..................... ##......#..........##.. #..####..+######...iiu,50.2 (3ii; _Found a stone staircase leading down.i0Ii6i8i49i(=,i>,i?iBiJ)##..####..####+## ### )##..####..####..###.>..#........... ...........#........... ...........#........... ..#........... ..'.....##... #######....##.)..# ###'####...@# 2.2 (2 .......... ..†..................... ........................i3K.....#..........##.....###..+######...# ........##.....# #...# ....##.##.....#..... ...) .....#iVA3.2 (3i0Yi[# _Found a whip.i4iiH _No target in view!i? i? i@A i[E iH iL P _iN i O i6Q iU iW ,i"Y i[ i] i] i_ irj i Jic i Bi ij Bi2 i iʊ i i i i i i i3 ih i ip i i@ i i ij i i i i˞ i ip i iq ,i iX i i  You encounter a hobgoblin.iױ ...#..............# ...#..............# '.....##.......# ##.)..########.# '####....##.......# ..........# .......# i. a..................#....##.....@## ######...### .# #...### i^ #.....#....).###.....#........# +....... i g   hobgoblin (asleep) #.......i +### #.g.....# .i 070.2 (17.0)i 31.2 (18 _i) i i. )))))g  )You shoot a sling bullet. The sling bullet hits the hobgoblin.iVS †The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin!iW)iwJ......iHf===2.3 (1.1)Rev iilM _You kill the hobgoblin!iihiiH _No target in view!i iv i; i i i : _iF iw i i i iW i (i i i iB i i. i iY i~ i^ ig ,ir ia i i i i i- ic iD i i i i ig 7 _You open the door.i i i i7 @  There is an open door here.i i  _i i i i i i  ........# .†.................#......................#..#..........##......## ####..+######...##.......###.....###...##.......# ###.##.....#.....#....).## i G.....#.....#.......# .....#....@'.......#---84.3 (12.0) .....####'##.......# .#+### ... #.†.....# .. #.... #......## #.>.. ######## #.... #.... #.... i _You open the door.i [ _Found a stone staircase leading down.i3i[ii<iP| _ii@  There is an open door here.iil _ii-i i3ii iM it i i i i i iii'ii$i5i,i`ii1iXi iii ii,iiYi4,iuipii/,i i!,i"iz#iy$,i$i%i>&ij&i&i`'i'i:(i(i)i*i*i:+i,i-i;.i.i.0iB1i1i2ii3ix4i4i45i7i7i8i8i9i:i:i:i};i<iA<i<i_=i>i>iW?ib@i B,iBiCi#E,iEi GiH,iHiJi_LiLiaMiOiRe  You encounter a hound.iX#.....## ...#.....'.......# ####'##.......# #+####...##.†.....# ### . #....##......###..# iX #.>..##########?._  #.....# ##..h #.....# ##..# #.....# #.@## ---iY####..# ##..###  ##.#### ##...###  #....#####....######...####....###.........#h   hound (asleep) ######....# ######ip] h.3013.3 (29  Found a burning altar of Makhleb.icEhidK====4.3 (30ig:_ij& _The hound barks!ig| ))))You shoot a sling bullet.i;  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.iqQ.hi y .?The hound is moderately wounded.i|y===-5.3 (1.0)Rev iviR _The hound barely misses you.i | ))))You shoot a sling bullet.i.U  The sling bullet closely misses the hound.You shoot a sling bullet.i .?.hThe sling bullet closely misses the hound.ii v-6Rev+ i5 9_i S _The hound closely misses you.ig{_  You shoot a sling bullet. The sling bullet hits the hound.i{  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound!ih  The hound is almost dead.i%7i9_i^ _The hound barely misses you. The hound misses you.iԧ .You shoot a sling bullet. The sling bullet hits the hound!iJ(i/ ))))You kill the hound!iw.?..im358Rev* i7_i/ _You shoot a sling bullet.iz #.....#....).## #.....#.# #.....'.# ...####'##.......# +####...##.† ### #....##......###..###.>..##########?._∩##.....# .†.##.....# ##.@# #.....# #..## ####..# ##..### ##.#### ##...### #....#####....######...####....####.........#######....#######i i( '---iM ?9Rev+ i 9_i݉ K _Found a human corpse.i?###...##.......# #.....#....).## #.....#.# #.....'.# ..####'##.......# ####...##.† ### #....##......###..## #.>..##########?._∩#.....# .†.##.....# ##..#..###.....# #..###ß#####..# ##..#### ##.#### ##...####....#####....######...####....####.........#######....i!#i i B---20i07_iio###...##.# ###...##.......# #.....#....).## #.....#.# i:#.....'.# .####'##.......# ###...##.† ###  #....##......###..##  i+#.>..##########@._∩  #.....# i\1.†  #.....# ##..#..##.....# #..###ß#  i####..# ##..######.#### ##...#iq###....#####....######...####i׿\....####.........#ii %1i9_i02.3 (2_ _c - a scroll labelled WEOF SULUMi ...##.# .....#....).## #.....#.......# #.....'.# ####'##.i: ## ##...##.†.....#####....##......###.. #.>..##########.._∩# #.....# ##...@.## i s#.....# ##..#..## #.....# #..###ß# ####..# ##..####  ##.#### ##...###....#####....####...# ###.........# ######iѧ %....#i i Y3.3 (1Rev iq 9_i r _You see here a human corpse.iE;...##.#  ##.......#  .....#....).## i; .....#.#  .....'.#  #'##.......#  ##.†## i;{ ....##......###..##  i<.>..##########..@∩#  i0<?.....# .† i^<>.....# ##..#..# .....# #..###ß#  i<###..# ##..####  ##.#### ##...### i<s  #....#####....##  i< ####...####....#   i={###.........#   iEB4 _iKiN_ _There is a burning altar of Makhleb here.iiI?...##.#  ...##.#  #....).##  #.#  '.# iI '##.#  ...##.†.....#####  ##......###..##  >..##.._@#  i]Jl# ##...†.##  # ##..#..##  # #..###ß#  ..# ##..####  iJ##.#### ##...###  #....#####....##  iJm####...####....#  ###.# iJ( iPiyQ,5 _iTT_ßi Wc _There is an empty arch of ancient stone here.i_i`ijbipi3siw: _i|iY~i~iY iỉa  You see here a human corpse.ihiی _iɍi2i,iBii\iiiiW,iiii-iiiiOiyiiiiiiibiiiBiXiiiiiiiiii9iiiBigi i i i i8i,i;iiiii_$i%i%i&i9+i-,i-i2i3,is4i8iP:i:i;iF@iAiIBiCiGiIiIi)KiNiPidPinQiTitViViWi \i]i]i"_i c@  There is an open door here.idie _ifihij,ikinioioipilsi3v,i^wiQzi|i6}i~i5iliixiiiiii_ii#i+i;iiiMi\iii ii iiLi{.........#......................#............. i ##....##...........'.....##...... ##....#########....##.)..########..##.....###'####....##...... .......#.........................iE....#..÷..........................#......................... ......##......#.@........##......i~..#..####..+######...##...... ##..........##.....###...##......  ####...####.##.....#.....#....).  ....## .....#.....#......i.....## .....#.....'...... ......# .....####'##...... ##....# .#+####...##.†....###+.. .. #....##......i<64.3 (39.0)'..##.#.#.?...iʾiC(======in%5.3 (40ii< _As you open the door, it creaks loudly! i@_Found a scroll labelled MAMAENI IGEQ.iKJiNH _No target in view!i I 3ihK iN iU P _iX @  There is an open door here.iO] i]  _i'_ ila i8c ic id ig ii ,ij il iIn in iZo izq i[s is iu iv i n#..÷. †#.......... ........##......#..........## ........#..####..'######...##.... ####..........##.....###...##  ####...####.##.....#.....# ....## #.....#.....#  .....## ##.....#.....'  .......# #@.....####'##------71.3 (6.0)  ###....# #...#+####...##.†  ###+.. ........ #....## iX ]... ###......).#.>..###### ...#......#.....# ....#......#.....# # .....#......#.....# # ...[###..##.####..# # i 2##.####i! i J------2.3 (7i! iݙ 2 _Found a club.iF +3.3 (8i i b _d - a scroll labelled MAMAENI IGEQiŽ3iJiii,ii%  iIYYou encounter an orc. It is wielding a +0 mace.iۤ #......###  ####..'######...##  ####..........##.....###...##  ####.##.....#.....# ....## #.....#.....# .....## ##.....#.....'.......# ##......####'##i[###....##.####...#+####...##.† ###+.. #....@......#....## ... ####......).#.>..##### ...#......#.....#  .....#......#.....##.....#......#.....#ie#...[###..##.####..# o   orc (asleep)#.... ..# .# ##.###.. o.. #.... ####..i+4.3 (1ic25.3 (2 _i¾i i4 )  You shoot a sling bullet. The sling bullet hits the orc!))))))  ij )You kill the orc! iF=z oYou shoot a sling bullet. iE.....o   orc (polearm, wandering). iHkirmisher6===6.3 (1  You kill the orc!  You shoot a sling bullet.trid iFIent.Training target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8!need to enable at least one skill for training. iS/  --more-- i i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   i - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       i c - Throwing   0.0   1.2  -1               d - Short Blades   0.0   1.2  -1       e - Ranged Weapons   8.0  10.7  -1               f - Armour   0.0   1.2  -1       g - Dodging   1.7   2.4  -1   iO     h - Stealth   0.7   1.2  -1                                               i$        You need to enable at least one skill.[?] Help[=] set a skill target  iX[/] auto|manual mode [*] useful|all skills [!] training|cost|targets i = a + Fighting 2.0i= e + Ranged Weapons 8.0io > g + Dodging 1.7i > h + Stealth 0.7i TargetTarget--  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targeti ccost|targetsi <[?25h[?0c0 ie [?25l[?1ciJi U14.0  -1  The current training targets, if any.  The species aptitude is in white.=] set aall targetsiU\a-z] setselected target ik =[?25h[?0c0 i [?25l[?1ci 7.0  -1 =] set aall targetsi/s a-z] setselected target iY=[?25h[?0c0 i [?25l[?1ci35.0  -1 =] set aall targetsi? i i!  ........##......#..........##... disiri the Skirmisher........#..####..'######...##... Coglin####..........##.....###...##... Health: 50/50 ========================####...####.##.....#.....#... Magic: 7/7========================....## #.....#.....#... AC: 5Str: 12i .....## ##.....#.....'... EV: 11Int: 8.......# ##......####'##... SH: 0Dex: 19###....##.####...#+####...##.†. XL:  7 Next: 36% Place: Dungeon:4###+.. #....@......#....##... Noise: ===------  Time: 3076.3 (1.0)... ####......).#.>..##### a) +5 sling {Hilda}  c) +0 sling {Solveig...#......#.....#Fire: a) +5 sling {Hilda} .....#......#.....#Rev #.....#......#.....##...[###..##.####..#[38i Go   orc (polearm, wandering)#.... ..# .# ##.####..... o..#....#####..You kill the orc!You shoot a sling bullet. _You encounter an orc. It is wielding a +0 trident.Training target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8!You need to enable at least one skill for training.i iõ i  _iԸ i2  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   i - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1               d - Short Blades   0.0   1.2  -1      e + Rangied Weapons 8.0  10.7  -1               f - Armour   0.0   1.2  -1      g + Dodging1.7   2.4  -1      h + Stealth0.7   1.2  -1                                  i[39;49m                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi+ i i  ........##......#..........##... disiri the Skirmisher........#..####..'######...##... Coglin####..........##.....###...##... Health: 50/50 ========================####...####.##.....#.....#... Magic: 7/7========================....## #.....#.....#... AC: 5Str: 12.....## ##.....#.....'... EV: 11Int: 8.......# ##......####'##... SH: 0Dex: 19i ###....##.####...#+####...##.†. XL:  7 Next: 36% Place: Dungeon:4###+.. #....@......#....##... Noise: ===------  Time: 3076.3 (0.0)... ####......).#.>..##### a) +5 sling {Hilda}  c) +0 sling {Solveig...#......#.....#Fire: a) +5 sling {Hilda} .....#......#.....#Rev #.....#......#.....##...[###..##.####..#o   orc (polearm, wandering)#.... ..# .# ##.####..... o..#....#####..You kill the orc!You shoot a sling bullet.i 3 _You encounter an orc. It is wielding a +0 trident.Training target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8! _You need to enable at least one skill for training.i i i8 i ia ic Read which item? Scrolls  p - a scroll of poison iqd  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ [!] read|quaff[?] describe selectedi.iG/iF8  ........##......#..........##... disiri the Skirmisher........#..####..'######...##... Coglin####..........##.....###...##... Health: 50/50 ========================####...####.##.....#.....#... Magic: 7/7========================....## #.....#.....#... AC: 5Str: 12.....## ##.....#.....'... EV: 11Int: 8.......# ##......####'##... SH: 0Dex: 19###....##.####...#+####...##.†. XL:  7 Next: 36% Place: Dungeon:4i8###+.. #....@......#....##... Noise: ===------  Time: 3076.3 (0.0)... ####......).#.>..##### a) +5 sling {Hilda}  c) +0 sling {Solveig...#......#.....#Fire: a) +5 sling {Hilda} .....#......#.....#Rev i9o#.....#......#.....##...[###..##.####..#o   orc (polearm, wandering)#.... ..# .# ##.####..... o..i<9|#....#####..You kill the orc!You shoot a sling bullet. i9-_You encounter an orc. It is wielding a +0 trident.Training target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8! _You need to enable at least one skill for training.iKBP  Okay, then.iCiIiK. _ik i Drink which item? Potions  c - 3 potions of curinge - a potion of enlightenment  f - a bubbling pink potion i k - a ruby potion [!] read|quaff[?] describe selectedi8aihiHn ........##......#..........##... disiri the Skirmisher........#..####..'######...##... Coglin####..........##.....###...##... Health: 50/50 ========================####...####.##.....#.....#... Magic: 7/7========================....## #.....#.....#... AC: 5Str: 12.....## ##.....#.....'... EV: 11Int: 8.......# ##......####'##... SH: 0Dex: 19###....##.####...#+####...##.†. XL:  7 Next: 36% Place: Dungeon:4###+.. #....@......#....##... Noise: ===------[4in0m  Time: 3076.3 (0.0)... ####......).#.>..##### a) +5 sling {Hilda}  c) +0 sling {Solveig...#......#.....#Fire: a) +5 sling {Hilda} .....#......#.....#Rev #.....#......#.....##...[###..##.####..#o   orc (polearm, wandering)#.... ..# .# ##.####..... o..#....#####..You shoot a sling bullet. _You encounter an orc. It is wielding a +0 trident.i6oTraining target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8! _You need to enable at least one skill for training. _Okay, then.iuP  Okay, then.ivi {io|. _i`  You aren't carrying any items that you can evoke. _i i  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 50% 1b - Inner Flamei` Hexes/Fire86% 3  c - Launch Clockwork BeeForgecraft86% 3  d - Cause FearHexes99% 4  e - Flame WaveConjuration/Fire99% 4  f - Ignite PoisonFire/Alchemy99% 4  g - PetrifyAlchemy/Earth99% 4  h - Sticky FlameFire/Alchemy99% 4  i - Starbursti Conjuration/Fire100% 6 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"iw"i"iy ........##......#..........##... disiri the Skirmisher........#..####..'######...##... Coglin####..........##.....###...##... Health: 50/50 ========================####...####.##.....#.....#... Magic: 7/7========================....## #.....#.....#... AC: 5Str: 12.....## ##.....#.....'... EV: 11"iInt: 8.......# ##......####'##... SH: 0Dex: 19###....##.####...#+####...##.†. XL:  7 Next: 36% Place: Dungeon:4###+.. #....@......#....##... Noise: ===------  Time: 3076.3 (0.0)... ####......).#.>..##### a) +5 sling {Hilda}  c) +0 sling {Solveig...#......#.....#Fire: a) +5 sling {Hilda} .....#......#.....#Rev #.....#......#.....##...[###..##.####..#o   orc (polearm, wandering)#.... ..#"i[ .# ##.####..... o..#....#####..Training target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8! _You need to enable at least one skill for training. _Okay, then. "i_Okay, then. _You aren't carrying any items that you can evoke."iʔP  Okay, then."i"i0D _"i. "i. "i4 "i"7 F _Unknown command.#im) )))))o))You shoot a sling bullet.  The sling bullet hits the orc but does no damage.#i[ )The orc shouts!  You shoot a sling bullet.#i*8 ;o)#i; oThe sling bullet closely misses the orc.#i0D .....o 2 orcs (1 polearm, 1 wandering).#iD c7.4 (1.1Rev+ #ilM #iR o _You encounter an orc. It is wielding a +0 club.#iM9 )#iVYou shoot a sling bullet. The sling bullet hits the orc!#i)))))o   orc ($ip ))You kill the orc!$i:o)$iN.....o).$i,'8.5$i$i2/ _You shoot a sling bullet.$i ))))) You shoot a sling bullet. The sling bullet hits the orc.$i ))The orc is heavily wounded.$i  oYou shoot a sling bullet. The sling bullet barely misses the orc.$ik Jo.$i....o 2 orcs (1 wandering).$iTf9.6Rev* $i$i$s _You encounter an orc. It is wielding a +0 hand axe.$iS\)))))))$i  You shoot a sling bullet. The sling bullet barely misses the orc.%i& o)  You shoot a sling bullet. The sling bullet barely misses the orc.%i8o.%i....o).%i,800%i&%i[)% _The orc shouts!%iG )))%igYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.%i(\  The orc is heavily wounded.%igYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.%i Lo.%i9o.%i\)..%i%1%i#q _The orc is heavily wounded.%i ))You shoot a sling bullet.  The sling bullet hits the orc but does no damage.%ì _The orc is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.%i9o.%i%9o.%i$..%i%2%iF%iB"[ _The orc is heavily wounded.&iW )You shoot a sling bullet. The sling bullet hits the orc!&i)   orc&iy ))))))You kill the orc!&ii;o.&ix.)..).&i %3&i&i/ _You shoot a sling bullet.&iM )))))))You shoot a sling bullet.&i) )The sling bullet completely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!&i@ U)&i; .))..).&i( -74&i! &ix$ G _You kill the orc!'i'i'i'i'i<B'i'ig  You encounter an iguana.'i: ####....#.....###...## ####...####.##.....#.....# ....## #.....#.....# .....## ##.....#.....'.......#......####'#####....##.####...#+####...## ###+.. #...........#....## ....####......).#.>..### l......@.#).....#.....# --- ...+.....#.)....#.....# #.....#......#.....# #...[###..##.####..# #....# .)# .# ##.## ...... ).. #... l   iguana (asleep) ....... ...   'i~s5---6.6 (2 _'i'if(i_ ))))))l  You shoot a sling bullet. The sling bullet hits the iguana!  The iguana hisses angrily.(i| )The iguana is heavily wounded.You shoot a sling bullet.(iG<.l(i #.....(i6===7.7 (1.1(i(i` _The sling bullet barely misses the iguana.(i m )))))))You shoot a sling bullet.(iXb  The sling bullet barely misses the iguana.You shoot a sling bullet.(iQ @.l(i V..l....(iG +80(ie (i ` _The sling bullet barely misses the iguana.)i+ )))) You shoot a sling bullet. The sling bullet hits the iguana.)i  The iguana is severely wounded.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.)iX@.l)i& )iblThe iguana is severely wounded.)i*.)i/>.l)i`q ..  You encounter an iguana.)i,9.8 (1.1)i)iߨ3 _The iguana leaves your sight.)i †You shoot a sling bullet. The sling bullet hits the iguana!)i <)))i p )))))You kill the iguana!)i" 1l)i+ ....†..l   iguana (wandering))i/. 543900)i5 )iQ8 / _You shoot a sling bullet.*iZu )))))))You shoot a sling bullet.*iw? lThe sling bullet closely misses the iguana.You shoot a sling bullet.*i޾A.l*iN.†...*i|%1*i#*iVJ _The sling bullet hits the iguana but does no damage.*i )))))You shoot a sling bullet. The sling bullet hits the iguana.*iU  The iguana is lightly wounded.  You shoot a sling bullet. The sling bullet hits the iguana.*i 8l.*iu L.†...*i, ,2.9 (1.1*i *ii 4 _The iguana is lightly wounded.+iʾ )))) You shoot a sling bullet. The sling bullet hits the iguana!+iTF )))The iguana is severely wounded.You shoot a sling bullet.+iH@.l+iGX...l†..+i+30+i+i` _The sling bullet barely misses the iguana.+ism )))))))You shoot a sling bullet.+i*  The sling bullet barely misses the iguana.You shoot a sling bullet.+ih@.l+i{....l..4+i+i` _The sling bullet barely misses the iguana.+i ))You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.+i~  The iguana is severely wounded.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.+i4†l+iˡ.+i>,6.0 (1.1+il+i<_ _The iguana is severely wounded.,ig ) You shoot a sling bullet. The sling bullet hits the iguana.,i  The iguana is almost dead.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.,ip<.l,iy,ie{+70,i,iZ _The iguana is almost dead.,i>z  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.-iP#†The sling bullet hits the iguana but does no damage. _The iguana is almost dead.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana!-i*(-i-ir 508 _You kill the iguana!-i-ih _Your Stealth skill increases to level 1!-i3-i -i^H _No target in view!-i 3-iz -i -i -i6 : _-i -iT -i -i -i6 ....## #.....#..........## ##....'.......# ##......####'####....##.####...#+####...##-i6 ###+.. #...........#.... ....####......).#.>..### ....†.†..#).....# ...+.....#.)....#.....#  #...@.#.----i^ #...[###..##.##### .)# .# ##.##....... ).. #...#........ ###...  ###.$##..##### #..#-i.....## #'.......# ##......####'#####....##.####...#+####... ###+..##...........#.-im ....####......).#.>..###....†.†..#).....#.....# ...+.....#.) #.###..##.####.# .)# .# ##.###........ ).. #...#.-i;. ###.. #.$##..##.# ###  .#-i$I .... #-i-100.0 (2-iF---1.0 (3-i$-i*x _You see here an orb of attunement./iJt.....## ##.....#.....'. disiri the Skirmisher.......# ##......####'##. Coglin###....##.####...#+####...##. Health: 50/50 ========================###+..##...........#....##. Magic: 7/7========================....####......).#.>..### AC: 5/itStr: 12....†.†..#).....#.....# EV: 11Int: 8...+.....#.)....#.....# SH: 0Dex: 19#.....#......#.....# XL:  7 Next: 50% Place: Dungeon:4#...@###..##.####..# Noise: ---------  Time: 3101.0 (0.0)/iu#....# .)# .# ##.## a) +5 sling {Hilda}  c) +0 sling {Solveig#........ )..#... Fire: a) +5 sling {Hilda} #.........#### Rev* #..........#/i]u}##.$##..##.#### #..# .#.... # _Your Stealth skill increases to level 1! /iuO_No target in view! _You see here an orb of attunement.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of attunement.  The floor.0iE An orb of attunement. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of attunement': When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes melee attacks made with it to restore a small amount of MP. You found it on level 4 of the Dungeon. Stash search prefixes: {ego} {branded} {Attunement} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.5ik.....## ##.....#.....'. disiri the Skirmisher.......# ##......####'##. Coglin###....##.####...#+####...##. Health: 50/50 ========================###+..##...........#....##. Magic: 7/7========================....####......).#.>..### AC: 5Str: 125i{....†.†..#).....#.....# EV: 11Int: 8...+.....#.)....#.....# SH: 0Dex: 19#.....#......#.....# XL:  7 Next: 50% Place: Dungeon:4#...@###..##.####..# Noise: ---------  Time: 3101.0 (0.0)#....# .)# .# ##.## a) +5 sling {Hilda}  c) +0 sling {Solveig#........ )..#... Fire: a) +5 sling {Hilda} #.........#### Rev* 5i`#..........###.$##..##.#### #..# .#.... # 5i_Your Stealth skill increases to level 1! _No target in view! _You see here an orb of attunement.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of attunement.  The floor.5i .....## ##.....#.....'. disiri the Skirmisher.......# ##......####'##. Coglin###....##.####...#+####...##. Health: 50/50 ========================###+..##...........#....##. Magic: 7/7========================....####......).#.>..### AC: 5Str: 125i....†.†..#).....#.....# EV: 11Int: 8...+.....#.)....#.....# SH: 0Dex: 19#.....#......#.....# XL:  7 Next: 50% Place: Dungeon:4#...@###..##.####..# Noise: ---------  Time: 3101.0 (0.0)#....# .)# .# ##.## a) +5 sling {Hilda}  c) +0 sling {Solveig#........ )..#... Fire: a) +5 sling {Hilda} #.........#### Rev* #..........#5iz##.$##..##.#### #..# .#.... # _Your Stealth skill increases to level 1! _No target in view! _You see here an orb of attunement.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of attunement.  The floor.5i+5i5i. _5i+ 35i/ 5i5 5i8 5i,< [Rev+ _5i? 5iB ,5i9E 5i!H 5iJ ,5iL 5iN 5iP 5iQ 5iR 5iT 5iTV TRev 5ilW 5i.Z ,5i1[ 5ia Q _You now have 192 gold pieces (gained 13).5id 35iTf 5iei 5il >5in 5ir 5iUu 35iww 5iz 5i| ,5i3 5i# 5i ,5i 5i 5i ,5iB 5iy 5i) 5i 5i 5i 5i< ,5i 5iM 5i 5i? 5i 5i 5i6 ,5i 5i 5iL ,5iY 5i7 5i ,5i$ 5i 5i 5i 5i 5i 5ik 5i 5i 5i 5iW 5i 5i 5i 7 _You open the door.5i 35i 5i @  There is an open door here.5i 5i^  _5ic 5i 5i 5i 5i 5i 5i 5i  5i 5i2 5i 5iF 5i 5i 5i} ,5i1 5i 5i 5i 5i 5i 5i h  You encounter a sleepcap.5i'  .....## ##. #... .......# ##.. $.. ###....##.####...#5ip( " ##..######+..##....... #...f.#.......####..... #.....#.......†.†..#).. #.....#......'.....#.).#.....#......#.....#...#....@...####...[###..#############....###.) #..........) #............ #............ 5i( c##..##..##.## f   sleepcap (dormant) #####..##.# #......#5i( &#......#5i 4 029.0 (28.0)5i4 -30.0 (295i: 5i< + _Found 14 gold pieces.6i )))fYou shoot a sling bullet. The sling bullet hits the sleepcap.6ii  The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap.6i G.f6iq ,...6ij f===1.1 (1.1)Rev 6i 6i c _The sleepcap is moderately damaged.6i ))You shoot a sling bullet. The sling bullet hits the sleepcap.7iCd  The sleepcap is moderately damaged.7iClYou shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.7iK.f7i&..7i'2.27iQ7ic _The sleepcap is moderately damaged.7ib )You shoot a sling bullet. The sling bullet hits the sleepcap.7i1  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.7iEG.f7i߻7iS^3.3Rev+ 7i7i` _The sleepcap is heavily damaged.7i  You shoot a sling bullet. The sling bullet hits the sleepcap.7iM  The sleepcap is severely damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.7i p  The sleepcap is severely damaged.7i +407ik 7i N _The sleepcap misses you.8i  You shoot a sling bullet. The sling bullet hits the sleepcap.8i% .  The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap.8iM*(8iǮ8i7 658i@~Rev* _You destroy the sleepcap!8i8ih _Your Dodging skill increases to level 2!8ifj _8ij 8i o P _8io 8i(p >Rev+ 8ip 8ir 8is 8it 8it 8iiv 8iw 8ix 8iy 8i&z 8i  ........##... ........#..##### ###+####.......#. #...#######...####.<. #..8i ...## .... #...........##  ...#...........# # #.$..####....##.#### ##@.######+..##..8iq o---9.3 (4 #.....#.......####.#.....#.......†.†.#.....#......'#.....#......#.##........####...[ #############....#8i h ........ ..8i E 8iw 8i G---40.3 (58i 8i 9 _Found a stone staircase leading up.:i:d9 †..# .##.... ........#..## # ###+####.........:id##. #...#######...#####.<. #......###.... #...........## #.....#...........# #.@..####....##.#####..######+..##.. #.....#.#### #.....#.......†.† #.....#......' #.....#......#....##........####...[:i>er############# #:iQk:ikY1.3 (1Rev :ip:iv:iFw*2.3 (2:iz:i{? _You now have 206 gold pieces (gained 14).:i :iq :i :i! H _No target in view!;i;i;iƸ;i);i˼;i| _;i;i?;iE;i(;i;i;i;i;i;i;i;i6;i;iP  There is a stone staircase leading up here.;i;i _;i);i;i;ig;i;i_;iw;i;iV;i;i;i ;i;i;i#,;i;i4;iA;i;i%;iT;i;i;iX;i;i;i;iW;i;i;i7;i;i' ####....#########.............##.....##..............#...... ..............#..÷;i) ...>÷........#...... ...........##...... ..........#..####.### ###'####..........####.####..@#######...####.56.3 (1;isR4.0)#.<...#............## #.....#...........## ;in#.....#...........# ####...#....####....##.###########..######+..##.;i|#.....#.......####..#.....#.......†.†..#;iK#.....#......'.....# _You open the door.;iF[ _Found a stone staircase leading down.;i ;i; ;iy ;i H _No target in view!÷........#.... ÷#. =iO =i3Q =igU M _You now have 209 gold pieces (gained 3).=iV 3=ibW =iX =i_] X=ib =id =ie =ie =if =ih =ii =ii =i =i =i =i* =i M _You now have 214 gold pieces (gained 5).=iՏ =i =ih =is =i- =ie =i =i =i f  You encounter an adder.=il        ############   #...........   #...........   #S   #=i    #...@.......   #...........   #...........   #...########  #...####...######### #...... S   adder (asleep) #............ =i #............ #......=i 1201.3 (31.0)=i 32.3 (32 _=iz =iE >iz ))))))S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.>ih  The adder is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder.>ibS.S.>i$0.....>i%f===3.3 (1.0)Rev >i*>iL-Y _The adder is almost dead.>i )))))))You shoot a sling bullet.>i  The sling bullet completely misses the adder.You shoot a sling bullet.>i 3S.>i 3.....>i; c4.4 (1.1Rev+ >iV >i _ _The sling bullet barely misses the adder.?ilS )))))))?i/You shoot a sling bullet.?i^  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.?iS..S?ih4......?i+50?iE?iY _The adder is almost dead.?i †You shoot a sling bullet. The sling bullet hits the adder.?iv" =)?iȦ R ))))))?i( 3You kill the adder!?i- ....?i;. ?...†?iB2 .86?i2 >Rev* ?iKS E _You shoot a sling bullet.@ixI@iz@i|,@i@i@iTRev+ @i@iX@iʑ@iv@iғ@i@i@ie@i@i@i@i@i=>Rev @i@ii@i/@i@iQ@i@i@i`@iO@iM@iJ@i@i@i`@ig@i(@i@id@iȺ@i@i@i@i@iſ@ik@i6@i  There is an open door here. _@i@i@i~%  @iAYou encounter an adder.@i@ #................... #. #................... #. #................... #. #................... #. #................... #. #................... #. ########...###..###+# #. .....####'###..##..##### .....<.@......[.........--- .............. S............. ........................ ...........##......###.. ...........####'######.. S   adder (asleep) ...#..#....##@i.@i.? ...##########.@iy@i.@i @i #...@i/@iz .@i@iV@i@x215.0)---2.4 (16 _@i@i@i] l ))))))S@i)! z  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.@i§  @i) )The adder is lightly wounded.  You shoot a sling bullet.@i * K.S@ii0 D<....@i0 '===@i0 ?3.0)Rev @i6 @i= ` _The sling bullet closely misses the adder.AiiN)))))))AiZ  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.AiQr^S.SAir.Aiy6........Ai]z,4.5 (1.1AiAi^ _The adder is severely wounded.AiZ. ))) You shoot a sling bullet. The sling bullet hits the adder.Aiʹ ))))The adder is almost dead.You shoot a sling bullet.Ai5J.SAi;`....S<.Ai3<^5.6Rev+ AiBAiE` _The sling bullet closely misses the adder.AiT †You shoot a sling bullet. The sling bullet hits the adder.AitY T))AiY o )))))You kill the adder!Aizj....†<.Ai~46060Ai_Ai͆/ _You shoot a sling bullet.Bi3BiBiBiRXBiQRev BiiBBit,Bi~BiBiBiyBi,BiBiBiBiF(BiBi_BiBi,Bi7BiBiBiVBiBiBiBiBiBiBiBiFBiBifBiBiBiBiNBiBi7BiBi?Bi4BivBi Bi Bi Bia Bi BiBiBiNBiBin  #....# #....  #....# #....  #....# #....  #...## ######## BiS #...## ##.####.  #....# #.<...#.  #....# #.....#.  #....# #.....#..  #@..## ##...#Bi---  ##### ####### #Bi #  Bix ##. Bi ## Biy0437.0)Bi H---4.6 (18BiBi("V _j - an amethyst potionCibICimCimCir,CisCitCi1uCiuCi zCi{Cik{Ci|CiCiӀCiCiCi(Ci_CiCiCidCinCiɋCi,CiPCiCiECi/Ci-CisCiCioCi$CinCiCiCiT,CiCiCiCi6CiCiCiӦCiCiCiCiwCiCiCi}CiGCiCiCiXCi0CiiCiCiCiCi0Ci9CiCisCiͽCiCiCiCiCiUCiCiCi CiCiCiCiCCiCigCi?CiCi!CiiCiCiuCiRCi\Ci CiHCiCiCiCi]Ci%CiCiCiCi@CihCi1,CiCiCiCiCiCi CiCiECiCiCirj  You encounter a clockroach.CiB ........# #......# ..†.....# +B..... #......# ........#..... #......# ........#..... #.)....#... ........#.... #......+. ########## #...##.##.# CiA####...#########..#####...##.##.# ...................#........... ................@..#.......... ...................#............ ...................#........... ...................#........... ...................#........... ...................#...........Ci?B   clockroach (asleep, warded) ####...###..###+####...##)##..### ..####'###..##..#########)##..# .†<........[.....................CiX.B72.6 (2CiD.BCit XBCi 33.6 (29 _CiCi#Ci3 }.#.#†+.......#...... #..B... #.)....# ...............+...Ci-4 F##### #..# ####...#########..#####...##.##.#..... ...................#............. ####...###..###+####...##).####'###..##..#########)##..###Ci&6 D.BCi? G4.6 (1.0)CiK Di7.##Di|R†+.##.......#..#.......#.)....# .........B......+...Dil##### #..# ####...#########@.#####...##.##.# ...................#............. ####...#+####...##)DiD.BDi DiD &5Di;Di"Di  You shoot a sling bullet. The sling bullet hits the clockroach.DiF ] )))))))Di oThe clockroach is moderately wounded.You shoot a sling bullet.Di ......BThe sling bullet barely misses the clockroach.Di9 47--===6Rev Di8 Di / _The clockroach bites you.Ei- )))))))You shoot a sling bullet.Ei+  The sling bullet barely misses the clockroach.You shoot a sling bullet.Ei$< Ei< EiA=.Ei=.Ei=.Ei8>.Ei>.Ei?.EiABEiA8The sling bullet barely misses the clockroach.EiJBEiCEiC%7.7 (1.1EibKEiO EiPEiRQv_The clockroach closely misses you. The clockroach barely misses you.EiQEi#  You shoot a sling bullet. The sling bullet hits the clockroach.Ei )))))))The clockroach is severely wounded.You shoot a sling bullet.Ei ......BThe sling bullet closely misses the clockroach.Ei#8Eix=-80Rev+ Ei&Ei)B _The clockroach bites you but does no damage.Ei( t .  You shoot a sling bullet. The sling bullet hits the clockroach.Eiy. REiѾ )))))))You kill the clockroach!Ei> J.......EiB o9/51=79.8 (1.1EiH Ei1K / _You shoot a sling bullet.FiBFieCFi$DFivFFi KnFiN50Rev FiOFiQ,FiRFiUa1=FiVFiUZ1 _HP restored.Fi/\Fi1]3Fi0_Fila>FiVbFifFiugFigFiUhFijFikFi5l9=FiJmFi\qFiu  You open the door.  You encounter 2 ufetubi.Fi} ############## ##################.#.... #.#......#.#..!..#.#......#.#...55#.......#......# ...†.....#.....'.......#......#.. .........# #@......#......#..---# #.......#.)....#Fi~# #.......#+ .######### ##..##.##...##.## .####...#########..#####...##.##...........#55 2 ufetubi (asleep)...........#...........# ....................#............Fi[/80.0)FiP---90.8 (11 _Fi FiŒx _Found a sapphire potion.Fi2 W )5Fi3 1 asleep)You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus shouts!Fi )))The ufetubus is heavily wounded.You shoot a sling bullet.FiB .5The sling bullet closely misses the ufetubus..5FiJD .FiK ..   ufetubusFiL {====1.8 (1.0)Rev FiX @ _The ufetubus shouts!GiWnv ))))You shoot a sling bullet.GiQq  The sling bullet barely misses the ufetubus.Gix 5You shoot a sling bullet. The sling bullet misses the ufetubus.The ufetubus closely misses you.Gi ...55 2 ufetubiThe ufetubus hits you but does no damage.Giۂ43----===-2.9 (1.1Rev+ GiՈGi8/ _The ufetubus hits you. x2GiY v ))))You shoot a sling bullet.GiA  The sling bullet barely misses the ufetubus.You shoot a sling bullet.Gi ...5The sling bullet completely misses the ufetubus.The ufetubus hits you but does no damage.Gi͠ E-30Gi Giy V _The ufetubus closely misses you.HiQv ))))You shoot a sling bullet.Hit '  The sling bullet closely misses the ufetubus.You shoot a sling bullet. The sling bullet hits the ufetubus.Hi|z)   ufetubusHiE.5Hi>u gYou kill the ufetubus!Hi...g   hobgoblinHi| ----85.0 (1.1Rev* Hi=HiZ _You encounter a hobgoblin.Hiz  You shoot a sling bullet. The sling bullet hits the ufetubus.Hi ))))The ufetubus is heavily wounded.Hi<  .gYou shoot a sling bullet. The sling bullet misses the ufetubus.The ufetubus slips past you! The ufetubus closely misses you.Hi ...5The ufetubus barely misses you. The ufetubus closely misses you.Hi +60Hi$% Hi' N _The ufetubus misses you.Ii<>))Ii  You shoot a sling bullet. The sling bullet misses the ufetubus.You shoot a sling bullet. The sling bullet hits the ufetubus.IiJ^ 5.  The ufetubus is heavily wounded.The ufetubus hits you but does no damage.47Ii1d _The ufetubus barely misses you. The hobgoblin closely misses you.IiB n ))You shoot a sling bullet.Ii1  The sling bullet barely misses the ufetubus.You shoot a sling bullet. The sling bullet hits the ufetubus.Ii 5.  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is almost dead.    The ufetubus hits you but does no damage.hobgoblin closely misses you.  The ufetubus hits you but does no damage.Ii %8Ii Ii U _The ufetubus barely misses you.JiPt .  You shoot a sling bullet. The sling bullet hits the ufetubus.JiBW #...# ....................#............Ji`u ))You kill the ufetubus!Jij-..Jirr5399JiFzJi}G _You shoot a sling bullet. The hobgoblin hits you.Jihv ))))You shoot a sling bullet.Ji  The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.Jit ...gThe hobgoblin is moderately wounded.JiV/4300JiUJiW _The hobgoblin closely misses you.Ji| ? )))Ji/} 7)You shoot a sling bullet.Ji2  The sling bullet completely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.Ji ...gThe hobgoblin is heavily wounded.Ji,1.1 (1.1JifJi@ _The hobgoblin hits you but does no damage.Kiv ))))You shoot a sling bullet.Ki3  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.Ki ...gThe hobgoblin is heavily wounded.Ki#2Ki@0KiMKiW _The hobgoblin closely misses you.Ki2[ }  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.KiR ))))The hobgoblin is heavily wounded.You shoot a sling bullet.Kiq ...gThe sling bullet closely misses the hobgoblin.3Kiw KiJz V _The hobgoblin barely misses you.Li;  You shoot a sling bullet. The sling bullet hits the hobgoblin.Li^ †The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin!LiydRLiDLi\5=704LiwLi9M _You kill the hobgoblin!Li3LiLiH _No target in view!Mi&g #################################.#.....#.#......#.#..!..#.#......#.......#.....#.#......#†.....#......#......#.#.....#.#......#.#.....#.......#.)....# ..........#.....#.......#......+ ..##########..####..##.##...##.######...#########..#####...##.##....#....#.#MiB1L---5 _Mi7Mij9*  There is an open door here.Mi;v _You see here a hobgoblin corpse.Mil #################################.#.....#.......#......#.#..!..#.......#......#.......#....@#.......#......#†.....#.....†.#......#.#.....#.#......#.#.....#.#.)....#.........#.....#.......#......+.##########..####..##.##...##.####...#########..#####...##.#....#.#MiMiH---6 _MiMiAMiz  ################################ #.#.....#.#...... #.#..!@.#.#...... #...........#.....#.......#...... #.....†.....#.....†.......#...... #.#.....#.......#...... #.#.....#.#.).... #...........#.....#.......#...... #...##########..####..##.##...##. #...####...#########..#####...## #.#Miȁ Mi ]6=7Mi Mi Mi8#  ##  #.#.....#.#  #.#..@..#.#  #.#.....#.#  #.....†.....#.....†.......#  #.#.....#.......#  #Mi59&.#.....#.......#.)  #.#.....#.......#  #...###..####..##.##...##  #...####...#########..#####...##  #Mi9.#NiNik\8Rev+ Ni7NiA@9.1 (2Ni!NiU _l - a sapphire potionNiINiNim7=NiNi(>Rev NiNiҘNi.NiNiƚNi0U8=NiԛNi)>NiÝNiNi5Ni2NiNiENi"NiNiENivD9=NiNiP,NiNiQNiNiNiNi-NiNi)NivO50=Ni׫NiNi"NiNiѮNiNi!NiI _You start resting.Ni?"HP restored.NiNi024.1 (15.0)NiX1=5.1 (16 NiL _NiNi*Oi=IOiOOiPOikU,Oi0ZOi[Oi[Oi\OiGdOieOixfOigOii*  There is an open door here.Oiqe  You see here a hobgoblin corpse.OiYsOis@= _Oi+uOi{Oi},Oi~OiOiWOiOiEOi_OiOieOiNOizOiC,Oi:Oi|OiOi%OigOiOiOiOi{Oi+OiųOiOiLOiɺOiOiOiOiYOiB,OiaOiOi,OiOiOiOiOiOiOiOi*OiNOi7 _You open the door.OiOi=OiVOi@  There is an open door here.OiOiB _OiOiOi,OiOiKOi(OiVOi`OiOi,OiOi5OiOi1OiL Oi[ Oi5OiOiOiOiOiOiOiJOiXOiOiOi Oiz ,Oi?!Oi #Oi#Oi#OiH$Oi%Oi%Oi%OiD&Oi'Oi),Oih*Oi+Oi-,Oi-Oi/Oi0Oi91Oi 2Oi3Oi5,Oi5Oic7Oiy8,Oi 9Oi9OiJ:,Oi:Oi6;Oi;Oi<Oi:<OiT=Oi=Oi>Oia>Oi?Oi?Oi?OiG@OiAOieB,OiBOi\DOiE,OiEOiXMOiU(............#..÷................. ..>÷........#.................... ...........##......#..........##. ...........#..####..'######...##. ##'####..........##.....###...##. ...#######...####.##.....#.....#. ............##.###.#.....#.....#. ..## #_#.##.....#.....' ..# #@##......####'##64.1 (39 ...####....##.####...#+####...## #..######+..##...........#....## .....#####......).#.>..### .....#†.†..#).....#.....# .....#'.....#.)....#.....# .....#......#.....#......#.....# #........####...[###..##.####..# #############....###.)##.# ##.##OiS[Oi[,5.1 (40OiI`Oib9 _Found a shadowy altar of Dithmenos.Pi 3PiY Pi Pi Pi! ,Pi" P  There is a shadowy altar of Dithmenos here.PiP$ Pi$  _Pi% Pi- Pi3/ Piq/ PiK0 Pi2 Pi 4 PiC4 Pi_5 Pi7 Pi59 Pi9 Pi: Pi= Pi? ,PizA Pi?D PiTF PiF PiG PiK PiM ,PiO PiS PiU ,PiW Pi[ Pi}^ Pi^ Pi` Pic Pidf Pif PiNi Pi(l $  Things that are here:Pio p  a +0 club; a +0 scale mail; an orc skeletonPiZr Pir  _Pi{ Pi} $  Things that are here:Pi݂ c  a +0 hand axe; an orc skeletonPi Pi  _Pi Pi· Pi ,Piʋ Pi Pin Pi Pi Pi Pi ,Piț Pi Pi ,Pi; PiB Pi ,Pi4 Pi| Pi ,Pi{ PiR PiD  You encounter an orc. It is wielding a +0 trident.Pi| ##...........#....#####.####......).#.>..##########.._÷.÷..#).....#.....# ##...†'.....#.)....#.....# ##..#..# ..#.....#......#.....# #..###ß# ###...[###..##.####..# ##..#### ###....###.)##.#####.#### ##...##)..#....##....#####.....+..@.#####...####............#....# ###.........##.####...## ######.. #####..##.# #...# #  #......# .....  #......# o.....#o   orc (polearm, asleep)  #......#.......  #......#.......#  #......#i 39;49mPi% -84.1 (19Pi. 35.1 (20 _Pi :_PiO QisH  ))))o  )You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!Qi+ )))The orc is heavily wounded.QiT Mo.Qi6_ G.....Qi_ -===6.1 (1Qi_ 9.0)Rev Qi  _You shoot a sling bullet. The sling bullet barely misses the orc.Riūd)))))))Ri9 )You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.Rik<=)Riu...)...Ric7.2 (1.1Rev+ RiI7_RiG _You kill the orc!RiP 3Ri Ri Ri Ri TRev Riw RiD Ri Ri5 Rik Ri0 Ri Ri Ri Ri ,Ri Ri Ri' Ri (Ri Ri Ri Ri RiQ Ri Ri: Rim Ri+ Ri Ri Ri3 Ri Ris Ri  #.....+....#####...####  #.............#....# ###.....  ##..##..##.####...## ######  #####..##.####...##  #......#..)....#  #......#.......# RiI 5 #......#.......#  #......#.......#  #Riq #..@....# --- Ri ##..######+##.##  Ri #### ### Ri 95.2 (8.0'..#.....B.........#Ri B   bombardier beetle (asleep)......$##.......#Ri B.  As you open the door, it creaks loudly!Rig PBRi L======6.2 (9Ri  _You encounter a bombardier beetle. _Found 15 gold pieces.SiLp ))You shoot a sling bullet.Si  The sling bullet hits the bombardier beetle but does no damage.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.SiJ6'.SiJ===---7.2 (1Rev SiQSiGT? _The bombardier beetle is lightly wounded.Si%I )) You shoot a sling bullet.  The sling bullet hits the bombardier beetle.Si  The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.SiR ;B.Si"\ &'Si\ A---8Sic Sie l _The bombardier beetle is moderately wounded.Ti ) You shoot a sling bullet.  The sling bullet hits the bombardier beetle!Ti"  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.Ti'9.3 (1.1Rev+ Tie _The bombardier beetle is almost dead.Ti †You shoot a sling bullet.  The sling bullet hits the bombardier beetle!Tid ?)Tia ))))))You kill the bombardier beetle!Ti '†.....Ti584000Ti#TiU&/ _You shoot a sling bullet.Ui@IUiAUiWDUiDUiHUiK@  There is an open door here.Ui NUiN _Ui-PUiIRUiSUiTUiUUiWUiYZUiZ>Rev Ui[Ui=]Ui_Ui `Ui`UibUicUi,dUieUihUiJhUihUi€N _You now have 229 gold pieces (gained 15).UiUiz(UiUikUi23UiUiRUi+UigUiǜUi Ui[UiUi˳UiZUiUijUiUi5@  There is an open door here.UiUii _UiUib,Ui,Ui9Uiw,UiUilUiUiUitUi Ui,UiUiiUiUibUi UiM*Uit.,Ui/Ui8Ui<,Ui>UiFUiI,UiKUiTUiNVUiVUi YUi`UibUicUieUiwUiyUixyUi|UiUi ,UiUiUi_,UiUi1UiUiUiUiWUi$UiUiUi˶Ui,Ui`Ui UiUiJUiQUiUiUiUinUiRUi{UiUi+UiUiv,Ui'Ui%Ui,UiUiUiQUiUiUimUi3,UizUi @  There is an open door here.UiY Ui  _UiN Ui"Ui&BUiUi*UicUiUi Ui Ui Ui6"UiF%Uiv&,Ui'Ui*Ui+,Ui,Ui/Ui\1Ui1Uif3Ui7<  You see here a +0 mace.Ui9UiV: _Uid;Ui+>Ui?,UiTAUiCUiEUi@EUiFUiHUiVJUiJUieKUiLUiN,UiOUi&RUiSUiSUiETUihW,UiWUidYUi\7 _You open the door.Ui^3Ui`Uic@  There is an open door here.UieUie _UifUimUi$oUiNoUiApUǐ....+# .##.##.##....###### .##.##.##....##...## ........#..........#  ........'.)........# ........#..........# ........#..........# ........#..........# ........#.......@..# ---53.3 (53.0) ........#..........# )##..####..####'########## Uib)##..####..####..###.>...## ...........#..............# ...........#..............# ...........#..............# UiÍ...........#..............# ...........'.....##.......#Ui:---UiUi<E _Done exploring.XifXiLevel 4 of the Dungeon <<<>>>∩__(Press ? for help) #.....†.....#.....†.......#......#.........#  #...........#.....#.......#......#.........#  #...........#.....#.......#.)....#.........#  #...........#.....#.......#......+.........#  #...##########..####..##.##...##.##.##....######  Xi#...####...#########..#####...##.##.##....##...##  #......................#.............#..........#  #......................#.............'.)........#  #......................#.............#..........#  #......................#.............#..........#  #......................#.............#..........#  XiC#......................#.............#.......@..#  #......................#.............#..........# Xiqw ########...###..###'####...##)##..####..####'##########  Xi#.....####'###..##..#########)##..####..####..###.>...##  Xi#....†<........[........................#..............#  #.......................................#..............#  Xi#.......................................#..............#  #.......................................#..............#  Xi #...........##......###....##...........'.....##.......#  #...........####'######....#########....##.)..########.#  Xi#...#..#....##.............##.....###'####....##.......#  #...##########..............#..........................#XiP 3@>Yi] YiKz ....+.........#disiri the Skirmisher .##.##.##....######Coglin .##.##.##....##...##Health: 51/51 ======================== ........#..........#Magic: 7/7======================== ........'.)........#AC: 5Str: 12 ........#..........#EV: 11Int: 8 ........#..........#SH: 0Dex: 19 ........#..........#XL:  7 Next: 78% Place: Dungeon:4 ........#.......@..#Noise: ---------  Time: 3453.3 (0.0) ........#..........#a) +5 sling {Hilda}  c) +0 sling {Solveig Yiz )##..####..####'##########Fire: a) +5 sling {Hilda} )##..####..####..###.>...## ...........#..............# ...........#..............# ...........#..............# ...........#..............# ...........'.....##.......# _There is an open door here. _There is an open door here. Yiz _You see here a +0 mace. _You open the door. _There is an open door here. _Done exploring.Yi{ Yi8} Yi Yi Yi P _Yi YiL Yiq YiO @  There is an open door here.Yi Yi]  _Yi Yiu Yi˘ ,Yi Yiܛ Yi@ ,YiM Yi8 Yi Yi; Yi Yi Yi> ,Yi Yib Yi] Yi YiJ Yi֯ =#. ...'.)........# ..#..........# #..........# #..........# #..........# #..........# ####..####'########## ####..####..###.@...##61.3 (8#..............# ......#..............# Yi( J......#..............##..............#'.....##.......# ##....##.)..########.# ###'####....##.......#...YiN "YiŰ Yiϵ Yiq c _There is a stone staircase leading down here.Ziϯ Zia Zi Zi Zi 22.3 (1 _Zi Zi &5ZiK L ### #.#  #@#  #.#  ...  ....#  ## #..... #####Ziӣ +# Zi4 -3.8 (2.5Zi Zi # _You climb downwards.Zi a _There is a stone staircase leading up here.\i*{v ###.<\i{#....##....#.#\i\i44.8 (1.0 _\i\i \i8L####.# #<# #.#.##...#....# ......... ####....## #.....###### \i_\i&5\iU\i?\i  ###.# #<#.#.##..................####....#####..\iX \iގ &6\iɒ \i \iI&..### ..#.# .## #<# .##.#.##.##....#.####....#l###...........@.......####....##### #..... ###### l   iguana (asleep)\i-g  You encounter an iguana.\iZ.&7\i 3\i5% _Found a dagger.]iC lYou shoot a sling bullet.  The sling bullet hits the iguana but does no damage.]i  The iguana hisses angrily.  You shoot a sling bullet. The sling bullet hits the iguana.]iQ l lThe iguana is lightly wounded.]i)R L===8.9 (1.1Rev ]iKR ]i4W ]iY S _The iguana barely misses you.^i3  You shoot a sling bullet. The sling bullet hits the iguana.^i  The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana!^i??i  The iguana is almost dead.^i?(70.0^iC^iFT _The iguana closely misses you.^iYjz  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.^i _The iguana closely misses you.  The sling bullet hits the iguana but does no damage.  The iguana is almost dead.^iqn  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is almost dead.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is almost dead.^ir,10^ir6Rev+ ^ix^iz|  The sling bullet hits the iguana but does no damage.  The iguana is almost dead.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is almost dead. _The iguana misses you.^i& z  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.^iA )The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.^i@ & ^i/ ^i3 m852Rev* ^i: ^iD= J _You kill the iguana!_i !Rev+ _i B_i _i _i _iב >Rev _i _i2 _i _iX _i/ _i` >  You see here a +0 dagger._i _iS  __i _i& _i _i. _in _i _i߯ _i` _iɱ _i, _i̲ _i _ih _i _i _iȸ _i` _i _iZ _i2 _i _i _i _is _i _i ,_iq v_i X_i _i _iE _i _i ,_i _i _i ,_i _i _i _i _i _i _i _i _i3 _i _i @############### #.............. #.####......... #.#.##.########_iT R #.#<##.# #.#.##.# #....#.#_i} .#########....#)###... ...............---96.0 (24.0)_i  >.########....#####.... #............. _i I#############_iJ ^---7.0 (25_i _i ; _Found a stone staircase leading down.aiKai|UBaiWaiYai\aiw]ai^ai`aibaicaieai9gaiiaijaikaimaipaiqairaicyaiyaiezaizaiz ai{C### ########aiL{Y..# #.......ai{c#.# #.####..ai{ ai|c#.# #.#.##.#ai_| ai|l#@# #.#<##.#ai| ai=}X#.# #.#.##.#aiy}X#.# #....#.#ai}7#.#########....ai"~#)#ai\~B#.................ai~\#>.########....###ai~=#.##ai'#.......aia....ai########ai ###.#ai aiBai'509.0 (12aiai&10.0 (13aiai aiaig#_f - a wand of mindburst (5)bi\Ibibiobi\BbiBbiÔbibiJbibibibbifbibiӚbiGbi1biŸnbi",bilbi,biKbi{bi bi5bibi{biXbibibibibibi?bibiLbibibibibi"biWbiطbi-biJbibiZbi¼bibiоbi_bibi/bibi-bibibibiZbi ,bibiN _You now have 246 gold pieces (gained 17).biybibi bibi$bi'biJbibibiTbibibibibi9bibibibihbibibi]bi,bibiubibi"birbibi7bimbibiGbibibiqbibibibilbi biRe  You encounter a drude.bi####.### #.##.#.##.###......# #.##.#<##.#bi;#......# #.##.#.##.##......# #.##....#.#bi`####.### #.#########....#)#.# #...........bi#.# #>.########....####bi#.#######.###### #........#.........@....# ########bi #########.####...5 #.# . #.biz##.#bi...5   drude (asleep)...bi/7... bi-40.0 (30bi31.0 (31 _bi bi< ci@ ))))))5You shoot a sling bullet. The sling bullet hits the drude.  The drude shouts!ciel )The drude is lightly wounded.cie 5.  You shoot a sling bullet. The sling bullet misses the drude.cie,.....cif===2.1 (1.1)Rev ci{cin cici _You hear a shout!ci.r )))))))You shoot a sling bullet.ci|  The sling bullet closely misses the drude.You shoot a sling bullet.ci45.ci75.ci+.......ci{^3.2Rev+ cinci _ _The sling bullet barely misses the drude.ci˜ ))) You shoot a sling bullet. The sling bullet hits the drude.ci  The drude is moderately wounded.You shoot a sling bullet. The sling bullet hits the drude.ci͟ 35.ciD !..ci +40ci6 ciq ` _The drude is moderately wounded.di  )) You shoot a sling bullet. The sling bullet hits the drude!di ))The drude is almost dead.You shoot a sling bullet.didi,5.di!di("E.5..di-#dit#5di#(Rev* di#diU)di2_ _The sling bullet barely misses the drude.di j ))))You shoot a sling bullet.dim  The sling bullet barely misses the drude.You shoot a sling bullet. The sling bullet hits the drude.dif 35.di z oThe drude is almost dead.di ..o   orcYou encounter an orc. It is wielding a +0 hand axe.di' %6di di@ _The drude closely misses you. The drude barely misses you.eiro .  You shoot a sling bullet. The sling bullet hits the drude.ei$_ ...ei n ))))You kill the drude!ei`+9o.ei3)....eiE75917.3 (1.1ei<ei?/ _You shoot a sling bullet.eiB ))))) You shoot a sling bullet. The sling bullet hits the orc.ei3 ))The orc is heavily wounded.You shoot a sling bullet.eiU #o.....o..8.4 _The sling bullet closely misses the orc.eiN>r )))))))You shoot a sling bullet.eij )The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.ei=)fiK....)..fi3290fi +fi5/G _You kill the orc!fi.Ifi1fi5fi6fi9,fi<,fi=fi@fidBfiBfiYCfiDfitGfiG6Rev+ fiHfiJfiL,fi=Mfi@OfiRfiQRfiRfiU$  Things that are here:fiNWa  a +0 hand axe; an orc corpsefitYfiZ _fiP[fiG]fin`TRev fiaficfifefiefiffihfijfikfilfiofi^rfir(fisfiufixj  You encounter a shadow imp.fi.# #.# #....#.# ## #.#########....#)###...  #.......................  #>.########....#####.... ######.###### #............. ............################ ######.####.)..##.# ####.####fiG#.# #..@.#---#.# ####.# ... .# ... ..fimV... .#.fi .#..5   shadow imp (wandering)fi .# .# .# 5#fiX60.4 (11.0)5.fiËN5fic1==-fi%1.4 (12fiafi,, _The shadow imp shouts!giK ))))))You shoot a sling bullet.gi  The sling bullet barely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp.giU 85.gi[ ?......giY\ 9=2.5 (1.1)gix\ +Rev giEc gie e _The shadow imp is moderately wounded.hi )))) You shoot a sling bullet. The sling bullet hits the shadow imp.hi! ))The shadow imp is severely wounded.You shoot a sling bullet.hi75.hiѫ6... .hiG'3.6hihi1d _The sling bullet barely misses the shadow imp.hi )))You shoot a sling bullet.  The sling bullet hits the shadow imp but does no damage.hi0n .  The shadow imp is severely wounded.hi0]You shoot a sling bullet. The sling bullet hits the shadow imp.hi5)hi޽2....hiu4340hi6Rev+ hihi!N _You kill the shadow imp!hiw# #.#########....#)###...  #....................#>.########....#####.... #####.###### #............. ...........################ #####.####.)..#  #.# ####.####hi.#.# #....# #.# ####@# ... #.# ... #.. ... #.# #.#.#.# .##.# .#hi_0#.. #hi hi~ /---5hi/hiii  #.......................>.########....##### iic#####.###### #......... ...........################ #####.####.)..#  #.# ####.####iic #....####ii3... iiZ....##.###ii iib#.#..####ii8iiiip---6Rev iiciiRii- :#>.########....#####.... ####.###### #............. ..........################ ####.####.)..#  #.# ####.#####.# #....# #.# ####.# ... #.#####... ii #.@...#... #.#.###  #.#..# #.##.# #.# .#ii #.. ##### iig ii %7ii iiH ji###.###### #............. .........################ ###.####.)..#  #.# ####.#####.# #....# #.# ####.# ... #.#####... #.....# ... #.#@###  #.#..# #.##.# #.# .# #.. ##### 8ji[F .........################ ###.####.)..#  #.# ####.#### #....###.... #.######.....##.#.### #.#@.# ## . #jifjig%9jijjikki_##.####.)..#  #.# ####.#####.# #....#  #.# ####.#  ... #.#####... #.....#  ... #.#.###  #.#..# #.##@# #.##.# #...## ###.  .##.#.#kifkigg170kilkiDnkiFe  #.# ####.#### #....###.  ... #.#####.....#.## #.#..# ###...####. kiMkiܙ&1kikiki W #.# #....# #.# ####.# ... #.##### ... #.....# ... #.#.### #.#..# #.##.# #.##.# #..@## ###.+ .###.  #.  #. #.#.ki ki@ &2ki ki lig*;'..##.##li/li/3li$4lig6( _You open the door.li #.# ####.#  ... #.#####... #.....#  ... #.#.###  #.#..# #.##.# #.##.# ##...##.####.@..#......###.# #####. # #.#.#.#. li li &4li lii Q _There is an open door here.miAo#.# ####.# ... #.##### _ ... #.....##. ... #.#.###.mi#.#..#..#.##.#5##.##.#.# #...##.# ###.'@.# ......###.# mi#####. .# #. [##. ..#. #.mi5   drude (asleep)#. #._mimi   You encounter a drude.Found a ring mail.mi &5mi`;_miW _Found a shimmering altar of Xom and a blossoming altar of Fedhas.niQ ))5You shoot a sling bullet. The sling bullet hits the drude.  The drude shouts!ni? x )))The drude is lightly wounded.ni@ Q.5ni| ,...ni p====6Rev ni 8_ni r _You shoot a sling bullet. The sling bullet misses the drude.oip<))oiZ9  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet.oiQ.5oiAn  The sling bullet barely misses the drude.oi48--Doom: 10%===-7oi[:_oi~ _The drude barely misses you. The drude hits you. Your doom draws closer.oi{  You shoot a sling bullet. The sling bullet hits the drude!oiQ  The drude is heavily wounded.You shoot a sling bullet. The sling bullet hits the drude.piJ  The drude is severely wounded.The drude hits you. Your doom draws closer. The drude hits you.pipK4----27%  -piKU8Rev+ piP8_pi"R- _Your doom draws closer.pi5)pi [  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet.pi 5The sling bullet closely misses the drude.pij1---359.7 (1.1piQ:_pi _The drude hits you. Your doom draws closer. The drude closely misses you.pibj g )You shoot a sling bullet.pi  The sling bullet barely misses the drude.You shoot a sling bullet.piLy %5You shoot a sling bullet.  The sling bullet barely misses the drude.    The drude hits you but does no damage. The drude hits you.piy 34----54%  800Rev* pi :_pi c _Your doom draws closer. The drude misses you.qiZK  You shoot a sling bullet. The sling bullet hits the drude.qi{ )The drude is almost dead.qi]W 5 You shoot a sling bullet. The sling bullet misses the drude.qiW51.6 (0.9qix]8_qi(`r _The drude misses you. The drude hits you but does no damage.qi g )You shoot a sling bullet.qiU .  The sling bullet closely misses the drude.You shoot a sling bullet. The sling bullet hits the drude.qi|Z<)qi.qiNqi#.# ####.#disiri the Skirmisher ...#.##### _Coglin ...#.....##.Health: 35/51 ================-------- ...#.#.###.Magic: 7/7========================#.#..#..AC: 5Str: 12Doom: 53% #.##.#.#EV: 11Int: 8  #.##.#.#SH: 0Dex: 19qi(x#...##.#XL:  7 Next: 100% Place: Dungeon:5###.'@.#Noise: ===------  Time: 3582.6 (1.0)......###.#a) +5 sling {Hilda}  c) +0 sling {Solveig#####. .#Fire: a) +5 sling {Hilda} #. [#qiNRev* #. ..#. #.qipj#. #._The drude is almost dead.qibYou shoot a sling bullet. The sling bullet misses the drude. qi_The drude misses you. The drude hits you but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the drude.qiPYou shoot a sling bullet. The sling bullet hits the drude.qiv  _You kill the drude!You have reached level 8!qi/  --more--riu _9/578/838 0% ri ri R _You feel stronger.sit_siBsi,si,si9:40sisiTRev+ sisi,sisi41=si߻si3siTRev sisi,sisiCm2=sisi1>sisiR3sisisiK3=sisiW,sisieBsi,sisisiU4=sisiBsi,sisisi%5si sir,sisi,,sisi,si:sisiK6=sicsiV,sisi,si]sisiRU7=sisiLsi~siOsi,sisi a8=si si[ si sisisi9sisi,sisisi#9si2=sisi,sisi{,sisi`siE50=sisiV!,si#si#si#si+si-,si.siL0si0#1si02=si1sir3,si4si6si@6si6siw8si8%2si9si;,si<si=si">si>si@si@siAsi CsiTCK3=si+DsiE,siFsiH,si@IsiUKsiKN4=sioLsiMsi Nsi OsiPsiPsiiQsifS,si TsiVsiPVD5=siWsi(YsiXYsizZsi\,siG]si-_si^_U6=siW`si,bsibsicsidsi esiesig,si|hsiXkk _You start resting.HP restored.sirQ---_siWw1643.6 (61.0)si]xu7=---4.6 (62 _siX};_sitip.# #....# # ####.# ## #.##### _  #..... ..#.#.###. #.#..#.. #.##.#.# #.##.#.# #...##@#  ###.'..# ti]......###.# #####. #.##. #[##. #..#. ##.ti#. #._tiG5.6 (1.0)ti9_tiͿti7M####.###... # ####.# ####### _#....##.# ..###....#..##....## ###.'.......###.#ti2###titi&6ti6titiq; M###.)..# ####.###... # ####.# ###### _....##.## ..###.....#..###....##ti; j###.'..####.ti,C tidC tiC 7tiOH tiL uiWa....################ ####.)..# # ####.#### # #....# # ####.# ##  #.##### _#  #.....##.## .#.#.###...##.#..#.#.##.#.##.##.#.# #...##.# ###.'..#......###.######. #.##. #[##. #..uihui^h;=8uimuinui@]##### #............. ....################ ###.)..#  ####.####  #....#  ####.# ###  #.######_#  #.....##.## #.#.###.@.##.#..#..#..##.##.#.###.#ui]#.##.#.# .##...##.# $ ###.'..# ._......###.# #######. #.#ui]w#. #[#uiDeA  Found 12 gold pieces.uie9uiiuilA _Found a snail-covered altar of Cheibriados.vi...################ ##.)..#  ####.#### #....# ####.# ### #.######_# #.....##.##.#.###..#.#..#..##.##.#.###.# #.##.#.# .# #...##.# .$viD###.'..# .._......###.# ..#######. #.# .## #. #[# .##. #..vizviݢ'50vigvivi#.)..# ##.#### #....# ####.# ### #.######_# #.....##.##.#.###..#.#..#..#..# vi$#.##.#.###@# #.##.#.# #.# #...##.# ..$ ###.'..#...._......###.#_...#######. #.###.##viZ$ #. #[# #.##. #.. ..##. ##.viSvi&1vivi`#: _Found a glowing silver altar of Zin.wi ###.####  #....###### #.######_....##.###.###...##.#..#..#.#.### ..##.#_..$###.'..#...._#.###. #.wiKwi2wi<wiN? _Found a sparkling altar of Nemelex Xobeh.wi6 #....# ####.# ### #.######_# #.....##.##.#.###..#.#..#..#..# #.##.#.###.# #.##.#.###.##...##.#_..###.'..#...._wi......###.#_...## #####. #.###.## #. #[# #.##. #.. ..##. ##. .###. #.# _wiwiK&3wi`!9_wi'wi(+4.6 (2wi,9_wi.? _You now have 258 gold pieces (gained 12).xi( ###### #.######_....##.###.###...##.#..#..#.#.######.##..##.#_...####.'..#...@_#......###.#_...######. #.###.## .#xiA5.6 (1xiZ9_xi|xi #.######_# #.....##.## #.#.###...## #.#..#..#..# #.##.#.###.# #.##.#.###.## #...##.#_...## ###.'..#...._#......###.#_.@.## #####. #.### #. #[# #. #. #.. ..# #. ##...## #. # #_ ##xihxi&6xi;_xi<xi ....##.###.###...##.#..#..#.#.######.##..##.#_...####.'..#...._......###.#_...#######. #.###@##  #. #[# #.# .. ..##xi<7xi9_xiyie #.###...##.#..#..#.#.######.##..##.#_...####.'..#...._#......###.#_...#######. #.###.##  #. #[# #@# ..#.#...##yijyi1k&8yiq;_yiatyi q #.#..#..#..# #.##.#.###.# #.##.#.###.## #...##.#_...## ###.'..#...._#......###.#_...## #####. #.###.# #. #[###.# #. #..#@.# #. ##...##yi { #. ## #_ ## yiw yi &9yi ;_yi ziu*3zi+ziU.zi0ziq5Bziv6zi6ziR7ziI9zi;,zi;zi(CA  You see here a +0 ring mail.ziDzi%E _ziEziGziIziIziJziLzi)N,ziNziOzi2QzirQziRziT@  There is an open door here.ziBVziV _ziWziXziZ,ziW[zi^zi_zi `zi`zibzi3d,zi;ezifzi)hziYhzi iziNjzi]lzilziImzinzi5p,ziqzirzi{t,ziLuziwziwze  You encounter a hound.zi> ########.'..#...._# ........###.#_...## #######.# #.###.## #.# #[###.# #.# #..#..# #.# ##...## #.# ##.## #.# #_# zi}'#@# ### .......:#  ..$...###................h   hound (asleep).....|.hzi0745.0)zi?,5.6 (16ziT8_zi(n _Found 12 gold pieces and a long smoking staff.|i'|i*rDungeon Overview and Level Annotations |i*Branches: (press G to reach them and ?/b for more information) Dungeon (5/15) |i*Temple: D:4-7 |iX+,Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($96)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal Ru|i+Sif MunaTrogUskayaw VehumetWu JianXomYredelemnul Zin|i+?The Shining One}ijk}it########.'..#...._#disiri the Skirmisher........###.#_...##Coglin#######.# #.###.##Health: 57/57 ========================#.# #[###.#Magic: 8/8========================#.# #..#..#AC: 5}iRuStr: 13Doom: 53% #.# ##...##EV: 11Int: 8  #.# ##.##SH: 0Dex: 19#.# #_#XL:  8 Next:  0% Place: Dungeon:5#@# ###Noise: ---------  Time: 3675.6 (0.0).......:#a) +5 sling {Hilda}  c) +0 sling {Solveig..$...###Fire: a) +5 sling {Hilda} ......}ivZ..........h   hound (asleep).....|.h _Found a sparkling altar of Nemelex Xobeh. _You now have 258 gold pieces (gained 12). _You see here a +0 ring mail. _There is an open door here.  You encounter a hound. _Found 12 gold pieces and a long smoking staff.}iv(}i|}i}}i9 5 )))))h  )You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!}i  The hound is moderately wounded.You shoot a sling bullet.  The sling bullet hits the hound but does no damage.}i :h.}iy 8h.}iB' .....===6.6 (1Rev }i- 9_}i0 ` _The hound is moderately wounded.~ik )))) You shoot a sling bullet. The sling bullet hits the hound!~i  The hound is almost dead.You shoot a sling bullet. The sling bullet hits the hound.~iqMh.~i t BThe hound is almost dead.~i}...B   bombardier beetle (wandering)h   hound7Rev+ ~i̍7_~iϐb _You encounter a bombardier beetle.~iW[ †You shoot a sling bullet. The sling bullet hits the hound!~i` S)))~i ))))You kill the hound!~il ...†...~ip \2 38~iw ~iy / _You shoot a sling bullet.iy )))))))You shoot a sling bullet.i%5 B  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle!iqK.BiׇB......i.9id7_iHl _The bombardier beetle is moderately wounded.iG )))))))You shoot a sling bullet.i   The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.iP K.BiY D.......ihZ e80Rev* ib 9_iYd k _The sling bullet barely misses the bombardier beetle.i{ )))) You shoot a sling bullet.  The sling bullet hits the bombardier beetle!i^ )))The bombardier beetle is almost dead.You shoot a sling bullet.iH....B..i@I%1iP7_i%Sk _The sling bullet barely misses the bombardier beetle.i|W .  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!i$\\))))iV )))You kill the bombardier beetle!ixhW.......i%n 1 72.7 (1.1 _You shoot a sling bullet.ietA_ivh _Your Stealth skill increases to level 2!i ........###.#_...########.# #.###.##  #.# #[###.# .# #..#..# ##...#.# ##.## ##### #.# #_# ......#.# ##.......@# $...##.... † ......iiշF---30 _i9_iwe  You pick up a parchment of Sigil of Binding and begin reading...i F---4.7 (2i7_iI _You add the spell Sigil of Binding to your library.iTdisiri the Skirmisher (Coglin Hunter)Turns: 3655, Time: 00:09:42 Health: 57/57AC:  5 Str: 13 XL: 8 Next: 7% Magic: 8/8i!EV: 11 Int:  8 God: Gold: 258SH:  0 Dex: 19 Spells: 7/7 levels left rFire . . . (100%) a - +5 sling {Hilda} rCold . . . (100%) c - +0 sling {Solveig} rNeg . . . (100%) j - +0 leather armour {rPois} irPois + (33%) k - +0 helmet rElec .(100%) (no cloak) rCorr .(100%) h - +0 pair of gloves SInv .i:_(no boots) Will +....(no gizmo) iYTStlth ++ HPRegen 0.29/turn MPRegen 0.11/turn iy%: no passive effects @: revved isA: off-hand wielding, slow wielding, warmup strikes, no jewelleryi5i;........###.#_...##disiri the Skirmisher#######.# #.###.##Coglin#.# #[###.#Health: 57/57 ========================#.# #..#..#Magic: 8/8========================#.# ##...##AC: 5i<Str: 13Doom: 51% #.# ##.##EV: 11Int: 8  ##### #.# #_#SH: 0Dex: 19......#.# ###iE<hXL:  8 Next:  7% Place: Dungeon:5.......@#Noise: ---------  Time: 3684.7 (0.0)..$...###it<-a) +5 sling {Hilda}  c) +0 sling {Solveig......Fire: a) +5 sling {Hilda} ....†i<xRev* .........i'=.|..The sling bullet hits the bombardier beetle!  You kill the bombardier beetle! _You shoot a sling bullet. _Your Stealth skill increases to level 2!You pick up a parchment of Sigil of Binding and begin reading... _You add the spell Sigil of Binding to your library.iC>'iEiFi  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.9   3.0   0   i - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1       c - Throwing   0.0   1.2  -1   j - Evocations   0.0   0.6  +3           d - Short Blades   0.0   1.2  -1  r61H    e + Ranged Weapons 8.2  10.7  -1               f - Armour   0.0   1.2  -1      g + Dodging2.6   3.6  -1      h + Stealth2.0   3.6  -1              i׈            i        in    i:_    ip        i i    The relative cost of raising each skill is in cyan.  iЉThe species aptitude is in white.  [?] HelpiG[=] set a skill target  iD[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiiiei@........###.#_...##disiri the Skirmisher#######.# #.###.##Coglin#.# #[###.#Health: 57/57 ========================#.# #..#..#Magic: 8/8i========================#.# ##...##AC: 5Str: 13Doom: 51% #.# ##.##EV: 11Int: 8  ##### #.# #_#SH: 0i Dex: 19......#.# ###XL:  8 Next:  7% Place: Dungeon:5i........@#Noise: ---------  Time: 3684.7 (0.0)iT..$...###a) +5 sling {Hilda}  c) +0 sling {Solveigiuz......Fire: a) +5 sling {Hilda} iX....†Rev* iY.........iG.|..i xThe sling bullet hits the bombardier beetle!  You kill the bombardier beetle! i@p_You shoot a sling bullet. _Your Stealth skill increases to level 2!iiYou pick up a parchment of Sigil of Binding and begin reading... _You add the spell Sigil of Binding to your library.i%i'iii i  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 50% 1b - Inner FlameHexes/Firei 86% 3  c - Launch Clockwork BeeForgecraft86% 3  d - Sigil of BindingHexes86% 3  i| e - Cause FearHexes99% 4  f - Flame WaveConjuration/Fire99% 4  g - Ignite Poisoni iFire/Alchemy99% 4  h - PetrifyAlchemy/Earthi ]99% 4  i - Sticky FlameFire/Alchemyi ^99% 4  j - StarburstConjuration/Firei 100% 6 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitix iA~........###.#_...##disiri the Skirmisher#######.# #.###.##Coglin#.# #[###.#Health: 57/57 ========================#.# #..#..#Magic: 8/8========================#.# ##...##AC: 5Str: 13i~xDoom: 51% #.# ##.##EV: 11Int: 8  ##### #.# #_#SH: 0Dex: 19......#.# ###XL:  8 Next:  7% Place: Dungeon:5.......@#Noise: ---------  Time: 3684.7 (0.0)..$...###a) +5 sling {Hilda}  c) +0 sling {Solveig......i)Fire: a) +5 sling {Hilda} ....†Rev* iPY.........iq.|..The sling bullet hits the bombardier beetle!  You kill the bombardier beetle! i._You shoot a sling bullet. _Your Stealth skill increases to level 2!You pick up a parchment of Sigil of Binding and begin reading... _You add the spell Sigil of Binding to your library.iP  Okay, then.i}'iiӎ. _iw Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 50% 1b - Inner FlameHexes/Fire86% 3  c - Launch Clockwork BeeForgecraft86% 3  d - Sigil of BindingHexes86% 3  e - Cause FearHexes99% 4  f - Flame WaveConjuration/Fire99% 4  g - Ignite PoisonFire/Alchemy99% 4  h - PetrifyAlchemy/Earth99% 4  i - Sticky FlameFire/Alchemy99% 4  j - StarburstConjuration/Fire100% 6 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitib i֩ i~ ........###.#_...##disiri the Skirmisher#######.# #.###.##Coglin#.# #[###.#Health: 57/57 ========================#.# #..#..#Magic: 8/8========================iѰ #.# ##...##AC: 5Str: 13Doom: 51% #.# ##.##EV: 11Int: 8  i ##### #.# #_#SH: 0Dex: 19i% ......#.# ###XL:  8 Next:  7% Place: Dungeon:5iH .......@#Noise: ---------  Time: 3684.7 (0.0)..$...###il a) +5 sling {Hilda}  c) +0 sling {Solveig......i Fire: a) +5 sling {Hilda} ....†Rev* i -.....iٱ s.....|..i You kill the bombardier beetle! _You shoot a sling bullet. _Your Stealth skill increases to level 2!im You pick up a parchment of Sigil of Binding and begin reading... _You add the spell Sigil of Binding to your library. _Okay, then.i^ P  Okay, then.iι 'i! i . _i|E .###.#_...## #######.# #.###.## #.# #[###.# #.# #..#..# #.# ##...## #.# ##.#####.# #_#iߖ.#.# ###.#.$...###...†....<.....i w.|.....#####?iП3<ik*5.7 (1i7_i _Found a scroll labelled LOISSU COTI. Found a stone staircase leading up.i\D #######.# #.### #.# #[###. #.# #..#..# #.# ##...## #.# ###########.# #_ih\........#.# ####...# #...$..@####.......# i\#.....†.##......<.#........i\#..|......#.#####?..i\1. #####i=eieF6Rev+ ieil9_imi3c #.# #.###.## #.# #[###.# #.# #..#..# #.# ##...## #.# ##.##.#.# #_#i:.#.# ### #.# #...$.@.### #.# #.....†.#i #......<. #i~.. #..|.......io #.#####?.... .. i9 #######ii%7i[7_ii  #.# #.###.## #.# #[###.# #.# #..#..# #.# ##...### #.# ##.###.#.# #_##.#.# ###iq X #.# #...$@..### #.# #.....†.# #......<.. #i .. #..|... #.#####i˰ }?.....  .. #######i6 i %8i i ip ~ #.# #.###.## #.# #[###.# #.# #..#..# #.# ##...## # #.# ##.## #.#.# #_# #.#.# ### #.#i O #...@...### #.# #.....†.# #......<.. #.. #..|. #.#####?..... .. #######ik i %9ix 7_i i" Z90.7 (2Rev i|! 9_i# ? _You now have 270 gold pieces (gained 12).ix #.# #[###.# #.# #..#..# #.# ##...## ##.# ##.## #.#########.# #_# #.........#.# ###  #.# #.ib### #.# #.....†.# #......<...#............#..|#.#####?i0n.. #########i i*1.7 (1i7_iI ig[#.# #..#..# #.# ##...## ##.# ##.## #.#########.# #_# #.........#.# ###  #.# #.### i\{#.# #.# #......<......#.............#..|#.#####?... ########## i-eie%2il9_iZor _You see here a hound corpse.i6  #...### ##.## .#########.# #_# ........#.# ## #i6 H..# ## †.####...@<.........|i7 3Rev i> i? ,3 _iuE 7_iRG i )#.# ##...## # #.# ##.## #.#.# #_# #.#.# ### #..# #.### #.# #.....†.####.#......@......##.##..|.##.#####?......#... ####4_ _There is a stone staircase leading up here.i # ##.## i7.#########.# #_# ........# #..# iVH## #is†.####.....<......#i;.|id#####?.iif-5 _i_&_ii@d .#########.# #_# ........# #..# ## ##†.####.....<......#...|#####?... ########ihi]i&6igo8_idqiL ........# #..# ## ##†.####.....<......#iM ...|#.#####... ########## ioT iT &7ih[ in iQo +8.7 (2iv ix a _e - a scroll labelled LOISSU COTIiVi4[,i]i]i^iJaicici1eik #.#########.# #_# #...#.# ### #.........# #.......### iEl #.......# ## #.....†.####... #......<......# #iml...# #..|@.........#il #.#####.......# ... #########il ##is #.#.# #_# #..#.# ### #..# #.### #i%t.# ## #.....†.####... #......<......# #.#iMt #..@....# #.#####.......#izt ... #########..##it@.#i|-701.7 (3i}+2.7 (4i':_is _You see here a staff of fire.iiѽiiiji: _iDiiGiiliiwiaihie  You encounter a hound.idN #.........#  #.......###  ### #.....†.####...iN #......<......# #.............#### #..|..........#h....##.#####.......#.......@# #########.....#### i{##.## ih   hound (asleep)i +5.7 (3i26.7 (4 _i~iHi ))))))h  You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!i  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.iGF.hit).....i`===7.7 (1Rev iři^ _The hound is severely wounded.ir3:)))))))i̽  You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet. The sling bullet hits the hound.i5=J.hi=J.hiD=.......iE%8iLi-NY _The hound is almost dead.i( †You shoot a sling bullet. The sling bullet hits the hound.i= ;))) i n ))))You kill the hound!i#! X...†...i % 8/580 119.8 (1.1Rev+ _You shoot a sling bullet.i( i* i _Your Fighting skill increases to level 3!i0iq'i׃iMiio: _iǍii4>Rev igihiiUipi i{iiii̡iiii!iM(i6iVi%  i@You encounter a hound.iݲ)..##.....†.####.... #.##......<......#.. #.##.............#i ...####.##..|..........#........##.#####.......#i*G......†....# #########........#### ..###.#.### iK{ #.#.@.# ---i # ###$# .# .#.#ih#h   hound (asleep)ii.#.#iݶ`15.8 (6.0h.iFhiU5===6.8 (7i=i& _The hound barks!i v )))You shoot a sling bullet.ii7  The sling bullet hits the hound but does no damage.  You shoot a sling bullet. The sling bullet hits the hound!iyLh.i8h.i6$i X7.9 (1.1Rev izi iO_The hound is heavily wounded.io ))You shoot a sling bullet.ia  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.iLh.im  The hound is severely wounded.i,80i6Rev+ iiOS _The hound closely misses you.id k †  . #.<  .. #.id _  ...####.##..|  ........  ......†....# ie  i e )........####  i@e >#.### #.#.@.#iae ? # ###h#i~e  ie .# ie #.# .#ie  .# ie .# if 0.#iR  †  . #.<  .. #.  ...####.##..|  ........  ......†....# i   ........####  #.### #.#.@.# # ###h#i r .# .#i A .# i 4.# i ].# .# i ii iiy\ _A hound is nearby!i  You shoot a sling bullet. The sling bullet hits the hound.ie[ )The hound is almost dead.You shoot a sling bullet.iM hThe sling bullet closely misses the hound.i-20.0 (1.1ii= _The hound bites you but does no damage.ih )You shoot a sling bullet.iyY  The sling bullet closely misses the hound.You shoot a sling bullet.i\ hThe sling bullet barely misses the hound.if1.1Rev* iig _The hound closely misses you. The hound barely misses you.iu h )You shoot a sling bullet.i[ $The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.i_ =)ia ,$i 49% 2 420iZ i} I _You kill the hound!ivUiU'iViXi ^XiY_i_is`icTRev+ i^di hN _You now have 286 gold pieces (gained 16).iPiixiiiikikikilimiun,iFoiTqisi9siNs6Rev i@tiuixiZxi@yi{i},i~iMiځiiiXiiڅ(i=ii؈iiۉiii,iiwii>iixiiiiiy,iiלi,i<i5iv,iנiݡii$ii,iCiG _p - 2 scrolls of poison (gained 1)iĩ3i"iǪihiiȫii iBii3iiٮi ii,iiigiii|iiôiyiijii,iii iiii2iiicii@ii@,iiiiiUii,iTiiZ #.# #.# #.# ####### # #.. #.....# .## ######## #.....# [... ........iJz #.....# ....# #######. #.....###.....##.#......@....##.---56.1 (34.0)#.....########.####.## ##.#.# #.#########.#.# #.........#.#.#### #.........i #....# #.......## #....#######.......# #.........##.....†.## ii<iH---7.1 (35ii- _Found a leather armour.iX0i0i5i28H _No target in view!i{iiiii=!: _i!i#i>$i%i,'i)e  You encounter a hound.iv/^...#..h...##.#..#....##.##. #....# #.##i0C####### #....# #...#.....# #....###########.'#.....# #..[............###.....# #.....# #######.# #.....####.# #...........#.#.# #.....####### ik0c#.# ####.## # #.##.# #.#########.##.# #.........#.# h   hound (asleep)#.#### #..i0#....# #.......####....#######.......#i719.1 (2.0)i`8360.1 (3 _i=i>i  ))))))h  You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!i  )The hound is moderately wounded.You shoot a sling bullet.ibQ.hiO.hiC2....i`===1.1 (1Rev i>i"` _The sling bullet closely misses the hound.im )))))))You shoot a sling bullet.iY  The sling bullet barely misses the hound.You shoot a sling bullet.  The sling bullet hits the hound but does no damage.ivQ.hiu}8.....i},2.2 (1.1iiz` _The hound is moderately wounded.i? )))))))You shoot a sling bullet.i  The sling bullet completely misses the hound.You shoot a sling bullet.irG Q.hiG O.hiM 2....iN ^3.3Rev+ iQS iSV _ _The sling bullet barely misses the hound.iy †You shoot a sling bullet. The sling bullet hits the hound!i~ @)i ))))))You kill the hound!i@ v.....†.i? T8 8it M40Rev* i iA / _You shoot a sling bullet.i-iJ.'iZ0i2i5i5(Rev+ i9Bi:iC;i><i=i?i@i@ivBirDiD>Rev iFiHiwJiJiwKi_MiOiPiPiRirTiTiUiYiS[i[(ivdifiiiciikimipiEpiJqitiv,ixiyiO|i{|i}iiiiyiiiiii,ii0imii6ibiWiiiii̞iߟiiiڣiĤiJiu,iibiثi`iìiiM,iiiUi~iSii4iiiDi iRi`ii,iiii,iiiii1iPiiiii0iziibie,iifP  There is a stone staircase leading up here.iir _iriUi{iiiiViiiiiiAiiiiiiiieiiiiiiiiii,i5iii'iiiiii<iB i#########.# #.###.## ##.# #[###.# ..# ##.# #..#..# ..# ##.####...##...#. #iE #.##.##.## ..... #########.##.##_# ....# ........#.##.#####...# #.........##>.# if#.......####.# #@#  ---806.3 (42.0) iV#.......# #.###.###### #.....†.####..........# i|#......<......##......# #.............##.....# #..|..........##......# i#.#####.......######## ..# #########  ##i"#ii #---i*%7.3 (43iid; _Found a stone staircase leading down.i>ii>i?i BiCiGH iGb You encounter a scorpion.iM_.........###.#_.. ########.# #.###.#####  #.# #[###.#...# iOM #.# #..#..#s..#  #.####...##...#.# ipM#.##.##.##......# ########.##.##_# . iM.......#.##.#####.. .........##.# #.@>.# .......####.# #.#### .......# #.###.###### iM.....†.####..........# iNr......<##......# i%Nh....##......# iENs   scorpion (asleep) ..|....ieN##......######.......########.. iN_.# #########.iV18.3 (1.0)iW29.3 (2 _is]i^i ))))sYou shoot a sling bullet. The sling bullet hits the scorpion.iu  The scorpion is lightly wounded.  You shoot a sling bullet. The sling bullet hits the scorpion.i Q.si .....iL a===10.3 (1Rev iM i :_ih c _The scorpion is moderately wounded.ii ))))))You shoot a sling bullet.i9  The sling bullet barely misses the scorpion.You shoot a sling bullet.i{Q.si 4.....i\1Rev+ i|7_iDc _The sling bullet closely misses the scorpion.i[ ))))))You shoot a sling bullet.i+  The sling bullet closely misses the scorpion.You shoot a sling bullet.i7cU.sicP.sij0...ik%2iq9_itc _The sling bullet closely misses the scorpion.i b  You shoot a sling bullet. The sling bullet hits the scorpion.ihq  The scorpion is moderately wounded.You shoot a sling bullet. The sling bullet hits the scorpion.ie p  The scorpion is severely wounded.iH k3.4 (1.1Rev* i%_i]V _The scorpion closely misses you.i †You shoot a sling bullet. The sling bullet hits the scorpion!i<(i^a ))))You kill the scorpion!iEg...†iIB 6i\ 254.5 _You shoot a sling bullet.i9_i) iNZ_Your Dodging skill increases to level 3!iI i 'i iy H _No target in view!iiiiiTiG: _i R  There is a stone staircase leading down here.iti _i7i4d  You see here a scorpion corpse.ii3'Rev+ iK_i}iiiAi?iiii^ii iWiigiiq>Rev iBi2iiikiikiiyi{iFiuiiii(i8iiiiziijiNiiFiii2i iFi iiiiiiiiiiinii it i il i iV i i i,iiTiiiiiiiiiiwi=iriuiikii1i^i^ib i i"i#i$iF&,i&i*N _You now have 302 gold pieces (gained 16).ig,i-iq.i/iB0iR1i4H _You swap places with the butterfly.i]5i6i6i6ix7iq8i9i9i:i:i:i*;i;<i=i=i>i?i?iAiBi,CiCiDiDi?EiWFiGiGiiHiHiIipJiJiKiLiLiLiuMiXNiOiOijPiPiWQiRiSiOSiSilU,iUi(Wu _f - 2 bubbling pink potions (gained 1)idXiXiXiwZiZi[i[iH]i^,i?_iai bibi*ciciMei^fi_gihi7iizii'jikinlimimimiBnizoipipiiqiqiqidriNsisiCtiti,uiuivi%wiwii:i(idiiii 9=ii  _You now have 320 gold pieces (gained 18).i i i- i i i ,ig iV #... ... ... >. #.... #.. .. ..... #.# .# #### #.# .. # #.# .### #.###.# ...  i #...#.######.##  #........@..# ---95.6 (23.0) _# ###.#####...# .## #.#####...# ..## #.....#...#..# #.#####.#...# #...........## iq ##.## #######......## _...## #.......# ###..._# ###..#### #.#iH 3bi i H---6.6 (24i 9bi ; _Found a stone staircase leading down.iG .... >. #.. ... .... #.# #.# ### #.# #..  # #.# #.####.###.# .... #...#.######.## # #...........#  ###.#####.@.# # #.#####...# #.....#...#  #.###### #...........## #.## #######......# ...## #....b..# ### ..._# ###..#### #.### ###..#...# #.#ieH 8b.iH S.bi|I 2b.iyN iO 17.6 (1.0)i{S ;biU iU[ #..# #.# ### .  ####.##.... ..#.######.## # #...........##.###### .##.... ..# #.######...#. #.##### ####...##...# #.#i>V9b.i{VR.bi>[i[&8i`9bibi  # #.# ### .  ####.##.... ..#.######.## # #...........i F##.###### .##.... ..# #.##### #..........####.##. i @#.#...###....####...###.#i H.bi K.bi 1b.i iY &9i 9bi i X ### .  ####.##.... ..#.######.## # #...........##.#####iUX# .##.... ..# #.##### #..........##iX # #######...b..#######. ..#...#...#.............#isY7b.iY".i&Z'bi_i/`(900id8bi.fi   ####.##.... ..#.######.## i~ ## #...........##.###### .##.... ..# #.#####. #i ]........@.##i! ~# #######..b...## ...## #.......# ###... .##...#.###.#####...###.#i hb.b.iE 5b.i+ i &1i. :bi iL .##.... ..#.######.## # #...........##.###### #.## .##....#b.# #.#####.#. iQ#..........### #######...@..## ...## .# ###_##..#### #.ir.####....#.#####... i##......# #.# #...# ###iO.bi3b.iPi&2i18biiK ..#.######.## # #...........##.###### #.### .##....#..b.# #.#####.#... #..........### #######......## ...## .# ###_i##..#### #.####..#...#...##....#..###...# ##....### #.# #...#i!G.bicS.bi3b.ii)&3io8bii0  # #...........##.###### #.### .##.....# #.##### #.......b..### #######......## ...## .# ###_i1 J###.@#### #.####..#... #.##### ####...##...#..#.#....##i%1 ...# ##†..## #.. #####i2 >.bi2 2b.i8 iv8 &4i= :bi> iibiiH _No target in view!i` _# ###.#####...# .## #.#####...# ..## #.....#...# #..# #.#####.#.b.# ##.# #...........###.## #######......## _...## #.......# ###._#i!a w ###..#### #.# _...##...# #.# ##.##### ####...##...# #.# #iwa #.#...###....####...###.#.#...#...#.............##...#.###.#####...###.#...# #.# #...# ### _##....### #.# #...ia !#ia #†..## #.. ##### #..> ###i6c .bb.ic C.bii ij -5 _i?o Ib _iTq i4G#.## #.#####...# ...## #.....#...##..# #.#####.#.b.###.# #...........###.## #######......## #_...## #.......# ### #...._# ###..#### #.# #_...#####..#...# #.# ###.##### ####..@##...# #.##.#...###....####...###.# .#..#...#...#.............# i...##...#.###.#####...###.# #...# #.# #...# ### #_##....### #.# #...# ####†..## #.. ###i##  #..> ###  #.#i####i7b.iOE.bii&6i"Tb_i$i$+ X#.###.#####...#disiri the Skirmisher ...## #.....#...#Coglin .#..# #.#####.#.b.#Health: 58/58 ======================== ###.# #...........##Magic: 8/8======================== ###.## #######......##AC: 5Str: 13Doom: 44% #_...###.......# ###i+ EV: 12Int: 8  #...._####..#### #.#SH: 0Dex: 19 #_...#####..#...# #.#XL:  8 Next: 32% Place: Dungeon:5 i+ ###.##### ####..@##...# #.#i+ Noise: ---------  Time: 3906.6 (0.0) ###.#...###....####...###.#i, a) +5 sling {Hilda}  c) +0 sling {Solveig .#..#...#...#.............#i;, Fire: a) +5 sling {Hilda} ...##...#.###.#####...###.# i\, #.##......# #.# #...# ### i, #_##....### #.# #...# ####†..## #.. #####i, o#..>.## ####.#### i, _You kill the scorpion! _You now have 320 gold pieces (gained 18). _Found a stone staircase leading down. i, T_No target in view!  Press: ? - help, v - describe, . - traveli- 'The floor.i{#.###.#####...#disiri the Skirmisher ...## #.....#...#Coglin .#..# #.#####.#.b.#Health: 58/58 ======================== ###.# #...........##Magic: 8/8======================== ###.## #######......##AC: 5Str: 13Doom: 44% #_...###.......# ###EV: 12Int: 8  #...._####..#### #.#SH: 0Dex: 19 #_...#####..#...# #.#XL:  8 Next: 32% Place: Dungeon:5 ###.##### ####..@##...# #.#Noise: ---------  Time:i ~[m 3906.6 (0.0) ###.#...###....####...###.#a) +5 sling {Hilda}  c) +0 sling {Solveig .#..#...#...#.............#Fire: a) +5 sling {Hilda} ...##...#.###.#####...###.# #.##......# #.# #...# ### #_##....### #.# #...# ####†..## #.. ######..>.## ####.#### _You kill the scorpion! _You now have 320 gold pieces (gained 18). _Found a stone staircase leading down. _No target in view!  Press: ? - help, v - describe, . - travelThe floor. _i 3i iλ i f _i Xi i i+ i i i i i i~ i i` is i ,i* i i g  You encounter 2 ufetubi.i #.#_...## #.......# ### '..#...._# ###..#### #.# ##.#_...## ###..#...# #.#  #.###.##### ####...##...# #.#  #[###.#...###....####...###.#  #..#..#...#...#.............# ###...##...#.###.#####...###.# #.##.##......# #.# #...# ### #.##_##....### #@# #...# i 1.#####†..## #..55.##### #.# #..>.## #####.# #.# #.#####.######i7 ..........# 55 2 ufetubi (asleep) ...##......# ...##......# ...##.ie $.....#i X11.6 (55.iD ^51 asleep)i 22.6 (6 _i %_ia iFb  You shoot a sling bullet. The sling bullet hits the ufetubus.iU )The ufetubus is heavily wounded.You shoot a sling bullet.iQ 5.  The sling bullet closely misses the ufetubus.The ufetubus shouts!i7X \55iX w====3.5 (0.9Rev i] 6_i` _The ufetubus barely misses you. The ufetubus closely misses you.i*6)i .  You shoot a sling bullet. The sling bullet misses the ufetubus.You shoot a sling bullet. The sling bullet hits the ufetubus!iH)   ufetubusi5-5.i<[  You kill the ufetubus!iT@6- 3===-4.5 (1.0Rev+ i$_im _The ufetubus closely misses you. The ufetubus hits you.i  You shoot a sling bullet. The sling bullet hits the ufetubus.ie8 .  The ufetubus is heavily wounded.You shoot a sling bullet. The sling bullet hits the ufetubus!i/=)ii0-4-5.6 (1.1Rev* i6_iL _You kill the ufetubus!ijEiE'i(FiGiEK7Rev+ iNLi~LiMiSNiNK8=i"OiPiIRivR>Rev iRiSi%TiHTiqTi2UiVi5VijViAWiTXiXD=i Yi[ia ...._# ###..#### #.# _...## ###..#...# #.# #### ####...##...# #.# ##.#...###....####...###.# ia#..#...............# ..##...#.###.#####...###.# .##......# #.# #...# ### _##....### #.#####...# i0b##†..## #....@##### ---23.6 (8.0ib.>.## #####.# ### ..# ##### .### .......# ..# .. ib#......# #.) #......# ## #######..ikhihG---4.6 (9izm6 _io* _Found a short sword.iIiiUii%  iCYou encounter a sleepcap.iG _...#iV###..#... ##.##### ####...#...###....##i!# #....#............ i..####.#####...### .i,##......# #.# #...# ## _iI### #.#####...# ii###†..## #.....#### #i..>.## #####@# #### ..f....i]## ###...##i#.#f   sleepcap (wandering)i).iI0.fiiW25.6 (1 _i$ _iBi& )))f  You shoot a sling bullet. The sling bullet hits the sleepcap.i  The sleepcap is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.i60 A.fi 7 ..in7 E===6Rev i7 i{> 5 _i@ 6 _The sleepcap is lightly damaged.i5 ))You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.iv_The sleepcap is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.iA.fi7.ic7.7 (1.1Rev+ i? _ib6 _The sleepcap is lightly damaged.iv9 )ivSYou shoot a sling bullet. The sling bullet hits the sleepcap.i_The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap.    The sling bullet hits the sleepcap but does no damage.i}A.fiE  The sleepcap is lightly damaged.iZ'8.8i7 _iGM _The sleepcap releases spores at you but does no damage.i^  You shoot a sling bullet. The sling bullet hits the sleepcap.iP  The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.i r  The sleepcap is moderately damaged.i R4--9i G0Rev* ig 5 _i : _The sleepcap releases spores at you.ib  You shoot a sling bullet. The sling bullet hits the sleepcap.i  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.io  The sleepcap is heavily damaged.i65--i&30.9 (1.1i7 _iN _The sleepcap misses you.i: |  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.i  The sleepcap is heavily damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.iG {  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is heavily damaged.iG #3iH 2-2.0iM inP K  The sling bullet hits the sleepcap but does no damage.  The sleepcap is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is heavily damaged. iP ,_The sleepcap releases spores at you.i|  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.i,  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap!ip  The sleepcap is severely damaged.i$+30ii7 _iNM _The sleepcap releases spores at you but does no damage.izt .  You shoot a sling bullet. The sling bullet hits the sleepcap.ij)i ))))You destroy the sleepcap!i?....i܍4=3 74.1 (1.1i5 _i/ _You shoot a sling bullet.i =i i i ni i U5=i* iT TRev+ i= i i io i i5 i i i i ]6=Rev i iT iq i i i i i i U7=i| iZ >i iؾ i i޿ i> if i& i 98i& (=i i i} i ir ir iw ,i i i iI ib i i: i 9=i iw i ,i5 iu i iD i iu i ,iU i iy ,id i i i i i3 ir i i i i i, i i i& f  You encounter an adder.i N#.# #.###.##### ####...##...# #.# #.# #[###.#...###....####...###.# #.# #..#..#...#...#.............#####...##...#.###.#####...###.# #.##.##.##......# #.# #...# ### #.##.##_##....### #.#####...# i #.##.#####†..## #.....##### ..##.# #..>.###########.# ####.# #.#### #.@.......#--- #.###.######.###...### ####..........#. #...###......#. #...#### ......##......#S #.)....# ......##......#. ##.....#S   adder (asleep) ......########.. #.....# .. #.....#i J #######i 059.1 (25.0)i P---60.1 (26 _i8 7_i i  )))S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.iͤ )The adder is moderately wounded.You shoot a sling bullet.i&:S.i'8S.i.".i.;===1.1 (1.0)i.+Rev i46_i}7c _The sling bullet completely misses the adder.i- o ))You shoot a sling bullet.i  The sling bullet closely misses the adder.You shoot a sling bullet.in6 :S.i8 JThe sling bullet closely misses the adder.iA J   jellyS   adderiBB &2ieB 6Rev+ iH 8_iJ V _You encounter a jelly.ibq .  You shoot a sling bullet. The sling bullet hits the adder!i#i)il )You kill the adder!i`q:J.iw4.iq{T 83id8_i$/ _You shoot a sling bullet.ig ))) You shoot a sling bullet. The sling bullet hits the jelly.i  The jelly is moderately wounded.You shoot a sling bullet. The sling bullet hits the jelly.iq :J.iy ;..iz t4.0 (0.9Rev* i: 8_ia ] _The jelly is heavily wounded.i )) You shoot a sling bullet. The sling bullet hits the jelly.ih .  The jelly is severely wounded.You shoot a sling bullet. The sling bullet hits the jelly!im)iP;..id2 425.1 (1.1i8_i]I _You kill the jelly!iZ =iV i i$ i+ Bia i i6 ig i i i i i\ i >Rev+ il i i i, i i i iL i* i iC iq i i i i& >Rev i i i ,i' iH i i! i* i i >i_ i i 3i i i{ i i8 i i  i. i iA iL iq iJ i i' ,i iX ig ni i ,i i i i i i i ,i i i ,i i! iM# ,i)$ i% i' ,iX( i) i+ i+ i, i2. i/ i*0 iN1 i3 i(5 ,i6 iy@  #.# #.# #.# #.# #.#i@  #.# #.# #.##########  #.........@# --- #########.##  i@ #.#  #.# i A u#.# #.i)A # #.#iGA \ #.# iD 093.1 (28.0)i:E #---iE %4.1 (29i0I iK a _h - 3 scrolls labelled DAFOIGHYIXi/ _iU0 i-4 Biy9  #.# #.# #.# #.# #.#i9 R #.########## #..........# #########.## #5.1 (1.0) i9 `#. #.#i :  #.# #.#i;:  #.# #.# #<#i2@ i@ +6.1 (2iE iYG 9 _Found a stone staircase leading up.i i i iS i i i i i if% i' iK' i' iD, i0- i- i- i1 i2 ,iG3 i6 i7 i7 iJ8 iY= ,i= iO> iA iC iD iqD iI iJ iJ iK iP iWQ iQ iR iT iU iU iU iW i X iLX ,iZ i[ ,iW[ i\ iq] i] i] iV_ i_ i_ i<` ib i|c ic i~d iPh ii i*j ij im in in iUo iq iEs ,i_t iw iy ,iz i~ i i i iɄ i+ im i iƊ i iB iɌ i i ,iΑ in i i i[ i˙ i i i i in i iS i i iK i i iǨ i iݩ iq i i˭ iq i: iO i i0 i ir ,i' i i i i i i i i+ i} iW i i i; i i+ iA i1 i i iH is i ,iE i i] ,ig i i i i iw b  You see here a staff of fire.i i  _i is i ,i" iF i$ iU iA i i i i i i ,iC i i iN i i i] i i i i i7 i ij i ,i; i 4i? i iZ i i' i  il iM ,ix ib i i i" i%# i$ i$ if% i& iO( ,iU) i) iq+ ,i, i_- i. i:. i. i/ i{0 i0 i0 i!3 iW4 i4 i4 i6 i 7 i;7 i7 i< i< i> i> i> iU? ic@ iA ifA iA iB i D i;D iD iE iH  i7H ` You encounter an adder.iM  #.# #.# #.# #.# #.# #.# #.# #.# iM #.# #.# #.###  iM #...#  #.#.# iN U###S...i*N _#.#### ilN  iN S   adder (asleep) iT 24065.1 (69.0)iU 36.1 (70 _i-Z ix[ i  )))S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.i  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.i'K.Si+..i ,f===7.1 (1.0)Rev ie0is2^ _The adder is severely wounded.i} ))You shoot a sling bullet.  The sling bullet hits the adder but does no damage.i? .  The adder is severely wounded.You shoot a sling bullet. The sling bullet hits the adder.ilC ' iG ..i8 [ 38.2 (1.1i i I _You kill the adder!iiP'iiivi^iii& iri iifii?iiyiiG i2 il i i4 iP,iiiii=iwii!iiiwii i2iiiui8i:,i8:i;i<,i=i=i>i>i>ii?i?i@i3@i@iAiAi8BiuCiD,iDiSFiGiKGiGiHiwIiIi(JitKi-LidLiLiMiNiNiNiwOiOi Pi7PiRi3SidSiSiTiUiUiViWiYiDYiYiF[i\i\io]i^i_iP`i`imbic,iUdieififigihi6j,ijip#.# #.#.# #.##.# #.#.### #.# #.#...# #.# #.#.#.# ip#.#######.###.# #.......#.....########.#.######.#######.##.....@...#---#########.#i,iyiziiKiiP  There is a stone staircase leading up here.i2i _ii]iPiziiOiiii0iSiiii(i_iiUisiiYiiiiiIi,iCiiiiMii,iiiDiviZ iN i i iiiiiifiiiiZii2ii-iiiviieii ii?i?i@iAiBiBiCi~DiDiEiUFiFi GiHihIi)Ji7KitKiLiMiFNiOiOi9PiPi-QiRiASiSiTiTi]UiVi0WiX,iYi[i[,i[i\i$],iW]i]iS^i^i^i`iJai~aiaibib,i$cici.diZdidi\eigf,ifigihiii6jijiliSliliniJoioi pi?qir,i.sitiYviviwixixi zi{i|i^}iI~i{~i~iii^ii%iMiiăH _You swap places with the butterfly.iLii3ioiKiioiai҉iiҊibiόii4i%i`ii@iiiiiiiĖiii.iiiiri,iUiPieii=iؤiХi iiw ## ##  ...#  #..#  ..# . ........>. . #.. ...... ##### . #.# ..#.###....##.# #.#...@.#  i=# #.# #.#.######.#.###.# #..........#...#.######.####...#...........# ######.#####...# .....#.#####...# ####.#.....#...#  #.#####.#...#  You pick up a parchment of Blink and begin reading...iO-94.2 (84i,5.2 (85iٴi> _You add the spell Blink to your library.iE% i& n Spells (Memorise)Typei*' Failure Level  a - FoxfireConjuration/Fire 50% 1b - BlinkTranslocation63% 2  c - Inner FlameHexes/Fire86% 3  d - Launch Clockwork BeeForgecraft86% 3  e - Sigil of Bindingi\' Hexesiy' 86% 3  f - Cause FearHexes99% 4  g - Flame WaveConjuration/Fire99% 4  h - Ignite Poisoni' lFire/Alchemy99% 4  i - PetrifyAlchemy/Earthi0( 99% 4  j - Sticky FlameFire/Alchemy99% 4  k - StarburstConjuration/Fireiy( 100% 6 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti-m is O##disiri the Skirmisher##Coglin...#Health: 58/58 ========================#..#Magic: 8/8========================######..#AC: 5Str: 13Doom: 42% . ........>.EV: 12Int: 8  . #.. ...... #####SH: 0Dex: 19 . #.# ..#.###....#XL:  8 Next: 43% Place: Dungeon:5#.# #.#...@.#Noise: ---------  Time: 4195.2 (0.0)  i 1# #.# #.#.######.a) +5 sling {Hilda}  c) +0 sling {Solveig#.###.# #..........Fire: a) +5 sling {Hilda} #...#.######.####...#...........# ######.#####...# .....#.#####...# ####.#.....#...##.#####.#...# _You kill the adder! _n - a sedimented dark potion _There is a stone staircase leading up here. _You swap places with the butterfly.  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.Memorise Blink, consuming 2 spell levels and leaving 5? Y - Yes  N - Noči|či##disiri the Skirmisher##Coglin...#Health: 58/58 ========================#..#Magic: 8/8========================######..#AC: 5Str: 13Doom: 42% . ........>.EV: 12či-Int: 8  . #.. ...... #####SH: 0Dex: 19 . #.# ..#.###....#XL:  8 Next: 43% Place: Dungeon:5#.# #.#...@.#Noise: ---------  Time: 4195.2 (0.0)  # #.# #.#.######.a) +5 sling {Hilda}  c) +0 sling {Solveig#.###.# #..........Fire: a) +5 sling {Hilda} čir#...#.######.####...#...........# ######.#####...# .....#.#####...# čiz####.#.....#...##.#####.#...# či:_You kill the adder! či_n - a sedimented dark potion _There is a stone staircase leading up here. či_You swap places with the butterfly.  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library.či46.2 (1čičiDo _This spell is dangerous to cast!či"+7.2 (2či,#či')či})+8.2 (3či.či/ _You start memorising the spell. You continue memorising. x2či0či4či6c _You finish memorising. Spell assigned to 'a'.ōi 7  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.5   4.0   0   i - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1   j - Translocations   0.0   1.0   0  ōi c - Throwing   0.0   1.2  -1           k - Evocations   0.0   0.6  +3   d - Short Blades   0.0   1.2  -1      e + Ranged Weapons 8.5  10.7  -1               f - Armour   0.0   1.2  -1      g + Dodgingōi^:3.2   4.8  -1      h + Stealth2.6   3.6  -1      ōi        ōil    ōia    ōi        ōi<        ōia_    ōi        ōiT    ōiThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  ōi[?] Help[=] set a skill target  ōi/[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsƍi> j + Translocations 0.0ƍi TargetTarget--  --  --  --  --  --  --  14.0 --  7.0  5.0  a-z] set[-] clear selected targetcost|targetsƍiN [?25h[?0cƍi10 ʍi{ [?25l[?1cʍi5.0 current training targets, if any.=] set aall targets͍i: > k + Evocations 0.0΍i0 a-z] setselected target ΍iB<[?25h[?0c0 ΍in- [?25l[?1c΍ib5.0 =] set aall targetsύiύiqύi##disiri the Skirmisher##Coglin...#Health: 58/58 ========================#..#Magic: 8/8========================######..#AC: 5Str: 13Doom: 42% . ........>.EV: 12Int: 8  . #.. ...... #####SH: 0Dex: 19 . #.# ..#.###....#XL:  8 Next: 43% Place: Dungeon:5#.# #.#...@.#ύiINoise: ---------  Time: 4198.2 (0.0)  # #.# #.#.######.a) +5 sling {Hilda}  c) +0 sling {Solveig#.###.# #..........Fire: a) +5 sling {Hilda} #...#.######.####...#...........# ######.#####...# .....#.#####...# ####.#.....#...##.#####.#...# _You swap places with the butterfly.  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.ύiύiT(ύiύi&ύif ύig rEvoke which item? Wands ύiyh  f - a wand of mindburst (5) [!] read|quaff|evoke[?] describe selectedЍi'p Ѝiu Ѝi{ ##disiri the Skirmisher##Coglin...#Health: 58/58 ========================#..#Magic: 8/8========================Ѝi | ######..#AC: 5Str: 13Doom: 42% . ........>.EV: 12Int: 8  Ѝif| . #.. ...... #####SH: 0Dex: 19 . #.# ..#.###....#XL:  8 Next: 43% Place: Dungeon:5#.# #.#...@.#Ѝi| Noise: ---------  Time: 4198.2 (0.0)  # #.# #.#.######.a) +5 sling {Hilda}  c) +0 sling {Solveig#.###.# #..........Ѝi| Fire: a) +5 sling {Hilda} #...#.######.####...#...........# ######.#####...# Ѝi} 4.....#.#####...# ####.#.....#...##.#####.#...# _You swap places with the butterfly.  You pick up a parchment of Blink and begin reading... ЍiR} P_You add the spell Blink to your library. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.Ѝi P  Okay, then.Ѝi (Ѝiˇ Ѝi . _эi _эinэiэi эiIэiэiэi,эinэiэiэi)эi_эiэiэi ##...# #..# эiN######..#  ........>.  #.. ###### эi #.# ..#.###....#  #.# #.#.....##.###  #.# #.#.######@..#203.2 (5 эib##.# #..........#.# .#.######.####.....# ...........# ##...## ##.#####...# ##.## .#.#####...# #.##.....#...# ... .#####.#...# ._. ...........##эi эi +4.2 (6эiэi6= _Found a white marble altar of Elyvilon.ҍiyY ...#######ҍi_z{........>.  #.. ...... ####### ..#.###....#.#.....##.###.######... #........@#.# .#.######.####.....ҍiz..........# ##...##... ######......##ҍiqҍi+5.2 (1ҍi,ҍiӍiIӍi] ӍiX&XӍi&,Ӎi(Ӎi$*Ӎi8Ӎi9Ӎi/:Ӎi:ӍiVӍiv> _The butterfly leaves your sight.ӍiBӍi͵  There is a stone staircase leading down here. _Ӎi)<ӍirӍiӍiӍi=ӍiӍi,Ӎi Ӎi,ӍiӍinӍi,ӍiӍi,Ӎiq,ӍiӍiqXӍiӍiW Ӎif BӍic Ӎi=Ӎi{ӍiӍiӍiӍiӍiӍiGӍiӍioӍiӍiWӍiӍivӍiӍiӍix Ӎi!Ӎi!Ӎi+Ӎi-Ӎi.,Ӎi11Ӎi(4,ӍiW[nӍi~  You encounter an ogre. It is wielding a +0 giant club.###########################.##..............#............#........#.##########.# #.#.##.#########.##.# #.#<##.# #.......##########.# #.#.##.# #....#####.........# #....#.# #....# ###.######..# ####....#)###....#...O.######..# ...................>.## ####....#####....#.###..........# # #.............#.# #.##...#.################### # #.####.#.... )..# # #.# [3Ӎi4m#.#.### ##.#### #.###.# #...... O   ogre (asleep)  #....# #...#.######.###  ####.# ### #...........#  #.######_#########.#####...##51.2 (46.0)2.2 (47 _ӍiӍi׍ip  #.# #.#............# #.####.#.#.# #.#.##.#########.# #.# #.#<##.# #.......#.# #.#.##.# #....#####.........# #....#.# #....# ###.######..##....#)###....#...O.######..#.>.#....#####....#.###... ## #.......#.# #.##...#. .## # #.####.# .)..# # #.# #.#.#.#### #.###.# #..... #....# #...#.######.  ####.# ### #.# #.######_#.#####...׍it 1O.׍iH{ TO׍i{ :==3.2 (1.0)׍i ׍iD & _The ogre shouts!؍iTd #. #.#. #.####.#.#. #.#.##.###.# #. #.#<##.# #.......#. #.#.##.# #....#####. #....#.# #....# ###.######..#....#)###....#..O..######...>.#....#####....#.###؍iU+# #.............#.# #.##...#. ..### # #.####.# #.)..# # #.# #.#.#.#### #.###.# # #....#؍i=U #...#.######. ####.# ### #.؍iUm #.######_#.#####...؍iWK.O؍i^؍i_/--4؍i#e؍ihfٍi) ))))You shoot a sling bullet. The sling bullet hits the ogre.ٍi1  The ogre is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ogre.ٍi11O.ٍiC9#...ٍi9b===5.3 (1.1Rev ٍi@ٍi"C_ _The ogre is moderately wounded.ٍij  )))You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.ٍi  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.ٍi;O.ٍi!..ٍik'6.4ٍi ٍi"\ _The ogre is heavily wounded.ڍi ڍi aDrink which item? Potions  c - 3 potions of curinge - a potion of enlightenment  f - 2 bubbling pink potions  j - an amethyst potion  k - a ruby potion  l - a sapphire potion ڍi<  n - a sedimented dark potion [!] read|quaff|evoke[?] describe selectedۍiě ۍiR###########################. disiri the Skirmisher#..............#............ Coglin#.####.........#.##########. Health: 58/58 ========================#.#.##.#########.##. Magic: 8/8========================#.#<##.# #.......##########. AC: 5Str: 13Doom: 42% #.#.##.# #....#####......... EV: 12Int: 8  #....#.# #....# ###.######.. SH: 0Dex: 19 ######....#)###....#.....######.. XL:  8 Next: 43% Place: Dungeon:5 ................@..O...........>. Noise: ===[34ۍim------  Time: 4256.4 (0.0) ######....#####....#.###......... a) +5 sling {Hilda}  c) +0 sling {Solveig ### #.............#.# #.##...#.# Fire: a) +5 sling {Hilda} ..################## # #.####.#.. Rev #.)..## #.# #.#.# ####.#####.###.# #.... O   ogre#....##...#.######.#####.# ### #...........#.######_#########.#####... _The ogre is moderately wounded.You shoot a sling bullet.  ۍiThe sling bullet hits the ogre but does no damage.  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is heavily wounded.ۍi>ۍioW  Okay, then.ۍiɫ ۍi2ۍi. _܍iK )) You shoot a sling bullet. The sling bullet hits the ogre.܍i  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre.܍iU;O.܍i\.܍i]c7.5 (1.1Rev+ ܍ind܍if] _The ogre is severely wounded.܍i )You shoot a sling bullet. The sling bullet hits the ogre!܍iU)܍i+< o ))))))You kill the ogre!܍iH V.).....܍i1 9/590 580Rev* ܍i` ܍ik / _You shoot a sling bullet.ݍis" qRead which item? Scrolls  p - 2 scrolls of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - 3 scrolls labelled DAFOIGHYIX [!] read|quaff|evoke[?] describe selectedލi~ ލi: ###########################. disiri the Skirmisherލi Y#..............#............ Coglin#.####.........#.##########. Health: 59/59 ========================#.#.##.#########.##. Magic: 8/8========================#.#<##.# #.......##########. AC: 5Str: 13Doom: 40% #.#.##.# #....#####......... EV: 12Int: 8  #....#.# #....# ###.######.. SH: 0Dex: 19 ######....#)###....#.....######.. XL:  8 Next: 53% Place: Dungeon:5 ލiԅ q................@.)............>. Noise: ===------  Time: 4258.5 (0.0) ލio /######....#####....#.###......... a) +5 sling {Hilda}  c) +0 sling {Solveig ### #.............#.# #.##...#.# Fire: a) +5 sling {Hilda} ..################## # #.####.#.. Rev* #.)..## #.# #.#.# ####.#####.###.# #.... #....##...#.######.# ލi ####.# ### #........... #.######_#########.#####... ލi >The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre! ލi 0_You shoot a sling bullet.ލi P  Okay, then.ލir 'ލi ލiJ . _ߍiߍiߍiߍiߍiߍi1"qRev+ _ߍi$ߍi%ߍiH&ߍi,)$  Things that are here:ߍi+  a +0 giant club; an ogre corpseߍi^-ߍi . _ߍim.ߍi 1ߍiL2ߍi2ߍi 3ߍipU #..............#............#  #.#####.##########.#  #.#.##.#########.# #.#  #.#<##.# #.......##########.#  #.#.##.# #....#####.........#  #....#.# #....#####.######..# ##....#)###....#.....######..# ..............)............>.## ߍi-V##....#####....#@###....###---62.5 (4  #.............#.# #.##...#.################.# #.####.#.... .# #.# #.# #.#.##### .#### #.###.# #........ ....# #...#.######.#### ###.# ### ###...........# ##.######_#########.#####...#####.....##.##......#.#####...##⌠⌠ߍiYVߍihW9---ߍiy]ߍi|_E _Done exploring.iiZiQik#x..).0ii([ _Done exploring.i i: Level 5 of the Dungeon <<<>>>______(Press ? for help) ###  ######################################.#  #.........##..............#............#  #.#######.##.####.........#.##########.#  ####.### #.##.#.##.#########.##.#  #......# #.##.#<##.# #.......##########.#  #......# #.##.#.##.# #....#####.........#  #......# #.##....#.# #....#####.######..#  ####.### #.#########....#)###....#.....######..#  #.# #......................)............>.##  #.# #>.########....#####....#@###..........######  #.#######.###### #.............#.# #.##...#.###....#  #..............##################.# #.####.#.....##.###  #########.####.)..##.# #.# #.#.######...#  #.# ####.#####.###.# #..........#.#  #.# F0m #....##...#.######.####.....#  #####.## ####.# ### ###...........# ##...##  #......##.######_#########.#####...#####.####  #......##.....##.##......#.#####...##⌠⌠#.#.⌠#  #......##.#.###...######.#.....#...##.......#  #......##.#..#..#..# #.#####.#...###.._..##  ###....##.##.#.###.# #...........####...##  #....##.##.#.###.## #######......####P##i^>@iiFo #..............#............#disiri the Skirmisher#.####.........#.##########.#Coglin#.#.##.#########.##.#Health: 59/59 ========================#.#<##.# #.......##########.#Magic: 8/8========================#.#.##.# #....#####.........#AC: 5Str: 13i?Doom: 40% #....#.# #....#####.######..#EV: 12Int: 8  ##....#)###....#.....######..#SH: 0Dex: 19 iS)..............)............>.##XL:  8 Next: 53% Place: Dungeon:5 ##....#####....#@###..........### Noise: ---------  Time: 4262.5 (0.0)  #.............#.# #.##...#.###.. a) +5 sling {Hilda}  c) +0 sling {Solveig i################.# #.####.#.....# Fire: a) +5 sling {Hilda} .##.# #.# #.#.##### Rev+ .####i#.###.# #........ ....##...#.######.####.  ###.# ### ###...........# ## i#.######_#########.#####...#### #.....##.##......#.#####...##⌠⌠i  _You shoot a sling bullet. _Okay, then.Things that are here: i%_a +0 giant club; an ogre corpse _Done exploring. _Done exploring.iC'ii;iiqRev  _iiQiLi i,iii$,ii*iC>iii3ii>i),iXi i[!i!i'"i$,iG%i%i'iz)i)i5*i+i -i/-i-i(5S#################.# .....#...# .....#.##########.# ######.# #.# .......##########.# ....#####.........# ....#####.######..# #.....######..# ...)............@.## 73.5 (11.0) ....#.###..........###### ....#.# #.##...#.###....# iq5#####.# #.####.#.....##.###  #.# #.# #.#.######...#  #.###.# #..........#.#i5  #...#.######.####.....# i5# ###...........# ##...## #########.#####...#####.####i6i;i=c _There is a stone staircase leading down here.i ih i iا i 84.5 (1.0) _iŭ i  6  You climb downwards.i ##### #@..# #....#  #.O..#  #....# +....+ #....# O   two-headed ogre i#...## #+### i66.0 (2.5iMi  You encounter a two-headed ogre. It is wielding a +0 giant spiked club and a +0_giant club.i[a _There is a stone staircase leading up here.iii'i9O.iWiR47.0 (1.0 _iiM 5iZ#################.# .....#............# .....#.##########.# ######.##.# .......##########.# ....#####.........# ....#####.######..# ....#.....######..# ...)............@.## ....#.###..........###### ....#.# #.##...#.###....# #####.# #.####.#.....##.####.# #.# #.#.######...#iۧ#.###.# #..........#.##...#.######.####.....# # ###...........# ##...## #########.#####...#####.####iA68.5 (2.5ii ! _You climb upwards.i<c _There is a stone staircase leading down here.i i[ Level 5 of the Dungeon <<<>>>______(Press ? for help) ###  ######################################.#  i #.........##..............#............#  #.#######.##.####.........#.##########.#  ####.### #.##.#.##.#########.##.#  #......# #.#i #.#<##.# #.......##########.#  #......# #.##.#.##.# #....#####.........#  #......# #.##....#.# #....#####.######..#  ####.### #.#########....#)###....#.....######..#  #.# #......................)............@.##  #.# #>.########....#####....#.###..........######  #.#######.###### #.............#.# #.##...#.###....#  #..............##################.# #.####.#.....##.###  #########.####.)..##.# #.# #.#.######...#  #.# ####.#####.###.# #..........#.#  #.# #....##...#.######.####.....#  #####.## ####.# ### ###...........# ##...##  #......##.######_#########.#####...#####.####  #......##.....##.##......#.#####...##⌠⌠#.#.⌠#  #......##.#.###...######.#.....#...##.......#  #......##.#..#..#..# #.#####.#...###.._..##  ###....##.##.#.###.# #...........####...##  #....##.##.#.###.## J9m #######......####P##i/#.# ####.#####.###.# #..........#.# #.#....# #...#..####.....# #####.## ####.# ### #### ##...## #......# #.######_#########.#####...#####.#### #......# #.....##.##......#.#####...##⌠⌠#.#.⌠# #......#iP #.#.###...######.#.....#...##.......# #......# #.#..#..#..# #.#####.#...###.._..## ###....#i #.##.#.###.# #...........####...## #....# #.##.#.###.## #######......####P##i*####### #....# #...##.#_...## #.......# ####.....# #...iK###.'..#...._# ###..#### #.ik/#.....# #†.[............###.#_...## ###..#...# ##.....# #.....###i .# #.###.##### ####...##...# ##.....###.....# #.# #[###.#...###....####...###.##...........#.# #.# #..#..#...#...#....#ia#.....#######.# #.####...##...#.###.#####...###.#####.## #.# #.##.##.##......# #.# #...# #i###.# #.#########.##.##_##....### #.#####...#i0#.# #.........#.##.#####...## #.....#####iQ#.#### ###.........##.# #..>.###########.#ip #....# #.......####.# #.#### #.........##....#######.......# #.###.######.###...#i###.........##.....÷.####..........#.# #...#i iɧ #################.#disiri the Skirmisher .....#............#Coglin .....#.##########.#Health: 59/59 ======================== ######.##.#Magic: 8/8======================== .......##########.#AC: 5Str: 13Doom: 40% iE ....#####.........#EV: 12Int: 8  ....#####.######..#SH: 0Dex: 19 ....#.....######..#XL:  8 Next: 53% Place: Dungeon:5 ...)............@.##ip Noise: ---------  Time: 4278.5 (0.0) ....#.###..........######i a) +5 sling {Hilda}  c) +0 sling {Solveig ....#.# #.##...#.###....#Fire: a) +5 sling {Hilda} i #####.# #.####.#.....##.####.# #.# #.#.######...##.###.# #..........#.##...#.######.####.....# i # ###...........# ##...## iD #########.#####...#####.####You climb downwards.  You encounter a two-headed ogre. It is wielding a +0 giant spiked club and a +0_giant club. id _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.iY 'i i i io P _iٹ i i i, if ,i6 i i i i iB i id i iG i{ i i i/ i( i is i i i, i[ i ,i i i@ i i i i i iw iM i i( ,i i i i i i i iM i# i2 i8 i i i iG i i iX i i| i i i i iX i ix i i i8 ,iF i iP i i i ie iN i i i i iL ix i( i iH i) iW i" i1 i i i~! i! iF" i# i$ i&% i% i<' i)( i\( i( i^* id+ i+ i, i0. i. i/ i/ i0 i2 ,i2 if4 i5 ,i6 i8 i9 ,i: i< i/> ,i@? i@ i*B ibB i C iI ........###.#_...####..#.. #######.# #.###.##### ####...##.. #.# #[###.#...###....####.. #.# #..#..#...#...#........ #.####...##...#.###.#####..i0J j #.##.##.##......# #.# #.. #######.##.##_##....### #.#####..ibJ 7..#.##.#####...## #.....###.....##.# #..@.###########.#306.5 (28.0)iJ E..####.# #.#### #.........#..# #.###.######.###...### ....÷.####..........#.# #...# iJ .....<......##......#.# #...#### ............##......#.# .)....# i7K .|..........##......#.####.....# #####.......########....##.....# # ######### #....##.....#iK imR izS p  You encounter a two-headed ogre. It is wielding a +0 giant spiked club and a +0_giant club. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _iaijbigimip87.5 (1.0) _iBs8_i@M 6iLG      iG-   ###########   #.........#   iG#+###.........#   ..............#   .......@......#   i)HN###...........#   #...........#   #..##+#######   +.#   #.  iH?  #       iHE i69.0 (2.5i#i# _You climb downwards.ifa _There is a stone staircase leading up here.i- i1 mRead which item? Scrolls  p - 2 scrolls of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - 3 scrolls labelled DAFOIGHYIX [!] read|quaff|evoke[?] describe selectedi] ic ii   disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================###########   AC: 5ixj :Str: 13Doom: 40% #.........#   EV: 12Int: 8  #+###.........#   SH: 0Dex: 19..............#   XL:  8 Next: 53% Place: Dungeon:6.......@......#   Noise: ---------  Time: 4309.0 (0.0)ij ###...........#   a) +5 sling {Hilda}  c) +0 sling {Solveig#...........#   Fire: a) +5 sling {Hilda} ij #..##+#######  +.# #. iIk  #       irk a_There is a stone staircase leading up here. _You climb upwards. ik h_There is a stone staircase leading down here. _There is a stone staircase leading down here. ik g_You climb downwards. _There is a stone staircase leading up here.i?n 1   in oAs you read the scroll labelled DAFOIGHYIX, it crumbles to dust.  It is a scroll of enchant armour.iTx /  --more--i2 i|5 Enchant which item? Armour  h - a +0 pair of gloves (worn)  j - a +0 leather armour of poison resistance (worn)  k - a +0 helmet (worn)b - a +0 leather armour[?] describe selectedi+io0i5  disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================###########   AC: 5Str: 13Doom: 40% #.........#   EV: 12Int: 8  #+###.........#   SH: 0Dex: 19..............#   XL:  8 Next: 53% Place: Dungeon:6.......@......#   Noise: ---------  Time: 4309.0 (0.0)###...........#   a) +5 sling {Hilda}  c) +0 sling {Solveig#...ih6........#   Fire: a) +5 sling {Hilda} #..##+#######  +.# #.  #       _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll labelled DAFOIGHYIX, it crumbles to dust.  It is a scroll of enchant armour.isAM  Your +0 helmet glows green for a moment.i"B>610.0 (1iEiRH: _h -> a - 2 scrolls of enchant armourid id$:Read which item? Scrolls  a - 2 scrolls of enchant armourp - 2 scrolls of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI [!] read|quaff|evokei$G[?] describe selectediii"   disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================###########   AC: 6Str: 13Doom: 40% #.........#   EV: 12Int: 8  #+###.........#   SH: 0Dex: 19i ..............#   XL:  8 Next: 53% Place: Dungeon:6.......@......#   Noise: ---------  Time: 4310.0 (0.0)###...........#   a) +5 sling {Hilda}  c) +0 sling {Solveig#...........#   Fire: a) +5 sling {Hilda} #..##+#######  +.# #.  #       _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll labelled DAFOIGHYIX, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 helmet glows green for a moment. _h -> a - 2 scrolls of enchant armouri:9i:Enchant which item? Armour  h - a +0 pair of gloves (worn)  j - a +0 leather armour of poison resistance (worn)  k - a +1 helmet (worn)b - a +0 leather armour[?] describe selectedidiiio   disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================io###########   AC: 6Str: 13Doom: 40% #.........#   EV: 12Int: 8  #+###.........#   SH: 0iApDex: 19..............#   XL:  8 Next: 53% Place: Dungeon:6.......@......#   Noise: ---------  Time: 4310.0 (0.0)###...........#   a) +5 sling {Hilda}  c) +0 sling {Solveig#...........#   Fire: a) +5 sling {Hilda} ivpb#..##+#######  +.# #.  # ip      _You climb downwards. ip_There is a stone staircase leading up here.  As you read the scroll labelled DAFOIGHYIX, it crumbles to dust.  It is a scroll of enchant armour.  ipSYour +0 helmet glows green for a moment. _h -> a - 2 scrolls of enchant armouri~wc  As you read the scroll of enchant armour, it crumbles to dust.ix.7iAx1.0 (1i{i~= _Your +1 helmet glows green for a while.ii Read which item? Scrolls  a - a scroll of enchant armourp - 2 scrolls of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI [!] read|quaff|evoke[?] describe selectediXi^id  disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================###########   AC: 7Str: 13Doom: 40% #.........#   EV: 12idInt: 8  #+###.........#   SH: 0Dex: 19..............#   XL:  8 Next: 53% Place: Dungeon:6.......@......#   Noise: ---------  Time: 4311.0 (0.0)###...........#   a) +5 sling {Hilda}  c) +0 sling {Solveig#...........#   Fire: a) +5 sling {Hilda} #..##+#######  +.# #.id  #   i e   As you read the scroll labelled DAFOIGHYIX, it crumbles to dust.  It is a scroll of enchant armour.  i a - 2 scrolls of enchant armour  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 helmet glows green for a while.igihEnchant which item? Armour  h - a +0 pair of gloves (worn)  j - a +0 leather armour of poison resistance (worn)ih|b - a +0 leather armour[?] describe selectedi|MiSiX  disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================###########   AC: 7Str: 13Doom: 40% #.........#   EV: 12Int: 8  #+###.........#   SH: 0Dex: 19..............#   XL:  8 Next: 53% Place: Dungeon:6.......@......#   Noise: ---------  Time: 4311.0 (0.0)###...........#   a) +5 sling {Hilda}  c) +0 sling {SolveigiY#...........#   Fire: a) +5 sling {Hilda} #..##+#######  +.# #.  #      As you read the scroll labelled DAFOIGHYIX, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 helmet glows green for a moment. _h -> a - 2 scrolls of enchant armour  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 helmet glows green for a while.i`c  As you read the scroll of enchant armour, it crumbles to dust.i>a<82.0 (1iSei gF _Your +0 pair of gloves glows green for a moment.iVi}ZiRead which item? Scrolls  p - 2 scrolls of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI iZ[!] read|quaff|evoke[?] describe selectediѕ i   disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================###########   AC: 8Str: 13Doom: 40% i: h#.........#   EV: 12Int: 8  #+###.........#   SH: 0Dex: 19..............#   XL:  8 Next: 53% Place: Dungeon:6.......@......#   Noise: ---------  Time: 4312.0 (0.0)###...........#   a) +5 sling {Hilda}  c) +0 sling {Solveig#...........#   Fire: a) +5 sling {Hilda} #..##+#######  +.#ib  #.  #   i d   i DYour +0 helmet glows green for a moment. i _h -> a - 2 scrolls of enchant armour  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 helmet glows green for a while.  iě uAs you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of gloves glows green for a moment.i P  Okay, then.iС (i i . _iZi)^aDrink which item? Potions  c - 3 potions of curinge - a potion of enlightenment  f - 2 bubbling pink potions  j - an amethyst potion  k - a ruby potion  l - a sapphire potion i^ n - a sedimented dark potion [!] read|quaff|evoke[?] describe selectediii   disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================iV###########   AC: 8Str: 13Doom: 40% #.........#   EV: 12Int: 8  #+###.........#   SH: 0Dex: 19..............#   XL:  8 Next: 53% Place: Dungeon:6.......@......#   Noise: ---------  Time: 4312.0 (0.0)###...........#   a) +5 sling {Hilda}  c) +0 sling {Solveig#...........#   Fire: a) +5 sling {Hilda} i#..##+#######  +.# #.  #     i  _h -> a - 2 scrolls of enchant armour  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 helmet glows green for a while.  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of gloves glows green for a moment. _Okay, then.i_  It was a potion of mutation. You feel extremely strange.  You feel resistant to cold. You feel clever.i$2iX128313.0 (1imi 3 _f -> M - a potion of mutationiidisiri the Skirmisher (Coglin Hunter)Turns: 4280, Time: 00:11:44 Health: 59/59AC:  8 Str: 12 XL: 8 Next: 53% Magic: 8/8EV: 12 Int: 12 God: Gold: 320SH:  0 Dex: 18 Spells: 5/7 levels left rFire . . . (100%) a - +5 sling {Hilda} rCold + . . (50%) c - +0 sling {Solveig} rNeg . . . (100%) j - +0 leather armour {rPois} irPois + (33%) k - +2 helmet rElec .(100%) (no cloak) rCorr .(100%) h - +1 pair of gloves SInv .(no boots) Will +....(no gizmo) Stlth ++ HPRegen 0.29/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clever 1, cold resistance 1i iJ   disiri the Skirmisher  Coglin  Health: 59/59 ========================  Magic: 8/8========================###########   AC: 8Str: 12Doom: 40% #.........#   EV: 12Int: 12  #+###.........#   SH: 0Dex: 18..............#   XL:  8 Next: 53% Place: Dungeon:6iڊ .......@......#   Noise: ---------  Time: 4313.0 (0.0)###...........#   a) +5 sling {Hilda}  c) +0 sling {Solveig#...........#   Fire: a) +5 sling {Hilda} #..##+#######  +.# #.  #      As you read the scroll of enchant armour, it crumbles to dust. ib W_Your +0 pair of gloves glows green for a moment. _Okay, then.It was a potion of mutation. You feel extremely strange.  You feel resistant to cold. You feel clever. _f -> M - a potion of mutationio (i i- i3ieiiiiBiiciiGiiiiii6iiiiiriiOii5iiifii. ########### .#.........# ..##+###.........# ................# ........<......# ###+###...........# ß... #...........# i#.###.#..##+####### +.#>#.'@## 20.0 (7.#+#.#.# .... #.# ###+ #.#  ..#  ..#  ..# ....  i_You open the door.ia _Found a staircase to the Ecumenical Temple.i#j #  . #.#  ..##+###.#  ......#  ........<......#  ###+###...........#  #ß....#...........#  #.###.#..##+# i2 +.#>#.@.##  #.#+#.#.#  ....ß#.#  ###+###.#  ..#  ..#  ..#iΎ[  ....  iqi21.0 (1 _i9igQ _There is an open door here.iJ. #.........#  ..##+###.#  ........#  ........<......# ###+###.....#  #ß....#...........#  #.###.#..##+#######  +.#>#.'.##  #.#+#@#.  #....ß#.# ###+###.#  ..#  ..#i/  ..# ...  isi-2 _i>ii& ..##+###.#  ........#  ........<......# ###+###.....#  #ß....#...........#  #.###.#..##+#######  +.#>#.'.##  #.#+#.#.  #...@ß#.#  ###+###.#  ..# i' ..# ..#.. i.it.&3ig3ij5im#.#'ioi&4ii7( _You open the door.i  . #.###+###...#....# ........<......# ###+###.....# #ß....#...........# #.###.#..##+####### +.#>#.'.## #.#@#.#.# #....ß#.####+###.#  ..#  ..# ..#....i/ i &5i i Q _There is an open door here.iGM ########## ..##+###.. ........<##+###....ß....#...........#.###.#..##+#######+.#@#.'.###'#.#.#....ß###+###.#iMiRN-6 _i#RiEUi _There is a staircase to the Ecumenical Temple here.iKHiHiLiQiVC7 _i2U Templei"#≈≈≈....#...#._..≈≈≈# #≈≈.....#._.#.....≈≈# ##≈.._...#...#......≈## ##≈.......ß...ß.......≈## #≈.................._..≈# ##≈...................≈## iw#######ß.........ß###### ##...................## #≈.._......@......_..≈###...................########ß.........ß########≈...................≈###≈.._..................≈###≈.......ß...ß..i#.....≈####≈......#...#..._..≈###≈≈.....#._.#.....≈≈##≈≈≈.._.#...#....≈≈≈#iz68.5 (2.5iT__iXW _You climb downwards. Welcome to the Ecumenical Temple! Found six altars.i2d _There is a staircase back to the Dungeon here. i;q  is 4Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of fire. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenos it _Elyvilon FedhasGozag ($113)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul  iHt 8ZinThe Shining One ibp  it  iw Where to? (_ - list branches, Tab - D:5 @ (x,y), ? - help)  A - Ashenzari  C - CheibriadosD - Dithmenos  E - ElyvilonF - Fedhas i x G - Gozag  M - MakhlebN - Nemelex Xobeh O - Okawaru  S - Sif MunaT - TrogU - Uskayaw  V - VehumetW - Wu JianX - Xom  Y - Yredelemnul i-x Z - Zin i]x 1 - the Shining One if is#≈≈≈....#...#._..≈≈≈#disiri the Skirmisher#≈≈.....#._.#.....≈≈#Coglin##≈.._...#...#......≈##Health: 59/59 ========================##≈.......ß...ß.......≈##Magic: 8/8========================#≈.................._..≈#AC: 8Str: 12Doom: 40% ##≈...................≈##EV: 12Int: 12  ######ß.........ß######SH: 0Dex: 18##...................##XL:  8 Next: 53% Place: Temple#≈.._......@......_..≈# i$u7Noise: ---------  Time: 4328.5 (0.0)##...................##a) +5 sling {Hilda}  c) +0 sling {Solveig######ß.........ß######Fire: a) +5 sling {Hilda} ##≈...................≈###≈.._..................≈###≈.......ß...ß.......≈####≈......#...#..._..≈###≈≈.....#._.#.....≈≈##≈≈≈.._.#...#....≈≈≈# _There is an open door here. _You open the door. _There is an open door here. _There is a staircase to the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! Found six altars. _There is a staircase back to the Dungeon here. iu' i8w i{ i  iw i iH _Found a bloodstained altar of Trog. i4 i i i+ iՍ, i` i3n iu iI i  i i|, iy i$ iz, iʪ i}≈≈≈....#...#._..≈≈≈#  i≈≈.§...#._.#...§.≈§# ≈.._...#...#....§.≈## .......ß...ß.......§## ........._..≈# ....... i(....≈## ####ß.........ß###### ....... if## .._......<......@..≈# 35.5 (7 .......##  i####ß.........ß###### ...........≈##  i._..................≈#  iݯ.......ß...ß.......≈## ≈......#...#..._..≈## ≈≈.....#._.#.....§§ i,#  i iH i<] _There is an iron altar of Okawaru here. iiN  You kneel at the altar of Okawaru. i q/  --more-- i iuWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers  ifor heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--) iOkawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once.  i[!]: Overview|Powers|Wrath [J/Enter]: join religion i  i+{≈≈≈....#...#._..≈≈≈# iyTdisiri the Skirmisher ≈≈.§...#._.#...§.≈§#Coglin ≈.._...#...#....§.≈##Health: 59/59 ======================== .......ß...ß.......§##Magic: 8/8 i======================== ................._..≈#AC: 8Str: 12Doom: 40%  i2...................≈##EV: 12Int: 12  ####ß.........ß###### iSH: 0Dex: 18 ...................## i%XL:  8 Next: 53% Place: Temple .._......<......@..≈# iJGNoise: ---------  Time: 4335.5 (0.0) ...................##a) +5 sling {Hilda}  c) +0 sling {Solveig  ir####ß.........ß######Fire: a) +5 sling {Hilda} ...................≈##  i7._..................≈# .......ß...ß.......≈## ≈......#...#..._..≈##  i≈≈.....#._.#.....§§# ≈≈≈.._.#...#....≈≈≈#  i_There is a staircase to the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! Found six altars. _There is a staircase back to the Dungeon here. _Found a bloodstained altar of Trog.  iq_There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. i]&  iF  Okawaru welcomes you! i/  --more--ii`y  of Okawaru ......6.5 (1 _in____iٞioiwThe Ecumenical Temple <__________(Press ? for help) ##≈#######≈##  ####≈.≈##≈##≈.≈####  ##≈≈≈...#...#...≈≈≈##  iEx#≈≈≈....#...#._..≈≈≈#  #≈≈.§...#._.#...§.≈§#  ##≈.._...#...#....§.≈##  ##≈.......ß...ß.......§##  #≈.................._..≈#  ilx##≈...................≈##  ######ß.........ß######  ##...................##  ix#≈.._......<......@..≈#  ix##...................##  ######ß.........ß######  ##≈...................≈##  ixz#≈.._..................≈#  ix##≈.......ß...ß.......≈##  ##≈......#...#..._..≈##  iyd#≈≈.....#._.#.....§§#  iHy#≈≈≈.._.#...#....≈≈≈#  ##≈≈≈...#...#...≈≈≈##  ivy####≈.≈##≈##≈.≈####  ##≈#######≈##iFF<@i> i!J ≈≈≈....#...#._..≈≈≈#disiri the Skirmisher ≈≈.§...#._.#...§.≈§#Coglin of Okawaru ...... ≈.._...#...#....§.≈##Health: 59/59 ======================== .......ß...ß.......§##Magic: 8/8======================== ................._..≈#AC: 8Str: 12Doom: 40% i&K ...................≈##EV: 12Int: 12  ####ß.........ß######SH: 0Dex: 18 ...................##XL:  8 Next: 53% Place: Temple .._......<......@..≈#Noise: ---------  Time: 4336.5 (0.0) ...................##a) +5 sling {Hilda}  c) +0 sling {Solveig ####ß.........ß######Fire: a) +5 sling {Hilda} ...................≈## ._..................≈# .......ß...ß.......≈## ≈......#...#..._..≈## ≈≈.....#._.#.....§§# ≈≈≈.._.#...#....≈≈≈# iK _You climb downwards. Welcome to the Ecumenical Temple! Found six altars. _There is a staircase back to the Dungeon here. _Found a bloodstained altar of Trog. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!iL &ifM iQ iVX Xi|Y iY iZ i\] i_ i` ia id if ig iQh ij iJm im in iCq is it iu iw i`z iz i| i8 \ #≈≈≈....#...#._..≈≈≈# #≈≈§§...#._.#.....§≈# i D##≈.._...#...#.....§≈##  ##≈.......ß...ß.....§.≈##  #≈.........._..≈#  ##≈...........≈## i" ######ß.........ß###### ##.......## #≈.._......@......_..≈#43.5 (7 ##.......## iP ######ß.........ß######  ##≈...........≈## iw  #≈.._................§.≈#  ##≈.......ß...ß.i .....§§## ##≈.§....#...#i„ ..._.§§## #≈≈.....#._.#i o..§..≈≈# i o#≈≈≈.._.#...#....≈≈≈#i i, iP d _There is a staircase back to the Dungeon here.i3iE  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   4.0   0   i - Spellcasting   0.0   1.4  -2          i b - Unarmed Combat   0.0   1.2  -1   j + Translocations 0.4   1.0   0   c - Throwing   0.0   1.2  -1           k - Invocations   0.0   1.4  -2   d - Short Blades   0.0   1.2  -1   l + Evocationsi760.7   0.6  +3  e + Ranged Weapons 8.5  10.7  -1               f - Armour   0.0   1.2  -1      g + Dodging3.3   4.8  -1      h + Stealth2.7   3.6  -1                  i                                iU    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  iҫ[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsie> k + Invocations 0.0ijTargetTarget--  --  --  5.0 --  --  --  5.0 14.0 --  7.0  5.0 i7 a-z] set[-] clear selected targetcost|targetsi: <[?25h[?0c0 iD [?25l[?1ci 5.0 current training targets, if any.=] set aall targetsil j * Translocations   0.4iď i in #≈≈≈....#...#._..≈≈≈#disiri the Skirmisher#≈≈§§...#._.#.....§≈#Coglin of Okawaru ......##≈.._...#...#.....§≈##Health: 59/59 ========================##≈.......ß...ß.....§.≈##Magic: 8/8i՜ ========================#≈.................._..≈#AC: 8Str: 12Doom: 40% ##≈...................≈##EV: 12i mInt: 12  ######ß.........ß######SH: 0Dex: 18##...................##i] XL:  8 Next: 53% Place: Temple#≈.._......@......_..≈#Noise: ---------  Time: 4343.5 (0.0)##...................##i +a) +5 sling {Hilda}  c) +0 sling {Solveig######ß.........ß######Fire: a) +5 sling {Hilda} ##≈...................≈###≈.._................§.≈###≈.......ß...ß......§§####≈.§....#...#..._.§§##ir }#≈≈.....#._.#..§..≈≈##≈≈≈.._.#...#....≈≈≈# _There is a staircase back to the Dungeon here. _Found a bloodstained altar of Trog. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you! _There is a staircase back to the Dungeon here.i iΤ (iV iI iii\iK§..i24.5 (1 _ih___iWvU Dungeon:6iz_ ########### . #.........# ..##+###.........# ................# ........<......# ###+###...........# #ß....#...........# i#{S#.###.#..##+####### +.#@#.'.##  #.#'#.#.#  #....ß#.#  ###+###.# ..# ..# ii{k..# .... i-66.0 (2.5ii> _You climb upwards. Welcome back to the Dungeon!ii _There is a staircase to the Ecumenical Temple here.ip3iyqi tiwi9| _  There is an open door here. _ig}ii)iQi7 _You open the door.i3iʇi@  There is an open door here.ii] _i/ii,iMi;i,i iii iiiXiii+.#>#.'.##  #.#'#.#.# ....  #....ß#.# ....  ###'###.# .....  #.....# .....  ##....# ......  #....##......  #............  #....@.......  #######......   #####                 iз.55.0 (9.0iA/6.0 (10.0)iliȼc _h - a scroll labelled MEINWU REKHLAi iA (Read which item? Scrolls  p - 2 scrolls of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - a scroll labelled MEINWU REKHLA [!] read|quaff|evokei G[?] describe selectedi i+.#>#.'.##  disiri the Skirmisher#.#'#.#.# ....   Coglin of Okawaru ......#....ß#.# ....   Health: 59/59 ========================###'###.# .....   Magic: 8/8========================iGT#.....# .....   AC: 8Str: 12Doom: 40% ##....# ......   EV: 12Int: 12  #....##......   SH: 0Dex: 18iq#............   XL:  8 Next: 53% Place: Dungeon:6#....@.......   Noise: ---------  Time: 4356.0 (0.0)i#######......   a) +5 sling {Hilda}  c) +0 sling {Solveig#####   Fire: a) +5 sling {Hilda} i]    ij     iy  _You climb upwards. Welcome back to the Dungeon! i-u_There is a staircase to the Ecumenical Temple here. _There is an open door here. _You open the door. iRp_There is an open door here. _h - a scroll labelled MEINWU REKHLAi P  Okay, then.i~(i;i. _ix_i i: _i5i,iik ii@i iiiiiiifii>iOi i i!i"i$i.%i%i'i(iQ)i)iZ+i-i*.i.i+1i2iG3i)4i67 _You open the door.i8i9i9i=@  There is an open door here.i@iA _iAi-FiM#.....##.......#  ##....##.......#  #....##.......#  #.............#  #.............#  #######.......#  #######'##  .........#  ...#  68.0 (12.0).........#  .........#  .........#  .........#  igNv.........#  ###......#  #.[....#   iTiU,9.0 (13iYi\) _Found a scale mail.iidiiihi0Bi,i۸iPi9ii׿ii2,imi]i#iiiKi,iii"iiiiiii,iiM _You now have 328 gold pieces (gained 8).i3iiiWiiiDi3iui*i<itiiii,iXiF iD i i iii8iJi i [ #.............#  ..<#.............#  ...#######.......#  ........#######'##  #...............#  #...............#  +...............# i! #...............#  #.........# 85.0 (16 #...............#  #.........#  ##########......#  #.[....#  iG!#......#  #......#  #......# ip!2#......# i)B6.0 (17i.il19 _Found a stone staircase leading up.i 3iiCi i@ Bi$ii(i!irii3iiJiiV i"i%i1&i'i*i--iy-ic.i/i2i3i3iy5i8,i9i<iT?,i@i/C7 _You open the door.igEe  You encounter a hound.i7K####+##....##.......#  #.....#....##.......#  #.....#......# iK] #....<#.............# #.....#######.......# #...........#######'########........##..iK.......#...............##...............#iK#...............#..h.#...............#iL##...#...............###############......# h   hound (asleep) #.[....# iBLk#......# #......#iS295.0 (9.0)i U66.0 (10.0) _iZi]Q _There is an open door here.iO ))hYou shoot a sling bullet.  The sling bullet hits the hound but does no damage.is  The hound barks!  You shoot a sling bullet. The sling bullet hits the hound!iW Mh.i` ".ia {====7.0)Rev ii il ` _The hound is moderately wounded.i3 )You shoot a sling bullet. The sling bullet hits the hound.io  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.i;:h.igCm  The hound is severely wounded.i$Da===-8.1 (1.1iIiTL= _The hound bites you but does no damage.i^[ y  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.i .  The hound is severely wounded.You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!i Siu iZ{ 60/6039 7-9.2Rev+ i iD P _Okawaru accepts your kill.i€ih'iziiXi{,iِiii>Rev ii]iYiiԛiiڟi6ii2iU,iiPii(iniwiBiiir7 _You open the door.iiliii@  There is an open door here.i}i _iiNiidiii2iiiiii*iYi,i _You open the door.i@  There is an open door here.ii* _ii.iii;i7iZ,i iiiGiib7 _You open the door.i^ii&i@You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.ii _i5iii$iii,iii,iiM i ,i\ iThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.i6iixiYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.ii  _iPioig,i,iiZiii}!There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.i)$3i$i)You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.i,i- _i.i1i4There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter a howler monkey.i:#....#+....'...##....#...##...##...##'####(..#........#h.......#........####### ...'....+ ---##########....#########........#....#.i;a........##'###................................<...... h   howler monkey (wandering).....###'###...........######ß....#.....#..#.###.#..##+######i=g.h430.2 (31.0)iEimFO---1.2 (32 _iLiNi q )))))))You shoot a sling bullet.iE fhYou encounter a howler monkey.  You shoot a sling bullet.  The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!i Q.hi *.......iz f===2.2 (1.0)Rev i i ; _The howler monkey is lightly wounded.i.m )))))))You shoot a sling bullet.i~5The howler monkey howls! _The howler monkey is lightly wounded.  You shoot a sling bullet.  The sling bullet completely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey.i6J.hiE1 ...h...(catching breath)The howler monkey is lightly wounded.  The howler monkey hoots and howls with incredible vigour!i4F========3.1 (0.9Rev+ i'Li8N* _You hear a shout! x2iJ ))) You shoot a sling bullet.  The sling bullet hits the howler monkey.i  The howler monkey is heavily wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey!i3R F.hiX ..iX [===-----4.1 (1.0i` ib a _The howler monkey is almost dead.iPr †You shoot a sling bullet.  The sling bullet hits the howler monkey.  You kill the howler monkey!iwT))iv )))))Okawaru accepts your kill.ib....†..i 8 62-----5.0 (0.9Rev* _You shoot a sling bullet.iiўk _Your Evocations skill increases to level 1!i- i 'i> i܈ iz F #....# #....#..[# +....'...# #....#...# #...##...##'####(..##.#i̐ i#.# #......@.#######0....†....'....+ i ###########....######### .#....#i I .##'###i? | .. ................<ie j .....###'#########ß....#..........i i 4---6.0 (1ii i # _Found a robe.!i3!i!i!i-jRev+ !i!i!i%!i!i!i,!i!i2 #### #<..##...##. #O...#..... #....#.... #....#..[# +....'...# #....#...# #...##...# #'####@..# --- #........#  #........# !i#........####### #....†....'....+###########....######## #....#.. ........##'### ...........!i+9.0 (3!i+40.0 (4!i !i 6 _d - 14 poisoned darts (gained 3)!i !i !i !iv !i !i jRev !i% !i !io !i !i !ix !iU !iD !i~,!i!iX <  You see here a +0 robe.!ia!i/ _!it!i[!i73!i!i}!i !i!!i!!i#!i?+,!i1,!iY/!i4,!i5!i8!i=!i[>!i??!i A!i!E,!iF!iH!iM,!ijO!ikQ!irV,!iW!iY!i_!i_!i`!ie@  There is an open door here.!i+l!iyl _!im!io!it,!inv!itx!i.~!iu~!i3!iӀ!iɄ,!i!i!iы,!i!i.!if  You encounter a lemure.!iO ..#.. ...#..... ....'..... ######...#5....#...##...##.....'.@.......#.....#.........#.... #.........#.. #........####### ######'####....##!iy# #<..##...##.....# 5   lemure (wandering) #....#..........# #....#.........## #....#..[#######!iSKo59.0 (19.0)!iO.5!io   orc!iS-60.0 (20!i!!ir _You encounter an orc. It is wielding a +0 war axe."im )))))))You shoot a sling bullet."iFo  The sling bullet completely misses the lemure.You shoot a sling bullet. The sling bullet hits the lemure."i .o.5"ie N..5..'."i f===1.0 (1.0)Rev "i "i  4 _The lemure is lightly wounded.#i ))))You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.#iO  The lemure is lightly wounded.  You shoot a sling bullet. The sling bullet hits the lemure.#iJ.o#it YThe lemure is moderately wounded.#iI.5#i` oYou encounter an ice beast.#i9p.'.Y   ice beast (wandering)5   lemureoo 2 orcs (1 wandering)#i%2#i/#ip _You encounter an orc. It is wielding a +0 flail.$iF2disiri the SkirmisherCoglin of Okawaru ......Health: 60/60 ========================..#..Magic: 8/8========================...#..AC: 8Str: 12Doom: 38% $i28.......'.EV: 12Int: 12  .... ######...#SH: 0Dex: 18..o..#...##...##XL:  8 Next: 62% Place: Dungeon:6o..5***@.......#Noise: ===------  Time: 4462.0 (0.0)Y....#.........#$i3ha) +5 sling {Hilda}  c) +0 sling {Solveig.... #.........#Fire: a) +5 sling {Hilda} $iZ3 .. #........#######Rev ######'####....###<..##...##.....#Y   ice beast (wandering)#....#..........#$i3p5   lemure#....#.........##oo 2 orcs (1 wandering)#....#..[#######You encounter an ice beast. $i3w_You encounter an orc. It is wielding a +0 flail.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$iD4Aim: a lemure (moderately wounded, unrewarding, 64% to hit)$iź o**5.n orc, wielding a +0 war axe and wearing a +0 leather armour (70% to hit)%i o...*5*%is qo* _orc. It is wielding a +0 flail.  Fire: a) +5 sling {Hilda}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (wandering, hasn't  noticed you, 72% to hit)&i=disiri the SkirmisherCoglin of Okawaru ......Health: 60/60 ========================..#..Magic: 8/8========================...#..AC: 8&iStr: 12Doom: 38% .......'.EV: 12Int: 12  .... ######...#SH: 0Dex: 18..o..#...##...##XL:  8 Next: 62% Place: Dungeon:6&io))))))@.......#Noise: ===------  Time: 4462.0 (0.0)Y....#.........#a) +5 sling {Hilda}  c) +0 sling {Solveig.... #.........#Fire: a) +5 sling {Hilda} &iI.. #........#######Rev ######'####....##&ir#<..##...##.....#Y   ice beast (wandering)&i#....#..........#5   lemure&i#....#.........##oo 2 orcs#....#..[#######&iAim: an orc, wielding a +0 flail and wearing a +0 ring mail (wandering, hasn't  noticed you, 72% to hit)  You shoot a sling bullet.  The sling bullet closely misses the lemure.&i.]The sling bullet hits the orc but does no damage.  The orc shouts!&ivdThe sling bullet hits the orc but does no damage.  The orc shouts!bar.  The orc is moderately wounded.&i!Q.o&iv.oY.&i49 o&i/You hear a shout!&iPJ.5&i..5'.o   orc wizard (wandering)oo 2 orcs&iF&&iyD3.0 (1Rev+ &i4&i x _You encounter an orc wizard. It is wielding a +0 dagger.&ic disiri the SkirmisherCoglin of Okawaru ......Health: 60/60 ========================..#..Magic: 8/8========================...#..AC: 8Str: 12Doom: 38% .......'.EV: 12Int: 12  &izd .... ######...#SH: 0Dex: 18...o.#...##...##XL:  8 Next: 62% Place: Dungeon:6Yo**5**@.......#Noise: ===------  Time: 4463.0 (0.0).....#.........#a) +5 sling {Hilda}  c) +0 sling {Solveig&id o... #.........#Fire: a) +5 sling {Hilda} .. #........#######Rev+ &i0e e######'####....###<..##...##.....#Y   ice beast (wandering)#....#..........#&i_e 5   lemure#....#.........##&ie ;o   orc wizard (wandering)#....#..[#######oo 2 orcs _You encounter an orc wizard. It is wielding a +0 dagger.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycle&if Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 ring mail (moderatelywounded, 72% to hit)'i\ Yoice beast (wandering, hasn't noticed you, 70% to hit)'i disiri the SkirmisherCoglin of Okawaru ......Health: 60/60 ========================..#..'iq KMagic: 8/8========================...#..AC: 8Str: 12Doom: 38% .......'.EV: 12Int: 12  .... ######...#SH: 0'i yDex: 18...o.#...##...##XL:  8 Next: 62% Place: Dungeon:6Y)..5'.@.......#Noise: ===------  Time: 4463.0 (0.0).....#.........#a) +5 sling {Hilda}  c) +0 sling {Solveig'i o... #.........#Fire: a) +5 sling {Hilda} .. #........#######'iH Rev+ ######'####....###<..##...##.....#'iq Y   ice beast (wandering)#....#..........#'i 5   lemure#....#.........##'i o   orc wizard (wandering)#....#..[#######oo 2 orcs'iw SShift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the lemure.The sling bullet hits the orc.  You kill the orc!'i$ )))))   orc'i& The sling bullet hits the orc.  You kill the orc!  Okawaru accepts your kill.'i You shoot a sling bullet. lemure.  The lemure is heavily wounded.'iA.o.Y'i 6o.'i .o'i J.5'iP...5.'i}}Yo 2 orc wizards (wandering)'i-*4.0 (1'i'iA%x _You encounter an orc wizard. It is wielding a +0 dagger..ieX..#.. ...#.. ... ....'. .... ######...# o...o#...##...## .Y...5..@......# o....#.........# .... #.........# .. #........# ######'#<..##...##.....# .iYZ#....#..........# #....#.........## o   orc#....#..[#.iZQ.o.i[F)Y.i\H'5.i/d.i'e9---5.ik.im.i R..#.. ...#.. ... ....'. .... ######...# o....#...##...## .)Y.o'5.# o....#.# .... #.# .. #.####### #<..##...##.....# #....#....# #....#.........## .i׍ H.o.i F.5.i .i A---6.iX .iQ /i v...#...# ./i}e...#.....#.... ....'. .... ######...# o....#...##...## .)Y..o.5./iʬ# o....#.# .... #.# .. #.####### /iB#<..##...##.....# 5   lemure#....#....# /i7o   orc#....#.........##/i]* /i&0Y/i"'o.5.Y/i.Y   ice beast5   lemure/i qo   orc/id%7/i/ip/i J #....# #....# #....# #....#. #....#....... ....'...... ######...# o....#...##@..## .)..Y'o.5# o....#./iJ # .... #. .. #........#############'####....## #<..##...##.....# #....#.... #....#........./iL K.5/iM F.o/iMN F.Y/i^V /iV T8Rev /ibZ /i[ 4iY4i߳Read which item? Scrolls  p - 2 scrolls of poison 4iV I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - a scroll labelled MEINWU REKHLA [!] read|quaff|evoke[?] describe selected4ia4i4iJ$disiri the Skirmisher#....#Coglin of Okawaru ......#....# .Health: 60/60 ========================#....# ..Magic: 8/8========================#....#....AC: 8Str: 124i$Doom: 38% #....#....EV: 12Int: 12  .......'..SH: 0Dex: 18.... ######...#XL:  8 Next: 62% Place: Dungeon:6o....#...##@..##4i|%Noise: ---------  Time: 4468.0 (0.0).)...Y.o.5.....#a) +5 sling {Hilda}  c) +0 sling {Solveigo....#.........#Fire: a) +5 sling {Hilda} .... #.........#Rev 4i%.. #........#############'####....##4i%Y   ice beast#<..##...##.....#5   lemure#....#..........#4i&~o   orc#....#.........##4i1&MYou kill the orc!Okawaru accepts your kill.4iX&^You shoot a sling bullet.  The sling bullet hits the lemure.  4i&The lemure is heavily wounded. _You encounter an orc wizard. It is wielding a +0 dagger.4i/P  Okay, then.4i/'4iO74i9. _7iz #....#......#....#....... ....'.. . ######...# 7i o....#...##...##.)...Y.o.5.@...#o....#........  ####### ######'####....###<..##...##.........#.....7ii E#[#######7i E.57i F.o7i 7i 19.0 (1 _7i 7i 8i;.....#....#....#...... ....'.. . ######...# o....#...##...##.)...Y..o.5....o....#.........  8i####### ######'####....###<..##...##.........#.....#[####### +....'...#8iQ'Y8iYO.o8i|D=708iT8i+= _The lemure hits you but does no damage.8i.#....#....... ....'.. . ######...# o....#...##...##8i&.)...'....5....o....#Y..o..... #.... ####### ######'####....###<..##...##.........#......#[####### +....'...# 8ib-#....#8i0J.Y8iQ.58iXP.o8iZ 8i  %18iN 8i } _The lemure attacks as it pursues you! The lemure completely misses you.9i%|>..... ....'.. . ######...# o....#...##...##.)...'.........o....#.Y...59i|.... #....o. .@..####### ######'####....###<..##...##.........#............#[####### +....'...# #....##9i~J.Y9iBO.59i9i`55--29iד9i>9 _The orc hits you with a +0 war axe.9iFaz... ....'.. . ######...# o....#...##...##.)...'.........o....#..Y.... #....o5 ....####### ######@####....###<..##....9i2b?....#............#[#######+....'...# #....##'##9i_.Y.5.oo9io   orc wizard (wandering)o   orc9i]6---39i9i|Q _There is an open door here.:i ... ....'.. . ######...# o....#...##...##.)..o'.........o....#..#.... #...Y.....# #....o5..####### ######'####....##<..##@..##.........#...........#[#######+....'...#....##'##o   orc........#..5.oY5   lemureo   orc-4 _:i;io`  You shoot a sling bullet. The sling bullet hits the lemure.;i  The lemure is heavily wounded.You shoot a sling bullet. The sling bullet hits the lemure.;i~2Y;i ;i38.Y   ice beast5   lemureo   orcThe lemure is heavily wounded.4-===5.1 (1.1Rev ;i;i-* _The lemure hits you.8.8Gi` 6Rev+ Gi,f 8bGih T _The lemure closely misses you.Hit .  You shoot a sling bullet. The sling bullet hits the lemure.  You kill the lemure!HiQz)Hi*)Hi\.HiY4-90Hi:bHiP _That felt strangely unrewarding. You shoot a sling bullet.Hi b..b5=Rev HiW ,Hi Hi Hi HiN Hir U6=Hi Hig BHi Hi >Hi 47Hi ,Hi Hi HiW His ,Hi Hi, Hi Hi Hi= Hi K8=Hi Hi\ Hi" Hi BHi Hi} ,Hi Hi Hi Hi; Hi( Hi[ Hi U9=Hi Hii Hi Hi Hi\ L50=HiB* nHi>, BHi, Hi- Hi/ ,Hi0 ,Hi2 ,Hi{4 1=Hi8 XHi8 Hiq9 Hih; XHi= ,Hi> Hi> %2Hi2@ Hied 3=4=5=Hif Hi} f6=7Hi Hi w8=Hi, Hi\ Hi #9Hi H=HiՉ ,Hi Hi ,HiQ Hi k _You start resting.HP restored.Hi ---.541.8 (52.0)60=---2.8 (53 _Hi IiJIixVLevel 5 of the Dungeon <<<>>>______(Press ? for help) ###  ######################################.#  #.........##..............#............#  #.#######.##.####.........#.##########.# IiWl ####.### #.##.#.##.#########.##.#  #......# #.##.#<##.# #.......##########.#  #......# #.##.#.##.# #....#####.........#  #......# #.##....#.# #....#####.######..#  ####.### #.#########....#)###....#.....######..#  IiXy#.# #......................)............@.##  #.# #>.########....#####....#.###..........######  #.#######.###### #.............#.# #.##...#.###....#  #..............##################.# #.####.#.....##.###  #########.####.)..##.# #.# #.#.######...# IiX #.# ####.#####.###.# #..........#.#  #.# #....##...#.######.####.....#  Ii5Y#####.## ####.# ### ###...........# ##...##  #......##.######_#########.#####...#####.####  IivYU#......##.....##.##......#.#####...##⌠⌠#.#.⌠#  #......#IiY#.#.###...######.#.....#...##.......#  #......##.#..#..#..# #.#####.#...###.._..## IiYv ###....##.##.#.###.# #...........####...##  #....#IiQZa#.##.#.###.## #######.....b####P##Ii1 #.# ####.#####.###.# #..........#.# #.#....# #...#..####.....# #####.## ####.# ### #### ##...## #......# #.######_#########.#####...#####.#### #......#Ii ` #.....##.##......#.#####...##⌠⌠#.#.⌠# #......# #.#.###...######.#.....#...##.......# #......# #.#..#..#..# #.#####.#...###.._..## ###....# #.##.#.###.# #...........####...## #....# #.##.#.###.## #######.....b####P######### #....# #...##.#_...## #.......# ####.....# #...###.'..#...._# ###..#### #.#.....# #†.[............###.#_...## ###..#...# ##.....# #.....###.# #.###.##### ####...##...# #Ii\ #.....###.....# #.# #[###.#...###....####...###.##...........#.# #.# #..#..#...#...#....##.....#######.# #.####...##...#.###.#####...###.#####.## #.# #.##.##.##......# #.# #...# ####.# #.#########.##.##_##....### #.#####...##.# #.........#.##.#####...## #.....######.#### ###.........##.# #..>.###########.##....# #.......####.# #.#### #.........##....#######.......# #.###.######.###...####.........##.....÷.####..........#.# #...#Ji* Ji2C #################.#disiri the Skirmisher .....#............#Coglin of Okawaru ...... .....#.##########.#Health: 60/60 ======================== ######.##.#Magic: 8/8======================== .......##########.#AC: 8JigD Str: 12Doom: 38% ....#####.........#EV: 12Int: 12  ....#####.######..#SH: 0Dex: 18 ....#.....######..#XL:  8 Next: 62% Place: Dungeon:5 ...)............@.##Noise: ---------  Time: 4542.8 (0.0) ....#.###..........######a) +5 sling {Hilda}  c) +0 sling {Solveig ....#.# #.##...#.###....#Fire: a) +5 sling {Hilda} #####.# #.####.#.....##.####.# #.# #.#.######...#JiD #.###.# #..........#.##...#.######.####.....# # ###...........# ##...## #########.#####...#####.#### _The lemure closely misses you.You shoot a sling bullet. The sling bullet hits the lemure.  You kill the lemure! Ji-E _That felt strangely unrewarding. You shoot a sling bullet. _You start resting. _HP restored.JiE 'JiF JiQ JiY JiY Ji9^ ,Ji:` Ji` JiWa Jie Ji>g Jig Ji:h JiVl JiGn Jin Jibo Ji.s Jit JiZu Jiu JiRy Jiz Jib{ Ji| Ji JiK Ji$ Jiv JiA Ji Ji JiĈ Jim Ji Ji Ji Ji JiM Ji Ji> Ji Ji Jid Ji Ji& JiȤ Ji0 Ji Ji Jiw Jiު Ji( JiJ Ji ,Ji XJi Ji Ji Ji{ Ji Jik Jit Ji Ji Ji Ji Ji Jit Ji Ji} Ji Ji Ji Ji ,Ji} Ji? Ji Ji= Jix Jix Ji JiI Ji Ji Ji Ji Jil JiU Ji Ji Ji_ Ji$ Ji Ji` Ji| Ji Ji XJig Ji Ji Ji Ji ,Jiz JiZ' ........###.#_...####..#.. #######.# #.###.##### ####...##.. #.# #[###.#...###....####.. #.# #..#..#...#...#........ #.####...##...#.###.#####.. #.##.##.##......# #.# #.. Ji( #######.##.##_##....### #.#####....#.##.#####...## #.....###.....##.# #..@.###########.#70.8 (28.0)..####.# #.#### #.........#..# #.###.######.###...### ....÷.####..........#.# #...# .....<......##......#.# #...#### ............##......#.# .)....# .|..........##......#.####.....# #####.......########....##.....# # ######### #....##.....#Ji) Ji/ Ji2 n  You shoot a sling bullet. The sling bullet hits the lemure.  You kill the lemure! _That felt strangely unrewarding. You shoot a sling bullet. _You start resting. _HP restored. _There is a stone staircase leading down here.Ji| Jic Ji Ji Ji 81.8 (1.0) _Ji B_JixM 6JiZ#   .......# .......#######  ...†....'....+  #########....###########  ........#....#.........#  ........##'###.........#  .................#  ........@......#  ###'###...........#  ######ß....#...........#  Ji = #..#.###.#..##+#######   #..'.#>#.'.##.......#   #..#.#'#.#...#     #..#....ß#...#     #..###'###.#........#     #....#.....##.......#   Ki363.3 (2.5Ki;:Ki} _You climb downwards. _There is a stone staircase leading up here.Li .# .####### †....'....+ ##########....###########  ........#....#.........#  .##'###.#  .......#  Li @<......#  .....###'###.#  ######ß....#.#  #..#.###.#..##+#######  #..'.#>#.'.##.......#  #..#.#'#.#..#  #..#....ß#.#.#  #..###'###.#.#  #....#.....##.#  ####'##....##.# Li LiZ 44.3 (1.0 _Li͘ Lil MiV#.# #.# #....†....'....+ ##....#  .#....#.#  .##'###.#  .#  .<......#  .....###'###.#  MiT ######ß....#.#  #..#.###.#..##+#  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###.#.#  #....#.....##.#  ####'##....##.# Mi" Mi &5Mi Mi Nip  #.#  #.#######  #....†....'....+  ##....##  ..#....#.#  .##'###.#  .#  .<......#  .....###'###.#  ######ß....#.#  #..#.###.#..##+#  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###.#.#  #....#.....##.#  ####'##....##.# Ni'Ni(&6Ni.Ni0Ni&w . #.#  #.#   #........#######  #....†....'....+ ###########....###########  ..#....#.#  ##'###.#  ..#  ............@...<......#  .....###'###.# ######ß....#...........#  #..#.###.#..##+#######  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###.#.#  #....#.....##.# 7Ni4 . #'####...# .. #.#  #.#   #........#######  #....†....'....+ ###########....###########  ........#....#...#  ##'###.#  ..# NiU5 " ................<......#  .....###'###.# ######ß....#...........#  #..#.###.#..##+#######  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###..# Ni@ NiA &8NiE NiH Oi+O..#...##...# . #'####...# ... #.#  #.#   #........#######  #....†....'....+ ###########....###########  ........#....#.........#  ........##@###.........#  .Oi@-.#  ................<......#  .....###'###.# ######ß....#...........#  #..#.###.#..##+#######  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.# Oi~8Oi&9&9Oi_OibQ _There is an open door here.Oi2u ....#....#...#  ....#...##...#Oi3  ... #'####...#  ... #.#  #.#   #........#######  #....†....'....+ ###########....###########  .#@...#.#  ........##'###.........#  .......................#  ................<......# .....###'###.#######ß....#...........# #..#.###.#..##+####### #..'.#>#.'.##.# #..#.#'#.#.#.#Oiv>OiM?%80 Oi? _OiFOivGOiD OiNF %MOilG  ...'....'OiH .OiH .#...OiI '####Oi #....†....@....+ ###########....########### .#....#.# ##'###.# ........# ...........<......# .....###'###.#######ß....#..........Pi^.# #..#.###.#..##+#######Pi`PiV&2Pi{PiuQ _There is an open door here.PiV  ..#...Y#..[# ...'....'...# ....#....#.5.# ....#...##...# ... #'####...# ... #........# #Pi, ..# #.# #....†...@'....+ #....## .#....#.# .##'###.# ...# Pi :.......<......# 5   lemure (wandering) .....###'###..# ######ß....#...# Pi [ #..#.###.#..##+#PiO L5.Pin &3Pif Pis W _You encounter a lemure.Qi M )))))QiB=))You shoot a sling bullet.Qi1 5The sling bullet closely misses the lemure.You shoot a sling bullet. The sling bullet hits the lemure.  The lemure shouts!Qi?} YThe lemure is lightly wounded.QiL.5Qi".....Y   ice beast5   lemureQib===4.4 (1.1Rev QiQi' _You hear a shout!Qij! )))))))You shoot a sling bullet.Qiŭ  The sling bullet completely misses the lemure.You shoot a sling bullet.QiD3 5The sling bullet closely misses the lemure.QiE5 J.YQiv7 P.5Qi@ ......5 2 lemuresQiKC '5.5QiK QiM W _You encounter a lemure.Ri )))))))You shoot a sling bullet.  The sling bullet closely misses the lemure.Ri   The sling bullet barely misses the lemure.You shoot a sling bullet.Ri.5.Y.5Ri,...Ri{b60Rev+ RiRid _The sling bullet closely misses the lemure. x2RiX )))You shoot a sling bullet. The sling bullet hits the lemure.Ri \) _The sling bullet closely misses the lemure. x2  You shoot a sling bullet. The sling bullet hits the lemure.  The lemure is moderately wounded.    The sling bullet hits the ice beast.Rio .5.Y.5Rir &..RiRs %7Riz Ri3 7 _The ice beast is lightly wounded.ViΞ )))))))You shoot a sling bullet.  The sling bullet barely misses the lemure.Vi1bar  The sling bullet barely misses the ice beast.  You shoot a sling bulletVi!G.  The sling bullet closely misses the lemure.Vi"MThe sling bullet hits the ice beast but does no damage.ViQ.5VihP.YViPN.5Vi2....Viײk8.6 (1.1Rev* ViVi7 _The ice beast is lightly wounded.Wi'..#...Y#..[# ...'....'...# ....#....#...# ....#...##...# ... #'####..5# ... #......Y.# #.5# #.#WiI #....†....@....+ #....## .#....#.# .##'###.# ..........<......#.....###'###..#######ß....#... Wi2YWiψ/5Wiǐ..Y   ice beast5   lemureWi5---90WiWiȚQ _There is an open door here.WiE~...'....'...#  ....#....#...#  ....#...##...#  ... #'####..5#  ... #........#  #......Y.# #.5########....†....'....+ ###########@...########### ........#....#.........# .##'###.# .WieL......# .......<.....###'###...........# ######ß....#.#  #..#.###.#..##+########..'.#>#.'.##.......#Wi.Wi N.5Wi8Y5   lemureWi---90Rev+ _WiޏWiWi....#....#...#  ....#...##...#  ... #'####..5#  ... #.......Y#   #.#  #........####### #....†...5'....+  WiK###########....###########   ........#.@..#.........#  .##'###.#  .......#  .........<#  .....###'###...........#  ######ß....#.#   #..#.###.#..##+#######  Wi##..'.#>#.'.##.......#  #..#.#'#.#.#..#  Wi25Wi]G.5Wi`5 2 lemures1WiWiXiW# #'####..5.......Y  .......5#######†....5....+##########....########### .................##@###............................<...###'###......######ß....#...... #..#.###.#..##+######   lemure'.#>#.'.##.......# .#.#'#.#.#....ß'5XiXi%2Xi6Xi'Q _There is an open door here.Xi  #'####..5#   #.......Y#   #.#  #.5####### #....†....'....+  Xi ###########5...###########   ........#....#.........#  ........##'###.........#  ...........@...........#  .<#  .....###'###...........#  ######ß....#.#   #..#.###.#..##+#######  #..'.#>#.'.##.......#  #..#.#'#.#.#..#  Xi #..#....ß#.#.#  #..###'###.#.#  Xi͇ 25Xi N.5Xi o5 2 lemuresXi ,3 _Xiw Xi Yi7 #.......Y#   #.#  #.5####### #....†....5....+  ###########....###########   ........#.5..#.........#  ........##'###...#  .......Yiw#  .<#  .....###'###...........#  ######ß....#.#   #..#.###.#..##+#######  #..'.#>#.'.##.......#  #..#.#'#.#.#..#  #..#....ß#.#.Yi#  #..###'###.#.#  #....#.....##  YiQ'5Yi,YYiFQ.5YiY   ice beast55 2 lemuresYi=T4Rev YiYiYiS .5#######YiZG†....Y....+##########5...########### ........#....#...........##5###........<###'###@....######ß.... #..#.###.#..##+######'.#>#.'.##.......# #.#'#.#.#....ß##'##..#.....#####'##Yio".Yi/5YiO'YYiQ'5YiP.YYi]Yi %5Yi Yi Zi5#######†....'....+##########....########### ........#Y5..#............##'###......5.............<###'###.....######ß.... #..#.###.#..##+######'.#>#.'.##.......# #.#'#.#.#....ß##'##..#.....#####'##.....ZiUP.5Zi8N.5ZiJ.YZiN'5ZiCZi %6ZiBZiaq†....'....+##########....########### ........#.Y..#.........#'###..5...Zib'..5...<###'###.....######ß.... #..#.###.#@.##+######'.#>#.'.##.......# #.#'#.#.#.#....ß###'##..#.....#####'##   lemure.......Zif .Zig.5ZigQ.YZi\i/5Zi(p.5 2 lemuresZip%7ZivZiy[ig  ##########....########### ........#....#............##Y###..............5....<###'###5.......######ß....#........ #..#.###.#..##+######'.#>#.'@##.......# #.#'#.#.#....ß##'##..#.....####.....#....<#.............#  [i N.5[iXO.5[i&[i08[i[i\i} ....................##Y###........................<...###'###5.......######ß....#5..... #..#.###.#..##+######'.#>#.'.##.......# #.#'#.#@#.#....ß###'##..#.....#####'##.....#.......<#..#######\ipN.5\i1Y\iN.5\iZY   ice beast55 2 lemures\i&9\iv\i\i?#Y##....................Y....<.###'###.....######ß....#5... #..#.###.#5.##+######'.#>#.'.##.......# #.#'#.#.#....ß##'##..#.....#####'##.......#..#......<#..#######......#######'##\iEC.5.Y\i DN.5\iK\iK(600\iQ\iQ]ia.........<###'###Y....######ß....#... #..#.###.#5.##+######'.#>#.'5##.......# #.#'#.#.#....ß##'##..#.....#####'##.......#.#......<.#######......#######'#######.........]ieN.5]ifN.5]i+gO.Y]im]i`n&1]iOt]iw^i )You shoot a sling bullet. The sling bullet hits the lemure.^i$W  The lemure is moderately wounded.You shoot a sling bullet. The sling bullet hits the lemure.^iQ.5^i.Y.5^i^i [===2Rev ^i*^i@a _The lemure is moderately wounded.^iW .......................#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 60/60 ========================######ß....#...........#   Magic: 8/8========================#..#.###.#Y.##+#######   AC: 8Str: 12Doom: 38% #..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#5#........#   SH: 0Dex: 18#..#....ß#5#........#   XL:  8 Next: 62% Place: Dungeon:6#..###'##[4^ih0m#@#........#   Noise: ===------  Time: 4602.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveig####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev #.....#.............#  #....<#.............#   Y   ice beast#.....#######.......#   55 2 lemures#...........#######'##  ######...............#  You shoot a sling bullet. The sling bullet hits the lemure. _The lemure is moderately wounded.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycle^i[22;2HShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)_ic  .......................#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 60/60 ========================######ß....#...........#   Magic: 8/8========================#..#.###.#Y.##+#######   AC: 8Str: 12Doom: 38% _i?d R#..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#5#........#   SH: 0Dex: 18#..#....ß#5#........#   XL:  8 Next: 62% Place: Dungeon:6_i-e V#..###'###@#........#   Noise: ===------  Time: 4602.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveig####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev #.....#.............#  #....<#.............#   Y   ice beast#.....#######.......#   55 2 lemures#...........#######'##  _ibe ######...............#  _The lemure is moderately wounded.Fire: a) +5 sling {Hilda}_ie Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_ie Aim: a lemure (moderately wounded, unrewarding, 64% to hit)  Okay, then._if '_i/m _i#p . _`i`  You shoot a sling bullet. The sling bullet hits the lemure.`i  The lemure is heavily wounded.You shoot a sling bullet. The sling bullet hits the lemure!`i! .YThe lemure is severely wounded.`iX(`i(a3.6 (1Rev+ `iU/`i2S _The lemure barely misses you.`i9`  You shoot a sling bullet. The sling bullet hits the lemure!`i) _The lemure barely misses you.  You shoot a sling bullet. The sling bullet hits the lemure!  The lemure is almost dead.  You shoot a sling bullet.  The sling bullet barely misses the lemure. `iGp  The lemure is moderately wounded.`iO K5K   Pikel (wandering)Y   ice beast55 2 lemuresYou encounter Pikel, Merchant of Souls. He is wielding a +1 whip of flaming.`iZ/  --more--ai ai@ ai T58-4ai ais * _The lemure hits you.bi .......................#   disiri the Skirmisher............K...<......#   Coglin of Okawaru ...........###'###...........#   Health: 58/60 =======================-######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% #..'.#>#.'Y##.......#   EV: 12Int: 12  #..#.#'#.#5#........#   SH: 0Dex: 18bi,#..#....ß#5#........#   XL:  8 Next: 62% Place: Dungeon:6#..###'###@#........#   Noise: ===------  Time: 4604.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveig####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev+ biս#.....#.............#  #....<#.............#   K   Pikel (wandering)#.....#######.......#   Y   ice beast#...........#######'##   55 2 lemures######...............#  You encounter Pikel, Merchant of Souls. He is wielding a +1 whip of flaming. _The lemure hits you.  bi*Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 64% to hit)bi55moderately wounded, unrewarding, 64% to hit)bi" ^Y5n ice beast (70bil [ .Ybi @.*ci@.*ci4K* _The lemure hits you.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (wandering,  hasn't noticed you, 64% to hit)ci  .......................#   disiri the Skirmisher............K...<......#   Coglin of Okawaru ...........###'###...........#   Health: 58/60 =======================-######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% #..'.#>#.'Y##.......#   EV: 12Int: 12  #..#.#'#.#5#........#   SH: 0Dex: 18ci #..#....ß#)#........#   XL:  8 Next: 62% Place: Dungeon:6#..###'###@#........#   Noise: ===------  Time: 4604.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveig####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev+ #.....#.............#  #....<#.............#   K   Pikel (wandering)#.....#######.......#   Y   ice beast#...........#######'##   55 2 lemurescih [K######...............#  Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (wandering,  hasn't noticed you, 64% to hit)  You shoot a sling bullet.  The sling bullet barely misses the lemure.The sling bullet hits the lemure.  The lemure is heavily wounded.ciY bYou shoot a sling bullet.  The sling bullet barely misses the lemure.The sling bullet hits the lemure.  The lemure is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.ci y .  The lemure is almost dead.ci K5Y   ice beast55 2 lemurescij z95.6 (1Rev* ciI ci T _The lemure closely misses you.fi! ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 59/60 =======================-######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% #..'.#>#.'Y##.......#   EV: 12Int: 12  #..#.#'#.#5#........#   SH: 0Dex: 18#..#....ß#5#........#   XL:  8 Next: 62% Place: Dungeon:6#..###'##fi#@#........#   Noise: ===------  Time: 4605.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveig####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev* #.....#.............#  #....<#.............#   Y   ice beast#.....#######.......#   55 2 lemures#...........#######'##  ######...............#  The lemure is almost dead. _The lemure closely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or )i0m - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 64% to hit)fi55heavily wounded, unrewarding, 64% to hit)fiǙ^Y5n ice beast (70fiݗ  ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 59/60 =======================-######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% #..'.#>#.'Y##.......#   EV: 12fim Int: 12  #..#.#'#.#5#........#   SH: 0Dex: 18#..#....ß#5#........#   XL:  8 Next: 62% Place: Dungeon:6#..###'###@#........#   Noise: ===------  Time: 4605.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveigfi= ####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev* #.....#.............#  #....<#.............#   Y   ice beast#.....#######.......#   55 2 lemures#...........#######'##  ######...............#  Fire: a) +5 sling {Hilda}fi rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (70% to hit)  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.fi" [ .  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.  The lemure is almost dead.You shoot a sling bullet.  The sling bullet hits the lemure.  You kill the lemure!fi)0 {   lemurefi .5That felt strangely unrewarding..Yfi, fi :6.6 (1 _fig fi; gi ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 59/60 =======================-######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% #..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#Y#........#   SH: 0Dex: 18#..#....ß#5#........#   XL:  8 Next: 62% Place: Dungeon:6#..###'###@#...gi&.....#   Noise: ===------  Time: 4606.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveig####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev* #.....#.............#  #....<#.............#   Y   ice beast#.....#######.......#   5   lemure#...........#######'##  ######...............#  You kill the lemure! _That felt strangely unrewarding.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lingi`CeAim: an ice beast (70% to hit)hi ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 59/60 =======================-######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% hi,@#..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#Y#........#   SH: 0Dex: 18#..#....ß#)#........#   XL:  8 Next: 62% Place: Dungeon:6hiY#..###'###@#........#   Noise: ===------  Time: 4606.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveig####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev* #.....#.............#  hi#....<#.............#   Y   ice beasthiA#.....#######.......#   5   lemure#...........#######'##  hi1l######...............#  Shift-Dir - straight linehiM[Aim: an ice beast (70% to hit)  You shoot a sling bullet.  higThe sling bullet barely misses the lemure.The sling bullet hits the ice beast.  The ice beast is lightly wounded.hi{  You shoot a sling bullet. The sling bullet hits the lemure.  The lemure is severely wounded.hi:5hi9a6-7.6 (1hi! hiD* _The lemure hits you.hiY y ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 56/60 ======================--######ß....#...........#   Magic: 8/8========================hi9 F#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% #..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#Y#........#   SH: 0Dex: 18#..#....ß#5#........#   XL:  8 Next: 62% Place: Dungeon:6hip 2#..###'###@#........#   Noise: ===------  Time: 4607.6 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveighi ####'##....##.......#   Fire: a) +5 sling {Hilda} hi #.....#....##.......#   Rev* hiƷ ~#.....#.............#  hi #....<#.............#   Y   ice beasthi #.....#######.......#   5   lemurehi T#...........#######'##  hi B######...............#  hi, 9The lemure is severely wounded. hi= \_The lemure hits you.  Fire: a) +5 sling {Hilda}his Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehi LAim: an ice beast (lightly wounded, 70% to hit)ii ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 56/60 ======================--######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% iiA#..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#Y#........#   SH: 0iiw-Dex: 18ii>#..#....ß#5#........#   XL:  8 Next: 62% Place: Dungeon:6#..###'###@#........#   Noise: ===------  Time: 4607.6 (0.0)ii#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveigii####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev* ii<|#.....#.............#  #....<#.............#   Y   ice beastiig#.....#######.......#   5   lemureii#...........#######'##  ######...............#  Fire: a) +5 sling {Hilda}iiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the lemure!  The lemure is almost dead.ii.M.  Shift-Dir - straight lineAim: an ice beast (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the lemure!  The lemure is almost dead.You shoot a sling bullet. The sling bullet hits the lemure.  You kill the lemure!ii(ii# .YThat felt strangely unrewarding.ii*ii+<8.7 (1.1 _ii1iiF3iiu ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 56/60 ======================--######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 38% #..'.#>#.'.##.......#   EV: 12iiZVInt: 12  #..#.#'#.#.#........#   SH: 0Dex: 18#..#....ß#Y#........#   XL:  8 Next: 62% Place: Dungeon:6ii2#..###'###@#........#   Noise: ===------  Time: 4608.7 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveigii####'##....##.......#   Fire: a) +5 sling {Hilda} ii;#.....#....##.......#   Rev* #.....#.............#  #....<#.............#   Y   ice beast#.....#######.......#  ii#...........#######'##  ######...............#  You kill the lemure! _That felt strangely unrewarding.  iiYFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 70% to hit)ii# c ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 56/60 ======================--######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12ii XDoom: 38% #..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#.#........#   SH: 0Dex: 18iiɍ "#..#....ß#Y#........#   XL:  8 Next: 62% Place: Dungeon:6ii #..###'###@#........#   Noise: ===------  Time: 4608.7 (0.0)ii #....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveigii %####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev* #.....#.............#  #....<#.............#   Y   ice beastii #.....#######.......#  #...........#######'##  ######...............#  iiю *Fire: a) +5 sling {Hilda}ii Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii LAim: an ice beast (lightly wounded, 70% to hit)  ii% You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is moderately wounded.iiE \)))))))Shift-Dir - straight lineAim: an ice beast (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is moderately wounded.ii X  The sling bullet closely misses the ice beast.ii t......Yii ;79.7 (1ii ii @ _The ice beast hits you but does no damage.jic  You shoot a sling bullet. The sling bullet hits the ice beast.ji5YyThe sling bullet closely misses the ice beast. _The ice beast hits you but does no damage.The sling bullet hits the ice beast.  The ice beast is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.jis  The ice beast is moderately wounded.ji&10jiji9@ _The ice beast hits you but does no damage.ji= )))))))You shoot a sling bullet.ji0  The sling bullet barely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast.ji ......YThe ice beast is severely wounded.ji %1jiH jic W _The ice beast closely misses you.ki"M )))))))You shoot a sling bullet.ki!  The sling bullet closely misses the ice beast.You shoot a sling bullet.kib ......YThe sling bullet closely misses the ice beast.kic58=ki d2kiiki;l@ _The ice beast hits you but does no damage.ki}  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.ki\  The ice beast is severely wounded.You shoot a sling bullet. The sling bullet hits the ice beast.kiq  The ice beast is severely wounded.kiQ,3.8 (1.1kiki4@ _The ice beast hits you but does no damage.li5H ))))liC)))You shoot a sling bullet.li   The sling bullet completely misses the ice beast.You shoot a sling bullet.liW ......YThe sling bullet closely misses the ice beast.li+40li<liW _The ice beast closely misses you.liGvc  You shoot a sling bullet. The sling bullet hits the ice beast.lik )))))))The ice beast is severely wounded.You shoot a sling bullet.li ......YThe sling bullet closely misses the ice beast.li#]9=5lilip@ _The ice beast hits you but does no damage.lia )))))))You shoot a sling bullet.liJ  The sling bullet barely misses the ice beast.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.li ......YThe ice beast is severely wounded.li ,6.7 (0.9liliZ _The ice beast completely misses you.mi. )))))))You shoot a sling bullet.mic .  The sling bullet closely misses the ice beast.You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast!miT)mi\@.......mi 6 737.8 (1.1 _Okawaru accepts your kill.miֵmio _Your Translocations skill increases to level 1!nimni'ni'ni F _Unknown command.ni}3niP~nini` _You start resting.HP restored.ni4(---ni5,80nijt60=---9.8 (2 _niĘnioi!D  Casting: Blink (dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oioi Your spells (cast)TypeFailure Level oi~ a + BlinkTranslocation 36% 2 oiF-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitpipifpiE ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 60/60 ========================######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 36% #..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#.#........#   SH: 0Dex: 18piK#..#....ß#.#........#   XL:  8 Next: 73% Place: Dungeon:6#..###'###@#........#   Noise: ---------  Time: 4619.8 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {Solveig####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev* #.....#.............#  #....<#.............#   #.....#######.......#  pi #...........#######'##   ######...............#    _Your Translocations skill increases to level 1! _Unknown command. _You start resting. _HP restored.  Casting: Blink (dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pi9piM ............K..........#   disiri the Skirmisher................<......#   Coglin of Okawaru ...........###'###...........#   Health: 60/60 ========================######ß....#...........#   Magic: 8/8========================#..#.###.#..##+#######   AC: 8Str: 12Doom: 36% #..'.#>#.'.##.......#   EV: 12Int: 12  #..#.#'#.#.#........#   SH: 0pieDex: 18#..#....ß#.#........#   XL:  8 Next: 73% Place: Dungeon:6#..###'###@#........#   Noise: ---------  Time: 4619.8 (0.0)#....#.....##.......#   a) +5 sling {Hilda}  c) +0 sling {SolveigpiO####'##....##.......#   Fire: a) +5 sling {Hilda} #.....#....##.......#   Rev* #.....#.............#  #....<#.............#   #.....#######.......#   #...........#######'##   ######...............#  pi  _Your Translocations skill increases to level 1! _Unknown command. _You start resting. pi^_HP restored.  Casting: Blink (dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.piP  Okay, then.piY'pipi. _piSpiԳpipi2F _Unknown command.pi M##Y###...............<.....###'###...######ß....#...........#.###.#..##+#######'.#>#.'.###'#.....ß###'###.#.....#...###'##.pi#.....#....##.......#  pipii20.8 (1Rev+ _pipipi lM.......##Y###.......................<.....###'###....######ß....#...........#.###.#..##+#######'.#>#.'.###'#.....ß###'###.#.....#...####'##....##.......#  . #.#######pig# pi$ %1pi( pi7* qihM###################...#....#........##Y###..............qiqi...........<........###'###......######ß....#...........#.###.#..##+#######'.#>#.'@###.#'#.#....ß###'###.#.qii#....#.....##.......#  ......qi}t;2qizqi|qiM....†....'....+ ###########....##########...#....#...##'###..............<........###'###........######ß....#...........#.###.#@.##+#######'.#>#.'.###'#.....ßqi!#..###'###.#........#  . #....qi;3qiqiqiM...5#######....†....'....+ ###########....##########....###'###..................<.....###'########ß....#@..........#.###.#..##+#######'.#>#.'.###.#'#.#..#....ß#.#........#  ###qi9O ..#qiqi%4qiiqiѥqi cM.# qi ...5#######....†....'....+ ###########....##########...#....#...##'###.......................<.....###'########ß....#...........#.###.#..##+#######'.#>#.'.###..#.#'#.#.#........#  . '#qi -#.##....#qi qi T5Rev qi qil ri.. #Y#  #..#   #.......5#######  #....†....'....+ ###########....###########  .#....#..#  ##'###ri.#  ..#  ...........@....<......#  .....###'###.# ######ß....#...........#  #..#.###.#..##+#######  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.# ri #..###'###.#.#  #....#.....##.# ri!25ri~5   drude (wandering)ri%6ri riV _You encounter a drude.riA. #'####..5# ... #Y#  #..#   #.......5#######  #....†....'....+ ###########....###########  ....5...#....#.........#  ##'###.#  ..#  ................<......#  .....###'###.# riB(######ß....#...........#  #..#.###.#..##+#######  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###..# ri~DJ.5ri4MriM%7riDSri^ri( ))))5    You shoot a sling bullet. The sling bullet hits the drude!  The drude shouts!siYt  The drude is moderately wounded.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.si .5The drude is moderately wounded.si+...si}/===8sisi * _You hear two shouts!siu )))))))You shoot a sling bullet.siW  The sling bullet completely misses the drude.You shoot a sling bullet. The sling bullet hits the drude.si/J.5si J.5si1....si,9.9 (1.1sisi@] _The drude is heavily wounded.siV 4)))))))si5  You shoot a sling bullet. The sling bullet misses the drude.You shoot a sling bullet.  The sling bullet hits the drude but does no damage.sib J.5sij !......sifk c300Rev+ sip sis ] _The drude is heavily wounded.tiذ  You shoot a sling bullet. The sling bullet hits the drude!ti|) )))))))The drude is almost dead.You shoot a sling bullet.ti ......5The sling bullet barely misses the drude.ti;1tisz _The drude closely misses you. The drude hits you but does no damage.ti .  You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!ti Rti x )))))))Okawaru accepts your kill.ti ,.......ti|  62Rev* ti$ ti' / _You shoot a sling bullet.uiR uiJW l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightinguiW 3.8   4.0   0   i - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1   j * Translocations   1.4   2.0   0  uiX  c - Throwing   0.0   1.2  -1          k + Invocations0.5   1.4  -2   d - Short Blades   0.0   1.2  -1   l + Evocations1.5   1.2  +3  uiZ e + Ranged Weapons 8.6  10.7  -1               f - Armour   0.0   1.2  -1      g + Dodging3.4   4.8  -1      h + Stealth2.9   3.6  -1                                 i[ m                     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsvijvinvifx... #'####..5#  disiri the Skirmisher ... #.......Y#  Coglin of Okawaru ......#........#  Health: 60/60 ========================#.......5#######  Magic: 8/8========================#....†....'....+  AC: 8Str: 12Doom: 36% ###########....###########   EV: 12Int: 12  ........#....#.........#   SH: 0Dex: 18........##'###.........#   XL:  8 Next: 76% Place: Dungeon:6..........@............#   Noise: iuy7m===------  Time: 4632.9 (0.0)................<......#   a) +5 sling {Hilda}  c) +0 sling {Solveig.....###'###...........#   Fire: a) +5 sling {Hilda} ######ß....#...........#   Rev* #..#.###.#..##+#######  #..'.#>#.'.##.......#   #..#.#'#.#.#........#   viy#..#....ß#.#........#   #..###'###.#........#   viFzpThe sling bullet barely misses the drude. _The drude closely misses you. The drude hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!Okawaru accepts your kill. _You shoot a sling bullet.vi*vi'viŒwiaD  Casting: Blink (dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wiowiq Your spells (cast)TypeFailure Level  a + BlinkTranslocation 34% 2 wir-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exityi/Power Damage Range Noise 6% N/AN/A Quiet zi TypeFailure LevelTranslocation 34% 2ziV  Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. Level: 2School: Translocationzi Fail: 34% Power: 6% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place.i6F_ Your spells (cast)TypeFailure Level  a + BlinkTranslocation 34% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exiti i޶ iW ... #'####..5#  disiri the Skirmisher ... #.......Y#  Coglin of Okawaru ......#........#  Health: 60/60 ========================#.......5#######  Magic: 8/8========================#....†....'....+i˽   AC: 8Str: 12Doom: 36% ###########....###########   EV: 12Int: 12  ........#....#.........#   SH: 0Dex: 18i? ........##'###.........#   XL:  8 Next: 76% Place: Dungeon:6..........@............#   Noise: ===------  Time: 4632.9 (0.0)................<......#   a) +5 sling {Hilda}  c) +0 sling {Solveig.....###'###...........#   Fire: a) +5 sling {Hilda} i E######ß....#...........#   Rev* #..#.###.#..##+#######  #..'.#>#.'.##.......#  i } #..#.#'#.#.#........#   #..#....ß#.#........#   i #..###'###.#........#   You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!i2 Okawaru accepts your kill. _You shoot a sling bullet.  Casting: Blink (dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i\ i i ... #'####..5#  disiri the Skirmisher ... #.......Y#  Coglin of Okawaru ......#........#  Health: 60/60 ========================#.......5#######  Magic: 8/8========================i #....†....'....+  AC: 8Str: 12Doom: 36% ###########....###########   EV: 12Int: 12  ........#....#.........#   SH: 0Dex: 18........##'###.........#   XL:  8 Next: 76% Place: Dungeon:6..........@............#   Noise: ===------  Time: 4632.9 (0.0)................<......#   a) +5 sling {Hilda}  c) +0 sling {Solveigi .....###'###...........#   Fire: a) +5 sling {Hilda} ######ß....#...........#   Rev* i #..#.###.#..##+#######  #..'.#>#.'.##.......#   #..#.#'#.#.#........#  i.  #..#....ß#.#........#   #..###'###.#........#  iS  You shoot a sling bullet. The sling bullet hits the drude.  You kill the drude!i 9Okawaru accepts your kill. _You shoot a sling bullet.  Casting: Blink (dangerous; 34% risk of failure)  i \Confirm with . or Enter, or press ? or * to list all spells.i: P  Okay, then.io 'i i . _iNM.#...##...i`v'####..5 ...Y.# ...5#######....†....'....+ ###########....##########.....#....#....iz.....##@###................<i.....###'###...........#   Rev* #.###.#. i|...#.#..#.i2i;i;---3.9 (1 _i+iQ _There is an open door here.ihw  ... #'####..5#  ... #.......Y#  #..#  #5#######  #....†....'....+  ###########....###########  ...O....#....#.........#  ........##'###.........#  .........@.............#  <......#  .....###'###.....#  ######ß....#..#  #..#.###.#..##+####### #..'.#>#.'.##.......# O   two-headed ogre (wandering) #..#.#'#.#.#.# #..Zx 3m#....ß#.#.# #..###'###.#.#iy J.Oi i ---4Rev+ _i[ i( i_i`Read which item? Scrolls  p - 2 scrolls of poison  I - a scroll of immolation iNa N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - a scroll labelled MEINWU REKHLA [!] read|quaff|evoke[?] describe selectediyi?i~ ... #'####..5#disiri the Skirmisher... #.......Y#Coglin of Okawaru ......#........#Health: 60/60 ========================#.......5#######Magic: 8/8========================#....†....'....+AC: 8i :Str: 12Doom: 36% ###########....###########EV: 12Int: 12  ....O...#....#.........#SH: 0Dex: 18i........##'###.........#XL:  8 Next: 76% Place: Dungeon:6.........@.............#Noise: ---------  Time: 4634.9 (0.0)................<......#a) +5 sling {Hilda}  c) +0 sling {Solveigi.....###'###...........#Fire: a) +5 sling {Hilda} ######ß....#...........#Rev+ i~#..#.###.#..##+########..'.#>#.'.##.......#O   two-headed ogre (wandering)i-#..#.#'#.#.#........##..#....ß#.#........#iTF#..###'###.#........#Okawaru accepts your kill. iy7_You shoot a sling bullet.  iVCasting: Blink (dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. i2_There is an open door here.i3P  Okay, then.i'ii$. _i3ia!Drink which item? Potions  c - 3 potions of curinge - a potion of enlightenment  M - a potion of mutation  j - an amethyst potion  k - a ruby potion  l - a sapphire potion  n - a sedimented dark potion [!] read|quaff|evokeiG[?] describe selectedih in ... #'####..5#disiri the Skirmisher... #.......Y#Coglin of Okawaru ......#........#Health: 60/60 ========================#.......5#######Magic: 8/8========================#....†....'....+AC: 8inIStr: 12Doom: 36% ###########....###########EV: 12Int: 12  ....O...#....#.........#SH: 0Dex: 18........##'###.........#XL:  8 Next: 76% Place: Dungeon:6io7.........@.............#Noise: ---------  Time: 4634.9 (0.0)................<......#iZo]a) +5 sling {Hilda}  c) +0 sling {Solveig.....###'###...........#Fire: a) +5 sling {Hilda} io######ß....#...........#Rev+ io#..#.###.#..##+#######io#..'.#>#.'.##.......#O   two-headed ogre (wandering)io#..#.#'#.#.#........##..#....ß#.#........#ipR#..###'###.#........# _You shoot a sling bullet.  i8p$Casting: Blink (dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i]p_Okay, then. _There is an open door here. _Okay, then.ipiHyP  Okay, then.ilz'iiW. _iidisiri the Skirmisher (Coglin Hunter)Turns: 4599, Time: 00:14:06 Health: 60/60AC:  8 Str: 12 XL: 8 Next: 76% Magic: 8/8iE7EV: 12 Int: 12 God: Okawaru [......] Gold: 328SH:  0 Dex: 18 Spells: 5/7 levels left rFire . . . (100%) a - +5 sling {Hilda} rCold + . . (50%) c - +0 sling {Solveig} rNeg . . . (100%) j - +0 leather armour {rPois} rPois + (33%) k - +2 helmet rElec .(100%) (no cloak) iorCorr .(100%) h - +1 pair of gloves SInv .(no boots) Will +....i(no gizmo) Stlth ++ HPRegen 0.30/turn MPRegen 0.11/turn %: no passive effects i@: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clever 1, cold resistance 1i, i'A  ... #'####..5#disiri the Skirmisher... #.......Y#Coglin of Okawaru ......#........#Health: 60/60 ========================#.......5#######Magic: 8/8========================#....†....'....+AC: 8Str: 12Doom: 36% ###########....###########EV: 12Int: 12  ....O...#....#.........#SH: 0Dex: 18........##'###.........#XL:  8 Next: 76% Place: Dungeon:6.........@.............#Noise: ---------  Time: 4634.9 (0.0)................<......#a) +5 sling {Hilda}  c) +0 sling {Solveig.....###iA '###...........#Fire: a) +5 sling {Hilda} ######ß....#...........#Rev+ #..#.###.#..##+########..'.#>#.'.##.......#O   two-headed ogre (wandering)#..#.#'#.#.#........##..#....ß#.#........##..###'###.#........#Casting: Blink (dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _There is an open door here. _Okay, then. _Okay, then.ijE iG iii_EEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Hilda}  c - a +0 sling (offhand) {Solveig} i{ f - the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5} Armour (go to first with [)  h - a +1 pair of gloves (worn)  j - a +0 leather armour of poison resistance (worn)  k - a +2 helmet (worn)b - a +0 leather armour i9 i - the +1 robe "Uxtoall" {rN+ Will++}[?] describe selected [!] equip|wield|wear[tab] equip|unequip i i@ i٧  ... #'####..5#disiri the Skirmisher... #.......Y#Coglin of Okawaru ......#........#Health: 60/60 ========================#.......5#######Magic: 8/8id ========================#....†....'....+AC: 8Str: 12Doom: 36% ###########....###########EV: 12Int: 12  i z....O...#....#.........#SH: 0Dex: 18........##'###.........#i nXL:  8 Next: 76% Place: Dungeon:6.........@.............#Noise: ---------  Time: 4634.9 (0.0)i ................<......#a) +5 sling {Hilda}  c) +0 sling {Solveigi- .....###'###...........#iM KFire: a) +5 sling {Hilda} in ######ß....#...........#Rev+ i #..#.###.#..##+########..'.#>#.'.##.......#i O   two-headed ogre (wandering)i #..#.#'#.#.#........##..#....ß#.#........##..###'###.#........#i $Casting: Blink (dangerous; 34% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iϪ _Okay, then. _There is an open door here. _Okay, then. _Okay, then.i~ w  Okay, then.i7 i . _i"sRead which item? Scrolls  p - 2 scrolls of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - a scroll labelled MEINWU REKHLA [!] read|quaff|evoke[?] describe selectedi[itiͼx ... #'####..5#disiri the Skirmisher... #.......Y#Coglin of Okawaru ......#........#Health: 60/60 ========================#.......5#######Magic: 8/8========================#....†....'....+AC: 8Str: 12Doom: 36% ###########....###########EV: 12Int: 12  ....O...#....#.........#SH: 0Dex: 18........##'###.........#i_XL:  8 Next: 76% Place: Dungeon:6.........@.............#Noise: ---------  Time: 4634.9 (0.0)................<......#a) +5 sling {Hilda}  c) +0 sling {Solveig.....###'###...........#Fire: a) +5 sling {Hilda} ######ß....#...........#Rev+ i#..#.###.#..##+########..'.#>#.'.##.......#O   two-headed ogre (wandering)#..#.#'#.#.#........#iX#..#....ß#.#........##..###'###.#........#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _There is an open door here. _Okay, then. _Okay, then. _Okay, then.i .OThe air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.ih§§§§§§§§.O§.#.§§§§§§§§§##§###§§§§§§§§§§@§§§§§§§§§§§§§§§§§§§§§§§§§###§###§§§§§§§..#.§§§§§§§O§§§i.>===5.9 (1ii; _The two-headed ogre shouts in stereo!i~... #'####..5#  ... #.Y#  #.#  #.5#######  #....†....'.§§§+  ###########.§§§##  iF..§§.O§.#.§§§#.........#  ..§§§§§§##§###§§§......#  ..§.......#  ..§......#  ..§§§###§###§§§§§......#  i######ß§§..#.§§§§......#  #..#§###.#..##+#  #..§§#>#.'.##.#  i;`#.§#.#'#.#.#.#  #§§#....ß#.#.#  #..###'###.#.#  i˩i §OThe two-headed ogre is engulfed in poison gas.iI.§.§..#.§§.....(poisoned)iݾ/---6ii6 _The two-headed ogre is poisoned.i  #.......Y#   #.#  #.5####### #....†....'.§§§+  ###########.§§§###########   ...§.§..#.§§.#.........#  ...§§§O§##§###§§§......#  ...§§§§§§.§§§§§§§......#  ...§§......#  ...§§###§###§§§§§......#  ######ß§§..#.§§§§......#   #..#§###.#..##+#######  #..§§#>#.'.##.......#  #.§#.#'#.# }m.#..#  #§§#....ß#.#.#  #..###'###.#.#  #....#.....##  i §OThe two-headed ogre is engulfed in poison gas.i .............'.. very poisoned)..i7 A---7i iA < _The two-headed ogre looks even sicker.it  #.Y#  #.#  #.5#######  #....†....'.§..+  #####.§..####  iXu .....§..#.§..#..#  ....§§§O##§###§§§......#  ....§§§§§.§......#  ....§......#  ....§###§###§§§§§......#  ######ß....#.§§§§......#  #..#.###.#..##+#  #..'.#>#.'.##.#  iu +#..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###.#.iu #  #....#.....##.#  ix F§Oi W......iρ T8Rev i iK < _The two-headed ogre looks even sicker.ii< #.Y#  #.#  #.5#######  #....†....'....+  ##....###  .....§..#.§..#.#  .....§§§##§###§§§......#  .....§§§O.§......#  .....§......#  .....###§###§§§§§......#  ######ß....#.§§§§......#  i#..#.###.#..##+#  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###.#.#  #....#.....##.#  i §OThe two-headed ogre is engulfed in poison gas.i&...#....§§☼O☼☼.§§§§☼extremely poisoned)i)%9iq0is2D _The two-headed ogre looks as sick as possible!i=#.Y#  #.#  #.5#  #....†....'....+  #....##  .#....#.#  ......§§##§###§§§......#  ......§§☼O☼☼§§§§§......#  ......§§§§☼§§§@§§......#  iM.....###§###§§§§§......#  ######ß....#.§§§§......#  #..#.###.#..##+#  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###.#.#  #....#.....##.#  iH..§☼O☼☼☼§☼☼.☼i&40iZi-i s.Y#  .#  .5#  ....†....'....+  ....#  .#....#.#  .§##§###§§§......#  .i M§☼O☼☼☼§☼☼§......#  .§§§☼§§☼§@§......#  .....###§###§§§§§......#  ######ß....#.§§§§......#  #..#.###.#..##+#  #..'.#>#.'.##.#  #..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###.#.#  #....#.....##.#  iF ..○O○○.§§○☼☼i %1iM i, iY#  #  5#  †....'....+  ....#  .#....#.#  .##§###§§§......#  .○O○○☼§☼☼§......#  .§§○§§☼§☼@......#  .....###☼###§§§§§......#  ######ß....#.§§§☼......#  #..#.###.#..##+#  #..'.#>#.'.##.#  i#..#.#'#.#.#.#  #..#....ß#.#.#  #..###'###.#.#  #....#.....##.#  iQ.Oi☼..○○○§○○.O○§§○'if02iipa _There is a stone staircase leading up here.i +......Y#  disiri the Skirmisher .......#  Coglin of Okawaru ...... ......5#######i   Health: 60/60 ======================== ...†....'....+  Magic: 8/8======================== #########....###########   AC: 8Str: 12Doom: 36% ........#....#.........#   EV: 12iA SInt: 12  ........##§###☼§§......#   SH: 0ik ,Dex: 18 i c..........○○○§○○§......#   XL:  8 Next: 76% Place: Dungeon:6 .........O******@......#   Noise: ---------  Time: 4642.9 (0.0) iĥ <.....###'###§§§§§......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.§§§☼......#   Fire: a) +5 sling {Hilda} i 8#..#.###.#..##+#######  #..'.#>#.'.##.......#  i) =#..#.#'#.#.#........#   O   two-headed ogre (extremely poisoned)i n#..#....ß#.#........#  #..###'###.#........#  #....#.....##.......#  _There is a stone staircase leading up here.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiΦ Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (poison gas, moderately wounded, extremely poisoned, 81% to hit)i......Y#  disiri the Skirmisher .......#  Coglin of Okawaru ...... ......5#######  Health: 60/60 ======================== ...†....'....+  Magic: 8/8======================== #########....###########   AC: 8Str: 12Doom: 36% ........#....#.........#   EV: 12Int: 12  ........##§###☼§§......#   SH: 0Dex: 18 i/..........○○○§○○§......#   XL:  8 Next: 76% Place: Dungeon:6 .........O))))))@......#   Noise: ---------  Time: 4642.9 (0.0) .....###'###§§§§§......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.§§§☼......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######  #..'.#>#.'.##.......#  if#..#.#'#.#.#........#   O   two-headed ogre (extremely poisoned)#..#....ß#.#........#  #..###'###.#........#  #....#.....##.......#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (poison gas, moderately wounded, extremely poisoned, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.i:AwYou shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is heavily wounded.i §OThe two-headed ogre is engulfed in poison gas.i○°°°§°°☼☼O☼☼°☼○☼☼§§○icl===4.0 (1.1Rev iIiVD _The two-headed ogre looks as sick as possible!i......Y#  disiri the Skirmisher .......#  Coglin of Okawaru ...... ......5#######  Health: 60/60 ======================== ...†....'....+  Magic: 8/8======================== i@#########....###########   AC: 8Str: 12Doom: 36% ........#....#.........#   EV: 12Int: 12  ........##§###○§§......#   SH: 0Dex: 18 i..........°°°§°°☼......#   XL:  8 Next: 76% Place: Dungeon:6 .........☼O*****@......#   Noise: ===------  Time: 4644.0 (0.0) i>.....###'###§☼§§§......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.☼§§○......#   Fire: a) +5 sling {Hilda} i `#..#.###.#..##+#######   Rev #..'.#>#.'.##.......#  iP#..#.#'#.#.#........#   O   two-headed ogre (extremely poisoned)#..#....ß#.#........#  i#..###'###.#........#  #....#.....##.......#  _The two-headed ogre looks as sick as possible!  Fire: a) +5 sling {Hilda}iPress: ? - help, Q - select action, ( or ) - cycleifShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (poison gas, heavily wounded, extremely poisoned, 81% to hit)ih......Y#  disiri the Skirmisher .......#  Coglin of Okawaru ...... ......5#######  Health: 60/60 ======================== ...†....'....+  Magic: 8/8======================== #########....###########   AC: 8Str: 12Doom: 36% ........#....#.........#   EV: 12Int: 12  ........##§###○§§......#   SH: 0Dex: 18 ..........°°°§°°☼......#   XL:  8 Next: 76% Place: Dungeon:6 .........☼O)))))@......#   Noise: ===------Vi40m  Time: 4644.0 (0.0) .....###'###§☼§§§......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.☼§§○......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev #..'.#>#.'.##.......#  #..#.#'#.#.#........#   O   two-headed ogre (extremely poisoned)#..#....ß#.#........#  #..###'###.#........#  #....#.....##.......#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (poison gas, heavily wounded, extremely poisoned, 81% to hijTit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!iYou shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The two-headed ogre is severely wounded.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is severely wounded.ix °OThe two-headed ogre is engulfed in poison gas.i☼..°§°°○○.O☼°○°☼○§§° iv55.1 (1.1iiD _The two-headed ogre looks as sick as possible!i......Y#  disiri the Skirmisher .......#  Coglin of Okawaru ...... ......5#######  Health: 60/60 ======================== ...†....'....+  Magic: 8/8======================== #########....###########   AC: 8Str: 12Doom: 36% ........#....#.........#   EV: 12Int: 12  im........##§###○§☼......#   SH: 0Dex: 18 ............°§°°○......#   XL:  8 Next: 76% Place: Dungeon:6 .........○.O****@......#   Noise: ===------  Time: 4645.1 (0.0) .....###'###§☼§§☼......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.○§§°......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev #..'.#>#.'.##.......#  iL#..#.#'#.#.#........#   O   two-headed ogre (extremely poisoned)#..#....ß#.#........#  #..###'###.#........#  #....#.....##.......#  _The two-headed ogre looks as sick as possible!  iuFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  iKj(poison gas, almost dead, extremely poisoned, 81% to hit)il ......Y#  disiri the Skirmisher .......#  Coglin of Okawaru ...... ......5#######  Health: 60/60 ======================== ...†....'....+  Magic: 8/8======================== #########....###########   AC: 8Str: 12Doom: 36% ........#....#.........#   EV: 12Int: 12  i(  ........##§###○§☼......#   SH: 0Dex: 18 ............°§°°○......#   XL:  8 Next: 76% Place: Dungeon:6 .........○.O))))@......#   Noise: ===------  Time: 4645.1 (0.0) .....###'###§☼§§☼......#   a) +5 sling {Hilda}  c) +0 sling {Solveig iz r######ß....#.○§§°......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev #..'.#>#.'.##.......#  i #..#.#'#.#.#........#   O   two-headed ogre (extremely poisoned)#..#....ß#.#........#  iy#..###'###.#........#  #....#.....##.......#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei/Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club  (poison gas, almost dead, extremely poisoned, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.iYou shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is almost dead.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead.i& ☼You kill the two-headed ogre!Okawaru is honoured by your kill.i0&°☼.☼..○○.○°☼○☼iq7i|@D......Y#  disiri the Skirmisher .......#  Coglin of Okawaru *..... ......5#######  Health: 60/60 ======================== ...†....'....+  Magic: 8/9=====================--- #########....###########   AC: 8Str: 12Doom: 20% ........#....#.........#   EV: 12iATInt: 12 ........##§###°☼☼......#   SH: 0Dex: 18 .............☼..○......#   XL:  8 Next: 148% Place: Dungeon:6 .........○.○○.○°@......#   Noise: ===------  Time: 4646.1 (1.0) ixAP.....###'###☼○§§☼......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.○☼§°......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev+ #..'.#>#.'.##.......#  #..#.#'#.#.#........#  i2B" #..#....ß#.#........#   #..###'###.#........#   #....#.....##.......#   Okawaru is honoured by your kill. _You can now gain great but temporary skills.Your Fighting skill increases to level 4!Your Stealth skill increases to level 3!Your Translocations skill increases to level 2!Your Invocations skill increases to level 1!iQCYour Fighting skill increases to level 4!  Your Stealth skill increases to level 3!Translocations skill increases to level 2!Invocations skill increases to level 1!EviCa have reached level 9!iEN/  --more--ia  Your experience leads to an increase in your attributes!Your base attributes are Str 13, Int 8, Dex 19.Increase (S)trength, (I)ntelligence, or (D)exterity? i ~5/6510-----4924% i i S _You feel clever. x2i@ i * Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 36% 1b - Inner FlameHexes/Fire73% 3  c - Sigil of BindingHexes73% 3  d - Cause FearHexes98% 4  e - Flame WaveConjuration/Firei i98% 4  f - Ignite PoisonFire/Alchemy98% 4  g - PetrifyAlchemy/Earth98% 4  h - Sticky FlameFire/Alchemy98% 4  i - StarburstConjuration/Fireip 100% 6 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti^ieifm;......Y#  disiri the Skirmisher .......#  Coglin of Okawaru *..... ......5#######  Health: 65/65 ======================== ...†....'....+  Magic: 8/10===================----- #########....###########   AC: 8Str: 12Doom: 20% ........#....#.........#   EV: 12i3nInt: 14 ........##§###°☼☼......#   SH: 0Dex: 18 .............☼..○......#   XL:  9 Next: 24% Place: Dungeon:6 .........○.○○.○°@......#   Noise: ===------  Time: 4646.1 (0.0) .....###'###☼○§§☼......#   a) +5 sling {Hilda}  c) +0 sling {Solveig i%o######ß....#.○☼§°......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev+ #..'.#>#.'.##.......#  #..#.#'#.#.#........#   #..#....ß#.#........#   #..###'###.#........#   #....#.....##.......#   Your Evocations skill increases to level 2!You have reached level 9!Your experience leads to an increase in your attributes!Your base attributes are Str 13, Int 8, Dex 19.ioyIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2iOvP  Okay, then.ivij|i~. _iLA iE   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.2   5.0   0   i - Spellcasting   0.0   1.4  -2          iVF ' b - Unarmed Combat   0.0   1.2  -1   j * Translocations   2.9   3.0   0   c - Throwing   0.0   1.2  -1          k + Invocations1.4   2.8  -2  iF ) d - Short Blades   0.0   1.2  -1   l + Evocations2.7   1.8  +3  e + Ranged Weapons 8.8  10.7  -1          iZG      f - Armour   0.0   1.2  -1      g + Dodging3.9   4.8  -1      h + Stealth3.3   4.8  -1      iG @                        iG             i6H         isH X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpiH G[=] set a skill target  iH [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsif im i3 ......Y#  disiri the Skirmisher .......#  Coglin of Okawaru *..... ......5#######  Health: 65/65 ======================== ...†....'....+  Magic: 8/10===================----- #########....###########   AC: 8Str: 12Doom: 20% ........#....#.........#   EV: 12Int: 14 ........##§###°☼☼......#   SH: 0Dex: 18 .............☼..○......#   XL:  9 Next: 24% Place: Dungeon:6 i .........○.○○.○°@......#   Noise: ===------  Time: 4646.1 (0.0) .....###'###☼○§§☼......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.○☼§°......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev+ #..'.#>#.'.##.......#  #..#.#'#.#.#........#   #..#....ß#.#........#   #..###'###.#........#   #....#.....##.......#   You have reached level 9!Your experience leads to an increase in your attributes!i [36mYour base attributes are Str 13, Int 8, Dex 19.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _Okay, then.iL i3 i imm i7vizbdisiri the Skirmisher (Coglin Hunter)Turns: 4610, Time: 00:14:43 Health: 65/65AC:  8 Str: 12 XL: 9 Next: 24% Magic: 8/10EV: 12 Int: 14 God: Okawaru [*.....] Gold: 328SH:  0 Dex: 18 Spells: 6/8 levels left rFire . . . (100%) a - +5 sling {Hilda} rCold + . . (50%) c - +0 sling {Solveig} rNeg . . . (100%) j - +0 leather armour {rPois} rPois + (33%) k - +2 helmet rElec .(100%) (no cloak) rCorr .(100%) h - +1 pair of gloves SInv .(no boots) Will +....(no gizmo) Stlth ++ HPRegen 0.30/turn MPRegen 0.12/turn iY{$%: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clever 1, cold resistance 1ici......Y#  disiri the Skirmisher .......#  Coglin of Okawaru *..... ......5#######  Health: 65/65 ======================== ...†....'....+  Magic: 8/10===================----- #########....###########   AC: 8Str: 12Doom: 20% ........#....#.........#   EV: 12Int: 14 ........##§###°☼☼......#   SH: 0Dex: 18 .............☼..○......#   XL:  9 Next: 24% Place: Dungeon:6 .........○.○○.○°@......#   iNoise: ===------  Time: 4646.1 (0.0) .....###'###☼○§§☼......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.○☼§°......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev+ #..'.#>#.'.##.......#  #..#.#'#.#.#........#   #..#....ß#.#........#   #..###'###.#........#   #....#.....##.......#   You have reached level 9!Your experience leads to an increase in your attributes!Your base attributes are Str 13, Int 8, Dex 19.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _Okay, then.ivi,ii  Casting: Blink (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iD,i-  Your spells (cast)TypeFailure Level  a + BlinkTranslocation 17% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitiIiPiq$ir......Y#  disiri the Skirmisher .......#  Coglin of Okawaru *..... ......5#######  Health: 65/65 ======================== ...†....'....+  Magic: 8/10===================----- #########....###########   AC: 8Str: 12Doom: 20% ........#....#.........#   EV: 12Int: 14 ........##§###°☼☼......#   SH: 0Dex: 18 .............☼..○......#   XL:  9 Next: 24% Place: Dungeon:6 .........○.○○.○°@......#   Noise: ==is=------  Time: 4646.1 (0.0) .....###'###☼○§§☼......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.○☼§°......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev+ #..'.#>#.'.##.......#  #..#.#'#.#.#........#   #..#....ß#.#........#   #..###'###.#........#   #....#.....##.......#   Your base attributes are Str 13, Int 8, Dex 19.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _Okay, then.Casting: Blink (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all siut pells.iJ}......Y#  disiri the Skirmisher .......#  Coglin of Okawaru *..... ......5#######  Health: 65/65 ======================== ...†....'....+  Magic: 8/10===================----- #########....###########   AC: 8Str: 12Doom: 20% ........#....#.........#   EV: 12Int: 14 ........##§###°☼☼......#   SH: 0Dex: 18 iJ~.............☼..○......#   XL:  9 Next: 24% Place: Dungeon:6 .........○.○○.○°@......#   Noise: ===------  Time: 4646.1 (0.0) .....###'###☼○§§☼......#   a) +5 sling {Hilda}  c) +0 sling {Solveig ######ß....#.○☼§°......#   Fire: a) +5 sling {Hilda} #..#.###.#..##+#######   Rev+ #..'.#>#.'.##.......#  #..#.#'#.#.#........#   #..#....ß#.#........#  ~37m #..###'###.#........#   #....#.....##.......#   Your base attributes are Str 13, Int 8, Dex 19.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _Okay, then.Casting: Blink (safe; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iP  Okay, then.ii"im. _i.Ii3☼###°☼○°°.○○.°.iw4H☼○°☼☼.i8;---7.1 (1 _iJ=i) O5---i&2 ..###.#_...#####..#.. #######.# #.###.##### ####...##.. #.# #[###.#...###....####.. #.# #..#..#...#...#........ #.####...##...#.###.#####.. #.##.##.### #.# #.. #######.##.##_##....### #.#####..#.##.#####...## #.....#####.# #..@.###########.# .####.# #.#### #.........# ......# #.###.######.###...### ....÷.####..........#.# #...# .....<......##......#.# #...#### ............#iW3 #.# #.)....# .|..........##.####.....# #####.......########....##.....# # ######### #....##.....#i [8.6 (2.5Rev i2 X_ _You climb upwards.i c _There is a stone staircase leading down here.iD3i ini|i>ii 3i i5 i i|iSiL9==iiTii<iiiI<== _You start resting.Magic restored._62.6 (14.0)10/10===3.6 (15 _i?8_i@ih i= i3# ig* i/ 14.0)i#1 :_i< ~ ===6  You climb downwards.i/G Y#   .......# ......5#######  ...†....'....+  #########....###########  ........#....#...#  ........##'###.........#  .................#  ...)....@......#  ###'###...........#  ######ß....#...........#   #..#.###.#..##+#######   #..'.#>#.'.##.......#   #..#.#'#.#...#  i9H "   #..#....ß#...#     #..###'###.#........#     #....#.....##.......#   i] -6.1 (2.5iȲ i P _Level annotation: PikeliU a _There is a stone staircase leading up here.i!iizi iiP _iiiiii[i0ii*,iiBi,iiTi>ii|i@  There is an open door here.iiM _iiAiizi itiViii7 _You open the door.i@ i i i@  There is an open door here.ii _iii=,iuiY#i'i(i(i+i.it/i/i3@  There is an open door here.i7iY8 _ii9i;i?i@i AiCiHihIiJiN@  There is an open door here.iTiU _irViXi^i._i`iebih,i8iikitoioiqisi,i؁iii iƈimi,iii2,iiiv  You encounter an orc. It is wielding a +0 hand axe.iݨ ... #'####..5#  ... #.......Y# #### . #........# #... .. #........########... o.. #....†....'....'.... ....###########....##### .........#.... #'###.... .......@................ ......)....<. ...###'###...... ....########ß....#...... .$. #..#.###.#..##+# .. #..'.#>#.'.##... o   orc (wandering) . #..#.#'#.#.#.... #..#....ß#.#.... i$;#..###'###.#....iWIo91.1 (25.0)i9o.io   orc wizard (wandering)o   orc (wandering)im32.1 (26 _i{iiD] )))o  You shoot a sling bullet. The sling bullet hits the orc wizard.iZ  The orc wizard is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc wizard.i8)C.oif*.i651..i 6f===3.1 (1.0)Rev i =i@e _The orc wizard is moderately wounded.i)y )))))))You shoot a sling bullet.i<  The sling bullet barely misses the orc wizard.You shoot a sling bullet.iG.oi2oi.....o   orc (wandering)iƮ%4i{ _The sling bullet closely misses the orc wizard.i J )))))))iS /You shoot a sling bullet.i;Y  The sling bullet closely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard.i G.oi Q.oi .......oi` \5Rev+ i) i6 e _The orc wizard is moderately wounded.ild  You shoot a sling bullet. The sling bullet hits the orc wizard.i[ )))))))The orc wizard is heavily wounded.You shoot a sling bullet.iZ ......oThe sling bullet closely misses the orc wizard.is  The orc wizard casts a spell at you.i 0oiM.oi0oi o 2 orc wizards (1 wandering)o 2 orcs (1 wandering)ikO58---6i-#i&1 _The puff of flame hits you!i8 d  You shoot a sling bullet. The sling bullet hits the orc wizard.iO  $The orc wizard is almost dead.You shoot a sling bullet. The sling bullet hits the orc wizard.  You kill the orc wizard!i ko   orc wizard (i  .oOkawaru accepts your kill.iH Q.oiФ Q.oig oooi] ---57.0 (0.9Rev* _The orc shouts! The orc wizard shouts!i. in o _Your Translocations skill increases to level 3!iMq... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 58/65 =====================---.. #........########... Magic: 10/10 ========================.o. #....†....'....'.... AC: 8Str: 12Doom: 20%...o###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18iO.....o*.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......$@................ Noise: ===------  Time: 4697.0 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... oo 2 orcs#..#....ß#.#....#..###'###.#.... _Your Translocations skill increases to level 3!Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (70% to  hit)i[ .oi1o*Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (70% to hit)i9 .o*oi(K o.*.oAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)i1... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 58/65 =====================---.. #........########... Magic: 10/10 ========================.o. #....†....'....'.... AC: 8Str: 12Doom: 20%i3...o###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18.....o).......##'###.... XL:  9 Next: 25% Place: Dungeon:6......$@................ Noise: ===------  Time: 4697.0 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... oo 2 orcs#..#....ß#.#....#..###'###.#....Fire: a) +5 sling {Hilda}Press: ? - help, 4;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.id)You shoot a sling bullet.  The sling bullet hits the orc but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the orc.  The sling bullet hits the orc!  You kill the orc!ie))   orci/L .oOkawaru accepts your kill.isMG.oiV+...iZ18.0 (1 _iUcidi... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 58/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%..o)###########....##### EV: 12Int: 14i8W...**.........#....#.... SH: 0Dex: 18.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.0 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.iM#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....You kill the orc! _Okawaru accepts your kill.Fire: a) +5 sling {Hilda}iKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)if... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 58/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%..o)###########....##### EV: 12i;Int: 14..............#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.0 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#.... _Okawaru accepts your kill.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or i[39;49m) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)  Okay, then.iiK&i_(. _iX... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 58/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%..o)###########....##### EV: 12Int: 14...**.........#....#.... SH: 0Dex: 18.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.0 (0.0).................)....<. a) +5 i4sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit) _Okay, then.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)iQ o.*.**.oi... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 58/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%))o)###########....##### EV: 12Int: 14..))..........#....#.... SH: 0Dex: 18....))........##'###.... XL:  9 Next: 25% Place: Dungeon:6......)@................ Noise: ===------  Time: 4698.0 (0.0).................)....<. a) +iW5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit) _Okay, then.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiO*  _Okay, then.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.i .oThe sling bullet hits the orc but does no damage.i iD ..i ..i ..i` oi! ij i +99 (0.9i i  i i ,_The orc hits you but does no damage.Žio... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Ži5Str: 12Doom: 20%...o###########....##### EV: 12Int: 14....*.........#....#.... SH: 0Dex: 18.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* Ži5=.$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.Ži|C#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....The sling bullet hits the orc but does no damage. _The orc hits you but does no damage.  ŽiuFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)Ǝi,5... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *.....Ǝi. #........##... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%...o###########....##### EV: 12Int: 14....*.........#....#.... SH: 0Dex: 18.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Throw: 14 darts (poison)....Ǝi[40m########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....The sling bullet hits the orc but does no damage. _The orc hits you but does no damage.  Throw: 14 darts (poison)Ǝi~KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (53% to hit)ǎih... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........#ǎi#... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%...o###########....##### EV: 12Int: 14....*.........#....#.... SH: 0ǎi^Dex: 18.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Throw: 4 javelins....########ß....#...... Rev* .$. #..#.###.#..##+#..ǎiЧ#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....The sling bullet hits the orc but does no damage. ǎi_The orc hits you but does no damage.  Throw: 4 javelinsPress: ? - help, Q - select action, ( or ) - cycleǎiOShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (53% to hit)ȎiK_... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%...o###########....##### EV: 12Int: 14....*.........#....#.... SH: 0Dex: 18ȎiL.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Throw: 14 darts (poison)....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....The sling bullet hits the orc but does no damage. _The orc hits you but does no damage.  Throw: 14 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleȎiLShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (53% to hit)Ɏi,... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%...o###########....##### EV: 12Int: 14....*.........#....#.... SH: 0Dex: 18.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 Ɏisling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....The sling bullet hits the orc but does no damage. _The orc hits you but does no damage.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)ʎi`w o...  You can't see that place.ˎi h... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........#ˎie #... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%...o###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6ˎi? ......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#.... _The orc hits you but does no damage.  ˎi nFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  Okay, then.ˎi ˎi ˎi . _̎i... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12̎iDoom: 20%...o###########....##### EV: 12Int: 14....*.........#....#.... SH: 0Dex: 18.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..̎i-G#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....You can't see that place. _Okay, then.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)͎i \w o...  You can't see that place.Ύi'o... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Ύi(|Str: 12Doom: 20%...o###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..Ύi{)#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#.... _Okay, then.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  Okay, then.Ύi*Ύi3Ύi6. _Ύi\ o... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Ύi!  Str: 12Doom: 20%...o###########....##### EV: 12Int: 14....*.........#....#.... SH: 0Dex: 18.....**.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0)Ύi .................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....You can't see that place. _Okay, then.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineΎiChAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)Ύi* X o.ώicv...*.oώi?...ώi.o _Okay, then.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (70% to  hit)Ўimbo... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 59/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8ЎicStr: 12Doom: 20%...o###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4698.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....Ўic#..###'###.#....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (70% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  Ўi5dAThe orc is almost dead.ЎiUAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (70% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.  The sling bullet hits the orc but does no damage.Ўit )oThe orc is almost dead.Ўi~ЎiX6-9.9 (1ЎiЎi%: _The orc hits you with a +0 hand axe.юiXo... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 56/65 ====================----.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8юiYStr: 12Doom: 20%...)###########....##### EV: 12Int: 14....o.........#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4699.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* юi.$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#.... юi2O_The orc hits you with a +0 hand axe.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineюiAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, 70% to hit)юiQ5... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 56/65 ====================----.. #........########... Magic: 10/10 ========================юiu6... #....†....'....'.... AC: 8Str: 12Doom: 20%...)###########....##### EV: 12Int: 14....o.........#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......$@................ Noise: ===------  Time: 4699.9 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.юi6\#..#.#'#.#.#.... o   orc#..#....ß#.#....#..###'###.#....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, 70% to hit)  юi$7wYou shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!юi=(юiC)))))))Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Okawaru accepts your kill.  You shoot a sling bullet.юiP.o......$юiT5700.8 (0.9 _юi[юi]юi/ ... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 56/65 ====================----юik0 B.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%...)###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18юi0 .....o*.......##'###.... XL:  9 Next: 25% Place: Dungeon:6......$@................ Noise: ===------  Time: 4700.8 (0.0)юi0 .................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveigюi 1 D...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* юi@1 7.$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizardюiq1 A.#..#.#'#.#.#....#..#....ß#.#....юi1 A#..###'###.#....Okawaru accepts your kill. юi1 a_You shoot a sling bullet.  Fire: a) +5 sling {Hilda}юi2 KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)Ҏi(... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 56/65 ====================----.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Ҏi-*Doom: 20%...)###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18.....o).......##'###.... XL:  9 Next: 25% Place: Dungeon:6......$@................ Noise: ===------  Time: 4700.8 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#....#..#....ß#.#....#..###'###.#....Fire: a) +5 sling {Hilda}Ҏi*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is lightly wounded.Ҏiu Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (65% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is lightly wounded.  The orc wizard is moderately wounded.Ҏid8G.oҎiB.ҎiB11.8 (1 _ҎiJҎi_LҎi ... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 56/65 ====================----.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Ҏi Doom: 20%...)###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4701.8 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.Ҏi #..#.#'#.#.#....#..#....ß#.#....#..###'###.#.... _The orc wizard is moderately wounded.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineҎi̶ Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 65% to hit)Ҏi... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 56/65 ====================----.. #........########... Magic: 10/10 ========================Ҏi... #....†....'....'.... AC: 8Str: 12Doom: 20%...)###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4701.8 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* Ҏi .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#....#..#....ß#.#....#..###'###.#....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.ӎiObAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.ӎiӎiv57=ӎi%2.7 (0.9ӎim _The orc wizard barely misses you.ӎi4?... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 57/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%...)###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18ӎiO6..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4702.7 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#....#..#....ß#.#....#..###'###.#.... _The orc wizard barely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 65% to hit)ӎi ... #'####..5#disiri the Skirmisher... #.......Y##### Coglin of Okawaru *...... #........##... Health: 57/65 =====================---.. #........########... Magic: 10/10 ========================... #....†....'....'.... AC: 8Str: 12Doom: 20%ӎi۹ ...)###########....##### EV: 12Int: 14..............#....#.... SH: 0Dex: 18..............##'###.... XL:  9 Next: 25% Place: Dungeon:6......o@................ Noise: ===------  Time: 4702.7 (0.0).................)....<. a) +5 sling {Hilda}  c) +0 sling {Solveig...........###'###...... Fire: a) +5 sling {Hilda} ....########ß....#...... Rev* .$. #..#.###.#..##+#..#..'.#>#.'.##... o   orc wizard.#..#.#'#.#.#....#..#....ß#.#....#..###'###.#....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[20ӎi :;2HAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is almost dead.ӎiF $Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is almost dead.You kill the orc wizard!ӎiL Rӎi _  Okawaru accepts your kill.ӎi 973.7 (1 _ӎi> ӎi Ԏij! ... #'####..5#.... #.Y# .. #.# #.. #.#..#....†....'....'..)#.....#....#.##'###.@...............)....<.###'###.ԎiU#ß....#.$.. #..#.###.#..##+.. #..'.#>#.'.##.. #..#.#'#.#.#... #..#....ß#.# #..###'###.#ԎiԎi4/---4ԎieԎiЩN  You now have 345 gold pieces (gained 17).Ԏi\8---5.7 (2ԎiԎiдQ _Items here: ))) [[[ ††.Վi ... #'####..5#disiri the Skirmisher.... #.......Y#### Coglin of Okawaru *........ #........##.. Health: 58/65 =====================---Վi6.... #........########.. Magic: 10/10 ========================.....#....†....'....'... AC: 8Str: 12Doom: 20%....)###########....#### EV: 12Int: 14...............#....#... SH: 0Dex: 18...............##'###... XL:  9 Next: 27% Place: Dungeon:6.......@................ Noise: ---------  Time: 4705.7 (0.0)..................)....< a) +5 sling {Hilda}  c) +0 sling {Solveig............###'###..... Fire: a) +5 sling {Hilda} .....########ß....#..... Rev* ..$.. #..#.###.#..##+.... #..'.#>#.'.##.. ...#..#.#'#.#.#... ...Վi[19G#..#....ß#.#... #..###'###.#...  _Okawaru accepts your kill.You now have 345 gold pieces (gained 17). _Items here: ))) [[[ ††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ))) [[[ ††.  The floor, spattered with blood.Վix  What do you want to examine? Items  a - ()) a +0 dagger  b - ()) a +0 dagger  c - ()) a +0 hand axe  d - ([) a +0 leather armour  e - ([) a +0 robe  Վi f - ([) a +0 robe  g - (†) an orc corpse  h - (†) an orc corpse֎iNj... #'####..5#֎iOdisiri the Skirmisher.... #.......Y#### Coglin of Okawaru *........ #........##.. Health: 58/65 =====================---.... #........########.. Magic: 10/10 ========================.....#....†....'....'... AC: 8Str: 12Doom: 20%....)###########....#### EV: 12Int: 14...............#....#... SH: 0Dex: 18...............##'###... XL:  9 Next: 27% Place: Dungeon:6.......@................ Noise: ---------  Time: 4705.7 (0.0)..................)....< a) +5 sling {Hilda}  c) +0 sling {Solveig............###'###..... Fire: a) +5 sling {Hilda} .....########ß...֎iP.#..... Rev* ..$.. #..#.###.#..##+.... #..'.#>#.'.##.. ...#..#.#'#.#.#... ...#..#....ß#.#... #..###'###.#...  _Okawaru accepts your kill.You now have 345 gold pieces (gained 17). _Items here: ))) [[[ ††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ))) [[[ ††.  The floor, spattered with blood.֎i-bw... #'####..5#disiri the Skirmisher.... #.......Y#### Coglin of Okawaru *........ #........#֎iec#.. Health: 58/65 =====================---.... #........########.. Magic: 10/10 ========================.....#....†....'....'... AC: 8Str: 12Doom: 20%....)###########....#### EV: 12Int: 14...............#....#... SH: 0Dex: 18...............##'###... XL:  9 Next: 27% Place: Dungeon:6.......@................ Noise: ---------  Time: 4705.7 (0.0)..................)....< a) +5 sling {Hilda}  c) +0 sling {Solveig............###'###..... Fire: a) +5 sling {Hilda} .....########ß....#..... Rev* ..$.. #..#.###.#..##+.... #..'.#>#.'.##.. ֎ikd[34m...#..#.#'#.#.#... ...#..#....ß#.#... #..###'###.#...  _Okawaru accepts your kill.You now have 345 gold pieces (gained 17). _Items here: ))) [[[ ††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ))) [[[ ††.  The floor, spattered with blood.֎i/ p... #'####..5#disiri the Skirmisher.... #.......Y#### Coglin of Okawaru *........ #........##.. Health: 58/65 =====================---.... #........########.. Magic: 10/10 ========================.....#....†....'....'... AC: 8Str: 12Doom: 20%....)###########....#### EV: 12Int: 14֎iQ D...............#....#... SH: 0Dex: 18...............##'###... XL:  9 Next: 27% Place: Dungeon:6.......@................ Noise: ---------  Time: 4705.7 (0.0)..................)....< a) +5 sling {Hilda}  c) +0 sling {Solveig............###'###..... Fire: a) +5 sling {Hilda} .....########ß....#..... Rev* ..$.. #..#.###.#..##+.... #..'.#>#.'.##.. ...#..#.#'#.#.#... ...#..#....ß#.#... #..###'###.#...  ֎iB _Okawaru accepts your kill.You now have 345 gold pieces (gained 17). _Items here: ))) [[[ ††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ))) [[[ ††.  The floor, spattered with blood.֎i ֎iP ֎i . _֎i"֎i֎i=֎iU֎i: _֎i֎if>Rev+ ֎ib֎i֎iZ֎i֎i9֎iۯ%9֎iX֎i,֎if֎iO֎i˻>Rev ֎ia֎i ֎iE60=֎i֎iP,֎i5֎i֎i]֎i֎iv1=֎i֎iI֎ip,֎i֎i>֎i֎i֎i֎i%2֎i֎i%,֎i֎i,֎i!֎i7$֎i$K3=֎iA&֎i(֎il)֎iI*֎i!-֎i-֎i/֎i3֎i4U4=֎i5֎iG9֎i9֎i%;֎iS>֎i>֎ih@׎iN׎i>5= $..#.###.#..##+.'.#>#.'.###'#........ß #..###'###.#...  _HP restored.=׎i _You now have 356 gold pieces (gained 11). ... #'####.#########.....#....................#.................#................#....†.............)##......)............)44.7 (39.0)##'######........... #.. #...... #.. #.....###### #.. ׎ik| #.....# #. ... #.....# # .... #.....# # #### #.....# # .......# #5.7 (40 _Found a dagger.׎iL ׎iN ׎i ׎i ׎ia X׎i ׎iu ׎iC ׎i @  There is an open door here.׎iw ׎i  _׎i5 ׎iX ׎i ,׎i ׎i= ׎i ,׎i ׎i ׎i ׎i ׎iw ׎i1 @  There is an open door here.׎iB ׎in  _׎i ׎i ׎i ׎iy ׎i0 ׎i> ׎iR #....................#...#...................)#####...................#..)................#......................).#......##'######.........#......#.##......#.#.....############@......#.....# 53.7 (8.0)#.............#.....# #.>...........#.....# #....##########.....##.... .......##... .......#### ........# .........# ׎i A4.7 (9׎i9# ׎i+& ; _Found a stone staircase leading down.؎i3؎i1؎iV؎iZ ؎i4 ؎ik,؎i0؎il,؎i!؎iV"؎ie$؎i$؎i%؎i](؎i+؎i+؎ib,؎i-؎iH0؎i0؎iR1؎ix3؎i(6؎i6؎i17؎i97 _You open the door.؎i;؎i<؎i<؎i=؎i@؎i@؎i?A؎iG@  There is an open door here.؎iJe  You encounter a hound.؎ioU ###'######..... ##.......#........ ##.......#.....### ########.......#.....#  #.............#.....#  #.>...........#.....#  #....##########.....#  #....#........#  #....'.......# ######.......# .......# .......... ........... ...........h h   hound (asleep) .....########.....[؎i^,62.7 (8؎i_+3.7 (9؎if؎ii# _Found a robe.َiU ))))))h    You shoot a sling bullet. The sling bullet hits the hound.  The hound barks!َiʈ )The hound is moderately wounded.You shoot a sling bullet.َi 9h.َig4.......َi8`===4.7 (1Rev َiGَia_ _The sling bullet barely misses the hound.َi) )))))You shoot a sling bullet.  The sling bullet hits the hound but does no damage.َiP  The hound is moderately wounded.You shoot a sling bullet. The sling bullet hits the hound.َi 9h.َiU 2h.َi ....َia %5َi َi ` _The hound is moderately wounded.ڎi )))You shoot a sling bullet.  The sling bullet hits the hound but does no damage.ڎi^d ))))The hound is moderately wounded.ڎiu4h.ڎiA.......ڎi\6Rev+ ڎiMڎi\r _You shoot a sling bullet. The sling bullet misses the hound.ڎil )) You shoot a sling bullet. The sling bullet hits the hound!ڎio †The hound is almost dead.You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!ڎi)ڎi|-..ڎiw=1997.6 (0.9ڎiҌڎiP _Okawaru accepts your kill.ێi>3ێi?ێiBێiEێi`FێiVێiwێixTRev ێi~ێidێi[,ێiێi _You open the door.  There is an open door here. _ێiBێiێi ,ێiێiێic,ێiێi 7 _You open the door.ێi ێi# ێi ێi@  There is an open door here.ێiێi _ێiێi,ێieێiSq _c - 4 potions of curing (gained 1)ێi_$3ێi*%ێi^'ێiD*,ێin+ێi,ێi.,ێiV/ێi0ێi@3,ێi3ێi5ێi7ێi8ێi8ێi;ێiZ?  You encounter a centaur. It is wielding a +0 broad axe, quivering poisoneddarts and carrying a +0 orcbow and a wand of iceblast.ێirE #...........#.....#.> #...........+.....# #......##...#.....#....##......##...#.....#.................##...#####..............##...#..................#....#..................'....#....##....@.#######...#....--- ####'### #...#....... ###'##......... #.....#####..... #.....##..... #.....#ێiFGc   centaur (wand, launcher, wandering)#..... #.....##c....#.....##.....#ێiG192.6 (25.0).ێiTN)ێiOH---3.6 (26ێiSێi[4 _The centaur leaves your sight.iK +........#.....#.....#.....#.....4.6 (1.0)iQ im ) _You close the door.iz #...#.....#.....#.>#.....+.....#. #......##...#.....#..####...#.....#.....##...######.##...#.......#....#.............'....#....##......#######...#...####+###...#.. ... ###'##.......... #.....##### #.....igiv&5ii@i,` ########...... ..# #...#...........#.....#.>#...........+.....#....# #......##...#.....#....#.####...#.....#....'.##...#######.##...#..#....#.........'....#.##......#######...#.####+###...#. ... ###'##.....[..... #.....###### ih i$j &6io ir i#...... ..#......#...........#.....#.>#...........+.....#....###......##...#.....#....#.i2.##......##...#.....#....'.........##...#######..##...#........#....#..'....#.#########...#.##+### #...#......# ... ###'##.....[#..... #.....########..... #.....# i@ i!&7i&i](iv ?#...... ..# #.#...........#.....#.>.#...........+.....#....##......##...#.....#....#..##......##...#.....#....'..##...#..##...#..#....#..'....#.##......#...#.####+### #...#......# i} i &8i i i[y#...... ..# #.#...........#.....#.>.#...........+.....#....##......##...#.....#....#..##......##...#.....#....'..##...#..##...#..#....#..'....#.##......#...#.####+### #...#......# idie&9ijili#...... ..# #.#...........#.....#.>.#...........+.....#....##......##...#.....#....#..##......##...#.....#....'..##...#######..##...#..#....#.†.iS'....#.##......#...#.####+### #...#......# iCi(800i,iiT #...... ..# #.#...........#.....#.>.#...........+.....#....##......##...#.....#....#..##......##...#.....#....'..##...#######..##...#..#....#.†......#.i V##......#...#.####+### #...#......#... ###'## i i8 &1iK i Q _There is an open door here.i #...... ..# #.#.....#.....#.>.#....+.....#....##......##...#.....#....#..##......##...#.....#....'....##...#######...##...#..i #....#.†..'@...#.##......#...#.####+### #...#......#... ###'..... #....#..... #.....##..... #.....##..... #.....# i[ i -2 _i" i$ ibiLevel 6 of the Dungeon<<<>>(Press ? for help)#......#.......#............###'###...........# #......#.......#.....########ß....#...........#     ########.......#.....# #..#.###.#..##+####### i#...... ..# #.............#.....# #..'.#>#.'.##.......# #...........#.....#.>...........#.....# #..#.#'#.#.#........# #...........+.....#....##########.....# #..#....ß#.#........#  #......##...#.....#....#..............# #..###'###.#........#  .##......##...#.....#....'..............# #....#.....##.......#  ..............##...#######..............# ####'##....##.......#  ..............##...#....................# #.....#....##.......#  ..............#....#.........†....  #.....#.............#  ..............'@...#.............. #....<#.............#  ##......#######...#.............. #.....#######.......# iO+####+### #...#......######## #...........#######'##  ... ###'##.....[#######...............#  ..... #.....########....#...............# #..... #.....##....'...............# #..... #.....##....#...............# #..... i#.....##....#...............# #..... #.....##....#...............#  #.....###...#...............#i #.....###############......# #.....##.[....# i \>@iiZ #...... ..# #........... disiri the Skirmisher#...........#.....#.>......... Coglin of Okawaru *.....#...........+.....#....####### Health: 65/65 ========================#......##...#.....#....#...... Magic: 10/10 ========================.##......##...#.....#....'...... AC: 8Str: 12i]Doom: 19%  ..............##...#######...... EV: 12Int: 14  ..............##...#............ SH: 0Dex: 18  ..............#....#.........†.. XL:  9 Next: 29% Place: Dungeon:6  ..............'@...#............ Noise: ---------  Time: 4802.6 (0.0)##......#######...#............ a) +5 sling {Hilda}  c) +0 sling {Solveig####+### #...#......###### Fire: a) +5 sling {Hilda} ...i|###'##.....[#.....#.....########.....#.....##.....#.....##.....#.....##.....#.....# _c - 4 potions of curing (gained 1)  You encounter a centaur. It is wielding a +0 broad axe, quivering poisoneddarts and carrying a +0 orcbow and a wand of iceblast. i x_The centaur leaves your sight. _You close the door. _There is an open door here.iiwiiisi,iHii{ii,iix@  There is an open door here.ii^ _iiiY,iii,i i i i< iGiiiDijiiiii i#i$i%i'i'+i+i,i.i1,iv3io5i#9i9i:i=@  There is an open door here.i?iZ@ _izAiiiliii,i i  #........ #..)....... #................... #......##'###### #......#.......# #......#.......# iD!########.......# ... ..# #.............#.. .#.....#.@...........#18.6 (16.0) ........+.....#....########## ...##...#.....#....#....... ...##...#.....#....'............. ........##...#######............. ........##...#................... ........#....#.........†.... ........'....#.............. ...#######...#..............i"i)i,c _There is a stone staircase leading down here.i3iC4ik<i.EiJ89.0) _i#Mi  You climb downwards.  You hear the roar of battle.i' /  --more--ib`&7ie(if7 .# . ##. #.. #.# #.# #.# #@# #.# #.# #.# #.# #.. ### i`.21.1 (2.5i\iy  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!iUa _There is a stone staircase leading up here.imipnRead which item? Scrolls  p - a scroll of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled WEOF SULUM  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - a scroll labelled MEINWU REKHLA [!] read|quaff|evoke[?] describe selectedi%OiTiYdisiri the Skirmisher.#Coglin of Okawaru *......Health: 65/65 ========================##.Magic: 10/10 ========================#..AC: 8Str: 12Doom: 19%#.#EV: 12Int: 14#.#SH: 0Dex: 18#.#XL:  9 Next: 29% Place: Dungeon:7#@#Noise: ---------  Time: 4821.1 (0.0)#.#a) +5 sling {Hilda}  c) +0 sling {Solveig#.#Fire: a) +5 sling {Hilda} #.##.##..iYa### _There is a stone staircase leading down here.  You climb downwards.  You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.io *,********,*,***,########.###### **,** *,########.###### *,* *,########.###### *,* *,#######..###### *,* *,#######.####### *,****,#######.####### *,,,,,,#######.####### ******,#######@#######*,#######.#######*,#######.#######*,#######.#######** *,#######.#######,** *,#######........*,* *, ###############,** *, ###############,* *, *,* *, As you read the scroll labelled WEOF SULUM, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal.ip+2.1 (1itiDu4 _It was a scroll of revelation.iiōhDrink which item? Potions  c - 4 potions of curinge - a potion of enlightenment  M - a potion of mutation  j - an amethyst potion  k - a ruby potion  l - a sapphire potion i n - a sedimented dark potion [!] read|quaff|evoke[?] describe selectedi_ieilz*,********,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, Health: 65/65 ========================########.###### *,* *, Magic: 10/10 ========================#######..###### *,* *, AC: 8Str: 12Doom: 19%#######.####### *,****, EV: 12Int: 14im#######.####### *,,,,,, SH: 0Dex: 18#######.####### ******, XL:  9 Next: 29% Place: Dungeon:7#######@#######*, Noise: ---------  Time: 4822.1 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *,#######.#######,** *,#######........*,* *, ###############,** *, ###############,* *, *,* *, There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.  As you read the scroll labelled WEOF SULUM, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal. _It was a scroll of revelation.i*tP  Okay, then.itiwyi{. _iy% i?- Level 7 of the Dungeon <<<<>>>>∩(Press ? for help)*,,,,*,* **,**,*,*,**,******** *,***,,,,,,,,,,,,,,* *,**,,*,*,***,*,*,*,*,*,,**,**,,,***********,* *,*ip. P*,,,,,,,,,***,,*,*,*,,**,,,,*,****,* *,**,********,*,***,*,*,,**,**,,,**,,,* *,*########.###### **,** *,,,*,,**,*******,*** *,*########.###### *,* *,,**,,**,**,* ***,*########.###### *,* *,,**,,***********,**************,* *,,,*#######..###### *,* *,,**,,,,,,,,,,,,,,,,,,,,,,,,,,,*,* *,***i. #######.####### *,****,,***,************************,*,* *,*#######.####### *,,,,,,,,,,>**,*<* *,*#######.####### ******,,*******,*,***,**#######@#######*,,***,,,,,,,,,*i/ #######.#######*,,*******,,,*,***,,*#######.#######*,,,,,,,**,,**,* *,,*#######.#######** *,*****,**,,**,* *,,*#######.#######,** *,* *,**,,**,* *,,*#######........*,* *,* *,********** *,,**,* **,*###############,** *,* *,*i/ D*,,,,,,,* *,,**,* *,*###############,* *,* *,**,,,,,*,* *,,**,****,**,* *,* ***,**,,∩,,*,***,,,,,,,**,**,* *,* *,,,* *********,,,,,,,,,,,,,***,**,*i:0 .*,***** *,* *,,,* *,,,,,,,,,,,,,******,,* *,,,,**,,,,,* *,***,,,***,***,*****,,,,,,****,***,**,*iEL@#iCT 5##i5##iG^5##i5##ix5##i5##i]5# in9  i9  i9  i9  i#9  iͯ9  i+ 9 *i 5*,i7 5,,i} 5,*i- 5**i5 5**i8 5**iC 5**ibC 5**i 5* iYK9  ij?  i'?  ix?  i1?  i=?  i?  i ?  i   ******,* *,,,,,,,,,,<***,* *,,,,,,,,,,,,,,,**,*i! ***,* *,,,,,,,,,,,,,,<* *,****,***********,*i!  ***,* *,,,,,,,,,,,,,*,* *,* *,**,*iR J *,iR *,* *,,**,,,,,,,,,,,*****,* *,**,*i ,,***********,* *,,**,,,*,,,,,*,,,,,,,** *,**,*i i*,********,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, Health: 65/65 ========================########.###### *,* *, Magic: 10/10 ========================#######..###### *,* *, AC: 8Str: 12Doom: 19%#######.####### *,****, EV: 12Int: 14#######.####### *,,,,,, SH: 0Dex: 18#######.####### ******, XL:  9 Next: 29% Place: Dungeon:7#######@#######*, Noise: ---------  Time: 4822.1 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} iO #######.#######** *,#######.#######,** *,#######........*,* *, ###############,** *, ###############,* *, *,* *,  _portal closes forever! _There is a stone staircase leading up here.  As you read the scroll labelled WEOF SULUM, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal. _It was a scroll of revelation. _Okay, then.iii0 i  Ability - do what?CostFailure  f - Invent GizmoNonei 0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-3% [?] toggle between ability selection and description.iHiin*,********,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, Health: 65/65 ========================########.###### *,* *, Magic: 10/10 ========================#######..###### *,* *, AC: 8Str: 12Doom: 19%#######.####### *,****, EV: 12Int: 14#######.####### *,,,,,, SH: 0Dex: 18#######.####### ******, XL:  9 Next: 29% Place: Dungeon:7#######@#######*, Noise: ---------  Time: 4822.1 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} i7 #######.#######** *,#######.#######,** *,#######........*,* *, ###############,** *, ###############,* *, *,* *,  _portal closes forever! _There is a stone staircase leading up here.  As you read the scroll labelled WEOF SULUM, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal. _It was a scroll of revelation. _Okay, then. _There is a stone staircase leading up here.  As you read the scroll labelled WEOF SULUM, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal. _It was a scroll of revelation. _Okay, then.  iD _imiSLevel 7 of the Dungeon <<<<>>>>∩(Press ? for help)*,,,,*,* **,**,*,*,**,******** *,***,,,,,,,,,,,,,,* *,**,,*,*,***,*,*,*,*,*,,**,**,,,***********,* *,**,,,,,,,,,***,,*,*,*,,**,,,,*,****,* *,*i*,********,*,***,*,*,,**,**,,,**,,,* *,*########.###### **,** *,,,*,,**,*******,*** *,*########.###### *,* *,,**,,**,**,* ***,*########.###### *,* *,,**,,***********,**************,* *,,,*#######..###### *,* *,,**,,,,,,,,,,,,,,,,,,,,,,,,,,,*,* *,***#######.####### *,****,,***,************************,*,* *,*#######.####### *,,,,,,,,,,>**,*<* *,*#######.####### ******,,*******,*,***,**#######@#######*,,***,,,,,,,,,*#######.#######*,,*******,,,*,***,,*#######.#######*,,,,,,,**,,**,* *,,*iQ#######.#######** *,*****,**,,**,* *,,*#######.#######,** *,* *,**,,**,* *,,*#######........*,* *,* *,********** *,,**,* **,*###############,** *,* *,**,,,,,,,* *,,**,* *,*###############,* *,* *,**,,,,,*,* *,,**,****,**,* *,* ***,**,,∩,,*,***,,,,,,,**,*i=*,* *,* *,,,* *********,,,,,,,,,,,,,***,**,**,***** *,* *,,,* *,,,,,,,,,,,,,******,,* *,,,,**,,,,,* *,***,,,***,***,*****,,,,,,****,***,**,*irG@#iT5##i5##iL 5##i 5##ie 5##i 5##i(o 5# i- 9  iNn 9  i 9  iu 9  i 9  i9  i%9 *iQ5*,i;5,,ifL5,*i5* iU9  ib9  i`9  i9  i^i9  i9  ir9  i 9  i}9  i9  i99  i9  iK9  iI 9  iP:  iAs9  iA>  iÀ ?  i ?  iܤ?  i ?  iȆ ? *i ;*,i;,,i9=,∩ir iu i" *,********,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, Health: 65/65 ========================########.###### *,* *, Magic: 10/10 ========================#######..###### *,* *, AC: 8Str: 12Doom: 19%#######.####### *,****, EV: 12Int: 14#######.####### *,,,,,, SH: 0Dex: 18#######.####### ******, XL:  9 Next: 29% Place: Dungeon:7#######@####### i#<*, Noise: ---------  Time: 4822.1 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *,#######.#######,** *,#######........*,* *, ###############,** *, ###############,* *, *,* *,  _There is a stone staircase leading up here.  As you read the scroll labelled WEOF SULUM, it crumbles to dust.  i:$You feel aware of your surroundings. You sensed 1 shop/portal. _It was a scroll of revelation. _Okay, then. _Okay, then. i$ i* i5, i },,,,,,,,***,,**,*,****,**#. ****,,,,,*****< ** #######,*........*,*############### i| ########.##############.##############.##############.#############..#############.##############.##############@##############<##############.##############.##############.##############.##############........############### i6 23.1 (1 _ i[  i  i}M*,*,***,*,* *..,,,,,,,***,,**,*,****,**##.##.#. ****,,,,,.*****<#######.#######*,### i/ iK&4 i@ i ibZM,,*,* **,*z*,*,***,*,* *..,,,,,,,***,,**,*,****,**###.#.# ****,,,,,.*****#######<#######*,z   wight (dormant)#.. ij ik&5 ip it  As you read the scroll labelled WEOF SULUM, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal. _It was a scroll of revelation. _Okay, then. _ ithYou encounter a wight. It is wielding a +0 morningstar. i, P**,***,* *,**,*,#zf,,*,* **,**,*,*#.z*,*,***,*,*,*,* #..,,,,,,,***,,*,*##.######**,*,***,*##.###### **,** *,#.###### *,* *,########.###### *,* *,#######. *,* *, i- #######.# *,****#######.####### *,,,,,,#######.####### ******,#######<####### *,#######.####### *,, f   sleepcap (dormant)#######.####### *,, zz 2 wights (dormant)#######.#######** *,*#.#######,** *,* i:  i; &6 i@  iLC e _You encounter a wight and a sleepcap. id **,***,* *,**,*,, disiri the Skirmisher#zf,,*,* **,**,*,* Coglin of Okawaru *.....#.z*,*,***,*,*,*,* Health: 65/65 ========================#.*,,,,,,,***,,*,* Magic: 10/10 ========================########*######**,*,***,* AC: 8Str: 12Doom: 19%########*###### **,** *,, EV: 12Int: 14########*###### *,* *,, SH: 0Dex: 18 iS ########*###### *,* *,, XL:  9 Next: 29% Place: Dungeon:7#######.@###### *,* *,, Noise: ---------  Time: 4826.1 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,,#######<#######*,,#######.#######*,, f   sleepcap (dormant)#######.#######*,, zz 2 wights (dormant)#######.#######** *,*#######.#######,** *,*  iD _You encounter a wight and a sleepcap.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (dormant, 98% to  hit) iѠ fzsleepcap (dormant, 98% to hit) i**,***,* *,**,*,, disiri the Skirmisher#zf,,*,* **,**,*,* Coglin of Okawaru *.....#.z*,*,***,*,*,*,* Health: 65/65 ========================#.),,,,,,,***,,*,* Magic: 10/10 ========================########)######**,*,***,* AC: 8Str: 12Doom: 19%########)###### **,** *,, EV: 12Int: 14########)###### *,* *,, SH: 0Dex: 18########)###### *,* *,, XL:  9 Next: 29% Place: Dungeon:7#######.@###### *,* *,,[39; i49m Noise: ---------  Time: 4826.1 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,,#######<#######*,,#######.#######*,, f   sleepcap (dormant)#######.#######*,, zz 2 wights (1 dormant)#######.#######** *,*#######.#######,** *,*Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged. i\ m)f  You shoot a sling bullet. The sling bullet hits the wight.  The wight is lightly damaged.  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the sleepcap.sleepcap is lightly damaged. ig K.f i ;.z i *z i~ H.z i .....zz 3 wights (1 wandering) i 7===7.2 (1.1 i +Rev  ic  i v _You encounter a wight. It is wielding a +0 long sword.i**,***,* *,**,*,, disiri the Skirmisher#zz,,*,* **,**,*,* Coglin of Okawaru *.....#f.*,*,***,*,*,*,* Health: 65/65 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########*######**,*,***,* AC: 8Str: 12Doom: 19%########*###### **,** *,, EV: 12Int: 14########*###### *,* *,, SH: 0i Dex: 18########*###### *,* *,, XL:  9 Next: 29% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4827.2 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev #######<#######*,,#######.#######*,, f   sleepcap#######.#######*,, zzz 3 wights (1 wandering)#######.#######** *,*#######.#######,** *,*The sleepcap is lightly damaged. _You encounter a wight. It is wieldingi w a +0 long sword.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)izfwight, wielding a +0 long sword and wearing a +0 robe (70% to hit)i: **,***,* *,**,*,, disiri the Skirmisher#zz,,*,* **,**,*,* Coglin of Okawaru *.....#f.*,*,***,*,*,*,* Health: 65/65 ========================#).,,,,,,,***,,*,* Magic: 10/10 ========================iN########)######**,*,***,* AC: 8Str: 12Doom: 19%########)###### **,** *,, EV: 12Int: 14########)###### *,* *,, SH: 0Dex: 18########)###### *,* *,, XL:  9 Next: 29% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4827.2 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### i1******,, Rev #######<#######*,,#######.#######*,, f   sleepcap#######.#######*,, zzz 3 wights (1 wandering)#######.#######** *,*#######.#######,** *,*Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.iϝ You shoot a sling bullet.  The sling bullet barely misses the wight.The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the wight.wight is heavii"0zi;#B.fi%G.zi&F.ziw....zzz 4 wights (1 wandering)i,/,8.3 (1.1i5i< _You encounter a wight. It is wielding a +2 scimitar of protection.iV **,***,* *,**,*,, disiri the Skirmisher#z.,,*,* **,**,*,* Coglin of Okawaru *.....#zz*,*,***,*,*,*,* Health: 65/65 ========================#*f,,,,,,,***,,*,* Magic: 10/10 ========================########z######**,*,***,* AC: 8Str: 12Doom: 19%########*###### **,** *,, EV: 12Int: 14########*###### *,* *,, SH: 0Dex: 18########*###### *,* *,, XL:  9 Next: 29% Place: Dungeon:7#######.@###### *,*[iW x37m *,, Noise: ===------  Time: 4828.3 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev #######<#######*,,i,W #######.#######*,, f   sleepcapiNW #######.#######*,, zzzz 4 wights (1 wandering)irW #######.#######** *,*#######.#######,** *,*The wight is heavily damaged. iW _You encounter a wight. It is wielding a +2 scimitar of protection.Fire: a) +5 sling {Hilda}iW IPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)ic6**,***,* *,**,*,, disiri the Skirmisher#z.,,*,* **,**,*,* Coglin of Okawaru *.....#zz*,*,***,*,*,*,* Health: 65/65 ========================#.f,,,,,,,***,,*,* Magic: 10/10 ========================########z######**,*,***,* AC: 8Str: 12i6]Doom: 19%########)###### **,** *,, EV: 12Int: 14########)###### *,* *,, SH: 0Dex: 18i6E########)###### *,* *,, XL:  9 Next: 29% Place: Dungeon:7i7R#######.@###### *,* *,, Noise: ===------  Time: 4828.3 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveigi47j#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev iU7|#######<#######*,,#######.#######i79*,, f   sleepcap#######.#######*,, zzzz 4 wights (1 wandering)i7#######.#######** *,*#######.#######,** *,*i7Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cyclei8Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is severely damaged.ij)Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is severely damaged.  You destroy the wight!iquzzz 3iK .zOkawaru accepts your kill.iL4z.ilMH.fi;Ue...zzzilZh6/668329.2 (0.9Rev+ iZ_iai>cio& **,***,* *,**,*,, disiri the Skirmisher#zz,,*,* **,**,*,* Coglin of Okawaru *.....#*.*,*,***,*,*,*,* Health: 66/66 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########f######**,*,***,* AC: 8Str: 12Doom: 18%########*###### **,** *,, EV: 12Int: 14########*###### *,* *,, SH: 0Dex: 18########*###### *,* *,, XL:  9 Next: 32% Place: Dungeon:7#######.@###### i' *,* *,, Noise: ===------  Time: 4829.2 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev+ #######<#######*,,#######.#######*,, f   sleepcap#######.#######i' *,, zzz 3 wights (1 wandering)#######.#######** *,*#######.#######,** *,*You destroy the wight! _Okawaru accepts your kill.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)i**,***,* *,**,*,, disiri the Skirmisher#zz,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########f######**,*,***,* AC: 8Str: 12Doom: 18%########)###### **,** *,, EV: 12Int: 14########)###### *,* *,, SH: 0ixDex: 18########)###### *,* *,, XL:  9 Next: 32% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4829.2 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveigis#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev+ #######<#######*,,#######.#######*,, f   sleepcapi 0#######.#######*,, zzz 3 wights (1 wandering)#######.#######** *,*i;j#######.#######,** *,*Fire: a) +5 sling {Hilda}iuIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)  iYou shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.i{Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.  The sling bullet hits the sleepcap but does no damage.iڜ .zThe sleepcap is moderately damaged.iN@.ziB)fiq..zi430.3 (1.1 _i|i i **,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#zz*,*,***,*,*,*,* Health: 66/66 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########*######**,*,***,* AC: 8Str: 12Doom: 18%########f###### **,** *,, EV: 12Int: 14########*###### *,* *,, SH: 0i_ Dex: 18########*###### *,* *,, XL:  9 Next: 32% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4830.3 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} i #######.####### ******,, Rev+ #######<#######*,,i #######.#######*,, f   sleepcapi #######.#######*,, zzz 3 wightsi #######.#######** *,*#######.#######,** *,*i% The sling bullet hits the sleepcap but does no damage. _The sleepcap is moderately damaged.iO Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleit Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)iT**,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#zz*,*,***,*,*,*,* Health: 66/66 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########)######**,*,***,* AC: 8Str: 12Doom: 18%########f###### **,** *,, EV: 12iInt: 14########)###### *,* *,, SH: 0Dex: 18########)###### *,* *,, XL:  9 Next: 32% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4830.3 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} i7#######.####### ******,, Rev+ #######<#######*,,id#######.#######*,, f   sleepcap#######.#######i*,, zzz 3 wights#######.#######** *,*#######.#######,** *,*iFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)  i&VYou shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.iS  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the sleepcap!  The sleepcap is severely damaged.i1hiM4h.iG.ziYE.ziG.zi{F.fi.h   hound (wandering)zzz 3 wightsiJi1.3 (1Rev* iiGV _You encounter a hound.i;**,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#zz,,,,,,,***,,*,* Magic: 10/10 ========================########z######**,*,***,* AC: 8Str: 12Doom: 18%########*###### **,** *,, EV: 12Int: 14########f###### *,* *,, SH: 0Dex: 18iu########*###### *,* *,, XL:  9 Next: 32% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4831.3 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveigi#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} i#######.####### ******,, Rev* i)#######<#######*,,#######.#######*,, f   sleepcap#######h#######*,, h   hound (wandering)#######.#######** *,* zzz 3 wights#######.#######,** *,*iQThe sleepcap is severely damaged. _You encounter a hound.Fire: a) +5 sling {Hilda}itPress: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)i* Pzzfalchioni **,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#zz,,,,,,,***,,*,* Magic: 10/10 ========================########z######**,*,***,* AC: 8Str: 12Doom: 18%########.###### **,** *,, EV: 12i Int: 14########f###### *,* *,, SH: 0Dex: 18########)###### *,* *,, XL:  9 Next: 32% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4831.3 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveigi* }#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev* i #######<#######*,,#######.#######*,, f   sleepcap#######h#######*,, h   hound (wandering)i #######.#######** *,* zzz 3 wights#######.#######,** *,*i Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a wight, wielding a +0 falchion and wearing a +0 robe (70% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.i] d.  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is severely damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap!  You destroy the sleepcap!ic h   hound (wandering)zzz 3 wightsi h.  Okawaru accepts your kill.i C)ziD .i 942.3 (1 _i! i h _Your Dodging skill increases to level 4!i]J**,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#zz,,,,,,,***,,*,* Magic: 10/10 ========================########*######**,*,***,* AC: 8Str: 12Doom: 18%########z###### **,** *,, EV: 12Int: 14########*###### *,* *,, SH: 0Dex: 18########*###### *,* *,, XL:  9 Next: 34% Place: Dungeon:7i#######.@###### *,* *,, Noise: ===------  Time: 4832.3 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev* #######<#######*,,#######h#######*,, h   hound (wandering)#######.#######*,, zzz 3 wights#######.#######** *,*iL#######.#######,** *,* _Okawaru accepts your kill. _Your Dodging skill increases to level 4!Fire: a) +5 sling {Hilda}iGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (70% to hit)iM**,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#zz,,,,,,,***,,*,* Magic: 10/10 ========================########)######**,*,***,* AC: 8Str: 12Doom: 18%########z###### **,** *,, EV: 12Int: 14########)###### *,* *,, SH: 0i)jDex: 18########)###### *,* *,, XL:  9 Next: 34% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4832.3 (0.0)#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev* #######<#######*,,#######h#######*,, h   hound (wandering)#######.#######*,, zzz 3 wights#######.#######** *,*iV-#######.#######,** *,*Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cyclei{Shift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (70% to hit)  iYou shoot a sling bullet. The sling bullet hits the wight.  The wight is moderately damaged.iZ5pShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (70% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is moderately damaged.  The sling bullet hits the wight but does no damage.iw h.  The wight is moderately damaged.iJxJh<iyD.ziNzE.zi{+z.ib.hi,3.4 (1.1i+i)& _The hound barks!ir**,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########z######**,*,***,* AC: 8Str: 12Doom: 18%########*###### **,** *,, EV: 12irDInt: 14########z###### *,* *,, SH: 0Dex: 18is########*###### *,* *,, XL:  9 Next: 34% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4833.4 (0.0)iBs#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} i}s#######h####### ******,, Rev* #######<#######is *,,#######.#######*,, h   hound#######.#######*,, zzz 3 wights#######.#######** *,*#######.#######,** *,*i-tThe wight is moderately damaged. _The hound barks!  Fire: a) +5 sling {Hilda}iXtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiwtdAim: a wight, wielding a +0 falchion and wearing a +0 robe (70% to hit)iRJxzzlong sword and wearing a +0 robe (70% to hit)iIU**,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....i`J#..*,*,***,*,*,*,* Health: 66/66 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########z######**,*,***,* AC: 8Str: 12Doom: 18%i3K########.###### **,** *,, EV: 12Int: 14########z###### *,* *,, SH: 0Dex: 18isK########)###### *,* *,, XL:  9 Next: 34% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4833.4 (0.0)iK#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {SolveigiK#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######h####### ******,, Rev* iL#######<#######*,,#######.#######*,, h   hound#######.#######*,, zzz 3 wightsi:L#######.#######** *,*#######.#######,** *,*iZL*Fire: a) +5 sling {Hilda}iyLPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiLAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.i WYou shoot a sling bullet.  iT"The sling bullet hits the wight but does no damage.  The wight is moderately damaged.You shoot a sling bullet.  The sling bullet hits the wight.  The wight is moderately damaged.ia:h.iscD.zieA)zinio34.3 (0.9 _iwi:yi**,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########*######**,*,***,* AC: 8Str: 12Doom: 18%########z###### **,** *,, EV: 12Int: 14ic########*###### *,* *,, SH: 0Dex: 18########z###### *,* *,, XL:  9 Next: 34% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4834.3 (0.0)iĻ'#######.####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######h####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev* #######<#######*,,#######.#######i*,, h   hound#######.#######*,, zzz 3 wights#######.#######** *,*i%|#######.#######,** *,*The sling bullet hits the wight. iDn_The wight is moderately damaged.Fire: a) +5 sling {Hilda}iּIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)iMD[ z#)i c###z.z _The wight is moderately damaged.  Fire: a) +5 sling {Hilda}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [a stone wall.]iP :##i k ##*i^>##iM#.#*iT#?##iC] K#h#ifh#  Aim: a hound (62% to hit)iCZ **,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#z.,,,,,,,***,,*,* Magic: 10/10 ========================########)######**,*,***,* AC: 8Str: 12Doom: 18%########z###### **,** *,, EV: 12Int: 14iZ ########.###### *,* *,, SH: 0Dex: 18########z###### *,* *,, XL:  9 Next: 34% Place: Dungeon:7#######.@###### *,* *,, Noise: ===------  Time: 4834.3 (0.0)#######)####### *,****,, a) +5 sling {Hilda}  c) +0 sling {SolveigiZ #######h####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev* #######<#######i [ *,,#######.#######*,, h   houndiV[ X#######.#######*,, zzz 3 wights#######.#######** *,*#######.#######,** *,*i{[ *Fire: a) +5 sling {Hilda}i[ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (62% to hit)  i[ You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.iR k)Shift-Dir - straight lineAim: a hound (62% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is moderately wounded.  The sling bullet barely misses the hound.i*c :h.iqe D.zih E.zii I.ziLt iu *5.3 (1i i K _The hound misses you.iY **,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#..,,,,,,,***,,*,* Magic: 10/10 ========================########z######**,*,***,* AC: 8Str: 12Doom: 18%iY ########.###### **,** *,, EV: 12Int: 14########z###### *,* *,, SH: 0Dex: 18########.###### *,* *,, XL:  9 Next: 34% Place: Dungeon:7#######z@###### *,* *,, Noise: ===------  Time: 4835.3 (0.0)i9Z #######h####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev* #######<#######igZ *,,#######.#######*,, h   houndiZ #######.#######*,, zzz 3 wights#######.#######** *,*#######.#######,** *,*The sling bullet barely misses the hound. _The hound misses you.Fire: a) +5 sling {Hilda}i2[ XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 62% to hit)i**,***,* *,**,*,, disiri the Skirmisher#..,,*,* **,**,*,* Coglin of Okawaru *.....#..*,*,***,*,*,*,* Health: 66/66 ========================#..,,,,,,,***,,*,* Magic: 10/10 ========================########z######**,*,***,* AC: 8Str: 12Doom: 18%########.###### **,** *,, EV: 12Int: 14i########z###### *,* *,, SH: 0Dex: 18########.###### *,* *,, XL:  9 Next: 34% Place: Dungeon:7#######z@###### *,* *,, Noise: ===------  Time: 4835.3 (0.0)#######h####### *,****,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.####### *,,,,,,, Fire: a) +5 sling {Hilda} #######.####### ******,, Rev* #######<#######i[*,,#######.#######*,, h   hound#######.#######*,, zzz 3 wightsi#######.#######** *,*#######.#######,** *,*Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.i՜9)i.!.zPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 62% to hit)  You shoot a sling bullet. The sling bullet hits the hound.  The hound is heavily wounded.You shoot a sling bullet. The sling bullet misses the hound.i"A)zi.9hi.Z4-6.4 (1.1i^6i19 _The hound misses you. The wight barely misses you. The hound bites you.iB .  You shoot a sling bullet. The sling bullet hits the hound!  You kill the hound!i}zzz 3 wightsibs )Okawaru accepts your kill.i^G.zi! .  You shoot a sling bullet. The wight barely misses you.i@2--i47570iis< _The wight hits you with a +0 falchion.ij : #..,,*,* **,**,* #..*,*,***,*,*,*, #..,,,,,,,***,,*,########)######**,*,***, ##.###### **,** *, ##z###### *,* * #z###### *,* *ij  #######z.###### *,* * ######## *,**** #######.# *,,,, #######.####### ****** #######<####### * #######.####### * #######.#######iHk  * #######.#######** * #######.#######,** *, #........*,* *,io G.ziny   The wight misses you. The wight attacks as it pursues you!i;z $55iz E-----8iC i < _The wight hits you with a +0 falchion!i *,*,***,*,,,,,,,,***,########)######**,*,**. **,** z *,* i ,##.zz#.##**,,,,*****< .**,**.......*,########,*.z.zz.6-----9iJ9,,,,,,,***,########)######**,*,**. **,**  *,* ##z#z.##**.,,,,*****< .**,**.......*,iKM########,* iND.zicOiO@.ziwPG.ziZi3[w-40Rev+ icieigF########)######**,*,**. **,** # *,* ##.#z#**,,,,i98.***** .**,**.......*,########,*###  *i#D.zi..zii^!i_"%1i'iU+a _There is a stone staircase leading up here.i ########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, Health: 56/66 ====================----########.###### *,* *, Magic: 10/10 ========================#######z.###### *,* *, AC: 8Str: 12Doom: 17%#######.####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######i5 "@#######*, Noise: ---------  Time: 4841.4 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Rev+ #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *,*,* *, _There is a stone staircase leading up here.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +2 scimitar of protection and wearing a +0 robe  (moderately damaged, 70% to hit) i zz0 falchion and wearing a +0 robe (70% to hit) i#[ .z i*z*Aim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit) i/ ########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, Health: 56/66 ====================----########.###### *,* *, Magic: 10/10 ========================#######z.###### *,* *, AC: 8Str: 12Doom: 17% i K#######)####### *,****, EV: 12Int: 14#######)####### *,,,,,, SH: 0Dex: 18#######)####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ---------  Time: 4841.4 (0.0)#######.####### iZ *, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Rev+ #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *, i *,* *,Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (70% to hit)  i ZYou shoot a sling bullet.  The sling bullet barely misses the wight. i gThe sling bullet closely misses the wight.The sling bullet hits the wight. i rThe sling bullet closely misses the wight.The sling bullet hits the wight.  The wight is moderately damaged.You shoot a sling bullet.  The sling bullet hits the wight.  The wight is heavily damaged. i G.z i$ 8zz iI% }7===2.5 (1.1Rev*  i.  i1 R _The wight barely misses you.!iԛ########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, Health: 57/66 ====================----########.###### *,* *, Magic: 10/10 ========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14!iŜ#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4842.5 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Rev* #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *,*,* *, _The wight barely misses you.!i  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i}Aim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)!i ########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, Health: 57/66 ====================----########.###### *,* *, Magic: 10/10 ========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18!i n#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4842.5 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Rev* #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *,*,* *,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i Aim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.!i oYou shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged.!i# The sling bullet hits the wight but does no damage.  The wight is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged.  The wight hits you with a +2 scimitar of protection.!i$ P: 53/65 (66)-3.6 (1.1 Drain Rev* !i+ !i- Q _You feel drained."i########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 53/65 (66) ===================-----########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14"ikj#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4843.6 (0.0)#######.#######"i*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* "i؞0#######.#######,** *,#######........*,* *, zzz 3 wights"i###############,** *,###############,* *,*,* *, _You feel drained.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)"i5########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *....."iM6########.###### *,* *, HP: 53/65 (66) ===================-----########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12"i6ZInt: 14#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4843.6 (0.0)"i6#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} "i27#######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zzz 3 wights"i7###############,** *,###############,* *,*,* *,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"i7Aim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)  "i7SYou shoot a sling bullet.  The sling bullet hits the wight but does no damage."i5oYou shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged."iK"iL[49-4.7 (1.1"iS"iiV{  The sling bullet hits the wight but does no damage.  The wight is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged. _The wight hits you with a +2 scimitar of protection."i ########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *....."iD `########.###### *,* *, HP: 49/65 (66) ==================------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4844.7 (0.0)"i )#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *,*,* *, _The wight hits you with a +2 scimitar of protection.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (moderately"i 1damaged, 70% to hit)#i3########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 49/65 (66) ==================------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14#iI#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4844.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *,*,* *,Press: ? - help, Q - select action, (#ih[36m or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.#i[)You shoot a sling bullet.  The sling bullet hits the wight but does no damage.  The wight is heavily damaged.  You shoot a sling bullet.  The sling bullet closely misses the wight..#i^ zThe wight is lightly damaged.  The wight hits you with a +2 scimitar of protection.#iP43/63--#iE#5.7 (1#ia%#i(Q _You feel drained.#iD########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 43/63 (66) ================--------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######ipE[39;49m#@#######*, Noise: ===------  Time: 4845.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *,*,* *, _You feel drained.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycle#iFShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)#i ########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 43/63 (66) ================--------#iު ########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4845.7 (0.0)#######.########i *, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *,*,* *,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line#i 3Aim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is severely damaged.#i; kAim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)  You shoot a sling bullet. The sling bullet hits the wight.  The wight is severely damaged.almost destroyed.#iW Y  The wight hits you with a +2 scimitar of protection.#i t39/61-6.6 (0.9#i #i Q _You feel drained.$i ########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 39/61 (66) ===============---------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18$i<#######z####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4846.6 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zzz 3 wights###############,** *,###############,* *,*,* *, _You feel drained.$iFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)$i'y########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 39/61 (66) ===============---------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 17%#######z####### *,****, EV: 12Int: 14$iz#######z####### *,,,,,, SH: 0Dex: 18#######)####### ******, XL:  9 Next: 35% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4846.6 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zzz 3 wights$ioz###############,** *,###############,* *,*,* *,Aim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.$izmThe sling bullet hits the wight but does no damage.  The wight is lightly damaged.$i)You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the wight but does no damage.  The wight is lightly damaged.  You shoot a sling bullet. The sling bullet hits the wight.  You destroy the wight!$i j) 2$ig .zOkawaru accepts your kill.$i$i(K2697.7 (1.1 _$iK$ik _Your Evocations skill increases to level 3!$i'########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 39/62 (66) ===============---------########.###### *,* *, MP: 10/10========================$i~(#######..###### *,* *, AC: 8Str: 12Doom: 16%#######z####### *,****, EV: 12Int: 14#######*####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 39% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4847.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} $iF)#######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zz 2 wights###############,** *,###############,* *,*,* *, _Your Evocations skill increases to level 3!Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$i*Aim: a wight, wielding a +0 long sword and wearing a +0 robe (moderatelydamaged, 70% to hit)%ih########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 39/62 (66) ===============---------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 16%#######z####### *,****, EV: 12Int: 14#######)####### *,,,,,, SH: 0Dex: 18#######)####### ******, XL:  9 Next: 39% Place: Dungeon:7######%i[39;49m#@#######*, Noise: ===------  Time: 4847.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zz 2 wights###############,** *,###############,* *,*,* *,Aim: a wight, wielding a +0 long sword and wearing a +0 robe (moderately%i&damaged, 70% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.The sling bullet hits the wight but does no damage.  The wight is moderately damaged.%i4The sling bullet hits the wight but does no damage.  The wight is moderately damaged.!  The wight is almost destroyed.%iUz.zz3/61---8.7 (1 _The wight hits you with a +0 falchion. You feel drained.%i ########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 33/61 (66) ============------------########.###### *,* *, MP: 10/10========================%i #######..###### *,* *, AC: 8Str: 12Doom: 16%#######.####### *,****, EV: 12Int: 14%iH ,#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 39% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4848.7 (0.0)%i $#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######%i *, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zz 2 wights###############,** *,###############,* *,%i' *,* *, _The wight hits you with a +0 falchion. You feel drained.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%i Aim: a wight, wielding a +0 long sword and wearing a +0 robe (almost destroyed,70% to hit)&i########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 33/61 (66) ============------------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 16%#######.####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 39% Place: Dungeon:7#######@&i[I#######*, Noise: ===------  Time: 4848.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zz 2 wights###############,** *,###############,* *,*,* *,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (almost destroyed,70% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  The wight is heavily damaged.&iAim: a wight, wielding a +0 long sword and wearing a +0 robe (almost destroyed,70% to hit)  You shoot a sling bullet. The sling bullet hits the wight!  The wight is heavily damaged..  The wight is almost destroyed.&i&i&iK*9.7 (1&i&i"R _The wight barely misses you.&ik|########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 33/61 (66) ============------------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 16%#######.####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 39% Place: Dungeon:7#######@&i}+#######*, Noise: ===------  Time: 4849.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zz 2 wights###############,** *,###############,* *,*,* *, &i}_The wight barely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (almost destroyed,70% to hit)&i |########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 33/61 (66) ============------------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8&i{ _Str: 12Doom: 16%#######.####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18#######)####### ******, XL:  9 Next: 39% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4849.7 (0.0)&i ?#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* &i  #######.#######,** *,#######........*,* *, zz 2 wights###############,** *,###############,* *,&iH *,* *,Aim: a wight, wielding a +0 long sword and wearing a +0 robe (almost destroyed,&i 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.The sling bullet hits the wight.  The wight is almost destroyed.&i The sling bullet hits the wight.  The wight is almost destroyed.closely misses the wight. but does no damage.&i>8z&iP25---50.7 (1&i#&i&< _The wight hits you with a +0 falchion!'i5e########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 25/61 (66) =========---------------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 16%#######.####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 39% Place: Dungeon:7#######@'ie[37m#######*, Noise: ===------  Time: 4850.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zz 2 wights###############,** *,###############,* *,'iUf)*,* *, _The wight hits you with a +0 falchion!  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (almost destroyed,70% to hit)'i########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 25/61 (66) =========---------------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 16%#######.####### *,****, EV: 12Int: 14#######z####### *,,,,,, SH: 0Dex: 18'iU#######z####### ******, XL:  9 Next: 39% Place: Dungeon:7#######@#######*, Noise: ===------  Time: 4850.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, zz 2 wights###############,** *,###############,* *,'ie*,* *,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (almost destroyed,70% to hit)  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.'i{ )The wight is almost destroyed.  You shoot a sling bullet.  The sling bullet barely misses the wight.  The sling bullet hits the wight!  You destroy the wight!  Okawaru accepts your kill.'ik )   wight'iK 1z'iG 0/63--5421.7 (1'i 'iV < _The wight hits you with a +0 falchion.(iiH########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 20/63 (66) =======-----------------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 15%#######.####### *,****, EV: 12Int: 14#######)####### *,,,,,, SH: 0Dex: 18#######z####### ******, XL:  9 Next: 42% Place: Dungeon:7#######@(iSI5[37m#######*, Noise: ===------  Time: 4851.7 (0.0)#######.#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######** *, Drain Rev* #######.#######,** *,#######........*,* *, z   wight###############,** *,###############,* *,*,* *, _The wight hits you with a +0 falchion.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 falchion and wearing a +0 robe (almost destroyed,  70% to hit)(i[s########)######**,*,***, disiri the Skirmisher########.###### **,** *, Coglin of Okawaru *.....########.###### *,* *, HP: 20/63 (66) =======-----------------########.###### *,* *, MP: 10/10========================#######..###### *,* *, AC: 8Str: 12Doom: 15%#######.####### *,****, EV: 12Int: 14#######)####### *,,,,,, SH: 0Dex: 18#######)####### ******, XL:  9 Next: 42% Place: Dungeon:7#######@(iRev+ )i:")i&,)i')i+)iD,I2=)iH-)i 2)i2>Rev )i3)iy8)i9)i9)i=)iAS3=)i6C)i\)i])i_)i{4=)i5=)i$W _You start resting.)iY---68.8 (16.0)---9.8 (17)iO)iy _You hear the faint creaking of a very distant portcullis.+i'+i*)+i)+i-+i1,+i5+i6676+i8+i;,+iD<+iy?,+iA+iD+i E+iE+iH+i$IT27=+i6J+iL+i)M+iN+iQ,+iR+iV+iWK8=+iW+iY+icZ+i[+iJ^+i^+iF_+ia+iNb99+i5o+ir+i-s+i}u+i y,+i{+i~+i~+i+iȂ+i$30+iG0=+ib+i+i+i+iڋ+i%+ie+i91+i(=+i+i+i@+i+iJ+i+i+i&+iS2=+i+iؠ,+i+i+i+iS+i5+i+i+iua3=+i +iݸ+i3+iȹ+i4+i,+i+i,+i-+i+iyS5=+i+iQ,+i+ic+i+i+i+ii+i+iH+i6=78=+i,+i=+i~a9=+i+i+iJ +iW!+i%,+i&+i)+i>*T40=+i++il.,+i0+iL3$ +iyR3_You start resting.+ia+ijp919.8 (5020.8 (51+iny _You hear the faint creaking of a very distant portcullis.+iU 3+iW +i_ w1=+ia ,+ic +ig ,+ii +i,n +i o +ip +ict +it 92+i v +icy +iy +iz +i} +i~ +i~ +i +i S3=+i +iF ,+i +i +i^ +iW +i +i] K4=+it +i ,+i +i; B+i +i +ih +i +i 95+iߥ +i ,+i +iW +i +i +i d46=+i +i B+i +i +i 7=+i +i +i~ +ik +i +i] +iX +i +i_ +ix +iy +i K8=+i +i +i\ +i +i +i +i 9=+i} +i +iU +i@ +i= ,+ia +i <50+i +i] +i +i +ii ,+i +i 1=+i~ +i ,+i +i ,+i +iG$ +i% U2=+i7& +iA) +i) +i+ +iL0 ,+im 34=5= _You start resting.+in +iOy 706=1.8 (51+i +i  _You start resting. _You hear the faint creaking of a very distant portcullis.You start resting. _You hear the faint creaking of a very distant portcullis.You start resting. _You hear the faint creaking of a very distant portcullis.,i ,i ,i, ,iU ,iL# ,,i$ ,i<% ,i& ,i* ,i* ,i, ,iU/ ,i/ U7=,i 1 ,i5 ,i 6 ,i&7 ,i: ,,i< ,i@ ;8,i=A ,iE ,,iF ,iK ,i2L ,iM ,iP ,iQ K9=,i#R ,iGU ,,ijV ,iY ,,iZ ,i] ,,i5_ ,ia ,ib V60=,iQc ,i;f ,if ,ig ,ij ,,ik ,in ,i0o %1,i2p ,it ,ijt ,iu ,i)x ,i}y ,ihz ,iM~ ,i~ D2=,i ,i ,i ,i ,i ,i ,i ,iV ,,i ,i{ ,i U3=,i ,ig ,i: ,i ,i ,,iϞ ,i! ,  HP restored.,i ,i -97.8 (26,i `4=8.8 (27 _,i= ,i -iM #..,,,,,,,***,,)**,*,**#**,**##.##. .****,,,,,*****< #######.#######** *,-iε-i09.8 (1.0)-i-i _Items here: )) [[.-iM*,*,***,*,* #..,,,,,,,***,,)**,*,****,**##.##.#. .****,,,,,)*****<#######.#######*,###-i-i./5000 _-i-i$  Things that are here:-i( P _a +0 long sword; a +0 robe.i:{  ,,,,,,,***,########)######**,*,**. **,**  *,* ##.#..##**),,,,*****< .i{ .##################,* *, .i .ib ,1 _.iJ .i _Items here: )) [[..i A#..,,,,,,,***,,*, disiri the Skirmisher########)######**,*,***, Coglin of Okawaru **....########.###### **,** *, HP: 64/64 (66) ========================########.###### *,* *, MP: 10/10========================########.###### *,* *, AC: 8Str: 12Doom: 14%#######..###### *,* *, EV: 12Int: 14#######.####### *,****, SH: 0Dex: 18.i #######)####### *,,,,,, XL:  9 Next: 45% Place: Dungeon:7#######@####### ******, Noise: ---------  Time: 5001.8 (0.0)#######<#######.i *, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######*, Drain#######.#######** *,#######.#######,** *, .i #######........*,* *, ###############,** *,.i  ###############,* *, .i RThings that are here: _a +0 long sword; a +0 robe .i _Items here: )) [[.  Press: ? - help, v - describe, . - travel, g - get item.iF Items here: )) [[.  The floor./it What do you want to examine? Items  a - ()) a +0 falchion  b - ([) a +0 robe  c - ([) a +0 robe  d - ()) a +2 scimitar of protection0i)M f#..,,,,,,,***,,*, disiri the Skirmisher########)######**,*,***, Coglin of Okawaru **....########.###### **,** *, HP: 64/64 (66) ========================########.###### *,* *, MP: 10/10========================########.###### *,* *, AC: 8Str: 12Doom: 14%#######..###### *,* *, EV: 12Int: 14#######.####### *,****, SH: 0Dex: 18#######)####### *,,,,,, XL:  9 Next: 45% Place: Dungeon:70iN l#######@####### ******, Noise: ---------  Time: 5001.8 (0.0)#######<#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######*, Drain#######.#######** *,#######.#######,** *, #######........*,* *, ###############,** *, ###############,* *, Things that are here: _a +0 long sword; a +0 robe _Items here: )) [[.  0i^N Press: ? - help, v - describe, . - travel, g - get itemItems here: )) [[.  The floor.0i_ #..,,,,,,,***,,*, disiri the Skirmisher########)######**,*,***, Coglin of Okawaru **....########.###### **,** *, HP: 64/64 (66) ========================########.###### *,* *, MP: 10/10========================########.###### *,* *, AC: 8Str: 12Doom: 14%#######..###### *,* *, EV: 12Int: 14#######.####### *,****, SH: 0Dex: 18#######)####### *,,,,,, XL:  9 Next: 45% Place: Dungeon:7#######@####### ******, Noise: ---0i_ ~------  Time: 5001.8 (0.0)#######<#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######*, Drain#######.#######** *,#######.#######,** *, #######........*,* *, ###############,** *, ###############,* *, Things that are here: _a +0 long sword; a +0 robe _Items here: )) [[.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) [[.  The floor.0i #..,,,,,,,***,,*, disiri the Skirmisher########)######**,*,***, Coglin of Okawaru **....########.###### **,** *, HP: 64/64 (66) ========================########.###### *,* *, MP: 10/10========================########.###### *,* *, AC: 8Str: 12Doom: 14%#######..###### *,* *, EV: 12Int: 14#######.####### *,****, SH: 0Dex: 18#######)####### *,,,,,, XL:  9 Next: 45% Place: Dungeon:7#######@####### ******, 0i  Noise: ---------  Time: 5001.8 (0.0)#######<#######*, a) +5 sling {Hilda}  c) +0 sling {Solveig#######.#######*, Fire: a) +5 sling {Hilda} #######.#######*, Drain#######.#######** *,#######.#######,** *, #######........*,* *, ###############,** *, ###############,* *, Things that are here: _a +0 long sword; a +0 robe _Items here: )) [[.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) [[.  The floor.0i 0i 0id! . _0ik0i(0i0i` .****, SH: 0 Dex: 18),,,,,, XL:  9 Next: 45% Place: Dungeon:7@*****Noise: ---------  Time: 5001.8 (0.0)<a) +5 sling {Hilda}  c) +0 sling {SolveigFire: a) +5 sling {Hilda}  Drain** #######,*........*,###* ###############,* *,  _Unknown command.1i*,*,***,*,* #..,,,,,,,***,,)**,*,****,**##.##.#. .****,,,,,)*****< ** #######,*........*,*1i1i12.8 (1 _1iٯ1iU$  Things that are here:1iP _a +0 long sword; a +0 robe1i7#..*,*,***,*,*,*, disiri the Skirmisher#..,,,,,,,***,,*, Coglin of Okawaru **....########)######**,*,***, HP: 64/64 (66) ========================########.###### **,** *, MP: 10/10========================########.###### *,* *, AC: 8Str: 12Doom: 14%########.###### *,* *, EV: 12Int: 14#######..###### *,* *, SH: 0Dex: 18#######.####### *,****, XL:  9 Next: 45% Place: Dungeon:7#######@####### *,,,,,, Noise: ---------  Time:m 5002.8 (0.0)#######)####### ******, a) +5 sling {Hilda}  c) +0 sling {Solveig#######<#######*, Fire: a) +5 sling {Hilda} #######.#######*, Drain#######.#######*,#######.#######** *, #######.#######,** *, #######........*,* *, ###############,** *,  _Unknown command.Things that are here: _a +0 long sword; a +0 robe  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 long sword; a +0 robe.  The floor.1i? What do you want to examine? Items  a - ()) a +0 long sword  b - ([) a +0 robe2iy##..*,*,***,*,*,*, disiri the Skirmisher#..,,,,,,,***,,*, Coglin of Okawaru **....########)######**,*,***, HP: 64/64 (66) ========================########.###### **,** *, MP: 10/10========================########.###### *,* *, AC: 8Str: 12Doom: 14%########.###### *,* *, EV: 12Int: 142iy#######..###### *,* *, SH: 0Dex: 18#######.####### *,****, XL:  9 Next: 45% Place: Dungeon:7#######@####### *,,,,,, Noise: ---------  Time: 5002.8 (0.0)2i z#######)####### ******, a) +5 sling {Hilda}  c) +0 sling {Solveig#######<#######*, Fire: a) +5 sling {Hilda} 2iWz#######.#######*, Drain#######.#######*,#######.#######** *, #######.#######,** *, 2iyz#######........*,* *, ###############,** *,2ize  _Unknown command.2izsThings that are here: _a +0 long sword; a +0 robe  2izPress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 long sword; a +0 robe.  The floor.2iH#..*,*,***,*,*,*, disiri the Skirmisher#..,,,,,,,***,,*, Coglin of Okawaru **....########)######**,*,***, HP: 64/64 (66) ========================########.###### **,** *, MP: 10/10========================########.###### *,* *, AC: 8Str: 12Doom: 14%########.###### *,* *, EV: 12Int: 14#######..###### *,* *, SH: 0Dex: 18#######.####### *,****, XL:  9 Next: 45% Place: Dungeon:72i0#######@####### *,,,,,, Noise: ---------  Time: 5002.8 (0.0)#######)####### ******, a) +5 sling {Hilda}  c) +0 sling {Solveig#######<#######*, Fire: a) +5 sling {Hilda} #######.#######2i*, Drain#######.#######*,#######.#######** *, #######.#######,** *, 2i7#######........*,* *, ###############,** *,  2i[_Unknown command.Things that are here: _a +0 long sword; a +0 robe  2i|Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 long sword; a +0 robe.  The floor.2ir#..*,*,***,*,*,*, disiri the Skirmisher#..,,,,,,,***,,*, Coglin of Okawaru **....########)######**,*,***, HP: 64/64 (66) ========================########.###### **,** *, MP: 10/10========================########.###### *,* *, AC: 8Str: 12Doom: 14%########.###### *,* *, EV: 12Int: 14#######..###### *,* *, SH: 0Dex: 18#######.####### *,****, XL:  9 Next: 45% Place: Dungeon:72i#######@####### *,,,,,, Noise: ---------  Time: 5002.8 (0.0)#######)####### ******, a) +5 sling {Hilda}  c) +0 sling {Solveig#######<#######*, Fire: a) +5 sling {Hilda} #######.#######*, Drain#######.#######*,2i>#######.#######** *, #######.#######,** *, #######........*,* *, ###############,** *,  _Unknown command.Things that are here: _a +0 long sword; a +0 robe  Press: ? - help, v - describe, . - travel, g - get item2iqNItems here: a +0 long sword; a +0 robe.  The floor.2iq2i2i. _2i{,,*,* **,**,*,***,*,* #..,,,,,,,***,,)**,*,****,**###.#.# ****,,,,,)*****< ** #######,*........*,2i2iÎ13.8 (1 _2i2i2i ~**,***,* *,**,*,#..,,*,* **,**,*,*#..*,*,***,*,*,*,* #..,,,,,,,***,,*,*##)######**,*,***,*2i^ K##.###### **,** *,#.###### *,* *,########.###### *,* *,#######. *,* *,#######.# *,****#######)####### *,,,,,,#######)####### ******,#######<####### *,2i #######.####### *,#######.####### *,2i #######.#######** *,*#.#######,** *,*2i 2ii %42i\ 2iA 2i`XM *,,,,,,,,#.#**,* ,,,*,* **,**,*,***,*,* #..,,,,,,,***,,)**,*,***,***,**###. .##****,,,,,#######)####### ******,,#.2iŕ;52iz2iN3i$M****** **** *..,,,,,,#.#**,* ,.,*,* **,**,*,***,*,* #..,,,,,,,***,,)**,*,***,***,**###.. .##****#######)####### *,,,,,,,#.3i-3iK.%63ia43i63iM *****##**** ****3inz *..,,,,,,#.##*,* ,.,*,* **,*#,*,***,*,* #..,,,,,,,***,,)3iq**,*,***,***,**##..3i؂ #######.####### *,****,,3i#.3iC3i%73iړ3iו3iGKuM  *****##**** **** *..,,,,,,#.##*,* ,.,#,* **,*#.#.##*,*,* #........,***,,**,*,***,***,**#3iK#######..###### *,* *,,##3iS3i@T%83iRZ3i\$  Things that are here:3iA_Q _a +0 morningstar; a +0 robe3i * disiri the Skirmisher***** Coglin of Okawaru **....*##**** ****,,,, HP: 64/64 (66) ========================*..,,,* *,,,,,,, MP: 10/10========================##.##*,* *,**,*,, AC: 8Str: 12Doom: 14%#...,#,* **,**,*,* EV: 12Int: 14#..#.#.##*,*,*,*,* SH: 0Dex: 18#........,***,,*,* XL:  9 Next: 45% Place: Dungeon:7########@######**,*,***,* Noise: ---------  Time: 5008.8 (0.0)########.###### **,** *,, a) +5 sling {Hilda}  c) +0 sling {Solveig########.######3i  *,* *,, Fire: a) +5 sling {Hilda} ########.###### *,* *,, Drain#######..###### *,* *,,#######.####### *,****,, #######)####### *,,,,,,, #######)####### ******,, #######<#######*,,  _The floor.  Things that are here: _a +0 morningstar; a +0 robe  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 morningstar; a +0 robe.  The floor.4i^y @#  A stone wall.4i * disiri the Skirmisher***** Coglin of Okawaru **....*##**** ****,,,, HP: 64/64 (66) ========================*..,,,* *,,,,,,, MP: 10/10========================##.##*,* *,**,*,, AC: 8Str: 12Doom: 14%#...,#,* **,**,*,* EV: 12Int: 14#..#.#.##*,*,*,*,* SH: 0Dex: 18#........,***,,*,* XL:  9 Next: 45% Place: Dungeon:7########@######**,*,***,* Noise: ---------  Time: 5008.8 (0.0)4iǠ y########.###### **,** *,, a) +5 sling {Hilda}  c) +0 sling {Solveig########.###### *,* *,, Fire: a) +5 sling {Hilda} ########.###### *,* *,, Drain#######..###### *,* *,,#######.####### *,****,, #######)####### *,,,,,,, #######)####### ******,, #######<#######*,,  _The floor.  Things that are here: 4i _a +0 morningstar; a +0 robe  Press: ? - help, v - describe, . - travelA stone wall.4i 4i2 4iR . _5i* disiri the Skirmisher***** Coglin of Okawaru **....*##**** ****,,,, HP: 64/64 (66) ========================*..,,,* *,,,,,,, MP: 10/10========================##.##*,* *,**,*,, AC: 8Str: 12Doom: 14%#...,#,* **,**,*,* EV: 12Int: 14#..#.#.##*,*,*,*,* SH: 0Dex: 18#........,***,,*,* XL:  9 Next: 45% Place: Dungeon:7########@######**,*,***,* Noise: ---------  Time: 5008.8 (0.0)########.###### **,** *,, a) +5 sling {Hilda}  c) +0 sling {Solveig########.######5iu *,* *,, Fire: a) +5 sling {Hilda} ########.###### *,* *,, Drain#######..###### *,* *,,#######.####### *,****,, #######)####### *,,,,,,, #######)####### ******,, #######<#######*,,  _a +0 morningstar; a +0 robe  Press: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 morningstar; a +0 robe.  The floor.5i  What do you want to examine? Items  a - ()) a +0 morningstar  b - ([) a +0 robe6iO* disiri the Skirmisher***** Coglin of Okawaru **....*##**** ****,,,, HP: 64/64 (66) ========================*..,,,* *,,,,,,, MP: 10/10========================##.##*,* *,**,*,, AC: 8Str: 12Doom: 14%#...,#,* **,**,*,* EV: 12Int: 14#..#.#.##*,*,*,*,* SH: 0Dex: 18#........,***,,*,* XL:  9 Next: 45% Place: Dungeon:7########@######**,*,***,* Noise: ---------  Time: 5008.8 (0.0)########.###### **,** *,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######P0m#.###### *,* *,, Fire: a) +5 sling {Hilda} ########.###### *,* *,, Drain#######..###### *,* *,,#######.####### *,****,, #######)####### *,,,,,,, #######)####### ******,, #######<#######*,,  _a +0 morningstar; a +0 robe  Press: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 morningstar; a +0 robe.  The floor.6i]q* disiri the Skirmisher***** Coglin of Okawaru **....*##**** ****,,,, HP: 64/64 (66) ========================*..,,,* *,,,,,,, MP: 10/10========================##.##*,* *,**,*,, AC: 8Str: 12Doom: 14%#...,#,* **,**,*,* EV: 12Int: 146iv^ #..#.#.##*,*,*,*,* SH: 0Dex: 18#........,***,,*,* XL:  9 Next: 45% Place: Dungeon:7########@######**,*,***,* Noise: ---------  Time: 5008.8 (0.0)########.###### **,** *,, a) +5 sling {Hilda}  c) +0 sling {Solveig########.###### *,* *,, Fire: a) +5 sling {Hilda} ########.###### *,* *,, Drain#######..###### *,* *,,#######.####### *,****,, #######)####### *,,,,,,, #######)####### ******,, 6i^#######<#######*,,  _a +0 morningstar; a +0 robe  6i^Press: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 morningstar; a +0 robe.  6i_The floor.6i* disiri the Skirmisher***** Coglin of Okawaru **....*##**** ****,,,, HP: 64/64 (66) ========================*..,,,* *,,,,,,, MP: 10/10========================##.##*,* *,**,*,, AC: 8Str: 12Doom: 14%#...,#,* **,**,*,* EV: 12Int: 14#..#.#.##*,*,*,*,* SH: 0Dex: 18#........,***,,*,* XL:  9 Next: 45% Place: Dungeon:7########@######**,*,***,* Noise: ---------  Time: 5008.8 (0.0)########.###### **,** *,, a) +5 sling {Hilda}  c) +0 sling {Solveig#######~Mm#.###### *,* *,, Fire: a) +5 sling {Hilda} ########.###### *,* *,, Drain#######..###### *,* *,,#######.####### *,****,, #######)####### *,,,,,,, #######)####### ******,, #######<#######*,,  _a +0 morningstar; a +0 robe  Press: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 morningstar; a +0 robe.  The floor.6i6iI. _6i *, *, *****###**** ****..,,,* *,,,,,,##.##*,* *,**,*,,,#...,#,* **,**,*,*,#..#.#.###,*,*,*,*, #.@.......***,,*,*,##)########,*,***,*##.###### **,** *,##.###### *,* *,,*##.###### *,* *,,*#..###### *,* *,,*#.# *,****,,*#)# *,,,,,,#)# ******,,*6i 6i 19.8 (1 _6i6iV7ijS#*,**,******,*###**** ****,#..,,,* *,##.###,* *,**,*,#...z#,* **,**,*,*,*#..#.#.###.*,*,*,*,*#.#**,,*,*,*##)#.*,***,*,*##.###### **,** *,,,*#.###### *,* *,,*#.###### *,* *,,*#..###### *,* *,,** z   wight (dormant)#.####### *,****,,**7iT#)# *,#)# ******,,**7ib<107iui7ilt _You encounter a wight. It is wielding a +0 falchion.8i )zYou shoot a sling bullet. The sling bullet hits the wight.8i"  The wight is lightly damaged.  You shoot a sling bullet. The sling bullet hits the wight.8iuG.z8i8i[===1Rev 8i8i*` _The wight is moderately damaged.8iq y  You shoot a sling bullet.  The sling bullet hits the wight but does no damage.8i )The wight is moderately damaged.You shoot a sling bullet.8i4 zThe sling bullet completely misses the wight.8i [0--2.7 (0.98iY 8iN < _The wight hits you with a +0 falchion.9i=_  You shoot a sling bullet. The sling bullet hits the wight.9i )The wight is moderately damaged.You shoot a sling bullet.9i zThe sling bullet closely misses the wight.9i`c3.7 (1.0Rev+ 9i9iS _The wight closely misses you.9i  You shoot a sling bullet. The sling bullet hits the wight!9i  )The wight is severely damaged.You shoot a sling bullet.9i zThe sling bullet closely misses the wight.9i 58---4.8 (1.1Rev* 9i( 9i+ < _The wight hits you with a +0 falchion.9i' )You shoot a sling bullet. The sling bullet hits the wight!  You destroy the wight!9iB. R9i r )Okawaru accepts your kill.9i_z8)9ig9/65-385.99i9i/ _You shoot a sling bullet.:i56*,,,*,* *,* *****,**###**** ****..,,,* *,,,,,,##.###,* *,**,*,,,,,#....#,* **,**,*,*,*#..#@#.###.*,*,*,*,*, #.........#**,,*,*,*,##)########.#,***,*,*,##.###### **,** *,,,*,#.###### *,* *,,**,####### *,* *,,**,:i6 #. *,* *,,**,#.# *,****,,***#)# *,,,,,,,,,,:iq>:i?5---60:iD:iF$  Things that are here::i{IN _a +0 falchion; a +0 robe;iϟ*,****,******,**,###**## ****,,,,,,,,#..,,.# *,,,,##.###.# *,**,*#....#.# **,**,*,*,**#..#)#.###.#,*,*,*,*,,#....@....#**,,*,*,*,########)########.#,***,*,*,#.###### **,** *,,,*,#.###### *,* *,,**,#;i.###### *,* *,,**,#..###### *,* *,,**,#.####### *,****,,*#)# *,,,,,,,,,,>#)# ******,,****;i*;iCH---7 _;i;iγ;ivK*,**,******,**,###*### ****,#..,..# *,*##.###.# *,**,*,#....#.# **,**,*,*,**,*#..#)#.###.#,*,*,*,*,,*#.#**,,*,*,*,,*##)#.#,***,*,*,,*#.###### **,** *,,,*,,*#.###### *,* *,,**,,*#;i.###### *,* *,,**,,*#..###### *,* *,,**,#.# *,****,,***,*#)# *,>*#)# ******,,*;i;i60=8Rev+ ;ig;i ;iBf *,**,******,**,###*### ****,#..,..# *,*##.###.# *,**,*,#....#.# **,**,*,*,**,*;if @#..#)#.###.#,*,*,*,*,,* #.#**,,*,*,*,,* ##)#.#,***,*,*,,* #.###### **,** *,,,*,,* #.###### *,* *,,**,,* #.###### *,* *,,**,,*#..###### *,* *,,**,,,,#.#;iJg " *,****,,***,**#)# *,>*#)#;izg O ******,,*****;io ;i:p %9;i!v ;iw i=V*,******,******,**,,,,,*###*### **##,,,,,,,,#..,..# *,.,,*****##.###.# *.#*,*,,,,#....#.# *#.#*,*,*,**,*****#..#)#.###.#,*,*,*,*,,* #.........##*,,*,*,*,,* #######)########@#,***,*,*,,* .###### ##.#* *,,,*,,* .###### *.# *,,**,,* .###### *.# *,,**,,*****..###### *.# *,,**,,,,,,,.####### *.#***,,***,*****)# *..,,,,,,,,>*)# *##***,,*****<# *,,>i!*>i%>i%T2Rev >iz)>i+>if6 *****,**,,,,,*###*### **##,,,,,,,,,,,,,,#..,..# *,.,,******##.###.# *.#*,#,,,,,#....#.# *#.#*.#,*,**,******#..#)#.###.#,#.#,*,*,,* >i6 G#.........###..*,*,*,,* ######)########.#.#**,*,*,,* .###### ##@#* *,,,*,,* .###### #.# *,,**,,* .###### #.# *,,**,,******..###### #.# *,,**,,,,,,,,.####### #.#***,,***,******)# #..,,,,,,,,>>i|7 `*)# ###***,,*****<# *,,*.# *,,******>i? >i@ %3>iE >i8G ?i0td ###*### **##,,,,,,,,,,,,,,..,..# *,.,******##.###.# *.#*,#,,,,,,....#.# *#.#*.#,*,**,******#)#.###.#,#.#,*,*,,* .......###..* ?i u######)########.#.#*. ##.#* *,, #@# *,,******.,,,,,,Drain Rev #####.#######*,,,,,,,*?ivz?iz%4?i~?ix e ..,..# *,.,******##.###.# *.#*,#,,,,,,....#.# *#.#*.#,*,**,******#)#.###.#,#.#,*,*,,* .......###..* ######)########.#.#*. ##.#* *,, #.# *,,******.,,,,,,#***,,***,******Drain Rev #####.#######** *,*****,*?iς ?iT -25?i ?iU ?i  ##.###.# *.#*,#,,,,,,....#.# *#.#*.#,*,**,******#)#.###.#,#,,* .......###..* ######)########.#.#*. ##.#* *,, #.# *,,******.,,,,,,#***,,***,******).,,,,,,,,>* ###**,,**** #####.#######,** *,* *,*?i! F6?i. ?iG @i ....#.# *#.#*.#,*,**,******#)#.###.#,#,,* .......###..* ######)########.#.#*. ##.#* *,, #.# *,,******.,,,,,,#***,,***,******).......,,>* #####..#***Drain #####........*,* *,* *,*@i @ix%7@iڑ@iƓ@ic*#..#)#.###.#,#.#,*,*,,* #.........###..*,*,*,,* #####)########.#.#**,*,*,,* .###### ##.#* *,,,*,,* .###### #.# *,,**,,* .###### #.# *,,**,,*******@i*|..###### #.# *,,**,,,,,,,,,.####### #.####..##*,*******)# #.@.......,>* )#@i* ######..##*** <# *,,* @i*G.# *,,******@i+V.# *,,,,,,,*@i.+a.#** *,*****,*@iL+3.#,*,* @ik+b*,*........*,@i+4#######,*@i3@i4S3=8@ic9@i:@i #..#)#.###.#,#.#,*,*,,* #.###..*,*,*,,* )#.#.#**,*,*,,* .###### ##.#* *,,,*,,* .###### #.# *,,**,,* .###### #.# *,,**,,*..###### #.# *,,#*,.# #.####..###,*@iT q)# #.y>* )# ######..###** <# *,,# .#@i ^ *,,****** .#** *,*****,* y   killer bee (asleep) @iS @iڏ %9@iE @i9 [ _You encounter a killer bee.Ai~#..#)#.###.#,#.#,*,*,,* #.###..*,*,*,,* )#.#.#**,*,*,,* .###### ##.#* *,,,*,,* .###### #.# *,,**,,* .###### #.# *,,#*,,*..###### #.# *,.#*,.# #.####..###.*)# #.yy* )#AiЇI ######..####* <# *,.# .# *,,#***** .#Ai** *,*****,* y 2 killer bees (asleep) Ai  Ai y.  You encounter a killer bee.Found a stone staircase leading down.Ai uy>y.AiÖXyyAi/==30AiAik4 _The killer bee buzzes angrily.Bid )))))You shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet hits the killer bee.Bi  The killer bee is lightly wounded.  You shoot a sling bullet. The sling bullet hits the killer bee!Bins1y.Bis.y.BiVwWy.y.Biy yThe killer bee is heavily wounded.Bi?{3sBiP .s   scorpionyyy 3 killer bees (1 wandering)Bi4==1Rev BiBi _You encounter a killer bee. You encounter a scorpion.Ci( #..#)#.###.#,#.#,*,*,,* #.###..*,*,*,,*#)#.#.#**,*,*,,*#.###### ##.#* *,,,*,,*#.###### #.# *,,**,,*#.###### #.# *,,#*,,#..###### #.# *,.#*#.# #.####..###y#)Ci# #..@..y.y..>*#)# ######s.####*#<# *,.##.#Cio *,,#***** ###.# *,*CiہF#.#** *,*****,*#.Ci#,** *,* *,* 2 killer bees ###Ci+.*,* *,* *,* #,** *,* *,*Ci[y.yCia/y.Ci;-y.Ci/y.Cijcy.s.Cix.y 3 killer bees (1 wandering)Ci /---2CiCiCiY d  You shoot a sling bullet. The sling bullet hits the killer bee.Ci_  The killer bee is heavily wounded.You shoot a sling bullet. The sling bullet hits the killer bee.Cij .yThe killer bee is almost dead.Ci{ py.===3CiK \ _The killer bee stings you but does no damage. x2DiGV #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*HP: 64/65 (66) =======================- ####.###### ##.#* *,,,*,,*MP: 10/10======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 48% Place: Dungeon:7 ###)####### #..@ysy..y.>*Noise: ===------  Time: 5033.9 (0.0) ###)####### DiW1######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Drain Rev ###.#######*,,,,,,,* ###.#######** *,*****,*s   scorpion ###.#######,** *,* *,*yyy 3 killer bees (1 wandering) ###........*,* *,* *,* ###########,** *,* *,*The killer bee is almost dead. _The killer bee stings you but does no damage. x2  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (almost dead, 48% to hit)DijSysscorpion (70Di jsykiller bee (lightly wounded, 48% to hit)Di S y.EiR5*.Ei&*yAim: a killer bee (wandering, hasn't noticed you, 48% to hit)Ei+ #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*HP: 64/65 (66) =======================- ####.###### ##.#* *,,,*,,*MP: 10/10======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 48% Place: Dungeon:7 ###)####### #..@)sy..y.>*EiNoise: ===------  Time: 5033.9 (0.0) ###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Drain Rev ###.#######*,,,,,,,* ###.#######** *,*****,*s   scorpion ###.#######,** *,* *,*Eifyyy 3 killer bees (1 wandering) ###........*,* *,* *,* ###########,** *,* *,*Shift-Dir - straight lineEi4Aim: a killer bee (wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the killer bee.The sling bullet hits the scorpion.  The scorpion is lightly wounded.Ei)c)The sling bullet hits the scorpion.  The scorpion is lightly wounded.The sling bullet misses the killer bee.closely misses the scorpion.killer bee.  The killer bee is moderately wounded.Ei{1y.Ei y.  The killer bee stings you but does no damage.EiHysEi&k35.0 (1.1Rev+ EiEi0 _The killer bee stings you.Fip #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*HP: 63/65 (66) =======================- ####.###### ##.#* *,,,*,,*MP: 10/10======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 48% Place: Dungeon:7 ###)####### #..@ysyy...>*Noise: ===------  Time: 5035.0 (0.0) ###)####### ######..####*a) Fi5q[40m+5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Drain Rev+ ###.#######*,,,,,,,* ###.#######** *,*****,*s   scorpion ###.#######,** *,* *,*yyy 3 killer bees (1 wandering) ###........*,* *,* *,* ###########,** *,* *,*The killer bee stings you but does no damage. _The killer bee stings you.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)Ficl #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*HP: 63/65 (66) =======================- ####.###### ##.#* *,,,*,,*MP: 10/10======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 48% Place: Dungeon:7 ###)####### #..@.syy...>*Noise: ===------  Time: 5035.0 (0.0) ###)####### ######..##FiKm+##*a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Drain Rev+ ###.#######*,,,,,,,* ###.#######** *,*****,*s   scorpion ###.#######,** *,* *,*yyy 3 killer bees (1 wandering) ###........*,* *,* *,* ###########,** *,* *,*Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  You kill the killer bee!Fistiy 2Fi) You shoot a sling bullet. The sling bullet hits the killer bee.  You kill the killer bee!  Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the scorpion.  The scorpion is moderately wounded.FiFL.yFi%s.y. yThe killer bee buzzes angrily. ealth: 63/66 -519 (0.9 _The scorpion closely misses you.FiFi¡i _Your life force feels restored.Fio  #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 63/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 51% Place: Dungeon:7 ###)####### #..@syy....>*Noise: ===------  Time: 5035.9 (0.0) ###)####### ######..####*a) i3p Bm+5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Rev+ ###.#######*,,,,,,,* ###.#######** *,*****,*s   scorpion Fip ###.#######,** *,* *,*yy 2 killer bees ###........*,* *,* *,* ###########,** *,* *,* _The scorpion closely misses you. Fi,q _Your life force feels restored.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (48% to hit)Gieg #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 63/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Gig6Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 Gig###.####### #.####..###.******** XL:  9 Next: 51% Place: Dungeon:7 Gih###)####### #..@syy....>*Gi7hNoise: ===------  Time: 5035.9 (0.0) ###)####### ######..####*GiRha) +5 sling {Hilda}  c) +0 sling {Solveig GirhX###<#######*,.#GihlFire: a) +5 sling {Hilda} ###.#######Gih*,,#*****GihARev+ ###.#######GihR*,,,,,,,* ###.#######** *,*****,*Gihs   scorpion ###.#######,** *,* *,*GiiNyy 2 killer bees Gi3i###........*,* *,* *,* ###########,** *,* *,*GiiFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (48% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.Gi Shift-Dir - straight lineAim: a killer bee (48% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.GiGij226.9 (1GiGi. _The scorpion stings you.Gi4 P #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 Gi 5###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 51% Place: Dungeon:7 ###)####### #..@syy....>*Noise: ===------  Time: 5036.9 (0.0) Gi ###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig GiƷ X###<#######*,.#Gi lFire: a) +5 sling {Hilda} ###.#######Gi *,,#*****Gi ARev+ ###.#######Gi1 R*,,,,,,,* ###.#######** *,*****,*GiN s   scorpion ###.#######,** *,* *,*Gil yy 2 killer bees ###........*,* *,* *,* Gi ###########,** *,* *,*The scorpion is heavily wounded. _The scorpion stings you.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (48% to hit)Git  #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- Gi*Noise: ===------  Time: 5036.9 (0.0) Giu `###)####### ######..####*Gi v a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#GiDv lFire: a) +5 sling {Hilda} ###.#######Gicv 0*,,#*****Rev+ Gi~v 1###.#######*,,,,,,,* Giv ###.#######** *,*****,*s   scorpion Giv u###.#######,** *,* *,*Giv Nyy 2 killer bees Giv ###........*,* *,* *,* ###########,** *,* *,*Giw *Fire: a) +5 sling {Hilda}Gi/w Press: ? - help, Q - select action, ( or ) - cycleGiw Shift-Dir - straight lineAim: a killer bee (48% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded.GiSM Shift-Dir - straight lineAim: a killer bee (48% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded.almost dead.Gi Giȍk8.0 (1.1Rev* GiGiڗA _The scorpion stings you but does no damage.Hi?P #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 Hi @###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 51% Place: Dungeon:7 ###)####### #..@syy....>*Hi1@Noise: ===------  Time: 5038.0 (0.0) ###)####### ######..####*Hi`@a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Hi@}Fire: a) +5 sling {Hilda} ###.#######*,,#*****Hi@XRev* ###.#######*,,,,,,,* Hi@###.#######** *,*****,*s   scorpion Hi@###.#######,** *,* *,*yy 2 killer bees HiA###........*,* *,* *,* ###########,** *,* *,*HiAThe scorpion is almost dead. _The scorpion stings you but does no damage.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (48% to hit)Hir #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% Hi S####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 51% Place: Dungeon:7 ###)####### #..@)))))))>*Noise: ===------  Time: 5038.0 (0.0) ###)####### ######..####*HiQ $a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} Hi A###.#######*,,#*****Rev* ###.#######*,,,,,,,* ###.#######** *,*****,*s   scorpion Hi ###.#######,** *,* *,*yy 2 killer bees Hi ###........*,* *,* *,* ###########,** *,* *,*Hi eShift-Dir - straight lineAim: a killer bee (48% to hit)  Hi: You shoot a sling bullet.  The sling bullet barely misses the scorpion.The sling bullet misses the killer bee.Hil DThe sling bullet barely misses the killer bee.Hi#The sling bullet misses the killer bee.The sling bullet barely misses the killer bee.The sling bullet hits the killer bee but does no damage.  The killer bee is moderately wounded.Hi6! Rsyy....Hi! 219.0 (1HiD( Hi* . _The scorpion stings you.Ii" #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 61/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*Iij"7AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Ii"Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 51% Place: Dungeon:7 ###)####### #..@syy....>*Ii"Noise: ===------  Time: 5039.0 (0.0) ###)####### ######..####*Ii"a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Ii#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Rev* Ii*#t###.#######*,,,,,,,* ###.#######** *,*****,*IiI#s   scorpion ###.#######,** *,* *,*Iic#Nyy 2 killer bees Ii####........*,* *,* *,* ###########,** *,* *,*The killer bee is moderately wounded. Ii##_The scorpion stings you.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleIiF$[Shift-Dir - straight lineAim: a killer bee (48% to hit)IiBx #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 61/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== Ii####.###### #.# *,,**,,*AC: 8Str: 12Doom: 13% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0IiDex: 18 ###.####### #.####..###.******** XL:  9 Next: 51% Place: Dungeon:7 Ii###)####### #..@†yy....>*Ii3Noise: ===------  Time: 5039.0 (0.0) ###)####### ######..####*IiUa) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#IixlFire: a) +5 sling {Hilda} ###.#######Ii8*,,#*****Rev* Iit###.#######*,,,,,,,* ###.#######** *,*****,*Iis   scorpion ###.#######,** *,* *,*IiNyy 2 killer bees Ii%###........*,* *,* *,* ###########,** *,* *,*IiH*Fire: a) +5 sling {Hilda}IipPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIiAim: a killer bee (48% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion!  You kill the scorpion!IiIiy}yy 2 killer beesIi)You shoot a sling bullet. The sling bullet hits the scorpion!  You kill the scorpion!Okawaru accepts your kill.You shoot a sling bullet.  The sling bullet hits the killer bee!  The killer bee is almost dead.Ii1y.Ii+y.Ii4"Ii':259 (0.9Ii-Iiq0P _The killer bee misses you.Ii[ D #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 61/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Ii[ Doom: 12% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 Ii7\ 7###.####### #.####..###.******** XL:  9 Next: 55% Place: Dungeon:7 ###)####### #..@yy.....>*Noise: ===------  Time: 5039.9 (0.0) Iiq\ ###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig Ii\ ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Ii\ Rev* ###.#######*,,,,,,,* ###.#######** *,*****,*Ii\ Nyy 2 killer bees Ii] ###.#######,** *,* *,* ###........*,* *,* *,* Ii=] ###########,** *,* *,*The killer bee is almost dead. Iia] l_The killer bee misses you.Fire: a) +5 sling {Hilda}Ii] Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (48% to hit)Iix #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 61/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== Ii*####.###### #.# *,,**,,*AC: 8Str: 12Doom: 12% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Ii\Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 55% Place: Dungeon:7 Ii###)####### #..@†y.....>*Noise: ===------  Time: 5039.9 (0.0) ###)####### ######..####*IiِWa) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****IiXRev* ###.#######*,,,,,,,* Ii(###.#######** *,*****,*yy 2 killer bees IiRs###.#######,** *,* *,* Iira###........*,* *,* *,* Iib###########,** *,* *,*Ii*Fire: a) +5 sling {Hilda}IiՑPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIiAim: a killer bee (48% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee!  Ii?You kill the killer bee!IiQ   killer beeIi!M)You shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee!  Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet hits the killer bee.  The killer bee is lightly wounded.Jia1y.JijJio;1740.9 (1JivJiyP _The killer bee misses you.Ji9D #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 61/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12JiDoom: 11% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0JiҿDex: 18 ###.####### #.####..###.******** XL:  9 Next: 57% Place: Dungeon:7 ###)####### #..@y......>*JiNoise: ===------  Time: 5040.9 (0.0) ###)####### ######..####*JiBWa) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****JitXRev* ###.#######*,,,,,,,* Ji###.#######** *,*****,*y   killer bee Jit###.#######,** *,* *,* ###........*,* *,* *,* ###########,** *,* *,*The killer bee is lightly wounded. JiV_The killer bee misses you.Fire: a) +5 sling {Hilda}JiN/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)Ji D #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 61/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Ji* Doom: 11% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 57% Place: Dungeon:7 ###)####### #..@y......>*Noise: ===------  Time: 5040.9 (0.0) ###)####### ######..####*Jit ~a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Rev* Ji R###.#######*,,,,,,,* ###.#######** *,*****,*y   killer bee ###.#######,** *,* *,* Ji ###........*,* *,* *,* ###########,** *,* *,*Fire: a) +5 sling {Hilda}Ji /Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)  JiL hYou shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is lightly wounded.Ji u  Shift-Dir - straight lineAim: a killer bee (lightly wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is lightly wounded.  You shoot a sling bullet. The sling bullet hits the killer bee!  JiJ MThe killer bee is severely wounded.Ji _  The killer bee misses you.Ji 221.9 (1Ji Jiˢ C _The killer bee stings you but does no damage.Ki$ #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 11% ####.###### #.# *,,#*,,******** EV: 12KiInt: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 57% Place: Dungeon:7 KiA###)####### #..@y......>*Noise: ===------  Time: 5041.9 (0.0) Ki###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig Ki5###<#######*,.#Fire: a) +5 sling {Hilda} KiU3###.#######*,,#*****KisXRev* ###.#######*,,,,,,,* Ki###.#######** *,*****,*y   killer bee Ki###.#######,** *,* *,* ###........*,* *,* *,* Ki###########,** *,* *,*The killer bee misses you. _The killer bee stings you but does no damage.  Ki*Fire: a) +5 sling {Hilda}KiOZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)Ki0 P #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 11% ####.###### #.# *,,#*,,******** EV: 12Int: 14 KiM1 -###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 57% Place: Dungeon:7 ###)####### #..@†......>*Noise: ===------  Time: 5041.9 (0.0) Kir1 ###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig Ki1 ###<#######*,.#Fire: a) +5 sling {Hilda} Ki1 3###.#######*,,#*****Ki1 IRev* ###.#######Ki1 R*,,,,,,,* ###.#######** *,*****,*Ki1 y   killer bee ###.#######,** *,* *,* Ki2 a###........*,* *,* *,* Ki62 ###########,** *,* *,*Fire: a) +5 sling {Hilda}Kip2 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineKi2 wAim: a killer bee (severely wounded, 48% to hit)  Ki2 oYou shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee!Ki2 Ki9 (Ki )))))))Shift-Dir - straight lineAim: a killer bee (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee!  Okawaru accepts your kill.  You shoot a sling bullet.KiI p 5You hear a shout!KiIS †......5   ufetubusKiX 0602.8 (0.9 _You encounter an ufetubus.KiGa Kid l _Your Invocations skill increases to level 2!Li" #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 10% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0LiADex: 18 ###.####### #.####5.###.******** XL:  9 Next: 60% Place: Dungeon:7 ###)####### #..@**.....>*LieNoise: ===------  Time: 5042.8 (0.0) ###)####### ######..####*Lia) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#LilFire: a) +5 sling {Hilda} ###.#######Li8*,,#*****Rev* Lit###.#######*,,,,,,,* ###.#######** *,*****,*Lii5   ufetubus Li###.#######,** *,* *,* ###........*,* *,* *,* Li0###########,** *,* *,* _You encounter an ufetubus. Li_Your Invocations skill increases to level 2!Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (56% to hit)Li33  #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*Li3 eAC: 8Str: 12Doom: 10% ####.###### #.# *,,#*,,******** EV: 12Int: 14 Li3 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 Li3 ###.####### #.####))###.******** XL:  9 Next: 60% Place: Dungeon:7 Li 4 A###)####### #..@)).....>*Noise: ===------  Time: 5042.8 (0.0) Li24 ###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig Lib4 ###<#######*,.#Fire: a) +5 sling {Hilda} Li4 |###.#######*,,#*****Rev* ###.#######Li4 *,,,,,,,* Li4 ###.#######** *,*****,*5   ufetubus ###.#######,** *,* *,* Li5 a###........*,* *,* *,* LiD5 ###########,** *,* *,*Fire: a) +5 sling {Hilda}Lih5 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineLi5 :Aim: an ufetubus (56% to hit)  Li5 mYou shoot a sling bullet.  The sling bullet closely misses the ufetubus.Li v Shift-Dir - straight lineAim: an ufetubus (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.The sling bullet hits the ufetubus!  The ufetubus is severely wounded.Li"T .5.†3.7 (0.9 _LiKU MiI #..#)#.###.#,#.#,*,*,,*disiri the SkirmisherMi#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 10% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 60% Place: Dungeon:7 ###)####### #..@*5.....>*Noise: ===------  Time: 5043.7 (0.0) ###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig ###<######Mi3@#*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Rev* ###.#######*,,,,,,,* ###.#######** *,*****,*Mi\i5   ufetubus Mi###.#######,** *,* *,* ###........*,* *,* *,* Mi###########,** *,* *,*You shoot a sling bullet. The sling bullet hits the ufetubus! Mio_The ufetubus is severely wounded.Fire: a) +5 sling {Hilda}MiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMigvAim: an ufetubus (severely wounded, 56% to hit)Mi݈x #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== Mi6####.###### #.# *,,**,,*AC: 8Str: 12Doom: 10% ####.###### #.# *,,#*,,******** EV: 12Int: 14 Mix###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 60% Place: Dungeon:7 MiU###)####### #..@)5.....>*Noise: ===------  Time: 5043.7 (0.0) Mi܉###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######Mi *,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Mi7XRev* ###.#######*,,,,,,,* MiY###.#######** *,*****,*5   ufetubus Miy###.#######,** *,* *,* ###........*,* *,* *,* Mi###########,** *,* *,*Fire: a) +5 sling {Hilda}MiӊPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMivAim: an ufetubus (severely wounded, 56% to hit)  MiYou shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is almost dead.MiShift-Dir - straight lineAim: an ufetubus (severely wounded, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  The ufetubus is almost dead.  The sling bullet hits the ufetubus but does no damage.MiX 5.  The ufetubus is almost dead.MiMiDMiʡ,4.6 (0.9 _MiKMikMi$: #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 10% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 60% Place: Dungeon:7 Mi{${###)####### #..@5......>*Noise: ===------  Time: 5044.6 (0.0) ###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Mi$}Fire: a) +5 sling {Hilda} ###.#######*,,#*****Mi$IRev* ###.#######Mi$*,,,,,,,* ###.#######** *,*****,*5   ufetubus Mi%###.#######,** *,* *,* ###........*,* *,* *,* Mi9%###########,** *,* *,*The sling bullet hits the ufetubus but does no damage. MiZ%j_The ufetubus is almost dead.Fire: a) +5 sling {Hilda}Mi{%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMi%qAim: an ufetubus (almost dead, 56% to hit)Ni,r #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 62/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 10% Ni ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 60% Place: Dungeon:7 ###)####### #..@†......>*Noise: ===------  Time: 5044.6 (0.0) Niʰ:###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#NiFire: a) +5 sling {Hilda} ###.#######*,,#*****Rev* Nit###.#######*,,,,,,,* ###.#######** *,*****,*Ni@+5   ufetubus ###.#######,** *,* *,* ###........*,* *,* *,* Ni_###########,** *,* *,*Fire: a) +5 sling {Hilda}Ni~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNiAim: an ufetubus (almost dead, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  Niұ=You kill the ufetubus!Ni(Nig>M)))))))Shift-Dir - straight lineAim: an ufetubus (almost dead, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  You kill the ufetubus!  Okawaru accepts your kill.  You shoot a sling bullet.NiT@†......Ni935.6 (1 _Ni'NiNi NiB {Evoke which item? Wands  f - a wand of mindburst (5) [!] read|quaff|evoke[?] describe selectedOi5OiEOiNOi~V} #..#)#.###.#,#.#,*,*,,*disiri the Skirmisher#.........###..*,*,*,,*Coglin of Okawaru **.... ####)########.#.#**,*,*,,*Health: 63/66 ======================-- ####.###### ##.#* *,,,*,,*Magic: 10/10 ======================== ####.###### #.# *,,**,,*AC: 8Str: 12Doom: 10% ####.###### #.# *,,#*,,******** EV: 12Int: 14 ###..###### #.# *,.#*,,,,,,,,,, SH: 0Dex: 18 ###.####### #.####..###.******** XL:  9 Next: 60% Place: Dungeon:7 ###)####### #..@†......>*Noise: ===------  Time: 5045.6 (0.0) OiW###)####### ######..####*a) +5 sling {Hilda}  c) +0 sling {Solveig ###<#######*,.#Fire: a) +5 sling {Hilda} ###.#######*,,#*****Rev* ###.#######*,,,,,,,* ###.#######** *,*****,* ###.#######,** *,* *,* ###........*,* *,* *,* ###########,** *,* *,*Shift-Dir - straight lineAim: an ufetubus (almost dead, 56% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  You kill the ufetubus!Okawaru accepts your kill. OiX0_You shoot a sling bullet.Oi_P  Okay, then.Oi`Oi%gOiw. _Oi 7#..#)#.###.#,#.#,*,*,,* #.###..*,*,*,,* )#.#.#**,*,*,,* .###### ##.#* *,,,*,,* .###### #.# *,,**,,* .###### #.# *,,#*,,*..###### #.# *,.#*,.# #.####..###.*)# #...@......>* )# ######..####* Oi; <# *,.# .# *,,#***** Oi! Oi' ;---6.6 (1 _Oi Oi  Oi  Things that are here:Oi% _a killer bee corpse; a killer bee corpse; a scorpion corpsePi#..#)#.###.#,#.#,*,*,,*  #.###..*.#.#,,* )#.#.#**.#.#,,* .###### ##.#* *...*,,* .###### #.# *..#*,,* .###### #.# *..#*,,* #..###### #.# *..#*, #.# #.####..###.#)# #...†># )# ######..##### <# *?.# .# *..#***** .# *...Piq,,,,*.#** *.###**,*.#,** *.#.*,* *.# PiPiA---7Pi)Pic _Found a scroll labelled REKAVEURIJ.PiP #.........###..*.#.#,,* * #)########.#.#*#.#.#,,* * #.###### ##.#* #...*,,* * #.###### #.# #..#*,,* * #.###### #.# #..#*,,*********** ..###### #.# #..#*,,,,,,,,,,,,, .####### #.####..###.#********** )# #...†......># )# ######@.##### <# #?.# .# #..#***** .# #...,,,,* .#** #.###**,* .#,#.# *,* ........*,* ########,** #,* PiZ PiZ S4=8Pi` Pi2c Qi )########.#.#*# #. ##.#* #...* #.# #..#********* .,,,,,,,,,,, .####..###.#********** )#...†......># ######..##### < #@.# ...#*****..,,,#Rev* #.#*,* *,* ***,*Qibr9Rev+ QiQi Qi +50.6 (2QiQi(` _c - a scroll labelled REKAVEURIJSi; .###### ##.#* #...*,,* *, .###### #.# #..#*,,* *, .###### #.# #..#*,,***********, Si@= _.###### #.# #..#*,,,,,,,,,,,,,, ####### #.####..###.#*********** # #...†......># # ######..##### # #..# # Si(> #.@#***** # #.......# #** #.#####.# #,#.# *,* ......*,* #.# *,* * #######,** #.# *,* * ,* #.# *,* *  *,* #.* ***,* * *,* *,* *,,,* ********* SiF SiFG b5=1.6 (1SiL SiN Ti###### #.# #..#*,,* *,* ###### #.# #..#*,,***********,* ###### #.# #..#*,,,,,,,,,,,,,, ###### #.####..###.#************ #...†......>#  ######..#####  #..#  #..###### #..@....# ** #.#####.# ,#.# *,* ......*,* #.# *,* Tij** ######,** #.# *,* *,,* #.# *,* *, *,* #.* ***,* *,*,* *,* *,,,* *********,*,***** *,* *,,,* *,,,,,,,,,TiTiT2Rev TiTiެTi  #.# #..#*,,* *,*  #.# #..#*,,*,* #.# #..#*, #.####..###.#* #...†......>#  ######..#####  #..#  #..######  #.# ** #.#####.# ,** #.# *,* *,* #.# *,* *,** #.# *,* *,,* #.# *,* *,*,* #.* ***,* *,*,* *,* *,,,* *TiS ,*,***** *,* *,,,* *,Ti Ti %3Ti Ti Uiʅ #.# #..#*,,* *,*  #.# #..#*,,*,* #.# 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###..###.#****************..†......>######..####Vi0 #..# #####.....**#####,** ..*,****** ##,*Vi*,,,,, ....*,* *,,,,,,,,,,,,,,<* *,** ViViqB=8VisVirVi r ..†......>######..#### #..# #####.....**#####,** ..*,****** ##,*,,,,,  ** **∩.*,* *,,,.....,,,,,,<* *,***,Vi~ Vi &9Vi Vi Vi@ #####..#### #..# #####.....**#####,** ..*,****** ##,*,,,,,  ** **∩Vi *,* *,..# *********,,,****...# *,,,,,,,,,,,,* *,**#...#**,***,*****Vi ****,* *,,,.....,,<***,*  ..,,,,<Vi {**..*,***Vi #,,****Vio Vi '60Vi Vic Wi  #..# #####.....**#####,** ..*,****** ##,*,,,,,  ** **∩*,* #...# *********,,,**** *,* #...# *,,,,,,,,Wi/*,* *..##....[,,,,,,*****,*  ******,,,,,*,,,,,,,** WiWiz&1WiɪWi# _Found a robe.Wiyj #####.....**#####,** ..*,Wij ****** ##,*,,,,,  ** ##∩*,* #..@# *********,,,****Wi6k ',,,,,,,,,,,,* *,**#...#**,***,*********,* *,,......,,<***,*  ..Wik ,,,,<**#...,,,,*, #..##....[,,,,,,**** Wik ******,* #..*#...#..,,,*,,,,,,,** ,,,,,,****,,**,,Wis Wint &2Wiy Wi{ XiO.....**#####,** ..*,****** ##,*,,,,,  ** ##∩*,* #...# *********,,,****,,,,,,,,,,,,* *,**#...#**,***,*********,* *,.......,,<***,*  *,* #...,,,,,<**#...,,,*,*##....[..,,,,**** ******#...#....,*,,,,,,,** Xi,,,,,,,* #.,..#***,,**,, ******** *,,,,,,,,,,,** *,,,,,,,XibXi&3XiXiדXi **#####,** ..*,****** ##,*,,,,,  ** ##∩Xi *,* #...# *********,,,****,,,,,,,,,,,,* *,**#..@#**,***,*********,* #..........<#**,*  *,* #.......<**Xi ....#,*##....[.....,**** *****.*#...#.....#,,,,,,,** Xi= ,,,,,,,* #.,##**,,**,, ******** *,,,........## *,,,,,,, Xim ?*,,****,*,,,*****,,***,*Xic Xi &4Xi& Xi 9 _Found a stone staircase leading up.ZiA ,#.# #.# .*,* #.# #.# ******* #,** #.# #.# *,,,,,, #,* #.# #.# *,,,,,* *,* #.* ###.# *,,∩,,* Zi:B *,* *,* #...# *********,,,, *,***** *,* #...# *,,,,,,,,,,,,,* *,,,,,* *.###...###.#**,***** *****,* #.......@..<#**,* *, *,* #....<* *,****,* #.#.* *,* *,* #..##....[......****ZiB 4*,* *****,* #..*#...#.....#.,,,,,,* ,,,,,,* #.,*#...#....##**,,** ZiB c******* *,,,........## *,,,,,,,, *,,####.*...#****,,***,***,,,,,,,,,,,,,,,,,,* *,,,ZiPL ZiL &5ZiJR ZiT ; _Found an escape hatch in the ceiling.[i,** #.# #.# *,* #.# #.# * ,** #.# #.# *, ,* #.# #.# *,,,,,*, ,* #.* ###.# *,,∩,,*, ,* *,* #...# ***##****, ,***** *,* #...# *,..* ,,,,,* *.###...###.#**,*****,,* #.<#**,* *,*,* #.<# *,**,* #.#.# *,* **,* #..##....[......#****,* *,* #..*#...#.....#.** ** #.,*#...#....##*#,,**,,* *,,,........## *,*,,####.#...[ih#****,,***,**,* *,[i8[i&6[iO[i[i; \** #.# #.# ,* #.# #.# * ** #.# #.# *,* * #.# #.# *,,,,,*,* * #.* ###.# *,,∩,,*,* * *,* #...# *####****, ***** *,* #...# *...,** *.###...###.#**,*****,,* #.<#**,* *,*,* #.<# *,****,[i *,* #.#.# *,* *,*,* #..##....[......#****,* *,,* #..*#...#.....#.** *,* #.,*#...#....##*#.,**,,***, *,,.........## *,[i *,,####.#...#****,,***,***,*,* *,[iŽ [i2 &7[i3 [i \i%y #.#####.# * #.# #.#   #.# #.# ********* #.# #.# *,,,,,,,*  #.# #.# *,,,,,*,*  #.* ###.# *,,∩,,*,** *,* #...# #########,,, \i**** *,* #...# #........,,,,,**** ,,,* *.###...###@#**,*****,,,,,,* **,* #.<#**,* *,,,,,,*,* #...<# *,****,**,* #.............#.# *,* *,*  *,* #..##....[......#****,* *,* \i **,* #..*#...#.....#...,,,,** *,* ,,,* #.,*#...###.,**,,***,* **** *,,.........## *,,,,,,,,,,*,,####.#...#****,,***,***\i\iV&8\i\iO\i#.......# *  #.#####.# *  #.# #.#  *  #.# #.# ********* *#.# #.# *,,,,,,,* *#.# #.# *,,,,,*,* \i$#.* ###.# *,,∩,,*,***  *,* #...# #########,,,, *** *,* #...# #.@.......,,,,**** ,,* *.###...###.###.####*,,,,,,** *,* #..........<#**,* *,,,,,,,, *,* #..............<# *,****,* *,* #.............#.# ,* #..##....[......#****,* *,* *,* #..*#...#.....#...,,,,** *,* ,,* #.,*#...#....####.,**,,***,** *** *,,.........## *,,,,,,,,,,,*\i\i\i&9\iJ\i[]i61#.# *,#.#####.# *,#.# #.# *,#.# #.# * *,#.# #.# *,* *,#.# #.# *,,,,,*,* *,#.* ###.# ]i1*,,∩,,*,***,*,* #...# #. *,* #...# #.* ,* *.###...###.###.#####,,,,,,* ,* #...<#**,# *, ,* #..............<# *,****,* ,* #.... ]i=24,* #..##....[......#****,* *,* ,* #..*#...#.....#...,,,,** *,** #.,*#...#....####.,**,,***,** *,,.## *,*]i:]i:'70]i9A]i~B]i#.# *,#.#####.# *,#.# #.# *,#.# #.# * *,#.# #.# *,* *,#.# #.# *,,,,,*,* *,#.* ###.# *,,∩,,*,***,*,* #...# #..) *,* #...# #.]i******, * *.###...###.###.#####.,,,,,* * #..<#**.# *, * #........<# *,****,* * #.............#.# * #..##....[......# * #..*#...#.....#.. * #.,*#...#....#### ]iƸ]i&1]i8]i' _Found a hand axe.]is #.# *,,*#.#####.# *,,*#.# #.# *,,*#.# #.# * *,,*#.# #.# *,* *,,*#.# #.# *,,,,,*,* *,,*#.* ###.# *,,∩),*,***,*,* #...# #..).  *,* #...# #.******, ]i;t  *.###...###.###.#####..,,,,****,  #.<#*#.# *,  #..<# *,****,*  #.#  #..##....[.....  #..*#...#.....#  #.,*#...#....## ]i h  Found a glowing hand axe.]i@ &2]i? ]i" f _You hear the creaking of a portcullis.^iq #.# *,,* #.#####.# *,,* #.# #.# *,,* #.# #.# * *,,* #.# #.# *,* *,,* #.# #.# *,,,,.*,* *,,* #.* ###.# *,,∩).*,***, *,* #...# #..).* *,* #...# #.^i$ ******,,* *.###...###.###.#####...,,,****,* #.<#*#.# *, #..<# *,****,* #..#.# #..##....[......# #..*#...#.....#.. #.,*#...#....#### ^iA ^i &3^iQ ^i - _Found a flagged portal.^iK.# *,,**, .#####.# *,,**, .# #.# *,,**, .# #.# *****##** *,,**, .# #.# *,,,...,* *,,**, .# #.# *,,)..#,* *,,**, .* ###.# *,)∩).#,***, ,* #...# #..)..$^iRLl* ,* #...# #.#*****,,* .###...###.###.#####....,,****,* .<#*#.# *,,,. .<# *,****,* .#. ..##....[...... ..*#...#.....#.^iLd .,*#...#....### ^i`V^iW&4^i]^i`= _Found 12 gold pieces and two hand axes._i5# *,,**,* #####.# *,,**,* # #.# *,,**,* # #.# *#######* *,,**,* # #.# *.......* *,,**,* # #.# *..)..#,* *,,**,* * ###.# *.)∩).#.***, * #...# #..)..$.* * #...# #._i#*****,,* * ###...###.###.#####.....,****,*<#*#.# *,,..<# *,***#,* _i/(_i(&5_iY/_ig1_i}-j###### *,,,*,* .....# *,,**,* ###.# *,,**,*  #.#  *,,**,*  #.# ######### *,,**,*  #.# #.......# *,,**,*  #.# #..)..#,* *,,**,**  ###.# #.)∩).#.#**,,,,,,,  #...# #########@.)..$..,,,,,***,  #...# #.............###***,,* *, ##...###.###.#####......****,***<#*#.# *......,,,,,,,,,<# *,####.********* ...........#.# _i,.% ##....[......#****,* *,* *#...#.....#...,,,,** *,* *#...###.,**,,***,**_ir6_i7&6_ir>_i>@`ib **,,,,,,, ##### *,,,*,*** ....# *,,**,* * ###.# *,,**,* *#.#  *,,**,* *#.# ######### *,,**,* *#.# #.......# *,,**,*  #.# #..)..#,* *,,**,*** ###.# #.@∩).#.#**,,,,,,,* #...# #########..)..$...,,,,***,* #...# #.............####**,,* *, #...###.###.#####......****,***,*<#*#.# *.......,,,,,,,,<# *.####.#********* `ipcN..........#.# *.# *,# #....[......#****.# *,* #...#.....#...,,,,** *,*`i-`i&7`i~`iQ _You see here a +0 hand axe.`i '**, *,,,*,***,# *,,**,* *,.# *,,**,* *,#.# *,,**,* *,#.# # *,,**,* *#.# #.# *,,**,* *#.# #..)..#,* *,,**,*.# #.)@).#.#**,* `i _...# ##..)..$.***,* ...# #.......#####*,,* *, ...###.###.#####......****,***,*<#*#.# #.......,*<# #.####.#* `i '#.# #.# *.# *  ....[......#***#.# *,# *  `i ...#.....#...,,,,** *,* * `i `iA -8 _`i `i U _There is a flagged portal here.ai **, *,,,*,***,# *,,**,* *, #.# *,,**,* *, #.# *,,**,* *, #.# # *,,**,* **, #.# ai #.# *,,**,* *, #.# #..)..#,* *,,**,****, #.# #.)∩@.#.#**,**,# #ai0 #..)..$.***,**,aiX # #......######,,* *,###.###.#####......****,***,**,ait <#*#.# #.......,**,<# #.####.#*ai u,#.# #.# *.# ai *,[......#***#.# *,# aiʘ *,#.....#...,,,,** *,* *,ai ai -9 _aiج ai; q _You see here a +4 hand axe.biO##*,,,*,***,,* .# *,,**,* *,,* .# *,,**,* *,,* .# *,,**,* *,,* .# ######### *,,**,* **,* .# #.......# *,,**,* *,* .# #..)..#,# *,,**,****,* .# #.)∩).#.###..,,,,,**,* .# #########..).@$......,***,**,* .# #.............######.,* *,,,,* .bi###.###.#####......****,***,**,*..<#*#.# #.,,,,,,,,**,*...<# #.####.#**********,*#.# #.# *.# *,*bi[......#***#.# *,# *,* .bi#.....#...,,..** *,* *,* .#....####.,**,,***,**,*biJ!biB".80 _bi(bi*bi  *,,,*,***,,* # *,,**,* *,,* # *,,**,* *,,* # *,,**,* *,,* # ######### *,,**,* **,* # #.......# *,,**,* *,* # #..)..#.# *,,**,****,* # #.)∩).#.###.**,* # ##..)..@.***,**,* # #.######..* *,,,,* ###.###.#####......****,***,**,* <#*#.# #.....bi <# #.####.#.# #.# *.# *,*[......#***#.# *,# *,* #.....#...,,..** *,* *,* #....####.,**,,***,** *,*bi bi8 &1bi5 bi bi +2.6 (2bi bi+ ? _You now have 368 gold pieces (gained 12).ci2# *,,,*,***,,* .# *,,**,* *,,* .# *,,**,* *,,* .# *,,**,* *,,* .# ######### *,,**,* **,* .# #.......# *,,**,* *,* .# #..)..#.# *,,**,****,* .# #.)∩).#.###...,,,,**,* .# ci##..).***,**,* .# #.######..* *,,,,* .###.###.#####......****,***,**,*.<#*#.# #.......,**,*.<# #.####.#*,*.#.# #.# *.# *,*  ..[......#***#.# *,# *,*  .#.....#...,,..** *,* *,*cix  .#....####.,**,,***,** *,* cici+3.6 (1cicici5H **,,,,,,,,, ### *,,,*,***,, ..# *,,**,* *,, #.# *,,**,* *,, #.# *,,**,* *,, #.# ######### *,,**,* **, #.#ciH #.......# *,,**,* *, #.# #..)..#.# *,,**,****, #.# #.)∩@.#.###...,,,,**, ..# #########..)..........***,**, ..# #.............######..* *,,,,###.###.#####ciH****,***,**,<#*#.# #.......,,,,,,,,**,ciH..<# #.####.#**********,......#.# #.# *.#ciI *, ...[......#***#.# *,# *, .ciKI|.#.....#...,,..** *, *,ciRci>S&4ciYci(^q _You see here a +4 hand axe.ciM L **# *,,,*,***.# *,,**,* * ##.# *,,**,* *  #.# *,,**,* *  #.# # *,,**,* **  #.# #.# *,,**,* *  #.# #..)..#.# *,,**,**** ##.#ci | #.)@).#.###...,,,,**.# ##..).***,**.# #......######..* *.###.###.#####......****,***,**.<#*#.# #.......,**.<# #.####.#*.#.# #.# *.# *.[......#***#.# *,# *.#.....#...,,..** *,*ci ? *ci= ci% -5 _ci[ ci U _There is a flagged portal here.diYDdiDdiWMdiUdilV-6 _di^diAt a Bailey  The world spins around you as you enter the gateway.diF #+#+#  ##...##  diG#.....#  #.@.∩.#  #.....#  ##...##  diG.##### diG diU-8.1 (2.5di _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.ei8@MeiK #+#+# #...#ei.∩.∩.....##...##ei g9.1 (1.0 _ei M #+#+# ##@..##...∩.∩#.....#ei Z90fii fim nRead which item? Scrolls  p - a scroll of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled REKAVEURIJ  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - a scroll labelled MEINWU REKHLA [!] read|quaff|evoke[?] describe selectedhizhidisiri the SkirmisherCoglin of Okawaru **....Health: 66/66 ========================Magic: 10/10 ========================AC: 8Str: 12Doom: 10%EV: 12Int: 14SH: 0Dex: 18#+#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ---------  Time: 5090.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....###...####### _You see here a +4 hand axe. _There is a flagged portal here.  The world spins around you as you enter the gateway. _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.  Okay, then.hi\ [37mhiRb _hilDrink which item? Potions  c - 4 potions of curinge - a potion of enlightenment  M - a potion of mutation  j - an amethyst potion  k - a ruby potion  l - a sapphire potion  n - a sedimented dark potion [!] read|quaff|evoke[?] describe selectediiOiiݑiiϗKdisiri the SkirmisherCoglin of Okawaru **....Health: 66/66 ========================Magic: 10/10 ========================AC: 8Str: 12Doom: 10%EV: 12Int: 14SH: 0Dex: 18#+#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ---------  Time: 5090.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#iimL##...####### iiԘ_There is a flagged portal here.  The world spins around you as you enter the gateway. _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here. _Okay, then.iiP  Okay, then.iiiiiiQ. _iiu iiX  Ability - do what?CostFailure  f - Invent GizmoNone0% ii  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-1% [?] toggle between ability selection and description.ji! ji disiri the SkirmisherCoglin of Okawaru **....Health: 66/66 ========================Magic: 10/10 ========================AC: 8Str: 12Doom: 10%EV: 12Int: 14SH: 0Dex: 18#+#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ---------  Time: 5090.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....###...#######  The world spins around you as you enter the gateway. _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here. _Okay, then. _Okay, then.  Okay, then.ji a[11;76H _jih##+##~~~##~F~~#~~~#F~#'FF 2 bullfrogs (asleep)ji-7  You open the door.ji+1.1 (1ji$ji'Z _You encounter 2 bullfrogs.kiUIdisiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 10/10 ========================~F~~#AC: 8Str: 12Doom: 10%~~~#EV: 12Int: 14F~#SH: 0Dex: 18#*#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ---------  Time: 5091.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#kixJFire: a) +5 sling {Hilda} #.....###...#######FF 2 bullfrogs (asleep)You open the door. _You encounter 2 bullfrogs.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (asleep, 98% to hit)li4[ ~Fli xF*Aim: a bullfrog (asleep, 98% to hit)li disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 10/10 ========================~F~~#AC: 8Str: 12Doom: 10%~~~#EV: 12Int: 14F~#SH: 0Dex: 18#)#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ---------  Time: 5091.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {SolveigliT #.∩.∩.#Fire: a) +5 sling {Hilda} #.....###...#######FF 2 bullfrogs (1 asleep)Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog gives a loud, deep croak!liP))FThe bullfrog is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.The sling bullet hits the bullfrog!  The bullfrog gives a loud, deep croak!  The bullfrog is moderately wounded.liA~F~FliA~Fli| ~FYou hear a loud, deep croak!li<1~li u====2.1 (1Rev li0ligV _The bullfrog closely misses you.miAfdisiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 10/10 ========================~~~~#AC: 8Str: 12Doom: 10%~~~#EV: 12Int: 14~F#SH: 0Dex: 18#F#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ====-----  Time: 5092.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#ni[Rev ##...#######FF 2 bullfrogsYou hear a loud, deep croak! _The bullfrog closely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (moderately wounded, 65% to hit)nidisiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 10/10 ========================~~~~#AC: 8Str: 12Doom: 10%~~~#EV: 12Int: 14~F#SH: 0Dex: 18#F#+#XL:  9 Next: 60% Place: a Bailey##@..##nivNoise: ====-----  Time: 5092.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev ##...#######FF 2 bullfrogsFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (moderately wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.ni؎)You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.  You shoot a sling bullet.  The sling bullet barely misses the bullfrog.The sling bullet hits the bullfrog!  The bullfrog is severely wounded.ni  FThe bullfrog closely misses you.niutFF 3 bullfrogsni_===-3.1 (1ni <∩ni"Y _You encounter a bullfrog.pidisiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 10/10 ========================~~~~#AC: 8Str: 12Doom: 10%~~~#EV: 12Int: 14FF#SH: 0Dex: 18#F#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ===------  Time: 5093.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev ##...#######FFF i#m3 bullfrogsThe bullfrog closely misses you. _You encounter a bullfrog.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, 65% to hit)pi disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 10/10 ========================~~~~#AC: 8Str: 12Doom: 10%~~~#EV: 12Int: 14FF#SH: 0Dex: 18#F#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ===------  Time: 5093.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev ##...#######pi MFFF 3 bullfrogs _You encounter a bullfrog.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, 65% to hit)  Okay, then.pij pit pi . _qijqim Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - Heroism2 MP, Piety-1% [?] toggle between ability selection and description.qirt qiz qi disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 10/10 ========================~~~~#AC: 8Str: 12Doom: 10%~~~#EV: 12Int: 14qi FF#SH: 0Dex: 18#F#+#XL:  9 Next: 60% Place: a Bailey##@..##Noise: ===------  Time: 5093.1 (0.0)#.....#qi Ja) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev ##...#######qig WFFF 3 bullfrogs _You encounter a bullfrog.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, 65% to hit) _Okay, then.qi 0~qiE FYou gain the combat prowess of a mighty hero.qi ~ ~The bullfrog hits you but does no damage.qi  28/10 -----96--4.1 (1Hero Rev ∩ _The bullfrog misses you.ri7<disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9Str: 12Doom: 10%~~~#EV: 16Int: 14~F#SH: 0Dex: 18#F#+#XL:  9 Next: 60% Place: a Baileyri7d##@..##Noise: =--------  Time: 5094.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Hero Rev ri7##...#######FF 2 bullfrogsThe bullfrog hits you but does no damage. _The bullfrog misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, 68% to hit)riB disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9ri޼ Str: 12Doom: 10%~~~#EV: 16Int: 14~F#SH: 0Dex: 18#F#+#ri) XL:  9 Next: 60% Place: a Bailey##@..##Noise: =--------  Time: 5094.1 (0.0)#.....#ric a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} ri #.....#Hero Rev ##...##ri Z#####FF 2 bullfrogsri Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleri Shift-Dir - straight lineAim: a bullfrog (severely wounded, 68% to hit)  ri You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is moderately wounded.riE Shift-Dir - straight lineAim: a bullfrog (severely wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is moderately wounded.heaviri tF'Fri A~Fri oF 3 bullfrogsri :==9 (0.8 _ri <∩ri siBdisiri the SkirmisherCoglin of Okawaru **....##+#siwHealth: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9siStr: 12Doom: 10%~~~#siEV: 16Int: 14~F#SH: 0siDex: 18#F#+#XL:  9 Next: 60% Place: a Baileysi&##@F.##Noise: ===------  Time: 5094.9 (0.0)siH#.....#a) +5 sling {Hilda}  c) +0 sling {SolveigsitL#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#siHero Rev ##...##siȽ#####FFF 3 bullfrogsYou shoot a sling bullet. The sling bullet hits the bullfrog. sin_The bullfrog is heavily wounded.Fire: a) +5 sling {Hilda}si Press: ? - help, Q - select action, ( or ) - cyclesi3Shift-Dir - straight lineAim: a bullfrog (severely wounded, 68% to hit)siXj disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9Str: 12Doom: 10%~~~#EV: 16Int: 14~F#SH: 0Dex: 18si/k #F#+#XL:  9 Next: 60% Place: a Bailey##@F.##Noise: ===------  Time: 5094.9 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Hero Rev ##...#######FFF 3 bullfrogsFire: a) +5 sling {Hilda}sidk XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, 68% to hit)  sik dYou shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.sin o)You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.  The bullfrog is almost dead.si| 8Fsi} c5.7 (0.8Rev+ sin :∩si _The bullfrog barely misses you. The bullfrog misses you.ti˜disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9Str: 12Doom: 10%~~~#EV: 16tiqInt: 14~F#SH: 0Dex: 18#F#+#XL:  9 Next: 60% Place: a Bailey##@F.##Noise: ===------  Time: 5095.7 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Hero Rev+ ti##...#######FFF 3 bullfrogsThe bullfrog is almost dead. ti_The bullfrog barely misses you. The bullfrog misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineti`pAim: a bullfrog (almost dead, 68% to hit)tiZdisiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9Str: 12Doom: 10%~~~#EV: 16Int: 14~F#SH: 0tii#Dex: 18#F#+#XL:  9 Next: 60% Place: a Bailey##@F.##Noise: ===------  Time: 5095.7 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Hero Rev+ ##...#######FFF 3 bullfrogsFire: a) +5 sling {Hilda}tiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (almost dead, 68% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is moderately wounded.tiL M~You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is moderately wounded.You shoot a sling bullet.  The sling bullet completely misses the bullfrog.The sling bullet hits the bullfrog!  You kill the bullfrog!tin) 2tiݖr FOkawaru accepts your kill.ti@9%46.4 (0.7ticti _The bullfrog misses you. The bullfrog completely misses you.ti disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9Str: 12Doom: 9%~~~#EV: 16tif gInt: 14~~#SH: 0Dex: 18#F#+#XL:  9 Next: 64% Place: a Baileyti ##@F.##Noise: ===------  Time: 5096.4 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#ti1 Fire: a) +5 sling {Hilda} #.....#Hero Rev+ ##...#######FF 2 bullfrogsOkawaru accepts your kill. tie _The bullfrog misses you. The bullfrog completely misses you.Fire: a) +5 sling {Hilda}ti ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (moderately wounded, 68% to hit)uiRdisiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9Str: 12Doom: 9%~~~#EV: 16Int: 14~~#SH: 0Dex: 18#F#+#XL:  9 Next: 64% Place: a Bailey##@F.##Noise: ===------  Time: 5096.4 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Hero Rev+ uibS##...#######FF 2 bullfrogsFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineuiSAim: a bullfrog (moderately wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is severely wounded.uiZ'  Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 68% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is severely wounded.  You kill the bullfrog!ui;}   bullfrogui(o_  Okawaru accepts your kill.uitu 887.1 (0.7Rev* _The bullfrog closely misses you.uilj∩ _Your base Ranged Weapons skill increases to level 9!ui;Z disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9Str: 12Doom: 8%~~~#EV: 16Int: 14~~#SH: 0Dex: 18#'#+#XL:  9 Next: 68% Place: a Bailey##@F.##Noise: ===------  Time: 5097.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Hero Rev* ##...#######F  ui[ I[m bullfrog _The bullfrog closely misses you. _Your base Ranged Weapons skill increases to level 9!Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, 69% to hit)ui disiri the SkirmisherCoglin of Okawaru **....##+#Health: 66/66 ========================#~~~##Magic: 8/10===================-----~~~~#AC: 9Str: 12Doom: 8%~~~#EV: 16ui iInt: 14~~#SH: 0Dex: 18#'#+#XL:  9 Next: 68% Place: a Bailey##@†.##Noise: ===------  Time: 5097.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Hero Rev* ##...#######F   bullfrogFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleui Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!uiL (uiW M))Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 69% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!  Okawaru accepts your kill.  You shoot a sling bullet.ui W†.ui B7728 (0.7 _ui :∩uiV o _Your Translocations skill increases to level 4!viM#+# ##~~~##~~#~~~#~~~~~#  #@#+# ##.†.###....∩.∩#.....#vivi'---vi8.8 (1.0 _vivi g _There is an open door, spattered with blood here.viI0 ##+ ##~~~## #~~~~~# #~~~~~##~~~@~# ##~~#'#+####.†.## #.....#viIW #.∩.∩.# #.....###...#######viRA  You enter the shallow water.viS---100.4 (1.6 Water Rev* viY:∩vilZ? _Moving in this stuff is going to be slow.wi8 n##+####~~~#~~~~~# #~~~~~# #~~~~~# ##~~#@#+#####.†.# #.....# #.∩.∩.# #.....###...####### wi݄ wig wiG R9==1wi B0Rev+ wi :∩wiȔ g _There is an open door, spattered with blood here.wi ##+####~~~###~~~~~#~~#~~~##~~#'#+#wi ####@†.## #.....##.∩.∩...wiwi,2 _wiZwitxi###+## ##~~~## #~~~~~# #~~~~~# #~~~~~# ##~~#'#+# ####.@.## #.....# #.∩.∩.# xiT#.....# xixi5%3xi}xiu _You see here a bullfrog corpse.yibyicyicyi|i==Rev yikyi?kyikyilyi5myimyiBoyioyipyirI _You start resting.yir%Magic restored.yiVwyij{8.4 (510/10===9.4 (6yi{ _yik~yiyi9##+## ##~~~## #~~~~~# #~~~~~# #~~~~~# ##~~#'#+# ####.†@## #.....# #.∩.∩.# #.....# yiyi+10.4 (1yiyi-yi .p###p.##...##...##...#.p'ppp 3 humans (asleep)yiI 7  You open the door.yi %1yi yi5  You encounter 3 humans.A human is wielding a +0 heavy hand axe. A human is wielding a +2 heavy hand _axe.zi Ldisiri the Skirmisher.p#Coglin of Okawaru **....##+####p.#zi1 DHealth: 66/66 ========================##~~~##...#Magic: 10/10 ========================zi[ #~~~~~#...#AC: 9Str: 12zi Doom: 7%#~~~~~#...zi EV: 16Int: 14#~~~~~#.pzi SH: 0Dex: 18##~~#'#*#zi XL:  9 Next: 72% Place: a Bailey####.†@##zi Noise: ---------  Time: 5111.4 (0.0)#.....#zi, ?a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#ziS Fire: a) +5 sling {Hilda} #.....#Hero zi{ d##...#######zi ppp 3 humans (asleep) _axe.zi 2Fire: a) +5 sling {Hilda}zi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi vAim: a human, wielding a +0 war axe and wearing a +0 ring mail (asleep, 98% to  hit)|i 2disiri the Skirmisher.p#Coglin of Okawaru **....##+####p.#Health: 66/66 ========================##~~~##...#Magic: 10/10 ========================#~~~~~#...#AC: 9Str: 12Doom: 7%#~~~~~#...EV: 16|i =Int: 14#~~~~~#.pSH: 0Dex: 18##~~#'#'#XL:  9 Next: 72% Place: a Bailey####.†@##|i Noise: ---------  Time: 5111.4 (0.0)#.....#|i; a) +5 sling {Hilda}  c) +0 sling {Solveig|i #.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Hero ##...#######|i ppp 3 humans (asleep)Fire: a) +5 sling {Hilda}|i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line|i' kAim: a human, wielding a +0 war axe and wearing a +0 ring mail (asleep, 98% to  |iF 6hit)  Okay, then.|i*|i,|io. _}is2disiri the Skirmisher.p#Coglin of Okawaru **....##+####p.#Health: 66/66 ========================##~~~##...#Magic: 10/10 ========================#~~~~~#...#AC: 9Str: 12Doom: 7%#~~~~~#...EV: 16}iInt: 14#~~~~~#.pSH: 0Dex: 18##~~#'#*#XL:  9 Next: 72% Place: a Bailey####.†@##Noise: ---------  Time: 5111.4 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} }i?#.....#Hero ##...##}ic`#####ppp 3 humans (asleep) }i/_Okay, then.}i Fire: a) +5 sling {Hilda}}i«Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}ivAim: a human, wielding a +0 war axe and wearing a +0 ring mail (asleep, 98% to  hit)~i`disiri the Skirmisher.p#Coglin of Okawaru **....##+####p.#Health: 66/66 ========================##~~~##...#Magic: 10/10 ========================#~~~~~#...#AC: 9Str: 12Doom: 7%#~~~~~#...EV: 16Int: 14~i#~~~~~#.pSH: 0Dex: 18##~~#'#)#XL:  9 Next: 72% Place: a Bailey####.†@##Noise: ---------  Time: 5111.4 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#~iHero ##...#######~iVppp 3 humans (2 asleep)~i`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (asleep, 98% to  ~i5Lhit)  You shoot a sling bullet. The sling bullet hits the human.  ~iXThe human shouts!~i*oYou shoot a sling bullet. The sling bullet hits the human.  The human shouts!  The human is lightly wounded.  You shoot a sling bullet.  The human is moderately wounded.~i .p  You feel like a meek peon again.~ib<.p~i`Pp.~i2. p  ~iaThe human shouts!~ippp 4 humans (1 wandering)~i?+82~ijs====2.1 (0.7Rev ~i! ~is _You encounter a human. It is wielding a +0 war axe.i7disiri the Skirmisher.p#Coglin of Okawaru **....##+####.p#Health: 66/66 ========================##~~~##...#Magic: 10/10 ========================#~~~~~#...#AC: 8iTStr: 12Doom: 7%#~~~~~#...EV: 12Int: 14i!#~~~~~#.pSH: 0Dex: 18##~~#'#p#isXL:  9 Next: 72% Place: a Bailey####.†@##Noise: ====-----  Time: 5112.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveigit#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev i2d##...#######idYpppp 4 humans (1 wandering) i_You encounter a human. It is wielding a +0 war axe.Fire: a) +5 sling {Hilda}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a human, wielding a +0 war axe and wearing a +0 ring mail (moderatelywounded, 65% to hit)i r pp65% to hit)i'disiri the Skirmisher.p#Coglin of Okawaru **....##+####.p#Health: 66/66 ========================##~~~##...#Magic: 10/10 ========================#~~~~~#...#AC: 8Str: 12Doom: 7%#~~~~~#...EV: 12Int: 14#~~~~~#.pSH: 0Dex: 18iR##~~#'#p#XL:  9 Next: 72% Place: a Bailey####.†@##Noise: ====-----  Time: 5112.1 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev ##...#######pppp 4 humans (1 wandering)Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (65% to hit)  iSYou shoot a sling bullet.  The sling bullet hits the human but does no damage.i1)))))You shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is moderately wounded.You shoot a sling bullet.  The sling bullet completely misses the human.The sling bullet barely misses the human.iZp...pppia===-3.0 (0.9i6iK _You hear a shout! The human shouts! You hear a shout!iRsdisiri the Skirmisher.p#Coglin of Okawaru **....##+####.p#Health: 66/66 ========================##~~~##...#Magic: 10/10 ========================#~~~~~#...#AC: 8Str: 12Doom: 7%#~~~~~#...EV: 12Int: 14#~~~~~#.pSH: 0Dex: 18##~~#'#p#XL:  9 Next: 72% Place: a Bailey####.†@##i\hNoise: ===------  Time: 5113.0 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev ##...#######pppp 4 humansThe sling bullet barely misses the human. _You hear a shout! The human shouts! You hear a shout!  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (65% to hit)i[ .piC#*i}B#*#i#*#*.i #p#*.i #p...pp  You can't see that place.iA #p***ppi} p#*.*p _You hear a shout! The human shouts! You hear a shout!  Fire: a) +5 sling {Hilda}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i1 Mpp0i?c p...*.pi_L..i0@.*it1p*.*.*p  Aim: a human, wielding a +0 heavy hand axe and wearing a +0 ring mail (65% to  hit)i p#.*.*.pi #p#*.i %disiri the Skirmisher.p#Coglin of Okawaru **....##+####.p#Health: 66/66 ========================##~~~##...#Magic: 10/10 ========================#~~~~~#...#AC: 8i[Str: 12Doom: 7%#~~~~~#...EV: 12Int: 14#~~~~~#.pSH: 0Dex: 18##~~#'#p#XL:  9 Next: 72% Place: a Bailey####.†@##Noise: ===------  Time: 5113.0 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev ##...#######pppp 4 humans i_You hear a shout! The human shouts! You hear a shout!  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou shoot a sling bullet.  The sling bullet hits the human but does no damage.i^)  You shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is moderately wounded.  You shoot a sling bullet.  The sling bullet closely misses the human.!i  gThe human is moderately wounded.iy.p.pi?p.i pg   goblin (wandering)You encounter a goblin. It is wielding a +0 war axe.i63--iZ4.0 (1Rev+ i#i); _The human hits you with a +0 war axe.i$ disiri the Skirmisher..#Coglin of Okawaru **....##+####p.#Health: 63/66 ======================--##~~~##.*p#Magic: 10/10 ========================#~~~~~#.*.#AC: 8i% "Str: 12Doom: 7%#~~~~~#*.gEV: 12Int: 14#~~~~~#p.SH: 0Dex: 18##~~#'#p#XL:  9 Next: 72% Place: a Bailey####.†@##Noise: ===------  Time: 5114.0 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev+ i1& R##...#######pppp 4 humansg   goblin (wandering) _The human hits you with a +0 war axe.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineic& uAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)idisiri the Skirmisher).#Coglin of Okawaru **....##+####).#Health: 63/66 ======================--##~~~##.)p#Magic: 10/10 ========================#~~~~~#.).#AC: 8Str: 12Doom: 7%#~~~~~#).gEV: 12Int: 14#~~~~~#).SH: 0Dex: 18##~~#'#)#XL:  9 Next: 72% Place: a Bailey####.†@##i+Noise: ===------  Time: 5114.0 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev+ ##...#######pppp 4 humansg   goblin (wandering)Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the human.The sling bullet closely misses the human.The sling bullet completely misses the human.i#The sling bullet closely misses the human.  The sling bullet completely misses the human.barlosi.p.pi)'p'ijG.gi(...pgi15.0 (1 _i.ii\disiri the Skirmisher..#Coglin of Okawaru **....##+####..#Health: 63/66 ======================--##~~~##p..#Magic: 10/10 ========================#~~~~~#*p.#AC: 8Str: 12Doom: 7%#~~~~~#*..EV: 12ih+Int: 14#~~~~~#pgSH: 0Dex: 18##~~#'#*#XL:  9 Next: 72% Place: a Bailey####.p@##Noise: ===------  Time: 5115.0 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev+ i6##...#######pppp 4 humansg   goblin _The sling bullet closely misses the human.iΖ Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiuAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i? disiri the Skirmisher..#Coglin of Okawaru **....##+####..#Health: 63/66 ======================--##~~~##p..#Magic: 10/10 ========================#~~~~~#.p.#AC: 8Str: 12Doom: 7%#~~~~~#...EV: 12Int: 14#~~~~~#pgSH: 0Dex: 18##~~#'#'#XL:  9 Next: 72% Place: a Bailey####.p@##Noise: ===------  Time: 5115.0 (0.0)#.....#a) +5 sling {Hilda}  c) +0 sling {Solveig#.f 39;49m∩.∩.#Fire: a) +5 sling {Hilda} #.....#Rev+ ##...#######pppp 4 humansg   goblinFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  Okay, then.i iM iϞ . _iБ"..###+####..##~~~##p..# #~~~~~#.p.# #~~~~~#... #~~~~~#pg ##~~#'#'# ####.p.##iD #..@..# #.∩.∩.# #.....# ##...## ###i=.giB.piQ@.piik;2--6.0 (1i*if; _The human hits you with a +0 war axe.i IW..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 62/66 ======================--#~~~~~#p..#Magic: 10/10 ========================#~~~~~#*p.AC: 8Str: 12Doom: 7%#~~~~~#p.EV: 12Int: 14##~~#'#g#SH: 0Dex: 18####.p.##XL:  9 Next: 72% Place: a BaileyiI.#..@..#Noise: =--------  Time: 5116.0 (0.0)#.∩.∩.#a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ##...##Rev+ #####pppp 4 humansg   goblin _The human hits you with a +0 war axe.  iIFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i0 -..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 62/66 ======================--i #~~~~~#p..#Magic: 10/10 ========================#~~~~~#.p.AC: 8Str: 12Doom: 7%#~~~~~#p.EV: 12Int: 14##~~#'#g#SH: 0Dex: 18####.p.##i XL:  9 Next: 72% Place: a Bailey#..@..#i ;Noise: =--------  Time: 5116.0 (0.0)#.∩.∩.#i< 'a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ih ##...##Rev+ #####pppp 4 humansi Tg   goblini Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei uAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  i SYou shoot a sling bullet.  The sling bullet hits the human but does no damage.im bYou shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the human.  The human is moderately wounded.i C.pi, %'gi @.pi i z1==9 (0.9Rev* i iV ; _The human hits you with a +0 war axe.i+"..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 61/66 ======================--#~~~~~#...#Magic: 10/10 ========================#~~~~~#p..AC: 8Str: 12i"Doom: 7%#~~~~~#ppEV: 12Int: 14##~~#'#*#SH: 0Dex: 18####.pg##XL:  9 Next: 72% Place: a Bailey#..@..#i=#Noise: ===------  Time: 5116.9 (0.0)#.∩.∩.#a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ##...##i#9Rev* #####pppp 4 humansg   goblin _The human hits you with a +0 war axe.  Fire: a) +5 sling {Hilda}i#XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i ..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 61/66 ======================--#~~~~~#...#Magic: 10/10 ========================#~~~~~#p..AC: 8Str: 12Doom: 7%#~~~~~#ppEV: 12Int: 14##~~#'#'#iSH: 0Dex: 18####.pg##XL:  9 Next: 72% Place: a Bailey#..@..#Noise: ===------  Time: 5116.9 (0.0)#.∩.∩.#a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ##...##Rev* #####pppp 4 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  i9SYou shoot a sling bullet.  The sling bullet hits the human but does no damage.i%tMYou shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is moderately wounded.You shoot a sling bullet.  The sling bullet hits the human!  The human is heavily wounded.iC.piA.gi/=p.iiJ659-io#7.9 (1i%i5'; _The human hits you with a +0 war axe.iч |..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 59/66 =====================---#~~~~~#...#Magic: 10/10 ========================#~~~~~#p..AC: 8in Str: 12Doom: 7%#~~~~~#p.EV: 12Int: 14##~~#'#p#SH: 0Dex: 18####.p.##XL:  9 Next: 72% Place: a Bailey#..@g.#Noise: ===------  Time: 5117.9 (0.0)i ##.∩.∩.#a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ##...##i͈ yRev* #####pppp 4 humansi g   goblin _The human hits you with a +0 war axe.  Fire: a) +5 sling {Hilda}i$ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiq uAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i^..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 59/66 =====================---#~~~~~#...#Magic: 10/10 ========================#~~~~~#p..AC: 8Str: 12Doom: 7%#~~~~~#p.EV: 12iT^Int: 14##~~#'#p#SH: 0Dex: 18####.p.##XL:  9 Next: 72% Place: a Bailey#..@g.#Noise: ===------  Time: 5117.9 (0.0)#.∩.∩.#a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ##...##Rev* #####izpppp 4 humansg   gobliniPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  You shoot a sling bullet. The sling bullet hits the human.  The human is severely wounded.iރi Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  You shoot a sling bullet. The sling bullet hits the human.  The human is severely wounded.You shoot a sling bullet.  The sling bullet hits the human but does no damage.i} .p  The human is severely wounded.'ipiː@.pihiݘ*8.9 (1ix<∩i _The human closely misses you. The goblin misses you.i..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 59/66 =====================---#~~~~~#...#Magic: 10/10 ========================#~~~~~#...AC: 8Str: 12Doom: 7%#~~~~~#.pEV: 12Int: 14##~~#'#p#SH: 0Dex: 18####.pp##XL:  9 Next: 72% Place: a Bailey#..@g.#Noise: ===------  Time: 5118.9 (0.0)#.∩.∩.#i8a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ##...##Rev* #####pppp 4 humansg   goblin _The human closely misses you. The goblin misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiiuAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i6v .pppi .pppAim: a human, wielding a +0 heavy hand axe and wearing a +0 ring mail (65% to  hit)izu #pppi #pAim: a human, wielding a +0 war axe and wearing a +0 ring mail (severelywounded, 65% to hit)i€pppheavy hand axe and wearing a +0 ring mail (65% to  hit)iPpp2i r..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 59/66 =====================---#~~~~~#...#Magic: 10/10 ========================#~~~~~#...AC: 8iY Str: 12Doom: 7%#~~~~~#.pEV: 12Int: 14##~~#'#p#SH: 0Dex: 18####.pp##XL:  9 Next: 72% Place: a Baileyi #..@g.#Noise: ===------  Time: 5118.9 (0.0)i #.∩.∩.#a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} iҋ ##...##Rev* #####pppp 4 humansi Tg   goblini WPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  iM hit)  You shoot a sling bullet. The sling bullet hits the human.  The human is moderately wounded.iX 8Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  You shoot a sling bullet. The sling bullet hits the human.  The human is moderately wounded.heavii= pi >p.i 9 †iܙ p  You encounter a human. It is wielding a +0 war axe.i %'p'i@ Zp 5 humansi 3609.9 (1i :∩iL z _The human hits you but does no damage. The goblin barely misses you.i..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 60/66 =====================---#~~~~~#...#Magic: 10/10 ========================#~~~~~#.p.AC: 8Str: 12iNsDoom: 7%#~~~~~#p.EV: 12Int: 14##~~#'#*#SH: 0Dex: 18####.pp##XL:  9 Next: 72% Place: a Baileyiv(#.p@g.#Noise: ===------  Time: 5119.9 (0.0)i#.∩.∩.#i'a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} i##...##Rev* #####i.ppppp 5 humansi$g   goblin _The human hits you but does no damage. The goblin barely misses you.iG*Fire: a) +5 sling {Hilda}ifPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiuAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i^ ..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 60/66 =====================---#~~~~~#...#Magic: 10/10 ========================i #~~~~~#.p.AC: 8Str: 12Doom: 7%#~~~~~#p.EV: 12Int: 14##~~#'#'#SH: 0Dex: 18####.pp##XL:  9 Next: 72% Place: a Bailey#.p@g.#Noise: ===------  Time: 5119.9 (0.0)#.∩.∩.#iM a) +5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ##...##Rev* #####i ppppp 5 humansg   goblinFire: a) +5 sling {Hilda}i MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  i 6hit)  Okay, then.i i ik . _iOiRnRead which item? Scrolls  p - a scroll of poison  I - a scroll of immolation  N - a scroll of noise  c - a scroll labelled REKAVEURIJ  d - a scroll labelled MAMAENI IGEQ  e - a scroll labelled LOISSU COTI  h - a scroll labelled MEINWU REKHLA [!] read|quaff|evoke[?] describe selectedi i3i: ..#disiri the Skirmisher##+####..#Coglin of Okawaru **....##~~~##...#Health: 60/66 =====================---#~~~~~#...#Magic: 10/10 ========================#~~~~~#.p.AC: 8Str: 12Doom: 7%#~~~~~#p.EV: 12Int: 14##~~#'#'#SH: 0Dex: 18####.pp##XL:  9 Next: 72% Place: a Bailey#.p@g.#Noise: ===------  Time: 5119.9 (0.0)#.∩.∩.#a) i+5 sling {Hilda}  c) +0 sling {Solveig#.....#Fire: a) +5 sling {Hilda} ##...##Rev* #####ppppp 5 humansg   goblinFire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit) _Okay, then.if .The air fills with toxic fumes!i"! §§§§§##§§§§§§§#§§§§§§#§.§§§#p§§#§§§p@g§§§§§§§§§§§§§§ 4As you read the scroll of poison, it crumbles to dust.  The human barely misses you. The human hits you with a +0 war axe.iW51-----20.9 (1 _The goblin hits you with a +0 war axe. The human hits you but does no damage.it ..#disiri the Skirmisher##+####§§#Coglin of Okawaru **....##§§§##§§§#Health: 51/66 ==================------#~§§§§#§§§#Magic: 10/10 ========================#~~§§§#§.§AC: 8Str: 12Doom: 7%#~~~§§#p§EV: 12Int: 14##~~#§#*#SH: 0Dex: 18i~ |####§pp##XL:  9 Next: 72% Place: a Bailey#§p@g§#Noise: =--------  Time: 5120.9 (0.0)#§§§§§#a) +5 sling {Hilda}  c) +0 sling {Solveig#§§§§§#Fire: a) +5 sling {Hilda} ##§§§##Rev* #####pppp 4 humansg   goblin _The goblin hits you with a +0 war axe. The human hits you but does no damage.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)izf p#§iB#§pi b#§piHp#*ibAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i,1*..#disiri the Skirmisher##+####§§#Coglin of Okawaru **....##§§§##§§§#Health: 51/66 ==================------#~§§§§#§§§#Magic: 10/10 ========================#~~§§§#§.§AC: 8Str: 12Doom: 7%#~~~§§#p§EV: 12Int: 14##~~#§#)#SH: 0Dex: 18####§)p##XL:  9 Next: 72% Place: a Bailey#§p@g§#iN2KNoise: =--------  Time: 5120.9 (0.0)#§§§§§#a) +5 sling {Hilda}  c) +0 sling {Solveig#§§§§§#Fire: a) +5 sling {Hilda} ##§§§##Rev* #####pppp 4 humansg   goblinAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the human.The sling bullet hits the human.  The human is lightly wounded.i!!You shoot a sling bullet.  The sling bullet closely misses the human.The sling bullet hits the human.  The human is lightly wounded.  You shoot a sling bullet. The sling bullet hits the human.iI §p  The human closely misses you. The human barely misses you.iJ3==1.9 (1iRiBT _The goblin completely misses you. The human closely misses you.icJ..#disiri the Skirmisher##+####§§#Coglin of Okawaru **....##§§§##§§§#Health: 51/66 ==================------#~§§§§#§§§#iK7Magic: 10/10 ========================#~~§§§#§.§AC: 8Str: 12Doom: 7%#~~~§§#p§EV: 12Int: 14i,K##~~#§#*#SH: 0i\KDex: 18####§pp##iK XL:  9 Next: 72% Place: a Bailey#§p@g§#iKNoise: ===------  Time: 5121.9 (0.0)#§§§§§#iK$a) +5 sling {Hilda}  c) +0 sling {Solveig#§§§§§#Fire: a) +5 sling {Hilda} iL##§§§##Rev* #####iDLpppp 4 humansg   goblin ihL_The goblin completely misses you. The human closely misses you.Fire: a) +5 sling {Hilda}iLXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)i..#disiri the Skirmisher##+####§§#Coglin of Okawaru **....##§§§##§§§#Health: 51/66 ==================------#~§§§§#§§§#Magic: 10/10 ========================#~~§§§#§.§AC: 8Str: 12Doom: 7%#~~~§§#p§EV: 12Int: 14##~~#§#)#SH: 0Dex: 18####§)p##XL:  9 Next: 72% Place: a Bailey#§p@g§#Noise: ===------  Time: 5121.9 (0.0)#§§§§§#&33ma) +5 sling {Hilda}  c) +0 sling {Solveig#§§§§§#Fire: a) +5 sling {Hilda} ##§§§##Rev* #####pppp 4 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (65% to  hit)  You shoot a sling bullet. The sling bullet misses the human.The sling bullet hits the human.i|~_MYou shoot a sling bullet. The sling bullet misses the human.The sling bullet hits the human.  The human is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the human but does no damage.human is lightly wounded.i> §p  The human hits you with a +0 war axe. The human hits you with a +0 war axe!ie37-----2.9 (1ieiT _The goblin closely misses you.ii.hDrink which item? Potions  c - 4 potions of curinge - a potion of enlightenment  M - a potion of mutation  j - an amethyst potion  k - a ruby potion  l - a sapphire potion  n - a sedimented dark potion [!] read|quaff|evoke[?] describe selectedi%x iN i ..#disiri the Skirmisher##+####§§#Coglin of Okawaru **....##§§§##§§§#Health: 37/66 =============-----------#~§§§§#§§§#Magic: 10/10 ========================#~~§§§#§.§AC: 8Str: 12Doom: 7%#~~~§§#p§EV: 12Int: 14##~~#§#§#SH: 0i: XDex: 18####§pp##XL:  9 Next: 72% Place: a Bailey#§p@g§#Noise: ===------  Time: 5122.9 (0.0)#§§§§§#a) +5 sling {Hilda}  c) +0 sling {Solveig#§§§§§#Fire: a) +5 sling {Hilda} ##§§§##Rev* #####pppp 4 humansi g   goblinThe human is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is lightly wounded.  i The human hits you with a +0 war axe. The human hits you with a +0 war axe! _The goblin closely misses you.iL P  Okay, then.iГ i i . _i7..#disiri the Skirmisher##+####§§#Coglin of Okawaru **....##§§§##§§§#Health: 37/66 =============-----------#~§§§§#§§§#is8Magic: 10/10 ========================#~~§§§#§.§AC: 8Str: 12Doom: 7%#~~~§§#p§EV: 12Int: 14##~~#§#§#SH: 0Dex: 18####§pp##XL:  9 Next: 72% Place: a Baileyi8#§p@g§#Noise: ===------  Time: 5122.9 (0.0)#§§§§§#a) +5 sling {Hilda}  c) +0 sling {Solveigi9>#§§§§§#Fire: a) +5 sling {Hilda} ##§§§##Rev* #####i39-pppp 4 humansiW9g   goblinThe human is lightly wounded.  i{9The human hits you with a +0 war axe. The human hits you with a +0 war axe! _The goblin closely misses you. _Okay, then.i9mPress: ? - help, v - describe, . - travelThe floor, spattered with blood.i6  @§  The human hits you with a +0 war axe. The human hits you with a +0 war axe! _The goblin closely misses you. _Okay, then.  Press: ? - help, v - describe, . - travelAn empty arch of ancient stone.  There is a cloud of poison gas here.i...#disiri the Skirmisher##+####§§#Coglin of Okawaru **....##§§§##§§§#Health: 37/66 =============-----------#~§§§§#§§§#Magic: 10/10 ========================#~~§§§#§.§AC: 8Str: 12Doom: 7%#~~~§§#p§EV: 12Int: 14##~~#§#§#SH: 0Dex: 18####§pp##XL:  9 Next: 72% Place: a Bailey#§p@g§#Noise: ===------  Time: 5122.9 (0.0)#§§§§§/0m#a) +5 sling {Hilda}  c) +0 sling {Solveig#§§§§§#Fire: a) +5 sling {Hilda} ##§§§##Rev* #####pppp 4 humansg   goblinThe human hits you with a +0 war axe. The human hits you with a +0 war axe! _The goblin closely misses you. _Okay, then.Press: ? - help, v - describe, . - travelAn empty arch of ancient stone.  There is a cloud of poison gas here.i\0i9iH;. _izi(iitF _Unknown command.i2A##+####§§##§§§##§~§§§§#§§§#~§§§#§.§ ~§§#p§ #~~#§#§# ####§pp## #§p.g§§@§#§§§# ##### ioBpi8D<.piNz..~p 5 humansiBOk0-----3.9 (1i)WiZr _The human hits you with a +0 war axe! The goblin misses you.i `##§§§##§§§~~§§§#§§§#§§§#§p§ ~§§#p§ #~~#§#§# ####§p.## #§ppg§§§§#§§§# ##### i :.i "~~~##...~§§#☼..☼☼☼☼ 4i O---4im i i##~~~##...#disiri the Skirmisher#~~§§§#§§§#Coglin of Okawaru **....#~~~§§#☼..Health: 30/66 ==========--------------#~~~☼§#p§Magic: 10/10 ========================##~~#§#*#AC: 8Str: 12Doom: 7%####§p*##EV: 12Int: 14#§ppg§#SH: 0Dex: 18#☼§*§§#XL:  9 Next: 72% Place: a Bailey#§§@☼§#Noise: ---------  Time: 5124.9 (0.0)##☼§§##a) +5 sling {Hilda} d49m c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblin _The human hits you with a +0 war axe! The goblin misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)i0##~~~##...#disiri the Skirmisher#~~§§§#§§§#Coglin of Okawaru **....#~~~§§#☼..Health: 30/66 ==========--------------#~~~☼§#p§Magic: 10/10 ========================##~~#§#§#AC: 8Str: 12Doom: 7%####§p.##EV: 12Int: 14#§ppg§#SH: 0Dex: 18#☼§)§§#XL:  9 Next: 72% Place: a Bailey#§§@☼§#Noise: ---------  Time: 5124.9 (0.0)##☼§§##a) +5 sling {Hilda} i+[40m c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the human but does no damage.iU))))))Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is heavily wounded.You shoot a sling bullet.iq ☼○.○§#p☼§.p○§§☼@○○The sling bullet barely misses the human. x2is1====6.0 (1.1 _iiqi)##~~~##...#disiri the Skirmisher#~~§§§#§☼§#Coglin of Okawaru **....#~~~§§#○..Health: 31/66 ===========-------------#~~~○§#p☼Magic: 10/10 ========================##~~#§#*#AC: 8Str: 12Doom: 7%####§p*##EV: 12Int: 14#§ppg§#SH: 0Dex: 18#○§*§§#XL:  9 Next: 72% Place: a Bailey#§☼@○§#Noise: ===------  Time: 5126.0 (0.0)##○§§##a) +i*5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblin _The sling bullet barely misses the human. x2  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)iŢ ##~~~##...#disiri the Skirmisher#~~§§§#§)§#Coglin of Okawaru **....#~~~§§#○).Health: 31/66 ===========-------------#~~~○§#)☼Magic: 10/10 ========================##~~#§#)#AC: 8Str: 12Doom: 7%####§p)##EV: 12Int: 14#§p)g§#SH: 0Dex: 18#○§)§§#XL:  9 Next: 72% Place: a Baileyi #§☼@○§#Noise: ===------  Time: 5126.0 (0.0)##○§§##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet misses the human.The sling bullet closely misses the human.i* MAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet misses the human.The sling bullet closely misses the human.The sling bullet hits the human!  The human is severely wounded.i ☼.p§.p§i 19 (0.9 _i+ i i}##~~~##...#disiri the Skirmisher#~~§§§#§☼§#Coglin of Okawaru **....#~~~§§#○..Health: 31/66 ===========-------------#~~~○§#p☼Magic: 10/10 ========================##~~#§#*#AC: 8Str: 12Doom: 7%####§p*##EV: 12Int: 14#§ppg§#SH: 0Dex: 18#○§*§§#XL:  9 Next: 72% Place: a Bailey#§☼@○§#Noise: ===------  Time: 5126.9 (0.0)##○§§##a) +iuq5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblin _The human is severely wounded.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)i ##~~~##...#disiri the Skirmisher#~~§§§#§)§#Coglin of Okawaru **....#~~~§§#○).Health: 31/66 ===========-------------#~~~○§#)☼Magic: 10/10 ========================##~~#§#)#AC: 8Str: 12Doom: 7%####§p)##EV: 12i KInt: 14#§p)g§#SH: 0Dex: 18#○§)§§#XL:  9 Next: 72% Place: a Bailey#§☼@○§#Noise: ===------  Time: 5126.9 (0.0)##○§§##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  i iYou shoot a sling bullet.  The sling bullet barely misses the human.ii RYou shoot a sling bullet.  The sling bullet barely misses the human.The sling bullet closely misses the human.  You shoot a sling bullet.  The sling bullet closely misses the human.completely misses the human.it pi$ ☼§§#☼○°°§#p○☼.☼pp°§§☼☼○@°☼°☼p 5 humansi& 38.0 (1.1 _i+ i- if##~~~##...#disiri the Skirmisher#~~☼§§#☼○§#Coglin of Okawaru **....#~~~§§#°p.Health: 31/66 ===========-------------#~~~°§#p○Magic: 10/10 ========================##~~#§#*#AC: 8Str: 12Doom: 7%####§p*##EV: 12Int: 14#☼ppg§#SH: 0iyDex: 18#°§*☼§#XL:  9 Next: 72% Place: a Bailey#☼○@°☼#Noise: ===------  Time: 5128.0 (0.0)##°☼§##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppppp 5 humansg   goblin _The sling bullet completely misses the human.Fire: a) +5 sling {Hilda}iuiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)iEQ pp0 war axe and wearing a +0 ring mail (65% to hit)i ##~~~##...#disiri the Skirmisher#~~☼§§#☼○§#Coglin of Okawaru **....#~~~§§#°p.Health: 31/66 ===========-------------#~~~°§#)○Magic: 10/10 ========================##~~#§#)#AC: 8Str: 12Doom: 7%####§p)##EV: 12Int: 14#☼p)g§#SH: 0Dex: 18#°§)☼§#XL:  9 Next: 72% Place: a Bailey#☼○@°☼#Noise: ===------  Time: 5128.0 (0.0)i >##°☼§##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppppp 5 humansg   goblinShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the human.The sling bullet completely misses the human.The sling bullet hits the human.ioThe sling bullet completely misses the human.The sling bullet hits the human.  The human is lightly wounded.  You shoot a sling bullet.losi .The human is lightly wounded.i○§§#☼°☼#p°☼.p☼§○°@°○○☼ 4i M29.0 (1 _i>'iU)i8##~~~##...#disiri the Skirmisher#~~○§§#☼°§#Coglin of Okawaru **....#~~~§§#°..Health: 32/66 ===========-------------#~~~°☼#p°Magic: 10/10 ========================##~~#§#☼#AC: 8Str: 12Doom: 7%####§p.##EV: 12Int: 14#☼ppg§#SH: 0Dex: 18#°*§☼§#XL:  9 Next: 72% Place: a Bailey#○°@°○#i5nNoise: ===------  Time: 5129.0 (0.0)##°○☼##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblin _The human is lightly wounded.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (severelywounded, 65% to hit)ippp☼*heavy hand axe and wearing a +0 ring mail (lightly  woundediЦ [ #pie p#*p*Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)io °pp.i&9##~~~##...#disiri the Skirmisher#~~○§§#☼°§#Coglin of Okawaru **....#~~~§§#°..Health: 32/66 ===========-------------#~~~°☼#p°Magic: 10/10 ========================##~~#§#☼#AC: 8Str: 12Doom: 7%####§p.##EV: 12ic:Int: 14#☼ppg§#SH: 0Dex: 18#°☼)☼§#XL:  9 Next: 72% Place: a Bailey#○°@°○#Noise: ===------  Time: 5129.0 (0.0)##°○☼##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblin _The human is lightly wounded.  Fire: a) +5 sling {Hilda}i:LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou shoot a sling bullet.  The sling bullet hits the human but does no damage.iojYou shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is severely wounded.You shoot a sling bullet.  The sling bullet hits the human.  The human is almost dead.i 'gpi i4☼§#○☼§#.~○○.☼§○☼..i230.0 (1 _iii/##~~~##...#disiri the Skirmisher#~~○☼§#○°§#Coglin of Okawaru **....#~~~☼§#...Health: 32/66 ===========-------------#~~~~☼#p°Magic: 10/10 ========================##~~#§#*#AC: 8Str: 12Doom: 7%####§g*##EV: 12Int: 14#○ppp§#SH: 0Dex: 18#.☼*○☼#XL:  9 Next: 72% Place: a Bailey#○°@.○#Noise: ===------  Time: 5130.0 (0.0)##.○☼i##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblin _The human is almost dead.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)i9n .pg.ih##~~~##...#disiri the Skirmisher#~~○☼§#○°§#Coglin of Okawaru **....#~~~☼§#...Health: 32/66 ===========-------------#~~~~☼#p°Magic: 10/10 ========================##~~#§#○#AC: 8Str: 12Doom: 7%####§g.##EV: 12Int: 14#○p)p§#SH: 0Dex: 18#.☼)○☼#XL:  9 Next: 72% Place: a Baileyi#○°@.○#Noise: ===------  Time: 5130.0 (0.0)##.○☼##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansg   goblin _The human is almost dead.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou shoot a sling bullet.  The sling bullet barely misses the human.if)  You shoot a sling bullet.  The sling bullet barely misses the human.The sling bullet hits the goblin but does no damage.  You shoot a sling bullet.  The sling bullet hits the human.  You kill the human!i"j) 3iKc .p  Okawaru accepts your kill.ic;†gikH°☼§#○.○#p.○§°.@.°°○ioa3/675811.0 (1 _iti"vi##~~~##...#disiri the Skirmisher#~~°☼§#○.§#Coglin of Okawaru **....#~~~☼§#...Health: 33/67 ===========-------------#~~~~○#p.Magic: 10/10 ========================##~~#§#*#AC: 8Str: 12Doom: 5%####§†*##EV: 12Int: 14#○gpp§#SH: 0Dex: 18#.○*○☼#XL:  9 Next: 81% Place: a Bailey#°.@.°#Noise: ===------  Time: 5131.0 (0.0)##.20m°○##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblin _Okawaru accepts your kill.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)iX##~~~##...#disiri the Skirmisher#~~°☼§#○.§#Coglin of Okawaru **....#~~~☼§#...Health: 33/67 ===========-------------#~~~~○#p.Magic: 10/10 ========================##~~#§#○#AC: 8Str: 12Doom: 5%####§†.##EV: 12Int: 14#○gpp§#SH: 0Dex: 18#.○)○☼#XL:  9 Next: 81% Place: a Bailey#°.@.°#Noise: ===------  Time: 5131.0 (0.0)##.°○i[m##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the human but does no damage.i$ pMYou shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is severely wounded.You shoot a sling bullet.  The sling bullet hits the human.  The human is severely wounded.i pi G.giϰ t§p 4 humansi{ 19 (0.9 _iT i i##~~~##...#disiri the Skirmisher#~~°☼§#○.§#Coglin of Okawaru **....#~~~☼§#...Health: 33/67 ===========-------------#~~~~○#ppMagic: 10/10 ========================##~~#§#*#AC: 8iyStr: 12Doom: 5%####§†*##EV: 12Int: 14#○.pp§#SH: 0Dex: 18#g○*○☼#XL:  9 Next: 81% Place: a Bailey#°.@.°#Noise: ===------  Time: 5131.9 (0.0)##.°○##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pppp 4 humansiL >g   goblin _The human is severely wounded.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)iM##~~~##...#disiri the Skirmisher#~~°☼§#○.§#Coglin of Okawaru **....#~~~☼§#...Health: 33/67 ===========-------------#~~~~○#ppMagic: 10/10 ========================##~~#§#○#AC: 8iHStr: 12Doom: 5%####§†.##EV: 12Int: 14#○.pp§#SH: 0Dex: 18#g○)○☼#XL:  9 Next: 81% Place: a Bailey#°.@.°#Noise: ===------  Time: 5131.9 (0.0)##.°○##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} iRev* pppp 4 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the human!  The human is almost dead.ix:Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the human!  The human is almost dead..i0.i C.gi~○§#°.☼○☼#°°☼°○i&.g@... 3iJ12.9 (1 _i ib i8##~~~##...#disiri the Skirmisher#~~~○§#°.☼#Coglin of Okawaru **....#~~~○§#...Health: 33/67 ===========-------------#~~~~○#p.Magic: 10/10 ========================##~~#☼#*#AC: 8Str: 12Doom: 5%####§†*##EV: 12Int: 14#°.pp§#SH: 0Dex: 18#.○*°○#XL:  9 Next: 81% Place: a Bailey#.g@..#Noise: ===------  Time: 5132.9 (0.0)##..[3i 92m○##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblin _The human is almost dead.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)ďid%.##~~~##...#disiri the Skirmisher#~~~○§#°.☼#Coglin of Okawaru **....#~~~○§#...Health: 33/67 ===========-------------#~~~~○#p.Magic: 10/10 ========================##~~#☼#°#AC: 8Str: 12Doom: 5%ďi%####§†.##EV: 12Int: 14#°.)p§#SH: 0Dex: 18#.○☼°○#XL:  9 Next: 81% Place: a Bailey#.g@..#Noise: ===------  Time: 5132.9 (0.0)##..○##ďi&a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the human!  You kill the human!ďi+n) 2ďi;})))You shoot a sling bullet. The sling bullet hits the human!  You kill the human!  Okawaru accepts your kill.  You shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is lightly wounded.ďi5pďi6Qp.ďi?☼#.☼°'☼†..°☼∩°p 3 humansďihDx4=2393.9 (1ďiKďioLT _The goblin closely misses you.ďi۠ ##~~~##...#disiri the Skirmisher#~~~○☼#..☼#Coglin of Okawaru **....#~~~○☼#...Health: 34/67 ============------------#~~~~°#ppMagic: 10/10 ========================##~~#☼#*#AC: 8Str: 12Doom: 2%####☼†*##EV: 13ďi2 Int: 14#..p.§#SH: 0Dex: 18#.°*∩○#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5133.9 (0.0)##..°##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblin _The goblin closely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)ŏi)##~~~##...#disiri the Skirmisher#~~~○☼#..☼#Coglin of Okawaru **....#~~~○☼#...Health: 34/67 ============------------#~~~~°#ppMagic: 10/10 ========================##~~#☼#'#AC: 8Str: 12Doom: 2%ŏi&*####☼†.##EV: 13Int: 14#..p.§#SH: 0Dex: 18#.°)∩○#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5133.9 (0.0)##..°##a) +5 sling {Hilda}  c) +0 sling {Solveigŏi+"#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the human.  The human is moderately wounded.ŏi))))))Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet hits the human.  The human is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the human.ŏiM1f .p  ŏi1zThe sling bullet closely misses the human..ŏi39)pŏi;°○#..○°○#..~○○†.☼ŏi]<∩○p°. 2ŏi<,5.0 (1.1ŏi7Cŏi"HS _The goblin barely misses you.ƏiT##~~~##...#disiri the Skirmisher#~~~°○#..○#Coglin of Okawaru **....#~~~°○#...Health: 34/67 ============------------#~~~~~#..Magic: 10/10 ========================##~~#○#p#AC: 8Str: 12Doom: 2%####○†*##EV: 13ƏiUcInt: 14#..*.☼#SH: 0Dex: 18#.∩*p°#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5135.0 (0.0)##...##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pp 2 humansg   goblin _The goblin barely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineƏiVAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)Əi" ##~~~##...#disiri the Skirmisher#~~~°○#.)○#Coglin of Okawaru **....#~~~°○#.).Health: 34/67 ============------------#~~~~~#).Magic: 10/10 ========================##~~#○#)#AC: 8Str: 12Doom: 2%####○†)##EV: 13Int: 14#..).☼#SH: 0Dex: 18#.∩)p°#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5135.0 (0.0)##...[Əi# 37m##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* pp 2 humansg   goblin _The goblin barely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)Əi!   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet. The sling bullet misses the human.  You shoot a sling bullet.Əi. p  The sling bullet closely misses the human.'pƏi8 ~○#..°~○#...°).○°p.p 3 humansƏi9 *6.0 (1Əi1@ ƏiwB _The goblin barely misses you. The human closely misses you.Ǐil##~~~##...#disiri the Skirmisher#~~~~○#..°#Coglin of Okawaru **....#~~~~○#...Health: 34/67 ============------------#~~~~~#.pMagic: 10/10 ========================##~~#°#'#AC: 8Str: 12Doom: 2%####○†p##EV: 13Int: 14#..)*○#SH: 0Dex: 18#.∩*p.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5136.0 (0.0)##...##[10;Ǐiym38Ha) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblin _The goblin barely misses you. The human closely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)Ǐi`h 'p*.ǏiO p*)*Aim: a human, wielding a +0 war axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)ȏi?s##~~~##...#disiri the Skirmisher#~~~~○#.)°#Coglin of Okawaru **....#~~~~○#.).Health: 34/67 ============------------#~~~~~#.)Magic: 10/10 ========================##~~#°#)#AC: 8Str: 12Doom: 2%####○†)##EV: 13Int: 14#..))○#SH: 0Dex: 18#.∩)p.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5136.0 (0.0)##[0;ȏilt10;1m...##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the human.ȏiIYYou shoot a sling bullet.  The sling bullet closely misses the human.The sling bullet closely misses the human.  You shoot a sling bullet.  The sling bullet hits the human!  The human is moderately wounded.ȏi}y.p.pȏi°#..°#..°.°ȏiF57.0 (1ȏiiȏi _The goblin barely misses you. The human barely misses you.ȏi##~~~##...#disiri the Skirmisher#~~~~°#..°#Coglin of Okawaru **....#~~~~°#...Health: 35/67 ============------------#~~~~~#..Magic: 10/10 ========================##~~#°#p#AC: 8Str: 12Doom: 2%####°†*##EV: 13Int: 14#..p.○#SH: 0Dex: 18#.∩*p.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5137.0 (0.0)##[40ȏim...##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblin _The goblin barely misses you. The human barely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)ɏi##~~~##...#disiri the Skirmisher#~~~~°#..°#Coglin of Okawaru **....#~~~~°#...Health: 35/67 ============------------#~~~~~#..Magic: 10/10 ========================##~~#°#p#AC: 8Str: 12Doom: 2%####°†.##EV: 13Int: 14#..p.○#SH: 0Dex: 18#.∩)p.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5137.0 (0.0)##...##ɏioa) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the human but does no damage.ɏivYou shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is moderately wounded.You shoot a sling bullet.  The sling bullet hits the human.  The human is heavily wounded.ɏi''pɏi<)pɏi#|.'.ɏiy#*9 (0.9ɏiE*ɏiL,S _The goblin barely misses you.ʏi##~~~##...#disiri the Skirmisher#~~~~°#...#Coglin of Okawaru **....#~~~~°#...Health: 35/67 ============------------#~~~~~#..Magic: 10/10 ========================##~~#'#'#AC: 8Str: 12Doom: 2%####°†p##EV: 13Int: 14#..)*○#SH: 0Dex: 18#.p*p.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5137.9 (0.0)##...##ʏixa) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblin _The goblin barely misses you.Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +0 war axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)̏iym p).̏i p)*Aim: a human, wielding a +0 war axe and wearing a +0 ring mail (lightly  wounded, 65% to hit)͏i@=m p).͏i~ )p.Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)͏iC[ p.g͏i p.g  Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)ϏiK##~~~##...#disiri the Skirmisher#~~~~°#...#Coglin of Okawaru **....#~~~~°#...Health: 35/67 ============------------#~~~~~#..Magic: 10/10 ========================##~~#'#'#AC: 8Str: 12Doom: 2%####°†p##EV: 13Int: 14#).).○#SH: 0Dex: 18#.).p.#Ϗi>XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5137.9 (0.0)##...##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the human.Ϗi#BrAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the human.The sling bullet hits the human but does no damage.Џi .p  The human is heavily wounded.ЏiD ..p.°p  The human hits you with a +2 heavy hand axe.ЏiH48.8 (0.9ЏiЏi"~ _The goblin completely misses you. The human hits you but does no damage.Џi3_##~~~##...#disiri the Skirmisher#~~~~°#...#Coglin of Okawaru **....#~~~~°#...Health: 34/67 ============------------#~~~~~#..Magic: 10/10 ========================##~~#'#'#AC: 8Str: 12Doom: 2%####°†.##EV: 13Int: 14#..p.°#SH: 0Dex: 18#.p.p.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5138.8 (0.0)##...##a) +5Џi%` sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblin _The goblin completely misses you. The human hits you but does no damage.  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)Џi ##~~~##...#disiri the Skirmisher#~~~~°#...#Coglin of Okawaru **....#~~~~°#...ЏiU {Health: 34/67 ============------------#~~~~~#..Magic: 10/10 ========================##~~#'#'#AC: 8Str: 12Doom: 2%####°†.##Џi EV: 13Int: 14#).p.°#SH: 0Dex: 18#.).p.#Џiޚ XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5138.8 (0.0)Џi 4##...##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} ЏiJ Rev* ppp 3 humansg   goblinЏi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the human.Џi& >Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet closely misses the human.Џi 9)pЏiG ~~..p  The goblin barely misses you. The human hits you but does no damage.Џi R23----9.7 (0.9Џi Џi B _The human hits you with a +0 heavy hand axe!яisC##~~~##...#disiri the Skirmisher#~~~~~#...#Coglin of Okawaru **....#~~~~~#...Health: 23/67 ========----------------#~~~~~#..Magic: 10/10 ========================##~~#'#'#AC: 8Str: 12яitDoom: 2%####.†.##EV: 13Int: 14#..).°#SH: 0Dex: 18#.ppp.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5139.7 (0.0)##...##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblin яitW_The human hits you with a +0 heavy hand axe!  Fire: a) +5 sling {Hilda}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineяiuAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)яi' ##~~~##...#disiri the Skirmisher#~~~~~#...#Coglin of Okawaru **....#~~~~~#...Health: 23/67 ========----------------#~~~~~#..Magic: 10/10 ========================##~~#'#'#AC: 8Str: 12Doom: 2%####.†.##EV: 13Int: 14#).).°#SH: 0Dex: 18#.)pp.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5139.7 (0.0)##...##a) +5 sling {Hilda}  c) +0 sling {Sяi( 8olveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the human.яip rAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (heavilywounded, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the human.The sling bullet hits the human but does no damage.яi7     #~~~~~#...#  #~~~~~#...  #~~~~~#.. ##~~#'#'# ####.†.##  #).).°#  #.)pp.#  #.g@..#  ##...##  #####яi7 dThe human is heavily wounded.яi    #~~~~~#...#  #~~~~~#...  #~~~~~#.. ##~~#'#'# ####.†.##  #).).°#  #.)pp.#  #.g@..#  ##...##  #####  яiK ..)..p  The human barely misses you. The goblin hits you with a +0 war axe!яi O16---40.6 (0.9яi яi  V _* * * LOW HITPOINT WARNING * * *ҏicc ҏi g hDrink which item? Potions  c - 4 potions of curinge - a potion of enlightenment  M - a potion of mutation  j - an amethyst potion  k - a ruby potion  l - a sapphire potion ҏipg  n - a sedimented dark potion [!] read|quaff|evoke[?] describe selectedԏixvԏi{ԏi2##~~~##...#disiri the Skirmisher#~~~~~#...#Coglin of Okawaru **....#~~~~~#...Health: 16/67 =====-------------------#~~~~~#..Magic: 10/10 ========================##~~#'#'#AC: 8Str: 12Doom: 2%####.†.##EV: 13ԏi vInt: 14#..)..#SH: 0Dex: 18#.ppp.#XL:  9 Next: 89% Place: a Bailey#.g@..#Noise: ===------  Time: 5140.6 (0.0)##...##a) +5 sling {Hilda}  c) +0 sling {Solveig#####Fire: a) +5 sling {Hilda} Rev* ppp 3 humansg   goblinThe sling bullet barely misses the human.You shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human is heavily wounded.The human barely misses you. The goblin hits you with a +0 war axe! _* * * LOW HITPOINT WARNING * * *ԏiJy    #~~~~~#...#  #~~~~~#...  #~~~~~#.. ##~~#'#'# ####.†.##  #..)..#  #.ppp.#  #.g@..#  ԏi##...##  #####You feel better. The human closely misses you.ԏiY   #~~~~~#...#  #~~~~~#...  #~~~~~#.. ##~~#'#'# ####.†.##  #..)..#  #.ppp.#  #.g@..#  ##...##  #####ԏiDZ;  ԏiaz    #~~~~~#...#  #~~~~~#...  #~~~~~#.. ##~~#'#'# ####.†.##  #..)..#  #.ppp.#  #.g@..#  ԏiFb##...##  #####The human hits you with a +2 heavy hand axe!  * * * LOW HITPOINT WARNING * * *ԏiL6y   #~~~~~#...#  #~~~~~#...  #~~~~~#.. ##~~#'#'# ####.†.##  #..)..#  #.ppp.#  #.g@..#  ##...##  ԏi7M#####  ԏiH'The human hits you with a +2 heavy hand axe!  * * * LOW HITPOINT WARNING * * *  The goblin hits you with a +0 war axe!  * * * LOW HITPOINT WARNING * * *0  You die...ԏi5D-3-----ԏi/  --more--ՏiՏiGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +5 sling (weapon) {Hilda}  c - a +0 sling (offhand) {Solveig}  f - the +9 rapier of Biekhlih {holy, *Slow Will++ Str+5} Missiles (go to first with ()d - 14 poisoned darts  e - 4 javelins  g - 2 throwing nets Armour (go to first with [) Տi h - a +1 pair of gloves (worn)  j - a +0 leather armour of poison resistance (worn)  k - a +2 helmet (worn)b - a +0 leather armour  i - the +1 robe "Uxtoall" {rN+ Will++}ՏiE Տiw ,Տi Տi (Goodbye, disiri.3087 disiri the Skirmisher (level 9, -3/67 HPs)Began as a Coglin Hunter on Mar 23, 2026.Was a Believer of Okawaru.Slain by a human... wielding a +0 heavy hand axe(7 damage)... in a bailey.Տi The game lasted 00:19:34 (5104 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orb8.15099410 RavnDgHu-27 escaped with the Orb9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb  11.13219161 RavnMiFi-27 escaped with the OrbՏi֏iJ3֏i>7? [?25h[?0c [?1051l[?1052l[?1060l[?1061l